# Malay translation of the Godot Engine editor # Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. # Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Sam Vanguard , 2018. # Shaqir Rafiq , 2018. # Syaz Amirin , 2018. # Nafis Ibrahim , 2018. # Muhammad Hazim bin Hafizalshah , 2020. # keviinx , 2020. # Keviindran Ramachandran , 2020, 2021, 2022. # Jacque Fresco , 2021. # Lemoney , 2021, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" "PO-Revision-Date: 2022-02-23 17:55+0000\n" "Last-Translator: Keviindran Ramachandran \n" "Language-Team: Malay \n" "Language: ms\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" "X-Generator: Weblate 4.11-dev\n" #: core/bind/core_bind.cpp msgid "Tablet Driver" msgstr "" #: core/bind/core_bind.cpp #, fuzzy msgid "Clipboard" msgstr "Papan klip kosong!" #: core/bind/core_bind.cpp #, fuzzy msgid "Current Screen" msgstr "Tab seterusnya" #: core/bind/core_bind.cpp msgid "Exit Code" msgstr "" #: core/bind/core_bind.cpp #, fuzzy msgid "V-Sync Enabled" msgstr "Aktifkan" #: core/bind/core_bind.cpp main/main.cpp msgid "V-Sync Via Compositor" msgstr "" #: core/bind/core_bind.cpp main/main.cpp msgid "Delta Smoothing" msgstr "" #: core/bind/core_bind.cpp #, fuzzy msgid "Low Processor Usage Mode" msgstr "Mod Alih" #: core/bind/core_bind.cpp msgid "Low Processor Usage Mode Sleep (µsec)" msgstr "" #: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp msgid "Keep Screen On" msgstr "" #: core/bind/core_bind.cpp #, fuzzy msgid "Min Window Size" msgstr "Saiz:" #: core/bind/core_bind.cpp #, fuzzy msgid "Max Window Size" msgstr "Saiz:" #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" msgstr "Buka Dokumentasi" #: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp #, fuzzy msgid "Window" msgstr "Tetingkap Baru" #: core/bind/core_bind.cpp main/main.cpp #, fuzzy msgid "Borderless" msgstr "Piksel Sempadan" #: core/bind/core_bind.cpp msgid "Per Pixel Transparency Enabled" msgstr "" #: core/bind/core_bind.cpp main/main.cpp #, fuzzy msgid "Fullscreen" msgstr "Togol Skrin Penuh" #: core/bind/core_bind.cpp msgid "Maximized" msgstr "" #: core/bind/core_bind.cpp msgid "Minimized" msgstr "" #: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" #: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp #: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp #: scene/gui/control.cpp scene/gui/line_edit.cpp #, fuzzy msgid "Position" msgstr "Kedudukan Dok" #: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp #: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp #: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp #: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp #: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp #: scene/resources/visual_shader.cpp servers/visual_server.cpp #, fuzzy msgid "Size" msgstr "Saiz:" #: core/bind/core_bind.cpp msgid "Endian Swap" msgstr "" #: core/bind/core_bind.cpp #, fuzzy msgid "Editor Hint" msgstr "Editor" #: core/bind/core_bind.cpp msgid "Print Error Messages" msgstr "" #: core/bind/core_bind.cpp #, fuzzy msgid "Iterations Per Second" msgstr "Mod Interpolasi" #: core/bind/core_bind.cpp msgid "Target FPS" msgstr "" #: core/bind/core_bind.cpp #, fuzzy msgid "Time Scale" msgstr "Nod TimeScale" #: core/bind/core_bind.cpp main/main.cpp #, fuzzy msgid "Physics Jitter Fix" msgstr "Bingkai Fizik %" #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" #: core/bind/core_bind.cpp #, fuzzy msgid "Error String" msgstr "Ralat semasa memindahkan:" #: core/bind/core_bind.cpp #, fuzzy msgid "Error Line" msgstr "Ralat semasa memindahkan:" #: core/bind/core_bind.cpp msgid "Result" msgstr "" #: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp msgid "Memory" msgstr "" #: core/command_queue_mt.cpp core/message_queue.cpp #: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: servers/visual_server.cpp msgid "Limits" msgstr "" #: core/command_queue_mt.cpp msgid "Command Queue" msgstr "" #: core/command_queue_mt.cpp msgid "Multithreading Queue Size (KB)" msgstr "" #: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Function" msgstr "Fungsi" #: core/image.cpp core/packed_data_container.cpp #: modules/minimp3/audio_stream_mp3.cpp #: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp #: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp #: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" #: core/io/file_access_network.cpp core/register_core_types.cpp #: editor/editor_settings.cpp editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp #: modules/gdscript/language_server/gdscript_language_server.cpp msgid "Network" msgstr "" #: core/io/file_access_network.cpp #, fuzzy msgid "Remote FS" msgstr "Keluarkan" #: core/io/file_access_network.cpp #, fuzzy msgid "Page Size" msgstr "Halaman: " #: core/io/file_access_network.cpp msgid "Page Read Ahead" msgstr "" #: core/io/http_client.cpp msgid "Blocking Mode Enabled" msgstr "" #: core/io/http_client.cpp #, fuzzy msgid "Connection" msgstr "Sambung" #: core/io/http_client.cpp msgid "Read Chunk Size" msgstr "" #: core/io/marshalls.cpp msgid "Object ID" msgstr "" #: core/io/multiplayer_api.cpp core/io/packet_peer.cpp #, fuzzy msgid "Allow Object Decoding" msgstr "Aktifkan Kulit Bawang" #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Refuse New Network Connections" msgstr "" #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Network Peer" msgstr "" #: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Nod OneShot" #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Refuse New Connections" msgstr "Sambung" #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "Mod Pan" #: core/io/packet_peer.cpp msgid "Encode Buffer Max Size" msgstr "" #: core/io/packet_peer.cpp msgid "Input Buffer Max Size" msgstr "" #: core/io/packet_peer.cpp msgid "Output Buffer Max Size" msgstr "" #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" #: core/io/stream_peer.cpp msgid "Big Endian" msgstr "" #: core/io/stream_peer.cpp msgid "Data Array" msgstr "" #: core/io/stream_peer_ssl.cpp msgid "Blocking Handshake" msgstr "" #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" msgstr "Edit Sambungan:" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "Argumen jenis tidak sah untuk convert(), guna pemalar TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." msgstr "Menjangkakan rentetan dengan panjang 1 (satu watak)." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Bait tidak mencukupi untuk menyahkod bait, atau format tidak sah." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" msgstr "Input %i tidak sah (tidak lulus) dalam ungkapan" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" msgstr "self tidak boleh digunakan kerana instance adalah null (tidak lulus)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." msgstr "Operan tidak sah untuk pengendali %s, %s dan %s." #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" msgstr "Indeks tidak sah untuk jenis %s untuk jenis asa %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" msgstr "Indeks bernama tidak sah '%s' untuk jenis asa %s" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" msgstr "Argumen tidak sah untuk binaan '%s'" #: core/math/expression.cpp msgid "On call to '%s':" msgstr "Atas panggilan ke '%s':" #: core/math/random_number_generator.cpp #: modules/opensimplex/open_simplex_noise.cpp msgid "Seed" msgstr "" #: core/math/random_number_generator.cpp #, fuzzy msgid "State" msgstr "Status" #: core/message_queue.cpp msgid "Message Queue" msgstr "" #: core/message_queue.cpp msgid "Max Size (KB)" msgstr "" #: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp #: modules/gdscript/editor/gdscript_highlighter.cpp #: modules/gdscript/gdscript_editor.cpp #: modules/gdscript/language_server/gdscript_text_document.cpp #: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp #: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp #: scene/resources/material.cpp #, fuzzy msgid "Text Editor" msgstr "Buka Editor" #: core/os/input.cpp editor/editor_settings.cpp #: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp #: modules/gdscript/gdscript_editor.cpp #: modules/gdscript/language_server/gdscript_text_document.cpp #: scene/animation/animation_player.cpp scene/gui/control.cpp #: scene/main/node.cpp scene/resources/material.cpp #, fuzzy msgid "Completion" msgstr "Salin Pilihan" #: core/os/input.cpp editor/editor_settings.cpp #: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp #: modules/gdscript/language_server/gdscript_text_document.cpp #: scene/animation/animation_player.cpp scene/gui/control.cpp #: scene/main/node.cpp scene/resources/material.cpp msgid "Use Single Quotes" msgstr "" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: servers/audio_server.cpp msgid "Device" msgstr "" #: core/os/input_event.cpp #, fuzzy msgid "Alt" msgstr "Semua" #: core/os/input_event.cpp msgid "Shift" msgstr "" #: core/os/input_event.cpp #, fuzzy msgid "Control" msgstr "Kawalan Versi" #: core/os/input_event.cpp msgid "Meta" msgstr "" #: core/os/input_event.cpp #, fuzzy msgid "Command" msgstr "Komuniti" #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp #: scene/gui/base_button.cpp scene/gui/texture_button.cpp #, fuzzy msgid "Pressed" msgstr "Pratetap" #: core/os/input_event.cpp #, fuzzy msgid "Scancode" msgstr "Sumber Imbas" #: core/os/input_event.cpp msgid "Physical Scancode" msgstr "" #: core/os/input_event.cpp msgid "Unicode" msgstr "" #: core/os/input_event.cpp msgid "Echo" msgstr "" #: core/os/input_event.cpp scene/gui/base_button.cpp #, fuzzy msgid "Button Mask" msgstr "Butang X 1" #: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp #, fuzzy msgid "Global Position" msgstr "Pemalar" #: core/os/input_event.cpp msgid "Factor" msgstr "" #: core/os/input_event.cpp #, fuzzy msgid "Button Index" msgstr "Butang X 1" #: core/os/input_event.cpp msgid "Doubleclick" msgstr "" #: core/os/input_event.cpp msgid "Tilt" msgstr "" #: core/os/input_event.cpp #, fuzzy msgid "Pressure" msgstr "Pratetap" #: core/os/input_event.cpp #, fuzzy msgid "Relative" msgstr "Snap Relatif" #: core/os/input_event.cpp scene/2d/camera_2d.cpp #: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp #: scene/resources/environment.cpp msgid "Speed" msgstr "" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: scene/3d/sprite_3d.cpp msgid "Axis" msgstr "" #: core/os/input_event.cpp #, fuzzy msgid "Axis Value" msgstr "Nilai pin" #: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp msgid "Index" msgstr "" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp #: scene/2d/touch_screen_button.cpp msgid "Action" msgstr "Aksi" #: core/os/input_event.cpp scene/resources/environment.cpp #: scene/resources/material.cpp msgid "Strength" msgstr "" #: core/os/input_event.cpp msgid "Delta" msgstr "" #: core/os/input_event.cpp #, fuzzy msgid "Channel" msgstr "Ubah" #: core/os/input_event.cpp main/main.cpp #, fuzzy msgid "Message" msgstr "Komuniti" #: core/os/input_event.cpp msgid "Pitch" msgstr "" #: core/os/input_event.cpp scene/2d/physics_body_2d.cpp #: scene/3d/physics_body.cpp msgid "Velocity" msgstr "" #: core/os/input_event.cpp msgid "Instrument" msgstr "" #: core/os/input_event.cpp #, fuzzy msgid "Controller Number" msgstr "Nombor Baris:" #: core/os/input_event.cpp msgid "Controller Value" msgstr "" #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" msgstr "Aksi" #: core/project_settings.cpp main/main.cpp #, fuzzy msgid "Config" msgstr "Konfigurasikan Snap" #: core/project_settings.cpp #, fuzzy msgid "Project Settings Override" msgstr "Tetapan Projek..." #: core/project_settings.cpp core/resource.cpp #: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp #: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp #: editor/project_manager.cpp editor/settings_config_dialog.cpp #: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp #: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "Nama" #: core/project_settings.cpp editor/editor_help.cpp #: modules/visual_script/visual_script_nodes.cpp msgid "Description" msgstr "Keterangan" #: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: main/main.cpp msgid "Run" msgstr "" #: core/project_settings.cpp editor/editor_node.cpp #: editor/run_settings_dialog.cpp main/main.cpp msgid "Main Scene" msgstr "" #: core/project_settings.cpp #, fuzzy msgid "Disable stdout" msgstr "Tidak Aktif" #: core/project_settings.cpp #, fuzzy msgid "Disable stderr" msgstr "Tidak Aktif" #: core/project_settings.cpp msgid "Use Hidden Project Data Directory" msgstr "" #: core/project_settings.cpp msgid "Use Custom User Dir" msgstr "" #: core/project_settings.cpp msgid "Custom User Dir Name" msgstr "" #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp servers/audio_server.cpp msgid "Audio" msgstr "Audio" #: core/project_settings.cpp #, fuzzy msgid "Default Bus Layout" msgstr "Muatkan Susun Atur Bas lalai." #: core/project_settings.cpp editor/editor_export.cpp #: editor/editor_file_system.cpp editor/editor_node.cpp #: editor/editor_settings.cpp editor/script_create_dialog.cpp #: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp msgid "Editor" msgstr "Editor" #: core/project_settings.cpp msgid "Main Run Args" msgstr "" #: core/project_settings.cpp msgid "Search In File Extensions" msgstr "" #: core/project_settings.cpp msgid "Script Templates Search Path" msgstr "" #: core/project_settings.cpp editor/editor_node.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "Version Control" msgstr "Kawalan Versi" #: core/project_settings.cpp msgid "Autoload On Startup" msgstr "" #: core/project_settings.cpp #, fuzzy msgid "Plugin Name" msgstr "Nama Plugin:" #: core/project_settings.cpp scene/2d/collision_object_2d.cpp #: scene/3d/collision_object.cpp scene/gui/control.cpp #, fuzzy msgid "Input" msgstr "Tambah Input" #: core/project_settings.cpp msgid "UI Accept" msgstr "" #: core/project_settings.cpp #, fuzzy msgid "UI Select" msgstr "Pilih" #: core/project_settings.cpp #, fuzzy msgid "UI Cancel" msgstr "Batal" #: core/project_settings.cpp #, fuzzy msgid "UI Focus Next" msgstr "Laluan Fokus" #: core/project_settings.cpp #, fuzzy msgid "UI Focus Prev" msgstr "Laluan Fokus" #: core/project_settings.cpp #, fuzzy msgid "UI Left" msgstr "Atas Kiri" #: core/project_settings.cpp #, fuzzy msgid "UI Right" msgstr "Atas Kanan" #: core/project_settings.cpp msgid "UI Up" msgstr "" #: core/project_settings.cpp #, fuzzy msgid "UI Down" msgstr "Bawah" #: core/project_settings.cpp #, fuzzy msgid "UI Page Up" msgstr "Halaman: " #: core/project_settings.cpp msgid "UI Page Down" msgstr "" #: core/project_settings.cpp msgid "UI Home" msgstr "" #: core/project_settings.cpp #, fuzzy msgid "UI End" msgstr "Pada Akhir" #: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp #: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp #: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp #: scene/resources/world.cpp scene/resources/world_2d.cpp #: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp #: servers/physics_2d/physics_2d_server_wrap_mt.h #: servers/physics_2d/space_2d_sw.cpp #, fuzzy msgid "Physics" msgstr "Bingkai Fizik %" #: core/project_settings.cpp editor/editor_settings.cpp #: editor/plugins/spatial_editor_plugin.cpp main/main.cpp #: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp #: scene/3d/physics_body.cpp scene/resources/world.cpp #: servers/physics/space_sw.cpp msgid "3D" msgstr "" #: core/project_settings.cpp msgid "Smooth Trimesh Collision" msgstr "" #: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp #: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Rendering" msgstr "" #: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp #: scene/main/scene_tree.cpp scene/resources/environment.cpp #: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp #: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp #: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Penapis:" #: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" #: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp #: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp #: main/main.cpp modules/gdscript/gdscript.cpp #: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp #: servers/visual_server.cpp msgid "Debug" msgstr "Nyahpepijat" #: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp #: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Settings" msgstr "Menguji" #: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp #: modules/mono/mono_gd/gd_mono.cpp msgid "Profiler" msgstr "" #: core/project_settings.cpp #, fuzzy msgid "Max Functions" msgstr "Buat Fungsi" #: core/project_settings.cpp scene/3d/vehicle_body.cpp msgid "Compression" msgstr "" #: core/project_settings.cpp msgid "Formats" msgstr "" #: core/project_settings.cpp msgid "Zstd" msgstr "" #: core/project_settings.cpp msgid "Long Distance Matching" msgstr "" #: core/project_settings.cpp msgid "Compression Level" msgstr "" #: core/project_settings.cpp msgid "Window Log Size" msgstr "" #: core/project_settings.cpp msgid "Zlib" msgstr "" #: core/project_settings.cpp msgid "Gzip" msgstr "" #: core/project_settings.cpp platform/android/export/export.cpp msgid "Android" msgstr "" #: core/project_settings.cpp msgid "Modules" msgstr "" #: core/register_core_types.cpp msgid "TCP" msgstr "" #: core/register_core_types.cpp #, fuzzy msgid "Connect Timeout Seconds" msgstr "Sambung ke Nod:" #: core/register_core_types.cpp msgid "Packet Peer Stream" msgstr "" #: core/register_core_types.cpp msgid "Max Buffer (Power of 2)" msgstr "" #: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp msgid "SSL" msgstr "" #: core/register_core_types.cpp main/main.cpp #, fuzzy msgid "Certificates" msgstr "Bucu:" #: core/resource.cpp editor/dependency_editor.cpp #: editor/editor_resource_picker.cpp #: modules/visual_script/visual_script_nodes.cpp msgid "Resource" msgstr "Sumber" #: core/resource.cpp #, fuzzy msgid "Local To Scene" msgstr "Tutup Adegan" #: core/resource.cpp editor/dependency_editor.cpp #: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp #: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp msgid "Path" msgstr "Laluan" #: core/script_language.cpp msgid "Source Code" msgstr "" #: core/translation.cpp #, fuzzy msgid "Messages" msgstr "Komuniti" #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "" #: core/translation.cpp #, fuzzy msgid "Test" msgstr "Menguji" #: core/translation.cpp scene/resources/font.cpp msgid "Fallback" msgstr "" #: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" #: core/ustring.cpp msgid "KiB" msgstr "KiB" #: core/ustring.cpp msgid "MiB" msgstr "MiB" #: core/ustring.cpp msgid "GiB" msgstr "GiB" #: core/ustring.cpp msgid "TiB" msgstr "TiB" #: core/ustring.cpp msgid "PiB" msgstr "PiB" #: core/ustring.cpp msgid "EiB" msgstr "EiB" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp msgid "Canvas Polygon Buffer Size (KB)" msgstr "" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp msgid "Canvas Polygon Index Buffer Size (KB)" msgstr "" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp #: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp #: servers/physics_2d/physics_2d_server_sw.cpp #: servers/physics_2d/physics_2d_server_wrap_mt.h #: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp msgid "2D" msgstr "" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #, fuzzy msgid "Snapping" msgstr "Snap Pintar" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #, fuzzy msgid "Use GPU Pixel Snap" msgstr "Gunakan Pixel Snap" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Immediate Buffer Size (KB)" msgstr "" #: drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp #, fuzzy msgid "Lightmapping" msgstr "Bake Lightmap" #: drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp msgid "Use Bicubic Sampling" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Max Renderable Elements" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Max Renderable Lights" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #, fuzzy msgid "Max Renderable Reflections" msgstr "Pemilihan Pusat" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Max Lights Per Object" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp #: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp #: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp #: scene/main/canvas_layer.cpp scene/resources/environment.cpp #: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Follow Surface" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Weight Samples" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Voxel Cone Tracing" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" #: drivers/gles3/rasterizer_storage_gles3.cpp msgid "Blend Shape Max Buffer Size (KB)" msgstr "" #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Bebas" #: editor/animation_bezier_editor.cpp msgid "Balanced" msgstr "Seimbang" #: editor/animation_bezier_editor.cpp msgid "Mirror" msgstr "Cermin" #: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp msgid "Time:" msgstr "Masa:" #: editor/animation_bezier_editor.cpp msgid "Value:" msgstr "Nilai:" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" msgstr "Masukkan Kunci di Sini" #: editor/animation_bezier_editor.cpp msgid "Duplicate Selected Key(s)" msgstr "Gandakan Kunci Terpilih" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" msgstr "Padam Kunci Terpilih" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" msgstr "Tambah Titik Bezier" #: editor/animation_bezier_editor.cpp msgid "Move Bezier Points" msgstr "Pindah Titik-titik Bezier" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "Anim Menduakan Kunci" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" msgstr "Anim Padam Kunci" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Time" msgstr "Anim Ubah Masa Keyframe" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" msgstr "Anim Ubah Peralihan" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" msgstr "Anim Ubah Perubahan" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Value" msgstr "Anim Ubah Nilai Keyframe" #: editor/animation_track_editor.cpp msgid "Anim Change Call" msgstr "Anim Ubah Panggilan" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Time" msgstr "Anim Ubah Pelbagai Masa Keyframe" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Transition" msgstr "Anim Ubah Pelbagai Peralihan" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Transform" msgstr "Anim Ubah Pelbagai Penukaran" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Value" msgstr "Anim Ubah Pelbagai Nilai Keyframe" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Call" msgstr "Anim Ubah Pelbagai Panggilan" #: editor/animation_track_editor.cpp msgid "Change Animation Length" msgstr "Ubah Panjang Animasi" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "Ubah Gelung Animasi" #: editor/animation_track_editor.cpp msgid "Property Track" msgstr "Trek Sifat" #: editor/animation_track_editor.cpp msgid "3D Transform Track" msgstr "Trek Transformasi 3D" #: editor/animation_track_editor.cpp msgid "Call Method Track" msgstr "Trek Panggilan Kaedah" #: editor/animation_track_editor.cpp msgid "Bezier Curve Track" msgstr "Trek Lengkung Bezier" #: editor/animation_track_editor.cpp msgid "Audio Playback Track" msgstr "Trek Main balik Audio" #: editor/animation_track_editor.cpp msgid "Animation Playback Track" msgstr "Trek Main Balik Animasi" #: editor/animation_track_editor.cpp msgid "Animation length (frames)" msgstr "Panjang animasi (bingkai)" #: editor/animation_track_editor.cpp msgid "Animation length (seconds)" msgstr "Panjang animasi (saat)" #: editor/animation_track_editor.cpp msgid "Add Track" msgstr "Tambah Trek" #: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "Gelung Animasi" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" msgstr "Fungsi:" #: editor/animation_track_editor.cpp msgid "Audio Clips:" msgstr "Klip Audio:" #: editor/animation_track_editor.cpp msgid "Anim Clips:" msgstr "Klip Anim:" #: editor/animation_track_editor.cpp msgid "Change Track Path" msgstr "Tukar Laluan Trek" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "Hidupkan / matikan trek ini." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" msgstr "Kemas kini Mod (Bagaimana sifat ini ditetapkan)" #: editor/animation_track_editor.cpp msgid "Interpolation Mode" msgstr "Mod Interpolasi" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" msgstr "Mod Gelung Balut (Interpolat hujung dengan permulaan pada gelung)" #: editor/animation_track_editor.cpp msgid "Remove this track." msgstr "Keluarkan trek ini." #: editor/animation_track_editor.cpp msgid "Time (s): " msgstr "Masa (s): " #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "Togol Trek Diaktifkan" #: editor/animation_track_editor.cpp msgid "Continuous" msgstr "Berterusan" #: editor/animation_track_editor.cpp msgid "Discrete" msgstr "Diskret" #: editor/animation_track_editor.cpp msgid "Trigger" msgstr "Pencetus" #: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp msgid "Capture" msgstr "Tangkap" #: editor/animation_track_editor.cpp msgid "Nearest" msgstr "Terdekat" #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp scene/2d/physics_body_2d.cpp #: scene/3d/physics_body.cpp msgid "Linear" msgstr "Linear" #: editor/animation_track_editor.cpp msgid "Cubic" msgstr "Kubik" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" msgstr "Kepit Gelung Interp" #: editor/animation_track_editor.cpp msgid "Wrap Loop Interp" msgstr "Balut Gelung Interp" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "Masukkan Kunci" #: editor/animation_track_editor.cpp msgid "Duplicate Key(s)" msgstr "Menduakan Kunci" #: editor/animation_track_editor.cpp msgid "Add RESET Value(s)" msgstr "Tambah Nilai-nilai RESET" #: editor/animation_track_editor.cpp msgid "Delete Key(s)" msgstr "Padam Kunci" #: editor/animation_track_editor.cpp msgid "Change Animation Update Mode" msgstr "Mod Tukar Kemas Kini Animasi" #: editor/animation_track_editor.cpp msgid "Change Animation Interpolation Mode" msgstr "Tukar Mod Interpolasi Animasi" #: editor/animation_track_editor.cpp msgid "Change Animation Loop Mode" msgstr "Tukar Mod Gelung Animasi" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "Keluarkan Trek Anim" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Editors" msgstr "Editor" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp #: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp #: scene/animation/animation_blend_tree.cpp #: scene/resources/particles_material.cpp msgid "Animation" msgstr "Animasi" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #, fuzzy msgid "Confirm Insert Track" msgstr "Anim Masukkan Trek & Kunci" #. TRANSLATORS: %s will be replaced by a phrase describing the target of track. #: editor/animation_track_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "Cipta trek BARU untuk %s dan masukkan kunci?" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "Cipta %d BARU trek dan masukkan kunci?" #: editor/animation_track_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/mesh_instance_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #: editor/plugins/version_control_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Create" msgstr "Cipta" #: editor/animation_track_editor.cpp msgid "Anim Insert" msgstr "Masukkan Anim" #. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. #: editor/animation_track_editor.cpp msgid "node '%s'" msgstr "nod '%s'" #. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. #: editor/animation_track_editor.cpp msgid "animation" msgstr "animasi" #: editor/animation_track_editor.cpp msgid "AnimationPlayer can't animate itself, only other players." msgstr "AnimationPlayer tidak animasikan dirinya sendiri, hanya pemain lain." #. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. #: editor/animation_track_editor.cpp msgid "property '%s'" msgstr "sifat '%s'" #: editor/animation_track_editor.cpp msgid "Anim Create & Insert" msgstr "Anim Cipta & Masukkan" #: editor/animation_track_editor.cpp msgid "Anim Insert Track & Key" msgstr "Anim Masukkan Trek & Kunci" #: editor/animation_track_editor.cpp msgid "Anim Insert Key" msgstr "Anim Masukkan Kunci" #: editor/animation_track_editor.cpp msgid "Change Animation Step" msgstr "Tukar Langkah Animasi" #: editor/animation_track_editor.cpp msgid "Rearrange Tracks" msgstr "Susun semula Trek" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "Transformasi trek hanya berlaku kepada nod berasaskan Spatial." #: editor/animation_track_editor.cpp msgid "" "Audio tracks can only point to nodes of type:\n" "-AudioStreamPlayer\n" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" msgstr "" "Trek audio hanya boleh ditujukan kepada nod jenis:\n" "-AudioStreamPlayer\n" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." msgstr "Trek animasi hanya dapat ditujukan kepada nod AnimationPlayer." #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" msgstr "Tidak boleh menambah trek baru tanpa satu akar" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" msgstr "Trek tidak sah untuk Bezier (tiada sub-sifat yang sesuai)" #: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "Tambah Trek Bezier" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "Laluan trek tidak sah, maka tidak boleh menambahkan kunci." #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" msgstr "Trek bukan jenis Spatial, tidak boleh memasukkan kunci" #: editor/animation_track_editor.cpp msgid "Add Transform Track Key" msgstr "Tambah Kunci Trek Transformasi" #: editor/animation_track_editor.cpp msgid "Add Track Key" msgstr "Tambah Kunci Trek" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "Laluan trek tidak sah, maka tidak boleh menambahkan kunci kaedah." #: editor/animation_track_editor.cpp msgid "Add Method Track Key" msgstr "Tambah Kunci Trek Kaedah" #: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "Kaedah tidak ditemui dalam objek: " #: editor/animation_track_editor.cpp msgid "Anim Move Keys" msgstr "Kunci Gerak Anim" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp #: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Transform" msgstr "" #: editor/animation_track_editor.cpp editor/editor_help.cpp msgid "Methods" msgstr "Kaedah" #: editor/animation_track_editor.cpp msgid "Bezier" msgstr "" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Clipboard is empty!" msgstr "Papan klip kosong!" #: editor/animation_track_editor.cpp msgid "Paste Tracks" msgstr "Tampal Trek" #: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "Kunci Skala Anim" #: editor/animation_track_editor.cpp msgid "" "This option does not work for Bezier editing, as it's only a single track." msgstr "" "Pilihan ini tidak berfungsi untuk pengeditan Bezier, kerana ia hanya satu " "trek." #: editor/animation_track_editor.cpp msgid "Anim Add RESET Keys" msgstr "Anim Tambah Kekunci RESET" #: editor/animation_track_editor.cpp msgid "" "This animation belongs to an imported scene, so changes to imported tracks " "will not be saved.\n" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" "\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " "Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" "Animasi ini tergolong dalam adegan yang diimport, maka perubahan untuk trek " "yang diimport tidak akan disimpan.\n" "\n" "Untuk memberikan keupayaan untuk menambah trek tersuai, navigasi ke tetapan " "import adegan dan tetapkan\n" "\"Animasi > Simpanan\" ke \"Fail\", aktifkan \"Animasi > Simpan Trek " "Tersuai\", kemudian import semula.\n" "Sebagai alternatif, gunakan pratetap import yang mengimportkan animasi untuk " "memisahkan fail." #: editor/animation_track_editor.cpp msgid "Warning: Editing imported animation" msgstr "Amaran: Mengedit animasi yang diimport" #: editor/animation_track_editor.cpp msgid "Select an AnimationPlayer node to create and edit animations." msgstr "Pilih nod AnimationPlayer untuk mencipta dan mengedit animasi." #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Hanya tunjukkan trek dari nod yang dipilih di pokok." #: editor/animation_track_editor.cpp msgid "Group tracks by node or display them as plain list." msgstr "Kumpulkan trek mengikut nod atau memaparkannya sebagai senarai biasa." #: editor/animation_track_editor.cpp msgid "Snap:" msgstr "Tangkap:" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "Nilai langkah animasi." #: editor/animation_track_editor.cpp msgid "Seconds" msgstr "Saat" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp #: scene/resources/texture.cpp msgid "FPS" msgstr "FPS" #: editor/animation_track_editor.cpp editor/editor_plugin_settings.cpp #: editor/editor_resource_picker.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp #: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Sunting" #: editor/animation_track_editor.cpp msgid "Animation properties." msgstr "Sifat animasi." #: editor/animation_track_editor.cpp msgid "Copy Tracks" msgstr "Salin Trek" #: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "Pemilihan Skala" #: editor/animation_track_editor.cpp msgid "Scale From Cursor" msgstr "Skala Dari Kursor" #: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "Menduakan Pilihan" #: editor/animation_track_editor.cpp msgid "Duplicate Transposed" msgstr "Menduakan Pindahan" #: editor/animation_track_editor.cpp msgid "Delete Selection" msgstr "Padam Pilihan" #: editor/animation_track_editor.cpp msgid "Go to Next Step" msgstr "Pergi ke Langkah Seterusnya" #: editor/animation_track_editor.cpp msgid "Go to Previous Step" msgstr "Pergi ke Langkah Sebelumnya" #: editor/animation_track_editor.cpp msgid "Apply Reset" msgstr "Guna Set Semula" #: editor/animation_track_editor.cpp msgid "Optimize Animation" msgstr "Optimumkan Animasi" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation" msgstr "Bersihkan Animasi" #: editor/animation_track_editor.cpp msgid "Pick the node that will be animated:" msgstr "Pilih nod yang akan dianimasikan:" #: editor/animation_track_editor.cpp msgid "Use Bezier Curves" msgstr "Guna Lengkung Bezier" #: editor/animation_track_editor.cpp msgid "Create RESET Track(s)" msgstr "Cipta Trek RESET" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" msgstr "Pengoptimum Anim." #: editor/animation_track_editor.cpp msgid "Max. Linear Error:" msgstr "Max. Ralat Linear:" #: editor/animation_track_editor.cpp msgid "Max. Angular Error:" msgstr "Max. Ralat Sudut:" #: editor/animation_track_editor.cpp msgid "Max Optimizable Angle:" msgstr "Sudut Maksimum yang Boleh Dioptimumkan:" #: editor/animation_track_editor.cpp scene/3d/room_manager.cpp #: servers/visual_server.cpp msgid "Optimize" msgstr "Mengoptimumkan" #: editor/animation_track_editor.cpp msgid "Remove invalid keys" msgstr "Keluarkan kunci yang tidak sah" #: editor/animation_track_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "Keluarkan trek yang tidak boleh diselesaikan dan kosong" #: editor/animation_track_editor.cpp msgid "Clean-up all animations" msgstr "Bersihkan semua animasi" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "Bersihkan Animasi (TIDAK BOLEH BUAT ASAL!)" #: editor/animation_track_editor.cpp msgid "Clean-Up" msgstr "Bersihkan" #: editor/animation_track_editor.cpp msgid "Scale Ratio:" msgstr "Nisbah Skala:" #: editor/animation_track_editor.cpp msgid "Select Tracks to Copy" msgstr "Pilih Trek untuk Disalin" #: editor/animation_track_editor.cpp editor/editor_log.cpp #: editor/editor_resource_picker.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Copy" msgstr "Salin" #: editor/animation_track_editor.cpp msgid "Select All/None" msgstr "Pilih Semua/Tiada" #: editor/animation_track_editor_plugins.cpp msgid "Add Audio Track Clip" msgstr "Tambah Klip Trek Audio" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" msgstr "Tukar Klip Trek Audio Mula Offset" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" msgstr "Tukar Klip Audio Trek Hujung Offset" #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Ubah saiz Array" #: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "Tukar Jenis Nilai Array" #: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "Tukar Nilai Array" #: editor/code_editor.cpp msgid "Go to Line" msgstr "Pergi ke Baris" #: editor/code_editor.cpp msgid "Line Number:" msgstr "Nombor Baris:" #: editor/code_editor.cpp msgid "%d replaced." msgstr "%d telah diganti." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." msgstr "%d padan." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d matches." msgstr "%d padan." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" msgstr "Kes Padan" #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Whole Words" msgstr "Seluruh Perkataan" #: editor/code_editor.cpp msgid "Replace" msgstr "Ganti" #: editor/code_editor.cpp msgid "Replace All" msgstr "Ganti Semua" #: editor/code_editor.cpp msgid "Selection Only" msgstr "Pilihan Sahaja" #: editor/code_editor.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp msgid "Standard" msgstr "Piawai" #: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp msgid "Toggle Scripts Panel" msgstr "Togol Panel Skrip" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom In" msgstr "Zum Masuk" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Out" msgstr "Zum Keluar" #: editor/code_editor.cpp msgid "Reset Zoom" msgstr "Set Semula Zum" #: editor/code_editor.cpp modules/gdscript/gdscript.cpp msgid "Warnings" msgstr "Amaran" #: editor/code_editor.cpp msgid "Line and column numbers." msgstr "Nombor baris dan lajur." #: editor/connections_dialog.cpp msgid "Method in target node must be specified." msgstr "Kaedah dalam nod sasaran mesti ditentukan." #: editor/connections_dialog.cpp msgid "Method name must be a valid identifier." msgstr "Nama kaedah mestilah pengecam yang sah." #: editor/connections_dialog.cpp msgid "" "Target method not found. Specify a valid method or attach a script to the " "target node." msgstr "" "Kaedah sasaran tidak dijumpai. Tentukan kaedah yang sah atau lampirkan skrip " "ke nod sasaran." #: editor/connections_dialog.cpp msgid "Connect to Node:" msgstr "Sambung ke Nod:" #: editor/connections_dialog.cpp msgid "Connect to Script:" msgstr "Sambung ke Skrip:" #: editor/connections_dialog.cpp msgid "From Signal:" msgstr "Dari Isyarat:" #: editor/connections_dialog.cpp msgid "Scene does not contain any script." msgstr "Adegan tidak mengandungi sebarang skrip." #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp #: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp msgid "Add" msgstr "Tambah" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/version_control_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp msgid "Remove" msgstr "Keluarkan" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "Tambah Hujah Panggilan Tambahan:" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "Hujah Panggilan Tambahan:" #: editor/connections_dialog.cpp msgid "Receiver Method:" msgstr "Kaedah Penerima:" #: editor/connections_dialog.cpp scene/3d/room_manager.cpp #: servers/visual_server.cpp msgid "Advanced" msgstr "Lanjutan" #: editor/connections_dialog.cpp msgid "Deferred" msgstr "Ditangguhkan" #: editor/connections_dialog.cpp msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" "Mencegah isyarat, menyimpannya dalam barisan dan hanya menyalakannya pada " "waktu terbiar." #: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "Oneshot" #: editor/connections_dialog.cpp msgid "Disconnects the signal after its first emission." msgstr "Putuskan isyarat selepas pelepasan pertama." #: editor/connections_dialog.cpp msgid "Cannot connect signal" msgstr "Tidak dapat menyambungkan isyarat" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/export_template_manager.cpp editor/groups_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Close" msgstr "Tutup" #: editor/connections_dialog.cpp msgid "Connect" msgstr "Sambung" #: editor/connections_dialog.cpp msgid "Signal:" msgstr "Isyarat:" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "Sambungkan '% s' ke '% s'" #: editor/connections_dialog.cpp msgid "Disconnect '%s' from '%s'" msgstr "Putuskan sambungan '% s' dari '% s'" #: editor/connections_dialog.cpp msgid "Disconnect all from signal: '%s'" msgstr "Putuskan semua sambungan dari isyarat: '% s'" #: editor/connections_dialog.cpp msgid "Connect..." msgstr "Sambung ..." #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Disconnect" msgstr "Putuskan sambungan" #: editor/connections_dialog.cpp msgid "Connect a Signal to a Method" msgstr "Sambungkan Isyarat ke Kaedah" #: editor/connections_dialog.cpp msgid "Edit Connection:" msgstr "Edit Sambungan:" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" msgstr "" "Adakah anda pasti anda mahu mengeluarkan semua sambungan dari isyarat \"% " "s\"?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" msgstr "Isyarat" #: editor/connections_dialog.cpp msgid "Filter signals" msgstr "Tapis isyarat" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" msgstr "" "Adakah anda pasti anda mahu mengeluarkan semua sambungan dari isyarat ini?" #: editor/connections_dialog.cpp msgid "Disconnect All" msgstr "Putuskan Semua" #: editor/connections_dialog.cpp msgid "Edit..." msgstr "Edit..." #: editor/connections_dialog.cpp msgid "Go to Method" msgstr "Pergi ke Kaedah" #: editor/create_dialog.cpp msgid "Change %s Type" msgstr "Ubah Jenis %s" #: editor/create_dialog.cpp editor/project_settings_editor.cpp msgid "Change" msgstr "Ubah" #: editor/create_dialog.cpp msgid "Create New %s" msgstr "Cipta %s Baru" #: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "No results for \"%s\"." msgstr "Tiada hasil untuk \"%s\"." #: editor/create_dialog.cpp editor/property_selector.cpp msgid "No description available for %s." msgstr "Tiada keterangan tersedia untuk %s." #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "Kegemaran:" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "Terkini:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Cari:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Padanan:" #: editor/create_dialog.cpp editor/editor_feature_profile.cpp #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Description:" msgstr "Keterangan:" #: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "Cari Penggantian Untuk:" #: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "Kebergantungan Untuk:" #: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will only take effect when reloaded." msgstr "" "Adegan '% s' kini sedang diedit.\n" "Perubahan hanya akan berlaku apabila dimuat semula." #: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will only take effect when reloaded." msgstr "" "Sumber '% s' sedang digunakan.\n" "Perubahan hanya akan berlaku apabila dimuat semula." #: editor/dependency_editor.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dependencies" msgstr "Kebergantungan" #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Kebergantungan:" #: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "Perbaiki Pecah" #: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "Editor Ketergantungan" #: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "Cari Penggantian Sumber:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp msgid "Open" msgstr "Buka" #: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "Pemilik:" #: editor/dependency_editor.cpp msgid "" "Remove the selected files from the project? (Cannot be undone.)\n" "Depending on your filesystem configuration, the files will either be moved " "to the system trash or deleted permanently." msgstr "" "Keluarkan fail terpilih dari projek? (Tidak boleh buat asal.)\n" "Bergantung kepada konfigurasi sistem fail anda, fail yang dikeluarkan akan " "dipindah ke tong sampah atau dipadamkan secara kekal." #: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (Cannot be undone.)\n" "Depending on your filesystem configuration, the files will either be moved " "to the system trash or deleted permanently." msgstr "" "Fail yang akan dikeluarkan diperlukan oleh sumber lain agar dapat " "berfungsi.\n" "Masih mahu keluarkan fail tersebut? (Tidak boleh buat asal.)\n" "Bergantung kepada konfigurasi sistem fail anda, fail yang dikeluarkan akan " "dipindah ke tong sampah atau dipadamkan secara kekal." #: editor/dependency_editor.cpp msgid "Cannot remove:" msgstr "Tidak boleh dialih keluar:" #: editor/dependency_editor.cpp msgid "Error loading:" msgstr "Ralat memuatkan:" #: editor/dependency_editor.cpp msgid "Load failed due to missing dependencies:" msgstr "Gagal memuat kerana kebergantungan hilang:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "Buka Bagaimanapun" #: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "Tindakan apa yang harus diambil?" #: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "Perbaiki Kebergantungan" #: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "Ralat memuatkan!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "Padamkan objek %d secara kekal? (Tidak boleh dibuat asal!)" #: editor/dependency_editor.cpp msgid "Show Dependencies" msgstr "Tunjuk Kebergantungan" #: editor/dependency_editor.cpp msgid "Orphan Resource Explorer" msgstr "Penjelajah Sumber Yatim" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Padam" #: editor/dependency_editor.cpp msgid "Owns" msgstr "Memiliki" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "Sumber Tanpa Hak Milik Eksplisit:" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Key" msgstr "Tukar Kunci Kamus" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Value" msgstr "Tukar Nilai Kamus" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" msgstr "Terima kasih dari komuniti Godot!" #: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp msgid "Click to copy." msgstr "Klik untuk salin." #: editor/editor_about.cpp msgid "Godot Engine contributors" msgstr "Penyumbang Enjin Godot" #: editor/editor_about.cpp msgid "Project Founders" msgstr "Pengasas Projek" #: editor/editor_about.cpp msgid "Lead Developer" msgstr "Pemaju Utama" #. TRANSLATORS: This refers to a job title. #: editor/editor_about.cpp #, fuzzy msgctxt "Job Title" msgid "Project Manager" msgstr "Pengurus Projek " #: editor/editor_about.cpp msgid "Developers" msgstr "Pemaju" #: editor/editor_about.cpp msgid "Authors" msgstr "Pengarang" #: editor/editor_about.cpp msgid "Platinum Sponsors" msgstr "Penaja Platinum" #: editor/editor_about.cpp msgid "Gold Sponsors" msgstr "Penaja Emas" #: editor/editor_about.cpp msgid "Silver Sponsors" msgstr "Penderma Perak" #: editor/editor_about.cpp msgid "Bronze Sponsors" msgstr "Penderma Gangsa" #: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Penaja Mini" #: editor/editor_about.cpp msgid "Gold Donors" msgstr "Penderma Emas" #: editor/editor_about.cpp msgid "Silver Donors" msgstr "Penderma Perak" #: editor/editor_about.cpp msgid "Bronze Donors" msgstr "Penderma Gangsa" #: editor/editor_about.cpp msgid "Donors" msgstr "Penderma" #: editor/editor_about.cpp msgid "License" msgstr "Lesen" #: editor/editor_about.cpp msgid "Third-party Licenses" msgstr "Lesen Pihak Ketiga" #: editor/editor_about.cpp msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such third-party components with their " "respective copyright statements and license terms." msgstr "" "Enjin Godot bergantung kepada beberapa perpustakaan sumber terbuka dan bebas " "pihak ketiga, semuanya serasi dengan syarat-syarat lesen MITnya. Berikut " "adalah senarai lengkap semua komponen pihak ketiga tersebut dengan " "pernyataan hak cipta dan syarat lesen masing-masing." #: editor/editor_about.cpp msgid "All Components" msgstr "Semua Komponen" #: editor/editor_about.cpp msgid "Components" msgstr "Komponen" #: editor/editor_about.cpp msgid "Licenses" msgstr "Lesen" #: editor/editor_asset_installer.cpp msgid "Error opening asset file for \"%s\" (not in ZIP format)." msgstr "Ralat membuka fail aset untuk \"%s\" (bukan dalam format ZIP)." #: editor/editor_asset_installer.cpp msgid "%s (already exists)" msgstr "%s (sudah wujud)" #: editor/editor_asset_installer.cpp msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:" msgstr "Kandungan aset \"%s\" - fail-fail %d bercanggah dengan projek anda:" #: editor/editor_asset_installer.cpp msgid "Contents of asset \"%s\" - No files conflict with your project:" msgstr "Kandungan aset \"%s\" - Tiada fail-fail bercanggah dengan projek anda:" #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Nyahmampatkan Aset" #: editor/editor_asset_installer.cpp msgid "The following files failed extraction from asset \"%s\":" msgstr "Fail berikut gagal diekstrak dari aset \"%s\":" #: editor/editor_asset_installer.cpp msgid "(and %s more files)" msgstr "(dan %s fail lagi)" #: editor/editor_asset_installer.cpp msgid "Asset \"%s\" installed successfully!" msgstr "Aset \"%s\" berjaya dipasang!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Success!" msgstr "Berjaya!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "Pasang" #: editor/editor_asset_installer.cpp msgid "Asset Installer" msgstr "Pemasang Aset" #: editor/editor_audio_buses.cpp msgid "Speakers" msgstr "Pembesar suara" #: editor/editor_audio_buses.cpp msgid "Add Effect" msgstr "Tambah Kesan" #: editor/editor_audio_buses.cpp msgid "Rename Audio Bus" msgstr "Namakan Semula Bas Audio" #: editor/editor_audio_buses.cpp msgid "Change Audio Bus Volume" msgstr "Tukar Kelantangan Bas Audio" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" msgstr "Togol Bas Audio Solo" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Mute" msgstr "Togol Senyap Bas Audio" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Bypass Effects" msgstr "Togol Kesan Pintasan Bas Audio" #: editor/editor_audio_buses.cpp msgid "Select Audio Bus Send" msgstr "Pilih Hantar Bas Audio" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus Effect" msgstr "Tambah Kesan Bas Audio" #: editor/editor_audio_buses.cpp msgid "Move Bus Effect" msgstr "Alih Kesan Bas" #: editor/editor_audio_buses.cpp msgid "Delete Bus Effect" msgstr "Padam Kesan Bas" #: editor/editor_audio_buses.cpp msgid "Drag & drop to rearrange." msgstr "Seret & lepas untuk menyusun semula." #: editor/editor_audio_buses.cpp msgid "Solo" msgstr "Solo" #: editor/editor_audio_buses.cpp msgid "Mute" msgstr "Bisu" #: editor/editor_audio_buses.cpp msgid "Bypass" msgstr "Pintas" #: editor/editor_audio_buses.cpp msgid "Bus Options" msgstr "Pilihan Bas" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Pendua" #: editor/editor_audio_buses.cpp msgid "Reset Volume" msgstr "Tetapkan Semula Kelantangan" #: editor/editor_audio_buses.cpp msgid "Delete Effect" msgstr "Padam Kesan" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus" msgstr "Tambah Bas Audio" #: editor/editor_audio_buses.cpp msgid "Master bus can't be deleted!" msgstr "Bas induk tidak boleh dipadamkan!" #: editor/editor_audio_buses.cpp msgid "Delete Audio Bus" msgstr "Padam Bas Audio" #: editor/editor_audio_buses.cpp msgid "Duplicate Audio Bus" msgstr "Pendua Bas Audio" #: editor/editor_audio_buses.cpp msgid "Reset Bus Volume" msgstr "Tetapkan Semula Kelantangan Bas" #: editor/editor_audio_buses.cpp msgid "Move Audio Bus" msgstr "Pindah Bas Audio" #: editor/editor_audio_buses.cpp msgid "Save Audio Bus Layout As..." msgstr "Simpan Susun Atur Bas Audio Sebagai..." #: editor/editor_audio_buses.cpp msgid "Location for New Layout..." msgstr "Lokasi untuk Susun Atur Baru..." #: editor/editor_audio_buses.cpp msgid "Open Audio Bus Layout" msgstr "Buka Susun Atur Bas Audio" #: editor/editor_audio_buses.cpp msgid "There is no '%s' file." msgstr "Tiada fail '%s'." #: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Layout" msgstr "Susun atur" #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." msgstr "Fail tidak sah, bukan susun atur bas audio." #: editor/editor_audio_buses.cpp msgid "Error saving file: %s" msgstr "Ralat semasa menyimpan fail: %s" #: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "Tambah Bas" #: editor/editor_audio_buses.cpp msgid "Add a new Audio Bus to this layout." msgstr "Tambah Bas Audio baru ke susun atur ini." #: editor/editor_audio_buses.cpp editor/editor_resource_picker.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Load" msgstr "Memuatkan" #: editor/editor_audio_buses.cpp msgid "Load an existing Bus Layout." msgstr "Muatkan Susun Atur Bas yang sedia ada." #: editor/editor_audio_buses.cpp msgid "Save As" msgstr "Simpan sebagai" #: editor/editor_audio_buses.cpp msgid "Save this Bus Layout to a file." msgstr "Simpan Susun Atur Bas ini ke fail." #: editor/editor_audio_buses.cpp editor/import_dock.cpp msgid "Load Default" msgstr "Muatkan Lalai" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." msgstr "Muatkan Susun Atur Bas lalai." #: editor/editor_audio_buses.cpp msgid "Create a new Bus Layout." msgstr "Cipta Susun Atur Bas baru." #: editor/editor_audio_buses.cpp #, fuzzy msgid "Audio Bus Layout" msgstr "Buka Susun Atur Bas Audio" #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Nama tidak sah." #: editor/editor_autoload_settings.cpp msgid "Cannot begin with a digit." msgstr "Tidak boleh bermula dengan digit." #: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "Watak yang sah:" #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing engine class name." msgstr "Tidak boleh bertembung dengan nama kelas engin yang telah wujud." #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing built-in type name." msgstr "" "Tidak boleh bertembung dengan nama jenis terbina dalam yang telah wujud." #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing global constant name." msgstr "Tidak boleh bertembung dengan nama pemalar global yang telah wujud." #: editor/editor_autoload_settings.cpp msgid "Keyword cannot be used as an autoload name." msgstr "Kata kunci tidak boleh digunakan sebagai nama autoload." #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "Autoload '%s' sudah wujud!" #: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "Namakan Semula Autoload" #: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "Togol Global Autoload" #: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "Pindah Autoload" #: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "Keluarkan Autoload" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp #: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp #: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp #: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "Aktifkan" #: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "Susun Semula Autoload" #: editor/editor_autoload_settings.cpp msgid "Can't add autoload:" msgstr "Tidak boleh menambahkan autoload:" #: editor/editor_autoload_settings.cpp msgid "%s is an invalid path. File does not exist." msgstr "%s adalah laluan yang tidak sah. Fail tidak wujud." #: editor/editor_autoload_settings.cpp msgid "%s is an invalid path. Not in resource path (res://)." msgstr "%s adalah laluan yang tidak sah. Tidak dalam laluan sumber (res://)." #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "Tambah AutoLoad" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Laluan:" #: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "Nama Nod:" #: editor/editor_autoload_settings.cpp msgid "Global Variable" msgstr "Pembolehubah Global" #: editor/editor_data.cpp msgid "Paste Params" msgstr "Tampal Param" #: editor/editor_data.cpp msgid "Updating Scene" msgstr "Mengemaskini Adegan" #: editor/editor_data.cpp msgid "Storing local changes..." msgstr "Menyimpan perubahan tempatan..." #: editor/editor_data.cpp msgid "Updating scene..." msgstr "Mengemaskini adegan..." #: editor/editor_data.cpp editor/editor_resource_picker.cpp msgid "[empty]" msgstr "[kosong]" #: editor/editor_data.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "[unsaved]" msgstr "[tidak disimpan]" #: editor/editor_dir_dialog.cpp msgid "Please select a base directory first." msgstr "Sila pilih direktori asas terlebih dahulu." #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "Pilih Direktori" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp #: scene/gui/file_dialog.cpp msgid "Create Folder" msgstr "Cipta Folder" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp msgid "Name:" msgstr "Nama:" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Could not create folder." msgstr "Tidak dapat mencipta folder." #: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "Pilih" #: editor/editor_export.cpp msgid "Storing File:" msgstr "Menyimpan Fail:" #: editor/editor_export.cpp msgid "No export template found at the expected path:" msgstr "Tiada templat eksport ditemui di laluan yang dijangkakan:" #: editor/editor_export.cpp msgid "Packing" msgstr "Pembungkusan" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." msgstr "" "Platform sasaran memerlukan pemampatan tekstur 'ETC' untuk GLES2. Aktifkan " "'Import Etc' dalam Tetapan Projek." #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" "Platform sasaran memerlukan pemampatan tekstur 'ETC2' untuk GLES3. Aktifkan " "'Import Etc 2' dalam Tetapan Projek." #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC' texture compression for the driver fallback " "to GLES2.\n" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" "Platform sasaran memerlukan pemampatan tekstur 'ETC' untuk sandaran pemandu " "ke GLES2.\n" "Aktifkan 'Import Etc' dalam Tetapan Projek, atau nyahaktifkan 'Driver " "Fallback Enabled'." #: editor/editor_export.cpp msgid "" "Target platform requires 'PVRTC' texture compression for GLES2. Enable " "'Import Pvrtc' in Project Settings." msgstr "" "Platform sasaran memerlukan pemampatan tekstur 'PVRTC' untuk GLES2. Aktifkan " "'Import Pvrtc' dalam Tetapan Projek." #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. " "Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." msgstr "" "Platform sasaran memerlukan pemampatan tekstur 'ETC2' atau 'PVRTC' untuk " "GLES3. Aktifkan 'Import Etc 2' atau 'Import Pvrtc' dalam Tetapan Projek." #: editor/editor_export.cpp msgid "" "Target platform requires 'PVRTC' texture compression for the driver fallback " "to GLES2.\n" "Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" "Platform sasaran memerlukan pemampatan tekstur 'PVRTC' untuk sandaran driver " "ke GLES2.\n" "Aktifkan 'Import Pvrtc' dalam Tetapan Projek, atau nyahaktifkan 'Driver " "Fallback Enabled'." #: editor/editor_export.cpp platform/android/export/export_plugin.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom debug template not found." msgstr "Templat nyahpepijat tersuai tidak dijumpai." #: editor/editor_export.cpp platform/android/export/export_plugin.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom release template not found." msgstr "Templat pelepasan tersuai tidak dijumpai." #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" msgstr "Fail templat tidak dijumpai:" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." msgstr "" "Pada eksport 32-bit PCK terbenam tidak boleh lebih besar daripada 4 GiB." #: editor/editor_export.cpp msgid "Convert Text Resources To Binary On Export" msgstr "" #: editor/editor_feature_profile.cpp msgid "3D Editor" msgstr "Editor 3D" #: editor/editor_feature_profile.cpp msgid "Script Editor" msgstr "Editor Skrip" #: editor/editor_feature_profile.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Library" msgstr "Perpustakaan Aset" #: editor/editor_feature_profile.cpp msgid "Scene Tree Editing" msgstr "Penyuntingan Pokok Adegan" #: editor/editor_feature_profile.cpp msgid "Node Dock" msgstr "Dok nod" #: editor/editor_feature_profile.cpp msgid "FileSystem Dock" msgstr "Dok FileSystem" #: editor/editor_feature_profile.cpp msgid "Import Dock" msgstr "Import Dok" #: editor/editor_feature_profile.cpp msgid "Allows to view and edit 3D scenes." msgstr "Membenarkan untuk melihat dan menyunting adegan 3D." #: editor/editor_feature_profile.cpp msgid "Allows to edit scripts using the integrated script editor." msgstr "" "Membenarkan untuk menyunting skrip-skrip menggunakan editor skrip bersepadu." #: editor/editor_feature_profile.cpp msgid "Provides built-in access to the Asset Library." msgstr "Memberikan akses terbina dalam kepada Perpustakaan Aset." #: editor/editor_feature_profile.cpp msgid "Allows editing the node hierarchy in the Scene dock." msgstr "Membenarkan suntingan hierarki nod di dalam dok Adegan." #: editor/editor_feature_profile.cpp msgid "" "Allows to work with signals and groups of the node selected in the Scene " "dock." msgstr "" "Membenarkan fungsi isyarat dan kumpulan nod yang telah dipilih di dalam dok " "Adegan." #: editor/editor_feature_profile.cpp msgid "Allows to browse the local file system via a dedicated dock." msgstr "Membenarkan semakan sistem fail lokal melalui dok yang khas." #: editor/editor_feature_profile.cpp msgid "" "Allows to configure import settings for individual assets. Requires the " "FileSystem dock to function." msgstr "" "Membenarkan konfigurasi tetapan import untuk setiap aset. Memerlukan dok " "FileSystem untuk berfungsi." #: editor/editor_feature_profile.cpp msgid "(current)" msgstr "(semasa)" #: editor/editor_feature_profile.cpp msgid "(none)" msgstr "(tiada)" #: editor/editor_feature_profile.cpp msgid "Remove currently selected profile, '%s'? Cannot be undone." msgstr "Keluarkan profil, '%s' yang sedang dipilih? Tidak boleh dibuat asal." #: editor/editor_feature_profile.cpp msgid "Profile must be a valid filename and must not contain '.'" msgstr "Profil mestilah nama fail yang sah dan tidak boleh mengandungi '.'" #: editor/editor_feature_profile.cpp msgid "Profile with this name already exists." msgstr "Profil dengan nama ini sudah wujud." #: editor/editor_feature_profile.cpp msgid "(Editor Disabled, Properties Disabled)" msgstr "(Editor Dinyahaktifkan, Ciri-ciri Dinyahaktifkan)" #: editor/editor_feature_profile.cpp msgid "(Properties Disabled)" msgstr "(Ciri-ciri dinyahaktif)" #: editor/editor_feature_profile.cpp msgid "(Editor Disabled)" msgstr "(Editor Dinyahaktif)" #: editor/editor_feature_profile.cpp msgid "Class Options:" msgstr "Pilihan Kelas:" #: editor/editor_feature_profile.cpp msgid "Enable Contextual Editor" msgstr "Aktifkan Editor Kontekstual" #: editor/editor_feature_profile.cpp msgid "Class Properties:" msgstr "Sifat-sifat Kelas:" #: editor/editor_feature_profile.cpp msgid "Main Features:" msgstr "Ciri-ciri Utama:" #: editor/editor_feature_profile.cpp msgid "Nodes and Classes:" msgstr "Nod-nod dan Kelas-kelas:" #: editor/editor_feature_profile.cpp msgid "File '%s' format is invalid, import aborted." msgstr "Format fail '%s' tidak sah, import dibatalkan." #: editor/editor_feature_profile.cpp msgid "" "Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" "Profil '%s' sudah wujud. Keluarkannya terlebih dahulu sebelum mengimport, " "import dibatalkan." #: editor/editor_feature_profile.cpp msgid "Error saving profile to path: '%s'." msgstr "Ralat menyimpan profil ke laluan: '%s'." #: editor/editor_feature_profile.cpp msgid "Reset to Default" msgstr "Pulih ke Keadaan Asal" #: editor/editor_feature_profile.cpp msgid "Current Profile:" msgstr "Profil Semasa:" #: editor/editor_feature_profile.cpp msgid "Create Profile" msgstr "Cipta Profil" #: editor/editor_feature_profile.cpp msgid "Remove Profile" msgstr "Keluarkan Profil" #: editor/editor_feature_profile.cpp msgid "Available Profiles:" msgstr "Profil yang ada:" #: editor/editor_feature_profile.cpp msgid "Make Current" msgstr "Buat Semasa" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Import" msgstr "import" #: editor/editor_feature_profile.cpp editor/project_export.cpp #: platform/android/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp #: platform/windows/export/export.cpp msgid "Export" msgstr "Eksport" #: editor/editor_feature_profile.cpp msgid "Configure Selected Profile:" msgstr "Kemas Kini Profil Terpilih:" #: editor/editor_feature_profile.cpp msgid "Extra Options:" msgstr "Pilihan Tambahan:" #: editor/editor_feature_profile.cpp msgid "Create or import a profile to edit available classes and properties." msgstr "" "Cipta atau import sebuah profil untuk menyunting kelas-kelas dan sifat-sifat " "yang ada." #: editor/editor_feature_profile.cpp msgid "New profile name:" msgstr "Nama profil baru:" #: editor/editor_feature_profile.cpp msgid "Godot Feature Profile" msgstr "Profil Ciri Godot" #: editor/editor_feature_profile.cpp msgid "Import Profile(s)" msgstr "Import Profil" #: editor/editor_feature_profile.cpp msgid "Export Profile" msgstr "Eksport Profil" #: editor/editor_feature_profile.cpp msgid "Manage Editor Feature Profiles" msgstr "Urus Profil Ciri Editor" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Default Feature Profile" msgstr "Profil Ciri Godot" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" msgstr "Pilih Folder Semasa" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File exists, overwrite?" msgstr "Fail wujud, tulis ganti?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select This Folder" msgstr "Pilih Folder Ini" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" msgstr "Salin Laluan" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Open in File Manager" msgstr "Buka dalam Pengurus Fail" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp msgid "Show in File Manager" msgstr "Tunjukkan dalam Pengurus Fail" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "New Folder..." msgstr "Folder Baru..." #: editor/editor_file_dialog.cpp editor/find_in_files.cpp msgid "Refresh" msgstr "Muat Semula" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Recognized" msgstr "Semua Dikenali" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Files (*)" msgstr "Semua Fail (*)" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File" msgstr "Buka Fail" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open File(s)" msgstr "Buka Fail" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a Directory" msgstr "Buka Direktori" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File or Directory" msgstr "Buka Fail atau Direktori" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/editor_resource_picker.cpp editor/import_defaults_editor.cpp #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Save" msgstr "Simpan" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Save a File" msgstr "Simpan Fail" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "Access" msgstr "Berjaya!" #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #, fuzzy msgid "Display Mode" msgstr "Mod Main:" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp #: scene/gui/control.cpp scene/gui/file_dialog.cpp #: scene/resources/environment.cpp scene/resources/material.cpp #: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "Mod Pan" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "Current Dir" msgstr "Semasa:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "Current File" msgstr "Profil Semasa:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "Current Path" msgstr "Semasa:" #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp #, fuzzy msgid "Show Hidden Files" msgstr "Togol Fail Tersembunyi" #: editor/editor_file_dialog.cpp msgid "Disable Overwrite Warning" msgstr "" #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Pergi Balik" #: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "Pergi ke Hadapan" #: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "Pergi Atas" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "Togol Fail Tersembunyi" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "Togol Kegemaran" #: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp #: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "Togol Mod" #: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "Laluan Fokus" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "Pindah Kegemaran ke Atas" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "Pindah Kegemaran ke Bawah" #: editor/editor_file_dialog.cpp msgid "Go to previous folder." msgstr "Pergi ke folder sebelumnya." #: editor/editor_file_dialog.cpp msgid "Go to next folder." msgstr "Pergi ke folder seterusnya." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Go to parent folder." msgstr "Pergi ke folder induk." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Refresh files." msgstr "Muat semula fail." #: editor/editor_file_dialog.cpp msgid "(Un)favorite current folder." msgstr "(Nyah)kegemaran folder semasa." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Toggle the visibility of hidden files." msgstr "Togol keterlihatan fail tersembunyi." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." msgstr "Lihat barang sebagai grid gambar kecil." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a list." msgstr "Lihat barang sebagai senarai." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" msgstr "Direktori & Fail:" #: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp #: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp msgid "Preview:" msgstr "Pratonton:" #: editor/editor_file_dialog.cpp #: editor/plugins/version_control_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "File:" msgstr "Fail:" #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Sumber Imbas" #: editor/editor_file_system.cpp msgid "" "There are multiple importers for different types pointing to file %s, import " "aborted" msgstr "" "Terdapat beberapa pengimport untuk pelbagai jenis yang menunjukkan ke fail " "%s, import dibatalkan" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" msgstr "Mengimport (Semula) Aset" #: editor/editor_file_system.cpp msgid "Reimport Missing Imported Files" msgstr "" #: editor/editor_help.cpp msgid "Top" msgstr "Atas" #: editor/editor_help.cpp msgid "Class:" msgstr "Kelas:" #: editor/editor_help.cpp editor/scene_tree_editor.cpp #: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "Mewarisi:" #: editor/editor_help.cpp msgid "Inherited by:" msgstr "Diwarisi oleh:" #: editor/editor_help.cpp msgid "Online Tutorials" msgstr "Tutorial Dalam Talian" #: editor/editor_help.cpp msgid "Properties" msgstr "Sifat-sifat" #: editor/editor_help.cpp msgid "overrides %s:" msgstr "ganti %s:" #: editor/editor_help.cpp msgid "default:" msgstr "lalai:" #: editor/editor_help.cpp msgid "Theme Properties" msgstr "Sifat Tema" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/gradient.cpp msgid "Colors" msgstr "Warna" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constants" msgstr "Pemalar" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp msgid "Fonts" msgstr "Fon" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp msgid "Icons" msgstr "Ikon" #: editor/editor_help.cpp msgid "Styles" msgstr "Gaya" #: editor/editor_help.cpp msgid "Enumerations" msgstr "Penghitungan" #: editor/editor_help.cpp msgid "Property Descriptions" msgstr "Penerangan Sifat" #: editor/editor_help.cpp msgid "(value)" msgstr "(nilai)" #: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "Tiada keterangan untuk sifat ini. Tolong bantu kami dengan [color=$color]" "[url=$url]menyumbang satu[/url][/color]!" #: editor/editor_help.cpp msgid "Method Descriptions" msgstr "Penerangan Kaedah" #: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "Tiada keterangan untuk kaedah ini. Tolong bantu kami dengan [color=$color]" "[url=$url]menyumbang satu[/url][/color]!" #: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Help" msgstr "Bantuan" #: editor/editor_help.cpp msgid "Sort Functions Alphabetically" msgstr "" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "Cari Bantuan" #: editor/editor_help_search.cpp msgid "Case Sensitive" msgstr "Kesensitifan Huruf" #: editor/editor_help_search.cpp msgid "Show Hierarchy" msgstr "Tunjuk Hierarki" #: editor/editor_help_search.cpp msgid "Display All" msgstr "Paparkan Semua" #: editor/editor_help_search.cpp msgid "Classes Only" msgstr "Kelas Sahaja" #: editor/editor_help_search.cpp msgid "Methods Only" msgstr "Kaedah Sahaja" #: editor/editor_help_search.cpp msgid "Signals Only" msgstr "Isyarat Sahaja" #: editor/editor_help_search.cpp msgid "Constants Only" msgstr "Pemalar Sahaja" #: editor/editor_help_search.cpp msgid "Properties Only" msgstr "Sifat Sahaja" #: editor/editor_help_search.cpp msgid "Theme Properties Only" msgstr "Sifat Tema Sahaja" #: editor/editor_help_search.cpp msgid "Member Type" msgstr "Jenis Ahli" #: editor/editor_help_search.cpp msgid "Class" msgstr "Kelas" #: editor/editor_help_search.cpp msgid "Method" msgstr "Kaedah" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "Isyarat" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "Pemalar" #: editor/editor_help_search.cpp #: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "Sifat" #: editor/editor_help_search.cpp msgid "Theme Property" msgstr "Sifat Tema" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "Sifat:" #: editor/editor_inspector.cpp editor/editor_spin_slider.cpp msgid "Label" msgstr "" #: editor/editor_inspector.cpp editor/editor_spin_slider.cpp #, fuzzy msgid "Read Only" msgstr "Kaedah Sahaja" #: editor/editor_inspector.cpp msgid "Checkable" msgstr "" #: editor/editor_inspector.cpp #, fuzzy msgid "Checked" msgstr "Terkunci" #: editor/editor_inspector.cpp #, fuzzy msgid "Draw Red" msgstr "Cabutan Panggilan:" #: editor/editor_inspector.cpp #, fuzzy msgid "Keying" msgstr "Main" #: editor/editor_inspector.cpp msgid "Pin value" msgstr "Nilai pin" #: editor/editor_inspector.cpp msgid "" "Pinning a value forces it to be saved even if it's equal to the default." msgstr "" "Menyemat nilai memaksanya untuk disimpan walaupun ia sama dengan nilai asal." #: editor/editor_inspector.cpp msgid "Pin value [Disabled because '%s' is editor-only]" msgstr "Nilai pin [Dinyahdayakan kerana '%s' adalah editor sahaja]" #: editor/editor_inspector.cpp editor/scene_tree_dock.cpp #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Set %s" msgstr "Tetapkan %s" #: editor/editor_inspector.cpp msgid "Set Multiple:" msgstr "Tetapkan Pelbagai:" #: editor/editor_inspector.cpp msgid "Pinned %s" msgstr "Dipinkan %s" #: editor/editor_inspector.cpp msgid "Unpinned %s" msgstr "%s tidak dipinkan" #: editor/editor_inspector.cpp msgid "Copy Property" msgstr "Salin Sifat" #: editor/editor_inspector.cpp msgid "Paste Property" msgstr "Tampal Sifat" #: editor/editor_inspector.cpp msgid "Copy Property Path" msgstr "Salin Laluan Sifat" #: editor/editor_log.cpp msgid "Output:" msgstr "Keluaran:" #: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Copy Selection" msgstr "Salin Pilihan" #: editor/editor_log.cpp editor/editor_network_profiler.cpp #: editor/editor_profiler.cpp editor/editor_resource_picker.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Clear" msgstr "Kosongkan" #: editor/editor_log.cpp msgid "Clear Output" msgstr "Kosongkan Keluaran" #: editor/editor_network_profiler.cpp editor/editor_node.cpp #: editor/editor_profiler.cpp msgid "Stop" msgstr "Hentikan" #: editor/editor_network_profiler.cpp editor/editor_profiler.cpp #: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp msgid "Start" msgstr "Mulakan" #: editor/editor_network_profiler.cpp msgid "%s/s" msgstr "%s/s" #: editor/editor_network_profiler.cpp msgid "Down" msgstr "Bawah" #: editor/editor_network_profiler.cpp msgid "Up" msgstr "Atas" #: editor/editor_network_profiler.cpp editor/editor_node.cpp #: scene/main/node.cpp msgid "Node" msgstr "Nod" #: editor/editor_network_profiler.cpp msgid "Incoming RPC" msgstr "RPC masuk" #: editor/editor_network_profiler.cpp msgid "Incoming RSET" msgstr "RSET masuk" #: editor/editor_network_profiler.cpp msgid "Outgoing RPC" msgstr "RPC Keluar" #: editor/editor_network_profiler.cpp msgid "Outgoing RSET" msgstr "RSET Keluar" #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "Tetingkap Baru" #: editor/editor_node.cpp msgid "" "Spins when the editor window redraws.\n" "Update Continuously is enabled, which can increase power usage. Click to " "disable it." msgstr "" "Berputar apabila tingkap editor dilukis semula.\n" "Kemas Kini Secara Berterusan adalah aktif, ia boleh meningkatkan penggunaan " "kuasa. Klik untuk nyahaktifkannya." #: editor/editor_node.cpp msgid "Spins when the editor window redraws." msgstr "Berputar apabila tingkap editor dilukis semula." #: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "Sumber yang diimport tidak dapat disimpan." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp #: modules/gltf/editor_scene_exporter_gltf_plugin.cpp scene/gui/dialogs.cpp msgid "OK" msgstr "OK" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" msgstr "Ralat semasa menyimpan sumber!" #: editor/editor_node.cpp msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" "Sumber ini tidak dapat disimpan kerana tidak tergolong dalam adegan yang " "diedit. Jadikannya unik terlebih dahulu." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." msgstr "Simpan Sumber Sebagai..." #: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "Tidak dapat membuka fail untuk ditulis:" #: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "Format fail yang diminta tidak diketahui:" #: editor/editor_node.cpp msgid "Error while saving." msgstr "Ralat semasa menyimpan." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Can't open '%s'. The file could have been moved or deleted." msgstr "" "Tidak dapat membuka '% s'. Fail mungkin telah dipindahkan atau dipadam." #: editor/editor_node.cpp msgid "Error while parsing '%s'." msgstr "Ralat semasa menghuraikan '%s'." #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." msgstr "Penghujung fail '%s' tidak dijangka." #: editor/editor_node.cpp msgid "Missing '%s' or its dependencies." msgstr "Hilang '%s' atau kebergantungannya." #: editor/editor_node.cpp msgid "Error while loading '%s'." msgstr "Ralat semasa memuatkan '%s'." #: editor/editor_node.cpp msgid "Saving Scene" msgstr "Menyimpan Adegan" #: editor/editor_node.cpp msgid "Analyzing" msgstr "Menganalisis" #: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "Mencipta Gambar Kecil" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." msgstr "Operasi ini tidak boleh dilakukan tanpa akar pokok." #: editor/editor_node.cpp msgid "" "This scene can't be saved because there is a cyclic instancing inclusion.\n" "Please resolve it and then attempt to save again." msgstr "" "Adegan ini tidak dapat disimpan kerana terdapat penyertaan yang berbentuk " "siklik.\n" "Sila selesaikan dan kemudian cuba simpan semula." #: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" "Tidak dapat menyimpan adegan. Kemungkinan kebergantungan (instance atau " "warisan) tidak dapat dipenuhi." #: editor/editor_node.cpp msgid "Could not save one or more scenes!" msgstr "Tidak dapat menyimpan satu atau lebih adegan!" #: editor/editor_node.cpp msgid "Save All Scenes" msgstr "Simpan Semua Adegan-adegan" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" msgstr "Tidak boleh tulis ganti adegan yang masih terbuka!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "Tidak dapat memuatkan MeshLibrary untuk penggabungan!" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "Ralat menyimpan MeshLibrary!" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "Tidak boleh memuatkan TileSet untuk penggabungan!" #: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "Ralat semasa menyimpan TileSet!" #: editor/editor_node.cpp msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" "Ralat berlaku semasa cubaan menyimpan susun atur editor.\n" "Pastikan laluan data pengguna editor dapat ditulis." #: editor/editor_node.cpp msgid "" "Default editor layout overridden.\n" "To restore the Default layout to its base settings, use the Delete Layout " "option and delete the Default layout." msgstr "" "Susun atur editor lalai diganti.\n" "Untuk mengembalikan susun atur Lalai ke tetapan asasnya, gunakan pilihan " "Hapus Tata Letak dan hapus susun atur Lalai." #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "Nama susun atur tidak dijumpai!" #: editor/editor_node.cpp msgid "Restored the Default layout to its base settings." msgstr "Susun atur lalai telah dipulihkan ke tetapan asas." #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was imported, so it's not editable.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" "Sumber ini tergolong dalam adegan yang diimport, maka ia tidak dapat " "diedit.\n" "Sila baca dokumentasi yang berkaitan dengan pengimportan adegan untuk lebih " "memahami aliran kerja ini." #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was instanced or inherited.\n" "Changes to it won't be kept when saving the current scene." msgstr "" "Sumber ini tergolong dalam adegan yang di-instance atau diwarisi.\n" "Perubahan tidak akan disimpan semasa menyimpan adegan semasa." #: editor/editor_node.cpp msgid "" "This resource was imported, so it's not editable. Change its settings in the " "import panel and then re-import." msgstr "" "Sumber ini telah diimport, maka ia tidak dapat diedit. Ubah tetapannya di " "panel import dan kemudian import semula." #: editor/editor_node.cpp msgid "" "This scene was imported, so changes to it won't be kept.\n" "Instancing it or inheriting will allow making changes to it.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" "Adegan ini telah diimport, maka perubahan kepada ia tidak akan disimpan.\n" "Instance-kan ia atau mewarisi akan membenarkan perubahan dibuat padanya.\n" "Sila baca dokumentasi yang berkaitan dengan pengimportan adegan untuk lebih " "memahami aliran kerja ini." #: editor/editor_node.cpp msgid "" "This is a remote object, so changes to it won't be kept.\n" "Please read the documentation relevant to debugging to better understand " "this workflow." msgstr "" "Ini adalah objek terpencil, maka perubahan padanya tidak akan disimpan.\n" "Sila baca dokumentasi yang berkaitan dengan penyahpepijatan untuk lebih " "memahami aliran kerja ini." #: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "Tiada adegan yang didefinisikan untuk dijalankan." #: editor/editor_node.cpp msgid "Save scene before running..." msgstr "Simpan adegan sebelum menjalankan..." #: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Tidak dapat memulakan subproses!" #: editor/editor_node.cpp editor/filesystem_dock.cpp msgid "Open Scene" msgstr "Buka Adegan" #: editor/editor_node.cpp msgid "Open Base Scene" msgstr "Buka Adegan Asas" #: editor/editor_node.cpp msgid "Quick Open..." msgstr "Buka Cepat..." #: editor/editor_node.cpp msgid "Quick Open Scene..." msgstr "Buka Cepat Adegan..." #: editor/editor_node.cpp msgid "Quick Open Script..." msgstr "Buka Cepat Skrip..." #: editor/editor_node.cpp msgid "Save & Close" msgstr "Simpan & Tutup" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" msgstr "Simpan perubahan pada '%s' sebelum menutup?" #: editor/editor_node.cpp msgid "%s no longer exists! Please specify a new save location." msgstr "%s tidak lagi wujud! Sila nyatakan lokasi simpan baru." #: editor/editor_node.cpp msgid "" "The current scene has no root node, but %d modified external resource(s) " "were saved anyway." msgstr "" "Adegan semasa tidak mempunyai nod akar, tetapi %d sumber luaran yang diubah " "suai telah disimpan juga." #: editor/editor_node.cpp msgid "" "A root node is required to save the scene. You can add a root node using the " "Scene tree dock." msgstr "" "Nod akar diperlukan untuk menyimpan adegan. Anda boleh menambah nod akar " "menggunakan dok pokok Adegan." #: editor/editor_node.cpp msgid "Save Scene As..." msgstr "Simpan Adegan Sebagai..." #: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp msgid "This operation can't be done without a scene." msgstr "Operasi ini tidak boleh dilakukan tanpa adegan." #: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "Eksport Perpustakaan Mesh" #: editor/editor_node.cpp msgid "This operation can't be done without a root node." msgstr "Operasi ini tidak boleh dilakukan tanpa nod akar." #: editor/editor_node.cpp msgid "Export Tile Set" msgstr "Eksport Tile Set" #: editor/editor_node.cpp msgid "This operation can't be done without a selected node." msgstr "Operasi ini tidak dapat dilakukan tanpa nod terpilih." #: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "Adegan semasa tidak disimpan. Masih buka?" #: editor/editor_node.cpp msgid "Can't undo while mouse buttons are pressed." msgstr "Tidak boleh buat asal semasa butang tetikus ditekan." #: editor/editor_node.cpp msgid "Nothing to undo." msgstr "Tiada apa yang perlu dibuat asal." #: editor/editor_node.cpp msgid "Undo: %s" msgstr "Buat asal: %s" #: editor/editor_node.cpp msgid "Can't redo while mouse buttons are pressed." msgstr "Tidak boleh buat semula semasa butang tetikus ditekan." #: editor/editor_node.cpp msgid "Nothing to redo." msgstr "Tiada apa yang perlu dibuat semula." #: editor/editor_node.cpp msgid "Redo: %s" msgstr "Buat semula: %s" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "Tidak dapat memuatkan semula adegan yang tidak pernah disimpan." #: editor/editor_node.cpp msgid "Reload Saved Scene" msgstr "Muatkan semula Adegan yang Disimpan" #: editor/editor_node.cpp msgid "" "The current scene has unsaved changes.\n" "Reload the saved scene anyway? This action cannot be undone." msgstr "" "Adegan semasa mempunyai perubahan yang belum disimpan.\n" "Masih muat semula adegan yang telah disimpan? Tindakan ini tidak boleh " "dibuat asal." #: editor/editor_node.cpp msgid "Quick Run Scene..." msgstr "Jalan Cepat Adegan..." #: editor/editor_node.cpp msgid "Quit" msgstr "Keluar" #: editor/editor_node.cpp msgid "Yes" msgstr "Ya" #: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Keluar dari editor?" #: editor/editor_node.cpp msgid "Open Project Manager?" msgstr "Buka Pengurus Projek?" #: editor/editor_node.cpp msgid "Save & Quit" msgstr "Simpan & Keluar" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before quitting?" msgstr "Simpan perubahan pada adegan berikut sebelum keluar?" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before opening Project Manager?" msgstr "Simpan perubahan adegan berikut sebelum membuka Pengurus Projek?" #: editor/editor_node.cpp msgid "" "This option is deprecated. Situations where refresh must be forced are now " "considered a bug. Please report." msgstr "" "Pilihan ini tidak digunakan lagi. Situasi di mana penyegaran mesti dipaksa " "sekarang dianggap sebagai pepijat. Sila laporkan." #: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "Pilih Adegan Utama" #: editor/editor_node.cpp msgid "Close Scene" msgstr "Tutup Adegan" #: editor/editor_node.cpp msgid "Reopen Closed Scene" msgstr "Buka Semula Adegan Tertutup" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." msgstr "" "Tidak dapat mengaktifkan pemalam addon pada: penghuraian konfigurasi '%s' " "gagal." #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: '%s'." msgstr "Tidak dapat mencari medan skrip untuk plugin addon di: '%s'." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." msgstr "Tidak dapat memuatkan skrip addon dari laluan: '%s'." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s'. This might be due to a code " "error in that script.\n" "Disabling the addon at '%s' to prevent further errors." msgstr "" "Tidak dapat memuat skrip addon dari laluan: '%s'. Ini mungkin disebabkan " "oleh kod ralat dalam skrip tersebut.\n" "Menyahdayakan addon pada '%s' untuk mengelakkan ralat selanjutnya." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" "Tidak dapat memuatkan skrip addon dari laluan: '%s' Jenis Asas bukan " "EditorPlugin." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." msgstr "" "Tidak dapat memuat skrip addon dari laluan: Skrip '%s' tidak berada dalam " "mod alat." #: editor/editor_node.cpp msgid "" "Scene '%s' was automatically imported, so it can't be modified.\n" "To make changes to it, a new inherited scene can be created." msgstr "" "Adegan '%s' diimport secara automatik, maka ia tidak dapat diubah.\n" "Untuk membuat perubahan, pemandangan baru yang diwarisi dapat dibuat." #: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" "Ralat memuatkan adegan, ia mesti berada di dalam laluan projek. Gunakan " "'Import' untuk membuka adegan, kemudian simpan di dalam laluan projek." #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "Adegan '%s' mengandungi kebergantungan yang pecah:" #: editor/editor_node.cpp msgid "Clear Recent Scenes" msgstr "Kosongkan Adegan-adegan Terbaru" #: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "Tiada adegan utama yang pernah didefinasikan, pilih satu?\n" "Anda boleh mengubahnya kemudian dalam \"Tetapan Projek\" di bawah kategori " "'aplikasi'." #: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "Adegan terpilih '%s' tidak wujud, pilih satu yang sah?\n" "Anda boleh mengubahnya kemudian dalam \"Tetapan Projek\" di bawah kategori " "'aplikasi'." #: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "Adegan terpilih '%s' bukan fail adegan, pilih satu yang sah?\n" "Anda boleh mengubahnya kemudian dalam \"Tetapan Projek\" di bawah kategori " "'aplikasi'." #: editor/editor_node.cpp msgid "Save Layout" msgstr "Simpan Susun Atur" #: editor/editor_node.cpp msgid "Delete Layout" msgstr "Padam Susun Atur" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" msgstr "Lalai" #: editor/editor_node.cpp editor/editor_resource_picker.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "Show in FileSystem" msgstr "Tunjukkan dalam FileSystem" #: editor/editor_node.cpp msgid "Play This Scene" msgstr "Mainkan Adegan Ini" #: editor/editor_node.cpp msgid "Close Tab" msgstr "Tutup Tab" #: editor/editor_node.cpp msgid "Undo Close Tab" msgstr "Buat Asal Tutup Tab" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" msgstr "Tutup Tab-tab Lain" #: editor/editor_node.cpp msgid "Close Tabs to the Right" msgstr "Tutup Tab-tab ke Kanan" #: editor/editor_node.cpp msgid "Close All Tabs" msgstr "Tutup Semua Tab" #: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "Tukar Tab Adegan" #: editor/editor_node.cpp msgid "%d more files or folders" msgstr "%d lebih banyak fail-fail atau folder-folder" #: editor/editor_node.cpp msgid "%d more folders" msgstr "%d lebih banyak folder-folder" #: editor/editor_node.cpp msgid "%d more files" msgstr "%d lebih banyak fail-fail" #: editor/editor_node.cpp msgid "" "Unable to write to file '%s', file in use, locked or lacking permissions." msgstr "" #: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "Adegan" #: editor/editor_node.cpp #, fuzzy msgid "Scene Naming" msgstr "Laluan Adegan:" #: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp #: servers/arvr/arvr_interface.cpp msgid "Interface" msgstr "" #: editor/editor_node.cpp editor/editor_settings.cpp #, fuzzy msgid "Scene Tabs" msgstr "Tukar Tab Adegan" #: editor/editor_node.cpp #, fuzzy msgid "Always Show Close Button" msgstr "Sentiasa Tunjukkan Grid" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Resize If Many Tabs" msgstr "" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Minimum Width" msgstr "" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Output" msgstr "Keluaran" #: editor/editor_node.cpp editor/editor_settings.cpp #, fuzzy msgid "Always Clear Output On Play" msgstr "Kosongkan Keluaran" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Always Open Output On Play" msgstr "" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Always Close Output On Stop" msgstr "" #: editor/editor_node.cpp editor/editor_settings.cpp #, fuzzy msgid "Auto Save" msgstr "Jangan Simpan" #: editor/editor_node.cpp editor/editor_settings.cpp #, fuzzy msgid "Save Before Running" msgstr "Simpan adegan sebelum menjalankan..." #: editor/editor_node.cpp msgid "Save On Focus Loss" msgstr "" #: editor/editor_node.cpp editor/editor_settings.cpp #, fuzzy msgid "Save Each Scene On Quit" msgstr "Simpan Adegan" #: editor/editor_node.cpp editor/editor_settings.cpp #, fuzzy msgid "Quit Confirmation" msgstr "Tetapkan Animasi" #: editor/editor_node.cpp #, fuzzy msgid "Show Update Spinner" msgstr "Sembunyikan Spinner Kemas Kini" #: editor/editor_node.cpp msgid "Update Continuously" msgstr "Kemas Kini Secara Berterusan" #: editor/editor_node.cpp #, fuzzy msgid "Update Vital Only" msgstr "Kemas Kini Perubahan Penting" #: editor/editor_node.cpp #, fuzzy msgid "Translate Properties" msgstr "Tampal Sifat-sifat" #: editor/editor_node.cpp #, fuzzy msgid "Restore Scenes On Load" msgstr "Padam Nod" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Show Thumbnail On Hover" msgstr "" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Inspector" msgstr "Pemeriksa" #: editor/editor_node.cpp #, fuzzy msgid "Capitalize Properties" msgstr "Tampal Sifat-sifat" #: editor/editor_node.cpp msgid "Default Float Step" msgstr "" #: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "Tidak Aktif" #: editor/editor_node.cpp msgid "Auto Unfold Foreign Scenes" msgstr "" #: editor/editor_node.cpp msgid "Horizontal Vector2 Editing" msgstr "" #: editor/editor_node.cpp msgid "Horizontal Vector Types Editing" msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Open Resources In Current Inspector" msgstr "Buka dalam Inspektor" #: editor/editor_node.cpp #, fuzzy msgid "Resources To Open In New Inspector" msgstr "Buka dalam Inspektor" #: editor/editor_node.cpp msgid "Default Color Picker Mode" msgstr "" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Username" msgstr "Namakan Semula" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "SSH Public Key Path" msgstr "" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "SSH Private Key Path" msgstr "" #: editor/editor_node.cpp msgid "Dock Position" msgstr "Kedudukan Dok" #: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "Mod Bebas Gangguan" #: editor/editor_node.cpp msgid "Toggle distraction-free mode." msgstr "Togol mod bebas gangguan." #: editor/editor_node.cpp msgid "Add a new scene." msgstr "Tambah adegan baru." #: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "Pergi ke adegan yang dibuka sebelum ini." #: editor/editor_node.cpp msgid "Copy Text" msgstr "Salin Teks" #: editor/editor_node.cpp msgid "Next tab" msgstr "Tab seterusnya" #: editor/editor_node.cpp msgid "Previous tab" msgstr "Tab sebelumnya" #: editor/editor_node.cpp msgid "Filter Files..." msgstr "Tapis Fail-fail..." #: editor/editor_node.cpp msgid "Operations with scene files." msgstr "Operasi dengan fail adegan." #: editor/editor_node.cpp msgid "New Scene" msgstr "Adegan Baru" #: editor/editor_node.cpp msgid "New Inherited Scene..." msgstr "Adegan Baru Diwarisi..." #: editor/editor_node.cpp msgid "Open Scene..." msgstr "Buka Adegan..." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Open Recent" msgstr "Buka Terkini" #: editor/editor_node.cpp msgid "Save Scene" msgstr "Simpan Adegan" #: editor/editor_node.cpp msgid "Convert To..." msgstr "Tukar Kepada..." #: editor/editor_node.cpp msgid "MeshLibrary..." msgstr "PerpustakaanMesh..." #: editor/editor_node.cpp msgid "TileSet..." msgstr "SetJubin..." #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Undo" msgstr "Buat Asal" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "Buat Semula" #: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "Pelbagai projek atau alatan seluruh adegan." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp msgid "Project" msgstr "Projek" #: editor/editor_node.cpp msgid "Project Settings..." msgstr "Tetapan Projek..." #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Set Up Version Control" msgstr "Sediakan Kawalan Versi" #: editor/editor_node.cpp msgid "Shut Down Version Control" msgstr "Tutup Kawalan Versi" #: editor/editor_node.cpp msgid "Export..." msgstr "Eksport..." #: editor/editor_node.cpp msgid "Install Android Build Template..." msgstr "Pasang Templat Binaan Android..." #: editor/editor_node.cpp msgid "Open User Data Folder" msgstr "Buka Folder Data Pengguna" #: editor/editor_node.cpp editor/editor_settings.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" msgstr "Alatan" #: editor/editor_node.cpp msgid "Orphan Resource Explorer..." msgstr "Penjelajah Sumber Yatim..." #: editor/editor_node.cpp msgid "Reload Current Project" msgstr "Muat Semula Projek Semasa" #: editor/editor_node.cpp msgid "Quit to Project List" msgstr "Keluar ke Senarai Projek" #: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "Gunakan Nyahpepijat Jarak Jauh" #: editor/editor_node.cpp msgid "" "When this option is enabled, using one-click deploy will make the executable " "attempt to connect to this computer's IP so the running project can be " "debugged.\n" "This option is intended to be used for remote debugging (typically with a " "mobile device).\n" "You don't need to enable it to use the GDScript debugger locally." msgstr "" "Apabila pilihan ini diaktifkan, penggunaan satu klik akan membuat percubaan " "yang dapat dilaksanakan untuk menyambung ke IP komputer ini sehingga projek " "yang sedang berjalan dapat dinyahpepijat.\n" "Pilihan ini bertujuan untuk digunakan untuk penyahpepijatan jauh (biasanya " "dengan peranti mudah alih).\n" "Anda tidak perlu mengaktifkannya untuk menggunakan debugger GDScript secara " "tempatan." #: editor/editor_node.cpp msgid "Small Deploy with Network Filesystem" msgstr "Penggunaan Kecil dengan Sistem Fail Rangkaian" #: editor/editor_node.cpp msgid "" "When this option is enabled, using one-click deploy for Android will only " "export an executable without the project data.\n" "The filesystem will be provided from the project by the editor over the " "network.\n" "On Android, deploying will use the USB cable for faster performance. This " "option speeds up testing for projects with large assets." msgstr "" "Apabila pilihan ini diaktifkan, menggunakan deploy satu klik untuk Android " "hanya akan mengeksport executable tanpa data projek.\n" "Sistem fail akan disediakan dari projek oleh editor melalui rangkaian.\n" "Pada Android, proses deploy akan menggunakan kabel USB untuk prestasi yang " "lebih pantas. Pilihan ini mempercepatkan pengujian untuk projek-projek " "dengan aset besar." #: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "Bentuk Perlanggaran Yang Boleh Dilihat" #: editor/editor_node.cpp msgid "" "When this option is enabled, collision shapes and raycast nodes (for 2D and " "3D) will be visible in the running project." msgstr "" "Apabila pilihan ini diaktifkan, bentuk perlanggaran dan nod raycast (untuk " "2D dan 3D) akan dapat dilihat dalam projek yang sedang berjalan." #: editor/editor_node.cpp msgid "Visible Navigation" msgstr "Navigasi Yang Boleh Dilihat" #: editor/editor_node.cpp msgid "" "When this option is enabled, navigation meshes and polygons will be visible " "in the running project." msgstr "" "Apabila pilihan ini diaktifkan, jejaring navigasi dan poligon-poligon akan " "dapat dilihat dalam projek yang sedang berjalan." #: editor/editor_node.cpp msgid "Force Shader Fallbacks" msgstr "Paksa Shader Fallbacks" #: editor/editor_node.cpp msgid "" "When this option is enabled, shaders will be used in their fallback form " "(either visible via an ubershader or hidden) during all the run time.\n" "This is useful for verifying the look and performance of fallbacks, which " "are normally displayed briefly.\n" "Asynchronous shader compilation must be enabled in the project settings for " "this option to make a difference." msgstr "" "Apabila pilihan ini didayakan, shader akan digunakan dalam bentuk fallback " "mereka (sama ada boleh dilihat melalui ubershader atau tersembunyi) " "sepanjang masa berjalan.\n" "Ini berguna untuk mengesahkan rup dan prestasi fallback, yang biasanya " "diaparkan secara ringkas.\n" "Kompilasi shader tak segerak mesti didayakan dalam tetapan projek untuk " "pilihan ini membuat perubahan." #: editor/editor_node.cpp msgid "Synchronize Scene Changes" msgstr "Segerakkan Perubahan Adegan" #: editor/editor_node.cpp msgid "" "When this option is enabled, any changes made to the scene in the editor " "will be replicated in the running project.\n" "When used remotely on a device, this is more efficient when the network " "filesystem option is enabled." msgstr "" "Apabila pilihan ini diaktifkan, setiap perubahan yang dibuat ke adegan di " "editor akan direplikasi dalam projek yang sedang berjalan.\n" "Apabila digunakan dari jauh pada peranti, ini lebih efisien apabila pilihan " "sistem fail rangkaian diaktifkan." #: editor/editor_node.cpp msgid "Synchronize Script Changes" msgstr "Segerakkan Perubahan Skrip" #: editor/editor_node.cpp msgid "" "When this option is enabled, any script that is saved will be reloaded in " "the running project.\n" "When used remotely on a device, this is more efficient when the network " "filesystem option is enabled." msgstr "" "Apabila pilihan ini diaktifkan, skrip yang disimpan akan dimuat semula dalam " "projek yang sedang berjalan.\n" "Apabila digunakan dari jauh pada peranti, ini lebih efisien apabila pilihan " "sistem fail rangkaian diaktifkan." #: editor/editor_node.cpp msgid "Editor Settings..." msgstr "Tetapan Editor..." #: editor/editor_node.cpp msgid "Editor Layout" msgstr "Editor Susun Atur" #: editor/editor_node.cpp msgid "Take Screenshot" msgstr "Ambil Tangkapan Skrin" #: editor/editor_node.cpp msgid "Screenshots are stored in the Editor Data/Settings Folder." msgstr "Tangkapan skrin disimpan dalam Folder Data/Tetapan Editor." #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Togol Skrin Penuh" #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "Buka Folder Data/Tetapan Editor" #: editor/editor_node.cpp msgid "Open Editor Data Folder" msgstr "Buka Folder Data Editor" #: editor/editor_node.cpp msgid "Open Editor Settings Folder" msgstr "Buka Folder Tetapan Editor" #: editor/editor_node.cpp msgid "Manage Editor Features..." msgstr "Urus Ciri-ciri Penyunting..." #: editor/editor_node.cpp msgid "Manage Export Templates..." msgstr "Urus Templat-templat Eksport..." #: editor/editor_node.cpp msgid "Online Documentation" msgstr "Dokumentasi Dalam Talian" #: editor/editor_node.cpp msgid "Questions & Answers" msgstr "Soalan & Jawapan" #: editor/editor_node.cpp msgid "Report a Bug" msgstr "Laporkan Pepijat" #: editor/editor_node.cpp msgid "Suggest a Feature" msgstr "Cadangkan Ciri" #: editor/editor_node.cpp msgid "Send Docs Feedback" msgstr "Hantar Maklum Balas Dokumen" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" msgstr "Komuniti" #: editor/editor_node.cpp msgid "About Godot" msgstr "Tentang Godot" #: editor/editor_node.cpp msgid "Support Godot Development" msgstr "Sokong Pembangunan Godot" #: editor/editor_node.cpp msgid "Play the project." msgstr "Main projek." #: editor/editor_node.cpp msgid "Play" msgstr "Main" #: editor/editor_node.cpp msgid "Pause the scene execution for debugging." msgstr "Jeda pelaksanaan adegan untuk nyahpepijat." #: editor/editor_node.cpp msgid "Pause Scene" msgstr "Hentikan Sementara Adegan" #: editor/editor_node.cpp msgid "Stop the scene." msgstr "Hentikan adegan." #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Mainkan adegan yang diedit." #: editor/editor_node.cpp msgid "Play Scene" msgstr "Main Adegan" #: editor/editor_node.cpp msgid "Play custom scene" msgstr "Mainkan adegan tersuai" #: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "Mainkan Adegan Tersuai" #: editor/editor_node.cpp msgid "Changing the video driver requires restarting the editor." msgstr "Menukar pemacu video memerlukan editor dimulakan semula." #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp msgid "Save & Restart" msgstr "Simpan & Mula Semula" #: editor/editor_node.cpp msgid "Update All Changes" msgstr "Kemas Kini Semua Perubahan" #: editor/editor_node.cpp msgid "Update Vital Changes" msgstr "Kemas Kini Perubahan Penting" #: editor/editor_node.cpp msgid "Hide Update Spinner" msgstr "Sembunyikan Spinner Kemas Kini" #: editor/editor_node.cpp msgid "FileSystem" msgstr "SistemFail" #: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Kembangkan Panel Bawah" #: editor/editor_node.cpp msgid "Don't Save" msgstr "Jangan Simpan" #: editor/editor_node.cpp msgid "Android build template is missing, please install relevant templates." msgstr "Templat binaan Android hilang, sila pasang templat yang berkaitan." #: editor/editor_node.cpp msgid "Manage Templates" msgstr "Urus Templat-templat" #: editor/editor_node.cpp msgid "Install from file" msgstr "Pasang dari fail" #: editor/editor_node.cpp msgid "Select android sources file" msgstr "Pilih fail sumber android" #: editor/editor_node.cpp msgid "" "This will set up your project for custom Android builds by installing the " "source template to \"res://android/build\".\n" "You can then apply modifications and build your own custom APK on export " "(adding modules, changing the AndroidManifest.xml, etc.).\n" "Note that in order to make custom builds instead of using pre-built APKs, " "the \"Use Custom Build\" option should be enabled in the Android export " "preset." msgstr "" "Ini akan menyiapkan projek anda untuk binaan Android khas dengan memasang " "templat sumber pada \"res://android/build\".\n" "Anda kemudian boleh menerapkan pengubahsuaian dan membina APK tersuai anda " "sendiri pada eksport (menambah modul, menukar AndroidManifest.xml, dan lain-" "lain).\n" "Perhatikan bahawa untuk membuat binaan tersuai dan bukannya menggunakan APK " "pra-dibina, pilihan \"Gunakan Bina Tersuai\" harus diaktifkan dalam pratetap " "eksport Android." #: editor/editor_node.cpp msgid "" "The Android build template is already installed in this project and it won't " "be overwritten.\n" "Remove the \"res://android/build\" directory manually before attempting this " "operation again." msgstr "" "Templat binaan Android telah dipasang dalam projek ini dan ia tidak akan " "ditimpa.\n" "Keluarkan direktori \"res://android/build\" secara manual sebelum mencuba " "operasi ini semula." #: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "Import Templat Dari Fail ZIP" #: editor/editor_node.cpp msgid "Template Package" msgstr "Pakej Templat" #: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp msgid "Export Library" msgstr "Eksport Perpustakaan" #: editor/editor_node.cpp msgid "Merge With Existing" msgstr "Gabung Dengan Sedia Ada" #: editor/editor_node.cpp msgid "Apply MeshInstance Transforms" msgstr "Gunakan MeshInstance Transforms" #: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Buka & Jalankan Skrip" #: editor/editor_node.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?" msgstr "" "Fail berikut lebih baru pada cakera.\n" "Apakah tindakan yang harus diambil?" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Reload" msgstr "Muatkan Semula" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Resave" msgstr "Simpan Semula" #: editor/editor_node.cpp msgid "New Inherited" msgstr "Baru Diwarisi" #: editor/editor_node.cpp msgid "Load Errors" msgstr "Muatkan Ralat-ralat" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp #: modules/visual_script/visual_script_nodes.cpp msgid "Select" msgstr "Pilih" #: editor/editor_node.cpp msgid "Select Current" msgstr "Pilih Semasa" #: editor/editor_node.cpp msgid "Open 2D Editor" msgstr "Buka Editor 2D" #: editor/editor_node.cpp msgid "Open 3D Editor" msgstr "Buka Editor 3D" #: editor/editor_node.cpp msgid "Open Script Editor" msgstr "Buka Editor Skrip" #: editor/editor_node.cpp editor/project_manager.cpp msgid "Open Asset Library" msgstr "Buka Perpustakaan Aset" #: editor/editor_node.cpp msgid "Open the next Editor" msgstr "Buka Editor seterusnya" #: editor/editor_node.cpp msgid "Open the previous Editor" msgstr "Buka Editor sebelumnya" #: editor/editor_node.h msgid "Warning!" msgstr "Amaran!" #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "Tiada sub-sumber dijumpai." #: editor/editor_path.cpp msgid "Open a list of sub-resources." msgstr "Buka senarai sub-sumber." #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Membuat Pratonton Mesh" #: editor/editor_plugin.cpp msgid "Thumbnail..." msgstr "Gambar kecil..." #: editor/editor_plugin_settings.cpp msgid "Main Script:" msgstr "Skrip Utama:" #: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Sunting Plugin" #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "Plugin yang Dipasang:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp msgid "Update" msgstr "Kemas kini" #: editor/editor_plugin_settings.cpp msgid "Version" msgstr "Versi" #: editor/editor_plugin_settings.cpp msgid "Author" msgstr "Pengarang" #: editor/editor_plugin_settings.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Status" msgstr "Status" #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Ukur:" #: editor/editor_profiler.cpp msgid "Frame Time (ms)" msgstr "Masa Bingkai (ms)" #: editor/editor_profiler.cpp msgid "Average Time (ms)" msgstr "Masa Purata (ms)" #: editor/editor_profiler.cpp msgid "Frame %" msgstr "Bingkai %" #: editor/editor_profiler.cpp msgid "Physics Frame %" msgstr "Bingkai Fizik %" #: editor/editor_profiler.cpp msgid "Inclusive" msgstr "Inklusif" #: editor/editor_profiler.cpp msgid "Self" msgstr "Diri" #: editor/editor_profiler.cpp msgid "" "Inclusive: Includes time from other functions called by this function.\n" "Use this to spot bottlenecks.\n" "\n" "Self: Only count the time spent in the function itself, not in other " "functions called by that function.\n" "Use this to find individual functions to optimize." msgstr "" "Inklusif: Termasuk masa daripada fungsi lain yang dipanggil oleh fungsi " "ini.\n" "Gunakan ini untuk mengesan kesesakan.\n" "\n" "Diri: Hanya kira masa yang dihabiskan dalam fungsi itu sendiri, bukan dalam " "fungsi lain yang dipanggil oleh fungsi itu.\n" "Gunakan ini untuk mencari fungsi individu untuk dioptimumkan." #: editor/editor_profiler.cpp msgid "Frame #:" msgstr "Bingkai #:" #: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp #: scene/resources/particles_material.cpp servers/visual_server.cpp msgid "Time" msgstr "Masa" #: editor/editor_profiler.cpp msgid "Calls" msgstr "Panggilan" #: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" #: editor/editor_profiler.cpp msgid "Profiler Frame History Size" msgstr "" #: editor/editor_profiler.cpp msgid "Profiler Frame Max Functions" msgstr "" #: editor/editor_properties.cpp msgid "Edit Text:" msgstr "Sunting Teks:" #: editor/editor_properties.cpp editor/script_create_dialog.cpp msgid "On" msgstr "Hidupkan" #: editor/editor_properties.cpp modules/gridmap/grid_map.cpp #: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/soft_body.cpp #: scene/main/canvas_layer.cpp msgid "Layer" msgstr "Lapisan" #: editor/editor_properties.cpp msgid "Bit %d, value %d" msgstr "Bit %d, nilai %d" #: editor/editor_properties.cpp msgid "[Empty]" msgstr "[Kosong]" #: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp msgid "Assign..." msgstr "Menguntukkan..." #: editor/editor_properties.cpp msgid "Invalid RID" msgstr "RID tidak sah" #: editor/editor_properties.cpp msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" "Tidak dapat mencipta ViewportTexture pada sumber-sumber yang disimpan " "sebagai fail.\n" "Sumber perlu tergolong dalam satu adegan." #: editor/editor_properties.cpp msgid "" "Can't create a ViewportTexture on this resource because it's not set as " "local to scene.\n" "Please switch on the 'local to scene' property on it (and all resources " "containing it up to a node)." msgstr "" "Tidak dapat mencipta ViewportTexture pada sumber ini kerana ia tidak " "disetkan sebagai adegan tempatan.\n" "Sila hidupkan sifat 'tempatan ke tempat kejadian' di atasnya (dan semua " "sumber yang mengandunginya sehingga ke nod)." #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" msgstr "Pilih Viewport" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Selected node is not a Viewport!" msgstr "Node yang dipilih bukan Viewport!" #: editor/editor_properties_array_dict.cpp msgid "Size: " msgstr "Saiz: " #: editor/editor_properties_array_dict.cpp msgid "Page: " msgstr "Halaman: " #: editor/editor_properties_array_dict.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Item" msgstr "Keluarkan Item" #: editor/editor_properties_array_dict.cpp msgid "New Key:" msgstr "Kunci Baru:" #: editor/editor_properties_array_dict.cpp msgid "New Value:" msgstr "Nilai Baru:" #: editor/editor_properties_array_dict.cpp msgid "Add Key/Value Pair" msgstr "Tambah Pasangan Kunci/Nilai" #: editor/editor_resource_picker.cpp msgid "" "The selected resource (%s) does not match any type expected for this " "property (%s)." msgstr "" "Sumber yang dipilih (%s) tidak sesuai dengan jenis yang diharapkan untuk " "sifat ini (%s)." #: editor/editor_resource_picker.cpp msgid "Quick Load" msgstr "Muatan Cepat" #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "Make Unique" msgstr "Buat Unik" #: editor/editor_resource_picker.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp #: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Paste" msgstr "Tampal" #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "Convert to %s" msgstr "Tukar ke %s" #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New %s" msgstr "%s baru" #: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp #: modules/visual_script/visual_script_flow_control.cpp #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "Base Type" msgstr "Ubah Jenis %s" #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Sumber" #: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp #: scene/gui/slider.cpp scene/gui/spin_box.cpp #, fuzzy msgid "Editable" msgstr "Aktifkan" #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "Skrip Baru" #: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp msgid "Extend Script" msgstr "Lanjutkan Skrip" #: editor/editor_resource_picker.cpp #, fuzzy msgid "Script Owner" msgstr "Nama Skrip:" #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" "Please add a runnable preset in the Export menu or define an existing preset " "as runnable." msgstr "" "Tiada pratetap eksport yang dapat dijalankan untuk platform ini.\n" "Sila tambah pratetap yang dapat dijalankan di menu Eksport atau tentukan " "pratetap yang ada sebagai yang dapat dijalankan." #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "Tulis logik anda dalam kaedah _run()." #: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "Sudah ada adegan yang diedit." #: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "Tidak dapat meng-instance skrip:" #: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "Adakah anda lupa kata kunci 'tool'?" #: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "Tidak dapat menjalankan skrip:" #: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "Adakah anda lupa kaedah '_run'?" #: editor/editor_settings.cpp #, fuzzy msgid "Editor Language" msgstr "Editor Susun Atur" #: editor/editor_settings.cpp #, fuzzy msgid "Display Scale" msgstr "Paparkan Semua" #: editor/editor_settings.cpp msgid "Custom Display Scale" msgstr "" #: editor/editor_settings.cpp msgid "Main Font Size" msgstr "" #: editor/editor_settings.cpp msgid "Code Font Size" msgstr "" #: editor/editor_settings.cpp msgid "Font Antialiased" msgstr "" #: editor/editor_settings.cpp msgid "Font Hinting" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Main Font" msgstr "Ciri-ciri Utama:" #: editor/editor_settings.cpp msgid "Main Font Bold" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Code Font" msgstr "Tambah Titik Nod" #: editor/editor_settings.cpp msgid "Dim Editor On Dialog Popup" msgstr "" #: editor/editor_settings.cpp main/main.cpp msgid "Low Processor Mode Sleep (µsec)" msgstr "" #: editor/editor_settings.cpp msgid "Unfocused Low Processor Mode Sleep (µsec)" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Separate Distraction Mode" msgstr "Mod Bebas Gangguan" #: editor/editor_settings.cpp msgid "Automatically Open Screenshots" msgstr "" #: editor/editor_settings.cpp msgid "Max Array Dictionary Items Per Page" msgstr "" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp #: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp #: scene/register_scene_types.cpp msgid "Theme" msgstr "" #: editor/editor_settings.cpp editor/import_dock.cpp msgid "Preset" msgstr "Pratetap" #: editor/editor_settings.cpp msgid "Icon And Font Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Base Color" msgstr "Warna" #: editor/editor_settings.cpp msgid "Accent Color" msgstr "" #: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" #: editor/editor_settings.cpp msgid "Relationship Line Opacity" msgstr "" #: editor/editor_settings.cpp msgid "Highlight Tabs" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Border Size" msgstr "Piksel Sempadan" #: editor/editor_settings.cpp msgid "Use Graph Node Headers" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Additional Spacing" msgstr "Gelung Animasi" #: editor/editor_settings.cpp #, fuzzy msgid "Custom Theme" msgstr "Editor" #: editor/editor_settings.cpp msgid "Show Script Button" msgstr "" #: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp #, fuzzy msgid "Filesystem" msgstr "SistemFail" #: editor/editor_settings.cpp #, fuzzy msgid "Directories" msgstr "Arah" #: editor/editor_settings.cpp #, fuzzy msgid "Autoscan Project Path" msgstr "Projek" #: editor/editor_settings.cpp #, fuzzy msgid "Default Project Path" msgstr "Lalai" #: editor/editor_settings.cpp #, fuzzy msgid "On Save" msgstr "Simpan" #: editor/editor_settings.cpp #, fuzzy msgid "Compress Binary Resources" msgstr "Salin Sumber" #: editor/editor_settings.cpp msgid "Safe Save On Backup Then Rename" msgstr "" #: editor/editor_settings.cpp msgid "File Dialog" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" msgstr "Gambar kecil..." #: editor/editor_settings.cpp msgid "Docks" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Scene Tree" msgstr "Penyuntingan Pokok Adegan" #: editor/editor_settings.cpp msgid "Start Create Dialog Fully Expanded" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Always Show Folders" msgstr "Sentiasa Tunjukkan Grid" #: editor/editor_settings.cpp #, fuzzy msgid "Property Editor" msgstr "Editor Kumpulan" #: editor/editor_settings.cpp msgid "Auto Refresh Interval" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Subresource Hue Tint" msgstr "Tiada sub-sumber dijumpai." #: editor/editor_settings.cpp #, fuzzy msgid "Color Theme" msgstr "Editor" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp msgid "Line Spacing" msgstr "" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp #: modules/gdscript/editor/gdscript_highlighter.cpp msgid "Highlighting" msgstr "" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Highlight Type Safe Lines" msgstr "" #: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp #: modules/mono/csharp_script.cpp msgid "Indent" msgstr "" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp #: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp #: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp #: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" #: editor/editor_settings.cpp msgid "Convert Indent On Save" msgstr "" #: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Tabs" msgstr "Cabutan Panggilan:" #: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Spaces" msgstr "Cabutan Panggilan:" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp msgid "Navigation" msgstr "" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Show Minimap" msgstr "Tunjukkan Asal" #: editor/editor_settings.cpp msgid "Minimap Width" msgstr "" #: editor/editor_settings.cpp msgid "Mouse Extra Buttons Navigate History" msgstr "" #: editor/editor_settings.cpp msgid "Appearance" msgstr "" #: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "Nombor Baris:" #: editor/editor_settings.cpp #, fuzzy msgid "Line Numbers Zero Padded" msgstr "Nombor Baris:" #: editor/editor_settings.cpp msgid "Show Bookmark Gutter" msgstr "" #: editor/editor_settings.cpp msgid "Show Breakpoint Gutter" msgstr "" #: editor/editor_settings.cpp msgid "Show Info Gutter" msgstr "" #: editor/editor_settings.cpp msgid "Code Folding" msgstr "" #: editor/editor_settings.cpp msgid "Word Wrap" msgstr "" #: editor/editor_settings.cpp msgid "Show Line Length Guidelines" msgstr "" #: editor/editor_settings.cpp msgid "Line Length Guideline Soft Column" msgstr "" #: editor/editor_settings.cpp msgid "Line Length Guideline Hard Column" msgstr "" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Script List" msgstr "Editor Skrip" #: editor/editor_settings.cpp msgid "Show Members Overview" msgstr "" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp #, fuzzy msgid "Files" msgstr "Fail:" #: editor/editor_settings.cpp msgid "Trim Trailing Whitespace On Save" msgstr "" #: editor/editor_settings.cpp msgid "Autosave Interval Secs" msgstr "" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp msgid "Restore Scripts On Load" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Create Signal Callbacks" msgstr "Paksa Shader Fallbacks" #: editor/editor_settings.cpp msgid "Sort Members Outline Alphabetically" msgstr "" #: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Cursor" msgstr "" #: editor/editor_settings.cpp msgid "Scroll Past End Of File" msgstr "" #: editor/editor_settings.cpp msgid "Block Caret" msgstr "" #: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink" msgstr "" #: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Right Click Moves Caret" msgstr "Klik kanan untuk menambah titik" #: editor/editor_settings.cpp msgid "Idle Parse Delay" msgstr "" #: editor/editor_settings.cpp msgid "Auto Brace Complete" msgstr "" #: editor/editor_settings.cpp msgid "Code Complete Delay" msgstr "" #: editor/editor_settings.cpp msgid "Put Callhint Tooltip Below Current Line" msgstr "" #: editor/editor_settings.cpp msgid "Callhint Tooltip Offset" msgstr "" #: editor/editor_settings.cpp msgid "Complete File Paths" msgstr "" #: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp #, fuzzy msgid "Add Type Hints" msgstr "Tambah Segi Tiga" #: editor/editor_settings.cpp #, fuzzy msgid "Show Help Index" msgstr "Tunjukkan Pembantu" #: editor/editor_settings.cpp msgid "Help Font Size" msgstr "" #: editor/editor_settings.cpp msgid "Help Source Font Size" msgstr "" #: editor/editor_settings.cpp msgid "Help Title Font Size" msgstr "" #: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" #: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Pick Distance" msgstr "Pilih Adegan Utama" #: editor/editor_settings.cpp msgid "Primary Grid Color" msgstr "" #: editor/editor_settings.cpp msgid "Secondary Grid Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Selection Box Color" msgstr "Pilihan Sahaja" #: editor/editor_settings.cpp #, fuzzy msgid "Primary Grid Steps" msgstr "Langkah Grid:" #: editor/editor_settings.cpp #, fuzzy msgid "Grid Size" msgstr "Langkah Grid:" #: editor/editor_settings.cpp msgid "Grid Division Level Max" msgstr "" #: editor/editor_settings.cpp msgid "Grid Division Level Min" msgstr "" #: editor/editor_settings.cpp msgid "Grid Division Level Bias" msgstr "" #: editor/editor_settings.cpp msgid "Grid XZ Plane" msgstr "" #: editor/editor_settings.cpp msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Default FOV" msgstr "Lalai" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Default Z Near" msgstr "Lalai" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Default Z Far" msgstr "Lalai" #: editor/editor_settings.cpp msgid "Lightmap Baking Number Of CPU Threads" msgstr "" #: editor/editor_settings.cpp msgid "Navigation Scheme" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Invert Y Axis" msgstr "Tukar ke %s" #: editor/editor_settings.cpp #, fuzzy msgid "Invert X Axis" msgstr "Tukar ke %s" #: editor/editor_settings.cpp #, fuzzy msgid "Zoom Style" msgstr "Zum Keluar" #: editor/editor_settings.cpp msgid "Emulate Numpad" msgstr "" #: editor/editor_settings.cpp msgid "Emulate 3 Button Mouse" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Orbit Modifier" msgstr "Susun mengikut Pertama Diubah Suai" #: editor/editor_settings.cpp #, fuzzy msgid "Pan Modifier" msgstr "Mod Pan" #: editor/editor_settings.cpp msgid "Zoom Modifier" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Warped Mouse Panning" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Navigation Feel" msgstr "Navigasi Yang Boleh Dilihat" #: editor/editor_settings.cpp msgid "Orbit Sensitivity" msgstr "" #: editor/editor_settings.cpp msgid "Orbit Inertia" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Translation Inertia" msgstr "Peralihan wujud!" #: editor/editor_settings.cpp #, fuzzy msgid "Zoom Inertia" msgstr "Zum Masuk" #: editor/editor_settings.cpp #, fuzzy msgid "Freelook" msgstr "Bebas" #: editor/editor_settings.cpp msgid "Freelook Navigation Scheme" msgstr "" #: editor/editor_settings.cpp msgid "Freelook Sensitivity" msgstr "" #: editor/editor_settings.cpp msgid "Freelook Inertia" msgstr "" #: editor/editor_settings.cpp msgid "Freelook Base Speed" msgstr "" #: editor/editor_settings.cpp msgid "Freelook Activation Modifier" msgstr "" #: editor/editor_settings.cpp msgid "Freelook Speed Zoom Link" msgstr "" #: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Grid Color" msgstr "Warna" #: editor/editor_settings.cpp msgid "Guides Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Smart Snapping Line Color" msgstr "Snap Pintar" #: editor/editor_settings.cpp msgid "Bone Width" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Bone Color 1" msgstr "Keluarkan Item" #: editor/editor_settings.cpp #, fuzzy msgid "Bone Color 2" msgstr "Keluarkan Item" #: editor/editor_settings.cpp #, fuzzy msgid "Bone Selected Color" msgstr "Kemas Kini Profil Terpilih:" #: editor/editor_settings.cpp msgid "Bone IK Color" msgstr "" #: editor/editor_settings.cpp msgid "Bone Outline Color" msgstr "" #: editor/editor_settings.cpp msgid "Bone Outline Size" msgstr "" #: editor/editor_settings.cpp msgid "Viewport Border Color" msgstr "" #: editor/editor_settings.cpp msgid "Constrain Editor View" msgstr "" #: editor/editor_settings.cpp msgid "Simple Panning" msgstr "" #: editor/editor_settings.cpp msgid "Scroll To Pan" msgstr "" #: editor/editor_settings.cpp msgid "Pan Speed" msgstr "" #: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Poly Editor" msgstr "Editor" #: editor/editor_settings.cpp msgid "Point Grab Radius" msgstr "" #: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Show Previous Outline" msgstr "Pergi ke Langkah Sebelumnya" #: editor/editor_settings.cpp editor/scene_tree_dock.cpp #, fuzzy msgid "Autorename Animation Tracks" msgstr "Namakan Semula Animasi" #: editor/editor_settings.cpp msgid "Default Create Bezier Tracks" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Default Create Reset Tracks" msgstr "Cipta Trek RESET" #: editor/editor_settings.cpp msgid "Onion Layers Past Color" msgstr "" #: editor/editor_settings.cpp msgid "Onion Layers Future Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Visual Editors" msgstr "Editor Kumpulan" #: editor/editor_settings.cpp msgid "Minimap Opacity" msgstr "" #: editor/editor_settings.cpp msgid "Window Placement" msgstr "" #: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp #: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp #: scene/gui/control.cpp #, fuzzy msgid "Rect" msgstr "Penuh Rect" #: editor/editor_settings.cpp #, fuzzy msgid "Rect Custom Position" msgstr "Kedudukan Dok" #: editor/editor_settings.cpp msgid "Screen" msgstr "" #: editor/editor_settings.cpp msgid "Font Size" msgstr "" #: editor/editor_settings.cpp #: modules/gdscript/language_server/gdscript_language_server.cpp #, fuzzy msgid "Remote Host" msgstr "Keluarkan" #: editor/editor_settings.cpp #: modules/gdscript/language_server/gdscript_language_server.cpp #, fuzzy msgid "Remote Port" msgstr "Buang Titik" #: editor/editor_settings.cpp msgid "Editor SSL Certificates" msgstr "" #: editor/editor_settings.cpp msgid "Project Manager" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Sorting Order" msgstr "Menamakan semula folder:" #: editor/editor_settings.cpp msgid "Symbol Color" msgstr "" #: editor/editor_settings.cpp msgid "Keyword Color" msgstr "" #: editor/editor_settings.cpp msgid "Control Flow Keyword Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Base Type Color" msgstr "Ubah Jenis %s" #: editor/editor_settings.cpp msgid "Engine Type Color" msgstr "" #: editor/editor_settings.cpp msgid "User Type Color" msgstr "" #: editor/editor_settings.cpp msgid "Comment Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "String Color" msgstr "Menyimpan Fail:" #: editor/editor_settings.cpp msgid "Background Color" msgstr "" #: editor/editor_settings.cpp msgid "Completion Background Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Completion Selected Color" msgstr "Import Adegan" #: editor/editor_settings.cpp msgid "Completion Existing Color" msgstr "" #: editor/editor_settings.cpp msgid "Completion Scroll Color" msgstr "" #: editor/editor_settings.cpp msgid "Completion Font Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Text Color" msgstr "Warna" #: editor/editor_settings.cpp #, fuzzy msgid "Line Number Color" msgstr "Nombor Baris:" #: editor/editor_settings.cpp #, fuzzy msgid "Safe Line Number Color" msgstr "Nombor Baris:" #: editor/editor_settings.cpp msgid "Caret Color" msgstr "" #: editor/editor_settings.cpp msgid "Caret Background Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Text Selected Color" msgstr "Padam Kunci Terpilih" #: editor/editor_settings.cpp #, fuzzy msgid "Selection Color" msgstr "Pilihan Sahaja" #: editor/editor_settings.cpp msgid "Brace Mismatch Color" msgstr "" #: editor/editor_settings.cpp msgid "Current Line Color" msgstr "" #: editor/editor_settings.cpp msgid "Line Length Guideline Color" msgstr "" #: editor/editor_settings.cpp msgid "Word Highlighted Color" msgstr "" #: editor/editor_settings.cpp msgid "Number Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Function Color" msgstr "Fungsi" #: editor/editor_settings.cpp msgid "Member Variable Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Mark Color" msgstr "Warna" #: editor/editor_settings.cpp msgid "Bookmark Color" msgstr "" #: editor/editor_settings.cpp msgid "Breakpoint Color" msgstr "" #: editor/editor_settings.cpp msgid "Executing Line Color" msgstr "" #: editor/editor_settings.cpp msgid "Code Folding Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Search Result Color" msgstr "Cari Penggantian Untuk:" #: editor/editor_settings.cpp msgid "Search Result Border Color" msgstr "" #: editor/editor_spin_slider.cpp msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" "Tahan %s untuk membundarkan ke integer. Tahan Shift untuk perubahan yang " "lebih tepat." #: editor/editor_spin_slider.cpp scene/gui/button.cpp #, fuzzy msgid "Flat" msgstr "Flat 0" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Pilih Nod(Nod-nod) untuk Diimport" #: editor/editor_sub_scene.cpp editor/project_manager.cpp msgid "Browse" msgstr "Layari" #: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "Laluan Adegan:" #: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "Import Dari Nod:" #. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git"). #: editor/editor_vcs_interface.cpp msgid "%s Error" msgstr "%s Ralat" #: editor/export_template_manager.cpp msgid "Open the folder containing these templates." msgstr "Buka folder yang mengandungi templat ini." #: editor/export_template_manager.cpp msgid "Uninstall these templates." msgstr "Nyahpasang templat ini." #: editor/export_template_manager.cpp msgid "There are no mirrors available." msgstr "Tiada mirror tersedia." #: editor/export_template_manager.cpp msgid "Retrieving the mirror list..." msgstr "Mendapatkan semula senarai mirror..." #: editor/export_template_manager.cpp msgid "Starting the download..." msgstr "Memulakan muat turun..." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "HTTP Proxy" msgstr "" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Host" msgstr "" #: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp #: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp #: modules/mono/mono_gd/gd_mono.cpp msgid "Port" msgstr "" #: editor/export_template_manager.cpp msgid "Error requesting URL:" msgstr "Ralat semasa meminta URL:" #: editor/export_template_manager.cpp msgid "Connecting to the mirror..." msgstr "Menyambung ke mirror..." #: editor/export_template_manager.cpp msgid "Can't resolve the requested address." msgstr "Tidak dapat menyelesaikan alamat yang diminta." #: editor/export_template_manager.cpp msgid "Can't connect to the mirror." msgstr "Tidak dapat menyambung ke tapak web." #: editor/export_template_manager.cpp msgid "No response from the mirror." msgstr "Tiada jawapan dari mirror." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed." msgstr "Permintaan gagal." #: editor/export_template_manager.cpp msgid "Request ended up in a redirect loop." msgstr "Permintaan berakhir dalam loop pengalihan." #: editor/export_template_manager.cpp msgid "Request failed:" msgstr "Permintaan gagal:" #: editor/export_template_manager.cpp msgid "Download complete; extracting templates..." msgstr "Muat turun selesai; mengekstrak templat..." #: editor/export_template_manager.cpp msgid "Cannot remove temporary file:" msgstr "Tidak dapat membuang fail sementara:" #: editor/export_template_manager.cpp msgid "" "Templates installation failed.\n" "The problematic templates archives can be found at '%s'." msgstr "" "Pemasangan templat gagal.\n" "Arkib templat yang bermasalah boleh didapati di '%s'." #: editor/export_template_manager.cpp msgid "Error getting the list of mirrors." msgstr "Ralat mendapatkan senarai cermin-cermin." #: editor/export_template_manager.cpp msgid "Error parsing JSON with the list of mirrors. Please report this issue!" msgstr "Ralat menghuraikan JSON dengan senarai mirror. Sila laporkan isu ini!" #: editor/export_template_manager.cpp msgid "Best available mirror" msgstr "Mirror terbaik yang tersedia" #: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." msgstr "" "Tiada pautan muat turun ditemui untuk versi ini. Muat turun langsung hanya " "tersedia untuk siaran rasmi." #: editor/export_template_manager.cpp msgid "Disconnected" msgstr "Sambungan terputus" #: editor/export_template_manager.cpp msgid "Resolving" msgstr "Menyelesaikan" #: editor/export_template_manager.cpp msgid "Can't Resolve" msgstr "Tidak Dapat Menyelesaikan" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connecting..." msgstr "Menyambung..." #: editor/export_template_manager.cpp msgid "Can't Connect" msgstr "Tidak Dapat Menyambung" #: editor/export_template_manager.cpp msgid "Connected" msgstr "Disambungkan" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Requesting..." msgstr "Meminta..." #: editor/export_template_manager.cpp msgid "Downloading" msgstr "Memuat turun" #: editor/export_template_manager.cpp msgid "Connection Error" msgstr "Ralat Sambungan" #: editor/export_template_manager.cpp msgid "SSL Handshake Error" msgstr "Ralat Jabat Tangan SSL" #: editor/export_template_manager.cpp msgid "Can't open the export templates file." msgstr "Tidak dapat membuka fail templat eksport." #: editor/export_template_manager.cpp msgid "Invalid version.txt format inside the export templates file: %s." msgstr "Format version.txt tidak sah di dalam fail templat eksport: %s." #: editor/export_template_manager.cpp msgid "No version.txt found inside the export templates file." msgstr "Tiada version.txt dijumpai di dalam fail templat eksport." #: editor/export_template_manager.cpp msgid "Error creating path for extracting templates:" msgstr "Ralat mencipta laluan untuk mengekstrak templat:" #: editor/export_template_manager.cpp msgid "Extracting Export Templates" msgstr "Mengekstrak Templat-templat Eksport" #: editor/export_template_manager.cpp msgid "Importing:" msgstr "Mengimport:" #: editor/export_template_manager.cpp msgid "Remove templates for the version '%s'?" msgstr "Alih keluar templat versi '%s'?" #: editor/export_template_manager.cpp msgid "Uncompressing Android Build Sources" msgstr "Nyahmemampatkan Sumber Binaan Android" #: editor/export_template_manager.cpp msgid "Export Template Manager" msgstr "Pengurus Templat Eksport" #: editor/export_template_manager.cpp msgid "Current Version:" msgstr "Versi Terkini:" #: editor/export_template_manager.cpp msgid "Export templates are missing. Download them or install from a file." msgstr "Templat eksport tiada. Muat turun atau pasang dari fail." #: editor/export_template_manager.cpp msgid "Export templates are installed and ready to be used." msgstr "Templat eksport dipasang dan sedia untuk digunakan." #: editor/export_template_manager.cpp msgid "Open Folder" msgstr "Buka Folder" #: editor/export_template_manager.cpp msgid "Open the folder containing installed templates for the current version." msgstr "Buka folder yang mengandungi templat yang dipasang untuk versi semasa." #: editor/export_template_manager.cpp msgid "Uninstall" msgstr "Nyahpasang" #: editor/export_template_manager.cpp msgid "Uninstall templates for the current version." msgstr "Nyahpasang templat untuk versi semasa." #: editor/export_template_manager.cpp msgid "Download from:" msgstr "Muat turun dari:" #: editor/export_template_manager.cpp msgid "Open in Web Browser" msgstr "Buka dalam Pelayar Web" #: editor/export_template_manager.cpp msgid "Copy Mirror URL" msgstr "Salin URL Mirror" #: editor/export_template_manager.cpp msgid "Download and Install" msgstr "Muat Turun dan Pasang" #: editor/export_template_manager.cpp msgid "" "Download and install templates for the current version from the best " "possible mirror." msgstr "Muat turun dan pasang templat untuk versi semasa dari mirror terbaik." #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." msgstr "Templat eksport rasmi tidak tersedia untuk binaan pembangunan." #: editor/export_template_manager.cpp msgid "Install from File" msgstr "Pasang dari Fail" #: editor/export_template_manager.cpp msgid "Install templates from a local file." msgstr "Pasang templat dari fail tempatan." #: editor/export_template_manager.cpp editor/find_in_files.cpp #: editor/progress_dialog.cpp scene/gui/dialogs.cpp msgid "Cancel" msgstr "Batal" #: editor/export_template_manager.cpp msgid "Cancel the download of the templates." msgstr "Batalkan muat turun templat." #: editor/export_template_manager.cpp msgid "Other Installed Versions:" msgstr "Versi Terpasang Lain:" #: editor/export_template_manager.cpp msgid "Uninstall Template" msgstr "Nyahpasang Templat" #: editor/export_template_manager.cpp msgid "Select Template File" msgstr "Pilih Fail Templat" #: editor/export_template_manager.cpp msgid "Godot Export Templates" msgstr "Templat Eksport Godot" #: editor/export_template_manager.cpp msgid "" "The templates will continue to download.\n" "You may experience a short editor freeze when they finish." msgstr "" "Templat akan terus dimuat turun.\n" "Anda mungkin mengalami pembekuan editor pendek apabila ia selesai." #: editor/fileserver/editor_file_server.cpp msgid "File Server" msgstr "" #: editor/fileserver/editor_file_server.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "Password" msgstr "" #: editor/filesystem_dock.cpp msgid "Favorites" msgstr "Kegemaran" #: editor/filesystem_dock.cpp msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" "Status: Import fail gagal. Sila betulkan fail dan import semula secara " "manual." #: editor/filesystem_dock.cpp msgid "" "Importing has been disabled for this file, so it can't be opened for editing." msgstr "" "Pengimportan telah dinyahdayakan untuk fail ini, jadi tidak dapat dibuka " "untuk disunting." #: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Tidak dapat memindahkan/menamakan semula akar sumber." #: editor/filesystem_dock.cpp msgid "Cannot move a folder into itself." msgstr "Tidak dapat memindahkan folder ke dalamnya sendiri." #: editor/filesystem_dock.cpp msgid "Error moving:" msgstr "Ralat semasa memindahkan:" #: editor/filesystem_dock.cpp msgid "Error duplicating:" msgstr "Ralat penduaan:" #: editor/filesystem_dock.cpp msgid "Unable to update dependencies:" msgstr "Tidak dapat mengemaskini kebergantungan:" #: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp msgid "No name provided." msgstr "Tidak ada nama yang diberikan." #: editor/filesystem_dock.cpp msgid "Provided name contains invalid characters." msgstr "Nama yang diberikan mengandungi aksara yang tidak sah." #: editor/filesystem_dock.cpp msgid "A file or folder with this name already exists." msgstr "Fail atau folder dengan nama ini sudah wujud." #: editor/filesystem_dock.cpp msgid "Name contains invalid characters." msgstr "Nama mengandungi aksara yang tidak sah." #: editor/filesystem_dock.cpp msgid "" "This file extension is not recognized by the editor.\n" "If you want to rename it anyway, use your operating system's file manager.\n" "After renaming to an unknown extension, the file won't be shown in the " "editor anymore." msgstr "" #: editor/filesystem_dock.cpp msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" "%s\n" "\n" "Do you wish to overwrite them?" msgstr "" "Fail atau folder berikut bercanggah dengan barang-barang dalam lokasi " "sasaran '%s':\n" "\n" "%s\n" "\n" "Adakah anda ingin menulis ganti mereka?" #: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "Menamakan semula fail:" #: editor/filesystem_dock.cpp msgid "Renaming folder:" msgstr "Menamakan semula folder:" #: editor/filesystem_dock.cpp msgid "Duplicating file:" msgstr "Menduakan fail:" #: editor/filesystem_dock.cpp msgid "Duplicating folder:" msgstr "Menduakan folder:" #: editor/filesystem_dock.cpp msgid "New Inherited Scene" msgstr "Adegan Baru Yang Diwarisi" #: editor/filesystem_dock.cpp msgid "Set As Main Scene" msgstr "Tetapkan Sebagai Adegan Utama" #: editor/filesystem_dock.cpp msgid "Open Scenes" msgstr "Buka Adegan-adegan" #: editor/filesystem_dock.cpp msgid "Instance" msgstr "Contoh" #: editor/filesystem_dock.cpp msgid "Add to Favorites" msgstr "Tambah ke Kegemaran" #: editor/filesystem_dock.cpp msgid "Remove from Favorites" msgstr "Alih keluar dari Kegemaran" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." msgstr "Sunting Kebergantungan..." #: editor/filesystem_dock.cpp msgid "View Owners..." msgstr "Lihat Pemilik..." #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "Pindah Ke..." #: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "Adegan Baru..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." msgstr "Skrip Baru..." #: editor/filesystem_dock.cpp msgid "New Resource..." msgstr "Sumber Baru..." #: editor/filesystem_dock.cpp editor/inspector_dock.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Expand All" msgstr "Kembangkan Semua" #: editor/filesystem_dock.cpp editor/inspector_dock.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Collapse All" msgstr "Runtuhkan Semua" #: editor/filesystem_dock.cpp msgid "Sort files" msgstr "Susun fail-fail" #: editor/filesystem_dock.cpp msgid "Sort by Name (Ascending)" msgstr "Susun mengikut Nama (Menaik)" #: editor/filesystem_dock.cpp msgid "Sort by Name (Descending)" msgstr "Susun mengikut Nama (Menurun)" #: editor/filesystem_dock.cpp msgid "Sort by Type (Ascending)" msgstr "Susun mengikut Jenis (Menaik)" #: editor/filesystem_dock.cpp msgid "Sort by Type (Descending)" msgstr "Susun mengikut Jenis (Menurun)" #: editor/filesystem_dock.cpp msgid "Sort by Last Modified" msgstr "Susun mengikut Terakhir Diubah Suai" #: editor/filesystem_dock.cpp msgid "Sort by First Modified" msgstr "Susun mengikut Pertama Diubah Suai" #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "Penduakan..." #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Rename..." msgstr "Namakan semula..." #: editor/filesystem_dock.cpp msgid "Focus the search box" msgstr "Fokuskan kotak carian" #: editor/filesystem_dock.cpp msgid "Previous Folder/File" msgstr "Folder/Fail Sebelumnya" #: editor/filesystem_dock.cpp msgid "Next Folder/File" msgstr "Folder/Fail Seterusnya" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "Imbas Semula Sistem Fail" #: editor/filesystem_dock.cpp msgid "Toggle Split Mode" msgstr "Togol Mod Berpisah" #: editor/filesystem_dock.cpp msgid "Search files" msgstr "Cari fail" #: editor/filesystem_dock.cpp msgid "" "Scanning Files,\n" "Please Wait..." msgstr "" "Mengimbas Fail,\n" "Sila Tunggu..." #: editor/filesystem_dock.cpp msgid "Move" msgstr "Pindah" #: editor/filesystem_dock.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/project_manager.cpp editor/rename_dialog.cpp #: editor/scene_tree_dock.cpp msgid "Rename" msgstr "Namakan Semula" #: editor/filesystem_dock.cpp msgid "Overwrite" msgstr "Tulis Ganti" #: editor/filesystem_dock.cpp msgid "Create Scene" msgstr "Cipta Adegan" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "Cipta Skrip" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp msgid "Find in Files" msgstr "Cari dalam Fail-fail" #: editor/find_in_files.cpp msgid "Find:" msgstr "Cari:" #: editor/find_in_files.cpp editor/rename_dialog.cpp msgid "Replace:" msgstr "Ganti:" #: editor/find_in_files.cpp msgid "Folder:" msgstr "Folder:" #: editor/find_in_files.cpp msgid "Filters:" msgstr "Penapis:" #: editor/find_in_files.cpp msgid "" "Include the files with the following extensions. Add or remove them in " "ProjectSettings." msgstr "" "Sertakan fail-fail dengan sambungan berikut. Tambah atau keluar mereka dalam " "ProjectSettings." #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find..." msgstr "Cari..." #: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp msgid "Replace..." msgstr "Ganti..." #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp msgid "Replace in Files" msgstr "Gantikan dalam Fail-fail" #: editor/find_in_files.cpp msgid "Find: " msgstr "Cari: " #: editor/find_in_files.cpp msgid "Replace: " msgstr "Ganti: " #: editor/find_in_files.cpp msgid "Replace All (NO UNDO)" msgstr "Gantikan Semua (TIADA BUAT ASAL)" #: editor/find_in_files.cpp msgid "Searching..." msgstr "Mencari..." #: editor/find_in_files.cpp msgid "%d match in %d file." msgstr "%d padan dalam fail %d." #: editor/find_in_files.cpp msgid "%d matches in %d file." msgstr "%d padan dalam fail %d." #: editor/find_in_files.cpp msgid "%d matches in %d files." msgstr "%d padan dalam fail-fail %d." #: editor/groups_editor.cpp msgid "Add to Group" msgstr "Tambah ke Kumpulan" #: editor/groups_editor.cpp msgid "Remove from Group" msgstr "Alih keluar dari Kumpulan" #: editor/groups_editor.cpp msgid "Group name already exists." msgstr "Nama kumpulan sudah wujud." #: editor/groups_editor.cpp msgid "Invalid group name." msgstr "Nama kumpulan tidak sah." #: editor/groups_editor.cpp msgid "Rename Group" msgstr "Namakan semula Kumpulan" #: editor/groups_editor.cpp msgid "Delete Group" msgstr "Padam Kumpulan" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "Kumpulan" #: editor/groups_editor.cpp msgid "Nodes Not in Group" msgstr "Nod-nod Tidak dalam Kumpulan" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp #: editor/scene_tree_editor.cpp msgid "Filter nodes" msgstr "Tapis nod-nod" #: editor/groups_editor.cpp msgid "Nodes in Group" msgstr "Nod-nod dalam Kumpulan" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." msgstr "Kumpulan-kumpulan kosong akan dikeluarkan secara automatik." #: editor/groups_editor.cpp msgid "Group Editor" msgstr "Editor Kumpulan" #: editor/groups_editor.cpp msgid "Manage Groups" msgstr "Urus Kumpulan-kumpulan" #: editor/import/editor_import_collada.cpp msgid "Collada" msgstr "" #: editor/import/editor_import_collada.cpp msgid "Use Ambient" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import as Single Scene" msgstr "Import sebagai Satu Adegan" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Animations" msgstr "Import dengan Animasi Berasingan" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials" msgstr "Import dengan Bahan Berasingan" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects" msgstr "Import dengan Objek Berasingan" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials" msgstr "Import dengan Objek+Bahan Berasingan" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Animations" msgstr "Import dengan Objek+Animasi Berasingan" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials+Animations" msgstr "Import dengan Bahan+Animasi Berasingan" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" msgstr "Import dengan Objek+Bahan+Animasi Berasingan" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes" msgstr "Import sebagai Pelbagai Adegan-adegan" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes+Materials" msgstr "Import sebagai Pelbagai Adegan +Bahan" #: editor/import/resource_importer_scene.cpp #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import Scene" msgstr "Import Adegan" #: editor/import/resource_importer_scene.cpp msgid "Importing Scene..." msgstr "Mengimport Adegan..." #: editor/import/resource_importer_scene.cpp msgid "Generating Lightmaps" msgstr "Menjana Peta Cahaya" #: editor/import/resource_importer_scene.cpp msgid "Generating for Mesh: " msgstr "Menjana untuk Mesh: " #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script..." msgstr "Menjalankan Skrip Tersuai..." #: editor/import/resource_importer_scene.cpp msgid "Couldn't load post-import script:" msgstr "Tidak dapat memuatkan skrip pasca-import:" #: editor/import/resource_importer_scene.cpp msgid "Invalid/broken script for post-import (check console):" msgstr "Skrip tidak sah/rosak untuk pasca-import (periksa konsol):" #: editor/import/resource_importer_scene.cpp msgid "Error running post-import script:" msgstr "Ralat semasa menjalankan skrip pasca-import:" #: editor/import/resource_importer_scene.cpp msgid "Did you return a Node-derived object in the `post_import()` method?" msgstr "" "Adakah anda mengembalikan objek yang diperolehi dari Nod dalam kaedah " "'post_import()'?" #: editor/import/resource_importer_scene.cpp msgid "Saving..." msgstr "Menyimpan..." #: editor/import/resource_importer_texture.cpp msgid "" "Warning, no suitable PC VRAM compression enabled in Project Settings. This " "texture will not display correctly on PC." msgstr "" #: editor/import_defaults_editor.cpp msgid "Select Importer" msgstr "Pilih Pengimport" #: editor/import_defaults_editor.cpp msgid "Importer:" msgstr "Pengimport:" #: editor/import_defaults_editor.cpp msgid "Reset to Defaults" msgstr "Memulihkan ke Keadaan Asli" #: editor/import_dock.cpp msgid "Keep File (No Import)" msgstr "Simpan Fail (Tiada Import)" #: editor/import_dock.cpp msgid "%d Files" msgstr "%d Fail-fail" #: editor/import_dock.cpp msgid "Set as Default for '%s'" msgstr "Tetapkan sebagai Lalai untuk '%s'" #: editor/import_dock.cpp msgid "Clear Default for '%s'" msgstr "Kosongkan Lalai untuk '%s'" #: editor/import_dock.cpp msgid "Reimport" msgstr "Import semula" #: editor/import_dock.cpp msgid "" "You have pending changes that haven't been applied yet. Click Reimport to " "apply changes made to the import options.\n" "Selecting another resource in the FileSystem dock without clicking Reimport " "first will discard changes made in the Import dock." msgstr "" "Anda mempunyai perubahan belum selesai yang belum digunakan lagi.Klik Import " "Semula untuk menggunakan perubahan yang dibuat pada pilihan import.\n" "Memilih sumber lain dalam dok FileSystem tampa mengklik Import Semula " "terlebih dahulu akan membuang perubahan yang dibuat dalam dok Import." #: editor/import_dock.cpp msgid "Import As:" msgstr "Import Sebagai:" #: editor/import_dock.cpp msgid "Save Scenes, Re-Import, and Restart" msgstr "Simpan Adegan, Import semula, dan Mula Semula" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." msgstr "Mengubah jenis fail yang diimport memerlukan editor dimulakan semula." #: editor/import_dock.cpp msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" "AMARAN: Terdapat aset-aset yang menggunakan sumber ini, mereka mungkin " "berhenti memuat dengan betul." #: editor/import_dock.cpp msgid "" "Select a resource file in the filesystem or in the inspector to adjust " "import settings." msgstr "" "Pilih fail sumber dalam sistem fail atau dalam pemeriksa untuk melaraskan " "tetapan import." #: editor/inspector_dock.cpp msgid "Failed to load resource." msgstr "Gagal untuk memuatkan sumber." #: editor/inspector_dock.cpp msgid "Copy Properties" msgstr "Salin Sifat-sifat" #: editor/inspector_dock.cpp msgid "Paste Properties" msgstr "Tampal Sifat-sifat" #: editor/inspector_dock.cpp msgid "Make Sub-Resources Unique" msgstr "Buat Sub-Sumber Unik" #: editor/inspector_dock.cpp msgid "Create a new resource in memory and edit it." msgstr "Cipta sumber baru dalam ingatan dan suntingnya." #: editor/inspector_dock.cpp msgid "Load an existing resource from disk and edit it." msgstr "Muatkan sumber sedia ada dari cakera dan suntingnya." #: editor/inspector_dock.cpp msgid "Save the currently edited resource." msgstr "Simpan sumber yang sedang disunting." #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Save As..." msgstr "Simpan Sebagai..." #: editor/inspector_dock.cpp msgid "Extra resource options." msgstr "Pilihan sumber tambahan." #: editor/inspector_dock.cpp msgid "Edit Resource from Clipboard" msgstr "Edit Sumber dari Papan Klip" #: editor/inspector_dock.cpp msgid "Copy Resource" msgstr "Salin Sumber" #: editor/inspector_dock.cpp msgid "Make Resource Built-In" msgstr "Buat Sumber Terbina Dalam" #: editor/inspector_dock.cpp msgid "Go to the previous edited object in history." msgstr "Pergi ke objek yang disunting sebelumnya dalam sejarah." #: editor/inspector_dock.cpp msgid "Go to the next edited object in history." msgstr "Pergi ke objek yang disunting seterusnya dalam sejarah." #: editor/inspector_dock.cpp msgid "History of recently edited objects." msgstr "Sejarah objek-objek yang baru disunting." #: editor/inspector_dock.cpp msgid "Open documentation for this object." msgstr "Buka dokumentasi untuk objek ini." #: editor/inspector_dock.cpp editor/scene_tree_dock.cpp msgid "Open Documentation" msgstr "Buka Dokumentasi" #: editor/inspector_dock.cpp msgid "Filter properties" msgstr "Tapis sifat-sifat" #: editor/inspector_dock.cpp msgid "Manage object properties." msgstr "Urus sifat objek." #: editor/inspector_dock.cpp msgid "Changes may be lost!" msgstr "Perubahan mungkin akan hilang!" #: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "Tetap MultiNode" #: editor/node_dock.cpp msgid "Select a single node to edit its signals and groups." msgstr "Pilih satu nod untuk menyunting isyarat dan kumpulan-kumpulannya." #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" msgstr "Sunting satu Plugin" #: editor/plugin_config_dialog.cpp msgid "Create a Plugin" msgstr "Cipta satu Plugin" #: editor/plugin_config_dialog.cpp msgid "Plugin Name:" msgstr "Nama Plugin:" #: editor/plugin_config_dialog.cpp msgid "Subfolder:" msgstr "Subfolder:" #: editor/plugin_config_dialog.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "Author:" msgstr "Pengarang:" #: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Version:" msgstr "Versi:" #: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp msgid "Language:" msgstr "Bahasa:" #: editor/plugin_config_dialog.cpp msgid "Script Name:" msgstr "Nama Skrip:" #: editor/plugin_config_dialog.cpp msgid "Activate now?" msgstr "Aktifkan sekarang?" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon" msgstr "Buat Poligon" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create points." msgstr "Cipta titik-titik." #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "" "Edit points.\n" "LMB: Move Point\n" "RMB: Erase Point" msgstr "" "Sunting titik-titik.\n" "LMB: Pindah Titik\n" "RMB: Padam Titik" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Erase points." msgstr "Padam titik-titik." #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Edit Polygon" msgstr "Sunting Poligon" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Insert Point" msgstr "Masukkan Titik" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Edit Polygon (Remove Point)" msgstr "Sunting Poligon (Keluarkan Titik)" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Remove Polygon And Point" msgstr "Keluarkan Poligon Dan Titik" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "Tambah Animasi" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp #: modules/visual_script/visual_script_func_nodes.cpp msgid "Add %s" msgstr "Tambah %s" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Load..." msgstr "Muatkan..." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Move Node Point" msgstr "Pindahkan Titik Nod" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Change BlendSpace1D Limits" msgstr "Tukar Had-had BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Change BlendSpace1D Labels" msgstr "Tukar Label-label BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "Nod jenis ini tidak boleh digunakan. Hanya nod-nod akar dibenarkan." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Add Node Point" msgstr "Tambah Titik Nod" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Add Animation Point" msgstr "Tambah Titik Animasi" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Remove BlendSpace1D Point" msgstr "Keluarkan Titik BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Move BlendSpace1D Node Point" msgstr "Pindahkan Titik Nod BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" "AnimationTree is inactive.\n" "Activate to enable playback, check node warnings if activation fails." msgstr "" "AnimationTree tidak aktif.\n" "Aktifkan untuk membenarkan main balik, periksa amaran nod jika pengaktifan " "gagal." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Set the blending position within the space" msgstr "Tetapkan kedudukan pengadunan dalam ruang" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Select and move points, create points with RMB." msgstr "Pilih dan pindahkan titik-titik, cipta titik-titik dengan RMB." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp msgid "Enable snap and show grid." msgstr "Aktifkan snap dan tunjukkan grid." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Point" msgstr "Titik" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Open Editor" msgstr "Buka Editor" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Open Animation Node" msgstr "Buka Nod Animasi" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Triangle already exists." msgstr "Segi tiga sudah wujud." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Add Triangle" msgstr "Tambah Segi Tiga" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Change BlendSpace2D Limits" msgstr "Tukar Had-had BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Change BlendSpace2D Labels" msgstr "Tukar Label-label BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Remove BlendSpace2D Point" msgstr "Keluarkan Titik BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Remove BlendSpace2D Triangle" msgstr "Keluarkan Segi tiga BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "BlendSpace2D bukan milik nod AnimationTree." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "No triangles exist, so no blending can take place." msgstr "Tiada segi tiga-segi tiga wujud, jadi tiada pengadunan boleh berlaku." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Toggle Auto Triangles" msgstr "Togol Segi Tiga Auto" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "Cipta segi tiga dengan menhubungkan titik-titik." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Erase points and triangles." msgstr "Padamkan titik-titik dan segi tiga-segi tiga." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Generate blend triangles automatically (instead of manually)" msgstr "" "Jana segi tiga-segi tiga campuran secara automatik (bukan secara manual)" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend:" msgstr "Adun:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Parameter Changed:" msgstr "Parameter Berubah:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "Sunting Filters" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Output node can't be added to the blend tree." msgstr "Nod keluaran tidak boleh ditambah ke pokok adunan." #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Add Node to BlendTree" msgstr "Tambah Nod ke BlendTree" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Node Moved" msgstr "Nod Dialihkan" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" "Tidak dapat menyambung, port mungkin sedang digunakan atau sambungan mungkin " "tidak sah." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Nodes Connected" msgstr "Nod Bersambung" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Nodes Disconnected" msgstr "Nod Diputuskan" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Set Animation" msgstr "Tetapkan Animasi" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Delete Node" msgstr "Padam Nod" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "Padam Nod(-nod)" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" msgstr "Togol Filter Hidup/Mati" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Change Filter" msgstr "Tukar Filter" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" "Tiada pemain animasi ditetapkan, jadi tidak dapat memperolehi semula nama " "trek." #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Player path set is invalid, so unable to retrieve track names." msgstr "" "Set laluan pemain tidak sah, jadi tidak dapat mendapatkan semula nama trek." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp msgid "" "Animation player has no valid root node path, so unable to retrieve track " "names." msgstr "" "Pemain animasi tidak mempunyai laluan nod akar yang sah, jadi tidak dapat " "mendapatkan semula nama trek." #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Anim Clips" msgstr "Klip Anim" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Audio Clips" msgstr "Klip Audio" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Functions" msgstr "Fungsi" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" msgstr "Nod Diubah Nama" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "Tambah Nod..." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp msgid "Edit Filtered Tracks:" msgstr "Edit Trek Difilter:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Enable Filtering" msgstr "Dayakan Penapisan" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "Togol Automain" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "Nama Animasi Baru:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "Anim Baru" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "Tukar Nama Animasi:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Padam Animasi?" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "Alih Keluar Animasi" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Invalid animation name!" msgstr "Nama animasi tidak sah!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation name already exists!" msgstr "Nama animasi sudah wujud!" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "Namakan Semula Animasi" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "Gandakan Animasi" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "Adun Berubah Seterusnya" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "Tukar Masa Blend" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "Muatkan Animasi" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" msgstr "Tiada animasi untuk disalin!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation resource on clipboard!" msgstr "Tiada sumber animasi pada papan klip!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "Animasi Ditampal" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "Tampal Animasi" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to edit!" msgstr "Tiada animasi untuk disunting!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "Mainkan animasi terpilih ke belakang dari pos semasa. (A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "Mainkan animasi terpillih ke belakang dari hujung. (Shift+A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "Hentikan playback animasi. (S)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "Mainkan animasi terpilih dari awal. (Shift+D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "Mainkan animasi terpilih dar pos semasa. (D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "Kedudukan animasi (dalam saat)." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "Skala main balik animasi secara global untuk nod." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "Alat Animasi" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Baru" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Transitions..." msgstr "Sunting Peralihan..." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Open in Inspector" msgstr "Buka dalam Inspektor" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "Paparkan senarai animasi dalam pemain." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "Automain semasa Muatkan" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Enable Onion Skinning" msgstr "Aktifkan Kulit Bawang" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Onion Skinning Options" msgstr "Pilihan Kulit Bawang" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Directions" msgstr "Arah" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Sebelum" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Masa depan" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp #: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "Kedalaman" #: editor/plugins/animation_player_editor_plugin.cpp msgid "1 step" msgstr "1 langkah" #: editor/plugins/animation_player_editor_plugin.cpp msgid "2 steps" msgstr "2 langkah" #: editor/plugins/animation_player_editor_plugin.cpp msgid "3 steps" msgstr "3 langkah" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Differences Only" msgstr "Perbezaan Sahaja" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Force White Modulate" msgstr "Paksa Modulasi Putih" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Include Gizmos (3D)" msgstr "Sertakan Gizmos (3D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pin AnimationPlayer" msgstr "Pin AnimationPlayer" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "Cipta Animasi Baru" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "Nama Animasi:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp msgid "Error!" msgstr "Ralat!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "Masa Adunan:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "Seterusnya (Baris Gilir Automatik):" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "Masa Adunan Animasi Silang" #: editor/plugins/animation_state_machine_editor.cpp msgid "Move Node" msgstr "Pindahkan Nod" #: editor/plugins/animation_state_machine_editor.cpp msgid "Transition exists!" msgstr "Peralihan wujud!" #: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" msgstr "Tambah Peralihan" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "Tambah Nod" #: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "Akhir" #: editor/plugins/animation_state_machine_editor.cpp msgid "Immediate" msgstr "Segera" #: editor/plugins/animation_state_machine_editor.cpp #: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "Segerak" #: editor/plugins/animation_state_machine_editor.cpp msgid "At End" msgstr "Pada Akhir" #: editor/plugins/animation_state_machine_editor.cpp #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "Perjalanan" #: editor/plugins/animation_state_machine_editor.cpp msgid "Start and end nodes are needed for a sub-transition." msgstr "Nod mula dan tamat diperlukan untuk sub-peralihan." #: editor/plugins/animation_state_machine_editor.cpp msgid "No playback resource set at path: %s." msgstr "Tiada sumber main balik ditetapkan pada laluan: %s." #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Removed" msgstr "Nod Dikeluarkan" #: editor/plugins/animation_state_machine_editor.cpp msgid "Transition Removed" msgstr "Peralihan Dikeluarkan" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" msgstr "Tetapkan Nod Mula (Automain)" #: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" "Shift+LMB to create connections." msgstr "" "Pilih dan pindah nod.\n" "RMB untuk menambah nod baru.\n" "Shift+LMB untuk membuat sambungan." #: editor/plugins/animation_state_machine_editor.cpp msgid "Create new nodes." msgstr "Cipta nod baru." #: editor/plugins/animation_state_machine_editor.cpp msgid "Connect nodes." msgstr "Hubungkan nod-nod." #: editor/plugins/animation_state_machine_editor.cpp msgid "Remove selected node or transition." msgstr "Alih keluar nod atau peralihan yang dipilih." #: editor/plugins/animation_state_machine_editor.cpp msgid "Toggle autoplay this animation on start, restart or seek to zero." msgstr "" "Togol automain animasi ini semasa mula, mulakan semula atau cari ke sifar." #: editor/plugins/animation_state_machine_editor.cpp msgid "Set the end animation. This is useful for sub-transitions." msgstr "Tetapkan hujung animasi. Ini adalah berguna untuk sub-peralihan." #: editor/plugins/animation_state_machine_editor.cpp msgid "Transition: " msgstr "Peralihan: " #: editor/plugins/animation_state_machine_editor.cpp msgid "Play Mode:" msgstr "Mod Main:" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" msgstr "AnimationTree" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "New name:" msgstr "Nama baru:" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "Skala:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "Pudar Masuk (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade Out (s):" msgstr "Pudar Keluar (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: scene/resources/style_box.cpp msgid "Blend" msgstr "Adun" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: servers/audio/effects/audio_effect_compressor.cpp msgid "Mix" msgstr "Campur" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Auto Restart:" msgstr "Mula Semula Auto:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Restart (s):" msgstr "Mula Semula (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Random Restart (s):" msgstr "Mula Semula Rawak (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Start!" msgstr "Mula!" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "Jumlah:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 0:" msgstr "Adun 0:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 1:" msgstr "Adun 1:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "Masa X-Fade (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Current:" msgstr "Semasa:" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Add Input" msgstr "Tambah Input" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "Kosongkan Auto-Advance" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "Tetapkan Auto-Advance" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Delete Input" msgstr "Padam Input" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is valid." msgstr "Pokok animasi sah." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "Pokok animasi tidak sah." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation Node" msgstr "Nod Animasi" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "OneShot Node" msgstr "Nod OneShot" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Mix Node" msgstr "Campur Nod" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend2 Node" msgstr "Nod Blend2" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend3 Node" msgstr "Nod Blend3" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend4 Node" msgstr "Nod Blend4" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeScale Node" msgstr "Nod TimeScale" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeSeek Node" msgstr "Nod TimeSeek" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Transition Node" msgstr "Nod Peralihan" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Import Animations..." msgstr "Import Animasi..." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Node Filters" msgstr "Sunting Filter Nod" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Filters..." msgstr "Filter..." #: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Contents:" msgstr "Kandungan:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "View Files" msgstr "Lihat Fail" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download" msgstr "Muat turun" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connection error, please try again." msgstr "Ralat sambungan, sila cuba lagi." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect." msgstr "Tidak dapat menyambung." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect to host:" msgstr "Tidak dapat menyambung ke hos:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response from host:" msgstr "Tiada respons daripada hos:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response." msgstr "Tiada jawapan." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve hostname:" msgstr "Tidak dapat menyelesaikan nama hos:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve." msgstr "Tidak dapat menyelesaikan." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, return code:" msgstr "Permintaan gagal, kod pulangan:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Cannot save response to:" msgstr "Tidak dapat menyimpan respons kepada:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." msgstr "Ralat tulis." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" msgstr "Permintaan gagal, terlalu banyak ubah hala" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Redirect loop." msgstr "Ubah hala gelung." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, timeout" msgstr "Permintaan gagal, tamat masa" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Timeout." msgstr "Masa tamat." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed:" msgstr "Gagal:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." msgstr "Hash muat turun buruk, dengan andaian fail telah diusik." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Expected:" msgstr "Dijangka:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Got:" msgstr "Mendapat:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed SHA-256 hash check" msgstr "Semakan hash SHA-256 gagal" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" msgstr "Ralat Muat Turun Aset:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Downloading (%s / %s)..." msgstr "Memuat turun (%s / %s)..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Downloading..." msgstr "Memuat turun..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Resolving..." msgstr "Menyelesaikan..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Error making request" msgstr "Ralat membuat permintaan" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Idle" msgstr "Terbiar" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Install..." msgstr "Pasang..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "Cuba semula" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download Error" msgstr "Ralat Muat Turun" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Available URLs" msgstr "Profil yang ada:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" msgstr "Muat turun untuk aset ini sedang dijalankan!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Recently Updated" msgstr "Dikemaskini Baru-baru Ini" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Least Recently Updated" msgstr "Paling Kurang Dikemaskini Baru-Baru Ini" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (A-Z)" msgstr "Nama (A-Z)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (Z-A)" msgstr "Nama (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "License (A-Z)" msgstr "Lesen (A-Z)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "License (Z-A)" msgstr "Lesen (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "First" msgstr "Pertama" #: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "Sebelum" #: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "Seterusnya" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Last" msgstr "Terakhir" #: editor/plugins/asset_library_editor_plugin.cpp msgid "All" msgstr "Semua" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Search templates, projects, and demos" msgstr "Cari templat, projek dan demo" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Search assets (excluding templates, projects, and demos)" msgstr "Cari aset (tidak termasuk templat, projek dan demo)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Import..." msgstr "Import..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Plugins..." msgstr "Pemalam..." #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" msgstr "Isih:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Category:" msgstr "Kategori:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Site:" msgstr "Laman:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Support" msgstr "Sokongan" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" msgstr "Rasmi" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Testing" msgstr "Menguji" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Loading..." msgstr "Memuatkan..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "Fail ZIP Aset" #: editor/plugins/audio_stream_editor_plugin.cpp msgid "Audio Preview Play/Pause" msgstr "Main/Jeda Pratonton Audio" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene and try again." msgstr "" "Tidak dapat menentukan laluan simpan untuk imej lightmap.\n" "Simpan adegan anda dan cuba lagi." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " "In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" "Tiada mesh untuk di-bake. Pastikan ia mengandungi saluran UV2 dan bendera " "'Use In Baked Light' dan 'Generate Lightman' dihidupkan." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed creating lightmap images, make sure path is writable." msgstr "Gagal mencipta imej lightmap, pastikan laluan boleh ditulis." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed determining lightmap size. Maximum lightmap size too small?" msgstr "Gagal menentukan saiz lightmap. Saiz lightmap maksimum terlalu kecil?" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Some mesh is invalid. Make sure the UV2 channel values are contained within " "the [0.0,1.0] square region." msgstr "" "Sesetengah mesh tidak sah. Pastikan nilai saluran UV2 terkandung dalam " "kawasan persegi [0.0,1.0]." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" "Editor Godot dibina tanpa sokongan ray tracing, lightmap tidak dapat di-bake." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Bake Lightmap" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "LightMap Bake" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "Pilih fail lightmap bake:" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" msgstr "Pratonton" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "Konfigurasikan Snap" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Offset:" msgstr "Grid Offset:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Step:" msgstr "Langkah Grid:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Primary Line Every:" msgstr "Garis Utama Setiap:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "steps" msgstr "langkah-langkah" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "Offset Putaran:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "Langkah Putaran:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale Step:" msgstr "Langkah Skala:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "Alih Panduan Menegak" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Vertical Guide" msgstr "Cipta Panduan Menegak" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Remove Vertical Guide" msgstr "Keluarkan Panduan Menegak" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Horizontal Guide" msgstr "Alihkan Panduan Mendatar" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Horizontal Guide" msgstr "Cipta Panduan Mendatar" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Remove Horizontal Guide" msgstr "Keluarkan Panduan Mendatar" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Horizontal and Vertical Guides" msgstr "Cipta Panduan Mendatar dan Menegak" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" msgstr "Tetapkan Offset Pivot CanvasItem \"%s\" kepada (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate %d CanvasItems" msgstr "Putar %d CanvasItems" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate CanvasItem \"%s\" to %d degrees" msgstr "Putar CanvasItem \"%s\" ke %d darjah" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move CanvasItem \"%s\" Anchor" msgstr "Alih CanvasItem \"%s\" Anchor" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale Node2D \"%s\" to (%s, %s)" msgstr "Skala Node2D \"%s\" ke (%s, %s)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Resize Control \"%s\" to (%d, %d)" msgstr "Ubah Saiz Kawalan \"%s\" kepada (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale %d CanvasItems" msgstr "Skala %d CanvasItems" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale CanvasItem \"%s\" to (%s, %s)" msgstr "Skalakan CanvasItem \"%s\" kepada (%s, %s)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move %d CanvasItems" msgstr "Alihkan %d CanvasItems" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move CanvasItem \"%s\" to (%d, %d)" msgstr "Alihkan CanvasItem \"%s\" ke (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Locked" msgstr "Terkunci" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Grouped" msgstr "Terkumpul" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Children of containers have their anchors and margins values overridden by " "their parent." msgstr "" "Anak-anak bekas mempunyai nilai sauh dan margin mereka yang ditindih oleh " "ibu bapa mereka." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Presets for the anchors and margins values of a Control node." msgstr "Pratetap untuk nilai sauh dan margin bagi nod Control." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "When active, moving Control nodes changes their anchors instead of their " "margins." msgstr "" "Apabila aktif, mengalihkan nod Control mengubah sauh mereka dan bukannya " "margin." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Top Left" msgstr "Atas Kiri" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Top Right" msgstr "Atas Kanan" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Bottom Right" msgstr "Bawah Kanan" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Bottom Left" msgstr "Bawah Kiri" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Left" msgstr "Tengah Kiri" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Top" msgstr "Tengah Atas" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Right" msgstr "Tengah Kanan" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Bottom" msgstr "Tengah Bawah" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center" msgstr "Tengah" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Left Wide" msgstr "Kiri Lebar" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Top Wide" msgstr "Atas Lebar" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Right Wide" msgstr "Kanan Lebar" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Bottom Wide" msgstr "Bawah Lebar" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "VCenter Wide" msgstr "VCenter Lebar" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "HCenter Wide" msgstr "HCenter Lebar" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Full Rect" msgstr "Penuh Rect" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Keep Ratio" msgstr "Kekalkan Nisbah" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "Sauh sahaja" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors and Margins" msgstr "Tukar Sauh dan Margin" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "Tukar Sauh" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Project Camera Override\n" "Overrides the running project's camera with the editor viewport camera." msgstr "" "Penggantian Kamera Projek\n" "Menggantikan kamera projek yang sedang berjalan dengan kamera viewport " "editor." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Project Camera Override\n" "No project instance running. Run the project from the editor to use this " "feature." msgstr "" "Penggantian Kamera Projek\n" "Tiada instance projek berjalan. Jalankan projek daripada editor menggunakan " "ciri ini." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" msgstr "Kunci Dipilih" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock Selected" msgstr "Buka Kunci Dipilih" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Group Selected" msgstr "Kumpulan Dipilih" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Ungroup Selected" msgstr "Nyahkumpulan Dipilih" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "Tampal Pose" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Guides" msgstr "Kosongkan Panduan" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Custom Bone(s) from Node(s)" msgstr "Cipta Tulang(-tulang) Tersuai dari Nod(-nod)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "Kosongkan Tulang" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "Buat Rantai IK" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "Kosongkan Rantai IK" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Warning: Children of a container get their position and size determined only " "by their parent." msgstr "" "Amaran: Kanak-kanak bekas mendapat kedudukan dan saiz mereka hanya " "ditentukan oleh ibu bapa mereka." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Reset" msgstr "Zum Set Semula" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp #: scene/gui/tree.cpp msgid "Select Mode" msgstr "Pilih Mod" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Drag: Rotate selected node around pivot." msgstr "Seret: Putar nod terpilih di sekeliling pangsi." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move selected node." msgstr "Alt+Seret: Pindahkan nod terpilih." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Scale selected node." msgstr "Alt+Seret: Skalakan nod terpilih." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "V: Set selected node's pivot position." msgstr "V: Tetapkan kedudukan pangsi nod terpilih." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Alt+RMB: Show list of all nodes at position clicked, including locked." msgstr "" "Alt+RMB: Tunjukkan senarai semua nod pada kedudukan yang diklik, termasuk " "yang dikunci." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "RMB: Add node at position clicked." msgstr "RMB: Tambah nod pada kedudukan yang diklik." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode" msgstr "Mod Alih" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode" msgstr "Mod Putar" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode" msgstr "Mod Skala" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Shift: Scale proportionally." msgstr "Shift: Skala secara berkadar." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" "Tunjukkan senarai semua objek pada kedudukan yang diklik\n" "(sama seperti Alt+RMB dalam mod pilih)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "Klik untuk menukar pangsi putaran objek." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "Mod Pan" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Ruler Mode" msgstr "Mod Pembaris" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle smart snapping." msgstr "Togol snap pintar." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Smart Snap" msgstr "Gunakan Smart Snap" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle grid snapping." msgstr "Togol grid menyentap." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Grid Snap" msgstr "Gunakan Grid Snap" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snapping Options" msgstr "Pilihan Snap" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "Gunakan Snap Putaran" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Scale Snap" msgstr "Gunakan Skala Snap" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "Snap Relatif" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "Gunakan Pixel Snap" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Smart Snapping" msgstr "Snap Pintar" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap..." msgstr "Konfigurasikan Snap..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Parent" msgstr "Snap kepada Ibu Bapa" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Anchor" msgstr "Snap ke Anchor Nod" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Sides" msgstr "Snap ke Sisi Nod" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Center" msgstr "Snap ke Pusat Nod" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Other Nodes" msgstr "Snap ke Nod Lain" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Guides" msgstr "Snap ke Panduan" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "Kunci objek terpilih di tempatnya (tidak dapat dialihkan)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected Node(s)" msgstr "Kunci Nod Terpilih" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "Buka kunci objek terpilih (boleh dialihkan)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock Selected Node(s)" msgstr "Buka Kunci Nod Terpilih" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "Pastikan kanak-kanak objek tidak boleh dipilih." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Group Selected Node(s)" msgstr "Kumpulkan Nod Terpilih" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "Mengembalikan keupayaan kanak-kanak objek untuk dipilih." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Ungroup Selected Node(s)" msgstr "Nyahkumpulkan Nod Terpilih" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton Options" msgstr "Pilihan Rangka" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "Tunjukkan Tulang-tulang" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Custom Bone(s) from Node(s)" msgstr "Buat Tulang(-tulang) Tersuai dari Nod(-nod)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Custom Bones" msgstr "Kosongkan Tulang Tersuai" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "Pandangan" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Show When Snapping" msgstr "Snap Pintar" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Hide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Toggle Grid" msgstr "Togol Mod" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Helpers" msgstr "Tunjukkan Pembantu" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Rulers" msgstr "Tunjukkan Pembaris" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Guides" msgstr "Tunjukkan Panduan" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Origin" msgstr "Tunjukkan Asal" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Viewport" msgstr "Tunjukkan Viewport" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" msgstr "Tunjukkan Ikon Kumpulan Dan Kunci" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "Pemilihan Pusat" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "Pemilihan Bingkai" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Preview Canvas Scale" msgstr "Pratonton Skala Kanvas" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "Topeng terjemahan untuk memasukkan kekunci." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation mask for inserting keys." msgstr "Topeng putaran untuk memasukkan kekunci." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale mask for inserting keys." msgstr "Topeng skala untuk memasukkan kekunci." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert keys (based on mask)." msgstr "Masukkan kekunci (berdasarkan topeng)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." msgstr "" "Masukkan kekunci automatik apabila objek diterjemahkan, diputarkan atau " "diskalakan (berdasarkan topeng).\n" "Kekunci hanya ditambahkan pada trek sedia ada, tiada trek baru akan " "dicipta.\n" "Kekunci mesti dimasukkan secara manual untuk kali pertama." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Auto Insert Key" msgstr "Auto Masukkan Kunci" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation Key and Pose Options" msgstr "Pilihan Kunci Animasi dan Pose" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "Masukkan Kunci (Trek Sedia Ada)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "Salin Pose" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "Kosongkan Pose" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add Node Here" msgstr "Tambah Nod Di Sini" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Instance Scene Here" msgstr "Adegan Contoh Di Sini" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" msgstr "Darabkan langkah grid dengan 2" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Divide grid step by 2" msgstr "Bahagikan langkah grid dengan 2" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan View" msgstr "Pandangan Pan" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 3.125%" msgstr "Zum ke 3.125%" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 6.25%" msgstr "Zum ke 6.25%" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 12.5%" msgstr "Zum ke 12.5%" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 25%" msgstr "Zum ke 25%" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 50%" msgstr "Zum ke 50%" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 100%" msgstr "Zum ke 100%" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 200%" msgstr "Zum ke 200%" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 400%" msgstr "Zum ke 400%" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 800%" msgstr "Zum ke 800%" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 1600%" msgstr "Zum ke 1600%" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "Menambah %s..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Cannot instantiate multiple nodes without root." msgstr "Tidak boleh instantiate berbilang nod tanpa akar." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "Cipta Nod" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "Ralat membuat adegan dari %s" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Default Type" msgstr "Tukar Jenis Lalai" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" "Seret & lepas + Shift : Tambah nod sebagai adik-beradik\n" "Seret & lepas + Alt : Tukar jenis nod" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Polygon3D" msgstr "Cipta Poligon3D" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly" msgstr "Edit Poli" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "Edit Poli (Alih Keluar Titik)" #: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "Tetapkan Pemegang" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "Muatkan Topeng Pelepasan" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Restart" msgstr "Mula semula" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "Keluarkan Topeng Emission" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp msgid "Particles" msgstr "Zarah" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "Kiraan Titik Dijana:" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Mask" msgstr "Topeng Emission" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Solid Pixels" msgstr "Piksel Pepejal" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Border Pixels" msgstr "Piksel Sempadan" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Directed Border Pixels" msgstr "Piksel Sempadan Diarahkan" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "Tangkap daripada Pixel" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Colors" msgstr "Warna Emission" #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "CPUParticles" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Mesh" msgstr "Cipta Titik Emission Daripada Mesh" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Node" msgstr "Cipta Titik Emission Daripada Nod" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat 0" msgstr "Flat 0" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat 1" msgstr "Flat 1" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease In" msgstr "Perlahan Masuk" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease Out" msgstr "Perlahan Keluar" #: editor/plugins/curve_editor_plugin.cpp msgid "Smoothstep" msgstr "Smoothstep" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Point" msgstr "Ubah Suai Titik Lengkung" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Tangent" msgstr "Ubah Suai Tangen Lengkung" #: editor/plugins/curve_editor_plugin.cpp msgid "Load Curve Preset" msgstr "Muat Pratetap Lengkung" #: editor/plugins/curve_editor_plugin.cpp msgid "Add Point" msgstr "Tambah Titik" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove Point" msgstr "Buang Titik" #: editor/plugins/curve_editor_plugin.cpp msgid "Left Linear" msgstr "Linear Kiri" #: editor/plugins/curve_editor_plugin.cpp msgid "Right Linear" msgstr "Linear Kanan" #: editor/plugins/curve_editor_plugin.cpp msgid "Load Preset" msgstr "Muatkan Pratetap" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove Curve Point" msgstr "Keluarkan Titik Lengkung" #: editor/plugins/curve_editor_plugin.cpp msgid "Toggle Curve Linear Tangent" msgstr "Togol Lengkung Linear Tangen" #: editor/plugins/curve_editor_plugin.cpp msgid "Hold Shift to edit tangents individually" msgstr "Tahan Shift untuk mengedit tangen secara individu" #: editor/plugins/curve_editor_plugin.cpp msgid "Right click to add point" msgstr "Klik kanan untuk menambah titik" #: editor/plugins/gi_probe_editor_plugin.cpp msgid "Bake GI Probe" msgstr "Panggang GI Probe" #: editor/plugins/gradient_editor_plugin.cpp msgid "Gradient Edited" msgstr "Kecerunan Disunting" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "Item %d" #: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp #: scene/gui/menu_button.cpp scene/gui/option_button.cpp #: scene/gui/popup_menu.cpp msgid "Items" msgstr "Item" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "Editor Senarai Item" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "Cipta Poligon Occluder" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "Mesh kosong!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Couldn't create a Trimesh collision shape." msgstr "Tidak dapat mencipta bentuk perlanggaran Trimesh." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "Buat Badan Trimesh Statik" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "Ini tidak berfungsi pada akar tempat adegan!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Shape" msgstr "Cipta Bentuk Statik Trimesh" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Can't create a single convex collision shape for the scene root." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Couldn't create a single convex collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Simplified Convex Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Single Convex Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Can't create multiple convex collision shapes for the scene root." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Couldn't create any collision shapes." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Multiple Convex Shapes" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Contained Mesh is not of type ArrayMesh." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Unwrap failed, mesh may not be manifold?" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "No mesh to debug." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has no UV in layer %d." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp #: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp msgid "Mesh" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a StaticBody and assigns a polygon-based collision shape to it " "automatically.\n" "This is the most accurate (but slowest) option for collision detection." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a polygon-based collision shape.\n" "This is the most accurate (but slowest) option for collision detection." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Single Convex Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a single convex collision shape.\n" "This is the fastest (but least accurate) option for collision detection." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Simplified Convex Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a simplified convex collision shape.\n" "This is similar to single collision shape, but can result in a simpler " "geometry in some cases, at the cost of accuracy." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Multiple Convex Collision Siblings" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a polygon-based collision shape.\n" "This is a performance middle-ground between a single convex collision and a " "polygon-based collision." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a static outline mesh. The outline mesh will have its normals " "flipped automatically.\n" "This can be used instead of the SpatialMaterial Grow property when using " "that property isn't possible." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV2" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Unwrap UV2 for Lightmap/AO" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Channel Debug" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "" "Update from existing scene?:\n" "%s" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp msgid "Mesh Library" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Add Item" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove Selected Item" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import from Scene (Ignore Transforms)" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import from Scene (Apply Transforms)" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Update from Scene" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp #, fuzzy msgid "Apply without Transforms" msgstr "Gunakan MeshInstance Transforms" #: editor/plugins/mesh_library_editor_plugin.cpp #, fuzzy msgid "Apply with Transforms" msgstr "Gunakan MeshInstance Transforms" #: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Preview Size" msgstr "Pratonton" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "" #: editor/plugins/navigation_polygon_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generating Visibility Rect" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generate Visibility Rect" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Convert to CPUParticles2D" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry's faces don't contain any area." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry doesn't contain any faces." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't inherit from Spatial." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't contain geometry." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't contain face geometry." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Points:" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points+Normal (Directed)" msgstr "" #: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp msgid "Volume" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Source: " msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Generating AABB" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate Visibility AABB" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Out-Control from Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove In-Control from Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Split Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Select Points" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Shift+Drag: Select Control Points" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Click: Add Point" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Left Click: Split Segment (in curve)" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Right Click: Delete Point" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point (in empty space)" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Delete Point" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp #: editor/plugins/theme_editor_preview.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp #: main/main.cpp servers/visual_server.cpp msgid "Options" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Mirror Handle Angles" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Mirror Handle Lengths" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Position" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Position" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Position" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Out-Control Point" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Remove In-Control Point" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "" #: editor/plugins/path_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp #: modules/csg/csg_gizmos.cpp msgid "3D Gizmos" msgstr "" #: editor/plugins/path_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp #: modules/csg/csg_gizmos.cpp #, fuzzy msgid "Gizmo Colors" msgstr "Warna Emission" #: editor/plugins/physical_bone_plugin.cpp msgid "Move Joint" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "The skeleton property of the Polygon2D does not point to a Skeleton2D node" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Sync Bones" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "No texture in this polygon.\n" "Set a texture to be able to edit UV." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Polygon 2D has internal vertices, so it can no longer be edited in the " "viewport." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Internal Vertex" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Remove Internal Vertex" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Invalid Polygon (need 3 different vertices)" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Add Custom Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Remove Custom Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint Bone Weights" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Open Polygon 2D UV editor." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp #: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp #: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp #: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "Bones" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Points" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Command: Rotate" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Command: Scale" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create a custom polygon. Enables custom polygon rendering." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Remove a custom polygon. If none remain, custom polygon rendering is " "disabled." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint weights with specified intensity." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Unpaint weights with specified intensity." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Radius:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Copy Polygon to UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Copy UV to Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Settings" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp #: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Configure Grid:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset X:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset Y:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step X:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step Y:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Sync Bones to Polygon" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp #: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Type:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Load Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ResourcePreloader" msgstr "" #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" #: editor/plugins/room_manager_editor_plugin.cpp #, fuzzy msgid "Room Generate Points" msgstr "Pindah Titik-titik Bezier" #: editor/plugins/room_manager_editor_plugin.cpp #, fuzzy msgid "Generate Points" msgstr "Masukkan Titik" #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portal" msgstr "" #: editor/plugins/room_manager_editor_plugin.cpp #, fuzzy msgid "Occluder Set Transform" msgstr "Kosongkan Transformasi" #: editor/plugins/room_manager_editor_plugin.cpp #, fuzzy msgid "Center Node" msgstr "Semua Pilihan" #: editor/plugins/root_motion_editor_plugin.cpp msgid "AnimationTree has no path set to an AnimationPlayer" msgstr "" #: editor/plugins/root_motion_editor_plugin.cpp msgid "Path to AnimationPlayer is invalid" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Files" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Close and save changes?" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Auto Reload Scripts On External Change" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error writing TextFile:" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Could not load file at:" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving file!" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error Saving" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error Importing" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "New Text File..." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Open File" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Save File As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Can't obtain the script for running." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Script failed reloading, check console for errors." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Script is not in tool mode, will not be able to run." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "" "To run this script, it must inherit EditorScript and be set to tool mode." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "%s Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Auto Reload And Parse Scripts On Save" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Next" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Previous" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Filter scripts" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Filter methods" msgstr "" #: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp msgid "Sort" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Up" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Down" msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Next Script" msgstr "Skrip Baru" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Previous Script" msgstr "Tab sebelumnya" #: editor/plugins/script_editor_plugin.cpp #: modules/gdnative/videodecoder/video_stream_gdnative.cpp #: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp msgid "File" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Open..." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Reopen Closed Script" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Copy Script Path" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "History Previous" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme..." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Close All" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Search" msgstr "Cari" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: editor/script_editor_debugger.cpp msgid "Continue" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Debug with External Editor" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Online Docs" msgstr "Dokumen Dalam Talian" #: editor/plugins/script_editor_plugin.cpp msgid "Open Godot online documentation." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Discard" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Search Results" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Open Dominant Script On Scene Change" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "External" msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Use External Editor" msgstr "Buka Editor seterusnya" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Exec Path" msgstr "Laluan Fokus" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Script Temperature Enabled" msgstr "Pilih Fail Templat" #: editor/plugins/script_editor_plugin.cpp msgid "Highlight Current Script" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Script Temperature History Size" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Current Script Background Color" msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Group Help Pages" msgstr "Kumpulan Dipilih" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Sort Scripts By" msgstr "Cipta Skrip" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "List Script Names As" msgstr "Nama Skrip:" #: editor/plugins/script_editor_plugin.cpp msgid "Exec Flags" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Scripts" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Connections to method:" msgstr "" #: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Source" msgstr "" #: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp #: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "" "Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." msgstr "" #: editor/plugins/script_text_editor.cpp msgid "[Ignore]" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Line" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Go to Function" msgstr "Pergi ke Fungsi" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Can't drop nodes because script '%s' is not used in this scene." msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp #: scene/gui/label.cpp msgid "Uppercase" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Lowercase" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Capitalize" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Syntax Highlighter" msgstr "" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Bookmarks" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Breakpoints" msgstr "" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Go To" msgstr "" #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Cut" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Select All" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Fold/Unfold Line" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Fold All Lines" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Unfold All Lines" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Evaluate Selection" msgstr "Menilai Pemilihan" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent to Spaces" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent to Tabs" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Find in Files..." msgstr "" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Replace in Files..." msgstr "Ganti..." #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Toggle Bookmark" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Go to Next Bookmark" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Go to Previous Bookmark" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Remove All Bookmarks" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Go to Function..." msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Go to Line..." msgstr "" #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Toggle Breakpoint" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Go to Next Breakpoint" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Go to Previous Breakpoint" msgstr "" #: editor/plugins/shader_editor_plugin.cpp msgid "" "This shader has been modified on on disk.\n" "What action should be taken?" msgstr "" #: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp msgid "Shader" msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Rest Pose to Bones" msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Create Rest Pose from Bones" msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy msgid "Reset to Rest Pose" msgstr "Set Semula ke Lalai" #: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy msgid "Overwrite Rest Pose" msgstr "Tulis Ganti" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp #: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp #: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Create physical skeleton" msgstr "" #: editor/plugins/skeleton_ik_editor_plugin.cpp msgid "Play IK" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top Orthogonal" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top Perspective" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom Orthogonal" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom Perspective" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left Orthogonal" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left Perspective" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right Orthogonal" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right Perspective" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front Orthogonal" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front Perspective" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear Orthogonal" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear Perspective" msgstr "" #. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled. #: editor/plugins/spatial_editor_plugin.cpp msgid " [auto]" msgstr "" #. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled. #: editor/plugins/spatial_editor_plugin.cpp msgid " [portals active]" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp scene/resources/visual_shader.cpp msgid "None" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "" #. TRANSLATORS: This refers to the movement that changes the position of an object. #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling: " msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translating: " msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pitch:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Size:" msgstr "Saiz:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Material Changes:" msgstr "Perubahan Bahan:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Shader Changes:" msgstr "Perubahan Shader:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Surface Changes:" msgstr "Perubahan Permukaan:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Draw Calls:" msgstr "Cabutan Panggilan:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Vertices:" msgstr "Bucu:" #: editor/plugins/spatial_editor_plugin.cpp msgid "FPS: %d (%s ms)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Transform with View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Rotation with View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Auto Orthogonal Enabled" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock View Rotation" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Unshaded" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Environment" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Gizmos" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Information" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View FPS" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Half Resolution" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp msgid "Audio Listener" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Enable Doppler" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "(Not in GLES2)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Right" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Forward" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Backwards" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Up" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Down" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Slow Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Toggle Camera Preview" msgstr "Togol Kegemaran" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "To zoom further, change the camera's clipping planes (View -> Settings...)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Note: The FPS value displayed is the editor's framerate.\n" "It cannot be used as a reliable indication of in-game performance." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Convert Rooms" msgstr "Tukar Kepada %s" #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Click to toggle between visibility states.\n" "\n" "Open eye: Gizmo is visible.\n" "Closed eye: Gizmo is hidden.\n" "Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Snap Nodes to Floor" msgstr "Pilih Nod(Nod-nod) untuk Diimport" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Local Space" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Converts rooms for portal culling." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Down" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Left" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Right" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Up" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View 180" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "Masukkan Kunci Animasi" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Toggle Freelook" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Decrease Field of View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Increase Field of View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Reset Field of View to Default" msgstr "Set Semula ke Lalai" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Object to Floor" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog..." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Portal Culling" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Occlusion Culling" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Settings..." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Manipulator Gizmo Size" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Manipulator Gizmo Opacity" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Show Viewport Rotation Gizmo" msgstr "Tunjukkan Viewport" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Instanced" msgstr "Contoh" #: editor/plugins/spatial_editor_plugin.cpp msgid "Unnamed Gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create Mesh2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Mesh2D Preview" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create Polygon2D" msgstr "Semua Pilihan" #: editor/plugins/sprite_editor_plugin.cpp msgid "Polygon2D Preview" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "CollisionPolygon2D Preview" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "LightOccluder2D Preview" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Can't convert a sprite using animation frames to mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Convert to Mesh2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create polygon." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Convert to Polygon2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create collision polygon." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D Sibling" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create light occluder." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D Sibling" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Shrink (Pixels): " msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Grow (Pixels): " msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Update Preview" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Settings:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "No Frames Selected" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add %d Frame(s)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Unable to load images" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Animations:" msgstr "Set Peralihan ke:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "New Animation" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp #: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp #: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add a Texture from File" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frames from a Sprite Sheet" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (Before)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (After)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Select Frames" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Horizontal:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Vertical:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Select/Clear All Frames" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Create Frames from Sprite Sheet" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "SpriteFrames" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Region Rect" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Margin" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp #, fuzzy msgid "Separation:" msgstr "Versi:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "TextureRegion" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Styleboxes" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "{num} color(s)" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "No colors found." msgstr "Tiada sub-sumber dijumpai." #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "{num} constant(s)" msgstr "Pemalar" #: editor/plugins/theme_editor_plugin.cpp msgid "No constants found." msgstr "Tiada pemalar ditemui." #: editor/plugins/theme_editor_plugin.cpp msgid "{num} font(s)" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "No fonts found." msgstr "Tiada sub-sumber dijumpai." #: editor/plugins/theme_editor_plugin.cpp msgid "{num} icon(s)" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "No icons found." msgstr "Tiada sub-sumber dijumpai." #: editor/plugins/theme_editor_plugin.cpp msgid "{num} stylebox(es)" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "No styleboxes found." msgstr "Tiada sub-sumber dijumpai." #: editor/plugins/theme_editor_plugin.cpp msgid "{num} currently selected" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Nothing was selected for the import." msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Importing Theme Items" msgstr "Mengimport (Semula) Aset" #: editor/plugins/theme_editor_plugin.cpp msgid "Importing items {n}/{n}" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Updating the editor" msgstr "Mengemaskini editor" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Finalizing" msgstr "Menganalisis" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Filter:" msgstr "Penapis:" #: editor/plugins/theme_editor_plugin.cpp msgid "With Data" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Select by data type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible color items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible color items and their data." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Deselect all visible color items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible constant items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible constant items and their data." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Deselect all visible constant items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible font items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible font items and their data." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Deselect all visible font items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible icon items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible icon items and their data." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Deselect all visible icon items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible stylebox items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible stylebox items and their data." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Deselect all visible stylebox items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "" "Caution: Adding icon data may considerably increase the size of your Theme " "resource." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Collapse types." msgstr "Lipat jenis." #: editor/plugins/theme_editor_plugin.cpp msgid "Expand types." msgstr "Kembangkan jenis." #: editor/plugins/theme_editor_plugin.cpp msgid "Select all Theme items." msgstr "Pilih semua benda Tema." #: editor/plugins/theme_editor_plugin.cpp msgid "Select With Data" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Select all Theme items with item data." msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Deselect All" msgstr "Putuskan Semua" #: editor/plugins/theme_editor_plugin.cpp msgid "Deselect all Theme items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Import Selected" msgstr "Import Adegan" #: editor/plugins/theme_editor_plugin.cpp msgid "" "Import Items tab has some items selected. Selection will be lost upon " "closing this window.\n" "Close anyway?" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "" "Select a theme type from the list to edit its items.\n" "You can add a custom type or import a type with its items from another theme." msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Remove All Color Items" msgstr "Keluarkan Item" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Rename Item" msgstr "Keluarkan Item" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Remove All Constant Items" msgstr "Keluarkan Item" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Remove All Font Items" msgstr "Keluarkan Item" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Remove All Icon Items" msgstr "Keluarkan Item" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Remove All StyleBox Items" msgstr "Keluarkan Item" #: editor/plugins/theme_editor_plugin.cpp msgid "" "This theme type is empty.\n" "Add more items to it manually or by importing from another theme." msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Add Color Item" msgstr "Tambah ke Kegemaran" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Add Constant Item" msgstr "Pemalar" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Add Font Item" msgstr "Tambah Titik" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Add Icon Item" msgstr "Tambah Titik" #: editor/plugins/theme_editor_plugin.cpp msgid "Add Stylebox Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Rename Color Item" msgstr "Keluarkan Item" #: editor/plugins/theme_editor_plugin.cpp msgid "Rename Constant Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Rename Font Item" msgstr "Keluarkan Item" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Rename Icon Item" msgstr "Keluarkan Item" #: editor/plugins/theme_editor_plugin.cpp msgid "Rename Stylebox Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Invalid file, not a Theme resource." msgstr "Fail tidak sah, bukan susun atur bas audio." #: editor/plugins/theme_editor_plugin.cpp msgid "Invalid file, same as the edited Theme resource." msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Manage Theme Items" msgstr "Urus Templat-templat" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Edit Items" msgstr "Sunting Filters" #: editor/plugins/theme_editor_plugin.cpp msgid "Types:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add StyleBox Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Items:" msgstr "Keluarkan Benda:" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Remove Custom Items" msgstr "Keluarkan Item" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Add Theme Item" msgstr "Keluarkan Item" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Old Name:" msgstr "Nama Nod:" #: editor/plugins/theme_editor_plugin.cpp msgid "Import Items" msgstr "Import Benda" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Default Theme" msgstr "Lalai" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Editor Theme" msgstr "Editor" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Select Another Theme Resource:" msgstr "Cari Penggantian Sumber:" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme Resource" msgstr "Sumber" #: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Add Type" msgstr "Tambah Segi Tiga" #: editor/plugins/theme_editor_plugin.cpp msgid "Filter the list of types or create a new custom type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Available Node-based types:" msgstr "Profil yang ada:" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Type name is empty!" msgstr "Papan klip kosong!" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Are you sure you want to create an empty type?" msgstr "" "Adakah anda pasti anda mahu mengeluarkan semua sambungan dari isyarat ini?" #: editor/plugins/theme_editor_plugin.cpp msgid "Confirm Item Rename" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Cancel Item Rename" msgstr "Namakan Semula Kumpulan" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Override Item" msgstr "Tulis Ganti" #: editor/plugins/theme_editor_plugin.cpp msgid "Unpin this StyleBox as a main style." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "" "Pin this StyleBox as a main style. Editing its properties will update the " "same properties in all other StyleBoxes of this type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item Type" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Set Variation Base Type" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Set Base Type" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Show Default" msgstr "Muatkan Lalai" #: editor/plugins/theme_editor_plugin.cpp msgid "Show default type items alongside items that have been overridden." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Override All" msgstr "Gantikan Semua" #: editor/plugins/theme_editor_plugin.cpp msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "" "A type associated with a built-in class cannot be marked as a variation of " "another type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Manage Items..." msgstr "Urus Templat-templat Eksport..." #: editor/plugins/theme_editor_plugin.cpp msgid "Add, remove, organize and import Theme items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add Preview" msgstr "Tambah Pratonton" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Default Preview" msgstr "Lalai" #: editor/plugins/theme_editor_plugin.cpp msgid "Select UI Scene:" msgstr "Pilih Adegan UI:" #: editor/plugins/theme_editor_preview.cpp msgid "" "Toggle the control picker, allowing to visually select control types for " "edit." msgstr "" #: editor/plugins/theme_editor_preview.cpp msgid "Toggle Button" msgstr "" #: editor/plugins/theme_editor_preview.cpp #, fuzzy msgid "Disabled Button" msgstr "Tidak Aktif" #: editor/plugins/theme_editor_preview.cpp msgid "Item" msgstr "" #: editor/plugins/theme_editor_preview.cpp #, fuzzy msgid "Disabled Item" msgstr "Tidak Aktif" #: editor/plugins/theme_editor_preview.cpp msgid "Check Item" msgstr "" #: editor/plugins/theme_editor_preview.cpp msgid "Checked Item" msgstr "" #: editor/plugins/theme_editor_preview.cpp msgid "Radio Item" msgstr "" #: editor/plugins/theme_editor_preview.cpp msgid "Checked Radio Item" msgstr "" #: editor/plugins/theme_editor_preview.cpp msgid "Named Separator" msgstr "" #: editor/plugins/theme_editor_preview.cpp msgid "Submenu" msgstr "" #: editor/plugins/theme_editor_preview.cpp msgid "Subitem 1" msgstr "" #: editor/plugins/theme_editor_preview.cpp msgid "Subitem 2" msgstr "" #: editor/plugins/theme_editor_preview.cpp msgid "Has" msgstr "" #: editor/plugins/theme_editor_preview.cpp msgid "Many" msgstr "" #: editor/plugins/theme_editor_preview.cpp #, fuzzy msgid "Disabled LineEdit" msgstr "Tidak Aktif" #: editor/plugins/theme_editor_preview.cpp msgid "Tab 1" msgstr "Tab 1" #: editor/plugins/theme_editor_preview.cpp msgid "Tab 2" msgstr "Tab 2" #: editor/plugins/theme_editor_preview.cpp msgid "Tab 3" msgstr "Tab 3" #: editor/plugins/theme_editor_preview.cpp msgid "Editable Item" msgstr "" #: editor/plugins/theme_editor_preview.cpp msgid "Subtree" msgstr "" #: editor/plugins/theme_editor_preview.cpp msgid "Has,Many,Options" msgstr "" #: editor/plugins/theme_editor_preview.cpp msgid "Invalid path, the PackedScene resource was probably moved or removed." msgstr "" #: editor/plugins/theme_editor_preview.cpp msgid "Invalid PackedScene resource, must have a Control node at its root." msgstr "" #: editor/plugins/theme_editor_preview.cpp #, fuzzy msgid "Invalid file, not a PackedScene resource." msgstr "Fail tidak sah, bukan susun atur bas audio." #: editor/plugins/theme_editor_preview.cpp msgid "Reload the scene to reflect its most actual state." msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase Selection" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Fix Invalid Tiles" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cut Selection" msgstr "Potong Pilihan" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Line Draw" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rectangle Paint" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket Fill" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Find Tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Enable Priority" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Filter tiles" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Give a TileSet resource to this TileMap to use its tiles." msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "" "Shift+LMB: Line Draw\n" "Shift+Command+LMB: Rectangle Paint" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "" "Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate Left" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate Right" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip Horizontally" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip Vertically" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Clear Transform" msgstr "Kosongkan Transformasi" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Tile Map" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Palette Min Width" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Palette Item Hseparation" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Show Tile Names" msgstr "Tunjukkan dalam Pengurus Fail" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Show Tile Ids" msgstr "Tunjukkan Pembaris" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Sort Tiles By Name" msgstr "Susun fail-fail" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket Fill Preview" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Editor Side" msgstr "Editor" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Display Grid" msgstr "Paparkan Semua" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Axis Color" msgstr "Warna Emission" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Texture(s) to TileSet." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected Texture from TileSet." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Single Tile" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Autotile" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Atlas" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the next shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Previous Coordinate" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the previous shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp #: scene/resources/texture.cpp msgid "Region" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp #: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Occlusion" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp msgid "Bitmask" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp #: scene/3d/area.cpp scene/3d/physics_joint.cpp #: scene/animation/animation_node_state_machine.cpp msgid "Priority" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp #: scene/gui/item_list.cpp msgid "Icon" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp msgid "Z Index" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Collision Mode" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Occlusion Mode" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Navigation Mode" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Bitmask Mode" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Priority Mode" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp msgid "Icon Mode" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Z Index Mode" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Copy bitmask." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Paste bitmask." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Erase bitmask." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new rectangle." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Rectangle" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "New Polygon" msgstr "Semua Pilihan" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Delete Selected Shape" msgstr "Padam Kunci Terpilih" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Enable snap and show grid (configurable via the Inspector)." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Add or select a texture on the left panel to edit the tiles bound to it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "You haven't selected a texture to remove." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene? This will overwrite all current tiles." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Texture" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "%s file(s) were not added because was already on the list." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Drag handles to edit Rect.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Delete selected Rect." msgstr "Padam Rect yang dipilih." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select current edited sub-tile.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Delete polygon." msgstr "Padam poligon." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "LMB: Set bit on.\n" "RMB: Set bit off.\n" "Shift+LMB: Set wildcard bit.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to use as icon, this will be also used on invalid autotile " "bindings.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to change its priority.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to change its z index.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Region" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Tile" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Icon" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Bitmask" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Collision Polygon" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Occlusion Polygon" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Navigation Polygon" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Paste Tile Bitmask" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Clear Tile Bitmask" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Make Polygon Concave" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Make Polygon Convex" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Tile" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Collision Polygon" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Occlusion Polygon" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Navigation Polygon" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Priority" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Z Index" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Make Convex" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Make Concave" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Occlusion Polygon" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "This property can't be changed." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "TileSet" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "No VCS plugins are available." msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "" "Remote settings are empty. VCS features that use the network may not work." msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "No commit message was provided." msgstr "Tidak ada nama yang diberikan." #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit" msgstr "Komuniti" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Staged Changes" msgstr "Parameter Berubah" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Unstaged Changes" msgstr "Parameter Berubah" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit:" msgstr "Commit:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Date:" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Subtitle:" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Do you want to remove the %s branch?" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Do you want to remove the %s remote?" msgstr "" "Adakah anda pasti anda mahu mengeluarkan semua sambungan dari isyarat ini?" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Apply" msgstr "Guna Set Semula" #: editor/plugins/version_control_editor_plugin.cpp msgid "Version Control System" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Initialize" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Remote Login" msgstr "Buang Trek Anim" #: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH public key path" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH private key path" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Passphrase" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Detect new changes" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Discard all changes" msgstr "Parameter Berubah" #: editor/plugins/version_control_editor_plugin.cpp msgid "Stage all changes" msgstr "Peringkat semua perubahan" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Unstage all changes" msgstr "Parameter Berubah" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Message" msgstr "Komuniti" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit List" msgstr "Komuniti" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit list size" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Branches" msgstr "Ranting" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Create New Branch" msgstr "Cipta %s Baru" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Remove Branch" msgstr "Keluarkan Trek Anim" #: editor/plugins/version_control_editor_plugin.cpp msgid "Branch Name" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Remotes" msgstr "Keluarkan" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Create New Remote" msgstr "Cipta %s Baru" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Remove Remote" msgstr "Keluarkan Item" #: editor/plugins/version_control_editor_plugin.cpp msgid "Remote Name" msgstr "Nama Remote" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Remote URL" msgstr "Keluarkan" #: editor/plugins/version_control_editor_plugin.cpp msgid "Fetch" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Pull" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Push" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Force Push" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Modified" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Renamed" msgstr "Ubah Nama Trek Anim" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Deleted" msgstr "Semua Pilihan" #: editor/plugins/version_control_editor_plugin.cpp msgid "Typechange" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Unmerged" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "View:" msgstr "Pratonton:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Split" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Unified" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "(GLES3 sahaja)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Output" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sampler" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add input port" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add output port" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Change input port type" msgstr "Anim Ubah Peralihan" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change output port type" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change input port name" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change output port name" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Remove input port" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Remove output port" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set expression" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Resize VisualShader node" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Uniform Name" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Input Default Port" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node to Visual Shader" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Node(s) Moved" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Duplicate Nodes" msgstr "Anim Menduakan Kunci" #: editor/plugins/visual_shader_editor_plugin.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Paste Nodes" msgstr "Tampal Nod" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Delete Nodes" msgstr "Semua Pilihan" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "UniformRef Name Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Fragment" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp #: scene/3d/light.cpp msgid "Light" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Show resulted shader code." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Create Shader Node" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Grayscale function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts HSV vector to RGB equivalent." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts RGB vector to HSV equivalent." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sepia function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Burn operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Darken operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Difference operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "HardLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Lighten operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Overlay operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Screen operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "SoftLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color constant." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color uniform." msgstr "Warna seragam." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the %s comparison between two parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Equal (==)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Greater Than (>)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Greater Than or Equal (>=)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between INF and a scalar " "parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between NaN and a scalar " "parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Less Than (<)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Less Than or Equal (<=)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Not Equal (!=)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated scalar if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between INF (or NaN) and a " "scalar parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Input parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "E constant (2.718282). Represents the base of the natural logarithm." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Epsilon constant (0.00001). Smallest possible scalar number." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Phi constant (1.618034). Golden ratio." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi/4 constant (0.785398) or 45 degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi/2 constant (1.570796) or 90 degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi constant (3.141593) or 180 degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Tau constant (6.283185) or 360 degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sqrt2 constant (1.414214). Square root of 2." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the absolute value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Finds the nearest integer that is greater than or equal to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Constrains a value to lie between two further values." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in radians to degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-e Exponential." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 Exponential." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer less than or equal to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Computes the fractional part of the argument." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse of the square root of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Natural logarithm." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 logarithm." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the greater of two values." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the lesser of two values." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the opposite value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the value of the first parameter raised to the power of the second." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in degrees to radians." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Clamps the value between 0.0 and 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Extracts the sign of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the square root of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than " "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Step function( scalar(edge), scalar(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds scalar to scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides scalar by scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies scalar by scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts scalar from scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar constant." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar uniform." msgstr "Seragam skalar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the cubic texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Cubic texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "2D texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " "row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix " "whose number of rows is the number of components in 'c' and whose number of " "columns is the number of components in 'r'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes transform from four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies transform by transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform constant." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes vector from three scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes vector to three scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the cross product of two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the distance between two points." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the dot product of two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the length of a vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two vectors using scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - vector" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / vector" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Step function( vector(edge), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Step function( scalar(edge), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds vector to vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides vector by vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts vector from vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector constant." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Custom Godot Shader Language expression, with custom amount of input and " "output ports. This is a direct injection of code into the vertex/fragment/" "light function, do not use it to write the function declarations inside." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns falloff based on the dot product of surface normal and view " "direction of camera (pass associated inputs to it)." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Custom Godot Shader Language expression, which is placed on top of the " "resulted shader. You can place various function definitions inside and call " "it later in the Expressions. You can also declare varyings, uniforms and " "constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "A reference to an existing uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Vector) Derivative in 'x' using local " "differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " "differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Vector) Derivative in 'y' using local " "differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " "differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " "'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " "'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "VisualShader" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Edit Visual Property:" msgstr "Sifat:" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Mode Changed" msgstr "" #: editor/project_export.cpp msgid "Runnable" msgstr "" #: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp msgid "" "Failed to export the project for platform '%s'.\n" "Export templates seem to be missing or invalid." msgstr "" #: editor/project_export.cpp msgid "" "Failed to export the project for platform '%s'.\n" "This might be due to a configuration issue in the export preset or your " "export settings." msgstr "" #: editor/project_export.cpp msgid "Release" msgstr "" #: editor/project_export.cpp msgid "Exporting All" msgstr "" #: editor/project_export.cpp msgid "The given export path doesn't exist:" msgstr "" #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted:" msgstr "" #: editor/project_export.cpp msgid "Export Path" msgstr "" #: editor/project_export.cpp msgid "Presets" msgstr "" #: editor/project_export.cpp editor/project_settings_editor.cpp msgid "Add..." msgstr "" #: editor/project_export.cpp msgid "" "If checked, the preset will be available for use in one-click deploy.\n" "Only one preset per platform may be marked as runnable." msgstr "" #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "" #: editor/project_export.cpp msgid "Export all resources in the project" msgstr "Eksport semua sumber dalam projek" #: editor/project_export.cpp msgid "Export selected scenes (and dependencies)" msgstr "" #: editor/project_export.cpp msgid "Export selected resources (and dependencies)" msgstr "" #: editor/project_export.cpp msgid "Export Mode:" msgstr "" #: editor/project_export.cpp msgid "Resources to export:" msgstr "" #: editor/project_export.cpp msgid "" "Filters to export non-resource files/folders\n" "(comma-separated, e.g: *.json, *.txt, docs/*)" msgstr "" #: editor/project_export.cpp msgid "" "Filters to exclude files/folders from project\n" "(comma-separated, e.g: *.json, *.txt, docs/*)" msgstr "" #: editor/project_export.cpp msgid "Features" msgstr "" #: editor/project_export.cpp msgid "Custom (comma-separated):" msgstr "" #: editor/project_export.cpp msgid "Feature List:" msgstr "" #: editor/project_export.cpp msgid "Script" msgstr "" #: editor/project_export.cpp msgid "GDScript Export Mode:" msgstr "" #: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp #: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "" #: editor/project_export.cpp msgid "Compiled Bytecode (Faster Loading)" msgstr "" #: editor/project_export.cpp msgid "Encrypted (Provide Key Below)" msgstr "" #: editor/project_export.cpp msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)" msgstr "" #: editor/project_export.cpp msgid "GDScript Encryption Key (256-bits as hexadecimal):" msgstr "" #: editor/project_export.cpp msgid "" "Note: Encryption key needs to be stored in the binary,\n" "you need to build the export templates from source." msgstr "" #: editor/project_export.cpp #, fuzzy msgid "More Info..." msgstr "Pindah Ke..." #: editor/project_export.cpp msgid "Export PCK/Zip" msgstr "" #: editor/project_export.cpp msgid "Export Project" msgstr "" #: editor/project_export.cpp msgid "Export mode?" msgstr "" #: editor/project_export.cpp msgid "Export All" msgstr "" #: editor/project_export.cpp editor/project_manager.cpp msgid "ZIP File" msgstr "" #: editor/project_export.cpp msgid "Godot Game Pack" msgstr "" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" msgstr "" #: editor/project_export.cpp msgid "Manage Export Templates" msgstr "" #: editor/project_export.cpp msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp msgid "The path specified doesn't exist." msgstr "" #: editor/project_manager.cpp msgid "Error opening package file (it's not in ZIP format)." msgstr "" #: editor/project_manager.cpp msgid "" "Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "" #: editor/project_manager.cpp msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp msgid "New Game Project" msgstr "" #: editor/project_manager.cpp msgid "Imported Project" msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "Invalid project name." msgstr "Nama kumpulan tidak sah." #: editor/project_manager.cpp msgid "Couldn't create folder." msgstr "" #: editor/project_manager.cpp msgid "There is already a folder in this path with the specified name." msgstr "" #: editor/project_manager.cpp msgid "It would be a good idea to name your project." msgstr "" #: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "" #: editor/project_manager.cpp msgid "" "Couldn't load project.godot in project path (error %d). It may be missing or " "corrupted." msgstr "" #: editor/project_manager.cpp msgid "Couldn't edit project.godot in project path." msgstr "" #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp msgid "Error opening package file, not in ZIP format." msgstr "Ralat semasa membuka fail pakej, bukan dalam format ZIP." #: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "Fail berikut gagal diekstrak dari pakej:" #: editor/project_manager.cpp msgid "Package installed successfully!" msgstr "Pakej berjaya dipasang!" #: editor/project_manager.cpp msgid "Rename Project" msgstr "" #: editor/project_manager.cpp msgid "Import Existing Project" msgstr "" #: editor/project_manager.cpp msgid "Import & Edit" msgstr "" #: editor/project_manager.cpp msgid "Create New Project" msgstr "" #: editor/project_manager.cpp msgid "Create & Edit" msgstr "" #: editor/project_manager.cpp msgid "Install Project:" msgstr "" #: editor/project_manager.cpp msgid "Install & Edit" msgstr "" #: editor/project_manager.cpp msgid "Project Name:" msgstr "" #: editor/project_manager.cpp msgid "Project Path:" msgstr "" #: editor/project_manager.cpp msgid "Project Installation Path:" msgstr "" #: editor/project_manager.cpp msgid "Renderer:" msgstr "" #: editor/project_manager.cpp msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." msgstr "" #: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" "Incompatible with older hardware\n" "Not recommended for web games" msgstr "" #: editor/project_manager.cpp msgid "OpenGL ES 2.0" msgstr "" #: editor/project_manager.cpp msgid "" "Lower visual quality\n" "Some features not available\n" "Works on most hardware\n" "Recommended for web games" msgstr "" #: editor/project_manager.cpp msgid "Renderer can be changed later, but scenes may need to be adjusted." msgstr "" #: editor/project_manager.cpp msgid "Unnamed Project" msgstr "" #: editor/project_manager.cpp msgid "Missing Project" msgstr "" #: editor/project_manager.cpp msgid "Error: Project is missing on the filesystem." msgstr "" #: editor/project_manager.cpp msgid "Can't open project at '%s'." msgstr "" #: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "" #: editor/project_manager.cpp msgid "" "The following project settings file does not specify the version of Godot " "through which it was created.\n" "\n" "%s\n" "\n" "If you proceed with opening it, it will be converted to Godot's current " "configuration file format.\n" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" #: editor/project_manager.cpp msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" "%s\n" "\n" "Do you want to convert it?\n" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" #: editor/project_manager.cpp msgid "" "The project settings were created by a newer engine version, whose settings " "are not compatible with this version." msgstr "" #: editor/project_manager.cpp msgid "" "Can't run project: no main scene defined.\n" "Please edit the project and set the main scene in the Project Settings under " "the \"Application\" category." msgstr "" #: editor/project_manager.cpp msgid "" "Can't run project: Assets need to be imported.\n" "Please edit the project to trigger the initial import." msgstr "" #: editor/project_manager.cpp msgid "Are you sure to run %d projects at once?" msgstr "" #: editor/project_manager.cpp msgid "Remove %d projects from the list?" msgstr "" #: editor/project_manager.cpp msgid "Remove this project from the list?" msgstr "" #: editor/project_manager.cpp msgid "" "Remove all missing projects from the list?\n" "The project folders' contents won't be modified." msgstr "" #: editor/project_manager.cpp msgid "" "Language changed.\n" "The interface will update after restarting the editor or project manager." msgstr "" #: editor/project_manager.cpp msgid "" "Are you sure to scan %s folders for existing Godot projects?\n" "This could take a while." msgstr "" #. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp #, fuzzy msgctxt "Application" msgid "Project Manager" msgstr "Pengurus Projek " #: editor/project_manager.cpp #, fuzzy msgid "Local Projects" msgstr "Projek" #: editor/project_manager.cpp #, fuzzy msgid "Loading, please wait..." msgstr "Mengambil maklumat cermin, sila tunggu..." #: editor/project_manager.cpp msgid "Last Modified" msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "Edit Project" msgstr "Projek" #: editor/project_manager.cpp #, fuzzy msgid "Run Project" msgstr "Projek" #: editor/project_manager.cpp msgid "Scan" msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "Scan Projects" msgstr "Projek" #: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "" #: editor/project_manager.cpp msgid "New Project" msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "Import Project" msgstr "Import Dok" #: editor/project_manager.cpp #, fuzzy msgid "Remove Project" msgstr "Buang Trek Anim" #: editor/project_manager.cpp msgid "Remove Missing" msgstr "" #: editor/project_manager.cpp msgid "About" msgstr "Tentang" #: editor/project_manager.cpp #, fuzzy msgid "Asset Library Projects" msgstr "Perpustakaan Aset" #: editor/project_manager.cpp msgid "Restart Now" msgstr "" #: editor/project_manager.cpp msgid "Remove All" msgstr "" #: editor/project_manager.cpp msgid "Also delete project contents (no undo!)" msgstr "" #: editor/project_manager.cpp msgid "Can't run project" msgstr "" #: editor/project_manager.cpp msgid "" "You currently don't have any projects.\n" "Would you like to explore official example projects in the Asset Library?" msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "Filter projects" msgstr "Tapis sifat-sifat" #: editor/project_manager.cpp msgid "" "This field filters projects by name and last path component.\n" "To filter projects by name and full path, the query must contain at least " "one `/` character." msgstr "" #: editor/project_settings_editor.cpp msgid "Physical Key" msgstr "" #: editor/project_settings_editor.cpp msgid "Key " msgstr "" #: editor/project_settings_editor.cpp msgid "Joy Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Joy Axis" msgstr "" #: editor/project_settings_editor.cpp msgid "Mouse Button" msgstr "" #: editor/project_settings_editor.cpp msgid "" "Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'" msgstr "" #: editor/project_settings_editor.cpp msgid "An action with the name '%s' already exists." msgstr "" #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" msgstr "" #: editor/project_settings_editor.cpp msgid "Change Action deadzone" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Input Action Event" msgstr "" #: editor/project_settings_editor.cpp msgid "All Devices" msgstr "" #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" #: editor/project_settings_editor.cpp msgid "Mouse Button Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Left Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Right Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Middle Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Up Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Down Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Left Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Right Button" msgstr "" #: editor/project_settings_editor.cpp msgid "X Button 1" msgstr "Butang X 1" #: editor/project_settings_editor.cpp msgid "X Button 2" msgstr "Butang X 2" #: editor/project_settings_editor.cpp msgid "Joypad Axis Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Erase Input Action" msgstr "" #: editor/project_settings_editor.cpp msgid "Erase Input Action Event" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Event" msgstr "" #: editor/project_settings_editor.cpp msgid "Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Left Button." msgstr "" #: editor/project_settings_editor.cpp msgid "Right Button." msgstr "" #: editor/project_settings_editor.cpp msgid "Middle Button." msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Up." msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Down." msgstr "" #: editor/project_settings_editor.cpp msgid "Add Global Property" msgstr "" #: editor/project_settings_editor.cpp msgid "Select a setting item first!" msgstr "" #: editor/project_settings_editor.cpp msgid "No property '%s' exists." msgstr "" #: editor/project_settings_editor.cpp msgid "Setting '%s' is internal, and it can't be deleted." msgstr "" #: editor/project_settings_editor.cpp msgid "Delete Item" msgstr "" #: editor/project_settings_editor.cpp msgid "" "Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'." msgstr "" #: editor/project_settings_editor.cpp msgid "Add Input Action" msgstr "" #: editor/project_settings_editor.cpp msgid "Error saving settings." msgstr "" #: editor/project_settings_editor.cpp msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp msgid "Moved Input Action Event" msgstr "" #: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Add %d Translations" msgstr "Tambah Peralihan" #: editor/project_settings_editor.cpp msgid "Remove Translation" msgstr "" #: editor/project_settings_editor.cpp msgid "Translation Resource Remap: Add %d Path(s)" msgstr "" #: editor/project_settings_editor.cpp msgid "Translation Resource Remap: Add %d Remap(s)" msgstr "" #: editor/project_settings_editor.cpp msgid "Change Resource Remap Language" msgstr "" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap" msgstr "" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap Option" msgstr "" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter" msgstr "" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter Mode" msgstr "" #: editor/project_settings_editor.cpp msgid "Project Settings (project.godot)" msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "Am" #: editor/project_settings_editor.cpp msgid "Override For..." msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "The editor must be restarted for changes to take effect." msgstr "" #: editor/project_settings_editor.cpp msgid "Input Map" msgstr "" #: editor/project_settings_editor.cpp msgid "Action:" msgstr "" #: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" #: editor/project_settings_editor.cpp msgid "Device:" msgstr "" #: editor/project_settings_editor.cpp msgid "Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Localization" msgstr "" #: editor/project_settings_editor.cpp msgid "Translations" msgstr "" #: editor/project_settings_editor.cpp msgid "Translations:" msgstr "" #: editor/project_settings_editor.cpp msgid "Remaps" msgstr "" #: editor/project_settings_editor.cpp msgid "Resources:" msgstr "" #: editor/project_settings_editor.cpp msgid "Remaps by Locale:" msgstr "" #: editor/project_settings_editor.cpp msgid "Locales Filter" msgstr "" #: editor/project_settings_editor.cpp msgid "Show All Locales" msgstr "" #: editor/project_settings_editor.cpp msgid "Show Selected Locales Only" msgstr "" #: editor/project_settings_editor.cpp msgid "Filter mode:" msgstr "" #: editor/project_settings_editor.cpp msgid "Locales:" msgstr "" #: editor/project_settings_editor.cpp msgid "AutoLoad" msgstr "" #: editor/project_settings_editor.cpp msgid "Plugins" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Import Defaults" msgstr "Muatkan Lalai" #: editor/property_editor.cpp msgid "Preset..." msgstr "" #: editor/property_editor.cpp msgid "Zero" msgstr "" #: editor/property_editor.cpp msgid "Easing In-Out" msgstr "" #: editor/property_editor.cpp msgid "Easing Out-In" msgstr "" #: editor/property_editor.cpp msgid "File..." msgstr "" #: editor/property_editor.cpp msgid "Dir..." msgstr "" #: editor/property_editor.cpp msgid "Assign" msgstr "" #: editor/property_editor.cpp msgid "Select Node" msgstr "" #: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" #: editor/property_editor.cpp msgid "Pick a Node" msgstr "" #: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "" #: editor/property_selector.cpp msgid "Select Property" msgstr "" #: editor/property_selector.cpp msgid "Select Virtual Method" msgstr "" #: editor/property_selector.cpp msgid "Select Method" msgstr "" #: editor/rename_dialog.cpp editor/scene_tree_dock.cpp msgid "Batch Rename" msgstr "Namakan Semula Kumpulan" #: editor/rename_dialog.cpp msgid "Prefix:" msgstr "" #: editor/rename_dialog.cpp msgid "Suffix:" msgstr "" #: editor/rename_dialog.cpp msgid "Use Regular Expressions" msgstr "" #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "" #: editor/rename_dialog.cpp msgid "Substitute" msgstr "" #: editor/rename_dialog.cpp msgid "Node name" msgstr "" #: editor/rename_dialog.cpp msgid "Node's parent name, if available" msgstr "" #: editor/rename_dialog.cpp msgid "Node type" msgstr "" #: editor/rename_dialog.cpp msgid "Current scene name" msgstr "" #: editor/rename_dialog.cpp msgid "Root node name" msgstr "" #: editor/rename_dialog.cpp msgid "" "Sequential integer counter.\n" "Compare counter options." msgstr "" #: editor/rename_dialog.cpp msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp msgid "If set, the counter restarts for each group of child nodes." msgstr "" #: editor/rename_dialog.cpp msgid "Initial value for the counter" msgstr "" #: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp #: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Step" msgstr "" #: editor/rename_dialog.cpp msgid "Amount by which counter is incremented for each node" msgstr "" #: editor/rename_dialog.cpp msgid "Padding" msgstr "" #: editor/rename_dialog.cpp msgid "" "Minimum number of digits for the counter.\n" "Missing digits are padded with leading zeros." msgstr "" #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" #: editor/rename_dialog.cpp msgid "Style" msgstr "" #: editor/rename_dialog.cpp msgid "Keep" msgstr "" #: editor/rename_dialog.cpp msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp msgid "Case" msgstr "" #: editor/rename_dialog.cpp msgid "To Lowercase" msgstr "" #: editor/rename_dialog.cpp msgid "To Uppercase" msgstr "" #: editor/rename_dialog.cpp msgid "Reset" msgstr "" #: editor/rename_dialog.cpp msgid "Regular Expression Error:" msgstr "" #: editor/rename_dialog.cpp msgid "At character %s" msgstr "" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "" #: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "" #: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp msgid "Current Scene" msgstr "" #: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "" #: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "" #: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Replace with Branch Scene" msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can't paste root node into the same scene." msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Paste Node(s)" msgstr "Anim Menduakan Kunci" #: editor/scene_tree_dock.cpp msgid "Detach Script" msgstr "" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "" #: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "" #: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "" #: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." msgstr "" #: editor/scene_tree_dock.cpp msgid "Node must belong to the edited scene to become root." msgstr "" #: editor/scene_tree_dock.cpp msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp msgid "Delete %d nodes and any children?" msgstr "Padamkan nod %d dan mana-mana kanak-kanak?" #: editor/scene_tree_dock.cpp msgid "Delete %d nodes?" msgstr "Padam nod %d?" #: editor/scene_tree_dock.cpp msgid "Delete the root node \"%s\"?" msgstr "" #: editor/scene_tree_dock.cpp msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp msgid "Delete node \"%s\"?" msgstr "Padam nod \"%s\"?" #: editor/scene_tree_dock.cpp msgid "" "Saving the branch as a scene requires having a scene open in the editor." msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Saving the branch as a scene requires selecting only one node, but you have " "selected %d nodes." msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Can't save the root node branch as an instanced scene.\n" "To create an editable copy of the current scene, duplicate it using the " "FileSystem dock context menu\n" "or create an inherited scene using Scene > New Inherited Scene... instead." msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Can't save the branch of an already instanced scene.\n" "To create a variation of a scene, you can make an inherited scene based on " "the instanced scene using Scene > New Inherited Scene... instead." msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Can't save a branch which is a child of an already instantiated scene.\n" "To save this branch into its own scene, open the original scene, right click " "on this branch, and select \"Save Branch as Scene\"." msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Can't save a branch which is part of an inherited scene.\n" "To save this branch into its own scene, open the original scene, right click " "on this branch, and select \"Save Branch as Scene\"." msgstr "" #: editor/scene_tree_dock.cpp msgid "Save New Scene As..." msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Disabling \"editable_instance\" will cause all properties of the node to be " "reverted to their default." msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Enabling \"Load As Placeholder\" will disable \"Editable Children\" and " "cause all properties of the node to be reverted to their default." msgstr "" #: editor/scene_tree_dock.cpp msgid "Make Local" msgstr "" #: editor/scene_tree_dock.cpp msgid "New Scene Root" msgstr "" #: editor/scene_tree_dock.cpp msgid "Create Root Node:" msgstr "" #: editor/scene_tree_dock.cpp msgid "2D Scene" msgstr "" #: editor/scene_tree_dock.cpp msgid "3D Scene" msgstr "" #: editor/scene_tree_dock.cpp msgid "User Interface" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Other Node" msgstr "Semua Pilihan" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "" #: editor/scene_tree_dock.cpp msgid "Attach Script" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Cut Node(s)" msgstr "Anim Menduakan Kunci" #: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Change type of node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "" #: editor/scene_tree_dock.cpp msgid "Sub-Resources" msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" msgstr "" #: editor/scene_tree_dock.cpp msgid "Editable Children" msgstr "" #: editor/scene_tree_dock.cpp msgid "Load As Placeholder" msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Cannot attach a script: there are no languages registered.\n" "This is probably because this editor was built with all language modules " "disabled." msgstr "" #: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" #: editor/scene_tree_dock.cpp msgid "Expand/Collapse All" msgstr "" #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" #: editor/scene_tree_dock.cpp msgid "Reparent to New Node" msgstr "" #: editor/scene_tree_dock.cpp msgid "Make Scene Root" msgstr "" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Save Branch as Scene" msgstr "" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Copy Node Path" msgstr "" #: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Add/Create a New Node." msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" #: editor/scene_tree_dock.cpp msgid "Attach a new or existing script to the selected node." msgstr "" #: editor/scene_tree_dock.cpp msgid "Detach the script from the selected node." msgstr "" #: editor/scene_tree_dock.cpp msgid "Remote" msgstr "" #: editor/scene_tree_dock.cpp msgid "" "If selected, the Remote scene tree dock will cause the project to stutter " "every time it updates.\n" "Switch back to the Local scene tree dock to improve performance." msgstr "" #: editor/scene_tree_dock.cpp msgid "Local" msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Show Scene Tree Root Selection" msgstr "Pemilihan Pusat" #: editor/scene_tree_dock.cpp msgid "Derive Script Globals By Name" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Use Favorites Root Selection" msgstr "Pemilihan Bingkai" #: editor/scene_tree_editor.cpp msgid "Toggle Visible" msgstr "" #: editor/scene_tree_editor.cpp msgid "Unlock Node" msgstr "" #: editor/scene_tree_editor.cpp msgid "Button Group" msgstr "" #: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "" #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node has %s connection(s) and %s group(s).\n" "Click to show signals dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node has %s connection(s).\n" "Click to show signals dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node is in %s group(s).\n" "Click to show groups dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "Open Script:" msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node is locked.\n" "Click to unlock it." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Children are not selectable.\n" "Click to make selectable." msgstr "" #: editor/scene_tree_editor.cpp msgid "Toggle Visibility" msgstr "" #: editor/scene_tree_editor.cpp msgid "" "AnimationPlayer is pinned.\n" "Click to unpin." msgstr "" #: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" #: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "" #: editor/scene_tree_editor.cpp msgid "Node Configuration Warning!" msgstr "" #: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "" #: editor/script_create_dialog.cpp msgid "Path is empty." msgstr "" #: editor/script_create_dialog.cpp msgid "Filename is empty." msgstr "" #: editor/script_create_dialog.cpp msgid "Path is not local." msgstr "" #: editor/script_create_dialog.cpp msgid "Invalid base path." msgstr "" #: editor/script_create_dialog.cpp msgid "A directory with the same name exists." msgstr "" #: editor/script_create_dialog.cpp msgid "File does not exist." msgstr "" #: editor/script_create_dialog.cpp msgid "Invalid extension." msgstr "" #: editor/script_create_dialog.cpp msgid "Wrong extension chosen." msgstr "" #: editor/script_create_dialog.cpp msgid "Error loading template '%s'" msgstr "" #: editor/script_create_dialog.cpp msgid "Error - Could not create script in filesystem." msgstr "" #: editor/script_create_dialog.cpp msgid "Error loading script from %s" msgstr "" #: editor/script_create_dialog.cpp msgid "Overrides" msgstr "" #: editor/script_create_dialog.cpp msgid "N/A" msgstr "" #: editor/script_create_dialog.cpp msgid "Open Script / Choose Location" msgstr "" #: editor/script_create_dialog.cpp msgid "Open Script" msgstr "" #: editor/script_create_dialog.cpp msgid "File exists, it will be reused." msgstr "" #: editor/script_create_dialog.cpp msgid "Invalid path." msgstr "" #: editor/script_create_dialog.cpp msgid "Invalid class name." msgstr "" #: editor/script_create_dialog.cpp msgid "Invalid inherited parent name or path." msgstr "" #: editor/script_create_dialog.cpp msgid "Script path/name is valid." msgstr "" #: editor/script_create_dialog.cpp msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "Benarkan: a-z, A-Z, 0-9, _ dan ." #: editor/script_create_dialog.cpp msgid "Built-in script (into scene file)." msgstr "" #: editor/script_create_dialog.cpp msgid "Will create a new script file." msgstr "" #: editor/script_create_dialog.cpp msgid "Will load an existing script file." msgstr "" #: editor/script_create_dialog.cpp msgid "Script file already exists." msgstr "" #: editor/script_create_dialog.cpp msgid "" "Note: Built-in scripts have some limitations and can't be edited using an " "external editor." msgstr "" #: editor/script_create_dialog.cpp msgid "" "Warning: Having the script name be the same as a built-in type is usually " "not desired." msgstr "" #: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" #: editor/script_create_dialog.cpp msgid "Template:" msgstr "" #: editor/script_create_dialog.cpp msgid "Built-in Script:" msgstr "" #: editor/script_create_dialog.cpp msgid "Attach Node Script" msgstr "" #: editor/script_editor_debugger.cpp msgid "Remote " msgstr "" #: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Error:" msgstr "" #: editor/script_editor_debugger.cpp msgid "C++ Error" msgstr "" #: editor/script_editor_debugger.cpp msgid "C++ Error:" msgstr "" #: editor/script_editor_debugger.cpp msgid "C++ Source" msgstr "" #: editor/script_editor_debugger.cpp msgid "Source:" msgstr "" #: editor/script_editor_debugger.cpp msgid "C++ Source:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp msgid "Child process connected." msgstr "" #: editor/script_editor_debugger.cpp msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp msgid "Open C++ Source on GitHub" msgstr "" #: editor/script_editor_debugger.cpp msgid "Video RAM" msgstr "" #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" msgstr "" #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" #: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "" #: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Filter stack variables" msgstr "Tapis isyarat" #: editor/script_editor_debugger.cpp msgid "Auto Switch To Remote Scene Tree" msgstr "" #: editor/script_editor_debugger.cpp msgid "Remote Scene Tree Refresh Interval" msgstr "" #: editor/script_editor_debugger.cpp msgid "Remote Inspect Refresh Interval" msgstr "" #: editor/script_editor_debugger.cpp msgid "Network Profiler" msgstr "" #: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp #: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "" #: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." msgstr "" #: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Export list to a CSV file" msgstr "" #: editor/script_editor_debugger.cpp #: modules/visual_script/visual_script_nodes.cpp msgid "Resource Path" msgstr "" #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" msgstr "" #: editor/script_editor_debugger.cpp scene/main/viewport.cpp msgid "Usage" msgstr "" #: editor/script_editor_debugger.cpp servers/visual_server.cpp msgid "Misc" msgstr "" #: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "" #: editor/script_editor_debugger.cpp msgid "Export measures as CSV" msgstr "" #: editor/settings_config_dialog.cpp msgid "Erase Shortcut" msgstr "" #: editor/settings_config_dialog.cpp msgid "Restore Shortcut" msgstr "" #: editor/settings_config_dialog.cpp msgid "Change Shortcut" msgstr "" #: editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "" #: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" #: editor/settings_config_dialog.cpp msgid "Binding" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Stream Player 3D" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" #: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "" #: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp #: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "Titik" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp #: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp #: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp #: scene/3d/occluder.cpp scene/3d/spring_arm.cpp #: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Visibility Notifier" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Notifier AABB" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Particles AABB" msgstr "" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Reflection Probe" msgstr "Pilihan Sahaja" #: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "GI Probe" msgstr "Panggang GI Probe" #: editor/spatial_editor_gizmos.cpp msgid "Baked Indirect Light" msgstr "" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Box Shape Extents" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Cylinder Shape Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Cylinder Shape Height" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Navigation Edge" msgstr "Nod Animasi" #: editor/spatial_editor_gizmos.cpp msgid "Navigation Edge Disabled" msgstr "" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Navigation Solid" msgstr "Nod Animasi" #: editor/spatial_editor_gizmos.cpp msgid "Navigation Solid Disabled" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Joint Body A" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Joint Body B" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Room Edge" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Room Overlap" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Set Room Point Position" msgstr "" #: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp msgid "Portal Margin" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Portal Edge" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Portal Arrow" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Set Portal Point Position" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Portal Front" msgstr "" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Portal Back" msgstr "Pergi Balik" #: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp #: scene/2d/tile_map.cpp msgid "Occluder" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Set Occluder Sphere Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Set Occluder Sphere Position" msgstr "" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Set Occluder Polygon Point Position" msgstr "Cipta Poligon Occluder" #: editor/spatial_editor_gizmos.cpp msgid "Set Occluder Hole Point Position" msgstr "" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Occluder Polygon Front" msgstr "Cipta Poligon Occluder" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Occluder Polygon Back" msgstr "Cipta Poligon Occluder" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Occluder Hole" msgstr "Cipta Poligon Occluder" #: main/main.cpp msgid "Godot Physics" msgstr "" #: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp #: servers/visual/visual_server_scene.cpp msgid "Use BVH" msgstr "" #: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp #: servers/visual/visual_server_scene.cpp msgid "BVH Collision Margin" msgstr "" #: main/main.cpp #, fuzzy msgid "Crash Handler" msgstr "Tetapkan Pemegang" #: main/main.cpp #, fuzzy msgid "Multithreaded Server" msgstr "Tetap MultiNode" #: main/main.cpp msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp msgid "Debugger stdout" msgstr "" #: main/main.cpp msgid "Max Chars Per Second" msgstr "" #: main/main.cpp msgid "Max Messages Per Frame" msgstr "" #: main/main.cpp msgid "Max Errors Per Second" msgstr "" #: main/main.cpp msgid "Max Warnings Per Second" msgstr "" #: main/main.cpp msgid "Flush stdout On Print" msgstr "" #: main/main.cpp servers/visual_server.cpp msgid "Logging" msgstr "" #: main/main.cpp msgid "File Logging" msgstr "" #: main/main.cpp #, fuzzy msgid "Enable File Logging" msgstr "Dayakan Penapisan" #: main/main.cpp #, fuzzy msgid "Log Path" msgstr "Salin Laluan" #: main/main.cpp msgid "Max Log Files" msgstr "" #: main/main.cpp msgid "Driver" msgstr "" #: main/main.cpp #, fuzzy msgid "Driver Name" msgstr "Nama Skrip:" #: main/main.cpp msgid "Fallback To GLES2" msgstr "" #: main/main.cpp msgid "Use Nvidia Rect Flicker Workaround" msgstr "" #: main/main.cpp platform/uwp/os_uwp.cpp #, fuzzy msgid "Display" msgstr "Paparkan Semua" #: main/main.cpp modules/csg/csg_shape.cpp #: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp #: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" #: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp #: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp #: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "" #: main/main.cpp msgid "Always On Top" msgstr "" #: main/main.cpp #, fuzzy msgid "Test Width" msgstr "Kiri Lebar" #: main/main.cpp #, fuzzy msgid "Test Height" msgstr "Menguji" #: main/main.cpp msgid "DPI" msgstr "" #: main/main.cpp msgid "Allow hiDPI" msgstr "" #: main/main.cpp #, fuzzy msgid "V-Sync" msgstr "Segerak" #: main/main.cpp msgid "Use V-Sync" msgstr "" #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" #: main/main.cpp msgid "Allowed" msgstr "" #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp #: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp #: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp #: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp #: scene/3d/interpolated_camera.cpp scene/3d/light.cpp #: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp #: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp #: scene/gui/rich_text_label.cpp scene/resources/curve.cpp #: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "Aktifkan" #: main/main.cpp msgid "Intended Usage" msgstr "" #: main/main.cpp #, fuzzy msgid "Framebuffer Allocation" msgstr "Pemilihan Bingkai" #: main/main.cpp platform/uwp/os_uwp.cpp msgid "Energy Saving" msgstr "" #: main/main.cpp msgid "Threads" msgstr "" #: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h #, fuzzy msgid "Thread Model" msgstr "Togol Mod" #: main/main.cpp msgid "Thread Safe BVH" msgstr "" #: main/main.cpp msgid "Handheld" msgstr "" #: main/main.cpp #, fuzzy msgid "Orientation" msgstr "Dokumentasi Dalam Talian" #: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp #: scene/main/scene_tree.cpp #, fuzzy msgid "Common" msgstr "Komuniti" #: main/main.cpp #, fuzzy msgid "Physics FPS" msgstr "Bingkai Fizik %" #: main/main.cpp msgid "Force FPS" msgstr "" #: main/main.cpp msgid "Enable Pause Aware Picking" msgstr "" #: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp #: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp #: scene/main/viewport.cpp scene/register_scene_types.cpp msgid "GUI" msgstr "" #: main/main.cpp msgid "Drop Mouse On GUI Input Disabled" msgstr "" #: main/main.cpp msgid "stdout" msgstr "" #: main/main.cpp msgid "Print FPS" msgstr "" #: main/main.cpp msgid "Verbose stdout" msgstr "" #: main/main.cpp #, fuzzy msgid "Frame Delay (msec)" msgstr "Pemilihan Bingkai" #: main/main.cpp msgid "Low Processor Mode" msgstr "" #: main/main.cpp msgid "Delta Sync After Draw" msgstr "" #: main/main.cpp msgid "iOS" msgstr "" #: main/main.cpp msgid "Hide Home Indicator" msgstr "" #: main/main.cpp msgid "Input Devices" msgstr "" #: main/main.cpp #, fuzzy msgid "Pointing" msgstr "Titik" #: main/main.cpp msgid "Touch Delay" msgstr "" #: main/main.cpp servers/visual_server.cpp msgid "GLES3" msgstr "" #: main/main.cpp servers/visual_server.cpp #, fuzzy msgid "Shaders" msgstr "Perubahan Shader:" #: main/main.cpp #, fuzzy msgid "Debug Shader Fallbacks" msgstr "Paksa Shader Fallbacks" #: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp #: scene/3d/world_environment.cpp scene/main/scene_tree.cpp #: scene/resources/world.cpp msgid "Environment" msgstr "" #: main/main.cpp msgid "Default Clear Color" msgstr "" #: main/main.cpp msgid "Boot Splash" msgstr "" #: main/main.cpp #, fuzzy msgid "Show Image" msgstr "Tunjukkan Tulang-tulang" #: main/main.cpp msgid "Image" msgstr "" #: main/main.cpp msgid "Fullsize" msgstr "" #: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "Penapis:" #: main/main.cpp scene/resources/style_box.cpp #, fuzzy msgid "BG Color" msgstr "Warna" #: main/main.cpp msgid "macOS Native Icon" msgstr "" #: main/main.cpp msgid "Windows Native Icon" msgstr "" #: main/main.cpp msgid "Buffering" msgstr "" #: main/main.cpp msgid "Agile Event Flushing" msgstr "" #: main/main.cpp msgid "Emulate Touch From Mouse" msgstr "" #: main/main.cpp msgid "Emulate Mouse From Touch" msgstr "" #: main/main.cpp msgid "Mouse Cursor" msgstr "" #: main/main.cpp #, fuzzy msgid "Custom Image" msgstr "Potong Nod" #: main/main.cpp msgid "Custom Image Hotspot" msgstr "" #: main/main.cpp #, fuzzy msgid "Tooltip Position Offset" msgstr "Offset Putaran:" #: main/main.cpp modules/mono/editor/csharp_project.cpp #: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp msgid "Debugger Agent" msgstr "" #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp msgid "Wait For Debugger" msgstr "" #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp #, fuzzy msgid "Wait Timeout" msgstr "Masa tamat." #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp msgid "Args" msgstr "" #: main/main.cpp msgid "Runtime" msgstr "" #: main/main.cpp msgid "Unhandled Exception Policy" msgstr "" #: main/main.cpp #, fuzzy msgid "Main Loop Type" msgstr "Ubah Jenis %s" #: main/main.cpp scene/gui/texture_progress.cpp #: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" #: main/main.cpp #, fuzzy msgid "Aspect" msgstr "Pemeriksa" #: main/main.cpp msgid "Shrink" msgstr "" #: main/main.cpp msgid "Auto Accept Quit" msgstr "" #: main/main.cpp #, fuzzy msgid "Quit On Go Back" msgstr "Pergi Balik" #: main/main.cpp scene/main/viewport.cpp #, fuzzy msgid "Snap Controls To Pixels" msgstr "Snap ke Sisi Nod" #: main/main.cpp msgid "Dynamic Fonts" msgstr "" #: main/main.cpp msgid "Use Oversampling" msgstr "" #: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp msgid "Active Soft World" msgstr "" #: modules/csg/csg_gizmos.cpp msgid "CSG" msgstr "" #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Height" msgstr "" #: modules/csg/csg_gizmos.cpp msgid "Change Torus Inner Radius" msgstr "" #: modules/csg/csg_gizmos.cpp msgid "Change Torus Outer Radius" msgstr "" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Operation" msgstr "Versi:" #: modules/csg/csg_shape.cpp msgid "Calculate Tangents" msgstr "" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Use Collision" msgstr "Topeng Emission" #: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "Bentuk Perlanggaran Yang Boleh Dilihat" #: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp #: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "Topeng Emission" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Invert Faces" msgstr "Tukar ke %s" #: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" msgstr "Perubahan Bahan:" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp #: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp #: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp #: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "" #: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp msgid "Radial Segments" msgstr "" #: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp #, fuzzy msgid "Rings" msgstr "Amaran" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Smooth Faces" msgstr "Smoothstep" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Sides" msgstr "Tunjukkan Panduan" #: modules/csg/csg_shape.cpp msgid "Cone" msgstr "" #: modules/csg/csg_shape.cpp msgid "Inner Radius" msgstr "" #: modules/csg/csg_shape.cpp msgid "Outer Radius" msgstr "" #: modules/csg/csg_shape.cpp msgid "Ring Sides" msgstr "" #: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp #: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp #: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Polygon" msgstr "Semua Pilihan" #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" #: modules/csg/csg_shape.cpp msgid "Spin Sides" msgstr "" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Node" msgstr "Tampal Nod" #: modules/csg/csg_shape.cpp msgid "Path Interval Type" msgstr "" #: modules/csg/csg_shape.cpp msgid "Path Interval" msgstr "" #: modules/csg/csg_shape.cpp msgid "Path Simplify Angle" msgstr "" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Rotation" msgstr "Tampal Animasi" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Local" msgstr "Tampal Animasi" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Continuous U" msgstr "Berterusan" #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Joined" msgstr "Tampal Animasi" #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "Nyahmampatkan Aset" #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Transfer Channel" msgstr "Mod Pan" #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Channel Count" msgstr "Contoh" #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Always Ordered" msgstr "Sentiasa Tunjukkan Grid" #: modules/enet/networked_multiplayer_enet.cpp msgid "Server Relay" msgstr "" #: modules/enet/networked_multiplayer_enet.cpp msgid "DTLS Verify" msgstr "" #: modules/enet/networked_multiplayer_enet.cpp msgid "DTLS Hostname" msgstr "" #: modules/enet/networked_multiplayer_enet.cpp msgid "Use DTLS" msgstr "" #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "Menyimpan Fail:" #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Load Once" msgstr "Memuatkan" #: modules/gdnative/gdnative.cpp #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Singleton" msgstr "Pilihan Rangka" #: modules/gdnative/gdnative.cpp msgid "Symbol Prefix" msgstr "" #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Reloadable" msgstr "Muatkan Semula" #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select the dynamic library for this entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select dependencies of the library for this entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Remove current entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Double click to create a new entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform:" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dynamic Library" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Add an architecture entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "GDNativeLibrary" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Enabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Disabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Class Name" msgstr "Kelas" #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "Nama Skrip:" #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Icon Path" msgstr "Laluan Fokus" #: modules/gdnative/register_types.cpp msgid "GDNative" msgstr "" #: modules/gdscript/editor/gdscript_highlighter.cpp #: modules/gdscript/gdscript.cpp #, fuzzy msgid "GDScript" msgstr "Skrip Baru" #: modules/gdscript/editor/gdscript_highlighter.cpp msgid "Function Definition Color" msgstr "" #: modules/gdscript/editor/gdscript_highlighter.cpp msgid "Node Path Color" msgstr "" #: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp msgid "Max Call Stack" msgstr "" #: modules/gdscript/gdscript.cpp msgid "Treat Warnings As Errors" msgstr "" #: modules/gdscript/gdscript.cpp msgid "Exclude Addons" msgstr "" #: modules/gdscript/gdscript.cpp msgid "Autocomplete Setters And Getters" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Not a script with an instance" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a script" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a resource file" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (missing @path)" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Object can't provide a length." msgstr "" #: modules/gdscript/language_server/gdscript_language_server.cpp #, fuzzy msgid "Language Server" msgstr "Bahasa:" #: modules/gdscript/language_server/gdscript_language_server.cpp #, fuzzy msgid "Enable Smart Resolve" msgstr "Tidak Dapat Menyelesaikan" #: modules/gdscript/language_server/gdscript_language_server.cpp msgid "Show Native Symbols In Editor" msgstr "" #: modules/gdscript/language_server/gdscript_language_server.cpp msgid "Use Thread" msgstr "" #: modules/gltf/editor_scene_exporter_gltf_plugin.cpp #, fuzzy msgid "Export Mesh GLTF2" msgstr "Eksport Perpustakaan Mesh" #: modules/gltf/editor_scene_exporter_gltf_plugin.cpp #, fuzzy msgid "Export GLTF..." msgstr "Eksport..." #: modules/gltf/gltf_accessor.cpp msgid "Buffer View" msgstr "" #: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp #, fuzzy msgid "Byte Offset" msgstr "Grid Offset:" #: modules/gltf/gltf_accessor.cpp #, fuzzy msgid "Component Type" msgstr "Komponen" #: modules/gltf/gltf_accessor.cpp msgid "Normalized" msgstr "" #: modules/gltf/gltf_accessor.cpp #, fuzzy msgid "Count" msgstr "Jumlah:" #: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Min" msgstr "MiB" #: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Max" msgstr "Campur" #: modules/gltf/gltf_accessor.cpp #, fuzzy msgid "Sparse Count" msgstr "Contoh" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Indices Buffer View" msgstr "" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Indices Byte Offset" msgstr "" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Indices Component Type" msgstr "" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Values Buffer View" msgstr "" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Values Byte Offset" msgstr "" #: modules/gltf/gltf_buffer_view.cpp msgid "Buffer" msgstr "" #: modules/gltf/gltf_buffer_view.cpp #, fuzzy msgid "Byte Length" msgstr "Lalai" #: modules/gltf/gltf_buffer_view.cpp msgid "Byte Stride" msgstr "" #: modules/gltf/gltf_buffer_view.cpp msgid "Indices" msgstr "" #: modules/gltf/gltf_camera.cpp #, fuzzy msgid "FOV Size" msgstr "Saiz:" #: modules/gltf/gltf_camera.cpp msgid "Zfar" msgstr "" #: modules/gltf/gltf_camera.cpp #, fuzzy msgid "Znear" msgstr "Linear" #: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp #: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/light.cpp #: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp #: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp #: scene/resources/environment.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp #, fuzzy msgid "Color" msgstr "Warna" #: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp #: scene/resources/environment.cpp msgid "Intensity" msgstr "" #: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp #, fuzzy msgid "Range" msgstr "Ubah" #: modules/gltf/gltf_light.cpp msgid "Inner Cone Angle" msgstr "" #: modules/gltf/gltf_light.cpp msgid "Outer Cone Angle" msgstr "" #: modules/gltf/gltf_mesh.cpp #, fuzzy msgid "Blend Weights" msgstr "Bake Lightmap" #: modules/gltf/gltf_mesh.cpp #, fuzzy msgid "Instance Materials" msgstr "Perubahan Bahan:" #: modules/gltf/gltf_node.cpp #, fuzzy msgid "Parent" msgstr "Snap kepada Ibu Bapa" #: modules/gltf/gltf_node.cpp msgid "Xform" msgstr "" #: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp msgid "Skin" msgstr "" #: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp #, fuzzy msgid "Translation" msgstr "Peralihan: " #: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp #: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp #: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation" msgstr "Langkah Putaran:" #: modules/gltf/gltf_node.cpp msgid "Children" msgstr "" #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp #, fuzzy msgid "Joints" msgstr "Titik" #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp msgid "Roots" msgstr "" #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" #: modules/gltf/gltf_skeleton.cpp #, fuzzy msgid "Godot Bone Node" msgstr "Padam Nod" #: modules/gltf/gltf_skin.cpp msgid "Skin Root" msgstr "" #: modules/gltf/gltf_skin.cpp #, fuzzy msgid "Joints Original" msgstr "Tunjukkan Asal" #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" #: modules/gltf/gltf_skin.cpp #, fuzzy msgid "Non Joints" msgstr "Titik" #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" #: modules/gltf/gltf_skin.cpp msgid "Joint I To Name" msgstr "" #: modules/gltf/gltf_skin.cpp msgid "Godot Skin" msgstr "" #: modules/gltf/gltf_spec_gloss.cpp msgid "Diffuse Img" msgstr "" #: modules/gltf/gltf_spec_gloss.cpp msgid "Diffuse Factor" msgstr "" #: modules/gltf/gltf_spec_gloss.cpp msgid "Gloss Factor" msgstr "" #: modules/gltf/gltf_spec_gloss.cpp msgid "Specular Factor" msgstr "" #: modules/gltf/gltf_spec_gloss.cpp msgid "Spec Gloss Img" msgstr "" #: modules/gltf/gltf_state.cpp msgid "Json" msgstr "" #: modules/gltf/gltf_state.cpp #, fuzzy msgid "Major Version" msgstr "Versi" #: modules/gltf/gltf_state.cpp #, fuzzy msgid "Minor Version" msgstr "Versi" #: modules/gltf/gltf_state.cpp msgid "GLB Data" msgstr "" #: modules/gltf/gltf_state.cpp msgid "Use Named Skin Binds" msgstr "" #: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Nod" #: modules/gltf/gltf_state.cpp msgid "Buffer Views" msgstr "" #: modules/gltf/gltf_state.cpp msgid "Accessors" msgstr "" #: modules/gltf/gltf_state.cpp msgid "Meshes" msgstr "" #: modules/gltf/gltf_state.cpp #, fuzzy msgid "Materials" msgstr "Perubahan Bahan:" #: modules/gltf/gltf_state.cpp #, fuzzy msgid "Scene Name" msgstr "Laluan Adegan:" #: modules/gltf/gltf_state.cpp #, fuzzy msgid "Root Nodes" msgstr "Nod OneShot" #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp msgid "Textures" msgstr "" #: modules/gltf/gltf_state.cpp msgid "Images" msgstr "" #: modules/gltf/gltf_state.cpp msgid "Skins" msgstr "" #: modules/gltf/gltf_state.cpp msgid "Cameras" msgstr "" #: modules/gltf/gltf_state.cpp servers/visual_server.cpp #, fuzzy msgid "Lights" msgstr "Bake Lightmap" #: modules/gltf/gltf_state.cpp #, fuzzy msgid "Unique Animation Names" msgstr "Nama Animasi Baru:" #: modules/gltf/gltf_state.cpp #, fuzzy msgid "Skeletons" msgstr "Pilihan Rangka" #: modules/gltf/gltf_state.cpp #, fuzzy msgid "Skeleton To Node" msgstr "Padam Nod" #: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp #, fuzzy msgid "Animations" msgstr "Set Peralihan ke:" #: modules/gltf/gltf_texture.cpp #, fuzzy msgid "Src Image" msgstr "Tunjukkan Tulang-tulang" #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "Bingkai Fizik %" #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Use In Baked Light" msgstr "Bake Lightmap" #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Octant Size" msgstr "Saiz:" #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Center X" msgstr "Tengah" #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Center Y" msgstr "Tengah" #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Center Z" msgstr "Tengah" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Plane" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Previous Plane" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Plane:" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Floor" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Previous Floor" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Floor:" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Delete Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Fill Selection" msgstr "Semua Pilihan" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Paste Selection" msgstr "Semua Pilihan" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Paint" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Selection" msgstr "Semua Pilihan" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Snap View" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Disabled" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Above" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Below" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit X Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Y Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Z Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate X" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Y" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Z" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate X" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Y" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Z" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Paste Selects" msgstr "Semua Pilihan" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Fill Selection" msgstr "Semua Pilihan" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Settings" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Pick Distance:" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Filter meshes" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Begin Bake" msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Preparing data structures" msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Generate buffers" msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Direct lighting" msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Indirect lighting" msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Post processing" msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Plotting lightmaps" msgstr "" #: modules/lightmapper_cpu/register_types.cpp #, fuzzy msgid "CPU Lightmapper" msgstr "Bake Lightmap" #: modules/lightmapper_cpu/register_types.cpp msgid "Low Quality Ray Count" msgstr "" #: modules/lightmapper_cpu/register_types.cpp msgid "Medium Quality Ray Count" msgstr "" #: modules/lightmapper_cpu/register_types.cpp msgid "High Quality Ray Count" msgstr "" #: modules/lightmapper_cpu/register_types.cpp msgid "Ultra Quality Ray Count" msgstr "" #: modules/minimp3/audio_stream_mp3.cpp #: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp #, fuzzy msgid "Loop Offset" msgstr "Grid Offset:" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp #, fuzzy msgid "Display Width" msgstr "Paparkan Semua" #: modules/mobile_vr/mobile_vr_interface.cpp #, fuzzy msgid "Display To Lens" msgstr "Paparkan Semua" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" #: modules/mono/csharp_script.cpp #, fuzzy msgid "Build Solution" msgstr "Semua Pilihan" #: modules/mono/editor/csharp_project.cpp #, fuzzy msgid "Auto Update Project" msgstr "Projek" #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" #: modules/navigation/navigation_mesh_editor_plugin.cpp #: scene/3d/navigation_mesh_instance.cpp msgid "A NavigationMesh resource must be set or created for this node to work." msgstr "" #: modules/navigation/navigation_mesh_editor_plugin.cpp msgid "Bake NavMesh" msgstr "" #: modules/navigation/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." msgstr "" #: modules/navigation/navigation_mesh_generator.cpp msgid "Setting up Configuration..." msgstr "" #: modules/navigation/navigation_mesh_generator.cpp msgid "Calculating grid size..." msgstr "" #: modules/navigation/navigation_mesh_generator.cpp msgid "Creating heightfield..." msgstr "" #: modules/navigation/navigation_mesh_generator.cpp msgid "Marking walkable triangles..." msgstr "" #: modules/navigation/navigation_mesh_generator.cpp msgid "Constructing compact heightfield..." msgstr "" #: modules/navigation/navigation_mesh_generator.cpp msgid "Eroding walkable area..." msgstr "" #: modules/navigation/navigation_mesh_generator.cpp msgid "Partitioning..." msgstr "" #: modules/navigation/navigation_mesh_generator.cpp msgid "Creating contours..." msgstr "" #: modules/navigation/navigation_mesh_generator.cpp msgid "Creating polymesh..." msgstr "" #: modules/navigation/navigation_mesh_generator.cpp msgid "Converting to native navigation mesh..." msgstr "" #: modules/navigation/navigation_mesh_generator.cpp msgid "Navigation Mesh Generator Setup:" msgstr "" #: modules/navigation/navigation_mesh_generator.cpp msgid "Parsing Geometry..." msgstr "" #: modules/navigation/navigation_mesh_generator.cpp msgid "Done!" msgstr "" #: modules/opensimplex/noise_texture.cpp msgid "Seamless" msgstr "" #: modules/opensimplex/noise_texture.cpp msgid "As Normal Map" msgstr "" #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" #: modules/opensimplex/noise_texture.cpp msgid "Noise" msgstr "" #: modules/opensimplex/noise_texture.cpp #, fuzzy msgid "Noise Offset" msgstr "Grid Offset:" #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" #: modules/opensimplex/open_simplex_noise.cpp msgid "Period" msgstr "" #: modules/opensimplex/open_simplex_noise.cpp msgid "Persistence" msgstr "" #: modules/opensimplex/open_simplex_noise.cpp msgid "Lacunarity" msgstr "" #: modules/regex/regex.cpp msgid "Subject" msgstr "" #: modules/regex/regex.cpp #, fuzzy msgid "Names" msgstr "Nama" #: modules/regex/regex.cpp #, fuzzy msgid "Strings" msgstr "Menguji" #: modules/upnp/upnp.cpp msgid "Discover Multicast If" msgstr "" #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" #: modules/upnp/upnp.cpp msgid "Discover IPv6" msgstr "" #: modules/upnp/upnp_device.cpp #, fuzzy msgid "Description URL" msgstr "Keterangan" #: modules/upnp/upnp_device.cpp #, fuzzy msgid "Service Type" msgstr "Jenis Ahli" #: modules/upnp/upnp_device.cpp msgid "IGD Control URL" msgstr "" #: modules/upnp/upnp_device.cpp msgid "IGD Service Type" msgstr "" #: modules/upnp/upnp_device.cpp msgid "IGD Our Addr" msgstr "" #: modules/upnp/upnp_device.cpp #, fuzzy msgid "IGD Status" msgstr "Status" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp #, fuzzy msgid "Default Input Values" msgstr "Padam Input" #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" msgstr "" #: modules/visual_script/visual_script.cpp msgid "" "Node yielded, but did not return a function state in the first working " "memory." msgstr "" #: modules/visual_script/visual_script.cpp msgid "" "Return value must be assigned to first element of node working memory! Fix " "your node please." msgstr "" #: modules/visual_script/visual_script.cpp msgid "Node returned an invalid sequence output: " msgstr "" #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " msgstr "" #: modules/visual_script/visual_script.cpp #, fuzzy msgid "Visual Script" msgstr "Tab sebelumnya" #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument name" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Default Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Input Port" msgstr "Tambah Port Input" #: modules/visual_script/visual_script_editor.cpp msgid "Add Output Port" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Port Type" msgstr "Ubah Jenis %s" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Port Name" msgstr "Tukar Nilai Array" #: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Create a new function." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Create a new variable." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Signals:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Create a new signal." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Function" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Variable" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Signal" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Delete input port" msgstr "Semua Pilihan" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Signal" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Remove Input Port" msgstr "Buang Trek Anim" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Remove Output Port" msgstr "Buang Trek Anim" #: modules/visual_script/visual_script_editor.cpp msgid "Change Expression" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Duplicate VisualScript Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a simple reference to the node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a simple reference to the node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Variable Setter." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Variable Setter." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Add Node(s)" msgstr "Anim Menduakan Kunci" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "" "Can't drop properties because script '%s' is not used in this scene.\n" "Drop holding 'Shift' to just copy the signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Getter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Base Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Move Node(s)" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Disconnect Nodes" msgstr "Anim Menduakan Kunci" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Node Data" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Node Sequence" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Input Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Resize Comment" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Paste VisualScript Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Can't create function with a function node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Try to only have one sequence input in selection." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Create Function" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Variable" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Variable:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Signal" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Make Tool:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Members:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Base Type:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Nodes..." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function..." msgstr "Tambah fungsi..." #: modules/visual_script/visual_script_editor.cpp msgid "function_name" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit its graph." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Find Node Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Copy Nodes" msgstr "Salin Nod" #: modules/visual_script/visual_script_editor.cpp msgid "Cut Nodes" msgstr "Potong Nod" #: modules/visual_script/visual_script_editor.cpp msgid "Make Function" msgstr "Buat Fungsi" #: modules/visual_script/visual_script_editor.cpp msgid "Refresh Graph" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Member" msgstr "" #: modules/visual_script/visual_script_expression.cpp #: scene/resources/visual_shader.cpp msgid "Expression" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Return" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Enabled" msgstr "Tapis isyarat" #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" msgstr "Jenis Ahli" #: modules/visual_script/visual_script_flow_control.cpp #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Condition" msgstr "animasi" #: modules/visual_script/visual_script_flow_control.cpp msgid "if (cond) is:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "While" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "while (cond):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid: " msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Sequence" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "in order:" msgstr "Menamakan semula folder:" #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Steps" msgstr "langkah-langkah" #: modules/visual_script/visual_script_flow_control.cpp msgid "Switch" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "'input' is:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Type Cast" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Is %s?" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Base Script" msgstr "Skrip Baru" #: modules/visual_script/visual_script_func_nodes.cpp msgid "On %s" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "On Self" msgstr "Diri" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "Call Mode" msgstr "Mod Skala" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Basic Type" msgstr "Ubah Jenis %s" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "Node Path" msgstr "Muatkan Pratetap" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Use Default Args" msgstr "Memulihkan ke Keadaan Asli" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Validate" msgstr "Watak yang sah:" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "RPC Call Mode" msgstr "Mod Skala" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Subtract %s" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Multiply %s" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Divide %s" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Mod %s" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "ShiftLeft %s" msgstr "Tetapkan %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "ShiftRight %s" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "BitAnd %s" msgstr "Dipinkan %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "BitOr %s" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "BitXor %s" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Set Mode" msgstr "Pilih Mod" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Type Cache" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Assign Op" msgstr "Menguntukkan..." #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Get %s" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Path does not lead Node!" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Emit %s" msgstr "Tetapkan %s" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Compose Array" msgstr "Ubah saiz Array" #: modules/visual_script/visual_script_nodes.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid arguments: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" msgstr "" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Var Name" msgstr "Nama" #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "VariableSet not found in script: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Preload" msgstr "Muatkan Semula" #: modules/visual_script/visual_script_nodes.cpp msgid "Get Index" msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "Set Index" msgstr "" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Global Constant" msgstr "Pemalar" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Class Constant" msgstr "Pemalar" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Basic Constant" msgstr "Pemalar" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Math Constant" msgstr "Pemalar" #: modules/visual_script/visual_script_nodes.cpp msgid "Get Engine Singleton" msgstr "" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Get Scene Node" msgstr "Padam Nod" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Get Scene Tree" msgstr "Penyuntingan Pokok Adegan" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Get Self" msgstr "Diri" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "CustomNode" msgstr "Potong Nod" #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "" "Invalid return value from _step(), must be integer (seq out), or string " "(error)." msgstr "" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "SubCall" msgstr "Panggilan" #: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp msgid "Title" msgstr "" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" msgstr "Pemalar" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Constructor" msgstr "Pemalar" #: modules/visual_script/visual_script_nodes.cpp msgid "Get Local Var" msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "Set Local Var" msgstr "" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Action %s" msgstr "Aksi" #: modules/visual_script/visual_script_nodes.cpp msgid "Deconstruct %s" msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "Elem Cache" msgstr "" #: modules/visual_script/visual_script_property_selector.cpp msgid "Search VisualScript" msgstr "" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Yield" msgstr "" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Wait" msgstr "" #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "Next Frame" msgstr "Tab seterusnya" #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "Next Physics Frame" msgstr "Bingkai Fizik %" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "%s sec(s)" msgstr "" #: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp #, fuzzy msgid "Wait Time" msgstr "Masa" #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" msgstr "Isyarat" #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitNodeSignal" msgstr "Isyarat" #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitInstanceSignal" msgstr "Contoh" #: modules/webrtc/webrtc_data_channel.cpp #, fuzzy msgid "Write Mode" msgstr "Mod Putar" #: modules/websocket/websocket_client.cpp msgid "Verify SSL" msgstr "" #: modules/websocket/websocket_client.cpp msgid "Trusted SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp msgid "Bind IP" msgstr "" #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" #: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp #, fuzzy msgid "CA Chain" msgstr "Kosongkan Rantai IK" #: modules/websocket/websocket_server.cpp #, fuzzy msgid "Handshake Timeout" msgstr "Masa tamat." #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" msgstr "Mod Skala" #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Required Features" msgstr "Ciri-ciri Utama:" #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Optional Features" msgstr "Ciri-ciri Utama:" #: modules/webxr/webxr_interface.cpp msgid "Requested Reference Space Types" msgstr "" #: modules/webxr/webxr_interface.cpp msgid "Reference Space Type" msgstr "" #: modules/webxr/webxr_interface.cpp msgid "Visibility State" msgstr "" #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Bounds Geometry" msgstr "Cuba semula" #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" #: platform/android/export/export.cpp msgid "Debug Keystore" msgstr "" #: platform/android/export/export.cpp msgid "Debug Keystore User" msgstr "" #: platform/android/export/export.cpp msgid "Debug Keystore Pass" msgstr "" #: platform/android/export/export.cpp msgid "Force System User" msgstr "" #: platform/android/export/export.cpp msgid "Shutdown ADB On Exit" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Package name is missing." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Package segments must be of non-zero length." msgstr "" #: platform/android/export/export_plugin.cpp msgid "The character '%s' is not allowed in Android application package names." msgstr "" #: platform/android/export/export_plugin.cpp msgid "A digit cannot be the first character in a package segment." msgstr "" #: platform/android/export/export_plugin.cpp msgid "The character '%s' cannot be the first character in a package segment." msgstr "" #: platform/android/export/export_plugin.cpp msgid "The package must have at least one '.' separator." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Select device from the list" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Running on %s" msgstr "" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Exporting APK..." msgstr "Eksport..." #: platform/android/export/export_plugin.cpp msgid "Uninstalling..." msgstr "Menyahpasang..." #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Installing to device, please wait..." msgstr "Mengambil maklumat cermin, sila tunggu..." #: platform/android/export/export_plugin.cpp msgid "Could not install to device: %s" msgstr "Tidak dapat memasang ke peranti: %s" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Running on device..." msgstr "Menjalankan Skrip Tersuai..." #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Could not execute on device." msgstr "Tidak dapat mencipta folder." #: platform/android/export/export_plugin.cpp msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export_plugin.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." msgstr "" #: platform/android/export/export_plugin.cpp msgid "" "Either Debug Keystore, Debug User AND Debug Password settings must be " "configured OR none of them." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." msgstr "" #: platform/android/export/export_plugin.cpp msgid "" "Either Release Keystore, Release User AND Release Password settings must be " "configured OR none of them." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export_plugin.cpp msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Unable to find Android SDK platform-tools' adb command." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Please check in the Android SDK directory specified in Editor Settings." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Missing 'build-tools' directory!" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Invalid public key for APK expansion." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Invalid package name:" msgstr "" #: platform/android/export/export_plugin.cpp msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" "Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" "Note that the singleton was also renamed from \"GodotPayments\" to " "\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." msgstr "" #: platform/android/export/export_plugin.cpp msgid "" "\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" " "or \"OpenXR\"." msgstr "" #: platform/android/export/export_plugin.cpp msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"." msgstr "" #: platform/android/export/export_plugin.cpp msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export_plugin.cpp msgid "" "Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export_plugin.cpp msgid "" "Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is " "enabled." msgstr "" #: platform/android/export/export_plugin.cpp msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version." msgstr "" #: platform/android/export/export_plugin.cpp msgid "" "'apksigner' could not be found.\n" "Please check the command is available in the Android SDK build-tools " "directory.\n" "The resulting %s is unsigned." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Signing debug %s..." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Signing release %s..." msgstr "Menandatangani keluaran %s..." #: platform/android/export/export_plugin.cpp msgid "Could not find keystore, unable to export." msgstr "" #: platform/android/export/export_plugin.cpp msgid "'apksigner' returned with error #%d" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Verifying %s..." msgstr "" #: platform/android/export/export_plugin.cpp msgid "'apksigner' verification of %s failed." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Exporting for Android" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" #: platform/android/export/export_plugin.cpp msgid "APK Expansion not compatible with Android App Bundle." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Invalid filename! Android APK requires the *.apk extension." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Unsupported export format!\n" msgstr "" #: platform/android/export/export_plugin.cpp msgid "" "Trying to build from a custom built template, but no version info for it " "exists. Please reinstall from the 'Project' menu." msgstr "" #: platform/android/export/export_plugin.cpp msgid "" "Android build version mismatch:\n" " Template installed: %s\n" " Godot Version: %s\n" "Please reinstall Android build template from 'Project' menu." msgstr "" #: platform/android/export/export_plugin.cpp msgid "" "Unable to overwrite res://android/build/res/*.xml files with project name" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Could not export project files to gradle project\n" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Could not write expansion package file!" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Building Android Project (gradle)" msgstr "" #: platform/android/export/export_plugin.cpp msgid "" "Building of Android project failed, check output for the error.\n" "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Moving output" msgstr "" #: platform/android/export/export_plugin.cpp msgid "" "Unable to copy and rename export file, check gradle project directory for " "outputs." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Package not found: %s" msgstr "Pakej tidak ditemui: %s" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Creating APK..." msgstr "Menyambung..." #: platform/android/export/export_plugin.cpp msgid "" "Could not find template APK to export:\n" "%s" msgstr "" #: platform/android/export/export_plugin.cpp msgid "" "Missing libraries in the export template for the selected architectures: " "%s.\n" "Please build a template with all required libraries, or uncheck the missing " "architectures in the export preset." msgstr "" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Adding files..." msgstr "Tapis Fail-fail..." #: platform/android/export/export_plugin.cpp msgid "Could not export project files" msgstr "Tidak dapat mengeksport fail projek" #: platform/android/export/export_plugin.cpp msgid "Aligning APK..." msgstr "" #: platform/android/export/export_plugin.cpp msgid "Could not unzip temporary unaligned APK." msgstr "" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp msgid "Identifier is missing." msgstr "" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp msgid "The character '%s' is not allowed in Identifier." msgstr "" #: platform/iphone/export/export.cpp msgid "App Store Team ID not specified - cannot configure the project." msgstr "" #: platform/iphone/export/export.cpp msgid "Invalid Identifier:" msgstr "" #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" #: platform/javascript/export/export.cpp msgid "Run in Browser" msgstr "" #: platform/javascript/export/export.cpp msgid "Run exported HTML in the system's default browser." msgstr "" #: platform/javascript/export/export.cpp msgid "Could not open template for export:" msgstr "" #: platform/javascript/export/export.cpp msgid "Invalid export template:" msgstr "" #: platform/javascript/export/export.cpp msgid "Could not write file:" msgstr "" #: platform/javascript/export/export.cpp msgid "Could not read file:" msgstr "Tidak dapat membaca fail:" #: platform/javascript/export/export.cpp msgid "Could not read HTML shell:" msgstr "Tidak dapat membaca shell HTML:" #: platform/javascript/export/export.cpp msgid "Could not create HTTP server directory:" msgstr "Tidak dapat mencipta direktori server HTTP:" #: platform/javascript/export/export.cpp msgid "Error starting HTTP server:" msgstr "Ralat memulakan server HTTP:" #: platform/javascript/export/export.cpp msgid "Web" msgstr "" #: platform/javascript/export/export.cpp msgid "HTTP Host" msgstr "" #: platform/javascript/export/export.cpp msgid "HTTP Port" msgstr "" #: platform/javascript/export/export.cpp msgid "Use SSL" msgstr "" #: platform/javascript/export/export.cpp msgid "SSL Key" msgstr "" #: platform/osx/export/codesign.cpp msgid "Can't get filesystem access." msgstr "" #: platform/osx/export/codesign.cpp msgid "Failed to get Info.plist hash." msgstr "" #: platform/osx/export/codesign.cpp #, fuzzy msgid "Invalid Info.plist, no exe name." msgstr "Nama kumpulan tidak sah." #: platform/osx/export/codesign.cpp msgid "Invalid Info.plist, no bundle id." msgstr "" #: platform/osx/export/codesign.cpp msgid "Invalid Info.plist, can't load." msgstr "" #: platform/osx/export/codesign.cpp #, fuzzy msgid "Failed to create \"%s\" subfolder." msgstr "Tidak dapat mencipta folder." #: platform/osx/export/codesign.cpp msgid "Failed to extract thin binary." msgstr "" #: platform/osx/export/codesign.cpp #, fuzzy msgid "Invalid binary format." msgstr "Nama tidak sah." #: platform/osx/export/codesign.cpp msgid "Already signed!" msgstr "" #: platform/osx/export/codesign.cpp #, fuzzy msgid "Failed to process nested resources." msgstr "Gagal untuk memuatkan sumber." #: platform/osx/export/codesign.cpp msgid "Failed to create _CodeSignature subfolder." msgstr "" #: platform/osx/export/codesign.cpp #, fuzzy msgid "Failed to get CodeResources hash." msgstr "Gagal untuk memuatkan sumber." #: platform/osx/export/codesign.cpp platform/osx/export/export.cpp #, fuzzy msgid "Invalid entitlements file." msgstr "Nama tidak sah." #: platform/osx/export/codesign.cpp #, fuzzy msgid "Invalid executable file." msgstr "Nama kumpulan tidak sah." #: platform/osx/export/codesign.cpp msgid "Can't resize signature load command." msgstr "" #: platform/osx/export/codesign.cpp msgid "Failed to create fat binary." msgstr "" #: platform/osx/export/codesign.cpp msgid "Unknown bundle type." msgstr "" #: platform/osx/export/codesign.cpp msgid "Unknown object type." msgstr "" #: platform/osx/export/export.cpp msgid "" "Note: The notarization process generally takes less than an hour. When the " "process is completed, you'll receive an email." msgstr "" #: platform/osx/export/export.cpp msgid "" "You can check progress manually by opening a Terminal and running the " "following command:" msgstr "" #: platform/osx/export/export.cpp msgid "" "Run the following command to staple the notarization ticket to the exported " "application (optional):" msgstr "" #: platform/osx/export/export.cpp #, fuzzy msgid "No identity found." msgstr "Tiada sub-sumber dijumpai." #: platform/osx/export/export.cpp #, fuzzy msgid "Creating app bundle" msgstr "Mencipta Gambar Kecil" #: platform/osx/export/export.cpp msgid "Could not find template app to export:" msgstr "" #: platform/osx/export/export.cpp msgid "" "Relative symlinks are not supported on this OS, the exported project might " "be broken!" msgstr "" #: platform/osx/export/export.cpp msgid "" "Requested template binary '%s' not found. It might be missing from your " "template archive." msgstr "" #: platform/osx/export/export.cpp msgid "Making PKG" msgstr "" #: platform/osx/export/export.cpp msgid "" "Ad-hoc signed applications require the 'Disable Library Validation' " "entitlement to load dynamic libraries." msgstr "" #: platform/osx/export/export.cpp msgid "Code signing bundle" msgstr "" #: platform/osx/export/export.cpp msgid "Making DMG" msgstr "" #: platform/osx/export/export.cpp msgid "Code signing DMG" msgstr "" #: platform/osx/export/export.cpp msgid "Making ZIP" msgstr "" #: platform/osx/export/export.cpp msgid "" "Notarization requires the app to be archived first, select the DMG or ZIP " "export format instead." msgstr "" #: platform/osx/export/export.cpp msgid "Sending archive for notarization" msgstr "" #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "" #: platform/osx/export/export.cpp msgid "" "Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " "signing is limited to ad-hoc signature only." msgstr "" #: platform/osx/export/export.cpp msgid "" "Warning: Xcode command line tools are not installed, using built-in " "\"codesign\". Code signing is limited to ad-hoc signature only." msgstr "" #: platform/osx/export/export.cpp msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" #: platform/osx/export/export.cpp msgid "Notarization: Code signing is required for notarization." msgstr "" #: platform/osx/export/export.cpp msgid "Notarization: Hardened runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" #: platform/osx/export/export.cpp msgid "Notarization: Apple ID name not specified." msgstr "" #: platform/osx/export/export.cpp msgid "Notarization: Apple ID password not specified." msgstr "" #: platform/osx/export/export.cpp msgid "" "Warning: Notarization is disabled. The exported project will be blocked by " "Gatekeeper if it's downloaded from an unknown source." msgstr "" #: platform/osx/export/export.cpp msgid "" "Code signing is disabled. The exported project will not run on Macs with " "enabled Gatekeeper and Apple Silicon powered Macs." msgstr "" #: platform/osx/export/export.cpp msgid "" "Hardened Runtime is not compatible with ad-hoc signature, and will be " "disabled!" msgstr "" #: platform/osx/export/export.cpp msgid "" "Timestamping is not compatible with ad-hoc signature, and will be disabled!" msgstr "" #: platform/osx/export/export.cpp msgid "" "Warning: Notarization is not supported from this OS. The exported project " "will be blocked by Gatekeeper if it's downloaded from an unknown source." msgstr "" #: platform/osx/export/export.cpp msgid "" "Privacy: Microphone access is enabled, but usage description is not " "specified." msgstr "" #: platform/osx/export/export.cpp msgid "" "Privacy: Camera access is enabled, but usage description is not specified." msgstr "" #: platform/osx/export/export.cpp msgid "" "Privacy: Location information access is enabled, but usage description is " "not specified." msgstr "" #: platform/osx/export/export.cpp msgid "" "Privacy: Address book access is enabled, but usage description is not " "specified." msgstr "" #: platform/osx/export/export.cpp msgid "" "Privacy: Calendar access is enabled, but usage description is not specified." msgstr "" #: platform/osx/export/export.cpp msgid "" "Privacy: Photo library access is enabled, but usage description is not " "specified." msgstr "" #: platform/osx/export/export.cpp msgid "macOS" msgstr "" #: platform/osx/export/export.cpp msgid "Force Builtin Codesign" msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid package unique name." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid package publisher display name." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid publisher GUID." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid background color." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid Store Logo image dimensions (should be 50x50)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" #: platform/uwp/export/export.cpp msgid "UWP" msgstr "" #: platform/uwp/export/export.cpp platform/windows/export/export.cpp #, fuzzy msgid "Signtool" msgstr "Isyarat" #: platform/uwp/export/export.cpp msgid "Debug Certificate" msgstr "" #: platform/uwp/export/export.cpp msgid "Debug Password" msgstr "" #: platform/uwp/export/export.cpp msgid "Debug Algorithm" msgstr "" #: platform/windows/export/export.cpp msgid "" "The rcedit tool must be configured in the Editor Settings (Export > Windows " "> Rcedit) to change the icon or app information data." msgstr "" #: platform/windows/export/export.cpp #, fuzzy msgid "Invalid icon path:" msgstr "Nama tidak sah." #: platform/windows/export/export.cpp #, fuzzy msgid "Invalid file version:" msgstr "Versi Terpasang Lain:" #: platform/windows/export/export.cpp #, fuzzy msgid "Invalid product version:" msgstr "Nama kumpulan tidak sah." #: platform/windows/export/export.cpp #, fuzzy msgid "Windows" msgstr "Tetingkap Baru" #: platform/windows/export/export.cpp msgid "Rcedit" msgstr "" #: platform/windows/export/export.cpp msgid "Osslsigncode" msgstr "" #: platform/windows/export/export.cpp msgid "Wine" msgstr "" #: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp #: scene/resources/texture.cpp #, fuzzy msgid "Frames" msgstr "Bingkai %" #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite to display frames." msgstr "" #: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #, fuzzy msgid "Frame" msgstr "Bingkai %" #: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Speed Scale" msgstr "" #: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp #: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp #: scene/audio/audio_stream_player.cpp #, fuzzy msgid "Playing" msgstr "Main" #: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #, fuzzy msgid "Centered" msgstr "Tengah" #: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp #: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp #: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp #: scene/main/canvas_layer.cpp scene/resources/material.cpp #: scene/resources/style_box.cpp #, fuzzy msgid "Offset" msgstr "Grid Offset:" #: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp msgid "Flip H" msgstr "" #: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp msgid "Flip V" msgstr "" #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Monitoring" msgstr "" #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Monitorable" msgstr "" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" msgstr "Bingkai Fizik %" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Space Override" msgstr "Gantikan Semua" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Point" msgstr "Masukkan Titik" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" msgstr "Contoh" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Vec" msgstr "Lalai" #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "Linear" #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Audio Bus" msgstr "Tambah Bas Audio" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Override" msgstr "Tulis Ganti" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp msgid "Stream" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp #: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp msgid "Volume dB" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp #: servers/audio/effects/audio_effect_pitch_shift.cpp msgid "Pitch Scale" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp #: scene/gui/video_player.cpp #, fuzzy msgid "Autoplay" msgstr "Togol Automain" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp #: scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "Contoh" #: scene/2d/audio_stream_player_2d.cpp #, fuzzy msgid "Attenuation" msgstr "Animasi" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp #, fuzzy msgid "Bus" msgstr "Tambah Bas" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp msgid "Area Mask" msgstr "" #: scene/2d/back_buffer_copy.cpp #, fuzzy msgid "Copy Mode" msgstr "Salin Nod" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Anchor Mode" msgstr "Sauh sahaja" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Rotating" msgstr "Langkah Putaran:" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp #, fuzzy msgid "Current" msgstr "Semasa:" #: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp #, fuzzy msgid "Zoom" msgstr "Zum Masuk" #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Custom Viewport" msgstr "Tunjukkan Viewport" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp #: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp #: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "Mod Alih" #: scene/2d/camera_2d.cpp msgid "Limit" msgstr "" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Smoothed" msgstr "Smoothstep" #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin H Enabled" msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin V Enabled" msgstr "" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Smoothing" msgstr "Smoothstep" #: scene/2d/camera_2d.cpp msgid "H" msgstr "" #: scene/2d/camera_2d.cpp msgid "V" msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Draw Screen" msgstr "Cabutan Panggilan:" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Draw Limits" msgstr "Cabutan Panggilan:" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Draw Drag Margin" msgstr "Hujah Panggilan Tambahan:" #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp #: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Nod Blend2" #: scene/2d/canvas_item.cpp #, fuzzy msgid "Light Mode" msgstr "Kanan Lebar" #: scene/2d/canvas_item.cpp #, fuzzy msgid "Particles Animation" msgstr "Zarah" #: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" #: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" #: scene/2d/canvas_item.cpp #, fuzzy msgid "Particles Anim Loop" msgstr "Zarah" #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "" #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp #: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp msgid "Visible" msgstr "" #: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp #: scene/resources/style_box.cpp msgid "Modulate" msgstr "" #: scene/2d/canvas_item.cpp #, fuzzy msgid "Self Modulate" msgstr "Pilih Mod" #: scene/2d/canvas_item.cpp msgid "Show Behind Parent" msgstr "" #: scene/2d/canvas_item.cpp #, fuzzy msgid "Show On Top" msgstr "Tunjukkan Asal" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp #: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "" #: scene/2d/canvas_item.cpp msgid "Use Parent Material" msgstr "" #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" #: scene/2d/canvas_modulate.cpp msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " "scenes). The first created one will work, while the rest will be ignored." msgstr "" #: scene/2d/collision_object_2d.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" "Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " "define its shape." msgstr "" #: scene/2d/collision_object_2d.cpp msgid "Pickable" msgstr "" #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." msgstr "" #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode." msgstr "" #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" msgstr "Mod Pembaris" #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp #: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp #: scene/gui/texture_button.cpp #, fuzzy msgid "Disabled" msgstr "Tidak Aktif" #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp msgid "One Way Collision" msgstr "" #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp msgid "One Way Collision Margin" msgstr "" #: scene/2d/collision_shape_2d.cpp msgid "" "CollisionShape2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" #: scene/2d/collision_shape_2d.cpp msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" msgstr "" #: scene/2d/collision_shape_2d.cpp msgid "" "Polygon-based shapes are not meant be used nor edited directly through the " "CollisionShape2D node. Please use the CollisionPolygon2D node instead." msgstr "" #: scene/2d/cpu_particles_2d.cpp msgid "" "CPUParticles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy msgid "Emitting" msgstr "Menguji" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #: scene/resources/environment.cpp #, fuzzy msgid "Amount" msgstr "Jumlah:" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp #, fuzzy msgid "One Shot" msgstr "Nod OneShot" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Preprocess" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Explosiveness" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy msgid "Randomness" msgstr "Mula Semula Rawak (s):" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Lifetime Randomness" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Fixed FPS" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Fract Delta" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy msgid "Local Coords" msgstr "Projek" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp #: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp #: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp #: scene/gui/texture_rect.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Texture" msgstr "Masa depan" #: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp #: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp #: scene/2d/sprite.cpp scene/resources/style_box.cpp msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Emission Shape" msgstr "Topeng Emission" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Sphere Radius" msgstr "Topeng Emission" #: scene/2d/cpu_particles_2d.cpp msgid "Rect Extents" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp msgid "Normals" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/texture.cpp msgid "Flags" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Direction" msgstr "Arah" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Spread" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Initial Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Orbit Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Linear Accel" msgstr "Linear" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Radial Accel" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Tangential Accel" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp #: scene/resources/particles_material.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Damping" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Angle" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Color Ramp" msgstr "Warna" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Initial Ramp" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Hue Variation" msgstr "Versi:" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" msgstr "Nod A dan Nod B mestilah PhysicsBody2Ds" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" msgstr "Nod A mestilah PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" msgstr "Nod B mestilah PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" #: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Node A" msgstr "Nod" #: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Node B" msgstr "Nod" #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/resources/environment.cpp msgid "Bias" msgstr "" #: scene/2d/joints_2d.cpp #, fuzzy msgid "Disable Collision" msgstr "Tidak Aktif" #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp #: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" #: scene/2d/joints_2d.cpp #, fuzzy msgid "Initial Offset" msgstr "Grid Offset:" #: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" #: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " "property." msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp #, fuzzy msgid "Editor Only" msgstr "Editor" #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp #, fuzzy msgid "Layer Min" msgstr "Lapisan" #: scene/2d/light_2d.cpp #, fuzzy msgid "Layer Max" msgstr "Lapisan" #: scene/2d/light_2d.cpp msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp msgid "Shadow" msgstr "" #: scene/2d/light_2d.cpp #, fuzzy msgid "Buffer Size" msgstr "Piksel Sempadan" #: scene/2d/light_2d.cpp #, fuzzy msgid "Gradient Length" msgstr "Kecerunan Disunting" #: scene/2d/light_2d.cpp scene/gui/control.cpp #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Filter" msgstr "Penapis:" #: scene/2d/light_2d.cpp #, fuzzy msgid "Filter Smooth" msgstr "Tapis nod-nod" #: scene/2d/light_occluder_2d.cpp #, fuzzy msgid "Closed" msgstr "Tutup" #: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp #, fuzzy msgid "Cull Mode" msgstr "Mod Pembaris" #: scene/2d/light_occluder_2d.cpp msgid "" "An occluder polygon must be set (or drawn) for this occluder to take effect." msgstr "" #: scene/2d/light_occluder_2d.cpp msgid "The occluder polygon for this occluder is empty. Please draw a polygon." msgstr "" #: scene/2d/line_2d.cpp msgid "Width Curve" msgstr "" #: scene/2d/line_2d.cpp #, fuzzy msgid "Default Color" msgstr "Lalai" #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" #: scene/2d/line_2d.cpp scene/resources/texture.cpp #, fuzzy msgid "Gradient" msgstr "Kecerunan Disunting" #: scene/2d/line_2d.cpp #, fuzzy msgid "Texture Mode" msgstr "Mod Pembaris" #: scene/2d/line_2d.cpp msgid "Capping" msgstr "" #: scene/2d/line_2d.cpp #, fuzzy msgid "Joint Mode" msgstr "Mod Putar" #: scene/2d/line_2d.cpp msgid "Begin Cap Mode" msgstr "" #: scene/2d/line_2d.cpp #, fuzzy msgid "End Cap Mode" msgstr "Mod Pan" #: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "Menamakan semula folder:" #: scene/2d/line_2d.cpp msgid "Sharp Limit" msgstr "" #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" #: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp #: scene/resources/dynamic_font.cpp msgid "Antialiased" msgstr "" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" #: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp #: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp msgid "Cell Size" msgstr "" #: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp #, fuzzy msgid "Edge Connection Margin" msgstr "Edit Sambungan:" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Neighbor Dist" msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Max Neighbors" msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Time Horizon" msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Max Speed" msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Path Max Distance" msgstr "" #: scene/2d/navigation_agent_2d.cpp msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp #, fuzzy msgid "Estimate Radius" msgstr "Bawah Kanan" #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" #: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Vertices" msgstr "Bucu:" #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" msgstr "Dokumen Dalam Talian" #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " "Please set a property or draw a polygon." msgstr "" #: scene/2d/navigation_polygon.cpp msgid "" "NavigationPolygonInstance must be a child or grandchild to a Navigation2D " "node. It only provides navigation data." msgstr "" #: scene/2d/navigation_polygon.cpp msgid "Navpoly" msgstr "" #: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp #: scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation Degrees" msgstr "Langkah Putaran:" #: scene/2d/node_2d.cpp #, fuzzy msgid "Global Rotation" msgstr "Pemalar" #: scene/2d/node_2d.cpp msgid "Global Rotation Degrees" msgstr "" #: scene/2d/node_2d.cpp #, fuzzy msgid "Global Scale" msgstr "Pembolehubah Global" #: scene/2d/node_2d.cpp scene/3d/spatial.cpp #, fuzzy msgid "Global Transform" msgstr "Kosongkan Transformasi" #: scene/2d/node_2d.cpp #, fuzzy msgid "Z As Relative" msgstr "Snap Relatif" #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" #: scene/2d/parallax_background.cpp #, fuzzy msgid "Base Offset" msgstr "Grid Offset:" #: scene/2d/parallax_background.cpp #, fuzzy msgid "Base Scale" msgstr "Gunakan Skala Snap" #: scene/2d/parallax_background.cpp msgid "Limit Begin" msgstr "" #: scene/2d/parallax_background.cpp #, fuzzy msgid "Limit End" msgstr "Pada Akhir" #: scene/2d/parallax_background.cpp msgid "Ignore Camera Zoom" msgstr "" #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" #: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp #: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Aksi" #: scene/2d/parallax_layer.cpp #, fuzzy msgid "Mirroring" msgstr "Cermin" #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" "Use the CPUParticles2D node instead. You can use the \"Convert to " "CPUParticles2D\" toolbar option for this purpose." msgstr "" #: scene/2d/particles_2d.cpp msgid "" "On macOS, Particles2D rendering is much slower than CPUParticles2D due to " "transform feedback being implemented on the CPU instead of the GPU.\n" "Consider using CPUParticles2D instead when targeting macOS.\n" "You can use the \"Convert to CPUParticles2D\" toolbar option for this " "purpose." msgstr "" #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " "imprinted." msgstr "" #: scene/2d/particles_2d.cpp msgid "" "Particles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" #: scene/2d/particles_2d.cpp msgid "Visibility Rect" msgstr "" #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" #: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp #: scene/resources/texture.cpp msgid "Curve" msgstr "" #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." msgstr "" #: scene/2d/path_2d.cpp scene/3d/path.cpp #, fuzzy msgid "Unit Offset" msgstr "Grid Offset:" #: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp #, fuzzy msgid "H Offset" msgstr "Grid Offset:" #: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp #, fuzzy msgid "V Offset" msgstr "Grid Offset:" #: scene/2d/path_2d.cpp scene/3d/path.cpp msgid "Cubic Interp" msgstr "" #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp #, fuzzy msgid "Layers" msgstr "Lapisan" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Constant Linear Velocity" msgstr "Pemalar Sahaja" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Constant Angular Velocity" msgstr "Pemalar Sahaja" #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Fungsi" #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Physics Material Override" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: scene/resources/world.cpp scene/resources/world_2d.cpp #, fuzzy msgid "Default Gravity" msgstr "Lalai" #: scene/2d/physics_body_2d.cpp msgid "" "Size changes to RigidBody2D (in character or rigid modes) will be overridden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Mass" msgstr "" #: scene/2d/physics_body_2d.cpp msgid "Inertia" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Weight" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Gravity Scale" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Custom Integrator" msgstr "Potong Nod" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Continuous CD" msgstr "Berterusan" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contact Monitor" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Sleeping" msgstr "Snap Pintar" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Can Sleep" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Damp" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" #: scene/2d/physics_body_2d.cpp msgid "Applied Forces" msgstr "" #: scene/2d/physics_body_2d.cpp msgid "Force" msgstr "" #: scene/2d/physics_body_2d.cpp msgid "Torque" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Sync To Physics" msgstr "Bingkai Fizik %" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving platform" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Apply Velocity On Leave" msgstr "" #: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp #: scene/3d/physics_body.cpp scene/gui/texture_button.cpp #: scene/resources/line_shape_2d.cpp msgid "Normal" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Remainder" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Local Shape" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Collider" msgstr "Bentuk Perlanggaran Yang Boleh Dilihat" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Collider ID" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Collider RID" msgstr "RID tidak sah" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Collider Shape" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Collider Shape Index" msgstr "Nod Blend2" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Collider Velocity" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy msgid "Vertex Colors" msgstr "Warna" #: scene/2d/polygon_2d.cpp msgid "Internal Vertex Count" msgstr "" #: scene/2d/position_2d.cpp msgid "Gizmo Extents" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Cast To" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Collide With" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp msgid "Areas" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp msgid "Bodies" msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" #: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp #, fuzzy msgid "Remote Path" msgstr "Buang Titik" #: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp #, fuzzy msgid "Use Global Coordinates" msgstr "Pemalar" #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Rest" msgstr "Mula semula" #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" msgstr "Lalai" #: scene/2d/skeleton_2d.cpp msgid "This Bone2D chain should end at a Skeleton2D node." msgstr "" #: scene/2d/skeleton_2d.cpp msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." msgstr "" #: scene/2d/skeleton_2d.cpp msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" #: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp msgid "Hframes" msgstr "" #: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp msgid "Vframes" msgstr "" #: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #, fuzzy msgid "Frame Coords" msgstr "Bingkai %" #: scene/2d/sprite.cpp scene/resources/texture.cpp #, fuzzy msgid "Filter Clip" msgstr "Penapis:" #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " "to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " "KinematicBody2D, etc. to give them a shape." msgstr "" #: scene/2d/tile_map.cpp #, fuzzy msgid "Tile Set" msgstr "SetJubin..." #: scene/2d/tile_map.cpp msgid "Quadrant Size" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy msgid "Custom Transform" msgstr "Kosongkan Transformasi" #: scene/2d/tile_map.cpp #, fuzzy msgid "Half Offset" msgstr "Grid Offset:" #: scene/2d/tile_map.cpp #, fuzzy msgid "Tile Origin" msgstr "Tunjukkan Asal" #: scene/2d/tile_map.cpp #, fuzzy msgid "Y Sort" msgstr "Isih:" #: scene/2d/tile_map.cpp #, fuzzy msgid "Show Collision" msgstr "Topeng Emission" #: scene/2d/tile_map.cpp #, fuzzy msgid "Compatibility Mode" msgstr "Salin Nod" #: scene/2d/tile_map.cpp #, fuzzy msgid "Centered Textures" msgstr "Ciri-ciri Utama:" #: scene/2d/tile_map.cpp msgid "Cell Clip UV" msgstr "" #: scene/2d/tile_map.cpp msgid "Use Parent" msgstr "" #: scene/2d/tile_map.cpp msgid "Use Kinematic" msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy msgid "Shape Centered" msgstr "Snap ke Pusat Nod" #: scene/2d/touch_screen_button.cpp msgid "Shape Visible" msgstr "" #: scene/2d/touch_screen_button.cpp msgid "Passby Press" msgstr "" #: scene/2d/touch_screen_button.cpp msgid "Visibility Mode" msgstr "" #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnabler2D works best when used with the edited scene root directly " "as parent." msgstr "" #: scene/3d/area.cpp msgid "Reverb Bus" msgstr "" #: scene/3d/area.cpp msgid "Uniformity" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "Controller ID" msgstr "" #: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "" "The controller ID must not be 0 or this controller won't be bound to an " "actual controller." msgstr "" #: scene/3d/arvr_nodes.cpp #, fuzzy msgid "Anchor ID" msgstr "Sauh sahaja" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "" "The anchor ID must not be 0 or this anchor won't be bound to an actual " "anchor." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp msgid "World Scale" msgstr "" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" msgstr "Nod Animasi" #: scene/3d/audio_stream_player_3d.cpp msgid "Unit dB" msgstr "" #: scene/3d/audio_stream_player_3d.cpp msgid "Unit Size" msgstr "" #: scene/3d/audio_stream_player_3d.cpp msgid "Max dB" msgstr "" #: scene/3d/audio_stream_player_3d.cpp msgid "Out Of Range Mode" msgstr "" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Emission Angle" msgstr "Warna Emission" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Degrees" msgstr "Langkah Putaran:" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Filter Attenuation dB" msgstr "Animasi" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp #: servers/audio/effects/audio_effect_filter.cpp msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "dB" msgstr "B" #: scene/3d/audio_stream_player_3d.cpp msgid "Doppler" msgstr "" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Tracking" msgstr "Pembungkusan" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" msgstr "" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Cell Space Transform" msgstr "Kosongkan Transformasi" #: scene/3d/baked_lightmap.cpp msgid "Cell Subdiv" msgstr "" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/3d/reflection_probe.cpp msgid "Interior" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Octree" msgstr "" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" msgstr "Buka Folder Data Pengguna" #: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Generating capture" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Done" msgstr "" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp #: scene/resources/rectangle_shape_2d.cpp #, fuzzy msgid "Extents" msgstr "Kandungan:" #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Bounces" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Bounce Indirect Energy" msgstr "" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Use Denoiser" msgstr "Penapis:" #: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp msgid "Use HDR" msgstr "" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Use Color" msgstr "Warna" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" msgstr "Lalai" #: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp msgid "Atlas" msgstr "" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Generate" msgstr "Am" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Max Size" msgstr "Saiz:" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Custom Sky" msgstr "Potong Nod" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Custom Sky Rotation Degrees" msgstr "Langkah Putaran:" #: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp #, fuzzy msgid "Custom Color" msgstr "Potong Nod" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Custom Energy" msgstr "Alih Kesan Bas" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Min Light" msgstr "Tengah Kanan" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #, fuzzy msgid "Propagation" msgstr "Versi:" #: scene/3d/baked_lightmap.cpp msgid "Image Path" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Light Data" msgstr "" #: scene/3d/bone_attachment.cpp #, fuzzy msgid "Bone Name" msgstr "Nama Nod:" #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" #: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" #: scene/3d/camera.cpp #, fuzzy msgid "Doppler Tracking" msgstr "Trek Sifat" #: scene/3d/camera.cpp #, fuzzy msgid "Projection" msgstr "Projek" #: scene/3d/camera.cpp msgid "FOV" msgstr "" #: scene/3d/camera.cpp #, fuzzy msgid "Frustum Offset" msgstr "Grid Offset:" #: scene/3d/camera.cpp #, fuzzy msgid "Near" msgstr "Terdekat" #: scene/3d/camera.cpp msgid "Far" msgstr "" #: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp #: scene/gui/control.cpp scene/resources/shape.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Margin" msgstr "" #: scene/3d/camera.cpp msgid "Clip To" msgstr "" #: scene/3d/collision_object.cpp scene/3d/soft_body.cpp msgid "Ray Pickable" msgstr "" #: scene/3d/collision_object.cpp #, fuzzy msgid "Capture On Drag" msgstr "Tangkap" #: scene/3d/collision_object.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" "Consider adding a CollisionShape or CollisionPolygon as a child to define " "its shape." msgstr "" #: scene/3d/collision_polygon.cpp msgid "" "CollisionPolygon only serves to provide a collision shape to a " "CollisionObject derived node. Please only use it as a child of Area, " "StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" #: scene/3d/collision_polygon.cpp msgid "An empty CollisionPolygon has no effect on collision." msgstr "" #: scene/3d/collision_shape.cpp msgid "" "CollisionShape only serves to provide a collision shape to a CollisionObject " "derived node. Please only use it as a child of Area, StaticBody, RigidBody, " "KinematicBody, etc. to give them a shape." msgstr "" #: scene/3d/collision_shape.cpp msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it." msgstr "" #: scene/3d/collision_shape.cpp msgid "" "Plane shapes don't work well and will be removed in future versions. Please " "don't use them." msgstr "" #: scene/3d/collision_shape.cpp msgid "" "ConcavePolygonShape doesn't support RigidBody in another mode than static." msgstr "" #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." msgstr "" #: scene/3d/cpu_particles.cpp msgid "" "CPUParticles animation requires the usage of a SpatialMaterial whose " "Billboard Mode is set to \"Particle Billboard\"." msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Box Extents" msgstr "Kandungan:" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Ring Radius" msgstr "Topeng Emission" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Ring Inner Radius" msgstr "Topeng Emission" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Ring Height" msgstr "Menguji" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Ring Axis" msgstr "Amaran" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" msgstr "" #: scene/3d/cull_instance.cpp servers/visual_server.cpp msgid "Portals" msgstr "" #: scene/3d/cull_instance.cpp #, fuzzy msgid "Portal Mode" msgstr "Mod Pan" #: scene/3d/cull_instance.cpp msgid "Include In Bound" msgstr "" #: scene/3d/cull_instance.cpp msgid "Allow Merging" msgstr "" #: scene/3d/cull_instance.cpp msgid "Autoplace Priority" msgstr "" #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" #: scene/3d/gi_probe.cpp msgid "Dynamic Data" msgstr "" #: scene/3d/gi_probe.cpp msgid "Dynamic Range" msgstr "" #: scene/3d/gi_probe.cpp msgid "Normal Bias" msgstr "" #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" msgstr "Komponen" #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp msgid "Finishing Plot" msgstr "" #: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." msgstr "" #: scene/3d/gi_probe.cpp msgid "" "The GIProbe Compress property has been deprecated due to known bugs and no " "longer has any effect.\n" "To remove this warning, disable the GIProbe's Compress property." msgstr "" #: scene/3d/gi_probe.cpp msgid "Subdiv" msgstr "" #: scene/3d/light.cpp msgid "Negative" msgstr "" #: scene/3d/light.cpp #, fuzzy msgid "Bake Mode" msgstr "Mod Putar" #: scene/3d/light.cpp #, fuzzy msgid "Reverse Cull Face" msgstr "Tetapkan Semula Kelantangan Bas" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy msgid "Directional Shadow" msgstr "Arah" #: scene/3d/light.cpp #, fuzzy msgid "Blend Splits" msgstr "Masa Adunan:" #: scene/3d/light.cpp #, fuzzy msgid "Depth Range" msgstr "Kedalaman" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp #, fuzzy msgid "Shadow Mode" msgstr "Togol Mod" #: scene/3d/light.cpp #, fuzzy msgid "Shadow Detail" msgstr "Muatkan Lalai" #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." msgstr "" #: scene/3d/light.cpp msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp #, fuzzy msgid "Transform Normals" msgstr "Trek Transformasi 3D" #: scene/3d/navigation.cpp scene/resources/curve.cpp #, fuzzy msgid "Up Vector" msgstr "Pemeriksa" #: scene/3d/navigation.cpp #, fuzzy msgid "Cell Height" msgstr "Menguji" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" #: scene/3d/navigation_agent.cpp msgid "Ignore Y" msgstr "" #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" #: scene/3d/navigation_mesh_instance.cpp msgid "" "NavigationMeshInstance must be a child or grandchild to a Navigation node. " "It only provides navigation data." msgstr "" #: scene/3d/navigation_mesh_instance.cpp msgid "Navmesh" msgstr "" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " "spatial object." msgstr "" #: scene/3d/occluder.cpp msgid "No shape is set." msgstr "" #: scene/3d/occluder.cpp msgid "Only uniform scales are supported." msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" "Use the CPUParticles node instead. You can use the \"Convert to " "CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp msgid "" "On macOS, Particles rendering is much slower than CPUParticles due to " "transform feedback being implemented on the CPU instead of the GPU.\n" "Consider using CPUParticles instead when targeting macOS.\n" "You can use the \"Convert to CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" #: scene/3d/particles.cpp msgid "" "Particles animation requires the usage of a SpatialMaterial whose Billboard " "Mode is set to \"Particle Billboard\"." msgstr "" #: scene/3d/particles.cpp msgid "Visibility AABB" msgstr "" #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "Cabutan Panggilan:" #: scene/3d/particles.cpp #, fuzzy msgid "Passes" msgstr "Cabutan Panggilan:" #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" #: scene/3d/path.cpp msgid "" "PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " "parent Path's Curve resource." msgstr "" #: scene/3d/path.cpp #, fuzzy msgid "Rotation Mode" msgstr "Mod Putar" #: scene/3d/physics_body.cpp msgid "" "Size changes to RigidBody (in character or rigid modes) will be overridden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/3d/physics_body.cpp msgid "Axis Lock" msgstr "" #: scene/3d/physics_body.cpp #, fuzzy msgid "Body Offset" msgstr "Grid Offset:" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" msgstr "" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" msgstr "" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" msgstr "" #: scene/3d/physics_joint.cpp msgid "Solver" msgstr "" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Exclude Nodes" msgstr "Semua Pilihan" #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" #: scene/3d/physics_joint.cpp msgid "Upper" msgstr "" #: scene/3d/physics_joint.cpp msgid "Lower" msgstr "" #: scene/3d/physics_joint.cpp msgid "Upper Angle" msgstr "" #: scene/3d/physics_joint.cpp msgid "Lower Angle" msgstr "" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Swing Span" msgstr "Menyimpan Adegan" #: scene/3d/physics_joint.cpp msgid "Twist Span" msgstr "" #: scene/3d/physics_joint.cpp msgid "Angular Limit X" msgstr "" #: scene/3d/physics_joint.cpp msgid "Angular Limit Y" msgstr "" #: scene/3d/physics_joint.cpp msgid "Angular Limit Z" msgstr "" #: scene/3d/portal.cpp msgid "The RoomManager should not be a child or grandchild of a Portal." msgstr "" #: scene/3d/portal.cpp msgid "A Room should not be a child or grandchild of a Portal." msgstr "" #: scene/3d/portal.cpp msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" #: scene/3d/portal.cpp #, fuzzy msgid "Portal Active" msgstr "Pergi Balik" #: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp msgid "Two Way" msgstr "" #: scene/3d/portal.cpp msgid "Linked Room" msgstr "" #: scene/3d/portal.cpp #, fuzzy msgid "Use Default Margin" msgstr "Lalai" #: scene/3d/proximity_group.cpp #, fuzzy msgid "Group Name" msgstr "Terkumpul" #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" #: scene/3d/proximity_group.cpp #, fuzzy msgid "Grid Radius" msgstr "Atas Kanan" #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "Nyahpepijat" #: scene/3d/ray_cast.cpp scene/resources/style_box.cpp msgid "Thickness" msgstr "" #: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "Mod Putar" #: scene/3d/reflection_probe.cpp #, fuzzy msgid "Origin Offset" msgstr "Grid Offset:" #: scene/3d/reflection_probe.cpp #, fuzzy msgid "Box Projection" msgstr "Projek" #: scene/3d/reflection_probe.cpp #, fuzzy msgid "Enable Shadows" msgstr "Aktifkan" #: scene/3d/reflection_probe.cpp #, fuzzy msgid "Ambient Color" msgstr "Warna" #: scene/3d/reflection_probe.cpp #, fuzzy msgid "Ambient Energy" msgstr "Warna Emission" #: scene/3d/reflection_probe.cpp #, fuzzy msgid "Ambient Contrib" msgstr "Tengah Kanan" #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" "derived node to work." msgstr "" #: scene/3d/room.cpp msgid "A Room cannot have another Room as a child or grandchild." msgstr "" #: scene/3d/room.cpp msgid "The RoomManager should not be placed inside a Room." msgstr "" #: scene/3d/room.cpp msgid "A RoomGroup should not be placed inside a Room." msgstr "" #: scene/3d/room.cpp msgid "" "Room convex hull contains a large number of planes.\n" "Consider simplifying the room bound in order to increase performance." msgstr "" #: scene/3d/room.cpp msgid "Use Default Simplify" msgstr "" #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" #: scene/3d/room.cpp msgid "Bound" msgstr "" #: scene/3d/room_group.cpp msgid "Roomgroup Priority" msgstr "" #: scene/3d/room_group.cpp msgid "The RoomManager should not be placed inside a RoomGroup." msgstr "" #: scene/3d/room_manager.cpp msgid "The RoomList has not been assigned." msgstr "" #: scene/3d/room_manager.cpp msgid "The RoomList node should be a Spatial (or derived from Spatial)." msgstr "" #: scene/3d/room_manager.cpp msgid "" "Portal Depth Limit is set to Zero.\n" "Only the Room that the Camera is in will render." msgstr "" #: scene/3d/room_manager.cpp msgid "There should only be one RoomManager in the SceneTree." msgstr "" #: scene/3d/room_manager.cpp msgid "Main" msgstr "" #: scene/3d/room_manager.cpp msgid "Roomlist" msgstr "" #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" msgstr "FPS" #: scene/3d/room_manager.cpp #, fuzzy msgid "PVS Mode" msgstr "Mod Pan" #: scene/3d/room_manager.cpp msgid "PVS Filename" msgstr "" #: scene/3d/room_manager.cpp servers/visual_server.cpp msgid "Gameplay" msgstr "" #: scene/3d/room_manager.cpp msgid "" "RoomList path is invalid.\n" "Please check the RoomList branch has been assigned in the RoomManager." msgstr "" #: scene/3d/room_manager.cpp msgid "RoomList contains no Rooms, aborting." msgstr "" #: scene/3d/room_manager.cpp msgid "Misnamed nodes detected, check output log for details. Aborting." msgstr "" #: scene/3d/room_manager.cpp msgid "Portal link room not found, check output log for details." msgstr "" #: scene/3d/room_manager.cpp msgid "" "Portal autolink failed, check output log for details.\n" "Check the portal is facing outwards from the source room." msgstr "" #: scene/3d/room_manager.cpp msgid "" "Room overlap detected, cameras may work incorrectly in overlapping area.\n" "Check output log for details." msgstr "" #: scene/3d/room_manager.cpp msgid "" "Error calculating room bounds.\n" "Ensure all rooms contain geometry or manual bounds." msgstr "" #: scene/3d/soft_body.cpp #, fuzzy msgid "Physics Enabled" msgstr "Bingkai Fizik %" #: scene/3d/soft_body.cpp msgid "Parent Collision Ignore" msgstr "" #: scene/3d/soft_body.cpp #, fuzzy msgid "Simulation Precision" msgstr "Pokok animasi tidak sah." #: scene/3d/soft_body.cpp msgid "Total Mass" msgstr "" #: scene/3d/soft_body.cpp msgid "Linear Stiffness" msgstr "" #: scene/3d/soft_body.cpp msgid "Areaangular Stiffness" msgstr "" #: scene/3d/soft_body.cpp msgid "Volume Stiffness" msgstr "" #: scene/3d/soft_body.cpp msgid "Pressure Coefficient" msgstr "" #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" #: scene/3d/soft_body.cpp msgid "Drag Coefficient" msgstr "" #: scene/3d/soft_body.cpp msgid "Pose Matching Coefficient" msgstr "" #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh." msgstr "" #: scene/3d/soft_body.cpp msgid "" "Size changes to SoftBody will be overridden by the physics engine when " "running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" #: scene/3d/spatial.cpp msgid "Gizmo" msgstr "" #: scene/3d/spatial_velocity_tracker.cpp #, fuzzy msgid "Track Physics Step" msgstr "Bingkai Fizik %" #: scene/3d/spring_arm.cpp msgid "Spring Length" msgstr "" #: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" #: scene/3d/sprite_3d.cpp msgid "Pixel Size" msgstr "" #: scene/3d/sprite_3d.cpp msgid "Billboard" msgstr "" #: scene/3d/sprite_3d.cpp msgid "Alpha Cut" msgstr "" #: scene/3d/sprite_3d.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite3D to display frames." msgstr "" #: scene/3d/vehicle_body.cpp msgid "" "VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " "it as a child of a VehicleBody." msgstr "" #: scene/3d/vehicle_body.cpp msgid "Per-Wheel Motion" msgstr "" #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Engine Force" msgstr "Dokumen Dalam Talian" #: scene/3d/vehicle_body.cpp msgid "Brake" msgstr "" #: scene/3d/vehicle_body.cpp msgid "Steering" msgstr "" #: scene/3d/vehicle_body.cpp msgid "VehicleBody Motion" msgstr "" #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Use As Traction" msgstr "Versi:" #: scene/3d/vehicle_body.cpp msgid "Use As Steering" msgstr "" #: scene/3d/vehicle_body.cpp msgid "Wheel" msgstr "" #: scene/3d/vehicle_body.cpp msgid "Roll Influence" msgstr "" #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Friction Slip" msgstr "Fungsi" #: scene/3d/vehicle_body.cpp msgid "Suspension" msgstr "" #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Max Force" msgstr "%s Ralat" #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Relaxation" msgstr "Versi:" #: scene/3d/visibility_notifier.cpp msgid "AABB" msgstr "" #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" msgstr "Cuba semula" #: scene/3d/visual_instance.cpp msgid "Material Override" msgstr "" #: scene/3d/visual_instance.cpp #, fuzzy msgid "Material Overlay" msgstr "Perubahan Bahan:" #: scene/3d/visual_instance.cpp msgid "Cast Shadow" msgstr "" #: scene/3d/visual_instance.cpp #, fuzzy msgid "Extra Cull Margin" msgstr "Hujah Panggilan Tambahan:" #: scene/3d/visual_instance.cpp #, fuzzy msgid "Baked Light" msgstr "Bake Lightmap" #: scene/3d/visual_instance.cpp #, fuzzy msgid "Generate Lightmap" msgstr "Menjana Peta Cahaya" #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" #: scene/3d/visual_instance.cpp msgid "LOD" msgstr "" #: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp #: scene/resources/material.cpp #, fuzzy msgid "Min Distance" msgstr "Contoh" #: scene/3d/visual_instance.cpp msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp msgid "" "WorldEnvironment requires its \"Environment\" property to contain an " "Environment to have a visible effect." msgstr "" #: scene/3d/world_environment.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." msgstr "" #: scene/3d/world_environment.cpp msgid "" "This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " "this environment's Background Mode to Canvas (for 2D scenes)." msgstr "" #: scene/animation/animation_blend_space_1d.cpp #: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp #: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp msgid "Value Label" msgstr "" #: scene/animation/animation_blend_space_2d.cpp #, fuzzy msgid "Auto Triangles" msgstr "Togol Segi Tiga Auto" #: scene/animation/animation_blend_space_2d.cpp #, fuzzy msgid "Triangles" msgstr "Togol Segi Tiga Auto" #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" #: scene/animation/animation_blend_space_2d.cpp msgid "Y Label" msgstr "" #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" #: scene/animation/animation_blend_tree.cpp msgid "Animation not found: '%s'" msgstr "" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Mix Mode" msgstr "Campur Nod" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Fadein Time" msgstr "Masa X-Fade (s):" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Fadeout Time" msgstr "Masa X-Fade (s):" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "autorestart_" msgstr "Mula Semula Auto:" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart" msgstr "Mula Semula Auto:" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" msgstr "Mula Semula Auto:" #: scene/animation/animation_blend_tree.cpp msgid "Autorestart Random Delay" msgstr "" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Input Count" msgstr "Tambah Port Input" #: scene/animation/animation_blend_tree.cpp #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Xfade Time" msgstr "Masa X-Fade (s):" #: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp #, fuzzy msgid "Graph Offset" msgstr "Grid Offset:" #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "Mod Skala" #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Auto Advance" msgstr "Tetapkan Auto-Advance" #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Advance Condition" msgstr "animasi" #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" #: scene/animation/animation_player.cpp #, fuzzy msgid "Current Animation" msgstr "Tetapkan Animasi" #: scene/animation/animation_player.cpp #, fuzzy msgid "Assigned Animation" msgstr "Tambah Animasi" #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" #: scene/animation/animation_player.cpp #, fuzzy msgid "Current Animation Length" msgstr "Ubah Panjang Animasi" #: scene/animation/animation_player.cpp #, fuzzy msgid "Current Animation Position" msgstr "Tambah Titik Animasi" #: scene/animation/animation_player.cpp #, fuzzy msgid "Playback Options" msgstr "Pilihan Kelas:" #: scene/animation/animation_player.cpp #, fuzzy msgid "Default Blend Time" msgstr "Lalai" #: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp #: scene/animation/animation_tree_player.cpp #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy msgid "Active" msgstr "Aksi" #: scene/animation/animation_player.cpp msgid "Method Call Mode" msgstr "" #: scene/animation/animation_tree.cpp msgid "In node '%s', invalid animation: '%s'." msgstr "" #: scene/animation/animation_tree.cpp msgid "Invalid animation: '%s'." msgstr "" #: scene/animation/animation_tree.cpp msgid "Nothing connected to input '%s' of node '%s'." msgstr "" #: scene/animation/animation_tree.cpp #, fuzzy msgid "Filter Enabled" msgstr "Tapis isyarat" #: scene/animation/animation_tree.cpp msgid "No root AnimationNode for the graph is set." msgstr "" #: scene/animation/animation_tree.cpp msgid "Path to an AnimationPlayer node containing animations is not set." msgstr "" #: scene/animation/animation_tree.cpp msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." msgstr "" #: scene/animation/animation_tree.cpp msgid "The AnimationPlayer root node is not a valid node." msgstr "" #: scene/animation/animation_tree.cpp msgid "Tree Root" msgstr "" #: scene/animation/animation_tree.cpp #, fuzzy msgid "Anim Player" msgstr "Pin AnimationPlayer" #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" #: scene/animation/animation_tree.cpp #, fuzzy msgid "Track" msgstr "Tambah Trek" #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/animation/animation_tree_player.cpp #, fuzzy msgid "Playback" msgstr "Main" #: scene/animation/animation_tree_player.cpp #, fuzzy msgid "Master Player" msgstr "Tampal Param" #: scene/animation/animation_tree_player.cpp #, fuzzy msgid "Base Path" msgstr "Laluan Fokus" #: scene/animation/root_motion_view.cpp #, fuzzy msgid "Animation Path" msgstr "Animasi" #: scene/animation/root_motion_view.cpp msgid "Zero Y" msgstr "" #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Root Bone" msgstr "Nod OneShot" #: scene/animation/skeleton_ik.cpp msgid "Tip Bone" msgstr "" #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Mod Interpolasi" #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Override Tip Basis" msgstr "Gantikan Semua" #: scene/animation/skeleton_ik.cpp msgid "Use Magnet" msgstr "" #: scene/animation/skeleton_ik.cpp msgid "Magnet" msgstr "" #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Target Node" msgstr "Cipta Nod" #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Max Iterations" msgstr "Buat Fungsi" #: scene/animation/tween.cpp scene/resources/texture.cpp msgid "Repeat" msgstr "" #: scene/animation/tween.cpp msgid "Playback Process Mode" msgstr "" #: scene/animation/tween.cpp #, fuzzy msgid "Playback Speed" msgstr "Main Adegan" #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "" #: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp #: servers/audio/effects/audio_effect_compressor.cpp #, fuzzy msgid "Ratio" msgstr "Kekalkan Nisbah" #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy msgid "Stretch Mode" msgstr "Pilih Mod" #: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp msgid "Alignment" msgstr "" #: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp #: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp #: scene/resources/style_box.cpp #, fuzzy msgid "Horizontal" msgstr "Alihkan Panduan Mendatar" #: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp #: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp #: scene/resources/style_box.cpp #, fuzzy msgid "Vertical" msgstr "Alih Panduan Menegak" #: scene/gui/base_button.cpp #, fuzzy msgid "Shortcut In Tooltip" msgstr "Tunjukkan Asal" #: scene/gui/base_button.cpp #, fuzzy msgid "Action Mode" msgstr "Nod Animasi" #: scene/gui/base_button.cpp msgid "Enabled Focus Mode" msgstr "" #: scene/gui/base_button.cpp msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp msgid "Shortcut" msgstr "" #: scene/gui/base_button.cpp #, fuzzy msgid "Group" msgstr "Kumpulan" #: scene/gui/button.cpp scene/gui/label.cpp #, fuzzy msgid "Clip Text" msgstr "Salin Teks" #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" msgstr "" #: scene/gui/button.cpp msgid "Icon Align" msgstr "" #: scene/gui/button.cpp #, fuzzy msgid "Expand Icon" msgstr "Kembangkan Semua" #: scene/gui/center_container.cpp #, fuzzy msgid "Use Top Left" msgstr "Atas Kiri" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" "LMB: Apply color\n" "RMB: Remove preset" msgstr "" #: scene/gui/color_picker.cpp #, fuzzy msgid "Edit Alpha" msgstr "Edit Poli" #: scene/gui/color_picker.cpp #, fuzzy msgid "HSV Mode" msgstr "Pilih Mod" #: scene/gui/color_picker.cpp #, fuzzy msgid "Raw Mode" msgstr "Mod Pan" #: scene/gui/color_picker.cpp #, fuzzy msgid "Deferred Mode" msgstr "Ditangguhkan" #: scene/gui/color_picker.cpp #, fuzzy msgid "Presets Enabled" msgstr "Aktifkan" #: scene/gui/color_picker.cpp msgid "Presets Visible" msgstr "" #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp msgid "HSV" msgstr "" #: scene/gui/color_picker.cpp msgid "Raw" msgstr "" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." msgstr "" #: scene/gui/color_picker.cpp msgid "Add current color as a preset." msgstr "" #: scene/gui/container.cpp msgid "" "Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, use a plain Control node instead." msgstr "" #: scene/gui/control.cpp msgid "" "The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " "\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." msgstr "" #: scene/gui/control.cpp #, fuzzy msgid "Anchor" msgstr "Sauh sahaja" #: scene/gui/control.cpp #, fuzzy msgid "Grow Direction" msgstr "Arah" #: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Min Size" msgstr "Saiz:" #: scene/gui/control.cpp #, fuzzy msgid "Pivot Offset" msgstr "Grid Offset:" #: scene/gui/control.cpp #, fuzzy msgid "Clip Content" msgstr "Pemalar" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp #, fuzzy msgid "Tooltip" msgstr "Alatan" #: scene/gui/control.cpp #, fuzzy msgid "Focus" msgstr "Laluan Fokus" #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy msgid "Default Cursor Shape" msgstr "Muatkan Susun Atur Bas lalai." #: scene/gui/control.cpp msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp #, fuzzy msgid "Size Flags" msgstr "Saiz: " #: scene/gui/control.cpp #, fuzzy msgid "Stretch Ratio" msgstr "Pilih Mod" #: scene/gui/control.cpp #, fuzzy msgid "Theme Type Variation" msgstr "Sifat Tema" #: scene/gui/dialogs.cpp msgid "Window Title" msgstr "" #: scene/gui/dialogs.cpp msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp msgid "Hide On Ok" msgstr "" #: scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy msgid "Autowrap" msgstr "Togol Automain" #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "" #: scene/gui/dialogs.cpp msgid "Please Confirm..." msgstr "" #: scene/gui/file_dialog.cpp #, fuzzy msgid "Mode Overrides Title" msgstr "Tulis Ganti" #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Mesti menggunakan sambungan yang sah." #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" msgstr "Putuskan sambungan" #: scene/gui/graph_edit.cpp #, fuzzy msgid "Scroll Offset" msgstr "Grid Offset:" #: scene/gui/graph_edit.cpp #, fuzzy msgid "Snap Distance" msgstr "Contoh" #: scene/gui/graph_edit.cpp #, fuzzy msgid "Zoom Min" msgstr "Zum Masuk" #: scene/gui/graph_edit.cpp #, fuzzy msgid "Zoom Max" msgstr "Zum Masuk" #: scene/gui/graph_edit.cpp #, fuzzy msgid "Zoom Step" msgstr "Zum Keluar" #: scene/gui/graph_edit.cpp #, fuzzy msgid "Show Zoom Label" msgstr "Tunjukkan Tulang-tulang" #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" #: scene/gui/graph_node.cpp #, fuzzy msgid "Show Close" msgstr "Tunjukkan Tulang-tulang" #: scene/gui/graph_node.cpp scene/gui/option_button.cpp #, fuzzy msgid "Selected" msgstr "Pilih" #: scene/gui/graph_node.cpp #, fuzzy msgid "Comment" msgstr "Komuniti" #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" #: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Columns" msgstr "" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp #: scene/gui/tree.cpp scene/main/viewport.cpp #, fuzzy msgid "Timers" msgstr "Masa" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp msgid "Incremental Search Max Interval (msec)" msgstr "" #: scene/gui/item_list.cpp scene/gui/tree.cpp #, fuzzy msgid "Allow Reselect" msgstr "Guna Set Semula" #: scene/gui/item_list.cpp scene/gui/tree.cpp #, fuzzy msgid "Allow RMB Select" msgstr "Semua Pilihan" #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" #: scene/gui/item_list.cpp #, fuzzy msgid "Auto Height" msgstr "Menguji" #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" #: scene/gui/item_list.cpp msgid "Same Column Width" msgstr "" #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" #: scene/gui/item_list.cpp #, fuzzy msgid "Icon Scale" msgstr "Langkah Putaran:" #: scene/gui/item_list.cpp #, fuzzy msgid "Fixed Icon Size" msgstr "Saiz:" #: scene/gui/label.cpp msgid "Valign" msgstr "" #: scene/gui/label.cpp scene/gui/rich_text_label.cpp #, fuzzy msgid "Visible Characters" msgstr "Watak yang sah:" #: scene/gui/label.cpp scene/gui/rich_text_label.cpp msgid "Percent Visible" msgstr "" #: scene/gui/label.cpp msgid "Lines Skipped" msgstr "" #: scene/gui/label.cpp msgid "Max Lines Visible" msgstr "" #: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp msgid "Max Length" msgstr "" #: scene/gui/line_edit.cpp msgid "Secret" msgstr "" #: scene/gui/line_edit.cpp #, fuzzy msgid "Secret Character" msgstr "Watak yang sah:" #: scene/gui/line_edit.cpp msgid "Expand To Text Length" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Context Menu Enabled" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Virtual Keyboard Enabled" msgstr "Tapis isyarat" #: scene/gui/line_edit.cpp #, fuzzy msgid "Clear Button Enabled" msgstr "Tapis isyarat" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Shortcut Keys Enabled" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Middle Mouse Paste Enabled" msgstr "Tapis isyarat" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Selecting Enabled" msgstr "Pilihan Sahaja" #: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp #: scene/gui/text_edit.cpp msgid "Deselect On Focus Loss Enabled" msgstr "" #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" msgstr "Linear Kanan" #: scene/gui/line_edit.cpp msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Blink" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Blink Speed" msgstr "Main Adegan" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" #: scene/gui/menu_button.cpp #, fuzzy msgid "Switch On Hover" msgstr "Mod Skala" #: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp #, fuzzy msgid "Draw Center" msgstr "Tengah" #: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp #, fuzzy msgid "Region Rect" msgstr "Buka Terkini" #: scene/gui/nine_patch_rect.cpp msgid "Patch Margin" msgstr "" #: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp msgid "Axis Stretch" msgstr "" #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " "when using the GLES3 rendering backend.\n" "The GLES2 backend is currently in use, so these modes will act like Stretch " "instead." msgstr "" #: scene/gui/popup.cpp msgid "Popup" msgstr "" #: scene/gui/popup.cpp #, fuzzy msgid "Exclusive" msgstr "Inklusif" #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " "functions. Making them visible for editing is fine, but they will hide upon " "running." msgstr "" #: scene/gui/popup_menu.cpp #, fuzzy msgid "Hide On Item Selection" msgstr "Pemilihan Pusat" #: scene/gui/popup_menu.cpp #, fuzzy msgid "Hide On Checkable Item Selection" msgstr "Padam Pilihan" #: scene/gui/popup_menu.cpp #, fuzzy msgid "Hide On State Item Selection" msgstr "Padam Pilihan" #: scene/gui/popup_menu.cpp msgid "Submenu Popup Delay" msgstr "" #: scene/gui/popup_menu.cpp #, fuzzy msgid "Allow Search" msgstr "Cari" #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" msgstr "Terkini:" #: scene/gui/range.cpp msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" #: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy msgid "Min Value" msgstr "Nilai pin" #: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy msgid "Max Value" msgstr "Nilai:" #: scene/gui/range.cpp #, fuzzy msgid "Page" msgstr "Halaman: " #: scene/gui/range.cpp #, fuzzy msgid "Exp Edit" msgstr "Sunting" #: scene/gui/range.cpp #, fuzzy msgid "Rounded" msgstr "Terkumpul" #: scene/gui/range.cpp msgid "Allow Greater" msgstr "" #: scene/gui/range.cpp msgid "Allow Lesser" msgstr "" #: scene/gui/reference_rect.cpp #, fuzzy msgid "Border Color" msgstr "Keluarkan Item" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border Width" msgstr "Piksel Sempadan" #: scene/gui/rich_text_effect.cpp msgid "Relative Index" msgstr "" #: scene/gui/rich_text_effect.cpp msgid "Absolute Index" msgstr "" #: scene/gui/rich_text_effect.cpp #, fuzzy msgid "Elapsed Time" msgstr "Masa Adunan:" #: scene/gui/rich_text_effect.cpp #, fuzzy msgid "Env" msgstr "Akhir" #: scene/gui/rich_text_effect.cpp #, fuzzy msgid "Character" msgstr "Watak yang sah:" #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp msgid "Meta Underlined" msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Tab Size" msgstr "Saiz:" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Fit Content Height" msgstr "Menguji" #: scene/gui/rich_text_label.cpp msgid "Scroll Active" msgstr "" #: scene/gui/rich_text_label.cpp msgid "Scroll Following" msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Selection Enabled" msgstr "Pilihan Sahaja" #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Override Selected Font Color" msgstr "Kemas Kini Profil Terpilih:" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" msgstr "Alih Kesan Bas" #: scene/gui/scroll_bar.cpp #, fuzzy msgid "Custom Step" msgstr "Potong Nod" #: scene/gui/scroll_container.cpp msgid "" "ScrollContainer is intended to work with a single child control.\n" "Use a container as child (VBox, HBox, etc.), or a Control and set the custom " "minimum size manually." msgstr "" #: scene/gui/scroll_container.cpp msgid "Follow Focus" msgstr "" #: scene/gui/scroll_container.cpp #, fuzzy msgid "Horizontal Enabled" msgstr "Tapis isyarat" #: scene/gui/scroll_container.cpp #, fuzzy msgid "Vertical Enabled" msgstr "Tapis isyarat" #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" #: scene/gui/slider.cpp msgid "Scrollable" msgstr "" #: scene/gui/slider.cpp msgid "Tick Count" msgstr "" #: scene/gui/slider.cpp #, fuzzy msgid "Ticks On Borders" msgstr "Menamakan semula folder:" #: scene/gui/spin_box.cpp msgid "Prefix" msgstr "" #: scene/gui/spin_box.cpp msgid "Suffix" msgstr "" #: scene/gui/split_container.cpp #, fuzzy msgid "Split Offset" msgstr "Grid Offset:" #: scene/gui/split_container.cpp scene/gui/tree.cpp #, fuzzy msgid "Collapsed" msgstr "Runtuhkan Semua" #: scene/gui/split_container.cpp msgid "Dragger Visibility" msgstr "" #: scene/gui/tab_container.cpp scene/gui/tabs.cpp msgid "Tab Align" msgstr "" #: scene/gui/tab_container.cpp scene/gui/tabs.cpp #, fuzzy msgid "Current Tab" msgstr "Semasa:" #: scene/gui/tab_container.cpp msgid "Tabs Visible" msgstr "" #: scene/gui/tab_container.cpp msgid "All Tabs In Front" msgstr "" #: scene/gui/tab_container.cpp scene/gui/tabs.cpp #, fuzzy msgid "Drag To Rearrange Enabled" msgstr "Seret & lepas untuk menyusun semula." #: scene/gui/tab_container.cpp msgid "Use Hidden Tabs For Min Size" msgstr "" #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" #: scene/gui/tabs.cpp msgid "Scrolling Enabled" msgstr "" #: scene/gui/text_edit.cpp msgid "Readonly" msgstr "" #: scene/gui/text_edit.cpp msgid "Bookmark Gutter" msgstr "" #: scene/gui/text_edit.cpp msgid "Breakpoint Gutter" msgstr "" #: scene/gui/text_edit.cpp #, fuzzy msgid "Fold Gutter" msgstr "Folder:" #: scene/gui/text_edit.cpp #, fuzzy msgid "Hiding Enabled" msgstr "Aktifkan" #: scene/gui/text_edit.cpp #, fuzzy msgid "Wrap Enabled" msgstr "Aktifkan" #: scene/gui/text_edit.cpp #, fuzzy msgid "Scroll Vertical" msgstr "Alih Panduan Menegak" #: scene/gui/text_edit.cpp #, fuzzy msgid "Scroll Horizontal" msgstr "Alihkan Panduan Mendatar" #: scene/gui/text_edit.cpp #, fuzzy msgid "Draw" msgstr "Cabutan Panggilan:" #: scene/gui/text_edit.cpp #, fuzzy msgid "Block Mode" msgstr "Nod Blend2" #: scene/gui/text_edit.cpp msgid "Moving By Right Click" msgstr "" #: scene/gui/text_edit.cpp msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy msgid "Focused" msgstr "Laluan Fokus" #: scene/gui/texture_button.cpp #, fuzzy msgid "Click Mask" msgstr "Topeng Emission" #: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp #: scene/gui/video_player.cpp #, fuzzy msgid "Expand" msgstr "Kembangkan Semua" #: scene/gui/texture_progress.cpp msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy msgid "Over" msgstr "Tulis Ganti" #: scene/gui/texture_progress.cpp #, fuzzy msgid "Progress" msgstr "Sifat Tema" #: scene/gui/texture_progress.cpp msgid "Progress Offset" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" msgstr "Mod Main:" #: scene/gui/texture_progress.cpp msgid "Tint" msgstr "" #: scene/gui/texture_progress.cpp msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy msgid "Initial Angle" msgstr "Grid Offset:" #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Degrees" msgstr "Langkah Putaran:" #: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp #, fuzzy msgid "Center Offset" msgstr "Tengah Kiri" #: scene/gui/texture_progress.cpp #, fuzzy msgid "Nine Patch Stretch" msgstr "Mod Interpolasi" #: scene/gui/tree.cpp msgid "Custom Minimum Height" msgstr "" #: scene/gui/tree.cpp msgid "(Other)" msgstr "" #: scene/gui/tree.cpp msgid "Column Titles Visible" msgstr "" #: scene/gui/tree.cpp #, fuzzy msgid "Hide Folding" msgstr "Tidak Aktif" #: scene/gui/tree.cpp msgid "Hide Root" msgstr "" #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" #: scene/gui/video_player.cpp #, fuzzy msgid "Audio Track" msgstr "Tambah Trek" #: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp msgid "Paused" msgstr "" #: scene/gui/video_player.cpp msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp #, fuzzy msgid "Stream Position" msgstr "Kedudukan Dok" #: scene/gui/viewport_container.cpp #, fuzzy msgid "Stretch Shrink" msgstr "Pilih Mod" #: scene/main/canvas_layer.cpp #, fuzzy msgid "Follow Viewport" msgstr "Tunjukkan Viewport" #: scene/main/http_request.cpp #, fuzzy msgid "Download File" msgstr "Muat turun" #: scene/main/http_request.cpp #, fuzzy msgid "Download Chunk Size" msgstr "Memuat turun" #: scene/main/http_request.cpp msgid "Body Size Limit" msgstr "" #: scene/main/http_request.cpp msgid "Max Redirects" msgstr "" #: scene/main/http_request.cpp #, fuzzy msgid "Timeout" msgstr "Masa tamat." #: scene/main/node.cpp msgid "Name Num Separator" msgstr "" #: scene/main/node.cpp msgid "Name Casing" msgstr "" #: scene/main/node.cpp #, fuzzy msgid "Editor Description" msgstr "Keterangan" #: scene/main/node.cpp #, fuzzy msgid "Import Path" msgstr "import" #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" msgstr "Mod Pan" #: scene/main/node.cpp #, fuzzy msgid "Display Folded" msgstr "Paparkan Semua" #: scene/main/node.cpp #, fuzzy msgid "Filename" msgstr "Namakan Semula" #: scene/main/node.cpp #, fuzzy msgid "Owner" msgstr "Pemilik:" #: scene/main/node.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Multiplayer" msgstr "Tetapkan Pelbagai:" #: scene/main/node.cpp #, fuzzy msgid "Custom Multiplayer" msgstr "Tetapkan Pelbagai:" #: scene/main/node.cpp #, fuzzy msgid "Process Priority" msgstr "Mod Alih" #: scene/main/node.cpp #, fuzzy msgid "Physics Interpolated" msgstr "Mod Interpolasi" #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" msgstr "Atas Kiri" #: scene/main/scene_tree.cpp msgid "Debug Collisions Hint" msgstr "" #: scene/main/scene_tree.cpp #, fuzzy msgid "Debug Navigation Hint" msgstr "Nod Animasi" #: scene/main/scene_tree.cpp msgid "Use Font Oversampling" msgstr "" #: scene/main/scene_tree.cpp msgid "Edited Scene Root" msgstr "" #: scene/main/scene_tree.cpp msgid "Root" msgstr "" #: scene/main/scene_tree.cpp #, fuzzy msgid "Multiplayer Poll" msgstr "Tetapkan Pelbagai:" #: scene/main/scene_tree.cpp scene/resources/multimesh.cpp #, fuzzy msgid "Physics Interpolation" msgstr "Mod Interpolasi" #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" #: scene/main/scene_tree.cpp msgid "Shape Color" msgstr "" #: scene/main/scene_tree.cpp msgid "Contact Color" msgstr "" #: scene/main/scene_tree.cpp msgid "Geometry Color" msgstr "" #: scene/main/scene_tree.cpp #, fuzzy msgid "Disabled Geometry Color" msgstr "Tidak Aktif" #: scene/main/scene_tree.cpp msgid "Max Contacts Displayed" msgstr "" #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Draw 2D Outlines" msgstr "" #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" msgstr "Arah" #: scene/main/scene_tree.cpp msgid "Atlas Size" msgstr "" #: scene/main/scene_tree.cpp msgid "Atlas Subdiv" msgstr "" #: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "MSAA" msgstr "" #: scene/main/scene_tree.cpp msgid "Use FXAA" msgstr "" #: scene/main/scene_tree.cpp msgid "Use Debanding" msgstr "" #: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" #: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp #, fuzzy msgid "Default Environment" msgstr "Lalai" #: scene/main/scene_tree.cpp msgid "" "Default Environment as specified in Project Settings (Rendering -> " "Environment -> Default Environment) could not be loaded." msgstr "" #: scene/main/scene_tree.cpp #, fuzzy msgid "Enable Object Picking" msgstr "Aktifkan Kulit Bawang" #: scene/main/timer.cpp msgid "" "Very low timer wait times (< 0.05 seconds) may behave in significantly " "different ways depending on the rendered or physics frame rate.\n" "Consider using a script's process loop instead of relying on a Timer for " "very low wait times." msgstr "" #: scene/main/timer.cpp #, fuzzy msgid "Autostart" msgstr "Mula Semula Auto:" #: scene/main/viewport.cpp #, fuzzy msgid "Viewport Path" msgstr "Laluan Fokus" #: scene/main/viewport.cpp msgid "" "This viewport is not set as render target. If you intend for it to display " "its contents directly to the screen, make it a child of a Control so it can " "obtain a size. Otherwise, make it a RenderTarget and assign its internal " "texture to some node for display." msgstr "" #: scene/main/viewport.cpp msgid "" "The Viewport size must be greater than or equal to 2 pixels on both " "dimensions to render anything." msgstr "" #: scene/main/viewport.cpp msgid "ARVR" msgstr "" #: scene/main/viewport.cpp #, fuzzy msgid "Size Override Stretch" msgstr "Tulis Ganti" #: scene/main/viewport.cpp msgid "Own World" msgstr "" #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" #: scene/main/viewport.cpp msgid "World 2D" msgstr "" #: scene/main/viewport.cpp msgid "Transparent BG" msgstr "" #: scene/main/viewport.cpp msgid "Handle Input Locally" msgstr "" #: scene/main/viewport.cpp msgid "FXAA" msgstr "" #: scene/main/viewport.cpp #, fuzzy msgid "Debanding" msgstr "Memuat turun" #: scene/main/viewport.cpp #, fuzzy msgid "Disable 3D" msgstr "Tidak Aktif" #: scene/main/viewport.cpp #, fuzzy msgid "Keep 3D Linear" msgstr "Linear Kiri" #: scene/main/viewport.cpp msgid "Render Direct To Screen" msgstr "" #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" msgstr "Nyahpepijat" #: scene/main/viewport.cpp msgid "Render Target" msgstr "" #: scene/main/viewport.cpp msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy msgid "Clear Mode" msgstr "Mod Pembaris" #: scene/main/viewport.cpp #, fuzzy msgid "Enable 2D" msgstr "Aktifkan" #: scene/main/viewport.cpp #, fuzzy msgid "Enable 3D" msgstr "Aktifkan" #: scene/main/viewport.cpp #, fuzzy msgid "Object Picking" msgstr "Aktifkan Kulit Bawang" #: scene/main/viewport.cpp #, fuzzy msgid "Disable Input" msgstr "Tidak Aktif" #: scene/main/viewport.cpp servers/visual_server.cpp msgid "Shadow Atlas" msgstr "" #: scene/main/viewport.cpp #, fuzzy msgid "Canvas Transform" msgstr "Kosongkan Transformasi" #: scene/main/viewport.cpp #, fuzzy msgid "Global Canvas Transform" msgstr "Kosongkan Transformasi" #: scene/main/viewport.cpp msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp msgid "Use hiDPI" msgstr "" #: scene/register_scene_types.cpp #, fuzzy msgid "Custom" msgstr "Potong Nod" #: scene/register_scene_types.cpp #, fuzzy msgid "Custom Font" msgstr "Potong Nod" #: scene/resources/audio_stream_sample.cpp #, fuzzy msgid "Loop Mode" msgstr "Mod Alih" #: scene/resources/audio_stream_sample.cpp #, fuzzy msgid "Loop Begin" msgstr "Mod Alih" #: scene/resources/audio_stream_sample.cpp #, fuzzy msgid "Loop End" msgstr "Mod Alih" #: scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp #, fuzzy msgid "Mix Rate" msgstr "Campur Nod" #: scene/resources/audio_stream_sample.cpp msgid "Stereo" msgstr "" #: scene/resources/concave_polygon_shape_2d.cpp msgid "Segments" msgstr "" #: scene/resources/curve.cpp #, fuzzy msgid "Bake Resolution" msgstr "Buat Fungsi" #: scene/resources/curve.cpp msgid "Bake Interval" msgstr "" #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Override Oversampling" msgstr "Tulis Ganti" #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" msgstr "Laluan Fokus" #: scene/resources/dynamic_font.cpp msgid "Outline Size" msgstr "" #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Outline Color" msgstr "Fungsi" #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Mipmaps" msgstr "Isyarat" #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" msgstr "Pilihan Tambahan:" #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font" msgstr "Fon" #: scene/resources/dynamic_font.cpp msgid "Font Data" msgstr "" #: scene/resources/environment.cpp msgid "Background" msgstr "" #: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Sky" msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "Sky Custom FOV" msgstr "Potong Nod" #: scene/resources/environment.cpp #, fuzzy msgid "Sky Orientation" msgstr "Dokumentasi Dalam Talian" #: scene/resources/environment.cpp #, fuzzy msgid "Sky Rotation" msgstr "Langkah Putaran:" #: scene/resources/environment.cpp #, fuzzy msgid "Sky Rotation Degrees" msgstr "Langkah Putaran:" #: scene/resources/environment.cpp msgid "Canvas Max Layer" msgstr "" #: scene/resources/environment.cpp scene/resources/texture.cpp msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "Ambient Light" msgstr "Tengah Kanan" #: scene/resources/environment.cpp #, fuzzy msgid "Sky Contribution" msgstr "animasi" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "Sun Color" msgstr "Menyimpan Fail:" #: scene/resources/environment.cpp #, fuzzy msgid "Sun Amount" msgstr "Jumlah:" #: scene/resources/environment.cpp #, fuzzy msgid "Depth Enabled" msgstr "Kedalaman" #: scene/resources/environment.cpp #, fuzzy msgid "Depth Begin" msgstr "Kedalaman" #: scene/resources/environment.cpp #, fuzzy msgid "Depth End" msgstr "Kedalaman" #: scene/resources/environment.cpp #, fuzzy msgid "Depth Curve" msgstr "Kedalaman" #: scene/resources/environment.cpp #, fuzzy msgid "Transmit Enabled" msgstr "Tapis isyarat" #: scene/resources/environment.cpp #, fuzzy msgid "Transmit Curve" msgstr "Peralihan Dikeluarkan" #: scene/resources/environment.cpp #, fuzzy msgid "Height Enabled" msgstr "Tapis isyarat" #: scene/resources/environment.cpp #, fuzzy msgid "Height Min" msgstr "Linear Kanan" #: scene/resources/environment.cpp #, fuzzy msgid "Height Max" msgstr "Kanan Lebar" #: scene/resources/environment.cpp msgid "Height Curve" msgstr "" #: scene/resources/environment.cpp msgid "Tonemap" msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "Exposure" msgstr "Eksport" #: scene/resources/environment.cpp msgid "White" msgstr "" #: scene/resources/environment.cpp msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "SS Reflections" msgstr "Pemilihan Skala" #: scene/resources/environment.cpp #, fuzzy msgid "Max Steps" msgstr "langkah-langkah" #: scene/resources/environment.cpp #, fuzzy msgid "Fade In" msgstr "Pudar Masuk (s):" #: scene/resources/environment.cpp #, fuzzy msgid "Fade Out" msgstr "Pudar Keluar (s):" #: scene/resources/environment.cpp #, fuzzy msgid "Depth Tolerance" msgstr "Kedalaman" #: scene/resources/environment.cpp scene/resources/material.cpp msgid "Roughness" msgstr "" #: scene/resources/environment.cpp msgid "SSAO" msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "Radius 2" msgstr "Atas Kanan" #: scene/resources/environment.cpp msgid "Intensity 2" msgstr "" #: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Light Affect" msgstr "Kanan Lebar" #: scene/resources/environment.cpp msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp msgid "Blur" msgstr "" #: scene/resources/environment.cpp msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" #: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Distance" msgstr "Contoh" #: scene/resources/environment.cpp #, fuzzy msgid "Transition" msgstr "Peralihan: " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp msgid "Bloom" msgstr "" #: scene/resources/environment.cpp msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "HDR Scale" msgstr "Kedalaman" #: scene/resources/environment.cpp msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "Brightness" msgstr "Bake Lightmap" #: scene/resources/environment.cpp #, fuzzy msgid "Saturation" msgstr "Versi:" #: scene/resources/environment.cpp #, fuzzy msgid "Color Correction" msgstr "Warna seragam." #: scene/resources/font.cpp msgid "Chars" msgstr "" #: scene/resources/font.cpp #, fuzzy msgid "Kernings" msgstr "Amaran" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Terkini:" #: scene/resources/font.cpp #, fuzzy msgid "Distance Field" msgstr "Mod Bebas Gangguan" #: scene/resources/gradient.cpp #, fuzzy msgid "Offsets" msgstr "Grid Offset:" #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" #: scene/resources/height_map_shape.cpp #, fuzzy msgid "Map Depth" msgstr "Kedalaman" #: scene/resources/height_map_shape.cpp #, fuzzy msgid "Map Data" msgstr "Kedalaman" #: scene/resources/line_shape_2d.cpp msgid "D" msgstr "" #: scene/resources/material.cpp msgid "Render Priority" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Next Pass" msgstr "Tab seterusnya" #: scene/resources/material.cpp msgid "Vertex Color" msgstr "" #: scene/resources/material.cpp servers/visual_server.cpp #, fuzzy msgid "Parameters" msgstr "Parameter Berubah:" #: scene/resources/material.cpp #, fuzzy msgid "Diffuse Mode" msgstr "Mod Pan" #: scene/resources/material.cpp #, fuzzy msgid "Specular Mode" msgstr "Mod Pembaris" #: scene/resources/material.cpp #, fuzzy msgid "Depth Draw Mode" msgstr "Mod Interpolasi" #: scene/resources/material.cpp #, fuzzy msgid "Line Width" msgstr "Kiri Lebar" #: scene/resources/material.cpp #, fuzzy msgid "Point Size" msgstr "Saiz:" #: scene/resources/material.cpp #, fuzzy msgid "Billboard Mode" msgstr "Mod Pembaris" #: scene/resources/material.cpp msgid "Grow" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Grow Amount" msgstr "Jumlah:" #: scene/resources/material.cpp msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Particles Anim" msgstr "Zarah" #: scene/resources/material.cpp #, fuzzy msgid "H Frames" msgstr "Bingkai %" #: scene/resources/material.cpp #, fuzzy msgid "V Frames" msgstr "Bingkai %" #: scene/resources/material.cpp msgid "Albedo" msgstr "" #: scene/resources/material.cpp msgid "Metallic" msgstr "" #: scene/resources/material.cpp msgid "Metallic Specular" msgstr "" #: scene/resources/material.cpp msgid "Metallic Texture Channel" msgstr "" #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Emission" msgstr "Topeng Emission" #: scene/resources/material.cpp #, fuzzy msgid "Emission Energy" msgstr "Warna Emission" #: scene/resources/material.cpp #, fuzzy msgid "Emission Operator" msgstr "Warna Emission" #: scene/resources/material.cpp msgid "NormalMap" msgstr "" #: scene/resources/material.cpp msgid "Rim" msgstr "" #: scene/resources/material.cpp msgid "Rim Tint" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Clearcoat" msgstr "Kosongkan" #: scene/resources/material.cpp #, fuzzy msgid "Clearcoat Gloss" msgstr "Kosongkan Pose" #: scene/resources/material.cpp msgid "Anisotropy" msgstr "" #: scene/resources/material.cpp msgid "Ambient Occlusion" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Texture Channel" msgstr "Mod Pembaris" #: scene/resources/material.cpp msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Min Layers" msgstr "Lapisan" #: scene/resources/material.cpp #, fuzzy msgid "Max Layers" msgstr "Lapisan" #: scene/resources/material.cpp msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Transmission" msgstr "Peralihan: " #: scene/resources/material.cpp #, fuzzy msgid "Refraction" msgstr "Versi:" #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "UV Layer" msgstr "Lapisan" #: scene/resources/material.cpp msgid "UV1" msgstr "" #: scene/resources/material.cpp msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" #: scene/resources/material.cpp msgid "Proximity Fade" msgstr "" #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "Mod Pan" #: scene/resources/mesh.cpp #, fuzzy msgid "Lightmap Size Hint" msgstr "Bake Lightmap" #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" msgstr "Nod Blend2" #: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp msgid "Custom AABB" msgstr "" #: scene/resources/multimesh.cpp #, fuzzy msgid "Color Format" msgstr "Warna seragam." #: scene/resources/multimesh.cpp #, fuzzy msgid "Transform Format" msgstr "Trek Transformasi 3D" #: scene/resources/multimesh.cpp msgid "Custom Data Format" msgstr "" #: scene/resources/multimesh.cpp #, fuzzy msgid "Instance Count" msgstr "Contoh" #: scene/resources/multimesh.cpp msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp #, fuzzy msgid "Transform Array" msgstr "Trek Transformasi 3D" #: scene/resources/multimesh.cpp #, fuzzy msgid "Transform 2D Array" msgstr "Trek Transformasi 3D" #: scene/resources/multimesh.cpp #, fuzzy msgid "Color Array" msgstr "Ubah saiz Array" #: scene/resources/multimesh.cpp #, fuzzy msgid "Custom Data Array" msgstr "Ubah saiz Array" #: scene/resources/navigation_mesh.cpp msgid "Sample Partition Type" msgstr "" #: scene/resources/navigation_mesh.cpp msgid "Parsed Geometry Type" msgstr "" #: scene/resources/navigation_mesh.cpp msgid "Source Geometry Mode" msgstr "" #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Source Group Name" msgstr "Nama Skrip:" #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" #: scene/resources/navigation_mesh.cpp msgid "Max Climb" msgstr "" #: scene/resources/navigation_mesh.cpp msgid "Max Slope" msgstr "" #: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "" #: scene/resources/navigation_mesh.cpp msgid "Edge" msgstr "" #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Max Error" msgstr "%s Ralat" #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" #: scene/resources/navigation_mesh.cpp msgid "Sample Distance" msgstr "" #: scene/resources/navigation_mesh.cpp msgid "Sample Max Error" msgstr "" #: scene/resources/navigation_mesh.cpp msgid "Low Hanging Obstacles" msgstr "" #: scene/resources/navigation_mesh.cpp msgid "Ledge Spans" msgstr "" #: scene/resources/navigation_mesh.cpp msgid "Filter Walkable Low Height Spans" msgstr "" #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" #: scene/resources/occluder_shape.cpp msgid "OccluderShapeSphere Set Spheres" msgstr "" #: scene/resources/occluder_shape_polygon.cpp #, fuzzy msgid "Polygon Points" msgstr "Keluarkan Poligon Dan Titik" #: scene/resources/occluder_shape_polygon.cpp #, fuzzy msgid "Hole Points" msgstr "Buang Titik" #: scene/resources/packed_scene.cpp msgid "Bundled" msgstr "" #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp #, fuzzy msgid "Size Modifier" msgstr "Susun mengikut Pertama Diubah Suai" #: scene/resources/particles_material.cpp #, fuzzy msgid "Color Modifier" msgstr "Susun mengikut Pertama Diubah Suai" #: scene/resources/particles_material.cpp #, fuzzy msgid "Point Texture" msgstr "Cipta Titik Emission Daripada Mesh" #: scene/resources/particles_material.cpp #, fuzzy msgid "Normal Texture" msgstr "Warna Emission" #: scene/resources/particles_material.cpp #, fuzzy msgid "Color Texture" msgstr "Editor" #: scene/resources/particles_material.cpp #, fuzzy msgid "Point Count" msgstr "Tambah Port Input" #: scene/resources/physics_material.cpp msgid "Rough" msgstr "" #: scene/resources/physics_material.cpp msgid "Absorbent" msgstr "" #: scene/resources/plane_shape.cpp msgid "Plane" msgstr "" #: scene/resources/primitive_meshes.cpp msgid "Flip Faces" msgstr "" #: scene/resources/primitive_meshes.cpp msgid "Mid Height" msgstr "" #: scene/resources/primitive_meshes.cpp msgid "Subdivide Width" msgstr "" #: scene/resources/primitive_meshes.cpp msgid "Subdivide Height" msgstr "" #: scene/resources/primitive_meshes.cpp msgid "Subdivide Depth" msgstr "" #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Top Radius" msgstr "Atas Kanan" #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Bottom Radius" msgstr "Bawah Kanan" #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Left To Right" msgstr "Atas Kanan" #: scene/resources/primitive_meshes.cpp msgid "Is Hemisphere" msgstr "" #: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Slips On Slope" msgstr "" #: scene/resources/segment_shape_2d.cpp msgid "A" msgstr "" #: scene/resources/shader.cpp msgid "Code" msgstr "" #: scene/resources/shader.cpp #, fuzzy msgid "Custom Defines" msgstr "Mainkan Adegan Tersuai" #: scene/resources/shape_2d.cpp msgid "Custom Solver Bias" msgstr "" #: scene/resources/sky.cpp msgid "Radiance Size" msgstr "" #: scene/resources/sky.cpp msgid "Panorama" msgstr "" #: scene/resources/sky.cpp #, fuzzy msgid "Top Color" msgstr "Warna" #: scene/resources/sky.cpp #, fuzzy msgid "Horizon Color" msgstr "Menyimpan Fail:" #: scene/resources/sky.cpp #, fuzzy msgid "Ground" msgstr "Terkumpul" #: scene/resources/sky.cpp #, fuzzy msgid "Bottom Color" msgstr "Warna" #: scene/resources/sky.cpp msgid "Sun" msgstr "" #: scene/resources/sky.cpp msgid "Latitude" msgstr "" #: scene/resources/sky.cpp msgid "Longitude" msgstr "" #: scene/resources/sky.cpp msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp #, fuzzy msgid "Content Margin" msgstr "Kandungan:" #: scene/resources/style_box.cpp #, fuzzy msgid "Expand Margin" msgstr "Kembangkan Semua" #: scene/resources/style_box.cpp msgid "Corner Radius" msgstr "" #: scene/resources/style_box.cpp msgid "Corner Detail" msgstr "" #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" #: scene/resources/style_box.cpp msgid "Anti Aliasing Size" msgstr "" #: scene/resources/style_box.cpp msgid "Grow Begin" msgstr "" #: scene/resources/style_box.cpp msgid "Grow End" msgstr "" #: scene/resources/texture.cpp #, fuzzy msgid "Storage" msgstr "Menyimpan Fail:" #: scene/resources/texture.cpp msgid "Lossy Quality" msgstr "" #: scene/resources/texture.cpp #, fuzzy msgid "Load Path" msgstr "Muatkan Pratetap" #: scene/resources/texture.cpp #, fuzzy msgid "Base Texture" msgstr "Ubah Jenis %s" #: scene/resources/texture.cpp #, fuzzy msgid "Image Size" msgstr "Halaman: " #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "Mod Skala" #: scene/resources/texture.cpp #, fuzzy msgid "Lossy Storage Quality" msgstr "Tangkap" #: scene/resources/texture.cpp #, fuzzy msgid "Fill From" msgstr "Mod Main:" #: scene/resources/texture.cpp #, fuzzy msgid "Fill To" msgstr "Mod Main:" #: scene/resources/texture.cpp #, fuzzy msgid "Base" msgstr "Ubah Jenis %s" #: scene/resources/texture.cpp #, fuzzy msgid "Current Frame" msgstr "Tab seterusnya" #: scene/resources/texture.cpp #, fuzzy msgid "Pause" msgstr "Mod Pan" #: scene/resources/texture.cpp msgid "Which Feed" msgstr "" #: scene/resources/texture.cpp #, fuzzy msgid "Camera Is Active" msgstr "Kesensitifan Huruf" #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "Lalai" #: scene/resources/visual_shader.cpp msgid "Output Port For Preview" msgstr "" #: scene/resources/visual_shader.cpp msgid "Initialized" msgstr "" #: scene/resources/visual_shader.cpp #, fuzzy msgid "Input Name" msgstr "Nama Skrip:" #: scene/resources/visual_shader.cpp msgid "Uniform Name" msgstr "" #: scene/resources/visual_shader_nodes.cpp msgid "" "The sampler port is connected but not used. Consider changing the source to " "'SamplerPort'." msgstr "" #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for shader." msgstr "" #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Texture Type" msgstr "Jenis Ahli" #: scene/resources/visual_shader_nodes.cpp msgid "Cube Map" msgstr "" #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Default Value Enabled" msgstr "Profil Ciri Godot" #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Default Value" msgstr "Padam Input" #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" msgstr "Muatkan Lalai" #: scene/resources/visual_shader_nodes.cpp msgid "Invalid comparison function for that type." msgstr "" #: scene/resources/world.cpp msgid "Fallback Environment" msgstr "" #: scene/resources/world.cpp scene/resources/world_2d.cpp #, fuzzy msgid "Space" msgstr "Cabutan Panggilan:" #: scene/resources/world.cpp #, fuzzy msgid "Scenario" msgstr "Adegan" #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" #: scene/resources/world.cpp scene/resources/world_2d.cpp #, fuzzy msgid "Default Gravity Vector" msgstr "Lalai" #: scene/resources/world.cpp scene/resources/world_2d.cpp #, fuzzy msgid "Default Linear Damp" msgstr "Linear Kiri" #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Default Angular Damp" msgstr "" #: scene/resources/world_2d.cpp msgid "Canvas" msgstr "" #: servers/arvr/arvr_interface.cpp msgid "Is Primary" msgstr "" #: servers/arvr/arvr_interface.cpp msgid "Is Initialized" msgstr "" #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" #: servers/arvr/arvr_interface.cpp msgid "Is Anchor Detection Enabled" msgstr "" #: servers/arvr_server.cpp #, fuzzy msgid "Primary Interface" msgstr "Garis Utama Setiap:" #: servers/audio/audio_stream.cpp msgid "Audio Stream" msgstr "" #: servers/audio/audio_stream.cpp msgid "Random Pitch" msgstr "" #: servers/audio/effects/audio_effect_capture.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #: servers/audio/effects/audio_stream_generator.cpp msgid "Buffer Length" msgstr "" #: servers/audio/effects/audio_effect_chorus.cpp msgid "Voice Count" msgstr "" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Dry" msgstr "" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Wet" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp msgid "Threshold" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp #: servers/audio/effects/audio_effect_filter.cpp msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp msgid "Sidechain" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp msgid "Level dB" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_panner.cpp #, fuzzy msgid "Pan" msgstr "Pembungkusan" #: servers/audio/effects/audio_effect_delay.cpp msgid "Tap 2" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "Feedback" msgstr "Hantar Maklum Balas Dokumen" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy msgid "Low-pass" msgstr "Pintas" #: servers/audio/effects/audio_effect_distortion.cpp msgid "Pre Gain" msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp msgid "Keep Hf Hz" msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp msgid "Drive" msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp msgid "Post Gain" msgstr "" #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "Sumber" #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" #: servers/audio/effects/audio_effect_limiter.cpp msgid "Threshold dB" msgstr "" #: servers/audio/effects/audio_effect_limiter.cpp msgid "Soft Clip dB" msgstr "" #: servers/audio/effects/audio_effect_limiter.cpp msgid "Soft Clip Ratio" msgstr "" #: servers/audio/effects/audio_effect_phaser.cpp msgid "Range Min Hz" msgstr "" #: servers/audio/effects/audio_effect_phaser.cpp msgid "Range Max Hz" msgstr "" #: servers/audio/effects/audio_effect_phaser.cpp msgid "Rate Hz" msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp msgid "Oversampling" msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy msgid "FFT Size" msgstr "Saiz:" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "(msec)" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "High-pass" msgstr "Pintas" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp msgid "Tap Back Pos" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Pan Pullout" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy msgid "Time Pullout (ms)" msgstr "Masa tamat." #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" msgstr "Namakan Semula Bas Audio" #: servers/audio_server.cpp #, fuzzy msgid "Output Latency" msgstr "Keluaran" #: servers/audio_server.cpp msgid "Channel Disable Threshold dB" msgstr "" #: servers/audio_server.cpp #, fuzzy msgid "Channel Disable Time" msgstr "Tukar Masa Blend" #: servers/audio_server.cpp msgid "Video Delay Compensation (ms)" msgstr "" #: servers/audio_server.cpp #, fuzzy msgid "Bus Count" msgstr "Tambah Port Input" #: servers/audio_server.cpp #, fuzzy msgid "Capture Device" msgstr "Tangkap daripada Pixel" #: servers/audio_server.cpp #, fuzzy msgid "Global Rate Scale" msgstr "Pembolehubah Global" #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" #: servers/camera/camera_feed.cpp msgid "Is Active" msgstr "" #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Angular" msgstr "" #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp #, fuzzy msgid "BP Hash Table Size" msgstr "Saiz:" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Inverse Mass" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Inverse Inertia" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Total Angular Damp" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Total Linear Damp" msgstr "Linear" #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Total Gravity" msgstr "Lalai" #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Linear Velocity" msgstr "Linear" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Shape RID" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Collide With Bodies" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Collide With Areas" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Motion Remainder" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Point" msgstr "Topeng Emission" #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Normal" msgstr "Topeng Emission" #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Depth" msgstr "Bentuk Perlanggaran Yang Boleh Dilihat" #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Safe Fraction" msgstr "Bentuk Perlanggaran Yang Boleh Dilihat" #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Unsafe Fraction" msgstr "Bentuk Perlanggaran Yang Boleh Dilihat" #: servers/physics_server.cpp #, fuzzy msgid "Center Of Mass" msgstr "Tengah Kiri" #: servers/physics_server.cpp msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp msgid "Varying may not be assigned in the '%s' function." msgstr "" #: servers/visual/shader_language.cpp msgid "" "Varyings which assigned in 'vertex' function may not be reassigned in " "'fragment' or 'light'." msgstr "" #: servers/visual/shader_language.cpp msgid "" "Varyings which assigned in 'fragment' function may not be reassigned in " "'vertex' or 'light'." msgstr "" #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" #: servers/visual/shader_language.cpp msgid "Assignment to uniform." msgstr "" #: servers/visual/shader_language.cpp msgid "Constants cannot be modified." msgstr "Pemalar tidak dapat diubah suai." #: servers/visual/visual_server_scene.cpp msgid "Spatial Partitioning" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Render Loop Enabled" msgstr "Tapis isyarat" #: servers/visual_server.cpp msgid "VRAM Compression" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Import BPTC" msgstr "import" #: servers/visual_server.cpp #, fuzzy msgid "Import S3TC" msgstr "import" #: servers/visual_server.cpp #, fuzzy msgid "Import ETC" msgstr "import" #: servers/visual_server.cpp #, fuzzy msgid "Import ETC2" msgstr "import" #: servers/visual_server.cpp #, fuzzy msgid "Import PVRTC" msgstr "import" #: servers/visual_server.cpp msgid "Lossless Compression" msgstr "" #: servers/visual_server.cpp msgid "Force PNG" msgstr "" #: servers/visual_server.cpp msgid "WebP Compression Level" msgstr "" #: servers/visual_server.cpp msgid "Time Rollover Secs" msgstr "" #: servers/visual_server.cpp msgid "Cubemap Size" msgstr "" #: servers/visual_server.cpp msgid "Quadrant 0 Subdiv" msgstr "" #: servers/visual_server.cpp msgid "Quadrant 1 Subdiv" msgstr "" #: servers/visual_server.cpp msgid "Quadrant 2 Subdiv" msgstr "" #: servers/visual_server.cpp msgid "Quadrant 3 Subdiv" msgstr "" #: servers/visual_server.cpp msgid "Shadows" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Filter Mode" msgstr "Tapis nod-nod" #: servers/visual_server.cpp #, fuzzy msgid "Texture Array Reflections" msgstr "Pemilihan Pusat" #: servers/visual_server.cpp msgid "High Quality GGX" msgstr "" #: servers/visual_server.cpp msgid "Irradiance Max Size" msgstr "" #: servers/visual_server.cpp msgid "Shading" msgstr "" #: servers/visual_server.cpp msgid "Force Vertex Shading" msgstr "" #: servers/visual_server.cpp msgid "Force Lambert Over Burley" msgstr "" #: servers/visual_server.cpp msgid "Force Blinn Over GGX" msgstr "" #: servers/visual_server.cpp msgid "Mesh Storage" msgstr "" #: servers/visual_server.cpp msgid "Split Stream" msgstr "" #: servers/visual_server.cpp msgid "Use Physical Light Attenuation" msgstr "" #: servers/visual_server.cpp msgid "Depth Prepass" msgstr "" #: servers/visual_server.cpp msgid "Disable For Vendors" msgstr "" #: servers/visual_server.cpp msgid "Anisotropic Filter Level" msgstr "" #: servers/visual_server.cpp msgid "Use Nearest Mipmap Filter" msgstr "" #: servers/visual_server.cpp msgid "Skinning" msgstr "" #: servers/visual_server.cpp msgid "Software Skinning Fallback" msgstr "" #: servers/visual_server.cpp msgid "Force Software Skinning" msgstr "" #: servers/visual_server.cpp msgid "Use Software Skinning" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Ninepatch Mode" msgstr "Mod Interpolasi" #: servers/visual_server.cpp #, fuzzy msgid "OpenGL" msgstr "Buka" #: servers/visual_server.cpp msgid "Batching Send Null" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Batching Stream" msgstr "Namakan Semula Kumpulan" #: servers/visual_server.cpp msgid "Legacy Orphan Buffers" msgstr "" #: servers/visual_server.cpp msgid "Legacy Stream" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Batching" msgstr "Mencari..." #: servers/visual_server.cpp msgid "Use Batching" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Use Batching In Editor" msgstr "Mengemaskini editor" #: servers/visual_server.cpp msgid "Single Rect Fallback" msgstr "" #: servers/visual_server.cpp msgid "Max Join Item Commands" msgstr "" #: servers/visual_server.cpp msgid "Colored Vertex Format Threshold" msgstr "" #: servers/visual_server.cpp msgid "Scissor Area Threshold" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Max Join Items" msgstr "Urus Templat-templat Eksport..." #: servers/visual_server.cpp msgid "Batch Buffer Size" msgstr "" #: servers/visual_server.cpp msgid "Item Reordering Lookahead" msgstr "" #: servers/visual_server.cpp msgid "Flash Batching" msgstr "" #: servers/visual_server.cpp msgid "Diagnose Frame" msgstr "" #: servers/visual_server.cpp msgid "GLES2" msgstr "" #: servers/visual_server.cpp msgid "Compatibility" msgstr "" #: servers/visual_server.cpp msgid "Disable Half Float" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Precision" msgstr "Versi" #: servers/visual_server.cpp msgid "UV Contract" msgstr "" #: servers/visual_server.cpp msgid "UV Contract Amount" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Use Simple PVS" msgstr "Gunakan Skala Snap" #: servers/visual_server.cpp msgid "PVS Logging" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Use Signals" msgstr "Isyarat" #: servers/visual_server.cpp #, fuzzy msgid "Remove Danglers" msgstr "Keluarkan kunci yang tidak sah" #: servers/visual_server.cpp msgid "Flip Imported Portals" msgstr "" #: servers/visual_server.cpp msgid "Occlusion Culling" msgstr "" #: servers/visual_server.cpp msgid "Max Active Spheres" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Max Active Polygons" msgstr "Buat Poligon" #: servers/visual_server.cpp #, fuzzy msgid "Shader Compilation Mode" msgstr "Mod Interpolasi" #: servers/visual_server.cpp msgid "Max Simultaneous Compiles" msgstr "" #: servers/visual_server.cpp msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp msgid "Shader Cache Size (MB)" msgstr ""