/*************************************************************************/ /* main.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "main.h" #include "app_icon.gen.h" #include "core/register_core_types.h" #include "drivers/register_driver_types.h" #include "message_queue.h" #include "modules/register_module_types.h" #include "os/os.h" #include "platform/register_platform_apis.h" #include "project_settings.h" #include "scene/register_scene_types.h" #include "script_debugger_local.h" #include "script_debugger_remote.h" #include "servers/register_server_types.h" #include "splash.gen.h" #include "splash_editor.gen.h" #include "input_map.h" #include "io/resource_loader.h" #include "scene/main/scene_tree.h" #include "servers/arvr_server.h" #include "servers/audio_server.h" #include "servers/physics_2d_server.h" #include "servers/physics_server.h" #include "io/resource_loader.h" #include "script_language.h" #include "core/io/ip.h" #include "main/tests/test_main.h" #include "os/dir_access.h" #include "scene/main/viewport.h" #include "scene/resources/packed_scene.h" #ifdef TOOLS_ENABLED #include "editor/doc/doc_data.h" #include "editor/doc/doc_data_class_path.gen.h" #include "editor/editor_node.h" #include "editor/project_manager.h" #endif #include "io/file_access_network.h" #include "servers/physics_2d_server.h" #include "core/io/file_access_pack.h" #include "core/io/file_access_zip.h" #include "core/io/stream_peer_ssl.h" #include "core/io/stream_peer_tcp.h" #include "main/input_default.h" #include "performance.h" #include "translation.h" #include "version.h" #include "version_hash.gen.h" static ProjectSettings *globals = NULL; static Engine *engine = NULL; static InputMap *input_map = NULL; static bool _start_success = false; static ScriptDebugger *script_debugger = NULL; AudioServer *audio_server = NULL; ARVRServer *arvr_server = NULL; PhysicsServer *physics_server = NULL; Physics2DServer *physics_2d_server = NULL; static MessageQueue *message_queue = NULL; static Performance *performance = NULL; static PackedData *packed_data = NULL; #ifdef MINIZIP_ENABLED static ZipArchive *zip_packed_data = NULL; #endif static FileAccessNetworkClient *file_access_network_client = NULL; static TranslationServer *translation_server = NULL; static OS::VideoMode video_mode; static bool init_maximized = false; static bool init_windowed = false; static bool init_fullscreen = false; static bool init_always_on_top = false; static bool init_use_custom_pos = false; #ifdef DEBUG_ENABLED static bool debug_collisions = false; static bool debug_navigation = false; #endif static int frame_delay = 0; static Vector2 init_custom_pos; static int video_driver_idx = -1; static int audio_driver_idx = -1; static String locale; static bool use_debug_profiler = false; static bool force_lowdpi = false; static int init_screen = -1; static bool use_vsync = true; static bool editor = false; static bool show_help = false; static bool disable_render_loop = false; static int fixed_fps = -1; static bool auto_build_solutions = false; static bool auto_quit = false; static bool print_fps = false; static OS::ProcessID allow_focus_steal_pid = 0; static bool project_manager = false; bool Main::is_project_manager() { return project_manager; } void initialize_physics() { /// 3D Physics Server physics_server = PhysicsServerManager::new_server(ProjectSettings::get_singleton()->get(PhysicsServerManager::setting_property_name)); if (!physics_server) { // Physics server not found, Use the default physics physics_server = PhysicsServerManager::new_default_server(); } ERR_FAIL_COND(!physics_server); physics_server->init(); /// 2D Physics server physics_2d_server = Physics2DServerManager::new_server(ProjectSettings::get_singleton()->get(Physics2DServerManager::setting_property_name)); if (!physics_2d_server) { // Physics server not found, Use the default physics physics_2d_server = Physics2DServerManager::new_default_server(); } ERR_FAIL_COND(!physics_2d_server); physics_2d_server->init(); } void finalize_physics() { physics_server->finish(); memdelete(physics_server); physics_2d_server->finish(); memdelete(physics_2d_server); } static String unescape_cmdline(const String &p_str) { return p_str.replace("%20", " "); } static String get_full_version_string() { String hash = String(VERSION_HASH); if (hash.length() != 0) hash = "." + hash.left(7); return String(VERSION_FULL_BUILD) + hash; } //#define DEBUG_INIT #ifdef DEBUG_INIT #define MAIN_PRINT(m_txt) print_line(m_txt) #else #define MAIN_PRINT(m_txt) #endif void Main::print_help(const char *p_binary) { print_line(String(VERSION_NAME) + " v" + get_full_version_string() + " - https://godotengine.org"); OS::get_singleton()->print("(c) 2007-2018 Juan Linietsky, Ariel Manzur.\n"); OS::get_singleton()->print("(c) 2014-2018 Godot Engine contributors.\n"); OS::get_singleton()->print("\n"); OS::get_singleton()->print("Usage: %s [options] [path to scene or 'project.godot' file]\n", p_binary); OS::get_singleton()->print("\n"); OS::get_singleton()->print("General options:\n"); OS::get_singleton()->print(" -h, --help Display this help message.\n"); OS::get_singleton()->print(" --version Display the version string.\n"); OS::get_singleton()->print(" -v, --verbose Use verbose stdout mode.\n"); OS::get_singleton()->print(" --quiet Quiet mode, silences stdout messages. Errors are still displayed.\n"); OS::get_singleton()->print("\n"); OS::get_singleton()->print("Run options:\n"); #ifdef TOOLS_ENABLED OS::get_singleton()->print(" -e, --editor Start the editor instead of running the scene.\n"); OS::get_singleton()->print(" -p, --project-manager Start the project manager, even if a project is auto-detected.\n"); #endif OS::get_singleton()->print(" -q, --quit Quit after the first iteration.\n"); OS::get_singleton()->print(" -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n"); OS::get_singleton()->print(" --path <directory> Path to a project (<directory> must contain a 'project.godot' file).\n"); OS::get_singleton()->print(" -u, --upwards Scan folders upwards for project.godot file.\n"); OS::get_singleton()->print(" --main-pack <file> Path to a pack (.pck) file to load.\n"); OS::get_singleton()->print(" --render-thread <mode> Render thread mode ('unsafe', 'safe', 'separate').\n"); OS::get_singleton()->print(" --remote-fs <address> Remote filesystem (<host/IP>[:<port>] address).\n"); OS::get_singleton()->print(" --remote-fs-password <password> Password for remote filesystem.\n"); OS::get_singleton()->print(" --audio-driver <driver> Audio driver ("); for (int i = 0; i < OS::get_singleton()->get_audio_driver_count(); i++) { if (i != 0) OS::get_singleton()->print(", "); OS::get_singleton()->print("'%s'", OS::get_singleton()->get_audio_driver_name(i)); } OS::get_singleton()->print(").\n"); OS::get_singleton()->print(" --video-driver <driver> Video driver ("); for (int i = 0; i < OS::get_singleton()->get_video_driver_count(); i++) { if (i != 0) OS::get_singleton()->print(", "); OS::get_singleton()->print("'%s'", OS::get_singleton()->get_video_driver_name(i)); } OS::get_singleton()->print(").\n"); OS::get_singleton()->print("\n"); OS::get_singleton()->print("Display options:\n"); OS::get_singleton()->print(" -f, --fullscreen Request fullscreen mode.\n"); OS::get_singleton()->print(" -m, --maximized Request a maximized window.\n"); OS::get_singleton()->print(" -w, --windowed Request windowed mode.\n"); OS::get_singleton()->print(" -t, --always-on-top Request an always-on-top window.\n"); OS::get_singleton()->print(" --resolution <W>x<H> Request window resolution.\n"); OS::get_singleton()->print(" --position <X>,<Y> Request window position.\n"); OS::get_singleton()->print(" --low-dpi Force low-DPI mode (macOS and Windows only).\n"); OS::get_singleton()->print(" --no-window Disable window creation (Windows only). Useful together with --script.\n"); OS::get_singleton()->print("\n"); OS::get_singleton()->print("Debug options:\n"); OS::get_singleton()->print(" -d, --debug Debug (local stdout debugger).\n"); OS::get_singleton()->print(" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n"); OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n"); OS::get_singleton()->print(" --remote-debug <address> Remote debug (<host/IP>:<port> address).\n"); #ifdef DEBUG_ENABLED OS::get_singleton()->print(" --debug-collisions Show collisions shapes when running the scene.\n"); OS::get_singleton()->print(" --debug-navigation Show navigation polygons when running the scene.\n"); #endif OS::get_singleton()->print(" --frame-delay <ms> Simulate high CPU load (delay each frame by <ms> milliseconds).\n"); OS::get_singleton()->print(" --time-scale <scale> Force time scale (higher values are faster, 1.0 is normal speed).\n"); OS::get_singleton()->print(" --disable-render-loop Disable render loop so rendering only occurs when called explicitly from script.\n"); OS::get_singleton()->print(" --disable-crash-handler Disable crash handler when supported by the platform code.\n"); OS::get_singleton()->print(" --fixed-fps <fps> Force a fixed number of frames per second. This setting disables real-time synchronization.\n"); OS::get_singleton()->print(" --print-fps Print the frames per second to the stdout.\n"); OS::get_singleton()->print("\n"); OS::get_singleton()->print("Standalone tools:\n"); OS::get_singleton()->print(" -s, --script <script> Run a script.\n"); #ifdef TOOLS_ENABLED OS::get_singleton()->print(" --export <target> Export the project using the given export target.\n"); OS::get_singleton()->print(" --export-debug Use together with --export, enables debug mode for the template.\n"); OS::get_singleton()->print(" --doctool <path> Dump the engine API reference to the given <path> in XML format, merging if existing files are found.\n"); OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n"); OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects).\n"); #ifdef DEBUG_METHODS_ENABLED OS::get_singleton()->print(" --gdnative-generate-json-api Generate JSON dump of the Godot API for GDNative bindings.\n"); #endif OS::get_singleton()->print(" --test <test> Run a unit test ("); const char **test_names = tests_get_names(); const char *comma = ""; while (*test_names) { OS::get_singleton()->print("%s'%s'", comma, *test_names); test_names++; comma = ", "; } OS::get_singleton()->print(").\n"); #endif } Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_phase) { RID_OwnerBase::init_rid(); OS::get_singleton()->initialize_core(); engine = memnew(Engine); ClassDB::init(); MAIN_PRINT("Main: Initialize CORE"); register_core_types(); register_core_driver_types(); MAIN_PRINT("Main: Initialize Globals"); Thread::_main_thread_id = Thread::get_caller_id(); globals = memnew(ProjectSettings); input_map = memnew(InputMap); register_core_settings(); //here globals is present translation_server = memnew(TranslationServer); performance = memnew(Performance); ClassDB::register_class<Performance>(); engine->add_singleton(Engine::Singleton("Performance", performance)); GLOBAL_DEF("debug/settings/crash_handler/message", String("Please include this when reporting the bug on https://github.com/godotengine/godot/issues")); MAIN_PRINT("Main: Parse CMDLine"); /* argument parsing and main creation */ List<String> args; List<String> main_args; for (int i = 0; i < argc; i++) { args.push_back(String::utf8(argv[i])); } List<String>::Element *I = args.front(); I = args.front(); while (I) { I->get() = unescape_cmdline(I->get().strip_escapes()); I = I->next(); } I = args.front(); String video_driver = ""; String audio_driver = ""; String game_path = "."; bool upwards = false; String debug_mode; String debug_host; String main_pack; bool quiet_stdout = false; int rtm = -1; String remotefs; String remotefs_pass; Vector<String> breakpoints; bool use_custom_res = true; bool force_res = false; bool found_project = false; packed_data = PackedData::get_singleton(); if (!packed_data) packed_data = memnew(PackedData); #ifdef MINIZIP_ENABLED //XXX: always get_singleton() == 0x0 zip_packed_data = ZipArchive::get_singleton(); //TODO: remove this temporary fix if (!zip_packed_data) { zip_packed_data = memnew(ZipArchive); } packed_data->add_pack_source(zip_packed_data); #endif I = args.front(); while (I) { List<String>::Element *N = I->next(); if (I->get() == "-h" || I->get() == "--help" || I->get() == "/?") { // display help show_help = true; goto error; } else if (I->get() == "--version") { print_line(get_full_version_string()); goto error; } else if (I->get() == "--resolution") { // force resolution if (I->next()) { String vm = I->next()->get(); if (vm.find("x") == -1) { // invalid parameter format OS::get_singleton()->print("Invalid resolution '%s', it should be e.g. '1280x720'.\n", vm.utf8().get_data()); goto error; } int w = vm.get_slice("x", 0).to_int(); int h = vm.get_slice("x", 1).to_int(); if (w <= 0 || h <= 0) { OS::get_singleton()->print("Invalid resolution '%s', width and height must be above 0.\n", vm.utf8().get_data()); goto error; } video_mode.width = w; video_mode.height = h; force_res = true; N = I->next()->next(); } else { OS::get_singleton()->print("Missing resolution argument, aborting.\n"); goto error; } } else if (I->get() == "--position") { // set window position if (I->next()) { String vm = I->next()->get(); if (vm.find(",") == -1) { // invalid parameter format OS::get_singleton()->print("Invalid position '%s', it should be e.g. '80,128'.\n", vm.utf8().get_data()); goto error; } int x = vm.get_slice(",", 0).to_int(); int y = vm.get_slice(",", 1).to_int(); init_custom_pos = Point2(x, y); init_use_custom_pos = true; N = I->next()->next(); } else { OS::get_singleton()->print("Missing position argument, aborting.\n"); goto error; } } else if (I->get() == "-m" || I->get() == "--maximized") { // force maximized window init_maximized = true; video_mode.maximized = true; } else if (I->get() == "-w" || I->get() == "--windowed") { // force windowed window init_windowed = true; } else if (I->get() == "-t" || I->get() == "--always-on-top") { // force always-on-top window init_always_on_top = true; } else if (I->get() == "--profiling") { // enable profiling use_debug_profiler = true; } else if (I->get() == "--video-driver") { // force video driver if (I->next()) { video_driver = I->next()->get(); N = I->next()->next(); } else { OS::get_singleton()->print("Missing video driver argument, aborting.\n"); goto error; } } else if (I->get() == "-l" || I->get() == "--language") { // language if (I->next()) { locale = I->next()->get(); N = I->next()->next(); } else { OS::get_singleton()->print("Missing language argument, aborting.\n"); goto error; } } else if (I->get() == "--low-dpi") { // force low DPI (macOS only) force_lowdpi = true; } else if (I->get() == "--remote-fs") { // remote filesystem if (I->next()) { remotefs = I->next()->get(); N = I->next()->next(); } else { OS::get_singleton()->print("Missing remote filesystem address, aborting.\n"); goto error; } } else if (I->get() == "--remote-fs-password") { // remote filesystem password if (I->next()) { remotefs_pass = I->next()->get(); N = I->next()->next(); } else { OS::get_singleton()->print("Missing remote filesystem password, aborting.\n"); goto error; } } else if (I->get() == "--render-thread") { // render thread mode if (I->next()) { if (I->next()->get() == "safe") rtm = OS::RENDER_THREAD_SAFE; else if (I->next()->get() == "unsafe") rtm = OS::RENDER_THREAD_UNSAFE; else if (I->next()->get() == "separate") rtm = OS::RENDER_SEPARATE_THREAD; N = I->next()->next(); } else { OS::get_singleton()->print("Missing render thread mode argument, aborting.\n"); goto error; } } else if (I->get() == "--audio-driver") { // audio driver if (I->next()) { audio_driver = I->next()->get(); N = I->next()->next(); } else { OS::get_singleton()->print("Missing audio driver argument, aborting.\n"); goto error; } } else if (I->get() == "-f" || I->get() == "--fullscreen") { // force fullscreen //video_mode.fullscreen=false; init_fullscreen = true; #ifdef TOOLS_ENABLED } else if (I->get() == "-e" || I->get() == "--editor") { // starts editor editor = true; } else if (I->get() == "-p" || I->get() == "--project-manager") { // starts project manager project_manager = true; } else if (I->get() == "--build-solutions") { // Build the scripting solution such C# auto_build_solutions = true; #endif } else if (I->get() == "--no-window") { // disable window creation, Windows only OS::get_singleton()->set_no_window_mode(true); } else if (I->get() == "--quiet") { // quieter output quiet_stdout = true; } else if (I->get() == "-v" || I->get() == "--verbose") { // verbose output OS::get_singleton()->_verbose_stdout = true; } else if (I->get() == "--path") { // set path of project to start or edit if (I->next()) { String p = I->next()->get(); if (OS::get_singleton()->set_cwd(p) == OK) { //nothing } else { game_path = I->next()->get(); //use game_path instead } N = I->next()->next(); } else { OS::get_singleton()->print("Missing relative or absolute path, aborting.\n"); goto error; } } else if (I->get() == "-u" || I->get() == "--upwards") { // scan folders upwards upwards = true; } else if (I->get() == "-q" || I->get() == "--quit") { // Auto quit at the end of the first main loop iteration auto_quit = true; } else if (I->get().ends_with("project.godot")) { String path; String file = I->get(); int sep = MAX(file.find_last("/"), file.find_last("\\")); if (sep == -1) path = "."; else { path = file.substr(0, sep); } if (OS::get_singleton()->set_cwd(path) == OK) { // path already specified, don't override } else { game_path = path; } #ifdef TOOLS_ENABLED editor = true; #endif } else if (I->get() == "-b" || I->get() == "--breakpoints") { // add breakpoints if (I->next()) { String bplist = I->next()->get(); breakpoints = bplist.split(","); N = I->next()->next(); } else { OS::get_singleton()->print("Missing list of breakpoints, aborting.\n"); goto error; } } else if (I->get() == "--frame-delay") { // force frame delay if (I->next()) { frame_delay = I->next()->get().to_int(); N = I->next()->next(); } else { OS::get_singleton()->print("Missing frame delay argument, aborting.\n"); goto error; } } else if (I->get() == "--time-scale") { // force time scale if (I->next()) { Engine::get_singleton()->set_time_scale(I->next()->get().to_double()); N = I->next()->next(); } else { OS::get_singleton()->print("Missing time scale argument, aborting.\n"); goto error; } } else if (I->get() == "--main-pack") { if (I->next()) { main_pack = I->next()->get(); N = I->next()->next(); } else { OS::get_singleton()->print("Missing path to main pack file, aborting.\n"); goto error; }; } else if (I->get() == "-d" || I->get() == "--debug") { debug_mode = "local"; #ifdef DEBUG_ENABLED } else if (I->get() == "--debug-collisions") { debug_collisions = true; } else if (I->get() == "--debug-navigation") { debug_navigation = true; #endif } else if (I->get() == "--remote-debug") { if (I->next()) { debug_mode = "remote"; debug_host = I->next()->get(); if (debug_host.find(":") == -1) { // wrong address OS::get_singleton()->print("Invalid debug host address, it should be of the form <host/IP>:<port>.\n"); goto error; } N = I->next()->next(); } else { OS::get_singleton()->print("Missing remote debug host address, aborting.\n"); goto error; } } else if (I->get() == "--allow_focus_steal_pid") { // not exposed to user if (I->next()) { allow_focus_steal_pid = I->next()->get().to_int64(); N = I->next()->next(); } else { OS::get_singleton()->print("Missing editor PID argument, aborting.\n"); goto error; } } else if (I->get() == "--disable-render-loop") { disable_render_loop = true; } else if (I->get() == "--fixed-fps") { if (I->next()) { fixed_fps = I->next()->get().to_int(); N = I->next()->next(); } else { OS::get_singleton()->print("Missing fixed-fps argument, aborting.\n"); goto error; } } else if (I->get() == "--print-fps") { print_fps = true; } else if (I->get() == "--disable-crash-handler") { OS::get_singleton()->disable_crash_handler(); } else { //test for game path bool gpfound = false; if (!I->get().begins_with("-") && game_path == "") { DirAccess *da = DirAccess::open(I->get()); if (da != NULL) { game_path = I->get(); gpfound = true; memdelete(da); } } if (!gpfound) { main_args.push_back(I->get()); } } I = N; } if (globals->setup(game_path, main_pack, upwards) == OK) { found_project = true; } else { #ifdef TOOLS_ENABLED editor = false; #else OS::get_singleton()->print("Error: Could not load game path '%s'.\n", game_path.ascii().get_data()); goto error; #endif } GLOBAL_DEF("memory/limits/multithreaded_server/rid_pool_prealloc", 60); GLOBAL_DEF("network/limits/debugger_stdout/max_chars_per_second", 2048); GLOBAL_DEF("network/limits/debugger_stdout/max_messages_per_frame", 10); GLOBAL_DEF("network/limits/debugger_stdout/max_errors_per_frame", 10); if (debug_mode == "remote") { ScriptDebuggerRemote *sdr = memnew(ScriptDebuggerRemote); uint16_t debug_port = 6007; if (debug_host.find(":") != -1) { int sep_pos = debug_host.find_last(":"); debug_port = debug_host.substr(sep_pos + 1, debug_host.length()).to_int(); debug_host = debug_host.substr(0, sep_pos); } Error derr = sdr->connect_to_host(debug_host, debug_port); if (derr != OK) { memdelete(sdr); } else { script_debugger = sdr; } } else if (debug_mode == "local") { script_debugger = memnew(ScriptDebuggerLocal); } FileAccessNetwork::configure(); if (remotefs != "") { file_access_network_client = memnew(FileAccessNetworkClient); int port; if (remotefs.find(":") != -1) { port = remotefs.get_slicec(':', 1).to_int(); remotefs = remotefs.get_slicec(':', 0); } else { port = 6010; } Error err = file_access_network_client->connect(remotefs, port, remotefs_pass); if (err) { OS::get_singleton()->printerr("Could not connect to remotefs: %s:%i.\n", remotefs.utf8().get_data(), port); goto error; } FileAccess::make_default<FileAccessNetwork>(FileAccess::ACCESS_RESOURCES); } if (script_debugger) { //there is a debugger, parse breakpoints for (int i = 0; i < breakpoints.size(); i++) { String bp = breakpoints[i]; int sp = bp.find_last(":"); if (sp == -1) { ERR_EXPLAIN("Invalid breakpoint: '" + bp + "', expected file:line format."); ERR_CONTINUE(sp == -1); } script_debugger->insert_breakpoint(bp.substr(sp + 1, bp.length()).to_int(), bp.substr(0, sp)); } } #ifdef TOOLS_ENABLED if (editor) { packed_data->set_disabled(true); globals->set_disable_feature_overrides(true); StreamPeerSSL::initialize_certs = false; //will be initialized by editor } #endif GLOBAL_DEF("logging/file_logging/enable_file_logging", false); GLOBAL_DEF("logging/file_logging/log_path", "user://logs/log.txt"); GLOBAL_DEF("logging/file_logging/max_log_files", 10); if (FileAccess::get_create_func(FileAccess::ACCESS_USERDATA) && GLOBAL_GET("logging/file_logging/enable_file_logging")) { String base_path = GLOBAL_GET("logging/file_logging/log_path"); int max_files = GLOBAL_GET("logging/file_logging/max_log_files"); OS::get_singleton()->add_logger(memnew(RotatedFileLogger(base_path, max_files))); } #ifdef TOOLS_ENABLED if (editor) { Engine::get_singleton()->set_editor_hint(true); main_args.push_back("--editor"); if (!init_windowed) { init_maximized = true; video_mode.maximized = true; } } if (!project_manager) { // Determine if the project manager should be requested project_manager = main_args.size() == 0 && !found_project; } #endif if (main_args.size() == 0 && String(GLOBAL_DEF("application/run/main_scene", "")) == "") { #ifdef TOOLS_ENABLED if (!editor && !project_manager) { #endif OS::get_singleton()->print("Error: Can't run project: no main scene defined.\n"); goto error; #ifdef TOOLS_ENABLED } #endif } if (editor || project_manager) { use_custom_res = false; input_map->load_default(); //keys for editor } else { input_map->load_from_globals(); //keys for game } if (bool(ProjectSettings::get_singleton()->get("application/run/disable_stdout"))) { quiet_stdout = true; } if (bool(ProjectSettings::get_singleton()->get("application/run/disable_stderr"))) { _print_error_enabled = false; }; if (quiet_stdout) _print_line_enabled = false; OS::get_singleton()->set_cmdline(execpath, main_args); GLOBAL_DEF("rendering/quality/driver/driver_name", "GLES3"); ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/driver/driver_name", PropertyInfo(Variant::STRING, "rendering/quality/driver/driver_name", PROPERTY_HINT_ENUM, "GLES3,GLES2")); if (video_driver == "") { video_driver = GLOBAL_GET("rendering/quality/driver/driver_name"); } GLOBAL_DEF("display/window/size/width", 1024); GLOBAL_DEF("display/window/size/height", 600); GLOBAL_DEF("display/window/size/resizable", true); GLOBAL_DEF("display/window/size/borderless", false); GLOBAL_DEF("display/window/size/fullscreen", false); GLOBAL_DEF("display/window/size/always_on_top", false); GLOBAL_DEF("display/window/size/test_width", 0); GLOBAL_DEF("display/window/size/test_height", 0); if (use_custom_res) { if (!force_res) { video_mode.width = GLOBAL_GET("display/window/size/width"); video_mode.height = GLOBAL_GET("display/window/size/height"); if (globals->has_setting("display/window/size/test_width") && globals->has_setting("display/window/size/test_height")) { int tw = globals->get("display/window/size/test_width"); int th = globals->get("display/window/size/test_height"); if (tw > 0 && th > 0) { video_mode.width = tw; video_mode.height = th; } } } video_mode.resizable = GLOBAL_GET("display/window/size/resizable"); video_mode.borderless_window = GLOBAL_GET("display/window/size/borderless"); video_mode.fullscreen = GLOBAL_GET("display/window/size/fullscreen"); video_mode.always_on_top = GLOBAL_GET("display/window/size/always_on_top"); } if (!force_lowdpi) { OS::get_singleton()->_allow_hidpi = GLOBAL_DEF("display/window/dpi/allow_hidpi", false); } video_mode.use_vsync = GLOBAL_DEF("display/window/vsync/use_vsync", true); GLOBAL_DEF("rendering/quality/intended_usage/framebuffer_allocation", 2); GLOBAL_DEF("rendering/quality/intended_usage/framebuffer_allocation.mobile", 3); if (editor || project_manager) { // The editor and project manager always detect and use hiDPI if needed OS::get_singleton()->_allow_hidpi = true; } Engine::get_singleton()->_pixel_snap = GLOBAL_DEF("rendering/quality/2d/use_pixel_snap", false); OS::get_singleton()->_keep_screen_on = GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true); if (rtm == -1) { rtm = GLOBAL_DEF("rendering/threads/thread_model", OS::RENDER_THREAD_SAFE); } if (rtm >= 0 && rtm < 3) { if (editor) { rtm = OS::RENDER_THREAD_SAFE; } OS::get_singleton()->_render_thread_mode = OS::RenderThreadMode(rtm); } /* Determine audio and video drivers */ for (int i = 0; i < OS::get_singleton()->get_video_driver_count(); i++) { if (video_driver == OS::get_singleton()->get_video_driver_name(i)) { video_driver_idx = i; break; } } if (video_driver_idx < 0) { //OS::get_singleton()->alert("Invalid Video Driver: " + video_driver); video_driver_idx = 0; //goto error; } if (audio_driver == "") { // specified in project.godot audio_driver = GLOBAL_DEF("audio/driver", OS::get_singleton()->get_audio_driver_name(0)); } for (int i = 0; i < OS::get_singleton()->get_audio_driver_count(); i++) { if (audio_driver == OS::get_singleton()->get_audio_driver_name(i)) { audio_driver_idx = i; break; } } if (audio_driver_idx < 0) { OS::get_singleton()->alert("Invalid Audio Driver: " + audio_driver); audio_driver_idx = 0; //goto error; } { String orientation = GLOBAL_DEF("display/window/handheld/orientation", "landscape"); if (orientation == "portrait") OS::get_singleton()->set_screen_orientation(OS::SCREEN_PORTRAIT); else if (orientation == "reverse_landscape") OS::get_singleton()->set_screen_orientation(OS::SCREEN_REVERSE_LANDSCAPE); else if (orientation == "reverse_portrait") OS::get_singleton()->set_screen_orientation(OS::SCREEN_REVERSE_PORTRAIT); else if (orientation == "sensor_landscape") OS::get_singleton()->set_screen_orientation(OS::SCREEN_SENSOR_LANDSCAPE); else if (orientation == "sensor_portrait") OS::get_singleton()->set_screen_orientation(OS::SCREEN_SENSOR_PORTRAIT); else if (orientation == "sensor") OS::get_singleton()->set_screen_orientation(OS::SCREEN_SENSOR); else OS::get_singleton()->set_screen_orientation(OS::SCREEN_LANDSCAPE); } Engine::get_singleton()->set_iterations_per_second(GLOBAL_DEF("physics/common/physics_fps", 60)); Engine::get_singleton()->set_target_fps(GLOBAL_DEF("debug/settings/fps/force_fps", 0)); GLOBAL_DEF("debug/settings/stdout/print_fps", false); if (!OS::get_singleton()->_verbose_stdout) //overridden OS::get_singleton()->_verbose_stdout = GLOBAL_DEF("debug/settings/stdout/verbose_stdout", false); if (frame_delay == 0) { frame_delay = GLOBAL_DEF("application/run/frame_delay_msec", 0); } OS::get_singleton()->set_low_processor_usage_mode(GLOBAL_DEF("application/run/low_processor_mode", false)); OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(GLOBAL_DEF("application/run/low_processor_mode_sleep_usec", 8000)); Engine::get_singleton()->set_frame_delay(frame_delay); message_queue = memnew(MessageQueue); ProjectSettings::get_singleton()->register_global_defaults(); if (p_second_phase) return setup2(); return OK; error: video_driver = ""; audio_driver = ""; game_path = ""; args.clear(); main_args.clear(); if (show_help) print_help(execpath); if (performance) memdelete(performance); if (input_map) memdelete(input_map); if (translation_server) memdelete(translation_server); if (globals) memdelete(globals); if (engine) memdelete(engine); if (script_debugger) memdelete(script_debugger); if (packed_data) memdelete(packed_data); if (file_access_network_client) memdelete(file_access_network_client); // Note 1: *zip_packed_data live into *packed_data // Note 2: PackedData::~PackedData destroy this. /* #ifdef MINIZIP_ENABLED if (zip_packed_data) memdelete( zip_packed_data ); #endif */ unregister_core_driver_types(); unregister_core_types(); OS::get_singleton()->_cmdline.clear(); if (message_queue) memdelete(message_queue); OS::get_singleton()->finalize_core(); locale = String(); return ERR_INVALID_PARAMETER; } Error Main::setup2(Thread::ID p_main_tid_override) { if (p_main_tid_override) { Thread::_main_thread_id = p_main_tid_override; } Error err = OS::get_singleton()->initialize(video_mode, video_driver_idx, audio_driver_idx); if (err != OK) { return err; } if (init_use_custom_pos) { OS::get_singleton()->set_window_position(init_custom_pos); } // right moment to create and initialize the audio server audio_server = memnew(AudioServer); audio_server->init(); // also init our arvr_server from here arvr_server = memnew(ARVRServer); register_core_singletons(); MAIN_PRINT("Main: Setup Logo"); #ifdef JAVASCRIPT_ENABLED bool show_logo = false; #else bool show_logo = true; #endif if (init_screen != -1) { OS::get_singleton()->set_current_screen(init_screen); } if (init_windowed) { //do none.. } else if (init_maximized) { OS::get_singleton()->set_window_maximized(true); } else if (init_fullscreen) { OS::get_singleton()->set_window_fullscreen(true); } if (init_always_on_top) { OS::get_singleton()->set_window_always_on_top(true); } register_server_types(); MAIN_PRINT("Main: Load Remaps"); Color clear = GLOBAL_DEF("rendering/environment/default_clear_color", Color(0.3, 0.3, 0.3)); VisualServer::get_singleton()->set_default_clear_color(clear); if (show_logo) { //boot logo! String boot_logo_path = GLOBAL_DEF("application/boot_splash/image", String()); bool boot_logo_scale = GLOBAL_DEF("application/boot_splash/fullsize", true); ProjectSettings::get_singleton()->set_custom_property_info("application/boot_splash/image", PropertyInfo(Variant::STRING, "application/boot_splash/image", PROPERTY_HINT_FILE, "*.png")); Ref<Image> boot_logo; boot_logo_path = boot_logo_path.strip_edges(); if (boot_logo_path != String() /*&& FileAccess::exists(boot_logo_path)*/) { print_line("Boot splash path: " + boot_logo_path); boot_logo.instance(); Error err = boot_logo->load(boot_logo_path); if (err) ERR_PRINTS("Non-existing or invalid boot splash at: " + boot_logo_path + ". Loading default splash."); } if (boot_logo.is_valid()) { OS::get_singleton()->_msec_splash = OS::get_singleton()->get_ticks_msec(); Color boot_bg = GLOBAL_DEF("application/boot_splash/bg_color", clear); VisualServer::get_singleton()->set_boot_image(boot_logo, boot_bg, boot_logo_scale); #ifndef TOOLS_ENABLED //no tools, so free the boot logo (no longer needed) //ProjectSettings::get_singleton()->set("application/boot_logo",Image()); #endif } else { #ifndef NO_DEFAULT_BOOT_LOGO MAIN_PRINT("Main: Create bootsplash"); #if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH) Ref<Image> splash = (editor || project_manager) ? memnew(Image(boot_splash_editor_png)) : memnew(Image(boot_splash_png)); #else Ref<Image> splash = memnew(Image(boot_splash_png)); #endif MAIN_PRINT("Main: ClearColor"); VisualServer::get_singleton()->set_default_clear_color(boot_splash_bg_color); MAIN_PRINT("Main: Image"); VisualServer::get_singleton()->set_boot_image(splash, boot_splash_bg_color, false); #endif } #ifdef TOOLS_ENABLED Ref<Image> icon = memnew(Image(app_icon_png)); OS::get_singleton()->set_icon(icon); #endif } MAIN_PRINT("Main: DCC"); VisualServer::get_singleton()->set_default_clear_color(GLOBAL_DEF("rendering/environment/default_clear_color", Color(0.3, 0.3, 0.3))); MAIN_PRINT("Main: END"); GLOBAL_DEF("application/config/icon", String()); ProjectSettings::get_singleton()->set_custom_property_info("application/config/icon", PropertyInfo(Variant::STRING, "application/config/icon", PROPERTY_HINT_FILE, "*.png,*.webp")); InputDefault *id = Object::cast_to<InputDefault>(Input::get_singleton()); if (id) { if (bool(GLOBAL_DEF("input/pointing_devices/emulate_touch_from_mouse", false)) && !(editor || project_manager)) { if (!OS::get_singleton()->has_touchscreen_ui_hint()) { //only if no touchscreen ui hint, set emulation id->set_emulate_touch_from_mouse(true); } } id->set_emulate_mouse_from_touch(bool(GLOBAL_DEF("input/pointing_devices/emulate_mouse_from_touch", true))); } MAIN_PRINT("Main: Load Remaps"); MAIN_PRINT("Main: Load Scene Types"); register_scene_types(); GLOBAL_DEF("display/mouse_cursor/custom_image", String()); GLOBAL_DEF("display/mouse_cursor/custom_image_hotspot", Vector2()); ProjectSettings::get_singleton()->set_custom_property_info("display/mouse_cursor/custom_image", PropertyInfo(Variant::STRING, "display/mouse_cursor/custom_image", PROPERTY_HINT_FILE, "*.png,*.webp")); if (String(ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image")) != String()) { //print_line("use custom cursor"); Ref<Texture> cursor = ResourceLoader::load(ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image")); if (cursor.is_valid()) { //print_line("loaded ok"); Vector2 hotspot = ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image_hotspot"); Input::get_singleton()->set_custom_mouse_cursor(cursor, Input::CURSOR_ARROW, hotspot); } } #ifdef TOOLS_ENABLED ClassDB::set_current_api(ClassDB::API_EDITOR); EditorNode::register_editor_types(); ClassDB::set_current_api(ClassDB::API_CORE); #endif if (allow_focus_steal_pid) { OS::get_singleton()->enable_for_stealing_focus(allow_focus_steal_pid); } MAIN_PRINT("Main: Load Modules, Physics, Drivers, Scripts"); register_platform_apis(); register_module_types(); initialize_physics(); register_server_singletons(); register_driver_types(); ScriptServer::init_languages(); MAIN_PRINT("Main: Load Translations"); translation_server->setup(); //register translations, load them, etc. if (locale != "") { translation_server->set_locale(locale); } translation_server->load_translations(); ResourceLoader::load_translation_remaps(); //load remaps for resources ResourceLoader::load_path_remaps(); audio_server->load_default_bus_layout(); if (use_debug_profiler && script_debugger) { script_debugger->profiling_start(); } _start_success = true; locale = String(); ClassDB::set_current_api(ClassDB::API_NONE); //no more api is registered at this point if (OS::get_singleton()->is_stdout_verbose()) { print_line("CORE API HASH: " + itos(ClassDB::get_api_hash(ClassDB::API_CORE))); print_line("EDITOR API HASH: " + itos(ClassDB::get_api_hash(ClassDB::API_EDITOR))); } MAIN_PRINT("Main: Done"); return OK; } bool Main::start() { ERR_FAIL_COND_V(!_start_success, false); bool hasicon = false; String doc_tool; List<String> removal_docs; bool doc_base = true; String game_path; String script; String test; String _export_preset; bool export_debug = false; List<String> args = OS::get_singleton()->get_cmdline_args(); for (int i = 0; i < args.size(); i++) { //parameters that do not have an argument to the right if (args[i] == "--no-docbase") { doc_base = false; #ifdef TOOLS_ENABLED } else if (args[i] == "-e" || args[i] == "--editor") { editor = true; } else if (args[i] == "-p" || args[i] == "--project-manager") { project_manager = true; #endif } else if (args[i].length() && args[i][0] != '-' && game_path == "") { game_path = args[i]; } //parameters that have an argument to the right else if (i < (args.size() - 1)) { bool parsed_pair = true; if (args[i] == "-s" || args[i] == "--script") { script = args[i + 1]; } else if (args[i] == "--test") { test = args[i + 1]; #ifdef TOOLS_ENABLED } else if (args[i] == "--doctool") { doc_tool = args[i + 1]; for (int j = i + 2; j < args.size(); j++) removal_docs.push_back(args[j]); } else if (args[i] == "--export") { editor = true; //needs editor if (i + 1 < args.size()) { _export_preset = args[i + 1]; } else { ERR_PRINT("Export preset name not specified"); return false; } } else if (args[i] == "--export-debug") { editor = true; //needs editor if (i + 1 < args.size()) { _export_preset = args[i + 1]; } else { ERR_PRINT("Export preset name not specified"); return false; } export_debug = true; #endif } else { // The parameter does not match anything known, don't skip the next argument parsed_pair = false; } if (parsed_pair) { i++; } } } GLOBAL_DEF("editor/active", editor); String main_loop_type; #ifdef TOOLS_ENABLED if (doc_tool != "") { { DirAccessRef da = DirAccess::open(doc_tool); if (!da) { ERR_EXPLAIN("Argument supplied to --doctool must be a base godot build directory"); ERR_FAIL_V(false); } } DocData doc; doc.generate(doc_base); DocData docsrc; Map<String, String> doc_data_classes; Set<String> checked_paths; print_line("Loading docs..."); for (int i = 0; i < _doc_data_class_path_count; i++) { String path = doc_tool.plus_file(_doc_data_class_paths[i].path); String name = _doc_data_class_paths[i].name; doc_data_classes[name] = path; if (!checked_paths.has(path)) { checked_paths.insert(path); docsrc.load_classes(path); print_line("Loading docs from: " + path); } } String index_path = doc_tool.plus_file("doc/classes"); docsrc.load_classes(index_path); checked_paths.insert(index_path); print_line("Loading docs from: " + index_path); print_line("Merging docs..."); doc.merge_from(docsrc); for (Set<String>::Element *E = checked_paths.front(); E; E = E->next()) { print_line("Erasing old docs at: " + E->get()); DocData::erase_classes(E->get()); } print_line("Generating new docs..."); doc.save_classes(index_path, doc_data_classes); return false; } #endif if (_export_preset != "") { if (game_path == "") { String err = "Command line param "; err += export_debug ? "--export-debug" : "--export"; err += " passed but no destination path given.\n"; err += "Please specify the binary's file path to export to. Aborting export."; ERR_PRINT(err.utf8().get_data()); return false; } } if (script == "" && game_path == "" && String(GLOBAL_DEF("application/run/main_scene", "")) != "") { game_path = GLOBAL_DEF("application/run/main_scene", ""); } MainLoop *main_loop = NULL; if (editor) { main_loop = memnew(SceneTree); }; if (test != "") { #ifdef DEBUG_ENABLED main_loop = test_main(test, args); if (!main_loop) return false; #endif } else if (script != "") { Ref<Script> script_res = ResourceLoader::load(script); ERR_EXPLAIN("Can't load script: " + script); ERR_FAIL_COND_V(script_res.is_null(), false); if (script_res->can_instance() /*&& script_res->inherits_from("SceneTreeScripted")*/) { StringName instance_type = script_res->get_instance_base_type(); Object *obj = ClassDB::instance(instance_type); MainLoop *script_loop = Object::cast_to<MainLoop>(obj); if (!script_loop) { if (obj) memdelete(obj); ERR_EXPLAIN("Can't load script '" + script + "', it does not inherit from a MainLoop type"); ERR_FAIL_COND_V(!script_loop, false); } script_loop->set_init_script(script_res); main_loop = script_loop; } else { return false; } } else { main_loop_type = GLOBAL_DEF("application/run/main_loop_type", ""); } if (!main_loop && main_loop_type == "") main_loop_type = "SceneTree"; if (!main_loop) { if (!ClassDB::class_exists(main_loop_type)) { OS::get_singleton()->alert("Error: MainLoop type doesn't exist: " + main_loop_type); return false; } else { Object *ml = ClassDB::instance(main_loop_type); if (!ml) { ERR_EXPLAIN("Can't instance MainLoop type"); ERR_FAIL_V(false); } main_loop = Object::cast_to<MainLoop>(ml); if (!main_loop) { memdelete(ml); ERR_EXPLAIN("Invalid MainLoop type"); ERR_FAIL_V(false); } } } if (main_loop->is_class("SceneTree")) { SceneTree *sml = Object::cast_to<SceneTree>(main_loop); #ifdef DEBUG_ENABLED if (debug_collisions) { sml->set_debug_collisions_hint(true); } if (debug_navigation) { sml->set_debug_navigation_hint(true); } #endif #ifdef TOOLS_ENABLED EditorNode *editor_node = NULL; if (editor) { editor_node = memnew(EditorNode); sml->get_root()->add_child(editor_node); //root_node->set_editor(editor); //startup editor if (_export_preset != "") { editor_node->export_preset(_export_preset, game_path, export_debug, "", true); game_path = ""; //no load anything } } #endif { } if (!editor && !project_manager) { //standard helpers that can be changed from main config String stretch_mode = GLOBAL_DEF("display/window/stretch/mode", "disabled"); String stretch_aspect = GLOBAL_DEF("display/window/stretch/aspect", "ignore"); Size2i stretch_size = Size2(GLOBAL_DEF("display/window/size/width", 0), GLOBAL_DEF("display/window/size/height", 0)); real_t stretch_shrink = GLOBAL_DEF("display/window/stretch/shrink", 1.0f); SceneTree::StretchMode sml_sm = SceneTree::STRETCH_MODE_DISABLED; if (stretch_mode == "2d") sml_sm = SceneTree::STRETCH_MODE_2D; else if (stretch_mode == "viewport") sml_sm = SceneTree::STRETCH_MODE_VIEWPORT; SceneTree::StretchAspect sml_aspect = SceneTree::STRETCH_ASPECT_IGNORE; if (stretch_aspect == "keep") sml_aspect = SceneTree::STRETCH_ASPECT_KEEP; else if (stretch_aspect == "keep_width") sml_aspect = SceneTree::STRETCH_ASPECT_KEEP_WIDTH; else if (stretch_aspect == "keep_height") sml_aspect = SceneTree::STRETCH_ASPECT_KEEP_HEIGHT; else if (stretch_aspect == "expand") sml_aspect = SceneTree::STRETCH_ASPECT_EXPAND; sml->set_screen_stretch(sml_sm, sml_aspect, stretch_size, stretch_shrink); sml->set_auto_accept_quit(GLOBAL_DEF("application/config/auto_accept_quit", true)); sml->set_quit_on_go_back(GLOBAL_DEF("application/config/quit_on_go_back", true)); String appname = ProjectSettings::get_singleton()->get("application/config/name"); appname = TranslationServer::get_singleton()->translate(appname); OS::get_singleton()->set_window_title(appname); int shadow_atlas_size = GLOBAL_GET("rendering/quality/shadow_atlas/size"); int shadow_atlas_q0_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_0_subdiv"); int shadow_atlas_q1_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_1_subdiv"); int shadow_atlas_q2_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_2_subdiv"); int shadow_atlas_q3_subdiv = GLOBAL_GET("rendering/quality/shadow_atlas/quadrant_3_subdiv"); sml->get_root()->set_shadow_atlas_size(shadow_atlas_size); sml->get_root()->set_shadow_atlas_quadrant_subdiv(0, Viewport::ShadowAtlasQuadrantSubdiv(shadow_atlas_q0_subdiv)); sml->get_root()->set_shadow_atlas_quadrant_subdiv(1, Viewport::ShadowAtlasQuadrantSubdiv(shadow_atlas_q1_subdiv)); sml->get_root()->set_shadow_atlas_quadrant_subdiv(2, Viewport::ShadowAtlasQuadrantSubdiv(shadow_atlas_q2_subdiv)); sml->get_root()->set_shadow_atlas_quadrant_subdiv(3, Viewport::ShadowAtlasQuadrantSubdiv(shadow_atlas_q3_subdiv)); Viewport::Usage usage = Viewport::Usage(int(GLOBAL_GET("rendering/quality/intended_usage/framebuffer_allocation"))); sml->get_root()->set_usage(usage); bool snap_controls = GLOBAL_DEF("gui/common/snap_controls_to_pixels", true); sml->get_root()->set_snap_controls_to_pixels(snap_controls); bool font_oversampling = GLOBAL_DEF("rendering/quality/dynamic_fonts/use_oversampling", true); sml->set_use_font_oversampling(font_oversampling); } else { GLOBAL_DEF("display/window/stretch/mode", "disabled"); ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/mode", PropertyInfo(Variant::STRING, "display/window/stretch/mode", PROPERTY_HINT_ENUM, "disabled,2d,viewport")); GLOBAL_DEF("display/window/stretch/aspect", "ignore"); ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/aspect", PropertyInfo(Variant::STRING, "display/window/stretch/aspect", PROPERTY_HINT_ENUM, "ignore,keep,keep_width,keep_height,expand")); GLOBAL_DEF("display/window/stretch/shrink", 1); ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/shrink", PropertyInfo(Variant::STRING, "display/window/stretch/shrink", PROPERTY_HINT_RANGE, "1,8,1")); sml->set_auto_accept_quit(GLOBAL_DEF("application/config/auto_accept_quit", true)); sml->set_quit_on_go_back(GLOBAL_DEF("application/config/quit_on_go_back", true)); GLOBAL_DEF("gui/common/snap_controls_to_pixels", true); GLOBAL_DEF("rendering/quality/dynamic_fonts/use_oversampling", true); } String local_game_path; if (game_path != "" && !project_manager) { local_game_path = game_path.replace("\\", "/"); if (!local_game_path.begins_with("res://")) { bool absolute = (local_game_path.size() > 1) && (local_game_path[0] == '/' || local_game_path[1] == ':'); if (!absolute) { if (ProjectSettings::get_singleton()->is_using_datapack()) { local_game_path = "res://" + local_game_path; } else { int sep = local_game_path.find_last("/"); if (sep == -1) { DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); local_game_path = da->get_current_dir() + "/" + local_game_path; memdelete(da); } else { DirAccess *da = DirAccess::open(local_game_path.substr(0, sep)); if (da) { local_game_path = da->get_current_dir() + "/" + local_game_path.substr(sep + 1, local_game_path.length()); memdelete(da); } } } } } local_game_path = ProjectSettings::get_singleton()->localize_path(local_game_path); #ifdef TOOLS_ENABLED if (editor) { Error serr = editor_node->load_scene(local_game_path); if (serr != OK) ERR_PRINT("Failed to load scene"); OS::get_singleton()->set_context(OS::CONTEXT_EDITOR); } #endif } if (!project_manager && !editor) { // game if (game_path != "" || script != "") { //autoload List<PropertyInfo> props; ProjectSettings::get_singleton()->get_property_list(&props); //first pass, add the constants so they exist before any script is loaded for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) { String s = E->get().name; if (!s.begins_with("autoload/")) continue; String name = s.get_slicec('/', 1); String path = ProjectSettings::get_singleton()->get(s); bool global_var = false; if (path.begins_with("*")) { global_var = true; } if (global_var) { for (int i = 0; i < ScriptServer::get_language_count(); i++) { ScriptServer::get_language(i)->add_global_constant(name, Variant()); } } } //second pass, load into global constants List<Node *> to_add; for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) { String s = E->get().name; if (!s.begins_with("autoload/")) continue; String name = s.get_slicec('/', 1); String path = ProjectSettings::get_singleton()->get(s); bool global_var = false; if (path.begins_with("*")) { global_var = true; path = path.substr(1, path.length() - 1); } RES res = ResourceLoader::load(path); ERR_EXPLAIN("Can't autoload: " + path); ERR_CONTINUE(res.is_null()); Node *n = NULL; if (res->is_class("PackedScene")) { Ref<PackedScene> ps = res; n = ps->instance(); } else if (res->is_class("Script")) { Ref<Script> s = res; StringName ibt = s->get_instance_base_type(); bool valid_type = ClassDB::is_parent_class(ibt, "Node"); ERR_EXPLAIN("Script does not inherit a Node: " + path); ERR_CONTINUE(!valid_type); Object *obj = ClassDB::instance(ibt); ERR_EXPLAIN("Cannot instance script for autoload, expected 'Node' inheritance, got: " + String(ibt)); ERR_CONTINUE(obj == NULL); n = Object::cast_to<Node>(obj); n->set_script(s.get_ref_ptr()); } ERR_EXPLAIN("Path in autoload not a node or script: " + path); ERR_CONTINUE(!n); n->set_name(name); //defer so references are all valid on _ready() to_add.push_back(n); if (global_var) { for (int i = 0; i < ScriptServer::get_language_count(); i++) { ScriptServer::get_language(i)->add_global_constant(name, n); } } } for (List<Node *>::Element *E = to_add.front(); E; E = E->next()) { sml->get_root()->add_child(E->get()); } } if (game_path != "") { Node *scene = NULL; Ref<PackedScene> scenedata = ResourceLoader::load(local_game_path); if (scenedata.is_valid()) scene = scenedata->instance(); ERR_EXPLAIN("Failed loading scene: " + local_game_path); ERR_FAIL_COND_V(!scene, false) sml->add_current_scene(scene); String iconpath = GLOBAL_DEF("application/config/icon", "Variant()"); if (iconpath != "") { Ref<Image> icon; icon.instance(); if (icon->load(iconpath) == OK) { OS::get_singleton()->set_icon(icon); hasicon = true; } } } } #ifdef TOOLS_ENABLED if (project_manager || (script == "" && test == "" && game_path == "" && !editor)) { ProjectManager *pmanager = memnew(ProjectManager); ProgressDialog *progress_dialog = memnew(ProgressDialog); pmanager->add_child(progress_dialog); sml->get_root()->add_child(pmanager); OS::get_singleton()->set_context(OS::CONTEXT_PROJECTMAN); } #endif } if (!hasicon) { Ref<Image> icon = memnew(Image(app_icon_png)); OS::get_singleton()->set_icon(icon); } OS::get_singleton()->set_main_loop(main_loop); return true; } uint64_t Main::last_ticks = 0; uint64_t Main::target_ticks = 0; float Main::time_accum = 0; uint32_t Main::frames = 0; uint32_t Main::frame = 0; bool Main::force_redraw_requested = false; //for performance metrics static uint64_t physics_process_max = 0; static uint64_t idle_process_max = 0; bool Main::iteration() { uint64_t ticks = OS::get_singleton()->get_ticks_usec(); Engine::get_singleton()->_frame_ticks = ticks; uint64_t ticks_elapsed = ticks - last_ticks; double step = (double)ticks_elapsed / 1000000.0; if (fixed_fps != -1) step = 1.0 / fixed_fps; float frame_slice = 1.0 / Engine::get_singleton()->get_iterations_per_second(); Engine::get_singleton()->_frame_step = step; /* if (time_accum+step < frame_slice) return false; */ uint64_t physics_process_ticks = 0; uint64_t idle_process_ticks = 0; frame += ticks_elapsed; last_ticks = ticks; if (fixed_fps == -1 && step > frame_slice * 8) step = frame_slice * 8; time_accum += step; float time_scale = Engine::get_singleton()->get_time_scale(); bool exit = false; int iters = 0; Engine::get_singleton()->_in_physics = true; while (time_accum > frame_slice) { uint64_t physics_begin = OS::get_singleton()->get_ticks_usec(); PhysicsServer::get_singleton()->sync(); PhysicsServer::get_singleton()->flush_queries(); Physics2DServer::get_singleton()->sync(); Physics2DServer::get_singleton()->flush_queries(); if (OS::get_singleton()->get_main_loop()->iteration(frame_slice * time_scale)) { exit = true; break; } message_queue->flush(); PhysicsServer::get_singleton()->step(frame_slice * time_scale); Physics2DServer::get_singleton()->end_sync(); Physics2DServer::get_singleton()->step(frame_slice * time_scale); time_accum -= frame_slice; message_queue->flush(); physics_process_ticks = MAX(physics_process_ticks, OS::get_singleton()->get_ticks_usec() - physics_begin); // keep the largest one for reference physics_process_max = MAX(OS::get_singleton()->get_ticks_usec() - physics_begin, physics_process_max); iters++; Engine::get_singleton()->_physics_frames++; } Engine::get_singleton()->_in_physics = false; uint64_t idle_begin = OS::get_singleton()->get_ticks_usec(); OS::get_singleton()->get_main_loop()->idle(step * time_scale); message_queue->flush(); VisualServer::get_singleton()->sync(); //sync if still drawing from previous frames. if (OS::get_singleton()->can_draw() && !disable_render_loop) { if ((!force_redraw_requested) && OS::get_singleton()->is_in_low_processor_usage_mode()) { if (VisualServer::get_singleton()->has_changed()) { VisualServer::get_singleton()->draw(); // flush visual commands Engine::get_singleton()->frames_drawn++; } } else { VisualServer::get_singleton()->draw(); // flush visual commands Engine::get_singleton()->frames_drawn++; force_redraw_requested = false; } } if (AudioServer::get_singleton()) AudioServer::get_singleton()->update(); idle_process_ticks = OS::get_singleton()->get_ticks_usec() - idle_begin; idle_process_max = MAX(idle_process_ticks, idle_process_max); uint64_t frame_time = OS::get_singleton()->get_ticks_usec() - ticks; for (int i = 0; i < ScriptServer::get_language_count(); i++) { ScriptServer::get_language(i)->frame(); } if (script_debugger) { if (script_debugger->is_profiling()) { script_debugger->profiling_set_frame_times(USEC_TO_SEC(frame_time), USEC_TO_SEC(idle_process_ticks), USEC_TO_SEC(physics_process_ticks), frame_slice); } script_debugger->idle_poll(); } frames++; Engine::get_singleton()->_idle_frames++; if (frame > 1000000) { if (editor || project_manager) { if (print_fps) { print_line("Editor FPS: " + itos(frames)); } } else if (GLOBAL_GET("debug/settings/stdout/print_fps") || print_fps) { print_line("Game FPS: " + itos(frames)); } Engine::get_singleton()->_fps = frames; performance->set_process_time(USEC_TO_SEC(idle_process_max)); performance->set_physics_process_time(USEC_TO_SEC(physics_process_max)); idle_process_max = 0; physics_process_max = 0; frame %= 1000000; frames = 0; } if (fixed_fps != -1) return exit; if (OS::get_singleton()->is_in_low_processor_usage_mode() || !OS::get_singleton()->can_draw()) OS::get_singleton()->delay_usec(OS::get_singleton()->get_low_processor_usage_mode_sleep_usec()); //apply some delay to force idle time (results in about 60 FPS max) else { uint32_t frame_delay = Engine::get_singleton()->get_frame_delay(); if (frame_delay) OS::get_singleton()->delay_usec(Engine::get_singleton()->get_frame_delay() * 1000); } int target_fps = Engine::get_singleton()->get_target_fps(); if (target_fps > 0) { uint64_t time_step = 1000000L / target_fps; target_ticks += time_step; uint64_t current_ticks = OS::get_singleton()->get_ticks_usec(); if (current_ticks < target_ticks) OS::get_singleton()->delay_usec(target_ticks - current_ticks); current_ticks = OS::get_singleton()->get_ticks_usec(); target_ticks = MIN(MAX(target_ticks, current_ticks - time_step), current_ticks + time_step); } #ifdef TOOLS_ENABLED if (auto_build_solutions) { auto_build_solutions = false; if (!EditorNode::get_singleton()->call_build()) { ERR_FAIL_V(true); } } #endif return exit || auto_quit; } void Main::force_redraw() { force_redraw_requested = true; }; void Main::cleanup() { ERR_FAIL_COND(!_start_success); message_queue->flush(); memdelete(message_queue); if (script_debugger) { if (use_debug_profiler) { script_debugger->profiling_end(); } memdelete(script_debugger); } OS::get_singleton()->delete_main_loop(); OS::get_singleton()->_cmdline.clear(); OS::get_singleton()->_execpath = ""; OS::get_singleton()->_local_clipboard = ""; ResourceLoader::clear_translation_remaps(); ResourceLoader::clear_path_remaps(); ScriptServer::finish_languages(); #ifdef TOOLS_ENABLED EditorNode::unregister_editor_types(); #endif if (arvr_server) { // cleanup now before we pull the rug from underneath... memdelete(arvr_server); } unregister_driver_types(); unregister_module_types(); unregister_platform_apis(); unregister_scene_types(); unregister_server_types(); if (audio_server) { audio_server->finish(); memdelete(audio_server); } OS::get_singleton()->finalize(); finalize_physics(); if (packed_data) memdelete(packed_data); if (file_access_network_client) memdelete(file_access_network_client); if (performance) memdelete(performance); if (input_map) memdelete(input_map); if (translation_server) memdelete(translation_server); if (globals) memdelete(globals); if (engine) memdelete(engine); unregister_core_driver_types(); unregister_core_types(); OS::get_singleton()->clear_last_error(); OS::get_singleton()->finalize_core(); }