# Norwegian Bokmål translation of the Godot Engine editor
# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Allan Nordhøy <epost@anotheragency.no>, 2017-2018, 2019.
# Anonymous <GentleSaucepan@protonmail.com>, 2017.
# Elias <eliasnykrem@gmail.com>, 2018.
# flesk <eivindkn@gmail.com>, 2017, 2019.
# Frank T. Rambol <frank@d-fect.com>, 2018.
# Jørgen Aarmo Lund <jorgen.aarmo@gmail.com>, 2016.
# NicolaiF <nico-fre@hotmail.com>, 2017-2018, 2019.
# Norwegian Disaster <stian.furu.overbye@gmail.com>, 2017.
# passeride <lukas@passeride.com>, 2017.
# Byzantin <kasper-hoel@hotmail.com>, 2018.
# Hans-Marius Øverås <hansmariusoveras@gmail.com>, 2019.
# Revolution <revosw@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2019-05-04 13:48+0000\n"
"Last-Translator: Allan Nordhøy <epost@anotheragency.no>\n"
"Language-Team: Norwegian Bokmål <https://hosted.weblate.org/projects/godot-"
"engine/godot/nb_NO/>\n"
"Language: nb\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 3.7-dev\n"

#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr "Ugyldig typeargument til convert(), bruk TYPE_*-konstantene."

#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Ikke nok byte til dekodingsbyte, eller ugyldig format."

#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
msgstr "Ugyldig inndata %i (ikke bestått) i utrykket"

#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
msgstr "self kan ikke brukes siden instansen er lik null (ikke bestått)"

#: core/math/expression.cpp
#, fuzzy
msgid "Invalid operands to operator %s, %s and %s."
msgstr "Ugyldig indeks egenskap navn '%s' i node %s."

#: core/math/expression.cpp
#, fuzzy
msgid "Invalid index of type %s for base type %s"
msgstr "Ugyldig indeks egenskap navn '%s' i node %s."

#: core/math/expression.cpp
#, fuzzy
msgid "Invalid named index '%s' for base type %s"
msgstr "Ugyldig navngitt indeks \"%s\" for grunntypen %s"

#: core/math/expression.cpp
#, fuzzy
msgid "Invalid arguments to construct '%s'"
msgstr ": Ugyldig argument av type: "

#: core/math/expression.cpp
msgid "On call to '%s':"
msgstr "Når \"%s\" ble anropt:"

#: editor/animation_bezier_editor.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Free"
msgstr "Frigjør"

#: editor/animation_bezier_editor.cpp
msgid "Balanced"
msgstr "Balansert"

#: editor/animation_bezier_editor.cpp
msgid "Mirror"
msgstr "Speil"

#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
msgstr "Tid:"

#: editor/animation_bezier_editor.cpp
#, fuzzy
msgid "Value:"
msgstr "Nytt navn:"

#: editor/animation_bezier_editor.cpp
#, fuzzy
msgid "Insert Key Here"
msgstr "Sett inn Nøkkel"

#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
msgstr "Dupliser valgte nøkler/taster"

#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
msgstr "Slett valgte nøkler/taster"

#: editor/animation_bezier_editor.cpp
#, fuzzy
msgid "Add Bezier Point"
msgstr "Legg til punkt"

#: editor/animation_bezier_editor.cpp
#, fuzzy
msgid "Move Bezier Points"
msgstr "Flytt Punkt"

#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Anim Dupliser Nøkler"

#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
msgstr "Anim Fjern Nøkler"

#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Anim Endre Nøkkelbildetid"

#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Anim Forandre Overgang"

#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Anim Forandre Omforming"

#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Anim Endre Nøkkelbildeverdi"

#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Anim Forandre Kall"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Change Animation Length"
msgstr "Endre Animasjonsnavn:"

#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr "Endre Animasjonssløyfe"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Property Track"
msgstr "Egenskapsspor"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "3D Transform Track"
msgstr "3D transformasjonsspor"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Call Method Track"
msgstr "Kall metode-spor"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Bezier Curve Track"
msgstr "Bezier-kurvespor"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Audio Playback Track"
msgstr "Lydavspillingsspor"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Animation Playback Track"
msgstr "Stopp avspilling av animasjon. (S)"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Animation length (frames)"
msgstr "Animasjon lengde (i sekunder)."

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Animation length (seconds)"
msgstr "Animasjon lengde (i sekunder)."

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Add Track"
msgstr "Anim Legg til Spor"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Animation Looping"
msgstr "Animasjons-zoom."

#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
msgstr "Funksjoner:"

#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
msgstr "Lydklipp:"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Clips:"
msgstr "Anim-klipp:"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Change Track Path"
msgstr "Endre Array-verdi"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Toggle this track on/off."
msgstr "Vis/skjul distraksjonsfri modus."

#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
msgstr "Oppdateringsmodus (Hvordan denne egenskapen settes)"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Interpolation Mode"
msgstr "Animasjonsnode"

#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr ""

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Remove this track."
msgstr "Fjern valgt spor."

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Time (s): "
msgstr "X-Fade Tid (s):"

#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Veksl Aktivering Av Spor"

#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Kontinuerlig"

#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Diskret"

#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Avtrekker"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Capture"
msgstr "Framtid"

#: editor/animation_track_editor.cpp
msgid "Nearest"
msgstr "Nærmeste"

#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Lineær"

#: editor/animation_track_editor.cpp
msgid "Cubic"
msgstr "Kubisk"

#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
msgstr "Klem Sløyfeinterp"

#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
msgstr "Pakk Inn Sløyfeinterp"

#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr "Sett inn Nøkkel"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Duplicate Key(s)"
msgstr "Anim Dupliser Nøkler"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Delete Key(s)"
msgstr "Anim Fjern Nøkler"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Change Animation Update Mode"
msgstr "Endre Animasjonsnavn:"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Change Animation Interpolation Mode"
msgstr "Animasjonsnode"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Change Animation Loop Mode"
msgstr "Endre Anim-Løkke"

#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Fjern Anim-Spor"

#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Lag NYTT spor for %s og sett inn nøkkel?"

#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Lag %d NYE spor og sett inn nøkler?"

#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_create_dialog.cpp
msgid "Create"
msgstr "Lag"

#: editor/animation_track_editor.cpp
msgid "Anim Insert"
msgstr "Anim Sett inn"

#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
msgstr "AnimasjonAvspiller kan ikke animere seg selv, kun andre avspillere."

#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Anim Lag og Sett Inn"

#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Anim Sett Inn Spor & Nøkkel"

#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Anim Sett Inn Nøkkel"

#: editor/animation_track_editor.cpp
msgid "Change Animation Step"
msgstr "Endre Animasjonstrinn"

#: editor/animation_track_editor.cpp
msgid "Rearrange Tracks"
msgstr "Omorganiser Spor"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr "Transformasjonsspor kan kun brukes på Spatial-baserte noder."

#: editor/animation_track_editor.cpp
msgid ""
"Audio tracks can only point to nodes of type:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
"Lydspor kan kun peke på noder av type:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"

#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "Animasjonsspor kan kun peke på AnimationPlayer-noder."

#: editor/animation_track_editor.cpp
msgid "An animation player can't animate itself, only other players."
msgstr ""
"En animansjonsavspiller kan ikke animere seg selv, kun andre avspillere."

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Not possible to add a new track without a root"
msgstr "Ikke mulig å legge til et nytt spor uten en rot"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Add Bezier Track"
msgstr "Anim Legg til Spor"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Track path is invalid, so can't add a key."
msgstr "Sporsti er ugyldig, så kan ikke legge til en nøkkel."

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Track is not of type Spatial, can't insert key"
msgstr "Spor er ikke av type Spatial, kan ikke legge til nøkkel"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Add Transform Track Key"
msgstr "3D transformasjonsspor"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Add Track Key"
msgstr "Anim Legg til Spor"

#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr "Sporsti er ugyldig, så kan ikke legge til en metodenøkkel."

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Add Method Track Key"
msgstr "Kall metode-spor"

#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "Metode ikke funnet i objekt: "

#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
msgstr "Anim Flytt Nøkler"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Clipboard is empty"
msgstr "Ressurs-utklippstavle er tom!"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Paste Tracks"
msgstr "Lim inn Parametre"

#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Anim Skalér Nøkler"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
"Dette valget virker ikke på Bezier-redigering, siden det kun er ett enkelt "
"spor."

#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
"\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""

#: editor/animation_track_editor.cpp
msgid "Warning: Editing imported animation"
msgstr ""

#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
msgstr "Vis kun spor fra noder valgt i treet."

#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
msgstr "Grupper spor etter node eller vis dem i en enkel liste."

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Snap:"
msgstr "Steg:"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Animation step value."
msgstr "Animasjonstre er gyldig."

#: editor/animation_track_editor.cpp
msgid "Seconds"
msgstr "Sekunder"

#: editor/animation_track_editor.cpp
msgid "FPS"
msgstr "FPS"

#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
msgid "Edit"
msgstr "Rediger"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Animation properties."
msgstr "Animasjon"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Copy Tracks"
msgstr "Kopier Parametre"

#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr "Skaler Utvalg"

#: editor/animation_track_editor.cpp
msgid "Scale From Cursor"
msgstr "Skaler Fra Peker"

#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "Dupliser Utvalg"

#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
msgstr "Dupliser Transponert"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Delete Selection"
msgstr "Slett Valgte"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Go to Next Step"
msgstr "Gå til Neste Steg"

#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Go to Previous Step"
msgstr "Gå til Forrige Steg"

#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
msgstr "Optimaliser Animasjon"

#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
msgstr "Rydd-Opp-Animasjon"

#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
msgstr "Velg noden som skal animeres:"

#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
msgstr "Bruk Bezier-kurver"

#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "Anim. Optimaliserer"

#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "Maks. Linær Feilmelding:"

#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "Max. Vinklet Feilmelding:"

#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Max Optimaliserbar Vinkel:"

#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "Optimaliser"

#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Fjern ugyldige nøkler"

#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Fjern uløste og tomme spor"

#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "Rengjør alle animasjoner"

#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Rengjør Animasjon(er) (IKKE REVERSERBART!)"

#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "Rengjøring"

#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
msgstr "Skaler Størrelsesforhold:"

#: editor/animation_track_editor.cpp
msgid "Select tracks to copy:"
msgstr "Velg spor å kopiere:"

#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Lim inn"

#: editor/animation_track_editor_plugins.cpp
#, fuzzy
msgid "Add Audio Track Clip"
msgstr "Lydklipp:"

#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
msgstr "Endre Forskyvning Av Lydklippets Start"

#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
msgstr "Endre Forskyvning Av Lydklippets Slutt"

#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Endre størrelsen på Array"

#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "Endre Array verditype"

#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "Endre Array-verdi"

#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "Gå til Linje"

#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "Linjenummer:"

#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "Ingen Treff"

#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "Erstattet %d forekomst(er)."

#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
msgstr "Match Tilfelle"

#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
msgstr "Hele Ord"

#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "Erstatt"

#: editor/code_editor.cpp
msgid "Replace All"
msgstr "Erstatt Alle"

#: editor/code_editor.cpp
msgid "Selection Only"
msgstr "Kun Valgte"

#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
msgid "Standard"
msgstr ""

#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom In"
msgstr "Zoom Inn"

#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Out"
msgstr "Zoom Ut"

#: editor/code_editor.cpp
msgid "Reset Zoom"
msgstr "Nullstill Zoom"

#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
msgid "Warnings"
msgstr "Advarsler"

#: editor/code_editor.cpp
msgid "Line and column numbers."
msgstr "Linje- og kolonnenummer."

#: editor/connections_dialog.cpp
#, fuzzy
msgid "Method in target node must be specified."
msgstr "Metode i mål-Node må spesifiseres!"

#: editor/connections_dialog.cpp
#, fuzzy
msgid ""
"Target method not found. Specify a valid method or attach a script to the "
"target node."
msgstr ""
"Mål-metode ikke funnet! Spesifiser en gyldig metode eller fest et skript til "
"mål-Noden."

#: editor/connections_dialog.cpp
#, fuzzy
msgid "Connect to Node:"
msgstr "Koble Til Node:"

#: editor/connections_dialog.cpp
#, fuzzy
msgid "Connect to Script:"
msgstr "Kan ikke koble til tjener:"

#: editor/connections_dialog.cpp
#, fuzzy
msgid "From Signal:"
msgstr "Signaler:"

#: editor/connections_dialog.cpp
msgid "Scene does not contain any script."
msgstr ""

#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Legg Til"

#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/editor_feature_profile.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
msgstr "Fjern"

#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "Legg til ekstra Call Argument:"

#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "Ekstra Call Argumenter:"

#: editor/connections_dialog.cpp
#, fuzzy
msgid "Advanced"
msgstr "Snapping innstillinger"

#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "Utsatt"

#: editor/connections_dialog.cpp
msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""

#: editor/connections_dialog.cpp
msgid "Oneshot"
msgstr "Engangs"

#: editor/connections_dialog.cpp
msgid "Disconnects the signal after its first emission."
msgstr ""

#: editor/connections_dialog.cpp
#, fuzzy
msgid "Cannot connect signal"
msgstr "Kobler Til Signal:"

#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Close"
msgstr "Lukk"

#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "Koble Til"

#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "Koble '%s' til '%s'"

#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
msgstr "Koble '%s' fra '%s'"

#: editor/connections_dialog.cpp
#, fuzzy
msgid "Disconnect all from signal: '%s'"
msgstr "Koble '%s' fra '%s'"

#: editor/connections_dialog.cpp
msgid "Connect..."
msgstr "Koble Til..."

#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "Koble Fra"

#: editor/connections_dialog.cpp
#, fuzzy
msgid "Connect a Signal to a Method"
msgstr "Kobler Til Signal:"

#: editor/connections_dialog.cpp
#, fuzzy
msgid "Edit Connection:"
msgstr "Tilkoblingsfeil"

#: editor/connections_dialog.cpp
#, fuzzy
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
msgstr "Er du sikker på at du vil kjøre mer enn ett prosjekt?"

#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Signaler"

#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
msgstr ""
"Er du sikker på at du ønsker å fjerne alle koblinger fra dette signalet?"

#: editor/connections_dialog.cpp
#, fuzzy
msgid "Disconnect All"
msgstr "Koble Fra"

#: editor/connections_dialog.cpp
#, fuzzy
msgid "Edit..."
msgstr "Rediger"

#: editor/connections_dialog.cpp
#, fuzzy
msgid "Go To Method"
msgstr "Metoder"

#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "Endre %s type"

#: editor/create_dialog.cpp editor/project_settings_editor.cpp
msgid "Change"
msgstr "Forandre"

#: editor/create_dialog.cpp
msgid "Create New %s"
msgstr "Lag ny %s"

#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "Favoritter:"

#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "Nylige:"

#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Søk:"

#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Treff:"

#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Beskrivelse:"

#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Søk Erstatning For:"

#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "Avhengigheter For:"

#: editor/dependency_editor.cpp
#, fuzzy
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will only take effect when reloaded."
msgstr ""
"Scene '%s' redigeres.\n"
"Forandringer vil ikke tre i kraft, med mindre du laster inn på nytt."

#: editor/dependency_editor.cpp
#, fuzzy
msgid ""
"Resource '%s' is in use.\n"
"Changes will only take effect when reloaded."
msgstr ""
"Ressurs '%s' er i bruk.\n"
"Endringer vil tre i kraft når den lastes inn på nytt."

#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dependencies"
msgstr "Avhengigheter"

#: editor/dependency_editor.cpp
msgid "Resource"
msgstr "Ressurs"

#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_settings_editor.cpp editor/script_create_dialog.cpp
msgid "Path"
msgstr "Søkesti"

#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Avhengigheter:"

#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "Reparer Ødelagt"

#: editor/dependency_editor.cpp
#, fuzzy
msgid "Dependency Editor"
msgstr "Avhengighetsredigeringsverktøy"

#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "Søk Erstatningsressurs:"

#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Åpne"

#: editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr "Eiere Av:"

#: editor/dependency_editor.cpp
msgid "Remove selected files from the project? (no undo)"
msgstr "Fjerne valgte filer fra prosjektet? (kan ikke angres)"

#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""
"Filene som fjernes kreves for at andre ressurser skal virke.\n"
"Fjern dem likevel? (kan ikke angres)"

#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr "Kan ikke fjerne:"

#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "Feil ved innlasting:"

#: editor/dependency_editor.cpp
#, fuzzy
msgid "Load failed due to missing dependencies:"
msgstr "Scenen kunne ikke lastes på grunn av manglende avhengigheter:"

#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
msgstr "Åpne Likevel"

#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "Hvilken handling skal utføres?"

#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "Fiks Avhengigheter"

#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "Feil ved lasting!"

#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "Slett %d elementer for godt? (kan ikke angres)"

#: editor/dependency_editor.cpp
#, fuzzy
msgid "Show Dependencies"
msgstr "Avhengigheter"

#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Orphan Resource Explorer"
msgstr "Foreldreløs ressursutforsker"

#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Slett"

#: editor/dependency_editor.cpp
msgid "Owns"
msgstr "Eier"

#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "Ressurser uten eksplisitt eierskap:"

#: editor/dictionary_property_edit.cpp
#, fuzzy
msgid "Change Dictionary Key"
msgstr "Endre Ordboksnøkkel"

#: editor/dictionary_property_edit.cpp
#, fuzzy
msgid "Change Dictionary Value"
msgstr "Endre Ordboksverdi"

#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
msgstr "Takk fra Godot-samfunnet!"

#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Engine sine bidragsytere"

#: editor/editor_about.cpp
msgid "Project Founders"
msgstr "Prosjektgrunnleggere"

#: editor/editor_about.cpp
msgid "Lead Developer"
msgstr "Utviklingsleder"

#: editor/editor_about.cpp
msgid "Project Manager "
msgstr "Prosjektleder "

#: editor/editor_about.cpp
msgid "Developers"
msgstr "Utviklere"

#: editor/editor_about.cpp
msgid "Authors"
msgstr "Forfattere"

#: editor/editor_about.cpp
msgid "Platinum Sponsors"
msgstr "Platinasponsorer"

#: editor/editor_about.cpp
msgid "Gold Sponsors"
msgstr "Gullsponsorer"

#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Minisponsorer"

#: editor/editor_about.cpp
msgid "Gold Donors"
msgstr "Gulldonorer"

#: editor/editor_about.cpp
msgid "Silver Donors"
msgstr "Sølvdonorer"

#: editor/editor_about.cpp
msgid "Bronze Donors"
msgstr "Bronsedonorer"

#: editor/editor_about.cpp
msgid "Donors"
msgstr "Donorer"

#: editor/editor_about.cpp
msgid "License"
msgstr "Lisens"

#: editor/editor_about.cpp
msgid "Thirdparty License"
msgstr "Tredjepartslisens"

#: editor/editor_about.cpp
msgid ""
"Godot Engine relies on a number of thirdparty free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
"is an exhaustive list of all such thirdparty components with their "
"respective copyright statements and license terms."
msgstr ""
"Godot Engine avhenger av en rekke tredjeparts fri og åpen kildekode-"
"biblioteker, alle kompatible med begrepene i MIT-lisensen. Følgende er en "
"utfyllende liste over alle slike tredjepartskomponenter med sine respektive "
"opphavsrettserklæringer og lisensbegreper."

#: editor/editor_about.cpp
msgid "All Components"
msgstr "Alle Komponenter"

#: editor/editor_about.cpp
msgid "Components"
msgstr "Komponenter"

#: editor/editor_about.cpp
msgid "Licenses"
msgstr "Lisenser"

#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Error opening package file, not in zip format."
msgstr "Feil ved åpning av pakkefil, ikke i zip format."

#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
msgstr "Dekomprimerer Ressurser"

#: editor/editor_asset_installer.cpp editor/project_manager.cpp
#, fuzzy
msgid "Package installed successfully!"
msgstr "Vellykket Installering av Pakke!"

#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
msgstr "Suksess!"

#: editor/editor_asset_installer.cpp editor/editor_node.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install"
msgstr "Installer"

#: editor/editor_asset_installer.cpp
msgid "Package Installer"
msgstr "Pakkeinstallasjon"

#: editor/editor_audio_buses.cpp
msgid "Speakers"
msgstr "Høyttalere"

#: editor/editor_audio_buses.cpp
msgid "Add Effect"
msgstr "Legg Til Effekt"

#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
msgstr "Gi nytt navn til Audio Bus"

#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
msgstr "Endre Lydbuss Volum"

#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
msgstr "Veksle Audio Bus Solo"

#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
msgstr "Veksle Audio Bus Mute"

#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
msgstr "Veksle Audio Bus Bypass Effekter"

#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
msgstr "Velg Audio Bus Send"

#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
msgstr "Legg til Audio Bus Effekt"

#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
msgstr "Flytt Bus Effekt"

#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
msgstr "Slett Bus Effekt"

#: editor/editor_audio_buses.cpp
msgid "Audio Bus, Drag and Drop to rearrange."
msgstr "Audio Bus, Dra og Slipp for å omorganisere."

#: editor/editor_audio_buses.cpp
msgid "Solo"
msgstr "Solo"

#: editor/editor_audio_buses.cpp
msgid "Mute"
msgstr "Demp"

#: editor/editor_audio_buses.cpp
msgid "Bypass"
msgstr "Omgå"

#: editor/editor_audio_buses.cpp
msgid "Bus options"
msgstr "Bus valg"

#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplisér"

#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
msgstr "Nullstill Volum"

#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
msgstr "Fjern Effekt"

#: editor/editor_audio_buses.cpp
msgid "Audio"
msgstr "Lyd"

#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Legg til Audio Bus"

#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
msgstr "Master bus kan ikke slettes!"

#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
msgstr "Slett Audio Bus"

#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
msgstr "Duplisér Audio Bus"

#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
msgstr "Nullstill Bus Volum"

#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
msgstr "Flytt Audio Bus"

#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
msgstr "Lagre Audio Bus Oppsett som..."

#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
msgstr "Plassering for nytt oppsett..."

#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
msgstr "Åpne Audio Bus oppsett"

#: editor/editor_audio_buses.cpp
msgid "There is no '%s' file."
msgstr ""

#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Layout"
msgstr "Layout"

#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
msgstr "Ugyldig fil, ikke et audio bus oppsett."

#: editor/editor_audio_buses.cpp
msgid "Add Bus"
msgstr "Legg til Bus"

#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Add a new Audio Bus to this layout."
msgstr "Lagre Audio Bus Oppsett som..."

#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Last"

#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
msgstr "Last et eksisterende Bus oppsett."

#: editor/editor_audio_buses.cpp
msgid "Save As"
msgstr "Lagre som"

#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
msgstr "Lagre dette Bus oppsettet til en fil."

#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
msgstr "Last Standard"

#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
msgstr "Last standard Bus oppsettet."

#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
msgstr "Opprett et nytt Bus oppsett."

#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Ugyldig navn."

#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Gyldige karakterer:"

#: editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Must not collide with an existing engine class name."
msgstr ""
"Ugyldig navn. Kan ikke kollidere med et eksisterende engine class navn."

#: editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Must not collide with an existing buit-in type name."
msgstr ""
"Ugyldig navn. Kan ikke kollidere med et eksisterende innebygd type navn."

#: editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Must not collide with an existing global constant name."
msgstr ""
"Ugyldig navn. Kan ikke kollidere med et eksisterende global constant navn."

#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an autoload name."
msgstr ""

#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "Autoload '%s' eksisterer allerede!"

#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "Gi nytt navn til Autoload"

#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr "Veksle AutoLoad Globals"

#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr "Flytt Autoload"

#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr "Fjern Autoload"

#: editor/editor_autoload_settings.cpp
msgid "Enable"
msgstr "Aktiver"

#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr "Omorganiser Autoloads"

#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid path."
msgstr "Ugyldig Filsti."

#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
msgid "File does not exist."
msgstr "Fil eksisterer ikke."

#: editor/editor_autoload_settings.cpp
msgid "Not in resource path."
msgstr "Ikke i resource path."

#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr "Legg til AutoLoad"

#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Bane:"

#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "Nodenavn:"

#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
#: editor/editor_profiler.cpp editor/settings_config_dialog.cpp
msgid "Name"
msgstr "Navn"

#: editor/editor_autoload_settings.cpp
msgid "Singleton"
msgstr "Singleton"

#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Oppdaterer Scene"

#: editor/editor_data.cpp
msgid "Storing local changes..."
msgstr "Lagrer lokale endringer..."

#: editor/editor_data.cpp
msgid "Updating scene..."
msgstr "Oppdaterer scene..."

#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr "[tom]"

#: editor/editor_data.cpp
msgid "[unsaved]"
msgstr "[ulagret]"

#: editor/editor_dir_dialog.cpp
#, fuzzy
msgid "Please select a base directory first."
msgstr "Venligst velg en basemappe først"

#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "Velg en Mappe"

#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
#: scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "Lag mappe"

#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Navn:"

#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr "Kunne ikke opprette mappe."

#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "Velg"

#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Lagrer Fil:"

#: editor/editor_export.cpp
#, fuzzy
msgid "No export template found at the expected path:"
msgstr "Ingen eksportmal funnet på forventet søkesti:"

#: editor/editor_export.cpp
msgid "Packing"
msgstr "Pakking"

#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
"Målplatform krever 'ETC' teksturkomprimering for GLES2. Aktiver 'Importer "
"Etc' i Prosjektinnstillinger."

#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
"Målplatform krever 'ETC' teksturkomprimering for GLES3. Aktiver 'Importer "
"Etc 2' i Prosjektinnstillinger."

#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
"Målplatform krever 'ETC' teksturkomprimering for drivertilbakefallet til "
"GLES2.\n"
"Aktiver 'Importer Etc' i Prosjektinnstillinger, eller deaktiver "
"'Drivertilbakefall Aktivert'."

#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Custom debug template not found."
msgstr "Malfil ble ikke funnet:"

#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Custom release template not found."
msgstr "Tilpasset utgivelsesmal ikke funnet."

#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Malfil ble ikke funnet:"

#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "3D Editor"
msgstr "Redigeringsverktøy"

#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Script Editor"
msgstr "Åpne SkriptEditor"

#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Asset Library"
msgstr "Åpne Assets-Bibliotek"

#: editor/editor_feature_profile.cpp
msgid "Scene Tree Editing"
msgstr ""

#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Import Dock"
msgstr "Importer"

#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Node Dock"
msgstr "Flytt Modus"

#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Filesystem Dock"
msgstr "FilSystem"

#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Erase profile '%s'? (no undo)"
msgstr "Erstatt Alle"

#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
msgstr ""

#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Profile with this name already exists."
msgstr "En fil eller mappe med dette navnet eksisterer allerede."

#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled, Properties Disabled)"
msgstr ""

#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "(Properties Disabled)"
msgstr "Egenskaper"

#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "(Editor Disabled)"
msgstr "Avslått"

#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Class Options:"
msgstr "Beskrivelse:"

#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Enable Contextual Editor"
msgstr "Åpne den neste Editoren"

#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Enabled Properties:"
msgstr "Egenskaper:"

#: editor/editor_feature_profile.cpp
msgid "Enabled Features:"
msgstr ""

#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Enabled Classes:"
msgstr "Søk i klasser"

#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
msgstr ""

#: editor/editor_feature_profile.cpp
msgid ""
"Profile '%s' already exists. Remote it first before importing, import "
"aborted."
msgstr ""

#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Error saving profile to path: '%s'."
msgstr "Error ved lagring av TileSet!"

#: editor/editor_feature_profile.cpp
msgid "Unset"
msgstr ""

#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Current Profile"
msgstr "Gjeldende Versjon:"

#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Make Current"
msgstr "Gjeldende:"

#: editor/editor_feature_profile.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New"
msgstr "Ny"

#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Import"
msgstr "Importer"

#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/project_export.cpp
msgid "Export"
msgstr "Eksporter"

#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Available Profiles"
msgstr "Tilgjengelige Noder:"

#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Enabled Classes"
msgstr "Søk i klasser"

#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Class Options"
msgstr "Beskrivelse"

#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "New profile name:"
msgstr "Nytt navn:"

#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Erase Profile"
msgstr "Høyreklikk: Slett Punkt."

#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Import Profile(s)"
msgstr "%d flere filer"

#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Export Profile"
msgstr "Eksporter Prosjekt"

#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Manage Editor Feature Profiles"
msgstr "Håndter Eksportmaler"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Velg Gjeldende Mappe"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "Filen finnes, overskriv?"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Select This Folder"
msgstr "Kutt Noder"

#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "Kopier Sti"

#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#, fuzzy
msgid "Open in File Manager"
msgstr "Vis I Filutforsker"

#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
#, fuzzy
msgid "Show in File Manager"
msgstr "Vis I Filutforsker"

#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
msgstr "Ny Mappe..."

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Refresh"
msgstr "Oppdater"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr "Alle gjenkjente"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr "Alle filer (*)"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "Åpne en fil"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "Åpne fil(er)"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "Åpne ei mappe"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "Åpne ei fil eller mappe"

#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/editor_properties.cpp editor/inspector_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Lagre"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr "Lagre ei fil"

#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Gå tilbake"

#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr "Gå framover"

#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr "Gå oppover"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Veksle visning av skjulte filer"

#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr "Veksle favorittmerkering"

#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
msgstr "Veksle modus"

#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr "Fokuser Bane"

#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr "Flytt Favoritt Oppover"

#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr "Flytt Favoritt Nedover"

#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "Previous Folder"
msgstr "Forrige fane"

#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "Next Folder"
msgstr "Lag mappe"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Go to parent folder."
msgstr "Gå til overnevnt mappe"

#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "(Un)favorite current folder."
msgstr "Kunne ikke opprette mappe."

#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "Toggle visibility of hidden files."
msgstr "Veksle visning av skjulte filer"

#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#, fuzzy
msgid "View items as a grid of thumbnails."
msgstr "Vis elementer som et rutenett av miniatyrbilder"

#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#, fuzzy
msgid "View items as a list."
msgstr "Vis elementer som liste"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "Mapper og Filer:"

#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
#: editor/plugins/style_box_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Preview:"
msgstr "Forhåndsvisning:"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File:"
msgstr "Fil:"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Må ha en gyldig filutvidelse."

#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "SkannKilder"

#: editor/editor_file_system.cpp
msgid ""
"There are multiple importers for different types pointing to file %s, import "
"aborted"
msgstr ""

#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
msgstr "(Re)Importerer Assets"

#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
msgstr "Topp"

#: editor/editor_help.cpp
msgid "Class:"
msgstr "Klasse:"

#: editor/editor_help.cpp editor/scene_tree_editor.cpp
msgid "Inherits:"
msgstr "Arver:"

#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr "Arvet av:"

#: editor/editor_help.cpp
msgid "Brief Description:"
msgstr "Kort beskrivelse:"

#: editor/editor_help.cpp
msgid "Properties"
msgstr "Egenskaper"

#: editor/editor_help.cpp
msgid "Properties:"
msgstr "Egenskaper:"

#: editor/editor_help.cpp
msgid "Methods"
msgstr "Metoder"

#: editor/editor_help.cpp
#, fuzzy
msgid "Methods:"
msgstr "Metoder"

#: editor/editor_help.cpp
#, fuzzy
msgid "Theme Properties"
msgstr "Egenskaper"

#: editor/editor_help.cpp
#, fuzzy
msgid "Theme Properties:"
msgstr "Egenskaper"

#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "Signaler:"

#: editor/editor_help.cpp
msgid "Enumerations"
msgstr "Nummereringer"

#: editor/editor_help.cpp
msgid "Enumerations:"
msgstr "Nummereringer:"

#: editor/editor_help.cpp
msgid "enum  "
msgstr "num  "

#: editor/editor_help.cpp
msgid "Constants"
msgstr "Konstanter"

#: editor/editor_help.cpp
msgid "Constants:"
msgstr "Konstanter:"

#: editor/editor_help.cpp
#, fuzzy
msgid "Class Description"
msgstr "Beskrivelse"

#: editor/editor_help.cpp
#, fuzzy
msgid "Class Description:"
msgstr "Beskrivelse:"

#: editor/editor_help.cpp
msgid "Online Tutorials:"
msgstr "Online dokumentasjon:"

#: editor/editor_help.cpp
msgid ""
"There are currently no tutorials for this class, you can [color=$color][url="
"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
"url][/color]."
msgstr ""
"Det finnes i øyeblikket ingen beskrivelse av denne metoden, men du kan "
"[colour=$color][url=$url]bidra med en[/url][/color] eller [color=$color][url="
"$url2]be om en[/url][/color]."

#: editor/editor_help.cpp
#, fuzzy
msgid "Property Descriptions"
msgstr "Egenskapsbeskrivelse:"

#: editor/editor_help.cpp
#, fuzzy
msgid "Property Descriptions:"
msgstr "Egenskapsbeskrivelse:"

#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Det finnes i øyeblikket ingen beskrivelse av denne egenskapen. Hjelp til ved "
"å [colour=$color][url=$url]bidra med en[/url][/color]!"

#: editor/editor_help.cpp
#, fuzzy
msgid "Method Descriptions"
msgstr "Metodebeskrivelse:"

#: editor/editor_help.cpp
#, fuzzy
msgid "Method Descriptions:"
msgstr "Metodebeskrivelse:"

#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Det finnes i øyeblikket ingen beskrivelse av denne metoden. Hjelp til ved å "
"[colour=$color][url=$url]bidra med en[/url][/color]!"

#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "Søk hjelp"

#: editor/editor_help_search.cpp
#, fuzzy
msgid "Display All"
msgstr "Erstatt Alle"

#: editor/editor_help_search.cpp
#, fuzzy
msgid "Classes Only"
msgstr "Klasser"

#: editor/editor_help_search.cpp
#, fuzzy
msgid "Methods Only"
msgstr "Metoder"

#: editor/editor_help_search.cpp
#, fuzzy
msgid "Signals Only"
msgstr "Signaler"

#: editor/editor_help_search.cpp
#, fuzzy
msgid "Constants Only"
msgstr "Konstanter"

#: editor/editor_help_search.cpp
#, fuzzy
msgid "Properties Only"
msgstr "Egenskaper"

#: editor/editor_help_search.cpp
#, fuzzy
msgid "Theme Properties Only"
msgstr "Egenskaper"

#: editor/editor_help_search.cpp
#, fuzzy
msgid "Member Type"
msgstr "Medlemmer"

#: editor/editor_help_search.cpp
#, fuzzy
msgid "Class"
msgstr "Klasse:"

#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
msgstr "Egenskap:"

#: editor/editor_inspector.cpp
msgid "Set"
msgstr "Sett"

#: editor/editor_inspector.cpp
#, fuzzy
msgid "Set Multiple:"
msgstr "Sett Mange:"

#: editor/editor_log.cpp
msgid "Output:"
msgstr "Output:"

#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Copy Selection"
msgstr "Fjern Utvalg"

#: editor/editor_log.cpp editor/editor_profiler.cpp
#: editor/editor_properties.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
msgstr "Tøm"

#: editor/editor_log.cpp
msgid "Clear Output"
msgstr "Nullstill resultat"

#: editor/editor_node.cpp
msgid "Project export failed with error code %d."
msgstr "Eksport av prosjektet mislyktes med feilkode %d."

#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
msgstr "Importerte ressurser kan ikke lagres."

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
msgstr "OK"

#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "Feil ved lagring av ressurs!"

#: editor/editor_node.cpp
msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
"Denne ressursen kan ikke lagres fordi den hører ikke til den redigerte "
"scenen. Gjør den unik først."

#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
msgstr "Lagre Ressurs Som..."

#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Kan ikke åpne fil for skriving:"

#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr "Forespurte filformat ukjent:"

#: editor/editor_node.cpp
msgid "Error while saving."
msgstr "Feil under lagring."

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr "Kan ikke åpne '%s'. Filen kan ha blitt flyttet eller slettet."

#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
msgstr "Error ved parsing av '%s'."

#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
msgstr "Uventet slutt på fil '%s'."

#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
msgstr "Mangler '%s' eller dens avhengigheter."

#: editor/editor_node.cpp
msgid "Error while loading '%s'."
msgstr "Feil ved lasting av '%s'."

#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr "Lagrer Scene"

#: editor/editor_node.cpp
msgid "Analyzing"
msgstr "Analyserer"

#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr "Lager Thumbnail"

#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
msgstr "Denne operasjonen kan ikke gjennomføres uten en trerot."

#: editor/editor_node.cpp
#, fuzzy
msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
"Denne scenen kan ikke lagres fordi det er en sirkulær "
"instansieringsinklusjon.\n"
"Vennligst løs feilen og forsøk å lagre igjen."

#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
"Kunne ikke lagre scene. Sannsynligvis kunne ikke avhengigheter (instanser "
"eller arvinger) oppfylles."

#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
msgstr "Kan ikke overskrive en scene som fortsatt er åpen!"

#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "Kan ikke laste MeshLibrary for sammenslåing!"

#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr "Error ved lagring av MeshLibrary!"

#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr "Kan ikke laste TileSet for sammenslåing!"

#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr "Error ved lagring av TileSet!"

#: editor/editor_node.cpp
msgid "Error trying to save layout!"
msgstr "Error ved lagring av layout!"

#: editor/editor_node.cpp
msgid "Default editor layout overridden."
msgstr "Standard editor layout overskrevet."

#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "Layoutnavn ikke funnet!"

#: editor/editor_node.cpp
msgid "Restored default layout to base settings."
msgstr "Gjenoppretter standard layout til grunninnstillinger."

#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was imported, so it's not editable.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"Denne ressursen tilhører en scene som ble importert, så den er ikke "
"redigerbar.\n"
"Les dokumentasjonen om import av scener for å bedre forstå denne "
"arbeidsflyten."

#: editor/editor_node.cpp
#, fuzzy
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it won't be kept when saving the current scene."
msgstr ""
"Denne ressursen tilhører en scene som ble instansert eller arvet.\n"
"Endringer vil ikke bli beholdt ved lagring av scenen."

#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
"Denne ressursen ble importert, så det ikke er redigerbar. Endre "
"innstillingene i import-panelet og importer deretter på nytt."

#: editor/editor_node.cpp
#, fuzzy
msgid ""
"This scene was imported, so changes to it won't be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"Denne scenen er importert, så endringer vil ikke bli lagret.\n"
"Instansere eller arving vil tillate endringer i den.\n"
"Vennligst les dokumentasjonen når det gjelder import av scener for å bedre "
"forstå denne arbeidsflyten."

#: editor/editor_node.cpp
#, fuzzy
msgid ""
"This is a remote object, so changes to it won't be kept.\n"
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
"Dette er et eksternt objekt så endringer vil ikke beholdes.\n"
"Vennligst les dokumentasjonen relevant til debugging for å forstå denne "
"arbeidsflyten."

#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Det er ingen definert scene å kjøre."

#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr "Gjeldende scene ble aldri lagret, vennligst lagre før kjøring."

#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "Kunne ikke starta subprosess!"

#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
msgstr "Åpne Scene"

#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr "Åpne Base Scene"

#: editor/editor_node.cpp
#, fuzzy
msgid "Quick Open..."
msgstr "Hurtigåpne Scene..."

#: editor/editor_node.cpp
msgid "Quick Open Scene..."
msgstr "Hurtigåpne Scene..."

#: editor/editor_node.cpp
msgid "Quick Open Script..."
msgstr "Hurtigåpne Skript..."

#: editor/editor_node.cpp
msgid "Save & Close"
msgstr "Lagre og Lukk"

#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
msgstr "Lagre endringer til '%s' før lukking?"

#: editor/editor_node.cpp
#, fuzzy
msgid "Saved %s modified resource(s)."
msgstr "Kunne ikke laste ressurs."

#: editor/editor_node.cpp
msgid "A root node is required to save the scene."
msgstr "En rotnode kreves for å lagre scenen."

#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Lagre Scene Som..."

#: editor/editor_node.cpp
msgid "No"
msgstr "Nei"

#: editor/editor_node.cpp
msgid "Yes"
msgstr "Ja"

#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
msgstr "Denne scene har aldri blitt lagret. Lagre før kjøring?"

#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
msgstr "Denne operasjonen kan ikke gjøres uten en scene."

#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr "Eksporter MeshBibliotek"

#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
msgstr "Denne operasjonen kan ikke gjennomføres uten en rotnode."

#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr "Eksporter Tile Set"

#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
msgstr "Denne operasjonen kan ikke gjøres uten en valgt node."

#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr "Gjeldende scene er ikke lagret. Åpne likevel?"

#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr "Kan ikke laste en scene som aldri ble lagret."

#: editor/editor_node.cpp
msgid "Revert"
msgstr "Gå tilbake"

#: editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
msgstr "Denne handlingen kan ikke angres. Gå tilbake likevel?"

#: editor/editor_node.cpp
msgid "Quick Run Scene..."
msgstr "Hurtigkjør Scene..."

#: editor/editor_node.cpp
msgid "Quit"
msgstr "Avslutt"

#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "Avslutt editoren?"

#: editor/editor_node.cpp
msgid "Open Project Manager?"
msgstr "Åpne ProsjektManager?"

#: editor/editor_node.cpp
msgid "Save & Quit"
msgstr "Lagre & Avslutt"

#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
msgstr "Lagre endring til følgende scene(r) før avslutting?"

#: editor/editor_node.cpp
msgid "Save changes the following scene(s) before opening Project Manager?"
msgstr "Lagre endringer til følgende scene(r) før åpning av Prosjekt-Manager?"

#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
"Dette alternativet er foreldet. Situasjoner der oppdatering må bli tvunget "
"regnes nå som en feil. Vennligst rapporter."

#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr "Velg en HovedScene"

#: editor/editor_node.cpp
#, fuzzy
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
"Kan ikke aktivere tilleggs-programtillegg på: \"%s\" tolking av oppsett "
"mislyktes."

#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
msgstr "Kunne ikke finne skriptfelt for addon-plugin i: 'res://addons/%s'."

#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "Kan ikke laste addon-skript fra bane: '%s'."

#: editor/editor_node.cpp
#, fuzzy
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
"Kunne ikke laste tillegsskript fra sti: '%s' Script er ikke i verktøymodus."

#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
"Kan ikke laste addon skript fra bane: Basistype '%s' er ikke en EditorPlugin."

#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
"Kunne ikke laste tillegsskript fra sti: '%s' Script er ikke i verktøymodus."

#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
"Scene '%s' var automatisk importert, så den kan ikke modifiseres.\n"
"For å gjøre endringer i den, kan du opprette en ny arvet scene."

#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
"Feil ved lasting av scene, den må være i prosjektbanen. Bruk \"Importer\" "
"for å åpne scenen, så lagre den i prosjektbanen."

#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr "Scene '%s' har ødelagte avhengigheter:"

#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
msgstr "Fjern Nylige Scener"

#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Ingen hovedscene har blitt definert, velg en?\n"
"Du kan endre dette senere under \"Prosjekt Innstilliner\" i kategorien "
"'applikasjon'."

#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Den valgte scenen '%s' finnes ikke. Vil du velge en gyldig scene?\n"
"Du kan endre dette senere i \"Prosjektinnstillinger\" under kategorien "
"'applikasjon'."

#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Valgte scene '%s' er ikke en scenefil, velg en gyldig én?\n"
"Du kan endre dette senere i \"Prosjekt Instillinger\" under 'applikasjon' "
"kategorien."

#: editor/editor_node.cpp
msgid "Save Layout"
msgstr "Lagre Layout"

#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr "Slett Layout"

#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
msgstr "Standard"

#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
#, fuzzy
msgid "Show in FileSystem"
msgstr "Vis I Filutforsker"

#: editor/editor_node.cpp
#, fuzzy
msgid "Play This Scene"
msgstr "Spill Scene"

#: editor/editor_node.cpp
#, fuzzy
msgid "Close Tab"
msgstr "Lukk Andre Faner"

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
msgstr "Lukk Andre Faner"

#: editor/editor_node.cpp
msgid "Close Tabs to the Right"
msgstr ""

#: editor/editor_node.cpp
#, fuzzy
msgid "Close All Tabs"
msgstr "Lukk Alle"

#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Bytt Scenefane"

#: editor/editor_node.cpp
msgid "%d more files or folders"
msgstr "%d flere filer eller mapper"

#: editor/editor_node.cpp
msgid "%d more folders"
msgstr "%d flere mapper"

#: editor/editor_node.cpp
msgid "%d more files"
msgstr "%d flere filer"

#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Dock-posisjon"

#: editor/editor_node.cpp
msgid "Distraction Free Mode"
msgstr "Distraksjonsfri Modus"

#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
msgstr "Vis/skjul distraksjonsfri modus."

#: editor/editor_node.cpp
msgid "Add a new scene."
msgstr "Legg til ny scene."

#: editor/editor_node.cpp
msgid "Scene"
msgstr "Scene"

#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Gå til forrige åpne scene."

#: editor/editor_node.cpp
msgid "Next tab"
msgstr "Neste fane"

#: editor/editor_node.cpp
msgid "Previous tab"
msgstr "Forrige fane"

#: editor/editor_node.cpp
msgid "Filter Files..."
msgstr "Filtrer Filer..."

#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr "Operasjoner med scene-filer."

#: editor/editor_node.cpp
msgid "New Scene"
msgstr "Ny Scene"

#: editor/editor_node.cpp
msgid "New Inherited Scene..."
msgstr "Ny Arvet Scene..."

#: editor/editor_node.cpp
msgid "Open Scene..."
msgstr "Åpne Scene..."

#: editor/editor_node.cpp
msgid "Save Scene"
msgstr "Lagre Scene"

#: editor/editor_node.cpp
#, fuzzy
msgid "Save All Scenes"
msgstr "Lagre alle Scener"

#: editor/editor_node.cpp
msgid "Close Scene"
msgstr "Lukk Scene"

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
msgstr "Åpne Nylig"

#: editor/editor_node.cpp
msgid "Convert To..."
msgstr "Konverter Til..."

#: editor/editor_node.cpp
msgid "MeshLibrary..."
msgstr "MeshBibliotek..."

#: editor/editor_node.cpp
msgid "TileSet..."
msgstr "Flissett…"

#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
msgstr "Angre"

#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "Gjenta"

#: editor/editor_node.cpp
msgid "Revert Scene"
msgstr "Tilbakestille Scene"

#: editor/editor_node.cpp
#, fuzzy
msgid "Miscellaneous project or scene-wide tools."
msgstr "Diverse prosjekt- eller scene-relaterte verktøy"

#: editor/editor_node.cpp
msgid "Project"
msgstr "Prosjekt"

#: editor/editor_node.cpp
msgid "Project Settings"
msgstr "Prosjektinnstillinger"

#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Verktøy"

#: editor/editor_node.cpp
#, fuzzy
msgid "Open Project Data Folder"
msgstr "Åpne ProsjektManager?"

#: editor/editor_node.cpp
msgid "Install Android Build Template"
msgstr ""

#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Avslutt til Prosjektliste"

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
msgid "Debug"
msgstr "Debug"

#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Distribuer med ekstern feilsøking"

#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr ""
"Ved eksportering eller deploying, den følgende kjørbare filen vil prøve å "
"koble til IP'en til denne datamaskinen for å bli debugget."

#: editor/editor_node.cpp
#, fuzzy
msgid "Small Deploy with Network FS"
msgstr "Liten Deploy med Network FS"

#: editor/editor_node.cpp
msgid ""
"When this option is enabled, export or deploy will produce a minimal "
"executable.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
"Når dette alternativet er aktivert, eksportering eller distribuering vil "
"produsere en kjørbar fil.\n"
"Filstystemet vil få prosjektet fra redigerinsverktøyet over nettverket. \n"
"På Android, distribusjon du vil bruke USB-kabelen for raskere ytelse. Dette "
"alternativet gjør testing for spill med et stort fotavtrykk raskere."

#: editor/editor_node.cpp
#, fuzzy
msgid "Visible Collision Shapes"
msgstr "Synlige Kollisjons-Former"

#: editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
"Kollisjons-former eller raycast-noder (for 2D og 3D) vil være synlige under "
"kjøring av spill om denne innstillingen er aktivert."

#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Synlig Navigasjon"

#: editor/editor_node.cpp
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr ""
"Navigasjons-maske og polygoner vil være synlig under kjøring av spill om "
"denne innstillingen er aktivert."

#: editor/editor_node.cpp
msgid "Sync Scene Changes"
msgstr "Synkroniser Sceneforandringer"

#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any changes made to the scene in the editor "
"will be replicated in the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"Når denne innstillingen er aktivert, alle endringer gjort til scenen i "
"editoren vil bli replikert i det kjørende spillet.\n"
"Når det brukes eksternt på en enhet, dette er mer effektivt med et "
"nettverksfilsystem."

#: editor/editor_node.cpp
msgid "Sync Script Changes"
msgstr "Synkroniser Skriptforandringer"

#: editor/editor_node.cpp
#, fuzzy
msgid ""
"When this option is turned on, any script that is saved will be reloaded on "
"the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"Når denne innstillingen er aktivert, alle skript som er lagret vil lastes "
"inn på nytt i det kjørende spillet.\n"
"Når det brukes ekstert på en enhet, dette er mer effektivt med et "
"nettverksfilsystem."

#: editor/editor_node.cpp
#, fuzzy
msgid "Editor"
msgstr "Redigeringsverktøy"

#: editor/editor_node.cpp editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr "Redigeringsverktøy-instillinger"

#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr "Redigeringsverktøy Layout"

#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Skru av/på Fullskjerm"

#: editor/editor_node.cpp
#, fuzzy
msgid "Open Editor Data/Settings Folder"
msgstr "Redigeringsverktøy-instillinger"

#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
msgstr "Åpne Redigererdatamappen"

#: editor/editor_node.cpp
#, fuzzy
msgid "Open Editor Settings Folder"
msgstr "Redigeringsverktøy-instillinger"

#: editor/editor_node.cpp
#, fuzzy
msgid "Manage Editor Features"
msgstr "Håndter Eksportmaler"

#: editor/editor_node.cpp editor/project_export.cpp
#, fuzzy
msgid "Manage Export Templates"
msgstr "Håndter Eksportmaler"

#: editor/editor_node.cpp
msgid "Help"
msgstr "Hjelp"

#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "Søk"

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Online Docs"
msgstr "Online Dokumentasjon"

#: editor/editor_node.cpp
msgid "Q&A"
msgstr "Spørsmål og Svar"

#: editor/editor_node.cpp
msgid "Issue Tracker"
msgstr "Problemtracker"

#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "Fellesskap"

#: editor/editor_node.cpp
msgid "About"
msgstr "Om"

#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Spill prosjektet."

#: editor/editor_node.cpp
msgid "Play"
msgstr "Spill"

#: editor/editor_node.cpp
msgid "Pause the scene"
msgstr "Pause scenen"

#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr "Sett scenen på pause"

#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr "Stopp scenen."

#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr "Stopp"

#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr "Spill den redigerte scenen."

#: editor/editor_node.cpp
msgid "Play Scene"
msgstr "Spill Scene"

#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr "Spill tilpasset scene"

#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr "Spill av Tilpasset Scene"

#: editor/editor_node.cpp
#, fuzzy
msgid "Changing the video driver requires restarting the editor."
msgstr "Endring av videodriver krever omstart av redigeringsverktøyet."

#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
#, fuzzy
msgid "Save & Restart"
msgstr "Lagre & Avslutt"

#: editor/editor_node.cpp
#, fuzzy
msgid "Spins when the editor window redraws."
msgstr "Snurrer når editorvinduet rendrer om!"

#: editor/editor_node.cpp
msgid "Update Always"
msgstr "Oppdater Alltid"

#: editor/editor_node.cpp
msgid "Update Changes"
msgstr "Oppdater Endringer"

#: editor/editor_node.cpp
msgid "Disable Update Spinner"
msgstr "Deaktiver Oppdateringsspinner"

#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "FilSystem"

#: editor/editor_node.cpp
msgid "Inspector"
msgstr "Inspektør"

#: editor/editor_node.cpp
msgid "Node"
msgstr "Node"

#: editor/editor_node.cpp
#, fuzzy
msgid "Expand Bottom Panel"
msgstr "Utvid alle"

#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr "Output"

#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Ikke Lagre"

#: editor/editor_node.cpp
msgid "Android build template is missing, please install relevant templates."
msgstr ""

#: editor/editor_node.cpp
#, fuzzy
msgid "Manage Templates"
msgstr "Håndter Eksportmaler"

#: editor/editor_node.cpp
msgid ""
"This will install the Android project for custom builds.\n"
"Note that, in order to use it, it needs to be enabled per export preset."
msgstr ""

#: editor/editor_node.cpp
msgid ""
"Android build template is already installed and it won't be overwritten.\n"
"Remove the \"build\" directory manually before attempting this operation "
"again."
msgstr ""

#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "Importer Mal Fra ZIP-Fil"

#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export Project"
msgstr "Eksporter Prosjekt"

#: editor/editor_node.cpp
msgid "Export Library"
msgstr "Eksporter Bibliotek"

#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "Slå sammen Med Eksisterende"

#: editor/editor_node.cpp
msgid "Password:"
msgstr "Passord:"

#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "Åpne & Kjør et Skript"

#: editor/editor_node.cpp
#, fuzzy
msgid "New Inherited"
msgstr "Ny Arvet"

#: editor/editor_node.cpp
msgid "Load Errors"
msgstr "Last Errors"

#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
msgstr "Velg"

#: editor/editor_node.cpp
msgid "Open 2D Editor"
msgstr "Åpne 2D Editor"

#: editor/editor_node.cpp
msgid "Open 3D Editor"
msgstr "Åpne 3D Editor"

#: editor/editor_node.cpp
msgid "Open Script Editor"
msgstr "Åpne SkriptEditor"

#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
msgstr "Åpne Assets-Bibliotek"

#: editor/editor_node.cpp
msgid "Open the next Editor"
msgstr "Åpne den neste Editoren"

#: editor/editor_node.cpp
msgid "Open the previous Editor"
msgstr "Åpne den forrige Editoren"

#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
msgstr "Lager Forhåndsvisning av Mesh"

#: editor/editor_plugin.cpp
msgid "Thumbnail..."
msgstr "Miniatyrbilde..."

#: editor/editor_plugin_settings.cpp
#, fuzzy
msgid "Edit Plugin"
msgstr "Rediger Poly"

#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Installerte Plugins:"

#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "Oppdater"

#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Versjon:"

#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "Forfatter:"

#: editor/editor_plugin_settings.cpp
msgid "Status:"
msgstr "Status:"

#: editor/editor_plugin_settings.cpp
#, fuzzy
msgid "Edit:"
msgstr "Rediger"

#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Start"
msgstr "Start!"

#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr "Mål:"

#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
msgstr "Frame Tid (sek)"

#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
msgstr "Gjennomsnittstid (sek)"

#: editor/editor_profiler.cpp
#, fuzzy
msgid "Frame %"
msgstr "Frame %"

#: editor/editor_profiler.cpp
msgid "Physics Frame %"
msgstr "Fysikk-Frame %"

#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr "Inklusiv"

#: editor/editor_profiler.cpp
#, fuzzy
msgid "Self"
msgstr "Selv"

#: editor/editor_profiler.cpp
#, fuzzy
msgid "Frame #:"
msgstr "Frame #:"

#: editor/editor_profiler.cpp
#, fuzzy
msgid "Time"
msgstr "Tid:"

#: editor/editor_profiler.cpp
#, fuzzy
msgid "Calls"
msgstr "Ring"

#: editor/editor_properties.cpp
msgid "On"
msgstr "På"

#: editor/editor_properties.cpp
msgid "Layer"
msgstr "Lag"

#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
msgstr "Bit %d, verdi %d"

#: editor/editor_properties.cpp
msgid "[Empty]"
msgstr "[Tom]"

#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign..."
msgstr "Tilordne..."

#: editor/editor_properties.cpp
#, fuzzy
msgid "Invalid RID"
msgstr ": Ugyldige argumenter: "

#: editor/editor_properties.cpp
#, fuzzy
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
"Den valgte ressursen (%s) svarer ikke til noen forventede verdier for denne "
"egenskapen (%s)."

#: editor/editor_properties.cpp
#, fuzzy
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
"Kan ikke opprette en ViewportTexture på ressurser lagret som fil.\n"
"Ressurser må tilhøre en scene."

#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on this resource because it's not set as "
"local to scene.\n"
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""

#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr ""

#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Nytt Skript"

#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New %s"
msgstr "Ny %s"

#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Make Unique"
msgstr "Gjør Unik"

#: editor/editor_properties.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Lim inn"

#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Convert To %s"
msgstr "Konverter Til %s"

#: editor/editor_properties.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Open Editor"
msgstr "Åpne i Redigeringsverktøy"

#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
msgstr ""

#: editor/editor_properties_array_dict.cpp
msgid "Size: "
msgstr "Størrelse: "

#: editor/editor_properties_array_dict.cpp
msgid "Page: "
msgstr "Side: "

#: editor/editor_properties_array_dict.cpp
#, fuzzy
msgid "New Key:"
msgstr "Nytt navn:"

#: editor/editor_properties_array_dict.cpp
#, fuzzy
msgid "New Value:"
msgstr "Nytt navn:"

#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
msgstr "Legg Til Nøkkel/Verdi Par"

#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Item"
msgstr "Fjern Gjenstand"

#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the export menu."
msgstr ""
"Ingen kjørbar eksport-preset funnet for denne plattformen.\n"
"Vennligst legg til en kjørbar preset i eksportmenyen."

#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Skriv logikken din i _run() metoden."

#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr "Det er en redigert scene allerede."

#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr "Kunne ikke innstansiere skript:"

#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr "Glemte du nøkkelordet 'tool'?"

#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr "Kunne ikke kjøre skript:"

#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr "Glemte du '_run'-metoden?"

#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Velg Node(r) for Importering"

#: editor/editor_sub_scene.cpp editor/project_manager.cpp
msgid "Browse"
msgstr ""

#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "Scene-Sti:"

#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr "Importer Fra Node:"

#: editor/export_template_manager.cpp
msgid "Re-Download"
msgstr "Last Ned På Nytt"

#: editor/export_template_manager.cpp
msgid "Uninstall"
msgstr "Avinstaller"

#: editor/export_template_manager.cpp
msgid "(Installed)"
msgstr "(Installert)"

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "Last ned"

#: editor/export_template_manager.cpp
msgid "(Missing)"
msgstr "(Mangler)"

#: editor/export_template_manager.cpp
msgid "(Current)"
msgstr "(Gjeldende)"

#: editor/export_template_manager.cpp
msgid "Retrieving mirrors, please wait..."
msgstr "Henter fillager, vennligst vent..."

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Remove template version '%s'?"
msgstr "Fjern mal versjon '%s'?"

#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
msgstr "Kan ikke åpne eksportmalzip."

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Invalid version.txt format inside templates: %s."
msgstr "Ugyldig version.txt format i mal."

#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Ingen version.txt funnet i mal."

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error creating path for templates:"
msgstr "Feil ved laging av sti for mal:\n"

#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
msgstr "Ekstraherer Eksport Mal"

#: editor/export_template_manager.cpp
msgid "Importing:"
msgstr "Importerer:"

#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
"Ingen nedlastningslink funnet for denne versjonen. Direkte nedlastning er "
"kun mulig for offisielle utvigelser."

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Can't resolve."
msgstr "Kan ikke løse."

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
msgstr "Kan ikke koble til."

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
msgstr "Ingen respons."

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Request Failed."
msgstr "Forespørsel Feilet."

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Redirect Loop."
msgstr "Omdirigerings-Loop."

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
msgstr "Feilet:"

#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "Nedlastning fullført."

#: editor/export_template_manager.cpp
msgid ""
"Templates installation failed. The problematic templates archives can be "
"found at '%s'."
msgstr ""

#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "Error ved forespørsel av url: "

#: editor/export_template_manager.cpp
msgid "Connecting to Mirror..."
msgstr "Kobler til Fillager..."

#: editor/export_template_manager.cpp
msgid "Disconnected"
msgstr "Frakoblet"

#: editor/export_template_manager.cpp
msgid "Resolving"
msgstr "Løser"

#: editor/export_template_manager.cpp
msgid "Can't Resolve"
msgstr "Kan ikke Løses"

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting..."
msgstr "Kobler til..."

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Can't Connect"
msgstr "Kan ikke koble til"

#: editor/export_template_manager.cpp
msgid "Connected"
msgstr "Tilkoblet"

#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Requesting..."
msgstr "Ber om..."

#: editor/export_template_manager.cpp
msgid "Downloading"
msgstr "Laster ned"

#: editor/export_template_manager.cpp
msgid "Connection Error"
msgstr "Tilkoblingsfeil"

#: editor/export_template_manager.cpp
#, fuzzy
msgid "SSL Handshake Error"
msgstr "SSL Handshake Error"

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Uncompressing Android Build Sources"
msgstr "Dekomprimerer Ressurser"

#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr "Gjeldende Versjon:"

#: editor/export_template_manager.cpp
msgid "Installed Versions:"
msgstr "Installerte Versjoner:"

#: editor/export_template_manager.cpp
msgid "Install From File"
msgstr "Installer Fra Fil"

#: editor/export_template_manager.cpp
msgid "Remove Template"
msgstr "Fjern Mal"

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Select Template File"
msgstr "Velg malfil"

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Export Template Manager"
msgstr "Eksporter Mal-Manager"

#: editor/export_template_manager.cpp
msgid "Download Templates"
msgstr "Last ned Mal"

#: editor/export_template_manager.cpp
#, fuzzy
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr "Velg fillager fra liste: "

#: editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
"Kan ikke åpne fyle_type_cache.cch for skriving, lagrer ikke file type cache!"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Favorites"
msgstr "Favoritter:"

#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr "Kan ikke navigere til '%s' for den ble ikke funnet på filsystemet!"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
"\n"
"Status: Import av fil feilet. Vennligst reparer filen eller reimporter "
"manuelt."

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Cannot move/rename resources root."
msgstr "Kan ikke flytte/endre navn ressursrot"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Cannot move a folder into itself."
msgstr "Kan ikke flytte mappe inn i seg selv.\n"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Error moving:"
msgstr "Error ved flytting:\n"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Error duplicating:"
msgstr "Feil ved innlasting:"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Unable to update dependencies:"
msgstr "Kan ikke oppdatere av avhengigheter:\n"

#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided."
msgstr "Ingen navn gitt."

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Provided name contains invalid characters."
msgstr "Gitt navn inneholder ugyldige tegn"

#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "Navn inneholder ugyldige tegn."

#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
msgstr "En fil eller mappe med dette navnet eksisterer allerede."

#: editor/filesystem_dock.cpp
msgid "Renaming file:"
msgstr "Endrer filnavn:"

#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
msgstr "Ender mappenavn:"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Duplicating file:"
msgstr "Duplisér"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Duplicating folder:"
msgstr "Ender mappenavn:"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "New Inherited Scene"
msgstr "Ny Arvet Scene..."

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Open Scenes"
msgstr "Åpne Scene"

#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr "Instans"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Add to Favorites"
msgstr "Favoritter:"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Remove from Favorites"
msgstr "Fjern fra Gruppe"

#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
msgstr "Endre Avhengigheter..."

#: editor/filesystem_dock.cpp
msgid "View Owners..."
msgstr "Vis Eiere..."

#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "Endre Navn..."

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Duplicate..."
msgstr "Duplisér"

#: editor/filesystem_dock.cpp
msgid "Move To..."
msgstr "Flytt Til..."

#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "New Script..."
msgstr "Hurtigåpne Skript..."

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "New Resource..."
msgstr "Lagre Ressurs Som..."

#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Expand All"
msgstr "Utvid alle"

#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Collapse All"
msgstr "Kollaps alle"

#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/project_manager.cpp editor/rename_dialog.cpp
#: editor/scene_tree_dock.cpp
msgid "Rename"
msgstr "Endre navn"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Previous Folder/File"
msgstr "Forrige fane"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Next Folder/File"
msgstr "Lag mappe"

#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr "Re-Skann Filsystem"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Toggle Split Mode"
msgstr "Veksle modus"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Search files"
msgstr "Søk i klasser"

#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
"Skanner Filer,\n"
"Vennligst Vent..."

#: editor/filesystem_dock.cpp
msgid "Move"
msgstr "Flytt"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "There is already file or folder with the same name in this location."
msgstr "En fil eller mappe med dette navnet eksisterer allerede."

#: editor/filesystem_dock.cpp
msgid "Overwrite"
msgstr "Overskriv"

#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr "Opprett skript"

#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Find in Files"
msgstr "%d flere filer"

#: editor/find_in_files.cpp
#, fuzzy
msgid "Find:"
msgstr "Finn"

#: editor/find_in_files.cpp
#, fuzzy
msgid "Folder:"
msgstr "Lag mappe"

#: editor/find_in_files.cpp
#, fuzzy
msgid "Filters:"
msgstr "Lim inn Noder"

#: editor/find_in_files.cpp
msgid ""
"Include the files with the following extensions. Add or remove them in "
"ProjectSettings."
msgstr ""

#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find..."
msgstr "Finn..."

#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
msgid "Replace..."
msgstr "Erstatt..."

#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr "Avbryt"

#: editor/find_in_files.cpp
#, fuzzy
msgid "Find: "
msgstr "Finn"

#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace: "
msgstr "Erstatt"

#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace all (no undo)"
msgstr "Erstatt Alle"

#: editor/find_in_files.cpp
#, fuzzy
msgid "Searching..."
msgstr "Lagrer..."

#: editor/find_in_files.cpp
#, fuzzy
msgid "Search complete"
msgstr "Søk Tekst"

#: editor/groups_editor.cpp
#, fuzzy
msgid "Group name already exists."
msgstr "ERROR: Animasjonsnavnet finnes allerede!"

#: editor/groups_editor.cpp
#, fuzzy
msgid "Invalid group name."
msgstr "Ugyldig navn."

#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
msgstr "Grupper"

#: editor/groups_editor.cpp
#, fuzzy
msgid "Nodes not in Group"
msgstr "Legg til i Gruppe"

#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
#, fuzzy
msgid "Filter nodes"
msgstr "Lim inn Noder"

#: editor/groups_editor.cpp
#, fuzzy
msgid "Nodes in Group"
msgstr "Legg til i Gruppe"

#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr "Legg til i Gruppe"

#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr "Fjern fra Gruppe"

#: editor/groups_editor.cpp
#, fuzzy
msgid "Manage Groups"
msgstr "Grupper"

#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importer som Enkel Scene"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
msgstr "Importer med Separerte Animasjoner"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
msgstr "Importer med Separerte Materialer"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
msgstr "Importer med Separerte Objekter"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
msgstr "Importer med Separerte Objekter+Materialer"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
msgstr "Importer med Separerte Objekter+Animasjoner"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
msgstr "Importer med Separerte Materialer+Animasjoner"

#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
msgstr "Importer med Separerte Objekter+Materialer+Animasjoner"

#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
msgstr "Importer som Flere Scener"

#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
msgstr "Importer som Flere Scener+Materialer"

#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "Importer Scene"

#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene..."
msgstr "Importerer Scene..."

#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
msgstr "Genererer Lyskart"

#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
msgstr "Genererer for Maske: "

#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
msgstr "Kjører Tilpasser Skript..."

#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Couldn't load post-import script:"
msgstr "Kunne ikke laste post-importert skript:"

#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr "Ugyldig/ødelagt skript for post-import (sjekk konsoll):"

#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
msgstr "Error ved kjøring av post-import script:"

#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
msgstr "Lagrer..."

#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Sett som Standard for '%s'"

#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
msgstr "Fjern Standard for '%s'"

#: editor/import_dock.cpp
msgid " Files"
msgstr " Filer"

#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importer Som:"

#: editor/import_dock.cpp editor/property_editor.cpp
#, fuzzy
msgid "Preset..."
msgstr "Preset..."

#: editor/import_dock.cpp
msgid "Reimport"
msgstr "Reimporter"

#: editor/import_dock.cpp
msgid "Save scenes, re-import and restart"
msgstr "Lagre scener, om-importer og start om"

#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
msgstr "Å endre typen av en importert fil krever omstart av redigereren"

#: editor/import_dock.cpp
#, fuzzy
msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
"ADVARSEL: ___ eksister som bruker denne ressursen, det kan hende de ikke "
"laster inn riktig."

#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Kunne ikke laste ressurs."

#: editor/inspector_dock.cpp
#, fuzzy
msgid "Expand All Properties"
msgstr "Utvid alle egenskaper"

#: editor/inspector_dock.cpp
#, fuzzy
msgid "Collapse All Properties"
msgstr "Kollaps alle egenskaper"

#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Save As..."
msgstr "Lagre Som..."

#: editor/inspector_dock.cpp
msgid "Copy Params"
msgstr "Kopier Parametre"

#: editor/inspector_dock.cpp
msgid "Paste Params"
msgstr "Lim inn Parametre"

#: editor/inspector_dock.cpp
#, fuzzy
msgid "Edit Resource Clipboard"
msgstr "Ressurs-utklippstavle er tom!"

#: editor/inspector_dock.cpp
msgid "Copy Resource"
msgstr "Kopier Ressurs"

#: editor/inspector_dock.cpp
msgid "Make Built-In"
msgstr "Lag innebygget"

#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
msgstr "Lag underressurser unike"

#: editor/inspector_dock.cpp
msgid "Open in Help"
msgstr "Åpne i Hjelp"

#: editor/inspector_dock.cpp
msgid "Create a new resource in memory and edit it."
msgstr "Lag en ny ressurs i minnet og endre den."

#: editor/inspector_dock.cpp
msgid "Load an existing resource from disk and edit it."
msgstr "Last inn en eksisterende ressurs fra disk og rediger den."

#: editor/inspector_dock.cpp
msgid "Save the currently edited resource."
msgstr "Lagre den nylige redigerte ressursen."

#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "Gå til det forrige redigerte objektet i historikken."

#: editor/inspector_dock.cpp
msgid "Go to the next edited object in history."
msgstr "Gå til det neste redigerte objektet i historikken."

#: editor/inspector_dock.cpp
msgid "History of recently edited objects."
msgstr "Historikk av nylige redigerte objekter."

#: editor/inspector_dock.cpp
msgid "Object properties."
msgstr "Objektegenskaper."

#: editor/inspector_dock.cpp
#, fuzzy
msgid "Filter properties"
msgstr "Lim inn Noder"

#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
msgstr "Endringer kan bli tapt!"

#: editor/multi_node_edit.cpp
#, fuzzy
msgid "MultiNode Set"
msgstr "MultiNode Set"

#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "Velg en Node for å endre Signaler og Grupper."

#: editor/plugin_config_dialog.cpp
#, fuzzy
msgid "Edit a Plugin"
msgstr "Rediger Poly"

#: editor/plugin_config_dialog.cpp
#, fuzzy
msgid "Create a Plugin"
msgstr "Lag Omriss"

#: editor/plugin_config_dialog.cpp
#, fuzzy
msgid "Plugin Name:"
msgstr "Plugins"

#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
msgstr "Undermappe:"

#: editor/plugin_config_dialog.cpp
msgid "Language:"
msgstr "Språk:"

#: editor/plugin_config_dialog.cpp
#, fuzzy
msgid "Script Name:"
msgstr "Prosjektnavn:"

#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
msgstr "Aktiver nå?"

#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Create Polygon"
msgstr "Lag Poly"

#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Create points."
msgstr "Slett punkter"

#: editor/plugins/abstract_polygon_2d_editor.cpp
#, fuzzy
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
"Endre eksisterende polygon:\n"
"Venstreklikk: Flytt Punkt.\n"
"Ctrl+Venstreklikk: Splitt Segment.\n"
"Høyreklikk: Fjern Punkt."

#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#, fuzzy
msgid "Erase points."
msgstr "Høyreklikk: Slett Punkt."

#: editor/plugins/abstract_polygon_2d_editor.cpp
#, fuzzy
msgid "Edit Polygon"
msgstr "Rediger Poly"

#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
msgstr "Sett inn Punkt"

#: editor/plugins/abstract_polygon_2d_editor.cpp
#, fuzzy
msgid "Edit Polygon (Remove Point)"
msgstr "Rediger Poly (Fjern Punkt)"

#: editor/plugins/abstract_polygon_2d_editor.cpp
#, fuzzy
msgid "Remove Polygon And Point"
msgstr "Fjern Poly Og Punkt"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr "Legg til Animasjon"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Load..."
msgstr "Last"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Move Node Point"
msgstr "Flytt Punkt"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#, fuzzy
msgid "Change BlendSpace1D Limits"
msgstr "Endre Blend-Tid"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#, fuzzy
msgid "Change BlendSpace1D Labels"
msgstr "Endre Blend-Tid"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr "Denne typen node kan ikke bli brukt. Kun rotnoder er tillatt."

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Add Node Point"
msgstr "Legg til punkt"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Add Animation Point"
msgstr "Legg til Animasjon"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#, fuzzy
msgid "Remove BlendSpace1D Point"
msgstr "Fjern Stipunkt"

#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
msgstr "Flytt BlendSpace1D Nodepunkt"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"AnimationTree is inactive.\n"
"Activate to enable playback, check node warnings if activation fails."
msgstr ""

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Set the blending position within the space"
msgstr ""

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
msgstr "Velg og flytt punkt, lag punkt med høyre museklikk."

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
msgid "Enable snap and show grid."
msgstr ""

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Point"
msgstr "Flytt Punkt"

#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Open Animation Node"
msgstr "Animasjonsnode"

#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Triangle already exists."
msgstr "ERROR: Animasjonsnavnet finnes allerede!"

#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Add Triangle"
msgstr "Anim Legg til Spor"

#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Change BlendSpace2D Limits"
msgstr "Endre Blend-Tid"

#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Change BlendSpace2D Labels"
msgstr "Endre Blend-Tid"

#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Remove BlendSpace2D Point"
msgstr "Fjern Stipunkt"

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Triangle"
msgstr ""

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
msgstr ""

#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Toggle Auto Triangles"
msgstr "Veksle AutoLoad Globals"

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Erase points and triangles."
msgstr ""

#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""

#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Blend:"
msgstr "Blend:"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Parameter Changed"
msgstr "Forandre"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Rediger Filtre"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
msgstr ""

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Add Node to BlendTree"
msgstr "Legg til node(r) fra tre"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node Moved"
msgstr "Flytt Modus"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Nodes Connected"
msgstr "Tilkoblet"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Nodes Disconnected"
msgstr "Frakoblet"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Set Animation"
msgstr "Animasjon"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Delete Node"
msgstr "Kutt Noder"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Toggle Filter On/Off"
msgstr "Vis/skjul distraksjonsfri modus."

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Change Filter"
msgstr "Endre Anim Lengde"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Player path set is invalid, so unable to retrieve track names."
msgstr ""

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
msgstr ""

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Node Renamed"
msgstr "Nodenavn:"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr ""

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
#, fuzzy
msgid "Edit Filtered Tracks:"
msgstr "Rediger Filtre"

#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Enable Filtering"
msgstr "Endre Anim Lengde"

#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Toggle Autoplay"
msgstr "Slå av/på Autoavspilling"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr "Nytt Animasjonsnavn:"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr "Ny Anim"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr "Endre Animasjonsnavn:"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Delete Animation?"
msgstr "Fjern Animasjon?"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr "Fjern Animasjon"

#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Invalid animation name!"
msgstr "ERROR: Ugyldig animasjonsnavn!"

#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Animation name already exists!"
msgstr "ERROR: Animasjonsnavnet finnes allerede!"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr "Endre navn på Animasjon"

#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Blend Next Changed"
msgstr "Blend Neste Endret"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr "Endre Blend-Tid"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr "Last Animasjon"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr "Dupliser Animasjon"

#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "No animation to copy!"
msgstr "ERROR: Ingen animasjon å kopiere!"

#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "No animation resource on clipboard!"
msgstr "ERROR: Ingen animasjonsressurs på utklippstavlen!"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr "Limt inn Animasjon"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr "Lim inn Animasjon"

#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "No animation to edit!"
msgstr "ERROR: Ingen animasjon å endre!"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "Spill av valgte animasjon baklengs fra gjeldende posisjon. (A)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr "Spill av valgte animasjon baklengs fra slutten. (Shift+A)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr "Stopp avspilling av animasjon. (S)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr "Spill av valgte animasjon fra start. (Shift+D)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr "Spill av valgte animasjon fra gjeldende posisjon. (D)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr "Animasjonsposisjon (i sekunder)."

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr "Skaler animasjonsavspilling globalt for noden."

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr "Animasjonsverktøy"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation"
msgstr "Animasjon"

#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Edit Transitions..."
msgstr "Overganger"

#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Open in Inspector"
msgstr "Åpne i Redigeringsverktøy"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr "Vis liste av animasjoner i avspiller."

#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Autoplay on Load"
msgstr "Autoavspill ved Lasting"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
msgstr "Aktiver Løk-Lag"

#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Onion Skinning Options"
msgstr "Løk-lag"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Directions"
msgstr "Retninger"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Fortid"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Framtid"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
msgstr "Dybde"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
msgstr "1 steg"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
msgstr "2 steg"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
msgstr "3 steg"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
msgstr "Kun Forskjeller"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
msgstr "Tving Hvit-Modulat"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
msgstr "Inkluder Gizmoer (3D)"

#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Pin AnimationPlayer"
msgstr "Lim inn Animasjon"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Lag Ny Animasjon"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr "Animasjonsnavn:"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
msgstr "Error!"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr "Blend-Tid:"

#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Next (Auto Queue):"
msgstr "Neste (Automatisk Kø):"

#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Cross-Animation Blend Times"
msgstr "Kryss-Animasjon Blend-Tid"

#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Move Node"
msgstr "Flytt Modus"

#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Add Transition"
msgstr "Overgang"

#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr ""

#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
msgstr ""

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Sync"
msgstr ""

#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
msgstr ""

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Travel"
msgstr ""

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
msgstr ""

#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "No playback resource set at path: %s."
msgstr "Ikke i resource path."

#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Node Removed"
msgstr "Fjern"

#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Transition Removed"
msgstr "Overgang Node"

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
msgstr ""

#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""

#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Create new nodes."
msgstr "Lag ny %s"

#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Connect nodes."
msgstr "Kutt Noder"

#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Remove selected node or transition."
msgstr "Fjern valgt spor."

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr ""

#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""

#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Transition: "
msgstr "Overgang"

#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "AnimationTree"
msgstr "Animasjon"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "Nytt navn:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Skala:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Fade Inn (s):"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "Fade Ut (s):"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Blend"
msgstr "Blend"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr "Bland"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Start Om Igjen Automatisk:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Omstart (s):"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Tilfeldig Omstart (s):"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "Start!"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Mengde:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Blend 0:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "Blend 1:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "X-Fade Tid (s):"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "Gjeldende:"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr "Legg til Input"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Clear Auto-Advance"
msgstr "Fjern Auto-Avansering"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Set Auto-Advance"
msgstr "Sett Auto-Avansering"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "Slett Input"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "Animasjonstre er gyldig."

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "Animasjonstre er ugyldig."

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "Animasjonsnode"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr ""

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "Miks-Node"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Blend2 Node"
msgstr "Blend2 Node"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Blend3 Node"
msgstr "Blend3 Node"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Blend4 Node"
msgstr "Blend4 Node"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "TidSkala Node"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "TidSøk Node"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "Overgang Node"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "Importer Animasjoner..."

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Rediger Node-Filtre"

#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "Filtre..."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Innhold:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "View Files"
msgstr "Vis Filer"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
msgstr "Kan ikke løse tjenernavn:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
msgstr "Tilkoblingsfeil, vennligst prøv igjen."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
msgstr "Kan ikke koble til tjener:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
msgstr "Ingen respons fra tjener:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
msgstr "Forespørsel feilet, returneringskode:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
msgstr "Forespørsel feilet, for mange omdirigeringer"

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Bad download hash, assuming file has been tampered with."
msgstr "Dårlig nedlastningshash, antar at filen har blitt tuklet med."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
msgstr "Forventet:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
msgstr "Fikk:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed sha256 hash check"
msgstr "Feilet sha256 hash-sjekk"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
msgstr "Asset Nedlasting Error:"

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Downloading (%s / %s)..."
msgstr "Laster ned"

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Downloading..."
msgstr "Laster ned"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
msgstr "Løser..."

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Error making request"
msgstr "Feil ved forespørsel"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
msgstr "Inaktiv"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr "Prøv på nytt"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
msgstr "Nedlastningserror"

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Download for this asset is already in progress!"
msgstr "Nedlastning for denne asset'en er allerede i gang!"

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "First"
msgstr "første"

#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Previous"
msgstr "Forrige fane"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Next"
msgstr "Neste"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Last"
msgstr "Siste"

#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "Alle"

#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Plugins"
msgstr "Plugins"

#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Sort:"
msgstr "Sorter:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Reverse"
msgstr "Reverser"

#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Kategori:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Side:"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Support..."
msgstr "Support..."

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "Offisiell"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr "Tester"

#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "Assets ZIP-Fil"

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene (for images to be saved in the same dir), or pick a save "
"path from the BakedLightmap properties."
msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr "Laging av lysmapbilder feilet, forsikre om at stien er skrivbar."

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr ""

#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr "Forhåndsvis"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr "Konfigurer Snap"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "Rutenett Offset:"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Rutenett Steg:"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr "Rotasjon Offset:"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr "Rotasjon Steg:"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr "Flytt vertikal veileder"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new vertical guide"
msgstr "Lag ny vertikal veileder"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove vertical guide"
msgstr "Fjern vertikal veileder"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move horizontal guide"
msgstr "Flytt horisontal veileder"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new horizontal guide"
msgstr "Lag ny horisontal veileder"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove horizontal guide"
msgstr "Fjern horisontal veileder"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new horizontal and vertical guides"
msgstr "Lag ny horisontal og vertikal veileder"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move pivot"
msgstr "Flytt Pivot"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Rotate CanvasItem"
msgstr "Endre CanvasItem"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move anchor"
msgstr "Flytt Handling"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Resize CanvasItem"
msgstr "Endre CanvasItem"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale CanvasItem"
msgstr "Endre CanvasItem"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem"
msgstr "Endre CanvasItem"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Children of containers have their anchors and margins values overridden by "
"their parent."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Presets for the anchors and margins values of a Control node."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"When active, moving Control nodes changes their anchors instead of their "
"margins."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Kun anker"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors and Margins"
msgstr "Endre Anker og Marginer"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr "Endre Anker"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Lock Selected"
msgstr "Slett Valgte"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Unlock Selected"
msgstr "Slett Valgte"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Group Selected"
msgstr "Fjern Utvalg"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Ungroup Selected"
msgstr "Fjern Utvalg"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr "Lim Inn Pose"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Create Custom Bone(s) from Node(s)"
msgstr "Fjern Ben"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Clear Bones"
msgstr "Fjern Pose"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr "Lag IK Kjede"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr "Fjern IK Kjede"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
#, fuzzy
msgid "Zoom Reset"
msgstr "Zoom Ut"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "Velg Modus"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
msgstr "Dra: Roter"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
msgstr "Alt+Dra: Flytt"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
"Trykk 'v' for å Endre Pivot, 'Shift+v' for å Dra Privot (under flytting)."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
msgstr "Alt+Høyreklikk: Dybdelisteutvalg"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Mode"
msgstr "Flytt Modus"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate Mode"
msgstr "Roter Modus"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale Mode"
msgstr "Velg Modus"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
"Vis en liste av elementer på posisjonen du klikker\n"
"(samme som Alt+Høyreklikk i velg-modus)"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr "Klikk for å endre objektets rotasjonspivot."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr "Panorerings-Modus"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Toggle snapping."
msgstr "Slå av/på snapping"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Snap"
msgstr "Bruk Snap"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snapping Options"
msgstr "Snapping innstillinger"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Grid"
msgstr "Snap til rutenett"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr "Bruk Rotasjons-Snap"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap..."
msgstr "Konfigurer Snap..."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr "Snap Relativt"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr "Bruk Piksel Snap"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Smart Snapping"
msgstr "Smart snapping"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Parent"
msgstr "Snap til foreldre"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Node Anchor"
msgstr "Snap til nodeanker"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Node Sides"
msgstr "Snap til nodesider"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Node Center"
msgstr "Snap til nodeanker"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Other Nodes"
msgstr "Snap til andre noder"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to Guides"
msgstr "Snap til veiledere"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr "Lås fast det valgte objektet (kan ikke flyttes)."

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Lås opp det valgte objektet (kan flyttes)."

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Vær sikker at objektets barn ikke er valgbar."

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Gjenopprett objektets barn sin mulighet for å bli valgt."

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Skeleton Options"
msgstr "Singleton"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "Vis Ben"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Clear Custom Bones"
msgstr "Fjern Ben"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Visning"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Vis Rutenett"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
msgstr "Vis hjelpere"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Rulers"
msgstr "Vis linjaler"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Guides"
msgstr "Vis veiledere"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Show Origin"
msgstr "Vis Rutenett"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Show Viewport"
msgstr "Vis hjelpere"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Center Selection"
msgstr "Plasser Utvalg I Midten"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Preview Canvas Scale"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation mask for inserting keys."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale mask for inserting keys."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Insert keys (based on mask)."
msgstr "Sett inn Nøkkel (Eksisterende Spor)"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Auto insert keys when objects are translated, rotated on scaled (based on "
"mask).\n"
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Auto Insert Key"
msgstr "Anim Sett Inn Nøkkel"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "Sett inn Nøkkel (Eksisterende Spor)"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr "Kopier Pose"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr "Fjern Pose"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "Multipliser rutenett-steg med 2"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
msgstr "Del rutenett-steg med 2"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Pan View"
msgstr "Bakvisning"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
msgstr "Legg til %s"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "Legger til %s..."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr "Kan ikke instansiere flere noder uten rot."

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr "Lag Node"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr "Error ved instansiering av scene fra %s"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Change Default Type"
msgstr "Endre standard type"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
"Dra & Slipp + Shift: Legg til node som søsken\n"
"Dra & Slipp + Alft: Endre nodetype"

#: editor/plugins/collision_polygon_editor_plugin.cpp
#, fuzzy
msgid "Create Polygon3D"
msgstr "Lag Poly"

#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
msgstr "Rediger Poly"

#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr "Rediger Poly (Fjern Punkt)"

#: editor/plugins/collision_shape_2d_editor_plugin.cpp
#, fuzzy
msgid "Set Handle"
msgstr "Sett Handle"

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
msgstr "Feil ved innlasting av bilde:"

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "No pixels with transparency > 128 in image..."
msgstr "Ingen piksler med gjennomsiktighet > 128 i bilde..."

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr ""

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr ""

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Particles"
msgstr "Partikler"

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr ""

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
msgstr ""

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Capture from Pixel"
msgstr ""

#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
msgstr ""

#: editor/plugins/cpu_particles_editor_plugin.cpp
#, fuzzy
msgid "CPUParticles"
msgstr "Partikler"

#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
msgstr ""

#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
msgstr ""

#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Flat 0"
msgstr "Flat0"

#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Flat 1"
msgstr "Flat1"

#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease In"
msgstr ""

#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease Out"
msgstr ""

#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
msgstr "Smooth-steg"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
msgstr "Modifiser Kurvepunkt"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Tangent"
msgstr "Modifiser Kurvetangent"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Curve Preset"
msgstr ""

#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Add Point"
msgstr "Legg til punkt"

#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Remove Point"
msgstr "Fjern punkt"

#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Left Linear"
msgstr "Venstrelineær"

#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Right Linear"
msgstr "Høyrelineær"

#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Load Preset"
msgstr "Last Ressurs"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Curve Point"
msgstr "Fjern Kurvepunkt"

#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
msgstr ""

#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
msgstr "Hold Shift for å endre tangenter individuelt"

#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
msgstr "Bak GI Probe"

#: editor/plugins/gradient_editor_plugin.cpp
msgid "Gradient Edited"
msgstr ""

#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Element %d"

#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Elementer"

#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr ""

#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr "Dette virker ikke på sceneroten!"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Shape"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Shape(s)"
msgstr "Lag ny %s"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "Kunne ikke lage omriss!"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr "Lag Omriss"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Convex Collision Sibling(s)"
msgstr "Lag Poly"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV1"
msgstr "Vis"

#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV2"
msgstr "Vis"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr ""

#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove item %d?"
msgstr "Fjern element %d?"

#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Item"
msgstr "Legg til Element"

#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr "Fjern Valgte Element"

#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import from Scene"
msgstr "Importer fra Scene"

#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
msgstr "Oppdater fra Scene"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Parent has no solid faces to populate."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Couldn't map area."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr "X-Akse"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr "Y-Akse"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr "Z-Akse"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr "Tilfeldig Rotasjon:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr "Tilfeldig Tilt:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr "Tilfeldig Skala:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr ""

#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""

#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Convert to CPUParticles"
msgstr "Konverter til store versaler"

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generating Visibility Rect"
msgstr ""

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
msgstr ""

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
msgstr ""

#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "No faces!"
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry."
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry (faces)."
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
msgstr "Overflatepunkter"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
msgstr "Volum"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Source: "
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove In-Control from Curve"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr "Legg til Punkt på Kurve"

#: editor/plugins/path_2d_editor_plugin.cpp
#, fuzzy
msgid "Split Curve"
msgstr "Lukk Kurve"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr "Flytt Punkt på Kurve"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr "Velg Punkter"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr "Shift+Dra: Velg Kontrollpunkter"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr "Klikk: Legg til Punkt"

#: editor/plugins/path_2d_editor_plugin.cpp
#, fuzzy
msgid "Left Click: Split Segment (in curve)"
msgstr "Split Segment (i kurve)"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr "Høyreklikk: Fjern Punkt"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr "Velg Kontrollpunkter (Shift+Dra)"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr "Legg til Punkt (i tomt rom)"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr "Fjern Punkt"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr "Lukk Kurve"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
msgid "Options"
msgstr "Innstillinger"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Angles"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Lengths"
msgstr ""

#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "Kurvepunkt #"

#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Set Curve Point Position"
msgstr "Fjern Funksjon"

#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Set Curve In Position"
msgstr "Fjern Funksjon"

#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Set Curve Out Position"
msgstr "Fjern Funksjon"

#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr "Splitt Sti"

#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr "Fjern Stipunkt"

#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Remove Out-Control Point"
msgstr "Fjern Funksjon"

#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
msgstr ""

#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr "Split Segment (i kurve)"

#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
msgstr "Flytt Punkt"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Sync Bones"
msgstr "Vis Ben"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Create Polygon & UV"
msgstr "Lag Poly"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Create Internal Vertex"
msgstr "Lag ny horisontal veileder"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Remove Internal Vertex"
msgstr "Fjern vertikal veileder"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Add Custom Polygon"
msgstr "Rediger Poly"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Remove Custom Polygon"
msgstr "Fjern Poly Og Punkt"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Transform Polygon"
msgstr "Lag Poly"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint Bone Weights"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Open Polygon 2D UV editor."
msgstr "Åpne 2D Editor"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Points"
msgstr "Flytt Punkt"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Polygons"
msgstr "Rediger Poly"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Bones"
msgstr "Lag Ben"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Move Points"
msgstr "Flytt Punkt"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Roter"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: Flytt Alle"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl: Skaler"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr "Flytt Polygon"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr "Roter Polygon"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr "Skaler Polygon"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Unpaint weights with specified intensity."
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
msgstr "Radius:"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr "Fjern UV"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Grid Settings"
msgstr "Redigeringsverktøy-instillinger"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap"
msgstr ""

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "Aktiver Snap"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr "Rutenett"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Configure Grid:"
msgstr "Konfigurer Snap"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Grid Offset X:"
msgstr "Rutenett Offset:"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Grid Offset Y:"
msgstr "Rutenett Offset:"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Grid Step X:"
msgstr "Rutenett Steg:"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Grid Step Y:"
msgstr "Rutenett Steg:"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Sync Bones to Polygon"
msgstr "Skaler Polygon"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "ERROR: Kunne ikke laste ressurs!"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr "Legg til Ressurs"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr "Gi nytt navn til Ressurs"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr "Fjern Ressurs"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr "Ressurs-utklippstavle er tom!"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr "Lim inn Ressurs"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr "Instans:"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp
msgid "Type:"
msgstr "Type:"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Åpne i Redigeringsverktøy"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Load Resource"
msgstr "Last Ressurs"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#, fuzzy
msgid "ResourcePreloader"
msgstr "Ressurs"

#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
msgstr ""

#: editor/plugins/root_motion_editor_plugin.cpp
#, fuzzy
msgid "Path to AnimationPlayer is invalid"
msgstr "Animasjonstre er ugyldig."

#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "Fjern Nylige Filer"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Close and save changes?"
msgstr ""
"Lukk og lagre endringer?\n"
"\""

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error writing TextFile:"
msgstr "Error ved lagring av TileSet!"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error: could not load file."
msgstr "Kunne ikke opprette mappe."

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error could not load file."
msgstr "Kunne ikke opprette mappe."

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error saving file!"
msgstr "Error ved lagring av TileSet!"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error while saving theme."
msgstr "Error ved lasting av tema"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error Saving"
msgstr "Error ved lagring"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error importing theme."
msgstr "Error ved importering av tema"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error Importing"
msgstr "Error ved importering"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "New TextFile..."
msgstr "Ny Mappe..."

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Open File"
msgstr "Åpne en fil"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Save File As..."
msgstr "Lagre Som..."

#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "Importer Tema"

#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Error ved lasting av tema"

#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr "Error ved lagring"

#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
msgstr "Lagre Tema Som..."

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "%s Class Reference"
msgstr " Klassereferanse"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Finn neste"

#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr "Sorter"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
msgstr "Flytt Opp"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
msgstr "Flytt Ned"

#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
msgstr "Neste skript"

#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
msgstr "Forrige skript"

#: editor/plugins/script_editor_plugin.cpp
msgid "File"
msgstr "Fil"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Open..."
msgstr "Åpne"

#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr "Lagre Alle"

#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Copy Script Path"
msgstr "Kopier Skript-Sti"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "History Previous"
msgstr "Finn forrige"

#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme"
msgstr "Tema"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Import Theme..."
msgstr "Importer Tema"

#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Gjeninnlast drakt"

#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr "Lagre drakt"

#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr "Lukk Dokumentasjon"

#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
msgstr "Lukk Alle"

#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
msgstr "Kjør"

#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
msgstr "Veksle skriptpanel"

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr "Hopp Over"

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "Tre inn i"

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr "Brekk"

#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
msgstr "Fortsett"

#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr "Hold feilretteren åpen"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Debug with External Editor"
msgstr "Feilrett med ekstern behandler"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Open Godot online documentation."
msgstr "Åpne Godots nettbaserte dokumentasjon"

#: editor/plugins/script_editor_plugin.cpp
msgid "Request Docs"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Help improve the Godot documentation by giving feedback."
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Søk i referanse-dokumentasjonen."

#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr "Gå til tidligere redigert dokument."

#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr "Gå til neste redigerte dokument."

#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
msgstr "Forkast"

#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Reload"
msgstr "Gjeninnlat"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Resave"
msgstr "Lagre på nytt"

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr "Feilretter"

#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Search Results"
msgstr "Søk hjelp"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Connections to method:"
msgstr "Koble Til Node:"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Source"
msgstr "Ressurs"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Signal"
msgstr "Signaler"

#: editor/plugins/script_text_editor.cpp
msgid "Target"
msgstr ""

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid ""
"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
msgstr "Koble '%s' fra '%s'"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Line"
msgstr "Linje:"

#: editor/plugins/script_text_editor.cpp
msgid "(ignore)"
msgstr ""

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Function"
msgstr "Fjern Funksjon"

#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Lookup Symbol"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "Velg farge"

#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr ""

#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr "Store versaler"

#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "Små bokstaver"

#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "Store bokstaver"

#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
msgstr ""

#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
msgstr ""

#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Klipp ut"

#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
msgstr "Velg Alle"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Delete Line"
msgstr "Slett Valgte"

#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
msgstr "Innrykk Venstre"

#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
msgstr "Innrykk Høyre"

#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
msgstr "Veksle kommentar"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Toggle Bookmark"
msgstr "Veksle kommentar"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Next Bookmark"
msgstr "Gå til Neste Steg"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Previous Bookmark"
msgstr "Gå til tidligere redigert dokument."

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Remove All Bookmarks"
msgstr "Fjern Funksjon"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Fold/Unfold Line"
msgstr "Slett Valgte"

#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
msgstr "Fold sammen alle linjer"

#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
msgstr "Brett ut alle linjer"

#: editor/plugins/script_text_editor.cpp
msgid "Clone Down"
msgstr "Klon nedover"

#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
msgstr ""

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Convert Indent to Spaces"
msgstr "Konverter til store versaler"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Convert Indent to Tabs"
msgstr "Konverter til store versaler"

#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Automatisk innrykk"

#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
msgstr ""

#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
msgstr ""

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Next Breakpoint"
msgstr "Gå til Neste Steg"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Previous Breakpoint"
msgstr "Gå til tidligere redigert dokument."

#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
msgstr "Finn forrige"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Find in Files..."
msgstr "Filtrer Filer..."

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Function..."
msgstr "Fjern Funksjon"

#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Go to Line..."
msgstr "Gå til Linje"

#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""

#: editor/plugins/shader_editor_plugin.cpp
msgid ""
"This shader has been modified on on disk.\n"
"What action should be taken?"
msgstr ""

#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
msgstr ""

#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""

#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
msgid "Create Rest Pose from Bones"
msgstr "Fjern Ben"

#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Rest Pose to Bones"
msgstr ""

#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
msgid "Skeleton2D"
msgstr "Singleton"

#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Make Rest Pose (From Bones)"
msgstr ""

#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Bones to Rest Pose"
msgstr ""

#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical bones"
msgstr ""

#: editor/plugins/skeleton_editor_plugin.cpp
#, fuzzy
msgid "Skeleton"
msgstr "Singleton"

#: editor/plugins/skeleton_editor_plugin.cpp
#, fuzzy
msgid "Create physical skeleton"
msgstr "Lag Omriss"

#: editor/plugins/skeleton_ik_editor_plugin.cpp
#, fuzzy
msgid "Play IK"
msgstr "Spill"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr "Skalerer: "

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translating: "
msgstr "Oversetter: "

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr "Roterer %s grader."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Pitch"
msgstr "Bryter"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Material Changes"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Shader Changes"
msgstr "Forandre"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Surface Changes"
msgstr "Overflateendringer"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Draw Calls"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Vertices"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
msgstr "Venstre"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr "Høyrevisning."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
msgstr "Høyre"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr "Frontvisning."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
msgstr "Front"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr "Bakvisning."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
msgstr "Bak"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Align with View"
msgstr "Høyrevisning"

#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "Ingen foreldre å instansere et barn på."

#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr "Denne operasjonen krever én valgt node."

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Lock View Rotation"
msgstr "Vis Informasjon"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Environment"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Gizmos"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
msgstr "Vis Informasjon"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View FPS"
msgstr "Vis FPS"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Half Resolution"
msgstr "Halver Oppløsning"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Doppler Enable"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Cinematic Preview"
msgstr "Lager Forhåndsvisning av Mesh"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Forward"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Down"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View Rotation Locked"
msgstr "Vis Informasjon"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Snap Nodes To Floor"
msgstr "Snap til rutenett"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Select Mode (Q)"
msgstr "Velg Modus"

#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Drag: Rotate\n"
"Alt+Drag: Move\n"
"Alt+RMB: Depth list selection"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode (W)"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode (E)"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Space Mode (%s)"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Snap Mode (%s)"
msgstr "Snap til veiledere"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr "Bunnvisning"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr "Toppvisning"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr "Bakvisning"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr "Frontvisning"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr "Venstrevisning"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr "Høyrevisning"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal View"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Selection With View"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Tool Select"
msgstr "Slett Valgte"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Move"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Rotate"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Scale"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Snap Object to Floor"
msgstr "Snap til rutenett"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Settings"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Nameless gizmo"
msgstr ""

#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create Mesh2D"
msgstr "Lag ny %s"

#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create Polygon2D"
msgstr "Lag Poly"

#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create CollisionPolygon2D"
msgstr "Lag Poly"

#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create LightOccluder2D"
msgstr "Lag mappe"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr ""

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
msgstr ""

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
msgstr ""

#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Convert to Mesh2D"
msgstr "Konverter til store versaler"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
msgstr ""

#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Convert to Polygon2D"
msgstr "Flytt Polygon"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create collision polygon."
msgstr ""

#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create CollisionPolygon2D Sibling"
msgstr "Lag Poly"

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create light occluder."
msgstr ""

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D Sibling"
msgstr ""

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
msgstr ""

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
msgstr ""

#: editor/plugins/sprite_editor_plugin.cpp
msgid "Grow (Pixels): "
msgstr ""

#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Update Preview"
msgstr "Forhåndsvis"

#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Settings:"
msgstr "Redigeringsverktøy-instillinger"

#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "No Frames Selected"
msgstr "Slett Valgte"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add %d Frame(s)"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr "(tom)"

#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Animations:"
msgstr "Animasjoner"

#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "New Animation"
msgstr "Animasjon"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "Hastighet (FPS):"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Animation Frames:"
msgstr "Animasjonsnavn:"

#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Add a Texture from File"
msgstr "Legg til node(r) fra tre"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frames from a Sprite Sheet"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Move (Before)"
msgstr "Kopier Noder"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (After)"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Select Frames"
msgstr "Velg Modus"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Horizontal:"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Vertical:"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Select/Clear All Frames"
msgstr "Velg Alle"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Create Frames from Sprite Sheet"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
msgstr ""

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""

#: editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
msgid "Set Margin"
msgstr "Sett Handle"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr ""

#: editor/plugins/texture_region_editor_plugin.cpp
#: scene/resources/visual_shader.cpp
msgid "None"
msgstr ""

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr ""

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr ""

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr ""

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
msgstr ""

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Sep.:"
msgstr ""

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#, fuzzy
msgid "Remove All"
msgstr "Fjern Funksjon"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Edit Theme"
msgstr "Medlemmer"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Create From Current Editor Theme"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Toggle Button"
msgstr "Museknapp"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Disabled Button"
msgstr "Deaktivert"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Disabled Item"
msgstr "Deaktivert"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Radio Item"
msgstr "Legg til Element"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Radio Item"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Named Sep."
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Submenu"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Item 1"
msgstr "Element %d"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Item 2"
msgstr "Element %d"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Many"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Disabled LineEdit"
msgstr "Deaktivert"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
msgstr "Fane 1"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 2"
msgstr "Fane 2"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 3"
msgstr "Fane 3"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Editable Item"
msgstr "Rediger Variabel:"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Subtree"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Has,Many,Options"
msgstr "Innstillinger"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Icon"
msgstr "Ikon"

#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Font"
msgstr "Font"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
msgstr "Farge"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
msgstr "Konstant"

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Erase Selection"
msgstr "Fjern Utvalg"

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Fix Invalid Tiles"
msgstr "Ugyldig navn."

#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Cut Selection"
msgstr "Plasser Utvalg I Midten"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Find Tile"
msgstr "Finn neste"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror X"
msgstr "Speil X"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror Y"
msgstr "Speil Y"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Disable Autotile"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Enable Priority"
msgstr "Rediger Filtre"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+RMB: Line Draw\n"
"Shift+Ctrl+RMB: Rectangle Paint"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Rotate Left"
msgstr "Roter Modus"

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Rotate Right"
msgstr "Roter Polygon"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Horizontally"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Vertically"
msgstr ""

#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Clear Transform"
msgstr "Anim Forandre Omforming"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Add Texture(s) to TileSet."
msgstr "Legg til node(r) fra tre"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove selected Texture from TileSet."
msgstr "Fjern Kurvepunkt"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Next Coordinate"
msgstr "Neste skript"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the next shape, subtile, or Tile."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Previous Coordinate"
msgstr "Forrige skript"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the previous shape, subtile, or Tile."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Region Mode"
msgstr "Roter Modus"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Collision Mode"
msgstr "Animasjonsnode"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Occlusion Mode"
msgstr "Rediger Poly"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Navigation Mode"
msgstr "Animasjonsnode"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Bitmask Mode"
msgstr "Roter Modus"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Priority Mode"
msgstr "Eksporter Prosjekt"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Icon Mode"
msgstr "Panorerings-Modus"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Z Index Mode"
msgstr "Panorerings-Modus"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Paste bitmask."
msgstr "Lim inn Animasjon"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Erase bitmask."
msgstr "Høyreklikk: Slett Punkt."

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create a new rectangle."
msgstr "Lag ny %s"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create a new polygon."
msgstr "Lag en ny polygon fra bunnen."

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display Tile Names (Hold Alt Key)"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove selected texture? This will remove all tiles which use it."
msgstr "Fjern Kurvepunkt"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove Texture"
msgstr "Fjern Mal"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Drag handles to edit Rect.\n"
"Click on another Tile to edit it."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Delete selected Rect."
msgstr "Slett valgte filer?"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
msgstr "Velg Gjeldende Mappe"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Delete polygon."
msgstr "Slett punkter"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
"Shift+LMB: Set wildcard bit.\n"
"Click on another Tile to edit it."
msgstr "Velg Gjeldende Mappe"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings.\n"
"Click on another Tile to edit it."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its priority.\n"
"Click on another Tile to edit it."
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
msgstr "Velg Gjeldende Mappe"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Region"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create Tile"
msgstr "Lag mappe"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Edit Tile Bitmask"
msgstr "Rediger Filtre"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Edit Collision Polygon"
msgstr "Rediger eksisterende polygon:"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Edit Occlusion Polygon"
msgstr "Rediger Poly"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Edit Navigation Polygon"
msgstr "Rediger eksisterende polygon:"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Paste Tile Bitmask"
msgstr "Lim inn Animasjon"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Clear Tile Bitmask"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Make Polygon Concave"
msgstr "Flytt Polygon"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Make Polygon Convex"
msgstr "Flytt Polygon"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove Tile"
msgstr "Fjern Mal"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove Collision Polygon"
msgstr "Fjern Poly Og Punkt"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove Occlusion Polygon"
msgstr "Fjern Funksjon"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove Navigation Polygon"
msgstr "Fjern Animasjon"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Edit Tile Priority"
msgstr "Rediger Filtre"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Z Index"
msgstr ""

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create Collision Polygon"
msgstr "Lag Poly"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create Occlusion Polygon"
msgstr "Lag Poly"

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "This property can't be changed."
msgstr "Denne operasjonen kan ikke gjøres uten en scene."

#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "TileSet"
msgstr "TileSet..."

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add input +"
msgstr "Legg til Input"

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add output +"
msgstr "Legg til Input"

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Scalar"
msgstr "Skala:"

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Vector"
msgstr "Inspektør"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add input port"
msgstr "Legg til Input"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add output port"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Change input port type"
msgstr "Endre standard type"

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Change output port type"
msgstr "Endre standard type"

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Change input port name"
msgstr "Anim Forandre Verdi"

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Change output port name"
msgstr "Anim Forandre Verdi"

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Remove input port"
msgstr "Fjern punkt"

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Remove output port"
msgstr "Fjern punkt"

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Set expression"
msgstr "Gjeldende Versjon:"

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Resize VisualShader node"
msgstr "Forandre"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Uniform Name"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Set Input Default Port"
msgstr "Sett som Standard for '%s'"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node to Visual Shader"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Duplicate Nodes"
msgstr "Anim Dupliser Nøkler"

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Delete Nodes"
msgstr "Kutt Noder"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Fragment"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Light"
msgstr "Høyre"

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Create Shader Node"
msgstr "Lag Node"

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Color function."
msgstr "Fjern Funksjon"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color operator."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Grayscale function."
msgstr "Lag funksjon"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts HSV vector to RGB equivalent."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts RGB vector to HSV equivalent."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Sepia function."
msgstr "Lag funksjon"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Burn operator."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Darken operator."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Difference operator."
msgstr "Kun Forskjeller"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Dodge operator."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "HardLight operator"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Lighten operator."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Overlay operator."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Screen operator."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "SoftLight operator."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Color constant."
msgstr "Konstant"

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Color uniform."
msgstr "Anim Forandre Omforming"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided scalars are equal, greater or "
"less."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided boolean value is true or false."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean constant."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean uniform."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'camera' input parameter for all shader modes."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'inv_camera' input parameter for all shader modes."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'inv_projection' input parameter for all shader modes."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'normal' input parameter for all shader modes."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'projection' input parameter for all shader modes."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'time' input parameter for all shader modes."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'viewport_size' input parameter for all shader modes."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'world' input parameter for all shader modes."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'alpha' input parameter for all shader modes."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'color' input parameter for all shader modes."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'texture_pixel_size' input parameter for all shader modes."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'uv' input parameter for all shader modes."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Input parameter."
msgstr "Snap til foreldre"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'alpha' input parameter for vertex and fragment shader modes."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'binormal' input parameter for vertex and fragment shader modes."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'color' input parameter for vertex and fragment shader modes."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'fragcoord' input parameter for fragment and light shader modes."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'point_coord' input parameter for fragment shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'screen_uv' input parameter for fragment shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'side' input parameter for fragment shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'tangent' input parameter for vertex and fragment shader modes."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'uv' input parameter for vertex and fragment shader modes."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'uv2' input parameter for vertex and fragment shader modes."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'vertex' input parameter for vertex and fragment shader modes."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'view' input parameter for fragment and light shader modes."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'albedo' input parameter for light shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'attenuation' input parameter for light shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'diffuse' input parameter for light shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'light' input parameter for light shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'light_color' input parameter for light shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'roughness' input parameter for light shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'specular' input parameter for light shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'transmission' input parameter for light shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'modelview' input parameter for vertex shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'point_size' input parameter for vertex shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'tangent' input parameter for vertex and fragment shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'light_pass' input parameter for vertex and fragment shader modes."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'point_coord' input parameter for fragment and light shader modes."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'screen_pixel_size' input parameter for fragment shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'screen_uv' input parameter for fragment and light shader modes."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'light_alpha' input parameter for light shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'light_height' input parameter for light shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'light_uv' input parameter for light shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'light_vec' input parameter for light shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'normal' input parameter for light shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'shadow_color' input parameter for light shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'extra' input parameter for vertex shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'projection' input parameter for vertex shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'vertex' input parameter for vertex shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'world' input parameter for vertex shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'active' input parameter for vertex shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'alpha' input parameter for vertex shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'color' input parameter for vertex shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'custom' input parameter for vertex shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'custom_alpha' input parameter for vertex shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'delta' input parameter for vertex shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'emission_transform' input parameter for vertex shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'index' input parameter for vertex shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'lifetime' input parameter for vertex shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'restart' input parameter for vertex shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'time' input parameter for vertex shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'transform' input parameter for vertex shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'velocity' input parameter for vertex shader mode."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Scalar function."
msgstr "Skaler Utvalg"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar operator."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "E constant (2.718282). Represents the base of the natural logarithm."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Epsilon constant (0.00001). Smallest possible scalar number."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Phi constant (1.618034). Golden ratio."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/4 constant (0.785398) or 45 degrees."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/2 constant (1.570796) or 90 degrees."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi constant (3.141593) or 180 degrees."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Tau constant (6.283185) or 360 degrees."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sqrt2 constant (1.414214). Square root of 2."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the absolute value of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-cosine of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-sine of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameters."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Finds the nearest integer that is greater than or equal to the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Constrains a value to lie between two further values."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the cosine of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in radians to degrees."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-e Exponential."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 Exponential."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer less than or equal to the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Computes the fractional part of the argument."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse of the square root of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Natural logarithm."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 logarithm."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the greater of two values."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the lesser of two values."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two scalars."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the opposite value of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - scalar"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the value of the first parameter raised to the power of the second."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in degrees to radians."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / scalar"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only) Finds the nearest integer to the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only) Finds the nearest even integer to the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Extracts the sign of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the sine of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only) Returns the hyperbolic sine of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller then 'edge0' and 1.0 if x is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( scalar(edge), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the tangent of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only) Finds the truncated value of the parameter."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds scalar to scalar."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides scalar by scalar."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies scalar by scalar."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two scalars."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts scalar from scalar."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar constant."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Scalar uniform."
msgstr "Anim Forandre Omforming"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the cubic texture lookup."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the texture lookup."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Cubic texture uniform."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "2D texture uniform."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Transform function."
msgstr "Lag Poly"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(GLES3 only) Calculate the outer product of a pair of vectors.\n"
"\n"
"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
"one column) and the second parameter 'r' as a row vector (matrix with one "
"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes transform from four vectors."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes transform to four vectors."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only) Calculates the determinant of a transform."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only) Calculates the inverse of a transform."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only) Calculates the transpose of a transform."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies transform by transform."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by transform."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Transform constant."
msgstr "Lag Poly"

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Transform uniform."
msgstr "Lag Poly"

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Vector function."
msgstr "Fjern Funksjon"

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector operator."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes vector from three scalars."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes vector to three scalars."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the cross product of two vectors."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the distance between two points."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the dot product of two vectors."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns a vector that points in the same direction as a reference vector. "
"The function has three vector parameters : N, the vector to orient, I, the "
"incident vector, and Nref, the reference vector. If the dot product of I and "
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the length of a vector."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the normalize product of vector."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - vector"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / vector"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns a vector that points in the direction of reflection ( a : incident "
"vector, b : normal vector )."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns a vector that points in the direction of refraction."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller then 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller then 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( vector(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( scalar(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds vector to vector."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides vector by vector."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by vector."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two vectors."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts vector from vector."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector constant."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector uniform."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Custom Godot Shader Language expression, with custom amount of input and "
"output ports. This is a direct injection of code into the vertex/fragment/"
"light function, do not use it to write the function declarations inside."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns falloff based on the dot product of surface normal and view "
"direction of camera (pass associated inputs to it)."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using "
"local differencing."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using "
"local differencing."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using "
"local differencing."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using "
"local differencing."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative "
"in 'x' and 'y'."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative "
"in 'x' and 'y'."
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr ""

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Edit Visual Property"
msgstr "Rediger Filtre"

#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Visual Shader Mode Changed"
msgstr "Forandre"

#: editor/project_export.cpp
msgid "Runnable"
msgstr "Kjørbar"

#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr ""

#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""

#: editor/project_export.cpp
msgid ""
"Failed to export the project for platform '%s'.\n"
"Export templates seem to be missing or invalid."
msgstr ""

#: editor/project_export.cpp
msgid ""
"Failed to export the project for platform '%s'.\n"
"This might be due to a configuration issue in the export preset or your "
"export settings."
msgstr ""

#: editor/project_export.cpp
msgid "Release"
msgstr ""

#: editor/project_export.cpp
#, fuzzy
msgid "Exporting All"
msgstr "Eksporter"

#: editor/project_export.cpp
msgid "The given export path doesn't exist:"
msgstr ""

#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted:"
msgstr ""

#: editor/project_export.cpp
msgid "Presets"
msgstr ""

#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add..."
msgstr ""

#: editor/project_export.cpp
#, fuzzy
msgid "Export Path"
msgstr "Eksporter Prosjekt"

#: editor/project_export.cpp
msgid "Resources"
msgstr "Ressurser"

#: editor/project_export.cpp
msgid "Export all resources in the project"
msgstr "Eksporter alle ressurser til prosjektet"

#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
msgstr "Eksporter valgte scener (og avhengigheter)"

#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
msgstr "Exporter valgte ressurs (og avhengigheter)"

#: editor/project_export.cpp
msgid "Export Mode:"
msgstr ""

#: editor/project_export.cpp
msgid "Resources to export:"
msgstr ""

#: editor/project_export.cpp
msgid ""
"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
msgstr ""

#: editor/project_export.cpp
msgid ""
"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
msgstr ""

#: editor/project_export.cpp
msgid "Patches"
msgstr ""

#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""

#: editor/project_export.cpp
msgid "Features"
msgstr ""

#: editor/project_export.cpp
msgid "Custom (comma-separated):"
msgstr ""

#: editor/project_export.cpp
msgid "Feature List:"
msgstr ""

#: editor/project_export.cpp
#, fuzzy
msgid "Script"
msgstr "Kjør Skript"

#: editor/project_export.cpp
#, fuzzy
msgid "Script Export Mode:"
msgstr "Eksporter Prosjekt"

#: editor/project_export.cpp
msgid "Text"
msgstr ""

#: editor/project_export.cpp
msgid "Compiled"
msgstr ""

#: editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
msgstr ""

#: editor/project_export.cpp
msgid "Invalid Encryption Key (must be 64 characters long)"
msgstr ""

#: editor/project_export.cpp
msgid "Script Encryption Key (256-bits as hex):"
msgstr ""

#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""

#: editor/project_export.cpp
#, fuzzy
msgid "Export mode?"
msgstr "Eksporter Prosjekt"

#: editor/project_export.cpp
#, fuzzy
msgid "Export All"
msgstr "Eksporter"

#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""

#: editor/project_export.cpp
msgid "Export With Debug"
msgstr ""

#: editor/project_manager.cpp
msgid "The path does not exist."
msgstr ""

#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgstr ""

#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr ""

#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' or '.zip' file."
msgstr ""

#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
msgstr ""

#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "Nytt Spill-Prosjekt"

#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""

#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid Project Name."
msgstr "Prosjektnavn:"

#: editor/project_manager.cpp
#, fuzzy
msgid "Couldn't create folder."
msgstr "Kunne ikke opprette mappe."

#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
msgstr ""

#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
msgstr ""

#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr ""

#: editor/project_manager.cpp
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
"Kunne ikke laste project.godot i prosjekt sti (error %d). Den kan være "
"manglet eller korruptert."

#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
msgstr "Kunne ikke endre project.godot i projsektstien."

#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
msgstr "Kunne ikke lage project.godot i prosjektstien."

#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr "De følgende filene feilet ekstrahering fra pakke:"

#: editor/project_manager.cpp
msgid "Rename Project"
msgstr "Endre Navn på Prosjekt"

#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr "Importer Eksisterende Prosjekt"

#: editor/project_manager.cpp
msgid "Import & Edit"
msgstr "Importer & Endre"

#: editor/project_manager.cpp
msgid "Create New Project"
msgstr "Opprett Nytt Prosjekt"

#: editor/project_manager.cpp
#, fuzzy
msgid "Create & Edit"
msgstr "Opprett skript"

#: editor/project_manager.cpp
msgid "Install Project:"
msgstr "Installer Prosjekt:"

#: editor/project_manager.cpp
msgid "Install & Edit"
msgstr "Installer & Endre"

#: editor/project_manager.cpp
msgid "Project Name:"
msgstr "Prosjektnavn:"

#: editor/project_manager.cpp
msgid "Project Path:"
msgstr "Prosjektsti:"

#: editor/project_manager.cpp
#, fuzzy
msgid "Project Installation Path:"
msgstr "Prosjektsti:"

#: editor/project_manager.cpp
msgid "Renderer:"
msgstr ""

#: editor/project_manager.cpp
msgid "OpenGL ES 3.0"
msgstr ""

#: editor/project_manager.cpp
msgid ""
"Higher visual quality\n"
"All features available\n"
"Incompatible with older hardware\n"
"Not recommended for web games"
msgstr ""

#: editor/project_manager.cpp
msgid "OpenGL ES 2.0"
msgstr ""

#: editor/project_manager.cpp
msgid ""
"Lower visual quality\n"
"Some features not available\n"
"Works on most hardware\n"
"Recommended for web games"
msgstr ""

#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""

#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""

#: editor/project_manager.cpp
#, fuzzy
msgid "Can't open project at '%s'."
msgstr "Kan ikke åpne prosjekt"

#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr "Er du sikker på at du vil åpne mer enn ett prosjekt?"

#: editor/project_manager.cpp
msgid ""
"The following project settings file does not specify the version of Godot "
"through which it was created.\n"
"\n"
"%s\n"
"\n"
"If you proceed with opening it, it will be converted to Godot's current "
"configuration file format.\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""

#: editor/project_manager.cpp
msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
"%s\n"
"\n"
"Do you want to convert it?\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""

#: editor/project_manager.cpp
msgid ""
"The project settings were created by a newer engine version, whose settings "
"are not compatible with this version."
msgstr ""

#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in the Project Settings under "
"the \"Application\" category."
msgstr ""
"Ingen hovedscene har blitt definert, velg en?\n"
"Du kan endre dette senere under \"Prosjekt Innstilliner\" i kategorien "
"'applikasjon'."

#: editor/project_manager.cpp
msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""

#: editor/project_manager.cpp
#, fuzzy
msgid "Are you sure to run %d projects at once?"
msgstr "Er du sikker på at du vil kjøre mer enn ett prosjekt?"

#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Remove %d projects from the list?\n"
"The project folders' contents won't be modified."
msgstr "Fjern prosjekt fra listen? (Mappeinnhold vil ikke bli modifisert)"

#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Remove this project from the list?\n"
"The project folder's contents won't be modified."
msgstr "Fjern prosjekt fra listen? (Mappeinnhold vil ikke bli modifisert)"

#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Remove all missing projects from the list? (Folders contents will not be "
"modified)"
msgstr "Fjern prosjekt fra listen? (Mappeinnhold vil ikke bli modifisert)"

#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
"The interface will update after restarting the editor or project manager."
msgstr ""

#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Are you sure to scan %s folders for existing Godot projects?\n"
"This could take a while."
msgstr ""
"Du er i ferd med å skanne %s mapper for eksisterende Godotprosjekter. "
"Bekrefter du?"

#: editor/project_manager.cpp
msgid "Project Manager"
msgstr "Prosjektleder"

#: editor/project_manager.cpp
msgid "Project List"
msgstr "Prosjektliste"

#: editor/project_manager.cpp
msgid "Scan"
msgstr "Skann"

#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr "Velg en Mappe å Skanne"

#: editor/project_manager.cpp
msgid "New Project"
msgstr "Nytt Prosjekt"

#: editor/project_manager.cpp
#, fuzzy
msgid "Remove Missing"
msgstr "Fjern punkt"

#: editor/project_manager.cpp
msgid "Templates"
msgstr ""

#: editor/project_manager.cpp
msgid "Exit"
msgstr "Avslutt"

#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "Omstart Nå"

#: editor/project_manager.cpp
msgid "Can't run project"
msgstr "Kan ikke kjøre prosjekt"

#: editor/project_manager.cpp
msgid ""
"You currently don't have any projects.\n"
"Would you like to explore official example projects in the Asset Library?"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Joy Button"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Joy Axis"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Mouse Button"
msgstr "Museknapp"

#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "An action with the name '%s' already exists."
msgstr "ERROR: Animasjonsnavnet finnes allerede!"

#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
msgstr ""

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Change Action deadzone"
msgstr "Endre Animasjonsnavn:"

#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "All Devices"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Device"
msgstr ""

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr ""

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Alt+"
msgstr ""

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Control+"
msgstr ""

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Left Button"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Right Button"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Middle Button"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Wheel Down Button"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Wheel Left Button"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Wheel Right Button"
msgstr ""

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "X Button 1"
msgstr "Museknapp"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "X Button 2"
msgstr "Museknapp"

#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Axis"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Erase Input Action"
msgstr "Fjern Utvalg"

#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Add Event"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Button"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Left Button."
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Right Button."
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Middle Button."
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Wheel Up."
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Wheel Down."
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Add Global Property"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
msgstr ""

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Delete Item"
msgstr "Slett Valgte"

#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Add Input Action"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Error saving settings."
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Override for Feature"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Add Translation"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Remove Translation"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Add Remapped Path"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Resource Remap Add Remap"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
msgstr ""

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr "Generelt"

#: editor/project_settings_editor.cpp
msgid "Override For..."
msgstr ""

#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "The editor must be restarted for changes to take effect."
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Action:"
msgstr ""

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Action"
msgstr "Flytt Handling"

#: editor/project_settings_editor.cpp
msgid "Deadzone"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Index:"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Localization"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Translations"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Translations:"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Remaps"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Resources:"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Show All Locales"
msgstr "Vis Ben"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Show Selected Locales Only"
msgstr "Kun Valgte"

#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Filter mode:"
msgstr "Lim inn Noder"

#: editor/project_settings_editor.cpp
msgid "Locales:"
msgstr ""

#: editor/project_settings_editor.cpp
msgid "AutoLoad"
msgstr ""

#: editor/property_editor.cpp
msgid "Zero"
msgstr ""

#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr ""

#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr ""

#: editor/property_editor.cpp
msgid "File..."
msgstr ""

#: editor/property_editor.cpp
msgid "Dir..."
msgstr ""

#: editor/property_editor.cpp
msgid "Assign"
msgstr ""

#: editor/property_editor.cpp
#, fuzzy
msgid "Select Node"
msgstr "Kutt Noder"

#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""

#: editor/property_editor.cpp
#, fuzzy
msgid "Pick a Node"
msgstr "Lim inn Noder"

#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr ""

#: editor/property_selector.cpp
msgid "Select Property"
msgstr ""

#: editor/property_selector.cpp
msgid "Select Virtual Method"
msgstr ""

#: editor/property_selector.cpp
msgid "Select Method"
msgstr ""

#: editor/pvrtc_compress.cpp
msgid "Could not execute PVRTC tool:"
msgstr ""

#: editor/pvrtc_compress.cpp
msgid "Can't load back converted image using PVRTC tool:"
msgstr ""

#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
#, fuzzy
msgid "Batch Rename"
msgstr "Endre navn"

#: editor/rename_dialog.cpp
msgid "Prefix"
msgstr ""

#: editor/rename_dialog.cpp
msgid "Suffix"
msgstr ""

#: editor/rename_dialog.cpp
#, fuzzy
msgid "Advanced Options"
msgstr "Snapping innstillinger"

#: editor/rename_dialog.cpp
msgid "Substitute"
msgstr ""

#: editor/rename_dialog.cpp
#, fuzzy
msgid "Node name"
msgstr "Nodenavn:"

#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
msgstr ""

#: editor/rename_dialog.cpp
#, fuzzy
msgid "Node type"
msgstr "Finn Node Type"

#: editor/rename_dialog.cpp
#, fuzzy
msgid "Current scene name"
msgstr "Gjeldende scene er ikke lagret. Åpne likevel?"

#: editor/rename_dialog.cpp
#, fuzzy
msgid "Root node name"
msgstr "Endre navn"

#: editor/rename_dialog.cpp
msgid ""
"Sequential integer counter.\n"
"Compare counter options."
msgstr ""

#: editor/rename_dialog.cpp
msgid "Per Level counter"
msgstr ""

#: editor/rename_dialog.cpp
msgid "If set the counter restarts for each group of child nodes"
msgstr ""

#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
msgstr ""

#: editor/rename_dialog.cpp
#, fuzzy
msgid "Step"
msgstr "Steg:"

#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""

#: editor/rename_dialog.cpp
msgid "Padding"
msgstr ""

#: editor/rename_dialog.cpp
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
msgstr ""

#: editor/rename_dialog.cpp
msgid "Regular Expressions"
msgstr ""

#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""

#: editor/rename_dialog.cpp
msgid "Keep"
msgstr ""

#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
msgstr ""

#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
msgstr ""

#: editor/rename_dialog.cpp
msgid "Case"
msgstr ""

#: editor/rename_dialog.cpp
#, fuzzy
msgid "To Lowercase"
msgstr "Små bokstaver"

#: editor/rename_dialog.cpp
#, fuzzy
msgid "To Uppercase"
msgstr "Store versaler"

#: editor/rename_dialog.cpp
#, fuzzy
msgid "Reset"
msgstr "Nullstill Zoom"

#: editor/rename_dialog.cpp
msgid "Error"
msgstr ""

#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""

#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr ""

#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr ""

#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr ""

#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr ""

#: editor/run_settings_dialog.cpp
msgid "Current Scene"
msgstr ""

#: editor/run_settings_dialog.cpp
msgid "Main Scene"
msgstr ""

#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""

#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Clear Script"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
msgstr ""

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Make node as Root"
msgstr "Lagre Scene"

#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Editable Children"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
msgstr ""

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Make Local"
msgstr "Lag Ben"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "New Scene Root"
msgstr "Lagre Scene"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Create Root Node:"
msgstr "Lag Node"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "2D Scene"
msgstr "Scene"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "3D Scene"
msgstr "Scene"

#: editor/scene_tree_dock.cpp
msgid "User Interface"
msgstr ""

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Other Node"
msgstr "Kutt Noder"

#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Attach Script"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr ""

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Sub-Resources"
msgstr "Ressurs"

#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Open Documentation"
msgstr "Åpne Godots nettbaserte dokumentasjon"

#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr ""

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Extend Script"
msgstr "Kjør Skript"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Make Scene Root"
msgstr "Lagre Scene"

#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""

#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr ""

#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
#, fuzzy
msgid "Copy Node Path"
msgstr "Kopier Noder"

#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Clear a script for the selected node."
msgstr ""

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Remote"
msgstr "Fjern Funksjon"

#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""

#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Toggle Visible"
msgstr "Veksle visning av skjulte filer"

#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Unlock Node"
msgstr "Kutt Noder"

#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Button Group"
msgstr "Legg til i Gruppe"

#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "(Connecting From)"
msgstr "Tilkoblingsfeil"

#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr ""

#: editor/scene_tree_editor.cpp
msgid ""
"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""

#: editor/scene_tree_editor.cpp
msgid ""
"Node has connections.\n"
"Click to show signals dock."
msgstr ""

#: editor/scene_tree_editor.cpp
msgid ""
"Node is in group(s).\n"
"Click to show groups dock."
msgstr ""

#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Open Script:"
msgstr "Kjør Skript"

#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""

#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""

#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
msgstr ""

#: editor/scene_tree_editor.cpp
msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""

#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""

#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr ""

#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr ""

#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
msgstr ""

#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr ""

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Path is empty."
msgstr "Ressurs-utklippstavle er tom!"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Filename is empty."
msgstr "Ressurs-utklippstavle er tom!"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Path is not local."
msgstr "Sti leder ikke Node!"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid base path."
msgstr "Ugyldig Filsti."

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "A directory with the same name exists."
msgstr "En fil eller mappe med dette navnet eksisterer allerede."

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid extension."
msgstr "Må ha en gyldig filutvidelse."

#: editor/script_create_dialog.cpp
msgid "Wrong extension chosen."
msgstr ""

#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
msgstr ""

#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
msgstr ""

#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
msgstr ""

#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr ""

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Open Script / Choose Location"
msgstr "Åpne SkriptEditor"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Open Script"
msgstr "Kjør Skript"

#: editor/script_create_dialog.cpp
msgid "File exists, it will be reused."
msgstr ""

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid class name."
msgstr "Ugyldig navn."

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid inherited parent name or path."
msgstr "Ugyldig indeks egenskap navn '%s' i node %s."

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Script is valid."
msgstr "Animasjonstre er gyldig."

#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9 and _"
msgstr ""

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Built-in script (into scene file)."
msgstr "Operasjoner med scene-filer."

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Will create a new script file."
msgstr "Lag ny %s"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Will load an existing script file."
msgstr "Last et eksisterende Bus oppsett."

#: editor/script_create_dialog.cpp
msgid "Language"
msgstr ""

#: editor/script_create_dialog.cpp
msgid "Inherits"
msgstr ""

#: editor/script_create_dialog.cpp
msgid "Class Name"
msgstr ""

#: editor/script_create_dialog.cpp
msgid "Template"
msgstr ""

#: editor/script_create_dialog.cpp
msgid "Built-in Script"
msgstr ""

#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
msgstr ""

#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Remote "
msgstr "Fjern Funksjon"

#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Stack Trace"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
msgstr ""

#: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp
msgid "Errors"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Child Process Connected"
msgstr ""

#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Copy Error"
msgstr "Last Errors"

#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Value"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Type"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Format"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Usage"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Misc"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Export measures as CSV"
msgstr ""

#: editor/settings_config_dialog.cpp
#, fuzzy
msgid "Erase Shortcut"
msgstr "Gli ut"

#: editor/settings_config_dialog.cpp
msgid "Restore Shortcut"
msgstr ""

#: editor/settings_config_dialog.cpp
#, fuzzy
msgid "Change Shortcut"
msgstr "Endre Anker"

#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""

#: editor/settings_config_dialog.cpp
msgid "Binding"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""

#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""

#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Radius"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Height"
msgstr ""

#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr ""

#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Cylinder Radius"
msgstr "Endre Blend-Tid"

#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Cylinder Height"
msgstr "Endre Blend-Tid"

#: modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Torus Inner Radius"
msgstr "Endre Anker og Marginer"

#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Outer Radius"
msgstr ""

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
msgstr ""

#: modules/gdnative/gdnative_library_editor_plugin.cpp
#, fuzzy
msgid "Remove current entry"
msgstr "Fjern Kurvepunkt"

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
msgstr ""

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
msgstr ""

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform"
msgstr ""

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dynamic Library"
msgstr ""

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
msgstr ""

#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "GDNativeLibrary"
msgstr ""

#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Enabled GDNative Singleton"
msgstr ""

#: modules/gdnative/gdnative_library_singleton_editor.cpp
#, fuzzy
msgid "Disabled GDNative Singleton"
msgstr "Deaktiver Oppdateringsspinner"

#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Library"
msgstr ""

#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Status"
msgstr ""

#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr ""

#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""

#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""

#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
msgstr ""

#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a script"
msgstr "Ikke basert på et skript"

#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a resource file"
msgstr "Ikke basert på en ressursfil"

#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr ""

#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr ""

#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr ""

#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr ""

#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Next Plane"
msgstr "Neste fane"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Previous Plane"
msgstr "Forrige fane"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Floor"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Delete Selection"
msgstr "Slett Valgte"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Fill Selection"
msgstr "Slett Valgte"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Paste Selection"
msgstr "Slett Valgte"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paint"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Clip Disabled"
msgstr "Avslått"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Below"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate X"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Y"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Z"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Clear Selection"
msgstr "Fjern Utvalg"

#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Fill Selection"
msgstr "Alle valg"

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr ""

#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
msgstr ""

#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""

#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Generating solution..."
msgstr "Lager konturer..."

#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating C# project..."
msgstr ""

#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Failed to create solution."
msgstr "Kunne ikke lage omriss!"

#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Failed to save solution."
msgstr "Kunne ikke laste ressurs."

#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Done"
msgstr "Ferdig!"

#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Failed to create C# project."
msgstr "Kunne ikke laste ressurs."

#: modules/mono/editor/godotsharp_editor.cpp
msgid "Mono"
msgstr ""

#: modules/mono/editor/godotsharp_editor.cpp
msgid "About C# support"
msgstr ""

#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Create C# solution"
msgstr "Lag Omriss"

#: modules/mono/editor/mono_bottom_panel.cpp
msgid "Builds"
msgstr ""

#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "Build Project"
msgstr "Prosjekt"

#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "View log"
msgstr "Vis Filer"

#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""

#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""

#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""

#: modules/recast/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""

#: modules/recast/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "Regner ut rutenettstørrelse…"

#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""

#: modules/recast/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""

#: modules/recast/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""

#: modules/recast/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""

#: modules/recast/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "Partisjonerer..."

#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "Lager konturer..."

#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""

#: modules/recast/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""

#: modules/recast/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""

#: modules/recast/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""

#: modules/recast/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "Ferdig!"

#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""

#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""

#: modules/visual_script/visual_script.cpp
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr ""
"Returverdi må bli tidelt til det første elementet av node fungerende minne! "
"Fiks noden din vær så snill."

#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
msgstr ""

#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""

#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Signal Arguments"
msgstr "Forandre Signal Argumenter:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument Type"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument name"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Set Variable Type"
msgstr "Rediger Variabel:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Variabler:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
msgstr "Navn er ikke en gyldig identifikator:"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Name already in use by another func/var/signal:"
msgstr "Navn er allerede i bruk av en annen func/var/signal:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
"Hold Meta for å slippe en Getter. Hold Skift for å slippe en generisk "
"signatur."

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Hold %s to drop a simple reference to the node."
msgstr "Hold Meta for å slippe en enkel referanse til noden."

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
msgstr "Hold Ctrl for å slippe en simpel referanse til noden."

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Hold %s to drop a Variable Setter."
msgstr "Hold Meta for å slippe en enkel referanse til noden."

#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
msgstr "Legg til node(r) fra tre"

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Add Setter Property"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Move Node(s)"
msgstr "Kopier Noder"

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Node"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Connect Nodes"
msgstr "Kutt Noder"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Connect Node Data"
msgstr "Kutt Noder"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Connect Node Sequence"
msgstr "Kutt Noder"

#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Input Value"
msgstr "Anim Forandre Verdi"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Resize Comment"
msgstr "Endre CanvasItem"

#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Paste VisualScript Nodes"
msgstr "Lim inn Noder"

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
msgstr "Fjern Funksjon"

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Base Type:"
msgstr ""

#: modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr "Medlemmer:"

#: modules/visual_script/visual_script_editor.cpp
msgid "Available Nodes:"
msgstr "Tilgjengelige Noder:"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Select or create a function to edit its graph."
msgstr "Velg eller lag en funksjon for å redigere graf"

#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr "Slett Valgte"

#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
msgstr "Finn Node Type"

#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
msgstr "Kopier Noder"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Cut Nodes"
msgstr "Kutt Noder"

#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
msgstr "Lim inn Noder"

#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Edit Member"
msgstr "Medlemmer"

#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "Tilførseltype ikke itererbar: "

#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr "Iterator ble ugyldig"

#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid: "
msgstr "Iterator ble ugyldig: "

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
msgstr "Baseobjekt er ikke en Node!"

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
msgstr "Sti leder ikke Node!"

#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
msgstr "Ugyldig indeks egenskap navn '%s' i node %s."

#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ": Ugyldig argument av type: "

#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid arguments: "
msgstr ": Ugyldige argumenter: "

#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""

#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableSet not found in script: "
msgstr ""

#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
msgstr ""

#: modules/visual_script/visual_script_nodes.cpp
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""

#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Search VisualScript"
msgstr "Lim inn Noder"

#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""

#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
msgstr ""

#: platform/android/export/export.cpp
msgid "Package name is missing."
msgstr ""

#: platform/android/export/export.cpp
msgid "Package segments must be of non-zero length."
msgstr ""

#: platform/android/export/export.cpp
msgid "The character '%s' is not allowed in Android application package names."
msgstr ""

#: platform/android/export/export.cpp
msgid "A digit cannot be the first character in a package segment."
msgstr ""

#: platform/android/export/export.cpp
msgid "The character '%s' cannot be the first character in a package segment."
msgstr ""

#: platform/android/export/export.cpp
msgid "The package must have at least one '.' separator."
msgstr ""

#: platform/android/export/export.cpp
msgid "ADB executable not configured in the Editor Settings."
msgstr ""

#: platform/android/export/export.cpp
msgid "OpenJDK jarsigner not configured in the Editor Settings."
msgstr ""

#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""

#: platform/android/export/export.cpp
msgid "Custom build requires a valid Android SDK path in Editor Settings."
msgstr ""

#: platform/android/export/export.cpp
msgid "Invalid Android SDK path for custom build in Editor Settings."
msgstr ""

#: platform/android/export/export.cpp
msgid ""
"Android project is not installed for compiling. Install from Editor menu."
msgstr ""

#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
msgstr ""

#: platform/android/export/export.cpp
#, fuzzy
msgid "Invalid package name:"
msgstr "Ugyldig navn."

#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
"exists. Please reinstall from the 'Project' menu."
msgstr ""

#: platform/android/export/export.cpp
msgid ""
"Android build version mismatch:\n"
"   Template installed: %s\n"
"   Godot Version: %s\n"
"Please reinstall Android build template from 'Project' menu."
msgstr ""

#: platform/android/export/export.cpp
msgid "Building Android Project (gradle)"
msgstr ""

#: platform/android/export/export.cpp
msgid ""
"Building of Android project failed, check output for the error.\n"
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""

#: platform/android/export/export.cpp
msgid "No build apk generated at: "
msgstr ""

#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
msgstr ""

#: platform/iphone/export/export.cpp
msgid "Identifier segments must be of non-zero length."
msgstr ""

#: platform/iphone/export/export.cpp
#, fuzzy
msgid "The character '%s' is not allowed in Identifier."
msgstr "Navn er ikke en gyldig identifikator:"

#: platform/iphone/export/export.cpp
msgid "A digit cannot be the first character in a Identifier segment."
msgstr ""

#: platform/iphone/export/export.cpp
msgid ""
"The character '%s' cannot be the first character in a Identifier segment."
msgstr ""

#: platform/iphone/export/export.cpp
msgid "The Identifier must have at least one '.' separator."
msgstr ""

#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""

#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Invalid Identifier:"
msgstr "Navn er ikke en gyldig identifikator:"

#: platform/iphone/export/export.cpp
msgid "Required icon is not specified in the preset."
msgstr ""

#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""

#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
msgstr ""

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not write file:"
msgstr "Kunne ikke opprette mappe."

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not open template for export:"
msgstr "Kunne ikke opprette mappe."

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Invalid export template:"
msgstr "Håndter Eksportmaler"

#: platform/javascript/export/export.cpp
msgid "Could not read custom HTML shell:"
msgstr ""

#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not read boot splash image file:"
msgstr "Kunne ikke opprette mappe."

#: platform/javascript/export/export.cpp
msgid "Using default boot splash image."
msgstr ""

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package unique name."
msgstr "Ugyldig navn."

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid product GUID."
msgstr "Prosjektnavn:"

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid publisher GUID."
msgstr ": Ugyldige argumenter: "

#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid background color."
msgstr "Ugyldig navn."

#: platform/uwp/export/export.cpp
msgid "Invalid Store Logo image dimensions (should be 50x50)."
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
msgstr ""

#: platform/uwp/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""

#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite to display frames."
msgstr ""

#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""

#: scene/2d/collision_object_2d.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""

#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""

#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""

#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""

#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""

#: scene/2d/cpu_particles_2d.cpp
msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""

#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the 'texture' "
"property."
msgstr ""

#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""

#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
msgstr ""

#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""

#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""

#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""

#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles2D node instead. You can use the \"Convert to "
"CPUParticles\" option for this purpose."
msgstr ""

#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""

#: scene/2d/particles_2d.cpp
msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""

#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""

#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""

#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""

#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""

#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
msgstr ""

#: scene/2d/skeleton_2d.cpp
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""

#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
"as parent."
msgstr ""

#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent"
msgstr ""

#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""

#: scene/3d/arvr_nodes.cpp
msgid ""
"The controller ID must not be 0 or this controller won't be bound to an "
"actual controller."
msgstr ""

#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""

#: scene/3d/arvr_nodes.cpp
msgid ""
"The anchor ID must not be 0 or this anchor won't be bound to an actual "
"anchor."
msgstr ""

#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""

#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
msgstr ""

#: scene/3d/baked_lightmap.cpp
msgid "(Time Left: %d:%02d s)"
msgstr ""

#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr ""

#: scene/3d/baked_lightmap.cpp
msgid "Plotting Lights:"
msgstr ""

#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Finishing Plot"
msgstr ""

#: scene/3d/baked_lightmap.cpp
msgid "Lighting Meshes: "
msgstr ""

#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""

#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""

#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr ""

#: scene/3d/collision_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""

#: scene/3d/collision_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it!"
msgstr ""

#: scene/3d/collision_shape.cpp
msgid ""
"Plane shapes don't work well and will be removed in future versions. Please "
"don't use them."
msgstr ""

#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""

#: scene/3d/cpu_particles.cpp
msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial whose "
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""

#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""

#: scene/3d/gi_probe.cpp
msgid ""
"GIProbes are not supported by the GLES2 video driver.\n"
"Use a BakedLightmap instead."
msgstr ""

#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""

#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""

#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
"\" option for this purpose."
msgstr ""

#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""

#: scene/3d/particles.cpp
msgid ""
"Particles animation requires the usage of a SpatialMaterial whose Billboard "
"Mode is set to \"Particle Billboard\"."
msgstr ""

#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""

#: scene/3d/path.cpp
msgid ""
"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
"Path's Curve resource."
msgstr ""

#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""

#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""

#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""

#: scene/3d/soft_body.cpp
msgid ""
"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""

#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite3D to display frames."
msgstr ""

#: scene/3d/vehicle_body.cpp
msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""

#: scene/3d/world_environment.cpp
msgid "WorldEnvironment needs an Environment resource."
msgstr ""

#: scene/3d/world_environment.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""

#: scene/3d/world_environment.cpp
msgid ""
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""

#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""

#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Animation not found: '%s'"
msgstr "Animasjonsverktøy"

#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""

#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Invalid animation: '%s'."
msgstr "ERROR: Ugyldig animasjonsnavn!"

#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Koble '%s' fra '%s'"

#: scene/animation/animation_tree.cpp
msgid "A root AnimationNode for the graph is not set."
msgstr ""

#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Path to an AnimationPlayer node containing animations is not set."
msgstr "Velg en AnimationPlayer fra scenetreet for å endre animasjoner."

#: scene/animation/animation_tree.cpp
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
msgstr ""

#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "AnimationPlayer root is not a valid node."
msgstr "Animasjonstre er ugyldig."

#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""

#: scene/gui/color_picker.cpp
msgid "Pick a color from the screen."
msgstr ""

#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""

#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
msgstr ""

#: scene/gui/color_picker.cpp
msgid "Add current color as a preset."
msgstr ""

#: scene/gui/container.cpp
msgid ""
"Container by itself serves no purpose unless a script configures it's "
"children placement behavior.\n"
"If you don't intend to add a script, then please use a plain 'Control' node "
"instead."
msgstr ""

#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""

#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr ""

#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine though, but they will "
"hide upon running."
msgstr ""

#: scene/gui/range.cpp
msgid "If exp_edit is true min_value must be > 0."
msgstr ""

#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox,HBox,etc), or a Control and set the custom "
"minimum size manually."
msgstr ""

#: scene/gui/tree.cpp
msgid "(Other)"
msgstr ""

#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""

#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""

#: scene/resources/dynamic_font.cpp
msgid "Error initializing FreeType."
msgstr ""

#: scene/resources/dynamic_font.cpp
msgid "Unknown font format."
msgstr ""

#: scene/resources/dynamic_font.cpp
msgid "Error loading font."
msgstr "Feil ved innlasting av font."

#: scene/resources/dynamic_font.cpp
msgid "Invalid font size."
msgstr "Ugyldig fontstørrelse."

#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Input"
msgstr "Legg til Input"

#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid source for shader."
msgstr "Ugyldig fontstørrelse."

#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""

#: servers/visual/shader_language.cpp
msgid "Assignment to uniform."
msgstr ""

#: servers/visual/shader_language.cpp
msgid "Varyings can only be assigned in vertex function."
msgstr ""

#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""

#~ msgid "Path to Node:"
#~ msgstr "Sti til Node:"

#~ msgid "Delete selected files?"
#~ msgstr "Slett valgte filer?"

#~ msgid "There is no 'res://default_bus_layout.tres' file."
#~ msgstr "Det er ingen 'res://default_bus_layout.tres' fil."

#~ msgid "Go to parent folder"
#~ msgstr "Gå til overnevnt mappe"

#~ msgid "Select device from the list"
#~ msgstr "Velg enhet fra listen"

#, fuzzy
#~ msgid "Open Scene(s)"
#~ msgstr "Åpne Scene"

#~ msgid "Previous Directory"
#~ msgstr "Forrige Katalog"

#~ msgid "Next Directory"
#~ msgstr "Neste Katalog"

#~ msgid "Ease in"
#~ msgstr "Gli inn"

#~ msgid "Ease out"
#~ msgstr "Gli ut"

#~ msgid "Create folder"
#~ msgstr "Opprett mappe"

#~ msgid "Already existing"
#~ msgstr "Eksisterer allerede"

#, fuzzy
#~ msgid "Custom Node"
#~ msgstr "Kutt Noder"

#, fuzzy
#~ msgid "Invalid Path"
#~ msgstr ": Ugyldige argumenter: "

#, fuzzy
#~ msgid "GridMap Duplicate Selection"
#~ msgstr "Dupliser Utvalg"

#~ msgid "Edit Signal Arguments:"
#~ msgstr "Forandre Signalargumenter:"

#~ msgid "Edit Variable:"
#~ msgstr "Rediger Variabel:"

#, fuzzy
#~ msgid "Insert keys."
#~ msgstr "Sett inn Nøkler"

#, fuzzy
#~ msgid "Instance the selected scene(s) as child of the selected node."
#~ msgstr "Instanser den valgte scene(r) som barn av den valgte noden."

#~ msgid "Warnings:"
#~ msgstr "Advarsler:"

#, fuzzy
#~ msgid "Font Size:"
#~ msgstr "Frontvisning"

#~ msgid "Line:"
#~ msgstr "Linje:"

#~ msgid "Col:"
#~ msgstr "Kol:"

#, fuzzy
#~ msgid "Split already exists."
#~ msgstr "Eksisterer allerede"

#, fuzzy
#~ msgid "Add Split"
#~ msgstr "Legg til punkt"

#, fuzzy
#~ msgid "Remove Split"
#~ msgstr "Fjern punkt"

#, fuzzy
#~ msgid "Poly"
#~ msgstr "Rediger Poly"

#, fuzzy
#~ msgid "Splits"
#~ msgstr "Splitt Sti"

#, fuzzy
#~ msgid "Select a split to erase it."
#~ msgstr "Velg en Mappe å Skanne"

#~ msgid "No name provided"
#~ msgstr "Ingen navn gitt"

#~ msgid "Create Poly"
#~ msgstr "Lag Poly"

#~ msgid "Create a new polygon from scratch"
#~ msgstr "Lag en ny polygon fra bunnen"

#, fuzzy
#~ msgid "Zoom out"
#~ msgstr "Zoom Ut"

#, fuzzy
#~ msgid "Zoom in"
#~ msgstr "Zoom Inn"

#~ msgid "Create Poly3D"
#~ msgstr "Lag Poly3D"

#~ msgid "LMB: Move Point."
#~ msgstr "Venstreklikk: Flytt Punkt."

#~ msgid "Ctrl+LMB: Split Segment."
#~ msgstr "Ctrl+Venstreklikk: Splitt Segment."

#~ msgid "RMB: Erase Point."
#~ msgstr "Høyreklikk: Slett Punkt."

#, fuzzy
#~ msgid "New TextFile"
#~ msgstr "Vis Filer"

#~ msgid "Save Theme As"
#~ msgstr "Lagre drakt som"

#, fuzzy
#~ msgid "Zoom:"
#~ msgstr "Zoom Inn"

#~ msgid "Class List:"
#~ msgstr "Klasseliste:"

#~ msgid "Public Methods"
#~ msgstr "Offentlige metoder"

#~ msgid "Public Methods:"
#~ msgstr "Offentlige metoder:"

#~ msgid "GUI Theme Items"
#~ msgstr "GUI Tema Elementer"

#~ msgid "GUI Theme Items:"
#~ msgstr "GUI Tema Elementer:"

#, fuzzy
#~ msgid "Property: "
#~ msgstr "Egenskaper"

#, fuzzy
#~ msgid "Toggle folder status as Favorite."
#~ msgstr "Vis/skjul mappestatus som Favoritt"

#, fuzzy
#~ msgid "Show current scene file."
#~ msgstr "Velg Gjeldende Mappe"

#, fuzzy
#~ msgid "Whole words"
#~ msgstr "Hele Ord"

#, fuzzy
#~ msgid "Match case"
#~ msgstr "Match Tilfelle"

#~ msgid "Ok"
#~ msgstr "Ok"

#~ msgid "Search the class hierarchy."
#~ msgstr "Søk i klasse-hierarkiet."

#, fuzzy
#~ msgid "Search in files"
#~ msgstr "Søk i klasser"

#~ msgid "Convert To Uppercase"
#~ msgstr "Konverter til store versaler"

#~ msgid "Convert To Lowercase"
#~ msgstr "Konverter til små versaler"

#~ msgid "Rotate 0 degrees"
#~ msgstr "Roter 0 grader"

#~ msgid "Rotate 90 degrees"
#~ msgstr "Roter 90 grader"

#~ msgid "Rotate 180 degrees"
#~ msgstr "Roter 180 grader"

#~ msgid "Rotate 270 degrees"
#~ msgstr "Roter 270 grader"

#, fuzzy
#~ msgid "Get"
#~ msgstr "Hent"

#~ msgid "Change Comment"
#~ msgstr "Endre Kommentar"

#~ msgid "Modify Color Ramp"
#~ msgstr "Modifiser Farge-Rampe"

#~ msgid "Move Anim Track Up"
#~ msgstr "Flytt Anim Spor Opp"

#~ msgid "Move Anim Track Down"
#~ msgstr "Flytt Anim-Spor Ned"

#~ msgid "Set Transitions to:"
#~ msgstr "Sett Overganger til:"

#~ msgid "Anim Track Rename"
#~ msgstr "Anim-Spor Endre Navn"

#~ msgid "Anim Track Change Interpolation"
#~ msgstr "Anim Track Endre Interpolasjon"

#~ msgid "Anim Track Change Value Mode"
#~ msgstr "Anim Spor Forandre Verdi Modus"

#~ msgid "Anim Track Change Wrap Mode"
#~ msgstr "Anim Spor Endre Løkke Modus"

#~ msgid "Edit Node Curve"
#~ msgstr "Forandre Nodekurve"

#~ msgid "Edit Selection Curve"
#~ msgstr "Rediger utvalgskurve"

#~ msgid "Anim Add Key"
#~ msgstr "Anim Legg til Nøkkel"

#~ msgid "In"
#~ msgstr "Inn"

#~ msgid "Out"
#~ msgstr "Ut"

#~ msgid "In-Out"
#~ msgstr "Inn-Ut"

#~ msgid "Out-In"
#~ msgstr "Ut-Inn"

#~ msgid "Anim Create Typed Value Key"
#~ msgstr "Anim Lag Typet Verdi Nøkkel"

#~ msgid "Anim Add Call Track"
#~ msgstr "Anim Legg Til Call Track"

#~ msgid "Length (s):"
#~ msgstr "Lengde (s):"

#~ msgid "Cursor step snap (in seconds)."
#~ msgstr "Pekersteghopp (i sekunder)."

#~ msgid "Enable/Disable looping in animation."
#~ msgstr "Aktiver/Deaktiver animasjonsløkke."

#~ msgid "Add new tracks."
#~ msgstr "Legg til nye spor."

#~ msgid "Move current track up."
#~ msgstr "Flytt gjeldende spor opp."

#~ msgid "Move current track down."
#~ msgstr "Flytt gjeldende spor ned."

#~ msgid "Track tools"
#~ msgstr "Spoor verktøy"

#~ msgid "Enable editing of individual keys by clicking them."
#~ msgstr "Aktiver endring av individuelle nøkler ved å klikke på dem."

#~ msgid "Key"
#~ msgstr "Nøkkel"

#~ msgid "Call Functions in Which Node?"
#~ msgstr "Kall Funksjoner i Hvilken Node?"

#~ msgid "Thanks!"
#~ msgstr "Takk!"

#~ msgid "I see..."
#~ msgstr "Jeg forstår..."

#~ msgid "Can't open '%s'."
#~ msgstr "Kan ikke åpne '%s'."

#~ msgid "Ugh"
#~ msgstr "Æsj"

#~ msgid "Stop Profiling"
#~ msgstr "Stopp Profilering"

#~ msgid "Start Profiling"
#~ msgstr "Start Profilering"

#~ msgid "Default (Same as Editor)"
#~ msgstr "Standard (Samme som Editor)"

#~ msgid "Create new animation in player."
#~ msgstr "Lag ny animasjon i avspiller."

#~ msgid "Load animation from disk."
#~ msgstr "Last animasjon fra disk."

#~ msgid "Load an animation from disk."
#~ msgstr "Last en animasjon fra disk."

#~ msgid "Save the current animation"
#~ msgstr "Lagre den gjeldene animasjonen"

#~ msgid "Edit Target Blend Times"
#~ msgstr "Endre Blend-Tid-Mål"

#~ msgid "Copy Animation"
#~ msgstr "Kopier Animasjon"

#~ msgid "Fetching:"
#~ msgstr "Henter:"

#~ msgid "prev"
#~ msgstr "forrige"

#~ msgid "next"
#~ msgstr "neste"

#~ msgid "last"
#~ msgstr "siste"

#~ msgid "Edit IK Chain"
#~ msgstr "Endre IK Kjede"

#~ msgid "Drag pivot from mouse position"
#~ msgstr "Dra pivot fra musposisjon"

#~ msgid "Set pivot at mouse position"
#~ msgstr "Sett pivot på musposisjon"

#~ msgid "Add/Remove Color Ramp Point"
#~ msgstr "Legg til/Fjern Farge-Rampe-Punkt"

#~ msgid "OK :("
#~ msgstr "OK :("

#~ msgid "Condition"
#~ msgstr "Betingelse"

#~ msgid "Sequence"
#~ msgstr "Sekvens"

#~ msgid "While"
#~ msgstr "Mens"

#~ msgid "Return"
#~ msgstr "Returner"

#~ msgid "Call"
#~ msgstr "Ring"

#, fuzzy
#~ msgid "Edit Signal"
#~ msgstr "Forandre Signal Argumenter:"

#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
#~ msgstr ""
#~ "Ugyldig version.txt format i mal. Revisjon er ikke en gyldig "
#~ "identifikator."

#~ msgid "Can't write file."
#~ msgstr "Kan ikke skrive fil."

#~ msgid "Not found!"
#~ msgstr "Ikke funnet!"

#~ msgid "Replace By"
#~ msgstr "Erstatt Med"

#~ msgid "Case Sensitive"
#~ msgstr "Forskjell på små og store bokstaver"

#~ msgid "Backwards"
#~ msgstr "Baklengs"

#~ msgid "Prompt On Replace"
#~ msgstr "Spør Ved Erstatning"

#~ msgid "Skip"
#~ msgstr "Hopp Over"

#~ msgid "Move Add Key"
#~ msgstr "Flytt Legg-Til-Nøkkel"

#~ msgid "Create Subscription"
#~ msgstr "Lag Abonnement"

#~ msgid "List:"
#~ msgstr "Liste:"

#~ msgid " "
#~ msgstr " "

#, fuzzy
#~ msgid "Selection -> Clear"
#~ msgstr "Forandre Utvalgskurve"