# Japanese translation of the Godot Engine editor # Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. # Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # akirakido <achts.y@gmail.com>, 2016-2017. # D_first <dntk.daisei@gmail.com>, 2017. # Daisuke Saito <d.saito@coriginate.com>, 2017. # h416 <shinichiro.hirama@gmail.com>, 2017. # hopping tappy (たっぴさん) <hopping.tappy@gmail.com>, 2016-2017. # Jun Shiozawa <haresecret@gmail.com>, 2017. # Lexi Grafen <shfeedly@gmail.com>, 2017. # NoahDigital <taku_58@hotmail.com>, 2017. # Tetsuji Ochiai <ochiaixp@gmail.com>, 2017. # Tohru Ike (rokujyouhitoma) <rokujyouhitomajp@gmail.com>, 2017-2018. # msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "PO-Revision-Date: 2018-04-02 08:38+0000\n" "Last-Translator: Tohru Ike (rokujyouhitoma) <rokujyouhitomajp@gmail.com>\n" "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/" "godot/ja/>\n" "Language: ja\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=1; plural=0;\n" "X-Generator: Weblate 2.20-dev\n" #: editor/animation_editor.cpp msgid "Disabled" msgstr "無効" #: editor/animation_editor.cpp msgid "All Selection" msgstr "すべて選択" #: editor/animation_editor.cpp #, fuzzy msgid "Anim Change Keyframe Time" msgstr "Anim 値を変更" #: editor/animation_editor.cpp #, fuzzy msgid "Anim Change Transition" msgstr "Anim 遷移(トランジション)" #: editor/animation_editor.cpp #, fuzzy msgid "Anim Change Transform" msgstr "Anim 変形(トランスフォーム)" #: editor/animation_editor.cpp #, fuzzy msgid "Anim Change Keyframe Value" msgstr "Anim 値を変更" #: editor/animation_editor.cpp #, fuzzy msgid "Anim Change Call" msgstr "Anim コールの変更(Call)" #: editor/animation_editor.cpp #, fuzzy msgid "Anim Add Track" msgstr "Anim トラックを追加" #: editor/animation_editor.cpp #, fuzzy msgid "Anim Duplicate Keys" msgstr "Anim キーを複製" #: editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "Anim トラックを上に移動" #: editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "Anim トラックを下に移動" #: editor/animation_editor.cpp msgid "Remove Anim Track" msgstr "Anim トラックを削除" #: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "これにトランジションを設定:" #: editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "Anim トラック名の変更" #: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "Anim トラック補間の変更" #: editor/animation_editor.cpp #, fuzzy msgid "Anim Track Change Value Mode" msgstr "Anim トラック 値モードの変更" #: editor/animation_editor.cpp #, fuzzy msgid "Anim Track Change Wrap Mode" msgstr "Anim トラック ラップモードの変更" #: editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "ノード カーブを編集" #: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "選択曲線を編集" #: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "Anim キー削除" #: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "選択範囲を複製" #: editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "複製を転置" #: editor/animation_editor.cpp msgid "Remove Selection" msgstr "選択しているものを削除" #: editor/animation_editor.cpp msgid "Continuous" msgstr "継続的" #: editor/animation_editor.cpp msgid "Discrete" msgstr "離散" #: editor/animation_editor.cpp msgid "Trigger" msgstr "トリガー" #: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "Anim キーを追加" #: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "Anim キーの移動" #: editor/animation_editor.cpp #, fuzzy msgid "Scale Selection" msgstr "縮尺(Scale)の選択" #: editor/animation_editor.cpp #, fuzzy msgid "Scale From Cursor" msgstr "カーソル起点で縮尺(Scale)変更" #: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "次のステップへ" #: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "前のステップへ" #: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp msgid "Linear" msgstr "等速" #: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "コンスタント" #: editor/animation_editor.cpp msgid "In" msgstr "イン" #: editor/animation_editor.cpp msgid "Out" msgstr "アウト" #: editor/animation_editor.cpp msgid "In-Out" msgstr "イン - アウト" #: editor/animation_editor.cpp msgid "Out-In" msgstr "アウト - イン" #: editor/animation_editor.cpp #, fuzzy msgid "Transitions" msgstr "遷移(トランジション)" #: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "アニメーションの最適化" #: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "アニメーションをクリーンアップ" #: editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "%s の新しいトラックを作成し、キーを挿入しますか?" #: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "新しい %d トラックを作成し、キーを挿入しますか?" #: editor/animation_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp #: editor/plugins/mesh_instance_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp msgid "Create" msgstr "作成" #: editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "Anim の作成・挿入" #: editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "Anim トラック ・ キーを挿入" #: editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "Anim キーを挿入" #: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "Anim Len を変更" #: editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "Anim Loop を変更" #: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "Anim は、型指定された値のキーを作成" #: editor/animation_editor.cpp msgid "Anim Insert" msgstr "Anim 挿入" #: editor/animation_editor.cpp #, fuzzy msgid "Anim Scale Keys" msgstr "Anim 拡大縮小キー" #: editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "Anim コールトラックを追加" #: editor/animation_editor.cpp msgid "Animation zoom." msgstr "アニメーション 拡大。" #: editor/animation_editor.cpp msgid "Length (s):" msgstr "長さ:" #: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "アニメーションの長さ (単位は秒)。" #: editor/animation_editor.cpp msgid "Step (s):" msgstr "ステップ:" #: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "カーソル ステップ スナップ (単位は秒)。" #: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "アニメーションのループを有効/無効。" #: editor/animation_editor.cpp msgid "Add new tracks." msgstr "新しいトラックを追加。" #: editor/animation_editor.cpp msgid "Move current track up." msgstr "現在のトラックに移動します。" #: editor/animation_editor.cpp msgid "Move current track down." msgstr "現在のトラックを下へ移動します。" #: editor/animation_editor.cpp msgid "Remove selected track." msgstr "選択したトラックを削除します。" #: editor/animation_editor.cpp msgid "Track tools" msgstr "トラック ツール" #: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "それらをクリックすることで、個々のキーの編集を有効にします。" #: editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "アニメーションのオプティマイザー" #: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "最大。線形エラー:" #: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "最大。角度エラー:" #: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "最大最適化角度:" #: editor/animation_editor.cpp msgid "Optimize" msgstr "最適化" #: editor/animation_editor.cpp #, fuzzy msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "シーンツリーからアニメーションプレイヤーを選択しアニメーション編集" #: editor/animation_editor.cpp msgid "Key" msgstr "キー" #: editor/animation_editor.cpp msgid "Transition" msgstr "遷移" #: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "拡大縮小比:" #: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "ノード内の関数を呼び出しますか?" #: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "無効なキーを削除" #: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "未解決や空のトラックを削除" #: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "すべてのアニメーションをクリーンアップ" #: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "クリーン アップ アニメーション(元に戻せません!)" #: editor/animation_editor.cpp msgid "Clean-Up" msgstr "クリーンアップ" #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "配列のサイズを変更" #: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "配列の値の種類の変更" #: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "配列の値を変更" #: editor/code_editor.cpp msgid "Go to Line" msgstr "行に移動" #: editor/code_editor.cpp msgid "Line Number:" msgstr "行番号:" #: editor/code_editor.cpp msgid "No Matches" msgstr "一致なし" #: editor/code_editor.cpp msgid "Replaced %d occurrence(s)." msgstr "%d 箇所を置換しました。" #: editor/code_editor.cpp msgid "Match Case" msgstr "大文字小文字を区別する" #: editor/code_editor.cpp msgid "Whole Words" msgstr "単語全体" #: editor/code_editor.cpp msgid "Replace" msgstr "置換" #: editor/code_editor.cpp msgid "Replace All" msgstr "すべて置換" #: editor/code_editor.cpp msgid "Selection Only" msgstr "選択範囲のみ" #: editor/code_editor.cpp #, fuzzy msgid "Zoom In" msgstr "ズームイン" #: editor/code_editor.cpp #, fuzzy msgid "Zoom Out" msgstr "ズームアウト" #: editor/code_editor.cpp #, fuzzy msgid "Reset Zoom" msgstr "ズームをリセット" #: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "ライン:" #: editor/code_editor.cpp #, fuzzy msgid "Col:" msgstr "縦:" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "対象となるノードのメソッドを指定する必要があります!" #: editor/connections_dialog.cpp #, fuzzy msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." msgstr "" "対象メソッドが見つかりません メソッドを指定するか対象ノードにスクリプトを付" "加してください" #: editor/connections_dialog.cpp #, fuzzy msgid "Connect To Node:" msgstr "ノードに接続します:" #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp #: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp #, fuzzy msgid "Add" msgstr "追加" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp msgid "Remove" msgstr "削除" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "呼び出し引数を追加します。" #: editor/connections_dialog.cpp #, fuzzy msgid "Extra Call Arguments:" msgstr "追加呼び出し引数:" #: editor/connections_dialog.cpp #, fuzzy msgid "Path to Node:" msgstr "ノードへのパス:" #: editor/connections_dialog.cpp #, fuzzy msgid "Make Function" msgstr "関数を作成" #: editor/connections_dialog.cpp #, fuzzy msgid "Deferred" msgstr "遅延" #: editor/connections_dialog.cpp #, fuzzy msgid "Oneshot" msgstr "一括" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/export_template_manager.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Close" msgstr "閉じる" #: editor/connections_dialog.cpp #, fuzzy msgid "Connect" msgstr "接続" #: editor/connections_dialog.cpp #, fuzzy msgid "Connect '%s' to '%s'" msgstr "'%s' を '%s' に接続" #: editor/connections_dialog.cpp #, fuzzy msgid "Connecting Signal:" msgstr "シグナルを接続:" #: editor/connections_dialog.cpp #, fuzzy msgid "Disconnect '%s' from '%s'" msgstr "'%s' を '%s' に接続" #: editor/connections_dialog.cpp #, fuzzy msgid "Connect.." msgstr "接続.." #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_editor_plugin.cpp #, fuzzy msgid "Disconnect" msgstr "切断" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp #, fuzzy msgid "Signals" msgstr "シグナル" #: editor/create_dialog.cpp #, fuzzy msgid "Change %s Type" msgstr "型(type)を変更" #: editor/create_dialog.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change" msgstr "変更" #: editor/create_dialog.cpp #, fuzzy msgid "Create New %s" msgstr "%s を新規作成" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp #, fuzzy msgid "Favorites:" msgstr "お気に入り:" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "最近の:" #: editor/create_dialog.cpp editor/editor_node.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/quick_open.cpp #, fuzzy msgid "Search:" msgstr "検索:" #: editor/create_dialog.cpp editor/editor_help.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/quick_open.cpp #, fuzzy msgid "Matches:" msgstr "一致:" #: editor/create_dialog.cpp editor/editor_help.cpp #: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp #: editor/script_editor_debugger.cpp #, fuzzy msgid "Description:" msgstr "記述:" #: editor/dependency_editor.cpp #, fuzzy msgid "Search Replacement For:" msgstr "検索して置換:" #: editor/dependency_editor.cpp #, fuzzy msgid "Dependencies For:" msgstr "~と依存関係にある:" #: editor/dependency_editor.cpp #, fuzzy msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." msgstr "" "シーン '%s' は現在編集中です。\n" "再読み込みしない限り、変更は反映されません。" #: editor/dependency_editor.cpp #, fuzzy msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." msgstr "" "リソース '%s' は使用中です\n" "変更は再読込時に適用されます" #: editor/dependency_editor.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dependencies" msgstr "依存関係" #: editor/dependency_editor.cpp #, fuzzy msgid "Resource" msgstr "リソース" #: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp #: editor/project_manager.cpp editor/project_settings_editor.cpp #: editor/script_create_dialog.cpp #, fuzzy msgid "Path" msgstr "パス" #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "依存関係:" #: editor/dependency_editor.cpp #, fuzzy msgid "Fix Broken" msgstr "修復" #: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "依存関係エディタ" #: editor/dependency_editor.cpp #, fuzzy msgid "Search Replacement Resource:" msgstr "置換するリソースを探す:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/quick_open.cpp scene/gui/file_dialog.cpp msgid "Open" msgstr "開く" #: editor/dependency_editor.cpp #, fuzzy msgid "Owners Of:" msgstr "~のオーナー:" #: editor/dependency_editor.cpp #, fuzzy msgid "Remove selected files from the project? (no undo)" msgstr "選択したファイルをプロジェクトから取り除く(取り消しできません)" #: editor/dependency_editor.cpp #, fuzzy msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)" msgstr "" "取り除こうとしているファイルは他のリソースの動作に必要です. 本当に取り除きま" "すか?(undoできません)" #: editor/dependency_editor.cpp #, fuzzy msgid "Cannot remove:" msgstr "解決できません." #: editor/dependency_editor.cpp #, fuzzy msgid "Error loading:" msgstr "読み込み失敗:" #: editor/dependency_editor.cpp #, fuzzy msgid "Scene failed to load due to missing dependencies:" msgstr "依存関係が確認できず、シーンを読み込めませんでした:" #: editor/dependency_editor.cpp editor/editor_node.cpp #, fuzzy msgid "Open Anyway" msgstr "ともかく開く" #: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "どのアクションを実行しますか?" #: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "依存関係の修復" #: editor/dependency_editor.cpp #, fuzzy msgid "Errors loading!" msgstr "読み込み失敗!" #: editor/dependency_editor.cpp #, fuzzy msgid "Permanently delete %d item(s)? (No undo!)" msgstr "永久に%d を削除(undo不可)" #: editor/dependency_editor.cpp #, fuzzy msgid "Owns" msgstr "保持する" #: editor/dependency_editor.cpp #, fuzzy msgid "Resources Without Explicit Ownership:" msgstr "オーナーが明示されていないリソース" #: editor/dependency_editor.cpp editor/editor_node.cpp #, fuzzy msgid "Orphan Resource Explorer" msgstr "無オーナーリソース用エクスプローラー" #: editor/dependency_editor.cpp #, fuzzy msgid "Delete selected files?" msgstr "選択したファイルを消去しますか?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/project_export.cpp editor/project_settings_editor.cpp #: editor/scene_tree_dock.cpp #, fuzzy msgid "Delete" msgstr "消去" #: editor/dictionary_property_edit.cpp #, fuzzy msgid "Change Dictionary Key" msgstr "ディクショナリ キーの変更" #: editor/dictionary_property_edit.cpp #, fuzzy msgid "Change Dictionary Value" msgstr "ディクショナリ 値の変更" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" msgstr "Godotコミュニティより感謝を!" #: editor/editor_about.cpp #, fuzzy msgid "Thanks!" msgstr "ありがとう!" #: editor/editor_about.cpp msgid "Godot Engine contributors" msgstr "Godotエンジンに貢献した人々" #: editor/editor_about.cpp #, fuzzy msgid "Project Founders" msgstr "プロジェクト創業者" #: editor/editor_about.cpp #, fuzzy msgid "Lead Developer" msgstr "開発者" #: editor/editor_about.cpp #, fuzzy msgid "Project Manager " msgstr "プロジェクトマネージャー" #: editor/editor_about.cpp #, fuzzy msgid "Developers" msgstr "開発者" #: editor/editor_about.cpp #, fuzzy msgid "Authors" msgstr "作者:" #: editor/editor_about.cpp #, fuzzy msgid "Platinum Sponsors" msgstr "プラチナスポンサー" #: editor/editor_about.cpp #, fuzzy msgid "Gold Sponsors" msgstr "ゴールドスポンサー" #: editor/editor_about.cpp #, fuzzy msgid "Mini Sponsors" msgstr "ミニスポンサー" #: editor/editor_about.cpp msgid "Gold Donors" msgstr "ゴールドドナー" #: editor/editor_about.cpp msgid "Silver Donors" msgstr "シルバードナー" #: editor/editor_about.cpp msgid "Bronze Donors" msgstr "ブロンズドナー" #: editor/editor_about.cpp msgid "Donors" msgstr "寄付・協賛者" #: editor/editor_about.cpp msgid "License" msgstr "ライセンス" #: editor/editor_about.cpp #, fuzzy msgid "Thirdparty License" msgstr "サードパーティライセンス" #: editor/editor_about.cpp msgid "" "Godot Engine relies on a number of thirdparty free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such thirdparty components with their " "respective copyright statements and license terms." msgstr "" "Godot Engineは、MITライセンスと互換性のある、多数のサードパーティ製のフリーお" "よびオープンソースのライブラリに依存しています。 以下は、サードパーティ製コン" "ポーネントの著作権およびライセンス条項の完全なリストです。" #: editor/editor_about.cpp #, fuzzy msgid "All Components" msgstr "コンテンツ:" #: editor/editor_about.cpp #, fuzzy msgid "Components" msgstr "コンテンツ:" #: editor/editor_about.cpp #, fuzzy msgid "Licenses" msgstr "ライセンス" #: editor/editor_asset_installer.cpp editor/project_manager.cpp #, fuzzy msgid "Error opening package file, not in zip format." msgstr "zip形式でないためパッケージをファイルを開く際にエラーが発生しました。" #: editor/editor_asset_installer.cpp #, fuzzy msgid "Uncompressing Assets" msgstr "非圧縮" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "パッケージインストール成功!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Success!" msgstr "成功!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Install" msgstr "インストール" #: editor/editor_asset_installer.cpp #, fuzzy msgid "Package Installer" msgstr "パッケージインストール成功!" #: editor/editor_audio_buses.cpp msgid "Speakers" msgstr "スピーカー" #: editor/editor_audio_buses.cpp msgid "Add Effect" msgstr "エフェクトを追加" #: editor/editor_audio_buses.cpp msgid "Rename Audio Bus" msgstr "オーディオバス名を変更" #: editor/editor_audio_buses.cpp msgid "Change Audio Bus Volume" msgstr "オーディオバスのボリュームを変更" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" msgstr "オーディオバスをソロに切り替え" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Mute" msgstr "オーディオバスをミュートに切り替え" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Bypass Effects" msgstr "オーディオバスのバイパスエフェクト切り替え" #: editor/editor_audio_buses.cpp msgid "Select Audio Bus Send" msgstr "オーディオバスの送信先を選択" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus Effect" msgstr "オーディオバスエフェクトを追加" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Move Bus Effect" msgstr "バスエフェクトの移動" #: editor/editor_audio_buses.cpp msgid "Delete Bus Effect" msgstr "バスエフェクトを消去" #: editor/editor_audio_buses.cpp msgid "Audio Bus, Drag and Drop to rearrange." msgstr "オーディオバスをドラッグ・アンド・ドロップで(再)整列." #: editor/editor_audio_buses.cpp msgid "Solo" msgstr "ソロ" #: editor/editor_audio_buses.cpp msgid "Mute" msgstr "ミュート" #: editor/editor_audio_buses.cpp msgid "Bypass" msgstr "バイパス" #: editor/editor_audio_buses.cpp msgid "Bus options" msgstr "バスオプション" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "複製" #: editor/editor_audio_buses.cpp msgid "Reset Volume" msgstr "音量をリセット" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Delete Effect" msgstr "エフェクトを消去" #: editor/editor_audio_buses.cpp msgid "Audio" msgstr "オーディオ" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus" msgstr "オーディオバスを追加" #: editor/editor_audio_buses.cpp msgid "Master bus can't be deleted!" msgstr "マスターバスは削除できません!" #: editor/editor_audio_buses.cpp msgid "Delete Audio Bus" msgstr "オーディオバスの消去" #: editor/editor_audio_buses.cpp msgid "Duplicate Audio Bus" msgstr "オーディオバスを複製" #: editor/editor_audio_buses.cpp msgid "Reset Bus Volume" msgstr "バスボリュームをリセット" #: editor/editor_audio_buses.cpp msgid "Move Audio Bus" msgstr "オーディオバスを移動" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Save Audio Bus Layout As.." msgstr "オーディオバスのレイアウトを別名で保存" #: editor/editor_audio_buses.cpp msgid "Location for New Layout.." msgstr "新しいレイアウトの場所.." #: editor/editor_audio_buses.cpp #, fuzzy msgid "Open Audio Bus Layout" msgstr "オーディオバスのレイアウトを開く" #: editor/editor_audio_buses.cpp msgid "There is no 'res://default_bus_layout.tres' file." msgstr "'res://default_bus_layout.tres' ファイルがありません." #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." msgstr "不正なファイルです.オーディオバスのレイアウトではありません." #: editor/editor_audio_buses.cpp #, fuzzy msgid "Add Bus" msgstr "バスを追加する" #: editor/editor_audio_buses.cpp msgid "Create a new Bus Layout." msgstr "新しいバスレイアウトを生成." #: editor/editor_audio_buses.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp #, fuzzy msgid "Load" msgstr "読み込む" #: editor/editor_audio_buses.cpp msgid "Load an existing Bus Layout." msgstr "既存のバスレイアウトを読み込む." #: editor/editor_audio_buses.cpp #: editor/plugins/animation_player_editor_plugin.cpp msgid "Save As" msgstr "名前を付けて保存する" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Save this Bus Layout to a file." msgstr "オーディオバスのレイアウトを別名で保存" #: editor/editor_audio_buses.cpp editor/import_dock.cpp #, fuzzy msgid "Load Default" msgstr "標準(既定)" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." msgstr "デフォルトのバスレイアウトをロードします。" #: editor/editor_autoload_settings.cpp #, fuzzy msgid "Invalid name." msgstr "無効な名前です." #: editor/editor_autoload_settings.cpp #, fuzzy msgid "Valid characters:" msgstr "使用可能な文字:" #: editor/editor_autoload_settings.cpp #, fuzzy msgid "Invalid name. Must not collide with an existing engine class name." msgstr "無効な名前です. 既存のエンジンクラスの名前と衝突してはいけません." #: editor/editor_autoload_settings.cpp #, fuzzy msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "無効な名前です. 既存の組み込み型の名前と衝突してはいけません." #: editor/editor_autoload_settings.cpp #, fuzzy msgid "Invalid name. Must not collide with an existing global constant name." msgstr "無効な名前です. 既存のグローバル定数の名前と衝突してはいけません." #: editor/editor_autoload_settings.cpp #, fuzzy msgid "Invalid Path." msgstr "無効なパスです." #: editor/editor_autoload_settings.cpp #, fuzzy msgid "File does not exist." msgstr "ファイルが見つかりません." #: editor/editor_autoload_settings.cpp #, fuzzy msgid "Not in resource path." msgstr "リソースのパスでは見つかりません" #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "自動読み込みを付加" #: editor/editor_autoload_settings.cpp #, fuzzy msgid "Autoload '%s' already exists!" msgstr "既存の'%s' を自動読み込みします!" #: editor/editor_autoload_settings.cpp #, fuzzy msgid "Rename Autoload" msgstr "自動読み込みを名前変更" #: editor/editor_autoload_settings.cpp #, fuzzy msgid "Toggle AutoLoad Globals" msgstr "自動読み込みするグローバルを切替" #: editor/editor_autoload_settings.cpp #, fuzzy msgid "Move Autoload" msgstr "自動読み込みを移動する" #: editor/editor_autoload_settings.cpp #, fuzzy msgid "Remove Autoload" msgstr "自動読み込みを取り除く" #: editor/editor_autoload_settings.cpp #, fuzzy msgid "Enable" msgstr "有効にする" #: editor/editor_autoload_settings.cpp #, fuzzy msgid "Rearrange Autoloads" msgstr "自動読み込みを組み替える" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp #: scene/gui/file_dialog.cpp msgid "Path:" msgstr "Path:" #: editor/editor_autoload_settings.cpp #, fuzzy msgid "Node Name:" msgstr "ノードの名前:" #: editor/editor_autoload_settings.cpp editor/editor_profiler.cpp #: editor/project_manager.cpp editor/settings_config_dialog.cpp #, fuzzy msgid "Name" msgstr "名前" #: editor/editor_autoload_settings.cpp #, fuzzy msgid "Singleton" msgstr "シングルトン" #: editor/editor_data.cpp msgid "Updating Scene" msgstr "シーンを更新" #: editor/editor_data.cpp #, fuzzy msgid "Storing local changes.." msgstr "ローカル環境の変更を保存する.." #: editor/editor_data.cpp msgid "Updating scene.." msgstr "シーンを更新しています.." #: editor/editor_data.cpp #, fuzzy msgid "[empty]" msgstr "(空)" #: editor/editor_data.cpp msgid "[unsaved]" msgstr "" #: editor/editor_dir_dialog.cpp #, fuzzy msgid "Please select a base directory first" msgstr "はじめに、ベースディレクトリを選択してください。" #: editor/editor_dir_dialog.cpp #, fuzzy msgid "Choose a Directory" msgstr "ディレクトリを選ぶ" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Create Folder" msgstr "フォルダを作成する" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp #: scene/gui/file_dialog.cpp msgid "Name:" msgstr "名前:" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Could not create folder." msgstr "フォルダを作成できませんでした。" #: editor/editor_dir_dialog.cpp #, fuzzy msgid "Choose" msgstr "選ぶ" #: editor/editor_export.cpp #, fuzzy msgid "Storing File:" msgstr "ファイルを保存する:" #: editor/editor_export.cpp #, fuzzy msgid "Packing" msgstr "パッキングする" #: editor/editor_export.cpp platform/javascript/export/export.cpp #, fuzzy msgid "Template file not found:" msgstr "テンプレートファイルが見つかりません:\n" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File Exists, Overwrite?" msgstr "ファイルが既に存在します。上書きしますか?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "Select Current Folder" msgstr "フォルダを作成する" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" msgstr "パスをコピーする" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "ファイルマネージャーで表示" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "New Folder.." msgstr "フォルダを作成する.." #: editor/editor_file_dialog.cpp #, fuzzy msgid "Refresh" msgstr "再読込" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "All Recognized" msgstr "知られているすべての" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Files (*)" msgstr "すべてのファイル(*)" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File" msgstr "ファイルを開く" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open File(s)" msgstr "ファイルを開く" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a Directory" msgstr "ディレクトリを開く" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File or Directory" msgstr "ファイルまたはディレクトリを開く" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Save" msgstr "保存" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Save a File" msgstr "ファイルを保存" #: editor/editor_file_dialog.cpp #, fuzzy msgid "Go Back" msgstr "戻る" #: editor/editor_file_dialog.cpp #, fuzzy msgid "Go Forward" msgstr "進む" #: editor/editor_file_dialog.cpp #, fuzzy msgid "Go Up" msgstr "上に向かう" #: editor/editor_file_dialog.cpp #, fuzzy msgid "Toggle Hidden Files" msgstr "隠しファイルを切り替える" #: editor/editor_file_dialog.cpp #, fuzzy msgid "Toggle Favorite" msgstr "お気に入りを切り替える" #: editor/editor_file_dialog.cpp #, fuzzy msgid "Toggle Mode" msgstr "モードを切り替える" #: editor/editor_file_dialog.cpp #, fuzzy msgid "Focus Path" msgstr "フォーカスへのパス" #: editor/editor_file_dialog.cpp #, fuzzy msgid "Move Favorite Up" msgstr "お気に入りを上げる" #: editor/editor_file_dialog.cpp #, fuzzy msgid "Move Favorite Down" msgstr "お気に入りを下げる" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "Go to parent folder" msgstr "フォルダを作成できませんでした。" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" msgstr "ディレクトリまたはファイル:" #: editor/editor_file_dialog.cpp #, fuzzy msgid "Preview:" msgstr "プレビュー:" #: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp #: scene/gui/file_dialog.cpp msgid "File:" msgstr "ファイル:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "有効な拡張子を使用する必要があります。" #: editor/editor_file_system.cpp #, fuzzy msgid "ScanSources" msgstr "ソース走査" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" msgstr "アセットを(再)インポート" #: editor/editor_help.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Search Help" msgstr "ヘルプを検索" #: editor/editor_help.cpp #, fuzzy msgid "Class List:" msgstr "クラスのリスト:" #: editor/editor_help.cpp #, fuzzy msgid "Search Classes" msgstr "クラスの検索" #: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "上面" #: editor/editor_help.cpp editor/property_editor.cpp #, fuzzy msgid "Class:" msgstr "クラス:" #: editor/editor_help.cpp editor/scene_tree_editor.cpp #, fuzzy msgid "Inherits:" msgstr "継承:" #: editor/editor_help.cpp #, fuzzy msgid "Inherited by:" msgstr "~に継承される:" #: editor/editor_help.cpp #, fuzzy msgid "Brief Description:" msgstr "要約:" #: editor/editor_help.cpp #, fuzzy msgid "Members" msgstr "メンバー:" #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Members:" msgstr "メンバー:" #: editor/editor_help.cpp #, fuzzy msgid "Public Methods" msgstr "公開メソッド:" #: editor/editor_help.cpp #, fuzzy msgid "Public Methods:" msgstr "公開メソッド:" #: editor/editor_help.cpp msgid "GUI Theme Items" msgstr "GUIテーマの部品" #: editor/editor_help.cpp #, fuzzy msgid "GUI Theme Items:" msgstr "GUIテーマの部品:" #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Signals:" msgstr "シグナル:" #: editor/editor_help.cpp msgid "Enumerations" msgstr "列挙型" #: editor/editor_help.cpp msgid "Enumerations:" msgstr "列挙型:" #: editor/editor_help.cpp msgid "enum " msgstr "列挙型 " #: editor/editor_help.cpp #, fuzzy msgid "Constants" msgstr "定数:" #: editor/editor_help.cpp #, fuzzy msgid "Constants:" msgstr "定数:" #: editor/editor_help.cpp #, fuzzy msgid "Description" msgstr "記述:" #: editor/editor_help.cpp #, fuzzy msgid "Online Tutorials:" msgstr "オンライン文書" #: editor/editor_help.cpp #, fuzzy msgid "" "There are currently no tutorials for this class, you can [color=$color][url=" "$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/" "url][/color]." msgstr "" "現在、このメソッドの説明はありません。[color=$color][url=$url]貢献[/url][/" "color]して私たちを助けてください!" #: editor/editor_help.cpp #, fuzzy msgid "Properties" msgstr "プロパティ:" #: editor/editor_help.cpp #, fuzzy msgid "Property Description:" msgstr "プロパティについての記載:" #: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "現在、このプロパティの説明はありません。[color=$color][url=$url]貢献[/url][/" "color]して私たちを助けてください!" #: editor/editor_help.cpp #, fuzzy msgid "Methods" msgstr "メソッド一覧:" #: editor/editor_help.cpp #, fuzzy msgid "Method Description:" msgstr "メソッドについての記載:" #: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" msgstr "" "現在、このメソッドの説明はありません。[color=$color][url=$url]貢献[/url][/" "color]して私たちを助けてください!" #: editor/editor_help.cpp #, fuzzy msgid "Search Text" msgstr "テキストを探す" #: editor/editor_help.cpp #, fuzzy msgid "Find" msgstr "検索" #: editor/editor_log.cpp #, fuzzy msgid "Output:" msgstr " 出力:" #: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp #: editor/property_editor.cpp editor/script_editor_debugger.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Clear" msgstr "削除" #: editor/editor_log.cpp #, fuzzy msgid "Clear Output" msgstr "出力" #: editor/editor_node.cpp msgid "Project export failed with error code %d." msgstr "" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Error saving resource!" msgstr "リソース保存エラー!" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Save Resource As.." msgstr "~という名前でリソースを保存する" #: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/scene_tree_dock.cpp #, fuzzy msgid "I see.." msgstr "わかった.." #: editor/editor_node.cpp #, fuzzy msgid "Can't open file for writing:" msgstr "ファイルを開いて書き込めません:" #: editor/editor_node.cpp #, fuzzy msgid "Requested file format unknown:" msgstr "そのファイルは未知のフォーマットです:" #: editor/editor_node.cpp #, fuzzy msgid "Error while saving." msgstr "保存中にエラーが起きました." #: editor/editor_node.cpp #, fuzzy msgid "Can't open '%s'." msgstr "'..'を処理できません" #: editor/editor_node.cpp #, fuzzy msgid "Error while parsing '%s'." msgstr "保存中にエラーが起きました." #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." msgstr "予期しないファイル終了 '%s'." #: editor/editor_node.cpp #, fuzzy msgid "Missing '%s' or its dependencies." msgstr "シーン'%s' は依存関係が壊れています:" #: editor/editor_node.cpp #, fuzzy msgid "Error while loading '%s'." msgstr "保存中にエラーが起きました." #: editor/editor_node.cpp msgid "Saving Scene" msgstr "シーンを保存" #: editor/editor_node.cpp #, fuzzy msgid "Analyzing" msgstr "分析中" #: editor/editor_node.cpp #, fuzzy msgid "Creating Thumbnail" msgstr "サムネイルを作成しています" #: editor/editor_node.cpp #, fuzzy msgid "This operation can't be done without a tree root." msgstr "この処理にはシーンが必要です." #: editor/editor_node.cpp #, fuzzy msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" "シーンを保存できませんでした。おそらく依存関係 (インスタンス) を完備されてい" "ないと思われます." #: editor/editor_node.cpp #, fuzzy msgid "Failed to load resource." msgstr "リソース読み込み失敗" #: editor/editor_node.cpp #, fuzzy msgid "Can't load MeshLibrary for merging!" msgstr "マージするメッシュライブラリーの読み込み失敗" #: editor/editor_node.cpp #, fuzzy msgid "Error saving MeshLibrary!" msgstr "メッシュライブラリーの保存エラー!" #: editor/editor_node.cpp #, fuzzy msgid "Can't load TileSet for merging!" msgstr "マージするタイルセットの読み込み失敗" #: editor/editor_node.cpp #, fuzzy msgid "Error saving TileSet!" msgstr "タイルセットの保存エラー!" #: editor/editor_node.cpp #, fuzzy msgid "Error trying to save layout!" msgstr "レイアウトの保存エラー" #: editor/editor_node.cpp #, fuzzy msgid "Default editor layout overridden." msgstr "エディタの標準レイアウトを上書きしました." #: editor/editor_node.cpp #, fuzzy msgid "Layout name not found!" msgstr "レイアウト名が見つかりません" #: editor/editor_node.cpp #, fuzzy msgid "Restored default layout to base settings." msgstr "標準レイアウトを基本設定に戻しました" #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was imported, so it's not editable.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" "このリソースはインポートされたシーンに所属しているため、編集することができま" "せん。\n" "この手続きについてより良い理解が必要ならシーンのインポートに関するドキュメン" "トを確認して下さい。" #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was instanced or inherited.\n" "Changes to it will not be kept when saving the current scene." msgstr "" "このリソースは、インスタンス化されたか継承されたシーンに所属しています。\n" "現在のシーンを保存すると、変更が破棄されます。" #: editor/editor_node.cpp msgid "" "This resource was imported, so it's not editable. Change its settings in the " "import panel and then re-import." msgstr "" "このリソースはインポートされたもので、編集できません。インポートパネルの設定" "を変更し、もう一度インポートしてください。" #: editor/editor_node.cpp msgid "" "This scene was imported, so changes to it will not be kept.\n" "Instancing it or inheriting will allow making changes to it.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" "このシーンはインポートされたもので、変更が保存されません。\n" "インスタンス化するか継承してください。ドキュメントのシーンのインポートに関す" "る部分を参照してください。" #: editor/editor_node.cpp msgid "" "This is a remote object so changes to it will not be kept.\n" "Please read the documentation relevant to debugging to better understand " "this workflow." msgstr "" "リモートオブジェクトのため、変更が保存されません。\n" "ドキュメントのデバッグに関する部分を参照してください。" #: editor/editor_node.cpp #, fuzzy msgid "Expand all properties" msgstr "すべて展開する" #: editor/editor_node.cpp #, fuzzy msgid "Collapse all properties" msgstr "すべて折りたたむ" #: editor/editor_node.cpp #, fuzzy msgid "Copy Params" msgstr "パラメーターをコピーする" #: editor/editor_node.cpp #, fuzzy msgid "Paste Params" msgstr "パラメーターを張り付ける" #: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp #, fuzzy msgid "Paste Resource" msgstr "リソースを張り付ける" #: editor/editor_node.cpp #, fuzzy msgid "Copy Resource" msgstr "リソースをコピーする" #: editor/editor_node.cpp #, fuzzy msgid "Make Built-In" msgstr "ビルトインを作る" #: editor/editor_node.cpp #, fuzzy msgid "Make Sub-Resources Unique" msgstr "一意の(=他と重複しない)サブリソースを生成" #: editor/editor_node.cpp #, fuzzy msgid "Open in Help" msgstr "ヘルプを開く" #: editor/editor_node.cpp #, fuzzy msgid "There is no defined scene to run." msgstr "実行する定義済みのシーンはありません。" #: editor/editor_node.cpp #, fuzzy msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "選択したシーン '%s' は、シーン ファイルではありません、有効なものを選択してい" "ますか?\n" "'アプリケーション' カテゴリの下の'プロジェクトの設定'で変更できます。" #: editor/editor_node.cpp #, fuzzy msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "選択したシーン'%s' は存在しません 有効なシーンを指定してください\n" "指定されたシーンは後で\"アプリケーション\"の\"プロジェクトの設定\"から変更可" "能です" #: editor/editor_node.cpp #, fuzzy msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "選択したシーン '%s' は、シーン ファイルではありません、有効なものを選択してい" "ますか?\n" "'アプリケーション' カテゴリの下の'プロジェクトの設定'で変更できます。" #: editor/editor_node.cpp #, fuzzy msgid "Current scene was never saved, please save it prior to running." msgstr "" "現在のシーンが保存されていませんでした、それ以前の実行中に保存してください。" #: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "サブプロセスを開始できません!" #: editor/editor_node.cpp msgid "Open Scene" msgstr "シーンを開く" #: editor/editor_node.cpp #, fuzzy msgid "Open Base Scene" msgstr "基本シーンを開く" #: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "シーンのクイックオープン.." #: editor/editor_node.cpp #, fuzzy msgid "Quick Open Script.." msgstr "スクリプトのクイックオープン.." #: editor/editor_node.cpp #, fuzzy msgid "Save & Close" msgstr "ファイルを保存" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" msgstr "終了する前に、'%s' への変更を保存しますか?" #: editor/editor_node.cpp #, fuzzy msgid "Save Scene As.." msgstr "~の名前でシーンを保存する" #: editor/editor_node.cpp #, fuzzy msgid "No" msgstr "いいえ" #: editor/editor_node.cpp #, fuzzy msgid "Yes" msgstr "はい" #: editor/editor_node.cpp #, fuzzy msgid "This scene has never been saved. Save before running?" msgstr "このシーンは保存されていません. runする前に保存しますか?" #: editor/editor_node.cpp editor/scene_tree_dock.cpp #, fuzzy msgid "This operation can't be done without a scene." msgstr "この処理にはシーンが必要です." #: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "メッシュライブラリのエクスポート" #: editor/editor_node.cpp #, fuzzy msgid "This operation can't be done without a root node." msgstr "この処理にはシーンが必要です." #: editor/editor_node.cpp msgid "Export Tile Set" msgstr "タイルセットのエクスポート" #: editor/editor_node.cpp #, fuzzy msgid "This operation can't be done without a selected node." msgstr "この処理にはシーンが必要です." #: editor/editor_node.cpp #, fuzzy msgid "Current scene not saved. Open anyway?" msgstr "このシーンは保存されていません. それでも開きますか?" #: editor/editor_node.cpp #, fuzzy msgid "Can't reload a scene that was never saved." msgstr "保存されていないシーンは再読み込みできません" #: editor/editor_node.cpp #, fuzzy msgid "Revert" msgstr "元に戻す" #: editor/editor_node.cpp #, fuzzy msgid "This action cannot be undone. Revert anyway?" msgstr "このアクションはundoできません. 元に戻しますか?" #: editor/editor_node.cpp #, fuzzy msgid "Quick Run Scene.." msgstr "シーンをクイックランする" #: editor/editor_node.cpp msgid "Quit" msgstr "終了" #: editor/editor_node.cpp msgid "Exit the editor?" msgstr "エディターを終了しますか?" #: editor/editor_node.cpp #, fuzzy msgid "Open Project Manager?" msgstr "プロジェクトマネージャー" #: editor/editor_node.cpp #, fuzzy msgid "Save & Quit" msgstr "ファイルを保存" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before quitting?" msgstr "終了する前に、以下のシーンの変更を保存しますか?" #: editor/editor_node.cpp msgid "Save changes the following scene(s) before opening Project Manager?" msgstr "プロジェクトマネージャーを開く前に、以下のシーンの変更を保存しますか?" #: editor/editor_node.cpp msgid "" "This option is deprecated. Situations where refresh must be forced are now " "considered a bug. Please report." msgstr "" "このオプションは非推奨です。リフレッシュを強制しなければならない状況はバグと" "みなされます。報告してください。" #: editor/editor_node.cpp #, fuzzy msgid "Pick a Main Scene" msgstr "メインシーンを指定" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." msgstr "" "アドオンプラグインを有効にすることができません: '%s' 設定の解析に失敗しまし" "た。" #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." msgstr "" "アドオンプラグインのスクリプトフィールドを見つけることができません: 'res://" "addons/%s'." #: editor/editor_node.cpp #, fuzzy msgid "Unable to load addon script from path: '%s'." msgstr "フォント読み込みエラー。" #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" "アドオンスクリプトを読み込めません: '%s' エディタプラグインではありません。" #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." msgstr "" "アドオンスクリプトを読み込めません: '%s' スクリプトがツールモードではありま" "せん。" #: editor/editor_node.cpp msgid "" "Scene '%s' was automatically imported, so it can't be modified.\n" "To make changes to it, a new inherited scene can be created." msgstr "" "シーン'%s'は自動的にインポートされ、修正可能です\n" "変更するためには、シーンを継承して新しく生成します." #: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp #, fuzzy msgid "Ugh" msgstr "うぇ" #: editor/editor_node.cpp #, fuzzy msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" "シーン読み込みエラー シーンはプロジェクトパス内に位置する必要があります。こ" "のシーンを開くには'インポート'を使用し、プロジェクトパス内に保存してください" #: editor/editor_node.cpp #, fuzzy msgid "Scene '%s' has broken dependencies:" msgstr "シーン'%s' は依存関係が壊れています:" #: editor/editor_node.cpp #, fuzzy msgid "Clear Recent Scenes" msgstr "最近開いたファイルの記録をクリア" #: editor/editor_node.cpp msgid "Save Layout" msgstr "レイアウトを保存" #: editor/editor_node.cpp #, fuzzy msgid "Delete Layout" msgstr "レイアウトの消去" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp #, fuzzy msgid "Default" msgstr "標準(既定)" #: editor/editor_node.cpp #, fuzzy msgid "Switch Scene Tab" msgstr "シーンタブを切り替える" #: editor/editor_node.cpp #, fuzzy msgid "%d more files or folders" msgstr "%d 多いファイルかフォルダ" #: editor/editor_node.cpp #, fuzzy msgid "%d more folders" msgstr "%d 多いファイル" #: editor/editor_node.cpp #, fuzzy msgid "%d more files" msgstr "%d 多いファイル" #: editor/editor_node.cpp msgid "Dock Position" msgstr "ドックの位置" #: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "最低限モード" #: editor/editor_node.cpp #, fuzzy msgid "Toggle distraction-free mode." msgstr "最低限モード" #: editor/editor_node.cpp #, fuzzy msgid "Add a new scene." msgstr "新しいトラックを追加。" #: editor/editor_node.cpp #, fuzzy msgid "Scene" msgstr "シーン" #: editor/editor_node.cpp #, fuzzy msgid "Go to previously opened scene." msgstr "過去に開いたシーンに移動" #: editor/editor_node.cpp #, fuzzy msgid "Next tab" msgstr "次のタブ" #: editor/editor_node.cpp #, fuzzy msgid "Previous tab" msgstr "以前のタブ" #: editor/editor_node.cpp #, fuzzy msgid "Filter Files.." msgstr "ファイルを絞り込む.." #: editor/editor_node.cpp #, fuzzy msgid "Operations with scene files." msgstr "シーンファイルへの操作" #: editor/editor_node.cpp #, fuzzy msgid "New Scene" msgstr "新しいシーン" #: editor/editor_node.cpp #, fuzzy msgid "New Inherited Scene.." msgstr "新しい継承したシーン.." #: editor/editor_node.cpp #, fuzzy msgid "Open Scene.." msgstr "シーンを開く.." #: editor/editor_node.cpp #, fuzzy msgid "Save Scene" msgstr "シーンを保存する" #: editor/editor_node.cpp msgid "Save all Scenes" msgstr "シーンをすべて保存" #: editor/editor_node.cpp #, fuzzy msgid "Close Scene" msgstr "シーンを閉じる" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Open Recent" msgstr "最近使ったファイルを開く" #: editor/editor_node.cpp #, fuzzy msgid "Convert To.." msgstr "~に変換する.." #: editor/editor_node.cpp #, fuzzy msgid "MeshLibrary.." msgstr "メッシュライブラリ.." #: editor/editor_node.cpp #, fuzzy msgid "TileSet.." msgstr "タイルセット.." #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Undo" msgstr "元に戻す" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp #, fuzzy msgid "Redo" msgstr "再実行" #: editor/editor_node.cpp #, fuzzy msgid "Revert Scene" msgstr "シーンを戻す" #: editor/editor_node.cpp #, fuzzy msgid "Miscellaneous project or scene-wide tools." msgstr "数多くのプロジェクトやシーンのツール" #: editor/editor_node.cpp #, fuzzy msgid "Project" msgstr "プロジェクト" #: editor/editor_node.cpp #, fuzzy msgid "Project Settings" msgstr "プロジェクトの設定" #: editor/editor_node.cpp #, fuzzy msgid "Run Script" msgstr "スクリプトの実行" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "エクスポート" #: editor/editor_node.cpp #, fuzzy msgid "Tools" msgstr "ツール" #: editor/editor_node.cpp msgid "Quit to Project List" msgstr "終了してプロジェクトリストを開く" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Debug" msgstr "デバッグ" #: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "リモートデバッグ付きでデプロイ(提供)する" #: editor/editor_node.cpp #, fuzzy msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" "エクスポートするにせよ、デプロイ(提供)するにせよ、生成された実行ファイル" "は、このコンピューターのIPアドレスにデバッグのため接続しようとする." #: editor/editor_node.cpp #, fuzzy msgid "Small Deploy with Network FS" msgstr "ネットワークファイルシステムでデプロイ(提供)する" #: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" "The filesystem will be provided from the project by the editor over the " "network.\n" "On Android, deploy will use the USB cable for faster performance. This " "option speeds up testing for games with a large footprint." msgstr "" "このオプションが有効にすると、書き出しもしくはデプロイ(提供)される時、最小" "の実行ファイルを生成します. \n" "ファイルシステムはネットワーク越しにエディタのプロジェクトを利用します\n" "AndroidではUSBケーブルの利用でより高速になります。このオプションは大きなゲー" "ムのテストをスピードアップできます。" #: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "コリジョンのシェイプを見えるようになる" #: editor/editor_node.cpp #, fuzzy msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" "このオプションを有効にすると、コリジョンのシェィプとレイキャストのノードが、" "ゲーム実行時に見えるようになります." #: editor/editor_node.cpp #, fuzzy msgid "Visible Navigation" msgstr "ナビゲーションが見えるようになる" #: editor/editor_node.cpp #, fuzzy msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" "このオプションを有効にすると、ナビゲーションメッシュとポリゴンがゲーム実行時" "に見えるようになります" #: editor/editor_node.cpp #, fuzzy msgid "Sync Scene Changes" msgstr "シーンの変更を同期" #: editor/editor_node.cpp #, fuzzy msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" "このオプションを有効にすると、エディタによるシーンの変更は実行中のゲームに適" "用されます.リモート実行の場合、このオプションはネットワークファイルシステムを" "使うとより効果的です" #: editor/editor_node.cpp #, fuzzy msgid "Sync Script Changes" msgstr "スクリプトの変更を同期する" #: editor/editor_node.cpp #, fuzzy msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" "このオプションを有効にすると、保存したスクリプトが実行中のゲームに適用されま" "す.リモート実行の場合、このオプションはネットワークファイルシステムを使うとよ" "り効果的です" #: editor/editor_node.cpp #, fuzzy msgid "Editor" msgstr "エディタ" #: editor/editor_node.cpp editor/settings_config_dialog.cpp #, fuzzy msgid "Editor Settings" msgstr "エディタの設定" #: editor/editor_node.cpp #, fuzzy msgid "Editor Layout" msgstr "エディタのレイアウト" #: editor/editor_node.cpp #, fuzzy msgid "Toggle Fullscreen" msgstr "フルスクリーンの切り替え" #: editor/editor_node.cpp editor/project_export.cpp #, fuzzy msgid "Manage Export Templates" msgstr "テンプレート エクスポートを管理" #: editor/editor_node.cpp #, fuzzy msgid "Help" msgstr "ヘルプ" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Classes" msgstr "クラス" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp #, fuzzy msgid "Search" msgstr "検索" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Online Docs" msgstr "オンライン文書" #: editor/editor_node.cpp msgid "Q&A" msgstr "Q&A" #: editor/editor_node.cpp #, fuzzy msgid "Issue Tracker" msgstr "課題(バグ)管理システム" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Community" msgstr "コミュニティ" #: editor/editor_node.cpp #, fuzzy msgid "About" msgstr "について" #: editor/editor_node.cpp #, fuzzy msgid "Play the project." msgstr "プロジェクトの実行" #: editor/editor_node.cpp #, fuzzy msgid "Play" msgstr "実行" #: editor/editor_node.cpp #, fuzzy msgid "Pause the scene" msgstr "シーンを一時停止" #: editor/editor_node.cpp #, fuzzy msgid "Pause Scene" msgstr "シーンを一時停止" #: editor/editor_node.cpp #, fuzzy msgid "Stop the scene." msgstr "シーンを停止" #: editor/editor_node.cpp msgid "Stop" msgstr "停止" #: editor/editor_node.cpp #, fuzzy msgid "Play the edited scene." msgstr "編集したシーンを実行" #: editor/editor_node.cpp #, fuzzy msgid "Play Scene" msgstr "シーンを実行" #: editor/editor_node.cpp #, fuzzy msgid "Play custom scene" msgstr "カスタムシーンを実行" #: editor/editor_node.cpp #, fuzzy msgid "Play Custom Scene" msgstr "カスタムシーンを実行" #: editor/editor_node.cpp #, fuzzy msgid "Spins when the editor window repaints!" msgstr "エディタウィンドウを再描画するときに変更する!" #: editor/editor_node.cpp #, fuzzy msgid "Update Always" msgstr "常にアップデート" #: editor/editor_node.cpp #, fuzzy msgid "Update Changes" msgstr "変更を反映する" #: editor/editor_node.cpp #, fuzzy msgid "Disable Update Spinner" msgstr "アップデート反映を停止" #: editor/editor_node.cpp msgid "Inspector" msgstr "インスペクター" #: editor/editor_node.cpp #, fuzzy msgid "Create a new resource in memory and edit it." msgstr "メモリーに新しいリソースを確保し編集する" #: editor/editor_node.cpp #, fuzzy msgid "Load an existing resource from disk and edit it." msgstr "既存のリソースをディスクから読み込み編集する" #: editor/editor_node.cpp #, fuzzy msgid "Save the currently edited resource." msgstr "現在編集中のリソースを保存する" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "名前を付けて保存.." #: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "以前に編集したオブジェクト履歴で「ひとつ前」に移動." #: editor/editor_node.cpp #, fuzzy msgid "Go to the next edited object in history." msgstr "以前に編集したオブジェクト履歴で「次」に移動." #: editor/editor_node.cpp #, fuzzy msgid "History of recently edited objects." msgstr "最近編集したオブジェクトの履歴" #: editor/editor_node.cpp #, fuzzy msgid "Object properties." msgstr "オブジェクトのプロパティ" #: editor/editor_node.cpp #, fuzzy msgid "Changes may be lost!" msgstr "ベクトル定数を変更" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp #: editor/project_manager.cpp msgid "Import" msgstr "インポート(取り込み)" #: editor/editor_node.cpp #, fuzzy msgid "Node" msgstr "ノード" #: editor/editor_node.cpp msgid "FileSystem" msgstr "ファイルシステム" #: editor/editor_node.cpp msgid "Output" msgstr "出力" #: editor/editor_node.cpp msgid "Don't Save" msgstr "保存しない" #: editor/editor_node.cpp #, fuzzy msgid "Import Templates From ZIP File" msgstr "ZIPファイルからテンプレートをインポート" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export Project" msgstr "プロジェクトをエクスポート" #: editor/editor_node.cpp msgid "Export Library" msgstr "ライブラリをエクスポート" #: editor/editor_node.cpp #, fuzzy msgid "Merge With Existing" msgstr "(ライブラリを)マージする" #: editor/editor_node.cpp msgid "Password:" msgstr "パスワード:" #: editor/editor_node.cpp #, fuzzy msgid "Open & Run a Script" msgstr "開いてスクリプトを実行する" #: editor/editor_node.cpp #, fuzzy msgid "New Inherited" msgstr "新しい継承したシーン.." #: editor/editor_node.cpp msgid "Load Errors" msgstr "読み込みエラー" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "選択" #: editor/editor_node.cpp msgid "Open 2D Editor" msgstr "2Dエディタを開く" #: editor/editor_node.cpp msgid "Open 3D Editor" msgstr "3Dエディタを開く" #: editor/editor_node.cpp msgid "Open Script Editor" msgstr "スクリプトエディタを開く" #: editor/editor_node.cpp editor/project_manager.cpp msgid "Open Asset Library" msgstr "アセットライブラリを開く" #: editor/editor_node.cpp msgid "Open the next Editor" msgstr "次のエディタを開く" #: editor/editor_node.cpp msgid "Open the previous Editor" msgstr "前のエディタを開く" #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "メッシュライブラリを生成" #: editor/editor_plugin.cpp msgid "Thumbnail.." msgstr "サムネイル.." #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "インストール済みのプラグイン:" #: editor/editor_plugin_settings.cpp msgid "Update" msgstr "アップデート" #: editor/editor_plugin_settings.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Version:" msgstr "バージョン:" #: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "作者:" #: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "ステータス:" #: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "プロファイリング停止" #: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "プロファイリング開始" #: editor/editor_profiler.cpp msgid "Measure:" msgstr "測定:" #: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "フレーム時間(秒)" #: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "平均時間(秒)" #: editor/editor_profiler.cpp msgid "Frame %" msgstr "フレーム %" #: editor/editor_profiler.cpp msgid "Physics Frame %" msgstr "固定フレーム %" #: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "時間:" #: editor/editor_profiler.cpp #, fuzzy msgid "Inclusive" msgstr "を含む" #: editor/editor_profiler.cpp #, fuzzy msgid "Self" msgstr "セルフ" #: editor/editor_profiler.cpp #, fuzzy msgid "Frame #:" msgstr "フレーム #:" #: editor/editor_profiler.cpp #, fuzzy msgid "Time" msgstr "時間:" #: editor/editor_profiler.cpp #, fuzzy msgid "Calls" msgstr "呼び出し" #: editor/editor_run_native.cpp msgid "Select device from the list" msgstr "リストからデバイスを選択してください" #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" "Please add a runnable preset in the export menu." msgstr "" "このプラットフォームで実行可能なエクスポートプリセットがありません。\n" "エクスポートメニューに実行可能なプリセットを追加してください。" #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "あなたのロジックを_run() メソッドに記述してください." #: editor/editor_run_script.cpp #, fuzzy msgid "There is an edited scene already." msgstr "既に編集したシーンがあります" #: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "スクリプトをインスタンス化できませんでした:" #: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "キーワード'tool'を忘れていませんか?" #: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "スクリプトを実行できませんでした:" #: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "'_run'メソッドを忘れていませんか?" #: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "既定(エディタと同じ)" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "インポートするノードを選択する" #: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "シーンのパス:" #: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "ノードからインポート:" #: editor/export_template_manager.cpp msgid "Re-Download" msgstr "再ダウンロード" #: editor/export_template_manager.cpp msgid "Uninstall" msgstr "アンインストール" #: editor/export_template_manager.cpp msgid "(Installed)" msgstr "(インストール済)" #: editor/export_template_manager.cpp msgid "Download" msgstr "ダウンロード" #: editor/export_template_manager.cpp msgid "(Missing)" msgstr "(見つかりません)" #: editor/export_template_manager.cpp msgid "(Current)" msgstr "(現在の)" #: editor/export_template_manager.cpp msgid "Retrieving mirrors, please wait.." msgstr "ミラーサイトを取得しています。しばらくお待ちください.." #: editor/export_template_manager.cpp msgid "Remove template version '%s'?" msgstr "テンプレート バージョン'%s'を除去しますか?" #: editor/export_template_manager.cpp msgid "Can't open export templates zip." msgstr "エクスポート テンプレート(ZIP)ファイルを確認できません." #: editor/export_template_manager.cpp msgid "Invalid version.txt format inside templates." msgstr "テンプレート内のversion.txt フォーマットが不正です." #: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "テンプレート内にversion.txtが見つかりません." #: editor/export_template_manager.cpp #, fuzzy msgid "Error creating path for templates:" msgstr "テンプレートのパス生成エラー\n" #: editor/export_template_manager.cpp #, fuzzy msgid "Extracting Export Templates" msgstr "エクスポート テンプレートの抽出" #: editor/export_template_manager.cpp #, fuzzy msgid "Importing:" msgstr "インポート:" #: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." msgstr "" "このバージョンのダウンロードリンクが見つかりません。直接ダウンロードは公式リ" "リースのみ可能です。" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Can't resolve." msgstr "解決できません." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Can't connect." msgstr "接続失敗." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response." msgstr "応答がありません." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Request Failed." msgstr "リクエスト失敗." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Redirect Loop." msgstr "リダイレクトのループ." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed:" msgstr "失敗:" #: editor/export_template_manager.cpp msgid "Download Complete." msgstr "ダウンロード完了." #: editor/export_template_manager.cpp msgid "Error requesting url: " msgstr "urlの要求に失敗しました: " #: editor/export_template_manager.cpp msgid "Connecting to Mirror.." msgstr "ミラーサイトに接続中.." #: editor/export_template_manager.cpp #, fuzzy msgid "Disconnected" msgstr "切断されました" #: editor/export_template_manager.cpp msgid "Resolving" msgstr "解決中" #: editor/export_template_manager.cpp msgid "Can't Resolve" msgstr "解決できません" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connecting.." msgstr "接続中.." #: editor/export_template_manager.cpp #, fuzzy msgid "Can't Connect" msgstr "接続失敗" #: editor/export_template_manager.cpp msgid "Connected" msgstr "接続しました" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Requesting.." msgstr "リクエスト中.." #: editor/export_template_manager.cpp msgid "Downloading" msgstr "ダウンロード中" #: editor/export_template_manager.cpp msgid "Connection Error" msgstr "接続エラー" #: editor/export_template_manager.cpp msgid "SSL Handshake Error" msgstr "SSLハンドシェイクエラー" #: editor/export_template_manager.cpp msgid "Current Version:" msgstr "現在のバージョン:" #: editor/export_template_manager.cpp msgid "Installed Versions:" msgstr "インストールされたバージョン:" #: editor/export_template_manager.cpp msgid "Install From File" msgstr "ファイルからインストール" #: editor/export_template_manager.cpp msgid "Remove Template" msgstr "テンプレートを削除" #: editor/export_template_manager.cpp msgid "Select template file" msgstr "テンプレートファイルを選択" #: editor/export_template_manager.cpp #, fuzzy msgid "Export Template Manager" msgstr "エクスポート テンプレート マネージャー" #: editor/export_template_manager.cpp msgid "Download Templates" msgstr "テンプレートをダウンロード" #: editor/export_template_manager.cpp msgid "Select mirror from list: " msgstr "リストからミラーを選択: " #: editor/file_type_cache.cpp #, fuzzy msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" "書き出し時にfile_type_cache.cchを確認できません。ファイルタイプのキャッシュを" "保存できません!" #: editor/filesystem_dock.cpp msgid "Cannot navigate to '%s' as it has not been found in the file system!" msgstr "ファイルシステムに見つからないため、'%s' に移動できません!" #: editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails" msgstr "サムネイル表示" #: editor/filesystem_dock.cpp msgid "View items as a list" msgstr "リスト表示" #: editor/filesystem_dock.cpp #, fuzzy msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" "\n" "状況: ファイルのインポートに失敗しました。ファイルを修正して手動で再インポー" "トして下さい。" #: editor/filesystem_dock.cpp #, fuzzy msgid "Cannot move/rename resources root." msgstr "ソースのフォントを読み込み/処理できません." #: editor/filesystem_dock.cpp #, fuzzy msgid "Cannot move a folder into itself." msgstr "同じファイルにインポートできません:" #: editor/filesystem_dock.cpp #, fuzzy msgid "Error moving:" msgstr "エラーをインポート中:" #: editor/filesystem_dock.cpp #, fuzzy msgid "Error duplicating:" msgstr "読み込み失敗:" #: editor/filesystem_dock.cpp #, fuzzy msgid "Unable to update dependencies:" msgstr "シーン'%s' は依存関係が壊れています:" #: editor/filesystem_dock.cpp msgid "No name provided" msgstr "名前がありません" #: editor/filesystem_dock.cpp msgid "Provided name contains invalid characters" msgstr "名前が使用不可能な文字を含んでいます" #: editor/filesystem_dock.cpp msgid "No name provided." msgstr "名前がありません." #: editor/filesystem_dock.cpp msgid "Name contains invalid characters." msgstr "名前が使用不可能な文字を含んでいます." #: editor/filesystem_dock.cpp msgid "A file or folder with this name already exists." msgstr "同名のファイルまたはフォルダがあります。" #: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "ファイル名を変更:" #: editor/filesystem_dock.cpp msgid "Renaming folder:" msgstr "フォルダ名を変更:" #: editor/filesystem_dock.cpp #, fuzzy msgid "Duplicating file:" msgstr "複製" #: editor/filesystem_dock.cpp #, fuzzy msgid "Duplicating folder:" msgstr "フォルダ名を変更:" #: editor/filesystem_dock.cpp msgid "Expand all" msgstr "すべて展開する" #: editor/filesystem_dock.cpp msgid "Collapse all" msgstr "すべて折りたたむ" #: editor/filesystem_dock.cpp msgid "Rename.." msgstr "名前を変更する.." #: editor/filesystem_dock.cpp msgid "Move To.." msgstr "~へ移動する.." #: editor/filesystem_dock.cpp #, fuzzy msgid "Open Scene(s)" msgstr "シーンを開く" #: editor/filesystem_dock.cpp msgid "Instance" msgstr "インスタンス" #: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "依存関係を編集.." #: editor/filesystem_dock.cpp #, fuzzy msgid "View Owners.." msgstr "オーナーを見る.." #: editor/filesystem_dock.cpp #, fuzzy msgid "Duplicate.." msgstr "複製" #: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "前のディレクトリ" #: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "次のディレクトリ" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "ファイルシステムを再走査" #: editor/filesystem_dock.cpp #, fuzzy msgid "Toggle folder status as Favorite" msgstr "フォルダの状態をお気に入りに変更" #: editor/filesystem_dock.cpp #, fuzzy msgid "Instance the selected scene(s) as child of the selected node." msgstr "選択したノードの子として、選択したシーンをインスタンス化する" #: editor/filesystem_dock.cpp msgid "" "Scanning Files,\n" "Please Wait.." msgstr "" "ファイルをスキャンしています\n" "しばらくお待ち下さい..." #: editor/filesystem_dock.cpp #, fuzzy msgid "Move" msgstr "移動" #: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp #: editor/project_manager.cpp msgid "Rename" msgstr "名前を変更する" #: editor/groups_editor.cpp #, fuzzy msgid "Add to Group" msgstr "グループに加える" #: editor/groups_editor.cpp #, fuzzy msgid "Remove from Group" msgstr "グループから取り除く" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Import as Single Scene" msgstr "シーンをインポート中.." #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Import with Separate Animations" msgstr "アニメーションをインポート.." #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials" msgstr "別のマテリアルとインポート" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects" msgstr "別のオブジェクトとインポート" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials" msgstr "別のオブジェクト、マテリアルとインポート" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Animations" msgstr "別のオブジェクト、アニメーションとインポート" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials+Animations" msgstr "別のマテリアル、アニメーションとインポート" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" msgstr "別のオブジェクト、マテリアル、アニメーションとインポート" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Import as Multiple Scenes" msgstr "3Dシーンをインポート" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes+Materials" msgstr "複数のシーン、マテリアルとしてインポート" #: editor/import/resource_importer_scene.cpp #: editor/plugins/cube_grid_theme_editor_plugin.cpp #, fuzzy msgid "Import Scene" msgstr "シーンをインポート" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Importing Scene.." msgstr "シーンをインポート中.." #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Generating Lightmaps" msgstr "ライトマップへの転写:" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Generating for Mesh: " msgstr "軸平行境界ボックス(AABB)を生成" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Running Custom Script.." msgstr "カスタムスクリプトを実行中" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Couldn't load post-import script:" msgstr "既にインポートしたスクリプトを読み込めませんでした:" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Invalid/broken script for post-import (check console):" msgstr "" "無効な/壊れたインポート済みのスクリプト(コンソールをチェックしてください)" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Error running post-import script:" msgstr "インポート済みのスクリプト実行エラー" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Saving.." msgstr "保存中.." #: editor/import_dock.cpp msgid "Set as Default for '%s'" msgstr "'%s'のデフォルトとして設定" #: editor/import_dock.cpp msgid "Clear Default for '%s'" msgstr "'%s'のデフォルトを消去" #: editor/import_dock.cpp #, fuzzy msgid " Files" msgstr "ファイル:" #: editor/import_dock.cpp #, fuzzy msgid "Import As:" msgstr "~としてインポート:" #: editor/import_dock.cpp editor/property_editor.cpp msgid "Preset.." msgstr "初期設定値.." #: editor/import_dock.cpp #, fuzzy msgid "Reimport" msgstr "再インポート" #: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "複数ノード セット" #: editor/node_dock.cpp msgid "Groups" msgstr "グループ" #: editor/node_dock.cpp #, fuzzy msgid "Select a Node to edit Signals and Groups." msgstr "シグナルとグループを編集するためノードを選択" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Poly" msgstr "ポリゴンを生成" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/collision_polygon_editor_plugin.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "ポリゴンを編集" #: editor/plugins/abstract_polygon_2d_editor.cpp #, fuzzy msgid "Insert Point" msgstr "挿入" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/collision_polygon_editor_plugin.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp #, fuzzy msgid "Edit Poly (Remove Point)" msgstr "ポリゴンを編集(ポイント=点を除去)" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Remove Poly And Point" msgstr "ポリゴンとポイントを除去" #: editor/plugins/abstract_polygon_2d_editor.cpp #, fuzzy msgid "Create a new polygon from scratch" msgstr "新規にポリゴンを生成する" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "" "Edit existing polygon:\n" "LMB: Move Point.\n" "Ctrl+LMB: Split Segment.\n" "RMB: Erase Point." msgstr "" "ポリゴンを編集:\n" "LMB: ポイントを移動.\n" "Ctrl+LMB: セグメント分割.\n" "RMB: ポイント除去." #: editor/plugins/abstract_polygon_2d_editor.cpp #, fuzzy msgid "Delete points" msgstr "ポイント=点を除去" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Toggle Autoplay" msgstr "オートプレイを切替" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "New Animation Name:" msgstr "新しいアニメーションの名前:" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "New Anim" msgstr "新しいアニメーション" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Change Animation Name:" msgstr "アニメーションの名前を変更:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Delete Animation?" msgstr "アニメーションを削除しますか?" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Remove Animation" msgstr "アニメーションを削除" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "ERROR: Invalid animation name!" msgstr "エラー:アニメーションの名前が不正です!" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "ERROR: Animation name already exists!" msgstr "エラー:アニメーションの名前がすでにある名前です!" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "アニメーションの名前を変更" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Add Animation" msgstr "アニメーションを加える" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Blend Next Changed" msgstr "ブレンドする対象を変更" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Change Blend Time" msgstr "ブレンドする時間を変更" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Load Animation" msgstr "アニメーションを読み込み" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Duplicate Animation" msgstr "アニメーションを複製" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "ERROR: No animation to copy!" msgstr "エラー:アニメーションの複製元がありません" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "ERROR: No animation resource on clipboard!" msgstr "エラー:クリップボードにアニメーションのリソースがありません" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "貼り付けたアニメーション" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Paste Animation" msgstr "アニメーションを貼り付ける" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "ERROR: No animation to edit!" msgstr "エラー:編集するアニメーションがありません!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "選択したアニメーションを現時点から巻き戻し再生(A)" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Play selected animation backwards from end. (Shift+A)" msgstr "選択したアニメーションを最後から巻き戻し再生 (Shift+A)" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Stop animation playback. (S)" msgstr "アニメーション再生を中止(S)" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Play selected animation from start. (Shift+D)" msgstr "選択したアニメーションを最初から再生(Shift+D)" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Play selected animation from current pos. (D)" msgstr "選択したアニメーションを現時点から再生(D)" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Animation position (in seconds)." msgstr "アニメーションの経過時間(秒)" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Scale animation playback globally for the node." msgstr "ノードのアニメーション再生の縮尺変更." #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Create new animation in player." msgstr "アニメーションをプレイヤー内に新しく作成する" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Load animation from disk." msgstr "ディスクからアニメーションを読み込む" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Load an animation from disk." msgstr "ディスクからアニメーションを一つ読み込む" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Save the current animation" msgstr "現在のアニメーションを保存する" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Display list of animations in player." msgstr "プレイヤーのアニメーションリストを表示する" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Autoplay on Load" msgstr "読み込み後、自動再生" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Edit Target Blend Times" msgstr "ターゲットのブレンドの回数を変更する" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Animation Tools" msgstr "アニメーションツール" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Copy Animation" msgstr "アニメーションを複製する" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Onion Skinning" msgstr "オニオンスキン" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Enable Onion Skinning" msgstr "オニオンスキンを有効にする" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Directions" msgstr "セクション:" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Past" msgstr "貼り付け" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Future" msgstr "テクスチャ" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Depth" msgstr "奥行き" #: editor/plugins/animation_player_editor_plugin.cpp msgid "1 step" msgstr "1ステップ" #: editor/plugins/animation_player_editor_plugin.cpp msgid "2 steps" msgstr "2ステップ" #: editor/plugins/animation_player_editor_plugin.cpp msgid "3 steps" msgstr "3ステップ" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Differences Only" msgstr "差分のみ" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Force White Modulate" msgstr "白色調整" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Include Gizmos (3D)" msgstr "ギズモ(3D)を含む" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Create New Animation" msgstr "アニメーションを新しく作る" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "アニメーションの名前:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Error!" msgstr "エラー!" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Blend Times:" msgstr "ブレンドの回数:" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Next (Auto Queue):" msgstr "次(オートキュー)" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Cross-Animation Blend Times" msgstr "アニメーション間のブレンド回数" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "アニメーション" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "新しい名前:" #: editor/plugins/animation_tree_editor_plugin.cpp #, fuzzy msgid "Edit Filters" msgstr "ノードフィルターの編集" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp #, fuzzy msgid "Scale:" msgstr "縮尺:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "フェードイン:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "フェードアウト:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "ブレンド(混合)" #: editor/plugins/animation_tree_editor_plugin.cpp #, fuzzy msgid "Mix" msgstr "ミクシング" #: editor/plugins/animation_tree_editor_plugin.cpp #, fuzzy msgid "Auto Restart:" msgstr "自動でアニメーションを最初から再生する :" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "アニメーションを最初から再生する :" #: editor/plugins/animation_tree_editor_plugin.cpp #, fuzzy msgid "Random Restart (s):" msgstr "アニメーションをランダムに最初から再生する:" #: editor/plugins/animation_tree_editor_plugin.cpp #, fuzzy msgid "Start!" msgstr "再生開始!" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp #, fuzzy msgid "Amount:" msgstr "総計:" #: editor/plugins/animation_tree_editor_plugin.cpp #, fuzzy msgid "Blend:" msgstr "ブレンド:" #: editor/plugins/animation_tree_editor_plugin.cpp #, fuzzy msgid "Blend 0:" msgstr "ブレンド 0:" #: editor/plugins/animation_tree_editor_plugin.cpp #, fuzzy msgid "Blend 1:" msgstr "ブレンド 1:" #: editor/plugins/animation_tree_editor_plugin.cpp #, fuzzy msgid "X-Fade Time (s):" msgstr "クロスフェード時間(秒)" #: editor/plugins/animation_tree_editor_plugin.cpp #, fuzzy msgid "Current:" msgstr "現在の:" #: editor/plugins/animation_tree_editor_plugin.cpp #, fuzzy msgid "Add Input" msgstr "入力を追加" #: editor/plugins/animation_tree_editor_plugin.cpp #, fuzzy msgid "Clear Auto-Advance" msgstr "自動表示の解除" #: editor/plugins/animation_tree_editor_plugin.cpp #, fuzzy msgid "Set Auto-Advance" msgstr "自動表示を設定" #: editor/plugins/animation_tree_editor_plugin.cpp #, fuzzy msgid "Delete Input" msgstr "入力を消去" #: editor/plugins/animation_tree_editor_plugin.cpp #, fuzzy msgid "Animation tree is valid." msgstr "アニメーションツリーは問題ありません." #: editor/plugins/animation_tree_editor_plugin.cpp #, fuzzy msgid "Animation tree is invalid." msgstr "アニメーションツリーに問題があります." #: editor/plugins/animation_tree_editor_plugin.cpp #, fuzzy msgid "Animation Node" msgstr "アニメーションのノード" #: editor/plugins/animation_tree_editor_plugin.cpp #, fuzzy msgid "OneShot Node" msgstr "ワンショット ノード" #: editor/plugins/animation_tree_editor_plugin.cpp #, fuzzy msgid "Mix Node" msgstr "ミキシング ノード" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "ブレンド2ノード" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "ブレンド3ノード" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "ブレンド4ノード" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "進行速度ノード" #: editor/plugins/animation_tree_editor_plugin.cpp #, fuzzy msgid "TimeSeek Node" msgstr "時刻移動ノード" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "トランジション(遷移)ノード" #: editor/plugins/animation_tree_editor_plugin.cpp #, fuzzy msgid "Import Animations.." msgstr "アニメーションをインポート.." #: editor/plugins/animation_tree_editor_plugin.cpp #, fuzzy msgid "Edit Node Filters" msgstr "ノードフィルターの編集" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "フィルター.." #: editor/plugins/animation_tree_editor_plugin.cpp #, fuzzy msgid "AnimationTree" msgstr "アニメーション" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Free" msgstr "解放" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Contents:" msgstr "コンテンツ:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "View Files" msgstr "ビューファイル:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve hostname:" msgstr "ホスト名を解決できません:" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Connection error, please try again." msgstr "接続失敗 再試行を" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Can't connect to host:" msgstr "ホストに接続できません:" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "No response from host:" msgstr "ホストから応答がありません:" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Request failed, return code:" msgstr "リクエスト失敗 リターン コード:" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Request failed, too many redirects" msgstr "リクエスト失敗 リダイレクトの回数が多すぎます" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Bad download hash, assuming file has been tampered with." msgstr "ダウンロード内容のハッシュが不整合 改ざんの可能性があります." #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Expected:" msgstr "予測:" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Got:" msgstr "取得:" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Failed sha256 hash check" msgstr "sha256のハッシュチェック失敗" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Asset Download Error:" msgstr "アセットのダウンロード失敗:" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Fetching:" msgstr "取得中:" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Resolving.." msgstr "解決中.." #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Error making request" msgstr "リクエスト発行エラー" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Idle" msgstr "待機中" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "再試行" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download Error" msgstr "ダウンロードエラー" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" msgstr "このアセットのダウンロードは既に進行中!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "first" msgstr "最初" #: editor/plugins/asset_library_editor_plugin.cpp msgid "prev" msgstr "前" #: editor/plugins/asset_library_editor_plugin.cpp msgid "next" msgstr "次" #: editor/plugins/asset_library_editor_plugin.cpp msgid "last" msgstr "最後" #: editor/plugins/asset_library_editor_plugin.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "All" msgstr "すべて" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Plugins" msgstr "プラグイン" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "並べ替え:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "逆" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "カテゴリー:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Site:" msgstr "サイト:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Support.." msgstr "サポート.." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" msgstr "公式" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Testing" msgstr "テスト中" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "アセットのzipファイル" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene (for images to be saved in the same dir), or pick a save " "path from the BakedLightmap properties." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " "Light' flag is on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp #, fuzzy msgid "Bake Lightmaps" msgstr "ライトマップへの転写:" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" msgstr "プレビュー" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "スナップの設定" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "グリッドのオフセット:" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "グリッドのステップ:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "回転のオフセット:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "回転のステップ:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "ピボット移動" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "移動動作" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move vertical guide" msgstr "垂直ガイドを移動" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create new vertical guide" msgstr "垂直ガイドを作成" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Remove vertical guide" msgstr "垂直ガイドを削除" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move horizontal guide" msgstr "水平ガイドを移動" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create new horizontal guide" msgstr "水平ガイドを作成" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Remove horizontal guide" msgstr "水平ガイドを削除" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create new horizontal and vertical guides" msgstr "水平垂直ガイドを作成" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "IK(インバース キネマティクス)チェーンの編集" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "キャンバスアイテムの編集" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "アンカーのみ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors and Margins" msgstr "アンカーとマージンを変更する" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Change Anchors" msgstr "アンカーを変更する" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Paste Pose" msgstr "ポーズを貼り付ける" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "選択モード" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "ドラッグ:回転" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Alt+Drag: Move" msgstr "Alt+ドラッグ:移動" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" "vキーを押すとピボットの変更、'Shift+v' でピボットをドラッグ(移動中でも)" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Alt+RMB: Depth list selection" msgstr "Alt+右クリック: デプス(深さ)リストの選択" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move Mode" msgstr "追加したキーを移動" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Rotate Mode" msgstr "回転モード" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" "クリックした位置のオブジェクトのリスト\n" "(選択モードでのAlt+右クリックと同じ)" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Click to change object's rotation pivot." msgstr "クリックするとオブジェクトの回転ピボットを変更" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Pan Mode" msgstr "パン・モード" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Toggles snapping" msgstr "ブレークポイントを切替" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Use Snap" msgstr "スナップ機能を使う" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snapping options" msgstr "アニメーションのオプション" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to grid" msgstr "Snapモード:" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Use Rotation Snap" msgstr "回転スナップ機能を使う" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Configure Snap..." msgstr "スナップ機能の設定" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap Relative" msgstr "相対スナップ機能" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Use Pixel Snap" msgstr "ピクセル単位スナップ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Smart snapping" msgstr "スマートスナップ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to parent" msgstr "親にスナップ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to node anchor" msgstr "ノードアンカーにスナップ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to node sides" msgstr "ノード側面にスナップ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to other nodes" msgstr "他のノードにスナップ" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to guides" msgstr "Snapモード:" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Lock the selected object in place (can't be moved)." msgstr "選択したオブジェクトをロックして移動不能とする." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Unlock the selected object (can be moved)." msgstr "選択したオブジェクトをロック解除して移動可能とする." #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Makes sure the object's children are not selectable." msgstr "このオブジェクトの子(オブジェクト)を選択不可とする." #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Restores the object's children's ability to be selected." msgstr "このオブジェクトの子(オブジェクト)を選択可能とする." #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Make Bones" msgstr "ボーンを生成" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Clear Bones" msgstr "ボーンをクリアする" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Show Bones" msgstr "ボーンを表示する" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Make IK Chain" msgstr "IK(インバース キネマティクス)チェーンの作成" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Clear IK Chain" msgstr "IK(インバース キネマティクス)チェーンをクリアする" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "View" msgstr "ビュー" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "グリッドを表示" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Show Helpers" msgstr "ボーンを表示する" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Show Rulers" msgstr "ボーンを表示する" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Show Guides" msgstr "ボーンを表示する" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Show Origin" msgstr "原点を見る" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Show Viewport" msgstr "1 ビューポート" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Center Selection" msgstr "選択対象を中央に" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Frame Selection" msgstr "選択対象をフレームの中央に" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Layout" msgstr "レイアウトを保存" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Insert Keys" msgstr "キーフレームを挿入" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Insert Key" msgstr "キーフレームを挿入" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Insert Key (Existing Tracks)" msgstr "キーフレームを(既存のトラックに)挿入" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "ポーズをコピー" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "ポーズをクリアする" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag pivot from mouse position" msgstr "マウス位置からピボットをドラッグ" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Set pivot at mouse position" msgstr "曲線のOut-ハンドルの位置を指定" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" msgstr "グリッドステップを2倍にする" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Divide grid step by 2" msgstr "グリッドステップを半分にする" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Add %s" msgstr "%s追加する" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Adding %s..." msgstr "%s追加中..." #: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Ok" msgstr "オッケー" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Cannot instantiate multiple nodes without root." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp #, fuzzy msgid "Create Node" msgstr "ノードを生成" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp #, fuzzy msgid "Error instancing scene from %s" msgstr "%sシーンのインスタンス化エラー" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Change default type" msgstr "配列の値の種類の変更" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" "ドラッグ&ドロップ + Shift : 兄弟ノードとして加える \n" "ドラッグ&ドロップ + Alt : ノードのタイプを変更する" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "3Dポリゴンを生成する" #: editor/plugins/collision_shape_2d_editor_plugin.cpp #, fuzzy msgid "Set Handle" msgstr "ハンドルを設定する" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "アイテム%dを取り除きますか?" #: editor/plugins/cube_grid_theme_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "アイテムを追加" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "選択したアイテムを取り除く" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "シーンからインポート" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "シーンからアップデート" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat0" msgstr "フラット0" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat1" msgstr "フラット1" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Ease in" msgstr "イージング(Ease In)" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Ease out" msgstr "イージング(Ease Out)" #: editor/plugins/curve_editor_plugin.cpp msgid "Smoothstep" msgstr "スムーズステップ" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Modify Curve Point" msgstr "カーブを修正する" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Modify Curve Tangent" msgstr "カーブマップを修正" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Load Curve Preset" msgstr "初期設定値を読み込む" #: editor/plugins/curve_editor_plugin.cpp msgid "Add point" msgstr "ポイント=点を追加" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove point" msgstr "選択しているポイント=点を削除" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Left linear" msgstr "等速" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Right linear" msgstr "右側面図" #: editor/plugins/curve_editor_plugin.cpp msgid "Load preset" msgstr "初期設定値を読み込む" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Remove Curve Point" msgstr "パスのポイントを除去" #: editor/plugins/curve_editor_plugin.cpp msgid "Toggle Curve Linear Tangent" msgstr "直線曲線を切り替える" #: editor/plugins/curve_editor_plugin.cpp msgid "Hold Shift to edit tangents individually" msgstr "接線を個別に編集するにはシフトを押す" #: editor/plugins/gi_probe_editor_plugin.cpp msgid "Bake GI Probe" msgstr "グローバルイルミネーションの事前計算" #: editor/plugins/gradient_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "色変化の傾斜に、ポイント=点を追加または除去する" #: editor/plugins/gradient_editor_plugin.cpp #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "色変化の傾斜を修正" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "アイテム%d" #: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "アイテム" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "アイテムリストのエディタ" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "" "No OccluderPolygon2D resource on this node.\n" "Create and assign one?" msgstr "" "このノードにOccluderPolygon2Dリソースがありません。\n" "作成して、割り当てますか ?" #: editor/plugins/light_occluder_2d_editor_plugin.cpp #, fuzzy msgid "Create Occluder Polygon" msgstr "オクルージョンを生じるポリゴンを生成" #: editor/plugins/light_occluder_2d_editor_plugin.cpp #, fuzzy msgid "Create a new polygon from scratch." msgstr "新規にポリゴンを生成する" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "既存のポリゴンを編集:" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "LMB: Move Point." msgstr "マウス左ボタン:ポイント=点を移動." #: editor/plugins/light_occluder_2d_editor_plugin.cpp #, fuzzy msgid "Ctrl+LMB: Split Segment." msgstr "Ctrl+マウス左ボタン: セグメントを分割" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "マウス右ボタン:ポイント=点を除去." #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Mesh is empty!" msgstr "メッシュがありません!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "スタティック(不変)三角形メッシュ ボディを作成" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Static Convex Body" msgstr "スタティック(不変)凸状ボディを生成" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "This doesn't work on scene root!" msgstr "シーンのルートでは機能しません!" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Trimesh Shape" msgstr "三角形メッシュ のシェイプを生成" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "凸状シェイプを生成" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Navigation Mesh" msgstr "ナビメッシュ(ナビゲーションメッシュ)の生成" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Contained Mesh is not of type ArrayMesh." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Unwrap failed, mesh may not be manifold?" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "No mesh to debug." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Model has no UV in this layer" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "MeshInstance lacks a Mesh!" msgstr "メッシュインスタンスのメッシュが存在しません" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Mesh has not surface to create outlines from!" msgstr "メッシュにアウトラインを作成するためのサーフェイスが存在しません" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Could not create outline!" msgstr "アウトラインを生成できませんでした!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "アウトラインを生成" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "メッシュ" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Trimesh Static Body" msgstr "スタティック(不変)三角形メッシュ ボディを作成" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "スタティック(不変)凸状ボディを生成" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "三角形メッシュ兄弟コリジョンを生成" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Convex Collision Sibling" msgstr "凸型兄弟コリジョンを生成" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Outline Mesh.." msgstr "アウトラインメッシュを生成.." #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "View UV1" msgstr "ビュー" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "View UV2" msgstr "ビュー" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Unwrap UV2 for Lightmap/AO" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "アウトラインメッシュを生成" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Outline Size:" msgstr "アウトラインのサイズ:" #: editor/plugins/multimesh_editor_plugin.cpp #, fuzzy msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" "メッシュのソースが指定されていません(MultiMesh setも node内に存在しません)" #: editor/plugins/multimesh_editor_plugin.cpp #, fuzzy msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" "メッシュのソースが指定されていません(そしてMultiMesh set内にははメッシュが存" "在しません)." #: editor/plugins/multimesh_editor_plugin.cpp #, fuzzy msgid "Mesh source is invalid (invalid path)." msgstr "メッシュソースは正しく指定されていません(不正なパス)" #: editor/plugins/multimesh_editor_plugin.cpp #, fuzzy msgid "Mesh source is invalid (not a MeshInstance)." msgstr "" "メッシュソースは正しくありません(メッシュのインスタンスではありません)" #: editor/plugins/multimesh_editor_plugin.cpp #, fuzzy msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "メッシュソースは正しくありません(メッシュリソースが含まれていません)" #: editor/plugins/multimesh_editor_plugin.cpp #, fuzzy msgid "No surface source specified." msgstr "サーフェイスのソースが指定されていません." #: editor/plugins/multimesh_editor_plugin.cpp #, fuzzy msgid "Surface source is invalid (invalid path)." msgstr "サーフェイスのソースが正しくありません(不正なパス)" #: editor/plugins/multimesh_editor_plugin.cpp #, fuzzy msgid "Surface source is invalid (no geometry)." msgstr "サーフェイスのソースが正しくありません(ジオメトリーがありません)" #: editor/plugins/multimesh_editor_plugin.cpp #, fuzzy msgid "Surface source is invalid (no faces)." msgstr "サーフェースソースは正しくありません(フェースがありません)" #: editor/plugins/multimesh_editor_plugin.cpp #, fuzzy msgid "Parent has no solid faces to populate." msgstr "初期値を設定する塗りつぶし面が、親にありません." #: editor/plugins/multimesh_editor_plugin.cpp #, fuzzy msgid "Couldn't map area." msgstr "エリアをマッピングできません" #: editor/plugins/multimesh_editor_plugin.cpp #, fuzzy msgid "Select a Source Mesh:" msgstr "ソースメッシュを選ぶ:" #: editor/plugins/multimesh_editor_plugin.cpp #, fuzzy msgid "Select a Target Surface:" msgstr "ターゲットサーフェースを選ぶ:" #: editor/plugins/multimesh_editor_plugin.cpp #, fuzzy msgid "Populate Surface" msgstr "サーフェースに初期値を設定" #: editor/plugins/multimesh_editor_plugin.cpp #, fuzzy msgid "Populate MultiMesh" msgstr "マルチメッシュに初期値を設定" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "ターゲットサーフェース:" #: editor/plugins/multimesh_editor_plugin.cpp #, fuzzy msgid "Source Mesh:" msgstr "ソースメッシュ:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "X軸" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "Y軸" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "Z軸" #: editor/plugins/multimesh_editor_plugin.cpp #, fuzzy msgid "Mesh Up Axis:" msgstr "メッシュのアップ軸:" #: editor/plugins/multimesh_editor_plugin.cpp #, fuzzy msgid "Random Rotation:" msgstr "ランダムな回転:" #: editor/plugins/multimesh_editor_plugin.cpp #, fuzzy msgid "Random Tilt:" msgstr "ランダムなティルト:" #: editor/plugins/multimesh_editor_plugin.cpp #, fuzzy msgid "Random Scale:" msgstr "縮尺をランダムに変更:" #: editor/plugins/multimesh_editor_plugin.cpp #, fuzzy msgid "Populate" msgstr "初期値を設定" #: editor/plugins/navigation_mesh_editor_plugin.cpp msgid "Bake!" msgstr "ベイク!" #: editor/plugins/navigation_mesh_editor_plugin.cpp #, fuzzy msgid "Bake the navigation mesh." msgstr "ナビメッシュ(ナビゲーションメッシュ)の生成" #: editor/plugins/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." msgstr "ナビメッシュ(ナビゲーションメッシュ)の消去." #: editor/plugins/navigation_mesh_generator.cpp msgid "Setting up Configuration..." msgstr "設定中..." #: editor/plugins/navigation_mesh_generator.cpp msgid "Calculating grid size..." msgstr "グリッドサイズ計算中..." #: editor/plugins/navigation_mesh_generator.cpp msgid "Creating heightfield..." msgstr "ハイトフィールド生成中..." #: editor/plugins/navigation_mesh_generator.cpp msgid "Marking walkable triangles..." msgstr "移動可能なポリゴンを記録中..." #: editor/plugins/navigation_mesh_generator.cpp msgid "Constructing compact heightfield..." msgstr "ハイトフィールド圧縮中..." #: editor/plugins/navigation_mesh_generator.cpp msgid "Eroding walkable area..." msgstr "移動可能な領域を作成中..." #: editor/plugins/navigation_mesh_generator.cpp #, fuzzy msgid "Partitioning..." msgstr "警告" #: editor/plugins/navigation_mesh_generator.cpp #, fuzzy msgid "Creating contours..." msgstr "八分木テクスチャを生成" #: editor/plugins/navigation_mesh_generator.cpp #, fuzzy msgid "Creating polymesh..." msgstr "アウトラインメッシュを生成.." #: editor/plugins/navigation_mesh_generator.cpp #, fuzzy msgid "Converting to native navigation mesh..." msgstr "ナビメッシュ(ナビゲーションメッシュ)の生成" #: editor/plugins/navigation_mesh_generator.cpp msgid "Navigation Mesh Generator Setup:" msgstr "ナビメッシュ(ナビゲーションメッシュ)生成設定:" #: editor/plugins/navigation_mesh_generator.cpp #, fuzzy msgid "Parsing Geometry..." msgstr "ジオメトリーをパース" #: editor/plugins/navigation_mesh_generator.cpp msgid "Done!" msgstr "完了!" #: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "ナビゲーションポリゴンを生成" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Generating AABB" msgstr "軸平行境界ボックス(AABB)を生成" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #, fuzzy msgid "Error loading image:" msgstr "イメージ読み込みエラー:" #: editor/plugins/particles_2d_editor_plugin.cpp #, fuzzy msgid "No pixels with transparency > 128 in image.." msgstr "イメージ内に透明度>128のピクセルがありません.." #: editor/plugins/particles_2d_editor_plugin.cpp #, fuzzy msgid "Generate Visibility Rect" msgstr "可視性の矩形を生成" #: editor/plugins/particles_2d_editor_plugin.cpp #, fuzzy msgid "Load Emission Mask" msgstr "発光(Emission)マスクを読み込む" #: editor/plugins/particles_2d_editor_plugin.cpp #, fuzzy msgid "Clear Emission Mask" msgstr "発光(Emission)マスクをクリア" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Particles" msgstr "頂点" #: editor/plugins/particles_2d_editor_plugin.cpp #, fuzzy msgid "Generated Point Count:" msgstr "生成したポイントの数:" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Generation Time (sec):" msgstr "生成時間(秒)" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Mask" msgstr "発光(Emission)マスク" #: editor/plugins/particles_2d_editor_plugin.cpp #, fuzzy msgid "Capture from Pixel" msgstr "ピクセルから取得" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Colors" msgstr "発光(Emission)色" #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Node does not contain geometry." msgstr "ノードはジオメトリーを含んでいません." #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Node does not contain geometry (faces)." msgstr "ノードはジオメトリー(面)を含んでいません." #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." msgstr "パーティクルマテリアルが必要です." #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Faces contain no area!" msgstr "面にエリアが含まれていません!" #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "No faces!" msgstr "面がありません!" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "軸平行境界ボックス(AABB)を生成" #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Create Emission Points From Mesh" msgstr "メッシュから発光点を生成" #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Create Emission Points From Node" msgstr "ノードからの発光点を生成" #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Create Emitter" msgstr "発光物を生成" #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Emission Points:" msgstr "発光点:" #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Surface Points" msgstr "サーフェース(表面)ポイント" #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Surface Points+Normal (Directed)" msgstr "サーフェースポイント+Normal(指向性)" #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Volume" msgstr "(発光の)ボリューム" #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Emission Source: " msgstr "発光源: " #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Generate Visibility AABB" msgstr "可視性の軸平行境界ボックスを生成" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "曲線からポイントを除去" #: editor/plugins/path_2d_editor_plugin.cpp #, fuzzy msgid "Remove Out-Control from Curve" msgstr "Out-ハンドルを曲線から除去" #: editor/plugins/path_2d_editor_plugin.cpp #, fuzzy msgid "Remove In-Control from Curve" msgstr "In-ハンドルを曲線から除去" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Add Point to Curve" msgstr "ポイントを曲線に追加" #: editor/plugins/path_2d_editor_plugin.cpp #, fuzzy msgid "Move Point in Curve" msgstr "曲線のポイントを移動" #: editor/plugins/path_2d_editor_plugin.cpp #, fuzzy msgid "Move In-Control in Curve" msgstr "曲線のIn-ハンドルを移動する" #: editor/plugins/path_2d_editor_plugin.cpp #, fuzzy msgid "Move Out-Control in Curve" msgstr "曲線のOut-ハンドルを移動する" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Select Points" msgstr "ポイント=点を選択" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Shift+Drag: Select Control Points" msgstr "Shift+ドラッグ:コントロールポイントを選択" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Click: Add Point" msgstr "クリック:ポイント=点を追加" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Right Click: Delete Point" msgstr "右クリック:ポイント=点を除去" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "コントロールポイントを選ぶ (Shift+Drag)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Add Point (in empty space)" msgstr "ポイント=点を追加(空白に)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Split Segment (in curve)" msgstr "分割する(曲線を)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Delete Point" msgstr "ポイント=点を除去" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "曲線を閉じる" #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Curve Point #" msgstr "曲線のポイント#" #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Set Curve Point Position" msgstr "曲線のポイントの位置を指定" #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Set Curve In Position" msgstr "曲線のIn-ハンドルの位置を指定" #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Set Curve Out Position" msgstr "曲線のOut-ハンドルの位置を指定" #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Split Path" msgstr "パスを分割" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "パスのポイントを除去" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Out-Control Point" msgstr "曲線のOut-ハンドルを除去" #: editor/plugins/path_editor_plugin.cpp msgid "Remove In-Control Point" msgstr "曲線のIn-ハンドルを除去" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "UVマップを生成" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "UVマップをトランスフォーム" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Polygon 2D UV Editor" msgstr "ポリゴン2DのUVエディタ" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Move Point" msgstr "ポイントを移動" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Ctrl: Rotate" msgstr "Ctrl: 回転" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Shift: Move All" msgstr "Shift: すべて移動" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Shift+Ctrl: Scale" msgstr "Shift+Ctrl: 縮尺(Scale)" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Move Polygon" msgstr "ポリゴンを移動" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Rotate Polygon" msgstr "ポリゴンを回転" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Scale Polygon" msgstr "ポリゴンの縮尺を変更" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "編集" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Polygon->UV" msgstr "ポリゴン->UV" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "UV->Polygon" msgstr "UV->ポリゴン" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Clear UV" msgstr "UVをクリア" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "スナップ" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "スナップを有効にする" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "グリッド" #: editor/plugins/resource_preloader_editor_plugin.cpp #, fuzzy msgid "ERROR: Couldn't load resource!" msgstr "エラー:リソースを読み込めませんでした!" #: editor/plugins/resource_preloader_editor_plugin.cpp #, fuzzy msgid "Add Resource" msgstr "リソースを追加" #: editor/plugins/resource_preloader_editor_plugin.cpp #, fuzzy msgid "Rename Resource" msgstr "リソースの名前を変える" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Delete Resource" msgstr "リソースを消去する" #: editor/plugins/resource_preloader_editor_plugin.cpp #, fuzzy msgid "Resource clipboard is empty!" msgstr "リソースのクリップボードは空です!" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "エディタで開く" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "インスタンス:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp #: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Type:" msgstr "型(Type):" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "リソースを読み込む" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Paste" msgstr "貼り付け" #: editor/plugins/resource_preloader_editor_plugin.cpp #, fuzzy msgid "ResourcePreloader" msgstr "リソースのパス" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Clear Recent Files" msgstr "最近開いたファイルの記録をクリア" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Close and save changes?" msgstr "" "変更を保存して閉じますか?\n" "\"" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Error while saving theme" msgstr "テーマを保存する途中でのエラー" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "保存エラー" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Error importing theme" msgstr "テーマをインポート中のエラー" #: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "インポートのエラー" #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "テーマのインポート" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "テーマを名前をつけて保存.." #: editor/plugins/script_editor_plugin.cpp msgid " Class Reference" msgstr " クラスリファレンス" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Sort" msgstr "並べ替え:" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Up" msgstr "上に移動" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Down" msgstr "下に移動" #: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "次のスクリプト" #: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "直前のスクリプト" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "File" msgstr "ファイル" #: editor/plugins/script_editor_plugin.cpp msgid "New" msgstr "新しい" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "すべて保存" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "スクリプトをソフトリロード" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Copy Script Path" msgstr "パスをコピーする" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Show In File System" msgstr "ファイルシステム上で表示" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "History Prev" msgstr "直前の履歴" #: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "次の履歴" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Reload Theme" msgstr "テーマを再読込" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "テーマを保存" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "テーマに名前を付けて保存" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Close Docs" msgstr "閉じる" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Close All" msgstr "すべて閉じる" #: editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" msgstr "ほかのタブを閉じる" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp msgid "Run" msgstr "実行" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Toggle Scripts Panel" msgstr "お気に入りを切り替える" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Find.." msgstr "検索.." #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Find Next" msgstr "次を探す" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "ステップオーバー" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Step Into" msgstr "ステップイン" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "(デバッグで)ブレーク" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: editor/script_editor_debugger.cpp msgid "Continue" msgstr "実行を継続" #: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "デバッガを開いたままに" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Debug with external editor" msgstr "次のエディタを開く" #: editor/plugins/script_editor_plugin.cpp msgid "Open Godot online documentation" msgstr "Godotのオンライン文書を開く" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Search the class hierarchy." msgstr "クラス階層を検索." #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "リファレンス文書を探す." #: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "直前の「編集した文書」へ移動." #: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "次のの「編集した文書」へ移動." #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Discard" msgstr "離散" #: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "スクリプトを作成" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" "次のファイルは、より新しい版がディスクに存在します\n" "どうしますか?:" #: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "再読込" #: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "再保存" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "デバッガ" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" "組み込まれたスクリプトは所属するシーンが読み込まれていないと編集できません" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." msgstr "ファイルシステムのリソースのみドロップできます." #: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "色を取得" #: editor/plugins/script_text_editor.cpp msgid "Convert Case" msgstr "大文字と小文字を変換" #: editor/plugins/script_text_editor.cpp msgid "Uppercase" msgstr "大文字" #: editor/plugins/script_text_editor.cpp msgid "Lowercase" msgstr "小文字" #: editor/plugins/script_text_editor.cpp msgid "Capitalize" msgstr "先頭を大文字に" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Cut" msgstr "切り取り" #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Copy" msgstr "コピー" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Select All" msgstr "すべて選択" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Delete Line" msgstr "ポイント=点を除去" #: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "左インデント" #: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "右インデント" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Toggle Comment" msgstr "コメントを切り替える" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Fold/Unfold Line" msgstr "行に移動" #: editor/plugins/script_text_editor.cpp msgid "Fold All Lines" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Unfold All Lines" msgstr "" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Clone Down" msgstr "複製してダウンロード" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Complete Symbol" msgstr "記号すべて" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Trim Trailing Whitespace" msgstr "連続スペースを刈り込む" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent To Spaces" msgstr "インデントをスペースに変換" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent To Tabs" msgstr "インデントをタブに変換" #: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "自動インデント" #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Toggle Breakpoint" msgstr "ブレークポイントを切替" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "すべてのブレークポイントを消去" #: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" msgstr "次のブレークポイントに移動" #: editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" msgstr "最後のブレークポイントに戻る" #: editor/plugins/script_text_editor.cpp msgid "Convert To Uppercase" msgstr "大文字に変換" #: editor/plugins/script_text_editor.cpp msgid "Convert To Lowercase" msgstr "小文字に変換" #: editor/plugins/script_text_editor.cpp msgid "Find Previous" msgstr "前を検索" #: editor/plugins/script_text_editor.cpp msgid "Replace.." msgstr "置き換え.." #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Goto Function.." msgstr "関数~に移動.." #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Goto Line.." msgstr "~行に移動.." #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Contextual Help" msgstr "文脈参照ヘルプ" #: editor/plugins/shader_editor_plugin.cpp msgid "Shader" msgstr "シェーダー" #: editor/plugins/shader_graph_editor_plugin.cpp #, fuzzy msgid "Change Scalar Constant" msgstr "スカラ定数を変更" #: editor/plugins/shader_graph_editor_plugin.cpp #, fuzzy msgid "Change Vec Constant" msgstr "ベクトル定数を変更" #: editor/plugins/shader_graph_editor_plugin.cpp #, fuzzy msgid "Change RGB Constant" msgstr "RGB定数を変更" #: editor/plugins/shader_graph_editor_plugin.cpp #, fuzzy msgid "Change Scalar Operator" msgstr "スカラ演算子を変更" #: editor/plugins/shader_graph_editor_plugin.cpp #, fuzzy msgid "Change Vec Operator" msgstr "ベクトル演算子を変更" #: editor/plugins/shader_graph_editor_plugin.cpp #, fuzzy msgid "Change Vec Scalar Operator" msgstr "ベクトル・スカラ演算子を変更" #: editor/plugins/shader_graph_editor_plugin.cpp #, fuzzy msgid "Change RGB Operator" msgstr "RGB演算子を変更" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "回転のみ変更" #: editor/plugins/shader_graph_editor_plugin.cpp #, fuzzy msgid "Change Scalar Function" msgstr "スカラ関数を変更" #: editor/plugins/shader_graph_editor_plugin.cpp #, fuzzy msgid "Change Vec Function" msgstr "ベクトル関数を変更" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "スカラUniformを変更" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "ベクトルUniformを変更" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "RGB Uniformを変更" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "規定値を変更" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "XForm Uniformを変更" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "テクスチャUniformを変更" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "キューブマップUniformを変更" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "コメントを変更" #: editor/plugins/shader_graph_editor_plugin.cpp #, fuzzy msgid "Add/Remove to Color Ramp" msgstr "色の傾斜を付加/消去" #: editor/plugins/shader_graph_editor_plugin.cpp #, fuzzy msgid "Add/Remove to Curve Map" msgstr "カーブマップを加える/除去" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "カーブマップを修正" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "入力の名前を変更" #: editor/plugins/shader_graph_editor_plugin.cpp #, fuzzy msgid "Connect Graph Nodes" msgstr "グラフノードを接続" #: editor/plugins/shader_graph_editor_plugin.cpp #, fuzzy msgid "Disconnect Graph Nodes" msgstr "グラフノードを切断" #: editor/plugins/shader_graph_editor_plugin.cpp #, fuzzy msgid "Remove Shader Graph Node" msgstr "シェーダーグラフノードを除去" #: editor/plugins/shader_graph_editor_plugin.cpp #, fuzzy msgid "Move Shader Graph Node" msgstr "シェーダーグラフノードを移動" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "グラフノードを複製" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "シェーダーグラフノードを消去" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "エラー:循環結合リンク" #: editor/plugins/shader_graph_editor_plugin.cpp #, fuzzy msgid "Error: Missing Input Connections" msgstr "エラー:入力コネクションが失われています" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "シェーダーグラフノードを追加" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "並行投影" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "透視投影(遠近法)" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Transform Aborted." msgstr "トランスフォームは中止されました." #: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "X軸トランスフォーム." #: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "Y軸トランスフォーム." #: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "Z軸トランスフォーム." #: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "ビュー平面トランスフォーム." #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Scaling: " msgstr "縮尺:" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Translating: " msgstr "翻訳:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "%s 度回転." #: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "キーは無効化されています(キーは挿入されていません)." #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Animation Key Inserted." msgstr "アニメーションのキーが挿入されています." #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "描画されたオブジェクト" #: editor/plugins/spatial_editor_plugin.cpp msgid "Material Changes" msgstr "素材の変更" #: editor/plugins/spatial_editor_plugin.cpp msgid "Shader Changes" msgstr "シェーダーの変更" #: editor/plugins/spatial_editor_plugin.cpp msgid "Surface Changes" msgstr "サーフェースの変更" #: editor/plugins/spatial_editor_plugin.cpp msgid "Draw Calls" msgstr "ドローコール(Daw call)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Vertices" msgstr "頂点" #: editor/plugins/spatial_editor_plugin.cpp msgid "FPS" msgstr "フレームレート" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "上面図." #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "下面図." #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "下面" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "左側面図." #: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "左側面" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "右側面図." #: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "右側面" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "前面図." #: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "前面" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "後面図." #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "後面" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "シーンビューにカメラを合わせる(Align With View)" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "おーけー :(" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp #, fuzzy msgid "No parent to instance a child at." msgstr "子インスタンスを生成するための親が見つかりません" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp #, fuzzy msgid "This operation requires a single selected node." msgstr "一つノードを指定しないと、この操作はできません" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "通常表示" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Display Wireframe" msgstr "ワイヤーフレーム表示" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Display Overdraw" msgstr "透明シルエット表示" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Display Unshaded" msgstr "シェーディングなしで表示" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Environment" msgstr "環境表示" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "View Gizmos" msgstr "ギズモ(Gizmo)表示" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "View Information" msgstr "情報を表示" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "View FPS" msgstr "ビューファイル:" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Half Resolution" msgstr "縮尺(Scale)の選択" #: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "オーディオリスナー" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Doppler Enable" msgstr "有効にする" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" msgstr "フリールック左" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Right" msgstr "フリールック右" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Freelook Forward" msgstr "フリールック前方" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Backwards" msgstr "フリールック後方" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Up" msgstr "フリールック上" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Down" msgstr "フリールック下" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Speed Modifier" msgstr "フリールックの速度を調整" #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "Xformダイアログ" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Select Mode (Q)" msgstr "選択モード" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "" "Drag: Rotate\n" "Alt+Drag: Move\n" "Alt+RMB: Depth list selection" msgstr "Alt+右クリック: デプス(深さ)リストの選択" #: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "移動モード (W)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "回転Mode (E)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "スケール(拡大縮小)モード(R)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "ローカル座標系" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Local Space Mode (%s)" msgstr "スケール(拡大縮小)モード(R)" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Snap Mode (%s)" msgstr "Snapモード:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "底面図" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "上面図" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "後面図" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "前面図" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Left View" msgstr "左側面図" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Right View" msgstr "右側面図" #: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "透視投影/並行投影の切り替え" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "アニメーションキーを挿入" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "原点にフォーカス" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "選択にフォーカス" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "選択をビューに整列" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Select" msgstr "選択ツール" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Tool Move" msgstr "移動ツール" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Tool Rotate" msgstr "回転ツール" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Tool Scale" msgstr "拡大縮小ツール" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Toggle Freelook" msgstr "フルスクリーンの切り替え" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Transform" msgstr "トランスフォーム" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Configure Snap.." msgstr "スナップ機能の設定" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Transform Dialog.." msgstr "トランスフォームのダイアログ.." #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "1 ビューポート" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "2 ビューポート" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "2 ビューポート(Alt)" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "3 ビューポート" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "3 ビューポート(Alt)" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "4 ビューポート" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "原点を見る" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "ビューのグリッド" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Settings" msgstr "設定" #: editor/plugins/spatial_editor_plugin.cpp msgid "Skeleton Gizmo visibility" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "スナップの設定" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "スナップを移動:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "スナップの回転(度):" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Scale Snap (%):" msgstr "スナップの大きさ(%):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "ビューポートの設定" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "視野角(度):" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Translate:" msgstr "移動(translate):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "回転(度):" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Scale (ratio):" msgstr "縮尺(比):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "ERROR: Couldn't load frame resource!" msgstr "エラー:フレームリソースを読み込めませんでした!" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Add Frame" msgstr "フレームを追加" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Resource clipboard is empty or not a texture!" msgstr "リソースクリップボードは空か、テクスチャ以外です!" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Paste Frame" msgstr "フレームを張り付け" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "空を追加" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "アニメーションのループを変更" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "アニメーションのFPSを変更" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "(空)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "アニメーション" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "速度(FPS):" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "ループ" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "アニメーションのフレーム" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Move (Before)" msgstr "ノードを除去" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Move (After)" msgstr "左に移動" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "SpriteFrames" msgstr "スタックフレーム" #: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "スタイルボックス プレビュー:" #: editor/plugins/style_box_editor_plugin.cpp #, fuzzy msgid "StyleBox" msgstr "スタイル" #: editor/plugins/texture_region_editor_plugin.cpp #, fuzzy msgid "Set Region Rect" msgstr "テクスチャ リージョン" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "Snapモード:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "<None>" msgstr "<None>" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "ピクセルSnap" #: editor/plugins/texture_region_editor_plugin.cpp #, fuzzy msgid "Grid Snap" msgstr "グリッドSnap" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "自動スライス" #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Offset:" msgstr "オフセット:" #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Step:" msgstr "ステップ:" #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Separation:" msgstr "分離:" #: editor/plugins/texture_region_editor_plugin.cpp #, fuzzy msgid "Texture Region" msgstr "テクスチャ リージョン" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "テクスチャリージョン エディタ" #: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "ファイルにテーマを保存できません:" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "すべてのアイテムを追加" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "すべてを追加" #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "アイテムを除去" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Remove All Items" msgstr "アイテムを除去" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Remove All" msgstr "削除" #: editor/plugins/theme_editor_plugin.cpp msgid "Edit theme.." msgstr "テーマを編集..." #: editor/plugins/theme_editor_plugin.cpp msgid "Theme editing menu." msgstr "テーマ編集メニュー." #: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "クラスアイテム追加" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "クラスアイテム削除" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "空のテンプレートを生成" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "空のエディタテンプレートを生成" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Create From Current Editor Theme" msgstr "空のエディタテンプレートを生成" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "CheckBox Radio1" msgstr "チェックボックス Radio1" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "CheckBox Radio2" msgstr "チェックボックス Radio2" #: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "アイテム" #: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "アイテムをチェック" #: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "チェック済みアイテム" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Radio Item" msgstr "アイテムを追加" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Checked Radio Item" msgstr "チェック済みアイテム" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "" #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "オプション" #: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "タブ1" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "タブ2" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "タブ3" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Data Type:" msgstr "データの型(Type):" #: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "アイコン" #: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "スタイル" #: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "フォント" #: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "色" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "テーマ" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Erase Selection" msgstr "選択を消去" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "タイルマップを塗る" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Line Draw" msgstr "等速" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rectangle Paint" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket Fill" msgstr "塗りつぶし" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "タイルマップを消去" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "選択を消去" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Find tile" msgstr "タイルを探す" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Transpose" msgstr "転置" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "タイルを塗る" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "タイルを選択" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "0度回転" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "90度回転" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "180度回転" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "270度回転" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Could not find tile:" msgstr "タイルが見つかりませんでした:" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Item name or ID:" msgstr "アイテムの名前かID:" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create from scene?" msgstr "シーンから生成しますか?" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Merge from scene?" msgstr "シーンからマージしますか?" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Tile Set" msgstr "タイルセット.." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "シーンから生成" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "シーンからマージ" #: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Error" msgstr "エラー" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Autotiles" msgstr "自動スライス" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to use as icon, this will be also used on invalid autotile " "bindings." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "LMB: set bit on.\n" "RMB: set bit off." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Select current edited sub-tile." msgstr "現在編集中のリソースを保存する" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select sub-tile to change its priority." msgstr "" #: editor/progress_dialog.cpp scene/gui/dialogs.cpp msgid "Cancel" msgstr "キャンセル" #: editor/project_export.cpp msgid "Runnable" msgstr "実行可能" #: editor/project_export.cpp #, fuzzy msgid "Delete patch '%s' from list?" msgstr "パッチ除去'" #: editor/project_export.cpp #, fuzzy msgid "Delete preset '%s'?" msgstr "初期設定値 '%s'?を削除しますか?" #: editor/project_export.cpp #, fuzzy msgid "Export templates for this platform are missing/corrupted: " msgstr "" "このプラットフォームに向けてのエクスポートのテンプレートが見つかりません:" #: editor/project_export.cpp msgid "Presets" msgstr "初期設定値" #: editor/project_export.cpp editor/project_settings_editor.cpp msgid "Add.." msgstr "追加.." #: editor/project_export.cpp msgid "Resources" msgstr "リソース" #: editor/project_export.cpp #, fuzzy msgid "Export all resources in the project" msgstr "プロジェクト内のリソースをすべてエクスポート" #: editor/project_export.cpp msgid "Export selected scenes (and dependencies)" msgstr "選択したシーン(と依存関係にあるもの)をエクスポート" #: editor/project_export.cpp msgid "Export selected resources (and dependencies)" msgstr "選択したリソース(と依存関係にあるもの)をエクスポート" #: editor/project_export.cpp #, fuzzy msgid "Export Mode:" msgstr "エクスポートのモード:" #: editor/project_export.cpp msgid "Resources to export:" msgstr "エクスポートするリソース:" #: editor/project_export.cpp #, fuzzy msgid "" "Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" "リソース以外のファイルをエクスポートする際の選別基準(Filters)(コンマで分割," "例*.json, *.txt)" #: editor/project_export.cpp #, fuzzy msgid "" "Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" "リソース以外のファイルをエクスポートする際の除外基準(Filters)(コンマで分割," "例*.json, *.txt)" #: editor/project_export.cpp #, fuzzy msgid "Patches" msgstr "一致なし" #: editor/project_export.cpp msgid "Make Patch" msgstr "パッチ生成" #: editor/project_export.cpp #, fuzzy msgid "Features" msgstr "テクスチャ" #: editor/project_export.cpp msgid "Custom (comma-separated):" msgstr "カスタム(コンマ区切り):" #: editor/project_export.cpp #, fuzzy msgid "Feature List:" msgstr "メソッド一覧:" #: editor/project_export.cpp #, fuzzy msgid "Export PCK/Zip" msgstr "エクスポート" #: editor/project_export.cpp #, fuzzy msgid "Export templates for this platform are missing:" msgstr "" "このプラットフォームに向けてのエクスポートのテンプレートが見つかりません:" #: editor/project_export.cpp #, fuzzy msgid "Export templates for this platform are missing/corrupted:" msgstr "" "このプラットフォームに向けてのエクスポートのテンプレートが見つかりません:" #: editor/project_export.cpp msgid "Export With Debug" msgstr "デバッグ付きエクスポート" #: editor/project_manager.cpp #, fuzzy msgid "The path does not exist." msgstr "ファイルが見つかりません." #: editor/project_manager.cpp msgid "Please choose a 'project.godot' file." msgstr "'project.godot' ファイルを選択してください." #: editor/project_manager.cpp #, fuzzy msgid "Please choose an empty folder." msgstr "'project.godot' ファイルを選択してください." #: editor/project_manager.cpp msgid "Imported Project" msgstr "インポートされたプロジェクト" #: editor/project_manager.cpp #, fuzzy msgid "Couldn't create folder." msgstr "フォルダを作成できませんでした。" #: editor/project_manager.cpp msgid "There is already a folder in this path with the specified name." msgstr "" #: editor/project_manager.cpp msgid "It would be a good idea to name your project." msgstr "プロジェクトに名前を付けてください." #: editor/project_manager.cpp #, fuzzy msgid "Invalid project path (changed anything?)." msgstr "不正なプロジェクトのパス(何か変えましたか?)" #: editor/project_manager.cpp #, fuzzy msgid "" "Couldn't load project.godot in project path (error %d). It may be missing or " "corrupted." msgstr "project.godotをプロジェクトパスに生成できませんでした" #: editor/project_manager.cpp #, fuzzy msgid "Couldn't edit project.godot in project path." msgstr "project.godotをプロジェクトパスに生成できませんでした" #: editor/project_manager.cpp #, fuzzy msgid "Couldn't create project.godot in project path." msgstr "project.godotをプロジェクトパスに生成できませんでした" #: editor/project_manager.cpp #, fuzzy msgid "The following files failed extraction from package:" msgstr "以下のファイルをパッケージから抽出できませんでした:" #: editor/project_manager.cpp #, fuzzy msgid "Rename Project" msgstr "名無しのプロジェクト" #: editor/project_manager.cpp msgid "New Game Project" msgstr "新しいゲームプロジェクト" #: editor/project_manager.cpp msgid "Import Existing Project" msgstr "既存のプロジェクトをインポート" #: editor/project_manager.cpp #, fuzzy msgid "Import & Edit" msgstr "インポートして開く" #: editor/project_manager.cpp msgid "Create New Project" msgstr "新しいプロジェクトを作る" #: editor/project_manager.cpp #, fuzzy msgid "Create & Edit" msgstr "発光物を生成" #: editor/project_manager.cpp msgid "Install Project:" msgstr "プロジェクトをインストール:" #: editor/project_manager.cpp #, fuzzy msgid "Install & Edit" msgstr "インストール" #: editor/project_manager.cpp #, fuzzy msgid "Project Name:" msgstr "プロジェクト名:" #: editor/project_manager.cpp #, fuzzy msgid "Create folder" msgstr "フォルダを作成する" #: editor/project_manager.cpp msgid "Project Path:" msgstr "プロジェクトパス:" #: editor/project_manager.cpp msgid "Browse" msgstr "ブラウズ" #: editor/project_manager.cpp msgid "Unnamed Project" msgstr "名無しのプロジェクト" #: editor/project_manager.cpp #, fuzzy msgid "Can't open project" msgstr "接続失敗." #: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "複数のプロジェクトを本当に開けますか?" #: editor/project_manager.cpp #, fuzzy msgid "" "Can't run project: no main scene defined.\n" "Please edit the project and set the main scene in \"Project Settings\" under " "the \"Application\" category." msgstr "" "選択したシーン '%s' は、シーン ファイルではありません、有効なものを選択してい" "ますか?\n" "'アプリケーション' カテゴリの下の'プロジェクトの設定'で変更できます。" #: editor/project_manager.cpp msgid "" "Can't run project: Assets need to be imported.\n" "Please edit the project to trigger the initial import." msgstr "" #: editor/project_manager.cpp msgid "Are you sure to run more than one project?" msgstr "複数のプロジェクトを本当に実行しますか?" #: editor/project_manager.cpp #, fuzzy msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "" "リストからプロジェクトを除去しますか?(フォルダーのコンテンツは影響を受けま" "せん)" #: editor/project_manager.cpp msgid "" "Language changed.\n" "The UI will update next time the editor or project manager starts." msgstr "" "言語が変更されました.\n" "エディタまたはプロジェクトマネジャー再開時にUIが更新されます." #: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "" #: editor/project_manager.cpp msgid "Project Manager" msgstr "プロジェクトマネージャー" #: editor/project_manager.cpp msgid "Project List" msgstr "プロジェクトのリスト" #: editor/project_manager.cpp msgid "Scan" msgstr "スキャン" #: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "スキャンするフォルダーを選択" #: editor/project_manager.cpp msgid "New Project" msgstr "新しいプロジェクト" #: editor/project_manager.cpp #, fuzzy msgid "Templates" msgstr "選択しているものを削除" #: editor/project_manager.cpp msgid "Exit" msgstr "終了" #: editor/project_manager.cpp #, fuzzy msgid "Restart Now" msgstr "アニメーションを最初から再生する :" #: editor/project_manager.cpp #, fuzzy msgid "Can't run project" msgstr "接続失敗." #: editor/project_manager.cpp msgid "" "You don't currently have any projects.\n" "Would you like to explore the official example projects in the Asset Library?" msgstr "" "あなたは現在どのプロジェクトも持っていません。\n" "アセットライブラリで公式のサンプルプロジェクトを探しましょうか?" #: editor/project_settings_editor.cpp #, fuzzy msgid "Key " msgstr "キー.. " #: editor/project_settings_editor.cpp #, fuzzy msgid "Joy Button" msgstr "ジョイスティックのボタン" #: editor/project_settings_editor.cpp #, fuzzy msgid "Joy Axis" msgstr "ジョイスティックの軸" #: editor/project_settings_editor.cpp msgid "Mouse Button" msgstr "マウスボタン" #: editor/project_settings_editor.cpp msgid "" "Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'" msgstr "" #: editor/project_settings_editor.cpp msgid "Action '%s' already exists!" msgstr "アクション'%s'は既にあります!" #: editor/project_settings_editor.cpp #, fuzzy msgid "Rename Input Action Event" msgstr "入力アクションイベントの名前を変更する" #: editor/project_settings_editor.cpp msgid "Add Input Action Event" msgstr "入力アクションイベントを追加" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Shift+" msgstr "Shift+" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Alt+" msgstr "Alt+" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "Control+" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp #, fuzzy msgid "Press a Key.." msgstr "キーを押してください.." #: editor/project_settings_editor.cpp msgid "Mouse Button Index:" msgstr "マウスボタンインデックス:" #: editor/project_settings_editor.cpp msgid "Left Button" msgstr "左ボタン" #: editor/project_settings_editor.cpp msgid "Right Button" msgstr "右ボタン" #: editor/project_settings_editor.cpp msgid "Middle Button" msgstr "中央ボタン" #: editor/project_settings_editor.cpp #, fuzzy msgid "Wheel Up Button" msgstr "ホイールupボタン" #: editor/project_settings_editor.cpp #, fuzzy msgid "Wheel Down Button" msgstr "ホイールDownボタン" #: editor/project_settings_editor.cpp msgid "Button 6" msgstr "ボタン6" #: editor/project_settings_editor.cpp msgid "Button 7" msgstr "ボタン7" #: editor/project_settings_editor.cpp msgid "Button 8" msgstr "ボタン8" #: editor/project_settings_editor.cpp msgid "Button 9" msgstr "ボタン9" #: editor/project_settings_editor.cpp #, fuzzy msgid "Joypad Axis Index:" msgstr "ジョイパッド軸のIndex:" #: editor/project_settings_editor.cpp msgid "Axis" msgstr "アナログ" #: editor/project_settings_editor.cpp #, fuzzy msgid "Joypad Button Index:" msgstr "ジョイパッドのボタンのIndex:" #: editor/project_settings_editor.cpp #, fuzzy msgid "Erase Input Action" msgstr "入力アクションイベントを消去" #: editor/project_settings_editor.cpp #, fuzzy msgid "Erase Input Action Event" msgstr "入力アクションイベントを消去" #: editor/project_settings_editor.cpp msgid "Add Event" msgstr "イベントを追加" #: editor/project_settings_editor.cpp msgid "Device" msgstr "デバイス" #: editor/project_settings_editor.cpp msgid "Button" msgstr "ボタン" #: editor/project_settings_editor.cpp msgid "Left Button." msgstr "左クリック" #: editor/project_settings_editor.cpp msgid "Right Button." msgstr "右クリック" #: editor/project_settings_editor.cpp msgid "Middle Button." msgstr "中クリック" #: editor/project_settings_editor.cpp #, fuzzy msgid "Wheel Up." msgstr "マウスホイールを上へ." #: editor/project_settings_editor.cpp msgid "Wheel Down." msgstr "マウスホイールを下." #: editor/project_settings_editor.cpp #, fuzzy msgid "Add Global Property" msgstr "プロパティにgetter(get method)を作る" #: editor/project_settings_editor.cpp msgid "Select a setting item first!" msgstr "設定項目を設定してください!" #: editor/project_settings_editor.cpp #, fuzzy msgid "No property '%s' exists." msgstr "プロパティ:" #: editor/project_settings_editor.cpp msgid "Setting '%s' is internal, and it can't be deleted." msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Delete Item" msgstr "入力を消去" #: editor/project_settings_editor.cpp #, fuzzy msgid "Already existing" msgstr "アクション'%s'は既にあります!" #: editor/project_settings_editor.cpp #, fuzzy msgid "Add Input Action" msgstr "入力アクションを追加" #: editor/project_settings_editor.cpp msgid "Error saving settings." msgstr "設定を保存できませんでした." #: editor/project_settings_editor.cpp msgid "Settings saved OK." msgstr "設定の保存に成功しました." #: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Translation" msgstr "翻訳を追加" #: editor/project_settings_editor.cpp #, fuzzy msgid "Remove Translation" msgstr "翻訳を除去" #: editor/project_settings_editor.cpp #, fuzzy msgid "Add Remapped Path" msgstr "リマップされたパスを追加" #: editor/project_settings_editor.cpp msgid "Resource Remap Add Remap" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Change Resource Remap Language" msgstr "リソースリマップ言語を変更" #: editor/project_settings_editor.cpp #, fuzzy msgid "Remove Resource Remap" msgstr "リソースのリマップを除去" #: editor/project_settings_editor.cpp #, fuzzy msgid "Remove Resource Remap Option" msgstr "リソースのリマップオプションを除去" #: editor/project_settings_editor.cpp #, fuzzy msgid "Changed Locale Filter" msgstr "ブレンドする時間を変更" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter Mode" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Project Settings (project.godot)" msgstr "プロジェクト設定 (project.godot)" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "一般" #: editor/project_settings_editor.cpp editor/property_editor.cpp msgid "Property:" msgstr "プロパティ:" #: editor/project_settings_editor.cpp msgid "Override For.." msgstr "" #: editor/project_settings_editor.cpp msgid "Input Map" msgstr "インプットマップ" #: editor/project_settings_editor.cpp msgid "Action:" msgstr "アクション:" #: editor/project_settings_editor.cpp msgid "Device:" msgstr "デバイス:" #: editor/project_settings_editor.cpp msgid "Index:" msgstr "インデックス:" #: editor/project_settings_editor.cpp msgid "Localization" msgstr "ローカライズ" #: editor/project_settings_editor.cpp msgid "Translations" msgstr "翻訳" #: editor/project_settings_editor.cpp msgid "Translations:" msgstr "翻訳:" #: editor/project_settings_editor.cpp msgid "Remaps" msgstr "リマップ" #: editor/project_settings_editor.cpp msgid "Resources:" msgstr "リソース:" #: editor/project_settings_editor.cpp #, fuzzy msgid "Remaps by Locale:" msgstr "ロケールに従ってキーのリマップ:" #: editor/project_settings_editor.cpp #, fuzzy msgid "Locale" msgstr "ロケール" #: editor/project_settings_editor.cpp #, fuzzy msgid "Locales Filter" msgstr "ロケールフィルタ" #: editor/project_settings_editor.cpp msgid "Show all locales" msgstr "すべてのロケールを表示する" #: editor/project_settings_editor.cpp msgid "Show only selected locales" msgstr "選択したロケールのみ表示" #: editor/project_settings_editor.cpp #, fuzzy msgid "Filter mode:" msgstr "フィルター" #: editor/project_settings_editor.cpp #, fuzzy msgid "Locales:" msgstr "ロケール" #: editor/project_settings_editor.cpp msgid "AutoLoad" msgstr "自動読み込み" #: editor/property_editor.cpp #, fuzzy msgid "Pick a Viewport" msgstr "ビューポートを選ぶ" #: editor/property_editor.cpp msgid "Ease In" msgstr "イージング(Ease In)" #: editor/property_editor.cpp msgid "Ease Out" msgstr "イージング(Ease Out)" #: editor/property_editor.cpp #, fuzzy msgid "Zero" msgstr "(イージング)無し" #: editor/property_editor.cpp msgid "Easing In-Out" msgstr "イージング(In-Out)" #: editor/property_editor.cpp msgid "Easing Out-In" msgstr "イージング(Out-In)" #: editor/property_editor.cpp msgid "File.." msgstr "ファイル.." #: editor/property_editor.cpp msgid "Dir.." msgstr "ディレクトリ.." #: editor/property_editor.cpp msgid "Assign" msgstr "アサインする" #: editor/property_editor.cpp #, fuzzy msgid "Select Node" msgstr "ノードを選択" #: editor/property_editor.cpp msgid "New Script" msgstr "新規スクリプト" #: editor/property_editor.cpp msgid "New %s" msgstr "" #: editor/property_editor.cpp #, fuzzy msgid "Make Unique" msgstr "ボーンを生成" #: editor/property_editor.cpp msgid "Show in File System" msgstr "ファイルシステム上で表示" #: editor/property_editor.cpp #, fuzzy msgid "Convert To %s" msgstr "~に変換する.." #: editor/property_editor.cpp #, fuzzy msgid "Error loading file: Not a resource!" msgstr "ファイル読み込みエラー:リソースではありません!" #: editor/property_editor.cpp #, fuzzy msgid "Selected node is not a Viewport!" msgstr "インポートするノードを選択する" #: editor/property_editor.cpp #, fuzzy msgid "Pick a Node" msgstr "ノードへのパス:" #: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "ビット %d, 値 %d." #: editor/property_editor.cpp msgid "On" msgstr "オン" #: editor/property_editor.cpp #, fuzzy msgid "[Empty]" msgstr "空を追加" #: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp msgid "Set" msgstr "設定" #: editor/property_editor.cpp #, fuzzy msgid "Properties:" msgstr "プロパティ:" #: editor/property_selector.cpp #, fuzzy msgid "Select Property" msgstr "すべて選択" #: editor/property_selector.cpp #, fuzzy msgid "Select Virtual Method" msgstr "すべて選択" #: editor/property_selector.cpp #, fuzzy msgid "Select Method" msgstr "すべて選択" #: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "PVRTCツールを実行できませんでした:" #: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "" #: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "実行モード:" #: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "現在のシーン" #: editor/run_settings_dialog.cpp #, fuzzy msgid "Main Scene" msgstr "メインシーン" #: editor/run_settings_dialog.cpp #, fuzzy msgid "Main Scene Arguments:" msgstr "メインシーンの引数:" #: editor/run_settings_dialog.cpp #, fuzzy msgid "Scene Run Settings" msgstr "シーン実行の設定" #: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp #: scene/gui/dialogs.cpp msgid "OK" msgstr "OK" #: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Error loading scene from %s" msgstr "シーンを%sから読み込む際にエラーが生じました" #: editor/scene_tree_dock.cpp #, fuzzy msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" "このシーンは自身のノードのうちの一つの内にあるため、 '%s'シーンをインスタンス" "化できません" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Instance Scene(s)" msgstr "シーンのインスタンス化" #: editor/scene_tree_dock.cpp #, fuzzy msgid "This operation can't be done on the tree root." msgstr "この処理はツリーのルートではできません." #: editor/scene_tree_dock.cpp #, fuzzy msgid "Move Node In Parent" msgstr "親のノードを移動" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Move Nodes In Parent" msgstr "親のノードを移動" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Duplicate Node(s)" msgstr "ノードを複製" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Delete Node(s)?" msgstr "ノードを除去しますか?" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Can not perform with the root node." msgstr "ルートノードがないと処理できません." #: editor/scene_tree_dock.cpp #, fuzzy msgid "This operation can't be done on instanced scenes." msgstr "この処理にはインスタンス化されたシーンが必要です." #: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "新規シーンに名前を付けて保存.." #: editor/scene_tree_dock.cpp #, fuzzy msgid "Editable Children" msgstr "編集可能な子" #: editor/scene_tree_dock.cpp msgid "Load As Placeholder" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Discard Instancing" msgstr "インスタンス化の無効化" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Makes Sense!" msgstr "有意義に!" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "異なるシーンのノードを処理できません!" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Can't operate on nodes the current scene inherits from!" msgstr "現在のシーンが継承するノードを処理できません!" #: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "ノードを除去" #: editor/scene_tree_dock.cpp #, fuzzy msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" "新しいシーンを保存できません。依存関係の対象が完備されていないと思われます" #: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "シーンを保存する際にエラーが発生しました." #: editor/scene_tree_dock.cpp #, fuzzy msgid "Error duplicating scene to save it." msgstr "保存のためシーンを複製する際にエラーが発生." #: editor/scene_tree_dock.cpp #, fuzzy msgid "Sub-Resources" msgstr "サブリソース:" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Clear Inheritance" msgstr "継承をクリアする" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "ノードを消去" #: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "子ノードを追加" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Instance Child Scene" msgstr "子シーンをインスタンス化" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Change Type" msgstr "型(type)を変更" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Attach Script" msgstr "スクリプトを付与" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Clear Script" msgstr "スクリプトをクリア" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "シーンからマージ" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Save Branch as Scene" msgstr "ブランチをシーンとして保存" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Copy Node Path" msgstr "ノードのパスをコピー" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Delete (No Confirm)" msgstr "確認してください。" #: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "新しいノードを加える/生成する" #: editor/scene_tree_dock.cpp #, fuzzy msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" "シーンファイルをノードとしてインスタンス化. もしルートの^度がなければ、継承" "したシーンを生成" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Filter nodes" msgstr "フィルター" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Attach a new or existing script for the selected node." msgstr "選択したノードに新規/既存のスクリプトを付与" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Clear a script for the selected node." msgstr "選択したノードのスクリプトをクリア" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Remote" msgstr "削除" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Local" msgstr "ロケール" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Clear Inheritance? (No Undo!)" msgstr "継承をクリアしますか?(undoできません!)" #: editor/scene_tree_dock.cpp msgid "Clear!" msgstr "クリア!" #: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "" #: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Node configuration warning:" msgstr "ノードの設定に関する警告:" #: editor/scene_tree_editor.cpp #, fuzzy msgid "" "Node has connection(s) and group(s)\n" "Click to show signals dock." msgstr "" "ノードがコネクションとグループを保持しています\n" "クリックしてシグナルドックを表示してください" #: editor/scene_tree_editor.cpp #, fuzzy msgid "" "Node has connections.\n" "Click to show signals dock." msgstr "" "ノードはコネクションを保持しています\n" "クリックしてシグナルドックを表示してください" #: editor/scene_tree_editor.cpp #, fuzzy msgid "" "Node is in group(s).\n" "Click to show groups dock." msgstr "" "ノードはグループに属しています.\n" "クリックしてグループのドックを表示してください." #: editor/scene_tree_editor.cpp #, fuzzy msgid "Open script" msgstr "フォルダを作成" #: editor/scene_tree_editor.cpp #, fuzzy msgid "" "Node is locked.\n" "Click to unlock" msgstr "" "ノードはロックされています.\n" "クリックしてロックを外してください" #: editor/scene_tree_editor.cpp msgid "" "Children are not selectable.\n" "Click to make selectable" msgstr "" "子を選択できません.\n" "クリックして選択可能にしてください" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Toggle Visibility" msgstr "可視性(Visibility)を変更" #: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "不正なノード名.以下の文字は使えません:" #: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "ノードの名前を変更" #: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "シーンツリー(ノード):" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Node Configuration Warning!" msgstr "ノードの設定に関する警告:" #: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "ノードを選択" #: editor/script_create_dialog.cpp #, fuzzy msgid "Error loading template '%s'" msgstr "イメージ読み込みエラー:" #: editor/script_create_dialog.cpp #, fuzzy msgid "Error - Could not create script in filesystem." msgstr "フォルダを作成できませんでした。" #: editor/script_create_dialog.cpp #, fuzzy msgid "Error loading script from %s" msgstr "フォント読み込みエラー。" #: editor/script_create_dialog.cpp msgid "N/A" msgstr "利用できない" #: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "パスがありません" #: editor/script_create_dialog.cpp #, fuzzy msgid "Path is not local" msgstr "パスはローカルではありません" #: editor/script_create_dialog.cpp #, fuzzy msgid "Invalid base path" msgstr "不正なベース(base)パス" #: editor/script_create_dialog.cpp msgid "Directory of the same name exists" msgstr "同じ名前のフォルダがあります" #: editor/script_create_dialog.cpp #, fuzzy msgid "File exists, will be reused" msgstr "ファイルが既に存在します。上書きしますか?" #: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "無効な拡張子です" #: editor/script_create_dialog.cpp msgid "Wrong extension chosen" msgstr "拡張子が誤っています" #: editor/script_create_dialog.cpp #, fuzzy msgid "Invalid Path" msgstr "無効なフォント サイズです。" #: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "不正なクラス名" #: editor/script_create_dialog.cpp #, fuzzy msgid "Invalid inherited parent name or path" msgstr "継承した親の名前かパスが不正です" #: editor/script_create_dialog.cpp #, fuzzy msgid "Script valid" msgstr "スクリプトは問題ありません" #: editor/script_create_dialog.cpp msgid "Allowed: a-z, A-Z, 0-9 and _" msgstr "使える文字は:a-z, A-Z, 0-9 と _です" #: editor/script_create_dialog.cpp msgid "Built-in script (into scene file)" msgstr "組み込みスクリプト(シーンファイルの)" #: editor/script_create_dialog.cpp #, fuzzy msgid "Create new script file" msgstr "フォルダを作成" #: editor/script_create_dialog.cpp msgid "Load existing script file" msgstr "既存のスクリプトファイルを読み込む" #: editor/script_create_dialog.cpp #, fuzzy msgid "Language" msgstr "言語" #: editor/script_create_dialog.cpp msgid "Inherits" msgstr "継承" #: editor/script_create_dialog.cpp msgid "Class Name" msgstr "クラス名" #: editor/script_create_dialog.cpp #, fuzzy msgid "Template" msgstr "選択しているものを削除" #: editor/script_create_dialog.cpp msgid "Built-in Script" msgstr "組み込みスクリプト" #: editor/script_create_dialog.cpp #, fuzzy msgid "Attach Node Script" msgstr "ノードにスクリプトを添付する" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Remote " msgstr "削除" #: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "バイト:" #: editor/script_editor_debugger.cpp msgid "Warning" msgstr "警告" #: editor/script_editor_debugger.cpp msgid "Error:" msgstr "エラー:" #: editor/script_editor_debugger.cpp msgid "Source:" msgstr "ソース:" #: editor/script_editor_debugger.cpp msgid "Function:" msgstr "関数:" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." msgstr "グラフ表示するにはリストからアイテムを選んでください." #: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp msgid "Errors" msgstr "エラー" #: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "子プロセス接続" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Copy Error" msgstr "読み込みエラー" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Inspect Previous Instance" msgstr "前のインスタンスの内容を確認" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Inspect Next Instance" msgstr "次のインスタンスの内容を確認" #: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "スタックフレーム" #: editor/script_editor_debugger.cpp msgid "Variable" msgstr "変数" #: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "エラー:" #: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "スタックトレース(可能なら):" #: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "プロファイラー" #: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "モニター" #: editor/script_editor_debugger.cpp msgid "Value" msgstr "値" #: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "モニター" #: editor/script_editor_debugger.cpp #, fuzzy msgid "List of Video Memory Usage by Resource:" msgstr "リソースによるビデオメモリーの使用リスト:" #: editor/script_editor_debugger.cpp msgid "Total:" msgstr "合計:" #: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "ビデオメモリー" #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "リソースのパス" #: editor/script_editor_debugger.cpp msgid "Type" msgstr "タイプ(型)" #: editor/script_editor_debugger.cpp msgid "Format" msgstr "フォーマット" #: editor/script_editor_debugger.cpp msgid "Usage" msgstr "使用" #: editor/script_editor_debugger.cpp msgid "Misc" msgstr "その他" #: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "クリックされたコントロール:" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Clicked Control Type:" msgstr "クリックされたコントロールのタイプ:" #: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "" #: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "ショートカット" #: editor/settings_config_dialog.cpp msgid "Binding" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "光源の半径を変更" #: editor/spatial_editor_gizmos.cpp msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "カメラのFOVを変更" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "カメラのサイズを変更" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Change Sphere Shape Radius" msgstr "球形状の半径変更" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Change Box Shape Extents" msgstr "ボックス(箱)形状のExtent(範囲)を変更" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Change Capsule Shape Radius" msgstr "カプセル形状の半径変更" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Change Capsule Shape Height" msgstr "カプセル形状の高さ変更" #: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Particles AABB" msgstr "パーティクルの軸平行境界ボックスを変更" #: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select the dynamic library for this entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select dependencies of the library for this entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp #, fuzzy msgid "Remove current entry" msgstr "パスのポイントを除去" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Double click to create a new entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform:" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp #, fuzzy msgid "Platform" msgstr "プラットフォームへコピー.." #: modules/gdnative/gdnative_library_editor_plugin.cpp #, fuzzy msgid "Dynamic Library" msgstr "メッシュライブラリ.." #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Add an architecture entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp #, fuzzy msgid "GDNativeLibrary" msgstr "メッシュライブラリ.." #: modules/gdnative/gdnative_library_singleton_editor.cpp #, fuzzy msgid "Library" msgstr "メッシュライブラリ.." #: modules/gdnative/gdnative_library_singleton_editor.cpp #, fuzzy msgid "Status" msgstr "ステータス:" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "ライブラリ: " #: modules/gdnative/register_types.cpp msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp #, fuzzy msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "Convert()に対して無効な型の引数です。TYPE_* 定数を使ってください。" #: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h #: modules/visual_script/visual_script_builtin_funcs.cpp #, fuzzy msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "デコードバイトのバイトは十分ではありません。または無効な形式です。" #: modules/gdscript/gdscript_functions.cpp msgid "step argument is zero!" msgstr "ステップ引数はゼロです!" #: modules/gdscript/gdscript_functions.cpp msgid "Not a script with an instance" msgstr "インスタンスを使用していないスクリプトです" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a script" msgstr "スクリプトに基づいていません" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a resource file" msgstr "リソースファイルに基づいていません" #: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Invalid instance dictionary format (missing @path)" msgstr "無効なインスタンス辞書形式です ( @path が見つかりません)" #: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Invalid instance dictionary format (can't load script at @path)" msgstr "無効なインスタンス辞書形式です (@path でスクリプトを読み込めません)" #: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Invalid instance dictionary format (invalid script at @path)" msgstr "無効なインスタンス辞書形式です (@path で無効なスクリプト)" #: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Invalid instance dictionary (invalid subclasses)" msgstr "無効なインスタンス辞書です (無効なサブクラス)" #: modules/gdscript/gdscript_functions.cpp msgid "Object can't provide a length." msgstr "オブジェクトに長さがありません." #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Next Plane" msgstr "次のタブ" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Previous Plane" msgstr "以前のタブ" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Plane:" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Floor" msgstr "次の床面" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Previous Floor" msgstr "前の床面" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Floor:" msgstr "床面:" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Delete Selection" msgstr "選択範囲を消去" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Duplicate Selection" msgstr "選択範囲を複製" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Grid Map" msgstr "グリッドSnap" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Snap View" msgstr "上面図" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Clip Disabled" msgstr "無効" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Above" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Below" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit X Axis" msgstr "X軸を編集" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Y Axis" msgstr "Y軸を編集" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Z Axis" msgstr "Z軸を編集" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Cursor Rotate X" msgstr "Ctrl: 回転" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Cursor Rotate Y" msgstr "Ctrl: 回転" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Cursor Rotate Z" msgstr "Ctrl: 回転" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate X" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Y" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Z" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Create Area" msgstr "新規に生成" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Create Exterior Connector" msgstr "新しいプロジェクトを作る" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Erase Area" msgstr "タイルマップを消去" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Clear Selection" msgstr "選択対象を中央に" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Settings" msgstr "Snapの設定" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Pick Distance:" msgstr "インスタンス:" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" #: modules/mono/editor/godotsharp_editor.cpp #, fuzzy msgid "Generating solution..." msgstr "八分木テクスチャを生成" #: modules/mono/editor/godotsharp_editor.cpp msgid "Generating C# project..." msgstr "" #: modules/mono/editor/godotsharp_editor.cpp #, fuzzy msgid "Failed to create solution." msgstr "アウトラインを生成できませんでした!" #: modules/mono/editor/godotsharp_editor.cpp #, fuzzy msgid "Failed to save solution." msgstr "リソース読み込み失敗" #: modules/mono/editor/godotsharp_editor.cpp #, fuzzy msgid "Done" msgstr "完了!" #: modules/mono/editor/godotsharp_editor.cpp #, fuzzy msgid "Failed to create C# project." msgstr "リソース読み込み失敗" #: modules/mono/editor/godotsharp_editor.cpp msgid "Mono" msgstr "モノラル音声" #: modules/mono/editor/godotsharp_editor.cpp msgid "About C# support" msgstr "" #: modules/mono/editor/godotsharp_editor.cpp #, fuzzy msgid "Create C# solution" msgstr "アウトラインを生成" #: modules/mono/editor/mono_bottom_panel.cpp msgid "Builds" msgstr "ビルド" #: modules/mono/editor/mono_bottom_panel.cpp #, fuzzy msgid "Build Project" msgstr "プロジェクト" #: modules/mono/editor/mono_bottom_panel.cpp #, fuzzy msgid "Warnings" msgstr "警告" #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" #: modules/visual_script/visual_script.cpp #, fuzzy msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" msgstr "" "ノードのメモリー不足です。ノードに関してのドキュメントをお読みください。" #: modules/visual_script/visual_script.cpp msgid "" "Node yielded, but did not return a function state in the first working " "memory." msgstr "" #: modules/visual_script/visual_script.cpp #, fuzzy msgid "" "Return value must be assigned to first element of node working memory! Fix " "your node please." msgstr "" "返り値はノードのワーキングメモリーで最初の要素にアサインされている必要があり" "ます!ノードを修正してください!" #: modules/visual_script/visual_script.cpp #, fuzzy msgid "Node returned an invalid sequence output: " msgstr "ノードは不正なシークエンス出力を返しました: " #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" "スタックにシークエンスビットを見つけましたが、ノードではありません。バグ報告" "を!" #: modules/visual_script/visual_script.cpp #, fuzzy msgid "Stack overflow with stack depth: " msgstr "スタックがオーバーフローしています: " #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Signal Arguments" msgstr "シグナルの引数を編集:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Argument Type" msgstr "配列の値の種類の変更" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Argument name" msgstr "入力の名前を変更" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Set Variable Default Value" msgstr "規定値を変更" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Set Variable Type" msgstr "変数を編集:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Functions:" msgstr "関数を作成" #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "変数を作成:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Name is not a valid identifier:" msgstr "この名前は不正な識別子です:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Name already in use by another func/var/signal:" msgstr "他の関数/変数/シグナルにより既に使われている名前です:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Rename Function" msgstr "関数を作成" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Rename Variable" msgstr "変数の名前を変える" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Signal" msgstr "シグナルの名前を変える" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function" msgstr "関数を追加" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Add Variable" msgstr "変数を加える" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Add Signal" msgstr "signalを加える" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Expression" msgstr "式を変更" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Add Node" msgstr "ノードを加える" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Remove VisualScript Nodes" msgstr "無効なキーを削除" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Duplicate VisualScript Nodes" msgstr "グラフノードを複製" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." msgstr "" "メタキーを保持してgetterを落とす.Shiftキーを保持してジェネリックを指示する." #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" "Ctrlキーを保持してgetterを落とす.Shiftキーを保持してジェネリックを指示する." #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Hold %s to drop a simple reference to the node." msgstr "メタキーを保持して単純参照(simple reference)を落とす." #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Hold Ctrl to drop a simple reference to the node." msgstr "Ctrlキーを保持して単純参照(simple reference)を落とす." #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Hold %s to drop a Variable Setter." msgstr "メタキーを保持して変数のsetterを落とす" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Hold Ctrl to drop a Variable Setter." msgstr "Ctrlキーを保持して変数のsetterを落とす." #: modules/visual_script/visual_script_editor.cpp msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Add Node(s) From Tree" msgstr "シーンからのノード" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Add Getter Property" msgstr "プロパティにgetter(get method)を作る" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Add Setter Property" msgstr "プロパティにsetter(set method)を作る" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Base Type" msgstr "型(type)を変更" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Move Node(s)" msgstr "ノードを除去" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Remove VisualScript Node" msgstr "シェーダーグラフノードを除去" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Connect Nodes" msgstr "ノードに接続します:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Condition" msgstr "条件(conditon)" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Sequence" msgstr "シークエンス" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Switch" msgstr "Switch文" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Iterator" msgstr "イテレーター" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "While" msgstr "While文" #: modules/visual_script/visual_script_editor.cpp msgid "Return" msgstr "戻り値" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Call" msgstr "呼び出し" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Get" msgstr "Getメソッド" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" msgstr "スクリプトに関数 '%s'が既にあります" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Input Value" msgstr "入力の名前を変更" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Can't copy the function node." msgstr "'..'を処理できません" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Clipboard is empty!" msgstr "リソースのクリップボードは空です!" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Paste VisualScript Nodes" msgstr "ノードを貼り付け:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Remove Function" msgstr "選択しているものを削除" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Edit Variable" msgstr "変数を編集:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Remove Variable" msgstr "無効なキーを削除" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Edit Signal" msgstr "信号を接続:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Remove Signal" msgstr "選択しているものを削除" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Editing Variable:" msgstr "変数を編集中:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Editing Signal:" msgstr "信号を接続:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Base Type:" msgstr "基底型(Base Type):" #: modules/visual_script/visual_script_editor.cpp msgid "Available Nodes:" msgstr "利用可能なノード:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Select or create a function to edit graph" msgstr "グラフを編集する関数を、選択するか生成する" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Edit Signal Arguments:" msgstr "シグナルの引数を編集:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Edit Variable:" msgstr "変数を編集:" #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" msgstr "選択範囲を消去" #: modules/visual_script/visual_script_editor.cpp msgid "Find Node Type" msgstr "ノードタイプを探す" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Copy Nodes" msgstr "ノードをコピー" #: modules/visual_script/visual_script_editor.cpp msgid "Cut Nodes" msgstr "ノードを切り取る" #: modules/visual_script/visual_script_editor.cpp msgid "Paste Nodes" msgstr "ノードを貼り付け:" #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Input type not iterable: " msgstr "入力の型が、繰り返し処理できません(not iterable): " #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Iterator became invalid" msgstr "イテレーターが不正です" #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Iterator became invalid: " msgstr "イテレーターが不正です: " #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Invalid index property name." msgstr "インデックスのプロパティ名が不正です." #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Base object is not a Node!" msgstr "ベースオブジェクトはノードではありません!" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Path does not lead Node!" msgstr "パスがノードに達しません!" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Invalid index property name '%s' in node %s." msgstr "ノード%sの不正なインデックスのプロパティ名'%s' ." #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid ": Invalid argument of type: " msgstr ":不正な引数です.引数の型=: " #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid ": Invalid arguments: " msgstr ":不正な引数: " #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "VariableGet not found in script: " msgstr "変数のget(VariableGet)がスクリプトに無い: " #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "VariableSet not found in script: " msgstr "変数のset(VariableSet)がスクリプトに無い: " #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Custom node has no _step() method, can't process graph." msgstr "カスタムノードに_step() メソッドが無いため、グラフを処理できません." #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "" "Invalid return value from _step(), must be integer (seq out), or string " "(error)." msgstr "" "_step()の不正な返り値 integer (seq out)またはstring (error)でないといけませ" "ん." #: platform/javascript/export/export.cpp #, fuzzy msgid "Run in Browser" msgstr "ブラウザで実行" #: platform/javascript/export/export.cpp #, fuzzy msgid "Run exported HTML in the system's default browser." msgstr "エクスポートしたHTMLファイルを既定のブラウザで実行." #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not write file:" msgstr "ファイルに書き込みできませんでした:\n" #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not open template for export:" msgstr "エクスポートするテンプレートを開けません:\n" #: platform/javascript/export/export.cpp #, fuzzy msgid "Invalid export template:" msgstr "テンプレート エクスポートを管理" #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not read custom HTML shell:" msgstr "ファイルを読めませんでした:\n" #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not read boot splash image file:" msgstr "ファイルを読めませんでした:\n" #: platform/javascript/export/export.cpp #, fuzzy msgid "Using default boot splash image." msgstr "ファイルを読めませんでした:\n" #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " "order for AnimatedSprite to display frames." msgstr "" "SpriteFrames リソースを作成または AnimatedSprite フレームを表示するためには " "'Frames' プロパティに設定する必要があります。" #: scene/2d/canvas_modulate.cpp msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " "scenes). The first created one will work, while the rest will be ignored." msgstr "" "1 つだけ表示されている CanvasModulate は、シーン (またはインスタンス化された" "シーンのセット) ごとに許可されます。最初に作成された 1 つが動作する一方、残り" "の部分は無視されます。" #: scene/2d/collision_object_2d.cpp msgid "" "This node has no children shapes, so it can't interact with the space.\n" "Consider adding CollisionShape2D or CollisionPolygon2D children nodes to " "define its shape." msgstr "" #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" "CollisionPolygon2D は、CollisionObject2D 派生ノードに衝突シェイプを提供するた" "めにのみ機能します。2Dの形状(シェイプ)を付与するためには Area2D、" "StaticBody2D、RigidBody2D、KinematicBody2D などの子オブジェクトとして利用して" "ください" #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." msgstr "空の CollisionPolygon2D は、衝突判定を持ちません。" #: scene/2d/collision_shape_2d.cpp #, fuzzy msgid "" "CollisionShape2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" "CollisionShape2D は、CollisionObject2D 派生ノードにコリジョンシェイプを提供す" "るためにのみ機能します。2Dの形状(シェイプ)を付与するためには Area2D、" "StaticBody2D、RigidBody2D、KinematicBody2D などの子オブジェクトとして利用して" "ください." #: scene/2d/collision_shape_2d.cpp msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" msgstr "" "関数に対して CollisionShape2D の形状(シェイプ)を指定する必要があります。そ" "のためのシェイプリソースを作成してください!" #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the 'texture' " "property." msgstr "光の形状とテクスチャは、'texture'プロパティに指定します。" #: scene/2d/light_occluder_2d.cpp msgid "" "An occluder polygon must be set (or drawn) for this occluder to take effect." msgstr "" "この遮蔽を有効にして、オクルーダ ポリゴンを設定 (または描画) する必要がありま" "す。" #: scene/2d/light_occluder_2d.cpp msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" msgstr "この遮蔽のオクルーダ ポリゴンが空です。多角形を描画してください!" #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " "Please set a property or draw a polygon." msgstr "" "NavigationPolygon リソースを設定または動作するようにこのノード用に作成する必" "要があります。プロパティを設定するか、ポリゴンを描画してください。" #: scene/2d/navigation_polygon.cpp msgid "" "NavigationPolygonInstance must be a child or grandchild to a Navigation2D " "node. It only provides navigation data." msgstr "" "NavigationPolygonInstance は、子または孫 Navigation2D ノードにある必要があり" "ます。ナビゲーション データのみ提供します。" #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" "ParallaxLayer ノードは、ParallaxBackground ノードの子として設定されている場合" "のみ動作します。" #: scene/2d/particles_2d.cpp scene/3d/particles.cpp #, fuzzy msgid "" "A material to process the particles is not assigned, so no behavior is " "imprinted." msgstr "" "パーティクルを処理するためのマテリアルは指定されておらず、その振る舞いは未指" "示です." #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." msgstr "" "PathFollow2D は、Path2D ノードの子として設定されている場合のみ動作します。" #: scene/2d/physics_body_2d.cpp msgid "" "Size changes to RigidBody2D (in character or rigid modes) will be overridden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" "Path プロパティは、動作するように有効な Node2D ノードを示す必要があります。" #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " "as parent." msgstr "" "VisibilityEnable2D は、親として直接編集されたシーンのルートを使用する場合に最" "適です。" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent" msgstr "ARVRCameraはARVROriginノードを親に持つ必要があります" #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent" msgstr "ARVRControllerはARVROriginノードを親に持つ必要があります" #: scene/3d/arvr_nodes.cpp msgid "" "The controller id must not be 0 or this controller will not be bound to an " "actual controller" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent" msgstr "ARVRAnchorはARVROriginを親に持つ必要があります" #: scene/3d/arvr_nodes.cpp msgid "" "The anchor id must not be 0 or this anchor will not be bound to an actual " "anchor" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVROrigin requires an ARVRCamera child node" msgstr "ARVROriginはARVRCamera子ノードが必要です" #: scene/3d/baked_lightmap.cpp msgid "%d%%" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "(Time Left: %d:%02d s)" msgstr "" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Plotting Meshes: " msgstr "イメージを配置(Blit)" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Plotting Lights:" msgstr "イメージを配置(Blit)" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Finishing Plot" msgstr "プロット完了" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Lighting Meshes: " msgstr "イメージを配置(Blit)" #: scene/3d/collision_object.cpp msgid "" "This node has no children shapes, so it can't interact with the space.\n" "Consider adding CollisionShape or CollisionPolygon children nodes to define " "its shape." msgstr "" #: scene/3d/collision_polygon.cpp #, fuzzy msgid "" "CollisionPolygon only serves to provide a collision shape to a " "CollisionObject derived node. Please only use it as a child of Area, " "StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" "CollisionPolygon は、CollisionObject 派生ノードにコリジョンシェイプを提供する" "ためにのみ機能します。Area、StaticBody、RigidBody、KinematicBody の子としての" "み利用してください。" #: scene/3d/collision_polygon.cpp msgid "An empty CollisionPolygon has no effect on collision." msgstr "空の CollisionPolygon は、衝突判定を持ちません。" #: scene/3d/collision_shape.cpp msgid "" "CollisionShape only serves to provide a collision shape to a CollisionObject " "derived node. Please only use it as a child of Area, StaticBody, RigidBody, " "KinematicBody, etc. to give them a shape." msgstr "" "CollisionShape は衝突物由来のノードに衝突形状を提供するのに役立ちます。唯一の" "彼らに形状を与えることなどエリア、静ボディ、RigidBody、キネマティックボディの" "子としてそれを使用してください。" #: scene/3d/collision_shape.cpp msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it!" msgstr "" "関数の CollisionShape の形状を指定する必要があります。それのためのシェイプリ" "ソースを作成してください!" #: scene/3d/gi_probe.cpp #, fuzzy msgid "Plotting Meshes" msgstr "イメージを配置(Blit)" #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." msgstr "" "このノードを動かすために NavigationMesh リソースを設定または作成する必要があ" "ります。" #: scene/3d/navigation_mesh.cpp msgid "" "NavigationMeshInstance must be a child or grandchild to a Navigation node. " "It only provides navigation data." msgstr "" "NavigationMeshInstance は、ナビゲーションノードの子や孫である必要があります。" "これはナビゲーションデータのみ提供します。" #: scene/3d/particles.cpp #, fuzzy msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "描画パスのためのメッシュが指定されていませんので見えません" #: scene/3d/physics_body.cpp msgid "" "Size changes to RigidBody (in character or rigid modes) will be overridden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/3d/remote_transform.cpp #, fuzzy msgid "Path property must point to a valid Spatial node to work." msgstr "" "Path プロパティは、動作するように有効な Particles2D ノードを示す必要がありま" "す。" #: scene/3d/scenario_fx.cpp msgid "WorldEnvironment needs an Environment resource." msgstr "" #: scene/3d/scenario_fx.cpp #, fuzzy msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." msgstr "" "1 つだけの WorldEnvironment は、シーン (またはインスタンス化されたシーンの" "セット) ごとに許可されます。" #: scene/3d/scenario_fx.cpp msgid "" "This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " "this environment's Background Mode to Canvas (for 2D scenes)." msgstr "" #: scene/3d/sprite_3d.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " "order for AnimatedSprite3D to display frames." msgstr "" "SpriteFrames リソースを作成または AnimatedSprite3D フレームを表示するために" "は 'Frames' プロパティに設定する必要があります。" #: scene/3d/vehicle_body.cpp msgid "" "VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " "it as a child of a VehicleBody." msgstr "" #: scene/gui/color_picker.cpp #, fuzzy msgid "Raw Mode" msgstr "パン・モード" #: scene/gui/color_picker.cpp #, fuzzy msgid "Add current color as a preset" msgstr "この色を初期設定値として追加する" #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "警告!" #: scene/gui/dialogs.cpp msgid "Please Confirm..." msgstr "確認してください。" #: scene/gui/file_dialog.cpp #, fuzzy msgid "Select this Folder" msgstr "すべて選択" #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " "functions. Making them visible for editing is fine though, but they will " "hide upon running." msgstr "" "ポップアップは、popup() または popup*() 関数のいずれかを呼び出す場合を除き、" "既定では非表示になります。編集のためにそれらを可視化することは可能ですが、彼" "らは実行時に非表示になります。" #: scene/gui/scroll_container.cpp #, fuzzy msgid "" "ScrollContainer is intended to work with a single child control.\n" "Use a container as child (VBox,HBox,etc), or a Control and set the custom " "minimum size manually." msgstr "" "スクロールコンテナは子コントロールが動作に必要です. VBox,HBoxなどのコンテナ" "を子とするか、コントロールをカスタム最小サイズにマニュアルで指定して使用して" "ください." #: scene/gui/tree.cpp #, fuzzy msgid "(Other)" msgstr "(その他)" #: scene/main/scene_tree.cpp #, fuzzy msgid "" "Default Environment as specified in Project Settings (Rendering -> " "Environment -> Default Environment) could not be loaded." msgstr "" "プロジェクトの設定 (レンダリング-> ビューポート -> 既定の環境) で既定とされて" "いる環境(Environment)は読み込めませんでした." #: scene/main/viewport.cpp msgid "" "This viewport is not set as render target. If you intend for it to display " "its contents directly to the screen, make it a child of a Control so it can " "obtain a size. Otherwise, make it a RenderTarget and assign its internal " "texture to some node for display." msgstr "" "このビューポートは、レンダー ターゲットとして設定されていません。その内容を画" "面に直接表示する場合は、サイズを得ることができるように、コントロールの子をつ" "くります。それ以外の場合、レンダー ターゲットし、その内部のテクスチャ表示のい" "くつかのノードに割り当てます。" #: scene/resources/dynamic_font.cpp msgid "Error initializing FreeType." msgstr "FreeType の初期化エラー。" #: scene/resources/dynamic_font.cpp msgid "Unknown font format." msgstr "不明なフォント形式です。" #: scene/resources/dynamic_font.cpp msgid "Error loading font." msgstr "フォント読み込みエラー。" #: scene/resources/dynamic_font.cpp msgid "Invalid font size." msgstr "無効なフォント サイズです。" #~ msgid "Invalid action (anything goes but '/' or ':')." #~ msgstr "不正なアクション( '/' と':'は不可です)." #, fuzzy #~ msgid "Can't contain '/' or ':'" #~ msgstr "ホストに接続できません:" #~ msgid "" #~ "Invalid version.txt format inside templates. Revision is not a valid " #~ "identifier." #~ msgstr "" #~ "テンプレート内のversion.txt フォーマットが不正です. Revisionは有効な識別子" #~ "ではありません." #~ msgid "Can't write file." #~ msgstr "ファイルに書き込みできませんでした." #~ msgid "Please choose a folder that does not contain a 'project.godot' file." #~ msgstr "'project.godot'がないフォルダを選択してください." #, fuzzy #~ msgid "Couldn't get project.godot in project path." #~ msgstr "project.godotをプロジェクトパスに生成できませんでした" #, fuzzy #~ msgid "Couldn't get project.godot in the project path." #~ msgstr "project.godotをプロジェクトパスに生成できませんでした" #~ msgid "Next" #~ msgstr "次" #~ msgid "Not found!" #~ msgstr "見つかりません!" #~ msgid "Replace By" #~ msgstr "で置換する" #~ msgid "Case Sensitive" #~ msgstr "大文字小文字を区別" #, fuzzy #~ msgid "Backwards" #~ msgstr "後方" #, fuzzy #~ msgid "Prompt On Replace" #~ msgstr "置換時に確認" #, fuzzy #~ msgid "Skip" #~ msgstr "スキップ" #~ msgid "" #~ "Your project will be created in a non empty folder (you might want to " #~ "create a new folder)." #~ msgstr "" #~ "空でないフォルダにプロジェクトが作成されます(新しいフォルダを作成すること" #~ "ができます)." #~ msgid "That's a BINGO!" #~ msgstr "当たり!" #, fuzzy #~ msgid "preview" #~ msgstr "プレビュー" #~ msgid "Move Add Key" #~ msgstr "追加したキーを移動" #, fuzzy #~ msgid "Create Subscription" #~ msgstr "サブスクリプションの生成" #, fuzzy #~ msgid "List:" #~ msgstr "リスト:" #, fuzzy #~ msgid "Set Emission Mask" #~ msgstr "発光(Emission)マスクを設定" #, fuzzy #~ msgid "Clear Emitter" #~ msgstr "発光物をクリア" #~ msgid " " #~ msgstr " " #, fuzzy #~ msgid "Sections:" #~ msgstr "セクション:" #, fuzzy #~ msgid "Cannot navigate to '" #~ msgstr "~に移動できません" #, fuzzy #~ msgid "" #~ "\n" #~ "Source: " #~ msgstr "ソース:" #, fuzzy #~ msgid "Remove Point from Line2D" #~ msgstr "Line2Dからポイント=点を除去" #~ msgid "Add Point to Line2D" #~ msgstr "Line2Dにポイント=点を追加" #~ msgid "Move Point in Line2D" #~ msgstr "Line2D のポイント=点を移動" #~ msgid "Split Segment (in line)" #~ msgstr "セグメント分割(線分内で)" #~ msgid "Meta+" #~ msgstr "Meta+" #, fuzzy #~ msgid "Setting '" #~ msgstr "設定" #~ msgid "Remote Inspector" #~ msgstr "リモートインスペクター" #~ msgid "Remote Object Properties: " #~ msgstr "リモートオブジェクトのプロパティ: " #, fuzzy #~ msgid "Selection -> Duplicate" #~ msgstr "選択範囲のみ" #, fuzzy #~ msgid "Selection -> Clear" #~ msgstr "選択範囲のみ" #~ msgid "" #~ "Path property must point to a valid Viewport node to work. Such Viewport " #~ "must be set to 'render target' mode." #~ msgstr "" #~ "Path プロパティは、動作するように有効なビューポート ノードをポイントする必" #~ "要があります。このようなビューポートは、'render target' モードに設定する必" #~ "要があります。" #~ msgid "" #~ "The Viewport set in the path property must be set as 'render target' in " #~ "order for this sprite to work." #~ msgstr "" #~ "Path プロパティに設定したビューポートは、このスプライトの動作する順序で " #~ "'render target' として設定する必要があります。" #~ msgid "Filter:" #~ msgstr "フィルター:" #, fuzzy #~ msgid "Method List For '%s':" #~ msgstr "'%s' のメソッド一覧:" #, fuzzy #~ msgid "Arguments:" #~ msgstr "引数:" #, fuzzy #~ msgid "Return:" #~ msgstr "戻り値:" #, fuzzy #~ msgid "Added:" #~ msgstr "加えたのは:" #~ msgid "Removed:" #~ msgstr "取り除いたのは:" #, fuzzy #~ msgid "Could not save atlas subtexture:" #~ msgstr "アトラスの要素であるテクスチャの保存ができません:" #, fuzzy #~ msgid "Exporting for %s" #~ msgstr "%sにエクスポート中" #, fuzzy #~ msgid "Setting Up.." #~ msgstr "セットアップ中.." #, fuzzy #~ msgid "Error loading scene." #~ msgstr "シーンの読み込みエラー" #~ msgid "Re-Import" #~ msgstr "再インポート" #, fuzzy #~ msgid "Please wait for scan to complete." #~ msgstr "走査完了をお待ちください" #, fuzzy #~ msgid "Current scene must be saved to re-import." #~ msgstr "再インポートするためには現在のシーンを保存する必要があります" #, fuzzy #~ msgid "Save & Re-Import" #~ msgstr "保存して再インポート" #, fuzzy #~ msgid "Re-Importing" #~ msgstr "再インポート" #, fuzzy #~ msgid "Re-Import Changed Resources" #~ msgstr "変更したリソースを再インポート" #, fuzzy #~ msgid "Loading Export Templates" #~ msgstr "エクスポート テンプレートの読み込み" #, fuzzy #~ msgid "" #~ "\n" #~ "Status: Needs Re-Import" #~ msgstr "保存して再インポート" #, fuzzy #~ msgid "Same source and destination files, doing nothing." #~ msgstr "同じファイルが指定されているので、何も行いません." #, fuzzy #~ msgid "Same source and destination paths, doing nothing." #~ msgstr "同じパスが指定されているので、何も行いません" #, fuzzy #~ msgid "Can't move directories to within themselves." #~ msgstr "ディレクトリを自身の内部には移動できません" #, fuzzy #~ msgid "Error moving file:\n" #~ msgstr "イメージ読み込みエラー:" #, fuzzy #~ msgid "Pick New Name and Location For:" #~ msgstr "新しい名前とロケーションを選択:" #, fuzzy #~ msgid "No files selected!" #~ msgstr "ファイルが選択されていません!" #, fuzzy #~ msgid "Info" #~ msgstr "インフォーメーション" #, fuzzy #~ msgid "Re-Import.." #~ msgstr "再インポート.." #, fuzzy #~ msgid "No bit masks to import!" #~ msgstr "インポートするビットマスクが見つかりません!" #, fuzzy #~ msgid "Target path is empty." #~ msgstr "ターゲットのパスに何もありません" #, fuzzy #~ msgid "Target path must be a complete resource path." #~ msgstr "ターゲットのパスはリソースの完全なパスでなければいけません." #, fuzzy #~ msgid "Target path must exist." #~ msgstr "ターゲットのパスが存在しません" #, fuzzy #~ msgid "Save path is empty!" #~ msgstr "保存するパスがありません!" #, fuzzy #~ msgid "Import BitMasks" #~ msgstr "ビットマスクをインポート" #, fuzzy #~ msgid "Source Texture(s):" #~ msgstr "ソースのテクスチャ:" #, fuzzy #~ msgid "Target Path:" #~ msgstr "ターゲットのパス:" #, fuzzy #~ msgid "Accept" #~ msgstr "受取OK" #~ msgid "Bit Mask" #~ msgstr "ビットマスク" #, fuzzy #~ msgid "No source font file!" #~ msgstr "ソースのフォントファイルが見つかりません!" #, fuzzy #~ msgid "No target font resource!" #~ msgstr "ターゲットのフォントリソースが見つかりません!" #, fuzzy #~ msgid "" #~ "Invalid file extension.\n" #~ "Please use .font." #~ msgstr "" #~ "ファイル拡張子が不正です.\n" #~ " .fontを使ってください." #, fuzzy #~ msgid "Couldn't save font." #~ msgstr "フォントを保存できませんでした" #, fuzzy #~ msgid "Source Font:" #~ msgstr "ソース フォント:" #, fuzzy #~ msgid "Source Font Size:" #~ msgstr "ソース フォントサイズ:" #, fuzzy #~ msgid "Dest Resource:" #~ msgstr "送り先のリソース:" #, fuzzy #~ msgid "The quick brown fox jumps over the lazy dog." #~ msgstr "いろはにほへと~." #~ msgid "Test:" #~ msgstr "テスト:" #~ msgid "Options:" #~ msgstr "オプション:" #, fuzzy #~ msgid "Font Import" #~ msgstr "フォントのインポート" #, fuzzy #~ msgid "" #~ "This file is already a Godot font file, please supply a BMFont type file " #~ "instead." #~ msgstr "" #~ "このファイルはもうGodotのフォントファイルです. BMFont type のファイルを代" #~ "わりに利用してください." #, fuzzy #~ msgid "Failed opening as BMFont file." #~ msgstr "BMFont ファイルを開けませんでした" #, fuzzy #~ msgid "Invalid font custom source." #~ msgstr "不正なフォントカスタムソース" #, fuzzy #~ msgid "No meshes to import!" #~ msgstr "インポートするメッシュがありません" #, fuzzy #~ msgid "Single Mesh Import" #~ msgstr "シングルメッシュをインポート" #, fuzzy #~ msgid "Source Mesh(es):" #~ msgstr "ソース メッシュ:" #, fuzzy #~ msgid "Surface %d" #~ msgstr "サーフェース %d" #, fuzzy #~ msgid "No samples to import!" #~ msgstr "インポートするサンプルがありません!" #, fuzzy #~ msgid "Import Audio Samples" #~ msgstr "オーディオサンプルをインポート" #, fuzzy #~ msgid "Source Sample(s):" #~ msgstr "ソースのサンプル:" #~ msgid "Audio Sample" #~ msgstr "オーディオサンプル" #, fuzzy #~ msgid "New Clip" #~ msgstr "新しいクリップ" #, fuzzy #~ msgid "Flags" #~ msgstr "フラグ" #, fuzzy #~ msgid "Bake FPS:" #~ msgstr "FPSを焼き込み(ベイク):" #~ msgid "Optimizer" #~ msgstr "オプティマイザ" #, fuzzy #~ msgid "Max Linear Error" #~ msgstr "最大位置エラー" #, fuzzy #~ msgid "Max Angular Error" #~ msgstr "最大角度エラー" #, fuzzy #~ msgid "Max Angle" #~ msgstr "最大角度" #~ msgid "Clips" #~ msgstr "クリップ" #~ msgid "Start(s)" #~ msgstr "開始" #~ msgid "End(s)" #~ msgstr "終了" #~ msgid "Filters" #~ msgstr "フィルター" #, fuzzy #~ msgid "Source path is empty." #~ msgstr "ソースのパスは空です" #, fuzzy #~ msgid "Couldn't load post-import script." #~ msgstr "インポート済みのスクリプトを読み込みませんでした" #, fuzzy #~ msgid "Invalid/broken script for post-import." #~ msgstr "インポート済みのスクリプトは不正な/壊れたスクリプトです" #, fuzzy #~ msgid "Error importing scene." #~ msgstr "シーン インポートのエラー" #, fuzzy #~ msgid "Import 3D Scene" #~ msgstr "3Dシーンをインポート" #~ msgid "Source Scene:" #~ msgstr "ソース シーン:" #, fuzzy #~ msgid "Same as Target Scene" #~ msgstr "ターゲットシーンと同じ" #~ msgid "Shared" #~ msgstr "共有されている" #, fuzzy #~ msgid "Target Texture Folder:" #~ msgstr "ターゲットテクスチャのフォルダ:" #, fuzzy #~ msgid "Post-Process Script:" #~ msgstr "後処理スクリプト:" #, fuzzy #~ msgid "Custom Root Node Type:" #~ msgstr "ルートノードのカスタムタイプ:" #~ msgid "Auto" #~ msgstr "自動" #, fuzzy #~ msgid "Root Node Name:" #~ msgstr "ルートノードの名前:" #, fuzzy #~ msgid "The Following Files are Missing:" #~ msgstr "以下のファイルが見つかりません:" #, fuzzy #~ msgid "Import Anyway" #~ msgstr "とりあえずインポート" #, fuzzy #~ msgid "Edited scene has not been saved, open imported scene anyway?" #~ msgstr "" #~ "編集したシーンは保存されていませんが、それでもインポートしたシーンを開きま" #~ "すか?" #, fuzzy #~ msgid "Import Image:" #~ msgstr "イメージをインポート:" #, fuzzy #~ msgid "Couldn't localize path: %s (already local)" #~ msgstr "パスをローカライズできません: %s (すでにローカル)" #, fuzzy #~ msgid "3D Scene Animation" #~ msgstr "3Dシーンアニメーション" #~ msgid "Uncompressed" #~ msgstr "非圧縮" #, fuzzy #~ msgid "Compress Lossless (PNG)" #~ msgstr "ロスレス圧縮(PNG)" #, fuzzy #~ msgid "Compress Lossy (WebP)" #~ msgstr "非可逆圧縮(WebP)" #, fuzzy #~ msgid "Compress (VRAM)" #~ msgstr "圧縮 (VRAM)" #~ msgid "Texture Format" #~ msgstr "テクスチャフォーマット" #, fuzzy #~ msgid "Texture Compression Quality (WebP):" #~ msgstr "テクスチャ圧縮品質 (WebP):" #, fuzzy #~ msgid "Texture Options" #~ msgstr "テクスチャ オプション" #, fuzzy #~ msgid "Please specify some files!" #~ msgstr "なにかファイルを指定してください!" #, fuzzy #~ msgid "At least one file needed for Atlas." #~ msgstr "アトラスに最低一つのファイルを指定してください" #, fuzzy #~ msgid "Error importing:" #~ msgstr "エラーをインポート中:" #, fuzzy #~ msgid "Only one file is required for large texture." #~ msgstr "大きなテクスチャのために一つファイルが必要です" #, fuzzy #~ msgid "Max Texture Size:" #~ msgstr "最大テクスチャサイズ:" #, fuzzy #~ msgid "Import Textures for Atlas (2D)" #~ msgstr "アトラスのテクスチャをインポート (2D)" #, fuzzy #~ msgid "Cell Size:" #~ msgstr "セルサイズ:" #, fuzzy #~ msgid "Large Texture" #~ msgstr "大きなテクスチャ" #, fuzzy #~ msgid "Import Large Textures (2D)" #~ msgstr "大きなテクスチャをインポート (2D)" #, fuzzy #~ msgid "Source Texture" #~ msgstr "ソーステクスチャ" #, fuzzy #~ msgid "Base Atlas Texture" #~ msgstr "基本アトラステクスチャ" #, fuzzy #~ msgid "Source Texture(s)" #~ msgstr "ソース テクスチャ" #, fuzzy #~ msgid "Import Textures for 2D" #~ msgstr "2Dテクスチャをインポート" #, fuzzy #~ msgid "Import Textures for 3D" #~ msgstr "3Dテクスチャをインポート" #, fuzzy #~ msgid "Import Textures" #~ msgstr "テクスチャをインポート" #~ msgid "2D Texture" #~ msgstr "2Dテクスチャ" #~ msgid "3D Texture" #~ msgstr "3Dテクスチャ" #~ msgid "Atlas Texture" #~ msgstr "アトラステクスチャ" #, fuzzy #~ msgid "" #~ "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files " #~ "to the project." #~ msgstr "" #~ "注意:2Dテクスチャのインポートは必須ではありません. png/jpgファイルをプロ" #~ "ジェクトにコピーしてください." #, fuzzy #~ msgid "Crop empty space." #~ msgstr "空白を刈り込む" #~ msgid "Texture" #~ msgstr "テクスチャ" #, fuzzy #~ msgid "Import Large Texture" #~ msgstr "大きなテクスチャをインポート" #, fuzzy #~ msgid "Load Source Image" #~ msgstr "ソースイメージを読み込む" #~ msgid "Slicing" #~ msgstr "スライシング" #~ msgid "Saving" #~ msgstr "保存中" #~ msgid "Couldn't save large texture:" #~ msgstr "大きなテクスチャが保存できませんでした:" #, fuzzy #~ msgid "Build Atlas For:" #~ msgstr "~のアトラスをビルド:" #, fuzzy #~ msgid "Loading Image:" #~ msgstr "イメージを読み込み中:" #, fuzzy #~ msgid "Couldn't load image:" #~ msgstr "イメージを読み込めませんでした:" #, fuzzy #~ msgid "Converting Images" #~ msgstr "イメージを変換中" #, fuzzy #~ msgid "Cropping Images" #~ msgstr "イメージをクロッピング(トリミング)" #, fuzzy #~ msgid "Couldn't save atlas image:" #~ msgstr "アトラスイメージを保存できませんでした:" #, fuzzy #~ msgid "Couldn't save converted texture:" #~ msgstr "変換したテクスチャを保存できませんでした:" #, fuzzy #~ msgid "Invalid source!" #~ msgstr "不正なソース!" #~ msgid "Invalid translation source!" #~ msgstr "不正な翻訳ソース!" #, fuzzy #~ msgid "Column" #~ msgstr "カラム" #, fuzzy #~ msgid "No items to import!" #~ msgstr "インポートするものがありません!" #, fuzzy #~ msgid "No target path!" #~ msgstr "ターゲットのパスがありません!" #, fuzzy #~ msgid "Import Translations" #~ msgstr "翻訳をインポート" #, fuzzy #~ msgid "Couldn't import!" #~ msgstr "インポートできませんでした!" #, fuzzy #~ msgid "Import Translation" #~ msgstr "翻訳をインポート" #, fuzzy #~ msgid "Source CSV:" #~ msgstr "ソースCSVファイル:" #, fuzzy #~ msgid "Ignore First Row" #~ msgstr "最初の行を無視" #~ msgid "Compress" #~ msgstr "圧縮" #, fuzzy #~ msgid "Add to Project (project.godot)" #~ msgstr "プロジェクトに追加 (project.godot)" #, fuzzy #~ msgid "Import Languages:" #~ msgstr "言語をインポート:" #~ msgid "Translation" #~ msgstr "翻訳" #, fuzzy #~ msgid "Parsing %d Triangles:" #~ msgstr "%d 三角形をパース中です:" #~ msgid "Triangle #" #~ msgstr "三角形 #" #, fuzzy #~ msgid "Light Baker Setup:" #~ msgstr "ライティング(照明)ベイク設定:" #, fuzzy #~ msgid "Fixing Lights" #~ msgstr "照明(ライティング)の修復" #, fuzzy #~ msgid "Making BVH" #~ msgstr "BVHデータを生成" #, fuzzy #~ msgid "Allocating Texture #" #~ msgstr "テクスチャを(メモリ上で)確保#" #, fuzzy #~ msgid "Baking Triangle #" #~ msgstr "三角形をベイク#" #, fuzzy #~ msgid "Post-Processing Texture #" #~ msgstr "後処理のテクスチャ#" #, fuzzy #~ msgid "Reset the lightmap octree baking process (start over)." #~ msgstr "ライトマップ八分木ベイクのプロセスをリセット(やり直し)." #~ msgid "Zoom (%):" #~ msgstr "ズーム (%):" #, fuzzy #~ msgid "Skeleton.." #~ msgstr "スケルトン.." #~ msgid "Zoom Reset" #~ msgstr "ズームをリセット" #, fuzzy #~ msgid "Zoom Set.." #~ msgstr "ズームをセットする.." #~ msgid "Set a Value" #~ msgstr "値を設定する" #, fuzzy #~ msgid "Snap (Pixels):" #~ msgstr "スナップ機能(ピクセル単位):" #, fuzzy #~ msgid "Parse BBCode" #~ msgstr "BBコードをパースする" #, fuzzy #~ msgid "Length:" #~ msgstr "長さ:" #, fuzzy #~ msgid "Open Sample File(s)" #~ msgstr "サンプルファイルを開ける" #, fuzzy #~ msgid "ERROR: Couldn't load sample!" #~ msgstr "エラー:サンプルを読み込めません!" #~ msgid "Add Sample" #~ msgstr "サンプルを追加" #~ msgid "Rename Sample" #~ msgstr "サンプルの名前を変える" #~ msgid "Delete Sample" #~ msgstr "サンプルを消去する" #~ msgid "16 Bits" #~ msgstr "16ビット" #~ msgid "8 Bits" #~ msgstr "8ビット" #~ msgid "Stereo" #~ msgstr "ステレオ音声" #~ msgid "Pitch" #~ msgstr "ピッチ" #~ msgid "Window" #~ msgstr "ウィンドウ" #, fuzzy #~ msgid "Move Right" #~ msgstr "右に移動" #, fuzzy #~ msgid "Scaling to %s%%." #~ msgstr "拡大縮小比率%s%%." #~ msgid "Up" #~ msgstr "上" #~ msgid "Down" #~ msgstr "下" #, fuzzy #~ msgid "Invalid project path, the path must exist!" #~ msgstr "パスが不正です.パスが存在しないといけません." #, fuzzy #~ msgid "Invalid project path, project.godot must not exist." #~ msgstr "プロジェクトのパスが不正です.project.godotは存在しません." #, fuzzy #~ msgid "Invalid project path, project.godot must exist." #~ msgstr "" #~ "プロジェクトのパスが不正です.project.godotは存在する必要があります。" #, fuzzy #~ msgid "Project Path (Must Exist):" #~ msgstr "プロジェクトパス(存在する必要があります)" #~ msgid "Create New Resource" #~ msgstr "新しいリソースを生成" #~ msgid "Open Resource" #~ msgstr "リソースを開ける" #~ msgid "Save Resource" #~ msgstr "リソースを保存" #, fuzzy #~ msgid "Resource Tools" #~ msgstr "リソースのツール" #~ msgid "Edit Groups" #~ msgstr "グループを編集" #~ msgid "Edit Connections" #~ msgstr "コネクションを編集" #, fuzzy #~ msgid "Tiles" #~ msgstr "ファイル:" #~ msgid "Ctrl+" #~ msgstr "Ctrl+" #, fuzzy #~ msgid "Close scene? (Unsaved changes will be lost)" #~ msgstr "シーンを閉じますか?(セーブしていない変更は失われます)" #, fuzzy #~ msgid "" #~ "Open Project Manager? \n" #~ "(Unsaved changes will be lost)" #~ msgstr "" #~ "プロジェクトマネージャーを開きますか?\n" #~ "(保存していない変更は失われます)" #, fuzzy #~ msgid "Close Goto Prev. Scene" #~ msgstr "閉じて過去開いたシーンに移動" #~ msgid "Del" #~ msgstr "deleteキー" #, fuzzy #~ msgid "just pressed" #~ msgstr "押した" #, fuzzy #~ msgid "just released" #~ msgstr "離した" #, fuzzy #~ msgid "" #~ "Couldn't read the certificate file. Are the path and password both " #~ "correct?" #~ msgstr "証明書ファイルが読めません. パスかパスワードが間違っていませんか?" #, fuzzy #~ msgid "Error creating the signature object." #~ msgstr "署名オブジェクトの生成エラー" #, fuzzy #~ msgid "Error creating the package signature." #~ msgstr "パッケージ署名生成エラー" #, fuzzy #~ msgid "" #~ "No export templates found.\n" #~ "Download and install export templates." #~ msgstr "" #~ "エクスポートするテンプレートが見つかりません.\n" #~ "ダウンロードしてインストールしてください." #, fuzzy #~ msgid "Custom debug package not found." #~ msgstr "カスタム デバッグパッケージが見つかりません" #, fuzzy #~ msgid "Custom release package not found." #~ msgstr "カスタム リリースパッケージが見つかりません." #, fuzzy #~ msgid "Invalid unique name." #~ msgstr "無効なフォント サイズです。" #, fuzzy #~ msgid "Invalid product GUID." #~ msgstr "無効なフォント サイズです。" #, fuzzy #~ msgid "Invalid publisher GUID." #~ msgstr "パブリッシャのGUIDが不正です." #, fuzzy #~ msgid "Invalid background color." #~ msgstr "不正な背景色" #, fuzzy #~ msgid "Invalid Store Logo image dimensions (should be 50x50)." #~ msgstr "不正なStoreロゴイメージ(縦横50x50でないといけません)" #, fuzzy #~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." #~ msgstr "不正な44X44正方ロゴイメージ(縦横44x44でないといけません)" #, fuzzy #~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." #~ msgstr "不正な71x71正方ロゴイメージ(縦横71x71でないといけません)" #, fuzzy #~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." #~ msgstr "不正な150X150正方ロゴイメージ(縦横150x150でないといけません)" #, fuzzy #~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." #~ msgstr "不正な310X310正方ロゴイメージ(縦横310x310でないといけません)" #, fuzzy #~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." #~ msgstr "不正な310X150幅広ロゴイメージ(縦横310x150でないといけません)" #, fuzzy #~ msgid "Invalid splash screen image dimensions (should be 620x300)." #~ msgstr "" #~ "不正なスプラッシュスクリーンイメージ(縦横620x300でないといけません)" #~ msgid "RAW Mode" #~ msgstr "RAWモード" #, fuzzy #~ msgid "Node From Scene" #~ msgstr "シーンからのノード" #~ msgid "Path property must point to a valid Particles2D node to work." #~ msgstr "" #~ "Path プロパティは、動作するように有効な Particles2D ノードを示す必要があり" #~ "ます。" #~ msgid "" #~ "A SampleLibrary resource must be created or set in the 'samples' property " #~ "in order for SamplePlayer to play sound." #~ msgstr "" #~ "SampleLibrary リソースは SamplePlayer がサウンドを再生するために作成また" #~ "は 'samples' プロパティで設定する必要があります。" #~ msgid "" #~ "A SampleLibrary resource must be created or set in the 'samples' property " #~ "in order for SpatialSamplePlayer to play sound." #~ msgstr "" #~ "SpatialSamplePlayer でサウンドを再生するためには SampleLibrary リソースを" #~ "作成または 'samples' プロパティで設定する必要があります。" #~ msgid "Replaced %d Ocurrence(s)." #~ msgstr "%d 箇所を置換しました。" #, fuzzy #~ msgid "Create Android keystore" #~ msgstr "フォルダを作成" #, fuzzy #~ msgid "Organization" #~ msgstr "遷移" #, fuzzy #~ msgid "" #~ "Paths cannot start with '/', absolute paths must start with 'res://', " #~ "'user://', or 'local://'" #~ msgstr "" #~ "パスは「/」で始めることができません。絶対パスは必ず「res://」「user://」" #~ "「local://」 で始まる必要があります。"