/*************************************************************************/ /* performance.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "performance.h" #include "core/object/message_queue.h" #include "core/os/os.h" #include "scene/main/node.h" #include "scene/main/scene_tree.h" #include "servers/audio_server.h" #include "servers/physics_server_2d.h" #include "servers/physics_server_3d.h" #include "servers/rendering_server.h" Performance *Performance::singleton = nullptr; void Performance::_bind_methods() { ClassDB::bind_method(D_METHOD("get_monitor", "monitor"), &Performance::get_monitor); ClassDB::bind_method(D_METHOD("add_custom_monitor", "id", "callable", "arguments"), &Performance::add_custom_monitor, DEFVAL(Array())); ClassDB::bind_method(D_METHOD("remove_custom_monitor", "id"), &Performance::remove_custom_monitor); ClassDB::bind_method(D_METHOD("has_custom_monitor", "id"), &Performance::has_custom_monitor); ClassDB::bind_method(D_METHOD("get_custom_monitor", "id"), &Performance::get_custom_monitor); ClassDB::bind_method(D_METHOD("get_monitor_modification_time"), &Performance::get_monitor_modification_time); ClassDB::bind_method(D_METHOD("get_custom_monitor_names"), &Performance::get_custom_monitor_names); BIND_ENUM_CONSTANT(TIME_FPS); BIND_ENUM_CONSTANT(TIME_PROCESS); BIND_ENUM_CONSTANT(TIME_PHYSICS_PROCESS); BIND_ENUM_CONSTANT(MEMORY_STATIC); BIND_ENUM_CONSTANT(MEMORY_STATIC_MAX); BIND_ENUM_CONSTANT(MEMORY_MESSAGE_BUFFER_MAX); BIND_ENUM_CONSTANT(OBJECT_COUNT); BIND_ENUM_CONSTANT(OBJECT_RESOURCE_COUNT); BIND_ENUM_CONSTANT(OBJECT_NODE_COUNT); BIND_ENUM_CONSTANT(OBJECT_ORPHAN_NODE_COUNT); BIND_ENUM_CONSTANT(RENDER_TOTAL_OBJECTS_IN_FRAME); BIND_ENUM_CONSTANT(RENDER_TOTAL_PRIMITIVES_IN_FRAME); BIND_ENUM_CONSTANT(RENDER_TOTAL_DRAW_CALLS_IN_FRAME); BIND_ENUM_CONSTANT(RENDER_VIDEO_MEM_USED); BIND_ENUM_CONSTANT(RENDER_TEXTURE_MEM_USED); BIND_ENUM_CONSTANT(RENDER_BUFFER_MEM_USED); BIND_ENUM_CONSTANT(PHYSICS_2D_ACTIVE_OBJECTS); BIND_ENUM_CONSTANT(PHYSICS_2D_COLLISION_PAIRS); BIND_ENUM_CONSTANT(PHYSICS_2D_ISLAND_COUNT); BIND_ENUM_CONSTANT(PHYSICS_3D_ACTIVE_OBJECTS); BIND_ENUM_CONSTANT(PHYSICS_3D_COLLISION_PAIRS); BIND_ENUM_CONSTANT(PHYSICS_3D_ISLAND_COUNT); BIND_ENUM_CONSTANT(AUDIO_OUTPUT_LATENCY); BIND_ENUM_CONSTANT(MONITOR_MAX); } int Performance::_get_node_count() const { MainLoop *ml = OS::get_singleton()->get_main_loop(); SceneTree *sml = Object::cast_to(ml); if (!sml) { return 0; } return sml->get_node_count(); } String Performance::get_monitor_name(Monitor p_monitor) const { ERR_FAIL_INDEX_V(p_monitor, MONITOR_MAX, String()); static const char *names[MONITOR_MAX] = { "time/fps", "time/process", "time/physics_process", "memory/static", "memory/static_max", "memory/msg_buf_max", "object/objects", "object/resources", "object/nodes", "object/orphan_nodes", "raster/total_objects_drawn", "raster/total_primitives_drawn", "raster/total_draw_calls", "video/video_mem", "video/texture_mem", "video/buffer_mem", "physics_2d/active_objects", "physics_2d/collision_pairs", "physics_2d/islands", "physics_3d/active_objects", "physics_3d/collision_pairs", "physics_3d/islands", "audio/driver/output_latency", }; return names[p_monitor]; } double Performance::get_monitor(Monitor p_monitor) const { switch (p_monitor) { case TIME_FPS: return Engine::get_singleton()->get_frames_per_second(); case TIME_PROCESS: return _process_time; case TIME_PHYSICS_PROCESS: return _physics_process_time; case MEMORY_STATIC: return Memory::get_mem_usage(); case MEMORY_STATIC_MAX: return Memory::get_mem_max_usage(); case MEMORY_MESSAGE_BUFFER_MAX: return MessageQueue::get_singleton()->get_max_buffer_usage(); case OBJECT_COUNT: return ObjectDB::get_object_count(); case OBJECT_RESOURCE_COUNT: return ResourceCache::get_cached_resource_count(); case OBJECT_NODE_COUNT: return _get_node_count(); case OBJECT_ORPHAN_NODE_COUNT: return Node::orphan_node_count; case RENDER_TOTAL_OBJECTS_IN_FRAME: return RS::get_singleton()->get_rendering_info(RS::RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME); case RENDER_TOTAL_PRIMITIVES_IN_FRAME: return RS::get_singleton()->get_rendering_info(RS::RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME); case RENDER_TOTAL_DRAW_CALLS_IN_FRAME: return RS::get_singleton()->get_rendering_info(RS::RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME); case RENDER_VIDEO_MEM_USED: return RS::get_singleton()->get_rendering_info(RS::RENDERING_INFO_VIDEO_MEM_USED); case RENDER_TEXTURE_MEM_USED: return RS::get_singleton()->get_rendering_info(RS::RENDERING_INFO_TEXTURE_MEM_USED); case RENDER_BUFFER_MEM_USED: return RS::get_singleton()->get_rendering_info(RS::RENDERING_INFO_BUFFER_MEM_USED); case PHYSICS_2D_ACTIVE_OBJECTS: return PhysicsServer2D::get_singleton()->get_process_info(PhysicsServer2D::INFO_ACTIVE_OBJECTS); case PHYSICS_2D_COLLISION_PAIRS: return PhysicsServer2D::get_singleton()->get_process_info(PhysicsServer2D::INFO_COLLISION_PAIRS); case PHYSICS_2D_ISLAND_COUNT: return PhysicsServer2D::get_singleton()->get_process_info(PhysicsServer2D::INFO_ISLAND_COUNT); case PHYSICS_3D_ACTIVE_OBJECTS: return PhysicsServer3D::get_singleton()->get_process_info(PhysicsServer3D::INFO_ACTIVE_OBJECTS); case PHYSICS_3D_COLLISION_PAIRS: return PhysicsServer3D::get_singleton()->get_process_info(PhysicsServer3D::INFO_COLLISION_PAIRS); case PHYSICS_3D_ISLAND_COUNT: return PhysicsServer3D::get_singleton()->get_process_info(PhysicsServer3D::INFO_ISLAND_COUNT); case AUDIO_OUTPUT_LATENCY: return AudioServer::get_singleton()->get_output_latency(); default: { } } return 0; } Performance::MonitorType Performance::get_monitor_type(Monitor p_monitor) const { ERR_FAIL_INDEX_V(p_monitor, MONITOR_MAX, MONITOR_TYPE_QUANTITY); // ugly static const MonitorType types[MONITOR_MAX] = { MONITOR_TYPE_QUANTITY, MONITOR_TYPE_TIME, MONITOR_TYPE_TIME, MONITOR_TYPE_MEMORY, MONITOR_TYPE_MEMORY, MONITOR_TYPE_MEMORY, MONITOR_TYPE_QUANTITY, MONITOR_TYPE_QUANTITY, MONITOR_TYPE_QUANTITY, MONITOR_TYPE_QUANTITY, MONITOR_TYPE_QUANTITY, MONITOR_TYPE_QUANTITY, MONITOR_TYPE_QUANTITY, MONITOR_TYPE_MEMORY, MONITOR_TYPE_MEMORY, MONITOR_TYPE_MEMORY, MONITOR_TYPE_QUANTITY, MONITOR_TYPE_QUANTITY, MONITOR_TYPE_QUANTITY, MONITOR_TYPE_QUANTITY, MONITOR_TYPE_QUANTITY, MONITOR_TYPE_QUANTITY, MONITOR_TYPE_TIME, }; return types[p_monitor]; } void Performance::set_process_time(double p_pt) { _process_time = p_pt; } void Performance::set_physics_process_time(double p_pt) { _physics_process_time = p_pt; } void Performance::add_custom_monitor(const StringName &p_id, const Callable &p_callable, const Vector &p_args) { ERR_FAIL_COND_MSG(has_custom_monitor(p_id), "Custom monitor with id '" + String(p_id) + "' already exists."); _monitor_map.insert(p_id, MonitorCall(p_callable, p_args)); _monitor_modification_time = OS::get_singleton()->get_ticks_usec(); } void Performance::remove_custom_monitor(const StringName &p_id) { ERR_FAIL_COND_MSG(!has_custom_monitor(p_id), "Custom monitor with id '" + String(p_id) + "' doesn't exists."); _monitor_map.erase(p_id); _monitor_modification_time = OS::get_singleton()->get_ticks_usec(); } bool Performance::has_custom_monitor(const StringName &p_id) { return _monitor_map.has(p_id); } Variant Performance::get_custom_monitor(const StringName &p_id) { ERR_FAIL_COND_V_MSG(!has_custom_monitor(p_id), Variant(), "Custom monitor with id '" + String(p_id) + "' doesn't exists."); bool error; String error_message; Variant return_value = _monitor_map[p_id].call(error, error_message); ERR_FAIL_COND_V_MSG(error, return_value, "Error calling from custom monitor '" + String(p_id) + "' to callable: " + error_message); return return_value; } Array Performance::get_custom_monitor_names() { if (!_monitor_map.size()) { return Array(); } Array return_array; return_array.resize(_monitor_map.size()); int index = 0; for (KeyValue i : _monitor_map) { return_array.set(index, i.key); index++; } return return_array; } uint64_t Performance::get_monitor_modification_time() { return _monitor_modification_time; } Performance::Performance() { _process_time = 0; _physics_process_time = 0; _monitor_modification_time = 0; singleton = this; } Performance::MonitorCall::MonitorCall(Callable p_callable, Vector p_arguments) { _callable = p_callable; _arguments = p_arguments; } Performance::MonitorCall::MonitorCall() { } Variant Performance::MonitorCall::call(bool &r_error, String &r_error_message) { Vector arguments_mem; arguments_mem.resize(_arguments.size()); for (int i = 0; i < _arguments.size(); i++) { arguments_mem.write[i] = &_arguments[i]; } const Variant **args = (const Variant **)arguments_mem.ptr(); int argc = _arguments.size(); Variant return_value; Callable::CallError error; _callable.call(args, argc, return_value, error); r_error = (error.error != Callable::CallError::CALL_OK); if (r_error) { r_error_message = Variant::get_callable_error_text(_callable, args, argc, error); } return return_value; }