# Romanian translation of the Godot Engine editor # Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. # Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Calin Sopterean <csopterean@gmail.com>, 2018. # Filip <filipanton@tutanota.com>, 2018, 2020. # Nitroretro <nitroretro@protonmail.com>, 2018. # TigerxWood <TigerxWood@gmail.com>, 2018. # Grigore Antoniuc <grisa181@gmail.com>, 2018. # Boby Ilea <boby.ilea@gmail.com>, 2019. # EVOKZH <avip.ady@gmail.com>, 2019, 2020. # Marincia Catalin <catalinmarincia@gmail.com>, 2020. # Marincia Cătălin <catalinmarincia@gmail.com>, 2020. # Teodor <teo.virghi@yahoo.ro>, 2020. # f0roots <f0rootss@gmail.com>, 2020. # Gigel2 <mihalacher02@gmail.com>, 2020. # R3ktGamerRO <bluegamermc1@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" "PO-Revision-Date: 2021-03-20 04:18+0000\n" "Last-Translator: R3ktGamerRO <bluegamermc1@gmail.com>\n" "Language-Team: Romanian <https://hosted.weblate.org/projects/godot-engine/" "godot/ro/>\n" "Language: ro\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n==1 ? 0 : (n==0 || (n%100 > 0 && n%100 < " "20)) ? 1 : 2;\n" "X-Generator: Weblate 4.5.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "Argument invalid pentru convert(), folosiți constante TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." msgstr "Se așteaptă un text cu lungime de 1 (un caracter)." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Insuficienți bytes pentru decodare bytes, sau format invalid." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" msgstr "Intrare invalida %i (nu a fost transmisă) in expresie" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" msgstr "insuși nu poate fi folosit deoarece instanța este nulă (nu a trecut)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." msgstr "Operanzi invalizi la operatorii %s, %s și %s." #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" msgstr "Index invalid de tip %s pentru tipul de bază %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" msgstr "Indice numit '%s' invalid pentru tipul de bază %s" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" msgstr "Argumente invalide pentru a construi '%s'" #: core/math/expression.cpp msgid "On call to '%s':" msgstr "În apelarea lui '%s':" #: core/ustring.cpp msgid "B" msgstr "B" #: core/ustring.cpp msgid "KiB" msgstr "KiB" #: core/ustring.cpp msgid "MiB" msgstr "MiB" #: core/ustring.cpp msgid "GiB" msgstr "GiB" #: core/ustring.cpp msgid "TiB" msgstr "TiB" #: core/ustring.cpp msgid "PiB" msgstr "PiB" #: core/ustring.cpp msgid "EiB" msgstr "EiB" #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Gratis" #: editor/animation_bezier_editor.cpp msgid "Balanced" msgstr "Echilibrat" #: editor/animation_bezier_editor.cpp msgid "Mirror" msgstr "Oglinda" #: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp msgid "Time:" msgstr "Timp:" #: editor/animation_bezier_editor.cpp msgid "Value:" msgstr "Valoare:" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" msgstr "Inserează Cheia Aici" #: editor/animation_bezier_editor.cpp msgid "Duplicate Selected Key(s)" msgstr "Duplicați Cheile Selectate" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" msgstr "Ştergeți Cheile Selectate" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" msgstr "Adaugă Punct Bezier" #: editor/animation_bezier_editor.cpp msgid "Move Bezier Points" msgstr "Mută Punct Bezier" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "Anim Chei duplicate" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" msgstr "Anim Ștergeți Cheile" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Time" msgstr "Anim Schimbați Timpul Cadru Cheie" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" msgstr "Anim Schimbați Tranziție" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" msgstr "Anim Schimbare transformare" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Value" msgstr "Anim Schimbare valoare Keyframe" #: editor/animation_track_editor.cpp msgid "Anim Change Call" msgstr "Anim Schimbare apelare" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Time" msgstr "Anim Timpul multifuncțional pentru modificarea cheii" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Transition" msgstr "Anim Tranziție multifuncțională" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Transform" msgstr "Anim Transformare multifuncțională" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Value" msgstr "Anim Schimbare valoare cadre cheie" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Call" msgstr "Anim Apel multi-schimbare" #: editor/animation_track_editor.cpp msgid "Change Animation Length" msgstr "Schimbă Durata Animației" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "Schimbați Bucla Animației" #: editor/animation_track_editor.cpp msgid "Property Track" msgstr "Lista De Proprietati" #: editor/animation_track_editor.cpp msgid "3D Transform Track" msgstr "Transformare Pistei 3d" #: editor/animation_track_editor.cpp msgid "Call Method Track" msgstr "Cheama linia de metode" #: editor/animation_track_editor.cpp msgid "Bezier Curve Track" msgstr "Traseu curbă Bezier" #: editor/animation_track_editor.cpp msgid "Audio Playback Track" msgstr "Cale Audio Playback" #: editor/animation_track_editor.cpp msgid "Animation Playback Track" msgstr "Oprește rularea animației" #: editor/animation_track_editor.cpp msgid "Animation length (frames)" msgstr "Lungime Animație (în frame-uri)" #: editor/animation_track_editor.cpp msgid "Animation length (seconds)" msgstr "Lungime Animație (în secunde)" #: editor/animation_track_editor.cpp msgid "Add Track" msgstr "Adăugați Pistă" #: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "Zoom Animație" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" msgstr "Funcții:" #: editor/animation_track_editor.cpp msgid "Audio Clips:" msgstr "Secvențe Audio:" #: editor/animation_track_editor.cpp msgid "Anim Clips:" msgstr "Secvențe Anim:" #: editor/animation_track_editor.cpp msgid "Change Track Path" msgstr "Schimbați Valoarea Pistei" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "Comutează această pistă pornit/oprit." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" msgstr "Modul Actualizare (Cum este setată această proprietate)" #: editor/animation_track_editor.cpp msgid "Interpolation Mode" msgstr "Mod Intercalare" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" msgstr "" "Mod de înfășurare a buclei (Intercalează sfârșitul cu începutul în buclă)" #: editor/animation_track_editor.cpp msgid "Remove this track." msgstr "Ștergeți pista selectată." #: editor/animation_track_editor.cpp msgid "Time (s): " msgstr "Timp (s): " #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "Comută Pista Activată" #: editor/animation_track_editor.cpp msgid "Continuous" msgstr "Continuu" #: editor/animation_track_editor.cpp msgid "Discrete" msgstr "Discret" #: editor/animation_track_editor.cpp msgid "Trigger" msgstr "Trăgaci" #: editor/animation_track_editor.cpp msgid "Capture" msgstr "Capturează" #: editor/animation_track_editor.cpp msgid "Nearest" msgstr "Cel mai apropiat" #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp msgid "Linear" msgstr "Linear" #: editor/animation_track_editor.cpp msgid "Cubic" msgstr "Cub" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" msgstr "Limitați intercalarea buclei" #: editor/animation_track_editor.cpp msgid "Wrap Loop Interp" msgstr "Înfășurați intercalarea buclei" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "Inserare cheie" #: editor/animation_track_editor.cpp msgid "Duplicate Key(s)" msgstr "Clonare Chei" #: editor/animation_track_editor.cpp msgid "Delete Key(s)" msgstr "Ștergeți Cheile" #: editor/animation_track_editor.cpp msgid "Change Animation Update Mode" msgstr "Schimbă Modul de Actualizare al Animației" #: editor/animation_track_editor.cpp msgid "Change Animation Interpolation Mode" msgstr "Schimbă Modul de Intercalare al Animației" #: editor/animation_track_editor.cpp msgid "Change Animation Loop Mode" msgstr "Schimbați Bucla Animației" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "Elimină Pista Anim" #: editor/animation_track_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "Creați pistă NOUA pentru %s și inserați cheie?" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "Creați %d piste NOI și inserați cheie?" #: editor/animation_track_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/mesh_instance_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Create" msgstr "Creați" #: editor/animation_track_editor.cpp msgid "Anim Insert" msgstr "Anim Inserați" #: editor/animation_track_editor.cpp msgid "AnimationPlayer can't animate itself, only other players." msgstr "AnimationPlayer nu se poate anima singur, doar alți jucători." #: editor/animation_track_editor.cpp msgid "Anim Create & Insert" msgstr "Anim Creați și Inserați" #: editor/animation_track_editor.cpp msgid "Anim Insert Track & Key" msgstr "Anim Inserați Pistă și Cheie" #: editor/animation_track_editor.cpp msgid "Anim Insert Key" msgstr "Anim Inserați Cheie" #: editor/animation_track_editor.cpp msgid "Change Animation Step" msgstr "Schimbă Pasul Animației" #: editor/animation_track_editor.cpp msgid "Rearrange Tracks" msgstr "Rearanjați Autoload-urile" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "Transformă pistele se aplică numai nodurile Spațial-bazate." #: editor/animation_track_editor.cpp msgid "" "Audio tracks can only point to nodes of type:\n" "-AudioStreamPlayer\n" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" msgstr "" "Track-urile audio pot sa fie folosite numai în noduri de tipul:\n" "- AudioStreamPlayer\n" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." msgstr "Pistele de animație pot direcționa numai nodurilor AnimațieJucător." #: editor/animation_track_editor.cpp msgid "An animation player can't animate itself, only other players." msgstr "" "Un player de animatie nu se poate anima insusi, doar alti playeri de " "animatie." #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" msgstr "Nu este posibil să fie adăugată o nouă pistă fără a avea o rădăcină" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" msgstr "Pistă invalidă pentru Bezier(nicio sub-proprietate corespunzătoare)" #: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "Adăugați Pistă Bezier" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "Calea pistei este invalidă, așa că nu poate fi adăugată o cheie." #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" msgstr "Pista nu este de tipul Spatial, nu se poate insera cheie" #: editor/animation_track_editor.cpp msgid "Add Transform Track Key" msgstr "Adăugare Cheie de Tranformare a Pistei" #: editor/animation_track_editor.cpp msgid "Add Track Key" msgstr "Anim Adăugați Pistă" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "Calea pistei este invalidă, așa că nu poate fi adăugată o metodă." #: editor/animation_track_editor.cpp msgid "Add Method Track Key" msgstr "Inserați Pistă și Cheie" #: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "Metoda nu a fost găsită în obiect: " #: editor/animation_track_editor.cpp msgid "Anim Move Keys" msgstr "Anim Mutați Cheie" #: editor/animation_track_editor.cpp msgid "Clipboard is empty" msgstr "Clip-board de resurse gol" #: editor/animation_track_editor.cpp msgid "Paste Tracks" msgstr "Lipiţi Piste" #: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "Anim Scalați Cheile" #: editor/animation_track_editor.cpp msgid "" "This option does not work for Bezier editing, as it's only a single track." msgstr "" "Această opțiune nu funcționează pentru editarea Bezier, din moment ce e o " "singură pistă." #: editor/animation_track_editor.cpp msgid "" "This animation belongs to an imported scene, so changes to imported tracks " "will not be saved.\n" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" "\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" "\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" "Aceasta animație aparține unei scene importante, schimbările de importare " "ale Track-urilor nu vor fi salvate.\n" "\n" "Pentru a activa opțiunea de a adaugă Track-uri, navigați la setările de " "import ale scenei și setați\n" "\"Animație > Depozitare\" către \"Fișiere\", activați \"Animație > Păstrează " "Track-uri personalizate\", după re-importați.\n" "Alternativ, folosiți un import presetat care importa animațiile către " "fișiere separate." #: editor/animation_track_editor.cpp msgid "Warning: Editing imported animation" msgstr "Avertisment: Se editează animația încărcată" #: editor/animation_track_editor.cpp msgid "Select an AnimationPlayer node to create and edit animations." msgstr "Selectați un nod Animator pentru a crea și edita animații." #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" "Arată numai pistele ce aparțin nodurilor selectate în managerul de file." #: editor/animation_track_editor.cpp msgid "Group tracks by node or display them as plain list." msgstr "Grupează pistele în funcție de nod sau afișează-le ca o listă simplă." #: editor/animation_track_editor.cpp msgid "Snap:" msgstr "Fixare:" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "Pasul Animației." #: editor/animation_track_editor.cpp msgid "Seconds" msgstr "Secunde" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "FPS" msgstr "FPS(cadre pe secundă)" #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp #: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Modificare" #: editor/animation_track_editor.cpp msgid "Animation properties." msgstr "Proprietăți animație." #: editor/animation_track_editor.cpp msgid "Copy Tracks" msgstr "Copiază Piste" #: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "Scalați Selecția" #: editor/animation_track_editor.cpp msgid "Scale From Cursor" msgstr "Scalați De La Cursor" #: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "Duplicați Selecția" #: editor/animation_track_editor.cpp msgid "Duplicate Transposed" msgstr "Duplicați Transpunerea" #: editor/animation_track_editor.cpp msgid "Delete Selection" msgstr "Șterge Selecția" #: editor/animation_track_editor.cpp msgid "Go to Next Step" msgstr "Mergeți la Pasul Următor" #: editor/animation_track_editor.cpp msgid "Go to Previous Step" msgstr "Mergeți la Pasul Anterior" #: editor/animation_track_editor.cpp msgid "Optimize Animation" msgstr "Optimizați Animația" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation" msgstr "Curățați Animația" #: editor/animation_track_editor.cpp msgid "Pick the node that will be animated:" msgstr "Alege nodul care urmează să fie animat:" #: editor/animation_track_editor.cpp msgid "Use Bezier Curves" msgstr "Folosește curbe Bezier" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" msgstr "Optimizator de animație" #: editor/animation_track_editor.cpp msgid "Max. Linear Error:" msgstr "Eroare Lineară Max:" #: editor/animation_track_editor.cpp msgid "Max. Angular Error:" msgstr "Eroare Angulară Max:" #: editor/animation_track_editor.cpp msgid "Max Optimizable Angle:" msgstr "Max Unghi Optimizabil:" #: editor/animation_track_editor.cpp msgid "Optimize" msgstr "Optimizați" #: editor/animation_track_editor.cpp msgid "Remove invalid keys" msgstr "Ștergeți chei inoperabile" #: editor/animation_track_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "Ștergeți piste nerezolvate sau goale" #: editor/animation_track_editor.cpp msgid "Clean-up all animations" msgstr "Curățați toate animațiile" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "Curățați Animațiile (FĂRĂ ANULARE!)" #: editor/animation_track_editor.cpp msgid "Clean-Up" msgstr "Curățați" #: editor/animation_track_editor.cpp msgid "Scale Ratio:" msgstr "Proporție Scalare:" #: editor/animation_track_editor.cpp msgid "Select Tracks to Copy" msgstr "Selectează Pistele de Copiat" #: editor/animation_track_editor.cpp editor/editor_log.cpp #: editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Copy" msgstr "Copiază" #: editor/animation_track_editor.cpp msgid "Select All/None" msgstr "Selectează Tot/Nimic" #: editor/animation_track_editor_plugins.cpp msgid "Add Audio Track Clip" msgstr "Anim Adăugați Pistă Audio" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" msgstr "Schimbați decalajul de pornire a clipului audio" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" msgstr "Schimbați decalajul de oprire a clipului audio" #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Redimensionați Array-ul" #: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "Schimbați Tipul Array-ului" #: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "Schimbați Valoarea Array-ului" #: editor/code_editor.cpp msgid "Go to Line" msgstr "Duceți-vă la Linie" #: editor/code_editor.cpp msgid "Line Number:" msgstr "Linia Numărul:" #: editor/code_editor.cpp msgid "%d replaced." msgstr "%d Înlocuit." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." msgstr "%d potriviri." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d matches." msgstr "%d potriviri." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" msgstr "Potrivește Caz-ul" #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Whole Words" msgstr "Cuvinte Complete" #: editor/code_editor.cpp msgid "Replace" msgstr "Înlocuiți" #: editor/code_editor.cpp msgid "Replace All" msgstr "Înlocuiți Tot" #: editor/code_editor.cpp msgid "Selection Only" msgstr "Numai Selecția" #: editor/code_editor.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp msgid "Standard" msgstr "Standard" #: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp msgid "Toggle Scripts Panel" msgstr "Porniti sau opriti panoul de scripturi" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom In" msgstr "Apropiere" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Out" msgstr "Departare" #: editor/code_editor.cpp msgid "Reset Zoom" msgstr "Resetați zoom-ul" #: editor/code_editor.cpp msgid "Warnings" msgstr "Avertismente" #: editor/code_editor.cpp msgid "Line and column numbers." msgstr "Numerele liniilor și coloanelor." #: editor/connections_dialog.cpp msgid "Method in target node must be specified." msgstr "Metoda din nodul țintă trebuie specificată." #: editor/connections_dialog.cpp msgid "Method name must be a valid identifier." msgstr "Numele metodei trebuie să fie un identificator valid." #: editor/connections_dialog.cpp msgid "" "Target method not found. Specify a valid method or attach a script to the " "target node." msgstr "" "Metoda țintă nu există! Specificați o metodă validă sau atașați un script la " "nodul țintă." #: editor/connections_dialog.cpp msgid "Connect to Node:" msgstr "Conectați la Nod:" #: editor/connections_dialog.cpp msgid "Connect to Script:" msgstr "Conectează la Script:" #: editor/connections_dialog.cpp msgid "From Signal:" msgstr "Semnale:" #: editor/connections_dialog.cpp msgid "Scene does not contain any script." msgstr "Scena nu conține niciun script." #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp #: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp msgid "Add" msgstr "Adăugați" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/editor_feature_profile.cpp editor/groups_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp msgid "Remove" msgstr "Ștergeți" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "Adăugați Extra Argument de Chemare:" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "Extra Argumente de Chemare:" #: editor/connections_dialog.cpp msgid "Receiver Method:" msgstr "Metodă Primitor:" #: editor/connections_dialog.cpp msgid "Advanced" msgstr "Avansate" #: editor/connections_dialog.cpp msgid "Deferred" msgstr "Amânat(ă)" #: editor/connections_dialog.cpp msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" "Amână semnalul stocând-ul într-o coadă, dându-i drumul numai la timp inactiv." #: editor/connections_dialog.cpp msgid "Oneshot" msgstr "Tragere unică" #: editor/connections_dialog.cpp msgid "Disconnects the signal after its first emission." msgstr "Deconectează semnalul după prima emitere." #: editor/connections_dialog.cpp msgid "Cannot connect signal" msgstr "Nu se poate conecta semnalul" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/export_template_manager.cpp editor/groups_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Close" msgstr "Aproape" #: editor/connections_dialog.cpp msgid "Connect" msgstr "Conectați" #: editor/connections_dialog.cpp msgid "Signal:" msgstr "Semnal:" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "Conectați '%s' la '%s'" #: editor/connections_dialog.cpp msgid "Disconnect '%s' from '%s'" msgstr "Deconectați '%s' de la '%s'" #: editor/connections_dialog.cpp msgid "Disconnect all from signal: '%s'" msgstr "Deconectați '%s' de la '%s'" #: editor/connections_dialog.cpp msgid "Connect..." msgstr "Conectați..." #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Disconnect" msgstr "Deconectați" #: editor/connections_dialog.cpp msgid "Connect a Signal to a Method" msgstr "Conectați Semnal la o Metodă" #: editor/connections_dialog.cpp msgid "Edit Connection:" msgstr "Modifică Conexiunea:" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" msgstr "Ești sigur că vrei să ștergi toate conexiunile de la semnalul \"%s\"?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" msgstr "Semnale" #: editor/connections_dialog.cpp msgid "Filter signals" msgstr "Filtrare semne" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" msgstr "Ești sigur că vrei să ștergi toate conexiunile de la acest semnal?" #: editor/connections_dialog.cpp msgid "Disconnect All" msgstr "Deconectați Toate" #: editor/connections_dialog.cpp msgid "Edit..." msgstr "Modificare..." #: editor/connections_dialog.cpp msgid "Go To Method" msgstr "Mergi la Metodă" #: editor/create_dialog.cpp msgid "Change %s Type" msgstr "Schimbați Tipul %s" #: editor/create_dialog.cpp editor/project_settings_editor.cpp msgid "Change" msgstr "Schimbați" #: editor/create_dialog.cpp msgid "Create New %s" msgstr "Creați %s Nou" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "Favorite:" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "Recent:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Cautați:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Potriviri:" #: editor/create_dialog.cpp editor/editor_plugin_settings.cpp #: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Description:" msgstr "Descriere:" #: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "Cautați Înlocuitor Pentru:" #: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "Dependențe Pentru:" #: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will only take effect when reloaded." msgstr "" "Scena '%s' este în proces de editare. \n" "Modificările vor avea efect doar după reîncărcare." #: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will only take effect when reloaded." msgstr "" "Resursa '%s' este în folosință.\n" "Modificările vor avea efect după ce reîncărcați." #: editor/dependency_editor.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dependencies" msgstr "Dependențe" #: editor/dependency_editor.cpp msgid "Resource" msgstr "Resursă" #: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp #: editor/project_manager.cpp editor/project_settings_editor.cpp msgid "Path" msgstr "Cale" #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Dependințe:" #: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "Reparați Stricat" #: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "Editor de Dependență" #: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "Cautați Înlocuitor Resursă:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp msgid "Open" msgstr "Deschide" #: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "Stăpâni La:" #: editor/dependency_editor.cpp msgid "" "Remove selected files from the project? (no undo)\n" "You can find the removed files in the system trash to restore them." msgstr "" "Ștergeți fișierele selectate din proiect? (Acțiune ireversibilă)\n" "Poți gasi fișierele șterse in coșul de gunoi dacă vrei să le restabilești." #: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)\n" "You can find the removed files in the system trash to restore them." msgstr "" "Fișierele în proces de ștergere sunt necesare pentru alte resurse ca ele să " "sa funcționeze.\n" "Ștergeți oricum? (fără anulare)\n" "Poți găsi fișierele șterse in coșul de gunoi dacă vrei să le restabilești." #: editor/dependency_editor.cpp msgid "Cannot remove:" msgstr "Nu se poate șterge:" #: editor/dependency_editor.cpp msgid "Error loading:" msgstr "Eroare încărcând:" #: editor/dependency_editor.cpp msgid "Load failed due to missing dependencies:" msgstr "Scena nu a putut fi încărcata deoarece are dependențe în lipsa:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "Deschide Oricum" #: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "Ce acțiune trebuie să fie luată?" #: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "Rezolvă dependențele" #: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "Erori încărcând!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "Ștergeți permanent %d articol(e)? (Fără anulare!)" #: editor/dependency_editor.cpp msgid "Show Dependencies" msgstr "Arată Dependențe" #: editor/dependency_editor.cpp msgid "Orphan Resource Explorer" msgstr "Explorator de Resurse Orfane" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Ștergeți" #: editor/dependency_editor.cpp msgid "Owns" msgstr "Deține" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "Resurse Fără Deținere Explicită:" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Key" msgstr "Schimbați Cheie Dicţionar" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Value" msgstr "Schimbaţi Valoarea Dicţionar" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" msgstr "Mulțumesc din partea comunităţii Godot!" #: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp msgid "Click to copy." msgstr "" #: editor/editor_about.cpp msgid "Godot Engine contributors" msgstr "Contribuabili Motor Godot" #: editor/editor_about.cpp msgid "Project Founders" msgstr "Fondatorii Proiectului" #: editor/editor_about.cpp msgid "Lead Developer" msgstr "Dezvoltator Principal" #. TRANSLATORS: This refers to a job title. #. The trailing space is used to distinguish with the project list application, #. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Manager de Proiect " #: editor/editor_about.cpp msgid "Developers" msgstr "Dezvoltatori" #: editor/editor_about.cpp msgid "Authors" msgstr "Autori" #: editor/editor_about.cpp msgid "Platinum Sponsors" msgstr "Sponsori Platină" #: editor/editor_about.cpp msgid "Gold Sponsors" msgstr "Sponsori Aur" #: editor/editor_about.cpp msgid "Silver Sponsors" msgstr "Sponsori de argint" #: editor/editor_about.cpp msgid "Bronze Sponsors" msgstr "Sponsori de bronz" #: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini Sponsori" #: editor/editor_about.cpp msgid "Gold Donors" msgstr "Donatori de Aur" #: editor/editor_about.cpp msgid "Silver Donors" msgstr "Donatori de Argint" #: editor/editor_about.cpp msgid "Bronze Donors" msgstr "Donatori de Bronz" #: editor/editor_about.cpp msgid "Donors" msgstr "Donatori" #: editor/editor_about.cpp msgid "License" msgstr "Licență" #: editor/editor_about.cpp msgid "Third-party Licenses" msgstr "Licenţe Thirdparty" #: editor/editor_about.cpp msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such third-party components with their " "respective copyright statements and license terms." msgstr "" "Motorul Godot se bazează pe un număr de biblioteci thirdparty gratis și " "opensource, toate compatibile cu termenii licenţei MIT ai lui. Mai jos este " "o listă exhaustivă a tuturor acestor componente de thirdparty cu " "declaraţiile de autor respective şi termenii licenței." #: editor/editor_about.cpp msgid "All Components" msgstr "Toate Componentele" #: editor/editor_about.cpp msgid "Components" msgstr "Componente" #: editor/editor_about.cpp msgid "Licenses" msgstr "Licențe" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Error opening package file, not in ZIP format." msgstr "Eroare la deschiderea fişierului pachet, nu este în format ZIP." #: editor/editor_asset_installer.cpp msgid "%s (Already Exists)" msgstr "%s (Există deja)" #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Decomprimare Asset-uri" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "Următoarele file au eșuat extragerea din pachet:" #: editor/editor_asset_installer.cpp msgid "And %s more files." msgstr "și %d alte fișiere." #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "Pachet instalat cu succes!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Success!" msgstr "Succes!" #: editor/editor_asset_installer.cpp msgid "Package Contents:" msgstr "Conținutul pachetului:" #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "Instalați" #: editor/editor_asset_installer.cpp msgid "Package Installer" msgstr "Instalator de Pachet" #: editor/editor_audio_buses.cpp msgid "Speakers" msgstr "Difuzoare" #: editor/editor_audio_buses.cpp msgid "Add Effect" msgstr "Adaugă Efect" #: editor/editor_audio_buses.cpp msgid "Rename Audio Bus" msgstr "Redenumiţi Pista Audio" #: editor/editor_audio_buses.cpp msgid "Change Audio Bus Volume" msgstr "Schimbați Volumul Pistei Audio" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" msgstr "Comutați Pista Audio Singură" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Mute" msgstr "Comutați Pista Audio Mută" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Bypass Effects" msgstr "Comutați Efecte de Ocolire Pista Audio" #: editor/editor_audio_buses.cpp msgid "Select Audio Bus Send" msgstr "Selectați Pista Audio Trimitere" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus Effect" msgstr "Adaugați Efect Pista Audio" #: editor/editor_audio_buses.cpp msgid "Move Bus Effect" msgstr "Mutați Pista Efect" #: editor/editor_audio_buses.cpp msgid "Delete Bus Effect" msgstr "Ștergeți Pista Efect" #: editor/editor_audio_buses.cpp msgid "Drag & drop to rearrange." msgstr "Pista Audio, Trageți și Plasați pentru a rearanja." #: editor/editor_audio_buses.cpp msgid "Solo" msgstr "Singură" #: editor/editor_audio_buses.cpp msgid "Mute" msgstr "Mut" #: editor/editor_audio_buses.cpp msgid "Bypass" msgstr "Ocolire" #: editor/editor_audio_buses.cpp msgid "Bus options" msgstr "Opțiuni Pistă Audio" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Duplicat" #: editor/editor_audio_buses.cpp msgid "Reset Volume" msgstr "Resetați Volumul" #: editor/editor_audio_buses.cpp msgid "Delete Effect" msgstr "Ștergeți Efectul" #: editor/editor_audio_buses.cpp msgid "Audio" msgstr "Sunet" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus" msgstr "Adaugă Pistă Audio" #: editor/editor_audio_buses.cpp msgid "Master bus can't be deleted!" msgstr "Imposibil de Șters Pistă Audio Master!" #: editor/editor_audio_buses.cpp msgid "Delete Audio Bus" msgstr "Ştergeţi Pista Audio" #: editor/editor_audio_buses.cpp msgid "Duplicate Audio Bus" msgstr "Duplicați Pista Audio" #: editor/editor_audio_buses.cpp msgid "Reset Bus Volume" msgstr "Resetați Volumul Pistei Audio" #: editor/editor_audio_buses.cpp msgid "Move Audio Bus" msgstr "Mutați Pista Audio" #: editor/editor_audio_buses.cpp msgid "Save Audio Bus Layout As..." msgstr "Salvați Schema Pistei Audio Ca..." #: editor/editor_audio_buses.cpp msgid "Location for New Layout..." msgstr "Locație pentru Noua Schemă..." #: editor/editor_audio_buses.cpp msgid "Open Audio Bus Layout" msgstr "Deschide Schema Pistei Audio" #: editor/editor_audio_buses.cpp msgid "There is no '%s' file." msgstr "Nu este niciun '%s' în filă." #: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Layout" msgstr "Schemă" #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." msgstr "Fişier nevalid, nu este o schemă de pistă audio." #: editor/editor_audio_buses.cpp msgid "Error saving file: %s" msgstr "Eroare la salvarea filei: %s" #: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "Adaugați Pistă Audio" #: editor/editor_audio_buses.cpp msgid "Add a new Audio Bus to this layout." msgstr "Adăgați un nou Audio Bus acestei așezări." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Load" msgstr "Încărcați" #: editor/editor_audio_buses.cpp msgid "Load an existing Bus Layout." msgstr "Încărcaţi o Schemă de Pistă Audio existentă." #: editor/editor_audio_buses.cpp msgid "Save As" msgstr "Salvați Ca" #: editor/editor_audio_buses.cpp msgid "Save this Bus Layout to a file." msgstr "Salvaţi acestă Schemă de Pistă Audio într-un fişier." #: editor/editor_audio_buses.cpp editor/import_dock.cpp msgid "Load Default" msgstr "Încărcați Implicit" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." msgstr "Încarcă Schema de Pistă Audio implicită." #: editor/editor_audio_buses.cpp msgid "Create a new Bus Layout." msgstr "Creaţi o Schemă nouă de Pistă Audio." #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Nume nevalid." #: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "Caractere valide:" #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing engine class name." msgstr "" "Nume nevalid. Nu trebuie să se lovească cu un nume de clasa deja existent." #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing built-in type name." msgstr "" "Nume nevalid. Nu trebuie să se lovească cu un nume de tip rezervat al " "motorului." #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing global constant name." msgstr "" "Nume nevalid. Nu trebuie să se lovească cu un nume de constantă globală." #: editor/editor_autoload_settings.cpp msgid "Keyword cannot be used as an autoload name." msgstr "Cuvântul cheie nu poate fi utilizat ca nume de încărcare automată." #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "AutoLoad '%s' există deja!" #: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "Redenumiţi Autoload" #: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "Comutați Globale AutoLoad" #: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "Mutați Autoload" #: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "Eliminați Autoload" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp msgid "Enable" msgstr "Activați" #: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "Rearanjați Autoload-urile" #: editor/editor_autoload_settings.cpp msgid "Can't add autoload:" msgstr "Nu pot adaugă încărcare automata:" #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "Adaugați AutoLoad" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Cale:" #: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "Nume Nod:" #: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp #: editor/editor_profiler.cpp editor/project_manager.cpp #: editor/settings_config_dialog.cpp msgid "Name" msgstr "Nume" #: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "Singleton (Unicat)" #: editor/editor_data.cpp editor/inspector_dock.cpp msgid "Paste Params" msgstr "Lipiţi Parametrii" #: editor/editor_data.cpp msgid "Updating Scene" msgstr "Scena se Actualizează" #: editor/editor_data.cpp msgid "Storing local changes..." msgstr "Modificările locale se stochează..." #: editor/editor_data.cpp msgid "Updating scene..." msgstr "Scena se Actualizează..." #: editor/editor_data.cpp editor/editor_properties.cpp msgid "[empty]" msgstr "[gol]" #: editor/editor_data.cpp msgid "[unsaved]" msgstr "[nesalvat]" #: editor/editor_dir_dialog.cpp msgid "Please select a base directory first." msgstr "Vă rugăm să selectaţi mai întâi un director de bază." #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "Alegeţi un Director" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp #: scene/gui/file_dialog.cpp msgid "Create Folder" msgstr "Creare folder" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp #: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp msgid "Name:" msgstr "Nume:" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Could not create folder." msgstr "Directorul nu a putut fi creat." #: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "Alegeți" #: editor/editor_export.cpp msgid "Storing File:" msgstr "Fişierul se Stochează:" #: editor/editor_export.cpp msgid "No export template found at the expected path:" msgstr "Nu a fost găsit niciun șablon de export pe calea așteptată:" #: editor/editor_export.cpp msgid "Packing" msgstr "Ambalare" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." msgstr "" "Platforma țintă necesită textură compresată „ETC” pentru GLES2. Activați " "„Import Etc” în Setările proiectului." #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" "Platforma țintă necesită textură compresata „ETC2” pentru GLES3. Activați " "„Import Etc 2” în Setările proiectului." #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC' texture compression for the driver fallback " "to GLES2.\n" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" "Platforma țintă necesită o textură compresată „ETC” pentru revenirea " "driverului la GLES2.\n" "Activați „Import Etc” în Setările de proiect sau dezactivați „Driver " "Fallback Enabled”." #: editor/editor_export.cpp #, fuzzy msgid "" "Target platform requires 'PVRTC' texture compression for GLES2. Enable " "'Import Pvrtc' in Project Settings." msgstr "" "Platforma țintă necesită textură compresată „ETC” pentru GLES2. Activați " "„Import Etc” în Setările proiectului." #: editor/editor_export.cpp #, fuzzy msgid "" "Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. " "Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." msgstr "" "Platforma țintă necesită textură compresata „ETC2” pentru GLES3. Activați " "„Import Etc 2” în Setările proiectului." #: editor/editor_export.cpp #, fuzzy msgid "" "Target platform requires 'PVRTC' texture compression for the driver fallback " "to GLES2.\n" "Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" "Platforma țintă necesită o textură compresată „ETC” pentru revenirea " "driverului la GLES2.\n" "Activați „Import Etc” în Setările de proiect sau dezactivați „Driver " "Fallback Enabled”." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom debug template not found." msgstr "Fișierul șablon de depanare personalizat nu a fost găsit." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom release template not found." msgstr "Șablonul personalizat de lansare nu a fost găsit." #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" msgstr "Fișierul șablon nu a fost găsit:" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." msgstr "" "La exporturile pe 32 de biți PCK-ul încorporat nu poate fi mai mare de 4 GiB." #: editor/editor_feature_profile.cpp msgid "3D Editor" msgstr "Editor 3D" #: editor/editor_feature_profile.cpp msgid "Script Editor" msgstr "Editor de scripturi" #: editor/editor_feature_profile.cpp msgid "Asset Library" msgstr "Librăria de Resurse" #: editor/editor_feature_profile.cpp msgid "Scene Tree Editing" msgstr "Editează Arborele Scenei" #: editor/editor_feature_profile.cpp msgid "Node Dock" msgstr "Nod Bară" #: editor/editor_feature_profile.cpp #, fuzzy msgid "FileSystem Dock" msgstr "Locul FișierelorSystem" #: editor/editor_feature_profile.cpp msgid "Import Dock" msgstr "Importă Bară" #: editor/editor_feature_profile.cpp msgid "Erase profile '%s'? (no undo)" msgstr "Ștergeți profilul '%s'?(ireversibil)" #: editor/editor_feature_profile.cpp msgid "Profile must be a valid filename and must not contain '.'" msgstr "" "Profilul trebuie sa fie un nume valid de fisier si nu trebuie sa contina '.'" #: editor/editor_feature_profile.cpp msgid "Profile with this name already exists." msgstr "Un profil cu acest nume există deja." #: editor/editor_feature_profile.cpp msgid "(Editor Disabled, Properties Disabled)" msgstr "(Editorul Dezactivat, Proprietatile Dezactivate)" #: editor/editor_feature_profile.cpp msgid "(Properties Disabled)" msgstr "(Proprietăți Dezactivate)" #: editor/editor_feature_profile.cpp msgid "(Editor Disabled)" msgstr "(Editor Dezactivat)" #: editor/editor_feature_profile.cpp msgid "Class Options:" msgstr "Opțiuni Clasă:" #: editor/editor_feature_profile.cpp msgid "Enable Contextual Editor" msgstr "Activează Editorul Contextual" #: editor/editor_feature_profile.cpp msgid "Enabled Properties:" msgstr "Proprietăți Activate:" #: editor/editor_feature_profile.cpp msgid "Enabled Features:" msgstr "Caracteristici active:" #: editor/editor_feature_profile.cpp msgid "Enabled Classes:" msgstr "Clase Activate:" #: editor/editor_feature_profile.cpp msgid "File '%s' format is invalid, import aborted." msgstr "Formatul fișierului '%s' este invalid, importarea este anulată." #: editor/editor_feature_profile.cpp msgid "" "Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" "Profilul '%s' este deja existent. Elimină-l inainte de a-l importa, " "importara este anulata." #: editor/editor_feature_profile.cpp msgid "Error saving profile to path: '%s'." msgstr "Eroare la salvarea profilului la calea: '%s'." #: editor/editor_feature_profile.cpp msgid "Unset" msgstr "Nesetat(ă)" #: editor/editor_feature_profile.cpp msgid "Current Profile:" msgstr "Profil Curent:" #: editor/editor_feature_profile.cpp msgid "Make Current" msgstr "Faceți Curent" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Nou" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/project_manager.cpp msgid "Import" msgstr "Importare" #: editor/editor_feature_profile.cpp editor/project_export.cpp msgid "Export" msgstr "Exportare" #: editor/editor_feature_profile.cpp msgid "Available Profiles:" msgstr "Profile Disponibile:" #: editor/editor_feature_profile.cpp msgid "Class Options" msgstr "Opțiuni Clase" #: editor/editor_feature_profile.cpp msgid "New profile name:" msgstr "Nume de profil nou:" #: editor/editor_feature_profile.cpp msgid "Erase Profile" msgstr "Ștergere Profil" #: editor/editor_feature_profile.cpp msgid "Godot Feature Profile" msgstr "Administrează Șabloanele de Export" #: editor/editor_feature_profile.cpp msgid "Import Profile(s)" msgstr "Încarcă Profil(e)" #: editor/editor_feature_profile.cpp msgid "Export Profile" msgstr "Exportă Profil" #: editor/editor_feature_profile.cpp msgid "Manage Editor Feature Profiles" msgstr "Administrează Profilele Ferestrei de Editare" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" msgstr "Selectaţi directorul curent" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File Exists, Overwrite?" msgstr "Fișierul există, suprascrieţi?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select This Folder" msgstr "Selectaţi directorul curent" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" msgstr "Copiere cale" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Open in File Manager" msgstr "Deschideți în Administratorul de Fișiere" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp msgid "Show in File Manager" msgstr "Arătați în Administratorul de Fișiere" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "New Folder..." msgstr "Director Nou..." #: editor/editor_file_dialog.cpp editor/find_in_files.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "Reîmprospătare" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Recognized" msgstr "Toate Recunoscute" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Files (*)" msgstr "Toate Fişierele (*)" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File" msgstr "Deschideți un Fișier" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open File(s)" msgstr "Deschideți Fișier(e)" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a Directory" msgstr "Deschideţi un Director" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File or Directory" msgstr "Deschideți un Fişier sau Director" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/editor_properties.cpp editor/import_defaults_editor.cpp #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Save" msgstr "Salvați" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Save a File" msgstr "Salvați un Fișier" #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Înapoi" #: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "Înainte" #: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "Sus" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "Comutați Fișiere Ascunse" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "Comutați Favorite" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "Comutare mod" #: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "Cale focalizare" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "Mutare favorită în sus" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "Mutare favorită în jos" #: editor/editor_file_dialog.cpp msgid "Go to previous folder." msgstr "Accesați Directorul Precedent." #: editor/editor_file_dialog.cpp msgid "Go to next folder." msgstr "Mergi la următorul director." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Go to parent folder." msgstr "Mergi la Directorul Părinte." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Refresh files." msgstr "Reîmprospătează filele." #: editor/editor_file_dialog.cpp msgid "(Un)favorite current folder." msgstr "(Șterge)Adaugă directorul curent la favorite." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Toggle the visibility of hidden files." msgstr "Comutați Vizibilitatea Fișierelor Ascunse." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." msgstr "Vizualizează articolele ca o grilă de miniaturi." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a list." msgstr "Vizualizează articolele sub forma unei liste." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" msgstr "Directoare și Fişiere:" #: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp #: editor/plugins/style_box_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp msgid "Preview:" msgstr "Previzualizați:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File:" msgstr "Fișier:" #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "SurseScan" #: editor/editor_file_system.cpp msgid "" "There are multiple importers for different types pointing to file %s, import " "aborted" msgstr "" "Există importatori multiplii pentru tipuri diferite care trimit spre " "fișierul %s, importarea este anulată" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" msgstr "(Re)Importând Asset-uri" #: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "Sus" #: editor/editor_help.cpp msgid "Class:" msgstr "Clasă:" #: editor/editor_help.cpp editor/scene_tree_editor.cpp #: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "Moștenește:" #: editor/editor_help.cpp msgid "Inherited by:" msgstr "Moştenit de:" #: editor/editor_help.cpp msgid "Description" msgstr "Descriere" #: editor/editor_help.cpp msgid "Online Tutorials" msgstr "Tutoriale Online" #: editor/editor_help.cpp msgid "Properties" msgstr "Proprietăți" #: editor/editor_help.cpp msgid "override:" msgstr "extindere:" #: editor/editor_help.cpp msgid "default:" msgstr "implicit:" #: editor/editor_help.cpp msgid "Methods" msgstr "Metode" #: editor/editor_help.cpp msgid "Theme Properties" msgstr "Proprietățile Temei" #: editor/editor_help.cpp msgid "Enumerations" msgstr "Enumerări" #: editor/editor_help.cpp msgid "Constants" msgstr "Constante" #: editor/editor_help.cpp msgid "Property Descriptions" msgstr "Descrieri Proprietate" #: editor/editor_help.cpp msgid "(value)" msgstr "(valoare)" #: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "Nu există în prezent nici o descriere pentru această proprietate. Te rog " "ajută-ne prin a [color = $color] [url = $url] contribui cu una [/ URL] [/ " "color]!" #: editor/editor_help.cpp msgid "Method Descriptions" msgstr "Descrierile Metodei" #: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" msgstr "" "Nu există în prezent nici o descriere pentru această metodă. Te rog ajută-ne " "de prin a [color = $color] [url = $url] contribui cu una [/ URL] [/ color]!" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "Căutați în Ajutor" #: editor/editor_help_search.cpp msgid "Case Sensitive" msgstr "Sensibil la Majuscule" #: editor/editor_help_search.cpp msgid "Show Hierarchy" msgstr "Arată Ierarhie" #: editor/editor_help_search.cpp msgid "Display All" msgstr "Afișează Tot" #: editor/editor_help_search.cpp msgid "Classes Only" msgstr "Doar Clase" #: editor/editor_help_search.cpp msgid "Methods Only" msgstr "Doar Metode" #: editor/editor_help_search.cpp msgid "Signals Only" msgstr "Doar Semnale" #: editor/editor_help_search.cpp msgid "Constants Only" msgstr "Doar Constante" #: editor/editor_help_search.cpp msgid "Properties Only" msgstr "Doar Proprietăți" #: editor/editor_help_search.cpp msgid "Theme Properties Only" msgstr "Doar Proprietăți ale Temei" #: editor/editor_help_search.cpp msgid "Member Type" msgstr "Tip Membru" #: editor/editor_help_search.cpp msgid "Class" msgstr "Clasă" #: editor/editor_help_search.cpp msgid "Method" msgstr "Metodă" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp msgid "Signal" msgstr "Semnal" #: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "Permanent" #: editor/editor_help_search.cpp msgid "Property" msgstr "Proprietate" #: editor/editor_help_search.cpp msgid "Theme Property" msgstr "Proprietate Temă" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "Proprietate:" #: editor/editor_inspector.cpp msgid "Set" msgstr "Stabilește" #: editor/editor_inspector.cpp msgid "Set Multiple:" msgstr "Seteaza Multiple:" #: editor/editor_log.cpp msgid "Output:" msgstr "Afișare:" #: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Copy Selection" msgstr "Copiază Selecția" #: editor/editor_log.cpp editor/editor_network_profiler.cpp #: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Clear" msgstr "Curăță" #: editor/editor_log.cpp msgid "Clear Output" msgstr "Curăță Afișarea" #: editor/editor_network_profiler.cpp editor/editor_node.cpp #: editor/editor_profiler.cpp msgid "Stop" msgstr "Oprește" #: editor/editor_network_profiler.cpp editor/editor_profiler.cpp #: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp msgid "Start" msgstr "Start" #: editor/editor_network_profiler.cpp msgid "%s/s" msgstr "%s/s" #: editor/editor_network_profiler.cpp msgid "Down" msgstr "Descarcă" #: editor/editor_network_profiler.cpp msgid "Up" msgstr "Sus" #: editor/editor_network_profiler.cpp editor/editor_node.cpp msgid "Node" msgstr "Nod" #: editor/editor_network_profiler.cpp msgid "Incoming RPC" msgstr "Intrare RPC" #: editor/editor_network_profiler.cpp msgid "Incoming RSET" msgstr "Intrare RSET" #: editor/editor_network_profiler.cpp msgid "Outgoing RPC" msgstr "Ieșire RPC" #: editor/editor_network_profiler.cpp msgid "Outgoing RSET" msgstr "Ieșire RSET" #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "Fereastră Nouă" #: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "Resursele importate nu pot fi salvate." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp msgid "OK" msgstr "OK" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" msgstr "Eroare la salvarea resursei!" #: editor/editor_node.cpp msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" "Resursa aceasta nu poate fi salvată deoarece nu aparține scenei editate. " "Resursa trebuie să fie unică." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." msgstr "Salvați Resursa Ca..." #: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "Nu pot deschide fişierul pentru scris:" #: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "Formatul fişierului solicitat este necunoscut:" #: editor/editor_node.cpp msgid "Error while saving." msgstr "Eroare la salvare." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Can't open '%s'. The file could have been moved or deleted." msgstr "'%s' nu poate fi deschis. Fișierul ar putea fi modificat sau șters." #: editor/editor_node.cpp msgid "Error while parsing '%s'." msgstr "Eroare analizând '%s'." #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." msgstr "Sfârșit de fișier neaşteptat '%s'." #: editor/editor_node.cpp msgid "Missing '%s' or its dependencies." msgstr "Lipsește '%s' sau dependenţele sale." #: editor/editor_node.cpp msgid "Error while loading '%s'." msgstr "Eroare în timpul încărcării '%s'." #: editor/editor_node.cpp msgid "Saving Scene" msgstr "Salvând Scena" #: editor/editor_node.cpp msgid "Analyzing" msgstr "Analizând" #: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "Creând Thumbnail" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." msgstr "Aceasta operațiune nu se poate face fără o rădăcină de copac." #: editor/editor_node.cpp msgid "" "This scene can't be saved because there is a cyclic instancing inclusion.\n" "Please resolve it and then attempt to save again." msgstr "" "Această scenă nu poate fi salvată, deoarece există o includere ciclică.\n" "Rezolvați-l și apoi încercați să salvați din nou." #: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" "Nu am putut salva scena. Probabil dependenţe (instanţe sau moşteniri) nu au " "putut fi satisfăcute." #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" msgstr "Nu pot salva peste scena care este înca deschisă!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "Nu pot încarca MeshLibrary pentru combinare!" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "Eroare la salvarea MeshLibrary!" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "Imposibil de încărcat TileSet pentru unire!" #: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "Eroare la salvarea TileSet!" #: editor/editor_node.cpp msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" #: editor/editor_node.cpp msgid "" "Default editor layout overridden.\n" "To restore the Default layout to its base settings, use the Delete Layout " "option and delete the Default layout." msgstr "" #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "Numele schemei nu a fost găsit!" #: editor/editor_node.cpp #, fuzzy msgid "Restored the Default layout to its base settings." msgstr "S-a restaurat schema implictă la setările de bază." #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was imported, so it's not editable.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" "Această resursă aparţine de o scena care a fost importată, astfel încât nu " "este editabilă.\n" "Vă rugăm să citiţi documentaţia relevantă pentru importul scene pentru a " "înţelege mai bine cum sa lucrați cu acestea." #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was instanced or inherited.\n" "Changes to it won't be kept when saving the current scene." msgstr "" "Această resursă este o scena care a fost instanțată sau moştenită.\n" "Modificările la acesta nu vor fi păstrate la salvarea scenei curente." #: editor/editor_node.cpp msgid "" "This resource was imported, so it's not editable. Change its settings in the " "import panel and then re-import." msgstr "" "Această resursă a fost importată, astfel încât nu este editabilă. Modificaţi " "setările din panoul de import şi apoi reimportați." #: editor/editor_node.cpp msgid "" "This scene was imported, so changes to it won't be kept.\n" "Instancing it or inheriting will allow making changes to it.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" "Această scenă a fost importată, astfel încât modificările acesteia nu vor fi " "păstrate.\n" "Instanțarea sau moştenirea vă permite efectuarea de modificări pentru ea.\n" "Vă rugăm să citiți documentația relevantă pentru importarea scenei pentru a " "înțelege mai bine acest mod de lucru." #: editor/editor_node.cpp msgid "" "This is a remote object, so changes to it won't be kept.\n" "Please read the documentation relevant to debugging to better understand " "this workflow." msgstr "" "Acesta este un obiect îndepărtat, astfel încât modificările acesteia nu vor " "fi păstrate.\n" "Vă rugăm să citiți documentația relevantă depanării pentru a înțelege mai " "bine acest mod de lucru." #: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "Nu există nici o scenă definită pentru a execuție." #: editor/editor_node.cpp msgid "Save scene before running..." msgstr "" #: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Nu s-a putut porni subprocesul!" #: editor/editor_node.cpp editor/filesystem_dock.cpp msgid "Open Scene" msgstr "Deschide o scenă" #: editor/editor_node.cpp msgid "Open Base Scene" msgstr "Deschide o scenă de bază" #: editor/editor_node.cpp msgid "Quick Open..." msgstr "Deschidere rapidă..." #: editor/editor_node.cpp msgid "Quick Open Scene..." msgstr "Deschide o scenă rapid..." #: editor/editor_node.cpp msgid "Quick Open Script..." msgstr "Deschide un script rapid..." #: editor/editor_node.cpp msgid "Save & Close" msgstr "Salvează și închide" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" msgstr "Salvează schimbările la ’%s’ înainte de ieșire?" #: editor/editor_node.cpp msgid "Saved %s modified resource(s)." msgstr "Resurse modificate %s salvate." #: editor/editor_node.cpp msgid "A root node is required to save the scene." msgstr "Un nod rădăcină este necesar pentru a salva scena." #: editor/editor_node.cpp msgid "Save Scene As..." msgstr "Salvează scena ca..." #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Această operație nu se poate face fără o scenă." #: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "Exportă Librăria de Mesh-uri" #: editor/editor_node.cpp msgid "This operation can't be done without a root node." msgstr "Această operațiune nu poate fi făcută fără un nod rădăcină." #: editor/editor_node.cpp msgid "Export Tile Set" msgstr "Exportă Tile Setul" #: editor/editor_node.cpp msgid "This operation can't be done without a selected node." msgstr "Această operațiune nu poate fi făcută fără un nod selectat." #: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "Scena curentă nu este salvată. Deschizi oricum?" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "Nu pot reîncărca o scenă care nu a fost salvată niciodată." #: editor/editor_node.cpp msgid "Reload Saved Scene" msgstr "Reîncarcă scenă salvată" #: editor/editor_node.cpp msgid "" "The current scene has unsaved changes.\n" "Reload the saved scene anyway? This action cannot be undone." msgstr "" "Scena actuală are modificări nesalvate.\n" "Reîncărcați scena salvată? Această acțiune nu poate fi anulată." #: editor/editor_node.cpp msgid "Quick Run Scene..." msgstr "Rulează Rapid Scena..." #: editor/editor_node.cpp msgid "Quit" msgstr "Închide" #: editor/editor_node.cpp msgid "Yes" msgstr "Da" #: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Ieși din editor?" #: editor/editor_node.cpp msgid "Open Project Manager?" msgstr "Deschide Managerul de Proiect?" #: editor/editor_node.cpp msgid "Save & Quit" msgstr "Salvează și Închide" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before quitting?" msgstr "" "Salvezi modificările făcute în urmatoarea(le) scenă(e) înainte să închizi?" #: editor/editor_node.cpp msgid "Save changes the following scene(s) before opening Project Manager?" msgstr "" "Salvezi modificările făcute în urmatoarea(le) scenă(e) înainte să deschizi " "Managerul de Proiect?" #: editor/editor_node.cpp msgid "" "This option is deprecated. Situations where refresh must be forced are now " "considered a bug. Please report." msgstr "" "Această opțiune este depreciată. Situațiile în care reînprospătarea trebuie " "forțată sunt acum considerate buguri. Te rugăm să raportezi." #: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "Alege o Scenă Principală" #: editor/editor_node.cpp msgid "Close Scene" msgstr "Închide Scena" #: editor/editor_node.cpp msgid "Reopen Closed Scene" msgstr "Redeschidere scenă închisă" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." msgstr "" "Nu se poate inițializa plugin-ul la: '%s' analizarea configurației a eșuat." #: editor/editor_node.cpp #, fuzzy msgid "Unable to find script field for addon plugin at: '%s'." msgstr "" "Nu a putut fi găsit câmpul scriptului pentru plugin la: 'res://addons/%s'." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." msgstr "Nu a putut fi încărcat scriptul add-on din calea: '%s'." #: editor/editor_node.cpp #, fuzzy msgid "" "Unable to load addon script from path: '%s'. This might be due to a code " "error in that script.\n" "Disabling the addon at '%s' to prevent further errors." msgstr "" "Imposibil de încărcat scriptul addon din cale: '%s' Se pare că există o " "eroare în cod, verificați sintaxa." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" "Nu a putut fi încărcat scriptul add-on din calea: '%s' tipul de Bază nu este " "EditorPlugin." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." msgstr "" "Nu a putut fi încărcat scriptul add-on din calea: '%s' Scriptul nu este în " "modul unealtă." #: editor/editor_node.cpp msgid "" "Scene '%s' was automatically imported, so it can't be modified.\n" "To make changes to it, a new inherited scene can be created." msgstr "" "Scena '%s' nu a fost importată automat, deci ea nu poate fi modificată.\n" "Ca să poți face modificări, o nouă scenă derivată poate fi creată." #: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" "Eroare la încărcarea scenei, aceasta trebuie să fie în calea spre proiect. " "Folosește 'Importă' ca să deschizi scena, apoi salveaz-o în calea spre " "proiect." #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "Scena '%s' are dependințe nefuncționale:" #: editor/editor_node.cpp msgid "Clear Recent Scenes" msgstr "Curăță Scenele Recente" #: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "Nici o scena principala a fost definită, selectați una?\n" "Puteți schimba mai târziu, în \"Setări Proiect\" în categoria 'Aplicație'." #: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "Scena selectată ’%s’ nu există, selectați una?\n" "Puteți schimba mai târziu în „Setări Proiect” în categoria „Aplicație”." #: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "Scena selectată ’%s’ nu este un fișier scenă, selectați una validă?\n" "Puteți schimba mai târziu în „Setări Proiect” în categoria „Aplicație”." #: editor/editor_node.cpp msgid "Save Layout" msgstr "Salvează Schema" #: editor/editor_node.cpp msgid "Delete Layout" msgstr "Șterge Schema" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" msgstr "Implicit" #: editor/editor_node.cpp editor/editor_properties.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "Show in FileSystem" msgstr "Afișare în FileSystem" #: editor/editor_node.cpp msgid "Play This Scene" msgstr "Redare scenă" #: editor/editor_node.cpp msgid "Close Tab" msgstr "Închidere filă" #: editor/editor_node.cpp msgid "Undo Close Tab" msgstr "Anulare fila Închidere" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" msgstr "Închideți Celelalte File" #: editor/editor_node.cpp msgid "Close Tabs to the Right" msgstr "Închidere file de la dreapta" #: editor/editor_node.cpp msgid "Close All Tabs" msgstr "Inchide toate filele" #: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "Comutați între Scene" #: editor/editor_node.cpp msgid "%d more files or folders" msgstr "%d mai multe fișiere sau foldere" #: editor/editor_node.cpp msgid "%d more folders" msgstr "%d mai multe foldere" #: editor/editor_node.cpp msgid "%d more files" msgstr "%d mai multe fișiere" #: editor/editor_node.cpp msgid "Dock Position" msgstr "Poziția Dock-ului" #: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "Modul Fără Distrageri" #: editor/editor_node.cpp msgid "Toggle distraction-free mode." msgstr "Comutează modul fără distrageri." #: editor/editor_node.cpp msgid "Add a new scene." msgstr "Adaugă o nouă scenă." #: editor/editor_node.cpp msgid "Scene" msgstr "Scenă" #: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "Mergi la o scenă deschisă anterior." #: editor/editor_node.cpp msgid "Copy Text" msgstr "Copiază textul" #: editor/editor_node.cpp msgid "Next tab" msgstr "Fila următoare" #: editor/editor_node.cpp msgid "Previous tab" msgstr "Fila anterioară" #: editor/editor_node.cpp msgid "Filter Files..." msgstr "Filtrează fișierele..." #: editor/editor_node.cpp msgid "Operations with scene files." msgstr "Operațiuni cu fișiere tip scenă." #: editor/editor_node.cpp msgid "New Scene" msgstr "Scenă Nouă" #: editor/editor_node.cpp msgid "New Inherited Scene..." msgstr "Scenă Derivată Nouă..." #: editor/editor_node.cpp msgid "Open Scene..." msgstr "Deschide Scena..." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Open Recent" msgstr "Deschide Recente" #: editor/editor_node.cpp msgid "Save Scene" msgstr "Salvează Scena" #: editor/editor_node.cpp msgid "Save All Scenes" msgstr "Salvați toate scenele" #: editor/editor_node.cpp msgid "Convert To..." msgstr "Convertește În..." #: editor/editor_node.cpp msgid "MeshLibrary..." msgstr "Librărie_de_Structuri..." #: editor/editor_node.cpp msgid "TileSet..." msgstr "Set_de_Plăci..." #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Undo" msgstr "Revenire" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "Reîntoarcere" #: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "Proiect Divers sau unelte pentru scenă." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp msgid "Project" msgstr "Proiect" #: editor/editor_node.cpp msgid "Project Settings..." msgstr "Setări proiect..." #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Version Control" msgstr "Control versiune" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Set Up Version Control" msgstr "Configurați controlul versiunii" #: editor/editor_node.cpp #, fuzzy msgid "Shut Down Version Control" msgstr "Închidere control versiune" #: editor/editor_node.cpp msgid "Export..." msgstr "Export..." #: editor/editor_node.cpp #, fuzzy msgid "Install Android Build Template..." msgstr "Instalare șablon compilare Android..." #: editor/editor_node.cpp msgid "Open Project Data Folder" msgstr "Deschideți folderul datelor proiectului" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" msgstr "Unelte" #: editor/editor_node.cpp msgid "Orphan Resource Explorer..." msgstr "Explorator de resurse orfane ..." #: editor/editor_node.cpp msgid "Quit to Project List" msgstr "Închide spre Lista Proiectului" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/project_export.cpp msgid "Debug" msgstr "Depanare" #: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "Lansează cu Depanare la Distanță" #: editor/editor_node.cpp msgid "" "When this option is enabled, using one-click deploy will make the executable " "attempt to connect to this computer's IP so the running project can be " "debugged.\n" "This option is intended to be used for remote debugging (typically with a " "mobile device).\n" "You don't need to enable it to use the GDScript debugger locally." msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Small Deploy with Network Filesystem" msgstr "Mini Lansare cu Rețea FS" #: editor/editor_node.cpp #, fuzzy msgid "" "When this option is enabled, using one-click deploy for Android will only " "export an executable without the project data.\n" "The filesystem will be provided from the project by the editor over the " "network.\n" "On Android, deploying will use the USB cable for faster performance. This " "option speeds up testing for projects with large assets." msgstr "" "Când această opțiune este activată, exportarea sau lansarea va produce un " "executabil minimal.\n" "Sistemul de fișiere va fi furnizat de la proiect la editor prin rețea.\n" "Pe Android, lansarea va folosi cablul USB pentru performanță mai rapidă. " "Această opțiune accelerează testarea jocurilor cu o marime substanțială." #: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "Forme de Coliziune Vizibile" #: editor/editor_node.cpp #, fuzzy msgid "" "When this option is enabled, collision shapes and raycast nodes (for 2D and " "3D) will be visible in the running project." msgstr "" "Formele de coliziune si nodurile raycast (pentru 2D și 3D) vor fi vizibile " "când jocul rulează dacă această opțiune este activată." #: editor/editor_node.cpp msgid "Visible Navigation" msgstr "Navigare Vizibilă" #: editor/editor_node.cpp #, fuzzy msgid "" "When this option is enabled, navigation meshes and polygons will be visible " "in the running project." msgstr "" "Structurile de navigare și poligoanele vor fi vizibile când jocul rulează " "dacă această opțiune este activată." #: editor/editor_node.cpp #, fuzzy msgid "Synchronize Scene Changes" msgstr "Sincronizează Modificările Scenei" #: editor/editor_node.cpp #, fuzzy msgid "" "When this option is enabled, any changes made to the scene in the editor " "will be replicated in the running project.\n" "When used remotely on a device, this is more efficient when the network " "filesystem option is enabled." msgstr "" "Când această opțiune este activată, orice modificare facută în scenă din " "editor va fi replicată în jocul care rulează.\n" "Când această opțiune este folosită de la distanță pe un dispozitiv, este " "mult mai eficient dacă este folosit un sistem de fișiere în rețea." #: editor/editor_node.cpp #, fuzzy msgid "Synchronize Script Changes" msgstr "Sincronizează Modificările Scriptului" #: editor/editor_node.cpp #, fuzzy msgid "" "When this option is enabled, any script that is saved will be reloaded in " "the running project.\n" "When used remotely on a device, this is more efficient when the network " "filesystem option is enabled." msgstr "" "Când această opțiune este activată, orice script salvat ulterior va fi " "reîncărcat în jocul care rulează.\n" "Când această opțiune este folosită de la distanță pe un dispozitiv, este " "mult mai eficient dacă este folosit un sistem de fișiere în rețea." #: editor/editor_node.cpp editor/script_create_dialog.cpp msgid "Editor" msgstr "Editor" #: editor/editor_node.cpp msgid "Editor Settings..." msgstr "Setări Editor..." #: editor/editor_node.cpp msgid "Editor Layout" msgstr "Schema Editor" #: editor/editor_node.cpp msgid "Take Screenshot" msgstr "Captură de ecran" #: editor/editor_node.cpp msgid "Screenshots are stored in the Editor Data/Settings Folder." msgstr "Capturile de ecran sunt stocate în folderul Date/Setări editor." #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Comutare ecran complet" #: editor/editor_node.cpp msgid "Toggle System Console" msgstr "Cumutează Consola de Sistem" #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "Deschide Dosarul De Date/Setări" #: editor/editor_node.cpp msgid "Open Editor Data Folder" msgstr "Deschidere dosarul de date editor" #: editor/editor_node.cpp msgid "Open Editor Settings Folder" msgstr "Deschide Dosarul de Setări Editor" #: editor/editor_node.cpp msgid "Manage Editor Features..." msgstr "Gestionare caracteristici editor..." #: editor/editor_node.cpp msgid "Manage Export Templates..." msgstr "Gestionare șabloane export..." #: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp msgid "Help" msgstr "Ajutor" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Online Docs" msgstr "Documentație Online" #: editor/editor_node.cpp msgid "Q&A" msgstr "Întrebări și Răspunsuri" #: editor/editor_node.cpp msgid "Report a Bug" msgstr "Raportează o Eroare" #: editor/editor_node.cpp msgid "Send Docs Feedback" msgstr "Trimite Feedbackul Docs" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" msgstr "Comunitate" #: editor/editor_node.cpp msgid "About" msgstr "Despre" #: editor/editor_node.cpp msgid "Support Godot Development" msgstr "" #: editor/editor_node.cpp msgid "Play the project." msgstr "Rulează proiectul." #: editor/editor_node.cpp msgid "Play" msgstr "Rulează" #: editor/editor_node.cpp #, fuzzy msgid "Pause the scene execution for debugging." msgstr "Întrerupeți executarea scenei pentru depanare." #: editor/editor_node.cpp msgid "Pause Scene" msgstr "Pauză scenă" #: editor/editor_node.cpp msgid "Stop the scene." msgstr "Oprește scena." #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Rulează scena editată." #: editor/editor_node.cpp msgid "Play Scene" msgstr "Rulează Scena" #: editor/editor_node.cpp msgid "Play custom scene" msgstr "Rulează scena personalizată" #: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "Rulează Scena Personalizată" #: editor/editor_node.cpp msgid "Changing the video driver requires restarting the editor." msgstr "Schimbarea driver-ului video necesită restartarea editorului." #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp msgid "Save & Restart" msgstr "Salvează și Restartează" #: editor/editor_node.cpp msgid "Spins when the editor window redraws." msgstr "Se rotește când fereastra editorului se redeschide." #: editor/editor_node.cpp msgid "Update Continuously" msgstr "Actualizare continuă" #: editor/editor_node.cpp msgid "Update When Changed" msgstr "Actualizează Doar La Modificare" #: editor/editor_node.cpp msgid "Hide Update Spinner" msgstr "Dezactivează Cercul de Actualizare" #: editor/editor_node.cpp msgid "FileSystem" msgstr "Sistemul De Fișiere" #: editor/editor_node.cpp msgid "Inspector" msgstr "Inspector" #: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Extinde Panoul De Jos" #: editor/editor_node.cpp msgid "Output" msgstr "Ieșire" #: editor/editor_node.cpp msgid "Don't Save" msgstr "Nu Salva" #: editor/editor_node.cpp msgid "Android build template is missing, please install relevant templates." msgstr "" "Android construi șablon lipsește, vă rugăm să instalați șabloane relevante." #: editor/editor_node.cpp msgid "Manage Templates" msgstr "Gestionați șabloanele" #: editor/editor_node.cpp msgid "" "This will set up your project for custom Android builds by installing the " "source template to \"res://android/build\".\n" "You can then apply modifications and build your own custom APK on export " "(adding modules, changing the AndroidManifest.xml, etc.).\n" "Note that in order to make custom builds instead of using pre-built APKs, " "the \"Use Custom Build\" option should be enabled in the Android export " "preset." msgstr "" #: editor/editor_node.cpp msgid "" "The Android build template is already installed in this project and it won't " "be overwritten.\n" "Remove the \"res://android/build\" directory manually before attempting this " "operation again." msgstr "" #: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "Importă Șabloane Dintr-o Arhivă ZIP" #: editor/editor_node.cpp msgid "Template Package" msgstr "Pachetul cu șabloane" #: editor/editor_node.cpp msgid "Export Library" msgstr "Exportă Librăria" #: editor/editor_node.cpp msgid "Merge With Existing" msgstr "Contopește Cu Existentul" #: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Deschide și Execută un Script" #: editor/editor_node.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?" msgstr "" "Următoarele fișiere sunt mai noi pe disk.\n" "Ce măsuri ar trebui luate?" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Reload" msgstr "" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Resave" msgstr "" #: editor/editor_node.cpp msgid "New Inherited" msgstr "Derivare Nouă" #: editor/editor_node.cpp msgid "Load Errors" msgstr "Încarcă Erorile" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "Selectează" #: editor/editor_node.cpp msgid "Open 2D Editor" msgstr "Deschide Editorul 2D" #: editor/editor_node.cpp msgid "Open 3D Editor" msgstr "Deschide Editorul 3D" #: editor/editor_node.cpp msgid "Open Script Editor" msgstr "Deschide Editorul de Scripturi" #: editor/editor_node.cpp editor/project_manager.cpp msgid "Open Asset Library" msgstr "Deschide Librăria de Asseturi" #: editor/editor_node.cpp msgid "Open the next Editor" msgstr "Deschide Editorul următor" #: editor/editor_node.cpp msgid "Open the previous Editor" msgstr "Deschide Editorul anterior" #: editor/editor_node.h msgid "Warning!" msgstr "" #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "Nu s-a găsit nici o sub-resursă." #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Se creează Previzualizările Mesh-ului" #: editor/editor_plugin.cpp msgid "Thumbnail..." msgstr "Miniatură..." #: editor/editor_plugin_settings.cpp msgid "Main Script:" msgstr "Script principal:" #: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Editare Plugin" #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "Pluginuri instalate:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp msgid "Update" msgstr "Actualizare" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Version:" msgstr "Versiune:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp msgid "Author:" msgstr "Autor:" #: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "Stare:" #: editor/editor_plugin_settings.cpp msgid "Edit:" msgstr "Editare:" #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Măsura:" #: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "Timpul Cadrului (sec)" #: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "Media Timpului (sec)" #: editor/editor_profiler.cpp msgid "Frame %" msgstr "Cadru %" #: editor/editor_profiler.cpp msgid "Physics Frame %" msgstr "Cadru Fizic %" #: editor/editor_profiler.cpp msgid "Inclusive" msgstr "Inclusiv" #: editor/editor_profiler.cpp msgid "Self" msgstr "Propriu" #: editor/editor_profiler.cpp msgid "Frame #:" msgstr "Cadru #:" #: editor/editor_profiler.cpp msgid "Time" msgstr "Timp" #: editor/editor_profiler.cpp msgid "Calls" msgstr "Apeluri" #: editor/editor_properties.cpp msgid "Edit Text:" msgstr "Editare text:" #: editor/editor_properties.cpp editor/script_create_dialog.cpp msgid "On" msgstr "" #: editor/editor_properties.cpp msgid "Layer" msgstr "" #: editor/editor_properties.cpp msgid "Bit %d, value %d" msgstr "" #: editor/editor_properties.cpp msgid "[Empty]" msgstr "" #: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp msgid "Assign..." msgstr "" #: editor/editor_properties.cpp msgid "Invalid RID" msgstr "RID nevalid" #: editor/editor_properties.cpp msgid "" "The selected resource (%s) does not match any type expected for this " "property (%s)." msgstr "" #: editor/editor_properties.cpp msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" #: editor/editor_properties.cpp msgid "" "Can't create a ViewportTexture on this resource because it's not set as " "local to scene.\n" "Please switch on the 'local to scene' property on it (and all resources " "containing it up to a node)." msgstr "" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" msgstr "" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New Script" msgstr "" #: editor/editor_properties.cpp editor/scene_tree_dock.cpp msgid "Extend Script" msgstr "Extinde Script" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New %s" msgstr "" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Make Unique" msgstr "" #: editor/editor_properties.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp #: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Paste" msgstr "" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Convert To %s" msgstr "" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Selected node is not a Viewport!" msgstr "" #: editor/editor_properties_array_dict.cpp msgid "Size: " msgstr "" #: editor/editor_properties_array_dict.cpp msgid "Page: " msgstr "" #: editor/editor_properties_array_dict.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Item" msgstr "" #: editor/editor_properties_array_dict.cpp msgid "New Key:" msgstr "Cheie Nouă:" #: editor/editor_properties_array_dict.cpp msgid "New Value:" msgstr "Valoare Nouă:" #: editor/editor_properties_array_dict.cpp msgid "Add Key/Value Pair" msgstr "" #: editor/editor_run_native.cpp #, fuzzy msgid "" "No runnable export preset found for this platform.\n" "Please add a runnable preset in the Export menu or define an existing preset " "as runnable." msgstr "" "Nu a fost găsită nicio presetare de export care să poată rula pentru această " "platformă.\n" "Te rog adaugă o presetare de rulare în meniul pentru export." #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "Scrie logica programului în metoda _run()." #: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "Acolo este o scenă deja editată." #: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "Nu s-a putut inițializa scriptul:" #: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "Ai uitat cumva cuvântul 'unealtă'?" #: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "Nu a putut fi executat scriptul:" #: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "Ai uitat cumva metoda '_run' ?" #: editor/editor_spin_slider.cpp msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes." msgstr "" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Selectează Nodul(rile) pentru Importare" #: editor/editor_sub_scene.cpp editor/project_manager.cpp msgid "Browse" msgstr "" #: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "Calea Scenei:" #: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "Importă Din Nod:" #: editor/export_template_manager.cpp msgid "Redownload" msgstr "Descarcă din nou" #: editor/export_template_manager.cpp msgid "Uninstall" msgstr "Dezinstalează" #: editor/export_template_manager.cpp msgid "(Installed)" msgstr "(Instalat)" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download" msgstr "Descarcă" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." msgstr "" #: editor/export_template_manager.cpp msgid "(Missing)" msgstr "(Lipsește)" #: editor/export_template_manager.cpp msgid "(Current)" msgstr "(Curent)" #: editor/export_template_manager.cpp msgid "Retrieving mirrors, please wait..." msgstr "Se recuperează oglinzile, te rog așteaptă..." #: editor/export_template_manager.cpp msgid "Remove template version '%s'?" msgstr "Elimini șablonul versiunea '%s'?" #: editor/export_template_manager.cpp msgid "Can't open export templates zip." msgstr "Nu se pot deschide șabloanele de export zip." #: editor/export_template_manager.cpp msgid "Invalid version.txt format inside templates: %s." msgstr "Formatul versiune.txt nevalid din interiorul șabloanelor: % s." #: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "Nu s-a găsit versiune.txt în șabloane." #: editor/export_template_manager.cpp msgid "Error creating path for templates:" msgstr "Eroare la crearea căii pentru șabloane:" #: editor/export_template_manager.cpp msgid "Extracting Export Templates" msgstr "Se extrag Șabloanele de Export" #: editor/export_template_manager.cpp msgid "Importing:" msgstr "Se importă:" #: editor/export_template_manager.cpp msgid "Error getting the list of mirrors." msgstr "" #: editor/export_template_manager.cpp msgid "Error parsing JSON of mirror list. Please report this issue!" msgstr "" #: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." msgstr "" "Niciun link pentru descărcare nu a fost găsit pentru această versiune. " "Descărcarea directă este disponibilă numai pentru lansări oficiale." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve." msgstr "Nu se poate rezolva." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect." msgstr "Nu se poate face conexiunea." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response." msgstr "Niciun răspuns." #: editor/export_template_manager.cpp msgid "Request Failed." msgstr "Cerere Eșuată." #: editor/export_template_manager.cpp msgid "Redirect Loop." msgstr "Buclă de Redirecționare." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed:" msgstr "A Eșuat:" #: editor/export_template_manager.cpp msgid "Download Complete." msgstr "Descărcare Completă." #: editor/export_template_manager.cpp msgid "Cannot remove temporary file:" msgstr "Nu pot sterge fișierul temporar:" #: editor/export_template_manager.cpp msgid "" "Templates installation failed.\n" "The problematic templates archives can be found at '%s'." msgstr "" #: editor/export_template_manager.cpp msgid "Error requesting URL:" msgstr "Eroare la solicitarea URL:" #: editor/export_template_manager.cpp msgid "Connecting to Mirror..." msgstr "Se conectează la Oglinda..." #: editor/export_template_manager.cpp msgid "Disconnected" msgstr "Deconectat" #: editor/export_template_manager.cpp msgid "Resolving" msgstr "Se Soluționează" #: editor/export_template_manager.cpp msgid "Can't Resolve" msgstr "Nu se poate Soluționa" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connecting..." msgstr "Conectare..." #: editor/export_template_manager.cpp msgid "Can't Connect" msgstr "Nu se poate Conecta" #: editor/export_template_manager.cpp msgid "Connected" msgstr "Conectat" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Requesting..." msgstr "Se Solicită..." #: editor/export_template_manager.cpp msgid "Downloading" msgstr "Se Descarcă" #: editor/export_template_manager.cpp msgid "Connection Error" msgstr "Eroare de Conexiune" #: editor/export_template_manager.cpp msgid "SSL Handshake Error" msgstr "Eroare SSL Handshake" #: editor/export_template_manager.cpp msgid "Uncompressing Android Build Sources" msgstr "Decomprimare Surse de compilare Android" #: editor/export_template_manager.cpp msgid "Current Version:" msgstr "Versiune Curentă:" #: editor/export_template_manager.cpp msgid "Installed Versions:" msgstr "Versiuni Instalate:" #: editor/export_template_manager.cpp msgid "Install From File" msgstr "Instalează Din Fișier" #: editor/export_template_manager.cpp msgid "Remove Template" msgstr "Elimină Șablon" #: editor/export_template_manager.cpp #, fuzzy msgid "Select Template File" msgstr "Selectare fișier șablon" #: editor/export_template_manager.cpp msgid "Godot Export Templates" msgstr "Șabloane de export Godot" #: editor/export_template_manager.cpp msgid "Export Template Manager" msgstr "Exportă Managerul de Șabloane" #: editor/export_template_manager.cpp msgid "Download Templates" msgstr "Descarcă Șabloane" #: editor/export_template_manager.cpp msgid "Select mirror from list: (Shift+Click: Open in Browser)" msgstr "Selectează oglinda din listă: (Shift+Click: Deschide in Browser)" #: editor/filesystem_dock.cpp msgid "Favorites" msgstr "Favorite" #: editor/filesystem_dock.cpp msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" "Stare: Importarea fișierului eșuată. Te rog repară fișierul și reimportă " "manual." #: editor/filesystem_dock.cpp msgid "" "Importing has been disabled for this file, so it can't be opened for editing." msgstr "" #: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Nu se poate muta/redenumi rădăcina resurselor." #: editor/filesystem_dock.cpp msgid "Cannot move a folder into itself." msgstr "Nu se poate muta un director în el însuși." #: editor/filesystem_dock.cpp msgid "Error moving:" msgstr "Eroare mutând:" #: editor/filesystem_dock.cpp msgid "Error duplicating:" msgstr "Eroare duplicând:" #: editor/filesystem_dock.cpp msgid "Unable to update dependencies:" msgstr "Imposibil de actualizat dependințele:" #: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp msgid "No name provided." msgstr "Niciun nume furnizat." #: editor/filesystem_dock.cpp msgid "Provided name contains invalid characters." msgstr "Numele furnizat conține caractere nevalide." #: editor/filesystem_dock.cpp msgid "A file or folder with this name already exists." msgstr "Un fișier sau un director cu acest nume există deja." #: editor/filesystem_dock.cpp msgid "Name contains invalid characters." msgstr "Numele furnizat conține caractere nevalide." #: editor/filesystem_dock.cpp msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" "%s\n" "\n" "Do you wish to overwrite them?" msgstr "" #: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "Redenumind fișierul:" #: editor/filesystem_dock.cpp msgid "Renaming folder:" msgstr "Redenumind directorul:" #: editor/filesystem_dock.cpp msgid "Duplicating file:" msgstr "Duplicând fișierul:" #: editor/filesystem_dock.cpp msgid "Duplicating folder:" msgstr "Duplicând directorul:" #: editor/filesystem_dock.cpp msgid "New Inherited Scene" msgstr "Nouă scenă moștenită" #: editor/filesystem_dock.cpp msgid "Set As Main Scene" msgstr "Setează ca scenă principală" #: editor/filesystem_dock.cpp msgid "Open Scenes" msgstr "Deschide Scene" #: editor/filesystem_dock.cpp msgid "Instance" msgstr "Instanță" #: editor/filesystem_dock.cpp msgid "Add to Favorites" msgstr "Adauga la Favorite" #: editor/filesystem_dock.cpp msgid "Remove from Favorites" msgstr "Eliminare din Preferințe" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." msgstr "Editează Dependințele..." #: editor/filesystem_dock.cpp msgid "View Owners..." msgstr "Vizualizează Proprietarii..." #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "Mută În..." #: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "Scenă nouă..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." msgstr "Script nou ..." #: editor/filesystem_dock.cpp msgid "New Resource..." msgstr "Resursă nouă ..." #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Expand All" msgstr "Extinde Toate" #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Collapse All" msgstr "Reduceți Toate" #: editor/filesystem_dock.cpp msgid "Duplicate..." msgstr "Duplicați..." #: editor/filesystem_dock.cpp #, fuzzy msgid "Move to Trash" msgstr "Mutați Autoload" #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Rename..." msgstr "Redenumește..." #: editor/filesystem_dock.cpp msgid "Previous Folder/File" msgstr "Folder/Fișier Anterior" #: editor/filesystem_dock.cpp msgid "Next Folder/File" msgstr "Folder/Fișier Următor" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "Rescanează Sistemul de Fișiere" #: editor/filesystem_dock.cpp msgid "Toggle Split Mode" msgstr "Comută Modul Split" #: editor/filesystem_dock.cpp msgid "Search files" msgstr "Căută fișiere" #: editor/filesystem_dock.cpp msgid "" "Scanning Files,\n" "Please Wait..." msgstr "" "Se Scanează Fișierele,\n" "Te Rog Așteaptă..." #: editor/filesystem_dock.cpp msgid "Move" msgstr "Mută" #: editor/filesystem_dock.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/project_manager.cpp editor/rename_dialog.cpp #: editor/scene_tree_dock.cpp msgid "Rename" msgstr "Redenumește" #: editor/filesystem_dock.cpp msgid "Overwrite" msgstr "" #: editor/filesystem_dock.cpp msgid "Create Scene" msgstr "Crează scenă" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp msgid "Find in Files" msgstr "Caută în fișiere" #: editor/find_in_files.cpp msgid "Find:" msgstr "Găsiți:" #: editor/find_in_files.cpp msgid "Folder:" msgstr "Folderul:" #: editor/find_in_files.cpp msgid "Filters:" msgstr "Filtre:" #: editor/find_in_files.cpp msgid "" "Include the files with the following extensions. Add or remove them in " "ProjectSettings." msgstr "" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find..." msgstr "" #: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp msgid "Replace..." msgstr "" #: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp msgid "Cancel" msgstr "" #: editor/find_in_files.cpp msgid "Find: " msgstr "Găsiți: " #: editor/find_in_files.cpp msgid "Replace: " msgstr "Înlocuiți: " #: editor/find_in_files.cpp msgid "Replace all (no undo)" msgstr "Înlocuiește tot (fără anulare)" #: editor/find_in_files.cpp msgid "Searching..." msgstr "Caut..." #: editor/find_in_files.cpp #, fuzzy msgid "%d match in %d file." msgstr "%d potriviri." #: editor/find_in_files.cpp #, fuzzy msgid "%d matches in %d file." msgstr "%d potriviri." #: editor/find_in_files.cpp #, fuzzy msgid "%d matches in %d files." msgstr "%d potriviri." #: editor/groups_editor.cpp msgid "Add to Group" msgstr "Adaugă în Grup" #: editor/groups_editor.cpp msgid "Remove from Group" msgstr "Elimină din Grup" #: editor/groups_editor.cpp msgid "Group name already exists." msgstr "Numele grupului există deja." #: editor/groups_editor.cpp msgid "Invalid group name." msgstr "Nume de grup nevalid." #: editor/groups_editor.cpp msgid "Rename Group" msgstr "Renumește Grupul" #: editor/groups_editor.cpp msgid "Delete Group" msgstr "Șterge Grupul" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "Grupuri" #: editor/groups_editor.cpp msgid "Nodes Not in Group" msgstr "Nodurile Nu Sunt în Grup" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp #: editor/scene_tree_editor.cpp msgid "Filter nodes" msgstr "" #: editor/groups_editor.cpp msgid "Nodes in Group" msgstr "Noduri în Grup" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." msgstr "" #: editor/groups_editor.cpp msgid "Group Editor" msgstr "Editor Grup" #: editor/groups_editor.cpp msgid "Manage Groups" msgstr "Gestionați grupuri" #: editor/import/resource_importer_scene.cpp msgid "Import as Single Scene" msgstr "Importă ca Scenă Simplă" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Animations" msgstr "Importă cu Animații Separate" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials" msgstr "Importă cu Materiale Separate" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects" msgstr "Importă cu Obiecte Separate" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials" msgstr "Importă cu Obiecte+Materiale Separate" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Animations" msgstr "Importă cu Obiecte+Animații Separate" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials+Animations" msgstr "Importă cu Materiale+Animații Separate" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" msgstr "Importă cu Obiecte+Materiale+Animații Separate" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes" msgstr "Importă ca Scene Multiple" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes+Materials" msgstr "Importă ca Scene+Materiale Multiple" #: editor/import/resource_importer_scene.cpp #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import Scene" msgstr "Importă Scena" #: editor/import/resource_importer_scene.cpp msgid "Importing Scene..." msgstr "Se Importa Scena..." #: editor/import/resource_importer_scene.cpp msgid "Generating Lightmaps" msgstr "Se Genereaza Lightmaps" #: editor/import/resource_importer_scene.cpp msgid "Generating for Mesh: " msgstr "Se Generează pentru Mesh: " #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script..." msgstr "Se Execută un Script Personalizat..." #: editor/import/resource_importer_scene.cpp msgid "Couldn't load post-import script:" msgstr "Nu s-a putut încărca scriptul post-importare:" #: editor/import/resource_importer_scene.cpp msgid "Invalid/broken script for post-import (check console):" msgstr "Script nevalid/nefuncțional pentru post-importare (vezi consola):" #: editor/import/resource_importer_scene.cpp msgid "Error running post-import script:" msgstr "Eroare la executarea scripyului post-importare:" #: editor/import/resource_importer_scene.cpp msgid "Did you return a Node-derived object in the `post_import()` method?" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Saving..." msgstr "Se Salvează..." #: editor/import_defaults_editor.cpp #, fuzzy msgid "Select Importer" msgstr "Selectare mod" #: editor/import_defaults_editor.cpp msgid "Importer:" msgstr "Importator:" #: editor/import_defaults_editor.cpp #, fuzzy msgid "Reset to Defaults" msgstr "Încărcați Implicit" #: editor/import_dock.cpp msgid "Keep File (No Import)" msgstr "" #: editor/import_dock.cpp msgid "%d Files" msgstr "%d Fișiere" #: editor/import_dock.cpp msgid "Set as Default for '%s'" msgstr "Setează ca Implicit pentru '%s'" #: editor/import_dock.cpp msgid "Clear Default for '%s'" msgstr "Curăță setarea Implicită pentru '%s'" #: editor/import_dock.cpp msgid "Import As:" msgstr "Importă Ca:" #: editor/import_dock.cpp msgid "Preset" msgstr "Presetare" #: editor/import_dock.cpp msgid "Reimport" msgstr "Reimportă" #: editor/import_dock.cpp msgid "Save Scenes, Re-Import, and Restart" msgstr "" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." msgstr "Modificarea tipului de fișier importat necesită repornirea editorului." #: editor/import_dock.cpp msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" #: editor/inspector_dock.cpp msgid "Failed to load resource." msgstr "Încărcarea resursei a eșuat." #: editor/inspector_dock.cpp msgid "Expand All Properties" msgstr "Extindeți toate proprietățile" #: editor/inspector_dock.cpp msgid "Collapse All Properties" msgstr "Reduceți toate proprietățile" #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Save As..." msgstr "Salvează Ca..." #: editor/inspector_dock.cpp msgid "Copy Params" msgstr "Copie Parametrii" #: editor/inspector_dock.cpp msgid "Edit Resource Clipboard" msgstr "Editare clipboard resursă" #: editor/inspector_dock.cpp msgid "Copy Resource" msgstr "Copiați Resursa" #: editor/inspector_dock.cpp msgid "Make Built-In" msgstr "Faceți Încorporat" #: editor/inspector_dock.cpp msgid "Make Sub-Resources Unique" msgstr "Faceți Sub-Resursa Unică" #: editor/inspector_dock.cpp msgid "Open in Help" msgstr "Deschideți în Ajutor" #: editor/inspector_dock.cpp msgid "Create a new resource in memory and edit it." msgstr "Creează o nouă resursă în memorie și editeaz-o." #: editor/inspector_dock.cpp msgid "Load an existing resource from disk and edit it." msgstr "Încarcă o resursă existentă de pe disc si editeaz-o." #: editor/inspector_dock.cpp msgid "Save the currently edited resource." msgstr "Salvează resursa editată curentă." #: editor/inspector_dock.cpp msgid "Go to the previous edited object in history." msgstr "Mergi la un obiect din istoric editat anterior." #: editor/inspector_dock.cpp msgid "Go to the next edited object in history." msgstr "Mergi la următorul obiect editat din istoric." #: editor/inspector_dock.cpp msgid "History of recently edited objects." msgstr "Istoricul obiectelor editate recent." #: editor/inspector_dock.cpp msgid "Object properties." msgstr "Proprietățile obiectului." #: editor/inspector_dock.cpp msgid "Filter properties" msgstr "Proprietăți filtrare" #: editor/inspector_dock.cpp msgid "Changes may be lost!" msgstr "Modificările pot fi pierdute!" #: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "Set MultiNod" #: editor/node_dock.cpp msgid "Select a single node to edit its signals and groups." msgstr "Selectați un singur nod pentru a-i edita semnalele și grupurile." #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" msgstr "Editează un Plugin" #: editor/plugin_config_dialog.cpp msgid "Create a Plugin" msgstr "Crează un plugin" #: editor/plugin_config_dialog.cpp msgid "Plugin Name:" msgstr "Nume plugin:" #: editor/plugin_config_dialog.cpp msgid "Subfolder:" msgstr "" #: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp msgid "Language:" msgstr "" #: editor/plugin_config_dialog.cpp msgid "Script Name:" msgstr "" #: editor/plugin_config_dialog.cpp msgid "Activate now?" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon" msgstr "Crează poligon" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create points." msgstr "Creați puncte." #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "" "Edit points.\n" "LMB: Move Point\n" "RMB: Erase Point" msgstr "" "Editează puncte\n" "LMB: Mută Punct\n" "RMB: Șterge Punct" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Erase points." msgstr "Șterge puncte." #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Edit Polygon" msgstr "Editează Poligon" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Insert Point" msgstr "Inserează Punct" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Edit Polygon (Remove Point)" msgstr "Editează Poligon (Șterge puncte)" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Remove Polygon And Point" msgstr "Șterge Poligon Și Punct" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "Adaugă Animația" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Load..." msgstr "Încărca..." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Move Node Point" msgstr "Mută punct nod" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Change BlendSpace1D Limits" msgstr "Modifică limitele BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Change BlendSpace1D Labels" msgstr "Modifică etichetele BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Add Node Point" msgstr "Adaugă punct" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Add Animation Point" msgstr "Adaugă Animația" #: editor/plugins/animation_blend_space_1d_editor.cpp #, fuzzy msgid "Remove BlendSpace1D Point" msgstr "Ștergere punct cale" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Move BlendSpace1D Node Point" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" "AnimationTree is inactive.\n" "Activate to enable playback, check node warnings if activation fails." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Set the blending position within the space" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Select and move points, create points with RMB." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp msgid "Enable snap and show grid." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Point" msgstr "Deplasare punct" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Open Editor" msgstr "Deschidere în Editor" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Open Animation Node" msgstr "Nod de Animație" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Triangle already exists." msgstr "Triunghiul există deja." #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Add Triangle" msgstr "Anim Adăugați Pistă" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Change BlendSpace2D Limits" msgstr "Schimbă Timpul Amestecului" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Change BlendSpace2D Labels" msgstr "Schimbă Timpul Amestecului" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Remove BlendSpace2D Point" msgstr "Ștergere punct cale" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Remove BlendSpace2D Triangle" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Toggle Auto Triangles" msgstr "Comutați Globale AutoLoad" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Erase points and triangles." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Generate blend triangles automatically (instead of manually)" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend:" msgstr "Amestec:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Parameter Changed" msgstr "Modificări ale Actualizării" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "Editează Filtrele" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Add Node to BlendTree" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Node Moved" msgstr "Mod Mutare" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Nodes Connected" msgstr "Conectat" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Nodes Disconnected" msgstr "Deconectat" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Set Animation" msgstr "Animație" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Delete Node" msgstr "Creează Nod" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" msgstr "Comutare filtru activat/dezactivat" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Change Filter" msgstr "Schimbați Lung Anim" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Player path set is invalid, so unable to retrieve track names." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp msgid "" "Animation player has no valid root node path, so unable to retrieve track " "names." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Anim Clips" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Audio Clips" msgstr "Anim Adăugați Pistă" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Functions" msgstr "Funcții" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" msgstr "Nod redenumit" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp msgid "Edit Filtered Tracks:" msgstr "Editare piste filtrate:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Enable Filtering" msgstr "Schimbați Lung Anim" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "Comutează Auto-Execuție" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "Nume Nou Animație:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "Anim Nouă" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "Schimbă Numele Animației:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Ștergi Animația?" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "Elimină Animația" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Invalid animation name!" msgstr "EROARE: Nume animație nevalid!" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Animation name already exists!" msgstr "EROARE: Numele animației există deja!" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "Redenumește Animația" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "Amestecă Următoarea Schimbare" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "Schimbă Timpul Amestecului" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "Încarcă Animație" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "Duplicare Animație" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "No animation to copy!" msgstr "EROARE: Nicio copie a animației!" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "No animation resource on clipboard!" msgstr "EROARE: Nicio resursă de animație în clipboard!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "Animație Lipită" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "Lipește Animație" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "No animation to edit!" msgstr "EROARE: Nicio animație pentru editare!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "Rulează animația selectată în sens invers de la poziția curentă. (A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "Rulează animația selectată în sens invers de la sfârșit. (Shift+A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "Oprește rularea animației. (S)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "Rulează animația selectată de la început. (Shift+D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "Rulează animația selectată de la poziția curentă. (D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "Poziția animației (în secunde)." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "Redimensionează rularea animației pentru nod." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "Unelte Animație" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation" msgstr "Animație" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Transitions..." msgstr "Editare tranziții..." #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Open in Inspector" msgstr "Deschidere în Editor" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "Afișează o listă a animațiilor în player." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "Auto-Execută la Încărcare" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Enable Onion Skinning" msgstr "Activează Onion Skinning" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Onion Skinning Options" msgstr "Onion Skinning" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Directions" msgstr "Direcții" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Trecut" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Viitor" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Depth" msgstr "Adâncime" #: editor/plugins/animation_player_editor_plugin.cpp msgid "1 step" msgstr "1 pas" #: editor/plugins/animation_player_editor_plugin.cpp msgid "2 steps" msgstr "2 pași" #: editor/plugins/animation_player_editor_plugin.cpp msgid "3 steps" msgstr "3 pași" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Differences Only" msgstr "Doar Diferențe" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Force White Modulate" msgstr "Forțează Modulare Albă" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Include Gizmos (3D)" msgstr "Include Gizmo-uri (3D)" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Pin AnimationPlayer" msgstr "Lipește Animație" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "Creează Animație Nouă" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "Nume Animație:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp msgid "Error!" msgstr "Eroare!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "Timpi de Amestecare:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "Următorul (Rând Automat):" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "Timpi de Amestecare Cross-Animație" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Move Node" msgstr "Mod Mutare" #: editor/plugins/animation_state_machine_editor.cpp msgid "Transition exists!" msgstr "Tranziţia există!" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Add Transition" msgstr "Tranziție" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Immediate" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Sync" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "At End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Travel" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Start and end nodes are needed for a sub-transition." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "No playback resource set at path: %s." msgstr "Nu în calea de resurse." #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Node Removed" msgstr "Ștergeți" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Transition Removed" msgstr "Nod Tranziție" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" "Shift+LMB to create connections." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Create new nodes." msgstr "Creați noduri noi." #: editor/plugins/animation_state_machine_editor.cpp msgid "Connect nodes." msgstr "Conectați nodurile." #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Remove selected node or transition." msgstr "Ștergeți pista selectată." #: editor/plugins/animation_state_machine_editor.cpp msgid "Toggle autoplay this animation on start, restart or seek to zero." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Transition: " msgstr "Tranziție: " #: editor/plugins/animation_state_machine_editor.cpp msgid "Play Mode:" msgstr "Mod redare:" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" msgstr "ArboreAnimație" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "New name:" msgstr "Nume nou:" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "Dimensiune:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "Estompează (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade Out (s):" msgstr "Reliefează (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend" msgstr "Amestec" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Mix" msgstr "Amestecare" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Auto Restart:" msgstr "Restartare Automată:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Restart (s):" msgstr "Restartare (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Random Restart (s):" msgstr "Restartare Aleatorie (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Start!" msgstr "Start!" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "Cantitate:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 0:" msgstr "Amestec 0:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 1:" msgstr "Amestec 1:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "Timp X-Decolorare (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Current:" msgstr "Curent:" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Add Input" msgstr "Adaugă Intrare(Input)" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "Curăță Auto-Avansarea" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "Setează Auto-Avansare" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Delete Input" msgstr "Șterge Intrare(Input)" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is valid." msgstr "Arborele Animației este valid." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "Arborele Animației este nevalid." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation Node" msgstr "Nod de Animație" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "OneShot Node" msgstr "Nod OneShot" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Mix Node" msgstr "Nod de Amestecare" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend2 Node" msgstr "Nod Amestec2" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend3 Node" msgstr "Nod Amestec3" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend4 Node" msgstr "Nod Amestec4" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeScale Node" msgstr "Nod DimensiuneTimp" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeSeek Node" msgstr "Nod CăutareTimp" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Transition Node" msgstr "Nod Tranziție" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Import Animations..." msgstr "Importă Animații..." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Node Filters" msgstr "Editează Filtrele Nodurilor" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Filters..." msgstr "Filtre..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Contents:" msgstr "Conținut:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "View Files" msgstr "Vizualizează Fișierele" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connection error, please try again." msgstr "Eroare la conectare, te rog încearcă din nou." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect to host:" msgstr "Nu se poate conecta la gazda:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response from host:" msgstr "Nciun răspuns de la gazda:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve hostname:" msgstr "Nu se poate rezolva numele gazdei:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, return code:" msgstr "Cerere eșuată, cod returnat:" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Request failed." msgstr "Cerere Eșuată." #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Cannot save response to:" msgstr "Nu se poate șterge:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" msgstr "Cerere eșuată, prea multe redirecționări" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Redirect loop." msgstr "Buclă de Redirecționare." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, timeout" msgstr "Solicitare nereușită, expirare" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Timeout." msgstr "Pauză." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." msgstr "Hash eronat de descărcare, se presupune că fișierul este falsificat." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Expected:" msgstr "Așteptat:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Got:" msgstr "Primit:" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Failed SHA-256 hash check" msgstr "Verificare hash sha256 eșuată" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" msgstr "Eroare la Descărcarea Asset-ului:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Downloading (%s / %s)..." msgstr "Se descarcă (%s / %s)..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Downloading..." msgstr "Descărcare..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Resolving..." msgstr "Se Rezolvă..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Error making request" msgstr "Eroare la solicitare" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Idle" msgstr "Inactiv" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Install..." msgstr "Instalare..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "Reîncearcă" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download Error" msgstr "Eroare Descărcare" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" msgstr "Descărcarea acestui asset rulează deja!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Recently Updated" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Least Recently Updated" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (A-Z)" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (Z-A)" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "License (A-Z)" msgstr "Licență" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "License (Z-A)" msgstr "Licență" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "First" msgstr "primul" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Previous" msgstr "Fila anterioară" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Next" msgstr "Fila următoare" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Last" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "All" msgstr "Toate" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No results for \"%s\"." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Import..." msgstr "Import..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Plugins..." msgstr "Plugin-uri..." #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" msgstr "Sorare:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Category:" msgstr "Categorie:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Site:" msgstr "Site:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Support" msgstr "Suport" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" msgstr "Oficial" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Testing" msgstr "Se Testează" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Loading..." msgstr "Încărcare..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "Fișier ZIP cu Asset-uri" #: editor/plugins/baked_lightmap_editor_plugin.cpp #, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene and try again." msgstr "" "Nu se poate determina p cale de salvare pentru imaginile lightmap.\n" "Salvează scena (imaginile vor fi salvate în acelasi director), sau alege o " "cale de salvare din proprietățile BakedLightmap." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " "Light' flag is on." msgstr "" "Nicio structură pentru procesare. Asigură-te că acestea conțin un canal UV2 " "și că opțiunea 'Procesează Lumina' este pornită." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed creating lightmap images, make sure path is writable." msgstr "" "Crearea imaginilor lightmap eșuată, asigură-te că poate fi scrisă calea spre " "ele." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed determining lightmap size. Maximum lightmap size too small?" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Some mesh is invalid. Make sure the UV2 channel values are contained within " "the [0.0,1.0] square region." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Procesează Lightmaps" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "Selectare fișier șablon pentru harta de lumină:" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" msgstr "Previzualizare" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "Configurare Snap" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Offset:" msgstr "Compensare Grilă:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Step:" msgstr "Pas Grilă:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Primary Line Every:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "steps" msgstr "2 pași" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "Compensare Rotație:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "Pas Rotație:" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Scale Step:" msgstr "Dimensiune:" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move Vertical Guide" msgstr "Mută ghidul vertical" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Create Vertical Guide" msgstr "Creează un nou ghid vertical" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Remove Vertical Guide" msgstr "Elimină ghidul vertical" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move Horizontal Guide" msgstr "Mută ghidul orizontal" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Create Horizontal Guide" msgstr "Creează un nou ghid orizontal" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Remove Horizontal Guide" msgstr "Elimină ghidul orizontal" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Create Horizontal and Vertical Guides" msgstr "Creează ghizi noi orizontal și vertical" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Rotate %d CanvasItems" msgstr "Editează ObiectulPânză" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Rotate CanvasItem \"%s\" to %d degrees" msgstr "Editează ObiectulPânză" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move CanvasItem \"%s\" Anchor" msgstr "Editează ObiectulPânză" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale Node2D \"%s\" to (%s, %s)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Resize Control \"%s\" to (%d, %d)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Scale %d CanvasItems" msgstr "Editează ObiectulPânză" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Scale CanvasItem \"%s\" to (%s, %s)" msgstr "Editează ObiectulPânză" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move %d CanvasItems" msgstr "Editează ObiectulPânză" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move CanvasItem \"%s\" to (%d, %d)" msgstr "Editează ObiectulPânză" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Children of containers have their anchors and margins values overridden by " "their parent." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Presets for the anchors and margins values of a Control node." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "When active, moving Control nodes changes their anchors instead of their " "margins." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Top Left" msgstr "Mod Rotație" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Top Right" msgstr "Rotație poligon" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Bottom Right" msgstr "Rotație poligon" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Bottom Left" msgstr "Mod Rotație" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Center Left" msgstr "Centrează Selecția" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Center Top" msgstr "Centrează Selecția" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Center Right" msgstr "Rotație poligon" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Center Bottom" msgstr "Centrează Selecția" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Left Wide" msgstr "Stânga liniară" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Top Wide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Right Wide" msgstr "Dreapta liniară" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Bottom Wide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "VCenter Wide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "HCenter Wide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Full Rect" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Keep Ratio" msgstr "Păstrare raport" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "Doar ancore" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors and Margins" msgstr "Modifică Ancorele și Limitele" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "Modifică Ancorele" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Game Camera Override\n" "Overrides game camera with editor viewport camera." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Game Camera Override\n" "No game instance running." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Lock Selected" msgstr "Selectează" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock Selected" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Group Selected" msgstr "Elminați Selecția" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Ungroup Selected" msgstr "Elminați Selecția" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "Lipește Postura" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Clear Guides" msgstr "Curăță Postura" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Create Custom Bone(s) from Node(s)" msgstr "Creează Puncte de Emisie Din Mesh" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Clear Bones" msgstr "Curăță Postura" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "Creează Lanț IK" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "Curăță Lanțul IK" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Warning: Children of a container get their position and size determined only " "by their parent." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Reset" msgstr "Resetare zoom" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode" msgstr "Selectare mod" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "Trage: Rotire" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "Alt+Trage: Mutare" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" "Apasă 'v' pentru a Schimba Pivotul, 'Shift+v' pentru a Trage Pivotul (în " "timpul mișcării)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "Alt+RMB: Selecție adâncime listă" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode" msgstr "Mod Mutare" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode" msgstr "Mod Rotație" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Scale Mode" msgstr "Mod Redimensionare (R)" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" "Arată o listă a tuturor obiectelor la poziția clickului\n" "(similar cu Alt+RMB în modul selectare)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "Click pentru a modifica pivotul de rotație al obiectului." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "Mod În Jur" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Ruler Mode" msgstr "Mod riglă" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle smart snapping." msgstr "Comutați fixarea inteligentă." #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Use Smart Snap" msgstr "Utilizează Snap" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle grid snapping." msgstr "Comutare grilă fixare." #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Use Grid Snap" msgstr "Snap Grilă" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snapping Options" msgstr "Opțiuni Snapping" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "Folosește Rotația Snap" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Use Scale Snap" msgstr "Utilizează Snap" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "Snap Relativ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "Utilizează Pixel Snap" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Smart Snapping" msgstr "Snapping inteligent" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap..." msgstr "Configurare Snap..." #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Parent" msgstr "Snap către părinte" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Node Anchor" msgstr "Snap către ancora nodului" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Node Sides" msgstr "Snap pe fețele nodului" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Node Center" msgstr "Snap către ancora nodului" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Other Nodes" msgstr "Snap către alte noduri" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Guides" msgstr "Snap pe ghizi" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "Imobilizează obiectul selectat (nu poate fi mișcat)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "Remobilizează obiectul selectat (poate fi mișcat)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "Asigură-te că nu pot fi selectați copiii obiectului." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "Restaurează abilitatea copiilor obiectului de a fi selectați." #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Skeleton Options" msgstr "Singleton (Unicat)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "Arată Oasele" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Custom Bone(s) from Node(s)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Clear Custom Bones" msgstr "Curăță Oasele" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "Perspectivă" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Always Show Grid" msgstr "Arată Grila" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Helpers" msgstr "Afișare ajutoare" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Rulers" msgstr "Arată Riglele" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Guides" msgstr "Afișare ghiduri" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Origin" msgstr "Arată Originea" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Viewport" msgstr "Arată Fereastra de Lucru" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "Centrează Selecția" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "Încadrează în Ecran Selecția" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation mask for inserting keys." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale mask for inserting keys." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert keys (based on mask)." msgstr "Introduce cheile (bazat pe masca)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Auto Insert Key" msgstr "Anim Inserați Cheie" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Animation Key and Pose Options" msgstr "Lungime Animație (în secunde)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "Inserează Cheie (Track-uri existente)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "Copiază Postura" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "Curăță Postura" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" msgstr "Multiplică pasul pe grilă cu 2" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Divide grid step by 2" msgstr "Împarte pasul pe grilă cu 2" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Pan View" msgstr "Perspectivă Snap" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "Adaugă %s" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "Se adaugă %s..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Cannot instantiate multiple nodes without root." msgstr "Nu se pot instanția noduri multiple fără o rădacină." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "Creează Nod" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "Eroare la instanțierea scenei din %s" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Change Default Type" msgstr "Schimbă tipul implicit" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" "Trage & lasă + Shift: Adaugă nod ca și frate\n" "Trage & lasă + Shift: Schimbă tipul nodului" #: editor/plugins/collision_polygon_editor_plugin.cpp #, fuzzy msgid "Create Polygon3D" msgstr "Crează Poligon" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly" msgstr "Editează Poligon" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "Editează Poligon (Elimină Punct)" #: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "Setează Mâner" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "Încărcare Mască de Emisie" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Restart" msgstr "Restart" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "Curăță Masca de Emisie" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Particles" msgstr "Particule" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "Număr de Puncte Generate:" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Mask" msgstr "Mască de Emisie" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Solid Pixels" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Border Pixels" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Directed Border Pixels" msgstr "Pixeli borduri direcționați" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "Capturare din Pixel" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Colors" msgstr "Culori de Emisie" #: editor/plugins/cpu_particles_editor_plugin.cpp #, fuzzy msgid "CPUParticles" msgstr "Particule" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Mesh" msgstr "Creează Puncte de Emisie Din Mesh" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Node" msgstr "Creare Puncte de Emisie din Nod" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Flat 0" msgstr "Plat0" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Flat 1" msgstr "Plat1" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease In" msgstr "" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease Out" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Smoothstep" msgstr "PasOmogen" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Point" msgstr "Modifică Punctul Curbei" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Tangent" msgstr "Modifică Tangenta Curbei" #: editor/plugins/curve_editor_plugin.cpp msgid "Load Curve Preset" msgstr "Încarcă Presetare a Curbei" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Add Point" msgstr "Adaugă punct" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Remove Point" msgstr "Elimină punct" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Left Linear" msgstr "Stânga liniară" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Right Linear" msgstr "Dreapta liniară" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Load Preset" msgstr "Încarcă presetare" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove Curve Point" msgstr "Elimină Punctul Curbei" #: editor/plugins/curve_editor_plugin.cpp msgid "Toggle Curve Linear Tangent" msgstr "Comută Tangenta Liniară a Curbei" #: editor/plugins/curve_editor_plugin.cpp msgid "Hold Shift to edit tangents individually" msgstr "Ține apăsat Shift pentru a edita individual tangentele" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Right click to add point" msgstr "Click Drept: Ștergere punct" #: editor/plugins/gi_probe_editor_plugin.cpp msgid "Bake GI Probe" msgstr "Procesează Sonda GI" #: editor/plugins/gradient_editor_plugin.cpp msgid "Gradient Edited" msgstr "" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "Obiect %d" #: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "Obiecte" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "Editor Lista de Obiect" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "Creează Poligon de Ocluziune" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "Mesh-ul este gol!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Couldn't create a Trimesh collision shape." msgstr "Nu a putut crea o formă de coliziune Trimesh." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "Creează un Corp Static Trimesh" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "Asta nu funcționează în rădăcina scenei!" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Trimesh Static Shape" msgstr "Creează o Formă Trimesh" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Can't create a single convex collision shape for the scene root." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Couldn't create a single convex collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Single Convex Shape" msgstr "Creează o Formă Convexă" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Can't create multiple convex collision shapes for the scene root." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Couldn't create any collision shapes." msgstr "Nu a putut crea nici o formă de coliziune." #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Multiple Convex Shapes" msgstr "Creează o Formă Convexă" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "Creează un Mesh de Navigare" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Contained Mesh is not of type ArrayMesh." msgstr "Mesh-ul conținut nu este de tipul ArrayMesh." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Unwrap failed, mesh may not be manifold?" msgstr "Despachetarea UV a eșuat, se poate ca mesh-ul să nu fie multiplu?" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "No mesh to debug." msgstr "Niciun mesh de depanat." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Model has no UV in this layer" msgstr "Modelul nu are UV în acest strat" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "MeshInstance nu are un Mesh!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "Mesh-ul nu are o suprafață din care să se poată creea contururi!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" msgstr "Mesh-ul primitiv nu este de tipul PRIMITIVE_TRIANGLES!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "Nu s-a putut creea un contur!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "Creează Contur" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "Mesh" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "Creează un Corp Static Trimesh" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a StaticBody and assigns a polygon-based collision shape to it " "automatically.\n" "This is the most accurate (but slowest) option for collision detection." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "Creează un Frate de Coliziune Trimesh" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a polygon-based collision shape.\n" "This is the most accurate (but slowest) option for collision detection." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Single Convex Collision Sibling" msgstr "Creează un Frate de Coliziune Convex" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a single convex collision shape.\n" "This is the fastest (but least accurate) option for collision detection." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Multiple Convex Collision Siblings" msgstr "Creează un Frate de Coliziune Convex" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a polygon-based collision shape.\n" "This is a performance middle-ground between the two above options." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "Se Creează un Mesh de Contur..." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a static outline mesh. The outline mesh will have its normals " "flipped automatically.\n" "This can be used instead of the SpatialMaterial Grow property when using " "that property isn't possible." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "Vizionare UV1" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV2" msgstr "Vizionare UV2" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Unwrap UV2 for Lightmap/AO" msgstr "Despachetează UV2 pentru Lightmap/AO" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "Creează Mesh de Contur" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "Dimensiunea Conturului:" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Channel Debug" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "Elimini obiectul %d?" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "" "Update from existing scene?:\n" "%s" msgstr "" "Actualizează din Scenă existenta?:\n" "%s" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Mesh Library" msgstr "Bibliotecă meshuri" #: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "Adaugă Obiect" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove Selected Item" msgstr "Elimină Obiectul Selectat" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import from Scene" msgstr "Importă din Scenă" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Update from Scene" msgstr "Actualizează din Scenă" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "Niciun mesh sursă specificată (și niciun MultiMesh setat în nod)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "Niciun mesh sursă specificată (și MultiMesh nu conține un Mesh)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "Sursa mesh-ului nevalidă (cale nevalidă)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "Sursa mesh-ului nevalidă (nu este un MeshInstance)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "Sursa mesh-ului nevalidă (nu conține nicio resursă Mesh)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "Nicio sursă de suprafață specificată." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "Sursa suprafeței nevalidă (cale nevalidă)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "Sursa suprafeței nevalidă (nu există geometrie)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "Sursa suprafeței nevalidă (nu există fețe)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "Selectează un Mesh Sursă:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "Selectează o Suprafață Țintă:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "Populează Suprafața" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "Populează MultiMesh" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "Suprafață Țintă:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "Mesh Sursă:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "Axa-X" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "Axa-Y" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "Axa-Z" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "Axă plasă sus:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "Rotație aleatorie:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "Înclinare aleatorie:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "Dimensiune Aleatorie:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "Populare" #: editor/plugins/navigation_polygon_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "Creare Poligon de Navigare" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #, fuzzy msgid "Generating Visibility Rect" msgstr "Generare Dreptunghi de Vizibilitate" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generate Visibility Rect" msgstr "Generare Dreptunghi de Vizibilitate" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Can only set point into a ParticlesMaterial process material" msgstr "" "Definirea unui punct este posibilă doar într-un material de proces " "ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp #, fuzzy msgid "Convert to CPUParticles2D" msgstr "Conversie în Mesh2D" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Timp de Generare (sec):" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry's faces don't contain any area." msgstr "" #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "The geometry doesn't contain any faces." msgstr "Nodul nu conține geometrie (fețe)." #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't inherit from Spatial." msgstr "" #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "\"%s\" doesn't contain geometry." msgstr "Nodul nu conține geometrie." #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "\"%s\" doesn't contain face geometry." msgstr "Nodul nu conține geometrie." #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "Creare Emițător" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Points:" msgstr "Puncte de Emisie:" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points" msgstr "Puncte de suprafață" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points+Normal (Directed)" msgstr "Puncte de suprafață+Normală (Dirijat)" #: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "Volum" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Source: " msgstr "Sursă de Emisie: " #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." msgstr "Este necesar un material procesor de tip 'ParticlesMaterial'." #: editor/plugins/particles_editor_plugin.cpp msgid "Generating AABB" msgstr "Generare AABB" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate Visibility AABB" msgstr "Generare Vizibilitate AABB" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Ștergere Punt din Curbă" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Out-Control from Curve" msgstr "Eliminare Out-Control de pe Curbă" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove In-Control from Curve" msgstr "Eliminare In-Control de pe Curbă" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "Adăugare punct pe curbă" #: editor/plugins/path_2d_editor_plugin.cpp #, fuzzy msgid "Split Curve" msgstr "Închidere curbă" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "Deplasare punct pe curbă" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "Deplasare In-Control pe curbă" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "Deplasare Out-Control pe curbă" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Select Points" msgstr "Selectare puncte" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Shift+Drag: Select Control Points" msgstr "Shift+Trage: Selectare puncte de control" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Click: Add Point" msgstr "Click: Adăugare punct" #: editor/plugins/path_2d_editor_plugin.cpp #, fuzzy msgid "Left Click: Split Segment (in curve)" msgstr "Divizare segment (pe curbă)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Right Click: Delete Point" msgstr "Click Drept: Ștergere punct" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "Selectare puncte de control (Shift+Tragere)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point (in empty space)" msgstr "Adăugare punct (într-un spațiu gol)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Delete Point" msgstr "Stergere punct" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "Închidere curbă" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Mirror Handle Angles" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Mirror Handle Lengths" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "Punct de curbă #" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Position" msgstr "Setare poziție punct de curbă" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Position" msgstr "Setare Curbă În Poziție" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Position" msgstr "Setare poziție de ieșire a curbei" #: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "Divizare cale" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "Ștergere punct cale" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Out-Control Point" msgstr "Ștergere punct de Control-Ieșire" #: editor/plugins/path_editor_plugin.cpp msgid "Remove In-Control Point" msgstr "Ștergere punct de Control-Intrare" #: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "Divizare segment (pe curbă)" #: editor/plugins/physical_bone_plugin.cpp #, fuzzy msgid "Move Joint" msgstr "Deplasare punct" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "The skeleton property of the Polygon2D does not point to a Skeleton2D node" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Sync Bones" msgstr "Arată Oasele" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "No texture in this polygon.\n" "Set a texture to be able to edit UV." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "Creare hartă UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Polygon 2D has internal vertices, so it can no longer be edited in the " "viewport." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Create Polygon & UV" msgstr "Crează Poligon" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Create Internal Vertex" msgstr "Creează un nou ghid orizontal" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Remove Internal Vertex" msgstr "Ștergere punct de Control-Intrare" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Invalid Polygon (need 3 different vertices)" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Add Custom Polygon" msgstr "Editează Poligon" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Remove Custom Polygon" msgstr "Elimină Poligon Și Punct" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "Transformare hartă UV" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Transform Polygon" msgstr "Crează Poligon" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint Bone Weights" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Open Polygon 2D UV editor." msgstr "Deschideți editorul UV Poligon 2D." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "Editor UV de poligoane 2D" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Points" msgstr "Deplasare punct" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Polygons" msgstr "Poligon->UV" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Bones" msgstr "Creează Oase" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Move Points" msgstr "Deplasare punct" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Command: Rotate" msgstr "Trage: Rotire" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "Shift: Deplasați tot" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Shift+Command: Scale" msgstr "Shift+Ctrl: Dimensiune" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "Ctrl: Rotație" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "Shift+Ctrl: Dimensiune" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "Deplasare poligon" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "Rotație poligon" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "Redimensionează Poligon" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create a custom polygon. Enables custom polygon rendering." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Remove a custom polygon. If none remain, custom polygon rendering is " "disabled." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint weights with specified intensity." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Unpaint weights with specified intensity." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Radius:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Copy Polygon to UV" msgstr "Crează Poligon" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Copy UV to Polygon" msgstr "Deplasare poligon" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "Ștergere UV" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Grid Settings" msgstr "Setări ale Editorului" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Snap" msgstr "Aliniere" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "Activează aliniere" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "Grilă" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "Arată Grila" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Configure Grid:" msgstr "Configurare grilă:" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Grid Offset X:" msgstr "Compensare Grilă:" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Grid Offset Y:" msgstr "Compensare Grilă:" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Grid Step X:" msgstr "Pas Grilă:" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Grid Step Y:" msgstr "Pas Grilă:" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Sync Bones to Polygon" msgstr "Redimensionează Poligon" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "EROARE: Resursă imposibil de încărcat !" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "Adăugare resursă" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "Re-numire resursă" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "Ștergere resursă" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "Clip-board de resurse gol !" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "Lipiți Resursa" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "Instanță :" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp #: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Type:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Deschidere în Editor" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Load Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ResourcePreloader" msgstr "" #: editor/plugins/root_motion_editor_plugin.cpp msgid "AnimationTree has no path set to an AnimationPlayer" msgstr "" #: editor/plugins/root_motion_editor_plugin.cpp msgid "Path to AnimationPlayer is invalid" msgstr "Calea către AnimationPlayer nu este validă" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Files" msgstr "Curăță Fișierele Recente" #: editor/plugins/script_editor_plugin.cpp msgid "Close and save changes?" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error writing TextFile:" msgstr "Eroare la scrierea TextFile:" #: editor/plugins/script_editor_plugin.cpp msgid "Could not load file at:" msgstr "Nu s-a putut încărca fișierul la:" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Error saving file!" msgstr "Eroare la salvarea TileSet!" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Error while saving theme." msgstr "Eroare la salvare." #: editor/plugins/script_editor_plugin.cpp msgid "Error Saving" msgstr "Eroare La Salvarea" #: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme." msgstr "Eroare la importarea temei." #: editor/plugins/script_editor_plugin.cpp msgid "Error Importing" msgstr "Eroare la importare" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "New Text File..." msgstr "Director Nou..." #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Open File" msgstr "Deschideți un Fișier" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Save File As..." msgstr "Salvează Ca..." #: editor/plugins/script_editor_plugin.cpp msgid "Can't obtain the script for running." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Script failed reloading, check console for errors." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Script is not in tool mode, will not be able to run." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "" "To run this script, it must inherit EditorScript and be set to tool mode." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "%s Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Next" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Previous" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Filter scripts" msgstr "Filtrare scripturi" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Filter methods" msgstr "Metode de filtrare" #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Up" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Down" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Open..." msgstr "Deschide..." #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Reopen Closed Script" msgstr "Execută Scriptul" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Copy Script Path" msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "History Previous" msgstr "Fila anterioară" #: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Import Theme..." msgstr "Se Importa Scena..." #: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Close All" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp msgid "Run" msgstr "Execută" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Search" msgstr "Căutare" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: editor/script_editor_debugger.cpp msgid "Continue" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Debug with External Editor" msgstr "Deschide Editorul următor" #: editor/plugins/script_editor_plugin.cpp msgid "Open Godot online documentation." msgstr "Deschideți documentația online Godot." #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Discard" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Search Results" msgstr "Căutați în Ajutor" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Clear Recent Scripts" msgstr "Curăță Scenele Recente" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Connections to method:" msgstr "Conectați la Nod:" #: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "Resursă" #: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "" "Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." msgstr "" "Lipsește metoda conectată '%s' pentru semnalul '%s' de la nodul '%s' la " "nodul '%s'." #: editor/plugins/script_text_editor.cpp msgid "[Ignore]" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Line" msgstr "Linie" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Function" msgstr "Faceți Funcția" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Can't drop nodes because script '%s' is not used in this scene." msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Uppercase" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Lowercase" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Capitalize" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Syntax Highlighter" msgstr "" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Bookmarks" msgstr "" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Breakpoints" msgstr "Șterge puncte" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Go To" msgstr "" #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Cut" msgstr "" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Select All" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Fold/Unfold Line" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Fold All Lines" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Unfold All Lines" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Evaluate Selection" msgstr "Scalați Selecția" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent to Spaces" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent to Tabs" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Find in Files..." msgstr "Filtrează fișierele..." #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Toggle Bookmark" msgstr "Modul de Comutare" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Next Bookmark" msgstr "Mergeți la Pasul Următor" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Previous Bookmark" msgstr "Mergeți la Pasul Anterior" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Remove All Bookmarks" msgstr "Eliminați Autoload" #: editor/plugins/script_text_editor.cpp msgid "Go to Function..." msgstr "Salt la funcție..." #: editor/plugins/script_text_editor.cpp msgid "Go to Line..." msgstr "Salt la linie..." #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Toggle Breakpoint" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Next Breakpoint" msgstr "Mergeți la Pasul Următor" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Previous Breakpoint" msgstr "Mergeți la Pasul Anterior" #: editor/plugins/shader_editor_plugin.cpp msgid "" "This shader has been modified on on disk.\n" "What action should be taken?" msgstr "" #: editor/plugins/shader_editor_plugin.cpp msgid "Shader" msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy msgid "Create Rest Pose from Bones" msgstr "Creează Puncte de Emisie Din Mesh" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Rest Pose to Bones" msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy msgid "Skeleton2D" msgstr "Singleton (Unicat)" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Make Rest Pose (From Bones)" msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Bones to Rest Pose" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp #, fuzzy msgid "Create physical bones" msgstr "Creează un Mesh de Navigare" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Skeleton" msgstr "Singleton (Unicat)" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Create physical skeleton" msgstr "" #: editor/plugins/skeleton_ik_editor_plugin.cpp #, fuzzy msgid "Play IK" msgstr "Rulează" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling: " msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translating: " msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pitch" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Size" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Material Changes" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Shader Changes" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Surface Changes" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Draw Calls" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Vertices" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Transform with View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Rotation with View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Auto Orthogonal Enabled" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Lock View Rotation" msgstr "Curăță Rotația Cursorului" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Unshaded" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Environment" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Gizmos" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Information" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View FPS" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Half Resolution" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Enable Doppler" msgstr "Schimbați Lung Anim" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Cinematic Preview" msgstr "Se creează Previzualizările Mesh-ului" #: editor/plugins/spatial_editor_plugin.cpp msgid "Not available when using the GLES2 renderer." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Right" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Forward" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Backwards" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Up" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Down" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Slow Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "View Rotation Locked" msgstr "Curăță Rotația Cursorului" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "To zoom further, change the camera's clipping planes (View -> Settings...)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Note: The FPS value displayed is the editor's framerate.\n" "It cannot be used as a reliable indication of in-game performance." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Click to toggle between visibility states.\n" "\n" "Open eye: Gizmo is visible.\n" "Closed eye: Gizmo is hidden.\n" "Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Snap Nodes To Floor" msgstr "Snap pe grilă" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Drag: Rotate\n" "Alt+Drag: Move\n" "Alt+RMB: Depth list selection" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Local Space" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "Utilizează Snap" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Toggle Freelook" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Snap Object to Floor" msgstr "Snap pe grilă" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog..." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Settings..." msgstr "Setări ..." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "Setări Snap" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "Tradu Snap:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "Rotație Snap (grade):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "Dimensionare Snap (%):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "Dimensiune (raport):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create Mesh2D" msgstr "Creează Mesh de Contur" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Mesh2D Preview" msgstr "Se creează Previzualizările Mesh-ului" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create Polygon2D" msgstr "Crează Poligon" #: editor/plugins/sprite_editor_plugin.cpp msgid "Polygon2D Preview" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D" msgstr "Creare Poligon de Navigare" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "CollisionPolygon2D Preview" msgstr "Creare Poligon de Navigare" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create LightOccluder2D" msgstr "Creează Poligon de Ocluziune" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "LightOccluder2D Preview" msgstr "Creează Poligon de Ocluziune" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Sprite is empty!" msgstr "Mesh-ul este gol!" #: editor/plugins/sprite_editor_plugin.cpp msgid "Can't convert a sprite using animation frames to mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Convert to Mesh2D" msgstr "Conversie în Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create polygon." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Convert to Polygon2D" msgstr "Deplasare poligon" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create collision polygon." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D Sibling" msgstr "Creare Poligon de Navigare" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create light occluder." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create LightOccluder2D Sibling" msgstr "Creează Poligon de Ocluziune" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Shrink (Pixels): " msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Grow (Pixels): " msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Update Preview" msgstr "Previzualizare" #: editor/plugins/sprite_editor_plugin.cpp msgid "Settings:" msgstr "Setări:" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "No Frames Selected" msgstr "Încadrează în Ecran Selecția" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add %d Frame(s)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Unable to load images" msgstr "Imposibil de încărcat imaginile" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Move Frame" msgstr "Mod Mutare" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "Animaţii:" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "New Animation" msgstr "Animație" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Animation Frames:" msgstr "Nume Animație:" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Add a Texture from File" msgstr "Capturare din Pixel" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frames from a Sprite Sheet" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (Before)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (After)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Select Frames" msgstr "Mod Selectare" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Horizontal:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Vertical:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Select/Clear All Frames" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Create Frames from Sprite Sheet" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "SpriteFrames" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Region Rect" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp #, fuzzy msgid "Set Margin" msgstr "Setează Mâner" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "Mod Snap:" #: editor/plugins/texture_region_editor_plugin.cpp #: scene/resources/visual_shader.cpp msgid "None" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "Conectare prin pixeli" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "Snap Grilă" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Sep.:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "TextureRegion" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove All" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Edit Theme" msgstr "Membri" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme editing menu." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Create From Current Editor Theme" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Toggle Button" msgstr "Comutează Auto-Execuție" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Disabled Button" msgstr "Dezactivat" #: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Disabled Item" msgstr "Dezactivat" #: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Radio Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Checked Radio Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Named Sep." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Submenu" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Subitem 1" msgstr "Obiect %d" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Subitem 2" msgstr "Obiect %d" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Disabled LineEdit" msgstr "Dezactivat" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Editable Item" msgstr "Editează Filtrele" #: editor/plugins/theme_editor_plugin.cpp msgid "Subtree" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Has,Many,Options" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "" #: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp msgid "Style" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme File" msgstr "Deschideți un Fișier" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase Selection" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Fix Invalid Tiles" msgstr "Remediere Tiles nevalide" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Cut Selection" msgstr "Centrează Selecția" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Line Draw" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rectangle Paint" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket Fill" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Find Tile" msgstr "Găsiți" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Enable Priority" msgstr "Editează Filtrele" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Filter tiles" msgstr "Filtrare Tiles" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Give a TileSet resource to this TileMap to use its tiles." msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "" "Shift+LMB: Line Draw\n" "Shift+Command+LMB: Rectangle Paint" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "" "Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Rotate Left" msgstr "Mod Rotație" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Rotate Right" msgstr "Rotație poligon" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip Horizontally" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip Vertically" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Clear Transform" msgstr "Anim Schimbare transformare" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Texture(s) to TileSet." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected Texture from TileSet." msgstr "Eliminați textura selectată din TileSet." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Single Tile" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "New Autotile" msgstr "Vizualizează Fișierele" #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Atlas" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the next shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Previous Coordinate" msgstr "Fila anterioară" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the previous shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Region" msgstr "Regiunea" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Collision" msgstr "Nod de Animație" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Occlusion" msgstr "Editează Poligon" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Navigation" msgstr "Creează un Mesh de Navigare" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Bitmask" msgstr "Mod Rotație" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Priority" msgstr "Exportă Proiectul" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Z Index" msgstr "Mod În Jur" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "Mod regiune" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Collision Mode" msgstr "Nod de Animație" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Occlusion Mode" msgstr "Editează Poligon" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Navigation Mode" msgstr "Creează un Mesh de Navigare" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Bitmask Mode" msgstr "Mod Rotație" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Priority Mode" msgstr "Exportă Proiectul" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Icon Mode" msgstr "Mod În Jur" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Z Index Mode" msgstr "Mod În Jur" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Copy bitmask." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Paste bitmask." msgstr "Lipiți bitmask." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Erase bitmask." msgstr "RMB: Șterge Punctul." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new rectangle." msgstr "Creați un dreptunghi nou." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "New Rectangle" msgstr "Scenă Nouă" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create a new polygon." msgstr "Creează un nou poligon de la zero." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "New Polygon" msgstr "Deplasare poligon" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Delete Selected Shape" msgstr "Ştergeți Cheile Selectate" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Enable snap and show grid (configurable via the Inspector)." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Add or select a texture on the left panel to edit the tiles bound to it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" "Eliminați textura selectată? Acest lucru va elimina toate tiles care îl " "utilizează." #: editor/plugins/tile_set_editor_plugin.cpp msgid "You haven't selected a texture to remove." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene? This will overwrite all current tiles." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove Texture" msgstr "Elimină Șablon" #: editor/plugins/tile_set_editor_plugin.cpp msgid "%s file(s) were not added because was already on the list." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Drag handles to edit Rect.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Delete selected Rect." msgstr "Ștergeți Rectul selectat." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select current edited sub-tile.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Delete polygon." msgstr "Ștergeți poligonul." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "LMB: Set bit on.\n" "RMB: Set bit off.\n" "Shift+LMB: Set wildcard bit.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to use as icon, this will be also used on invalid autotile " "bindings.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to change its priority.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to change its z index.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Region" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create Tile" msgstr "Creați Director" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Icon" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Edit Tile Bitmask" msgstr "Editează Filtrele" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Collision Polygon" msgstr "Editează coliziunea poligonului" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Edit Occlusion Polygon" msgstr "Editează Poligon" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Edit Navigation Polygon" msgstr "Creare Poligon de Navigare" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Paste Tile Bitmask" msgstr "Lipește Animație" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Clear Tile Bitmask" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Make Polygon Concave" msgstr "Deplasare poligon" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Make Polygon Convex" msgstr "Deplasare poligon" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove Tile" msgstr "Elimină Șablon" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove Collision Polygon" msgstr "Elimină Poligon Și Punct" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove Occlusion Polygon" msgstr "Creează Poligon de Ocluziune" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove Navigation Polygon" msgstr "Creare Poligon de Navigare" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Edit Tile Priority" msgstr "Editează Filtrele" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Z Index" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Make Convex" msgstr "Deplasare poligon" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Make Concave" msgstr "Deplasare poligon" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create Collision Polygon" msgstr "Creare Poligon de Navigare" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create Occlusion Polygon" msgstr "Creează Poligon de Ocluziune" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "This property can't be changed." msgstr "Această operație nu se poate face fără o scenă." #: editor/plugins/tile_set_editor_plugin.cpp msgid "TileSet" msgstr "Set de dale" #: editor/plugins/version_control_editor_plugin.cpp msgid "No VCS addons are available." msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit" msgstr "Comunitate" #: editor/plugins/version_control_editor_plugin.cpp msgid "VCS Addon is not initialized" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Version Control System" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Initialize" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Staging area" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Detect new changes" msgstr "Creați %s Nou" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Changes" msgstr "Schimbați" #: editor/plugins/version_control_editor_plugin.cpp msgid "Modified" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Renamed" msgstr "Redenumește" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Deleted" msgstr "Ștergeți" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Typechange" msgstr "Schimbați" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Stage Selected" msgstr "Scalați Selecția" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Stage All" msgstr "Înlocuiți Tot" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "Sincronizează Modificările Scriptului" #: editor/plugins/version_control_editor_plugin.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Status" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "View file diffs before committing them to the latest version" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "No file diff is active" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Detect changes in file diff" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Add Output" msgstr "Adaugă Intrare(Input)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar" msgstr "Scalar" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector" msgstr "Vector" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sampler" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Add input port" msgstr "Adaugă Intrare(Input)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add output port" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Change input port type" msgstr "Schimbă tipul implicit" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Change output port type" msgstr "Schimbă tipul implicit" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change input port name" msgstr "Modificarea numelui portului de intrare" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change output port name" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Remove input port" msgstr "Elimină punct" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Remove output port" msgstr "Elimină punct" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set expression" msgstr "Setare expresie" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Resize VisualShader node" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Uniform Name" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Set Input Default Port" msgstr "Setează ca Implicit pentru '%s'" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node to Visual Shader" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Node(s) Moved" msgstr "Mod Mutare" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Duplicate Nodes" msgstr "Anim Clonare Chei" #: editor/plugins/visual_shader_editor_plugin.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Paste Nodes" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Delete Nodes" msgstr "Creează Nod" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "UniformRef Name Changed" msgstr "Modificări ale Actualizării" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Fragment" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Light" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Show resulted shader code." msgstr "Afișează codul shader rezultat." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Create Shader Node" msgstr "Creează Nod" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color function." msgstr "Funcția de culoare." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Grayscale function." msgstr "Funcția tonuri de gri." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts HSV vector to RGB equivalent." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts RGB vector to HSV equivalent." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sepia function." msgstr "Funcția sepia." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Burn operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Darken operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Difference operator." msgstr "Operator de diferență." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "HardLight operator." msgstr "Operator HardLight." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Lighten operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Overlay operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Screen operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "SoftLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color constant." msgstr "Constantă de culoare." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color uniform." msgstr "Culoare uniformă." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the %s comparison between two parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Equal (==)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Greater Than (>)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Greater Than or Equal (>=)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between INF and a scalar " "parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between NaN and a scalar " "parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Less Than (<)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Less Than or Equal (<=)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Not Equal (!=)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated scalar if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between INF (or NaN) and a " "scalar parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Input parameter." msgstr "Parametru de intrare." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar function." msgstr "Funcție scalară." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar operator." msgstr "Operator scalar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "E constant (2.718282). Represents the base of the natural logarithm." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Epsilon constant (0.00001). Smallest possible scalar number." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Phi constant (1.618034). Golden ratio." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi/4 constant (0.785398) or 45 degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi/2 constant (1.570796) or 90 degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi constant (3.141593) or 180 degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Tau constant (6.283185) or 360 degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sqrt2 constant (1.414214). Square root of 2." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the absolute value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Finds the nearest integer that is greater than or equal to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Constrains a value to lie between two further values." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in radians to degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-e Exponential." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 Exponential." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer less than or equal to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Computes the fractional part of the argument." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse of the square root of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Natural logarithm." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 logarithm." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the greater of two values." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the lesser of two values." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the opposite value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the value of the first parameter raised to the power of the second." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in degrees to radians." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Clamps the value between 0.0 and 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Extracts the sign of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the square root of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than " "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Step function( scalar(edge), scalar(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds scalar to scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides scalar by scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies scalar by scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts scalar from scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar constant." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar uniform." msgstr "Scalare uniformă." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the cubic texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Cubic texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "2D texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform function." msgstr "Funcție de transformare." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " "row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix " "whose number of rows is the number of components in 'c' and whose number of " "columns is the number of components in 'r'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes transform from four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies transform by transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform constant." msgstr "Transformare constantă." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform uniform." msgstr "Transformare uniformă." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector function." msgstr "Funcție vectorială." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes vector from three scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes vector to three scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the cross product of two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the distance between two points." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the dot product of two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the length of a vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two vectors using scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - vector" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / vector" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Step function( vector(edge), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Step function( scalar(edge), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds vector to vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides vector by vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts vector from vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector constant." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Custom Godot Shader Language expression, with custom amount of input and " "output ports. This is a direct injection of code into the vertex/fragment/" "light function, do not use it to write the function declarations inside." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns falloff based on the dot product of surface normal and view " "direction of camera (pass associated inputs to it)." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Custom Godot Shader Language expression, which is placed on top of the " "resulted shader. You can place various function definitions inside and call " "it later in the Expressions. You can also declare varyings, uniforms and " "constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "A reference to an existing uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Vector) Derivative in 'x' using local " "differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " "differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Vector) Derivative in 'y' using local " "differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " "differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " "'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " "'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "VisualShader" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Edit Visual Property" msgstr "Editează Filtrele" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Mode Changed" msgstr "" #: editor/project_export.cpp msgid "Runnable" msgstr "" #: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp msgid "" "Failed to export the project for platform '%s'.\n" "Export templates seem to be missing or invalid." msgstr "" #: editor/project_export.cpp msgid "" "Failed to export the project for platform '%s'.\n" "This might be due to a configuration issue in the export preset or your " "export settings." msgstr "" #: editor/project_export.cpp msgid "Release" msgstr "" #: editor/project_export.cpp #, fuzzy msgid "Exporting All" msgstr "Exportare" #: editor/project_export.cpp msgid "The given export path doesn't exist:" msgstr "" #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted:" msgstr "" #: editor/project_export.cpp msgid "Presets" msgstr "" #: editor/project_export.cpp editor/project_settings_editor.cpp msgid "Add..." msgstr "" #: editor/project_export.cpp msgid "" "If checked, the preset will be available for use in one-click deploy.\n" "Only one preset per platform may be marked as runnable." msgstr "" #: editor/project_export.cpp #, fuzzy msgid "Export Path" msgstr "Exportă Proiectul" #: editor/project_export.cpp msgid "Resources" msgstr "" #: editor/project_export.cpp msgid "Export all resources in the project" msgstr "" #: editor/project_export.cpp msgid "Export selected scenes (and dependencies)" msgstr "" #: editor/project_export.cpp msgid "Export selected resources (and dependencies)" msgstr "" #: editor/project_export.cpp msgid "Export Mode:" msgstr "" #: editor/project_export.cpp msgid "Resources to export:" msgstr "" #: editor/project_export.cpp msgid "" "Filters to export non-resource files/folders\n" "(comma-separated, e.g: *.json, *.txt, docs/*)" msgstr "" #: editor/project_export.cpp msgid "" "Filters to exclude files/folders from project\n" "(comma-separated, e.g: *.json, *.txt, docs/*)" msgstr "" #: editor/project_export.cpp msgid "Features" msgstr "" #: editor/project_export.cpp msgid "Custom (comma-separated):" msgstr "" #: editor/project_export.cpp msgid "Feature List:" msgstr "" #: editor/project_export.cpp #, fuzzy msgid "Script" msgstr "Execută Scriptul" #: editor/project_export.cpp msgid "Script Export Mode:" msgstr "Mod export script:" #: editor/project_export.cpp msgid "Text" msgstr "" #: editor/project_export.cpp msgid "Compiled" msgstr "" #: editor/project_export.cpp msgid "Encrypted (Provide Key Below)" msgstr "" #: editor/project_export.cpp msgid "Invalid Encryption Key (must be 64 characters long)" msgstr "" #: editor/project_export.cpp msgid "Script Encryption Key (256-bits as hex):" msgstr "" #: editor/project_export.cpp msgid "Export PCK/Zip" msgstr "" #: editor/project_export.cpp msgid "Export Project" msgstr "Exportă Proiectul" #: editor/project_export.cpp msgid "Export mode?" msgstr "Exportă Proiectul?" #: editor/project_export.cpp #, fuzzy msgid "Export All" msgstr "Exportare" #: editor/project_export.cpp editor/project_manager.cpp msgid "ZIP File" msgstr "Fișiere ZIP" #: editor/project_export.cpp msgid "Godot Game Pack" msgstr "" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" msgstr "" #: editor/project_export.cpp msgid "Manage Export Templates" msgstr "Administrează Șabloanele de Export" #: editor/project_export.cpp msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "The path specified doesn't exist." msgstr "Fișierul nu există." #: editor/project_manager.cpp #, fuzzy msgid "Error opening package file (it's not in ZIP format)." msgstr "Eroare la deschiderea fişierului pachet, nu este în format ZIP." #: editor/project_manager.cpp msgid "" "Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "" #: editor/project_manager.cpp msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp msgid "New Game Project" msgstr "" #: editor/project_manager.cpp msgid "Imported Project" msgstr "" #: editor/project_manager.cpp msgid "Invalid Project Name." msgstr "Nume de Proiect Nevalid." #: editor/project_manager.cpp msgid "Couldn't create folder." msgstr "" #: editor/project_manager.cpp msgid "There is already a folder in this path with the specified name." msgstr "" #: editor/project_manager.cpp msgid "It would be a good idea to name your project." msgstr "" #: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "" #: editor/project_manager.cpp msgid "" "Couldn't load project.godot in project path (error %d). It may be missing or " "corrupted." msgstr "" #: editor/project_manager.cpp msgid "Couldn't edit project.godot in project path." msgstr "" #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp msgid "Rename Project" msgstr "" #: editor/project_manager.cpp msgid "Import Existing Project" msgstr "" #: editor/project_manager.cpp msgid "Import & Edit" msgstr "" #: editor/project_manager.cpp msgid "Create New Project" msgstr "" #: editor/project_manager.cpp msgid "Create & Edit" msgstr "" #: editor/project_manager.cpp msgid "Install Project:" msgstr "" #: editor/project_manager.cpp msgid "Install & Edit" msgstr "" #: editor/project_manager.cpp msgid "Project Name:" msgstr "" #: editor/project_manager.cpp msgid "Project Path:" msgstr "" #: editor/project_manager.cpp msgid "Project Installation Path:" msgstr "" #: editor/project_manager.cpp msgid "Renderer:" msgstr "" #: editor/project_manager.cpp msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." msgstr "" #: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" "Incompatible with older hardware\n" "Not recommended for web games" msgstr "" #: editor/project_manager.cpp msgid "OpenGL ES 2.0" msgstr "" #: editor/project_manager.cpp msgid "" "Lower visual quality\n" "Some features not available\n" "Works on most hardware\n" "Recommended for web games" msgstr "" #: editor/project_manager.cpp msgid "Renderer can be changed later, but scenes may need to be adjusted." msgstr "" #: editor/project_manager.cpp msgid "Unnamed Project" msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "Missing Project" msgstr "Proiect" #: editor/project_manager.cpp msgid "Error: Project is missing on the filesystem." msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "Can't open project at '%s'." msgstr "Imposibil de deschis '%s'." #: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "" #: editor/project_manager.cpp msgid "" "The following project settings file does not specify the version of Godot " "through which it was created.\n" "\n" "%s\n" "\n" "If you proceed with opening it, it will be converted to Godot's current " "configuration file format.\n" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" #: editor/project_manager.cpp msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" "%s\n" "\n" "Do you want to convert it?\n" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" #: editor/project_manager.cpp msgid "" "The project settings were created by a newer engine version, whose settings " "are not compatible with this version." msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "" "Can't run project: no main scene defined.\n" "Please edit the project and set the main scene in the Project Settings under " "the \"Application\" category." msgstr "" "Proiectul nu poate fi executat: nicio scenă principală nu a fost definită.\n" "Te rog editează proiectul și setează o scenă principală în \"Setările " "Proiectului\" din categoria \"Aplicații\"." #: editor/project_manager.cpp msgid "" "Can't run project: Assets need to be imported.\n" "Please edit the project to trigger the initial import." msgstr "" "Nu se poate executa priectul: există Asset-uri care trebuie importate.\n" "Te rog editează proiectul pentru a declanșa importul inițial." #: editor/project_manager.cpp #, fuzzy msgid "Are you sure to run %d projects at once?" msgstr "Ești sigur că vrei să execuți acel proiect?" #: editor/project_manager.cpp msgid "" "Remove %d projects from the list?\n" "The project folders' contents won't be modified." msgstr "" #: editor/project_manager.cpp msgid "" "Remove this project from the list?\n" "The project folder's contents won't be modified." msgstr "" #: editor/project_manager.cpp msgid "" "Remove all missing projects from the list?\n" "The project folders' contents won't be modified." msgstr "" #: editor/project_manager.cpp msgid "" "Language changed.\n" "The interface will update after restarting the editor or project manager." msgstr "" #: editor/project_manager.cpp msgid "" "Are you sure to scan %s folders for existing Godot projects?\n" "This could take a while." msgstr "" #. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "Projects" msgstr "Proiect" #: editor/project_manager.cpp #, fuzzy msgid "Loading, please wait..." msgstr "Se recuperează oglinzile, te rog așteaptă..." #: editor/project_manager.cpp msgid "Last Modified" msgstr "" #: editor/project_manager.cpp msgid "Scan" msgstr "" #: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "" #: editor/project_manager.cpp msgid "New Project" msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "Remove Missing" msgstr "Elimină punct" #: editor/project_manager.cpp msgid "Templates" msgstr "" #: editor/project_manager.cpp msgid "Restart Now" msgstr "" #: editor/project_manager.cpp msgid "Can't run project" msgstr "Proiectul nu poate fi executat" #: editor/project_manager.cpp #, fuzzy msgid "" "You currently don't have any projects.\n" "Would you like to explore official example projects in the Asset Library?" msgstr "" "Deocamdată nu ai niciun proiect.\n" "Dorești să explorezi exemplele de proiecte oficiale din Librăria de Asset-" "uri?" #: editor/project_manager.cpp msgid "" "The search box filters projects by name and last path component.\n" "To filter projects by name and full path, the query must contain at least " "one `/` character." msgstr "" #: editor/project_settings_editor.cpp msgid "Key " msgstr "" #: editor/project_settings_editor.cpp msgid "Joy Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Joy Axis" msgstr "" #: editor/project_settings_editor.cpp msgid "Mouse Button" msgstr "" #: editor/project_settings_editor.cpp msgid "" "Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'" msgstr "" #: editor/project_settings_editor.cpp msgid "An action with the name '%s' already exists." msgstr "Există deja o acțiune cu numele '%s'." #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" msgstr "" #: editor/project_settings_editor.cpp msgid "Change Action deadzone" msgstr "Modificare acțiune deadzone" #: editor/project_settings_editor.cpp msgid "Add Input Action Event" msgstr "" #: editor/project_settings_editor.cpp msgid "All Devices" msgstr "" #: editor/project_settings_editor.cpp msgid "Device" msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" #: editor/project_settings_editor.cpp msgid "Mouse Button Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Left Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Right Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Middle Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Up Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Down Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Left Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Right Button" msgstr "" #: editor/project_settings_editor.cpp msgid "X Button 1" msgstr "" #: editor/project_settings_editor.cpp msgid "X Button 2" msgstr "" #: editor/project_settings_editor.cpp msgid "Joypad Axis Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Axis" msgstr "" #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Erase Input Action" msgstr "" #: editor/project_settings_editor.cpp msgid "Erase Input Action Event" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Event" msgstr "" #: editor/project_settings_editor.cpp msgid "Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Left Button." msgstr "" #: editor/project_settings_editor.cpp msgid "Right Button." msgstr "" #: editor/project_settings_editor.cpp msgid "Middle Button." msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Up." msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Down." msgstr "" #: editor/project_settings_editor.cpp msgid "Add Global Property" msgstr "" #: editor/project_settings_editor.cpp msgid "Select a setting item first!" msgstr "" #: editor/project_settings_editor.cpp msgid "No property '%s' exists." msgstr "" #: editor/project_settings_editor.cpp msgid "Setting '%s' is internal, and it can't be deleted." msgstr "" #: editor/project_settings_editor.cpp msgid "Delete Item" msgstr "" #: editor/project_settings_editor.cpp msgid "" "Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'." msgstr "" #: editor/project_settings_editor.cpp msgid "Add Input Action" msgstr "" #: editor/project_settings_editor.cpp msgid "Error saving settings." msgstr "" #: editor/project_settings_editor.cpp msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Moved Input Action Event" msgstr "Deplasare punct pe curbă" #: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Translation" msgstr "" #: editor/project_settings_editor.cpp msgid "Remove Translation" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Remapped Path" msgstr "" #: editor/project_settings_editor.cpp msgid "Resource Remap Add Remap" msgstr "" #: editor/project_settings_editor.cpp msgid "Change Resource Remap Language" msgstr "" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap" msgstr "" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap Option" msgstr "" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter" msgstr "" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter Mode" msgstr "" #: editor/project_settings_editor.cpp msgid "Project Settings (project.godot)" msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "General" #: editor/project_settings_editor.cpp msgid "Override For..." msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "The editor must be restarted for changes to take effect." msgstr "" #: editor/project_settings_editor.cpp msgid "Input Map" msgstr "" #: editor/project_settings_editor.cpp msgid "Action:" msgstr "" #: editor/project_settings_editor.cpp msgid "Action" msgstr "Acțiune" #: editor/project_settings_editor.cpp msgid "Deadzone" msgstr "" #: editor/project_settings_editor.cpp msgid "Device:" msgstr "" #: editor/project_settings_editor.cpp msgid "Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Localization" msgstr "" #: editor/project_settings_editor.cpp msgid "Translations" msgstr "" #: editor/project_settings_editor.cpp msgid "Translations:" msgstr "" #: editor/project_settings_editor.cpp msgid "Remaps" msgstr "" #: editor/project_settings_editor.cpp msgid "Resources:" msgstr "" #: editor/project_settings_editor.cpp msgid "Remaps by Locale:" msgstr "" #: editor/project_settings_editor.cpp msgid "Locale" msgstr "" #: editor/project_settings_editor.cpp msgid "Locales Filter" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Show All Locales" msgstr "Arată Oasele" #: editor/project_settings_editor.cpp #, fuzzy msgid "Show Selected Locales Only" msgstr "Numai Selecția" #: editor/project_settings_editor.cpp msgid "Filter mode:" msgstr "" #: editor/project_settings_editor.cpp msgid "Locales:" msgstr "" #: editor/project_settings_editor.cpp msgid "AutoLoad" msgstr "" #: editor/project_settings_editor.cpp msgid "Plugins" msgstr "Plugin-uri" #: editor/project_settings_editor.cpp #, fuzzy msgid "Import Defaults" msgstr "Încărcați Implicit" #: editor/property_editor.cpp msgid "Preset..." msgstr "Presetare..." #: editor/property_editor.cpp msgid "Zero" msgstr "" #: editor/property_editor.cpp msgid "Easing In-Out" msgstr "" #: editor/property_editor.cpp msgid "Easing Out-In" msgstr "" #: editor/property_editor.cpp msgid "File..." msgstr "" #: editor/property_editor.cpp msgid "Dir..." msgstr "" #: editor/property_editor.cpp msgid "Assign" msgstr "" #: editor/property_editor.cpp msgid "Select Node" msgstr "" #: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" #: editor/property_editor.cpp msgid "Pick a Node" msgstr "" #: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "" #: editor/property_selector.cpp msgid "Select Property" msgstr "" #: editor/property_selector.cpp msgid "Select Virtual Method" msgstr "" #: editor/property_selector.cpp msgid "Select Method" msgstr "" #: editor/rename_dialog.cpp editor/scene_tree_dock.cpp #, fuzzy msgid "Batch Rename" msgstr "Redenumește" #: editor/rename_dialog.cpp #, fuzzy msgid "Replace:" msgstr "Înlocuiți:" #: editor/rename_dialog.cpp msgid "Prefix:" msgstr "" #: editor/rename_dialog.cpp msgid "Suffix:" msgstr "" #: editor/rename_dialog.cpp msgid "Use Regular Expressions" msgstr "Folosiți expresii regulate" #: editor/rename_dialog.cpp #, fuzzy msgid "Advanced Options" msgstr "Opțiuni Snapping" #: editor/rename_dialog.cpp msgid "Substitute" msgstr "" #: editor/rename_dialog.cpp msgid "Node name" msgstr "Nume nod" #: editor/rename_dialog.cpp msgid "Node's parent name, if available" msgstr "" #: editor/rename_dialog.cpp msgid "Node type" msgstr "Tip nod" #: editor/rename_dialog.cpp msgid "Current scene name" msgstr "Numele scenei curente" #: editor/rename_dialog.cpp #, fuzzy msgid "Root node name" msgstr "Redenumește" #: editor/rename_dialog.cpp msgid "" "Sequential integer counter.\n" "Compare counter options." msgstr "" #: editor/rename_dialog.cpp msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp msgid "If set, the counter restarts for each group of child nodes." msgstr "" #: editor/rename_dialog.cpp msgid "Initial value for the counter" msgstr "" #: editor/rename_dialog.cpp msgid "Step" msgstr "Pas" #: editor/rename_dialog.cpp msgid "Amount by which counter is incremented for each node" msgstr "" #: editor/rename_dialog.cpp msgid "Padding" msgstr "" #: editor/rename_dialog.cpp msgid "" "Minimum number of digits for the counter.\n" "Missing digits are padded with leading zeros." msgstr "" #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" #: editor/rename_dialog.cpp msgid "Keep" msgstr "" #: editor/rename_dialog.cpp msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp msgid "Case" msgstr "" #: editor/rename_dialog.cpp msgid "To Lowercase" msgstr "" #: editor/rename_dialog.cpp msgid "To Uppercase" msgstr "" #: editor/rename_dialog.cpp #, fuzzy msgid "Reset" msgstr "Resetați Zoom-area" #: editor/rename_dialog.cpp msgid "Regular Expression Error:" msgstr "Eroare de expresie regulată:" #: editor/rename_dialog.cpp msgid "At character %s" msgstr "La caracterul %s" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "" #: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "Modul de Execuție:" #: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "" #: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "" #: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "" #: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "Setările de Execuție ale Scenei" #: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Replace with Branch Scene" msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can't paste root node into the same scene." msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Paste Node(s)" msgstr "Lipește Postura" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Detach Script" msgstr "Curăță Scriptul" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "" #: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "" #: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "" #: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." msgstr "" #: editor/scene_tree_dock.cpp msgid "Node must belong to the edited scene to become root." msgstr "" #: editor/scene_tree_dock.cpp msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Make node as Root" msgstr "Salvează Scena" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Delete %d nodes and any children?" msgstr "Ștergeți %d noduri?" #: editor/scene_tree_dock.cpp msgid "Delete %d nodes?" msgstr "Ștergeți %d noduri?" #: editor/scene_tree_dock.cpp msgid "Delete the root node \"%s\"?" msgstr "" #: editor/scene_tree_dock.cpp msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp msgid "Delete node \"%s\"?" msgstr "Ștergeți nodul \"%s\"?" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "" #: editor/scene_tree_dock.cpp msgid "Save New Scene As..." msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Disabling \"editable_instance\" will cause all properties of the node to be " "reverted to their default." msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Enabling \"Load As Placeholder\" will disable \"Editable Children\" and " "cause all properties of the node to be reverted to their default." msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Make Local" msgstr "Creează Oase" #: editor/scene_tree_dock.cpp #, fuzzy msgid "New Scene Root" msgstr "Salvează Scena" #: editor/scene_tree_dock.cpp msgid "Create Root Node:" msgstr "Creare nod rădăcină:" #: editor/scene_tree_dock.cpp #, fuzzy msgid "2D Scene" msgstr "Scenă" #: editor/scene_tree_dock.cpp #, fuzzy msgid "3D Scene" msgstr "Scenă" #: editor/scene_tree_dock.cpp #, fuzzy msgid "User Interface" msgstr "Curăță Derivarea" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Other Node" msgstr "Creează Nod" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" #: editor/scene_tree_dock.cpp msgid "Attach Script" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Cut Node(s)" msgstr "Creează Nod" #: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Change type of node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "" #: editor/scene_tree_dock.cpp msgid "Sub-Resources" msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" msgstr "Curăță Derivarea" #: editor/scene_tree_dock.cpp msgid "Editable Children" msgstr "" #: editor/scene_tree_dock.cpp msgid "Load As Placeholder" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Open Documentation" msgstr "Deschide Recente" #: editor/scene_tree_dock.cpp msgid "" "Cannot attach a script: there are no languages registered.\n" "This is probably because this editor was built with all language modules " "disabled." msgstr "" #: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Expand/Collapse All" msgstr "Restrânge toate" #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Reparent to New Node" msgstr "Creați %s Nou" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Make Scene Root" msgstr "Salvează Scena" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Save Branch as Scene" msgstr "" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Copy Node Path" msgstr "" #: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Add/Create a New Node." msgstr "Adaugă/Creează un Nod nou." #: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Attach a new or existing script to the selected node." msgstr "Curăță un script pentru nodul selectat." #: editor/scene_tree_dock.cpp #, fuzzy msgid "Detach the script from the selected node." msgstr "Curăță un script pentru nodul selectat." #: editor/scene_tree_dock.cpp msgid "Remote" msgstr "" #: editor/scene_tree_dock.cpp msgid "" "If selected, the Remote scene tree dock will cause the project to stutter " "every time it updates.\n" "Switch back to the Local scene tree dock to improve performance." msgstr "" #: editor/scene_tree_dock.cpp msgid "Local" msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "Curăță Derivarea? (Fără Întoarcere)" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Toggle Visible" msgstr "Comutați Fișiere Ascunse" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Unlock Node" msgstr "Nod OneShot" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Button Group" msgstr "Adaugă în Grup" #: editor/scene_tree_editor.cpp #, fuzzy msgid "(Connecting From)" msgstr "Eroare de Conexiune" #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node has %s connection(s) and %s group(s).\n" "Click to show signals dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node has %s connection(s).\n" "Click to show signals dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node is in %s group(s).\n" "Click to show groups dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "Open Script:" msgstr "Deschide scriptul:" #: editor/scene_tree_editor.cpp msgid "" "Node is locked.\n" "Click to unlock it." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Children are not selectable.\n" "Click to make selectable." msgstr "" #: editor/scene_tree_editor.cpp msgid "Toggle Visibility" msgstr "" #: editor/scene_tree_editor.cpp msgid "" "AnimationPlayer is pinned.\n" "Click to unpin." msgstr "" #: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" #: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "" #: editor/scene_tree_editor.cpp msgid "Node Configuration Warning!" msgstr "" #: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "" #: editor/script_create_dialog.cpp msgid "Path is empty." msgstr "Calea este goală." #: editor/script_create_dialog.cpp msgid "Filename is empty." msgstr "Numele fișierului este gol." #: editor/script_create_dialog.cpp msgid "Path is not local." msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Invalid base path." msgstr "Cale nevalidă." #: editor/script_create_dialog.cpp #, fuzzy msgid "A directory with the same name exists." msgstr "Un fișier sau un director cu acest nume există deja." #: editor/script_create_dialog.cpp msgid "File does not exist." msgstr "Fișierul nu există." #: editor/script_create_dialog.cpp #, fuzzy msgid "Invalid extension." msgstr "Trebuie să utilizaţi o extensie valida." #: editor/script_create_dialog.cpp msgid "Wrong extension chosen." msgstr "" #: editor/script_create_dialog.cpp msgid "Error loading template '%s'" msgstr "" #: editor/script_create_dialog.cpp msgid "Error - Could not create script in filesystem." msgstr "" #: editor/script_create_dialog.cpp msgid "Error loading script from %s" msgstr "" #: editor/script_create_dialog.cpp msgid "Overrides" msgstr "" #: editor/script_create_dialog.cpp msgid "N/A" msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Open Script / Choose Location" msgstr "Deschide Editorul de Scripturi" #: editor/script_create_dialog.cpp #, fuzzy msgid "Open Script" msgstr "Execută Scriptul" #: editor/script_create_dialog.cpp msgid "File exists, it will be reused." msgstr "" #: editor/script_create_dialog.cpp msgid "Invalid path." msgstr "Cale nevalidă." #: editor/script_create_dialog.cpp #, fuzzy msgid "Invalid class name." msgstr "Nume nevalid." #: editor/script_create_dialog.cpp msgid "Invalid inherited parent name or path." msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Script path/name is valid." msgstr "Arborele Animației este valid." #: editor/script_create_dialog.cpp msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Built-in script (into scene file)." msgstr "Operațiuni cu fișiere tip scenă." #: editor/script_create_dialog.cpp msgid "Will create a new script file." msgstr "Va crea un nou fișier script." #: editor/script_create_dialog.cpp #, fuzzy msgid "Will load an existing script file." msgstr "Încărcaţi o Schemă de Pistă Audio existentă." #: editor/script_create_dialog.cpp msgid "Script file already exists." msgstr "Fișierul script există deja." #: editor/script_create_dialog.cpp msgid "" "Note: Built-in scripts have some limitations and can't be edited using an " "external editor." msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Class Name:" msgstr "Clasă:" #: editor/script_create_dialog.cpp msgid "Template:" msgstr "Şablon:" #: editor/script_create_dialog.cpp msgid "Built-in Script:" msgstr "Script încorporat:" #: editor/script_create_dialog.cpp msgid "Attach Node Script" msgstr "" #: editor/script_editor_debugger.cpp msgid "Remote " msgstr "" #: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Error:" msgstr "Eroare:" #: editor/script_editor_debugger.cpp msgid "C++ Error" msgstr "Eroare C++" #: editor/script_editor_debugger.cpp msgid "C++ Error:" msgstr "Eroare C++:" #: editor/script_editor_debugger.cpp #, fuzzy msgid "C++ Source" msgstr "Resursă" #: editor/script_editor_debugger.cpp msgid "Source:" msgstr "Sursă:" #: editor/script_editor_debugger.cpp msgid "C++ Source:" msgstr "Sursă C++:" #: editor/script_editor_debugger.cpp msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp msgid "Child process connected." msgstr "Procesul copilului conectat." #: editor/script_editor_debugger.cpp msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp msgid "Video RAM" msgstr "" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Skip Breakpoints" msgstr "Șterge puncte" #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" #: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "" #: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp msgid "Network Profiler" msgstr "Analizator Network" #: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp msgid "Value" msgstr "" #: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." msgstr "" #: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Export list to a CSV file" msgstr "Exportă Profil" #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" #: editor/script_editor_debugger.cpp msgid "Type" msgstr "" #: editor/script_editor_debugger.cpp msgid "Format" msgstr "" #: editor/script_editor_debugger.cpp msgid "Usage" msgstr "" #: editor/script_editor_debugger.cpp msgid "Misc" msgstr "" #: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "" #: editor/script_editor_debugger.cpp msgid "Export measures as CSV" msgstr "" #: editor/settings_config_dialog.cpp #, fuzzy msgid "Erase Shortcut" msgstr "Facilitare din" #: editor/settings_config_dialog.cpp msgid "Restore Shortcut" msgstr "" #: editor/settings_config_dialog.cpp #, fuzzy msgid "Change Shortcut" msgstr "Modifică Ancorele" #: editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "Setări ale Editorului" #: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" #: editor/settings_config_dialog.cpp msgid "Binding" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Notifier AABB" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Particles AABB" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Box Shape Extents" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Cylinder Shape Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Cylinder Shape Height" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "" #: modules/csg/csg_gizmos.cpp #, fuzzy msgid "Change Cylinder Radius" msgstr "Schimbă Timpul Amestecului" #: modules/csg/csg_gizmos.cpp #, fuzzy msgid "Change Cylinder Height" msgstr "Schimbă Timpul Amestecului" #: modules/csg/csg_gizmos.cpp #, fuzzy msgid "Change Torus Inner Radius" msgstr "Modifică Ancorele și Limitele" #: modules/csg/csg_gizmos.cpp msgid "Change Torus Outer Radius" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select the dynamic library for this entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select dependencies of the library for this entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Remove current entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Double click to create a new entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform:" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dynamic Library" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Add an architecture entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "GDNativeLibrary" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Enabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp #, fuzzy msgid "Disabled GDNative Singleton" msgstr "Dezactivează Cercul de Actualizare" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" #: modules/gdnative/register_types.cpp msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Not a script with an instance" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a script" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a resource file" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (missing @path)" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Object can't provide a length." msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Plane" msgstr "Planul următor" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Previous Plane" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Plane:" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Floor" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Previous Floor" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Floor:" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Delete Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Fill Selection" msgstr "Toată selecția" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Paste Selection" msgstr "Toată selecția" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Paint" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Snap View" msgstr "Perspectivă Snap" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Disabled" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Above" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Below" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit X Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Y Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Z Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate X" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Y" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Z" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate X" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Y" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Z" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Clear Rotation" msgstr "Curăță Rotația Cursorului" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Paste Selects" msgstr "Toată selecția" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "Curăță Selecția" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Fill Selection" msgstr "Toată selecția" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Settings" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Pick Distance:" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Filter meshes" msgstr "Filtru meshuri" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Begin Bake" msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Preparing data structures" msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp #, fuzzy msgid "Generate buffers" msgstr "Generare AABB" #: modules/lightmapper_cpu/lightmapper_cpu.cpp #, fuzzy msgid "Direct lighting" msgstr "Direcții" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Indirect lighting" msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp #, fuzzy msgid "Post processing" msgstr "Setare expresie" #: modules/lightmapper_cpu/lightmapper_cpu.cpp #, fuzzy msgid "Plotting lightmaps" msgstr "Se Genereaza Lightmaps" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Bake NavMesh" msgstr "" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." msgstr "Curăță mesh-ul de navigare." #: modules/recast/navigation_mesh_generator.cpp msgid "Setting up Configuration..." msgstr "Inițializarea configurației..." #: modules/recast/navigation_mesh_generator.cpp msgid "Calculating grid size..." msgstr "Calcularea mărimii grilei..." #: modules/recast/navigation_mesh_generator.cpp msgid "Creating heightfield..." msgstr "Crearea câmpului de înălțare..." #: modules/recast/navigation_mesh_generator.cpp msgid "Marking walkable triangles..." msgstr "Marcarea triunghiurilor traversabile..." #: modules/recast/navigation_mesh_generator.cpp msgid "Constructing compact heightfield..." msgstr "Construcție câmp de înălțare compact..." #: modules/recast/navigation_mesh_generator.cpp msgid "Eroding walkable area..." msgstr "Reducerea zonei traversabile..." #: modules/recast/navigation_mesh_generator.cpp msgid "Partitioning..." msgstr "Partiționare..." #: modules/recast/navigation_mesh_generator.cpp msgid "Creating contours..." msgstr "Crearea conturilor..." #: modules/recast/navigation_mesh_generator.cpp msgid "Creating polymesh..." msgstr "Crearea plasei de contur..." #: modules/recast/navigation_mesh_generator.cpp msgid "Converting to native navigation mesh..." msgstr "Se convertește în mesh nativ de navigare..." #: modules/recast/navigation_mesh_generator.cpp msgid "Navigation Mesh Generator Setup:" msgstr "Setup Generare Mesh de Navigare:" #: modules/recast/navigation_mesh_generator.cpp msgid "Parsing Geometry..." msgstr "Analiza geometriei..." #: modules/recast/navigation_mesh_generator.cpp msgid "Done!" msgstr "Efectuat!" #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" msgstr "" #: modules/visual_script/visual_script.cpp msgid "" "Node yielded, but did not return a function state in the first working " "memory." msgstr "" #: modules/visual_script/visual_script.cpp msgid "" "Return value must be assigned to first element of node working memory! Fix " "your node please." msgstr "" #: modules/visual_script/visual_script.cpp msgid "Node returned an invalid sequence output: " msgstr "" #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument name" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Default Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Add Input Port" msgstr "Adaugă Intrare(Input)" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Add Output Port" msgstr "Adaugă Intrare(Input)" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Override an existing built-in function." msgstr "" "Nume nevalid. Nu trebuie să se lovească cu un nume de tip deja existent în " "motor tip." #: modules/visual_script/visual_script_editor.cpp msgid "Create a new function." msgstr "Creați o nouă funcție." #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Create a new variable." msgstr "Creați o nouă variabilă." #: modules/visual_script/visual_script_editor.cpp msgid "Signals:" msgstr "Semnale:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Creează un nou poligon de la zero." #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Function" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Variable" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Signal" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Delete input port" msgstr "Elimină punct" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Signal" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Remove Input Port" msgstr "Elimină punct" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Remove Output Port" msgstr "Elimină punct" #: modules/visual_script/visual_script_editor.cpp msgid "Change Expression" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Duplicate VisualScript Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a simple reference to the node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a simple reference to the node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Variable Setter." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Variable Setter." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "" "Can't drop properties because script '%s' is not used in this scene.\n" "Drop holding 'Shift' to just copy the signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Getter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Base Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Move Node(s)" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Disconnect Nodes" msgstr "Deconectat" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Node Data" msgstr "Conectare date nod" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Node Sequence" msgstr "Conectare secvență nod" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Input Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Resize Comment" msgstr "Editează ObiectulPânză" #: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Clipboard is empty!" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Paste VisualScript Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Can't create function with a function node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Try to only have one sequence input in selection." msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create Function" msgstr "Creează Contur" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Variable" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Variable:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Signal" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Make Tool:" msgstr "Creare Unealta:" #: modules/visual_script/visual_script_editor.cpp msgid "Members:" msgstr "Membri:" #: modules/visual_script/visual_script_editor.cpp msgid "Change Base Type:" msgstr "Modificare tip bază:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Add Nodes..." msgstr "Se adaugă %s..." #: modules/visual_script/visual_script_editor.cpp msgid "Add Function..." msgstr "Adăugare funcție..." #: modules/visual_script/visual_script_editor.cpp msgid "function_name" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit its graph." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Find Node Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Copy Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Cut Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Make Function" msgstr "Faceți Funcția" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Refresh Graph" msgstr "Reîmprospătați" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Edit Member" msgstr "Membri" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid: " msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Path does not lead Node!" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid arguments: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "VariableSet not found in script: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "" "Invalid return value from _step(), must be integer (seq out), or string " "(error)." msgstr "" #: modules/visual_script/visual_script_property_selector.cpp #, fuzzy msgid "Search VisualScript" msgstr "Curăță Scriptul" #: modules/visual_script/visual_script_property_selector.cpp msgid "Get %s" msgstr "" #: modules/visual_script/visual_script_property_selector.cpp msgid "Set %s" msgstr "" #: platform/android/export/export.cpp msgid "Package name is missing." msgstr "" #: platform/android/export/export.cpp msgid "Package segments must be of non-zero length." msgstr "" #: platform/android/export/export.cpp msgid "The character '%s' is not allowed in Android application package names." msgstr "" #: platform/android/export/export.cpp msgid "A digit cannot be the first character in a package segment." msgstr "" #: platform/android/export/export.cpp msgid "The character '%s' cannot be the first character in a package segment." msgstr "" #: platform/android/export/export.cpp msgid "The package must have at least one '.' separator." msgstr "" #: platform/android/export/export.cpp msgid "Select device from the list" msgstr "Selectează un dispozitiv din listă" #: platform/android/export/export.cpp msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." msgstr "" #: platform/android/export/export.cpp msgid "" "Either Debug Keystore, Debug User AND Debug Password settings must be " "configured OR none of them." msgstr "" #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." msgstr "" #: platform/android/export/export.cpp msgid "" "Either Release Keystore, Release User AND Release Password settings must be " "configured OR none of them." msgstr "" #: platform/android/export/export.cpp msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp msgid "Unable to find Android SDK platform-tools' adb command." msgstr "" #: platform/android/export/export.cpp msgid "Please check in the Android SDK directory specified in Editor Settings." msgstr "" #: platform/android/export/export.cpp msgid "Missing 'build-tools' directory!" msgstr "" #: platform/android/export/export.cpp msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." msgstr "" #: platform/android/export/export.cpp msgid "Invalid package name:" msgstr "Nume pachet nevalid:" #: platform/android/export/export.cpp msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" msgstr "" #: platform/android/export/export.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." msgstr "" #: platform/android/export/export.cpp msgid "" "\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR" "\"." msgstr "" #: platform/android/export/export.cpp msgid "" "\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." msgstr "" #: platform/android/export/export.cpp msgid "" "\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." msgstr "" #: platform/android/export/export.cpp msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" #: platform/android/export/export.cpp msgid "APK Expansion not compatible with Android App Bundle." msgstr "" #: platform/android/export/export.cpp msgid "Invalid filename! Android APK requires the *.apk extension." msgstr "" #: platform/android/export/export.cpp msgid "" "Trying to build from a custom built template, but no version info for it " "exists. Please reinstall from the 'Project' menu." msgstr "" #: platform/android/export/export.cpp msgid "" "Android build version mismatch:\n" " Template installed: %s\n" " Godot Version: %s\n" "Please reinstall Android build template from 'Project' menu." msgstr "" #: platform/android/export/export.cpp msgid "Building Android Project (gradle)" msgstr "" #: platform/android/export/export.cpp msgid "" "Building of Android project failed, check output for the error.\n" "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" #: platform/android/export/export.cpp msgid "Moving output" msgstr "" #: platform/android/export/export.cpp msgid "" "Unable to copy and rename export file, check gradle project directory for " "outputs." msgstr "" #: platform/iphone/export/export.cpp msgid "Identifier is missing." msgstr "" #: platform/iphone/export/export.cpp msgid "The character '%s' is not allowed in Identifier." msgstr "" #: platform/iphone/export/export.cpp msgid "App Store Team ID not specified - cannot configure the project." msgstr "" #: platform/iphone/export/export.cpp msgid "Invalid Identifier:" msgstr "Identificator nevalid:" #: platform/iphone/export/export.cpp msgid "Required icon is not specified in the preset." msgstr "" #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" #: platform/javascript/export/export.cpp msgid "Run in Browser" msgstr "Execută în Browser" #: platform/javascript/export/export.cpp msgid "Run exported HTML in the system's default browser." msgstr "Execută HTML-ul exportat în browserul prestabilit al sistemului." #: platform/javascript/export/export.cpp msgid "Could not write file:" msgstr "" #: platform/javascript/export/export.cpp msgid "Could not open template for export:" msgstr "" #: platform/javascript/export/export.cpp msgid "Invalid export template:" msgstr "" #: platform/javascript/export/export.cpp msgid "Could not read custom HTML shell:" msgstr "" #: platform/javascript/export/export.cpp msgid "Could not read boot splash image file:" msgstr "" #: platform/javascript/export/export.cpp msgid "Using default boot splash image." msgstr "" #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package short name." msgstr "Nume nevalid." #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package unique name." msgstr "Nume nevalid." #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package publisher display name." msgstr "Nume nevalid." #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid product GUID." msgstr "Nume de Proiect Nevalid." #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid publisher GUID." msgstr "Cale nevalidă." #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid background color." msgstr "Nume nevalid." #: platform/uwp/export/export.cpp msgid "Invalid Store Logo image dimensions (should be 50x50)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite to display frames." msgstr "" #: scene/2d/canvas_modulate.cpp msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " "scenes). The first created one will work, while the rest will be ignored." msgstr "" #: scene/2d/collision_object_2d.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" "Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " "define its shape." msgstr "" #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." msgstr "" #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode." msgstr "" #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" #: scene/2d/collision_shape_2d.cpp msgid "" "CollisionShape2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" #: scene/2d/collision_shape_2d.cpp msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" msgstr "" #: scene/2d/collision_shape_2d.cpp msgid "" "Polygon-based shapes are not meant be used nor edited directly through the " "CollisionShape2D node. Please use the CollisionPolygon2D node instead." msgstr "" #: scene/2d/cpu_particles_2d.cpp msgid "" "CPUParticles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" msgstr "" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" msgstr "" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " "property." msgstr "" #: scene/2d/light_occluder_2d.cpp msgid "" "An occluder polygon must be set (or drawn) for this occluder to take effect." msgstr "" #: scene/2d/light_occluder_2d.cpp msgid "The occluder polygon for this occluder is empty. Please draw a polygon." msgstr "" #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " "Please set a property or draw a polygon." msgstr "" #: scene/2d/navigation_polygon.cpp msgid "" "NavigationPolygonInstance must be a child or grandchild to a Navigation2D " "node. It only provides navigation data." msgstr "" #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" "Use the CPUParticles2D node instead. You can use the \"Convert to " "CPUParticles\" option for this purpose." msgstr "" #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " "imprinted." msgstr "" #: scene/2d/particles_2d.cpp msgid "" "Particles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." msgstr "" #: scene/2d/physics_body_2d.cpp msgid "" "Size changes to RigidBody2D (in character or rigid modes) will be overridden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" #: scene/2d/skeleton_2d.cpp msgid "This Bone2D chain should end at a Skeleton2D node." msgstr "" #: scene/2d/skeleton_2d.cpp msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." msgstr "" #: scene/2d/skeleton_2d.cpp msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " "to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " "KinematicBody2D, etc. to give them a shape." msgstr "" #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnabler2D works best when used with the edited scene root directly " "as parent." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "" "The controller ID must not be 0 or this controller won't be bound to an " "actual controller." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "" "The anchor ID must not be 0 or this anchor won't be bound to an actual " "anchor." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Preparing geometry (%d/%d)" msgstr "Analiza geometriei (%d/%d)" #: scene/3d/baked_lightmap.cpp msgid "Preparing environment" msgstr "Pregătim mediul de lucru" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Generating capture" msgstr "Se Genereaza Lightmaps" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Saving lightmaps" msgstr "Se Genereaza Lightmaps" #: scene/3d/baked_lightmap.cpp msgid "Done" msgstr "Efectuat" #: scene/3d/collision_object.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" "Consider adding a CollisionShape or CollisionPolygon as a child to define " "its shape." msgstr "" #: scene/3d/collision_polygon.cpp msgid "" "CollisionPolygon only serves to provide a collision shape to a " "CollisionObject derived node. Please only use it as a child of Area, " "StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" #: scene/3d/collision_polygon.cpp msgid "An empty CollisionPolygon has no effect on collision." msgstr "" #: scene/3d/collision_shape.cpp msgid "" "CollisionShape only serves to provide a collision shape to a CollisionObject " "derived node. Please only use it as a child of Area, StaticBody, RigidBody, " "KinematicBody, etc. to give them a shape." msgstr "" #: scene/3d/collision_shape.cpp msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it." msgstr "" #: scene/3d/collision_shape.cpp msgid "" "Plane shapes don't work well and will be removed in future versions. Please " "don't use them." msgstr "" #: scene/3d/collision_shape.cpp msgid "" "ConcavePolygonShape doesn't support RigidBody in another mode than static." msgstr "" #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." msgstr "" #: scene/3d/cpu_particles.cpp msgid "" "CPUParticles animation requires the usage of a SpatialMaterial whose " "Billboard Mode is set to \"Particle Billboard\"." msgstr "" #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp msgid "Finishing Plot" msgstr "" #: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." msgstr "" #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." msgstr "" #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." msgstr "" #: scene/3d/navigation_mesh.cpp msgid "" "NavigationMeshInstance must be a child or grandchild to a Navigation node. " "It only provides navigation data." msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" "Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" "\" option for this purpose." msgstr "" #: scene/3d/particles.cpp msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" #: scene/3d/particles.cpp msgid "" "Particles animation requires the usage of a SpatialMaterial whose Billboard " "Mode is set to \"Particle Billboard\"." msgstr "" #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" #: scene/3d/path.cpp msgid "" "PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " "parent Path's Curve resource." msgstr "" #: scene/3d/physics_body.cpp msgid "" "Size changes to RigidBody (in character or rigid modes) will be overridden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" msgstr "" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" msgstr "" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" msgstr "" #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" "derived node to work." msgstr "" #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh." msgstr "" #: scene/3d/soft_body.cpp msgid "" "Size changes to SoftBody will be overridden by the physics engine when " "running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/3d/sprite_3d.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite3D to display frames." msgstr "" #: scene/3d/vehicle_body.cpp msgid "" "VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " "it as a child of a VehicleBody." msgstr "" #: scene/3d/world_environment.cpp msgid "" "WorldEnvironment requires its \"Environment\" property to contain an " "Environment to have a visible effect." msgstr "" #: scene/3d/world_environment.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." msgstr "" #: scene/3d/world_environment.cpp msgid "" "This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " "this environment's Background Mode to Canvas (for 2D scenes)." msgstr "" #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Animation not found: '%s'" msgstr "Unelte Animație" #: scene/animation/animation_tree.cpp msgid "In node '%s', invalid animation: '%s'." msgstr "" #: scene/animation/animation_tree.cpp msgid "Invalid animation: '%s'." msgstr "Animație nevalidă: '%s'." #: scene/animation/animation_tree.cpp msgid "Nothing connected to input '%s' of node '%s'." msgstr "Nimic conectat la intrarea '%s' a nodului '%s'." #: scene/animation/animation_tree.cpp msgid "No root AnimationNode for the graph is set." msgstr "" #: scene/animation/animation_tree.cpp #, fuzzy msgid "Path to an AnimationPlayer node containing animations is not set." msgstr "Selectați un Animator din Copacul Scenă să editați animații." #: scene/animation/animation_tree.cpp msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." msgstr "" #: scene/animation/animation_tree.cpp #, fuzzy msgid "The AnimationPlayer root node is not a valid node." msgstr "Arborele Animației este nevalid." #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" "LMB: Set color\n" "RMB: Remove preset" msgstr "" #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp msgid "HSV" msgstr "" #: scene/gui/color_picker.cpp msgid "Raw" msgstr "" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." msgstr "" #: scene/gui/color_picker.cpp msgid "Add current color as a preset." msgstr "" #: scene/gui/container.cpp msgid "" "Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, use a plain Control node instead." msgstr "" #: scene/gui/control.cpp msgid "" "The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " "\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." msgstr "" #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "" #: scene/gui/dialogs.cpp msgid "Please Confirm..." msgstr "" #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Trebuie să utilizaţi o extensie valida." #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "Activează minimapa in format grilă." #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " "functions. Making them visible for editing is fine, but they will hide upon " "running." msgstr "" #: scene/gui/range.cpp msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" #: scene/gui/scroll_container.cpp msgid "" "ScrollContainer is intended to work with a single child control.\n" "Use a container as child (VBox, HBox, etc.), or a Control and set the custom " "minimum size manually." msgstr "" #: scene/gui/tree.cpp msgid "(Other)" msgstr "" #: scene/main/scene_tree.cpp msgid "" "Default Environment as specified in Project Settings (Rendering -> " "Environment -> Default Environment) could not be loaded." msgstr "" #: scene/main/viewport.cpp msgid "" "This viewport is not set as render target. If you intend for it to display " "its contents directly to the screen, make it a child of a Control so it can " "obtain a size. Otherwise, make it a RenderTarget and assign its internal " "texture to some node for display." msgstr "" #: scene/main/viewport.cpp msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp msgid "" "The sampler port is connected but not used. Consider changing the source to " "'SamplerPort'." msgstr "" #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for shader." msgstr "" #: scene/resources/visual_shader_nodes.cpp msgid "Invalid comparison function for that type." msgstr "" #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" #: servers/visual/shader_language.cpp msgid "Assignment to uniform." msgstr "" #: servers/visual/shader_language.cpp msgid "Varyings can only be assigned in vertex function." msgstr "" #: servers/visual/shader_language.cpp msgid "Constants cannot be modified." msgstr "" #~ msgid "No" #~ msgstr "Nu" #~ msgid "This scene has never been saved. Save before running?" #~ msgstr "" #~ "Această scenă nu a fost salvată niciodata. Salvați înainte de rulare?" #~ msgid "Search complete" #~ msgstr "Căutare completă" #, fuzzy #~ msgid "No commit message was provided" #~ msgstr "Niciun nume furnizat" #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "" #~ "Există deja un fișier sau un dosar cu același nume în această locație." #~ msgid "Error trying to save layout!" #~ msgstr "Eroare la încercarea de a salva schema!" #~ msgid "Default editor layout overridden." #~ msgstr "Schemă implicită de editor suprascrisă." #, fuzzy #~ msgid "Move pivot" #~ msgstr "Mută Pivot" #, fuzzy #~ msgid "Move anchor" #~ msgstr "Acțiune de Mutare" #, fuzzy #~ msgid "Resize CanvasItem" #~ msgstr "Editează ObiectulPânză" #~ msgid "Polygon->UV" #~ msgstr "Poligon->UV" #~ msgid "UV->Polygon" #~ msgstr "UV->Poligon" #~ msgid "Add initial export..." #~ msgstr "Adăugare export inițial..." #~ msgid "Pack File" #~ msgstr "Împachetează Fișierul" #~ msgid "FileSystem and Import Docks" #~ msgstr "Sistemul De Fișiere și încărcare Bare" #~ msgid "" #~ "When exporting or deploying, the resulting executable will attempt to " #~ "connect to the IP of this computer in order to be debugged." #~ msgstr "" #~ "Când exporți sau lansezi, executabilul rezultat va încerca să se " #~ "conecteze la IP-ul acestui computer pentru a putea fi depanat." #~ msgid "Current scene was never saved, please save it prior to running." #~ msgstr "" #~ "Scena curentă nu a fost salvată niciodată, salvați-o înainte de rulare." #~ msgid "Not in resource path." #~ msgstr "Nu în calea de resurse." #~ msgid "Revert" #~ msgstr "Întoarcere" #~ msgid "This action cannot be undone. Revert anyway?" #~ msgstr "Această acțiune nu poate fi recuperată. Te reîntorci oricum?" #~ msgid "Revert Scene" #~ msgstr "Restabilește Scena" #~ msgid "Issue Tracker" #~ msgstr "Agent de Monitorizare al Problemelor" #~ msgid "Replaced %d occurrence(s)." #~ msgstr "Înlocuit %d potriviri." #~ msgid "Create Static Convex Body" #~ msgstr "Creează un Corp Static Convex" #~ msgid "" #~ "There are currently no tutorials for this class, you can [color=$color]" #~ "[url=$url]contribute one[/url][/color] or [color=$color][url=" #~ "$url2]request one[/url][/color]." #~ msgstr "" #~ "Nu există în prezent nici un tutorial pentru această clasă, puteţi " #~ "[culoare = $color] [url = $url] contribui unul [/ URL] [/ color] sau " #~ "[culoare = $color] [url = $url2] cerere unul[/ URL] [/ color]." #~ msgid "enum " #~ msgstr "enum " #, fuzzy #~ msgid "Brief Description" #~ msgstr "Descriere Scurtă:" #, fuzzy #~ msgid "Class Description" #~ msgstr "Descriere" #~ msgid "Project export failed with error code %d." #~ msgstr "Exportul de proiect nu a reuşit cu un cod de eroare %d." #~ msgid "Password:" #~ msgstr "Parola:" #~ msgid "Pause the scene" #~ msgstr "Întrerupe scena" #, fuzzy #~ msgid "Snap to Grid" #~ msgstr "Snap pe grilă" #, fuzzy #~ msgid "Add input +" #~ msgstr "Adaugă Intrare(Input)" #, fuzzy #~ msgid "Input" #~ msgstr "Adaugă Intrare(Input)" #, fuzzy #~ msgid "Methods:" #~ msgstr "Metode" #, fuzzy #~ msgid "Theme Properties:" #~ msgstr "Proprietăți" #~ msgid "Enumerations:" #~ msgstr "Enumerări:" #~ msgid "Constants:" #~ msgstr "Constante:" #, fuzzy #~ msgid "Class Description:" #~ msgstr "Descriere:" #, fuzzy #~ msgid "Property Descriptions:" #~ msgstr "Descriere Proprietate:" #, fuzzy #~ msgid "Method Descriptions:" #~ msgstr "Descrierea metodei:" #, fuzzy #~ msgid "Reverse sorting." #~ msgstr "Se Solicită..." #~ msgid "" #~ "Can't open file_type_cache.cch for writing, not saving file type cache!" #~ msgstr "" #~ "Nu se poate deschide file_type_cache.cch pentru scriere, nu se salvează " #~ "fișierul tip cache!" #~ msgid "Cannot navigate to '%s' as it has not been found in the file system!" #~ msgstr "" #~ "Nu se poate naviga către '%s' pentru că nu a fost găsit în sistemul de " #~ "fișiere!" #~ msgid "Error loading image:" #~ msgstr "Eroare la încărcarea imaginii:" #~ msgid "No pixels with transparency > 128 in image..." #~ msgstr "Nici un pixel cu transparența > 128 în imagine..." #~ msgid "Parent has no solid faces to populate." #~ msgstr "Părintele nu are fețe solide pentru a fi populate." #~ msgid "Couldn't map area." #~ msgstr "Nu s-a putut mapa zona." #~ msgid "Faces contain no area!" #~ msgstr "Unele fețe nu conțin zonă!" #~ msgid "No faces!" #~ msgstr "Nici o zonă!" #, fuzzy #~ msgid "Error: could not load file." #~ msgstr "Directorul nu a putut fi creat." #~ msgid "Doppler Enable" #~ msgstr "Activare mod Doppler" #~ msgid "Scale Mode (R)" #~ msgstr "Mod Redimensionare (R)" #~ msgid "Snap Mode (%s)" #~ msgstr "Mod Snap (%s)" #~ msgid "Tool Scale" #~ msgstr "Unealtă Dimensiune" #, fuzzy #~ msgid "Previous Folder" #~ msgstr "Fila anterioară" #, fuzzy #~ msgid "Next Folder" #~ msgstr "Creați Director" #, fuzzy #~ msgid "Open in an external image editor." #~ msgstr "Deschide Editorul următor" #~ msgid "Reverse" #~ msgstr "Revers" #~ msgid "View log" #~ msgstr "Vizualizează fișiere log" #, fuzzy #~ msgid "Enabled Classes" #~ msgstr "Căutare Clase" #~ msgid "Update Always" #~ msgstr "Actualizează Întotdeauna" #~ msgid "Path to Node:" #~ msgstr "Drum la Nod:" #~ msgid "Delete selected files?" #~ msgstr "Ştergeți fişierele selectate?" #~ msgid "There is no 'res://default_bus_layout.tres' file." #~ msgstr "Nu există nici un fişier 'res://default_bus_layout.tres'." #~ msgid "Go to parent folder" #~ msgstr "Accesați Directorul Părinte" #~ msgid "Open Scene(s)" #~ msgstr "Deschide Scena(ele)" #~ msgid "Previous Directory" #~ msgstr "Directorul Anterior" #~ msgid "Next Directory" #~ msgstr "Directorul Urmator" #~ msgid "Ease in" #~ msgstr "Facilitare în" #~ msgid "Ease out" #~ msgstr "Facilitare din" #~ msgid "Create Convex Static Body" #~ msgstr "Creează un Corp Static Convex" #, fuzzy #~ msgid "Snap (s): " #~ msgstr "Pas (s):" #, fuzzy #~ msgid "Insert keys." #~ msgstr "Inserează Note" #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "Instanțiază scena(ele) selectată ca un copil al nodului selectat." #, fuzzy #~ msgid "Font Size:" #~ msgstr "Dimensiunea Conturului:" #~ msgid "Line:" #~ msgstr "Linie:" #~ msgid "Col:" #~ msgstr "Col:" #, fuzzy #~ msgid "Add Split" #~ msgstr "Adaugă punct" #, fuzzy #~ msgid "Remove Split" #~ msgstr "Elimină punct" #, fuzzy #~ msgid "Poly" #~ msgstr "Editează Poligon" #, fuzzy #~ msgid "Splits" #~ msgstr "Divizare cale" #~ msgid "Create Poly" #~ msgstr "Crează Poligon" #~ msgid "Create a new polygon from scratch" #~ msgstr "Crează un nou poligon de la zero" #, fuzzy #~ msgid "Zoom out" #~ msgstr "Zoom-ați Afară" #, fuzzy #~ msgid "Zoom in" #~ msgstr "Zoom-ați În" #~ msgid "Create Poly3D" #~ msgstr "Creează Poligon3D" #~ msgid "" #~ "No OccluderPolygon2D resource on this node.\n" #~ "Create and assign one?" #~ msgstr "" #~ "Nicio resursă OccluderPolygon2D în acest nod.\n" #~ "Vrei să creezi și să atribui una?" #~ msgid "LMB: Move Point." #~ msgstr "LMB: Mișcă Punctul." #~ msgid "Ctrl+LMB: Split Segment." #~ msgstr "Ctrl+LMB: Despică Segmentul." #~ msgid "RMB: Erase Point." #~ msgstr "RMB: Șterge Punctul." #, fuzzy #~ msgid "Zoom:" #~ msgstr "Zoom-ați În" #~ msgid "Class List:" #~ msgstr "Listă de Clase:" #~ msgid "Public Methods" #~ msgstr "Metode Publice" #~ msgid "Public Methods:" #~ msgstr "Metode Publice:" #~ msgid "GUI Theme Items" #~ msgstr "Obiecte Tema Interfața Grafică" #~ msgid "GUI Theme Items:" #~ msgstr "Obiecte Tema Interfața Grafică:" #, fuzzy #~ msgid "Toggle folder status as Favorite." #~ msgstr "Marchează statutul directorului ca Favorit" #, fuzzy #~ msgid "Whole words" #~ msgstr "Cuvinte Complete" #, fuzzy #~ msgid "Match case" #~ msgstr "Potrivește Caz-ul" #~ msgid "Ok" #~ msgstr "Bine" #, fuzzy #~ msgid "Search in files" #~ msgstr "Căutare Clase" #~ msgid "Bake!" #~ msgstr "Coacere!" #~ msgid "Bake the navigation mesh." #~ msgstr "Procesează mesh-ul de navigare." #~ msgid "Modify Color Ramp" #~ msgstr "Modifică Rampa de Culori" #~ msgid "Move Anim Track Up" #~ msgstr "Mută Pista Anim Sus" #~ msgid "Move Anim Track Down" #~ msgstr "Mută Pista Anim Jos" #~ msgid "Anim Track Rename" #~ msgstr "Redenumește Pista Anim" #~ msgid "Anim Track Change Interpolation" #~ msgstr "Anim Schimbați Interpolarea Pistei" #~ msgid "Anim Track Change Value Mode" #~ msgstr "Anim Schimbați Modul Valorii Pistei" #~ msgid "Anim Track Change Wrap Mode" #~ msgstr "Anim Schimbați Modul Învelirii Pistei" #~ msgid "Edit Node Curve" #~ msgstr "Editați Curba Nodului" #~ msgid "Edit Selection Curve" #~ msgstr "Editați Curba Selecției" #~ msgid "Anim Add Key" #~ msgstr "Anim Adaugați Cheie" #~ msgid "In" #~ msgstr "În" #~ msgid "Out" #~ msgstr "Afară" #~ msgid "In-Out" #~ msgstr "Înăuntru-Afară" #~ msgid "Out-In" #~ msgstr "Afară-Înăuntru" #~ msgid "Anim Create Typed Value Key" #~ msgstr "Anim Creați Cheie Valoare Typed" #~ msgid "Anim Add Call Track" #~ msgstr "Anim Adăugați Pistă Chemare" #~ msgid "Length (s):" #~ msgstr "Lungime (s):" #~ msgid "Cursor step snap (in seconds)." #~ msgstr "Pas de Cursor Snap (în secunde)." #~ msgid "Enable/Disable looping in animation." #~ msgstr "Activați / Dezactivați Repetiția în Animație." #~ msgid "Add new tracks." #~ msgstr "Adăugați piste noi." #~ msgid "Move current track up." #~ msgstr "Mișcați pista curentă sus." #~ msgid "Move current track down." #~ msgstr "Mișcați pista curentă jos." #~ msgid "Track tools" #~ msgstr "Unelte Pistă" #~ msgid "Enable editing of individual keys by clicking them." #~ msgstr "Activați editarea de chei individuale prin clic." #~ msgid "Key" #~ msgstr "Cheie" #~ msgid "Call Functions in Which Node?" #~ msgstr "Chemați Funcții în Care Nod?" #~ msgid "Thanks!" #~ msgstr "Mulţumiri!" #~ msgid "I see..." #~ msgstr "Am înțeles..." #~ msgid "Ugh" #~ msgstr "Uh" #~ msgid "Stop Profiling" #~ msgstr "Oprește Profilarea" #~ msgid "Start Profiling" #~ msgstr "Pornește Profilarea" #~ msgid "Default (Same as Editor)" #~ msgstr "Implicit (Asemănător ca Editor)" #~ msgid "Create new animation in player." #~ msgstr "Creează o nouă animație în player." #~ msgid "Load animation from disk." #~ msgstr "Încarcă animație de pe disc." #~ msgid "Load an animation from disk." #~ msgstr "Încarcă o animație de pe disc." #~ msgid "Save the current animation" #~ msgstr "Salvează actuala animație" #~ msgid "Edit Target Blend Times" #~ msgstr "Editează Timpul de Amestecare al Țintei" #~ msgid "Copy Animation" #~ msgstr "Copiză Animație" #~ msgid "Fetching:" #~ msgstr "Se Preia(u):" #~ msgid "prev" #~ msgstr "anterior" #~ msgid "next" #~ msgstr "următorul" #~ msgid "last" #~ msgstr "ultimul" #~ msgid "Edit IK Chain" #~ msgstr "Editează Lanț IK" #~ msgid "Drag pivot from mouse position" #~ msgstr "Trage pivotul de la poziția mouse-ului" #~ msgid "Set pivot at mouse position" #~ msgstr "Setează pivotul la poziția mouse-ului" #~ msgid "Add/Remove Color Ramp Point" #~ msgstr "Adaugă/Elimină Punctul Rampei de Culori" #~ msgid "Clear!" #~ msgstr "Curăță!"