/*************************************************************************/ /* test_physics_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "test_physics_2d.h" #include "servers/visual_server.h" #include "servers/physics_2d_server.h" #include "os/main_loop.h" #include "print_string.h" #include "map.h" #include "scene/resources/texture.h" #include "os/os.h" static const unsigned char convex_png[]={ 0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x0,0x40,0x0,0x0,0x0,0x40,0x8,0x6,0x0,0x0,0x0,0xaa,0x69,0x71,0xde,0x0,0x0,0x0,0x1,0x73,0x52,0x47,0x42,0x0,0xae,0xce,0x1c,0xe9,0x0,0x0,0x0,0x6,0x62,0x4b,0x47,0x44,0x0,0x0,0x0,0x0,0x0,0x0,0xf9,0x43,0xbb,0x7f,0x0,0x0,0x0,0x9,0x70,0x48,0x59,0x73,0x0,0x0,0xb,0x13,0x0,0x0,0xb,0x13,0x1,0x0,0x9a,0x9c,0x18,0x0,0x0,0x0,0x7,0x74,0x49,0x4d,0x45,0x7,0xdb,0x6,0xa,0x3,0x13,0x31,0x66,0xa7,0xac,0x79,0x0,0x0,0x4,0xef,0x49,0x44,0x41,0x54,0x78,0xda,0xed,0x9b,0xdd,0x4e,0x2a,0x57,0x14,0xc7,0xf7,0x1e,0xc0,0x19,0x38,0x32,0x80,0xa,0x6a,0xda,0x18,0xa3,0xc6,0x47,0x50,0x7b,0xa1,0xd9,0x36,0x27,0x7e,0x44,0xed,0x45,0x4d,0x93,0x3e,0x40,0x1f,0x64,0x90,0xf4,0x1,0xbc,0xf0,0xc2,0x9c,0x57,0x30,0x4d,0xbc,0xa8,0x6d,0xc,0x69,0x26,0xb5,0x68,0x8b,0x35,0x7e,0x20,0xb4,0xf5,0x14,0xbf,0x51,0x3c,0x52,0xe,0xc,0xe,0xc8,0xf0,0xb1,0x7a,0x51,0x3d,0xb1,0x9e,0x19,0x1c,0x54,0x70,0x1c,0xdc,0x9,0x17,0x64,0x8,0xc9,0xff,0xb7,0xd6,0x7f,0xcd,0x3f,0x2b,0xd9,0x8,0xbd,0x9c,0xda,0x3e,0xf8,0x31,0xff,0xc,0x0,0x8,0x42,0x88,0x9c,0x9f,0x9f,0xbf,0xa,0x87,0xc3,0xad,0x7d,0x7d,0x7d,0x7f,0x23,0x84,0x78,0x8c,0x31,0xaf,0x55,0x0,0xc6,0xc7,0x14,0x1e,0x8f,0xc7,0xbf,0x38,0x3c,0x3c,0x6c,0x9b,0x9f,0x9f,0x6f,0xb8,0x82,0x9b,0xee,0xe8,0xe8,0xf8,0x12,0x0,0xbe,0xd3,0x2a,0x8,0xfc,0x50,0xd1,0xf9,0x7c,0x9e,0x8a,0x46,0xa3,0x5f,0x9d,0x9e,0x9e,0x7e,0xb2,0xb0,0xb0,0x60,0xe5,0x79,0x1e,0xf1,0xfc,0x7f,0x3a,0x9,0x21,0x88,0x10,0x82,0x26,0x26,0x26,0xde,0x77,0x75,0x75,0x85,0x59,0x96,0xfd,0x5e,0x6b,0x20,0xf0,0x7d,0x85,0x4b,0x92,0xf4,0xfa,0xe0,0xe0,0xe0,0xd3,0xb9,0xb9,0xb9,0x46,0x49,0x92,0xea,0x6f,0xa,0xbf,0x7d,0x8,0x21,0x68,0x70,0x70,0xb0,0x38,0x39,0x39,0x79,0xd6,0xd9,0xd9,0xb9,0xcf,0x30,0xcc,0xa2,0xd6,0xad,0x21,0x2b,0x1c,0x0,0x38,0x41,0x10,0xfc,0xdb,0xdb,0xdb,0x27,0x1e,0x8f,0x27,0x4b,0x8,0x1,0x84,0x90,0xea,0xf,0x21,0x4,0x3c,0x1e,0x4f,0x76,0x67,0x67,0x67,0x3f,0x9f,0xcf,0xff,0x7c,0x5,0xf3,0xd9,0x0,0xe0,0x2,0x81,0xc0,0xa9,0xdb,0xed,0x2e,0x94,0x2b,0x5c,0xe,0xc4,0xca,0xca,0x8a,0x18,0x8d,0x46,0x3,0x0,0xc0,0x69,0x1e,0x4,0x0,0x90,0x48,0x24,0x12,0xe4,0x38,0xee,0x41,0xc2,0x6f,0x43,0xe0,0x38,0xe,0xfc,0x7e,0xbf,0x10,0x8b,0xc5,0xd6,0x35,0xd,0x22,0x9b,0xcd,0x7a,0x96,0x97,0x97,0x33,0xf,0xad,0x7c,0x29,0x10,0x9b,0x9b,0x9b,0xef,0x2e,0x2e,0x2e,0x7e,0xd5,0x1c,0x8,0x0,0x20,0xe1,0x70,0x38,0xfc,0x98,0xd5,0x57,0x2,0xe1,0x76,0xbb,0xf3,0xa1,0x50,0xe8,0x38,0x9b,0xcd,0xfe,0xa2,0x9,0x8,0x0,0x40,0x2e,0x2f,0x2f,0x7d,0x4b,0x4b,0x4b,0xb9,0x4a,0x54,0x5f,0x9,0xc4,0xd2,0xd2,0x92,0xb4,0xb7,0xb7,0xf7,0x36,0x97,0xcb,0x4d,0x3d,0x29,0x8,0x0,0xe0,0x42,0xa1,0xd0,0x71,0xb5,0xc4,0xdf,0xb6,0xc5,0x93,0xe,0x4a,0x0,0x20,0xa9,0x54,0xea,0x37,0xb7,0xdb,0x5d,0xa8,0xa6,0x78,0x39,0x10,0x6b,0x6b,0x6b,0xf1,0x64,0x32,0xb9,0x5a,0x55,0x10,0x0,0xc0,0x6d,0x6c,0x6c,0x9c,0x57,0xbb,0xfa,0x25,0x40,0x14,0x3,0x81,0x40,0x34,0x93,0xc9,0x2c,0x57,0x1c,0x4,0x0,0x90,0x58,0x2c,0xb6,0x5e,0xe9,0xc1,0x77,0x1f,0x10,0x53,0x53,0x53,0x52,0xc5,0x83,0x14,0x0,0x70,0x7e,0xbf,0x5f,0xd0,0x42,0xf5,0x95,0x40,0xf8,0x7c,0xbe,0xcb,0xa3,0xa3,0xa3,0x3f,0x1e,0xbd,0x1b,0x0,0x80,0x1c,0x1f,0x1f,0x87,0xb4,0x56,0xfd,0xaa,0x5,0x29,0x51,0x14,0xbf,0xf5,0xf9,0x7c,0x97,0x5a,0xad,0xbe,0x12,0x88,0xf5,0xf5,0xf5,0xd8,0x83,0x83,0x54,0xb5,0x42,0x8f,0x66,0x83,0x94,0xd6,0xbd,0x5f,0xce,0x7c,0x38,0x3c,0x3c,0xfc,0xb3,0x50,0x28,0xb8,0xcb,0x2,0x1,0x0,0xdc,0xf4,0xf4,0xf4,0xfe,0x73,0x15,0x2f,0x17,0xa4,0x22,0x91,0x48,0x50,0xb5,0x2d,0x0,0x80,0x9b,0x99,0x99,0x79,0xfb,0xdc,0x1,0xc8,0x5,0xa9,0x44,0x22,0xf1,0xfb,0x9d,0x10,0x0,0x80,0x9b,0x9d,0x9d,0xd,0xea,0x5,0xc0,0xad,0xfd,0x43,0x1a,0x0,0xb8,0xdb,0x9a,0xa9,0x8f,0xb6,0xa4,0x46,0xa3,0xa4,0xb7,0xd5,0x37,0xcf,0xf3,0x68,0x75,0x75,0xf5,0x4c,0xee,0x99,0x1c,0x80,0x9c,0x1e,0xf7,0xff,0x16,0x8b,0x45,0x50,0x5,0xa0,0xb7,0xb7,0xb7,0x85,0x10,0xa2,0x2b,0xf1,0x84,0x10,0xd4,0xdf,0xdf,0x6f,0x57,0x3,0x80,0x37,0x18,0xc,0x5,0x3d,0x2,0xa0,0x69,0x3a,0x8b,0x10,0xe2,0x4b,0x2,0xc0,0x18,0xf3,0xc1,0x60,0x70,0x47,0x8f,0x16,0x38,0x3a,0x3a,0x5a,0x93,0x5b,0xc3,0x7f,0x64,0x81,0xba,0xba,0x3a,0x49,0x8f,0x0,0x1a,0x1a,0x1a,0xd4,0xcd,0x0,0x93,0xc9,0xa4,0xcb,0x21,0xe8,0x74,0x3a,0xd5,0x1,0xa0,0x69,0x5a,0x77,0x1d,0x80,0x31,0x2e,0x38,0x9d,0x4e,0xb1,0x66,0x1,0x30,0xc,0x23,0x28,0x3d,0x93,0x9b,0x1,0xb9,0x9a,0x6,0x60,0x36,0x9b,0x75,0xd7,0x1,0x4a,0x21,0xa8,0x26,0x0,0x94,0xa,0x41,0xb2,0x0,0x18,0x86,0xc9,0xe9,0xd,0x80,0x52,0x8,0x92,0x5,0x60,0xb1,0x58,0x74,0x67,0x1,0xa5,0x10,0xa4,0x4,0x40,0x77,0x43,0xd0,0xe1,0x70,0xa8,0x9f,0x1,0x14,0x45,0x1,0x45,0x51,0x79,0x3d,0x1,0x68,0x6e,0x6e,0x4e,0xaa,0x6,0x80,0x10,0x42,0x6,0x83,0x41,0x37,0x36,0x28,0x15,0x82,0x6a,0x2,0x0,0x4d,0xd3,0xa9,0x52,0xcf,0x95,0x0,0xe8,0x66,0xe,0x98,0xcd,0x66,0xa1,0x6c,0x0,0x7a,0x5a,0x8b,0x59,0x2c,0x96,0x64,0xcd,0x2,0xb8,0x2b,0x4,0xe9,0xde,0x2,0x77,0x85,0xa0,0x9a,0xb0,0x40,0xa9,0x10,0xa4,0x8,0xc0,0x64,0x32,0xe9,0x6,0x40,0xa9,0x10,0x54,0xaa,0x3,0x74,0xf3,0x16,0x70,0xb9,0x5c,0xe5,0x3,0xe8,0xe9,0xe9,0x69,0xd5,0xc3,0x66,0x18,0x63,0x5c,0x68,0x6a,0x6a,0x12,0xcb,0x5,0xa0,0x9b,0xd5,0x38,0x4d,0xd3,0x29,0x8a,0xa2,0xa0,0x2c,0x0,0x18,0x63,0x3e,0x14,0xa,0xfd,0x55,0xb,0x21,0x48,0xd1,0x2,0x7a,0x59,0x8d,0xdf,0x1b,0x80,0x1e,0x56,0xe3,0x84,0x10,0x34,0x30,0x30,0x60,0xbb,0xeb,0x77,0x46,0x5,0xef,0x48,0xcf,0x4d,0xec,0x8d,0x99,0x5,0xf5,0xf5,0xf5,0xef,0x46,0x47,0x47,0xb,0x2e,0x97,0xeb,0xbc,0x54,0x8,0x52,0x4,0xc0,0x30,0x8c,0xf4,0x5c,0x4,0x9b,0x4c,0xa6,0xf4,0xf8,0xf8,0xb8,0xc8,0xb2,0x6c,0x32,0x9d,0x4e,0xff,0xd4,0xdd,0xdd,0x7d,0x66,0x34,0x1a,0x8b,0xd7,0x3,0xfd,0xae,0x5b,0x29,0xb2,0x57,0x66,0xb6,0xb6,0xb6,0xde,0xc4,0xe3,0xf1,0x6f,0xae,0xaf,0xc1,0x28,0x5d,0x85,0x79,0x2,0xc1,0x60,0xb5,0x5a,0xa3,0xa3,0xa3,0xa3,0x45,0xab,0xd5,0x9a,0x2a,0x16,0x8b,0x8b,0x6d,0x6d,0x6d,0xef,0xd5,0x8a,0x55,0xd,0x20,0x91,0x48,0xbc,0x3e,0x38,0x38,0xf8,0xda,0x6e,0xb7,0xf7,0x5f,0x5c,0x5c,0xd4,0x7b,0xbd,0xde,0xbc,0x20,0x8,0xcd,0x85,0x42,0x81,0xfe,0xf0,0xae,0xac,0x10,0x98,0x9b,0xd5,0xc5,0x18,0x17,0x59,0x96,0x3d,0x1d,0x19,0x19,0x1,0x96,0x65,0x5,0x8a,0xa2,0x7e,0x6c,0x69,0x69,0x49,0x3d,0x44,0xb0,0x2a,0x0,0x1f,0xcc,0x74,0x75,0x41,0xea,0xfa,0x7b,0x32,0x99,0x64,0x76,0x77,0x77,0x5d,0xe,0x87,0xa3,0x5f,0x14,0xc5,0x57,0x57,0x60,0x5a,0x8b,0xc5,0xa2,0xf1,0xbe,0x50,0x6e,0xa,0x66,0x18,0x26,0x31,0x36,0x36,0x96,0x65,0x59,0x36,0x29,0x49,0x92,0xb7,0xbd,0xbd,0xfd,0x9f,0x72,0xda,0xf9,0xd1,0x1,0xa8,0x1,0x93,0xcf,0xe7,0xa9,0x93,0x93,0x13,0x1b,0x4d,0xd3,0x9f,0xb,0x82,0x60,0xf5,0x7a,0xbd,0xd9,0x54,0x2a,0xe5,0xcc,0x64,0x32,0xe,0xb9,0x6e,0xb9,0x16,0x8c,0x31,0x2e,0xda,0x6c,0xb6,0xc8,0xd0,0xd0,0x10,0x65,0xb3,0xd9,0x92,0x95,0xa8,0x6e,0xc5,0x0,0xa8,0xe9,0x96,0x68,0x34,0x6a,0xdd,0xdf,0xdf,0x6f,0x76,0xb9,0x5c,0x9f,0x89,0xa2,0x58,0xbf,0xb8,0xb8,0x8,0x26,0x93,0x29,0x3b,0x3c,0x3c,0x8c,0xed,0x76,0x7b,0xd2,0x68,0x34,0xfe,0xd0,0xd8,0xd8,0x98,0xae,0xb6,0xe0,0x8a,0x1,0x50,0xb,0xe6,0xa9,0x5,0xbf,0x9c,0x97,0xf3,0xff,0xf3,0x2f,0x6a,0x82,0x7f,0xf6,0x4e,0xca,0x1b,0xf5,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82 }; class TestPhysics2DMainLoop : public MainLoop { GDCLASS( TestPhysics2DMainLoop, MainLoop ); RID circle_img; RID circle_shape; RID space; RID canvas; RID ray; RID ray_query; Transform2D view_xform; Vector2 ray_from,ray_to; struct BodyShapeData { RID image; RID shape; }; BodyShapeData body_shape_data[8]; void _create_body_shape_data() { VisualServer *vs = VisualServer::get_singleton(); Physics2DServer *ps = Physics2DServer::get_singleton(); // SEGMENT { PoolVector pixels; pixels.resize(32*2*2); for(int i=0;i<2;i++) { for(int j=0;j<32;j++) { pixels.set(i*32*2+j*2+0,(j==0)?255:0); pixels.set(i*32*2+j*2+1,255); } } Image image(32,2,0,Image::FORMAT_LA8,pixels); body_shape_data[Physics2DServer::SHAPE_SEGMENT].image=vs->texture_create_from_image(image); RID segment_shape = ps->shape_create(Physics2DServer::SHAPE_SEGMENT); Rect2 sg(Point2(-16,0),Point2(16,0)); ps->shape_set_data(segment_shape,sg); body_shape_data[Physics2DServer::SHAPE_SEGMENT].shape = segment_shape; } // CIRCLE { PoolVector pixels; pixels.resize(32*32*2); for(int i=0;i<32;i++) { for(int j=0;j<32;j++) { bool black=Vector2(i-16,j-16).length_squared() < 16*16; pixels.set(i*32*2+j*2+0,(i==16 || j==16)?255:0); pixels.set(i*32*2+j*2+1,black?255:0); } } Image image(32,32,0,Image::FORMAT_LA8,pixels); body_shape_data[Physics2DServer::SHAPE_CIRCLE].image=vs->texture_create_from_image(image); RID circle_shape = ps->shape_create(Physics2DServer::SHAPE_CIRCLE); ps->shape_set_data(circle_shape,16); body_shape_data[Physics2DServer::SHAPE_CIRCLE].shape = circle_shape; } // BOX { PoolVector pixels; pixels.resize(32*32*2); for(int i=0;i<32;i++) { for(int j=0;j<32;j++) { bool black=i>0 && i<31 && j>0 && j<31; pixels.set(i*32*2+j*2+0,black?0:255); pixels.set(i*32*2+j*2+1,255); } } Image image(32,32,0,Image::FORMAT_LA8,pixels); body_shape_data[Physics2DServer::SHAPE_RECTANGLE].image=vs->texture_create_from_image(image); RID rectangle_shape = ps->shape_create(Physics2DServer::SHAPE_RECTANGLE); ps->shape_set_data(rectangle_shape,Vector2(16,16)); body_shape_data[Physics2DServer::SHAPE_RECTANGLE].shape = rectangle_shape; } // CAPSULE { PoolVector pixels; pixels.resize(32*64*2); for(int i=0;i<64;i++) { for(int j=0;j<32;j++) { int si = i>48 ? i - 32 : (i<16 ? i : 16); bool black=Vector2(si-16,j-16).length_squared() < 16*16; pixels.set(i*32*2+j*2+0,(i==16 || j==16 || i==48)?255:0); pixels.set(i*32*2+j*2+1,black?255:0); } } Image image(32,64,0,Image::FORMAT_LA8,pixels); body_shape_data[Physics2DServer::SHAPE_CAPSULE].image=vs->texture_create_from_image(image); RID capsule_shape = ps->shape_create(Physics2DServer::SHAPE_CAPSULE); ps->shape_set_data(capsule_shape,Vector2(16,32)); body_shape_data[Physics2DServer::SHAPE_CAPSULE].shape = capsule_shape; } // CONVEX { Image image(convex_png); body_shape_data[Physics2DServer::SHAPE_CONVEX_POLYGON].image=vs->texture_create_from_image(image); RID convex_polygon_shape = ps->shape_create(Physics2DServer::SHAPE_CONVEX_POLYGON); PoolVector arr; Point2 sb(32,32); arr.push_back(Point2(20,3)-sb); arr.push_back(Point2(58,23)-sb); arr.push_back(Point2(55,54)-sb); arr.push_back(Point2(27,60)-sb); arr.push_back(Point2(5,56)-sb); arr.push_back(Point2(4,20)-sb); arr.push_back(Point2(11,7)-sb); ps->shape_set_data(convex_polygon_shape,arr); body_shape_data[Physics2DServer::SHAPE_CONVEX_POLYGON].shape = convex_polygon_shape; } } void _do_ray_query() { /* Physics2DServer *ps = Physics2DServer::get_singleton(); ps->query_intersection_segment(ray_query,ray_from,ray_to); */ } protected: void input_event(const InputEvent& p_event) { if (p_event.type==InputEvent::MOUSE_BUTTON) { const InputEventMouseButton &mb=p_event.mouse_button; if (mb.pressed) { Point2 p( mb.x, mb.y ); if (mb.button_index==1) { ray_to=p; _do_ray_query(); } else if (mb.button_index==2) { ray_from=p; _do_ray_query(); } } } if (p_event.type==InputEvent::MOUSE_MOTION) { const InputEventMouseMotion &mm=p_event.mouse_motion; Point2 p( mm.x, mm.y ); if (mm.button_mask&BUTTON_MASK_LEFT) { ray_to=p; _do_ray_query(); } else if (mm.button_mask&BUTTON_MASK_RIGHT) { ray_from=p; _do_ray_query(); } } } RID _add_body(Physics2DServer::ShapeType p_shape, const Transform2D& p_xform) { VisualServer *vs = VisualServer::get_singleton(); Physics2DServer *ps = Physics2DServer::get_singleton(); RID body = ps->body_create(); ps->body_add_shape(body,body_shape_data[p_shape].shape); ps->body_set_space(body,space); ps->body_set_continuous_collision_detection_mode(body,Physics2DServer::CCD_MODE_CAST_SHAPE); ps->body_set_state(body,Physics2DServer::BODY_STATE_TRANSFORM,p_xform); //print_line("add body with xform: "+p_xform); RID sprite = vs->canvas_item_create(); vs->canvas_item_set_parent(sprite,canvas); vs->canvas_item_set_transform(sprite,p_xform); Size2 imgsize( vs->texture_get_width(body_shape_data[p_shape].image),vs->texture_get_height(body_shape_data[p_shape].image) ); vs->canvas_item_add_texture_rect(sprite,Rect2(-imgsize/2.0,imgsize),body_shape_data[p_shape].image); ps->body_set_force_integration_callback(body,this,"_body_moved",sprite); //RID q = ps->query_create(this,"_body_moved",sprite); //ps->query_body_state(q,body); return body; } void _add_plane(const Vector2& p_normal, real_t p_d) { Physics2DServer *ps = Physics2DServer::get_singleton(); Array arr; arr.push_back(p_normal); arr.push_back(p_d); RID plane = ps->shape_create(Physics2DServer::SHAPE_LINE); ps->shape_set_data(plane,arr); RID plane_body = ps->body_create(Physics2DServer::BODY_MODE_STATIC); ps->body_set_space(plane_body,space); ps->body_add_shape(plane_body,plane); } void _add_concave(const Vector& p_points,const Transform2D& p_xform=Transform2D()) { Physics2DServer *ps = Physics2DServer::get_singleton(); VisualServer *vs = VisualServer::get_singleton(); RID concave = ps->shape_create(Physics2DServer::SHAPE_CONCAVE_POLYGON); ps->shape_set_data(concave,p_points); RID body = ps->body_create(Physics2DServer::BODY_MODE_STATIC); ps->body_set_space(body,space); ps->body_add_shape(body,concave); ps->body_set_state(body,Physics2DServer::BODY_STATE_TRANSFORM,p_xform); RID sprite = vs->canvas_item_create(); vs->canvas_item_set_parent(sprite,canvas); vs->canvas_item_set_transform(sprite,p_xform); for(int i=0;icanvas_item_add_line(sprite,p_points[i],p_points[i+1],Color(0,0,0),2); } } void _body_moved(Object *p_state,RID p_sprite) { Physics2DDirectBodyState *state=(Physics2DDirectBodyState *)p_state; VisualServer::get_singleton()->canvas_item_set_transform(p_sprite,state->get_transform()); } void _ray_query_callback(const RID& p_rid, ObjectID p_id, int p_shape, const Vector2& p_point, const Vector2& p_normal) { Vector2 ray_end; if (p_rid.is_valid()) { ray_end=p_point; } else { ray_end=ray_to; } VisualServer *vs = VisualServer::get_singleton(); vs->canvas_item_clear(ray); vs->canvas_item_add_line(ray,ray_from,ray_end,p_rid.is_valid()?Color(0,1,0.4):Color(1,0.4,0),2); if (p_rid.is_valid()) vs->canvas_item_add_line(ray,ray_end,ray_end+p_normal*20,p_rid.is_valid()?Color(0,1,0.4):Color(1,0.4,0),2); } static void _bind_methods() { ClassDB::bind_method(_MD("_body_moved"),&TestPhysics2DMainLoop::_body_moved); ClassDB::bind_method(_MD("_ray_query_callback"),&TestPhysics2DMainLoop::_ray_query_callback); } public: virtual void init() { VisualServer *vs = VisualServer::get_singleton(); Physics2DServer *ps = Physics2DServer::get_singleton(); space=ps->space_create(); ps->space_set_active(space,true); ps->set_active(true); ps->area_set_param(space,Physics2DServer::AREA_PARAM_GRAVITY_VECTOR,Vector2(0,1)); ps->area_set_param(space,Physics2DServer::AREA_PARAM_GRAVITY,98); { RID vp = vs->viewport_create(); canvas = vs->canvas_create(); Size2i screen_size = OS::get_singleton()->get_window_size(); vs->viewport_attach_canvas(vp,canvas); vs->viewport_set_size(vp,screen_size.x,screen_size.y); vs->viewport_attach_to_screen(vp,Rect2(Vector2(),screen_size)); vs->viewport_set_active(vp,true); Transform2D smaller; //smaller.scale(Vector2(0.6,0.6)); //smaller.elements[2]=Vector2(100,0); //view_xform = smaller; vs->viewport_set_canvas_transform(vp,canvas,view_xform); } ray = vs->canvas_item_create(); vs->canvas_item_set_parent(ray,canvas); //ray_query = ps->query_create(this,"_ray_query_callback",Variant()); //ps->query_intersection(ray_query,space); _create_body_shape_data(); for(int i=0;i<32;i++) { Physics2DServer::ShapeType types[4]={ Physics2DServer::SHAPE_CIRCLE, Physics2DServer::SHAPE_CAPSULE, Physics2DServer::SHAPE_RECTANGLE, Physics2DServer::SHAPE_CONVEX_POLYGON, }; Physics2DServer::ShapeType type = types[i%4]; //type=Physics2DServer::SHAPE_SEGMENT; _add_body(type,Transform2D(i*0.8,Point2(152+i*40,100-40*i))); /* if (i==0) ps->body_set_mode(b,Physics2DServer::BODY_MODE_STATIC); */ } //RID b= _add_body(Physics2DServer::SHAPE_CIRCLE,Transform2D(0,Point2(101,140))); //ps->body_set_mode(b,Physics2DServer::BODY_MODE_STATIC); Point2 prev; Vector parr; for(int i=0;i<30;i++) { Point2 p(i*60,Math::randf() * 70+340); if (i>0) { parr.push_back(prev); parr.push_back(p); } prev=p; } _add_concave(parr); //_add_plane(Vector2(0.0,-1).normalized(),-300); //_add_plane(Vector2(1,0).normalized(),50); //_add_plane(Vector2(-1,0).normalized(),-600); } virtual bool idle(float p_time) { return false; } virtual void finish() { } TestPhysics2DMainLoop() {} }; namespace TestPhysics2D { MainLoop* test() { return memnew( TestPhysics2DMainLoop ); } }