# Thai translation of the Godot Engine editor # Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. # Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Kaveeta Vivatchai , 2017. # Poommetee Ketson (Noshyaar) , 2017-2018. # Thanachart Monpassorn , 2020, 2021. # Anonymous , 2020. # Lon3r , 2020. # Kongfa Warorot , 2020, 2021. # Kongfa Waroros , 2021. # Atirut Wattanamongkol , 2021. # PT 07 , 2021. # SysError_ , 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" "PO-Revision-Date: 2021-12-10 10:33+0000\n" "Last-Translator: SysError_ \n" "Language-Team: Thai \n" "Language: th\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" "X-Generator: Weblate 4.10-dev\n" #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" msgstr "ดำเนินการ Screen" #: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp #, fuzzy msgid "Window" msgstr "หน้าต่างใหม่" #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "ผิดพลาด" #: core/bind/core_bind.cpp #, fuzzy msgid "Result" msgstr "ผลการค้นหา" #: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp msgid "Memory" msgstr "" #: core/command_queue_mt.cpp core/message_queue.cpp #: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: servers/visual_server.cpp msgid "Limits" msgstr "" #: core/command_queue_mt.cpp #, fuzzy msgid "Command Queue" msgstr "ctrl: หมุน" #: core/command_queue_mt.cpp msgid "Multithreading Queue Size (KB)" msgstr "" #: core/image.cpp modules/visual_script/visual_script.cpp #: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/resources/bit_map.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" #: core/io/file_access_network.cpp core/register_core_types.cpp #: editor/editor_settings.cpp editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp #: modules/gdscript/language_server/gdscript_language_server.cpp #, fuzzy msgid "Network" msgstr "โปรไฟล์เน็ตเวิร์ก" #: core/io/file_access_network.cpp #, fuzzy msgid "Remote FS" msgstr "ควบคุม " #: core/io/file_access_network.cpp #, fuzzy msgid "Page Size" msgstr "หน้า: " #: core/io/file_access_network.cpp msgid "Page Read Ahead" msgstr "" #: core/io/http_client.cpp #, fuzzy msgid "Connection" msgstr "เชื่อม" #: core/io/http_client.cpp msgid "Read Chunk Size" msgstr "" #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "โปรไฟล์เน็ตเวิร์ก" #: core/io/multiplayer_api.cpp #, fuzzy msgid "Root Node" msgstr "ชื่อโหนดแม่" #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "ประเภทการเคลื่อนย้าย" #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" msgstr "แก้ไขการเชื่อมต่อ:" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "อาร์กิวเมนต์ประเภทสำหรับ convert() ไม่ถูกต้อง, ต้องใช้ค่าคงที่ TYPE_*" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." msgstr "String นี้ต้องมีความยาวเท่ากับ 1 (ตัวอักษร)" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "ไบต์ไม่เพียงพอหรือรูปแบบไม่ถูกต้องสำหรับการถอดรหัสไบต์" #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" msgstr "อินพุต %i ใน expression ไม่ถูกต้อง (ไม่ส่งผ่าน)" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" msgstr "คีย์เวิร์ด self ไม่สามารถใช้งานได้เนื่องจากตัวอินสแตนซ์เป็นค่า null (ไม่ส่งผ่าน)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." msgstr "ตัวดำเนินการไม่ถูกต้องสำหรับโอเปอเรเตอร์ %s, %s และ %s" #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" msgstr "ดัชนีของชนิดตัวแปร '%s' ไม่ถูกต้องสำหรับชนิดต้นแบบ %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" msgstr "ชื่อสำหรับดัชนีของ '%s' ไม่ถูกต้องสำหรับชนิดต้นแบบ %s" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" msgstr "อาร์กิวเมนต์ของคอนสตรัค '%s' ผิดพลาด" #: core/math/expression.cpp #, fuzzy msgid "On call to '%s':" msgstr "ขณะเรียก '%s':" #: core/message_queue.cpp msgid "Message Queue" msgstr "" #: core/message_queue.cpp msgid "Max Size (KB)" msgstr "" #: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp #: modules/gdscript/editor/gdscript_highlighter.cpp #: modules/gdscript/gdscript_editor.cpp #: modules/gdscript/language_server/gdscript_text_document.cpp #: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp #: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp #: scene/resources/material.cpp #, fuzzy msgid "Text Editor" msgstr "เปิดตัวแก้ไข" #: core/os/input.cpp editor/editor_settings.cpp #: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp #: modules/gdscript/gdscript_editor.cpp #: modules/gdscript/language_server/gdscript_text_document.cpp #: scene/animation/animation_player.cpp scene/gui/control.cpp #: scene/main/node.cpp scene/resources/material.cpp #, fuzzy msgid "Completion" msgstr "คัดลอกที่เลือก" #: core/os/input.cpp editor/editor_settings.cpp #: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp #: modules/gdscript/language_server/gdscript_text_document.cpp #: scene/animation/animation_player.cpp scene/gui/control.cpp #: scene/main/node.cpp scene/resources/material.cpp #, fuzzy msgid "Use Single Quotes" msgstr "ไทล์เดี่ยวใหม่" #: core/os/input_event.cpp msgid "Strength" msgstr "" #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" msgstr "การกระทำ" #: core/project_settings.cpp main/main.cpp #, fuzzy msgid "Config" msgstr "ตั้งค่าการจำกัด" #: core/project_settings.cpp #, fuzzy msgid "Project Settings Override" msgstr "ตั้งค่าโปรเจกต์" #: core/project_settings.cpp editor/editor_autoload_settings.cpp #: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp #: editor/editor_profiler.cpp editor/project_manager.cpp #: editor/settings_config_dialog.cpp scene/main/node.cpp msgid "Name" msgstr "ชื่อ" #: core/project_settings.cpp editor/editor_help.cpp #: modules/visual_script/visual_script_nodes.cpp msgid "Description" msgstr "รายละเอียด" #: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: main/main.cpp msgid "Run" msgstr "เริ่ม" #: core/project_settings.cpp editor/editor_node.cpp #: editor/run_settings_dialog.cpp main/main.cpp msgid "Main Scene" msgstr "ฉากหลัก" #: core/project_settings.cpp #, fuzzy msgid "Disable stdout" msgstr "ปิดออโตไทล์" #: core/project_settings.cpp #, fuzzy msgid "Disable stderr" msgstr "รายการที่ปิดใช้งาน" #: core/project_settings.cpp msgid "Use Hidden Project Data Directory" msgstr "" #: core/project_settings.cpp msgid "Use Custom User Dir" msgstr "" #: core/project_settings.cpp msgid "Custom User Dir Name" msgstr "" #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp servers/audio_server.cpp msgid "Audio" msgstr "เสียง" #: core/project_settings.cpp #, fuzzy msgid "Default Bus Layout" msgstr "โหลดค่าเริ่มต้นเลย์เอาต์บัส" #: core/project_settings.cpp editor/editor_export.cpp #: editor/editor_file_system.cpp editor/editor_node.cpp #: editor/editor_settings.cpp editor/script_create_dialog.cpp #: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp msgid "Editor" msgstr "ตัวแก้ไข" #: core/project_settings.cpp #, fuzzy msgid "Main Run Args" msgstr "ตัวแปรฉากหลัก:" #: core/project_settings.cpp msgid "Search In File Extensions" msgstr "" #: core/project_settings.cpp msgid "Script Templates Search Path" msgstr "" #: core/project_settings.cpp editor/editor_node.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "Version Control" msgstr "เวอร์ชันคอนโทรล" #: core/project_settings.cpp msgid "Autoload On Startup" msgstr "" #: core/project_settings.cpp #, fuzzy msgid "Plugin Name" msgstr "ชื่อปลั๊กอิน:" #: core/project_settings.cpp scene/2d/collision_object_2d.cpp #: scene/3d/collision_object.cpp scene/gui/control.cpp #, fuzzy msgid "Input" msgstr "เพิ่มอินพุต" #: core/project_settings.cpp msgid "UI Accept" msgstr "" #: core/project_settings.cpp #, fuzzy msgid "UI Select" msgstr "เลือก" #: core/project_settings.cpp #, fuzzy msgid "UI Cancel" msgstr "ยกเลิก" #: core/project_settings.cpp #, fuzzy msgid "UI Focus Next" msgstr "ตำแหน่งที่สนใจ" #: core/project_settings.cpp #, fuzzy msgid "UI Focus Prev" msgstr "ตำแหน่งที่สนใจ" #: core/project_settings.cpp #, fuzzy msgid "UI Left" msgstr "บนซ้าย" #: core/project_settings.cpp #, fuzzy msgid "UI Right" msgstr "บนขวา" #: core/project_settings.cpp msgid "UI Up" msgstr "" #: core/project_settings.cpp #, fuzzy msgid "UI Down" msgstr "ลง" #: core/project_settings.cpp #, fuzzy msgid "UI Page Up" msgstr "หน้า: " #: core/project_settings.cpp msgid "UI Page Down" msgstr "" #: core/project_settings.cpp msgid "UI Home" msgstr "" #: core/project_settings.cpp #, fuzzy msgid "UI End" msgstr "ในตอนท้าย" #: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp #: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp #: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp #: scene/resources/world.cpp scene/resources/world_2d.cpp #: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp #: servers/physics_2d/physics_2d_server_wrap_mt.h #: servers/physics_2d/space_2d_sw.cpp #, fuzzy msgid "Physics" msgstr "% ของเฟรมฟิสิกส์" #: core/project_settings.cpp editor/editor_settings.cpp #: editor/plugins/spatial_editor_plugin.cpp main/main.cpp #: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp #: scene/3d/physics_body.cpp scene/resources/world.cpp #: servers/physics/space_sw.cpp msgid "3D" msgstr "" #: core/project_settings.cpp #, fuzzy msgid "Smooth Trimesh Collision" msgstr "สร้างรูปทรงกายภาพเป็นโหนดญาติ" #: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp #: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp #, fuzzy msgid "Rendering" msgstr "ตัวเรนเดอร์:" #: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp #: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "ตัวกรอง:" #: core/project_settings.cpp msgid "Sharpen Intensity" msgstr "" #: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp #: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp #: main/main.cpp modules/gdscript/gdscript.cpp #: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp #: servers/visual_server.cpp msgid "Debug" msgstr "ดีบัก" #: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp #: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Settings" msgstr "ตั้งค่า:" #: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp #: modules/mono/mono_gd/gd_mono.cpp msgid "Profiler" msgstr "ตัวตรวจวิเคราะห์ประสิทธิภาพ (Profiler)" #: core/project_settings.cpp #, fuzzy msgid "Max Functions" msgstr "สร้างฟังก์ชัน" #: core/project_settings.cpp #, fuzzy msgid "Compression" msgstr "ตั้งค่านิพจน์" #: core/project_settings.cpp #, fuzzy msgid "Formats" msgstr "รูปแบบ" #: core/project_settings.cpp msgid "Zstd" msgstr "" #: core/project_settings.cpp msgid "Long Distance Matching" msgstr "" #: core/project_settings.cpp msgid "Compression Level" msgstr "" #: core/project_settings.cpp msgid "Window Log Size" msgstr "" #: core/project_settings.cpp msgid "Zlib" msgstr "" #: core/project_settings.cpp msgid "Gzip" msgstr "" #: core/project_settings.cpp platform/android/export/export.cpp msgid "Android" msgstr "" #: core/project_settings.cpp msgid "Modules" msgstr "" #: core/register_core_types.cpp msgid "TCP" msgstr "" #: core/register_core_types.cpp #, fuzzy msgid "Connect Timeout Seconds" msgstr "เชื่อมไปยังเมธอด:" #: core/register_core_types.cpp msgid "Packet Peer Stream" msgstr "" #: core/register_core_types.cpp msgid "Max Buffer (Power of 2)" msgstr "" #: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp msgid "SSL" msgstr "" #: core/register_core_types.cpp main/main.cpp #, fuzzy msgid "Certificates" msgstr "มุมรูปทรง" #: core/resource.cpp editor/dependency_editor.cpp #: editor/editor_resource_picker.cpp #: modules/visual_script/visual_script_nodes.cpp msgid "Resource" msgstr "ทรัพยากร" #: core/resource.cpp editor/script_editor_debugger.cpp #: modules/visual_script/visual_script_nodes.cpp msgid "Resource Path" msgstr "ตำแหน่งรีซอร์ส" #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "ต้นฉบับ" #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "ภูมิภาค" #: core/translation.cpp #, fuzzy msgid "Test" msgstr "กำลังทดสอบ" #: core/translation.cpp scene/resources/font.cpp msgid "Fallback" msgstr "" #: core/ustring.cpp msgid "B" msgstr "B" #: core/ustring.cpp msgid "KiB" msgstr "KiB" #: core/ustring.cpp msgid "MiB" msgstr "MiB" #: core/ustring.cpp msgid "GiB" msgstr "GiB" #: core/ustring.cpp msgid "TiB" msgstr "TiB" #: core/ustring.cpp msgid "PiB" msgstr "PiB" #: core/ustring.cpp msgid "EiB" msgstr "EiB" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp msgid "Buffers" msgstr "" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp msgid "Canvas Polygon Buffer Size (KB)" msgstr "" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp msgid "Canvas Polygon Index Buffer Size (KB)" msgstr "" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp #: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp #: servers/physics_2d/physics_2d_server_sw.cpp #: servers/physics_2d/physics_2d_server_wrap_mt.h #: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp msgid "2D" msgstr "" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #, fuzzy msgid "Snapping" msgstr "สแนปอัจฉริยะ" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #, fuzzy msgid "Use GPU Pixel Snap" msgstr "จำกัดให้ย้ายเป็นพิกเซล" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Immediate Buffer Size (KB)" msgstr "" #: drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp #, fuzzy msgid "Lightmapping" msgstr "สร้าง Lightmaps" #: drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp msgid "Use Bicubic Sampling" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Max Renderable Elements" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Max Renderable Lights" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #, fuzzy msgid "Max Renderable Reflections" msgstr "ให้สิ่งที่เลือกอยู่ตรงกลาง" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Max Lights Per Object" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Scale" msgstr "อัตราส่วน:" #: drivers/gles3/rasterizer_scene_gles3.cpp #, fuzzy msgid "Follow Surface" msgstr "สร้างพื้นผิว" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Weight Samples" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Voxel Cone Tracing" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "High Quality" msgstr "" #: drivers/gles3/rasterizer_storage_gles3.cpp msgid "Blend Shape Max Buffer Size (KB)" msgstr "" #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "อิสระ" #: editor/animation_bezier_editor.cpp #, fuzzy msgid "Balanced" msgstr "สมดุล" #: editor/animation_bezier_editor.cpp #, fuzzy msgid "Mirror" msgstr "สะท้อน" #: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp msgid "Time:" msgstr "เวลา:" #: editor/animation_bezier_editor.cpp msgid "Value:" msgstr "ค่า:" #: editor/animation_bezier_editor.cpp #, fuzzy msgid "Insert Key Here" msgstr "เพิ่มคีย์ที่นี่" #: editor/animation_bezier_editor.cpp msgid "Duplicate Selected Key(s)" msgstr "คัดลอกคีย์ที่เลือก" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" msgstr "ลบคีย์ที่เลือก" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" msgstr "เพิ่มจุดเบซิเยร์" #: editor/animation_bezier_editor.cpp msgid "Move Bezier Points" msgstr "ย้ายจุดเบซิเยร์" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp #, fuzzy msgid "Anim Duplicate Keys" msgstr "คีย์แอนิเมชันซ้ำกัน" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" msgstr "ลบคีย์แอนิเมชัน" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Time" msgstr "แก้ไขเวลาคีย์เฟรมแอนิเมชัน" #: editor/animation_track_editor.cpp #, fuzzy msgid "Anim Change Transition" msgstr "เปลี่ยนทรานซิชันของแอนิเมชัน" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" msgstr "แก้ไขทรานสฟอร์มของแอนิเมชัน" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Value" msgstr "แก้ไขค่าคีย์เฟรมแอนิเมชัน" #: editor/animation_track_editor.cpp msgid "Anim Change Call" msgstr "แก้ไขการเรียกฟังก์ชันแอนิเมชัน" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Time" msgstr "แก้ไขเวลาคีย์เฟรมแอนิเมชันแบบหลายครั้ง" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Transition" msgstr "แก้ไขทรานสิชันแอนิเมชันแบบหลายครั้ง" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Transform" msgstr "แก้ไขทรานสฟอร์มของแอนิเมชันแบบหลายครั้ง" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Value" msgstr "แก้ไขคีย์เฟรมแอนิเมชันแบบหลายครั้ง" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Call" msgstr "แก้ไขการเรียกแอนิเมชันแบบหลายครั้ง" #: editor/animation_track_editor.cpp msgid "Change Animation Length" msgstr "แก้ไขความยาวแอนิเมชัน" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "แก้ไขการวนซ้ำของแอนิเมชัน" #: editor/animation_track_editor.cpp msgid "Property Track" msgstr "แทร็กคุณสมบัติ" #: editor/animation_track_editor.cpp msgid "3D Transform Track" msgstr "แทร็ก 3D Transform" #: editor/animation_track_editor.cpp msgid "Call Method Track" msgstr "เรียกแทร็กเมธอด" #: editor/animation_track_editor.cpp msgid "Bezier Curve Track" msgstr "แทร็กเส้นโค้งเบซิเยร์" #: editor/animation_track_editor.cpp msgid "Audio Playback Track" msgstr "แทร็กการเล่นเสียง" #: editor/animation_track_editor.cpp msgid "Animation Playback Track" msgstr "แทร็กการเล่นแอนิเมชัน" #: editor/animation_track_editor.cpp msgid "Animation length (frames)" msgstr "ความยาวแอนิเมชัน (เฟรม)" #: editor/animation_track_editor.cpp msgid "Animation length (seconds)" msgstr "ความยาวแอนิเมชัน (วินาที)" #: editor/animation_track_editor.cpp msgid "Add Track" msgstr "เพิ่มแทร็ก" #: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "การวนซ้ำแอนิเมชัน" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" msgstr "ฟังก์ชัน:" #: editor/animation_track_editor.cpp msgid "Audio Clips:" msgstr "คลิปเสียง:" #: editor/animation_track_editor.cpp msgid "Anim Clips:" msgstr "คลิปแอนิเมชั่น:" #: editor/animation_track_editor.cpp msgid "Change Track Path" msgstr "เปลี่ยนที่อยู่แทร็ก" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "เปิด/ปิดแทร็กนี้" #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" msgstr "โหมดอัพเดท (คุณสมบัตินี้ถูกตั้งค่าได้อย่างไร)" #: editor/animation_track_editor.cpp msgid "Interpolation Mode" msgstr "โหมดการแก้ไข" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" msgstr "โหมดวนลูป (เหลื่อมจุดสิ้นสุดด้วยจุดเริ่มต้นบนลูป)" #: editor/animation_track_editor.cpp msgid "Remove this track." msgstr "ลบแทร็กนี้" #: editor/animation_track_editor.cpp msgid "Time (s): " msgstr "เวลา (วินาที): " #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "เปิดการใช้งานการติดตามแทร็ก" #: editor/animation_track_editor.cpp msgid "Continuous" msgstr "ต่อเนื่อง" #: editor/animation_track_editor.cpp msgid "Discrete" msgstr "ไม่ต่อเนื่อง" #: editor/animation_track_editor.cpp msgid "Trigger" msgstr "ทริกเกอร์" #: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp msgid "Capture" msgstr "จับ" #: editor/animation_track_editor.cpp msgid "Nearest" msgstr "ใกล้ที่สุด" #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp scene/2d/physics_body_2d.cpp #: scene/3d/physics_body.cpp msgid "Linear" msgstr "เส้นตรง" #: editor/animation_track_editor.cpp msgid "Cubic" msgstr "ลูกบาศก์" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" msgstr "ค่าต่ำสุด/สูงสุดของการวนลูป" #: editor/animation_track_editor.cpp #, fuzzy msgid "Wrap Loop Interp" msgstr "ล้อมการวนซ้ำ" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "เพิ่มคีย์" #: editor/animation_track_editor.cpp msgid "Duplicate Key(s)" msgstr "สร้างคีย์ซ้ำอีกอัน" #: editor/animation_track_editor.cpp #, fuzzy msgid "Add RESET Value(s)" msgstr "เพิ่ม %d เฟรม(วินาที)" #: editor/animation_track_editor.cpp msgid "Delete Key(s)" msgstr "ลบคีย์" #: editor/animation_track_editor.cpp msgid "Change Animation Update Mode" msgstr "เปลี่ยนโหมดการอัพเดทแอนิเมชัน" #: editor/animation_track_editor.cpp msgid "Change Animation Interpolation Mode" msgstr "เปลี่ยนโหมดการประมาณค่าช่วงของแอนิเมชัน" #: editor/animation_track_editor.cpp msgid "Change Animation Loop Mode" msgstr "เปลี่ยนโหมดการวนซ้ำแอนิเมชัน" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "ลบแทร็กแอนิเมชัน" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Editors" msgstr "ตัวแก้ไข" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp #: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp #: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp msgid "Animation" msgstr "แอนิเมชัน" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #, fuzzy msgid "Confirm Insert Track" msgstr "เพิ่มแทร็กและคีย์แอนิเมชัน" #. TRANSLATORS: %s will be replaced by a phrase describing the target of track. #: editor/animation_track_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "เพิ่มแทร็กใหม่สำหรับ %s และเพิ่มคีย์?" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "เพิ่มแทร็กใหม่ %d แทร็กและเพิ่มคีย์?" #: editor/animation_track_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/mesh_instance_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #: editor/plugins/version_control_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Create" msgstr "สร้าง" #: editor/animation_track_editor.cpp msgid "Anim Insert" msgstr "แทรกแอนิเมชัน" #. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. #: editor/animation_track_editor.cpp msgid "node '%s'" msgstr "บนโหนด '%s'" #. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. #: editor/animation_track_editor.cpp #, fuzzy msgid "animation" msgstr "แอนิเมชัน" #: editor/animation_track_editor.cpp msgid "AnimationPlayer can't animate itself, only other players." msgstr "AnimationPlayer ไม่สามารถเล่นอนิเมชั่นด้วยตัวมันเองได้ เล่นได้เฉพาะตัวเล่นอื่นเท่านั้น" #. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. #: editor/animation_track_editor.cpp msgid "property '%s'" msgstr "บนคุณสมบัติ '%s'" #: editor/animation_track_editor.cpp msgid "Anim Create & Insert" msgstr "สร้างและแทรกแอนิเมชัน" #: editor/animation_track_editor.cpp msgid "Anim Insert Track & Key" msgstr "เพิ่มแทร็กและคีย์แอนิเมชัน" #: editor/animation_track_editor.cpp msgid "Anim Insert Key" msgstr "แทรกคีย์แอนิเมชัน" #: editor/animation_track_editor.cpp msgid "Change Animation Step" msgstr "แก้ไขช่วงของแอนิเมชัน" #: editor/animation_track_editor.cpp msgid "Rearrange Tracks" msgstr "จัดเรียงแทร็ก" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "แทร็ก Transform ส่งผลต่อโหนดที่มีพื้นฐานเป็น Spatial เท่านั้น" #: editor/animation_track_editor.cpp msgid "" "Audio tracks can only point to nodes of type:\n" "-AudioStreamPlayer\n" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" msgstr "" "แทร็กเสียงสามารถชี้ไปยังโหนดชนิดเหล่านี้ได้เท่านั้น:\n" "-AudioStreamPlayer\n" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." msgstr "แทร็กอนิเมชั่นสามารถติดไว้บนโหนด AnimationPlayer ได้เท่านั้น" #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" msgstr "ไม่สามารถที่จะเพิ่มแทร็กใหม่โดยที่ไม่มีรูท" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" msgstr "แทร็กผิดพลาดสำหรับเบซิเยร์ (ไม่มีคุณสมบัติย่อยที่เข้ากันได้)" #: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "เพิ่มแทร็กเบซิเยร์" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "ที่อยู่แทร็กผิดพลาด ไม่สามารถเพิ่มคีย์ได้" #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" msgstr "แทร็กไม่ใช่ชนิด Spatial, ไม่สามารถเพิ่มคีย์ได้" #: editor/animation_track_editor.cpp msgid "Add Transform Track Key" msgstr "เพิ่มคีย์แทร็กการแปลง" #: editor/animation_track_editor.cpp msgid "Add Track Key" msgstr "เพิ่มแทร็กคีย์" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "ที่อยู่แทร็กผิดพลาด ไม่สามารถเพิ่มคีย์เมธอดได้" #: editor/animation_track_editor.cpp msgid "Add Method Track Key" msgstr "เพิ่มคีย์แทร็กเมธอด" #: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "ไม่พบเมธอดในออบเจกต์: " #: editor/animation_track_editor.cpp msgid "Anim Move Keys" msgstr "ย้ายคีย์แอนิเมชัน" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp msgid "Transform" msgstr "การแปลง" #: editor/animation_track_editor.cpp editor/editor_help.cpp msgid "Methods" msgstr "เมธอด" #: editor/animation_track_editor.cpp msgid "Bezier" msgstr "" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Clipboard is empty!" msgstr "คลิปบอร์ดว่างเปล่า!" #: editor/animation_track_editor.cpp msgid "Paste Tracks" msgstr "วางแทร็ก" #: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "ปรับคีย์แอนิเมชัน" #: editor/animation_track_editor.cpp msgid "" "This option does not work for Bezier editing, as it's only a single track." msgstr "ตัวเลือกนี้ไม่สามารถทำงานกับแทร็กเบซิเยร์ เนื่องจากเป็นแค่แทร็กเดี่ยว" #: editor/animation_track_editor.cpp #, fuzzy msgid "Anim Add RESET Keys" msgstr "ปรับคีย์แอนิเมชัน" #: editor/animation_track_editor.cpp msgid "" "This animation belongs to an imported scene, so changes to imported tracks " "will not be saved.\n" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" "\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " "Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" "แอนิเมชันนี้เป็นของฉากที่นำเข้า, ดังนั้นการเปลี่ยนแปลงของแแทร็กที่นำเข้าจะไม่ถูกบันทึก\n" "\n" "เพื่อที่จะเปิดใช้งานความสามารถในการเพิ่มแทร็กที่กำหนดเอง " "เลือกที่การตั้งค่าการนำเข้าฉากและตั้งค่า\n" "\"แอนิเมชัน>ที่จัดเก็บ\" เป็น \"ไฟล์\", เปิดใช้ \"แอนิเมชัน > เก็บแทร็กที่กำหนดเอง\" " "และนำเข้ามาใหม่\n" "หรือใช้พรีเซ็ตนำเข้าที่นำเข้าแอนิเมชันเป็นไฟล์แยก" #: editor/animation_track_editor.cpp msgid "Warning: Editing imported animation" msgstr "คำเตือน: กำลังแก้ไขแอนิเมชันที่นำเข้ามา" #: editor/animation_track_editor.cpp msgid "Select an AnimationPlayer node to create and edit animations." msgstr "เลือกโหนด AnimationPlayer เพื่อสร้างและแก้ไขแอนิเมชัน" #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "แสดงแทร็กจากโหนดที่เลือกในผังเท่านั้น" #: editor/animation_track_editor.cpp msgid "Group tracks by node or display them as plain list." msgstr "จัดกลุ่มแทร็กโดยใช้โนดหรือแสดงเป็นรายการธรรมดา" #: editor/animation_track_editor.cpp msgid "Snap:" msgstr "สแนป:" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "ค่าของขั้นของแอนิเมชัน" #: editor/animation_track_editor.cpp msgid "Seconds" msgstr "วินาที" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp #: scene/resources/texture.cpp msgid "FPS" msgstr "เฟรมเรท" #: editor/animation_track_editor.cpp editor/editor_plugin_settings.cpp #: editor/editor_resource_picker.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp #: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "แก้ไข" #: editor/animation_track_editor.cpp msgid "Animation properties." msgstr "คุณสมบัติแอนิเมชัน" #: editor/animation_track_editor.cpp msgid "Copy Tracks" msgstr "คัดลอกแทร็ก" #: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "ปรับอัตราส่วนเวลาคีย์ที่เลือก" #: editor/animation_track_editor.cpp msgid "Scale From Cursor" msgstr "ปรับอัตราส่วนเวลาตามเคอร์เซอร์" #: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "ทำซ้ำที่เลือก" #: editor/animation_track_editor.cpp msgid "Duplicate Transposed" msgstr "ทำซ้ำและย้าย" #: editor/animation_track_editor.cpp msgid "Delete Selection" msgstr "ลบที่เลือก" #: editor/animation_track_editor.cpp msgid "Go to Next Step" msgstr "ไปยังขั้นถัดไป" #: editor/animation_track_editor.cpp msgid "Go to Previous Step" msgstr "ไปยังขั้นก่อนหน้า" #: editor/animation_track_editor.cpp #, fuzzy msgid "Apply Reset" msgstr "นำการรีเซ็ตไปใช้" #: editor/animation_track_editor.cpp msgid "Optimize Animation" msgstr "เพิ่มประสิทธิภาพแอนิเมชัน" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation" msgstr "เก็บกวาดแอนิเมชัน" #: editor/animation_track_editor.cpp msgid "Pick the node that will be animated:" msgstr "เลือกโนดที่จะให้เคลื่อนไหว:" #: editor/animation_track_editor.cpp msgid "Use Bezier Curves" msgstr "ใช้เส้นโค้งเบซิเยร์" #: editor/animation_track_editor.cpp msgid "Create RESET Track(s)" msgstr "สร้างแทร็กรีเซ็ท" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" msgstr "ตัวเพิ่มประสิทธิภาพแอนิเมชัน" #: editor/animation_track_editor.cpp msgid "Max. Linear Error:" msgstr "คลาดเคลื่อนเชิงเส้นมากที่สุด:" #: editor/animation_track_editor.cpp msgid "Max. Angular Error:" msgstr "คลาดเคลื่อนเชิงมุมมากที่สุด:" #: editor/animation_track_editor.cpp msgid "Max Optimizable Angle:" msgstr "ปรับแก้เชิงมุมมากที่สุด:" #: editor/animation_track_editor.cpp scene/3d/room_manager.cpp #: servers/visual_server.cpp msgid "Optimize" msgstr "เพิ่มประสิทธิภาพ" #: editor/animation_track_editor.cpp msgid "Remove invalid keys" msgstr "ลบคีย์ที่ผิดพลาด" #: editor/animation_track_editor.cpp #, fuzzy msgid "Remove unresolved and empty tracks" msgstr "ลบแทร็กว่างเปล่า" #: editor/animation_track_editor.cpp msgid "Clean-up all animations" msgstr "เก็บกวาดแอนิเมชันทั้งหมด" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "เก็บกวาดแอนิเมชัน (ย้อนกลับไม่ได้!)" #: editor/animation_track_editor.cpp msgid "Clean-Up" msgstr "เก็บกวาด" #: editor/animation_track_editor.cpp msgid "Scale Ratio:" msgstr "อัตราส่วนขนาด:" #: editor/animation_track_editor.cpp msgid "Select Tracks to Copy" msgstr "เลือกแทร็กที่จะคัดลอก" #: editor/animation_track_editor.cpp editor/editor_log.cpp #: editor/editor_resource_picker.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Copy" msgstr "คัดลอก" #: editor/animation_track_editor.cpp msgid "Select All/None" msgstr "เลือกทั้งหมด/ไม่เลือก" #: editor/animation_track_editor_plugins.cpp msgid "Add Audio Track Clip" msgstr "เพิ่มคลิปแทร็กเสียง" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" msgstr "เปลี่ยนออฟเซ็ตเริ่มต้นของคลิปแทร็กเสียง" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" msgstr "เปลี่ยนออฟเซ็ตตอนจบของคลิปแทร็กเสียง" #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "ปรับขนาดอาร์เรย์" #: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "เปลี่ยนประเภทตัวแปรในอาร์เรย์" #: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "เปลี่ยนค่าในอาร์เรย์" #: editor/code_editor.cpp msgid "Go to Line" msgstr "ไปยังบรรทัด" #: editor/code_editor.cpp msgid "Line Number:" msgstr "บรรทัดที่:" #: editor/code_editor.cpp msgid "%d replaced." msgstr "แทนที่ %d" #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." msgstr "จับคู่ %d" #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d matches." msgstr "%d ตรงกัน" #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" msgstr "ตรงตามอักษรพิมพ์เล็ก-ใหญ่" #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Whole Words" msgstr "ทั้งคำ" #: editor/code_editor.cpp msgid "Replace" msgstr "แทนที่" #: editor/code_editor.cpp msgid "Replace All" msgstr "แทนที่ทั้งหมด" #: editor/code_editor.cpp msgid "Selection Only" msgstr "เฉพาะที่กำลังเลือก" #: editor/code_editor.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp msgid "Standard" msgstr "มาตรฐาน" #: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp msgid "Toggle Scripts Panel" msgstr "เปิด/ปิดแผงสคริปต์" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom In" msgstr "ขยาย" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Out" msgstr "ย่อ" #: editor/code_editor.cpp msgid "Reset Zoom" msgstr "รีเซ็ตซูม" #: editor/code_editor.cpp modules/gdscript/gdscript.cpp msgid "Warnings" msgstr "คำเตือน" #: editor/code_editor.cpp msgid "Line and column numbers." msgstr "เลขบรรทัดและคอลัมน์" #: editor/connections_dialog.cpp msgid "Method in target node must be specified." msgstr "ต้องระบุเมธอดในโนดเป้าหมาย" #: editor/connections_dialog.cpp msgid "Method name must be a valid identifier." msgstr "ไม่สามารถใช้ชื่อนี้ได้." #: editor/connections_dialog.cpp msgid "" "Target method not found. Specify a valid method or attach a script to the " "target node." msgstr "ไม่พบเมธอดเป้าหมาย ระบุเมธอดที่ถูกต้องหรือเพิ่มสคริปต์ในโนดเป้าหมาย" #: editor/connections_dialog.cpp msgid "Connect to Node:" msgstr "เชื่อมต่อกับโนด:" #: editor/connections_dialog.cpp msgid "Connect to Script:" msgstr "เชื่อมต่อสคริปต์:" #: editor/connections_dialog.cpp msgid "From Signal:" msgstr "จากสัญญาณ:" #: editor/connections_dialog.cpp msgid "Scene does not contain any script." msgstr "ไม่มีสคริปต์ในฉาก" #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp #: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp msgid "Add" msgstr "เพิ่ม" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/version_control_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp msgid "Remove" msgstr "ลบ" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "เพิ่มตัวแปร:" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "ตัวแปรเพิ่มเติม:" #: editor/connections_dialog.cpp msgid "Receiver Method:" msgstr "ตัวรับเมธอด:" #: editor/connections_dialog.cpp scene/3d/room_manager.cpp #: servers/visual_server.cpp msgid "Advanced" msgstr "ขั้นสูง" #: editor/connections_dialog.cpp msgid "Deferred" msgstr "เรียกภายหลัง" #: editor/connections_dialog.cpp msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "หน่วงสัญญาณและจัดเก็บเอาไว้ในคิวและจะทำงานในเวลาว่างเท่านั้น" #: editor/connections_dialog.cpp msgid "Oneshot" msgstr "ครั้งเดียว" #: editor/connections_dialog.cpp msgid "Disconnects the signal after its first emission." msgstr "ตัดการเชื่อมต่อสัญญาณหลังจากทำงานครั้งแรก" #: editor/connections_dialog.cpp msgid "Cannot connect signal" msgstr "ไม่สามารถเชื่อมต่อสัญญาณได้" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/export_template_manager.cpp editor/groups_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Close" msgstr "ปิด" #: editor/connections_dialog.cpp msgid "Connect" msgstr "เชื่อม" #: editor/connections_dialog.cpp msgid "Signal:" msgstr "สัญญาณ:" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "เชื่อม '%s' กับ '%s'" #: editor/connections_dialog.cpp msgid "Disconnect '%s' from '%s'" msgstr "ตัดการเชื่อมต่อ '%s' จาก '%s'" #: editor/connections_dialog.cpp msgid "Disconnect all from signal: '%s'" msgstr "ตัดการเชื่อมต่อทั้งหมดจากสัญญาณ: '%s'" #: editor/connections_dialog.cpp msgid "Connect..." msgstr "เชื่อมโยง..." #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Disconnect" msgstr "ลบการเชื่อมโยง" #: editor/connections_dialog.cpp msgid "Connect a Signal to a Method" msgstr "เชื่อมต่อสัญญาณไปยังเมธอด" #: editor/connections_dialog.cpp msgid "Edit Connection:" msgstr "แก้ไขการเชื่อมต่อ:" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" msgstr "คุณแน่ใจหรือว่าจะลบการเชื่อมต่อทั้งหมดจากสัญญาณ \"%s\"?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" msgstr "สัญญาณ" #: editor/connections_dialog.cpp msgid "Filter signals" msgstr "กรองสัญญาณ" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" msgstr "คุณแน่ใจหรือว่าจะลบการเชื่อมต่อทั้งหมดกับสัญญาณนี้?" #: editor/connections_dialog.cpp msgid "Disconnect All" msgstr "ตัดการเชื่อมต่อทั้งหมด" #: editor/connections_dialog.cpp msgid "Edit..." msgstr "แก้ไข..." #: editor/connections_dialog.cpp msgid "Go to Method" msgstr "ไปยังเมธอด" #: editor/create_dialog.cpp msgid "Change %s Type" msgstr "เปลี่ยนประเภท %s" #: editor/create_dialog.cpp editor/project_settings_editor.cpp msgid "Change" msgstr "เปลี่ยน" #: editor/create_dialog.cpp msgid "Create New %s" msgstr "สร้าง %s ใหม่" #: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "No results for \"%s\"." msgstr "ไม่มีผลลัพธ์สำหรับ \"%s\"" #: editor/create_dialog.cpp editor/property_selector.cpp msgid "No description available for %s." msgstr "ไม่มีคำอธิบายสำหรับ %s" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "ที่ชื่นชอบ:" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "ล่าสุด:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "ค้นหา:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "พบ:" #: editor/create_dialog.cpp editor/editor_feature_profile.cpp #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Description:" msgstr "รายละเอียด:" #: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "หาตัวแทนสำหรับ:" #: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "การอ้างอิงของ:" #: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will only take effect when reloaded." msgstr "" "ฉาก '%s' กำลังถูกเปิดแก้ไข\n" "การแก้ไขจะไม่ส่งผลจนกว่าจะโหลดใหม่" #: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will only take effect when reloaded." msgstr "" "ทรัพยากร '%s' กำลังถูกใช้งาน\n" "การแก้ไขจะไม่ส่งผลจนกว่าจะโหลดใหม่" #: editor/dependency_editor.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dependencies" msgstr "การอ้างอิง" #: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp #: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp msgid "Path" msgstr "ตำแหน่ง" #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "การอ้างอิง:" #: editor/dependency_editor.cpp #, fuzzy msgid "Fix Broken" msgstr "ซ่อมแซม" #: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "แก้ไขการอ้างอิง" #: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "ค้นหาทรัพยากรมาแทนที่:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp msgid "Open" msgstr "เปิด" #: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "เจ้าของของ:" #: editor/dependency_editor.cpp #, fuzzy msgid "" "Remove the selected files from the project? (Cannot be undone.)\n" "Depending on your filesystem configuration, the files will either be moved " "to the system trash or deleted permanently." msgstr "" "ลบไฟล์ที่เลือกออกจากโปรเจกต์? (ย้อนกลับไม่ได้)\n" "คุณสามารถหาไฟล์ที่ลบได้จากถังขยะเพื่อที่จะกู้คืน" #: editor/dependency_editor.cpp #, fuzzy msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (Cannot be undone.)\n" "Depending on your filesystem configuration, the files will either be moved " "to the system trash or deleted permanently." msgstr "" "ไฟล์ที่กำลังจะลบ ถูกใช้งานโดยทรัพยากรอันอื่น\n" "จะทำการลบหรือไม่? (ย้อนกลับไม่ได้)\n" "คุณสามารถหาไฟล์ที่ลบแล้วในถังขยะเพื่อที่จะกู้คืน" #: editor/dependency_editor.cpp msgid "Cannot remove:" msgstr "ไม่สามารถลบ:" #: editor/dependency_editor.cpp msgid "Error loading:" msgstr "ผิดพลาดขณะโหลด:" #: editor/dependency_editor.cpp msgid "Load failed due to missing dependencies:" msgstr "โหลดผิดพลาดเนื่องจากการอ้างอิงสูญหาย:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "ยืนยันเปิดไฟล์" #: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "จะทำอย่างไรต่อไป?" #: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "ซ่อมแซมการอ้างอิง" #: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "ผิดพลาดขณะโหลด!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "ลบไอเทม %d ถาวรหรือไม่? (ย้อนกลับไม่ได้!)" #: editor/dependency_editor.cpp msgid "Show Dependencies" msgstr "แสดงการอ้างอิง" #: editor/dependency_editor.cpp msgid "Orphan Resource Explorer" msgstr "ทรัพยากรที่ไม่ได้ใช้" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "ลบ" #: editor/dependency_editor.cpp msgid "Owns" msgstr "เป็นเจ้าของ" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "รีซอร์สที่ไม่มีเจ้าของที่ชัดเจน:" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Key" msgstr "แก้ไขคีย์ดิกชันนารี" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Value" msgstr "แก้ไขค่าดิกชันนารี" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" msgstr "ขอขอบคุณจากชุมชนผู้ใช้ Godot!" #: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp msgid "Click to copy." msgstr "คลิกเพื่อคัดลอก" #: editor/editor_about.cpp msgid "Godot Engine contributors" msgstr "ผู้ช่วยพัฒนา Godot Engine" #: editor/editor_about.cpp msgid "Project Founders" msgstr "ผู้ริเริ่มโครงการ" #: editor/editor_about.cpp msgid "Lead Developer" msgstr "ผู้พัฒนาหลัก" #. TRANSLATORS: This refers to a job title. #. The trailing space is used to distinguish with the project list application, #. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "ผู้จัดการโครงการ " #: editor/editor_about.cpp msgid "Developers" msgstr "ผู้พัฒนา" #: editor/editor_about.cpp msgid "Authors" msgstr "ทีมงาน" #: editor/editor_about.cpp msgid "Platinum Sponsors" msgstr "ผู้สนับสนุนระดับทองคำขาว" #: editor/editor_about.cpp msgid "Gold Sponsors" msgstr "ผู้สนับสนุนระดับทอง" #: editor/editor_about.cpp msgid "Silver Sponsors" msgstr "ผู้บริจาคระดับเงิน" #: editor/editor_about.cpp msgid "Bronze Sponsors" msgstr "ผู้บริจาคระดับทองแดง" #: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "ผู้สนับสนุน" #: editor/editor_about.cpp msgid "Gold Donors" msgstr "ผู้บริจาคระดับทอง" #: editor/editor_about.cpp msgid "Silver Donors" msgstr "ผู้บริจาคระดับเงิน" #: editor/editor_about.cpp msgid "Bronze Donors" msgstr "ผู้บริจาคระดับทองแดง" #: editor/editor_about.cpp msgid "Donors" msgstr "ผู้บริจาค" #: editor/editor_about.cpp msgid "License" msgstr "ลิขสิทธิ์" #: editor/editor_about.cpp msgid "Third-party Licenses" msgstr "สัญญาอนุญาตจากบุคคลที่สาม" #: editor/editor_about.cpp msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such third-party components with their " "respective copyright statements and license terms." msgstr "" "Godot Engine อาศัยไลบรารีต่าง ๆ ที่นำมาใช้ได้อย่างเสรีและเปิดเผยโค้ดเป็นจำนวนมาก " "ซึ่งเข้ากันได้กับสัญญาอนุญาต MIT ต่อไปนี้เป็นรายชื่อของไลบรารีทั้งหมดของบุคคลที่สาม " "รวมถึงข้อความลิขสิทธิ์ และข้อกำหนดการใช้งานของแต่ละไลบรารี" #: editor/editor_about.cpp msgid "All Components" msgstr "ทั้งหมด" #: editor/editor_about.cpp msgid "Components" msgstr "ไลบรารี" #: editor/editor_about.cpp msgid "Licenses" msgstr "สัญญาอนุญาต" #: editor/editor_asset_installer.cpp #, fuzzy msgid "Error opening asset file for \"%s\" (not in ZIP format)." msgstr "ผิดพลาดขณะเปิดไฟล์แพคเกจ (ไม่ใช่ไฟล์นามสกุล zip)" #: editor/editor_asset_installer.cpp #, fuzzy msgid "%s (already exists)" msgstr "%s (มีอยู่ก่อนแล้ว)" #: editor/editor_asset_installer.cpp msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:" msgstr "ไฟล์ของเนื้อหาเสริมที่เพิ่ม \"%s\" - %d ขัดแย้งกับโปรเจกต์" #: editor/editor_asset_installer.cpp msgid "Contents of asset \"%s\" - No files conflict with your project:" msgstr "ไฟล์ของเนื้อหาที่เพิ่ม \"%s\" - ไม่พบความขัดแย้งกับไฟล์ของโปรเจกต์:" #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "กำลังคลายบีบอัด" #: editor/editor_asset_installer.cpp #, fuzzy msgid "The following files failed extraction from asset \"%s\":" msgstr "ผิดพลาดขณะแยกไฟล์ต่อไปนี้จากแพคเกจ:" #: editor/editor_asset_installer.cpp #, fuzzy msgid "(and %s more files)" msgstr "และอีก %d ไฟล์" #: editor/editor_asset_installer.cpp #, fuzzy msgid "Asset \"%s\" installed successfully!" msgstr "ติดตั้งแพคเกจเสร็จสมบูรณ์!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Success!" msgstr "สำเร็จ!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "ติดตั้ง" #: editor/editor_asset_installer.cpp #, fuzzy msgid "Asset Installer" msgstr "ตัวติดตั้งแพคเกจ" #: editor/editor_audio_buses.cpp msgid "Speakers" msgstr "ลำโพง" #: editor/editor_audio_buses.cpp msgid "Add Effect" msgstr "เพิ่มเอฟเฟกต์" #: editor/editor_audio_buses.cpp msgid "Rename Audio Bus" msgstr "เปลี่ยนชื่อ Audio Bus" #: editor/editor_audio_buses.cpp msgid "Change Audio Bus Volume" msgstr "ปรับระดับเสียง Audio Bus" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" msgstr "สลับ Solo ของ Audio Bus" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Mute" msgstr "สลับ Mute ของ Audio Bus" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Bypass Effects" msgstr "สลับ Bypass ของ Audio Bus" #: editor/editor_audio_buses.cpp msgid "Select Audio Bus Send" msgstr "เลือก Audio Bus ที่ส่งต่อ" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus Effect" msgstr "เพิ่มเอฟเฟกต์บัสเสียง" #: editor/editor_audio_buses.cpp msgid "Move Bus Effect" msgstr "ย้ายเอฟเฟกต์บัสเสียง" #: editor/editor_audio_buses.cpp msgid "Delete Bus Effect" msgstr "ลบเอฟเฟกต์บัสเสียง" #: editor/editor_audio_buses.cpp msgid "Drag & drop to rearrange." msgstr "ลากและวางเพื่อจัดเรียง" #: editor/editor_audio_buses.cpp msgid "Solo" msgstr "โซโล" #: editor/editor_audio_buses.cpp msgid "Mute" msgstr "ปิดเสียง" #: editor/editor_audio_buses.cpp msgid "Bypass" msgstr "ข้าม" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Bus Options" msgstr "ตัวเลือก Bus" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "ทำซ้ำ" #: editor/editor_audio_buses.cpp msgid "Reset Volume" msgstr "รีเซ็ตระดับเสียง" #: editor/editor_audio_buses.cpp msgid "Delete Effect" msgstr "ลบเอฟเฟกต์" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus" msgstr "เพิ่ม Audio Bus" #: editor/editor_audio_buses.cpp msgid "Master bus can't be deleted!" msgstr "ลบบัสหลักไม่ได้!" #: editor/editor_audio_buses.cpp msgid "Delete Audio Bus" msgstr "ลบบัสเสียง" #: editor/editor_audio_buses.cpp msgid "Duplicate Audio Bus" msgstr "ทำซ้ำบัสเสียง" #: editor/editor_audio_buses.cpp msgid "Reset Bus Volume" msgstr "รีเซ็ตระดับเสียงบัส" #: editor/editor_audio_buses.cpp msgid "Move Audio Bus" msgstr "ย้ายบัสเสียง" #: editor/editor_audio_buses.cpp msgid "Save Audio Bus Layout As..." msgstr "บันทึกเลย์เอาต์ของบัสเสียงเป็น..." #: editor/editor_audio_buses.cpp msgid "Location for New Layout..." msgstr "ตำแหน่งของเลย์เอาต์ใหม่..." #: editor/editor_audio_buses.cpp msgid "Open Audio Bus Layout" msgstr "เปิดเลย์เอาต์ของบัสเสียง" #: editor/editor_audio_buses.cpp msgid "There is no '%s' file." msgstr "ไม่มีไฟล์ '%s'" #: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Layout" msgstr "เลย์เอาต์" #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." msgstr "ไฟล์ไม่ถูกต้อง ไม่ใช่เลย์เอาต์ของ Audio Bus" #: editor/editor_audio_buses.cpp msgid "Error saving file: %s" msgstr "ผิดพลาดขณะบันทึกไฟล์: %s" #: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "เพิ่มบัส" #: editor/editor_audio_buses.cpp msgid "Add a new Audio Bus to this layout." msgstr "เพิ่มบัสเสียงไปยังเลย์เอาต์นี้" #: editor/editor_audio_buses.cpp editor/editor_resource_picker.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Load" msgstr "โหลด" #: editor/editor_audio_buses.cpp msgid "Load an existing Bus Layout." msgstr "โหลดเลย์เอาต์บัสจากดิสก์" #: editor/editor_audio_buses.cpp msgid "Save As" msgstr "บันทึกเป็น" #: editor/editor_audio_buses.cpp msgid "Save this Bus Layout to a file." msgstr "บันทึกเลย์เอาต์ของบัสนี้เป็นไฟล์" #: editor/editor_audio_buses.cpp editor/import_dock.cpp msgid "Load Default" msgstr "โหลดค่าเริ่มต้น" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." msgstr "โหลดค่าเริ่มต้นเลย์เอาต์บัส" #: editor/editor_audio_buses.cpp msgid "Create a new Bus Layout." msgstr "สร้างเลย์เอาต์บัสใหม่" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Audio Bus Layout" msgstr "เปิดเลย์เอาต์ของบัสเสียง" #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "ชื่อผิดพลาด" #: editor/editor_autoload_settings.cpp msgid "Cannot begin with a digit." msgstr "" #: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "ตัวอักษรที่ใช้ได้:" #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing engine class name." msgstr "ต้องไม่ใช้ชื่อเดียวกับชื่อคลาสของโปรแกรม" #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing built-in type name." msgstr "ต้องไม่ใช้ชื่อเดียวกับชื่อชนิดบิวท์อินที่มีอยู่แล้ว" #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing global constant name." msgstr "ต้องไม่ใช้ชื่อเดียวกับชื่อค่าคงที่โกลบอล" #: editor/editor_autoload_settings.cpp msgid "Keyword cannot be used as an autoload name." msgstr "คำสำคัญไม่สามารถใช้เป็นชื่อออโตโหลด" #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "มีออโต้โหลด '%s' อยู่แล้ว!" #: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "เปลี่ยนชื่อออโต้โหลด" #: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "เปิด/ปิดซิงเกิลตัน" #: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "เลื่อนออโต้โหลด" #: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "ลบออโต้โหลด" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp #: modules/gdscript/gdscript.cpp servers/visual_server.cpp msgid "Enable" msgstr "เปิด" #: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "จัดลำดับออโต้โหลด" #: editor/editor_autoload_settings.cpp msgid "Can't add autoload:" msgstr "เพิ่มออโต้โหลดไม่ได้:" #: editor/editor_autoload_settings.cpp #, fuzzy msgid "%s is an invalid path. File does not exist." msgstr "ไม่พบไฟล์" #: editor/editor_autoload_settings.cpp msgid "%s is an invalid path. Not in resource path (res://)." msgstr "เส้นทางไฟล์ %s ไม่ถูกต้อง: ไม่มีในเส้นทางไฟล์ (res://)" #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "เพิ่มออโต้โหลด" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "ตำแหน่ง:" #: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "ชื่อโนด:" #: editor/editor_autoload_settings.cpp #, fuzzy msgid "Global Variable" msgstr "ตัวแปร" #: editor/editor_data.cpp msgid "Paste Params" msgstr "วางตัวแปร" #: editor/editor_data.cpp msgid "Updating Scene" msgstr "อัพเดทฉาก" #: editor/editor_data.cpp msgid "Storing local changes..." msgstr "เก็บการเปลี่ยนแปลงภายใน..." #: editor/editor_data.cpp msgid "Updating scene..." msgstr "อัพเดทฉาก..." #: editor/editor_data.cpp editor/editor_resource_picker.cpp msgid "[empty]" msgstr "[ว่างเปล่า]" #: editor/editor_data.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "[unsaved]" msgstr "[ไฟล์ใหม่]" #: editor/editor_dir_dialog.cpp msgid "Please select a base directory first." msgstr "กรุณาเลือกโฟลเดอร์เริ่มต้นก่อน" #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "เลือกโฟลเดอร์" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp #: scene/gui/file_dialog.cpp msgid "Create Folder" msgstr "สร้างโฟลเดอร์" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp msgid "Name:" msgstr "ชื่อ:" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Could not create folder." msgstr "ไม่สามารถสร้างโฟลเดอร์" #: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "เลือก" #: editor/editor_export.cpp msgid "Storing File:" msgstr "เก็บไฟล์:" #: editor/editor_export.cpp msgid "No export template found at the expected path:" msgstr "ไม่พบเทมเพลตส่งออกที่ที่อยู่ที่คาดไว้:" #: editor/editor_export.cpp msgid "Packing" msgstr "กำลังรวบรวม" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." msgstr "" "แพลตฟอร์มเป้าหมายต้องการการบีบอัดเทกเจอร์ 'ETC' สำหรับ GLES2 เปิด 'Import Etc' " "ในตั้งค่าโปรเจ็ค" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" "แพลตฟอร์มเป้าหมายต้องการการบีบอัดเทกเจอร์ 'ETC2' สำหรับ GLES3 เปิด 'Import Etc 2' " "ในตั้งค่าโปรเจ็ค" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC' texture compression for the driver fallback " "to GLES2.\n" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" "แพลตฟอร์มเป้าหมายต้องการการบีบอัดเทกเจอร์ 'ETC' สำหรับการกลับมาใช้ GLES2\n" "เปิด 'Import Etc' ในตั้งค่าโปรเจ็คหรือปิด 'Driver Fallback Enabled'" #: editor/editor_export.cpp msgid "" "Target platform requires 'PVRTC' texture compression for GLES2. Enable " "'Import Pvrtc' in Project Settings." msgstr "" "แพลตฟอร์มเป้าหมายจำเป็นต้องมีการบีบอัดเทกเจอร์ 'PVRTC' สำหรับ GLES2 เปิด 'Import " "Pvrtc' ในการตั้งค่าโปรเจ็ค" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. " "Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." msgstr "" "แพลตฟอร์มเป้าหมายต้องการการบีบอัดเทกเจอร์ 'ETC2' สำหรับ GLES3 กรุณาเปิด 'Import Etc " "2' หรือ 'Import Pvrtc' ในตั้งค่าโปรเจ็ค" #: editor/editor_export.cpp msgid "" "Target platform requires 'PVRTC' texture compression for the driver fallback " "to GLES2.\n" "Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" "แพลตฟอร์มเป้าหมายต้องการการบีบอัดเทกเจอร์ 'PVRTC' สำหรับการกลับมาใช้ GLES2\n" "เปิด 'Import Pvrtc' ในตั้งค่าโปรเจ็คหรือปิด 'Driver Fallback Enabled'" #: editor/editor_export.cpp platform/android/export/export_plugin.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom debug template not found." msgstr "ไม่พบเทมเพลตการดีบักแบบกำหนดเอง" #: editor/editor_export.cpp platform/android/export/export_plugin.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom release template not found." msgstr "ไม่พบเทมเพลตการเผยแพร่ที่กำหนดเอง" #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" msgstr "ไม่พบไฟล์เทมเพลต:" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." msgstr "การส่งออกแบบ 32 bit PCK แบบฝังตัวไม่สามารถใหญ่ได้เกิน 4 GiB" #: editor/editor_export.cpp msgid "Convert Text Resources To Binary On Export" msgstr "" #: editor/editor_feature_profile.cpp msgid "3D Editor" msgstr "ตัวแก้ไข 3D" #: editor/editor_feature_profile.cpp msgid "Script Editor" msgstr "ตัวแก้ไขสคริปต์" #: editor/editor_feature_profile.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Library" msgstr "ไลบรารีทรัพยากร" #: editor/editor_feature_profile.cpp msgid "Scene Tree Editing" msgstr "แก้ไขผังฉาก" #: editor/editor_feature_profile.cpp msgid "Node Dock" msgstr "หน้าต่างโหนด" #: editor/editor_feature_profile.cpp msgid "FileSystem Dock" msgstr "หน้าต่างระบบไฟล์" #: editor/editor_feature_profile.cpp msgid "Import Dock" msgstr "หน้าต่างนำเข้า" #: editor/editor_feature_profile.cpp msgid "Allows to view and edit 3D scenes." msgstr "สามารถดู และแก้ไขฉาก 3D ได้" #: editor/editor_feature_profile.cpp msgid "Allows to edit scripts using the integrated script editor." msgstr "สามารถแก้ไขสคริปต์และใช้เครื่องมือแก้ไขที่ติดมากับเอนจินได้" #: editor/editor_feature_profile.cpp msgid "Provides built-in access to the Asset Library." msgstr "ให้เครื่องมือ built-in ที่ใช้ดาวน์โหลดจาก Asset Library ได้" #: editor/editor_feature_profile.cpp msgid "Allows editing the node hierarchy in the Scene dock." msgstr "สามารถแก้ไขผังโครงสร้างโหนดในฉากได้" #: editor/editor_feature_profile.cpp msgid "" "Allows to work with signals and groups of the node selected in the Scene " "dock." msgstr "สามารถจัดการสัญญาณและการจัดกลุ่มของโหนดในฉากได้." #: editor/editor_feature_profile.cpp msgid "Allows to browse the local file system via a dedicated dock." msgstr "สามารถจัดการไฟล์ในเครื่องผ่านตัวจัดการแยกต่างหากได้" #: editor/editor_feature_profile.cpp msgid "" "Allows to configure import settings for individual assets. Requires the " "FileSystem dock to function." msgstr "" "สามารถตั้งค่าการนำเข้าการตั้งต่าสำหรับ asset ต่าง ๆ ได้ ต้องการหน้าต่าง FileSystem " "เพื่อใช้งานฟังก์ชันนี้" #: editor/editor_feature_profile.cpp #, fuzzy msgid "(current)" msgstr "(ปัจจุบัน)" #: editor/editor_feature_profile.cpp msgid "(none)" msgstr "(ว่าง)" #: editor/editor_feature_profile.cpp msgid "Remove currently selected profile, '%s'? Cannot be undone." msgstr "ลบโปรไฟล์การตั้งต่าที่เลือก'%s' หรือไม่? หากทำแล้วจะไม่สามารถกู้คืนได้" #: editor/editor_feature_profile.cpp msgid "Profile must be a valid filename and must not contain '.'" msgstr "โปรไฟล์จะต้องมีชื่อไฟล์ที่ถูกต้อง และต้องไม่มี '.'" #: editor/editor_feature_profile.cpp msgid "Profile with this name already exists." msgstr "มีโปรไฟล์ที่มีชื่อนี้อยู๋แล้ว" #: editor/editor_feature_profile.cpp msgid "(Editor Disabled, Properties Disabled)" msgstr "(ตัวแก้ไขถูกปิดการใช้งาน, คุณสมบัติถูกปิดการใช้งาน)" #: editor/editor_feature_profile.cpp msgid "(Properties Disabled)" msgstr "(ปิดการทำงานคุณสมบัติ)" #: editor/editor_feature_profile.cpp msgid "(Editor Disabled)" msgstr "(ตัวแก้ไขถูกปิดการใช้งาน)" #: editor/editor_feature_profile.cpp msgid "Class Options:" msgstr "ตั้งค่าคลาส:" #: editor/editor_feature_profile.cpp msgid "Enable Contextual Editor" msgstr "เปิดการทำงานตัวแก้ไขตามบริบท" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Class Properties:" msgstr "คุณสมบัติ:" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Main Features:" msgstr "ฟีเจอร์" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Nodes and Classes:" msgstr "เปิดการทำงานคลาส:" #: editor/editor_feature_profile.cpp msgid "File '%s' format is invalid, import aborted." msgstr "นามสกุลของไฟล์ '%s' ผิดพลาด ยกเลิกการนำเข้า" #: editor/editor_feature_profile.cpp msgid "" "Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "มีโปรไฟล์ '%s' อยู่แล้ว กรุณาลบก่อนที่จะนำเข้า, การนำเข้าถูกยกเลิก" #: editor/editor_feature_profile.cpp msgid "Error saving profile to path: '%s'." msgstr "ผิดพลาดขณะบันทึกโปรไฟล์ไปยังแพทช์: '%s'" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Reset to Default" msgstr "รีเซ็ตเป็นค่าเริ่มต้น" #: editor/editor_feature_profile.cpp msgid "Current Profile:" msgstr "โปรไฟล์ปัจจุบัน:" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Create Profile" msgstr "ลบโปรไฟล์" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Remove Profile" msgstr "ลบไทล์" #: editor/editor_feature_profile.cpp msgid "Available Profiles:" msgstr "โปรไฟล์ที่มีให้ใช้:" #: editor/editor_feature_profile.cpp msgid "Make Current" msgstr "ทำให้เป็นปัจจุบัน" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Import" msgstr "นำเข้า" #: editor/editor_feature_profile.cpp editor/project_export.cpp #: platform/android/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp #: platform/windows/export/export.cpp msgid "Export" msgstr "ส่งออก" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Configure Selected Profile:" msgstr "โปรไฟล์ปัจจุบัน:" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Extra Options:" msgstr "ตัวเลือก Texture" #: editor/editor_feature_profile.cpp msgid "Create or import a profile to edit available classes and properties." msgstr "สร้าง หรือนำเข้าโปรไฟล์การตั้งค่าเพื่อแก้ไขฟังก์ชัน/คลาสและคุณสมบัติต่าง ๆ" #: editor/editor_feature_profile.cpp msgid "New profile name:" msgstr "ชื่อโปรไฟล์ใหม่:" #: editor/editor_feature_profile.cpp msgid "Godot Feature Profile" msgstr "รายละเอียดคุณสมบัติ Godot" #: editor/editor_feature_profile.cpp msgid "Import Profile(s)" msgstr "นำเข้าโปรไฟล์" #: editor/editor_feature_profile.cpp msgid "Export Profile" msgstr "ส่งออกโปรไฟล์" #: editor/editor_feature_profile.cpp msgid "Manage Editor Feature Profiles" msgstr "จัดการรายละเอียดคุณสมบัติตัวแก้ไข" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Default Feature Profile" msgstr "รายละเอียดคุณสมบัติ Godot" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" msgstr "เลือกโฟลเดอร์ปัจจุบัน" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "File exists, overwrite?" msgstr "มีไฟล์นี้อยู่แล้ว จะเขียนทับหรือไม่?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select This Folder" msgstr "เลือกโฟลเดอร์นี้" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" msgstr "คัดลอกตำแหน่ง" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Open in File Manager" msgstr "เปิดโฟลเดอร์" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp msgid "Show in File Manager" msgstr "แสดงในตัวจัดการไฟล์" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "New Folder..." msgstr "สร้างโฟลเดอร์..." #: editor/editor_file_dialog.cpp editor/find_in_files.cpp msgid "Refresh" msgstr "รีเฟรช" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Recognized" msgstr "ทุกนามสุกลที่รู้จัก" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Files (*)" msgstr "ทุกไฟล์ (*)" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File" msgstr "เปิดไฟล์" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open File(s)" msgstr "เปิดไฟล์" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a Directory" msgstr "เปิดโฟลเดอร์" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File or Directory" msgstr "เปิดไฟล์หรือโฟลเดอร์" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/editor_resource_picker.cpp editor/import_defaults_editor.cpp #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Save" msgstr "บันทึก" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Save a File" msgstr "บันทึกไฟล์" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "Access" msgstr "สำเร็จ!" #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #, fuzzy msgid "Display Mode" msgstr "โหมดการเล่น:" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "โหมดมุมมอง" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "Current Dir" msgstr "ปัจจุบัน:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "Current File" msgstr "โปรไฟล์ปัจจุบัน:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "Current Path" msgstr "ปัจจุบัน:" #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "ย้อนกลับ" #: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "ไปหน้า" #: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "ขึ้นบน" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "เปิด/ปิดไฟล์ที่ซ่อน" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "เพิ่ม/ลบที่ชอบ" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "สลับโหมด" #: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "ตำแหน่งที่สนใจ" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "เลื่อนโฟลเดอร์ที่ชอบขึ้น" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "เลื่อนโฟลเดอร์ที่ชอบลง" #: editor/editor_file_dialog.cpp msgid "Go to previous folder." msgstr "ไปยังโฟลเดอร์ก่อนหน้า" #: editor/editor_file_dialog.cpp msgid "Go to next folder." msgstr "ไปยังโฟลเดอร์ถัดไป" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Go to parent folder." msgstr "ไปยังโฟลเดอร์หลัก" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Refresh files." msgstr "รีเฟรชไฟล์" #: editor/editor_file_dialog.cpp msgid "(Un)favorite current folder." msgstr "เพิ่ม/ลบโฟลเดอร์ปัจจุบันไปยังที่ชื่นชอบ" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Toggle the visibility of hidden files." msgstr "เปิด/ปิดการแสดงไฟล์ที่ซ่อน" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." msgstr "แสดงไอเทมในรูปแบบตาราง" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a list." msgstr "แสดงไอเทมในรูปแบบลิสต์รายชื่อ" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" msgstr "ไฟล์และโฟลเดอร์:" #: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp #: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp msgid "Preview:" msgstr "ตัวอย่าง:" #: editor/editor_file_dialog.cpp #: editor/plugins/version_control_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "File:" msgstr "ไฟล์:" #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "สแกนต้นฉบับ" #: editor/editor_file_system.cpp msgid "" "There are multiple importers for different types pointing to file %s, import " "aborted" msgstr "มีการนำเข้าไฟล์ %s หลายอัน การนำเข้าถูกยกเลิก" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" msgstr "กำลังนำเข้าทรัพยากร(อีกครั้ง)" #: editor/editor_file_system.cpp msgid "Reimport Missing Imported Files" msgstr "" #: editor/editor_help.cpp msgid "Top" msgstr "บนสุด" #: editor/editor_help.cpp msgid "Class:" msgstr "คลาส:" #: editor/editor_help.cpp editor/scene_tree_editor.cpp #: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "สืบทอดจาก:" #: editor/editor_help.cpp msgid "Inherited by:" msgstr "สืบทอดโดย:" #: editor/editor_help.cpp msgid "Online Tutorials" msgstr "บทสอนออนไลน์" #: editor/editor_help.cpp msgid "Properties" msgstr "คุณสมบัติ" #: editor/editor_help.cpp #, fuzzy msgid "overrides %s:" msgstr "แทนที่:" #: editor/editor_help.cpp msgid "default:" msgstr "ค่าเริ่มต้น:" #: editor/editor_help.cpp msgid "Theme Properties" msgstr "คุณสมบัติธีม" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Colors" msgstr "สี" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constants" msgstr "ค่าคงที่" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Fonts" msgstr "ฟอนต์" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Icons" msgstr "รูปย่อ" #: editor/editor_help.cpp #, fuzzy msgid "Styles" msgstr "รูปแบบ" #: editor/editor_help.cpp msgid "Enumerations" msgstr "ค่าคงที่แบบมีความหมาย" #: editor/editor_help.cpp msgid "Property Descriptions" msgstr "รายละเอียดของคุณสมบัติ" #: editor/editor_help.cpp msgid "(value)" msgstr "(ค่า)" #: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "คุณสมบัตินี้ยังไม่มีคำอธิบาย โปรดช่วย[color=$color][url=$url]แก้ไข[/url][/color]!" #: editor/editor_help.cpp msgid "Method Descriptions" msgstr "รายละเอียดเมท็อด" #: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "เมท็อดนี้ยังไม่มีคำอธิบาย โปรดช่วย[color=$color][url=$url]แก้ไข[/url][/color]!" #: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Help" msgstr "ช่วยเหลือ" #: editor/editor_help.cpp msgid "Sort Functions Alphabetically" msgstr "" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "ค้นหาความช่วยเหลือ" #: editor/editor_help_search.cpp msgid "Case Sensitive" msgstr "ตรงตามอักษรพิมพ์เล็ก-ใหญ่" #: editor/editor_help_search.cpp msgid "Show Hierarchy" msgstr "แสดงลำดับชั้น" #: editor/editor_help_search.cpp msgid "Display All" msgstr "แสดงทั้งหมด" #: editor/editor_help_search.cpp msgid "Classes Only" msgstr "คลาสเท่านั้น" #: editor/editor_help_search.cpp msgid "Methods Only" msgstr "เมท็อดเท่านั้น" #: editor/editor_help_search.cpp msgid "Signals Only" msgstr "สัญญาณเท่านั้น" #: editor/editor_help_search.cpp msgid "Constants Only" msgstr "ค่าคงที่เท่านั้น" #: editor/editor_help_search.cpp msgid "Properties Only" msgstr "คุณสมบัติเท่านั้น" #: editor/editor_help_search.cpp msgid "Theme Properties Only" msgstr "คุณสมบัติธีมเท่านั้น" #: editor/editor_help_search.cpp msgid "Member Type" msgstr "ชนิดสมาชิก" #: editor/editor_help_search.cpp msgid "Class" msgstr "คลาส" #: editor/editor_help_search.cpp msgid "Method" msgstr "เมธอด" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp msgid "Signal" msgstr "สัญญาณ" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp msgid "Constant" msgstr "คงที่" #: editor/editor_help_search.cpp msgid "Property" msgstr "คุณสมบัติ" #: editor/editor_help_search.cpp msgid "Theme Property" msgstr "คุณสมบัติธีม" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "คุณสมบัติ:" #: editor/editor_inspector.cpp #, fuzzy msgid "Pin value" msgstr "(ค่า)" #: editor/editor_inspector.cpp msgid "" "Pinning a value forces it to be saved even if it's equal to the default." msgstr "" #: editor/editor_inspector.cpp msgid "Pin value [Disabled because '%s' is editor-only]" msgstr "" #: editor/editor_inspector.cpp editor/scene_tree_dock.cpp #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Set %s" msgstr "ตั้ง %s" #: editor/editor_inspector.cpp msgid "Set Multiple:" msgstr "กำหนด หลายอย่าง:" #: editor/editor_inspector.cpp msgid "Pinned %s" msgstr "" #: editor/editor_inspector.cpp msgid "Unpinned %s" msgstr "" #: editor/editor_inspector.cpp #, fuzzy msgid "Copy Property" msgstr "คุณสมบัติ" #: editor/editor_inspector.cpp #, fuzzy msgid "Paste Property" msgstr "คุณสมบัติ" #: editor/editor_inspector.cpp #, fuzzy msgid "Copy Property Path" msgstr "คัดลอกตำแหน่งสคริปต์" #: editor/editor_log.cpp msgid "Output:" msgstr "เอาท์พุต:" #: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Copy Selection" msgstr "คัดลอกที่เลือก" #: editor/editor_log.cpp editor/editor_network_profiler.cpp #: editor/editor_profiler.cpp editor/editor_resource_picker.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Clear" msgstr "เคลียร์" #: editor/editor_log.cpp msgid "Clear Output" msgstr "เคลียร์เอาต์พุต" #: editor/editor_network_profiler.cpp editor/editor_node.cpp #: editor/editor_profiler.cpp msgid "Stop" msgstr "หยุด" #: editor/editor_network_profiler.cpp editor/editor_profiler.cpp #: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp msgid "Start" msgstr "เริ่ม" #: editor/editor_network_profiler.cpp msgid "%s/s" msgstr "%s/s" #: editor/editor_network_profiler.cpp msgid "Down" msgstr "ลง" #: editor/editor_network_profiler.cpp msgid "Up" msgstr "ขึ้น" #: editor/editor_network_profiler.cpp editor/editor_node.cpp #: scene/main/node.cpp msgid "Node" msgstr "โนด" #: editor/editor_network_profiler.cpp msgid "Incoming RPC" msgstr "RPC กำลังมา" #: editor/editor_network_profiler.cpp msgid "Incoming RSET" msgstr "RSET กำลังมา" #: editor/editor_network_profiler.cpp msgid "Outgoing RPC" msgstr "RPC ขาออก" #: editor/editor_network_profiler.cpp msgid "Outgoing RSET" msgstr "RSET ขาออก" #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "หน้าต่างใหม่" #: editor/editor_node.cpp msgid "" "Spins when the editor window redraws.\n" "Update Continuously is enabled, which can increase power usage. Click to " "disable it." msgstr "" #: editor/editor_node.cpp msgid "Spins when the editor window redraws." msgstr "หมุนเมื่อมีการวาดหน้าต่างโปรแกรมใหม" #: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "ทรัพยากรที่นำเข้ามา ไม่สามารถบันทึกได้" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp #: modules/gltf/editor_scene_exporter_gltf_plugin.cpp scene/gui/dialogs.cpp msgid "OK" msgstr "ตกลง" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" msgstr "บันทึกทรัพยากรผิดพลาด!" #: editor/editor_node.cpp msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "ทรัพยากรนี้ไม่สามารถบันทึกได้เพราะว่าไม่ได้เป็นของฉากที่แก้ไข กรุณาทำให้ไม่ซ้ำก่อน" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." msgstr "บันทึกรีซอร์สเป็น..." #: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "เปิดไฟล์เพื่อเขียนไม่ได้:" #: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "ไม่ทราบนามสกุลไฟล์ที่ร้องขอ:" #: editor/editor_node.cpp msgid "Error while saving." msgstr "ผิดพลาดขณะบันทึก" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Can't open '%s'. The file could have been moved or deleted." msgstr "ไม่สามารถเปิด '%s' เนื่องจากไฟล์ถูกย้ายหรือถูกลบ" #: editor/editor_node.cpp msgid "Error while parsing '%s'." msgstr "ผิดพลาดขณะอ่านไฟล์ '%s'" #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." msgstr "ไฟล์ '%s' ไม่สมบูรณ์" #: editor/editor_node.cpp msgid "Missing '%s' or its dependencies." msgstr "'%s' หรือการอ้างอิงสูญหาย" #: editor/editor_node.cpp msgid "Error while loading '%s'." msgstr "ผิดพลาดขณะโหลด '%s'" #: editor/editor_node.cpp msgid "Saving Scene" msgstr "บันทึกฉาก" #: editor/editor_node.cpp msgid "Analyzing" msgstr "กำลังวิเคราะห์" #: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "กำลังสร้างรูปตัวอย่าง" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." msgstr "ทำไม่ได้ถ้าไม่มีฉาก" #: editor/editor_node.cpp msgid "" "This scene can't be saved because there is a cyclic instancing inclusion.\n" "Please resolve it and then attempt to save again." msgstr "" "ฉากนี้ไม่สามารถบันทึกได้เพราะมีการรวมอินสแตนซ์แบบวนรอบ\n" "กรุณาแก้ไขหรือลองบันทึกใหม่อีกรอบ" #: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "บันทึกฉากไม่ได้ อาจจะมีการอ้างอิงไม่สมบูรณ์ (อินสแตนซ์หรือการสืบทอด)" #: editor/editor_node.cpp #, fuzzy msgid "Could not save one or more scenes!" msgstr "บันทึก Texture ที่แปลงแล้วไม่ได้:" #: editor/editor_node.cpp msgid "Save All Scenes" msgstr "บันทึกฉากทั้งหมด" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" msgstr "ไม่สามารถเขียนทับฉากที่กำลังเปิดอยู่ได้!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "ไม่สามารถโหลดไลบรารี Mesh เพื่อควบรวม!" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "ผิดพลาดขณะบันทึกไลบรารี Mesh!" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "โหลดไทล์เซตเพื่อรวมไม่ได้!" #: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "ผิดพลาดขณะบันทึกไทล์เซต!" #: editor/editor_node.cpp msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" "เกิดข้อผิดพลาดขณะกำลังบันทึกเลเอาต์ของตัวแก้ไข\n" "ตรวจสอบให้แน่ใจว่าที่อยู่ข้อมูลผู้ใช้ตัวแก้ไขสามารถแก้ไขได้" #: editor/editor_node.cpp msgid "" "Default editor layout overridden.\n" "To restore the Default layout to its base settings, use the Delete Layout " "option and delete the Default layout." msgstr "" "การจัดเค้าโครงตัวแก้ไขดั้งเดิมถูกเขียนทับ\n" "เพื่อที่จะกู้คืนเค้าโครงดั้งเดิมไปยังการตั้งค่าพื้นฐาน ใช้การตั้งค่า Delete Layout " "และลบเค้าโครงตั้งเดิม" #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "ไม่พบชื่อเลย์เอาต์!" #: editor/editor_node.cpp msgid "Restored the Default layout to its base settings." msgstr "คืนเลย์เอาต์ดั้งเดิมไปยังการตั้งค่าพื้นฐาน" #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was imported, so it's not editable.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" "รีซอร์สนี้เป็นของฉากที่ถูกนำเข้า จึงไม่สามารถแก้ไขได้\n" "อ่านรายละเอียดเพิ่มเติมได้จากคู่มือในส่วนของการนำเข้าฉาก" #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was instanced or inherited.\n" "Changes to it won't be kept when saving the current scene." msgstr "" "ทรัพยากรนี้เป็นฉากที่เป็นอินสแตนซ์หรือสืบทอด\n" "การเปลี่ยนแปลงจะไม่ถูกเก็บไว้ เมื่อบันทึกฉากปัจจุบัน" #: editor/editor_node.cpp msgid "" "This resource was imported, so it's not editable. Change its settings in the " "import panel and then re-import." msgstr "รีซอร์สนี้ถูกนำเข้าจึงไม่สามารถแก้ไขได้ ปรับตั้งค่าในแผงนำเข้าและนำเข้าใหม่" #: editor/editor_node.cpp msgid "" "This scene was imported, so changes to it won't be kept.\n" "Instancing it or inheriting will allow making changes to it.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" "ฉากนี้ถูกนำเข้า การแก้ไขจะไม่ถูกบันทึก\n" "ต้องอินสแตนซ์หรือสืบทอดก่อนจึงจะสามารถแก้ไขได้\n" "อ่านรายละเอียดเพิ่มเติมได้จากคู่มือในส่วนของการนำเข้าฉาก" #: editor/editor_node.cpp msgid "" "This is a remote object, so changes to it won't be kept.\n" "Please read the documentation relevant to debugging to better understand " "this workflow." msgstr "" "วัตถุนี้เป็นออบเจกต์รีโมท การแก้ไขจะไม่ถูกบันทึก\n" "อ่านรายละเอียดเพิ่มเติมได้จากคู่มือในส่วนของการดีบัก" #: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "ยังไม่ได้เลือกฉากที่จะเล่น" #: editor/editor_node.cpp msgid "Save scene before running..." msgstr "บันทึกฉากก่อนที่จะรัน..." #: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "ไม่สามารถเริ่มขั้นตอนย่อย!" #: editor/editor_node.cpp editor/filesystem_dock.cpp msgid "Open Scene" msgstr "เปิดฉาก" #: editor/editor_node.cpp msgid "Open Base Scene" msgstr "เปิดไฟล์ฉากที่ใช้สืบทอด" #: editor/editor_node.cpp msgid "Quick Open..." msgstr "เปิดด่วน..." #: editor/editor_node.cpp msgid "Quick Open Scene..." msgstr "เปิดฉากด่วน..." #: editor/editor_node.cpp msgid "Quick Open Script..." msgstr "เปิดสคริปต์ด่วน..." #: editor/editor_node.cpp msgid "Save & Close" msgstr "บันทึกและปิด" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" msgstr "บันทึก '%s' ก่อนปิดโปรแกรมหรือไม่?" #: editor/editor_node.cpp msgid "%s no longer exists! Please specify a new save location." msgstr "" #: editor/editor_node.cpp msgid "" "The current scene has no root node, but %d modified external resource(s) " "were saved anyway." msgstr "" #: editor/editor_node.cpp msgid "" "A root node is required to save the scene. You can add a root node using the " "Scene tree dock." msgstr "จำเป็นต้องมีโนดรากในการบันทึกฉาก คุณสามารถเพิ่มโนดรากได้ด้วยแผง Scene tree" #: editor/editor_node.cpp msgid "Save Scene As..." msgstr "บันทึกฉากเป็น..." #: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp msgid "This operation can't be done without a scene." msgstr "ทำไม่ได้ถ้าไม่มีฉาก" #: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "ส่งออกไลบรารี Mesh" #: editor/editor_node.cpp msgid "This operation can't be done without a root node." msgstr "ไม่สามารถกระทำได้หากไม่มีโนดราก" #: editor/editor_node.cpp msgid "Export Tile Set" msgstr "ส่งออก Tile Set" #: editor/editor_node.cpp msgid "This operation can't be done without a selected node." msgstr "ไม่สามารถกระทำได้หากไม่ได้เลือกโนด" #: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "ฉากปัจจุบันยังไม่ได้บันทึก จะเปิดไฟล์หรือไม่?" #: editor/editor_node.cpp msgid "Can't undo while mouse buttons are pressed." msgstr "" #: editor/editor_node.cpp msgid "Nothing to undo." msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Undo: %s" msgstr "เลิกทำ" #: editor/editor_node.cpp msgid "Can't redo while mouse buttons are pressed." msgstr "" #: editor/editor_node.cpp msgid "Nothing to redo." msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Redo: %s" msgstr "ทำซ้ำ" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "ฉากยังไม่ได้บันทึก ไม่สามารถโหลดใหม่ได้" #: editor/editor_node.cpp msgid "Reload Saved Scene" msgstr "โหลดฉากที่บันทึก" #: editor/editor_node.cpp msgid "" "The current scene has unsaved changes.\n" "Reload the saved scene anyway? This action cannot be undone." msgstr "" "ฉากนี้ยังมีการแก้ไขที่ไม่ได้บันทึก\n" "โหลดฉากที่บันทึกไว้ซ้ำใช่ไหม? การดำเนินการนี้ไม่สามารถยกเลิกได้" #: editor/editor_node.cpp msgid "Quick Run Scene..." msgstr "เริ่มฉากด่วน..." #: editor/editor_node.cpp msgid "Quit" msgstr "ออก" #: editor/editor_node.cpp msgid "Yes" msgstr "ใช่" #: editor/editor_node.cpp msgid "Exit the editor?" msgstr "ออกโปรแกรม?" #: editor/editor_node.cpp msgid "Open Project Manager?" msgstr "เปิดตัวจัดการโปรเจกต์?" #: editor/editor_node.cpp msgid "Save & Quit" msgstr "บันทึกและปิด" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before quitting?" msgstr "บันทึกฉากต่อไปนี้ก่อนปิดโปรแกรมหรือไม่?" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before opening Project Manager?" msgstr "บันทึกฉากต่อไปนี้ก่อนกลับสู่ตัวจัดการโปรเจกต์หรือไม่?" #: editor/editor_node.cpp msgid "" "This option is deprecated. Situations where refresh must be forced are now " "considered a bug. Please report." msgstr "" "ตัวเลือกนี้จะหายไปในรุ่นเสถียร สถานการณ์ที่จำเป็นต้องเปิดตัวเลือกนี้จะถือว่าเป็นบัค กรุณารายงานบัค" #: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "เลือกฉากเริ่มต้น" #: editor/editor_node.cpp msgid "Close Scene" msgstr "ปิดฉาก" #: editor/editor_node.cpp msgid "Reopen Closed Scene" msgstr "เปิดฉากที่ปิดไปใหม่" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." msgstr "ไม่สามารถเปิดใช้งานปลั๊กอิน: '%s'" #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: '%s'." msgstr "ไม่พบไฟล์สคริปต์สำหรับปลั๊กอินที่: '%s'." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." msgstr "ไม่สามารถโหลดสคริปต์จาก: '%s'" #: editor/editor_node.cpp #, fuzzy msgid "" "Unable to load addon script from path: '%s'. This might be due to a code " "error in that script.\n" "Disabling the addon at '%s' to prevent further errors." msgstr "" "ไม่สามารถโหลดสคริปต์ addon จากเส้นทาง: '%s' นี่อาจจะเกิดจากข้อผิดพลาดของโค้ดในสคริปต์นั้น " "กรุณาเช็ตรูปแบบการเขียนโค้ด\n" "ปิดการใช้งานส่วนเสริมที่ '%s' เพื่อป้องกันข้อผิดพลาดเพิ่มเติม" #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "ไม่สามารถโหลดสคริปต์จาก: '%s' ไม่ได้สืบทอดจาก EditorPlugin" #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." msgstr "ไม่สามารถโหลดสคริปต์จาก: '%s' ไม่ใช่สคริปต์ tool" #: editor/editor_node.cpp msgid "" "Scene '%s' was automatically imported, so it can't be modified.\n" "To make changes to it, a new inherited scene can be created." msgstr "" "ฉาก '%s' ถูกนำเข้าโดยอัตโนมัติจึงไม่สามารถถูกแก้ไข\n" "สามารถสืบทอดไปยังฉากใหม่เพื่อทำการแก้ไข" #: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" "ผิดพลาดขณะโหลดฉาก ฉากต้องอยู่ในโฟลเดอร์โปรเจกต์ ใช้ 'Import' เพื่อเปิดไฟล์ฉาก " "แล้วบันทึกลงในโฟลเดอร์โปรเจกต์" #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "ฉาก '%s' มีการอ้างอิงสูญหาย:" #: editor/editor_node.cpp msgid "Clear Recent Scenes" msgstr "ล้างรายการฉากล่าสุด" #: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "ยังไม่ได้กำหนดฉากเริ่มต้น กำหนดตอนนี้หรือไม่?\n" "สามารถแก้ไขภายหลังที่ \"ตัวเลือกโปรเจกต์\" ใต้หัวข้อ 'application'" #: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "ไม่มีฉาก '%s' ที่เลือกไว้ เลือกใหม่ตอนนี้หรือไม่?\n" "สามารถแก้ไขภายหลังที่ \"ตัวเลือกโปรเจกต์\" ใต้หัวข้อ 'application'" #: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "'%s' ไม่ใช่ไฟล์ฉาก เลือกใหม่ตอนนี้หรือไม่?\n" "สามารถแก้ไขภายหลังที่ \"ตัวเลือกโปรเจกต์\" ใต้หัวข้อ 'application'" #: editor/editor_node.cpp msgid "Save Layout" msgstr "บันทึกเลย์เอาต์" #: editor/editor_node.cpp msgid "Delete Layout" msgstr "ลบเลย์เอาต์" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" msgstr "ค่าเริ่มต้น" #: editor/editor_node.cpp editor/editor_resource_picker.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "Show in FileSystem" msgstr "แสดงในรูปแบบไฟล์" #: editor/editor_node.cpp msgid "Play This Scene" msgstr "เล่นฉากนี้" #: editor/editor_node.cpp msgid "Close Tab" msgstr "ปิดแท็บ" #: editor/editor_node.cpp msgid "Undo Close Tab" msgstr "เลิกทำแท็บที่ปิด" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" msgstr "ปิดแท็บอื่น" #: editor/editor_node.cpp msgid "Close Tabs to the Right" msgstr "ปิดแท็บทางด้านขวา" #: editor/editor_node.cpp msgid "Close All Tabs" msgstr "ปิดแท็บทั้งหมด" #: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "สลับฉาก" #: editor/editor_node.cpp msgid "%d more files or folders" msgstr "และอีก %d ไฟล์หรือโฟลเดอร์" #: editor/editor_node.cpp msgid "%d more folders" msgstr "และอีก %d โฟลเดอร์" #: editor/editor_node.cpp msgid "%d more files" msgstr "และอีก %d ไฟล์" #: editor/editor_node.cpp msgid "" "Unable to write to file '%s', file in use, locked or lacking permissions." msgstr "" #: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "ฉาก" #: editor/editor_node.cpp #, fuzzy msgid "Scene Naming" msgstr "ตำแหน่งที่อยู่ฉาก:" #: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp #: servers/arvr/arvr_interface.cpp #, fuzzy msgid "Interface" msgstr "อินเตอร์เฟส" #: editor/editor_node.cpp editor/editor_settings.cpp #, fuzzy msgid "Scene Tabs" msgstr "สลับฉาก" #: editor/editor_node.cpp #, fuzzy msgid "Always Show Close Button" msgstr "แสดงเส้นกริด" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Resize If Many Tabs" msgstr "" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Minimum Width" msgstr "" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Output" msgstr "ข้อความ" #: editor/editor_node.cpp editor/editor_settings.cpp #, fuzzy msgid "Always Clear Output On Play" msgstr "เคลียร์เอาต์พุต" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Always Open Output On Play" msgstr "" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Always Close Output On Stop" msgstr "" #: editor/editor_node.cpp editor/editor_settings.cpp #, fuzzy msgid "Auto Save" msgstr "แบ่งอัตโนมัติ" #: editor/editor_node.cpp editor/editor_settings.cpp #, fuzzy msgid "Save Before Running" msgstr "บันทึกฉากก่อนที่จะรัน..." #: editor/editor_node.cpp msgid "Save On Focus Loss" msgstr "" #: editor/editor_node.cpp editor/editor_settings.cpp #, fuzzy msgid "Save Each Scene On Quit" msgstr "บันทึกกิ่งเป็นฉาก" #: editor/editor_node.cpp editor/editor_settings.cpp #, fuzzy msgid "Quit Confirmation" msgstr "แสดงข้อมูล" #: editor/editor_node.cpp #, fuzzy msgid "Show Update Spinner" msgstr "ซ่อนตัวหมุนการอัพเดท" #: editor/editor_node.cpp msgid "Update Continuously" msgstr "อัพเดทอย่างต่อเนื่อง" #: editor/editor_node.cpp #, fuzzy msgid "Update Vital Only" msgstr "จำนวนครั้งที่เปลี่ยนวัสดุ" #: editor/editor_node.cpp #, fuzzy msgid "Translate Properties" msgstr "คุณสมบัติ" #: editor/editor_node.cpp #, fuzzy msgid "Restore Scenes On Load" msgstr "โหนด TimeSeek" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Show Thumbnail On Hover" msgstr "" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Inspector" msgstr "คุณสมบัติ" #: editor/editor_node.cpp #, fuzzy msgid "Capitalize Properties" msgstr "คุณสมบัติ" #: editor/editor_node.cpp msgid "Default Float Step" msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Disable Folding" msgstr "ปิดการทำงานปุ่ม" #: editor/editor_node.cpp msgid "Auto Unfold Foreign Scenes" msgstr "" #: editor/editor_node.cpp msgid "Horizontal Vector2 Editing" msgstr "" #: editor/editor_node.cpp msgid "Horizontal Vector Types Editing" msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Open Resources In Current Inspector" msgstr "เปิดในตัวตรวจสอบ" #: editor/editor_node.cpp #, fuzzy msgid "Resources To Open In New Inspector" msgstr "เปิดในตัวตรวจสอบ" #: editor/editor_node.cpp msgid "Default Color Picker Mode" msgstr "" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Username" msgstr "เปลี่ยนชื่อ" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "SSH Public Key Path" msgstr "" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "SSH Private Key Path" msgstr "" #: editor/editor_node.cpp msgid "Dock Position" msgstr "ตำแหน่งแผง" #: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "โหมดไร้สิ่งรบกวน" #: editor/editor_node.cpp msgid "Toggle distraction-free mode." msgstr "โหมดไร้สิ่งรบกวน" #: editor/editor_node.cpp msgid "Add a new scene." msgstr "เพิ่มฉากใหม่" #: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "ไปยังฉากที่เพิ่งเปิด" #: editor/editor_node.cpp msgid "Copy Text" msgstr "คัดลอกข้อความ" #: editor/editor_node.cpp msgid "Next tab" msgstr "แท็บถัดไป" #: editor/editor_node.cpp msgid "Previous tab" msgstr "แท็บก่อนหน้า" #: editor/editor_node.cpp msgid "Filter Files..." msgstr "คัดกรองไฟล์..." #: editor/editor_node.cpp msgid "Operations with scene files." msgstr "การจัดการกับไฟล์ฉาก" #: editor/editor_node.cpp msgid "New Scene" msgstr "ฉากใหม่" #: editor/editor_node.cpp msgid "New Inherited Scene..." msgstr "สืบทอดฉากใหม่..." #: editor/editor_node.cpp msgid "Open Scene..." msgstr "เปิดไฟล์ฉาก..." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Open Recent" msgstr "เปิดไฟล์ล่าสุด" #: editor/editor_node.cpp msgid "Save Scene" msgstr "บันทึกฉาก" #: editor/editor_node.cpp msgid "Convert To..." msgstr "แปลงเป็น..." #: editor/editor_node.cpp msgid "MeshLibrary..." msgstr "ไลบรารี Mesh..." #: editor/editor_node.cpp msgid "TileSet..." msgstr "ไทล์เซต..." #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Undo" msgstr "ยกเลิกการกระทำ" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "ทำซ้ำ" #: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "โปรเจกต์และเครื่องมืออื่น ๆ" #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp msgid "Project" msgstr "โปรเจกต์" #: editor/editor_node.cpp msgid "Project Settings..." msgstr "ตั้งค่าโปรเจกต์" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Set Up Version Control" msgstr "ตั้งเวอร์ชันคอนโทรน" #: editor/editor_node.cpp msgid "Shut Down Version Control" msgstr "ปิดเวอร์ชันคอนโทรล" #: editor/editor_node.cpp msgid "Export..." msgstr "ส่งออก..." #: editor/editor_node.cpp msgid "Install Android Build Template..." msgstr "ติดตั้งเทมเพลตการสร้างของแอนดรอยด์" #: editor/editor_node.cpp #, fuzzy msgid "Open User Data Folder" msgstr "เปิดโฟลเดอร์ของตัวแก้ไข" #: editor/editor_node.cpp editor/editor_settings.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" msgstr "เครื่องมือ" #: editor/editor_node.cpp msgid "Orphan Resource Explorer..." msgstr "ตัวดูทรัพยากรที่ไม่ได้ใช้" #: editor/editor_node.cpp #, fuzzy msgid "Reload Current Project" msgstr "เปลี่ยนชื่อโปรเจกต์" #: editor/editor_node.cpp msgid "Quit to Project List" msgstr "ปิดและกลับสู่รายชื่อโปรเจกต์" #: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "Deploy พร้อมการแก้ไขจุดบกพร่องผ่านเครือข่าย" #: editor/editor_node.cpp msgid "" "When this option is enabled, using one-click deploy will make the executable " "attempt to connect to this computer's IP so the running project can be " "debugged.\n" "This option is intended to be used for remote debugging (typically with a " "mobile device).\n" "You don't need to enable it to use the GDScript debugger locally." msgstr "" "เมื่อเปิดใช้งานตัวเลือกนี้แล้ว การ deploy ด้วยคลิกเดียวจะทำให้โปรแกรมพยายามเชื่อมต่อกับ IP " "ของคอมพิวเตอร์เครื่องนี้เพื่อให้สามารถดีบักโปรเจ็กต์ที่กำลังรันอยู่ได้\n" "ตัวเลือกนี้มีไว้เพื่อใช้สำหรับการรีโมตดีบัก (โดยทั่วไปจะใช้กับอุปกรณ์เคลื่อนที่)\n" "คุณไม่จำเป็นต้องเปิดใช้งานเพื่อใช้ดีบักเกอร์ GDScript ในเครื่อง" #: editor/editor_node.cpp msgid "Small Deploy with Network Filesystem" msgstr "Deploy โดยใช้ระบบไฟล์เครือข่าย" #: editor/editor_node.cpp msgid "" "When this option is enabled, using one-click deploy for Android will only " "export an executable without the project data.\n" "The filesystem will be provided from the project by the editor over the " "network.\n" "On Android, deploying will use the USB cable for faster performance. This " "option speeds up testing for projects with large assets." msgstr "" "ถ้าเปิดตัวเลือกนี้ การใช้ deploy สำหรับแอนดรอยด์จะส่งออกเฉพาะไฟล์ปฏิบัติการ " "ไม่มีข้อมูลโปรเจกต์\n" "ระบบไฟล์จะถูกจัดเตรียมจากโปรเจ็กต์โดยตัวแก้ไขบนเครือข่าย\n" "บน Android จะ deploy โดยใช้สาย USB เพื่อประสิทธิภาพที่ดี " "ตัวเลือกนี้จะช่วยให้การทดสอบเกมเร็วขึ้น สำหรับโปรเจกต์ขนาดใหญ่" #: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "ขอบเขตการชนที่มองเห็นได้" #: editor/editor_node.cpp msgid "" "When this option is enabled, collision shapes and raycast nodes (for 2D and " "3D) will be visible in the running project." msgstr "" "เมื่อเปิดใช้งานตัวเลือกนี้ รูปร่างการชนกันและโหนดเรย์คาสต์ (สำหรับ 2D และ 3D) " "จะปรากฏในโปรเจ็กต์ที่กำลังทำงานอยู่" #: editor/editor_node.cpp msgid "Visible Navigation" msgstr "แสดงการนำทาง" #: editor/editor_node.cpp msgid "" "When this option is enabled, navigation meshes and polygons will be visible " "in the running project." msgstr "เมื่อตัวเลือกนี้เปิดใช้งาน ตัวนำทาง mesh และโพลีกอนจะถูกมองเห็นในโปรเจกต์ที่ทำงานอยู่" #: editor/editor_node.cpp msgid "Force Shader Fallbacks" msgstr "" #: editor/editor_node.cpp msgid "" "When this option is enabled, shaders will be used in their fallback form " "(either visible via an ubershader or hidden) during all the run time.\n" "This is useful for verifying the look and performance of fallbacks, which " "are normally displayed briefly.\n" "Asynchronous shader compilation must be enabled in the project settings for " "this option to make a difference." msgstr "" #: editor/editor_node.cpp msgid "Synchronize Scene Changes" msgstr "ซิงค์การเปลี่ยนแปลงฉาก" #: editor/editor_node.cpp msgid "" "When this option is enabled, any changes made to the scene in the editor " "will be replicated in the running project.\n" "When used remotely on a device, this is more efficient when the network " "filesystem option is enabled." msgstr "" "เมื่อเปิดใช้งานตัวเลือกนี้ การเปลี่ยนแปลงใด ๆ " "ที่เกิดขึ้นกับฉากในตัวแก้ไขจะปรากฏในโปรเจ็กต์ที่กำลังทำงานอยู่\n" "เมื่อรีโมตผ่านอุปกรณ์ นี่จะมีประสิทธิภาพมากขึ้นเมื่อเปิดใช้งานตัวเลือกระบบไฟล์เครือข่าย" #: editor/editor_node.cpp msgid "Synchronize Script Changes" msgstr "ซิงค์การเปลี่ยนแปลงสคริปต์" #: editor/editor_node.cpp msgid "" "When this option is enabled, any script that is saved will be reloaded in " "the running project.\n" "When used remotely on a device, this is more efficient when the network " "filesystem option is enabled." msgstr "" "เมื่อเปิดใช้งานตัวเลือกนี้ สคริปต์ที่บันทึกจะถูกโหลดในโปรเจ็กต์ที่กำลังทำงานอยู่\n" "เมื่อใช้รีโมตกับอุปกรณ์ จะมีประสิทธิภาพมากขึ้นเมื่อเปิดใช้งานตัวเลือกระบบไฟล์เครือข่าย" #: editor/editor_node.cpp msgid "Editor Settings..." msgstr "ตั้งค่าตัวแก้ไข" #: editor/editor_node.cpp msgid "Editor Layout" msgstr "เค้าโครงตัวแก้ไข" #: editor/editor_node.cpp msgid "Take Screenshot" msgstr "ถ่ายภาพหน้าจอ" #: editor/editor_node.cpp msgid "Screenshots are stored in the Editor Data/Settings Folder." msgstr "ภาพหน้าจอจะถูกเก็บไว้ในโฟลเดอร์ข้อมูล/การตั้งค่าของตัวแก้ไข" #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "เปิด/ปิด โหมดเต็มหน้าจอ" #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "เปิดโฟลเดอร์ข้อมูล/ตั้งค่าของตัวแก้ไข" #: editor/editor_node.cpp msgid "Open Editor Data Folder" msgstr "เปิดโฟลเดอร์ของตัวแก้ไข" #: editor/editor_node.cpp msgid "Open Editor Settings Folder" msgstr "เปิดโฟลเดอร์การตั้งค่าของตัวแก้ไข" #: editor/editor_node.cpp msgid "Manage Editor Features..." msgstr "จัดการลักษณะเฉพาะของตัวแก้ไข..." #: editor/editor_node.cpp msgid "Manage Export Templates..." msgstr "จัดการเทมเพลตการส่งออก..." #: editor/editor_node.cpp #, fuzzy msgid "Online Documentation" msgstr "เปิดคู่มือ" #: editor/editor_node.cpp msgid "Questions & Answers" msgstr "" #: editor/editor_node.cpp msgid "Report a Bug" msgstr "รายงานบั๊ก" #: editor/editor_node.cpp #, fuzzy msgid "Suggest a Feature" msgstr "เซ็ตค่า" #: editor/editor_node.cpp msgid "Send Docs Feedback" msgstr "ส่งความคิดเห็นเกี่ยวกับคู่มือ" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" msgstr "ชุมชน" #: editor/editor_node.cpp #, fuzzy msgid "About Godot" msgstr "เกี่ยวกับ" #: editor/editor_node.cpp msgid "Support Godot Development" msgstr "" #: editor/editor_node.cpp msgid "Play the project." msgstr "เล่นโปรเจกต์" #: editor/editor_node.cpp msgid "Play" msgstr "เล่น" #: editor/editor_node.cpp msgid "Pause the scene execution for debugging." msgstr "หยุดการทำงานของฉากนี้เพื่อที่จะดีบั๊ก" #: editor/editor_node.cpp msgid "Pause Scene" msgstr "หยุดฉาก" #: editor/editor_node.cpp msgid "Stop the scene." msgstr "หยุดการเล่นฉาก" #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "เล่นฉากปัจจุบัน" #: editor/editor_node.cpp msgid "Play Scene" msgstr "เล่นฉาก" #: editor/editor_node.cpp msgid "Play custom scene" msgstr "เลือกเล่นฉาก" #: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "เลือกเล่นฉาก" #: editor/editor_node.cpp msgid "Changing the video driver requires restarting the editor." msgstr "การเปลี่ยนไดรเวอร์การ์ดจอจำเป็นต้องเริ่มตัวแก้ไขใหม่" #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp msgid "Save & Restart" msgstr "บันทึกและเริ่มใหม่" #: editor/editor_node.cpp #, fuzzy msgid "Update All Changes" msgstr "อัพเดทเมื่อเปลี่ยนแปลง" #: editor/editor_node.cpp #, fuzzy msgid "Update Vital Changes" msgstr "จำนวนครั้งที่เปลี่ยนวัสดุ" #: editor/editor_node.cpp msgid "Hide Update Spinner" msgstr "ซ่อนตัวหมุนการอัพเดท" #: editor/editor_node.cpp msgid "FileSystem" msgstr "ระบบไฟล์" #: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "ขยายแผงล่าง" #: editor/editor_node.cpp msgid "Don't Save" msgstr "ไม่บันทึก" #: editor/editor_node.cpp msgid "Android build template is missing, please install relevant templates." msgstr "เทมเพลตการสร้างบนแอนดรอยด์หายไป กรุณาติดตั้งเทมเพลตที่เกี่ยวข้อง" #: editor/editor_node.cpp msgid "Manage Templates" msgstr "จัดการเทมเพลต" #: editor/editor_node.cpp #, fuzzy msgid "Install from file" msgstr "ติดตั้งไฟล์แม่แบบ" #: editor/editor_node.cpp #, fuzzy msgid "Select android sources file" msgstr "เลือก Mesh ต้นฉบับ:" #: editor/editor_node.cpp msgid "" "This will set up your project for custom Android builds by installing the " "source template to \"res://android/build\".\n" "You can then apply modifications and build your own custom APK on export " "(adding modules, changing the AndroidManifest.xml, etc.).\n" "Note that in order to make custom builds instead of using pre-built APKs, " "the \"Use Custom Build\" option should be enabled in the Android export " "preset." msgstr "" "นี่จะตั้งค่าโปรเจคต์ของคุณสำหรับการสร้างสำหรับ Android ที่กำหนดเอง " "โดยการติดตั้งเทมเพลตต้นฉบับไปยัง \"res: // android / build\"\n" "คุณสามารถปรับเปลี่ยนและสร้าง APK แบบกำหนดเองสำหรับส่งออก (เพิ่มโมดูล, เปลี่ยน " "AndroidManifest.xml เป็นต้น)\n" "โปรดทราบว่าในการสร้างแบบกำหนดเองแทนที่จะใช้ APK ที่สร้างไว้ล่วงหน้า ควรเปิดใช้ตัวเลือก " "\"Use Custom Build\" ในพรีเซ็ตการส่งออกของ Android" #: editor/editor_node.cpp msgid "" "The Android build template is already installed in this project and it won't " "be overwritten.\n" "Remove the \"res://android/build\" directory manually before attempting this " "operation again." msgstr "" "เทมเพลตการสร้างบนแอนดรอยด์ถูกติดตั้งในโปรเจคต์นี้เรียบร้อยแล้ว และจะไม่ถูกเขียนทับ\n" "กรุณาลบไดเรคทอรี \"res://android/build\" ก่อนที่จะดำเนินการอีกครั้ง" #: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "นำเข้าเทมเพลตจากไฟล์ ZIP" #: editor/editor_node.cpp msgid "Template Package" msgstr "แพคเกจเทมเพลต" #: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp msgid "Export Library" msgstr "ส่งออกไลบรารี" #: editor/editor_node.cpp msgid "Merge With Existing" msgstr "รวมกับที่มีอยู่เดิม" #: editor/editor_node.cpp #, fuzzy msgid "Apply MeshInstance Transforms" msgstr "เคลื่อนย้ายแอนิเมชัน" #: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "เปิดและรันสคริปต์" #: editor/editor_node.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?" msgstr "" "ไฟล์เหล่านี้มีความใหม่กว่าบนดิสก์\n" "ต้องจะทำอย่างไรต่อไป?" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Reload" msgstr "โหลดใหม่" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Resave" msgstr "บันทึกอีกครั้ง" #: editor/editor_node.cpp msgid "New Inherited" msgstr "สืบทอด" #: editor/editor_node.cpp msgid "Load Errors" msgstr "โหลดผิดพลาด" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp #: modules/visual_script/visual_script_nodes.cpp msgid "Select" msgstr "เลือก" #: editor/editor_node.cpp #, fuzzy msgid "Select Current" msgstr "เลือกโฟลเดอร์ปัจจุบัน" #: editor/editor_node.cpp msgid "Open 2D Editor" msgstr "เปิดตัวแก้ไข 2D" #: editor/editor_node.cpp msgid "Open 3D Editor" msgstr "เปิดตัวแก้ไข 3D" #: editor/editor_node.cpp msgid "Open Script Editor" msgstr "เปิดตัวแก้ไขสคริปต์" #: editor/editor_node.cpp editor/project_manager.cpp msgid "Open Asset Library" msgstr "เปิดไลบรารีทรัพยากร" #: editor/editor_node.cpp msgid "Open the next Editor" msgstr "เปิดตัวแก้ไขถัดไป" #: editor/editor_node.cpp msgid "Open the previous Editor" msgstr "เปิดตัวแก้ไขก่อนหน้า" #: editor/editor_node.h msgid "Warning!" msgstr "คำเตือน!" #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "ไม่พบทรัพยากรย่อย" #: editor/editor_path.cpp #, fuzzy msgid "Open a list of sub-resources." msgstr "ไม่พบทรัพยากรย่อย" #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "กำลังสร้างภาพตัวอย่าง Mesh" #: editor/editor_plugin.cpp msgid "Thumbnail..." msgstr "รูปตัวอย่าง..." #: editor/editor_plugin_settings.cpp msgid "Main Script:" msgstr "สคริปต์หลัก:" #: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "แก้ไขปลั๊กอิน" #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "ปลั๊กอินที่ติดตั้งแล้ว:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp msgid "Update" msgstr "อัปเดต" #: editor/editor_plugin_settings.cpp #, fuzzy msgid "Version" msgstr "รุ่น:" #: editor/editor_plugin_settings.cpp #, fuzzy msgid "Author" msgstr "ทีมงาน" #: editor/editor_plugin_settings.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Status" msgstr "สถานะ" #: editor/editor_profiler.cpp msgid "Measure:" msgstr "วัด:" #: editor/editor_profiler.cpp #, fuzzy msgid "Frame Time (ms)" msgstr "เวลาเฟรม (วินาที)" #: editor/editor_profiler.cpp #, fuzzy msgid "Average Time (ms)" msgstr "เวลาเฉลี่ย (วินาที)" #: editor/editor_profiler.cpp msgid "Frame %" msgstr "เฟรม %" #: editor/editor_profiler.cpp msgid "Physics Frame %" msgstr "% ของเฟรมฟิสิกส์" #: editor/editor_profiler.cpp msgid "Inclusive" msgstr "รวม" #: editor/editor_profiler.cpp msgid "Self" msgstr "ตัวเอง" #: editor/editor_profiler.cpp msgid "" "Inclusive: Includes time from other functions called by this function.\n" "Use this to spot bottlenecks.\n" "\n" "Self: Only count the time spent in the function itself, not in other " "functions called by that function.\n" "Use this to find individual functions to optimize." msgstr "" #: editor/editor_profiler.cpp msgid "Frame #:" msgstr "เฟรมที่:" #: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp #: scene/resources/particles_material.cpp servers/visual_server.cpp msgid "Time" msgstr "เวลา" #: editor/editor_profiler.cpp msgid "Calls" msgstr "จำนวนครั้ง" #: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Debugger" msgstr "ตัวดีบัก" #: editor/editor_profiler.cpp msgid "Profiler Frame History Size" msgstr "" #: editor/editor_profiler.cpp #, fuzzy msgid "Profiler Frame Max Functions" msgstr "เปลี่ยนชื่อฟังก์ชัน" #: editor/editor_properties.cpp msgid "Edit Text:" msgstr "แก้ไขข้อความ:" #: editor/editor_properties.cpp editor/script_create_dialog.cpp msgid "On" msgstr "เปิด" #: editor/editor_properties.cpp scene/main/canvas_layer.cpp msgid "Layer" msgstr "เลเยอร์" #: editor/editor_properties.cpp msgid "Bit %d, value %d" msgstr "บิต %d, ค่า %d" #: editor/editor_properties.cpp msgid "[Empty]" msgstr "[ว่างเปล่า]" #: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp msgid "Assign..." msgstr "กำหนด..." #: editor/editor_properties.cpp msgid "Invalid RID" msgstr "RID ผิดพลาด" #: editor/editor_properties.cpp msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" "ไม่สามารถสร้าง ViewportTexture บนทรัพยากรที่บันทึกเป็นไฟล์\n" "ทรัพยากรจำเป็นต้องเป็นของฉาก" #: editor/editor_properties.cpp msgid "" "Can't create a ViewportTexture on this resource because it's not set as " "local to scene.\n" "Please switch on the 'local to scene' property on it (and all resources " "containing it up to a node)." msgstr "" "ไม่สามารถสร้าง ViewportTexture บนทรัพยากรนี้ เพราะว่าไม่ได้ถูกตั้งเป็นฉากายใน\n" "กรุณาตั้งค่าที่คุณสมบัติ 'local to scene' (และทุกทรัพยากรที่ประกอบอยู่ในโหนด)" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" msgstr "เลือกวิวพอร์ต" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Selected node is not a Viewport!" msgstr "โหนดที่เลือกไม่ใช่วิวพอร์ต!" #: editor/editor_properties_array_dict.cpp msgid "Size: " msgstr "ขนาด: " #: editor/editor_properties_array_dict.cpp msgid "Page: " msgstr "หน้า: " #: editor/editor_properties_array_dict.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Item" msgstr "ลบไอเทม" #: editor/editor_properties_array_dict.cpp msgid "New Key:" msgstr "คีย์ใหม่:" #: editor/editor_properties_array_dict.cpp msgid "New Value:" msgstr "ค่าใหม่:" #: editor/editor_properties_array_dict.cpp msgid "Add Key/Value Pair" msgstr "เพิ่มคู่ของคีย์/ค่า" #: editor/editor_resource_picker.cpp msgid "" "The selected resource (%s) does not match any type expected for this " "property (%s)." msgstr "ทรัพยากรที่เลือก (%s) มีประเทไม่ตรงกับค่าที่ต้องการ (%s)" #: editor/editor_resource_picker.cpp msgid "Quick Load" msgstr "" #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "Make Unique" msgstr "ไม่ใช้ร่วมกับวัตถุอื่น" #: editor/editor_resource_picker.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp #: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Paste" msgstr "วาง" #: editor/editor_resource_picker.cpp editor/property_editor.cpp #, fuzzy msgid "Convert to %s" msgstr "แปลงเป็น %s" #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New %s" msgstr "%s ใหม่" #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "เพิ่มรีซอร์ส" #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "สคริปต์ใหม่" #: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp msgid "Extend Script" msgstr "สคริปต์เสริม" #: editor/editor_resource_picker.cpp #, fuzzy msgid "Script Owner" msgstr "ชื่อสคริปต์:" #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" "Please add a runnable preset in the Export menu or define an existing preset " "as runnable." msgstr "" "ไม่มีพรีเซ็ตส่งออกที่สามารถรันเกมได้ของแพลตฟอร์มนี้\n" "กรุณาเพิ่มพรีเซ็ตส่งออกที่รันเกมได้ในเมนูส่งออกหรือทำให้พรีเซ็ตเดิมสามารถรันได้" #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "เขียนโปรแกรมในเมท็อด _run()" #: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "มีฉากที่แก้ไขอยู่แล้ว" #: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "ไม่สามารถอินสแตนซ์สคริปต์ได้:" #: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "ลืมคีย์เวิร์ด 'tool' หรือไม่?" #: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "รันสคริปต์ไม่ได้:" #: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "ลืมใส่เมท็อด '_run' หรือไม่?" #: editor/editor_settings.cpp #, fuzzy msgid "Editor Language" msgstr "เค้าโครงตัวแก้ไข" #: editor/editor_settings.cpp #, fuzzy msgid "Display Scale" msgstr "แสดงทั้งหมด" #: editor/editor_settings.cpp msgid "Custom Display Scale" msgstr "" #: editor/editor_settings.cpp msgid "Main Font Size" msgstr "" #: editor/editor_settings.cpp msgid "Code Font Size" msgstr "" #: editor/editor_settings.cpp msgid "Font Antialiased" msgstr "" #: editor/editor_settings.cpp msgid "Font Hinting" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Main Font" msgstr "ฉากหลัก" #: editor/editor_settings.cpp msgid "Main Font Bold" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Code Font" msgstr "เพิ่มจุดโหนด" #: editor/editor_settings.cpp msgid "Dim Editor On Dialog Popup" msgstr "" #: editor/editor_settings.cpp main/main.cpp msgid "Low Processor Mode Sleep (µsec)" msgstr "" #: editor/editor_settings.cpp msgid "Unfocused Low Processor Mode Sleep (µsec)" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Separate Distraction Mode" msgstr "โหมดไร้สิ่งรบกวน" #: editor/editor_settings.cpp msgid "Automatically Open Screenshots" msgstr "" #: editor/editor_settings.cpp msgid "Max Array Dictionary Items Per Page" msgstr "" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp #: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp #: scene/register_scene_types.cpp msgid "Theme" msgstr "ธีม" #: editor/editor_settings.cpp editor/import_dock.cpp msgid "Preset" msgstr "พรีเซ็ต" #: editor/editor_settings.cpp msgid "Icon And Font Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Base Color" msgstr "สี" #: editor/editor_settings.cpp #, fuzzy msgid "Accent Color" msgstr "เลือกสี" #: editor/editor_settings.cpp msgid "Contrast" msgstr "" #: editor/editor_settings.cpp msgid "Relationship Line Opacity" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Highlight Tabs" msgstr "กำลังบันทึก lightmaps" #: editor/editor_settings.cpp #, fuzzy msgid "Border Size" msgstr "พิกเซลขอบ" #: editor/editor_settings.cpp msgid "Use Graph Node Headers" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Additional Spacing" msgstr "การวนซ้ำแอนิเมชัน" #: editor/editor_settings.cpp #, fuzzy msgid "Custom Theme" msgstr "แก้ไขธีม" #: editor/editor_settings.cpp #, fuzzy msgid "Show Script Button" msgstr "หมุนปุ่มขวา" #: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp #, fuzzy msgid "Filesystem" msgstr "ระบบไฟล์" #: editor/editor_settings.cpp #, fuzzy msgid "Directories" msgstr "ทิศทาง" #: editor/editor_settings.cpp #, fuzzy msgid "Autoscan Project Path" msgstr "ที่อยู่โปรเจกต์:" #: editor/editor_settings.cpp #, fuzzy msgid "Default Project Path" msgstr "ที่อยู่โปรเจกต์:" #: editor/editor_settings.cpp #, fuzzy msgid "On Save" msgstr "บันทึก" #: editor/editor_settings.cpp #, fuzzy msgid "Compress Binary Resources" msgstr "คัดลอกรีซอร์ส" #: editor/editor_settings.cpp msgid "Safe Save On Backup Then Rename" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "File Dialog" msgstr "เครื่องมือเคลื่อนย้าย" #: editor/editor_settings.cpp #, fuzzy msgid "Show Hidden Files" msgstr "เปิด/ปิดไฟล์ที่ซ่อน" #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" msgstr "รูปตัวอย่าง..." #: editor/editor_settings.cpp msgid "Docks" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Scene Tree" msgstr "แก้ไขผังฉาก" #: editor/editor_settings.cpp msgid "Start Create Dialog Fully Expanded" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Always Show Folders" msgstr "แสดงเส้นกริด" #: editor/editor_settings.cpp #, fuzzy msgid "Property Editor" msgstr "ตัวแก้ไขกลุ่ม" #: editor/editor_settings.cpp msgid "Auto Refresh Interval" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Subresource Hue Tint" msgstr "รีซอร์สย่อย" #: editor/editor_settings.cpp #, fuzzy msgid "Color Theme" msgstr "แก้ไขธีม" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp msgid "Line Spacing" msgstr "" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp #: modules/gdscript/editor/gdscript_highlighter.cpp #, fuzzy msgid "Highlighting" msgstr "lighting แบบตรง" #: editor/editor_settings.cpp #, fuzzy msgid "Syntax Highlighting" msgstr "ไฮไลท์ไวยากรณ์" #: editor/editor_settings.cpp msgid "Highlight All Occurrences" msgstr "" #: editor/editor_settings.cpp msgid "Highlight Current Line" msgstr "" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Highlight Type Safe Lines" msgstr "" #: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp #: modules/mono/csharp_script.cpp #, fuzzy msgid "Indent" msgstr "ย่อหน้าซ้าย" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp #: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp #: modules/visual_script/visual_script_nodes.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "ประเภท" #: editor/editor_settings.cpp main/main.cpp #: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp #: scene/3d/camera.cpp scene/resources/dynamic_font.cpp #: scene/resources/navigation_mesh.cpp servers/visual_server.cpp #, fuzzy msgid "Size" msgstr "ขนาด: " #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "ย่อหน้าอัตโนมัติ" #: editor/editor_settings.cpp #, fuzzy msgid "Convert Indent On Save" msgstr "แปลงย่อหน้าเป็นเว้นวรรค" #: editor/editor_settings.cpp #, fuzzy msgid "Draw Tabs" msgstr "จำนวนครั้งในการวาด" #: editor/editor_settings.cpp #, fuzzy msgid "Draw Spaces" msgstr "จำนวนครั้งในการวาด" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp msgid "Navigation" msgstr "ตัวนำทาง" #: editor/editor_settings.cpp msgid "Smooth Scrolling" msgstr "" #: editor/editor_settings.cpp msgid "V Scroll Speed" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Show Minimap" msgstr "แสดงจุดกำเนิด" #: editor/editor_settings.cpp msgid "Minimap Width" msgstr "" #: editor/editor_settings.cpp msgid "Mouse Extra Buttons Navigate History" msgstr "" #: editor/editor_settings.cpp msgid "Appearance" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Show Line Numbers" msgstr "บรรทัดที่:" #: editor/editor_settings.cpp #, fuzzy msgid "Line Numbers Zero Padded" msgstr "บรรทัดที่:" #: editor/editor_settings.cpp msgid "Show Bookmark Gutter" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Show Breakpoint Gutter" msgstr "ข้ามเบรกพอยต์" #: editor/editor_settings.cpp msgid "Show Info Gutter" msgstr "" #: editor/editor_settings.cpp msgid "Code Folding" msgstr "" #: editor/editor_settings.cpp msgid "Word Wrap" msgstr "" #: editor/editor_settings.cpp msgid "Show Line Length Guidelines" msgstr "" #: editor/editor_settings.cpp msgid "Line Length Guideline Soft Column" msgstr "" #: editor/editor_settings.cpp msgid "Line Length Guideline Hard Column" msgstr "" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Script List" msgstr "ตัวแก้ไขสคริปต์" #: editor/editor_settings.cpp msgid "Show Members Overview" msgstr "" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp #, fuzzy msgid "Files" msgstr "ไฟล์" #: editor/editor_settings.cpp #, fuzzy msgid "Trim Trailing Whitespace On Save" msgstr "ลบตัวอักษรที่มองไม่เห็น" #: editor/editor_settings.cpp msgid "Autosave Interval Secs" msgstr "" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp msgid "Restore Scripts On Load" msgstr "" #: editor/editor_settings.cpp msgid "Create Signal Callbacks" msgstr "" #: editor/editor_settings.cpp msgid "Sort Members Outline Alphabetically" msgstr "" #: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Cursor" msgstr "" #: editor/editor_settings.cpp msgid "Scroll Past End Of File" msgstr "" #: editor/editor_settings.cpp msgid "Block Caret" msgstr "" #: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink" msgstr "" #: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret Blink Speed" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Right Click Moves Caret" msgstr "คลิกขวาเพื่อเพิ่มจุด" #: editor/editor_settings.cpp msgid "Idle Parse Delay" msgstr "" #: editor/editor_settings.cpp msgid "Auto Brace Complete" msgstr "" #: editor/editor_settings.cpp msgid "Code Complete Delay" msgstr "" #: editor/editor_settings.cpp msgid "Put Callhint Tooltip Below Current Line" msgstr "" #: editor/editor_settings.cpp msgid "Callhint Tooltip Offset" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Complete File Paths" msgstr "คัดลอกตำแหน่งโหนด" #: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp #, fuzzy msgid "Add Type Hints" msgstr "ชนิด" #: editor/editor_settings.cpp #, fuzzy msgid "Show Help Index" msgstr "แสดงตัวช่วย" #: editor/editor_settings.cpp msgid "Help Font Size" msgstr "" #: editor/editor_settings.cpp msgid "Help Source Font Size" msgstr "" #: editor/editor_settings.cpp msgid "Help Title Font Size" msgstr "" #: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "จำกัดด้วยเส้นตาราง" #: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Pick Distance" msgstr "ระยะการเลือก:" #: editor/editor_settings.cpp msgid "Primary Grid Color" msgstr "" #: editor/editor_settings.cpp msgid "Secondary Grid Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Selection Box Color" msgstr "เฉพาะที่กำลังเลือก" #: editor/editor_settings.cpp #, fuzzy msgid "Primary Grid Steps" msgstr "ระยะห่างเส้นกริด:" #: editor/editor_settings.cpp #, fuzzy msgid "Grid Size" msgstr "ระยะห่างเส้นกริด:" #: editor/editor_settings.cpp msgid "Grid Division Level Max" msgstr "" #: editor/editor_settings.cpp msgid "Grid Division Level Min" msgstr "" #: editor/editor_settings.cpp msgid "Grid Division Level Bias" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Grid XZ Plane" msgstr "วาด GridMap" #: editor/editor_settings.cpp #, fuzzy msgid "Grid XY Plane" msgstr "วาด GridMap" #: editor/editor_settings.cpp #, fuzzy msgid "Grid Yz Plane" msgstr "วาด GridMap" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Default FOV" msgstr "ค่าเริ่มต้น" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Default Z Near" msgstr "ค่าเริ่มต้น" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Default Z Far" msgstr "ค่าเริ่มต้น" #: editor/editor_settings.cpp msgid "Lightmap Baking Number Of CPU Threads" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Navigation Scheme" msgstr "โหมด Navigation" #: editor/editor_settings.cpp #, fuzzy msgid "Invert Y Axis" msgstr "แก้ไขแกน Y" #: editor/editor_settings.cpp #, fuzzy msgid "Invert X Axis" msgstr "แก้ไขแกน X" #: editor/editor_settings.cpp #, fuzzy msgid "Zoom Style" msgstr "ย่อ" #: editor/editor_settings.cpp msgid "Emulate Numpad" msgstr "" #: editor/editor_settings.cpp msgid "Emulate 3 Button Mouse" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Orbit Modifier" msgstr "แก้ไขล่าสุด" #: editor/editor_settings.cpp #, fuzzy msgid "Pan Modifier" msgstr "โหมดมุมมอง" #: editor/editor_settings.cpp #, fuzzy msgid "Zoom Modifier" msgstr "แก้ไขแล้ว" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Warped Mouse Panning" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Navigation Feel" msgstr "โหมด Navigation" #: editor/editor_settings.cpp msgid "Orbit Sensitivity" msgstr "" #: editor/editor_settings.cpp msgid "Orbit Inertia" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Translation Inertia" msgstr "การแปลง" #: editor/editor_settings.cpp #, fuzzy msgid "Zoom Inertia" msgstr "ขยาย" #: editor/editor_settings.cpp #, fuzzy msgid "Freelook" msgstr "มุมมองอิสระ ขึ้น" #: editor/editor_settings.cpp #, fuzzy msgid "Freelook Navigation Scheme" msgstr "สร้าง Mesh นำทาง" #: editor/editor_settings.cpp #, fuzzy msgid "Freelook Sensitivity" msgstr "มุมมองอิสระ ไปซ้าย" #: editor/editor_settings.cpp #, fuzzy msgid "Freelook Inertia" msgstr "มุมมองอิสระ ไปซ้าย" #: editor/editor_settings.cpp #, fuzzy msgid "Freelook Base Speed" msgstr "ปรับความเร็วมุมมองอิสระ" #: editor/editor_settings.cpp #, fuzzy msgid "Freelook Activation Modifier" msgstr "ปรับความเร็วมุมมองอิสระ" #: editor/editor_settings.cpp #, fuzzy msgid "Freelook Speed Zoom Link" msgstr "ปรับความเร็วมุมมองอิสระ" #: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Grid Color" msgstr "เลือกสี" #: editor/editor_settings.cpp #, fuzzy msgid "Guides Color" msgstr "เลือกสี" #: editor/editor_settings.cpp #, fuzzy msgid "Smart Snapping Line Color" msgstr "สแนปอัจฉริยะ" #: editor/editor_settings.cpp msgid "Bone Width" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Bone Color 1" msgstr "ลบไอเทมคลาส" #: editor/editor_settings.cpp #, fuzzy msgid "Bone Color 2" msgstr "ลบไอเทมคลาส" #: editor/editor_settings.cpp #, fuzzy msgid "Bone Selected Color" msgstr "โปรไฟล์ปัจจุบัน:" #: editor/editor_settings.cpp msgid "Bone IK Color" msgstr "" #: editor/editor_settings.cpp msgid "Bone Outline Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Bone Outline Size" msgstr "ขนาดเส้นรอบรูป:" #: editor/editor_settings.cpp msgid "Viewport Border Color" msgstr "" #: editor/editor_settings.cpp msgid "Constrain Editor View" msgstr "" #: editor/editor_settings.cpp msgid "Simple Panning" msgstr "" #: editor/editor_settings.cpp msgid "Scroll To Pan" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Pan Speed" msgstr "ความเร็ว:" #: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Poly Editor" msgstr "ตัวแก้ไข Polygon 2D UV" #: editor/editor_settings.cpp msgid "Point Grab Radius" msgstr "" #: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Show Previous Outline" msgstr "ระนาบก่อนหน้า" #: editor/editor_settings.cpp editor/scene_tree_dock.cpp #, fuzzy msgid "Autorename Animation Tracks" msgstr "เปลี่ยนชื่อแอนิเมชัน" #: editor/editor_settings.cpp msgid "Default Create Bezier Tracks" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Default Create Reset Tracks" msgstr "สร้างแทร็กรีเซ็ท" #: editor/editor_settings.cpp msgid "Onion Layers Past Color" msgstr "" #: editor/editor_settings.cpp msgid "Onion Layers Future Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Visual Editors" msgstr "ตัวแก้ไขกลุ่ม" #: editor/editor_settings.cpp msgid "Minimap Opacity" msgstr "" #: editor/editor_settings.cpp msgid "Window Placement" msgstr "" #: editor/editor_settings.cpp scene/gui/control.cpp #, fuzzy msgid "Rect" msgstr "สี่เหลี่ยมผืนผ้าเต็ม" #: editor/editor_settings.cpp #, fuzzy msgid "Rect Custom Position" msgstr "กำหนดเส้นโค้งขาออก" #: editor/editor_settings.cpp msgid "Screen" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Font Size" msgstr "มุมหน้า" #: editor/editor_settings.cpp #: modules/gdscript/language_server/gdscript_language_server.cpp #, fuzzy msgid "Remote Host" msgstr "ควบคุม " #: editor/editor_settings.cpp #: modules/gdscript/language_server/gdscript_language_server.cpp #, fuzzy msgid "Remote Port" msgstr "ลบจุด" #: editor/editor_settings.cpp #, fuzzy msgid "Editor SSL Certificates" msgstr "การตั้งค่าตัวแก้ไข" #. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/editor_settings.cpp editor/project_manager.cpp msgid "Project Manager" msgstr "ตัวจัดการโปรเจกต์" #: editor/editor_settings.cpp #, fuzzy msgid "Sorting Order" msgstr "เปลี่ยนชื่อโฟลเดอร์:" #: editor/editor_settings.cpp msgid "Symbol Color" msgstr "" #: editor/editor_settings.cpp msgid "Keyword Color" msgstr "" #: editor/editor_settings.cpp msgid "Control Flow Keyword Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Base Type Color" msgstr "เปลี่ยนประเภท" #: editor/editor_settings.cpp msgid "Engine Type Color" msgstr "" #: editor/editor_settings.cpp msgid "User Type Color" msgstr "" #: editor/editor_settings.cpp msgid "Comment Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "String Color" msgstr "เก็บไฟล์:" #: editor/editor_settings.cpp #, fuzzy msgid "Background Color" msgstr "สีพื้นหลังผิดพลาด" #: editor/editor_settings.cpp #, fuzzy msgid "Completion Background Color" msgstr "สีพื้นหลังผิดพลาด" #: editor/editor_settings.cpp #, fuzzy msgid "Completion Selected Color" msgstr "นำเข้าฉาก" #: editor/editor_settings.cpp msgid "Completion Existing Color" msgstr "" #: editor/editor_settings.cpp msgid "Completion Scroll Color" msgstr "" #: editor/editor_settings.cpp msgid "Completion Font Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Text Color" msgstr "ไปชั้นบน" #: editor/editor_settings.cpp #, fuzzy msgid "Line Number Color" msgstr "บรรทัดที่:" #: editor/editor_settings.cpp #, fuzzy msgid "Safe Line Number Color" msgstr "บรรทัดที่:" #: editor/editor_settings.cpp msgid "Caret Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Caret Background Color" msgstr "สีพื้นหลังผิดพลาด" #: editor/editor_settings.cpp #, fuzzy msgid "Text Selected Color" msgstr "ลบสิ่งที่เลือก" #: editor/editor_settings.cpp #, fuzzy msgid "Selection Color" msgstr "เฉพาะที่กำลังเลือก" #: editor/editor_settings.cpp msgid "Brace Mismatch Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Current Line Color" msgstr "ฉากปัจจุบัน" #: editor/editor_settings.cpp msgid "Line Length Guideline Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Word Highlighted Color" msgstr "ไฮไลท์ไวยากรณ์" #: editor/editor_settings.cpp msgid "Number Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Function Color" msgstr "ฟังก์ชัน" #: editor/editor_settings.cpp #, fuzzy msgid "Member Variable Color" msgstr "เปลี่ยนชื่อตัวแปร" #: editor/editor_settings.cpp #, fuzzy msgid "Mark Color" msgstr "เลือกสี" #: editor/editor_settings.cpp #, fuzzy msgid "Bookmark Color" msgstr "บุ๊คมาร์ค" #: editor/editor_settings.cpp #, fuzzy msgid "Breakpoint Color" msgstr "เบรกพอยต์" #: editor/editor_settings.cpp msgid "Executing Line Color" msgstr "" #: editor/editor_settings.cpp msgid "Code Folding Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Search Result Color" msgstr "ผลการค้นหา" #: editor/editor_settings.cpp #, fuzzy msgid "Search Result Border Color" msgstr "ผลการค้นหา" #: editor/editor_spin_slider.cpp #, fuzzy msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" "กด Ctrl ค้างเพื่อปัดเศษเป็นจำนวนเต็ม กด Shift ค้างเพื่อเพิ่มความแม่นยำสำหรับการเปลี่ยนแปลง" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "เลือกโหนดเพื่อนำเข้า" #: editor/editor_sub_scene.cpp editor/project_manager.cpp msgid "Browse" msgstr "ค้นหา" #: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "ตำแหน่งที่อยู่ฉาก:" #: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "นำเข้าจากโหนด:" #. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git"). #: editor/editor_vcs_interface.cpp #, fuzzy msgid "%s Error" msgstr "ผิดพลาด" #: editor/export_template_manager.cpp msgid "Open the folder containing these templates." msgstr "" #: editor/export_template_manager.cpp msgid "Uninstall these templates." msgstr "" #: editor/export_template_manager.cpp #, fuzzy msgid "There are no mirrors available." msgstr "ไม่มีไฟล์ '%s'" #: editor/export_template_manager.cpp #, fuzzy msgid "Retrieving the mirror list..." msgstr "กำลังเรียกข้อมูล โปรดรอ..." #: editor/export_template_manager.cpp msgid "Starting the download..." msgstr "" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "HTTP Proxy" msgstr "" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Host" msgstr "" #: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp #: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp #: modules/mono/mono_gd/gd_mono.cpp msgid "Port" msgstr "" #: editor/export_template_manager.cpp msgid "Error requesting URL:" msgstr "ผิดพลาดขณะกำลังร้องขอ URL:" #: editor/export_template_manager.cpp #, fuzzy msgid "Connecting to the mirror..." msgstr "กำลังเชื่อมต่อกับ Mirror" #: editor/export_template_manager.cpp #, fuzzy msgid "Can't resolve the requested address." msgstr "ไม่พบตำแหน่งนี้:" #: editor/export_template_manager.cpp #, fuzzy msgid "Can't connect to the mirror." msgstr "ไม่สามารถเชื่อมต่อกับโฮสต์:" #: editor/export_template_manager.cpp #, fuzzy msgid "No response from the mirror." msgstr "ไม่มีการตอบกลับจากโฮสต์:" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed." msgstr "ร้องขอผิดพลาด" #: editor/export_template_manager.cpp #, fuzzy msgid "Request ended up in a redirect loop." msgstr "การร้องขอผิดพลาด เปลี่ยนทางมากเกินไป" #: editor/export_template_manager.cpp #, fuzzy msgid "Request failed:" msgstr "ร้องขอผิดพลาด" #: editor/export_template_manager.cpp msgid "Download complete; extracting templates..." msgstr "" #: editor/export_template_manager.cpp msgid "Cannot remove temporary file:" msgstr "ไม่สามารถลบไฟล์ชั่วคราวได้:" #: editor/export_template_manager.cpp msgid "" "Templates installation failed.\n" "The problematic templates archives can be found at '%s'." msgstr "" "การติดตั้งเทมเพลตล้มเหลว\n" "ดูไฟล์รายงานปัญหาได้ที่ '%s'" #: editor/export_template_manager.cpp msgid "Error getting the list of mirrors." msgstr "ผิดพลาดขณะกำลังรับรายชื่อของ mirrors" #: editor/export_template_manager.cpp #, fuzzy msgid "Error parsing JSON with the list of mirrors. Please report this issue!" msgstr "เกิดข้อผิดพลาด ไม่สามารถอ่าน JSON ในรายการมิเรอร์ กรุณารายงานปัญหานี้!" #: editor/export_template_manager.cpp msgid "Best available mirror" msgstr "" #: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." msgstr "ไม่พบลิงก์ดาวน์โหลดสำหรับรุ่นนี้ มีเฉพาะสำหรับโปรแกรมรุ่นหลัก" #: editor/export_template_manager.cpp msgid "Disconnected" msgstr "ตัดการเชื่อมต่อแล้ว" #: editor/export_template_manager.cpp msgid "Resolving" msgstr "กำลังค้นหา..." #: editor/export_template_manager.cpp msgid "Can't Resolve" msgstr "ค้นหาไม่สำเร็จ" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connecting..." msgstr "กำลังเชื่อมต่อ..." #: editor/export_template_manager.cpp msgid "Can't Connect" msgstr "เชื่อมต่อไม่ได้" #: editor/export_template_manager.cpp msgid "Connected" msgstr "เชื่อมต่อแล้ว" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Requesting..." msgstr "กำลังร้องขอ..." #: editor/export_template_manager.cpp msgid "Downloading" msgstr "กำลังดาวน์โหลด" #: editor/export_template_manager.cpp msgid "Connection Error" msgstr "เชื่อมต่อผิดพลาด" #: editor/export_template_manager.cpp msgid "SSL Handshake Error" msgstr "การรับรองความปลอดภัยผิดพลาด" #: editor/export_template_manager.cpp #, fuzzy msgid "Can't open the export templates file." msgstr "เปิดไฟล์ zip เทมเพลตส่งออกไม่ได้" #: editor/export_template_manager.cpp #, fuzzy msgid "Invalid version.txt format inside the export templates file: %s." msgstr "รูปแบบของ version.txt ในเทมเพลต %s ไม่ถูกต้อง" #: editor/export_template_manager.cpp #, fuzzy msgid "No version.txt found inside the export templates file." msgstr "ไม่พบ version.txt ในเทมเพลต" #: editor/export_template_manager.cpp #, fuzzy msgid "Error creating path for extracting templates:" msgstr "ผิดพลาดขณะสร้างตำแหน่งเทมเพลต:" #: editor/export_template_manager.cpp msgid "Extracting Export Templates" msgstr "กำลังคลายเทมเพลตส่งออก" #: editor/export_template_manager.cpp msgid "Importing:" msgstr "กำลังนำเข้า:" #: editor/export_template_manager.cpp #, fuzzy msgid "Remove templates for the version '%s'?" msgstr "ลบเทมเพลตรุ่น '%s'?" #: editor/export_template_manager.cpp msgid "Uncompressing Android Build Sources" msgstr "กำลังคลาย Android Build Sources" #: editor/export_template_manager.cpp msgid "Export Template Manager" msgstr "จัดการเทมเพลตส่งออก" #: editor/export_template_manager.cpp msgid "Current Version:" msgstr "รุ่นปัจจุบัน:" #: editor/export_template_manager.cpp msgid "Export templates are missing. Download them or install from a file." msgstr "" #: editor/export_template_manager.cpp msgid "Export templates are installed and ready to be used." msgstr "" #: editor/export_template_manager.cpp #, fuzzy msgid "Open Folder" msgstr "เปิดไฟล์" #: editor/export_template_manager.cpp msgid "Open the folder containing installed templates for the current version." msgstr "" #: editor/export_template_manager.cpp msgid "Uninstall" msgstr "ถอนการติดตั้ง" #: editor/export_template_manager.cpp #, fuzzy msgid "Uninstall templates for the current version." msgstr "ค่าเริ่มต้นในการนับ" #: editor/export_template_manager.cpp #, fuzzy msgid "Download from:" msgstr "ดาวน์โหลดผิดพลาด" #: editor/export_template_manager.cpp #, fuzzy msgid "Open in Web Browser" msgstr "รันในเบราเซอร์" #: editor/export_template_manager.cpp #, fuzzy msgid "Copy Mirror URL" msgstr "คัดลอกผิดพลาด" #: editor/export_template_manager.cpp msgid "Download and Install" msgstr "" #: editor/export_template_manager.cpp msgid "" "Download and install templates for the current version from the best " "possible mirror." msgstr "" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." msgstr "ไม่มีเทมเพลตการส่งออกอย่างเป็นทางการสำหรับรุ่นผู้พัฒนา" #: editor/export_template_manager.cpp #, fuzzy msgid "Install from File" msgstr "ติดตั้งไฟล์แม่แบบ" #: editor/export_template_manager.cpp #, fuzzy msgid "Install templates from a local file." msgstr "นำเข้าเทมเพลตจากไฟล์ ZIP" #: editor/export_template_manager.cpp editor/find_in_files.cpp #: editor/progress_dialog.cpp scene/gui/dialogs.cpp msgid "Cancel" msgstr "ยกเลิก" #: editor/export_template_manager.cpp #, fuzzy msgid "Cancel the download of the templates." msgstr "เปิดไฟล์ zip เทมเพลตส่งออกไม่ได้" #: editor/export_template_manager.cpp #, fuzzy msgid "Other Installed Versions:" msgstr "รุ่นที่ติดตั้งแล้ว:" #: editor/export_template_manager.cpp #, fuzzy msgid "Uninstall Template" msgstr "ถอนการติดตั้ง" #: editor/export_template_manager.cpp msgid "Select Template File" msgstr "เลือกไฟล์เทมเพลต" #: editor/export_template_manager.cpp msgid "Godot Export Templates" msgstr "เทมเพลตการส่งออก Godot" #: editor/export_template_manager.cpp msgid "" "The templates will continue to download.\n" "You may experience a short editor freeze when they finish." msgstr "" #: editor/fileserver/editor_file_server.cpp msgid "File Server" msgstr "" #: editor/fileserver/editor_file_server.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "Password" msgstr "" #: editor/filesystem_dock.cpp msgid "Favorites" msgstr "ที่ชื่นชอบ" #: editor/filesystem_dock.cpp msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "สถานะ: นำเข้าไฟล์ล้มเหลว กรุณาแก้ไขไฟล์และนำเข้าใหม่" #: editor/filesystem_dock.cpp msgid "" "Importing has been disabled for this file, so it can't be opened for editing." msgstr "การนำเข้าไฟล์นี้ถูกปิด, ดังนั้นจึงไม่สามารถเปิดเพื่อแก้ไขใดๆได้" #: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "ไม่สามารถย้าย/เปลี่ยนชื่อโฟลเดอร์ราก" #: editor/filesystem_dock.cpp msgid "Cannot move a folder into itself." msgstr "ย้ายโฟลเดอร์มาข้างในตัวมันเองไม่ได้" #: editor/filesystem_dock.cpp msgid "Error moving:" msgstr "ผิดพลาดขณะย้าย:" #: editor/filesystem_dock.cpp msgid "Error duplicating:" msgstr "ผิดพลาดขณะทำซ้ำ:" #: editor/filesystem_dock.cpp msgid "Unable to update dependencies:" msgstr "ไม่สามารถอัพเดทการอ้างอิง:" #: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp msgid "No name provided." msgstr "ไม่ได้ระบุชื่อ" #: editor/filesystem_dock.cpp msgid "Provided name contains invalid characters." msgstr "ชื่อที่ระบุประกอบไปด้วยตัวอักษรที่ไม่ถูกต้อง" #: editor/filesystem_dock.cpp msgid "A file or folder with this name already exists." msgstr "มีชื่อกลุ่มนี้อยู่แล้ว" #: editor/filesystem_dock.cpp msgid "Name contains invalid characters." msgstr "อักษรบางตัวใช้ไม่ได้" #: editor/filesystem_dock.cpp msgid "" "This file extension is not recognized by the editor.\n" "If you want to rename it anyway, use your operating system's file manager.\n" "After renaming to an unknown extension, the file won't be shown in the " "editor anymore." msgstr "" #: editor/filesystem_dock.cpp msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" "%s\n" "\n" "Do you wish to overwrite them?" msgstr "" "ไฟล์หรือโฟลเดอร์ต่อไปนี้นั้นขัดแย้งกันกับรายการในตำแหน่งที่เลือกไว้ '%s':\n" "\n" "%s\n" "\n" "คุณต้องการที่จะเขียนทับหรือไม่?" #: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "เปลี่ยนชื่อไฟล์:" #: editor/filesystem_dock.cpp msgid "Renaming folder:" msgstr "เปลี่ยนชื่อโฟลเดอร์:" #: editor/filesystem_dock.cpp msgid "Duplicating file:" msgstr "ทำซ้ำไฟล์:" #: editor/filesystem_dock.cpp msgid "Duplicating folder:" msgstr "ทำซ้ำโฟลเดอร์:" #: editor/filesystem_dock.cpp msgid "New Inherited Scene" msgstr "ฉากสืบทอดใหม่" #: editor/filesystem_dock.cpp msgid "Set As Main Scene" msgstr "ตั้งเป็นฉากหลัก" #: editor/filesystem_dock.cpp msgid "Open Scenes" msgstr "เปิดฉาก" #: editor/filesystem_dock.cpp msgid "Instance" msgstr "อินสแตนซ์" #: editor/filesystem_dock.cpp msgid "Add to Favorites" msgstr "เพิ่มไปยังที่ชื่นชอบ" #: editor/filesystem_dock.cpp msgid "Remove from Favorites" msgstr "ลบจากที่่ชื่นชอบ" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." msgstr "แก้ไขการอ้างอิง..." #: editor/filesystem_dock.cpp msgid "View Owners..." msgstr "ดูเจ้าของ..." #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "ย้ายไป..." #: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "ฉากใหม่..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." msgstr "สคริปต์ใหม่..." #: editor/filesystem_dock.cpp msgid "New Resource..." msgstr "ทรัพยากรใหม่..." #: editor/filesystem_dock.cpp editor/inspector_dock.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Expand All" msgstr "ขยายออก" #: editor/filesystem_dock.cpp editor/inspector_dock.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Collapse All" msgstr "ยุบเข้า" #: editor/filesystem_dock.cpp #, fuzzy msgid "Sort files" msgstr "ค้นหาไฟล์" #: editor/filesystem_dock.cpp msgid "Sort by Name (Ascending)" msgstr "" #: editor/filesystem_dock.cpp msgid "Sort by Name (Descending)" msgstr "" #: editor/filesystem_dock.cpp msgid "Sort by Type (Ascending)" msgstr "" #: editor/filesystem_dock.cpp msgid "Sort by Type (Descending)" msgstr "" #: editor/filesystem_dock.cpp #, fuzzy msgid "Sort by Last Modified" msgstr "แก้ไขล่าสุด" #: editor/filesystem_dock.cpp #, fuzzy msgid "Sort by First Modified" msgstr "แก้ไขล่าสุด" #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "ทำซ้ำ..." #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Rename..." msgstr "เปลี่ยนชื่อ..." #: editor/filesystem_dock.cpp msgid "Focus the search box" msgstr "" #: editor/filesystem_dock.cpp msgid "Previous Folder/File" msgstr "ไฟล์/โฟลเดอร์ก่อนหน้า" #: editor/filesystem_dock.cpp msgid "Next Folder/File" msgstr "โฟลเดอร์/ไฟล์ ถัดไป" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "สแกนไฟล์ใหม่" #: editor/filesystem_dock.cpp msgid "Toggle Split Mode" msgstr "สลับโหมดแยก" #: editor/filesystem_dock.cpp msgid "Search files" msgstr "ค้นหาไฟล์" #: editor/filesystem_dock.cpp msgid "" "Scanning Files,\n" "Please Wait..." msgstr "" "กำลังสแกนไฟล์,\n" "กรุณารอ..." #: editor/filesystem_dock.cpp msgid "Move" msgstr "ย้าย" #: editor/filesystem_dock.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/project_manager.cpp editor/rename_dialog.cpp #: editor/scene_tree_dock.cpp msgid "Rename" msgstr "เปลี่ยนชื่อ" #: editor/filesystem_dock.cpp msgid "Overwrite" msgstr "เขียนทับ" #: editor/filesystem_dock.cpp msgid "Create Scene" msgstr "สร้างฉาก" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "สร้างสคริปต์" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp msgid "Find in Files" msgstr "ค้นหาในไฟล์" #: editor/find_in_files.cpp msgid "Find:" msgstr "ค้นหา:" #: editor/find_in_files.cpp editor/rename_dialog.cpp msgid "Replace:" msgstr "แทนที่:" #: editor/find_in_files.cpp msgid "Folder:" msgstr "โฟลเดอร์:" #: editor/find_in_files.cpp msgid "Filters:" msgstr "ตัวกรอง:" #: editor/find_in_files.cpp #, fuzzy msgid "" "Include the files with the following extensions. Add or remove them in " "ProjectSettings." msgstr "ใช้ไฟล์ที่มีนามสกุลเหล่านี้ เพิ่มหรือลบได้ในการตั้งค่าโปรเจค" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find..." msgstr "ค้นหา..." #: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp msgid "Replace..." msgstr "แทนที่..." #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Replace in Files" msgstr "แทนที่ทั้งหมด" #: editor/find_in_files.cpp msgid "Find: " msgstr "ค้นหา: " #: editor/find_in_files.cpp msgid "Replace: " msgstr "แทนที่: " #: editor/find_in_files.cpp #, fuzzy msgid "Replace All (NO UNDO)" msgstr "แทนที่ทั้งหมด" #: editor/find_in_files.cpp msgid "Searching..." msgstr "กำลังค้นหา..." #: editor/find_in_files.cpp msgid "%d match in %d file." msgstr "%d ตรงกับไฟล์ %d" #: editor/find_in_files.cpp msgid "%d matches in %d file." msgstr "%d ตรงกับไฟล์ %d" #: editor/find_in_files.cpp msgid "%d matches in %d files." msgstr "%d ตรงกับไฟล์ %d" #: editor/groups_editor.cpp msgid "Add to Group" msgstr "เพิ่มไปยังกลุ่ม" #: editor/groups_editor.cpp msgid "Remove from Group" msgstr "ลบออกจากกลุ่ม" #: editor/groups_editor.cpp msgid "Group name already exists." msgstr "กลุ่มนี้มีอยู่แล้ว" #: editor/groups_editor.cpp msgid "Invalid group name." msgstr "ชื่อกลุ่มผิด" #: editor/groups_editor.cpp msgid "Rename Group" msgstr "เปลี่ยนชื่อกลุ่ม" #: editor/groups_editor.cpp msgid "Delete Group" msgstr "ลบกลุ่ม" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "กลุ่ม" #: editor/groups_editor.cpp msgid "Nodes Not in Group" msgstr "โหนดไม่ได้อยู่ในกลุ่ม" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp #: editor/scene_tree_editor.cpp msgid "Filter nodes" msgstr "ตัวกรองโนด" #: editor/groups_editor.cpp msgid "Nodes in Group" msgstr "โหนดในกลุ่ม" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." msgstr "กลุ่มที่ว่างจะถูกลบโดยอัตโนมัติ" #: editor/groups_editor.cpp msgid "Group Editor" msgstr "ตัวแก้ไขกลุ่ม" #: editor/groups_editor.cpp msgid "Manage Groups" msgstr "จัดการกลุ่ม" #: editor/import/editor_import_collada.cpp msgid "Collada" msgstr "" #: editor/import/editor_import_collada.cpp msgid "Use Ambient" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import as Single Scene" msgstr "นำเข้าเป็นฉากเดียว" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Animations" msgstr "นำเข้าโดยแยกแอนิเมชัน" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials" msgstr "นำเข้าโดยแยกวัสดุ" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects" msgstr "นำเข้าโดยแยกออบเจกต์" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials" msgstr "นำเข้าโดยแยกทั้งออบเจกต์และวัสดุ" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Animations" msgstr "นำเข้าโดยแยกออบเจกต์และแอนิเมชัน" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials+Animations" msgstr "นำเข้าโดยแยกวัสดุและแอนิเมชัน" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" msgstr "นำเข้าโดยแยกทั้งออบเจกต์ วัสดุ และแอนิเมชัน" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes" msgstr "นำเข้าเป็นหลายฉาก" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes+Materials" msgstr "นำเข้าเป็นหลายฉากและวัสดุ" #: editor/import/resource_importer_scene.cpp #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import Scene" msgstr "นำเข้าฉาก" #: editor/import/resource_importer_scene.cpp msgid "Importing Scene..." msgstr "กำลังนำเข้าฉาก..." #: editor/import/resource_importer_scene.cpp msgid "Generating Lightmaps" msgstr "กำลังสร้าง Lightmaps" #: editor/import/resource_importer_scene.cpp msgid "Generating for Mesh: " msgstr "สร้างสำหรับพื้นผิว: " #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script..." msgstr "กำลังรันสคริปต์..." #: editor/import/resource_importer_scene.cpp msgid "Couldn't load post-import script:" msgstr "โหลดสคริปต์หลังนำเข้าไม่ได้:" #: editor/import/resource_importer_scene.cpp msgid "Invalid/broken script for post-import (check console):" msgstr "สคริปต์หลังนำเข้าผิดพลาด (ตรวจสอบคอนโซล):" #: editor/import/resource_importer_scene.cpp msgid "Error running post-import script:" msgstr "ผิดพลาดขณะรันสคริปต์หลังนำเข้า:" #: editor/import/resource_importer_scene.cpp msgid "Did you return a Node-derived object in the `post_import()` method?" msgstr "คุณส่งคืนออบเจกต์โหนดย่อยในเมธอด `post_import ()` หรือไม่?" #: editor/import/resource_importer_scene.cpp msgid "Saving..." msgstr "กำลังบันทึก..." #: editor/import/resource_importer_texture.cpp msgid "" "Warning, no suitable PC VRAM compression enabled in Project Settings. This " "texture will not display correctly on PC." msgstr "" #: editor/import_defaults_editor.cpp msgid "Select Importer" msgstr "เลือกตัวนำเข้า" #: editor/import_defaults_editor.cpp msgid "Importer:" msgstr "ตัวนำเข้า:" #: editor/import_defaults_editor.cpp msgid "Reset to Defaults" msgstr "รีเซ็ตเป็นค่าเริ่มต้น" #: editor/import_dock.cpp msgid "Keep File (No Import)" msgstr "เก็บไฟล์ (ไม่นำเข้า)" #: editor/import_dock.cpp msgid "%d Files" msgstr "ไฟล์ %d" #: editor/import_dock.cpp msgid "Set as Default for '%s'" msgstr "กำหนดเป็นค่าเริ่มต้นของ '%s'" #: editor/import_dock.cpp msgid "Clear Default for '%s'" msgstr "ลบค่าเริ่มต้นของ '%s'" #: editor/import_dock.cpp msgid "Reimport" msgstr "นำเข้าใหม่" #: editor/import_dock.cpp msgid "" "You have pending changes that haven't been applied yet. Click Reimport to " "apply changes made to the import options.\n" "Selecting another resource in the FileSystem dock without clicking Reimport " "first will discard changes made in the Import dock." msgstr "" #: editor/import_dock.cpp msgid "Import As:" msgstr "นำเข้าเป็น:" #: editor/import_dock.cpp msgid "Save Scenes, Re-Import, and Restart" msgstr "บันทึกฉาก, นำเข้าและเริ่มต้นใหม่" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." msgstr "การเปลี่ยนแปลงชนิดของไฟล์ที่นำเข้า จำเป็นต้องเริ่มโปรแกรมใหม่" #: editor/import_dock.cpp msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "คำเตือน: มีเนื้อหาที่ใช้ทรัพยากรนี้อยู่ ซึ่งอาจทำให้การโหลดเกิดการหยุดขึ้น" #: editor/import_dock.cpp msgid "" "Select a resource file in the filesystem or in the inspector to adjust " "import settings." msgstr "" #: editor/inspector_dock.cpp msgid "Failed to load resource." msgstr "โหลดทรัพยากรไม่ได้" #: editor/inspector_dock.cpp #, fuzzy msgid "Copy Properties" msgstr "คุณสมบัติ" #: editor/inspector_dock.cpp #, fuzzy msgid "Paste Properties" msgstr "คุณสมบัติ" #: editor/inspector_dock.cpp msgid "Make Sub-Resources Unique" msgstr "ไม่ให้ใช้รีซอร์สร่วมกับวัตถุอื่น" #: editor/inspector_dock.cpp msgid "Create a new resource in memory and edit it." msgstr "สร้างรีซอร์สใหม่ในหน่วยความจำและทำการปรับแต่ง" #: editor/inspector_dock.cpp msgid "Load an existing resource from disk and edit it." msgstr "โหลดรีซอร์สที่มีอยู่แล้วในดิสก์และทำการปรับแต่ง" #: editor/inspector_dock.cpp msgid "Save the currently edited resource." msgstr "บันทึกรีซอร์สที่กำลังปรับแต่ง" #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Save As..." msgstr "บันทึกเป็น..." #: editor/inspector_dock.cpp #, fuzzy msgid "Extra resource options." msgstr "ไม่อยู่ในโฟลเดอร์รีซอร์ส" #: editor/inspector_dock.cpp #, fuzzy msgid "Edit Resource from Clipboard" msgstr "แก้ไขคลิปบอร์ดทรัพยากร" #: editor/inspector_dock.cpp msgid "Copy Resource" msgstr "คัดลอกรีซอร์ส" #: editor/inspector_dock.cpp #, fuzzy msgid "Make Resource Built-In" msgstr "ฝัง" #: editor/inspector_dock.cpp msgid "Go to the previous edited object in history." msgstr "ไปยังออบเจกต์ที่ปรับแต่งก่อนหน้า" #: editor/inspector_dock.cpp msgid "Go to the next edited object in history." msgstr "ไปยังออบเจกต์ที่ปรับแต่งถัดไป" #: editor/inspector_dock.cpp msgid "History of recently edited objects." msgstr "ประวัติการปรับแต่งออบเจกต์" #: editor/inspector_dock.cpp #, fuzzy msgid "Open documentation for this object." msgstr "เปิดคู่มือ" #: editor/inspector_dock.cpp editor/scene_tree_dock.cpp msgid "Open Documentation" msgstr "เปิดคู่มือ" #: editor/inspector_dock.cpp msgid "Filter properties" msgstr "คุณสมบัติตัวกรอง" #: editor/inspector_dock.cpp #, fuzzy msgid "Manage object properties." msgstr "คุณสมบัติออบเจกต์" #: editor/inspector_dock.cpp msgid "Changes may be lost!" msgstr "การแก้ไขจะไม่ถูกบันทึก!" #: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "กำหนด MultiNode" #: editor/node_dock.cpp msgid "Select a single node to edit its signals and groups." msgstr "เลือกโหนดเพื่อแก้ไขสัญญาณและกลุ่ม" #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" msgstr "แก้ไขปลั๊กอิน" #: editor/plugin_config_dialog.cpp msgid "Create a Plugin" msgstr "สร้างปลั๊กอิน" #: editor/plugin_config_dialog.cpp msgid "Plugin Name:" msgstr "ชื่อปลั๊กอิน:" #: editor/plugin_config_dialog.cpp msgid "Subfolder:" msgstr "โฟลเดอร์ย่อย:" #: editor/plugin_config_dialog.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "Author:" msgstr "ผู้สร้าง:" #: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Version:" msgstr "รุ่น:" #: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp msgid "Language:" msgstr "ภาษา:" #: editor/plugin_config_dialog.cpp msgid "Script Name:" msgstr "ชื่อสคริปต์:" #: editor/plugin_config_dialog.cpp msgid "Activate now?" msgstr "เปิดใช้งานตอนนี้?" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon" msgstr "สร้างโพลีกอน" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create points." msgstr "สร้างจุด" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "" "Edit points.\n" "LMB: Move Point\n" "RMB: Erase Point" msgstr "" "แก้ไขจุด:\n" "คลิกซ้าย: ย้ายจุด\n" "คลิกขวา: ลบจุด" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Erase points." msgstr "ลบจุด" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Edit Polygon" msgstr "แก้ไขรูปหลายเหลี่ยม" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Insert Point" msgstr "แทรกจุด" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Edit Polygon (Remove Point)" msgstr "แก้ไขรูปหลายเหลี่ยม (ลบจุด)" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Remove Polygon And Point" msgstr "ลบรูปหลายเหลี่ยมและจุด" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "เพิ่มแอนิเมชัน" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp #: modules/visual_script/visual_script_func_nodes.cpp msgid "Add %s" msgstr "เพิ่ม %s" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Load..." msgstr "โหลด..." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Move Node Point" msgstr "สร้างจุดโหนด" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Change BlendSpace1D Limits" msgstr "เปลี่ยนค่าจำกัดของ BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Change BlendSpace1D Labels" msgstr "เปลี่ยนป้ายกำกับ BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "โหนดชนิดนี้ไม่สามารถใช้ได้ มีแค่โหนดแม่เท่านั้นที่สามารถใช้ได้" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Add Node Point" msgstr "เพิ่มจุดโหนด" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Add Animation Point" msgstr "เพิ่มจุดแอนิเมชัน" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Remove BlendSpace1D Point" msgstr "ลบจุด BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Move BlendSpace1D Node Point" msgstr "ย้ายจุดโหนด BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" "AnimationTree is inactive.\n" "Activate to enable playback, check node warnings if activation fails." msgstr "" "AnimationTree ไม่ทำงาน\n" "เปิดการทำงานเพื่อที่จะเปิดระบบการเล่น, ตรวจสอบคำเตือนของโหนดถ้าการเปิดทำงานมีการผิดพลาด" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Set the blending position within the space" msgstr "ตั้งตำแหน่ง blending ในช่องว่าง" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Select and move points, create points with RMB." msgstr "เลือกหรือเลื่อนจุด สร้างจุดโดยคลิกขวา" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp msgid "Enable snap and show grid." msgstr "เปิกการใช้งานการเข้าหาแลแสดงเส้นกริด" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Point" msgstr "จุด" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Open Editor" msgstr "เปิดตัวแก้ไข" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Open Animation Node" msgstr "เปิดโหนดแอนิเมชัน" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Triangle already exists." msgstr "มีสามเหลี่ยมอยู่แล้ว" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Add Triangle" msgstr "เพิ่มสามเหลี่ยม" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Change BlendSpace2D Limits" msgstr "แก้ไขลิมิต BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Change BlendSpace2D Labels" msgstr "แก้ไขป้ายกำกับ BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Remove BlendSpace2D Point" msgstr "ลบจุด BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Remove BlendSpace2D Triangle" msgstr "ลบสามเหลี่ยม BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "BlendSpace2D ไม่ได้อยู่ในโหนด AnimationTree" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "No triangles exist, so no blending can take place." msgstr "ไม่มีสามเหลี่ยม จึงไม่สามารถใช้ blending ได้" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Toggle Auto Triangles" msgstr "เปิด/ปิดสามเหลี่ยมอัตโนมัติ" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "สร้างสามเหลี่ยมจากการเชื่อมจุด" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Erase points and triangles." msgstr "ลบจุดและสามเหลี่ยม" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Generate blend triangles automatically (instead of manually)" msgstr "สร้างสามเหลี่ยม blend อัตโนมัติ (แทนที่การสร้างแบบปกติ)" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend:" msgstr "ผสม:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Parameter Changed:" msgstr "เปลี่ยนพารามิเตอร์" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "แก้ไขตัวกรอง" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Output node can't be added to the blend tree." msgstr "โหนดเอาซ์พุตไม่สามารถเพิ่มไปยัง blend tree" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Add Node to BlendTree" msgstr "เพิ่มโหนดไปยัง BlendTree" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Node Moved" msgstr "ย้ายโหนดเรียบร้อย" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "เชื่อมต่อไม่ได้ พอร์ตถูกใช้หรือมีความผิดพลาด" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Nodes Connected" msgstr "เชื่อมต่อโหนดแล้ว" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Nodes Disconnected" msgstr "ตัดการเชื่อมต่อโหนดแล้ว" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Set Animation" msgstr "ตั้งแอนิเมชัน" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Delete Node" msgstr "ลบโหนด" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "ลบโหนด" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" msgstr "เปิด/ปิดตัวกรอง" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Change Filter" msgstr "แก้ไขตัวกรอง" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "ไม่ได้ตั้งตัวเล่นแอนิเมชัน ดังนั้นจึงไม่สามารถหาชื่อแทร็กได้" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Player path set is invalid, so unable to retrieve track names." msgstr "ที่อยู่ตัวเล่นไม่ถูกต้อง ดังนั้นจึงไม่สามารถหาชื่อแทร็กได้" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp msgid "" "Animation player has no valid root node path, so unable to retrieve track " "names." msgstr "ตัวเล่นแอนิเมชันมีที่อยู่โหนดรากไม่ถูกต้อง ดังนั้นจึงไม่สามารถหาชื่อแทร็กได้" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Anim Clips" msgstr "คลิปแอนิเมชัน" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Audio Clips" msgstr "คลิปเสียง" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Functions" msgstr "ฟังก์ชัน" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" msgstr "เปลี่ยนชื่อโหนดแล้ว" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "เพิ่มโหนด..." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp msgid "Edit Filtered Tracks:" msgstr "แก้ไขตัวกรองแทร็ก:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Enable Filtering" msgstr "เปิดการใช้งานตัวกรอง" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "เปิดปิดการเล่นอัตโนมัติ" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "ชื่อแอนิเมชันใหม่:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "แอนิเมชันใหม่" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "เปลี่ยนชื่อแอนิเมชัน:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "ลบแอนิเมชัน?" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "ลบแอนิเมชัน" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Invalid animation name!" msgstr "ชื่อแอนิเมชันไม่ถูกต้อง!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation name already exists!" msgstr "ชื่อแอนิเมชันนี้ มีอยู่แล้ว!" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "เปลี่ยนชื่อแอนิเมชัน" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "ทำซ้ำแอนิเมชัน" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "แก้ไขการผสานไปข้างหน้า" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "แก้ไขระยะเวลาการผสาน" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "โหลดแอนิเมชัน" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" msgstr "ไม่มีแอนิเมชันให้คัดลอก!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation resource on clipboard!" msgstr "ไม่มีทรัพยากรแอนิเมชันในคลิปบอร์ด!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "วางแอนิเมชันแล้ว" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "วางแอนิเมชัน" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to edit!" msgstr "ไม่มีแอนิเมชันให้แก้ไข!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "เล่นแอนิเมชันที่เลือกย้อนหลังจากตำแหน่งปัจจุบัน (A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "เล่นแอนิเมชันที่เลือกย้อนหลังจากท้ายสุด (Shift+A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "หยุดการเล่นแอนิเมชัน (S)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "เล่นแอนิเมชันที่เลือกจากเริ่มต้น (Shift+D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "เล่นแอนิเมชันที่เลือกจากตำแหน่งปัจจุบัน (D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "ตำแหน่งแอนิเมชัน (วินาที)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "ปรับอัตราส่วนเวลาทุกแอนิเมชันของโหนด" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "เครื่องมือแอนิเมชัน" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "ใหม่" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Transitions..." msgstr "แก้ไขทรานสิชัน" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Open in Inspector" msgstr "เปิดในตัวตรวจสอบ" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "แสดงรายชื่อแอนิเมชันในตัวเล่น" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "เล่นอัตโนมัติเมื่อโหลด" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Enable Onion Skinning" msgstr "เปิดภาพเงาการเคลื่อนไหว" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Onion Skinning Options" msgstr "ตั้งค่าโอเนี่ยนสกิน" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Directions" msgstr "ทิศทาง" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "อดีต" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "อนาคต" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/main/scene_tree.cpp scene/resources/material.cpp #: servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "ความลึก" #: editor/plugins/animation_player_editor_plugin.cpp msgid "1 step" msgstr "1 ระดับ" #: editor/plugins/animation_player_editor_plugin.cpp msgid "2 steps" msgstr "2 ระดับ" #: editor/plugins/animation_player_editor_plugin.cpp msgid "3 steps" msgstr "3 ระดับ" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Differences Only" msgstr "เฉพาะที่แตกต่าง" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Force White Modulate" msgstr "บังคับระดับสีขาว" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Include Gizmos (3D)" msgstr "รวมสัญลักษณ์ (3D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pin AnimationPlayer" msgstr "ปักหมุด AnimationPlayer" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "สร้างแอนิเมชันใหม่" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "ชื่อแอนิเมชัน:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp msgid "Error!" msgstr "ผิดพลาด!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "ระยะเวลาผสาน:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "ถัดไป (คิวอัตโนมัติ):" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "ระยะเวลาการผสาน Cross-Animation" #: editor/plugins/animation_state_machine_editor.cpp msgid "Move Node" msgstr "เคลื่อนย้ายโหนด" #: editor/plugins/animation_state_machine_editor.cpp msgid "Transition exists!" msgstr "พบทรานสิชัน!" #: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" msgstr "เพิ่มทรานสิชัน" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "เพิ่มโหนด" #: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "จบ" #: editor/plugins/animation_state_machine_editor.cpp msgid "Immediate" msgstr "ทันที" #: editor/plugins/animation_state_machine_editor.cpp msgid "Sync" msgstr "ซิงก์" #: editor/plugins/animation_state_machine_editor.cpp msgid "At End" msgstr "ในตอนท้าย" #: editor/plugins/animation_state_machine_editor.cpp msgid "Travel" msgstr "การเคลื่อนที่" #: editor/plugins/animation_state_machine_editor.cpp msgid "Start and end nodes are needed for a sub-transition." msgstr "โหนดเริ่มต้นและสิ้นสุดจำเป็นสำหรับทรานสิชันย่อย" #: editor/plugins/animation_state_machine_editor.cpp msgid "No playback resource set at path: %s." msgstr "ไม่ได้ตั้งทรัพยากรการเล่นไว้ที่ที่อยู่: % s" #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Removed" msgstr "ลบโหนดแล้ว" #: editor/plugins/animation_state_machine_editor.cpp msgid "Transition Removed" msgstr "ลบทรานสิชัน" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" msgstr "ตั้งโหนดเริ่มต้น (เล่นอัตโนมัติ)" #: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" "Shift+LMB to create connections." msgstr "" "เลือกและย้ายโหนด\n" "คลิกขวาเพื่อเพิ่มโหนดใหม่\n" "Shift + คลิกซ้ายเพื่อสร้างการเชื่อมต่อ" #: editor/plugins/animation_state_machine_editor.cpp msgid "Create new nodes." msgstr "สร้างโหนดใหม่" #: editor/plugins/animation_state_machine_editor.cpp msgid "Connect nodes." msgstr "เชื่อมต่อโหนด" #: editor/plugins/animation_state_machine_editor.cpp msgid "Remove selected node or transition." msgstr "ลบโหนดหรือทรานสิชันที่เลือก" #: editor/plugins/animation_state_machine_editor.cpp msgid "Toggle autoplay this animation on start, restart or seek to zero." msgstr "สลับการเล่นแอนิเมชันนี้โดยอัตโนมัติเมื่อเริ่มต้น, เริ่มต้นใหม่" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set the end animation. This is useful for sub-transitions." msgstr "ตั้งตอนจบของทรานสิชัน นี่จะมีประโยชน์สำหรับทรานสิชันย่อย" #: editor/plugins/animation_state_machine_editor.cpp msgid "Transition: " msgstr "ทรานสิชัน: " #: editor/plugins/animation_state_machine_editor.cpp msgid "Play Mode:" msgstr "โหมดการเล่น:" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" msgstr "ผังแอนิเมชัน" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "New name:" msgstr "ชื่อใหม่:" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "อัตราส่วน:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "เฟดเข้า (วิ):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade Out (s):" msgstr "เฟดออก (วิ):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend" msgstr "ผสม" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: servers/audio/effects/audio_effect_compressor.cpp msgid "Mix" msgstr "ร่วม" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Auto Restart:" msgstr "เริ่มใหม่อัตโนมัติ:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Restart (s):" msgstr "เริ่มใหม่ (วิ):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Random Restart (s):" msgstr "สุ่มเริ่มใหม่ (วิ):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Start!" msgstr "เริ่ม!" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "จำนวน:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 0:" msgstr "ผสม 0:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 1:" msgstr "ผสม 1:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "ระยะเวลาเฟด (วิ):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Current:" msgstr "ปัจจุบัน:" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Add Input" msgstr "เพิ่มอินพุต" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "ลบ Auto-Advance" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "ตั้ง Auto-Advance" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Delete Input" msgstr "ลบอินพุต" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is valid." msgstr "ผังแอนิเมชันถูกต้อง" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "ผังแอนิเมชันไม่ถูกต้อง" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation Node" msgstr "โหนดแอนิเมชัน" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "OneShot Node" msgstr "โหนด OneShot" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Mix Node" msgstr "โหนด Mix" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend2 Node" msgstr "โหนด Blend2" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend3 Node" msgstr "โหนด Blend3" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend4 Node" msgstr "โหนด Blend4" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeScale Node" msgstr "โหนด TimeScale" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeSeek Node" msgstr "โหนด TimeSeek" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Transition Node" msgstr "โหนดทรานสิชัน" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Import Animations..." msgstr "นำเข้าแอนิเมชัน..." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Node Filters" msgstr "แก้ไขตัวกรองโหนด" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Filters..." msgstr "ตัวกรอง..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Use Threads" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Contents:" msgstr "ประกอบด้วย:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "View Files" msgstr "ดูไฟล์" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download" msgstr "ดาวน์โหลด" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connection error, please try again." msgstr "เชื่อมต่อไม่ได้ กรุณาลองใหม่" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect." msgstr "เชื่อมต่อไม่ได้" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect to host:" msgstr "ไม่สามารถเชื่อมต่อกับโฮสต์:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response from host:" msgstr "ไม่มีการตอบกลับจากโฮสต์:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response." msgstr "ไม่มีการตอบกลับ" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve hostname:" msgstr "ไม่พบตำแหน่งนี้:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve." msgstr "ค้นหาไม่สำเร็จ" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, return code:" msgstr "การร้องขอผิดพลาด รหัส:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Cannot save response to:" msgstr "ไม่สามารถบันทึกคำตอบไปยัง:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." msgstr "เขียนผิดพลาด" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" msgstr "การร้องขอผิดพลาด เปลี่ยนทางมากเกินไป" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Redirect loop." msgstr "วนรอบการเปลี่ยนเส้นทาง" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, timeout" msgstr "การร้องขอผิดพลาด ใช้เวลานานเกินไป:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Timeout." msgstr "หมดเวลา" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed:" msgstr "ผิดพลาด:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." msgstr "แฮชผิดพลาด ไฟล์ดาวน์โหลดอาจเสียหาย" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Expected:" msgstr "ที่ควรจะเป็น:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Got:" msgstr "ที่ได้รับ:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed SHA-256 hash check" msgstr "ผิดพลาดในการตรวจสอบแฮช SHA-256" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" msgstr "ดาวน์โหลดทรัพยากรผิดพลาด:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Downloading (%s / %s)..." msgstr "กำลังดาวน์โหลด (%s / %s)..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Downloading..." msgstr "กำลังดาวน์โหลด..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Resolving..." msgstr "กำลังแก้ไข..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Error making request" msgstr "การร้องขอผิดพลาด" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Idle" msgstr "พร้อมใช้งาน" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Install..." msgstr "ติดตั้ง..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "ลองใหม่" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download Error" msgstr "ดาวน์โหลดผิดพลาด" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Available URLs" msgstr "โปรไฟล์ที่มีให้ใช้:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" msgstr "กำลังดาวน์โหลดไฟล์นี้อยู่แล้ว!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Recently Updated" msgstr "อัพเดทล่าสุด" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Least Recently Updated" msgstr "อัพเดทน้อยสุด" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (A-Z)" msgstr "ชื่อ (A-Z)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (Z-A)" msgstr "ชื่อ (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "License (A-Z)" msgstr "สัญญาอนุญาต (A-Z)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "License (Z-A)" msgstr "สัญญาอนุญาต (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "First" msgstr "แรกสุด" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Previous" msgstr "ก่อนหน้า" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Next" msgstr "ต่อไป" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Last" msgstr "ท้ายสุด" #: editor/plugins/asset_library_editor_plugin.cpp msgid "All" msgstr "ทั้งหมด" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Search templates, projects, and demos" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Search assets (excluding templates, projects, and demos)" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Import..." msgstr "นำเข้า..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Plugins..." msgstr "ปลั๊กอิน..." #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" msgstr "เรียงตาม:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Category:" msgstr "หมวดหมู่:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Site:" msgstr "ไซต์:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Support" msgstr "สนับสนุน..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" msgstr "ผู้พัฒนา" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Testing" msgstr "กำลังทดสอบ" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Loading..." msgstr "กำลังโหลด..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "ทรัพยากรไฟล์ ZIP" #: editor/plugins/audio_stream_editor_plugin.cpp msgid "Audio Preview Play/Pause" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene and try again." msgstr "" "ไม่สามารถกำหนดตำแหน่งการบันทึกสำหรับภาพไลท์แมป\n" "บันทึกฉากของคุณแล้วลองอีกครั้ง" #: editor/plugins/baked_lightmap_editor_plugin.cpp #, fuzzy msgid "" "No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " "In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" "ไม่มีพื้นผิวให้สร้าง lightmap กรุณาตรวจสอบว่าพื้นผิวมี UV2 และได้เปิดใช้งาน 'Bake Light'" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed creating lightmap images, make sure path is writable." msgstr "ผิดพลาดขณะสร้างภาพ lightmap กรุณาตรวจสอบว่าสามารถเขียนไฟล์ในตำแหน่งที่บันทึกได้" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed determining lightmap size. Maximum lightmap size too small?" msgstr "การกำหนดขนาดไลท์แมปล้มเหลว ขนาดไลท์แมปสูงสุดเล็กเกินไป?" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Some mesh is invalid. Make sure the UV2 channel values are contained within " "the [0.0,1.0] square region." msgstr "mesh บางส่วนไม่ถูกต้อง ตรวจสอบให้แน่ใจว่าค่า UV2 อยู่ในพื้นที่สี่เหลี่ยม [0.0,1.0]" #: editor/plugins/baked_lightmap_editor_plugin.cpp #, fuzzy msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" "ตัวแก้ไข Godot ถูกสร้างโดยไม่ได้สนับสนุน Ray Tracing ดังนั้นจึงไม่สามารถปั้น Lightmap ได้" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "สร้าง Lightmaps" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "LightMap Bake" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "เลือกไฟล์ bake ของ lightmap :" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" msgstr "ตัวอย่าง" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "ตั้งค่าการจำกัด" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Offset:" msgstr "จุดกำเนิดตาราง:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Step:" msgstr "ระยะห่างเส้นกริด:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Primary Line Every:" msgstr "เส้นหลักทุกๆ :" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "steps" msgstr "ระดับ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "องศาเริ่มต้น:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "ช่วงองศา:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale Step:" msgstr "ขนาดช่วง:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "เลื่อนเส้นไกด์แนวตั้ง" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Vertical Guide" msgstr "สร้างเส้นไกด์แนวตั้ง" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Remove Vertical Guide" msgstr "ลบเส้นไกด์แนวตั้ง" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Horizontal Guide" msgstr "เลื่อนเส้นไกด์แนวนอน" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Horizontal Guide" msgstr "สร้างเส้นไกด์แนวนอน" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Remove Horizontal Guide" msgstr "ลบเส้นไกด์แนวนอน" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Horizontal and Vertical Guides" msgstr "สร้างเส้นไกด์แนวตั้งและแนวนอน" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" msgstr "ตั้งออฟเซ็ตจุดหมุน CanvasItem \"%s\" ไปยัง (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate %d CanvasItems" msgstr "หมุน %d CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate CanvasItem \"%s\" to %d degrees" msgstr "หมุน CanvasItem \"%s\" ไปที่ %d องศา" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move CanvasItem \"%s\" Anchor" msgstr "เลื่อนจุดยึด CanvasItem \"%s\"" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale Node2D \"%s\" to (%s, %s)" msgstr "ปรับขนาด Node2D \"%s\" ไปยัง (%s, %s)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Resize Control \"%s\" to (%d, %d)" msgstr "ปรับขนาด Control \"%s\" ไปยัง (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale %d CanvasItems" msgstr "ปรับขนาด %d CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale CanvasItem \"%s\" to (%s, %s)" msgstr "ปรับขนาด CanvasItem \"%s\" ไปยัง (%s, %s)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move %d CanvasItems" msgstr "เลื่อน %d CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move CanvasItem \"%s\" to (%d, %d)" msgstr "เลื่อน CanvasItem \"%s\" ไปยัง (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Locked" msgstr "ล็อกที่เลือก" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Grouped" msgstr "กลุ่ม" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Children of containers have their anchors and margins values overridden by " "their parent." msgstr "โหนดลูกของคอนเทนเนอร์มีจุดยึดและค่าระยะขอบที่ถูกแทนที่โดยโหนดแม่" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Presets for the anchors and margins values of a Control node." msgstr "พรีเซ็ตสำหรับจุดยึดและช่องว่างสำหรับโหนดควบคุม" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "When active, moving Control nodes changes their anchors instead of their " "margins." msgstr "เมื่อใช้งานอยู่ การเลื่อนโหนดควบคุมจะเปลี่ยนจุดยึดแทนที่จะเป็นระยะขอบ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Top Left" msgstr "บนซ้าย" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Top Right" msgstr "บนขวา" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Bottom Right" msgstr "ล่างขวา" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Bottom Left" msgstr "ซ้ายล่าง" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Left" msgstr "กลางซ้าย" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Top" msgstr "กลางบน" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Right" msgstr "กลางขวา" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Bottom" msgstr "ล่าง" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center" msgstr "กลาง" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Left Wide" msgstr "ความกว้างซ้าย" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Top Wide" msgstr "ความกว้างบน" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Right Wide" msgstr "ความกว้างขวา" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Bottom Wide" msgstr "ความกว้างด้านล่าง" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "VCenter Wide" msgstr "ความกว้าง VCenter" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "HCenter Wide" msgstr "ความกว้าง HCenter" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Full Rect" msgstr "สี่เหลี่ยมผืนผ้าเต็ม" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Keep Ratio" msgstr "รักษาอัตราส่วน" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "ปรับหมุดเท่านั้น" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors and Margins" msgstr "แก้ไขการตรึงและขอบ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "แก้ไขการตรึง" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "" "Project Camera Override\n" "Overrides the running project's camera with the editor viewport camera." msgstr "" "เขียนทับกล้องของเกมส์\n" "เขียนทับกล้องของเกมส์ด้วยตัวแก้ไขของวิวพอร์ตของกล้อง" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Project Camera Override\n" "No project instance running. Run the project from the editor to use this " "feature." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" msgstr "ล็อกที่เลือก" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock Selected" msgstr "ปลดล็อคที่เลือก" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Group Selected" msgstr "จัดกลุ่มที่เลือก" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Ungroup Selected" msgstr "เลิกจัดกลุ่มที่เลือก" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "วางท่าทาง" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Guides" msgstr "ล้างเส้นไกด์" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Custom Bone(s) from Node(s)" msgstr "สร้างโครงแบบปรับแต่งเองจากโหนด" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "ลบโครง" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "สร้าง IK Chain" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "ลบ IK Chain" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Warning: Children of a container get their position and size determined only " "by their parent." msgstr "คำเตือน: โหนดลูกของคอนเทนเนอร์จะได้รับตำแหน่งและขนาดที่กำหนดโดยโหนดแม่เท่านั้น" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Reset" msgstr "รีเซ็ตการซูม" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp #: scene/gui/tree.cpp msgid "Select Mode" msgstr "โหมดเลือก" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Drag: Rotate selected node around pivot." msgstr "ลบโหนดหรือทรานสิชันที่เลือก" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Alt+Drag: Move selected node." msgstr "Alt+ลาก: ย้าย" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Alt+Drag: Scale selected node." msgstr "Alt+ลาก: ย้าย" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "V: Set selected node's pivot position." msgstr "ลบโหนดหรือทรานสิชันที่เลือก" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Alt+RMB: Show list of all nodes at position clicked, including locked." msgstr "Alt+RMB: แสดงรายการโหนดทั้งหมดที่ตำแหน่งคลิก รวมถึงโหนดที่ถูกล็อก" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "RMB: Add node at position clicked." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode" msgstr "โหมดเคลื่อนย้าย" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode" msgstr "โหมดหมุน" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode" msgstr "โหมดปรับขนาด" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Shift: Scale proportionally." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" "แสดงออบเจกต์ทั้งหมด ณ ตำแหน่งที่คลิก\n" "(เหมือน Alt+คลิกขวา ในโหมดเลือก)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "คลิกเพื่อเปลี่ยนจุดหมุนของออบเจกต์" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "โหมดมุมมอง" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Ruler Mode" msgstr "โหมดไม้บรรทัด" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle smart snapping." msgstr "เปิด/ปิด สแนปอัจฉริยะ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Smart Snap" msgstr "ใช้สแนปอัจฉริยะ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle grid snapping." msgstr "เปิด/ปิดสแนปเส้นกริด" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Grid Snap" msgstr "ใช้สแนปเส้นกริด" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snapping Options" msgstr "ตัวเลือกการสแนป" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "สแนปการหมุน" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Scale Snap" msgstr "ใช้สแนปขนาด" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "จำกัดโดยใช้ตำแหน่งปัจจุบัน" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "จำกัดให้ย้ายเป็นพิกเซล" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Smart Snapping" msgstr "สแนปอัจฉริยะ" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap..." msgstr "ตั้งค่าการจำกัด..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Parent" msgstr "สแนปโหนดแม่" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Anchor" msgstr "สแนปจุดยึดโหนด" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Sides" msgstr "สแนปด้านข้างโหนด" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Center" msgstr "สแนปจุดกลางโหนด" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Other Nodes" msgstr "สแนปโหนดอื่น" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Guides" msgstr "สแนปเส้นไกด์" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "ล็อคไม่ให้ออบเจกต์ที่เลือกย้ายตำแหน่ง" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Lock Selected Node(s)" msgstr "ล็อกที่เลือก" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "ปลดล็อคออบเจกต์ที่เลือก" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Unlock Selected Node(s)" msgstr "ปลดล็อคที่เลือก" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "โหนดลูกของออบเจกต์ไม่สามารถถูกเลือก" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Group Selected Node(s)" msgstr "จัดกลุ่มที่เลือก" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "คืนค่าความสามารถในการถูกเลือกกับโหนดลูกของออบเจกต์" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Ungroup Selected Node(s)" msgstr "เลิกจัดกลุ่มที่เลือก" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton Options" msgstr "ตั้งค่าโครง" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "แสดงโครง" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Custom Bone(s) from Node(s)" msgstr "สร้างโครงจากโหนด" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Custom Bones" msgstr "ลบโครง" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "มุมมอง" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Show" msgstr "แสดงเส้นกริด" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Show When Snapping" msgstr "สแนปอัจฉริยะ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Hide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Toggle Grid" msgstr "สลับโหมด" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "เส้นกริด" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Helpers" msgstr "แสดงตัวช่วย" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Rulers" msgstr "แสดงไม้บรรทัด" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Guides" msgstr "แสดงเส้นไกด์" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Origin" msgstr "แสดงจุดกำเนิด" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Viewport" msgstr "แสดงวิวพอร์ต" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" msgstr "แสดงกลุ่มและล็อคไอคอน" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "ให้สิ่งที่เลือกอยู่ตรงกลาง" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "ให้สิ่งที่เลือกเต็มจอ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Preview Canvas Scale" msgstr "ดูตัวอย่างขนาดแคนวาส" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "การแปลง mask สำหรับการใส่คีย์" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation mask for inserting keys." msgstr "หมุน mask สำหรับใส่คีย์" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale mask for inserting keys." msgstr "ปรับขนาด mask สำหรับใส่คีย์" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert keys (based on mask)." msgstr "เพิ่มคีย์ (จาก mask)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." msgstr "" "แทรกปุ่มอัตโนมัติเมื่อออบเจกต์ถูกแปลง หมุน หรือปรับขนาด (ตาม mask)\n" "คีย์จะถูกเพิ่มลงในแทร็กที่มีอยู่เท่านั้นจะไม่มีการสร้างแทร็กใหม่\n" "ต้องใส่คีย์ด้วยตนเองในครั้งแรก" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Auto Insert Key" msgstr "ใส่คีย์อัตโนมัติ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation Key and Pose Options" msgstr "ตัวเลือกคีย์แอนิเมชันและโพส" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "เพิ่มคีย์ (แทร็กที่มีอยู่แล้ว)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "คัดลอกท่าทาง" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "ลบท่าทาง" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Add Node Here" msgstr "เพิ่มโหนด" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Instance Scene Here" msgstr "อินสแตนซ์ฉาก" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" msgstr "เพิ่มความถี่เส้นกริดขึ้น 2 เท่า" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Divide grid step by 2" msgstr "ลดความถี่กริดลงครึ่งหนึ่ง" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan View" msgstr "มุมมองแพน" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 3.125%" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 6.25%" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 12.5%" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Zoom to 25%" msgstr "ย่อ" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Zoom to 50%" msgstr "ย่อ" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Zoom to 100%" msgstr "ย่อ" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Zoom to 200%" msgstr "ย่อ" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Zoom to 400%" msgstr "ย่อ" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Zoom to 800%" msgstr "ย่อ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 1600%" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "กำลังเพิ่ม %s..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Cannot instantiate multiple nodes without root." msgstr "อินสแตนซ์หลาย ๆ โหนดโดยที่ไม่มีโหนดแม่ไม่ได้" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "สร้างโหนด" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "ผิดพลาดขณะอินสแตนซ์ฉากจาก %s" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Default Type" msgstr "เปลี่ยนชนิดเริ่มต้น" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" "ลาก & วาง + Shift: เพิ่มเป็นโหนดญาติ\n" "ลาก & วาง + Alt: เปลี่ยนประเภทโหนด" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Polygon3D" msgstr "สร้าง Polygon3D" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly" msgstr "แก้ไขรูปหลายเหลี่ยม" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "แก้ไขรูปหลายเหลี่ยม (ลบจุด)" #: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "ปรับขนาดรูปร่าง" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "โหลด Mask การปะทุ" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Restart" msgstr "เริ่มใหม่" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "ลบ Mask การปล่อย" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp msgid "Particles" msgstr "อนุภาค" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "จำนวนจุดที่สร้างขึ้น:" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Mask" msgstr "Mask การปะทุ" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Solid Pixels" msgstr "พิกเซลรวม" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Border Pixels" msgstr "พิกเซลขอบ" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Directed Border Pixels" msgstr "พิกเซลที่ติดกัน" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "ใช้สีพิกเซล" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Colors" msgstr "สีการปะทุ" #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "CPUParticles" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Mesh" msgstr "สร้างจุดปะทุจาก Mesh" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Node" msgstr "สร้างจุดปะทุจากโหนด" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat 0" msgstr "Flat 0" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat 1" msgstr "Flat 1" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease In" msgstr "เข้านุ่มนวล" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease Out" msgstr "ออกนุ่มนวล" #: editor/plugins/curve_editor_plugin.cpp msgid "Smoothstep" msgstr "นุ่มนวล" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Point" msgstr "แก้ไขจุดบนเส้นโค้ง" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Tangent" msgstr "แก้ไขเส้นสัมผัสเส้นโค้ง" #: editor/plugins/curve_editor_plugin.cpp msgid "Load Curve Preset" msgstr "โหลดพรีเซ็ตเส้นโค้ง" #: editor/plugins/curve_editor_plugin.cpp msgid "Add Point" msgstr "เพิ่มจุด" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove Point" msgstr "ลบจุด" #: editor/plugins/curve_editor_plugin.cpp msgid "Left Linear" msgstr "เส้นตรงซ้าย" #: editor/plugins/curve_editor_plugin.cpp msgid "Right Linear" msgstr "เส้นตรงขวา" #: editor/plugins/curve_editor_plugin.cpp msgid "Load Preset" msgstr "โหลดพรีเซ็ต" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove Curve Point" msgstr "ลบจุดบนเส้นโค้ง" #: editor/plugins/curve_editor_plugin.cpp msgid "Toggle Curve Linear Tangent" msgstr "เปิด/ปิดเส้นสัมผัสแนวโค้ง" #: editor/plugins/curve_editor_plugin.cpp msgid "Hold Shift to edit tangents individually" msgstr "กด Shift ค้างเพื่อปรับเส้นสัมผัสแยกกัน" #: editor/plugins/curve_editor_plugin.cpp msgid "Right click to add point" msgstr "คลิกขวาเพื่อเพิ่มจุด" #: editor/plugins/gi_probe_editor_plugin.cpp msgid "Bake GI Probe" msgstr "สร้าง GI Probe" #: editor/plugins/gradient_editor_plugin.cpp msgid "Gradient Edited" msgstr "แก้ไขเกรเดียนต์" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "ไอเทม %d" #: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp #: scene/gui/menu_button.cpp scene/gui/option_button.cpp #: scene/gui/popup_menu.cpp msgid "Items" msgstr "ไอเทม" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "แก้ไขรายชื่อไอเทม" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "สร้างรูปหลายเหลี่ยมกั้นแสง" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "Mesh ว่างเปล่า!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Couldn't create a Trimesh collision shape." msgstr "ไม่สามารถสร้างรูปร่างการชนแบบตาข่ายสามเหลี่ยม" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "สร้าง Static Trimesh Body" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "ทำกับโหนดรากไม่ได้!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Shape" msgstr "สร้างรูปทรง Trimesh Static" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Can't create a single convex collision shape for the scene root." msgstr "ไม่สามารถสร้างรูปทรงนูนแบบเดี่ยวสำหรับฉากราก" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Couldn't create a single convex collision shape." msgstr "ไม่สามารถสร้างรูปทรงนูนแบบเดี่ยว" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Simplified Convex Shape" msgstr "สร้างรูปทรงนูนแบบเดี่ยว" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Single Convex Shape" msgstr "สร้างรูปทรงนูนแบบเดี่ยว" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Can't create multiple convex collision shapes for the scene root." msgstr "ไม่สามารถสร้างรูปทรงนูนแบบเดี่ยวสำหรับฉากราก" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Couldn't create any collision shapes." msgstr "ไม่สามารถสร้างรูปร่างขอบเขตการชนได้" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Multiple Convex Shapes" msgstr "สร้างรูปทรงนูนหลายอัน" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "สร้าง Mesh นำทาง" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Contained Mesh is not of type ArrayMesh." msgstr "Mesh ไม่ได้เป็นประเภท ArrayMesh" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Unwrap failed, mesh may not be manifold?" msgstr "ผิดพลาดขณะสร้างแผ่นคลี่ UV พื้นผิวนี้ไม่สามารถคลี่ได้?" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "No mesh to debug." msgstr "ไม่มีพื้นผิวให้แก้ไขจุดบกพร่อง" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Mesh has no UV in layer %d." msgstr "โมเดลไม่มี UV ในชั้นนี้" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "MeshInstance ไม่มี Mesh!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "Mesh ไม่มีพื้นผิวให้สร้างเส้นขอบได้!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" msgstr "ประเภทดั้งเดิมของ mesh ไม่ใช่ PRIMITIVE_TRIANGLES!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "สร้างเส้นรอบรูปไม่ได้!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "สร้างเส้นรอบรูป" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp msgid "Mesh" msgstr "Mesh" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "สร้าง Trimesh Static Body" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a StaticBody and assigns a polygon-based collision shape to it " "automatically.\n" "This is the most accurate (but slowest) option for collision detection." msgstr "" "สร้าง StaticBody และเพิ่มขอบเขตการชนแบบหลายเหลี่ยมโดยอัตโนมัติ\n" "นี่จะให้ความแม่นยำสูงที่สุด (แต่ช้าที่สุด) ในการตรวจสอบการชน" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "สร้างรูปทรงกายภาพเป็นโหนดญาติ" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a polygon-based collision shape.\n" "This is the most accurate (but slowest) option for collision detection." msgstr "" "สร้างขอบเขตการชนแบบหลายเหลี่ยม\n" "นี่จะให้ความแม่นยำสูง (แต่ช้า) ในการตรวจสอบการชน" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Single Convex Collision Sibling" msgstr "สร้างญาติขอบเขตการชนรูปทรงนูนแบบเดี่ยว" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a single convex collision shape.\n" "This is the fastest (but least accurate) option for collision detection." msgstr "" "สร้างรูปทรงนูนแบบเดี่ยว\n" "นี่จะเป็นตัวเลือกที่รวดเร็วที่สุด (แต่ความแม่นยำน้อย) สำหรับการตรวจหาการชน" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Simplified Convex Collision Sibling" msgstr "สร้างญาติขอบเขตการชนรูปทรงนูนแบบเดี่ยว" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a simplified convex collision shape.\n" "This is similar to single collision shape, but can result in a simpler " "geometry in some cases, at the cost of accuracy." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Multiple Convex Collision Siblings" msgstr "สร้างญาติขอบเขตการชนรูปทรงนูนแบบหลายอัน" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "" "Creates a polygon-based collision shape.\n" "This is a performance middle-ground between a single convex collision and a " "polygon-based collision." msgstr "" "สร้างขอบเขตการชนแบบหลายเหลี่ยม\n" "นี่จะให้ประสิทธิภาพระดับกลางเมื่อเทียบกับสองตัวเลือกข้างต้น" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "สร้างเส้นขอบ Mesh..." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a static outline mesh. The outline mesh will have its normals " "flipped automatically.\n" "This can be used instead of the SpatialMaterial Grow property when using " "that property isn't possible." msgstr "" "สร้าง mesh เส้นขอบแบบคงที่ mesh เส้นขอบ จะมีการพลิกแบบปกติโดยอัตโนมัติ\n" "สามารถใช้แทนคุณสมบัติ SpatialMaterial Grow ได้เมื่อใช้คุณสมบัตินั้นไม่ได้" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "แสดง UV1" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV2" msgstr "แสดง UV2" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Unwrap UV2 for Lightmap/AO" msgstr "สร้างแผ่นคลี่ UV2 สำหรับ Lightmap/AO" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "สร้างเส้นขอบ Mesh" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "ขนาดเส้นรอบรูป:" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Channel Debug" msgstr "ดีบั๊ก UV" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "ลบไอเทม %d?" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "" "Update from existing scene?:\n" "%s" msgstr "" "อัพเดตจากฉากที่มีอยู่หรือไม่\n" "%s" #: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp msgid "Mesh Library" msgstr "ไลบรารี mesh" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Add Item" msgstr "เพิ่มไอเทม" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove Selected Item" msgstr "ลบไอเทมที่เลือก" #: editor/plugins/mesh_library_editor_plugin.cpp #, fuzzy msgid "Import from Scene (Ignore Transforms)" msgstr "นำเข้าจากฉาก" #: editor/plugins/mesh_library_editor_plugin.cpp #, fuzzy msgid "Import from Scene (Apply Transforms)" msgstr "นำเข้าจากฉาก" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Update from Scene" msgstr "อัพเดตจากฉาก" #: editor/plugins/mesh_library_editor_plugin.cpp #, fuzzy msgid "Apply without Transforms" msgstr "เคลื่อนย้ายแอนิเมชัน" #: editor/plugins/mesh_library_editor_plugin.cpp #, fuzzy msgid "Apply with Transforms" msgstr "เคลื่อนย้ายแอนิเมชัน" #: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Preview Size" msgstr "ตัวอย่าง" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "ไม่ได้ระบุ mesh ต้นฉบับ (และไม่ได้ระบุ MultiMesh ไว้ในโหนด)" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "ไม่ได้ระบุ mesh ต้นฉบับ (และ MultiMesh ไม่มี Mesh)" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "Mesh ต้นฉบับไม่ถูกต้อง (ที่อยู่ผิดพลาด)" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "Mesh ต้นฉบับไม่ถูกต้อง (ไม่ใช่ MeshInstance)" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "Mesh ต้นฉบับไม่ถูกต้อง (ไม่มีรีซอร์ส Mesh)" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "ไม่ได้ระบุพื้นผิวต้นฉบับ" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "พื้นผิวต้นฉบับไม่ถูกต้อง (ตำแหน่งที่อยู่ไม่ถูกต้อง)" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "พื้นผิวต้นฉบับไม่ถูกต้อง (ไม่มี geometry)" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "พื้นผิวต้นฉบับไม่ถูกต้อง (ไม่มีหน้า)" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "เลือก Mesh ต้นฉบับ:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "เลือกพื้นผิวปลายทาง:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "สร้างพื้นผิว" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "สร้าง MultiMesh" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "พื้นผิวปลายทาง:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "Mesh ต้นฉบับ:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "แกน X" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "แกน Y" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "แกน Z" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "แกนขึ้นของ Mesh:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "สุ่มการหมุน:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "สุ่มการเอียง:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "สุ่มขนาด:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "สร้าง" #: editor/plugins/navigation_polygon_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "สร้างรูปทรงนำทาง" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "แปลงเป็น CPUParticles" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generating Visibility Rect" msgstr "สร้างกรอบการมองเห็น" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generate Visibility Rect" msgstr "สร้างกรอบการมองเห็น" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Can only set point into a ParticlesMaterial process material" msgstr "สามารถกำหนดจุดให้แก่ ParticlesMaterial เท่านั้น" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Convert to CPUParticles2D" msgstr "แปลงเป็น CPUParticles2D" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "เวลาในการสร้าง (วินาที):" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry's faces don't contain any area." msgstr "พื้นผิวของรูปเรขาคณิตไม่มีพื้นที่" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry doesn't contain any faces." msgstr "รูปเรขาคณิตไม่มีหน้า" #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't inherit from Spatial." msgstr "\"%s\" ไม่ได้สืบทอดมาจาก Spatial" #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't contain geometry." msgstr "\"%s\" ไม่มีรูปทรงเรขาคณิต" #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't contain face geometry." msgstr "\"%s\" ไม่มีหน้าของรูปทรงเรขาคณิต" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "สร้างตัวปะทุ" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Points:" msgstr "จุดปะทุ:" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points" msgstr "จุดพื้นผิว" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points+Normal (Directed)" msgstr "จุดพื้นผิว+เส้นบอกทิศ" #: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp msgid "Volume" msgstr "ระดับเสียง" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Source: " msgstr "แหล่งปะทุ: " #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." msgstr "ต้องการวัสดุประเภท 'ParticlesMaterial'" #: editor/plugins/particles_editor_plugin.cpp msgid "Generating AABB" msgstr "กำลังสร้าง AABB" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate Visibility AABB" msgstr "สร้างการมองเห็น AABB" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "ลบจุดในเส้นโค้ง" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Out-Control from Curve" msgstr "ลบจุดควบคุมขาออกของเส้นโค้ง" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove In-Control from Curve" msgstr "ลบจุดควบคุมขาเข้าของเส้นโค้ง" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "เพิ่มจุดในเส้นโค้ง" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Split Curve" msgstr "แยกเส้นโค้ง" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "ย้ายจุดในเส้นโค้ง" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "ย้ายจุดควบคุมขาเข้าของเส้นโค้ง" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "ย้ายจุดควบคุมขาออกของเส้นโค้ง" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Select Points" msgstr "เลือกจุด" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Shift+Drag: Select Control Points" msgstr "Shift+ลาก: เลือกเส้นสัมผัส" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Click: Add Point" msgstr "คลิก: เพิ่มจุด" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Left Click: Split Segment (in curve)" msgstr "คลิกซ้าย: แยกเส้นโค้ง" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Right Click: Delete Point" msgstr "คลิกขวา: ลบจุด" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "เลือกเส้นสัมผัส (Shift+ลาก)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point (in empty space)" msgstr "เพิ่มจุด (ในที่ว่าง)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Delete Point" msgstr "ลบจุด" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "ปิดเส้นโค้ง" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp #: editor/plugins/theme_editor_preview.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp #: main/main.cpp servers/visual_server.cpp msgid "Options" msgstr "ตัวเลือก" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Mirror Handle Angles" msgstr "มุมตัวสะท้อน" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Mirror Handle Lengths" msgstr "ความยาวตัวสะท้อน" #: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "จุดเส้นโค้ง #" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Position" msgstr "กำหนดพิกัดจุดเส้นโค้ง" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Position" msgstr "กำหนดเส้นโค้งขาเข้า" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Position" msgstr "กำหนดเส้นโค้งขาออก" #: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "ตัดเส้น" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "ลบจุด" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Out-Control Point" msgstr "ลบจุดควบคุมขาออก" #: editor/plugins/path_editor_plugin.cpp msgid "Remove In-Control Point" msgstr "ลบจุดควบคุมขาเข้า" #: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "แยกส่วน (ในเส้นโค้ง)" #: editor/plugins/path_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp #: modules/csg/csg_gizmos.cpp #, fuzzy msgid "3D Gizmos" msgstr "กิสโม" #: editor/plugins/path_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp #: modules/csg/csg_gizmos.cpp #, fuzzy msgid "Gizmo Colors" msgstr "สีการปะทุ" #: editor/plugins/physical_bone_plugin.cpp msgid "Move Joint" msgstr "เลื่อนข้อต่อ" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "The skeleton property of the Polygon2D does not point to a Skeleton2D node" msgstr "คุณสมบัติโครงของ Polygon2D ไม่ได้ชี้ไปที่โหนด Skeleton2D" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Sync Bones" msgstr "ซิงค์โครง" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "No texture in this polygon.\n" "Set a texture to be able to edit UV." msgstr "" "ไม่มีเทกเจอร์ในโพลีกอน\n" "ตั้งเทกเจอร์เพื่อที่จะปรับแต่ง UV ได้" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "สร้าง UV Map" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Polygon 2D has internal vertices, so it can no longer be edited in the " "viewport." msgstr "Polygon 2D มีจุดยอดภายใน ดังนั้นจึงไม่สามารถแก้ไขในวิวพอร์ตได้อีกต่อไป" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "สร้าง Polygon และ UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Internal Vertex" msgstr "สร้างจุดยอดภายใน" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Remove Internal Vertex" msgstr "ลบจุดยอดภายใน" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Invalid Polygon (need 3 different vertices)" msgstr "รูปหลายเหลี่ยมผิดพลาด (ต้องการจุดที่ต่างกัน 3 จุด)" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Add Custom Polygon" msgstr "เพิ่มโพลีกอน" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Remove Custom Polygon" msgstr "ลบโพลีกอน" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "เคลื่อนย้าย UV Map" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform Polygon" msgstr "เคลื่อนย้ายโพลีกอน" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint Bone Weights" msgstr "เติมน้ำหนักโครง" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Open Polygon 2D UV editor." msgstr "เปิดตัวแก้ไข Polygon 2D UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "ตัวแก้ไข Polygon 2D UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV" msgstr "UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Points" msgstr "จุด" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp #: scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "โพลีกอน" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "Bones" msgstr "โครง" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Points" msgstr "ย้ายจุด" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Command: Rotate" msgstr "ctrl: หมุน" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "Shift: ย้ายทั้งหมด" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Command: Scale" msgstr "Shift+Ctrl: ปรับขนาด" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "Ctrl: หมุน" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "Shift+Ctrl: ปรับขนาด" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "ย้ายรูปหลายเหลี่ยม" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "หมุนรูปหลายเหลี่ยม" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "ปรับขนาดรูปหลายเหลี่ยม" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create a custom polygon. Enables custom polygon rendering." msgstr "สร้างรูปหลายเหลี่ยมแบบกำหนดเอง เปิดการเรนเดอร์รูปหลายเหลี่ยมแบบกำหนดเอง" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Remove a custom polygon. If none remain, custom polygon rendering is " "disabled." msgstr "" "ลบรูปหลายเหลี่ยมแบบกำหนดเอง " "ถ้าไม่มีรูปหลายเหลี่ยมอยู่จะปิดการเรนเดอร์รูปหลายเหลี่ยมแบบกำหนดเอง" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint weights with specified intensity." msgstr "ทาสีด้วยความเข้มที่กำหนด" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Unpaint weights with specified intensity." msgstr "ลบน้ำหนักตามที่กำหนด" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Radius:" msgstr "รัศมี:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Copy Polygon to UV" msgstr "คัดลอกโพลีกอนไปยังยูวี" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Copy UV to Polygon" msgstr "คัดลอกยูวีไปยังโพลีกอน" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "ลบ UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Settings" msgstr "ตั้งค่าเส้นกริด" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp msgid "Snap" msgstr "จำกัดการเคลื่อนย้าย" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "จำกัดการเคลื่อนย้าย" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "แสดงเส้นกริด" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Configure Grid:" msgstr "ตั้งค่าเส้นกริด:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset X:" msgstr "จุดเริ่มเส้นกริดแกน X:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset Y:" msgstr "จุดเริ่มเส้นกริดแกน Y:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step X:" msgstr "ระยะห่างกริดแกน X:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step Y:" msgstr "ระยะห่างกริดแกน Y:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Sync Bones to Polygon" msgstr "ซิงค์โครงกับโพลีกอน" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "ผิดพลาด: โหลดรีซอร์สไม่ได้!" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "เพิ่มรีซอร์ส" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "เปลี่ยนชื่อรีซอร์ส" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "ลบรีซอร์ส" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "คลิปบอร์ดไม่มีรีซอร์ส!" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "วางรีซอร์ส" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "อินสแตนซ์:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp #: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Type:" msgstr "ประเภท:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "เปิดในโปรแกรมแก้ไข" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Load Resource" msgstr "โหลดรีซอร์ส" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ResourcePreloader" msgstr "ตัวโหลดรีซอร์สล่วงหน้า" #: editor/plugins/room_manager_editor_plugin.cpp #, fuzzy msgid "Flip Portals" msgstr "พลิกแนวนอน" #: editor/plugins/room_manager_editor_plugin.cpp #, fuzzy msgid "Room Generate Points" msgstr "จำนวนจุดที่สร้างขึ้น:" #: editor/plugins/room_manager_editor_plugin.cpp #, fuzzy msgid "Generate Points" msgstr "จำนวนจุดที่สร้างขึ้น:" #: editor/plugins/room_manager_editor_plugin.cpp #, fuzzy msgid "Flip Portal" msgstr "พลิกแนวนอน" #: editor/plugins/room_manager_editor_plugin.cpp #, fuzzy msgid "Occluder Set Transform" msgstr "เคลียร์การแปลง" #: editor/plugins/room_manager_editor_plugin.cpp #, fuzzy msgid "Center Node" msgstr "สร้างโหนด" #: editor/plugins/root_motion_editor_plugin.cpp msgid "AnimationTree has no path set to an AnimationPlayer" msgstr "AnimationTree ไม่มีที่อยู่ไปยัง AnimationPlayer" #: editor/plugins/root_motion_editor_plugin.cpp msgid "Path to AnimationPlayer is invalid" msgstr "ที่อยู่ของ AnimationPlayer ไม่ถูกต้อง" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Files" msgstr "ล้างรายการไฟล์ล่าสุด" #: editor/plugins/script_editor_plugin.cpp msgid "Close and save changes?" msgstr "ปิดและบันทึก?" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Auto Reload Scripts On External Change" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error writing TextFile:" msgstr "ผิดพลาดขณะย้ายไฟล์:" #: editor/plugins/script_editor_plugin.cpp msgid "Could not load file at:" msgstr "ไม่สามารถโหลดไฟล์ที่:" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving file!" msgstr "ผิดพลาดขณะบันทึกไฟล์!" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme." msgstr "ผิดพลาดขณะบันทึกธีม" #: editor/plugins/script_editor_plugin.cpp msgid "Error Saving" msgstr "ผิดพลาดขณะบันทึก" #: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme." msgstr "ผิดพลาดขณะนำเข้าธีม" #: editor/plugins/script_editor_plugin.cpp msgid "Error Importing" msgstr "ผิดพลาดขณะนำเข้า" #: editor/plugins/script_editor_plugin.cpp msgid "New Text File..." msgstr "สร้างไฟล์ข้อความใหม่" #: editor/plugins/script_editor_plugin.cpp msgid "Open File" msgstr "เปิดไฟล์" #: editor/plugins/script_editor_plugin.cpp msgid "Save File As..." msgstr "บันทึกไฟล์เป็น..." #: editor/plugins/script_editor_plugin.cpp msgid "Can't obtain the script for running." msgstr "ไม่สามารถเรียกใช้สคริปต์ได้" #: editor/plugins/script_editor_plugin.cpp msgid "Script failed reloading, check console for errors." msgstr "การโหลดสคริปต์ล้มเหลว โปรดตรวจสอบข้อผิดพลาดในคอนโซล" #: editor/plugins/script_editor_plugin.cpp msgid "Script is not in tool mode, will not be able to run." msgstr "สคริปต์ไม่ได้อยู่ในโหมดเครื่องมือ จึงไม่สามารถทำงานได้" #: editor/plugins/script_editor_plugin.cpp msgid "" "To run this script, it must inherit EditorScript and be set to tool mode." msgstr "" "หากต้องการที่จะเริ่มสคริปต์ มันจำเป็นต้องสืบทอดจาก EditorScript และตั้งโหมดเป็นโหมดเครื่องมือ" #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "นำเข้าธีม" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "ผิดพลาดขณะบันทึกธีม" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "ผิดพลาดขณะบันทึก" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As..." msgstr "บันทึกธีมเป็น" #: editor/plugins/script_editor_plugin.cpp msgid "%s Class Reference" msgstr "%s อ้างอิงคลาส" #: editor/plugins/script_editor_plugin.cpp msgid "Auto Reload And Parse Scripts On Save" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Next" msgstr "ค้นหาต่อไป" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Previous" msgstr "ค้นหาก่อนหน้า" #: editor/plugins/script_editor_plugin.cpp msgid "Filter scripts" msgstr "ตัวกรองสคริปต์" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "สลับการเรียงลำดับตามตัวอักษรของรายการเมธอด" #: editor/plugins/script_editor_plugin.cpp msgid "Filter methods" msgstr "วิธีการกรอง" #: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp msgid "Sort" msgstr "เรียง" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Up" msgstr "เลื่อนขึ้น" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Down" msgstr "เลื่อนลง" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Next Script" msgstr "สคริปต์ถัดไป" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Previous Script" msgstr "สคริปต์ก่อนหน้า" #: editor/plugins/script_editor_plugin.cpp #: modules/gdnative/videodecoder/video_stream_gdnative.cpp #: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp msgid "File" msgstr "ไฟล์" #: editor/plugins/script_editor_plugin.cpp msgid "Open..." msgstr "เปิด..." #: editor/plugins/script_editor_plugin.cpp msgid "Reopen Closed Script" msgstr "เปิดสคริปต์ที่พึ่งปิด" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "บันทึกทั้งหมด" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "โหลดสคริปต์ใหม่แบบซอฟต์" #: editor/plugins/script_editor_plugin.cpp msgid "Copy Script Path" msgstr "คัดลอกตำแหน่งสคริปต์" #: editor/plugins/script_editor_plugin.cpp msgid "History Previous" msgstr "ประวัติก่อนหน้า" #: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "ประวัติถัดไป" #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme..." msgstr "นำเข้าธีม..." #: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "โหลดธีมใหม่" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "บันทึกธีม" #: editor/plugins/script_editor_plugin.cpp msgid "Close All" msgstr "ปิดทั้งหมด" #: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "ปิดคู่มือ" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Search" msgstr "ค้นหา" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "คำสั่งต่อไป" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "บรรทัดต่อไป" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "หยุดพัก" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: editor/script_editor_debugger.cpp msgid "Continue" msgstr "ทำต่อไป" #: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "เปิดตัวดีบักค้างไว้" #: editor/plugins/script_editor_plugin.cpp msgid "Debug with External Editor" msgstr "ดีบั๊กด้วยโปรแกรมภายนอก" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Online Docs" msgstr "คู่มือ" #: editor/plugins/script_editor_plugin.cpp msgid "Open Godot online documentation." msgstr "เปิดคู่มือออนไลน์" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "ค้นหาคู่มืออ้างอิง" #: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "ไปเอกสารที่ถูกเปลี่ยนแปลงก่อนหน้า" #: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "ไปเอกสารถัดไป" #: editor/plugins/script_editor_plugin.cpp msgid "Discard" msgstr "ละทิ้ง" #: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" "ไฟล์ต่อไปนี้ในดิสก์ใหม่กว่า\n" "จะทำอย่างไรต่อไป?:" #: editor/plugins/script_editor_plugin.cpp msgid "Search Results" msgstr "ผลการค้นหา" #: editor/plugins/script_editor_plugin.cpp msgid "Open Dominant Script On Scene Change" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "External" msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Use External Editor" msgstr "ดีบั๊กด้วยโปรแกรมภายนอก" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Exec Path" msgstr "ไดเรกทอรีส่งออก" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Script Temperature Enabled" msgstr "เลือกไฟล์เทมเพลต" #: editor/plugins/script_editor_plugin.cpp msgid "Highlight Current Script" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Script Temperature History Size" msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Current Script Background Color" msgstr "สีพื้นหลังผิดพลาด" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Group Help Pages" msgstr "จัดกลุ่มที่เลือก" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Sort Scripts By" msgstr "สร้างสคริปต์" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "List Script Names As" msgstr "ชื่อสคริปต์:" #: editor/plugins/script_editor_plugin.cpp msgid "Exec Flags" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Scripts" msgstr "ล้างสคริปต์ล่าสุด" #: editor/plugins/script_text_editor.cpp msgid "Connections to method:" msgstr "เชื่อมไปยังเมธอด:" #: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Source" msgstr "ต้นฉบับ" #: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "เป้าหมาย" #: editor/plugins/script_text_editor.cpp msgid "" "Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." msgstr "ไม่มีวิธีการเชื่อมต่อ '% s' สำหรับสัญญาณ '% s' จากโหนด '% s' ไปยังโหนด '% s'" #: editor/plugins/script_text_editor.cpp msgid "[Ignore]" msgstr "[ละเว้น]" #: editor/plugins/script_text_editor.cpp msgid "Line" msgstr "บรรทัด" #: editor/plugins/script_text_editor.cpp msgid "Go to Function" msgstr "ไปยังฟังก์ชัน" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." msgstr "สามารถวางรีซอร์สจากระบบไฟล์ได้เท่านั้น" #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Can't drop nodes because script '%s' is not used in this scene." msgstr "ไม่สามารถวางโหนดได้เนื่องจากไม่ได้ใช้สคริปต์ '% s' ในฉากนี้" #: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "ค้นหาสัญลักษณ์" #: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "เลือกสี" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Convert Case" msgstr "แปลงตัวพิมพ์ใหญ่-เล็ก" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Uppercase" msgstr "ตัวพิมพ์ใหญ่" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Lowercase" msgstr "ตัวพิมพ์เล็ก" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Capitalize" msgstr "อักษรแรกพิมพ์ใหญ่" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Syntax Highlighter" msgstr "ไฮไลท์ไวยากรณ์" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Bookmarks" msgstr "บุ๊คมาร์ค" #: editor/plugins/script_text_editor.cpp msgid "Breakpoints" msgstr "เบรกพอยต์" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Go To" msgstr "ไปยัง" #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Cut" msgstr "ตัด" #: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Select All" msgstr "เลือกทั้งหมด" #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "ลบบรรทัด" #: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "ย่อหน้าซ้าย" #: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "ย่อหน้าขวา" #: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "เปิด/ปิด ความคิดเห็น" #: editor/plugins/script_text_editor.cpp msgid "Fold/Unfold Line" msgstr "ซ่อน/แสดงบรรทัด" #: editor/plugins/script_text_editor.cpp msgid "Fold All Lines" msgstr "ซ่อนทั้งหมด" #: editor/plugins/script_text_editor.cpp msgid "Unfold All Lines" msgstr "แสดงทั้งหมด" #: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "เสนอแนะคำเต็ม" #: editor/plugins/script_text_editor.cpp msgid "Evaluate Selection" msgstr "ประเมินที่เลือก" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "ลบตัวอักษรที่มองไม่เห็น" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent to Spaces" msgstr "แปลงย่อหน้าเป็นเว้นวรรค" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent to Tabs" msgstr "แปลงการเยื้องเป็นแท็บ" #: editor/plugins/script_text_editor.cpp msgid "Find in Files..." msgstr "ค้นหาในไฟล์..." #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Replace in Files..." msgstr "แทนที่..." #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "ค้นหาคำที่เลือกในคู่มือ" #: editor/plugins/script_text_editor.cpp msgid "Toggle Bookmark" msgstr "เพิ่ม/ลบบุ๊คมาร์ค" #: editor/plugins/script_text_editor.cpp msgid "Go to Next Bookmark" msgstr "ไปบุ๊คมาร์คถัดไป" #: editor/plugins/script_text_editor.cpp msgid "Go to Previous Bookmark" msgstr "ไปบุ๊คมาร์คก่อนหน้า" #: editor/plugins/script_text_editor.cpp msgid "Remove All Bookmarks" msgstr "ลบบุ๊คมาร์คทั้งหมด" #: editor/plugins/script_text_editor.cpp msgid "Go to Function..." msgstr "ไปยังฟังก์ชัน..." #: editor/plugins/script_text_editor.cpp msgid "Go to Line..." msgstr "ไปยังบรรทัด..." #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Toggle Breakpoint" msgstr "เปิด/ปิด เบรกพอยต์" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "ลบเบรกพอยต์ทั้งหมด" #: editor/plugins/script_text_editor.cpp msgid "Go to Next Breakpoint" msgstr "ไปเบรกพอยต์ถัดไป" #: editor/plugins/script_text_editor.cpp msgid "Go to Previous Breakpoint" msgstr "ไปเบรกพอยต์ก่อนหน้า" #: editor/plugins/shader_editor_plugin.cpp msgid "" "This shader has been modified on on disk.\n" "What action should be taken?" msgstr "" "เชดเดอร์ถูกแก้ไขบนดิสก์\n" "จะทำอย่างไรต่อไป?" #: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp msgid "Shader" msgstr "Shader" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "โครงหลักนี้ยังไม่มีโครงใดๆ สร้างโหนดลูกของ Bone2D" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Rest Pose to Bones" msgstr "ตั้งท่าโพสจากโครง" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Create Rest Pose from Bones" msgstr "สร้างท่าโพสจากโครง" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "Skeleton2D" #: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy msgid "Reset to Rest Pose" msgstr "ตั้งโครงไปยังท่าโพส" #: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy msgid "Overwrite Rest Pose" msgstr "เขียนทับ" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Create physical bones" msgstr "สร้างโครงกายภาพ" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp #: scene/2d/polygon_2d.cpp msgid "Skeleton" msgstr "โครงหลัก" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Create physical skeleton" msgstr "สร้างโครงหลักกายภาพ" #: editor/plugins/skeleton_ik_editor_plugin.cpp msgid "Play IK" msgstr "เล่น IK" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "ขนาน" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "เพอร์สเปกทีฟ" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Top Orthogonal" msgstr "ขนาน" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Top Perspective" msgstr "เพอร์สเปกทีฟ" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Bottom Orthogonal" msgstr "ขนาน" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Bottom Perspective" msgstr "เพอร์สเปกทีฟ" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Left Orthogonal" msgstr "ขนาน" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Left Perspective" msgstr "เพอร์สเปกทีฟ" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Right Orthogonal" msgstr "ขนาน" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Right Perspective" msgstr "เพอร์สเปกทีฟ" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Front Orthogonal" msgstr "ขนาน" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Front Perspective" msgstr "เพอร์สเปกทีฟ" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Rear Orthogonal" msgstr "ขนาน" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Rear Perspective" msgstr "เพอร์สเปกทีฟ" #. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled. #: editor/plugins/spatial_editor_plugin.cpp msgid " [auto]" msgstr "" #. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled. #: editor/plugins/spatial_editor_plugin.cpp msgid " [portals active]" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "ยกเลิกการเคลื่อนย้าย" #: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "ย้ายตามแกน X" #: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "ย้ายตามแกน Y" #: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "ย้ายตามแกน Z" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "ดูระนาบการย้าย" #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp scene/resources/visual_shader.cpp msgid "None" msgstr "ไม่มี" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Rotate" msgstr "รัฐ" #. TRANSLATORS: This refers to the movement that changes the position of an object. #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Translate" msgstr "เคลื่อนย้าย:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling: " msgstr "อัตราส่วน: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Translating: " msgstr "การเลื่อน: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "หมุน %s องศา" #: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "ยกเลิกการสร้างคีย์ (ไม่ได้แทรกคีย์)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "แทรกคีย์แอนิเมชัน" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Pitch:" msgstr "Pitch" #: editor/plugins/spatial_editor_plugin.cpp msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Size:" msgstr "ขนาด: " #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Objects Drawn:" msgstr "ออบเจกต์ที่วาด" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Material Changes:" msgstr "จำนวนครั้งที่เปลี่ยนวัสดุ" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Shader Changes:" msgstr "จำนวนครั้งที่เปลี่ยน Shader" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Surface Changes:" msgstr "จำนวนครั้งที่เปลี่ยนพื้นผิว" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Draw Calls:" msgstr "จำนวนครั้งในการวาด" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Vertices:" msgstr "มุมรูปทรง" #: editor/plugins/spatial_editor_plugin.cpp msgid "FPS: %d (%s ms)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "มุมบน" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "มุมล่าง" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "มุมซ้าย" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "มุมขวา" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "มุมหน้า" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "มุมหลัง" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Transform with View" msgstr "จัดการแปลงให้เข้ากับวิว" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Rotation with View" msgstr "จัดการหมุนให้เข้ากับวิว" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "ไม่พบโหนดแม่ที่จะรับอินสแตนซ์โหนดลูก" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "ต้องเลือกเพียงโหนดเดียว" #: editor/plugins/spatial_editor_plugin.cpp msgid "Auto Orthogonal Enabled" msgstr "เปิดใช้งานออโธโกนอลอัตโนมัติ" #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock View Rotation" msgstr "ล็อคการหมุนวิว" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "แสดงปกติ" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "แสดงโครงร่าง" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "แสดงการวาดทับซ้อน" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Unshaded" msgstr "แสดงแบบไร้เงา" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Environment" msgstr "แสดงสภาพแวดล้อม" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Gizmos" msgstr "แสดงสัญลักษณ์" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Information" msgstr "แสดงข้อมูล" #: editor/plugins/spatial_editor_plugin.cpp msgid "View FPS" msgstr "แสดงอัตราเฟรม/วินาที" #: editor/plugins/spatial_editor_plugin.cpp msgid "Half Resolution" msgstr "ความละเอียดครื่งหนึ่ง" #: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp msgid "Audio Listener" msgstr "ตัวรับเสียง" #: editor/plugins/spatial_editor_plugin.cpp msgid "Enable Doppler" msgstr "เปิดการใช้งานดอปเลอร์" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" msgstr "ดูตัวอย่างแบบภาพยนตร์" #: editor/plugins/spatial_editor_plugin.cpp msgid "(Not in GLES2)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "" "Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "ไม่สามารถใช้งานได้เมื่อใช้การเรนเดอร์โดย GLES2" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" msgstr "มุมมองอิสระ ไปซ้าย" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Right" msgstr "มุมมองอิสระ ไปขวา" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Forward" msgstr "มุมมองอิสระ ไปข้างหน้า" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Backwards" msgstr "มุมมองอิสระ ถอยหลัง" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Up" msgstr "มุมมองอิสระ ขึ้น" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Down" msgstr "มุมมองอิสระ ลง" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Speed Modifier" msgstr "ปรับความเร็วมุมมองอิสระ" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Slow Modifier" msgstr "ปรับความเร็วมุมมองอิสระ" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Toggle Camera Preview" msgstr "เปลี่ยนขนาดกล้อง" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "ล็อคการหมุนวิวแล้ว" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "To zoom further, change the camera's clipping planes (View -> Settings...)" msgstr "หากต้องการที่จะขยายให้ไกลออกไป ให้เปลี่ยนระนอบการตัดของกล้อง (มุมมอง -> ตั้งค่า...)" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Note: The FPS value displayed is the editor's framerate.\n" "It cannot be used as a reliable indication of in-game performance." msgstr "" "หมายเหตุ: ค่า FPS ที่แสดงเป็นอัตราเฟรมของตัวแก้ไข\n" "ไม่สามารถใช้เป็นตัวบ่งชี้ประสิทธิภาพในเกมที่แท้จริงได้" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Convert Rooms" msgstr "แปลงเป็น %s" #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "เครื่องมือเคลื่อนย้าย" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Click to toggle between visibility states.\n" "\n" "Open eye: Gizmo is visible.\n" "Closed eye: Gizmo is hidden.\n" "Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")." msgstr "" "คลิกเพื่อสลับระหว่างสถานะการมองเห็น\n" "\n" "เปิดตา: มองเห็นกิซโม\n" "ปิดตา: ซ่อนกิซโม\n" "ตาที่เปิดครึ่งหนึ่ง: กิซโมสามารถมองเห็นได้ผ่านพื้นผิวทึบแสง (\"x-ray\")" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Snap Nodes to Floor" msgstr "สแนปโหนดกับชั้น" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." msgstr "ไม่สามารถหาชั้นแข็งที่จะสแนปกับที่เลือก" #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Local Space" msgstr "ใช้พื้นที่ภายใน" #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "ใช้สแนป" #: editor/plugins/spatial_editor_plugin.cpp msgid "Converts rooms for portal culling." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "มุมล่าง" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "มุมบน" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "มุมหลัง" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "มุมหน้า" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "มุมซ้าย" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "มุมขวา" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Down" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Left" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Right" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Orbit View Up" msgstr "มุมหน้า" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View 180" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal View" msgstr "สลับมุมมองเพอร์สเปกทีฟ/ออโธโกนอล" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "แทรกคีย์แอนิเมชัน" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "มองไปที่จุดกำเนิด" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "มองวัตถุที่เลือก" #: editor/plugins/spatial_editor_plugin.cpp msgid "Toggle Freelook" msgstr "เปิด/ปิดมุมมองอิสระ" #: editor/plugins/spatial_editor_plugin.cpp msgid "Decrease Field of View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Increase Field of View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Reset Field of View to Default" msgstr "รีเซ็ตเป็นค่าเริ่มต้น" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Object to Floor" msgstr "สแนปออบเจกต์กับชั้น" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog..." msgstr "เครื่องมือเคลื่อนย้าย..." #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "1 วิวพอร์ต" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "2 วิวพอร์ต" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "2 วิวพอร์ต (อีกแบบ)" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "3 วิวพอร์ต" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "3 วิวพอร์ต (อีกแบบ)" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "4 วิวพอร์ต" #: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "กิสโม" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "แสดงจุดกำเนิด" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "แสดงเส้นตาราง" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "View Portal Culling" msgstr "ตั้งค่ามุมมอง" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "View Occlusion Culling" msgstr "ตั้งค่ามุมมอง" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Settings..." msgstr "ตั้งค่า..." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "ตั้งค่าการจำกัด" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "จำกัดการย้าย:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "จำกัดการหมุน (องศา):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "จำกัดปรับขนาด (%):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "ตั้งค่ามุมมอง" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "ขอบเขตการมองเห็นเพอร์สเปกทีฟ (องศา):" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "การมองเห็นระยะใกล้:" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "การมองเห็นระยะไกล:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "เคลื่อนย้าย" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "เคลื่อนย้าย:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "หมุน (องศา):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "ปรับขนาด (อัตราส่วน):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "ประเภทการเคลื่อนย้าย" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "ก่อน" #: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "หลัง" #: editor/plugins/spatial_editor_plugin.cpp msgid "Manipulator Gizmo Size" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Manipulator Gizmo Opacity" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Show Viewport Rotation Gizmo" msgstr "ล็อคการหมุนวิว" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Instanced" msgstr "อินสแตนซ์" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Unnamed Gizmo" msgstr "โปรเจกต์ไม่มีชื่อ" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create Mesh2D" msgstr "สร้าง Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Mesh2D Preview" msgstr "ดูตัวอย่าง Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" msgstr "สร้าง Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Polygon2D Preview" msgstr "ดูตัวอย่าง Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "สร้าง CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "CollisionPolygon2D Preview" msgstr "ดูตัวอย่าง CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "สร้าง LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "LightOccluder2D Preview" msgstr "ดูตัวอย่าง LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "สไปรต์ว่างเปล่า!" #: editor/plugins/sprite_editor_plugin.cpp msgid "Can't convert a sprite using animation frames to mesh." msgstr "ไม่สามารถแปลงสไปรต์ไปเป็น mesh โดยใช้แอนิเมชันเฟรม" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't replace by mesh." msgstr "เรขาคณิตผิดพลาด ไม่สามารถแทนที่ด้วย mesh" #: editor/plugins/sprite_editor_plugin.cpp msgid "Convert to Mesh2D" msgstr "แปลงเป็น Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create polygon." msgstr "รูปเรขาคณิตผิดพลาด ไม่สามารถสร้างโพลีกอน" #: editor/plugins/sprite_editor_plugin.cpp msgid "Convert to Polygon2D" msgstr "แปลงเป็น Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create collision polygon." msgstr "รูปเรขาคณิตผิดพลาด ไม่สามารถสร้างโพลีกอนขอบเขตการชน" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D Sibling" msgstr "สร้างญาติ CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create light occluder." msgstr "เรขาคณิตผิดพลาด ไม่สามารถสร้างแสงเงา" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D Sibling" msgstr "สร้างญาติ LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "สไปรต์" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " msgstr "ลดความซับซ้อน: " #: editor/plugins/sprite_editor_plugin.cpp msgid "Shrink (Pixels): " msgstr "หด (พิกเซล): " #: editor/plugins/sprite_editor_plugin.cpp msgid "Grow (Pixels): " msgstr "ขยาย (พิกเซล): " #: editor/plugins/sprite_editor_plugin.cpp msgid "Update Preview" msgstr "อัพเดทการดูตัวอย่าง" #: editor/plugins/sprite_editor_plugin.cpp msgid "Settings:" msgstr "ตั้งค่า:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "No Frames Selected" msgstr "ไม่มีเฟรมที่เลือก" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add %d Frame(s)" msgstr "เพิ่ม %d เฟรม(วินาที)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "เพิ่มเฟรม" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Unable to load images" msgstr "โหลดรูปไม่ได้" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "ผิดพลาด: โหลดรีซอร์สเฟรมไม่ได้!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "คลิปบอร์ดว่าง หรือไม่ใช่ texture!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "วางเฟรม" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "เพิ่มแบบว่างเปล่า" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "แก้ไขความเร็วแอนิเมชัน" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "(ว่างเปล่า)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move Frame" msgstr "เลื่อนเฟรม" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "แอนิเมชัน:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "New Animation" msgstr "แอนิเมชันใหม่" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "ความเร็ว:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "วน" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames:" msgstr "เฟรมแอนิเมชัน:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add a Texture from File" msgstr "เพิ่มเทกเจอร์จากไฟล์" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frames from a Sprite Sheet" msgstr "เพิ่มเฟรมจากสไปรต์ชีต" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "เพิ่มแบบว่างเปล่า (ก่อน)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "เพิ่มแบบว่างเปล่า (หลัง)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (Before)" msgstr "ย้าย (ก่อน)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (After)" msgstr "ย้าย (หลัง)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Select Frames" msgstr "เลือกเฟรม" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Horizontal:" msgstr "แนวนอน:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Vertical:" msgstr "แนวตั้ง:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Select/Clear All Frames" msgstr "เลือก/เคลียร์เฟรมทั้งหมด" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Create Frames from Sprite Sheet" msgstr "สร้างเฟรมจากสไปรต์ชีต" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "SpriteFrames" msgstr "สไปรต์เฟรม" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Region Rect" msgstr "กำหนดขอบเขต Texture" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Margin" msgstr "ตั้งระยะขอบ" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "โหมดสแนป:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "สแแนปพิกเซล" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "สแนปเส้นกริด" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "แบ่งอัตโนมัติ" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "เลื่อน:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "ขนาด:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" msgstr "เว้น:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "TextureRegion" msgstr "ขอบเขตเทกเจอร์" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Styleboxes" msgstr "StyleBox" #: editor/plugins/theme_editor_plugin.cpp msgid "{num} color(s)" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "No colors found." msgstr "ไม่พบทรัพยากรย่อย" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "{num} constant(s)" msgstr "ค่าคงที่" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "No constants found." msgstr "ค่าคงที่สี" #: editor/plugins/theme_editor_plugin.cpp msgid "{num} font(s)" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "No fonts found." msgstr "ไม่พบ!" #: editor/plugins/theme_editor_plugin.cpp msgid "{num} icon(s)" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "No icons found." msgstr "ไม่พบ!" #: editor/plugins/theme_editor_plugin.cpp msgid "{num} stylebox(es)" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "No styleboxes found." msgstr "ไม่พบทรัพยากรย่อย" #: editor/plugins/theme_editor_plugin.cpp msgid "{num} currently selected" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Nothing was selected for the import." msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Importing Theme Items" msgstr "นำเข้าธีม" #: editor/plugins/theme_editor_plugin.cpp msgid "Importing items {n}/{n}" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Updating the editor" msgstr "ออกโปรแกรม?" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Finalizing" msgstr "กำลังวิเคราะห์" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Filter:" msgstr "ตัวกรอง:" #: editor/plugins/theme_editor_plugin.cpp msgid "With Data" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Select by data type:" msgstr "เลือกโหนด" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Select all visible color items." msgstr "กรุณาเลือกตัวเลือกก่อน!" #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible color items and their data." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Deselect all visible color items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Select all visible constant items." msgstr "กรุณาเลือกตัวเลือกก่อน!" #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible constant items and their data." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Deselect all visible constant items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Select all visible font items." msgstr "กรุณาเลือกตัวเลือกก่อน!" #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible font items and their data." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Deselect all visible font items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Select all visible icon items." msgstr "กรุณาเลือกตัวเลือกก่อน!" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Select all visible icon items and their data." msgstr "กรุณาเลือกตัวเลือกก่อน!" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Deselect all visible icon items." msgstr "กรุณาเลือกตัวเลือกก่อน!" #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible stylebox items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible stylebox items and their data." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Deselect all visible stylebox items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "" "Caution: Adding icon data may considerably increase the size of your Theme " "resource." msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Collapse types." msgstr "ยุบเข้า" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Expand types." msgstr "ขยายออก" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Select all Theme items." msgstr "เลือกไฟล์เทมเพลต" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Select With Data" msgstr "เลือกจุด" #: editor/plugins/theme_editor_plugin.cpp msgid "Select all Theme items with item data." msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Deselect All" msgstr "เลือกทั้งหมด" #: editor/plugins/theme_editor_plugin.cpp msgid "Deselect all Theme items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Import Selected" msgstr "นำเข้าฉาก" #: editor/plugins/theme_editor_plugin.cpp msgid "" "Import Items tab has some items selected. Selection will be lost upon " "closing this window.\n" "Close anyway?" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "" "Select a theme type from the list to edit its items.\n" "You can add a custom type or import a type with its items from another theme." msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Remove All Color Items" msgstr "ลบทั้งหมด" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Rename Item" msgstr "ลบไอเทม" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Remove All Constant Items" msgstr "ลบทั้งหมด" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Remove All Font Items" msgstr "ลบทั้งหมด" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Remove All Icon Items" msgstr "ลบทั้งหมด" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Remove All StyleBox Items" msgstr "ลบทั้งหมด" #: editor/plugins/theme_editor_plugin.cpp msgid "" "This theme type is empty.\n" "Add more items to it manually or by importing from another theme." msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Add Color Item" msgstr "เพิ่มไอเทมคลาส" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Add Constant Item" msgstr "เพิ่มไอเทมคลาส" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Add Font Item" msgstr "เพิ่มไอเทม" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Add Icon Item" msgstr "เพิ่มไอเทม" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Add Stylebox Item" msgstr "เพิ่มทุกไอเทม" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Rename Color Item" msgstr "ลบไอเทมคลาส" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Rename Constant Item" msgstr "ลบไอเทมคลาส" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Rename Font Item" msgstr "เปลี่ยนชื่อโหนด" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Rename Icon Item" msgstr "เปลี่ยนชื่อโหนด" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Rename Stylebox Item" msgstr "ลบไอเทมที่เลือก" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Invalid file, not a Theme resource." msgstr "ไฟล์ไม่ถูกต้อง ไม่ใช่เลย์เอาต์ของ Audio Bus" #: editor/plugins/theme_editor_plugin.cpp msgid "Invalid file, same as the edited Theme resource." msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Manage Theme Items" msgstr "จัดการเทมเพลต" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Edit Items" msgstr "ไอเทมที่สามารถแก้ไขได้" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Types:" msgstr "ประเภท:" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Add Type:" msgstr "ประเภท:" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Add Item:" msgstr "เพิ่มไอเทม" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Add StyleBox Item" msgstr "เพิ่มทุกไอเทม" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Remove Items:" msgstr "ลบไอเทม" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "ลบไอเทมคลาส" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Remove Custom Items" msgstr "ลบไอเทมคลาส" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All Items" msgstr "ลบทั้งหมด" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Add Theme Item" msgstr "ตัวแปรธีม" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Old Name:" msgstr "ชื่อโหนด:" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Import Items" msgstr "นำเข้าธีม" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Default Theme" msgstr "ค่าเริ่มต้น" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Editor Theme" msgstr "แก้ไขธีม" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Select Another Theme Resource:" msgstr "ลบรีซอร์ส" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme Resource" msgstr "เปลี่ยนชื่อรีซอร์ส" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Another Theme" msgstr "นำเข้าธีม" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Add Type" msgstr "ชนิด" #: editor/plugins/theme_editor_plugin.cpp msgid "Filter the list of types or create a new custom type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Available Node-based types:" msgstr "โปรไฟล์ที่มีให้ใช้:" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Type name is empty!" msgstr "ชื่อไฟล์ว่างเปล่า" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Are you sure you want to create an empty type?" msgstr "ยืนยันการเปิดโปรเจกต์มากกว่า 1 โปรเจกต์?" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Confirm Item Rename" msgstr "เปลี่ยนชื่อแทร็กแอนิเมชัน" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Cancel Item Rename" msgstr "เปลี่ยนชื่อหลายรายการ" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Override Item" msgstr "แทนที่" #: editor/plugins/theme_editor_plugin.cpp msgid "Unpin this StyleBox as a main style." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "" "Pin this StyleBox as a main style. Editing its properties will update the " "same properties in all other StyleBoxes of this type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Add Item Type" msgstr "เพิ่มไอเทม" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Set Variation Base Type" msgstr "แก้ไขประเภทตัวแปร" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Set Base Type" msgstr "เปลี่ยนประเภท" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Show Default" msgstr "โหลดค่าเริ่มต้น" #: editor/plugins/theme_editor_plugin.cpp msgid "Show default type items alongside items that have been overridden." msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Override All" msgstr "แทนที่" #: editor/plugins/theme_editor_plugin.cpp msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp #: modules/visual_script/visual_script_flow_control.cpp #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "Base Type" msgstr "เปลี่ยนประเภท" #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "" "A type associated with a built-in class cannot be marked as a variation of " "another type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme:" msgstr "ธีม" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Manage Items..." msgstr "จัดการเทมเพลตการส่งออก..." #: editor/plugins/theme_editor_plugin.cpp msgid "Add, remove, organize and import Theme items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Add Preview" msgstr "ตัวอย่าง" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Default Preview" msgstr "อัพเดทการดูตัวอย่าง" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Select UI Scene:" msgstr "เลือก Mesh ต้นฉบับ:" #: editor/plugins/theme_editor_preview.cpp msgid "" "Toggle the control picker, allowing to visually select control types for " "edit." msgstr "" #: editor/plugins/theme_editor_preview.cpp msgid "Toggle Button" msgstr "สลับปุ่ม" #: editor/plugins/theme_editor_preview.cpp msgid "Disabled Button" msgstr "ปิดการทำงานปุ่ม" #: editor/plugins/theme_editor_preview.cpp msgid "Item" msgstr "รายการ" #: editor/plugins/theme_editor_preview.cpp msgid "Disabled Item" msgstr "รายการที่ปิดใช้งาน" #: editor/plugins/theme_editor_preview.cpp msgid "Check Item" msgstr "ทำเครื่องหมายไอเทม" #: editor/plugins/theme_editor_preview.cpp msgid "Checked Item" msgstr "ไอเทมมีเครื่องหมาย" #: editor/plugins/theme_editor_preview.cpp msgid "Radio Item" msgstr "ไอเทมเรดิโอ" #: editor/plugins/theme_editor_preview.cpp msgid "Checked Radio Item" msgstr "เลือกไอเทมเรดิโอ" #: editor/plugins/theme_editor_preview.cpp #, fuzzy msgid "Named Separator" msgstr "หมวดชื่อ" #: editor/plugins/theme_editor_preview.cpp msgid "Submenu" msgstr "เมนูย่อย" #: editor/plugins/theme_editor_preview.cpp msgid "Subitem 1" msgstr "ไอเทมย่อย 1" #: editor/plugins/theme_editor_preview.cpp msgid "Subitem 2" msgstr "ไอเทมย่อย 2" #: editor/plugins/theme_editor_preview.cpp msgid "Has" msgstr "มี" #: editor/plugins/theme_editor_preview.cpp msgid "Many" msgstr "หลาย" #: editor/plugins/theme_editor_preview.cpp msgid "Disabled LineEdit" msgstr "ปิดใช้งาน LineEdit" #: editor/plugins/theme_editor_preview.cpp msgid "Tab 1" msgstr "แท็บ 1" #: editor/plugins/theme_editor_preview.cpp msgid "Tab 2" msgstr "แท็บ 2" #: editor/plugins/theme_editor_preview.cpp msgid "Tab 3" msgstr "แท็บ 3" #: editor/plugins/theme_editor_preview.cpp msgid "Editable Item" msgstr "ไอเทมที่สามารถแก้ไขได้" #: editor/plugins/theme_editor_preview.cpp msgid "Subtree" msgstr "ผังย่อย" #: editor/plugins/theme_editor_preview.cpp msgid "Has,Many,Options" msgstr "มี,หลาย,ตัวเลือก" #: editor/plugins/theme_editor_preview.cpp msgid "Invalid path, the PackedScene resource was probably moved or removed." msgstr "" #: editor/plugins/theme_editor_preview.cpp msgid "Invalid PackedScene resource, must have a Control node at its root." msgstr "" #: editor/plugins/theme_editor_preview.cpp #, fuzzy msgid "Invalid file, not a PackedScene resource." msgstr "ไฟล์ไม่ถูกต้อง ไม่ใช่เลย์เอาต์ของ Audio Bus" #: editor/plugins/theme_editor_preview.cpp msgid "Reload the scene to reflect its most actual state." msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase Selection" msgstr "ลบที่เลือก" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Fix Invalid Tiles" msgstr "แก้ไขไทล์ที่ไม่ถูกต้อง" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cut Selection" msgstr "ตัดที่เลือก" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "วาดไทล์แมพ" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Line Draw" msgstr "วาดเส้น" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rectangle Paint" msgstr "วาดสี่เหลี่ยม" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket Fill" msgstr "เทสี" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "ลบไทล์แมพ" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Find Tile" msgstr "ค้นหาไทล์" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "สลับแกน" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "ปิดออโตไทล์" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Enable Priority" msgstr "เปิดการจัดลำดับความสำคัญ" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Filter tiles" msgstr "ตัวกรองไทล์" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Give a TileSet resource to this TileMap to use its tiles." msgstr "ให้ทรัพยากรไทล์เซตแก่ไทล์แมพเพื่อใช้ไทล์" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "วาดไทล์" #: editor/plugins/tile_map_editor_plugin.cpp msgid "" "Shift+LMB: Line Draw\n" "Shift+Command+LMB: Rectangle Paint" msgstr "" "Shift+คลิกซ้าย: วาดเส้น\n" "Shift+Ctrl+คลิกซ้าย: วาดสี่เหลี่ยม" #: editor/plugins/tile_map_editor_plugin.cpp msgid "" "Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" msgstr "" "Shift+LMB: วาดเส้น\n" "Shift+Ctrl+LMB: วาดสี่เหลี่ยม" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "เลือกไทล์" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate Left" msgstr "หมุนซ้าย" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate Right" msgstr "หมุนขวา" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip Horizontally" msgstr "พลิกแนวนอน" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip Vertically" msgstr "พลิกแนวตั้ง" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Clear Transform" msgstr "เคลียร์การแปลง" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Tile Map" msgstr "วาดไทล์แมพ" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Palette Min Width" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Palette Item Hseparation" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Show Tile Names" msgstr "แสดงทุกภูมิภาค" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Show Tile Ids" msgstr "แสดงไม้บรรทัด" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Sort Tiles By Name" msgstr "ค้นหาไฟล์" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Bucket Fill Preview" msgstr "เทสี" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Editor Side" msgstr "ตัวแก้ไข" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Display Grid" msgstr "แสดงการวาดทับซ้อน" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Axis Color" msgstr "เลือกสี" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Texture(s) to TileSet." msgstr "เพิ่มเทกเจอร์ให้ไทล์เซต" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected Texture from TileSet." msgstr "ลบเทกเจอร์ที่เลือกจากไทล์เซต" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "สร้างจากฉาก" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "รวมจากฉาก" #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Single Tile" msgstr "ไทล์เดี่ยวใหม่" #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Autotile" msgstr "ไทล์อัตโนมัติใหม่" #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Atlas" msgstr "แผนที่ใหม่" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "พิกัดถัดไป" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the next shape, subtile, or Tile." msgstr "เลือกรูปร่าง, ไทล์ย่อย หรือไทล์อันถัดไป" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Previous Coordinate" msgstr "พิกัดก่อนหน้า" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the previous shape, subtile, or Tile." msgstr "เลือกรูปร่าง, ไทล์ย่อยหรือไทล์ก่อนหน้า" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp msgid "Region" msgstr "ขอบเขต" #: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp #: scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "ขอบเขตการชน" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Occlusion" msgstr "ตัวบังแสง" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp msgid "Bitmask" msgstr "บิทมาร์ก" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp #: scene/3d/area.cpp scene/3d/physics_joint.cpp #: scene/animation/animation_node_state_machine.cpp msgid "Priority" msgstr "การจัดลำดับความสำคัญ" #: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp #: scene/gui/item_list.cpp msgid "Icon" msgstr "รูปย่อ" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp msgid "Z Index" msgstr "Z Index" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "โหมดขอบเขต" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Collision Mode" msgstr "โหมดขอบเขตการชน" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Occlusion Mode" msgstr "โหมดตัวบังแสง" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Navigation Mode" msgstr "โหมด Navigation" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Bitmask Mode" msgstr "โหมดบิทมาร์ก" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Priority Mode" msgstr "โหมดการจัดลำดับความสำคัญ" #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp msgid "Icon Mode" msgstr "โหมดไอคอน" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Z Index Mode" msgstr "โหมด Z Index" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Copy bitmask." msgstr "คัดลอกบิทมาร์ก" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Paste bitmask." msgstr "วางบิทมาร์ก" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Erase bitmask." msgstr "ลบบิทมาร์ก" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new rectangle." msgstr "สร้างสี่เหลี่ยมใหม่" #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Rectangle" msgstr "สี่เหลี่ยมใหม่" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "สร้างรูปหลายเหลี่ยมใหม่" #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Polygon" msgstr "รูปหลายเหลี่ยมใหม่" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Delete Selected Shape" msgstr "ลบรูปร่างที่เลือก" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "ให้รูปหลายเหลี่ยมอยู่ในขอบเขตของสี่เหลี่ยม" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Enable snap and show grid (configurable via the Inspector)." msgstr "โชว์เส้นกริด และ จุดตามกริด (ตั้งค่าใน Inspector)" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Display Tile Names (Hold Alt Key)" msgstr "แสดงชื่อไทล์ (กดAltค้างไว้)" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Add or select a texture on the left panel to edit the tiles bound to it." msgstr "เพิ่มหรือเลือกเทกเจอร์จากแผงทางด้านซ้ายเพื่อที่จะแก้ไขไทล์ให้พอดีกับเส้นขอบ" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "ลบเทกเจอร์หรือไม่ โดยจะลบไทล์ทุกอันที่ใช้เทกเจอร์นี้" #: editor/plugins/tile_set_editor_plugin.cpp msgid "You haven't selected a texture to remove." msgstr "คุณยังไม่ได้เลือกเทกเจอร์ที่จะลบ" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene? This will overwrite all current tiles." msgstr "สร้างจากสกรีน นี่จะสร้างทับไทล์เดิม" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "รวมจากฉาก?" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Texture" msgstr "ลบเทกเจอร์" #: editor/plugins/tile_set_editor_plugin.cpp msgid "%s file(s) were not added because was already on the list." msgstr "%s ไฟล์ไม่สามารถเพิ่มเข้าได้ เนื่องจากอยู่ในลิสต์เรียบร้อยแล้ว" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Drag handles to edit Rect.\n" "Click on another Tile to edit it." msgstr "" "ลากเพื่อทำการแก้ไขรูปสี่เหลี่ยม\n" "คลิกที่ไทล์อื่นเพื่อแก้ไข" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Delete selected Rect." msgstr "ลบสี่เหลี่ยมที่เลือก" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select current edited sub-tile.\n" "Click on another Tile to edit it." msgstr "" "เลือกไทล์ย่อยอันปัจจุบันเพื่อปรับแต่ง\n" "คลิกที่ไทล์อันอื่นพื่อปรับแต่ง" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Delete polygon." msgstr "ลบรูปหลายเหลี่ยม" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "LMB: Set bit on.\n" "RMB: Set bit off.\n" "Shift+LMB: Set wildcard bit.\n" "Click on another Tile to edit it." msgstr "" "คลิกซ้าย: เปิด bit.\n" "คลิกขวา: ปิด bit.\n" "Shift+คลิกซ้าย: ตั้ง wildcard bit.\n" "คลิกไทล์อันอื่นเพื่อปรับแต่ง" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to use as icon, this will be also used on invalid autotile " "bindings.\n" "Click on another Tile to edit it." msgstr "" "เลือกไทล์ย่อยเพื่อใช้เป็นไอคอน สามารถใช้เมื่อ autotile bindings มีความผิดพลาด\n" "คลิกไทล์อันอื่นเพื่อแก้ไขไทล์นั้น" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to change its priority.\n" "Click on another Tile to edit it." msgstr "" "เลือกไทล์ย่อยเพื่อจัดลำดับความสำคัญ\n" "คลิกไทล์อันอื่นเพื่อแก้ไขไทล์นั้น" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to change its z index.\n" "Click on another Tile to edit it." msgstr "" "เลือกไทล์ย่อยเพื่อเปลี่ยน z index\n" "คลิกที่ไทล์อื่นเพื่อแก้ไขไทล์นั้น" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Region" msgstr "ตั้งขอบเขตไทล์" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Tile" msgstr "สร้างไทล์" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Icon" msgstr "ตั้งไอคอนไทล์" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Bitmask" msgstr "แก้ไขบิทมาร์กไทล์" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Collision Polygon" msgstr "แก้ไขขอบเขตการชนของโพลีกอน" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Occlusion Polygon" msgstr "แก้ไขโพลีกอนตัวบังแสง" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Navigation Polygon" msgstr "แก้ไขโพลีกอนนำทาง" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Paste Tile Bitmask" msgstr "วางบิทมาร์กไทล์" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Clear Tile Bitmask" msgstr "เคลียร์บิทมาร์กไทล์" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Make Polygon Concave" msgstr "ย้ายรูปโพลีกอนเว้า" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Make Polygon Convex" msgstr "สร้างรูปทรงนูนโพลีกอน" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Tile" msgstr "ลบไทล์" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Collision Polygon" msgstr "ลบขอบเขตการชนแบบโพลีกอน" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Occlusion Polygon" msgstr "ลบโพลีกอนตัวบังแสง" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Navigation Polygon" msgstr "ลบโพลีกอนนำทาง" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Priority" msgstr "แก้ลำดับความสำคัญของไทล์" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Z Index" msgstr "แก้ไข Z Index ของไทล์" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Make Convex" msgstr "สร้างรูปทรงนูน" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Make Concave" msgstr "ทำให้เว้า" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" msgstr "สร้างรูปหลายเหลี่ยมของเขตการชน" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Occlusion Polygon" msgstr "สร้างโพลีกอนตัวบังแสง" #: editor/plugins/tile_set_editor_plugin.cpp msgid "This property can't be changed." msgstr "ไม่สามารถเปลี่ยนแปลงคุณสมบัติได้" #: editor/plugins/tile_set_editor_plugin.cpp msgid "TileSet" msgstr "ไทล์เซต" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "No VCS plugins are available." msgstr "ไม่พบส่วนเสริม VCS" #: editor/plugins/version_control_editor_plugin.cpp msgid "" "Remote settings are empty. VCS features that use the network may not work." msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "No commit message was provided." msgstr "ไม่ได้ระบุชื่อ" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit" msgstr "Commit" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Staged Changes" msgstr "จำนวนครั้งที่เปลี่ยน Shader" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Unstaged Changes" msgstr "จำนวนครั้งที่เปลี่ยน Shader" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit:" msgstr "Commit" #: editor/plugins/version_control_editor_plugin.cpp msgid "Date:" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Subtitle:" msgstr "ผังย่อย" #: editor/plugins/version_control_editor_plugin.cpp msgid "Do you want to remove the %s branch?" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Do you want to remove the %s remote?" msgstr "ยืนยันการเปิดโปรเจกต์มากกว่า 1 โปรเจกต์?" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Apply" msgstr "นำการรีเซ็ตไปใช้" #: editor/plugins/version_control_editor_plugin.cpp msgid "Version Control System" msgstr "ระบบจัดการซอร์ส (Version Control)" #: editor/plugins/version_control_editor_plugin.cpp msgid "Initialize" msgstr "เริ่มต้น" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Remote Login" msgstr "ลบจุด" #: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH public key path" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH private key path" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Passphrase" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Detect new changes" msgstr "พบการแก้ไขใหม่" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Discard all changes" msgstr "ปิดและบันทึก?" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Stage all changes" msgstr "เก็บการเปลี่ยนแปลงภายใน..." #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Unstage all changes" msgstr "จำนวนครั้งที่เปลี่ยนวัสดุ" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Message" msgstr "การเปลี่ยนแปลง commit" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "การเปลี่ยนแปลง commit" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit List" msgstr "Commit" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Branches" msgstr "พบ:" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Create New Branch" msgstr "สร้างโปรเจกต์ใหม่" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Remove Branch" msgstr "ลบแทร็กแอนิเมชัน" #: editor/plugins/version_control_editor_plugin.cpp msgid "Branch Name" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Remotes" msgstr "ระยะไกล" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Create New Remote" msgstr "สร้างโปรเจกต์ใหม่" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Remove Remote" msgstr "ลบไอเทม" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Remote Name" msgstr "ควบคุม " #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Remote URL" msgstr "ควบคุม " #: editor/plugins/version_control_editor_plugin.cpp msgid "Fetch" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Pull" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Push" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Force Push" msgstr "Mesh ต้นฉบับ:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Modified" msgstr "แก้ไขแล้ว" #: editor/plugins/version_control_editor_plugin.cpp msgid "Renamed" msgstr "เปลี่ยนชื่อแล้ว" #: editor/plugins/version_control_editor_plugin.cpp msgid "Deleted" msgstr "ลบแล้ว" #: editor/plugins/version_control_editor_plugin.cpp msgid "Typechange" msgstr "เปลี่ยนชนิด" #: editor/plugins/version_control_editor_plugin.cpp msgid "Unmerged" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "View:" msgstr "มุมมอง" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Split" msgstr "ตัดเส้น" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Unified" msgstr "แก้ไขแล้ว" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "(GLES3 เท่านั้น)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Output" msgstr "เพิ่มเอาท์พุต" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar" msgstr "สเกลาร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector" msgstr "เวกเตอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean" msgstr "บูลีน" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sampler" msgstr "ตัวอย่าง" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add input port" msgstr "เพิ่มพอร์ตอินพุต" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add output port" msgstr "เพิ่มพอร์ตเอาต์พุต" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change input port type" msgstr "เปลี่ยนชนิดพอร์ตอินพุต" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change output port type" msgstr "เปลี่ยนชนิดพอร์ตเอาต์พุต" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change input port name" msgstr "เปลี่ยนชื่อพอร์ตอินพุต" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change output port name" msgstr "เปลี่ยนชื่อพอร์ตเอาต์พุต" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Remove input port" msgstr "ลบพอร์ตอินพุต" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Remove output port" msgstr "ลบพอร์ตเอาต์พุต" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set expression" msgstr "ตั้งค่านิพจน์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Resize VisualShader node" msgstr "ปรับขนาดโหนดเวอร์ชวลเชดเดอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Uniform Name" msgstr "ตั้งชื่อยูนิฟอร์ม" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Input Default Port" msgstr "กำหนดพอร์ตอินพุตเริ่มต้น" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node to Visual Shader" msgstr "เพิ่มโหนดไปยังเวอร์ชวลเชดเดอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Node(s) Moved" msgstr "เลื่อนโหนดแล้ว" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Duplicate Nodes" msgstr "ทำซ้ำโหนด" #: editor/plugins/visual_shader_editor_plugin.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Paste Nodes" msgstr "วางโหนด" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Delete Nodes" msgstr "ลบโหนด" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "เปลี่ยนชนิดของอินพุตเวอร์ชวลเชดเดอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "UniformRef Name Changed" msgstr "เปลี่ยนชื่อ UniformRef แล้ว" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "เวอร์เทกซ์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Fragment" msgstr "แฟรกเมนต์" #: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp msgid "Light" msgstr "แสง" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Show resulted shader code." msgstr "แสดงผลโค้ดเชดเดอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Create Shader Node" msgstr "สร้างโหนดเชดเดอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color function." msgstr "ฟังก์ชันสี" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color operator." msgstr "การดำเนินการสี" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Grayscale function." msgstr "ฟังก์ชันขาว-ดำ" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts HSV vector to RGB equivalent." msgstr "แปลงเวกเตอร์ HSV เป็น RGB" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts RGB vector to HSV equivalent." msgstr "แปลงเวกเตอร์ RGB เป็น HSV" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sepia function." msgstr "ฟังก์ชันซีเปีย" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Burn operator." msgstr "ดำเนินการ Burn" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Darken operator." msgstr "ดำเนินการ Darken" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Difference operator." msgstr "ดำเนินการ Difference" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Dodge operator." msgstr "ดำเนินการ Dodge" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "HardLight operator." msgstr "ดำเนินการ HardLight" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Lighten operator." msgstr "ดำเนินการ Lighten" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Overlay operator." msgstr "ดำเนินการ Overlay" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Screen operator." msgstr "ดำเนินการ Screen" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "SoftLight operator." msgstr "ดำเนินการ SoftLight" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color constant." msgstr "ค่าคงที่สี" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color uniform." msgstr "ยูนิฟอร์มสี" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the %s comparison between two parameters." msgstr "คืนค่าผลบูลีนจากการเปรียบเทียบระหว่างสองตัวแปรของ %s" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Equal (==)" msgstr "เทียบเท่า (==)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Greater Than (>)" msgstr "มากกว่า (>)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Greater Than or Equal (>=)" msgstr "มากกว่าหรือเท่ากับ (>=)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." msgstr "คืนค่าเวกเตอร์ที่เกี่ยวข้องถ้าสเกลาร์ที่ให้มีค่าเท่ากับ มากกว่าหรือน้อยกว่า" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between INF and a scalar " "parameter." msgstr "คืนค่าบูลีนจากการเปรียบเทียบค่า INF กับพารามิเตอร์ชนิดสเกลาร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between NaN and a scalar " "parameter." msgstr "คืนค่าบูลีนซึ่งเปรียบเทียบค่าระหว่าง NaN กับพารามิเตอร์สเกลาร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Less Than (<)" msgstr "น้อยกว่า(<)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Less Than or Equal (<=)" msgstr "น้อยกว่าหรือเท่ากับ(<=)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Not Equal (!=)" msgstr "ไม่เท่ากับ (!=)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "คืนค่าเวกเตอร์ที่เกี่ยวข้องถ้าบูลีนที่ให้มีค่าเท่ากับ true หรือ false" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated scalar if the provided boolean value is true or false." msgstr "คืนค่าสเกลาร์ที่เกี่ยวข้องถ้าต่าบูลีนที่ให้มีค่า true หรือ false" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "คืนค่าบูลีนจากการเปรียบเทียบพารามิเตอร์สองตัว" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between INF (or NaN) and a " "scalar parameter." msgstr "คืนค่าบูลีนจากการเปรียบเทียบค่า INF (หรือ NaN) และพารามิเตอร์สเกลาร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "ค่าคงที่บูลีน" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean uniform." msgstr "ยูนิฟอร์มบูลีน" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for all shader modes." msgstr "'%s' พารามิเตอร์ของอินพุตสำหรับโหมดเชดเดอร์ทั้งหมด" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Input parameter." msgstr "พารามิเตอร์อินพุต" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "'%s' พารามิเตอร์อินพุตสำหรับโหมดเวอร์เท็กซ์เชดเดอร์และแฟรกเมนต์เชดเดอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for fragment and light shader modes." msgstr "'%s' พารามิเตอร์อินพุตสำหรับโหมดแฟรกเมนต์เชดเดอร์และโหมดไลท์เชดเดอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for fragment shader mode." msgstr "'%s' พารามิเตอร์อินพุตสำหรับโหมดแฟรกเมนต์เชดเดอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for light shader mode." msgstr "'%s' พารามิเตอร์อินพุตสำหรับโหมดไลท์เชดเดอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex shader mode." msgstr "'%s' พารามิเตอร์อินพุตสำหรับโหมดเวอร์เท็กซ์เชดเดอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "'%s' พารามิเตอร์อินพุตสำหรับโหมดเวอร์เท็กซ์เชดเดอร์และแฟรกเมนต์เชดเดอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar function." msgstr "ฟังก์ชันสเกลาร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar operator." msgstr "ตัวดำเนินการสเกลาร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "E constant (2.718282). Represents the base of the natural logarithm." msgstr "ค่าคงที่ E (2.718282) แสดงในรูปลอกาลิทึมฐานธรรมชาติ" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Epsilon constant (0.00001). Smallest possible scalar number." msgstr "ค่าคงที่เอพซิลอน (0.00001) ค่าที่เล็กที่สุดของสเกลาร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Phi constant (1.618034). Golden ratio." msgstr "ค่าฟาย (1.618034) สัดส่วนทองคำ" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi/4 constant (0.785398) or 45 degrees." msgstr "ค่าพายส่วน 4 (0.785398) หรือ 45องศา" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi/2 constant (1.570796) or 90 degrees." msgstr "ค่าพายส่วน2 (1.570796) หรือ 90 องศา" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi constant (3.141593) or 180 degrees." msgstr "ค่าพาย (3.141593) หรือ 180 องศา" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Tau constant (6.283185) or 360 degrees." msgstr "ค่าเทา (6.283185) หรือ 360 องศา" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sqrt2 constant (1.414214). Square root of 2." msgstr "ค่ารูท2 (1.414214)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the absolute value of the parameter." msgstr "คืนค่าสัมบูรณ์ของพารามิเตอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-cosine of the parameter." msgstr "คืนค่า arc-cosine ของพารามิเตอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "คืนค่า arc cosh ของพารามิเตอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-sine of the parameter." msgstr "คืนค่า arc sin ของพารามิเตอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "คืนค่า arc sinh ของพารามิเตอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameter." msgstr "คืนค่า arc tan ของพารามิเตอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameters." msgstr "คืนค่า arc tan ของพารามิเตอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "คืนค่า arc tanh ของพารามิเตอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Finds the nearest integer that is greater than or equal to the parameter." msgstr "หาจำนวนเต็มใกล้ที่สุดที่มากกว่าหรือเท่ากับค่าพารามิเตอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Constrains a value to lie between two further values." msgstr "จำกัดค่าไว้ระหว่างอีกสองค่า" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the cosine of the parameter." msgstr "คืนค่า cos ของพารามิเตอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic cosine of the parameter." msgstr "คืนค่า cosh ของพารามิเตอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in radians to degrees." msgstr "แปลงเรเดียนเป็นองศา" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-e Exponential." msgstr "เลขยกกำลังฐาน e" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 Exponential." msgstr "เลขยกกำลังฐาน 2" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer less than or equal to the parameter." msgstr "หาค่าจำนวนเต็มที่ใกล้ที่สุดที่น้อยกว่าหรือเท่ากับพารามิเตอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Computes the fractional part of the argument." msgstr "คำนวณสัดส่วนจากอากิวเมนต์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse of the square root of the parameter." msgstr "คืนค่าผกผันรูทสองของพารามิเตอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Natural logarithm." msgstr "ลอกาลิทึมฐานธรรมชาติ" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 logarithm." msgstr "ลอกาลิทึมฐาน 2" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the greater of two values." msgstr "คืนค่ามากสุด จากสองค่า" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the lesser of two values." msgstr "คืนค่าน้อยสุด จากสองค่า" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two scalars." msgstr "ค่าประมาณเชิงเส้นระหว่างสเกลาร์สองค่า" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the opposite value of the parameter." msgstr "คืนค่าตรงกันข้ามจากพารามิเตอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - scalar" msgstr "1.0 - สเกลาร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the value of the first parameter raised to the power of the second." msgstr "คืนค่าพารามิเตอร์ตัวแรกยกกำลังด้วยพารามิเตอร์ตัวที่สอง" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in degrees to radians." msgstr "แปลงค่าองศาเป็นเรเดียน" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / scalar" msgstr "1.0 / สเกลาร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer to the parameter." msgstr "หาจำนวนเต็มที่ใกล้กับพารามิเตอร์มากที่สุด" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest even integer to the parameter." msgstr "หาเลขคู่ที่ใกล้กับพารามิเตอร์มากที่สุด" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Clamps the value between 0.0 and 1.0." msgstr "จำกัดค่าให้อยู๋ระหว่าง 0.0 กับ 1.0" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Extracts the sign of the parameter." msgstr "หาเครื่องหมายของพาราพิเตอร์ (บวก/ลบ)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the sine of the parameter." msgstr "คืนค่า sine ของพารามิเตอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic sine of the parameter." msgstr "คืนค่า sinh ของพารามิเตอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the square root of the parameter." msgstr "คืนค่ารูทสองของพารามิเตอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than " "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" "SmoothStep function( สเกลาร์(edge0), สเกลาร์(edge1), สเกลาร์(x) )\n" "\n" "คืนค่า 0.0 ถ้า x น้อยกว่า 'edge0' และ 1.0 ถ้ามากกว่า 'edge1' หรือคืนค่าระหว่าง 0.0 - " "1.0 โดยใช้ Hermite polynomials" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Step function( scalar(edge), scalar(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" "Step function( สเกลาร์(edge), สเกลาร์(x) )\n" "\n" "คืนค่า 0.0 ถ้า x น้อยกว่า edge ถ้าไม่ใช่จะคืนค่า 1.0" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the tangent of the parameter." msgstr "คืนค่า tan ของพารามิเตอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic tangent of the parameter." msgstr "คืนค่า tanh ของพารามิเตอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the truncated value of the parameter." msgstr "หาค่าตัดหลักทศนิยม(truncated value) ของพารามิเตอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds scalar to scalar." msgstr "บวกสเกลาร์ด้วยสเกลาร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides scalar by scalar." msgstr "หารสเกลาร์ด้วยสเกลาร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies scalar by scalar." msgstr "คูณสเกลาร์ด้วยสเกลาร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two scalars." msgstr "คืนค่าเศษผลหารของสเกลาร์สองอัน" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts scalar from scalar." msgstr "ลบสเกลาร์ด้วยสเกลาร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar constant." msgstr "ค่าคงที่สเกลาร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar uniform." msgstr "ยูนิฟอร์มสเกลาร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the cubic texture lookup." msgstr "ทำการค้นหาเทกเจอร์ลูกบาศก์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the texture lookup." msgstr "ทำการค้นหาเทกเจอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Cubic texture uniform lookup." msgstr "ค้นหายูนิฟอร์มเทกเจอร์ลูกบาศก์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "2D texture uniform lookup." msgstr "ค้นหายูนิฟอร์มเทกเเจอร์ 2 มิติ" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "2D texture uniform lookup with triplanar." msgstr "ค้นหายูนิฟอร์มเทกเเจอร์ 2 มิติด้วย triplanar" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform function." msgstr "ฟังก์ชันทรานฟอร์ม" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " "row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix " "whose number of rows is the number of components in 'c' and whose number of " "columns is the number of components in 'r'." msgstr "" "คำนวณผลคูณภายนอกของเวกเตอร์คู่หนึ่ง\n" "\n" "ผลคูณภายนอก ถือว่าพารามิเตอร์ตัวแรก 'c' เป็นเวกเตอร์คอลัมน์ (เมทริกซ์ที่มีหนึ่งคอลัมน์) " "และพารามิเตอร์ที่สอง 'r' เป็นเวกเตอร์แถว (เมทริกซ์ที่มีหนึ่งแถว) " "และทำการคูณเมทริกซ์พีชคณิตเชิงเส้น 'c * r' โดยให้ a " "เมทริกซ์ที่มีจำนวนแถวเป็นจำนวนส่วนประกอบใน 'c' และจำนวนคอลัมน์คือจำนวนส่วนประกอบใน 'r'" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes transform from four vectors." msgstr "รวมทรานฟอร์มของสี่เวกเตอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes transform to four vectors." msgstr "แยกทรานฟอร์มของสี่เวกเตอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the determinant of a transform." msgstr "คำนวณดีเทอร์มิแนนต์ของทรานฟอร์ม" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the inverse of a transform." msgstr "คำนวณอินเวอร์สของทรานฟอร์ม" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the transpose of a transform." msgstr "คำนวณทรานสโพสของทรานฟอร์ม" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies transform by transform." msgstr "คูณทรานฟอร์มด้วยทรานฟอร์ม" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by transform." msgstr "คูณเวกเตอร์ด้วยทรานฟอร์ม" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform constant." msgstr "ค่าคงที่ทรานฟอร์ม" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform uniform." msgstr "ทรานฟอร์มยูนิฟอร์ม" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector function." msgstr "ฟังก์ชันเวกเตอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector operator." msgstr "ตัวดำเนินการเวกเตอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes vector from three scalars." msgstr "สร้างเวกเตอร์จากสเกลาร์สามตัว" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes vector to three scalars." msgstr "สร้างสเกลาร์สามตัวจากเวกเตอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the cross product of two vectors." msgstr "หาผลคูณเชิงเวกเตอร์(cross product) ของเวกเตอร์สองตัว" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the distance between two points." msgstr "คืนค่าระยะห่างระหว่างสองจุด" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the dot product of two vectors." msgstr "คำนวณผลคูณเชิงสเกลลาร์ (dot) ของเวกเตอร์สองตัว" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." msgstr "" "คืนค่าเวกเตอร์ที่ชี้ไปในทิศทางเดียวกับเวกเตอร์อ้างอิง ฟังก์ชันนี้มีพารามิเตอร์เวกเตอร์สามตัว: N " "เวกเตอร์ที่ชี้ไปยีงจุดกำเนิด I เวกเตอร์เหตุการณ์และ Nref เวกเตอร์อ้างอิง " "ถ้าผลคูณเชิงสเกลลาร์ของ I และ Nref มีขนาดเล็กกว่าศูนย์จะคืนค่า N หากเป็นนอกจากนั้น จะคืนค่า -" "N" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the length of a vector." msgstr "หาขนาดเวกเตอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two vectors." msgstr "การประมาณค่าเชิงเส้นระหว่างสองเวกเตอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two vectors using scalar." msgstr "การประมาณค่าเชิงเส้นระหว่างสองเวกเตอร์โดยใช้สเกลาร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." msgstr "คำนวณหาเวกเตอร์หน่วยของเวกเตอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - vector" msgstr "1.0 - เวกเตอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / vector" msgstr "1.0 / เวกเตอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "คืนค่าเวกเตอร์ในทิศทางการสะท้อน (a: เวกเตอร์ที่คำนวณ, b: เวกเตอร์ทั่วไป)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the vector that points in the direction of refraction." msgstr "คืนค่าเวกเตอร์ที่มีทิศทางที่เกิดจากการหักเห" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" "SmoothStep function( เวกเตอร์(edge0), เวกเตอร์(edge1), เวกเตอร์(x) ).\n" "\n" "คืนค่า 0.0 ถ้า 'x' น้อยกว่า 'edge0' และ 1.0 ถ้า 'x' มากกว่า 'edge1' " "นอกนั้นจะคืนค่าระหว่าง 0.0 กับ 1.0 โดยใช้สูตรพหุนามเฮอไมท์ (Hermite polynomials)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" "SmoothStep function( สเกลาร์(edge0), สเกลาร์(edge1), เวกเตอร์(x) )\n" "\n" "คืนค่า 0.0 ถ้า 'x' น้อยกว่า 'edge0' และ 1.0 ถ้า 'x' มากกว่า 'edge1' " "นอกนั้นจะคืนค่าระหว่าง 0.0 กับ 1.0 โดยใช้สูตรพหุนามเฮอไมท์ (Hermite polynomials)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Step function( vector(edge), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" "Step function( เวกเตอร์(edge), เวกเตอร์(x) ).\n" "\n" "คืนค่า 0.0 ถ้า x น้อยกว่า edge ถ้าไม่ใช่ คืนค่า 1.0" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Step function( scalar(edge), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" "Step function( สเกลาร์(edge), เวกเตอร์(x) ).\n" "\n" "คืนค่า 0.0 ถ้า 'x' น้อยกว่า 'edge' ถ้าไม่ใช่จะคืนค่า 1.0" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds vector to vector." msgstr "บวกเวกเตอร์ด้วยเวกเตอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides vector by vector." msgstr "หารเวกเตอร์ด้วยเวกเตอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by vector." msgstr "คูณเวกเตอร์ด้วยเวกเตอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two vectors." msgstr "คืนค่าเศษหารของเวกเตอร์สองเวกเตอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts vector from vector." msgstr "ลบเวกเตอร์ด้วยเวกเตอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector constant." msgstr "ค่าคงที่เวกเตอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector uniform." msgstr "ยูนิฟอร์มเวกเตอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Custom Godot Shader Language expression, with custom amount of input and " "output ports. This is a direct injection of code into the vertex/fragment/" "light function, do not use it to write the function declarations inside." msgstr "" "นิพจน์ภาษาเชดเดอร์ Godot แบบกำหนดเอง พร้อมจำนวนพอร์ตอินพุตและเอาต์พุตที่กำหนดเอง " "จำทำการแทรกโค้ดลงในฟังก์ชันเวอร์เทก / แฟรกเมนต์ / แสง " "ห้ามใช้เพื่อเขียนการประกาศฟังก์ชันภายใน" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns falloff based on the dot product of surface normal and view " "direction of camera (pass associated inputs to it)." msgstr "" "คืนค่าการลดลงของผลคูณเชิงสเกลาร์ของพื้นผิวปกติและทิศทางการมองของกล้อง " "(ส่งผ่านอินพุตที่เกี่ยวข้องไปยังมัน)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Custom Godot Shader Language expression, which is placed on top of the " "resulted shader. You can place various function definitions inside and call " "it later in the Expressions. You can also declare varyings, uniforms and " "constants." msgstr "" "นิพจน์ภาษาเชดเดอร์ Godot แบบกำหนดเอง ซึ่งวางไว้บนสุดของเชดเดอร์ผลลัพธ์ " "คุณสามารถสร้างฟังก์ชันต่างๆไว้ข้างในและเรียกใช้ได้ในภายหลังในนิพจน์ " "คุณยังสามารถประกาศยูนิฟอร์มและค่าคงที่ได้อีกด้วย" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "A reference to an existing uniform." msgstr "การอ้างอิงถึงยูนิฟอร์มที่มีอยู่" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "(โหมดแฟรกเมนต์/แสง เท่านั้น) ฟังก์ชันอนุพันธ์สเกลาร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Vector derivative function." msgstr "(โหมดแฟรกเมนต์/แสง เท่านั้น) ฟังก์ชันอนุพันธ์เวกเตอร์" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Vector) Derivative in 'x' using local " "differencing." msgstr "(โหมดแฟรกเมนต์/แสง เท่านั้น) (เวกเตอร์) อนุพันธ์ของ 'x' โดยใช้ค่าความแตกต่างภายใน" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " "differencing." msgstr "(โหมดแฟรกเมนต์/แสง เท่านั้น) (สเกลาร์) อนุพันธ์ของ 'x' โดยใช้ค่าความแตกต่างภายใน" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Vector) Derivative in 'y' using local " "differencing." msgstr "(โหมดแฟรกเมนต์/แสง เท่านั้น) (เวกเตอร์) อนุพันธ์ของ 'y' โดยใช้ค่าความแตกต่างภายใน" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " "differencing." msgstr "(โหมดแฟรกเมนต์/แสง เท่านั้น) (สเกลาร์) อนุพันธ์ของ 'y' โดยใช้ค่าความแตกต่างภายใน" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " "'y'." msgstr "(โหมดแฟรกเมนต์/แสง เท่านั้น) (เวกเตอร์) ผลรวมของอนุพันธ์สัมบูรณ์ใน 'x' และ 'y'" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " "'y'." msgstr "(โหมดแฟรกเมนต์/แสง เท่านั้น) (สเกลาร์) ผลรวมของอนุพันธ์สัมบูรณ์ใน 'x' และ 'y'" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "VisualShader" msgstr "VisualShader" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Edit Visual Property:" msgstr "แก้ไขคุณสมบัติเวอร์ชวล" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Mode Changed" msgstr "เปลี่ยนโหมดเวอร์ชวลเชดเดอร์แล้ว" #: editor/project_export.cpp msgid "Runnable" msgstr "สามารถรันได้" #: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "ลบพรีเซ็ต '%s'?" #: editor/project_export.cpp msgid "" "Failed to export the project for platform '%s'.\n" "Export templates seem to be missing or invalid." msgstr "" "ล้มเหลวในการส่งออกโปรเจกต์สำหรับแพลตฟอร์ม '%s'\n" "เทมเพลตส่งออกสูญหายหรือผิดพลาด" #: editor/project_export.cpp msgid "" "Failed to export the project for platform '%s'.\n" "This might be due to a configuration issue in the export preset or your " "export settings." msgstr "" "เกิดข้อผิดพลาดในการส่งออกโปรเจกต์ไปยังแพลตฟอร์ม '%s'\n" "ปัญหาอาจเกิดจากค่าที่ตั้งในพรีเซ็ตการส่งออกหรือการตั้งค่าการส่งออก" #: editor/project_export.cpp msgid "Release" msgstr "เผยแพร่" #: editor/project_export.cpp msgid "Exporting All" msgstr "ส่งออกทั้งหมด" #: editor/project_export.cpp msgid "The given export path doesn't exist:" msgstr "ไม่พบที่อยู่ส่งออก:" #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted:" msgstr "เทมเพลตส่งออกสำหรับแพลตฟอร์มนี้สูญหาย/เสียหาย:" #: editor/project_export.cpp msgid "Presets" msgstr "พรีเซ็ต" #: editor/project_export.cpp editor/project_settings_editor.cpp msgid "Add..." msgstr "เพิ่ม..." #: editor/project_export.cpp msgid "" "If checked, the preset will be available for use in one-click deploy.\n" "Only one preset per platform may be marked as runnable." msgstr "" "ถ้าเลือก พรีเซ็ตจะสามารถใช้สำหรับ deploy ในหนึ่งคลิก\n" "สามารถใช้พรีเซ็ตได้เพียงหนึ่งอันต่อแพลตฟอร์มเพื่อให้สามารถทำงานได้" #: editor/project_export.cpp msgid "Export Path" msgstr "ไดเรกทอรีส่งออก" #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "ทรัพยากร" #: editor/project_export.cpp msgid "Export all resources in the project" msgstr "ส่งออกทรัพยากรทั้งหมดในโปรเจกต์" #: editor/project_export.cpp msgid "Export selected scenes (and dependencies)" msgstr "ส่งออกฉากที่เลือก (รวมถึงการอ้างอิง)" #: editor/project_export.cpp msgid "Export selected resources (and dependencies)" msgstr "ส่งออกรีซอร์สที่เลือก (รวมถึงการอ้างอิง)" #: editor/project_export.cpp msgid "Export Mode:" msgstr "วิธีการส่งออก:" #: editor/project_export.cpp msgid "Resources to export:" msgstr "รีซอร์สที่จะส่งออก:" #: editor/project_export.cpp msgid "" "Filters to export non-resource files/folders\n" "(comma-separated, e.g: *.json, *.txt, docs/*)" msgstr "" "ตัวกรองไฟล์ที่จะส่งออกเพิ่มเติม\n" "(คั่นด้วยจุลภาค ตัวอย่างเช่น: *.json, *.txt, docs/)" #: editor/project_export.cpp msgid "" "Filters to exclude files/folders from project\n" "(comma-separated, e.g: *.json, *.txt, docs/*)" msgstr "" "ตัวกรองไฟล์ที่จะไม่ส่งออก\n" "(คั่นด้วยจุลภาค ตัวอย่างเช่น: *.json, *.txt)" #: editor/project_export.cpp msgid "Features" msgstr "ฟีเจอร์" #: editor/project_export.cpp msgid "Custom (comma-separated):" msgstr "กำหนดเอง (คั่นด้วยจุลภาค):" #: editor/project_export.cpp msgid "Feature List:" msgstr "รายชื่อฟีเจอร์:" #: editor/project_export.cpp msgid "Script" msgstr "สคริปต์" #: editor/project_export.cpp #, fuzzy msgid "GDScript Export Mode:" msgstr "โหมดส่งออกสคริปต์:" #: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "ตัวอักษร" #: editor/project_export.cpp msgid "Compiled Bytecode (Faster Loading)" msgstr "" #: editor/project_export.cpp msgid "Encrypted (Provide Key Below)" msgstr "เข้ารหัส (ใส่คีย์ด้านล่าง)" #: editor/project_export.cpp #, fuzzy msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)" msgstr "คีย์เข้ารหัสไม่ถูกต้อง (ต้องมี 64 อักษร)" #: editor/project_export.cpp #, fuzzy msgid "GDScript Encryption Key (256-bits as hexadecimal):" msgstr "คีย์เข้ารหัสสคริปต์ (256 บิต ฐาน 16):" #: editor/project_export.cpp msgid "" "Note: Encryption key needs to be stored in the binary,\n" "you need to build the export templates from source." msgstr "" #: editor/project_export.cpp #, fuzzy msgid "More Info..." msgstr "ย้ายไป..." #: editor/project_export.cpp msgid "Export PCK/Zip" msgstr "ส่งออก PCK/Zip" #: editor/project_export.cpp msgid "Export Project" msgstr "ส่งออกโปรเจกต์" #: editor/project_export.cpp msgid "Export mode?" msgstr "ส่งออกโหมด?" #: editor/project_export.cpp msgid "Export All" msgstr "ส่งออกทั้งหมด" #: editor/project_export.cpp editor/project_manager.cpp msgid "ZIP File" msgstr "ไฟล์ ZIP" #: editor/project_export.cpp msgid "Godot Game Pack" msgstr "Godot เกมแพ็ค" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" msgstr "ไม่พบเทมเพลตส่งออกสำหรับแพลตฟอร์มนี้:" #: editor/project_export.cpp msgid "Manage Export Templates" msgstr "จัดการเทมเพลตส่งออก" #: editor/project_export.cpp msgid "Export With Debug" msgstr "ส่งออกพร้อมการแก้ไขจุดบกพร่อง" #: editor/project_manager.cpp msgid "The path specified doesn't exist." msgstr "ไม่พบที่อยู่ที่ระบุเอาไว้" #: editor/project_manager.cpp msgid "Error opening package file (it's not in ZIP format)." msgstr "ผิดพลาดขณะเปิดไฟล์แพคเกจ (ไม่ใช่ไฟล์นามสกุล zip)" #: editor/project_manager.cpp msgid "" "Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "ไฟล์โปรเจกต์ \".zip\" ผิดพลาด เนื่องจากไม่มีไฟล์ \"project.godot\"" #: editor/project_manager.cpp msgid "Please choose an empty folder." msgstr "กรุณาเลือกโฟลเดอร์ว่างเปล่า" #: editor/project_manager.cpp msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "กรุณาเลือกไฟล์ \"project.godot\" หรือไฟล์ \".zip\"" #: editor/project_manager.cpp msgid "This directory already contains a Godot project." msgstr "ไดเรกทอรีนี้มีโปรเจกต์ Godot อยู่แล้ว" #: editor/project_manager.cpp msgid "New Game Project" msgstr "โปรเจกต์เกมใหม่" #: editor/project_manager.cpp msgid "Imported Project" msgstr "นำเข้าโปรเจกต์แล้ว" #: editor/project_manager.cpp #, fuzzy msgid "Invalid project name." msgstr "ชื่อโปรเจกต์ไม่ถูกต้อง" #: editor/project_manager.cpp msgid "Couldn't create folder." msgstr "ไม่สามารถสร้างโฟลเดอร์ได้" #: editor/project_manager.cpp msgid "There is already a folder in this path with the specified name." msgstr "มีโฟลเดอร์ชื่อเดียวกันอยู่แล้ว" #: editor/project_manager.cpp msgid "It would be a good idea to name your project." msgstr "ควรตั้งชื่อโปรเจกต์" #: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "ตำแหน่งโปรเจกต์ผิดพลาด (ได้แก้ไขอะไรไปหรือไม่?)" #: editor/project_manager.cpp msgid "" "Couldn't load project.godot in project path (error %d). It may be missing or " "corrupted." msgstr "" "โหลดไฟล์ project.godot ในโฟลเดอร์โปรเจกต์ไม่ได้ (ข้อผิดพลาด %d) ไฟล์อาจสูญหายหรือเสียหาย" #: editor/project_manager.cpp msgid "Couldn't edit project.godot in project path." msgstr "แก้ไขไฟล์ project.godot ไม่ได้" #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." msgstr "สร้างไฟล์ project.godot ไม่ได้" #: editor/project_manager.cpp msgid "Error opening package file, not in ZIP format." msgstr "ผิดพลาดขณะเปิดไฟล์แพคเกจ, ไม่ใช่รูปแบบ zip" #: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "ผิดพลาดขณะแยกไฟล์ต่อไปนี้จากแพคเกจ:" #: editor/project_manager.cpp msgid "Package installed successfully!" msgstr "ติดตั้งแพคเกจเสร็จสมบูรณ์!" #: editor/project_manager.cpp msgid "Rename Project" msgstr "เปลี่ยนชื่อโปรเจกต์" #: editor/project_manager.cpp msgid "Import Existing Project" msgstr "นำเข้าโปรเจกต์ที่มีอยู่เดิม" #: editor/project_manager.cpp msgid "Import & Edit" msgstr "นำเข้าและแก้ไข" #: editor/project_manager.cpp msgid "Create New Project" msgstr "สร้างโปรเจกต์ใหม่" #: editor/project_manager.cpp msgid "Create & Edit" msgstr "สร้างและแก้ไข" #: editor/project_manager.cpp msgid "Install Project:" msgstr "ติดตั้งโปรเจกต์:" #: editor/project_manager.cpp msgid "Install & Edit" msgstr "ติดตั้งและแก้ไข" #: editor/project_manager.cpp msgid "Project Name:" msgstr "ชื่อโปรเจกต์:" #: editor/project_manager.cpp msgid "Project Path:" msgstr "ที่อยู่โปรเจกต์:" #: editor/project_manager.cpp msgid "Project Installation Path:" msgstr "ที่อยู่ที่ใช้ติดตั้งโปรเจกต์:" #: editor/project_manager.cpp msgid "Renderer:" msgstr "ตัวเรนเดอร์:" #: editor/project_manager.cpp msgid "OpenGL ES 3.0" msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." msgstr "ไม่รองรับโดยไดรเวอร์ GPU ของคุณ" #: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" "Incompatible with older hardware\n" "Not recommended for web games" msgstr "" "การแสดงผลที่ดีกว่า\n" "คุณสมบัติที่มากกว่า\n" "ไม่รองรับฮาร์ดแวร์รุ่นเก่า\n" "ไม่เหมาะสำหรับเกมส์บนเว็บ" #: editor/project_manager.cpp msgid "OpenGL ES 2.0" msgstr "OpenGL ES 2.0" #: editor/project_manager.cpp msgid "" "Lower visual quality\n" "Some features not available\n" "Works on most hardware\n" "Recommended for web games" msgstr "" "คุณภาพการแสดงผลน้อยกว่า\n" "ระบบที่น้อยกว่า\n" "ทำงานได้บนฮาร์ดแวร์ส่วนใหญ่\n" "เหมาะสำหรับสร้างเกมส์บนเว็บ" #: editor/project_manager.cpp msgid "Renderer can be changed later, but scenes may need to be adjusted." msgstr "ตัวเรนเดอร์สามารถเปลี่ยนทีหลังได้ แต่ฉากจำเป็นต้องปรับแต่ง" #: editor/project_manager.cpp msgid "Unnamed Project" msgstr "โปรเจกต์ไม่มีชื่อ" #: editor/project_manager.cpp msgid "Missing Project" msgstr "โปรเจกต์หายไป" #: editor/project_manager.cpp msgid "Error: Project is missing on the filesystem." msgstr "Error:โปรเจกต์หายไปจากระบบไฟล์" #: editor/project_manager.cpp msgid "Can't open project at '%s'." msgstr "ไม่สามารถเปิดโปรเจกต์ที่ '%s'" #: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "ยืนยันการเปิดโปรเจกต์มากกว่า 1 โปรเจกต์?" #: editor/project_manager.cpp msgid "" "The following project settings file does not specify the version of Godot " "through which it was created.\n" "\n" "%s\n" "\n" "If you proceed with opening it, it will be converted to Godot's current " "configuration file format.\n" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" "ไฟล์การตั้งค่าโปรเจ็กต์ต่อไปนี้ไม่ได้ระบุเวอร์ชันของ Godot ที่สร้างโปรเจกต์นี้ขึ้น\n" "\n" "% s\n" "\n" "หากคุณเปิดโปรเจกต์นี้ จะทำการแปลงการตั้งค่าสำหรับเอนจิ้นเวอร์ชันปัจจุบัน\n" "คำเตือน: คุณจะไม่สามารถเปิดโปรเจ็กต์ด้วยเอนจิ้นเวอร์ชันก่อนหน้าได้อีกต่อไป" #: editor/project_manager.cpp msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" "%s\n" "\n" "Do you want to convert it?\n" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" "ไฟล์การตั้งค่าโปรเจกต์นี้ถูกสร้างโดยเอนจิ้นเวอร์ชันเก่า และจำเป็นต้องแปลงเป็นเวอร์ชันปัจจุบัน\n" "\n" "%s\n" "\n" "คุณจะทำการแปลงหรือไม่?\n" "คำเตือน: คุณจะไม่สามารถเปิดโปรเจกต์นี้ในเอนจิ้นเวอร์ชันก่อนหน้าได้อีกต่อไป" #: editor/project_manager.cpp msgid "" "The project settings were created by a newer engine version, whose settings " "are not compatible with this version." msgstr "" "การตั้งค่าโปรเจกต์ถูกสร้างโดยโดยเอนจิ้นรุ่นใหม่กว่า ซึ่งการตั้งค่านี้ไม่สามารถเข้ากันได้กับเอนจิ้นรุ่นนี้" #: editor/project_manager.cpp msgid "" "Can't run project: no main scene defined.\n" "Please edit the project and set the main scene in the Project Settings under " "the \"Application\" category." msgstr "" "ไม่สามารถเริ่มโปรเจ็กต์ได้: ไม่ได้กำหนดฉากหลัก\n" "โปรดแก้ไขโปรเจ็กต์และตั้งฉากหลักในการตั้งค่าโปรเจ็กต์ภายใต้หมวดหมู่ \"แอปพลิเคชัน\"" #: editor/project_manager.cpp msgid "" "Can't run project: Assets need to be imported.\n" "Please edit the project to trigger the initial import." msgstr "" "ไม่สามารถรันโปรเจกต์: ต้องนำเข้าไฟล์\n" "กรุณาเปิดแก้ไขโปรเจกต์เพื่อนำเข้าไฟล์" #: editor/project_manager.cpp msgid "Are you sure to run %d projects at once?" msgstr "ยืนยันการรันโปรเจกต์ %d โปรเจกต์ทีเดียว?" #: editor/project_manager.cpp #, fuzzy msgid "Remove %d projects from the list?" msgstr "เลือกอุปกรณ์จากรายชื่อ" #: editor/project_manager.cpp #, fuzzy msgid "Remove this project from the list?" msgstr "เลือกอุปกรณ์จากรายชื่อ" #: editor/project_manager.cpp msgid "" "Remove all missing projects from the list?\n" "The project folders' contents won't be modified." msgstr "" "ลบโปรเจกต์ที่หายไปออกจากรายชื่อหรือไม่?\n" "เนื้อหาโฟลเดอร์โปรเจกต์จะไม่ถูกแก้ไข" #: editor/project_manager.cpp msgid "" "Language changed.\n" "The interface will update after restarting the editor or project manager." msgstr "" "ภาษาได้ถูกเปลี่ยนแล้ว\n" "การเปลี่ยนแปลงจะมีผลเมื่อเปิดตัวแก้ไขหรือตัวจัดการโปรเจกต์ใหม่" #: editor/project_manager.cpp msgid "" "Are you sure to scan %s folders for existing Godot projects?\n" "This could take a while." msgstr "" "ทำการสแกนหาโปรเจกต์ ในโฟลเดอร์ %s หรือไม่?\n" "อาจจะใช้เวลาสักครู่" #: editor/project_manager.cpp #, fuzzy msgid "Local Projects" msgstr "โปรเจกต์" #: editor/project_manager.cpp msgid "Loading, please wait..." msgstr "กำลังโหลด โปรดรอ..." #: editor/project_manager.cpp msgid "Last Modified" msgstr "แก้ไขล่าสุด" #: editor/project_manager.cpp #, fuzzy msgid "Edit Project" msgstr "ส่งออกโปรเจกต์" #: editor/project_manager.cpp #, fuzzy msgid "Run Project" msgstr "เปลี่ยนชื่อโปรเจกต์" #: editor/project_manager.cpp msgid "Scan" msgstr "สแกน" #: editor/project_manager.cpp #, fuzzy msgid "Scan Projects" msgstr "โปรเจกต์" #: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "เลือกโฟลเดอร์เพื่อสแกน" #: editor/project_manager.cpp msgid "New Project" msgstr "โปรเจกต์ใหม่" #: editor/project_manager.cpp #, fuzzy msgid "Import Project" msgstr "นำเข้าโปรเจกต์แล้ว" #: editor/project_manager.cpp #, fuzzy msgid "Remove Project" msgstr "เปลี่ยนชื่อโปรเจกต์" #: editor/project_manager.cpp msgid "Remove Missing" msgstr "ลบที่หายไป" #: editor/project_manager.cpp msgid "About" msgstr "เกี่ยวกับ" #: editor/project_manager.cpp #, fuzzy msgid "Asset Library Projects" msgstr "ไลบรารีทรัพยากร" #: editor/project_manager.cpp msgid "Restart Now" msgstr "เริ่มใหม่ทันที" #: editor/project_manager.cpp msgid "Remove All" msgstr "ลบทั้งหมด" #: editor/project_manager.cpp msgid "Also delete project contents (no undo!)" msgstr "" #: editor/project_manager.cpp msgid "Can't run project" msgstr "ไม่สามารถรันโปรเจกต์" #: editor/project_manager.cpp msgid "" "You currently don't have any projects.\n" "Would you like to explore official example projects in the Asset Library?" msgstr "" "ขณะนี้คุณไม่มีโปรเจกต์ใด ๆ\n" "คุณต้องการสำรวจโปรเจกต์ตัวอย่างอย่างเป็นทางการในไลบรารีไฟล์เนื้อหาหรือไม่?" #: editor/project_manager.cpp #, fuzzy msgid "Filter projects" msgstr "คุณสมบัติตัวกรอง" #: editor/project_manager.cpp #, fuzzy msgid "" "This field filters projects by name and last path component.\n" "To filter projects by name and full path, the query must contain at least " "one `/` character." msgstr "" "กล่องค้นหาจะกรองโปรเจ็กต์ตามชื่อและสุดท้ายของที่อยู่\n" "แบบสอบถามต้องมีอักขระ `/` อย่างน้อยหนึ่งตัวเพื่อกรองตามชื่อโครงการและที่อยู่แบบเต็ม" #: editor/project_settings_editor.cpp msgid "Physical Key" msgstr "" #: editor/project_settings_editor.cpp msgid "Key " msgstr "ปุ่ม " #: editor/project_settings_editor.cpp msgid "Joy Button" msgstr "ปุ่มจอย" #: editor/project_settings_editor.cpp msgid "Joy Axis" msgstr "คันบังคับจอย" #: editor/project_settings_editor.cpp msgid "Mouse Button" msgstr "ปุ่มเมาส์" #: editor/project_settings_editor.cpp msgid "" "Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'" msgstr "ชื่อผิดพลาด ไม่สามารถเป็นช่องว่างหรือประกอบด้วย '/', ':', '=', '\\' หรือ '\"'" #: editor/project_settings_editor.cpp msgid "An action with the name '%s' already exists." msgstr "มีการกระทำ '%s' อยู่แล้ว" #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" msgstr "เปลี่ยนชื่อการกระทำ" #: editor/project_settings_editor.cpp msgid "Change Action deadzone" msgstr "เปลี่ยน Action deadzone" #: editor/project_settings_editor.cpp msgid "Add Input Action Event" msgstr "เพิ่มปุ่มกดของการกระทำ" #: editor/project_settings_editor.cpp msgid "All Devices" msgstr "อุปกรณ์ทั้งหมด" #: editor/project_settings_editor.cpp msgid "Device" msgstr "อุปกรณ์" #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "กดปุ่ม..." #: editor/project_settings_editor.cpp msgid "Mouse Button Index:" msgstr "ปุ่มเมาส์:" #: editor/project_settings_editor.cpp msgid "Left Button" msgstr "เมาส์ซ้าย" #: editor/project_settings_editor.cpp msgid "Right Button" msgstr "เมาส์ขวา" #: editor/project_settings_editor.cpp msgid "Middle Button" msgstr "เมาส์กลาง" #: editor/project_settings_editor.cpp msgid "Wheel Up Button" msgstr "ล้อเมาส์ขึ้น" #: editor/project_settings_editor.cpp msgid "Wheel Down Button" msgstr "ล้อเมาส์ลง" #: editor/project_settings_editor.cpp msgid "Wheel Left Button" msgstr "หมุนปุ่มซ้าย" #: editor/project_settings_editor.cpp msgid "Wheel Right Button" msgstr "หมุนปุ่มขวา" #: editor/project_settings_editor.cpp msgid "X Button 1" msgstr "X ปุ่ม 1" #: editor/project_settings_editor.cpp msgid "X Button 2" msgstr "X ปุ่ม 2" #: editor/project_settings_editor.cpp msgid "Joypad Axis Index:" msgstr "คันบังคับจอย:" #: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp msgid "Axis" msgstr "แกน" #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "ปุ่มจอย:" #: editor/project_settings_editor.cpp msgid "Erase Input Action" msgstr "ลบการกระทำ" #: editor/project_settings_editor.cpp msgid "Erase Input Action Event" msgstr "ลบปุ่มกดของการกระทำ" #: editor/project_settings_editor.cpp msgid "Add Event" msgstr "เพิ่มปุ่มกด" #: editor/project_settings_editor.cpp msgid "Button" msgstr "ปุ่ม" #: editor/project_settings_editor.cpp msgid "Left Button." msgstr "ปุ่มเมาส์ซ้าย" #: editor/project_settings_editor.cpp msgid "Right Button." msgstr "ปุ่มเมาส์ขวา" #: editor/project_settings_editor.cpp msgid "Middle Button." msgstr "ปุ่มเมาส์กลาง" #: editor/project_settings_editor.cpp msgid "Wheel Up." msgstr "ล้อเมาส์ขึ้น" #: editor/project_settings_editor.cpp msgid "Wheel Down." msgstr "ล้อเมาส์ลง" #: editor/project_settings_editor.cpp msgid "Add Global Property" msgstr "เพิ่มคุณสมบัติทั่วไป" #: editor/project_settings_editor.cpp msgid "Select a setting item first!" msgstr "กรุณาเลือกตัวเลือกก่อน!" #: editor/project_settings_editor.cpp msgid "No property '%s' exists." msgstr "ไม่พบคุณสมบัติ '%s'" #: editor/project_settings_editor.cpp msgid "Setting '%s' is internal, and it can't be deleted." msgstr "ตัวเลือก '%s' เป็นค่าภายในไม่สามารถลบได้" #: editor/project_settings_editor.cpp msgid "Delete Item" msgstr "ลบไอเทม" #: editor/project_settings_editor.cpp msgid "" "Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'." msgstr "ชื่อผิดพลาด ไม่สามารถเป็นช่องว่างหรือประกอบด้วย '/', ':', '=', '\\' หรือ '\"'" #: editor/project_settings_editor.cpp msgid "Add Input Action" msgstr "เพิ่มการกระทำ" #: editor/project_settings_editor.cpp msgid "Error saving settings." msgstr "ผิดพลาดขณะบันทึกค่า" #: editor/project_settings_editor.cpp msgid "Settings saved OK." msgstr "บันทึกการตั้งค่าแล้ว" #: editor/project_settings_editor.cpp msgid "Moved Input Action Event" msgstr "ย้ายเหตการณ์การกดปุ่ม" #: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "กำหนดค่าเฉพาะของฟีเจอร์" #: editor/project_settings_editor.cpp #, fuzzy msgid "Add %d Translations" msgstr "เพิ่มการแปลง" #: editor/project_settings_editor.cpp msgid "Remove Translation" msgstr "ลบการแปลง" #: editor/project_settings_editor.cpp #, fuzzy msgid "Translation Resource Remap: Add %d Path(s)" msgstr "เพิ่มการแทนที่" #: editor/project_settings_editor.cpp #, fuzzy msgid "Translation Resource Remap: Add %d Remap(s)" msgstr "เพิ่มการแทนที่" #: editor/project_settings_editor.cpp msgid "Change Resource Remap Language" msgstr "เปลี่ยนภาษาที่ใช้แทนที่ไฟล์" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap" msgstr "ลบการแทนที่" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap Option" msgstr "ลบการแทนที่" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter" msgstr "แก้ไขตัวกรองภูมิภาค" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter Mode" msgstr "แก้ไขโหมดการกรองภูมิภาค" #: editor/project_settings_editor.cpp msgid "Project Settings (project.godot)" msgstr "ตัวเลือกโปรเจกต์ (project.godot)" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "ทั่วไป" #: editor/project_settings_editor.cpp msgid "Override For..." msgstr "กำหนดเฉพาะ..." #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "The editor must be restarted for changes to take effect." msgstr "ต้องเปิดตัวแก้ไขใหม่เพื่อให้การเปลี่ยนแปลงมีผล" #: editor/project_settings_editor.cpp msgid "Input Map" msgstr "ปุ่มกด" #: editor/project_settings_editor.cpp msgid "Action:" msgstr "การกระทำ:" #: editor/project_settings_editor.cpp msgid "Action" msgstr "การกระทำ" #: editor/project_settings_editor.cpp msgid "Deadzone" msgstr "Deadzone" #: editor/project_settings_editor.cpp msgid "Device:" msgstr "อุปกรณ์:" #: editor/project_settings_editor.cpp msgid "Index:" msgstr "ดัชนี:" #: editor/project_settings_editor.cpp msgid "Localization" msgstr "การแปล" #: editor/project_settings_editor.cpp msgid "Translations" msgstr "การแปลง" #: editor/project_settings_editor.cpp msgid "Translations:" msgstr "การแปลง:" #: editor/project_settings_editor.cpp msgid "Remaps" msgstr "การแทนที่" #: editor/project_settings_editor.cpp msgid "Resources:" msgstr "ทรัพยากร:" #: editor/project_settings_editor.cpp msgid "Remaps by Locale:" msgstr "แทนที่ตามภูมิภาค:" #: editor/project_settings_editor.cpp msgid "Locales Filter" msgstr "ตัวกรองภูมิภาค" #: editor/project_settings_editor.cpp msgid "Show All Locales" msgstr "แสดงทุกภูมิภาค" #: editor/project_settings_editor.cpp msgid "Show Selected Locales Only" msgstr "แสดงเฉพาะภภายในเท่านั้น" #: editor/project_settings_editor.cpp msgid "Filter mode:" msgstr "โหมดการกรอง:" #: editor/project_settings_editor.cpp msgid "Locales:" msgstr "ภูมิภาค:" #: editor/project_settings_editor.cpp msgid "AutoLoad" msgstr "ออโต้โหลด" #: editor/project_settings_editor.cpp msgid "Plugins" msgstr "ปลั๊กอิน" #: editor/project_settings_editor.cpp msgid "Import Defaults" msgstr "นำเข้าค่าเริ่มต้น" #: editor/property_editor.cpp msgid "Preset..." msgstr "พรีเซ็ต..." #: editor/property_editor.cpp msgid "Zero" msgstr "ศูนย์" #: editor/property_editor.cpp msgid "Easing In-Out" msgstr "เข้า-ออกนุ่มนวล" #: editor/property_editor.cpp msgid "Easing Out-In" msgstr "ออก-เข้านุ่มนวล" #: editor/property_editor.cpp msgid "File..." msgstr "ไฟล์..." #: editor/property_editor.cpp msgid "Dir..." msgstr "ไดเรกทอรี..." #: editor/property_editor.cpp msgid "Assign" msgstr "ระบุ" #: editor/property_editor.cpp msgid "Select Node" msgstr "เลือกโหนด" #: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "ผิดพลาดขณะโหลดไฟล์: ไม่ใช่รีซอร์ส!" #: editor/property_editor.cpp msgid "Pick a Node" msgstr "เลือกโหนด" #: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "บิต %d, ค่า %d" #: editor/property_selector.cpp msgid "Select Property" msgstr "เลือกคุณสมบัติ" #: editor/property_selector.cpp msgid "Select Virtual Method" msgstr "เลือกเมท็อด" #: editor/property_selector.cpp msgid "Select Method" msgstr "เลือกเมท็อด" #: editor/rename_dialog.cpp editor/scene_tree_dock.cpp msgid "Batch Rename" msgstr "เปลี่ยนชื่อหลายรายการ" #: editor/rename_dialog.cpp msgid "Prefix:" msgstr "คำนำหน้า:" #: editor/rename_dialog.cpp msgid "Suffix:" msgstr "คำต่อท้าย:" #: editor/rename_dialog.cpp msgid "Use Regular Expressions" msgstr "ใช้นิพจน์ทั่วไป" #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "ตัวเลือกขั้นสูง" #: editor/rename_dialog.cpp msgid "Substitute" msgstr "การแทนที่" #: editor/rename_dialog.cpp msgid "Node name" msgstr "ชื่อโหนด" #: editor/rename_dialog.cpp msgid "Node's parent name, if available" msgstr "ชื่อโหนดแม่ (ถ้ามี)" #: editor/rename_dialog.cpp msgid "Node type" msgstr "ชนิดโหนด" #: editor/rename_dialog.cpp msgid "Current scene name" msgstr "ชื่อฉากปัจจุบัน" #: editor/rename_dialog.cpp msgid "Root node name" msgstr "ชื่อโหนดแม่" #: editor/rename_dialog.cpp msgid "" "Sequential integer counter.\n" "Compare counter options." msgstr "" "ตัวนับแบบตามลำดับ\n" "เปรียบเทียบกับการตั้งค่าตัวนับ" #: editor/rename_dialog.cpp msgid "Per-level Counter" msgstr "ตัวนับต่อเลเวล" #: editor/rename_dialog.cpp msgid "If set, the counter restarts for each group of child nodes." msgstr "หากตั้ง ตัวนับจะรีเริ่มใหม่สำหรับกลุ่มโหนดลูกแต่ละกลุ่ม" #: editor/rename_dialog.cpp msgid "Initial value for the counter" msgstr "ค่าเริ่มต้นในการนับ" #: editor/rename_dialog.cpp scene/resources/animation.cpp msgid "Step" msgstr "ช่วง" #: editor/rename_dialog.cpp msgid "Amount by which counter is incremented for each node" msgstr "ขนาดของการเพิ่มขึ้นในการนับของแต่ละโหนด" #: editor/rename_dialog.cpp msgid "Padding" msgstr "การเว้นช่อง" #: editor/rename_dialog.cpp msgid "" "Minimum number of digits for the counter.\n" "Missing digits are padded with leading zeros." msgstr "" "จำนวนหลักขั้นต่ำสำหรับการนับ\n" "ตัวเลขที่ขาดหายไปจะค่าเป็นศูนย์" #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "หลังประมวลผล" #: editor/rename_dialog.cpp msgid "Style" msgstr "รูปแบบ" #: editor/rename_dialog.cpp msgid "Keep" msgstr "เก็บ" #: editor/rename_dialog.cpp msgid "PascalCase to snake_case" msgstr "PascalCase ไป snake_case" #: editor/rename_dialog.cpp msgid "snake_case to PascalCase" msgstr "snake_case ไป PascalCase" #: editor/rename_dialog.cpp msgid "Case" msgstr "ตัวพิมพ์ใหญ่เล็ก" #: editor/rename_dialog.cpp msgid "To Lowercase" msgstr "ไปตัวพิมพ์เล็ก" #: editor/rename_dialog.cpp msgid "To Uppercase" msgstr "ไปตัวพิมพ์ใหญ่" #: editor/rename_dialog.cpp msgid "Reset" msgstr "รีเซ็ต" #: editor/rename_dialog.cpp msgid "Regular Expression Error:" msgstr "ข้อผิดพลาดของนิพจน์ทั่วไป:" #: editor/rename_dialog.cpp msgid "At character %s" msgstr "ตัวอักษรที่ใช้ได้ %s" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "หาโหนดแม่ใหม่" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "เลือกตำแหน่งโหนดแม่ใหม่:" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "เก็บ Global Transform" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "เลือกโหนดแม่ใหม่" #: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "โหมดการทำงาน:" #: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp msgid "Current Scene" msgstr "ฉากปัจจุบัน" #: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "ตัวแปรฉากหลัก:" #: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "ตัวเลือกการรันฉาก" #: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "ไม่มีโหนดแม่เป็นที่อินสแตนซ์ฉาก" #: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "ผิดพลาดขณะโหลดฉากจาก %s" #: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "อินสแตนซ์ฉาก '%s' ไม่ได้เนื่องจากฉากปัจจุบันเป็นโหนดของฉากนั้น" #: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "อินสแตนซ์ฉาก" #: editor/scene_tree_dock.cpp msgid "Replace with Branch Scene" msgstr "แทนที่ด้วยฉากย่อย" #: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "อินสแตนซ์ฉากลูก" #: editor/scene_tree_dock.cpp msgid "Can't paste root node into the same scene." msgstr "ไม่สามารถวางโหนดรากในฉากเดียวกัน" #: editor/scene_tree_dock.cpp msgid "Paste Node(s)" msgstr "วางโหนด" #: editor/scene_tree_dock.cpp msgid "Detach Script" msgstr "ค้นพบสคริปต์" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "ทำกับโหนดรากไม่ได้" #: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "ย้ายโหนดในโหนดแม่" #: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "ย้ายโหนดในโหนดแม่" #: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "ทำซ้ำโหนด" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." msgstr "" "ไม่สามารถเป็นหาโหนดแม่ใหม่ของโหนดในฉากที่สืบทอดมาได้อีกรอบ " "ลำดับของโหนดไม่สามารถเปลี่ยนแปลงได้" #: editor/scene_tree_dock.cpp msgid "Node must belong to the edited scene to become root." msgstr "โหนดต้องเป็นของฉากที่แก้ไขจึงจะกลายเป็นโหนดแม่" #: editor/scene_tree_dock.cpp msgid "Instantiated scenes can't become root" msgstr "ฉากอินสแตนซ์ไม่สามารถเป็นฉากแม่ได้" #: editor/scene_tree_dock.cpp msgid "Make node as Root" msgstr "ทำโหนดให้เป็นโหนดแม่" #: editor/scene_tree_dock.cpp msgid "Delete %d nodes and any children?" msgstr "ลบโหนด %d และโหนดลูกหรือไม่?" #: editor/scene_tree_dock.cpp msgid "Delete %d nodes?" msgstr "ลบโหนด %d ?" #: editor/scene_tree_dock.cpp msgid "Delete the root node \"%s\"?" msgstr "ลบโหนดแม่ \"%s\"?" #: editor/scene_tree_dock.cpp msgid "Delete node \"%s\" and its children?" msgstr "ลบโหนด \"%s\" และโหนดลูก?" #: editor/scene_tree_dock.cpp msgid "Delete node \"%s\"?" msgstr "ลบโหนด \"%s\"?" #: editor/scene_tree_dock.cpp msgid "" "Saving the branch as a scene requires having a scene open in the editor." msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Saving the branch as a scene requires selecting only one node, but you have " "selected %d nodes." msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Can't save the root node branch as an instanced scene.\n" "To create an editable copy of the current scene, duplicate it using the " "FileSystem dock context menu\n" "or create an inherited scene using Scene > New Inherited Scene... instead." msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Can't save the branch of an already instanced scene.\n" "To create a variation of a scene, you can make an inherited scene based on " "the instanced scene using Scene > New Inherited Scene... instead." msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Can't save a branch which is a child of an already instantiated scene.\n" "To save this branch into its own scene, open the original scene, right click " "on this branch, and select \"Save Branch as Scene\"." msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Can't save a branch which is part of an inherited scene.\n" "To save this branch into its own scene, open the original scene, right click " "on this branch, and select \"Save Branch as Scene\"." msgstr "" #: editor/scene_tree_dock.cpp msgid "Save New Scene As..." msgstr "บันทึกฉากใหม่เป็น..." #: editor/scene_tree_dock.cpp msgid "" "Disabling \"editable_instance\" will cause all properties of the node to be " "reverted to their default." msgstr "" "การปิดทำงาน \"editable_instance\" จะทำให้คุณสมบัติทั้งหมดของโหนดเปลี่ยนกลับเป็นค่าเริ่มต้น" #: editor/scene_tree_dock.cpp msgid "" "Enabling \"Load As Placeholder\" will disable \"Editable Children\" and " "cause all properties of the node to be reverted to their default." msgstr "" "การเปิดการทำงาน \"Load As Placeholder\" จะปิดการทำงาน \"Editable Children\" " "และจะทำให้คุณสมบัติทั้งหมดของโหนดเปลี่ยนกลับเป็นค่าเริ่มต้น" #: editor/scene_tree_dock.cpp msgid "Make Local" msgstr "ทำให้เป็นภายใน" #: editor/scene_tree_dock.cpp msgid "New Scene Root" msgstr "ฉากแม่ใหม่" #: editor/scene_tree_dock.cpp msgid "Create Root Node:" msgstr "สร้างโหนดแม่:" #: editor/scene_tree_dock.cpp msgid "2D Scene" msgstr "ฉาก 2D" #: editor/scene_tree_dock.cpp msgid "3D Scene" msgstr "ฉาก 3D" #: editor/scene_tree_dock.cpp msgid "User Interface" msgstr "อินเตอร์เฟส" #: editor/scene_tree_dock.cpp msgid "Other Node" msgstr "โหนดอื่นๆ" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "ทำกับโหนดของฉากอื่นไม่ได้!" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "ทำกับโหนดที่ฉากปัจจุบันสืบทอดมาไม่ได้!" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "ทำกับฉากที่เป็นอินสแตนซ์ไม่ได้" #: editor/scene_tree_dock.cpp msgid "Attach Script" msgstr "แนบสคริปต์" #: editor/scene_tree_dock.cpp msgid "Cut Node(s)" msgstr "ตัดโหนด" #: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "ลบโหนด" #: editor/scene_tree_dock.cpp msgid "Change type of node(s)" msgstr "เปลี่ยนชนิดของโหนด" #: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "บันทึกฉากใหม่ไม่ได้ อาจจะมีการอ้างอิงไม่สมบูรณ์" #: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "ผิดพลาดขณะบันทึกฉาก" #: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "ผิดพลาดขณะทำซ้ำฉากเพื่อบันทึก" #: editor/scene_tree_dock.cpp msgid "Sub-Resources" msgstr "รีซอร์สย่อย" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" msgstr "ลบการสืบทอด" #: editor/scene_tree_dock.cpp msgid "Editable Children" msgstr "แก้ไขโหนดลูกได้" #: editor/scene_tree_dock.cpp msgid "Load As Placeholder" msgstr "โหลดเป็นตัวแทน" #: editor/scene_tree_dock.cpp msgid "" "Cannot attach a script: there are no languages registered.\n" "This is probably because this editor was built with all language modules " "disabled." msgstr "" "ไม่สามารถแนบสคริปต์: ไม่มีภาษาที่เปิดใช้\n" "อาจเป็นเพราะตัวแก้ไขนี้สร้างขึ้นโดยปิดใช้งานโมดูลภาษาทั้งหมด" #: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "เพิ่มโหนดลูก" #: editor/scene_tree_dock.cpp msgid "Expand/Collapse All" msgstr "ขยาย/ยุบทั้งหมด" #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "เปลี่ยนชนิด" #: editor/scene_tree_dock.cpp msgid "Reparent to New Node" msgstr "หาโหนดแม่ใหม่" #: editor/scene_tree_dock.cpp msgid "Make Scene Root" msgstr "ตั้งเป็นฉากแม่" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "รวมจากฉาก" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Save Branch as Scene" msgstr "บันทึกกิ่งเป็นฉาก" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Copy Node Path" msgstr "คัดลอกตำแหน่งโหนด" #: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "ลบ (ไม่ยืนยัน)" #: editor/scene_tree_dock.cpp msgid "Add/Create a New Node." msgstr "เพิ่ม/สร้างโหนดใหม่" #: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "อินสแตนซ์ฉากเป็นโหนด สร้างฉากสืบทอดถ้าไม่มีโหนดราก" #: editor/scene_tree_dock.cpp msgid "Attach a new or existing script to the selected node." msgstr "แนบสคริปต์ใหม่หรือที่มีอยู่กับโหนดที่เลือก" #: editor/scene_tree_dock.cpp msgid "Detach the script from the selected node." msgstr "ถอดสคริปต์ออกจากโหนดที่เลือก" #: editor/scene_tree_dock.cpp msgid "Remote" msgstr "ระยะไกล" #: editor/scene_tree_dock.cpp msgid "" "If selected, the Remote scene tree dock will cause the project to stutter " "every time it updates.\n" "Switch back to the Local scene tree dock to improve performance." msgstr "" "หากเลือกไว้ แผงผังฉากจากระยะไกลจะทำให้โปรเจกต์เกิดการกระตุกทุกครั้งที่อัปเดต\n" "สลับกลับไปยัง แผงผังฉากจากระยะใกล้เพื่อเพิ่มประสิทธิภาพในการใช้งาน" #: editor/scene_tree_dock.cpp msgid "Local" msgstr "ระยะใกล้" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "ลบการสืบทอด? (ย้อนกลับไม่ได้!)" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Show Scene Tree Root Selection" msgstr "ให้สิ่งที่เลือกอยู่ตรงกลาง" #: editor/scene_tree_dock.cpp msgid "Derive Script Globals By Name" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Use Favorites Root Selection" msgstr "ให้สิ่งที่เลือกเต็มจอ" #: editor/scene_tree_editor.cpp msgid "Toggle Visible" msgstr "ซ่อน/แสดง" #: editor/scene_tree_editor.cpp msgid "Unlock Node" msgstr "ปลดล็อคโหนด" #: editor/scene_tree_editor.cpp msgid "Button Group" msgstr "ชุดของปุ่ม" #: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "(เชื่อมต่อจาก)" #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" msgstr "คำเตือนการตั้งค่าโหนด:" #: editor/scene_tree_editor.cpp msgid "" "Node has %s connection(s) and %s group(s).\n" "Click to show signals dock." msgstr "" "โหนดมีการเชื่อมต่อ% s และกลุ่ม% s\n" "คลิกเพื่อแสดงแผงสัญญาณ" #: editor/scene_tree_editor.cpp msgid "" "Node has %s connection(s).\n" "Click to show signals dock." msgstr "" "โหนดมีการเชื่อมต่อ% s\n" "คลิกเพื่อแสดงแผงสัญญาณ" #: editor/scene_tree_editor.cpp msgid "" "Node is in %s group(s).\n" "Click to show groups dock." msgstr "" "โหนดอยู่ในกลุ่ม% s\n" "คลิกเพื่อแสดงแผงกลุ่ม" #: editor/scene_tree_editor.cpp msgid "Open Script:" msgstr "เปิดสคริปต์:" #: editor/scene_tree_editor.cpp msgid "" "Node is locked.\n" "Click to unlock it." msgstr "" "โหนดถูกล็อค\n" "คลิกเพื่อปลดล็อค" #: editor/scene_tree_editor.cpp msgid "" "Children are not selectable.\n" "Click to make selectable." msgstr "" "ลูกถูกทำให้เลือกไม่ได้\n" "คลิกเพื่อทำให้เลือกได้" #: editor/scene_tree_editor.cpp msgid "Toggle Visibility" msgstr "ซ่อน/แสดง" #: editor/scene_tree_editor.cpp msgid "" "AnimationPlayer is pinned.\n" "Click to unpin." msgstr "" "ปักหมุด AnimationPlayer แล้ว\n" "คลิกเพื่อเลิกปักหมุด" #: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "ชื่อโหนดไม่ถูกต้อง ใช้ตัวอักษรต่อไปนี้ไม่ได้:" #: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "เปลี่ยนชื่อโหนด" #: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "ผังฉาก (โหนด):" #: editor/scene_tree_editor.cpp msgid "Node Configuration Warning!" msgstr "คำเตือนการตั้งค่าโหนด!" #: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "เลือกโหนด" #: editor/script_create_dialog.cpp msgid "Path is empty." msgstr "ที่อยู่ว่างเปล่า" #: editor/script_create_dialog.cpp msgid "Filename is empty." msgstr "ชื่อไฟล์ว่างเปล่า" #: editor/script_create_dialog.cpp msgid "Path is not local." msgstr "ตำแหน่งที่อยู่ไม่ใช่ภายใน" #: editor/script_create_dialog.cpp msgid "Invalid base path." msgstr "ตำแหน่งฐานไม่ถูกต้อง" #: editor/script_create_dialog.cpp msgid "A directory with the same name exists." msgstr "มีไดเรกทอรีชื่อนี้อยู่แล้ว" #: editor/script_create_dialog.cpp msgid "File does not exist." msgstr "ไม่พบไฟล์" #: editor/script_create_dialog.cpp msgid "Invalid extension." msgstr "นามสกุลไม่ถูกต้อง" #: editor/script_create_dialog.cpp msgid "Wrong extension chosen." msgstr "เลือกนามสกุลไม่ถูกต้อง" #: editor/script_create_dialog.cpp msgid "Error loading template '%s'" msgstr "ผิดพลาดขณะโหลดเทมเพลต'%s'" #: editor/script_create_dialog.cpp msgid "Error - Could not create script in filesystem." msgstr "ผิดพลาด - สร้างสคริปต์ไม่ได้" #: editor/script_create_dialog.cpp msgid "Error loading script from %s" msgstr "ผิดพลาดขณะโหลดสคริปต์จาก %s" #: editor/script_create_dialog.cpp msgid "Overrides" msgstr "แทนที่" #: editor/script_create_dialog.cpp msgid "N/A" msgstr "ไม่มี" #: editor/script_create_dialog.cpp msgid "Open Script / Choose Location" msgstr "เปิดสคริปต์ / เลือกที่อยู่" #: editor/script_create_dialog.cpp msgid "Open Script" msgstr "เปิดสคริปต์" #: editor/script_create_dialog.cpp msgid "File exists, it will be reused." msgstr "มีไฟล์นี้อยู่แล้ว และจะถูกนำมาใช้" #: editor/script_create_dialog.cpp msgid "Invalid path." msgstr "ตำแหน่งผิดพลาด" #: editor/script_create_dialog.cpp msgid "Invalid class name." msgstr "ชื่อคลาสไม่ถูกต้อง" #: editor/script_create_dialog.cpp msgid "Invalid inherited parent name or path." msgstr "ชื่อหรือตำแหน่งทีสืบทอดไม่ถูกต้อง" #: editor/script_create_dialog.cpp msgid "Script path/name is valid." msgstr "ที่อยู่/ชื่อของสคริปต์ถูกต้อง" #: editor/script_create_dialog.cpp msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "อักขระที่ใช้ได้: a-z, A-Z, 0-9 และ" #: editor/script_create_dialog.cpp msgid "Built-in script (into scene file)." msgstr "บิวท์อินสคริปต์(ในไฟล์ฉาก)" #: editor/script_create_dialog.cpp msgid "Will create a new script file." msgstr "จะทำการสร้างสคริปต์ใหม่" #: editor/script_create_dialog.cpp msgid "Will load an existing script file." msgstr "จะทำการโหลดไฟล์สคริปต์ที่มีอยู่" #: editor/script_create_dialog.cpp msgid "Script file already exists." msgstr "ไฟล์สคริปต์มีอยู่แล้ว" #: editor/script_create_dialog.cpp msgid "" "Note: Built-in scripts have some limitations and can't be edited using an " "external editor." msgstr "หมายเหตุ: สคริปต์ในตัวมีข้อจำกัด ไม่สามารถแก้ไขได้โดยใช้ตัวแก้ไขภายนอก" #: editor/script_create_dialog.cpp msgid "" "Warning: Having the script name be the same as a built-in type is usually " "not desired." msgstr "" #: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "ชื่อคลาส:" #: editor/script_create_dialog.cpp msgid "Template:" msgstr "เทมเพลต:" #: editor/script_create_dialog.cpp msgid "Built-in Script:" msgstr "สคริปต์บิวท์อิน:" #: editor/script_create_dialog.cpp msgid "Attach Node Script" msgstr "เชื่อมสคริปต์ให้โหนด" #: editor/script_editor_debugger.cpp msgid "Remote " msgstr "ควบคุม " #: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "ไบต์:" #: editor/script_editor_debugger.cpp msgid "Warning:" msgstr "คำเตือน:" #: editor/script_editor_debugger.cpp msgid "Error:" msgstr "ผิดพลาด:" #: editor/script_editor_debugger.cpp msgid "C++ Error" msgstr "C++ ผิดพลาด" #: editor/script_editor_debugger.cpp msgid "C++ Error:" msgstr "C++ ผิดพลาด:" #: editor/script_editor_debugger.cpp msgid "C++ Source" msgstr "C++ ต้นฉบับ" #: editor/script_editor_debugger.cpp msgid "Source:" msgstr "ต้นฉบับ:" #: editor/script_editor_debugger.cpp msgid "C++ Source:" msgstr "C++ ต้นฉบับ:" #: editor/script_editor_debugger.cpp msgid "Stack Trace" msgstr "แทร็กสแตค" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "ข้อผิดพลาด" #: editor/script_editor_debugger.cpp msgid "Child process connected." msgstr "เชื่อมกระบวนการลูกแล้ว" #: editor/script_editor_debugger.cpp msgid "Copy Error" msgstr "คัดลอกผิดพลาด" #: editor/script_editor_debugger.cpp msgid "Open C++ Source on GitHub" msgstr "" #: editor/script_editor_debugger.cpp msgid "Video RAM" msgstr "หน่วยความจำวีดีโอ" #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" msgstr "ข้ามเบรกพอยต์" #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "ตรวจสอบอินสแตนซ์ก่อนหน้า" #: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "ตรวจสอบอินสแตนซ์ถัดไป" #: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "สแตค" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Filter stack variables" msgstr "ตัวกรองไทล์" #: editor/script_editor_debugger.cpp msgid "Auto Switch To Remote Scene Tree" msgstr "" #: editor/script_editor_debugger.cpp msgid "Remote Scene Tree Refresh Interval" msgstr "" #: editor/script_editor_debugger.cpp msgid "Remote Inspect Refresh Interval" msgstr "" #: editor/script_editor_debugger.cpp msgid "Network Profiler" msgstr "โปรไฟล์เน็ตเวิร์ก" #: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "ข้อมูล" #: editor/script_editor_debugger.cpp #: modules/visual_script/visual_script_nodes.cpp msgid "Value" msgstr "ค่า" #: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "มอนิเตอร์" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." msgstr "เลือกข้อมูลจากรายชื่อเพื่อแสดงกราฟ" #: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "รายชื่อรีซอร์สที่ใช้หน่วยความจำวีดีโอ:" #: editor/script_editor_debugger.cpp msgid "Total:" msgstr "ทั้งหมด:" #: editor/script_editor_debugger.cpp msgid "Export list to a CSV file" msgstr "ส่งออกรายการเป็นไฟล์ CSV" #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" msgstr "รูปแบบ" #: editor/script_editor_debugger.cpp scene/main/viewport.cpp msgid "Usage" msgstr "การใช้" #: editor/script_editor_debugger.cpp servers/visual_server.cpp msgid "Misc" msgstr "อื่น ๆ" #: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "คอนโทรลที่คลิก:" #: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "ประเภทของคอนโทรลที่คลิก:" #: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "รากผังฉาก:" #: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "กำหนดจากผัง" #: editor/script_editor_debugger.cpp msgid "Export measures as CSV" msgstr "ส่งออกค่าเป็น CSV" #: editor/settings_config_dialog.cpp msgid "Erase Shortcut" msgstr "ลบทางลัด" #: editor/settings_config_dialog.cpp msgid "Restore Shortcut" msgstr "คืนค่าทางลัด" #: editor/settings_config_dialog.cpp msgid "Change Shortcut" msgstr "แก้ไขทางลัด" #: editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "การตั้งค่าตัวแก้ไข" #: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "ทางลัด" #: editor/settings_config_dialog.cpp msgid "Binding" msgstr "ปุ่มลัด" #: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "ปรับรัศมีแสง" #: editor/spatial_editor_gizmos.cpp msgid "Stream Player 3D" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "แก้ไของศาการเปล่งเสียงของ AudioStreamPlayer3D" #: editor/spatial_editor_gizmos.cpp msgid "Camera" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "ปรับกล้อง FOV" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "เปลี่ยนขนาดกล้อง" #: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "จุด" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp #: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp #: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Visibility Notifier" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Notifier AABB" msgstr "แก้ไข Notifier AABB" #: editor/spatial_editor_gizmos.cpp msgid "Change Particles AABB" msgstr "แก้ไข Particles AABB" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Reflection Probe" msgstr "เลือกคุณสมบัติ" #: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "แก้ไขขนาด Probe" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "GI Probe" msgstr "สร้าง GI Probe" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Baked Indirect Light" msgstr "lighting แบบอ้อม" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "ปรับรัศมีทรงกลม" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Box Shape Extents" msgstr "ปรับขนาดทรงสี่เหลี่ยม" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "ปรับรัศมีทรงแคปซูล" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "ปรับความสูงทรงแคปซูล" #: editor/spatial_editor_gizmos.cpp msgid "Change Cylinder Shape Radius" msgstr "ปรับรัศมีทรงแคปซูล" #: editor/spatial_editor_gizmos.cpp msgid "Change Cylinder Shape Height" msgstr "ปรับความสูงทรงแคปซูล" #: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "ปรับความยาวรังสี" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Navigation Edge" msgstr "โหมด Navigation" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Navigation Edge Disabled" msgstr "โหมด Navigation" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Navigation Solid" msgstr "โหมด Navigation" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Navigation Solid Disabled" msgstr "โหมด Navigation" #: editor/spatial_editor_gizmos.cpp msgid "Joint Body A" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Joint Body B" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Room Edge" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Room Overlap" msgstr "" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Set Room Point Position" msgstr "กำหนดพิกัดจุดเส้นโค้ง" #: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp #, fuzzy msgid "Portal Margin" msgstr "ตั้งระยะขอบ" #: editor/spatial_editor_gizmos.cpp msgid "Portal Edge" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Portal Arrow" msgstr "" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Set Portal Point Position" msgstr "กำหนดพิกัดจุดเส้นโค้ง" #: editor/spatial_editor_gizmos.cpp msgid "Portal Front" msgstr "" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Portal Back" msgstr "ย้อนกลับ" #: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp #: scene/2d/tile_map.cpp #, fuzzy msgid "Occluder" msgstr "โหมดตัวบังแสง" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Set Occluder Sphere Radius" msgstr "ปรับรัศมีทรงแคปซูล" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Set Occluder Sphere Position" msgstr "กำหนดเส้นโค้งขาเข้า" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Set Occluder Polygon Point Position" msgstr "กำหนดพิกัดจุดเส้นโค้ง" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Set Occluder Hole Point Position" msgstr "กำหนดพิกัดจุดเส้นโค้ง" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Occluder Polygon Front" msgstr "สร้างรูปหลายเหลี่ยมกั้นแสง" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Occluder Polygon Back" msgstr "สร้างรูปหลายเหลี่ยมกั้นแสง" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Occluder Hole" msgstr "สร้างรูปหลายเหลี่ยมกั้นแสง" #: main/main.cpp msgid "Godot Physics" msgstr "" #: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp #: servers/visual/visual_server_scene.cpp msgid "Use BVH" msgstr "" #: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp #: servers/visual/visual_server_scene.cpp #, fuzzy msgid "BVH Collision Margin" msgstr "โหมดขอบเขตการชน" #: main/main.cpp #, fuzzy msgid "Crash Handler" msgstr "ปรับขนาดรูปร่าง" #: main/main.cpp #, fuzzy msgid "Message" msgstr "การเปลี่ยนแปลง commit" #: main/main.cpp #, fuzzy msgid "Multithreaded Server" msgstr "กำหนด MultiNode" #: main/main.cpp msgid "Rid Pool Prealloc" msgstr "" #: main/main.cpp #, fuzzy msgid "Debugger stdout" msgstr "ตัวดีบัก" #: main/main.cpp msgid "Max Chars Per Second" msgstr "" #: main/main.cpp msgid "Max Messages Per Frame" msgstr "" #: main/main.cpp msgid "Max Errors Per Second" msgstr "" #: main/main.cpp msgid "Max Warnings Per Second" msgstr "" #: main/main.cpp msgid "Flush stdout On Print" msgstr "" #: main/main.cpp servers/visual_server.cpp msgid "Logging" msgstr "" #: main/main.cpp msgid "File Logging" msgstr "" #: main/main.cpp #, fuzzy msgid "Enable File Logging" msgstr "เปิดการใช้งานตัวกรอง" #: main/main.cpp #, fuzzy msgid "Log Path" msgstr "คัดลอกตำแหน่ง" #: main/main.cpp msgid "Max Log Files" msgstr "" #: main/main.cpp msgid "Driver" msgstr "" #: main/main.cpp #, fuzzy msgid "Driver Name" msgstr "ชื่อสคริปต์:" #: main/main.cpp msgid "Fallback To GLES2" msgstr "" #: main/main.cpp msgid "Use Nvidia Rect Flicker Workaround" msgstr "" #: main/main.cpp platform/uwp/os_uwp.cpp #, fuzzy msgid "Display" msgstr "แสดงทั้งหมด" #: main/main.cpp modules/csg/csg_shape.cpp #: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp msgid "Width" msgstr "" #: main/main.cpp modules/csg/csg_shape.cpp #: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp #, fuzzy msgid "Height" msgstr "แสง" #: main/main.cpp scene/gui/dialogs.cpp msgid "Resizable" msgstr "" #: main/main.cpp #, fuzzy msgid "Borderless" msgstr "พิกเซลขอบ" #: main/main.cpp #, fuzzy msgid "Fullscreen" msgstr "เปิด/ปิด โหมดเต็มหน้าจอ" #: main/main.cpp msgid "Always On Top" msgstr "" #: main/main.cpp #, fuzzy msgid "Test Width" msgstr "ความกว้างซ้าย" #: main/main.cpp #, fuzzy msgid "Test Height" msgstr "กำลังทดสอบ" #: main/main.cpp msgid "DPI" msgstr "" #: main/main.cpp msgid "Allow hiDPI" msgstr "" #: main/main.cpp #, fuzzy msgid "V-Sync" msgstr "ซิงก์" #: main/main.cpp #, fuzzy msgid "Use V-Sync" msgstr "ใช้สแนป" #: main/main.cpp msgid "V-Sync Via Compositor" msgstr "" #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" #: main/main.cpp msgid "Allowed" msgstr "" #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp #, fuzzy msgid "Enabled" msgstr "เปิด" #: main/main.cpp msgid "Intended Usage" msgstr "" #: main/main.cpp #, fuzzy msgid "Framebuffer Allocation" msgstr "ให้สิ่งที่เลือกเต็มจอ" #: main/main.cpp platform/uwp/os_uwp.cpp #, fuzzy msgid "Energy Saving" msgstr "ผิดพลาดขณะบันทึก" #: main/main.cpp platform/uwp/os_uwp.cpp #, fuzzy msgid "Keep Screen On" msgstr "เปิดตัวดีบักค้างไว้" #: main/main.cpp msgid "Threads" msgstr "" #: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h #, fuzzy msgid "Thread Model" msgstr "สลับโหมด" #: main/main.cpp msgid "Thread Safe BVH" msgstr "" #: main/main.cpp msgid "Handheld" msgstr "" #: main/main.cpp #, fuzzy msgid "Orientation" msgstr "เปิดคู่มือ" #: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp #: scene/main/scene_tree.cpp #, fuzzy msgid "Common" msgstr "ชุมชน" #: main/main.cpp #, fuzzy msgid "Physics FPS" msgstr "% ของเฟรมฟิสิกส์" #: main/main.cpp #, fuzzy msgid "Physics Jitter Fix" msgstr "% ของเฟรมฟิสิกส์" #: main/main.cpp #, fuzzy msgid "Force FPS" msgstr "Mesh ต้นฉบับ:" #: main/main.cpp msgid "Enable Pause Aware Picking" msgstr "" #: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp #: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp #: scene/main/viewport.cpp scene/register_scene_types.cpp msgid "GUI" msgstr "" #: main/main.cpp msgid "Drop Mouse On GUI Input Disabled" msgstr "" #: main/main.cpp msgid "stdout" msgstr "" #: main/main.cpp msgid "Print FPS" msgstr "" #: main/main.cpp msgid "Verbose stdout" msgstr "" #: main/main.cpp #, fuzzy msgid "Frame Delay Msec" msgstr "ให้สิ่งที่เลือกเต็มจอ" #: main/main.cpp msgid "Low Processor Mode" msgstr "" #: main/main.cpp msgid "Delta Sync After Draw" msgstr "" #: main/main.cpp msgid "Delta Smoothing" msgstr "" #: main/main.cpp msgid "iOS" msgstr "" #: main/main.cpp msgid "Hide Home Indicator" msgstr "" #: main/main.cpp #, fuzzy msgid "Input Devices" msgstr "อุปกรณ์ทั้งหมด" #: main/main.cpp #, fuzzy msgid "Pointing" msgstr "จุด" #: main/main.cpp msgid "Touch Delay" msgstr "" #: main/main.cpp servers/visual_server.cpp msgid "GLES3" msgstr "" #: main/main.cpp servers/visual_server.cpp #, fuzzy msgid "Shaders" msgstr "Shader" #: main/main.cpp msgid "Debug Shader Fallbacks" msgstr "" #: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp #: scene/3d/world_environment.cpp scene/main/scene_tree.cpp #: scene/resources/world.cpp #, fuzzy msgid "Environment" msgstr "แสดงสภาพแวดล้อม" #: main/main.cpp msgid "Default Clear Color" msgstr "" #: main/main.cpp msgid "Boot Splash" msgstr "" #: main/main.cpp #, fuzzy msgid "Show Image" msgstr "แสดงโครง" #: main/main.cpp msgid "Image" msgstr "" #: main/main.cpp msgid "Fullsize" msgstr "" #: main/main.cpp #, fuzzy msgid "Use Filter" msgstr "ตัวกรอง:" #: main/main.cpp #, fuzzy msgid "Bg Color" msgstr "สี" #: main/main.cpp #, fuzzy msgid "macOS Native Icon" msgstr "ตั้งไอคอนไทล์" #: main/main.cpp msgid "Windows Native Icon" msgstr "" #: main/main.cpp msgid "Buffering" msgstr "" #: main/main.cpp msgid "Agile Event Flushing" msgstr "" #: main/main.cpp msgid "Emulate Touch From Mouse" msgstr "" #: main/main.cpp msgid "Emulate Mouse From Touch" msgstr "" #: main/main.cpp #, fuzzy msgid "Mouse Cursor" msgstr "ปุ่มเมาส์" #: main/main.cpp #, fuzzy msgid "Custom Image" msgstr "ตัดโหนด" #: main/main.cpp msgid "Custom Image Hotspot" msgstr "" #: main/main.cpp #, fuzzy msgid "Tooltip Position Offset" msgstr "องศาเริ่มต้น:" #: main/main.cpp modules/mono/editor/csharp_project.cpp #: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp #, fuzzy msgid "Debugger Agent" msgstr "ตัวดีบัก" #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp #, fuzzy msgid "Wait For Debugger" msgstr "ตัวดีบัก" #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp #, fuzzy msgid "Wait Timeout" msgstr "หมดเวลา" #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp msgid "Args" msgstr "" #: main/main.cpp msgid "Runtime" msgstr "" #: main/main.cpp msgid "Unhandled Exception Policy" msgstr "" #: main/main.cpp #, fuzzy msgid "Main Loop Type" msgstr "หาประเภทของโหนด" #: main/main.cpp scene/gui/texture_progress.cpp msgid "Stretch" msgstr "" #: main/main.cpp #, fuzzy msgid "Aspect" msgstr "คุณสมบัติ" #: main/main.cpp msgid "Shrink" msgstr "" #: main/main.cpp msgid "Auto Accept Quit" msgstr "" #: main/main.cpp #, fuzzy msgid "Quit On Go Back" msgstr "ย้อนกลับ" #: main/main.cpp #, fuzzy msgid "Snap Controls To Pixels" msgstr "สแนปด้านข้างโหนด" #: main/main.cpp msgid "Dynamic Fonts" msgstr "" #: main/main.cpp msgid "Use Oversampling" msgstr "" #: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp msgid "Active Soft World" msgstr "" #: modules/csg/csg_gizmos.cpp msgid "CSG" msgstr "" #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "ปรับรัศมีทรงกระบอก" #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Height" msgstr "ปรับความสูงทรงกระบอก" #: modules/csg/csg_gizmos.cpp msgid "Change Torus Inner Radius" msgstr "แก้ไขรัศมีภายในของวงแหวน" #: modules/csg/csg_gizmos.cpp msgid "Change Torus Outer Radius" msgstr "แก้ไขรัศมีภายนอกของวงแหวน" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Operation" msgstr "ตัวเลือก" #: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp #: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/soft_body.cpp #: servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "โหมดขอบเขตการชน" #: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp #: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp #: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp #: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "โหมดขอบเขตการชน" #: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" msgstr "จำนวนครั้งที่เปลี่ยนวัสดุ" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp #: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp #: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp #, fuzzy msgid "Radius" msgstr "รัศมี:" #: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp #, fuzzy msgid "Radial Segments" msgstr "ตัวแปรฉากหลัก:" #: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp #, fuzzy msgid "Rings" msgstr "คำเตือน" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Sides" msgstr "แสดงเส้นไกด์" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Inner Radius" msgstr "แก้ไขรัศมีภายในของวงแหวน" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Outer Radius" msgstr "แก้ไขรัศมีภายนอกของวงแหวน" #: modules/csg/csg_shape.cpp msgid "Ring Sides" msgstr "" #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" #: modules/csg/csg_shape.cpp msgid "Spin Sides" msgstr "" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Interval Type" msgstr "สร้างจุดยอดภายใน" #: modules/csg/csg_shape.cpp msgid "Path Interval" msgstr "" #: modules/csg/csg_shape.cpp msgid "Path Simplify Angle" msgstr "" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Rotation" msgstr "สุ่มการหมุน:" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path U Distance" msgstr "ระยะการเลือก:" #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "โหมดขอบเขตการชน" #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "เก็บไฟล์:" #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp msgid "Library" msgstr "ไลบรารี" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select the dynamic library for this entry" msgstr "เลือกไดนามิกไลบรารีสำหรับรายการนี้" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select dependencies of the library for this entry" msgstr "เลือกการอ้างอิงของไลบรารีสำหรับรายการนี้" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Remove current entry" msgstr "ลบรายการ" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Double click to create a new entry" msgstr "คลิกสองครั้งเพื่อสร้างรายการใหม่" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform:" msgstr "แพลตฟอร์ม:" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform" msgstr "แพลตฟอร์ม" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dynamic Library" msgstr "ไดนามิกไลบรารี" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Add an architecture entry" msgstr "เพิ่มรายการแพลตฟอร์ม" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "GDNativeLibrary" msgstr "GDNativeLibrary" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Enabled GDNative Singleton" msgstr "เปิดการทำงานซิงเกิลตัน GDNative" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Disabled GDNative Singleton" msgstr "ปิดการทำงานซิงเกิลตัน GDNative" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "ไลบรารี: " #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "ชื่อสคริปต์:" #: modules/gdnative/nativescript/nativescript.cpp msgid "Script Class Icon Path" msgstr "" #: modules/gdnative/register_types.cpp msgid "GDNative" msgstr "GDNative" #: modules/gdscript/editor/gdscript_highlighter.cpp #: modules/gdscript/gdscript.cpp #, fuzzy msgid "GDScript" msgstr "สคริปต์" #: modules/gdscript/editor/gdscript_highlighter.cpp msgid "Function Definition Color" msgstr "" #: modules/gdscript/editor/gdscript_highlighter.cpp #, fuzzy msgid "Node Path Color" msgstr "คัดลอกตำแหน่งโหนด" #: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp msgid "Max Call Stack" msgstr "" #: modules/gdscript/gdscript.cpp msgid "Treat Warnings As Errors" msgstr "" #: modules/gdscript/gdscript.cpp msgid "Exclude Addons" msgstr "" #: modules/gdscript/gdscript.cpp msgid "Autocomplete Setters And Getters" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "ช่วงอากิวเมนต์เป็นศูนย์!" #: modules/gdscript/gdscript_functions.cpp msgid "Not a script with an instance" msgstr "ไม่ใช่สคริปต์ที่มีอินสแตนซ์" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a script" msgstr "ไม่ได้มีต้นกำเนิดจากสคริปต์" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a resource file" msgstr "ไม่ได้มีต้นกำเนิดมาจากไฟล์รีซอร์ส" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (missing @path)" msgstr "รูปแบบดิกชันนารีที่เก็บอินสแตนซ์ไม่ถูกต้อง (ไม่มี @path)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" msgstr "รูปแบบดิกชันนารีที่เก็บอินสแตนซ์ไม่ถูกต้อง (โหลดสคริปต์ที่ @path ไม่ได้)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" msgstr "รูปแบบดิกชันนารีที่เก็บอินสแตนซ์ไม่ถูกต้อง (สคริปต์ที่ @path ผิดพลาด)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" msgstr "ดิกชันนารีอินสแตนซ์ผิดพลาด (คลาสย่อยผิดพลาด)" #: modules/gdscript/gdscript_functions.cpp msgid "Object can't provide a length." msgstr "ไม่สามารถบอกความยาวของออบเจกต์ได้" #: modules/gdscript/language_server/gdscript_language_server.cpp #, fuzzy msgid "Language Server" msgstr "ภาษา:" #: modules/gdscript/language_server/gdscript_language_server.cpp #, fuzzy msgid "Enable Smart Resolve" msgstr "ค้นหาไม่สำเร็จ" #: modules/gdscript/language_server/gdscript_language_server.cpp msgid "Show Native Symbols In Editor" msgstr "" #: modules/gdscript/language_server/gdscript_language_server.cpp msgid "Use Thread" msgstr "" #: modules/gltf/editor_scene_exporter_gltf_plugin.cpp #, fuzzy msgid "Export Mesh GLTF2" msgstr "ส่งออกไลบรารี Mesh" #: modules/gltf/editor_scene_exporter_gltf_plugin.cpp #, fuzzy msgid "Export GLTF..." msgstr "ส่งออก..." #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" #: modules/gltf/gltf_skeleton.cpp #, fuzzy msgid "Godot Bone Node" msgstr "โหนด TimeSeek" #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" #: modules/gltf/gltf_skin.cpp msgid "Joint I To Name" msgstr "" #: modules/gltf/gltf_state.cpp #, fuzzy msgid "Nodes" msgstr "โนด" #: modules/gltf/gltf_state.cpp #, fuzzy msgid "Buffer Views" msgstr "มุมหลัง" #: modules/gltf/gltf_state.cpp msgid "Accessors" msgstr "" #: modules/gltf/gltf_state.cpp #, fuzzy msgid "Meshes" msgstr "Mesh" #: modules/gltf/gltf_state.cpp #, fuzzy msgid "Materials" msgstr "จำนวนครั้งที่เปลี่ยนวัสดุ" #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp #, fuzzy msgid "Textures" msgstr "ฟีเจอร์" #: modules/gltf/gltf_state.cpp msgid "Images" msgstr "" #: modules/gltf/gltf_state.cpp msgid "Skins" msgstr "" #: modules/gltf/gltf_state.cpp msgid "Cameras" msgstr "" #: modules/gltf/gltf_state.cpp servers/visual_server.cpp #, fuzzy msgid "Lights" msgstr "แสง" #: modules/gltf/gltf_state.cpp #, fuzzy msgid "Unique Animation Names" msgstr "ชื่อแอนิเมชันใหม่:" #: modules/gltf/gltf_state.cpp #, fuzzy msgid "Skeletons" msgstr "โครงหลัก" #: modules/gltf/gltf_state.cpp #, fuzzy msgid "Skeleton To Node" msgstr "เลือกโหนด" #: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp #, fuzzy msgid "Animations" msgstr "แอนิเมชัน:" #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "% ของเฟรมฟิสิกส์" #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp msgid "Cell Octant Size" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Plane" msgstr "ระนาบถัดไป" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Previous Plane" msgstr "ระนาบก่อนหน้า" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Plane:" msgstr "ระนาบ:" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Floor" msgstr "ไปชั้นบน" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Previous Floor" msgstr "ไปชั้นล่าง" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Floor:" msgstr "ชั้น:" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Delete Selection" msgstr "ลบที่เลือกใน GridMap" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Fill Selection" msgstr "เติมที่เลือกใน GridMap" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Paste Selection" msgstr "วางที่เลือกใน GridMap" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Paint" msgstr "วาด GridMap" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Selection" msgstr "เติมที่เลือกใน GridMap" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Snap View" msgstr "บังคับแนวตาราง" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Disabled" msgstr "ปิดการตัด" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Above" msgstr "ตัดด้านบน" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Below" msgstr "ตัดส่วนล่าง" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit X Axis" msgstr "แก้ไขแกน X" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Y Axis" msgstr "แก้ไขแกน Y" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Z Axis" msgstr "แก้ไขแกน Z" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate X" msgstr "เคอร์เซอร์หมุนตามแกน X" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Y" msgstr "เคอร์เซอร์หมุนตามแกน Y" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Z" msgstr "เคอร์เซอร์หมุนตามแกน Z" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate X" msgstr "เคอร์เซอร์หมุนย้อนแกน X" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Y" msgstr "เคอร์เซอร์หมุนย้อนแกน Y" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Z" msgstr "เคอร์เซอร์หมุนย้อนแกน Z" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Clear Rotation" msgstr "เคอร์เซอร์ลบการหมุน" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Paste Selects" msgstr "วางที่เลือก" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "ลบที่เลือก" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Fill Selection" msgstr "เติมส่วนที่เลือก" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Settings" msgstr "การตั้งค่า GridMap" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Pick Distance:" msgstr "ระยะการเลือก:" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Filter meshes" msgstr "ตัวกรอง mesh" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "มอบทรัพยากร MeshLibrary ให้กับ GridMap นี้เพื่อใช้ mesh" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Begin Bake" msgstr "เริ่มต้น Bake" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Preparing data structures" msgstr "กำลังเตรียมโครงสร้างข้อมูล" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Generate buffers" msgstr "สร้างบัฟเฟอร์" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Direct lighting" msgstr "lighting แบบตรง" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Indirect lighting" msgstr "lighting แบบอ้อม" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Post processing" msgstr "หลังประมวลผล" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Plotting lightmaps" msgstr "กำลังพล็อต lightmaps" #: modules/lightmapper_cpu/register_types.cpp #, fuzzy msgid "CPU Lightmapper" msgstr "สร้าง Lightmaps" #: modules/lightmapper_cpu/register_types.cpp msgid "Low Quality Ray Count" msgstr "" #: modules/lightmapper_cpu/register_types.cpp msgid "Medium Quality Ray Count" msgstr "" #: modules/lightmapper_cpu/register_types.cpp msgid "High Quality Ray Count" msgstr "" #: modules/lightmapper_cpu/register_types.cpp msgid "Ultra Quality Ray Count" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Iod" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp #, fuzzy msgid "Display Width" msgstr "แสดงโครงร่าง" #: modules/mobile_vr/mobile_vr_interface.cpp #, fuzzy msgid "Display To Lens" msgstr "แสดงแบบไร้เงา" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "K 1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "K 2" msgstr "" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "ชื่อคลาสไม่สามารถมีคีย์เวิร์ดได้" #: modules/mono/csharp_script.cpp #, fuzzy msgid "Build Solution" msgstr "เติมส่วนที่เลือก" #: modules/mono/editor/csharp_project.cpp #, fuzzy msgid "Auto Update Project" msgstr "โปรเจกต์ไม่มีชื่อ" #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "สิ้นสุดสแตคข้อผิดพลาดภายใน" #: modules/navigation/navigation_mesh_editor_plugin.cpp #: scene/3d/navigation_mesh_instance.cpp msgid "A NavigationMesh resource must be set or created for this node to work." msgstr "ต้องมี NavigationMesh เพื่อให้โหนดนี้ทำงานได้" #: modules/navigation/navigation_mesh_editor_plugin.cpp msgid "Bake NavMesh" msgstr "Bake NavMesh" #: modules/navigation/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." msgstr "ล้าง Mesh นำทาง" #: modules/navigation/navigation_mesh_generator.cpp msgid "Setting up Configuration..." msgstr "กำลังจัดการโครงร่าง..." #: modules/navigation/navigation_mesh_generator.cpp msgid "Calculating grid size..." msgstr "กำลังคำนวณขนาดกริด..." #: modules/navigation/navigation_mesh_generator.cpp msgid "Creating heightfield..." msgstr "กำลังสร้างสนามความสูง..." #: modules/navigation/navigation_mesh_generator.cpp msgid "Marking walkable triangles..." msgstr "กำลังกำหนดพื้นผิวที่เดินผ่านได้..." #: modules/navigation/navigation_mesh_generator.cpp msgid "Constructing compact heightfield..." msgstr "กำลังบีบอัดสนามความสูง..." #: modules/navigation/navigation_mesh_generator.cpp msgid "Eroding walkable area..." msgstr "บีบแคบส่วนที่เดินผ่านได้..." #: modules/navigation/navigation_mesh_generator.cpp msgid "Partitioning..." msgstr "กำลังแบ่งส่วน..." #: modules/navigation/navigation_mesh_generator.cpp msgid "Creating contours..." msgstr "กำลังสร้างคอนทัวร์..." #: modules/navigation/navigation_mesh_generator.cpp msgid "Creating polymesh..." msgstr "กำลังสร้าง Polymesh..." #: modules/navigation/navigation_mesh_generator.cpp msgid "Converting to native navigation mesh..." msgstr "กำลังแปลงกลับเป็น Mesh นำทาง..." #: modules/navigation/navigation_mesh_generator.cpp msgid "Navigation Mesh Generator Setup:" msgstr "การตั้งค่าการสร้างพื้นผิวนำทาง:" #: modules/navigation/navigation_mesh_generator.cpp msgid "Parsing Geometry..." msgstr "วิเคราะห์พื้นผิว..." #: modules/navigation/navigation_mesh_generator.cpp msgid "Done!" msgstr "เสร็จสิ้น!" #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" #: modules/opensimplex/noise_texture.cpp msgid "Noise" msgstr "" #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" #: modules/opensimplex/open_simplex_noise.cpp msgid "Period" msgstr "" #: modules/opensimplex/open_simplex_noise.cpp #, fuzzy msgid "Persistence" msgstr "เพอร์สเปกทีฟ" #: modules/opensimplex/open_simplex_noise.cpp msgid "Lacunarity" msgstr "" #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" #: modules/upnp/upnp_device.cpp #, fuzzy msgid "Igd Status" msgstr "สถานะ" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp #, fuzzy msgid "Default Input Values" msgstr "แก้ไขค่าอินพุต" #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" msgstr "" "โหนดหยุดพักโปรแกรมโดยที่ไม่มีหน่วยความจำทำงาน กรุณาอ่านคู่มือเพื่อหยุดพักโปรแกรมให้ถูกต้อง!" #: modules/visual_script/visual_script.cpp msgid "" "Node yielded, but did not return a function state in the first working " "memory." msgstr "โหนดหยุดพัก แต่ไม่ได้คืนสถานะฟังก์ชันในหน่วยความจำทำงานแรก" #: modules/visual_script/visual_script.cpp msgid "" "Return value must be assigned to first element of node working memory! Fix " "your node please." msgstr "ค่าที่คืนจะต้องกำหนดในหน่วยความจำทำงานแรก! กรุณาแก้ไขโหนด" #: modules/visual_script/visual_script.cpp msgid "Node returned an invalid sequence output: " msgstr "โหนดคืนค่าผิดลำดับ: " #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "พบบิตลำดับแต่ไม่พบโหนดในสแตค กรุณารายงานข้อผิดพลาด!" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " msgstr "สแตคล้น ความสูงสแตค: " #: modules/visual_script/visual_script.cpp #, fuzzy msgid "Visual Script" msgstr "ค้นหาโหนด VisualScript" #: modules/visual_script/visual_script_builtin_funcs.cpp #: modules/visual_script/visual_script_nodes.cpp #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Function" msgstr "ฟังก์ชัน" #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "แก้ไขตัวแปรสัญญาณ" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument Type" msgstr "เปลี่ยนประเภทตัวแปร" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument name" msgstr "เปลี่ยนชื่อตัวแปร" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Default Value" msgstr "แก้ไขค่าปริยายของตัวแปร" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Type" msgstr "แก้ไขประเภทตัวแปร" #: modules/visual_script/visual_script_editor.cpp msgid "Add Input Port" msgstr "เพิ่มพอร์ตอินพุต" #: modules/visual_script/visual_script_editor.cpp msgid "Add Output Port" msgstr "เพิ่มพอร์ตเอาท์พุต" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Port Type" msgstr "เปลี่ยนชนิด" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Port Name" msgstr "เปลี่ยนชื่อพอร์ตอินพุต" #: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "เขียนทับฟังก์ชันบิวท์อินที่มีอยู่" #: modules/visual_script/visual_script_editor.cpp msgid "Create a new function." msgstr "สร้างฟังก์ชันใหม่" #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "ตัวแปร:" #: modules/visual_script/visual_script_editor.cpp msgid "Create a new variable." msgstr "สร้างตัวแปรใหม่" #: modules/visual_script/visual_script_editor.cpp msgid "Signals:" msgstr "สัญญาณ:" #: modules/visual_script/visual_script_editor.cpp msgid "Create a new signal." msgstr "สร้างสัญญาณใหม่" #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" msgstr "ไม่สามารถใช้ชื่อนี้ได้:" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" msgstr "มีฟังก์ชัน/ตัวแปร/สัญญาณอื่นใช้ชื่อนี้แล้ว:" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Function" msgstr "เปลี่ยนชื่อฟังก์ชัน" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Variable" msgstr "เปลี่ยนชื่อตัวแปร" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Signal" msgstr "เปลี่ยนชื่อสัญญาณ" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function" msgstr "เพิ่มฟังก์ชัน" #: modules/visual_script/visual_script_editor.cpp msgid "Delete input port" msgstr "ลบพอร์ตอินพุต" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" msgstr "เพิ่มตัวแปร" #: modules/visual_script/visual_script_editor.cpp msgid "Add Signal" msgstr "เพิ่มสัญญาณ" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Input Port" msgstr "ลบพอร์ตอินพุต" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Output Port" msgstr "ลบพอร์ตเอาต์พุต" #: modules/visual_script/visual_script_editor.cpp msgid "Change Expression" msgstr "แก้ไขสมการ" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "ลบโหนด VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Duplicate VisualScript Nodes" msgstr "ทำซ้ำโหนด VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." msgstr "กดปุ่ม %s ค้างเพื่อวาง Getter หรือกด Shift ค้างเพื่อวาง generic signature" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "กด Ctrl ค้างเพื่อวาง Getter กด Shift ค้างเพื่อวาง generic signature" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a simple reference to the node." msgstr "กดปุ่ม %s เพื่อวางการอ้างอิงอย่างง่ายไปยังโหนด" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a simple reference to the node." msgstr "กด Ctrl เพื่อวางการอ้างอิงไปยังโหนดอย่างง่าย" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Variable Setter." msgstr "กดปุ่ม %s ค้างเพื่อวาง Setter ของตัวแปร" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Variable Setter." msgstr "กด Ctrl ค้างเพื่อวาง Setter ของตัวแปร" #: modules/visual_script/visual_script_editor.cpp msgid "Add Preload Node" msgstr "เพิ่มโหนด Preload" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Add Node(s)" msgstr "เพิ่มโหนด" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "เพิ่มโหนดจากผัง" #: modules/visual_script/visual_script_editor.cpp msgid "" "Can't drop properties because script '%s' is not used in this scene.\n" "Drop holding 'Shift' to just copy the signature." msgstr "" "ไม่สามารถวางคุณสมบัติได้เนื่องจากไม่ได้ใช้สคริปต์ '% s' ในฉากนี้\n" "กด \"Shift\" ค้างไว้แล้วปล่อยเพื่อคัดลอกลายเซ็น" #: modules/visual_script/visual_script_editor.cpp msgid "Add Getter Property" msgstr "เพิ่มตัวรับคุณสมบัติ" #: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" msgstr "เพิ่มตัวกำหนดคุณสมบัติ" #: modules/visual_script/visual_script_editor.cpp msgid "Change Base Type" msgstr "เปลี่ยนประเภท" #: modules/visual_script/visual_script_editor.cpp msgid "Move Node(s)" msgstr "ย้ายโหนด" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Node" msgstr "ลบโหนด VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Nodes" msgstr "เชื่อมโหนด" #: modules/visual_script/visual_script_editor.cpp msgid "Disconnect Nodes" msgstr "ตัดการเชื่อมต่อโหนด" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Node Data" msgstr "เชื่อมต่อข้อมูลโหนด" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Node Sequence" msgstr "เชื่อมต่อกับลำดับของโหนด" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" msgstr "สคริปต์มีฟังก์ชัน '%s' อยู่แล้ว" #: modules/visual_script/visual_script_editor.cpp msgid "Change Input Value" msgstr "แก้ไขค่าอินพุต" #: modules/visual_script/visual_script_editor.cpp msgid "Resize Comment" msgstr "แก้ขนาดคอมเม้นต์" #: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "คัดลอกโหนดฟังก์ชันไม่ได้" #: modules/visual_script/visual_script_editor.cpp msgid "Paste VisualScript Nodes" msgstr "วางโหนด VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Can't create function with a function node." msgstr "ไม่สามารถสร้างฟังก์ชันได้จากโหนดฟังก์ชัน" #: modules/visual_script/visual_script_editor.cpp msgid "Can't create function of nodes from nodes of multiple functions." msgstr "ไม่สามารถสร้างฟังก์ชันของโหนดจากโหนดของหลายฟังก์ชัน" #: modules/visual_script/visual_script_editor.cpp msgid "Select at least one node with sequence port." msgstr "เลือกอย่างน้อยหนึ่งโหนดที่มีพอร์ต sequence" #: modules/visual_script/visual_script_editor.cpp msgid "Try to only have one sequence input in selection." msgstr "พยายามมีอินพุตลำดับเดียวในการเลือก" #: modules/visual_script/visual_script_editor.cpp msgid "Create Function" msgstr "สร้างฟังก์ชัน" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" msgstr "ลบฟังก์ชัน" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Variable" msgstr "ลบตัวแปร" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Variable:" msgstr "แก้ไขตัวแปร:" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Signal" msgstr "ลบสัญญาณ" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Signal:" msgstr "แก้ไขสัญญาณ:" #: modules/visual_script/visual_script_editor.cpp msgid "Make Tool:" msgstr "เครื่องมือสร้าง:" #: modules/visual_script/visual_script_editor.cpp msgid "Members:" msgstr "สมาชิก:" #: modules/visual_script/visual_script_editor.cpp msgid "Change Base Type:" msgstr "เปลี่ยนประเภทฐาน:" #: modules/visual_script/visual_script_editor.cpp msgid "Add Nodes..." msgstr "เพิ่มโหนด..." #: modules/visual_script/visual_script_editor.cpp msgid "Add Function..." msgstr "เพิ่มฟังก์ชัน..." #: modules/visual_script/visual_script_editor.cpp msgid "function_name" msgstr "ชื่อฟังก์ชั่น" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit its graph." msgstr "เลือกหรือสร้างฟังก์ชันเพื่อแก้ไขกราฟ" #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" msgstr "ลบสิ่งที่เลือก" #: modules/visual_script/visual_script_editor.cpp msgid "Find Node Type" msgstr "หาประเภทของโหนด" #: modules/visual_script/visual_script_editor.cpp msgid "Copy Nodes" msgstr "คัดลอกโหนด" #: modules/visual_script/visual_script_editor.cpp msgid "Cut Nodes" msgstr "ตัดโหนด" #: modules/visual_script/visual_script_editor.cpp msgid "Make Function" msgstr "สร้างฟังก์ชัน" #: modules/visual_script/visual_script_editor.cpp msgid "Refresh Graph" msgstr "รีเฟรชกราฟ" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Member" msgstr "แก้ไขสมาชิก" #: modules/visual_script/visual_script_expression.cpp #, fuzzy msgid "Expression" msgstr "ตั้งค่านิพจน์" #: modules/visual_script/visual_script_flow_control.cpp msgid "Return" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" msgstr "ชนิดสมาชิก" #: modules/visual_script/visual_script_flow_control.cpp #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Condition" msgstr "แอนิเมชัน" #: modules/visual_script/visual_script_flow_control.cpp msgid "if (cond) is:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "While" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "while (cond):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " msgstr "ตัวแปรประเภทนี้ใช้วนซ้ำไม่ได้: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" msgstr "ตัววนซ้ำใช้ไม่ได้อีกต่อไป" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid: " msgstr "ตัววนซ้ำใช้ไม่ได้: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Sequence" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "in order:" msgstr "เปลี่ยนชื่อโฟลเดอร์:" #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Steps" msgstr "ช่วง" #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Switch" msgstr "Pitch" #: modules/visual_script/visual_script_flow_control.cpp msgid "'input' is:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Type Cast" msgstr "ประเภท:" #: modules/visual_script/visual_script_flow_control.cpp msgid "Is %s?" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Base Script" msgstr "สคริปต์ใหม่" #: modules/visual_script/visual_script_func_nodes.cpp msgid "On %s" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "On Self" msgstr "ตัวเอง" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "Call Mode" msgstr "โหมดปรับขนาด" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Basic Type" msgstr "เปลี่ยนประเภท" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Argument Cache" msgstr "เปลี่ยนชื่อตัวแปร" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Rpc Call Mode" msgstr "โหมดปรับขนาด" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Subtract %s" msgstr "ตัวอักษรที่ใช้ได้ %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Multiply %s" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Divide %s" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Mod %s" msgstr "เพิ่ม %s" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "ShiftLeft %s" msgstr "ตั้ง %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "ShiftRight %s" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "BitAnd %s" msgstr "เพิ่ม %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "BitOr %s" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "BitXor %s" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Set Mode" msgstr "โหมดเลือก" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Type Cache" msgstr "ประเภท:" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Assign Op" msgstr "ระบุ" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Get %s" msgstr "รับ %s" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Index" msgstr "ดัชนี:" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "ไม่พบคุณสมบัติ" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" msgstr "ออบเจกต์นี้ไม่ใช่โหนด!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Path does not lead Node!" msgstr "ตำแหน่งที่ระบุไม่ได้นำไปยังโหนด!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." msgstr "ไม่พบคุณสมบัติ '%s' ในโหนด %s" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Emit %s" msgstr "ตั้ง %s" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Compose Array" msgstr "ปรับขนาดอาร์เรย์" #: modules/visual_script/visual_script_nodes.cpp #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Operator" msgstr "ดำเนินการ Overlay" #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " msgstr ": ประเภทตัวแปรไม่ถูกต้อง: " #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid arguments: " msgstr ": ตัวแปรไม่ถูกต้อง: " #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "ไม่พบ VariableGet ในสคริปต์: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableSet not found in script: " msgstr "ไม่พบ VariableSet ในสคริปต์: " #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Preload" msgstr "โหลดใหม่" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Get Index" msgstr "Z Index" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Set Index" msgstr "Z Index" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Global Constant" msgstr "คงที่" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Class Constant" msgstr "คงที่" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Basic Constant" msgstr "คงที่" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Math Constant" msgstr "คงที่" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Get Engine Singleton" msgstr "เปิดการทำงานซิงเกิลตัน GDNative" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Get Scene Node" msgstr "โหนด TimeSeek" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Get Scene Tree" msgstr "แก้ไขผังฉาก" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Get Self" msgstr "ตัวเอง" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "CustomNode" msgstr "ตัดโหนด" #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." msgstr "โหนดกำหนดเองไม่มีเมท็อด _step() ไม่สามารถประมวลผลกราฟได้" #: modules/visual_script/visual_script_nodes.cpp msgid "" "Invalid return value from _step(), must be integer (seq out), or string " "(error)." msgstr "ค่าคืนจาก _step() ผิดพลาด ต้องเป็นจำนวนเต็ม (ลำดับ) หรือสตริง (ข้อผิดพลาด)" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "SubCall" msgstr "จำนวนครั้ง" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" msgstr "ค่าคงที่" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Constructor" msgstr "ค่าคงที่" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Get Local Var" msgstr "ใช้พื้นที่ภายใน" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Set Local Var" msgstr "ใช้พื้นที่ภายใน" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Action %s" msgstr "การกระทำ" #: modules/visual_script/visual_script_nodes.cpp msgid "Deconstruct %s" msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "Elem Cache" msgstr "" #: modules/visual_script/visual_script_property_selector.cpp msgid "Search VisualScript" msgstr "ค้นหาโหนด VisualScript" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Yield" msgstr "" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Wait" msgstr "" #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "Next Frame" msgstr "เลื่อนเฟรม" #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "Next Physics Frame" msgstr "% ของเฟรมฟิสิกส์" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "%s sec(s)" msgstr "" #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" msgstr "สัญญาณ" #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitNodeSignal" msgstr "สัญญาณ" #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitInstanceSignal" msgstr "อินสแตนซ์" #: modules/webrtc/webrtc_data_channel.cpp #, fuzzy msgid "Write Mode" msgstr "โหมดการจัดลำดับความสำคัญ" #: modules/websocket/websocket_client.cpp msgid "Verify SSL" msgstr "" #: modules/websocket/websocket_client.cpp msgid "Trusted SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" #: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp #, fuzzy msgid "Ca Chain" msgstr "ลบ IK Chain" #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" msgstr "โหมดขอบเขต" #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Required Features" msgstr "ฟีเจอร์" #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Optional Features" msgstr "ฟีเจอร์" #: modules/webxr/webxr_interface.cpp msgid "Requested Reference Space Types" msgstr "" #: modules/webxr/webxr_interface.cpp msgid "Reference Space Type" msgstr "" #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Visibility State" msgstr "ซ่อน/แสดง" #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" #: platform/android/export/export.cpp #, fuzzy msgid "Debug Keystore" msgstr "ตัวดีบัก" #: platform/android/export/export.cpp msgid "Debug Keystore User" msgstr "" #: platform/android/export/export.cpp msgid "Debug Keystore Pass" msgstr "" #: platform/android/export/export.cpp msgid "Force System User" msgstr "" #: platform/android/export/export.cpp msgid "Shutdown ADB On Exit" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Package name is missing." msgstr "ชื่อแพ็คเกจหายไป" #: platform/android/export/export_plugin.cpp msgid "Package segments must be of non-zero length." msgstr "ส่วนของแพ็คเกจจะต้องมีความยาวไม่เป็นศูนย์" #: platform/android/export/export_plugin.cpp msgid "The character '%s' is not allowed in Android application package names." msgstr "ตัวอักษร '%s' ไม่อนุญาตให้ใช้ในชื่อของ Android application package" #: platform/android/export/export_plugin.cpp msgid "A digit cannot be the first character in a package segment." msgstr "ไม่สามารถใช้ตัวเลขเป็นตัวแรกในส่วนของแพ็คเกจ" #: platform/android/export/export_plugin.cpp msgid "The character '%s' cannot be the first character in a package segment." msgstr "ตัวอักษร '%s' ไม่สามารถเป็นตัวอักษรตัวแรกในส่วนของแพ็คเกจ" #: platform/android/export/export_plugin.cpp msgid "The package must have at least one '.' separator." msgstr "แพ็คเกจจำเป็นต้องมี '.' อย่างน้อยหนึ่งตัว" #: platform/android/export/export_plugin.cpp msgid "Select device from the list" msgstr "เลือกอุปกรณ์จากรายชื่อ" #: platform/android/export/export_plugin.cpp msgid "Running on %s" msgstr "" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Exporting APK..." msgstr "ส่งออกทั้งหมด" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Uninstalling..." msgstr "ถอนการติดตั้ง" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Installing to device, please wait..." msgstr "กำลังโหลด โปรดรอ..." #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Could not install to device: %s" msgstr "อินสแตนซ์ฉากไม่ได้!" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Running on device..." msgstr "กำลังรันสคริปต์..." #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Could not execute on device." msgstr "ไม่สามารถสร้างโฟลเดอร์" #: platform/android/export/export_plugin.cpp msgid "Unable to find the 'apksigner' tool." msgstr "ไม่สามารถหาเครื่องมือ 'apksigner'" #: platform/android/export/export_plugin.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." msgstr "เทมเพลตการสร้างสำหรับแอนดรอยด์ไม่ถูกติดตั้ง สามารถติดตั้งจากเมนูโปรเจกต์" #: platform/android/export/export_plugin.cpp msgid "" "Either Debug Keystore, Debug User AND Debug Password settings must be " "configured OR none of them." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." msgstr "ดีบัก Keystore ไม่ได้ถูกตั้งไว้ในตั้งค่าของตัวแก้ไขหรือในพรีเซ็ต" #: platform/android/export/export_plugin.cpp msgid "" "Either Release Keystore, Release User AND Release Password settings must be " "configured OR none of them." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Release keystore incorrectly configured in the export preset." msgstr "Release keystore กำหนดค่าไว้อย่างไม่ถูกต้องในพรีเซ็ตสำหรับการส่งออก" #: platform/android/export/export_plugin.cpp msgid "A valid Android SDK path is required in Editor Settings." msgstr "ต้องการที่อยู่ของ Android SDK ที่ถูกต้อง ในการตั้งค่าตัวแก้ไข" #: platform/android/export/export_plugin.cpp msgid "Invalid Android SDK path in Editor Settings." msgstr "ที่อยู่ Android SDK ไม่ถูกต้องในการตั้งค่าตัวแก้ไข" #: platform/android/export/export_plugin.cpp msgid "Missing 'platform-tools' directory!" msgstr "ไดเร็กทอรี 'platform-tools' หายไป!" #: platform/android/export/export_plugin.cpp msgid "Unable to find Android SDK platform-tools' adb command." msgstr "ไม่พบคำสั่ง adb ของ Android SDK platform-tools" #: platform/android/export/export_plugin.cpp msgid "Please check in the Android SDK directory specified in Editor Settings." msgstr "กรุณาตรวจสอบในตำแหน่งของ Android SDK ที่ระบุไว้ในการตั้งค่าตัวแก้ไข" #: platform/android/export/export_plugin.cpp msgid "Missing 'build-tools' directory!" msgstr "ไดเร็กทอรี 'build-tools' หายไป!" #: platform/android/export/export_plugin.cpp msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "ไม่พบคำสั่ง apksigner ของ Android SDK build-tools" #: platform/android/export/export_plugin.cpp msgid "Invalid public key for APK expansion." msgstr "public key ผิดพลาดสำหรับ APK expansion" #: platform/android/export/export_plugin.cpp msgid "Invalid package name:" msgstr "ชื่อแพ็คเกจผิดพลาด:" #: platform/android/export/export_plugin.cpp msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" "Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" "Note that the singleton was also renamed from \"GodotPayments\" to " "\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." msgstr "\"Use Custom Build\" จำเป็นต้องเปิดการใช้งานหากจะใช้ปลั๊กอิน" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "" "\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" " "or \"OpenXR\"." msgstr "\"Hand Tracking\" จะสามารถใช้ได้เมื่อ \"Xr Mode\" เป็น \"Oculus Mobile VR\"" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"." msgstr "\"Hand Tracking\" จะสามารถใช้ได้เมื่อ \"Xr Mode\" เป็น \"Oculus Mobile VR\"" #: platform/android/export/export_plugin.cpp msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "\"Export AAB\" จะใช้ได้เฉพาะเมื่อเปิดใช้งาน \"Use Custom Build\"" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "" "Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled." msgstr "\"Export AAB\" จะใช้ได้เฉพาะเมื่อเปิดใช้งาน \"Use Custom Build\"" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "" "Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is " "enabled." msgstr "\"Export AAB\" จะใช้ได้เฉพาะเมื่อเปิดใช้งาน \"Use Custom Build\"" #: platform/android/export/export_plugin.cpp msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version." msgstr "" #: platform/android/export/export_plugin.cpp msgid "" "'apksigner' could not be found.\n" "Please check the command is available in the Android SDK build-tools " "directory.\n" "The resulting %s is unsigned." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Signing debug %s..." msgstr "" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Signing release %s..." msgstr "กำลังเซ็น %s..." #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Could not find keystore, unable to export." msgstr "เปิดเทมเพลตเพื่อส่งออกไม่ได้:" #: platform/android/export/export_plugin.cpp msgid "'apksigner' returned with error #%d" msgstr "" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Verifying %s..." msgstr "กำลังเพิ่ม %s..." #: platform/android/export/export_plugin.cpp msgid "'apksigner' verification of %s failed." msgstr "" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Exporting for Android" msgstr "ส่งออกทั้งหมด" #: platform/android/export/export_plugin.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "ชื่อไฟล์ผิดพลาด! แอนดรอยด์แอปบันเดิลจำเป็นต้องมีนามสกุล *.aab" #: platform/android/export/export_plugin.cpp msgid "APK Expansion not compatible with Android App Bundle." msgstr "การขยาย APK เข้ากันไม่ได้กับแอนดรอยด์แอปบันเดิล" #: platform/android/export/export_plugin.cpp msgid "Invalid filename! Android APK requires the *.apk extension." msgstr "ชื่อไฟล์ผิดพลาด! แอนดรอยด์ APK จำเป็นต้องมีนามสกุล *.apk" #: platform/android/export/export_plugin.cpp msgid "Unsupported export format!\n" msgstr "" #: platform/android/export/export_plugin.cpp msgid "" "Trying to build from a custom built template, but no version info for it " "exists. Please reinstall from the 'Project' menu." msgstr "" "พยายามสร้างจากเทมเพลตที่สร้างขึ้นเอง แต่ไม่มีข้อมูลเวอร์ชัน โปรดติดตั้งใหม่จากเมนู \"โปรเจกต์\"" #: platform/android/export/export_plugin.cpp msgid "" "Android build version mismatch:\n" " Template installed: %s\n" " Godot Version: %s\n" "Please reinstall Android build template from 'Project' menu." msgstr "" "เวอร์ชันบิวด์ Android ไม่ตรงกัน:\n" " ติดตั้งเทมเพลตแล้ว:% s\n" " Godot เวอร์ชัน:% s\n" "โปรดติดตั้งเทมเพลตการสร้างสำหรับแอนดรอยด์ใหม่จากเมนู \"โปรเจกต์\"" #: platform/android/export/export_plugin.cpp msgid "" "Unable to overwrite res://android/build/res/*.xml files with project name" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Could not export project files to gradle project\n" msgstr "ไม่สามารถส่งออกไฟล์โปรเจคไปยังโปรเจค gradle ได้\n" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Could not write expansion package file!" msgstr "เขียนไฟล์ไม่ได้:" #: platform/android/export/export_plugin.cpp msgid "Building Android Project (gradle)" msgstr "กำลังสร้างโปรเจคแอนดรอยด์ (gradle)" #: platform/android/export/export_plugin.cpp msgid "" "Building of Android project failed, check output for the error.\n" "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" "การสร้างโปรเจกต์แอนดรอยด์ล้มเหลว ตรวจสอบผลลัพธ์เพื่อหาข้อผิดพลาด\n" "หรือไปที่ docs.godotengine.org สำหรับเอกสารประกอบการสร้างสำหรับแอนดรอยด์" #: platform/android/export/export_plugin.cpp msgid "Moving output" msgstr "กำลังย้ายเอาต์พุต" #: platform/android/export/export_plugin.cpp msgid "" "Unable to copy and rename export file, check gradle project directory for " "outputs." msgstr "" "ไม่สามารถคัดลอกและเปลี่ยนชื่อไฟล์ส่งออก ตรวจสอบไดเร็กทอรีโปรเจ็กต์ gradle สำหรับเอาต์พุต" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Package not found: %s" msgstr "ไม่พบแอนิเมชัน: '%s'" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Creating APK..." msgstr "กำลังสร้างคอนทัวร์..." #: platform/android/export/export_plugin.cpp msgid "" "Could not find template APK to export:\n" "%s" msgstr "" "ไม่พบเทมเพลต APK สำหรับการส่งออก:\n" "%s" #: platform/android/export/export_plugin.cpp msgid "" "Missing libraries in the export template for the selected architectures: " "%s.\n" "Please build a template with all required libraries, or uncheck the missing " "architectures in the export preset." msgstr "" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Adding files..." msgstr "กำลังเพิ่ม %s..." #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Could not export project files" msgstr "เขียนไฟล์ไม่ได้:" #: platform/android/export/export_plugin.cpp msgid "Aligning APK..." msgstr "จัดเรียง APK..." #: platform/android/export/export_plugin.cpp msgid "Could not unzip temporary unaligned APK." msgstr "" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp msgid "Identifier is missing." msgstr "ไม่มีตัวระบุ" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp msgid "The character '%s' is not allowed in Identifier." msgstr "ไม่อนุญาตให้ใช้อักขระ '% s' ในตัวระบุ" #: platform/iphone/export/export.cpp msgid "App Store Team ID not specified - cannot configure the project." msgstr "App Store Team ID ยังไม่ได้ระบุ - ไม่สามารถกำหนดค่าให้โปรเจกต์ได้" #: platform/iphone/export/export.cpp msgid "Invalid Identifier:" msgstr "ระบุไม่ถูกต้อง:" #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "หยุดเซิฟเวอร์ HTTP" #: platform/javascript/export/export.cpp msgid "Run in Browser" msgstr "รันในเบราเซอร์" #: platform/javascript/export/export.cpp msgid "Run exported HTML in the system's default browser." msgstr "รันไฟล์ HTML ที่ส่งออกในเบราเซอร์" #: platform/javascript/export/export.cpp msgid "Could not open template for export:" msgstr "เปิดเทมเพลตเพื่อส่งออกไม่ได้:" #: platform/javascript/export/export.cpp msgid "Invalid export template:" msgstr "เทมเพลตส่งออกไม่ถูกต้อง:" #: platform/javascript/export/export.cpp msgid "Could not write file:" msgstr "เขียนไฟล์ไม่ได้:" #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not read file:" msgstr "เขียนไฟล์ไม่ได้:" #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not read HTML shell:" msgstr "ไม่สามารถอ่านโครงสร้าง HTML:" #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not create HTTP server directory:" msgstr "ไม่สามารถสร้างโฟลเดอร์" #: platform/javascript/export/export.cpp #, fuzzy msgid "Error starting HTTP server:" msgstr "ผิดพลาดขณะบันทึกฉาก" #: platform/javascript/export/export.cpp msgid "Web" msgstr "" #: platform/javascript/export/export.cpp msgid "HTTP Host" msgstr "" #: platform/javascript/export/export.cpp msgid "HTTP Port" msgstr "" #: platform/javascript/export/export.cpp #, fuzzy msgid "Use SSL" msgstr "ใช้สแนป" #: platform/javascript/export/export.cpp msgid "SSL Key" msgstr "" #: platform/osx/export/codesign.cpp msgid "Can't get filesystem access." msgstr "" #: platform/osx/export/codesign.cpp msgid "Failed to get Info.plist hash." msgstr "" #: platform/osx/export/codesign.cpp #, fuzzy msgid "Invalid Info.plist, no exe name." msgstr "ชื่อโปรเจกต์ไม่ถูกต้อง" #: platform/osx/export/codesign.cpp msgid "Invalid Info.plist, no bundle id." msgstr "" #: platform/osx/export/codesign.cpp #, fuzzy msgid "Invalid Info.plist, can't load." msgstr "รูปเรขาคณิตผิดพลาด ไม่สามารถสร้างโพลีกอน" #: platform/osx/export/codesign.cpp #, fuzzy msgid "Failed to create \"%s\" subfolder." msgstr "ไม่สามารถสร้างโฟลเดอร์" #: platform/osx/export/codesign.cpp msgid "Failed to extract thin binary." msgstr "" #: platform/osx/export/codesign.cpp #, fuzzy msgid "Invalid binary format." msgstr "ตำแหน่งฐานไม่ถูกต้อง" #: platform/osx/export/codesign.cpp msgid "Already signed!" msgstr "" #: platform/osx/export/codesign.cpp #, fuzzy msgid "Failed to process nested resources." msgstr "โหลดทรัพยากรไม่ได้" #: platform/osx/export/codesign.cpp msgid "Failed to create _CodeSignature subfolder." msgstr "" #: platform/osx/export/codesign.cpp #, fuzzy msgid "Failed to get CodeResources hash." msgstr "โหลดทรัพยากรไม่ได้" #: platform/osx/export/codesign.cpp platform/osx/export/export.cpp #, fuzzy msgid "Invalid entitlements file." msgstr "นามสกุลไม่ถูกต้อง" #: platform/osx/export/codesign.cpp #, fuzzy msgid "Invalid executable file." msgstr "นามสกุลไม่ถูกต้อง" #: platform/osx/export/codesign.cpp msgid "Can't resize signature load command." msgstr "" #: platform/osx/export/codesign.cpp msgid "Failed to create fat binary." msgstr "" #: platform/osx/export/codesign.cpp msgid "Unknown bundle type." msgstr "" #: platform/osx/export/codesign.cpp msgid "Unknown object type." msgstr "" #: platform/osx/export/export.cpp msgid "" "Note: The notarization process generally takes less than an hour. When the " "process is completed, you'll receive an email." msgstr "" #: platform/osx/export/export.cpp msgid "" "You can check progress manually by opening a Terminal and running the " "following command:" msgstr "" #: platform/osx/export/export.cpp msgid "" "Run the following command to staple the notarization ticket to the exported " "application (optional):" msgstr "" #: platform/osx/export/export.cpp #, fuzzy msgid "No identity found." msgstr "ไม่พบ!" #: platform/osx/export/export.cpp #, fuzzy msgid "Creating app bundle" msgstr "กำลังสร้างรูปตัวอย่าง" #: platform/osx/export/export.cpp #, fuzzy msgid "Could not find template app to export:" msgstr "" "ไม่พบเทมเพลต APK สำหรับการส่งออก:\n" "%s" #: platform/osx/export/export.cpp msgid "" "Relative symlinks are not supported on this OS, the exported project might " "be broken!" msgstr "" #: platform/osx/export/export.cpp msgid "" "Requested template binary '%s' not found. It might be missing from your " "template archive." msgstr "" #: platform/osx/export/export.cpp msgid "Making PKG" msgstr "" #: platform/osx/export/export.cpp msgid "" "Ad-hoc signed applications require the 'Disable Library Validation' " "entitlement to load dynamic libraries." msgstr "" #: platform/osx/export/export.cpp msgid "Code signing bundle" msgstr "" #: platform/osx/export/export.cpp msgid "Making DMG" msgstr "" #: platform/osx/export/export.cpp msgid "Code signing DMG" msgstr "" #: platform/osx/export/export.cpp msgid "Making ZIP" msgstr "" #: platform/osx/export/export.cpp msgid "" "Notarization requires the app to be archived first, select the DMG or ZIP " "export format instead." msgstr "" #: platform/osx/export/export.cpp msgid "Sending archive for notarization" msgstr "" #: platform/osx/export/export.cpp #, fuzzy msgid "Invalid bundle identifier:" msgstr "ระบุไม่ถูกต้อง:" #: platform/osx/export/export.cpp msgid "" "Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " "signing is limited to ad-hoc signature only." msgstr "" #: platform/osx/export/export.cpp msgid "" "Warning: Xcode command line tools are not installed, using built-in " "\"codesign\". Code signing is limited to ad-hoc signature only." msgstr "" #: platform/osx/export/export.cpp msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" #: platform/osx/export/export.cpp msgid "Notarization: Code signing is required for notarization." msgstr "" #: platform/osx/export/export.cpp msgid "Notarization: Hardened runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp msgid "Notarization: Apple ID name not specified." msgstr "" #: platform/osx/export/export.cpp msgid "Notarization: Apple ID password not specified." msgstr "" #: platform/osx/export/export.cpp msgid "" "Warning: Notarization is disabled. The exported project will be blocked by " "Gatekeeper if it's downloaded from an unknown source." msgstr "" #: platform/osx/export/export.cpp msgid "" "Code signing is disabled. The exported project will not run on Macs with " "enabled Gatekeeper and Apple Silicon powered Macs." msgstr "" #: platform/osx/export/export.cpp msgid "" "Hardened Runtime is not compatible with ad-hoc signature, and will be " "disabled!" msgstr "" #: platform/osx/export/export.cpp msgid "" "Timestamping is not compatible with ad-hoc signature, and will be disabled!" msgstr "" #: platform/osx/export/export.cpp msgid "" "Warning: Notarization is not supported from this OS. The exported project " "will be blocked by Gatekeeper if it's downloaded from an unknown source." msgstr "" #: platform/osx/export/export.cpp msgid "" "Privacy: Microphone access is enabled, but usage description is not " "specified." msgstr "" #: platform/osx/export/export.cpp msgid "" "Privacy: Camera access is enabled, but usage description is not specified." msgstr "" #: platform/osx/export/export.cpp msgid "" "Privacy: Location information access is enabled, but usage description is " "not specified." msgstr "" #: platform/osx/export/export.cpp msgid "" "Privacy: Address book access is enabled, but usage description is not " "specified." msgstr "" #: platform/osx/export/export.cpp msgid "" "Privacy: Calendar access is enabled, but usage description is not specified." msgstr "" #: platform/osx/export/export.cpp msgid "" "Privacy: Photo library access is enabled, but usage description is not " "specified." msgstr "" #: platform/osx/export/export.cpp msgid "macOS" msgstr "" #: platform/osx/export/export.cpp msgid "Force Builtin Codesign" msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "ชื่อแพ็คเกจแบบสั้นผิดพลาด" #: platform/uwp/export/export.cpp msgid "Invalid package unique name." msgstr "ชื่อเฉพาะของแพ็กเกจไม่ถูกต้อง" #: platform/uwp/export/export.cpp msgid "Invalid package publisher display name." msgstr "ชื่อแสดงผู้จัดจำหน่ายแพคเกจไม่ถูกต้อง" #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "GUID ของโปรแกรมไม่ถูกต้อง" #: platform/uwp/export/export.cpp msgid "Invalid publisher GUID." msgstr "GUID ของผู้จัดจำหน่ายไม่ถูกต้อง" #: platform/uwp/export/export.cpp msgid "Invalid background color." msgstr "สีพื้นหลังผิดพลาด" #: platform/uwp/export/export.cpp msgid "Invalid Store Logo image dimensions (should be 50x50)." msgstr "ขนาดรูปโลโก้ Store ผิดพลาด (ต้องเป็น 50x50)" #: platform/uwp/export/export.cpp msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." msgstr "ขนาดโลโก้จัตุรัส 44x44 ผิดพลาด (ต้องเป็น 44x44)" #: platform/uwp/export/export.cpp msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." msgstr "ขนาดโลโก้จัตุรัส 71x71 ผิดพลาด (ต้องเป็น 71x71)" #: platform/uwp/export/export.cpp msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." msgstr "ขนาดโลโก้จัตุรัส 150x150 ผิดพลาด (ต้องเป็น 150x150)" #: platform/uwp/export/export.cpp msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." msgstr "ขนาดโลโก้จัตุรัส 310x310 ผิดพลาด (ต้องเป็น 310x310)" #: platform/uwp/export/export.cpp msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." msgstr "ขนาดโลโก้กว้าง 310x150 ผิดพลาด (ต้องเป็น 310x150)" #: platform/uwp/export/export.cpp msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "ขนาดรูปหน้าจอเริ่มโปรแกรมผิดพลาด (ต้องเป็น 620x300)" #: platform/uwp/export/export.cpp msgid "UWP" msgstr "" #: platform/uwp/export/export.cpp platform/windows/export/export.cpp #, fuzzy msgid "Signtool" msgstr "สัญญาณ" #: platform/uwp/export/export.cpp msgid "Debug Certificate" msgstr "" #: platform/uwp/export/export.cpp msgid "Debug Password" msgstr "" #: platform/uwp/export/export.cpp #, fuzzy msgid "Debug Algorithm" msgstr "ตัวดีบัก" #: platform/windows/export/export.cpp msgid "" "The rcedit tool must be configured in the Editor Settings (Export > Windows " "> Rcedit) to change the icon or app information data." msgstr "" #: platform/windows/export/export.cpp #, fuzzy msgid "Invalid icon path:" msgstr "ตำแหน่งผิดพลาด" #: platform/windows/export/export.cpp #, fuzzy msgid "Invalid file version:" msgstr "นามสกุลไม่ถูกต้อง" #: platform/windows/export/export.cpp #, fuzzy msgid "Invalid product version:" msgstr "GUID ของโปรแกรมไม่ถูกต้อง" #: platform/windows/export/export.cpp #, fuzzy msgid "Windows" msgstr "หน้าต่างใหม่" #: platform/windows/export/export.cpp msgid "Rcedit" msgstr "" #: platform/windows/export/export.cpp msgid "Osslsigncode" msgstr "" #: platform/windows/export/export.cpp msgid "Wine" msgstr "" #: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp #: scene/resources/texture.cpp #, fuzzy msgid "Frames" msgstr "เฟรม %" #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite to display frames." msgstr "" "ทรัพยากร SpriteFrames จำเป็นต้องสร้างหรือตั้งค่าคุณสมบัติ 'Frames' เพื่อให้ AnimatedSprite " "แสดงผล" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" msgstr "แทนที่" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Space Override" msgstr "แทนที่" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" msgstr "อินสแตนซ์" #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" #: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp #: scene/3d/physics_body.cpp #, fuzzy msgid "Linear Damp" msgstr "เส้นตรง" #: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp #: scene/3d/physics_body.cpp msgid "Angular Damp" msgstr "" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Audio Bus" msgstr "เพิ่ม Audio Bus" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Audio Bus Name" msgstr "เปิดเลย์เอาต์ของบัสเสียง" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp msgid "Stream" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp #: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp #, fuzzy msgid "Volume dB" msgstr "ระดับเสียง" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp #: servers/audio/effects/audio_effect_pitch_shift.cpp #, fuzzy msgid "Pitch Scale" msgstr "อัตราส่วน:" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp #, fuzzy msgid "Playing" msgstr "เล่น" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/3d/reflection_probe.cpp #, fuzzy msgid "Max Distance" msgstr "ระยะการเลือก:" #: scene/2d/audio_stream_player_2d.cpp #, fuzzy msgid "Attenuation" msgstr "แอนิเมชัน" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp #, fuzzy msgid "Bus" msgstr "เพิ่มบัส" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp msgid "Area Mask" msgstr "" #: scene/2d/back_buffer_copy.cpp #, fuzzy msgid "Copy Mode" msgstr "คัดลอกโหนด" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Anchor Mode" msgstr "โหมดไอคอน" #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Custom Viewport" msgstr "1 วิวพอร์ต" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp #: scene/animation/animation_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "โหมดเคลื่อนย้าย" #: scene/2d/camera_2d.cpp msgid "Limit" msgstr "" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Draw Margin" msgstr "ตั้งระยะขอบ" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Smoothing" msgstr "นุ่มนวล" #: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp #: scene/3d/path.cpp #, fuzzy msgid "Offset" msgstr "เลื่อน:" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Offset H" msgstr "เลื่อน:" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Offset V" msgstr "เลื่อน:" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Drag Margin" msgstr "ตั้งระยะขอบ" #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp #, fuzzy msgid "Blend Mode" msgstr "โหนด Blend2" #: scene/2d/canvas_item.cpp #, fuzzy msgid "Light Mode" msgstr "ความกว้างขวา" #: scene/2d/canvas_item.cpp scene/resources/material.cpp msgid "Particles Anim H Frames" msgstr "" #: scene/2d/canvas_item.cpp scene/resources/material.cpp msgid "Particles Anim V Frames" msgstr "" #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp #, fuzzy msgid "Visibility" msgstr "ซ่อน/แสดง" #: scene/2d/canvas_item.cpp #, fuzzy msgid "Show On Top" msgstr "แสดงจุดกำเนิด" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp #, fuzzy msgid "Light Mask" msgstr "แสง" #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" #: scene/2d/canvas_modulate.cpp msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " "scenes). The first created one will work, while the rest will be ignored." msgstr "" "จะมี CanvasModulate ที่มองเห็นได้ เพียงโหนดเดียวในฉาก (หรือกลุ่มของฉากที่เป็นอินสแตนซ์) " "โหนดแรกเท่านั้นที่จะทำงานได้ปกติ ที่เหลือจะไม่ทำงาน" #: scene/2d/collision_object_2d.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" "Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " "define its shape." msgstr "" "โหนดนี้ไม่มีโหนดรูปทรง จึงไม่สามารถชนหรือมีปฏิสัมพันธ์กับออบเจกต์อื่นได้\n" "กรุณาเพิ่ม CollisionShape2D หรือ CollisionPolygon2D " "เป็นโหนดลูกเพื่อให้สามารถสร้างรูปทรงได้" #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" "CollisionPolygon2D ใช้เป็นรูปทรงสำหรับโหนดกลุ่ม CollisionObject2D " "จึงควรให้เป็นโหนดลูกของ Area2D, StaticBody2D, RigidBody2D, KinematicBody2D ฯลฯ " "เพื่อให้มีรูปทรง" #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." msgstr "CollisionPolygon2D ที่ว่างเปล่าจะไม่มีผลทางกายภาพ" #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode." msgstr "โพลีกอนไม่ถูกต้อง ต้องมีอย่างน้อย 3 จุด ในโหมดการสร้างแบบ 'Solids'" #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "โพลีกอนไม่ถูกต้อง ต้องมีอย่างน้อย 2 จุด ในโหมดการสร้างแบบ 'Segments'" #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" msgstr "โหมดไม้บรรทัด" #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" msgstr "สร้างรูปหลายเหลี่ยมของเขตการชน" #: scene/2d/collision_shape_2d.cpp msgid "" "CollisionShape2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" "CollisionShape2D ใช้เป็นรูปทรงสำหรับโหนดกลุ่ม CollisionObject2D " "จึงควรให้เป็นโหนดลูกของ Area2D, StaticBody2D, RigidBody2D, KinematicBody2D ฯลฯ " "เพื่อให้มีรูปทรง" #: scene/2d/collision_shape_2d.cpp msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" msgstr "ต้องมีรูปทรงเพื่อให้ CollisionShape2D ทำงานได้ กรุณาสร้างรูปทรง!" #: scene/2d/collision_shape_2d.cpp msgid "" "Polygon-based shapes are not meant be used nor edited directly through the " "CollisionShape2D node. Please use the CollisionPolygon2D node instead." msgstr "" "รูปร่างโพลีกอนไม่สามารถใช้หรือแก้ไขโดยตรงจากโหนด CollisionShape2D กรุณาใช้โหนด " "CollisionPolygon2D แทน" #: scene/2d/cpu_particles_2d.cpp msgid "" "CPUParticles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" "แอนิเมชัน CPUParticles2D จำเป็นต้องใช้ CanvasItemMaterial โดยเปิดการทำงาน " "\"Particles Animation\"" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy msgid "Amount" msgstr "จำนวน:" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy msgid "Preprocess" msgstr "หลังประมวลผล" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy msgid "Speed Scale" msgstr "อัตราส่วน:" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Explosiveness" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy msgid "Randomness" msgstr "สุ่มเริ่มใหม่ (วิ):" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Lifetime Randomness" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy msgid "Fixed FPS" msgstr "แสดงอัตราเฟรม/วินาที" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp #: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp #: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp #: scene/gui/texture_rect.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Texture" msgstr "ตัวอักษร" #: scene/2d/cpu_particles_2d.cpp msgid "Normalmap" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Emission Shape" msgstr "Mask การปะทุ" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Emission Sphere Radius" msgstr "แหล่งปะทุ: " #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/texture.cpp msgid "Flags" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Direction" msgstr "ทิศทาง" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Spread" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Initial Velocity" msgstr "เริ่มต้น" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Angular Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Orbit Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Linear Accel" msgstr "เส้นตรง" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Radial Accel" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Tangential Accel" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp #: scene/resources/particles_material.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Damping" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Angle" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Color" msgstr "สี" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Color Ramp" msgstr "สี" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Initial Ramp" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Hue Variation" msgstr "เว้น:" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" msgstr "โหนด A และ โหนด B จะต้องเป็น PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" msgstr "Node A จะต้องเป็น PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" msgstr "Node B จะต้องเป็น PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" msgstr "ข้อต่อไม่ได้เชื่อมโยงกับ PhysicsBody2D สองโหนด" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "โหนด A และโหนด B จะต้องเป็น PhysicsBody2D ที่แตกต่างกัน" #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bias" msgstr "" #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp #: scene/resources/ray_shape.cpp msgid "Length" msgstr "" #: scene/2d/joints_2d.cpp #, fuzzy msgid "Initial Offset" msgstr "เริ่มต้น" #: scene/2d/joints_2d.cpp msgid "Rest Length" msgstr "" #: scene/2d/joints_2d.cpp msgid "Stiffness" msgstr "" #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " "property." msgstr "ต้องระบุเทกเจอร์ที่มีรูปร่างของแสงให้กับคุณสมบัติ \"Texture\"'" #: scene/2d/light_2d.cpp #, fuzzy msgid "Texture Scale" msgstr "ขอบเขตเทกเจอร์" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp #, fuzzy msgid "Range" msgstr "เปลี่ยน" #: scene/2d/light_2d.cpp #, fuzzy msgid "Range Height" msgstr "หมุนขวา" #: scene/2d/light_2d.cpp msgid "Range Z Min" msgstr "" #: scene/2d/light_2d.cpp msgid "Range Z Max" msgstr "" #: scene/2d/light_2d.cpp #, fuzzy msgid "Range Layer Min" msgstr "เปลี่ยนขนาดกล้อง" #: scene/2d/light_2d.cpp msgid "Range Layer Max" msgstr "" #: scene/2d/light_2d.cpp msgid "Range Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp #, fuzzy msgid "Shadow" msgstr "Shader" #: scene/2d/light_2d.cpp msgid "Shadow Buffer Size" msgstr "" #: scene/2d/light_2d.cpp msgid "Shadow Gradient Length" msgstr "" #: scene/2d/light_2d.cpp #, fuzzy msgid "Shadow Filter" msgstr "แก้ไขตัวกรอง" #: scene/2d/light_2d.cpp msgid "Shadow Filter Smooth" msgstr "" #: scene/2d/light_2d.cpp msgid "Shadow Item Cull Mask" msgstr "" #: scene/2d/light_occluder_2d.cpp #, fuzzy msgid "Cull Mode" msgstr "โหมดไม้บรรทัด" #: scene/2d/light_occluder_2d.cpp msgid "" "An occluder polygon must be set (or drawn) for this occluder to take effect." msgstr "ต้องมีรูปหลายเหลี่ยมเพื่อให้ตัวบังแสงนี้ทำงานได้" #: scene/2d/light_occluder_2d.cpp msgid "The occluder polygon for this occluder is empty. Please draw a polygon." msgstr "รูปหลายเหลี่ยมของตัวบังแสงนี้ว่างเปล่า กรุณาวาดโพลีกอน" #: scene/2d/line_2d.cpp #, fuzzy msgid "Width Curve" msgstr "แยกเส้นโค้ง" #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" #: scene/2d/line_2d.cpp scene/resources/texture.cpp #, fuzzy msgid "Gradient" msgstr "แก้ไขเกรเดียนต์" #: scene/2d/line_2d.cpp #, fuzzy msgid "Texture Mode" msgstr "ขอบเขตเทกเจอร์" #: scene/2d/line_2d.cpp msgid "Capping" msgstr "" #: scene/2d/line_2d.cpp #, fuzzy msgid "Joint Mode" msgstr "โหมดไอคอน" #: scene/2d/line_2d.cpp #, fuzzy msgid "Begin Cap Mode" msgstr "โหมดขอบเขต" #: scene/2d/line_2d.cpp #, fuzzy msgid "End Cap Mode" msgstr "โหมดสแนป:" #: scene/2d/line_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "เปลี่ยนชื่อโฟลเดอร์:" #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" #: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp #: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp msgid "Normal Map" msgstr "" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Neighbor Dist" msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Max Neighbors" msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp #, fuzzy msgid "Time Horizon" msgstr "พลิกแนวนอน" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp #, fuzzy msgid "Max Speed" msgstr "ความเร็ว:" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp #, fuzzy msgid "Path Max Distance" msgstr "ระยะการเลือก:" #: scene/2d/navigation_agent_2d.cpp msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" msgstr "ขนาดเส้นรอบรูป:" #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " "Please set a property or draw a polygon." msgstr "" "ต้องมี NavigationPolygon เพื่อให้โหนดนี้ทำงานได้ กรุณาแก้ไขคุณสมบัติหรือวาดรูปหลายเหลี่ยม" #: scene/2d/navigation_polygon.cpp msgid "" "NavigationPolygonInstance must be a child or grandchild to a Navigation2D " "node. It only provides navigation data." msgstr "" "NavigationPolygonInstance ต้องเป็นโหนดลูก/หลานของโหนด Navigation2D " "โดยจะให้ข้อมูลการนำทางเท่านั้น" #: scene/2d/navigation_polygon.cpp msgid "Navpoly" msgstr "" #: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation" msgstr "ช่วงองศา:" #: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation Degrees" msgstr "หมุน %s องศา" #: scene/2d/node_2d.cpp #, fuzzy msgid "Global Rotation" msgstr "คงที่" #: scene/2d/node_2d.cpp #, fuzzy msgid "Global Rotation Degrees" msgstr "หมุน %s องศา" #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "ParallaxLayer จะทำงานได้ต้องเป็นโหนดลูกของโหนด ParallaxBackground" #: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Motion" msgstr "การกระทำ" #: scene/2d/particles_2d.cpp #, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" "Use the CPUParticles2D node instead. You can use the \"Convert to " "CPUParticles2D\" toolbar option for this purpose." msgstr "" "ไดรเวอร์ GLES2 ไม่สนับสนุนระบบพาร์ติเคิลโดยใช้การ์ดจอ\n" "ใช้โหนด CPUParticles2D แทน คุณสามารถใช้ตัวเลือก \"แปลงเป็น CPUParticles\" ได้" #: scene/2d/particles_2d.cpp msgid "" "On macOS, Particles2D rendering is much slower than CPUParticles2D due to " "transform feedback being implemented on the CPU instead of the GPU.\n" "Consider using CPUParticles2D instead when targeting macOS.\n" "You can use the \"Convert to CPUParticles2D\" toolbar option for this " "purpose." msgstr "" #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " "imprinted." msgstr "ไม่ได้กำหนดวัสดุให้กับอนุภาค" #: scene/2d/particles_2d.cpp msgid "" "Particles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" "แอนิเมชัน Particles2D จำเป็นต้องใช้ CanvasItemMaterial โดยเปิดใช้งาน \"Particles " "Animation\"" #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" #: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp #, fuzzy msgid "Curve" msgstr "แยกเส้นโค้ง" #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." msgstr "PathFollow2D จะทำงานได้ต้องเป็นโหนดลูกของโหนด Path2D" #: scene/2d/path_2d.cpp scene/3d/path.cpp #, fuzzy msgid "Unit Offset" msgstr "จุดกำเนิดตาราง:" #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp #, fuzzy msgid "Layers" msgstr "เลเยอร์" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "ฟังก์ชัน" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Physics Material Override" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: scene/resources/world.cpp scene/resources/world_2d.cpp #, fuzzy msgid "Default Gravity" msgstr "อัพเดทการดูตัวอย่าง" #: scene/2d/physics_body_2d.cpp msgid "" "Size changes to RigidBody2D (in character or rigid modes) will be overridden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" "การเปลี่ยนแปลงขนาดของ RigidBody2D (ในโหมด character หรือ rigid) " "จะถูกแทนที่โดยเอ็นจิ้นฟิสิกส์เมื่อทำงาน\n" "เปลี่ยนขนาดในขอบเขตการชนลูกกันแทน" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Mass" msgstr "" #: scene/2d/physics_body_2d.cpp #, fuzzy msgid "Inertia" msgstr "แนวตั้ง:" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Weight" msgstr "แสง" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Gravity Scale" msgstr "" #: scene/2d/physics_body_2d.cpp #, fuzzy msgid "Continuous Cd" msgstr "ต่อเนื่อง" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" #: scene/2d/physics_body_2d.cpp msgid "Applied Forces" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Safe Margin" msgstr "ตั้งระยะขอบ" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Moving platform" msgstr "กำลังย้ายเอาต์พุต" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving Platform Apply Velocity On Leave" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy msgid "Texture Rotation Degrees" msgstr "หมุน %s องศา" #: scene/2d/polygon_2d.cpp #, fuzzy msgid "Texture Rotation" msgstr "ขอบเขตเทกเจอร์" #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy msgid "Invert Border" msgstr "เปลี่ยนชื่อโฟลเดอร์:" #: scene/2d/polygon_2d.cpp #, fuzzy msgid "Internal Vertex Count" msgstr "สร้างจุดยอดภายใน" #: scene/2d/position_2d.cpp #, fuzzy msgid "Gizmo Extents" msgstr "กิสโม" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Collide With" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Collide With Areas" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy msgid "Collide With Bodies" msgstr "โหมดขอบเขตการชน" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "ต้องแก้ไข Path ให้ชี้ไปยังโหนด Node2D จึงจะทำงานได้" #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" msgstr "ค่าเริ่มต้น" #: scene/2d/skeleton_2d.cpp msgid "This Bone2D chain should end at a Skeleton2D node." msgstr "สายการเชื่มโยงของ Bone2D จะต้องสิ้นสุดลงด้วยโหนด Skeleton2D" #: scene/2d/skeleton_2d.cpp msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." msgstr "Bone2D สามารถทำงานได้กับ Skeleton2D หรือ Bone2D ตัวอื่นโดยเป็นโหนดแม่" #: scene/2d/skeleton_2d.cpp msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "โครงนี้ไม่มีท่าทาง REST ไปที่โหนด Skeleton2D และตั้งค่า" #: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp msgid "Hframes" msgstr "" #: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp msgid "Vframes" msgstr "" #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " "to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " "KinematicBody2D, etc. to give them a shape." msgstr "" "TileMap ที่มีโหนดแม่ จำเป็นต้องมีโหนดแม่ CollisionObject2D เพื่อกำหนดรูปร่างให้ " "โปรดใช้เป็นโหนดลูกของ Area2D, StaticBody2D, RigidBody2D, KinematicBody2D และอื่น " "ๆ เพื่อให้มีรูปร่าง" #: scene/2d/tile_map.cpp #, fuzzy msgid "Tile Set" msgstr "ไทล์เซต" #: scene/2d/tile_map.cpp #, fuzzy msgid "Cell Quadrant Size" msgstr "เปลี่ยนขนาดกล้อง" #: scene/2d/tile_map.cpp msgid "Cell Half Offset" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy msgid "Cell Tile Origin" msgstr "แสดงจุดกำเนิด" #: scene/2d/tile_map.cpp #, fuzzy msgid "Collision Use Parent" msgstr "โหมดขอบเขตการชน" #: scene/2d/tile_map.cpp msgid "Collision Use Kinematic" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy msgid "Collision Friction" msgstr "โหมดขอบเขตการชน" #: scene/2d/tile_map.cpp #, fuzzy msgid "Collision Bounce" msgstr "โหมดขอบเขตการชน" #: scene/2d/tile_map.cpp #, fuzzy msgid "Occluder Light Mask" msgstr "เคลียร์การแปลง" #: scene/2d/touch_screen_button.cpp #, fuzzy msgid "Normal" msgstr "รูปแบบ" #: scene/2d/touch_screen_button.cpp #, fuzzy msgid "Pressed" msgstr "พรีเซ็ต" #: scene/2d/touch_screen_button.cpp #, fuzzy msgid "Visibility Mode" msgstr "โหมดการจัดลำดับความสำคัญ" #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnabler2D works best when used with the edited scene root directly " "as parent." msgstr "VisibilityEnable2D จะทำงานดีที่สุดเมื่อใช้กับฉากแม่ที่แก้ไขโดยตรง" #: scene/3d/area.cpp msgid "Reverb Bus" msgstr "" #: scene/3d/area.cpp #, fuzzy msgid "Reverb Bus Name" msgstr "รีเซ็ตระดับเสียงบัส" #: scene/3d/area.cpp #, fuzzy msgid "Reverb Bus Amount" msgstr "รีเซ็ตระดับเสียงบัส" #: scene/3d/area.cpp msgid "Reverb Bus Uniformity" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "ARVRCamera ต้องมี ARVROrigin เป็นโหนดแม่" #: scene/3d/arvr_nodes.cpp msgid "Controller Id" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "Rumble" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent." msgstr "ARVRController ต้องมี ARVROrigin เป็นโหนดแม่" #: scene/3d/arvr_nodes.cpp msgid "" "The controller ID must not be 0 or this controller won't be bound to an " "actual controller." msgstr "id ตัวควบคุมต้องไม่เป็น 0 ไม่เช่นนั้นตัวควบคุมนี้จะไม่ผูกกับตัวควบคุมจริง" #: scene/3d/arvr_nodes.cpp #, fuzzy msgid "Anchor Id" msgstr "ปรับหมุดเท่านั้น" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." msgstr "ARVRAnchor ต้องมีโหนด ARVROrigin เป็นโหนดแม่" #: scene/3d/arvr_nodes.cpp msgid "" "The anchor ID must not be 0 or this anchor won't be bound to an actual " "anchor." msgstr "id จุดยึดต้องไม่เป็น 0 ไม่เช่นนั้น จุดยึดนี้จะไม่ผูกกับจุดยึดจริง" #: scene/3d/arvr_nodes.cpp msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin จำเป็นต้องมี ARVRCamera เป็นโหนดลูก" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" msgstr "โหนดแอนิเมชัน" #: scene/3d/audio_stream_player_3d.cpp msgid "Unit dB" msgstr "" #: scene/3d/audio_stream_player_3d.cpp msgid "Unit Size" msgstr "" #: scene/3d/audio_stream_player_3d.cpp msgid "Max dB" msgstr "" #: scene/3d/audio_stream_player_3d.cpp msgid "Out Of Range Mode" msgstr "" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Emission Angle" msgstr "สีการปะทุ" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Emission Angle Degrees" msgstr "สีการปะทุ" #: scene/3d/audio_stream_player_3d.cpp msgid "Emission Angle Filter Attenuation dB" msgstr "" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter dB" msgstr "" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Doppler" msgstr "เปิดการใช้งานดอปเลอร์" #: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp #, fuzzy msgid "Doppler Tracking" msgstr "แทร็กคุณสมบัติ" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" msgstr "" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Cell Space Transform" msgstr "เคลียร์การแปลง" #: scene/3d/baked_lightmap.cpp msgid "Cell Subdiv" msgstr "" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" msgstr "อินเตอร์เฟส" #: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" msgstr "กำลังหา meshes และ lights" #: scene/3d/baked_lightmap.cpp msgid "Preparing geometry (%d/%d)" msgstr "กำลังเตรียมรูปเรขาคณิต (%d/%d)" #: scene/3d/baked_lightmap.cpp msgid "Preparing environment" msgstr "กำลังเตรียมสภาพแวดล้อม" #: scene/3d/baked_lightmap.cpp msgid "Generating capture" msgstr "กำลังสร้าง capture" #: scene/3d/baked_lightmap.cpp msgid "Saving lightmaps" msgstr "กำลังบันทึก lightmaps" #: scene/3d/baked_lightmap.cpp msgid "Done" msgstr "เสร็จสิ้น" #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Bounces" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Bounce Indirect Energy" msgstr "" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" msgstr "ค่าเริ่มต้น" #: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp #, fuzzy msgid "Atlas" msgstr "แผนที่ใหม่" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Environment Mode" msgstr "แสดงสภาพแวดล้อม" #: scene/3d/baked_lightmap.cpp msgid "Environment Custom Sky" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Environment Custom Color" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Environment Custom Energy" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Environment Min Light" msgstr "" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Capture Cell Size" msgstr "ใช้สีพิกเซล" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Capture Quality" msgstr "จับ" #: scene/3d/baked_lightmap.cpp msgid "Capture Propagation" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Image Path" msgstr "" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Light Data" msgstr "แสง" #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" #: scene/3d/camera.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" #: scene/3d/camera.cpp #, fuzzy msgid "Projection" msgstr "โปรเจกต์" #: scene/3d/camera.cpp msgid "FOV" msgstr "" #: scene/3d/camera.cpp #, fuzzy msgid "Near" msgstr "ใกล้ที่สุด" #: scene/3d/camera.cpp msgid "Far" msgstr "" #: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp #: scene/resources/shape.cpp scene/resources/style_box.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Margin" msgstr "ตั้งระยะขอบ" #: scene/3d/camera.cpp #, fuzzy msgid "Clip To" msgstr "ตัดด้านบน" #: scene/3d/camera.cpp #, fuzzy msgid "Clip To Areas" msgstr "พลิกแนวนอน" #: scene/3d/camera.cpp msgid "Clip To Bodies" msgstr "" #: scene/3d/collision_object.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" "Consider adding a CollisionShape or CollisionPolygon as a child to define " "its shape." msgstr "" "โหนดนี้ไม่มีรูปร่าง ดังนั้นจึงไม่สามารถชนหรือมีปฏิสัมพันธ์กับออบเจกต์อื่นได้\n" "เพิ่ม CollisionShape หรือ CollisionPolygon เป็นโหนดลูกเพื่อกำหนดรูปร่าง" #: scene/3d/collision_polygon.cpp msgid "" "CollisionPolygon only serves to provide a collision shape to a " "CollisionObject derived node. Please only use it as a child of Area, " "StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" "CollisionPolygon ใช้เป็นรูปทรงสำหรับโหนดกลุ่ม CollisionObject จึงควรให้เป็นโหนดลูกของ " "Area, StaticBody, RigidBody, KinematicBody ฯลฯ เพื่อให้มีรูปทรง" #: scene/3d/collision_polygon.cpp msgid "An empty CollisionPolygon has no effect on collision." msgstr "CollisionPolygon ที่ว่างเปล่าจะไม่มีผลต่อการชนกัน" #: scene/3d/collision_shape.cpp msgid "" "CollisionShape only serves to provide a collision shape to a CollisionObject " "derived node. Please only use it as a child of Area, StaticBody, RigidBody, " "KinematicBody, etc. to give them a shape." msgstr "" "CollisionShape ใช้เป็นรูปทรงสำหรับโหนดกลุ่ม CollisionObject จึงควรให้เป็นโหนดลูกของ " "Area, StaticBody, RigidBody, KinematicBody ฯลฯ เพื่อให้มีรูปทรง" #: scene/3d/collision_shape.cpp msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it." msgstr "ต้องมีรูปทรงเพื่อให้ CollisionShape ทำงานได้ กรุณาสร้างรูปทรง" #: scene/3d/collision_shape.cpp msgid "" "Plane shapes don't work well and will be removed in future versions. Please " "don't use them." msgstr "รูปร่างพื้นผิวไม่สามารถทำงานได้อย่างปกติ และจะถูกลบออกไปในเวอร์ชันหน้า กรุณาอย่าใช้มัน" #: scene/3d/collision_shape.cpp msgid "" "ConcavePolygonShape doesn't support RigidBody in another mode than static." msgstr "ConcavePolygonShape ไม่สนับสนุน RigidBody ในโหมดอื่นๆนอกจากโหมด static" #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." msgstr "ไม่มีสิ่งใดมองเห็นได้เนื่องจากไม่มีการกำหนด mesh" #: scene/3d/cpu_particles.cpp msgid "" "CPUParticles animation requires the usage of a SpatialMaterial whose " "Billboard Mode is set to \"Particle Billboard\"." msgstr "" "แอนิเมชัน CPUParticles จำเป็นต้องใช้ SpatialMaterial โดยโหมด Billboard ถูกตั้งเป็น " "\"Particle Billboard\"" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Emission Ring Radius" msgstr "Mask การปะทุ" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Emission Ring Inner Radius" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Emission Ring Height" msgstr "จุดปะทุ:" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" msgstr "" #: scene/3d/cull_instance.cpp servers/visual_server.cpp #, fuzzy msgid "Portals" msgstr "พลิกแนวนอน" #: scene/3d/cull_instance.cpp #, fuzzy msgid "Portal Mode" msgstr "โหมดการจัดลำดับความสำคัญ" #: scene/3d/cull_instance.cpp #, fuzzy msgid "Autoplace Priority" msgstr "เปิดการจัดลำดับความสำคัญ" #: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp #: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp msgid "Cell Size" msgstr "" #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" #: scene/3d/gi_probe.cpp #, fuzzy msgid "Dynamic Range" msgstr "ไดนามิกไลบรารี" #: scene/3d/gi_probe.cpp msgid "Normal Bias" msgstr "" #: scene/3d/gi_probe.cpp #, fuzzy msgid "Propagation" msgstr "ตัวนำทาง" #: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp msgid "Interior" msgstr "" #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" msgstr "ไลบรารี" #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" msgstr "วางแนว meshes" #: scene/3d/gi_probe.cpp msgid "Finishing Plot" msgstr "เสร็จสิ้นการวางแนว" #: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." msgstr "" "ไดรเวอร์วีดีโอ GLES2 ไม่สนับสนุน GIProbe\n" "ใช้ BakedLightmap แทน" #: scene/3d/gi_probe.cpp msgid "" "The GIProbe Compress property has been deprecated due to known bugs and no " "longer has any effect.\n" "To remove this warning, disable the GIProbe's Compress property." msgstr "" #: scene/3d/gi_probe.cpp msgid "Subdiv" msgstr "" #: scene/3d/light.cpp #, fuzzy msgid "Light Color" msgstr "เลือกสี" #: scene/3d/light.cpp #, fuzzy msgid "Light Bake Mode" msgstr "โหมดบิทมาร์ก" #: scene/3d/light.cpp msgid "Light Cull Mask" msgstr "" #: scene/3d/light.cpp msgid "Shadow Color" msgstr "" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy msgid "Directional Shadow" msgstr "ทิศทาง" #: scene/3d/light.cpp #, fuzzy msgid "Directional Shadow Mode" msgstr "โหมดไร้สิ่งรบกวน" #: scene/3d/light.cpp msgid "Directional Shadow Depth Range" msgstr "" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp msgid "Omni Shadow Mode" msgstr "" #: scene/3d/light.cpp #, fuzzy msgid "Omni Shadow Detail" msgstr "โหลดค่าเริ่มต้น" #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." msgstr "SpotLight ที่มีมุมมากกว่า 90 ไม่สามารถสร้างเงา" #: scene/3d/light.cpp msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp msgid "Skin" msgstr "" #: scene/3d/mesh_instance.cpp msgid "Software Skinning" msgstr "" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" #: scene/3d/navigation_mesh_instance.cpp msgid "" "NavigationMeshInstance must be a child or grandchild to a Navigation node. " "It only provides navigation data." msgstr "" "NavigationMeshInstance ต้องเป็นโหนดลูก/หลานของโหนด Navigation " "โดยจะให้ข้อมูลการนำทางเท่านั้น" #: scene/3d/navigation_mesh_instance.cpp msgid "Navmesh" msgstr "" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " "spatial object." msgstr "" #: scene/3d/occluder.cpp msgid "No shape is set." msgstr "" #: scene/3d/occluder.cpp msgid "Only uniform scales are supported." msgstr "" #: scene/3d/particles.cpp #, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" "Use the CPUParticles node instead. You can use the \"Convert to " "CPUParticles\" toolbar option for this purpose." msgstr "" "ไดรเวอร์ GLES2 ไม่สนับสนุนระบบพาร์ติเคิลโดยใช้การ์ดจอ\n" "ใช้โหนด CPUParticles แทน คุณสามารถใช้ตัวเลือก \"แปลงเป็น CPUParticles\" ได้" #: scene/3d/particles.cpp msgid "" "On macOS, Particles rendering is much slower than CPUParticles due to " "transform feedback being implemented on the CPU instead of the GPU.\n" "Consider using CPUParticles instead when targeting macOS.\n" "You can use the \"Convert to CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "ไม่มีการแสดงผลเนื่องจากไม่ได้กำหนด mesh ใน draw pass" #: scene/3d/particles.cpp msgid "" "Particles animation requires the usage of a SpatialMaterial whose Billboard " "Mode is set to \"Particle Billboard\"." msgstr "" "แอนิเมชันพาร์ติเคิลจำเป็นต้องใช้ SpatialMaterial โดยโหมด Billboard ถูกตั้งเป็น " "\"Particle Billboard\"" #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "จำนวนครั้งในการวาด" #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "PathFollow2D จะทำงานได้ต้องเป็นโหนดลูกของโหนด Path" #: scene/3d/path.cpp msgid "" "PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " "parent Path's Curve resource." msgstr "" "ROTATION_ORIENTED ของ PathFollow จำเป็นเปิด \"Up Vector\" ในที่อยู่ทรัพยากร Curve " "โหนดแม่ของ Path" #: scene/3d/path.cpp #, fuzzy msgid "Rotation Mode" msgstr "โหมดหมุน" #: scene/3d/physics_body.cpp msgid "" "Size changes to RigidBody (in character or rigid modes) will be overridden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" "การเปลี่ยนแปลงขนาดของ RigidBody (ในโหมด character หรือ rigid) " "จะถูกแทนที่โดยเอ็นจิ้นฟิสิกส์เมื่อทำงาน\n" "เปลี่ยนขนาดในขอบเขตการชนลูกแทน" #: scene/3d/physics_body.cpp #, fuzzy msgid "Axis Lock" msgstr "แกน" #: scene/3d/physics_body.cpp #, fuzzy msgid "Joint Type" msgstr "วาดไทล์" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" msgstr "โหนด A และโหนด B จะต้องเป็น PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" msgstr "Node A จะต้องเป็น PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" msgstr "Node A จะต้องเป็น PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" msgstr "ข้อต่อไม่ได้เชื่อมโยงกับ PhysicsBody ใด ๆ" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" msgstr "โหนด A และโหนด B จะต้องเป็น PhysicsBody ที่แตกต่างกัน" #: scene/3d/physics_joint.cpp msgid "Solver" msgstr "" #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Upper" msgstr "ตัวพิมพ์ใหญ่" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Lower" msgstr "ตัวพิมพ์เล็ก" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Upper Angle" msgstr "ตัวพิมพ์ใหญ่" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Lower Angle" msgstr "ตัวพิมพ์เล็ก" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Swing Span" msgstr "บันทึกฉาก" #: scene/3d/physics_joint.cpp msgid "Twist Span" msgstr "" #: scene/3d/physics_joint.cpp msgid "Angular Limit X" msgstr "" #: scene/3d/physics_joint.cpp msgid "Angular Limit Y" msgstr "" #: scene/3d/physics_joint.cpp msgid "Angular Limit Z" msgstr "" #: scene/3d/portal.cpp msgid "The RoomManager should not be a child or grandchild of a Portal." msgstr "" #: scene/3d/portal.cpp msgid "A Room should not be a child or grandchild of a Portal." msgstr "" #: scene/3d/portal.cpp msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "ตัวดีบัก" #: scene/3d/ray_cast.cpp msgid "Debug Shape Thickness" msgstr "" #: scene/3d/reflection_probe.cpp #, fuzzy msgid "Update Mode" msgstr "โหมดหมุน" #: scene/3d/reflection_probe.cpp msgid "Intensity" msgstr "" #: scene/3d/reflection_probe.cpp msgid "Interior Ambient Color" msgstr "" #: scene/3d/reflection_probe.cpp msgid "Interior Ambient Energy" msgstr "" #: scene/3d/reflection_probe.cpp msgid "Interior Ambient Contrib" msgstr "" #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" "derived node to work." msgstr "" "คุณสมบัติ \"Remote Path\" จะต้องชี้ไปยังโหนด Spatial หรือ Spatialย่อย " "ที่ถูกต้องเพื่อที่จะทำงานได้" #: scene/3d/room.cpp msgid "A Room cannot have another Room as a child or grandchild." msgstr "" #: scene/3d/room.cpp msgid "The RoomManager should not be placed inside a Room." msgstr "" #: scene/3d/room.cpp msgid "A RoomGroup should not be placed inside a Room." msgstr "" #: scene/3d/room.cpp msgid "" "Room convex hull contains a large number of planes.\n" "Consider simplifying the room bound in order to increase performance." msgstr "" #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" #: scene/3d/room.cpp msgid "Bound" msgstr "" #: scene/3d/room_group.cpp #, fuzzy msgid "Roomgroup Priority" msgstr "การจัดลำดับความสำคัญ" #: scene/3d/room_group.cpp msgid "The RoomManager should not be placed inside a RoomGroup." msgstr "" #: scene/3d/room_manager.cpp msgid "The RoomList has not been assigned." msgstr "" #: scene/3d/room_manager.cpp msgid "The RoomList node should be a Spatial (or derived from Spatial)." msgstr "" #: scene/3d/room_manager.cpp msgid "" "Portal Depth Limit is set to Zero.\n" "Only the Room that the Camera is in will render." msgstr "" #: scene/3d/room_manager.cpp msgid "There should only be one RoomManager in the SceneTree." msgstr "" #: scene/3d/room_manager.cpp msgid "Main" msgstr "" #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" msgstr "เฟรมเรท" #: scene/3d/room_manager.cpp #, fuzzy msgid "PVS Mode" msgstr "โหมดมุมมอง" #: scene/3d/room_manager.cpp #, fuzzy msgid "PVS Filename" msgstr "ไฟล์ ZIP" #: scene/3d/room_manager.cpp servers/visual_server.cpp msgid "Gameplay" msgstr "" #: scene/3d/room_manager.cpp msgid "" "RoomList path is invalid.\n" "Please check the RoomList branch has been assigned in the RoomManager." msgstr "" #: scene/3d/room_manager.cpp msgid "RoomList contains no Rooms, aborting." msgstr "" #: scene/3d/room_manager.cpp msgid "Misnamed nodes detected, check output log for details. Aborting." msgstr "" #: scene/3d/room_manager.cpp msgid "Portal link room not found, check output log for details." msgstr "" #: scene/3d/room_manager.cpp msgid "" "Portal autolink failed, check output log for details.\n" "Check the portal is facing outwards from the source room." msgstr "" #: scene/3d/room_manager.cpp msgid "" "Room overlap detected, cameras may work incorrectly in overlapping area.\n" "Check output log for details." msgstr "" #: scene/3d/room_manager.cpp msgid "" "Error calculating room bounds.\n" "Ensure all rooms contain geometry or manual bounds." msgstr "" #: scene/3d/soft_body.cpp #, fuzzy msgid "Simulation Precision" msgstr "ผังแอนิเมชันไม่ถูกต้อง" #: scene/3d/soft_body.cpp #, fuzzy msgid "Total Mass" msgstr "ทั้งหมด:" #: scene/3d/soft_body.cpp msgid "Linear Stiffness" msgstr "" #: scene/3d/soft_body.cpp msgid "Areaangular Stiffness" msgstr "" #: scene/3d/soft_body.cpp msgid "Volume Stiffness" msgstr "" #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" #: scene/3d/soft_body.cpp msgid "Drag Coefficient" msgstr "" #: scene/3d/soft_body.cpp msgid "Pose Matching Coefficient" msgstr "" #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh." msgstr "วัตถุนี้จะถูกละเว้นจนกว่าจะตั้ง mesh" #: scene/3d/soft_body.cpp msgid "" "Size changes to SoftBody will be overridden by the physics engine when " "running.\n" "Change the size in children collision shapes instead." msgstr "" "การเปลี่ยนแปลงขนาดของ SoftBody จะถูกแทนที่โดยเอ็นจิ้นฟิสิกส์เมื่อทำงาน\n" "เปลี่ยนขนาดของขอบเขตการชนลูกแทน" #: scene/3d/spatial.cpp #, fuzzy msgid "Global Transform" msgstr "เก็บ Global Transform" #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" #: scene/3d/spatial.cpp #, fuzzy msgid "Gizmo" msgstr "กิสโม" #: scene/3d/sprite_3d.cpp msgid "Opacity" msgstr "" #: scene/3d/sprite_3d.cpp #, fuzzy msgid "Pixel Size" msgstr "สแแนปพิกเซล" #: scene/3d/sprite_3d.cpp msgid "Billboard" msgstr "" #: scene/3d/sprite_3d.cpp msgid "Alpha Cut" msgstr "" #: scene/3d/sprite_3d.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite3D to display frames." msgstr "" "ทรัพยากร SpriteFrames ต้องสร้างหรือตั้งค่าในคุณสมบัติ \"Frames\" เพื่อให้ " "AnimatedSprite3D แสดงเฟรม" #: scene/3d/vehicle_body.cpp msgid "" "VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " "it as a child of a VehicleBody." msgstr "VehicleWheel เป็นระบบล้อของ VehicleBody กรุณาใช้เป็นโหนดลูกของ VehicleBody" #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Per-Wheel Motion" msgstr "ล้อเมาส์ลง" #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Engine Force" msgstr "คู่มือ" #: scene/3d/vehicle_body.cpp msgid "Brake" msgstr "" #: scene/3d/vehicle_body.cpp msgid "Steering" msgstr "" #: scene/3d/vehicle_body.cpp msgid "VehicleBody Motion" msgstr "" #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Wheel" msgstr "ล้อเมาส์ขึ้น" #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Suspension" msgstr "ตั้งค่านิพจน์" #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" msgstr "ลองใหม่" #: scene/3d/visual_instance.cpp #, fuzzy msgid "Material Override" msgstr "แทนที่" #: scene/3d/visual_instance.cpp #, fuzzy msgid "Material Overlay" msgstr "จำนวนครั้งที่เปลี่ยนวัสดุ" #: scene/3d/visual_instance.cpp #, fuzzy msgid "Cast Shadow" msgstr "สร้างโหนดเชดเดอร์" #: scene/3d/visual_instance.cpp #, fuzzy msgid "Extra Cull Margin" msgstr "ตัวแปรเพิ่มเติม:" #: scene/3d/visual_instance.cpp #, fuzzy msgid "Baked Light" msgstr "สร้าง Lightmaps" #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" #: scene/3d/visual_instance.cpp msgid "LOD" msgstr "" #: scene/3d/visual_instance.cpp #, fuzzy msgid "LOD Min Distance" msgstr "ระยะการเลือก:" #: scene/3d/visual_instance.cpp msgid "LOD Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp #, fuzzy msgid "LOD Max Distance" msgstr "ระยะการเลือก:" #: scene/3d/visual_instance.cpp msgid "LOD Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp msgid "" "WorldEnvironment requires its \"Environment\" property to contain an " "Environment to have a visible effect." msgstr "WorldEnvironment จำเป็นต้องมีคุณสมบัติ \"Environment\" เพื่อที่จะทำให้มองเห็นได้" #: scene/3d/world_environment.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." msgstr "จะมี WorldEnvironment ได้เพียงอันเดียวในฉาก (หรือกลุ่มของฉากที่เป็นอินสแตนซ์)" #: scene/3d/world_environment.cpp msgid "" "This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " "this environment's Background Mode to Canvas (for 2D scenes)." msgstr "" "WorldEnvironment นี้จะถูกละเว้น เพิ่มกล้อง (สำหรับฉาก 3 มิติ) หรือตั้งโหมด environment's " "Background ไปยังแคนวาส (สำหรับฉาก 2 มิติ)" #: scene/animation/animation_blend_space_1d.cpp #, fuzzy msgid "Min Space" msgstr "ฉากหลัก" #: scene/animation/animation_blend_space_1d.cpp msgid "Max Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp #, fuzzy msgid "Value Label" msgstr "ค่า" #: scene/animation/animation_blend_space_2d.cpp #, fuzzy msgid "Auto Triangles" msgstr "เปิด/ปิดสามเหลี่ยมอัตโนมัติ" #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" #: scene/animation/animation_blend_space_2d.cpp msgid "Y Label" msgstr "" #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "ที่โหนด BlendTree '%s' ไม่พบแอนิเมชัน '%s'" #: scene/animation/animation_blend_tree.cpp msgid "Animation not found: '%s'" msgstr "ไม่พบแอนิเมชัน: '%s'" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Mix Mode" msgstr "โหนด Mix" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Fadein Time" msgstr "ระยะเวลาเฟด (วิ):" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Fadeout Time" msgstr "ระยะเวลาเฟด (วิ):" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "autorestart_" msgstr "เริ่มใหม่อัตโนมัติ:" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" msgstr "เริ่มใหม่อัตโนมัติ:" #: scene/animation/animation_blend_tree.cpp msgid "Autorestart Random Delay" msgstr "" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Input Count" msgstr "เพิ่มพอร์ตอินพุต" #: scene/animation/animation_blend_tree.cpp #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Xfade Time" msgstr "ระยะเวลาเฟด (วิ):" #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "Pitch" #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" #: scene/animation/animation_player.cpp #, fuzzy msgid "Current Animation" msgstr "ตั้งแอนิเมชัน" #: scene/animation/animation_player.cpp #, fuzzy msgid "Assigned Animation" msgstr "เพิ่มแอนิเมชัน" #: scene/animation/animation_player.cpp #, fuzzy msgid "Autoplay" msgstr "เปิดปิดการเล่นอัตโนมัติ" #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" #: scene/animation/animation_player.cpp #, fuzzy msgid "Current Animation Length" msgstr "แก้ไขความยาวแอนิเมชัน" #: scene/animation/animation_player.cpp #, fuzzy msgid "Current Animation Position" msgstr "เพิ่มจุดแอนิเมชัน" #: scene/animation/animation_player.cpp #, fuzzy msgid "Playback Options" msgstr "ตั้งค่าคลาส:" #: scene/animation/animation_player.cpp #: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp msgid "Playback Process Mode" msgstr "" #: scene/animation/animation_player.cpp msgid "Playback Default Blend Time" msgstr "" #: scene/animation/animation_player.cpp msgid "Playback Active" msgstr "" #: scene/animation/animation_player.cpp scene/animation/tween.cpp #, fuzzy msgid "Playback Speed" msgstr "เล่นฉาก" #: scene/animation/animation_player.cpp msgid "Method Call Mode" msgstr "" #: scene/animation/animation_tree.cpp msgid "In node '%s', invalid animation: '%s'." msgstr "ในโหนด '%s', แอนิเมชันผิดพลาด: '%s'." #: scene/animation/animation_tree.cpp msgid "Invalid animation: '%s'." msgstr "แอนิเมชันผิดพลาด: '%s'." #: scene/animation/animation_tree.cpp msgid "Nothing connected to input '%s' of node '%s'." msgstr "ไม่มีการเชื่อมต่อไปที่อินพุต '%s' ของโหนด '%s'." #: scene/animation/animation_tree.cpp #, fuzzy msgid "Filter Enabled" msgstr "กรองสัญญาณ" #: scene/animation/animation_tree.cpp msgid "No root AnimationNode for the graph is set." msgstr "ไม่มีรากสำหรับ AnimationNode สำหรับกราฟที่่ได้ถูกตั้งไว้" #: scene/animation/animation_tree.cpp msgid "Path to an AnimationPlayer node containing animations is not set." msgstr "ไม่ได้กำหนดที่อยู่ของโหนด AnimationPlayer ที่มีแอนิเมชัน" #: scene/animation/animation_tree.cpp msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." msgstr "ที่อยู่สำหรับ AnimationPlayer ไม่ได้เชื่อมไปยังโหนด AnimationPlayer" #: scene/animation/animation_tree.cpp msgid "The AnimationPlayer root node is not a valid node." msgstr "โหนดแม่ AnimationPlayer ไม่ใช่โหนดที่ถูกต้อง" #: scene/animation/animation_tree.cpp #, fuzzy msgid "Tree Root" msgstr "สร้างโหนดแม่:" #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "โหนดนี้เลิกใช้งานแล้ว ใช้โหนด AnimationTree แทน" #: scene/animation/animation_tree_player.cpp #, fuzzy msgid "Playback" msgstr "เล่น" #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "โหมดการแก้ไข" #: scene/audio/audio_stream_player.cpp #, fuzzy msgid "Mix Target" msgstr "เป้าหมาย" #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy msgid "Stretch Mode" msgstr "โหมดเลือก" #: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp msgid "Alignment" msgstr "" #: scene/gui/aspect_ratio_container.cpp #, fuzzy msgid "Alignment Horizontal" msgstr "พลิกแนวนอน" #: scene/gui/aspect_ratio_container.cpp #, fuzzy msgid "Alignment Vertical" msgstr "พลิกแนวตั้ง" #: scene/gui/base_button.cpp #, fuzzy msgid "Action Mode" msgstr "โหมดไอคอน" #: scene/gui/base_button.cpp #, fuzzy msgid "Button Mask" msgstr "ปุ่ม" #: scene/gui/base_button.cpp msgid "Enabled Focus Mode" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp #, fuzzy msgid "Shortcut" msgstr "ทางลัด" #: scene/gui/base_button.cpp #, fuzzy msgid "Group" msgstr "กลุ่ม" #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" msgstr "" #: scene/gui/button.cpp msgid "Icon Align" msgstr "" #: scene/gui/color_picker.cpp #, fuzzy msgid "" "Color: #%s\n" "LMB: Apply color\n" "RMB: Remove preset" msgstr "" "สี: #%s\n" "คลิกซ้าย: เลือกสี\n" "คลิกขวา: ลบพรีเซ็ต" #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "เลือกสีจากหน้าต่างตัวแก้ไข" #: scene/gui/color_picker.cpp msgid "HSV" msgstr "HSV" #: scene/gui/color_picker.cpp msgid "Raw" msgstr "Raw" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." msgstr "สลับระหว่างค่าฐานสิบหกและโค้ด" #: scene/gui/color_picker.cpp msgid "Add current color as a preset." msgstr "เพิ่มสีปัจจุบันเป็นพรีเซ็ต" #: scene/gui/container.cpp msgid "" "Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, use a plain Control node instead." msgstr "" "ตัวคอนเทนเนอร์เองไม่มีบทบาทเว้นแต่คุณจะตั้งค่าลักษณะการทำงานของตำแหน่งรองในสคริปต์\n" "หากคุณไม่ต้องการเพิ่มสคริปต์ให้ใช้โหนด Control ปกติแทน" #: scene/gui/control.cpp msgid "" "The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " "\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." msgstr "" "คำแนะนำจะไม่แสดงเนื่องจากตัวกรองเมาส์ของตัวควบคุมถูกตั้งค่าเป็น \"ละเว้น\" " "ในการแก้ปัญหานี้ให้ตั้งค่าตัวกรองเมาส์เป็น \"หยุด\" หรือ \"ผ่าน\"" #: scene/gui/control.cpp #, fuzzy msgid "Anchor" msgstr "ปรับหมุดเท่านั้น" #: scene/gui/control.cpp #, fuzzy msgid "Grow Direction" msgstr "ทิศทาง" #: scene/gui/control.cpp #, fuzzy msgid "Grow Horizontal" msgstr "แนวนอน:" #: scene/gui/control.cpp #, fuzzy msgid "Grow Vertical" msgstr "แนวตั้ง:" #: scene/gui/control.cpp #, fuzzy msgid "Rect Rotation" msgstr "สุ่มการหมุน:" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp msgid "Hint Tooltip" msgstr "" #: scene/gui/control.cpp #, fuzzy msgid "Focus" msgstr "ตำแหน่งที่สนใจ" #: scene/gui/control.cpp #, fuzzy msgid "Focus Mode" msgstr "โหมดตัวบังแสง" #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy msgid "Mouse Filter" msgstr "ตัวกรองภูมิภาค" #: scene/gui/control.cpp msgid "Mouse Default Cursor Shape" msgstr "" #: scene/gui/control.cpp #, fuzzy msgid "Size Flags" msgstr "ขนาด: " #: scene/gui/control.cpp #, fuzzy msgid "Size Flags Horizontal" msgstr "พลิกแนวนอน" #: scene/gui/control.cpp #, fuzzy msgid "Size Flags Vertical" msgstr "พลิกแนวตั้ง" #: scene/gui/control.cpp msgid "Size Flags Stretch Ratio" msgstr "" #: scene/gui/control.cpp #, fuzzy msgid "Theme Type Variation" msgstr "คุณสมบัติธีม" #: scene/gui/dialogs.cpp msgid "Window Title" msgstr "" #: scene/gui/dialogs.cpp #, fuzzy msgid "Dialog" msgstr "เครื่องมือเคลื่อนย้าย" #: scene/gui/dialogs.cpp #, fuzzy msgid "Dialog Text" msgstr "คัดลอกข้อความ" #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "แจ้งเตือน!" #: scene/gui/dialogs.cpp msgid "Please Confirm..." msgstr "กรุณายืนยัน..." #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "นามสกุลไฟล์ไม่ถูกต้อง" #: scene/gui/graph_edit.cpp #, fuzzy msgid "Zoom" msgstr "ขยาย" #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "เปิดเส้นกริดมินิแมพ" #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" #: scene/gui/grid_container.cpp scene/gui/item_list.cpp #, fuzzy msgid "Columns" msgstr "ระดับเสียง" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp #: scene/gui/tree.cpp scene/main/viewport.cpp #, fuzzy msgid "Timers" msgstr "เวลา" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp msgid "Incremental Search Max Interval Msec" msgstr "" #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" #: scene/gui/label.cpp msgid "Valign" msgstr "" #: scene/gui/label.cpp scene/gui/rich_text_label.cpp #, fuzzy msgid "Visible Characters" msgstr "ตัวอักษรที่ใช้ได้:" #: scene/gui/label.cpp scene/gui/rich_text_label.cpp #, fuzzy msgid "Percent Visible" msgstr "ซ่อน/แสดง" #: scene/gui/label.cpp msgid "Lines Skipped" msgstr "" #: scene/gui/label.cpp msgid "Max Lines Visible" msgstr "" #: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp msgid "Max Length" msgstr "" #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" msgstr "เมาส์ขวา" #: scene/gui/line_edit.cpp #, fuzzy msgid "Placeholder" msgstr "โหลดเป็นตัวแทน" #: scene/gui/line_edit.cpp #, fuzzy msgid "Placeholder Alpha" msgstr "โหลดเป็นตัวแทน" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" #: scene/gui/line_edit.cpp #, fuzzy msgid "Caret Position" msgstr "กำหนดเส้นโค้งขาออก" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" #: scene/gui/nine_patch_rect.cpp #, fuzzy msgid "Patch Margin" msgstr "ตั้งระยะขอบ" #: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp msgid "Axis Stretch" msgstr "" #: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp #, fuzzy msgid "Axis Stretch Horizontal" msgstr "สร้างเส้นไกด์แนวนอน" #: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp msgid "Axis Stretch Vertical" msgstr "" #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " "when using the GLES3 rendering backend.\n" "The GLES2 backend is currently in use, so these modes will act like Stretch " "instead." msgstr "" #: scene/gui/popup.cpp #, fuzzy msgid "Popup" msgstr "สร้าง" #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " "functions. Making them visible for editing is fine, but they will hide upon " "running." msgstr "" "ป๊อปอัปจะถูกซ่อนตามค่าเริ่มต้นยกเว้นแต่คุณจะเรียกใช้ popup() หรือฟังก์ชัน popup*() ใด ๆ " "คุณสามารถทำให้มันมองเห็นได้เมื่อแก้ไข แต่มันจะถูกซ่อนเมื่อทำงานจริง" #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" msgstr "ล่าสุด:" #: scene/gui/range.cpp msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "ถ้า \"Exp Edit\" เปิดใช้งาน \"Min Value\" จะต้องมากกว่า 0" #: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp #, fuzzy msgid "Ratio" msgstr "รักษาอัตราส่วน" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border Width" msgstr "พิกเซลขอบ" #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Bbcode Text" msgstr "คัดลอกข้อความ" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Tab Size" msgstr "ขนาด: " #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" msgstr "ย้ายเอฟเฟกต์บัสเสียง" #: scene/gui/scroll_bar.cpp #, fuzzy msgid "Custom Step" msgstr "ตัดโหนด" #: scene/gui/scroll_container.cpp msgid "" "ScrollContainer is intended to work with a single child control.\n" "Use a container as child (VBox, HBox, etc.), or a Control and set the custom " "minimum size manually." msgstr "" "ScrollContainer ทำงานได้เมื่อมีโหนดลูกเพียงหนึ่งโหนดเท่านั้น\n" "ใช้ container เป็นโหนดลูก (VBox,HBox,ฯลฯ) หรือ Control และปรับขนาดเล็กสุดด้วยตนเอง" #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" #: scene/gui/slider.cpp #, fuzzy msgid "Tick Count" msgstr "เลือกสี" #: scene/gui/split_container.cpp #, fuzzy msgid "Dragger Visibility" msgstr "ซ่อน/แสดง" #: scene/gui/tab_container.cpp scene/gui/tabs.cpp msgid "Tab Align" msgstr "" #: scene/gui/tab_container.cpp scene/gui/tabs.cpp #, fuzzy msgid "Current Tab" msgstr "ปัจจุบัน:" #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" #: scene/gui/text_edit.cpp msgid "Text Edit Idle Detect Sec" msgstr "" #: scene/gui/text_edit.cpp msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp msgid "Texture Normal" msgstr "" #: scene/gui/texture_button.cpp msgid "Texture Pressed" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy msgid "Texture Hover" msgstr "ขอบเขตเทกเจอร์" #: scene/gui/texture_button.cpp #, fuzzy msgid "Texture Disabled" msgstr "(ตัวแก้ไขถูกปิดการใช้งาน)" #: scene/gui/texture_button.cpp msgid "Texture Focused" msgstr "" #: scene/gui/texture_button.cpp msgid "Texture Click Mask" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy msgid "Expand" msgstr "ขยายออก" #: scene/gui/texture_button.cpp msgid "Flip H" msgstr "" #: scene/gui/texture_button.cpp msgid "Flip V" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy msgid "Texture Under" msgstr "ขอบเขตเทกเจอร์" #: scene/gui/texture_progress.cpp #, fuzzy msgid "Texture Over" msgstr "บรรทัดต่อไป" #: scene/gui/texture_progress.cpp #, fuzzy msgid "Texture Progress" msgstr "คุณสมบัติธีม" #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" msgstr "โหมดการเล่น:" #: scene/gui/texture_progress.cpp msgid "Tint" msgstr "" #: scene/gui/texture_progress.cpp msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp msgid "Radial Initial Angle" msgstr "" #: scene/gui/texture_progress.cpp msgid "Radial Fill Degrees" msgstr "" #: scene/gui/tree.cpp msgid "Custom Minimum Height" msgstr "" #: scene/gui/tree.cpp msgid "(Other)" msgstr "(อื่น)" #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" #: scene/gui/video_player.cpp #, fuzzy msgid "Audio Track" msgstr "เพิ่มแทร็ก" #: scene/gui/video_player.cpp msgid "Buffering Msec" msgstr "" #: scene/gui/video_player.cpp #, fuzzy msgid "Stream Position" msgstr "กำหนดเส้นโค้งขาเข้า" #: scene/main/canvas_layer.cpp #, fuzzy msgid "Follow Viewport" msgstr "แสดงวิวพอร์ต" #: scene/main/canvas_layer.cpp #, fuzzy msgid "Follow Viewport Scale" msgstr "แสดงวิวพอร์ต" #: scene/main/http_request.cpp #, fuzzy msgid "Download File" msgstr "ดาวน์โหลด" #: scene/main/http_request.cpp #, fuzzy msgid "Download Chunk Size" msgstr "กำลังดาวน์โหลด" #: scene/main/http_request.cpp msgid "Body Size Limit" msgstr "" #: scene/main/http_request.cpp msgid "Max Redirects" msgstr "" #: scene/main/http_request.cpp #, fuzzy msgid "Timeout" msgstr "หมดเวลา" #: scene/main/node.cpp #, fuzzy msgid "Name Num Separator" msgstr "หมวดชื่อ" #: scene/main/node.cpp msgid "Name Casing" msgstr "" #: scene/main/node.cpp #, fuzzy msgid "Editor Description" msgstr "รายละเอียด" #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" msgstr "โหมดมุมมอง" #: scene/main/node.cpp #, fuzzy msgid "Display Folded" msgstr "แสดงแบบไร้เงา" #: scene/main/node.cpp #, fuzzy msgid "Filename" msgstr "เปลี่ยนชื่อ" #: scene/main/node.cpp #, fuzzy msgid "Owner" msgstr "เจ้าของของ:" #: scene/main/node.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Multiplayer" msgstr "กำหนด หลายอย่าง:" #: scene/main/node.cpp #, fuzzy msgid "Custom Multiplayer" msgstr "กำหนด หลายอย่าง:" #: scene/main/scene_tree.cpp #, fuzzy msgid "Edited Scene Root" msgstr "ฉากแม่ใหม่" #: scene/main/scene_tree.cpp msgid "Root" msgstr "" #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" #: scene/main/scene_tree.cpp msgid "Shape Color" msgstr "" #: scene/main/scene_tree.cpp #, fuzzy msgid "Contact Color" msgstr "เลือกสี" #: scene/main/scene_tree.cpp msgid "Geometry Color" msgstr "" #: scene/main/scene_tree.cpp #, fuzzy msgid "Disabled Geometry Color" msgstr "รายการที่ปิดใช้งาน" #: scene/main/scene_tree.cpp msgid "Max Contacts Displayed" msgstr "" #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp #, fuzzy msgid "Draw 2D Outlines" msgstr "สร้างเส้นรอบรูป" #: scene/main/scene_tree.cpp scene/resources/multimesh.cpp #, fuzzy msgid "Physics Interpolation" msgstr "โหมดการแก้ไข" #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" msgstr "ทิศทาง" #: scene/main/scene_tree.cpp #, fuzzy msgid "Atlas Size" msgstr "ขนาดเส้นรอบรูป:" #: scene/main/scene_tree.cpp msgid "Atlas Subdiv" msgstr "" #: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "MSAA" msgstr "" #: scene/main/scene_tree.cpp msgid "Use FXAA" msgstr "" #: scene/main/scene_tree.cpp msgid "Use Debanding" msgstr "" #: scene/main/scene_tree.cpp msgid "HDR" msgstr "" #: scene/main/scene_tree.cpp msgid "Use 32 Bpc Depth" msgstr "" #: scene/main/scene_tree.cpp #, fuzzy msgid "Default Environment" msgstr "แสดงสภาพแวดล้อม" #: scene/main/scene_tree.cpp msgid "" "Default Environment as specified in Project Settings (Rendering -> " "Environment -> Default Environment) could not be loaded." msgstr "" "ไม่สามารถโหลด Environment ปริยายที่กำหนดในตัวเลือกโปรเจกต์ได้ (Rendering -> " "Environment -> Default Environment)" #: scene/main/scene_tree.cpp #, fuzzy msgid "Enable Object Picking" msgstr "เปิดภาพเงาการเคลื่อนไหว" #: scene/main/timer.cpp msgid "" "Very low timer wait times (< 0.05 seconds) may behave in significantly " "different ways depending on the rendered or physics frame rate.\n" "Consider using a script's process loop instead of relying on a Timer for " "very low wait times." msgstr "" #: scene/main/timer.cpp #, fuzzy msgid "Wait Time" msgstr "วาดไทล์" #: scene/main/timer.cpp msgid "Paused" msgstr "" #: scene/main/timer.cpp #, fuzzy msgid "Time Left" msgstr "บนซ้าย" #: scene/main/viewport.cpp msgid "" "This viewport is not set as render target. If you intend for it to display " "its contents directly to the screen, make it a child of a Control so it can " "obtain a size. Otherwise, make it a RenderTarget and assign its internal " "texture to some node for display." msgstr "" "Viewport นี้ไม่ได้เป็น render target ถ้าท่านต้องการแสดงผลบนหน้าจอโดยตรง " "ให้แก้ไขโหนดนี้ให้เป็นโหนดลูกของ Control แต่ถ้าไม่ ให้ปรับเป็น render target และนำไปใช้เป็น " "texture ของโหนดอื่น" #: scene/main/viewport.cpp #, fuzzy msgid "" "The Viewport size must be greater than or equal to 2 pixels on both " "dimensions to render anything." msgstr "ขนาดวิวพอร์ตจะต้องมากกว่า 0 เพื่อที่จะเรนเดอร์ได้" #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" #: scene/main/viewport.cpp msgid "World 2D" msgstr "" #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" msgstr "ดีบัก" #: scene/main/viewport.cpp #, fuzzy msgid "Render Target" msgstr "ตัวเรนเดอร์:" #: scene/main/viewport.cpp msgid "Render Target Clear Mode" msgstr "" #: scene/main/viewport.cpp #, fuzzy msgid "Render Target Update Mode" msgstr "เปลี่ยนโหมดการอัพเดทแอนิเมชัน" #: scene/main/viewport.cpp servers/visual_server.cpp #, fuzzy msgid "Shadow Atlas" msgstr "แผนที่ใหม่" #: scene/main/viewport.cpp msgid "Tooltip Delay Sec" msgstr "" #: scene/register_scene_types.cpp msgid "Use hiDPI" msgstr "" #: scene/register_scene_types.cpp #, fuzzy msgid "Custom" msgstr "ตัดโหนด" #: scene/register_scene_types.cpp #, fuzzy msgid "Custom Font" msgstr "ตัดโหนด" #: scene/resources/audio_stream_sample.cpp #, fuzzy msgid "Loop Mode" msgstr "โหมดเคลื่อนย้าย" #: scene/resources/curve.cpp #, fuzzy msgid "Min Value" msgstr "(ค่า)" #: scene/resources/curve.cpp #, fuzzy msgid "Max Value" msgstr "ค่า" #: scene/resources/curve.cpp #, fuzzy msgid "Bake Resolution" msgstr "ความละเอียดครื่งหนึ่ง" #: scene/resources/curve.cpp msgid "Bake Interval" msgstr "" #: scene/resources/curve.cpp #, fuzzy msgid "Up Vector" msgstr "เวกเตอร์" #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" msgstr "ตำแหน่งที่สนใจ" #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Outline Size" msgstr "ขนาดเส้นรอบรูป:" #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" msgstr "ตัวเลือก Texture" #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font" msgstr "ฟอนต์" #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Data" msgstr "เชื่อมต่อข้อมูลโหนด" #: scene/resources/environment.cpp msgid "Background" msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "Background Mode" msgstr "โหมดไอคอน" #: scene/resources/environment.cpp msgid "Background Sky" msgstr "" #: scene/resources/environment.cpp msgid "Background Sky Custom FOV" msgstr "" #: scene/resources/environment.cpp msgid "Background Energy" msgstr "" #: scene/resources/environment.cpp msgid "Background Canvas Max Layer" msgstr "" #: scene/resources/environment.cpp msgid "Background Camera Feed Id" msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "Ambient Light" msgstr "ย่อหน้าขวา" #: scene/resources/environment.cpp msgid "Ambient Light Energy" msgstr "" #: scene/resources/environment.cpp msgid "Ambient Light Sky Contribution" msgstr "" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp msgid "Fog Sun Amount" msgstr "" #: scene/resources/environment.cpp msgid "Fog Depth Begin" msgstr "" #: scene/resources/environment.cpp msgid "Fog Depth End" msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "Fog Depth Curve" msgstr "แยกเส้นโค้ง" #: scene/resources/environment.cpp msgid "Fog Transmit Curve" msgstr "" #: scene/resources/environment.cpp msgid "Fog Height Min" msgstr "" #: scene/resources/environment.cpp msgid "Fog Height Max" msgstr "" #: scene/resources/environment.cpp msgid "Fog Height Curve" msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "Tonemap" msgstr "การแทนที่" #: scene/resources/environment.cpp #, fuzzy msgid "Tonemap Mode" msgstr "โหมดสแนป:" #: scene/resources/environment.cpp msgid "Tonemap Exposure" msgstr "" #: scene/resources/environment.cpp msgid "Tonemap White" msgstr "" #: scene/resources/environment.cpp msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp msgid "Auto Exposure Scale" msgstr "" #: scene/resources/environment.cpp msgid "Auto Exposure Min Luma" msgstr "" #: scene/resources/environment.cpp msgid "Auto Exposure Max Luma" msgstr "" #: scene/resources/environment.cpp msgid "Auto Exposure Speed" msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "SS Reflections" msgstr "ปรับอัตราส่วนเวลาคีย์ที่เลือก" #: scene/resources/environment.cpp msgid "Ss Reflections Max Steps" msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "Ss Reflections Fade In" msgstr "เฉพาะที่กำลังเลือก" #: scene/resources/environment.cpp msgid "Ss Reflections Fade Out" msgstr "" #: scene/resources/environment.cpp msgid "Ss Reflections Depth Tolerance" msgstr "" #: scene/resources/environment.cpp msgid "SSAO" msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "SSAO Radius" msgstr "รัศมี:" #: scene/resources/environment.cpp msgid "SSAO Intensity" msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "SSAO Radius 2" msgstr "รัศมี:" #: scene/resources/environment.cpp msgid "SSAO Intensity 2" msgstr "" #: scene/resources/environment.cpp msgid "SSAO Bias" msgstr "" #: scene/resources/environment.cpp msgid "SSAO Light Affect" msgstr "" #: scene/resources/environment.cpp msgid "SSAO AO Channel Affect" msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "SSAO Color" msgstr "สี" #: scene/resources/environment.cpp msgid "SSAO Quality" msgstr "" #: scene/resources/environment.cpp msgid "SSAO Blur" msgstr "" #: scene/resources/environment.cpp msgid "SSAO Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" #: scene/resources/environment.cpp msgid "DoF Blur Far Distance" msgstr "" #: scene/resources/environment.cpp msgid "DoF Blur Far Transition" msgstr "" #: scene/resources/environment.cpp msgid "DoF Blur Far Amount" msgstr "" #: scene/resources/environment.cpp msgid "DoF Blur Far Quality" msgstr "" #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" #: scene/resources/environment.cpp msgid "DoF Blur Near Distance" msgstr "" #: scene/resources/environment.cpp msgid "DoF Blur Near Transition" msgstr "" #: scene/resources/environment.cpp msgid "DoF Blur Near Amount" msgstr "" #: scene/resources/environment.cpp msgid "DoF Blur Near Quality" msgstr "" #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp msgid "Glow Intensity" msgstr "" #: scene/resources/environment.cpp msgid "Glow Strength" msgstr "" #: scene/resources/environment.cpp msgid "Glow Bloom" msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "Glow Blend Mode" msgstr "โหนด Blend2" #: scene/resources/environment.cpp msgid "Glow HDR Threshold" msgstr "" #: scene/resources/environment.cpp msgid "Glow HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp msgid "Glow HDR Scale" msgstr "" #: scene/resources/environment.cpp msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp msgid "Adjustment Brightness" msgstr "" #: scene/resources/environment.cpp msgid "Adjustment Contrast" msgstr "" #: scene/resources/environment.cpp msgid "Adjustment Saturation" msgstr "" #: scene/resources/environment.cpp msgid "Adjustment Color Correction" msgstr "" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "ล่าสุด:" #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" #: scene/resources/height_map_shape.cpp #, fuzzy msgid "Map Depth" msgstr "ความลึก" #: scene/resources/material.cpp #, fuzzy msgid "Render Priority" msgstr "เปิดการจัดลำดับความสำคัญ" #: scene/resources/material.cpp #, fuzzy msgid "Next Pass" msgstr "ระนาบถัดไป" #: scene/resources/material.cpp #, fuzzy msgid "Vertex Color" msgstr "เวอร์เทกซ์" #: scene/resources/material.cpp servers/visual_server.cpp #, fuzzy msgid "Parameters" msgstr "เปลี่ยนพารามิเตอร์" #: scene/resources/material.cpp msgid "Params Diffuse Mode" msgstr "" #: scene/resources/material.cpp msgid "Params Specular Mode" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Params Blend Mode" msgstr "โหนด Blend2" #: scene/resources/material.cpp msgid "Params Cull Mode" msgstr "" #: scene/resources/material.cpp msgid "Params Depth Draw Mode" msgstr "" #: scene/resources/material.cpp msgid "Params Line Width" msgstr "" #: scene/resources/material.cpp msgid "Params Point Size" msgstr "" #: scene/resources/material.cpp msgid "Params Billboard Mode" msgstr "" #: scene/resources/material.cpp msgid "Params Grow Amount" msgstr "" #: scene/resources/material.cpp msgid "Params Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Particles Anim" msgstr "อนุภาค" #: scene/resources/material.cpp msgid "Albedo" msgstr "" #: scene/resources/material.cpp msgid "Metallic" msgstr "" #: scene/resources/material.cpp msgid "Metallic Specular" msgstr "" #: scene/resources/material.cpp msgid "Metallic Texture Channel" msgstr "" #: scene/resources/material.cpp msgid "Roughness" msgstr "" #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Emission" msgstr "Mask การปะทุ" #: scene/resources/material.cpp #, fuzzy msgid "Emission Energy" msgstr "สีการปะทุ" #: scene/resources/material.cpp #, fuzzy msgid "Emission Operator" msgstr "สีการปะทุ" #: scene/resources/material.cpp msgid "NormalMap" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Normal Scale" msgstr "สุ่มขนาด:" #: scene/resources/material.cpp msgid "Rim" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Rim Tint" msgstr "สุ่มการเอียง:" #: scene/resources/material.cpp #, fuzzy msgid "Clearcoat" msgstr "เคลียร์" #: scene/resources/material.cpp #, fuzzy msgid "Clearcoat Gloss" msgstr "ลบท่าทาง" #: scene/resources/material.cpp msgid "Anisotropy" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Ambient Occlusion" msgstr "ตัวบังแสง" #: scene/resources/material.cpp msgid "AO Light Affect" msgstr "" #: scene/resources/material.cpp msgid "AO Texture Channel" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Depth Scale" msgstr "ความลึก" #: scene/resources/material.cpp msgid "Depth Min Layers" msgstr "" #: scene/resources/material.cpp msgid "Depth Max Layers" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter Strength" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Transmission" msgstr "ทรานสิชัน: " #: scene/resources/material.cpp #, fuzzy msgid "Refraction" msgstr "เว้น:" #: scene/resources/material.cpp #, fuzzy msgid "Refraction Scale" msgstr "สุ่มขนาด:" #: scene/resources/material.cpp msgid "Refraction Texture Channel" msgstr "" #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Detail Blend Mode" msgstr "โหนด Blend2" #: scene/resources/material.cpp msgid "Detail UV Layer" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "UV1" msgstr "UV" #: scene/resources/material.cpp msgid "UV1 Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "UV2" msgstr "UV" #: scene/resources/material.cpp msgid "UV2 Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Proximity Fade" msgstr "โหมดการจัดลำดับความสำคัญ" #: scene/resources/material.cpp msgid "Proximity Fade Distance" msgstr "" #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Distance Fade Mode" msgstr "โหมดไร้สิ่งรบกวน" #: scene/resources/material.cpp msgid "Distance Fade Min Distance" msgstr "" #: scene/resources/material.cpp msgid "Distance Fade Max Distance" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "โหมดมุมมอง" #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" msgstr "โหนด Blend2" #: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp msgid "Custom AABB" msgstr "" #: scene/resources/multimesh.cpp #, fuzzy msgid "Color Format" msgstr "การดำเนินการสี" #: scene/resources/multimesh.cpp #, fuzzy msgid "Transform Format" msgstr "ยกเลิกการเคลื่อนย้าย" #: scene/resources/multimesh.cpp msgid "Custom Data Format" msgstr "" #: scene/resources/multimesh.cpp #, fuzzy msgid "Instance Count" msgstr "อินสแตนซ์" #: scene/resources/multimesh.cpp msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp msgid "Physics Interpolation Quality" msgstr "" #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Sample Partition Type" msgstr "แก้ไขประเภทตัวแปร" #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Parsed Geometry Type" msgstr "วิเคราะห์พื้นผิว..." #: scene/resources/navigation_mesh.cpp msgid "Source Geometry Mode" msgstr "" #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" #: scene/resources/navigation_mesh.cpp msgid "Max Climb" msgstr "" #: scene/resources/navigation_mesh.cpp msgid "Max Slope" msgstr "" #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Min Size" msgstr "ขนาดเส้นรอบรูป:" #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Merge Size" msgstr "รวมจากฉาก" #: scene/resources/navigation_mesh.cpp msgid "Edge" msgstr "" #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Max Error" msgstr "ผิดพลาด" #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Polygon" msgstr "โพลีกอน" #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Sample Distance" msgstr "ระยะการเลือก:" #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Sample Max Error" msgstr "ตัวอย่าง" #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" #: scene/resources/occluder_shape.cpp msgid "OccluderShapeSphere Set Spheres" msgstr "" #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp msgid "Trail Divisor" msgstr "" #: scene/resources/particles_material.cpp #, fuzzy msgid "Trail Size Modifier" msgstr "ปรับความเร็วมุมมองอิสระ" #: scene/resources/particles_material.cpp #, fuzzy msgid "Trail Color Modifier" msgstr "ปรับความเร็วมุมมองอิสระ" #: scene/resources/particles_material.cpp #, fuzzy msgid "Emission Point Texture" msgstr "จุดปะทุ:" #: scene/resources/particles_material.cpp #, fuzzy msgid "Emission Normal Texture" msgstr "แหล่งปะทุ: " #: scene/resources/particles_material.cpp #, fuzzy msgid "Emission Color Texture" msgstr "สีการปะทุ" #: scene/resources/particles_material.cpp #, fuzzy msgid "Emission Point Count" msgstr "จุดปะทุ:" #: scene/resources/primitive_meshes.cpp msgid "Mid Height" msgstr "" #: scene/resources/primitive_meshes.cpp msgid "Subdivide Width" msgstr "" #: scene/resources/primitive_meshes.cpp msgid "Subdivide Height" msgstr "" #: scene/resources/primitive_meshes.cpp msgid "Subdivide Depth" msgstr "" #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Top Radius" msgstr "รัศมี:" #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Bottom Radius" msgstr "ล่างขวา" #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Left To Right" msgstr "บนขวา" #: scene/resources/shader.cpp msgid "Code" msgstr "" #: scene/resources/shader.cpp #, fuzzy msgid "Custom Defines" msgstr "เลือกเล่นฉาก" #: scene/resources/shape_2d.cpp msgid "Custom Solver Bias" msgstr "" #: scene/resources/sky.cpp #, fuzzy msgid "Radiance Size" msgstr "ขนาดเส้นรอบรูป:" #: scene/resources/sky.cpp msgid "Panorama" msgstr "" #: scene/resources/sky.cpp msgid "Sky" msgstr "" #: scene/resources/sky.cpp #, fuzzy msgid "Sky Curve" msgstr "แยกเส้นโค้ง" #: scene/resources/sky.cpp msgid "Sky Energy" msgstr "" #: scene/resources/sky.cpp #, fuzzy msgid "Ground" msgstr "กลุ่ม" #: scene/resources/sky.cpp #, fuzzy msgid "Ground Curve" msgstr "ปิดเส้นโค้ง" #: scene/resources/sky.cpp msgid "Ground Energy" msgstr "" #: scene/resources/sky.cpp #, fuzzy msgid "Sun" msgstr "เริ่ม" #: scene/resources/sky.cpp #, fuzzy msgid "Sun Latitude" msgstr "การแทนที่" #: scene/resources/sky.cpp msgid "Sun Longitude" msgstr "" #: scene/resources/sky.cpp msgid "Sun Angle Min" msgstr "" #: scene/resources/sky.cpp msgid "Sun Angle Max" msgstr "" #: scene/resources/sky.cpp #, fuzzy msgid "Sun Curve" msgstr "แยกเส้นโค้ง" #: scene/resources/sky.cpp msgid "Sun Energy" msgstr "" #: scene/resources/sky.cpp #, fuzzy msgid "Texture Size" msgstr "ขอบเขตเทกเจอร์" #: scene/resources/style_box.cpp #, fuzzy msgid "Content Margin" msgstr "ตั้งระยะขอบ" #: scene/resources/style_box.cpp #, fuzzy msgid "Expand Margin" msgstr "ขยายออก" #: scene/resources/style_box.cpp #, fuzzy msgid "Modulate" msgstr "สร้าง" #: scene/resources/style_box.cpp #, fuzzy msgid "Corner Radius" msgstr "แก้ไขรัศมีภายในของวงแหวน" #: scene/resources/style_box.cpp msgid "Corner Detail" msgstr "" #: scene/resources/style_box.cpp msgid "Shadow Size" msgstr "" #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" #: scene/resources/style_box.cpp msgid "Anti Aliasing Size" msgstr "" #: scene/resources/style_box.cpp msgid "Grow Begin" msgstr "" #: scene/resources/style_box.cpp msgid "Grow End" msgstr "" #: scene/resources/style_box.cpp msgid "Thickness" msgstr "" #: scene/resources/texture.cpp #, fuzzy msgid "Storage" msgstr "เก็บไฟล์:" #: scene/resources/texture.cpp msgid "Lossy Quality" msgstr "" #: scene/resources/texture.cpp #, fuzzy msgid "Load Path" msgstr "โหลดพรีเซ็ต" #: scene/resources/texture.cpp #, fuzzy msgid "Base Texture" msgstr "ลบเทกเจอร์" #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "โหมดปรับขนาด" #: scene/resources/texture.cpp msgid "Repeat" msgstr "" #: scene/resources/texture.cpp #, fuzzy msgid "Base" msgstr "เปลี่ยนประเภท" #: scene/resources/texture.cpp #, fuzzy msgid "Current Frame" msgstr "ชื่อฉากปัจจุบัน" #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "ค่าเริ่มต้น" #: scene/resources/visual_shader.cpp #, fuzzy msgid "Initialized" msgstr "เริ่มต้น" #: scene/resources/visual_shader.cpp #, fuzzy msgid "Input Name" msgstr "ปุ่มกด" #: scene/resources/visual_shader.cpp #, fuzzy msgid "Uniform Name" msgstr "ตั้งชื่อยูนิฟอร์ม" #: scene/resources/visual_shader_nodes.cpp msgid "" "The sampler port is connected but not used. Consider changing the source to " "'SamplerPort'." msgstr "พอร์ตตัวอย่างเชื่อมต่ออยู่แต่ไม่ได้ใช้ ควรที่จะเปลี่ยนเป็น \"SamplerPort\"" #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "แหล่งที่มาไม่ถูกต้องสำหรับการแสดงตัวอย่าง" #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for shader." msgstr "ซอร์สไม่ถูกต้องสำหรับเชดเดอร์" #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Texture Type" msgstr "ขอบเขตเทกเจอร์" #: scene/resources/visual_shader_nodes.cpp msgid "Cube Map" msgstr "" #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" msgstr "โหลดค่าเริ่มต้น" #: scene/resources/visual_shader_nodes.cpp msgid "Invalid comparison function for that type." msgstr "ฟังก์ชันการเปรียบเทียบไม่ถูกต้องสำหรับประเภทนั้น" #: scene/resources/world.cpp #, fuzzy msgid "Fallback Environment" msgstr "แสดงสภาพแวดล้อม" #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" #: scene/resources/world.cpp scene/resources/world_2d.cpp #, fuzzy msgid "Default Gravity Vector" msgstr "อัพเดทการดูตัวอย่าง" #: scene/resources/world.cpp scene/resources/world_2d.cpp #, fuzzy msgid "Default Linear Damp" msgstr "เส้นตรงซ้าย" #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Default Angular Damp" msgstr "" #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" #: servers/audio/audio_stream.cpp #, fuzzy msgid "Audio Stream" msgstr "ไอเทมเรดิโอ" #: servers/audio/audio_stream.cpp #, fuzzy msgid "Random Pitch" msgstr "สุ่มการเอียง:" #: servers/audio/effects/audio_effect_capture.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #: servers/audio/effects/audio_stream_generator.cpp msgid "Buffer Length" msgstr "" #: servers/audio/effects/audio_effect_chorus.cpp msgid "Voice Count" msgstr "" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Dry" msgstr "" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Wet" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp msgid "Threshold" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp #: servers/audio/effects/audio_effect_filter.cpp msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp msgid "Attack Us" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp #, fuzzy msgid "Release Ms" msgstr "เผยแพร่" #: servers/audio/effects/audio_effect_compressor.cpp msgid "Sidechain" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp msgid "Delay Ms" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp msgid "Level dB" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_panner.cpp #, fuzzy msgid "Pan" msgstr "ระนาบ:" #: servers/audio/effects/audio_effect_delay.cpp msgid "Tap 2" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp #, fuzzy msgid "Feedback" msgstr "ส่งความคิดเห็นเกี่ยวกับคู่มือ" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy msgid "Lowpass" msgstr "ข้าม" #: servers/audio/effects/audio_effect_distortion.cpp msgid "Pre Gain" msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp msgid "Keep Hf Hz" msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp msgid "Drive" msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Post Gain" msgstr "หลัง" #: servers/audio/effects/audio_effect_filter.cpp msgid "Cutoff Hz" msgstr "" #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "ทรัพยากร" #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "dB" msgstr "B" #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" #: servers/audio/effects/audio_effect_limiter.cpp msgid "Threshold dB" msgstr "" #: servers/audio/effects/audio_effect_limiter.cpp msgid "Soft Clip dB" msgstr "" #: servers/audio/effects/audio_effect_limiter.cpp msgid "Soft Clip Ratio" msgstr "" #: servers/audio/effects/audio_effect_phaser.cpp msgid "Range Min Hz" msgstr "" #: servers/audio/effects/audio_effect_phaser.cpp msgid "Range Max Hz" msgstr "" #: servers/audio/effects/audio_effect_phaser.cpp msgid "Rate Hz" msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp msgid "Oversampling" msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy msgid "Fft Size" msgstr "ขนาด: " #: servers/audio/effects/audio_effect_reverb.cpp msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "Predelay Msec" msgstr "โหมดการเล่น:" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "Predelay Feedback" msgstr "ส่งความคิดเห็นเกี่ยวกับคู่มือ" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "Hipass" msgstr "ข้าม" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp msgid "Tap Back Pos" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Pan Pullout" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy msgid "Time Pullout Ms" msgstr "หมดเวลา" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" #: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp #, fuzzy msgid "Mix Rate" msgstr "โหนด Mix" #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" msgstr "เปลี่ยนชื่อ Audio Bus" #: servers/audio_server.cpp #, fuzzy msgid "Output Latency" msgstr "ข้อความ" #: servers/audio_server.cpp msgid "Channel Disable Threshold dB" msgstr "" #: servers/audio_server.cpp #, fuzzy msgid "Channel Disable Time" msgstr "แก้ไขระยะเวลาการผสาน" #: servers/audio_server.cpp msgid "Video Delay Compensation Ms" msgstr "" #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Angular" msgstr "" #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Bp Hash Table Size" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Collider Id" msgstr "" #: servers/visual/shader_language.cpp #, fuzzy msgid "Varying may not be assigned in the '%s' function." msgstr "Varyings สามารถกำหนดในังก์ชันเวอร์เท็กซ์" #: servers/visual/shader_language.cpp msgid "" "Varyings which assigned in 'vertex' function may not be reassigned in " "'fragment' or 'light'." msgstr "" #: servers/visual/shader_language.cpp msgid "" "Varyings which assigned in 'fragment' function may not be reassigned in " "'vertex' or 'light'." msgstr "" #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "การกำหนดให้กับฟังก์ชัน" #: servers/visual/shader_language.cpp msgid "Assignment to uniform." msgstr "การกำหนดให้กับยูนิฟอร์ม" #: servers/visual/shader_language.cpp msgid "Constants cannot be modified." msgstr "ค่าคงที่ไม่สามารถแก้ไขได้" #: servers/visual/visual_server_scene.cpp #, fuzzy msgid "Spatial Partitioning" msgstr "กำลังแบ่งส่วน..." #: servers/visual_server.cpp #, fuzzy msgid "VRAM Compression" msgstr "ตั้งค่านิพจน์" #: servers/visual_server.cpp #, fuzzy msgid "Import BPTC" msgstr "นำเข้า" #: servers/visual_server.cpp #, fuzzy msgid "Import S3TC" msgstr "นำเข้า" #: servers/visual_server.cpp #, fuzzy msgid "Import ETC" msgstr "นำเข้า" #: servers/visual_server.cpp #, fuzzy msgid "Import ETC2" msgstr "นำเข้า" #: servers/visual_server.cpp #, fuzzy msgid "Import PVRTC" msgstr "นำเข้าธีม" #: servers/visual_server.cpp msgid "Lossless Compression" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Force PNG" msgstr "Mesh ต้นฉบับ:" #: servers/visual_server.cpp msgid "WebP Compression Level" msgstr "" #: servers/visual_server.cpp msgid "Time Rollover Secs" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Cubemap Size" msgstr "เปลี่ยนขนาดกล้อง" #: servers/visual_server.cpp msgid "Quadrant 0 Subdiv" msgstr "" #: servers/visual_server.cpp msgid "Quadrant 1 Subdiv" msgstr "" #: servers/visual_server.cpp msgid "Quadrant 2 Subdiv" msgstr "" #: servers/visual_server.cpp msgid "Quadrant 3 Subdiv" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Shadows" msgstr "Shader" #: servers/visual_server.cpp #, fuzzy msgid "Filter Mode" msgstr "ตัวกรองโนด" #: servers/visual_server.cpp #, fuzzy msgid "Texture Array Reflections" msgstr "ให้สิ่งที่เลือกอยู่ตรงกลาง" #: servers/visual_server.cpp msgid "High Quality GGX" msgstr "" #: servers/visual_server.cpp msgid "Irradiance Max Size" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Shading" msgstr "การเว้นช่อง" #: servers/visual_server.cpp msgid "Force Vertex Shading" msgstr "" #: servers/visual_server.cpp msgid "Force Lambert Over Burley" msgstr "" #: servers/visual_server.cpp msgid "Force Blinn Over GGX" msgstr "" #: servers/visual_server.cpp msgid "Mesh Storage" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Split Stream" msgstr "แยกเส้นโค้ง" #: servers/visual_server.cpp msgid "Use Physical Light Attenuation" msgstr "" #: servers/visual_server.cpp msgid "Depth Prepass" msgstr "" #: servers/visual_server.cpp msgid "Disable For Vendors" msgstr "" #: servers/visual_server.cpp msgid "Anisotropic Filter Level" msgstr "" #: servers/visual_server.cpp msgid "Use Nearest Mipmap Filter" msgstr "" #: servers/visual_server.cpp msgid "Skinning" msgstr "" #: servers/visual_server.cpp msgid "Software Skinning Fallback" msgstr "" #: servers/visual_server.cpp msgid "Force Software Skinning" msgstr "" #: servers/visual_server.cpp msgid "Use Software Skinning" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Ninepatch Mode" msgstr "โหมดการแก้ไข" #: servers/visual_server.cpp #, fuzzy msgid "Opengl" msgstr "เปิด" #: servers/visual_server.cpp msgid "Batching Send Null" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Batching Stream" msgstr "เปลี่ยนชื่อหลายรายการ" #: servers/visual_server.cpp msgid "Legacy Orphan Buffers" msgstr "" #: servers/visual_server.cpp msgid "Legacy Stream" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Batching" msgstr "กำลังค้นหา..." #: servers/visual_server.cpp msgid "Use Batching" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Use Batching In Editor" msgstr "ออกโปรแกรม?" #: servers/visual_server.cpp msgid "Single Rect Fallback" msgstr "" #: servers/visual_server.cpp msgid "Max Join Item Commands" msgstr "" #: servers/visual_server.cpp msgid "Colored Vertex Format Threshold" msgstr "" #: servers/visual_server.cpp msgid "Scissor Area Threshold" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Max Join Items" msgstr "จัดการเทมเพลตการส่งออก..." #: servers/visual_server.cpp msgid "Batch Buffer Size" msgstr "" #: servers/visual_server.cpp msgid "Item Reordering Lookahead" msgstr "" #: servers/visual_server.cpp msgid "Flash Batching" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Diagnose Frame" msgstr "วางเฟรม" #: servers/visual_server.cpp msgid "GLES2" msgstr "" #: servers/visual_server.cpp msgid "Compatibility" msgstr "" #: servers/visual_server.cpp msgid "Disable Half Float" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Precision" msgstr "ตั้งค่านิพจน์" #: servers/visual_server.cpp msgid "UV Contract" msgstr "" #: servers/visual_server.cpp msgid "UV Contract Amount" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Use Simple PVS" msgstr "ใช้สแนปขนาด" #: servers/visual_server.cpp msgid "PVS Logging" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Use Signals" msgstr "สัญญาณ" #: servers/visual_server.cpp #, fuzzy msgid "Remove Danglers" msgstr "ลบไทล์" #: servers/visual_server.cpp #, fuzzy msgid "Flip Imported Portals" msgstr "พลิกแนวนอน" #: servers/visual_server.cpp #, fuzzy msgid "Occlusion Culling" msgstr "ตั้งค่ามุมมอง" #: servers/visual_server.cpp msgid "Max Active Spheres" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Max Active Polygons" msgstr "ย้ายรูปหลายเหลี่ยม" #: servers/visual_server.cpp #, fuzzy msgid "Shader Compilation Mode" msgstr "โหมดการแก้ไข" #: servers/visual_server.cpp msgid "Max Simultaneous Compiles" msgstr "" #: servers/visual_server.cpp msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Shader Cache Size Mb" msgstr "เปลี่ยนขนาดกล้อง"