# Dutch translation of the Godot Engine editor # Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. # Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # aelspire , 2017. # Aram Nap , 2017. # Arjan219 , 2017-2018. # Christophe Swolfs , 2017. # Cornee Traas , 2017. # Daeran Wereld , 2017. # Dzejkop , 2017. # Ferdinand de Coninck , 2018. # frank , 2018. # Johannes Smit , 2018. # Jorn Theunissen , 2018. # Maikel , 2017. # millenniumproof , 2018. # nee , 2018. # Pieter-Jan Briers , 2017-2018. # Robin Arys , 2017. # Senno Kaasjager , 2017. # Uxilo , 2017-2018. # Willem , 2018. # Wout Standaert , 2017. # Zatherz , 2017. # Tahar Meijs , 2018. # Laurent Windels , 2018. # rxadmin , 2018. # Peter Goelst , 2019. # Wouter Buckens , 2019. # Stijn Hinlopen , 2019. # jef dered , 2019. # Alex H. , 2019. # edouardgr , 2019. # Jimmy De Smet , 2019. # Bastiaan van der Plaat , 2019. # Hector Peeters , 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" "PO-Revision-Date: 2019-06-16 19:42+0000\n" "Last-Translator: Hector Peeters \n" "Language-Team: Dutch \n" "Language: nl\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 3.7-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "Ongeldig argumenttype aan convert(), gebruik TYPE_* constanten." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Niet genoeg bytes om bytes te decoderen, of ongeldig formaat." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" msgstr "Ongeldige invoer %i (niet doorgegeven) in expressie" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" msgstr "" "self kan niet gebruikt worden omdat de instantie null is (niet doorgegeven)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." msgstr "Ongeldige operand voor operator %s, %s en %s." #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" msgstr "Ongeldige index in type %s voor basis-type %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" msgstr "Ongeldige indexnaam %s voor basis-type %s" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" msgstr "Ongeldig argument in constructie '%s'" #: core/math/expression.cpp msgid "On call to '%s':" msgstr "Tijdens invocatie van '%s':" #: editor/animation_bezier_editor.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Free" msgstr "Vrij" #: editor/animation_bezier_editor.cpp msgid "Balanced" msgstr "Gebalanceerd" #: editor/animation_bezier_editor.cpp msgid "Mirror" msgstr "Spiegel" #: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp msgid "Time:" msgstr "Tijd:" #: editor/animation_bezier_editor.cpp #, fuzzy msgid "Value:" msgstr "Nieuwe Waarde:" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" msgstr "Hier Key invoegen" #: editor/animation_bezier_editor.cpp msgid "Duplicate Selected Key(s)" msgstr "Kopieer Geselecteerde Key(s)" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" msgstr "Geselecteerde Key(s) Verwijderen" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" msgstr "Bézierpunt toevoegen" #: editor/animation_bezier_editor.cpp msgid "Move Bezier Points" msgstr "Beweeg Bézierpunten" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "Anim Dupliceer Keys" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" msgstr "Anim Verwijder Keys" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Time" msgstr "Anim Wijzig Keyframe Waarde" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" msgstr "Anim Wijzig Overgang" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" msgstr "Anim Wijzig Transform" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Value" msgstr "Anim Wijzig Keyframe Waarde" #: editor/animation_track_editor.cpp msgid "Anim Change Call" msgstr "Anim Wijzig Aanroep" #: editor/animation_track_editor.cpp msgid "Change Animation Length" msgstr "Verander Animatielengte" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "Verander Animatie Lus" #: editor/animation_track_editor.cpp msgid "Property Track" msgstr "Eigenschap Track" #: editor/animation_track_editor.cpp msgid "3D Transform Track" msgstr "3D Transformatie Track" #: editor/animation_track_editor.cpp msgid "Call Method Track" msgstr "Methode Invocatie Track" #: editor/animation_track_editor.cpp msgid "Bezier Curve Track" msgstr "Bezier-curve Track" #: editor/animation_track_editor.cpp msgid "Audio Playback Track" msgstr "Audio Terugspelen Track" #: editor/animation_track_editor.cpp msgid "Animation Playback Track" msgstr "Animatie Terugspelen Track" #: editor/animation_track_editor.cpp msgid "Animation length (frames)" msgstr "Animatielengte (in frames)" #: editor/animation_track_editor.cpp #, fuzzy msgid "Animation length (seconds)" msgstr "Animatielengte (in seconden)" #: editor/animation_track_editor.cpp msgid "Add Track" msgstr "Track Toevoegen" #: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "Animatie Loopen" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" msgstr "Functies:" #: editor/animation_track_editor.cpp msgid "Audio Clips:" msgstr "Audioclips:" #: editor/animation_track_editor.cpp msgid "Anim Clips:" msgstr "Animatieclips:" #: editor/animation_track_editor.cpp msgid "Change Track Path" msgstr "Verander Track pad" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "Schakel deze track aan/uit." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" msgstr "Update Modus (Setting van deze eigenschap)" #: editor/animation_track_editor.cpp msgid "Interpolation Mode" msgstr "Interpolatiemodus" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" msgstr "" "Terugloopmodus (Interpolatie tussen het begin en het einde van de loop)" #: editor/animation_track_editor.cpp msgid "Remove this track." msgstr "Verwijder deze track." #: editor/animation_track_editor.cpp msgid "Time (s): " msgstr "Tijd (en): " #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "Track schakelaar ingeschakeld" #: editor/animation_track_editor.cpp msgid "Continuous" msgstr "Doorlopend" #: editor/animation_track_editor.cpp msgid "Discrete" msgstr "Discreet" #: editor/animation_track_editor.cpp msgid "Trigger" msgstr "Trigger" #: editor/animation_track_editor.cpp msgid "Capture" msgstr "Vastleggen" #: editor/animation_track_editor.cpp msgid "Nearest" msgstr "Dichtstbijzijnde" #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp msgid "Linear" msgstr "Lineair" #: editor/animation_track_editor.cpp msgid "Cubic" msgstr "Kubiek" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" msgstr "Klem loop interpolatie" #: editor/animation_track_editor.cpp msgid "Wrap Loop Interp" msgstr "Loop Interpolatie Terug" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "Voer Sleutel in" #: editor/animation_track_editor.cpp msgid "Duplicate Key(s)" msgstr "Dupliceer Sleutel(s)" #: editor/animation_track_editor.cpp msgid "Delete Key(s)" msgstr "Verwijder Sleutel(s)" #: editor/animation_track_editor.cpp msgid "Change Animation Update Mode" msgstr "Verander animatie update modus" #: editor/animation_track_editor.cpp msgid "Change Animation Interpolation Mode" msgstr "Verander Animatie Interpolatiemodus" #: editor/animation_track_editor.cpp msgid "Change Animation Loop Mode" msgstr "Verander Animatie lus Modus" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "Verwijder Anim Track" #: editor/animation_track_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "NIEUWE track aanmaken voor %s en key invoegen?" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "Maak %d NIEUWE tracks aan en keys invoeren?" #: editor/animation_track_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/mesh_instance_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_create_dialog.cpp msgid "Create" msgstr "Maken" #: editor/animation_track_editor.cpp msgid "Anim Insert" msgstr "Anim Invoegen" #: editor/animation_track_editor.cpp msgid "AnimationPlayer can't animate itself, only other players." msgstr "Animatie-Speler kan zichzelf niet animeren, alleen andere spelers." #: editor/animation_track_editor.cpp msgid "Anim Create & Insert" msgstr "Anim Maken & Invoegen" #: editor/animation_track_editor.cpp msgid "Anim Insert Track & Key" msgstr "Anim Track & Key Invoegen" #: editor/animation_track_editor.cpp msgid "Anim Insert Key" msgstr "Anim Key Invoegen" #: editor/animation_track_editor.cpp msgid "Change Animation Step" msgstr "Verander Animatiestappen" #: editor/animation_track_editor.cpp msgid "Rearrange Tracks" msgstr "Herschik Tracks" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" "Transformatie tracks zijn alleen te gebruiken met nodes die een dimensionale " "oriëntatie hebben." #: editor/animation_track_editor.cpp msgid "" "Audio tracks can only point to nodes of type:\n" "-AudioStreamPlayer\n" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" msgstr "" "Audio tracks kunnen enkel verwijzen naar nodes van het type:\n" "-AudioStreamPlayer\n" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." msgstr "Animatie tracks kunnen enkel verwijzen naar AnimatiePlayer nodes." #: editor/animation_track_editor.cpp msgid "An animation player can't animate itself, only other players." msgstr "Een animatiespeler kan zichzelf niet animeren, alleen andere spelers." #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" msgstr "Niet mogelijk om een nieuwe track toe te voegen zonder een root" #: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "Voeg Bézierbaan Toe" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "Track path is niet geldig, dus kan geen key toevoegen." #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" msgstr "Track is niet van het type Spatial, kan geen key invoegen" #: editor/animation_track_editor.cpp msgid "Add Transform Track Key" msgstr "Voeg Transformatie Track Sleutel toe" #: editor/animation_track_editor.cpp msgid "Add Track Key" msgstr "Voeg Track sleutel toe" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "Track path is niet geldig, dus kan geen methode key toevoegen." #: editor/animation_track_editor.cpp #, fuzzy msgid "Add Method Track Key" msgstr "Voeg Methode Track sleutel toe" #: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "Methode niet gevonden in object " #: editor/animation_track_editor.cpp msgid "Anim Move Keys" msgstr "Anim Verplaats Keys" #: editor/animation_track_editor.cpp msgid "Clipboard is empty" msgstr "Klembord is leeg" #: editor/animation_track_editor.cpp msgid "Paste Tracks" msgstr "Plak sporen" #: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "Anim Schaal Keys" #: editor/animation_track_editor.cpp msgid "" "This option does not work for Bezier editing, as it's only a single track." msgstr "" "Deze optie is nu niet mogelijk bij Bezier bewerken omdat slechts een spoor " "aanwezig is." #: editor/animation_track_editor.cpp msgid "" "This animation belongs to an imported scene, so changes to imported tracks " "will not be saved.\n" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" "\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" "\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" #: editor/animation_track_editor.cpp msgid "Warning: Editing imported animation" msgstr "" #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Toon alleen sporen die horen bij de geselecteerde node in de boom." #: editor/animation_track_editor.cpp msgid "Group tracks by node or display them as plain list." msgstr "Sporen weergeven op basis van nodes of als lijst." #: editor/animation_track_editor.cpp #, fuzzy msgid "Snap:" msgstr "Snap:" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "Animatie stap waarde." #: editor/animation_track_editor.cpp msgid "Seconds" msgstr "Seconden" #: editor/animation_track_editor.cpp msgid "FPS" msgstr "FPS" #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp #: editor/project_manager.cpp editor/project_settings_editor.cpp #: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Bewerken" #: editor/animation_track_editor.cpp msgid "Animation properties." msgstr "Animatie eigenschappen." #: editor/animation_track_editor.cpp msgid "Copy Tracks" msgstr "Kopieer sporen" #: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "Schaal selectie" #: editor/animation_track_editor.cpp msgid "Scale From Cursor" msgstr "Schaal Vanaf Cursor" #: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "Dupliceer Selectie" #: editor/animation_track_editor.cpp msgid "Duplicate Transposed" msgstr "Dupliceer Getransponeerde" #: editor/animation_track_editor.cpp msgid "Delete Selection" msgstr "Verwijder Selectie" #: editor/animation_track_editor.cpp msgid "Go to Next Step" msgstr "Ga naar Volgende Stap" #: editor/animation_track_editor.cpp msgid "Go to Previous Step" msgstr "Ga naar Vorige Stap" #: editor/animation_track_editor.cpp msgid "Optimize Animation" msgstr "Optimaliseer Animatie" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation" msgstr "Animatie Opschonen" #: editor/animation_track_editor.cpp msgid "Pick the node that will be animated:" msgstr "Kies de node die geanimeerd zal worden:" #: editor/animation_track_editor.cpp msgid "Use Bezier Curves" msgstr "Gebruik Bezier Curves" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" msgstr "Anim. Optimalisator" #: editor/animation_track_editor.cpp msgid "Max. Linear Error:" msgstr "Max. Lineaire Fout:" #: editor/animation_track_editor.cpp msgid "Max. Angular Error:" msgstr "Max. Fout in hoek:" #: editor/animation_track_editor.cpp msgid "Max Optimizable Angle:" msgstr "Maximale Optimaliseerbare Hoek:" #: editor/animation_track_editor.cpp msgid "Optimize" msgstr "Optimaliseren" #: editor/animation_track_editor.cpp msgid "Remove invalid keys" msgstr "Verwijder ongeldige sleutels" #: editor/animation_track_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "Verwijder onopgeloste en lege sporen" #: editor/animation_track_editor.cpp msgid "Clean-up all animations" msgstr "Alle animaties opruimen" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "Animatie(s) Opruimen (KAN NIET ONGEDAAN WORDEN!)" #: editor/animation_track_editor.cpp msgid "Clean-Up" msgstr "Opruimen" #: editor/animation_track_editor.cpp msgid "Scale Ratio:" msgstr "Schaal Ratio:" #: editor/animation_track_editor.cpp msgid "Select tracks to copy:" msgstr "Selecteer sporen om te kopieren:" #: editor/animation_track_editor.cpp editor/editor_log.cpp #: editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Copy" msgstr "Kopiëren" #: editor/animation_track_editor_plugins.cpp msgid "Add Audio Track Clip" msgstr "Voeg audiospoor clip toe" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" msgstr "Wijzig start afwijking van audiospoorclip" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" msgstr "Wijzig eind afwijking van audiospoorclip" #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Array Grootte Wijzigen" #: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "Wijzig Array Waarde Type" #: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "Wijzig Array Waarde" #: editor/code_editor.cpp msgid "Go to Line" msgstr "Ga naar Regel" #: editor/code_editor.cpp msgid "Line Number:" msgstr "Regelnummer:" #: editor/code_editor.cpp editor/editor_help.cpp msgid "No Matches" msgstr "Geen Overeenkomsten" #: editor/code_editor.cpp msgid "Replaced %d occurrence(s)." msgstr "%d voorgekomen waarde(s) vervangen." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" msgstr "Hoofdlettergevoelig" #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Whole Words" msgstr "Hele Woorden" #: editor/code_editor.cpp editor/rename_dialog.cpp msgid "Replace" msgstr "Vervangen" #: editor/code_editor.cpp msgid "Replace All" msgstr "Alle Vervangen" #: editor/code_editor.cpp msgid "Selection Only" msgstr "Alleen Selectie" #: editor/code_editor.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp msgid "Standard" msgstr "Standaard" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom In" msgstr "Inzoomen" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Out" msgstr "Uitzoomen" #: editor/code_editor.cpp msgid "Reset Zoom" msgstr "Initialiseer Zoom" #: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp msgid "Warnings" msgstr "Waarschuwingen" #: editor/code_editor.cpp msgid "Line and column numbers." msgstr "Regel- en kolomnummers." #: editor/connections_dialog.cpp #, fuzzy msgid "Method in target node must be specified." msgstr "Methode in doel Node moet gespecificeerd worden!" #: editor/connections_dialog.cpp #, fuzzy msgid "" "Target method not found. Specify a valid method or attach a script to the " "target node." msgstr "" "Doel methode niet gevonden! Specificeer een geldige methode of koppel een " "script aan de doel Node." #: editor/connections_dialog.cpp #, fuzzy msgid "Connect to Node:" msgstr "Verbind Aan Node:" #: editor/connections_dialog.cpp #, fuzzy msgid "Connect to Script:" msgstr "Kan niet verbinden met host:" #: editor/connections_dialog.cpp #, fuzzy msgid "From Signal:" msgstr "Signalen:" #: editor/connections_dialog.cpp #, fuzzy msgid "Scene does not contain any script." msgstr "Node bevat geen geometrie." #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp #: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp msgid "Add" msgstr "Toevoegen" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/editor_feature_profile.cpp editor/groups_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp msgid "Remove" msgstr "Verwijderen" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "Extra Aanroep Argument Toevoegen:" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "Extra Aanroep Argumenten:" #: editor/connections_dialog.cpp #, fuzzy msgid "Advanced" msgstr "Uitlijnen opties" #: editor/connections_dialog.cpp msgid "Deferred" msgstr "Uitgesteld" #: editor/connections_dialog.cpp msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" #: editor/connections_dialog.cpp msgid "Oneshot" msgstr "Eénschots" #: editor/connections_dialog.cpp msgid "Disconnects the signal after its first emission." msgstr "" #: editor/connections_dialog.cpp #, fuzzy msgid "Cannot connect signal" msgstr "Verbind met Signaal: " #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/export_template_manager.cpp editor/groups_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Close" msgstr "Sluiten" #: editor/connections_dialog.cpp msgid "Connect" msgstr "Verbinden" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "Verbind '%s' met '%s'" #: editor/connections_dialog.cpp msgid "Disconnect '%s' from '%s'" msgstr "Ontkoppel '%s' van '%s'" #: editor/connections_dialog.cpp msgid "Disconnect all from signal: '%s'" msgstr "Ontkoppel alles van signaal: '%s'" #: editor/connections_dialog.cpp msgid "Connect..." msgstr "Verbind..." #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Disconnect" msgstr "Losmaken" #: editor/connections_dialog.cpp #, fuzzy msgid "Connect a Signal to a Method" msgstr "Verbind met Signaal: " #: editor/connections_dialog.cpp #, fuzzy msgid "Edit Connection:" msgstr "Verbinding bewerken: " #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" msgstr "" "Weet je zeker dat je alle verbindingen met signaal \"%s\" wilt verwijderen?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" msgstr "Signalen" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" msgstr "" "Weet je zeker dat je alle verbindingen naar dit signaal wilt verwijderen?" #: editor/connections_dialog.cpp msgid "Disconnect All" msgstr "Ontkoppel Alles" #: editor/connections_dialog.cpp msgid "Edit..." msgstr "Bewerken..." #: editor/connections_dialog.cpp msgid "Go To Method" msgstr "Ga Naar Methode" #: editor/create_dialog.cpp msgid "Change %s Type" msgstr "Wijzig %s Type" #: editor/create_dialog.cpp editor/project_settings_editor.cpp msgid "Change" msgstr "Wijzig" #: editor/create_dialog.cpp msgid "Create New %s" msgstr "Maak Nieuwe %s" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "Favorieten:" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "Recente:" #: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Zoeken:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Overeenkomsten:" #: editor/create_dialog.cpp editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Description:" msgstr "Omschrijving:" #: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "Zoek Vervanging Voor:" #: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "Afhankelijkheden Voor:" #: editor/dependency_editor.cpp #, fuzzy msgid "" "Scene '%s' is currently being edited.\n" "Changes will only take effect when reloaded." msgstr "" "Scene '%s' wordt op dit moment gewijzigd.\n" "Wijzigingen hebben geen effect tenzij de scene herladen worden." #: editor/dependency_editor.cpp #, fuzzy msgid "" "Resource '%s' is in use.\n" "Changes will only take effect when reloaded." msgstr "" "Resource '%s' is in gebruik.\n" "Wijzigingen zullen effect hebben wanneer herladen." #: editor/dependency_editor.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dependencies" msgstr "Afhankelijkheden" #: editor/dependency_editor.cpp msgid "Resource" msgstr "Bron" #: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp #: editor/project_settings_editor.cpp editor/script_create_dialog.cpp msgid "Path" msgstr "Pad" #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Afhankelijkheden:" #: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "Repareer defecten" #: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "Afhankelijkheden Editor" #: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "Zoek Vervangende Resource:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp msgid "Open" msgstr "Openen" #: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "Eigenaren Van:" #: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "" "Verwijder geselecteerde bestanden van het project? (Kan niet ongedaan " "worden.)" #: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)" msgstr "" "De bestanden die verwijderd worden zijn vereist door andere resources om ze " "te laten werken.\n" "Toch verwijderen? (Kan niet ongedaan worden.)" #: editor/dependency_editor.cpp editor/export_template_manager.cpp msgid "Cannot remove:" msgstr "Niet te verwijderen:" #: editor/dependency_editor.cpp msgid "Error loading:" msgstr "Error bij het laden van:" #: editor/dependency_editor.cpp msgid "Load failed due to missing dependencies:" msgstr "Laden mislukt vanwege het ontbrekende van afhankelijkheden:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "Toch Openen" #: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "Welke actie moet ondernomen worden?" #: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "Repareer Afhankelijkheden" #: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "Errors bij het laden!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "%d item(s) permanent verwijderen? (Kan niet ongedaan worden!)" #: editor/dependency_editor.cpp #, fuzzy msgid "Show Dependencies" msgstr "Afhankelijkheden" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "Wees Resource Verkenner" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Verwijder" #: editor/dependency_editor.cpp msgid "Owns" msgstr "Eigenaar Van" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "Resources Zonder Expliciet Bezit:" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Key" msgstr "Wijzig Array Sleutel" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Value" msgstr "Wijzig Array Waarde" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" msgstr "Bedankt van de Godot gemeenschap!" #: editor/editor_about.cpp msgid "Godot Engine contributors" msgstr "Godot Engine medewerkers" #: editor/editor_about.cpp msgid "Project Founders" msgstr "Projectoprichters" #: editor/editor_about.cpp msgid "Lead Developer" msgstr "Hoofdontwikkelaar" #: editor/editor_about.cpp msgid "Project Manager " msgstr "Project Manager " #: editor/editor_about.cpp msgid "Developers" msgstr "Ontwikkelaars" #: editor/editor_about.cpp msgid "Authors" msgstr "Auteurs" #: editor/editor_about.cpp msgid "Platinum Sponsors" msgstr "Platina Sponsors" #: editor/editor_about.cpp msgid "Gold Sponsors" msgstr "Gouden Sponsors" #: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini Sponsoren" #: editor/editor_about.cpp msgid "Gold Donors" msgstr "Gouden Donors" #: editor/editor_about.cpp msgid "Silver Donors" msgstr "Zilveren Donors" #: editor/editor_about.cpp msgid "Bronze Donors" msgstr "Bronzen Donors" #: editor/editor_about.cpp msgid "Donors" msgstr "Donoren" #: editor/editor_about.cpp msgid "License" msgstr "Licentie" #: editor/editor_about.cpp msgid "Thirdparty License" msgstr "Derde partijslicentie" #: editor/editor_about.cpp msgid "" "Godot Engine relies on a number of thirdparty free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such thirdparty components with their " "respective copyright statements and license terms." msgstr "" "Godot Engine maakt gebruik van enkele gratis en open-source bibliotheken, " "ontwikkeld door derden, die compatibel zijn met onze MIT licentie. Wat volgt " "is een exhaustieve lijst van alle componenten van een derde partij met hun " "respectievelijke copyrightberichten en licentietermen." #: editor/editor_about.cpp msgid "All Components" msgstr "Alle Componenten" #: editor/editor_about.cpp msgid "Components" msgstr "Componenten" #: editor/editor_about.cpp msgid "Licenses" msgstr "Licenties" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Error opening package file, not in zip format." msgstr "Fout bij het openen van het pakketbestand, geen zip-formaat." #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Bronnen aan het uitpakken" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "Pakket succesvol geïnstalleerd!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Success!" msgstr "Geslaagd!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "Installeer" #: editor/editor_asset_installer.cpp msgid "Package Installer" msgstr "Pakketinstalleerder" #: editor/editor_audio_buses.cpp msgid "Speakers" msgstr "Luidsprekers" #: editor/editor_audio_buses.cpp msgid "Add Effect" msgstr "Geluidseffect Toevoegen" #: editor/editor_audio_buses.cpp msgid "Rename Audio Bus" msgstr "Hernoem audiobus" #: editor/editor_audio_buses.cpp msgid "Change Audio Bus Volume" msgstr "Verander Audio Bus Volume" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" msgstr "Verander audiobus solo" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Mute" msgstr "Verander audiobus stil" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Bypass Effects" msgstr "Verander audiobusomleiding" #: editor/editor_audio_buses.cpp msgid "Select Audio Bus Send" msgstr "Selecteer Audiobus Verzend" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus Effect" msgstr "Voeg audiobuseffect toe" #: editor/editor_audio_buses.cpp msgid "Move Bus Effect" msgstr "Verplaats audiobuseffect" #: editor/editor_audio_buses.cpp msgid "Delete Bus Effect" msgstr "Verwijder audiobuseffect" #: editor/editor_audio_buses.cpp msgid "Audio Bus, Drag and Drop to rearrange." msgstr "Audiobus, versleep om volgorde te veranderen." #: editor/editor_audio_buses.cpp msgid "Solo" msgstr "Solo" #: editor/editor_audio_buses.cpp msgid "Mute" msgstr "Stil" #: editor/editor_audio_buses.cpp msgid "Bypass" msgstr "Omleiden" #: editor/editor_audio_buses.cpp msgid "Bus options" msgstr "Audiobusopties" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Dupliceren" #: editor/editor_audio_buses.cpp msgid "Reset Volume" msgstr "Herstel Volume" #: editor/editor_audio_buses.cpp msgid "Delete Effect" msgstr "Effect Verwijderen" #: editor/editor_audio_buses.cpp msgid "Audio" msgstr "Audio" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus" msgstr "Audiobus Toevoegen" #: editor/editor_audio_buses.cpp msgid "Master bus can't be deleted!" msgstr "Hoofdaudiobus kan niet verwijderd worden!" #: editor/editor_audio_buses.cpp msgid "Delete Audio Bus" msgstr "Verwijder audiobus" #: editor/editor_audio_buses.cpp msgid "Duplicate Audio Bus" msgstr "Dupliceer Audiobus" #: editor/editor_audio_buses.cpp msgid "Reset Bus Volume" msgstr "Reset Audiobus Volume" #: editor/editor_audio_buses.cpp msgid "Move Audio Bus" msgstr "Verplaats audiobus" #: editor/editor_audio_buses.cpp msgid "Save Audio Bus Layout As..." msgstr "Sla Audio Bus Layout Op Als..." #: editor/editor_audio_buses.cpp msgid "Location for New Layout..." msgstr "Locatie voor Nieuwe Layout..." #: editor/editor_audio_buses.cpp msgid "Open Audio Bus Layout" msgstr "Open Audio Bus Lay-out" #: editor/editor_audio_buses.cpp msgid "There is no '%s' file." msgstr "" #: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Layout" msgstr "Indeling" #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." msgstr "Ongeldig bestand, geen audiobus layout." #: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "Bus Toevoegen" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Add a new Audio Bus to this layout." msgstr "Voeg een nieuwe Audio Bus toe aan deze layout." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Load" msgstr "Laden" #: editor/editor_audio_buses.cpp msgid "Load an existing Bus Layout." msgstr "Laad een bestaand audiobus layout." #: editor/editor_audio_buses.cpp msgid "Save As" msgstr "Opslaan Als" #: editor/editor_audio_buses.cpp msgid "Save this Bus Layout to a file." msgstr "Sla deze audiobus layout op in een bestand." #: editor/editor_audio_buses.cpp editor/import_dock.cpp msgid "Load Default" msgstr "Laad Standaard" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." msgstr "Laad de standaard audiobus layout." #: editor/editor_audio_buses.cpp msgid "Create a new Bus Layout." msgstr "Maak een nieuwe audiobus layout." #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Ongeldige naam." #: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "Geldige karakters:" #: editor/editor_autoload_settings.cpp #, fuzzy msgid "Must not collide with an existing engine class name." msgstr "Ongeldige naam. Moet niet botsen met een bestaande engine klasse naam." #: editor/editor_autoload_settings.cpp #, fuzzy msgid "Must not collide with an existing buit-in type name." msgstr "" "Ongeldige naam. Mag niet botsen met een bestaande ingebouwde type naam." #: editor/editor_autoload_settings.cpp #, fuzzy msgid "Must not collide with an existing global constant name." msgstr "" "Ongeldige naam. Mag niet botsen met de naam van een bestaande globale " "constante." #: editor/editor_autoload_settings.cpp msgid "Keyword cannot be used as an autoload name." msgstr "" #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "Autoload '%s' bestaat al!" #: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "Autoload Hernoemen" #: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "AutoLoad-Globalen omschakelen" #: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "Verplaats Autoload" #: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "Verwijder Autoload" #: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "Inschakelen" #: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "Herschik Autoloads" #: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp #, fuzzy msgid "Invalid path." msgstr "Ongeldig Pad." #: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp msgid "File does not exist." msgstr "Bestand bestaat niet." #: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "Niet in resource pad." #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "AutoLoad Toevoegen" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Pad:" #: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "Node Naam:" #: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp #: editor/editor_profiler.cpp editor/settings_config_dialog.cpp msgid "Name" msgstr "Naam" #: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "Singleton" #: editor/editor_data.cpp msgid "Updating Scene" msgstr "Scene aan het Updaten" #: editor/editor_data.cpp msgid "Storing local changes..." msgstr "Lokale wijziging aan het opslaan..." #: editor/editor_data.cpp msgid "Updating scene..." msgstr "Scene aan het updaten..." #: editor/editor_data.cpp editor/editor_properties.cpp msgid "[empty]" msgstr "[leeg]" #: editor/editor_data.cpp msgid "[unsaved]" msgstr "[niet opgeslagen]" #: editor/editor_dir_dialog.cpp #, fuzzy msgid "Please select a base directory first." msgstr "Kies eerst een basisfolder" #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "Kies een Map" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp #: scene/gui/file_dialog.cpp msgid "Create Folder" msgstr "Map Maken" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp #: scene/gui/file_dialog.cpp msgid "Name:" msgstr "Naam:" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Could not create folder." msgstr "Map kon niet gemaakt worden." #: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "Kies" #: editor/editor_export.cpp msgid "Storing File:" msgstr "Bestand Opslaan:" #: editor/editor_export.cpp msgid "No export template found at the expected path:" msgstr "Geen exporteersjabloon gevonden op het verwachte pad:" #: editor/editor_export.cpp msgid "Packing" msgstr "Inpakken" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." msgstr "" "Doel platform heeft 'ETC' afbeelding compressie nodig voor GLES2. Activeer " "'Importeer ETC' in de project instellingen." #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC' texture compression for the driver fallback " "to GLES2.\n" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom debug template not found." msgstr "Aangepast debug pakket niet gevonden." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom release template not found." msgstr "Aangepast release pakket niet gevonden." #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" msgstr "Template bestand niet gevonden:" #: editor/editor_feature_profile.cpp #, fuzzy msgid "3D Editor" msgstr "Verwerker" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Script Editor" msgstr "Open Script Bewerker" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Asset Library" msgstr "Open Asset Bibliotheek" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Scene Tree Editing" msgstr "Scene Uitvoerinstellingen" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Import Dock" msgstr "Importeren" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Node Dock" msgstr "Verplaatsingsmodus" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Filesystem Dock" msgstr "Bestandssysteem" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Erase profile '%s'? (no undo)" msgstr "Alle vervangen (geen ongedaan maken)" #: editor/editor_feature_profile.cpp msgid "Profile must be a valid filename and must not contain '.'" msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Profile with this name already exists." msgstr "Er bestaat al een bestand of map met deze naam." #: editor/editor_feature_profile.cpp msgid "(Editor Disabled, Properties Disabled)" msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy msgid "(Properties Disabled)" msgstr "Alleen Eigenschappen" #: editor/editor_feature_profile.cpp #, fuzzy msgid "(Editor Disabled)" msgstr "Uitgeschakeld" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Class Options:" msgstr "Klassebeschrijving:" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Enable Contextual Editor" msgstr "Open de volgende Editor" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Enabled Properties:" msgstr "Eigenschappen:" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Enabled Features:" msgstr "Kenmerken" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Enabled Classes:" msgstr "Zoek Klasses" #: editor/editor_feature_profile.cpp msgid "File '%s' format is invalid, import aborted." msgstr "" #: editor/editor_feature_profile.cpp msgid "" "Profile '%s' already exists. Remote it first before importing, import " "aborted." msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Error saving profile to path: '%s'." msgstr "Error bij het laden van sjabloon '%s'" #: editor/editor_feature_profile.cpp msgid "Unset" msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Current Profile" msgstr "Huidige Versie:" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Make Current" msgstr "Huidig:" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp msgid "New" msgstr "Nieuw" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Import" msgstr "Importeren" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/project_export.cpp msgid "Export" msgstr "Exporteren" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Available Profiles" msgstr "Beschikbare Nodes:" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Enabled Classes" msgstr "Zoek Klasses" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Class Options" msgstr "Klassebeschrijving" #: editor/editor_feature_profile.cpp #, fuzzy msgid "New profile name:" msgstr "Nieuwe naam:" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Erase Profile" msgstr "Wis TileMap" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Import Profile(s)" msgstr "Geïmporteerd Project" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Export Profile" msgstr "Project Exporteren" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Manage Editor Feature Profiles" msgstr "Beheer Export Templates" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" msgstr "Selecteer Huidige Map" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File Exists, Overwrite?" msgstr "Bestand Bestaat, Overschrijven?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select This Folder" msgstr "Selecteer deze map" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" msgstr "Kopieer Pad" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Open in File Manager" msgstr "Openen in Bestandsbeheer" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp #, fuzzy msgid "Show in File Manager" msgstr "Weergeven in Bestandsbeheer" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "New Folder..." msgstr "Nieuwe Map..." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Refresh" msgstr "Verversen" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Recognized" msgstr "Alles Herkend" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Files (*)" msgstr "Alle Bestanden (*)" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File" msgstr "Open een Bestand" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open File(s)" msgstr "Open Bestand(en)" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a Directory" msgstr "Open een Map" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File or Directory" msgstr "Open een Bestand of Map" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/editor_properties.cpp editor/inspector_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Save" msgstr "Opslaan" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Save a File" msgstr "Sla een Bestand Op" #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Ga Terug" #: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "Ga Verder" #: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "Ga Omhoog" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Toggle Hidden Files" msgstr "Toggle Verborgen Bestanden" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "Toggle Favoriet" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "Toggle Modus" #: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "Focus Pad" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "Verplaats Favoriet Naar Boven" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "Verplaats Favoriet Naar Beneden" #: editor/editor_file_dialog.cpp msgid "Previous Folder" msgstr "Vorige Folder" #: editor/editor_file_dialog.cpp msgid "Next Folder" msgstr "Volgende Folder" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "Go to parent folder." msgstr "Ga naar bovenliggende folder" #: editor/editor_file_dialog.cpp msgid "(Un)favorite current folder." msgstr "(On)favoriet huidige map." #: editor/editor_file_dialog.cpp #, fuzzy msgid "Toggle visibility of hidden files." msgstr "Toggle Verborgen Bestanden" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." msgstr "Toon items in een miniatuurraster." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a list." msgstr "Bekijk items als een lijst." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" msgstr "Mappen & Bestanden:" #: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp #: editor/plugins/style_box_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Preview:" msgstr "Voorbeeld:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File:" msgstr "Bestand:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Een geldige extensie moet gebruikt worden." #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Scan Bronnen" #: editor/editor_file_system.cpp msgid "" "There are multiple importers for different types pointing to file %s, import " "aborted" msgstr "" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" msgstr "Bronnen (Her)Importeren" #: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "Boven" #: editor/editor_help.cpp msgid "Class:" msgstr "Klasse:" #: editor/editor_help.cpp editor/scene_tree_editor.cpp msgid "Inherits:" msgstr "Erft:" #: editor/editor_help.cpp msgid "Inherited by:" msgstr "Geërfd door:" #: editor/editor_help.cpp msgid "Brief Description:" msgstr "Korte Beschrijving:" #: editor/editor_help.cpp msgid "Properties" msgstr "Eigenschappen" #: editor/editor_help.cpp msgid "Properties:" msgstr "Eigenschappen:" #: editor/editor_help.cpp msgid "Methods" msgstr "Methodes" #: editor/editor_help.cpp msgid "Methods:" msgstr "Methodes:" #: editor/editor_help.cpp msgid "Theme Properties" msgstr "Thema Eigenschappen" #: editor/editor_help.cpp msgid "Theme Properties:" msgstr "Thema Eigenschappen:" #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp msgid "Signals:" msgstr "Signalen:" #: editor/editor_help.cpp msgid "Enumerations" msgstr "Enumeraties" #: editor/editor_help.cpp msgid "Enumerations:" msgstr "Enumeraties:" #: editor/editor_help.cpp msgid "enum " msgstr "enum " #: editor/editor_help.cpp msgid "Constants" msgstr "Constanten" #: editor/editor_help.cpp msgid "Constants:" msgstr "Constanten:" #: editor/editor_help.cpp msgid "Class Description" msgstr "Klassebeschrijving" #: editor/editor_help.cpp msgid "Class Description:" msgstr "Klassebeschrijving:" #: editor/editor_help.cpp msgid "Online Tutorials:" msgstr "Online Documentatie:" #: editor/editor_help.cpp msgid "" "There are currently no tutorials for this class, you can [color=$color][url=" "$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/" "url][/color]." msgstr "" "Er is momenteel geen handleiding voor deze methode. Help ons alsjeblieft " "door [color=$color][url=$url]een toe te voegen[/url][/color] of [color=" "$color][url=$url2]een aan te vragen[/url][/color]." #: editor/editor_help.cpp #, fuzzy msgid "Property Descriptions" msgstr "Eigenschap Beschrijving:" #: editor/editor_help.cpp #, fuzzy msgid "Property Descriptions:" msgstr "Eigenschap Beschrijving:" #: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "Er is momenteel geen beschrijving voor deze eigenschap. Help ons alsjeblieft " "door [color=$color][url=$url]een toe te voegen[/url][/color]!" #: editor/editor_help.cpp #, fuzzy msgid "Method Descriptions" msgstr "Methode Beschrijving:" #: editor/editor_help.cpp #, fuzzy msgid "Method Descriptions:" msgstr "Methode Beschrijving:" #: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" msgstr "" "Er is momenteel geen beschrijving voor deze methode. Help ons alsjeblieft " "door [color=$color][url=$url]een toe te voegen[/url][/color]!" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "Zoek Hulp" #: editor/editor_help_search.cpp msgid "Display All" msgstr "Alles tonen" #: editor/editor_help_search.cpp msgid "Classes Only" msgstr "Alleen Klassen" #: editor/editor_help_search.cpp msgid "Methods Only" msgstr "Alleen Methoden" #: editor/editor_help_search.cpp msgid "Signals Only" msgstr "Alleen Signalen" #: editor/editor_help_search.cpp msgid "Constants Only" msgstr "Alleen Constanten" #: editor/editor_help_search.cpp msgid "Properties Only" msgstr "Alleen Eigenschappen" #: editor/editor_help_search.cpp #, fuzzy msgid "Theme Properties Only" msgstr "Eigenschappen" #: editor/editor_help_search.cpp #, fuzzy msgid "Member Type" msgstr "Leden" #: editor/editor_help_search.cpp msgid "Class" msgstr "Klasse" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "Eigenschap:" #: editor/editor_inspector.cpp msgid "Set" msgstr "Zet" #: editor/editor_inspector.cpp msgid "Set Multiple:" msgstr "Zet Meerdere:" #: editor/editor_log.cpp msgid "Output:" msgstr "Uitvoer:" #: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Copy Selection" msgstr "Selectie kopiëren" #: editor/editor_log.cpp editor/editor_profiler.cpp #: editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Clear" msgstr "Leegmaken" #: editor/editor_log.cpp msgid "Clear Output" msgstr "Maak Uitvoer Leeg" #: editor/editor_node.cpp msgid "Project export failed with error code %d." msgstr "Project exporteren faalt door foutcode %d." #: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "De geïmporteerde bronnen kunnen niet worden opgeslagen." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp msgid "OK" msgstr "Oké" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" msgstr "Error bij het opslaan van resource!" #: editor/editor_node.cpp #, fuzzy msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" "Deze bron kan niet worden opgeslagen omdat het niet bij de bewerkte scene " "behoort. Maak het eerst uniek." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." msgstr "Resource Opslaan Als..." #: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "Kan bestand niet openen om te schrijven:" #: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "Opgevraagde bestandsformaat onbekend:" #: editor/editor_node.cpp msgid "Error while saving." msgstr "Fout bij het opslaan." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Can't open '%s'. The file could have been moved or deleted." msgstr "" "Kan '%s' niet openen. Het bestand is mogelijks verplaatst of verwijderd." #: editor/editor_node.cpp msgid "Error while parsing '%s'." msgstr "Fout tijdens het parsen van '%s'." #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." msgstr "Onverwacht einde van het bestand '%s'." #: editor/editor_node.cpp msgid "Missing '%s' or its dependencies." msgstr "'%s' of zijn afhankelijkheden ontbreken." #: editor/editor_node.cpp msgid "Error while loading '%s'." msgstr "Fout tijdens het laden van '%s'." #: editor/editor_node.cpp msgid "Saving Scene" msgstr "Scene Aan Het Opslaan" #: editor/editor_node.cpp msgid "Analyzing" msgstr "Aan Het Analyseren" #: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "Thumbnail Aan Het Maken" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." msgstr "Deze operatie kan niet gedaan worden zonder boomwortel." #: editor/editor_node.cpp msgid "" "This scene can't be saved because there is a cyclic instancing inclusion.\n" "Please resolve it and then attempt to save again." msgstr "" "Deze scene kan niet opgeslagen worden vanwege een cyclische instantiëring.\n" "Opslaan is pas mogelijk als dit opgelost wordt." #: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" "Kon de scene niet opslaan. Waarschijnlijk konden afhankelijkheden " "(instanties of erfelijkheden) niet voldaan worden." #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" msgstr "Kan geen scenes overschrijven die nog open zijn!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "Kan MeshLibrary niet laden om te samenvoegen!" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "Error bij het opslaan van MeshLibrary!" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "Kan TileSet niet laden om te samenvoegen!" #: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "Error bij het opslaan van TileSet!" #: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "Error bij het opslaan van layout!" #: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "Standaard editor layout overschreven." #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "Lay-out naam niet gevonden!" #: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "Standaard layout hersteld naar basisinstellingen." #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was imported, so it's not editable.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" "Dit bestand hoort bij een scene die geïmporteerd werd. Het is momenteel dus " "onbewerkbaar. Lees de documentatie over scenes importeren om deze workflow " "beter te begrijpen." #: editor/editor_node.cpp #, fuzzy msgid "" "This resource belongs to a scene that was instanced or inherited.\n" "Changes to it won't be kept when saving the current scene." msgstr "" "Dit bestand hoort bij een scene die geïnstantieerd of overgeërfd werd.\n" "Aanpassingen zullen niet worden bijgehouden bij het opslaan van de huidige " "scene." #: editor/editor_node.cpp msgid "" "This resource was imported, so it's not editable. Change its settings in the " "import panel and then re-import." msgstr "" "Dit bestand werd geïmporteerd, dus het is niet bewerkbaar. Pas de " "instellingen aan in het importeerpaneel en importeer het nadien opnieuw." #: editor/editor_node.cpp #, fuzzy msgid "" "This scene was imported, so changes to it won't be kept.\n" "Instancing it or inheriting will allow making changes to it.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" "Deze scene werd geïmporteerd, dus aanpassingen zullen niet worden " "opgeslagen.\n" "Instantieer het of erf het over om er aanpassingen aan te maken.\n" "Lees de documentatie over scenes importeren om deze workflow beter te " "begrijpen." #: editor/editor_node.cpp #, fuzzy msgid "" "This is a remote object, so changes to it won't be kept.\n" "Please read the documentation relevant to debugging to better understand " "this workflow." msgstr "" "Dit bestand hoort bij een scene die geïmporteerd werd, dus het is niet " "bewerkbaar.\n" "Lees de documentatie over scenes importeren om deze workflow beter te " "begrijpen." #: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "Er is geen startscene gedefinieerd." #: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "De huidige scene werd nooit opgeslagen, sla ze op voor het uitvoeren." #: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Kon het subproces niet opstarten!" #: editor/editor_node.cpp editor/filesystem_dock.cpp msgid "Open Scene" msgstr "Scene Openen" #: editor/editor_node.cpp msgid "Open Base Scene" msgstr "Open Basisscene" #: editor/editor_node.cpp #, fuzzy msgid "Quick Open..." msgstr "Open Scene Snel..." #: editor/editor_node.cpp msgid "Quick Open Scene..." msgstr "Open Scene Snel..." #: editor/editor_node.cpp msgid "Quick Open Script..." msgstr "Open Script Snel..." #: editor/editor_node.cpp msgid "Save & Close" msgstr "Opslaan & Sluiten" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" msgstr "Sla wijzigen aan '%s' op voor het afsluiten?" #: editor/editor_node.cpp #, fuzzy msgid "Saved %s modified resource(s)." msgstr "Mislukt om resource te laden." #: editor/editor_node.cpp msgid "A root node is required to save the scene." msgstr "Een hoofdknooppunt is vereist voor het opslaan van de scène." #: editor/editor_node.cpp msgid "Save Scene As..." msgstr "Sla Scene Op Als..." #: editor/editor_node.cpp msgid "No" msgstr "Nee" #: editor/editor_node.cpp msgid "Yes" msgstr "Ja" #: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "Deze scene is nooit opgeslagen. Sla op voor het uitvoeren?" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Deze operatie kan niet uitgevoerd worden zonder scene." #: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "Exporteer Mesh Library" #: editor/editor_node.cpp msgid "This operation can't be done without a root node." msgstr "Deze bewerking is niet mogelijk zonder een hoofdknoop." #: editor/editor_node.cpp msgid "Export Tile Set" msgstr "Exporteer Tile Set" #: editor/editor_node.cpp msgid "This operation can't be done without a selected node." msgstr "" "Deze operatie kan niet uitgevoerd worden zonder een geselecteerde knoop." #: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "De huidige scene is nog niet opgeslagen. Toch openen?" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "Een scene die nooit opgeslagen is kan je niet opnieuw laden." #: editor/editor_node.cpp msgid "Revert" msgstr "Herstellen" #: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "Deze actie kan niet ongedaan gemaakt worden. Toch herstellen?" #: editor/editor_node.cpp msgid "Quick Run Scene..." msgstr "Snel Scene Uitvoeren..." #: editor/editor_node.cpp msgid "Quit" msgstr "Afsluiten" #: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Sluit de editor af?" #: editor/editor_node.cpp msgid "Open Project Manager?" msgstr "Open de Project Manager?" #: editor/editor_node.cpp msgid "Save & Quit" msgstr "Opslaan & Afsluiten" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before quitting?" msgstr "" "Wil je de wijzigen aan de volgende scene(s) opslaan voor het afsluiten?" #: editor/editor_node.cpp msgid "Save changes the following scene(s) before opening Project Manager?" msgstr "" "Wil je de wijzigen aan de volgende scene(s) opslaan voor de Project Manager " "opent?" #: editor/editor_node.cpp msgid "" "This option is deprecated. Situations where refresh must be forced are now " "considered a bug. Please report." msgstr "" "Deze optie is verouderd. Situaties waar een hernieuwing geforceerd moet " "worden zijn softwarefouten. Rapporteer dit alsjeblieft." #: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "Kies een Hoofdscene" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." msgstr "" "Inschakelen plug-in is gefaald op: '%s' inlezen van configuratiebestand " "mislukt." #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." msgstr "" "Onmogelijk om scriptveld te vinden voor de plugin op: 'res://addons/%s'." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." msgstr "Volgend script kon niet geladen worden: '%s'." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." msgstr "" "Script kon niet geladen worden van het pad: '%s'. Er lijkt een fout in de " "code te zijn, controleer de syntax." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" "Volgend script kon niet geladen worden: '%' Basistype is niet EditorPlugin." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." msgstr "" "Volgend script kon niet geladen worden: '%s' Script is niet in tool modus." #: editor/editor_node.cpp msgid "" "Scene '%s' was automatically imported, so it can't be modified.\n" "To make changes to it, a new inherited scene can be created." msgstr "" "Scene '%s' werd automatisch geïmporteerd, dus ze kan niet aangepast worden.\n" "Om aanpassingen te doen kan je een erfende scene aanmaken." #: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" "Fout tijdens het laden van de scene, ze moet zich in het projectpad " "bevinden. Gebruik 'Importeer' om de scene te openen en sla ze nadien ergens " "in het projectpad op." #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "De scene '%s' heeft kapotte afhankelijkheden:" #: editor/editor_node.cpp msgid "Clear Recent Scenes" msgstr "Maak Leeg" #: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "Er is nooit een hoofdscene gekozen, wil je er een selecteren?\n" "Je kan dit later nog aanpassen in \"Projectinstellingen\" onder de categorie " "'toepassing'." #: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "De geselecteerde scene '%s' bestaat niet, selecteer een andere?\n" "Je kan dit later aanpassen in \"Projectinstellingen\" onder de categorie " "'toepassing'." #: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "De geselecteerde scene '%s' is geen scenebestand, selecteer een andere?\n" "Je kan dit later aanpassen in \"Projectinstellingen\" onder de categorie " "'toepassing'." #: editor/editor_node.cpp msgid "Save Layout" msgstr "Layout Opslaan" #: editor/editor_node.cpp msgid "Delete Layout" msgstr "Layout Verwijderen" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" msgstr "Standaard" #: editor/editor_node.cpp editor/editor_properties.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp #, fuzzy msgid "Show in FileSystem" msgstr "Toon in Bestandsbeheer" #: editor/editor_node.cpp #, fuzzy msgid "Play This Scene" msgstr "Speel Scene" #: editor/editor_node.cpp msgid "Close Tab" msgstr "Tabblad sluiten" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" msgstr "Sluit Andere Tabbladen" #: editor/editor_node.cpp msgid "Close Tabs to the Right" msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Close All Tabs" msgstr "Sluit Alles" #: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "Scenetab Wisselen" #: editor/editor_node.cpp msgid "%d more files or folders" msgstr "nog %d bestand(en) of map(pen)" #: editor/editor_node.cpp msgid "%d more folders" msgstr "nog %d map(pen)" #: editor/editor_node.cpp msgid "%d more files" msgstr "nog %d bestand(en)" #: editor/editor_node.cpp msgid "Dock Position" msgstr "Dock Positie" #: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "Afleidingsvrije Modus" #: editor/editor_node.cpp msgid "Toggle distraction-free mode." msgstr "Afleidingsvrije modus veranderen." #: editor/editor_node.cpp msgid "Add a new scene." msgstr "Nieuwe scene toevoegen." #: editor/editor_node.cpp msgid "Scene" msgstr "Scène" #: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "Ga naar de vorige geopende scene." #: editor/editor_node.cpp msgid "Next tab" msgstr "Volgend tabblad" #: editor/editor_node.cpp msgid "Previous tab" msgstr "Vorig tabblad" #: editor/editor_node.cpp msgid "Filter Files..." msgstr "Bestanden Filteren..." #: editor/editor_node.cpp msgid "Operations with scene files." msgstr "Operaties met scenebestanden." #: editor/editor_node.cpp msgid "New Scene" msgstr "Nieuwe Scene" #: editor/editor_node.cpp msgid "New Inherited Scene..." msgstr "Nieuwe Geërfde Scene..." #: editor/editor_node.cpp msgid "Open Scene..." msgstr "Scene Openen..." #: editor/editor_node.cpp msgid "Save Scene" msgstr "Scene Opslaan" #: editor/editor_node.cpp #, fuzzy msgid "Save All Scenes" msgstr "Alle Scenes Opslaan" #: editor/editor_node.cpp msgid "Close Scene" msgstr "Scene Sluiten" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Open Recent" msgstr "Recente Scenes Openen" #: editor/editor_node.cpp msgid "Convert To..." msgstr "Converteer Naar..." #: editor/editor_node.cpp #, fuzzy msgid "MeshLibrary..." msgstr "MeshBibilotheek..." #: editor/editor_node.cpp #, fuzzy msgid "TileSet..." msgstr "TileSet..." #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Undo" msgstr "Ongedaan Maken" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "Opnieuw" #: editor/editor_node.cpp msgid "Revert Scene" msgstr "Scene Herstellen" #: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "Diverse project of scene-brede gereedschappen." #: editor/editor_node.cpp msgid "Project" msgstr "Project" #: editor/editor_node.cpp msgid "Project Settings" msgstr "Projectinstellingen" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" msgstr "Gereedschappen" #: editor/editor_node.cpp #, fuzzy msgid "Open Project Data Folder" msgstr "Open de Project Manager?" #: editor/editor_node.cpp msgid "Install Android Build Template" msgstr "" #: editor/editor_node.cpp msgid "Quit to Project List" msgstr "Sluit af naar Projectlijst" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/project_export.cpp msgid "Debug" msgstr "Debuggen" #: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "Start met Debuggen op Afstand" #: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" "Na het exporteren of opstarten van het programma zal het proberen verbinding " "maken met het IP-adres van deze computer zodat het gedebugd kan worden." #: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "Kleine Deployatie over het Netwerk" #: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" "The filesystem will be provided from the project by the editor over the " "network.\n" "On Android, deploy will use the USB cable for faster performance. This " "option speeds up testing for games with a large footprint." msgstr "" "Wanneer deze optie is ingeschakeld, zal export of deploy een minimaal " "uitvoerbaar bestand creëren.\n" "Het bestandssysteem wordt beschikbaar gesteld aan het project door de editor " "over het netwerk.\n" "Op Android zal deploy de USB verbinding gebruiken voor hogere prestaties. " "Deze optie versnelt het testen van spellen met veel data." #: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "Collision Shapes Zichtbaar" #: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" "Botsingsdetectievormen en raycast knopen (voor 2D en 3D) zullen zichtbaar " "zijn in het draaiend spel wanneer deze optie aan staat." #: editor/editor_node.cpp msgid "Visible Navigation" msgstr "Navigatie zichtbaar" #: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" "Navigatie meshes en polygonen zijn zichtbaar in het draaiend spel wanneer " "deze optie aanstaat." #: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "Sceneveranderingen synchroniseren" #: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" "Wanneer deze optie aanstaat, wordt elke verandering gemaakt in de editor " "toegepast op het draaiend spel.\n" "Wanneer dit op afstand wordt gebruikt op een andere machine, is dit " "efficiënter met het netwerk bestandssysteem." #: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "Scriptveranderingen synchroniseren" #: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" "Wanneer deze optie aanstaat wordt ieder script dat wordt opgeslagen " "toegepast op het draaiend spel.\n" "Wanneer dit op afstand wordt gebruikt op een andere machine, is dit " "efficiënter met het netwerk bestandssysteem." #: editor/editor_node.cpp #, fuzzy msgid "Editor" msgstr "Verwerker" #: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "Editor Instellingen" #: editor/editor_node.cpp msgid "Editor Layout" msgstr "Editor Layout" #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Schakel Volledig Scherm" #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "Open Editor Data/Instellingen Map" #: editor/editor_node.cpp msgid "Open Editor Data Folder" msgstr "Open Editor Data Map" #: editor/editor_node.cpp msgid "Open Editor Settings Folder" msgstr "Open Editor Instellingen Map" #: editor/editor_node.cpp #, fuzzy msgid "Manage Editor Features" msgstr "Beheer Export Templates" #: editor/editor_node.cpp editor/project_export.cpp msgid "Manage Export Templates" msgstr "Beheer Export Templates" #: editor/editor_node.cpp msgid "Help" msgstr "Help" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: editor/project_settings_editor.cpp editor/rename_dialog.cpp msgid "Search" msgstr "Zoeken" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Online Docs" msgstr "Online Documentatie" #: editor/editor_node.cpp msgid "Q&A" msgstr "Vraag en Antwoord" #: editor/editor_node.cpp msgid "Issue Tracker" msgstr "Issue Tracker" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" msgstr "Gemeenschap" #: editor/editor_node.cpp msgid "About" msgstr "Over" #: editor/editor_node.cpp msgid "Play the project." msgstr "Speel het project." #: editor/editor_node.cpp msgid "Play" msgstr "Speel" #: editor/editor_node.cpp msgid "Pause the scene" msgstr "Pauzeer de scene" #: editor/editor_node.cpp msgid "Pause Scene" msgstr "Pauzeer Scene" #: editor/editor_node.cpp msgid "Stop the scene." msgstr "Stop de scene." #: editor/editor_node.cpp editor/editor_profiler.cpp msgid "Stop" msgstr "Stop" #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Speel de bewerkte scene." #: editor/editor_node.cpp msgid "Play Scene" msgstr "Speel Scene" #: editor/editor_node.cpp msgid "Play custom scene" msgstr "Speel aangepaste scene" #: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "Speel Aangepaste Scene" #: editor/editor_node.cpp msgid "Changing the video driver requires restarting the editor." msgstr "Om de video driver te veranderen moet de editor herstart worden." #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp msgid "Save & Restart" msgstr "Opslaan & Herstarten" #: editor/editor_node.cpp #, fuzzy msgid "Spins when the editor window redraws." msgstr "Draait wanneer het editor venster opnieuw ververst wordt!" #: editor/editor_node.cpp msgid "Update Always" msgstr "Altijd Updaten" #: editor/editor_node.cpp msgid "Update Changes" msgstr "Update Veranderingen" #: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "Schakel Update Draaier Uit" #: editor/editor_node.cpp msgid "FileSystem" msgstr "Bestandssysteem" #: editor/editor_node.cpp msgid "Inspector" msgstr "Inspecteur" #: editor/editor_node.cpp msgid "Node" msgstr "Knooppunt" #: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Vergroot onderste paneel" #: editor/editor_node.cpp scene/resources/visual_shader.cpp msgid "Output" msgstr "Output" #: editor/editor_node.cpp msgid "Don't Save" msgstr "Niet Opslaan" #: editor/editor_node.cpp msgid "Android build template is missing, please install relevant templates." msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Manage Templates" msgstr "Beheer Export Templates" #: editor/editor_node.cpp msgid "" "This will install the Android project for custom builds.\n" "Note that, in order to use it, it needs to be enabled per export preset." msgstr "" #: editor/editor_node.cpp msgid "" "Android build template is already installed and it won't be overwritten.\n" "Remove the \"build\" directory manually before attempting this operation " "again." msgstr "" #: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "Sjablonen importeren Vanuit ZIP-Bestand" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export Project" msgstr "Project Exporteren" #: editor/editor_node.cpp msgid "Export Library" msgstr "Bibliotheek Exporteren" #: editor/editor_node.cpp msgid "Merge With Existing" msgstr "Samenvoegen Met Bestaande" #: editor/editor_node.cpp msgid "Password:" msgstr "Wachtwoord:" #: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Voer Een Script Uit" #: editor/editor_node.cpp msgid "New Inherited" msgstr "Nieuw afgeleid type" #: editor/editor_node.cpp msgid "Load Errors" msgstr "Laadfouten" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "Selecteer" #: editor/editor_node.cpp msgid "Open 2D Editor" msgstr "Open 2D Bewerker" #: editor/editor_node.cpp msgid "Open 3D Editor" msgstr "Open 3D Editor" #: editor/editor_node.cpp msgid "Open Script Editor" msgstr "Open Script Bewerker" #: editor/editor_node.cpp editor/project_manager.cpp msgid "Open Asset Library" msgstr "Open Asset Bibliotheek" #: editor/editor_node.cpp msgid "Open the next Editor" msgstr "Open de volgende Editor" #: editor/editor_node.cpp msgid "Open the previous Editor" msgstr "Open de vorige Editor" #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Creëren van Mesh Previews" #: editor/editor_plugin.cpp msgid "Thumbnail..." msgstr "Voorbeeld..." #: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Bewerk Plugin" #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "Geïnstalleerde Plug-ins:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp msgid "Update" msgstr "Update" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Version:" msgstr "Versie:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp msgid "Author:" msgstr "Auteur:" #: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "Staat:" #: editor/editor_plugin_settings.cpp msgid "Edit:" msgstr "Bewerken:" #: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp #: editor/rename_dialog.cpp msgid "Start" msgstr "Start" #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Meting:" #: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "Frame Tijd (sec)" #: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "Gemiddelde Tijd (sec)" #: editor/editor_profiler.cpp msgid "Frame %" msgstr "Frame %" #: editor/editor_profiler.cpp msgid "Physics Frame %" msgstr "Physics Frame %" #: editor/editor_profiler.cpp msgid "Inclusive" msgstr "Inclusief" #: editor/editor_profiler.cpp msgid "Self" msgstr "Zelf" #: editor/editor_profiler.cpp msgid "Frame #:" msgstr "Frame #:" #: editor/editor_profiler.cpp msgid "Time" msgstr "Tijd" #: editor/editor_profiler.cpp msgid "Calls" msgstr "Aanroepen" #: editor/editor_properties.cpp msgid "On" msgstr "Aan" #: editor/editor_properties.cpp msgid "Layer" msgstr "Laag" #: editor/editor_properties.cpp msgid "Bit %d, value %d" msgstr "Bit %d, waarde %d" #: editor/editor_properties.cpp msgid "[Empty]" msgstr "[Leeg]" #: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp msgid "Assign..." msgstr "Toewijzen..." #: editor/editor_properties.cpp msgid "Invalid RID" msgstr "Ongeldige RID" #: editor/editor_properties.cpp msgid "" "The selected resource (%s) does not match any type expected for this " "property (%s)." msgstr "" "De geselecteerde hulpbron (%s) komt niet overeen met het verwachte type van " "deze eigenschap (%s)." #: editor/editor_properties.cpp msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" "Kan geen ViewportTexture creëren op bronnen die zijn opgeslagen als een " "bestand.\n" "Bron moet toebehoren aan een scène." #: editor/editor_properties.cpp msgid "" "Can't create a ViewportTexture on this resource because it's not set as " "local to scene.\n" "Please switch on the 'local to scene' property on it (and all resources " "containing it up to a node)." msgstr "" "Kan geen ViewportTexture creëren op deze bron omdat deze niet is ingesteld " "als 'local to scene'.\n" "Schakel de 'local to scene' eigenschap op deze bron in (en op alle bronnen " "die het bevat tot en met een knooppunt)." #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" msgstr "Kies een Aanzicht portaal" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New Script" msgstr "Nieuw Script" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New %s" msgstr "Nieuw %s" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Make Unique" msgstr "Maak Uniek" #: editor/editor_properties.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Paste" msgstr "Plakken" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Convert To %s" msgstr "Omzetten naar %s" #: editor/editor_properties.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Open Editor" msgstr "Editor Openen" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Selected node is not a Viewport!" msgstr "Geselecteerde knoop is geen Viewport!" #: editor/editor_properties_array_dict.cpp msgid "Size: " msgstr "Grootte: " #: editor/editor_properties_array_dict.cpp msgid "Page: " msgstr "Pagina: " #: editor/editor_properties_array_dict.cpp msgid "New Key:" msgstr "Nieuwe Sleutel:" #: editor/editor_properties_array_dict.cpp msgid "New Value:" msgstr "Nieuwe Waarde:" #: editor/editor_properties_array_dict.cpp msgid "Add Key/Value Pair" msgstr "Sleutel-Waarde Paar Toevoegen" #: editor/editor_properties_array_dict.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Item" msgstr "Verwijder Item" #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" "Please add a runnable preset in the export menu." msgstr "" "Geen uitvoerbare export preset gevonden voor dit platform.\n" "Voeg een uitvoerbare preset toe in her export menu." #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "Schrijf je logica in de _run() methode." #: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "Er is al een bewerkte scene." #: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "Script kon niet geinstantieerd worden:" #: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "Ben je het 'tool' sleutelwoord vergeten?" #: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "Script kon niet uitgevoerd worden:" #: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "Ben je de '_run' methode vergeten?" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Selecteer Node(s) om te Importeren" #: editor/editor_sub_scene.cpp editor/project_manager.cpp msgid "Browse" msgstr "Bladeren" #: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "Scene Pad:" #: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "Importeer Vanuit Node:" #: editor/export_template_manager.cpp msgid "Re-Download" msgstr "Opnieuw Downloaden" #: editor/export_template_manager.cpp msgid "Uninstall" msgstr "Verwijderen" #: editor/export_template_manager.cpp msgid "(Installed)" msgstr "(Geïnstalleerd)" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download" msgstr "Download" #: editor/export_template_manager.cpp msgid "(Missing)" msgstr "(Missend)" #: editor/export_template_manager.cpp msgid "(Current)" msgstr "(Huidig)" #: editor/export_template_manager.cpp msgid "Retrieving mirrors, please wait..." msgstr "Mirrors ophalen, even wachten a.u.b..." #: editor/export_template_manager.cpp msgid "Remove template version '%s'?" msgstr "Verwijder sjabloon versie '%s'?" #: editor/export_template_manager.cpp msgid "Can't open export templates zip." msgstr "Kan exportsjablonen niet openen." #: editor/export_template_manager.cpp msgid "Invalid version.txt format inside templates: %s." msgstr "Ongeldig version.txt formaat in sjablonen: %s." #: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "Geen version.txt gevonden in sjablonen." #: editor/export_template_manager.cpp msgid "Error creating path for templates:" msgstr "Fout bij het maken van een pad voor sjablonen:" #: editor/export_template_manager.cpp msgid "Extracting Export Templates" msgstr "Export Sjablonen Uitpakken" #: editor/export_template_manager.cpp msgid "Importing:" msgstr "Aan Het Importeren:" #: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." msgstr "" "Geen download links gevonden voor deze versie. Directe download is alleen " "beschikbaar voor officiele uitgaven." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve." msgstr "Kan niet oplossen." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect." msgstr "Kan niet verbinden." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response." msgstr "Geen antwoord." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request Failed." msgstr "Aanvraag Mislukt." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Redirect Loop." msgstr "Redirectlus." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed:" msgstr "Mislukt:" #: editor/export_template_manager.cpp msgid "Download Complete." msgstr "Download Voltooid." #: editor/export_template_manager.cpp msgid "" "Templates installation failed. The problematic templates archives can be " "found at '%s'." msgstr "" "Installatie van templates mislukt. De problematische template archieven " "kunnen gevonden worden op '%s'." #: editor/export_template_manager.cpp msgid "Error requesting url: " msgstr "Fout bij het opvragen van een URL: " #: editor/export_template_manager.cpp msgid "Connecting to Mirror..." msgstr "Verbinden met Mirror..." #: editor/export_template_manager.cpp msgid "Disconnected" msgstr "Verbinding Verbroken" #: editor/export_template_manager.cpp msgid "Resolving" msgstr "Oplossen" #: editor/export_template_manager.cpp msgid "Can't Resolve" msgstr "Kan niet oplossen" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connecting..." msgstr "Verbinden..." #: editor/export_template_manager.cpp msgid "Can't Connect" msgstr "Kan niet verbinden" #: editor/export_template_manager.cpp msgid "Connected" msgstr "Verbonden" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Requesting..." msgstr "Opvragen..." #: editor/export_template_manager.cpp msgid "Downloading" msgstr "Bezig met downloaden" #: editor/export_template_manager.cpp msgid "Connection Error" msgstr "Verbindingsfout" #: editor/export_template_manager.cpp msgid "SSL Handshake Error" msgstr "SSL Handshake Foutmelding" #: editor/export_template_manager.cpp #, fuzzy msgid "Uncompressing Android Build Sources" msgstr "Bronnen aan het uitpakken" #: editor/export_template_manager.cpp msgid "Current Version:" msgstr "Huidige Versie:" #: editor/export_template_manager.cpp msgid "Installed Versions:" msgstr "Geïnstalleerde Versies:" #: editor/export_template_manager.cpp msgid "Install From File" msgstr "Installeer Vanuit Bestand" #: editor/export_template_manager.cpp msgid "Remove Template" msgstr "Verwijder Sjabloon" #: editor/export_template_manager.cpp #, fuzzy msgid "Select Template File" msgstr "Selecteer sjabloonbestand" #: editor/export_template_manager.cpp msgid "Export Template Manager" msgstr "Export Sjabloon Manager" #: editor/export_template_manager.cpp msgid "Download Templates" msgstr "Download Sjablonen" #: editor/export_template_manager.cpp msgid "Select mirror from list: (Shift+Click: Open in Browser)" msgstr "Selecteer mirror uit lijst: (Shift-klik: In Browser openen)" #: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" "Kan niet schrijven in file_type_cache.cch, de bestandstype cache wordt niet " "bewaard!" #: editor/filesystem_dock.cpp msgid "Favorites" msgstr "Favorieten" #: editor/filesystem_dock.cpp msgid "Cannot navigate to '%s' as it has not been found in the file system!" msgstr "" "Kan niet naar '%s' navigeren omdat het niet in het bestandssysteem gevonden " "is!" #: editor/filesystem_dock.cpp msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" "Status: Importeren van bestand mislukt. Repareer het bestand en importeer " "opnieuw handmatig." #: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Kan de hoofdmap voor resources niet verplaatsen of hernoemen." #: editor/filesystem_dock.cpp msgid "Cannot move a folder into itself." msgstr "Het is niet mogelijk om een map in zichzelf te verplaatsen." #: editor/filesystem_dock.cpp msgid "Error moving:" msgstr "Fout bij het verplaatsen:" #: editor/filesystem_dock.cpp msgid "Error duplicating:" msgstr "Fout bij het dupliceren:" #: editor/filesystem_dock.cpp msgid "Unable to update dependencies:" msgstr "Kon afhankelijkheden niet updaten:" #: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp msgid "No name provided." msgstr "Geen naam opgegeven." #: editor/filesystem_dock.cpp #, fuzzy msgid "Provided name contains invalid characters." msgstr "De opgegeven naam bevat ongeldige tekens" #: editor/filesystem_dock.cpp msgid "Name contains invalid characters." msgstr "Naam bevat ongeldige tekens." #: editor/filesystem_dock.cpp msgid "A file or folder with this name already exists." msgstr "Er bestaat al een bestand of map met deze naam." #: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "Hernoem bestand:" #: editor/filesystem_dock.cpp msgid "Renaming folder:" msgstr "Hernoemen folder:" #: editor/filesystem_dock.cpp msgid "Duplicating file:" msgstr "Bestand dupliceren:" #: editor/filesystem_dock.cpp msgid "Duplicating folder:" msgstr "Folder dupliceren:" #: editor/filesystem_dock.cpp #, fuzzy msgid "New Inherited Scene" msgstr "Nieuwe Geërfde Scene..." #: editor/filesystem_dock.cpp #, fuzzy msgid "Open Scenes" msgstr "Scene Openen" #: editor/filesystem_dock.cpp msgid "Instance" msgstr "Instantie" #: editor/filesystem_dock.cpp #, fuzzy msgid "Add to Favorites" msgstr "Aan favorieten toevoegen" #: editor/filesystem_dock.cpp #, fuzzy msgid "Remove from Favorites" msgstr "Uit favorieten verwijderen" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." msgstr "Afhankelijkheden aanpassen..." #: editor/filesystem_dock.cpp msgid "View Owners..." msgstr "Bekijk eigenaren..." #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Rename..." msgstr "Hernoemen..." #: editor/filesystem_dock.cpp msgid "Duplicate..." msgstr "Dupliceren..." #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "Verplaats Naar..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." msgstr "Nieuw Script..." #: editor/filesystem_dock.cpp msgid "New Resource..." msgstr "Nieuwe Hulpbron..." #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Expand All" msgstr "Alles uitklappen" #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Collapse All" msgstr "Alles inklappen" #: editor/filesystem_dock.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/project_manager.cpp editor/rename_dialog.cpp #: editor/scene_tree_dock.cpp msgid "Rename" msgstr "Hernoemen" #: editor/filesystem_dock.cpp #, fuzzy msgid "Previous Folder/File" msgstr "Vorige Folder" #: editor/filesystem_dock.cpp #, fuzzy msgid "Next Folder/File" msgstr "Volgende Folder" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "Bestandssysteem Opnieuw Scannen" #: editor/filesystem_dock.cpp #, fuzzy msgid "Toggle Split Mode" msgstr "Gesplitste modus omschakelen" #: editor/filesystem_dock.cpp msgid "Search files" msgstr "Zoek bestanden" #: editor/filesystem_dock.cpp msgid "" "Scanning Files,\n" "Please Wait..." msgstr "" "Bestanden Scannen,\n" "Wacht Alstublieft..." #: editor/filesystem_dock.cpp msgid "Move" msgstr "Verplaatsen" #: editor/filesystem_dock.cpp msgid "There is already file or folder with the same name in this location." msgstr "Er is al een bestand of map met dezelfde naam op dit pad." #: editor/filesystem_dock.cpp msgid "Overwrite" msgstr "Overschrijven" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "Creëer Script" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Find in Files" msgstr "Vind Tegel" #: editor/find_in_files.cpp msgid "Find:" msgstr "Zoeken:" #: editor/find_in_files.cpp #, fuzzy msgid "Folder:" msgstr "Map Maken" #: editor/find_in_files.cpp msgid "Filters:" msgstr "Filters:" #: editor/find_in_files.cpp msgid "" "Include the files with the following extensions. Add or remove them in " "ProjectSettings." msgstr "" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find..." msgstr "Vind..." #: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp msgid "Replace..." msgstr "Vervang..." #: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp msgid "Cancel" msgstr "Annuleer" #: editor/find_in_files.cpp msgid "Find: " msgstr "Zoeken: " #: editor/find_in_files.cpp msgid "Replace: " msgstr "Vervangen: " #: editor/find_in_files.cpp msgid "Replace all (no undo)" msgstr "Alle vervangen (geen ongedaan maken)" #: editor/find_in_files.cpp msgid "Searching..." msgstr "Aan het zoeken..." #: editor/find_in_files.cpp #, fuzzy msgid "Search complete" msgstr "Zoek Tekst" #: editor/groups_editor.cpp msgid "Group name already exists." msgstr "Groepnaam bestaat al." #: editor/groups_editor.cpp msgid "Invalid group name." msgstr "Ongeldige groepnaam." #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "Groepen" #: editor/groups_editor.cpp msgid "Nodes not in Group" msgstr "Knopen niet in de groep" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp msgid "Filter nodes" msgstr "Filter knopen" #: editor/groups_editor.cpp msgid "Nodes in Group" msgstr "Knopen in de groep" #: editor/groups_editor.cpp msgid "Add to Group" msgstr "Toevoegen aan Groep" #: editor/groups_editor.cpp msgid "Remove from Group" msgstr "Verwijderen uit Groep" #: editor/groups_editor.cpp msgid "Manage Groups" msgstr "Groepen beheren" #: editor/import/resource_importer_scene.cpp msgid "Import as Single Scene" msgstr "Importeer als Enkele Scene" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Animations" msgstr "Importeren met Gescheiden Animaties" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials" msgstr "Importeren met Gescheiden Materialen" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects" msgstr "Importeren met Gescheiden Objecten" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials" msgstr "Importeren met Gescheiden Objecten+Materialen" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Animations" msgstr "Importeren met Gescheiden Objecten+Animaties" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials+Animations" msgstr "Importeren met Gescheiden Materialen+Animaties" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" msgstr "Importeren met Gescheiden Objecten+Materialen+Animaties" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes" msgstr "Importeren als Meerdere Scenes" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes+Materials" msgstr "Importeren als Meerdere Scenes+Materialen" #: editor/import/resource_importer_scene.cpp #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import Scene" msgstr "Importeer Scene" #: editor/import/resource_importer_scene.cpp msgid "Importing Scene..." msgstr "Scene Importeren..." #: editor/import/resource_importer_scene.cpp msgid "Generating Lightmaps" msgstr "Bouw Lightmappen" #: editor/import/resource_importer_scene.cpp msgid "Generating for Mesh: " msgstr "Bouw voor Mesh: " #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script..." msgstr "Aangepast script uitvoeren ..." #: editor/import/resource_importer_scene.cpp msgid "Couldn't load post-import script:" msgstr "Kon post-import script niet laden:" #: editor/import/resource_importer_scene.cpp msgid "Invalid/broken script for post-import (check console):" msgstr "Ongeldig/gebroken post-import script (zie console):" #: editor/import/resource_importer_scene.cpp msgid "Error running post-import script:" msgstr "Fout bij uitvoeren post-import script:" #: editor/import/resource_importer_scene.cpp msgid "Saving..." msgstr "Opslaan..." #: editor/import_dock.cpp msgid "Set as Default for '%s'" msgstr "Stel in als Standaard voor '%s'" #: editor/import_dock.cpp msgid "Clear Default for '%s'" msgstr "Wis Standaard voor '%s'" #: editor/import_dock.cpp msgid " Files" msgstr " Bestanden" #: editor/import_dock.cpp msgid "Import As:" msgstr "Importereen Als:" #: editor/import_dock.cpp editor/property_editor.cpp msgid "Preset..." msgstr "Voorinstelling..." #: editor/import_dock.cpp msgid "Reimport" msgstr "Herimporteer" #: editor/import_dock.cpp msgid "Save scenes, re-import and restart" msgstr "Sla scènes op, her-importeer en start opnieuw op" #: editor/import_dock.cpp #, fuzzy msgid "Changing the type of an imported file requires editor restart." msgstr "Om de video driver te veranderen moet de editor herstart worden." #: editor/import_dock.cpp msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" "WAARSCHUWING: Er bestaan Assets die gebruikmaken van deze bron, hierdoor " "kunnen deze mogelijk niet worden geladen." #: editor/inspector_dock.cpp msgid "Failed to load resource." msgstr "Mislukt om resource te laden." #: editor/inspector_dock.cpp #, fuzzy msgid "Expand All Properties" msgstr "Klap alle eigenschappen uit" #: editor/inspector_dock.cpp #, fuzzy msgid "Collapse All Properties" msgstr "Klap alle eigenschappen in" #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Save As..." msgstr "Opslaan Als..." #: editor/inspector_dock.cpp msgid "Copy Params" msgstr "Kopieer Parameters" #: editor/inspector_dock.cpp msgid "Paste Params" msgstr "Plak Parameters" #: editor/inspector_dock.cpp msgid "Edit Resource Clipboard" msgstr "Hulpbron in klembord bewerken" #: editor/inspector_dock.cpp msgid "Copy Resource" msgstr "Kopieer Bron" #: editor/inspector_dock.cpp msgid "Make Built-In" msgstr "Integreer" #: editor/inspector_dock.cpp msgid "Make Sub-Resources Unique" msgstr "Maak Onderliggende Bronnen Uniek" #: editor/inspector_dock.cpp msgid "Open in Help" msgstr "Open in Help" #: editor/inspector_dock.cpp msgid "Create a new resource in memory and edit it." msgstr "Maak een nieuwe bron in het geheugen en bewerk het." #: editor/inspector_dock.cpp msgid "Load an existing resource from disk and edit it." msgstr "Laad een bestaande bron van de schijf en bewerk het." #: editor/inspector_dock.cpp msgid "Save the currently edited resource." msgstr "De bewerkte bron opslaan." #: editor/inspector_dock.cpp msgid "Go to the previous edited object in history." msgstr "Ga naar het vorige bewerkte object in de geschiedenis." #: editor/inspector_dock.cpp msgid "Go to the next edited object in history." msgstr "Ga naar de volgende bewerkte object in geschiedenis." #: editor/inspector_dock.cpp msgid "History of recently edited objects." msgstr "Geschiedenis van recent bewerkte objecten." #: editor/inspector_dock.cpp msgid "Object properties." msgstr "Objecteigenschappen." #: editor/inspector_dock.cpp msgid "Filter properties" msgstr "Filter eigenschappen" #: editor/inspector_dock.cpp msgid "Changes may be lost!" msgstr "Wijzigingen kunnen verloren gaan!" #: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "MultiNode Set" #: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "Selecteer een Node om Signalen en Groepen aan te passen." #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" msgstr "Een plugin bewerken" #: editor/plugin_config_dialog.cpp msgid "Create a Plugin" msgstr "Een plugin aanmaken" #: editor/plugin_config_dialog.cpp msgid "Plugin Name:" msgstr "Pluginnaam:" #: editor/plugin_config_dialog.cpp msgid "Subfolder:" msgstr "Submap:" #: editor/plugin_config_dialog.cpp msgid "Language:" msgstr "Taal:" #: editor/plugin_config_dialog.cpp msgid "Script Name:" msgstr "Scriptnaam:" #: editor/plugin_config_dialog.cpp msgid "Activate now?" msgstr "Nu activeren?" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon" msgstr "Veelhoek aanmaken" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create points." msgstr "Punten aanmaken." #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "" "Edit points.\n" "LMB: Move Point\n" "RMB: Erase Point" msgstr "" "Punten bewerken:\n" "LMK: Punt verplaasten\n" "RMK: Punt wissen" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Erase points." msgstr "Punten wissen." #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Edit Polygon" msgstr "Veelhoek bewerken" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Insert Point" msgstr "Punt Toevoegen" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Edit Polygon (Remove Point)" msgstr "Veelhoek bewerken (punt verwijderen)" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Remove Polygon And Point" msgstr "Veelhoek en punt verwijderen" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "Voeg Animatie Toe" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Load..." msgstr "Laden..." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Move Node Point" msgstr "Beweeg Punt" #: editor/plugins/animation_blend_space_1d_editor.cpp #, fuzzy msgid "Change BlendSpace1D Limits" msgstr "Wijzig overlooptijd" #: editor/plugins/animation_blend_space_1d_editor.cpp #, fuzzy msgid "Change BlendSpace1D Labels" msgstr "Wijzig overlooptijd" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" "Dit knooptype kan niet gebruikt worden. Alleen wortelknopen zijn toegestaan." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Add Node Point" msgstr "Node Toevoegen" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Add Animation Point" msgstr "Voeg Animatie Toe" #: editor/plugins/animation_blend_space_1d_editor.cpp #, fuzzy msgid "Remove BlendSpace1D Point" msgstr "Verwijder Pad Punt" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Move BlendSpace1D Node Point" msgstr "Verplaats BlendSpace1D knooppunt" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" "AnimationTree is inactive.\n" "Activate to enable playback, check node warnings if activation fails." msgstr "" "AnimationTree is niet actief.\n" "Activeer om te kunnen afspelen, bekijk node waarschuwingen indien activatie " "mislukt." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Set the blending position within the space" msgstr "Zet de overgangspositie binnen de ruimte" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Select and move points, create points with RMB." msgstr "Selecteer en verplaats punten, maak punten aan met RMK." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp msgid "Enable snap and show grid." msgstr "Schakel automatisch uitlijnen en rasterweergave in." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Point" msgstr "Punt" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Open Animation Node" msgstr "Animatieknoop openen" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Triangle already exists." msgstr "Driehoek bestaat al" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Add Triangle" msgstr "Variabele Toevoegen" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Change BlendSpace2D Limits" msgstr "Wijzig overlooptijd" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Change BlendSpace2D Labels" msgstr "Wijzig overlooptijd" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Remove BlendSpace2D Point" msgstr "Verwijder Pad Punt" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Remove BlendSpace2D Triangle" msgstr "Verwijder Variabele" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "BlendSpace2D hoort niet bij een AnimationTree knoop." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "No triangles exist, so no blending can take place." msgstr "Er bestaan geen driehoeken, blending kan niet plaatsvinden." #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Toggle Auto Triangles" msgstr "AutoLoad-Globalen omschakelen" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "Maak driehoeken door punten te verbinden." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Erase points and triangles." msgstr "Punten en driehoeken wissen." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Generate blend triangles automatically (instead of manually)" msgstr "Genereer geblende driehoeken automatisch (in plaats van handmatig)" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend:" msgstr "Mengen:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Parameter Changed" msgstr "Materiaal Wijzigingen" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "Filters Bewerken" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Output node can't be added to the blend tree." msgstr "Output Node kan niet worden toegevoegd aan de blend tree." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Add Node to BlendTree" msgstr "Voeg Node(s) Toe Uit Tree" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Node Moved" msgstr "Verplaatsingsmodus" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" "Verbinding niet mogelijk, poort kan in gebruik zijn of de verbinding kan " "ongeldig zijn." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Nodes Connected" msgstr "Verbonden" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Nodes Disconnected" msgstr "Verbinding Verbroken" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Set Animation" msgstr "Animatie" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Delete Node" msgstr "Alles Selecteren" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/scene_tree_dock.cpp #, fuzzy msgid "Delete Node(s)" msgstr "Verwijder knooppunt(en)" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Toggle Filter On/Off" msgstr "Aan-uitschakelaar Track." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Change Filter" msgstr "Wijzig Anim Lengte" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "Geen animatiespeler ingesteld, spoornamen konden niet worden gevonden." #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Player path set is invalid, so unable to retrieve track names." msgstr "Animatiespelerpad is ongeldig, spoornamen konden niet worden gevonden." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp #, fuzzy msgid "" "Animation player has no valid root node path, so unable to retrieve track " "names." msgstr "" "Animatiespeler heeft geen geldig pad voor de wortelknoop, spoornamen konden " "niet worden gevonden." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Node Renamed" msgstr "Node Naam:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "Voeg knoop toe..." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp msgid "Edit Filtered Tracks:" msgstr "Bewerk gefilterde sporen:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Enable Filtering" msgstr "Activeer filtering" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "Schakel Automatisch Afspelen" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "Nieuwe Animatie Naam:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "Nieuwe Anim" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "Verander Animatie Naam:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Delete Animation?" msgstr "Animatie verwijderen?" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "Verwijder Animatie" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Invalid animation name!" msgstr "Ongeldige animatienaam!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation name already exists!" msgstr "Animatienaam bestaat al!" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "Animatie Hernoemen" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Blend Next Changed" msgstr "Meng met volgende aanpassing" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "Wijzig overlooptijd" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "Laad Animatie" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "Dupliceer Animatie" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" msgstr "Geen animatie om te kopiëren!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation resource on clipboard!" msgstr "Geen animatie hulpbron op klembord!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "Geplakte Animatie" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "Plak Animatie" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to edit!" msgstr "Geen animatie om aan te passen!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "Speel geselecteerde animatie achterwaarts vanaf huidige positie. (A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "Speel geselecteerde animatie achterwaarts vanaf het einde. (Shift+A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "Stop animatie opname. (S)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "Speel geselecteerde animatie vanaf het begin. (Shift+D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "Speel geselecteerde animatie vanaf huidige positie. (D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "Animatie positie (in seconden)." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "Schaal het afspelen van animaties globaal voor de Node." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "Animatie Tools" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "Animatie" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Transitions..." msgstr "Bewerk overgangen..." #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Open in Inspector" msgstr "In Inspecteur openen" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "Geef lijst van animaties weer in speler." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "Automatisch afspelen bij laden" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Enable Onion Skinning" msgstr "\"Onion Skinning\" Inschakelen" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Onion Skinning Options" msgstr "Ui Schillen" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Directions" msgstr "Richtingen" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Verleden" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Toekomst" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Depth" msgstr "Diepte" #: editor/plugins/animation_player_editor_plugin.cpp msgid "1 step" msgstr "1 stap" #: editor/plugins/animation_player_editor_plugin.cpp msgid "2 steps" msgstr "2 stappen" #: editor/plugins/animation_player_editor_plugin.cpp msgid "3 steps" msgstr "3 stappen" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Differences Only" msgstr "Alleen verschillen" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Force White Modulate" msgstr "Forceer Witte Modulatie" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Include Gizmos (3D)" msgstr "Inclusief Gizmos (3D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pin AnimationPlayer" msgstr "Animatiespeler vastzetten" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "Maak Nieuwe Animatie Aan" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "Animatie Naam:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Error!" msgstr "Foutmelding!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "Mengtijden:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "Volgende (Auto wachtrij):" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "Cross-animatie mixtijden" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Move Node" msgstr "Verplaatsingsmodus" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Add Transition" msgstr "Voeg vertaling toe" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "Node Toevoegen" #: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "Einde" #: editor/plugins/animation_state_machine_editor.cpp msgid "Immediate" msgstr "Onmiddellijk" #: editor/plugins/animation_state_machine_editor.cpp msgid "Sync" msgstr "Synchroniseren" #: editor/plugins/animation_state_machine_editor.cpp msgid "At End" msgstr "Aan het einde" #: editor/plugins/animation_state_machine_editor.cpp msgid "Travel" msgstr "Verplaats" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Start and end nodes are needed for a sub-transition." msgstr "Start- en eindknopen zijn nodig voor een sub-overgang" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "No playback resource set at path: %s." msgstr "Niet in resource pad." #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Node Removed" msgstr "Verwijderd:" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Transition Removed" msgstr "Overgangsknoop" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" msgstr "Stel in als Start Node (Autoplay)" #: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" "Shift+LMB to create connections." msgstr "" "Knopen selecteren en bewegen.\n" "RMK om nieuwe knopen toe te voegen.\n" "Shift-LMK om verbindingen aan te maken." #: editor/plugins/animation_state_machine_editor.cpp msgid "Create new nodes." msgstr "Nieuwe knopen maken." #: editor/plugins/animation_state_machine_editor.cpp msgid "Connect nodes." msgstr "Knopen verbinden." #: editor/plugins/animation_state_machine_editor.cpp msgid "Remove selected node or transition." msgstr "De uitgekozen knoop of overgang verwijderen." #: editor/plugins/animation_state_machine_editor.cpp msgid "Toggle autoplay this animation on start, restart or seek to zero." msgstr "" "Schakel tussen automatisch afspelen van deze animatie bij start, herstart of " "zoek naar nul." #: editor/plugins/animation_state_machine_editor.cpp msgid "Set the end animation. This is useful for sub-transitions." msgstr "Stel eindanimatie in. Dit is handig voor sub-transities." #: editor/plugins/animation_state_machine_editor.cpp msgid "Transition: " msgstr "Overgang: " #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" msgstr "AnimatieBoom" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "New name:" msgstr "Nieuwe naam:" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "Schaal:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "Fade-In (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade Out (s):" msgstr "Fade-Out (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend" msgstr "Vochtigheid vermenging ruis" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Mix" msgstr "Mengen" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Auto Restart:" msgstr "Automatische herstart:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Restart (s):" msgstr "Herstarten (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Random Restart (s):" msgstr "Willekeurige Herstart (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Start!" msgstr "Starten!" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "Hoeveelheid:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 0:" msgstr "Meng 0:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 1:" msgstr "Meng 1:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "X-Fade Tijd (en):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Current:" msgstr "Huidig:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Add Input" msgstr "Voeg invoer toe" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "Verwijder Automatische Voortgang" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "Automatische voortgang instellen" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Delete Input" msgstr "Invoer verwijderen" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is valid." msgstr "Animatie boom is geldig." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "Animatie boom is ongeldig." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation Node" msgstr "Animatie Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "OneShot Node" msgstr "OneShot Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp #, fuzzy msgid "Mix Node" msgstr "Meng Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend2 Node" msgstr "Blend2 Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend3 Node" msgstr "Blend3 Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend4 Node" msgstr "Blend4 Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeScale Node" msgstr "TimeScale Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeSeek Node" msgstr "TimeSeek Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp #, fuzzy msgid "Transition Node" msgstr "Overgangsknoop" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Import Animations..." msgstr "Importeer Animaties..." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Node Filters" msgstr "Wijzig Node Filters" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Filters..." msgstr "Filters..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Contents:" msgstr "Inhoud:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "View Files" msgstr "Bekijk Bestanden" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve hostname:" msgstr "Kan hostname niet herleiden:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connection error, please try again." msgstr "Verbindingsfout, probeer het nog eens." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect to host:" msgstr "Kan niet verbinden met host:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response from host:" msgstr "Geen antwoord van host:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, return code:" msgstr "Aanvraag mislukt, retourcode:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" msgstr "Aanvraag mislukt, te veel redirects" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." msgstr "Slechte download hash, ervan uitgaand dat met het bestand is geknoeid." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Expected:" msgstr "Verwacht:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Got:" msgstr "Gekregen:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed sha256 hash check" msgstr "Sha256 hash controle mislukt" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" msgstr "Asset Download Foutmelding:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Downloading (%s / %s)..." msgstr "Bezig met neerladen (%s / %s)..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Downloading..." msgstr "Bezig met neerladen..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Resolving..." msgstr "Oplossen ..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Error making request" msgstr "Fout bij opvragen" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Idle" msgstr "Inactief" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "Probeer opnieuw" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download Error" msgstr "Download Fout" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" msgstr "Download voor dit onderdeel is al bezig!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "First" msgstr "Eerste" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Previous" msgstr "Vorige" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Next" msgstr "Volgende" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Last" msgstr "Laatste" #: editor/plugins/asset_library_editor_plugin.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "All" msgstr "Alle" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Plugins" msgstr "Plugins" #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" msgstr "Sorteren:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "Omkeren" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Categorie:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Site:" msgstr "Site:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Support..." msgstr "Ondersteuning..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" msgstr "Officieel" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Testing" msgstr "Testen" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "Assets ZIP Bestand" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene (for images to be saved in the same dir), or pick a save " "path from the BakedLightmap properties." msgstr "" "Kan geen opslag pad voor de lichtmappen bepalen.\n" "Sla jouw scène op (om lichtmappen op te slaan in dezelfde map) of kies een " "opslag pad vanaf de BakedLightmap eigenschappen." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " "Light' flag is on." msgstr "" "Geen meshes om te bakken. Zorg ervoor dat ze een UV2 kanaal bevatten en dat " "'Bake Light' vlag aan staat." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed creating lightmap images, make sure path is writable." msgstr "" "Creëren van lichtmap afbeeldingen mislukt, zorg ervoor dat het pad " "schrijfbaar is." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Bak Lichtmappen" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp msgid "Preview" msgstr "Voorbeeld" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "Configureer Snap" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Offset:" msgstr "Raster Verplaatsing:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Step:" msgstr "Raster Stap:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "Rotatie Verplaatsing:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "Rotatie Stap:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move vertical guide" msgstr "Verplaats vertical gids" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create new vertical guide" msgstr "Maak nieuwe verticale gids" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Remove vertical guide" msgstr "Verwijder de verticale gids" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move horizontal guide" msgstr "Verplaats de horizontale gids" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create new horizontal guide" msgstr "Maak nieuwe horizontale gids" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Remove horizontal guide" msgstr "Verwijder de horizontale gids" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create new horizontal and vertical guides" msgstr "Maak nieuwe horizontale en verticale gidsen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move pivot" msgstr "Draaipunt verplaatsen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate CanvasItem" msgstr "CanvasItem roteren" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move anchor" msgstr "Anker verplaatsen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Resize CanvasItem" msgstr "Formaat van CanvasItem wijzigen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale CanvasItem" msgstr "Schaal CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move CanvasItem" msgstr "Verplaats CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "" "Children of containers have their anchors and margins values overridden by " "their parent." msgstr "" "Waarschuwing: De positie en grootte van de kinderen van een houder worden " "alleen door hun ouder bepaald." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Presets for the anchors and margins values of a Control node." msgstr "" "Vooraf ingestelde waardes voor de ankers en marges van een Control Node." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "When active, moving Control nodes changes their anchors instead of their " "margins." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "Alleen Ankers" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors and Margins" msgstr "Wijzig Ankers en Marges" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "Wijzig Ankers" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Lock Selected" msgstr "Gereedschappen" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Unlock Selected" msgstr "Geselecteerde Verwijderen" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Group Selected" msgstr "Selectie kopiëren" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Ungroup Selected" msgstr "Selectie kopiëren" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "Plak Houding" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Create Custom Bone(s) from Node(s)" msgstr "Maak één of meerdere op maat gemaakte botten van één of meerdere Nodes" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Clear Bones" msgstr "Maak Houding Leeg" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "Maak IK Ketting" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "Maak IK Ketting Leeg" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Warning: Children of a container get their position and size determined only " "by their parent." msgstr "" "Waarschuwing: De positie en grootte van de kinderen van een houder worden " "alleen door hun ouder bepaald." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Reset" msgstr "Zoom terugzetten" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "Selecteer Modus" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "Sleep: Roteer" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "Alt + Slepen : Verplaatsen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" "Druk 'v' om het draaipunt aan te passen, 'Shift+v' om het draaipunt te " "slepen (tijdens het bewegen)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "Alt + RMB: Diepte lijst selectie" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" msgstr "Verplaatsingsmodus" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "Rotatiemodus" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale Mode" msgstr "Schaalwijze" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" "Toon een lijst van alle objecten op de geklikte positie\n" "(Hetzelfde als Alt+RMB in de selectiemodus)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "Klik om het draaipunt van het object aan te passen." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "Verschuif Modus" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "Automatisch schikken omschakelen." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Snap" msgstr "Gebruik Uitlijnen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snapping Options" msgstr "Opties voor automatisch schikken" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Grid" msgstr "Uitlijnen op raster" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "Gebruik Rotatie Snap" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap..." msgstr "Configureer Snap..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "Snap Relatief" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "Gebruik Pixel Uitlijnen" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Smart Snapping" msgstr "Slim Uitlijnen" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Parent" msgstr "Snap naar ouder" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Node Anchor" msgstr "Snap naar node anker" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Node Sides" msgstr "Uitlijnen naar node zijden" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Node Center" msgstr "Schik automatisch aan middelpunt knoop" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Other Nodes" msgstr "Uitlijnen naar andere nodes" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Guides" msgstr "Op hulplijnen uitlijnen" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "" "Vergrendel het geselecteerde object in plaats (kan niet verplaatst worden)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "Ontgrendel het geselecteerde object (kan verplaatst worden)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "" "Zorgt ervoor dat de kinderen van dit object niet geselecteerd kunnen worden." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "" "Herstelt de mogelijkheid van selecteerbaarheid bij de kinderen van het " "object." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton Options" msgstr "Skeletinstellingen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "Laat Botten Zien" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Custom Bone(s) from Node(s)" msgstr "Maak één of meerdere op maat gemaakte botten van één of meerdere Nodes" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Clear Custom Bones" msgstr "Maak Botten Leeg" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "Weergeven" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "Raster Weergeven" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Helpers" msgstr "Toon helpers" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Rulers" msgstr "Toon linialen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Guides" msgstr "Toon hulplijnen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Origin" msgstr "Toon Oorsprongspunt" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Viewport" msgstr "Toon Aanzicht Portaal" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" msgstr "Toon Groep en Slot Iconen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "Centreer Selectie" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "Raam Selectie" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Translation mask for inserting keys." msgstr "Vertaalmasker voor het invoegen van sleutels." #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Rotation mask for inserting keys." msgstr "Rotatiemasker voor het invoegen van sleutels." #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Scale mask for inserting keys." msgstr "Schaalmasker voor het invoegen van sleutels." #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Insert keys (based on mask)." msgstr "Voeg Sleutel in (Bestaande Banen)" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "" "Auto insert keys when objects are translated, rotated on scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." msgstr "" "Automatische invoegtoetsen bij het vertalen van objecten, geroteerd op " "schaal (op basis van masker).\n" "Sleutels worden alleen toegevoegd aan bestaande tracks, er worden geen " "nieuwe tracks aangemaakt.\n" "Sleutels moeten voor de eerste keer handmatig worden ingevoerd." #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Auto Insert Key" msgstr "Anim Key Invoegen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "Voeg Sleutel in (Bestaande Banen)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "Kopieer Houding" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "Maak Houding Leeg" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" msgstr "Vermenigvuldig rasterstap met 2" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Divide grid step by 2" msgstr "Deel rasterstap door 2" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Pan View" msgstr "Achteraanzicht" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "Voeg %s Toe" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "%s aan het toevoegen..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Cannot instantiate multiple nodes without root." msgstr "Kan niet meerdere knooppunten instantiëren zonder een wortel." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "Creëer Node" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "Er is iets misgegaan bij het instantiëren van scene vanaf %s" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Change Default Type" msgstr "Wijzig standaard type" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" "Sleep & laat los + Shift : voeg knooppunt toe als kind\n" "Sleep & laat los + Alt : Verander node type" #: editor/plugins/collision_polygon_editor_plugin.cpp #, fuzzy msgid "Create Polygon3D" msgstr "Creëer Poly" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly" msgstr "Bewerk Poly" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "Bewerk Poly (Verwijder punt)" #: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "Stel Handgreep In" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "Error bij het laden van afbeelding:" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image..." msgstr "Geen pixels met transparantie > 128 in afbeelding..." #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "Laad Emissie Masker" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "Leeg Emissie Masker" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Particles" msgstr "Partikels" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "Telling Gegenereerde Punten:" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Mask" msgstr "Emissie Masker" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "Neem uit Pixel" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Colors" msgstr "Kleuren Emissie" #: editor/plugins/cpu_particles_editor_plugin.cpp #, fuzzy msgid "CPUParticles" msgstr "Partikels" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Mesh" msgstr "Creëer Emissie Punten Vanuit Mesh" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Node" msgstr "Creëer Emissie Punten Vanuit Node" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Flat 0" msgstr "Plat0" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Flat 1" msgstr "Plat1" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease In" msgstr "" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease Out" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Smoothstep" msgstr "Gelijke stap" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Point" msgstr "Wijzig Curve Punt" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Tangent" msgstr "Wijzig Curve Raaklijn" #: editor/plugins/curve_editor_plugin.cpp msgid "Load Curve Preset" msgstr "Laad Curve Preset" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Add Point" msgstr "Punt toevoegen" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Remove Point" msgstr "Punt verwijderen" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Left Linear" msgstr "Links Lineair" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Right Linear" msgstr "Rechtslijnig" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Load Preset" msgstr "Laad voorinstelling" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove Curve Point" msgstr "Verwijder Curve Punt" #: editor/plugins/curve_editor_plugin.cpp msgid "Toggle Curve Linear Tangent" msgstr "Schakel Curve Lineaire Raaklijn" #: editor/plugins/curve_editor_plugin.cpp msgid "Hold Shift to edit tangents individually" msgstr "Houd Shift ingedrukt om de raaklijnen individueel te bewerken" #: editor/plugins/gi_probe_editor_plugin.cpp #, fuzzy msgid "Bake GI Probe" msgstr "Bak GI Probe" #: editor/plugins/gradient_editor_plugin.cpp msgid "Gradient Edited" msgstr "Gradient aangepast" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "Item %d" #: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "Items" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "Item Lijst Editor" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "Creëer Occluder Polygon" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "Mesh is leeg!" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Static Trimesh Body" msgstr "Creëer Statisch Trimesh Lichaam" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Static Convex Body" msgstr "Creëer Statisch Convex Lichaam" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "Dit werkt niet op scene root!" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Trimesh Static Shape" msgstr "Creëer Trimesh Vorm" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Failed creating shapes!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Convex Shape(s)" msgstr "Creëer Convexe Vorm" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "Creëer Navigatie Mesh" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Contained Mesh is not of type ArrayMesh." msgstr "Bevatte Mesh is niet van type ArrayMesh." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Unwrap failed, mesh may not be manifold?" msgstr "UV Uitpakken is gefaald, wellicht is de mesh niet manifold?" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "No mesh to debug." msgstr "Geen mesh om te debuggen." #: editor/plugins/mesh_instance_editor_plugin.cpp #: editor/plugins/sprite_editor_plugin.cpp msgid "Model has no UV in this layer" msgstr "Model heeft geen UV in deze laag" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "MeshInstance ontbreekt een Mesh!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "Mesh heeft geen oppervlakte om omlijning van te maken!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" msgstr "Mesh grondtype is niet PRIMITIVE_TRIANGLES!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "Kon omlijning niet maken!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "Creëer Omlijning" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "Mesh" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "Creëer Trimesh Statisch Lichaam" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "Creëer Trimesh Botsing Broer" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Convex Collision Sibling(s)" msgstr "Creëer Convex Botsing Broer" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Outline Mesh..." msgstr "Creëer Omlijning Mesh..." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "Geef UV1 Weer" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV2" msgstr "Geef UV2 Weer" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Unwrap UV2 for Lightmap/AO" msgstr "Pak UV2 uit voor Lichtmap/AO" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Outline Mesh" msgstr "Creëer Omlijning Mesh" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "Grootte Omlijning:" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "Item %d verwijderen?" #: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "Item Toevoegen" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove Selected Item" msgstr "Verwijder Geselecteerde Item" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import from Scene" msgstr "Importeer Vanuit Scene" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Update from Scene" msgstr "Update Vanuit Scene" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "Geen mesh bron gespecificeerd (en geen MultiMesh ingesteld in node)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "Geen mesh bron gespecificeerd (en MultiMesh bevat geen Mesh)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "Mesh bron is ongeldig (ongeldig pad)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "Mesh bron is ongeldig (niet een MeshInstance)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "Mesh bron is ongeldig (bevat geen Mesh resource)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "Geen oppervlakte bron gespecificeerd." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "Oppervlakte bron is ongeldig (ongeldig pad)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "Oppervlakte bron is ongeldig (geen geometrie)." #: editor/plugins/multimesh_editor_plugin.cpp #, fuzzy msgid "Surface source is invalid (no faces)." msgstr "Oppervlakte bron is ongeldig (geen vlakken)." #: editor/plugins/multimesh_editor_plugin.cpp #, fuzzy msgid "Parent has no solid faces to populate." msgstr "Ouder heeft geen vaste vlakken om te bevolken." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "Kon het gebied niet mappen." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "Selecteer een Bron Mesh:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "Selecteer een Doel Oppervlakte:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "Bevolk Oppervlakte" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "Vul MultiMesh" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "Doel Oppervlakte:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "Bron Mesh:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "X-As" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "Y-As" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "Z-As" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "Mesh Boven As:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "Willekeurige Rotatie:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "Willekeurige Tilt:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "Willekeurige Schaal:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "Bevolken" #: editor/plugins/navigation_polygon_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "Creëer Navigatie Polygoon" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Convert to CPUParticles" msgstr "Converteer Naar Hoofdletters" #: editor/plugins/particles_2d_editor_plugin.cpp #, fuzzy msgid "Generating Visibility Rect" msgstr "Genereer Zichtbaarheid Rechthoek" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generate Visibility Rect" msgstr "Genereer Zichtbaarheid Rechthoek" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Can only set point into a ParticlesMaterial process material" msgstr "Kan punt alleen plaatsen in een PartikelsMateriaal proces materiaal" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Genereer Tijd (sec):" #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "Vlakken bevatten geen gebied!" #: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "Geen vlakken!" #: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "Node bevat geen geometrie." #: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "Node bevat geen geometrie (vlakken)." #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "Creëer Emitter" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Points:" msgstr "Emissie Punten:" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points" msgstr "Oppervlakte Punten" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points+Normal (Directed)" msgstr "Oppervlakte Punten+Normaal (Gericht)" #: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "Volume" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Source: " msgstr "Emissie Bron: " #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." msgstr "Een processor materiaal of type 'PartikelMateriaal' is nodig." #: editor/plugins/particles_editor_plugin.cpp msgid "Generating AABB" msgstr "AABB Genereren" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate Visibility AABB" msgstr "Genereer Zichtbaarheid AABB" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "Genereer AABB" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Verwijder Punt van Curve" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Out-Control from Curve" msgstr "Verwijder Uit-Control van Curve" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove In-Control from Curve" msgstr "Verwijder In-Controle van Curve" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "Voeg Punt toe aan Curve" #: editor/plugins/path_2d_editor_plugin.cpp #, fuzzy msgid "Split Curve" msgstr "Sluit Curve" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "Verplaats Punt in Curve" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "Verplaats In-Control in Curve" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "Verplaats Uit-Controle in Curve" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Select Points" msgstr "Selecteer Punten" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Shift+Drag: Select Control Points" msgstr "Shift+Drag: Selecteer Controle Punten" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Click: Add Point" msgstr "Klik: Voeg Punt Toe" #: editor/plugins/path_2d_editor_plugin.cpp #, fuzzy msgid "Left Click: Split Segment (in curve)" msgstr "Splits Segment (in curve)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Right Click: Delete Point" msgstr "Rechter Klik: Verwijder Punt" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "Selecteer Controle Punten (Shift+Sleep)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point (in empty space)" msgstr "Voeg Punt Toe (in lege ruimte)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Delete Point" msgstr "Verwijder Punt" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "Sluit Curve" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "Opties" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Mirror Handle Angles" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Mirror Handle Lengths" msgstr "Spiegel Lengtehendels" #: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "Curve Punt #" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Position" msgstr "Zet Curve Punt Positie" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Position" msgstr "Zet Curve In Positie" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Position" msgstr "Set Curve Uit Positie" #: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "Splits Pad" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "Verwijder Pad Punt" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Out-Control Point" msgstr "Verwijder Uit-Controle Punt" #: editor/plugins/path_editor_plugin.cpp msgid "Remove In-Control Point" msgstr "Verwijder In-Controle Punt" #: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "Splits Segment (in curve)" #: editor/plugins/physical_bone_plugin.cpp #, fuzzy msgid "Move Joint" msgstr "Beweeg Punt" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "The skeleton property of the Polygon2D does not point to a Skeleton2D node" msgstr "De Polygon2D skeleteigenschap wijst niet naar een Skeleton2D Node" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Sync Bones" msgstr "Laat Botten Zien" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "No texture in this polygon.\n" "Set a texture to be able to edit UV." msgstr "" "Deze polygoon bevat geen textuur.\n" "Stel een textuur in om de UV aan te kunnen passen." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "Creëer UV Map" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Polygon 2D has internal vertices, so it can no longer be edited in the " "viewport." msgstr "" "Polygon2D heeft interne hoekpunten waardoor deze niet meer bewerkt kan " "worden via de viewport." #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Create Polygon & UV" msgstr "Creëer Poly" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Create Internal Vertex" msgstr "Maak nieuwe horizontale gids" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Remove Internal Vertex" msgstr "Verwijder In-Controle Punt" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Invalid Polygon (need 3 different vertices)" msgstr "Ongeldige Polygoon (heeft minimaal 3 verschillende hoekpunten nodig)" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Add Custom Polygon" msgstr "Bewerk Poly" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Remove Custom Polygon" msgstr "Verwijder Poly en punt" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "Transformeer UV Map" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Transform Polygon" msgstr "Transformatie Type" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint Bone Weights" msgstr "Teken Botgewichten" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Open Polygon 2D UV editor." msgstr "Polygon 2D UV Editor" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "Polygon 2D UV Editor" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV" msgstr "UV" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Points" msgstr "Beweeg Punt" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Polygons" msgstr "Polygon->UV" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Bones" msgstr "Maak Botten" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Move Points" msgstr "Beweeg Punt" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "Ctrl: Roteer" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "Shift: Beweeg alles" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "Shift+Ctrl: Schaal" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "Beweeg Polygon" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "Roteer Polygon" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "Schaal Polygon" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create a custom polygon. Enables custom polygon rendering." msgstr "" "Creëer een op maat gemaakte polygoon. Schakelt het renderen van op maat " "gemaakte polygonen in." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Remove a custom polygon. If none remain, custom polygon rendering is " "disabled." msgstr "" "Verwijder een op maat gemaakte polygoon. Als er geen overblijven zal het " "renderen van op maat gemaakte polygonen worden uitgeschakeld." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint weights with specified intensity." msgstr "Teken gewichten met gespecificeerde intensiteit." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Unpaint weights with specified intensity." msgstr "Wis gewichten met gespecificeerde intensiteit." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Radius:" msgstr "Radius:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "Polygon->UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "UV->Polygon" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "Wis UV" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Grid Settings" msgstr "Instellingen" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "Snap" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "Zet Snap Aan" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "Grid" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Configure Grid:" msgstr "Configureer Snap" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Grid Offset X:" msgstr "Raster Verplaatsing:" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Grid Offset Y:" msgstr "Raster Verplaatsing:" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Grid Step X:" msgstr "Raster Stap:" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Grid Step Y:" msgstr "Raster Stap:" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Sync Bones to Polygon" msgstr "Schaal Polygon" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "ERROR: Laden van bron mislukt!" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "Voeg Bron Toe" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "Naam Wijzigen Bron" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "Verwijder Bron" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "Bronnen klembord is leeg!" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "Plak Bron" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "Instantie:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp #: editor/scene_tree_editor.cpp msgid "Type:" msgstr "Type:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Openen in Editor" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Load Resource" msgstr "Laad Bron" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ResourcePreloader" msgstr "BronnenPrelader" #: editor/plugins/root_motion_editor_plugin.cpp msgid "AnimationTree has no path set to an AnimationPlayer" msgstr "AnimationTree heeft geen ingesteld pad naar een AnimationPlayer" #: editor/plugins/root_motion_editor_plugin.cpp #, fuzzy msgid "Path to AnimationPlayer is invalid" msgstr "Animatie boom is ongeldig." #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Files" msgstr "Wis Recente Bestanden" #: editor/plugins/script_editor_plugin.cpp msgid "Close and save changes?" msgstr "Wijzigingen oplaan en sluiten?" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Error writing TextFile:" msgstr "Error bij het opslaan van TileSet!" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Error: could not load file." msgstr "Map kon niet gemaakt worden." #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Error could not load file." msgstr "Map kon niet gemaakt worden." #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Error saving file!" msgstr "Error bij het opslaan van TileSet!" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Error while saving theme." msgstr "Fout bij het opslaan van het thema" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Error Saving" msgstr "Fout bij het opslaan" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Error importing theme." msgstr "Fout bij import van thema" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Error Importing" msgstr "Fout bij importeren" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "New TextFile..." msgstr "Nieuwe Map..." #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Open File" msgstr "Open een Bestand" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Save File As..." msgstr "Opslaan Als..." #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Importeer Thema" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "Fout bij het opslaan van het thema" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "Fout bij het opslaan" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As..." msgstr "Thema Opslaan Als..." #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "%s Class Reference" msgstr " Klasse Referentie" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Next" msgstr "Vind Volgende" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "Schakel het alfabetisch sorteren van de methode lijst in of uit." #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "Sorteren" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Up" msgstr "Plaats Omhoog" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Down" msgstr "Plaats Omlaag" #: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "Volgend script" #: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "Vorig script" #: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "Bestand" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Open..." msgstr "Openen" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "Alles Opslaan" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "Zacht Herladen Script" #: editor/plugins/script_editor_plugin.cpp msgid "Copy Script Path" msgstr "Kopieer Script Pad" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "History Previous" msgstr "Geschiedenis voorgaande" #: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "Geschiedenis Volgende" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "Thema" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Import Theme..." msgstr "Importeer Thema" #: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "Herlaad Thema" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "Thema Opslaan" #: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "Sluit Docs" #: editor/plugins/script_editor_plugin.cpp msgid "Close All" msgstr "Sluit Alles" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp msgid "Run" msgstr "Starten" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle Scripts Panel" msgstr "Schakel Scripten Paneel" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "Stap Over" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Stap In" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Breek" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: editor/script_editor_debugger.cpp msgid "Continue" msgstr "Vervolg" #: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "Houd Debugger Open" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Debug with External Editor" msgstr "Debug met externe editor" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Open Godot online documentation." msgstr "Open Godot online documentatie" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Request Docs" msgstr "Verzoek Documenten" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Help improve the Godot documentation by giving feedback." msgstr "Help de Godot-documentatie te verbeteren door feedback te geven" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Zoek in de referentie documentatie." #: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "Ga naar voorgaand bewerkte document." #: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "Ga naar volgend bewerkte document." #: editor/plugins/script_editor_plugin.cpp msgid "Discard" msgstr "Verwerp" #: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" "De volgende bestanden zijn nieuwer op de schijf.\n" "Welke aktie moet worden genomen?:" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Reload" msgstr "Herlaad" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Resave" msgstr "Heropslaan" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Debugger" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Search Results" msgstr "Zoek Hulp" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Connections to method:" msgstr "Verbind Aan Node:" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Source" msgstr "Resource" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Signal" msgstr "Signalen" #: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "" "Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." msgstr "Ontkoppel '%s' van '%s'" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Line" msgstr "Regel:" #: editor/plugins/script_text_editor.cpp msgid "(ignore)" msgstr "(negeren)" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Function" msgstr "Ga Naar Functie..." #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." msgstr "Alleen bronnen uit bestandssysteem kunnen gedropt worden." #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Lookup Symbol" msgstr "Voltooi Symbool" #: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "Kies Kleur" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Convert Case" msgstr "Converteer Hoofdlettergebruik" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Uppercase" msgstr "Hoofdletters" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Lowercase" msgstr "Kleine letters" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Capitalize" msgstr "Maak Hoofdletters" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Syntax Highlighter" msgstr "Syntax Markeren" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Bookmarks" msgstr "" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Cut" msgstr "Knippen" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Select All" msgstr "Alles Selecteren" #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "Verwijder Regel" #: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "Links Inspringen" #: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "Rechts Inspringen" #: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "Commentaar Aan/Uit" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Toggle Bookmark" msgstr "Toggle Favoriet" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Next Bookmark" msgstr "Ga Naar Volgende Breekpunt" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Previous Bookmark" msgstr "Ga Naar Vorige Breekpunt" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Remove All Bookmarks" msgstr "Verwijder Alle Items" #: editor/plugins/script_text_editor.cpp msgid "Fold/Unfold Line" msgstr "Vouw/Ontvouw Regel" #: editor/plugins/script_text_editor.cpp msgid "Fold All Lines" msgstr "Vouw Alle Regels" #: editor/plugins/script_text_editor.cpp msgid "Unfold All Lines" msgstr "Ontvouw Alle Regels" #: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "Kloon Omlaag" #: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "Voltooi Symbool" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "Trim Navolgende Spaties" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Convert Indent to Spaces" msgstr "Converteer Indentatie Naar Spaties" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Convert Indent to Tabs" msgstr "Converteer Indentatie Naar Tabs" #: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Auto Indentatie" #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Toggle Breakpoint" msgstr "Breekpunt Aan- of Uitschakelen" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "Verwijder Alle Breekpunten" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Next Breakpoint" msgstr "Ga Naar Volgende Breekpunt" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Previous Breakpoint" msgstr "Ga Naar Vorige Breekpunt" #: editor/plugins/script_text_editor.cpp msgid "Find Previous" msgstr "Vind Vorige" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Find in Files..." msgstr "Bestanden Filteren..." #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Function..." msgstr "Ga Naar Functie..." #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Line..." msgstr "Ga Naar Regel..." #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "Contextuele Hulp" #: editor/plugins/shader_editor_plugin.cpp #, fuzzy msgid "" "This shader has been modified on on disk.\n" "What action should be taken?" msgstr "" "De volgende bestanden zijn nieuwer op de schijf.\n" "Welke aktie moet worden genomen?:" #: editor/plugins/shader_editor_plugin.cpp msgid "Shader" msgstr "Shader" #: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" "Dit skelet heeft geen botten, creëer enkele Bone2D-knooppunten als kinderen." #: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy msgid "Create Rest Pose from Bones" msgstr "Creëer Emissie Punten Vanuit Mesh" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Rest Pose to Bones" msgstr "Stel Rustpose in op Botten" #: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy msgid "Skeleton2D" msgstr "Singleton" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Make Rest Pose (From Bones)" msgstr "Maak Rustpose (van Botten)" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Bones to Rest Pose" msgstr "Stel Botten in op Rustpose" #: editor/plugins/skeleton_editor_plugin.cpp #, fuzzy msgid "Create physical bones" msgstr "Creëer Navigatie Mesh" #: editor/plugins/skeleton_editor_plugin.cpp #, fuzzy msgid "Skeleton" msgstr "Singleton" #: editor/plugins/skeleton_editor_plugin.cpp #, fuzzy msgid "Create physical skeleton" msgstr "Subscriptie Maken" #: editor/plugins/skeleton_ik_editor_plugin.cpp #, fuzzy msgid "Play IK" msgstr "Speel" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "Orthogonaal" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "Perspectief" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "Transformatie Afgebroken." #: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "X-As Transformatie." #: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "Y-As Transformatie." #: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "Z-As Transformatie." #: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "Bekijk Vlak Transformatie." #: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling: " msgstr "Schaling: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Translating: " msgstr "Transitie: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "Roteren %s graden." #: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "Key-en is uitgeschakeld (geen key ingevoegd)." #: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "Animatie Key Ingevoegd." #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Pitch" msgstr "Schakelaar" #: editor/plugins/spatial_editor_plugin.cpp msgid "Yaw" msgstr "Yaw" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "Objecten Getekend" #: editor/plugins/spatial_editor_plugin.cpp msgid "Material Changes" msgstr "Materiaal Wijzigingen" #: editor/plugins/spatial_editor_plugin.cpp msgid "Shader Changes" msgstr "Shader Wijzigingen" #: editor/plugins/spatial_editor_plugin.cpp msgid "Surface Changes" msgstr "Oppervlakte Wijzigingen" #: editor/plugins/spatial_editor_plugin.cpp msgid "Draw Calls" msgstr "Teken Aanroepingen" #: editor/plugins/spatial_editor_plugin.cpp msgid "Vertices" msgstr "Vertices" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "Bovenaanzicht." #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "Onderaanzicht." #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "Onder" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "Linkeraanzicht." #: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "Links" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "Rechteraanzicht." #: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "Rechts" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "Vooraanzicht." #: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "Voor" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "Achteraanzicht." #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "Achter" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Align with View" msgstr "Uitlijnen met zicht" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "Geen ouder om kind aan te instantiëren." #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "Deze bewerking vereist één geselecteerde knooppunt." #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Lock View Rotation" msgstr "Bekijk Informatie" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "Weergave Normaalvector" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "Weergave Wireframe" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "Weergave Overdraw" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Unshaded" msgstr "Weergave Zonder Shading" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Environment" msgstr "Bekijk Omgeving" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Gizmos" msgstr "Bekijk Gizmos" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Information" msgstr "Bekijk Informatie" #: editor/plugins/spatial_editor_plugin.cpp msgid "View FPS" msgstr "Bekijk FPS" #: editor/plugins/spatial_editor_plugin.cpp msgid "Half Resolution" msgstr "Halve Resolutie" #: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "Audio Luisteraar" #: editor/plugins/spatial_editor_plugin.cpp msgid "Doppler Enable" msgstr "Inschakelen Doppler" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Cinematic Preview" msgstr "Creëren van Mesh Previews" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" msgstr "Vrijekijk Links" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Right" msgstr "Vrijekijk Rechts" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Forward" msgstr "Vrijekijk Vooruit" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Backwards" msgstr "Vrijekijk Achteruit" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Up" msgstr "Vrijekijk Omhoog" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Down" msgstr "Vrijekijk Omlaag" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Speed Modifier" msgstr "Vrijekijk Snelheid Modificator" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Note: The FPS value displayed is the editor's framerate.\n" "It cannot be used as a reliable indication of in-game performance." msgstr "" "Opmerking: De weergegeven FPS waarde is de verversingssnelheid van de " "editor.\n" "Deze waarde kan niet worden gebruikt als een betrouwbare indicatie van in-" "game performance." #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "View Rotation Locked" msgstr "Bekijk Informatie" #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "XForm Dialoog" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Snap Nodes To Floor" msgstr "Uitlijnen op raster" #: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "Selectiestand (Q)" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Drag: Rotate\n" "Alt+Drag: Move\n" "Alt+RMB: Depth list selection" msgstr "" "Slepen: Roteren\n" "Atl+Slepen: Verplaatsen\n" "Alt+RMB: Diepte selectie" #: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "Beweegstand (W)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "Rotatiestand (E)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "Schaalstand (R)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "Lokale Coördinaten" #: editor/plugins/spatial_editor_plugin.cpp msgid "Local Space Mode (%s)" msgstr "Lokale Ruimtemodus (%s)" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Snap Mode (%s)" msgstr "Op hulplijnen uitlijnen" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "Onderaanzicht" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "Bovenaanzicht" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "Achteraanzicht" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "Vooraanzicht" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "Linker Zijaanzicht" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "Rechter Zijaanzicht" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Switch Perspective/Orthogonal View" msgstr "Schakel Perspectief/Orthogonaal aanzicht" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "Voeg Animatiesleutel toe" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "Focus op Oorsprongspunt" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "Focus Selectie" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "Arrangeer Selectie naar Aanzicht" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Select" msgstr "Gereedschappen" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Move" msgstr "Beweeg Gereedschap" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Rotate" msgstr "Roteer Gereedschap" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Scale" msgstr "Verschalen Gereedschap" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Toggle Freelook" msgstr "Toggle Favoriet" #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform" msgstr "Transformatie" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Snap Object to Floor" msgstr "Lijn object uit op vloer" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog..." msgstr "Transformatie Dialoog..." #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "1 Aanzicht Portaal" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "2 Aanzicht Portalen" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "2 Aanzicht Portalen (Alt)" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "3 Aanzicht Portalen" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "3 Aanzicht Portalen (Alt)" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "4 Aanzicht Portalen" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Gizmos" msgstr "Bekijk Gizmos" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "Bekijk Oorsprongspunt" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "Bekijk Raster" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Settings" msgstr "Instellingen" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "Snap instellingen" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "Verplaats Snap:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "Draai Snap (grad.):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "Verander Grootte van Snap (%):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "Instellingen Aanzicht Portaal" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "Perspectief FOV (grad.):" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "Bekijk Z-Near:" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "Bekijk Z-Far:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "Transformatie Verandering" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "Verplaats:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "Rotatie (graden):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "Verschalen (ratio):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "Transformatie Type" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "Pre" #: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "Post" #: editor/plugins/spatial_editor_plugin.cpp msgid "Nameless gizmo" msgstr "Naamloos apparaat" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create Mesh2D" msgstr "Creëer Omlijning Mesh" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create Polygon2D" msgstr "Creëer Poly" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D" msgstr "Creëer Navigatie Polygoon" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create LightOccluder2D" msgstr "Creëer Occluder Polygon" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Sprite is empty!" msgstr "Mesh is leeg!" #: editor/plugins/sprite_editor_plugin.cpp msgid "Can't convert a sprite using animation frames to mesh." msgstr "Kan geen Sprite converteren dat animatieframes gebruikt om te meshen." #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't replace by mesh." msgstr "Ongeldige geometrie, kan niet worden vervangen door Mesh." #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Convert to Mesh2D" msgstr "Verbind Aan Node:" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Invalid geometry, can't create polygon." msgstr "Ongeldige geometrie, kan niet worden vervangen door Mesh." #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Convert to Polygon2D" msgstr "Beweeg Polygon" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Invalid geometry, can't create collision polygon." msgstr "Ongeldige geometrie, kan niet worden vervangen door Mesh." #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D Sibling" msgstr "Creëer Navigatie Polygoon" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Invalid geometry, can't create light occluder." msgstr "Ongeldige geometrie, kan niet worden vervangen door Mesh." #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create LightOccluder2D Sibling" msgstr "Creëer Occluder Polygon" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Sprite" msgstr "Sprite-Frames" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " msgstr "Simplificatie: " #: editor/plugins/sprite_editor_plugin.cpp msgid "Grow (Pixels): " msgstr "Vergroot (Pixels): " #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Update Preview" msgstr "Voorbeeld" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Settings:" msgstr "Instellingen" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "No Frames Selected" msgstr "Raam Selectie" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Add %d Frame(s)" msgstr "Voeg Frame toe" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "Voeg Frame toe" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "FOUT: Kan frame benodigdheden niet laden!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "Klembord van bron is leeg of het is niet een textuur!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "Frame Plakken" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "Lege Toevoegen" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "Verander Animatie FPS" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "(leeg)" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Animations:" msgstr "Animaties" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "New Animation" msgstr "Animatie" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "Snelheid (FPS):" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "Lus" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Animation Frames:" msgstr "Animatie Frames" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Add a Texture from File" msgstr "Texture(n) aan TileSet toevoegen." #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frames from a Sprite Sheet" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "Lege Toevoegen (Hiervoor)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "Lege Toevoegen (Hierna)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (Before)" msgstr "Verplaats (Hiervoor)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (After)" msgstr "Verplaats (Hierna)" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Select Frames" msgstr "Selecteer een Node" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Horizontal:" msgstr "Horizontaal omdraaien" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Vertical:" msgstr "Vertices" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Select/Clear All Frames" msgstr "Alles Selecteren" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Create Frames from Sprite Sheet" msgstr "Creëer vanuit Scene" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "SpriteFrames" msgstr "Sprite-Frames" #: editor/plugins/texture_region_editor_plugin.cpp #, fuzzy msgid "Set Region Rect" msgstr "Stel Gebied Vierkant in" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Margin" msgstr "Stel Marge In" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "Snap Modus:" #: editor/plugins/texture_region_editor_plugin.cpp #: scene/resources/visual_shader.cpp #, fuzzy msgid "None" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "Pixel Snap" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "Rooster Snap" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "Automatisch Snijden" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "Afstand:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "Stap:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Sep.:" msgstr "Separatie:" #: editor/plugins/texture_region_editor_plugin.cpp #, fuzzy msgid "TextureRegion" msgstr "Textuur Regio" #: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "Kan thema niet opslaan in bestand:" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "Alle Items Toevoegen" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "Allen Toevoegen" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All Items" msgstr "Verwijder Alle Items" #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove All" msgstr "Verwijder Alles" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Edit Theme" msgstr "Bewerk Thema..." #: editor/plugins/theme_editor_plugin.cpp msgid "Theme editing menu." msgstr "Thema Bewerkingsmenu." #: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "Class Items Toevoegen" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "Class Items Verwijderen" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "Creëer Leeg Sjabloon" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "Creëer Lege Sjabloon Editor" #: editor/plugins/theme_editor_plugin.cpp msgid "Create From Current Editor Theme" msgstr "Creëer Derivatie Huidig Editor Thema" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Toggle Button" msgstr "Muis Knop" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Disabled Button" msgstr "Middelste Knop" #: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "Item" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Disabled Item" msgstr "Uitgeschakeld" #: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "Item Aanvinken" #: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "Item Aangevinkt" #: editor/plugins/theme_editor_plugin.cpp msgid "Radio Item" msgstr "Radio Item" #: editor/plugins/theme_editor_plugin.cpp msgid "Checked Radio Item" msgstr "Radio Item Aangevinkt" #: editor/plugins/theme_editor_plugin.cpp msgid "Named Sep." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Submenu" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Item 1" msgstr "Item" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Item 2" msgstr "Item" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "Heeft" #: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "Veel" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Disabled LineEdit" msgstr "Uitgeschakeld" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "Tabblad 1" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "Tabblad 2" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "Tabblad 3" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Editable Item" msgstr "Variabele Bewerken:" #: editor/plugins/theme_editor_plugin.cpp msgid "Subtree" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Has,Many,Options" msgstr "Heeft,Veel,Opties" #: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "Data Type:" #: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "Icoon" #: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp msgid "Style" msgstr "Stijl" #: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "Lettertype" #: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "Kleur" #: editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "Constante" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase Selection" msgstr "Selectie Verwijderen" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Fix Invalid Tiles" msgstr "Ongeldige naam." #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Cut Selection" msgstr "Centreer Selectie" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "Teken TileMap" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Line Draw" msgstr "Teken Lijn" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rectangle Paint" msgstr "Teken Driehoek" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket Fill" msgstr "Opvullen" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "Wis TileMap" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Find Tile" msgstr "Tegel vinden" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "Transponeren" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "Spiegel X" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "Spiegel Y" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Enable Priority" msgstr "Filters Bewerken" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "Teken Tegel" #: editor/plugins/tile_map_editor_plugin.cpp msgid "" "Shift+RMB: Line Draw\n" "Shift+Ctrl+RMB: Rectangle Paint" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "Kies Tegel" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Rotate Left" msgstr "Naar links draaien" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Rotate Right" msgstr "Naar rechts draaien" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Flip Horizontally" msgstr "Horizontaal omdraaien" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Flip Vertically" msgstr "Verticaal omdraaien" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Clear Transform" msgstr "Transform vrijmaken" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Texture(s) to TileSet." msgstr "Texture(n) aan TileSet toevoegen." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected Texture from TileSet." msgstr "Geselecteerde Texture uit TileSet verwijderen." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "Creëer vanuit Scene" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "Vervoeg vanuit Scene" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Next Coordinate" msgstr "Volgend script" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the next shape, subtile, or Tile." msgstr "Selecteer de volgende shape, sub-tegel of Tegel." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Previous Coordinate" msgstr "Vorig tabblad" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the previous shape, subtile, or Tile." msgstr "Selecteer de vorige shape, subtegel of Tegel." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Region Mode" msgstr "Uitvoermodus:" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Collision Mode" msgstr "Interpolatiemodus" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Occlusion Mode" msgstr "Bewerk Poly" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Navigation Mode" msgstr "Creëer Navigatie Mesh" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Bitmask Mode" msgstr "Rotatiemodus" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Priority Mode" msgstr "Exporteer Modus:" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Icon Mode" msgstr "Verschuif Modus" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Z Index Mode" msgstr "Verschuif Modus" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Copy bitmask." msgstr "Bitmasker kopiëren." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Paste bitmask." msgstr "Animatie plakken." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Erase bitmask." msgstr "Bitmasker wissen." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create a new rectangle." msgstr "Nieuwe knopen maken." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Nieuwe veelhoek aanmaken." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Keep polygon inside region Rect." msgstr "Hou veelhoek in Rect bereik" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Enable snap and show grid (configurable via the Inspector)." msgstr "" "Activeer automatisch schikken en toon raster (configureerbaar in de " "Inspecteur)." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Display Tile Names (Hold Alt Key)" msgstr "Tegelnamen tonen (Alt-toets ingedrukt houden)" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" "Geselecteerde Texture verwijderen? Alle tegels die ervan gebruikt maken " "zullen verwijderd worden." #: editor/plugins/tile_set_editor_plugin.cpp msgid "You haven't selected a texture to remove." msgstr "Geen Texture geselecteerd om te verwijderen." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene? This will overwrite all current tiles." msgstr "Creëer vanuit scène? Hiermee worden alle huidige tegels overschreven." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "Vervoegen vanuit scene?" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove Texture" msgstr "Verwijder Sjabloon" #: editor/plugins/tile_set_editor_plugin.cpp msgid "%s file(s) were not added because was already on the list." msgstr "%s bestand(en) niet toegevoegd omdat deze al op de lijst staan." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "" "Drag handles to edit Rect.\n" "Click on another Tile to edit it." msgstr "" "Versleep handles om Vierkant te bewerken.\n" "Klik op een andere Tegel om deze te bewerken." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Delete selected Rect." msgstr "Verwijder geselecteerde bestanden?" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "" "Select current edited sub-tile.\n" "Click on another Tile to edit it." msgstr "Selecteer zojuist bewerkte sub-tegel." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Delete polygon." msgstr "Verwijder punten" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "" "LMB: Set bit on.\n" "RMB: Set bit off.\n" "Shift+LMB: Set wildcard bit.\n" "Click on another Tile to edit it." msgstr "Selecteer een sub-tegel om zijn prioriteit te veranderen." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to use as icon, this will be also used on invalid autotile " "bindings.\n" "Click on another Tile to edit it." msgstr "" "Selecteer subtegel om te gebruiken als icoon, wordt ook gebruikt op " "ongeldige autotegel bindingen.\n" "Klik op een andere Tegel om deze aan te passen." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "" "Select sub-tile to change its priority.\n" "Click on another Tile to edit it." msgstr "Selecteer een sub-tegel om zijn prioriteit te veranderen." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "" "Select sub-tile to change its z index.\n" "Click on another Tile to edit it." msgstr "Selecteer een sub-tegel om zijn prioriteit te veranderen." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Set Tile Region" msgstr "Textuur Regio" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create Tile" msgstr "Map Maken" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Icon" msgstr "Tegel Icoon Instellen" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Edit Tile Bitmask" msgstr "Filters Bewerken" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Edit Collision Polygon" msgstr "Wijzig bestaande polygon:" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Edit Occlusion Polygon" msgstr "Bewerk Poly" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Edit Navigation Polygon" msgstr "Creëer Navigatie Polygoon" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Paste Tile Bitmask" msgstr "Plak Animatie" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Clear Tile Bitmask" msgstr "Wis Tegel Bitmasker" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Make Polygon Concave" msgstr "Beweeg Polygon" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Make Polygon Convex" msgstr "Beweeg Polygon" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove Tile" msgstr "Verwijder Sjabloon" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove Collision Polygon" msgstr "Verwijder Poly en punt" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove Occlusion Polygon" msgstr "Creëer Occluder Polygon" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove Navigation Polygon" msgstr "Creëer Navigatie Polygoon" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Edit Tile Priority" msgstr "Filters Bewerken" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Z Index" msgstr "Wijzig Tegel Z Index" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create Collision Polygon" msgstr "Creëer Navigatie Polygoon" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create Occlusion Polygon" msgstr "Creëer Occluder Polygon" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "This property can't be changed." msgstr "Deze operatie kan niet uitgevoerd worden zonder scene." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "TileSet" msgstr "TileSet..." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Add input +" msgstr "Voeg invoer toe" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Add output +" msgstr "Voeg invoer toe" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Scalar" msgstr "Schaal:" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Vector" msgstr "Inspecteur" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Add input port" msgstr "Voeg invoer toe" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add output port" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Change input port type" msgstr "Wijzig standaard type" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Change output port type" msgstr "Wijzig standaard type" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Change input port name" msgstr "Verander Input Naam" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Change output port name" msgstr "Verander Input Naam" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Remove input port" msgstr "Punt verwijderen" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Remove output port" msgstr "Punt verwijderen" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Set expression" msgstr "Verander Expressie" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Resize VisualShader node" msgstr "Shader" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Set Uniform Name" msgstr "Uniforme naam instellen" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Set Input Default Port" msgstr "Stel in als Standaard voor '%s'" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Add Node to Visual Shader" msgstr "Shader" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Duplicate Nodes" msgstr "Dupliceer Graaf Knooppunt(en)" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Delete Nodes" msgstr "Alles Selecteren" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "Visuele Shader Invoertype Gewijzigd" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Vertex" msgstr "Vertices" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Fragment" msgstr "Argumenten:" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Light" msgstr "Rechts" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Create Shader Node" msgstr "Creëer Node" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Color function." msgstr "Ga Naar Functie..." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Grayscale function." msgstr "Maak Functie" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts HSV vector to RGB equivalent." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts RGB vector to HSV equivalent." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Sepia function." msgstr "Hernoem Functie" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Burn operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Darken operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Difference operator." msgstr "Alleen verschillen" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "HardLight operator" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Lighten operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Overlay operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Screen operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "SoftLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Color constant." msgstr "Constante" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Color uniform." msgstr "Transform vrijmaken" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Boolean constant." msgstr "Verander Vec Constante" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'camera' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'inv_camera' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'inv_projection' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'normal' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'projection' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'time' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'viewport_size' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'world' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'alpha' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'color' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'texture_pixel_size' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'uv' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Input parameter." msgstr "Snap naar ouder" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'alpha' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'binormal' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'color' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'fragcoord' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'point_coord' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'screen_uv' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'side' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'tangent' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'uv' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'uv2' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'vertex' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'view' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'albedo' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'attenuation' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'diffuse' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'light' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'light_color' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'roughness' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'specular' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'transmission' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'modelview' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'point_size' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'tangent' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'light_pass' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'point_coord' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'screen_pixel_size' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'screen_uv' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'light_alpha' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'light_height' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'light_uv' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'light_vec' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'normal' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'shadow_color' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'extra' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'projection' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'vertex' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'world' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'active' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'alpha' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'color' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'custom' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'custom_alpha' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'delta' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'emission_transform' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'index' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'lifetime' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'restart' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'time' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'transform' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'velocity' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Scalar function." msgstr "Verander Scalar Functie" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Scalar operator." msgstr "Verander Scalar Operator" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "E constant (2.718282). Represents the base of the natural logarithm." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Epsilon constant (0.00001). Smallest possible scalar number." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Phi constant (1.618034). Golden ratio." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi/4 constant (0.785398) or 45 degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi/2 constant (1.570796) or 90 degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi constant (3.141593) or 180 degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Tau constant (6.283185) or 360 degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sqrt2 constant (1.414214). Square root of 2." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the absolute value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Finds the nearest integer that is greater than or equal to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Constrains a value to lie between two further values." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in radians to degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-e Exponential." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 Exponential." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer less than or equal to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Computes the fractional part of the argument." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse of the square root of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Natural logarithm." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 logarithm." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the greater of two values." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the lesser of two values." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the opposite value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the value of the first parameter raised to the power of the second." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in degrees to radians." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Clamps the value between 0.0 and 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Extracts the sign of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the square root of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller then 'edge0' and 1.0 if x is larger than " "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Step function( scalar(edge), scalar(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds scalar to scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides scalar by scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies scalar by scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts scalar from scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Scalar constant." msgstr "Verander Shalar Constante" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Scalar uniform." msgstr "Verander Scalar Uniform" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the cubic texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Cubic texture uniform." msgstr "Verander Textuur Uniform" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "2D texture uniform." msgstr "Verander Textuur Uniform" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Transform function." msgstr "Transformatie Dialoog..." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(GLES3 only) Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " "row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix " "whose number of rows is the number of components in 'c' and whose number of " "columns is the number of components in 'r'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes transform from four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies transform by transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Transform constant." msgstr "Transformatie Afgebroken." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Transform uniform." msgstr "Transformatie Afgebroken." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Vector function." msgstr "Ga Naar Functie..." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Vector operator." msgstr "Verander Vec Operator" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes vector from three scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes vector to three scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the cross product of two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the distance between two points." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the dot product of two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns a vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the length of a vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - vector" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / vector" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns a vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns a vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller then 'edge0' and 1.0 if 'x' is larger than " "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller then 'edge0' and 1.0 if 'x' is larger than " "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Step function( vector(edge), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Step function( scalar(edge), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds vector to vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides vector by vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts vector from vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Vector constant." msgstr "Verander Vec Constante" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Vector uniform." msgstr "Verander Vec Uniform" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Custom Godot Shader Language expression, with custom amount of input and " "output ports. This is a direct injection of code into the vertex/fragment/" "light function, do not use it to write the function declarations inside." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns falloff based on the dot product of surface normal and view " "direction of camera (pass associated inputs to it)." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " "local differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " "local differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " "local differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " "local differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " "in 'x' and 'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " "in 'x' and 'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "VisualShader" msgstr "Shader" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Edit Visual Property" msgstr "Filters Bewerken" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Visual Shader Mode Changed" msgstr "Shader Wijzigingen" #: editor/project_export.cpp msgid "Runnable" msgstr "Uitvoerbaar" #: editor/project_export.cpp msgid "Delete patch '%s' from list?" msgstr "Verwijder patch '%s' van lijst?" #: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "Verwijder voorinstelling '%s'?" #: editor/project_export.cpp msgid "" "Failed to export the project for platform '%s'.\n" "Export templates seem to be missing or invalid." msgstr "" "Exporteren van project voor platform '%s' is mislukt.\n" "Exportsjablonen zijn mogelijk niet aanwezig of ongeldig." #: editor/project_export.cpp msgid "" "Failed to export the project for platform '%s'.\n" "This might be due to a configuration issue in the export preset or your " "export settings." msgstr "" "Exporteren van project voor platform '%s' is mislukt.\n" "Dit probleem wordt mogelijk veroorzaakt door een foutieve instelling in de " "vooraf ingestelde exportinstellingen of uw eigen exportinstellingen." #: editor/project_export.cpp #, fuzzy msgid "Release" msgstr "reeds losgelaten" #: editor/project_export.cpp #, fuzzy msgid "Exporting All" msgstr "Aan het exporteren voor %s" #: editor/project_export.cpp #, fuzzy msgid "The given export path doesn't exist:" msgstr "Dit pad bestaat niet." #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted:" msgstr "Exportsjablonen voor dit platform zijn niet aanwezig of corrupt:" #: editor/project_export.cpp msgid "Presets" msgstr "Voorinstelling" #: editor/project_export.cpp editor/project_settings_editor.cpp msgid "Add..." msgstr "Toevoegen..." #: editor/project_export.cpp #, fuzzy msgid "Export Path" msgstr "Project Exporteren" #: editor/project_export.cpp msgid "Resources" msgstr "Bronnen" #: editor/project_export.cpp msgid "Export all resources in the project" msgstr "Exporteer alle bronnen in het project" #: editor/project_export.cpp msgid "Export selected scenes (and dependencies)" msgstr "Exporteer geselecteerde scenes (en afhankelijkheden)" #: editor/project_export.cpp msgid "Export selected resources (and dependencies)" msgstr "Exporteer geselecteerde bronnen (en afhankelijkheden)" #: editor/project_export.cpp msgid "Export Mode:" msgstr "Exporteer Modus:" #: editor/project_export.cpp msgid "Resources to export:" msgstr "Bronnen te exporteren:" #: editor/project_export.cpp msgid "" "Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" "Filters voor het exporteren van bestanden dat geen bron zijn (scheiden met " "een komma, bijv.: *.json, *.txt)" #: editor/project_export.cpp msgid "" "Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" "Filters voor het uitsluiten van bestanden van het project (scheiden met een " "komma, bijv.: *.json, *.txt)" #: editor/project_export.cpp msgid "Patches" msgstr "Patches" #: editor/project_export.cpp msgid "Make Patch" msgstr "Maak Patch" #: editor/project_export.cpp msgid "Features" msgstr "Kenmerken" #: editor/project_export.cpp msgid "Custom (comma-separated):" msgstr "Aangepast (kommagescheiden):" #: editor/project_export.cpp msgid "Feature List:" msgstr "Kenmerkenlijst:" #: editor/project_export.cpp #, fuzzy msgid "Script" msgstr "Voer Script Uit" #: editor/project_export.cpp #, fuzzy msgid "Script Export Mode:" msgstr "Project Exporteren" #: editor/project_export.cpp msgid "Text" msgstr "Tekst" #: editor/project_export.cpp msgid "Compiled" msgstr "Gecompileerd" #: editor/project_export.cpp msgid "Encrypted (Provide Key Below)" msgstr "Versleuteld (Verstrek hieronder de sleutel)" #: editor/project_export.cpp msgid "Invalid Encryption Key (must be 64 characters long)" msgstr "Ongeldige Encryptiesleutel (moet 64 tekens lang zijn)" #: editor/project_export.cpp msgid "Script Encryption Key (256-bits as hex):" msgstr "Script Encryptiesleutel (256-bits als hexadecimale):" #: editor/project_export.cpp msgid "Export PCK/Zip" msgstr "Exporteer PCK/Zip" #: editor/project_export.cpp #, fuzzy msgid "Export mode?" msgstr "Project Exporteren" #: editor/project_export.cpp #, fuzzy msgid "Export All" msgstr "Exporteren" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" msgstr "Vermiste Exportsjablonen voor dit platform:" #: editor/project_export.cpp msgid "Export With Debug" msgstr "Exporteer Met Debug" #: editor/project_manager.cpp msgid "The path does not exist." msgstr "Dit pad bestaat niet." #: editor/project_manager.cpp msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." msgstr "Ongeldig '.zip' projectbestand, bevat geen 'project.godot' bestand." #: editor/project_manager.cpp msgid "Please choose an empty folder." msgstr "Kies alstublieft een lege map." #: editor/project_manager.cpp #, fuzzy msgid "Please choose a 'project.godot' or '.zip' file." msgstr "Kies alstublieft een 'project.godot' bestand." #: editor/project_manager.cpp msgid "Directory already contains a Godot project." msgstr "Map bevat al een Godot project." #: editor/project_manager.cpp msgid "New Game Project" msgstr "Nieuw spelproject" #: editor/project_manager.cpp msgid "Imported Project" msgstr "Geïmporteerd Project" #: editor/project_manager.cpp #, fuzzy msgid "Invalid Project Name." msgstr "Ongeldige naam." #: editor/project_manager.cpp msgid "Couldn't create folder." msgstr "Kon map niet creëren." #: editor/project_manager.cpp msgid "There is already a folder in this path with the specified name." msgstr "Er is al een map in dit pad met dezelfde naam." #: editor/project_manager.cpp msgid "It would be a good idea to name your project." msgstr "Het zou een goed idee zijn om uw project een naam te geven." #: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "Ongeldig projectpad (iets veranderd?)." #: editor/project_manager.cpp msgid "" "Couldn't load project.godot in project path (error %d). It may be missing or " "corrupted." msgstr "" "Kan project.godot in project pad niet laden (error %d). Mogelijk is het " "bestand niet aanwezig of corrupt." #: editor/project_manager.cpp msgid "Couldn't edit project.godot in project path." msgstr "Kan project.godot niet bewerken in projectpad." #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." msgstr "Kan project.godot niet in projectpad maken." #: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "De volgende bestanden konden niet worden uitgepakt:" #: editor/project_manager.cpp #, fuzzy msgid "Rename Project" msgstr "Hernoem Functie" #: editor/project_manager.cpp msgid "Import Existing Project" msgstr "Importeer bestaand project" #: editor/project_manager.cpp msgid "Import & Edit" msgstr "Importeer & Bewerk" #: editor/project_manager.cpp msgid "Create New Project" msgstr "Creëer Nieuw Project" #: editor/project_manager.cpp #, fuzzy msgid "Create & Edit" msgstr "Creëer Node" #: editor/project_manager.cpp msgid "Install Project:" msgstr "Installeer project:" #: editor/project_manager.cpp msgid "Install & Edit" msgstr "Installeer & Bewerk" #: editor/project_manager.cpp msgid "Project Name:" msgstr "Projectnaam:" #: editor/project_manager.cpp msgid "Project Path:" msgstr "Projectpad:" #: editor/project_manager.cpp msgid "Project Installation Path:" msgstr "Project Installatie Path:" #: editor/project_manager.cpp msgid "Renderer:" msgstr "Renderer:" #: editor/project_manager.cpp msgid "OpenGL ES 3.0" msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" "Incompatible with older hardware\n" "Not recommended for web games" msgstr "" "Hogere beeldkwaliteit\n" "Alle features beschikbaar\n" "Incompatibel met verouderde hardware\n" "Niet aanbevolen voor web gebaseerde games" #: editor/project_manager.cpp msgid "OpenGL ES 2.0" msgstr "OpenGL ES 2.0" #: editor/project_manager.cpp msgid "" "Lower visual quality\n" "Some features not available\n" "Works on most hardware\n" "Recommended for web games" msgstr "" "Lagere beeldkwaliteit\n" "Sommige features zijn niet beschikbaar\n" "Werkt op bijna alle hardware\n" "Aanbevolen voor web gebaseerde games" #: editor/project_manager.cpp msgid "Renderer can be changed later, but scenes may need to be adjusted." msgstr "" "Renderer kan later worden gewijzigd, scenes moeten dan mogelijk worden " "bijgesteld." #: editor/project_manager.cpp msgid "Unnamed Project" msgstr "Naamloos Project" #: editor/project_manager.cpp #, fuzzy msgid "Can't open project at '%s'." msgstr "Kan project niet openen" #: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "Weet je zeker dat je meer dan één project wilt openen?" #: editor/project_manager.cpp #, fuzzy msgid "" "The following project settings file does not specify the version of Godot " "through which it was created.\n" "\n" "%s\n" "\n" "If you proceed with opening it, it will be converted to Godot's current " "configuration file format.\n" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" "Het volgende project-configuratiebestand specificeert niet door welke versie " "van Godot deze gemaakt is.\n" "\n" "%s\n" "\n" "Als je doorgaat met het openen van dit bestand, zal het worden geconverteerd " "naar Godot's huidige format voor project-configuratiebestanden.\n" "Waarschuwing: Hierna kan het project niet meer worden geopend door oudere " "versies van Godot Engine." #: editor/project_manager.cpp #, fuzzy msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" "%s\n" "\n" "Do you want to convert it?\n" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" "Het volgende project-configuratiebestand was gegenereerd door een oudere " "versie van Godot Engine, en moet worden geconverteerd voor deze versie:\n" "\n" "%s\n" "\n" "Wil je dit project-configuratiebestand converteren?\n" "Waarschuwing: Hierna kan het project niet meer worden geopend door oudere " "versies van Godot Engine." #: editor/project_manager.cpp msgid "" "The project settings were created by a newer engine version, whose settings " "are not compatible with this version." msgstr "" "Het project-configuratiebestand is gemaakt door een nieuwere versie van " "Godot Engine, en is incompatibel met de huidige versie." #: editor/project_manager.cpp #, fuzzy msgid "" "Can't run project: no main scene defined.\n" "Please edit the project and set the main scene in the Project Settings under " "the \"Application\" category." msgstr "" "Kan project niet uitvoeren: geen hoofdscène gedefinieerd.\n" "Bewerk het project en stel de hoofdscène in bij \"Projectinstellingen\" " "onder de categorie \"Toepassing\"." #: editor/project_manager.cpp msgid "" "Can't run project: Assets need to be imported.\n" "Please edit the project to trigger the initial import." msgstr "" "Kan project niet starten: Assets moeten worden geïmporteerd.\n" "Wijzig het project om de initiële import te starten." #: editor/project_manager.cpp #, fuzzy msgid "Are you sure to run %d projects at once?" msgstr "Weet je zeker dat je meerdere projecten wilt uitvoeren?" #: editor/project_manager.cpp #, fuzzy msgid "" "Remove %d projects from the list?\n" "The project folders' contents won't be modified." msgstr "" "Project uit de lijst verwijderen? (Inhoud van map wordt niet gewijzigd)" #: editor/project_manager.cpp #, fuzzy msgid "" "Remove this project from the list?\n" "The project folder's contents won't be modified." msgstr "" "Project uit de lijst verwijderen? (Inhoud van map wordt niet gewijzigd)" #: editor/project_manager.cpp #, fuzzy msgid "" "Remove all missing projects from the list? (Folders contents will not be " "modified)" msgstr "" "Project uit de lijst verwijderen? (Inhoud van map wordt niet gewijzigd)" #: editor/project_manager.cpp #, fuzzy msgid "" "Language changed.\n" "The interface will update after restarting the editor or project manager." msgstr "" "Taal veranderd. De gebruikersinterface wordt bijgewerkt de volgende keer dat " "de editor of projectmanager wordt gestart." #: editor/project_manager.cpp #, fuzzy msgid "" "Are you sure to scan %s folders for existing Godot projects?\n" "This could take a while." msgstr "" "U staat op het punt om %s folders te scannen voor bestaande Godot projecten. " "Akkoord?" #: editor/project_manager.cpp msgid "Project Manager" msgstr "Project Manager" #: editor/project_manager.cpp msgid "Project List" msgstr "Projectlijst" #: editor/project_manager.cpp msgid "Scan" msgstr "Scannen" #: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "Selecteer een map om te scannen" #: editor/project_manager.cpp msgid "New Project" msgstr "Nieuw Project" #: editor/project_manager.cpp #, fuzzy msgid "Remove Missing" msgstr "Punt verwijderen" #: editor/project_manager.cpp #, fuzzy msgid "Templates" msgstr "Verwijder Selectie" #: editor/project_manager.cpp msgid "Exit" msgstr "Sluiten" #: editor/project_manager.cpp msgid "Restart Now" msgstr "Herstart Nu" #: editor/project_manager.cpp #, fuzzy msgid "Can't run project" msgstr "Verbind..." #: editor/project_manager.cpp #, fuzzy msgid "" "You currently don't have any projects.\n" "Would you like to explore official example projects in the Asset Library?" msgstr "" "U heeft momenteel geen projecten.\n" "Wilt u de officiële voorbeeldprojecten verkennen in de Asset Library?" #: editor/project_settings_editor.cpp msgid "Key " msgstr "Sleutel " #: editor/project_settings_editor.cpp msgid "Joy Button" msgstr "Controller Knop" #: editor/project_settings_editor.cpp msgid "Joy Axis" msgstr "Controller Axis" #: editor/project_settings_editor.cpp msgid "Mouse Button" msgstr "Muis Knop" #: editor/project_settings_editor.cpp msgid "" "Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'" msgstr "" "Ongeldige actienaam. Kan niet leeg zijn en mag niet '/', ':', '=', '\\' of " "'\"' bevatten" #: editor/project_settings_editor.cpp #, fuzzy msgid "An action with the name '%s' already exists." msgstr "Action '%s' bestaat al!" #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" msgstr "Hernoem Input Action Event" #: editor/project_settings_editor.cpp msgid "Change Action deadzone" msgstr "Wijzig Action Deadzone" #: editor/project_settings_editor.cpp msgid "Add Input Action Event" msgstr "Toevoegen Input Action Event" #: editor/project_settings_editor.cpp #, fuzzy msgid "All Devices" msgstr "Apparaat" #: editor/project_settings_editor.cpp msgid "Device" msgstr "Apparaat" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Shift+" msgstr "Shift+" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Alt+" msgstr "Alt+" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "Control+" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "Druk op een toets..." #: editor/project_settings_editor.cpp msgid "Mouse Button Index:" msgstr "Muis Knop Index:" #: editor/project_settings_editor.cpp msgid "Left Button" msgstr "Links Knop" #: editor/project_settings_editor.cpp msgid "Right Button" msgstr "Rechts Knop" #: editor/project_settings_editor.cpp msgid "Middle Button" msgstr "Middelste Knop" #: editor/project_settings_editor.cpp msgid "Wheel Up Button" msgstr "Muiswiel Omhoog Knop" #: editor/project_settings_editor.cpp msgid "Wheel Down Button" msgstr "Muiswiel Omlaag Knop" #: editor/project_settings_editor.cpp #, fuzzy msgid "Wheel Left Button" msgstr "Linker Knop." #: editor/project_settings_editor.cpp #, fuzzy msgid "Wheel Right Button" msgstr "Rechter Knop." #: editor/project_settings_editor.cpp #, fuzzy msgid "X Button 1" msgstr "Knop" #: editor/project_settings_editor.cpp #, fuzzy msgid "X Button 2" msgstr "Knop" #: editor/project_settings_editor.cpp msgid "Joypad Axis Index:" msgstr "Controller Axis Index:" #: editor/project_settings_editor.cpp msgid "Axis" msgstr "As" #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "Controller Knop Index:" #: editor/project_settings_editor.cpp #, fuzzy msgid "Erase Input Action" msgstr "Schaal Selectie" #: editor/project_settings_editor.cpp msgid "Erase Input Action Event" msgstr "Wis Input Action Event" #: editor/project_settings_editor.cpp msgid "Add Event" msgstr "Event Toevoegen" #: editor/project_settings_editor.cpp msgid "Button" msgstr "Knop" #: editor/project_settings_editor.cpp msgid "Left Button." msgstr "Linker Knop." #: editor/project_settings_editor.cpp msgid "Right Button." msgstr "Rechter Knop." #: editor/project_settings_editor.cpp msgid "Middle Button." msgstr "Middelste Knop." #: editor/project_settings_editor.cpp msgid "Wheel Up." msgstr "Scrollwiel Omhoog." #: editor/project_settings_editor.cpp msgid "Wheel Down." msgstr "Scrollwiel Omlaag." #: editor/project_settings_editor.cpp #, fuzzy msgid "Add Global Property" msgstr "Getter Property Toevoegen" #: editor/project_settings_editor.cpp msgid "Select a setting item first!" msgstr "Selecteer eerst een instellingsitem!" #: editor/project_settings_editor.cpp msgid "No property '%s' exists." msgstr "Eigenschap '%s' bestaat niet." #: editor/project_settings_editor.cpp msgid "Setting '%s' is internal, and it can't be deleted." msgstr "Instelling '%s' is intern, en kan niet worden verwijderd." #: editor/project_settings_editor.cpp #, fuzzy msgid "Delete Item" msgstr "Verwijder" #: editor/project_settings_editor.cpp msgid "" "Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'." msgstr "" "Ongeldige actienaam. Kan niet leeg zijn en mag niet '/', ':', '=', '\\' of " "'\"' bevatten." #: editor/project_settings_editor.cpp msgid "Add Input Action" msgstr "Toevoegen Input Action" #: editor/project_settings_editor.cpp msgid "Error saving settings." msgstr "Fout bij opslaan instellingen." #: editor/project_settings_editor.cpp msgid "Settings saved OK." msgstr "Instellingen succesvol opgeslagen." #: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "Override voor Feature" #: editor/project_settings_editor.cpp msgid "Add Translation" msgstr "Voeg vertaling toe" #: editor/project_settings_editor.cpp msgid "Remove Translation" msgstr "Verwijder vertaling" #: editor/project_settings_editor.cpp msgid "Add Remapped Path" msgstr "Voeg Remapped Path toe" #: editor/project_settings_editor.cpp #, fuzzy msgid "Resource Remap Add Remap" msgstr "Bron Remap Toevoegen" #: editor/project_settings_editor.cpp #, fuzzy msgid "Change Resource Remap Language" msgstr "Wijzig Bron Remap Taal" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap" msgstr "Verwijder Bron Remap" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap Option" msgstr "Verwijder Bron Remap Optie" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter" msgstr "Lokale Filter Gewijzigd" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter Mode" msgstr "Lokale Filtermodus Gewijzigd" #: editor/project_settings_editor.cpp msgid "Project Settings (project.godot)" msgstr "Projectinstellingen (project.godot)" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "Algemeen" #: editor/project_settings_editor.cpp msgid "Override For..." msgstr "Override Voor..." #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp #, fuzzy msgid "The editor must be restarted for changes to take effect." msgstr "Editor moet worden herstart voordat de wijzigingen worden toegepast" #: editor/project_settings_editor.cpp msgid "Input Map" msgstr "" #: editor/project_settings_editor.cpp msgid "Action:" msgstr "Action:" #: editor/project_settings_editor.cpp #, fuzzy msgid "Action" msgstr "Verplaats Actie" #: editor/project_settings_editor.cpp msgid "Deadzone" msgstr "Deadzone" #: editor/project_settings_editor.cpp msgid "Device:" msgstr "Apparaat:" #: editor/project_settings_editor.cpp msgid "Index:" msgstr "Index:" #: editor/project_settings_editor.cpp msgid "Localization" msgstr "Lokalisatie" #: editor/project_settings_editor.cpp msgid "Translations" msgstr "Vertalingen" #: editor/project_settings_editor.cpp msgid "Translations:" msgstr "Vertalingen:" #: editor/project_settings_editor.cpp msgid "Remaps" msgstr "Remaps" #: editor/project_settings_editor.cpp msgid "Resources:" msgstr "Bronnen:" #: editor/project_settings_editor.cpp #, fuzzy msgid "Remaps by Locale:" msgstr "Remaps door Locale:" #: editor/project_settings_editor.cpp msgid "Locale" msgstr "Locale" #: editor/project_settings_editor.cpp #, fuzzy msgid "Locales Filter" msgstr "Lokalen Filter" #: editor/project_settings_editor.cpp #, fuzzy msgid "Show All Locales" msgstr "Laat Botten Zien" #: editor/project_settings_editor.cpp #, fuzzy msgid "Show Selected Locales Only" msgstr "Alleen Selectie" #: editor/project_settings_editor.cpp #, fuzzy msgid "Filter mode:" msgstr "Filter:" #: editor/project_settings_editor.cpp msgid "Locales:" msgstr "" #: editor/project_settings_editor.cpp msgid "AutoLoad" msgstr "Automatisch Laden" #: editor/property_editor.cpp msgid "Zero" msgstr "Nul" #: editor/property_editor.cpp msgid "Easing In-Out" msgstr "" #: editor/property_editor.cpp msgid "Easing Out-In" msgstr "" #: editor/property_editor.cpp msgid "File..." msgstr "Bestand..." #: editor/property_editor.cpp msgid "Dir..." msgstr "Pad..." #: editor/property_editor.cpp msgid "Assign" msgstr "Toewijzen" #: editor/property_editor.cpp #, fuzzy msgid "Select Node" msgstr "Alles Selecteren" #: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "Fout bij laden bestand: Niet een bron!" #: editor/property_editor.cpp #, fuzzy msgid "Pick a Node" msgstr "Plak Nodes" #: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "Bit %d, waarde %d." #: editor/property_selector.cpp msgid "Select Property" msgstr "Selecteer Eigenschap" #: editor/property_selector.cpp msgid "Select Virtual Method" msgstr "Selecteer Virtuele Method" #: editor/property_selector.cpp msgid "Select Method" msgstr "Selecteer Method" #: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "Kan PVRTC tool niet uitvoeren:" #: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "Kan geconverteerd beeld niet laden met de PVRTC tool:" #: editor/rename_dialog.cpp editor/scene_tree_dock.cpp #, fuzzy msgid "Batch Rename" msgstr "Hernoemen" #: editor/rename_dialog.cpp msgid "Prefix" msgstr "Voorvoegsel" #: editor/rename_dialog.cpp msgid "Suffix" msgstr "Achtervoegsel" #: editor/rename_dialog.cpp #, fuzzy msgid "Advanced Options" msgstr "Uitlijnen opties" #: editor/rename_dialog.cpp msgid "Substitute" msgstr "Plaatsvervanger" #: editor/rename_dialog.cpp #, fuzzy msgid "Node name" msgstr "Node Naam:" #: editor/rename_dialog.cpp msgid "Node's parent name, if available" msgstr "Naam van primaire Node, indien beschikbaar" #: editor/rename_dialog.cpp #, fuzzy msgid "Node type" msgstr "Vind Node Type" #: editor/rename_dialog.cpp #, fuzzy msgid "Current scene name" msgstr "De huidige scene is nog niet opgeslagen. Toch openen?" #: editor/rename_dialog.cpp #, fuzzy msgid "Root node name" msgstr "Hernoemen" #: editor/rename_dialog.cpp msgid "" "Sequential integer counter.\n" "Compare counter options." msgstr "" "Sequentiële integer teller.\n" "Vergelijk tellersopties." #: editor/rename_dialog.cpp msgid "Per Level counter" msgstr "Per Niveau teller" #: editor/rename_dialog.cpp #, fuzzy msgid "If set the counter restarts for each group of child nodes" msgstr "" "Herstart de teller voor iedere groep van secundaire Nodes indien ingesteld" #: editor/rename_dialog.cpp msgid "Initial value for the counter" msgstr "Initiële waarde van teller" #: editor/rename_dialog.cpp #, fuzzy msgid "Step" msgstr "Stap(pen):" #: editor/rename_dialog.cpp msgid "Amount by which counter is incremented for each node" msgstr "Hoeveelheid waarmee de teller incrementeert voor iedere Node" #: editor/rename_dialog.cpp msgid "Padding" msgstr "Vulling" #: editor/rename_dialog.cpp msgid "" "Minimum number of digits for the counter.\n" "Missing digits are padded with leading zeros." msgstr "" "Minimum aantal nummers voor de teller.\n" "Missende nummers worden opgevuld met nullen." #: editor/rename_dialog.cpp #, fuzzy msgid "Regular Expressions" msgstr "Verander Expressie" #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "Post-Process" #: editor/rename_dialog.cpp msgid "Keep" msgstr "Houd" #: editor/rename_dialog.cpp msgid "CamelCase to under_scored" msgstr "CamelCase naar under_scored" #: editor/rename_dialog.cpp msgid "under_scored to CamelCase" msgstr "under_scored naar CamelCase" #: editor/rename_dialog.cpp msgid "Case" msgstr "Case" #: editor/rename_dialog.cpp #, fuzzy msgid "To Lowercase" msgstr "Kleine letters" #: editor/rename_dialog.cpp #, fuzzy msgid "To Uppercase" msgstr "Hoofdletters" #: editor/rename_dialog.cpp #, fuzzy msgid "Reset" msgstr "Reset Zoom" #: editor/rename_dialog.cpp msgid "Error" msgstr "Fout" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "Houd Globale Transformatie" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "" #: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "Uitvoermodus:" #: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "Huidige Scene" #: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "Hoofdscène" #: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "Hoofdscene Argumenten:" #: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "Scene Uitvoerinstellingen" #: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "Geen ouder om scenes mee te instantiëren." #: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "Fout bij het laden van scène uit %s" #: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "Instantie Scene(s)" #: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear Script" msgstr "Script vrijmaken" #: editor/scene_tree_dock.cpp #, fuzzy msgid "This operation can't be done on the tree root." msgstr "Deze bewerking kan niet worden uitgevoerd op de tree root." #: editor/scene_tree_dock.cpp #, fuzzy msgid "Move Node In Parent" msgstr "Verplaats knooppunt naar ouder" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Move Nodes In Parent" msgstr "Verplaats knooppunten naar ouder" #: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." msgstr "" #: editor/scene_tree_dock.cpp msgid "Node must belong to the edited scene to become root." msgstr "" #: editor/scene_tree_dock.cpp msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Make node as Root" msgstr "Klinkt logisch!" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "Verwijder knooppunt(en)?" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "" #: editor/scene_tree_dock.cpp msgid "Save New Scene As..." msgstr "Nieuwe Scène Opslaan Als..." #: editor/scene_tree_dock.cpp msgid "" "Disabling \"editable_instance\" will cause all properties of the node to be " "reverted to their default." msgstr "" #: editor/scene_tree_dock.cpp msgid "Editable Children" msgstr "" #: editor/scene_tree_dock.cpp msgid "Load As Placeholder" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Make Local" msgstr "Maak Botten" #: editor/scene_tree_dock.cpp #, fuzzy msgid "New Scene Root" msgstr "Klinkt logisch!" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Create Root Node:" msgstr "Creëer Node" #: editor/scene_tree_dock.cpp #, fuzzy msgid "2D Scene" msgstr "Scène" #: editor/scene_tree_dock.cpp #, fuzzy msgid "3D Scene" msgstr "Scène" #: editor/scene_tree_dock.cpp msgid "User Interface" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Other Node" msgstr "Alles Selecteren" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" #: editor/scene_tree_dock.cpp msgid "Attach Script" msgstr "" #: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Error saving scene." msgstr "Fout scene opslaan." #: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Sub-Resources" msgstr "Resource" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Open Documentation" msgstr "Open Godot online documentatie" #: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Change Type" msgstr "Verander Type" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Extend Script" msgstr "Omschrijving:" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Make Scene Root" msgstr "Klinkt logisch!" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Save Branch as Scene" msgstr "" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Copy Node Path" msgstr "Kopiëer Nodes" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Delete (No Confirm)" msgstr "Verwijder (Geen bevestiging)" #: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "Voeg nieuwe knooppunt aan" #: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" #: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "Verwijder script van selecteerde knooppunt." #: editor/scene_tree_dock.cpp #, fuzzy msgid "Remote" msgstr "Verwijderen" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Local" msgstr "Lokaal" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Toggle Visible" msgstr "Toggle Verborgen Bestanden" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Unlock Node" msgstr "Alles Selecteren" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Button Group" msgstr "Toevoegen aan Groep" #: editor/scene_tree_editor.cpp #, fuzzy msgid "(Connecting From)" msgstr "Verbindingsfout" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Node configuration warning:" msgstr "Knooppunt configuratie waarschuwing:" #: editor/scene_tree_editor.cpp msgid "" "Node has connection(s) and group(s).\n" "Click to show signals dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node has connections.\n" "Click to show signals dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node is in group(s).\n" "Click to show groups dock." msgstr "" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Open Script:" msgstr "Omschrijving:" #: editor/scene_tree_editor.cpp msgid "" "Node is locked.\n" "Click to unlock it." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Children are not selectable.\n" "Click to make selectable." msgstr "" #: editor/scene_tree_editor.cpp msgid "Toggle Visibility" msgstr "Toggle Zichtbaarheid" #: editor/scene_tree_editor.cpp msgid "" "AnimationPlayer is pinned.\n" "Click to unpin." msgstr "" #: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "Hernoem Node" #: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "" #: editor/scene_tree_editor.cpp msgid "Node Configuration Warning!" msgstr "" #: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "Selecteer een Node" #: editor/script_create_dialog.cpp #, fuzzy msgid "Path is empty." msgstr "Path is leeg" #: editor/script_create_dialog.cpp #, fuzzy msgid "Filename is empty." msgstr "Bestandsnaam is leeg" #: editor/script_create_dialog.cpp #, fuzzy msgid "Path is not local." msgstr "Path is niet lokaal" #: editor/script_create_dialog.cpp #, fuzzy msgid "Invalid base path." msgstr "Ongeldig basis path" #: editor/script_create_dialog.cpp #, fuzzy msgid "A directory with the same name exists." msgstr "Directory met dezelfde naam bestaat al" #: editor/script_create_dialog.cpp #, fuzzy msgid "Invalid extension." msgstr "Ongeldige extensie" #: editor/script_create_dialog.cpp #, fuzzy msgid "Wrong extension chosen." msgstr "Verkeerde extensie gekozen" #: editor/script_create_dialog.cpp msgid "Error loading template '%s'" msgstr "Error bij het laden van sjabloon '%s'" #: editor/script_create_dialog.cpp msgid "Error - Could not create script in filesystem." msgstr "Fout - Kon geen script aanmaken in bestandssysteem." #: editor/script_create_dialog.cpp msgid "Error loading script from %s" msgstr "Fout bij het laden script van %s" #: editor/script_create_dialog.cpp msgid "N/A" msgstr "Niet van toepassing" #: editor/script_create_dialog.cpp #, fuzzy msgid "Open Script / Choose Location" msgstr "Open Script/Kies Locatie" #: editor/script_create_dialog.cpp #, fuzzy msgid "Open Script" msgstr "Omschrijving:" #: editor/script_create_dialog.cpp #, fuzzy msgid "File exists, it will be reused." msgstr "Bestand Bestaat, zal herbruikt worden" #: editor/script_create_dialog.cpp #, fuzzy msgid "Invalid class name." msgstr "Ongeldige klassenaam" #: editor/script_create_dialog.cpp #, fuzzy msgid "Invalid inherited parent name or path." msgstr "Ongeldige index eigenschap naam." #: editor/script_create_dialog.cpp #, fuzzy msgid "Script is valid." msgstr "Script geldig" #: editor/script_create_dialog.cpp msgid "Allowed: a-z, A-Z, 0-9 and _" msgstr "Toegestaan: a-z, A-Z, 0-9 en _" #: editor/script_create_dialog.cpp #, fuzzy msgid "Built-in script (into scene file)." msgstr "Ingebouwd script (in scene bestand)" #: editor/script_create_dialog.cpp #, fuzzy msgid "Will create a new script file." msgstr "Maak nieuw script bestand" #: editor/script_create_dialog.cpp #, fuzzy msgid "Will load an existing script file." msgstr "Laad bestaand script" #: editor/script_create_dialog.cpp msgid "Language" msgstr "Taal" #: editor/script_create_dialog.cpp msgid "Inherits" msgstr "Erft" #: editor/script_create_dialog.cpp msgid "Class Name" msgstr "Klasse Naam" #: editor/script_create_dialog.cpp msgid "Template" msgstr "Sjabloon" #: editor/script_create_dialog.cpp msgid "Built-in Script" msgstr "Ingebouwd Script" #: editor/script_create_dialog.cpp msgid "Attach Node Script" msgstr "" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Remote " msgstr "Verwijderen" #: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." msgstr "" #: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp msgid "Errors" msgstr "Fouten" #: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "" #: editor/script_editor_debugger.cpp msgid "Copy Error" msgstr "Kopieer Fout" #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "Inspecteer vorige instantie" #: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "Inspecteer Volgende Instantie" #: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp msgid "Value" msgstr "" #: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Total:" msgstr "Totaal:" #: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "" #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" #: editor/script_editor_debugger.cpp msgid "Type" msgstr "Type" #: editor/script_editor_debugger.cpp msgid "Format" msgstr "" #: editor/script_editor_debugger.cpp msgid "Usage" msgstr "Gebruik" #: editor/script_editor_debugger.cpp msgid "Misc" msgstr "" #: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "" #: editor/script_editor_debugger.cpp msgid "Export measures as CSV" msgstr "" #: editor/settings_config_dialog.cpp #, fuzzy msgid "Erase Shortcut" msgstr "Rustig Afzetten" #: editor/settings_config_dialog.cpp #, fuzzy msgid "Restore Shortcut" msgstr "Snelkoppelingen" #: editor/settings_config_dialog.cpp #, fuzzy msgid "Change Shortcut" msgstr "Wijzig Ankers" #: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "Snelkoppelingen" #: editor/settings_config_dialog.cpp msgid "Binding" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "Wijzig Camera FOV" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Notifier AABB" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Particles AABB" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "Wijzig Sphere Vorm Straal" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Box Shape Extents" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "Wijzig Capsule Vorm Straal" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "Wijzig Capsule Vorm Hoogte" #: editor/spatial_editor_gizmos.cpp msgid "Change Cylinder Shape Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Cylinder Shape Height" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "Wijzig Ray Vorm Lengte" #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "Wijzig Cylinder Straal" #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Height" msgstr "Wijzig Cylinder Hoogte" #: modules/csg/csg_gizmos.cpp msgid "Change Torus Inner Radius" msgstr "Wijzig Torus Binnenste Straal" #: modules/csg/csg_gizmos.cpp msgid "Change Torus Outer Radius" msgstr "Wijzig Torus Buitenste Straal" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select the dynamic library for this entry" msgstr "Selecteer de dynamische bibliotheek voor deze ingave" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select dependencies of the library for this entry" msgstr "Selecteer afhankelijkheden van de bibliotheek voor deze ingave" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Remove current entry" msgstr "Verwijder huidige ingave" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Double click to create a new entry" msgstr "Dubbelklikken om een nieuwe ingave te creëren" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform:" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dynamic Library" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Add an architecture entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "GDNativeLibrary" msgstr "GDInheemsBibliotheek" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Enabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp #, fuzzy msgid "Disabled GDNative Singleton" msgstr "Schakel Update Draaier Uit" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Library" msgstr "Bibliotheek" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Status" msgstr "Status" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "Bibliotheken: " #: modules/gdnative/register_types.cpp msgid "GDNative" msgstr "GDInheems" #: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "step argument is nul!" #: modules/gdscript/gdscript_functions.cpp msgid "Not a script with an instance" msgstr "Niet een script met een instantie" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a script" msgstr "Niet gebaseerd op een script" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a resource file" msgstr "Niet gebaseerd op een resource bestand" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (missing @path)" msgstr "Ongeldige dictionary formaat van instantie (mist @path)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" msgstr "" "Ongeldige dictionary formaat van instantie (kan script niet laden uit @path)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" msgstr "Ongeldige dictionary formaat van instantie (ongeldige script op @path)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" msgstr "Ongeldige dictionary van instantie (ongeldige subklassen)" #: modules/gdscript/gdscript_functions.cpp msgid "Object can't provide a length." msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Next Plane" msgstr "Volgend tabblad" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Previous Plane" msgstr "Vorig tabblad" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Plane:" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Floor" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Previous Floor" msgstr "Vorig tabblad" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Floor:" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Delete Selection" msgstr "Geselecteerde Verwijderen" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Fill Selection" msgstr "Geselecteerde Verwijderen" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Paste Selection" msgstr "Geselecteerde Verwijderen" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Paint" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Snap View" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Clip Disabled" msgstr "Uitgeschakeld" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Above" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Below" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit X Axis" msgstr "Bewerk X As" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Y Axis" msgstr "Bewerk Y As" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Z Axis" msgstr "Bewerk Z As" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate X" msgstr "Cursor Roteer X" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Y" msgstr "Cursor Roteer Y" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Z" msgstr "Cursor Roteer Z" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate X" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Y" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Z" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Clear Selection" msgstr "Schaal Selectie" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Fill Selection" msgstr "Alle Selectie" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Settings" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Pick Distance:" msgstr "" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" #: modules/mono/editor/godotsharp_editor.cpp msgid "Generating solution..." msgstr "" #: modules/mono/editor/godotsharp_editor.cpp msgid "Generating C# project..." msgstr "" #: modules/mono/editor/godotsharp_editor.cpp #, fuzzy msgid "Failed to create solution." msgstr "Mislukt om resource te laden." #: modules/mono/editor/godotsharp_editor.cpp #, fuzzy msgid "Failed to save solution." msgstr "Mislukt om resource te laden." #: modules/mono/editor/godotsharp_editor.cpp msgid "Done" msgstr "" #: modules/mono/editor/godotsharp_editor.cpp #, fuzzy msgid "Failed to create C# project." msgstr "Mislukt om resource te laden." #: modules/mono/editor/godotsharp_editor.cpp msgid "Mono" msgstr "" #: modules/mono/editor/godotsharp_editor.cpp msgid "About C# support" msgstr "" #: modules/mono/editor/godotsharp_editor.cpp #, fuzzy msgid "Create C# solution" msgstr "Subscriptie Maken" #: modules/mono/editor/mono_bottom_panel.cpp msgid "Builds" msgstr "" #: modules/mono/editor/mono_bottom_panel.cpp #, fuzzy msgid "Build Project" msgstr "Project" #: modules/mono/editor/mono_bottom_panel.cpp #, fuzzy msgid "View log" msgstr "Bekijk Bestanden" #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Bake NavMesh" msgstr "" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." msgstr "Leeg de navigatie mesh." #: modules/recast/navigation_mesh_generator.cpp msgid "Setting up Configuration..." msgstr "Configuratie aan het instellen..." #: modules/recast/navigation_mesh_generator.cpp msgid "Calculating grid size..." msgstr "Raster groote uitrekenen..." #: modules/recast/navigation_mesh_generator.cpp msgid "Creating heightfield..." msgstr "Hoogteveld aan het creëeren..." #: modules/recast/navigation_mesh_generator.cpp msgid "Marking walkable triangles..." msgstr "Markeer loopbare driehoeken..." #: modules/recast/navigation_mesh_generator.cpp #, fuzzy msgid "Constructing compact heightfield..." msgstr "Compact hoogteveld aan het bouwen..." #: modules/recast/navigation_mesh_generator.cpp msgid "Eroding walkable area..." msgstr "Wandelbaar gebied aan het eroderen..." #: modules/recast/navigation_mesh_generator.cpp msgid "Partitioning..." msgstr "Partitioneren..." #: modules/recast/navigation_mesh_generator.cpp msgid "Creating contours..." msgstr "Contouren aan het creëeren..." #: modules/recast/navigation_mesh_generator.cpp msgid "Creating polymesh..." msgstr "Polymesh aan het creëeren..." #: modules/recast/navigation_mesh_generator.cpp msgid "Converting to native navigation mesh..." msgstr "Naar navigatie mesh aan het converteren..." #: modules/recast/navigation_mesh_generator.cpp msgid "Navigation Mesh Generator Setup:" msgstr "Navigatie Mesh Generator Setup:" #: modules/recast/navigation_mesh_generator.cpp msgid "Parsing Geometry..." msgstr "Geometrie aan het ontleden..." #: modules/recast/navigation_mesh_generator.cpp msgid "Done!" msgstr "Klaar!" #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" msgstr "" "Een node yieldde zonder werkgeheugen, lees alsjeblieft de documentatie over " "het correct gebruik van yield!" #: modules/visual_script/visual_script.cpp msgid "" "Node yielded, but did not return a function state in the first working " "memory." msgstr "" "Node yieldde, maar gaf geen functie toestand terug in het eerste " "werkgeheugen." #: modules/visual_script/visual_script.cpp msgid "" "Return value must be assigned to first element of node working memory! Fix " "your node please." msgstr "" "Een return waarde moet toegekend worden aan het eerste element van een node " "zijn werkgeheugen! Repareer alsjeblieft je node." #: modules/visual_script/visual_script.cpp msgid "Node returned an invalid sequence output: " msgstr "Node gaf een ongeldige sequentie uitvoer: " #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" "Een sequentie bit was gevonden, maar niet de node in de stack. Rapporteer " "een bug!" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " msgstr "Stack overloop met stack diepte: " #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Signal Arguments" msgstr "Signaal Argumenten Bewerken:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Argument Type" msgstr "Wijzig Array Waarde Type" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Argument name" msgstr "Wijzig Array Waarde" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Default Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Set Variable Type" msgstr "Variabele Bewerken:" #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "Variabelen:" #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" msgstr "Naam is geen geldige identifier:" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" msgstr "Naam wordt al gebruikt door een andere functie, variabele of signaal:" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Function" msgstr "Hernoem Functie" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Variable" msgstr "Hernoem Variabele" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Signal" msgstr "Hernoem Signaal" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function" msgstr "Functie Toevoegen" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" msgstr "Variabele Toevoegen" #: modules/visual_script/visual_script_editor.cpp msgid "Add Signal" msgstr "Signaal Toevoegen" #: modules/visual_script/visual_script_editor.cpp msgid "Change Expression" msgstr "Verander Expressie" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Remove VisualScript Nodes" msgstr "Verwijder ongeldige keys" #: modules/visual_script/visual_script_editor.cpp msgid "Duplicate VisualScript Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." msgstr "" "Houdt Meta ingedrukt om een Getter te plaatsen. Houdt Shift ingedrukt om een " "generiek signatuur te plaatsen." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" "Houdt Ctrl ingedrukt om een Getter te plaatsen. Houdt Shift ingedrukt om een " "generiek signatuur te plaatsen." #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Hold %s to drop a simple reference to the node." msgstr "" "Houdt Meta ingedrukt om een simpele referentie naar de node te plaatsen." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a simple reference to the node." msgstr "" "Houdt Ctrl ingedrukt om een simpele referentie naar de node te plaatsen." #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Hold %s to drop a Variable Setter." msgstr "Houdt Meta ingedrukt om een Variable Setter te plaatsen." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Variable Setter." msgstr "Houdt Ctrl ingedrukt om een Variable Setter te plaatsen." #: modules/visual_script/visual_script_editor.cpp msgid "Add Preload Node" msgstr "Preload Node Toevoegen" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "Voeg Node(s) Toe Uit Tree" #: modules/visual_script/visual_script_editor.cpp msgid "Add Getter Property" msgstr "Getter Property Toevoegen" #: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" msgstr "Setter Property Toevoegen" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Base Type" msgstr "Wijzig Array Waarde Type" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Move Node(s)" msgstr "Kopiëer Nodes" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Remove VisualScript Node" msgstr "Verwijder Variabele" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Connect Nodes" msgstr "Verbind Aan Node:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Connect Node Data" msgstr "Verbind Aan Node:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Connect Node Sequence" msgstr "Verbind Aan Node:" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Input Value" msgstr "Wijzig Array Waarde" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Resize Comment" msgstr "Formaat van CanvasItem wijzigen" #: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Clipboard is empty!" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Paste VisualScript Nodes" msgstr "Plak Nodes" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" msgstr "Verwijder Functie" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Variable" msgstr "Verwijder Variabele" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Variable:" msgstr "Variabele Bewerken:" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Signal" msgstr "Verwijder Signaal" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Signal:" msgstr "Signaal Bewerken:" #: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Basis Type:" #: modules/visual_script/visual_script_editor.cpp msgid "Members:" msgstr "Leden:" #: modules/visual_script/visual_script_editor.cpp msgid "Available Nodes:" msgstr "Beschikbare Nodes:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Select or create a function to edit its graph." msgstr "Selecteer of maak een functie om de grafiek te bewerken" #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" msgstr "Geselecteerde Verwijderen" #: modules/visual_script/visual_script_editor.cpp msgid "Find Node Type" msgstr "Vind Node Type" #: modules/visual_script/visual_script_editor.cpp msgid "Copy Nodes" msgstr "Kopiëer Nodes" #: modules/visual_script/visual_script_editor.cpp msgid "Cut Nodes" msgstr "Knip Nodes" #: modules/visual_script/visual_script_editor.cpp msgid "Paste Nodes" msgstr "Plak Nodes" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Edit Member" msgstr "Leden" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " msgstr "Invoer type is niet iterabel: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" msgstr "Iterator werd ongeldig" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid: " msgstr "Iterator werd ongeldig: " #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "Ongeldige index eigenschap naam." #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" msgstr "Basis object is geen Node!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Path does not lead Node!" msgstr "Pad leidt niet tot Node!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." msgstr "Ongeldige index eigenschap naam '%s' in node %s." #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " msgstr ": Ongeldig argument van type: " #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid arguments: " msgstr ": Ongeldige argumenten: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "VariableGet niet gevonden in script: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableSet not found in script: " msgstr "VariableSet niet gevonden in script: " #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." msgstr "" "Zelfgemaakte node heeft geen _step() methode, kan grafiek niet verwerken." #: modules/visual_script/visual_script_nodes.cpp msgid "" "Invalid return value from _step(), must be integer (seq out), or string " "(error)." msgstr "" "Ongeldige return waarde van _step(), moet een geheel getal (seq out) of " "string (error) zijn." #: modules/visual_script/visual_script_property_selector.cpp #, fuzzy msgid "Search VisualScript" msgstr "Verwijder Variabele" #: modules/visual_script/visual_script_property_selector.cpp msgid "Get %s" msgstr "" #: modules/visual_script/visual_script_property_selector.cpp msgid "Set %s" msgstr "" #: platform/android/export/export.cpp msgid "Package name is missing." msgstr "" #: platform/android/export/export.cpp msgid "Package segments must be of non-zero length." msgstr "" #: platform/android/export/export.cpp msgid "The character '%s' is not allowed in Android application package names." msgstr "" #: platform/android/export/export.cpp msgid "A digit cannot be the first character in a package segment." msgstr "" #: platform/android/export/export.cpp msgid "The character '%s' cannot be the first character in a package segment." msgstr "" #: platform/android/export/export.cpp msgid "The package must have at least one '.' separator." msgstr "" #: platform/android/export/export.cpp msgid "ADB executable not configured in the Editor Settings." msgstr "" #: platform/android/export/export.cpp msgid "OpenJDK jarsigner not configured in the Editor Settings." msgstr "" #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." msgstr "" #: platform/android/export/export.cpp msgid "Custom build requires a valid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp msgid "Invalid Android SDK path for custom build in Editor Settings." msgstr "" #: platform/android/export/export.cpp msgid "" "Android project is not installed for compiling. Install from Editor menu." msgstr "" #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." msgstr "" #: platform/android/export/export.cpp #, fuzzy msgid "Invalid package name:" msgstr "Ongeldige klassenaam" #: platform/android/export/export.cpp msgid "" "Trying to build from a custom built template, but no version info for it " "exists. Please reinstall from the 'Project' menu." msgstr "" #: platform/android/export/export.cpp msgid "" "Android build version mismatch:\n" " Template installed: %s\n" " Godot Version: %s\n" "Please reinstall Android build template from 'Project' menu." msgstr "" #: platform/android/export/export.cpp msgid "Building Android Project (gradle)" msgstr "" #: platform/android/export/export.cpp msgid "" "Building of Android project failed, check output for the error.\n" "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" #: platform/android/export/export.cpp msgid "No build apk generated at: " msgstr "" #: platform/iphone/export/export.cpp msgid "Identifier is missing." msgstr "" #: platform/iphone/export/export.cpp msgid "Identifier segments must be of non-zero length." msgstr "" #: platform/iphone/export/export.cpp #, fuzzy msgid "The character '%s' is not allowed in Identifier." msgstr "Naam is geen geldige identifier:" #: platform/iphone/export/export.cpp msgid "A digit cannot be the first character in a Identifier segment." msgstr "" #: platform/iphone/export/export.cpp msgid "" "The character '%s' cannot be the first character in a Identifier segment." msgstr "" #: platform/iphone/export/export.cpp msgid "The Identifier must have at least one '.' separator." msgstr "" #: platform/iphone/export/export.cpp msgid "App Store Team ID not specified - cannot configure the project." msgstr "" #: platform/iphone/export/export.cpp #, fuzzy msgid "Invalid Identifier:" msgstr "Naam is geen geldige identifier:" #: platform/iphone/export/export.cpp msgid "Required icon is not specified in the preset." msgstr "" #: platform/javascript/export/export.cpp msgid "Run in Browser" msgstr "" #: platform/javascript/export/export.cpp msgid "Run exported HTML in the system's default browser." msgstr "" #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not write file:" msgstr "Map kon niet gemaakt worden." #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not open template for export:" msgstr "Map kon niet gemaakt worden." #: platform/javascript/export/export.cpp #, fuzzy msgid "Invalid export template:" msgstr "Ongeldige index eigenschap naam." #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not read custom HTML shell:" msgstr "Map kon niet gemaakt worden." #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not read boot splash image file:" msgstr "Map kon niet gemaakt worden." #: platform/javascript/export/export.cpp #, fuzzy msgid "Using default boot splash image." msgstr "Map kon niet gemaakt worden." #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package unique name." msgstr "Ongeldige unieke naam." #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "Ongeldig product GUID." #: platform/uwp/export/export.cpp msgid "Invalid publisher GUID." msgstr "Ongeldige uitgever GUID." #: platform/uwp/export/export.cpp msgid "Invalid background color." msgstr "Ongeldige achtergrondkleur." #: platform/uwp/export/export.cpp msgid "Invalid Store Logo image dimensions (should be 50x50)." msgstr "Ongeldige afmetingen voor Store Logo afbeelding (moet 50×50 zijn)." #: platform/uwp/export/export.cpp msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." msgstr "" "Ongeldige afmetingen van vierkante 44×44 logo afbeelding (moet 44×44 zijn)." #: platform/uwp/export/export.cpp msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." msgstr "" "Ongeldige afmetingen van vierkante 71×71 logo afbeelding (moet 71×71 zijn)." #: platform/uwp/export/export.cpp msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." msgstr "" "Ongeldige afmetingen van vierkante 150×150 logo afbeelding (moet 150×150 " "zijn)." #: platform/uwp/export/export.cpp msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." msgstr "" "Ongeldige afmetingen van vierkante 310×310 logo afbeelding (moet 310×310 " "zijn)." #: platform/uwp/export/export.cpp msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." msgstr "" "Ongeldige afmetingen van brede 310×150 logo afbeelding (moet 310×150 zijn)." #: platform/uwp/export/export.cpp msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "Ongeldige afmetingen van splash screen afbeelding (moet 620×300 zijn)." #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " "order for AnimatedSprite to display frames." msgstr "" "Een SpriteFrames resource moet gemaakt of gekozen worden in de 'Frames' " "eigenschap om AnimatedSprite frames te laten tonen." #: scene/2d/canvas_modulate.cpp msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " "scenes). The first created one will work, while the rest will be ignored." msgstr "" "Maar één zichtbare CanvasModulate is toegestaan per scene (of set van " "geïnstantieerde scenes). De eerst gemaakte zal werken, terwijl de rest " "genegeerd wordt." #: scene/2d/collision_object_2d.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" "Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " "define its shape." msgstr "" #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" "CollisionPolygon2D dient enkel om een bots vorm te koppelen aan een node " "afgeleid van CollisionObject2D. Gebruik het alsjeblieft als een child van " "Area2D, StaticBody2D, RigidBody2D, KinematicBody2D etc. om ze een vorm te " "geven." #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." msgstr "Een lege CollisionPolygon2D heeft geen effect op botsingen." #: scene/2d/collision_shape_2d.cpp msgid "" "CollisionShape2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" "CollisionShape2D dient enkel om een bots vorm te koppelen aan een node " "afgeleid van CollisionObject2D. Gebruik het alsjeblieft als een child van " "Area2D, StaticBody2D, RigidBody2D, KinematicBody2D etc. om ze een vorm te " "geven." #: scene/2d/collision_shape_2d.cpp msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" msgstr "" "Een vorm moet voorzien worden om CollisionShape2D te laten functioneren. " "Creëer hiervoor alsjeblieft een vorm resource!" #: scene/2d/cpu_particles_2d.cpp msgid "" "CPUParticles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the 'texture' " "property." msgstr "" "Een textuur met de vorm van het licht moet worden aangeboden in de 'texture' " "eigenschap." #: scene/2d/light_occluder_2d.cpp msgid "" "An occluder polygon must be set (or drawn) for this occluder to take effect." msgstr "" "Een occluder polygon moet gegeven (of getekend) worden om deze occluder te " "laten werken." #: scene/2d/light_occluder_2d.cpp msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" msgstr "" "De occluder polygoon van deze occluder is leeg. Teken alsjeblieft een " "polygoon!" #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " "Please set a property or draw a polygon." msgstr "" "Een NavigatorPolygon resource moet gegeven of gemaakt worden om deze node te " "laten werken. Geef alsjeblieft een eigenschap of teken een polygoon." #: scene/2d/navigation_polygon.cpp msgid "" "NavigationPolygonInstance must be a child or grandchild to a Navigation2D " "node. It only provides navigation data." msgstr "" "NavigationPolygonInstance moet een kind of kleinkind zijn van een " "Navigation2D node. Het geeft alleen navigatie data." #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" "ParallaxLayer node werkt alleen wanneer het een kind is van een " "ParallaxBackground node." #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" "Use the CPUParticles2D node instead. You can use the \"Convert to " "CPUParticles\" option for this purpose." msgstr "" #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " "imprinted." msgstr "" #: scene/2d/particles_2d.cpp msgid "" "Particles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." msgstr "PathFollow2D werkt alleen wanneer het een kind van een Path2D node is." #: scene/2d/physics_body_2d.cpp msgid "" "Size changes to RigidBody2D (in character or rigid modes) will be overridden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" "Path eigenschap moet verwijzen naar een geldige Node2D node om te werken." #: scene/2d/skeleton_2d.cpp msgid "This Bone2D chain should end at a Skeleton2D node." msgstr "" #: scene/2d/skeleton_2d.cpp msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." msgstr "" #: scene/2d/skeleton_2d.cpp msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " "as parent." msgstr "" "VisibilityEnable2D werkt het beste wanneer het gebruikt wordt met de " "aangepaste scene root direct als ouder." #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "" "The controller ID must not be 0 or this controller won't be bound to an " "actual controller." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "" "The anchor ID must not be 0 or this anchor won't be bound to an actual " "anchor." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp msgid "%d%%" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "(Time Left: %d:%02d s)" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Plotting Meshes: " msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Plotting Lights:" msgstr "" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Finishing Plot" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Lighting Meshes: " msgstr "" #: scene/3d/collision_object.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" "Consider adding a CollisionShape or CollisionPolygon as a child to define " "its shape." msgstr "" #: scene/3d/collision_polygon.cpp msgid "" "CollisionPolygon only serves to provide a collision shape to a " "CollisionObject derived node. Please only use it as a child of Area, " "StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" "CollisionPolygon dient alleen om een bots vorm te bieden aan een node die " "afstamt van CollisionObject. Gebruik het alsjeblieft alleen als een kind van " "van Area, StaticBody, RigidBody, KinematicBody etc. om ze een vorm te geven." #: scene/3d/collision_polygon.cpp msgid "An empty CollisionPolygon has no effect on collision." msgstr "Een lege CollisionPolygon heeft geen effect op botsingen." #: scene/3d/collision_shape.cpp msgid "" "CollisionShape only serves to provide a collision shape to a CollisionObject " "derived node. Please only use it as a child of Area, StaticBody, RigidBody, " "KinematicBody, etc. to give them a shape." msgstr "" "CollisionShape dient alleen om een bots vorm te bieden aan een node die " "afstamt van de CollisionObject node. Gebruik het alsjeblieft alleen als kind " "van Area, StaticBody, RigidBody, KinematicBody etc. om ze een vorm te geven." #: scene/3d/collision_shape.cpp msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it!" msgstr "" "Een vorm moet gegeven worden om CollisionShape te laten werken. Maak " "alsjeblieft een vorm resource voor deze!" #: scene/3d/collision_shape.cpp msgid "" "Plane shapes don't work well and will be removed in future versions. Please " "don't use them." msgstr "" #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." msgstr "" #: scene/3d/cpu_particles.cpp msgid "" "CPUParticles animation requires the usage of a SpatialMaterial whose " "Billboard Mode is set to \"Particle Billboard\"." msgstr "" #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." msgstr "" #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." msgstr "" "Een NavigationMesh resource moet gegeven of gemaakt worden om deze node te " "laten werken." #: scene/3d/navigation_mesh.cpp msgid "" "NavigationMeshInstance must be a child or grandchild to a Navigation node. " "It only provides navigation data." msgstr "" "NavigationMeshInstance moet een kind of kleinkind zijn van een Navigation " "node. Het biedt alleen navigatie data." #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" "Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" "\" option for this purpose." msgstr "" #: scene/3d/particles.cpp msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" #: scene/3d/particles.cpp msgid "" "Particles animation requires the usage of a SpatialMaterial whose Billboard " "Mode is set to \"Particle Billboard\"." msgstr "" #: scene/3d/path.cpp #, fuzzy msgid "PathFollow only works when set as a child of a Path node." msgstr "PathFollow2D werkt alleen wanneer het een kind van een Path2D node is." #: scene/3d/path.cpp msgid "" "PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent " "Path's Curve resource." msgstr "" #: scene/3d/physics_body.cpp msgid "" "Size changes to RigidBody (in character or rigid modes) will be overridden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/3d/remote_transform.cpp msgid "Path property must point to a valid Spatial node to work." msgstr "" "Pad eigenschap moet verwijzen naar een geldige Spatial node om te werken." #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh." msgstr "" #: scene/3d/soft_body.cpp msgid "" "Size changes to SoftBody will be overridden by the physics engine when " "running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/3d/sprite_3d.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " "order for AnimatedSprite3D to display frames." msgstr "" "Een SpriteFrames resource moet gemaakt of gegeven worden in de 'Frames' " "eigenschap om AnimatedSprite3D frames te laten tonen." #: scene/3d/vehicle_body.cpp msgid "" "VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " "it as a child of a VehicleBody." msgstr "" #: scene/3d/world_environment.cpp msgid "WorldEnvironment needs an Environment resource." msgstr "" #: scene/3d/world_environment.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." msgstr "" "Slechts één WorldEnvironment is toegestaan per scene (of set van " "geïnstantieerde scenes)." #: scene/3d/world_environment.cpp msgid "" "This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " "this environment's Background Mode to Canvas (for 2D scenes)." msgstr "" #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Animation not found: '%s'" msgstr "Animatie Tools" #: scene/animation/animation_tree.cpp msgid "In node '%s', invalid animation: '%s'." msgstr "" #: scene/animation/animation_tree.cpp #, fuzzy msgid "Invalid animation: '%s'." msgstr "FOUTMELDING: Invalide animatie naam!" #: scene/animation/animation_tree.cpp #, fuzzy msgid "Nothing connected to input '%s' of node '%s'." msgstr "Ontkoppel '%s' van '%s'" #: scene/animation/animation_tree.cpp msgid "A root AnimationNode for the graph is not set." msgstr "" #: scene/animation/animation_tree.cpp #, fuzzy msgid "Path to an AnimationPlayer node containing animations is not set." msgstr "" "Selecteer een AnimationPlayer uit de Scene Tree om animaties te wijzigen." #: scene/animation/animation_tree.cpp msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." msgstr "" #: scene/animation/animation_tree.cpp #, fuzzy msgid "AnimationPlayer root is not a valid node." msgstr "Animatie boom is ongeldig." #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "Raw-modus" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." msgstr "" #: scene/gui/color_picker.cpp #, fuzzy msgid "Add current color as a preset." msgstr "Huidige kleur als een preset toevoegen" #: scene/gui/container.cpp msgid "" "Container by itself serves no purpose unless a script configures it's " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Alarm!" #: scene/gui/dialogs.cpp msgid "Please Confirm..." msgstr "Bevestig Alsjeblieft..." #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " "functions. Making them visible for editing is fine though, but they will " "hide upon running." msgstr "" "Standaard verbergen pop-ups zich tenzij je popup() aanroept of één van de " "popup*() functies. Ze zichtbaar maken om te bewerken is prima, maar ze " "zullen zich verbergen bij het uitvoeren." #: scene/gui/range.cpp msgid "If exp_edit is true min_value must be > 0." msgstr "" #: scene/gui/scroll_container.cpp msgid "" "ScrollContainer is intended to work with a single child control.\n" "Use a container as child (VBox,HBox,etc), or a Control and set the custom " "minimum size manually." msgstr "" #: scene/gui/tree.cpp msgid "(Other)" msgstr "(Andere)" #: scene/main/scene_tree.cpp #, fuzzy msgid "" "Default Environment as specified in Project Settings (Rendering -> " "Environment -> Default Environment) could not be loaded." msgstr "" "Standaard Omgeving gespecificeerd in Project Instellingen (Rendering -> " "Viewport -> Standaard Omgeving) kan niet worden geladen." #: scene/main/viewport.cpp msgid "" "This viewport is not set as render target. If you intend for it to display " "its contents directly to the screen, make it a child of a Control so it can " "obtain a size. Otherwise, make it a RenderTarget and assign its internal " "texture to some node for display." msgstr "" "Dit Aanzicht Portaal is niet ingesteld als render target. Maak het een kind " "van een Control zodat het een grootte kan ontvangen, als je de bedoeling " "hebt zijn inhoud direct op het scherm te weergeven. Anders, maak er een " "RenderTarget van en wijs zijn interne texture toe aan een node om te tonen." #: scene/resources/dynamic_font.cpp msgid "Error initializing FreeType." msgstr "Error bij het initialiseren van FreeType." #: scene/resources/dynamic_font.cpp msgid "Unknown font format." msgstr "Onbekende lettertype formaat." #: scene/resources/dynamic_font.cpp msgid "Error loading font." msgstr "Fout bij het laden van lettertype." #: scene/resources/dynamic_font.cpp msgid "Invalid font size." msgstr "Ongeldige lettertype grootte." #: scene/resources/visual_shader.cpp msgid "Input" msgstr "Invoer" #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for shader." msgstr "Ongeldige bron voor shader." #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" #: servers/visual/shader_language.cpp msgid "Assignment to uniform." msgstr "" #: servers/visual/shader_language.cpp msgid "Varyings can only be assigned in vertex function." msgstr "" #: servers/visual/shader_language.cpp msgid "Constants cannot be modified." msgstr "" #~ msgid "Path to Node:" #~ msgstr "Pad naar Node:" #~ msgid "Delete selected files?" #~ msgstr "Verwijder geselecteerde bestanden?" #~ msgid "There is no 'res://default_bus_layout.tres' file." #~ msgstr "Er is geen 'res://default_bus_layout.tres' bestand." #~ msgid "Go to parent folder" #~ msgstr "Ga naar bovenliggende folder" #~ msgid "Select device from the list" #~ msgstr "Selecteer apparaat uit de lijst" #~ msgid "Open Scene(s)" #~ msgstr "Scene(s) Openen" #~ msgid "Previous Directory" #~ msgstr "Vorige Map" #~ msgid "Next Directory" #~ msgstr "Volgende Map" #~ msgid "Ease in" #~ msgstr "Rustig Aanzetten" #~ msgid "Ease out" #~ msgstr "Rustig Afzetten" #~ msgid "Create Convex Static Body" #~ msgstr "Creëer Convex Statisch Lichaam" #, fuzzy #~ msgid "Create folder" #~ msgstr "Map Maken" #~ msgid "Already existing" #~ msgstr "Bestaat al" #, fuzzy #~ msgid "Custom Node" #~ msgstr "Knip Nodes" #~ msgid "Invalid Path" #~ msgstr "Ongeldig Path" #, fuzzy #~ msgid "GridMap Duplicate Selection" #~ msgstr "Dupliceer Selectie" #, fuzzy #~ msgid "Create Area" #~ msgstr "Nieuwe Maken" #~ msgid "Edit Signal Arguments:" #~ msgstr "Signaal Argumenten Bewerken:" #~ msgid "Edit Variable:" #~ msgstr "Variabele Bewerken:" #, fuzzy #~ msgid "Snap (s): " #~ msgstr "Stap(pen):" #, fuzzy #~ msgid "Insert keys." #~ msgstr "Voer Sleutels In" #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "" #~ "Maak een nieuwe kopie van de geselecteerde scene(s) als kind van de " #~ "geselecteerde knoop." #~ msgid "Warnings:" #~ msgstr "Waarschuwingen:" #~ msgid "Font Size:" #~ msgstr "Lettertypegrootte:" #~ msgid "Line:" #~ msgstr "Regel:" #~ msgid "Col:" #~ msgstr "Kolom:" #, fuzzy #~ msgid "OrientedPathFollow only works when set as a child of a Path node." #~ msgstr "" #~ "PathFollow2D werkt alleen wanneer het een kind van een Path2D node is." #, fuzzy #~ msgid "Split already exists." #~ msgstr "Bestaat al" #, fuzzy #~ msgid "Add Split" #~ msgstr "Punt toevoegen" #, fuzzy #~ msgid "Invalid Split: " #~ msgstr "Ongeldig Pad." #, fuzzy #~ msgid "Remove Split" #~ msgstr "Punt verwijderen" #, fuzzy #~ msgid "Poly" #~ msgstr "Bewerk Poly" #, fuzzy #~ msgid "Splits" #~ msgstr "Splits Pad" #, fuzzy #~ msgid "Select a split to erase it." #~ msgstr "Selecteer een map om te scannen" #~ msgid "No name provided" #~ msgstr "Geen naam opgegeven" #, fuzzy #~ msgid "Add Node.." #~ msgstr "Node Toevoegen" #~ msgid "Create from scene?" #~ msgstr "Creëer vanuit scene?" #~ msgid "Create Poly" #~ msgstr "Creëer Poly" #~ msgid "Create a new polygon from scratch" #~ msgstr "Begin een nieuwe polygoon" #, fuzzy #~ msgid "Zoom out" #~ msgstr "Uitzoomen" #, fuzzy #~ msgid "Zoom in" #~ msgstr "Inzoomen" #~ msgid "Create Poly3D" #~ msgstr "Maak Poly3D" #~ msgid "" #~ "No OccluderPolygon2D resource on this node.\n" #~ "Create and assign one?" #~ msgstr "" #~ "Geen OccluderPolygon2D resource op deze node.\n" #~ "Creëer en wijs één toe?" #~ msgid "LMB: Move Point." #~ msgstr "LMB: Verplaats Punt." #~ msgid "Ctrl+LMB: Split Segment." #~ msgstr "Ctrl+LMB: Splits Segment." #~ msgid "RMB: Erase Point." #~ msgstr "RMB: Verwijder Punt." #, fuzzy #~ msgid "New TextFile" #~ msgstr "Bekijk Bestanden" #~ msgid "Save Theme As" #~ msgstr "Thema Opslaan Als" #~ msgid "" #~ msgstr "" #, fuzzy #~ msgid "Zoom:" #~ msgstr "Inzoomen" #~ msgid "Class List:" #~ msgstr "Klasse Lijst:" #~ msgid "Public Methods" #~ msgstr "Publieke Methodes" #~ msgid "Public Methods:" #~ msgstr "Publieke Methodes:" #~ msgid "GUI Theme Items" #~ msgstr "GUI Thema Items" #~ msgid "GUI Theme Items:" #~ msgstr "GUI Thema Items:" #, fuzzy #~ msgid "Property: " #~ msgstr "Eigenschappen:" #, fuzzy #~ msgid "Toggle folder status as Favorite." #~ msgstr "Schakel folder status als Favoriet" #, fuzzy #~ msgid "Show current scene file." #~ msgstr "Selecteer zojuist bewerkte sub-tegel." #, fuzzy #~ msgid "Whole words" #~ msgstr "Hele Woorden" #, fuzzy #~ msgid "Match case" #~ msgstr "Hoofdlettergevoelig" #~ msgid "Ok" #~ msgstr "Oké" #~ msgid "Search the class hierarchy." #~ msgstr "Zoek in de klasse hiërarchie." #, fuzzy #~ msgid "Search in files" #~ msgstr "Zoek Klasses" #~ msgid "" #~ "Built-in scripts can only be edited when the scene they belong to is " #~ "loaded" #~ msgstr "" #~ "Ingebouwde scripts kunnen alleen ge-edit worden wanneer de bijbehorende " #~ "scène geladen is" #~ msgid "Convert To Uppercase" #~ msgstr "Converteer Naar Hoofdletters" #~ msgid "Convert To Lowercase" #~ msgstr "Converteer Naar Kleine Letters" #~ msgid "Rotate 0 degrees" #~ msgstr "0 Graden Roteren" #~ msgid "Rotate 90 degrees" #~ msgstr "90 Graden Roteren" #~ msgid "Rotate 180 degrees" #~ msgstr "180 Graden Roteren" #~ msgid "Rotate 270 degrees" #~ msgstr "270 Graden Roteren" #~ msgid "Bake!" #~ msgstr "Bakken!" #~ msgid "Bake the navigation mesh." #~ msgstr "Bak de navigatie mesh." #~ msgid "Get" #~ msgstr "Krijg" #~ msgid "Change RGB Constant" #~ msgstr "Verander RGB Constante" #~ msgid "Change Vec Scalar Operator" #~ msgstr "Verander Vec Scalar Operator" #~ msgid "Change RGB Operator" #~ msgstr "Verander RGB Operator" #~ msgid "Toggle Rot Only" #~ msgstr "Aan/Uit Alleen Rot" #~ msgid "Change Vec Function" #~ msgstr "Verander Vec Functie" #~ msgid "Change RGB Uniform" #~ msgstr "Verander RGB Uniform" #~ msgid "Change Default Value" #~ msgstr "Verander Standaardwaarde" #~ msgid "Change XForm Uniform" #~ msgstr "Verander XForm Uniform" #~ msgid "Change Cubemap Uniform" #~ msgstr "Verander Cubemap Uniform" #~ msgid "Change Comment" #~ msgstr "Verander Commentaar" #~ msgid "Add/Remove to Color Ramp" #~ msgstr "Voeg Toe/Verwijder van Kleur Helling" #, fuzzy #~ msgid "Modify Color Ramp" #~ msgstr "Wijzig Kleuren Helling" #~ msgid "Add/Remove to Curve Map" #~ msgstr "Voeg Toe/Verwijder van Curve Map" #~ msgid "Modify Curve Map" #~ msgstr "Wijzig Curve Map" #~ msgid "Connect Graph Nodes" #~ msgstr "Verbind Graaf Knooppunten" #~ msgid "Disconnect Graph Nodes" #~ msgstr "Ontkoppel Graaf Knooppunten" #~ msgid "Remove Shader Graph Node" #~ msgstr "Verwijder Shader Graaf Knooppunten" #~ msgid "Move Shader Graph Node" #~ msgstr "Verplaats Shader Graaf Knooppunten" #~ msgid "Delete Shader Graph Node(s)" #~ msgstr "Verwijder Shader Graaf Knooppunt(en)" #~ msgid "Error: Cyclic Connection Link" #~ msgstr "Fout: Cyclische Connectie Link" #~ msgid "Error: Missing Input Connections" #~ msgstr "Fout: Ontbrekende Input Connecties" #~ msgid "Add Shader Graph Node" #~ msgstr "Voeg Shader Graaf Knooppunt Toe" #~ msgid "Move Anim Track Up" #~ msgstr "Verplaats Anim Track Omhoog" #~ msgid "Move Anim Track Down" #~ msgstr "Verplaats Anim Track Omlaag" #~ msgid "Set Transitions to:" #~ msgstr "Zet Overgangen Naar:" #~ msgid "Anim Track Rename" #~ msgstr "Anim Track Hernoemen" #~ msgid "Anim Track Change Interpolation" #~ msgstr "Anim Track Wijzig Interpolatie" #~ msgid "Anim Track Change Value Mode" #~ msgstr "Anim Track Wijzig Waarde Modus" #~ msgid "Anim Track Change Wrap Mode" #~ msgstr "Anim Track Wijzig Wikkel Modus" #~ msgid "Edit Node Curve" #~ msgstr "Wijzig Node Curve" #~ msgid "Edit Selection Curve" #~ msgstr "Wijzig Selectie Curve" #~ msgid "Anim Add Key" #~ msgstr "Anim Key Toevoegen" #~ msgid "In" #~ msgstr "In" #~ msgid "Out" #~ msgstr "Uit" #~ msgid "In-Out" #~ msgstr "In-Uit" #~ msgid "Out-In" #~ msgstr "Uit-In" #~ msgid "Change Anim Loop" #~ msgstr "Wijzig Anim Lus" #~ msgid "Anim Create Typed Value Key" #~ msgstr "Anim Getypeerd Waarde Key Aanmaken" #~ msgid "Anim Add Call Track" #~ msgstr "Anim Aanroep Track Toevoegen" #~ msgid "Length (s):" #~ msgstr "Lengte(s):" #~ msgid "Cursor step snap (in seconds)." #~ msgstr "Cursor stap snap (in seconden)." #~ msgid "Enable/Disable looping in animation." #~ msgstr "In- en uitschakelen van loopen in animatie." #~ msgid "Add new tracks." #~ msgstr "Nieuwe tracks toevoegen." #~ msgid "Move current track up." #~ msgstr "Verplaats huidige track naar boven." #~ msgid "Move current track down." #~ msgstr "Verplaats huidige track naar beneden." #~ msgid "Track tools" #~ msgstr "Spoorgereedschappen" #~ msgid "Enable editing of individual keys by clicking them." #~ msgstr "" #~ "Schakel het individueel aanpassen van keys in door op ze te klikken." #~ msgid "Key" #~ msgstr "Sleutel" #~ msgid "Call Functions in Which Node?" #~ msgstr "Roep Functies Aan in Welke Node?" #~ msgid "Thanks!" #~ msgstr "Bedankt!" #~ msgid "I see..." #~ msgstr "Ik snap het..." #~ msgid "Can't open '%s'." #~ msgstr "Kan '%s' niet openen." #~ msgid "Ugh" #~ msgstr "Oeps" #~ msgid "Stop Profiling" #~ msgstr "Stop Profilering" #~ msgid "Start Profiling" #~ msgstr "Start Profilering" #~ msgid "Default (Same as Editor)" #~ msgstr "Standaard (Dezelfde als Editor)" #~ msgid "Create new animation in player." #~ msgstr "Maak een nieuwe animatie in speler." #~ msgid "Load animation from disk." #~ msgstr "Laad animatie vanuit schijf." #~ msgid "Load an animation from disk." #~ msgstr "Laad een animatie vanuit schijf." #~ msgid "Save the current animation" #~ msgstr "Sla de huidige animatie op" #~ msgid "Edit Target Blend Times" #~ msgstr "Bewerk Doel Mengtijden" #~ msgid "Copy Animation" #~ msgstr "Kopieer Animatie" #~ msgid "Fetching:" #~ msgstr "Ophalen:" #~ msgid "prev" #~ msgstr "vorige" #~ msgid "next" #~ msgstr "volgende" #~ msgid "last" #~ msgstr "laatste" #~ msgid "Edit IK Chain" #~ msgstr "Bewerk IK Ketting" #~ msgid "Drag pivot from mouse position" #~ msgstr "Versleep draaipunt vanaf muispositie" #~ msgid "Set pivot at mouse position" #~ msgstr "Plaats pivot bij muispositie" #~ msgid "Add/Remove Color Ramp Point" #~ msgstr "Voeg Toe/Verwijder Kleur Hellingspunt" #~ msgid "OK :(" #~ msgstr "OK :(" #~ msgid "Separation:" #~ msgstr "Afzondering:" #~ msgid "Texture Region Editor" #~ msgstr "Textuur Regio Editor" #~ msgid "Erase selection" #~ msgstr "Verwijder Selectie" #~ msgid "Could not find tile:" #~ msgstr "Niet gevonden titel:" #~ msgid "Item name or ID:" #~ msgstr "Item naam of identificatiecode:" #~ msgid "Export templates for this platform are missing/corrupted: " #~ msgstr "Exportsjablonen voor dit platform zijn vermist/corrupt: " #~ msgid "Condition" #~ msgstr "Conditie" #~ msgid "Sequence" #~ msgstr "Sequentie" #~ msgid "Iterator" #~ msgstr "Iterator" #~ msgid "While" #~ msgstr "Terwijl" #~ msgid "Return" #~ msgstr "Teruggave" #~ msgid "Call" #~ msgstr "Aanroep" #, fuzzy #~ msgid "Edit Signal" #~ msgstr "Signaal Bewerken:" #, fuzzy #~ msgid "Can't contain '/' or ':'" #~ msgstr "Kan niet verbinden met host:" #~ msgid "" #~ "Invalid version.txt format inside templates. Revision is not a valid " #~ "identifier." #~ msgstr "" #~ "Ongeldig version.txt formaat in sjablonen. Revisie is geen geldig " #~ "identificatienummer." #~ msgid "Can't write file." #~ msgstr "Kan niet naar bestand schrijven." #~ msgid "Not found!" #~ msgstr "Niet gevonden!" #~ msgid "Replace By" #~ msgstr "Vervangen Door" #~ msgid "Case Sensitive" #~ msgstr "Hoofdlettergevoelig" #~ msgid "Backwards" #~ msgstr "Achterwaarts" #~ msgid "Prompt On Replace" #~ msgstr "Vragen Bij Vervangen" #~ msgid "Skip" #~ msgstr "Overslaan" #, fuzzy #~ msgid "preview" #~ msgstr "Preview:" #~ msgid "Move Add Key" #~ msgstr "Verplaats Key Toevoegen" #~ msgid "List:" #~ msgstr "Lijst:" #, fuzzy #~ msgid "Add Point to Line2D" #~ msgstr "Ga naar Regel" #~ msgid "Meta+" #~ msgstr "Meta+" #, fuzzy #~ msgid "Setting '" #~ msgstr "Aan Het Opzetten..." #, fuzzy #~ msgid "Selection -> Duplicate" #~ msgstr "Alleen Selectie" #, fuzzy #~ msgid "Selection -> Clear" #~ msgstr "Alleen Selectie" #~ msgid "" #~ "Path property must point to a valid Viewport node to work. Such Viewport " #~ "must be set to 'render target' mode." #~ msgstr "" #~ "Path eigenschap moet verwijzen naar een geldige Viewport node om te " #~ "werken. Zo een Viewport moet in 'render target' modus gezet worden." #~ msgid "" #~ "The Viewport set in the path property must be set as 'render target' in " #~ "order for this sprite to work." #~ msgstr "" #~ "De Viewport gegeven in de pad eigenschap moet als 'render target' " #~ "ingesteld zijn om deze sprite te laten werken." #~ msgid "' parsing of config failed." #~ msgstr "' te activeren. Het configuratiebestand kon niet gelezen worden." #~ msgid "Method List For '%s':" #~ msgstr "Methodelijst voor '%s':" #~ msgid "Return:" #~ msgstr "Teruggave:" #~ msgid "Added:" #~ msgstr "Toegevoegd:" #~ msgid "Could not save atlas subtexture:" #~ msgstr "Kon atlas subtexture niet opslaan:" #~ msgid "Setting Up..." #~ msgstr "Aan Het Opzetten..." #~ msgid "Re-Importing" #~ msgstr "Aan Het Herimporteren" #, fuzzy #~ msgid "Tiles" #~ msgstr "Bestand:" #~ msgid "Ctrl+" #~ msgstr "Ctrl+" #~ msgid "just pressed" #~ msgstr "reeds ingedrukt" #, fuzzy #~ msgid "" #~ "Couldn't read the certificate file. Are the path and password both " #~ "correct?" #~ msgstr "" #~ "Kon het certificaat bestand niet lezen. Zijn het pad en wachtwoord beide " #~ "correct?" #~ msgid "Error creating the signature object." #~ msgstr "Error bij het maken van het signatuur object." #~ msgid "Error creating the package signature." #~ msgstr "Error bij het maken van het pakket signatuur." #~ msgid "Node From Scene" #~ msgstr "Node Uit Scene" #~ msgid "Path property must point to a valid Particles2D node to work." #~ msgstr "" #~ "Path eigenschap moet verwijzen naar een geldige Particles2D node om te " #~ "werken." #~ msgid "" #~ "A SampleLibrary resource must be created or set in the 'samples' property " #~ "in order for SamplePlayer to play sound." #~ msgstr "" #~ "Een SampleLibrary resource moet gemaakt of gegeven worden in de 'samples' " #~ "eigenschap om SamplePlayer geluid af te laten spelen." #~ msgid "" #~ "A SampleLibrary resource must be created or set in the 'samples' property " #~ "in order for SpatialSamplePlayer to play sound." #~ msgstr "" #~ "Een SampleLibrary resource moet gemaakt of gegeven worden in de 'samples' " #~ "eigenschap om SpatialSamplePlayer geluid te laten afspelen." #, fuzzy #~ msgid "Replaced %d Ocurrence(s)." #~ msgstr "%d Voorgekomen Waarde(s) Vervangen."