# Chinese (Taiwan) translation of the Godot Engine editor # Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. # Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Allen H , 2017. # Billy SU , 2018. # Chao Yu , 2017. # Cliffs Dover , 2017. # Kisaragi Hiu , 2018. # Matt , 2017. # popcade , 2016. # Qing , 2018. # Sam Pan , 2016. # ken l , 2018. # Eric K , 2019. # cnieFIT , 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" "PO-Revision-Date: 2019-04-25 11:54+0000\n" "Last-Translator: cnieFIT \n" "Language-Team: Chinese (Traditional) \n" "Language: zh_TW\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" "X-Generator: Weblate 3.7-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "Convert()函數所收到的參數錯誤,請試著以 TYPE_ 作為開頭。" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "輸入的解碼字節不足、或為無效格式。" #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" msgstr "運算式中的輸入 %i 無效 (未傳遞)" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" msgstr "因該實例(instance)為空,self 無法被使用" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." msgstr "此數值無法被 %s、%s 和 %s 運算。" #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" msgstr "無效的內存地址類型 %s,基礎型式 %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" msgstr "基本類型 %s 的命名索引 '% s' 無效" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" msgstr "無效參數類型: '%s'" #: core/math/expression.cpp msgid "On call to '%s':" msgstr "調用“%s”時:" #: editor/animation_bezier_editor.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Free" msgstr "释放" #: editor/animation_bezier_editor.cpp msgid "Balanced" msgstr "平衡的" #: editor/animation_bezier_editor.cpp msgid "Mirror" msgstr "镜像" #: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp msgid "Time:" msgstr "時間:" #: editor/animation_bezier_editor.cpp #, fuzzy msgid "Value:" msgstr "數值" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" msgstr "在此插入畫格" #: editor/animation_bezier_editor.cpp msgid "Duplicate Selected Key(s)" msgstr "複製所選畫格" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" msgstr "刪除所選畫格" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" msgstr "添加貝塞爾點" #: editor/animation_bezier_editor.cpp #, fuzzy msgid "Move Bezier Points" msgstr "移動貝塞爾點" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "複製關鍵畫格" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" msgstr "刪除關鍵畫格" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Time" msgstr "變更關鍵畫格的時間" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" msgstr "變更轉場效果" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" msgstr "變更動畫變換" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Value" msgstr "變更關鍵畫格的數值" #: editor/animation_track_editor.cpp msgid "Anim Change Call" msgstr "更改回調" #: editor/animation_track_editor.cpp #, fuzzy msgid "Change Animation Length" msgstr "變更動畫長度" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "變更動畫循環" #: editor/animation_track_editor.cpp msgid "Property Track" msgstr "屬性軌道" #: editor/animation_track_editor.cpp msgid "3D Transform Track" msgstr "3D 變換軌道" #: editor/animation_track_editor.cpp msgid "Call Method Track" msgstr "調用方法軌道" #: editor/animation_track_editor.cpp msgid "Bezier Curve Track" msgstr "貝塞爾曲線軌跡" #: editor/animation_track_editor.cpp msgid "Audio Playback Track" msgstr "音訊回放軌道" #: editor/animation_track_editor.cpp msgid "Animation Playback Track" msgstr "動畫回放軌道" #: editor/animation_track_editor.cpp #, fuzzy msgid "Animation length (frames)" msgstr "動畫長度(秒)" #: editor/animation_track_editor.cpp #, fuzzy msgid "Animation length (seconds)" msgstr "動畫長度(秒)" #: editor/animation_track_editor.cpp #, fuzzy msgid "Add Track" msgstr "添加動畫軌" #: editor/animation_track_editor.cpp #, fuzzy msgid "Animation Looping" msgstr "動畫空間。" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" msgstr "函數:" #: editor/animation_track_editor.cpp msgid "Audio Clips:" msgstr "音訊剪輯:" #: editor/animation_track_editor.cpp msgid "Anim Clips:" msgstr "動畫剪輯:" #: editor/animation_track_editor.cpp #, fuzzy msgid "Change Track Path" msgstr "調整陣列資料" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "打開/關閉此軌道." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" msgstr "更新模式 (如何設置此屬性)" #: editor/animation_track_editor.cpp msgid "Interpolation Mode" msgstr "插值模式" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" msgstr "循環包裹模式(從循環開始插入結束)" #: editor/animation_track_editor.cpp #, fuzzy msgid "Remove this track." msgstr "移除選擇的動畫軌。" #: editor/animation_track_editor.cpp #, fuzzy msgid "Time (s): " msgstr "步驟 :" #: editor/animation_track_editor.cpp #, fuzzy msgid "Toggle Track Enabled" msgstr "啟用" #: editor/animation_track_editor.cpp msgid "Continuous" msgstr "連續" #: editor/animation_track_editor.cpp msgid "Discrete" msgstr "不連續" #: editor/animation_track_editor.cpp msgid "Trigger" msgstr "觸發器" #: editor/animation_track_editor.cpp msgid "Capture" msgstr "捕獲" #: editor/animation_track_editor.cpp msgid "Nearest" msgstr "最近的" #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp msgid "Linear" msgstr "線性" #: editor/animation_track_editor.cpp msgid "Cubic" msgstr "立方體" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" msgstr "" #: editor/animation_track_editor.cpp msgid "Wrap Loop Interp" msgstr "" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "插入畫格" #: editor/animation_track_editor.cpp #, fuzzy msgid "Duplicate Key(s)" msgstr "複製動畫關鍵畫格" #: editor/animation_track_editor.cpp #, fuzzy msgid "Delete Key(s)" msgstr "刪除動畫關鍵畫格" #: editor/animation_track_editor.cpp #, fuzzy msgid "Change Animation Update Mode" msgstr "改變字典 value" #: editor/animation_track_editor.cpp #, fuzzy msgid "Change Animation Interpolation Mode" msgstr "改變字典 value" #: editor/animation_track_editor.cpp #, fuzzy msgid "Change Animation Loop Mode" msgstr "變更動畫迴圈" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "刪除動畫軌" #: editor/animation_track_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "為 %s 新增動畫軌並插入畫格?" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "創建 %d 個動畫軌並插入畫格?" #: editor/animation_track_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/mesh_instance_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_create_dialog.cpp msgid "Create" msgstr "新增" #: editor/animation_track_editor.cpp msgid "Anim Insert" msgstr "插入動畫" #: editor/animation_track_editor.cpp msgid "AnimationPlayer can't animate itself, only other players." msgstr "" #: editor/animation_track_editor.cpp msgid "Anim Create & Insert" msgstr "新增/插入動畫" #: editor/animation_track_editor.cpp #, fuzzy msgid "Anim Insert Track & Key" msgstr "動畫新增軌跡與按鍵" #: editor/animation_track_editor.cpp msgid "Anim Insert Key" msgstr "新增關鍵畫格" #: editor/animation_track_editor.cpp #, fuzzy msgid "Change Animation Step" msgstr "變更動畫長度" #: editor/animation_track_editor.cpp #, fuzzy msgid "Rearrange Tracks" msgstr "重新排列 Autoload" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" #: editor/animation_track_editor.cpp msgid "" "Audio tracks can only point to nodes of type:\n" "-AudioStreamPlayer\n" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" msgstr "音訊曲目只能指向以下類型的節點:" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." msgstr "動畫軌跡只能指向 AnimationPlayer 節點." #: editor/animation_track_editor.cpp msgid "An animation player can't animate itself, only other players." msgstr "" #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" msgstr "無法添加沒有根目錄的新曲目" #: editor/animation_track_editor.cpp #, fuzzy msgid "Add Bezier Track" msgstr "添加動畫軌" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "軌道路徑無效, 因此無法添加鍵。" #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" msgstr "軌道不是空間類型, 不能插入鍵" #: editor/animation_track_editor.cpp #, fuzzy msgid "Add Transform Track Key" msgstr "動畫新增軌跡與按鍵" #: editor/animation_track_editor.cpp #, fuzzy msgid "Add Track Key" msgstr "添加動畫軌" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "跟蹤路徑無效, 因此無法添加方法鍵。" #: editor/animation_track_editor.cpp #, fuzzy msgid "Add Method Track Key" msgstr "動畫新增軌跡與按鍵" #: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "在對象中找不到方法: " #: editor/animation_track_editor.cpp msgid "Anim Move Keys" msgstr "移動關鍵畫格" #: editor/animation_track_editor.cpp msgid "Clipboard is empty" msgstr "剪貼板為空" #: editor/animation_track_editor.cpp #, fuzzy msgid "Paste Tracks" msgstr "貼上參數" #: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "縮尺鍵" #: editor/animation_track_editor.cpp msgid "" "This option does not work for Bezier editing, as it's only a single track." msgstr "這個選項不適用於貝塞爾編輯,因為它只是一個單軌。" #: editor/animation_track_editor.cpp msgid "" "This animation belongs to an imported scene, so changes to imported tracks " "will not be saved.\n" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" "\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" "\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" #: editor/animation_track_editor.cpp msgid "Warning: Editing imported animation" msgstr "" #: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Select All" msgstr "選擇全部" #: editor/animation_track_editor.cpp #, fuzzy msgid "Select None" msgstr "選擇模式" #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "僅顯示樹中所選節點的軌跡。" #: editor/animation_track_editor.cpp msgid "Group tracks by node or display them as plain list." msgstr "按節點對軌跡分組或將其顯示為普通清單。" #: editor/animation_track_editor.cpp #, fuzzy msgid "Snap:" msgstr "步驟 :" #: editor/animation_track_editor.cpp #, fuzzy msgid "Animation step value." msgstr "動畫空間。" #: editor/animation_track_editor.cpp msgid "Seconds" msgstr "" #: editor/animation_track_editor.cpp msgid "FPS" msgstr "" #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp #: editor/project_manager.cpp editor/project_settings_editor.cpp #: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "編輯" #: editor/animation_track_editor.cpp #, fuzzy msgid "Animation properties." msgstr "動畫空間。" #: editor/animation_track_editor.cpp #, fuzzy msgid "Copy Tracks" msgstr "複製參數" #: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "縮放所選" #: editor/animation_track_editor.cpp msgid "Scale From Cursor" msgstr "由游標縮放" #: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "複製所選" #: editor/animation_track_editor.cpp msgid "Duplicate Transposed" msgstr "複製並轉置" #: editor/animation_track_editor.cpp #, fuzzy msgid "Delete Selection" msgstr "複製所選" #: editor/animation_track_editor.cpp #, fuzzy msgid "Go to Next Step" msgstr "往下一步" #: editor/animation_track_editor.cpp #, fuzzy msgid "Go to Previous Step" msgstr "往上一步" #: editor/animation_track_editor.cpp msgid "Optimize Animation" msgstr "動畫最佳化" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation" msgstr "清除動畫" #: editor/animation_track_editor.cpp msgid "Pick the node that will be animated:" msgstr "選擇要設定動畫的節點:" #: editor/animation_track_editor.cpp msgid "Use Bezier Curves" msgstr "使用貝塞爾曲線" #: editor/animation_track_editor.cpp #, fuzzy msgid "Anim. Optimizer" msgstr "動畫. 最佳化" #: editor/animation_track_editor.cpp msgid "Max. Linear Error:" msgstr "最大線性錯誤:" #: editor/animation_track_editor.cpp msgid "Max. Angular Error:" msgstr "最大角度錯誤:" #: editor/animation_track_editor.cpp msgid "Max Optimizable Angle:" msgstr "最大可優化角度:" #: editor/animation_track_editor.cpp msgid "Optimize" msgstr "最佳化" #: editor/animation_track_editor.cpp msgid "Remove invalid keys" msgstr "移除無效的關鍵畫格" #: editor/animation_track_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "刪除未處理的空白軌道" #: editor/animation_track_editor.cpp msgid "Clean-up all animations" msgstr "清除所有動畫" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "永久刪除動畫(無法復原!)" #: editor/animation_track_editor.cpp msgid "Clean-Up" msgstr "清除" #: editor/animation_track_editor.cpp msgid "Scale Ratio:" msgstr "縮放比例:" #: editor/animation_track_editor.cpp msgid "Select tracks to copy:" msgstr "選擇要複製的軌道:" #: editor/animation_track_editor.cpp editor/editor_log.cpp #: editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Copy" msgstr "複製" #: editor/animation_track_editor_plugins.cpp #, fuzzy msgid "Add Audio Track Clip" msgstr "添加動畫軌" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" msgstr "更改音訊軌道剪輯起始偏移" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" msgstr "更改音訊曲目剪輯結束偏移" #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "調整陣列大小" #: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "調整陣列資料型態" #: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "調整陣列資料" #: editor/code_editor.cpp msgid "Go to Line" msgstr "前往第...行" #: editor/code_editor.cpp msgid "Line Number:" msgstr "行號:" #: editor/code_editor.cpp editor/editor_help.cpp msgid "No Matches" msgstr "無符合條件" #: editor/code_editor.cpp msgid "Replaced %d occurrence(s)." msgstr "取代了 %d 個。" #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" msgstr "符合大小寫" #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Whole Words" msgstr "符合完整單字" #: editor/code_editor.cpp editor/rename_dialog.cpp msgid "Replace" msgstr "取代" #: editor/code_editor.cpp msgid "Replace All" msgstr "取代全部" #: editor/code_editor.cpp msgid "Selection Only" msgstr "僅選擇區域" #: editor/code_editor.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp msgid "Standard" msgstr "標準" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom In" msgstr "放大" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Out" msgstr "縮小" #: editor/code_editor.cpp msgid "Reset Zoom" msgstr "重設縮放大小" #: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp msgid "Warnings" msgstr "警告" #: editor/code_editor.cpp msgid "Line and column numbers." msgstr "行號和列號。" #: editor/connections_dialog.cpp #, fuzzy msgid "Method in target node must be specified." msgstr "必須指定對目標節點的行為!" #: editor/connections_dialog.cpp #, fuzzy msgid "" "Target method not found. Specify a valid method or attach a script to the " "target node." msgstr "找不到目標方法!請指定有效方法、或將腳本附加至目標節點上。" #: editor/connections_dialog.cpp #, fuzzy msgid "Connect to Node:" msgstr "連接到節點:" #: editor/connections_dialog.cpp #, fuzzy msgid "Connect to Script:" msgstr "無法連接到主機:" #: editor/connections_dialog.cpp #, fuzzy msgid "From Signal:" msgstr "訊號:" #: editor/connections_dialog.cpp #, fuzzy msgid "Scene does not contain any script." msgstr "節點不包含幾何圖形。" #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp #: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp msgid "Add" msgstr "新增" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/editor_feature_profile.cpp editor/groups_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp msgid "Remove" msgstr "移除" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "新增額外呼叫參數:" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "額外呼叫參數:" #: editor/connections_dialog.cpp #, fuzzy msgid "Advanced" msgstr "平衡的" #: editor/connections_dialog.cpp #, fuzzy msgid "Deferred" msgstr "延遲" #: editor/connections_dialog.cpp msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" #: editor/connections_dialog.cpp msgid "Oneshot" msgstr "一次性" #: editor/connections_dialog.cpp msgid "Disconnects the signal after its first emission." msgstr "" #: editor/connections_dialog.cpp #, fuzzy msgid "Cannot connect signal" msgstr "連結訊號:" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/export_template_manager.cpp editor/groups_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Close" msgstr "關閉" #: editor/connections_dialog.cpp msgid "Connect" msgstr "連接" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "連接 '%s' 到 '%s'" #: editor/connections_dialog.cpp msgid "Disconnect '%s' from '%s'" msgstr "將 '%s' 從 '%s' 中斷連接" #: editor/connections_dialog.cpp #, fuzzy msgid "Disconnect all from signal: '%s'" msgstr "將 '%s' 從 '%s' 中斷連接" #: editor/connections_dialog.cpp msgid "Connect..." msgstr "連接..." #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Disconnect" msgstr "斷線" #: editor/connections_dialog.cpp #, fuzzy msgid "Connect a Signal to a Method" msgstr "連結訊號:" #: editor/connections_dialog.cpp #, fuzzy msgid "Edit Connection:" msgstr "連接..." #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" msgstr "確定要從“%s”訊號中删除所有連接嗎?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" msgstr "信號" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" msgstr "確定要删除此訊號的所有連接嗎?" #: editor/connections_dialog.cpp #, fuzzy msgid "Disconnect All" msgstr "斷線" #: editor/connections_dialog.cpp msgid "Edit..." msgstr "編輯…" #: editor/connections_dialog.cpp #, fuzzy msgid "Go To Method" msgstr "方法" #: editor/create_dialog.cpp msgid "Change %s Type" msgstr "變更 %s 尺寸" #: editor/create_dialog.cpp editor/project_settings_editor.cpp msgid "Change" msgstr "更換" #: editor/create_dialog.cpp msgid "Create New %s" msgstr "新增 %s" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "我的最愛:" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "最近存取:" #: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "搜尋:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "符合條件:" #: editor/create_dialog.cpp editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Description:" msgstr "描述:" #: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "尋找取代目標:" #: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "相依於:" #: editor/dependency_editor.cpp #, fuzzy msgid "" "Scene '%s' is currently being edited.\n" "Changes will only take effect when reloaded." msgstr "" "場景 '%s' 已被變更.\n" "重新載入才能使其生效." #: editor/dependency_editor.cpp #, fuzzy msgid "" "Resource '%s' is in use.\n" "Changes will only take effect when reloaded." msgstr "" "'%s' 資源正在使用中。\n" "變更會在重新載入時套用。" #: editor/dependency_editor.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dependencies" msgstr "相依" #: editor/dependency_editor.cpp msgid "Resource" msgstr "資源" #: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp #: editor/project_settings_editor.cpp editor/script_create_dialog.cpp msgid "Path" msgstr "路徑" #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "相依:" #: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "修復損壞的" #: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "相依性編輯器" #: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "搜尋替代資源:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp msgid "Open" msgstr "開啟" #: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "擁有者:" #: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "此動作無法復原, 確定要從專案中刪除所選的檔案?" #: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)" msgstr "" "刪除這些檔案可能造成其他資源無法正常運作\n" "此動作無法復原, 確定要刪除嗎?" #: editor/dependency_editor.cpp editor/export_template_manager.cpp msgid "Cannot remove:" msgstr "無法移除:" #: editor/dependency_editor.cpp msgid "Error loading:" msgstr "載入時發生錯誤:" #: editor/dependency_editor.cpp #, fuzzy msgid "Load failed due to missing dependencies:" msgstr "場景缺少了某些資源以至於無法載入" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "強制開啟" #: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "該執行什麼操作呢?" #: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "修復相依性" #: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "載入錯誤!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "確定要永久刪除 %d 個物件 ? (無法復原)" #: editor/dependency_editor.cpp #, fuzzy msgid "Show Dependencies" msgstr "相依" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "孤立資料管理器" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "刪除" #: editor/dependency_editor.cpp msgid "Owns" msgstr "擁有" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "沒有明定擁有者的資源:" #: editor/dictionary_property_edit.cpp #, fuzzy msgid "Change Dictionary Key" msgstr "改變字典 key" #: editor/dictionary_property_edit.cpp #, fuzzy msgid "Change Dictionary Value" msgstr "改變字典 value" #: editor/editor_about.cpp #, fuzzy msgid "Thanks from the Godot community!" msgstr "Godot 社群感謝你!" #: editor/editor_about.cpp msgid "Godot Engine contributors" msgstr "Godot Engine 貢獻者" #: editor/editor_about.cpp msgid "Project Founders" msgstr "專案創始人" #: editor/editor_about.cpp msgid "Lead Developer" msgstr "主開發者" #: editor/editor_about.cpp msgid "Project Manager " msgstr "專案管理人 " #: editor/editor_about.cpp msgid "Developers" msgstr "開發者" #: editor/editor_about.cpp msgid "Authors" msgstr "作者" #: editor/editor_about.cpp msgid "Platinum Sponsors" msgstr "白金贊助" #: editor/editor_about.cpp msgid "Gold Sponsors" msgstr "黃金贊助" #: editor/editor_about.cpp #, fuzzy msgid "Mini Sponsors" msgstr "迷你贊助" #: editor/editor_about.cpp msgid "Gold Donors" msgstr "黃金捐贈者" #: editor/editor_about.cpp #, fuzzy msgid "Silver Donors" msgstr "白銀捐贈者" #: editor/editor_about.cpp #, fuzzy msgid "Bronze Donors" msgstr "紅銅捐贈者" #: editor/editor_about.cpp msgid "Donors" msgstr "捐贈者" #: editor/editor_about.cpp msgid "License" msgstr "授權" #: editor/editor_about.cpp msgid "Thirdparty License" msgstr "第三方授權條款" #: editor/editor_about.cpp msgid "" "Godot Engine relies on a number of thirdparty free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such thirdparty components with their " "respective copyright statements and license terms." msgstr "" "Godot Engine 依賴著許多與 MIT 授權條款相容、自由開源的第三方函式庫。以下是這" "些第三方元件的完整列表,附有它們各自的著作權宣示與授權條款。" #: editor/editor_about.cpp msgid "All Components" msgstr "所有元件" #: editor/editor_about.cpp msgid "Components" msgstr "元件" #: editor/editor_about.cpp msgid "Licenses" msgstr "授權" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Error opening package file, not in zip format." msgstr "開啟套件檔案出錯,非 zip 格式。" #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "正在解壓縮素材" #: editor/editor_asset_installer.cpp editor/project_manager.cpp #, fuzzy msgid "Package installed successfully!" msgstr "套件安裝成功!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Success!" msgstr "成功!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "安裝" #: editor/editor_asset_installer.cpp #, fuzzy msgid "Package Installer" msgstr "套件安裝" #: editor/editor_audio_buses.cpp msgid "Speakers" msgstr "喇叭" #: editor/editor_audio_buses.cpp msgid "Add Effect" msgstr "新增效果" #: editor/editor_audio_buses.cpp msgid "Rename Audio Bus" msgstr "重新命名 Audio Bus" #: editor/editor_audio_buses.cpp msgid "Change Audio Bus Volume" msgstr "變更 Audio Bus 音量" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Toggle Audio Bus Solo" msgstr "切換 Audio Bus 的 Solo" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Toggle Audio Bus Mute" msgstr "切換 Audio Bus 的 Mute" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Toggle Audio Bus Bypass Effects" msgstr "切換 Audio Bus 忽略效果" #: editor/editor_audio_buses.cpp msgid "Select Audio Bus Send" msgstr "選擇 Audio Bus 輸出地點" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus Effect" msgstr "新增 Audio Bus 效果" #: editor/editor_audio_buses.cpp msgid "Move Bus Effect" msgstr "移動 Bus 效果" #: editor/editor_audio_buses.cpp msgid "Delete Bus Effect" msgstr "刪除 Bus 效果" #: editor/editor_audio_buses.cpp msgid "Audio Bus, Drag and Drop to rearrange." msgstr "Audio Bus。拖放以重新排列。" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Solo" msgstr "Solo" #: editor/editor_audio_buses.cpp msgid "Mute" msgstr "靜音" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Bypass" msgstr "忽略效果 (Bypass)" #: editor/editor_audio_buses.cpp msgid "Bus options" msgstr "Bus 選項" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "製作複本" #: editor/editor_audio_buses.cpp msgid "Reset Volume" msgstr "重設音量" #: editor/editor_audio_buses.cpp msgid "Delete Effect" msgstr "刪除效果" #: editor/editor_audio_buses.cpp msgid "Audio" msgstr "聲音" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus" msgstr "新增 Audio Bus" #: editor/editor_audio_buses.cpp msgid "Master bus can't be deleted!" msgstr "Master Bus 不能被刪除!" #: editor/editor_audio_buses.cpp msgid "Delete Audio Bus" msgstr "刪除 Audio Bus" #: editor/editor_audio_buses.cpp msgid "Duplicate Audio Bus" msgstr "製作 Audio Bus 的複本" #: editor/editor_audio_buses.cpp msgid "Reset Bus Volume" msgstr "重設 Bus 音量" #: editor/editor_audio_buses.cpp msgid "Move Audio Bus" msgstr "移動 Audio Bus" #: editor/editor_audio_buses.cpp msgid "Save Audio Bus Layout As..." msgstr "另存 Audio Bus 配置為..." #: editor/editor_audio_buses.cpp #, fuzzy msgid "Location for New Layout..." msgstr "新配置的位置..." #: editor/editor_audio_buses.cpp msgid "Open Audio Bus Layout" msgstr "開啟 Audio Bus 配置" #: editor/editor_audio_buses.cpp msgid "There is no '%s' file." msgstr "" #: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Layout" msgstr "佈局" #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." msgstr "檔案格式不正確,不是 Audio Bus 配置檔。" #: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "新增 Bus" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Add a new Audio Bus to this layout." msgstr "另存 Audio Bus 配置為..." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Load" msgstr "載入" #: editor/editor_audio_buses.cpp msgid "Load an existing Bus Layout." msgstr "讀取現存的 Bus 配置。" #: editor/editor_audio_buses.cpp msgid "Save As" msgstr "另存新檔" #: editor/editor_audio_buses.cpp msgid "Save this Bus Layout to a file." msgstr "儲存目前的 Bus 配置到檔案裡。" #: editor/editor_audio_buses.cpp editor/import_dock.cpp msgid "Load Default" msgstr "載入預設值" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." msgstr "載入預設的 Bus 配置。" #: editor/editor_audio_buses.cpp msgid "Create a new Bus Layout." msgstr "建立新的 Bus 配置。" #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "不能使用的名稱。" #: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "合法字元:" #: editor/editor_autoload_settings.cpp #, fuzzy msgid "Must not collide with an existing engine class name." msgstr "不正確的名字。名字不能與現有的 engine class 名衝突。" #: editor/editor_autoload_settings.cpp #, fuzzy msgid "Must not collide with an existing built-in type name." msgstr "無效名稱.不能與現有的內置類型名稱沖突." #: editor/editor_autoload_settings.cpp #, fuzzy msgid "Must not collide with an existing global constant name." msgstr "無效名稱.不能跟已經存在的全局常量名稱重複." #: editor/editor_autoload_settings.cpp msgid "Keyword cannot be used as an autoload name." msgstr "" #: editor/editor_autoload_settings.cpp #, fuzzy msgid "Autoload '%s' already exists!" msgstr "Autoload「%s」已經存在!" #: editor/editor_autoload_settings.cpp #, fuzzy msgid "Rename Autoload" msgstr "重新命名 Autoload" #: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "移動 Autoload" #: editor/editor_autoload_settings.cpp #, fuzzy msgid "Remove Autoload" msgstr "刪除 Autoload" #: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "啟用" #: editor/editor_autoload_settings.cpp #, fuzzy msgid "Rearrange Autoloads" msgstr "重新排列 Autoload" #: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp #, fuzzy msgid "Invalid path." msgstr "無效的路徑." #: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp msgid "File does not exist." msgstr "檔案不存在." #: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "不在資源路徑中。" #: editor/editor_autoload_settings.cpp #, fuzzy msgid "Add AutoLoad" msgstr "新增 AutoLoad" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "路徑:" #: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "節點名稱:" #: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp #: editor/editor_profiler.cpp editor/settings_config_dialog.cpp msgid "Name" msgstr "名稱" #: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "單例" #: editor/editor_data.cpp msgid "Updating Scene" msgstr "更新場景" #: editor/editor_data.cpp msgid "Storing local changes..." msgstr "正在儲存變更..." #: editor/editor_data.cpp msgid "Updating scene..." msgstr "更新場景中..." #: editor/editor_data.cpp editor/editor_properties.cpp #, fuzzy msgid "[empty]" msgstr "(空)" #: editor/editor_data.cpp msgid "[unsaved]" msgstr "(未儲存)" #: editor/editor_dir_dialog.cpp #, fuzzy msgid "Please select a base directory first." msgstr "請先選擇一個基底的資料夾" #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "選擇資料夾" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp #: scene/gui/file_dialog.cpp msgid "Create Folder" msgstr "新增資料夾" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp #: scene/gui/file_dialog.cpp msgid "Name:" msgstr "名稱:" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Could not create folder." msgstr "無法新增資料夾." #: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "選擇" #: editor/editor_export.cpp msgid "Storing File:" msgstr "儲存檔案:" #: editor/editor_export.cpp msgid "No export template found at the expected path:" msgstr "" #: editor/editor_export.cpp msgid "Packing" msgstr "包裝中" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." msgstr "" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC' texture compression for the driver fallback " "to GLES2.\n" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom debug template not found." msgstr "找不到自定義調試範本。" #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom release template not found." msgstr "找不到自定義發佈範本。" #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" msgstr "找不到範本檔案:" #: editor/editor_feature_profile.cpp #, fuzzy msgid "3D Editor" msgstr "編輯器" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Script Editor" msgstr "開啟腳本編輯器" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Asset Library" msgstr "開啟素材倉庫" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Scene Tree Editing" msgstr "場景樹 (節點):" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Import Dock" msgstr "導入" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Node Dock" msgstr "節點名稱:" #: editor/editor_feature_profile.cpp #, fuzzy msgid "FileSystem and Import Docks" msgstr "文件系統" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Erase profile '%s'? (no undo)" msgstr "取代全部" #: editor/editor_feature_profile.cpp msgid "Profile must be a valid filename and must not contain '.'" msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Profile with this name already exists." msgstr "具有此名稱的檔或資料夾已存在。" #: editor/editor_feature_profile.cpp msgid "(Editor Disabled, Properties Disabled)" msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy msgid "(Properties Disabled)" msgstr "僅屬性" #: editor/editor_feature_profile.cpp #, fuzzy msgid "(Editor Disabled)" msgstr "已停用" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Class Options:" msgstr "描述:" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Enable Contextual Editor" msgstr "開啟下一個編輯器" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Enabled Properties:" msgstr "效能:" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Enabled Features:" msgstr "功能" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Enabled Classes:" msgstr "搜尋 Class" #: editor/editor_feature_profile.cpp msgid "File '%s' format is invalid, import aborted." msgstr "" #: editor/editor_feature_profile.cpp msgid "" "Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Error saving profile to path: '%s'." msgstr "載入場景時發生錯誤" #: editor/editor_feature_profile.cpp msgid "Unset" msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Current Profile:" msgstr "當前版本:" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Make Current" msgstr "當前:" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp msgid "New" msgstr "新增" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Import" msgstr "導入" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/project_export.cpp msgid "Export" msgstr "輸出" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Available Profiles:" msgstr "效能:" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Class Options" msgstr "描述:" #: editor/editor_feature_profile.cpp #, fuzzy msgid "New profile name:" msgstr "新名稱:" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Erase Profile" msgstr "擦除磚塊地圖" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Import Profile(s)" msgstr "已導入的項目" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Export Profile" msgstr "輸出專案" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Manage Editor Feature Profiles" msgstr "管理輸出模板" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" msgstr "選擇目前的資料夾" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File Exists, Overwrite?" msgstr "檔案已經存在, 要覆寫嗎?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "Select This Folder" msgstr "選擇此資料夾" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" msgstr "複製路徑" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp #, fuzzy msgid "Open in File Manager" msgstr "在檔案管理員內顯示" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp #, fuzzy msgid "Show in File Manager" msgstr "在檔案管理員內顯示" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "New Folder..." msgstr "新增資料夾..." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Refresh" msgstr "重新整理" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Recognized" msgstr "可認得全部" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Files (*)" msgstr "所有類型檔案" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File" msgstr "開啟檔案" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open File(s)" msgstr "開啟檔案" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a Directory" msgstr "開啟資料夾" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File or Directory" msgstr "開啟檔案或資料夾" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/editor_properties.cpp editor/inspector_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Save" msgstr "儲存" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Save a File" msgstr "儲存檔案" #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "往後" #: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "往前" #: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "往上" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Toggle Hidden Files" msgstr "切換顯示隱藏檔案" #: editor/editor_file_dialog.cpp #, fuzzy msgid "Toggle Favorite" msgstr "切換最愛" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "切換模式" #: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "聚焦路徑" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "向上移動收藏" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "向下移動收藏" #: editor/editor_file_dialog.cpp #, fuzzy msgid "Previous Folder" msgstr "上個分頁" #: editor/editor_file_dialog.cpp #, fuzzy msgid "Next Folder" msgstr "新增資料夾" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "Go to parent folder." msgstr "無法新增資料夾" #: editor/editor_file_dialog.cpp #, fuzzy msgid "(Un)favorite current folder." msgstr "無法新增資料夾" #: editor/editor_file_dialog.cpp #, fuzzy msgid "Toggle visibility of hidden files." msgstr "切換顯示隱藏檔案" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." msgstr "以縮略圖網格形式查看項目。" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a list." msgstr "以清單形式查看項目。" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" msgstr "資料夾 & 檔案:" #: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp #: editor/plugins/style_box_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Preview:" msgstr "預覽:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File:" msgstr "檔案:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "Must use a valid extension." msgstr "必須使用有效的副檔名。" #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "掃描源" #: editor/editor_file_system.cpp msgid "" "There are multiple importers for different types pointing to file %s, import " "aborted" msgstr "" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" msgstr "(重新)載入素材" #: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Top" msgstr "上面" #: editor/editor_help.cpp msgid "Class:" msgstr "Class:" #: editor/editor_help.cpp editor/scene_tree_editor.cpp msgid "Inherits:" msgstr "繼承:" #: editor/editor_help.cpp msgid "Inherited by:" msgstr "繼承:" #: editor/editor_help.cpp msgid "Brief Description:" msgstr "簡要說明:" #: editor/editor_help.cpp msgid "Properties" msgstr "性質" #: editor/editor_help.cpp msgid "Properties:" msgstr "效能:" #: editor/editor_help.cpp msgid "Methods" msgstr "方法" #: editor/editor_help.cpp #, fuzzy msgid "Methods:" msgstr "方法" #: editor/editor_help.cpp #, fuzzy msgid "Theme Properties" msgstr "過濾檔案..." #: editor/editor_help.cpp #, fuzzy msgid "Theme Properties:" msgstr "過濾檔案..." #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp msgid "Signals:" msgstr "訊號:" #: editor/editor_help.cpp msgid "Enumerations" msgstr "枚舉" #: editor/editor_help.cpp msgid "Enumerations:" msgstr "枚舉:" #: editor/editor_help.cpp msgid "enum " msgstr "枚舉 " #: editor/editor_help.cpp msgid "Constants" msgstr "定數" #: editor/editor_help.cpp msgid "Constants:" msgstr "定數:" #: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "描述:" #: editor/editor_help.cpp #, fuzzy msgid "Class Description:" msgstr "描述:" #: editor/editor_help.cpp msgid "Online Tutorials:" msgstr "線上教學:" #: editor/editor_help.cpp msgid "" "There are currently no tutorials for this class, you can [color=$color][url=" "$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/" "url][/color]." msgstr "" "目前沒有這個 class 的教學,你可以[color=$color][url=$url]貢獻一個[/url][/" "color]或[color=$color][url=$url2]要求一個[/url][/color]。" #: editor/editor_help.cpp #, fuzzy msgid "Property Descriptions" msgstr "Property 說明:" #: editor/editor_help.cpp #, fuzzy msgid "Property Descriptions:" msgstr "Property 說明:" #: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "目前沒有這個 property 的說明。請幫我們[color=$color][url=$url]貢獻[/url][/" "color]一個!" #: editor/editor_help.cpp #, fuzzy msgid "Method Descriptions" msgstr "Method 說明:" #: editor/editor_help.cpp #, fuzzy msgid "Method Descriptions:" msgstr "Method 說明:" #: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" msgstr "" "目前沒有這個 method 的說明。請幫我們[color=$color][url=$url]貢獻[/url][/" "color]一個!" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "搜尋幫助" #: editor/editor_help_search.cpp #, fuzzy msgid "Display All" msgstr "取代全部" #: editor/editor_help_search.cpp msgid "Classes Only" msgstr "僅限類" #: editor/editor_help_search.cpp #, fuzzy msgid "Methods Only" msgstr "方法" #: editor/editor_help_search.cpp #, fuzzy msgid "Signals Only" msgstr "信號" #: editor/editor_help_search.cpp #, fuzzy msgid "Constants Only" msgstr "定數" #: editor/editor_help_search.cpp msgid "Properties Only" msgstr "僅屬性" #: editor/editor_help_search.cpp msgid "Theme Properties Only" msgstr "僅限主題屬性" #: editor/editor_help_search.cpp msgid "Member Type" msgstr "成員類型" #: editor/editor_help_search.cpp #, fuzzy msgid "Class" msgstr "Class:" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "屬性:" #: editor/editor_inspector.cpp msgid "Set" msgstr "集合" #: editor/editor_inspector.cpp msgid "Set Multiple:" msgstr "" #: editor/editor_log.cpp msgid "Output:" msgstr "輸出:" #: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Copy Selection" msgstr "複製選擇" #: editor/editor_log.cpp editor/editor_profiler.cpp #: editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Clear" msgstr "清除" #: editor/editor_log.cpp #, fuzzy msgid "Clear Output" msgstr "輸出:" #: editor/editor_node.cpp msgid "Project export failed with error code %d." msgstr "專案輸出失敗,錯誤代碼是 %d。" #: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "無法保存導入的資源。" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp msgid "OK" msgstr "確定" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" msgstr "儲存資源錯誤!" #: editor/editor_node.cpp msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "無法保存此資源,因為它不屬於已編輯的場景。先讓它唯一。" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." msgstr "另存資源為..." #: editor/editor_node.cpp #, fuzzy msgid "Can't open file for writing:" msgstr "無法以寫入模式開啟檔案:" #: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "要求了不明的檔案格式:" #: editor/editor_node.cpp msgid "Error while saving." msgstr "儲存中發生了錯誤。" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Can't open '%s'. The file could have been moved or deleted." msgstr "無法打開“%s”。檔案可能已被移動或删除。" #: editor/editor_node.cpp msgid "Error while parsing '%s'." msgstr "分析 \"%s\" 時發生錯誤。" #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." msgstr "意料外的檔案結尾 (EOF) '%s'。" #: editor/editor_node.cpp #, fuzzy msgid "Missing '%s' or its dependencies." msgstr "缺失 '%s' 或它的依存。" #: editor/editor_node.cpp msgid "Error while loading '%s'." msgstr "載入 \"%s\" 時發生錯誤。" #: editor/editor_node.cpp msgid "Saving Scene" msgstr "正在儲存場景" #: editor/editor_node.cpp msgid "Analyzing" msgstr "分析中" #: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "正在建立縮圖" #: editor/editor_node.cpp #, fuzzy msgid "This operation can't be done without a tree root." msgstr "此操作無法復原, 確定要還原嗎?" #: editor/editor_node.cpp msgid "" "This scene can't be saved because there is a cyclic instancing inclusion.\n" "Please resolve it and then attempt to save again." msgstr "" #: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" msgstr "無法覆蓋仍處於打開狀態的場景!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "無法加載要合併的網格庫!" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "保存MeshLibrary時出錯!" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "無法加載Tileset進行合併!" #: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "保存tileset時出錯!" #: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "嘗試保存佈局時出錯!" #: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "覆蓋默認編輯器佈局。" #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "找不到佈局名稱!" #: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "已將默認佈局還原為基本設定。" #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was imported, so it's not editable.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" "此資源屬於已導入的場景, 因此不可編輯。\n" "請閱讀與導入場景相關的文檔, 以便更好地瞭解此工作流。" #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was instanced or inherited.\n" "Changes to it won't be kept when saving the current scene." msgstr "" #: editor/editor_node.cpp msgid "" "This resource was imported, so it's not editable. Change its settings in the " "import panel and then re-import." msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "" "This scene was imported, so changes to it won't be kept.\n" "Instancing it or inheriting will allow making changes to it.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" "此資源屬於已導入的場景, 因此不可編輯。\n" "請閱讀與導入場景相關的文檔, 以便更好地瞭解此工作流。" #: editor/editor_node.cpp #, fuzzy msgid "" "This is a remote object, so changes to it won't be kept.\n" "Please read the documentation relevant to debugging to better understand " "this workflow." msgstr "" "此資源屬於已導入的場景, 因此不可編輯。\n" "請閱讀與導入場景相關的文檔, 以便更好地瞭解此工作流。" #: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "沒有要運行的已定義場景。" #: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "在運行場景前,請先存檔。" #: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "無法啟動子進程!" #: editor/editor_node.cpp editor/filesystem_dock.cpp msgid "Open Scene" msgstr "開啟場景" #: editor/editor_node.cpp msgid "Open Base Scene" msgstr "打開基本場景" #: editor/editor_node.cpp #, fuzzy msgid "Quick Open..." msgstr "快速開啟場景..." #: editor/editor_node.cpp msgid "Quick Open Scene..." msgstr "快速開啟場景..." #: editor/editor_node.cpp msgid "Quick Open Script..." msgstr "快速打開腳本…" #: editor/editor_node.cpp #, fuzzy msgid "Save & Close" msgstr "另存新檔" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" msgstr "關閉前是否保存對“%s”的更改?" #: editor/editor_node.cpp msgid "Saved %s modified resource(s)." msgstr "已保存%s個已修改的資源。" #: editor/editor_node.cpp msgid "A root node is required to save the scene." msgstr "保存場景需要根節點。" #: editor/editor_node.cpp msgid "Save Scene As..." msgstr "另存場景為..." #: editor/editor_node.cpp msgid "No" msgstr "不是" #: editor/editor_node.cpp msgid "Yes" msgstr "是" #: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "此場景尚未存檔, 執行前請先存檔" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "在設置場景前,無法完成該指定操作。" #: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "導出網格庫" #: editor/editor_node.cpp msgid "This operation can't be done without a root node." msgstr "在設置根節點(root node)前,無法完成該指定操作。" #: editor/editor_node.cpp msgid "Export Tile Set" msgstr "導出磁貼集" #: editor/editor_node.cpp msgid "This operation can't be done without a selected node." msgstr "在設置著節點(selected node)前,無法完成該指定操作。" #: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "目前的場景尚未存檔,仍要開啟嗎?" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "無法重新載入未存檔的場景." #: editor/editor_node.cpp msgid "Revert" msgstr "還原" #: editor/editor_node.cpp #, fuzzy msgid "This action cannot be undone. Revert anyway?" msgstr "此操作無法被, 確定要還原嗎?" #: editor/editor_node.cpp msgid "Quick Run Scene..." msgstr "快速執行場景…" #: editor/editor_node.cpp msgid "Quit" msgstr "離開" #: editor/editor_node.cpp msgid "Exit the editor?" msgstr "要結束編輯器嗎?" #: editor/editor_node.cpp msgid "Open Project Manager?" msgstr "要開啟專案管理嗎?" #: editor/editor_node.cpp msgid "Save & Quit" msgstr "儲存並離開" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before quitting?" msgstr "關閉前,要儲存修改的場景嗎?" #: editor/editor_node.cpp msgid "Save changes the following scene(s) before opening Project Manager?" msgstr "開啟專案管理前,要儲存修改的場景嗎?" #: editor/editor_node.cpp msgid "" "This option is deprecated. Situations where refresh must be forced are now " "considered a bug. Please report." msgstr "不推薦此選項。被強制重新整理的情形,可能是因程式錯誤導致。請回報。" #: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "選取一個主要場景" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." msgstr "無法在: \"%s\" 上啟動擴充功能,設定解析失敗。" #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." msgstr "在插件目錄 'res://addons/%s' 中,找不到腳本。" #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." msgstr "無法從 '%s' 中順利讀取腳本。" #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." msgstr "無法從 '%s' 中順利讀取腳本。可能出自編碼錯誤,請檢察語法是否正確。" #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "無法從 '%s' 中順利讀取腳本。基本類型 的腳本並不屬於 編輯類插件。" #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." msgstr "無法從 '%s' 中順利讀取腳本。此腳本並不處於工具模式下。" #: editor/editor_node.cpp msgid "" "Scene '%s' was automatically imported, so it can't be modified.\n" "To make changes to it, a new inherited scene can be created." msgstr "" "場景\"%s\"為自動導入,並不能被修改。\n" "若要進行更改,請建立新的場景。" #: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" "讀取場景時發生錯誤,場景必須放置於專案資料夾內。請用「導入」開啟該場景後,再" "儲存於專案資料夾。" #: editor/editor_node.cpp #, fuzzy msgid "Scene '%s' has broken dependencies:" msgstr "場景 '%s' 的依存關係已被破壞。" #: editor/editor_node.cpp msgid "Clear Recent Scenes" msgstr "清除最近開啟的場景" #: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" #: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" #: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" #: editor/editor_node.cpp msgid "Save Layout" msgstr "儲存佈局" #: editor/editor_node.cpp msgid "Delete Layout" msgstr "刪除佈局" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" msgstr "預設" #: editor/editor_node.cpp editor/editor_properties.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "Show in FileSystem" msgstr "在檔案系統中顯示" #: editor/editor_node.cpp msgid "Play This Scene" msgstr "運行此場景" #: editor/editor_node.cpp msgid "Close Tab" msgstr "關閉分頁" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" msgstr "關閉其他選項卡" #: editor/editor_node.cpp msgid "Close Tabs to the Right" msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Close All Tabs" msgstr "全部關閉" #: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "切換場景分頁" #: editor/editor_node.cpp msgid "%d more files or folders" msgstr "還有 %d 個檔案/資料夾" #: editor/editor_node.cpp #, fuzzy msgid "%d more folders" msgstr "還有 %d 個檔案" #: editor/editor_node.cpp msgid "%d more files" msgstr "還有 %d 個檔案" #: editor/editor_node.cpp msgid "Dock Position" msgstr "版面位置" #: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "無干擾模式" #: editor/editor_node.cpp msgid "Toggle distraction-free mode." msgstr "切換為無干擾模式。" #: editor/editor_node.cpp msgid "Add a new scene." msgstr "新增場景。" #: editor/editor_node.cpp #, fuzzy msgid "Scene" msgstr "場景" #: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "前往上次開啟的場景。" #: editor/editor_node.cpp msgid "Next tab" msgstr "下一個分頁" #: editor/editor_node.cpp msgid "Previous tab" msgstr "上一個分頁" #: editor/editor_node.cpp msgid "Filter Files..." msgstr "篩選檔案..." #: editor/editor_node.cpp msgid "Operations with scene files." msgstr "操作場景文件。" #: editor/editor_node.cpp msgid "New Scene" msgstr "新場景" #: editor/editor_node.cpp msgid "New Inherited Scene..." msgstr "從現有場景中建立…" #: editor/editor_node.cpp msgid "Open Scene..." msgstr "開啟場景…" #: editor/editor_node.cpp msgid "Save Scene" msgstr "儲存場景" #: editor/editor_node.cpp #, fuzzy msgid "Save All Scenes" msgstr "儲存全部場景" #: editor/editor_node.cpp msgid "Close Scene" msgstr "關閉場景" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Open Recent" msgstr "最近開啟的場景" #: editor/editor_node.cpp msgid "Convert To..." msgstr "轉換成…" #: editor/editor_node.cpp msgid "MeshLibrary..." msgstr "網狀資料庫(MeshLibrary)…" #: editor/editor_node.cpp msgid "TileSet..." msgstr "區塊素材…" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Undo" msgstr "還原" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "重作" #: editor/editor_node.cpp msgid "Revert Scene" msgstr "恢復場景" #: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "其他專案或全螢幕工具。" #: editor/editor_node.cpp msgid "Project" msgstr "專案" #: editor/editor_node.cpp msgid "Project Settings" msgstr "專案設定" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" msgstr "工具" #: editor/editor_node.cpp msgid "Open Project Data Folder" msgstr "開啟專案資料夾" #: editor/editor_node.cpp msgid "Install Android Build Template" msgstr "" #: editor/editor_node.cpp msgid "Quit to Project List" msgstr "退出到專案列表" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/project_export.cpp msgid "Debug" msgstr "偵錯" #: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "使用遠端偵錯" #: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "當輸出或發布專案後,可執行文件(exe)將會嘗試連結本機IP,以進行偵錯。" #: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "小型部屬 & 網路文件系統(NFS)" #: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" "The filesystem will be provided from the project by the editor over the " "network.\n" "On Android, deploy will use the USB cable for faster performance. This " "option speeds up testing for games with a large footprint." msgstr "" "啟用此選項後,在輸出/發布項目時,執行檔會壓縮至最小。\n" "至於文件系統,則以網路與編輯器的連結來供給。\n" "在Android平台,透過USB發布能獲得更快的效率。\n" "此選項用於加速遊戲(尤其是檔案繁多)的測試。" #: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "碰撞區域的顯示" #: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "啟用此選項後,碰撞區域/射線節點 將會於遊戲中顯示。" #: editor/editor_node.cpp msgid "Visible Navigation" msgstr "導航的顯示" #: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "啟用此選項後,導航所用的網線/多邊形 將會於遊戲中顯示。" #: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "同步場景的變更" #: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" "啟用此選項後,編輯器中的所有修改,都會立即反映於運行中的遊戲。\n" "在遠端裝置測試時,配合網路文件系統(NFS)使用能更提高效率。" #: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "同步腳本的變更" #: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" "啟用此選項後,腳本的所有修改,都會立即反映於運行中的遊戲。\n" "在遠端裝置測試時,配合網路文件系統(NFS)使用能更提高效率。" #: editor/editor_node.cpp msgid "Editor" msgstr "編輯器" #: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "編輯器設定" #: editor/editor_node.cpp msgid "Editor Layout" msgstr "編輯器佈局" #: editor/editor_node.cpp #, fuzzy msgid "Take Screenshot" msgstr "儲存場景" #: editor/editor_node.cpp #, fuzzy msgid "Screenshots are stored in the Editor Data/Settings Folder." msgstr "開啟 編輯器數據/設定 資料夾" #: editor/editor_node.cpp msgid "Automatically Open Screenshots" msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Open in an external image editor." msgstr "開啟下一個編輯器" #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "全螢幕顯示" #: editor/editor_node.cpp #, fuzzy msgid "Toggle System Console" msgstr "切換模式" #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "開啟 編輯器數據/設定 資料夾" #: editor/editor_node.cpp msgid "Open Editor Data Folder" msgstr "開啟 編輯器數據 資料夾" #: editor/editor_node.cpp msgid "Open Editor Settings Folder" msgstr "開啟 編輯器設定 資料夾" #: editor/editor_node.cpp #, fuzzy msgid "Manage Editor Features" msgstr "管理輸出模板" #: editor/editor_node.cpp editor/project_export.cpp msgid "Manage Export Templates" msgstr "管理輸出模板" #: editor/editor_node.cpp msgid "Help" msgstr "幫助" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: editor/project_settings_editor.cpp editor/rename_dialog.cpp msgid "Search" msgstr "搜尋" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Online Docs" msgstr "線上文件" #: editor/editor_node.cpp msgid "Q&A" msgstr "Q&A" #: editor/editor_node.cpp #, fuzzy msgid "Issue Tracker" msgstr "問題追蹤器" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" msgstr "社區" #: editor/editor_node.cpp msgid "About" msgstr "關於" #: editor/editor_node.cpp msgid "Play the project." msgstr "運行此專案。" #: editor/editor_node.cpp msgid "Play" msgstr "運行" #: editor/editor_node.cpp msgid "Pause the scene" msgstr "暫停此場景" #: editor/editor_node.cpp msgid "Pause Scene" msgstr "暫停場景" #: editor/editor_node.cpp msgid "Stop the scene." msgstr "停止此場景." #: editor/editor_node.cpp editor/editor_profiler.cpp msgid "Stop" msgstr "停止" #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "運行編輯過的場景。" #: editor/editor_node.cpp msgid "Play Scene" msgstr "運行場景" #: editor/editor_node.cpp msgid "Play custom scene" msgstr "運行自定義場景" #: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "運行自定義場景" #: editor/editor_node.cpp msgid "Changing the video driver requires restarting the editor." msgstr "在更動顯示驅動後,必須重新開啟編輯器。" #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp msgid "Save & Restart" msgstr "儲存並重啟" #: editor/editor_node.cpp #, fuzzy msgid "Spins when the editor window redraws." msgstr "在重新繪製(repaint)編輯器視窗時,來個旋轉!" #: editor/editor_node.cpp #, fuzzy msgid "Update Continuously" msgstr "連續" #: editor/editor_node.cpp #, fuzzy msgid "Update When Changed" msgstr "有更動時自動更新" #: editor/editor_node.cpp #, fuzzy msgid "Hide Update Spinner" msgstr "禁止自動更新" #: editor/editor_node.cpp msgid "FileSystem" msgstr "文件系統" #: editor/editor_node.cpp msgid "Inspector" msgstr "屬性面板" #: editor/editor_node.cpp #, fuzzy msgid "Node" msgstr "節點" #: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "展開底部面板" #: editor/editor_node.cpp scene/resources/visual_shader.cpp msgid "Output" msgstr "輸出(output)" #: editor/editor_node.cpp msgid "Don't Save" msgstr "不要儲存" #: editor/editor_node.cpp msgid "Android build template is missing, please install relevant templates." msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Manage Templates" msgstr "管理輸出模板" #: editor/editor_node.cpp msgid "" "This will install the Android project for custom builds.\n" "Note that, in order to use it, it needs to be enabled per export preset." msgstr "" #: editor/editor_node.cpp msgid "" "Android build template is already installed and it won't be overwritten.\n" "Remove the \"build\" directory manually before attempting this operation " "again." msgstr "" #: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "導入模板(透過ZIP檔案)" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export Project" msgstr "輸出專案" #: editor/editor_node.cpp msgid "Export Library" msgstr "輸出函式庫" #: editor/editor_node.cpp msgid "Merge With Existing" msgstr "與現有函式庫合併" #: editor/editor_node.cpp msgid "Password:" msgstr "密碼:" #: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "開啟並運行腳本" #: editor/editor_node.cpp msgid "New Inherited" msgstr "從現有場景中建立" #: editor/editor_node.cpp msgid "Load Errors" msgstr "讀取時出現錯誤" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "選擇" #: editor/editor_node.cpp msgid "Open 2D Editor" msgstr "開啟2D編輯器" #: editor/editor_node.cpp msgid "Open 3D Editor" msgstr "開啟3D編輯器" #: editor/editor_node.cpp msgid "Open Script Editor" msgstr "開啟腳本編輯器" #: editor/editor_node.cpp editor/project_manager.cpp msgid "Open Asset Library" msgstr "開啟素材倉庫" #: editor/editor_node.cpp msgid "Open the next Editor" msgstr "開啟下一個編輯器" #: editor/editor_node.cpp msgid "Open the previous Editor" msgstr "開啟上一個編輯器" #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "創建網格預覽" #: editor/editor_plugin.cpp msgid "Thumbnail..." msgstr "縮圖…" #: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "編輯擴充功能" #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "已安裝的擴充功能:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp msgid "Update" msgstr "更新" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Version:" msgstr "版本:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp msgid "Author:" msgstr "作者:" #: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "狀態:" #: editor/editor_plugin_settings.cpp msgid "Edit:" msgstr "編輯:" #: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp #: editor/rename_dialog.cpp msgid "Start" msgstr "開始" #: editor/editor_profiler.cpp msgid "Measure:" msgstr "措施:" #: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "幀時間 (秒)" #: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "平均時間 (秒)" #: editor/editor_profiler.cpp msgid "Frame %" msgstr "幀%" #: editor/editor_profiler.cpp msgid "Physics Frame %" msgstr "物理幀%" #: editor/editor_profiler.cpp msgid "Inclusive" msgstr "包容" #: editor/editor_profiler.cpp msgid "Self" msgstr "自身" #: editor/editor_profiler.cpp msgid "Frame #:" msgstr "幀 #:" #: editor/editor_profiler.cpp msgid "Time" msgstr "時間" #: editor/editor_profiler.cpp msgid "Calls" msgstr "調用" #: editor/editor_properties.cpp msgid "On" msgstr "啟用" #: editor/editor_properties.cpp msgid "Layer" msgstr "層" #: editor/editor_properties.cpp msgid "Bit %d, value %d" msgstr "位 %d, 值 %d" #: editor/editor_properties.cpp msgid "[Empty]" msgstr "[空]" #: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp msgid "Assign..." msgstr "指派..." #: editor/editor_properties.cpp #, fuzzy msgid "Invalid RID" msgstr "無效的路徑" #: editor/editor_properties.cpp msgid "" "The selected resource (%s) does not match any type expected for this " "property (%s)." msgstr "所選資源(%s)與此内容(%s)所需的任何類型都不匹配。" #: editor/editor_properties.cpp msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" #: editor/editor_properties.cpp msgid "" "Can't create a ViewportTexture on this resource because it's not set as " "local to scene.\n" "Please switch on the 'local to scene' property on it (and all resources " "containing it up to a node)." msgstr "" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" msgstr "選擇一個視口" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New Script" msgstr "新建腳本" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New %s" msgstr "新建 %s" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Make Unique" msgstr "轉換為獨立資源" #: editor/editor_properties.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Paste" msgstr "粘貼" #: editor/editor_properties.cpp editor/property_editor.cpp #, fuzzy msgid "Convert To %s" msgstr "轉換成..." #: editor/editor_properties.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Open Editor" msgstr "相依性編輯器" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Selected node is not a Viewport!" msgstr "選定的節點不是視口!" #: editor/editor_properties_array_dict.cpp msgid "Size: " msgstr "尺寸: " #: editor/editor_properties_array_dict.cpp msgid "Page: " msgstr "页: " #: editor/editor_properties_array_dict.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Item" msgstr "移除項目" #: editor/editor_properties_array_dict.cpp msgid "New Key:" msgstr "新建帧:" #: editor/editor_properties_array_dict.cpp #, fuzzy msgid "New Value:" msgstr "數值" #: editor/editor_properties_array_dict.cpp msgid "Add Key/Value Pair" msgstr "" #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" "Please add a runnable preset in the export menu." msgstr "" #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "將您的邏輯寫在_run()方法中。" #: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "已經有一個正在編輯的場景。" #: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "無法實例腳本:" #: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "您是否遺漏了 'tool' 关键字?" #: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "無法運行腳本:" #: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "您是否遺漏了 '_run' 方法?" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "選擇要導入的節點" #: editor/editor_sub_scene.cpp editor/project_manager.cpp msgid "Browse" msgstr "瀏覽" #: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "場景路徑:" #: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "從節點導入:" #: editor/export_template_manager.cpp msgid "Re-Download" msgstr "重新下載" #: editor/export_template_manager.cpp msgid "Uninstall" msgstr "卸載" #: editor/export_template_manager.cpp msgid "(Installed)" msgstr "(已安裝)" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download" msgstr "下載" #: editor/export_template_manager.cpp msgid "(Missing)" msgstr "(缺少)" #: editor/export_template_manager.cpp msgid "(Current)" msgstr "(當前)" #: editor/export_template_manager.cpp msgid "Retrieving mirrors, please wait..." msgstr "正在檢索鏡像,請稍候…" #: editor/export_template_manager.cpp msgid "Remove template version '%s'?" msgstr "是否删除版本為“%s”的範本?" #: editor/export_template_manager.cpp msgid "Can't open export templates zip." msgstr "無法打開zip導出範本。" #: editor/export_template_manager.cpp msgid "Invalid version.txt format inside templates: %s." msgstr "範本文件: %s 中的 version.txt 無效." #: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "範本中沒有找到version.txt文件。" #: editor/export_template_manager.cpp #, fuzzy msgid "Error creating path for templates:" msgstr "載入場景時發生錯誤" #: editor/export_template_manager.cpp msgid "Extracting Export Templates" msgstr "正在解壓導出範本" #: editor/export_template_manager.cpp msgid "Importing:" msgstr "導入:" #: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." msgstr "沒有找到這個版本的下載鏈接. 直接下載適用于正式版本." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve." msgstr "無法解析." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Can't connect." msgstr "連接..." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response." msgstr "沒有回應。" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request Failed." msgstr "請求失敗." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Redirect Loop." msgstr "重新定向循環." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed:" msgstr "失敗:" #: editor/export_template_manager.cpp msgid "Download Complete." msgstr "下載完成。" #: editor/export_template_manager.cpp msgid "" "Templates installation failed. The problematic templates archives can be " "found at '%s'." msgstr "範本安裝失敗。有問題的範本存檔可以在 \"% s\" 中找到。" #: editor/export_template_manager.cpp #, fuzzy msgid "Error requesting url: " msgstr "載入場景時發生錯誤" #: editor/export_template_manager.cpp #, fuzzy msgid "Connecting to Mirror..." msgstr "連接..." #: editor/export_template_manager.cpp #, fuzzy msgid "Disconnected" msgstr "斷線" #: editor/export_template_manager.cpp msgid "Resolving" msgstr "解析中" #: editor/export_template_manager.cpp msgid "Can't Resolve" msgstr "無法解析" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Connecting..." msgstr "連接..." #: editor/export_template_manager.cpp #, fuzzy msgid "Can't Connect" msgstr "連接..." #: editor/export_template_manager.cpp #, fuzzy msgid "Connected" msgstr "連接..." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Requesting..." msgstr "正在請求…" #: editor/export_template_manager.cpp #, fuzzy msgid "Downloading" msgstr "載入時發生錯誤:" #: editor/export_template_manager.cpp #, fuzzy msgid "Connection Error" msgstr "連接..." #: editor/export_template_manager.cpp msgid "SSL Handshake Error" msgstr "SSL握手錯誤" #: editor/export_template_manager.cpp #, fuzzy msgid "Uncompressing Android Build Sources" msgstr "正在解壓縮素材" #: editor/export_template_manager.cpp msgid "Current Version:" msgstr "當前版本:" #: editor/export_template_manager.cpp msgid "Installed Versions:" msgstr "已安裝版本:" #: editor/export_template_manager.cpp msgid "Install From File" msgstr "從檔案中安裝" #: editor/export_template_manager.cpp msgid "Remove Template" msgstr "移除範本" #: editor/export_template_manager.cpp #, fuzzy msgid "Select Template File" msgstr "選擇範本檔案" #: editor/export_template_manager.cpp msgid "Export Template Manager" msgstr "導出範本管理器" #: editor/export_template_manager.cpp #, fuzzy msgid "Download Templates" msgstr "載入場景時發生錯誤" #: editor/export_template_manager.cpp msgid "Select mirror from list: (Shift+Click: Open in Browser)" msgstr "從清單中選擇鏡像: (Shift + 單擊: 在瀏覽器中打開)" #: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" #: editor/filesystem_dock.cpp #, fuzzy msgid "Favorites" msgstr "我的最愛:" #: editor/filesystem_dock.cpp msgid "Cannot navigate to '%s' as it has not been found in the file system!" msgstr "" #: editor/filesystem_dock.cpp msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "無法移動/重命名資源根目錄。" #: editor/filesystem_dock.cpp msgid "Cannot move a folder into itself." msgstr "無法將資料夾移動到其自身。" #: editor/filesystem_dock.cpp #, fuzzy msgid "Error moving:" msgstr "載入時發生錯誤:" #: editor/filesystem_dock.cpp #, fuzzy msgid "Error duplicating:" msgstr "載入時發生錯誤:" #: editor/filesystem_dock.cpp #, fuzzy msgid "Unable to update dependencies:" msgstr "場景缺少了某些資源以至於無法載入" #: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp msgid "No name provided." msgstr "未提供名稱。" #: editor/filesystem_dock.cpp #, fuzzy msgid "Provided name contains invalid characters." msgstr "提供的名稱包含無效字元" #: editor/filesystem_dock.cpp msgid "Name contains invalid characters." msgstr "名稱包含無效字元。" #: editor/filesystem_dock.cpp msgid "A file or folder with this name already exists." msgstr "具有此名稱的檔或資料夾已存在。" #: editor/filesystem_dock.cpp #, fuzzy msgid "Renaming file:" msgstr "載入時發生錯誤:" #: editor/filesystem_dock.cpp msgid "Renaming folder:" msgstr "重命名資料夾:" #: editor/filesystem_dock.cpp #, fuzzy msgid "Duplicating file:" msgstr "載入時發生錯誤:" #: editor/filesystem_dock.cpp msgid "Duplicating folder:" msgstr "複製資料夾:" #: editor/filesystem_dock.cpp #, fuzzy msgid "New Inherited Scene" msgstr "從現有場景中建立…" #: editor/filesystem_dock.cpp #, fuzzy msgid "Open Scenes" msgstr "開啟場景" #: editor/filesystem_dock.cpp msgid "Instance" msgstr "實例" #: editor/filesystem_dock.cpp #, fuzzy msgid "Add to Favorites" msgstr "我的最愛:" #: editor/filesystem_dock.cpp #, fuzzy msgid "Remove from Favorites" msgstr "移除" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." msgstr "編輯依賴項…" #: editor/filesystem_dock.cpp msgid "View Owners..." msgstr "查看所有者…" #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Rename..." msgstr "重命名…" #: editor/filesystem_dock.cpp #, fuzzy msgid "Duplicate..." msgstr "複製動畫關鍵畫格" #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "移動到..。" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "New Script..." msgstr "新增資料夾..." #: editor/filesystem_dock.cpp #, fuzzy msgid "New Resource..." msgstr "另存資源為..." #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Expand All" msgstr "展開所有" #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp #, fuzzy msgid "Collapse All" msgstr "取代全部" #: editor/filesystem_dock.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/project_manager.cpp editor/rename_dialog.cpp #: editor/scene_tree_dock.cpp msgid "Rename" msgstr "重命名" #: editor/filesystem_dock.cpp #, fuzzy msgid "Previous Folder/File" msgstr "上個分頁" #: editor/filesystem_dock.cpp #, fuzzy msgid "Next Folder/File" msgstr "新增資料夾" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "重新掃描檔案系統" #: editor/filesystem_dock.cpp #, fuzzy msgid "Toggle Split Mode" msgstr "切換模式" #: editor/filesystem_dock.cpp #, fuzzy msgid "Search files" msgstr "搜尋 Class" #: editor/filesystem_dock.cpp msgid "" "Scanning Files,\n" "Please Wait..." msgstr "正在掃描檔, 請稍候..。" #: editor/filesystem_dock.cpp msgid "Move" msgstr "移動" #: editor/filesystem_dock.cpp msgid "There is already file or folder with the same name in this location." msgstr "此位置已存在同名的檔案或資料夾。" #: editor/filesystem_dock.cpp msgid "Overwrite" msgstr "覆蓋" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "創建腳本" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Find in Files" msgstr "還有 %d 個檔案" #: editor/find_in_files.cpp #, fuzzy msgid "Find:" msgstr "尋找" #: editor/find_in_files.cpp #, fuzzy msgid "Folder:" msgstr "新增資料夾" #: editor/find_in_files.cpp #, fuzzy msgid "Filters:" msgstr "過濾器:" #: editor/find_in_files.cpp msgid "" "Include the files with the following extensions. Add or remove them in " "ProjectSettings." msgstr "" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find..." msgstr "尋找..." #: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp msgid "Replace..." msgstr "替換…" #: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp msgid "Cancel" msgstr "取消" #: editor/find_in_files.cpp #, fuzzy msgid "Find: " msgstr "尋找" #: editor/find_in_files.cpp #, fuzzy msgid "Replace: " msgstr "取代" #: editor/find_in_files.cpp #, fuzzy msgid "Replace all (no undo)" msgstr "取代全部" #: editor/find_in_files.cpp #, fuzzy msgid "Searching..." msgstr "搜尋" #: editor/find_in_files.cpp #, fuzzy msgid "Search complete" msgstr "搜尋詞彙" #: editor/groups_editor.cpp #, fuzzy msgid "Group name already exists." msgstr "Autoload「%s」已經存在!" #: editor/groups_editor.cpp #, fuzzy msgid "Invalid group name." msgstr "不能使用的名稱。" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "組" #: editor/groups_editor.cpp msgid "Nodes not in Group" msgstr "不在組中的節點" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp #, fuzzy msgid "Filter nodes" msgstr "過濾檔案..." #: editor/groups_editor.cpp msgid "Nodes in Group" msgstr "組中的節點" #: editor/groups_editor.cpp msgid "Add to Group" msgstr "添加到組" #: editor/groups_editor.cpp msgid "Remove from Group" msgstr "從群組移除" #: editor/groups_editor.cpp msgid "Manage Groups" msgstr "管理組" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Import as Single Scene" msgstr "更新場景" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Animations" msgstr "使用單獨的動畫一同導入" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials" msgstr "使用單獨的材 一同導入" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects" msgstr "使用單獨的物件導入" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials" msgstr "使用單獨的對象+材質導入" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Animations" msgstr "使用單獨的對象+動畫導入" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials+Animations" msgstr "使用單獨的材質+動畫導入" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" msgstr "使用單獨的對象+材質+動畫導入" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes" msgstr "作為多個場景導入" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes+Materials" msgstr "導入為多個場景+材質" #: editor/import/resource_importer_scene.cpp #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import Scene" msgstr "導入場景" #: editor/import/resource_importer_scene.cpp msgid "Importing Scene..." msgstr "正在導入場景…" #: editor/import/resource_importer_scene.cpp msgid "Generating Lightmaps" msgstr "生成光照圖" #: editor/import/resource_importer_scene.cpp msgid "Generating for Mesh: " msgstr "為網格生成: " #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script..." msgstr "正在運行自定義腳本…" #: editor/import/resource_importer_scene.cpp msgid "Couldn't load post-import script:" msgstr "無法加載導入後腳本:" #: editor/import/resource_importer_scene.cpp msgid "Invalid/broken script for post-import (check console):" msgstr "導入後腳本無效/已損壞(檢查控制台):" #: editor/import/resource_importer_scene.cpp msgid "Error running post-import script:" msgstr "運行導入後腳本時出錯:" #: editor/import/resource_importer_scene.cpp msgid "Saving..." msgstr "儲存中……" #: editor/import_dock.cpp msgid "Set as Default for '%s'" msgstr "設定為“%s”的預設值" #: editor/import_dock.cpp msgid "Clear Default for '%s'" msgstr "清除“%s”的預設值" #: editor/import_dock.cpp msgid " Files" msgstr " 資料夾" #: editor/import_dock.cpp msgid "Import As:" msgstr "導入為:" #: editor/import_dock.cpp editor/property_editor.cpp msgid "Preset..." msgstr "預設。。。" #: editor/import_dock.cpp msgid "Reimport" msgstr "重新導入" #: editor/import_dock.cpp msgid "Save scenes, re-import and restart" msgstr "保存場景,重新導入並重新啟動" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." msgstr "" #: editor/import_dock.cpp msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" #: editor/inspector_dock.cpp msgid "Failed to load resource." msgstr "載入資源失敗。" #: editor/inspector_dock.cpp #, fuzzy msgid "Expand All Properties" msgstr "展開所有屬性" #: editor/inspector_dock.cpp #, fuzzy msgid "Collapse All Properties" msgstr "展開所有屬性" #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Save As..." msgstr "另存為..。" #: editor/inspector_dock.cpp msgid "Copy Params" msgstr "複製參數" #: editor/inspector_dock.cpp msgid "Paste Params" msgstr "貼上參數" #: editor/inspector_dock.cpp #, fuzzy msgid "Edit Resource Clipboard" msgstr "資源路徑" #: editor/inspector_dock.cpp msgid "Copy Resource" msgstr "複製資源" #: editor/inspector_dock.cpp msgid "Make Built-In" msgstr "內置" #: editor/inspector_dock.cpp msgid "Make Sub-Resources Unique" msgstr "使子資源唯一" #: editor/inspector_dock.cpp msgid "Open in Help" msgstr "在幫助界面中開啟" #: editor/inspector_dock.cpp msgid "Create a new resource in memory and edit it." msgstr "在記憶體中創建一個新資源並對其進行編輯。" #: editor/inspector_dock.cpp msgid "Load an existing resource from disk and edit it." msgstr "從磁片加載現有資源並對其進行編輯。" #: editor/inspector_dock.cpp msgid "Save the currently edited resource." msgstr "保存當前編輯的資源。" #: editor/inspector_dock.cpp msgid "Go to the previous edited object in history." msgstr "轉到歷史記錄中以前編輯的對象。" #: editor/inspector_dock.cpp msgid "Go to the next edited object in history." msgstr "轉到歷史記錄中的下一個編輯對象。" #: editor/inspector_dock.cpp msgid "History of recently edited objects." msgstr "最近編輯對象的歷史記錄。" #: editor/inspector_dock.cpp msgid "Object properties." msgstr "對象内容。" #: editor/inspector_dock.cpp #, fuzzy msgid "Filter properties" msgstr "過濾檔案..." #: editor/inspector_dock.cpp msgid "Changes may be lost!" msgstr "更改可能會丟失!" #: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "多節點集" #: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "選擇要編輯訊號和組的節點。" #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" msgstr "編輯挿件" #: editor/plugin_config_dialog.cpp #, fuzzy msgid "Create a Plugin" msgstr "新增" #: editor/plugin_config_dialog.cpp msgid "Plugin Name:" msgstr "挿件名稱:" #: editor/plugin_config_dialog.cpp msgid "Subfolder:" msgstr "子資料夾:" #: editor/plugin_config_dialog.cpp msgid "Language:" msgstr "語言:" #: editor/plugin_config_dialog.cpp msgid "Script Name:" msgstr "腳本名稱:" #: editor/plugin_config_dialog.cpp msgid "Activate now?" msgstr "現在啟動?" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Create Polygon" msgstr "新增資料夾" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Create points." msgstr "刪除" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "" "Edit points.\n" "LMB: Move Point\n" "RMB: Erase Point" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #, fuzzy msgid "Erase points." msgstr "所有的選擇" #: editor/plugins/abstract_polygon_2d_editor.cpp #, fuzzy msgid "Edit Polygon" msgstr "新增資料夾" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Insert Point" msgstr "插入點" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Edit Polygon (Remove Point)" msgstr "編輯多邊形 (刪除點)" #: editor/plugins/abstract_polygon_2d_editor.cpp #, fuzzy msgid "Remove Polygon And Point" msgstr "移除" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "添加動畫" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Load..." msgstr "載入" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Move Node Point" msgstr "移除" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Change BlendSpace1D Limits" msgstr "更改 BlendSpace1D 限制" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Change BlendSpace1D Labels" msgstr "更改Blendspace1d標籤" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "無法使用此類型的節點。只允許根節點。" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Add Node Point" msgstr "移除" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Add Animation Point" msgstr "動畫空間。" #: editor/plugins/animation_blend_space_1d_editor.cpp #, fuzzy msgid "Remove BlendSpace1D Point" msgstr "移除" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Move BlendSpace1D Node Point" msgstr "移動 BlendSpace1D 節點點" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" "AnimationTree is inactive.\n" "Activate to enable playback, check node warnings if activation fails." msgstr "" "動畫樹處於非活動狀態。\n" "激活以啟用播放, 如果啟動失敗, 請檢查節點警告。" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Set the blending position within the space" msgstr "設置空間內的混合位置" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Select and move points, create points with RMB." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp msgid "Enable snap and show grid." msgstr "啟用捕捉並顯示網格。" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Point" msgstr "點" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Open Animation Node" msgstr "最佳化動畫" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Triangle already exists." msgstr "Autoload「%s」已經存在!" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Add Triangle" msgstr "添加動畫軌" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Change BlendSpace2D Limits" msgstr "更改Blendspace2d限制" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Change BlendSpace2D Labels" msgstr "更改Blendspace2d標籤" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Remove BlendSpace2D Point" msgstr "移除" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Remove BlendSpace2D Triangle" msgstr "删除Blendspace2d三角形" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "Blendspace2d不屬於AnimationTree節點。" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "No triangles exist, so no blending can take place." msgstr "不存在三角形, 因此不能進行混合。" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Toggle Auto Triangles" msgstr "切換最愛" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "通過連接點創建三角形。" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Erase points and triangles." msgstr "删除點和三角形。" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Generate blend triangles automatically (instead of manually)" msgstr "自動生成混合三角形 (而不是手動生成)" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend:" msgstr "混合:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Parameter Changed" msgstr "正在儲存變更..." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #, fuzzy msgid "Edit Filters" msgstr "過濾檔案..." #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Output node can't be added to the blend tree." msgstr "無法將輸出節點添加到混合樹中。" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Add Node to BlendTree" msgstr "將節點添加到BlendTree" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Node Moved" msgstr "節點名稱:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "無法連接,埠可能正在使用,或者連接可能無效。" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Nodes Connected" msgstr "連接..." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Nodes Disconnected" msgstr "斷線" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Set Animation" msgstr "動畫最佳化" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Delete Node" msgstr "刪除" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Toggle Filter On/Off" msgstr "切換最愛" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Change Filter" msgstr "變更鏡頭尺寸" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "沒有設定動畫播放機,囙此無法檢索曲目名稱。" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Player path set is invalid, so unable to retrieve track names." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp msgid "" "Animation player has no valid root node path, so unable to retrieve track " "names." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Node Renamed" msgstr "節點名稱:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "添加節點..。" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp #, fuzzy msgid "Edit Filtered Tracks:" msgstr "過濾檔案..." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Enable Filtering" msgstr "啟用篩選" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "切換自動播放" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "新動畫名稱:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "新增動畫" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "更改動畫名稱:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Delete Animation?" msgstr "刪除動畫?" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "移除動畫" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Invalid animation name!" msgstr "不能使用的名稱。" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Animation name already exists!" msgstr "Autoload「%s」已經存在!" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "重命名動畫" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "混合下一個更改" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "更改混合時間" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "載入動畫" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "複製動畫" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "No animation to copy!" msgstr "動畫空間。" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "No animation resource on clipboard!" msgstr "在資源路徑中找不到" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "粘貼的動畫" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "粘貼動畫" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to edit!" msgstr "沒有要編輯的動畫!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "從當前位置向後播放所選動畫。(A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "從結尾向後播放選定的動畫。(Shift+a)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "停止動畫回放。(S)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "從頭開始播放選取中的動畫。(Shift+D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "從當前位置播放選定的動畫。(D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "動畫位置(秒)。" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "在全域範圍內縮放節點的動畫播放。" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "動畫工具" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "動畫" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Edit Transitions..." msgstr "轉場動畫" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Open in Inspector" msgstr "開啟資料夾" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "在播放機中顯示動畫清單。" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "載入后自動播放" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Enable Onion Skinning" msgstr "啟用洋葱皮" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Onion Skinning Options" msgstr "洋葱皮" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Directions" msgstr "描述:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "跳過" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "未來" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Depth" msgstr "深度" #: editor/plugins/animation_player_editor_plugin.cpp msgid "1 step" msgstr "1步" #: editor/plugins/animation_player_editor_plugin.cpp msgid "2 steps" msgstr "2步" #: editor/plugins/animation_player_editor_plugin.cpp msgid "3 steps" msgstr "3步" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Differences Only" msgstr "僅差異" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Force White Modulate" msgstr "強制白色調節" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Include Gizmos (3D)" msgstr "包括3D控制器" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pin AnimationPlayer" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "創建新動畫" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "動畫名稱:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Error!" msgstr "錯誤!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "混合時間:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "下一個(自動隊列):" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "跨動畫混合時間" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Move Node" msgstr "移動節點" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Add Transition" msgstr "添加轉換" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "添加節點" #: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "結束" #: editor/plugins/animation_state_machine_editor.cpp msgid "Immediate" msgstr "立即" #: editor/plugins/animation_state_machine_editor.cpp msgid "Sync" msgstr "同步" #: editor/plugins/animation_state_machine_editor.cpp msgid "At End" msgstr "在末尾" #: editor/plugins/animation_state_machine_editor.cpp msgid "Travel" msgstr "行程" #: editor/plugins/animation_state_machine_editor.cpp msgid "Start and end nodes are needed for a sub-transition." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "No playback resource set at path: %s." msgstr "在資源路徑中找不到" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Node Removed" msgstr "已刪除節點" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Transition Removed" msgstr "已刪除轉換" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" "Shift+LMB to create connections." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Create new nodes." msgstr "新增 %s" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Connect nodes." msgstr "連接..." #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Remove selected node or transition." msgstr "移除選擇的動畫軌。" #: editor/plugins/animation_state_machine_editor.cpp msgid "Toggle autoplay this animation on start, restart or seek to zero." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Transition: " msgstr "轉場: " #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" msgstr "動畫樹" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "New name:" msgstr "新名稱:" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "縮放:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "淡入(秒):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade Out (s):" msgstr "淡出(秒):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend" msgstr "混合" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Mix" msgstr "混合" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Auto Restart:" msgstr "自動重新開始:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Restart (s):" msgstr "重新開始(秒):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Random Restart (s):" msgstr "隨機重新開始(秒):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Start!" msgstr "開始!" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "數量:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 0:" msgstr "混合 0:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 1:" msgstr "混合 1:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Current:" msgstr "當前:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Add Input" msgstr "添加輸入" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "清除Auto-Advance" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "設定自動前進" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Delete Input" msgstr "刪除輸入事件" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is valid." msgstr "動畫樹有效。" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "動畫樹無效。" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation Node" msgstr "動畫節點" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "OneShot Node" msgstr "單項節點" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Mix Node" msgstr "混合節點" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend2 Node" msgstr "混合2 節點" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend3 Node" msgstr "混合3 節點" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend4 Node" msgstr "混合4 節點" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeScale Node" msgstr "時間尺度節點" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeSeek Node" msgstr "時間搜索節點" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Transition Node" msgstr "轉場節點" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Import Animations..." msgstr "導入動畫…" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Node Filters" msgstr "編輯節點篩選" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Filters..." msgstr "篩選…" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Contents:" msgstr "內容:" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "View Files" msgstr "查看檔案" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve hostname:" msgstr "無法解析主機名稱:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connection error, please try again." msgstr "連接錯誤, 請重試。" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect to host:" msgstr "無法連接到主機:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response from host:" msgstr "主機沒有響應:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, return code:" msgstr "請求失敗, 返回代碼:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" msgstr "請求失敗, 重定向次數太多" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Expected:" msgstr "預期:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Got:" msgstr "獲得:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed sha256 hash check" msgstr "sha256哈希值檢查失敗" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" msgstr "資源下載錯誤:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Downloading (%s / %s)..." msgstr "正在下載 (%s / %s)…" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Downloading..." msgstr "正在下載……" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Resolving..." msgstr "解析中…" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Error making request" msgstr "請求時發生錯誤" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Idle" msgstr "空閒" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "重試" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download Error" msgstr "下載錯誤" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" msgstr "此資源文檔正在下載中!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "First" msgstr "第一項" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Previous" msgstr "上個分頁" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Next" msgstr "下一個" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Last" msgstr "最後" #: editor/plugins/asset_library_editor_plugin.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "All" msgstr "全部" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Plugins" msgstr "挿件" #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" msgstr "排序:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "反轉" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "類別:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Site:" msgstr "地址:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Support..." msgstr "支持…" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" msgstr "官方" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Testing" msgstr "測試" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "ZIP資源包" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene (for images to be saved in the same dir), or pick a save " "path from the BakedLightmap properties." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp #, fuzzy msgid "" "No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " "Light' flag is on." msgstr "沒有可供渲染的Meshes,請確保Mesh包含UV2通道並且勾選'Bake Light'選項" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed creating lightmap images, make sure path is writable." msgstr "創建光圖圖像失敗, 請確保路徑是可寫的。" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "渲染光圖" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp msgid "Preview" msgstr "預覽" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "配置吸附" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Offset:" msgstr "網格偏移量:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Step:" msgstr "網格大小:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "旋轉偏移量:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "旋轉步驟:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move vertical guide" msgstr "垂直移動尺標" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create new vertical guide" msgstr "創建新的垂直尺標" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Remove vertical guide" msgstr "刪除垂直尺標" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move horizontal guide" msgstr "移動水平尺標" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create new horizontal guide" msgstr "創建新的水平尺標" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Remove horizontal guide" msgstr "移除水平尺標" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create new horizontal and vertical guides" msgstr "創建新的水平和垂直尺標" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move pivot" msgstr "移動樞軸" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate CanvasItem" msgstr "旋轉CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move anchor" msgstr "移動錨點" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Resize CanvasItem" msgstr "調整CanvasItem的大小" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale CanvasItem" msgstr "縮放CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move CanvasItem" msgstr "移動CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Children of containers have their anchors and margins values overridden by " "their parent." msgstr "容器的子級的錨定值和頁邊距值被其父級覆蓋。" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Presets for the anchors and margins values of a Control node." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "When active, moving Control nodes changes their anchors instead of their " "margins." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "僅限錨點" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors and Margins" msgstr "改變錨點和邊距" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "改變錨點" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Lock Selected" msgstr "工具選擇" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Unlock Selected" msgstr "工具選擇" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Group Selected" msgstr "複製選擇" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Ungroup Selected" msgstr "複製選擇" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "粘貼姿勢" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Create Custom Bone(s) from Node(s)" msgstr "從節點製作自定義骨骼" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Clear Bones" msgstr "清除姿勢" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "製作IK鏈" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "清除IK鏈" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Warning: Children of a container get their position and size determined only " "by their parent." msgstr "警告:容器的子級只能由其父級確定其位置和大小。" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Reset" msgstr "重置縮放" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "選擇模式" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "拖動: 旋轉" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "Alt+Drag:移動" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "按 \"v\" 更改樞軸, \"Shift + v\" 以拖動樞軸 (移動時)。" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "Alt+滑鼠右鍵:顯示鼠標點擊位置下所有的節點清單" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" msgstr "移動模式" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "旋轉模式" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Scale Mode" msgstr "縮放模式" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "在按一下的位置顯示所有物件的清單 (在選擇模式下與 Alt + RMB 相同)。" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "點擊以更改物件的旋轉樞軸。" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "平移模式" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "切換吸附。" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Snap" msgstr "使用吸附" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snapping Options" msgstr "吸附選項" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Grid" msgstr "吸附到網格" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Use Rotation Snap" msgstr "使用旋轉吸附" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Configure Snap..." msgstr "配置吸附…" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap Relative" msgstr "相對吸附" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Use Pixel Snap" msgstr "使用像素吸附" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Smart Snapping" msgstr "智慧吸附" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Parent" msgstr "吸附到父級節點" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Node Anchor" msgstr "吸附到節點的錨點" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Node Sides" msgstr "捕捉到節點邊" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Node Center" msgstr "吸附到節點的中心" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Other Nodes" msgstr "吸附到其他的節點" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Guides" msgstr "吸附到尺標" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "將所選物件鎖定到中心 (無法移動)。" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Unlock the selected object (can be moved)." msgstr "解鎖所選物件 (可以移動)。" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "確保對象的子級不可選。" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "恢復對象的子級選擇能力。" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Skeleton Options" msgstr "骨架選項" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "顯示骨骼" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Custom Bone(s) from Node(s)" msgstr "從節點製作自定義骨骼" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Custom Bones" msgstr "清除自定義骨骼" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "視圖" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "顯示網格" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Helpers" msgstr "顯示輔助線" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Rulers" msgstr "顯示尺規" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Guides" msgstr "顯示引導" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Origin" msgstr "顯示原點" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Viewport" msgstr "顯示視口" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" msgstr "顯示組和鎖定圖標" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "居中選擇" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "幀選擇" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation mask for inserting keys." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale mask for inserting keys." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Insert keys (based on mask)." msgstr "插入幀 (現有軌道)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Auto insert keys when objects are translated, rotated on scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Auto Insert Key" msgstr "新增關鍵畫格" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "插入幀 (現有軌道)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "複製姿勢" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "清除姿勢" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" msgstr "將網格步數乘以2" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Divide grid step by 2" msgstr "將網格步數除以2" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Pan View" msgstr "後視圖" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "添加 %s" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "添加 %s…" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Cannot instantiate multiple nodes without root." msgstr "無法具現化沒有根的多個節點。" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "創建節點" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "%s 中的具現化場景出錯" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Change Default Type" msgstr "更改預設類型" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Polygon3D" msgstr "創建3D多邊形" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly" msgstr "編輯多邊形" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "編輯多邊形 (刪除頂點)" #: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "設置控制程序" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "加載影像時出錯:" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image..." msgstr "影像中沒有透明度大於128的點數…" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Restart" msgstr "重新開始(秒):" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Particles" msgstr "粒子" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Mask" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Colors" msgstr "" #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "CPU粒子" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Mesh" msgstr "從網格創建發射點" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Node" msgstr "從節點創建發射點" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Flat 0" msgstr "平面0" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Flat 1" msgstr "平面1" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease In" msgstr "" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease Out" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Smoothstep" msgstr "平滑步長" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Point" msgstr "修改曲線點" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Tangent" msgstr "修改曲線切角" #: editor/plugins/curve_editor_plugin.cpp msgid "Load Curve Preset" msgstr "加載曲線預設" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Add Point" msgstr "添加點" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Remove Point" msgstr "刪除點" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Left Linear" msgstr "左線性" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Right Linear" msgstr "右線性" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Load Preset" msgstr "載入預設" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Remove Curve Point" msgstr "刪除曲線點" #: editor/plugins/curve_editor_plugin.cpp msgid "Toggle Curve Linear Tangent" msgstr "切換曲線直線切線" #: editor/plugins/curve_editor_plugin.cpp msgid "Hold Shift to edit tangents individually" msgstr "按住 Shift 鍵可單獨編輯切線" #: editor/plugins/gi_probe_editor_plugin.cpp msgid "Bake GI Probe" msgstr "渲染 GI Probe" #: editor/plugins/gradient_editor_plugin.cpp msgid "Gradient Edited" msgstr "漸變編輯" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "項目 %d" #: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "項目" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "項目清單編輯器" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "創建遮光多邊形" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "網格是空的!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "創建靜態凸體" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "這對場景根目錄不起作用!" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Trimesh Static Shape" msgstr "創建凸形靜態體" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Failed creating shapes!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Convex Shape(s)" msgstr "創建凸面形狀" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "創建導航網格" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Contained Mesh is not of type ArrayMesh." msgstr "包含的網格不是ArrayMesh類型。" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Unwrap failed, mesh may not be manifold?" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "No mesh to debug." msgstr "沒有要調試的網格。" #: editor/plugins/mesh_instance_editor_plugin.cpp #: editor/plugins/sprite_editor_plugin.cpp msgid "Model has no UV in this layer" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "網格實例缺少網格!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "網格沒有表面來創建輪廓!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "創建輪廓" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "網格" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Convex Collision Sibling(s)" msgstr "創建碰撞多邊形" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "創建輪廓網格…" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "View UV1" msgstr "過濾檔案..." #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "View UV2" msgstr "過濾檔案..." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Unwrap UV2 for Lightmap/AO" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "創建輪廓網格" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "輪廓尺寸:" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "删除項目%d?" #: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "添加項目" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove Selected Item" msgstr "删除所選項" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import from Scene" msgstr "從場景導入" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Update from Scene" msgstr "從場景更新" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "未指定網格源(節點中沒有多網格集)。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "網格源無效(路徑無效)。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "網格源無效 (不是網格實例)。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "網格源無效(不包含網格資源)。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "未指定表面源。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "表面源無效(路徑無效)。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "表面源無效(沒有幾何圖形)。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "表面源無效(沒有面)。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "父級沒有要填充的實體面。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "無法映射區域。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "選擇源網格:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "選擇目標曲面:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "填充曲面" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "填充多網格" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "目標表面:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "源網格:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "X 軸" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "Y 軸" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "Z 軸" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "隨機旋轉:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "隨機傾斜:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "隨機縮放:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "填充" #: editor/plugins/navigation_polygon_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "創建導航多邊形" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Convert to CPUParticles" msgstr "轉換成..." #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generating Visibility Rect" msgstr "生成可見性矩形" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generate Visibility Rect" msgstr "生成可見性矩形" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "生成時間 (秒):" #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "面不包含任何區域!" #: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "節點不包含幾何圖形。" #: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "節點不包含幾何圖形 (面)。" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "創建發射器" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Points:" msgstr "排放點:" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points" msgstr "表面點" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points+Normal (Directed)" msgstr "表面點 + 法線 (定向)" #: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "體積" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Source: " msgstr "排放源: " #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." msgstr "需要“顆粒資料”類型的處理器資料。" #: editor/plugins/particles_editor_plugin.cpp msgid "Generating AABB" msgstr "生成 AABB" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate Visibility AABB" msgstr "生成可見性AABB" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "生成 AABB" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "從曲線中删除點" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Out-Control from Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove In-Control from Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #, fuzzy msgid "Split Curve" msgstr "編輯節點曲線" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Select Points" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Shift+Drag: Select Control Points" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Click: Add Point" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Left Click: Split Segment (in curve)" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Right Click: Delete Point" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point (in empty space)" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Delete Point" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Mirror Handle Angles" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Mirror Handle Lengths" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "" #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Set Curve Point Position" msgstr "移除" #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Set Curve In Position" msgstr "移除" #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Set Curve Out Position" msgstr "移除" #: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Out-Control Point" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Remove In-Control Point" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "" #: editor/plugins/physical_bone_plugin.cpp #, fuzzy msgid "Move Joint" msgstr "移除" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "The skeleton property of the Polygon2D does not point to a Skeleton2D node" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Sync Bones" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "No texture in this polygon.\n" "Set a texture to be able to edit UV." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Polygon 2D has internal vertices, so it can no longer be edited in the " "viewport." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Internal Vertex" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Remove Internal Vertex" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Invalid Polygon (need 3 different vertices)" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Add Custom Polygon" msgstr "新增資料夾" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Remove Custom Polygon" msgstr "移除" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Transform Polygon" msgstr "新增資料夾" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint Bone Weights" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Open Polygon 2D UV editor." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Points" msgstr "移除" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Polygons" msgstr "新增資料夾" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Bones" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Move Points" msgstr "移除" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create a custom polygon. Enables custom polygon rendering." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Remove a custom polygon. If none remain, custom polygon rendering is " "disabled." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint weights with specified intensity." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Unpaint weights with specified intensity." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Radius:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Grid Settings" msgstr "專案設定" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Configure Grid:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset X:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset Y:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step X:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step Y:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Sync Bones to Polygon" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "貼上資源" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp #: editor/scene_tree_editor.cpp msgid "Type:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Load Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #, fuzzy msgid "ResourcePreloader" msgstr "資源路徑" #: editor/plugins/root_motion_editor_plugin.cpp msgid "AnimationTree has no path set to an AnimationPlayer" msgstr "" #: editor/plugins/root_motion_editor_plugin.cpp msgid "Path to AnimationPlayer is invalid" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Files" msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Close and save changes?" msgstr "沒有儲存的變更都會遺失, 確定要關閉?" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Error writing TextFile:" msgstr "載入場景時發生錯誤" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Error: could not load file." msgstr "無法新增資料夾" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Error could not load file." msgstr "無法新增資料夾" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Error saving file!" msgstr "儲存資源錯誤!" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Error while saving theme." msgstr "儲存中發生了錯誤。" #: editor/plugins/script_editor_plugin.cpp msgid "Error Saving" msgstr "保存錯誤" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Error importing theme." msgstr "導入主題時出錯。" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Error Importing" msgstr "載入時發生錯誤:" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "New TextFile..." msgstr "新增資料夾..." #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Open File" msgstr "開啟檔案" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Save File As..." msgstr "另存場景為..." #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "導入主題" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "保存主題時出錯" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "保存錯誤" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As..." msgstr "將主題另存為..。" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "%s Class Reference" msgstr " 類引用" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Next" msgstr "查找下一個" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Filter scripts" msgstr "過濾檔案..." #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Filter methods" msgstr "過濾檔案..." #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Sort" msgstr "排序:" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Up" msgstr "上移" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Down" msgstr "下移" #: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "下一個腳本" #: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "上一個腳本" #: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "檔案" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Open..." msgstr "開啟…" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "全部保存" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "軟重新加載腳本" #: editor/plugins/script_editor_plugin.cpp msgid "Copy Script Path" msgstr "複製腳本路徑" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "History Previous" msgstr "上個分頁" #: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "主題" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Import Theme..." msgstr "導入主題..。" #: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "重新載入主題" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "保存主題" #: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "關閉檔案" #: editor/plugins/script_editor_plugin.cpp msgid "Close All" msgstr "全部關閉" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp msgid "Run" msgstr "運行" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle Scripts Panel" msgstr "\"切換腳本\" 面板" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "跨過" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "步入" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "跳過" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: editor/script_editor_debugger.cpp msgid "Continue" msgstr "繼續" #: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "保持調試器打開" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Debug with External Editor" msgstr "使用外部編輯器進行調試" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Open Godot online documentation." msgstr "打開 Godot 線上文檔" #: editor/plugins/script_editor_plugin.cpp msgid "Request Docs" msgstr "請求檔案" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Help improve the Godot documentation by giving feedback." msgstr "通過提供回饋幫助改進 Godot 文檔" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "搜索參考文檔。" #: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "轉到上一個編輯的檔案。" #: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "轉到下一個編輯的檔案。" #: editor/plugins/script_editor_plugin.cpp msgid "Discard" msgstr "棄置" #: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Reload" msgstr "重新載入" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Resave" msgstr "重新保存" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "調試器" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Search Results" msgstr "搜尋結果" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Connections to method:" msgstr "連接到節點:" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Source" msgstr "資源" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Signal" msgstr "信號" #: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "" "Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." msgstr "將 '%s' 從 '%s' 中斷連接" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Line" msgstr "行:" #: editor/plugins/script_text_editor.cpp msgid "(ignore)" msgstr "(忽略)" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Function" msgstr "轉到函數" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." msgstr "只能拖拽檔案系統中的資源。" #: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "查找符號" #: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "選擇顏色" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp #, fuzzy msgid "Convert Case" msgstr "轉換成..." #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Uppercase" msgstr "大寫" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Lowercase" msgstr "小寫" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Capitalize" msgstr "首字母大寫" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Syntax Highlighter" msgstr "高亮顯示語法" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Bookmarks" msgstr "" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Cut" msgstr "剪切" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Delete Line" msgstr "删除行" #: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "向左縮進" #: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "向右縮進" #: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "切換注釋" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Toggle Bookmark" msgstr "切換自由觀察模式" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Next Bookmark" msgstr "轉到下一個中斷點" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Previous Bookmark" msgstr "轉到上一個中斷點" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Remove All Bookmarks" msgstr "删除所有項目" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Fold/Unfold Line" msgstr "前往第...行" #: editor/plugins/script_text_editor.cpp msgid "Fold All Lines" msgstr "折疊所有行" #: editor/plugins/script_text_editor.cpp msgid "Unfold All Lines" msgstr "展開所有行" #: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "拷貝到下一行" #: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Convert Indent to Spaces" msgstr "轉換成..." #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Convert Indent to Tabs" msgstr "轉換成..." #: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "自動縮進" #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Toggle Breakpoint" msgstr "設置中斷點" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "刪除所有中斷點" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Next Breakpoint" msgstr "轉到下一個中斷點" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Previous Breakpoint" msgstr "轉到上一個中斷點" #: editor/plugins/script_text_editor.cpp msgid "Find Previous" msgstr "查找上一個" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Find in Files..." msgstr "在檔中查找..。" #: editor/plugins/script_text_editor.cpp msgid "Go to Function..." msgstr "轉到函數…" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Line..." msgstr "前往第...行" #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "" #: editor/plugins/shader_editor_plugin.cpp msgid "" "This shader has been modified on on disk.\n" "What action should be taken?" msgstr "" #: editor/plugins/shader_editor_plugin.cpp msgid "Shader" msgstr "著色器" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "此骨架沒有骨骼綁定,請創建一些 Bone2d 骨骼子節點。" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Create Rest Pose from Bones" msgstr "從骨骼創建休息姿勢" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Rest Pose to Bones" msgstr "將休息姿勢設置為骨骼" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "2D骨骼節點" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Make Rest Pose (From Bones)" msgstr "創建休息姿勢 (從骨骼)" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Bones to Rest Pose" msgstr "將骨骼設定為靜止姿勢" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Create physical bones" msgstr "創建物理骨骼" #: editor/plugins/skeleton_editor_plugin.cpp #, fuzzy msgid "Skeleton" msgstr "骨架" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Create physical skeleton" msgstr "創建物理骨架" #: editor/plugins/skeleton_ik_editor_plugin.cpp #, fuzzy msgid "Play IK" msgstr "播放 IK" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "正交" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "透視" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "X軸變換。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "Y軸變換。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "Z 軸變換。" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "查看平面轉換。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling: " msgstr "縮放: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Translating: " msgstr "翻譯: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "旋轉 %s 度。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pitch" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Yaw" msgstr "偏航" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "繪製的物件" #: editor/plugins/spatial_editor_plugin.cpp msgid "Material Changes" msgstr "材質變更" #: editor/plugins/spatial_editor_plugin.cpp msgid "Shader Changes" msgstr "著色器變更" #: editor/plugins/spatial_editor_plugin.cpp msgid "Surface Changes" msgstr "表面變更" #: editor/plugins/spatial_editor_plugin.cpp msgid "Draw Calls" msgstr "繪製調用" #: editor/plugins/spatial_editor_plugin.cpp msgid "Vertices" msgstr "頂點" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "俯視圖。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "底視圖。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "底部" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "左視圖。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "左" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "右視圖。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "右" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "前視圖。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "正面" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "後視圖。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "後" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align with View" msgstr "與視圖對齊" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "此操作需要單個選定的節點。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock View Rotation" msgstr "鎖定視圖旋轉" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "顯示線框" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "顯示過度繪圖" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Unshaded" msgstr "顯示無陰影" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Environment" msgstr "查看環境" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Gizmos" msgstr "查看 Gizmos" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Information" msgstr "查看資訊" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "View FPS" msgstr "查看FPS" #: editor/plugins/spatial_editor_plugin.cpp msgid "Half Resolution" msgstr "半分辯率" #: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "音訊監聽器" #: editor/plugins/spatial_editor_plugin.cpp msgid "Doppler Enable" msgstr "啟用多普拉效應" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" msgstr "影片預覽" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" msgstr "自由視圖 左" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Right" msgstr "自由視圖 右" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Forward" msgstr "自由視圖 前" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Backwards" msgstr "自由視圖 后" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Up" msgstr "自由視圖 上" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Down" msgstr "自由視圖 下" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Speed Modifier" msgstr "自由視圖速度調節" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Note: The FPS value displayed is the editor's framerate.\n" "It cannot be used as a reliable indication of in-game performance." msgstr "注意: 顯示的FPS值是編輯器的幀率。 它不能用于表現遊戲內的實際性能" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "視圖旋轉已鎖定" #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "XForm對話框" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Nodes To Floor" msgstr "將節點捕捉到地面" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Select Mode (Q)" msgstr "選擇模式 (Q)" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Drag: Rotate\n" "Alt+Drag: Move\n" "Alt+RMB: Depth list selection" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "移動模式 (W)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "旋轉模式 (E)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "縮放模式 (R)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "本地坐標" #: editor/plugins/spatial_editor_plugin.cpp msgid "Local Space Mode (%s)" msgstr "本地空間模式(%s)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Mode (%s)" msgstr "捕捉模式 (%s)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "底部視圖" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "俯視圖" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "後視圖" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "前視圖" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "左視圖" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "右視圖" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Switch Perspective/Orthogonal View" msgstr "切換 投影/正交 視圖" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "插入動畫幀" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "將所選內容與視圖對齊" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Tool Select" msgstr "工具選擇" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Move" msgstr "工具移動" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Rotate" msgstr "工具旋轉" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Scale" msgstr "縮放工具" #: editor/plugins/spatial_editor_plugin.cpp msgid "Toggle Freelook" msgstr "切換自由觀察模式" #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform" msgstr "變換" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Snap Object to Floor" msgstr "將對象吸附到地板" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog..." msgstr "轉換對話框..。" #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "1個視口" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "2個視口" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "2個視口 (Alt)" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "3個視口" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "3個視口 (Alt)" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "4個視口" #: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "顯示原點" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "顯示網格" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Settings" msgstr "設定" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "吸附設定" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "移動吸附" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "旋轉吸附(度):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "縮放吸附 (%):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "視區設定" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "透視視角(度):" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "查看Z-Near:" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "查看 Z-Far:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "旋轉 (度):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "縮放(比例):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "轉換類型" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "前" #: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "發佈" #: editor/plugins/spatial_editor_plugin.cpp msgid "Nameless gizmo" msgstr "未命名的gizmo" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create Mesh2D" msgstr "創建2D網格" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create Polygon2D" msgstr "創建3D多邊形" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D" msgstr "創建碰撞多邊形" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create LightOccluder2D" msgstr "創建遮光多邊形" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "Sprite 是空的!" #: editor/plugins/sprite_editor_plugin.cpp msgid "Can't convert a sprite using animation frames to mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't replace by mesh." msgstr "無效的幾何圖形,無法用網格替換。" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Convert to Mesh2D" msgstr "轉換為2D網格" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Invalid geometry, can't create polygon." msgstr "無效的幾何圖形,無法用網格替換。" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Convert to Polygon2D" msgstr "轉換為2D網格" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Invalid geometry, can't create collision polygon." msgstr "無效的幾何圖形,無法用網格替換。" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D Sibling" msgstr "創建碰撞多邊形" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Invalid geometry, can't create light occluder." msgstr "無效的幾何圖形,無法用網格替換。" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create LightOccluder2D Sibling" msgstr "創建遮光多邊形" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " msgstr "簡化: " #: editor/plugins/sprite_editor_plugin.cpp msgid "Grow (Pixels): " msgstr "擴展(像素): " #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Update Preview" msgstr "更新預覽" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Settings:" msgstr "設定:" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "No Frames Selected" msgstr "幀選擇" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Add %d Frame(s)" msgstr "添加幀" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "添加幀" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "錯誤:無法加載幀資源!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "資源剪貼板為空或不是紋理!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "粘貼幀" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "添加空白幀" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "更改動畫fps" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "(空)" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Animations:" msgstr "動畫:" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "New Animation" msgstr "新動畫" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "速度 (FPS):" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "循環" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Animation Frames:" msgstr "動畫幀:" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Add a Texture from File" msgstr "將紋理添加到磁貼集。" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frames from a Sprite Sheet" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "插入空白幀(之前)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "插入空白幀(之后)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (Before)" msgstr "移動(以前)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (After)" msgstr "移動(之後)" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Select Frames" msgstr "選擇模式" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Horizontal:" msgstr "水平翻轉" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Vertical:" msgstr "頂點" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Select/Clear All Frames" msgstr "選擇全部" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Create Frames from Sprite Sheet" msgstr "從場景創建" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "SpriteFrames" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Region Rect" msgstr "設置紋理區域" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Margin" msgstr "設置邊距" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "吸附模式:" #: editor/plugins/texture_region_editor_plugin.cpp #: scene/resources/visual_shader.cpp msgid "None" msgstr "無" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "像素吸附" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "網格吸附" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "自動剪切" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "步驟:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Sep.:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "TextureRegion" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "無法將主題保存到檔案:" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "添加所有項目" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "全部添加" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All Items" msgstr "删除所有項目" #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp #, fuzzy msgid "Remove All" msgstr "全部删除" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Edit Theme" msgstr "編輯主題…" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme editing menu." msgstr "主題編輯菜單。" #: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "添加類項" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "删除類項" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Create From Current Editor Theme" msgstr "從當前編輯器主題模板創建" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Toggle Button" msgstr "切換自動播放" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Disabled Button" msgstr "已停用" #: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "項目" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Disabled Item" msgstr "已停用" #: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "檢查項目" #: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "已檢查的項目" #: editor/plugins/theme_editor_plugin.cpp msgid "Radio Item" msgstr "單選項目" #: editor/plugins/theme_editor_plugin.cpp msgid "Checked Radio Item" msgstr "選中的單選項目" #: editor/plugins/theme_editor_plugin.cpp msgid "Named Sep." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Submenu" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Item 1" msgstr "項目" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Item 2" msgstr "項目" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "有" #: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "許多" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Disabled LineEdit" msgstr "已停用" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "標籤 1" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "標籤 2" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "標籤 3" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Editable Item" msgstr "編輯主題…" #: editor/plugins/theme_editor_plugin.cpp msgid "Subtree" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Has,Many,Options" msgstr "有, 許多, 選項" #: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "數據類型:" #: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "圖標" #: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp msgid "Style" msgstr "樣式" #: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "字體" #: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "顏色" #: editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "固定" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase Selection" msgstr "擦除選中" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Fix Invalid Tiles" msgstr "修復無效的磁貼" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cut Selection" msgstr "切割選擇" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "繪製磚塊地圖" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Line Draw" msgstr "線性繪製" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rectangle Paint" msgstr "繪製矩形" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket Fill" msgstr "油漆桶填充" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "擦除磚塊地圖" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Find Tile" msgstr "查找磁貼" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "轉置" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Enable Priority" msgstr "編輯磁貼優先級" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "繪製磁貼" #: editor/plugins/tile_map_editor_plugin.cpp msgid "" "Shift+RMB: Line Draw\n" "Shift+Ctrl+RMB: Rectangle Paint" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "選擇磁貼" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Rotate Left" msgstr "向左旋轉" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Rotate Right" msgstr "向右旋轉" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Flip Horizontally" msgstr "水平翻轉" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Flip Vertically" msgstr "垂直翻轉" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Clear Transform" msgstr "清除變換" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Texture(s) to TileSet." msgstr "將紋理添加到磁貼集。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected Texture from TileSet." msgstr "從磁貼集中刪除選定的紋理。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "從場景創建" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "從場景合併" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "下一個座標" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the next shape, subtile, or Tile." msgstr "選擇下一個形狀、子磁貼或磁貼。" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Previous Coordinate" msgstr "上一個座標" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the previous shape, subtile, or Tile." msgstr "選擇上一個形狀、子磁貼或磁貼。" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Region Mode" msgstr "旋轉模式" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Collision Mode" msgstr "插值模式" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Occlusion Mode" msgstr "編輯遮擋多邊形" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Navigation Mode" msgstr "創建導航網格" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Bitmask Mode" msgstr "旋轉模式" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Priority Mode" msgstr "導出模式:" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Icon Mode" msgstr "平移模式" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Z Index Mode" msgstr "平移模式" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Copy bitmask." msgstr "複製位掩碼。" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Paste bitmask." msgstr "貼上參數" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Erase bitmask." msgstr "擦除位掩碼." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create a new rectangle." msgstr "創建新矩形。" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create a new polygon." msgstr "創建新多邊形。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "將多邊形保留在區域內。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Enable snap and show grid (configurable via the Inspector)." msgstr "啟用吸附和顯示網格 (可通過屬性面板配置)。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Display Tile Names (Hold Alt Key)" msgstr "顯示磁貼名稱 (按住 ALT 鍵)" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "刪除選定的紋理?這將刪除使用它的所有磁貼。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "You haven't selected a texture to remove." msgstr "您尚未選擇要刪除的紋理。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene? This will overwrite all current tiles." msgstr "從場景創建?這將覆蓋所有當前磁貼。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "確定合併場景?" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove Texture" msgstr "刪除紋理" #: editor/plugins/tile_set_editor_plugin.cpp msgid "%s file(s) were not added because was already on the list." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Drag handles to edit Rect.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Delete selected Rect." msgstr "删除所選的Rect。" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "" "Select current edited sub-tile.\n" "Click on another Tile to edit it." msgstr "新增資料夾" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Delete polygon." msgstr "刪除多邊形。" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "" "LMB: Set bit on.\n" "RMB: Set bit off.\n" "Shift+LMB: Set wildcard bit.\n" "Click on another Tile to edit it." msgstr "新增資料夾" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to use as icon, this will be also used on invalid autotile " "bindings.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to change its priority.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "" "Select sub-tile to change its z index.\n" "Click on another Tile to edit it." msgstr "新增資料夾" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Region" msgstr "設置磁貼區域" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create Tile" msgstr "創建磁貼" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Icon" msgstr "設定磁貼圖標" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Bitmask" msgstr "編輯磁貼位掩碼" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Edit Collision Polygon" msgstr "編輯碰撞多邊形" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Edit Occlusion Polygon" msgstr "編輯遮擋多邊形" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Edit Navigation Polygon" msgstr "新增資料夾" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Paste Tile Bitmask" msgstr "粘貼磁貼位掩碼" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Clear Tile Bitmask" msgstr "清除磁貼位掩碼" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Make Polygon Concave" msgstr "使多邊形塌陷" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Make Polygon Convex" msgstr "使多邊形凸起" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Tile" msgstr "移除磁貼" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove Collision Polygon" msgstr "刪除碰撞多邊形" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Occlusion Polygon" msgstr "刪除遮擋多邊形" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Navigation Polygon" msgstr "刪除導航多邊形" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Priority" msgstr "編輯磁貼優先級" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Z Index" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create Collision Polygon" msgstr "創建碰撞多邊形" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create Occlusion Polygon" msgstr "創建遮擋多邊形" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "This property can't be changed." msgstr "無法更改此屬性。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "TileSet" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Add input +" msgstr "添加輸入" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Add output +" msgstr "添加輸入" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Scalar" msgstr "縮放:" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Vector" msgstr "屬性面板" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Add input port" msgstr "添加輸入" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add output port" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Change input port type" msgstr "更改預設類型" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Change output port type" msgstr "更改預設類型" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Change input port name" msgstr "更改動畫名稱:" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change output port name" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Remove input port" msgstr "刪除點" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Remove output port" msgstr "刪除點" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Set expression" msgstr "設置磁貼區域" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Resize VisualShader node" msgstr "視覺化著色器" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Uniform Name" msgstr "設置統一名稱" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Input Default Port" msgstr "設置輸入預設端口" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node to Visual Shader" msgstr "將節點添加到可視化著色器" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Duplicate Nodes" msgstr "複製節點" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Delete Nodes" msgstr "刪除" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "視覺著色器輸入類型已更改" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "頂點" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Fragment" msgstr "片段" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Light" msgstr "燈光" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Create Shader Node" msgstr "創建節點" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Color function." msgstr "轉到函數" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Grayscale function." msgstr "建立函式" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts HSV vector to RGB equivalent." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts RGB vector to HSV equivalent." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Sepia function." msgstr "建立函式" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Burn operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Darken operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Difference operator." msgstr "僅差異" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "HardLight operator" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Lighten operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Overlay operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Screen operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "SoftLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Color constant." msgstr "固定" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Color uniform." msgstr "清除變換" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Input parameter." msgstr "吸附到父級節點" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Scalar function." msgstr "縮放所選" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Scalar operator." msgstr "縮放(比例):" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "E constant (2.718282). Represents the base of the natural logarithm." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Epsilon constant (0.00001). Smallest possible scalar number." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Phi constant (1.618034). Golden ratio." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi/4 constant (0.785398) or 45 degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi/2 constant (1.570796) or 90 degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi constant (3.141593) or 180 degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Tau constant (6.283185) or 360 degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sqrt2 constant (1.414214). Square root of 2." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the absolute value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Finds the nearest integer that is greater than or equal to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Constrains a value to lie between two further values." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in radians to degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-e Exponential." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 Exponential." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer less than or equal to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Computes the fractional part of the argument." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse of the square root of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Natural logarithm." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 logarithm." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the greater of two values." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the lesser of two values." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the opposite value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the value of the first parameter raised to the power of the second." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in degrees to radians." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Clamps the value between 0.0 and 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Extracts the sign of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the square root of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller then 'edge0' and 1.0 if x is larger than " "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Step function( scalar(edge), scalar(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds scalar to scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides scalar by scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies scalar by scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts scalar from scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar constant." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Scalar uniform." msgstr "清除變換" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the cubic texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Cubic texture uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "2D texture uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Transform function." msgstr "轉換對話框..。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(GLES3 only) Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " "row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix " "whose number of rows is the number of components in 'c' and whose number of " "columns is the number of components in 'r'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes transform from four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies transform by transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Transform constant." msgstr "新增資料夾" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Transform uniform." msgstr "轉換對話框..。" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Vector function." msgstr "轉到函數…" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes vector from three scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes vector to three scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the cross product of two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the distance between two points." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the dot product of two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns a vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the length of a vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - vector" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / vector" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns a vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns a vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller then 'edge0' and 1.0 if 'x' is larger than " "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller then 'edge0' and 1.0 if 'x' is larger than " "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Step function( vector(edge), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Step function( scalar(edge), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds vector to vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides vector by vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts vector from vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector constant." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Custom Godot Shader Language expression, with custom amount of input and " "output ports. This is a direct injection of code into the vertex/fragment/" "light function, do not use it to write the function declarations inside." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns falloff based on the dot product of surface normal and view " "direction of camera (pass associated inputs to it)." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " "local differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " "local differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " "local differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " "local differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " "in 'x' and 'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " "in 'x' and 'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "VisualShader" msgstr "視覺化著色器" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Edit Visual Property" msgstr "編輯可視屬性" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Mode Changed" msgstr "視覺著色器模式已更改" #: editor/project_export.cpp msgid "Runnable" msgstr "可運行的" #: editor/project_export.cpp msgid "Delete patch '%s' from list?" msgstr "" #: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "是否删除預設“%s”?" #: editor/project_export.cpp msgid "" "Failed to export the project for platform '%s'.\n" "Export templates seem to be missing or invalid." msgstr "" #: editor/project_export.cpp msgid "" "Failed to export the project for platform '%s'.\n" "This might be due to a configuration issue in the export preset or your " "export settings." msgstr "" #: editor/project_export.cpp msgid "Release" msgstr "釋放" #: editor/project_export.cpp msgid "Exporting All" msgstr "全部導出" #: editor/project_export.cpp msgid "The given export path doesn't exist:" msgstr "給定的導出路徑不存在:" #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted:" msgstr "無此平臺的導出範本:" #: editor/project_export.cpp msgid "Presets" msgstr "預設" #: editor/project_export.cpp editor/project_settings_editor.cpp msgid "Add..." msgstr "添加…" #: editor/project_export.cpp msgid "Export Path" msgstr "導出路徑" #: editor/project_export.cpp msgid "Resources" msgstr "資源" #: editor/project_export.cpp msgid "Export all resources in the project" msgstr "導出項目中的所有資源" #: editor/project_export.cpp msgid "Export selected scenes (and dependencies)" msgstr "導出選定的場景 (和依賴項)" #: editor/project_export.cpp msgid "Export selected resources (and dependencies)" msgstr "導出選定的資源 (和依賴項)" #: editor/project_export.cpp msgid "Export Mode:" msgstr "導出模式:" #: editor/project_export.cpp msgid "Resources to export:" msgstr "要輸出的資源:" #: editor/project_export.cpp msgid "" "Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" #: editor/project_export.cpp msgid "" "Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" #: editor/project_export.cpp msgid "Patches" msgstr "補丁" #: editor/project_export.cpp msgid "Make Patch" msgstr "製作補丁" #: editor/project_export.cpp msgid "Features" msgstr "功能" #: editor/project_export.cpp msgid "Custom (comma-separated):" msgstr "自訂 (逗號分隔):" #: editor/project_export.cpp #, fuzzy msgid "Feature List:" msgstr "功能清單:" #: editor/project_export.cpp #, fuzzy msgid "Script" msgstr "腳本" #: editor/project_export.cpp msgid "Script Export Mode:" msgstr "腳本導出模式:" #: editor/project_export.cpp msgid "Text" msgstr "文本" #: editor/project_export.cpp msgid "Compiled" msgstr "編譯" #: editor/project_export.cpp msgid "Encrypted (Provide Key Below)" msgstr "加密 (使用以下密碼)" #: editor/project_export.cpp msgid "Invalid Encryption Key (must be 64 characters long)" msgstr "不正確加密金鑰 (長度必須為64個字元)" #: editor/project_export.cpp msgid "Script Encryption Key (256-bits as hex):" msgstr "腳本加密金鑰 (256位十六進位碼):" #: editor/project_export.cpp msgid "Export PCK/Zip" msgstr "導出 PCK/ZIP" #: editor/project_export.cpp #, fuzzy msgid "Export mode?" msgstr "導出模式:" #: editor/project_export.cpp #, fuzzy msgid "Export All" msgstr "全部導出" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" msgstr "缺少此平臺的導出範本:" #: editor/project_export.cpp msgid "Export With Debug" msgstr "導出為調試" #: editor/project_manager.cpp msgid "The path does not exist." msgstr "路徑不存在." #: editor/project_manager.cpp msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." msgstr "“.zip”項目檔案無效,不包含“project.godot”檔案。" #: editor/project_manager.cpp msgid "Please choose an empty folder." msgstr "請選擇一個空資料夾。" #: editor/project_manager.cpp msgid "Please choose a 'project.godot' or '.zip' file." msgstr "請選擇“project.godot”或“.zip”檔案。" #: editor/project_manager.cpp msgid "Directory already contains a Godot project." msgstr "目錄已包含一個godot項目。" #: editor/project_manager.cpp msgid "New Game Project" msgstr "新遊戲項目" #: editor/project_manager.cpp msgid "Imported Project" msgstr "已導入的項目" #: editor/project_manager.cpp #, fuzzy msgid "Invalid Project Name." msgstr "項目名稱無效。" #: editor/project_manager.cpp msgid "Couldn't create folder." msgstr "無法新增資料夾." #: editor/project_manager.cpp msgid "There is already a folder in this path with the specified name." msgstr "此路徑中已存在具有指定名稱的資料夾。" #: editor/project_manager.cpp msgid "It would be a good idea to name your project." msgstr "給你的項目命名是個好主意。" #: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "不正確項目路徑 (更改了任何內容?)。" #: editor/project_manager.cpp msgid "" "Couldn't load project.godot in project path (error %d). It may be missing or " "corrupted." msgstr "無法在項目路徑中加載project.godot(錯誤%d)。它可能遺失或損壞。" #: editor/project_manager.cpp msgid "Couldn't edit project.godot in project path." msgstr "無法在項目路徑中編輯project.godot。" #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." msgstr "無法在項目路徑中創建project.godot。" #: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "提取以下檔案失敗:" #: editor/project_manager.cpp #, fuzzy msgid "Rename Project" msgstr "重命名項目" #: editor/project_manager.cpp msgid "Import Existing Project" msgstr "導入現有項目" #: editor/project_manager.cpp msgid "Import & Edit" msgstr "導入與編輯" #: editor/project_manager.cpp msgid "Create New Project" msgstr "創建新項目" #: editor/project_manager.cpp #, fuzzy msgid "Create & Edit" msgstr "創建和編輯" #: editor/project_manager.cpp msgid "Install Project:" msgstr "安裝項目:" #: editor/project_manager.cpp msgid "Install & Edit" msgstr "安裝和編輯" #: editor/project_manager.cpp msgid "Project Name:" msgstr "項目名稱:" #: editor/project_manager.cpp msgid "Project Path:" msgstr "項目路徑:" #: editor/project_manager.cpp msgid "Project Installation Path:" msgstr "項目安裝路徑:" #: editor/project_manager.cpp msgid "Renderer:" msgstr "渲染器:" #: editor/project_manager.cpp msgid "OpenGL ES 3.0" msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" "Incompatible with older hardware\n" "Not recommended for web games" msgstr "" #: editor/project_manager.cpp msgid "OpenGL ES 2.0" msgstr "OpenGL ES 2.0" #: editor/project_manager.cpp msgid "" "Lower visual quality\n" "Some features not available\n" "Works on most hardware\n" "Recommended for web games" msgstr "" #: editor/project_manager.cpp msgid "Renderer can be changed later, but scenes may need to be adjusted." msgstr "渲染器可以然後更改, 但場景可能需要調整。" #: editor/project_manager.cpp msgid "Unnamed Project" msgstr "未命名項目" #: editor/project_manager.cpp #, fuzzy msgid "Can't open project at '%s'." msgstr "無法打開位於“%s”的項目。" #: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "您確定要打開多個項目嗎?" #: editor/project_manager.cpp #, fuzzy msgid "" "The following project settings file does not specify the version of Godot " "through which it was created.\n" "\n" "%s\n" "\n" "If you proceed with opening it, it will be converted to Godot's current " "configuration file format.\n" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" "以下項目設定檔案未指定通過其創建的Godot的版本。\n" "\n" "%s\n" "\n" "如果繼續打開它, 它將被轉換為 Godot 的當前配置檔案格式。 \n" "警告: 您將無法再使用以前版本的引擎打開項目。" #: editor/project_manager.cpp #, fuzzy msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" "%s\n" "\n" "Do you want to convert it?\n" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" "以下項目設置檔案是由較舊的引擎版本生成的, 需要為此版本進行轉換:\n" "\n" "%s\n" "\n" "是否要將其轉換?\n" "警告: 您將無法再使用以前版本的引擎打開專案。" #: editor/project_manager.cpp msgid "" "The project settings were created by a newer engine version, whose settings " "are not compatible with this version." msgstr "此項目設置是由較新的引擎版本創建的, 其設置與此版本不相容。" #: editor/project_manager.cpp msgid "" "Can't run project: no main scene defined.\n" "Please edit the project and set the main scene in the Project Settings under " "the \"Application\" category." msgstr "" #: editor/project_manager.cpp msgid "" "Can't run project: Assets need to be imported.\n" "Please edit the project to trigger the initial import." msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "Are you sure to run %d projects at once?" msgstr "您確定要運行多個項目嗎?" #: editor/project_manager.cpp #, fuzzy msgid "" "Remove %d projects from the list?\n" "The project folders' contents won't be modified." msgstr "是否從清單中删除項目?(資料夾內容將不被修改)" #: editor/project_manager.cpp #, fuzzy msgid "" "Remove this project from the list?\n" "The project folder's contents won't be modified." msgstr "是否從清單中删除項目?(資料夾內容將不被修改)" #: editor/project_manager.cpp #, fuzzy msgid "" "Remove all missing projects from the list? (Folders contents will not be " "modified)" msgstr "是否從清單中删除項目?(資料夾內容將不被修改)" #: editor/project_manager.cpp msgid "" "Language changed.\n" "The interface will update after restarting the editor or project manager." msgstr "" #: editor/project_manager.cpp msgid "" "Are you sure to scan %s folders for existing Godot projects?\n" "This could take a while." msgstr "" #: editor/project_manager.cpp msgid "Project Manager" msgstr "" #: editor/project_manager.cpp msgid "Project List" msgstr "" #: editor/project_manager.cpp msgid "Scan" msgstr "" #: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "" #: editor/project_manager.cpp msgid "New Project" msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "Remove Missing" msgstr "刪除點" #: editor/project_manager.cpp msgid "Templates" msgstr "" #: editor/project_manager.cpp msgid "Exit" msgstr "" #: editor/project_manager.cpp msgid "Restart Now" msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "Can't run project" msgstr "連接..." #: editor/project_manager.cpp msgid "" "You currently don't have any projects.\n" "Would you like to explore official example projects in the Asset Library?" msgstr "" #: editor/project_settings_editor.cpp msgid "Key " msgstr "" #: editor/project_settings_editor.cpp msgid "Joy Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Joy Axis" msgstr "" #: editor/project_settings_editor.cpp msgid "Mouse Button" msgstr "" #: editor/project_settings_editor.cpp msgid "" "Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "An action with the name '%s' already exists." msgstr "Autoload「%s」已經存在!" #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Change Action deadzone" msgstr "改變字典 value" #: editor/project_settings_editor.cpp msgid "Add Input Action Event" msgstr "" #: editor/project_settings_editor.cpp msgid "All Devices" msgstr "" #: editor/project_settings_editor.cpp msgid "Device" msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Shift+" msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Alt+" msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" #: editor/project_settings_editor.cpp msgid "Mouse Button Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Left Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Right Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Middle Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Up Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Down Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Left Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Right Button" msgstr "" #: editor/project_settings_editor.cpp msgid "X Button 1" msgstr "" #: editor/project_settings_editor.cpp msgid "X Button 2" msgstr "" #: editor/project_settings_editor.cpp msgid "Joypad Axis Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Axis" msgstr "" #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Erase Input Action" msgstr "所有的選擇" #: editor/project_settings_editor.cpp msgid "Erase Input Action Event" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Event" msgstr "" #: editor/project_settings_editor.cpp msgid "Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Left Button." msgstr "" #: editor/project_settings_editor.cpp msgid "Right Button." msgstr "" #: editor/project_settings_editor.cpp msgid "Middle Button." msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Up." msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Down." msgstr "" #: editor/project_settings_editor.cpp msgid "Add Global Property" msgstr "" #: editor/project_settings_editor.cpp msgid "Select a setting item first!" msgstr "" #: editor/project_settings_editor.cpp msgid "No property '%s' exists." msgstr "" #: editor/project_settings_editor.cpp msgid "Setting '%s' is internal, and it can't be deleted." msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Delete Item" msgstr "刪除" #: editor/project_settings_editor.cpp msgid "" "Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'." msgstr "" #: editor/project_settings_editor.cpp msgid "Add Input Action" msgstr "" #: editor/project_settings_editor.cpp msgid "Error saving settings." msgstr "" #: editor/project_settings_editor.cpp msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Translation" msgstr "" #: editor/project_settings_editor.cpp msgid "Remove Translation" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Remapped Path" msgstr "" #: editor/project_settings_editor.cpp msgid "Resource Remap Add Remap" msgstr "" #: editor/project_settings_editor.cpp msgid "Change Resource Remap Language" msgstr "" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap" msgstr "" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap Option" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Changed Locale Filter" msgstr "變更鏡頭尺寸" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter Mode" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Project Settings (project.godot)" msgstr "專案設定" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "一般" #: editor/project_settings_editor.cpp msgid "Override For..." msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "The editor must be restarted for changes to take effect." msgstr "" #: editor/project_settings_editor.cpp msgid "Input Map" msgstr "" #: editor/project_settings_editor.cpp msgid "Action:" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Action" msgstr "所有的選擇" #: editor/project_settings_editor.cpp msgid "Deadzone" msgstr "" #: editor/project_settings_editor.cpp msgid "Device:" msgstr "" #: editor/project_settings_editor.cpp msgid "Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Localization" msgstr "" #: editor/project_settings_editor.cpp msgid "Translations" msgstr "" #: editor/project_settings_editor.cpp msgid "Translations:" msgstr "" #: editor/project_settings_editor.cpp msgid "Remaps" msgstr "" #: editor/project_settings_editor.cpp msgid "Resources:" msgstr "" #: editor/project_settings_editor.cpp msgid "Remaps by Locale:" msgstr "" #: editor/project_settings_editor.cpp msgid "Locale" msgstr "" #: editor/project_settings_editor.cpp msgid "Locales Filter" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Show All Locales" msgstr "顯示骨骼" #: editor/project_settings_editor.cpp #, fuzzy msgid "Show Selected Locales Only" msgstr "僅選擇區域" #: editor/project_settings_editor.cpp #, fuzzy msgid "Filter mode:" msgstr "過濾檔案..." #: editor/project_settings_editor.cpp msgid "Locales:" msgstr "" #: editor/project_settings_editor.cpp msgid "AutoLoad" msgstr "" #: editor/property_editor.cpp msgid "Zero" msgstr "" #: editor/property_editor.cpp msgid "Easing In-Out" msgstr "" #: editor/property_editor.cpp msgid "Easing Out-In" msgstr "" #: editor/property_editor.cpp msgid "File..." msgstr "" #: editor/property_editor.cpp msgid "Dir..." msgstr "" #: editor/property_editor.cpp msgid "Assign" msgstr "" #: editor/property_editor.cpp msgid "Select Node" msgstr "" #: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" #: editor/property_editor.cpp msgid "Pick a Node" msgstr "" #: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "" #: editor/property_selector.cpp msgid "Select Property" msgstr "" #: editor/property_selector.cpp msgid "Select Virtual Method" msgstr "" #: editor/property_selector.cpp msgid "Select Method" msgstr "" #: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" #: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" #: editor/rename_dialog.cpp editor/scene_tree_dock.cpp #, fuzzy msgid "Batch Rename" msgstr "符合大小寫" #: editor/rename_dialog.cpp msgid "Prefix" msgstr "" #: editor/rename_dialog.cpp msgid "Suffix" msgstr "" #: editor/rename_dialog.cpp #, fuzzy msgid "Advanced Options" msgstr "吸附選項" #: editor/rename_dialog.cpp msgid "Substitute" msgstr "" #: editor/rename_dialog.cpp #, fuzzy msgid "Node name" msgstr "節點名稱:" #: editor/rename_dialog.cpp msgid "Node's parent name, if available" msgstr "" #: editor/rename_dialog.cpp #, fuzzy msgid "Node type" msgstr "節點名稱:" #: editor/rename_dialog.cpp #, fuzzy msgid "Current scene name" msgstr "目前的場景尚未存檔, 依然要開啟嗎?" #: editor/rename_dialog.cpp msgid "Root node name" msgstr "" #: editor/rename_dialog.cpp msgid "" "Sequential integer counter.\n" "Compare counter options." msgstr "" #: editor/rename_dialog.cpp msgid "Per Level counter" msgstr "" #: editor/rename_dialog.cpp msgid "If set the counter restarts for each group of child nodes" msgstr "" #: editor/rename_dialog.cpp msgid "Initial value for the counter" msgstr "" #: editor/rename_dialog.cpp #, fuzzy msgid "Step" msgstr "步驟 :" #: editor/rename_dialog.cpp msgid "Amount by which counter is incremented for each node" msgstr "" #: editor/rename_dialog.cpp msgid "Padding" msgstr "" #: editor/rename_dialog.cpp msgid "" "Minimum number of digits for the counter.\n" "Missing digits are padded with leading zeros." msgstr "" #: editor/rename_dialog.cpp msgid "Regular Expressions" msgstr "" #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" #: editor/rename_dialog.cpp msgid "Keep" msgstr "" #: editor/rename_dialog.cpp msgid "CamelCase to under_scored" msgstr "" #: editor/rename_dialog.cpp msgid "under_scored to CamelCase" msgstr "" #: editor/rename_dialog.cpp msgid "Case" msgstr "" #: editor/rename_dialog.cpp #, fuzzy msgid "To Lowercase" msgstr "轉換成..." #: editor/rename_dialog.cpp #, fuzzy msgid "To Uppercase" msgstr "轉換成..." #: editor/rename_dialog.cpp #, fuzzy msgid "Reset" msgstr "重設縮放大小" #: editor/rename_dialog.cpp msgid "Error" msgstr "" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "" #: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "" #: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "" #: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "" #: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "" #: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "" #: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear Script" msgstr "" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "" #: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "" #: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "" #: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." msgstr "" #: editor/scene_tree_dock.cpp msgid "Node must belong to the edited scene to become root." msgstr "" #: editor/scene_tree_dock.cpp msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Make node as Root" msgstr "儲存場景" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "" #: editor/scene_tree_dock.cpp msgid "Save New Scene As..." msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Disabling \"editable_instance\" will cause all properties of the node to be " "reverted to their default." msgstr "" #: editor/scene_tree_dock.cpp msgid "Editable Children" msgstr "" #: editor/scene_tree_dock.cpp msgid "Load As Placeholder" msgstr "" #: editor/scene_tree_dock.cpp msgid "Make Local" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "New Scene Root" msgstr "儲存場景" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Create Root Node:" msgstr "新增資料夾" #: editor/scene_tree_dock.cpp #, fuzzy msgid "2D Scene" msgstr "場景" #: editor/scene_tree_dock.cpp #, fuzzy msgid "3D Scene" msgstr "場景" #: editor/scene_tree_dock.cpp msgid "User Interface" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Other Node" msgstr "刪除" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" #: editor/scene_tree_dock.cpp msgid "Attach Script" msgstr "" #: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Sub-Resources" msgstr "複製資源" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Open Documentation" msgstr "開啟最近存取" #: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Expand/Collapse All" msgstr "取代全部" #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Extend Script" msgstr "開啟最近存取" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Make Scene Root" msgstr "儲存場景" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Save Branch as Scene" msgstr "" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Copy Node Path" msgstr "" #: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Add/Create a New Node." msgstr "新增 %s" #: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" #: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Remote" msgstr "移除" #: editor/scene_tree_dock.cpp msgid "Local" msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Toggle Visible" msgstr "切換顯示隱藏檔案" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Unlock Node" msgstr "單項節點" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Button Group" msgstr "添加到組" #: editor/scene_tree_editor.cpp #, fuzzy msgid "(Connecting From)" msgstr "連接..." #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node has connection(s) and group(s).\n" "Click to show signals dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node has connections.\n" "Click to show signals dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node is in group(s).\n" "Click to show groups dock." msgstr "" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Open Script:" msgstr "開啟最近存取" #: editor/scene_tree_editor.cpp msgid "" "Node is locked.\n" "Click to unlock it." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Children are not selectable.\n" "Click to make selectable." msgstr "" #: editor/scene_tree_editor.cpp msgid "Toggle Visibility" msgstr "" #: editor/scene_tree_editor.cpp msgid "" "AnimationPlayer is pinned.\n" "Click to unpin." msgstr "" #: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" #: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "場景樹 (節點):" #: editor/scene_tree_editor.cpp msgid "Node Configuration Warning!" msgstr "" #: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Path is empty." msgstr "網格是空的!" #: editor/script_create_dialog.cpp #, fuzzy msgid "Filename is empty." msgstr "Sprite 是空的!" #: editor/script_create_dialog.cpp msgid "Path is not local." msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Invalid base path." msgstr "無效的路徑." #: editor/script_create_dialog.cpp #, fuzzy msgid "A directory with the same name exists." msgstr "具有此名稱的檔或資料夾已存在。" #: editor/script_create_dialog.cpp #, fuzzy msgid "Invalid extension." msgstr "必須使用有效的副檔名。" #: editor/script_create_dialog.cpp msgid "Wrong extension chosen." msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Error loading template '%s'" msgstr "載入場景時發生錯誤" #: editor/script_create_dialog.cpp #, fuzzy msgid "Error - Could not create script in filesystem." msgstr "無法新增資料夾" #: editor/script_create_dialog.cpp msgid "Error loading script from %s" msgstr "" #: editor/script_create_dialog.cpp msgid "N/A" msgstr "" #: editor/script_create_dialog.cpp msgid "Open Script / Choose Location" msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Open Script" msgstr "開啟最近存取" #: editor/script_create_dialog.cpp #, fuzzy msgid "File exists, it will be reused." msgstr "檔案已經存在, 要覆寫嗎?" #: editor/script_create_dialog.cpp #, fuzzy msgid "Invalid class name." msgstr "不能使用的名稱。" #: editor/script_create_dialog.cpp msgid "Invalid inherited parent name or path." msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Script is valid." msgstr "動畫樹有效。" #: editor/script_create_dialog.cpp msgid "Allowed: a-z, A-Z, 0-9 and _" msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Built-in script (into scene file)." msgstr "操作場景文件。" #: editor/script_create_dialog.cpp #, fuzzy msgid "Will create a new script file." msgstr "創建新矩形。" #: editor/script_create_dialog.cpp #, fuzzy msgid "Will load an existing script file." msgstr "讀取現存的 Bus 配置。" #: editor/script_create_dialog.cpp msgid "Language" msgstr "" #: editor/script_create_dialog.cpp msgid "Inherits" msgstr "" #: editor/script_create_dialog.cpp msgid "Class Name" msgstr "" #: editor/script_create_dialog.cpp msgid "Template" msgstr "" #: editor/script_create_dialog.cpp msgid "Built-in Script" msgstr "" #: editor/script_create_dialog.cpp msgid "Attach Node Script" msgstr "" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Remote " msgstr "移除" #: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." msgstr "" #: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Copy Error" msgstr "連接..." #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" #: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "" #: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp msgid "Value" msgstr "數值" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Monitors" msgstr "監看畫面" #: editor/script_editor_debugger.cpp #, fuzzy msgid "List of Video Memory Usage by Resource:" msgstr "影片記憶體使用容量列表(依資源別):" #: editor/script_editor_debugger.cpp msgid "Total:" msgstr "總計:" #: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "影片記憶體" #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "資源路徑" #: editor/script_editor_debugger.cpp msgid "Type" msgstr "類型" #: editor/script_editor_debugger.cpp msgid "Format" msgstr "" #: editor/script_editor_debugger.cpp msgid "Usage" msgstr "使用量" #: editor/script_editor_debugger.cpp msgid "Misc" msgstr "雜項" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Clicked Control:" msgstr "點擊控制:" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Clicked Control Type:" msgstr "點擊控制類型:" #: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "" #: editor/script_editor_debugger.cpp msgid "Export measures as CSV" msgstr "" #: editor/settings_config_dialog.cpp #, fuzzy msgid "Erase Shortcut" msgstr "捷徑" #: editor/settings_config_dialog.cpp #, fuzzy msgid "Restore Shortcut" msgstr "捷徑" #: editor/settings_config_dialog.cpp #, fuzzy msgid "Change Shortcut" msgstr "捷徑" #: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "捷徑" #: editor/settings_config_dialog.cpp msgid "Binding" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "變更光源半徑" #: editor/spatial_editor_gizmos.cpp msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "變更鏡頭視野(FOV)" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "變更鏡頭尺寸" #: editor/spatial_editor_gizmos.cpp msgid "Change Notifier AABB" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Particles AABB" msgstr "" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Change Probe Extents" msgstr "變更框型範圍" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "變更球型半徑" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Box Shape Extents" msgstr "變更框型範圍" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "變更楕圓體半徑" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "變更楕圓體高度" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Change Cylinder Shape Radius" msgstr "變更楕圓體半徑" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Change Cylinder Shape Height" msgstr "變更楕圓體高度" #: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "" #: modules/csg/csg_gizmos.cpp #, fuzzy msgid "Change Cylinder Radius" msgstr "變更光源半徑" #: modules/csg/csg_gizmos.cpp #, fuzzy msgid "Change Cylinder Height" msgstr "變更楕圓體高度" #: modules/csg/csg_gizmos.cpp #, fuzzy msgid "Change Torus Inner Radius" msgstr "變更球型半徑" #: modules/csg/csg_gizmos.cpp #, fuzzy msgid "Change Torus Outer Radius" msgstr "變更光源半徑" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select the dynamic library for this entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select dependencies of the library for this entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp #, fuzzy msgid "Remove current entry" msgstr "移除" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Double click to create a new entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform:" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dynamic Library" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Add an architecture entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "GDNativeLibrary" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Enabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp #, fuzzy msgid "Disabled GDNative Singleton" msgstr "禁止自動更新" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Status" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" #: modules/gdnative/register_types.cpp msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "step引數為0!" #: modules/gdscript/gdscript_functions.cpp msgid "Not a script with an instance" msgstr "非為單一事件腳本" #: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Not based on a script" msgstr "未依據腳本" #: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Not based on a resource file" msgstr "未依據資源檔案" #: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Invalid instance dictionary format (missing @path)" msgstr "無效的事件詞典格式(遺失 @path)" #: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Invalid instance dictionary format (can't load script at @path)" msgstr "無效的事件詞典格式(無法載入腳本 @path)" #: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Invalid instance dictionary format (invalid script at @path)" msgstr "無效的事件詞典格式(無效的腳本 @path)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Object can't provide a length." msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Next Plane" msgstr "下個分頁" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Previous Plane" msgstr "上個分頁" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Plane:" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Floor" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Previous Floor" msgstr "上個分頁" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Floor:" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Delete Selection" msgstr "複製所選" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Fill Selection" msgstr "複製所選" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Paste Selection" msgstr "複製所選" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Paint" msgstr "專案設定" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Snap View" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Clip Disabled" msgstr "已停用" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Above" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Below" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit X Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Y Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Z Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate X" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Y" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Z" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate X" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Y" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Z" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Clear Selection" msgstr "所有的選擇" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Fill Selection" msgstr "所有的選擇" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Settings" msgstr "專案設定" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Pick Distance:" msgstr "" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" #: modules/mono/editor/godotsharp_editor.cpp msgid "Generating solution..." msgstr "" #: modules/mono/editor/godotsharp_editor.cpp msgid "Generating C# project..." msgstr "" #: modules/mono/editor/godotsharp_editor.cpp #, fuzzy msgid "Failed to create solution." msgstr "無法新增資料夾" #: modules/mono/editor/godotsharp_editor.cpp msgid "Failed to save solution." msgstr "" #: modules/mono/editor/godotsharp_editor.cpp msgid "Done" msgstr "" #: modules/mono/editor/godotsharp_editor.cpp msgid "Failed to create C# project." msgstr "" #: modules/mono/editor/godotsharp_editor.cpp msgid "Mono" msgstr "" #: modules/mono/editor/godotsharp_editor.cpp msgid "About C# support" msgstr "" #: modules/mono/editor/godotsharp_editor.cpp msgid "Create C# solution" msgstr "" #: modules/mono/editor/mono_bottom_panel.cpp msgid "Builds" msgstr "" #: modules/mono/editor/mono_bottom_panel.cpp #, fuzzy msgid "Build Project" msgstr "專案設定" #: modules/mono/editor/mono_bottom_panel.cpp #, fuzzy msgid "View log" msgstr "過濾檔案..." #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Bake NavMesh" msgstr "渲染NavMesh" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Setting up Configuration..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Calculating grid size..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Creating heightfield..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp #, fuzzy msgid "Marking walkable triangles..." msgstr "正在儲存變更..." #: modules/recast/navigation_mesh_generator.cpp msgid "Constructing compact heightfield..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Eroding walkable area..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Partitioning..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Creating contours..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Creating polymesh..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Converting to native navigation mesh..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Navigation Mesh Generator Setup:" msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Parsing Geometry..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Done!" msgstr "" #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" msgstr "" #: modules/visual_script/visual_script.cpp msgid "" "Node yielded, but did not return a function state in the first working " "memory." msgstr "" #: modules/visual_script/visual_script.cpp #, fuzzy msgid "" "Return value must be assigned to first element of node working memory! Fix " "your node please." msgstr "回傳值需被指定為運算記憶體節點的第一要素!請修正該節點。" #: modules/visual_script/visual_script.cpp #, fuzzy msgid "Node returned an invalid sequence output: " msgstr "節點回傳一個無效的連續輸出: " #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument name" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Default Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Function" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Variable" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Signal" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Signal" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Expression" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Duplicate VisualScript Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a simple reference to the node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a simple reference to the node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Variable Setter." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Variable Setter." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Getter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Base Type" msgstr "變更鏡頭尺寸" #: modules/visual_script/visual_script_editor.cpp msgid "Move Node(s)" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Connect Nodes" msgstr "連接..." #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Connect Node Data" msgstr "連接..." #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Connect Node Sequence" msgstr "連接..." #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Input Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Resize Comment" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Clipboard is empty!" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Paste VisualScript Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Variable" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Variable:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Signal" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Members:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Available Nodes:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit its graph." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Find Node Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Copy Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Cut Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Paste Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Edit Member" msgstr "過濾檔案..." #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid: " msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Path does not lead Node!" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid arguments: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "VariableSet not found in script: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "" "Invalid return value from _step(), must be integer (seq out), or string " "(error)." msgstr "" #: modules/visual_script/visual_script_property_selector.cpp #, fuzzy msgid "Search VisualScript" msgstr "搜尋幫助" #: modules/visual_script/visual_script_property_selector.cpp msgid "Get %s" msgstr "" #: modules/visual_script/visual_script_property_selector.cpp msgid "Set %s" msgstr "" #: platform/android/export/export.cpp msgid "Package name is missing." msgstr "" #: platform/android/export/export.cpp msgid "Package segments must be of non-zero length." msgstr "" #: platform/android/export/export.cpp msgid "The character '%s' is not allowed in Android application package names." msgstr "" #: platform/android/export/export.cpp msgid "A digit cannot be the first character in a package segment." msgstr "" #: platform/android/export/export.cpp msgid "The character '%s' cannot be the first character in a package segment." msgstr "" #: platform/android/export/export.cpp msgid "The package must have at least one '.' separator." msgstr "" #: platform/android/export/export.cpp msgid "ADB executable not configured in the Editor Settings." msgstr "" #: platform/android/export/export.cpp msgid "OpenJDK jarsigner not configured in the Editor Settings." msgstr "" #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." msgstr "" #: platform/android/export/export.cpp msgid "Custom build requires a valid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp msgid "Invalid Android SDK path for custom build in Editor Settings." msgstr "" #: platform/android/export/export.cpp msgid "" "Android project is not installed for compiling. Install from Editor menu." msgstr "" #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." msgstr "" #: platform/android/export/export.cpp #, fuzzy msgid "Invalid package name:" msgstr "不能使用的名稱。" #: platform/android/export/export.cpp msgid "" "Trying to build from a custom built template, but no version info for it " "exists. Please reinstall from the 'Project' menu." msgstr "" #: platform/android/export/export.cpp msgid "" "Android build version mismatch:\n" " Template installed: %s\n" " Godot Version: %s\n" "Please reinstall Android build template from 'Project' menu." msgstr "" #: platform/android/export/export.cpp msgid "Building Android Project (gradle)" msgstr "" #: platform/android/export/export.cpp msgid "" "Building of Android project failed, check output for the error.\n" "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" #: platform/android/export/export.cpp msgid "No build apk generated at: " msgstr "" #: platform/iphone/export/export.cpp msgid "Identifier is missing." msgstr "" #: platform/iphone/export/export.cpp msgid "Identifier segments must be of non-zero length." msgstr "" #: platform/iphone/export/export.cpp msgid "The character '%s' is not allowed in Identifier." msgstr "" #: platform/iphone/export/export.cpp msgid "A digit cannot be the first character in a Identifier segment." msgstr "" #: platform/iphone/export/export.cpp msgid "" "The character '%s' cannot be the first character in a Identifier segment." msgstr "" #: platform/iphone/export/export.cpp msgid "The Identifier must have at least one '.' separator." msgstr "" #: platform/iphone/export/export.cpp msgid "App Store Team ID not specified - cannot configure the project." msgstr "" #: platform/iphone/export/export.cpp #, fuzzy msgid "Invalid Identifier:" msgstr "無效的字體大小。" #: platform/iphone/export/export.cpp msgid "Required icon is not specified in the preset." msgstr "" #: platform/javascript/export/export.cpp msgid "Run in Browser" msgstr "" #: platform/javascript/export/export.cpp msgid "Run exported HTML in the system's default browser." msgstr "" #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not write file:" msgstr "無法新增資料夾" #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not open template for export:" msgstr "無法新增資料夾" #: platform/javascript/export/export.cpp msgid "Invalid export template:" msgstr "" #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not read custom HTML shell:" msgstr "無法新增資料夾" #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not read boot splash image file:" msgstr "無法新增資料夾" #: platform/javascript/export/export.cpp #, fuzzy msgid "Using default boot splash image." msgstr "無法新增資料夾" #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package unique name." msgstr "不能使用的名稱。" #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid product GUID." msgstr "不能使用的名稱。" #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid publisher GUID." msgstr "無效的路徑" #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid background color." msgstr "不能使用的名稱。" #: platform/uwp/export/export.cpp msgid "Invalid Store Logo image dimensions (should be 50x50)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " "order for AnimatedSprite to display frames." msgstr "SpriteFrames資源必須在Frames屬性中被創建或設置才能夠顯示動畫格。" #: scene/2d/canvas_modulate.cpp msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " "scenes). The first created one will work, while the rest will be ignored." msgstr "" "每個場景中僅允許一個可見的CanvasModulate,只有第一個CanvasModulate會有作用," "其餘的將被忽略。" #: scene/2d/collision_object_2d.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" "Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " "define its shape." msgstr "" #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" "CollisionPolygon2D只能為CollisionObject2D衍生的節點提供碰撞形狀資訊,請將其使" "用於Area2D、StaticBody2D、RigidBody2D、KinematicBody2D這類的節點下。" #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." msgstr "空白的CollisionPolygon2D不起碰撞偵測的作用。" #: scene/2d/collision_shape_2d.cpp msgid "" "CollisionShape2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" "CollisionShape2D只能為CollisionObject2D衍生的節點提供碰撞形狀資訊,請將其使用" "於Area2D、StaticBody2D、RigidBody2D、KinematicBody2D這類的節點下。" #: scene/2d/collision_shape_2d.cpp msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" msgstr "CollisionShape2D必須被賦予形狀才能運作,請為它建立個形狀吧!" #: scene/2d/cpu_particles_2d.cpp msgid "" "CPUParticles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the 'texture' " "property." msgstr "光照形狀的材質必須被賦與在材質的屬性中。" #: scene/2d/light_occluder_2d.cpp msgid "" "An occluder polygon must be set (or drawn) for this occluder to take effect." msgstr "此遮光體必須被建立或設置遮蔽形狀才能發揮遮蔽作用。" #: scene/2d/light_occluder_2d.cpp msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" msgstr "此遮光體沒有被賦予形狀,請繪製一個吧!" #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " "Please set a property or draw a polygon." msgstr "" #: scene/2d/navigation_polygon.cpp msgid "" "NavigationPolygonInstance must be a child or grandchild to a Navigation2D " "node. It only provides navigation data." msgstr "" #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" "Use the CPUParticles2D node instead. You can use the \"Convert to " "CPUParticles\" option for this purpose." msgstr "" #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " "imprinted." msgstr "" #: scene/2d/particles_2d.cpp msgid "" "Particles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." msgstr "" #: scene/2d/physics_body_2d.cpp msgid "" "Size changes to RigidBody2D (in character or rigid modes) will be overridden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" #: scene/2d/skeleton_2d.cpp msgid "This Bone2D chain should end at a Skeleton2D node." msgstr "" #: scene/2d/skeleton_2d.cpp msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." msgstr "" #: scene/2d/skeleton_2d.cpp msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" #: scene/2d/tile_map.cpp #, fuzzy msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " "to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " "KinematicBody2D, etc. to give them a shape." msgstr "" "CollisionShape2D只能為CollisionObject2D衍生的節點提供碰撞形狀資訊,請將其使用" "於Area2D、StaticBody2D、RigidBody2D、KinematicBody2D這類的節點下。" #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " "as parent." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "" "The controller ID must not be 0 or this controller won't be bound to an " "actual controller." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "" "The anchor ID must not be 0 or this anchor won't be bound to an actual " "anchor." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp msgid "%d%%" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "(Time Left: %d:%02d s)" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Plotting Meshes: " msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Plotting Lights:" msgstr "" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Finishing Plot" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Lighting Meshes: " msgstr "" #: scene/3d/collision_object.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" "Consider adding a CollisionShape or CollisionPolygon as a child to define " "its shape." msgstr "" #: scene/3d/collision_polygon.cpp msgid "" "CollisionPolygon only serves to provide a collision shape to a " "CollisionObject derived node. Please only use it as a child of Area, " "StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" #: scene/3d/collision_polygon.cpp msgid "An empty CollisionPolygon has no effect on collision." msgstr "" #: scene/3d/collision_shape.cpp msgid "" "CollisionShape only serves to provide a collision shape to a CollisionObject " "derived node. Please only use it as a child of Area, StaticBody, RigidBody, " "KinematicBody, etc. to give them a shape." msgstr "" #: scene/3d/collision_shape.cpp msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it!" msgstr "" #: scene/3d/collision_shape.cpp msgid "" "Plane shapes don't work well and will be removed in future versions. Please " "don't use them." msgstr "" #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." msgstr "" #: scene/3d/cpu_particles.cpp msgid "" "CPUParticles animation requires the usage of a SpatialMaterial whose " "Billboard Mode is set to \"Particle Billboard\"." msgstr "" #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." msgstr "" #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." msgstr "" #: scene/3d/navigation_mesh.cpp msgid "" "NavigationMeshInstance must be a child or grandchild to a Navigation node. " "It only provides navigation data." msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" "Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" "\" option for this purpose." msgstr "" #: scene/3d/particles.cpp msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" #: scene/3d/particles.cpp msgid "" "Particles animation requires the usage of a SpatialMaterial whose Billboard " "Mode is set to \"Particle Billboard\"." msgstr "" #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" #: scene/3d/path.cpp msgid "" "PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent " "Path's Curve resource." msgstr "" #: scene/3d/physics_body.cpp msgid "" "Size changes to RigidBody (in character or rigid modes) will be overridden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/3d/remote_transform.cpp msgid "Path property must point to a valid Spatial node to work." msgstr "" #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh." msgstr "" #: scene/3d/soft_body.cpp msgid "" "Size changes to SoftBody will be overridden by the physics engine when " "running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/3d/sprite_3d.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " "order for AnimatedSprite3D to display frames." msgstr "" #: scene/3d/vehicle_body.cpp msgid "" "VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " "it as a child of a VehicleBody." msgstr "" #: scene/3d/world_environment.cpp msgid "WorldEnvironment needs an Environment resource." msgstr "" #: scene/3d/world_environment.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." msgstr "" #: scene/3d/world_environment.cpp msgid "" "This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " "this environment's Background Mode to Canvas (for 2D scenes)." msgstr "" #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Animation not found: '%s'" msgstr "動畫長度 (秒)。" #: scene/animation/animation_tree.cpp msgid "In node '%s', invalid animation: '%s'." msgstr "" #: scene/animation/animation_tree.cpp #, fuzzy msgid "Invalid animation: '%s'." msgstr "無效的字體大小。" #: scene/animation/animation_tree.cpp #, fuzzy msgid "Nothing connected to input '%s' of node '%s'." msgstr "將 '%s' 從 '%s' 中斷連接" #: scene/animation/animation_tree.cpp msgid "A root AnimationNode for the graph is not set." msgstr "" #: scene/animation/animation_tree.cpp #, fuzzy msgid "Path to an AnimationPlayer node containing animations is not set." msgstr "從場景樹中選擇一個 AnimationPlayer 來編輯動畫。" #: scene/animation/animation_tree.cpp msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." msgstr "" #: scene/animation/animation_tree.cpp msgid "AnimationPlayer root is not a valid node." msgstr "" #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp msgid "HSV" msgstr "" #: scene/gui/color_picker.cpp #, fuzzy msgid "Raw" msgstr "偏航" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." msgstr "" #: scene/gui/color_picker.cpp #, fuzzy msgid "Add current color as a preset." msgstr "將目前顏色設為預設" #: scene/gui/container.cpp msgid "" "Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" #: scene/gui/control.cpp msgid "" "The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " "\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." msgstr "" #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "警告!" #: scene/gui/dialogs.cpp msgid "Please Confirm..." msgstr "請確認..." #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " "functions. Making them visible for editing is fine though, but they will " "hide upon running." msgstr "" #: scene/gui/range.cpp msgid "If exp_edit is true min_value must be > 0." msgstr "" #: scene/gui/scroll_container.cpp msgid "" "ScrollContainer is intended to work with a single child control.\n" "Use a container as child (VBox,HBox,etc), or a Control and set the custom " "minimum size manually." msgstr "" #: scene/gui/tree.cpp msgid "(Other)" msgstr "(其它)" #: scene/main/scene_tree.cpp msgid "" "Default Environment as specified in Project Settings (Rendering -> " "Environment -> Default Environment) could not be loaded." msgstr "" "在專案設定中的預設環境(Rendering -> Environment -> Default Environment)不能被" "載入" #: scene/main/viewport.cpp msgid "" "This viewport is not set as render target. If you intend for it to display " "its contents directly to the screen, make it a child of a Control so it can " "obtain a size. Otherwise, make it a RenderTarget and assign its internal " "texture to some node for display." msgstr "" #: scene/resources/dynamic_font.cpp msgid "Error initializing FreeType." msgstr "初始化 FreeType 錯誤。" #: scene/resources/dynamic_font.cpp msgid "Unknown font format." msgstr "未知的字體格式。" #: scene/resources/dynamic_font.cpp msgid "Error loading font." msgstr "讀取字體錯誤。" #: scene/resources/dynamic_font.cpp msgid "Invalid font size." msgstr "無效的字體大小。" #: scene/resources/visual_shader.cpp msgid "Input" msgstr "" #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for shader." msgstr "無效的字體大小。" #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" #: servers/visual/shader_language.cpp msgid "Assignment to uniform." msgstr "" #: servers/visual/shader_language.cpp msgid "Varyings can only be assigned in vertex function." msgstr "" #: servers/visual/shader_language.cpp msgid "Constants cannot be modified." msgstr "" #, fuzzy #~ msgid "Enabled Classes" #~ msgstr "搜尋 Class" #~ msgid "Update Always" #~ msgstr "總是自動更新" #~ msgid "Path to Node:" #~ msgstr "節點路徑:" #~ msgid "Delete selected files?" #~ msgstr "確定刪除所選擇的檔案嗎?" #~ msgid "There is no 'res://default_bus_layout.tres' file." #~ msgstr "「res://default_bus_layout.tres」檔案不存在。" #, fuzzy #~ msgid "Go to parent folder" #~ msgstr "無法新增資料夾" #~ msgid "Select device from the list" #~ msgstr "從清單中選擇設備" #, fuzzy #~ msgid "Open Scene(s)" #~ msgstr "開啟場景" #~ msgid "Previous Directory" #~ msgstr "上一個目錄" #~ msgid "Next Directory" #~ msgstr "下一個目錄" #, fuzzy #~ msgid "Ease in" #~ msgstr "所有的選擇" #~ msgid "Ease out" #~ msgstr "淡出" #, fuzzy #~ msgid "Create folder" #~ msgstr "創建資料夾" #, fuzzy #~ msgid "Invalid Path" #~ msgstr "無效的路徑" #, fuzzy #~ msgid "GridMap Duplicate Selection" #~ msgstr "複製所選" #, fuzzy #~ msgid "Create Area" #~ msgstr "新增" #~ msgid "Insert keys." #~ msgstr "插入幀." #~ msgid "Line:" #~ msgstr "行:" #~ msgid "Col:" #~ msgstr "列:" #, fuzzy #~ msgid "Split already exists." #~ msgstr "Autoload「%s」已經存在!" #, fuzzy #~ msgid "Remove Split" #~ msgstr "移除" #, fuzzy #~ msgid "Zoom out" #~ msgstr "縮小" #, fuzzy #~ msgid "Zoom in" #~ msgstr "放大" #, fuzzy #~ msgid "New TextFile" #~ msgstr "過濾檔案..." #, fuzzy #~ msgid "Zoom:" #~ msgstr "放大" #~ msgid "Class List:" #~ msgstr "Class 列表:" #~ msgid "Public Methods:" #~ msgstr "公開 method:" #~ msgid "GUI Theme Items" #~ msgstr "介面主題項目" #~ msgid "GUI Theme Items:" #~ msgstr "介面主題項目:" #, fuzzy #~ msgid "Toggle folder status as Favorite." #~ msgstr "切換最愛" #, fuzzy #~ msgid "Show current scene file." #~ msgstr "新增資料夾" #, fuzzy #~ msgid "Whole words" #~ msgstr "整個字" #, fuzzy #~ msgid "Match case" #~ msgstr "符合大小寫" #, fuzzy #~ msgid "Search in files" #~ msgstr "搜尋 Class" #, fuzzy #~ msgid "Convert To Uppercase" #~ msgstr "轉換成..." #, fuzzy #~ msgid "Convert To Lowercase" #~ msgstr "轉換成..." #~ msgid "Move Anim Track Up" #~ msgstr "上移動畫軌" #~ msgid "Move Anim Track Down" #~ msgstr "動畫軌下移" #~ msgid "Set Transitions to:" #~ msgstr "設定轉場效果為:" #~ msgid "Anim Track Rename" #~ msgstr "重新命名動畫軌" #~ msgid "Anim Track Change Interpolation" #~ msgstr "改變動畫軌內插" #~ msgid "Anim Track Change Value Mode" #~ msgstr "動畫軌改變模式" #, fuzzy #~ msgid "Anim Track Change Wrap Mode" #~ msgstr "動畫軌道更改環繞模式" #~ msgid "Edit Selection Curve" #~ msgstr "編輯所選曲線" #~ msgid "Anim Add Key" #~ msgstr "添加動畫關鍵畫格" #~ msgid "In" #~ msgstr "進" #~ msgid "Out" #~ msgstr "出" #~ msgid "In-Out" #~ msgstr "進出" #~ msgid "Out-In" #~ msgstr "外-內" #, fuzzy #~ msgid "Anim Create Typed Value Key" #~ msgstr "動畫新增具類別之鍵值" #~ msgid "Anim Add Call Track" #~ msgstr "動畫新增呼叫軌跡" #~ msgid "Length (s):" #~ msgstr "長度(s):" #~ msgid "Enable/Disable looping in animation." #~ msgstr "啟用/停用 動畫迴圈。" #~ msgid "Add new tracks." #~ msgstr "新增動畫軌。" #~ msgid "Move current track up." #~ msgstr "上移當前動畫軌。" #~ msgid "Move current track down." #~ msgstr "下移當前動畫軌。" #~ msgid "Track tools" #~ msgstr "軌跡工具" #~ msgid "Enable editing of individual keys by clicking them." #~ msgstr "啟用可使用點擊來更改各個鍵。" #~ msgid "Key" #~ msgstr "鍵" #~ msgid "Call Functions in Which Node?" #~ msgstr "呼叫哪個節點裡的函式?" #~ msgid "Thanks!" #~ msgstr "謝謝!" #~ msgid "Can't open '%s'." #~ msgstr "無法開啟 \"%s\"。" #~ msgid "Ugh" #~ msgstr "呃" #, fuzzy #~ msgid "prev" #~ msgstr "預覽:" #, fuzzy #~ msgid "Set pivot at mouse position" #~ msgstr "移除" #~ msgid "Not found!" #~ msgstr "找不到!" #~ msgid "Replace By" #~ msgstr "用...取代" #~ msgid "Case Sensitive" #~ msgstr "區分大小寫" #~ msgid "Prompt On Replace" #~ msgstr "每次取代都要先詢問我" #~ msgid "Skip" #~ msgstr "跳過" #~ msgid "List:" #~ msgstr "列表:" #, fuzzy #~ msgid "Selection -> Duplicate" #~ msgstr "僅選擇區域" #~ msgid "Return:" #~ msgstr "回傳值:" #~ msgid "Added:" #~ msgstr "已新增:" #~ msgid "Ctrl+" #~ msgstr "Ctrl+" #~ msgid "" #~ "Open Project Manager? \n" #~ "(Unsaved changes will be lost)" #~ msgstr "未保存的變更將遺失, 要開啟專案管理員嗎?" #~ msgid "" #~ "Paths cannot start with '/', absolute paths must start with 'res://', " #~ "'user://', or 'local://'" #~ msgstr "" #~ "路徑不可以\"/\"為起始,完整路徑需以'res://'、'user://'、或 'local://'做為" #~ "起始"