# Ukrainian translation of the Godot Engine editor # Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur # Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Aleksandr , 2017. # Гидеон Теон , 2017. # Марс Ямбар , 2017. # msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "PO-Revision-Date: 2017-12-20 15:43+0000\n" "Last-Translator: Марс Ямбар \n" "Language-Team: Ukrainian \n" "Language: uk\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" "X-Generator: Weblate 2.18\n" #: editor/animation_editor.cpp msgid "Disabled" msgstr "Відключено" #: editor/animation_editor.cpp msgid "All Selection" msgstr "Усі вибранні елементи" #: editor/animation_editor.cpp #, fuzzy msgid "Anim Change Keyframe Time" msgstr "Змінити значення" #: editor/animation_editor.cpp msgid "Anim Change Transition" msgstr "Змінити перехід" #: editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "Змінити перетворення" #: editor/animation_editor.cpp #, fuzzy msgid "Anim Change Keyframe Value" msgstr "Змінити значення" #: editor/animation_editor.cpp msgid "Anim Change Call" msgstr "Змінити виклик анімації" #: editor/animation_editor.cpp msgid "Anim Add Track" msgstr "Додати нову доріжку" #: editor/animation_editor.cpp msgid "Anim Duplicate Keys" msgstr "Дублювати ключі" #: editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "Пересунути доріжку вгору" #: editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "Пересунути доріжку вниз" #: editor/animation_editor.cpp msgid "Remove Anim Track" msgstr "Видалити доріжку" #: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "Встановити перехід на:" #: editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "Перейменувати доріжку" #: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "Змінити інтерполяцію" #: editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "Змінити режим значень" #: editor/animation_editor.cpp msgid "Anim Track Change Wrap Mode" msgstr "Змінити режим циклу" #: editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "Редагувати криву вузла" #: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "Редагувати обрану криву" #: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "Видалити ключі" #: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "Дублювати виділене" #: editor/animation_editor.cpp #, fuzzy msgid "Duplicate Transposed" msgstr "Перемістити дублікат" #: editor/animation_editor.cpp msgid "Remove Selection" msgstr "Вилучити виділене" #: editor/animation_editor.cpp #, fuzzy msgid "Continuous" msgstr "Невгаваючий" #: editor/animation_editor.cpp msgid "Discrete" msgstr "Дискретний" #: editor/animation_editor.cpp msgid "Trigger" msgstr "Триґер" #: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "Додати ключ анімації" #: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "Перемістити ключі анімації" #: editor/animation_editor.cpp msgid "Scale Selection" msgstr "Вибір масштабу" #: editor/animation_editor.cpp msgid "Scale From Cursor" msgstr "Масштаб від курсору" #: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "Перейти до наступного кроку" #: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "Повернутися до попереднього кроку" #: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp msgid "Linear" msgstr "Лінійний" #: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "Сталий" #: editor/animation_editor.cpp msgid "In" msgstr "В" #: editor/animation_editor.cpp msgid "Out" msgstr "Із" #: editor/animation_editor.cpp msgid "In-Out" msgstr "В-із" #: editor/animation_editor.cpp msgid "Out-In" msgstr "Із-в" #: editor/animation_editor.cpp msgid "Transitions" msgstr "Переходи" #: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "Оптимізувати анімацію" #: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "Очищення анімації" #: editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "Створити нову доріжку для %s і вставити ключ?" #: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "Створити %d нові доріжки і вставити ключі?" #: editor/animation_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp #: editor/plugins/mesh_instance_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp msgid "Create" msgstr "Створити" #: editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "Створити і вставити анімацію" #: editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "Вставити доріжку і ключ анімації" #: editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "Вставити ключ анімації" #: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "Змінити довжину анімації" #: editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "Змінити цикл анімації" #: editor/animation_editor.cpp #, fuzzy msgid "Anim Create Typed Value Key" msgstr "Створити типовий ключ значення анімації" #: editor/animation_editor.cpp msgid "Anim Insert" msgstr "Вставити анімацію" #: editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "Масштабування ключів анімації" #: editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "Додати доріжку виклику анімації" #: editor/animation_editor.cpp msgid "Animation zoom." msgstr "Масштабування анімації." #: editor/animation_editor.cpp msgid "Length (s):" msgstr "Довжина (сек.):" #: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "Тривалість анімації (в секундах)." #: editor/animation_editor.cpp msgid "Step (s):" msgstr "Крок (сек.):" #: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "Крок прив'язки курсору (в секундах)." #: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "Увімкнення/вимкнення циклічного відтворення у анімації." #: editor/animation_editor.cpp msgid "Add new tracks." msgstr "Додати нові доріжки." #: editor/animation_editor.cpp msgid "Move current track up." msgstr "Переміщення поточної доріжки вгору." #: editor/animation_editor.cpp msgid "Move current track down." msgstr "Перемістити поточну доріжку вниз." #: editor/animation_editor.cpp msgid "Remove selected track." msgstr "Вилучити обрану доріжку." #: editor/animation_editor.cpp msgid "Track tools" msgstr "Інструменти відстеження" #: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "Дозволити редагування окремих ключів, клацаючи по ним." #: editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "Оптимізатор Анімації" #: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "Максимальна лінійна похибка:" #: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "Макс. Кутові похибки:" #: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "Максимальний оптимізований кут:" #: editor/animation_editor.cpp msgid "Optimize" msgstr "Оптимізувати" #: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "Виберіть AnimationPlayer з дерева сцен для редагування анімації." #: editor/animation_editor.cpp msgid "Key" msgstr "Ключ" #: editor/animation_editor.cpp msgid "Transition" msgstr "Перехід" #: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "Співвідношення масштабу:" #: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "З якого вузла викликати функцію?" #: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "Вилучити неприпустимі ключі" #: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "Вилучити невизначені і порожні доріжки" #: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "Очищення всіх анімації" #: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "Очищення анімації(і) (не скасувати!)" #: editor/animation_editor.cpp msgid "Clean-Up" msgstr "Очищення" #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Змінити розмір масиву" #: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "Змінити тип значення масиву" #: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "Змінити значення масиву" #: editor/code_editor.cpp msgid "Go to Line" msgstr "Перейти до рядка" #: editor/code_editor.cpp msgid "Line Number:" msgstr "Номер рядка:" #: editor/code_editor.cpp msgid "No Matches" msgstr "Немає збігів" #: editor/code_editor.cpp msgid "Replaced %d occurrence(s)." msgstr "Замінено %d випадок(-ів)." #: editor/code_editor.cpp msgid "Replace" msgstr "Замінити" #: editor/code_editor.cpp msgid "Replace All" msgstr "Замінити всі" #: editor/code_editor.cpp msgid "Match Case" msgstr "Враховувати регістр" #: editor/code_editor.cpp msgid "Whole Words" msgstr "Цілі слова" #: editor/code_editor.cpp msgid "Selection Only" msgstr "Тільки виділити" #: editor/code_editor.cpp editor/editor_node.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp msgid "Search" msgstr "Пошук" #: editor/code_editor.cpp editor/editor_help.cpp msgid "Find" msgstr "Знайти" #: editor/code_editor.cpp msgid "Next" msgstr "Далі" #: editor/code_editor.cpp msgid "Not found!" msgstr "Не знайдено!" #: editor/code_editor.cpp msgid "Replace By" msgstr "Замінити на" #: editor/code_editor.cpp msgid "Case Sensitive" msgstr "Чутливість регістра" #: editor/code_editor.cpp msgid "Backwards" msgstr "Назад" #: editor/code_editor.cpp msgid "Prompt On Replace" msgstr "Запитувати при заміні" #: editor/code_editor.cpp msgid "Skip" msgstr "Пропустити" #: editor/code_editor.cpp msgid "Zoom In" msgstr "Збільшувати" #: editor/code_editor.cpp msgid "Zoom Out" msgstr "Зменшення" #: editor/code_editor.cpp msgid "Reset Zoom" msgstr "Скинути масштаб" #: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "Рядок:" #: editor/code_editor.cpp msgid "Col:" msgstr "Колонка:" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "Метод у цільовому вузлі повинен бути вказаний!" #: editor/connections_dialog.cpp msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." msgstr "" "Цільовий метод не знайдено! Вкажіть дійсний метод або приєднайте скрипт до " "цільового вузла." #: editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Підключитися до вузла:" #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp #: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp msgid "Add" msgstr "Додати" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp msgid "Remove" msgstr "Вилучити" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "Додати додатковий аргумент виклику:" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "Додаткові аргументи виклику:" #: editor/connections_dialog.cpp msgid "Path to Node:" msgstr "Шлях до вузла:" #: editor/connections_dialog.cpp msgid "Make Function" msgstr "Створити функцію" #: editor/connections_dialog.cpp msgid "Deferred" msgstr "Відкладені" #: editor/connections_dialog.cpp msgid "Oneshot" msgstr "Один раз" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/export_template_manager.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Close" msgstr "Закрити" #: editor/connections_dialog.cpp msgid "Connect" msgstr "З'єднати" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "З'єднання '%s' для %s'" #: editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "Підключення сигналу:" #: editor/connections_dialog.cpp #, fuzzy msgid "Disconnect '%s' from '%s'" msgstr "З'єднання '%s' для %s'" #: editor/connections_dialog.cpp msgid "Connect.." msgstr "Приєднати.." #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "Роз'єднати" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" msgstr "Сигнали" #: editor/create_dialog.cpp #, fuzzy msgid "Create New %s" msgstr "Створити новий" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "Вибране:" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "Нещодавні:" #: editor/create_dialog.cpp editor/editor_node.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/quick_open.cpp msgid "Search:" msgstr "Пошук:" #: editor/create_dialog.cpp editor/editor_help.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/quick_open.cpp msgid "Matches:" msgstr "Збіги:" #: editor/create_dialog.cpp editor/editor_help.cpp #: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp #: editor/script_editor_debugger.cpp msgid "Description:" msgstr "Опис:" #: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "Знайти та замінити:" #: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "Залежності для:" #: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." msgstr "" "Сцена \"%s\" зараз редагується.\n" "Зміни не наберуть сили, якщо не перезавантажитися." #: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." msgstr "" "Ресурс \"%S \" використовується.\n" "Зміни набудуть чинності після перезавантаження." #: editor/dependency_editor.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dependencies" msgstr "Залежності" #: editor/dependency_editor.cpp msgid "Resource" msgstr "Ресурс" #: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp #: editor/project_manager.cpp editor/project_settings_editor.cpp #: editor/script_create_dialog.cpp msgid "Path" msgstr "Шлях" #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Залежності:" #: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "Виправити зламане" #: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "Редактор залежностей" #: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "Знайти замінний ресурс:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/quick_open.cpp scene/gui/file_dialog.cpp msgid "Open" msgstr "Відкрити" #: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "Власники:" #: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "Видалити вибрані файли з проекту? (скасування неможливе)" #: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)" msgstr "" "Файли, що видаляються, вимагаються іншими ресурсами, щоб вони могли " "працювати.\n" "Видалити їх у будь-якому разі? (скасування неможливе)" #: editor/dependency_editor.cpp msgid "Cannot remove:\n" msgstr "Неможливо вилучити:\n" #: editor/dependency_editor.cpp msgid "Error loading:" msgstr "Помилка завантаження:" #: editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" msgstr "Не вдалося завантажити у зв'язку з відсутніми залежностями сцени:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "Все одно відкрити" #: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "Які дії слід вжити?" #: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "Виправити залежності" #: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "Помилки завантаження!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "Остаточно вилучити %d об'єкти (неможливо скасувати)" #: editor/dependency_editor.cpp msgid "Owns" msgstr "Кількість" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "Ресурси без явної власності:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "Огляд підключених ресурсів" #: editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "Видалити вибрані файли?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/project_export.cpp editor/project_settings_editor.cpp #: editor/scene_tree_dock.cpp msgid "Delete" msgstr "Вилучити" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Key" msgstr "Змінити ключ словника" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Value" msgstr "Змінити значення словника" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" msgstr "Спасибі від спільноти Godot!" #: editor/editor_about.cpp msgid "Thanks!" msgstr "Дякую!" #: editor/editor_about.cpp msgid "Godot Engine contributors" msgstr "Автори рушія Godot" #: editor/editor_about.cpp msgid "Project Founders" msgstr "Засновники проекту" #: editor/editor_about.cpp msgid "Lead Developer" msgstr "Ведучий розробник" #: editor/editor_about.cpp editor/project_manager.cpp msgid "Project Manager" msgstr "Керівник проекту" #: editor/editor_about.cpp msgid "Developers" msgstr "Розробники" #: editor/editor_about.cpp msgid "Authors" msgstr "Автори" #: editor/editor_about.cpp msgid "Platinum Sponsors" msgstr "Платинові спонсори" #: editor/editor_about.cpp msgid "Gold Sponsors" msgstr "Золоті спонсори" #: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Міні-спонсори" #: editor/editor_about.cpp msgid "Gold Donors" msgstr "Золоті донори" #: editor/editor_about.cpp msgid "Silver Donors" msgstr "Срібні донори" #: editor/editor_about.cpp msgid "Bronze Donors" msgstr "Бронзові донори" #: editor/editor_about.cpp msgid "Donors" msgstr "Донори" #: editor/editor_about.cpp msgid "License" msgstr "Ліцензія" #: editor/editor_about.cpp msgid "Thirdparty License" msgstr "Ліцензія третьої сторони" #: editor/editor_about.cpp msgid "" "Godot Engine relies on a number of thirdparty free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such thirdparty components with their " "respective copyright statements and license terms." msgstr "" "Рушій Godot спирається на ряд сторонніх безкоштовних і відкритих бібліотек, " "сумісних з умовами ліцензії mit. Нижче наводиться вичерпний список всіх " "таких сторонніх компонентів з відповідними заявами авторських прав і умов " "ліцензійної угоди." #: editor/editor_about.cpp msgid "All Components" msgstr "Всі компоненти" #: editor/editor_about.cpp msgid "Components" msgstr "Компоненти" #: editor/editor_about.cpp msgid "Licenses" msgstr "Ліцензії" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Error opening package file, not in zip format." msgstr "Помилка відкриття файла пакунка, не у форматі zip." #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Розпаковування активів" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "Пакет встановлений успішно!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Success!" msgstr "Успіх!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Install" msgstr "Встановити" #: editor/editor_asset_installer.cpp msgid "Package Installer" msgstr "Встановлювач пакета" #: editor/editor_audio_buses.cpp msgid "Speakers" msgstr "Динаміки" #: editor/editor_audio_buses.cpp msgid "Add Effect" msgstr "Додати ефект" #: editor/editor_audio_buses.cpp msgid "Rename Audio Bus" msgstr "Перейменування аудіо шини" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Change Audio Bus Volume" msgstr "Перемкнути аудіо шину соло" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" msgstr "Перемкнути аудіо шину соло" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Mute" msgstr "Перемкнути аудіо шину без звуку" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Bypass Effects" msgstr "Перемкнути ефекти обходу аудіо шини" #: editor/editor_audio_buses.cpp msgid "Select Audio Bus Send" msgstr "Вибір передачі аудіо шини" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus Effect" msgstr "Додати ефект аудіо шини" #: editor/editor_audio_buses.cpp msgid "Move Bus Effect" msgstr "Перемістити ефект шини" #: editor/editor_audio_buses.cpp msgid "Delete Bus Effect" msgstr "Вилучити ефект шини" #: editor/editor_audio_buses.cpp msgid "Audio Bus, Drag and Drop to rearrange." msgstr "Аудіо шина, перетягнути, щоб змінити." #: editor/editor_audio_buses.cpp msgid "Solo" msgstr "Соло" #: editor/editor_audio_buses.cpp msgid "Mute" msgstr "Вимкнути звук" #: editor/editor_audio_buses.cpp msgid "Bypass" msgstr "Обхід" #: editor/editor_audio_buses.cpp msgid "Bus options" msgstr "Опції шини" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Дублювати" #: editor/editor_audio_buses.cpp msgid "Reset Volume" msgstr "Скинути гучність" #: editor/editor_audio_buses.cpp msgid "Delete Effect" msgstr "Видалити ефект" #: editor/editor_audio_buses.cpp msgid "Audio" msgstr "" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus" msgstr "Додати аудіо шину" #: editor/editor_audio_buses.cpp msgid "Master bus can't be deleted!" msgstr "Мастер шина не може бути видалена!" #: editor/editor_audio_buses.cpp msgid "Delete Audio Bus" msgstr "Видалити аудіо шину" #: editor/editor_audio_buses.cpp msgid "Duplicate Audio Bus" msgstr "Дублювати аудіо шину" #: editor/editor_audio_buses.cpp msgid "Reset Bus Volume" msgstr "Скинути гучність шини" #: editor/editor_audio_buses.cpp msgid "Move Audio Bus" msgstr "Перемістити аудіо шину" #: editor/editor_audio_buses.cpp msgid "Save Audio Bus Layout As.." msgstr "Зберегти макет аудіо шини як.." #: editor/editor_audio_buses.cpp msgid "Location for New Layout.." msgstr "Розташування для нового макета..." #: editor/editor_audio_buses.cpp msgid "Open Audio Bus Layout" msgstr "Відкрити макет аудіо шини" #: editor/editor_audio_buses.cpp msgid "There is no 'res://default_bus_layout.tres' file." msgstr "Файл 'res: //default_bus_layout.tres' не знайдено." #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." msgstr "Неприпустимий файл, це не макет аудіо-шини." #: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "Додати шину" #: editor/editor_audio_buses.cpp msgid "Create a new Bus Layout." msgstr "Створення нового макету шини." #: editor/editor_audio_buses.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Load" msgstr "Завантажити" #: editor/editor_audio_buses.cpp msgid "Load an existing Bus Layout." msgstr "Завантаження існуючого макета шини." #: editor/editor_audio_buses.cpp #: editor/plugins/animation_player_editor_plugin.cpp msgid "Save As" msgstr "Зберегти Як" #: editor/editor_audio_buses.cpp msgid "Save this Bus Layout to a file." msgstr "Зберегти цей макет шини у файлі." #: editor/editor_audio_buses.cpp editor/import_dock.cpp msgid "Load Default" msgstr "Завантажити за промовчанням" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." msgstr "Завантажити макет шини за промовчанням." #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Некоректна назва." #: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "Припустимі символи:" #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "" "Неприпустима назва. Не повинно конфліктувати з існуючим ім'ям класу рушія." #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "" "Неприпустима назва. Не повинно стикатися з існуючим вбудованим ім'ям типу." #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" "Неправильне ім'я. Не повинно збігатись з іменем існуючої глобальної " "константи." #: editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "Неправильний шлях." #: editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "Файл не існує." #: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "Не в ресурсному шляху." #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "Додати автозавантаження" #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "Автозавантаження '%s' вже існує!" #: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "Перейменувати автозавантаження" #: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "Увімкнути автозавантаження глобальних скриптів" #: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "Перемістити автозавантаження" #: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "Видалити автозавантаження" #: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "Активувати" #: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "Змінити порядок автозавантажень" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp #: scene/gui/file_dialog.cpp msgid "Path:" msgstr "Шлях:" #: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "Ім'я Вузла:" #: editor/editor_autoload_settings.cpp editor/editor_profiler.cpp #: editor/project_manager.cpp editor/settings_config_dialog.cpp msgid "Name" msgstr "Ім'я" #: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "Одинак (шаблон проектування)" #: editor/editor_data.cpp msgid "Updating Scene" msgstr "Оновлення сцени" #: editor/editor_data.cpp msgid "Storing local changes.." msgstr "Збереження локальних змін.." #: editor/editor_data.cpp msgid "Updating scene.." msgstr "Оновлення сцени.." #: editor/editor_data.cpp msgid "[empty]" msgstr "" #: editor/editor_data.cpp msgid "[unsaved]" msgstr "" #: editor/editor_dir_dialog.cpp msgid "Please select a base directory first" msgstr "Будьласка, виберіть спочатку базову каталог" #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "Виберіть каталог" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Create Folder" msgstr "Створити Теку" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp #: scene/gui/file_dialog.cpp msgid "Name:" msgstr "Ім'я:" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Could not create folder." msgstr "Неможливо створити теку." #: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "Оберіть" #: editor/editor_export.cpp msgid "Storing File:" msgstr "Збереження файлу:" #: editor/editor_export.cpp msgid "Packing" msgstr "Пакування" #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:\n" msgstr "Файл шаблону не знайдено:\n" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File Exists, Overwrite?" msgstr "Файл існує, перезаписати його?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" msgstr "Вибрати поточну теку" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" msgstr "Копіювати шлях" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "Показати в файловому менеджері" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "New Folder.." msgstr "Створити теку.." #: editor/editor_file_dialog.cpp msgid "Refresh" msgstr "Оновити" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "All Recognized" msgstr "Усе розпізнано" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Files (*)" msgstr "Усі фали (*)" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File" msgstr "Відкрити файл" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open File(s)" msgstr "Відкрити файл(и)" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a Directory" msgstr "Відкрити каталог" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File or Directory" msgstr "Відкрити файл або каталог" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Save" msgstr "Зберегти" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Save a File" msgstr "Збереження файлу" #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Повертатися" #: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "Йти вперед" #: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "Вгору" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "Переключати приховані файли" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "Переключити обране" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "Режим Перемикання" #: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "Фокусувати шлях" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "Перемістити обране вгору" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "Перемістити обране вниз" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Go to parent folder" msgstr "Перейти до батьківської теки" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" msgstr "Каталоги та файли:" #: editor/editor_file_dialog.cpp msgid "Preview:" msgstr "Попередній перегляд:" #: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp #: scene/gui/file_dialog.cpp msgid "File:" msgstr "Файл:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Необхідно використовувати допустиме розширення." #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Сканувати сирці" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" msgstr "(Re)Імпорт активів" #: editor/editor_help.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "Пошук довідки" #: editor/editor_help.cpp msgid "Class List:" msgstr "Список класів:" #: editor/editor_help.cpp msgid "Search Classes" msgstr "Пошук класу" #: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "Верхівка" #: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "Клас:" #: editor/editor_help.cpp editor/scene_tree_editor.cpp msgid "Inherits:" msgstr "Успадковує:" #: editor/editor_help.cpp msgid "Inherited by:" msgstr "Успадкована:" #: editor/editor_help.cpp msgid "Brief Description:" msgstr "Короткий опис:" #: editor/editor_help.cpp msgid "Members" msgstr "Учасники" #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp msgid "Members:" msgstr "Учасники:" #: editor/editor_help.cpp msgid "Public Methods" msgstr "Публічні методи" #: editor/editor_help.cpp msgid "Public Methods:" msgstr "Публічні методи:" #: editor/editor_help.cpp msgid "GUI Theme Items" msgstr "Елементи графічного інтерфейсу теми" #: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "Елементи графічного інтерфейсу теми:" #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp msgid "Signals:" msgstr "Сигнали:" #: editor/editor_help.cpp msgid "Enumerations" msgstr "Перелік" #: editor/editor_help.cpp msgid "Enumerations:" msgstr "Перелік:" #: editor/editor_help.cpp msgid "enum " msgstr "перелік " #: editor/editor_help.cpp msgid "Constants" msgstr "Константи" #: editor/editor_help.cpp msgid "Constants:" msgstr "Константи:" #: editor/editor_help.cpp msgid "Description" msgstr "Опис" #: editor/editor_help.cpp msgid "Properties" msgstr "Властивості" #: editor/editor_help.cpp msgid "Property Description:" msgstr "Опис властивостей:" #: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "На данний момент опис цієї властивості відсутній. Будьласка, [color=$color]" "[url=$url]допоможіть нам[/url][/color]!" #: editor/editor_help.cpp msgid "Methods" msgstr "Методи" #: editor/editor_help.cpp msgid "Method Description:" msgstr "Опис методу:" #: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" msgstr "" "На данний момент опис цього методу відсутній. Будьласка, [color=$color][url=" "$url]допоможіть нам[/url][/color]!" #: editor/editor_help.cpp msgid "Search Text" msgstr "Шукати текст" #: editor/editor_log.cpp msgid "Output:" msgstr "Вивід:" #: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp #: editor/property_editor.cpp editor/script_editor_debugger.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Clear" msgstr "Очистити" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" msgstr "Помилка збереження ресурсу!" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As.." msgstr "Зберегти ресурс як.." #: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "I see.." msgstr "Бачу.." #: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "Неможливо відкрити файл для запису:" #: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "Невідомий формат файлу:" #: editor/editor_node.cpp msgid "Error while saving." msgstr "Помилка при збереженні." #: editor/editor_node.cpp msgid "Can't open '%s'." msgstr "Неможливо відкрити '%s'." #: editor/editor_node.cpp msgid "Error while parsing '%s'." msgstr "Помилка при синтаксичному аналізі '%s'." #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." msgstr "Неочикуваний кінець рядку '%s'." #: editor/editor_node.cpp msgid "Missing '%s' or its dependencies." msgstr "Відсутнє '%s', або його залежності." #: editor/editor_node.cpp msgid "Error while loading '%s'." msgstr "Помилка при завантаженні '%s'." #: editor/editor_node.cpp msgid "Saving Scene" msgstr "Збереження сцени" #: editor/editor_node.cpp msgid "Analyzing" msgstr "Аналіз" #: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "Створити екскіз" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." msgstr "Ця операція не може бути виконана без кореню дерева." #: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "" "Не вдалося зберегти сцену. Вірогідно, залежності (екземпляри) не задоволені." #: editor/editor_node.cpp msgid "Failed to load resource." msgstr "Не вдалося завантажити ресурс." #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "Не вдалося завантажити бібліотеку сіток для злиття!" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "Помилка збереження бібліотеки сіток!" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "Не вдалося завантажити набір плиток текстур для злиття!" #: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "Помилка збереження набору тайлів!" #: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "Помилка при спробі зберегти макет!" #: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "Макет редактора за промовчуванням перевизначено." #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "Назву макета не знайдено!" #: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "Поновити макет за промовчуванням до базових налаштувань." #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was imported, so it's not editable.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" "Цей ресурс належить до сцени, який було імпортовано, тому не можна " "редагувати.\n" "Будь ласка, прочитайте документацію, що стосуються імпортування сцен, щоб " "краще зрозуміти цей робочий процес." #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was instanced or inherited.\n" "Changes to it will not be kept when saving the current scene." msgstr "" "Цей ресурс належить до сцени, яка була інстасована або успадкована.\n" "Зміни до неї не будуть зберігатися при збереженні поточної сцени." #: editor/editor_node.cpp msgid "" "This resource was imported, so it's not editable. Change its settings in the " "import panel and then re-import." msgstr "" "Цей ресурс імпортовано, тому його не можна редагувати. Змініть свої " "налаштування на панелі імпорту, а потім знову імпортуйте." #: editor/editor_node.cpp msgid "" "This scene was imported, so changes to it will not be kept.\n" "Instancing it or inheriting will allow making changes to it.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" "Ця сцена була імпортована, тому зміни до неї не зберігатимуться.\n" "Інстансинґ або успадкування дозволить внести зміни до нього.\n" "Будь ласка, прочитайте документацію, що стосується імпорту сцен, щоб краще " "зрозуміти цей робочий процес." #: editor/editor_node.cpp msgid "" "This is a remote object so changes to it will not be kept.\n" "Please read the documentation relevant to debugging to better understand " "this workflow." msgstr "" "Це віддалений об'єкт, тому зміни до нього не будуть збережені.\n" "Будь ласка, прочитайте документацію, що стосується налагодження, щоб краще " "зрозуміти цей робочий процес." #: editor/editor_node.cpp msgid "Expand all properties" msgstr "Розгорнути всі властивості" #: editor/editor_node.cpp msgid "Collapse all properties" msgstr "Згорнути всі властивості" #: editor/editor_node.cpp msgid "Copy Params" msgstr "Копіювати параметри" #: editor/editor_node.cpp msgid "Paste Params" msgstr "Вставити параметри" #: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "Вставити ресурс" #: editor/editor_node.cpp msgid "Copy Resource" msgstr "Копіювати ресурс" #: editor/editor_node.cpp msgid "Make Built-In" msgstr "Зробити вбудованим" #: editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "Зробити суб-ресурси унікальними" #: editor/editor_node.cpp msgid "Open in Help" msgstr "Відкрити у довідці" #: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "Не існує визначеної сцени для запуску." #: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "Ніяка головна сцена ніколи не була визначена, вибрати її?\n" "Ви можете змінити це пізніше в \"Налаштуваннях проекту\" в категорії " "\"Програма\"." #: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "Вибрана сцена '%s' не існує, вибрати дійсну?\n" "Ви можете змінити це пізніше в \"Налаштуваннях проекту\" в категорії " "\"Програма\"." #: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "Вибрана сцена '%s' не є файлом сцени, вибрати дійсний файл?\n" "Ви можете змінити це пізніше в \"Налаштуваннях проекту\" в категорії " "\"Програма\"." #: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" "Поточна сцена ніколи не була збережена, будь ласка, збережіть її до запуску." #: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Не вдалося запустити підпроцес!" #: editor/editor_node.cpp msgid "Open Scene" msgstr "Відкрити сцену" #: editor/editor_node.cpp msgid "Open Base Scene" msgstr "Відкрити основну сцену" #: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "Швидке відкриття сцени.." #: editor/editor_node.cpp msgid "Quick Open Script.." msgstr "Швидке відкриття скрипту.." #: editor/editor_node.cpp msgid "Save & Close" msgstr "Зберегти та закрити" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" msgstr "Зберегти зміни, внесені до '%s ' перед закриттям?" #: editor/editor_node.cpp msgid "Save Scene As.." msgstr "Зберегти сцени, як..." #: editor/editor_node.cpp msgid "No" msgstr "Ні" #: editor/editor_node.cpp msgid "Yes" msgstr "Так" #: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "Ця сцена ніколи не була збережена. Зберегти перед запуском?" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Ця операція не може бути виконана без сцени." #: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "Експортувати бібліотеку сіті" #: editor/editor_node.cpp msgid "This operation can't be done without a root node." msgstr "Цю операцію не можна виконати без кореневого вузла." #: editor/editor_node.cpp msgid "Export Tile Set" msgstr "Експортувати комплект тайлів" #: editor/editor_node.cpp msgid "This operation can't be done without a selected node." msgstr "Ця операція не може бути виконана без вибраного вузла." #: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "Поточна сцена не збережена. Відкрити в будь-якому випадку?" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "Неможливо перезавантажити сцену, яку ніколи не зберігали." #: editor/editor_node.cpp msgid "Revert" msgstr "Повернутися" #: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "Цю дію не можна скасувати. Повернутися в будь-якому випадку?" #: editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "Швидкий запуск сцени.." #: editor/editor_node.cpp msgid "Quit" msgstr "Вийти" #: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Вийти з редактора?" #: editor/editor_node.cpp msgid "Open Project Manager?" msgstr "Відкрити менеджер проектів?" #: editor/editor_node.cpp msgid "Save & Quit" msgstr "Зберегти та вийти" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before quitting?" msgstr "Зберегти зміни в наступній(их) сцені(ах) перед тим, як вийти?" #: editor/editor_node.cpp msgid "Save changes the following scene(s) before opening Project Manager?" msgstr "" "Зберегти зміни в наступній(их) сцені(ах) перед відкриттям менеджера проектів?" #: editor/editor_node.cpp msgid "" "This option is deprecated. Situations where refresh must be forced are now " "considered a bug. Please report." msgstr "" "Ця опція застаріла. Ситуації, де оновлення повинні бути змушені, тепер " "вважаються помилкою. Будь ласка, повідомте." #: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "Виберіть головну сцену" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." msgstr "" "Не вдається ввімкнути плагін addon: '%s' не вдалося проаналізувати " "налаштування конфігурації." #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." msgstr "" "Не вдалося знайти поле скрипт для доповнення плагіну в: 'res://addons/%s'." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." msgstr "Неможливо завантажити доповнення скрипт зі шляху: '%s'." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" "Не вдається завантажити скрипт доповнення з шляху: '%s' Базовий тип не є " "редактором плагінів." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." msgstr "" "Неможливо завантажити скрипт доповнення з шляху: '%s' Скрипт не в режимі " "інструменту." #: editor/editor_node.cpp msgid "" "Scene '%s' was automatically imported, so it can't be modified.\n" "To make changes to it, a new inherited scene can be created." msgstr "" "Сцена '%s' автоматично імпортується, тому її неможливо змінити.\n" "Щоб внести зміни, можна створити нову успадковану сцену." #: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Ugh" msgstr "Тьху" #: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" "Помилка завантаження сцени, вона повинна бути всередині шляху проекту. " "Використовуйте \"Імпорт\", щоб відкрити сцену, а потім збережіть її " "всередині шляху проекту." #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "Сцена '%s' має зламані залежності:" #: editor/editor_node.cpp msgid "Clear Recent Scenes" msgstr "Очистити недавні сцени" #: editor/editor_node.cpp msgid "Save Layout" msgstr "Зберегти макет" #: editor/editor_node.cpp msgid "Delete Layout" msgstr "Видалити макет" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" msgstr "За промовчанням" #: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "Перемкнути вкладку \"Сцена\"" #: editor/editor_node.cpp msgid "%d more files or folders" msgstr "%d більше файлів або тек" #: editor/editor_node.cpp msgid "%d more folders" msgstr "%d більше тек" #: editor/editor_node.cpp msgid "%d more files" msgstr "%d більше файлів" #: editor/editor_node.cpp msgid "Dock Position" msgstr "Положення панелей" #: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "Режим без відволікання" #: editor/editor_node.cpp msgid "Toggle distraction-free mode." msgstr "Перемкнути режим без відволікання." #: editor/editor_node.cpp msgid "Add a new scene." msgstr "Додати нову сцену." #: editor/editor_node.cpp msgid "Scene" msgstr "Сцена" #: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "Перейти до раніше відкритої сцени." #: editor/editor_node.cpp msgid "Next tab" msgstr "Наступна вкладка" #: editor/editor_node.cpp msgid "Previous tab" msgstr "Попередня вкладка" #: editor/editor_node.cpp msgid "Filter Files.." msgstr "Фільтрувати файли..." #: editor/editor_node.cpp msgid "Operations with scene files." msgstr "Операції з файлами сцени." #: editor/editor_node.cpp msgid "New Scene" msgstr "Нова сцена" #: editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "Нова успадкована сцена.." #: editor/editor_node.cpp msgid "Open Scene.." msgstr "Відкрити сцену.." #: editor/editor_node.cpp msgid "Save Scene" msgstr "Зберегти сцену" #: editor/editor_node.cpp msgid "Save all Scenes" msgstr "Зберегти всі сцени" #: editor/editor_node.cpp msgid "Close Scene" msgstr "Закрити сцену" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Open Recent" msgstr "Відкрити останні" #: editor/editor_node.cpp msgid "Convert To.." msgstr "Перетворити на.." #: editor/editor_node.cpp msgid "MeshLibrary.." msgstr "Бібліотека сітки.." #: editor/editor_node.cpp msgid "TileSet.." msgstr "Набір тайлів.." #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Undo" msgstr "Скасувати" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp msgid "Redo" msgstr "Повторити" #: editor/editor_node.cpp msgid "Revert Scene" msgstr "Повернути сцену" #: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "Різні проектні або сценографічні інструменти." #: editor/editor_node.cpp msgid "Project" msgstr "Проект" #: editor/editor_node.cpp msgid "Project Settings" msgstr "Параметри проекту" #: editor/editor_node.cpp msgid "Run Script" msgstr "Запустити скрипт" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "Експортувати" #: editor/editor_node.cpp msgid "Tools" msgstr "Інструменти" #: editor/editor_node.cpp msgid "Quit to Project List" msgstr "Вийти в список проектів" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "Налагодження" #: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "Розгортання за допомогою віддаленого налагодження" #: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" "При експорті або розгортанні, отриманий виконуваний файл буде намагатися " "підключитися до IP цього комп'ютера, для налагодження." #: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "Маленьке розгортання з Network File System" #: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" "The filesystem will be provided from the project by the editor over the " "network.\n" "On Android, deploy will use the USB cable for faster performance. This " "option speeds up testing for games with a large footprint." msgstr "" "Якщо цей параметр увімкнено, експорт або розгортання дають мінімальний " "виконуваний файл.\n" "Файлова система буде надана редактором у проекті через мережу.\n" "На Android розгортання буде швидше при підключенні через USB.. Цей параметр " "значно прискорює тестування великих ігор." #: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "Видимі форми зіткнень" #: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" "Форми зіткнення та вузли raycast (для 2D та 3D) будуть видно в роботі гри, " "якщо ця опція увімкнена." #: editor/editor_node.cpp msgid "Visible Navigation" msgstr "Видимі навігації" #: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" "Навігаційні полісітки та полігони будуть видимі у запущеній грі, якщо ця " "опція увімкнена." #: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "Синхронізувати зміни сцени" #: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" "Якщо цей параметр увімкнено, будь-які зміни, внесені в сцену в редакторі, " "будуть відтворені в роботі гри.\n" "Коли він використовується віддалено на пристрої, це більш ефективно з " "мережевою файловою системою." #: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "Синхронізувати зміни в скрипті" #: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" "Якщо цей параметр увімкнено, будь-який скрипт, який буде збережений, буде " "перезавантажений у поточній грі.\n" "Коли він використовується віддалено на пристрої, це більш ефективно з " "мережевою файловою системою." #: editor/editor_node.cpp msgid "Editor" msgstr "Редактор" #: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "Параметри редактора" #: editor/editor_node.cpp msgid "Editor Layout" msgstr "Редактор макетів" #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Перемикач повноекранного режиму" #: editor/editor_node.cpp editor/project_export.cpp msgid "Manage Export Templates" msgstr "Управління шаблонами експорту" #: editor/editor_node.cpp msgid "Help" msgstr "Довідка" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "Класи" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Online Docs" msgstr "Онлайн документація" #: editor/editor_node.cpp msgid "Q&A" msgstr "Запитання та відповіді" #: editor/editor_node.cpp msgid "Issue Tracker" msgstr "Відстеження помилок" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" msgstr "Спільнота" #: editor/editor_node.cpp msgid "About" msgstr "Про" #: editor/editor_node.cpp msgid "Play the project." msgstr "Запустити проект." #: editor/editor_node.cpp msgid "Play" msgstr "Відтворити" #: editor/editor_node.cpp msgid "Pause the scene" msgstr "Призупинити сцену" #: editor/editor_node.cpp msgid "Pause Scene" msgstr "Пауза сцени" #: editor/editor_node.cpp msgid "Stop the scene." msgstr "Зупинити сцену." #: editor/editor_node.cpp msgid "Stop" msgstr "Зупинити" #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Відтворити поточну відредаговану сцену." #: editor/editor_node.cpp msgid "Play Scene" msgstr "Відтворити сцену" #: editor/editor_node.cpp msgid "Play custom scene" msgstr "Відтворити вибіркову сцену" #: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "Відтворити вибіркову сцену" #: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "Обертається, коли перемальовується вікно редактора!" #: editor/editor_node.cpp msgid "Update Always" msgstr "Завжди оновлювати" #: editor/editor_node.cpp msgid "Update Changes" msgstr "Оновити зміни" #: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "Вимкнути оновлення лічильника" #: editor/editor_node.cpp msgid "Inspector" msgstr "Інспектор" #: editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "Створення нового ресурсу в пам'яті і редагувати його." #: editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "Завантажити наявний ресурс із диска та відредагувати його." #: editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "Зберегти поточний редагований ресурс." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "Зберегти як..." #: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "Перейти до попереднього редагованого об'єкта в історії." #: editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "Перейти до наступного редагованого об'єкта в історії." #: editor/editor_node.cpp msgid "History of recently edited objects." msgstr "Історія нещодавно відредагованих об'єктів." #: editor/editor_node.cpp msgid "Object properties." msgstr "Властивості об'єкта." #: editor/editor_node.cpp msgid "Changes may be lost!" msgstr "Зміни можуть бути втрачені!" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp #: editor/project_manager.cpp msgid "Import" msgstr "Імпортувати" #: editor/editor_node.cpp msgid "Node" msgstr "Вузол" #: editor/editor_node.cpp msgid "FileSystem" msgstr "Файлова система" #: editor/editor_node.cpp msgid "Output" msgstr "Результат" #: editor/editor_node.cpp msgid "Don't Save" msgstr "Не зберігати" #: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "Імпортувати шаблони з ZIP-файлу" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export Project" msgstr "Експортувати проект" #: editor/editor_node.cpp msgid "Export Library" msgstr "Експортувати бібліотеку" #: editor/editor_node.cpp msgid "Merge With Existing" msgstr "Об'єднати з існуючим" #: editor/editor_node.cpp msgid "Password:" msgstr "Пароль:" #: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Відкрити і запустити скрипт" #: editor/editor_node.cpp msgid "New Inherited" msgstr "Новий успадкований" #: editor/editor_node.cpp msgid "Load Errors" msgstr "Завантажити помилки" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "Виділити" #: editor/editor_node.cpp msgid "Open 2D Editor" msgstr "Відкрити 2D редактор" #: editor/editor_node.cpp msgid "Open 3D Editor" msgstr "Відкрити 3D редактор" #: editor/editor_node.cpp msgid "Open Script Editor" msgstr "Відкрити редактор скриптів" #: editor/editor_node.cpp editor/project_manager.cpp msgid "Open Asset Library" msgstr "Відкрити бібліотеку активів" #: editor/editor_node.cpp msgid "Open the next Editor" msgstr "Відкрити наступний редактор" #: editor/editor_node.cpp msgid "Open the previous Editor" msgstr "Відкрити попередній редактор" #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Створення попереднього перегляду сітки" #: editor/editor_plugin.cpp msgid "Thumbnail.." msgstr "Мініатюра.." #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "Встановлені плагіни:" #: editor/editor_plugin_settings.cpp msgid "Update" msgstr "Оновити" #: editor/editor_plugin_settings.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Version:" msgstr "Версія:" #: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "Автор:" #: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "Статус:" #: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "Зупинити профілювання" #: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "Початок профілювання" #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Вимірювати:" #: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "Час кадру (сек)" #: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "Середній час (сек)" #: editor/editor_profiler.cpp msgid "Frame %" msgstr "Кадр %" #: editor/editor_profiler.cpp msgid "Physics Frame %" msgstr "Фізика кадрів %" #: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "Час:" #: editor/editor_profiler.cpp msgid "Inclusive" msgstr "Включно" #: editor/editor_profiler.cpp msgid "Self" msgstr "Цей об'єкт" #: editor/editor_profiler.cpp msgid "Frame #:" msgstr "Кадр #:" #: editor/editor_profiler.cpp #, fuzzy msgid "Time" msgstr "Час:" #: editor/editor_profiler.cpp #, fuzzy msgid "Calls" msgstr "Виклик" #: editor/editor_run_native.cpp msgid "Select device from the list" msgstr "Вибрати пристрій зі списку" #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" "Please add a runnable preset in the export menu." msgstr "" #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "Напишіть свою логіку в методі _run ()." #: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "Є вже редагована сцена." #: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "Неможливо створити екземпляр скрипту:" #: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "Ви забули ключове слово \"інструмент\"?" #: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "Не вдалося запустити скрипт:" #: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "Ви забули метод \"_run\"?" #: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "За промовчанням (так само, як редактор)" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Виберіть вузол(вузли) для імпорту" #: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "Шлях до сцени:" #: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "Імпортувати з вузла:" #: editor/export_template_manager.cpp msgid "Re-Download" msgstr "Перезавантажити" #: editor/export_template_manager.cpp msgid "Uninstall" msgstr "Видалити" #: editor/export_template_manager.cpp msgid "(Installed)" msgstr "(Встановлено)" #: editor/export_template_manager.cpp msgid "Download" msgstr "Завантажити" #: editor/export_template_manager.cpp msgid "(Missing)" msgstr "(Відсутній)" #: editor/export_template_manager.cpp msgid "(Current)" msgstr "(Поточний)" #: editor/export_template_manager.cpp msgid "Retrieving mirrors, please wait.." msgstr "Отримання дзеркал, будь ласка, зачекайте.." #: editor/export_template_manager.cpp msgid "Remove template version '%s'?" msgstr "Видалити версію шаблону '%s'?" #: editor/export_template_manager.cpp msgid "Can't open export templates zip." msgstr "Неможливо відкрити ZIP-файл шаблону експорту." #: editor/export_template_manager.cpp msgid "Invalid version.txt format inside templates." msgstr "Неправильний формат version.txt у шаблонах." #: editor/export_template_manager.cpp msgid "" "Invalid version.txt format inside templates. Revision is not a valid " "identifier." msgstr "" "Неправильний формат version.txt у шаблонах. Ідентифікатор ревізії не є " "дійсним." #: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "Файл version.txt не знайдено у шаблонах." #: editor/export_template_manager.cpp msgid "Error creating path for templates:\n" msgstr "Помилка створення шляху для шаблонів:\n" #: editor/export_template_manager.cpp msgid "Extracting Export Templates" msgstr "Витяг шаблонів експорту" #: editor/export_template_manager.cpp msgid "Importing:" msgstr "Імпортування:" #: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." msgstr "" "Немає посилань на завантаження для цієї версії. Пряме завантаження доступне " "лише для офіційних випусків." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve." msgstr "Не вдалося вирішити проблему." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect." msgstr "Не вдається підключитися." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response." msgstr "Немає відповіді." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Request Failed." msgstr "Запит не вдався." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Redirect Loop." msgstr "Циклічне переспрямування." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed:" msgstr "Не вдалося:" #: editor/export_template_manager.cpp msgid "Can't write file." msgstr "Не вдалося записати файл." #: editor/export_template_manager.cpp msgid "Download Complete." msgstr "Завантаження закінчено." #: editor/export_template_manager.cpp msgid "Error requesting url: " msgstr "Помилка запиту url: " #: editor/export_template_manager.cpp msgid "Connecting to Mirror.." msgstr "Підключення до дзеркала.." #: editor/export_template_manager.cpp msgid "Disconnected" msgstr "Роз'єднано" #: editor/export_template_manager.cpp msgid "Resolving" msgstr "Вирішення" #: editor/export_template_manager.cpp msgid "Can't Resolve" msgstr "Не вдається вирішити" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connecting.." msgstr "З’єдання.." #: editor/export_template_manager.cpp #, fuzzy msgid "Can't Connect" msgstr "Не вдається з’єднатися" #: editor/export_template_manager.cpp msgid "Connected" msgstr "З’єднано" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Requesting.." msgstr "Запит..." #: editor/export_template_manager.cpp msgid "Downloading" msgstr "Завантаження" #: editor/export_template_manager.cpp msgid "Connection Error" msgstr "Помилка з'єднання" #: editor/export_template_manager.cpp msgid "SSL Handshake Error" msgstr "Помилка SSL Handshake" #: editor/export_template_manager.cpp msgid "Current Version:" msgstr "Поточна версія:" #: editor/export_template_manager.cpp msgid "Installed Versions:" msgstr "Встановлені версії:" #: editor/export_template_manager.cpp msgid "Install From File" msgstr "Встановити з файлу" #: editor/export_template_manager.cpp msgid "Remove Template" msgstr "Видалити шаблон" #: editor/export_template_manager.cpp msgid "Select template file" msgstr "Виберіть файл шаблону" #: editor/export_template_manager.cpp msgid "Export Template Manager" msgstr "Менеджер експорту шаблонів" #: editor/export_template_manager.cpp msgid "Download Templates" msgstr "Завантажити шаблони" #: editor/export_template_manager.cpp msgid "Select mirror from list: " msgstr "Виберіть дзеркало зі списку: " #: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" "Не вдається відкрити файл file_type_cache.cch для написання, кеш тип файлу " "не буде збережений!" #: editor/filesystem_dock.cpp msgid "Cannot navigate to '%s' as it has not been found in the file system!" msgstr "" "Неможливо перейти до \"'%s' , оскільки він не був знайдений в файлової " "системі!" #: editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails" msgstr "Перегляд елементів у вигляді сітки ескізів" #: editor/filesystem_dock.cpp msgid "View items as a list" msgstr "Перегляд елементів як список" #: editor/filesystem_dock.cpp msgid "" "\n" "Status: Import of file failed. Please fix file and reimport manually." msgstr "" "\n" "Статус: не вдалося імпортувати файл. Виправте файл та повторно імпортуйте " "вручну." #: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Неможливо перемістити/перейменувати корінь ресурсів." #: editor/filesystem_dock.cpp msgid "Cannot move a folder into itself.\n" msgstr "Не вдається перемістити теку в себе.\n" #: editor/filesystem_dock.cpp msgid "Error moving:\n" msgstr "Помилка переміщення:\n" #: editor/filesystem_dock.cpp #, fuzzy msgid "Error duplicating:\n" msgstr "Помилка завантаження:" #: editor/filesystem_dock.cpp msgid "Unable to update dependencies:\n" msgstr "Неможливо оновити залежності:\n" #: editor/filesystem_dock.cpp msgid "No name provided" msgstr "Ім'я не вказано" #: editor/filesystem_dock.cpp msgid "Provided name contains invalid characters" msgstr "Надане ім'я містить некоректні символи" #: editor/filesystem_dock.cpp msgid "No name provided." msgstr "Ім'я не вказано." #: editor/filesystem_dock.cpp msgid "Name contains invalid characters." msgstr "Назва містить некоректні символи." #: editor/filesystem_dock.cpp msgid "A file or folder with this name already exists." msgstr "Файл або тека з таким іменем вже існує." #: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "Перейменування файлу:" #: editor/filesystem_dock.cpp msgid "Renaming folder:" msgstr "Перейменування теки:" #: editor/filesystem_dock.cpp #, fuzzy msgid "Duplicating file:" msgstr "Дублювати" #: editor/filesystem_dock.cpp #, fuzzy msgid "Duplicating folder:" msgstr "Перейменування теки:" #: editor/filesystem_dock.cpp msgid "Expand all" msgstr "Розгорнути всі" #: editor/filesystem_dock.cpp msgid "Collapse all" msgstr "Згорнути всі" #: editor/filesystem_dock.cpp msgid "Rename.." msgstr "Перейменувати..." #: editor/filesystem_dock.cpp msgid "Move To.." msgstr "Перемістити до..." #: editor/filesystem_dock.cpp #, fuzzy msgid "Open Scene(s)" msgstr "Відкрити сцену" #: editor/filesystem_dock.cpp msgid "Instance" msgstr "Екземпляр" #: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "Редагувати залежності.." #: editor/filesystem_dock.cpp msgid "View Owners.." msgstr "Переглянути власників.." #: editor/filesystem_dock.cpp #, fuzzy msgid "Duplicate.." msgstr "Дублювати" #: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "Попередній каталог" #: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "Наступний каталог" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "Повторне сканування файлової системи" #: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "Переключити статус теки у вибране" #: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "Додати обрану сцену(и), як нащадка обраного вузла." #: editor/filesystem_dock.cpp msgid "" "Scanning Files,\n" "Please Wait.." msgstr "" "Сканування файлів,\n" "будь ласка, зачекайте..." #: editor/filesystem_dock.cpp msgid "Move" msgstr "Перемістити" #: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp #: editor/project_manager.cpp msgid "Rename" msgstr "Перейменувати" #: editor/groups_editor.cpp msgid "Add to Group" msgstr "Додати до групи" #: editor/groups_editor.cpp msgid "Remove from Group" msgstr "Вилучити з групи" #: editor/import/resource_importer_scene.cpp msgid "Import as Single Scene" msgstr "Імпортувати в якості однієї сцени" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Animations" msgstr "Імпортувати з окремими анімаціями" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials" msgstr "Імпортувати з окремими матеріалами" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects" msgstr "Імпортувати з окремими об'єктами" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials" msgstr "Імпортувати з окремими об'єктами + матеріалами" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Animations" msgstr "Імпортувати з окремими об'єктами + анімації" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials+Animations" msgstr "Імпортувати з окремими матеріалами + анімації" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" msgstr "Імпортувати окремі об'єкти + матеріали + анімації" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes" msgstr "Імпортувати як кілька сцен" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes+Materials" msgstr "Імпортувати як кілька сцен + матеріали" #: editor/import/resource_importer_scene.cpp #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import Scene" msgstr "Імпортувати сцену" #: editor/import/resource_importer_scene.cpp msgid "Importing Scene.." msgstr "Імпортування сцени.." #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Generating Lightmaps" msgstr "Час генерації (сек):" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Generating for Mesh: " msgstr "Час генерації (сек):" #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script.." msgstr "Запуск користувацького скрипту.." #: editor/import/resource_importer_scene.cpp msgid "Couldn't load post-import script:" msgstr "Не вдалося завантажити скрипт після імпорту:" #: editor/import/resource_importer_scene.cpp msgid "Invalid/broken script for post-import (check console):" msgstr "Пошкоджений/зламаний скрипт для пост-імпорту (перевірте консоль):" #: editor/import/resource_importer_scene.cpp msgid "Error running post-import script:" msgstr "Помилка запуску після імпорту скрипту:" #: editor/import/resource_importer_scene.cpp msgid "Saving.." msgstr "Збереження..." #: editor/import_dock.cpp msgid "Set as Default for '%s'" msgstr "Встановити за замовчуванням для \"%s\"" #: editor/import_dock.cpp msgid "Clear Default for '%s'" msgstr "Очистити за замовчуванням для '%s'" #: editor/import_dock.cpp msgid " Files" msgstr " Файли" #: editor/import_dock.cpp msgid "Import As:" msgstr "Імпортувати як:" #: editor/import_dock.cpp editor/property_editor.cpp msgid "Preset.." msgstr "Заздалегідь установлений.." #: editor/import_dock.cpp msgid "Reimport" msgstr "Переімпортивути" #: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "Мультивузловий набір" #: editor/node_dock.cpp msgid "Groups" msgstr "Групи" #: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "Виберіть вузол для редагування сигналів та груп." #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Poly" msgstr "Створити полігон" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/collision_polygon_editor_plugin.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "Редагувати полігон" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Insert Point" msgstr "Вставити точку" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/collision_polygon_editor_plugin.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "Редагувати полігон (вилучити точку)" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Remove Poly And Point" msgstr "Вилучити полігон та точку" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Create a new polygon from scratch" msgstr "Створення нового полігону з нуля" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "" "Edit existing polygon:\n" "LMB: Move Point.\n" "Ctrl+LMB: Split Segment.\n" "RMB: Erase Point." msgstr "" "Редагування існуючого полігону:\n" "ЛКМ: перемістити точку.\n" "Ctrl+ЛКМ: розділити сегмент.\n" "ПКМ: видалити точку." #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Delete points" msgstr "Видалити точки" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "Перемкнути автовідтворення" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "Нове ім'я анімації:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "Нова анімація" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "Змініть ім'я анімації:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Delete Animation?" msgstr "Видалити анімацію?" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "Вилучити анімацію" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "ПОМИЛКА: неправильне ім'я анімації!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "ПОМИЛКА: Назва анімації вже існує!" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "Перейменувати анімацію" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "Додавання анімації" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "Змінена подальша анімація" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "Змінити час змішування" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "Завантажити анімацію" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "Дублювати анімацію" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "ПОМИЛКА: Немає копії анімації!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "ПОМИЛКА: Немає анімаційного ресурсу в буфері обміну!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "Вставлена анімація" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "Вставити анімацію" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "ПОМИЛКА: Немає анімації для редагування!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" "Відтворити обрану анімацію в зворотньому напрямку від поточної позиції. (A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "Відтворити вибрану анімацію назад з кінця. (Shift+A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "Зупинити відтворення анімації. (S)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "Відтворити вибрану анімацію від початку. (Shift+D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "Відтворити вибрану анімацію з поточної позиції. (D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "Позиція анімації (в секундах)." #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Scale animation playback globally for the node." msgstr "Шкала відтворення глобально анімації для вузла." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "Створювати нові анімації у програвачі." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "Завантажити анімацію з диска." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "Завантажити цю анімацію з диска." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "Зберегти поточну анімацію" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "Відобразити список анімації у програвачі." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "Автовідтворення при завантаженні" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" msgstr "Редагувати цільовий час змішування" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "Інструменти анімації" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "Копіювати анімацію" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Onion Skinning" msgstr "Калькування" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Enable Onion Skinning" msgstr "Увімкнути калькування" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Directions" msgstr "Напрямки" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Минулі" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Майбутні" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Depth" msgstr "Глибина" #: editor/plugins/animation_player_editor_plugin.cpp msgid "1 step" msgstr "1 крок" #: editor/plugins/animation_player_editor_plugin.cpp msgid "2 steps" msgstr "2 кроки" #: editor/plugins/animation_player_editor_plugin.cpp msgid "3 steps" msgstr "3 кроки" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Differences Only" msgstr "Тільки відмінності" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Force White Modulate" msgstr "Примусово розфарбовування білим" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Include Gizmos (3D)" msgstr "Включити Ґізмос (3D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "Створити нову анімацію" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "Назва анімації:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Error!" msgstr "Помилка!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "Час змішування:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "Далі (автоматична черга):" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "Анімація" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "Нова назва:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Filters" msgstr "Редагувати фільтри" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "Масштаб:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "Змішати" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "Поєднання" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "Автоматичний перезапуск:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "Перезапустити (сек.):" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "Випадкові перезавантаження (сек.):" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "Почати!" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "Обсяг:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "Змішувати:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "Змішування 0:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "Змішування 1:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "Поточний:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "Додати вхід" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "Видалити введення" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "Дерево анімації є дійсним." #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "Дерево анімації недійсне." #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "Анімаційний вузол" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "Змішувати вузол" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "Імпортувати анімації.." #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "Редагувати фільтри вузла" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "Фільтри..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Free" msgstr "Вивільнити" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Contents:" msgstr "Зміст:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "View Files" msgstr "Перегляд файлів" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve hostname:" msgstr "Неможливо розпізнати ім'я хоста:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connection error, please try again." msgstr "Помилка з'єднання, будь ласка, повторіть спробу." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect to host:" msgstr "Не вдалося підключитися до хосту:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response from host:" msgstr "Немає відповіді від хоста:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, return code:" msgstr "Помилка запиту, код повернення:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" msgstr "Запит не вдався, забагато перенаправлень" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." msgstr "Розбіжність хеша завантаження, можливо файл був змінений." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Expected:" msgstr "Очікується:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Got:" msgstr "Отримав:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed sha256 hash check" msgstr "Помилка перевірки хешування sha256" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" msgstr "Помилка завантаження актива:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Fetching:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Resolving.." msgstr "Вирішення..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Error making request" msgstr "Помилка створення запиту" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Idle" msgstr "Простій" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "Повторити спробу" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download Error" msgstr "Помилка завантаження" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" msgstr "Завантаження цього актива вже виконується!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "first" msgstr "перший" #: editor/plugins/asset_library_editor_plugin.cpp msgid "prev" msgstr "попередній" #: editor/plugins/asset_library_editor_plugin.cpp msgid "next" msgstr "наступний" #: editor/plugins/asset_library_editor_plugin.cpp msgid "last" msgstr "останній" #: editor/plugins/asset_library_editor_plugin.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "All" msgstr "Все" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Plugins" msgstr "Плагіни" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "Сортувати:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "Зворотний" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Категорія:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Site:" msgstr "Сайт:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Support.." msgstr "Підтримка..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" msgstr "Офіційний" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Testing" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "ZIP файл активів" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene (for images to be saved in the same dir), or pick a save " "path from the BakedLightmap properties." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " "Light' flag is on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" #: editor/plugins/camera_editor_plugin.cpp msgid "Preview" msgstr "Попередній перегляд" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "Налаштування прив'язки" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "Перемістити дію" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move vertical guide" msgstr "Перемістити вертикальну напрямну" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create new vertical guide" msgstr "Створити нову вертикальну напрямну" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Remove vertical guide" msgstr "Вилучити вертикальну напрямну" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move horizontal guide" msgstr "Перемістити горизонтальну напрямну" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create new horizontal guide" msgstr "Створити нову горизонтальну напрямну" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Remove horizontal guide" msgstr "Вилучити горизонтальну напрямну" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create new horizontal and vertical guides" msgstr "Створити нові горизонтальні та вертикальні напрямні" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "Редагувати ІК-ланцюг" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors and Margins" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "Вставити позу" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "Режим виділення" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "Alt+Перетягнути: перемістити" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "Альт+ПКМ: Список вибору глибини" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" msgstr "Режим переміщення" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "Режим повороту" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" "Показати список усіх об'єктів, натиснутих на позицію\n" "(так само, як Альт+ПКМ у режимі вибору)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "Режим панорамування" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggles snapping" msgstr "Перемикає прив'язування" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Snap" msgstr "За допомогою функції прив'язки" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snapping options" msgstr "Параметри прив'язки" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to grid" msgstr "Прив'язати до сітки" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "Використання обертання прив'язки" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap..." msgstr "Налаштування прив'язки..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "Відносна прив'язка" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Smart snapping" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to parent" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to node anchor" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to node sides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to other nodes" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to guides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "Блокування обраного об'єкта на місці (неможливо перемістити)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "Розблокувати вибраний об'єкт (можна перемістити)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "Гарантує нащадки об'єкта не можуть бути обрані." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "Зробити кістки" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "Очистити кістки" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "Показати кістки" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "Зробити IK-ланцюг" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "Очистити ІК-ланцюг" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "Перегляд" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "Показати сітку" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show helpers" msgstr "Показати помічники" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show rulers" msgstr "Показати лінійки" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show guides" msgstr "Показати напрямні" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Layout" msgstr "Макет" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" msgstr "Вставити ключі" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "Вставити ключ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "Вставити ключ (існуючі доріжки)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "Копіювати позу" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "Очистити позу" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag pivot from mouse position" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set pivot at mouse position" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" msgstr "Помножити крок сітки на 2" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Divide grid step by 2" msgstr "Розділити крок сітки на 2" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "Додати %s" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "Додавання %s..." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "Створити вузол" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "Ця операція вимагає одного обраного вузла." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change default type" msgstr "Змінити тип за промовчанням" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "Створити полігон3D" #: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "Видалення елемента %d?" #: editor/plugins/cube_grid_theme_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "Додати елемент" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "Вилучити вибраний елемент" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "Імпортувати зі сцени" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "Оновити зі сцени" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat0" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat1" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Ease in" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Ease out" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Smoothstep" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Point" msgstr "Змінити точку кривої" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Tangent" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Load Curve Preset" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Add point" msgstr "Додати точку" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove point" msgstr "Вилучити точку" #: editor/plugins/curve_editor_plugin.cpp msgid "Left linear" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Right linear" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Load preset" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove Curve Point" msgstr "Видалити точку кривої" #: editor/plugins/curve_editor_plugin.cpp msgid "Toggle Curve Linear Tangent" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Hold Shift to edit tangents individually" msgstr "" #: editor/plugins/gi_probe_editor_plugin.cpp msgid "Bake GI Probe" msgstr "" #: editor/plugins/gradient_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "" #: editor/plugins/gradient_editor_plugin.cpp #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "Елемент %d" #: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "Елементи" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "Редактор списку елементів" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "" "No OccluderPolygon2D resource on this node.\n" "Create and assign one?" msgstr "" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "Створити новий полігон з нуля." #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "Редагування існуючого полігону:" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "LMB: Move Point." msgstr "ЛКМ: Перемістити точку." #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "CTRL+ЛКМ: Розділити сегмент." #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "Це не працює на корінь сцени!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "Створити навигаційну сітку" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Contained Mesh is not of type ArrayMesh." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Unwrap failed, mesh may not be manifold?" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "No mesh to debug." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Model has no UV in this layer" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "Сітка не має поверхні, щоб створити контури!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "Не вдалося створити контур!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "Створити контур" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "Сітка" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "View UV1" msgstr "Перегляд" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "View UV2" msgstr "Перегляд" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Unwrap UV2 for Lightmap/AO" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "Джерело сітки недійсне (неправильний шлях)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "Джерело поверхні недійсне (неправильний шлях)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "Джерело поверхні недійсне (без геометрії)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "Виберіть джерело сітки:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "Виберіть цільову поверхню:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "Заповнити поверхню" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "Цільова поверхня:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "Випадкове обертання:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "Випадковий нахил:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "Випадковий масштаб:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "Заповнити" #: editor/plugins/navigation_mesh_editor_plugin.cpp msgid "Bake!" msgstr "" #: editor/plugins/navigation_mesh_editor_plugin.cpp msgid "Bake the navigation mesh.\n" msgstr "" #: editor/plugins/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." msgstr "Очистити навігаційну сітку." #: editor/plugins/navigation_mesh_generator.cpp msgid "Setting up Configuration..." msgstr "Налаштування конфігурації..." #: editor/plugins/navigation_mesh_generator.cpp msgid "Calculating grid size..." msgstr "Розрахунок розміру сітки..." #: editor/plugins/navigation_mesh_generator.cpp msgid "Creating heightfield..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Marking walkable triangles..." msgstr "Позначення прохідних трикутників..." #: editor/plugins/navigation_mesh_generator.cpp msgid "Constructing compact heightfield..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Eroding walkable area..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Partitioning..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Creating contours..." msgstr "Створення контурів..." #: editor/plugins/navigation_mesh_generator.cpp msgid "Creating polymesh..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Converting to native navigation mesh..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Navigation Mesh Generator Setup:" msgstr "Налаштування генератора навігаційної сітки:" #: editor/plugins/navigation_mesh_generator.cpp msgid "Parsing Geometry..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Done!" msgstr "Зроблено!" #: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "Створення навігаційного полігону" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generating AABB" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "Помилка завантаження зображення:" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generate Visibility Rect" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Particles" msgstr "Частинки" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "Кількість генерованих точок:" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Час генерації (сек):" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Mask" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "Захоплення з пікселя" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Colors" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "Вузол не містить геометрії." #: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Mesh" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Node" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Points:" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points" msgstr "Точки поверхні" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points+Normal (Directed)" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "Об'єм" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Source: " msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate Visibility AABB" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Видалити точку з кривої" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Out-Control from Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove In-Control from Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "Додавання точки до кривої" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "Перемістити точку на криву" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Select Points" msgstr "Виберіть пункти" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Shift+Drag: Select Control Points" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Click: Add Point" msgstr "Клацніть: Додати точку" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Right Click: Delete Point" msgstr "Клацніть правою кнопкою миші: видалити точку" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point (in empty space)" msgstr "Додати точку (в порожньому просторі)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Delete Point" msgstr "Вилучити точку" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "Закрити криву" #: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "Точку кривої #" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Position" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Position" msgstr "Встановити криву в позиції" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Position" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Out-Control Point" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Remove In-Control Point" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "Перемістити точку" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "Ctrl: повернути" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "Shift: Перемістити всі" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "Перемістити полігон" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "Повернути полігон" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "Масштабувати полігон" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Редагувати" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "ПОМИЛКА: Не вдалося завантажити ресурс!" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "Додати ресурс" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "Перейменувати ресурс" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "Вилучити ресурс" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Paste" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Files" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "" "Close and save changes?\n" "\"" msgstr "" "Закрити та зберегти зміни?\n" "\"" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "Помилка під час збереження теми" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "Помилка збереження" #: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "Зберегти тему як..." #: editor/plugins/script_editor_plugin.cpp msgid " Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Up" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Down" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "New" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Copy Script Path" msgstr "Копіювати шлях" #: editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Close All" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp msgid "Run" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find.." msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Next" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: editor/script_editor_debugger.cpp msgid "Continue" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Debug with external editor" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Discard" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Uppercase" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Lowercase" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Capitalize" msgstr "" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Cut" msgstr "" #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Copy" msgstr "" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Select All" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Fold/Unfold Line" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Fold All Lines" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Unfold All Lines" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent To Spaces" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent To Tabs" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Toggle Breakpoint" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Convert To Uppercase" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Convert To Lowercase" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Find Previous" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Replace.." msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Goto Function.." msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Goto Line.." msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "" #: editor/plugins/shader_editor_plugin.cpp msgid "Shader" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling: " msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translating: " msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Material Changes" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Shader Changes" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Surface Changes" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Draw Calls" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Vertices" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "FPS" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "Гаразд :(" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Unshaded" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Environment" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Gizmos" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Information" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View FPS" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Half Resolution" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Doppler Enable" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Right" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Forward" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Backwards" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Up" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Down" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)\n" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Drag: Rotate\n" "Alt+Drag: Move\n" "Alt+RMB: Depth list selection" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Local Space Mode (%s)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Mode (%s)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Select" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Move" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Rotate" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Scale" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Toggle Freelook" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Settings" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Skeleton Gizmo visibility" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (Before)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (After)" msgstr "" #: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Region Rect" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Edit theme.." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme editing menu." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Create From Current Editor Theme" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "" #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "" #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp #: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase Selection" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Line Draw" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rectangle Paint" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket Fill" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Tile Set" msgstr "Набір тайлів.." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Error" msgstr "" #: editor/progress_dialog.cpp scene/gui/dialogs.cpp msgid "Cancel" msgstr "Скасувати" #: editor/project_export.cpp msgid "Runnable" msgstr "" #: editor/project_export.cpp msgid "Delete patch '%s' from list?" msgstr "" #: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted: " msgstr "" #: editor/project_export.cpp msgid "Presets" msgstr "" #: editor/project_export.cpp editor/project_settings_editor.cpp msgid "Add.." msgstr "" #: editor/project_export.cpp msgid "Resources" msgstr "" #: editor/project_export.cpp msgid "Export all resources in the project" msgstr "" #: editor/project_export.cpp msgid "Export selected scenes (and dependencies)" msgstr "" #: editor/project_export.cpp msgid "Export selected resources (and dependencies)" msgstr "" #: editor/project_export.cpp msgid "Export Mode:" msgstr "" #: editor/project_export.cpp msgid "Resources to export:" msgstr "" #: editor/project_export.cpp msgid "" "Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" #: editor/project_export.cpp msgid "" "Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" #: editor/project_export.cpp msgid "Patches" msgstr "" #: editor/project_export.cpp msgid "Make Patch" msgstr "" #: editor/project_export.cpp msgid "Features" msgstr "" #: editor/project_export.cpp msgid "Custom (comma-separated):" msgstr "" #: editor/project_export.cpp msgid "Feature List:" msgstr "" #: editor/project_export.cpp msgid "Export PCK/Zip" msgstr "" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" msgstr "" #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted:" msgstr "" #: editor/project_export.cpp msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp msgid "The path does not exist." msgstr "" #: editor/project_manager.cpp msgid "Please choose a 'project.godot' file." msgstr "" #: editor/project_manager.cpp msgid "" "Your project will be created in a non empty folder (you might want to create " "a new folder)." msgstr "" #: editor/project_manager.cpp msgid "Please choose a folder that does not contain a 'project.godot' file." msgstr "" #: editor/project_manager.cpp msgid "Imported Project" msgstr "" #: editor/project_manager.cpp msgid "It would be a good idea to name your project." msgstr "" #: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "" #: editor/project_manager.cpp msgid "Couldn't get project.godot in project path." msgstr "" #: editor/project_manager.cpp msgid "Couldn't edit project.godot in project path." msgstr "" #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "" #: editor/project_manager.cpp msgid "Rename Project" msgstr "" #: editor/project_manager.cpp msgid "Couldn't get project.godot in the project path." msgstr "" #: editor/project_manager.cpp msgid "New Game Project" msgstr "" #: editor/project_manager.cpp msgid "Import Existing Project" msgstr "" #: editor/project_manager.cpp msgid "Create New Project" msgstr "" #: editor/project_manager.cpp msgid "Install Project:" msgstr "" #: editor/project_manager.cpp msgid "Project Name:" msgstr "" #: editor/project_manager.cpp msgid "Create folder" msgstr "" #: editor/project_manager.cpp msgid "Project Path:" msgstr "" #: editor/project_manager.cpp msgid "Browse" msgstr "" #: editor/project_manager.cpp msgid "That's a BINGO!" msgstr "" #: editor/project_manager.cpp msgid "Unnamed Project" msgstr "" #: editor/project_manager.cpp msgid "Can't open project" msgstr "" #: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "" #: editor/project_manager.cpp msgid "" "Can't run project: no main scene defined.\n" "Please edit the project and set the main scene in \"Project Settings\" under " "the \"Application\" category." msgstr "" #: editor/project_manager.cpp msgid "" "Can't run project: Assets need to be imported.\n" "Please edit the project to trigger the initial import." msgstr "" #: editor/project_manager.cpp msgid "Are you sure to run more than one project?" msgstr "" #: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "" #: editor/project_manager.cpp msgid "" "Language changed.\n" "The UI will update next time the editor or project manager starts." msgstr "" #: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "" #: editor/project_manager.cpp msgid "Project List" msgstr "" #: editor/project_manager.cpp msgid "Scan" msgstr "" #: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "" #: editor/project_manager.cpp msgid "New Project" msgstr "" #: editor/project_manager.cpp msgid "Templates" msgstr "" #: editor/project_manager.cpp msgid "Exit" msgstr "Вихід" #: editor/project_manager.cpp msgid "Restart Now" msgstr "Перезавантажити зараз" #: editor/project_manager.cpp msgid "Can't run project" msgstr "Не вдається запустити проект" #: editor/project_manager.cpp msgid "" "You don't currently have any projects.\n" "Would you like to explore the official example projects in the Asset Library?" msgstr "" #: editor/project_settings_editor.cpp msgid "Key " msgstr "Клавіша " #: editor/project_settings_editor.cpp msgid "Joy Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Joy Axis" msgstr "" #: editor/project_settings_editor.cpp msgid "Mouse Button" msgstr "Кнопка миші" #: editor/project_settings_editor.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "" #: editor/project_settings_editor.cpp msgid "Action '%s' already exists!" msgstr "" #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Input Action Event" msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Shift+" msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Alt+" msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "Натисніть клавішу,..." #: editor/project_settings_editor.cpp msgid "Mouse Button Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Left Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Right Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Middle Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Up Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Down Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Button 6" msgstr "Кнопка 6" #: editor/project_settings_editor.cpp msgid "Button 7" msgstr "Кнопка 7" #: editor/project_settings_editor.cpp msgid "Button 8" msgstr "Кнопка 8" #: editor/project_settings_editor.cpp msgid "Button 9" msgstr "Кнопка 9" #: editor/project_settings_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Change" msgstr "" #: editor/project_settings_editor.cpp msgid "Joypad Axis Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Axis" msgstr "" #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Erase Input Action" msgstr "" #: editor/project_settings_editor.cpp msgid "Erase Input Action Event" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Event" msgstr "" #: editor/project_settings_editor.cpp msgid "Device" msgstr "" #: editor/project_settings_editor.cpp msgid "Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Left Button." msgstr "" #: editor/project_settings_editor.cpp msgid "Right Button." msgstr "" #: editor/project_settings_editor.cpp msgid "Middle Button." msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Up." msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Down." msgstr "" #: editor/project_settings_editor.cpp msgid "Add Global Property" msgstr "" #: editor/project_settings_editor.cpp msgid "Select a setting item first!" msgstr "" #: editor/project_settings_editor.cpp msgid "No property '%s' exists." msgstr "" #: editor/project_settings_editor.cpp msgid "Setting '%s' is internal, and it can't be deleted." msgstr "" #: editor/project_settings_editor.cpp msgid "Delete Item" msgstr "" #: editor/project_settings_editor.cpp msgid "Can't contain '/' or ':'" msgstr "" #: editor/project_settings_editor.cpp msgid "Already existing" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Input Action" msgstr "" #: editor/project_settings_editor.cpp msgid "Error saving settings." msgstr "Помилка збереження налаштувань." #: editor/project_settings_editor.cpp msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Translation" msgstr "Додати переклад" #: editor/project_settings_editor.cpp msgid "Remove Translation" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Remapped Path" msgstr "" #: editor/project_settings_editor.cpp msgid "Resource Remap Add Remap" msgstr "" #: editor/project_settings_editor.cpp msgid "Change Resource Remap Language" msgstr "" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap" msgstr "" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap Option" msgstr "" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter" msgstr "" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter Mode" msgstr "" #: editor/project_settings_editor.cpp msgid "Project Settings (project.godot)" msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "" #: editor/project_settings_editor.cpp editor/property_editor.cpp msgid "Property:" msgstr "" #: editor/project_settings_editor.cpp msgid "Override For.." msgstr "" #: editor/project_settings_editor.cpp msgid "Input Map" msgstr "" #: editor/project_settings_editor.cpp msgid "Action:" msgstr "" #: editor/project_settings_editor.cpp msgid "Device:" msgstr "" #: editor/project_settings_editor.cpp msgid "Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Localization" msgstr "Локалізація" #: editor/project_settings_editor.cpp msgid "Translations" msgstr "Переклади" #: editor/project_settings_editor.cpp msgid "Translations:" msgstr "Переклади:" #: editor/project_settings_editor.cpp msgid "Remaps" msgstr "" #: editor/project_settings_editor.cpp msgid "Resources:" msgstr "" #: editor/project_settings_editor.cpp msgid "Remaps by Locale:" msgstr "" #: editor/project_settings_editor.cpp msgid "Locale" msgstr "" #: editor/project_settings_editor.cpp msgid "Locales Filter" msgstr "" #: editor/project_settings_editor.cpp msgid "Show all locales" msgstr "" #: editor/project_settings_editor.cpp msgid "Show only selected locales" msgstr "" #: editor/project_settings_editor.cpp msgid "Filter mode:" msgstr "" #: editor/project_settings_editor.cpp msgid "Locales:" msgstr "" #: editor/project_settings_editor.cpp msgid "AutoLoad" msgstr "" #: editor/property_editor.cpp msgid "Pick a Viewport" msgstr "" #: editor/property_editor.cpp msgid "Ease In" msgstr "" #: editor/property_editor.cpp msgid "Ease Out" msgstr "" #: editor/property_editor.cpp msgid "Zero" msgstr "" #: editor/property_editor.cpp msgid "Easing In-Out" msgstr "" #: editor/property_editor.cpp msgid "Easing Out-In" msgstr "" #: editor/property_editor.cpp msgid "File.." msgstr "Файл..." #: editor/property_editor.cpp msgid "Dir.." msgstr "" #: editor/property_editor.cpp msgid "Assign" msgstr "" #: editor/property_editor.cpp msgid "Select Node" msgstr "" #: editor/property_editor.cpp msgid "New Script" msgstr "Новий скрипт" #: editor/property_editor.cpp msgid "New %s" msgstr "" #: editor/property_editor.cpp msgid "Make Unique" msgstr "" #: editor/property_editor.cpp msgid "Show in File System" msgstr "" #: editor/property_editor.cpp msgid "Convert To %s" msgstr "" #: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" #: editor/property_editor.cpp msgid "Selected node is not a Viewport!" msgstr "" #: editor/property_editor.cpp msgid "Pick a Node" msgstr "" #: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "" #: editor/property_editor.cpp msgid "On" msgstr "" #: editor/property_editor.cpp msgid "[Empty]" msgstr "" #: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp msgid "Set" msgstr "" #: editor/property_editor.cpp msgid "Properties:" msgstr "" #: editor/property_selector.cpp msgid "Select Property" msgstr "" #: editor/property_selector.cpp msgid "Select Virtual Method" msgstr "" #: editor/property_selector.cpp msgid "Select Method" msgstr "" #: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" #: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "" #: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "" #: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "Поточна сцена" #: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "" #: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "" #: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "" #: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp #: scene/gui/dialogs.cpp msgid "OK" msgstr "Гаразд" #: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "" #: editor/scene_tree_dock.cpp msgid "Ok" msgstr "Гаразд" #: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "" #: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "" #: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "" #: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "" #: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "Зберегти нову сцену як..." #: editor/scene_tree_dock.cpp msgid "Editable Children" msgstr "" #: editor/scene_tree_dock.cpp msgid "Load As Placeholder" msgstr "" #: editor/scene_tree_dock.cpp msgid "Discard Instancing" msgstr "" #: editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" #: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "Помилка збереження сцени." #: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "" #: editor/scene_tree_dock.cpp msgid "Sub-Resources:" msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" msgstr "" #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Відкрити в редакторі" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" #: editor/scene_tree_dock.cpp msgid "Attach Script" msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear Script" msgstr "" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "" #: editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "" #: editor/scene_tree_dock.cpp msgid "Copy Node Path" msgstr "Копіювати вузол шляху" #: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" #: editor/scene_tree_dock.cpp msgid "Filter nodes" msgstr "" #: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "" #: editor/scene_tree_dock.cpp msgid "Remote" msgstr "" #: editor/scene_tree_dock.cpp msgid "Local" msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear!" msgstr "" #: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "" #: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "" #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node has connection(s) and group(s)\n" "Click to show signals dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node has connections.\n" "Click to show signals dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node is in group(s).\n" "Click to show groups dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "" #: editor/scene_tree_editor.cpp msgid "Open script" msgstr "Відкрити скрипт" #: editor/scene_tree_editor.cpp msgid "" "Node is locked.\n" "Click to unlock" msgstr "" "Вузол заблоковано.\n" "Натисніть, щоб розблокувати" #: editor/scene_tree_editor.cpp msgid "" "Children are not selectable.\n" "Click to make selectable" msgstr "" #: editor/scene_tree_editor.cpp msgid "Toggle Visibility" msgstr "" #: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "Перейменувати вузол" #: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "" #: editor/scene_tree_editor.cpp msgid "Node Configuration Warning!" msgstr "" #: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "Виберіть вузол" #: editor/script_create_dialog.cpp msgid "Error loading template '%s'" msgstr "" #: editor/script_create_dialog.cpp msgid "Error - Could not create script in filesystem." msgstr "" #: editor/script_create_dialog.cpp msgid "Error loading script from %s" msgstr "" #: editor/script_create_dialog.cpp msgid "N/A" msgstr "Н/З" #: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "" #: editor/script_create_dialog.cpp msgid "Path is not local" msgstr "" #: editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "" #: editor/script_create_dialog.cpp msgid "Directory of the same name exists" msgstr "" #: editor/script_create_dialog.cpp msgid "File exists, will be reused" msgstr "" #: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "" #: editor/script_create_dialog.cpp msgid "Wrong extension chosen" msgstr "" #: editor/script_create_dialog.cpp msgid "Invalid Path" msgstr "Неправильний шлях" #: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "" #: editor/script_create_dialog.cpp msgid "Invalid inherited parent name or path" msgstr "" #: editor/script_create_dialog.cpp msgid "Script valid" msgstr "" #: editor/script_create_dialog.cpp msgid "Allowed: a-z, A-Z, 0-9 and _" msgstr "" #: editor/script_create_dialog.cpp msgid "Built-in script (into scene file)" msgstr "" #: editor/script_create_dialog.cpp msgid "Create new script file" msgstr "Створити новий файл скрипту" #: editor/script_create_dialog.cpp msgid "Load existing script file" msgstr "Завантажити наявний файл скрипту" #: editor/script_create_dialog.cpp msgid "Language" msgstr "Мова" #: editor/script_create_dialog.cpp msgid "Inherits" msgstr "" #: editor/script_create_dialog.cpp msgid "Class Name" msgstr "" #: editor/script_create_dialog.cpp msgid "Template" msgstr "" #: editor/script_create_dialog.cpp msgid "Built-in Script" msgstr "" #: editor/script_create_dialog.cpp msgid "Attach Node Script" msgstr "" #: editor/script_editor_debugger.cpp msgid "Remote " msgstr "" #: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Warning" msgstr "Попередження" #: editor/script_editor_debugger.cpp msgid "Error:" msgstr "Помилка:" #: editor/script_editor_debugger.cpp msgid "Source:" msgstr "Джерело:" #: editor/script_editor_debugger.cpp msgid "Function:" msgstr "Функція:" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." msgstr "" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Помилки" #: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "" #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" #: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "" #: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp msgid "Variable" msgstr "Змінна" #: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "Помилки:" #: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "" #: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp msgid "Value" msgstr "" #: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "" #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" #: editor/script_editor_debugger.cpp msgid "Type" msgstr "" #: editor/script_editor_debugger.cpp msgid "Format" msgstr "" #: editor/script_editor_debugger.cpp msgid "Usage" msgstr "" #: editor/script_editor_debugger.cpp msgid "Misc" msgstr "" #: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "" #: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" #: editor/settings_config_dialog.cpp msgid "Binding" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "Змінити розмір камери" #: editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Particles AABB" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select the dynamic library for this entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select dependencies of the library for this entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp #, fuzzy msgid "Remove current entry" msgstr "Видалити точку кривої" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Double click to create a new entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform:" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp #, fuzzy msgid "Dynamic Library" msgstr "Бібліотека" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Add an architecture entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp #, fuzzy msgid "GDNativeLibrary" msgstr "Бібліотека" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Library" msgstr "Бібліотека" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Status" msgstr "Статус" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "Бібліотеки: " #: modules/gdnative/register_types.cpp msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" #: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "step argument is zero!" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Not a script with an instance" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a script" msgstr "Не заснований на скрипті" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a resource file" msgstr "Не заснований на файлі ресурсів" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (missing @path)" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Object can't provide a length." msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Delete Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Duplicate Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Floor:" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Snap View" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Previous Floor" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Floor" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Disabled" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Above" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Below" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit X Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Y Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Z Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate X" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Y" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Z" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate X" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Y" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Z" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Create Area" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Create Exterior Connector" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Erase Area" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "Очистити виділене" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Settings" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Pick Distance:" msgstr "" #: modules/mono/editor/mono_bottom_panel.cpp msgid "Builds" msgstr "" #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" msgstr "" #: modules/visual_script/visual_script.cpp msgid "" "Node yielded, but did not return a function state in the first working " "memory." msgstr "" #: modules/visual_script/visual_script.cpp msgid "" "Return value must be assigned to first element of node working memory! Fix " "your node please." msgstr "" #: modules/visual_script/visual_script.cpp msgid "Node returned an invalid sequence output: " msgstr "" #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument name" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Default Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" msgstr "Функції:" #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "Змінні:" #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Function" msgstr "Перейменувати функцію" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Variable" msgstr "Перейменувати змінну" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Signal" msgstr "Перейменувати сигнал" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function" msgstr "Додати функцію" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" msgstr "Додати змінну" #: modules/visual_script/visual_script_editor.cpp msgid "Add Signal" msgstr "Додати сигнал" #: modules/visual_script/visual_script_editor.cpp msgid "Change Expression" msgstr "Змінити вираз" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "Додати вузол" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Duplicate VisualScript Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a simple reference to the node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a simple reference to the node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Variable Setter." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Variable Setter." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Preload Node" msgstr "Додати попередньо завантажений вузол" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Getter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Base Type" msgstr "Змінити базовий тип" #: modules/visual_script/visual_script_editor.cpp msgid "Move Node(s)" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Nodes" msgstr "Приєднати вузли" #: modules/visual_script/visual_script_editor.cpp msgid "Condition" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Sequence" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Switch" msgstr "Перемикач" #: modules/visual_script/visual_script_editor.cpp msgid "Iterator" msgstr "Ітератор" #: modules/visual_script/visual_script_editor.cpp msgid "While" msgstr "Поки" #: modules/visual_script/visual_script_editor.cpp msgid "Return" msgstr "Повернення" #: modules/visual_script/visual_script_editor.cpp msgid "Call" msgstr "Виклик" #: modules/visual_script/visual_script_editor.cpp msgid "Get" msgstr "Отримати" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Input Value" msgstr "Зміна вхідного значення" #: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "Неможливо скопіювати вузол функції." #: modules/visual_script/visual_script_editor.cpp msgid "Clipboard is empty!" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Paste VisualScript Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" msgstr "Вилучити функцію" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Variable" msgstr "Редагувати змінну" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Variable" msgstr "Вилучити змінну" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Signal" msgstr "Редагувати сигнал" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Signal" msgstr "Вилучити сигнал" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Variable:" msgstr "Редагування змінної:" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Signal:" msgstr "Редагування сигналу:" #: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Базовий тип:" #: modules/visual_script/visual_script_editor.cpp msgid "Available Nodes:" msgstr "Доступні вузли:" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit graph" msgstr "Виберіть або створіть функцію редагування графа" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Signal Arguments:" msgstr "Редагувати аргументи сигналу:" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Variable:" msgstr "Редагувати змінну:" #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" msgstr "Вилучити вибране" #: modules/visual_script/visual_script_editor.cpp msgid "Find Node Type" msgstr "Знайти тип вузла" #: modules/visual_script/visual_script_editor.cpp msgid "Copy Nodes" msgstr "Копіювати вузли" #: modules/visual_script/visual_script_editor.cpp msgid "Cut Nodes" msgstr "Вирізати вузли" #: modules/visual_script/visual_script_editor.cpp msgid "Paste Nodes" msgstr "Вставити вузли" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " msgstr "Тип вводу не ітерабельний: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" msgstr "Ітератор став недійсним" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid: " msgstr "Ітератор став недійсним: " #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "Неправильний індекс властивості імені." #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" msgstr "Базовий об'єкт не є вузлом!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Path does not lead Node!" msgstr "Шлях не веде до вузла!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " msgstr ": Неправильний тип аргументу: " #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid arguments: " msgstr ": Неприпустимі аргументи: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "VariableSet not found in script: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "" "Invalid return value from _step(), must be integer (seq out), or string " "(error)." msgstr "" #: platform/javascript/export/export.cpp msgid "Run in Browser" msgstr "Запустити в браузері" #: platform/javascript/export/export.cpp msgid "Run exported HTML in the system's default browser." msgstr "Виконати експортований HTML у браузері за умовчанням системи." #: platform/javascript/export/export.cpp msgid "Could not write file:\n" msgstr "Не вдалося записати файл:\n" #: platform/javascript/export/export.cpp msgid "Could not open template for export:\n" msgstr "Не вдалося відкрити шаблон для експорту:\n" #: platform/javascript/export/export.cpp msgid "Invalid export template:\n" msgstr "Неправильний шаблон експорту:\n" #: platform/javascript/export/export.cpp msgid "Could not read custom HTML shell:\n" msgstr "Не вдалося прочитати спеціальну оболонку HTML:\n" #: platform/javascript/export/export.cpp msgid "Could not read boot splash image file:\n" msgstr "Не вдалося розпізнати файл зображення заставки:\n" #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " "order for AnimatedSprite to display frames." msgstr "" #: scene/2d/canvas_modulate.cpp msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " "scenes). The first created one will work, while the rest will be ignored." msgstr "" #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." msgstr "" #: scene/2d/collision_shape_2d.cpp msgid "" "CollisionShape2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" #: scene/2d/collision_shape_2d.cpp msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" msgstr "" #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the 'texture' " "property." msgstr "" #: scene/2d/light_occluder_2d.cpp msgid "" "An occluder polygon must be set (or drawn) for this occluder to take effect." msgstr "" #: scene/2d/light_occluder_2d.cpp msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" msgstr "" #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " "Please set a property or draw a polygon." msgstr "" #: scene/2d/navigation_polygon.cpp msgid "" "NavigationPolygonInstance must be a child or grandchild to a Navigation2D " "node. It only provides navigation data." msgstr "" #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " "imprinted." msgstr "" #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." msgstr "" #: scene/2d/physics_body_2d.cpp msgid "" "Size changes to RigidBody2D (in character or rigid modes) will be overriden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " "as parent." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "" "The controller id must not be 0 or this controller will not be bound to an " "actual controller" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "" "The anchor id must not be 0 or this anchor will not be bound to an actual " "anchor" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVROrigin requires an ARVRCamera child node" msgstr "" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Plotting Meshes: " msgstr "Побудова сітки" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Plotting Lights:" msgstr "Побудова сітки" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Finishing Plot" msgstr "Завершальна ділянка" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Lighting Meshes: " msgstr "Побудова сітки" #: scene/3d/collision_polygon.cpp msgid "" "CollisionPolygon only serves to provide a collision shape to a " "CollisionObject derived node. Please only use it as a child of Area, " "StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" #: scene/3d/collision_polygon.cpp msgid "An empty CollisionPolygon has no effect on collision." msgstr "" #: scene/3d/collision_shape.cpp msgid "" "CollisionShape only serves to provide a collision shape to a CollisionObject " "derived node. Please only use it as a child of Area, StaticBody, RigidBody, " "KinematicBody, etc. to give them a shape." msgstr "" #: scene/3d/collision_shape.cpp msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it!" msgstr "" #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" msgstr "Побудова сітки" #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." msgstr "" "Ресурс Навігаційна сітка повинен бути встановлений або створений для роботи " "цього вузла." #: scene/3d/navigation_mesh.cpp msgid "" "NavigationMeshInstance must be a child or grandchild to a Navigation node. " "It only provides navigation data." msgstr "" #: scene/3d/particles.cpp msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" #: scene/3d/physics_body.cpp msgid "" "Size changes to RigidBody (in character or rigid modes) will be overriden by " "the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/3d/remote_transform.cpp msgid "Path property must point to a valid Spatial node to work." msgstr "" #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." msgstr "" #: scene/3d/sprite_3d.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " "order for AnimatedSprite3D to display frames." msgstr "" #: scene/3d/vehicle_body.cpp msgid "" "VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " "it as a child of a VehicleBody." msgstr "" #: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "Raw (сирий) режим" #: scene/gui/color_picker.cpp msgid "Add current color as a preset" msgstr "" #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Сповіщення!" #: scene/gui/dialogs.cpp msgid "Please Confirm..." msgstr "Будь-ласка підтвердіть..." #: scene/gui/file_dialog.cpp msgid "Select this Folder" msgstr "Обрати цю теку" #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " "functions. Making them visible for editing is fine though, but they will " "hide upon running." msgstr "" #: scene/gui/scroll_container.cpp msgid "" "ScrollContainer is intended to work with a single child control.\n" "Use a container as child (VBox,HBox,etc), or a Control and set the custom " "minimum size manually." msgstr "" #: scene/gui/tree.cpp msgid "(Other)" msgstr "(Інші)" #: scene/main/scene_tree.cpp msgid "" "Default Environment as specified in Project Setings (Rendering -> Viewport -" "> Default Environment) could not be loaded." msgstr "" #: scene/main/viewport.cpp msgid "" "This viewport is not set as render target. If you intend for it to display " "its contents directly to the screen, make it a child of a Control so it can " "obtain a size. Otherwise, make it a RenderTarget and assign its internal " "texture to some node for display." msgstr "" #: scene/resources/dynamic_font.cpp msgid "Error initializing FreeType." msgstr "Помилка ініціалізації FreeType." #: scene/resources/dynamic_font.cpp msgid "Unknown font format." msgstr "Невідомий формат шрифту." #: scene/resources/dynamic_font.cpp msgid "Error loading font." msgstr "Помилка завантаження шрифту." #: scene/resources/dynamic_font.cpp msgid "Invalid font size." msgstr "Недійсний розмір шрифту." #~ msgid "Move Add Key" #~ msgstr "Посунути ключ" #~ msgid "Create Subscription" #~ msgstr "Створення підписки" #~ msgid "List:" #~ msgstr "Список:"