/*************************************************************************/ /* test_astar.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "a_star.h" #include "os/os.h" #include #include "test_astar.h" namespace TestAStar { class ABCX : public AStar { public: enum { A, B, C, X }; ABCX() { add_point(A, Vector3(0, 0, 0)); add_point(B, Vector3(1, 0, 0)); add_point(C, Vector3(0, 1, 0)); add_point(X, Vector3(0, 0, 1)); connect_points(A, B); connect_points(A, C); connect_points(B, C); connect_points(X, A); } // Disable heuristic completely float _compute_cost(int p_from, int p_to) { if (p_from == A && p_to == C) { return 1000; } return 100; } }; bool test_abc() { ABCX abcx; PoolVector path = abcx.get_id_path(ABCX::A, ABCX::C); bool ok = path.size() == 3; int i = 0; ok = ok && path[i++] == ABCX::A; ok = ok && path[i++] == ABCX::B; ok = ok && path[i++] == ABCX::C; return ok; } bool test_abcx() { ABCX abcx; PoolVector path = abcx.get_id_path(ABCX::X, ABCX::C); bool ok = path.size() == 4; int i = 0; ok = ok && path[i++] == ABCX::X; ok = ok && path[i++] == ABCX::A; ok = ok && path[i++] == ABCX::B; ok = ok && path[i++] == ABCX::C; return ok; } typedef bool (*TestFunc)(void); TestFunc test_funcs[] = { test_abc, test_abcx, NULL }; MainLoop *test() { int count = 0; int passed = 0; while (true) { if (!test_funcs[count]) break; bool pass = test_funcs[count](); if (pass) passed++; OS::get_singleton()->print("\t%s\n", pass ? "PASS" : "FAILED"); count++; } OS::get_singleton()->print("\n"); OS::get_singleton()->print("Passed %i of %i tests\n", passed, count); return NULL; } } // namespace TestAStar