# Hungarian translation of the Godot Engine editor # Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. # Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Árpád Horváth , 2018. # Nagy Lajos , 2017. # Sandor Domokos , 2017-2018. # Varga Dániel , 2016-2018. # Gabor Csordas , 2018. # Tusa Gamer , 2018. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" "PO-Revision-Date: 2018-12-29 12:09+0000\n" "Last-Translator: Tusa Gamer \n" "Language-Team: Hungarian \n" "Language: hu\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 3.4-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" "Érvénytelen típus argumentum a convert()-hez használjon TYPE_* konstansokat." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Nincs elég bájt a bájtok dekódolására, vagy hibás formátum." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" msgstr "Érvénytelen bemenet %i (nem átadott) a kifejezésben." #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" msgstr "self nem használható, mert a példány null (nincs átadva)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." msgstr "" #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" msgstr "" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" msgstr "" #: core/math/expression.cpp #, fuzzy msgid "Invalid arguments to construct '%s'" msgstr "" "Érvénytelen típus argumentum a convert()-hez használjon TYPE_* konstansokat." #: core/math/expression.cpp msgid "On call to '%s':" msgstr "" #: editor/animation_bezier_editor.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Free" msgstr "Ingyenes" #: editor/animation_bezier_editor.cpp msgid "Balanced" msgstr "" #: editor/animation_bezier_editor.cpp #, fuzzy msgid "Mirror" msgstr "Hiba!" #: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp msgid "Time:" msgstr "Idő:" #: editor/animation_bezier_editor.cpp #, fuzzy msgid "Value:" msgstr "Új név:" #: editor/animation_bezier_editor.cpp #, fuzzy msgid "Insert Key Here" msgstr "Kulcs Beszúrása" #: editor/animation_bezier_editor.cpp #, fuzzy msgid "Duplicate Selected Key(s)" msgstr "Kiválasztás megkettőzés" #: editor/animation_bezier_editor.cpp #, fuzzy msgid "Delete Selected Key(s)" msgstr "Törli a kiválasztott fájlokat?" #: editor/animation_bezier_editor.cpp #, fuzzy msgid "Add Bezier Point" msgstr "Pont hozzáadása" #: editor/animation_bezier_editor.cpp #, fuzzy msgid "Move Bezier Points" msgstr "Pont Mozgatása" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "Animáció kulcsok megkettőzése" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" msgstr "Animáció kulcs törlés" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Time" msgstr "Animáció kulcsképkocka idő változtatás" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" msgstr "Animáció átmenet változtatása" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" msgstr "Animáció transzformáció változtatás" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Value" msgstr "Animáció kulcsképkocka érték változtatás" #: editor/animation_track_editor.cpp msgid "Anim Change Call" msgstr "Animáció hívás változtatás" #: editor/animation_track_editor.cpp #, fuzzy msgid "Change Animation Length" msgstr "Animáció Nevének Megváltoztatása:" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "" #: editor/animation_track_editor.cpp msgid "Property Track" msgstr "" #: editor/animation_track_editor.cpp #, fuzzy msgid "3D Transform Track" msgstr "UV Térkép Transzformálása" #: editor/animation_track_editor.cpp msgid "Call Method Track" msgstr "" #: editor/animation_track_editor.cpp msgid "Bezier Curve Track" msgstr "Bezier Görbe Nyomvonal" #: editor/animation_track_editor.cpp msgid "Audio Playback Track" msgstr "" #: editor/animation_track_editor.cpp #, fuzzy msgid "Animation Playback Track" msgstr "Animáció lejátszásának leállítása. (S)" #: editor/animation_track_editor.cpp #, fuzzy msgid "Animation length (frames)" msgstr "Animáció hossza (másodpercben)." #: editor/animation_track_editor.cpp #, fuzzy msgid "Animation length (seconds)" msgstr "Animáció hossza (másodpercben)." #: editor/animation_track_editor.cpp #, fuzzy msgid "Add Track" msgstr "Animáció nyomvonal hozzáadás" #: editor/animation_track_editor.cpp #, fuzzy msgid "Animation Looping" msgstr "Animáció nagyítás." #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" msgstr "" #: editor/animation_track_editor.cpp msgid "Audio Clips:" msgstr "" #: editor/animation_track_editor.cpp msgid "Anim Clips:" msgstr "" #: editor/animation_track_editor.cpp #, fuzzy msgid "Change Track Path" msgstr "Tömb Értékének Megváltoztatása" #: editor/animation_track_editor.cpp #, fuzzy msgid "Toggle this track on/off." msgstr "Zavarmentes mód váltása." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" msgstr "" #: editor/animation_track_editor.cpp #, fuzzy msgid "Interpolation Mode" msgstr "Animáció Node" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" msgstr "" #: editor/animation_track_editor.cpp #, fuzzy msgid "Remove this track." msgstr "Kiválasztott nyomvonal eltávolítása." #: editor/animation_track_editor.cpp #, fuzzy msgid "Time (s): " msgstr "Áttűnési Idő (mp):" #: editor/animation_track_editor.cpp #, fuzzy msgid "Toggle Track Enabled" msgstr "Doppler engedélyezése" #: editor/animation_track_editor.cpp msgid "Continuous" msgstr "Folyamatos" #: editor/animation_track_editor.cpp msgid "Discrete" msgstr "Diszkrét" #: editor/animation_track_editor.cpp msgid "Trigger" msgstr "Érzékelő" #: editor/animation_track_editor.cpp #, fuzzy msgid "Capture" msgstr "Jövő" #: editor/animation_track_editor.cpp msgid "Nearest" msgstr "Legközelebbi" #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp msgid "Linear" msgstr "Lineáris" #: editor/animation_track_editor.cpp msgid "Cubic" msgstr "" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" msgstr "" #: editor/animation_track_editor.cpp msgid "Wrap Loop Interp" msgstr "" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "Kulcs Beszúrása" #: editor/animation_track_editor.cpp #, fuzzy msgid "Duplicate Key(s)" msgstr "Animáció kulcsok megkettőzése" #: editor/animation_track_editor.cpp #, fuzzy msgid "Delete Key(s)" msgstr "Animáció kulcs törlés" #: editor/animation_track_editor.cpp #, fuzzy msgid "Change Animation Update Mode" msgstr "Animáció Nevének Megváltoztatása:" #: editor/animation_track_editor.cpp #, fuzzy msgid "Change Animation Interpolation Mode" msgstr "Animáció Node" #: editor/animation_track_editor.cpp #, fuzzy msgid "Change Animation Loop Mode" msgstr "Animáció hurok változtatás" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "Animáció nyomvonal eltávolítás" #: editor/animation_track_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "Létrehoz ÚJ nyomvonalat %s -hez és beilleszti a kulcsot?" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "Létrehoz %d ÚJ nyomvonalat és beilleszti a kulcsokat?" #: editor/animation_track_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/mesh_instance_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_create_dialog.cpp msgid "Create" msgstr "Létrehozás" #: editor/animation_track_editor.cpp msgid "Anim Insert" msgstr "Animáció beillesztés" #: editor/animation_track_editor.cpp msgid "AnimationPlayer can't animate itself, only other players." msgstr "" #: editor/animation_track_editor.cpp msgid "Anim Create & Insert" msgstr "Animáció létrehozás és beillesztés" #: editor/animation_track_editor.cpp msgid "Anim Insert Track & Key" msgstr "Animáció nyomvonal és kulcs beillesztés" #: editor/animation_track_editor.cpp msgid "Anim Insert Key" msgstr "Animáció kulcs beillesztés" #: editor/animation_track_editor.cpp #, fuzzy msgid "Change Animation Step" msgstr "Animáció Nevének Megváltoztatása:" #: editor/animation_track_editor.cpp #, fuzzy msgid "Rearrange Tracks" msgstr "AutoLoad-ok Átrendezése" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" #: editor/animation_track_editor.cpp msgid "" "Audio tracks can only point to nodes of type:\n" "-AudioStreamPlayer\n" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" msgstr "" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." msgstr "" #: editor/animation_track_editor.cpp msgid "An animation player can't animate itself, only other players." msgstr "" #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp #, fuzzy msgid "Add Bezier Track" msgstr "Animáció nyomvonal hozzáadás" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "" #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" msgstr "" #: editor/animation_track_editor.cpp #, fuzzy msgid "Add Transform Track Key" msgstr "UV Térkép Transzformálása" #: editor/animation_track_editor.cpp #, fuzzy msgid "Add Track Key" msgstr "Animáció nyomvonal hozzáadás" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" #: editor/animation_track_editor.cpp #, fuzzy msgid "Add Method Track Key" msgstr "Animáció nyomvonal és kulcs beillesztés" #: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "" #: editor/animation_track_editor.cpp msgid "Anim Move Keys" msgstr "Animáció kulcs mozgatás" #: editor/animation_track_editor.cpp #, fuzzy msgid "Clipboard is empty" msgstr "Az erőforrás vágólap üres!" #: editor/animation_track_editor.cpp #, fuzzy msgid "Paste Tracks" msgstr "Paraméterek Beillesztése" #: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "Animáció kulcsok nyújtás" #: editor/animation_track_editor.cpp msgid "" "This option does not work for Bezier editing, as it's only a single track." msgstr "" #: editor/animation_track_editor.cpp msgid "" "This animation belongs to an imported scene, so changes to imported tracks " "will not be saved.\n" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" "\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" "\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" #: editor/animation_track_editor.cpp msgid "Warning: Editing imported animation" msgstr "" #: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Select All" msgstr "Összes Kijelölése" #: editor/animation_track_editor.cpp #, fuzzy msgid "Select None" msgstr "Kiválasztó Mód" #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" #: editor/animation_track_editor.cpp msgid "Group tracks by node or display them as plain list." msgstr "" #: editor/animation_track_editor.cpp #, fuzzy msgid "Snap:" msgstr "Illesztés" #: editor/animation_track_editor.cpp #, fuzzy msgid "Animation step value." msgstr "Az animációs fa érvényes." #: editor/animation_track_editor.cpp msgid "Seconds" msgstr "" #: editor/animation_track_editor.cpp msgid "FPS" msgstr "" #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp #: editor/project_manager.cpp editor/project_settings_editor.cpp #: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Szerkesztés" #: editor/animation_track_editor.cpp #, fuzzy msgid "Animation properties." msgstr "AnimációFa" #: editor/animation_track_editor.cpp #, fuzzy msgid "Copy Tracks" msgstr "Paraméterek Másolása" #: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "Kiválasztás átméretezés" #: editor/animation_track_editor.cpp msgid "Scale From Cursor" msgstr "Átméretezés a kurzortól" #: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "Kiválasztás megkettőzés" #: editor/animation_track_editor.cpp msgid "Duplicate Transposed" msgstr "Áthelyezettek megkettőzés" #: editor/animation_track_editor.cpp #, fuzzy msgid "Delete Selection" msgstr "Kijelölés Középre" #: editor/animation_track_editor.cpp #, fuzzy msgid "Go to Next Step" msgstr "Ugrás a következő lépésre" #: editor/animation_track_editor.cpp #, fuzzy msgid "Go to Previous Step" msgstr "Ugrás az előző lépésre" #: editor/animation_track_editor.cpp msgid "Optimize Animation" msgstr "Animáció optimalizálás" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation" msgstr "Animáció megtisztítás" #: editor/animation_track_editor.cpp msgid "Pick the node that will be animated:" msgstr "" #: editor/animation_track_editor.cpp msgid "Use Bezier Curves" msgstr "" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" msgstr "Animáció Optimalizáló" #: editor/animation_track_editor.cpp msgid "Max. Linear Error:" msgstr "Max. Lineáris Hiba:" #: editor/animation_track_editor.cpp msgid "Max. Angular Error:" msgstr "Max. Szög Hiba:" #: editor/animation_track_editor.cpp msgid "Max Optimizable Angle:" msgstr "Max. Optimalizálható Szög:" #: editor/animation_track_editor.cpp msgid "Optimize" msgstr "Optimalizálás" #: editor/animation_track_editor.cpp msgid "Remove invalid keys" msgstr "Érvénytelen kulcsok eltávolítása" #: editor/animation_track_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "Megoldatlan és üres nyomvonalak eltávolítása" #: editor/animation_track_editor.cpp msgid "Clean-up all animations" msgstr "Összes animáció tisztítása" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "Animáció(k) Tisztítása (NEM VISSZAVONHATÓ!)" #: editor/animation_track_editor.cpp msgid "Clean-Up" msgstr "Tisztítás" #: editor/animation_track_editor.cpp msgid "Scale Ratio:" msgstr "Méretezési arány:" #: editor/animation_track_editor.cpp msgid "Select tracks to copy:" msgstr "" #: editor/animation_track_editor.cpp editor/editor_log.cpp #: editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Copy" msgstr "Másolás" #: editor/animation_track_editor_plugins.cpp #, fuzzy msgid "Add Audio Track Clip" msgstr "Animáció nyomvonal hozzáadás" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" msgstr "" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" msgstr "" #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Tömb Átméretezése" #: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "Tömb Értéktípusának Megváltoztatása" #: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "Tömb Értékének Megváltoztatása" #: editor/code_editor.cpp msgid "Go to Line" msgstr "Sorra Ugrás" #: editor/code_editor.cpp msgid "Line Number:" msgstr "Sor Száma:" #: editor/code_editor.cpp msgid "Found %d match(es)." msgstr "" #: editor/code_editor.cpp editor/editor_help.cpp msgid "No Matches" msgstr "Nincs Találat" #: editor/code_editor.cpp msgid "Replaced %d occurrence(s)." msgstr "Lecserélve %d előfordulás." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" msgstr "Pontos Egyezés" #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Whole Words" msgstr "Teljes Szavak" #: editor/code_editor.cpp editor/rename_dialog.cpp msgid "Replace" msgstr "Lecserélés" #: editor/code_editor.cpp msgid "Replace All" msgstr "Mind Lecserélése" #: editor/code_editor.cpp msgid "Selection Only" msgstr "Csak Kiválsztás" #: editor/code_editor.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp msgid "Standard" msgstr "" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom In" msgstr "Nagyítás" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Out" msgstr "Kicsinyítés" #: editor/code_editor.cpp msgid "Reset Zoom" msgstr "Nagyítás Visszaállítása" #: editor/code_editor.cpp msgid "Warnings" msgstr "" #: editor/code_editor.cpp msgid "Line and column numbers." msgstr "" #: editor/connections_dialog.cpp #, fuzzy msgid "Method in target node must be specified." msgstr "Nevezze meg a metódust a cél Node-ban!" #: editor/connections_dialog.cpp #, fuzzy msgid "" "Target method not found. Specify a valid method or attach a script to the " "target node." msgstr "" "Nem található a cél metódus! Nevezzen meg egy érvényes metódust, vagy " "csatoljon egy szkriptet a cél Node-hoz." #: editor/connections_dialog.cpp #, fuzzy msgid "Connect to Node:" msgstr "Csatlakoztatás Node-hoz:" #: editor/connections_dialog.cpp #, fuzzy msgid "Connect to Script:" msgstr "Nem lehet csatlakozni a kiszolgálóhoz:" #: editor/connections_dialog.cpp #, fuzzy msgid "From Signal:" msgstr "Jelzések:" #: editor/connections_dialog.cpp #, fuzzy msgid "Scene does not contain any script." msgstr "A Node nem tartalmaz geometriát." #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp #: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp msgid "Add" msgstr "Hozzáad" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/editor_feature_profile.cpp editor/groups_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp msgid "Remove" msgstr "Eltávolít" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "További Meghívási Argumentum Hozzáadása:" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "További Meghívási Argumentumok:" #: editor/connections_dialog.cpp #, fuzzy msgid "Advanced" msgstr "Illesztési beállítások" #: editor/connections_dialog.cpp msgid "Deferred" msgstr "Elhalasztott" #: editor/connections_dialog.cpp msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" #: editor/connections_dialog.cpp msgid "Oneshot" msgstr "Egyszeri" #: editor/connections_dialog.cpp msgid "Disconnects the signal after its first emission." msgstr "" #: editor/connections_dialog.cpp #, fuzzy msgid "Cannot connect signal" msgstr "Csatlakoztató Jelzés:" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/export_template_manager.cpp editor/groups_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Close" msgstr "Bezárás" #: editor/connections_dialog.cpp msgid "Connect" msgstr "Csatlakoztatás" #: editor/connections_dialog.cpp #, fuzzy msgid "Signal:" msgstr "Jelzések:" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "'%s' Csatlakoztatása '%s'-hez" #: editor/connections_dialog.cpp msgid "Disconnect '%s' from '%s'" msgstr "'%s' Lecsatlakoztatása '%s'-ról" #: editor/connections_dialog.cpp #, fuzzy msgid "Disconnect all from signal: '%s'" msgstr "'%s' Lecsatlakoztatása '%s'-ról" #: editor/connections_dialog.cpp msgid "Connect..." msgstr "Kapcsolás..." #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Disconnect" msgstr "Szétkapcsol" #: editor/connections_dialog.cpp #, fuzzy msgid "Connect a Signal to a Method" msgstr "Csatlakoztató Jelzés:" #: editor/connections_dialog.cpp #, fuzzy msgid "Edit Connection:" msgstr "Kapcsolathiba" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" msgstr "" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" msgstr "Jelzések" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" msgstr "" #: editor/connections_dialog.cpp #, fuzzy msgid "Disconnect All" msgstr "Szétkapcsol" #: editor/connections_dialog.cpp #, fuzzy msgid "Edit..." msgstr "Szerkesztés" #: editor/connections_dialog.cpp #, fuzzy msgid "Go To Method" msgstr "Metódusok" #: editor/create_dialog.cpp msgid "Change %s Type" msgstr "%s Típusának Megváltoztatása" #: editor/create_dialog.cpp editor/project_settings_editor.cpp msgid "Change" msgstr "Változtatás" #: editor/create_dialog.cpp msgid "Create New %s" msgstr "Új %s Létrehozása" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "Kedvencek:" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "Legutóbbi:" #: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Keresés:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Találatok:" #: editor/create_dialog.cpp editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Description:" msgstr "Leírás:" #: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "Csere Keresése:" #: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "Függőségek:" #: editor/dependency_editor.cpp #, fuzzy msgid "" "Scene '%s' is currently being edited.\n" "Changes will only take effect when reloaded." msgstr "" "'%s' Scene éppen szerkesztés alatt áll.\n" "A változások újratöltés után lépnek érvénybe." #: editor/dependency_editor.cpp #, fuzzy msgid "" "Resource '%s' is in use.\n" "Changes will only take effect when reloaded." msgstr "" "'%s' forrás éppen használatban van.\n" "A változtatások akkor lépnek életbe, ha a forrást újratölti." #: editor/dependency_editor.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dependencies" msgstr "Függőségek" #: editor/dependency_editor.cpp msgid "Resource" msgstr "Forrás" #: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp #: editor/project_settings_editor.cpp editor/script_create_dialog.cpp msgid "Path" msgstr "Útvonal" #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Függőségek:" #: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "HIbásak Kijavítása" #: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "Függőség Szerkesztő" #: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "Csere Forrás Keresése:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp msgid "Open" msgstr "Megnyit" #: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "Tulajdonosai:" #: editor/dependency_editor.cpp #, fuzzy msgid "Remove selected files from the project? (Can't be restored)" msgstr "Eltávolítja a kiválasztott fájlokat a projektből? (nem visszavonható)" #: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)" msgstr "" "Az eltávolítandó fájlokat szükségelik más források a működésükhöz.\n" "Eltávolítja őket ennek ellenére? (nem visszavonható)" #: editor/dependency_editor.cpp editor/export_template_manager.cpp msgid "Cannot remove:" msgstr "Nem eltávolítható:" #: editor/dependency_editor.cpp msgid "Error loading:" msgstr "Hiba betöltéskor:" #: editor/dependency_editor.cpp #, fuzzy msgid "Load failed due to missing dependencies:" msgstr "A Jelenetet nem sikerült betölteni a hiányzó függőségek miatt:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "Megnyitás Mindenképpen" #: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "Melyik lépést tegyük meg?" #: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "Függőségek Megjavítása" #: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "Hibák a betöltés során!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "Véglegesen törlöl %d elemet? (Nem visszavonható!)" #: editor/dependency_editor.cpp #, fuzzy msgid "Show Dependencies" msgstr "Függőségek" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "Árva Forrás Kezelő" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Törlés" #: editor/dependency_editor.cpp msgid "Owns" msgstr "Birtokol" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "Források Explicit Tulajdonos Nélkül:" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Key" msgstr "Szótár Kulcs Módosítása" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Value" msgstr "Szótár Érték Módosítása" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" msgstr "Köszönet a Godot közösségétől!" #: editor/editor_about.cpp msgid "Godot Engine contributors" msgstr "Godot Engine közreműködők" #: editor/editor_about.cpp msgid "Project Founders" msgstr "Projekt Alapítói" #: editor/editor_about.cpp msgid "Lead Developer" msgstr "Vezető Fejlesztő" #: editor/editor_about.cpp msgid "Project Manager " msgstr "Projekt Kezelő " #: editor/editor_about.cpp msgid "Developers" msgstr "Fejlesztők" #: editor/editor_about.cpp msgid "Authors" msgstr "Szerzők" #: editor/editor_about.cpp msgid "Platinum Sponsors" msgstr "Platina Támogatók" #: editor/editor_about.cpp msgid "Gold Sponsors" msgstr "Arany Szponzorok" #: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini Szponzorok" #: editor/editor_about.cpp msgid "Gold Donors" msgstr "Arany Adományozók" #: editor/editor_about.cpp msgid "Silver Donors" msgstr "Ezüst Adományozók" #: editor/editor_about.cpp msgid "Bronze Donors" msgstr "Bronz Adományozók" #: editor/editor_about.cpp msgid "Donors" msgstr "Adományozók" #: editor/editor_about.cpp msgid "License" msgstr "Licenc" #: editor/editor_about.cpp msgid "Thirdparty License" msgstr "Harmadik Fél Engedély" #: editor/editor_about.cpp msgid "" "Godot Engine relies on a number of thirdparty free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such thirdparty components with their " "respective copyright statements and license terms." msgstr "" "A Godot Engine több harmadik fél ingyenes és nyílt forráskódú könyvtáraira " "támaszkodik, amelyek mindegyike kompatibilis az MIT licenc feltételeivel. Az " "alábbiakban felsoroljuk az összes ilyen harmadik fél összetevőjét, a " "vonatkozó szerzői jogi nyilatkozatokkal és licencfeltételekkel együtt." #: editor/editor_about.cpp msgid "All Components" msgstr "Minden Összetevő" #: editor/editor_about.cpp msgid "Components" msgstr "Összetevők" #: editor/editor_about.cpp msgid "Licenses" msgstr "Licencek" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Error opening package file, not in zip format." msgstr "Hiba a csomagfájl megnyitása során, nem zip formátumú." #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Eszközök Kicsomagolása" #: editor/editor_asset_installer.cpp editor/project_manager.cpp #, fuzzy msgid "Package installed successfully!" msgstr "A Csomag Telepítése Sikeresen Megtörtént!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Success!" msgstr "Siker!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "Telepítés" #: editor/editor_asset_installer.cpp msgid "Package Installer" msgstr "Csomagtelepítő" #: editor/editor_audio_buses.cpp msgid "Speakers" msgstr "Hangszórók" #: editor/editor_audio_buses.cpp msgid "Add Effect" msgstr "Effektus Hozzáadása" #: editor/editor_audio_buses.cpp msgid "Rename Audio Bus" msgstr "Hangbusz Átnevezése" #: editor/editor_audio_buses.cpp msgid "Change Audio Bus Volume" msgstr "Hangbusz Hangerő Módosítás" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" msgstr "Hangbusz Szóló Ki-/Bekapcsolása" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Mute" msgstr "Hangbusz Némításának Ki-/Bekapcsolása" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Bypass Effects" msgstr "Hangbusz KItérés Effektus Ki-/Bekapcsolása" #: editor/editor_audio_buses.cpp msgid "Select Audio Bus Send" msgstr "Hangbusz Küldésének Kiválasztása" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus Effect" msgstr "Hangbusz Effektus Hozzáadása" #: editor/editor_audio_buses.cpp msgid "Move Bus Effect" msgstr "Busz Effektus Áthelyezése" #: editor/editor_audio_buses.cpp msgid "Delete Bus Effect" msgstr "Busz Effektus Törlése" #: editor/editor_audio_buses.cpp msgid "Audio Bus, Drag and Drop to rearrange." msgstr "Hangbusz, Húzd és Vidd az átrendezéshez." #: editor/editor_audio_buses.cpp msgid "Solo" msgstr "Szóló" #: editor/editor_audio_buses.cpp msgid "Mute" msgstr "Néma" #: editor/editor_audio_buses.cpp msgid "Bypass" msgstr "Kitérés" #: editor/editor_audio_buses.cpp msgid "Bus options" msgstr "Busz beállítások" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Megkettőzés" #: editor/editor_audio_buses.cpp msgid "Reset Volume" msgstr "Hangerő Visszállítása" #: editor/editor_audio_buses.cpp msgid "Delete Effect" msgstr "Effektus Törlése" #: editor/editor_audio_buses.cpp msgid "Audio" msgstr "Hang" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus" msgstr "Hangbusz Hozzáadása" #: editor/editor_audio_buses.cpp msgid "Master bus can't be deleted!" msgstr "A főbuszt nem lehet kitörölni!" #: editor/editor_audio_buses.cpp msgid "Delete Audio Bus" msgstr "Hangbusz Törlése" #: editor/editor_audio_buses.cpp msgid "Duplicate Audio Bus" msgstr "Hangbusz Megkettőzése" #: editor/editor_audio_buses.cpp msgid "Reset Bus Volume" msgstr "Busz Hangerő Visszaállítása" #: editor/editor_audio_buses.cpp msgid "Move Audio Bus" msgstr "Hangbusz Áthelyezése" #: editor/editor_audio_buses.cpp msgid "Save Audio Bus Layout As..." msgstr "Hangbusz Elrendezés Mentése Másként..." #: editor/editor_audio_buses.cpp msgid "Location for New Layout..." msgstr "Új Elrendezés Helye..." #: editor/editor_audio_buses.cpp msgid "Open Audio Bus Layout" msgstr "Hangbusz Elrendezés Megnyitása" #: editor/editor_audio_buses.cpp msgid "There is no '%s' file." msgstr "" #: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Layout" msgstr "Elrendezés" #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." msgstr "Érvénytelen fájl, nem egy hangbusz elrendezés." #: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "Busz Hozzáadása" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Add a new Audio Bus to this layout." msgstr "Hangbusz Elrendezés Mentése Másként..." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Load" msgstr "Betöltés" #: editor/editor_audio_buses.cpp msgid "Load an existing Bus Layout." msgstr "Meglévő Busz Elrendezés betöltése." #: editor/editor_audio_buses.cpp msgid "Save As" msgstr "Mentés Másként" #: editor/editor_audio_buses.cpp msgid "Save this Bus Layout to a file." msgstr "Jelenlegi Busz Elrendezés mentése fájlba." #: editor/editor_audio_buses.cpp editor/import_dock.cpp msgid "Load Default" msgstr "Alapértelmezett Betöltése" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." msgstr "Betölti az alapértelmezett Busz Elrendezést." #: editor/editor_audio_buses.cpp msgid "Create a new Bus Layout." msgstr "Új Buszelrendezés létrehozása." #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Érvénytelen név." #: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "Érvényes karakterek:" #: editor/editor_autoload_settings.cpp #, fuzzy msgid "Must not collide with an existing engine class name." msgstr "Érvénytelen név. Nem ütközhet egy már meglévő motor osztálynévvel." #: editor/editor_autoload_settings.cpp #, fuzzy msgid "Must not collide with an existing built-in type name." msgstr "Érvénytelen név. Nem ütközhet egy már meglévő beépített típusnévvel." #: editor/editor_autoload_settings.cpp #, fuzzy msgid "Must not collide with an existing global constant name." msgstr "" "Érvénytelen név. Nem ütközhet egy már meglévő globális konstans névvel." #: editor/editor_autoload_settings.cpp msgid "Keyword cannot be used as an autoload name." msgstr "" #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "Már létezik '%s' AutoLoad!" #: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "AutoLoad Átnevezése" #: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "AutoLoad Globálisok Kapcsolása" #: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "AutoLoad Áthelyezése" #: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "AutoLoad Eltávolítása" #: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "Engedélyezés" #: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "AutoLoad-ok Átrendezése" #: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp #, fuzzy msgid "Invalid path." msgstr "Érvénytelen Elérési Út." #: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp msgid "File does not exist." msgstr "A fájl nem létezik." #: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "Nincs az erőforrás elérési útban." #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "AutoLoad Hozzáadása" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Útvonal:" #: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "Node neve:" #: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp #: editor/editor_profiler.cpp editor/settings_config_dialog.cpp msgid "Name" msgstr "Név" #: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "Egyke" #: editor/editor_data.cpp msgid "Updating Scene" msgstr "Scene Frissítése" #: editor/editor_data.cpp msgid "Storing local changes..." msgstr "Helyi módosítások eltárolása..." #: editor/editor_data.cpp msgid "Updating scene..." msgstr "Scene frissítése..." #: editor/editor_data.cpp editor/editor_properties.cpp msgid "[empty]" msgstr "[üres]" #: editor/editor_data.cpp msgid "[unsaved]" msgstr "[nincs mentve]" #: editor/editor_dir_dialog.cpp #, fuzzy msgid "Please select a base directory first." msgstr "Válasszon egy alap könyvtárat először" #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "Válasszon egy Könyvtárat" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp #: scene/gui/file_dialog.cpp msgid "Create Folder" msgstr "Mappa Létrehozása" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp #: scene/gui/file_dialog.cpp msgid "Name:" msgstr "Név:" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Could not create folder." msgstr "Nem sikerült létrehozni a mappát." #: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "Kiválaszt" #: editor/editor_export.cpp msgid "Storing File:" msgstr "Tároló Fájl:" #: editor/editor_export.cpp msgid "No export template found at the expected path:" msgstr "" #: editor/editor_export.cpp msgid "Packing" msgstr "Csomagolás" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." msgstr "" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC' texture compression for the driver fallback " "to GLES2.\n" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp #, fuzzy msgid "Custom debug template not found." msgstr "Sablon fájl nem található:" #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom release template not found." msgstr "" #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" msgstr "Sablon fájl nem található:" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy msgid "3D Editor" msgstr "Szerkesztő" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Script Editor" msgstr "Szkript Szerkesztő Megnyitása" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Asset Library" msgstr "Eszköz Könyvtár Megnyitása" #: editor/editor_feature_profile.cpp msgid "Scene Tree Editing" msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Import Dock" msgstr "Importálás" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Node Dock" msgstr "Mozgás Mód" #: editor/editor_feature_profile.cpp #, fuzzy msgid "FileSystem and Import Docks" msgstr "Fájlrendszer" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Erase profile '%s'? (no undo)" msgstr "Mind Lecserélése" #: editor/editor_feature_profile.cpp msgid "Profile must be a valid filename and must not contain '.'" msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Profile with this name already exists." msgstr "Egy fájl vagy mappa már létezik a megadott névvel." #: editor/editor_feature_profile.cpp msgid "(Editor Disabled, Properties Disabled)" msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy msgid "(Properties Disabled)" msgstr "Tulajdonságok" #: editor/editor_feature_profile.cpp #, fuzzy msgid "(Editor Disabled)" msgstr "Tiltva" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Class Options:" msgstr "Leírás:" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Enable Contextual Editor" msgstr "Következő Szerkesztő Megnyitása" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Enabled Properties:" msgstr "Tulajdonságok" #: editor/editor_feature_profile.cpp msgid "Enabled Features:" msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Enabled Classes:" msgstr "Osztályok Keresése" #: editor/editor_feature_profile.cpp msgid "File '%s' format is invalid, import aborted." msgstr "" #: editor/editor_feature_profile.cpp msgid "" "Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Error saving profile to path: '%s'." msgstr "Hiba TileSet mentésekor!" #: editor/editor_feature_profile.cpp msgid "Unset" msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Current Profile:" msgstr "Jelenlegi Verzió:" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Make Current" msgstr "Jelenlegi:" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp msgid "New" msgstr "Új" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Import" msgstr "Importálás" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/project_export.cpp msgid "Export" msgstr "Exportálás" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Available Profiles:" msgstr "Tulajdonságok" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Class Options" msgstr "Leírás" #: editor/editor_feature_profile.cpp #, fuzzy msgid "New profile name:" msgstr "Új név:" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Erase Profile" msgstr "Jobb Egérgomb: Pont Törlése." #: editor/editor_feature_profile.cpp #, fuzzy msgid "Import Profile(s)" msgstr "%d további fájl" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Export Profile" msgstr "Projekt Exportálása" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Manage Editor Feature Profiles" msgstr "Export Sablonok Kezelése" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" msgstr "Aktuális Mappa Kiválasztása" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File Exists, Overwrite?" msgstr "Fájl Létezik, Felülírja?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "Select This Folder" msgstr "Aktuális Mappa Kiválasztása" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" msgstr "Útvonal másolása" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp #, fuzzy msgid "Open in File Manager" msgstr "Mutat Fájlkezelőben" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp #, fuzzy msgid "Show in File Manager" msgstr "Mutat Fájlkezelőben" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "New Folder..." msgstr "Új Mappa..." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Refresh" msgstr "Frissítés" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Recognized" msgstr "Minden Felismert" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Files (*)" msgstr "Minden Fájl (*)" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File" msgstr "Fálj Megnyitása" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open File(s)" msgstr "Fájl(ok) Megnyitása" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a Directory" msgstr "Könyvtár Megnyitása" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File or Directory" msgstr "Fájl vagy Könyvtár Megnyitása" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/editor_properties.cpp editor/inspector_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Save" msgstr "Mentés" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Save a File" msgstr "Fájl Mentése" #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Ugrás Vissza" #: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "Ugrás Előre" #: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "Ugrás Fel" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Toggle Hidden Files" msgstr "Rejtett Fájlok Megjelenítése" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "Kedvenc Kapcsolása" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "Mód Váltása" #: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "Elérési Út Fókuszálása" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "Kedvenc Felfelé Mozgatása" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "Kedvenc Lefelé Mozgatása" #: editor/editor_file_dialog.cpp #, fuzzy msgid "Previous Folder" msgstr "Előző Sík" #: editor/editor_file_dialog.cpp #, fuzzy msgid "Next Folder" msgstr "Mappa Létrehozása" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "Go to parent folder." msgstr "Ugrás a szülőmappába" #: editor/editor_file_dialog.cpp #, fuzzy msgid "(Un)favorite current folder." msgstr "Nem sikerült létrehozni a mappát." #: editor/editor_file_dialog.cpp #, fuzzy msgid "Toggle visibility of hidden files." msgstr "Rejtett Fájlok Megjelenítése" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp #, fuzzy msgid "View items as a grid of thumbnails." msgstr "Elemek kirajzolása indexképek rácsába" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp #, fuzzy msgid "View items as a list." msgstr "Elemek listázása" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" msgstr "Könyvtárak és Fájlok:" #: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp #: editor/plugins/style_box_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Preview:" msgstr "Előnézet:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File:" msgstr "Fájl:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Használjon érvényes kiterjesztést." #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Források Vizsgálata" #: editor/editor_file_system.cpp msgid "" "There are multiple importers for different types pointing to file %s, import " "aborted" msgstr "" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" msgstr "Eszközök (Újra) Betöltése" #: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "Eleje" #: editor/editor_help.cpp msgid "Class:" msgstr "Osztály:" #: editor/editor_help.cpp editor/scene_tree_editor.cpp msgid "Inherits:" msgstr "Örököl:" #: editor/editor_help.cpp msgid "Inherited by:" msgstr "Őt örökli:" #: editor/editor_help.cpp msgid "Brief Description:" msgstr "Rövid Leírás:" #: editor/editor_help.cpp msgid "Properties" msgstr "Tulajdonságok" #: editor/editor_help.cpp msgid "Properties:" msgstr "" #: editor/editor_help.cpp msgid "Methods" msgstr "Metódusok" #: editor/editor_help.cpp #, fuzzy msgid "Methods:" msgstr "Metódusok" #: editor/editor_help.cpp #, fuzzy msgid "Theme Properties" msgstr "Tulajdonságok" #: editor/editor_help.cpp #, fuzzy msgid "Theme Properties:" msgstr "Tulajdonságok" #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp msgid "Signals:" msgstr "Jelzések:" #: editor/editor_help.cpp msgid "Enumerations" msgstr "Felsorolások" #: editor/editor_help.cpp msgid "Enumerations:" msgstr "Felsorolások:" #: editor/editor_help.cpp msgid "enum " msgstr "enum " #: editor/editor_help.cpp msgid "Constants" msgstr "Konstansok" #: editor/editor_help.cpp msgid "Constants:" msgstr "Konstansok:" #: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "Leírás" #: editor/editor_help.cpp #, fuzzy msgid "Class Description:" msgstr "Leírás:" #: editor/editor_help.cpp msgid "Online Tutorials:" msgstr "Online Oktatóanyagok:" #: editor/editor_help.cpp msgid "" "There are currently no tutorials for this class, you can [color=$color][url=" "$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/" "url][/color]." msgstr "" "Jelenleg nincsenek oktatóanyagok ehhez az osztályhoz. [color=$color][url=" "$url]Hozzájárulhat eggyel[/url][/color], vagy [color=$color][url=" "$url2]kérvényezhet egyet[/url][/color]." #: editor/editor_help.cpp #, fuzzy msgid "Property Descriptions" msgstr "Tulajdonság Leírása:" #: editor/editor_help.cpp #, fuzzy msgid "Property Descriptions:" msgstr "Tulajdonság Leírása:" #: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "Ennek a tulajdonságnak jelenleg nincs leírása. Segítsen minket azzal, hogy " "[color=$color][url=$url]hozzájárul eggyel[/url][/color]!" #: editor/editor_help.cpp #, fuzzy msgid "Method Descriptions" msgstr "Metódus Leírás:" #: editor/editor_help.cpp #, fuzzy msgid "Method Descriptions:" msgstr "Metódus Leírás:" #: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" msgstr "" "Ennek a metódusnak jelenleg nincs leírása. Segítsen minket azzal, hogy " "[color=$color][url=$url]hozzájárul eggyel[/url][/color]!" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "Keresés Súgóban" #: editor/editor_help_search.cpp #, fuzzy msgid "Display All" msgstr "Mind Lecserélése" #: editor/editor_help_search.cpp #, fuzzy msgid "Classes Only" msgstr "Osztályok" #: editor/editor_help_search.cpp #, fuzzy msgid "Methods Only" msgstr "Metódusok" #: editor/editor_help_search.cpp #, fuzzy msgid "Signals Only" msgstr "Jelzések" #: editor/editor_help_search.cpp #, fuzzy msgid "Constants Only" msgstr "Konstansok" #: editor/editor_help_search.cpp #, fuzzy msgid "Properties Only" msgstr "Tulajdonságok" #: editor/editor_help_search.cpp #, fuzzy msgid "Theme Properties Only" msgstr "Tulajdonságok" #: editor/editor_help_search.cpp #, fuzzy msgid "Member Type" msgstr "Tagok" #: editor/editor_help_search.cpp #, fuzzy msgid "Class" msgstr "Osztály:" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "" #: editor/editor_inspector.cpp msgid "Set" msgstr "" #: editor/editor_inspector.cpp msgid "Set Multiple:" msgstr "" #: editor/editor_log.cpp msgid "Output:" msgstr "Kimenet:" #: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Copy Selection" msgstr "Kiválasztás eltávolítás" #: editor/editor_log.cpp editor/editor_profiler.cpp #: editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Clear" msgstr "Töröl" #: editor/editor_log.cpp msgid "Clear Output" msgstr "Kimenet Törlése" #: editor/editor_node.cpp msgid "Project export failed with error code %d." msgstr "Projekt export nem sikerült, hibakód %d." #: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp msgid "OK" msgstr "" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" msgstr "Hiba történt az erőforrás mentésekor!" #: editor/editor_node.cpp msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." msgstr "Erőforrás Mentése Másként..." #: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "Nem lehet megnyitni a fájlt írásra:" #: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "Kért fájl formátum ismeretlen:" #: editor/editor_node.cpp msgid "Error while saving." msgstr "Hiba történt mentés közben." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Can't open '%s'. The file could have been moved or deleted." msgstr "" #: editor/editor_node.cpp msgid "Error while parsing '%s'." msgstr "Hiba történt '%s' feldolgozása közben." #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." msgstr "Váratlan fájlvége '%s'." #: editor/editor_node.cpp msgid "Missing '%s' or its dependencies." msgstr "Nem található '%s' vagy annak függőségei." #: editor/editor_node.cpp msgid "Error while loading '%s'." msgstr "Hiba történt '%s' betöltése közben." #: editor/editor_node.cpp msgid "Saving Scene" msgstr "Scene mentése" #: editor/editor_node.cpp msgid "Analyzing" msgstr "Elemzés" #: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "Indexkép Létrehozása" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." msgstr "Ezt a műveletet nem lehet fagyökér nélkül végrehajtani." #: editor/editor_node.cpp msgid "" "This scene can't be saved because there is a cyclic instancing inclusion.\n" "Please resolve it and then attempt to save again." msgstr "" #: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" "Nem sikerült a Scene mentése. Valószínű, hogy a függőségei (példányok vagy " "öröklések) nem voltak megfelelőek." #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" msgstr "" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "Nem lehet betölteni a MeshLibrary-t összeolvasztásra!" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "Hiba MeshLibrary mentésekor!" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "Nem lehet betölteni a TileSet-et összeolvasztásra!" #: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "Hiba TileSet mentésekor!" #: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "Hiba történt az elrendezés mentésekor!" #: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "Alapértelmezett szerkesztő elrendezés felülírva." #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "Elrendezés neve nem található!" #: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "" "Az alapértelmezett elrendezés vissza lett állítva az alap beállításokra." #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was imported, so it's not editable.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" "Ez az erőforrás egy olyan jelenethez tartozik, ami be lett importálva, így " "nem szerkeszthető.\n" "Olvassa el a jelenetek importálásáról szóló megfelelő dokumentációt, hogy " "jobban megértse ezt a munkafolyamatot." #: editor/editor_node.cpp #, fuzzy msgid "" "This resource belongs to a scene that was instanced or inherited.\n" "Changes to it won't be kept when saving the current scene." msgstr "" "Ez az erőforrás egy olyan Scene-hez tartozik amit példányosítottak vagy " "örökölt.\n" "A módosítások nem lesznek megtartva a jelenlegi Scene mentésekor." #: editor/editor_node.cpp msgid "" "This resource was imported, so it's not editable. Change its settings in the " "import panel and then re-import." msgstr "" "Ez azt erőforrást importálta, így ez nem szerkeszthető. Módosítsa a " "beállításait az import panelen, és importálja újból." #: editor/editor_node.cpp #, fuzzy msgid "" "This scene was imported, so changes to it won't be kept.\n" "Instancing it or inheriting will allow making changes to it.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" "Ezt a jelenetet importálta, így a rajta végzett módosítások nem lesznek " "megtartva.\n" "Változtatásokat végezhet rajta, ha példányosítja, vagy leszármaztatja.\n" "Olvassa el a jelenetek importálásáról szóló megfelelő dokumentációt, hogy " "jobban megértse ezt a munkafolyamatot." #: editor/editor_node.cpp #, fuzzy msgid "" "This is a remote object, so changes to it won't be kept.\n" "Please read the documentation relevant to debugging to better understand " "this workflow." msgstr "" "Ez egy távoli objektum, így a rajta végzett módosítások nem lesznek " "megtartva.\n" "Olvassa el a hibakezelésről szóló megfelelő dokumentációt, hogy jobban " "megértse ezt a munkafolyamatot." #: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "Nincs meghatározva Scene a futtatáshoz." #: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" "A jelenlegi Scene soha nem volt még mentve, mentse el a futtatás előtt." #: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Az alprocesszt nem lehetett elindítani!" #: editor/editor_node.cpp editor/filesystem_dock.cpp msgid "Open Scene" msgstr "Scene megnyitás" #: editor/editor_node.cpp msgid "Open Base Scene" msgstr "Alap Scene megnyitás" #: editor/editor_node.cpp #, fuzzy msgid "Quick Open..." msgstr "Jelenet gyors megnyitása..." #: editor/editor_node.cpp msgid "Quick Open Scene..." msgstr "Jelenet gyors megnyitása..." #: editor/editor_node.cpp msgid "Quick Open Script..." msgstr "Szkript gyors megnyitás..." #: editor/editor_node.cpp msgid "Save & Close" msgstr "Mentés és Bezárás" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" msgstr "Bezárás előtt menti a '%s'-n végzett módosításokat?" #: editor/editor_node.cpp #, fuzzy msgid "Saved %s modified resource(s)." msgstr "Nem sikerült betölteni az erőforrást." #: editor/editor_node.cpp msgid "A root node is required to save the scene." msgstr "" #: editor/editor_node.cpp msgid "Save Scene As..." msgstr "Scene mentés másként..." #: editor/editor_node.cpp msgid "No" msgstr "Nem" #: editor/editor_node.cpp msgid "Yes" msgstr "Igen" #: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "Ez a Scene még soha nem volt mentve. Menti futtatás előtt?" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Ezt a műveletet nem lehet végrehajtani egy Scene nélkül." #: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "Mesh könyvtár exportálás" #: editor/editor_node.cpp msgid "This operation can't be done without a root node." msgstr "Ezt a műveletet nem lehet végrehajtani gyökér Node nélkül." #: editor/editor_node.cpp msgid "Export Tile Set" msgstr "Tile Set exportálás" #: editor/editor_node.cpp msgid "This operation can't be done without a selected node." msgstr "Ezt a műveletet nem lehet végrehajtani egy kiválaszott Node nélkül." #: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "Még nem mentette az aktuális jelenetet. Megnyitja mindenképp?" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "Nem lehet újratölteni egy olyan jelenetet, amit soha nem mentett el." #: editor/editor_node.cpp msgid "Revert" msgstr "Visszaállítás" #: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "Ez a művelet nem vonható vissza. Visszaállítja mindenképp?" #: editor/editor_node.cpp msgid "Quick Run Scene..." msgstr "Scene gyors futtatás..." #: editor/editor_node.cpp msgid "Quit" msgstr "Kilépés" #: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Kilépés a szerkesztőből?" #: editor/editor_node.cpp msgid "Open Project Manager?" msgstr "Megnyitja a Projektkezelőt?" #: editor/editor_node.cpp msgid "Save & Quit" msgstr "Mentés és Kilépés" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before quitting?" msgstr "Elmenti a következő Scene(ek)en végzett változtatásokat kilépés előtt?" #: editor/editor_node.cpp msgid "Save changes the following scene(s) before opening Project Manager?" msgstr "" "Elmenti a következő Scene(ek)en végzett változtatásokat a Projektkezelő " "megnyitása előtt?" #: editor/editor_node.cpp msgid "" "This option is deprecated. Situations where refresh must be forced are now " "considered a bug. Please report." msgstr "" "Ez a lehetőség elavult. Az olyan helyzeteket, ahol ki kell kényszeríteni egy " "frissítést, már hibának vesszük. Kérjük, jelentse a helyzetet." #: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "Válasszon egy Fő Jelenetet" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." msgstr "" "Nem sikerült az addon plugin engedélyezése itt: '%s' a konfiguráció elemzése " "megbukott." #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." msgstr "" "Nem található szkript mező az addon pluginnak a következő helyen: 'res://" "addons/%s'." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." msgstr "Nem sikerült az addon szkript betöltése a következő útvonalról: '%s'." #: editor/editor_node.cpp #, fuzzy msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." msgstr "" "Nem sikerült az addon szkript betöltése a következő útvonalról: '%s' A " "szkript nem eszközmódban van." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" "Nem sikerült az addon szkript betöltése a következő útvonalról: '%s' Az " "alaptípus nem EditorPlugin." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." msgstr "" "Nem sikerült az addon szkript betöltése a következő útvonalról: '%s' A " "szkript nem eszközmódban van." #: editor/editor_node.cpp msgid "" "Scene '%s' was automatically imported, so it can't be modified.\n" "To make changes to it, a new inherited scene can be created." msgstr "" "A(z) '%s' Scene automatikusan be lett importálva, ezért nem módosítható.\n" "Változtatások végzéséhez egy új öröklött Scene-t hozhat létre." #: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" "Hiba történt a Scene betöltésekor, benne kell lennnie a projekt útvonalában. " "Használja az 'import' lehetőséget a Scene megnyitására, majd mentse el a " "projekt útvonalán belülre." #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "A(z) '%s' jelenetnek tört függőségei vannak:" #: editor/editor_node.cpp msgid "Clear Recent Scenes" msgstr "Legutóbbi Jelenetek Törlése" #: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "Nincs meghatározva főjelenet, kiválaszt most egyet?\n" "Ezt megváltoztathatja később a \"Projekt Beállításokban\" az \"Alkalmazás\" " "kategóriában." #: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "A kiválasztott '%s' Scene nem létezik, kiválaszt most egy érvényeset?\n" "Ezt megváltoztathatja később a \"Projekt Beállításokban\" az \"Alkalmazás\" " "kategóriában." #: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "A kiválasztott '%s' Scene nem egy Scene fájl, kiválaszt most egy " "érvényeset?\n" "Ezt megváltoztathatja később a \"Projekt Beállításokban\" az \"Alkalmazás\" " "kategóriában." #: editor/editor_node.cpp msgid "Save Layout" msgstr "Elrendezés Mentése" #: editor/editor_node.cpp msgid "Delete Layout" msgstr "Elrendezés Törlése" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" msgstr "Alapértelmezett" #: editor/editor_node.cpp editor/editor_properties.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp #, fuzzy msgid "Show in FileSystem" msgstr "Mutassa a Fájlrendszerben" #: editor/editor_node.cpp #, fuzzy msgid "Play This Scene" msgstr "Scene futtatás" #: editor/editor_node.cpp #, fuzzy msgid "Close Tab" msgstr "A Többi Lap Bezárása" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" msgstr "A Többi Lap Bezárása" #: editor/editor_node.cpp msgid "Close Tabs to the Right" msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Close All Tabs" msgstr "Mind Bezárása" #: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "Scene fül váltás" #: editor/editor_node.cpp msgid "%d more files or folders" msgstr "%d további fájl vagy mappa" #: editor/editor_node.cpp msgid "%d more folders" msgstr "%d további mappa" #: editor/editor_node.cpp msgid "%d more files" msgstr "%d további fájl" #: editor/editor_node.cpp msgid "Dock Position" msgstr "Dokk Pozíció" #: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "Zavarmentes Mód" #: editor/editor_node.cpp msgid "Toggle distraction-free mode." msgstr "Zavarmentes mód váltása." #: editor/editor_node.cpp msgid "Add a new scene." msgstr "Hozzáad egy új jelenetet." #: editor/editor_node.cpp msgid "Scene" msgstr "Jelenet" #: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "Ugrás az előzőleg megnyitott jelenetre." #: editor/editor_node.cpp msgid "Next tab" msgstr "Következő fül" #: editor/editor_node.cpp msgid "Previous tab" msgstr "Előző fül" #: editor/editor_node.cpp msgid "Filter Files..." msgstr "Fájlok Szűrése..." #: editor/editor_node.cpp msgid "Operations with scene files." msgstr "Műveletek Scene fájlokkal." #: editor/editor_node.cpp msgid "New Scene" msgstr "Új Scene" #: editor/editor_node.cpp msgid "New Inherited Scene..." msgstr "Új örökölt Jelenet..." #: editor/editor_node.cpp msgid "Open Scene..." msgstr "Jelenet megnyitása..." #: editor/editor_node.cpp msgid "Save Scene" msgstr "Scene mentés" #: editor/editor_node.cpp #, fuzzy msgid "Save All Scenes" msgstr "Minden Scene mentés" #: editor/editor_node.cpp msgid "Close Scene" msgstr "Scene bezárás" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Open Recent" msgstr "Legutóbbi Megnyitása" #: editor/editor_node.cpp msgid "Convert To..." msgstr "Átkonvertálás..." #: editor/editor_node.cpp msgid "MeshLibrary..." msgstr "MeshLibrary-ra..." #: editor/editor_node.cpp msgid "TileSet..." msgstr "TileSet-re..." #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Undo" msgstr "Visszavonás" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "Mégis" #: editor/editor_node.cpp msgid "Revert Scene" msgstr "Scene visszaállítás" #: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "Egyéb projekt- vagy Scene-szintű eszközök." #: editor/editor_node.cpp msgid "Project" msgstr "Projekt" #: editor/editor_node.cpp msgid "Project Settings" msgstr "Projekt Beállítások" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" msgstr "Eszközök" #: editor/editor_node.cpp #, fuzzy msgid "Open Project Data Folder" msgstr "Megnyitja a Projektkezelőt?" #: editor/editor_node.cpp msgid "Install Android Build Template" msgstr "" #: editor/editor_node.cpp msgid "Quit to Project List" msgstr "Kilépés a Projektlistába" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/project_export.cpp msgid "Debug" msgstr "Hibakeresés" #: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "Indítás Távoli Teszteléssel" #: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" "Exportáláskor vagy telepítéskor az így kapott futtatható program megpróbál " "ennek a számítógépnek az IP-jéhez csatlakozni távoli hibakeresés érdekében." #: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "Kis Telepítés Hálózati FS-sel" #: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" "The filesystem will be provided from the project by the editor over the " "network.\n" "On Android, deploy will use the USB cable for faster performance. This " "option speeds up testing for games with a large footprint." msgstr "" "Ha ez az opció engedélyezve van, akkor az exportálás vagy a telepítés egy " "minimális méretű futtatható programot hoz létre.\n" "A fájlrendszert magát a projektből a szerkesztő szolgáltatja majd a " "hálózaton keresztül.\n" "Androidon a telepítés gyorsabb teljesítmény érdekében kihasználja az USB " "kábelt. Ez a lehetőség felgyorsítja a nagy lábnyomú játékok tesztelését." #: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "Látható Ütközési Alakzatok" #: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" "Az ütközési alakzatok és a fénysugárkövető Node-ok (mind 2D-hez és 3D-hez) " "láthatóak lesznek a játék futásakor, ha ez az opció be van kapcsolva." #: editor/editor_node.cpp msgid "Visible Navigation" msgstr "Látható Navigáció" #: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" "A navigációs hálók és sokszögek láthatóak lesznek a játék futásakor, ha ez " "az opció be van kapcsolva." #: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "Jelenet változtatások szinkronizálása" #: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" "Ha ez a beállítás be van kapcsolva, bármilyen változtatás a jeleneten a " "szerkesztőben le lesz másolva a futó játékba.\n" "Ha egy távoli eszközön használja, sokkal hatékonyabb a hálózati " "fájlrendszerrel együtt." #: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "Szkript Változtatások Szinkronizálása" #: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" "Ha ez a beállítás be van kapcsolva, bármilyen szkript, amit elment, újra " "betöltődik a futó játékba.\n" "Ha egy távoli eszközön használja, sokkal hatékonyabb a hálózati " "fájlrendszerrel együtt." #: editor/editor_node.cpp msgid "Editor" msgstr "Szerkesztő" #: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "Szerkesztő Beállítások" #: editor/editor_node.cpp msgid "Editor Layout" msgstr "Szerkesztő Elrendezés" #: editor/editor_node.cpp #, fuzzy msgid "Take Screenshot" msgstr "Scene mentés" #: editor/editor_node.cpp #, fuzzy msgid "Screenshots are stored in the Editor Data/Settings Folder." msgstr "Szerkesztő Beállítások" #: editor/editor_node.cpp msgid "Automatically Open Screenshots" msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Open in an external image editor." msgstr "Következő Szerkesztő Megnyitása" #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Teljes Képernyő" #: editor/editor_node.cpp #, fuzzy msgid "Toggle System Console" msgstr "Mód Váltása" #: editor/editor_node.cpp #, fuzzy msgid "Open Editor Data/Settings Folder" msgstr "Szerkesztő Beállítások" #: editor/editor_node.cpp msgid "Open Editor Data Folder" msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Open Editor Settings Folder" msgstr "Szerkesztő Beállítások" #: editor/editor_node.cpp #, fuzzy msgid "Manage Editor Features" msgstr "Export Sablonok Kezelése" #: editor/editor_node.cpp editor/project_export.cpp msgid "Manage Export Templates" msgstr "Export Sablonok Kezelése" #: editor/editor_node.cpp msgid "Help" msgstr "Súgó" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: editor/project_settings_editor.cpp editor/rename_dialog.cpp msgid "Search" msgstr "Keresés" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Online Docs" msgstr "Online Dokumentáció" #: editor/editor_node.cpp msgid "Q&A" msgstr "Kérdések és Válaszok" #: editor/editor_node.cpp msgid "Issue Tracker" msgstr "Problémakövető" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" msgstr "Közösség" #: editor/editor_node.cpp msgid "About" msgstr "Névjegy" #: editor/editor_node.cpp msgid "Play the project." msgstr "Projekt futtatása." #: editor/editor_node.cpp msgid "Play" msgstr "Játék" #: editor/editor_node.cpp msgid "Pause the scene" msgstr "Szünetelteti a jelenetet" #: editor/editor_node.cpp msgid "Pause Scene" msgstr "Scene szüneteltetés" #: editor/editor_node.cpp msgid "Stop the scene." msgstr "Leállítja a jelenetet." #: editor/editor_node.cpp editor/editor_profiler.cpp msgid "Stop" msgstr "Leállítás" #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Szerkesztett Scene futtatása." #: editor/editor_node.cpp msgid "Play Scene" msgstr "Scene futtatás" #: editor/editor_node.cpp msgid "Play custom scene" msgstr "Tetszőleges Scene futtatás" #: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "Tetszőleges Scene futtatás" #: editor/editor_node.cpp msgid "Changing the video driver requires restarting the editor." msgstr "" #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp #, fuzzy msgid "Save & Restart" msgstr "Mentés és Kilépés" #: editor/editor_node.cpp #, fuzzy msgid "Spins when the editor window redraws." msgstr "Fordul egyet, amikor a szerkesztőablak újrarajzolódik!" #: editor/editor_node.cpp #, fuzzy msgid "Update Continuously" msgstr "Folyamatos" #: editor/editor_node.cpp #, fuzzy msgid "Update When Changed" msgstr "Változások Frissítése" #: editor/editor_node.cpp #, fuzzy msgid "Hide Update Spinner" msgstr "Frissítési Forgó Kikapcsolása" #: editor/editor_node.cpp msgid "FileSystem" msgstr "Fájlrendszer" #: editor/editor_node.cpp msgid "Inspector" msgstr "Megfigyelő" #: editor/editor_node.cpp msgid "Node" msgstr "Node" #: editor/editor_node.cpp #, fuzzy msgid "Expand Bottom Panel" msgstr "Összes kibontása" #: editor/editor_node.cpp scene/resources/visual_shader.cpp msgid "Output" msgstr "Kimenet" #: editor/editor_node.cpp msgid "Don't Save" msgstr "Nincs Mentés" #: editor/editor_node.cpp msgid "Android build template is missing, please install relevant templates." msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Manage Templates" msgstr "Export Sablonok Kezelése" #: editor/editor_node.cpp msgid "" "This will install the Android project for custom builds.\n" "Note that, in order to use it, it needs to be enabled per export preset." msgstr "" #: editor/editor_node.cpp msgid "" "Android build template is already installed and it won't be overwritten.\n" "Remove the \"build\" directory manually before attempting this operation " "again." msgstr "" #: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "Sablonok Importálása ZIP Fájlból" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export Project" msgstr "Projekt Exportálása" #: editor/editor_node.cpp msgid "Export Library" msgstr "Könyvtár Exportálása" #: editor/editor_node.cpp msgid "Merge With Existing" msgstr "Egyesítés Meglévővel" #: editor/editor_node.cpp msgid "Password:" msgstr "Jelszó:" #: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Szkriptet Megnyit és Futtat" #: editor/editor_node.cpp msgid "New Inherited" msgstr "Új Örökölt" #: editor/editor_node.cpp msgid "Load Errors" msgstr "Betöltési Hibák" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "Kiválaszt" #: editor/editor_node.cpp msgid "Open 2D Editor" msgstr "2D Szerkesztő Megnyitása" #: editor/editor_node.cpp msgid "Open 3D Editor" msgstr "3D Szerkesztő Megnyitása" #: editor/editor_node.cpp msgid "Open Script Editor" msgstr "Szkript Szerkesztő Megnyitása" #: editor/editor_node.cpp editor/project_manager.cpp msgid "Open Asset Library" msgstr "Eszköz Könyvtár Megnyitása" #: editor/editor_node.cpp msgid "Open the next Editor" msgstr "Következő Szerkesztő Megnyitása" #: editor/editor_node.cpp msgid "Open the previous Editor" msgstr "Előző Szerkesztő Megnyitása" #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Háló Előnézetek Létrehozása" #: editor/editor_plugin.cpp msgid "Thumbnail..." msgstr "Indexkép..." #: editor/editor_plugin_settings.cpp #, fuzzy msgid "Edit Plugin" msgstr "Sokszög Szerkesztése" #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "Telepített Bővítmények:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp msgid "Update" msgstr "Frissítés" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Version:" msgstr "Verzió:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp msgid "Author:" msgstr "Szerző:" #: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "Állapot:" #: editor/editor_plugin_settings.cpp #, fuzzy msgid "Edit:" msgstr "Szerkesztés" #: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp #: editor/rename_dialog.cpp #, fuzzy msgid "Start" msgstr "Start!" #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Mérés:" #: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "Keretidő (mp)" #: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "Átlagos Idő (mp)" #: editor/editor_profiler.cpp msgid "Frame %" msgstr "Keret %" #: editor/editor_profiler.cpp msgid "Physics Frame %" msgstr "Fizika Keret %" #: editor/editor_profiler.cpp msgid "Inclusive" msgstr "Befoglaló" #: editor/editor_profiler.cpp msgid "Self" msgstr "Saját" #: editor/editor_profiler.cpp msgid "Frame #:" msgstr "Keret #:" #: editor/editor_profiler.cpp msgid "Time" msgstr "Idő" #: editor/editor_profiler.cpp msgid "Calls" msgstr "Hívások" #: editor/editor_properties.cpp editor/script_create_dialog.cpp msgid "On" msgstr "" #: editor/editor_properties.cpp msgid "Layer" msgstr "" #: editor/editor_properties.cpp msgid "Bit %d, value %d" msgstr "" #: editor/editor_properties.cpp msgid "[Empty]" msgstr "" #: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp msgid "Assign..." msgstr "" #: editor/editor_properties.cpp #, fuzzy msgid "Invalid RID" msgstr "Érvénytelen név." #: editor/editor_properties.cpp msgid "" "The selected resource (%s) does not match any type expected for this " "property (%s)." msgstr "" #: editor/editor_properties.cpp msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" #: editor/editor_properties.cpp msgid "" "Can't create a ViewportTexture on this resource because it's not set as " "local to scene.\n" "Please switch on the 'local to scene' property on it (and all resources " "containing it up to a node)." msgstr "" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" msgstr "" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New Script" msgstr "" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New %s" msgstr "" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Make Unique" msgstr "" #: editor/editor_properties.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Paste" msgstr "Beillesztés" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Convert To %s" msgstr "" #: editor/editor_properties.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Open Editor" msgstr "Megnyitás Szerkesztőben" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Selected node is not a Viewport!" msgstr "" #: editor/editor_properties_array_dict.cpp msgid "Size: " msgstr "" #: editor/editor_properties_array_dict.cpp msgid "Page: " msgstr "" #: editor/editor_properties_array_dict.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Item" msgstr "" #: editor/editor_properties_array_dict.cpp #, fuzzy msgid "New Key:" msgstr "Új név:" #: editor/editor_properties_array_dict.cpp #, fuzzy msgid "New Value:" msgstr "Új név:" #: editor/editor_properties_array_dict.cpp msgid "Add Key/Value Pair" msgstr "" #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" "Please add a runnable preset in the export menu." msgstr "" "Nem található futtatható exportállomány ehhez a platformhoz.\n" "Adjon hozzá egy futtatható exportállományt az export menüben." #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "Írja a logikát a _run() metódusba." #: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "Már létezik a szerkesztett Scene." #: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "Nem sikerült a szkript példányosítása:" #: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "Nem felejtette el a 'tool' kulcsszót?" #: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "Nem sikerült a szkript futtatása:" #: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "Nem felejtette el a '_run' metódust?" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Válassza ki az importálandó Node-okat" #: editor/editor_sub_scene.cpp editor/project_manager.cpp msgid "Browse" msgstr "" #: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "Scene elérési Út:" #: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "Importálás Node-ból:" #: editor/export_template_manager.cpp msgid "Re-Download" msgstr "Letöltés Megint" #: editor/export_template_manager.cpp msgid "Uninstall" msgstr "Eltávolítás" #: editor/export_template_manager.cpp msgid "(Installed)" msgstr "(Telepítve)" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download" msgstr "Letöltés" #: editor/export_template_manager.cpp msgid "(Missing)" msgstr "(Hiányzik)" #: editor/export_template_manager.cpp msgid "(Current)" msgstr "(Jelenlegi)" #: editor/export_template_manager.cpp msgid "Retrieving mirrors, please wait..." msgstr "Tükrök letöltése, kérjük várjon..." #: editor/export_template_manager.cpp msgid "Remove template version '%s'?" msgstr "Eltávolítja a(z) '%s' verziójú sablont?" #: editor/export_template_manager.cpp msgid "Can't open export templates zip." msgstr "Nem nyitható meg az export sablon zip." #: editor/export_template_manager.cpp #, fuzzy msgid "Invalid version.txt format inside templates: %s." msgstr "Érvénytelen version.txt formátum a sablonokban." #: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "Nem található version.txt a sablonokban." #: editor/export_template_manager.cpp msgid "Error creating path for templates:" msgstr "Hiba történt a sablonok elérési útjának létrehozásakor:" #: editor/export_template_manager.cpp msgid "Extracting Export Templates" msgstr "Export Sablonok Kibontása" #: editor/export_template_manager.cpp msgid "Importing:" msgstr "Importálás:" #: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." msgstr "" "Nem található letöltési link ehhez a verzióhoz. Közvetlen letöltés csak a " "hivatalos kiadásokhoz elérhető." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve." msgstr "Nem megoldható." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect." msgstr "Nem lehet csatlakozni." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response." msgstr "Nincs válasz." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request Failed." msgstr "Kérés Sikertelen." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Redirect Loop." msgstr "Átirányítási Hurok." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed:" msgstr "Sikertelen:" #: editor/export_template_manager.cpp msgid "Download Complete." msgstr "A Letöltés Befejeződött." #: editor/export_template_manager.cpp msgid "" "Templates installation failed. The problematic templates archives can be " "found at '%s'." msgstr "" #: editor/export_template_manager.cpp msgid "Error requesting url: " msgstr "Hiba történt az url lekérdezésekor: " #: editor/export_template_manager.cpp msgid "Connecting to Mirror..." msgstr "Csatlakozás Tükörhöz..." #: editor/export_template_manager.cpp msgid "Disconnected" msgstr "Kapcsolat bontva" #: editor/export_template_manager.cpp msgid "Resolving" msgstr "Megoldás" #: editor/export_template_manager.cpp msgid "Can't Resolve" msgstr "Nem Megoldható" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connecting..." msgstr "Csatlakozás..." #: editor/export_template_manager.cpp msgid "Can't Connect" msgstr "Nem Lehet Csatlakozni" #: editor/export_template_manager.cpp msgid "Connected" msgstr "Csatlakozva" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Requesting..." msgstr "Lekérdezés..." #: editor/export_template_manager.cpp msgid "Downloading" msgstr "Letöltés" #: editor/export_template_manager.cpp msgid "Connection Error" msgstr "Kapcsolathiba" #: editor/export_template_manager.cpp msgid "SSL Handshake Error" msgstr "SSL-Kézfogás Hiba" #: editor/export_template_manager.cpp #, fuzzy msgid "Uncompressing Android Build Sources" msgstr "Eszközök Kicsomagolása" #: editor/export_template_manager.cpp msgid "Current Version:" msgstr "Jelenlegi Verzió:" #: editor/export_template_manager.cpp msgid "Installed Versions:" msgstr "Telepített Verziók:" #: editor/export_template_manager.cpp msgid "Install From File" msgstr "Telepítés Fájlból" #: editor/export_template_manager.cpp msgid "Remove Template" msgstr "Sablon Eltávolítása" #: editor/export_template_manager.cpp #, fuzzy msgid "Select Template File" msgstr "Válasszon sablonfájlt" #: editor/export_template_manager.cpp msgid "Export Template Manager" msgstr "Export Sablon Kezelő" #: editor/export_template_manager.cpp msgid "Download Templates" msgstr "Sablonok Letöltése" #: editor/export_template_manager.cpp #, fuzzy msgid "Select mirror from list: (Shift+Click: Open in Browser)" msgstr "Válasszon tükröt a listából: " #: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" "Nem lehet megnyitni a file_type_cache.cch fájlt írásra, a fájltípus " "gyorsítótár nem lesz mentve!" #: editor/filesystem_dock.cpp #, fuzzy msgid "Favorites" msgstr "Kedvencek:" #: editor/filesystem_dock.cpp msgid "Cannot navigate to '%s' as it has not been found in the file system!" msgstr "Nem lehet '%s'-t elérni, mivel nem létezik a fájlrendszerben!" #: editor/filesystem_dock.cpp msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" "Állapot: Fájl importálása sikertelen. Javítsa a fájlt majd importálja be " "újra manuálisan." #: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Az erőforrások gyökere nem mozgatható vagy átnevezhető." #: editor/filesystem_dock.cpp msgid "Cannot move a folder into itself." msgstr "Egy mappa nem helyezhető önmagába." #: editor/filesystem_dock.cpp msgid "Error moving:" msgstr "Hiba mozgatáskor:" #: editor/filesystem_dock.cpp msgid "Error duplicating:" msgstr "Hiba másoláskor:" #: editor/filesystem_dock.cpp msgid "Unable to update dependencies:" msgstr "Nem sikerült a függőségek frissítése:" #: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp msgid "No name provided." msgstr "Nincs név megadva." #: editor/filesystem_dock.cpp #, fuzzy msgid "Provided name contains invalid characters." msgstr "A megadott név érvénytelen karaktereket tartalmaz" #: editor/filesystem_dock.cpp msgid "Name contains invalid characters." msgstr "A név érvénytelen karaktereket tartalmaz." #: editor/filesystem_dock.cpp msgid "A file or folder with this name already exists." msgstr "Egy fájl vagy mappa már létezik a megadott névvel." #: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "Fájl átnevezése:" #: editor/filesystem_dock.cpp msgid "Renaming folder:" msgstr "Mappa átnevezése:" #: editor/filesystem_dock.cpp msgid "Duplicating file:" msgstr "Fájl másolása:" #: editor/filesystem_dock.cpp msgid "Duplicating folder:" msgstr "Mappa másolása:" #: editor/filesystem_dock.cpp #, fuzzy msgid "New Inherited Scene" msgstr "Új örökölt Jelenet..." #: editor/filesystem_dock.cpp #, fuzzy msgid "Open Scenes" msgstr "Scene megnyitás" #: editor/filesystem_dock.cpp msgid "Instance" msgstr "Példány" #: editor/filesystem_dock.cpp #, fuzzy msgid "Add to Favorites" msgstr "Kedvencek:" #: editor/filesystem_dock.cpp #, fuzzy msgid "Remove from Favorites" msgstr "Eltávolítás Csoportból" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." msgstr "Függőségek Szerkesztése..." #: editor/filesystem_dock.cpp msgid "View Owners..." msgstr "Tulajdonosok Megtekintése..." #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Rename..." msgstr "Átnevezés..." #: editor/filesystem_dock.cpp msgid "Duplicate..." msgstr "Megkettőzés..." #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "Áthelyezés..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "New Script..." msgstr "Szkript gyors megnyitás..." #: editor/filesystem_dock.cpp #, fuzzy msgid "New Resource..." msgstr "Erőforrás Mentése Másként..." #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp #, fuzzy msgid "Expand All" msgstr "Összes kibontása" #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp #, fuzzy msgid "Collapse All" msgstr "Összes összecsukása" #: editor/filesystem_dock.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/project_manager.cpp editor/rename_dialog.cpp #: editor/scene_tree_dock.cpp msgid "Rename" msgstr "Átnevezés" #: editor/filesystem_dock.cpp #, fuzzy msgid "Previous Folder/File" msgstr "Előző Sík" #: editor/filesystem_dock.cpp #, fuzzy msgid "Next Folder/File" msgstr "Mappa Létrehozása" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "Fájlrendszer Újra-vizsgálata" #: editor/filesystem_dock.cpp #, fuzzy msgid "Toggle Split Mode" msgstr "Mód Váltása" #: editor/filesystem_dock.cpp #, fuzzy msgid "Search files" msgstr "Osztályok Keresése" #: editor/filesystem_dock.cpp msgid "" "Scanning Files,\n" "Please Wait..." msgstr "" "Fájlok Vizsgálata,\n" "Kérem Várjon..." #: editor/filesystem_dock.cpp msgid "Move" msgstr "Áthelyezés" #: editor/filesystem_dock.cpp #, fuzzy msgid "There is already file or folder with the same name in this location." msgstr "Egy fájl vagy mappa már létezik a megadott névvel." #: editor/filesystem_dock.cpp msgid "Overwrite" msgstr "" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "Szkript Létrehozása" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Find in Files" msgstr "%d további fájl" #: editor/find_in_files.cpp #, fuzzy msgid "Find:" msgstr "Keres" #: editor/find_in_files.cpp #, fuzzy msgid "Folder:" msgstr "Mappa Létrehozása" #: editor/find_in_files.cpp #, fuzzy msgid "Filters:" msgstr "Szűrők..." #: editor/find_in_files.cpp msgid "" "Include the files with the following extensions. Add or remove them in " "ProjectSettings." msgstr "" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find..." msgstr "Keresés..." #: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp msgid "Replace..." msgstr "Csere..." #: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp msgid "Cancel" msgstr "Mégse" #: editor/find_in_files.cpp #, fuzzy msgid "Find: " msgstr "Keres" #: editor/find_in_files.cpp #, fuzzy msgid "Replace: " msgstr "Lecserélés" #: editor/find_in_files.cpp #, fuzzy msgid "Replace all (no undo)" msgstr "Mind Lecserélése" #: editor/find_in_files.cpp #, fuzzy msgid "Searching..." msgstr "Mentés..." #: editor/find_in_files.cpp #, fuzzy msgid "Search complete" msgstr "Keresés a Szövegben" #: editor/groups_editor.cpp #, fuzzy msgid "Group name already exists." msgstr "HIBA: Animáció név már létezik!" #: editor/groups_editor.cpp #, fuzzy msgid "Invalid group name." msgstr "Érvénytelen név." #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "Csoportok" #: editor/groups_editor.cpp #, fuzzy msgid "Nodes not in Group" msgstr "Hozzáadás Csoporthoz" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp #: editor/scene_tree_editor.cpp msgid "Filter nodes" msgstr "" #: editor/groups_editor.cpp #, fuzzy msgid "Nodes in Group" msgstr "Hozzáadás Csoporthoz" #: editor/groups_editor.cpp msgid "Add to Group" msgstr "Hozzáadás Csoporthoz" #: editor/groups_editor.cpp msgid "Remove from Group" msgstr "Eltávolítás Csoportból" #: editor/groups_editor.cpp #, fuzzy msgid "Manage Groups" msgstr "Csoportok" #: editor/import/resource_importer_scene.cpp msgid "Import as Single Scene" msgstr "Importálás Egyetlen Jelenetként" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Animations" msgstr "Importálás Külön Animációkkal" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials" msgstr "Importálás Külön Anyagokkal" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects" msgstr "Importálás Külön Objektumokkal" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials" msgstr "Importálás Külön Objektumokkal És Anyagokkal" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Animations" msgstr "Importálás Külön Objektumokkal És Animációkkal" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials+Animations" msgstr "Importálás Külön Anyagokkal És Animációkkal" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" msgstr "Importálás Külön Objektumokkal, Anyagokkal És Animációkkal" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes" msgstr "Importálás Több Jelenetként" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes+Materials" msgstr "Importálás Több Jelentként és Anyagokként" #: editor/import/resource_importer_scene.cpp #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import Scene" msgstr "Scene importálás" #: editor/import/resource_importer_scene.cpp msgid "Importing Scene..." msgstr "Jelenet importálása..." #: editor/import/resource_importer_scene.cpp msgid "Generating Lightmaps" msgstr "Fénytérképek Létrehozása" #: editor/import/resource_importer_scene.cpp msgid "Generating for Mesh: " msgstr "Létrehozás a Következő Hálóhoz: " #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script..." msgstr "Tetszőleges Szkript Futtatása..." #: editor/import/resource_importer_scene.cpp msgid "Couldn't load post-import script:" msgstr "Nem sikerült az import utáni szkript betöltése:" #: editor/import/resource_importer_scene.cpp msgid "Invalid/broken script for post-import (check console):" msgstr "" "Érvénytelen vagy sérült az importálás utáni szkript (ellenőrizze a konzolt):" #: editor/import/resource_importer_scene.cpp msgid "Error running post-import script:" msgstr "Hiba történt az importálás utána szkript futtatásakor:" #: editor/import/resource_importer_scene.cpp msgid "Saving..." msgstr "Mentés..." #: editor/import_dock.cpp msgid "Set as Default for '%s'" msgstr "Beállítás Alapértelmezettként '%s'-hez" #: editor/import_dock.cpp msgid "Clear Default for '%s'" msgstr "Alapértelmezett Törlése '%s'-nél" #: editor/import_dock.cpp msgid " Files" msgstr " Fájlok" #: editor/import_dock.cpp msgid "Import As:" msgstr "Importálás Mint:" #: editor/import_dock.cpp editor/property_editor.cpp msgid "Preset..." msgstr "Beépített Beállítások..." #: editor/import_dock.cpp msgid "Reimport" msgstr "Újraimportálás" #: editor/import_dock.cpp msgid "Save scenes, re-import and restart" msgstr "" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." msgstr "" #: editor/import_dock.cpp msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" #: editor/inspector_dock.cpp msgid "Failed to load resource." msgstr "Nem sikerült betölteni az erőforrást." #: editor/inspector_dock.cpp #, fuzzy msgid "Expand All Properties" msgstr "Összes tulajdonság kibontása" #: editor/inspector_dock.cpp #, fuzzy msgid "Collapse All Properties" msgstr "Összes tulajdonság összecsukása" #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Save As..." msgstr "Mentés Másként..." #: editor/inspector_dock.cpp msgid "Copy Params" msgstr "Paraméterek Másolása" #: editor/inspector_dock.cpp msgid "Paste Params" msgstr "Paraméterek Beillesztése" #: editor/inspector_dock.cpp #, fuzzy msgid "Edit Resource Clipboard" msgstr "Az erőforrás vágólap üres!" #: editor/inspector_dock.cpp msgid "Copy Resource" msgstr "Erőforrás Másolása" #: editor/inspector_dock.cpp msgid "Make Built-In" msgstr "Integrálás" #: editor/inspector_dock.cpp msgid "Make Sub-Resources Unique" msgstr "Tegye Az Al-Erőforrásokat Egyedivé" #: editor/inspector_dock.cpp msgid "Open in Help" msgstr "Megnyitás Súgóban" #: editor/inspector_dock.cpp msgid "Create a new resource in memory and edit it." msgstr "Új erőforrás létrehozása a memóriában, majd annak szerkesztése." #: editor/inspector_dock.cpp msgid "Load an existing resource from disk and edit it." msgstr "Meglévő erőforrás betöltése a lemezről, majd annak szerkesztése." #: editor/inspector_dock.cpp msgid "Save the currently edited resource." msgstr "A jelenleg szerkesztett erőforrás elmentése." #: editor/inspector_dock.cpp msgid "Go to the previous edited object in history." msgstr "Ugrás az előzőleg módosított objektumra a történelemben." #: editor/inspector_dock.cpp msgid "Go to the next edited object in history." msgstr "Ugrás a következő módosított objektumra a történelemben." #: editor/inspector_dock.cpp msgid "History of recently edited objects." msgstr "A nemrég módosított objektumok történelme." #: editor/inspector_dock.cpp msgid "Object properties." msgstr "Objektumtulajdonságok." #: editor/inspector_dock.cpp #, fuzzy msgid "Filter properties" msgstr "Objektumtulajdonságok." #: editor/inspector_dock.cpp msgid "Changes may be lost!" msgstr "Néhány változtatás elveszhet!" #: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "MultiNode Beállítás" #: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "Válasszon ki egy Node-ot a Jelzések és Csoportok módosításához." #: editor/plugin_config_dialog.cpp #, fuzzy msgid "Edit a Plugin" msgstr "Sokszög Szerkesztése" #: editor/plugin_config_dialog.cpp #, fuzzy msgid "Create a Plugin" msgstr "Sokszög Létrehozása" #: editor/plugin_config_dialog.cpp #, fuzzy msgid "Plugin Name:" msgstr "Bővítmények" #: editor/plugin_config_dialog.cpp msgid "Subfolder:" msgstr "" #: editor/plugin_config_dialog.cpp msgid "Language:" msgstr "" #: editor/plugin_config_dialog.cpp msgid "Script Name:" msgstr "" #: editor/plugin_config_dialog.cpp msgid "Activate now?" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Create Polygon" msgstr "Sokszög Létrehozása" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Create points." msgstr "Pontok Törlése" #: editor/plugins/abstract_polygon_2d_editor.cpp #, fuzzy msgid "" "Edit points.\n" "LMB: Move Point\n" "RMB: Erase Point" msgstr "" "Meglévő sokszög módosítása:\n" "Bal Egérgomb: Pont Mozgatása.\n" "Ctrl + Bal Egérgomb: Szakasz Felosztása.\n" "Jobb Egérgomb: Pont Eltörlése." #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #, fuzzy msgid "Erase points." msgstr "Jobb Egérgomb: Pont Törlése." #: editor/plugins/abstract_polygon_2d_editor.cpp #, fuzzy msgid "Edit Polygon" msgstr "Sokszög Szerkesztése" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Insert Point" msgstr "Pont Beszúrása" #: editor/plugins/abstract_polygon_2d_editor.cpp #, fuzzy msgid "Edit Polygon (Remove Point)" msgstr "Sokszög Szerkesztése (Pont Eltávolítása)" #: editor/plugins/abstract_polygon_2d_editor.cpp #, fuzzy msgid "Remove Polygon And Point" msgstr "Sokszög és Pont Eltávolítása" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "Animáció Hozzáadása" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Load..." msgstr "Betöltés" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Move Node Point" msgstr "Pont Mozgatása" #: editor/plugins/animation_blend_space_1d_editor.cpp #, fuzzy msgid "Change BlendSpace1D Limits" msgstr "Keverési Idő Módosítása" #: editor/plugins/animation_blend_space_1d_editor.cpp #, fuzzy msgid "Change BlendSpace1D Labels" msgstr "Keverési Idő Módosítása" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Add Node Point" msgstr "Pont hozzáadása" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Add Animation Point" msgstr "Animáció Hozzáadása" #: editor/plugins/animation_blend_space_1d_editor.cpp #, fuzzy msgid "Remove BlendSpace1D Point" msgstr "Útvonal Pont Eltávolítása" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Move BlendSpace1D Node Point" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" "AnimationTree is inactive.\n" "Activate to enable playback, check node warnings if activation fails." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Set the blending position within the space" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Select and move points, create points with RMB." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp msgid "Enable snap and show grid." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Point" msgstr "Pont Mozgatása" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Open Animation Node" msgstr "Animáció Node" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Triangle already exists." msgstr "HIBA: Animáció név már létezik!" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Add Triangle" msgstr "Animáció nyomvonal hozzáadás" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Change BlendSpace2D Limits" msgstr "Keverési Idő Módosítása" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Change BlendSpace2D Labels" msgstr "Keverési Idő Módosítása" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Remove BlendSpace2D Point" msgstr "Útvonal Pont Eltávolítása" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Remove BlendSpace2D Triangle" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Toggle Auto Triangles" msgstr "AutoLoad Globálisok Kapcsolása" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Erase points and triangles." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Generate blend triangles automatically (instead of manually)" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend:" msgstr "Keverés:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Parameter Changed" msgstr "Változások Frissítése" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "Szűrők Szerkesztése" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Add Node to BlendTree" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Node Moved" msgstr "Mozgás Mód" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Nodes Connected" msgstr "Csatlakozva" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Nodes Disconnected" msgstr "Kapcsolat bontva" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Set Animation" msgstr "Animáció" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Delete Node" msgstr "Node létrehozás" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Toggle Filter On/Off" msgstr "Zavarmentes mód váltása." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Change Filter" msgstr "Animáció hossz változtatás" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Player path set is invalid, so unable to retrieve track names." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp msgid "" "Animation player has no valid root node path, so unable to retrieve track " "names." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Node Renamed" msgstr "Node neve:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp #, fuzzy msgid "Edit Filtered Tracks:" msgstr "Szűrők Szerkesztése" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Enable Filtering" msgstr "Animáció hossz változtatás" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "Automatikus Lejátszás Váltása" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "Új Animáció Neve:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "Új Animáció" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "Animáció Nevének Megváltoztatása:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Delete Animation?" msgstr "Animáció Törlése?" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "Animáció Eltávolítása" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Invalid animation name!" msgstr "HIBA: Érvénytelen animáció név!" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Animation name already exists!" msgstr "HIBA: Animáció név már létezik!" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "Animáció Átnevezése" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "Következő Megváltozott Keverése" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "Keverési Idő Módosítása" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "Animáció Betöltése" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "Animáció Megkettőzése" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "No animation to copy!" msgstr "HIBA: Nincs másolható animáció!" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "No animation resource on clipboard!" msgstr "HIBA: Nincs animációs erőforrás a vágólapon!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "Animáció Beillesztve" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "Animáció Beillesztése" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "No animation to edit!" msgstr "HIBA: Nincs animáció szerkesztésre!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" "A kiválasztott animáció lejátszása visszafelé a jelenlegi pozícióból. (A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "A kiválasztott animáció lejátszása visszafelé a végétől. (Shift + A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "Animáció lejátszásának leállítása. (S)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "A kiválasztott animáció lejátszása az elejétől. (Shift + D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "A kiválasztott animáció lejátszása az jelenlegi pozícióból. (D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "Animáció pozíció (másodpercekben)." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "Animáció lejátszás skálázása globálisan a Node-nak." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "Animációs Eszközök" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "Animáció" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Edit Transitions..." msgstr "Átmenetek" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Open in Inspector" msgstr "Megnyitás Szerkesztőben" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "A lejátszóban lévő animációk listájának megjelenítése." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "Lejátszás Betöltéskor" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Enable Onion Skinning" msgstr "Másolópapír Mód Bekapcsolása" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Onion Skinning Options" msgstr "Másolópapír Animáció (Onion Skinning)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Directions" msgstr "Irányok" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Múlt" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Jövő" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Depth" msgstr "Mélység" #: editor/plugins/animation_player_editor_plugin.cpp msgid "1 step" msgstr "1 lépés" #: editor/plugins/animation_player_editor_plugin.cpp msgid "2 steps" msgstr "2 lépés" #: editor/plugins/animation_player_editor_plugin.cpp msgid "3 steps" msgstr "3 lépés" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Differences Only" msgstr "Csak A Különbségek" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Force White Modulate" msgstr "Fehérmoduláció Kierőltetése" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Include Gizmos (3D)" msgstr "Kihatás Gizmókra Is (3D)" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Pin AnimationPlayer" msgstr "Animáció Beillesztése" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "Új Animáció Létrehozása" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "Animáció Neve:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Error!" msgstr "Hiba!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "Keverési Idők:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "Következő (Auto Sor):" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "Animációk Közötti Keverési Idők" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Move Node" msgstr "Mozgás Mód" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Add Transition" msgstr "Átmenet" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Immediate" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Sync" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "At End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Travel" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Start and end nodes are needed for a sub-transition." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "No playback resource set at path: %s." msgstr "Nincs az erőforrás elérési útban." #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Node Removed" msgstr "Eltávolít" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Transition Removed" msgstr "Átmenet Node" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" "Shift+LMB to create connections." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Create new nodes." msgstr "Új %s Létrehozása" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Connect nodes." msgstr "Csatlakoztatás Node-hoz:" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Remove selected node or transition." msgstr "Kiválasztott nyomvonal eltávolítása." #: editor/plugins/animation_state_machine_editor.cpp msgid "Toggle autoplay this animation on start, restart or seek to zero." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Transition: " msgstr "Átmenet" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" msgstr "AnimációFa" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "New name:" msgstr "Új név:" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "Skála:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "Előtűnés (mp):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade Out (s):" msgstr "Elhalványulás (mp):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend" msgstr "Keverés" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Mix" msgstr "Mixelés" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Auto Restart:" msgstr "Automatikus Újraindítás:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Restart (s):" msgstr "Újraindítás (mp):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Random Restart (s):" msgstr "Véletlenszerű Újraindítás (mp):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Start!" msgstr "Start!" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "Mennyiség:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 0:" msgstr "Keverés 0:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 1:" msgstr "Keverés 1:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "Áttűnési Idő (mp):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Current:" msgstr "Jelenlegi:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Add Input" msgstr "Bemenet Hozzáadása" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "Automatikus Léptetés Tisztítása" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "Automatikus Léptetés Beállítása" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Delete Input" msgstr "Bemenet Törlése" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is valid." msgstr "Az animációs fa érvényes." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "Az animációs fa érvénytelen." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation Node" msgstr "Animáció Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "OneShot Node" msgstr "Egyszeri Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Mix Node" msgstr "Mixelő Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend2 Node" msgstr "Keverés2 Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend3 Node" msgstr "Keverés3 Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend4 Node" msgstr "Keverés4 Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeScale Node" msgstr "Időskála Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeSeek Node" msgstr "IdőKereső Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Transition Node" msgstr "Átmenet Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Import Animations..." msgstr "Animációk Importálása..." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Node Filters" msgstr "Node szűrők szerkesztés" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Filters..." msgstr "Szűrők..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Contents:" msgstr "Tartalom:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "View Files" msgstr "Fájlok Megtekintése" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve hostname:" msgstr "A gazdagép neve nem oldható meg:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connection error, please try again." msgstr "Kapcsolat hiba, kérjük próbálja meg újra." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect to host:" msgstr "Nem lehet csatlakozni a kiszolgálóhoz:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response from host:" msgstr "Nincs válasz a kiszolgálótól:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, return code:" msgstr "Kérés sikertelen, visszatérési kód:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" msgstr "Kérés sikertelen, túl sok átirányítás" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." msgstr "" "Rossz letöltési hash, a program feltételezi, hogy a fájlt rosszindulatilag " "módosították." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Expected:" msgstr "Várt:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Got:" msgstr "Kapott:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed sha256 hash check" msgstr "sha256 hash ellenőrzés megbukott" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" msgstr "Eszköz Letöltési Hiba:" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Downloading (%s / %s)..." msgstr "Letöltés" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Downloading..." msgstr "Letöltés" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Resolving..." msgstr "Megoldás..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Error making request" msgstr "Hiba kéréskor" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Idle" msgstr "Tétlen" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "Újra" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download Error" msgstr "Letöltési Hiba" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" msgstr "Ennek az eszköznek a letöltése már folyamatban van!" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "First" msgstr "első" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Previous" msgstr "Előző fül" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Next" msgstr "Következő" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Last" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "All" msgstr "Mind" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Plugins" msgstr "Bővítmények" #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" msgstr "Rendezés:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "Visszafele" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Kategória:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Site:" msgstr "Oldal:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Support..." msgstr "Támogatás..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" msgstr "Hivatalos" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Testing" msgstr "Tesztelés" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "Eszköz ZIP Fájl" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene (for images to be saved in the same dir), or pick a save " "path from the BakedLightmap properties." msgstr "" "Nem lehet megállapítani mentési útvonalat a fénytérképeknek.\n" "Mentse el a jelenetét (hogy aztán a képek ugyanabba a mappába legyenek " "mentve), vagy válasszon egy mentési útvonalat a BakedLightmap " "tulajdonságaiból." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " "Light' flag is on." msgstr "" "Nincs mesh, amibe adatokat süthetne. Bizonyosodjon meg arról, hogy " "tartalmaznak egy UV2 csatornát, és hogy a 'Fény Besütése' opció be van " "kapcsolva." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed creating lightmap images, make sure path is writable." msgstr "" "Fénytérképek létrehozása sikertelen, győződjön meg arról, hogy az útvonal " "írható." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Fény Besütése" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp msgid "Preview" msgstr "Előnézet" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "Illesztés Beállítása" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Offset:" msgstr "Rács Eltolás:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Step:" msgstr "Rács Léptetés:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "Forgatási Eltolás:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "Forgatási Léptetés:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move vertical guide" msgstr "Függőleges vezetővonal mozgatása" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create new vertical guide" msgstr "Új függőleges vezetővonal létrehozása" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Remove vertical guide" msgstr "Függőleges vezetővonal eltávolítása" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move horizontal guide" msgstr "Vízszintes vezetővonal mozgatása" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create new horizontal guide" msgstr "Új vízszintes vezetővonal létrehozása" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Remove horizontal guide" msgstr "Vízszintes vezetővonal eltávolítása" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create new horizontal and vertical guides" msgstr "Új vízszintes és függőleges vezetővonalak létrehozása" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move pivot" msgstr "Forgatási Pont Mozgatása" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Rotate CanvasItem" msgstr "CanvasItem Szerkesztése" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move anchor" msgstr "Mozgási Művelet" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Resize CanvasItem" msgstr "CanvasItem Szerkesztése" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Scale CanvasItem" msgstr "CanvasItem Szerkesztése" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move CanvasItem" msgstr "CanvasItem Szerkesztése" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Children of containers have their anchors and margins values overridden by " "their parent." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Presets for the anchors and margins values of a Control node." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "When active, moving Control nodes changes their anchors instead of their " "margins." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "Csak Horgonyok" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors and Margins" msgstr "Horgonyok és Margók Módosítása" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "Horgonyok Módosítása" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Lock Selected" msgstr "Kiválaszt" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock Selected" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Group Selected" msgstr "Kiválasztás eltávolítás" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Ungroup Selected" msgstr "Kiválasztás eltávolítás" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "Póz Beillesztése" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Create Custom Bone(s) from Node(s)" msgstr "Kibocsátási Pontok Létrehozása A Mesh Alapján" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Clear Bones" msgstr "Póz Törlése" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "IK Lánc Létrehozása" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "IK Lánc Törlése" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Warning: Children of a container get their position and size determined only " "by their parent." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp #, fuzzy msgid "Zoom Reset" msgstr "Kicsinyítés" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "Kiválasztó Mód" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "Húzás: Forgatás" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "Alt + Húzás: Mozgatás" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" "Nyomja meg a 'v' gombot a Forgatási Pont Megváltoztatásához, Vagy 'Shift + " "v'-t a Forgatási Pont Húzásához (mozgás közben)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "Alt + Jobb Egérgomb: Mélységi lista választás" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" msgstr "Mozgás Mód" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "Forgató mód" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Scale Mode" msgstr "Kiválasztó Mód" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" "Lista mutatási minden objektumról a kattintás helye alatt\n" "(ugyanaz, mint Alt + Jobb Egérgomb Kiválasztó Módban)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "Kattintson ide az objektum forgatási pontjának megváltoztatásához." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "Pásztázás Mód" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Toggle snapping." msgstr "Illesztés be- és kikapcsolása" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Snap" msgstr "Illesztés Használata" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snapping Options" msgstr "Illesztési beállítások" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Grid" msgstr "Rácshoz illesztés" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "Forgatási Illesztés Használata" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap..." msgstr "Illesztés Beállítása..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "Relatív Illesztés" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "Pixelhez Illesztés" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Smart Snapping" msgstr "Intelligens illesztés" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Parent" msgstr "Illesztés szülőhöz" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Node Anchor" msgstr "Illesztés Node horgonyhoz" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Node Sides" msgstr "Illesztés Node oldalakhoz" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Node Center" msgstr "Illesztés Node horgonyhoz" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Other Nodes" msgstr "Illesztés más Node-okhoz" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Guides" msgstr "Illesztés vezetővonalakhoz" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "A kiválasztott objektum zárolása (mozgathatatlanná tétele)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "A kiválasztott objektum feloldása (mozgathatóvá tétele)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "Kiválaszthatatlanná teszi az objektum gyermekeit." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "Újra kiválaszthatóvá teszi az objektum gyermekeit." #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Skeleton Options" msgstr "Egyke" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "Csontok Mutatása" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Custom Bone(s) from Node(s)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Clear Custom Bones" msgstr "Csontok Törlése" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "Nézet" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "Rács Megjelenítése" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Helpers" msgstr "Segítők Megjelenítése" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Rulers" msgstr "Vonalzók Megjelenítése" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Guides" msgstr "Vezetővonalak Megjelenítése" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Origin" msgstr "Origó Megjelenítése" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Viewport" msgstr "Nézet Megjelenítése" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "Kijelölés Középre" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "Kijelölés Keretezése" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation mask for inserting keys." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale mask for inserting keys." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Insert keys (based on mask)." msgstr "Kulcs Beszúrása (Meglévő Nyomvonalakra)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Auto insert keys when objects are translated, rotated on scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Auto Insert Key" msgstr "Animáció kulcs beillesztés" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "Kulcs Beszúrása (Meglévő Nyomvonalakra)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "Póz Másolása" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "Póz Törlése" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" msgstr "Rács Léptetés Mértékének Kétszerezése" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Divide grid step by 2" msgstr "Rács Léptetés Mértékének Felezése" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Pan View" msgstr "Nézet" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "%s Hozzáadása" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "%s Hozzáadása..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Cannot instantiate multiple nodes without root." msgstr "Nem lehet több Node-ot példányosítani gyökér nélkül." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "Node létrehozás" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "Hiba történt a Scene példányosításkor %s-ből" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Change Default Type" msgstr "Alapértelmezett típus megváltoztatása" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" "Fogd és vidd + Shift: Node hozzáadása testvérként\n" "Fogd és vidd + Alt: Node típusának megváltoztatása" #: editor/plugins/collision_polygon_editor_plugin.cpp #, fuzzy msgid "Create Polygon3D" msgstr "Sokszög Létrehozása" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly" msgstr "Sokszög Szerkesztése" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "Sokszög Szerkesztése (Pont Eltávolítása)" #: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "Fogantyú Beállítása" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "Hiba a kép betöltésekor:" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image..." msgstr "Nem létezik egyetlen pixel sem >128-as átlátszósággal a képben..." #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "Kibocsátási Maszk Betöltése" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Restart" msgstr "Újraindítás (mp):" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "Kibocsátási Maszk Törlése" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Particles" msgstr "Részecskék" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "Generált Pontok Száma:" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Mask" msgstr "Kibocsátási Maszk" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "Kinyerés Pixelből" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Colors" msgstr "Kibocsátási Színek" #: editor/plugins/cpu_particles_editor_plugin.cpp #, fuzzy msgid "CPUParticles" msgstr "Részecskék" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Mesh" msgstr "Kibocsátási Pontok Létrehozása A Mesh Alapján" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Node" msgstr "Kibocsátási pontok létrehozása a Node alapján" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Flat 0" msgstr "Lapos 0" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Flat 1" msgstr "Lapos 1" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease In" msgstr "" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease Out" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Smoothstep" msgstr "Simított Lépés" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Point" msgstr "Görbe Pontjának Módosítása" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Tangent" msgstr "Görbe Érintőjének Módosítása" #: editor/plugins/curve_editor_plugin.cpp msgid "Load Curve Preset" msgstr "Előre Beállított Görbe Betöltése" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Add Point" msgstr "Pont hozzáadása" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Remove Point" msgstr "Pont eltávolítása" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Left Linear" msgstr "Bal lineáris" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Right Linear" msgstr "Jobb lineáris" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Load Preset" msgstr "Előre beállított betöltése" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove Curve Point" msgstr "Görbe Pontjának Eltávolítása" #: editor/plugins/curve_editor_plugin.cpp msgid "Toggle Curve Linear Tangent" msgstr "Görbe Lineáris Érintőjének Kapcsolása" #: editor/plugins/curve_editor_plugin.cpp msgid "Hold Shift to edit tangents individually" msgstr "Tartsa lenyomva a Shift gombot az érintők egyenkénti szerkesztéséhez" #: editor/plugins/gi_probe_editor_plugin.cpp msgid "Bake GI Probe" msgstr "GI Szonda Besütése" #: editor/plugins/gradient_editor_plugin.cpp msgid "Gradient Edited" msgstr "" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "%d elem" #: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "Elemek" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "Elemlista Szerkesztő" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "Árnyékoló Sokszög Létrehozása" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "A háló üres!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "Statikus Trimesh Test Létrehozása" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "Statikus Konvex Test Létrehozása" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "Ez nem hajtható végre a gyökér Scene-en!" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Trimesh Static Shape" msgstr "Trimesh Alakzat Létrehozása" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Failed creating shapes!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Convex Shape(s)" msgstr "Konvex Alakzat Létrehozása" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "Navigációs Háló Létrehozása" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Contained Mesh is not of type ArrayMesh." msgstr "A tartalmazott Mesh nem ArrayMesh típusú." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Unwrap failed, mesh may not be manifold?" msgstr "UV kibontás sikertelen, a mesh talán nem sokrétű?" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "No mesh to debug." msgstr "Nincs mesh a hibakereséshez." #: editor/plugins/mesh_instance_editor_plugin.cpp #: editor/plugins/sprite_editor_plugin.cpp msgid "Model has no UV in this layer" msgstr "A modellnek nincs UV-je ezen a rétegen" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "MeshInstance-nak nincs Mesh-e!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "" "A Mesh-nek nincsenek felszínei, ami alapján körvonalakat lehetni készíteni!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" msgstr "A Háló-primitív típusa nem háromszög (PRIMITIVE_TRIANGLES)!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "Körvonalkészítés sikertelen!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "Körvonal Készítése" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "Mesh" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "Trimesh Statikus Test Létrehozása" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "Trimesh Ütközési Testvér Létrehozása" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Convex Collision Sibling(s)" msgstr "Konvex Ütközési Testvér Létrehozása" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "Körvonalháló Létrehozása..." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "UV1 Megtekintése" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV2" msgstr "UV2 Megtekintése" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Unwrap UV2 for Lightmap/AO" msgstr "UV2 Kicsomagolása Fénytérképhez / AO-hoz" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "Körvonalháló Készítése" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "Körvonal Mérete:" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "%d elem eltávolítása?" #: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "Elem Hozzáadása" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove Selected Item" msgstr "Kijelölt Elem Eltávolítása" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import from Scene" msgstr "Importálás Jelenetből" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Update from Scene" msgstr "Frissítés Jelenetből" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" "Nincs háló forrás meghatározva (és nincs MultiMesh a Node-ban beállítva)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "Nincs háló forrás meghatározva (és a MultiMesh nem tartalmaz Mesh-t)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "Mesh forrás érvénytelen (érvénytelen útvonal)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "Mesh forrás érvénytelen (nem MeshInstance)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "Mesh forrás érvénytelen (nem tartalmaz Mesh erőforrást)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "Nincs felületi forrás meghatározva." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "Felületi forrás érvénytelen (érvénytelen útvonal)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "Felületi forrás érvénytelen (nincs geometria)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "Felületi forrás érvénytelen (nincsenek oldalak)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "A szülőnek nincsenek kitölthető szilárd oldalai." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "A területet nem lehetett leképezni." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "Válasszon Ki Egy Forrás Mesh-t:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "Válasszon Ki Egy Cél Felületet:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "Felület Kitöltése" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "MultiMesh Kitöltése" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "Cél Felület:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "Forrás Mesh:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "X-Tengely" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "Y-Tengely" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "Z-Tengely" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "Mesh \"Fel\" Tengelye:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "Véletlenszerű Forgatás:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "Véletlenszerű Billentés:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "Véletlenszerű Skálázás:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "Kitöltés" #: editor/plugins/navigation_polygon_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "Navigációs Sokszög Létrehozása" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Convert to CPUParticles" msgstr "Konvertálás Nagybetűsre" #: editor/plugins/particles_2d_editor_plugin.cpp #, fuzzy msgid "Generating Visibility Rect" msgstr "Láthatósági Téglalap Generálása" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generate Visibility Rect" msgstr "Láthatósági Téglalap Generálása" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Can only set point into a ParticlesMaterial process material" msgstr "Csak egy ParticlesMaterial feldolgozó anyagba állíthat pontot" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Generálási Idő (mp):" #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "Az oldalak nem tartalmaznak területet!" #: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "Nincsenek oldalak!" #: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "A Node nem tartalmaz geometriát." #: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "A Node nem tartalmaz geometriát (oldalakat)." #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "Kibocsátó Létrehozása" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Points:" msgstr "Kibocsátási Pontok:" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points" msgstr "Felületi Pontok" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points+Normal (Directed)" msgstr "Felületi Pontok + Normálok (Irányított)" #: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "Mennyiség" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Source: " msgstr "Kibocsátási Forrás: " #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." msgstr "Egy 'ParticlesMaterial' típusú feldolgozó anyag szükséges." #: editor/plugins/particles_editor_plugin.cpp msgid "Generating AABB" msgstr "AABB Generálása" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate Visibility AABB" msgstr "Láthatósági AABB Generálása" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "AABB Generálása" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Pont Eltávolítása Görbéről" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Out-Control from Curve" msgstr "Ki-Vezérlő Eltávolítása Görbéből" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove In-Control from Curve" msgstr "Be-Vezérlő Eltávolítása Görbéből" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "Pont Hozzáadása a Görbéhez" #: editor/plugins/path_2d_editor_plugin.cpp #, fuzzy msgid "Split Curve" msgstr "Görbe Lezárása" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "Pont Mozgatása a Görbén" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "Be-Vezérlő Mozgatása a Görbén" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "Ki-Vezérlő Mozgatása a Görbén" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Select Points" msgstr "Pontok Kiválasztása" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Shift+Drag: Select Control Points" msgstr "Shift + Húzás: Vezérlőpontok Kiválasztása" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Click: Add Point" msgstr "Kattintás: Pont Hozzáadása" #: editor/plugins/path_2d_editor_plugin.cpp #, fuzzy msgid "Left Click: Split Segment (in curve)" msgstr "Szakasz Felosztása (görbén)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Right Click: Delete Point" msgstr "Jobb Kattintás: Pont Törlése" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "Vezérlőpontok Kiválasztása (Shift + Húzás)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point (in empty space)" msgstr "Pont Hozzáadása (üres helyre)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Delete Point" msgstr "Pont Törlése" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "Görbe Lezárása" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Mirror Handle Angles" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Mirror Handle Lengths" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "Görbe Pont #" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Position" msgstr "Görbe Pont Pozíció Beállítása" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Position" msgstr "Be-Görbe Pozíció Beállítása" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Position" msgstr "Ki-Görbe Pozíció Beállítása" #: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "Útvonal Felosztása" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "Útvonal Pont Eltávolítása" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Out-Control Point" msgstr "Ki-Vezérlő Pont Eltávolítása" #: editor/plugins/path_editor_plugin.cpp msgid "Remove In-Control Point" msgstr "Be-Vezérlő Pont Eltávolítása" #: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "Szakasz Felosztása (görbén)" #: editor/plugins/physical_bone_plugin.cpp #, fuzzy msgid "Move Joint" msgstr "Pont Mozgatása" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "The skeleton property of the Polygon2D does not point to a Skeleton2D node" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Sync Bones" msgstr "Csontok Mutatása" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "No texture in this polygon.\n" "Set a texture to be able to edit UV." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "UV Térkép Létrehozása" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Polygon 2D has internal vertices, so it can no longer be edited in the " "viewport." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Create Polygon & UV" msgstr "Sokszög Létrehozása" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Create Internal Vertex" msgstr "Új vízszintes vezetővonal létrehozása" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Remove Internal Vertex" msgstr "Be-Vezérlő Pont Eltávolítása" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Invalid Polygon (need 3 different vertices)" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Add Custom Polygon" msgstr "Sokszög Szerkesztése" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Remove Custom Polygon" msgstr "Sokszög és Pont Eltávolítása" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "UV Térkép Transzformálása" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Transform Polygon" msgstr "Sokszög Létrehozása" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint Bone Weights" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Open Polygon 2D UV editor." msgstr "2D UV Sokszög Szerkesztő" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "2D UV Sokszög Szerkesztő" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Points" msgstr "Pont Mozgatása" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Polygons" msgstr "Sokszög -> UV" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Bones" msgstr "Csontok Létrehozása" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Move Points" msgstr "Pont Mozgatása" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "Ctrl: Forgatás" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "Shift: Mind Mozgatása" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "Shift + Ctrl: Skálázás" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "Sokszög Mozgatása" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "Sokszög Forgatása" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "Sokszög Skálázása" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create a custom polygon. Enables custom polygon rendering." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Remove a custom polygon. If none remain, custom polygon rendering is " "disabled." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint weights with specified intensity." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Unpaint weights with specified intensity." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Radius:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "Sokszög -> UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "UV -> Sokszög" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "UV Törlése" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Grid Settings" msgstr "Szerkesztő Beállítások" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "Illesztés" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "Illesztés Engedélyezése" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "Rács" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Configure Grid:" msgstr "Illesztés Beállítása" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Grid Offset X:" msgstr "Rács Eltolás:" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Grid Offset Y:" msgstr "Rács Eltolás:" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Grid Step X:" msgstr "Rács Léptetés:" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Grid Step Y:" msgstr "Rács Léptetés:" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Sync Bones to Polygon" msgstr "Sokszög Skálázása" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "HIBA: Nem sikerült betölteni az erőforrást!" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "Erőforrás Hozzáadása" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "Erőforrás Átnevezése" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "Erőforrás Törlése" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "Az erőforrás vágólap üres!" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "Erőforrás Beillesztése" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "Példány:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp #: editor/scene_tree_editor.cpp msgid "Type:" msgstr "Típus:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Megnyitás Szerkesztőben" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Load Resource" msgstr "Erőforrás Betöltése" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ResourcePreloader" msgstr "ForrásElőtöltö" #: editor/plugins/root_motion_editor_plugin.cpp msgid "AnimationTree has no path set to an AnimationPlayer" msgstr "" #: editor/plugins/root_motion_editor_plugin.cpp #, fuzzy msgid "Path to AnimationPlayer is invalid" msgstr "Az animációs fa érvénytelen." #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Files" msgstr "Legutóbbi Fájlok Törlése" #: editor/plugins/script_editor_plugin.cpp msgid "Close and save changes?" msgstr "Bezárja és menti a változásokat?" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Error writing TextFile:" msgstr "Hiba TileSet mentésekor!" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Error: could not load file." msgstr "Nem sikerült létrehozni a mappát." #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Error could not load file." msgstr "Nem sikerült létrehozni a mappát." #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Error saving file!" msgstr "Hiba TileSet mentésekor!" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Error while saving theme." msgstr "HIba történt a téma mentésekor" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Error Saving" msgstr "Hiba mentés közben" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Error importing theme." msgstr "Hiba történt a téma importálásakor" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Error Importing" msgstr "Hiba importáláskor" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "New TextFile..." msgstr "Új Mappa..." #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Open File" msgstr "Fálj Megnyitása" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Save File As..." msgstr "Mentés Másként..." #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Téma Importálása" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "HIba történt a téma mentésekor" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "Hiba mentés közben" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As..." msgstr "Téma Mentése Másként..." #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "%s Class Reference" msgstr " Osztály Referencia" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Next" msgstr "Következő Keresése" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Filter scripts" msgstr "Objektumtulajdonságok." #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Filter methods" msgstr "Objektumtulajdonságok." #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "Rendezés" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Up" msgstr "Mozgatás Felfelé" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Down" msgstr "Mozgatás Lefelé" #: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "Következő Szkript" #: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "Előző Szkript" #: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "Fájl" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Open..." msgstr "Megnyit" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "Összes Mentése" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "Szkript Puha Újratöltése" #: editor/plugins/script_editor_plugin.cpp msgid "Copy Script Path" msgstr "Szkript Útvonal Másolása" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "History Previous" msgstr "Előző Előzmény" #: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "Következő Előzmény" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Import Theme..." msgstr "Téma Importálása" #: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "Téma Újratöltése" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "Téma Mentése" #: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "Dokumentációs Lapok Bezárása" #: editor/plugins/script_editor_plugin.cpp msgid "Close All" msgstr "Mind Bezárása" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp msgid "Run" msgstr "Futtatás" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle Scripts Panel" msgstr "Szkript Panel Megjelenítése" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "Átlépés" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Belépés" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Szünet" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: editor/script_editor_debugger.cpp msgid "Continue" msgstr "Folytatás" #: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "Hibakereső Nyitva Tartása" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Debug with External Editor" msgstr "Hibakeresés külső szerkesztővel" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Open Godot online documentation." msgstr "Godot online dokumentáció megnyitása" #: editor/plugins/script_editor_plugin.cpp msgid "Request Docs" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Help improve the Godot documentation by giving feedback." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Keresés a referencia dokumentációban." #: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "Ugrás az előzőleg szerkesztett dokumentumra." #: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "Ugrás a következőleg szerkesztett dokumentumra." #: editor/plugins/script_editor_plugin.cpp msgid "Discard" msgstr "Elvetés" #: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" "A alábbi fájlok újabbak a lemezen.\n" "Mit szeretne lépni?:" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Reload" msgstr "Újratöltés" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Resave" msgstr "Újramentés" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Hibakereső" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Search Results" msgstr "Keresés Súgóban" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Connections to method:" msgstr "Csatlakoztatás Node-hoz:" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Source" msgstr "Forrás" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Signal" msgstr "Jelzések" #: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "" "Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." msgstr "'%s' Lecsatlakoztatása '%s'-ról" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Line" msgstr "Sor:" #: editor/plugins/script_text_editor.cpp msgid "(ignore)" msgstr "" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Function" msgstr "Ugrás Funkcióra..." #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." msgstr "Csak a fájlrendszerből eredő erőforrásokat lehet bedobni." #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Lookup Symbol" msgstr "Szimbólum Befejezése" #: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "Szín Választása" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Convert Case" msgstr "Kis- és Nagybetűk Konvertálása" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Uppercase" msgstr "Mind Nagybetű" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Lowercase" msgstr "Mind Kisbetű" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Capitalize" msgstr "Szó Eleji Nagybetű" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Syntax Highlighter" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Go To" msgstr "" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Bookmarks" msgstr "" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Breakpoints" msgstr "Pontok Törlése" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Cut" msgstr "Kivágás" #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "Sor Törlése" #: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "Behúzás Balra" #: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "Behúzás Jobbra" #: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "Átváltás Megjegyzésre" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Toggle Bookmark" msgstr "Töréspont Elhelyezése" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Next Bookmark" msgstr "Ugrás Következő Töréspontra" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Previous Bookmark" msgstr "Ugrás Előző Töréspontra" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Remove All Bookmarks" msgstr "Összes Töréspont Eltávolítása" #: editor/plugins/script_text_editor.cpp msgid "Fold/Unfold Line" msgstr "Sor Összezárása / Kibontása" #: editor/plugins/script_text_editor.cpp msgid "Fold All Lines" msgstr "Összes Sor Összezárása" #: editor/plugins/script_text_editor.cpp msgid "Unfold All Lines" msgstr "Összes Sor Kibontása" #: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "Klónozás Lefelé" #: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "Szimbólum Befejezése" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "Sorvégi Szóközök Lenyírása" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Convert Indent to Spaces" msgstr "Behúzások Átkonvertálása Szóközökre" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Convert Indent to Tabs" msgstr "Behúzások Átkonvertálása Tabokra" #: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Automatikus Behúzás" #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Toggle Breakpoint" msgstr "Töréspont Elhelyezése" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "Összes Töréspont Eltávolítása" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Next Breakpoint" msgstr "Ugrás Következő Töréspontra" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Previous Breakpoint" msgstr "Ugrás Előző Töréspontra" #: editor/plugins/script_text_editor.cpp msgid "Find Previous" msgstr "Előző Keresése" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Find in Files..." msgstr "Fájlok Szűrése..." #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Function..." msgstr "Ugrás Funkcióra..." #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Line..." msgstr "Ugrás Sorra..." #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "Kontextusérzékeny Súgó" #: editor/plugins/shader_editor_plugin.cpp #, fuzzy msgid "" "This shader has been modified on on disk.\n" "What action should be taken?" msgstr "" "A alábbi fájlok újabbak a lemezen.\n" "Mit szeretne lépni?:" #: editor/plugins/shader_editor_plugin.cpp msgid "Shader" msgstr "Árnyaló" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy msgid "Create Rest Pose from Bones" msgstr "Kibocsátási Pontok Létrehozása A Mesh Alapján" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Rest Pose to Bones" msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy msgid "Skeleton2D" msgstr "Egyke" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Make Rest Pose (From Bones)" msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Bones to Rest Pose" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp #, fuzzy msgid "Create physical bones" msgstr "Navigációs Háló Létrehozása" #: editor/plugins/skeleton_editor_plugin.cpp #, fuzzy msgid "Skeleton" msgstr "Egyke" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Create physical skeleton" msgstr "" #: editor/plugins/skeleton_ik_editor_plugin.cpp #, fuzzy msgid "Play IK" msgstr "Játék" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "Megnéz a Síklap transzformációját." #: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling: " msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translating: " msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pitch" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Material Changes" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Shader Changes" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Surface Changes" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Draw Calls" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Vertices" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align with View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock View Rotation" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Unshaded" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Environment" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Gizmos" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Information" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View FPS" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Half Resolution" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Doppler Enable" msgstr "Doppler engedélyezése" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Cinematic Preview" msgstr "Háló Előnézetek Létrehozása" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Right" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Forward" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Backwards" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Up" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Down" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Note: The FPS value displayed is the editor's framerate.\n" "It cannot be used as a reliable indication of in-game performance." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Snap Nodes To Floor" msgstr "Rácshoz illesztés" #: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Drag: Rotate\n" "Alt+Drag: Move\n" "Alt+RMB: Depth list selection" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Local Space Mode (%s)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Mode (%s)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Select" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Move" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Rotate" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Scale" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Toggle Freelook" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Snap Object to Floor" msgstr "Rácshoz illesztés" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog..." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Settings" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create Mesh2D" msgstr "Körvonalháló Készítése" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create Polygon2D" msgstr "Sokszög Létrehozása" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D" msgstr "Navigációs Sokszög Létrehozása" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create LightOccluder2D" msgstr "Árnyékoló Sokszög Létrehozása" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Sprite is empty!" msgstr "A háló üres!" #: editor/plugins/sprite_editor_plugin.cpp msgid "Can't convert a sprite using animation frames to mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Convert to Mesh2D" msgstr "Konvertálás Nagybetűsre" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create polygon." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Convert to Polygon2D" msgstr "Sokszög Mozgatása" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create collision polygon." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D Sibling" msgstr "Navigációs Sokszög Létrehozása" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create light occluder." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create LightOccluder2D Sibling" msgstr "Árnyékoló Sokszög Létrehozása" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Grow (Pixels): " msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Update Preview" msgstr "Előnézet" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Settings:" msgstr "Szerkesztő Beállítások" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "No Frames Selected" msgstr "Kijelölés Keretezése" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add %d Frame(s)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Animations:" msgstr "Animáció" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "New Animation" msgstr "Animáció" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Animation Frames:" msgstr "Animáció Neve:" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Add a Texture from File" msgstr "Kinyerés Pixelből" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frames from a Sprite Sheet" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (Before)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (After)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Select Frames" msgstr "Kiválasztó Mód" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Horizontal:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Vertical:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Select/Clear All Frames" msgstr "Összes Kijelölése" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Create Frames from Sprite Sheet" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "SpriteFrames" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Region Rect" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp #, fuzzy msgid "Set Margin" msgstr "Fogantyú Beállítása" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp #: scene/resources/visual_shader.cpp msgid "None" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Sep.:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "TextureRegion" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove All" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Edit Theme" msgstr "Tagok" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme editing menu." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Create From Current Editor Theme" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Toggle Button" msgstr "Automatikus Lejátszás Váltása" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Disabled Button" msgstr "Tiltva" #: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Disabled Item" msgstr "Tiltva" #: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Radio Item" msgstr "Rádió Elem" #: editor/plugins/theme_editor_plugin.cpp msgid "Checked Radio Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Named Sep." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Submenu" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Item 1" msgstr "%d elem" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Item 2" msgstr "%d elem" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Disabled LineEdit" msgstr "Tiltva" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Editable Item" msgstr "Rádió Elem" #: editor/plugins/theme_editor_plugin.cpp msgid "Subtree" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Has,Many,Options" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "" #: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp msgid "Style" msgstr "Stílus" #: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "Szín" #: editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "Állandó" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase Selection" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Fix Invalid Tiles" msgstr "Érvénytelen név." #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Cut Selection" msgstr "Kijelölés Középre" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Line Draw" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rectangle Paint" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket Fill" msgstr "Kitöltés egy színnel" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Find Tile" msgstr "Következő Keresése" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Enable Priority" msgstr "Szűrők Szerkesztése" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "" "Shift+RMB: Line Draw\n" "Shift+Ctrl+RMB: Rectangle Paint" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Rotate Left" msgstr "Forgató mód" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Rotate Right" msgstr "Sokszög Forgatása" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip Horizontally" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip Vertically" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Clear Transform" msgstr "Animáció transzformáció változtatás" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Texture(s) to TileSet." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected Texture from TileSet." msgstr "Jelenlegi tétel eltávolítása" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Next Coordinate" msgstr "Következő Szkript" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the next shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Previous Coordinate" msgstr "Előző Szkript" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the previous shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Region Mode" msgstr "Forgató mód" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Collision Mode" msgstr "Animáció Node" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Occlusion Mode" msgstr "Sokszög Szerkesztése" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Navigation Mode" msgstr "Navigációs Háló Létrehozása" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Bitmask Mode" msgstr "Forgató mód" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Priority Mode" msgstr "Projekt Exportálása" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Icon Mode" msgstr "Pásztázás Mód" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Z Index Mode" msgstr "Pásztázás Mód" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Copy bitmask." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Paste bitmask." msgstr "Animáció Beillesztése" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Erase bitmask." msgstr "Jobb Egérgomb: Pont Törlése." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create a new rectangle." msgstr "Új %s Létrehozása" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create a new polygon." msgstr "Új sokszög létrehozása a semmiből." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Enable snap and show grid (configurable via the Inspector)." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "Jelenlegi tétel eltávolítása" #: editor/plugins/tile_set_editor_plugin.cpp msgid "You haven't selected a texture to remove." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene? This will overwrite all current tiles." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove Texture" msgstr "Sablon Eltávolítása" #: editor/plugins/tile_set_editor_plugin.cpp msgid "%s file(s) were not added because was already on the list." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Drag handles to edit Rect.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Delete selected Rect." msgstr "Törli a kiválasztott fájlokat?" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select current edited sub-tile.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Delete polygon." msgstr "Pontok Törlése" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "LMB: Set bit on.\n" "RMB: Set bit off.\n" "Shift+LMB: Set wildcard bit.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to use as icon, this will be also used on invalid autotile " "bindings.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to change its priority.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to change its z index.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Region" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create Tile" msgstr "Mappa Létrehozása" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Icon" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Edit Tile Bitmask" msgstr "Szűrők Szerkesztése" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Edit Collision Polygon" msgstr "Létező sokszög szerkesztése:" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Edit Occlusion Polygon" msgstr "Sokszög Szerkesztése" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Edit Navigation Polygon" msgstr "Navigációs Sokszög Létrehozása" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Paste Tile Bitmask" msgstr "Animáció Beillesztése" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Clear Tile Bitmask" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Make Polygon Concave" msgstr "Sokszög Mozgatása" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Make Polygon Convex" msgstr "Sokszög Mozgatása" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove Tile" msgstr "Sablon Eltávolítása" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove Collision Polygon" msgstr "Sokszög és Pont Eltávolítása" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove Occlusion Polygon" msgstr "Árnyékoló Sokszög Létrehozása" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove Navigation Polygon" msgstr "Navigációs Sokszög Létrehozása" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Edit Tile Priority" msgstr "Szűrők Szerkesztése" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Z Index" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create Collision Polygon" msgstr "Navigációs Sokszög Létrehozása" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create Occlusion Polygon" msgstr "Árnyékoló Sokszög Létrehozása" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "This property can't be changed." msgstr "Ezt a műveletet nem lehet végrehajtani egy Scene nélkül." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "TileSet" msgstr "TileSet-re..." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Add input +" msgstr "Bemenet Hozzáadása" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Add output +" msgstr "Bemenet Hozzáadása" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Scalar" msgstr "Skála:" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Vector" msgstr "Megfigyelő" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Add input port" msgstr "Bemenet Hozzáadása" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add output port" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Change input port type" msgstr "Alapértelmezett típus megváltoztatása" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Change output port type" msgstr "Alapértelmezett típus megváltoztatása" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Change input port name" msgstr "Animáció Nevének Megváltoztatása:" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change output port name" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Remove input port" msgstr "Pont eltávolítása" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Remove output port" msgstr "Pont eltávolítása" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Set expression" msgstr "Jelenlegi Verzió:" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Resize VisualShader node" msgstr "Árnyaló" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Uniform Name" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Set Input Default Port" msgstr "Beállítás Alapértelmezettként '%s'-hez" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Add Node to Visual Shader" msgstr "Árnyaló" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Duplicate Nodes" msgstr "Animáció kulcsok megkettőzése" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Delete Nodes" msgstr "Node létrehozás" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Fragment" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Light" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Create Shader Node" msgstr "Node létrehozás" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Color function." msgstr "Ugrás Funkcióra..." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Grayscale function." msgstr "Funkció Készítése" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts HSV vector to RGB equivalent." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts RGB vector to HSV equivalent." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Sepia function." msgstr "Funkció Készítése" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Burn operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Darken operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Difference operator." msgstr "Csak A Különbségek" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "HardLight operator" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Lighten operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Overlay operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Screen operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "SoftLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Color constant." msgstr "Állandó" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Color uniform." msgstr "Animáció transzformáció változtatás" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Boolean constant." msgstr "Vec állandó változtatás" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Input parameter." msgstr "Illesztés szülőhöz" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Scalar function." msgstr "Skalár-függvény változtatás" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Scalar operator." msgstr "Skaláris kezelő változtatás" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "E constant (2.718282). Represents the base of the natural logarithm." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Epsilon constant (0.00001). Smallest possible scalar number." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Phi constant (1.618034). Golden ratio." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi/4 constant (0.785398) or 45 degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi/2 constant (1.570796) or 90 degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi constant (3.141593) or 180 degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Tau constant (6.283185) or 360 degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sqrt2 constant (1.414214). Square root of 2." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the absolute value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Finds the nearest integer that is greater than or equal to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Constrains a value to lie between two further values." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in radians to degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-e Exponential." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 Exponential." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer less than or equal to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Computes the fractional part of the argument." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse of the square root of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Natural logarithm." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 logarithm." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the greater of two values." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the lesser of two values." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the opposite value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the value of the first parameter raised to the power of the second." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in degrees to radians." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Clamps the value between 0.0 and 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Extracts the sign of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the square root of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller then 'edge0' and 1.0 if x is larger than " "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Step function( scalar(edge), scalar(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds scalar to scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides scalar by scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies scalar by scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts scalar from scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Scalar constant." msgstr "Skaláris állandó változtatás" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Scalar uniform." msgstr "Egységes-skalár változtatás" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the cubic texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Cubic texture uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "2D texture uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Transform function." msgstr "Sokszög Létrehozása" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(GLES3 only) Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " "row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix " "whose number of rows is the number of components in 'c' and whose number of " "columns is the number of components in 'r'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes transform from four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies transform by transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Transform constant." msgstr "Sokszög Létrehozása" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Transform uniform." msgstr "Sokszög Létrehozása" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Vector function." msgstr "Ugrás Funkcióra..." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Vector operator." msgstr "Vec kezelő változtatás" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes vector from three scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes vector to three scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the cross product of two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the distance between two points." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the dot product of two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns a vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the length of a vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - vector" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / vector" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns a vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns a vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller then 'edge0' and 1.0 if 'x' is larger than " "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller then 'edge0' and 1.0 if 'x' is larger than " "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Step function( vector(edge), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Step function( scalar(edge), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds vector to vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides vector by vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts vector from vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Vector constant." msgstr "Vec állandó változtatás" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Vector uniform." msgstr "Egységes-vektor változtatás" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Custom Godot Shader Language expression, with custom amount of input and " "output ports. This is a direct injection of code into the vertex/fragment/" "light function, do not use it to write the function declarations inside." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns falloff based on the dot product of surface normal and view " "direction of camera (pass associated inputs to it)." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " "local differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " "local differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " "local differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " "local differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " "in 'x' and 'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " "in 'x' and 'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "VisualShader" msgstr "Árnyaló" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Edit Visual Property" msgstr "Szűrők Szerkesztése" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Visual Shader Mode Changed" msgstr "Árnyaló" #: editor/project_export.cpp msgid "Runnable" msgstr "" #: editor/project_export.cpp msgid "Delete patch '%s' from list?" msgstr "" #: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp msgid "" "Failed to export the project for platform '%s'.\n" "Export templates seem to be missing or invalid." msgstr "" #: editor/project_export.cpp msgid "" "Failed to export the project for platform '%s'.\n" "This might be due to a configuration issue in the export preset or your " "export settings." msgstr "" #: editor/project_export.cpp msgid "Release" msgstr "" #: editor/project_export.cpp #, fuzzy msgid "Exporting All" msgstr "Exportálás" #: editor/project_export.cpp msgid "The given export path doesn't exist:" msgstr "" #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted:" msgstr "" #: editor/project_export.cpp msgid "Presets" msgstr "" #: editor/project_export.cpp editor/project_settings_editor.cpp msgid "Add..." msgstr "" #: editor/project_export.cpp #, fuzzy msgid "Export Path" msgstr "Projekt Exportálása" #: editor/project_export.cpp msgid "Resources" msgstr "" #: editor/project_export.cpp msgid "Export all resources in the project" msgstr "" #: editor/project_export.cpp msgid "Export selected scenes (and dependencies)" msgstr "" #: editor/project_export.cpp msgid "Export selected resources (and dependencies)" msgstr "" #: editor/project_export.cpp msgid "Export Mode:" msgstr "" #: editor/project_export.cpp msgid "Resources to export:" msgstr "" #: editor/project_export.cpp msgid "" "Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" #: editor/project_export.cpp msgid "" "Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" #: editor/project_export.cpp msgid "Patches" msgstr "" #: editor/project_export.cpp msgid "Make Patch" msgstr "" #: editor/project_export.cpp msgid "Features" msgstr "" #: editor/project_export.cpp msgid "Custom (comma-separated):" msgstr "" #: editor/project_export.cpp msgid "Feature List:" msgstr "" #: editor/project_export.cpp #, fuzzy msgid "Script" msgstr "Szkript Futtatása" #: editor/project_export.cpp #, fuzzy msgid "Script Export Mode:" msgstr "Projekt Exportálása" #: editor/project_export.cpp msgid "Text" msgstr "" #: editor/project_export.cpp msgid "Compiled" msgstr "" #: editor/project_export.cpp msgid "Encrypted (Provide Key Below)" msgstr "" #: editor/project_export.cpp msgid "Invalid Encryption Key (must be 64 characters long)" msgstr "" #: editor/project_export.cpp msgid "Script Encryption Key (256-bits as hex):" msgstr "" #: editor/project_export.cpp msgid "Export PCK/Zip" msgstr "" #: editor/project_export.cpp #, fuzzy msgid "Export mode?" msgstr "Projekt Exportálása" #: editor/project_export.cpp #, fuzzy msgid "Export All" msgstr "Exportálás" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" msgstr "" #: editor/project_export.cpp msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp msgid "The path does not exist." msgstr "" #: editor/project_manager.cpp msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." msgstr "" #: editor/project_manager.cpp msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp msgid "Please choose a 'project.godot' or '.zip' file." msgstr "" #: editor/project_manager.cpp msgid "Directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp msgid "New Game Project" msgstr "" #: editor/project_manager.cpp msgid "Imported Project" msgstr "" #: editor/project_manager.cpp msgid "Invalid Project Name." msgstr "Érvénytelen projektnév." #: editor/project_manager.cpp msgid "Couldn't create folder." msgstr "" #: editor/project_manager.cpp msgid "There is already a folder in this path with the specified name." msgstr "" #: editor/project_manager.cpp msgid "It would be a good idea to name your project." msgstr "" #: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "" #: editor/project_manager.cpp msgid "" "Couldn't load project.godot in project path (error %d). It may be missing or " "corrupted." msgstr "" #: editor/project_manager.cpp msgid "Couldn't edit project.godot in project path." msgstr "" #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "" #: editor/project_manager.cpp msgid "Rename Project" msgstr "" #: editor/project_manager.cpp msgid "Import Existing Project" msgstr "Meglévő Projekt Importálása" #: editor/project_manager.cpp msgid "Import & Edit" msgstr "" #: editor/project_manager.cpp msgid "Create New Project" msgstr "Új Projekt Létrehozása" #: editor/project_manager.cpp msgid "Create & Edit" msgstr "Létrehozás és Szerkesztés" #: editor/project_manager.cpp msgid "Install Project:" msgstr "" #: editor/project_manager.cpp msgid "Install & Edit" msgstr "" #: editor/project_manager.cpp msgid "Project Name:" msgstr "" #: editor/project_manager.cpp msgid "Project Path:" msgstr "" #: editor/project_manager.cpp msgid "Project Installation Path:" msgstr "" #: editor/project_manager.cpp msgid "Renderer:" msgstr "" #: editor/project_manager.cpp msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" "Incompatible with older hardware\n" "Not recommended for web games" msgstr "" #: editor/project_manager.cpp msgid "OpenGL ES 2.0" msgstr "" #: editor/project_manager.cpp msgid "" "Lower visual quality\n" "Some features not available\n" "Works on most hardware\n" "Recommended for web games" msgstr "" #: editor/project_manager.cpp msgid "Renderer can be changed later, but scenes may need to be adjusted." msgstr "" #: editor/project_manager.cpp msgid "Unnamed Project" msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "Can't open project at '%s'." msgstr "'%s' nem nyitható meg." #: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "" #: editor/project_manager.cpp msgid "" "The following project settings file does not specify the version of Godot " "through which it was created.\n" "\n" "%s\n" "\n" "If you proceed with opening it, it will be converted to Godot's current " "configuration file format.\n" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" #: editor/project_manager.cpp msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" "%s\n" "\n" "Do you want to convert it?\n" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" #: editor/project_manager.cpp msgid "" "The project settings were created by a newer engine version, whose settings " "are not compatible with this version." msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "" "Can't run project: no main scene defined.\n" "Please edit the project and set the main scene in the Project Settings under " "the \"Application\" category." msgstr "" "Nincs meghatározva főjelenet, kiválaszt most egyet?\n" "Ezt megváltoztathatja később a \"Projekt Beállításokban\" az \"Alkalmazás\" " "kategóriában." #: editor/project_manager.cpp msgid "" "Can't run project: Assets need to be imported.\n" "Please edit the project to trigger the initial import." msgstr "" #: editor/project_manager.cpp msgid "Are you sure to run %d projects at once?" msgstr "" #: editor/project_manager.cpp msgid "" "Remove %d projects from the list?\n" "The project folders' contents won't be modified." msgstr "" #: editor/project_manager.cpp msgid "" "Remove this project from the list?\n" "The project folder's contents won't be modified." msgstr "" #: editor/project_manager.cpp msgid "" "Remove all missing projects from the list? (Folders contents will not be " "modified)" msgstr "" #: editor/project_manager.cpp msgid "" "Language changed.\n" "The interface will update after restarting the editor or project manager." msgstr "" #: editor/project_manager.cpp msgid "" "Are you sure to scan %s folders for existing Godot projects?\n" "This could take a while." msgstr "" #: editor/project_manager.cpp msgid "Project Manager" msgstr "" #: editor/project_manager.cpp msgid "Project List" msgstr "" #: editor/project_manager.cpp msgid "Scan" msgstr "" #: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "" #: editor/project_manager.cpp msgid "New Project" msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "Remove Missing" msgstr "Pont eltávolítása" #: editor/project_manager.cpp msgid "Templates" msgstr "" #: editor/project_manager.cpp msgid "Exit" msgstr "" #: editor/project_manager.cpp msgid "Restart Now" msgstr "" #: editor/project_manager.cpp msgid "Can't run project" msgstr "" #: editor/project_manager.cpp msgid "" "You currently don't have any projects.\n" "Would you like to explore official example projects in the Asset Library?" msgstr "" #: editor/project_settings_editor.cpp msgid "Key " msgstr "" #: editor/project_settings_editor.cpp msgid "Joy Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Joy Axis" msgstr "" #: editor/project_settings_editor.cpp msgid "Mouse Button" msgstr "" #: editor/project_settings_editor.cpp msgid "" "Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "An action with the name '%s' already exists." msgstr "HIBA: Animáció név már létezik!" #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Change Action deadzone" msgstr "Animáció Nevének Megváltoztatása:" #: editor/project_settings_editor.cpp msgid "Add Input Action Event" msgstr "" #: editor/project_settings_editor.cpp msgid "All Devices" msgstr "" #: editor/project_settings_editor.cpp msgid "Device" msgstr "Eszköz" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Shift+" msgstr "Shift+" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Alt+" msgstr "Alt+" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "Control+" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" #: editor/project_settings_editor.cpp msgid "Mouse Button Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Left Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Right Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Middle Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Up Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Down Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Left Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Right Button" msgstr "" #: editor/project_settings_editor.cpp msgid "X Button 1" msgstr "" #: editor/project_settings_editor.cpp msgid "X Button 2" msgstr "" #: editor/project_settings_editor.cpp msgid "Joypad Axis Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Axis" msgstr "Tengely" #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Erase Input Action" msgstr "" #: editor/project_settings_editor.cpp msgid "Erase Input Action Event" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Event" msgstr "" #: editor/project_settings_editor.cpp msgid "Button" msgstr "Gomb" #: editor/project_settings_editor.cpp msgid "Left Button." msgstr "Bal Egérgomb." #: editor/project_settings_editor.cpp msgid "Right Button." msgstr "Jobb Egérgomb." #: editor/project_settings_editor.cpp msgid "Middle Button." msgstr "Középső Egérgomb." #: editor/project_settings_editor.cpp msgid "Wheel Up." msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Down." msgstr "" #: editor/project_settings_editor.cpp msgid "Add Global Property" msgstr "" #: editor/project_settings_editor.cpp msgid "Select a setting item first!" msgstr "" #: editor/project_settings_editor.cpp msgid "No property '%s' exists." msgstr "" #: editor/project_settings_editor.cpp msgid "Setting '%s' is internal, and it can't be deleted." msgstr "" #: editor/project_settings_editor.cpp msgid "Delete Item" msgstr "" #: editor/project_settings_editor.cpp msgid "" "Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'." msgstr "" #: editor/project_settings_editor.cpp msgid "Add Input Action" msgstr "" #: editor/project_settings_editor.cpp msgid "Error saving settings." msgstr "" #: editor/project_settings_editor.cpp msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Translation" msgstr "" #: editor/project_settings_editor.cpp msgid "Remove Translation" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Remapped Path" msgstr "" #: editor/project_settings_editor.cpp msgid "Resource Remap Add Remap" msgstr "" #: editor/project_settings_editor.cpp msgid "Change Resource Remap Language" msgstr "" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap" msgstr "" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap Option" msgstr "" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter" msgstr "" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter Mode" msgstr "" #: editor/project_settings_editor.cpp msgid "Project Settings (project.godot)" msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "Általános" #: editor/project_settings_editor.cpp msgid "Override For..." msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "The editor must be restarted for changes to take effect." msgstr "" #: editor/project_settings_editor.cpp msgid "Input Map" msgstr "" #: editor/project_settings_editor.cpp msgid "Action:" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Action" msgstr "Mozgási Művelet" #: editor/project_settings_editor.cpp msgid "Deadzone" msgstr "" #: editor/project_settings_editor.cpp msgid "Device:" msgstr "" #: editor/project_settings_editor.cpp msgid "Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Localization" msgstr "" #: editor/project_settings_editor.cpp msgid "Translations" msgstr "" #: editor/project_settings_editor.cpp msgid "Translations:" msgstr "" #: editor/project_settings_editor.cpp msgid "Remaps" msgstr "" #: editor/project_settings_editor.cpp msgid "Resources:" msgstr "" #: editor/project_settings_editor.cpp msgid "Remaps by Locale:" msgstr "" #: editor/project_settings_editor.cpp msgid "Locale" msgstr "" #: editor/project_settings_editor.cpp msgid "Locales Filter" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Show All Locales" msgstr "Csontok Mutatása" #: editor/project_settings_editor.cpp #, fuzzy msgid "Show Selected Locales Only" msgstr "Csak Kiválsztás" #: editor/project_settings_editor.cpp msgid "Filter mode:" msgstr "" #: editor/project_settings_editor.cpp msgid "Locales:" msgstr "" #: editor/project_settings_editor.cpp msgid "AutoLoad" msgstr "" #: editor/property_editor.cpp msgid "Zero" msgstr "" #: editor/property_editor.cpp msgid "Easing In-Out" msgstr "" #: editor/property_editor.cpp msgid "Easing Out-In" msgstr "" #: editor/property_editor.cpp msgid "File..." msgstr "" #: editor/property_editor.cpp msgid "Dir..." msgstr "" #: editor/property_editor.cpp msgid "Assign" msgstr "" #: editor/property_editor.cpp msgid "Select Node" msgstr "" #: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" #: editor/property_editor.cpp msgid "Pick a Node" msgstr "" #: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "" #: editor/property_selector.cpp msgid "Select Property" msgstr "" #: editor/property_selector.cpp msgid "Select Virtual Method" msgstr "" #: editor/property_selector.cpp msgid "Select Method" msgstr "" #: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" #: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" #: editor/rename_dialog.cpp editor/scene_tree_dock.cpp #, fuzzy msgid "Batch Rename" msgstr "Átnevezés" #: editor/rename_dialog.cpp msgid "Prefix" msgstr "" #: editor/rename_dialog.cpp msgid "Suffix" msgstr "" #: editor/rename_dialog.cpp #, fuzzy msgid "Advanced Options" msgstr "Illesztési beállítások" #: editor/rename_dialog.cpp msgid "Substitute" msgstr "" #: editor/rename_dialog.cpp #, fuzzy msgid "Node name" msgstr "Node neve:" #: editor/rename_dialog.cpp msgid "Node's parent name, if available" msgstr "" #: editor/rename_dialog.cpp #, fuzzy msgid "Node type" msgstr "Node neve:" #: editor/rename_dialog.cpp #, fuzzy msgid "Current scene name" msgstr "Még nem mentette az aktuális jelenetet. Megnyitja mindenképp?" #: editor/rename_dialog.cpp #, fuzzy msgid "Root node name" msgstr "Átnevezés" #: editor/rename_dialog.cpp msgid "" "Sequential integer counter.\n" "Compare counter options." msgstr "" #: editor/rename_dialog.cpp msgid "Per Level counter" msgstr "" #: editor/rename_dialog.cpp msgid "If set the counter restarts for each group of child nodes" msgstr "" #: editor/rename_dialog.cpp msgid "Initial value for the counter" msgstr "" #: editor/rename_dialog.cpp #, fuzzy msgid "Step" msgstr "Lépés (mp):" #: editor/rename_dialog.cpp msgid "Amount by which counter is incremented for each node" msgstr "" #: editor/rename_dialog.cpp msgid "Padding" msgstr "" #: editor/rename_dialog.cpp msgid "" "Minimum number of digits for the counter.\n" "Missing digits are padded with leading zeros." msgstr "" #: editor/rename_dialog.cpp msgid "Regular Expressions" msgstr "" #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" #: editor/rename_dialog.cpp msgid "Keep" msgstr "" #: editor/rename_dialog.cpp msgid "CamelCase to under_scored" msgstr "" #: editor/rename_dialog.cpp msgid "under_scored to CamelCase" msgstr "" #: editor/rename_dialog.cpp msgid "Case" msgstr "" #: editor/rename_dialog.cpp #, fuzzy msgid "To Lowercase" msgstr "Mind Kisbetű" #: editor/rename_dialog.cpp #, fuzzy msgid "To Uppercase" msgstr "Mind Nagybetű" #: editor/rename_dialog.cpp #, fuzzy msgid "Reset" msgstr "Nagyítás Visszaállítása" #: editor/rename_dialog.cpp msgid "Error" msgstr "" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "" #: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "" #: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "" #: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "" #: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "" #: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "" #: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear Script" msgstr "" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "" #: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "" #: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "" #: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." msgstr "" #: editor/scene_tree_dock.cpp msgid "Node must belong to the edited scene to become root." msgstr "" #: editor/scene_tree_dock.cpp msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Make node as Root" msgstr "Scene mentés" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "" #: editor/scene_tree_dock.cpp msgid "Save New Scene As..." msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Disabling \"editable_instance\" will cause all properties of the node to be " "reverted to their default." msgstr "" #: editor/scene_tree_dock.cpp msgid "Editable Children" msgstr "" #: editor/scene_tree_dock.cpp msgid "Load As Placeholder" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Make Local" msgstr "Csontok Létrehozása" #: editor/scene_tree_dock.cpp #, fuzzy msgid "New Scene Root" msgstr "Scene mentés" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Create Root Node:" msgstr "Node létrehozás" #: editor/scene_tree_dock.cpp #, fuzzy msgid "2D Scene" msgstr "Jelenet" #: editor/scene_tree_dock.cpp #, fuzzy msgid "3D Scene" msgstr "Jelenet" #: editor/scene_tree_dock.cpp msgid "User Interface" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Other Node" msgstr "Node létrehozás" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" #: editor/scene_tree_dock.cpp msgid "Attach Script" msgstr "" #: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "" #: editor/scene_tree_dock.cpp msgid "Sub-Resources" msgstr "Al-Erőforrások" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Open Documentation" msgstr "Godot online dokumentáció megnyitása" #: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Expand/Collapse All" msgstr "Összes összecsukása" #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Extend Script" msgstr "Szkript Futtatása" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Make Scene Root" msgstr "Scene mentés" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Save Branch as Scene" msgstr "" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Copy Node Path" msgstr "Node Útvonal Másolása" #: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Add/Create a New Node." msgstr "Új %s Létrehozása" #: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" #: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "" #: editor/scene_tree_dock.cpp msgid "Remote" msgstr "" #: editor/scene_tree_dock.cpp msgid "Local" msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Toggle Visible" msgstr "Rejtett Fájlok Megjelenítése" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Unlock Node" msgstr "Egyszeri Node" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Button Group" msgstr "Hozzáadás Csoporthoz" #: editor/scene_tree_editor.cpp #, fuzzy msgid "(Connecting From)" msgstr "Kapcsolathiba" #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node has connection(s) and group(s).\n" "Click to show signals dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node has connections.\n" "Click to show signals dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node is in group(s).\n" "Click to show groups dock." msgstr "" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Open Script:" msgstr "Szkript Futtatása" #: editor/scene_tree_editor.cpp msgid "" "Node is locked.\n" "Click to unlock it." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Children are not selectable.\n" "Click to make selectable." msgstr "" #: editor/scene_tree_editor.cpp msgid "Toggle Visibility" msgstr "" #: editor/scene_tree_editor.cpp msgid "" "AnimationPlayer is pinned.\n" "Click to unpin." msgstr "" #: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" #: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "" #: editor/scene_tree_editor.cpp msgid "Node Configuration Warning!" msgstr "" #: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Path is empty." msgstr "A háló üres!" #: editor/script_create_dialog.cpp #, fuzzy msgid "Filename is empty." msgstr "A háló üres!" #: editor/script_create_dialog.cpp #, fuzzy msgid "Path is not local." msgstr "Az út nem vezeti a csomópontot!" #: editor/script_create_dialog.cpp #, fuzzy msgid "Invalid base path." msgstr "Érvénytelen Elérési Út." #: editor/script_create_dialog.cpp #, fuzzy msgid "A directory with the same name exists." msgstr "Egy fájl vagy mappa már létezik a megadott névvel." #: editor/script_create_dialog.cpp #, fuzzy msgid "Invalid extension." msgstr "Használjon érvényes kiterjesztést." #: editor/script_create_dialog.cpp msgid "Wrong extension chosen." msgstr "" #: editor/script_create_dialog.cpp msgid "Error loading template '%s'" msgstr "" #: editor/script_create_dialog.cpp msgid "Error - Could not create script in filesystem." msgstr "" #: editor/script_create_dialog.cpp msgid "Error loading script from %s" msgstr "" #: editor/script_create_dialog.cpp msgid "N/A" msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Open Script / Choose Location" msgstr "Szkript Szerkesztő Megnyitása" #: editor/script_create_dialog.cpp #, fuzzy msgid "Open Script" msgstr "Szkript Futtatása" #: editor/script_create_dialog.cpp msgid "File exists, it will be reused." msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Invalid class name." msgstr "Érvénytelen név." #: editor/script_create_dialog.cpp msgid "Invalid inherited parent name or path." msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Script is valid." msgstr "Az animációs fa érvényes." #: editor/script_create_dialog.cpp msgid "Allowed: a-z, A-Z, 0-9 and _" msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Built-in script (into scene file)." msgstr "Műveletek Scene fájlokkal." #: editor/script_create_dialog.cpp #, fuzzy msgid "Will create a new script file." msgstr "Új %s Létrehozása" #: editor/script_create_dialog.cpp #, fuzzy msgid "Will load an existing script file." msgstr "Meglévő Busz Elrendezés betöltése." #: editor/script_create_dialog.cpp msgid "Language" msgstr "" #: editor/script_create_dialog.cpp msgid "Inherits" msgstr "" #: editor/script_create_dialog.cpp msgid "Class Name" msgstr "" #: editor/script_create_dialog.cpp msgid "Template" msgstr "" #: editor/script_create_dialog.cpp msgid "Built-in Script" msgstr "" #: editor/script_create_dialog.cpp msgid "Attach Node Script" msgstr "" #: editor/script_editor_debugger.cpp msgid "Remote " msgstr "" #: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." msgstr "" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "" #: editor/script_editor_debugger.cpp msgid "Copy Error" msgstr "Hiba Másolása" #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" #: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "" #: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp msgid "Value" msgstr "" #: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "" #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" #: editor/script_editor_debugger.cpp msgid "Type" msgstr "" #: editor/script_editor_debugger.cpp msgid "Format" msgstr "" #: editor/script_editor_debugger.cpp msgid "Usage" msgstr "" #: editor/script_editor_debugger.cpp msgid "Misc" msgstr "" #: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "" #: editor/script_editor_debugger.cpp msgid "Export measures as CSV" msgstr "" #: editor/settings_config_dialog.cpp #, fuzzy msgid "Erase Shortcut" msgstr "Lassan Ki" #: editor/settings_config_dialog.cpp msgid "Restore Shortcut" msgstr "" #: editor/settings_config_dialog.cpp #, fuzzy msgid "Change Shortcut" msgstr "Horgonyok Módosítása" #: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" #: editor/settings_config_dialog.cpp msgid "Binding" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Notifier AABB" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Particles AABB" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Box Shape Extents" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Cylinder Shape Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Cylinder Shape Height" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "" #: modules/csg/csg_gizmos.cpp #, fuzzy msgid "Change Cylinder Radius" msgstr "Keverési Idő Módosítása" #: modules/csg/csg_gizmos.cpp #, fuzzy msgid "Change Cylinder Height" msgstr "Keverési Idő Módosítása" #: modules/csg/csg_gizmos.cpp #, fuzzy msgid "Change Torus Inner Radius" msgstr "Horgonyok és Margók Módosítása" #: modules/csg/csg_gizmos.cpp msgid "Change Torus Outer Radius" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select the dynamic library for this entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select dependencies of the library for this entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Remove current entry" msgstr "Jelenlegi tétel eltávolítása" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Double click to create a new entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform:" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dynamic Library" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Add an architecture entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "GDNativeLibrary" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Enabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp #, fuzzy msgid "Disabled GDNative Singleton" msgstr "Frissítési Forgó Kikapcsolása" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Status" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" #: modules/gdnative/register_types.cpp msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Not a script with an instance" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a script" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a resource file" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (missing @path)" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Object can't provide a length." msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Plane" msgstr "Következő Síklap" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Previous Plane" msgstr "Előző Sík" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Plane:" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Floor" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Previous Floor" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Floor:" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Delete Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Fill Selection" msgstr "Minden kiválasztás" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Paste Selection" msgstr "Minden kiválasztás" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Paint" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Snap View" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Disabled" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Above" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Below" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit X Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Y Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Z Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate X" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Y" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Z" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate X" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Y" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Z" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Fill Selection" msgstr "Minden kiválasztás" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Settings" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Pick Distance:" msgstr "" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Bake NavMesh" msgstr "" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." msgstr "Navigációs háló törlése." #: modules/recast/navigation_mesh_generator.cpp msgid "Setting up Configuration..." msgstr "Konfiguráció beállítása…" #: modules/recast/navigation_mesh_generator.cpp msgid "Calculating grid size..." msgstr "Rácsméret kiszámítása…" #: modules/recast/navigation_mesh_generator.cpp msgid "Creating heightfield..." msgstr "Magasságmező létrehozása…" #: modules/recast/navigation_mesh_generator.cpp msgid "Marking walkable triangles..." msgstr "Járható háromszögek megjelölése…" #: modules/recast/navigation_mesh_generator.cpp msgid "Constructing compact heightfield..." msgstr "Kompakt magasságmező kiépítése…" #: modules/recast/navigation_mesh_generator.cpp msgid "Eroding walkable area..." msgstr "Járható terület lepusztítása…" #: modules/recast/navigation_mesh_generator.cpp msgid "Partitioning..." msgstr "Particionálás…" #: modules/recast/navigation_mesh_generator.cpp msgid "Creating contours..." msgstr "Kontúrok létrehozása…" #: modules/recast/navigation_mesh_generator.cpp msgid "Creating polymesh..." msgstr "Polymesh létrehozása…" #: modules/recast/navigation_mesh_generator.cpp msgid "Converting to native navigation mesh..." msgstr "Átkonvertálás natív navigációs hálóra…" #: modules/recast/navigation_mesh_generator.cpp msgid "Navigation Mesh Generator Setup:" msgstr "Navigációs Háló Generátor Beállítás:" #: modules/recast/navigation_mesh_generator.cpp msgid "Parsing Geometry..." msgstr "Geometria Elemzése…" #: modules/recast/navigation_mesh_generator.cpp msgid "Done!" msgstr "Kész!" #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" msgstr "" "Egy node munkamemória nélkül yield-elt, olvassa el a dokumentációt a yield " "helyes használatáról!" #: modules/visual_script/visual_script.cpp msgid "" "Node yielded, but did not return a function state in the first working " "memory." msgstr "" "A node yield-elt, de nem adta vissza funkció állapotot a legelső " "munkamemóriában." #: modules/visual_script/visual_script.cpp msgid "" "Return value must be assigned to first element of node working memory! Fix " "your node please." msgstr "" "A node munkamemóriájának első elemének kell, hogy legyen visszatérési " "értéke! Javítsa ki a node-ját." #: modules/visual_script/visual_script.cpp msgid "Node returned an invalid sequence output: " msgstr "Node egy érvénytelen szekvencia kimenettel tért vissza: " #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument name" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Default Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Function" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Variable" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Signal" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Signal" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Expression" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Duplicate VisualScript Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a simple reference to the node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a simple reference to the node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Variable Setter." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Variable Setter." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Getter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Base Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Move Node(s)" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Connect Node Data" msgstr "Csatlakoztatás Node-hoz:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Connect Node Sequence" msgstr "Csatlakoztatás Node-hoz:" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Input Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Resize Comment" msgstr "CanvasItem Szerkesztése" #: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Clipboard is empty!" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Paste VisualScript Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Variable" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Variable:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Signal" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Members:" msgstr "Tagok:" #: modules/visual_script/visual_script_editor.cpp msgid "Available Nodes:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit its graph." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Find Node Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Copy Nodes" msgstr "Node-ok Másolása" #: modules/visual_script/visual_script_editor.cpp msgid "Cut Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Paste Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Edit Member" msgstr "Tagok" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid: " msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Path does not lead Node!" msgstr "Az út nem vezeti a csomópontot!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid arguments: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "VariableSet not found in script: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "" "Invalid return value from _step(), must be integer (seq out), or string " "(error)." msgstr "" #: modules/visual_script/visual_script_property_selector.cpp #, fuzzy msgid "Search VisualScript" msgstr "Keresés Súgóban" #: modules/visual_script/visual_script_property_selector.cpp msgid "Get %s" msgstr "" #: modules/visual_script/visual_script_property_selector.cpp msgid "Set %s" msgstr "" #: platform/android/export/export.cpp msgid "Package name is missing." msgstr "" #: platform/android/export/export.cpp msgid "Package segments must be of non-zero length." msgstr "" #: platform/android/export/export.cpp msgid "The character '%s' is not allowed in Android application package names." msgstr "" #: platform/android/export/export.cpp msgid "A digit cannot be the first character in a package segment." msgstr "" #: platform/android/export/export.cpp msgid "The character '%s' cannot be the first character in a package segment." msgstr "" #: platform/android/export/export.cpp msgid "The package must have at least one '.' separator." msgstr "" #: platform/android/export/export.cpp msgid "ADB executable not configured in the Editor Settings." msgstr "" #: platform/android/export/export.cpp msgid "OpenJDK jarsigner not configured in the Editor Settings." msgstr "" #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." msgstr "" #: platform/android/export/export.cpp msgid "Custom build requires a valid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp msgid "Invalid Android SDK path for custom build in Editor Settings." msgstr "" #: platform/android/export/export.cpp msgid "" "Android project is not installed for compiling. Install from Editor menu." msgstr "" #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." msgstr "" #: platform/android/export/export.cpp #, fuzzy msgid "Invalid package name:" msgstr "Érvénytelen név." #: platform/android/export/export.cpp msgid "" "Trying to build from a custom built template, but no version info for it " "exists. Please reinstall from the 'Project' menu." msgstr "" #: platform/android/export/export.cpp msgid "" "Android build version mismatch:\n" " Template installed: %s\n" " Godot Version: %s\n" "Please reinstall Android build template from 'Project' menu." msgstr "" #: platform/android/export/export.cpp msgid "Building Android Project (gradle)" msgstr "" #: platform/android/export/export.cpp msgid "" "Building of Android project failed, check output for the error.\n" "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" #: platform/android/export/export.cpp msgid "No build apk generated at: " msgstr "" #: platform/iphone/export/export.cpp msgid "Identifier is missing." msgstr "" #: platform/iphone/export/export.cpp msgid "Identifier segments must be of non-zero length." msgstr "" #: platform/iphone/export/export.cpp msgid "The character '%s' is not allowed in Identifier." msgstr "" #: platform/iphone/export/export.cpp msgid "A digit cannot be the first character in a Identifier segment." msgstr "" #: platform/iphone/export/export.cpp msgid "" "The character '%s' cannot be the first character in a Identifier segment." msgstr "" #: platform/iphone/export/export.cpp msgid "The Identifier must have at least one '.' separator." msgstr "" #: platform/iphone/export/export.cpp msgid "App Store Team ID not specified - cannot configure the project." msgstr "" #: platform/iphone/export/export.cpp #, fuzzy msgid "Invalid Identifier:" msgstr "Érvénytelen betűtípus méret." #: platform/iphone/export/export.cpp msgid "Required icon is not specified in the preset." msgstr "" #: platform/javascript/export/export.cpp msgid "Run in Browser" msgstr "" #: platform/javascript/export/export.cpp msgid "Run exported HTML in the system's default browser." msgstr "" #: platform/javascript/export/export.cpp msgid "Could not write file:" msgstr "" #: platform/javascript/export/export.cpp msgid "Could not open template for export:" msgstr "" #: platform/javascript/export/export.cpp msgid "Invalid export template:" msgstr "" #: platform/javascript/export/export.cpp msgid "Could not read custom HTML shell:" msgstr "" #: platform/javascript/export/export.cpp msgid "Could not read boot splash image file:" msgstr "" #: platform/javascript/export/export.cpp msgid "Using default boot splash image." msgstr "" #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package unique name." msgstr "Érvénytelen név." #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid product GUID." msgstr "Érvénytelen projektnév." #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid publisher GUID." msgstr "Érvénytelen Elérési Út." #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid background color." msgstr "Érvénytelen név." #: platform/uwp/export/export.cpp msgid "Invalid Store Logo image dimensions (should be 50x50)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite to display frames." msgstr "" #: scene/2d/canvas_modulate.cpp msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " "scenes). The first created one will work, while the rest will be ignored." msgstr "" #: scene/2d/collision_object_2d.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" "Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " "define its shape." msgstr "" #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." msgstr "" #: scene/2d/collision_shape_2d.cpp msgid "" "CollisionShape2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" #: scene/2d/collision_shape_2d.cpp msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" msgstr "" #: scene/2d/cpu_particles_2d.cpp msgid "" "CPUParticles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " "property." msgstr "" #: scene/2d/light_occluder_2d.cpp msgid "" "An occluder polygon must be set (or drawn) for this occluder to take effect." msgstr "" #: scene/2d/light_occluder_2d.cpp msgid "The occluder polygon for this occluder is empty. Please draw a polygon." msgstr "" #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " "Please set a property or draw a polygon." msgstr "" #: scene/2d/navigation_polygon.cpp msgid "" "NavigationPolygonInstance must be a child or grandchild to a Navigation2D " "node. It only provides navigation data." msgstr "" #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" "Use the CPUParticles2D node instead. You can use the \"Convert to " "CPUParticles\" option for this purpose." msgstr "" #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " "imprinted." msgstr "" #: scene/2d/particles_2d.cpp msgid "" "Particles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." msgstr "" #: scene/2d/physics_body_2d.cpp msgid "" "Size changes to RigidBody2D (in character or rigid modes) will be overridden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" #: scene/2d/skeleton_2d.cpp msgid "This Bone2D chain should end at a Skeleton2D node." msgstr "" #: scene/2d/skeleton_2d.cpp msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." msgstr "" #: scene/2d/skeleton_2d.cpp msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " "to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " "KinematicBody2D, etc. to give them a shape." msgstr "" #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnabler2D works best when used with the edited scene root directly " "as parent." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "" "The controller ID must not be 0 or this controller won't be bound to an " "actual controller." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "" "The anchor ID must not be 0 or this anchor won't be bound to an actual " "anchor." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp msgid "%d%%" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "(Time Left: %d:%02d s)" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Plotting Meshes: " msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Plotting Lights:" msgstr "" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Finishing Plot" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Lighting Meshes: " msgstr "" #: scene/3d/collision_object.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" "Consider adding a CollisionShape or CollisionPolygon as a child to define " "its shape." msgstr "" #: scene/3d/collision_polygon.cpp msgid "" "CollisionPolygon only serves to provide a collision shape to a " "CollisionObject derived node. Please only use it as a child of Area, " "StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" #: scene/3d/collision_polygon.cpp msgid "An empty CollisionPolygon has no effect on collision." msgstr "" #: scene/3d/collision_shape.cpp msgid "" "CollisionShape only serves to provide a collision shape to a CollisionObject " "derived node. Please only use it as a child of Area, StaticBody, RigidBody, " "KinematicBody, etc. to give them a shape." msgstr "" #: scene/3d/collision_shape.cpp msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it." msgstr "" #: scene/3d/collision_shape.cpp msgid "" "Plane shapes don't work well and will be removed in future versions. Please " "don't use them." msgstr "" #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." msgstr "" #: scene/3d/cpu_particles.cpp msgid "" "CPUParticles animation requires the usage of a SpatialMaterial whose " "Billboard Mode is set to \"Particle Billboard\"." msgstr "" #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." msgstr "" #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." msgstr "" #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." msgstr "" #: scene/3d/navigation_mesh.cpp msgid "" "NavigationMeshInstance must be a child or grandchild to a Navigation node. " "It only provides navigation data." msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" "Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" "\" option for this purpose." msgstr "" #: scene/3d/particles.cpp msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" #: scene/3d/particles.cpp msgid "" "Particles animation requires the usage of a SpatialMaterial whose Billboard " "Mode is set to \"Particle Billboard\"." msgstr "" #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" #: scene/3d/path.cpp msgid "" "PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " "parent Path's Curve resource." msgstr "" #: scene/3d/physics_body.cpp msgid "" "Size changes to RigidBody (in character or rigid modes) will be overridden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" "derived node to work." msgstr "" #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh." msgstr "" #: scene/3d/soft_body.cpp msgid "" "Size changes to SoftBody will be overridden by the physics engine when " "running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/3d/sprite_3d.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite3D to display frames." msgstr "" #: scene/3d/vehicle_body.cpp msgid "" "VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " "it as a child of a VehicleBody." msgstr "" #: scene/3d/world_environment.cpp msgid "" "WorldEnvironment requires its \"Environment\" property to contain an " "Environment to have a visible effect." msgstr "" #: scene/3d/world_environment.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." msgstr "" #: scene/3d/world_environment.cpp msgid "" "This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " "this environment's Background Mode to Canvas (for 2D scenes)." msgstr "" #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Animation not found: '%s'" msgstr "Animációs Eszközök" #: scene/animation/animation_tree.cpp msgid "In node '%s', invalid animation: '%s'." msgstr "" #: scene/animation/animation_tree.cpp #, fuzzy msgid "Invalid animation: '%s'." msgstr "HIBA: Érvénytelen animáció név!" #: scene/animation/animation_tree.cpp #, fuzzy msgid "Nothing connected to input '%s' of node '%s'." msgstr "'%s' Lecsatlakoztatása '%s'-ról" #: scene/animation/animation_tree.cpp msgid "No root AnimationNode for the graph is set." msgstr "" #: scene/animation/animation_tree.cpp #, fuzzy msgid "Path to an AnimationPlayer node containing animations is not set." msgstr "" "Válasszon egy AnimationPlayer-t a Jelenetfából, hogy animációkat " "szerkeszthessen." #: scene/animation/animation_tree.cpp msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." msgstr "" #: scene/animation/animation_tree.cpp #, fuzzy msgid "The AnimationPlayer root node is not a valid node." msgstr "Az animációs fa érvénytelen." #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp msgid "HSV" msgstr "" #: scene/gui/color_picker.cpp msgid "Raw" msgstr "" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." msgstr "" #: scene/gui/color_picker.cpp msgid "Add current color as a preset." msgstr "" #: scene/gui/container.cpp msgid "" "Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, use a plain Control node instead." msgstr "" #: scene/gui/control.cpp msgid "" "The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " "\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." msgstr "" #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Figyelem!" #: scene/gui/dialogs.cpp msgid "Please Confirm..." msgstr "Kérem Erősítse Meg..." #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " "functions. Making them visible for editing is fine, but they will hide upon " "running." msgstr "" #: scene/gui/range.cpp msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" #: scene/gui/scroll_container.cpp msgid "" "ScrollContainer is intended to work with a single child control.\n" "Use a container as child (VBox, HBox, etc.), or a Control and set the custom " "minimum size manually." msgstr "" #: scene/gui/tree.cpp msgid "(Other)" msgstr "(Más)" #: scene/main/scene_tree.cpp msgid "" "Default Environment as specified in Project Settings (Rendering -> " "Environment -> Default Environment) could not be loaded." msgstr "" #: scene/main/viewport.cpp msgid "" "This viewport is not set as render target. If you intend for it to display " "its contents directly to the screen, make it a child of a Control so it can " "obtain a size. Otherwise, make it a RenderTarget and assign its internal " "texture to some node for display." msgstr "" "Ez a nézetablak nincs beállítva leképezési célnak. Ha azt szeretné, hogy a " "tartalma közvetlenül a képernyőn jelenjen meg, tegye azt egy Control " "gyermekévé, hogy így kapjon méretet. Ellenkező esetben tegye RenderTarget-" "té, és állítsa hozzá a belső textúráját valamilyen node-hoz kirajzolásra." #: scene/resources/dynamic_font.cpp msgid "Error initializing FreeType." msgstr "FreeType inicializálási hiba." #: scene/resources/dynamic_font.cpp msgid "Unknown font format." msgstr "Ismeretlen betűtípus formátum." #: scene/resources/dynamic_font.cpp msgid "Error loading font." msgstr "Hiba a betűtípus betöltésekor." #: scene/resources/dynamic_font.cpp msgid "Invalid font size." msgstr "Érvénytelen betűtípus méret." #: scene/resources/visual_shader.cpp #, fuzzy msgid "Input" msgstr "Bemenet Hozzáadása" #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for preview." msgstr "Érvénytelen betűtípus méret." #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for shader." msgstr "Érvénytelen betűtípus méret." #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" #: servers/visual/shader_language.cpp msgid "Assignment to uniform." msgstr "" #: servers/visual/shader_language.cpp msgid "Varyings can only be assigned in vertex function." msgstr "" #: servers/visual/shader_language.cpp msgid "Constants cannot be modified." msgstr "" #, fuzzy #~ msgid "View log" #~ msgstr "Fájlok Megtekintése" #, fuzzy #~ msgid "Enabled Classes" #~ msgstr "Osztályok Keresése" #~ msgid "Update Always" #~ msgstr "Frissítés Mindig" #~ msgid "Path to Node:" #~ msgstr "Út a Node-hoz:" #~ msgid "Delete selected files?" #~ msgstr "Törli a kiválasztott fájlokat?" #~ msgid "There is no 'res://default_bus_layout.tres' file." #~ msgstr "Nincs 'res://default_bus_layout.tres' fájl." #~ msgid "Go to parent folder" #~ msgstr "Ugrás a szülőmappába" #~ msgid "Select device from the list" #~ msgstr "Válasszon készüléket a listából" #~ msgid "Open Scene(s)" #~ msgstr "Scene(k) megnyitás" #~ msgid "Previous Directory" #~ msgstr "Előző Könyvtár" #~ msgid "Next Directory" #~ msgstr "Következő Könyvtár" #~ msgid "Ease in" #~ msgstr "Lassan Be" #~ msgid "Ease out" #~ msgstr "Lassan Ki" #~ msgid "Create Convex Static Body" #~ msgstr "Konvex Statikus Test Létrehozása" #, fuzzy #~ msgid "Custom Node" #~ msgstr "Node-ok Másolása" #, fuzzy #~ msgid "Snap (s): " #~ msgstr "Lépés (mp):" #, fuzzy #~ msgid "Insert keys." #~ msgstr "Kulcsok Beszúrása" #~ msgid "Instance the selected scene(s) as child of the selected node." #~ msgstr "" #~ "Kiválasztott Scene(k) példányosítása a kiválasztott Node gyermekeként." #, fuzzy #~ msgid "Font Size:" #~ msgstr "Körvonal Mérete:" #~ msgid "Line:" #~ msgstr "Sor:" #~ msgid "Col:" #~ msgstr "Oszlop:" #, fuzzy #~ msgid "Split already exists." #~ msgstr "Már létezik '%s' AutoLoad!" #, fuzzy #~ msgid "Add Split" #~ msgstr "Pont hozzáadása" #, fuzzy #~ msgid "Remove Split" #~ msgstr "Pont eltávolítása" #, fuzzy #~ msgid "Poly" #~ msgstr "Sokszög Szerkesztése" #, fuzzy #~ msgid "Splits" #~ msgstr "Útvonal Felosztása" #~ msgid "No name provided" #~ msgstr "Nincs név megadva" #~ msgid "Create Poly" #~ msgstr "Sokszög Létrehozása" #~ msgid "Create a new polygon from scratch" #~ msgstr "Új sokszög létrehozása a semmiből" #, fuzzy #~ msgid "Zoom out" #~ msgstr "Kicsinyítés" #, fuzzy #~ msgid "Zoom in" #~ msgstr "Nagyítás" #~ msgid "Create Poly3D" #~ msgstr "Poly3D Létrehozása" #~ msgid "" #~ "No OccluderPolygon2D resource on this node.\n" #~ "Create and assign one?" #~ msgstr "" #~ "Nincs OccluderPolygon2D erőforrás ezen a Node-on.\n" #~ "Létrehoz egyet és hozzárendeli a Node-hoz?" #~ msgid "LMB: Move Point." #~ msgstr "Bal Egérgomb: Pont Mozgatása." #~ msgid "Ctrl+LMB: Split Segment." #~ msgstr "Ctrl + Bal Egérgomb: Szakasz Felosztása." #~ msgid "RMB: Erase Point." #~ msgstr "Jobb Egérgomb: Pont Törlése." #, fuzzy #~ msgid "New TextFile" #~ msgstr "Fájlok Megtekintése" #~ msgid "Save Theme As" #~ msgstr "Téma Mentése Másként" #, fuzzy #~ msgid "Zoom:" #~ msgstr "Nagyítás" #~ msgid "Class List:" #~ msgstr "Osztálylista:" #~ msgid "Public Methods" #~ msgstr "Publikus Metódusok" #~ msgid "Public Methods:" #~ msgstr "Publikus Metódusok:" #~ msgid "GUI Theme Items" #~ msgstr "GUI Téma Elemek" #~ msgid "GUI Theme Items:" #~ msgstr "GUI Téma Elemek:" #, fuzzy #~ msgid "Property: " #~ msgstr "Tulajdonságok" #, fuzzy #~ msgid "Toggle folder status as Favorite." #~ msgstr "Mappa Kedvencnek jelölése / Kedvenc jelölés visszavonása" #, fuzzy #~ msgid "Whole words" #~ msgstr "Teljes Szavak" #, fuzzy #~ msgid "Match case" #~ msgstr "Pontos Egyezés" #~ msgid "Ok" #~ msgstr "Rendben" #~ msgid "Search the class hierarchy." #~ msgstr "Keresés az osztályhierarchiában." #, fuzzy #~ msgid "Search in files" #~ msgstr "Osztályok Keresése" #~ msgid "" #~ "Built-in scripts can only be edited when the scene they belong to is " #~ "loaded" #~ msgstr "" #~ "A beépített szkriptek csak akkor szerkeszthetőek, amikor az a Scene " #~ "amihez tartoznak éppen be van töltve" #~ msgid "Convert To Uppercase" #~ msgstr "Konvertálás Nagybetűsre" #~ msgid "Convert To Lowercase" #~ msgstr "Konvertálás Kisbetűsre" #~ msgid "Bake!" #~ msgstr "Besütés!" #~ msgid "Bake the navigation mesh." #~ msgstr "A navigációs mesh besütése." #~ msgid "Change RGB Constant" #~ msgstr "RGB állandó változtatás" #~ msgid "Change Vec Scalar Operator" #~ msgstr "Vektor skalár kezelő változtatás" #~ msgid "Change RGB Operator" #~ msgstr "RGB kezelő változtatás" #~ msgid "Toggle Rot Only" #~ msgstr "Csak vörös kapcsolása" #~ msgid "Change Vec Function" #~ msgstr "Vektor-függvény változtatás" #~ msgid "Change RGB Uniform" #~ msgstr "Egységes-RGB változtatás" #~ msgid "Change Default Value" #~ msgstr "Alapérték változtatás" #~ msgid "Modify Color Ramp" #~ msgstr "Szín Gradiens Módosítása" #~ msgid "Move Anim Track Up" #~ msgstr "Animáció nyomvonal felfelé mozgatás" #~ msgid "Move Anim Track Down" #~ msgstr "Animáció nyomvonal lefelé mozgatás" #~ msgid "Set Transitions to:" #~ msgstr "Átmenet beállítása erre:" #~ msgid "Anim Track Rename" #~ msgstr "Animáció nyomvonal átnevezés" #~ msgid "Anim Track Change Interpolation" #~ msgstr "Animáció nyomvonal interpoláció változtatás" #~ msgid "Anim Track Change Value Mode" #~ msgstr "Animáció nyomvonal érték mód változtatás" #~ msgid "Anim Track Change Wrap Mode" #~ msgstr "Animáció nyomvonal takarási mód változtatás" #~ msgid "Edit Node Curve" #~ msgstr "Node görbe szerkesztés" #~ msgid "Edit Selection Curve" #~ msgstr "Kiválasztás görbe szerkesztés" #~ msgid "Anim Add Key" #~ msgstr "Animáció kulcs hozzáadás" #~ msgid "In" #~ msgstr "Be" #~ msgid "Out" #~ msgstr "Ki" #~ msgid "In-Out" #~ msgstr "Be-Ki" #~ msgid "Out-In" #~ msgstr "Ki-Be" #~ msgid "Anim Create Typed Value Key" #~ msgstr "Animáció típusos érték kulcs létrehozás" #~ msgid "Anim Add Call Track" #~ msgstr "Animációhoz hívási nyomvonal hozzáadása" #~ msgid "Length (s):" #~ msgstr "Hossz (mp):" #~ msgid "Cursor step snap (in seconds)." #~ msgstr "Kurzor hozzáillesztése a lépésekhez (másodpercben)." #~ msgid "Enable/Disable looping in animation." #~ msgstr "Az animáció ismétlésének engedélyezése/tiltása." #~ msgid "Add new tracks." #~ msgstr "Új nyomvonalak hozzáadása." #~ msgid "Move current track up." #~ msgstr "Jelenlegi nyomvonal felfelé mozgatása." #~ msgid "Move current track down." #~ msgstr "Jelenlegi nyomvonal lefelé mozgatása." #~ msgid "Track tools" #~ msgstr "Nyomvonal eszközök" #~ msgid "Enable editing of individual keys by clicking them." #~ msgstr "Engedélyezi az egyes kulcsok szerkesztését rákattintással." #~ msgid "Key" #~ msgstr "Kulcs" #~ msgid "Call Functions in Which Node?" #~ msgstr "Melyik Node-ban hívjon funkciókat?" #~ msgid "Thanks!" #~ msgstr "Kösz!" #~ msgid "I see..." #~ msgstr "Értem..." #~ msgid "Ugh" #~ msgstr "Hoppá" #~ msgid "Stop Profiling" #~ msgstr "Profilozás Leállítása" #~ msgid "Start Profiling" #~ msgstr "Profilozás Indítása" #~ msgid "Default (Same as Editor)" #~ msgstr "Alapértelmezett (Ugyanaz, Mint a Szerkesztőnek)" #~ msgid "Create new animation in player." #~ msgstr "Új animáció létrehozása a lejátszóban." #~ msgid "Load animation from disk." #~ msgstr "Animáció betöltése a lemezről." #~ msgid "Load an animation from disk." #~ msgstr "Animáció betöltése a lemezről." #~ msgid "Save the current animation" #~ msgstr "Jelenlegi animáció elmentése" #~ msgid "Edit Target Blend Times" #~ msgstr "Cél Keverési Idők Módosítása" #~ msgid "Copy Animation" #~ msgstr "Animáció Másolása" #~ msgid "Fetching:" #~ msgstr "Lekérés:" #~ msgid "prev" #~ msgstr "előző" #~ msgid "next" #~ msgstr "következő" #~ msgid "last" #~ msgstr "utolsó" #~ msgid "Edit IK Chain" #~ msgstr "IK Lánc Szerkesztése" #~ msgid "Drag pivot from mouse position" #~ msgstr "Forgatási pont húzása az egér helyétől" #~ msgid "Set pivot at mouse position" #~ msgstr "Forgatási pont beállítása az egér helyére" #~ msgid "Add/Remove Color Ramp Point" #~ msgstr "Szín Gradiens Pont Hozzáadása / Eltávolítása" #~ msgid "" #~ "Invalid version.txt format inside templates. Revision is not a valid " #~ "identifier." #~ msgstr "" #~ "Érvénytelen version.txt formátum a sablonokban. A revízió nem érvényes " #~ "azonosító." #~ msgid "Can't write file." #~ msgstr "Nem lehet fájlt írni." #~ msgid "Not found!" #~ msgstr "Nincs Találat!" #, fuzzy #~ msgid "Replace By" #~ msgstr "Lecserél" #~ msgid "Case Sensitive" #~ msgstr "Pontos Egyezés" #~ msgid "Backwards" #~ msgstr "Visszafelé" #~ msgid "Prompt On Replace" #~ msgstr "Figyelmeztetés Lecseréléskor" #~ msgid "Skip" #~ msgstr "Átlapoz" #~ msgid "Move Add Key" #~ msgstr "Hozzáadás kulcs mozgatása"