# Vietnamese translation of the Godot Engine editor # Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. # Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # 01lifeleft <01lifeleft@gmail.com>, 2018. # Dlean Jeans , 2018. # Hai Le , 2017. # Nguyễn Tuấn Anh , 2017. # Tung Le , 2017. # 38569459 , 2018. # TyTYct Hihi , 2019. # Steve Dang , 2019, 2020. # Peter Anh , 2019. # Dũng Đinh , 2019. # Steve Dang , 2020. # Harry Mitchell , 2020. # HSGamer , 2020. # LetterC67 , 2020, 2021. # Rev , 2021. # SyliawDeV , 2021. # IoeCmcomc , 2021, 2022. # Hung , 2021. # Paweł Fertyk , 2022. # MInhTriet , 2022. # Nhật Huy , 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" "PO-Revision-Date: 2022-11-30 15:16+0000\n" "Last-Translator: Nhật Huy \n" "Language-Team: Vietnamese \n" "Language: vi\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" "X-Generator: Weblate 4.15-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" msgstr "Trình điều khiển màn hình" #: core/bind/core_bind.cpp msgid "Clipboard" msgstr "Bộ nhớ tạm" #: core/bind/core_bind.cpp msgid "Current Screen" msgstr "Màn hình hiện có" #: core/bind/core_bind.cpp msgid "Exit Code" msgstr "Mã lỗi" #: core/bind/core_bind.cpp msgid "V-Sync Enabled" msgstr "V-sync Enabled" #: core/bind/core_bind.cpp main/main.cpp msgid "V-Sync Via Compositor" msgstr "V-Sync thông qua Compositor" #: core/bind/core_bind.cpp main/main.cpp msgid "Delta Smoothing" msgstr "Dealta smooth" #: core/bind/core_bind.cpp msgid "Low Processor Usage Mode" msgstr "Chế độ tiết kiệm của bộ vi xử lý" #: core/bind/core_bind.cpp msgid "Low Processor Usage Mode Sleep (µsec)" msgstr "Chế độ tiết kiệm năng lượng bộ vi xử lý (tính bằng µsec)" #: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp msgid "Keep Screen On" msgstr "Giữ màn hình mở" #: core/bind/core_bind.cpp msgid "Min Window Size" msgstr "Kính cỡ nhỏ nhất của màn hình" #: core/bind/core_bind.cpp msgid "Max Window Size" msgstr "Kích cỡ tối đa của màn hình" #: core/bind/core_bind.cpp msgid "Screen Orientation" msgstr "Hướng xoay màn hình" #: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp #: platform/uwp/os_uwp.cpp msgid "Window" msgstr "Cửa sổ" #: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "Không có viền cửa sổ" #: core/bind/core_bind.cpp msgid "Per Pixel Transparency Enabled" msgstr "Chế độ trong suốt từng pixel đã được bật" #: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "Toàn màn hình" #: core/bind/core_bind.cpp msgid "Maximized" msgstr "Đã phóng to" #: core/bind/core_bind.cpp msgid "Minimized" msgstr "Đã thu nhỏ" #: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "Đổi kích cỡ được" #: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp #: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp #: scene/gui/control.cpp scene/gui/line_edit.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Position" msgstr "Vị trí" #: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp #: main/main.cpp modules/gridmap/grid_map.cpp #: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp #: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp #: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp #: scene/resources/visual_shader.cpp servers/visual_server.cpp msgid "Size" msgstr "Kích thước" #: core/bind/core_bind.cpp msgid "Endian Swap" msgstr "Hoán đổi endian" #: core/bind/core_bind.cpp msgid "Editor Hint" msgstr "Gợi ý của trình chỉnh sửa" #: core/bind/core_bind.cpp msgid "Print Error Messages" msgstr "In thông điệp lỗi" #: core/bind/core_bind.cpp msgid "Iterations Per Second" msgstr "Số lần lặp mỗi giây" #: core/bind/core_bind.cpp msgid "Target FPS" msgstr "FPS cần đạt tới" #: core/bind/core_bind.cpp msgid "Time Scale" msgstr "độ giãn nở thời gian" #: core/bind/core_bind.cpp main/main.cpp #, fuzzy msgid "Physics Jitter Fix" msgstr "Khung hình Vật lý %" #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Lỗi" #: core/bind/core_bind.cpp msgid "Error String" msgstr "Xâu lỗi" #: core/bind/core_bind.cpp msgid "Error Line" msgstr "Dòng lỗi" #: core/bind/core_bind.cpp msgid "Result" msgstr "Kết quả" #: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp msgid "Memory" msgstr "Bộ nhớ" #: core/command_queue_mt.cpp core/message_queue.cpp #: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h #: servers/visual_server.cpp msgid "Limits" msgstr "Giới hạn" #: core/command_queue_mt.cpp msgid "Command Queue" msgstr "Hàng chờ lệnh" #: core/command_queue_mt.cpp msgid "Multithreading Queue Size (KB)" msgstr "Kích cỡ hàng chờ đa luồng (KB)" #: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Function" msgstr "Hàm" #: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Data" msgstr "Dữ liệu" #: core/io/file_access_network.cpp core/register_core_types.cpp #: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp #: modules/gdscript/language_server/gdscript_language_server.cpp #: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h #: scene/gui/file_dialog.cpp msgid "Network" msgstr "Mạng" #: core/io/file_access_network.cpp msgid "Remote FS" msgstr "Hệ thống tệp từ xa" #: core/io/file_access_network.cpp msgid "Page Size" msgstr "Cỡ trang" #: core/io/file_access_network.cpp msgid "Page Read Ahead" msgstr "" #: core/io/http_client.cpp msgid "Blocking Mode Enabled" msgstr "" #: core/io/http_client.cpp msgid "Connection" msgstr "Kết nối" #: core/io/http_client.cpp msgid "Read Chunk Size" msgstr "" #: core/io/marshalls.cpp msgid "Object ID" msgstr "ID đối tượng" #: core/io/multiplayer_api.cpp core/io/packet_peer.cpp msgid "Allow Object Decoding" msgstr "Cho phép giải mã đối tượng" #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Refuse New Network Connections" msgstr "Từ chối những kết nối mạng mới" #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "Xuất hồ sơ" #: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp msgid "Root Node" msgstr "Nút gốc" #: core/io/networked_multiplayer_peer.cpp msgid "Refuse New Connections" msgstr "Từ chối kết nối mới" #: core/io/networked_multiplayer_peer.cpp msgid "Transfer Mode" msgstr "Chế độ truyền" #: core/io/packet_peer.cpp msgid "Encode Buffer Max Size" msgstr "" #: core/io/packet_peer.cpp msgid "Input Buffer Max Size" msgstr "" #: core/io/packet_peer.cpp msgid "Output Buffer Max Size" msgstr "" #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" #: core/io/stream_peer.cpp msgid "Big Endian" msgstr "" #: core/io/stream_peer.cpp msgid "Data Array" msgstr "Mảng dữ liệu" #: core/io/stream_peer_ssl.cpp msgid "Blocking Handshake" msgstr "" #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" msgstr "Chỉnh sửa kết nối:" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" "Hàm convert() có loại đối số không hợp lệ, hãy sử dụng các hằng TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." msgstr "Mong đợi một chuỗi có độ dài 01 ký tự." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Không đủ byte để giải mã, hoặc định dạng không hợp lệ." #: core/math/expression.cpp #, fuzzy msgid "Invalid input %d (not passed) in expression" msgstr "Đầu vào %i không hợp lệ (không được thông qua) trong biểu thức" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" msgstr "Không thể sử dụng self vì instance là null (không thông qua)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." msgstr "Toán hạng không hợp lệ cho toán tử %s, %s và %s." #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" msgstr "Index không hợp lệ của loại %s cho loại cơ sở %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" msgstr "Tên index không hợp lệ '%s' cho loại cơ sở %s" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" msgstr "Đối số không hợp lệ để dựng '%s'" #: core/math/expression.cpp msgid "On call to '%s':" msgstr "Khi gọi đến '%s':" #: core/math/random_number_generator.cpp #: modules/opensimplex/open_simplex_noise.cpp msgid "Seed" msgstr "Số nguồn" #: core/math/random_number_generator.cpp msgid "State" msgstr "Trạng thái" #: core/message_queue.cpp msgid "Message Queue" msgstr "Hàng chờ thông điệp" #: core/message_queue.cpp msgid "Max Size (KB)" msgstr "Kích cỡ tối đa (KB)" #: core/os/input.cpp #, fuzzy msgid "Mouse Mode" msgstr "Chế độ Di chuyển" #: core/os/input.cpp #, fuzzy msgid "Use Accumulated Input" msgstr "Xoá Input" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: servers/audio_server.cpp msgid "Device" msgstr "Thiết bị" #: core/os/input_event.cpp msgid "Alt" msgstr "Alt" #: core/os/input_event.cpp msgid "Shift" msgstr "Shift" #: core/os/input_event.cpp msgid "Control" msgstr "Control" #: core/os/input_event.cpp msgid "Meta" msgstr "Meta" #: core/os/input_event.cpp msgid "Command" msgstr "Command" #: core/os/input_event.cpp #, fuzzy msgid "Physical" msgstr "Vật lí" #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp #: scene/gui/base_button.cpp scene/gui/texture_button.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Pressed" msgstr "Được ấn" #: core/os/input_event.cpp msgid "Scancode" msgstr "Mã quét" #: core/os/input_event.cpp msgid "Physical Scancode" msgstr "Mã quét vật lí" #: core/os/input_event.cpp msgid "Unicode" msgstr "Unicode" #: core/os/input_event.cpp msgid "Echo" msgstr "" #: core/os/input_event.cpp scene/gui/base_button.cpp #, fuzzy msgid "Button Mask" msgstr "Button (nút, phím)" #: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp msgid "Global Position" msgstr "Vị trí toàn cục" #: core/os/input_event.cpp #, fuzzy msgid "Factor" msgstr "Nhân tố" #: core/os/input_event.cpp msgid "Button Index" msgstr "Chỉ số của phím" #: core/os/input_event.cpp msgid "Doubleclick" msgstr "Nháy đúp" #: core/os/input_event.cpp msgid "Tilt" msgstr "" #: core/os/input_event.cpp msgid "Pressure" msgstr "Áp lực" #: core/os/input_event.cpp msgid "Pen Inverted" msgstr "" #: core/os/input_event.cpp msgid "Relative" msgstr "Tương đối" #: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp #: scene/animation/animation_player.cpp scene/resources/environment.cpp #: scene/resources/particles_material.cpp msgid "Speed" msgstr "Tốc độ" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: scene/3d/sprite_3d.cpp msgid "Axis" msgstr "Trục" #: core/os/input_event.cpp msgid "Axis Value" msgstr "Giá trị trục" #: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp msgid "Index" msgstr "Chỉ mục" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp #: scene/2d/touch_screen_button.cpp msgid "Action" msgstr "Hành động" #: core/os/input_event.cpp scene/resources/environment.cpp #: scene/resources/material.cpp msgid "Strength" msgstr "Độ mạnh" #: core/os/input_event.cpp msgid "Delta" msgstr "Delta" #: core/os/input_event.cpp msgid "Channel" msgstr "Kênh" #: core/os/input_event.cpp main/main.cpp msgid "Message" msgstr "Thông điệp" #: core/os/input_event.cpp #, fuzzy msgid "Pitch" msgstr "Tỷ lệ:" #: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/physics_body.cpp scene/resources/particles_material.cpp msgid "Velocity" msgstr "Vận tốc" #: core/os/input_event.cpp msgid "Instrument" msgstr "" #: core/os/input_event.cpp #, fuzzy msgid "Controller Number" msgstr "Dòng số:" #: core/os/input_event.cpp msgid "Controller Value" msgstr "" #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #: platform/windows/export/export.cpp msgid "Application" msgstr "Ứng dụng" #: core/project_settings.cpp main/main.cpp msgid "Config" msgstr "Cấu hình" #: core/project_settings.cpp msgid "Project Settings Override" msgstr "Ghi đè thiết đặt dự án" #: core/project_settings.cpp core/resource.cpp #: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp #: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp #: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp #: editor/project_manager.cpp editor/settings_config_dialog.cpp #: modules/gdnative/nativescript/nativescript.cpp #: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp #: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp #: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp #: scene/resources/skin.cpp msgid "Name" msgstr "Tên" #: core/project_settings.cpp editor/editor_help.cpp #: modules/visual_script/visual_script_nodes.cpp platform/uwp/export/export.cpp #: platform/windows/export/export.cpp msgid "Description" msgstr "Mô tả" #: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: main/main.cpp platform/android/export/export_plugin.cpp #: platform/javascript/export/export.cpp msgid "Run" msgstr "Chạy" #: core/project_settings.cpp editor/editor_node.cpp #: editor/run_settings_dialog.cpp main/main.cpp msgid "Main Scene" msgstr "Cảnh chính" #: core/project_settings.cpp msgid "Disable stdout" msgstr "Tắt stdout" #: core/project_settings.cpp msgid "Disable stderr" msgstr "Tắt stderr" #: core/project_settings.cpp msgid "Use Hidden Project Data Directory" msgstr "" #: core/project_settings.cpp msgid "Use Custom User Dir" msgstr "" #: core/project_settings.cpp msgid "Custom User Dir Name" msgstr "" #: core/project_settings.cpp main/main.cpp #: platform/javascript/export/export.cpp platform/osx/export/export.cpp #: platform/uwp/os_uwp.cpp #, fuzzy msgid "Display" msgstr "Hiển thị tất cả" #: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp #: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "Chiều rộng" #: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp #: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp #: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp #: scene/resources/font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp msgid "Height" msgstr "Chiều cao" #: core/project_settings.cpp msgid "Always On Top" msgstr "" #: core/project_settings.cpp #, fuzzy msgid "Test Width" msgstr "Rộng bên trái" #: core/project_settings.cpp #, fuzzy msgid "Test Height" msgstr "Kiểm tra" #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" msgstr "Âm thanh" #: core/project_settings.cpp #, fuzzy msgid "Default Bus Layout" msgstr "Nạp bố cục Bus mặc định." #: core/project_settings.cpp editor/editor_export.cpp #: editor/editor_file_system.cpp editor/editor_node.cpp #: editor/editor_settings.cpp editor/script_create_dialog.cpp #: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp msgid "Editor" msgstr "Trình chỉnh sửa" #: core/project_settings.cpp #, fuzzy msgid "Main Run Args" msgstr "Tham số Cảnh chính:" #: core/project_settings.cpp #, fuzzy msgid "Scene Naming" msgstr "Đường dẫn Cảnh:" #: core/project_settings.cpp msgid "Search In File Extensions" msgstr "" #: core/project_settings.cpp msgid "Script Templates Search Path" msgstr "Đường dẫn tìm kiếm bản mẫu kịch bản" #: core/project_settings.cpp #, fuzzy msgid "Version Control Autoload On Startup" msgstr "Tự nạp khi khởi động" #: core/project_settings.cpp #, fuzzy msgid "Version Control Plugin Name" msgstr "Theo dõi phiên bản" #: core/project_settings.cpp scene/2d/collision_object_2d.cpp #: scene/3d/collision_object.cpp scene/gui/control.cpp msgid "Input" msgstr "Đầu vào" #: core/project_settings.cpp msgid "UI Accept" msgstr "UI Chấp nhận" #: core/project_settings.cpp msgid "UI Select" msgstr "UI Lựa chọn" #: core/project_settings.cpp msgid "UI Cancel" msgstr "UI Huỷ" #: core/project_settings.cpp #, fuzzy msgid "UI Focus Next" msgstr "Đường dẫn Tập trung" #: core/project_settings.cpp #, fuzzy msgid "UI Focus Prev" msgstr "Đường dẫn Tập trung" #: core/project_settings.cpp msgid "UI Left" msgstr "UI Trái" #: core/project_settings.cpp msgid "UI Right" msgstr "UI Phải" #: core/project_settings.cpp msgid "UI Up" msgstr "UI Lên" #: core/project_settings.cpp msgid "UI Down" msgstr "UI Xuống" #: core/project_settings.cpp #, fuzzy msgid "UI Page Up" msgstr "Trang: " #: core/project_settings.cpp msgid "UI Page Down" msgstr "" #: core/project_settings.cpp msgid "UI Home" msgstr "" #: core/project_settings.cpp #, fuzzy msgid "UI End" msgstr "Ở cuối" #: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp #: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp #: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp #: scene/resources/world.cpp scene/resources/world_2d.cpp #: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp #: servers/physics_2d/physics_2d_server_wrap_mt.h #: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Physics" msgstr "Vật lí" #: core/project_settings.cpp editor/editor_settings.cpp #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp #: editor/plugins/spatial_editor_plugin.cpp main/main.cpp #: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp #: scene/3d/physics_body.cpp scene/resources/world.cpp #: servers/physics/space_sw.cpp servers/physics_server.cpp msgid "3D" msgstr "3D" #: core/project_settings.cpp msgid "Smooth Trimesh Collision" msgstr "" #: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp #: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Rendering" msgstr "Kết xuất" #: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp #: scene/main/scene_tree.cpp scene/resources/environment.cpp #: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "Chất lượng" #: core/project_settings.cpp scene/gui/file_dialog.cpp #: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp #: servers/visual_server.cpp msgid "Filters" msgstr "Bộ lọc" #: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" #: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp #: editor/project_export.cpp main/main.cpp modules/gdscript/gdscript.cpp #: modules/visual_script/visual_script.cpp #: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp #: platform/javascript/export/export.cpp platform/osx/export/export.cpp #: platform/uwp/export/export.cpp scene/3d/room_manager.cpp #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp #: servers/visual_server.cpp msgid "Debug" msgstr "Gỡ lỗi" #: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp #: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp msgid "Settings" msgstr "Thiết đặt" #: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp #: modules/mono/mono_gd/gd_mono.cpp msgid "Profiler" msgstr "Bộ phân tích hiệu suất" #: core/project_settings.cpp #, fuzzy msgid "Max Functions" msgstr "Tạo Hàm" #: core/project_settings.cpp scene/3d/vehicle_body.cpp msgid "Compression" msgstr "Nén" #: core/project_settings.cpp msgid "Formats" msgstr "Định dạng" #: core/project_settings.cpp msgid "Zstd" msgstr "" #: core/project_settings.cpp msgid "Long Distance Matching" msgstr "" #: core/project_settings.cpp msgid "Compression Level" msgstr "Cấp độ nén" #: core/project_settings.cpp msgid "Window Log Size" msgstr "" #: core/project_settings.cpp msgid "Zlib" msgstr "Zlib" #: core/project_settings.cpp msgid "Gzip" msgstr "G" #: core/project_settings.cpp platform/android/export/export.cpp msgid "Android" msgstr "" #: core/project_settings.cpp msgid "Modules" msgstr "Mô đun" #: core/register_core_types.cpp msgid "TCP" msgstr "" #: core/register_core_types.cpp #, fuzzy msgid "Connect Timeout Seconds" msgstr "Kết nối đến phương thức:" #: core/register_core_types.cpp msgid "Packet Peer Stream" msgstr "" #: core/register_core_types.cpp msgid "Max Buffer (Power of 2)" msgstr "" #: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp msgid "SSL" msgstr "" #: core/register_core_types.cpp main/main.cpp msgid "Certificates" msgstr "Chứng chỉ" #: core/resource.cpp editor/dependency_editor.cpp #: editor/editor_resource_picker.cpp #: modules/visual_script/visual_script_nodes.cpp msgid "Resource" msgstr "Tài nguyên" #: core/resource.cpp msgid "Local To Scene" msgstr "Cục bộ sang cảnh" #: core/resource.cpp editor/dependency_editor.cpp #: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp #: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp msgid "Path" msgstr "Đường dẫn" #: core/script_language.cpp msgid "Source Code" msgstr "Mã nguồn" #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "Vùng vị trí" #: core/translation.cpp msgid "Test" msgstr "Kiểm thử" #: core/translation.cpp scene/resources/font.cpp msgid "Fallback" msgstr "" #: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" #: core/ustring.cpp msgid "KiB" msgstr "KiB" #: core/ustring.cpp msgid "MiB" msgstr "MiB" #: core/ustring.cpp msgid "GiB" msgstr "GiB" #: core/ustring.cpp msgid "TiB" msgstr "TiB" #: core/ustring.cpp msgid "PiB" msgstr "PiB" #: core/ustring.cpp msgid "EiB" msgstr "EiB" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "Bộ đệm" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp msgid "Canvas Polygon Buffer Size (KB)" msgstr "" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp msgid "Canvas Polygon Index Buffer Size (KB)" msgstr "" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp main/main.cpp #: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp #: servers/physics_2d/physics_2d_server_sw.cpp #: servers/physics_2d/physics_2d_server_wrap_mt.h #: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp #: servers/visual_server.cpp msgid "2D" msgstr "" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp msgid "Snapping" msgstr "Dính" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp msgid "Use GPU Pixel Snap" msgstr "Sử dụng dính điểm ảnh CPU" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Immediate Buffer Size (KB)" msgstr "" #: drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp msgid "Lightmapping" msgstr "Ánh xạ ánh sáng" #: drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp msgid "Use Bicubic Sampling" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Max Renderable Elements" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Max Renderable Lights" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #, fuzzy msgid "Max Renderable Reflections" msgstr "Căn giữa phần được chọn" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Max Lights Per Object" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp #: editor/import/resource_importer_texture.cpp #: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp #: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp #: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/remote_transform.cpp scene/3d/spatial.cpp #: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp #: scene/main/canvas_layer.cpp scene/resources/environment.cpp #: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "Tỷ lệ" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Follow Surface" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Weight Samples" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Voxel Cone Tracing" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "Chất lượng cao" #: drivers/gles3/rasterizer_storage_gles3.cpp msgid "Blend Shape Max Buffer Size (KB)" msgstr "" #. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Tự do" #: editor/animation_bezier_editor.cpp msgid "Balanced" msgstr "Cân bằng" #: editor/animation_bezier_editor.cpp msgid "Mirror" msgstr "Phản chiếu" #: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp msgid "Time:" msgstr "Thời gian:" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Giá trị:" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" msgstr "Chèn Khóa Tại Đây" #: editor/animation_bezier_editor.cpp msgid "Duplicate Selected Key(s)" msgstr "Nhân đôi các khoá đã chọn" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" msgstr "Xoá các khoá được chọn" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" msgstr "Thêm điểm Bezier" #: editor/animation_bezier_editor.cpp msgid "Move Bezier Points" msgstr "Di chuyển các điểm Bezier" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "Nhân đôi các Animation Key" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" msgstr "Xóa các Animation Key" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Time" msgstr "Đổi thời gian khung hình Animation" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" msgstr "Đổi Animation Chuyển tiếp" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" msgstr "Đổi Transform Animation" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Value" msgstr "Đổi giá trị khung hình Animation" #: editor/animation_track_editor.cpp msgid "Anim Change Call" msgstr "Đổi Function Gọi Animation" #: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp #: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Frame" msgstr "Khung hình %" #: editor/animation_track_editor.cpp editor/editor_profiler.cpp #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #: scene/resources/particles_material.cpp servers/visual_server.cpp msgid "Time" msgstr "Thời gian" #: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp #: platform/osx/export/export.cpp #, fuzzy msgid "Location" msgstr "Bản địa hoá" #: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp #: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp #: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp #, fuzzy msgid "Rotation" msgstr "Bước xoay:" #: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp #: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "Giá trị" #: editor/animation_track_editor.cpp #, fuzzy msgid "Arg Count" msgstr "Số lượng:" #: editor/animation_track_editor.cpp main/main.cpp #: modules/mono/mono_gd/gd_mono.cpp msgid "Args" msgstr "" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp #: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp #: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "Kiểu" #: editor/animation_track_editor.cpp #, fuzzy msgid "In Handle" msgstr "Đặt tay nắm" #: editor/animation_track_editor.cpp #, fuzzy msgid "Out Handle" msgstr "Đặt tay nắm" #: editor/animation_track_editor.cpp #: editor/import/resource_importer_texture.cpp #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp msgid "Stream" msgstr "" #: editor/animation_track_editor.cpp #, fuzzy msgid "Start Offset" msgstr "Độ lệch lưới:" #: editor/animation_track_editor.cpp #, fuzzy msgid "End Offset" msgstr "Độ dời:" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/import/resource_importer_scene.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp #: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp #: scene/animation/animation_blend_tree.cpp #: scene/resources/particles_material.cpp msgid "Animation" msgstr "Hoạt hình" #: editor/animation_track_editor.cpp msgid "Easing" msgstr "" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Time" msgstr "" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Transition" msgstr "" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Transform" msgstr "" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Value" msgstr "" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Call" msgstr "" #: editor/animation_track_editor.cpp msgid "Change Animation Length" msgstr "Thay Độ Dài Hoạt Ảnh" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "Chỉnh Vòng Lặp Hoạt Ảnh" #: editor/animation_track_editor.cpp msgid "Property Track" msgstr "Theo dõi đặc tính" #: editor/animation_track_editor.cpp msgid "3D Transform Track" msgstr "Theo dõi chuyển đổi 3D" #: editor/animation_track_editor.cpp msgid "Call Method Track" msgstr "Gọi phương thức theo dõi" #: editor/animation_track_editor.cpp msgid "Bezier Curve Track" msgstr "Theo dõi đường cong Bezier" #: editor/animation_track_editor.cpp msgid "Audio Playback Track" msgstr "Kênh Âm Thanh" #: editor/animation_track_editor.cpp msgid "Animation Playback Track" msgstr "Kênh Hoạt Ảnh" #: editor/animation_track_editor.cpp msgid "Animation length (frames)" msgstr "Độ dài hoạt ảnh (khung hình)" #: editor/animation_track_editor.cpp msgid "Animation length (seconds)" msgstr "Độ dài hoạt ảnh (giây)" #: editor/animation_track_editor.cpp msgid "Add Track" msgstr "Thêm rãnh" #: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "Lặp hoạt hình" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" msgstr "Hàm:" #: editor/animation_track_editor.cpp msgid "Audio Clips:" msgstr "Âm thanh:" #: editor/animation_track_editor.cpp msgid "Anim Clips:" msgstr "Hoạt ảnh:" #: editor/animation_track_editor.cpp msgid "Change Track Path" msgstr "Thay đổi đường dẫn Track" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "Bật/tắt kênh này." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" msgstr "Cập nhật chế độ (Cách thuộc tính được thiết lập)" #: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "Nội suy" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" msgstr "Bọc vòng lặp (Nội suy kết thúc với việc bắt đầu vòng lặp)" #: editor/animation_track_editor.cpp msgid "Remove this track." msgstr "Bỏ track này." #: editor/animation_track_editor.cpp #, fuzzy msgid "Time (s):" msgstr "Thời gian (s): " #: editor/animation_track_editor.cpp #, fuzzy msgid "Position:" msgstr "Vị trí" #: editor/animation_track_editor.cpp #, fuzzy msgid "Rotation:" msgstr "Bước xoay:" #: editor/animation_track_editor.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "Tỷ lệ:" #: editor/animation_track_editor.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp #: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Type:" msgstr "Kiểu:" #: editor/animation_track_editor.cpp #, fuzzy msgid "(Invalid, expected type: %s)" msgstr "Bản mẫu xuất không hợp lệ:" #: editor/animation_track_editor.cpp #, fuzzy msgid "Easing:" msgstr "Cảnh báo:" #: editor/animation_track_editor.cpp #, fuzzy msgid "In-Handle:" msgstr "Đặt tay nắm" #: editor/animation_track_editor.cpp #, fuzzy msgid "Out-Handle:" msgstr "Đặt tay nắm" #: editor/animation_track_editor.cpp #, fuzzy msgid "Stream:" msgstr "Trình nghe âm thanh" #: editor/animation_track_editor.cpp #, fuzzy msgid "Start (s):" msgstr "Khởi động lại (s):" #: editor/animation_track_editor.cpp #, fuzzy msgid "End (s):" msgstr "Mờ dần (s):" #: editor/animation_track_editor.cpp #, fuzzy msgid "Animation Clip:" msgstr "Các hoạt hình:" #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "Bật tắt kích hoạt Track" #: editor/animation_track_editor.cpp msgid "Continuous" msgstr "Liên tục" #: editor/animation_track_editor.cpp msgid "Discrete" msgstr "Đứt đoạn" #: editor/animation_track_editor.cpp msgid "Trigger" msgstr "Kích hoạt" #: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp msgid "Capture" msgstr "Chụp" #: editor/animation_track_editor.cpp msgid "Nearest" msgstr "Gần nhất" #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp scene/2d/physics_body_2d.cpp #: scene/3d/physics_body.cpp msgid "Linear" msgstr "Tịnh tuyến" #: editor/animation_track_editor.cpp msgid "Cubic" msgstr "Khối" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" msgstr "Kẹp vòng nội suy" #: editor/animation_track_editor.cpp msgid "Wrap Loop Interp" msgstr "Bọc vòng lặp nội suy" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "Chèn khoá" #: editor/animation_track_editor.cpp msgid "Duplicate Key(s)" msgstr "Nhân bản các khoá hoạt ảnh" #: editor/animation_track_editor.cpp #, fuzzy msgid "Add RESET Value(s)" msgstr "Thêm %d Khung hình" #: editor/animation_track_editor.cpp msgid "Delete Key(s)" msgstr "Xoá khoá hoạt ảnh" #: editor/animation_track_editor.cpp msgid "Change Animation Update Mode" msgstr "Đổi chế độ cập nhật hoạt ảnh" #: editor/animation_track_editor.cpp msgid "Change Animation Interpolation Mode" msgstr "Đổi chế độ nội suy hoạt ảnh" #: editor/animation_track_editor.cpp msgid "Change Animation Loop Mode" msgstr "Đổi chế độ vòng lặp hoạt ảnh" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "Xóa Anim Track" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/path_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Editors" msgstr "Trình chỉnh sửa" #: editor/animation_track_editor.cpp editor/editor_settings.cpp msgid "Confirm Insert Track" msgstr "Xác nhận chèn rãnh" #. TRANSLATORS: %s will be replaced by a phrase describing the target of track. #: editor/animation_track_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "Tạo track mới cho %s và chèn key?" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "Tạo %d track mới và chèn key?" #: editor/animation_track_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/mesh_instance_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #: editor/plugins/version_control_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Create" msgstr "Tạo" #: editor/animation_track_editor.cpp msgid "Anim Insert" msgstr "Chèn Anim" #. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. #: editor/animation_track_editor.cpp msgid "node '%s'" msgstr "nút '%s'" #. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. #: editor/animation_track_editor.cpp msgid "animation" msgstr "hoạt hình" #: editor/animation_track_editor.cpp msgid "AnimationPlayer can't animate itself, only other players." msgstr "AnimationPlayer không thể tự tạo hoạt ảnh, phải nhờ các Player khác." #. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. #: editor/animation_track_editor.cpp msgid "property '%s'" msgstr "thuộc tính '%s'" #: editor/animation_track_editor.cpp msgid "Anim Create & Insert" msgstr "Tạo & Chèn Hoạt ảnh" #: editor/animation_track_editor.cpp msgid "Anim Insert Track & Key" msgstr "Chèn Track & Key Anim" #: editor/animation_track_editor.cpp msgid "Anim Insert Key" msgstr "Chèn Key Anim" #: editor/animation_track_editor.cpp msgid "Change Animation Step" msgstr "Đổi các bước hoạt ảnh" #: editor/animation_track_editor.cpp msgid "Rearrange Tracks" msgstr "Sắp xếp lại Tracks" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "Các chuyển đổi chỉ có thể áp dụng cho các nút dựa trên kiểu Spatial." #: editor/animation_track_editor.cpp msgid "" "Audio tracks can only point to nodes of type:\n" "-AudioStreamPlayer\n" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" msgstr "" "Các bản âm thanh chỉ có thể trỏ đến các loại:\n" "-AudioStreamPlayer\n" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." msgstr "Các bản hoạt ảnh chỉ có thể trỏ tới các nút AnimationPlayer." #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" msgstr "Không thể thêm track mới mà không có root" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" msgstr "" #: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "Thêm Bezier Track" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "Đường dẫn không hợp lệ, nên không thể thêm khóa." #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" msgstr "Track không phải loại Spatial, không thể thêm khoá" #: editor/animation_track_editor.cpp msgid "Add Transform Track Key" msgstr "Thêm khoá Transform Track" #: editor/animation_track_editor.cpp msgid "Add Track Key" msgstr "Thêm khoá Track" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "Đường dẫn Track không hợp lệ, không thể thêm khoá phương thức." #: editor/animation_track_editor.cpp msgid "Add Method Track Key" msgstr "Thêm khoá Method Track" #: editor/animation_track_editor.cpp #, fuzzy msgid "Method not found in object:" msgstr "Không tìm thấy phương thức trong đối tượng: " #: editor/animation_track_editor.cpp msgid "Anim Move Keys" msgstr "Di chuyển các khoá hoạt cảnh" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp #: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Transform" msgstr "Biến đổi" #: editor/animation_track_editor.cpp editor/editor_help.cpp msgid "Methods" msgstr "Phương thức" #: editor/animation_track_editor.cpp msgid "Bezier" msgstr "" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Clipboard is empty!" msgstr "Clipboard trống!" #: editor/animation_track_editor.cpp msgid "Paste Tracks" msgstr "Dán Tracks" #: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "Key để scale hoạt ảnh" #: editor/animation_track_editor.cpp msgid "" "This option does not work for Bezier editing, as it's only a single track." msgstr "Tùy chọn này không áp lên Bezier được, vì nó chỉ là một track." #: editor/animation_track_editor.cpp #, fuzzy msgid "Anim Add RESET Keys" msgstr "Key để scale hoạt ảnh" #: editor/animation_track_editor.cpp msgid "" "This animation belongs to an imported scene, so changes to imported tracks " "will not be saved.\n" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" "\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " "Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" "Hoạt ảnh này thuộc về một Cảnh được Nhập, nên các thay đổi lên track được " "Nhập sẽ không được lưu lại.\n" "\n" "Để bật khả năng thêm track tùy ý, đi đến cài đặt của Cảnh được Nhập rồi đặt\n" "\"Hoạt Ảnh > Lưu trữ\" thành \"Tệp\", bật \"Hoạt ảnh > Giữ các track tùy " "chỉnh\", sau đó Nhập lại.\n" "Hoặc, dùng một Cài đặt trước nhập để Nhập hoạt ảnh ra các tệp khác nhau." #: editor/animation_track_editor.cpp msgid "Warning: Editing imported animation" msgstr "Cảnh bảo: Chỉnh sửa hoạt ảnh đã nhập" #: editor/animation_track_editor.cpp msgid "Select an AnimationPlayer node to create and edit animations." msgstr "Chọn một AnimationPlayer để tạo và chỉnh sửa Hoạt Ảnh." #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Chỉ hiển thị các track từ các nút đã chọn trong cây." #: editor/animation_track_editor.cpp msgid "Group tracks by node or display them as plain list." msgstr "Nhóm các track bởi nút hoặc hiển thị chúng dạng danh sách đơn giản." #: editor/animation_track_editor.cpp msgid "Snap:" msgstr "Dính:" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "Giá trị bước hoạt ảnh." #: editor/animation_track_editor.cpp msgid "Seconds" msgstr "Giây" #: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp #: scene/resources/texture.cpp msgid "FPS" msgstr "Khung hình(FPS)" #: editor/animation_track_editor.cpp editor/editor_plugin_settings.cpp #: editor/editor_resource_picker.cpp editor/import/resource_importer_wav.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp #: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Chỉnh sửa" #: editor/animation_track_editor.cpp msgid "Animation properties." msgstr "Thuộc tính hoạt hình." #: editor/animation_track_editor.cpp msgid "Copy Tracks" msgstr "Sao Chép Tracks" #: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "Chọn Scale" #: editor/animation_track_editor.cpp msgid "Scale From Cursor" msgstr "Scale từ trỏ chuột" #: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "Nhân đôi lựa chọn" #: editor/animation_track_editor.cpp msgid "Duplicate Transposed" msgstr "Chuyển đổi trùng lặp" #: editor/animation_track_editor.cpp msgid "Delete Selection" msgstr "Xoá lựa chọn" #: editor/animation_track_editor.cpp msgid "Go to Next Step" msgstr "Đến Bước tiếp theo" #: editor/animation_track_editor.cpp msgid "Go to Previous Step" msgstr "Đến Bước trước đó" #: editor/animation_track_editor.cpp msgid "Apply Reset" msgstr "Áp dụng đặt lại" #: editor/animation_track_editor.cpp msgid "Optimize Animation" msgstr "Tối ưu hoá hoạt hình" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation" msgstr "Dọn dẹp hoạt hình" #: editor/animation_track_editor.cpp msgid "Pick the node that will be animated:" msgstr "Chọn node để được làm diễn hoạt:" #: editor/animation_track_editor.cpp msgid "Use Bezier Curves" msgstr "Sử dụng đường cong Bezier" #: editor/animation_track_editor.cpp #, fuzzy msgid "Create RESET Track(s)" msgstr "Dán Tracks" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" msgstr "Bộ tối ưu hóa hoạt hình" #: editor/animation_track_editor.cpp msgid "Max. Linear Error:" msgstr "Sai lệch tuyến tính lớn nhất:" #: editor/animation_track_editor.cpp msgid "Max. Angular Error:" msgstr "Sai lệch góc lớn nhất:" #: editor/animation_track_editor.cpp msgid "Max Optimizable Angle:" msgstr "Góc lớn nhất có thể tối ưu:" #: editor/animation_track_editor.cpp scene/3d/room_manager.cpp #: servers/visual_server.cpp msgid "Optimize" msgstr "Tối ưu" #: editor/animation_track_editor.cpp msgid "Remove invalid keys" msgstr "Xóa các khoá không hợp lệ" #: editor/animation_track_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "Gỡ bỏ các Tracks không thể xử lý và trống" #: editor/animation_track_editor.cpp msgid "Clean-up all animations" msgstr "Dọn dẹp tất cả animations" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "Dọn dẹp tất cả Hoạt ảnh (KHÔNG THỂ HỒI LẠI)" #: editor/animation_track_editor.cpp msgid "Clean-Up" msgstr "Dọn dẹp" #: editor/animation_track_editor.cpp msgid "Scale Ratio:" msgstr "Tỉ lệ phóng đại:" #: editor/animation_track_editor.cpp msgid "Select Tracks to Copy" msgstr "Chọn các Track để sao chép" #: editor/animation_track_editor.cpp editor/editor_log.cpp #: editor/editor_resource_picker.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Copy" msgstr "Sao chép" #: editor/animation_track_editor.cpp msgid "Select All/None" msgstr "Chọn/Bỏ tất cả" #: editor/animation_track_editor_plugins.cpp msgid "Add Audio Track Clip" msgstr "Thêm Track Âm thanh" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" msgstr "Thay đổi thời điểm bắt đầu phát track âm thanh" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" msgstr "Thay đổi thời điểm kết thúc track âm thanh" #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Thay đổi kích thước mảng" #: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "Đổi kiểu giá trị Array" #: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "Đổi giá trị Array" #: editor/code_editor.cpp msgid "Go to Line" msgstr "Đến Dòng" #: editor/code_editor.cpp msgid "Line Number:" msgstr "Dòng số:" #: editor/code_editor.cpp msgid "%d replaced." msgstr "Đã thay %d." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." msgstr "%d khớp." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d matches." msgstr "%d khớp." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" msgstr "Khớp Trường Hợp" #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Whole Words" msgstr "Cả từ" #: editor/code_editor.cpp msgid "Replace" msgstr "Thay thế" #: editor/code_editor.cpp msgid "Replace All" msgstr "Thay thế tất cả" #: editor/code_editor.cpp msgid "Selection Only" msgstr "Chỉ chọn" #: editor/code_editor.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp msgid "Standard" msgstr "Chuẩn" #: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp msgid "Toggle Scripts Panel" msgstr "Hiện/Ẩn bảng tập lệnh" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom In" msgstr "Phóng to" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Out" msgstr "Thu nhỏ" #: editor/code_editor.cpp msgid "Reset Zoom" msgstr "Đặt lại độ phóng" #: editor/code_editor.cpp modules/gdscript/gdscript.cpp msgid "Warnings" msgstr "Cảnh báo" #: editor/code_editor.cpp msgid "Line and column numbers." msgstr "Số dòng và cột." #: editor/connections_dialog.cpp msgid "Method in target node must be specified." msgstr "Phương thức trong nút đích phải được chỉ định." #: editor/connections_dialog.cpp msgid "Method name must be a valid identifier." msgstr "Tên phương thức phải là một định danh hợp lệ." #: editor/connections_dialog.cpp msgid "" "Target method not found. Specify a valid method or attach a script to the " "target node." msgstr "" "Phương thức không được tìm thấy. Chỉ định phương thức hợp lệ hoặc đính kèm " "tập lệnh vào nút mục tiêu." #: editor/connections_dialog.cpp msgid "Connect to Node:" msgstr "Kết nối đến Nút:" #: editor/connections_dialog.cpp msgid "Connect to Script:" msgstr "Kết nối Tập lệnh:" #: editor/connections_dialog.cpp msgid "From Signal:" msgstr "Từ tín hiệu:" #: editor/connections_dialog.cpp msgid "Scene does not contain any script." msgstr "Cảnh không chứa tập lệnh nào cả." #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp #: editor/groups_editor.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp msgid "Add" msgstr "Thêm" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/version_control_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp msgid "Remove" msgstr "Xóa" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "Thêm đối số mở rộng:" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "Đối số mở rộng được gọi:" #: editor/connections_dialog.cpp msgid "Receiver Method:" msgstr "Hàm nhận:" #: editor/connections_dialog.cpp scene/3d/room_manager.cpp #: servers/visual_server.cpp msgid "Advanced" msgstr "Nâng cao" #: editor/connections_dialog.cpp msgid "Deferred" msgstr "Trì hoãn" #: editor/connections_dialog.cpp msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" "Trì hoãn tín hiệu, lưu vào một hàng chờ và chỉ kích nó vào thời gian rảnh." #: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "Một lần" #: editor/connections_dialog.cpp msgid "Disconnects the signal after its first emission." msgstr "Ngắt kết nối tín hiệu sau lần phát đầu tiên." #: editor/connections_dialog.cpp msgid "Cannot connect signal" msgstr "Không thể kết nối tín hiệu" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/export_template_manager.cpp editor/groups_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Close" msgstr "Đóng" #: editor/connections_dialog.cpp msgid "Connect" msgstr "Kết nối" #: editor/connections_dialog.cpp msgid "Signal:" msgstr "Tín hiệu:" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "Kết nối '%s' đến '%s'" #: editor/connections_dialog.cpp msgid "Disconnect '%s' from '%s'" msgstr "Hủy kết nối '%s' từ '%s'" #: editor/connections_dialog.cpp msgid "Disconnect all from signal: '%s'" msgstr "Dừng kết nối tất cả từ tín hiệu: '%s'" #: editor/connections_dialog.cpp msgid "Connect..." msgstr "Kết nối..." #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Disconnect" msgstr "Hủy kết nối" #: editor/connections_dialog.cpp msgid "Connect a Signal to a Method" msgstr "Kết nối tín hiệu vào một hàm" #: editor/connections_dialog.cpp msgid "Edit Connection:" msgstr "Chỉnh sửa kết nối:" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" msgstr "Bạn muốn xoá tất cả kết nối từ tín hiệu \"%s\"?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" msgstr "Tín hiệu" #: editor/connections_dialog.cpp msgid "Filter signals" msgstr "Lọc tín hiệu" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" msgstr "Bạn có chắc muốn xóa bỏ tất cả kết nối từ tín hiệu này?" #: editor/connections_dialog.cpp msgid "Disconnect All" msgstr "Hủy kết nối tất cả" #: editor/connections_dialog.cpp msgid "Edit..." msgstr "Chỉnh sửa..." #: editor/connections_dialog.cpp msgid "Go to Method" msgstr "Đi đến phương thức" #: editor/create_dialog.cpp msgid "Change %s Type" msgstr "Đổi %s Loại" #: editor/create_dialog.cpp editor/project_settings_editor.cpp msgid "Change" msgstr "Đổi" #: editor/create_dialog.cpp msgid "Create New %s" msgstr "Tạo %s mới" #: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "No results for \"%s\"." msgstr "Không tìm thấy kết quả cho \"%s\"." #: editor/create_dialog.cpp editor/property_selector.cpp msgid "No description available for %s." msgstr "" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "Ưa thích:" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "Gần đây:" #: editor/create_dialog.cpp editor/editor_quick_open.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Tìm kiếm:" #: editor/create_dialog.cpp editor/editor_quick_open.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Phù hợp:" #: editor/create_dialog.cpp editor/editor_feature_profile.cpp #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Description:" msgstr "Mô tả:" #: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "Tìm kiếm thay thế cho:" #: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "Phần phụ thuộc cho:" #: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will only take effect when reloaded." msgstr "" "Cảnh '%s' hiện đang được chỉnh sửa.\n" "Các thay đổi chỉ có hiệu lực khi tải lại." #: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will only take effect when reloaded." msgstr "" "Tài nguyên '%s' đang sử dụng.\n" "Thay đổi sẽ chỉ hiệu lực khi tải lại." #: editor/dependency_editor.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dependencies" msgstr "Các phụ thuộc" #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Các phụ thuộc:" #: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "Sửa chữa" #: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "Trình chỉnh sửa Phụ thuộc" #: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "Tìm kiếm tài nguyên thay thế:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/editor_quick_open.cpp editor/filesystem_dock.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp msgid "Open" msgstr "Mở" #: editor/dependency_editor.cpp msgid "Owners of: %s (Total: %d)" msgstr "" #: editor/dependency_editor.cpp #, fuzzy msgid "" "Remove the selected files from the project? (Cannot be undone.)\n" "Depending on your filesystem configuration, the files will either be moved " "to the system trash or deleted permanently." msgstr "" "Gỡ bỏ các tệp đã chọn trong dự án? (Không thể khôi phục)\n" "Bạn có thể khôi phục chúng trong thùng rác của hệ thống." #: editor/dependency_editor.cpp #, fuzzy msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (Cannot be undone.)\n" "Depending on your filesystem configuration, the files will either be moved " "to the system trash or deleted permanently." msgstr "" "Các tài nguyên khác cần những tệp bị xóa này mới hoạt động được.\n" "Vẫn xóa hả? (không hồi được đâu)\n" "Bạn có thể khôi phục chúng trong thùng rác hệ thống." #: editor/dependency_editor.cpp msgid "Cannot remove:" msgstr "Không thể gỡ bỏ:" #: editor/dependency_editor.cpp msgid "Error loading:" msgstr "Lỗi tải nạp:" #: editor/dependency_editor.cpp msgid "Load failed due to missing dependencies:" msgstr "Tải thất bại do thiếu phần phụ thuộc:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "Cứ mở thôi" #: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "Chọn hành động nên thực hiện?" #: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "Sửa các phần phụ thuộc" #: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "Lỗi tải nạp!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "Xoá vĩnh viễn %d đối tượng? (Không thể hoàn lại!)" #: editor/dependency_editor.cpp msgid "Show Dependencies" msgstr "Hiện các phần phụ thuộc" #: editor/dependency_editor.cpp msgid "Orphan Resource Explorer" msgstr "Tìm tài nguyên mất gốc" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Xóa" #: editor/dependency_editor.cpp msgid "Owns" msgstr "Sở hữu" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "Tài nguyên không có quyền sở hữu rõ ràng:" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Key" msgstr "Đổi khoá từ điển" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Value" msgstr "Đổi giá trị từ điển" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" msgstr "Cảm ơn từ cộng đồng Godot!" #: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp msgid "Click to copy." msgstr "Nháy để sao chép." #: editor/editor_about.cpp msgid "Godot Engine contributors" msgstr "Cá nhân đóng góp của Godot Engine" #: editor/editor_about.cpp msgid "Project Founders" msgstr "Các đồng sáng lập dự án" #: editor/editor_about.cpp msgid "Lead Developer" msgstr "Phát triển chính" #. TRANSLATORS: This refers to a job title. #: editor/editor_about.cpp msgctxt "Job Title" msgid "Project Manager" msgstr "Quán lí dự án" #: editor/editor_about.cpp msgid "Developers" msgstr "Nhà phát triển" #: editor/editor_about.cpp msgid "Authors" msgstr "Tác giả" #: editor/editor_about.cpp msgid "Platinum Sponsors" msgstr "Nhà tài trợ Bạch Kim" #: editor/editor_about.cpp msgid "Gold Sponsors" msgstr "Nhà tài trợ Vàng" #: editor/editor_about.cpp msgid "Silver Sponsors" msgstr "Nhà tài trợ Bạc" #: editor/editor_about.cpp msgid "Bronze Sponsors" msgstr "Nhà tài trợ Đồng" #: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Nhà tài trợ Nhỏ" #: editor/editor_about.cpp msgid "Gold Donors" msgstr "Người ủng hộ Vàng" #: editor/editor_about.cpp msgid "Silver Donors" msgstr "Người ủng hộ Bạc" #: editor/editor_about.cpp msgid "Bronze Donors" msgstr "Người ủng hộ Đồng" #: editor/editor_about.cpp msgid "Donors" msgstr "Người ủng hộ" #: editor/editor_about.cpp msgid "License" msgstr "Giấy phép" #: editor/editor_about.cpp msgid "Third-party Licenses" msgstr "Giấy phép bên thứ ba" #: editor/editor_about.cpp msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such third-party components with their " "respective copyright statements and license terms." msgstr "" "Godot Engine dựa trên một số thư viện mã nguồn mở và miễn phí của bên thứ " "ba, tất cả đều phù hợp với các điều khoản trong giấy phép MIT. Sau đây là " "danh sách tất cả các thành phần của bên thứ ba với các điều khoản bản quyền " "và điều khoản cấp phép tương ứng." #: editor/editor_about.cpp msgid "All Components" msgstr "Tất cả thành phần" #: editor/editor_about.cpp msgid "Components" msgstr "Thành phần" #: editor/editor_about.cpp msgid "Licenses" msgstr "Các giấy phép" #: editor/editor_asset_installer.cpp #, fuzzy msgid "Error opening asset file for \"%s\" (not in ZIP format)." msgstr "Lỗi mở gói (không phải dạng ZIP)." #: editor/editor_asset_installer.cpp msgid "%s (already exists)" msgstr "%s (đã tồn tại)" #: editor/editor_asset_installer.cpp msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:" msgstr "" #: editor/editor_asset_installer.cpp msgid "Contents of asset \"%s\" - No files conflict with your project:" msgstr "" #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Giải nén tài nguyên" #: editor/editor_asset_installer.cpp #, fuzzy msgid "The following files failed extraction from asset \"%s\":" msgstr "Không thể lấy các tệp sau khỏi gói:" #: editor/editor_asset_installer.cpp msgid "(and %s more files)" msgstr "(và %s tệp nữa)" #: editor/editor_asset_installer.cpp #, fuzzy msgid "Asset \"%s\" installed successfully!" msgstr "Cài đặt gói thành công!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Success!" msgstr "Thành công!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "Cài đặt" #: editor/editor_asset_installer.cpp #, fuzzy msgid "Asset Installer" msgstr "Trình cài" #: editor/editor_audio_buses.cpp msgid "Speakers" msgstr "Máy phát thanh" #: editor/editor_audio_buses.cpp msgid "Add Effect" msgstr "Thêm hiệu ứng" #: editor/editor_audio_buses.cpp msgid "Rename Audio Bus" msgstr "Đổi tên Bus âm thanh" #: editor/editor_audio_buses.cpp msgid "Change Audio Bus Volume" msgstr "Thay đổi âm lượng Bus" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" msgstr "" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Mute" msgstr "Bật/Tắt Âm Thanh của Bus" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Bypass Effects" msgstr "" #: editor/editor_audio_buses.cpp msgid "Select Audio Bus Send" msgstr "" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus Effect" msgstr "Thêm hiệu ứng vào Bus âm thanh" #: editor/editor_audio_buses.cpp msgid "Move Bus Effect" msgstr "Di chuyển hiệu ứng Bus" #: editor/editor_audio_buses.cpp msgid "Delete Bus Effect" msgstr "Xóa hiệu ứng của Bus" #: editor/editor_audio_buses.cpp msgid "Drag & drop to rearrange." msgstr "Kéo & thả để sắp xếp lại." #: editor/editor_audio_buses.cpp msgid "Solo" msgstr "" #: editor/editor_audio_buses.cpp msgid "Mute" msgstr "Tắt tiếng" #: editor/editor_audio_buses.cpp msgid "Bypass" msgstr "Bỏ qua" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Bus Options" msgstr "Tùy chọn Bus" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/project_export.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Nhân đôi" #: editor/editor_audio_buses.cpp msgid "Reset Volume" msgstr "Đặt lại âm lượng" #: editor/editor_audio_buses.cpp msgid "Delete Effect" msgstr "Xoá hiệu ứng" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus" msgstr "Thêm Bus âm thanh" #: editor/editor_audio_buses.cpp msgid "Master bus can't be deleted!" msgstr "Không thể xóa Bus âm thanh chủ!" #: editor/editor_audio_buses.cpp msgid "Delete Audio Bus" msgstr "Xóa Bus âm thanh" #: editor/editor_audio_buses.cpp msgid "Duplicate Audio Bus" msgstr "Nhân bản Bus âm thanh" #: editor/editor_audio_buses.cpp msgid "Reset Bus Volume" msgstr "Đặt lại âm lượng Bus" #: editor/editor_audio_buses.cpp msgid "Move Audio Bus" msgstr "" #: editor/editor_audio_buses.cpp msgid "Save Audio Bus Layout As..." msgstr "Lưu bố cục Bus âm thanh thành..." #: editor/editor_audio_buses.cpp msgid "Location for New Layout..." msgstr "Vị trí cho Bố cục mới..." #: editor/editor_audio_buses.cpp msgid "Open Audio Bus Layout" msgstr "Mở bố cục Bus âm thanh" #: editor/editor_audio_buses.cpp msgid "There is no '%s' file." msgstr "Không có tệp tin '%s'." #: editor/editor_audio_buses.cpp #, fuzzy msgid "Layout:" msgstr "Bố cục" #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." msgstr "Sai kiểu tệp, không phải bố cục bus âm thanh." #: editor/editor_audio_buses.cpp msgid "Error saving file: %s" msgstr "Lỗi lưu tệp: %s" #: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "Thêm Bus" #: editor/editor_audio_buses.cpp msgid "Add a new Audio Bus to this layout." msgstr "Thêm Bus âm thanh mới cho bố cục." #: editor/editor_audio_buses.cpp editor/editor_resource_picker.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Load" msgstr "Nạp" #: editor/editor_audio_buses.cpp msgid "Load an existing Bus Layout." msgstr "Nạp một bố cục Bus có sẵn." #: editor/editor_audio_buses.cpp msgid "Save As" msgstr "Lưu thành" #: editor/editor_audio_buses.cpp msgid "Save this Bus Layout to a file." msgstr "Lưu bố cục Bus này vào tệp." #: editor/editor_audio_buses.cpp editor/import_dock.cpp msgid "Load Default" msgstr "Nạp mặc định" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." msgstr "Nạp bố cục Bus mặc định." #: editor/editor_audio_buses.cpp msgid "Create a new Bus Layout." msgstr "Tạo bố cục Bus mới." #: editor/editor_audio_buses.cpp #, fuzzy msgid "Audio Bus Layout" msgstr "Mở bố cục Bus âm thanh" #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Tên không hợp lệ." #: editor/editor_autoload_settings.cpp msgid "Cannot begin with a digit." msgstr "Không được bắt đầu bằng một chữ số." #: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "Ký tự hợp lệ:" #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing engine class name." msgstr "Không được trùng tên với một lớp có sẵn của công cụ lập trình." #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing built-in type name." msgstr "Không được trùng với tên một kiểu có sẵn đã tồn tại." #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing global constant name." msgstr "Không được trùng với tên một hằng số toàn cục đã tồn tại." #: editor/editor_autoload_settings.cpp msgid "Keyword cannot be used as an autoload name." msgstr "Từ khóa không thể dùng làm tên một nạp tự động." #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "Nạp tự động '%s' đã tồn tại!" #: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "Đổi tên Nạp tự động" #: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "Bật tắt các AutoLoad toàn cục" #: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "Di chuyển Tự nạp" #: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "Xóa Nạp tự động" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp #: modules/gdscript/gdscript.cpp platform/android/export/export_plugin.cpp #: platform/osx/export/export.cpp platform/windows/export/export.cpp #: scene/2d/polygon_2d.cpp scene/3d/area.cpp scene/3d/physics_joint.cpp #: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp #: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "Mở" #: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "Sắp xếp lại Autoloads" #: editor/editor_autoload_settings.cpp msgid "Can't add autoload:" msgstr "Không thể thêm nạp tự động:" #: editor/editor_autoload_settings.cpp msgid "%s is an invalid path. File does not exist." msgstr "Đường dẫn %s không hợp lệ. Tệp không tồn tại." #: editor/editor_autoload_settings.cpp msgid "%s is an invalid path. Not in resource path (res://)." msgstr "" "Đường dẫn %s không hợp lệ. Không nằm trong đường dẫn tài nguyên (res://)." #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "Thêm AutoLoad" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Đường dẫn:" #: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "Tên Node:" #: editor/editor_autoload_settings.cpp msgid "Global Variable" msgstr "Biến toàn cục" #: editor/editor_data.cpp msgid "Paste Params" msgstr "Dán các đối số" #: editor/editor_data.cpp msgid "Updating Scene" msgstr "Cập nhật Cảnh" #: editor/editor_data.cpp msgid "Storing local changes..." msgstr "Lưu các thay đổi cục bộ ..." #: editor/editor_data.cpp msgid "Updating scene..." msgstr "Đang cập nhật cảnh ..." #: editor/editor_data.cpp editor/editor_resource_picker.cpp msgid "[empty]" msgstr "[rỗng]" #: editor/editor_data.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "[unsaved]" msgstr "[chưa lưu]" #: editor/editor_dir_dialog.cpp msgid "Please select a base directory first." msgstr "Chọn thư mục cơ sở đầu tiên." #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "Chọn một Thư mục" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp #: scene/gui/file_dialog.cpp msgid "Create Folder" msgstr "Tạo thư mục" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp msgid "Name:" msgstr "Tên:" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Could not create folder." msgstr "Không thể tạo folder." #: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "Chọn" #: editor/editor_export.cpp msgid "Project export for platform:" msgstr "" #: editor/editor_export.cpp #, fuzzy msgid "Completed with warnings." msgstr "Sao chép đường dẫn nút" #: editor/editor_export.cpp #, fuzzy msgid "Completed successfully." msgstr "Cài đặt gói thành công!" #: editor/editor_export.cpp #, fuzzy msgid "Failed." msgstr "Thất bại:" #: editor/editor_export.cpp msgid "Storing File:" msgstr "Lưu trữ tệp tin:" #: editor/editor_export.cpp msgid "No export template found at the expected path:" msgstr "Không thấy bản mẫu xuất nào ở đường dẫn mong đợi:" #: editor/editor_export.cpp msgid "Packing" msgstr "Đóng gói" #: editor/editor_export.cpp #, fuzzy msgid "Save PCK" msgstr "Lưu thành" #: editor/editor_export.cpp #, fuzzy msgid "Cannot create file \"%s\"." msgstr "Không thể tạo folder." #: editor/editor_export.cpp #, fuzzy msgid "Failed to export project files." msgstr "Không viết được file:" #: editor/editor_export.cpp #, fuzzy msgid "Can't open file to read from path \"%s\"." msgstr "Không thể mở tệp để ghi:" #: editor/editor_export.cpp #, fuzzy msgid "Save ZIP" msgstr "Lưu thành" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." msgstr "" "Nền tảng yêu cầu dùng kiểu nén 'ETC' cho GLES2. Bật 'Nhập ETC' trong Cài đặt " "Dự án." #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" "Nền tảng yêu cầu dùng kiểu nén 'ETC2' cho GLES3. Bật 'Nhập ETC2' trong Cài " "đặt Dự án." #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC' texture compression for the driver fallback " "to GLES2.\n" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" "Nền tảng yêu cầu kiểu nén 'ETC' cho trình điều khiển dự phòng GLES2.\n" "Chọn kích hoạt 'Nhập ETC' trong Cài đặt Dự án, hoặc chọn tắt 'Kích hoạt " "Trình điều khiển Dự phòng'." #: editor/editor_export.cpp msgid "" "Target platform requires 'PVRTC' texture compression for GLES2. Enable " "'Import Pvrtc' in Project Settings." msgstr "" "Nền tảng yêu cầu dùng kiểu nén 'PVRTC' cho GLES2. Hãy bật 'Nhập Pvrtc' trong " "Cài đặt Dự án." #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. " "Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." msgstr "" "Nền tảng yêu cầu dùng kiểu nén 'ETC2' hoặc 'PVRTC' cho GLES3. Hãy bật 'Nhập " "ETC2' hoặc 'Nhập Pvrtc' trong Cài đặt Dự án." #: editor/editor_export.cpp msgid "" "Target platform requires 'PVRTC' texture compression for the driver fallback " "to GLES2.\n" "Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" "Nền tảng yêu cầu kiểu nén 'PVRTC' cho driver tương thích ngược GLES2.\n" "Chọn kích hoạt 'Nhập PVRTC' trong Cài đặt Dự án, hoặc tắt 'Kích hoạt Driver " "Tương thích Ngược'." #: editor/editor_export.cpp platform/android/export/export_plugin.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom Template" msgstr "Bản mẫu tuỳ chỉnh" #: editor/editor_export.cpp editor/project_export.cpp #: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp #: platform/javascript/export/export.cpp platform/osx/export/export.cpp #: platform/uwp/export/export.cpp msgid "Release" msgstr "Phát hành" #: editor/editor_export.cpp msgid "Binary Format" msgstr "Định dạng nhị phân" #: editor/editor_export.cpp msgid "64 Bits" msgstr "64 bit" #: editor/editor_export.cpp msgid "Embed PCK" msgstr "PCK nhúng" #: editor/editor_export.cpp platform/osx/export/export.cpp msgid "Texture Format" msgstr "Định dạng hình kết cấu" #: editor/editor_export.cpp msgid "BPTC" msgstr "" #: editor/editor_export.cpp platform/osx/export/export.cpp msgid "S3TC" msgstr "" #: editor/editor_export.cpp platform/osx/export/export.cpp msgid "ETC" msgstr "" #: editor/editor_export.cpp platform/osx/export/export.cpp msgid "ETC2" msgstr "" #: editor/editor_export.cpp msgid "No BPTC Fallbacks" msgstr "" #: editor/editor_export.cpp platform/android/export/export_plugin.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom debug template not found." msgstr "Không tìm thấy bản mẫu gỡ lỗi tuỳ chỉnh." #: editor/editor_export.cpp platform/android/export/export_plugin.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom release template not found." msgstr "Không tìm thấy bản mẫu phát hành tùy chỉnh." #: editor/editor_export.cpp #, fuzzy msgid "Prepare Template" msgstr "Quản lý bản mẫu" #: editor/editor_export.cpp platform/osx/export/export.cpp #, fuzzy msgid "The given export path doesn't exist." msgstr "Đường dẫn xuất không tồn tại:" #: editor/editor_export.cpp platform/javascript/export/export.cpp #, fuzzy msgid "Template file not found: \"%s\"." msgstr "Không tìm thấy tệp bản mẫu:" #: editor/editor_export.cpp #, fuzzy msgid "Failed to copy export template." msgstr "Bản mẫu xuất không hợp lệ:" #: editor/editor_export.cpp platform/windows/export/export.cpp #: platform/x11/export/export.cpp #, fuzzy msgid "PCK Embedding" msgstr "Đệm" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." msgstr "Ở các bản xuất 32-bit thì PCK được nhúng vào không thể lớn hơn 4 GiB." #: editor/editor_export.cpp msgid "Convert Text Resources To Binary On Export" msgstr "Chuyển đổi các tài nguyên văn bản sang nhị phân khi xuất" #: editor/editor_feature_profile.cpp msgid "3D Editor" msgstr "Trình chỉnh sửa 3D" #: editor/editor_feature_profile.cpp msgid "Script Editor" msgstr "Trình soạn tập lệnh" #: editor/editor_feature_profile.cpp #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Asset Library" msgstr "Thư viện tài nguyên" #: editor/editor_feature_profile.cpp msgid "Scene Tree Editing" msgstr "Chỉnh sửa cảnh" #: editor/editor_feature_profile.cpp msgid "Node Dock" msgstr "Khung nút" #: editor/editor_feature_profile.cpp msgid "FileSystem Dock" msgstr "Khung Hệ thống tập tin" #: editor/editor_feature_profile.cpp msgid "Import Dock" msgstr "Khung Nhập" #: editor/editor_feature_profile.cpp msgid "Allows to view and edit 3D scenes." msgstr "Cho phép xem và sửa các cảnh 3D." #: editor/editor_feature_profile.cpp msgid "Allows to edit scripts using the integrated script editor." msgstr "Cho phép sửa các tập lệnh bằng trình soạn tập lệnh được tích hợp sẵn." #: editor/editor_feature_profile.cpp msgid "Provides built-in access to the Asset Library." msgstr "" #: editor/editor_feature_profile.cpp msgid "Allows editing the node hierarchy in the Scene dock." msgstr "" #: editor/editor_feature_profile.cpp msgid "" "Allows to work with signals and groups of the node selected in the Scene " "dock." msgstr "" #: editor/editor_feature_profile.cpp msgid "Allows to browse the local file system via a dedicated dock." msgstr "" #: editor/editor_feature_profile.cpp msgid "" "Allows to configure import settings for individual assets. Requires the " "FileSystem dock to function." msgstr "" #: editor/editor_feature_profile.cpp msgid "(current)" msgstr "(hiện tại)" #: editor/editor_feature_profile.cpp msgid "(none)" msgstr "(không có)" #: editor/editor_feature_profile.cpp msgid "Remove currently selected profile, '%s'? Cannot be undone." msgstr "" #: editor/editor_feature_profile.cpp msgid "Profile must be a valid filename and must not contain '.'" msgstr "Hồ sơ có tên hợp lệ và không chứa ký tự '.'" #: editor/editor_feature_profile.cpp msgid "Profile with this name already exists." msgstr "Hồ sơ tên này đã tồn tại." #: editor/editor_feature_profile.cpp msgid "(Editor Disabled, Properties Disabled)" msgstr "(Đã tắt trình chỉnh sửa, thuộc tính)" #: editor/editor_feature_profile.cpp msgid "(Properties Disabled)" msgstr "(Đã tắt thuộc tính)" #: editor/editor_feature_profile.cpp msgid "(Editor Disabled)" msgstr "(Đã tắt trình chỉnh sửa)" #: editor/editor_feature_profile.cpp msgid "Class Options:" msgstr "Tuỳ chọn Lớp:" #: editor/editor_feature_profile.cpp msgid "Enable Contextual Editor" msgstr "Bật trình chỉnh sửa ngữ cảnh" #: editor/editor_feature_profile.cpp msgid "Class Properties:" msgstr "Thuộc tính lớp:" #: editor/editor_feature_profile.cpp msgid "Main Features:" msgstr "Tính năng chính:" #: editor/editor_feature_profile.cpp msgid "Nodes and Classes:" msgstr "Các nút và lớp:" #: editor/editor_feature_profile.cpp msgid "File '%s' format is invalid, import aborted." msgstr "Tệp '%s' định dạng không hợp lệ, huỷ nhập vào." #: editor/editor_feature_profile.cpp msgid "" "Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "Hồ sơ '%s' đã tồn tại. Hãy xóa hồ sơ đấy trước khi nhập, đã dừng nhập." #: editor/editor_feature_profile.cpp msgid "Error saving profile to path: '%s'." msgstr "Lỗi khi lưu hồ sơ đến đường dẫn: '%s'." #: editor/editor_feature_profile.cpp msgid "Reset to Default" msgstr "Đặt lại thành mặc định" #: editor/editor_feature_profile.cpp msgid "Current Profile:" msgstr "Hồ sơ hiện tại:" #: editor/editor_feature_profile.cpp msgid "Create Profile" msgstr "Tạo hồ sơ" #: editor/editor_feature_profile.cpp msgid "Remove Profile" msgstr "Xóa hồ sơ" #: editor/editor_feature_profile.cpp msgid "Available Profiles:" msgstr "Hồ sơ khả dụng:" #: editor/editor_feature_profile.cpp msgid "Make Current" msgstr "Đặt làm hiện tại" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/import/resource_importer_scene.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp #: modules/fbx/editor_scene_importer_fbx.cpp msgid "Import" msgstr "Nhập" #: editor/editor_feature_profile.cpp editor/project_export.cpp #: platform/android/export/export.cpp platform/android/export/export_plugin.cpp #: platform/javascript/export/export.cpp platform/osx/export/export.cpp #: platform/uwp/export/export.cpp platform/windows/export/export.cpp msgid "Export" msgstr "Xuất ra" #: editor/editor_feature_profile.cpp msgid "Configure Selected Profile:" msgstr "Cấu hình hồ sơ được chọn:" #: editor/editor_feature_profile.cpp msgid "Extra Options:" msgstr "Tuỳ chọn bổ sung:" #: editor/editor_feature_profile.cpp msgid "Create or import a profile to edit available classes and properties." msgstr "" #: editor/editor_feature_profile.cpp msgid "New profile name:" msgstr "Tên mới hồ sơ:" #: editor/editor_feature_profile.cpp msgid "Godot Feature Profile" msgstr "Quản lý Tính năng Godot" #: editor/editor_feature_profile.cpp msgid "Import Profile(s)" msgstr "Nhập vào hồ sơ" #: editor/editor_feature_profile.cpp msgid "Export Profile" msgstr "Xuất hồ sơ" #: editor/editor_feature_profile.cpp msgid "Manage Editor Feature Profiles" msgstr "Quản lý trình tính năng" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Default Feature Profile" msgstr "Quản lý Tính năng Godot" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" msgstr "Chọn thư mục hiện tại" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File exists, overwrite?" msgstr "Tệp đã tồn tại, ghi đè chứ?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select This Folder" msgstr "Chọn thư mục này" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" msgstr "Sao chép đường dẫn" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Open in File Manager" msgstr "Mở trong trình quản lý tệp tin" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp msgid "Show in File Manager" msgstr "Xem trong trình quản lý tệp" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "New Folder..." msgstr "Thư mục mới ..." #: editor/editor_file_dialog.cpp editor/find_in_files.cpp msgid "Refresh" msgstr "Làm mới" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Recognized" msgstr "Đã nhận diện hết" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Files (*)" msgstr "Tất cả tệp tin (*)" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File" msgstr "Mở một Tệp tin" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open File(s)" msgstr "Mở Tệp tin" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a Directory" msgstr "Mở một thư mục" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File or Directory" msgstr "Mở một tệp tin hoặc thư mục" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/editor_resource_picker.cpp editor/import_defaults_editor.cpp #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Save" msgstr "Lưu" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Save a File" msgstr "Lưu thành tệp tin" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Access" msgstr "Truy cập" #: editor/editor_file_dialog.cpp editor/editor_settings.cpp msgid "Display Mode" msgstr "Chế độ hiển thị" #: editor/editor_file_dialog.cpp #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp #: editor/import/resource_importer_wav.cpp main/main.cpp #: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp #: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp #: scene/gui/control.cpp scene/gui/file_dialog.cpp #: scene/resources/environment.cpp scene/resources/material.cpp #: scene/resources/visual_shader.cpp #: servers/audio/effects/audio_effect_distortion.cpp msgid "Mode" msgstr "Chế đ" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Current Dir" msgstr "Thư mục hiện tại" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Current File" msgstr "Tệp hiện tại" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Current Path" msgstr "Đường dẫn hiện tại" #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp msgid "Show Hidden Files" msgstr "Hiện các tệp ẩn" #: editor/editor_file_dialog.cpp msgid "Disable Overwrite Warning" msgstr "Tắt cảnh báo ghi đè" #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Trở lại" #: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "Tiến tới" #: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "Đi Lên" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "Bật tắt File ẩn" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "Bật tắt Ưa thích" #: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp #: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "Bật tắt Chức năng" #: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "Đường dẫn Tập trung" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "Di chuyển mục Ưa thích lên" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "Di chuyển mục Ưa thích xuống" #: editor/editor_file_dialog.cpp msgid "Go to previous folder." msgstr "Quay lại thư mục trước." #: editor/editor_file_dialog.cpp msgid "Go to next folder." msgstr "Đến thư mục tiếp theo." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Go to parent folder." msgstr "Đến thư mục mẹ." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Refresh files." msgstr "Làm mới các tệp." #: editor/editor_file_dialog.cpp msgid "(Un)favorite current folder." msgstr "Bỏ yêu thích thư mục hiện tại." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Toggle the visibility of hidden files." msgstr "Hiện/ẩn tệp ẩn." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." msgstr "Xem các mục dạng lưới các hình thu nhỏ." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a list." msgstr "Xem mục dạng danh sách." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" msgstr "Các Thư mục và Tệp tin:" #: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp #: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp msgid "Preview:" msgstr "Xem thử:" #: editor/editor_file_dialog.cpp #: editor/plugins/version_control_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "File:" msgstr "Tệp tin:" #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Quét nguồn" #: editor/editor_file_system.cpp msgid "" "There are multiple importers for different types pointing to file %s, import " "aborted" msgstr "" "Có nhiều trình nhập cho nhiều loại khác nhau cùng chỉ đến tệp %s, đã ngừng " "nhập" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" msgstr "Nhập lại tài nguyên" #: editor/editor_file_system.cpp msgid "Reimport Missing Imported Files" msgstr "Nhập lại các tệp đã được nhập bị thiếu" #: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp #: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp msgid "Top" msgstr "Trên đầu" #: editor/editor_help.cpp msgid "Class:" msgstr "Lớp:" #: editor/editor_help.cpp editor/scene_tree_editor.cpp #: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "Kế thừa:" #: editor/editor_help.cpp msgid "Inherited by:" msgstr "Được thừa kế bởi:" #: editor/editor_help.cpp msgid "Online Tutorials" msgstr "Hướng dẫn trực tuyến" #: editor/editor_help.cpp msgid "Properties" msgstr "Thuộc tính" #: editor/editor_help.cpp msgid "overrides %s:" msgstr "ghi đè %s:" #: editor/editor_help.cpp msgid "default:" msgstr "mặc định:" #: editor/editor_help.cpp msgid "Theme Properties" msgstr "Thuộc tính Chủ đề" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/gradient.cpp msgid "Colors" msgstr "Màu" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constants" msgstr "Hằng" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp msgid "Fonts" msgstr "Phông chữ" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp #: platform/iphone/export/export.cpp msgid "Icons" msgstr "Biểu tượng" #: editor/editor_help.cpp msgid "Styles" msgstr "Kiểu dáng" #: editor/editor_help.cpp msgid "Enumerations" msgstr "Liệt kê" #: editor/editor_help.cpp msgid "Property Descriptions" msgstr "Mô tả huộc tính" #: editor/editor_help.cpp msgid "(value)" msgstr "(giá trị)" #: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "Hiện thuộc tính này chưa được mô tả. Các bạn [color=$color][url=$url]đóng " "góp[/url][/color] giúp chúng mình nha!" #: editor/editor_help.cpp msgid "Method Descriptions" msgstr "Mô tả phương thức" #: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "Hiện phương thức này chưa được mô tả. Các bạn [color=$color][url=$url]đóng " "góp[/url][/color] giúp chúng mình nha!" #: editor/editor_help.cpp editor/editor_settings.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: modules/gdscript/editor/gdscript_highlighter.cpp #: modules/gdscript/gdscript_editor.cpp msgid "Text Editor" msgstr "Trình soạn thảo" #: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Help" msgstr "Trợ giúp" #: editor/editor_help.cpp msgid "Sort Functions Alphabetically" msgstr "Sắp xếp các hàm theo bảng chữ cái" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "Tìm trợ giúp" #: editor/editor_help_search.cpp msgid "Case Sensitive" msgstr "Phân biệt hoa thường" #: editor/editor_help_search.cpp msgid "Show Hierarchy" msgstr "Hiện cấp bậc" #: editor/editor_help_search.cpp msgid "Display All" msgstr "Hiển thị tất cả" #: editor/editor_help_search.cpp msgid "Classes Only" msgstr "Chỉ tìm Lớp" #: editor/editor_help_search.cpp msgid "Methods Only" msgstr "Chỉ tìm phương thức" #: editor/editor_help_search.cpp msgid "Signals Only" msgstr "Chỉ tìm Tín hiệu" #: editor/editor_help_search.cpp msgid "Constants Only" msgstr "Chỉ tìm Hằng số" #: editor/editor_help_search.cpp msgid "Properties Only" msgstr "Chỉ tìm Thuộc tính" #: editor/editor_help_search.cpp msgid "Theme Properties Only" msgstr "Chỉ tìm cài đặt Tông màu" #: editor/editor_help_search.cpp msgid "Member Type" msgstr "Loại" #: editor/editor_help_search.cpp msgid "Class" msgstr "Lớp" #: editor/editor_help_search.cpp msgid "Method" msgstr "Phương thức" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "Tín hiệu" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "Hằng số" #: editor/editor_help_search.cpp #: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "Thuộc tính" #: editor/editor_help_search.cpp msgid "Theme Property" msgstr "Cài đặt Tông màu" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "Thuộc tính:" #: editor/editor_inspector.cpp editor/editor_spin_slider.cpp msgid "Label" msgstr "Nhãn" #: editor/editor_inspector.cpp editor/editor_spin_slider.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Read Only" msgstr "Chỉ đọc" #: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp msgid "Checkable" msgstr "Tích được" #: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Checked" msgstr "Đã được tích" #: editor/editor_inspector.cpp #, fuzzy msgid "Draw Red" msgstr "Lượt gọi" #: editor/editor_inspector.cpp #, fuzzy msgid "Keying" msgstr "Chạy" #: editor/editor_inspector.cpp msgid "Pin value" msgstr "Ghim giá trị" #: editor/editor_inspector.cpp msgid "" "Pinning a value forces it to be saved even if it's equal to the default." msgstr "Ghim giá trị khiến nó phải được lưu dù nó bằng giá trị mặc định." #: editor/editor_inspector.cpp msgid "Pin value [Disabled because '%s' is editor-only]" msgstr "" #: editor/editor_inspector.cpp #: editor/plugins/gradient_texture_2d_editor_plugin.cpp #: editor/scene_tree_dock.cpp #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Set %s" msgstr "Gán %s" #: editor/editor_inspector.cpp msgid "Set Multiple:" msgstr "Gán nhiều:" #: editor/editor_inspector.cpp msgid "Pinned %s" msgstr "Đã ghim %s" #: editor/editor_inspector.cpp msgid "Unpinned %s" msgstr "Đã bỏ ghim %s" #: editor/editor_inspector.cpp msgid "Copy Property" msgstr "Sao chép thuộc tính" #: editor/editor_inspector.cpp msgid "Paste Property" msgstr "Dán thuộc tính" #: editor/editor_inspector.cpp msgid "Copy Property Path" msgstr "Sao chép đường dẫn thuộc tính" #: editor/editor_log.cpp msgid "Output:" msgstr "Đầu ra:" #: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Copy Selection" msgstr "Sao chép lựa chọn" #: editor/editor_log.cpp editor/editor_network_profiler.cpp #: editor/editor_profiler.cpp editor/editor_resource_picker.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp msgid "Clear" msgstr "Xoá" #: editor/editor_log.cpp msgid "Clear Output" msgstr "Xoá đầu ra" #: editor/editor_network_profiler.cpp editor/editor_node.cpp #: editor/editor_profiler.cpp msgid "Stop" msgstr "Dừng" #: editor/editor_network_profiler.cpp editor/editor_profiler.cpp #: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp msgid "Start" msgstr "Bắt đầu" #: editor/editor_network_profiler.cpp msgid "%s/s" msgstr "%s/s" #: editor/editor_network_profiler.cpp msgid "Down" msgstr "Xuống" #: editor/editor_network_profiler.cpp msgid "Up" msgstr "Lên" #: editor/editor_network_profiler.cpp editor/editor_node.cpp #: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp msgid "Node" msgstr "Nút" #: editor/editor_network_profiler.cpp msgid "Incoming RPC" msgstr "RPC đến" #: editor/editor_network_profiler.cpp msgid "Incoming RSET" msgstr "RSET đến" #: editor/editor_network_profiler.cpp msgid "Outgoing RPC" msgstr "RPC đi" #: editor/editor_network_profiler.cpp msgid "Outgoing RSET" msgstr "RSET đi" #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "Cửa sổ mới" #: editor/editor_node.cpp editor/project_manager.cpp msgid "Unnamed Project" msgstr "Dự án không tên" #: editor/editor_node.cpp msgid "" "Spins when the editor window redraws.\n" "Update Continuously is enabled, which can increase power usage. Click to " "disable it." msgstr "" #: editor/editor_node.cpp msgid "Spins when the editor window redraws." msgstr "Xoay khi cửa sổ trình chỉnh sửa được vẽ lại." #: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "Tài nguyên đã nhập không thể lưu." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp #: modules/gltf/editor_scene_exporter_gltf_plugin.cpp scene/gui/dialogs.cpp msgid "OK" msgstr "OK" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" msgstr "Lỗi lưu tài nguyên!" #: editor/editor_node.cpp msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" "Không thể lưu tài nguyên này vì nó không thuộc cảnh đã chỉnh sửa. Làm nó độc " "nhất đã." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." msgstr "Lưu tài nguyên thành ..." #: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "Không thể mở tệp để ghi:" #: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "Tệp yêu cầu có định dạng không xác định:" #: editor/editor_node.cpp msgid "Error while saving." msgstr "Lỗi khi lưu." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Can't open '%s'. The file could have been moved or deleted." msgstr "Không thể mở '%s'. Tệp đã được di chuyển hoặc xoá." #: editor/editor_node.cpp msgid "Error while parsing '%s'." msgstr "Lỗi khi đang phân tích '%s'." #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." msgstr "Tệp kết thúc bất ngờ '%s'." #: editor/editor_node.cpp msgid "Missing '%s' or its dependencies." msgstr "Thiếu '%s' hoặc các phần phụ thuộc." #: editor/editor_node.cpp msgid "Error while loading '%s'." msgstr "Lỗi khi đang nạp '%s'." #: editor/editor_node.cpp msgid "Saving Scene" msgstr "Lưu cảnh" #: editor/editor_node.cpp msgid "Analyzing" msgstr "Phân tích" #: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "Tạo hình thu nhỏ" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." msgstr "Hành động không thể hoàn thành mà không có nút gốc." #: editor/editor_node.cpp msgid "" "This scene can't be saved because there is a cyclic instancing inclusion.\n" "Please resolve it and then attempt to save again." msgstr "" "Không thể lưu cảnh này vì bạn đang instancing chồng chéo nối vòng nhau.\n" "Giải quyết vòng nối đã rồi hãy thử lưu lại sau." #: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" "Không thể lưu cảnh. Các phần phụ thuộc (trường hợp hoặc kế thừa) không thoả " "mãn." #: editor/editor_node.cpp msgid "Could not save one or more scenes!" msgstr "Không thể lưu thêm một hay nhiều cảnh nữa!" #: editor/editor_node.cpp msgid "Save All Scenes" msgstr "Lưu hết các Cảnh" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" msgstr "Không thể ghi đè cảnh vẫn đang mở!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "Không thể nạp MeshLibrary để sáp nhập!" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "Lỗi lưu MeshLibrary!" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "Không thể tải TileSet để sáp nhập!" #: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "Lỗi khi lưu các TileSet!" #: editor/editor_node.cpp msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" "Có lỗi khi đang lưu bố cục trình chỉnh sửa.\n" "Hãy thử kiểm tra quyền ghi lên đường dẫn dữ liệu của người dùng xem." #: editor/editor_node.cpp msgid "" "Default editor layout overridden.\n" "To restore the Default layout to its base settings, use the Delete Layout " "option and delete the Default layout." msgstr "" "Bố cục mặc định của trình chỉnh sửa đã bị ghi đè.\n" "Để khôi phục bố cục mặc định về cài đặt gốc, sử dụng tùy chọn \"Xóa bố cục\" " "rồi xóa bố cục \"Mặc định\"." #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "Không tìm thấy tên bố cục!" #: editor/editor_node.cpp msgid "Restored the Default layout to its base settings." msgstr "Đã khôi phục bố cục mặc định về thiết lập gốc." #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was imported, so it's not editable.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" "Tài nguyên thuộc về cảnh đã nhập, nên không thể sửa được.\n" "Hãy đọc hướng dẫn về cách nhập Cảnh để hiểu thêm về quy trình này." #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was instanced or inherited.\n" "Changes to it won't be kept when saving the current scene." msgstr "" "Tài nguyên thuộc về Cảnh đã điều chỉnh hoặc kế thừa.\n" "Thay đổi với nó sẽ không được giữ khi lưu cảnh hiện tại." #: editor/editor_node.cpp msgid "" "This resource was imported, so it's not editable. Change its settings in the " "import panel and then re-import." msgstr "" "Tài nguyên này được nhập, nên không thể chỉnh sửa. Thay đổi cài đặt của nó " "trong bảng Nhập, sau đó Nhập lại." #: editor/editor_node.cpp msgid "" "This scene was imported, so changes to it won't be kept.\n" "Instancing it or inheriting will allow making changes to it.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" "Do Cảnh này được nhập, nên những thay đổi sẽ không được giữ lại.\n" "Thực hiện khởi tạo đối tượng hoặc kế thừa sẽ cho phép việc chỉnh sửa.\n" "Hãy đọc hướng dẫn liên quan đến nhập Cảnh để hiểu thêm về quy trình này." #: editor/editor_node.cpp msgid "" "This is a remote object, so changes to it won't be kept.\n" "Please read the documentation relevant to debugging to better understand " "this workflow." msgstr "" "Đây là đối được điều khiển từ xa, những thay đổi sẽ không được giữ lại.\n" "Đọc tài liệu liên quan đến gỡ lỗi để hiểu rõ quy trình việc này." #: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "Không có cảnh được xác định để chạy." #: editor/editor_node.cpp msgid "Save scene before running..." msgstr "Lưu cảnh trước khi chạy..." #: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Không thể bắt đầu quá trình phụ!" #: editor/editor_node.cpp editor/filesystem_dock.cpp msgid "Open Scene" msgstr "Mở Cảnh" #: editor/editor_node.cpp msgid "Open Base Scene" msgstr "Mở Cảnh cơ sở" #: editor/editor_node.cpp msgid "Quick Open..." msgstr "Mở nhanh ..." #: editor/editor_node.cpp msgid "Quick Open Scene..." msgstr "Mở Nhanh Cảnh..." #: editor/editor_node.cpp msgid "Quick Open Script..." msgstr "Mở Nhanh Tập lệnh..." #: editor/editor_node.cpp msgid "Save & Reload" msgstr "Lưu & tải lại" #: editor/editor_node.cpp msgid "Save changes to '%s' before reloading?" msgstr "Lưu thay đổi vào '%s' trước khi tải lại không?" #: editor/editor_node.cpp msgid "Save & Close" msgstr "Lưu & Đóng" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" msgstr "Lưu thay đổi vào '%s' trước khi đóng?" #: editor/editor_node.cpp msgid "%s no longer exists! Please specify a new save location." msgstr "%s không còn tồn tại nữa! Hãy chỉ rõ vị trí lưu mới." #: editor/editor_node.cpp msgid "" "The current scene has no root node, but %d modified external resource(s) " "were saved anyway." msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "" "A root node is required to save the scene. You can add a root node using the " "Scene tree dock." msgstr "Yêu cầu một nút gốc khi lưu cảnh." #: editor/editor_node.cpp msgid "Save Scene As..." msgstr "Lưu Cảnh thành..." #: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp msgid "This operation can't be done without a scene." msgstr "Thao tác này phải có Cảnh mới làm được." #: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "Xuất Mesh Library" #: editor/editor_node.cpp msgid "This operation can't be done without a root node." msgstr "Thao tác này phải có root node mới làm được." #: editor/editor_node.cpp msgid "Export Tile Set" msgstr "Xuất Tile Set" #: editor/editor_node.cpp msgid "This operation can't be done without a selected node." msgstr "Thao tác này phải có node được chọn mới làm được." #: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "Cảnh hiện tại chưa lưu. Kệ mở luôn?" #: editor/editor_node.cpp msgid "Can't undo while mouse buttons are pressed." msgstr "" #: editor/editor_node.cpp msgid "Nothing to undo." msgstr "Không có gì để hoàn tác." #: editor/editor_node.cpp msgid "Undo: %s" msgstr "Hoàn tác: %s" #: editor/editor_node.cpp msgid "Can't redo while mouse buttons are pressed." msgstr "" #: editor/editor_node.cpp msgid "Nothing to redo." msgstr "Không có gì để làm lại." #: editor/editor_node.cpp msgid "Redo: %s" msgstr "Làm lại: %s" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "Không thể nạp một cảnh chưa lưu bao giờ." #: editor/editor_node.cpp msgid "Reload Saved Scene" msgstr "Tải lại Cảnh đã lưu" #: editor/editor_node.cpp msgid "" "The current scene has unsaved changes.\n" "Reload the saved scene anyway? This action cannot be undone." msgstr "" "Cảnh hiện tại có thay đổi chưa được lưu.\n" "Vẫn tải lại à? Không hoàn tác được đâu." #: editor/editor_node.cpp msgid "Quick Run Scene..." msgstr "Chạy nhanh Cảnh..." #: editor/editor_node.cpp msgid "Quit" msgstr "Thoát" #: editor/editor_node.cpp msgid "Yes" msgstr "Có" #: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Thoát trình chỉnh sửa?" #: editor/editor_node.cpp msgid "Open Project Manager?" msgstr "Mở Quản lý Dự án?" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before reloading?" msgstr "Lưu thay đổi trong các cảnh sau trước khi thoát không?" #: editor/editor_node.cpp msgid "Save & Quit" msgstr "Lưu & Thoát" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before quitting?" msgstr "Lưu thay đổi trong các scene sau trước khi thoát?" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before opening Project Manager?" msgstr "Lưu thay đổi trong các cảnh sau trước khi mở Quản lí Dự án?" #: editor/editor_node.cpp msgid "" "This option is deprecated. Situations where refresh must be forced are now " "considered a bug. Please report." msgstr "" "Tùy chỉnh không chấp nhận. Những tình huống mà bắt phải làm mới bây giờ được " "xem là lỗi. Xin hãy báo lại." #: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "Chọn một Scene chính" #: editor/editor_node.cpp msgid "Close Scene" msgstr "Đóng Cảnh" #: editor/editor_node.cpp msgid "Reopen Closed Scene" msgstr "Mở lại Cảnh đã đóng" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." msgstr "" "Không thể kích hoạt plugin addon tại: '%s' phân tích thiết lập thất bại." #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: '%s'." msgstr "Không thể tìm trường tập lệnh của trình cắm bổ trợ tại: '%s'." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." msgstr "Không thể nạp tập lệnh bổ trợ từ đường dẫn: '%s'." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s'. This might be due to a code " "error in that script.\n" "Disabling the addon at '%s' to prevent further errors." msgstr "" "Không thể nạp tập lệnh bổ trợ từ đường dẫn: '%s'. Có vẻ có lỗi trong tập " "lệnh đó.\n" "Vô hiệu hoá phần bổ trợ tại '%s' để ngăn những lỗi về sau." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" "Không thể tải tập lệnh bổ trợ từ đường dẫn: '%s' Kiểu cơ sở không phải " "EditorPlugin." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." msgstr "" "Không thể tải tập lệnh bổ trợ từ đường dẫn: '%s' Tập lệnh không ở trong chế " "độ công cụ." #: editor/editor_node.cpp msgid "" "Scene '%s' was automatically imported, so it can't be modified.\n" "To make changes to it, a new inherited scene can be created." msgstr "" "Scene '%s' được nhập tự động, không thể chỉnh sửa.\n" "Tạo một cảnh kế thừa để chỉnh sửa." #: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" "Lỗi nạp cảnh, nó phải trong đường dẫn dự án. Sử dụng 'Nhập' để mở các cảnh, " "sau đó lưu lại trong đường dẫn dự án." #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "Cảnh '%s' bị hỏng các phụ thuộc:" #: editor/editor_node.cpp msgid "Clear Recent Scenes" msgstr "Dọn các cảnh gần đây" #: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "Không có cảnh chính được xác định, chọn một cảnh?\n" "Bạn có thể thay đổi nó sau trong \"Cài đặt dự án\", nằm trong mục 'ứng dụng'." #: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "Cảnh đã chọn '%s' không tồn tại, chọn một cảnh hợp lệ?\n" "Bạn có thể thay đổi nó sau trong \"Cài đặt Dự án\", nằm trong mục 'ứng dụng'." #: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "'%s' không phải một tệp phân cảnh, chọn tệp phân cảnh hợp lệ?\n" "Bạn có thể thay đổi nó sau trong \"Cài đặt Dự án\", nằm trong mục 'ứng dụng'." #: editor/editor_node.cpp msgid "Save Layout" msgstr "Lưu bố cục" #: editor/editor_node.cpp msgid "Delete Layout" msgstr "Xoá bố cục" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" msgstr "Mặc định" #: editor/editor_node.cpp editor/editor_resource_picker.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "Show in FileSystem" msgstr "Hiện trong Hệ thống tệp tin" #: editor/editor_node.cpp msgid "Play This Scene" msgstr "Chạy cảnh này" #: editor/editor_node.cpp msgid "Close Tab" msgstr "Đóng Cửa sổ" #: editor/editor_node.cpp msgid "Undo Close Tab" msgstr "Hoàn tác đóng cửa sổ" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" msgstr "Đóng các cửa sổ khác" #: editor/editor_node.cpp msgid "Close Tabs to the Right" msgstr "Đóng các cửa sổ bên phải" #: editor/editor_node.cpp msgid "Close All Tabs" msgstr "Đóng hết cửa sổ" #: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "Chuyển Cửa sổ cảnh" #: editor/editor_node.cpp msgid "%d more files or folders" msgstr "%d tệp hoặc thư mục nữa" #: editor/editor_node.cpp msgid "%d more folders" msgstr "%d thư mục nữa" #: editor/editor_node.cpp msgid "%d more files" msgstr "%d tệp tin nữa" #: editor/editor_node.cpp msgid "" "Unable to write to file '%s', file in use, locked or lacking permissions." msgstr "" #: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp #: servers/arvr/arvr_interface.cpp msgid "Interface" msgstr "Giao diễn" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Scene Tabs" msgstr "Thẻ cảnh" #: editor/editor_node.cpp msgid "Always Show Close Button" msgstr "Luôn hiện nút đóng" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Resize If Many Tabs" msgstr "" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Minimum Width" msgstr "Chiều rộng tối thiểu" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Output" msgstr "Đầu ra" #: editor/editor_node.cpp editor/editor_settings.cpp #, fuzzy msgid "Always Clear Output On Play" msgstr "Xoá đầu ra" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Always Open Output On Play" msgstr "" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Always Close Output On Stop" msgstr "" #: editor/editor_node.cpp msgid "Save On Focus Loss" msgstr "" #: editor/editor_node.cpp editor/editor_settings.cpp #, fuzzy msgid "Save Each Scene On Quit" msgstr "Lưu Nhánh thành Cảnh" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Quit Confirmation" msgstr "Xác nhân thoát" #: editor/editor_node.cpp #, fuzzy msgid "Show Update Spinner" msgstr "Ẩn cái xoay xoay cập nhật" #: editor/editor_node.cpp msgid "Update Continuously" msgstr "Cập nhật Liên tục" #: editor/editor_node.cpp #, fuzzy msgid "Update Vital Only" msgstr "Đối số đã thay đổi" #: editor/editor_node.cpp msgid "Localize Settings" msgstr "Thiết đặt địa phương hoá" #: editor/editor_node.cpp #, fuzzy msgid "Restore Scenes On Load" msgstr "Nút TimeSeek" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Show Thumbnail On Hover" msgstr "" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Inspector" msgstr "Quan Sát Viên" #: editor/editor_node.cpp #, fuzzy msgid "Default Property Name Style" msgstr "Đường dẫn Dự án:" #: editor/editor_node.cpp msgid "Default Float Step" msgstr "" #: editor/editor_node.cpp scene/gui/tree.cpp msgid "Disable Folding" msgstr "Tắt gập" #: editor/editor_node.cpp msgid "Auto Unfold Foreign Scenes" msgstr "" #: editor/editor_node.cpp msgid "Horizontal Vector2 Editing" msgstr "" #: editor/editor_node.cpp msgid "Horizontal Vector Types Editing" msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Open Resources In Current Inspector" msgstr "Mở trong Trình kiểm tra" #: editor/editor_node.cpp #, fuzzy msgid "Resources To Open In New Inspector" msgstr "Mở trong Trình kiểm tra" #: editor/editor_node.cpp msgid "Default Color Picker Mode" msgstr "" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Version Control" msgstr "Theo dõi phiên bản" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Username" msgstr "Tên người dùng" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "SSH Public Key Path" msgstr "Đường dẫn khoá SSH công khai" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "SSH Private Key Path" msgstr "Đường dẫn khoá SSH riêng tư" #: editor/editor_node.cpp msgid "Dock Position" msgstr "Vị trí Khung" #: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "Chế độ tập trung" #: editor/editor_node.cpp msgid "Toggle distraction-free mode." msgstr "Bật tắt chế độ tập trung." #: editor/editor_node.cpp msgid "Add a new scene." msgstr "Thêm cảnh mới." #: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "Cảnh" #: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "Trở về cảnh đã mở trước đó." #: editor/editor_node.cpp msgid "Copy Text" msgstr "Sao chép văn bản" #: editor/editor_node.cpp msgid "Next tab" msgstr "Cửa sổ tiếp theo" #: editor/editor_node.cpp msgid "Previous tab" msgstr "Cửa sổ trước" #: editor/editor_node.cpp msgid "Filter Files..." msgstr "Lọc tệp tin ..." #: editor/editor_node.cpp msgid "Operations with scene files." msgstr "Hoạt động với các tệp cảnh." #: editor/editor_node.cpp msgid "New Scene" msgstr "Tạo Cảnh Mới" #: editor/editor_node.cpp msgid "New Inherited Scene..." msgstr "Tạo Cảnh Kế thừa..." #: editor/editor_node.cpp msgid "Open Scene..." msgstr "Mở Cảnh ..." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Open Recent" msgstr "Mở gần đây" #: editor/editor_node.cpp msgid "Save Scene" msgstr "Lưu Cảnh" #: editor/editor_node.cpp msgid "Convert To..." msgstr "Chuyển thành..." #: editor/editor_node.cpp msgid "MeshLibrary..." msgstr "MeshLibrary..." #: editor/editor_node.cpp msgid "TileSet..." msgstr "TileSet..." #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Undo" msgstr "Hoàn tác" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "Làm lại" #: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "Dự án ngoài lề hoặc các công cụ toàn phân cảnh." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp #: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "Dự Án" #: editor/editor_node.cpp msgid "Project Settings..." msgstr "Cài đặt Dự Án..." #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Set Up Version Control" msgstr "Cài đặt trình điều khiển phiên bản" #: editor/editor_node.cpp msgid "Shut Down Version Control" msgstr "Tắt trình điều khiển phiên bản" #: editor/editor_node.cpp msgid "Export..." msgstr "Xuất..." #: editor/editor_node.cpp msgid "Install Android Build Template..." msgstr "Cài đặt mẫu xây dựng Android..." #: editor/editor_node.cpp #, fuzzy msgid "Open User Data Folder" msgstr "Mở thư mục dữ liệu của trình chỉnh sửa" #: editor/editor_node.cpp editor/editor_settings.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" msgstr "Công cụ" #: editor/editor_node.cpp msgid "Orphan Resource Explorer..." msgstr "Tìm kiếm tài nguyên mất gốc..." #: editor/editor_node.cpp msgid "Reload Current Project" msgstr "Tải lại dự án hiện tại" #: editor/editor_node.cpp msgid "Quit to Project List" msgstr "Thoát khỏi Danh sách Dự án" #: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "Triển khai gỡ lỗi từ xa" #: editor/editor_node.cpp msgid "" "When this option is enabled, using one-click deploy will make the executable " "attempt to connect to this computer's IP so the running project can be " "debugged.\n" "This option is intended to be used for remote debugging (typically with a " "mobile device).\n" "You don't need to enable it to use the GDScript debugger locally." msgstr "" #: editor/editor_node.cpp msgid "Small Deploy with Network Filesystem" msgstr "Triển khai nhỏ với hệ thống tệp mạng" #: editor/editor_node.cpp msgid "" "When this option is enabled, using one-click deploy for Android will only " "export an executable without the project data.\n" "The filesystem will be provided from the project by the editor over the " "network.\n" "On Android, deploying will use the USB cable for faster performance. This " "option speeds up testing for projects with large assets." msgstr "" "Khi tuỳ chọn này được bật, lúc xuất hoặc triển khai ra Android sẽ chỉ tạo " "một tệp thực thi tối giản nhất.\n" "Hệ thống tệp tin sẽ được cung cấp từ dự án bởi trình chỉnh sửa qua mạng.\n" "Trên nền tảng Android, triển khai sẽ sử dụng cáp USB để có hiệu suất nhanh " "hơn. Tuỳ chọn này tăng tốc độ khi thử nghiệm cho các trò chơi nặng." #: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "Các khối va chạm thấy được" #: editor/editor_node.cpp msgid "" "When this option is enabled, collision shapes and raycast nodes (for 2D and " "3D) will be visible in the running project." msgstr "" "Khi bật tùy chọn này, các khối va chạm và nút chiếu tia (2D và 3D) sẽ được " "hiển thị trong dự án đang chạy." #: editor/editor_node.cpp msgid "Visible Navigation" msgstr "Điều hướng nhìn thấy được" #: editor/editor_node.cpp msgid "" "When this option is enabled, navigation meshes and polygons will be visible " "in the running project." msgstr "" "Khi bật tùy chọn này, các lưới/đa giác điều hướng sẽ hiển thị trong dự án " "đang chạy." #: editor/editor_node.cpp msgid "Force Shader Fallbacks" msgstr "" #: editor/editor_node.cpp msgid "" "When this option is enabled, shaders will be used in their fallback form " "(either visible via an ubershader or hidden) during all the run time.\n" "This is useful for verifying the look and performance of fallbacks, which " "are normally displayed briefly.\n" "Asynchronous shader compilation must be enabled in the project settings for " "this option to make a difference." msgstr "" #: editor/editor_node.cpp msgid "Synchronize Scene Changes" msgstr "Đồng bộ hóa các thay đổi lên Cảnh" #: editor/editor_node.cpp msgid "" "When this option is enabled, any changes made to the scene in the editor " "will be replicated in the running project.\n" "When used remotely on a device, this is more efficient when the network " "filesystem option is enabled." msgstr "" "Khi tuỳ chọn này được bật, bất cứ thay đổi nào được tạo ra lên cảnh trong " "trình chỉnh sửa sẽ được sao lại trong dự án đang chạy.\n" "Khi được dùng từ xa trên một thiết bị, làm như vậy sẽ hiệu quả hơn khi tuỳ " "chọn hệ thống tệp mạng được bật." #: editor/editor_node.cpp msgid "Synchronize Script Changes" msgstr "Đồng bộ hóa thay đổi trong tập lệnh" #: editor/editor_node.cpp msgid "" "When this option is enabled, any script that is saved will be reloaded in " "the running project.\n" "When used remotely on a device, this is more efficient when the network " "filesystem option is enabled." msgstr "" #: editor/editor_node.cpp msgid "Editor Settings..." msgstr "Cài đặt trình chỉnh sửa..." #: editor/editor_node.cpp msgid "Editor Layout" msgstr "Cài đặt Bố cục" #: editor/editor_node.cpp msgid "Take Screenshot" msgstr "Chụp màn hình" #: editor/editor_node.cpp msgid "Screenshots are stored in the Editor Data/Settings Folder." msgstr "" "Ảnh chụp màn hình được lưu ở thư mục Dữ liệu/Cài đặt của trình chỉnh sửa." #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Chế độ Toàn màn hình" #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "Mở thư mục dữ liệu của trình chỉnh sửa" #: editor/editor_node.cpp msgid "Open Editor Data Folder" msgstr "Mở thư mục dữ liệu của trình chỉnh sửa" #: editor/editor_node.cpp msgid "Open Editor Settings Folder" msgstr "Mở thư mục Thiết lập trình chỉnh sửa" #: editor/editor_node.cpp msgid "Manage Editor Features..." msgstr "Quản lý tính năng trình chỉnh sửa..." #: editor/editor_node.cpp msgid "Manage Export Templates..." msgstr "Quản lí các bản mẫu xuất..." #: editor/editor_node.cpp msgid "Online Documentation" msgstr "Tài liệu trực tuyến" #: editor/editor_node.cpp msgid "Questions & Answers" msgstr "Hỏi đáp" #: editor/editor_node.cpp msgid "Report a Bug" msgstr "Báo lỗi" #: editor/editor_node.cpp msgid "Suggest a Feature" msgstr "Gợi ý một tính năng" #: editor/editor_node.cpp msgid "Send Docs Feedback" msgstr "Gửi ý kiến phản hồi về hướng dẫn" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" msgstr "Cộng đồng" #: editor/editor_node.cpp msgid "About Godot" msgstr "Về Godot" #: editor/editor_node.cpp msgid "Support Godot Development" msgstr "Hỗ trợ phát triển Godot" #: editor/editor_node.cpp msgid "Play the project." msgstr "Chạy dự án." #: editor/editor_node.cpp msgid "Play" msgstr "Chạy" #: editor/editor_node.cpp msgid "Pause the scene execution for debugging." msgstr "Dừng chạy Cảnh để gỡ lỗi." #: editor/editor_node.cpp msgid "Pause Scene" msgstr "Tạm dừng Cảnh" #: editor/editor_node.cpp msgid "Stop the scene." msgstr "Dừng cảnh." #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Chạy cảnh đã chỉnh sửa." #: editor/editor_node.cpp msgid "Play Scene" msgstr "Chạy Cảnh" #: editor/editor_node.cpp msgid "Play custom scene" msgstr "Chạy cảnh tuỳ chọn" #: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "Chạy Cảnh Tuỳ Chọn" #: editor/editor_node.cpp msgid "Changing the video driver requires restarting the editor." msgstr "" "Thay đổi trình điều khiển Video cần phải khởi động lại trình chỉnh sửa." #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp msgid "Save & Restart" msgstr "Lưu & Khởi động lại" #: editor/editor_node.cpp msgid "Update All Changes" msgstr "Cập nhật tất cả thay đổi" #: editor/editor_node.cpp msgid "Update Vital Changes" msgstr "Cập nhật thay đổi quan trọng" #: editor/editor_node.cpp msgid "Hide Update Spinner" msgstr "Ẩn cái xoay xoay cập nhật" #: editor/editor_node.cpp editor/editor_settings.cpp #: editor/fileserver/editor_file_server.cpp #: modules/fbx/editor_scene_importer_fbx.cpp msgid "FileSystem" msgstr "Hệ thống tệp tin" #: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Mở rộng bảng điều khiển dưới" #: editor/editor_node.cpp msgid "Don't Save" msgstr "Không Lưu" #: editor/editor_node.cpp msgid "Android build template is missing, please install relevant templates." msgstr "Bản mẫu dựng cho Android bị thiếu, vui lòng cài các bản mẫu liên quan." #: editor/editor_node.cpp msgid "Manage Templates" msgstr "Quản lý bản mẫu" #: editor/editor_node.cpp msgid "Install from file" msgstr "Cài đặt từ tệp" #: editor/editor_node.cpp msgid "Select android sources file" msgstr "Chọn tệp nguòn android" #: editor/editor_node.cpp msgid "" "This will set up your project for custom Android builds by installing the " "source template to \"res://android/build\".\n" "You can then apply modifications and build your own custom APK on export " "(adding modules, changing the AndroidManifest.xml, etc.).\n" "Note that in order to make custom builds instead of using pre-built APKs, " "the \"Use Custom Build\" option should be enabled in the Android export " "preset." msgstr "" "Việc này sẽ thiết lập dự án của bạn cho các bản dựng Android tùy chỉnh bằng " "cách cài đặt bản mẫu nguồn vào \"res://android/build\".\n" "Bạn có thể áp dụng các sửa đổi và dựng tệp APK tùy chỉnh khi xuất (thêm các " "mô đun, thay đổi AndroidManifest.xml, v.v.).\n" "Lưu ý rằng để tạo các bản dựng tùy chỉnh thay cho tệp APK dựng sẵn, tùy chọn " "\"Sử dụng bản dựng tùy chỉnh\" phải được bật trong thiết lập sẵn xuất sang " "Android." #: editor/editor_node.cpp msgid "" "The Android build template is already installed in this project and it won't " "be overwritten.\n" "Remove the \"res://android/build\" directory manually before attempting this " "operation again." msgstr "" "Bản mẫu dựng cho Android đã được cài đặt trong dự án này và sẽ không bị ghi " "đè.\n" "Xóa thủ công thư mục \"res://android/build\" trước khi thử lại thao tác này." #: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "Nhập bản mẫu từ tệp ZIP" #: editor/editor_node.cpp msgid "Template Package" msgstr "Gói bản mẫu" #: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp msgid "Export Library" msgstr "Xuất thư viện ra" #: editor/editor_node.cpp msgid "Merge With Existing" msgstr "Hợp nhất với Hiện có" #: editor/editor_node.cpp #, fuzzy msgid "Apply MeshInstance Transforms" msgstr "Đổi Transform Animation" #: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Mở & chạy tập lệnh" #: editor/editor_node.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?" msgstr "" "Các tệp sau xuất hiện trên ổ cứng gần đây hơn.\n" "Bạn muốn làm gì đây?" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Reload" msgstr "Tải lại" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Resave" msgstr "Lưu lại" #: editor/editor_node.cpp msgid "New Inherited" msgstr "Kế thừa mới" #: editor/editor_node.cpp msgid "Load Errors" msgstr "Nạp Lỗi" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp #: modules/visual_script/visual_script_nodes.cpp msgid "Select" msgstr "Chọn" #: editor/editor_node.cpp #, fuzzy msgid "Select Current" msgstr "Chọn thư mục hiện tại" #: editor/editor_node.cpp msgid "Open 2D Editor" msgstr "Mở trình chỉnh sửa 2D" #: editor/editor_node.cpp msgid "Open 3D Editor" msgstr "Mở trình chỉnh sửa 3D" #: editor/editor_node.cpp msgid "Open Script Editor" msgstr "Mở trình soạn tập lệnh" #: editor/editor_node.cpp editor/project_manager.cpp msgid "Open Asset Library" msgstr "Mở Thư viện Nguyên liệu" #: editor/editor_node.cpp msgid "Open the next Editor" msgstr "Mở trình chỉnh sửa tiếp theo" #: editor/editor_node.cpp msgid "Open the previous Editor" msgstr "Mở trình chỉnh sửa trước đó" #: editor/editor_node.h msgid "Warning!" msgstr "Cảnh báo!" #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "Không tìm thấy tài nguyên phụ." #: editor/editor_path.cpp msgid "Open a list of sub-resources." msgstr "Mở danh sách các tài nguyên con." #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Tạo bản xem trước lưới" #: editor/editor_plugin.cpp msgid "Thumbnail..." msgstr "Ảnh thu nhỏ..." #: editor/editor_plugin_settings.cpp msgid "Main Script:" msgstr "Tập lệnhchính:" #: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Chỉnh sửa Tiện ích" #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "Các Tiện ích đã cài:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp msgid "Update" msgstr "Cập nhật" #: editor/editor_plugin_settings.cpp platform/android/export/export_plugin.cpp #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #: platform/uwp/export/export.cpp msgid "Version" msgstr "Phiên bản" #: editor/editor_plugin_settings.cpp msgid "Author" msgstr "Tác giả" #: editor/editor_plugin_settings.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Status" msgstr "Trạng thái" #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Đo đạc:" #: editor/editor_profiler.cpp msgid "Frame Time (ms)" msgstr "Thời gian khung hình (ms)" #: editor/editor_profiler.cpp msgid "Average Time (ms)" msgstr "Thời gian trung bình (ms)" #: editor/editor_profiler.cpp msgid "Frame %" msgstr "Khung hình %" #: editor/editor_profiler.cpp msgid "Physics Frame %" msgstr "Khung hình Vật lý %" #: editor/editor_profiler.cpp msgid "Inclusive" msgstr "Bao gồm" #: editor/editor_profiler.cpp msgid "Self" msgstr "Chính nó" #: editor/editor_profiler.cpp msgid "" "Inclusive: Includes time from other functions called by this function.\n" "Use this to spot bottlenecks.\n" "\n" "Self: Only count the time spent in the function itself, not in other " "functions called by that function.\n" "Use this to find individual functions to optimize." msgstr "" #: editor/editor_profiler.cpp msgid "Frame #:" msgstr "Khung hình #:" #: editor/editor_profiler.cpp msgid "Calls" msgstr "Lượt gọi" #: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Trình gỡ lỗi" #: editor/editor_profiler.cpp msgid "Profiler Frame History Size" msgstr "" #: editor/editor_profiler.cpp #, fuzzy msgid "Profiler Frame Max Functions" msgstr "Đổi tên Hàm" #: editor/editor_properties.cpp msgid "Edit Text:" msgstr "Sửa văn bản:" #: editor/editor_properties.cpp editor/script_create_dialog.cpp #: scene/resources/default_theme/default_theme.cpp msgid "On" msgstr "Bật" #: editor/editor_properties.cpp modules/gridmap/grid_map.cpp #: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/soft_body.cpp #: scene/main/canvas_layer.cpp msgid "Layer" msgstr "Lớp" #: editor/editor_properties.cpp msgid "Bit %d, value %d" msgstr "Bit %d, giá trị %d" #: editor/editor_properties.cpp msgid "[Empty]" msgstr "[Rỗng]" #: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp msgid "Assign..." msgstr "Gán..." #: editor/editor_properties.cpp msgid "Invalid RID" msgstr "Số RID không hợp lệ" #: editor/editor_properties.cpp msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" "Không thể tạo ViewportTexture trên các tài nguyên được lưu dưới dạng tệp.\n" "Tài nguyên phải thuộc về một cảnh." #: editor/editor_properties.cpp msgid "" "Can't create a ViewportTexture on this resource because it's not set as " "local to scene.\n" "Please switch on the 'local to scene' property on it (and all resources " "containing it up to a node)." msgstr "" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" msgstr "Chọn cổng xem" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Selected node is not a Viewport!" msgstr "Nút được chọn không phải Cổng xem!" #: editor/editor_properties_array_dict.cpp #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Size:" msgstr "Kích thước: " #: editor/editor_properties_array_dict.cpp #, fuzzy msgid "Page:" msgstr "Trang: " #: editor/editor_properties_array_dict.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Item" msgstr "Gõ bỏ Mục" #: editor/editor_properties_array_dict.cpp msgid "New Key:" msgstr "Khoá mới:" #: editor/editor_properties_array_dict.cpp msgid "New Value:" msgstr "Giá trị mới:" #: editor/editor_properties_array_dict.cpp msgid "Add Key/Value Pair" msgstr "Thêm cặp Khoá/Giá trị" #: editor/editor_resource_picker.cpp msgid "" "The selected resource (%s) does not match any type expected for this " "property (%s)." msgstr "" "Kiểu của tài nguyên đã chọn (%s) không dùng được cho thuộc tính này (%s)." #: editor/editor_resource_picker.cpp msgid "Quick Load" msgstr "Nạp nhanh" #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "Make Unique" msgstr "Duy nhất" #: editor/editor_resource_picker.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp #: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Paste" msgstr "Dán" #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "Convert to %s" msgstr "Chuyển đổi thành %s" #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New %s" msgstr "%s mới" #: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp #: modules/visual_script/visual_script_flow_control.cpp #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Base Type" msgstr "loại cơ sở" #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Thêm tài nguyên" #: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp #: scene/gui/slider.cpp scene/gui/spin_box.cpp msgid "Editable" msgstr "Sửa được" #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "Tập lệnh mới" #: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp msgid "Extend Script" msgstr "Mở rộng tập lệnh" #: editor/editor_resource_picker.cpp msgid "Script Owner" msgstr "Chủ tập lệnh:" #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" "Please add a runnable preset in the Export menu or define an existing preset " "as runnable." msgstr "" #: editor/editor_run_native.cpp #, fuzzy msgid "Project Run" msgstr "Dự Án" #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "Ghi logic của bạn trong hàm _run()." #: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "Đã có một cảnh được chỉnh sửa." #: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "Không thể tạo tệp lệnh:" #: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "Bạn quên từ khóa 'tool' à?" #: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "Không thể chạy tập lệnh:" #: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "Bạn quên phương thức '_run' à?" #: editor/editor_settings.cpp msgid "Editor Language" msgstr "Ngôn ngữ trình chỉnh sửa" #: editor/editor_settings.cpp msgid "Display Scale" msgstr "Tỉ lệ hiển thị" #: editor/editor_settings.cpp msgid "Custom Display Scale" msgstr "Tỉ lệ hiển thị tuỳ chỉnh" #: editor/editor_settings.cpp msgid "Main Font Size" msgstr "Cỡ phông chính" #: editor/editor_settings.cpp msgid "Code Font Size" msgstr "Cỡ phông mã" #: editor/editor_settings.cpp msgid "Font Antialiased" msgstr "Khử rằng cưa cho phông" #: editor/editor_settings.cpp msgid "Font Hinting" msgstr "" #: editor/editor_settings.cpp msgid "Main Font" msgstr "Phông chính" #: editor/editor_settings.cpp msgid "Main Font Bold" msgstr "" #: editor/editor_settings.cpp msgid "Code Font" msgstr "Phông mã" #: editor/editor_settings.cpp msgid "Dim Editor On Dialog Popup" msgstr "" #: editor/editor_settings.cpp main/main.cpp msgid "Low Processor Mode Sleep (µsec)" msgstr "" #: editor/editor_settings.cpp msgid "Unfocused Low Processor Mode Sleep (µsec)" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Separate Distraction Mode" msgstr "Chế độ tập trung" #: editor/editor_settings.cpp msgid "Automatically Open Screenshots" msgstr "" #: editor/editor_settings.cpp msgid "Max Array Dictionary Items Per Page" msgstr "" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp #: scene/register_scene_types.cpp msgid "Theme" msgstr "Tông màu" #: editor/editor_settings.cpp editor/import_dock.cpp msgid "Preset" msgstr "Cài sẵn" #: editor/editor_settings.cpp msgid "Icon And Font Color" msgstr "" #: editor/editor_settings.cpp msgid "Base Color" msgstr "Màu cơ sở" #: editor/editor_settings.cpp msgid "Accent Color" msgstr "Màu đặc trưng" #: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "Tương phản" #: editor/editor_settings.cpp msgid "Relationship Line Opacity" msgstr "" #: editor/editor_settings.cpp msgid "Highlight Tabs" msgstr "Tô sáng tab" #: editor/editor_settings.cpp msgid "Border Size" msgstr "Cỡ viền" #: editor/editor_settings.cpp msgid "Use Graph Node Headers" msgstr "" #: editor/editor_settings.cpp msgid "Additional Spacing" msgstr "Khoảng cách bổ sung" #: editor/editor_settings.cpp msgid "Custom Theme" msgstr "Chủ đề tuỳ chỉnh" #: editor/editor_settings.cpp #, fuzzy msgid "Show Script Button" msgstr "Phím Lăn Phải" #: editor/editor_settings.cpp msgid "Directories" msgstr "Thư mục" #: editor/editor_settings.cpp #, fuzzy msgid "Autoscan Project Path" msgstr "Đường dẫn Dự án:" #: editor/editor_settings.cpp msgid "Default Project Path" msgstr "Đường dẫn dự án mặc định:" #: editor/editor_settings.cpp #, fuzzy msgid "On Save" msgstr "Lưu" #: editor/editor_settings.cpp msgid "Compress Binary Resources" msgstr "Nén tài nguyên nhị phân" #: editor/editor_settings.cpp msgid "Safe Save On Backup Then Rename" msgstr "" #: editor/editor_settings.cpp msgid "File Dialog" msgstr "Hộp thoại tệp" #: editor/editor_settings.cpp msgid "Thumbnail Size" msgstr "Cỡ ảnh thu nhỏ" #: editor/editor_settings.cpp msgid "Docks" msgstr "" #: editor/editor_settings.cpp msgid "Scene Tree" msgstr "Cây chứa cảnh" #: editor/editor_settings.cpp msgid "Start Create Dialog Fully Expanded" msgstr "" #: editor/editor_settings.cpp msgid "Always Show Folders" msgstr "Luôn hiện thư mục" #: editor/editor_settings.cpp msgid "Property Editor" msgstr "Trình chỉnh sửa thuộc tính" #: editor/editor_settings.cpp msgid "Auto Refresh Interval" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Subresource Hue Tint" msgstr "Tài nguyên phụ" #: editor/editor_settings.cpp #, fuzzy msgid "Color Theme" msgstr "Chỉnh Tông màu" #: editor/editor_settings.cpp scene/3d/label_3d.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Line Spacing" msgstr "" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp #: modules/gdscript/editor/gdscript_highlighter.cpp msgid "Highlighting" msgstr "Tô sáng" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "Tô sáng cú pháp" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Highlight Type Safe Lines" msgstr "" #: editor/editor_settings.cpp msgid "Indent" msgstr "Thụt lề" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Thụt lề Tự động" #: editor/editor_settings.cpp #, fuzzy msgid "Convert Indent On Save" msgstr "Chuyển thụt lề thành Dấu cách" #: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Tabs" msgstr "Lượt gọi" #: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Spaces" msgstr "Lượt gọi" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp #: scene/main/scene_tree.cpp scene/resources/world.cpp #: scene/resources/world_2d.cpp msgid "Navigation" msgstr "Điều hướng" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Show Minimap" msgstr "Hiện Gốc" #: editor/editor_settings.cpp msgid "Minimap Width" msgstr "" #: editor/editor_settings.cpp msgid "Mouse Extra Buttons Navigate History" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Drag And Drop Selection" msgstr "Chọn tất cả" #: editor/editor_settings.cpp msgid "Stay In Script Editor On Node Selected" msgstr "" #: editor/editor_settings.cpp msgid "Appearance" msgstr "Ngoại hình" #: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "Dòng số:" #: editor/editor_settings.cpp #, fuzzy msgid "Line Numbers Zero Padded" msgstr "Dòng số:" #: editor/editor_settings.cpp msgid "Show Bookmark Gutter" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Show Breakpoint Gutter" msgstr "Lờ đi điểm dừng" #: editor/editor_settings.cpp msgid "Show Info Gutter" msgstr "" #: editor/editor_settings.cpp msgid "Code Folding" msgstr "Gập mã" #: editor/editor_settings.cpp msgid "Word Wrap" msgstr "Bọc văn bản" #: editor/editor_settings.cpp msgid "Show Line Length Guidelines" msgstr "" #: editor/editor_settings.cpp msgid "Line Length Guideline Soft Column" msgstr "" #: editor/editor_settings.cpp msgid "Line Length Guideline Hard Column" msgstr "" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp msgid "Script List" msgstr "Danh sách tập lệnh" #: editor/editor_settings.cpp msgid "Show Members Overview" msgstr "" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Files" msgstr "Tệp" #: editor/editor_settings.cpp #, fuzzy msgid "Trim Trailing Whitespace On Save" msgstr "Xóa khoảng trắng cuối dòng" #: editor/editor_settings.cpp msgid "Autosave Interval Secs" msgstr "" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp msgid "Restore Scripts On Load" msgstr "Phục hồi tập lệnh khi nạp" #: editor/editor_settings.cpp msgid "Auto Reload And Parse Scripts On Save" msgstr "" #: editor/editor_settings.cpp msgid "Auto Reload Scripts On External Change" msgstr "Tự động nạp lại" #: editor/editor_settings.cpp msgid "Create Signal Callbacks" msgstr "" #: editor/editor_settings.cpp msgid "Sort Members Outline Alphabetically" msgstr "" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Cursor" msgstr "Con trỏ" #: editor/editor_settings.cpp msgid "Scroll Past End Of File" msgstr "" #: editor/editor_settings.cpp msgid "Block Caret" msgstr "" #: editor/editor_settings.cpp msgid "Caret Blink" msgstr "" #: editor/editor_settings.cpp msgid "Caret Blink Speed" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Right Click Moves Caret" msgstr "Nhấp chuột phải để thêm điểm" #: editor/editor_settings.cpp modules/gdscript/gdscript.cpp #: modules/gdscript/gdscript_editor.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Completion" msgstr "Tự hoàn thành" #: editor/editor_settings.cpp msgid "Idle Parse Delay" msgstr "" #: editor/editor_settings.cpp msgid "Auto Brace Complete" msgstr "" #: editor/editor_settings.cpp msgid "Code Complete Delay" msgstr "" #: editor/editor_settings.cpp msgid "Put Callhint Tooltip Below Current Line" msgstr "" #: editor/editor_settings.cpp msgid "Callhint Tooltip Offset" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Complete File Paths" msgstr "Sao chép đường dẫn nút" #: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp #, fuzzy msgid "Add Type Hints" msgstr "Kiểu" #: editor/editor_settings.cpp msgid "Use Single Quotes" msgstr "Dùng dấu nháy đơn" #: editor/editor_settings.cpp #, fuzzy msgid "Show Help Index" msgstr "Hiển thị trợ giúp" #: editor/editor_settings.cpp msgid "Help Font Size" msgstr "" #: editor/editor_settings.cpp msgid "Help Source Font Size" msgstr "" #: editor/editor_settings.cpp msgid "Help Title Font Size" msgstr "" #: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "Bản đồ Lưới" #: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Pick Distance" msgstr "Chọn ô" #: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Preview Size" msgstr "Xem thử" #: editor/editor_settings.cpp msgid "Primary Grid Color" msgstr "" #: editor/editor_settings.cpp msgid "Secondary Grid Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Selection Box Color" msgstr "Chỉ chọn" #: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "3D Gizmos" msgstr "" #: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp #, fuzzy msgid "Gizmo Colors" msgstr "Màu" #: editor/editor_settings.cpp #, fuzzy msgid "Instanced" msgstr "Thêm vào Cảnh" #: editor/editor_settings.cpp modules/gltf/gltf_node.cpp #: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "Điểm" #: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp #: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp #: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp #: scene/3d/occluder.cpp scene/3d/spring_arm.cpp #: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "Hình dạng" #: editor/editor_settings.cpp #, fuzzy msgid "Primary Grid Steps" msgstr "Bước lưới:" #: editor/editor_settings.cpp #, fuzzy msgid "Grid Size" msgstr "Bước lưới:" #: editor/editor_settings.cpp msgid "Grid Division Level Max" msgstr "" #: editor/editor_settings.cpp msgid "Grid Division Level Min" msgstr "" #: editor/editor_settings.cpp msgid "Grid Division Level Bias" msgstr "" #: editor/editor_settings.cpp msgid "Grid XZ Plane" msgstr "" #: editor/editor_settings.cpp msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Default FOV" msgstr "Mặc định" #: editor/editor_settings.cpp #, fuzzy msgid "Default Z Near" msgstr "Mặc định" #: editor/editor_settings.cpp #, fuzzy msgid "Default Z Far" msgstr "Mặc định" #: editor/editor_settings.cpp msgid "Lightmap Baking Number Of CPU Threads" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Navigation Scheme" msgstr "Chế độ di chuyển" #: editor/editor_settings.cpp #, fuzzy msgid "Invert Y Axis" msgstr "Chỉnh trục Y" #: editor/editor_settings.cpp #, fuzzy msgid "Invert X Axis" msgstr "Chỉnh trục X" #: editor/editor_settings.cpp #, fuzzy msgid "Zoom Style" msgstr "Thu nhỏ" #: editor/editor_settings.cpp msgid "Emulate Numpad" msgstr "" #: editor/editor_settings.cpp msgid "Emulate 3 Button Mouse" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Orbit Modifier" msgstr "Sửa đổi lần cuối" #: editor/editor_settings.cpp #, fuzzy msgid "Pan Modifier" msgstr "Chế độ Xoay" #: editor/editor_settings.cpp #, fuzzy msgid "Zoom Modifier" msgstr "Đã sửa đổi" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Warped Mouse Panning" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Navigation Feel" msgstr "Chế độ di chuyển" #: editor/editor_settings.cpp msgid "Orbit Sensitivity" msgstr "" #: editor/editor_settings.cpp msgid "Orbit Inertia" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Translation Inertia" msgstr "Bản dịch" #: editor/editor_settings.cpp #, fuzzy msgid "Zoom Inertia" msgstr "Phóng to" #: editor/editor_settings.cpp msgid "Freelook" msgstr "Khoá tự do" #: editor/editor_settings.cpp #, fuzzy msgid "Freelook Navigation Scheme" msgstr "Tạo lưới điều hướng" #: editor/editor_settings.cpp msgid "Freelook Sensitivity" msgstr "" #: editor/editor_settings.cpp msgid "Freelook Inertia" msgstr "" #: editor/editor_settings.cpp msgid "Freelook Base Speed" msgstr "" #: editor/editor_settings.cpp msgid "Freelook Activation Modifier" msgstr "" #: editor/editor_settings.cpp msgid "Freelook Speed Zoom Link" msgstr "" #: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Grid Color" msgstr "Chọn màu" #: editor/editor_settings.cpp #, fuzzy msgid "Guides Color" msgstr "Chọn màu" #: editor/editor_settings.cpp #, fuzzy msgid "Smart Snapping Line Color" msgstr "Dính thông minh" #: editor/editor_settings.cpp msgid "Bone Width" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Bone Color 1" msgstr "Xóa mục Lớp" #: editor/editor_settings.cpp #, fuzzy msgid "Bone Color 2" msgstr "Xóa mục Lớp" #: editor/editor_settings.cpp #, fuzzy msgid "Bone Selected Color" msgstr "Cấu hình hồ sơ được chọn:" #: editor/editor_settings.cpp msgid "Bone IK Color" msgstr "" #: editor/editor_settings.cpp msgid "Bone Outline Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Bone Outline Size" msgstr "Kích cỡ viền:" #: editor/editor_settings.cpp msgid "Viewport Border Color" msgstr "" #: editor/editor_settings.cpp msgid "Constrain Editor View" msgstr "" #: editor/editor_settings.cpp msgid "Simple Panning" msgstr "" #: editor/editor_settings.cpp msgid "Scroll To Pan" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Pan Speed" msgstr "Tốc độ:" #: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Poly Editor" msgstr "Trình chỉnh sửa" #: editor/editor_settings.cpp msgid "Point Grab Radius" msgstr "" #: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Show Previous Outline" msgstr "Mặt phẳng trước đó" #: editor/editor_settings.cpp editor/scene_tree_dock.cpp #, fuzzy msgid "Autorename Animation Tracks" msgstr "Đổi tên Hoạt ảnh" #: editor/editor_settings.cpp msgid "Default Create Bezier Tracks" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Default Create Reset Tracks" msgstr "Dán Tracks" #: editor/editor_settings.cpp msgid "Onion Layers Past Color" msgstr "" #: editor/editor_settings.cpp msgid "Onion Layers Future Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Visual Editors" msgstr "Trình chỉnh sửa Nhóm" #: editor/editor_settings.cpp msgid "Minimap Opacity" msgstr "" #: editor/editor_settings.cpp msgid "Window Placement" msgstr "" #: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp #: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp #: scene/gui/control.cpp #, fuzzy msgid "Rect" msgstr "Rộng hết cỡ" #: editor/editor_settings.cpp #, fuzzy msgid "Rect Custom Position" msgstr "Xóa Đa giác Tùy chỉnh" #: editor/editor_settings.cpp platform/android/export/export_plugin.cpp msgid "Screen" msgstr "" #: editor/editor_settings.cpp msgid "Auto Save" msgstr "Tự động lưu" #: editor/editor_settings.cpp msgid "Save Before Running" msgstr "Lưu trược khi chạy" #: editor/editor_settings.cpp #, fuzzy msgid "Font Size" msgstr "Góc nhìn trực diện" #: editor/editor_settings.cpp #: modules/gdscript/language_server/gdscript_language_server.cpp #, fuzzy msgid "Remote Host" msgstr "Xóa" #: editor/editor_settings.cpp #: modules/gdscript/language_server/gdscript_language_server.cpp #, fuzzy msgid "Remote Port" msgstr "Xoá điểm" #: editor/editor_settings.cpp #, fuzzy msgid "Editor SSL Certificates" msgstr "Cài đặt Trình biên tập" #: editor/editor_settings.cpp msgid "HTTP Proxy" msgstr "" #: editor/editor_settings.cpp msgid "Host" msgstr "" #: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Port" msgstr "Cổng" #. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "Trình quản lý Dự án" #. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp #, fuzzy msgid "Sorting Order" msgstr "Đổi tên thư mục:" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Symbol Color" msgstr "" #: editor/editor_settings.cpp msgid "Keyword Color" msgstr "" #: editor/editor_settings.cpp msgid "Control Flow Keyword Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Base Type Color" msgstr "Thay đổi loại cơ sở" #: editor/editor_settings.cpp msgid "Engine Type Color" msgstr "" #: editor/editor_settings.cpp msgid "User Type Color" msgstr "" #: editor/editor_settings.cpp msgid "Comment Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "String Color" msgstr "Lưu trữ tệp tin:" #: editor/editor_settings.cpp platform/javascript/export/export.cpp #: platform/uwp/export/export.cpp #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Background Color" msgstr "Màu nền không hợp lệ." #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Completion Background Color" msgstr "Màu nền không hợp lệ." #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Completion Selected Color" msgstr "Nhập cảnh" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Completion Existing Color" msgstr "" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Completion Scroll Color" msgstr "" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Completion Font Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Text Color" msgstr "Tọa độ tiếp theo" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Line Number Color" msgstr "Dòng số:" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Safe Line Number Color" msgstr "Dòng số:" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Caret Color" msgstr "" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Caret Background Color" msgstr "Màu nền không hợp lệ." #: editor/editor_settings.cpp #, fuzzy msgid "Text Selected Color" msgstr "Xoá lựa chọn" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Selection Color" msgstr "Chỉ chọn" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Brace Mismatch Color" msgstr "" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Current Line Color" msgstr "Cảnh Hiện tại" #: editor/editor_settings.cpp msgid "Line Length Guideline Color" msgstr "" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Word Highlighted Color" msgstr "Nổi màu cú pháp" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Number Color" msgstr "" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Function Color" msgstr "Hàm" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Member Variable Color" msgstr "Đổi tên Biến" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Mark Color" msgstr "Chọn màu" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Bookmark Color" msgstr "Dấu trang" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Breakpoint Color" msgstr "Điểm dừng" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Executing Line Color" msgstr "" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Code Folding Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Search Result Color" msgstr "Kết quả tìm kiếm" #: editor/editor_settings.cpp #, fuzzy msgid "Search Result Border Color" msgstr "Kết quả tìm kiếm" #: editor/editor_spin_slider.cpp #, fuzzy msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "Giữ Ctrl để làm tròn về số nguyên. Giữ Shift để sửa tỉ mỉ hơn." #: editor/editor_spin_slider.cpp scene/gui/button.cpp msgid "Flat" msgstr "" #: editor/editor_spin_slider.cpp #, fuzzy msgid "Hide Slider" msgstr "Chế độ va chạm" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Chọn Nút để Nhập" #: editor/editor_sub_scene.cpp editor/project_manager.cpp msgid "Browse" msgstr "Duyệt" #: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "Đường dẫn Cảnh:" #: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "Nhập từ Nút:" #. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git"). #: editor/editor_vcs_interface.cpp #, fuzzy msgid "%s Error" msgstr "Lỗi" #: editor/export_template_manager.cpp msgid "Open the folder containing these templates." msgstr "Mở thư mục chứa các bản mẫu này." #: editor/export_template_manager.cpp msgid "Uninstall these templates." msgstr "Gỡ cài đặt các bản mẫu này." #: editor/export_template_manager.cpp #, fuzzy msgid "There are no mirrors available." msgstr "Không có tệp tin '%s'." #: editor/export_template_manager.cpp #, fuzzy msgid "Retrieving the mirror list..." msgstr "Đang tìm các trang dự phòng, đợi xíu..." #: editor/export_template_manager.cpp msgid "Starting the download..." msgstr "" #: editor/export_template_manager.cpp msgid "Error requesting URL:" msgstr "Lỗi khi yêu cầu đường dẫn:" #: editor/export_template_manager.cpp #, fuzzy msgid "Connecting to the mirror..." msgstr "Đang kết nối tới trang Mirror..." #: editor/export_template_manager.cpp #, fuzzy msgid "Can't resolve the requested address." msgstr "Không thể phân giải tên máy lưu trữ:" #: editor/export_template_manager.cpp #, fuzzy msgid "Can't connect to the mirror." msgstr "Không thể kết nối tới host:" #: editor/export_template_manager.cpp #, fuzzy msgid "No response from the mirror." msgstr "Không có phản hồi từ host:" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed." msgstr "Yêu cầu thất bại." #: editor/export_template_manager.cpp #, fuzzy msgid "Request ended up in a redirect loop." msgstr "Yêu cầu thất bại, chuyển hướng quá nhiều" #: editor/export_template_manager.cpp #, fuzzy msgid "Request failed:" msgstr "Yêu cầu thất bại." #: editor/export_template_manager.cpp msgid "Download complete; extracting templates..." msgstr "Đã tải xuống xong; đang trích xuất bản mẫu..." #: editor/export_template_manager.cpp msgid "Cannot remove temporary file:" msgstr "Không thể gỡ bỏ tệp tạm thời:" #: editor/export_template_manager.cpp msgid "" "Templates installation failed.\n" "The problematic templates archives can be found at '%s'." msgstr "" "Cài đặt bản mẫu thất bại.\n" "Các bản lưu bản mẫu có vấn đề có thể được tìm thấy tại '%s'." #: editor/export_template_manager.cpp msgid "Error getting the list of mirrors." msgstr "Có lỗi khi lấy các trang mirror." #: editor/export_template_manager.cpp #, fuzzy msgid "Error parsing JSON with the list of mirrors. Please report this issue!" msgstr "" "Có lỗi khi phân tích JSON của danh sách trang dự phòng. Hãy báo cáo lỗi!" #: editor/export_template_manager.cpp msgid "Best available mirror" msgstr "" #: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." msgstr "" "Không tìm thấy liên kết để tải phiên bản này. Chỉ có thể tải trực tiếp các " "bản chính thức." #: editor/export_template_manager.cpp msgid "Disconnected" msgstr "Đứt kết nối" #: editor/export_template_manager.cpp msgid "Resolving" msgstr "Đang giải quyết" #: editor/export_template_manager.cpp msgid "Can't Resolve" msgstr "Không thể giải quyết" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connecting..." msgstr "Đang kết nối..." #: editor/export_template_manager.cpp msgid "Can't Connect" msgstr "Không thể Kết nối" #: editor/export_template_manager.cpp msgid "Connected" msgstr "Đã kết nối" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Requesting..." msgstr "Đang yêu cầu..." #: editor/export_template_manager.cpp msgid "Downloading" msgstr "Đang tải" #: editor/export_template_manager.cpp msgid "Connection Error" msgstr "Kết nối bị lỗi" #: editor/export_template_manager.cpp msgid "SSL Handshake Error" msgstr "Lỗi SSL Handshake" #: editor/export_template_manager.cpp msgid "Can't open the export templates file." msgstr "Không thể mở tệp bản mẫu xuất." #: editor/export_template_manager.cpp msgid "Invalid version.txt format inside the export templates file: %s." msgstr "Định dạng version.txt không hợp lệ bên trong các bản mẫu: %s." #: editor/export_template_manager.cpp msgid "No version.txt found inside the export templates file." msgstr "Không thấy tệp version.txt trong tệp bản mẫu xuất." #: editor/export_template_manager.cpp msgid "Error creating path for extracting templates:" msgstr "Lỗi tạo đường dẫn để trích xuất bản mẫu:" #: editor/export_template_manager.cpp msgid "Extracting Export Templates" msgstr "Đang trích xuất bản mẫu xuất" #: editor/export_template_manager.cpp msgid "Importing:" msgstr "Đang Nhập:" #: editor/export_template_manager.cpp msgid "Remove templates for the version '%s'?" msgstr "Xóa các bản mẫu của phiên bản '%s' không?" #: editor/export_template_manager.cpp msgid "Uncompressing Android Build Sources" msgstr "Giải nén nguồn xây dựng Android" #: editor/export_template_manager.cpp msgid "Export Template Manager" msgstr "Trình quản lý bản mẫu xuất" #: editor/export_template_manager.cpp msgid "Current Version:" msgstr "Phiên bản hiện tại:" #: editor/export_template_manager.cpp msgid "Export templates are missing. Download them or install from a file." msgstr "Không thấy bản mẫu xuất nào cả. Tải bản mẫu xuống hoặc cài từ tệp." #: editor/export_template_manager.cpp msgid "Export templates are installed and ready to be used." msgstr "Bản mẫu xuất đã được cài đặt và sẵn sàng được sử dụng." #: editor/export_template_manager.cpp #, fuzzy msgid "Open Folder" msgstr "Mở tệp" #: editor/export_template_manager.cpp msgid "Open the folder containing installed templates for the current version." msgstr "Mở thư mục chứa các bản mẫu được cài đặt cho phiên bản hiện tại." #: editor/export_template_manager.cpp msgid "Uninstall" msgstr "Gỡ cài đặt" #: editor/export_template_manager.cpp msgid "Uninstall templates for the current version." msgstr "Gỡ cài đặt các bản mẫu cho phiên bản hiện tại." #: editor/export_template_manager.cpp #, fuzzy msgid "Download from:" msgstr "Lỗi tải" #: editor/export_template_manager.cpp #, fuzzy msgid "Open in Web Browser" msgstr "Chạy trong Trình duyệt web" #: editor/export_template_manager.cpp #, fuzzy msgid "Copy Mirror URL" msgstr "Sao chép lỗi" #: editor/export_template_manager.cpp msgid "Download and Install" msgstr "" #: editor/export_template_manager.cpp msgid "" "Download and install templates for the current version from the best " "possible mirror." msgstr "" "Tải xuống và cài đặt các bản mẫu cho phiên bản hiện tại từ nguồn dự phòng " "tốt nhất có thể." #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." msgstr "Các bản mẫu xuất chính thức không có sẵn cho các bản dựng phát triển." #: editor/export_template_manager.cpp #, fuzzy msgid "Install from File" msgstr "Cài đặt từ File" #: editor/export_template_manager.cpp msgid "Install templates from a local file." msgstr "Cài đặt bản mẫu từ một tệp trong máy." #: editor/export_template_manager.cpp editor/find_in_files.cpp #: editor/progress_dialog.cpp scene/gui/dialogs.cpp msgid "Cancel" msgstr "Huỷ bỏ" #: editor/export_template_manager.cpp #, fuzzy msgid "Cancel the download of the templates." msgstr "Không thể mở tệp zip các mẫu xuất bản." #: editor/export_template_manager.cpp #, fuzzy msgid "Other Installed Versions:" msgstr "Phiên bản đã cài:" #: editor/export_template_manager.cpp msgid "Uninstall Template" msgstr "Gỡ cài đặt bản mẫu" #: editor/export_template_manager.cpp msgid "Select Template File" msgstr "Chọn tệp bản mẫu" #: editor/export_template_manager.cpp msgid "Godot Export Templates" msgstr "Các bản mẫu xuất Godot" #: editor/export_template_manager.cpp msgid "" "The templates will continue to download.\n" "You may experience a short editor freeze when they finish." msgstr "" "Bản mẫu sẽ tiếp tục được tải xuống.\n" "Bạn có thể thấy trình chỉnh sửa hơi bị đơ khi tải xong." #: editor/fileserver/editor_file_server.cpp msgid "File Server" msgstr "" #: editor/fileserver/editor_file_server.cpp #: editor/plugins/version_control_editor_plugin.cpp #: platform/uwp/export/export.cpp platform/windows/export/export.cpp msgid "Password" msgstr "Mật khẩu" #: editor/filesystem_dock.cpp msgid "Favorites" msgstr "Ưa thích" #: editor/filesystem_dock.cpp msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" "Trạng thái: Nhập tệp thất bại. Hãy sửa tệp rồi nhập lại theo cách thủ công." #: editor/filesystem_dock.cpp msgid "" "Importing has been disabled for this file, so it can't be opened for editing." msgstr "" "Tệp này đã bị vô hiệu hóa chức năng nhập, nên không thể mở để chỉnh sửa được." #: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Không thể di chuyển/đổi tên tài nguyên gốc." #: editor/filesystem_dock.cpp msgid "Cannot move a folder into itself." msgstr "Không thể di chuyển thư mục vào chính nó." #: editor/filesystem_dock.cpp msgid "Error moving:" msgstr "Lỗi di chuyển:" #: editor/filesystem_dock.cpp msgid "Error duplicating:" msgstr "Lỗi nhân bản:" #: editor/filesystem_dock.cpp msgid "Unable to update dependencies:" msgstr "Không thể cập nhật các phần phụ thuộc:" #: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp msgid "No name provided." msgstr "Không có tên được cung cấp." #: editor/filesystem_dock.cpp msgid "Provided name contains invalid characters." msgstr "Tên có chứa ký tự không hợp lệ." #: editor/filesystem_dock.cpp msgid "A file or folder with this name already exists." msgstr "Đã có một têp tin hoặc thư mục trùng tên." #: editor/filesystem_dock.cpp msgid "Name contains invalid characters." msgstr "Tên có chứa kí tự không hợp lệ." #: editor/filesystem_dock.cpp msgid "" "This file extension is not recognized by the editor.\n" "If you want to rename it anyway, use your operating system's file manager.\n" "After renaming to an unknown extension, the file won't be shown in the " "editor anymore." msgstr "" #: editor/filesystem_dock.cpp msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" "%s\n" "\n" "Do you wish to overwrite them?" msgstr "" "Các tệp hoặc thư mục sau xung đột với các mục ở vị trí đích '%s':\n" "\n" "%s\n" "\n" "Bạn có muốn ghi đè không?" #: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "Đổi tên tệp tin:" #: editor/filesystem_dock.cpp msgid "Renaming folder:" msgstr "Đổi tên thư mục:" #: editor/filesystem_dock.cpp msgid "Duplicating file:" msgstr "Tạo bản sao tệp tin:" #: editor/filesystem_dock.cpp msgid "Duplicating folder:" msgstr "Tạo bản sao thư mục:" #: editor/filesystem_dock.cpp msgid "New Inherited Scene" msgstr "Tạo Cảnh kế thừa mới" #: editor/filesystem_dock.cpp msgid "Set As Main Scene" msgstr "Chọn làm Scene chính" #: editor/filesystem_dock.cpp msgid "Open Scenes" msgstr "Mở cảnh" #: editor/filesystem_dock.cpp msgid "Instance" msgstr "Thêm vào Cảnh" #: editor/filesystem_dock.cpp msgid "Add to Favorites" msgstr "Thêm vào Ưa thích" #: editor/filesystem_dock.cpp msgid "Remove from Favorites" msgstr "Xóa Ưa thích" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." msgstr "Chỉnh sửa các phần phụ thuộc..." #: editor/filesystem_dock.cpp msgid "View Owners..." msgstr "Xem các scene sở hữu..." #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "Di chuyển đến..." #: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "Tạo Cảnh Mới..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." msgstr "Tập lệnh mới..." #: editor/filesystem_dock.cpp msgid "New Resource..." msgstr "Tài nguyên mới ..." #: editor/filesystem_dock.cpp editor/inspector_dock.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Expand All" msgstr "Mở rộng Tất cả" #: editor/filesystem_dock.cpp editor/inspector_dock.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Collapse All" msgstr "Thu gọn Tất cả" #: editor/filesystem_dock.cpp #, fuzzy msgid "Sort files" msgstr "Tìm kiếm tệp tin" #: editor/filesystem_dock.cpp msgid "Sort by Name (Ascending)" msgstr "" #: editor/filesystem_dock.cpp msgid "Sort by Name (Descending)" msgstr "" #: editor/filesystem_dock.cpp msgid "Sort by Type (Ascending)" msgstr "" #: editor/filesystem_dock.cpp msgid "Sort by Type (Descending)" msgstr "" #: editor/filesystem_dock.cpp #, fuzzy msgid "Sort by Last Modified" msgstr "Sửa đổi lần cuối" #: editor/filesystem_dock.cpp #, fuzzy msgid "Sort by First Modified" msgstr "Sửa đổi lần cuối" #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "Nhân đôi..." #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Rename..." msgstr "Đổi tên..." #: editor/filesystem_dock.cpp msgid "Focus the search box" msgstr "" #: editor/filesystem_dock.cpp msgid "Previous Folder/File" msgstr "Thư mục/Tệp tin trước" #: editor/filesystem_dock.cpp msgid "Next Folder/File" msgstr "Thư mục/Tệp tin tiếp" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "Quét lại hệ thống tập tin" #: editor/filesystem_dock.cpp msgid "Toggle Split Mode" msgstr "Chế độ Phân chia" #: editor/filesystem_dock.cpp msgid "Search files" msgstr "Tìm kiếm tệp tin" #: editor/filesystem_dock.cpp msgid "" "Scanning Files,\n" "Please Wait..." msgstr "" "Đang quét các tệp tin,\n" "Chờ một chút ..." #: editor/filesystem_dock.cpp msgid "Move" msgstr "Di chuyển" #: editor/filesystem_dock.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/project_manager.cpp editor/rename_dialog.cpp #: editor/scene_tree_dock.cpp msgid "Rename" msgstr "Đổi tên" #: editor/filesystem_dock.cpp msgid "Overwrite" msgstr "Ghi đè" #: editor/filesystem_dock.cpp msgid "Create Scene" msgstr "Tạo Scene" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "Tạo tập lệnh" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp msgid "Find in Files" msgstr "Tìm trong các Tệp tin" #: editor/find_in_files.cpp msgid "Find:" msgstr "Tìm:" #: editor/find_in_files.cpp editor/rename_dialog.cpp msgid "Replace:" msgstr "Thay thế:" #: editor/find_in_files.cpp msgid "Folder:" msgstr "Thư mục:" #: editor/find_in_files.cpp msgid "Filters:" msgstr "Lọc:" #: editor/find_in_files.cpp msgid "" "Include the files with the following extensions. Add or remove them in " "ProjectSettings." msgstr "" "Bao gồm các tệp tin với các phần mở rộng. Thêm hoặc loại bỏ chúng trong Cài " "đặt Dự án." #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find..." msgstr "Tìm..." #: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp msgid "Replace..." msgstr "Thay thế ..." #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Replace in Files" msgstr "Thay thế tất cả" #: editor/find_in_files.cpp #, fuzzy msgid "Replace All (NO UNDO)" msgstr "Thay thế tất cả" #: editor/find_in_files.cpp msgid "Searching..." msgstr "Đang tìm kiếm ..." #: editor/find_in_files.cpp msgid "%d match in %d file." msgstr "Tìm thấy %d điểm khớp trong %d tệp." #: editor/find_in_files.cpp msgid "%d matches in %d file." msgstr "Tìm thấy %d điểm khớp trong %d tệp." #: editor/find_in_files.cpp msgid "%d matches in %d files." msgstr "Tìm thấy %d điểm khớp trong %d tệp." #: editor/groups_editor.cpp msgid "Add to Group" msgstr "Thêm vào Nhóm" #: editor/groups_editor.cpp msgid "Remove from Group" msgstr "Xóa khỏi Nhóm" #: editor/groups_editor.cpp msgid "Group name already exists." msgstr "Tên nhóm đã tồn tại." #: editor/groups_editor.cpp msgid "Invalid group name." msgstr "Tên nhóm không hợp lệ." #: editor/groups_editor.cpp msgid "Rename Group" msgstr "Đổi tên Nhóm" #: editor/groups_editor.cpp msgid "Delete Group" msgstr "Xoá Nhóm" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "Nhóm" #: editor/groups_editor.cpp msgid "Nodes Not in Group" msgstr "Các nút không trong Nhóm" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp #: editor/scene_tree_editor.cpp msgid "Filter nodes" msgstr "Lọc các nút" #: editor/groups_editor.cpp msgid "Nodes in Group" msgstr "Các nút trong Nhóm" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." msgstr "Các nhóm trống sẽ tự động bị xóa." #: editor/groups_editor.cpp msgid "Group Editor" msgstr "Trình chỉnh sửa Nhóm" #: editor/groups_editor.cpp msgid "Manage Groups" msgstr "Quản lý Nhóm" #: editor/import/editor_import_collada.cpp msgid "Collada" msgstr "" #: editor/import/editor_import_collada.cpp msgid "Use Ambient" msgstr "" #: editor/import/resource_importer_bitmask.cpp #, fuzzy msgid "Create From" msgstr "Tạo thư mục" #: editor/import/resource_importer_bitmask.cpp #: servers/audio/effects/audio_effect_compressor.cpp msgid "Threshold" msgstr "" #: editor/import/resource_importer_csv_translation.cpp #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_scene.cpp #: editor/import/resource_importer_texture.cpp #: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" msgstr "Thành phần" #: editor/import/resource_importer_csv_translation.cpp msgid "Delimiter" msgstr "" #: editor/import/resource_importer_layered_texture.cpp #, fuzzy msgid "ColorCorrect" msgstr "hàm màu" #: editor/import/resource_importer_layered_texture.cpp msgid "No BPTC If RGB" msgstr "" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp #: scene/resources/material.cpp scene/resources/particles_material.cpp #: scene/resources/texture.cpp scene/resources/visual_shader.cpp msgid "Flags" msgstr "" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp #: scene/resources/texture.cpp msgid "Repeat" msgstr "" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp #: scene/gui/control.cpp #, fuzzy msgid "Filter" msgstr "Lọc:" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp #, fuzzy msgid "Mipmaps" msgstr "Tín hiệu" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp msgid "Anisotropic" msgstr "" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp msgid "sRGB" msgstr "" #: editor/import/resource_importer_layered_texture.cpp #, fuzzy msgid "Slices" msgstr "Tất cả thiết bị" #: editor/import/resource_importer_layered_texture.cpp #: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp #: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp #: scene/resources/style_box.cpp #, fuzzy msgid "Horizontal" msgstr "Ngang:" #: editor/import/resource_importer_layered_texture.cpp #: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp #: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp #: scene/resources/style_box.cpp #, fuzzy msgid "Vertical" msgstr "Dọc:" #: editor/import/resource_importer_obj.cpp #, fuzzy msgid "Generate Tangents" msgstr "Xóa Point" #: editor/import/resource_importer_obj.cpp #, fuzzy msgid "Scale Mesh" msgstr "Chế độ căn Tỉ lệ" #: editor/import/resource_importer_obj.cpp #, fuzzy msgid "Offset Mesh" msgstr "Độ dời:" #: editor/import/resource_importer_obj.cpp #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Octahedral Compression" msgstr "Đặt phép diễn đạt" #: editor/import/resource_importer_obj.cpp #, fuzzy msgid "Optimize Mesh Flags" msgstr "Kích thước: " #: editor/import/resource_importer_scene.cpp msgid "Import as Single Scene" msgstr "Nhập vào Cảnh đơn" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Animations" msgstr "Nhập vào với các Hoạt ảnh riêng biệt" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials" msgstr "Nhập vào với các Material riêng biệt" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects" msgstr "Nhập vào với các Đối tượng riêng biệt" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials" msgstr "Nhập vào với các Object+Material riêng biệt" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Animations" msgstr "Nhập vào với các Object+Animation riêng biệt" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials+Animations" msgstr "Nhập vào với Material+Animation riêng biệt" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" msgstr "Nhập vào với các Object+Material+Animation riêng biệt" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes" msgstr "Nhập vào Nhiều cảnh" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes+Materials" msgstr "Nhập nhiều Scene + Vật liệu" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp #: scene/3d/physics_joint.cpp msgid "Nodes" msgstr "Nút" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Root Type" msgstr "Loại" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Root Name" msgstr "Tên Node:" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Root Scale" msgstr "Tỷ lệ:" #: editor/import/resource_importer_scene.cpp msgid "Custom Script" msgstr "Tập lệnh tuỳ chỉnh" #: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp #, fuzzy msgid "Storage" msgstr "Lưu trữ tệp tin:" #: editor/import/resource_importer_scene.cpp msgid "Use Legacy Names" msgstr "" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp #, fuzzy msgid "Materials" msgstr "Đối số đã thay đổi" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Keep On Reimport" msgstr "Nhập vào lại" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp #, fuzzy msgid "Meshes" msgstr "Lưới" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Ensure Tangents" msgstr "Sửa tiếp tuyến điểm uốn" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Light Baking" msgstr "Ánh sáng" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Lightmap Texel Size" msgstr "Dính Điểm ảnh" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp msgid "Skins" msgstr "" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Use Named Skins" msgstr "Dính theo bước tỉ lệ" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "External Files" msgstr "Mở một Tệp tin" #: editor/import/resource_importer_scene.cpp msgid "Store In Subdir" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Filter Script" msgstr "Lọc tập lệnh" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Keep Custom Tracks" msgstr "Biến đổi" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Optimizer" msgstr "Tối ưu" #: editor/import/resource_importer_scene.cpp #: editor/plugins/item_list_editor_plugin.cpp main/main.cpp #: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp #: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp #: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp #: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp #: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp #: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp #: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp #: scene/gui/rich_text_label.cpp scene/resources/curve.cpp #: scene/resources/environment.cpp scene/resources/material.cpp msgid "Enabled" msgstr "Bật" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Max Linear Error" msgstr "Sai lệch tuyến tính lớn nhất:" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Max Angular Error" msgstr "Sai lệch góc lớn nhất:" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Max Angle" msgstr "Giá trị" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Remove Unused Tracks" msgstr "Xóa Anim Track" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Clips" msgstr "Các đoạn hoạt ảnh" #: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp #: scene/3d/particles.cpp scene/resources/environment.cpp #, fuzzy msgid "Amount" msgstr "Số lượng:" #: editor/import/resource_importer_scene.cpp #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import Scene" msgstr "Nhập cảnh" #: editor/import/resource_importer_scene.cpp msgid "Importing Scene..." msgstr "Đang nhập cảnh ..." #: editor/import/resource_importer_scene.cpp msgid "Generating Lightmaps" msgstr "" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Generating for Mesh:" msgstr "Tạo cho lưới: " #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script..." msgstr "Chạy tập lệnh tuỳ chỉnh..." #: editor/import/resource_importer_scene.cpp msgid "Couldn't load post-import script:" msgstr "Không thể nạp tập lệnh sau khi nhập:" #: editor/import/resource_importer_scene.cpp msgid "Invalid/broken script for post-import (check console):" msgstr "Tập lệnh sau khi nhập không hợp lệ/bị hỏng (hãy xem bảng điều khiển):" #: editor/import/resource_importer_scene.cpp msgid "Error running post-import script:" msgstr "Lỗi khi chạy tập lệnh sau nhập:" #: editor/import/resource_importer_scene.cpp msgid "Did you return a Node-derived object in the `post_import()` method?" msgstr "" "Bạn có trả về một vật kế thừa Nút trong phương thức 'post_import' không đấy?" #: editor/import/resource_importer_scene.cpp msgid "Saving..." msgstr "Đang lưu ..." #: editor/import/resource_importer_texture.cpp msgid "" "%s: Texture detected as used as a normal map in 3D. Enabling red-green " "texture compression to reduce memory usage (blue channel is discarded)." msgstr "" #: editor/import/resource_importer_texture.cpp msgid "" "%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap " "generation and VRAM texture compression." msgstr "" #: editor/import/resource_importer_texture.cpp msgid "2D, Detect 3D" msgstr "" #: editor/import/resource_importer_texture.cpp #, fuzzy msgid "2D Pixel" msgstr "Điểm ảnh rắn" #: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp msgid "Lossy Quality" msgstr "" #: editor/import/resource_importer_texture.cpp #, fuzzy msgid "HDR Mode" msgstr "Chế độ chọn" #: editor/import/resource_importer_texture.cpp msgid "BPTC LDR" msgstr "" #: editor/import/resource_importer_texture.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp #: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp msgid "Normal Map" msgstr "" #: editor/import/resource_importer_texture.cpp #, fuzzy msgid "Process" msgstr "Hậu xử lí" #: editor/import/resource_importer_texture.cpp msgid "Fix Alpha Border" msgstr "" #: editor/import/resource_importer_texture.cpp #, fuzzy msgid "Premult Alpha" msgstr "Sửa Poly" #: editor/import/resource_importer_texture.cpp msgid "Hdr As Srgb" msgstr "" #: editor/import/resource_importer_texture.cpp #, fuzzy msgid "Invert Color" msgstr "Đỉnh" #: editor/import/resource_importer_texture.cpp #, fuzzy msgid "Normal Map Invert Y" msgstr "Thu phóng ngẫu nhiên:" #: editor/import/resource_importer_texture.cpp #, fuzzy msgid "Size Limit" msgstr "Kích thước: " #: editor/import/resource_importer_texture.cpp msgid "Detect 3D" msgstr "" #: editor/import/resource_importer_texture.cpp msgid "SVG" msgstr "" #: editor/import/resource_importer_texture.cpp msgid "" "Warning, no suitable PC VRAM compression enabled in Project Settings. This " "texture will not display correctly on PC." msgstr "" #: editor/import/resource_importer_texture_atlas.cpp #, fuzzy msgid "Atlas File" msgstr "Kích cỡ viền:" #: editor/import/resource_importer_texture_atlas.cpp #, fuzzy msgid "Import Mode" msgstr "Chế độ xuất:" #: editor/import/resource_importer_texture_atlas.cpp msgid "Crop To Region" msgstr "" #: editor/import/resource_importer_texture_atlas.cpp msgid "Trim Alpha Border From Region" msgstr "" #: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp #, fuzzy msgid "Force" msgstr "Lưới nguồn:" #: editor/import/resource_importer_wav.cpp msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp #: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp #: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" #: editor/import/resource_importer_wav.cpp #, fuzzy msgid "Max Rate" msgstr "Nút Mix" #: editor/import/resource_importer_wav.cpp #, fuzzy msgid "Max Rate Hz" msgstr "Nút Mix" #: editor/import/resource_importer_wav.cpp msgid "Trim" msgstr "" #: editor/import/resource_importer_wav.cpp #, fuzzy msgid "Normalize" msgstr "Định dạng" #: editor/import/resource_importer_wav.cpp #: scene/resources/audio_stream_sample.cpp #, fuzzy msgid "Loop Mode" msgstr "Chế độ Di chuyển" #: editor/import/resource_importer_wav.cpp #: scene/resources/audio_stream_sample.cpp #, fuzzy msgid "Loop Begin" msgstr "Chế độ Di chuyển" #: editor/import/resource_importer_wav.cpp #: scene/resources/audio_stream_sample.cpp #, fuzzy msgid "Loop End" msgstr "Chế độ Di chuyển" #: editor/import_defaults_editor.cpp msgid "Select Importer" msgstr "Chọn bộ nhập" #: editor/import_defaults_editor.cpp msgid "Importer:" msgstr "Công cụ nhập:" #: editor/import_defaults_editor.cpp msgid "Reset to Defaults" msgstr "Đặt lại thành mặc định" #: editor/import_dock.cpp msgid "Keep File (No Import)" msgstr "Giữ tệp (Không Nhập)" #: editor/import_dock.cpp msgid "%d Files" msgstr "%d Tệp" #: editor/import_dock.cpp msgid "Set as Default for '%s'" msgstr "Gán Mặc định cho '%s'" #: editor/import_dock.cpp msgid "Clear Default for '%s'" msgstr "Dọn Mặc định cho '%s'" #: editor/import_dock.cpp msgid "Reimport" msgstr "Nhập vào lại" #: editor/import_dock.cpp msgid "" "You have pending changes that haven't been applied yet. Click Reimport to " "apply changes made to the import options.\n" "Selecting another resource in the FileSystem dock without clicking Reimport " "first will discard changes made in the Import dock." msgstr "" #: editor/import_dock.cpp msgid "Import As:" msgstr "Nhập vào với:" #: editor/import_dock.cpp msgid "Save Scenes, Re-Import, and Restart" msgstr "Lưu các cảnh, nhập lại, rồi tái khởi động" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." msgstr "Sửa kiểu của tệp đã nhập yêu cầu khởi động lại trình chỉnh sửa." #: editor/import_dock.cpp msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" "CẢNH BÁO: Có tài nguyên khác sử dụng tài nguyên này, chúng có thể gặp trục " "trặc khi nạp đấy." #: editor/import_dock.cpp msgid "" "Select a resource file in the filesystem or in the inspector to adjust " "import settings." msgstr "" #: editor/inspector_dock.cpp msgid "Failed to load resource." msgstr "Nạp tài nguyên thất bại." #: editor/inspector_dock.cpp #, fuzzy msgid "Property Name Style" msgstr "Tên Dự án:" #: editor/inspector_dock.cpp scene/gui/color_picker.cpp msgid "Raw" msgstr "" #: editor/inspector_dock.cpp #, fuzzy msgid "Capitalized" msgstr "Khởi tạo" #: editor/inspector_dock.cpp #, fuzzy msgid "Localized" msgstr "Vùng vị trí" #: editor/inspector_dock.cpp msgid "Localization not available for current language." msgstr "" #: editor/inspector_dock.cpp #, fuzzy msgid "Copy Properties" msgstr "Thuộc tính" #: editor/inspector_dock.cpp #, fuzzy msgid "Paste Properties" msgstr "Thuộc tính" #: editor/inspector_dock.cpp msgid "Make Sub-Resources Unique" msgstr "Biến tài nguyên phụ thành độc nhất" #: editor/inspector_dock.cpp msgid "Create a new resource in memory and edit it." msgstr "Tạo tài nguyên mới trong bộ nhớ rồi chỉnh sửa." #: editor/inspector_dock.cpp msgid "Load an existing resource from disk and edit it." msgstr "Tải tài nguyên có sẵn trong đĩa rồi chỉnh sửa." #: editor/inspector_dock.cpp msgid "Save the currently edited resource." msgstr "Lưu tài nguyên đã chỉnh sửa hiện tại." #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Save As..." msgstr "Lưu thành ..." #: editor/inspector_dock.cpp msgid "Extra resource options." msgstr "" #: editor/inspector_dock.cpp #, fuzzy msgid "Edit Resource from Clipboard" msgstr "Chỉnh sửa Tài nguyên trên Clipboard" #: editor/inspector_dock.cpp msgid "Copy Resource" msgstr "Sao chép Tài nguyên" #: editor/inspector_dock.cpp #, fuzzy msgid "Make Resource Built-In" msgstr "Biến tài nguyên phụ thành độc nhất" #: editor/inspector_dock.cpp msgid "Go to the previous edited object in history." msgstr "Đi tới đối tượng mới chỉnh sửa trước đó trong lịch sử." #: editor/inspector_dock.cpp msgid "Go to the next edited object in history." msgstr "Đi đến đối tượng được chỉnh sửa liền sau trong lịch sử." #: editor/inspector_dock.cpp msgid "History of recently edited objects." msgstr "Lịch sử các đối tượng được chỉnh sửa gần đây." #: editor/inspector_dock.cpp #, fuzzy msgid "Open documentation for this object." msgstr "Mở Hướng dẫn" #: editor/inspector_dock.cpp editor/scene_tree_dock.cpp msgid "Open Documentation" msgstr "Mở Hướng dẫn" #: editor/inspector_dock.cpp msgid "Filter properties" msgstr "Lọc các thuộc tính" #: editor/inspector_dock.cpp #, fuzzy msgid "Manage object properties." msgstr "Thuộc tính đối tượng." #: editor/inspector_dock.cpp msgid "Changes may be lost!" msgstr "Các thay đổi có thể mất!" #: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "" #: editor/node_dock.cpp msgid "Select a single node to edit its signals and groups." msgstr "Chọn nút duy nhất để chỉnh sửa tính hiệu và nhóm của nó." #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" msgstr "Chỉnh Tiện ích" #: editor/plugin_config_dialog.cpp msgid "Create a Plugin" msgstr "Tạo Tiện ích" #: editor/plugin_config_dialog.cpp msgid "Plugin Name:" msgstr "Tên Tiện ích:" #: editor/plugin_config_dialog.cpp msgid "Subfolder:" msgstr "Thư mục phụ:" #: editor/plugin_config_dialog.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "Author:" msgstr "Tác giả:" #: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Version:" msgstr "Phiên bản:" #: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp msgid "Language:" msgstr "Ngôn ngữ:" #: editor/plugin_config_dialog.cpp msgid "Script Name:" msgstr "Tên tập lệnh:" #: editor/plugin_config_dialog.cpp msgid "Activate now?" msgstr "Kích hoạt bây giờ?" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon" msgstr "Tạo Polygon" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create points." msgstr "Tạo các điểm." #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "" "Edit points.\n" "LMB: Move Point\n" "RMB: Erase Point" msgstr "" "Chỉnh sửa điểm.\n" "LMB: Di chuyển điểm\n" "RMB: Xoá điểm" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Erase points." msgstr "Xoá các điểm." #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Edit Polygon" msgstr "Chỉnh sửa Polygon" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Insert Point" msgstr "Chén điểm" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Edit Polygon (Remove Point)" msgstr "Sửa Polygon (Gỡ điểm)" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Remove Polygon And Point" msgstr "Xóa đa giác và điểm" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "Thêm hoạt hình" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp #: modules/visual_script/visual_script_func_nodes.cpp msgid "Add %s" msgstr "Thêm %s" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Load..." msgstr "Nạp ..." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Move Node Point" msgstr "Di chuyển điểm Nút" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Change BlendSpace1D Limits" msgstr "Thay đổi giới hạn BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Change BlendSpace1D Labels" msgstr "Thay đổi nhãn BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "Loại nút này không thể sử dụng. Chỉ các nút gốc được phép." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Add Node Point" msgstr "Thêm điểm Nút" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Add Animation Point" msgstr "Thêm điểm Hoạt ảnh" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Remove BlendSpace1D Point" msgstr "Xóa điểm BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Move BlendSpace1D Node Point" msgstr "Di chuyển điểm nút BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" "AnimationTree is inactive.\n" "Activate to enable playback, check node warnings if activation fails." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Set the blending position within the space" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Select and move points, create points with RMB." msgstr "Chọn và di chuyển các điểm, chuột phải để tạo điểm." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp msgid "Enable snap and show grid." msgstr "Bật Dính và hiện lưới." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Point" msgstr "Điểm" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Open Editor" msgstr "Mở trình chỉnh sửa" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Open Animation Node" msgstr "Mở nút Hoạt ảnh" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Triangle already exists." msgstr "Tam giác đã tồn tại." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Add Triangle" msgstr "Thêm Tam giác" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Change BlendSpace2D Limits" msgstr "Đổi các giới hạn BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Change BlendSpace2D Labels" msgstr "Đổi các nhãn BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Remove BlendSpace2D Point" msgstr "Xóa điểm BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Remove BlendSpace2D Triangle" msgstr "Bỏ các tam giác BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "BlendSpace2D không thuộc nút AnimationTree." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "No triangles exist, so no blending can take place." msgstr "Không có tam giác nào nên không trộn được." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Toggle Auto Triangles" msgstr "Bật tắt Tự động tạo tam giác" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "Nối các điểm để tạo tam giác." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Erase points and triangles." msgstr "Xóa tam giác và các điểm." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Generate blend triangles automatically (instead of manually)" msgstr "Tự động tạo tam giác trộn (thay vì phải vất vả thủ công)" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend:" msgstr "Trộn:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Parameter Changed:" msgstr "Đối số đã thay đổi" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "Chỉnh sửa Lọc" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Output node can't be added to the blend tree." msgstr "Nút đầu ra không thể thêm vào Cây Trộn." #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Add Node to BlendTree" msgstr "Thêm nút vào cây Trộn" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Node Moved" msgstr "Đã di chuyển Nút" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" "Không thể kết nối, cổng có thể đang được sử dụng hoặc kết nối không hợp lệ." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Nodes Connected" msgstr "Các Nút đã Kết nối" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Nodes Disconnected" msgstr "Các Nút đã ngắt Kết nối" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Set Animation" msgstr "Gán Hoạt ảnh" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Delete Node" msgstr "Xoá Nút" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "Xoá các Nút" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" msgstr "Bộ lọc Bật/Tắt" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Change Filter" msgstr "Đổi bộ lọc" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "Không có trình phát hoạt ảnh, không thể truy xuất tên." #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Player path set is invalid, so unable to retrieve track names." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp msgid "" "Animation player has no valid root node path, so unable to retrieve track " "names." msgstr "" "Trính phát hoạt ảnh không có đường dẫn nút Gốc, không thể truy xuất tên." #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Anim Clips" msgstr "Các đoạn hoạt ảnh" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Audio Clips" msgstr "Các đoạn âm thanh" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Functions" msgstr "Hàm" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" msgstr "Nút đã đổi tên" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "Thêm Nút ..." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp msgid "Edit Filtered Tracks:" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Enable Filtering" msgstr "Kích hoạt lọc" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "Chuyển đổi Tự động chạy" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "Tên hoạt ảnh mới:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "Hoạt ảnh mới" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "Tạo Hoạt ảnh mới" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "Đổi tên Hoạt ảnh:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "Đổi tên hoạt hình" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Xoá hoạt hình?" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "Loại bỏ hoạt hình" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Invalid animation name!" msgstr "Tên Hoạt ảnh không hợp lệ!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation name already exists!" msgstr "Tên Hoạt ảnh đã tồn tại!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "Nhân đôi hoạt hình" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "Chuyển đổi animation Tiếp theo Thay đổi" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "Đổi Thời gian Chuyển Animation" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "Nạp hoạt hình" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation resource on clipboard!" msgstr "Không có hoạt ảnh trên Clipboard!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "Đã dán hoạt hình" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "Dán hoạt hình" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "Chạy hoạt ảnh đã chọn ngược lại từ vị trí hiện tại. (A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "Chạy hoạt ảnh đã chọn ngược lại từ cuối. (Shift+A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "Dừng chạy lại hoạt ảnh. (S)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "Chạy hoạt ảnh đã chọn từ đầu. (Shift+D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "Chạy hoạt ảnh đã chọn từ vị trí hiện tại. (D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "Vị trí hoạt ảnh (giây)." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "Quy mô trình phát hoạt ảnh toàn cầu cho các nút." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "Công cụ hoạt hình" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Mới" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Paste As Reference" msgstr "Tham khảo Lớp %s" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Transitions..." msgstr "Chỉnh sửa Chuyển tiếp ..." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Open in Inspector" msgstr "Mở trong Trình kiểm tra" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "Hiển thị danh sách các hoạt ảnh trong player." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "Tự động chạy khi nạp" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Enable Onion Skinning" msgstr "Xem Khung hình Liên tiếp" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Onion Skinning Options" msgstr "Khung hình Liên tiếp" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Directions" msgstr "Hướng đi" #. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Quá khứ" #. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Tương lai" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp #: scene/resources/material.cpp scene/resources/primitive_meshes.cpp #: servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "Chiều sâu" #: editor/plugins/animation_player_editor_plugin.cpp msgid "1 step" msgstr "1 bước" #: editor/plugins/animation_player_editor_plugin.cpp msgid "2 steps" msgstr "2 bước" #: editor/plugins/animation_player_editor_plugin.cpp msgid "3 steps" msgstr "3 bước" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Differences Only" msgstr "Chỉ khác nhau" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Force White Modulate" msgstr "Bắt buộc Modulate trắng" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Include Gizmos (3D)" msgstr "Kèm Gizmos (3D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pin AnimationPlayer" msgstr "Ghim AnimationPlayer" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "Tên hoạt hình:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp msgid "Error!" msgstr "Lỗi!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Move Node" msgstr "Di chuyển Nút" #: editor/plugins/animation_state_machine_editor.cpp msgid "Transition exists!" msgstr "Chuyển tiếp đã tồn tại!" #: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" msgstr "Thêm Chuyển tiếp" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "Thêm Nút" #: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "Cuối" #: editor/plugins/animation_state_machine_editor.cpp msgid "Immediate" msgstr "Lập tức" #: editor/plugins/animation_state_machine_editor.cpp #: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "Đồng bộ hoá" #: editor/plugins/animation_state_machine_editor.cpp msgid "At End" msgstr "Ở cuối" #: editor/plugins/animation_state_machine_editor.cpp #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "Di chuyển" #: editor/plugins/animation_state_machine_editor.cpp msgid "Start and end nodes are needed for a sub-transition." msgstr "Các nút bắt đầu và kết thúc là cần thiết cho một sub-transition." #: editor/plugins/animation_state_machine_editor.cpp msgid "No playback resource set at path: %s." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Removed" msgstr "Nút đã được gỡ" #: editor/plugins/animation_state_machine_editor.cpp msgid "Transition Removed" msgstr "Chuyển tiếp đã gỡ" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" msgstr "Gán Nút bắt đầu (Tự động chạy)" #: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" "Shift+LMB to create connections." msgstr "" "Chọn và di chuyển các nút.\n" "RMB để thêm các nút mới.\n" "Shift+LMB để tạo các kết nối." #: editor/plugins/animation_state_machine_editor.cpp msgid "Create new nodes." msgstr "Tạo các nút mới." #: editor/plugins/animation_state_machine_editor.cpp msgid "Connect nodes." msgstr "Kết nối các nút." #: editor/plugins/animation_state_machine_editor.cpp msgid "Remove selected node or transition." msgstr "Xoá nút và chuyển tiếp đã chọn." #: editor/plugins/animation_state_machine_editor.cpp msgid "Toggle autoplay this animation on start, restart or seek to zero." msgstr "" "Chuyển đổi tự động chạy của hoạt ảnh khi bắt đầu, khởi động lại hoặc lùi về " "0." #: editor/plugins/animation_state_machine_editor.cpp msgid "Set the end animation. This is useful for sub-transitions." msgstr "Đặt kết thúc hoạt ảnh. Hữu dụng cho sub-transitions." #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Transition:" msgstr "Chuyển tiếp: " #: editor/plugins/animation_state_machine_editor.cpp msgid "Play Mode:" msgstr "Chế độ chơi:" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "New name:" msgstr "Tên mới:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "Mờ dần (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade Out (s):" msgstr "Giảm dần (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: scene/resources/style_box.cpp scene/resources/visual_shader.cpp msgid "Blend" msgstr "Hoà" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Auto Restart:" msgstr "Tự khởi động lại:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Restart (s):" msgstr "Khởi động lại (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Random Restart (s):" msgstr "Khởi động lại ngẫu nhiên (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Start!" msgstr "Chạy!" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "Số lượng:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 0:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 1:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Add Input" msgstr "Thêm Input" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "Xoá Auto-Advance" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "Đặt Auto-Advance" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Delete Input" msgstr "Xoá Input" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is valid." msgstr "Animation tree khả dụng." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "Animation tree vô hiệu." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation Node" msgstr "Nút hoạt hình" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "OneShot Node" msgstr "Nút Chạy một lần" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Mix Node" msgstr "Nút Mix" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend2 Node" msgstr "Nút Blend2" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend3 Node" msgstr "Nút Blend3" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend4 Node" msgstr "Nút Blend4" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeScale Node" msgstr "Nút TimeScale" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeSeek Node" msgstr "Nút TimeSeek" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Transition Node" msgstr "Nút Transition" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Import Animations..." msgstr "Nhập hoạt hình..." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Node Filters" msgstr "Chỉnh bộ lọc Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Filters..." msgstr "Lọc..." #: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Contents:" msgstr "Nội dung:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "View Files" msgstr "Xem Files" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download" msgstr "Tải" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connection error, please try again." msgstr "Kết nỗi lỗi, thử lại." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect." msgstr "Không thể kết nối." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect to host:" msgstr "Không thể kết nối tới host:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response from host:" msgstr "Không có phản hồi từ host:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response." msgstr "Không phản hồi." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve hostname:" msgstr "Không thể phân giải tên máy lưu trữ:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve." msgstr "Không thể giải quyết." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, return code:" msgstr "Yêu cầu thất bại, trả lại code:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Cannot save response to:" msgstr "Không thể lưu phản hồi tới:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." msgstr "Ghi bị lỗi." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" msgstr "Yêu cầu thất bại, chuyển hướng quá nhiều" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Redirect loop." msgstr "Chuyển hướng vòng lặp." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, timeout" msgstr "Yêu cầu thất bại, quá thời gian chờ" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Timeout." msgstr "Quá giờ." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed:" msgstr "Thất bại:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Expected:" msgstr "Mong đợi:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Got:" msgstr "Nhận được:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed SHA-256 hash check" msgstr "Kiểm tra băm SHA-256 thất bại" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" msgstr "Lỗi tải nguyên liệu:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Downloading (%s / %s)..." msgstr "Đang tải (%s / %s)..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Downloading..." msgstr "Đang tải..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Resolving..." msgstr "Đang giải thuật..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Error making request" msgstr "Lỗi tạo yêu cầu" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Idle" msgstr "Chạy không" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Install..." msgstr "Cài đặt..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "Thử lại" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download Error" msgstr "Lỗi tải" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Available URLs" msgstr "Hồ sơ khả dụng:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" msgstr "Tải xuống nguyên liệu này đã được tiến hành!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Recently Updated" msgstr "Cập nhật gần đây" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Least Recently Updated" msgstr "Lâu chưa cập nhật nhất" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (A-Z)" msgstr "Tên (A-Z)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (Z-A)" msgstr "Tên (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "License (A-Z)" msgstr "Giấy phép (A-Z)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "License (Z-A)" msgstr "Giấy phép (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Loading..." msgstr "Đang tải..." #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgctxt "Pagination" msgid "First" msgstr "Đầu tiên" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgctxt "Pagination" msgid "Previous" msgstr "Trước đó" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgctxt "Pagination" msgid "Next" msgstr "Tiếp theo" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgctxt "Pagination" msgid "Last" msgstr "Cuối cùng" #: editor/plugins/asset_library_editor_plugin.cpp msgid "All" msgstr "Tất cả" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Search templates, projects, and demos" msgstr "Tìm kiếm bản mẫu, dự án và bản diễn thử" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Search assets (excluding templates, projects, and demos)" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Import..." msgstr "Nhập..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Plugins..." msgstr "Tiện ích..." #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" msgstr "Sắp xếp:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Category:" msgstr "Danh mục:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Site:" msgstr "Trang:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Support" msgstr "Hỗ trợ" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" msgstr "Chính thức" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Testing" msgstr "Kiểm tra" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed to get repository configuration." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "Tệp tin ZIP Nguyên liệu" #: editor/plugins/audio_stream_editor_plugin.cpp msgid "Audio Preview Play/Pause" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " "In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed determining lightmap size. Maximum lightmap size too small?" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Some mesh is invalid. Make sure the UV2 channel values are contained within " "the [0.0,1.0] square region." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "LightMap Bake" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp #, fuzzy msgid "Select lightmap bake file:" msgstr "Chọn tệp bake lightmap:" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp msgid "Preview" msgstr "Xem thử" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "Cài đặt Dính" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Offset:" msgstr "Độ lệch lưới:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Step:" msgstr "Bước lưới:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Primary Line Every:" msgstr "Đường kẻ chính Mỗi:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "steps" msgstr "bước" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "Độ lệch xoay:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "Bước xoay:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale Step:" msgstr "Bước thu phóng:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "Di chuyển đường căn dọc" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Vertical Guide" msgstr "Tạo đường căn dọc" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Remove Vertical Guide" msgstr "Xoá đường căn dọc" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Horizontal Guide" msgstr "Di chuyển đường căn ngang" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Horizontal Guide" msgstr "Tạo đường căn ngang" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Remove Horizontal Guide" msgstr "Xóa đường căn ngang" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Horizontal and Vertical Guides" msgstr "Tạo đường căn ngang và dọc" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" msgstr "Đặt độ dời của CanvasItem \"%s\" tới (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate %d CanvasItems" msgstr "Xoay %d CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate CanvasItem \"%s\" to %d degrees" msgstr "Xoay CanvasItem \"%s\" thành %d độ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move CanvasItem \"%s\" Anchor" msgstr "Di chuyển neo CanvasItem \"%s\"" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale Node2D \"%s\" to (%s, %s)" msgstr "Thu phóng Node2D \"%s\" thành (%s, %s)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Resize Control \"%s\" to (%d, %d)" msgstr "Chỉnh kích cỡ Nút Điều khiển \"%s\" thành (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale %d CanvasItems" msgstr "Thu phóng %d CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale CanvasItem \"%s\" to (%s, %s)" msgstr "Thu phóng CanvasItem \"%s\" thành (%s, %s)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move %d CanvasItems" msgstr "Di chuyển %d CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move CanvasItem \"%s\" to (%d, %d)" msgstr "Di chuyển CanvasItem \"%s\" tới (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Locked" msgstr "Khoá lựa chọn" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Grouped" msgstr "Nhóm" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Children of containers have their anchors and margins values overridden by " "their parent." msgstr "Các nút Container sẽ ép các nút con theo neo và lề mà nó xác định." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Presets for the anchors and margins values of a Control node." msgstr "Đặt trước giá trị neo và lề của nút Control." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "When active, moving Control nodes changes their anchors instead of their " "margins." msgstr "" "Khi bật, di chuyển các nút Control sẽ thay đổi neo thay vì lề của chúng." #: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp msgid "Top Left" msgstr "Góc trên trái" #: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp msgid "Top Right" msgstr "Góc trên phải" #: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp msgid "Bottom Right" msgstr "Góc dưới phải" #: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp msgid "Bottom Left" msgstr "Góc dưới trái" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Left" msgstr "Giữa bên trái" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Top" msgstr "Trên giữa" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Right" msgstr "Phải giữa" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Bottom" msgstr "Dưới giữa" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center" msgstr "Giữa" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Left Wide" msgstr "Rộng bên trái" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Top Wide" msgstr "Rộng bên trên" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Right Wide" msgstr "Rộng bên phải" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Bottom Wide" msgstr "Rộng bên dưới" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "VCenter Wide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "HCenter Wide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Full Rect" msgstr "Rộng hết cỡ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Keep Ratio" msgstr "Giữ Tỉ lệ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "Chỉ neo" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors and Margins" msgstr "Đổi Neo và Lề" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "Đổi các Neo" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "" "Project Camera Override\n" "Overrides the running project's camera with the editor viewport camera." msgstr "" "Ghi đè máy quay trò chơi\n" "Ghi đè máy quay trò chơi bằng máy quay cổng xem của trình chỉnh sửa." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Project Camera Override\n" "No project instance running. Run the project from the editor to use this " "feature." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" msgstr "Khoá lựa chọn" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock Selected" msgstr "Mở khoá Lựa chọn" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Group Selected" msgstr "Nhóm Lựa chọn" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Ungroup Selected" msgstr "Bỏ nhóm đã chọn" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "Dán tư thé" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Guides" msgstr "Xóa hết đường căn" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Custom Bone(s) from Node(s)" msgstr "Tạo xương tuỳ chỉnh từ Nút" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "Xoá khung xương" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Warning: Children of a container get their position and size determined only " "by their parent." msgstr "" "Cảnh báo: Nút Container đã xác định kích cỡ và vị trí cho các nút con của nó " "rồi." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Reset" msgstr "Đặt lại Thu phóng" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp #: scene/gui/tree.cpp msgid "Select Mode" msgstr "Chế độ chọn" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Drag: Rotate selected node around pivot." msgstr "Xoá nút và chuyển tiếp đã chọn." #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Alt+Drag: Move selected node." msgstr "Alt+Kéo: Di chuyển" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Alt+Drag: Scale selected node." msgstr "Alt+Kéo: Di chuyển" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "V: Set selected node's pivot position." msgstr "Xoá nút và chuyển tiếp đã chọn." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Alt+RMB: Show list of all nodes at position clicked, including locked." msgstr "" "Hiện thị danh sách tất cả đối tượng có vị trí đã nhấp.\n" "(giống Alt+RMB trong chế độ chọn)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "RMB: Add node at position clicked." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode" msgstr "Chế độ Di chuyển" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode" msgstr "Chế độ Xoay" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode" msgstr "Chế độ căn Tỉ lệ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Shift: Scale proportionally." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" "Hiện thị danh sách tất cả đối tượng có vị trí đã nhấp.\n" "(giống Alt+RMB trong chế độ chọn)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "Chế độ Xoay" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Ruler Mode" msgstr "Chế độ thước" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle smart snapping." msgstr "Bật tắt Dính thông minh." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Smart Snap" msgstr "Sử dụng Dính thông minh" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle grid snapping." msgstr "Bật tắt Dính lưới." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Grid Snap" msgstr "Sử dụng Dính lưới" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snapping Options" msgstr "Tùy chọn Dính" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "Dùng Dính ở chế độ Xoay" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Scale Snap" msgstr "Dính theo bước tỉ lệ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "Dính tương đối" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "Dính điểm ảnh" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Smart Snapping" msgstr "Dính thông minh" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap..." msgstr "Cài đặt Dính..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Parent" msgstr "Dính về nút Mẹ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Anchor" msgstr "Dính nút vào điểm neo" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Sides" msgstr "Dính vào các cạnh của Nút" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Center" msgstr "Dính vào tâm Nút" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Other Nodes" msgstr "Dính vào các Nút khác" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Guides" msgstr "Dính vào Đường căn" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "Khóa vị trí vật (không cho dịch chuyển)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Lock Selected Node(s)" msgstr "Khoá lựa chọn" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "Thôi khóa vị trí vật (cho phép di chuyển)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Unlock Selected Node(s)" msgstr "Mở khoá Lựa chọn" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "Hãy chắc rằng nút con của vật ở trạng thái Không thể chọn." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Group Selected Node(s)" msgstr "Nhóm Lựa chọn" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "Khôi phục khả năng được chọn nút con của vật." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Ungroup Selected Node(s)" msgstr "Bỏ nhóm đã chọn" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton Options" msgstr "Cài đặt Khung xương" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "Hiển thị Xương" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Custom Bone(s) from Node(s)" msgstr "Tạo xương tuỳ chọn từ các nút" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Custom Bones" msgstr "Xoá sạch các xương tuỳ chỉnh" #. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "Hiện thị" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Show" msgstr "Hiện lưới" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Show When Snapping" msgstr "Dính thông minh" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Hide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Toggle Grid" msgstr "Bật tắt Chức năng" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "Lưới" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Helpers" msgstr "Hiển thị trợ giúp" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Rulers" msgstr "Hiện thước" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Guides" msgstr "Hiện đường căn" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Origin" msgstr "Hiện Gốc" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Viewport" msgstr "Hiện Cổng xem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" msgstr "Hiện biểu tượng Nhóm và Khóa" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "Căn giữa phần được chọn" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "Lựa chọn khung hình" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Preview Canvas Scale" msgstr "Xem trước tỉ lệ bức vẽ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Layout" msgstr "Bố cục" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation mask for inserting keys." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale mask for inserting keys." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert keys (based on mask)." msgstr "Chèn khóa (dựa trên mặt nạ)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Auto Insert Key" msgstr "Tự chèn khoá" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Animation Key and Pose Options" msgstr "Độ dài hoạt ảnh (giây)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "Sao chép Tư thế" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "Xoá sạch tư thế" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Add Node Here" msgstr "Thêm Nút" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Instance Scene Here" msgstr "Khởi tạo Cảnh" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" msgstr "Gấp đôi bước lưới" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Divide grid step by 2" msgstr "Chia đôi bước lưới" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan View" msgstr "Di chuyển tầm nhìn" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 3.125%" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 6.25%" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 12.5%" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Zoom to 25%" msgstr "Thu nhỏ" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Zoom to 50%" msgstr "Thu nhỏ" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Zoom to 100%" msgstr "Thu nhỏ" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Zoom to 200%" msgstr "Thu nhỏ" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Zoom to 400%" msgstr "Thu nhỏ" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Zoom to 800%" msgstr "Thu nhỏ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 1600%" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "Đang thêm %s..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Cannot instantiate multiple nodes without root." msgstr "Không thể khởi tạo nhiều nút mà không có nút gốc." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "Tạo Nút" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "Lỗi khởi tạo cảnh từ %s" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Default Type" msgstr "Đổi dạng mặc định" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" "Kéo & thả + Shift: Thêm nút cùng cấp\n" "Kéo & thả + Alt: Đổi loại nút" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Polygon3D" msgstr "Tạo Polygon3D" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly" msgstr "Sửa Poly" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "Sửa Poly (Xoá điểm)" #: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "Đặt tay nắm" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Restart" msgstr "Khởi động lại" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp msgid "Particles" msgstr "Hạt" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Mask" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Solid Pixels" msgstr "Điểm ảnh rắn" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Border Pixels" msgstr "Điểm ảnh viền" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Directed Border Pixels" msgstr "Pixel ở Viền cạnh Có hướng" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Colors" msgstr "" #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "CPUParticles" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Mesh" msgstr "" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Node" msgstr "Tạo điểm phát xạ từ nút" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat 0" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat 1" msgstr "" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp #, fuzzy msgid "Ease In" msgstr "Trườn vào" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease Out" msgstr "Trườn ra" #: editor/plugins/curve_editor_plugin.cpp msgid "Smoothstep" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Point" msgstr "Sửa điểm uốn" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Tangent" msgstr "Sửa tiếp tuyến điểm uốn" #: editor/plugins/curve_editor_plugin.cpp msgid "Load Curve Preset" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Add Point" msgstr "Thêm điểm" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove Point" msgstr "Xoá điểm" #: editor/plugins/curve_editor_plugin.cpp msgid "Left Linear" msgstr "Tịnh tuyến trái" #: editor/plugins/curve_editor_plugin.cpp msgid "Right Linear" msgstr "Tịnh tuyến phải" #: editor/plugins/curve_editor_plugin.cpp msgid "Load Preset" msgstr "Nạp cài đặt trước" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove Curve Point" msgstr "Xóa điểm uốn" #: editor/plugins/curve_editor_plugin.cpp msgid "Toggle Curve Linear Tangent" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Hold Shift to edit tangents individually" msgstr "Giữ Shift để sửa từng tiếp tuyến một" #: editor/plugins/curve_editor_plugin.cpp msgid "Right click to add point" msgstr "Nhấp chuột phải để thêm điểm" #: editor/plugins/gi_probe_editor_plugin.cpp msgid "Bake GI Probe" msgstr "" #: editor/plugins/gradient_editor_plugin.cpp msgid "Gradient Edited" msgstr "Dải màu đã được chỉnh sửa" #: editor/plugins/gradient_texture_2d_editor_plugin.cpp msgid "Swap GradientTexture2D Fill Points" msgstr "" #: editor/plugins/gradient_texture_2d_editor_plugin.cpp msgid "Swap Gradient Fill Points" msgstr "" #: editor/plugins/gradient_texture_2d_editor_plugin.cpp #, fuzzy msgid "Toggle Grid Snap" msgstr "Bật tắt Chức năng" #: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp #: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp #: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp #: scene/resources/primitive_meshes.cpp msgid "Text" msgstr "Văn bản" #: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp #: platform/osx/export/export.cpp platform/windows/export/export.cpp #: scene/gui/button.cpp scene/gui/item_list.cpp msgid "Icon" msgstr "Biểu tượng" #: editor/plugins/item_list_editor_plugin.cpp msgid "ID" msgstr "" #: editor/plugins/item_list_editor_plugin.cpp #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Separator" msgstr "Thu phóng (theo tỉ lệ):" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "Mục %d" #: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "Mục" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "Trình chỉnh sửa ItemList" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "Lưới trống!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Couldn't create a Trimesh collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "Không thể áp dụng lên Cảnh gốc!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Can't create a single convex collision shape for the scene root." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Couldn't create a single convex collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Simplified Convex Shape" msgstr "Tạo hình dạng lồi" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Single Convex Shape" msgstr "Tạo hình dạng lồi" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Can't create multiple convex collision shapes for the scene root." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Couldn't create any collision shapes." msgstr "Không thể tạo bất kì khối va chạm nào." #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Multiple Convex Shapes" msgstr "Tạo hình dạng lồi" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "Tạo lưới điều hướng" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Contained Mesh is not of type ArrayMesh." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Unwrap failed, mesh may not be manifold?" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "No mesh to debug." msgstr "Không có lưới để gỡ lỗi." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has no UV in layer %d." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "MeshInstance thiếu lưới!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "Không thể tạo đường viền!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "Tạo đường viền" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp #: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp #: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Mesh" msgstr "Lưới" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a StaticBody and assigns a polygon-based collision shape to it " "automatically.\n" "This is the most accurate (but slowest) option for collision detection." msgstr "" "Tạo một StaticBody rồi tự động gắn một khối va chạm hình đa giác.\n" "Đây là tùy chọn phát hiện va chạm chính xác (nhưng chậm) nhất." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a polygon-based collision shape.\n" "This is the most accurate (but slowest) option for collision detection." msgstr "" "Tạo một khối va chạm đa giác.\n" "Đây là cách phát hiện va chạm chính xác (nhưng chậm) nhất." #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Single Convex Collision Sibling" msgstr "Tạo" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a single convex collision shape.\n" "This is the fastest (but least accurate) option for collision detection." msgstr "" "Tạo một khối va chạm lồi.\n" "Đây là cách phát hiện va chạm nhanh (nhưng ẩu) nhất." #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Simplified Convex Collision Sibling" msgstr "Tạo" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a simplified convex collision shape.\n" "This is similar to single collision shape, but can result in a simpler " "geometry in some cases, at the cost of accuracy." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Multiple Convex Collision Siblings" msgstr "Tạo" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "" "Creates a polygon-based collision shape.\n" "This is a performance middle-ground between a single convex collision and a " "polygon-based collision." msgstr "" "Tạo một khối va chạm đa giác.\n" "Đây là tùy chọn có hiệu suất cân bằng so với hai tùy chọn trên." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "Tạo lưới viền..." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a static outline mesh. The outline mesh will have its normals " "flipped automatically.\n" "This can be used instead of the SpatialMaterial Grow property when using " "that property isn't possible." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV2" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Unwrap UV2 for Lightmap/AO" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "Tạo lưới viền" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "Kích cỡ viền:" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Channel Debug" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "Xóa mục %d?" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "" "Update from existing scene?:\n" "%s" msgstr "" "Cập nhật từ cảnh hiện có?:\n" "%s" #: editor/plugins/mesh_library_editor_plugin.cpp #, fuzzy msgid "MeshLibrary" msgstr "Thư viện Lưới" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Add Item" msgstr "Thêm mục" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove Selected Item" msgstr "Xóa mục đã chọn" #: editor/plugins/mesh_library_editor_plugin.cpp #, fuzzy msgid "Import from Scene (Ignore Transforms)" msgstr "Nhập từ Cảnh" #: editor/plugins/mesh_library_editor_plugin.cpp #, fuzzy msgid "Import from Scene (Apply Transforms)" msgstr "Nhập từ Cảnh" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Update from Scene" msgstr "Cập nhật từ Cảnh" #: editor/plugins/mesh_library_editor_plugin.cpp #, fuzzy msgid "Apply without Transforms" msgstr "Đổi Transform Animation" #: editor/plugins/mesh_library_editor_plugin.cpp #, fuzzy msgid "Apply with Transforms" msgstr "Đổi Transform Animation" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" "Không có nguồn lưới được chỉ định (và không có MultiMesh đặt trong nút)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "Nguồn lưới không hợp lệ (đường dẫn không hợp lệ)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "Nguồn lưới không hợp lệ (không phải MeshInstance)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "Nguồn lưới không hợp lệ (không chứa tài nguyên Lưới)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "Chọn một lưới nguồn:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "Chọn Bề mặt tác động:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "Bề mặt mục tiêu:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "Lưới nguồn:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "Trục-X" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "Trục-Y" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "Trục-Z" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "Xoay ngẫu nhiên:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "Nghiêng ngẫu nhiên:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "Thu phóng ngẫu nhiên:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "Điền" #: editor/plugins/navigation_polygon_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "Chuyển thành CPUParticles" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generating Visibility Rect" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generate Visibility Rect" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Convert to CPUParticles2D" msgstr "Chuyển thành CPUParticles2D" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Thời gian tạo (giây):" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry's faces don't contain any area." msgstr "" #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "The geometry doesn't contain any faces." msgstr "Cảnh không chứa tệp lệnh." #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't inherit from Spatial." msgstr "\"%s\" không kế thừa từ Spatial." #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't contain geometry." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't contain face geometry." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Points:" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points" msgstr "Các điểm bề mặt" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points+Normal (Directed)" msgstr "" #: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp msgid "Volume" msgstr "Âm lượng" #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Emission Source:" msgstr "Nguồn phát ra: " #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Generating AABB" msgstr "Đang sinh AABB" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate Visibility AABB" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Xóa điểm khỏi đường cong" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Out-Control from Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove In-Control from Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "Thêm Điểm vào Đường cong" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Split Curve" msgstr "Chia đường Curve" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "Di chuyển Điểm trên Đường cong" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Select Points" msgstr "Chọn Points" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Shift+Drag: Select Control Points" msgstr "Shift+Kéo: Chọn các điểm điều khiển" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Click: Add Point" msgstr "Nhấp: Tạo Point" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Left Click: Split Segment (in curve)" msgstr "Chuột trái: Phân tách các đoạn (trong đường cong)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Right Click: Delete Point" msgstr "Nhấp chuột phải: Xóa Point" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point (in empty space)" msgstr "Thêm điểm (trong không gian trống)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Delete Point" msgstr "Xóa Point" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "Đóng đường cong" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp #: editor/plugins/theme_editor_preview.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp #: main/main.cpp servers/visual_server.cpp msgid "Options" msgstr "Tùy chọn" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Mirror Handle Angles" msgstr "Đối xứng góc tay cầm" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Mirror Handle Lengths" msgstr "Đối xứng độ dài tay cầm" #: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "Điểm uốn #" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Position" msgstr "Đặt vị trí điểm uốn" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Position" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Position" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "Tách đường" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "Loại bỏ điểm đường dẫn" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Out-Control Point" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Remove In-Control Point" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "Phân tách đoạn (trong đường cong)" #: editor/plugins/physical_bone_plugin.cpp msgid "Move Joint" msgstr "Di chuyển Khớp" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "The skeleton property of the Polygon2D does not point to a Skeleton2D node" msgstr "Thuộc tính xương của nút Polygon2D không trỏ đến nút Skeleton2D" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Sync Bones" msgstr "Đồng bộ Xương" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "No texture in this polygon.\n" "Set a texture to be able to edit UV." msgstr "" "Không có hình kết cấu nào trong đa giác này.\n" "Đặt mộ hình kết cấu để có thể chỉnh sửa UV." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "Tạo bản đồ UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Polygon 2D has internal vertices, so it can no longer be edited in the " "viewport." msgstr "" "Đa giác 2D có đỉnh nằm trong, vì vậy nó không thể được chỉnh sửa trong cổng " "xem." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "Tạo đa giác & UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Internal Vertex" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Remove Internal Vertex" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Invalid Polygon (need 3 different vertices)" msgstr "Đa giác không hợp lệ (cần 3 đỉnh khác nhau)" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Add Custom Polygon" msgstr "Thêm Đa giác Tùy chỉnh" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Remove Custom Polygon" msgstr "Xóa Đa giác Tùy chỉnh" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform Polygon" msgstr "Biến đổi đa giác" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint Bone Weights" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Open Polygon 2D UV editor." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "UV" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp #: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp #: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "Các Điểm" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp #: scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "Đa giác" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp msgid "Bones" msgstr "Xương" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Points" msgstr "Di chuyển các điểm" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Command: Rotate" msgstr "Nút Command: Xoay" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "Shift: Di chuyển tất" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Command: Scale" msgstr "Shift+Command: Thu phóng" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "Ctrl: Xoay" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "Shift+Ctrl: Thu phóng" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "Di chuyển đa g" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "Xoay đa giác" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "Thu phóng đa giác" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create a custom polygon. Enables custom polygon rendering." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Remove a custom polygon. If none remain, custom polygon rendering is " "disabled." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint weights with specified intensity." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Unpaint weights with specified intensity." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Radius:" msgstr "Bán kính:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Copy Polygon to UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Copy UV to Polygon" msgstr "Xóa Animation" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Settings" msgstr "Thiết lập lưới" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Snap" msgstr "Dính" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "Bật Dính" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "Hiện lưới" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Configure Grid:" msgstr "Cài đặt Lưới:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset X:" msgstr "Độ lệch X của Lưới:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset Y:" msgstr "Độ lệch Y của Lưới:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step X:" msgstr "Bước Lưới trục X:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step Y:" msgstr "Bước Lưới trục Y:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Sync Bones to Polygon" msgstr "Đồng bộ Xương với Đa giác" #: editor/plugins/ray_cast_2d_editor_plugin.cpp msgid "Set cast_to" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "LỖI: Không thể nạp tài nguyên!" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "Thêm tài nguyên" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "Đổi tên tài nguyên" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "Xóa tài nguyên" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "Khay nhớ tạm Tài nguyên trống!" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "Dán tài nguyên" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "Thế:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Mở trong Trình biên soạn" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Load Resource" msgstr "Nạp tài nguyên" #: editor/plugins/room_manager_editor_plugin.cpp #, fuzzy msgid "Flip Portals" msgstr "Lật Ngang" #: editor/plugins/room_manager_editor_plugin.cpp #, fuzzy msgid "Room Generate Points" msgstr "Di chuyển các điểm Bezier" #: editor/plugins/room_manager_editor_plugin.cpp #, fuzzy msgid "Generate Points" msgstr "Xóa Point" #: editor/plugins/room_manager_editor_plugin.cpp #, fuzzy msgid "Flip Portal" msgstr "Lật Ngang" #: editor/plugins/room_manager_editor_plugin.cpp #, fuzzy msgid "Occluder Set Transform" msgstr "Xóa biến đổi" #: editor/plugins/room_manager_editor_plugin.cpp #, fuzzy msgid "Center Node" msgstr "Tạo Nút" #: editor/plugins/root_motion_editor_plugin.cpp msgid "AnimationTree has no path set to an AnimationPlayer" msgstr "AnimationTree chưa đặt đường dẫn đến AnimationPlayer nào" #: editor/plugins/root_motion_editor_plugin.cpp msgid "Path to AnimationPlayer is invalid" msgstr "Đường dẫn tới AnimationPlayer không hợp lệ" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Files" msgstr "Xóa lịch sử Tệp gần đây" #: editor/plugins/script_editor_plugin.cpp msgid "Close and save changes?" msgstr "Đóng và lưu thay đổi?" #: editor/plugins/script_editor_plugin.cpp msgid "Error writing TextFile:" msgstr "Lỗi viết TextFile:" #: editor/plugins/script_editor_plugin.cpp msgid "Could not load file at:" msgstr "Không tải được tệp tại:" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving file!" msgstr "Lỗi lưu tệp!" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme." msgstr "Lỗi khi lưu Tông màu." #: editor/plugins/script_editor_plugin.cpp msgid "Error Saving" msgstr "Lỗi Khi Lưu" #: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme." msgstr "Lỗi khi nhập Tông màu." #: editor/plugins/script_editor_plugin.cpp msgid "Error Importing" msgstr "Lỗi Khi Nhập" #: editor/plugins/script_editor_plugin.cpp msgid "New Text File..." msgstr "Tệp văn bản mới..." #: editor/plugins/script_editor_plugin.cpp msgid "Open File" msgstr "Mở tệp" #: editor/plugins/script_editor_plugin.cpp msgid "Save File As..." msgstr "Lưu Cảnh thành..." #: editor/plugins/script_editor_plugin.cpp msgid "Can't obtain the script for running." msgstr "Không thể lấy tệp lệnh để chạy." #: editor/plugins/script_editor_plugin.cpp msgid "Script failed reloading, check console for errors." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Script is not in tool mode, will not be able to run." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "" "To run this script, it must inherit EditorScript and be set to tool mode." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Nhập Tông màu" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "Lỗi khi lưu Tông màu" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "Lỗi khi lưu" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As..." msgstr "Lưu Tông màu thành..." #: editor/plugins/script_editor_plugin.cpp msgid "%s Class Reference" msgstr "Tham khảo Lớp %s" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Next" msgstr "Tìm tiếp" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Previous" msgstr "Tìm trước đó" #: editor/plugins/script_editor_plugin.cpp msgid "Filter scripts" msgstr "Lọc tệp lệnh" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "Bật/tắt sắp xếp danh sách phương thức theo bảng chữ cái." #: editor/plugins/script_editor_plugin.cpp msgid "Filter methods" msgstr "Lọc phương thức" #: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp msgid "Sort" msgstr "Sắp xếp" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Up" msgstr "Nâng nút lên" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Down" msgstr "Hạ nút xuống" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Next Script" msgstr "Tệp lệnh tiếp theo" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Previous Script" msgstr "Tệp lệnh trước đó" #: editor/plugins/script_editor_plugin.cpp #: scene/resources/default_theme/default_theme.cpp msgid "File" msgstr "Tệp" #: editor/plugins/script_editor_plugin.cpp msgid "Open..." msgstr "Mở..." #: editor/plugins/script_editor_plugin.cpp msgid "Reopen Closed Script" msgstr "Mở lại tệp lệnh đã đóng" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "Lưu tất cả" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Copy Script Path" msgstr "Sao chép đường dẫn tệp lệnh" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "History Previous" msgstr "Thư mục trước" #: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme..." msgstr "Nhập Tông màu..." #: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "Tải lại Tông màu" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "Lưu Tông màu" #: editor/plugins/script_editor_plugin.cpp msgid "Close All" msgstr "Đóng tất cả" #: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "Đóng Docs" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Search" msgstr "Tìm kiếm" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Bước vào" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Thoát" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: editor/script_editor_debugger.cpp msgid "Continue" msgstr "Tiếp tục" #: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "Giữ Trình gỡ lỗi mở" #: editor/plugins/script_editor_plugin.cpp msgid "Debug with External Editor" msgstr "Gỡ lỗi bằng Trình chỉnh sửa bên ngoài" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Online Docs" msgstr "Tài liệu trực tuyến" #: editor/plugins/script_editor_plugin.cpp msgid "Open Godot online documentation." msgstr "Mở tài liệu Godot trực tuyến." #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Tìm tài liệu tham khảo." #: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "Tới tài liệu được chỉnh sửa trước đó." #: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "Tới tài liệu được chỉnh sửa tiếp theo." #: editor/plugins/script_editor_plugin.cpp msgid "Discard" msgstr "Hủy" #: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" "Các tệp sau đây mới hơn trên ổ cứng.\n" "Hãy chọn hành động của bạn:" #: editor/plugins/script_editor_plugin.cpp msgid "Search Results" msgstr "Kết quả tìm kiếm" #: editor/plugins/script_editor_plugin.cpp msgid "Open Dominant Script On Scene Change" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "External" msgstr "Bên ngoài" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Use External Editor" msgstr "Gỡ lỗi bằng Trình chỉnh sửa bên ngoài" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Exec Path" msgstr "Đường dẫn xuất" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Script Temperature Enabled" msgstr "Chọn tệp bản mẫu" #: editor/plugins/script_editor_plugin.cpp msgid "Highlight Current Script" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Script Temperature History Size" msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Current Script Background Color" msgstr "Màu nền không hợp lệ." #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Group Help Pages" msgstr "Nhóm Lựa chọn" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Sort Scripts By" msgstr "Tạo Mã lệnh" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "List Script Names As" msgstr "Tên Mã lệnh:" #: editor/plugins/script_editor_plugin.cpp msgid "Exec Flags" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Scripts" msgstr "Dọn các tệp lệnh gần đây" #: editor/plugins/script_text_editor.cpp msgid "Connections to method:" msgstr "Kết nối đến phương thức:" #: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Source" msgstr "Nguồn" #: editor/plugins/script_text_editor.cpp platform/uwp/export/export.cpp #: scene/3d/interpolated_camera.cpp scene/animation/skeleton_ik.cpp msgid "Target" msgstr "Mục tiêu" #: editor/plugins/script_text_editor.cpp msgid "" "Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." msgstr "" "Không có phương thức kết nối '%s' của tín hiệu '%s' từ nút '%s' đến nút '%s'." #: editor/plugins/script_text_editor.cpp msgid "[Ignore]" msgstr "[Bỏ qua]" #: editor/plugins/script_text_editor.cpp msgid "Line" msgstr "Dòng" #: editor/plugins/script_text_editor.cpp msgid "Go to Function" msgstr "Đi tới hàm" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Can't drop nodes because script '%s' is not used in this scene." msgstr "Không thể bỏ nút vì script '%s' không sử dụng trong cảnh này." #: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "Chọn màu" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Convert Case" msgstr "Chuyển đổi Hoa thường" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp #: scene/3d/label_3d.cpp scene/gui/label.cpp #: scene/resources/primitive_meshes.cpp msgid "Uppercase" msgstr "Chữ hoa" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Lowercase" msgstr "Chữ thường" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Capitalize" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Syntax Highlighter" msgstr "Nổi màu cú pháp" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Bookmarks" msgstr "Dấu trang" #: editor/plugins/script_text_editor.cpp msgid "Breakpoints" msgstr "Điểm dừng" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Go To" msgstr "Đi tới" #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Cut" msgstr "Cắt" #: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Select All" msgstr "Chọn Toàn Bộ" #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "Xóa dòng" #: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "Thụt lề Trái" #: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "Thụt lề phải" #: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "Bật/tắt chú thích" #: editor/plugins/script_text_editor.cpp msgid "Fold/Unfold Line" msgstr "Cuộn/Trải dòng" #: editor/plugins/script_text_editor.cpp msgid "Fold All Lines" msgstr "Cuộn tất cả các dòng" #: editor/plugins/script_text_editor.cpp msgid "Unfold All Lines" msgstr "Trải tất cả các dòng" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Complete Symbol" msgstr "Hoàn thiện kí hiệu" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Evaluate Selection" msgstr "Chọn Scale" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "Xóa khoảng trắng cuối dòng" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent to Spaces" msgstr "Chuyển thụt lề thành Dấu cách" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent to Tabs" msgstr "Chuyển thụt lề thành Tab" #: editor/plugins/script_text_editor.cpp msgid "Find in Files..." msgstr "Tìm trong Tệp..." #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Replace in Files..." msgstr "Thay thế ..." #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Toggle Bookmark" msgstr "Bật tắt Dấu trang" #: editor/plugins/script_text_editor.cpp msgid "Go to Next Bookmark" msgstr "Đến Dấu trang tiếp theo" #: editor/plugins/script_text_editor.cpp msgid "Go to Previous Bookmark" msgstr "Đến Dấu trang trước đó" #: editor/plugins/script_text_editor.cpp msgid "Remove All Bookmarks" msgstr "Xóa hết mọi dấu trang" #: editor/plugins/script_text_editor.cpp msgid "Go to Function..." msgstr "Đi tới hàm..." #: editor/plugins/script_text_editor.cpp msgid "Go to Line..." msgstr "Đến Dòng..." #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Toggle Breakpoint" msgstr "Tạo điểm dừng" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "Xóa hết mọi điểm dừng" #: editor/plugins/script_text_editor.cpp msgid "Go to Next Breakpoint" msgstr "Đến điểm dừng tiếp theo" #: editor/plugins/script_text_editor.cpp msgid "Go to Previous Breakpoint" msgstr "Đến điểm dừng trước đó" #: editor/plugins/shader_editor_plugin.cpp msgid "" "This shader has been modified on on disk.\n" "What action should be taken?" msgstr "" "Shader này đã bị chỉnh sửa trên bộ nhớ.\n" "Hành động nào nên được thực hiện?" #: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp msgid "Shader" msgstr "Shader" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "Bộ xương không có xương, tạo một số nút Bone2D." #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Rest Pose to Bones" msgstr "Đặt tư thế nghỉ cho Xương" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Create Rest Pose from Bones" msgstr "Tạo tư thế nghỉ từ Xương" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "Skeleton2D" #: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy msgid "Reset to Rest Pose" msgstr "Đặt Xương thành Tư thế Nghỉ" #: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy msgid "Overwrite Rest Pose" msgstr "Ghi đè" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Create physical bones" msgstr "Tạo xương vật lý" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp #: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp #: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "Khung xương" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Create physical skeleton" msgstr "Tạo khung xương vật lý" #: editor/plugins/skeleton_ik_editor_plugin.cpp msgid "Play IK" msgstr "Chạy IK" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "Vuông góc" #: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "Phối cảnh" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Top Orthogonal" msgstr "Vuông góc" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Top Perspective" msgstr "Phối cảnh" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Bottom Orthogonal" msgstr "Vuông góc" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Bottom Perspective" msgstr "Phối cảnh" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Left Orthogonal" msgstr "Vuông góc" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Left Perspective" msgstr "Phối cảnh" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Right Orthogonal" msgstr "Vuông góc" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Right Perspective" msgstr "Phối cảnh" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Front Orthogonal" msgstr "Vuông góc" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Front Perspective" msgstr "Phối cảnh" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Rear Orthogonal" msgstr "Vuông góc" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Rear Perspective" msgstr "Phối cảnh" #. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled. #: editor/plugins/spatial_editor_plugin.cpp msgid " [auto]" msgstr "" #. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled. #: editor/plugins/spatial_editor_plugin.cpp msgid " [portals active]" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "Hủy Biến đổi." #: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "Biến đổi theo trục X." #: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "Biến đổi theo trục Y." #: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "Biến đổi theo trục Z." #: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "Xem Transform của Plane." #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp scene/resources/visual_shader.cpp msgid "None" msgstr "Không có" #: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp #, fuzzy msgid "Rotate" msgstr "Chế độ Xoay" #. TRANSLATORS: This refers to the movement that changes the position of an object. #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Translate" msgstr "Bản dịch" #. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Scaling:" msgstr "Tỷ lệ:" #. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Translating:" msgstr "Bản dịch:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "Xoay %s độ." #: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "Đã chèn khóa hoạt ảnh." #: editor/plugins/spatial_editor_plugin.cpp msgid "Pitch:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Material Changes:" msgstr "Đối số đã thay đổi" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Shader Changes:" msgstr "Những thay đổi" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Surface Changes:" msgstr "Các điểm bề mặt" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Draw Calls:" msgstr "Lượt gọi" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Vertices:" msgstr "Đỉnh" #: editor/plugins/spatial_editor_plugin.cpp msgid "FPS: %d (%s ms)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Transform with View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Rotation with View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "Không có nút mẹ để khởi tạo nút con." #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "Hoạt động yêu cầu chọn một nút duy nhất." #: editor/plugins/spatial_editor_plugin.cpp msgid "Auto Orthogonal Enabled" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock View Rotation" msgstr "Khóa xoay ở chế độ xem" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Unshaded" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Environment" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Gizmos" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Information" msgstr "Xem thông tin" #: editor/plugins/spatial_editor_plugin.cpp msgid "View FPS" msgstr "Xem tốc độ khung hình" #: editor/plugins/spatial_editor_plugin.cpp msgid "Half Resolution" msgstr "Nửa độ phân giải" #: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp #, fuzzy msgid "Audio Listener" msgstr "Trình nghe âm thanh" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Enable Doppler" msgstr "Kích hoạt lọc" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "(Not in GLES2)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "" "Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "Không khả dụng khi sử dụng trình kết xuất GLES2." #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Right" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Forward" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Backwards" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Up" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Down" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Slow Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Toggle Camera Preview" msgstr "Bật tắt Ưa thích" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "Đã khóa xoay ở chế độ xem" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "To zoom further, change the camera's clipping planes (View -> Settings...)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Note: The FPS value displayed is the editor's framerate.\n" "It cannot be used as a reliable indication of in-game performance." msgstr "" "Lưu ý: Tốc độ khung hình được hiển thị là của trình biên soạn.\n" "Đừng lấy đó làm mốc để đánh giá hiệu suất." #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Convert Rooms" msgstr "Chuyển thành %s" #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Click to toggle between visibility states.\n" "\n" "Open eye: Gizmo is visible.\n" "Closed eye: Gizmo is hidden.\n" "Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Snap Nodes to Floor" msgstr "Dính Nút lên Sàn" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Local Space" msgstr "Sử dụng Không gian Cục bộ" #: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "Sử dụng Dính" #: editor/plugins/spatial_editor_plugin.cpp msgid "Converts rooms for portal culling." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "Góc nhìn đáy" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "Góc nhìn đỉnh" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "Góc nhìn lưng" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "Góc nhìn trực diện" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "Góc nhìn trái" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "Góc nhìn phải" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Down" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Left" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Right" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Orbit View Up" msgstr "Góc nhìn trực diện" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View 180" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "Chèn khóa Hoạt ảnh" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Toggle Freelook" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Decrease Field of View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Increase Field of View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Reset Field of View to Default" msgstr "Đặt lại thành mặc định" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Object to Floor" msgstr "Dính Vật lên Sàn" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog..." msgstr "Hộp thoại Biến đổi ..." #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "1 Cổng xem" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "2 Cổng xem" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "3 Cổng xem" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "4 Cổng xem" #: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "Xem Lưới" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "View Portal Culling" msgstr "Cài đặt Cổng xem" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "View Occlusion Culling" msgstr "Cài đặt Cổng xem" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Settings..." msgstr "Cài đặt..." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "Thiết lập Dính" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "Dính theo Bước xoay (độ):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "Thu Phóng Dính (%):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "Cài đặt Cổng xem" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "Xoay (theo độ):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "Thu phóng (theo tỉ lệ):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "Kiểu biến đổi" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "Trước" #: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "Sau" #: editor/plugins/spatial_editor_plugin.cpp msgid "Manipulator Gizmo Size" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Manipulator Gizmo Opacity" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Show Viewport Rotation Gizmo" msgstr "Khóa xoay ở chế độ xem" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Unnamed Gizmo" msgstr "Dự án không tên" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create Mesh2D" msgstr "Tạo Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Mesh2D Preview" msgstr "Xem trước Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" msgstr "Tạo Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Polygon2D Preview" msgstr "Xem trước Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "Tạo CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "CollisionPolygon2D Preview" msgstr "Xem trước CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "Tạo LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "LightOccluder2D Preview" msgstr "Xem trước LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "Sprite trống!" #: editor/plugins/sprite_editor_plugin.cpp msgid "Can't convert a sprite using animation frames to mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't replace by mesh." msgstr "Hình không hợp lệ, không thể thay thế bằng lưới." #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Convert to MeshInstance2D" msgstr "Chuyển thành Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create polygon." msgstr "Hình không hợp lệ, không thể tạo đa giác." #: editor/plugins/sprite_editor_plugin.cpp msgid "Convert to Polygon2D" msgstr "Chuyển thành Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create collision polygon." msgstr "Hình học không hợp lệ, không thể tạo đa giác va chạm." #: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D Sibling" msgstr "Tạo CollisionPolygon2D cùng bậc" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create light occluder." msgstr "Hình học không rõ, không thể tạo bộ tỏa ánh sáng." #: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D Sibling" msgstr "Tạo LightOccluder2D cùng bậc" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "Sprite" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Simplification:" msgstr "Đơn giản hóa: " #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Shrink (Pixels):" msgstr "Thu nhỏ (Điểm ảnh): " #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Grow (Pixels):" msgstr "Phóng to (Điểm ảnh): " #: editor/plugins/sprite_editor_plugin.cpp msgid "Update Preview" msgstr "Cập nhật bản xem trước" #: editor/plugins/sprite_editor_plugin.cpp msgid "Settings:" msgstr "Cài đặt:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "No Frames Selected" msgstr "Chưa chọn khung hình nào" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add %d Frame(s)" msgstr "Thêm %d Khung hình" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "Thêm Khung hình" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Unable to load images" msgstr "Không tải được hình ảnh" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "LỖI: Không thể nạp khung hình!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "Khay nhớ tạm tài nguyên bị trống hoặc không chứa họa tiết!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "Dán Khung hình" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "Thêm Rỗng" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "Thay đổi tốc độ hoạt ảnh" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "(trống)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move Frame" msgstr "Di chuyển Khung hình" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "Các hoạt hình:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "New Animation" msgstr "Hoạt hình mới" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Filter animations" msgstr "Lọc phương thức" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "Tốc độ:" #: editor/plugins/sprite_frames_editor_plugin.cpp #: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp #: modules/minimp3/resource_importer_mp3.cpp #: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp #: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp scene/2d/path_2d.cpp #: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "Lặp" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames:" msgstr "Khung hình hoạt hình:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add a Texture from File" msgstr "Thêm Họa tiết từ tệp" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frames from a Sprite Sheet" msgstr "Thêm Khung hình từ Sprite Sheet" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "Chèn Rỗng (Trước)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "Chèn Rỗng (Sau)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (Before)" msgstr "Di chuyển (Trước)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (After)" msgstr "Di chuyển (Sau)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Select Frames" msgstr "Chọn Khung hình" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Horizontal:" msgstr "Ngang:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Vertical:" msgstr "Dọc:" #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #, fuzzy msgid "Separation:" msgstr "Thu phóng (theo tỉ lệ):" #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "Độ dời:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Select/Clear All Frames" msgstr "Chọn/Xóa Tất cả Khung hình" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Create Frames from Sprite Sheet" msgstr "Tạo Khung hình từ Sprite Sheet" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "SpriteFrames" msgstr "SpriteFrames" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Region Rect" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Margin" msgstr "Đặt Lề" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "Chế độ Dính:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "Dính Điểm ảnh" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "Dính lưới" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "Bước:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "TextureRegion" msgstr "TextureRegion" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Styleboxes" msgstr "Kiểu" #: editor/plugins/theme_editor_plugin.cpp msgid "{num} color(s)" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "No colors found." msgstr "Không tìm thấy tài nguyên phụ." #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "{num} constant(s)" msgstr "Hằng số" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "No constants found." msgstr "Cố định" #: editor/plugins/theme_editor_plugin.cpp msgid "{num} font(s)" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "No fonts found." msgstr "Không tìm thấy tài nguyên phụ." #: editor/plugins/theme_editor_plugin.cpp msgid "{num} icon(s)" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "No icons found." msgstr "Không tìm thấy tài nguyên phụ." #: editor/plugins/theme_editor_plugin.cpp msgid "{num} stylebox(es)" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "No styleboxes found." msgstr "Không tìm thấy tài nguyên phụ." #: editor/plugins/theme_editor_plugin.cpp msgid "{num} currently selected" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Nothing was selected for the import." msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Importing Theme Items" msgstr "Nhập Tông màu" #: editor/plugins/theme_editor_plugin.cpp msgid "Importing items {n}/{n}" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Updating the editor" msgstr "Thoát trình chỉnh sửa?" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Finalizing" msgstr "Phân tích" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Filter:" msgstr "Lọc:" #: editor/plugins/theme_editor_plugin.cpp msgid "With Data" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Select by data type:" msgstr "Chọn một Nút" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Select all visible color items." msgstr "Chọn một Folder để Quét" #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible color items and their data." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Deselect all visible color items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Select all visible constant items." msgstr "Chọn một mục cài đặt đã!" #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible constant items and their data." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Deselect all visible constant items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Select all visible font items." msgstr "Chọn một mục cài đặt đã!" #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible font items and their data." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Deselect all visible font items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Select all visible icon items." msgstr "Chọn một mục cài đặt đã!" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Select all visible icon items and their data." msgstr "Chọn một mục cài đặt đã!" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Deselect all visible icon items." msgstr "Chọn một mục cài đặt đã!" #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible stylebox items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible stylebox items and their data." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Deselect all visible stylebox items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "" "Caution: Adding icon data may considerably increase the size of your Theme " "resource." msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Collapse types." msgstr "Thu gọn Tất cả" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Expand types." msgstr "Mở rộng Tất cả" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Select all Theme items." msgstr "Chọn tệp bản mẫu" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Select With Data" msgstr "Chọn Points" #: editor/plugins/theme_editor_plugin.cpp msgid "Select all Theme items with item data." msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Deselect All" msgstr "Chọn Toàn Bộ" #: editor/plugins/theme_editor_plugin.cpp msgid "Deselect all Theme items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Import Selected" msgstr "Nhập cảnh" #: editor/plugins/theme_editor_plugin.cpp msgid "" "Import Items tab has some items selected. Selection will be lost upon " "closing this window.\n" "Close anyway?" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Remove Type" msgstr "Xóa Ô" #: editor/plugins/theme_editor_plugin.cpp msgid "" "Select a theme type from the list to edit its items.\n" "You can add a custom type or import a type with its items from another theme." msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Remove All Color Items" msgstr "Xóa tất cả các mục" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Rename Item" msgstr "Gõ bỏ Mục" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Remove All Constant Items" msgstr "Xóa tất cả các mục" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Remove All Font Items" msgstr "Xóa tất cả các mục" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Remove All Icon Items" msgstr "Xóa tất cả các mục" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Remove All StyleBox Items" msgstr "Xóa tất cả các mục" #: editor/plugins/theme_editor_plugin.cpp msgid "" "This theme type is empty.\n" "Add more items to it manually or by importing from another theme." msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Add Theme Type" msgstr "Thêm mục" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Remove Theme Type" msgstr "Gõ bỏ Mục" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Add Color Item" msgstr "Thêm mục Lớp" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Add Constant Item" msgstr "Thêm mục Lớp" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Add Font Item" msgstr "Thêm mục" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Add Icon Item" msgstr "Thêm mục" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Add Stylebox Item" msgstr "Thêm tất cả các mục" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Rename Color Item" msgstr "Xóa mục Lớp" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Rename Constant Item" msgstr "Xóa mục Lớp" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Rename Font Item" msgstr "Đổi tên nút" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Rename Icon Item" msgstr "Đổi tên nút" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Rename Stylebox Item" msgstr "Xóa mục đã chọn" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Invalid file, not a Theme resource." msgstr "Sai kiểu tệp, không phải bố cục bus âm thanh." #: editor/plugins/theme_editor_plugin.cpp msgid "Invalid file, same as the edited Theme resource." msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Manage Theme Items" msgstr "Quản lý Mẫu xuất bản" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Edit Items" msgstr "Mục có thể chỉnh sửa" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Types:" msgstr "Kiểu:" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Add Type:" msgstr "Kiểu:" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Add Item:" msgstr "Thêm mục" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Add StyleBox Item" msgstr "Thêm tất cả các mục" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Remove Items:" msgstr "Gõ bỏ Mục" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "Xóa mục Lớp" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Remove Custom Items" msgstr "Xóa mục Lớp" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All Items" msgstr "Xóa tất cả các mục" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Add Theme Item" msgstr "Thêm mục" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Old Name:" msgstr "Tên Node:" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Import Items" msgstr "Nhập Tông màu" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Default Theme" msgstr "Mặc định" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Editor Theme" msgstr "Chỉnh Tông màu" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Select Another Theme Resource:" msgstr "Xóa tài nguyên" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme Resource" msgstr "Đổi tên tài nguyên" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Another Theme" msgstr "Nhập Tông màu" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Add Type" msgstr "Kiểu" #: editor/plugins/theme_editor_plugin.cpp msgid "Filter the list of types or create a new custom type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Available Node-based types:" msgstr "Hồ sơ khả dụng:" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Type name is empty!" msgstr "Tên tệp trống." #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Are you sure you want to create an empty type?" msgstr "Bạn chắc chắn mở nhiều hơn một dự án?" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Confirm Item Rename" msgstr "Đổi tên Anim Track" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Cancel Item Rename" msgstr "Đổi tên" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Override Item" msgstr "Ghi đè" #: editor/plugins/theme_editor_plugin.cpp msgid "Unpin this StyleBox as a main style." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "" "Pin this StyleBox as a main style. Editing its properties will update the " "same properties in all other StyleBoxes of this type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Add Item Type" msgstr "Thêm mục" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Set Variation Base Type" msgstr "Đặt loại biến" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Set Base Type" msgstr "Thay đổi loại cơ sở" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Show Default" msgstr "Nạp mặc định" #: editor/plugins/theme_editor_plugin.cpp msgid "Show default type items alongside items that have been overridden." msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Override All" msgstr "Ghi đè" #: editor/plugins/theme_editor_plugin.cpp msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "" "A type associated with a built-in class cannot be marked as a variation of " "another type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme:" msgstr "Tông màu" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Manage Items..." msgstr "Quản lý Các Mẫu Xuất Bản ..." #: editor/plugins/theme_editor_plugin.cpp msgid "Add, remove, organize and import Theme items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Add Preview" msgstr "Xem thử" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Default Preview" msgstr "Cập nhật bản xem trước" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Select UI Scene:" msgstr "Chọn một lưới nguồn:" #: editor/plugins/theme_editor_preview.cpp msgid "" "Toggle the control picker, allowing to visually select control types for " "edit." msgstr "" #: editor/plugins/theme_editor_preview.cpp #, fuzzy msgid "Toggle Button" msgstr "Bật tắt Chức năng" #: editor/plugins/theme_editor_preview.cpp #, fuzzy msgid "Disabled Button" msgstr "Tắt" #: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp msgid "Item" msgstr "Mục" #: editor/plugins/theme_editor_preview.cpp msgid "Disabled Item" msgstr "Các mục tắt" #: editor/plugins/theme_editor_preview.cpp msgid "Check Item" msgstr "Đánh dấu mục" #: editor/plugins/theme_editor_preview.cpp msgid "Checked Item" msgstr "Mục đã đánh dấu" #: editor/plugins/theme_editor_preview.cpp msgid "Radio Item" msgstr "" #: editor/plugins/theme_editor_preview.cpp msgid "Checked Radio Item" msgstr "" #: editor/plugins/theme_editor_preview.cpp msgid "Named Separator" msgstr "" #: editor/plugins/theme_editor_preview.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Submenu" msgstr "Bảng chọn phụ" #: editor/plugins/theme_editor_preview.cpp msgid "Subitem 1" msgstr "Mục phụ 1" #: editor/plugins/theme_editor_preview.cpp msgid "Subitem 2" msgstr "Mục phụ 2" #: editor/plugins/theme_editor_preview.cpp msgid "Has" msgstr "Có" #: editor/plugins/theme_editor_preview.cpp msgid "Many" msgstr "Nhiều" #: editor/plugins/theme_editor_preview.cpp #, fuzzy msgid "Disabled LineEdit" msgstr "Tắt" #: editor/plugins/theme_editor_preview.cpp msgid "Tab 1" msgstr "" #: editor/plugins/theme_editor_preview.cpp msgid "Tab 2" msgstr "" #: editor/plugins/theme_editor_preview.cpp msgid "Tab 3" msgstr "" #: editor/plugins/theme_editor_preview.cpp msgid "Editable Item" msgstr "Mục có thể chỉnh sửa" #: editor/plugins/theme_editor_preview.cpp msgid "Subtree" msgstr "Cây con" #: editor/plugins/theme_editor_preview.cpp msgid "Has,Many,Options" msgstr "Có, Nhiều, Tùy Chọn" #: editor/plugins/theme_editor_preview.cpp msgid "Invalid path, the PackedScene resource was probably moved or removed." msgstr "" #: editor/plugins/theme_editor_preview.cpp msgid "Invalid PackedScene resource, must have a Control node at its root." msgstr "" #: editor/plugins/theme_editor_preview.cpp #, fuzzy msgid "Invalid file, not a PackedScene resource." msgstr "Sai kiểu tệp, không phải bố cục bus âm thanh." #: editor/plugins/theme_editor_preview.cpp msgid "Reload the scene to reflect its most actual state." msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase Selection" msgstr "Xóa Lựa chọn" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Fix Invalid Tiles" msgstr "Sửa các ô không hợp lệ" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cut Selection" msgstr "Cắt lựa chọn" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "Tô TileMap" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Line Draw" msgstr "Vẽ đường" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rectangle Paint" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket Fill" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "Xóa TileMap" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Find Tile" msgstr "Tìm Ô" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "Chuyển vị" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Filter tiles" msgstr "Lọc ô" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Give a TileSet resource to this TileMap to use its tiles." msgstr "" "Hãy cung cấp tài nguyên TileSet cho TileMap này để sử dụng các ô của nó." #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "Tô ô" #: editor/plugins/tile_map_editor_plugin.cpp msgid "" "Shift+LMB: Line Draw\n" "Shift+Command+LMB: Rectangle Paint" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "" "Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "Chọn ô" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate Left" msgstr "Xoay Trái" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate Right" msgstr "Xoay Phải" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip Horizontally" msgstr "Lật Ngang" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip Vertically" msgstr "Lật Dọc" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Clear Transform" msgstr "Xóa biến đổi" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Tile Map" msgstr "Tô TileMap" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Palette Min Width" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Palette Item H Separation" msgstr "Xoá lựa chọn" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Show Tile Names" msgstr "Xem trong trình quản lý tệp" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Show Tile Ids" msgstr "Hiện thước" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Sort Tiles By Name" msgstr "Tìm kiếm tệp tin" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket Fill Preview" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Editor Side" msgstr "Trình chỉnh sửa" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Display Grid" msgstr "Hiển thị tất cả" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Axis Color" msgstr "Chọn màu" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Texture(s) to TileSet." msgstr "Thêm Họa tiết vào TileSet." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected Texture from TileSet." msgstr "Xóa Họa tiết hiện tại khỏi TileSet." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "Tạo từ Scene" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "Gộp từ Scene" #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Single Tile" msgstr "Tạo Ô mới" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "New Autotile" msgstr "Hoạt ảnh mới" #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Atlas" msgstr "Tập bản đồ mới" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "Tọa độ tiếp theo" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the next shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Previous Coordinate" msgstr "Tọa độ trước" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the previous shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/texture.cpp msgid "Region" msgstr "Khu vực" #: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp #: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "Va chạm" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Occlusion" msgstr "Tạo" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp msgid "Bitmask" msgstr "Bitmask" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp #: scene/3d/area.cpp scene/3d/physics_joint.cpp #: scene/animation/animation_node_state_machine.cpp msgid "Priority" msgstr "Ưu tiên" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp msgid "Z Index" msgstr "Chỉ số Z" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Collision Mode" msgstr "Chế độ va chạm" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Occlusion Mode" msgstr "Tạo" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Navigation Mode" msgstr "Chế độ di chuyển" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Bitmask Mode" msgstr "Chế độ Bitmask" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Priority Mode" msgstr "Chế độ Ưu tiên" #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp #, fuzzy msgid "Icon Mode" msgstr "Bật tắt Chức năng" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Z Index Mode" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Copy bitmask." msgstr "Sao chép bitmask." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Paste bitmask." msgstr "Dán bitmask." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Erase bitmask." msgstr "Xóa bitmask." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new rectangle." msgstr "Tạo hình chữ nhật mới." #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Rectangle" msgstr "Hình chữ nhật mới" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Tạo đa giác mới." #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Polygon" msgstr "Đa giác mới" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Delete Selected Shape" msgstr "Xoá Hình được chọn" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Enable snap and show grid (configurable via the Inspector)." msgstr "Bật Dính và hiện lưới (có thể cài đặt thông qua Trình kiểm tra)." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Display Tile Names (Hold Alt Key)" msgstr "Hiển thị tên ô (Giữ phím Alt)" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Add or select a texture on the left panel to edit the tiles bound to it." msgstr "" "Thêm hoặc chọn một họa tiết ở bảng bên trái để chỉnh sửa các ô bị nó giới " "hạn." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "Xóa Họa tiết đã chọn? Các ô dùng họa tiết này cũng bốc hơi luôn đó." #: editor/plugins/tile_set_editor_plugin.cpp msgid "You haven't selected a texture to remove." msgstr "Bạn chưa chọn họa tiết để xóa." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene? This will overwrite all current tiles." msgstr "Tạo từ Cảnh? Việc này sẽ ghi đè lên tất cả các ô hiện tại." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "Hợp nhất từ cảnh?" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Texture" msgstr "Xóa Họa tiết" #: editor/plugins/tile_set_editor_plugin.cpp msgid "%s file(s) were not added because was already on the list." msgstr "%s tệp không được thêm vào vì đã có trong danh sách." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Drag handles to edit Rect.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Delete selected Rect." msgstr "Xoá lựa chọn" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select current edited sub-tile.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Delete polygon." msgstr "Xóa đa giác." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "" "LMB: Set bit on.\n" "RMB: Set bit off.\n" "Shift+LMB: Set wildcard bit.\n" "Click on another Tile to edit it." msgstr "" "Chuột trái: Bật bit.\n" "Chuột phải: Tắt bit.\n" "Shift + Chuột trái: Đặt bit biến hóa.\n" "Bấm chuột vào ô khác để chỉnh sửa nó." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to use as icon, this will be also used on invalid autotile " "bindings.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to change its priority.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to change its z index.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Region" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Tile" msgstr "Tạo Ô" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Icon" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Bitmask" msgstr "Sửa bitmask của ô" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Collision Polygon" msgstr "Chỉnh đa giác va chạm" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Edit Occlusion Polygon" msgstr "Tạo" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Navigation Polygon" msgstr "Chỉnh đa giác điều hướng" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Paste Tile Bitmask" msgstr "Dán bitmask các ô" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Clear Tile Bitmask" msgstr "Xóa bitmask của ô" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Make Polygon Concave" msgstr "Biến thành đa giác lõm" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Make Polygon Convex" msgstr "Làm Lồi Đa Giác" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Tile" msgstr "Xóa Ô" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Collision Polygon" msgstr "Xóa khối va chạm đa giác" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Occlusion Polygon" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Navigation Polygon" msgstr "Xóa Đa Giác Điều Hướng" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Priority" msgstr "Chỉnh độ ưu tiên của ô" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Z Index" msgstr "Sửa chiều sâu (Z) của ô" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Make Convex" msgstr "Làm Lồi" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Make Concave" msgstr "Làm Lõm" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" msgstr "Tạo đa giác va chạm" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create Occlusion Polygon" msgstr "Tạo" #: editor/plugins/tile_set_editor_plugin.cpp msgid "This property can't be changed." msgstr "Không thể thay đổi thuộc tính này." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Snap Options" msgstr "Tùy chọn Dính" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp #: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp #: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp #: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp #: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp #: scene/resources/material.cpp scene/resources/particles_material.cpp #: scene/resources/style_box.cpp #, fuzzy msgid "Offset" msgstr "Độ dời:" #: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp #: scene/gui/range.cpp scene/resources/animation.cpp #: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Step" msgstr "Bước" #: editor/plugins/tile_set_editor_plugin.cpp #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Separation" msgstr "Thu phóng (theo tỉ lệ):" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Selected Tile" msgstr "Chọn" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp #: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp #: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp #: scene/resources/material.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Texture" msgstr "Văn bản" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Tex Offset" msgstr "Độ lệch lưới:" #: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" msgstr "Đối số đã thay đổi" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Modulate" msgstr "Điền" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Tile Mode" msgstr "Bật tắt Chức năng" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Autotile Bitmask Mode" msgstr "Chế độ Bitmask" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Subtile Size" msgstr "Kích cỡ viền:" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Subtile Spacing" msgstr "Khoảng cách bổ sung" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Occluder Offset" msgstr "Tạo" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Navigation Offset" msgstr "Chế độ di chuyển" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Shape Offset" msgstr "Độ dời:" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Shape Transform" msgstr "Biến đổi" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Selected Collision" msgstr "Va chạm" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Selected Collision One Way" msgstr "Chỉ chọn" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Selected Collision One Way Margin" msgstr "Chế độ va chạm" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Selected Navigation" msgstr "Điều hướng nhìn thấy được" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Selected Occlusion" msgstr "Chọn" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Tileset Script" msgstr "Lọc tập lệnh" #: editor/plugins/tile_set_editor_plugin.cpp msgid "TileSet" msgstr "TileSet" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "No VCS plugins are available." msgstr "Không có phần mềm kiểm soát phiên bản khả dụng." #: editor/plugins/version_control_editor_plugin.cpp msgid "" "Remote settings are empty. VCS features that use the network may not work." msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "No commit message was provided." msgstr "Không có tên được cung cấp." #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit" msgstr "Cộng đồng" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Staged Changes" msgstr "Những thay đổi" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Unstaged Changes" msgstr "Những thay đổi" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit:" msgstr "Cộng đồng" #: editor/plugins/version_control_editor_plugin.cpp msgid "Date:" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Subtitle:" msgstr "Cây con" #: editor/plugins/version_control_editor_plugin.cpp msgid "Do you want to remove the %s branch?" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Do you want to remove the %s remote?" msgstr "Bạn chắc chắn mở nhiều hơn một dự án?" #: editor/plugins/version_control_editor_plugin.cpp msgid "Apply" msgstr "Áp dụng" #: editor/plugins/version_control_editor_plugin.cpp msgid "Version Control System" msgstr "Phần mềm kiểm soát phiên bản" #: editor/plugins/version_control_editor_plugin.cpp msgid "Initialize" msgstr "Khởi tạo" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Remote Login" msgstr "Xoá điểm" #: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH public key path" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH private key path" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Passphrase" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Detect new changes" msgstr "Phát hiện thay đổi mới" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Discard all changes" msgstr "Đóng và lưu thay đổi?" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Stage all changes" msgstr "Lưu các thay đổi cục bộ ..." #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Unstage all changes" msgstr "Đối số đã thay đổi" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Message" msgstr "Đổi" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "Đổi" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit List" msgstr "Cộng đồng" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Branches" msgstr "Nhánh" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Create New Branch" msgstr "Tạo mới Dự án" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Remove Branch" msgstr "Xóa Anim Track" #: editor/plugins/version_control_editor_plugin.cpp msgid "Branch Name" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Remotes" msgstr "Từ xa" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Create New Remote" msgstr "Tạo mới Dự án" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Remove Remote" msgstr "Gõ bỏ Mục" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Remote Name" msgstr "Tên Node:" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Remote URL" msgstr "Xóa" #: editor/plugins/version_control_editor_plugin.cpp msgid "Fetch" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Pull" msgstr "Kéo" #: editor/plugins/version_control_editor_plugin.cpp msgid "Push" msgstr "Đẩy" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Force Push" msgstr "Lưới nguồn:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Modified" msgstr "Đã sửa đổi" #: editor/plugins/version_control_editor_plugin.cpp msgid "Renamed" msgstr "Đã đổi tên" #: editor/plugins/version_control_editor_plugin.cpp msgid "Deleted" msgstr "Đã Xóa" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Typechange" msgstr "Đổi" #: editor/plugins/version_control_editor_plugin.cpp msgid "Unmerged" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "View:" msgstr "Hiện thị" #: editor/plugins/version_control_editor_plugin.cpp msgid "Split" msgstr "Tách" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Unified" msgstr "Đã sửa đổi" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "(Chỉ dành cho GLES3)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Output" msgstr "Thêm Đầu Ra" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar" msgstr "Tỷ lệ" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector" msgstr "Véc tơ" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean" msgstr "Boolean" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sampler" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add input port" msgstr "Thêm Cổng vào" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add output port" msgstr "Thêm cổng đầu ra" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change input port type" msgstr "Đổi kiểu cổng đầu vào" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change output port type" msgstr "Đổi kiểu cổng ra" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change input port name" msgstr "Đổi tên cổng đầu vào" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change output port name" msgstr "Đổi tên cổng đầu ra" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Remove input port" msgstr "Xoá Cổng vào" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Remove output port" msgstr "Xóa Cổng ra" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set expression" msgstr "Đặt phép diễn đạt" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Resize VisualShader node" msgstr "Thay đổi kích thước nút VisualShader" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Uniform Name" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Input Default Port" msgstr "Đặt cổng đầu vào mặc định" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node to Visual Shader" msgstr "Thêm nút vào Visual Shader" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Node(s) Moved" msgstr "Nút đã di chuyển" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Duplicate Nodes" msgstr "Nhân bản các nút" #: editor/plugins/visual_shader_editor_plugin.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Paste Nodes" msgstr "Dán các nút" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Delete Nodes" msgstr "Xoá các nút" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "UniformRef Name Changed" msgstr "Đối số đã thay đổi" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "Đỉnh" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Fragment" msgstr "Mảnh" #: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp #: scene/3d/light.cpp msgid "Light" msgstr "Ánh sáng" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Show resulted shader code." msgstr "Hiện kết quả mã shader." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Create Shader Node" msgstr "Tạo nút Shader" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color function." msgstr "hàm màu" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Grayscale function." msgstr "hàm đen trắng" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts HSV vector to RGB equivalent." msgstr "Chuyển véc tơ màu HSV sang RGB tương ứng." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts RGB vector to HSV equivalent." msgstr "Chuyển véc tơ màu RGB sang HSV tương ứng." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sepia function." msgstr "Hàm Sepia." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Burn operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Darken operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Difference operator." msgstr "Chỉ khác biệt" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "HardLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Lighten operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Overlay operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Screen operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "SoftLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Color constant." msgstr "Cố định" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Color uniform." msgstr "Đổi Transform Animation" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the %s comparison between two parameters." msgstr "Trả về kết quả boolean của phép so sánh %s giữa hai tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Equal (==)" msgstr "Bằng (==)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Greater Than (>)" msgstr "Lớn hơn (>)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Greater Than or Equal (>=)" msgstr "Lớn hơn hoặc Bằng (>=)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between INF and a scalar " "parameter." msgstr "" "Trả về kết quả boolean của phép so sánh giữa Vô cùng (INF) và một tham số vô " "hướng." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between NaN and a scalar " "parameter." msgstr "" "Trả về kết quả boolean so sánh giữa NaN (Không phải số) và một tham số vô " "hướng." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Less Than (<)" msgstr "Nhỏ hơn (<)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Less Than or Equal (<=)" msgstr "Nhỏ hơn hoặc Bằng (<=)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Not Equal (!=)" msgstr "Không bằng (!=)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated scalar if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "Trả về kết quả boolean so sánh giữa hai tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between INF (or NaN) and a " "scalar parameter." msgstr "" "Trả về kết quả boolean của phép so sánh giữa INF (hoặc NaN) và một tham số " "vô hướng." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "Hằng số Boolean." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Input parameter." msgstr "Tham số đầu vào." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Scalar function." msgstr "Chọn Scale" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar operator." msgstr "Toán tử vô hướng." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "E constant (2.718282). Represents the base of the natural logarithm." msgstr "Hằng số E (2,718282). Cơ số của logarit tự nhiên." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Epsilon constant (0.00001). Smallest possible scalar number." msgstr "Hằng số Epsilon (0,00001). Số vô hướng nhỏ nhất có thể." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Phi constant (1.618034). Golden ratio." msgstr "Hằng số Phi (1.618034). Tỷ lệ vàng." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi/4 constant (0.785398) or 45 degrees." msgstr "Hằng số Pi/4 (0,785398) hay còn là 45 độ." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi/2 constant (1.570796) or 90 degrees." msgstr "Hằng số Pi/2 (1.570796) hay còn là 90 độ." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi constant (3.141593) or 180 degrees." msgstr "Hằng số Pi (3,141593) hay còn là 180 độ." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Tau constant (6.283185) or 360 degrees." msgstr "Hằng số Tau (6,283185) hay còn là 360 độ." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sqrt2 constant (1.414214). Square root of 2." msgstr "Hằng số Sqrt2 (1,414214). Căn bậc hai của 2." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the absolute value of the parameter." msgstr "Trả về giá trị tuyệt đối của tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-cosine of the parameter." msgstr "Trả về côsin nghịch đảo của tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "Trả về côsin hyperbolic nghịch đảo của tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-sine of the parameter." msgstr "Trả về sin nghịch đảo của tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "Trả về sin hyperbolic nghịch đảo của tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameter." msgstr "Trả về tan nghịch đảo của tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameters." msgstr "Trả về tan nghịch đảo của tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "Trả về tan hyperbolic nghịch đảo của tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Finds the nearest integer that is greater than or equal to the parameter." msgstr "Trả về số nguyên nhỏ nhất lớn hơn hoặc bằng tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Constrains a value to lie between two further values." msgstr "Kẹp một giá trị giữa hai biên." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the cosine of the parameter." msgstr "Trả về côsin của tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic cosine of the parameter." msgstr "Trả về côsin hyperbolic của tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in radians to degrees." msgstr "Chuyển đổi đơn vị radian sang độ." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-e Exponential." msgstr "Lũy thừa cơ số e (hằng số Euler)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 Exponential." msgstr "Lũy thừa cơ số 2." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer less than or equal to the parameter." msgstr "Tìm số nguyên lớn nhất nhỏ hơn hoặc bằng tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Computes the fractional part of the argument." msgstr "Tính phần thập phân của phép chia." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse of the square root of the parameter." msgstr "Trả về nghịch đảo căn bậc hai của tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Natural logarithm." msgstr "Lôgarit tự nhiên." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 logarithm." msgstr "Lôgarit cơ số 2." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the greater of two values." msgstr "Trả về giá trị lớn hơn trong hai giá trị." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the lesser of two values." msgstr "Trả về giá trị nhỏ hơn trong hai giá trị." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the opposite value of the parameter." msgstr "Trả về giá trị đối của tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - scalar" msgstr "1.0 - vô hướng" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the value of the first parameter raised to the power of the second." msgstr "Trả về lũy thừa cơ số tham số đầu tiên có số mũ tham số thứ hai." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in degrees to radians." msgstr "Chuyển đơn vị độ thành radian." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / scalar" msgstr "1.0 / vô hướng" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer to the parameter." msgstr "Tìm số nguyên gần tham số nhất." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest even integer to the parameter." msgstr "Tìm số nguyên chẵn gần tham số nhất." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Clamps the value between 0.0 and 1.0." msgstr "Kẹp giá trị trong khoảng từ 0.0 đến 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Extracts the sign of the parameter." msgstr "Lấy tính âm/dương của tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the sine of the parameter." msgstr "Trả về sin của tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic sine of the parameter." msgstr "Trả về sin hyperbol của tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the square root of the parameter." msgstr "Trả về căn bậc hai của tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than " "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Step function( scalar(edge), scalar(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the tangent of the parameter." msgstr "Trả về tan của tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic tangent of the parameter." msgstr "Trả về tan hyperbol của tham số." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds scalar to scalar." msgstr "Cộng hai giá trị vô hướng." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides scalar by scalar." msgstr "Chia hai giá trị vô hướng." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies scalar by scalar." msgstr "Nhân hai giá trị vô hướng." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two scalars." msgstr "Trả về phần dư của hai giá trị vô hướng." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts scalar from scalar." msgstr "Trừ hai giá trị vô hướng." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar constant." msgstr "Hằng số vô hướng." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Scalar uniform." msgstr "Đổi Transform Animation" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the cubic texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Cubic texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "2D texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Transform function." msgstr "Hàm biến hóa." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " "row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix " "whose number of rows is the number of components in 'c' and whose number of " "columns is the number of components in 'r'." msgstr "" "Tính tích ngoài của một cặp véc tơ.\n" "\n" "Tích ngoài coi tham số 'c' đầu tiên là véc tơ dọc (ma trận 1 cột) và tham số " "'h' thứ hai là véc tơ ngang (ma trận 1 hàng) rồi thực hiện phép nhân ma trận " "tuyến tính 'c * h', tạo ra ma trận có số hàng bằng số phần tử trong 'h' và " "số cột bằng số phần tử trong 'c'." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes transform from four vectors." msgstr "Tạo phép biến đổi từ 4 véc tơ." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes transform to four vectors." msgstr "Tách phép biến đổi thành 4 vector." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the determinant of a transform." msgstr "Tính định thức của phép biến đổi." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the inverse of a transform." msgstr "Tính nghịch đảo của phép biến đổi." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the transpose of a transform." msgstr "Tính chuyển vị của phép biến đổi." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies transform by transform." msgstr "Nhân hai phép biến đổi." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by transform." msgstr "Nhân véc tơ với phép biến đổi." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform constant." msgstr "Hằng (số) Phép biến đổi." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Transform uniform." msgstr "Tạo" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector function." msgstr "Hàm véc tơ." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector operator." msgstr "Toán tử véc tơ." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes vector from three scalars." msgstr "Tạo vector từ ba giá trị vô hướng." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes vector to three scalars." msgstr "Tách véc tơ thành ba giá trị vô hướng." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the cross product of two vectors." msgstr "Tính tích có hướng của hai vector." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the distance between two points." msgstr "Trả về khoảng cách giữa hai điểm." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the dot product of two vectors." msgstr "Tính tích vô hướng của hai véc tơ." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the length of a vector." msgstr "Tính chiều dài của một véc tơ." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two vectors using scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." msgstr "Tính tích chuẩn hóa của véc tơ." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - vector" msgstr "1.0 - véc tơ" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / vector" msgstr "1.0 / véc tơ" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" "Trả về véc tơ chỉ hướng phản xạ ( a : vector tia tới, b : vector pháp " "tuyến )." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the vector that points in the direction of refraction." msgstr "Trả về véc tơ chỉ theo hướng khúc xạ." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Step function( vector(edge), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Step function( scalar(edge), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds vector to vector." msgstr "Cộng vector với vector." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides vector by vector." msgstr "Chia hai vector." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by vector." msgstr "Nhân vector với vector." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two vectors." msgstr "Trả về phần dư của hai vector." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts vector from vector." msgstr "Trừ vector cho vector." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector constant." msgstr "Hằng (số) vector." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Custom Godot Shader Language expression, with custom amount of input and " "output ports. This is a direct injection of code into the vertex/fragment/" "light function, do not use it to write the function declarations inside." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns falloff based on the dot product of surface normal and view " "direction of camera (pass associated inputs to it)." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Custom Godot Shader Language expression, which is placed on top of the " "resulted shader. You can place various function definitions inside and call " "it later in the Expressions. You can also declare varyings, uniforms and " "constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "A reference to an existing uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Vector) Derivative in 'x' using local " "differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " "differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Vector) Derivative in 'y' using local " "differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " "differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " "'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " "'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "VisualShader" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Edit Visual Property:" msgstr "Chỉnh độ ưu tiên của ô" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Mode Changed" msgstr "" #: editor/project_export.cpp msgid "Runnable" msgstr "Chạy được" #: editor/project_export.cpp msgid "Export the project for all the presets defined." msgstr "" #: editor/project_export.cpp msgid "All presets must have an export path defined for Export All to work." msgstr "" #: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp msgid "Exporting All" msgstr "Đang xuất tất cả" #: editor/project_export.cpp msgid "Export Path" msgstr "Đường dẫn xuất" #: editor/project_export.cpp msgid "Presets" msgstr "" #: editor/project_export.cpp editor/project_settings_editor.cpp msgid "Add..." msgstr "Thêm..." #: editor/project_export.cpp msgid "" "If checked, the preset will be available for use in one-click deploy.\n" "Only one preset per platform may be marked as runnable." msgstr "" #: editor/project_export.cpp msgid "Resources" msgstr "Tài nguyên" #: editor/project_export.cpp msgid "Export all resources in the project" msgstr "Xuất ra tất cả tài nguyên dùng trong dự án" #: editor/project_export.cpp msgid "Export selected scenes (and dependencies)" msgstr "Xuất các cảnh đã chọn (cùng các phần phụ thuộc)" #: editor/project_export.cpp msgid "Export selected resources (and dependencies)" msgstr "Xuất tài nguyên đã chọn (cùng các phần phụ thuộc)" #: editor/project_export.cpp msgid "Export Mode:" msgstr "Chế độ xuất:" #: editor/project_export.cpp msgid "Resources to export:" msgstr "Tài nguyên để xuất:" #: editor/project_export.cpp msgid "" "Filters to export non-resource files/folders\n" "(comma-separated, e.g: *.json, *.txt, docs/*)" msgstr "" "Lọc để xuất các tệp/thư mục không phải tài nguyên\n" "(phẩy-phân-cách, ví dụ: *.json, *.txt, docs/*)" #: editor/project_export.cpp msgid "" "Filters to exclude files/folders from project\n" "(comma-separated, e.g: *.json, *.txt, docs/*)" msgstr "" "Bộ lọc loại trừ các tệp tin/thư mục khỏi từ dự án\n" "(phân tách bằng dấu phẩy, ví dụ: *.json, *.txt, docs/*)" #: editor/project_export.cpp msgid "Features" msgstr "Tính năng" #: editor/project_export.cpp msgid "Custom (comma-separated):" msgstr "Tùy chỉnh (dấu-phẩy-phân-cách):" #: editor/project_export.cpp msgid "Feature List:" msgstr "Danh sách tính năng:" #: editor/project_export.cpp msgid "Script" msgstr "Tệp lệnh" #: editor/project_export.cpp #, fuzzy msgid "GDScript Export Mode:" msgstr "Chế độ xuất tệp lệnh:" #: editor/project_export.cpp msgid "Compiled Bytecode (Faster Loading)" msgstr "" #: editor/project_export.cpp msgid "Encrypted (Provide Key Below)" msgstr "Đã mã hóa (cung cấp mã mở bên dưới)" #: editor/project_export.cpp #, fuzzy msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)" msgstr "Mã mở không hợp lệ (phải dài 64 kí tự)" #: editor/project_export.cpp #, fuzzy msgid "GDScript Encryption Key (256-bits as hexadecimal):" msgstr "Mã khóa tệp lệnh (256-bit theo hex):" #: editor/project_export.cpp msgid "" "Note: Encryption key needs to be stored in the binary,\n" "you need to build the export templates from source." msgstr "" #: editor/project_export.cpp #, fuzzy msgid "More Info..." msgstr "Di chuyển đến..." #: editor/project_export.cpp #, fuzzy msgid "Export PCK/Zip..." msgstr "Xuất PCK/Zip" #: editor/project_export.cpp #, fuzzy msgid "Export Project..." msgstr "Xuất bản Dự án" #: editor/project_export.cpp msgid "Export All" msgstr "Xuất tất cả" #: editor/project_export.cpp #, fuzzy msgid "Choose an export mode:" msgstr "Hãy chọn một thư mục trống." #: editor/project_export.cpp #, fuzzy msgid "Export All..." msgstr "Xuất tất cả" #: editor/project_export.cpp editor/project_manager.cpp msgid "ZIP File" msgstr "Tệp ZIP" #: editor/project_export.cpp #, fuzzy msgid "Godot Project Pack" msgstr "Gói trò chơi Godot" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" msgstr "Các mẫu xuất bản cho nền tảng này bị thiếu:" #: editor/project_export.cpp #, fuzzy msgid "Project Export" msgstr "Các đồng sáng lập dự án" #: editor/project_export.cpp msgid "Manage Export Templates" msgstr "Quản lí bản mẫu xuất" #: editor/project_export.cpp msgid "Export With Debug" msgstr "Xuất cùng gỡ lỗi" #: editor/project_manager.cpp msgid "The path specified doesn't exist." msgstr "Đường dẫn đã cho không tồn tại." #: editor/project_manager.cpp msgid "Error opening package file (it's not in ZIP format)." msgstr "Lỗi mở gói (không phải dạng ZIP)." #: editor/project_manager.cpp msgid "" "Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" "Tệp dự án \".zip\" không hợp lệ; trong nó không chứa tệp \"project.godot\"." #: editor/project_manager.cpp msgid "Please choose an empty folder." msgstr "Hãy chọn một thư mục trống." #: editor/project_manager.cpp msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "Chọn tệp \"project.godot\" hoặc tệp \".zip\"." #: editor/project_manager.cpp msgid "This directory already contains a Godot project." msgstr "Thư mục này đã chứa một dự án Godot." #: editor/project_manager.cpp msgid "New Game Project" msgstr "Dự án Trò chơi Mới" #: editor/project_manager.cpp msgid "Imported Project" msgstr "Đã nạp Dự án" #: editor/project_manager.cpp #, fuzzy msgid "Invalid project name." msgstr "Tên dự án không hợp lệ." #: editor/project_manager.cpp msgid "Couldn't create folder." msgstr "Không thể tạo thư mục." #: editor/project_manager.cpp msgid "There is already a folder in this path with the specified name." msgstr "Đã tồn tại một thư mục cùng tên trên đường dẫn này." #: editor/project_manager.cpp msgid "It would be a good idea to name your project." msgstr "Nó là một ý tưởng tuyệt để đặt tên cho dự án của bạn." #: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "Đường dẫn dự án không hợp lệ (bạn có thay đổi điều gì?)." #: editor/project_manager.cpp #, fuzzy msgid "" "Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" "Không thể nạp 'project.godot' trong đường dẫn dự án (lỗi %d). Nó có thể bị " "thiếu hoặc đã hỏng." #: editor/project_manager.cpp #, fuzzy msgid "Couldn't save project at '%s' (error %d)." msgstr "Không thể mở dự án tại '%s'." #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." msgstr "Không thể tạo 'project.godot' trong đường dẫn dự án." #: editor/project_manager.cpp msgid "Error opening package file, not in ZIP format." msgstr "Lỗi không thể mở gói, không phải dạng nén ZIP." #: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "Không thể lấy các tệp sau khỏi gói:" #: editor/project_manager.cpp msgid "Package installed successfully!" msgstr "Cài đặt gói thành công!" #: editor/project_manager.cpp msgid "Rename Project" msgstr "Đổi tên Dự án" #: editor/project_manager.cpp msgid "Import Existing Project" msgstr "Nạp Dự án có sẵn" #: editor/project_manager.cpp msgid "Import & Edit" msgstr "Nhập & Chỉnh sửa" #: editor/project_manager.cpp msgid "Create New Project" msgstr "Tạo mới Dự án" #: editor/project_manager.cpp msgid "Create & Edit" msgstr "Tạo & Sửa" #: editor/project_manager.cpp msgid "Install Project:" msgstr "Cài đặt Dự án:" #: editor/project_manager.cpp msgid "Install & Edit" msgstr "Cài đặt & Chỉnh sửa" #: editor/project_manager.cpp msgid "Project Name:" msgstr "Tên Dự án:" #: editor/project_manager.cpp msgid "Project Path:" msgstr "Đường dẫn Dự án:" #: editor/project_manager.cpp msgid "Project Installation Path:" msgstr "Đường dẫn cài đặt Dự án:" #: editor/project_manager.cpp msgid "Renderer:" msgstr "Trình kết xuất hình ảnh:" #: editor/project_manager.cpp msgid "OpenGL ES 3.0" msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." msgstr "GPU driver của bạn không hỗ trợ." #: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" "Incompatible with older hardware\n" "Not recommended for web games" msgstr "" "Chất lượng hình ảnh cao hơn\n" "Đầy đủ mọi tính năng\n" "Không tương thích với các dòng máy cũ\n" "Khuyến cáo đối với trò chơi trên web" #: editor/project_manager.cpp msgid "OpenGL ES 2.0" msgstr "OpenGL ES 2.0" #: editor/project_manager.cpp msgid "" "Lower visual quality\n" "Some features not available\n" "Works on most hardware\n" "Recommended for web games" msgstr "" "Giảm chất lượng hình ảnh\n" "Không hỗ trợ một số tính năng\n" "Chạy trên đa số dòng máy\n" "Khuyên dùng cho trò chơi trên web" #: editor/project_manager.cpp msgid "Renderer can be changed later, but scenes may need to be adjusted." msgstr "" "Trình kết xuất có thể đổi sau, nhưng có thể sẽ phải chỉnh lại các Cảnh." #: editor/project_manager.cpp msgid "Missing Project" msgstr "Dự án bị lỗi" #: editor/project_manager.cpp msgid "Error: Project is missing on the filesystem." msgstr "Lỗi: Dự án bị thiếu trên hệ thống tệp tin." #: editor/project_manager.cpp editor/scene_tree_dock.cpp msgid "Local" msgstr "Cục bộ" #: editor/project_manager.cpp #, fuzzy msgid "Local Projects" msgstr "Dự án" #: editor/project_manager.cpp #, fuzzy msgid "Asset Library Projects" msgstr "Thư viện tài nguyên" #: editor/project_manager.cpp msgid "Can't open project at '%s'." msgstr "Không thể mở dự án tại '%s'." #: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "Bạn chắc chắn mở nhiều hơn một dự án?" #: editor/project_manager.cpp msgid "" "The following project settings file does not specify the version of Godot " "through which it was created.\n" "\n" "%s\n" "\n" "If you proceed with opening it, it will be converted to Godot's current " "configuration file format.\n" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" "Tệp dự án không chỉ định phiên bản Godot mà nó được tạo.\n" "\n" "%s\n" "\n" "Nếu bạn vẫn tiến hành mở dự án, tệp dự án sẽ được chuyển đổi sang cấu hình " "Godot hiện tại.\n" "Cảnh báo: Bạn sẽ không thể mở dự án với các phiên bản cũ của Godot nữa." #: editor/project_manager.cpp msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" "%s\n" "\n" "Do you want to convert it?\n" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" "Tệp dự án được tạo bởi phiên bản Godot cũ và cần được chuyển đổi cho phiên " "bản này:\n" "\n" "%s\n" "\n" "Bạn có muốn chuyển đổi nó?\n" "Cảnh báo: Bạn sẽ không thể mở dự án với các phiên bản Godot cũ nữa." #: editor/project_manager.cpp msgid "" "The project settings were created by a newer engine version, whose settings " "are not compatible with this version." msgstr "" "Các cài đặt dự án đã được tạo bởi phiên bản Godot mới và không tương thích " "với phiên bản này." #: editor/project_manager.cpp msgid "" "Can't run project: no main scene defined.\n" "Please edit the project and set the main scene in the Project Settings under " "the \"Application\" category." msgstr "" "Không thể chạy dự án: chưa chọn phân cảnh chính.\n" "Để chọn phân cảnh chính, mở \"Cài đặt Dự án\" sau đó vào mục \"Ứng dụng\"." #: editor/project_manager.cpp msgid "" "Can't run project: Assets need to be imported.\n" "Please edit the project to trigger the initial import." msgstr "" "Không thể chạy dự án: Các tài sản chưa được nạp.\n" "Vui lòng thiết lập dự án để kích hoạt nạp tài sản ban đầu." #: editor/project_manager.cpp msgid "Are you sure to run %d projects at once?" msgstr "Bạn có chắc chắn chạy các dự án %d cùng lúc?" #: editor/project_manager.cpp #, fuzzy msgid "Remove %d projects from the list?" msgstr "Chọn thiết bị trong danh sách" #: editor/project_manager.cpp #, fuzzy msgid "Remove this project from the list?" msgstr "Chọn thiết bị trong danh sách" #: editor/project_manager.cpp msgid "" "Remove all missing projects from the list?\n" "The project folders' contents won't be modified." msgstr "" "Gỡ tất cả dự án bị hỏng khỏi danh sách?\n" "Nội dung các thư mục dự án sẽ không bị sửa đổi." #: editor/project_manager.cpp msgid "" "Language changed.\n" "The interface will update after restarting the editor or project manager." msgstr "" "Đã thay đổi ngôn ngữ.\n" "Giao diện sẽ cập nhật sau khi khởi động lại trình biên tập hoặc trình quản " "lí dự án." #: editor/project_manager.cpp msgid "" "Are you sure to scan %s folders for existing Godot projects?\n" "This could take a while." msgstr "" "Bạn có chắc chắn quét các thư mục %s để tìm các dự án Godot có sẵn?\n" "Điều này sẽ mất chút thời gian." #. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp #, fuzzy msgctxt "Application" msgid "Project Manager" msgstr "Trình quản lý Dự án" #: editor/project_manager.cpp msgid "Last Modified" msgstr "Sửa đổi lần cuối" #: editor/project_manager.cpp msgid "Loading, please wait..." msgstr "Đang tải, đợi xíu..." #: editor/project_manager.cpp #, fuzzy msgid "Edit Project" msgstr "Xuất bản Dự án" #: editor/project_manager.cpp #, fuzzy msgid "Run Project" msgstr "Đổi tên Dự án" #: editor/project_manager.cpp msgid "Scan" msgstr "Quét" #: editor/project_manager.cpp #, fuzzy msgid "Scan Projects" msgstr "Dự án" #: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "Chọn một Folder để Quét" #: editor/project_manager.cpp msgid "New Project" msgstr "Tạo Dự Án" #: editor/project_manager.cpp #, fuzzy msgid "Import Project" msgstr "Đã nạp Dự án" #: editor/project_manager.cpp #, fuzzy msgid "Remove Project" msgstr "Đổi tên Dự án" #: editor/project_manager.cpp #, fuzzy msgid "Remove Missing" msgstr "Xóa Animation" #: editor/project_manager.cpp msgid "About" msgstr "Về chúng tôi" #: editor/project_manager.cpp msgid "Restart Now" msgstr "Restart ngay" #: editor/project_manager.cpp msgid "Remove All" msgstr "Xoá tất cả" #: editor/project_manager.cpp msgid "Also delete project contents (no undo!)" msgstr "" #: editor/project_manager.cpp msgid "Can't run project" msgstr "Không thể chạy dự án" #: editor/project_manager.cpp msgid "" "You currently don't have any projects.\n" "Would you like to explore official example projects in the Asset Library?" msgstr "" "Hiện tại bạn không có bất kỳ dự án nào.\n" "Bạn có muốn xem qua các dự án ví dụ trên Thư Viện không?" #: editor/project_manager.cpp #, fuzzy msgid "Filter projects" msgstr "Lọc các thuộc tính" #: editor/project_manager.cpp #, fuzzy msgid "" "This field filters projects by name and last path component.\n" "To filter projects by name and full path, the query must contain at least " "one `/` character." msgstr "" "Hộp tìm kiếm lọc các dự án theo tên và phần cuối đường dẫn.\n" "Để lọc các dự án theo tên và đường dẫn đầy đủ, truy vấn phải chứa ít nhất " "một ký tự '/'." #: editor/project_settings_editor.cpp msgid "Physical Key" msgstr "" #: editor/project_settings_editor.cpp msgid "Key " msgstr "Khoá " #: editor/project_settings_editor.cpp msgid "Joy Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Joy Axis" msgstr "" #: editor/project_settings_editor.cpp msgid "Mouse Button" msgstr "Nút chuột" #: editor/project_settings_editor.cpp msgid "" "Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'" msgstr "Tên hành động không được trống hoặc chứa '/', ':', '=', '\\' hoặc '\"'" #: editor/project_settings_editor.cpp msgid "An action with the name '%s' already exists." msgstr "Hành động với tên '%s' đã tồn tại." #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Change Action deadzone" msgstr "Đổi độ dài Anim" #: editor/project_settings_editor.cpp msgid "Add Input Action Event" msgstr "" #: editor/project_settings_editor.cpp msgid "All Devices" msgstr "Tất cả thiết bị" #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "Nhấn một phím..." #: editor/project_settings_editor.cpp msgid "Mouse Button Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Left Button" msgstr "Phím Trái" #: editor/project_settings_editor.cpp msgid "Right Button" msgstr "Phím Phải" #: editor/project_settings_editor.cpp msgid "Middle Button" msgstr "Phím Giữa" #: editor/project_settings_editor.cpp msgid "Wheel Up Button" msgstr "Phím Lăn Lên" #: editor/project_settings_editor.cpp msgid "Wheel Down Button" msgstr "Phím Lăn Xuống" #: editor/project_settings_editor.cpp msgid "Wheel Left Button" msgstr "Phím Lăn Trái" #: editor/project_settings_editor.cpp msgid "Wheel Right Button" msgstr "Phím Lăn Phải" #: editor/project_settings_editor.cpp msgid "X Button 1" msgstr "" #: editor/project_settings_editor.cpp msgid "X Button 2" msgstr "" #: editor/project_settings_editor.cpp msgid "Joypad Axis Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Erase Input Action" msgstr "" #: editor/project_settings_editor.cpp msgid "Erase Input Action Event" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Event" msgstr "Thêm Sự kiện" #: editor/project_settings_editor.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Button" msgstr "Button (nút, phím)" #: editor/project_settings_editor.cpp msgid "Left Button." msgstr "Phím Trái." #: editor/project_settings_editor.cpp msgid "Right Button." msgstr "Phím Phải." #: editor/project_settings_editor.cpp msgid "Middle Button." msgstr "Phím Giữa." #: editor/project_settings_editor.cpp msgid "Wheel Up." msgstr "Lăn Lên." #: editor/project_settings_editor.cpp msgid "Wheel Down." msgstr "Lăn Xuống." #: editor/project_settings_editor.cpp msgid "Add Global Property" msgstr "Thêm Thuộc tính Toàn cục" #: editor/project_settings_editor.cpp msgid "Select a setting item first!" msgstr "Chọn một mục cài đặt đã!" #: editor/project_settings_editor.cpp msgid "No property '%s' exists." msgstr "Thuộc tính '%s' không tồn tại." #: editor/project_settings_editor.cpp msgid "Setting '%s' is internal, and it can't be deleted." msgstr "Cài đặt '%s' thuộc nội tại, không thể xóa." #: editor/project_settings_editor.cpp msgid "Delete Item" msgstr "Xóa Mục" #: editor/project_settings_editor.cpp msgid "" "Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'." msgstr "Tên hành động không thể trống hoặc chứa '/', ':', '=', '\\' hoặc '\"'." #: editor/project_settings_editor.cpp msgid "Add Input Action" msgstr "Thêm hành động đầu vào" #: editor/project_settings_editor.cpp msgid "Error saving settings." msgstr "Lỗi khi lưu cài đặt." #: editor/project_settings_editor.cpp msgid "Settings saved OK." msgstr "Lưu cài đặt thành công." #: editor/project_settings_editor.cpp msgid "Moved Input Action Event" msgstr "" #: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Add %d Translations" msgstr "Thêm Bản dịch" #: editor/project_settings_editor.cpp msgid "Remove Translation" msgstr "Xóa bản dịch" #: editor/project_settings_editor.cpp msgid "Translation Resource Remap: Add %d Path(s)" msgstr "" #: editor/project_settings_editor.cpp msgid "Translation Resource Remap: Add %d Remap(s)" msgstr "" #: editor/project_settings_editor.cpp msgid "Change Resource Remap Language" msgstr "" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap" msgstr "" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap Option" msgstr "" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter" msgstr "" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter Mode" msgstr "" #: editor/project_settings_editor.cpp msgid "Project Settings (project.godot)" msgstr "Cài đặt Dự án (project.godot)" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "Tổng quan" #: editor/project_settings_editor.cpp msgid "Override For..." msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "The editor must be restarted for changes to take effect." msgstr "Thay đổi sẽ được áp dụng sau khi Trình biên tập khởi động lại." #: editor/project_settings_editor.cpp msgid "Input Map" msgstr "Ánh xạ đầu vào" #: editor/project_settings_editor.cpp msgid "Action:" msgstr "Hành động:" #: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "Vùng chết" #: editor/project_settings_editor.cpp msgid "Device:" msgstr "Thiết bị:" #: editor/project_settings_editor.cpp msgid "Index:" msgstr "Chỉ mục:" #: editor/project_settings_editor.cpp msgid "Localization" msgstr "Bản địa hoá" #: editor/project_settings_editor.cpp msgid "Translations" msgstr "Bản dịch" #: editor/project_settings_editor.cpp msgid "Translations:" msgstr "Bản dịch:" #: editor/project_settings_editor.cpp msgid "Remaps" msgstr "" #: editor/project_settings_editor.cpp msgid "Resources:" msgstr "Tài nguyên:" #: editor/project_settings_editor.cpp msgid "Remaps by Locale:" msgstr "" #: editor/project_settings_editor.cpp msgid "Locales Filter" msgstr "" #: editor/project_settings_editor.cpp msgid "Show All Locales" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Show Selected Locales Only" msgstr "Chỉ lựa chọn" #: editor/project_settings_editor.cpp msgid "Filter mode:" msgstr "Chế độ lọc:" #: editor/project_settings_editor.cpp msgid "Locales:" msgstr "Khu vực:" #: editor/project_settings_editor.cpp msgid "AutoLoad" msgstr "Tự nạp" #: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp #: platform/iphone/export/export.cpp msgid "Plugins" msgstr "Tiện ích" #: editor/project_settings_editor.cpp #, fuzzy msgid "Import Defaults" msgstr "Nạp mặc định" #: editor/property_editor.cpp msgid "Preset..." msgstr "Cài sẵn ..." #: editor/property_editor.cpp msgid "Zero" msgstr "Không" #: editor/property_editor.cpp msgid "Easing In-Out" msgstr "" #: editor/property_editor.cpp msgid "Easing Out-In" msgstr "" #: editor/property_editor.cpp msgid "File..." msgstr "Tệp tin..." #: editor/property_editor.cpp msgid "Dir..." msgstr "Thư mục..." #: editor/property_editor.cpp msgid "Assign" msgstr "Gán" #: editor/property_editor.cpp msgid "Select Node" msgstr "Chọn nút" #: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "Lỗi tải tệp: Không phải tài nguyên!" #: editor/property_editor.cpp msgid "Pick a Node" msgstr "Lấy một nút" #: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "Bit %d, giá trị %d." #: editor/property_selector.cpp msgid "Select Property" msgstr "Chọn Thuộc tính" #: editor/property_selector.cpp msgid "Select Virtual Method" msgstr "" #: editor/property_selector.cpp msgid "Select Method" msgstr "Chọn Phương thức" #: editor/rename_dialog.cpp editor/scene_tree_dock.cpp #, fuzzy msgid "Batch Rename" msgstr "Đổi tên" #: editor/rename_dialog.cpp msgid "Prefix:" msgstr "Tiền tố:" #: editor/rename_dialog.cpp msgid "Suffix:" msgstr "Hậu tố:" #: editor/rename_dialog.cpp msgid "Use Regular Expressions" msgstr "Dùng Regular Expression" #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "Tùy chọn Nâng cao" #: editor/rename_dialog.cpp msgid "Substitute" msgstr "Thay thế" #: editor/rename_dialog.cpp msgid "Node name" msgstr "Tên nút" #: editor/rename_dialog.cpp msgid "Node's parent name, if available" msgstr "Tên của nút mẹ, nếu có sẵn" #: editor/rename_dialog.cpp msgid "Node type" msgstr "Loại nút" #: editor/rename_dialog.cpp msgid "Current scene name" msgstr "Tên Cảnh hiện tại" #: editor/rename_dialog.cpp msgid "Root node name" msgstr "Tên nút gốc" #: editor/rename_dialog.cpp msgid "" "Sequential integer counter.\n" "Compare counter options." msgstr "" "Bộ đếm số nguyên tuần tự.\n" "So sánh giữa các cách đếm." #: editor/rename_dialog.cpp msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp msgid "If set, the counter restarts for each group of child nodes." msgstr "Nếu được đặt, bộ đếm sẽ khởi động lại với từng nhóm nút con." #: editor/rename_dialog.cpp msgid "Initial value for the counter" msgstr "Giá trị đếm ban đầu" #: editor/rename_dialog.cpp msgid "Amount by which counter is incremented for each node" msgstr "Giá trị mà bộ đếm tăng lên cho mỗi nút" #: editor/rename_dialog.cpp msgid "Padding" msgstr "Đệm" #: editor/rename_dialog.cpp msgid "" "Minimum number of digits for the counter.\n" "Missing digits are padded with leading zeros." msgstr "" "Số chữ số tối thiểu cho bộ đếm.\n" "Đệm thêm 0 ở đầu nếu thiếu chữ số." #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "Hậu xử lý" #: editor/rename_dialog.cpp msgid "Style" msgstr "Kiểu" #: editor/rename_dialog.cpp msgid "Keep" msgstr "Giữ" #: editor/rename_dialog.cpp msgid "PascalCase to snake_case" msgstr "KiểuPascal thành kiểu_rắn" #: editor/rename_dialog.cpp msgid "snake_case to PascalCase" msgstr "kiểu_rắn thành KiểuPascal" #: editor/rename_dialog.cpp msgid "Case" msgstr "Kiểu" #: editor/rename_dialog.cpp msgid "To Lowercase" msgstr "Hoa thành Thường" #: editor/rename_dialog.cpp msgid "To Uppercase" msgstr "Thường thành Hoa" #: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp msgid "Reset" msgstr "Đặt lại" #: editor/rename_dialog.cpp #, fuzzy msgid "Regular Expression Error:" msgstr "Phiên bản hiện tại:" #: editor/rename_dialog.cpp msgid "At character %s" msgstr "Tại kí tự %s" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Đổi mẹ của nút" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "Đổi nút mẹ" #: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "Chế độ chạy:" #: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp msgid "Current Scene" msgstr "Cảnh Hiện tại" #: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "Tham số Cảnh chính:" #: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "Cài đặt chạy Cảnh" #: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "Lỗi tải cảnh từ %s" #: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" "Không thể làm cảnh '%s' vì trong cảnh hiện tại tồn tại trong một các nút của " "nó." #: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "Khởi tạo Cảnh" #: editor/scene_tree_dock.cpp msgid "Replace with Branch Scene" msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "Khởi tạo Cảnh con" #: editor/scene_tree_dock.cpp msgid "Can't paste root node into the same scene." msgstr "Không thể dán Nút Gốc vào cùng một Cảnh." #: editor/scene_tree_dock.cpp #, fuzzy msgid "Paste Node(s)" msgstr "Dán các nút" #: editor/scene_tree_dock.cpp msgid "Detach Script" msgstr "Tách tập lệnh ra" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "Thao tác này không thể áp dụng lên gốc của cây." #: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "Di chuyển nút trong nút mẹ" #: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "Di chuyển các nút trong nút mẹ" #: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "Nhân đôi các nút" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." msgstr "" "Không thể đổi mẹ của các nút trong cảnh kế thừa, thứ tự các nút không thể " "được thay đổi." #: editor/scene_tree_dock.cpp msgid "Node must belong to the edited scene to become root." msgstr "Nút phải thuộc cảnh đã chỉnh sửa để trở thành gốc." #: editor/scene_tree_dock.cpp msgid "Instantiated scenes can't become root" msgstr "Cảnh khởi tạo không thể thành gốc" #: editor/scene_tree_dock.cpp msgid "Make node as Root" msgstr "Gán nút là nút Gốc" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Delete %d nodes and any children?" msgstr "Xoá nút \"%s\" và các nút con của nó?" #: editor/scene_tree_dock.cpp msgid "Delete %d nodes?" msgstr "Xoá %d nút?" #: editor/scene_tree_dock.cpp msgid "Delete the root node \"%s\"?" msgstr "Xoá nút gốc \"%s\"?" #: editor/scene_tree_dock.cpp msgid "Delete node \"%s\" and its children?" msgstr "Xoá nút \"%s\" và các nút con của nó?" #: editor/scene_tree_dock.cpp msgid "Delete node \"%s\"?" msgstr "Xoá nút \"%s\"?" #: editor/scene_tree_dock.cpp msgid "" "Saving the branch as a scene requires having a scene open in the editor." msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Saving the branch as a scene requires selecting only one node, but you have " "selected %d nodes." msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Can't save the root node branch as an instanced scene.\n" "To create an editable copy of the current scene, duplicate it using the " "FileSystem dock context menu\n" "or create an inherited scene using Scene > New Inherited Scene... instead." msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Can't save the branch of an already instanced scene.\n" "To create a variation of a scene, you can make an inherited scene based on " "the instanced scene using Scene > New Inherited Scene... instead." msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Can't save a branch which is a child of an already instantiated scene.\n" "To save this branch into its own scene, open the original scene, right click " "on this branch, and select \"Save Branch as Scene\"." msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Can't save a branch which is part of an inherited scene.\n" "To save this branch into its own scene, open the original scene, right click " "on this branch, and select \"Save Branch as Scene\"." msgstr "" #: editor/scene_tree_dock.cpp msgid "Save New Scene As..." msgstr "Lưu Cảnh Mới Thành..." #: editor/scene_tree_dock.cpp msgid "" "Disabling \"editable_instance\" will cause all properties of the node to be " "reverted to their default." msgstr "" "Vô hiệu \"editable_instance\" sẽ khiến tất cả thuộc tính nút về lại mặc định." #: editor/scene_tree_dock.cpp msgid "" "Enabling \"Load As Placeholder\" will disable \"Editable Children\" and " "cause all properties of the node to be reverted to their default." msgstr "" "Kích hoạt \"Load As Placeholder\" sẽ vô hiệu hoá \"Editable Children\" và " "khiến tất cả thuộc tính của nút về lại mặc định." #: editor/scene_tree_dock.cpp msgid "Make Local" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Enable Scene Unique Name(s)" msgstr "Tên Node:" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Unique names already used by another node in the scene:" msgstr "Tên đã được sử dụng bởi func/var/signal khác:" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Disable Scene Unique Name(s)" msgstr "Tên Node:" #: editor/scene_tree_dock.cpp #, fuzzy msgid "New Scene Root" msgstr "Tạo Scene Mới" #: editor/scene_tree_dock.cpp msgid "Create Root Node:" msgstr "Tạo Nút Gốc:" #: editor/scene_tree_dock.cpp msgid "2D Scene" msgstr "Cảnh 2D" #: editor/scene_tree_dock.cpp msgid "3D Scene" msgstr "Cảnh 3D" #: editor/scene_tree_dock.cpp msgid "User Interface" msgstr "Giao diện người dùng" #: editor/scene_tree_dock.cpp msgid "Other Node" msgstr "Nút khác" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "Không thể hoạt động trên các nút từ ngoại cảnh!" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "Không thể hoạt động các nút mà cảnh hiện tại kế thừa từ nó!" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "Không thể thực hiện thao tác này trên Cảnh được khởi tạo." #: editor/scene_tree_dock.cpp msgid "Attach Script" msgstr "Đính kèm tập lệnh" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Cut Node(s)" msgstr "Cắt các nút" #: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "Xóa các nút" #: editor/scene_tree_dock.cpp msgid "Change type of node(s)" msgstr "Đổi loại của các nút" #: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" "Không thể lưu cảnh mới. Có vẻ là do không thỏa mãn được các phần phụ thuộc." #: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "Lỗi khi lưu scene." #: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "Lỗi khi nhân bản cảnh để lưu." #: editor/scene_tree_dock.cpp msgid "Sub-Resources" msgstr "Tài nguyên phụ" #: editor/scene_tree_dock.cpp msgid "Access as Scene Unique Name" msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" msgstr "Xóa Kế thừa" #: editor/scene_tree_dock.cpp msgid "Editable Children" msgstr "Các nút Con có thể sửa" #: editor/scene_tree_dock.cpp msgid "Load As Placeholder" msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Cannot attach a script: there are no languages registered.\n" "This is probably because this editor was built with all language modules " "disabled." msgstr "" "Không thể đính kèm tập lệnh: Không ghi nhận thấy ngôn ngữ nào.\n" "Vấn đề có thể là do các mô đun ngôn ngữ bị vô hiệu hóa khi trình chỉnh sửa " "này được xây dựng." #: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "Thêm nút con" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Expand/Collapse All" msgstr "Thu gọn Tất cả" #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "Đổi Kiểu" #: editor/scene_tree_dock.cpp msgid "Reparent to New Node" msgstr "Thay nút mẹ thành nút mới" #: editor/scene_tree_dock.cpp msgid "Make Scene Root" msgstr "Biến Cảnh thành Gốc" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "Hợp nhất từ Cảnh" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Save Branch as Scene" msgstr "Lưu Nhánh thành Cảnh" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Copy Node Path" msgstr "Sao chép đường dẫn nút" #: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "Xóa (Không hỏi lại)" #: editor/scene_tree_dock.cpp msgid "Add/Create a New Node." msgstr "Thêm/Tạo một nút mới." #: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" "Tệp tin cảnh giống như một nút. Tạo một cảnh kế thừa nếu nó không có nút gốc." #: editor/scene_tree_dock.cpp msgid "Attach a new or existing script to the selected node." msgstr "Đính kèm một tập lệnh cho nút đã chọn." #: editor/scene_tree_dock.cpp #, fuzzy msgid "Detach the script from the selected node." msgstr "Xoá tệp lệnh khỏi nút đã chọn." #: editor/scene_tree_dock.cpp msgid "Remote" msgstr "Từ xa" #: editor/scene_tree_dock.cpp msgid "" "If selected, the Remote scene tree dock will cause the project to stutter " "every time it updates.\n" "Switch back to the Local scene tree dock to improve performance." msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "Xóa Kế thừa? (Mất tăm luôn đấy!)" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Show Scene Tree Root Selection" msgstr "Căn giữa phần được chọn" #: editor/scene_tree_dock.cpp msgid "Derive Script Globals By Name" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Use Favorites Root Selection" msgstr "Lựa chọn khung hình" #: editor/scene_tree_editor.cpp msgid "Toggle Visible" msgstr "" #: editor/scene_tree_editor.cpp msgid "Unlock Node" msgstr "Mở khoá nút" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Button Group" msgstr "Thêm vào Nhóm" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Disable Scene Unique Name" msgstr "Tên Node:" #: editor/scene_tree_editor.cpp #, fuzzy msgid "(Connecting From)" msgstr "Kết nối bị lỗi" #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" msgstr "Cảnh báo cấu hình nút:" #: editor/scene_tree_editor.cpp msgid "" "This node can be accessed from within anywhere in the scene by preceding it " "with the '%s' prefix in a node path.\n" "Click to disable this." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node has %s connection(s) and %s group(s).\n" "Click to show signals dock." msgstr "" "Nút có %s kết nối và %s nhóm.\n" "Nhấp để hiện khung tín hiệu." #: editor/scene_tree_editor.cpp msgid "" "Node has %s connection(s).\n" "Click to show signals dock." msgstr "" "Nút có %s kết nối.\n" "Nhấp để hiện khung tín hiệu." #: editor/scene_tree_editor.cpp msgid "" "Node is in %s group(s).\n" "Click to show groups dock." msgstr "" "Nút có trong %s nhóm.\n" "Nhấp để hiện khung nhóm." #: editor/scene_tree_editor.cpp msgid "Open Script:" msgstr "Mở Tệp lệnh:" #: editor/scene_tree_editor.cpp msgid "" "Node is locked.\n" "Click to unlock it." msgstr "" "Nút hiện khoá.\n" "Nhấp để mở khoá nó." #: editor/scene_tree_editor.cpp msgid "" "Children are not selectable.\n" "Click to make selectable." msgstr "" "Không thể chọn Con của nút này.\n" "Bấm vào đây để có thể chọn chúng." #: editor/scene_tree_editor.cpp msgid "Toggle Visibility" msgstr "" #: editor/scene_tree_editor.cpp msgid "" "AnimationPlayer is pinned.\n" "Click to unpin." msgstr "" "AnimationPlayer đã được ghim.\n" "Bấm để bỏ ghim." #: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "Tên nút không hợp lệ, các ký tự sau bị cấm:" #: editor/scene_tree_editor.cpp msgid "Another node already uses this unique name in the scene." msgstr "" #: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "Đổi tên nút" #: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "Cây (nút):" #: editor/scene_tree_editor.cpp msgid "Node Configuration Warning!" msgstr "Cảnh báo cấu hình nút!" #: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "Chọn một Nút" #: editor/script_create_dialog.cpp msgid "Path is empty." msgstr "Đường dẫn trống." #: editor/script_create_dialog.cpp msgid "Filename is empty." msgstr "Tên tệp trống." #: editor/script_create_dialog.cpp msgid "Path is not local." msgstr "Path không là cục bộ." #: editor/script_create_dialog.cpp #, fuzzy msgid "Invalid base path." msgstr "Đường dẫn sai." #: editor/script_create_dialog.cpp #, fuzzy msgid "A directory with the same name exists." msgstr "Đã có một file hoặc folder trùng tên." #: editor/script_create_dialog.cpp msgid "File does not exist." msgstr "Tệp không tồn tại." #: editor/script_create_dialog.cpp msgid "Invalid extension." msgstr "Tên đuôi không hợp lệ." #: editor/script_create_dialog.cpp msgid "Wrong extension chosen." msgstr "Sai đuôi mở rộng." #: editor/script_create_dialog.cpp msgid "Error loading template '%s'" msgstr "Lỗi nạp bản mẫu '%s'" #: editor/script_create_dialog.cpp msgid "Error - Could not create script in filesystem." msgstr "Lỗi - Không thể tạo tệp lệnh trong hệ thống tệp tin." #: editor/script_create_dialog.cpp msgid "Error loading script from %s" msgstr "Lỗi nạp tệp lệnh từ %s" #: editor/script_create_dialog.cpp msgid "Overrides" msgstr "Ghi đè" #: editor/script_create_dialog.cpp #, fuzzy msgid "N/A" msgstr "Không có" #: editor/script_create_dialog.cpp msgid "Open Script / Choose Location" msgstr "Mở tệp lệnh / Chọn vị trí" #: editor/script_create_dialog.cpp #, fuzzy msgid "Open Script" msgstr "Tạo Script" #: editor/script_create_dialog.cpp #, fuzzy msgid "File exists, it will be reused." msgstr "Tệp tồn tại, và sẽ được dùng lại." #: editor/script_create_dialog.cpp #, fuzzy msgid "Invalid path." msgstr "Đường dẫn sai." #: editor/script_create_dialog.cpp msgid "Invalid class name." msgstr "Tên Lớp không hợp lệ." #: editor/script_create_dialog.cpp msgid "Invalid inherited parent name or path." msgstr "Tên hoặc đường dẫn nút mẹ được kế thừa không hợp lệ." #: editor/script_create_dialog.cpp #, fuzzy msgid "Script path/name is valid." msgstr "Animation tree khả dụng." #: editor/script_create_dialog.cpp msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "Được dùng: a-z, A-Z, 0-9, _ và ." #: editor/script_create_dialog.cpp msgid "Built-in script (into scene file)." msgstr "Tệp lệnh tích hợp (vào tệp cảnh)." #: editor/script_create_dialog.cpp msgid "Will create a new script file." msgstr "Sẽ tạo một tệp lệnh mới." #: editor/script_create_dialog.cpp msgid "Will load an existing script file." msgstr "Sẽ nạp một tệp lệnh đã tồn tại." #: editor/script_create_dialog.cpp #, fuzzy msgid "Script file already exists." msgstr "Tam giác đã tồn tại." #: editor/script_create_dialog.cpp msgid "" "Note: Built-in scripts have some limitations and can't be edited using an " "external editor." msgstr "" "Lưu ý: Tệp lệnh tích hợp có một số hạn chế và không thể chỉnh sửa bằng trình " "biên soạn bên ngoài." #: editor/script_create_dialog.cpp msgid "" "Warning: Having the script name be the same as a built-in type is usually " "not desired." msgstr "" #: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "Tên Lớp:" #: editor/script_create_dialog.cpp msgid "Template:" msgstr "Bản mẫu:" #: editor/script_create_dialog.cpp msgid "Built-in Script:" msgstr "Tệp lệnh có sẵn:" #: editor/script_create_dialog.cpp msgid "Attach Node Script" msgstr "Đính kèm tập lệnh của nút" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Remote %s:" msgstr "Từ xa" #: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "Bytes:" #: editor/script_editor_debugger.cpp msgid "Warning:" msgstr "Cảnh báo:" #: editor/script_editor_debugger.cpp msgid "Error:" msgstr "Lỗi:" #: editor/script_editor_debugger.cpp msgid "C++ Error" msgstr "Lỗi C++" #: editor/script_editor_debugger.cpp msgid "C++ Error:" msgstr "Lỗi C++:" #: editor/script_editor_debugger.cpp #, fuzzy msgid "C++ Source" msgstr "Sao chép Tài nguyên" #: editor/script_editor_debugger.cpp msgid "Source:" msgstr "Nguồn:" #: editor/script_editor_debugger.cpp #, fuzzy msgid "C++ Source:" msgstr "Tệp nguồn C++:" #: editor/script_editor_debugger.cpp msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Lỗi" #: editor/script_editor_debugger.cpp msgid "Child process connected." msgstr "Đã kết nối tiến trình con." #: editor/script_editor_debugger.cpp msgid "Copy Error" msgstr "Sao chép lỗi" #: editor/script_editor_debugger.cpp msgid "Open C++ Source on GitHub" msgstr "" #: editor/script_editor_debugger.cpp msgid "Video RAM" msgstr "" #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" msgstr "Lờ đi điểm dừng" #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" #: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "" #: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Filter stack variables" msgstr "Lọc ô" #: editor/script_editor_debugger.cpp msgid "Auto Switch To Remote Scene Tree" msgstr "" #: editor/script_editor_debugger.cpp msgid "Remote Scene Tree Refresh Interval" msgstr "" #: editor/script_editor_debugger.cpp msgid "Remote Inspect Refresh Interval" msgstr "" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Network Profiler" msgstr "Xuất hồ sơ" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Monitor" msgstr "Màn hình" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Monitors" msgstr "Màn hình" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." msgstr "Chọn một hoặc nhiều mục từ danh sách để hiển thị biểu đồ." #: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "Danh sách sử dụng bộ nhớ của các video theo tài nguyên:" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Total:" msgstr "Tổng:" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Export list to a CSV file" msgstr "Xuất hồ sơ" #: editor/script_editor_debugger.cpp #: modules/visual_script/visual_script_nodes.cpp msgid "Resource Path" msgstr "Đường dẫn Tài nguyên" #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" msgstr "Định dạng" #: editor/script_editor_debugger.cpp scene/main/viewport.cpp msgid "Usage" msgstr "Sử dụng" #: editor/script_editor_debugger.cpp servers/visual_server.cpp msgid "Misc" msgstr "Khác" #: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "" #: editor/script_editor_debugger.cpp msgid "Export measures as CSV" msgstr "" #: editor/settings_config_dialog.cpp msgid "Erase Shortcut" msgstr "Xóa lối tắt" #: editor/settings_config_dialog.cpp msgid "Restore Shortcut" msgstr "Khôi phục lối tắt" #: editor/settings_config_dialog.cpp msgid "Change Shortcut" msgstr "Thay đổi Lối tắt" #: editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "Cài đặt Trình biên tập" #: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "Lối tắt" #: editor/settings_config_dialog.cpp msgid "Binding" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "Thay đổi bán kính ánh sáng" #: editor/spatial_editor_gizmos.cpp msgid "Stream Player 3D" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" #: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp #: platform/osx/export/export.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Camera" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Visibility Notifier" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Notifier AABB" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Particles AABB" msgstr "" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Reflection Probe" msgstr "Chọn Thuộc tính" #: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "GI Probe" msgstr "" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Baked Indirect Light" msgstr "Chiếu sáng gián tiếp" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "Thay Đổi Bán Kính Hình Cầu" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Box Shape Extents" msgstr "Chỉnh chiều dài hình hộp" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "Chỉnh bán kính hình nhộng" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "Chỉnh chiều cao hình nhộng" #: editor/spatial_editor_gizmos.cpp msgid "Change Cylinder Shape Radius" msgstr "Chỉnh bán kính hình trụ" #: editor/spatial_editor_gizmos.cpp msgid "Change Cylinder Shape Height" msgstr "Chỉnh chiều cao hình trụ" #: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Navigation Edge" msgstr "Chế độ di chuyển" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Navigation Edge Disabled" msgstr "Chế độ di chuyển" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Navigation Solid" msgstr "Chế độ di chuyển" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Navigation Solid Disabled" msgstr "Chế độ di chuyển" #: editor/spatial_editor_gizmos.cpp msgid "Joint Body A" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Joint Body B" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Room Edge" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Room Overlap" msgstr "" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Set Room Point Position" msgstr "Đặt vị trí điểm uốn" #: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp #, fuzzy msgid "Portal Margin" msgstr "Đặt Lề" #: editor/spatial_editor_gizmos.cpp msgid "Portal Edge" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Portal Arrow" msgstr "" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Set Portal Point Position" msgstr "Đặt vị trí điểm uốn" #: editor/spatial_editor_gizmos.cpp msgid "Portal Front" msgstr "" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Portal Back" msgstr "Trở lại" #: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp #: scene/2d/tile_map.cpp #, fuzzy msgid "Occluder" msgstr "Tạo" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Set Occluder Sphere Radius" msgstr "Chỉnh bán kính hình trụ" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Set Occluder Sphere Position" msgstr "Đặt vị trí điểm uốn" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Set Occluder Polygon Point Position" msgstr "Đặt vị trí điểm uốn" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Set Occluder Hole Point Position" msgstr "Đặt vị trí điểm uốn" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Occluder Polygon Front" msgstr "Đặt vị trí điểm uốn" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Occluder Polygon Back" msgstr "Thu phóng đa giác" #: editor/spatial_editor_gizmos.cpp msgid "Occluder Hole" msgstr "" #: main/main.cpp msgid "Godot Physics" msgstr "" #: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp #: servers/visual/visual_server_scene.cpp msgid "Use BVH" msgstr "" #: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp #: servers/visual/visual_server_scene.cpp #, fuzzy msgid "BVH Collision Margin" msgstr "Chế độ va chạm" #: main/main.cpp #, fuzzy msgid "Crash Handler" msgstr "Đặt tay nắm" #: main/main.cpp msgid "Multithreaded Server" msgstr "" #: main/main.cpp msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp #, fuzzy msgid "Debugger stdout" msgstr "Trình gỡ lỗi" #: main/main.cpp msgid "Max Chars Per Second" msgstr "" #: main/main.cpp msgid "Max Messages Per Frame" msgstr "" #: main/main.cpp msgid "Max Errors Per Second" msgstr "" #: main/main.cpp msgid "Max Warnings Per Second" msgstr "" #: main/main.cpp msgid "Flush stdout On Print" msgstr "" #: main/main.cpp servers/visual_server.cpp msgid "Logging" msgstr "" #: main/main.cpp msgid "File Logging" msgstr "" #: main/main.cpp #, fuzzy msgid "Enable File Logging" msgstr "Kích hoạt lọc" #: main/main.cpp #, fuzzy msgid "Log Path" msgstr "Sao chép đường dẫn" #: main/main.cpp msgid "Max Log Files" msgstr "" #: main/main.cpp msgid "Driver" msgstr "" #: main/main.cpp #, fuzzy msgid "Driver Name" msgstr "Tên Mã lệnh:" #: main/main.cpp msgid "Fallback To GLES2" msgstr "" #: main/main.cpp msgid "Use Nvidia Rect Flicker Workaround" msgstr "" #: main/main.cpp msgid "DPI" msgstr "" #: main/main.cpp msgid "Allow hiDPI" msgstr "" #: main/main.cpp #, fuzzy msgid "V-Sync" msgstr "Đồng bộ hoá" #: main/main.cpp #, fuzzy msgid "Use V-Sync" msgstr "Sử dụng Dính" #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" #: main/main.cpp msgid "Allowed" msgstr "" #: main/main.cpp msgid "Intended Usage" msgstr "" #: main/main.cpp #, fuzzy msgid "Framebuffer Allocation" msgstr "Lựa chọn khung hình" #: main/main.cpp platform/uwp/os_uwp.cpp #, fuzzy msgid "Energy Saving" msgstr "Lỗi Khi Lưu" #: main/main.cpp msgid "Threads" msgstr "Luồng" #: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h #, fuzzy msgid "Thread Model" msgstr "Bật tắt Chức năng" #: main/main.cpp msgid "Thread Safe BVH" msgstr "" #: main/main.cpp msgid "Handheld" msgstr "" #: main/main.cpp platform/javascript/export/export.cpp #: platform/uwp/export/export.cpp msgid "Orientation" msgstr "Hướng xoay" #: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp #: scene/main/scene_tree.cpp scene/register_scene_types.cpp #, fuzzy msgid "Common" msgstr "Cộng đồng" #: main/main.cpp #, fuzzy msgid "Physics FPS" msgstr "Khung hình Vật lý %" #: main/main.cpp #, fuzzy msgid "Force FPS" msgstr "Lưới nguồn:" #: main/main.cpp msgid "Enable Pause Aware Picking" msgstr "" #: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp #: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp #: scene/main/viewport.cpp scene/register_scene_types.cpp msgid "GUI" msgstr "" #: main/main.cpp msgid "Drop Mouse On GUI Input Disabled" msgstr "" #: main/main.cpp msgid "stdout" msgstr "" #: main/main.cpp msgid "Print FPS" msgstr "" #: main/main.cpp msgid "Verbose stdout" msgstr "" #: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp #, fuzzy msgid "Physics Interpolation" msgstr "Nội suy" #: main/main.cpp #, fuzzy msgid "Enable Warnings" msgstr "Kích hoạt lọc" #: main/main.cpp #, fuzzy msgid "Frame Delay Msec" msgstr "Lựa chọn khung hình" #: main/main.cpp msgid "Low Processor Mode" msgstr "" #: main/main.cpp msgid "Delta Sync After Draw" msgstr "" #: main/main.cpp msgid "iOS" msgstr "" #: main/main.cpp msgid "Hide Home Indicator" msgstr "" #: main/main.cpp #, fuzzy msgid "Input Devices" msgstr "Tất cả thiết bị" #: main/main.cpp #, fuzzy msgid "Pointing" msgstr "Điểm" #: main/main.cpp msgid "Touch Delay" msgstr "" #: main/main.cpp servers/visual_server.cpp msgid "GLES3" msgstr "" #: main/main.cpp servers/visual_server.cpp #, fuzzy msgid "Shaders" msgstr "Shader" #: main/main.cpp msgid "Debug Shader Fallbacks" msgstr "" #: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp #: scene/3d/world_environment.cpp scene/main/scene_tree.cpp #: scene/resources/world.cpp msgid "Environment" msgstr "Môi trường" #: main/main.cpp msgid "Default Clear Color" msgstr "" #: main/main.cpp msgid "Boot Splash" msgstr "" #: main/main.cpp #, fuzzy msgid "Show Image" msgstr "Hiển thị Xương" #: main/main.cpp msgid "Image" msgstr "Ảnh" #: main/main.cpp msgid "Fullsize" msgstr "" #: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "Lọc:" #: main/main.cpp scene/resources/style_box.cpp #, fuzzy msgid "BG Color" msgstr "Màu" #: main/main.cpp msgid "macOS Native Icon" msgstr "" #: main/main.cpp msgid "Windows Native Icon" msgstr "" #: main/main.cpp msgid "Buffering" msgstr "" #: main/main.cpp msgid "Agile Event Flushing" msgstr "" #: main/main.cpp msgid "Emulate Touch From Mouse" msgstr "" #: main/main.cpp msgid "Emulate Mouse From Touch" msgstr "" #: main/main.cpp #, fuzzy msgid "Mouse Cursor" msgstr "Nút chuột" #: main/main.cpp #, fuzzy msgid "Custom Image" msgstr "Cắt các nút" #: main/main.cpp msgid "Custom Image Hotspot" msgstr "" #: main/main.cpp #, fuzzy msgid "Tooltip Position Offset" msgstr "Độ lệch xoay:" #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp #, fuzzy msgid "Debugger Agent" msgstr "Trình gỡ lỗi" #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp #, fuzzy msgid "Wait For Debugger" msgstr "Trình gỡ lỗi" #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp #, fuzzy msgid "Wait Timeout" msgstr "Quá giờ." #: main/main.cpp msgid "Runtime" msgstr "" #: main/main.cpp msgid "Unhandled Exception Policy" msgstr "" #: main/main.cpp #, fuzzy msgid "Main Loop Type" msgstr "Tìm loại Node" #: main/main.cpp scene/gui/texture_progress.cpp #: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "Kéo giãn" #: main/main.cpp msgid "Aspect" msgstr "Tỉ lệ" #: main/main.cpp msgid "Shrink" msgstr "" #: main/main.cpp scene/main/scene_tree.cpp msgid "Auto Accept Quit" msgstr "" #: main/main.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Quit On Go Back" msgstr "Trở lại" #: main/main.cpp scene/main/viewport.cpp #, fuzzy msgid "Snap Controls To Pixels" msgstr "Dính vào các cạnh của Nút" #: main/main.cpp msgid "Dynamic Fonts" msgstr "" #: main/main.cpp msgid "Use Oversampling" msgstr "" #: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp msgid "Active Soft World" msgstr "" #: modules/csg/csg_gizmos.cpp msgid "CSG" msgstr "" #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "Thay Đổi Bán Kính Hình Trụ" #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Height" msgstr "Thay Đổi Chiều Cao Hình Trụ" #: modules/csg/csg_gizmos.cpp msgid "Change Torus Inner Radius" msgstr "Thay Đổi Bán Kính Trong Của Hình Xuyến" #: modules/csg/csg_gizmos.cpp msgid "Change Torus Outer Radius" msgstr "Thay Đổi Bán Kính Ngoài Của Hình Xuyến" #: modules/csg/csg_shape.cpp msgid "Operation" msgstr "Thao tác" #: modules/csg/csg_shape.cpp msgid "Calculate Tangents" msgstr "" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Use Collision" msgstr "Va chạm" #: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "Chế độ va chạm" #: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp #: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "Chế độ va chạm" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Invert Faces" msgstr "Chuyển đổi Hoa thường" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp #: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp #: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp #: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "Bán kính" #: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp #, fuzzy msgid "Radial Segments" msgstr "Tham số Cảnh chính:" #: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp #, fuzzy msgid "Rings" msgstr "Cảnh báo" #: modules/csg/csg_shape.cpp msgid "Smooth Faces" msgstr "" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Sides" msgstr "Hiện đường căn" #: modules/csg/csg_shape.cpp msgid "Cone" msgstr "" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Inner Radius" msgstr "Thay Đổi Bán Kính Trong Của Hình Xuyến" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Outer Radius" msgstr "Thay Đổi Bán Kính Ngoài Của Hình Xuyến" #: modules/csg/csg_shape.cpp msgid "Ring Sides" msgstr "" #: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp #: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp #: scene/3d/collision_polygon.cpp #, fuzzy msgid "Polygon" msgstr "Đa giác" #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" #: modules/csg/csg_shape.cpp msgid "Spin Sides" msgstr "" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Node" msgstr "Dán các nút" #: modules/csg/csg_shape.cpp msgid "Path Interval Type" msgstr "" #: modules/csg/csg_shape.cpp msgid "Path Interval" msgstr "" #: modules/csg/csg_shape.cpp msgid "Path Simplify Angle" msgstr "" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Rotation" msgstr "Xoay ngẫu nhiên:" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Local" msgstr "Cục bộ" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Continuous U" msgstr "Liên tục" #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Joined" msgstr "Xoay ngẫu nhiên:" #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "Chế độ va chạm" #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Transfer Channel" msgstr "Kiểu biến đổi" #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Channel Count" msgstr "Thêm vào Cảnh" #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Always Ordered" msgstr "Luôn hiện lưới" #: modules/enet/networked_multiplayer_enet.cpp msgid "Server Relay" msgstr "" #: modules/enet/networked_multiplayer_enet.cpp msgid "DTLS Verify" msgstr "" #: modules/enet/networked_multiplayer_enet.cpp msgid "DTLS Hostname" msgstr "" #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Use DTLS" msgstr "Sử dụng Dính" #: modules/fbx/editor_scene_importer_fbx.cpp msgid "FBX" msgstr "" #: modules/fbx/editor_scene_importer_fbx.cpp msgid "Use FBX" msgstr "" #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "Lưu trữ tệp tin:" #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Load Once" msgstr "Nạp tài nguyên" #: modules/gdnative/gdnative.cpp #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Singleton" msgstr "Khung xương" #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Symbol Prefix" msgstr "Tiền tố:" #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Reloadable" msgstr "Tải lại" #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp msgid "Library" msgstr "Thư viện" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select the dynamic library for this entry" msgstr "Chọn thư viện động cho mục này" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select dependencies of the library for this entry" msgstr "Chọn phần phụ thuộc của thư viện cho mục này" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Remove current entry" msgstr "Xóa mục hiện tại" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Double click to create a new entry" msgstr "Nhấp đúp để tạo mục mới" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform:" msgstr "Nền tảng:" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform" msgstr "Nền tảng" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dynamic Library" msgstr "Thư viện động" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Add an architecture entry" msgstr "Thêm mục kiến trúc máy" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "GDNativeLibrary" msgstr "GDNativeLibrary" #: modules/gdnative/gdnative_library_singleton_editor.cpp #, fuzzy msgid "Enabled GDNative Singleton" msgstr "Bật đơn nhất GDNative" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Disabled GDNative Singleton" msgstr "Tắt đơn nhất GDNative" #: modules/gdnative/gdnative_library_singleton_editor.cpp #, fuzzy msgid "Libraries:" msgstr "Thư viện: " #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Class Name" msgstr "Tên Lớp:" #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "Tên Mã lệnh:" #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Icon Path" msgstr "Đường dẫn Tập trung" #: modules/gdnative/register_types.cpp msgid "GDNative" msgstr "GDNative" #: modules/gdscript/editor/gdscript_highlighter.cpp #: modules/gdscript/gdscript.cpp msgid "GDScript" msgstr "" #: modules/gdscript/editor/gdscript_highlighter.cpp msgid "Function Definition Color" msgstr "" #: modules/gdscript/editor/gdscript_highlighter.cpp #, fuzzy msgid "Node Path Color" msgstr "Sao chép đường dẫn nút" #: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp msgid "Max Call Stack" msgstr "" #: modules/gdscript/gdscript.cpp msgid "Treat Warnings As Errors" msgstr "" #: modules/gdscript/gdscript.cpp msgid "Exclude Addons" msgstr "" #: modules/gdscript/gdscript.cpp msgid "Autocomplete Setters And Getters" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Not a script with an instance" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a script" msgstr "Không dựa trên tệp lệnh" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a resource file" msgstr "Không dựa trên tệp tài nguyên" #: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Invalid instance dictionary format (missing @path)" msgstr "Định dạng từ điển không hợp lệ (thiếu @path)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" msgstr "Định dạng từ điển không hợp lệ (Không tải được tệp lệnh ở @path)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" msgstr "Định dạng từ điển không hợp lệ (tệp lệnh không hợp lệ ở @path)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" msgstr "Từ điển không hợp lệ (Lớp con không hợp lệ)" #: modules/gdscript/gdscript_functions.cpp msgid "Object can't provide a length." msgstr "Đối tượng không thể cung cấp chiều dài." #: modules/gdscript/language_server/gdscript_language_server.cpp #, fuzzy msgid "Language Server" msgstr "Ngôn ngữ:" #: modules/gdscript/language_server/gdscript_language_server.cpp #, fuzzy msgid "Enable Smart Resolve" msgstr "Không thể giải quyết" #: modules/gdscript/language_server/gdscript_language_server.cpp msgid "Show Native Symbols In Editor" msgstr "" #: modules/gdscript/language_server/gdscript_language_server.cpp msgid "Use Thread" msgstr "" #: modules/gltf/editor_scene_exporter_gltf_plugin.cpp #, fuzzy msgid "Export Mesh GLTF2" msgstr "Xuất Mesh Library" #: modules/gltf/editor_scene_exporter_gltf_plugin.cpp #, fuzzy msgid "Export GLTF..." msgstr "Xuất..." #: modules/gltf/gltf_accessor.cpp #, fuzzy msgid "Buffer View" msgstr "Góc nhìn lưng" #: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp #, fuzzy msgid "Byte Offset" msgstr "Độ lệch lưới:" #: modules/gltf/gltf_accessor.cpp #, fuzzy msgid "Component Type" msgstr "Thành phần" #: modules/gltf/gltf_accessor.cpp #, fuzzy msgid "Normalized" msgstr "Định dạng" #: modules/gltf/gltf_accessor.cpp #, fuzzy msgid "Count" msgstr "Số lượng:" #: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Min" msgstr "MiB" #: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Max" msgstr "Trộn" #: modules/gltf/gltf_accessor.cpp #, fuzzy msgid "Sparse Count" msgstr "Thêm vào Cảnh" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Indices Buffer View" msgstr "" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Indices Byte Offset" msgstr "" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Indices Component Type" msgstr "" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Values Buffer View" msgstr "" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Values Byte Offset" msgstr "" #: modules/gltf/gltf_buffer_view.cpp #, fuzzy msgid "Buffer" msgstr "Góc nhìn lưng" #: modules/gltf/gltf_buffer_view.cpp #, fuzzy msgid "Byte Length" msgstr "Mặc định" #: modules/gltf/gltf_buffer_view.cpp msgid "Byte Stride" msgstr "" #: modules/gltf/gltf_buffer_view.cpp #, fuzzy msgid "Indices" msgstr "Tất cả thiết bị" #: modules/gltf/gltf_camera.cpp #, fuzzy msgid "FOV Size" msgstr "Kích thước: " #: modules/gltf/gltf_camera.cpp msgid "Zfar" msgstr "" #: modules/gltf/gltf_camera.cpp #, fuzzy msgid "Znear" msgstr "Tịnh tuyến" #: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp #: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/light.cpp #: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp #: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp #: scene/resources/environment.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp #, fuzzy msgid "Color" msgstr "Màu" #: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp #: scene/resources/environment.cpp msgid "Intensity" msgstr "" #: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp #, fuzzy msgid "Range" msgstr "Đổi" #: modules/gltf/gltf_light.cpp msgid "Inner Cone Angle" msgstr "" #: modules/gltf/gltf_light.cpp msgid "Outer Cone Angle" msgstr "" #: modules/gltf/gltf_mesh.cpp #, fuzzy msgid "Blend Weights" msgstr "Ánh sáng" #: modules/gltf/gltf_mesh.cpp #, fuzzy msgid "Instance Materials" msgstr "Đối số đã thay đổi" #: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp #, fuzzy msgid "Parent" msgstr "Đổi nút mẹ" #: modules/gltf/gltf_node.cpp #, fuzzy msgid "Xform" msgstr "Nền tảng" #: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp msgid "Skin" msgstr "" #: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp #, fuzzy msgid "Translation" msgstr "Bản dịch" #: modules/gltf/gltf_node.cpp #, fuzzy msgid "Children" msgstr "Các nút Con có thể sửa" #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp #, fuzzy msgid "Joints" msgstr "Điểm" #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp msgid "Roots" msgstr "" #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" #: modules/gltf/gltf_skeleton.cpp #, fuzzy msgid "Godot Bone Node" msgstr "Nút TimeSeek" #: modules/gltf/gltf_skin.cpp #, fuzzy msgid "Skin Root" msgstr "Tạo Scene Mới" #: modules/gltf/gltf_skin.cpp #, fuzzy msgid "Joints Original" msgstr "Hiện Gốc" #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" #: modules/gltf/gltf_skin.cpp #, fuzzy msgid "Non Joints" msgstr "Di chuyển Khớp" #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" #: modules/gltf/gltf_skin.cpp msgid "Joint I To Name" msgstr "" #: modules/gltf/gltf_skin.cpp msgid "Godot Skin" msgstr "" #: modules/gltf/gltf_spec_gloss.cpp msgid "Diffuse Img" msgstr "" #: modules/gltf/gltf_spec_gloss.cpp msgid "Diffuse Factor" msgstr "" #: modules/gltf/gltf_spec_gloss.cpp msgid "Gloss Factor" msgstr "" #: modules/gltf/gltf_spec_gloss.cpp #, fuzzy msgid "Specular Factor" msgstr "Toán tử vô hướng." #: modules/gltf/gltf_spec_gloss.cpp msgid "Spec Gloss Img" msgstr "" #: modules/gltf/gltf_state.cpp msgid "Json" msgstr "" #: modules/gltf/gltf_state.cpp #, fuzzy msgid "Major Version" msgstr "Phiên bản" #: modules/gltf/gltf_state.cpp #, fuzzy msgid "Minor Version" msgstr "Phiên bản" #: modules/gltf/gltf_state.cpp #, fuzzy msgid "GLB Data" msgstr "Ánh sáng" #: modules/gltf/gltf_state.cpp msgid "Use Named Skin Binds" msgstr "" #: modules/gltf/gltf_state.cpp #, fuzzy msgid "Buffer Views" msgstr "Góc nhìn lưng" #: modules/gltf/gltf_state.cpp msgid "Accessors" msgstr "" #: modules/gltf/gltf_state.cpp #, fuzzy msgid "Scene Name" msgstr "Đường dẫn Cảnh:" #: modules/gltf/gltf_state.cpp #, fuzzy msgid "Root Nodes" msgstr "Tên nút gốc" #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp msgid "Textures" msgstr "Hình kết cấu" #: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp msgid "Images" msgstr "Ảnh" #: modules/gltf/gltf_state.cpp msgid "Cameras" msgstr "" #: modules/gltf/gltf_state.cpp servers/visual_server.cpp msgid "Lights" msgstr "Ánh sáng" #: modules/gltf/gltf_state.cpp #, fuzzy msgid "Unique Animation Names" msgstr "Tên hoạt ảnh mới:" #: modules/gltf/gltf_state.cpp msgid "Skeletons" msgstr "Khung xương" #: modules/gltf/gltf_state.cpp #, fuzzy msgid "Skeleton To Node" msgstr "Chọn một Nút" #: modules/gltf/gltf_state.cpp msgid "Animations" msgstr "Hoạt hình" #: modules/gltf/gltf_texture.cpp #, fuzzy msgid "Src Image" msgstr "Hiển thị Xương" #: modules/gridmap/grid_map.cpp msgid "Mesh Library" msgstr "Thư viện Lưới" #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "Khung hình Vật lý %" #: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp #, fuzzy msgid "Use In Baked Light" msgstr "Ánh sáng" #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Octant Size" msgstr "Góc nhìn trực diện" #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Center X" msgstr "Giữa" #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Center Y" msgstr "Giữa" #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Center Z" msgstr "Giữa" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp #: scene/resources/material.cpp msgid "Mask" msgstr "" #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #, fuzzy msgid "Bake Navigation" msgstr "Điều hướng" #: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp #: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp #: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp #: scene/3d/navigation_mesh_instance.cpp #, fuzzy msgid "Navigation Layers" msgstr "Chế độ di chuyển" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Plane" msgstr "Mặt phẳng tiếp theo" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Previous Plane" msgstr "Mặt phẳng trước đó" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Plane:" msgstr "Mặt phẳng:" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Floor" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Previous Floor" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Floor:" msgstr "Tầng:" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Delete Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Fill Selection" msgstr "Chọn tất cả" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Paste Selection" msgstr "Chọn tất cả" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Paint" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Selection" msgstr "Chọn tất cả" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Snap View" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Disabled" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Above" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Below" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit X Axis" msgstr "Chỉnh trục X" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Y Axis" msgstr "Chỉnh trục Y" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Z Axis" msgstr "Chỉnh trục Z" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate X" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Y" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Z" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate X" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Y" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Z" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Paste Selects" msgstr "Chọn tất cả" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "Xóa Lựa chọn" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Fill Selection" msgstr "Chọn tất cả" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Settings" msgstr "Cài đặt Bản đồ Lưới" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Pick Distance:" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Filter meshes" msgstr "Lọc các nút" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Begin Bake" msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Preparing data structures" msgstr "Chuẩn bị cấu trúc dữ liệu" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Generate buffers" msgstr "Tạo bộ đệm" #: modules/lightmapper_cpu/lightmapper_cpu.cpp #, fuzzy msgid "Direct lighting" msgstr "Hướng đi" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Indirect lighting" msgstr "Chiếu sáng gián tiếp" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Post processing" msgstr "Hậu xử lí" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Plotting lightmaps" msgstr "" #: modules/lightmapper_cpu/register_types.cpp msgid "CPU Lightmapper" msgstr "" #: modules/lightmapper_cpu/register_types.cpp msgid "Low Quality Ray Count" msgstr "" #: modules/lightmapper_cpu/register_types.cpp msgid "Medium Quality Ray Count" msgstr "" #: modules/lightmapper_cpu/register_types.cpp msgid "High Quality Ray Count" msgstr "" #: modules/lightmapper_cpu/register_types.cpp msgid "Ultra Quality Ray Count" msgstr "" #: modules/minimp3/audio_stream_mp3.cpp #: modules/minimp3/resource_importer_mp3.cpp #: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp #: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp #, fuzzy msgid "Loop Offset" msgstr "Độ dời:" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp #, fuzzy msgid "Display Width" msgstr "Hiển thị tất cả" #: modules/mobile_vr/mobile_vr_interface.cpp #, fuzzy msgid "Display To Lens" msgstr "Hiển thị tất cả" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Tên Lớp không được trùng với từ khóa" #: modules/mono/csharp_script.cpp #, fuzzy msgid "Build Solution" msgstr "Chọn tất cả" #: modules/mono/editor/csharp_project.cpp #, fuzzy msgid "Auto Update Project" msgstr "Dự án không tên" #: modules/mono/godotsharp_dirs.cpp #, fuzzy msgid "Assembly Name" msgstr "Hiển thị tất cả" #: modules/mono/godotsharp_dirs.cpp #, fuzzy msgid "Solution Directory" msgstr "Chọn một Thư mục" #: modules/mono/godotsharp_dirs.cpp #, fuzzy msgid "C# Project Directory" msgstr "Chọn một Thư mục" #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" #: modules/navigation/navigation_mesh_editor_plugin.cpp #: scene/3d/navigation_mesh_instance.cpp msgid "A NavigationMesh resource must be set or created for this node to work." msgstr "Phải tạo hoặc đặt một NavigationMesh cho nút này thì nó mới hoạt động." #: modules/navigation/navigation_mesh_editor_plugin.cpp msgid "Bake NavMesh" msgstr "" #: modules/navigation/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." msgstr "Xóa lưới điều hướng." #: modules/navigation/navigation_mesh_generator.cpp msgid "Setting up Configuration..." msgstr "Thiết lập cấu hình ..." #: modules/navigation/navigation_mesh_generator.cpp msgid "Calculating grid size..." msgstr "Tính kích thước lưới ..." #: modules/navigation/navigation_mesh_generator.cpp msgid "Creating heightfield..." msgstr "" #: modules/navigation/navigation_mesh_generator.cpp msgid "Marking walkable triangles..." msgstr "Đánh dấu tam giác có thể đi được..." #: modules/navigation/navigation_mesh_generator.cpp msgid "Constructing compact heightfield..." msgstr "" #: modules/navigation/navigation_mesh_generator.cpp msgid "Eroding walkable area..." msgstr "Làm xói mòn vùng đi được..." #: modules/navigation/navigation_mesh_generator.cpp msgid "Partitioning..." msgstr "Phân vùng ..." #: modules/navigation/navigation_mesh_generator.cpp msgid "Creating contours..." msgstr "Tạo đường viền ..." #: modules/navigation/navigation_mesh_generator.cpp msgid "Creating polymesh..." msgstr "" #: modules/navigation/navigation_mesh_generator.cpp msgid "Converting to native navigation mesh..." msgstr "" #: modules/navigation/navigation_mesh_generator.cpp msgid "Navigation Mesh Generator Setup:" msgstr "Thiết lập trình tạo lưới điều hướng:" #: modules/navigation/navigation_mesh_generator.cpp msgid "Parsing Geometry..." msgstr "" #: modules/navigation/navigation_mesh_generator.cpp msgid "Done!" msgstr "Xong!" #: modules/opensimplex/noise_texture.cpp msgid "Seamless" msgstr "" #: modules/opensimplex/noise_texture.cpp #, fuzzy msgid "As Normal Map" msgstr "Thu phóng ngẫu nhiên:" #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" #: modules/opensimplex/noise_texture.cpp msgid "Noise" msgstr "" #: modules/opensimplex/noise_texture.cpp #, fuzzy msgid "Noise Offset" msgstr "Độ lệch lưới:" #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "Quãng tám" #: modules/opensimplex/open_simplex_noise.cpp msgid "Period" msgstr "Chu kì" #: modules/opensimplex/open_simplex_noise.cpp #, fuzzy msgid "Persistence" msgstr "Phối cảnh" #: modules/opensimplex/open_simplex_noise.cpp msgid "Lacunarity" msgstr "" #: modules/regex/regex.cpp msgid "Subject" msgstr "" #: modules/regex/regex.cpp #, fuzzy msgid "Names" msgstr "Tên" #: modules/regex/regex.cpp #, fuzzy msgid "Strings" msgstr "Cài đặt:" #: modules/upnp/upnp.cpp msgid "Discover Multicast If" msgstr "" #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" #: modules/upnp/upnp.cpp msgid "Discover IPv6" msgstr "" #: modules/upnp/upnp_device.cpp #, fuzzy msgid "Description URL" msgstr "Nội dung" #: modules/upnp/upnp_device.cpp #, fuzzy msgid "Service Type" msgstr "Đặt loại biến" #: modules/upnp/upnp_device.cpp msgid "IGD Control URL" msgstr "" #: modules/upnp/upnp_device.cpp #, fuzzy msgid "IGD Service Type" msgstr "Đặt loại biến" #: modules/upnp/upnp_device.cpp msgid "IGD Our Addr" msgstr "" #: modules/upnp/upnp_device.cpp #, fuzzy msgid "IGD Status" msgstr "Trạng thái" #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" msgstr "" "Một nút yielded không có bộ nhớ làm việc, đọc lại tài liệu vể cách yield!" #: modules/visual_script/visual_script.cpp msgid "" "Node yielded, but did not return a function state in the first working " "memory." msgstr "" "Nút đã yield, nhưng không trả về trạng thái chức năng trong bộ nhớ làm việc " "đầu tiên." #: modules/visual_script/visual_script.cpp msgid "" "Return value must be assigned to first element of node working memory! Fix " "your node please." msgstr "" "Giá trị trả về phải được gán cho phần tử đầu tiên của bộ nhớ làm việc của " "nút! Sửa lại nút của bạn." #: modules/visual_script/visual_script.cpp #, fuzzy msgid "Node returned an invalid sequence output:" msgstr "Nút trả về chuỗi không hợp lệ: " #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" "Tìm thấy chuỗi bit nhưng không phải là nút trong ngăn xếp, báo cáo lỗi!" #: modules/visual_script/visual_script.cpp #, fuzzy msgid "Stack overflow with stack depth:" msgstr "Tràn ngăn xếp ở ngăn xếp tầng: " #: modules/visual_script/visual_script.cpp #, fuzzy msgid "Visual Script" msgstr "Tìm VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "Thay đổi đối số tín hiệu" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument Type" msgstr "Thay đổi loại đối số" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument name" msgstr "Thay đổi tên đối số" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Default Value" msgstr "Đặt giá trị mặc định cho biến" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Type" msgstr "Đặt loại biến" #: modules/visual_script/visual_script_editor.cpp msgid "Add Input Port" msgstr "Thêm cổng vào" #: modules/visual_script/visual_script_editor.cpp msgid "Add Output Port" msgstr "Thêm cổng ra" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Port Type" msgstr "Đổi Kiểu" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Port Name" msgstr "Đổi tên cổng đầu vào" #: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "Ghi đè một hàm cài sẵn." #: modules/visual_script/visual_script_editor.cpp msgid "Create a new function." msgstr "Tạo hàm mới." #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "Biến:" #: modules/visual_script/visual_script_editor.cpp msgid "Create a new variable." msgstr "Tạo biến mới." #: modules/visual_script/visual_script_editor.cpp msgid "Signals:" msgstr "Tín hiệu:" #: modules/visual_script/visual_script_editor.cpp msgid "Create a new signal." msgstr "Tạo tín hiệu mới." #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" msgstr "Tên không phải định danh hợp lệ:" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" msgstr "Tên đã được sử dụng bởi func/var/signal khác:" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Function" msgstr "Đổi tên Hàm" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Variable" msgstr "Đổi tên Biến" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Signal" msgstr "Đổi tên Tín hiệu" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function" msgstr "Thêm Hàm" #: modules/visual_script/visual_script_editor.cpp msgid "Delete input port" msgstr "Xoá cổng vào" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" msgstr "Thêm Biến" #: modules/visual_script/visual_script_editor.cpp msgid "Add Signal" msgstr "Thêm Tín hiệu" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Input Port" msgstr "Xóa cổng vào" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Output Port" msgstr "Xóa cổng ra" #: modules/visual_script/visual_script_editor.cpp msgid "Change Expression" msgstr "Thay đổi biểu thức" #: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "Không thể sao chép nút chức năng." #: modules/visual_script/visual_script_editor.cpp msgid "Paste VisualScript Nodes" msgstr "Dán các nút VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "Xóa các nút VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Duplicate VisualScript Nodes" msgstr "Nhân bản các nút VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." msgstr "Giữ% s để thả Getter. Giữ phím Shift để thả chữ ký chung." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a simple reference to the node." msgstr "Giữ %s để thả một tham chiếu đơn giản lên nút." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a simple reference to the node." msgstr "Giữ Ctrl để thả một tài liệu tham khảo đơn giản đến nút." #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Variable Setter." msgstr "Giữ %s để bỏ Hàm Đặt Biến." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Variable Setter." msgstr "Giữ Ctrl để bỏ Hàm Đặt Biến." #: modules/visual_script/visual_script_editor.cpp msgid "Add Preload Node" msgstr "Thêm nút tải trước" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Add Node(s)" msgstr "Thêm Nút" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "Thêm nút từ cây" #: modules/visual_script/visual_script_editor.cpp msgid "" "Can't drop properties because script '%s' is not used in this scene.\n" "Drop holding 'Shift' to just copy the signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Getter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Base Type" msgstr "Thay đổi loại cơ sở" #: modules/visual_script/visual_script_editor.cpp msgid "Move Node(s)" msgstr "Di chuyển các nút" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Node" msgstr "Gỡ bỏ nút VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Nodes" msgstr "Kết nối nút" #: modules/visual_script/visual_script_editor.cpp msgid "Disconnect Nodes" msgstr "Ngắt kết nối các nút" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Node Data" msgstr "Kết nối dữ liệu nút" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Node Sequence" msgstr "Kết nối trình tự nút" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" msgstr "Tệp lệnh đã có hàm '%s'" #: modules/visual_script/visual_script_editor.cpp msgid "Change Input Value" msgstr "Thay đổi giá trị đầu vào" #: modules/visual_script/visual_script_editor.cpp msgid "Resize Comment" msgstr "Thay đổi kích thước Nhận xét" #: modules/visual_script/visual_script_editor.cpp msgid "Can't create function with a function node." msgstr "Không thể tạo hàm với một nút chức năng." #: modules/visual_script/visual_script_editor.cpp msgid "Can't create function of nodes from nodes of multiple functions." msgstr "Không thể tạo hàm của các nút từ các nút của nhiều chức năng." #: modules/visual_script/visual_script_editor.cpp msgid "Select at least one node with sequence port." msgstr "Chọn ít nhất một nút cho cổng trình tự." #: modules/visual_script/visual_script_editor.cpp msgid "Try to only have one sequence input in selection." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Create Function" msgstr "Tạo Hàm" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" msgstr "Xoá Hàm" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Variable" msgstr "Xoá Biến" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Variable:" msgstr "Chỉnh sửa Variable:" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Signal" msgstr "Xoá Signal" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Signal:" msgstr "Chỉnh sửa Signal:" #: modules/visual_script/visual_script_editor.cpp msgid "Make Tool:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Members:" msgstr "Những Thành viên:" #: modules/visual_script/visual_script_editor.cpp msgid "Change Base Type:" msgstr "Đổi Kiểu Gốc:" #: modules/visual_script/visual_script_editor.cpp msgid "Add Nodes..." msgstr "Thêm các nút..." #: modules/visual_script/visual_script_editor.cpp msgid "Add Function..." msgstr "Thêm Hàm..." #: modules/visual_script/visual_script_editor.cpp msgid "function_name" msgstr "ten_ham" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit its graph." msgstr "Chọn hoặc tạo một hàm để chỉnh đồ thị." #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" msgstr "Xoá lựa chọn" #: modules/visual_script/visual_script_editor.cpp msgid "Find Node Type" msgstr "Tìm loại Node" #: modules/visual_script/visual_script_editor.cpp msgid "Copy Nodes" msgstr "Sao chép nút" #: modules/visual_script/visual_script_editor.cpp msgid "Cut Nodes" msgstr "Cắt các nút" #: modules/visual_script/visual_script_editor.cpp msgid "Make Function" msgstr "Tạo Hàm" #: modules/visual_script/visual_script_editor.cpp msgid "Refresh Graph" msgstr "Làm mới đồ thị" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Member" msgstr "" #: modules/visual_script/visual_script_expression.cpp #: scene/resources/visual_shader.cpp msgid "Expression" msgstr "Biểu thức" #: modules/visual_script/visual_script_flow_control.cpp msgid "Return" msgstr "Trả lại" #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Enabled" msgstr "Lọc tín hiệu" #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" msgstr "Loại" #: modules/visual_script/visual_script_flow_control.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Condition" msgstr "Điều kiện" #: modules/visual_script/visual_script_flow_control.cpp msgid "if (cond) is:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "While" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "while (cond):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Input type not iterable:" msgstr "Kiểu đầu vào không lặp được: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" msgstr "Trỏ lặp không còn hợp lệ" #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Iterator became invalid:" msgstr "Trỏ lặp không còn hợp lệ: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Sequence" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "in order:" msgstr "Đổi tên thư mục:" #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Steps" msgstr "Bước" #: modules/visual_script/visual_script_flow_control.cpp msgid "Switch" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "'input' is:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Type Cast" msgstr "Kiểu:" #: modules/visual_script/visual_script_flow_control.cpp msgid "Is %s?" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Base Script" msgstr "Mã lệnh mới" #: modules/visual_script/visual_script_func_nodes.cpp msgid "On %s" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "On Self" msgstr "Chính nó" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "Call Mode" msgstr "Chế độ căn Tỉ lệ" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Basic Type" msgstr "Thay đổi loại cơ sở" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "Node Path" msgstr "Sao chép đường dẫn nút" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Use Default Args" msgstr "Đặt lại thành mặc định" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Validate" msgstr "Ký tự hợp lệ:" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "RPC Call Mode" msgstr "Chế độ căn Tỉ lệ" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Subtract %s" msgstr "Tại kí tự %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Multiply %s" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Divide %s" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Mod %s" msgstr "Thêm %s" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "ShiftLeft %s" msgstr "Gán %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "ShiftRight %s" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "BitAnd %s" msgstr "Thêm %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "BitOr %s" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "BitXor %s" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Set Mode" msgstr "Chế độ chọn" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Assign Op" msgstr "Gán" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Get %s" msgstr "Lấy %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "Tên thuộc tính chỉ mục không hợp lệ." #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" msgstr "Đối tượng cơ sở không phải một nút!" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Path does not lead to Node!" msgstr "Đường dẫn không chỉ đến Nút!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." msgstr "Tên thuộc tính chỉ mục '%s' ở nút '%s' không hợp lệ." #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Emit %s" msgstr "Gán %s" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Compose Array" msgstr "Thay đổi kích thước mảng" #: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Invalid argument of type:" msgstr ": Tham số có loại không hợp lệ: " #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Invalid arguments:" msgstr ": Tham số không hợp lệ: " #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" msgstr "" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Var Name" msgstr "Tên" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "VariableGet not found in script:" msgstr "Không tìm thấy VariableGet trong tệp lệnh: " #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "VariableSet not found in script:" msgstr "Không tìm thấy VariableSet trong tệp lệnh: " #: modules/visual_script/visual_script_nodes.cpp msgid "Preload" msgstr "Tải trước" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Get Index" msgstr "Chỉ số Z" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Set Index" msgstr "Chỉ số Z" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Global Constant" msgstr "Hằng số" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Class Constant" msgstr "Hằng số" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Basic Constant" msgstr "Hằng số" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Math Constant" msgstr "Hằng số" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Get Engine Singleton" msgstr "Bật đơn nhất GDNative" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Get Scene Node" msgstr "Nút TimeSeek" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Get Scene Tree" msgstr "Chỉnh sửa cảnh" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Get Self" msgstr "Chính nó" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "CustomNode" msgstr "Cắt các nút" #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." msgstr "Nút tùy chọn không có phương thức _step(), không thể xử lí đồ thị." #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "" "Invalid return value from _step(), must be integer (seq out), or string " "(error)." msgstr "" "_step() trả giá trị không hợp lệ, phải là số nguyên (seq out), hoặc xâu " "(lỗi)." #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "SubCall" msgstr "Lượt gọi" #: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp msgid "Title" msgstr "" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" msgstr "Hằng số" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Get Local Var" msgstr "Sử dụng Không gian Cục bộ" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Set Local Var" msgstr "Sử dụng Không gian Cục bộ" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Action %s" msgstr "Chọn tất cả" #: modules/visual_script/visual_script_nodes.cpp msgid "Deconstruct %s" msgstr "" #: modules/visual_script/visual_script_property_selector.cpp msgid "Search VisualScript" msgstr "Tìm VisualScript" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Yield" msgstr "" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Wait" msgstr "Chờ" #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "Next Frame" msgstr "Di chuyển Khung hình" #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "Next Physics Frame" msgstr "Khung hình Vật lý %" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "%s sec(s)" msgstr "" #: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp #, fuzzy msgid "Wait Time" msgstr "Tô ô" #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" msgstr "Tín hiệu" #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitNodeSignal" msgstr "Tín hiệu" #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitInstanceSignal" msgstr "Thêm vào Cảnh" #: modules/webrtc/webrtc_data_channel.cpp #, fuzzy msgid "Write Mode" msgstr "Chế độ Ưu tiên" #: modules/webrtc/webrtc_data_channel.h msgid "WebRTC" msgstr "" #: modules/webrtc/webrtc_data_channel.h msgid "Max Channel In Buffer (KB)" msgstr "" #: modules/websocket/websocket_client.cpp msgid "Verify SSL" msgstr "" #: modules/websocket/websocket_client.cpp msgid "Trusted SSL Certificate" msgstr "" #: modules/websocket/websocket_macros.h #, fuzzy msgid "WebSocket Client" msgstr "Xuất hồ sơ" #: modules/websocket/websocket_macros.h #, fuzzy msgid "Max In Buffer (KB)" msgstr "Kích cỡ tối đa (KB)" #: modules/websocket/websocket_macros.h msgid "Max In Packets" msgstr "" #: modules/websocket/websocket_macros.h #, fuzzy msgid "Max Out Buffer (KB)" msgstr "Kích cỡ tối đa (KB)" #: modules/websocket/websocket_macros.h msgid "Max Out Packets" msgstr "" #: modules/websocket/websocket_macros.h #, fuzzy msgid "WebSocket Server" msgstr "Xuất hồ sơ" #: modules/websocket/websocket_server.cpp msgid "Bind IP" msgstr "" #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" #: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp msgid "CA Chain" msgstr "" #: modules/websocket/websocket_server.cpp #, fuzzy msgid "Handshake Timeout" msgstr "Quá giờ." #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" msgstr "Chế độ va chạm" #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Required Features" msgstr "Tính năng chính:" #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Optional Features" msgstr "Tính năng chính:" #: modules/webxr/webxr_interface.cpp msgid "Requested Reference Space Types" msgstr "" #: modules/webxr/webxr_interface.cpp msgid "Reference Space Type" msgstr "" #: modules/webxr/webxr_interface.cpp msgid "Visibility State" msgstr "" #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Bounds Geometry" msgstr "Thử lại" #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "XR Standard Mapping" msgstr "Dính thông minh" #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" #: platform/android/export/export.cpp #, fuzzy msgid "Debug Keystore" msgstr "Trình gỡ lỗi" #: platform/android/export/export.cpp msgid "Debug Keystore User" msgstr "" #: platform/android/export/export.cpp msgid "Debug Keystore Pass" msgstr "" #: platform/android/export/export.cpp msgid "Force System User" msgstr "" #: platform/android/export/export.cpp msgid "Shutdown ADB On Exit" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Launcher Icons" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Main 192 X 192" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Adaptive Foreground 432 X 432" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Adaptive Background 432 X 432" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Package name is missing." msgstr "Thiếu tên gói." #: platform/android/export/export_plugin.cpp msgid "Package segments must be of non-zero length." msgstr "Các phân đoạn của gói phải có độ dài khác không." #: platform/android/export/export_plugin.cpp msgid "The character '%s' is not allowed in Android application package names." msgstr "Không được phép cho kí tự '%s' vào tên gói phần mềm Android." #: platform/android/export/export_plugin.cpp msgid "A digit cannot be the first character in a package segment." msgstr "Không thể có chữ số làm kí tự đầu tiên trong một phần của gói." #: platform/android/export/export_plugin.cpp msgid "The character '%s' cannot be the first character in a package segment." msgstr "Kí tự '%s' không thể ở đầu trong một phân đoạn của gói." #: platform/android/export/export_plugin.cpp msgid "The package must have at least one '.' separator." msgstr "Kí tự phân cách '.' phải xuất hiện ít nhất một lần trong tên gói." #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Custom Build" msgstr "Cắt các nút" #: platform/android/export/export_plugin.cpp msgid "Use Custom Build" msgstr "" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Export Format" msgstr "Đường dẫn xuất" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Min SDK" msgstr "Kích cỡ viền:" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Target SDK" msgstr "Bề mặt mục tiêu:" #: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp #, fuzzy msgid "Architectures" msgstr "Thêm mục kiến trúc máy" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Keystore" msgstr "Trình gỡ lỗi" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Debug User" msgstr "Trình gỡ lỗi" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp msgid "Debug Password" msgstr "" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Release User" msgstr "Phát hành" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Release Password" msgstr "Phát hành" #: platform/android/export/export_plugin.cpp msgid "One Click Deploy" msgstr "" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Clear Previous Install" msgstr "Cửa sổ trước" #: platform/android/export/export_plugin.cpp msgid "Code" msgstr "" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp #, fuzzy msgid "Package" msgstr "Đóng gói" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp #, fuzzy msgid "Unique Name" msgstr "Tên Node:" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Signed" msgstr "Tín hiệu" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Classify As Game" msgstr "Tên Lớp:" #: platform/android/export/export_plugin.cpp msgid "Retain Data On Uninstall" msgstr "" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Exclude From Recents" msgstr "Xoá các nút" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Graphics" msgstr "Độ lệch lưới:" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "OpenGL Debug" msgstr "Mở" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "XR Features" msgstr "Tính năng" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "XR Mode" msgstr "Chế độ Xoay" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Hand Tracking" msgstr "Đóng gói" #: platform/android/export/export_plugin.cpp msgid "Hand Tracking Frequency" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Passthrough" msgstr "" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Immersive Mode" msgstr "Chế độ Ưu tiên" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Support Small" msgstr "Hỗ trợ" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Support Normal" msgstr "Hỗ trợ" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Support Large" msgstr "Hỗ trợ" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Support Xlarge" msgstr "Hỗ trợ" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "User Data Backup" msgstr "Giao diện người dùng" #: platform/android/export/export_plugin.cpp msgid "Allow" msgstr "" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp #, fuzzy msgid "Command Line" msgstr "Cộng đồng" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp #, fuzzy msgid "Extra Args" msgstr "Đối số mở rộng được gọi:" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "APK Expansion" msgstr "Đặt phép diễn đạt" #: platform/android/export/export_plugin.cpp msgid "Salt" msgstr "" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Public Key" msgstr "Nhân bản các khoá hoạt ảnh" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Permissions" msgstr "Đặt phép diễn đạt" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Custom Permissions" msgstr "Chạy Cảnh Tuỳ Chọn" #: platform/android/export/export_plugin.cpp msgid "Select device from the list" msgstr "Chọn thiết bị trong danh sách" #: platform/android/export/export_plugin.cpp msgid "Running on %s" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Exporting APK..." msgstr "Đang xuất APK..." #: platform/android/export/export_plugin.cpp msgid "Uninstalling..." msgstr "Đang gỡ cài đặt..." #: platform/android/export/export_plugin.cpp msgid "Installing to device, please wait..." msgstr "Đang cài vào thiết bị, xin vui lòng chờ..." #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Could not install to device: %s" msgstr "Không thể bắt đầu quá trình phụ!" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Running on device..." msgstr "Chạy Tệp lệnh Tự chọn ..." #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Could not execute on device." msgstr "Không thể tạo folder." #: platform/android/export/export_plugin.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." msgstr "" "Bản mẫu dựng cho Android chưa được cài đặt trong dự án. Cài đặt nó từ bảng " "chọn Dự án." #: platform/android/export/export_plugin.cpp msgid "" "Either Debug Keystore, Debug User AND Debug Password settings must be " "configured OR none of them." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." msgstr "" #: platform/android/export/export_plugin.cpp msgid "" "Either Release Keystore, Release User AND Release Password settings must be " "configured OR none of them." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export_plugin.cpp msgid "A valid Android SDK path is required in Editor Settings." msgstr "Cài đặt Trình biên tập yêu cầu một đường dẫn Android SDK hợp lệ." #: platform/android/export/export_plugin.cpp msgid "Invalid Android SDK path in Editor Settings." msgstr "Đường dẫn Android SDK không hợp lệ trong Cài đặt Trình biên tập." #: platform/android/export/export_plugin.cpp msgid "Missing 'platform-tools' directory!" msgstr "Thiếu thư mục 'platform-tools'!" #: platform/android/export/export_plugin.cpp msgid "Unable to find Android SDK platform-tools' adb command." msgstr "Không tìm thấy lệnh adb trong bộ Android SDK platform-tools." #: platform/android/export/export_plugin.cpp msgid "Please check in the Android SDK directory specified in Editor Settings." msgstr "" "Hãy kiểm tra thư mục Android SDK được cung cấp ở Cài đặt Trình biên tập." #: platform/android/export/export_plugin.cpp msgid "Missing 'build-tools' directory!" msgstr "Thiếu thư mục 'build-tools'!" #: platform/android/export/export_plugin.cpp msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "Không tìm thấy lệnh apksigner của bộ Android SDK build-tools." #: platform/android/export/export_plugin.cpp msgid "Invalid public key for APK expansion." msgstr "Khóa công khai của bộ APK mở rộng không hợp lệ." #: platform/android/export/export_plugin.cpp msgid "Invalid package name:" msgstr "Tên gói không hợp lệ:" #: platform/android/export/export_plugin.cpp msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" "Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" "Note that the singleton was also renamed from \"GodotPayments\" to " "\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." msgstr "\"Sử dụng Bản dựng tùy chỉnh\" phải được bật để sử dụng các tiện ích." #: platform/android/export/export_plugin.cpp #, fuzzy msgid "" "\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" " "or \"OpenXR\"." msgstr "" "\"Theo dõi chuyển động tay\" chỉ dùng được khi \"Xr Mode\" là \"Oculus " "Mobile VR\"." #: platform/android/export/export_plugin.cpp #, fuzzy msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"." msgstr "" "\"Theo dõi chuyển động tay\" chỉ dùng được khi \"Xr Mode\" là \"Oculus " "Mobile VR\"." #: platform/android/export/export_plugin.cpp msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" "\"Xuất AAB\" chỉ dùng được khi \"Sử dụng Bản dựng tùy chỉnh\" được bật." #: platform/android/export/export_plugin.cpp #, fuzzy msgid "" "\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled." msgstr "" "\"Xuất AAB\" chỉ dùng được khi \"Sử dụng Bản dựng tùy chỉnh\" được bật." #: platform/android/export/export_plugin.cpp msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid." msgstr "" #: platform/android/export/export_plugin.cpp msgid "" "\"Min SDK\" cannot be lower than %d, which is the version needed by the " "Godot library." msgstr "" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "" "\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled." msgstr "" "\"Xuất AAB\" chỉ dùng được khi \"Sử dụng Bản dựng tùy chỉnh\" được bật." #: platform/android/export/export_plugin.cpp msgid "" "\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid." msgstr "" #: platform/android/export/export_plugin.cpp msgid "" "\"Target SDK\" %d is higher than the default version %d. This may work, but " "wasn't tested and may be unstable." msgstr "" #: platform/android/export/export_plugin.cpp msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version." msgstr "" #: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp #: platform/windows/export/export.cpp #, fuzzy msgid "Code Signing" msgstr "Tín hiệu" #: platform/android/export/export_plugin.cpp msgid "" "'apksigner' could not be found. Please check that the command is available " "in the Android SDK build-tools directory. The resulting %s is unsigned." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Signing debug %s..." msgstr "" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Signing release %s..." msgstr "" "Đang quét các tệp tin,\n" "Chờ một chút ..." #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Could not find keystore, unable to export." msgstr "Không thể mở bản mẫu để xuất:" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Could not start apksigner executable." msgstr "Không thể bắt đầu quá trình phụ!" #: platform/android/export/export_plugin.cpp msgid "'apksigner' returned with error #%d" msgstr "" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Verifying %s..." msgstr "Đang thêm %s..." #: platform/android/export/export_plugin.cpp msgid "'apksigner' verification of %s failed." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Exporting for Android" msgstr "Đang xuất sang Android" #: platform/android/export/export_plugin.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "Tên tệp không hợp lệ! Android App Bundle cần đuôi *.aab ở cuối." #: platform/android/export/export_plugin.cpp #, fuzzy msgid "APK Expansion not compatible with Android App Bundle." msgstr "Đuôi APK không tương thích với Android App Bundle." #: platform/android/export/export_plugin.cpp msgid "Invalid filename! Android APK requires the *.apk extension." msgstr "Tên tệp không hợp lệ! Android APK cần đuôi *.apk ở cuối." #: platform/android/export/export_plugin.cpp msgid "Unsupported export format!" msgstr "" #: platform/android/export/export_plugin.cpp msgid "" "Trying to build from a custom built template, but no version info for it " "exists. Please reinstall from the 'Project' menu." msgstr "" "Cố gắng dựng từ một bản mẫu được dựng tùy chỉnh, nhưng không có thông tin " "phiên bản nào tồn tại. Vui lòng cài đặt lại từ bảng chọn'Dự án'." #: platform/android/export/export_plugin.cpp #, fuzzy msgid "" "Android build version mismatch: Template installed: %s, Godot version: %s. " "Please reinstall Android build template from 'Project' menu." msgstr "" "Phiên bản dựng Android không khớp:\n" " Bản mẫu được cài đặt: %s\n" " Phiên bản Godot: %s\n" "Vui lòng cài đặt lại bản mẫu Android từ bảng chọn 'Dự Án'." #: platform/android/export/export_plugin.cpp msgid "" "Unable to overwrite res://android/build/res/*.xml files with project name." msgstr "" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Could not export project files to gradle project." msgstr "Không thể chỉnh sửa 'project.godot' trong đường dẫn dự án." #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Could not write expansion package file!" msgstr "Không viết được file:" #: platform/android/export/export_plugin.cpp msgid "Building Android Project (gradle)" msgstr "Đang dựng dự án Android (gradle)" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "" "Building of Android project failed, check output for the error. " "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" "Xây dựng dự án Android thất bại, hãy kiểm tra đầu ra để biết lỗi.\n" "Hoặc truy cập 'docs.godotengine.org' để xem cách xây dựng Android." #: platform/android/export/export_plugin.cpp msgid "Moving output" msgstr "" #: platform/android/export/export_plugin.cpp msgid "" "Unable to copy and rename export file, check gradle project directory for " "outputs." msgstr "" "Không thể sao chép và đổi tên tệp xuất, hãy kiểm tra thư mục Gradle của dự " "án để xem kết quả." #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Package not found: \"%s\"." msgstr "Không tìm thấy Animation: '%s'" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Creating APK..." msgstr "Tạo đường viền ..." #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Could not find template APK to export: \"%s\"." msgstr "Không thể tìm APK bản mẫu để xuất:" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "" "Missing libraries in the export template for the selected architectures: %s. " "Please build a template with all required libraries, or uncheck the missing " "architectures in the export preset." msgstr "" "Thiếu thư viện trong bản mẫu xuất cho kiến trúc được lựa chọn: %s.\n" "Vui lòng dựng một bản mẫu với tất cả thư viện cần thiết, hoặc bỏ chọn những " "kiến trúc bị thiếu trong bộ thiết lập sẵn xuất ra." #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Adding files..." msgstr "Đang thêm %s..." #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Could not export project files." msgstr "Không viết được file:" #: platform/android/export/export_plugin.cpp msgid "Aligning APK..." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Could not unzip temporary unaligned APK." msgstr "" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp msgid "Identifier is missing." msgstr "Thiếu định danh." #: platform/iphone/export/export.cpp platform/osx/export/export.cpp msgid "The character '%s' is not allowed in Identifier." msgstr "Không được phép có kí tự '%s' trong Định danh." #: platform/iphone/export/export.cpp msgid "Landscape Launch Screens" msgstr "" #: platform/iphone/export/export.cpp msgid "iPhone 2436 X 1125" msgstr "" #: platform/iphone/export/export.cpp msgid "iPhone 2208 X 1242" msgstr "" #: platform/iphone/export/export.cpp msgid "iPad 1024 X 768" msgstr "" #: platform/iphone/export/export.cpp msgid "iPad 2048 X 1536" msgstr "" #: platform/iphone/export/export.cpp msgid "Portrait Launch Screens" msgstr "" #: platform/iphone/export/export.cpp msgid "iPhone 640 X 960" msgstr "" #: platform/iphone/export/export.cpp msgid "iPhone 640 X 1136" msgstr "" #: platform/iphone/export/export.cpp msgid "iPhone 750 X 1334" msgstr "" #: platform/iphone/export/export.cpp msgid "iPhone 1125 X 2436" msgstr "" #: platform/iphone/export/export.cpp msgid "iPad 768 X 1024" msgstr "" #: platform/iphone/export/export.cpp msgid "iPad 1536 X 2048" msgstr "" #: platform/iphone/export/export.cpp msgid "iPhone 1242 X 2208" msgstr "" #: platform/iphone/export/export.cpp msgid "App Store Team ID" msgstr "" #: platform/iphone/export/export.cpp msgid "Provisioning Profile UUID Debug" msgstr "" #: platform/iphone/export/export.cpp msgid "Code Sign Identity Debug" msgstr "" #: platform/iphone/export/export.cpp #, fuzzy msgid "Export Method Debug" msgstr "Xuất cùng gỡ lỗi" #: platform/iphone/export/export.cpp msgid "Provisioning Profile UUID Release" msgstr "" #: platform/iphone/export/export.cpp msgid "Code Sign Identity Release" msgstr "" #: platform/iphone/export/export.cpp #, fuzzy msgid "Export Method Release" msgstr "Chế độ xuất:" #: platform/iphone/export/export.cpp msgid "Targeted Device Family" msgstr "" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp msgid "Info" msgstr "" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #, fuzzy msgid "Identifier" msgstr "Định danh không hợp lệ:" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #, fuzzy msgid "Signature" msgstr "Tín hiệu" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #, fuzzy msgid "Short Version" msgstr "Phiên bản" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #: platform/windows/export/export.cpp #, fuzzy msgid "Copyright" msgstr "Góc trên phải" #: platform/iphone/export/export.cpp #, fuzzy msgid "Capabilities" msgstr "Thuộc tính" #: platform/iphone/export/export.cpp #, fuzzy msgid "Access Wi-Fi" msgstr "Thành công!" #: platform/iphone/export/export.cpp #, fuzzy msgid "Push Notifications" msgstr "Xoay ngẫu nhiên:" #: platform/iphone/export/export.cpp #, fuzzy msgid "User Data" msgstr "Giao diện người dùng" #: platform/iphone/export/export.cpp msgid "Accessible From Files App" msgstr "" #: platform/iphone/export/export.cpp msgid "Accessible From iTunes Sharing" msgstr "" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp msgid "Privacy" msgstr "" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #, fuzzy msgid "Camera Usage Description" msgstr "Nội dung" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #, fuzzy msgid "Microphone Usage Description" msgstr "Nội dung Thuộc tính" #: platform/iphone/export/export.cpp #, fuzzy msgid "Photolibrary Usage Description" msgstr "Nội dung Thuộc tính" #: platform/iphone/export/export.cpp msgid "iPhone 120 X 120" msgstr "" #: platform/iphone/export/export.cpp msgid "iPhone 180 X 180" msgstr "" #: platform/iphone/export/export.cpp msgid "iPad 76 X 76" msgstr "" #: platform/iphone/export/export.cpp msgid "iPad 152 X 152" msgstr "" #: platform/iphone/export/export.cpp msgid "iPad 167 X 167" msgstr "" #: platform/iphone/export/export.cpp msgid "App Store 1024 X 1024" msgstr "" #: platform/iphone/export/export.cpp msgid "Spotlight 40 X 40" msgstr "" #: platform/iphone/export/export.cpp msgid "Spotlight 80 X 80" msgstr "" #: platform/iphone/export/export.cpp msgid "Storyboard" msgstr "" #: platform/iphone/export/export.cpp msgid "Use Launch Screen Storyboard" msgstr "" #: platform/iphone/export/export.cpp #, fuzzy msgid "Image Scale Mode" msgstr "Chế độ căn Tỉ lệ" #: platform/iphone/export/export.cpp #, fuzzy msgid "Custom Image @2x" msgstr "Cắt các nút" #: platform/iphone/export/export.cpp #, fuzzy msgid "Custom Image @3x" msgstr "Cắt các nút" #: platform/iphone/export/export.cpp #, fuzzy msgid "Use Custom BG Color" msgstr "Cắt các nút" #: platform/iphone/export/export.cpp #, fuzzy msgid "Custom BG Color" msgstr "Cắt các nút" #: platform/iphone/export/export.cpp #, fuzzy msgid "Export Icons" msgstr "Mở rộng Tất cả" #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy msgid "Prepare Templates" msgstr "Quản lý bản mẫu" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #, fuzzy msgid "Export template not found." msgstr "Không tìm thấy bản mẫu phát hành tùy chỉnh." #: platform/iphone/export/export.cpp msgid "App Store Team ID not specified - cannot configure the project." msgstr "App Store Team ID không được chỉ định - không thể cấu hình dự án." #: platform/iphone/export/export.cpp msgid "Invalid Identifier:" msgstr "Định danh không hợp lệ:" #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "Dừng Máy chủ HTTP" #: platform/javascript/export/export.cpp msgid "Run in Browser" msgstr "Chạy trong Trình duyệt web" #: platform/javascript/export/export.cpp msgid "Run exported HTML in the system's default browser." msgstr "Chạy HTML được xuất với trình duyệt mặc định của máy." #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not open template for export: \"%s\"." msgstr "Không thể mở bản mẫu để xuất:" #: platform/javascript/export/export.cpp #, fuzzy msgid "Invalid export template: \"%s\"." msgstr "Bản mẫu xuất không hợp lệ:" #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not write file: \"%s\"." msgstr "Không viết được file:" #: platform/javascript/export/export.cpp platform/osx/export/export.cpp #, fuzzy msgid "Icon Creation" msgstr "Đặt Lề" #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not read file: \"%s\"." msgstr "Không viết được file:" #: platform/javascript/export/export.cpp msgid "PWA" msgstr "" #: platform/javascript/export/export.cpp #, fuzzy msgid "Variant" msgstr "Thu phóng (theo tỉ lệ):" #: platform/javascript/export/export.cpp #, fuzzy msgid "Export Type" msgstr "Xuất ra" #: platform/javascript/export/export.cpp #, fuzzy msgid "VRAM Texture Compression" msgstr "Đặt phép diễn đạt" #: platform/javascript/export/export.cpp msgid "For Desktop" msgstr "" #: platform/javascript/export/export.cpp msgid "For Mobile" msgstr "" #: platform/javascript/export/export.cpp msgid "HTML" msgstr "" #: platform/javascript/export/export.cpp #, fuzzy msgid "Export Icon" msgstr "Mở rộng Tất cả" #: platform/javascript/export/export.cpp #, fuzzy msgid "Custom HTML Shell" msgstr "Cắt các nút" #: platform/javascript/export/export.cpp msgid "Head Include" msgstr "" #: platform/javascript/export/export.cpp msgid "Canvas Resize Policy" msgstr "" #: platform/javascript/export/export.cpp msgid "Focus Canvas On Start" msgstr "" #: platform/javascript/export/export.cpp #, fuzzy msgid "Experimental Virtual Keyboard" msgstr "Lọc tín hiệu" #: platform/javascript/export/export.cpp msgid "Progressive Web App" msgstr "" #: platform/javascript/export/export.cpp msgid "Offline Page" msgstr "" #: platform/javascript/export/export.cpp msgid "Icon 144 X 144" msgstr "" #: platform/javascript/export/export.cpp msgid "Icon 180 X 180" msgstr "" #: platform/javascript/export/export.cpp msgid "Icon 512 X 512" msgstr "" #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not read HTML shell: \"%s\"." msgstr "Không đọc được file hình khởi động:" #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not create HTTP server directory: %s." msgstr "Không thể tạo folder." #: platform/javascript/export/export.cpp #, fuzzy msgid "Error starting HTTP server: %d." msgstr "Lỗi khi lưu scene." #: platform/javascript/export/export.cpp msgid "Web" msgstr "" #: platform/javascript/export/export.cpp msgid "HTTP Host" msgstr "" #: platform/javascript/export/export.cpp msgid "HTTP Port" msgstr "" #: platform/javascript/export/export.cpp #, fuzzy msgid "Use SSL" msgstr "Sử dụng Dính" #: platform/javascript/export/export.cpp msgid "SSL Key" msgstr "" #: platform/osx/export/codesign.cpp msgid "Can't get filesystem access." msgstr "" #: platform/osx/export/codesign.cpp msgid "Failed to get Info.plist hash." msgstr "" #: platform/osx/export/codesign.cpp #, fuzzy msgid "Invalid Info.plist, no exe name." msgstr "Tên dự án không hợp lệ." #: platform/osx/export/codesign.cpp msgid "Invalid Info.plist, no bundle id." msgstr "" #: platform/osx/export/codesign.cpp #, fuzzy msgid "Invalid Info.plist, can't load." msgstr "Hình không hợp lệ, không thể tạo đa giác." #: platform/osx/export/codesign.cpp #, fuzzy msgid "Failed to create \"%s\" subfolder." msgstr "Không thể tạo folder." #: platform/osx/export/codesign.cpp msgid "Failed to extract thin binary." msgstr "" #: platform/osx/export/codesign.cpp #, fuzzy msgid "Invalid binary format." msgstr "Đường dẫn sai." #: platform/osx/export/codesign.cpp msgid "Already signed!" msgstr "" #: platform/osx/export/codesign.cpp #, fuzzy msgid "Failed to process nested resources." msgstr "Nạp tài nguyên thất bại." #: platform/osx/export/codesign.cpp msgid "Failed to create _CodeSignature subfolder." msgstr "" #: platform/osx/export/codesign.cpp #, fuzzy msgid "Failed to get CodeResources hash." msgstr "Nạp tài nguyên thất bại." #: platform/osx/export/codesign.cpp platform/osx/export/export.cpp #, fuzzy msgid "Invalid entitlements file." msgstr "Tên đuôi không hợp lệ." #: platform/osx/export/codesign.cpp #, fuzzy msgid "Invalid executable file." msgstr "Tên đuôi không hợp lệ." #: platform/osx/export/codesign.cpp msgid "Can't resize signature load command." msgstr "" #: platform/osx/export/codesign.cpp msgid "Failed to create fat binary." msgstr "" #: platform/osx/export/codesign.cpp msgid "Unknown bundle type." msgstr "" #: platform/osx/export/codesign.cpp msgid "Unknown object type." msgstr "" #: platform/osx/export/export.cpp #, fuzzy msgid "App Category" msgstr "Danh mục:" #: platform/osx/export/export.cpp msgid "High Res" msgstr "" #: platform/osx/export/export.cpp #, fuzzy msgid "Location Usage Description" msgstr "Nội dung" #: platform/osx/export/export.cpp msgid "Address Book Usage Description" msgstr "" #: platform/osx/export/export.cpp #, fuzzy msgid "Calendar Usage Description" msgstr "Nội dung" #: platform/osx/export/export.cpp #, fuzzy msgid "Photos Library Usage Description" msgstr "Nội dung Thuộc tính" #: platform/osx/export/export.cpp #, fuzzy msgid "Desktop Folder Usage Description" msgstr "Mô tả phương thức" #: platform/osx/export/export.cpp #, fuzzy msgid "Documents Folder Usage Description" msgstr "Mô tả phương thức" #: platform/osx/export/export.cpp msgid "Downloads Folder Usage Description" msgstr "" #: platform/osx/export/export.cpp msgid "Network Volumes Usage Description" msgstr "" #: platform/osx/export/export.cpp msgid "Removable Volumes Usage Description" msgstr "" #: platform/osx/export/export.cpp platform/windows/export/export.cpp #, fuzzy msgid "Codesign" msgstr "Nút" #: platform/osx/export/export.cpp platform/uwp/export/export.cpp #: platform/windows/export/export.cpp #, fuzzy msgid "Identity" msgstr "Thụt lề Trái" #: platform/osx/export/export.cpp platform/windows/export/export.cpp #, fuzzy msgid "Timestamp" msgstr "Thời gian" #: platform/osx/export/export.cpp msgid "Hardened Runtime" msgstr "" #: platform/osx/export/export.cpp #, fuzzy msgid "Replace Existing Signature" msgstr "Thay thế tất cả" #: platform/osx/export/export.cpp #, fuzzy msgid "Entitlements" msgstr "Nội dung:" #: platform/osx/export/export.cpp #, fuzzy msgid "Custom File" msgstr "Cắt các nút" #: platform/osx/export/export.cpp msgid "Allow JIT Code Execution" msgstr "" #: platform/osx/export/export.cpp msgid "Allow Unsigned Executable Memory" msgstr "" #: platform/osx/export/export.cpp msgid "Allow Dyld Environment Variables" msgstr "" #: platform/osx/export/export.cpp #, fuzzy msgid "Disable Library Validation" msgstr "Tắt" #: platform/osx/export/export.cpp #, fuzzy msgid "Audio Input" msgstr "Thêm Input" #: platform/osx/export/export.cpp msgid "Address Book" msgstr "" #: platform/osx/export/export.cpp msgid "Calendars" msgstr "" #: platform/osx/export/export.cpp #, fuzzy msgid "Photos Library" msgstr "Xuất thư viện ra" #: platform/osx/export/export.cpp #, fuzzy msgid "Apple Events" msgstr "Thêm Sự kiện" #: platform/osx/export/export.cpp #, fuzzy msgid "Debugging" msgstr "Gỡ lỗi" #: platform/osx/export/export.cpp msgid "App Sandbox" msgstr "" #: platform/osx/export/export.cpp #, fuzzy msgid "Network Server" msgstr "Xuất hồ sơ" #: platform/osx/export/export.cpp #, fuzzy msgid "Network Client" msgstr "Xuất hồ sơ" #: platform/osx/export/export.cpp #, fuzzy msgid "Device USB" msgstr "Thiết bị" #: platform/osx/export/export.cpp msgid "Device Bluetooth" msgstr "" #: platform/osx/export/export.cpp #, fuzzy msgid "Files Downloads" msgstr "Tải" #: platform/osx/export/export.cpp #, fuzzy msgid "Files Pictures" msgstr "Tính năng" #: platform/osx/export/export.cpp #, fuzzy msgid "Files Music" msgstr "Tệp" #: platform/osx/export/export.cpp #, fuzzy msgid "Files Movies" msgstr "Lọc ô" #: platform/osx/export/export.cpp platform/windows/export/export.cpp #, fuzzy msgid "Custom Options" msgstr "Tùy chọn Bus" #: platform/osx/export/export.cpp #, fuzzy msgid "Notarization" msgstr "Bản địa hoá" #: platform/osx/export/export.cpp msgid "Apple ID Name" msgstr "" #: platform/osx/export/export.cpp msgid "Apple ID Password" msgstr "" #: platform/osx/export/export.cpp msgid "Apple Team ID" msgstr "" #: platform/osx/export/export.cpp #, fuzzy msgid "Could not open icon file \"%s\"." msgstr "Không viết được file:" #: platform/osx/export/export.cpp #, fuzzy msgid "Could not start xcrun executable." msgstr "Không thể bắt đầu quá trình phụ!" #: platform/osx/export/export.cpp #, fuzzy msgid "Notarization failed." msgstr "Bản địa hoá" #: platform/osx/export/export.cpp msgid "Notarization request UUID: \"%s\"" msgstr "" #: platform/osx/export/export.cpp msgid "" "The notarization process generally takes less than an hour. When the process " "is completed, you'll receive an email." msgstr "" #: platform/osx/export/export.cpp msgid "" "You can check progress manually by opening a Terminal and running the " "following command:" msgstr "" #: platform/osx/export/export.cpp msgid "" "Run the following command to staple the notarization ticket to the exported " "application (optional):" msgstr "" #: platform/osx/export/export.cpp msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!" msgstr "" #: platform/osx/export/export.cpp msgid "" "Hardened Runtime is not compatible with ad-hoc signature, and was disabled!" msgstr "" #: platform/osx/export/export.cpp msgid "Built-in CodeSign failed with error \"%s\"." msgstr "" #: platform/osx/export/export.cpp msgid "Built-in CodeSign require regex module." msgstr "" #: platform/osx/export/export.cpp msgid "" "Could not start codesign executable, make sure Xcode command line tools are " "installed." msgstr "" #: platform/osx/export/export.cpp platform/windows/export/export.cpp #, fuzzy msgid "No identity found." msgstr "Không tìm thấy tài nguyên phụ." #: platform/osx/export/export.cpp #, fuzzy msgid "Cannot sign file %s." msgstr "Lỗi lưu tệp: %s" #: platform/osx/export/export.cpp msgid "Relative symlinks are not supported, exported \"%s\" might be broken!" msgstr "" #: platform/osx/export/export.cpp #, fuzzy msgid "DMG Creation" msgstr "Hướng đi" #: platform/osx/export/export.cpp #, fuzzy msgid "Could not start hdiutil executable." msgstr "Không thể bắt đầu quá trình phụ!" #: platform/osx/export/export.cpp msgid "`hdiutil create` failed - file exists." msgstr "" #: platform/osx/export/export.cpp msgid "`hdiutil create` failed." msgstr "" #: platform/osx/export/export.cpp #, fuzzy msgid "Creating app bundle" msgstr "Tạo hình thu nhỏ" #: platform/osx/export/export.cpp #, fuzzy msgid "Could not find template app to export: \"%s\"." msgstr "Không thể mở bản mẫu để xuất:" #: platform/osx/export/export.cpp #, fuzzy msgid "Invalid export format." msgstr "Bản mẫu xuất không hợp lệ:" #: platform/osx/export/export.cpp msgid "" "Relative symlinks are not supported on this OS, the exported project might " "be broken!" msgstr "" #: platform/osx/export/export.cpp #, fuzzy msgid "" "Requested template binary \"%s\" not found. It might be missing from your " "template archive." msgstr "" "Không thấy tệp nhị phân bản mẫu được yêu cầu '%s'. Nó có thể bị thiếu trong " "bản lưu bản mẫu của bạn." #: platform/osx/export/export.cpp msgid "Making PKG" msgstr "" #: platform/osx/export/export.cpp msgid "" "Ad-hoc signed applications require the 'Disable Library Validation' " "entitlement to load dynamic libraries." msgstr "" #: platform/osx/export/export.cpp msgid "Code signing bundle" msgstr "" #: platform/osx/export/export.cpp msgid "Making DMG" msgstr "" #: platform/osx/export/export.cpp msgid "Code signing DMG" msgstr "" #: platform/osx/export/export.cpp msgid "Making ZIP" msgstr "" #: platform/osx/export/export.cpp msgid "" "Notarization requires the app to be archived first, select the DMG or ZIP " "export format instead." msgstr "" #: platform/osx/export/export.cpp msgid "Sending archive for notarization" msgstr "" #: platform/osx/export/export.cpp #, fuzzy msgid "ZIP Creation" msgstr "Dự Án" #: platform/osx/export/export.cpp #, fuzzy msgid "Could not open file to read from path \"%s\"." msgstr "Không thể chỉnh sửa 'project.godot' trong đường dẫn dự án." #: platform/osx/export/export.cpp #, fuzzy msgid "Invalid bundle identifier:" msgstr "Định danh không hợp lệ:" #: platform/osx/export/export.cpp msgid "" "Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " "signing is limited to ad-hoc signature only." msgstr "" #: platform/osx/export/export.cpp msgid "" "Warning: Xcode command line tools are not installed, using built-in " "\"codesign\". Code signing is limited to ad-hoc signature only." msgstr "" #: platform/osx/export/export.cpp msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" #: platform/osx/export/export.cpp msgid "Notarization: Code signing is required for notarization." msgstr "" #: platform/osx/export/export.cpp msgid "Notarization: Hardened runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp msgid "Notarization: Apple ID name not specified." msgstr "" #: platform/osx/export/export.cpp msgid "Notarization: Apple ID password not specified." msgstr "" #: platform/osx/export/export.cpp msgid "" "Warning: Notarization is disabled. The exported project will be blocked by " "Gatekeeper if it's downloaded from an unknown source." msgstr "" #: platform/osx/export/export.cpp msgid "" "Code signing is disabled. The exported project will not run on Macs with " "enabled Gatekeeper and Apple Silicon powered Macs." msgstr "" #: platform/osx/export/export.cpp msgid "" "Hardened Runtime is not compatible with ad-hoc signature, and will be " "disabled!" msgstr "" #: platform/osx/export/export.cpp msgid "" "Timestamping is not compatible with ad-hoc signature, and will be disabled!" msgstr "" #: platform/osx/export/export.cpp msgid "" "Warning: Notarization is not supported from this OS. The exported project " "will be blocked by Gatekeeper if it's downloaded from an unknown source." msgstr "" #: platform/osx/export/export.cpp msgid "" "Privacy: Microphone access is enabled, but usage description is not " "specified." msgstr "" #: platform/osx/export/export.cpp msgid "" "Privacy: Camera access is enabled, but usage description is not specified." msgstr "" #: platform/osx/export/export.cpp msgid "" "Privacy: Location information access is enabled, but usage description is " "not specified." msgstr "" #: platform/osx/export/export.cpp msgid "" "Privacy: Address book access is enabled, but usage description is not " "specified." msgstr "" #: platform/osx/export/export.cpp msgid "" "Privacy: Calendar access is enabled, but usage description is not specified." msgstr "" #: platform/osx/export/export.cpp msgid "" "Privacy: Photo library access is enabled, but usage description is not " "specified." msgstr "" #: platform/osx/export/export.cpp msgid "macOS" msgstr "" #: platform/osx/export/export.cpp msgid "Force Builtin Codesign" msgstr "" #: platform/uwp/export/export.cpp #, fuzzy msgid "Architecture" msgstr "Thêm mục kiến trúc máy" #: platform/uwp/export/export.cpp #, fuzzy msgid "Display Name" msgstr "Hiển thị tất cả" #: platform/uwp/export/export.cpp #, fuzzy msgid "Short Name" msgstr "Tên Mã lệnh:" #: platform/uwp/export/export.cpp msgid "Publisher" msgstr "" #: platform/uwp/export/export.cpp #, fuzzy msgid "Publisher Display Name" msgstr "Gói có tên hiển thị của nhà phát hành không hợp lệ." #: platform/uwp/export/export.cpp #, fuzzy msgid "Product GUID" msgstr "GUID sản phẩm không hợp lệ." #: platform/uwp/export/export.cpp #, fuzzy msgid "Publisher GUID" msgstr "Xóa hết đường căn" #: platform/uwp/export/export.cpp #, fuzzy msgid "Signing" msgstr "Tín hiệu" #: platform/uwp/export/export.cpp #, fuzzy msgid "Certificate" msgstr "Đỉnh" #: platform/uwp/export/export.cpp #, fuzzy msgid "Algorithm" msgstr "Trình gỡ lỗi" #: platform/uwp/export/export.cpp msgid "Major" msgstr "" #: platform/uwp/export/export.cpp msgid "Minor" msgstr "" #: platform/uwp/export/export.cpp #, fuzzy msgid "Build" msgstr "Chế độ thước" #: platform/uwp/export/export.cpp #, fuzzy msgid "Revision" msgstr "Đặt phép diễn đạt" #: platform/uwp/export/export.cpp msgid "Landscape" msgstr "" #: platform/uwp/export/export.cpp #, fuzzy msgid "Portrait" msgstr "Lật Ngang" #: platform/uwp/export/export.cpp msgid "Landscape Flipped" msgstr "" #: platform/uwp/export/export.cpp msgid "Portrait Flipped" msgstr "" #: platform/uwp/export/export.cpp #, fuzzy msgid "Store Logo" msgstr "Chế độ căn Tỉ lệ" #: platform/uwp/export/export.cpp msgid "Square 44 X 44 Logo" msgstr "" #: platform/uwp/export/export.cpp msgid "Square 71 X 71 Logo" msgstr "" #: platform/uwp/export/export.cpp msgid "Square 150 X 150 Logo" msgstr "" #: platform/uwp/export/export.cpp msgid "Square 310 X 310 Logo" msgstr "" #: platform/uwp/export/export.cpp msgid "Wide 310 X 150 Logo" msgstr "" #: platform/uwp/export/export.cpp #, fuzzy msgid "Splash Screen" msgstr "Lượt gọi" #: platform/uwp/export/export.cpp #, fuzzy msgid "Tiles" msgstr "Tệp" #: platform/uwp/export/export.cpp msgid "Show Name On Square 150 X 150" msgstr "" #: platform/uwp/export/export.cpp msgid "Show Name On Wide 310 X 150" msgstr "" #: platform/uwp/export/export.cpp msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp msgid "" "Godot's Mono version does not support the UWP platform. Use the standard " "build (no C# support) if you wish to target UWP." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "Gói có tên ngắn không hợp lệ." #: platform/uwp/export/export.cpp msgid "Invalid package unique name." msgstr "Gói có tên độc nhất không hợp lệ." #: platform/uwp/export/export.cpp msgid "Invalid package publisher display name." msgstr "Gói có tên hiển thị của nhà phát hành không hợp lệ." #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "GUID sản phẩm không hợp lệ." #: platform/uwp/export/export.cpp msgid "Invalid publisher GUID." msgstr "GUID của nhà phát hành không hợp lệ." #: platform/uwp/export/export.cpp msgid "Invalid background color." msgstr "Màu nền không hợp lệ." #: platform/uwp/export/export.cpp msgid "Invalid Store Logo image dimensions (should be 50x50)." msgstr "Kích thước ảnh Logo Store không hợp lệ (phải là 50x50)." #: platform/uwp/export/export.cpp msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." msgstr "Kích thước ảnh logo vuông 44x44 không hợp lệ (phải là 44x44)." #: platform/uwp/export/export.cpp msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." msgstr "Kích thước ảnh logo vuông 71x71 không hợp lệ (phải là 71x71)." #: platform/uwp/export/export.cpp msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." msgstr "Kích thước ảnh logo vuông 150x150 không hợp lệ (phải là 150x150)." #: platform/uwp/export/export.cpp msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." msgstr "Kích thước ảnh logo vuông 310x310 không hợp lệ (phải là 310x310)." #: platform/uwp/export/export.cpp msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." msgstr "Kích thước ảnh logo 310x150 không hợp lệ (phải là 310x150)." #: platform/uwp/export/export.cpp msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "Ảnh mở màn có kích thước không hợp lệ (phải là 620x300)." #: platform/uwp/export/export.cpp msgid "UWP" msgstr "" #: platform/uwp/export/export.cpp platform/windows/export/export.cpp #, fuzzy msgid "Signtool" msgstr "Tín hiệu" #: platform/uwp/export/export.cpp msgid "Debug Certificate" msgstr "" #: platform/uwp/export/export.cpp #, fuzzy msgid "Debug Algorithm" msgstr "Trình gỡ lỗi" #: platform/windows/export/export.cpp #, fuzzy msgid "Failed to rename temporary file \"%s\"." msgstr "Không thể gỡ bỏ tệp tạm thời:" #: platform/windows/export/export.cpp msgid "Identity Type" msgstr "" #: platform/windows/export/export.cpp msgid "Timestamp Server URL" msgstr "" #: platform/windows/export/export.cpp #, fuzzy msgid "Digest Algorithm" msgstr "Trình gỡ lỗi" #: platform/windows/export/export.cpp #, fuzzy msgid "Modify Resources" msgstr "Sao chép Tài nguyên" #: platform/windows/export/export.cpp #, fuzzy msgid "File Version" msgstr "Phiên bản" #: platform/windows/export/export.cpp #, fuzzy msgid "Product Version" msgstr "GUID sản phẩm không hợp lệ." #: platform/windows/export/export.cpp #, fuzzy msgid "Company Name" msgstr "Tên Node:" #: platform/windows/export/export.cpp #, fuzzy msgid "Product Name" msgstr "Tên Dự án:" #: platform/windows/export/export.cpp #, fuzzy msgid "File Description" msgstr "Nội dung" #: platform/windows/export/export.cpp msgid "Trademarks" msgstr "" #: platform/windows/export/export.cpp #, fuzzy msgid "Resources Modification" msgstr "Xoay ngẫu nhiên:" #: platform/windows/export/export.cpp #, fuzzy msgid "Could not find rcedit executable at \"%s\"." msgstr "Không thể mở bản mẫu để xuất:" #: platform/windows/export/export.cpp #, fuzzy msgid "Could not find wine executable at \"%s\"." msgstr "Không thể mở bản mẫu để xuất:" #: platform/windows/export/export.cpp msgid "" "Could not start rcedit executable. Configure rcedit path in the Editor " "Settings (Export > Windows > Rcedit), or disable \"Application > Modify " "Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp #, fuzzy msgid "rcedit failed to modify executable: %s." msgstr "Tên đuôi không hợp lệ." #: platform/windows/export/export.cpp #, fuzzy msgid "Could not find signtool executable at \"%s\"." msgstr "Không thể mở bản mẫu để xuất:" #: platform/windows/export/export.cpp #, fuzzy msgid "Could not find osslsigncode executable at \"%s\"." msgstr "Không thể mở bản mẫu để xuất:" #: platform/windows/export/export.cpp #, fuzzy msgid "Invalid identity type." msgstr "Định danh không hợp lệ:" #: platform/windows/export/export.cpp #, fuzzy msgid "Invalid timestamp server." msgstr "Tên không hợp lệ." #: platform/windows/export/export.cpp msgid "" "Could not start signtool executable. Configure signtool path in the Editor " "Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " "export preset." msgstr "" #: platform/windows/export/export.cpp #, fuzzy msgid "Signtool failed to sign executable: %s." msgstr "Tên đuôi không hợp lệ." #: platform/windows/export/export.cpp #, fuzzy msgid "Failed to remove temporary file \"%s\"." msgstr "Không thể gỡ bỏ tệp tạm thời:" #: platform/windows/export/export.cpp msgid "" "The rcedit tool must be configured in the Editor Settings (Export > Windows " "> Rcedit) to change the icon or app information data." msgstr "" #: platform/windows/export/export.cpp #, fuzzy msgid "Invalid icon path:" msgstr "Đường dẫn sai." #: platform/windows/export/export.cpp #, fuzzy msgid "Invalid file version:" msgstr "Tên đuôi không hợp lệ." #: platform/windows/export/export.cpp #, fuzzy msgid "Invalid product version:" msgstr "GUID sản phẩm không hợp lệ." #: platform/windows/export/export.cpp msgid "Windows executables cannot be >= 4 GiB." msgstr "" #: platform/windows/export/export.cpp platform/x11/export/export.cpp #, fuzzy msgid "Failed to open executable file \"%s\"." msgstr "Tên đuôi không hợp lệ." #: platform/windows/export/export.cpp platform/x11/export/export.cpp msgid "Executable file header corrupted." msgstr "" #: platform/windows/export/export.cpp platform/x11/export/export.cpp msgid "Executable \"pck\" section not found." msgstr "" #: platform/windows/export/export.cpp #, fuzzy msgid "Windows" msgstr "Cửa sổ mới" #: platform/windows/export/export.cpp msgid "Rcedit" msgstr "" #: platform/windows/export/export.cpp msgid "Osslsigncode" msgstr "" #: platform/windows/export/export.cpp msgid "Wine" msgstr "" #: platform/x11/export/export.cpp msgid "32-bit executables cannot have embedded data >= 4 GiB." msgstr "" #: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp #: scene/resources/texture.cpp #, fuzzy msgid "Frames" msgstr "Khung hình %" #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite to display frames." msgstr "" "Tài nguyên SpriteFrames phải được tạo hoặc đặt trong thuộc tính \"Khung " "hình\" thì AnimatedSprite mới hiển thị các khung hình được." #: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy msgid "Speed Scale" msgstr "Tỷ lệ:" #: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp #: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp #: scene/audio/audio_stream_player.cpp #, fuzzy msgid "Playing" msgstr "Chạy" #: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #, fuzzy msgid "Centered" msgstr "Giữa" #: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp msgid "Flip H" msgstr "" #: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp msgid "Flip V" msgstr "" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Monitoring" msgstr "Màn hình" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Monitorable" msgstr "Màn hình" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" msgstr "Ghi đè" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Space Override" msgstr "Ghi đè" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Point" msgstr "Xóa Point" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" msgstr "Thêm vào Cảnh" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Vec" msgstr "Cập nhật bản xem trước" #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "Tịnh tuyến" #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Audio Bus" msgstr "Thêm Bus âm thanh" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Override" msgstr "Ghi đè" #: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp #: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp #, fuzzy msgid "Volume dB" msgstr "Âm lượng" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp #: servers/audio/effects/audio_effect_pitch_shift.cpp #, fuzzy msgid "Pitch Scale" msgstr "Tỷ lệ:" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp #, fuzzy msgid "Autoplay" msgstr "Chuyển đổi Tự động chạy" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/3d/light.cpp scene/3d/reflection_probe.cpp #: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp #: scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "Thêm vào Cảnh" #: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp #, fuzzy msgid "Attenuation" msgstr "Hoạt ảnh" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp #, fuzzy msgid "Bus" msgstr "Thêm Bus" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp msgid "Area Mask" msgstr "" #: scene/2d/back_buffer_copy.cpp #, fuzzy msgid "Copy Mode" msgstr "Sao chép nút" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Anchor Mode" msgstr "Bật tắt Chức năng" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Rotating" msgstr "Bước xoay:" #: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp #: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Current" msgstr "Hiện tại:" #: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp #, fuzzy msgid "Zoom" msgstr "Phóng to" #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Custom Viewport" msgstr "1 Cổng xem" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp #: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp #: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "Chế độ Di chuyển" #: scene/2d/camera_2d.cpp msgid "Limit" msgstr "" #: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp #, fuzzy msgid "Left" msgstr "Góc trên trái" #: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp #, fuzzy msgid "Right" msgstr "Ánh sáng" #: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp #: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp #: scene/resources/texture.cpp #, fuzzy msgid "Bottom" msgstr "Góc dưới trái" #: scene/2d/camera_2d.cpp msgid "Smoothed" msgstr "" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Draw Margin" msgstr "Đặt Lề" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Drag Margin H Enabled" msgstr "Đặt Lề" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Drag Margin V Enabled" msgstr "Đặt Lề" #: scene/2d/camera_2d.cpp msgid "Smoothing" msgstr "" #: scene/2d/camera_2d.cpp msgid "H" msgstr "" #: scene/2d/camera_2d.cpp #, fuzzy msgid "V" msgstr "UV" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Drag Margin" msgstr "Đặt Lề" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Draw Screen" msgstr "Lượt gọi" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Draw Limits" msgstr "Lượt gọi" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Draw Drag Margin" msgstr "Đặt Lề" #: scene/2d/canvas_item.cpp scene/resources/environment.cpp #: scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Nút Blend2" #: scene/2d/canvas_item.cpp #, fuzzy msgid "Light Mode" msgstr "Rộng bên phải" #: scene/2d/canvas_item.cpp msgid "Particles Animation" msgstr "Hoạt hình hạt hiệu ứng" #: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" #: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" #: scene/2d/canvas_item.cpp #, fuzzy msgid "Particles Anim Loop" msgstr "Hạt" #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "" #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp #: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Visible" msgstr "Xóa lịch sử Tệp gần đây" #: scene/2d/canvas_item.cpp #, fuzzy msgid "Self Modulate" msgstr "Điền" #: scene/2d/canvas_item.cpp msgid "Show Behind Parent" msgstr "" #: scene/2d/canvas_item.cpp #, fuzzy msgid "Show On Top" msgstr "Hiện Gốc" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp #: scene/2d/tile_map.cpp #, fuzzy msgid "Light Mask" msgstr "Ánh sáng" #: scene/2d/canvas_item.cpp msgid "Use Parent Material" msgstr "" #: scene/2d/canvas_modulate.cpp msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " "scenes). The first created one will work, while the rest will be ignored." msgstr "" "Chỉ cho phép một CanvasModulate (không ẩn) ứng với một Cảnh (hoặc một tập " "Cảnh đã được tạo). Cái đầu tiên sẽ chạy, những cái sau sẽ bị lờ đi." #: scene/2d/collision_object_2d.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" "Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " "define its shape." msgstr "" "Nút này không có hình thù, nên không thể va chạm hoặc tương tác với các vật " "khác.\n" "Hãy thêm nút con CollisionShape2D hoặc CollisionPolygon2D để định dạng cho " "nút này." #: scene/2d/collision_object_2d.cpp #, fuzzy msgid "Pickable" msgstr "Chọn ô" #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" "CollisionPolygon2D nhằm mục đích tạo khối va chạm cho những nút kế thừa từ " "CollisionObject2D. Vậy nên hãy cho nút ấy làm con của Area2D, StaticBody2D, " "RigidBody2D, KinematicBody2D, ... để tạo khối va chạm." #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." msgstr "ColiisionPolygon2D rỗng sẽ không phản ứng gì khi có va chạm." #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode." msgstr "Đa giác không hợp lệ. Cần ít nhất 3 điểm trong chế độ dựng \"Solids\"." #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "Đa giác không hợp lệ. Cần ít nhất 2 điểm trong chế độ dựng 'Segments'." #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp msgid "" "The One Way Collision property will be ignored when the parent is an Area2D." msgstr "" #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" msgstr "Chế độ thước" #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp #: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp #: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Disabled" msgstr "Các mục tắt" #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision" msgstr "Tạo đa giác va chạm" #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" msgstr "Tạo đa giác va chạm" #: scene/2d/collision_shape_2d.cpp msgid "" "CollisionShape2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" "CollisionShape2D nhằm mục đích tạo khối va chạm cho những nút kế thừa từ " "CollisionObject2D. Vậy nên hãy cho nút ấy làm con của Area2D, StaticBody2D, " "RigidBody2D, KinematicBody2D, ... để tạo khối va chạm." #: scene/2d/collision_shape_2d.cpp msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" msgstr "" "CollisionShape2D cần một khối hình mới hoạt động được. Hãy tạo một tài " "nguyên khối hình cho nó!" #: scene/2d/collision_shape_2d.cpp msgid "" "Polygon-based shapes are not meant be used nor edited directly through the " "CollisionShape2D node. Please use the CollisionPolygon2D node instead." msgstr "" "Khối hình đa giác không được nhằm để dùng hoặc chỉnh sửa thông qua nút " "CollisionShape2D. Hãy chuyển qua dùng nút CollisionPolygon2D." #: scene/2d/cpu_particles_2d.cpp msgid "" "CPUParticles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" "Hoạt ảnh CPUParticles2D cần CanvasItemMaterial bật \"Particles Animation\"." #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy msgid "Emitting" msgstr "Cài đặt:" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp #, fuzzy msgid "One Shot" msgstr "Nút Chạy một lần" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy msgid "Preprocess" msgstr "Hậu xử lí" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Explosiveness" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy msgid "Randomness" msgstr "Khởi động lại ngẫu nhiên (s):" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Lifetime Randomness" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy msgid "Fixed FPS" msgstr "Xem tốc độ khung hình" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Fract Delta" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy msgid "Local Coords" msgstr "Dự án" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Emission Shape" msgstr "Nguồn phát ra: " #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Sphere Radius" msgstr "Nguồn phát ra: " #: scene/2d/cpu_particles_2d.cpp msgid "Rect Extents" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #, fuzzy msgid "Normals" msgstr "Định dạng" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Align Y" msgstr "Gán" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Direction" msgstr "Hướng đi" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Spread" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Initial Velocity" msgstr "Khởi tạo" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Velocity Random" msgstr "Khởi tạo" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Velocity Curve" msgstr "Khởi tạo" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Orbit Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Linear Accel" msgstr "Tịnh tuyến" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Accel" msgstr "Thành công!" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Accel Random" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Accel Curve" msgstr "Chia đường Curve" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Radial Accel" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Tangential Accel" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp #: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp #: scene/resources/particles_material.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Damping" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Damping Random" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Damping Curve" msgstr "Chia đường Curve" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp #: scene/resources/particles_material.cpp msgid "Angle" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Angle Random" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Angle Curve" msgstr "Đóng đường cong" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #, fuzzy msgid "Scale Amount" msgstr "Số lượng:" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp msgid "Scale Amount Random" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #, fuzzy msgid "Scale Amount Curve" msgstr "Scale từ trỏ chuột" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Color Ramp" msgstr "Màu" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Initial Ramp" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Hue Variation" msgstr "Thu phóng (theo tỉ lệ):" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Variation" msgstr "Thu phóng (theo tỉ lệ):" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Variation Random" msgstr "Thu phóng (theo tỉ lệ):" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Variation Curve" msgstr "Thu phóng (theo tỉ lệ):" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Speed Random" msgstr "Tỷ lệ:" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Speed Curve" msgstr "Chia đường Curve" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Offset Random" msgstr "Độ dời:" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Offset Curve" msgstr "Đóng đường cong" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" msgstr "Nút A và Nút B phải là PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" msgstr "Nút A phải là PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" msgstr "Nút B phải là PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" msgstr "Khớp nối chưa kết nối tới hai PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "Nút A và Nút B phải là 2 PhysicsBody2D khác nhau" #: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Node A" msgstr "Nút" #: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Node B" msgstr "Nút" #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp #: scene/resources/environment.cpp msgid "Bias" msgstr "" #: scene/2d/joints_2d.cpp #, fuzzy msgid "Disable Collision" msgstr "Tắt" #: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp #: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" #: scene/2d/joints_2d.cpp #, fuzzy msgid "Initial Offset" msgstr "Khởi tạo" #: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" #: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " "property." msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp #, fuzzy msgid "Editor Only" msgstr "Trình chỉnh sửa" #: scene/2d/light_2d.cpp #, fuzzy msgid "Texture Scale" msgstr "TextureRegion" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/3d/light.cpp scene/resources/environment.cpp #: scene/resources/material.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp #, fuzzy msgid "Layer Min" msgstr "Lớp" #: scene/2d/light_2d.cpp #, fuzzy msgid "Layer Max" msgstr "Lớp" #: scene/2d/light_2d.cpp msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp #, fuzzy msgid "Shadow" msgstr "Shader" #: scene/2d/light_2d.cpp #, fuzzy msgid "Buffer Size" msgstr "Góc nhìn lưng" #: scene/2d/light_2d.cpp #, fuzzy msgid "Gradient Length" msgstr "Dải màu đã được chỉnh sửa" #: scene/2d/light_2d.cpp #, fuzzy msgid "Filter Smooth" msgstr "Lọc phương thức" #: scene/2d/light_occluder_2d.cpp #, fuzzy msgid "Closed" msgstr "Đóng" #: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp #, fuzzy msgid "Cull Mode" msgstr "Chế độ thước" #: scene/2d/light_occluder_2d.cpp msgid "" "An occluder polygon must be set (or drawn) for this occluder to take effect." msgstr "" #: scene/2d/light_occluder_2d.cpp msgid "The occluder polygon for this occluder is empty. Please draw a polygon." msgstr "" #: scene/2d/line_2d.cpp #, fuzzy msgid "Width Curve" msgstr "Chia đường Curve" #: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Default Color" msgstr "Mặc định" #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" #: scene/2d/line_2d.cpp scene/resources/texture.cpp #, fuzzy msgid "Gradient" msgstr "Dải màu đã được chỉnh sửa" #: scene/2d/line_2d.cpp #, fuzzy msgid "Texture Mode" msgstr "TextureRegion" #: scene/2d/line_2d.cpp msgid "Capping" msgstr "" #: scene/2d/line_2d.cpp #, fuzzy msgid "Joint Mode" msgstr "Bật tắt Chức năng" #: scene/2d/line_2d.cpp #, fuzzy msgid "Begin Cap Mode" msgstr "Chế độ Dính:" #: scene/2d/line_2d.cpp #, fuzzy msgid "End Cap Mode" msgstr "Chế độ Dính:" #: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "Đổi tên thư mục:" #: scene/2d/line_2d.cpp msgid "Sharp Limit" msgstr "" #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" #: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Antialiased" msgstr "Khởi tạo" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" #: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp #: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp #: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp msgid "Cell Size" msgstr "" #: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp #, fuzzy msgid "Edge Connection Margin" msgstr "Chỉnh sửa kết nối:" #: scene/2d/navigation_2d.cpp msgid "" "'Navigation2D' node and 'Navigation2D.get_simple_path()' are deprecated and " "will be removed in a future version. Use 'Navigation2DServer.map_get_path()' " "instead." msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp #, fuzzy msgid "Pathfinding" msgstr "Đệm" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp #, fuzzy msgid "Path Desired Distance" msgstr "Chọn ô" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Path Max Distance" msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp #, fuzzy msgid "Avoidance" msgstr "Nâng cao" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp #, fuzzy msgid "Avoidance Enabled" msgstr "Mở" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Neighbor Dist" msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Max Neighbors" msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp #, fuzzy msgid "Time Horizon" msgstr "Lật Ngang" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp #, fuzzy msgid "Max Speed" msgstr "Tốc độ:" #: scene/2d/navigation_agent_2d.cpp msgid "" "The NavigationAgent2D can be used only under a Node2D inheriting parent node." msgstr "" #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp #, fuzzy msgid "Estimate Radius" msgstr "Thay Đổi Bán Kính Ngoài Của Hình Xuyến" #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " "Please set a property or draw a polygon." msgstr "" "Một tài nguyên Navigation Polygon phải được đặt hoặc tạo thì nút này mới " "chạy được. Vui lòng đặt thuộc tính hoặc vẽ một đa giác." #: scene/2d/navigation_polygon.cpp msgid "Navpoly" msgstr "" #: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp #, fuzzy msgid "Enter Cost" msgstr "Dưới giữa" #: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp #, fuzzy msgid "Travel Cost" msgstr "Di chuyển" #: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp #: scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation Degrees" msgstr "Xoay %s độ." #: scene/2d/node_2d.cpp scene/3d/spatial.cpp #, fuzzy msgid "Global Rotation" msgstr "Hằng số" #: scene/2d/node_2d.cpp #, fuzzy msgid "Global Rotation Degrees" msgstr "Xoay %s độ." #: scene/2d/node_2d.cpp #, fuzzy msgid "Global Scale" msgstr "Thu phóng ngẫu nhiên:" #: scene/2d/node_2d.cpp scene/3d/spatial.cpp #, fuzzy msgid "Global Transform" msgstr "Xóa biến đổi" #: scene/2d/node_2d.cpp #, fuzzy msgid "Z As Relative" msgstr "Dính tương đối" #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Scroll" msgstr "" #: scene/2d/parallax_background.cpp #, fuzzy msgid "Base Offset" msgstr "Độ dời:" #: scene/2d/parallax_background.cpp #, fuzzy msgid "Base Scale" msgstr "Dính theo bước tỉ lệ" #: scene/2d/parallax_background.cpp msgid "Limit Begin" msgstr "" #: scene/2d/parallax_background.cpp #, fuzzy msgid "Limit End" msgstr "Ở cuối" #: scene/2d/parallax_background.cpp msgid "Ignore Camera Zoom" msgstr "" #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" "Nút ParallaxLayer chỉ hoạt động khi là con của một nút ParallaxBackground." #: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp #: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Chọn tất cả" #: scene/2d/parallax_layer.cpp #, fuzzy msgid "Mirroring" msgstr "Phản chiếu" #: scene/2d/particles_2d.cpp #, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" "Use the CPUParticles2D node instead. You can use the \"Convert to " "CPUParticles2D\" toolbar option for this purpose." msgstr "" "Video driver GLES2 không hỗ trợ hạt dựa trên bộ xử lí GPU.\n" "Thay vào đó hãy dùng nút CPUParticles2D. Bạn có thể dùng tùy chọn \"Chuyển " "thành CPUParticles\" cho mục đích này." #: scene/2d/particles_2d.cpp msgid "" "On macOS, Particles2D rendering is much slower than CPUParticles2D due to " "transform feedback being implemented on the CPU instead of the GPU.\n" "Consider using CPUParticles2D instead when targeting macOS.\n" "You can use the \"Convert to CPUParticles2D\" toolbar option for this " "purpose." msgstr "" #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " "imprinted." msgstr "" #: scene/2d/particles_2d.cpp msgid "" "Particles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" "Hoạt ảnh Particles2D cần CanvasItemMaterial bật \"Particles Animation\"." #: scene/2d/particles_2d.cpp #, fuzzy msgid "Visibility Rect" msgstr "Chế độ Ưu tiên" #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" #: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp #: scene/resources/texture.cpp #, fuzzy msgid "Curve" msgstr "Chia đường Curve" #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." msgstr "PathFollow2D chỉ hoạt động khi được đặt làm con của một nút Path2D." #: scene/2d/path_2d.cpp scene/3d/path.cpp #, fuzzy msgid "Unit Offset" msgstr "Độ lệch lưới:" #: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp #, fuzzy msgid "H Offset" msgstr "Độ dời:" #: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp #, fuzzy msgid "V Offset" msgstr "Độ dời:" #: scene/2d/path_2d.cpp scene/3d/path.cpp msgid "Cubic Interp" msgstr "" #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp #, fuzzy msgid "Layers" msgstr "Lớp" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Constant Linear Velocity" msgstr "Khởi tạo" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Constant Angular Velocity" msgstr "Khởi tạo" #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Hàm" #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Physics Material Override" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: scene/resources/world.cpp scene/resources/world_2d.cpp #, fuzzy msgid "Default Gravity" msgstr "Cập nhật bản xem trước" #: scene/2d/physics_body_2d.cpp msgid "" "Size changes to RigidBody2D (in character or rigid modes) will be overridden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" "Thay đổi về kích cỡ của RigidBody2d (trong chế độ Nhân vật hoặc Rắn) sẽ bị " "ghi đè khi tính toán vật lí.\n" "Hãy sửa kích cỡ khối va chạm của nút con ý." #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Mass" msgstr "" #: scene/2d/physics_body_2d.cpp #, fuzzy msgid "Inertia" msgstr "Dọc:" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Weight" msgstr "Ánh sáng" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Gravity Scale" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Custom Integrator" msgstr "Cắt các nút" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Continuous CD" msgstr "Liên tục" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Contact Monitor" msgstr "Chọn màu" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Sleeping" msgstr "Dính thông minh" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Can Sleep" msgstr "Tốc độ:" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Damp" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" #: scene/2d/physics_body_2d.cpp msgid "Applied Forces" msgstr "" #: scene/2d/physics_body_2d.cpp msgid "Torque" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Safe Margin" msgstr "Đặt Lề" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Sync To Physics" msgstr "Khung hình Vật lý %" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Moving Platform" msgstr "Nền tảng" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Apply Velocity On Leave" msgstr "" #: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp #: scene/3d/physics_body.cpp scene/gui/texture_button.cpp #: scene/resources/default_theme/default_theme.cpp #: scene/resources/line_shape_2d.cpp scene/resources/material.cpp #, fuzzy msgid "Normal" msgstr "Định dạng" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Remainder" msgstr "Trình kết xuất hình ảnh:" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Local Shape" msgstr "Vùng vị trí" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Collider" msgstr "Chế độ va chạm" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Collider ID" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Collider RID" msgstr "Số RID không hợp lệ" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Collider Shape" msgstr "Chế độ va chạm" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Collider Shape Index" msgstr "Chế độ va chạm" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Collider Velocity" msgstr "Khởi tạo" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy msgid "Vertex Colors" msgstr "Đỉnh" #: scene/2d/polygon_2d.cpp #, fuzzy msgid "Internal Vertex Count" msgstr "Giá trị đếm ban đầu" #: scene/2d/position_2d.cpp msgid "Gizmo Extents" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy msgid "Cast To" msgstr "Tạo nút Shader" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Collide With" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp msgid "Areas" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp msgid "Bodies" msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" "Thuộc tính Đường dẫn phải chỉ đến một nút Node2D hợp lệ thì mới hoạt động " "được." #: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp #, fuzzy msgid "Remote Path" msgstr "Xoá điểm" #: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp #, fuzzy msgid "Use Global Coordinates" msgstr "Tọa độ tiếp theo" #: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp #, fuzzy msgid "Rest" msgstr "Khởi động lại" #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" msgstr "Mặc định" #: scene/2d/skeleton_2d.cpp msgid "This Bone2D chain should end at a Skeleton2D node." msgstr "Chuỗi Bone2D này phải kết thúc với một nút Skeleton2D." #: scene/2d/skeleton_2d.cpp msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." msgstr "" "Bone2D chỉ hoạt động khi là con một nút Skeleton2D hoặc một Bone2D khác ." #: scene/2d/skeleton_2d.cpp msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "Thanh xương này thiếu dáng NGHỈ. Hãy đặt một dáng tại nút Skeleton2D." #: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp msgid "Hframes" msgstr "" #: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp msgid "Vframes" msgstr "" #: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #, fuzzy msgid "Frame Coords" msgstr "Khung hình %" #: scene/2d/sprite.cpp scene/resources/texture.cpp #, fuzzy msgid "Filter Clip" msgstr "Lọc tệp lệnh" #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " "to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " "KinematicBody2D, etc. to give them a shape." msgstr "" #: scene/2d/tile_map.cpp #, fuzzy msgid "Tile Set" msgstr "TileSet" #: scene/2d/tile_map.cpp #, fuzzy msgid "Quadrant Size" msgstr "Kích cỡ viền:" #: scene/2d/tile_map.cpp #, fuzzy msgid "Custom Transform" msgstr "Biến đổi" #: scene/2d/tile_map.cpp #, fuzzy msgid "Half Offset" msgstr "Khởi tạo" #: scene/2d/tile_map.cpp #, fuzzy msgid "Tile Origin" msgstr "Hiện Gốc" #: scene/2d/tile_map.cpp #, fuzzy msgid "Y Sort" msgstr "Sắp xếp" #: scene/2d/tile_map.cpp #, fuzzy msgid "Show Collision" msgstr "Va chạm" #: scene/2d/tile_map.cpp #, fuzzy msgid "Compatibility Mode" msgstr "Chế độ Ưu tiên" #: scene/2d/tile_map.cpp #, fuzzy msgid "Centered Textures" msgstr "Tính năng chính:" #: scene/2d/tile_map.cpp msgid "Cell Clip UV" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy msgid "Use Parent" msgstr "Chế độ va chạm" #: scene/2d/tile_map.cpp msgid "Use Kinematic" msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy msgid "Shape Centered" msgstr "Dính vào tâm Nút" #: scene/2d/touch_screen_button.cpp #, fuzzy msgid "Shape Visible" msgstr "Xóa lịch sử Tệp gần đây" #: scene/2d/touch_screen_button.cpp msgid "Passby Press" msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy msgid "Visibility Mode" msgstr "Chế độ Ưu tiên" #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnabler2D works best when used with the edited scene root directly " "as parent." msgstr "" #: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp msgid "Pause Animations" msgstr "Tạm dừng hoạt hình" #: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp msgid "Freeze Bodies" msgstr "" #: scene/2d/visibility_notifier_2d.cpp #, fuzzy msgid "Pause Particles" msgstr "Hạt" #: scene/2d/visibility_notifier_2d.cpp #, fuzzy msgid "Pause Animated Sprites" msgstr "Dán Hoạt ảnh" #: scene/2d/visibility_notifier_2d.cpp #, fuzzy msgid "Process Parent" msgstr "Chỉnh độ ưu tiên của ô" #: scene/2d/visibility_notifier_2d.cpp msgid "Physics Process Parent" msgstr "" #: scene/3d/area.cpp msgid "Reverb Bus" msgstr "" #: scene/3d/area.cpp #, fuzzy msgid "Uniformity" msgstr "Đối số đã thay đổi" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "ARVRCamera phải là con nút ARVROrigin." #: scene/3d/arvr_nodes.cpp msgid "Controller ID" msgstr "" #: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent." msgstr "ARVRController phải là con nút ARVROrigin." #: scene/3d/arvr_nodes.cpp msgid "" "The controller ID must not be 0 or this controller won't be bound to an " "actual controller." msgstr "" #: scene/3d/arvr_nodes.cpp #, fuzzy msgid "Anchor ID" msgstr "Chỉ neo" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." msgstr "ARVRAnchor phải là con của nút ARVROrigin." #: scene/3d/arvr_nodes.cpp msgid "" "The anchor ID must not be 0 or this anchor won't be bound to an actual " "anchor." msgstr "" "ID của neo phải là 0, nếu không thì neo này sẽ không bị ràng buộc với neo " "thực." #: scene/3d/arvr_nodes.cpp msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin cần một nút con ARVRCamera." #: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp #, fuzzy msgid "World Scale" msgstr "Thu phóng ngẫu nhiên:" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" msgstr "Nút Hoạt ảnh" #: scene/3d/audio_stream_player_3d.cpp msgid "Unit dB" msgstr "" #: scene/3d/audio_stream_player_3d.cpp msgid "Unit Size" msgstr "" #: scene/3d/audio_stream_player_3d.cpp msgid "Max dB" msgstr "" #: scene/3d/audio_stream_player_3d.cpp msgid "Out Of Range Mode" msgstr "" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Emission Angle" msgstr "Nguồn phát ra: " #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Degrees" msgstr "Xoay %s độ." #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Filter Attenuation dB" msgstr "Hoạt ảnh" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_filter.cpp msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "dB" msgstr "B" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Doppler" msgstr "Kích hoạt lọc" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Tracking" msgstr "Đóng gói" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/3d/reflection_probe.cpp msgid "Interior" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Preparing geometry (%d/%d)" msgstr "Đang xử lí hình học (%s/%d)" #: scene/3d/baked_lightmap.cpp msgid "Preparing environment" msgstr "Xử lí môi trường" #: scene/3d/baked_lightmap.cpp msgid "Generating capture" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Done" msgstr "Xong" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp #: scene/resources/rectangle_shape_2d.cpp #, fuzzy msgid "Extents" msgstr "Nội dung:" #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Bounces" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Bounce Indirect Energy" msgstr "" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Use Denoiser" msgstr "Lọc:" #: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp msgid "Use HDR" msgstr "" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Use Color" msgstr "Màu" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" msgstr "Mặc định" #: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp #, fuzzy msgid "Atlas" msgstr "Tập bản đồ mới" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Generate" msgstr "Tổng quan" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Max Size" msgstr "Kích thước: " #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Custom Sky" msgstr "Cắt các nút" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Custom Sky Rotation Degrees" msgstr "Xoay %s độ." #: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp #, fuzzy msgid "Custom Color" msgstr "Cắt các nút" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Custom Energy" msgstr "Di chuyển hiệu ứng Bus" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Min Light" msgstr "Thụt lề phải" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #, fuzzy msgid "Propagation" msgstr "Điều hướng" #: scene/3d/baked_lightmap.cpp msgid "Image Path" msgstr "" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Light Data" msgstr "Ánh sáng" #: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Bone Name" msgstr "Tên Node:" #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" #: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" #: scene/3d/camera.cpp #, fuzzy msgid "Doppler Tracking" msgstr "Theo dõi đặc tính" #: scene/3d/camera.cpp #, fuzzy msgid "Projection" msgstr "Dự Án" #: scene/3d/camera.cpp msgid "FOV" msgstr "" #: scene/3d/camera.cpp #, fuzzy msgid "Frustum Offset" msgstr "Độ lệch lưới:" #: scene/3d/camera.cpp #, fuzzy msgid "Near" msgstr "Gần nhất" #: scene/3d/camera.cpp msgid "Far" msgstr "" #: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp #: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp #: scene/resources/shape.cpp scene/resources/style_box.cpp #: scene/resources/texture.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp #, fuzzy msgid "Margin" msgstr "Đặt Lề" #: scene/3d/camera.cpp msgid "Clip To" msgstr "" #: scene/3d/collision_object.cpp scene/3d/soft_body.cpp msgid "Ray Pickable" msgstr "" #: scene/3d/collision_object.cpp #, fuzzy msgid "Capture On Drag" msgstr "Chụp" #: scene/3d/collision_object.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" "Consider adding a CollisionShape or CollisionPolygon as a child to define " "its shape." msgstr "" "Nút này không có hình dạng, vì vậy nó không thể va chạm hoặc tương tác với " "các đối tượng khác.\n" "Hãy thêm một nút con CollisionShape hoặc CollisionPolygon để xác định hình " "dạng của nó." #: scene/3d/collision_polygon.cpp msgid "" "CollisionPolygon only serves to provide a collision shape to a " "CollisionObject derived node. Please only use it as a child of Area, " "StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" "CollisionPolygon chỉ nhằm mục đích cung cấp khối va chạm cho một nút kế thừa " "CollisionObject. Hãy dùng nó làm nút con của Area, StaticBody, RigidBody, " "KinematicBody,... để tạo hình cho chúng." #: scene/3d/collision_polygon.cpp msgid "An empty CollisionPolygon has no effect on collision." msgstr "CollisionPolygon rỗng sẽ chẳng ích gì trong va chạm." #: scene/3d/collision_shape.cpp msgid "" "CollisionShape only serves to provide a collision shape to a CollisionObject " "derived node. Please only use it as a child of Area, StaticBody, RigidBody, " "KinematicBody, etc. to give them a shape." msgstr "" "CollisionShape chỉ nhằm mục đích cung cấp khối va chạm cho nút kế thừa từ " "CollisionObject. Hãy dùng nó làm nút con cho Area, StaticBody, RigidBody, " "KinematicBody, v.v. để tạo hình cho chúng." #: scene/3d/collision_shape.cpp msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it." msgstr "" "Một hình phải được cung cấp CollisionShape thì mới hoạt động. Hãy tạo cho nó " "một cái." #: scene/3d/collision_shape.cpp msgid "" "Plane shapes don't work well and will be removed in future versions. Please " "don't use them." msgstr "" "Hình phẳng không chạy tốt và sẽ bị bãi bõ trong tương lai. Đừng dùng chúng." #: scene/3d/collision_shape.cpp msgid "" "ConcavePolygonShape doesn't support RigidBody in another mode than static." msgstr "" "ConcavePolygonShape không hỗ trợ RigidBody ở bất kì chế độ nào khác ngoài " "chế độ Tĩnh." #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." msgstr "Không có gì hiển thị vì không có lưới nào được chỉ định." #: scene/3d/cpu_particles.cpp msgid "" "CPUParticles animation requires the usage of a SpatialMaterial whose " "Billboard Mode is set to \"Particle Billboard\"." msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Box Extents" msgstr "Chỉnh chiều dài hình hộp" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Ring Radius" msgstr "Bán kính:" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Ring Inner Radius" msgstr "Thay Đổi Bán Kính Trong Của Hình Xuyến" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Ring Height" msgstr "Xoay Phải" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Ring Axis" msgstr "Cảnh báo" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Rotate Y" msgstr "Chế độ Xoay" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Disable Z" msgstr "Các mục tắt" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" msgstr "" #: scene/3d/cull_instance.cpp servers/visual_server.cpp #, fuzzy msgid "Portals" msgstr "Lật Ngang" #: scene/3d/cull_instance.cpp #, fuzzy msgid "Portal Mode" msgstr "Chế độ Ưu tiên" #: scene/3d/cull_instance.cpp msgid "Include In Bound" msgstr "" #: scene/3d/cull_instance.cpp msgid "Allow Merging" msgstr "" #: scene/3d/cull_instance.cpp #, fuzzy msgid "Autoplace Priority" msgstr "Chỉnh độ ưu tiên của ô" #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp msgid "Finishing Plot" msgstr "" #: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." msgstr "" #: scene/3d/gi_probe.cpp msgid "" "The GIProbe Compress property has been deprecated due to known bugs and no " "longer has any effect.\n" "To remove this warning, disable the GIProbe's Compress property." msgstr "" #: scene/3d/gi_probe.cpp msgid "Subdiv" msgstr "" #: scene/3d/gi_probe.cpp #, fuzzy msgid "Dynamic Range" msgstr "Thư viện động" #: scene/3d/gi_probe.cpp scene/3d/light.cpp msgid "Normal Bias" msgstr "" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Pixel Size" msgstr "Dính Điểm ảnh" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp msgid "Billboard" msgstr "" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp #, fuzzy msgid "Shaded" msgstr "Shader" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp msgid "Double Sided" msgstr "" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp msgid "No Depth Test" msgstr "" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp #, fuzzy msgid "Fixed Size" msgstr "Góc nhìn trực diện" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp msgid "Alpha Cut" msgstr "" #: scene/3d/label_3d.cpp scene/resources/material.cpp msgid "Alpha Scissor Threshold" msgstr "" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp #, fuzzy msgid "Render Priority" msgstr "Ưu tiên" #: scene/3d/label_3d.cpp #, fuzzy msgid "Outline Render Priority" msgstr "Ưu tiên" #: scene/3d/label_3d.cpp #, fuzzy msgid "Outline Modulate" msgstr "Bắt buộc Modulate trắng" #: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp #: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp #, fuzzy msgid "Font" msgstr "Phông chữ" #: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp #, fuzzy msgid "Horizontal Alignment" msgstr "Ngang:" #: scene/3d/label_3d.cpp #, fuzzy msgid "Vertical Alignment" msgstr "Lọc tín hiệu" #: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy msgid "Autowrap" msgstr "Tự nạp" #: scene/3d/light.cpp #, fuzzy msgid "Indirect Energy" msgstr "Nguồn phát ra: " #: scene/3d/light.cpp #, fuzzy msgid "Negative" msgstr "GDNative" #: scene/3d/light.cpp scene/resources/material.cpp #: scene/resources/visual_shader.cpp #, fuzzy msgid "Specular" msgstr "Chế độ thước" #: scene/3d/light.cpp #, fuzzy msgid "Bake Mode" msgstr "Chế độ Bitmask" #: scene/3d/light.cpp #, fuzzy msgid "Contact" msgstr "Chọn màu" #: scene/3d/light.cpp #, fuzzy msgid "Reverse Cull Face" msgstr "Đặt lại âm lượng Bus" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy msgid "Directional Shadow" msgstr "Hướng đi" #: scene/3d/light.cpp #, fuzzy msgid "Split 1" msgstr "Tách đường" #: scene/3d/light.cpp #, fuzzy msgid "Split 2" msgstr "Tách đường" #: scene/3d/light.cpp #, fuzzy msgid "Split 3" msgstr "Tách đường" #: scene/3d/light.cpp msgid "Blend Splits" msgstr "" #: scene/3d/light.cpp #, fuzzy msgid "Bias Split Scale" msgstr "Dính theo bước tỉ lệ" #: scene/3d/light.cpp #, fuzzy msgid "Depth Range" msgstr "Chiều sâu" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp #, fuzzy msgid "Shadow Mode" msgstr "Shader" #: scene/3d/light.cpp #, fuzzy msgid "Shadow Detail" msgstr "Nạp mặc định" #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." msgstr "" #: scene/3d/light.cpp msgid "Spot" msgstr "" #: scene/3d/light.cpp #, fuzzy msgid "Angle Attenuation" msgstr "Hoạt ảnh" #: scene/3d/mesh_instance.cpp msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp #, fuzzy msgid "Transform Normals" msgstr "Hủy Biến đổi." #: scene/3d/navigation.cpp msgid "" "'Navigation' node and 'Navigation.get_simple_path()' are deprecated and will " "be removed in a future version. Use 'NavigationServer.map_get_path()' " "instead." msgstr "" #: scene/3d/navigation.cpp scene/resources/curve.cpp #, fuzzy msgid "Up Vector" msgstr "Véc tơ" #: scene/3d/navigation.cpp #, fuzzy msgid "Cell Height" msgstr "Kiểm tra" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" #: scene/3d/navigation_agent.cpp #, fuzzy msgid "Ignore Y" msgstr "[Bỏ qua]" #: scene/3d/navigation_agent.cpp msgid "" "The NavigationAgent can be used only under a Spatial inheriting parent node." msgstr "" #: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp #, fuzzy msgid "NavMesh" msgstr "Lưới" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " "Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp msgid "No shape is set." msgstr "" #: scene/3d/occluder.cpp msgid "Only uniform scales are supported." msgstr "" #: scene/3d/particles.cpp #, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" "Use the CPUParticles node instead. You can use the \"Convert to " "CPUParticles\" toolbar option for this purpose." msgstr "" "Video driver GLES2 không hỗ trợ hạt dựa trên bộ xử lí GPU.\n" "Thay vào đó hãy dùng nút CPUParticles2D. Bạn có thể dùng tùy chọn \"Chuyển " "thành CPUParticles\" cho mục đích này." #: scene/3d/particles.cpp msgid "" "On macOS, Particles rendering is much slower than CPUParticles due to " "transform feedback being implemented on the CPU instead of the GPU.\n" "Consider using CPUParticles instead when targeting macOS.\n" "You can use the \"Convert to CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" #: scene/3d/particles.cpp msgid "" "Particles animation requires the usage of a SpatialMaterial whose Billboard " "Mode is set to \"Particle Billboard\"." msgstr "" #: scene/3d/particles.cpp #, fuzzy msgid "Visibility AABB" msgstr "Chế độ Ưu tiên" #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "Lượt gọi" #: scene/3d/particles.cpp #, fuzzy msgid "Passes" msgstr "Lượt gọi" #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" #: scene/3d/path.cpp msgid "" "PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " "parent Path's Curve resource." msgstr "" #: scene/3d/path.cpp #, fuzzy msgid "Rotation Mode" msgstr "Chế độ Xoay" #: scene/3d/physics_body.cpp msgid "" "Size changes to RigidBody (in character or rigid modes) will be overridden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" "Thay đổi về kích cỡ của RigidBody2d (trong chế độ Nhân vật hoặc Rắn) sẽ bị " "ghi đè khi tính toán vật lí.\n" "Hãy sửa kích cỡ khối va chạm của nút con ý." #: scene/3d/physics_body.cpp #, fuzzy msgid "Axis Lock" msgstr "Trục" #: scene/3d/physics_body.cpp #, fuzzy msgid "Linear X" msgstr "Tịnh tuyến" #: scene/3d/physics_body.cpp #, fuzzy msgid "Linear Y" msgstr "Tịnh tuyến" #: scene/3d/physics_body.cpp #, fuzzy msgid "Linear Z" msgstr "Tịnh tuyến" #: scene/3d/physics_body.cpp msgid "Angular X" msgstr "" #: scene/3d/physics_body.cpp msgid "Angular Y" msgstr "" #: scene/3d/physics_body.cpp msgid "Angular Z" msgstr "" #: scene/3d/physics_body.cpp #, fuzzy msgid "Motion X" msgstr "Chọn tất cả" #: scene/3d/physics_body.cpp #, fuzzy msgid "Motion Y" msgstr "Chọn tất cả" #: scene/3d/physics_body.cpp #, fuzzy msgid "Motion Z" msgstr "Chọn tất cả" #: scene/3d/physics_body.cpp #, fuzzy msgid "Joint Constraints" msgstr "Hằng" #: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp msgid "Impulse Clamp" msgstr "" #: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Swing Span" msgstr "Lưu cảnh" #: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp msgid "Twist Span" msgstr "" #: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Relaxation" msgstr "Thu phóng (theo tỉ lệ):" #: scene/3d/physics_body.cpp #, fuzzy msgid "Angular Limit Enabled" msgstr "Lọc tín hiệu" #: scene/3d/physics_body.cpp #, fuzzy msgid "Angular Limit Upper" msgstr "Tịnh tuyến" #: scene/3d/physics_body.cpp #, fuzzy msgid "Angular Limit Lower" msgstr "Sai lệch góc lớn nhất:" #: scene/3d/physics_body.cpp #, fuzzy msgid "Angular Limit Bias" msgstr "Tịnh tuyến" #: scene/3d/physics_body.cpp #, fuzzy msgid "Angular Limit Softness" msgstr "Hoạt ảnh" #: scene/3d/physics_body.cpp #, fuzzy msgid "Angular Limit Relaxation" msgstr "Hoạt ảnh" #: scene/3d/physics_body.cpp #, fuzzy msgid "Linear Limit Upper" msgstr "Tịnh tuyến" #: scene/3d/physics_body.cpp #, fuzzy msgid "Linear Limit Lower" msgstr "Tịnh tuyến" #: scene/3d/physics_body.cpp #, fuzzy msgid "Linear Limit Softness" msgstr "Tịnh tuyến" #: scene/3d/physics_body.cpp #, fuzzy msgid "Linear Limit Restitution" msgstr "Tịnh tuyến" #: scene/3d/physics_body.cpp #, fuzzy msgid "Linear Limit Damping" msgstr "Tịnh tuyến" #: scene/3d/physics_body.cpp #, fuzzy msgid "Angular Limit Restitution" msgstr "Hoạt ảnh" #: scene/3d/physics_body.cpp #, fuzzy msgid "Angular Limit Damping" msgstr "Hoạt ảnh" #: scene/3d/physics_body.cpp msgid "X" msgstr "" #: scene/3d/physics_body.cpp msgid "Y" msgstr "" #: scene/3d/physics_body.cpp msgid "Z" msgstr "" #: scene/3d/physics_body.cpp #, fuzzy msgid "Linear Limit Enabled" msgstr "Tịnh tuyến" #: scene/3d/physics_body.cpp #, fuzzy msgid "Linear Spring Enabled" msgstr "Tịnh tuyến" #: scene/3d/physics_body.cpp #, fuzzy msgid "Linear Spring Stiffness" msgstr "Tịnh tuyến" #: scene/3d/physics_body.cpp #, fuzzy msgid "Linear Spring Damping" msgstr "Tịnh tuyến" #: scene/3d/physics_body.cpp #, fuzzy msgid "Linear Equilibrium Point" msgstr "Tịnh tuyến" #: scene/3d/physics_body.cpp #, fuzzy msgid "Linear Restitution" msgstr "Nội dung" #: scene/3d/physics_body.cpp #, fuzzy msgid "Linear Damping" msgstr "Tịnh tuyến" #: scene/3d/physics_body.cpp #, fuzzy msgid "Angular Restitution" msgstr "Nội dung" #: scene/3d/physics_body.cpp #, fuzzy msgid "Angular Damping" msgstr "Hoạt ảnh" #: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp msgid "ERP" msgstr "" #: scene/3d/physics_body.cpp #, fuzzy msgid "Angular Spring Enabled" msgstr "Lọc tín hiệu" #: scene/3d/physics_body.cpp msgid "Angular Spring Stiffness" msgstr "" #: scene/3d/physics_body.cpp msgid "Angular Spring Damping" msgstr "" #: scene/3d/physics_body.cpp msgid "Angular Equilibrium Point" msgstr "" #: scene/3d/physics_body.cpp #, fuzzy msgid "Body Offset" msgstr "Độ dời:" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" msgstr "" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" msgstr "" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" msgstr "" #: scene/3d/physics_joint.cpp msgid "Solver" msgstr "" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Exclude Nodes" msgstr "Xoá các nút" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Params" msgstr "Đối số đã thay đổi" #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Upper" msgstr "Chữ hoa" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Lower" msgstr "Chữ thường" #: scene/3d/physics_joint.cpp msgid "Motor" msgstr "" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Target Velocity" msgstr "Khởi tạo" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Max Impulse" msgstr "Tốc độ:" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Linear Limit" msgstr "Tịnh tuyến" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Upper Distance" msgstr "Thêm vào Cảnh" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Lower Distance" msgstr "Thêm vào Cảnh" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Restitution" msgstr "Nội dung" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Linear Motion" msgstr "Khởi tạo" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Linear Ortho" msgstr "Vuông góc" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Upper Angle" msgstr "Chữ hoa" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Lower Angle" msgstr "Chữ thường" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Angular Motion" msgstr "Hoạt ảnh" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Angular Ortho" msgstr "Sai lệch góc lớn nhất:" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Linear Limit X" msgstr "Tịnh tuyến" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Linear Motor X" msgstr "Khởi tạo" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Force Limit" msgstr "Lượt gọi" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Linear Spring X" msgstr "Tịnh tuyến" #: scene/3d/physics_joint.cpp msgid "Equilibrium Point" msgstr "" #: scene/3d/physics_joint.cpp msgid "Angular Limit X" msgstr "" #: scene/3d/physics_joint.cpp msgid "Angular Motor X" msgstr "" #: scene/3d/physics_joint.cpp msgid "Angular Spring X" msgstr "" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Linear Limit Y" msgstr "Tịnh tuyến" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Linear Motor Y" msgstr "Khởi tạo" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Linear Spring Y" msgstr "Tịnh tuyến" #: scene/3d/physics_joint.cpp msgid "Angular Limit Y" msgstr "" #: scene/3d/physics_joint.cpp msgid "Angular Motor Y" msgstr "" #: scene/3d/physics_joint.cpp msgid "Angular Spring Y" msgstr "" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Linear Limit Z" msgstr "Tịnh tuyến" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Linear Motor Z" msgstr "Khởi tạo" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Linear Spring Z" msgstr "Tịnh tuyến" #: scene/3d/physics_joint.cpp msgid "Angular Limit Z" msgstr "" #: scene/3d/physics_joint.cpp msgid "Angular Motor Z" msgstr "" #: scene/3d/physics_joint.cpp msgid "Angular Spring Z" msgstr "" #: scene/3d/portal.cpp msgid "The RoomManager should not be a child or grandchild of a Portal." msgstr "" #: scene/3d/portal.cpp msgid "A Room should not be a child or grandchild of a Portal." msgstr "" #: scene/3d/portal.cpp msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" #: scene/3d/portal.cpp #, fuzzy msgid "Portal Active" msgstr "Trở lại" #: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp msgid "Two Way" msgstr "" #: scene/3d/portal.cpp msgid "Linked Room" msgstr "" #: scene/3d/portal.cpp #, fuzzy msgid "Use Default Margin" msgstr "Mặc định" #: scene/3d/proximity_group.cpp #, fuzzy msgid "Group Name" msgstr "Nhóm" #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" #: scene/3d/proximity_group.cpp #, fuzzy msgid "Grid Radius" msgstr "Bán kính:" #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "Trình gỡ lỗi" #: scene/3d/ray_cast.cpp scene/resources/style_box.cpp msgid "Thickness" msgstr "" #: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "Chế độ Xoay" #: scene/3d/reflection_probe.cpp #, fuzzy msgid "Origin Offset" msgstr "Độ lệch lưới:" #: scene/3d/reflection_probe.cpp #, fuzzy msgid "Box Projection" msgstr "Dự Án" #: scene/3d/reflection_probe.cpp #, fuzzy msgid "Enable Shadows" msgstr "Bật Dính" #: scene/3d/reflection_probe.cpp #, fuzzy msgid "Ambient Color" msgstr "Chọn màu" #: scene/3d/reflection_probe.cpp #, fuzzy msgid "Ambient Energy" msgstr "Nguồn phát ra: " #: scene/3d/reflection_probe.cpp #, fuzzy msgid "Ambient Contrib" msgstr "Thụt lề phải" #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" "derived node to work." msgstr "" #: scene/3d/room.cpp msgid "A Room cannot have another Room as a child or grandchild." msgstr "" #: scene/3d/room.cpp msgid "The RoomManager should not be placed inside a Room." msgstr "" #: scene/3d/room.cpp msgid "A RoomGroup should not be placed inside a Room." msgstr "" #: scene/3d/room.cpp msgid "" "Room convex hull contains a large number of planes.\n" "Consider simplifying the room bound in order to increase performance." msgstr "" #: scene/3d/room.cpp msgid "Use Default Simplify" msgstr "" #: scene/3d/room.cpp scene/3d/room_manager.cpp msgid "Room Simplify" msgstr "" #: scene/3d/room.cpp msgid "Bound" msgstr "" #: scene/3d/room_group.cpp #, fuzzy msgid "Roomgroup Priority" msgstr "Ưu tiên" #: scene/3d/room_group.cpp msgid "The RoomManager should not be placed inside a RoomGroup." msgstr "" #: scene/3d/room_manager.cpp msgid "The RoomList has not been assigned." msgstr "" #: scene/3d/room_manager.cpp msgid "The RoomList node should be a Spatial (or derived from Spatial)." msgstr "" #: scene/3d/room_manager.cpp msgid "" "Portal Depth Limit is set to Zero.\n" "Only the Room that the Camera is in will render." msgstr "" #: scene/3d/room_manager.cpp msgid "There should only be one RoomManager in the SceneTree." msgstr "" #: scene/3d/room_manager.cpp msgid "Main" msgstr "" #: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp #: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp #: scene/animation/animation_tree_player.cpp #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy msgid "Active" msgstr "Chọn tất cả" #: scene/3d/room_manager.cpp msgid "Roomlist" msgstr "" #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" msgstr "Khung hình(FPS)" #: scene/3d/room_manager.cpp #, fuzzy msgid "PVS Mode" msgstr "Chế độ Xoay" #: scene/3d/room_manager.cpp #, fuzzy msgid "PVS Filename" msgstr "Tệp ZIP" #: scene/3d/room_manager.cpp servers/visual_server.cpp msgid "Gameplay" msgstr "" #: scene/3d/room_manager.cpp #, fuzzy msgid "Gameplay Monitor" msgstr "Màn hình" #: scene/3d/room_manager.cpp #, fuzzy msgid "Use Secondary PVS" msgstr "Dính theo bước tỉ lệ" #: scene/3d/room_manager.cpp #, fuzzy msgid "Merge Meshes" msgstr "Lưới" #: scene/3d/room_manager.cpp #, fuzzy msgid "Show Margins" msgstr "Hiện Gốc" #: scene/3d/room_manager.cpp #, fuzzy msgid "Debug Sprawl" msgstr "Gỡ lỗi" #: scene/3d/room_manager.cpp msgid "Overlap Warning Threshold" msgstr "" #: scene/3d/room_manager.cpp #, fuzzy msgid "Preview Camera" msgstr "Xem thử" #: scene/3d/room_manager.cpp msgid "Portal Depth Limit" msgstr "" #: scene/3d/room_manager.cpp #, fuzzy msgid "Default Portal Margin" msgstr "Đặt Lề" #: scene/3d/room_manager.cpp #, fuzzy msgid "Roaming Expansion Margin" msgstr "Mở rộng Tất cả" #: scene/3d/room_manager.cpp msgid "" "RoomList path is invalid.\n" "Please check the RoomList branch has been assigned in the RoomManager." msgstr "" #: scene/3d/room_manager.cpp msgid "RoomList contains no Rooms, aborting." msgstr "" #: scene/3d/room_manager.cpp msgid "Misnamed nodes detected, check output log for details. Aborting." msgstr "" #: scene/3d/room_manager.cpp msgid "Portal link room not found, check output log for details." msgstr "" #: scene/3d/room_manager.cpp msgid "" "Portal autolink failed, check output log for details.\n" "Check the portal is facing outwards from the source room." msgstr "" #: scene/3d/room_manager.cpp msgid "" "Room overlap detected, cameras may work incorrectly in overlapping area.\n" "Check output log for details." msgstr "" #: scene/3d/room_manager.cpp msgid "" "Error calculating room bounds.\n" "Ensure all rooms contain geometry or manual bounds." msgstr "" #: scene/3d/skeleton.cpp scene/resources/skin.cpp #, fuzzy msgid "Pose" msgstr "Sao chép Tư thế" #: scene/3d/skeleton.cpp #, fuzzy msgid "Bound Children" msgstr "Các nút Con có thể sửa" #: scene/3d/soft_body.cpp #, fuzzy msgid "Pinned Points" msgstr "Đã ghim %s" #: scene/3d/soft_body.cpp #, fuzzy msgid "Attachments" msgstr "Nội dung:" #: scene/3d/soft_body.cpp #, fuzzy msgid "Point Index" msgstr "Chỉ số Z" #: scene/3d/soft_body.cpp msgid "Spatial Attachment Path" msgstr "" #: scene/3d/soft_body.cpp #, fuzzy msgid "Physics Enabled" msgstr "Khung hình Vật lý %" #: scene/3d/soft_body.cpp #, fuzzy msgid "Parent Collision Ignore" msgstr "Tạo đa giác va chạm" #: scene/3d/soft_body.cpp #, fuzzy msgid "Simulation Precision" msgstr "Animation tree vô hiệu." #: scene/3d/soft_body.cpp #, fuzzy msgid "Total Mass" msgstr "Tổng:" #: scene/3d/soft_body.cpp msgid "Linear Stiffness" msgstr "" #: scene/3d/soft_body.cpp msgid "Areaangular Stiffness" msgstr "" #: scene/3d/soft_body.cpp msgid "Volume Stiffness" msgstr "" #: scene/3d/soft_body.cpp msgid "Pressure Coefficient" msgstr "" #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" #: scene/3d/soft_body.cpp msgid "Drag Coefficient" msgstr "" #: scene/3d/soft_body.cpp msgid "Pose Matching Coefficient" msgstr "" #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh." msgstr "" #: scene/3d/soft_body.cpp msgid "" "Size changes to SoftBody will be overridden by the physics engine when " "running.\n" "Change the size in children collision shapes instead." msgstr "" "Thay đổi về kích cỡ của SoftBody sẽ bị ghi đè khi tính toán vật lí.\n" "Hãy sửa kích cỡ khối va chạm của nút con ý." #: scene/3d/spatial.cpp #, fuzzy msgid "Global Translation" msgstr "Xóa biến đổi" #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" #: scene/3d/spatial.cpp msgid "Gizmo" msgstr "" #: scene/3d/spatial_velocity_tracker.cpp #, fuzzy msgid "Track Physics Step" msgstr "Khung hình Vật lý %" #: scene/3d/spring_arm.cpp msgid "Spring Length" msgstr "" #: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #, fuzzy msgid "Transparent" msgstr "Chuyển vị" #: scene/3d/sprite_3d.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite3D to display frames." msgstr "" #: scene/3d/vehicle_body.cpp msgid "" "VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " "it as a child of a VehicleBody." msgstr "" #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Per-Wheel Motion" msgstr "Phím Lăn Xuống" #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Engine Force" msgstr "Tài liệu trực tuyến" #: scene/3d/vehicle_body.cpp msgid "Brake" msgstr "" #: scene/3d/vehicle_body.cpp msgid "Steering" msgstr "" #: scene/3d/vehicle_body.cpp msgid "VehicleBody Motion" msgstr "" #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Use As Traction" msgstr "Thu phóng (theo tỉ lệ):" #: scene/3d/vehicle_body.cpp msgid "Use As Steering" msgstr "" #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Wheel" msgstr "Lăn Lên." #: scene/3d/vehicle_body.cpp msgid "Roll Influence" msgstr "" #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Friction Slip" msgstr "Hàm" #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Suspension" msgstr "Đặt phép diễn đạt" #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Max Force" msgstr "Lỗi" #: scene/3d/visibility_notifier.cpp msgid "AABB" msgstr "" #: scene/3d/visual_instance.cpp #, fuzzy msgid "Sorting" msgstr "Sắp xếp" #: scene/3d/visual_instance.cpp msgid "Use AABB Center" msgstr "" #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" msgstr "Thử lại" #: scene/3d/visual_instance.cpp #, fuzzy msgid "Material Override" msgstr "Ghi đè" #: scene/3d/visual_instance.cpp #, fuzzy msgid "Material Overlay" msgstr "Đối số đã thay đổi" #: scene/3d/visual_instance.cpp #, fuzzy msgid "Cast Shadow" msgstr "Tạo nút Shader" #: scene/3d/visual_instance.cpp #, fuzzy msgid "Extra Cull Margin" msgstr "Đối số mở rộng được gọi:" #: scene/3d/visual_instance.cpp #, fuzzy msgid "Baked Light" msgstr "Ánh sáng" #: scene/3d/visual_instance.cpp #, fuzzy msgid "Generate Lightmap" msgstr "Xóa Point" #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" #: scene/3d/visual_instance.cpp msgid "LOD" msgstr "" #: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp #: scene/resources/material.cpp #, fuzzy msgid "Min Distance" msgstr "Thêm vào Cảnh" #: scene/3d/visual_instance.cpp msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp msgid "" "WorldEnvironment requires its \"Environment\" property to contain an " "Environment to have a visible effect." msgstr "" #: scene/3d/world_environment.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." msgstr "" #: scene/3d/world_environment.cpp msgid "" "This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " "this environment's Background Mode to Canvas (for 2D scenes)." msgstr "" #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" #: scene/animation/animation_blend_tree.cpp msgid "Animation not found: '%s'" msgstr "Không tìm thấy Animation: '%s'" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Mix Mode" msgstr "Nút Mix" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Fadein Time" msgstr "Thời gian khung hình (ms)" #: scene/animation/animation_blend_tree.cpp msgid "Fadeout Time" msgstr "" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Auto Restart" msgstr "Tự khởi động lại:" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart" msgstr "Tự khởi động lại:" #: scene/animation/animation_blend_tree.cpp msgid "Delay" msgstr "" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Random Delay" msgstr "Nghiêng ngẫu nhiên:" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Add Amount" msgstr "Số lượng:" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Blend Amount" msgstr "Số lượng:" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Seek Position" msgstr "Đặt vị trí điểm uốn" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Input Count" msgstr "Thêm cổng vào" #: scene/animation/animation_blend_tree.cpp #: scene/animation/animation_node_state_machine.cpp msgid "Xfade Time" msgstr "" #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "Chế độ căn Tỉ lệ" #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Auto Advance" msgstr "Đặt Auto-Advance" #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Advance Condition" msgstr "Tùy chọn Nâng cao" #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" #: scene/animation/animation_player.cpp msgid "Current Animation" msgstr "Hoạt hình hiện tại" #: scene/animation/animation_player.cpp #, fuzzy msgid "Assigned Animation" msgstr "Thêm Hoạt ảnh" #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" #: scene/animation/animation_player.cpp #, fuzzy msgid "Current Animation Length" msgstr "Thay Độ Dài Hoạt Ảnh" #: scene/animation/animation_player.cpp #, fuzzy msgid "Current Animation Position" msgstr "Thêm điểm Hoạt ảnh" #: scene/animation/animation_player.cpp #, fuzzy msgid "Playback Options" msgstr "Tuỳ chọn Lớp:" #: scene/animation/animation_player.cpp #, fuzzy msgid "Default Blend Time" msgstr "Mặc định" #: scene/animation/animation_player.cpp msgid "Method Call Mode" msgstr "" #: scene/animation/animation_tree.cpp msgid "In node '%s', invalid animation: '%s'." msgstr "Trong node '%s', animation vô hiệu: '%s'." #: scene/animation/animation_tree.cpp msgid "Invalid animation: '%s'." msgstr "Animation vô hiệu: '%s'." #: scene/animation/animation_tree.cpp msgid "Nothing connected to input '%s' of node '%s'." msgstr "Không có kết nối đến input '%s' của node '%s'." #: scene/animation/animation_tree.cpp msgid "No root AnimationNode for the graph is set." msgstr "" #: scene/animation/animation_tree.cpp #, fuzzy msgid "Path to an AnimationPlayer node containing animations is not set." msgstr "Chọn một AnimationPlayer từ Scene Tree để chỉnh sửa animation." #: scene/animation/animation_tree.cpp msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." msgstr "" #: scene/animation/animation_tree.cpp #, fuzzy msgid "The AnimationPlayer root node is not a valid node." msgstr "Animation tree vô hiệu." #: scene/animation/animation_tree.cpp #, fuzzy msgid "Tree Root" msgstr "Tạo Nút Gốc:" #: scene/animation/animation_tree.cpp #, fuzzy msgid "Anim Player" msgstr "Đính AnimationPlayer" #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" #: scene/animation/animation_tree.cpp msgid "Track" msgstr "Rãnh" #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/animation/animation_tree_player.cpp #, fuzzy msgid "Playback" msgstr "Chạy" #: scene/animation/animation_tree_player.cpp #, fuzzy msgid "Master Player" msgstr "Dán các đối số" #: scene/animation/animation_tree_player.cpp #, fuzzy msgid "Base Path" msgstr "Đường dẫn xuất" #: scene/animation/root_motion_view.cpp msgid "Animation Path" msgstr "Đường dẫn hoạt hình" #: scene/animation/root_motion_view.cpp #, fuzzy msgid "Zero Y" msgstr "Không" #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Root Bone" msgstr "Tên nút gốc" #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Tip Bone" msgstr "Xương" #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Nội suy" #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Override Tip Basis" msgstr "Ghi đè" #: scene/animation/skeleton_ik.cpp msgid "Use Magnet" msgstr "" #: scene/animation/skeleton_ik.cpp msgid "Magnet" msgstr "" #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Target Node" msgstr "Đổi mẹ của nút" #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Max Iterations" msgstr "Tạo Hàm" #: scene/animation/tween.cpp msgid "Playback Process Mode" msgstr "" #: scene/animation/tween.cpp #, fuzzy msgid "Playback Speed" msgstr "Chạy Cảnh" #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "" #: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp #: servers/audio/effects/audio_effect_compressor.cpp #, fuzzy msgid "Ratio" msgstr "Giữ Tỉ lệ" #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy msgid "Stretch Mode" msgstr "Chế độ chọn" #: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp msgid "Alignment" msgstr "" #: scene/gui/base_button.cpp #, fuzzy msgid "Shortcut In Tooltip" msgstr "Hiện Gốc" #: scene/gui/base_button.cpp #, fuzzy msgid "Action Mode" msgstr "Bật tắt Chức năng" #: scene/gui/base_button.cpp msgid "Enabled Focus Mode" msgstr "" #: scene/gui/base_button.cpp msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp #, fuzzy msgid "Shortcut" msgstr "Lối tắt" #: scene/gui/base_button.cpp #, fuzzy msgid "Group" msgstr "Nhóm" #: scene/gui/button.cpp scene/gui/label.cpp #, fuzzy msgid "Clip Text" msgstr "Sao chép văn bản" #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" msgstr "" #: scene/gui/button.cpp msgid "Icon Align" msgstr "" #: scene/gui/button.cpp #, fuzzy msgid "Expand Icon" msgstr "Mở rộng Tất cả" #: scene/gui/center_container.cpp #, fuzzy msgid "Use Top Left" msgstr "Góc trên trái" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" "LMB: Apply color\n" "RMB: Remove preset" msgstr "" #: scene/gui/color_picker.cpp #, fuzzy msgid "Edit Alpha" msgstr "Sửa Poly" #: scene/gui/color_picker.cpp #, fuzzy msgid "HSV Mode" msgstr "Chế độ chọn" #: scene/gui/color_picker.cpp #, fuzzy msgid "Raw Mode" msgstr "Chế độ Xoay" #: scene/gui/color_picker.cpp #, fuzzy msgid "Deferred Mode" msgstr "Trì hoãn" #: scene/gui/color_picker.cpp #, fuzzy msgid "Presets Enabled" msgstr "Mở" #: scene/gui/color_picker.cpp #, fuzzy msgid "Presets Visible" msgstr "Xóa lịch sử Tệp gần đây" #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "Chọn một màu từ cửa sổ biên tập." #: scene/gui/color_picker.cpp msgid "HSV" msgstr "" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." msgstr "" #: scene/gui/color_picker.cpp msgid "Add current color as a preset." msgstr "" #: scene/gui/container.cpp msgid "" "Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, use a plain Control node instead." msgstr "" #: scene/gui/control.cpp #, fuzzy msgid "Theme Overrides" msgstr "Ghi đè" #: scene/gui/control.cpp msgid "" "The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " "\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." msgstr "" #: scene/gui/control.cpp #, fuzzy msgid "Anchor" msgstr "Chỉ neo" #: scene/gui/control.cpp #, fuzzy msgid "Grow Direction" msgstr "Hướng đi" #: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Min Size" msgstr "Kích cỡ viền:" #: scene/gui/control.cpp #, fuzzy msgid "Pivot Offset" msgstr "Độ lệch lưới:" #: scene/gui/control.cpp #, fuzzy msgid "Clip Content" msgstr "Hằng số" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp #, fuzzy msgid "Tooltip" msgstr "Công cụ" #: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Focus" msgstr "Đường dẫn Tập trung" #: scene/gui/control.cpp msgid "Neighbour Left" msgstr "" #: scene/gui/control.cpp msgid "Neighbour Top" msgstr "" #: scene/gui/control.cpp msgid "Neighbour Right" msgstr "" #: scene/gui/control.cpp #, fuzzy msgid "Neighbour Bottom" msgstr "Dưới giữa" #: scene/gui/control.cpp msgid "Next" msgstr "Tiếp theo" #: scene/gui/control.cpp msgid "Previous" msgstr "Trước đó" #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy msgid "Default Cursor Shape" msgstr "Nạp bố cục Bus mặc định." #: scene/gui/control.cpp msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp #, fuzzy msgid "Size Flags" msgstr "Kích thước: " #: scene/gui/control.cpp #, fuzzy msgid "Stretch Ratio" msgstr "Chế độ chọn" #: scene/gui/control.cpp #, fuzzy msgid "Theme Type Variation" msgstr "Thuộc tính Chủ đề" #: scene/gui/dialogs.cpp msgid "Window Title" msgstr "" #: scene/gui/dialogs.cpp msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp msgid "Hide On OK" msgstr "" #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Cảnh báo!" #: scene/gui/dialogs.cpp msgid "Please Confirm..." msgstr "Xin hãy xác nhận..." #: scene/gui/file_dialog.cpp #, fuzzy msgid "Mode Overrides Title" msgstr "Ghi đè" #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Sử dụng phần mở rộng hợp lệ." #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" msgstr "Hủy kết nối" #: scene/gui/graph_edit.cpp #, fuzzy msgid "Scroll Offset" msgstr "Độ lệch lưới:" #: scene/gui/graph_edit.cpp #, fuzzy msgid "Snap Distance" msgstr "Thêm vào Cảnh" #: scene/gui/graph_edit.cpp #, fuzzy msgid "Zoom Min" msgstr "Phóng to" #: scene/gui/graph_edit.cpp #, fuzzy msgid "Zoom Max" msgstr "Phóng to" #: scene/gui/graph_edit.cpp #, fuzzy msgid "Zoom Step" msgstr "Thu nhỏ" #: scene/gui/graph_edit.cpp #, fuzzy msgid "Show Zoom Label" msgstr "Hiển thị Xương" #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Minimap" msgstr "" #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" #: scene/gui/graph_node.cpp #, fuzzy msgid "Show Close" msgstr "Hiển thị Xương" #: scene/gui/graph_node.cpp scene/gui/option_button.cpp #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Selected" msgstr "Chọn" #: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Comment" msgstr "Cộng đồng" #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" #: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp #, fuzzy msgid "Columns" msgstr "Âm lượng" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp #: scene/gui/tree.cpp scene/main/viewport.cpp #, fuzzy msgid "Timers" msgstr "Thời gian" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp msgid "Incremental Search Max Interval Msec" msgstr "" #: scene/gui/item_list.cpp scene/gui/tree.cpp #, fuzzy msgid "Allow Reselect" msgstr "Áp dụng đặt lại" #: scene/gui/item_list.cpp scene/gui/tree.cpp #, fuzzy msgid "Allow RMB Select" msgstr "Chọn tất cả" #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" #: scene/gui/item_list.cpp #, fuzzy msgid "Auto Height" msgstr "Kiểm tra" #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" #: scene/gui/item_list.cpp msgid "Same Column Width" msgstr "" #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" #: scene/gui/item_list.cpp #, fuzzy msgid "Icon Scale" msgstr "Thu phóng ngẫu nhiên:" #: scene/gui/item_list.cpp #, fuzzy msgid "Fixed Icon Size" msgstr "Góc nhìn trực diện" #: scene/gui/label.cpp #, fuzzy msgid "V Align" msgstr "Gán" #: scene/gui/label.cpp scene/gui/rich_text_label.cpp #, fuzzy msgid "Visible Characters" msgstr "Ký tự hợp lệ:" #: scene/gui/label.cpp scene/gui/rich_text_label.cpp #, fuzzy msgid "Percent Visible" msgstr "Xóa lịch sử Tệp gần đây" #: scene/gui/label.cpp msgid "Lines Skipped" msgstr "" #: scene/gui/label.cpp msgid "Max Lines Visible" msgstr "" #: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp msgid "Max Length" msgstr "" #: scene/gui/line_edit.cpp msgid "Secret" msgstr "" #: scene/gui/line_edit.cpp #, fuzzy msgid "Secret Character" msgstr "Ký tự hợp lệ:" #: scene/gui/line_edit.cpp msgid "Expand To Text Length" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Context Menu Enabled" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Virtual Keyboard Enabled" msgstr "Lọc tín hiệu" #: scene/gui/line_edit.cpp #, fuzzy msgid "Clear Button Enabled" msgstr "Lọc tín hiệu" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Shortcut Keys Enabled" msgstr "Lối tắt" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Middle Mouse Paste Enabled" msgstr "Lọc tín hiệu" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Selecting Enabled" msgstr "Chỉ chọn" #: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp #: scene/gui/text_edit.cpp msgid "Deselect On Focus Loss Enabled" msgstr "" #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" msgstr "Phím Phải" #: scene/gui/line_edit.cpp msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Blink" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Blink Speed" msgstr "Tốc độ:" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" #: scene/gui/menu_button.cpp #, fuzzy msgid "Switch On Hover" msgstr "Chế độ căn Tỉ lệ" #: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp #, fuzzy msgid "Draw Center" msgstr "Giữa" #: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp #, fuzzy msgid "Region Rect" msgstr "Mở gần đây" #: scene/gui/nine_patch_rect.cpp #, fuzzy msgid "Patch Margin" msgstr "Đặt Lề" #: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp msgid "Axis Stretch" msgstr "" #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " "when using the GLES3 rendering backend.\n" "The GLES2 backend is currently in use, so these modes will act like Stretch " "instead." msgstr "" #: scene/gui/popup.cpp #, fuzzy msgid "Popup" msgstr "Điền" #: scene/gui/popup.cpp #, fuzzy msgid "Exclusive" msgstr "Bao gồm" #: scene/gui/popup.cpp #, fuzzy msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " "functions. Making them visible for editing is fine, but they will hide upon " "running." msgstr "" "Các popup sẽ mặc định là ẩn trừ khi bạn gọi popup() hoặc bất kì function nào " "có dạng popup*(). Có thể để popup nhìn thấy được để chỉnh sửa, nhưng chúng " "sẽ ẩn khi chạy." #: scene/gui/popup_menu.cpp #, fuzzy msgid "Hide On Item Selection" msgstr "Căn giữa phần được chọn" #: scene/gui/popup_menu.cpp #, fuzzy msgid "Hide On Checkable Item Selection" msgstr "Xoá lựa chọn" #: scene/gui/popup_menu.cpp #, fuzzy msgid "Hide On State Item Selection" msgstr "Xoá lựa chọn" #: scene/gui/popup_menu.cpp msgid "Submenu Popup Delay" msgstr "" #: scene/gui/popup_menu.cpp #, fuzzy msgid "Allow Search" msgstr "Tìm kiếm" #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" msgstr "Gần đây:" #: scene/gui/range.cpp msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" #: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy msgid "Min Value" msgstr "(giá trị)" #: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy msgid "Max Value" msgstr "Giá trị" #: scene/gui/range.cpp #, fuzzy msgid "Page" msgstr "Trang: " #: scene/gui/range.cpp #, fuzzy msgid "Exp Edit" msgstr "Chỉnh sửa" #: scene/gui/range.cpp #, fuzzy msgid "Rounded" msgstr "Nhóm" #: scene/gui/range.cpp msgid "Allow Greater" msgstr "" #: scene/gui/range.cpp msgid "Allow Lesser" msgstr "" #: scene/gui/reference_rect.cpp #, fuzzy msgid "Border Color" msgstr "Xóa mục Lớp" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border Width" msgstr "Điểm ảnh viền" #: scene/gui/rich_text_effect.cpp #, fuzzy msgid "Relative Index" msgstr "Chỉ số Z" #: scene/gui/rich_text_effect.cpp #, fuzzy msgid "Absolute Index" msgstr "Thụt lề Tự động" #: scene/gui/rich_text_effect.cpp #, fuzzy msgid "Elapsed Time" msgstr "Thời gian khung hình (ms)" #: scene/gui/rich_text_effect.cpp #, fuzzy msgid "Env" msgstr "Cuối" #: scene/gui/rich_text_effect.cpp #, fuzzy msgid "Character" msgstr "Ký tự hợp lệ:" #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp msgid "Meta Underlined" msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Tab Size" msgstr "Kích thước: " #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Fit Content Height" msgstr "Kiểm tra" #: scene/gui/rich_text_label.cpp msgid "Scroll Active" msgstr "" #: scene/gui/rich_text_label.cpp msgid "Scroll Following" msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Selection Enabled" msgstr "Chỉ chọn" #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Override Selected Font Color" msgstr "Cấu hình hồ sơ được chọn:" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" msgstr "Di chuyển hiệu ứng Bus" #: scene/gui/scroll_bar.cpp #, fuzzy msgid "Custom Step" msgstr "Cắt các nút" #: scene/gui/scroll_container.cpp msgid "" "ScrollContainer is intended to work with a single child control.\n" "Use a container as child (VBox, HBox, etc.), or a Control and set the custom " "minimum size manually." msgstr "" #: scene/gui/scroll_container.cpp msgid "Follow Focus" msgstr "" #: scene/gui/scroll_container.cpp #, fuzzy msgid "Horizontal Enabled" msgstr "Ngang:" #: scene/gui/scroll_container.cpp #, fuzzy msgid "Vertical Enabled" msgstr "Lọc tín hiệu" #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" #: scene/gui/slider.cpp msgid "Scrollable" msgstr "" #: scene/gui/slider.cpp #, fuzzy msgid "Tick Count" msgstr "Chọn màu" #: scene/gui/slider.cpp #, fuzzy msgid "Ticks On Borders" msgstr "Đổi tên thư mục:" #: scene/gui/spin_box.cpp #, fuzzy msgid "Prefix" msgstr "Tiền tố:" #: scene/gui/spin_box.cpp #, fuzzy msgid "Suffix" msgstr "Hậu tố:" #: scene/gui/split_container.cpp #, fuzzy msgid "Split Offset" msgstr "Độ lệch lưới:" #: scene/gui/split_container.cpp scene/gui/tree.cpp #, fuzzy msgid "Collapsed" msgstr "Thu gọn Tất cả" #: scene/gui/split_container.cpp msgid "Dragger Visibility" msgstr "" #: scene/gui/tab_container.cpp scene/gui/tabs.cpp msgid "Tab Align" msgstr "" #: scene/gui/tab_container.cpp scene/gui/tabs.cpp #, fuzzy msgid "Current Tab" msgstr "Hiện tại:" #: scene/gui/tab_container.cpp msgid "Tabs Visible" msgstr "" #: scene/gui/tab_container.cpp msgid "All Tabs In Front" msgstr "" #: scene/gui/tab_container.cpp scene/gui/tabs.cpp #, fuzzy msgid "Drag To Rearrange Enabled" msgstr "Kéo & thả để sắp xếp lại." #: scene/gui/tab_container.cpp msgid "Use Hidden Tabs For Min Size" msgstr "" #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" #: scene/gui/tabs.cpp msgid "Scrolling Enabled" msgstr "" #: scene/gui/text_edit.cpp msgid "Readonly" msgstr "" #: scene/gui/text_edit.cpp #, fuzzy msgid "Bookmark Gutter" msgstr "Dấu trang" #: scene/gui/text_edit.cpp #, fuzzy msgid "Breakpoint Gutter" msgstr "Lờ đi điểm dừng" #: scene/gui/text_edit.cpp #, fuzzy msgid "Fold Gutter" msgstr "Thư mục:" #: scene/gui/text_edit.cpp #, fuzzy msgid "Drag And Drop Selection Enabled" msgstr "Chỉ chọn" #: scene/gui/text_edit.cpp #, fuzzy msgid "Hiding Enabled" msgstr "Mở" #: scene/gui/text_edit.cpp #, fuzzy msgid "Wrap Enabled" msgstr "Mở" #: scene/gui/text_edit.cpp #, fuzzy msgid "Scroll Vertical" msgstr "Dọc:" #: scene/gui/text_edit.cpp #, fuzzy msgid "Scroll Horizontal" msgstr "Ngang:" #: scene/gui/text_edit.cpp #, fuzzy msgid "Draw" msgstr "Lượt gọi" #: scene/gui/text_edit.cpp #, fuzzy msgid "Block Mode" msgstr "Mở khoá nút" #: scene/gui/text_edit.cpp msgid "Moving By Right Click" msgstr "" #: scene/gui/text_edit.cpp msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy msgid "Focused" msgstr "Đường dẫn Tập trung" #: scene/gui/texture_button.cpp #, fuzzy msgid "Click Mask" msgstr "Chế độ va chạm" #: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp #: scene/gui/video_player.cpp #, fuzzy msgid "Expand" msgstr "Mở rộng Tất cả" #: scene/gui/texture_progress.cpp msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy msgid "Over" msgstr "Ghi đè" #: scene/gui/texture_progress.cpp #, fuzzy msgid "Progress" msgstr "Thuộc tính Chủ đề" #: scene/gui/texture_progress.cpp msgid "Progress Offset" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" msgstr "Chế độ chơi:" #: scene/gui/texture_progress.cpp scene/resources/material.cpp msgid "Tint" msgstr "" #: scene/gui/texture_progress.cpp msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy msgid "Initial Angle" msgstr "Khởi tạo" #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Degrees" msgstr "Xoay %s độ." #: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp #, fuzzy msgid "Center Offset" msgstr "Giữa bên trái" #: scene/gui/texture_progress.cpp #, fuzzy msgid "Nine Patch Stretch" msgstr "Nội suy" #: scene/gui/texture_progress.cpp #, fuzzy msgid "Stretch Margin Left" msgstr "Đặt Lề" #: scene/gui/texture_progress.cpp #, fuzzy msgid "Stretch Margin Top" msgstr "Đặt Lề" #: scene/gui/texture_progress.cpp #, fuzzy msgid "Stretch Margin Right" msgstr "Đặt Lề" #: scene/gui/texture_progress.cpp #, fuzzy msgid "Stretch Margin Bottom" msgstr "Chế độ chọn" #: scene/gui/tree.cpp msgid "Custom Minimum Height" msgstr "" #: scene/gui/tree.cpp msgid "(Other)" msgstr "(Khác)" #: scene/gui/tree.cpp msgid "Column Titles Visible" msgstr "" #: scene/gui/tree.cpp #, fuzzy msgid "Hide Folding" msgstr "Tắt" #: scene/gui/tree.cpp #, fuzzy msgid "Hide Root" msgstr "Tạo Nút Gốc:" #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" #: scene/gui/video_player.cpp msgid "Audio Track" msgstr "Rãnh âm thanh" #: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp msgid "Paused" msgstr "" #: scene/gui/video_player.cpp #, fuzzy msgid "Buffering Msec" msgstr "Góc nhìn lưng" #: scene/gui/video_player.cpp #, fuzzy msgid "Stream Position" msgstr "Đặt vị trí điểm uốn" #: scene/gui/viewport_container.cpp #, fuzzy msgid "Stretch Shrink" msgstr "Chế độ chọn" #: scene/main/canvas_layer.cpp #, fuzzy msgid "Follow Viewport" msgstr "Hiện Cổng xem" #: scene/main/http_request.cpp #, fuzzy msgid "Download File" msgstr "Tải" #: scene/main/http_request.cpp #, fuzzy msgid "Download Chunk Size" msgstr "Đang tải" #: scene/main/http_request.cpp msgid "Body Size Limit" msgstr "" #: scene/main/http_request.cpp msgid "Max Redirects" msgstr "" #: scene/main/http_request.cpp #, fuzzy msgid "Timeout" msgstr "Quá giờ." #: scene/main/node.cpp msgid "" "Setting node name '%s' to be unique within scene for '%s', but it's already " "claimed by '%s'. This node is no longer set unique." msgstr "" #: scene/main/node.cpp msgid "Name Num Separator" msgstr "" #: scene/main/node.cpp msgid "Name Casing" msgstr "" #: scene/main/node.cpp #, fuzzy msgid "Editor Description" msgstr "Nội dung" #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" msgstr "Chế độ Xoay" #: scene/main/node.cpp #, fuzzy msgid "Physics Interpolation Mode" msgstr "Nội suy" #: scene/main/node.cpp #, fuzzy msgid "Display Folded" msgstr "Hiển thị tất cả" #: scene/main/node.cpp #, fuzzy msgid "Filename" msgstr "Đổi tên" #: scene/main/node.cpp #, fuzzy msgid "Owner" msgstr "Sở hữu của:" #: scene/main/node.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Multiplayer" msgstr "Gán nhiều:" #: scene/main/node.cpp #, fuzzy msgid "Custom Multiplayer" msgstr "Gán nhiều:" #: scene/main/node.cpp #, fuzzy msgid "Process Priority" msgstr "Chỉnh độ ưu tiên của ô" #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" msgstr "Góc trên trái" #: scene/main/scene_tree.cpp #, fuzzy msgid "Debug Collisions Hint" msgstr "Chế độ va chạm" #: scene/main/scene_tree.cpp #, fuzzy msgid "Debug Navigation Hint" msgstr "Chế độ di chuyển" #: scene/main/scene_tree.cpp msgid "Use Font Oversampling" msgstr "" #: scene/main/scene_tree.cpp #, fuzzy msgid "Edited Scene Root" msgstr "Tạo Scene Mới" #: scene/main/scene_tree.cpp msgid "Root" msgstr "" #: scene/main/scene_tree.cpp #, fuzzy msgid "Multiplayer Poll" msgstr "Gán nhiều:" #: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp #: scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" #: scene/main/scene_tree.cpp msgid "Shape Color" msgstr "" #: scene/main/scene_tree.cpp #, fuzzy msgid "Contact Color" msgstr "Chọn màu" #: scene/main/scene_tree.cpp msgid "Geometry Color" msgstr "" #: scene/main/scene_tree.cpp #, fuzzy msgid "Disabled Geometry Color" msgstr "Các mục tắt" #: scene/main/scene_tree.cpp msgid "Max Contacts Displayed" msgstr "" #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp #, fuzzy msgid "Draw 2D Outlines" msgstr "Tạo đường viền" #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" msgstr "Hướng đi" #: scene/main/scene_tree.cpp #, fuzzy msgid "Atlas Size" msgstr "Kích cỡ viền:" #: scene/main/scene_tree.cpp msgid "Atlas Subdiv" msgstr "" #: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "MSAA" msgstr "" #: scene/main/scene_tree.cpp msgid "Use FXAA" msgstr "" #: scene/main/scene_tree.cpp msgid "Use Debanding" msgstr "" #: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" #: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp #, fuzzy msgid "Default Environment" msgstr "Xử lí môi trường" #: scene/main/scene_tree.cpp msgid "" "Default Environment as specified in Project Settings (Rendering -> " "Environment -> Default Environment) could not be loaded." msgstr "" "Environment mặc định được chỉ định trong Cài đặt Dự án (Rendering -> " "Environment -> Default Environment) không thể nạp được." #: scene/main/scene_tree.cpp #, fuzzy msgid "Enable Object Picking" msgstr "Xem Khung hình Liên tiếp" #: scene/main/timer.cpp msgid "" "Very low timer wait times (< 0.05 seconds) may behave in significantly " "different ways depending on the rendered or physics frame rate.\n" "Consider using a script's process loop instead of relying on a Timer for " "very low wait times." msgstr "" #: scene/main/timer.cpp #, fuzzy msgid "Autostart" msgstr "Tự khởi động lại:" #: scene/main/viewport.cpp #, fuzzy msgid "Viewport Path" msgstr "Đường dẫn xuất" #: scene/main/viewport.cpp msgid "" "The Viewport size must be greater than or equal to 2 pixels on both " "dimensions to render anything." msgstr "" #: scene/main/viewport.cpp msgid "" "This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-" "Sampling.\n" "HDR is only supported in Viewports that have their Usage set to 3D or 3D No-" "Effects.\n" "HDR will be disabled for this Viewport." msgstr "" #: scene/main/viewport.cpp msgid "ARVR" msgstr "" #: scene/main/viewport.cpp #, fuzzy msgid "Size Override Stretch" msgstr "Ghi đè" #: scene/main/viewport.cpp msgid "Own World" msgstr "" #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" #: scene/main/viewport.cpp msgid "World 2D" msgstr "" #: scene/main/viewport.cpp #, fuzzy msgid "Transparent BG" msgstr "Chuyển vị" #: scene/main/viewport.cpp #, fuzzy msgid "Handle Input Locally" msgstr "Thay đổi giá trị đầu vào" #: scene/main/viewport.cpp msgid "FXAA" msgstr "" #: scene/main/viewport.cpp #, fuzzy msgid "Debanding" msgstr "Đệm" #: scene/main/viewport.cpp #, fuzzy msgid "Disable 3D" msgstr "Các mục tắt" #: scene/main/viewport.cpp #, fuzzy msgid "Keep 3D Linear" msgstr "Tịnh tuyến trái" #: scene/main/viewport.cpp msgid "Render Direct To Screen" msgstr "" #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" msgstr "Gỡ lỗi" #: scene/main/viewport.cpp #, fuzzy msgid "Render Target" msgstr "Trình kết xuất hình ảnh:" #: scene/main/viewport.cpp msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy msgid "Clear Mode" msgstr "Chế độ thước" #: scene/main/viewport.cpp #, fuzzy msgid "Enable 2D" msgstr "Mở" #: scene/main/viewport.cpp #, fuzzy msgid "Enable 3D" msgstr "Mở" #: scene/main/viewport.cpp #, fuzzy msgid "Object Picking" msgstr "Xem Khung hình Liên tiếp" #: scene/main/viewport.cpp #, fuzzy msgid "Disable Input" msgstr "Các mục tắt" #: scene/main/viewport.cpp servers/visual_server.cpp #, fuzzy msgid "Shadow Atlas" msgstr "Tập bản đồ mới" #: scene/main/viewport.cpp msgid "Quad 0" msgstr "" #: scene/main/viewport.cpp msgid "Quad 1" msgstr "" #: scene/main/viewport.cpp msgid "Quad 2" msgstr "" #: scene/main/viewport.cpp msgid "Quad 3" msgstr "" #: scene/main/viewport.cpp #, fuzzy msgid "Canvas Transform" msgstr "Xóa biến đổi" #: scene/main/viewport.cpp #, fuzzy msgid "Global Canvas Transform" msgstr "Xóa biến đổi" #: scene/main/viewport.cpp msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp #, fuzzy msgid "Swap OK Cancel" msgstr "Huỷ bỏ" #: scene/register_scene_types.cpp #, fuzzy msgid "Layer Names" msgstr "Tên" #: scene/register_scene_types.cpp #, fuzzy msgid "2D Render" msgstr "Kết xuất" #: scene/register_scene_types.cpp #, fuzzy msgid "3D Render" msgstr "Kết xuất" #: scene/register_scene_types.cpp #, fuzzy msgid "2D Physics" msgstr "Vật lí" #: scene/register_scene_types.cpp #, fuzzy msgid "3D Physics" msgstr "Vật lí" #: scene/register_scene_types.cpp #, fuzzy msgid "2D Navigation" msgstr "Điều hướng" #: scene/register_scene_types.cpp #, fuzzy msgid "3D Navigation" msgstr "Điều hướng" #: scene/register_scene_types.cpp msgid "Use hiDPI" msgstr "" #: scene/register_scene_types.cpp #, fuzzy msgid "Custom" msgstr "Cắt các nút" #: scene/register_scene_types.cpp #, fuzzy msgid "Custom Font" msgstr "Cắt các nút" #: scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp #, fuzzy msgid "Mix Rate" msgstr "Nút Mix" #: scene/resources/audio_stream_sample.cpp msgid "Stereo" msgstr "" #: scene/resources/concave_polygon_shape_2d.cpp #, fuzzy msgid "Segments" msgstr "Tham số Cảnh chính:" #: scene/resources/curve.cpp #, fuzzy msgid "Bake Resolution" msgstr "Nửa độ phân giải" #: scene/resources/curve.cpp msgid "Bake Interval" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Panel" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Font Color" msgstr "Chọn màu" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Font Color Pressed" msgstr "Xóa mục Lớp" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Font Color Hover" msgstr "Xóa mục Lớp" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Font Color Focus" msgstr "Xóa mục Lớp" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Font Color Disabled" msgstr "(Đã tắt trình chỉnh sửa)" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "H Separation" msgstr "Thu phóng (theo tỉ lệ):" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Underline Spacing" msgstr "Khoảng cách bổ sung" #: scene/resources/default_theme/default_theme.cpp msgid "Arrow" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Arrow Margin" msgstr "Đặt Lề" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Hover Pressed" msgstr "Được ấn" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Checked Disabled" msgstr "Tích được" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Unchecked" msgstr "Đã được tích" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Unchecked Disabled" msgstr "Các mục tắt" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Radio Checked" msgstr "Đã được tích" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Radio Checked Disabled" msgstr "(Đã tắt trình chỉnh sửa)" #: scene/resources/default_theme/default_theme.cpp msgid "Radio Unchecked" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Radio Unchecked Disabled" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Font Color Hover Pressed" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Check V Adjust" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "On Disabled" msgstr "Các mục tắt" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Off" msgstr "Độ dời:" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Off Disabled" msgstr "Các mục tắt" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Font Color Shadow" msgstr "Xóa mục Lớp" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Font Outline Modulate" msgstr "Bắt buộc Modulate trắng" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Shadow Offset X" msgstr "Độ lệch X của Lưới:" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Shadow Offset Y" msgstr "Độ lệch Y của Lưới:" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Shadow As Outline" msgstr "Mặt phẳng trước đó" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Font Color Selected" msgstr "Mở khoá Lựa chọn" #: scene/resources/default_theme/default_theme.cpp msgid "Font Color Uneditable" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Cursor Color" msgstr "Cắt các nút" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Clear Button Color" msgstr "Lọc tín hiệu" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Clear Button Color Pressed" msgstr "Lọc tín hiệu" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Minimum Spaces" msgstr "Cảnh chính" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "BG" msgstr "B" #: scene/resources/default_theme/default_theme.cpp msgid "FG" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Tab" msgstr "" #: scene/resources/default_theme/default_theme.cpp #: scene/resources/dynamic_font.cpp scene/resources/world.cpp #: scene/resources/world_2d.cpp #, fuzzy msgid "Space" msgstr "Cảnh chính" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Folded" msgstr "Thư mục:" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Fold" msgstr "Thư mục:" #: scene/resources/default_theme/default_theme.cpp msgid "Font Color Readonly" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Completion Lines" msgstr "Tự hoàn thành" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Completion Max Width" msgstr "Tự hoàn thành" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Completion Scroll Width" msgstr "Nhập cảnh" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Scroll Focus" msgstr "Độ lệch lưới:" #: scene/resources/default_theme/default_theme.cpp msgid "Grabber" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Grabber Highlight" msgstr "Nổi màu cú pháp" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Grabber Pressed" msgstr "Được ấn" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Increment" msgstr "Môi trường" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Increment Highlight" msgstr "Nổi màu cú pháp" #: scene/resources/default_theme/default_theme.cpp msgid "Increment Pressed" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Decrement" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Decrement Highlight" msgstr "Nổi màu cú pháp" #: scene/resources/default_theme/default_theme.cpp msgid "Decrement Pressed" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Slider" msgstr "Chế độ va chạm" #: scene/resources/default_theme/default_theme.cpp msgid "Grabber Area" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Grabber Area Highlight" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Grabber Disabled" msgstr "Các mục tắt" #: scene/resources/default_theme/default_theme.cpp msgid "Tick" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Updown" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Scaleborder Size" msgstr "Cỡ viền" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Title Font" msgstr "Phông mã" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Title Color" msgstr "Tọa độ tiếp theo" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Title Height" msgstr "Kiểm tra" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Close Highlight" msgstr "Tô sáng" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Close H Offset" msgstr "Độ lệch lưới:" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Close V Offset" msgstr "Độ lệch lưới:" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Parent Folder" msgstr "Tạo thư mục" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Toggle Hidden" msgstr "Bật tắt File ẩn" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Panel Disabled" msgstr "Các mục tắt" #: scene/resources/default_theme/default_theme.cpp msgid "Labeled Separator Left" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Labeled Separator Right" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Font Separator" msgstr "Thu phóng (theo tỉ lệ):" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Font Color Accel" msgstr "Xóa mục Lớp" #: scene/resources/default_theme/default_theme.cpp msgid "Font Color Separator" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "V Separation" msgstr "Thu phóng (theo tỉ lệ):" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Selected Frame" msgstr "Chọn Khung hình" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Default Frame" msgstr "Mặc định" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Default Focus" msgstr "Mặc định" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Comment Focus" msgstr "Cộng đồng" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Breakpoint" msgstr "Điểm dừng" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Resizer" msgstr "Đổi kích cỡ được" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Close Color" msgstr "Màu" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Resizer Color" msgstr "Màu" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Title Offset" msgstr "Độ lệch lưới:" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Close Offset" msgstr "Độ lệch lưới:" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Port Offset" msgstr "Độ lệch lưới:" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "BG Focus" msgstr "Đường dẫn Tập trung" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Selected Focus" msgstr "Chọn" #: scene/resources/default_theme/default_theme.cpp msgid "Cursor Unfocused" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Button Pressed" msgstr "Được ấn" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Title Button Normal" msgstr "Bật tắt Chức năng" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Title Button Pressed" msgstr "Bật tắt Chức năng" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Title Button Hover" msgstr "Bật tắt Chức năng" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Custom Button" msgstr "Cắt các nút" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Custom Button Pressed" msgstr "Tùy chọn Bus" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Custom Button Hover" msgstr "Cắt các nút" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Select Arrow" msgstr "Chọn Toàn Bộ" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Arrow Collapsed" msgstr "Thu gọn Tất cả" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Title Button Font" msgstr "Bật tắt Chức năng" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Title Button Color" msgstr "Chỉ chọn" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Guide Color" msgstr "Chọn màu" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Drop Position Color" msgstr "Vị trí Khung" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Relationship Line Color" msgstr "Cảnh Hiện tại" #: scene/resources/default_theme/default_theme.cpp msgid "Custom Button Font Highlight" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Item Margin" msgstr "Đặt Lề" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Button Margin" msgstr "Button (nút, phím)" #: scene/resources/default_theme/default_theme.cpp msgid "Draw Relationship Lines" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Draw Guides" msgstr "Hiện đường căn" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Scroll Border" msgstr "Dọc:" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Scroll Speed" msgstr "Độ lệch lưới:" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Icon Margin" msgstr "Đặt Lề" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Line Separation" msgstr "Thu phóng (theo tỉ lệ):" #: scene/resources/default_theme/default_theme.cpp msgid "Tab FG" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Tab BG" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Tab Disabled" msgstr "Các mục tắt" #: scene/resources/default_theme/default_theme.cpp msgid "Menu" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Menu Highlight" msgstr "Tô sáng" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Font Color FG" msgstr "Xóa mục Lớp" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Font Color BG" msgstr "Xóa mục Lớp" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Side Margin" msgstr "Đặt Lề" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Top Margin" msgstr "Đặt Lề" #: scene/resources/default_theme/default_theme.cpp msgid "Label V Align FG" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Label V Align BG" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Large" msgstr "Mục tiêu" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Folder" msgstr "Thư mục:" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Folder Icon Modulate" msgstr "Bắt buộc Modulate trắng" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "File Icon Modulate" msgstr "Bật tắt Chức năng" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Files Disabled" msgstr "Các mục tắt" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "SV Width" msgstr "Chiều rộng" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "SV Height" msgstr "Chiều cao" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "H Width" msgstr "Chiều rộng" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Label Width" msgstr "Rộng bên trái" #: scene/resources/default_theme/default_theme.cpp msgid "Screen Picker" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Add Preset" msgstr "Nạp cài đặt trước" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Color Hue" msgstr "Chỉnh Tông màu" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Color Sample" msgstr "Màu" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Preset BG" msgstr "Cài sẵn" #: scene/resources/default_theme/default_theme.cpp msgid "Overbright Indicator" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Preset FG" msgstr "Cài sẵn" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Preset BG Icon" msgstr "Cài sẵn" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Normal Font" msgstr "Định dạng" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Bold Font" msgstr "Phông mã" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Italics Font" msgstr "Phông chính" #: scene/resources/default_theme/default_theme.cpp msgid "Bold Italics Font" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Mono Font" msgstr "Phông chính" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Table H Separation" msgstr "Thu phóng (theo tỉ lệ):" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Table V Separation" msgstr "Thu phóng (theo tỉ lệ):" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Margin Left" msgstr "Đặt Lề" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Margin Top" msgstr "Đặt Lề" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Margin Right" msgstr "Thụt lề phải" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Margin Bottom" msgstr "Chế độ chọn" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Autohide" msgstr "Thụt lề Tự động" #: scene/resources/default_theme/default_theme.cpp msgid "Minus" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "More" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Grid Minor" msgstr "Chọn màu" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Grid Major" msgstr "Bản đồ Lưới" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Selection Fill" msgstr "Chỉ chọn" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Selection Stroke" msgstr "Chọn Thuộc tính" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Activity" msgstr "Chọn tất cả" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Bezier Len Pos" msgstr "Di chuyển các điểm Bezier" #: scene/resources/default_theme/default_theme.cpp msgid "Bezier Len Neg" msgstr "" #: scene/resources/default_theme/default_theme.cpp msgid "Port Grab Distance Horizontal" msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Port Grab Distance Vertical" msgstr "Thêm vào Cảnh" #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Override Oversampling" msgstr "Ghi đè" #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" msgstr "Đường dẫn Tập trung" #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Outline Size" msgstr "Kích cỡ viền:" #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Outline Color" msgstr "Hàm" #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Mipmaps" msgstr "Tín hiệu" #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" msgstr "Tuỳ chọn bổ sung:" #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Char" msgstr "Ký tự hợp lệ:" #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Data" msgstr "Kết nối dữ liệu nút" #: scene/resources/environment.cpp msgid "Background" msgstr "" #: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Sky" msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "Sky Custom FOV" msgstr "Cắt các nút" #: scene/resources/environment.cpp #, fuzzy msgid "Sky Orientation" msgstr "Mở Hướng dẫn" #: scene/resources/environment.cpp #, fuzzy msgid "Sky Rotation" msgstr "Bước xoay:" #: scene/resources/environment.cpp #, fuzzy msgid "Sky Rotation Degrees" msgstr "Xoay %s độ." #: scene/resources/environment.cpp msgid "Canvas Max Layer" msgstr "" #: scene/resources/environment.cpp scene/resources/texture.cpp msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "Ambient Light" msgstr "Thụt lề phải" #: scene/resources/environment.cpp #, fuzzy msgid "Sky Contribution" msgstr "Hoạt ảnh" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "Sun Color" msgstr "Lưu trữ tệp tin:" #: scene/resources/environment.cpp #, fuzzy msgid "Sun Amount" msgstr "Số lượng:" #: scene/resources/environment.cpp #, fuzzy msgid "Depth Enabled" msgstr "Chiều sâu" #: scene/resources/environment.cpp #, fuzzy msgid "Depth Begin" msgstr "Chiều sâu" #: scene/resources/environment.cpp #, fuzzy msgid "Depth End" msgstr "Chiều sâu" #: scene/resources/environment.cpp #, fuzzy msgid "Depth Curve" msgstr "Chia đường Curve" #: scene/resources/environment.cpp #, fuzzy msgid "Transmit Enabled" msgstr "Lọc tín hiệu" #: scene/resources/environment.cpp #, fuzzy msgid "Transmit Curve" msgstr "Chia đường Curve" #: scene/resources/environment.cpp #, fuzzy msgid "Height Enabled" msgstr "Lọc tín hiệu" #: scene/resources/environment.cpp #, fuzzy msgid "Height Min" msgstr "Ánh sáng" #: scene/resources/environment.cpp #, fuzzy msgid "Height Max" msgstr "Ánh sáng" #: scene/resources/environment.cpp #, fuzzy msgid "Height Curve" msgstr "Chia đường Curve" #: scene/resources/environment.cpp msgid "Tonemap" msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "Exposure" msgstr "Xuất ra" #: scene/resources/environment.cpp msgid "White" msgstr "" #: scene/resources/environment.cpp msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "SS Reflections" msgstr "Chọn Scale" #: scene/resources/environment.cpp #, fuzzy msgid "Max Steps" msgstr "Bước" #: scene/resources/environment.cpp #, fuzzy msgid "Fade In" msgstr "Mờ dần (s):" #: scene/resources/environment.cpp #, fuzzy msgid "Fade Out" msgstr "Giảm dần (s):" #: scene/resources/environment.cpp #, fuzzy msgid "Depth Tolerance" msgstr "Chiều sâu" #: scene/resources/environment.cpp scene/resources/material.cpp msgid "Roughness" msgstr "" #: scene/resources/environment.cpp msgid "SSAO" msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "Radius 2" msgstr "Bán kính:" #: scene/resources/environment.cpp msgid "Intensity 2" msgstr "" #: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Light Affect" msgstr "Rộng bên phải" #: scene/resources/environment.cpp msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp msgid "Blur" msgstr "" #: scene/resources/environment.cpp msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" #: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Distance" msgstr "Thêm vào Cảnh" #: scene/resources/environment.cpp #, fuzzy msgid "Transition" msgstr "Chuyển tiếp: " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "Levels" msgstr "Nhà phát triển" #: scene/resources/environment.cpp #: servers/audio/effects/audio_effect_chorus.cpp msgid "1" msgstr "" #: scene/resources/environment.cpp #: servers/audio/effects/audio_effect_chorus.cpp msgid "2" msgstr "" #: scene/resources/environment.cpp #: servers/audio/effects/audio_effect_chorus.cpp msgid "3" msgstr "" #: scene/resources/environment.cpp #: servers/audio/effects/audio_effect_chorus.cpp msgid "4" msgstr "" #: scene/resources/environment.cpp msgid "5" msgstr "" #: scene/resources/environment.cpp msgid "6" msgstr "" #: scene/resources/environment.cpp msgid "7" msgstr "" #: scene/resources/environment.cpp msgid "Bloom" msgstr "" #: scene/resources/environment.cpp msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "HDR Scale" msgstr "Tỷ lệ:" #: scene/resources/environment.cpp msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "Brightness" msgstr "Ánh sáng" #: scene/resources/environment.cpp #, fuzzy msgid "Saturation" msgstr "Thu phóng (theo tỉ lệ):" #: scene/resources/environment.cpp #, fuzzy msgid "Color Correction" msgstr "hàm màu" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Gần đây:" #: scene/resources/font.cpp #, fuzzy msgid "Distance Field" msgstr "Chế độ tập trung" #: scene/resources/gradient.cpp #, fuzzy msgid "Raw Data" msgstr "Chiều sâu" #: scene/resources/gradient.cpp #, fuzzy msgid "Offsets" msgstr "Độ dời:" #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" #: scene/resources/height_map_shape.cpp #, fuzzy msgid "Map Depth" msgstr "Chiều sâu" #: scene/resources/height_map_shape.cpp #, fuzzy msgid "Map Data" msgstr "Chiều sâu" #: scene/resources/line_shape_2d.cpp msgid "D" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Next Pass" msgstr "Mặt phẳng tiếp theo" #: scene/resources/material.cpp msgid "Use Shadow To Opacity" msgstr "" #: scene/resources/material.cpp msgid "Unshaded" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Vertex Lighting" msgstr "Hướng đi" #: scene/resources/material.cpp #, fuzzy msgid "Use Point Size" msgstr "Góc nhìn trực diện" #: scene/resources/material.cpp msgid "World Triplanar" msgstr "" #: scene/resources/material.cpp msgid "Albedo Tex Force sRGB" msgstr "" #: scene/resources/material.cpp msgid "Do Not Receive Shadows" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Disable Ambient Light" msgstr "Thụt lề phải" #: scene/resources/material.cpp #, fuzzy msgid "Ensure Correct Normals" msgstr "Hủy Biến đổi." #: scene/resources/material.cpp msgid "Albedo Tex MSDF" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Vertex Color" msgstr "Đỉnh" #: scene/resources/material.cpp msgid "Use As Albedo" msgstr "" #: scene/resources/material.cpp msgid "Is sRGB" msgstr "" #: scene/resources/material.cpp servers/visual_server.cpp #, fuzzy msgid "Parameters" msgstr "Đối số đã thay đổi" #: scene/resources/material.cpp #, fuzzy msgid "Diffuse Mode" msgstr "Chế độ Xoay" #: scene/resources/material.cpp #, fuzzy msgid "Specular Mode" msgstr "Chế độ thước" #: scene/resources/material.cpp #, fuzzy msgid "Depth Draw Mode" msgstr "Nội suy" #: scene/resources/material.cpp #, fuzzy msgid "Line Width" msgstr "Rộng bên trái" #: scene/resources/material.cpp #, fuzzy msgid "Point Size" msgstr "Góc nhìn trực diện" #: scene/resources/material.cpp #, fuzzy msgid "Billboard Mode" msgstr "Chế độ thước" #: scene/resources/material.cpp #, fuzzy msgid "Billboard Keep Scale" msgstr "Chế độ thước" #: scene/resources/material.cpp msgid "Grow" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Grow Amount" msgstr "Số lượng:" #: scene/resources/material.cpp msgid "Use Alpha Scissor" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Particles Anim" msgstr "Hạt" #: scene/resources/material.cpp #, fuzzy msgid "H Frames" msgstr "Khung hình %" #: scene/resources/material.cpp #, fuzzy msgid "V Frames" msgstr "Khung hình %" #: scene/resources/material.cpp msgid "Albedo" msgstr "" #: scene/resources/material.cpp msgid "Metallic" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Texture Channel" msgstr "TextureRegion" #: scene/resources/material.cpp #, fuzzy msgid "Emission" msgstr "Đặt phép diễn đạt" #: scene/resources/material.cpp msgid "On UV2" msgstr "" #: scene/resources/material.cpp msgid "NormalMap" msgstr "" #: scene/resources/material.cpp msgid "Rim" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Clearcoat" msgstr "Xoá" #: scene/resources/material.cpp msgid "Gloss" msgstr "" #: scene/resources/material.cpp msgid "Anisotropy" msgstr "" #: scene/resources/material.cpp msgid "Flowmap" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Ambient Occlusion" msgstr "Tạo" #: scene/resources/material.cpp msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Min Layers" msgstr "Lớp" #: scene/resources/material.cpp #, fuzzy msgid "Max Layers" msgstr "Lớp" #: scene/resources/material.cpp msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Flip Binormal" msgstr "Lật Ngang" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Transmission" msgstr "Chuyển tiếp: " #: scene/resources/material.cpp #, fuzzy msgid "Refraction" msgstr "Thu phóng (theo tỉ lệ):" #: scene/resources/material.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "UV Layer" msgstr "Lớp" #: scene/resources/material.cpp #, fuzzy msgid "UV1" msgstr "UV" #: scene/resources/material.cpp msgid "Triplanar" msgstr "" #: scene/resources/material.cpp msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "UV2" msgstr "UV" #: scene/resources/material.cpp #, fuzzy msgid "Proximity Fade" msgstr "Chế độ Ưu tiên" #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "Chế độ Xoay" #: scene/resources/mesh.cpp msgid "Lightmap Size Hint" msgstr "" #: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp msgid "Custom AABB" msgstr "" #: scene/resources/mesh_library.cpp #, fuzzy msgid "Mesh Transform" msgstr "Biến đổi" #: scene/resources/mesh_library.cpp #, fuzzy msgid "NavMesh Transform" msgstr "Xóa biến đổi" #: scene/resources/multimesh.cpp msgid "Color Format" msgstr "Định dạng màu" #: scene/resources/multimesh.cpp #, fuzzy msgid "Transform Format" msgstr "Hủy Biến đổi." #: scene/resources/multimesh.cpp msgid "Custom Data Format" msgstr "" #: scene/resources/multimesh.cpp #, fuzzy msgid "Instance Count" msgstr "Thêm vào Cảnh" #: scene/resources/multimesh.cpp msgid "Visible Instance Count" msgstr "" #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Sampling" msgstr "Tỷ lệ:" #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Partition Type" msgstr "Đặt loại biến" #: scene/resources/navigation_mesh.cpp msgid "Parsed Geometry Type" msgstr "" #: scene/resources/navigation_mesh.cpp msgid "Source Geometry Mode" msgstr "" #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Source Group Name" msgstr "Nguồn" #: scene/resources/navigation_mesh.cpp msgid "Cells" msgstr "" #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Agents" msgstr "Tham số Cảnh chính:" #: scene/resources/navigation_mesh.cpp msgid "Max Climb" msgstr "" #: scene/resources/navigation_mesh.cpp msgid "Max Slope" msgstr "" #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Regions" msgstr "Khu vực" #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Merge Size" msgstr "Gộp từ Scene" #: scene/resources/navigation_mesh.cpp msgid "Edges" msgstr "" #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Max Error" msgstr "Lỗi" #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Details" msgstr "Nạp mặc định" #: scene/resources/navigation_mesh.cpp msgid "Sample Distance" msgstr "" #: scene/resources/navigation_mesh.cpp msgid "Sample Max Error" msgstr "" #: scene/resources/navigation_mesh.cpp msgid "Low Hanging Obstacles" msgstr "" #: scene/resources/navigation_mesh.cpp msgid "Ledge Spans" msgstr "" #: scene/resources/navigation_mesh.cpp msgid "Walkable Low Height Spans" msgstr "" #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Baking AABB" msgstr "Đang sinh AABB" #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Baking AABB Offset" msgstr "Độ dời:" #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" #: scene/resources/occluder_shape.cpp msgid "OccluderShapeSphere Set Spheres" msgstr "" #: scene/resources/occluder_shape_polygon.cpp #, fuzzy msgid "Polygon Points" msgstr "Đa giác" #: scene/resources/occluder_shape_polygon.cpp #, fuzzy msgid "Hole Points" msgstr "Di chuyển các điểm" #: scene/resources/packed_scene.cpp msgid "Bundled" msgstr "" #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp #, fuzzy msgid "Size Modifier" msgstr "Sửa đổi lần cuối" #: scene/resources/particles_material.cpp #, fuzzy msgid "Color Modifier" msgstr "Đã sửa đổi" #: scene/resources/particles_material.cpp #, fuzzy msgid "Point Texture" msgstr "Nguồn phát ra: " #: scene/resources/particles_material.cpp #, fuzzy msgid "Normal Texture" msgstr "Nguồn phát ra: " #: scene/resources/particles_material.cpp #, fuzzy msgid "Color Texture" msgstr "Chỉnh Tông màu" #: scene/resources/particles_material.cpp #, fuzzy msgid "Point Count" msgstr "Thêm cổng vào" #: scene/resources/particles_material.cpp #, fuzzy msgid "Scale Random" msgstr "Tỉ lệ phóng đại:" #: scene/resources/particles_material.cpp #, fuzzy msgid "Scale Curve" msgstr "Đóng đường cong" #: scene/resources/physics_material.cpp msgid "Rough" msgstr "" #: scene/resources/physics_material.cpp msgid "Absorbent" msgstr "" #: scene/resources/plane_shape.cpp #, fuzzy msgid "Plane" msgstr "Mặt phẳng:" #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Flip Faces" msgstr "Lật Ngang" #: scene/resources/primitive_meshes.cpp msgid "Mid Height" msgstr "" #: scene/resources/primitive_meshes.cpp msgid "Subdivide Width" msgstr "" #: scene/resources/primitive_meshes.cpp msgid "Subdivide Height" msgstr "" #: scene/resources/primitive_meshes.cpp msgid "Subdivide Depth" msgstr "" #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Top Radius" msgstr "Bán kính:" #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Bottom Radius" msgstr "Góc dưới phải" #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Left To Right" msgstr "Góc trên phải" #: scene/resources/primitive_meshes.cpp msgid "Is Hemisphere" msgstr "" #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Curve Step" msgstr "Chia đường Curve" #: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Slips On Slope" msgstr "" #: scene/resources/segment_shape_2d.cpp msgid "A" msgstr "" #: scene/resources/shape_2d.cpp msgid "Custom Solver Bias" msgstr "" #: scene/resources/skin.cpp #, fuzzy msgid "Bind Count" msgstr "Thêm cổng vào" #: scene/resources/skin.cpp msgid "Bind" msgstr "" #: scene/resources/skin.cpp #, fuzzy msgid "Bone" msgstr "Xương" #: scene/resources/sky.cpp #, fuzzy msgid "Radiance Size" msgstr "Kích cỡ viền:" #: scene/resources/sky.cpp msgid "Panorama" msgstr "" #: scene/resources/sky.cpp #, fuzzy msgid "Top Color" msgstr "Tọa độ tiếp theo" #: scene/resources/sky.cpp #, fuzzy msgid "Horizon Color" msgstr "Lưu trữ tệp tin:" #: scene/resources/sky.cpp #, fuzzy msgid "Ground" msgstr "Nhóm" #: scene/resources/sky.cpp #, fuzzy msgid "Bottom Color" msgstr "Dấu trang" #: scene/resources/sky.cpp #, fuzzy msgid "Sun" msgstr "Chạy" #: scene/resources/sky.cpp #, fuzzy msgid "Latitude" msgstr "Thay thế" #: scene/resources/sky.cpp msgid "Longitude" msgstr "" #: scene/resources/sky.cpp msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp #, fuzzy msgid "Content Margin" msgstr "Đặt Lề" #: scene/resources/style_box.cpp #, fuzzy msgid "Expand Margin" msgstr "Mở rộng Tất cả" #: scene/resources/style_box.cpp msgid "Skew" msgstr "" #: scene/resources/style_box.cpp #, fuzzy msgid "Corner Radius" msgstr "Thay Đổi Bán Kính Trong Của Hình Xuyến" #: scene/resources/style_box.cpp msgid "Corner Detail" msgstr "" #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" #: scene/resources/style_box.cpp msgid "Grow Begin" msgstr "" #: scene/resources/style_box.cpp msgid "Grow End" msgstr "" #: scene/resources/texture.cpp #, fuzzy msgid "Load Path" msgstr "Nạp cài đặt trước" #: scene/resources/texture.cpp #, fuzzy msgid "Base Texture" msgstr "Xóa Họa tiết" #: scene/resources/texture.cpp #, fuzzy msgid "Image Size" msgstr "Trang: " #: scene/resources/texture.cpp #, fuzzy msgid "Side" msgstr "Hiện đường căn" #: scene/resources/texture.cpp #, fuzzy msgid "Front" msgstr "Góc nhìn trực diện" #: scene/resources/texture.cpp #, fuzzy msgid "Back" msgstr "Trở lại" #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "Chế độ căn Tỉ lệ" #: scene/resources/texture.cpp #, fuzzy msgid "Lossy Storage Quality" msgstr "Chụp" #: scene/resources/texture.cpp #, fuzzy msgid "From" msgstr "Chế độ chơi:" #: scene/resources/texture.cpp #, fuzzy msgid "To" msgstr "Trên đầu" #: scene/resources/texture.cpp #, fuzzy msgid "Base" msgstr "Thay đổi loại cơ sở" #: scene/resources/texture.cpp #, fuzzy msgid "Current Frame" msgstr "Tên Cảnh hiện tại" #: scene/resources/texture.cpp #, fuzzy msgid "Pause" msgstr "Chế độ Xoay" #: scene/resources/texture.cpp msgid "Which Feed" msgstr "" #: scene/resources/texture.cpp #, fuzzy msgid "Camera Is Active" msgstr "Phân biệt hoa thường" #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "Mặc định" #: scene/resources/visual_shader.cpp msgid "Output Port For Preview" msgstr "" #: scene/resources/visual_shader.cpp #, fuzzy msgid "Depth Draw" msgstr "Nội suy" #: scene/resources/visual_shader.cpp #, fuzzy msgid "Cull" msgstr "Chế độ thước" #: scene/resources/visual_shader.cpp #, fuzzy msgid "Diffuse" msgstr "Chế độ Xoay" #: scene/resources/visual_shader.cpp #, fuzzy msgid "Async" msgstr "Chế độ Xoay" #: scene/resources/visual_shader.cpp #, fuzzy msgid "Modes" msgstr "Chế đ" #: scene/resources/visual_shader.cpp #, fuzzy msgid "Input Name" msgstr "Ánh xạ đầu vào" #: scene/resources/visual_shader.cpp #, fuzzy msgid "Uniform Name" msgstr "Đối số đã thay đổi" #: scene/resources/visual_shader_nodes.cpp msgid "" "The sampler port is connected but not used. Consider changing the source to " "'SamplerPort'." msgstr "" #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "Nguồn vô hiệu cho xem trước." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for shader." msgstr "nguồn vô hiệu cho shader." #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Texture Type" msgstr "TextureRegion" #: scene/resources/visual_shader_nodes.cpp msgid "Cube Map" msgstr "" #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Default Value Enabled" msgstr "Quản lý Tính năng Godot" #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Default Value" msgstr "Thay đổi giá trị đầu vào" #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" msgstr "Nạp mặc định" #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid comparison function for that type." msgstr "nguồn vô hiệu cho shader." #: scene/resources/world.cpp msgid "Fallback Environment" msgstr "" #: scene/resources/world.cpp #, fuzzy msgid "Scenario" msgstr "Cảnh" #: scene/resources/world.cpp scene/resources/world_2d.cpp #, fuzzy msgid "Navigation Map" msgstr "Điều hướng" #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" #: scene/resources/world.cpp scene/resources/world_2d.cpp #, fuzzy msgid "Default Gravity Vector" msgstr "Cập nhật bản xem trước" #: scene/resources/world.cpp scene/resources/world_2d.cpp #, fuzzy msgid "Default Linear Damp" msgstr "Tịnh tuyến trái" #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Default Angular Damp" msgstr "" #: scene/resources/world.cpp #, fuzzy msgid "Default Map Up" msgstr "Mặc định" #: scene/resources/world.cpp scene/resources/world_2d.cpp #, fuzzy msgid "Default Cell Size" msgstr "Cập nhật bản xem trước" #: scene/resources/world.cpp scene/resources/world_2d.cpp #, fuzzy msgid "Default Cell Height" msgstr "Kiểm tra" #: scene/resources/world.cpp scene/resources/world_2d.cpp #, fuzzy msgid "Default Edge Connection Margin" msgstr "Chỉnh sửa kết nối:" #: scene/resources/world_2d.cpp msgid "Canvas" msgstr "" #: servers/arvr/arvr_interface.cpp msgid "Is Primary" msgstr "" #: servers/arvr/arvr_interface.cpp #, fuzzy msgid "Is Initialized" msgstr "Khởi tạo" #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" #: servers/arvr/arvr_interface.cpp msgid "Is Anchor Detection Enabled" msgstr "" #: servers/arvr_server.cpp #, fuzzy msgid "Primary Interface" msgstr "Giao diện người dùng" #: servers/audio/audio_stream.cpp #, fuzzy msgid "Audio Stream" msgstr "Trình nghe âm thanh" #: servers/audio/audio_stream.cpp #, fuzzy msgid "Random Pitch" msgstr "Nghiêng ngẫu nhiên:" #: servers/audio/effects/audio_effect_capture.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #: servers/audio/effects/audio_stream_generator.cpp msgid "Buffer Length" msgstr "" #: servers/audio/effects/audio_effect_chorus.cpp msgid "Voice Count" msgstr "" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Dry" msgstr "" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Wet" msgstr "" #: servers/audio/effects/audio_effect_chorus.cpp msgid "Voice" msgstr "" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_delay.cpp msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_phaser.cpp msgid "Rate Hz" msgstr "" #: servers/audio/effects/audio_effect_chorus.cpp #, fuzzy msgid "Depth (ms)" msgstr "Chiều sâu" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_delay.cpp msgid "Level dB" msgstr "" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_panner.cpp #, fuzzy msgid "Pan" msgstr "Mặt phẳng:" #: servers/audio/effects/audio_effect_compressor.cpp #: servers/audio/effects/audio_effect_filter.cpp msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp #, fuzzy msgid "Release (ms)" msgstr "Phát hành" #: servers/audio/effects/audio_effect_compressor.cpp msgid "Mix" msgstr "Trộn" #: servers/audio/effects/audio_effect_compressor.cpp msgid "Sidechain" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp msgid "Tap 2" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "Feedback" msgstr "Gửi ý kiến phản hồi về hướng dẫn" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy msgid "Low-pass" msgstr "Bỏ qua" #: servers/audio/effects/audio_effect_distortion.cpp msgid "Pre Gain" msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp msgid "Keep Hf Hz" msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp msgid "Drive" msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Post Gain" msgstr "Sau" #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "Tài nguyên" #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" #: servers/audio/effects/audio_effect_limiter.cpp msgid "Threshold dB" msgstr "" #: servers/audio/effects/audio_effect_limiter.cpp msgid "Soft Clip dB" msgstr "" #: servers/audio/effects/audio_effect_limiter.cpp msgid "Soft Clip Ratio" msgstr "" #: servers/audio/effects/audio_effect_phaser.cpp msgid "Range Min Hz" msgstr "" #: servers/audio/effects/audio_effect_phaser.cpp msgid "Range Max Hz" msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp msgid "Oversampling" msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy msgid "FFT Size" msgstr "Kích thước: " #: servers/audio/effects/audio_effect_reverb.cpp msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Msec" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "High-pass" msgstr "Bỏ qua" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp msgid "Tap Back Pos" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Pan Pullout" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy msgid "Time Pullout (ms)" msgstr "Quá giờ." #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" msgstr "Đổi tên Bus âm thanh" #: servers/audio_server.cpp #, fuzzy msgid "Output Latency" msgstr "Đầu ra" #: servers/audio_server.cpp msgid "Channel Disable Threshold dB" msgstr "" #: servers/audio_server.cpp #, fuzzy msgid "Channel Disable Time" msgstr "Đổi Thời gian Chuyển Animation" #: servers/audio_server.cpp msgid "Video Delay Compensation (ms)" msgstr "" #: servers/audio_server.cpp #, fuzzy msgid "Bus Count" msgstr "Thêm cổng vào" #: servers/audio_server.cpp #, fuzzy msgid "Capture Device" msgstr "Chụp" #: servers/audio_server.cpp #, fuzzy msgid "Global Rate Scale" msgstr "Biến toàn cục" #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" #: servers/camera/camera_feed.cpp #, fuzzy msgid "Is Active" msgstr "Phối cảnh" #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Angular" msgstr "" #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp #, fuzzy msgid "BP Hash Table Size" msgstr "Kích thước: " #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Inverse Mass" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Inverse Inertia" msgstr "Dọc:" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Total Angular Damp" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Total Linear Damp" msgstr "Tịnh tuyến" #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Total Gravity" msgstr "Cập nhật bản xem trước" #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Linear Velocity" msgstr "Khởi tạo" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Shape RID" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Collide With Bodies" msgstr "Chế độ va chạm" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Collide With Areas" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Motion Remainder" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Point" msgstr "Chế độ va chạm" #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Normal" msgstr "Chế độ va chạm" #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Depth" msgstr "Chế độ va chạm" #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Safe Fraction" msgstr "Chế độ va chạm" #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Unsafe Fraction" msgstr "Chế độ va chạm" #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Physics Engine" msgstr "Khung hình Vật lý %" #: servers/physics_server.cpp #, fuzzy msgid "Center Of Mass" msgstr "Giữa bên trái" #: servers/physics_server.cpp msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp msgid "Varying may not be assigned in the '%s' function." msgstr "" #: servers/visual/shader_language.cpp msgid "" "Varyings which were assigned in 'vertex' function may not be reassigned in " "'fragment' or 'light'." msgstr "" #: servers/visual/shader_language.cpp msgid "" "Varyings which were assigned in 'fragment' function may not be reassigned in " "'vertex' or 'light'." msgstr "" #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" #: servers/visual/shader_language.cpp msgid "Assignment to uniform." msgstr "" #: servers/visual/shader_language.cpp msgid "Constants cannot be modified." msgstr "Không thể chỉnh sửa hằng số." #: servers/visual/visual_server_scene.cpp #, fuzzy msgid "Spatial Partitioning" msgstr "Phân vùng ..." #: servers/visual_server.cpp #, fuzzy msgid "Render Loop Enabled" msgstr "Lọc tín hiệu" #: servers/visual_server.cpp #, fuzzy msgid "VRAM Compression" msgstr "Đặt phép diễn đạt" #: servers/visual_server.cpp #, fuzzy msgid "Import BPTC" msgstr "Nhập" #: servers/visual_server.cpp #, fuzzy msgid "Import S3TC" msgstr "Nhập" #: servers/visual_server.cpp #, fuzzy msgid "Import ETC" msgstr "Nhập" #: servers/visual_server.cpp #, fuzzy msgid "Import ETC2" msgstr "Nhập" #: servers/visual_server.cpp #, fuzzy msgid "Import PVRTC" msgstr "Nhập Tông màu" #: servers/visual_server.cpp msgid "Lossless Compression" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Force PNG" msgstr "Lưới nguồn:" #: servers/visual_server.cpp msgid "WebP Compression Level" msgstr "" #: servers/visual_server.cpp msgid "Time Rollover Secs" msgstr "" #: servers/visual_server.cpp msgid "Cubemap Size" msgstr "" #: servers/visual_server.cpp msgid "Quadrant 0 Subdiv" msgstr "" #: servers/visual_server.cpp msgid "Quadrant 1 Subdiv" msgstr "" #: servers/visual_server.cpp msgid "Quadrant 2 Subdiv" msgstr "" #: servers/visual_server.cpp msgid "Quadrant 3 Subdiv" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Shadows" msgstr "Shader" #: servers/visual_server.cpp #, fuzzy msgid "Filter Mode" msgstr "Lọc các nút" #: servers/visual_server.cpp #, fuzzy msgid "Texture Array Reflections" msgstr "Căn giữa phần được chọn" #: servers/visual_server.cpp msgid "High Quality GGX" msgstr "" #: servers/visual_server.cpp msgid "Irradiance Max Size" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Shading" msgstr "Đệm" #: servers/visual_server.cpp msgid "Force Vertex Shading" msgstr "" #: servers/visual_server.cpp msgid "Force Lambert Over Burley" msgstr "" #: servers/visual_server.cpp msgid "Force Blinn Over GGX" msgstr "" #: servers/visual_server.cpp msgid "Mesh Storage" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Split Stream" msgstr "Chia đường Curve" #: servers/visual_server.cpp msgid "Use Physical Light Attenuation" msgstr "" #: servers/visual_server.cpp msgid "Depth Prepass" msgstr "" #: servers/visual_server.cpp msgid "Disable For Vendors" msgstr "" #: servers/visual_server.cpp msgid "Anisotropic Filter Level" msgstr "" #: servers/visual_server.cpp msgid "Use Nearest Mipmap Filter" msgstr "" #: servers/visual_server.cpp msgid "Skinning" msgstr "" #: servers/visual_server.cpp msgid "Software Skinning Fallback" msgstr "" #: servers/visual_server.cpp msgid "Force Software Skinning" msgstr "" #: servers/visual_server.cpp msgid "Use Software Skinning" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Ninepatch Mode" msgstr "Nội suy" #: servers/visual_server.cpp #, fuzzy msgid "OpenGL" msgstr "Mở" #: servers/visual_server.cpp msgid "Batching Send Null" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Batching Stream" msgstr "Đổi tên" #: servers/visual_server.cpp msgid "Legacy Orphan Buffers" msgstr "" #: servers/visual_server.cpp msgid "Legacy Stream" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Batching" msgstr "Đang tìm kiếm ..." #: servers/visual_server.cpp msgid "Use Batching" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Use Batching In Editor" msgstr "Thoát trình chỉnh sửa?" #: servers/visual_server.cpp msgid "Single Rect Fallback" msgstr "" #: servers/visual_server.cpp msgid "Max Join Item Commands" msgstr "" #: servers/visual_server.cpp msgid "Colored Vertex Format Threshold" msgstr "" #: servers/visual_server.cpp msgid "Scissor Area Threshold" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Max Join Items" msgstr "Quản lý Các Mẫu Xuất Bản ..." #: servers/visual_server.cpp msgid "Batch Buffer Size" msgstr "" #: servers/visual_server.cpp msgid "Item Reordering Lookahead" msgstr "" #: servers/visual_server.cpp msgid "Flash Batching" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Diagnose Frame" msgstr "Dán Khung hình" #: servers/visual_server.cpp msgid "GLES2" msgstr "" #: servers/visual_server.cpp msgid "Compatibility" msgstr "" #: servers/visual_server.cpp msgid "Disable Half Float" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Enable High Float" msgstr "Kích hoạt lọc" #: servers/visual_server.cpp #, fuzzy msgid "Precision" msgstr "Đặt phép diễn đạt" #: servers/visual_server.cpp msgid "UV Contract" msgstr "" #: servers/visual_server.cpp msgid "UV Contract Amount" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Use Simple PVS" msgstr "Dính theo bước tỉ lệ" #: servers/visual_server.cpp msgid "PVS Logging" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Use Signals" msgstr "Tín hiệu" #: servers/visual_server.cpp #, fuzzy msgid "Remove Danglers" msgstr "Xóa Ô" #: servers/visual_server.cpp #, fuzzy msgid "Flip Imported Portals" msgstr "Lật Ngang" #: servers/visual_server.cpp #, fuzzy msgid "Occlusion Culling" msgstr "Cài đặt Cổng xem" #: servers/visual_server.cpp msgid "Max Active Spheres" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Max Active Polygons" msgstr "Di chuyển đa g" #: servers/visual_server.cpp #, fuzzy msgid "Shader Compilation Mode" msgstr "Nội suy" #: servers/visual_server.cpp msgid "Max Simultaneous Compiles" msgstr "" #: servers/visual_server.cpp msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp msgid "Shader Cache Size (MB)" msgstr ""