# Persian translation of the Godot Engine editor # Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. # Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # alabd14313 , 2016. # Dante Marshal , 2018. # hamed nasib , 2016. # Hasan Hejdari Nasab , 2017. # rezapouya , 2016. # sayyed hamed nasib , 2017. # Behrooz Kashani , 2018. # Mahdi , 2018. # hpn33 , 2019, 2020. # Focus , 2019, 2020. # mohamad por , 2020. # Tetra Homer , 2020. # Farshad Faemiyi , 2020. # Pikhosh , 2020. # MSKF , 2020. # Ahmad Maftoun , 2020. # ItzMiad44909858f5774b6d , 2020. # YASAN , 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" "PO-Revision-Date: 2021-03-16 10:40+0000\n" "Last-Translator: YASAN \n" "Language-Team: Persian \n" "Language: fa\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" "X-Generator: Weblate 4.5.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "نوع نامعتبر ورودی برای ()convert، ثوابت *_TYPE‌ را بکار گیرید." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." msgstr "یک رشته به‌طول 1 ( یک کاراکتر) مورد انتظار است." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "" "تعداد بایت های مورد نظر برای رمزگشایی بایت ها کافی نیست،‌ و یا فرمت نامعتبر " "است ." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" msgstr "ورودی نامعتبر i% (تایید نشده) در عبارت" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" msgstr "نمی توان self را بکار گرفت چون instance = null هست (تایید نشده)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." msgstr "عملگر های نامعتبر به عملگر %s, %s و %s." #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" msgstr "نوع ایندکس %s برای نوع اصلی %s نامعتبر است" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" msgstr "ایندکس اسمی '%s' برای نوع اصلی %s نامعتبر است" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" msgstr "آرگومان های نامعتبر برای ساخت '%s'" #: core/math/expression.cpp msgid "On call to '%s':" msgstr "به هنگام فراخوان تابع'%s':" #: core/ustring.cpp msgid "B" msgstr "بایت" #: core/ustring.cpp msgid "KiB" msgstr "کیلوبایت" #: core/ustring.cpp msgid "MiB" msgstr "مگابایت" #: core/ustring.cpp msgid "GiB" msgstr "گیگابایت" #: core/ustring.cpp msgid "TiB" msgstr "ترابایت" #: core/ustring.cpp msgid "PiB" msgstr "پتابایت" #: core/ustring.cpp msgid "EiB" msgstr "اگزابایت" #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "آزاد کردن" #: editor/animation_bezier_editor.cpp msgid "Balanced" msgstr "متعادل شده" #: editor/animation_bezier_editor.cpp msgid "Mirror" msgstr "بازتاب" #: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp msgid "Time:" msgstr "زمان:" #: editor/animation_bezier_editor.cpp msgid "Value:" msgstr "مقدار:" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" msgstr "کلید را اینجا وارد کنید" #: editor/animation_bezier_editor.cpp msgid "Duplicate Selected Key(s)" msgstr "تکرار کلید(های) منتخب" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" msgstr "حذف کلید(های) منتخب" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" msgstr "افزودن نقطه بِزیِر" #: editor/animation_bezier_editor.cpp msgid "Move Bezier Points" msgstr "انتقال نقاط بِزیِر" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "تکرار کلید ‌های متحرک" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" msgstr "حذف کلید های متحرک" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Time" msgstr "تغییر زمان لحظه‌کلیدِ متحرک" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" msgstr "تغییر انتقالی متحرک" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" msgstr "تغییر دگرشکل متحرک" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Value" msgstr "تغییر مقدار لحظه‌کلید متحرک" #: editor/animation_track_editor.cpp msgid "Anim Change Call" msgstr "تغییر فراخوان متحرک" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Time" msgstr "تغییرات زمان لحظه‌کلید متحرک" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Transition" msgstr "تغییرات انتقالی متحرک" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Transform" msgstr "تغییرات دگرشکل متحرک" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Value" msgstr "تغییرات مقدار لحظه‌کلید متحرک" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Call" msgstr "تغییرات فراخوان متحرک" #: editor/animation_track_editor.cpp msgid "Change Animation Length" msgstr "تغییر طول انیمیشن" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "تغییر حلقه(loop) انیمیشن" #: editor/animation_track_editor.cpp msgid "Property Track" msgstr "ویژگی مسیر" #: editor/animation_track_editor.cpp msgid "3D Transform Track" msgstr "مسیر دگرشکل 3D" #: editor/animation_track_editor.cpp msgid "Call Method Track" msgstr "فراخوان تابع مسیر" #: editor/animation_track_editor.cpp msgid "Bezier Curve Track" msgstr "مسیر منحنی بِزیِر" #: editor/animation_track_editor.cpp msgid "Audio Playback Track" msgstr "مسیر Audio Playback" #: editor/animation_track_editor.cpp msgid "Animation Playback Track" msgstr "مسیر پخش Animation" #: editor/animation_track_editor.cpp msgid "Animation length (frames)" msgstr "طول انیمیشن ( frames)" #: editor/animation_track_editor.cpp msgid "Animation length (seconds)" msgstr "طول انیمیشن (seconds)" #: editor/animation_track_editor.cpp msgid "Add Track" msgstr "ترک را اضافه کن" #: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "تکرار انیمیشن" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" msgstr "وظایف:" #: editor/animation_track_editor.cpp msgid "Audio Clips:" msgstr "کلیپ های صوتی:" #: editor/animation_track_editor.cpp msgid "Anim Clips:" msgstr "کلیپ های انیمیشن:" #: editor/animation_track_editor.cpp msgid "Change Track Path" msgstr "تغییرمیسر path" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "دِگرحالتِ روشن/خاموش این قطعه." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" msgstr "حالت بروزرسانی (نحوه تنظیم این ویژگی)" #: editor/animation_track_editor.cpp msgid "Interpolation Mode" msgstr "حالت درون یابی(درون‌یابی روشی است برای یافتن مقدار تابع درون یک بازه)" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" msgstr "حالت بسته بندی حلقه (انتهای درون قطبی با شروع در حلقه)" #: editor/animation_track_editor.cpp msgid "Remove this track." msgstr "این ترک را حذف کن." #: editor/animation_track_editor.cpp msgid "Time (s): " msgstr "زمان(s): " #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "ضامن ترک فعال است" #: editor/animation_track_editor.cpp msgid "Continuous" msgstr "مستمر" #: editor/animation_track_editor.cpp msgid "Discrete" msgstr "گسسته" #: editor/animation_track_editor.cpp msgid "Trigger" msgstr "تریگر" #: editor/animation_track_editor.cpp msgid "Capture" msgstr "گرفتن" #: editor/animation_track_editor.cpp msgid "Nearest" msgstr "نزدیکترین" #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp msgid "Linear" msgstr "خطی" #: editor/animation_track_editor.cpp msgid "Cubic" msgstr "مکعب" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" msgstr "رابط گره حلقه(Loop)" #: editor/animation_track_editor.cpp msgid "Wrap Loop Interp" msgstr "رابط پوشش حلقه" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "درج کلید" #: editor/animation_track_editor.cpp msgid "Duplicate Key(s)" msgstr "تکرار کلید(ها)" #: editor/animation_track_editor.cpp msgid "Delete Key(s)" msgstr "حذف کلید(key)" #: editor/animation_track_editor.cpp msgid "Change Animation Update Mode" msgstr "تغییر حالت بروزرسانی انیمیشن" #: editor/animation_track_editor.cpp msgid "Change Animation Interpolation Mode" msgstr "تغییر حالت درون یابی(Interpolation ) انیمیشن" #: editor/animation_track_editor.cpp msgid "Change Animation Loop Mode" msgstr "تغییر حالت تکررار (Loop) انیمیشن" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "حذف ترک انیمشین" #: editor/animation_track_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "یک ترک جدید برای s% بساز و کلید را درج کن؟" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "ساختن %d قطعه جدید و درج کلیدها؟" #: editor/animation_track_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/mesh_instance_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Create" msgstr "تولید" #: editor/animation_track_editor.cpp msgid "Anim Insert" msgstr "در انیمیشن درج کن" #: editor/animation_track_editor.cpp msgid "AnimationPlayer can't animate itself, only other players." msgstr "انیمیشن پلیر نمی تواند خود را انیمیت کند. فقط پلیر دیگر." #: editor/animation_track_editor.cpp msgid "Anim Create & Insert" msgstr "ساختن و درج انیمیشن" #: editor/animation_track_editor.cpp msgid "Anim Insert Track & Key" msgstr "درج ترک و کلید در انیمیشن" #: editor/animation_track_editor.cpp msgid "Anim Insert Key" msgstr "کلید را در انیمیشن درج کن" #: editor/animation_track_editor.cpp msgid "Change Animation Step" msgstr "تغییر گام(Step)انیمیشن" #: editor/animation_track_editor.cpp msgid "Rearrange Tracks" msgstr "تنظیم مجدد مسیر" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "مسیر تبدیل (Transform) فقط برای گرههای مبتنی بر مکانی اعمال می شوند." #: editor/animation_track_editor.cpp msgid "" "Audio tracks can only point to nodes of type:\n" "-AudioStreamPlayer\n" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" msgstr "" "آهنگ های صوتی فقط می توانند به گره های نوع (nodes) اشاره کنند\n" "-AudioStreamPlayer\n" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." msgstr "آهنگ های انیمیشن فقط می توانند به گره های انیمش پلیر اشاره کنند." #: editor/animation_track_editor.cpp msgid "An animation player can't animate itself, only other players." msgstr "یک مجری انیمیشن نمی تواند خود را محرک کند، فقط سایر مجریان." #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" msgstr "بدون ریشه اضافه کردن مسیر امکان پذیر نیست" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" msgstr "مسیر نامعتبر برای بِزیِر( زیر-خواص نامناسب)" #: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "افزودن مسیر بِزیِر" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "مسیر قطعه نامعتبر، پس نمی‌توان یک کلید به آن افزود." #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" msgstr "آهنگ از نوع مکانی نیست ، نمی تواند کلید را وارد کند" #: editor/animation_track_editor.cpp msgid "Add Transform Track Key" msgstr "افزودن کلید مسیر دگرشکل" #: editor/animation_track_editor.cpp msgid "Add Track Key" msgstr "افزودن کلید مسیر" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "مسیر نامعتبر است ، بنابراین نمی توانید یک کلید روش اضافه کنید." #: editor/animation_track_editor.cpp msgid "Add Method Track Key" msgstr "افزودن تابع کلید میسر" #: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "تابع در شئ یافت نشد: " #: editor/animation_track_editor.cpp msgid "Anim Move Keys" msgstr "کلیدها را در انیمیشن جابجا کن" #: editor/animation_track_editor.cpp msgid "Clipboard is empty" msgstr "حافظه پنهان خالی است" #: editor/animation_track_editor.cpp msgid "Paste Tracks" msgstr "جاگذاری مسیر ها" #: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "اندازه کلید های متحرک" #: editor/animation_track_editor.cpp msgid "" "This option does not work for Bezier editing, as it's only a single track." msgstr "این گزینه برای اصلاح بِزیِر کار نمی کند, چون تنها یک مسیر واحد است." #: editor/animation_track_editor.cpp msgid "" "This animation belongs to an imported scene, so changes to imported tracks " "will not be saved.\n" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" "\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" "\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" "این انیمیشن متعلق به یک صحنه ورودی است, بنابراین تغییرات در مسیرهای ورودی " "ذخیره نشده‌اند.\n" "\n" "برای امکان اضافه کردن مسیر های سفارشی, به تنظیمات ورودی صحنه بروید و\n" "\"انیمیشن > ذخیره‌سازی\" به \"پرونده ها\", \"انیمیشن > نگه داشتن مسیر های " "سفارشی\" را تنظیم و فعال کنید، سپس ازنو-وارد کنید.\n" "با وارد کردن از «پیش تعیین شده»ای که انیمیشن ها را به صورت پرونده‌های جداگانه " "وارد می کند، می‌توانید این روش جایگزین را بکار گیرید." #: editor/animation_track_editor.cpp msgid "Warning: Editing imported animation" msgstr "هشدار: در حال ویرایش انیمیشن وارد شده" #: editor/animation_track_editor.cpp msgid "Select an AnimationPlayer node to create and edit animations." msgstr "یک گره AnimationPlayer را برای ایجاد و ویرایش انیمیشن ها برگزینید." #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "فقط مسیرهای از گره های انتخاب شده در درخت نشان داده شود." #: editor/animation_track_editor.cpp msgid "Group tracks by node or display them as plain list." msgstr "" "مسیرها را بر اساس گره گروه‌بندی کنید یا آن‌ها را به عنوان لیست ساده نمایش دهید." #: editor/animation_track_editor.cpp msgid "Snap:" msgstr "چفت:" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "مقدار مرحله انیمیشن." #: editor/animation_track_editor.cpp msgid "Seconds" msgstr "ثانیه ها" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "FPS" msgstr "لحظه بر ثانیه" #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp #: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "ویرایش" #: editor/animation_track_editor.cpp msgid "Animation properties." msgstr "خصوصیات انیمیشن." #: editor/animation_track_editor.cpp msgid "Copy Tracks" msgstr "کپی میسر ها" #: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "انتخاب شده را تغییر مقیاس بده" #: editor/animation_track_editor.cpp msgid "Scale From Cursor" msgstr "از مکان‌نما تغییر مقیاس بده" #: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "تکثیر برگزیده" #: editor/animation_track_editor.cpp msgid "Duplicate Transposed" msgstr "تکثیر جابجایی" #: editor/animation_track_editor.cpp msgid "Delete Selection" msgstr "حذف برگزیده" #: editor/animation_track_editor.cpp msgid "Go to Next Step" msgstr "برو به گام بعد" #: editor/animation_track_editor.cpp msgid "Go to Previous Step" msgstr "برو به گام پیشین" #: editor/animation_track_editor.cpp msgid "Optimize Animation" msgstr "انیمیشن را بهینه‌سازی کن" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation" msgstr "انیمیشن را پاکسازی کن" #: editor/animation_track_editor.cpp msgid "Pick the node that will be animated:" msgstr "گره متحرک را انتخاب کنید:" #: editor/animation_track_editor.cpp msgid "Use Bezier Curves" msgstr "بکارگیری منحنی بِزیِر" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" msgstr "بهینه‌ساز انیمیشن" #: editor/animation_track_editor.cpp msgid "Max. Linear Error:" msgstr "خطای Max. Linear:" #: editor/animation_track_editor.cpp msgid "Max. Angular Error:" msgstr "خطای Max. Angular:" #: editor/animation_track_editor.cpp msgid "Max Optimizable Angle:" msgstr "زاویه‌ی قابل بهینه‌سازی بیشینه:" #: editor/animation_track_editor.cpp msgid "Optimize" msgstr "بهینه‌سازی کن" #: editor/animation_track_editor.cpp msgid "Remove invalid keys" msgstr "کلیدهای نامعتبر را حذف کن" #: editor/animation_track_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "ترک‌های حل نشده و خالی را حذف کن" #: editor/animation_track_editor.cpp msgid "Clean-up all animations" msgstr "تمام انیمیشن‌ها را پاکسازی کن" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "انیمیشن(ها) را پاکسازی کن (نه UNDO !)" #: editor/animation_track_editor.cpp msgid "Clean-Up" msgstr "پاکسازی" #: editor/animation_track_editor.cpp msgid "Scale Ratio:" msgstr "نسبت تغییر مقیاس:" #: editor/animation_track_editor.cpp msgid "Select Tracks to Copy" msgstr "انتخاب میسرها جهت تکثیر" #: editor/animation_track_editor.cpp editor/editor_log.cpp #: editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Copy" msgstr "کپی" #: editor/animation_track_editor.cpp msgid "Select All/None" msgstr "انتخاب همه/هیچ" #: editor/animation_track_editor_plugins.cpp msgid "Add Audio Track Clip" msgstr "افزودن کلیپ آهنگ صوتی" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" msgstr "تغییر افکت شروع کلیپ آهنگ صوتی" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" msgstr "تغییر افست انتهای کلیپ آهنگ صوتی" #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "آرایه را تغییر اندازه بده" #: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "نوع مقدار آرایه را تغییر بده" #: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "مقدار آرایه را تغییر بده" #: editor/code_editor.cpp msgid "Go to Line" msgstr "برو به خط" #: editor/code_editor.cpp msgid "Line Number:" msgstr "شماره خط:" #: editor/code_editor.cpp msgid "%d replaced." msgstr "%d جایگزین شده." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." msgstr "%d منطبق." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d matches." msgstr "%d هم‌خوانی." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" msgstr "بین حروف کوچک و بزرگ لاتین تمایز قائل شو" #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Whole Words" msgstr "عین کلمات (بدون هیچ کم و کاستی)" #: editor/code_editor.cpp msgid "Replace" msgstr "جایگزینی" #: editor/code_editor.cpp msgid "Replace All" msgstr "جایگزینی همه" #: editor/code_editor.cpp msgid "Selection Only" msgstr "تنها در قسمت انتخاب شده" #: editor/code_editor.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp msgid "Standard" msgstr "استاندارد" #: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp msgid "Toggle Scripts Panel" msgstr "تغییر پانل اسکریپت ها" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom In" msgstr "بزرگنمایی" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Out" msgstr "کوچکنمایی" #: editor/code_editor.cpp msgid "Reset Zoom" msgstr "باز‌نشانی مقیاس" #: editor/code_editor.cpp msgid "Warnings" msgstr "هشدارها" #: editor/code_editor.cpp msgid "Line and column numbers." msgstr "شماره های خط و ستون." #: editor/connections_dialog.cpp msgid "Method in target node must be specified." msgstr "تابع در گره مقصد باید مشخص شده باشد." #: editor/connections_dialog.cpp msgid "Method name must be a valid identifier." msgstr "اسم تابع باید یک شناسه‌ی معتبر باشد." #: editor/connections_dialog.cpp msgid "" "Target method not found. Specify a valid method or attach a script to the " "target node." msgstr "" "متد هدف پیدا نشد. یک تابع معتبر تعیین کنید یا یک اسکریپت به گره هدف وصل کنید." #: editor/connections_dialog.cpp msgid "Connect to Node:" msgstr "اتصال به گره:" #: editor/connections_dialog.cpp msgid "Connect to Script:" msgstr "اتصال به اسکریپت:" #: editor/connections_dialog.cpp msgid "From Signal:" msgstr "از سیگنال:" #: editor/connections_dialog.cpp msgid "Scene does not contain any script." msgstr "صحنه شامل هیچ فیلم نامه ای نیست." #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp #: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp msgid "Add" msgstr "افزودن" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/editor_feature_profile.cpp editor/groups_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp msgid "Remove" msgstr "برداشتن" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "آرگومان اضافی فراخوانی را اضافه کن:" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "آرگومان‌های اضافی فراخوانی:" #: editor/connections_dialog.cpp msgid "Receiver Method:" msgstr "روش گیرنده:" #: editor/connections_dialog.cpp msgid "Advanced" msgstr "پیشرفته" #: editor/connections_dialog.cpp msgid "Deferred" msgstr "به تعویق افتاده" #: editor/connections_dialog.cpp msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" "سیگنال را تعویض می کند ، آن را در یک صف ذخیره می کند و فقط در زمان بیکاری " "شلیک می کند." #: editor/connections_dialog.cpp msgid "Oneshot" msgstr "تک نما" #: editor/connections_dialog.cpp msgid "Disconnects the signal after its first emission." msgstr "سیگنال را پس از اولین انتشار آن قطع می کند." #: editor/connections_dialog.cpp msgid "Cannot connect signal" msgstr "نمی توان سیگنال را متصل کرد" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/export_template_manager.cpp editor/groups_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Close" msgstr "بستن" #: editor/connections_dialog.cpp msgid "Connect" msgstr "اتصال" #: editor/connections_dialog.cpp msgid "Signal:" msgstr "سیگنال:" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "'s%' را به 's%' متصل کن" #: editor/connections_dialog.cpp msgid "Disconnect '%s' from '%s'" msgstr "'s%' را از 's%' جدا کن" #: editor/connections_dialog.cpp msgid "Disconnect all from signal: '%s'" msgstr "جدا کردن همه از سیگنال: '%s'" #: editor/connections_dialog.cpp msgid "Connect..." msgstr "در حال اتصال..." #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Disconnect" msgstr "عدم اتصال" #: editor/connections_dialog.cpp msgid "Connect a Signal to a Method" msgstr "وصل یک سیگنال به یک تابع" #: editor/connections_dialog.cpp msgid "Edit Connection:" msgstr "ویرایش اتصال:" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" msgstr "" "آیا مطمئن هستید که می خواهید همه اتصالات را از سیگنال \"٪ s\" حذف کنید؟" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" msgstr "سیگنال‌ها" #: editor/connections_dialog.cpp msgid "Filter signals" msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" msgstr "آیا مطمئن هستید که می خواهید همه اتصالات را از این سیگنال حذف کنید؟" #: editor/connections_dialog.cpp msgid "Disconnect All" msgstr "جدا کردن همه" #: editor/connections_dialog.cpp msgid "Edit..." msgstr "ویرایش..." #: editor/connections_dialog.cpp msgid "Go To Method" msgstr "برو به تابع" #: editor/create_dialog.cpp msgid "Change %s Type" msgstr "تغییر نوع %s" #: editor/create_dialog.cpp editor/project_settings_editor.cpp msgid "Change" msgstr "تغییر بده" #: editor/create_dialog.cpp msgid "Create New %s" msgstr "ساختن %s جدید" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "برگزیده‌ها:" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "اخیر:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "جستجو:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "تطبیق‌ها:" #: editor/create_dialog.cpp editor/editor_plugin_settings.cpp #: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Description:" msgstr "توضیح:" #: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "جستجوی جایگزین برای:" #: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "بستگی‌ها برای:" #: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will only take effect when reloaded." msgstr "" "ویرایش صحنه 's%' شروع شده است.\n" "تغییرات تنها وقتی جلوه گرند که از نو بارگیری شوند." #: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will only take effect when reloaded." msgstr "" "منابع 's%' بکار رفته‌اند.\n" "تغییرات تنها وقتی جلوه گرند که از نو بارگیری شوند." #: editor/dependency_editor.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dependencies" msgstr "بستگی‌ها" #: editor/dependency_editor.cpp msgid "Resource" msgstr "منبع" #: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp #: editor/project_manager.cpp editor/project_settings_editor.cpp msgid "Path" msgstr "آدرس" #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "بستگی‌ها:" #: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "(بستگی) معیوب را تعمیر کن" #: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "ویرایشگر بستگی" #: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "منبع جایگزینی را جستجو کن:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp msgid "Open" msgstr "باز کن" #: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "مالکانِ:" #: editor/dependency_editor.cpp msgid "" "Remove selected files from the project? (no undo)\n" "You can find the removed files in the system trash to restore them." msgstr "آیا پرونده‌های انتخاب شده از طرح حذف شوند؟ (غیر قابل بازیابی)" #: editor/dependency_editor.cpp #, fuzzy msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)\n" "You can find the removed files in the system trash to restore them." msgstr "" "پرونده‌هایی که می‌خواهید حذف شوند برای منابع دیگر مورد نیاز هستند تا کار " "کنند.\n" "آیا در هر صورت حذف شوند؟(بدون برگشت)" #: editor/dependency_editor.cpp msgid "Cannot remove:" msgstr "امکان حذف وجود ندارد :" #: editor/dependency_editor.cpp msgid "Error loading:" msgstr "خطا در بارگذاری:" #: editor/dependency_editor.cpp msgid "Load failed due to missing dependencies:" msgstr "به دلیل مفقود شدن وابستگی‌ها بارگیری انجام نشد:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "در هر صورت باز کن" #: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "کدام عمل باید اجرا شود؟" #: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "بستگی‌ها را تعمیر کن" #: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "خطا در بارگذاری!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "به طور دائمی تعداد 'd%' آیتم را حذف کند؟ (بدون undo !)" #: editor/dependency_editor.cpp msgid "Show Dependencies" msgstr "نمایش وابستگی‌ها" #: editor/dependency_editor.cpp msgid "Orphan Resource Explorer" msgstr "پوینده‌ی منبع جدا افتاده" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "پاک" #: editor/dependency_editor.cpp msgid "Owns" msgstr "اموال" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "منابع بدون مالکیت صریح:" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Key" msgstr "تغییر کلید دیکشنری" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Value" msgstr "تغییر مقدار دیکشنری" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" msgstr "با تشکر از سوی جامعه‌ی Godot!" #: editor/editor_about.cpp msgid "Godot Engine contributors" msgstr "شرکت‌کنندگان در ساخت موتور Godot" #: editor/editor_about.cpp msgid "Project Founders" msgstr "بنیان‌گذاران پروژه" #: editor/editor_about.cpp msgid "Lead Developer" msgstr "توسعه‌دهنده‌ی اصلی" #. TRANSLATORS: This refers to a job title. #. The trailing space is used to distinguish with the project list application, #. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "مدیر پروژه " #: editor/editor_about.cpp msgid "Developers" msgstr "توسعه دهندگان" #: editor/editor_about.cpp msgid "Authors" msgstr "مؤلفان" #: editor/editor_about.cpp msgid "Platinum Sponsors" msgstr "حامیان پلاتین" #: editor/editor_about.cpp msgid "Gold Sponsors" msgstr "حامیان طلایی (درجه ۲)" #: editor/editor_about.cpp msgid "Silver Sponsors" msgstr "حامیان نقره ای" #: editor/editor_about.cpp msgid "Bronze Sponsors" msgstr "اهداکنندگان برنزیحامیان مالی" #: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "حامیان مالی کوچک" #: editor/editor_about.cpp msgid "Gold Donors" msgstr "اهداکنندگان طلایی" #: editor/editor_about.cpp msgid "Silver Donors" msgstr "اهداکنندگان نقره‌ای" #: editor/editor_about.cpp msgid "Bronze Donors" msgstr "اهداکنندگان برنزی" #: editor/editor_about.cpp msgid "Donors" msgstr "اهدا کنندگان" #: editor/editor_about.cpp msgid "License" msgstr "مجوز" #: editor/editor_about.cpp msgid "Third-party Licenses" msgstr "مجوز های شخص-ثالث" #: editor/editor_about.cpp msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such third-party components with their " "respective copyright statements and license terms." msgstr "" "Godot Engine به تعدادی از کتابخانه های منبع باز و شخص-ثالث رایگان متکی است " "که همگی با شرایط مجوز MIT سازگار هستند. در زیر لیستی جامع از کلیه مؤلفه های " "شخص ثالث با بیانیه های حق کپی برداری مربوطه و شرایط مجوز آنها قرار دارد." #: editor/editor_about.cpp msgid "All Components" msgstr "همه اجزا" #: editor/editor_about.cpp msgid "Components" msgstr "اجزا" #: editor/editor_about.cpp msgid "Licenses" msgstr "گواهینامه" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Error opening package file, not in ZIP format." msgstr "خطای گشودن بسته بندی پرونده، به شکل ZIP نیست." #: editor/editor_asset_installer.cpp msgid "%s (Already Exists)" msgstr "%s (موجود است)" #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "فشرده نشدن اَسِت ها" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "استخراج پرونده های زیر از بسته بندی انجام نشد:" #: editor/editor_asset_installer.cpp msgid "And %s more files." msgstr "و %s بیش تر پرونده ها." #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "بسته با موفقیت نصب شد!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Success!" msgstr "موفقیت!" #: editor/editor_asset_installer.cpp msgid "Package Contents:" msgstr "درون مایه های بسته بندی:" #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "نصب کردن" #: editor/editor_asset_installer.cpp msgid "Package Installer" msgstr "نصب کننده پکیج ها" #: editor/editor_audio_buses.cpp msgid "Speakers" msgstr "بلندگوها" #: editor/editor_audio_buses.cpp msgid "Add Effect" msgstr "افزودن جلوه" #: editor/editor_audio_buses.cpp msgid "Rename Audio Bus" msgstr "تغییر نام صوت گذرا" #: editor/editor_audio_buses.cpp msgid "Change Audio Bus Volume" msgstr "تغییر مقدار صدای خطی" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" msgstr "دِگرحالتِ صدای تکی خطی" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Mute" msgstr "دِگرحالتِ صدای سکوت خطی" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Bypass Effects" msgstr "دِگرحالتِ صدای جلوه های میان بر خطی" #: editor/editor_audio_buses.cpp msgid "Select Audio Bus Send" msgstr "انتخاب صدای ارسال گذرا" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus Effect" msgstr "افزودن صدای جلوه خطی" #: editor/editor_audio_buses.cpp msgid "Move Bus Effect" msgstr "انتقال جلوه خطی" #: editor/editor_audio_buses.cpp msgid "Delete Bus Effect" msgstr "حذف جلوه خطی" #: editor/editor_audio_buses.cpp msgid "Drag & drop to rearrange." msgstr "برای چینش مجدد، بکشید و رها کنید." #: editor/editor_audio_buses.cpp msgid "Solo" msgstr "انفرادی" #: editor/editor_audio_buses.cpp msgid "Mute" msgstr "بدون صدا" #: editor/editor_audio_buses.cpp msgid "Bypass" msgstr "‌گذرگاه فرعی" #: editor/editor_audio_buses.cpp msgid "Bus options" msgstr "گزینه های اتوبوس" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "تکثیر کردن" #: editor/editor_audio_buses.cpp msgid "Reset Volume" msgstr "بازنشانی حجم" #: editor/editor_audio_buses.cpp msgid "Delete Effect" msgstr "حذف جلوه" #: editor/editor_audio_buses.cpp msgid "Audio" msgstr "صدا" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus" msgstr "افزودن کانل صوتی" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Master bus can't be deleted!" msgstr "استاد اتوبوس قابل حذف نیست!" #: editor/editor_audio_buses.cpp msgid "Delete Audio Bus" msgstr "حذف صدای خطی" #: editor/editor_audio_buses.cpp msgid "Duplicate Audio Bus" msgstr "تکثیر صدای خطی" #: editor/editor_audio_buses.cpp msgid "Reset Bus Volume" msgstr "باز‌نشانی مقدار خطی" #: editor/editor_audio_buses.cpp msgid "Move Audio Bus" msgstr "انتقال صدای خطی" #: editor/editor_audio_buses.cpp msgid "Save Audio Bus Layout As..." msgstr "ذخیره طرح اتوبوس صوتی به عنوان ..." #: editor/editor_audio_buses.cpp msgid "Location for New Layout..." msgstr "مکان برای طرح جدید ..." #: editor/editor_audio_buses.cpp msgid "Open Audio Bus Layout" msgstr "چیدمان اتوبوس صوتی را باز کنید" #: editor/editor_audio_buses.cpp msgid "There is no '%s' file." msgstr "پرونده '٪ s' وجود ندارد." #: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Layout" msgstr "چیدمان" #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." msgstr "پرونده نامعتبر است ، نه طرح اتوبوس صوتی." #: editor/editor_audio_buses.cpp msgid "Error saving file: %s" msgstr "خطای ذخیره کردن پرونده: %s" #: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "اتوبوس اضافه کنید" #: editor/editor_audio_buses.cpp msgid "Add a new Audio Bus to this layout." msgstr "یک Audio Bus جدید به این طرح اضافه کنید." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Load" msgstr "بارگیری" #: editor/editor_audio_buses.cpp msgid "Load an existing Bus Layout." msgstr "چیدمان اتوبوس موجود را بارگیری کنید." #: editor/editor_audio_buses.cpp msgid "Save As" msgstr "ذخیره در" #: editor/editor_audio_buses.cpp msgid "Save this Bus Layout to a file." msgstr "این طرح Bus را در یک پرونده ذخیره کنید." #: editor/editor_audio_buses.cpp editor/import_dock.cpp msgid "Load Default" msgstr "بارگیری پیش فرض" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." msgstr "طرح پیش فرض اتوبوس را بارگیری کنید." #: editor/editor_audio_buses.cpp msgid "Create a new Bus Layout." msgstr "طرح جدید اتوبوس ایجاد کنید." #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "نام نامعتبر." #: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "کاراکترهای معتبر:" #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing engine class name." msgstr "نباید با یک نام کلاس موتور موجود برخورد کند." #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing built-in type name." msgstr "نباید با یک نام نوع درون-ساز موجود برخورد کند." #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing global constant name." msgstr "نباید با نام یک ثابت سراسری موجود برخوردی کند." #: editor/editor_autoload_settings.cpp msgid "Keyword cannot be used as an autoload name." msgstr "کلمه کلیدی نمی تواند به عنوان یک نام خودبارگیر بکار برده شود." #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "بارگذاری خودکار 's%' هم اکنون موجود است!" #: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "بارگذاری خودکار را تغییر نام بده" #: editor/editor_autoload_settings.cpp #, fuzzy msgid "Toggle AutoLoad Globals" msgstr "تغییر حالت اتماتیک لود عمومی" #: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "بارگیری خودکار را انجام دهید" #: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "بارگیری خودکار را حذف کنید" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp msgid "Enable" msgstr "روشن" #: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "تنظیم مجدد بارهای خودکار" #: editor/editor_autoload_settings.cpp msgid "Can't add autoload:" msgstr "اضافه کردن خودکار امکان پذیر نیست:" #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "بارگذاری خودکار (AutoLoad) را اضافه کن" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "مسیر:" #: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "نام گره:" #: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp #: editor/editor_profiler.cpp editor/project_manager.cpp #: editor/settings_config_dialog.cpp msgid "Name" msgstr "نام" #: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "سینگلتون" #: editor/editor_data.cpp editor/inspector_dock.cpp msgid "Paste Params" msgstr "چسباندن پارام ها" #: editor/editor_data.cpp msgid "Updating Scene" msgstr "صحنه به روز می شود" #: editor/editor_data.cpp msgid "Storing local changes..." msgstr "ذخیره تغییرات محلی ..." #: editor/editor_data.cpp msgid "Updating scene..." msgstr "صحنه به روز می شود ..." #: editor/editor_data.cpp editor/editor_properties.cpp msgid "[empty]" msgstr "[پوچ]" #: editor/editor_data.cpp msgid "[unsaved]" msgstr "[ذخیره نشده]" #: editor/editor_dir_dialog.cpp msgid "Please select a base directory first." msgstr "لطفاً ابتدا دایرکتوری پایه را انتخاب کنید." #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "یک فهرست انتخاب کنید" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp #: scene/gui/file_dialog.cpp msgid "Create Folder" msgstr "ایجاد پوشه" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp #: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp msgid "Name:" msgstr "نام:" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Could not create folder." msgstr "ناتوان در ساختن پوشه." #: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "انتخاب کنید" #: editor/editor_export.cpp msgid "Storing File:" msgstr "ذخیره فایل:" #: editor/editor_export.cpp msgid "No export template found at the expected path:" msgstr "هیچ الگوی صادراتی در مسیر مورد انتظار یافت نشد:" #: editor/editor_export.cpp msgid "Packing" msgstr "بسته بندی" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." msgstr "" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC' texture compression for the driver fallback " "to GLES2.\n" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" #: editor/editor_export.cpp msgid "" "Target platform requires 'PVRTC' texture compression for GLES2. Enable " "'Import Pvrtc' in Project Settings." msgstr "" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. " "Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." msgstr "" #: editor/editor_export.cpp msgid "" "Target platform requires 'PVRTC' texture compression for the driver fallback " "to GLES2.\n" "Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom debug template not found." msgstr "" #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom release template not found." msgstr "" #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" msgstr "" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." msgstr "" #: editor/editor_feature_profile.cpp msgid "3D Editor" msgstr "ویرایشگر 3بعدی" #: editor/editor_feature_profile.cpp msgid "Script Editor" msgstr "ویرایشگر اسکریپت" #: editor/editor_feature_profile.cpp msgid "Asset Library" msgstr "کتابخانه دارایی" #: editor/editor_feature_profile.cpp msgid "Scene Tree Editing" msgstr "" #: editor/editor_feature_profile.cpp msgid "Node Dock" msgstr "لنگرگاه گره:" #: editor/editor_feature_profile.cpp #, fuzzy msgid "FileSystem Dock" msgstr "سامانه پرونده" #: editor/editor_feature_profile.cpp msgid "Import Dock" msgstr "وارد کردن لنگرگاه" #: editor/editor_feature_profile.cpp msgid "Erase profile '%s'? (no undo)" msgstr "پاک‌کردن نمایه '%s'? (عدم بازگردانی)" #: editor/editor_feature_profile.cpp msgid "Profile must be a valid filename and must not contain '.'" msgstr "" #: editor/editor_feature_profile.cpp msgid "Profile with this name already exists." msgstr "نمایه با این نام در حال حاضر وجود دارد." #: editor/editor_feature_profile.cpp msgid "(Editor Disabled, Properties Disabled)" msgstr "" #: editor/editor_feature_profile.cpp msgid "(Properties Disabled)" msgstr "(خصوصیات غیرفعال شده)" #: editor/editor_feature_profile.cpp msgid "(Editor Disabled)" msgstr "(ویرایشگر غیرفعال شده)" #: editor/editor_feature_profile.cpp msgid "Class Options:" msgstr "گزینه‌های کلاس:" #: editor/editor_feature_profile.cpp msgid "Enable Contextual Editor" msgstr "فعال کردن ویرایشگر متنی" #: editor/editor_feature_profile.cpp msgid "Enabled Properties:" msgstr "خصوصیات فعال شده:" #: editor/editor_feature_profile.cpp msgid "Enabled Features:" msgstr "ویژگی های فعال شده:" #: editor/editor_feature_profile.cpp msgid "Enabled Classes:" msgstr "کلاس های فعال شده:" #: editor/editor_feature_profile.cpp msgid "File '%s' format is invalid, import aborted." msgstr "" #: editor/editor_feature_profile.cpp msgid "" "Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" #: editor/editor_feature_profile.cpp msgid "Error saving profile to path: '%s'." msgstr "خطای ذخیره نمایه در مسیر: '%s'." #: editor/editor_feature_profile.cpp msgid "Unset" msgstr "" #: editor/editor_feature_profile.cpp msgid "Current Profile:" msgstr "نمایه موجود:" #: editor/editor_feature_profile.cpp msgid "Make Current" msgstr "ساختن جریان" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/project_manager.cpp msgid "Import" msgstr "وارد کردن" #: editor/editor_feature_profile.cpp editor/project_export.cpp msgid "Export" msgstr "خروجی" #: editor/editor_feature_profile.cpp msgid "Available Profiles:" msgstr "نمایه‌های موجود:" #: editor/editor_feature_profile.cpp msgid "Class Options" msgstr "گزینه های کلاس" #: editor/editor_feature_profile.cpp msgid "New profile name:" msgstr "نام نمایه جدید:" #: editor/editor_feature_profile.cpp msgid "Erase Profile" msgstr "پاک کردن نمایه" #: editor/editor_feature_profile.cpp msgid "Godot Feature Profile" msgstr "ویژگی نمایه Godot" #: editor/editor_feature_profile.cpp msgid "Import Profile(s)" msgstr "وارد کردن نمایه(ها)" #: editor/editor_feature_profile.cpp msgid "Export Profile" msgstr "صادر کردن نمایه" #: editor/editor_feature_profile.cpp msgid "Manage Editor Feature Profiles" msgstr "مدیریت ویژگی نمایه‌های ویرایشگر" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" msgstr "برگزیدن پوشه موجود" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File Exists, Overwrite?" msgstr "فایل وجود دارد، آیا بازنویسی شود؟" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select This Folder" msgstr "برگزیدن این پوشه" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" msgstr "" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Open in File Manager" msgstr "گشودن در مدیر پرونده" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp msgid "Show in File Manager" msgstr "نمایش فایل داخلی مرجع" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "New Folder..." msgstr "ساختن پوشه..." #: editor/editor_file_dialog.cpp editor/find_in_files.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Recognized" msgstr "همه ی موارد شناخته شده اند" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Files (*)" msgstr "همهٔ پرونده‌ها (*)" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File" msgstr "یک پرونده را باز کن" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open File(s)" msgstr "پرونده(ها) را باز کن" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a Directory" msgstr "یک دیکشنری را باز کن" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File or Directory" msgstr "یک پرونده یا پوشه را باز کن" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/editor_properties.cpp editor/import_defaults_editor.cpp #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Save" msgstr "ذخیره" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Save a File" msgstr "یک پرونده را ذخیره کن" #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" #: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "" #: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "" #: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "" #: editor/editor_file_dialog.cpp msgid "Go to previous folder." msgstr "برو به پوشه پیشین." #: editor/editor_file_dialog.cpp msgid "Go to next folder." msgstr "برو به پوشه بعد." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Go to parent folder." msgstr "برو به پوشه والد." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Refresh files." msgstr "نوسازی پرونده‌ها." #: editor/editor_file_dialog.cpp msgid "(Un)favorite current folder." msgstr "پوشه موجود (غیر)محبوب." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Toggle the visibility of hidden files." msgstr "" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." msgstr "" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a list." msgstr "" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" msgstr "پوشه‌ها و پرونده‌ها:" #: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp #: editor/plugins/style_box_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp msgid "Preview:" msgstr "" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File:" msgstr "پرونده:" #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" #: editor/editor_file_system.cpp msgid "" "There are multiple importers for different types pointing to file %s, import " "aborted" msgstr "" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" msgstr "(در حال) وارد کردن دوباره عست ها" #: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "" #: editor/editor_help.cpp msgid "Class:" msgstr "کلاس:" #: editor/editor_help.cpp editor/scene_tree_editor.cpp #: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "میراث:" #: editor/editor_help.cpp msgid "Inherited by:" msgstr "به ارث رسیده به وسیله:" #: editor/editor_help.cpp msgid "Description" msgstr "تعریف" #: editor/editor_help.cpp msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp msgid "Properties" msgstr "خصوصیات" #: editor/editor_help.cpp msgid "override:" msgstr "" #: editor/editor_help.cpp msgid "default:" msgstr "پیش فرض:" #: editor/editor_help.cpp msgid "Methods" msgstr "توابع" #: editor/editor_help.cpp msgid "Theme Properties" msgstr "خصوصیات زمینه" #: editor/editor_help.cpp msgid "Enumerations" msgstr "شمارش ها" #: editor/editor_help.cpp msgid "Constants" msgstr "ثابت ها" #: editor/editor_help.cpp msgid "Property Descriptions" msgstr "توضیحات خصیصه" #: editor/editor_help.cpp msgid "(value)" msgstr "(مقدار)" #: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" #: editor/editor_help.cpp msgid "Method Descriptions" msgstr "توضیحات تابع" #: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" msgstr "" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "جستجوی راهنما" #: editor/editor_help_search.cpp msgid "Case Sensitive" msgstr "حساس به حروف کوچک و بزرگ" #: editor/editor_help_search.cpp msgid "Show Hierarchy" msgstr "نمایش سلسله‌مراتب" #: editor/editor_help_search.cpp msgid "Display All" msgstr "نشان دادن همه" #: editor/editor_help_search.cpp msgid "Classes Only" msgstr "تنها کلاس‌ها" #: editor/editor_help_search.cpp msgid "Methods Only" msgstr "تنها روش‌ها" #: editor/editor_help_search.cpp msgid "Signals Only" msgstr "تنها سیگنال‌ها" #: editor/editor_help_search.cpp msgid "Constants Only" msgstr "تنها ثوابت" #: editor/editor_help_search.cpp msgid "Properties Only" msgstr "تنها خصوصیات" #: editor/editor_help_search.cpp msgid "Theme Properties Only" msgstr "تنها خصوصیات زمینه" #: editor/editor_help_search.cpp msgid "Member Type" msgstr "نوع عضو" #: editor/editor_help_search.cpp msgid "Class" msgstr "کلاس" #: editor/editor_help_search.cpp msgid "Method" msgstr "روش" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp msgid "Signal" msgstr "سیگنال‌" #: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "ثابت" #: editor/editor_help_search.cpp msgid "Property" msgstr "خصیصه" #: editor/editor_help_search.cpp msgid "Theme Property" msgstr "ویژگی زمینه" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "ویژگی:" #: editor/editor_inspector.cpp msgid "Set" msgstr "تعیین" #: editor/editor_inspector.cpp msgid "Set Multiple:" msgstr "تعیین چندگانه:" #: editor/editor_log.cpp msgid "Output:" msgstr "خروجی:" #: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Copy Selection" msgstr "کپی برگزیده" #: editor/editor_log.cpp editor/editor_network_profiler.cpp #: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Clear" msgstr "پاک کردن" #: editor/editor_log.cpp msgid "Clear Output" msgstr "پاک کردن خروجی" #: editor/editor_network_profiler.cpp editor/editor_node.cpp #: editor/editor_profiler.cpp msgid "Stop" msgstr "توقف" #: editor/editor_network_profiler.cpp editor/editor_profiler.cpp #: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp msgid "Start" msgstr "شروع" #: editor/editor_network_profiler.cpp msgid "%s/s" msgstr "%s/ثانیه" #: editor/editor_network_profiler.cpp msgid "Down" msgstr "پایین" #: editor/editor_network_profiler.cpp msgid "Up" msgstr "بالا" #: editor/editor_network_profiler.cpp editor/editor_node.cpp msgid "Node" msgstr "گره" #: editor/editor_network_profiler.cpp msgid "Incoming RPC" msgstr "" #: editor/editor_network_profiler.cpp msgid "Incoming RSET" msgstr "" #: editor/editor_network_profiler.cpp msgid "Outgoing RPC" msgstr "" #: editor/editor_network_profiler.cpp msgid "Outgoing RSET" msgstr "" #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "چارچوب جدید" #: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp msgid "OK" msgstr "قبول" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" msgstr "خطای ذخیره سازی منبع!" #: editor/editor_node.cpp msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." msgstr "ذخیره منبع از ..." #: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "" #: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "" #: editor/editor_node.cpp msgid "Error while saving." msgstr "" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Can't open '%s'. The file could have been moved or deleted." msgstr "" #: editor/editor_node.cpp msgid "Error while parsing '%s'." msgstr "خطا هنگام تجزیه '%s'." #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." msgstr "" #: editor/editor_node.cpp msgid "Missing '%s' or its dependencies." msgstr "" #: editor/editor_node.cpp msgid "Error while loading '%s'." msgstr "خطا هنگام تجزیه '%s'." #: editor/editor_node.cpp msgid "Saving Scene" msgstr "ذخیره سازی صحنه" #: editor/editor_node.cpp msgid "Analyzing" msgstr "در حال پردازش" #: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." msgstr "" #: editor/editor_node.cpp msgid "" "This scene can't be saved because there is a cyclic instancing inclusion.\n" "Please resolve it and then attempt to save again." msgstr "" #: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" msgstr "" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "" #: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "" #: editor/editor_node.cpp msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" #: editor/editor_node.cpp msgid "" "Default editor layout overridden.\n" "To restore the Default layout to its base settings, use the Delete Layout " "option and delete the Default layout." msgstr "" #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "" #: editor/editor_node.cpp msgid "Restored the Default layout to its base settings." msgstr "" #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was imported, so it's not editable.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was instanced or inherited.\n" "Changes to it won't be kept when saving the current scene." msgstr "" #: editor/editor_node.cpp msgid "" "This resource was imported, so it's not editable. Change its settings in the " "import panel and then re-import." msgstr "" #: editor/editor_node.cpp msgid "" "This scene was imported, so changes to it won't be kept.\n" "Instancing it or inheriting will allow making changes to it.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" #: editor/editor_node.cpp msgid "" "This is a remote object, so changes to it won't be kept.\n" "Please read the documentation relevant to debugging to better understand " "this workflow." msgstr "" #: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp msgid "Save scene before running..." msgstr "" #: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" #: editor/editor_node.cpp editor/filesystem_dock.cpp msgid "Open Scene" msgstr "باز کردن صحنه" #: editor/editor_node.cpp msgid "Open Base Scene" msgstr "گشودن صحنه اصلی" #: editor/editor_node.cpp msgid "Quick Open..." msgstr "گشودن فوری..." #: editor/editor_node.cpp msgid "Quick Open Scene..." msgstr "گشودن فوری صحنه..." #: editor/editor_node.cpp msgid "Quick Open Script..." msgstr "گشودن سریع اسکریپت..." #: editor/editor_node.cpp msgid "Save & Close" msgstr "ذخیره و بستن" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" msgstr "" #: editor/editor_node.cpp msgid "Saved %s modified resource(s)." msgstr "" #: editor/editor_node.cpp msgid "A root node is required to save the scene." msgstr "" #: editor/editor_node.cpp msgid "Save Scene As..." msgstr "ذخیره صحنه در ..." #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "این عملیات بدون یک صحنه انجام نمی شود." #: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "صادر کردن کتابخانه شبکه مش" #: editor/editor_node.cpp msgid "This operation can't be done without a root node." msgstr "این عملیات بدون یک گره ریشه ای انجام نمی شود." #: editor/editor_node.cpp msgid "Export Tile Set" msgstr "صدور مجموعه کاشی" #: editor/editor_node.cpp msgid "This operation can't be done without a selected node." msgstr "" #: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "" #: editor/editor_node.cpp msgid "Reload Saved Scene" msgstr "بازیابی صحنه ذخیره شده" #: editor/editor_node.cpp msgid "" "The current scene has unsaved changes.\n" "Reload the saved scene anyway? This action cannot be undone." msgstr "" #: editor/editor_node.cpp msgid "Quick Run Scene..." msgstr "اجرا فوری صحنه…" #: editor/editor_node.cpp msgid "Quit" msgstr "خروج" #: editor/editor_node.cpp msgid "Yes" msgstr "بله" #: editor/editor_node.cpp msgid "Exit the editor?" msgstr "خروج از ویرایشگر؟" #: editor/editor_node.cpp msgid "Open Project Manager?" msgstr "باز شدن مدیر پروژه؟" #: editor/editor_node.cpp msgid "Save & Quit" msgstr "ذخیره و خروج" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before quitting?" msgstr "" #: editor/editor_node.cpp msgid "Save changes the following scene(s) before opening Project Manager?" msgstr "" #: editor/editor_node.cpp msgid "" "This option is deprecated. Situations where refresh must be forced are now " "considered a bug. Please report." msgstr "" #: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "" #: editor/editor_node.cpp msgid "Close Scene" msgstr "بستن صحنه" #: editor/editor_node.cpp msgid "Reopen Closed Scene" msgstr "باز کردن مجدد صحنه بسته شده" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Unable to find script field for addon plugin at: '%s'." msgstr "امکان بارگیری اسکریپت افزونه از مسیر وجود ندارد: '%s'." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." msgstr "امکان بارگیری اسکریپت افزونه از مسیر وجود ندارد: '%s'." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s'. This might be due to a code " "error in that script. \n" "Disabling the addon at '%s' to prevent further errors." msgstr "" #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." msgstr "" #: editor/editor_node.cpp msgid "" "Scene '%s' was automatically imported, so it can't be modified.\n" "To make changes to it, a new inherited scene can be created." msgstr "" #: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "" #: editor/editor_node.cpp msgid "Clear Recent Scenes" msgstr "" #: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" #: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" #: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" #: editor/editor_node.cpp msgid "Save Layout" msgstr "ذخیره لایه" #: editor/editor_node.cpp msgid "Delete Layout" msgstr "" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" msgstr "پیشفرض" #: editor/editor_node.cpp editor/editor_properties.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "Show in FileSystem" msgstr "نمایش در فایل‌سیستم" #: editor/editor_node.cpp msgid "Play This Scene" msgstr "اجرای این صحنه" #: editor/editor_node.cpp msgid "Close Tab" msgstr "بستن زبانه" #: editor/editor_node.cpp msgid "Undo Close Tab" msgstr "برگرداندن زبانه" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" msgstr "بستن زبانه های دیگر" #: editor/editor_node.cpp msgid "Close Tabs to the Right" msgstr "بستن زبانه ها به طرف راست" #: editor/editor_node.cpp msgid "Close All Tabs" msgstr "بستن تمام زبانه ها" #: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "جاگرداندن زبانه صحنه" #: editor/editor_node.cpp msgid "%d more files or folders" msgstr "" #: editor/editor_node.cpp msgid "%d more folders" msgstr "%d پوشه‌های بیش تر" #: editor/editor_node.cpp msgid "%d more files" msgstr "" #: editor/editor_node.cpp msgid "Dock Position" msgstr "" #: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "" #: editor/editor_node.cpp msgid "Toggle distraction-free mode." msgstr "" #: editor/editor_node.cpp msgid "Add a new scene." msgstr "افزودن صحنه جدید." #: editor/editor_node.cpp msgid "Scene" msgstr "صحنه" #: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "" #: editor/editor_node.cpp msgid "Copy Text" msgstr "کپی متن" #: editor/editor_node.cpp msgid "Next tab" msgstr "زبانه بعدی" #: editor/editor_node.cpp msgid "Previous tab" msgstr "زبانه قبلی" #: editor/editor_node.cpp msgid "Filter Files..." msgstr "" #: editor/editor_node.cpp msgid "Operations with scene files." msgstr "" #: editor/editor_node.cpp msgid "New Scene" msgstr "صحنه جدید" #: editor/editor_node.cpp msgid "New Inherited Scene..." msgstr "" #: editor/editor_node.cpp msgid "Open Scene..." msgstr "" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Open Recent" msgstr "" #: editor/editor_node.cpp msgid "Save Scene" msgstr "" #: editor/editor_node.cpp msgid "Save All Scenes" msgstr "ذخیره صحنه" #: editor/editor_node.cpp msgid "Convert To..." msgstr "" #: editor/editor_node.cpp msgid "MeshLibrary..." msgstr "" #: editor/editor_node.cpp msgid "TileSet..." msgstr "" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Undo" msgstr "عقب‌گرد" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "جلوگرد" #: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "" #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp msgid "Project" msgstr "پروژه" #: editor/editor_node.cpp msgid "Project Settings..." msgstr "تنظیمات طرح…" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Version Control" msgstr "مهار نسخه" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Set Up Version Control" msgstr "" #: editor/editor_node.cpp msgid "Shut Down Version Control" msgstr "" #: editor/editor_node.cpp msgid "Export..." msgstr "صدور…" #: editor/editor_node.cpp msgid "Install Android Build Template..." msgstr "" #: editor/editor_node.cpp msgid "Open Project Data Folder" msgstr "گشودن پوشه اطلاعات طرح" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" msgstr "ابزارها" #: editor/editor_node.cpp msgid "Orphan Resource Explorer..." msgstr "پوینده‌ی منبع جاافتاده" #: editor/editor_node.cpp msgid "Quit to Project List" msgstr "خروج به لیست پروژه‌ها" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/project_export.cpp msgid "Debug" msgstr "اشکال یابی" #: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "" #: editor/editor_node.cpp msgid "" "When this option is enabled, using one-click deploy will make the executable " "attempt to connect to this computer's IP so the running project can be " "debugged.\n" "This option is intended to be used for remote debugging (typically with a " "mobile device).\n" "You don't need to enable it to use the GDScript debugger locally." msgstr "" #: editor/editor_node.cpp msgid "Small Deploy with Network Filesystem" msgstr "" #: editor/editor_node.cpp msgid "" "When this option is enabled, using one-click deploy for Android will only " "export an executable without the project data.\n" "The filesystem will be provided from the project by the editor over the " "network.\n" "On Android, deploying will use the USB cable for faster performance. This " "option speeds up testing for projects with large assets." msgstr "" #: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "" #: editor/editor_node.cpp msgid "" "When this option is enabled, collision shapes and raycast nodes (for 2D and " "3D) will be visible in the running project." msgstr "" #: editor/editor_node.cpp msgid "Visible Navigation" msgstr "" #: editor/editor_node.cpp msgid "" "When this option is enabled, navigation meshes and polygons will be visible " "in the running project." msgstr "" #: editor/editor_node.cpp msgid "Synchronize Scene Changes" msgstr "" #: editor/editor_node.cpp msgid "" "When this option is enabled, any changes made to the scene in the editor " "will be replicated in the running project.\n" "When used remotely on a device, this is more efficient when the network " "filesystem option is enabled." msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Synchronize Script Changes" msgstr "تغییر بده" #: editor/editor_node.cpp msgid "" "When this option is enabled, any script that is saved will be reloaded in " "the running project.\n" "When used remotely on a device, this is more efficient when the network " "filesystem option is enabled." msgstr "" #: editor/editor_node.cpp editor/script_create_dialog.cpp msgid "Editor" msgstr "ویرایشگر" #: editor/editor_node.cpp msgid "Editor Settings..." msgstr "تنظیمات ویرایشگر…" #: editor/editor_node.cpp msgid "Editor Layout" msgstr "" #: editor/editor_node.cpp msgid "Take Screenshot" msgstr "گرفتن اسکرین‌شات" #: editor/editor_node.cpp #, fuzzy msgid "Screenshots are stored in the Editor Data/Settings Folder." msgstr "ویرایشگر ترجیحات" #: editor/editor_node.cpp #, fuzzy msgid "Toggle Fullscreen" msgstr "حالت تمام صفحه" #: editor/editor_node.cpp #, fuzzy msgid "Toggle System Console" msgstr "یک Breakpoint درج کن" #: editor/editor_node.cpp #, fuzzy msgid "Open Editor Data/Settings Folder" msgstr "ویرایشگر ترجیحات" #: editor/editor_node.cpp msgid "Open Editor Data Folder" msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Open Editor Settings Folder" msgstr "ویرایشگر ترجیحات" #: editor/editor_node.cpp #, fuzzy msgid "Manage Editor Features..." msgstr "مدیریت صدور قالب ها" #: editor/editor_node.cpp #, fuzzy msgid "Manage Export Templates..." msgstr "مدیریت صدور قالب ها" #: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp msgid "Help" msgstr "راهنما" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Online Docs" msgstr "" #: editor/editor_node.cpp msgid "Q&A" msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Report a Bug" msgstr "وارد کردن دوباره" #: editor/editor_node.cpp msgid "Send Docs Feedback" msgstr "" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" msgstr "جامعه" #: editor/editor_node.cpp msgid "About" msgstr "درباره" #: editor/editor_node.cpp msgid "Play the project." msgstr "اجرای پروژه." #: editor/editor_node.cpp msgid "Play" msgstr "پخش" #: editor/editor_node.cpp msgid "Pause the scene execution for debugging." msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" msgstr "" #: editor/editor_node.cpp msgid "Stop the scene." msgstr "" #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" #: editor/editor_node.cpp msgid "Play Scene" msgstr "پخش صحنه" #: editor/editor_node.cpp msgid "Play custom scene" msgstr "پخش سفارشی صحنه" #: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "اجرای صحنه دلخواه" #: editor/editor_node.cpp msgid "Changing the video driver requires restarting the editor." msgstr "" #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp #, fuzzy msgid "Save & Restart" msgstr "ذخیره و خروج" #: editor/editor_node.cpp msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Update Continuously" msgstr "مستمر" #: editor/editor_node.cpp #, fuzzy msgid "Update When Changed" msgstr "تغییر بده" #: editor/editor_node.cpp msgid "Hide Update Spinner" msgstr "" #: editor/editor_node.cpp msgid "FileSystem" msgstr "سامانه پرونده" #: editor/editor_node.cpp msgid "Inspector" msgstr "" #: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" #: editor/editor_node.cpp msgid "Output" msgstr "خروجی" #: editor/editor_node.cpp msgid "Don't Save" msgstr "" #: editor/editor_node.cpp msgid "Android build template is missing, please install relevant templates." msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Manage Templates" msgstr "مدیریت صدور قالب ها" #: editor/editor_node.cpp msgid "" "This will set up your project for custom Android builds by installing the " "source template to \"res://android/build\".\n" "You can then apply modifications and build your own custom APK on export " "(adding modules, changing the AndroidManifest.xml, etc.).\n" "Note that in order to make custom builds instead of using pre-built APKs, " "the \"Use Custom Build\" option should be enabled in the Android export " "preset." msgstr "" #: editor/editor_node.cpp msgid "" "The Android build template is already installed in this project and it won't " "be overwritten.\n" "Remove the \"res://android/build\" directory manually before attempting this " "operation again." msgstr "" #: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "واردکردن قالب ها از درون یک فایل ZIP" #: editor/editor_node.cpp #, fuzzy msgid "Template Package" msgstr "قالب ها" #: editor/editor_node.cpp msgid "Export Library" msgstr "صدور کتابخانه" #: editor/editor_node.cpp msgid "Merge With Existing" msgstr "ترکیب کردن با نمونه ی موجود" #: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "گشودن و اجرای یک اسکریپت" #: editor/editor_node.cpp #, fuzzy msgid "" "The following files are newer on disk.\n" "What action should be taken?" msgstr "استخراج پرونده های زیر از بسته بندی انجام نشد:" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Reload" msgstr "" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Resave" msgstr "" #: editor/editor_node.cpp msgid "New Inherited" msgstr "وارث جدید" #: editor/editor_node.cpp msgid "Load Errors" msgstr "خطاهای بارگذاری" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "" #: editor/editor_node.cpp msgid "Open 2D Editor" msgstr "باز کردن ویرایشگر دو بعدی" #: editor/editor_node.cpp msgid "Open 3D Editor" msgstr "باز کردن ویرایشگر سه بعدی" #: editor/editor_node.cpp msgid "Open Script Editor" msgstr "باز کردن ویرایشگر اسکریپت" #: editor/editor_node.cpp editor/project_manager.cpp msgid "Open Asset Library" msgstr "گشودن کتابخانه عست" #: editor/editor_node.cpp msgid "Open the next Editor" msgstr "گشودن ویرایشگر متن" #: editor/editor_node.cpp msgid "Open the previous Editor" msgstr "" #: editor/editor_node.h msgid "Warning!" msgstr "" #: editor/editor_path.cpp #, fuzzy msgid "No sub-resources found." msgstr "زیرمنبع‌ها:" #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" #: editor/editor_plugin.cpp msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp #, fuzzy msgid "Main Script:" msgstr "باز کردن و اجرای یک اسکریپت" #: editor/editor_plugin_settings.cpp #, fuzzy msgid "Edit Plugin" msgstr "ویرایش سیگنال" #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "افزونه های نصب شده:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp msgid "Update" msgstr "بروز رسانی" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Version:" msgstr "نسخه:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp msgid "Author:" msgstr "خالق:" #: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "وضعیت:" #: editor/editor_plugin_settings.cpp #, fuzzy msgid "Edit:" msgstr "ویرایش" #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" #: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "" #: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "" #: editor/editor_profiler.cpp msgid "Frame %" msgstr "" #: editor/editor_profiler.cpp msgid "Physics Frame %" msgstr "" #: editor/editor_profiler.cpp msgid "Inclusive" msgstr "" #: editor/editor_profiler.cpp msgid "Self" msgstr "" #: editor/editor_profiler.cpp msgid "Frame #:" msgstr "" #: editor/editor_profiler.cpp #, fuzzy msgid "Time" msgstr "زمان:" #: editor/editor_profiler.cpp #, fuzzy msgid "Calls" msgstr "فراخوانی" #: editor/editor_properties.cpp #, fuzzy msgid "Edit Text:" msgstr "عضوها" #: editor/editor_properties.cpp editor/script_create_dialog.cpp msgid "On" msgstr "" #: editor/editor_properties.cpp msgid "Layer" msgstr "" #: editor/editor_properties.cpp msgid "Bit %d, value %d" msgstr "" #: editor/editor_properties.cpp msgid "[Empty]" msgstr "" #: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp msgid "Assign..." msgstr "" #: editor/editor_properties.cpp #, fuzzy msgid "Invalid RID" msgstr "مسیر نامعتبر." #: editor/editor_properties.cpp msgid "" "The selected resource (%s) does not match any type expected for this " "property (%s)." msgstr "" #: editor/editor_properties.cpp msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" #: editor/editor_properties.cpp msgid "" "Can't create a ViewportTexture on this resource because it's not set as " "local to scene.\n" "Please switch on the 'local to scene' property on it (and all resources " "containing it up to a node)." msgstr "" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" msgstr "" #: editor/editor_properties.cpp editor/property_editor.cpp #, fuzzy msgid "New Script" msgstr "صحنه جدید" #: editor/editor_properties.cpp editor/scene_tree_dock.cpp #, fuzzy msgid "Extend Script" msgstr "باز کردن و اجرای یک اسکریپت" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New %s" msgstr "" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Make Unique" msgstr "" #: editor/editor_properties.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp #: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Paste" msgstr "چسباندن" #: editor/editor_properties.cpp editor/property_editor.cpp #, fuzzy msgid "Convert To %s" msgstr "اتصال به گره:" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Selected node is not a Viewport!" msgstr "" #: editor/editor_properties_array_dict.cpp msgid "Size: " msgstr "" #: editor/editor_properties_array_dict.cpp msgid "Page: " msgstr "" #: editor/editor_properties_array_dict.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Item" msgstr "" #: editor/editor_properties_array_dict.cpp msgid "New Key:" msgstr "" #: editor/editor_properties_array_dict.cpp msgid "New Value:" msgstr "" #: editor/editor_properties_array_dict.cpp msgid "Add Key/Value Pair" msgstr "" #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" "Please add a runnable preset in the Export menu or define an existing preset " "as runnable." msgstr "" #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "" #: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "" #: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "" #: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "" #: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "" #: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "" #: editor/editor_spin_slider.cpp msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes." msgstr "" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "انتخاب گره (ها) برای وارد شدن" #: editor/editor_sub_scene.cpp editor/project_manager.cpp msgid "Browse" msgstr "" #: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "" #: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "وارد کردن از گره:" #: editor/export_template_manager.cpp #, fuzzy msgid "Redownload" msgstr "در حال بارگیری" #: editor/export_template_manager.cpp msgid "Uninstall" msgstr "" #: editor/export_template_manager.cpp msgid "(Installed)" msgstr "(نصب شده)" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download" msgstr "" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." msgstr "" #: editor/export_template_manager.cpp msgid "(Missing)" msgstr "" #: editor/export_template_manager.cpp msgid "(Current)" msgstr "" #: editor/export_template_manager.cpp msgid "Retrieving mirrors, please wait..." msgstr "" #: editor/export_template_manager.cpp msgid "Remove template version '%s'?" msgstr "" #: editor/export_template_manager.cpp msgid "Can't open export templates zip." msgstr "" #: editor/export_template_manager.cpp #, fuzzy msgid "Invalid version.txt format inside templates: %s." msgstr "نام دارایی ایندکس نامعتبر." #: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "" #: editor/export_template_manager.cpp #, fuzzy msgid "Error creating path for templates:" msgstr "خطای بارگذاری قلم." #: editor/export_template_manager.cpp msgid "Extracting Export Templates" msgstr "" #: editor/export_template_manager.cpp msgid "Importing:" msgstr "" #: editor/export_template_manager.cpp msgid "Error getting the list of mirrors." msgstr "" #: editor/export_template_manager.cpp msgid "Error parsing JSON of mirror list. Please report this issue!" msgstr "" #: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." msgstr "" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve." msgstr "" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect." msgstr "ناتوان در اتصال." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response." msgstr "" #: editor/export_template_manager.cpp #, fuzzy msgid "Request Failed." msgstr "در حال درخواست..." #: editor/export_template_manager.cpp msgid "Redirect Loop." msgstr "" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed:" msgstr "" #: editor/export_template_manager.cpp msgid "Download Complete." msgstr "دانلود کامل." #: editor/export_template_manager.cpp #, fuzzy msgid "Cannot remove temporary file:" msgstr "امکان حذف وجود ندارد :" #: editor/export_template_manager.cpp msgid "" "Templates installation failed.\n" "The problematic templates archives can be found at '%s'." msgstr "" #: editor/export_template_manager.cpp #, fuzzy msgid "Error requesting URL:" msgstr "خطای آدرس درخواستی: " #: editor/export_template_manager.cpp #, fuzzy msgid "Connecting to Mirror..." msgstr "در حال اتصال..." #: editor/export_template_manager.cpp msgid "Disconnected" msgstr "اتصال قطع شده" #: editor/export_template_manager.cpp msgid "Resolving" msgstr "" #: editor/export_template_manager.cpp msgid "Can't Resolve" msgstr "" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connecting..." msgstr "در حال اتصال..." #: editor/export_template_manager.cpp #, fuzzy msgid "Can't Connect" msgstr "ناتوان در اتصال" #: editor/export_template_manager.cpp msgid "Connected" msgstr "وصل شده" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Requesting..." msgstr "در حال درخواست..." #: editor/export_template_manager.cpp msgid "Downloading" msgstr "در حال بارگیری" #: editor/export_template_manager.cpp msgid "Connection Error" msgstr "خطای اتصال" #: editor/export_template_manager.cpp msgid "SSL Handshake Error" msgstr "خطای اس اس ال اتفاق افتاد است" #: editor/export_template_manager.cpp #, fuzzy msgid "Uncompressing Android Build Sources" msgstr "عست های غیر فشرده" #: editor/export_template_manager.cpp msgid "Current Version:" msgstr "نسخه اخیر:" #: editor/export_template_manager.cpp msgid "Installed Versions:" msgstr "نسخه های نصب شده:" #: editor/export_template_manager.cpp msgid "Install From File" msgstr "" #: editor/export_template_manager.cpp msgid "Remove Template" msgstr "حذف قالب" #: editor/export_template_manager.cpp #, fuzzy msgid "Select Template File" msgstr "انتخاب پرونده قالب" #: editor/export_template_manager.cpp #, fuzzy msgid "Godot Export Templates" msgstr "مدیریت صدور قالب ها" #: editor/export_template_manager.cpp msgid "Export Template Manager" msgstr "" #: editor/export_template_manager.cpp msgid "Download Templates" msgstr "بارگیری قالب ها" #: editor/export_template_manager.cpp msgid "Select mirror from list: (Shift+Click: Open in Browser)" msgstr "" #: editor/filesystem_dock.cpp #, fuzzy msgid "Favorites" msgstr "برگزیده‌ها:" #: editor/filesystem_dock.cpp msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp msgid "" "Importing has been disabled for this file, so it can't be opened for editing." msgstr "" #: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" #: editor/filesystem_dock.cpp msgid "Cannot move a folder into itself." msgstr "" #: editor/filesystem_dock.cpp #, fuzzy msgid "Error moving:" msgstr "خطا در بارگذاری:" #: editor/filesystem_dock.cpp #, fuzzy msgid "Error duplicating:" msgstr "خطا در بارگذاری:" #: editor/filesystem_dock.cpp #, fuzzy msgid "Unable to update dependencies:" msgstr "خطا در بارگذاری صحنه به دلیل بستگی‌های مفقود:" #: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp msgid "No name provided." msgstr "" #: editor/filesystem_dock.cpp #, fuzzy msgid "Provided name contains invalid characters." msgstr "کاراکترهای معتبر:" #: editor/filesystem_dock.cpp msgid "A file or folder with this name already exists." msgstr "" #: editor/filesystem_dock.cpp #, fuzzy msgid "Name contains invalid characters." msgstr "کاراکترهای معتبر:" #: editor/filesystem_dock.cpp msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" "%s\n" "\n" "Do you wish to overwrite them?" msgstr "" #: editor/filesystem_dock.cpp #, fuzzy msgid "Renaming file:" msgstr "تغییر متغیر" #: editor/filesystem_dock.cpp msgid "Renaming folder:" msgstr "" #: editor/filesystem_dock.cpp #, fuzzy msgid "Duplicating file:" msgstr "تغییر متغیر" #: editor/filesystem_dock.cpp msgid "Duplicating folder:" msgstr "" #: editor/filesystem_dock.cpp #, fuzzy msgid "New Inherited Scene" msgstr "وارث جدید" #: editor/filesystem_dock.cpp #, fuzzy msgid "Set As Main Scene" msgstr "ذخیره سازی صحنه" #: editor/filesystem_dock.cpp #, fuzzy msgid "Open Scenes" msgstr "باز کردن صحنه" #: editor/filesystem_dock.cpp msgid "Instance" msgstr "" #: editor/filesystem_dock.cpp #, fuzzy msgid "Add to Favorites" msgstr "برگزیده‌ها:" #: editor/filesystem_dock.cpp #, fuzzy msgid "Remove from Favorites" msgstr "حذف نقطهٔ منحنی" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." msgstr "" #: editor/filesystem_dock.cpp msgid "View Owners..." msgstr "" #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "" #: editor/filesystem_dock.cpp #, fuzzy msgid "New Scene..." msgstr "صحنه جدید" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "New Script..." msgstr "صحنه جدید" #: editor/filesystem_dock.cpp #, fuzzy msgid "New Resource..." msgstr "ذخیره منبع از ..." #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Expand All" msgstr "" #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp #, fuzzy msgid "Collapse All" msgstr "بستن" #: editor/filesystem_dock.cpp #, fuzzy msgid "Duplicate..." msgstr "انتخاب شده را به دو تا تکثیر کن" #: editor/filesystem_dock.cpp #, fuzzy msgid "Move to Trash" msgstr "بارگیری خودکار را انجام دهید" #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Rename..." msgstr "تغییر نام..." #: editor/filesystem_dock.cpp #, fuzzy msgid "Previous Folder/File" msgstr "زبانه قبلی" #: editor/filesystem_dock.cpp #, fuzzy msgid "Next Folder/File" msgstr "ساختن پوشه" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "پویش دوباره سامانه پرونده" #: editor/filesystem_dock.cpp #, fuzzy msgid "Toggle Split Mode" msgstr "یک Breakpoint درج کن" #: editor/filesystem_dock.cpp #, fuzzy msgid "Search files" msgstr "جستجوی کلاسها" #: editor/filesystem_dock.cpp msgid "" "Scanning Files,\n" "Please Wait..." msgstr "" #: editor/filesystem_dock.cpp msgid "Move" msgstr "" #: editor/filesystem_dock.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/project_manager.cpp editor/rename_dialog.cpp #: editor/scene_tree_dock.cpp msgid "Rename" msgstr "تغییر نام" #: editor/filesystem_dock.cpp msgid "Overwrite" msgstr "" #: editor/filesystem_dock.cpp #, fuzzy msgid "Create Scene" msgstr "ساختن گره" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Find in Files" msgstr "یافتن" #: editor/find_in_files.cpp #, fuzzy msgid "Find:" msgstr "یافتن" #: editor/find_in_files.cpp #, fuzzy msgid "Folder:" msgstr "ساختن پوشه" #: editor/find_in_files.cpp #, fuzzy msgid "Filters:" msgstr "صافی:" #: editor/find_in_files.cpp msgid "" "Include the files with the following extensions. Add or remove them in " "ProjectSettings." msgstr "" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find..." msgstr "" #: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp msgid "Replace..." msgstr "" #: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp msgid "Cancel" msgstr "لغو" #: editor/find_in_files.cpp #, fuzzy msgid "Find: " msgstr "یافتن" #: editor/find_in_files.cpp #, fuzzy msgid "Replace: " msgstr "جایگزینی" #: editor/find_in_files.cpp #, fuzzy msgid "Replace all (no undo)" msgstr "جایگزینی همه" #: editor/find_in_files.cpp #, fuzzy msgid "Searching..." msgstr "جستجو" #: editor/find_in_files.cpp #, fuzzy msgid "%d match in %d file." msgstr "%d هم‌خوانی." #: editor/find_in_files.cpp #, fuzzy msgid "%d matches in %d file." msgstr "%d هم‌خوانی." #: editor/find_in_files.cpp #, fuzzy msgid "%d matches in %d files." msgstr "%d هم‌خوانی." #: editor/groups_editor.cpp msgid "Add to Group" msgstr "" #: editor/groups_editor.cpp msgid "Remove from Group" msgstr "" #: editor/groups_editor.cpp #, fuzzy msgid "Group name already exists." msgstr "بارگذاری خودکار 's%' هم اکنون موجود است!" #: editor/groups_editor.cpp #, fuzzy msgid "Invalid group name." msgstr "نام نامعتبر." #: editor/groups_editor.cpp #, fuzzy msgid "Rename Group" msgstr "تغییر نام گره" #: editor/groups_editor.cpp #, fuzzy msgid "Delete Group" msgstr "حذف گره(ها)" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "گروه ها" #: editor/groups_editor.cpp msgid "Nodes Not in Group" msgstr "" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp #: editor/scene_tree_editor.cpp msgid "Filter nodes" msgstr "صافی کردن گره‌ها" #: editor/groups_editor.cpp msgid "Nodes in Group" msgstr "" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." msgstr "" #: editor/groups_editor.cpp #, fuzzy msgid "Group Editor" msgstr "گشودن ویرایشگر اسکریپت" #: editor/groups_editor.cpp msgid "Manage Groups" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import as Single Scene" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Animations" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects" msgstr "وارد کردن با اشیا جداگانه" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials" msgstr "وارد کردن با اشیا و مواد" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Animations" msgstr "وارد کردن با اشیا و انیمیشن ها" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials+Animations" msgstr "وارد کردن با مواد و انیمیشن ها" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" msgstr "وارد کردن با اشیا و مواد و انیمیشن ها" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes+Materials" msgstr "" #: editor/import/resource_importer_scene.cpp #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import Scene" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Importing Scene..." msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Generating Lightmaps" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Generating for Mesh: " msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script..." msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Couldn't load post-import script:" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Invalid/broken script for post-import (check console):" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Error running post-import script:" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Did you return a Node-derived object in the `post_import()` method?" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Saving..." msgstr "" #: editor/import_defaults_editor.cpp #, fuzzy msgid "Select Importer" msgstr "انتخاب حالت" #: editor/import_defaults_editor.cpp #, fuzzy msgid "Importer:" msgstr "وارد کردن" #: editor/import_defaults_editor.cpp #, fuzzy msgid "Reset to Defaults" msgstr "بارگیری پیش فرض" #: editor/import_dock.cpp msgid "Keep File (No Import)" msgstr "" #: editor/import_dock.cpp #, fuzzy msgid "%d Files" msgstr " پوشه ها" #: editor/import_dock.cpp msgid "Set as Default for '%s'" msgstr "" #: editor/import_dock.cpp msgid "Clear Default for '%s'" msgstr "" #: editor/import_dock.cpp msgid "Import As:" msgstr "" #: editor/import_dock.cpp #, fuzzy msgid "Preset" msgstr "بازنشانی بزرگنمایی" #: editor/import_dock.cpp msgid "Reimport" msgstr "وارد کردن دوباره" #: editor/import_dock.cpp msgid "Save Scenes, Re-Import, and Restart" msgstr "" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." msgstr "" #: editor/import_dock.cpp msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" #: editor/inspector_dock.cpp msgid "Failed to load resource." msgstr "" #: editor/inspector_dock.cpp #, fuzzy msgid "Expand All Properties" msgstr "افزودن ویژگی سراسری" #: editor/inspector_dock.cpp #, fuzzy msgid "Collapse All Properties" msgstr "صافی کردن گره‌ها" #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Save As..." msgstr "ذخیره در..." #: editor/inspector_dock.cpp msgid "Copy Params" msgstr "" #: editor/inspector_dock.cpp #, fuzzy msgid "Edit Resource Clipboard" msgstr "منبع" #: editor/inspector_dock.cpp msgid "Copy Resource" msgstr "" #: editor/inspector_dock.cpp msgid "Make Built-In" msgstr "" #: editor/inspector_dock.cpp msgid "Make Sub-Resources Unique" msgstr "" #: editor/inspector_dock.cpp msgid "Open in Help" msgstr "باز کردن راهنما" #: editor/inspector_dock.cpp msgid "Create a new resource in memory and edit it." msgstr "" #: editor/inspector_dock.cpp msgid "Load an existing resource from disk and edit it." msgstr "" #: editor/inspector_dock.cpp msgid "Save the currently edited resource." msgstr "" #: editor/inspector_dock.cpp msgid "Go to the previous edited object in history." msgstr "" #: editor/inspector_dock.cpp msgid "Go to the next edited object in history." msgstr "" #: editor/inspector_dock.cpp msgid "History of recently edited objects." msgstr "" #: editor/inspector_dock.cpp msgid "Object properties." msgstr "" #: editor/inspector_dock.cpp #, fuzzy msgid "Filter properties" msgstr "صافی کردن گره‌ها" #: editor/inspector_dock.cpp msgid "Changes may be lost!" msgstr "" #: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "" #: editor/node_dock.cpp msgid "Select a single node to edit its signals and groups." msgstr "" #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" msgstr "" #: editor/plugin_config_dialog.cpp #, fuzzy msgid "Create a Plugin" msgstr "انتخاب شده را تغییر مقیاس بده" #: editor/plugin_config_dialog.cpp msgid "Plugin Name:" msgstr "" #: editor/plugin_config_dialog.cpp msgid "Subfolder:" msgstr "" #: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp msgid "Language:" msgstr "" #: editor/plugin_config_dialog.cpp #, fuzzy msgid "Script Name:" msgstr "نام پروژه:" #: editor/plugin_config_dialog.cpp msgid "Activate now?" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Create Polygon" msgstr "انتخاب شده را تغییر مقیاس بده" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Create points." msgstr "حذف کن" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "" "Edit points.\n" "LMB: Move Point\n" "RMB: Erase Point" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #, fuzzy msgid "Erase points." msgstr "کُندی در آغاز" #: editor/plugins/abstract_polygon_2d_editor.cpp #, fuzzy msgid "Edit Polygon" msgstr "ویرایش سیگنال" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Insert Point" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Edit Polygon (Remove Point)" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp #, fuzzy msgid "Remove Polygon And Point" msgstr "برداشتن نقش" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Load..." msgstr "بارگیری" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Move Node Point" msgstr "برداشتن نقطه" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Change BlendSpace1D Limits" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Change BlendSpace1D Labels" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Add Node Point" msgstr "افزودن گره" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Add Animation Point" msgstr "تکرار انیمیشن" #: editor/plugins/animation_blend_space_1d_editor.cpp #, fuzzy msgid "Remove BlendSpace1D Point" msgstr "برداشتن نقش" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Move BlendSpace1D Node Point" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" "AnimationTree is inactive.\n" "Activate to enable playback, check node warnings if activation fails." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Set the blending position within the space" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Select and move points, create points with RMB." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp msgid "Enable snap and show grid." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Point" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Open Editor" msgstr "گشودن در ویرایشگر" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Open Animation Node" msgstr "گره انیمیشن" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Triangle already exists." msgstr "بارگذاری خودکار 's%' هم اکنون موجود است!" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Add Triangle" msgstr "افزودن متغیر" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Change BlendSpace2D Limits" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Change BlendSpace2D Labels" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Remove BlendSpace2D Point" msgstr "برداشتن نقش" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Remove BlendSpace2D Triangle" msgstr "حذف متغیر" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Toggle Auto Triangles" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Erase points and triangles." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Generate blend triangles automatically (instead of manually)" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend:" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Parameter Changed" msgstr "تغییر بده" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "ویرایش صافی ها" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Add Node to BlendTree" msgstr "گره(ها) را از درخت اضافه کن" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Node Moved" msgstr "نام گره:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Nodes Connected" msgstr "وصل شده" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Nodes Disconnected" msgstr "اتصال قطع شده" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Set Animation" msgstr "تغییر نام انیمیشن" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Delete Node" msgstr "حذف گره(ها)" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "حذف گره(ها)" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Change Filter" msgstr "صافی بومی‌سازی تغییر کرد" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Player path set is invalid, so unable to retrieve track names." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp msgid "" "Animation player has no valid root node path, so unable to retrieve track " "names." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Anim Clips" msgstr "کلیپ های انیمیشن:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Audio Clips" msgstr "کلیپ های صوتی:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Functions" msgstr "توابع" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Node Renamed" msgstr "نام گره:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Add Node..." msgstr "افزودن گره" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp #, fuzzy msgid "Edit Filtered Tracks:" msgstr "ویرایش صافی ها" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Enable Filtering" msgstr "فرزند قابل ویرایش" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "انیمیشن حذف شود؟" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Invalid animation name!" msgstr "نام نامعتبر." #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Animation name already exists!" msgstr "بارگذاری خودکار 's%' هم اکنون موجود است!" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "تغییر نام انیمیشن" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "No animation to copy!" msgstr "بزرگنمایی در انیمیشن." #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "No animation resource on clipboard!" msgstr "در مسیرِ منبع نیست." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "No animation to edit!" msgstr "گره انیمیشن" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation" msgstr "انیمیشن" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Edit Transitions..." msgstr "انتقال‌ها" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Open in Inspector" msgstr "گشودن در ویرایشگر" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Enable Onion Skinning" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Onion Skinning Options" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Directions" msgstr "توضیح" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Past" msgstr "چسباندن" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Depth" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "1 step" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "2 steps" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "3 steps" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Differences Only" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Force White Modulate" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Include Gizmos (3D)" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Pin AnimationPlayer" msgstr "تغییر نام انیمیشن" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp msgid "Error!" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Move Node" msgstr "حرکت دادن گره(ها)" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Transition exists!" msgstr "انتقال" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Add Transition" msgstr "افزودن ترجمه" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "افزودن گره" #: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Immediate" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Sync" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "At End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Travel" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Start and end nodes are needed for a sub-transition." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "No playback resource set at path: %s." msgstr "در مسیرِ منبع نیست." #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Node Removed" msgstr "برداشته شده:" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Transition Removed" msgstr "گره جابجای" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" "Shift+LMB to create connections." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Create new nodes." msgstr "ساختن %s جدید" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Connect nodes." msgstr "اتصال گره‌ها" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Remove selected node or transition." msgstr "ترک انتخاب شده را حذف کن." #: editor/plugins/animation_state_machine_editor.cpp msgid "Toggle autoplay this animation on start, restart or seek to zero." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Transition: " msgstr "انتقال" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Play Mode:" msgstr "حالت صدور:" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #, fuzzy msgid "AnimationTree" msgstr "گره انیمیشن" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "New name:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Mix" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Auto Restart:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Restart (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Random Restart (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Start!" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 0:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 1:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Current:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Add Input" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Delete Input" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is valid." msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation Node" msgstr "گره انیمیشن" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "OneShot Node" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Mix Node" msgstr "گره ترکیب" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend2 Node" msgstr "گره مخلوط۲" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend3 Node" msgstr "گره مخلوط۳" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend4 Node" msgstr "گره مخلوط۴" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeScale Node" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeSeek Node" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Transition Node" msgstr "گره جابجای" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Import Animations..." msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Node Filters" msgstr "ویرایش صافی های گره" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Filters..." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Contents:" msgstr "محتواها:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "View Files" msgstr "نمایش پرونده ها" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connection error, please try again." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Can't connect to host:" msgstr "اتصال به گره:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response from host:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve hostname:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, return code:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Request failed." msgstr "در حال درخواست..." #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Cannot save response to:" msgstr "امکان حذف وجود ندارد :" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Redirect loop." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Request failed, timeout" msgstr "در حال درخواست..." #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Timeout." msgstr "زمان:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Expected:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Got:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed SHA-256 hash check" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Downloading (%s / %s)..." msgstr "در حال بارگیری" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Downloading..." msgstr "در حال بارگیری" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Resolving..." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Error making request" msgstr "خطای بارگذاری قلم." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Idle" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Install..." msgstr "نصب کردن" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download Error" msgstr "خطاهای بارگیری" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Recently Updated" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Least Recently Updated" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (A-Z)" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (Z-A)" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "License (A-Z)" msgstr "مجوز" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "License (Z-A)" msgstr "مجوز" #: editor/plugins/asset_library_editor_plugin.cpp msgid "First" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Previous" msgstr "زبانه قبلی" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Next" msgstr "بعدی" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Last" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "All" msgstr "همه" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No results for \"%s\"." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Import..." msgstr "وارد کردن" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Plugins..." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" msgstr "مرتب‌سازی:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Category:" msgstr "طبقه‌بندی:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Site:" msgstr "تارنما:" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Support" msgstr "پشتیبانی..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" msgstr "دفتری" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Testing" msgstr "آزمودن" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Loading..." msgstr "بارگیری" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "فایل های ZIP‌ منابع بازی" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " "Light' flag is on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed determining lightmap size. Maximum lightmap size too small?" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Some mesh is invalid. Make sure the UV2 channel values are contained within " "the [0.0,1.0] square region." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Godot editor was built without ray tracing support; lightmaps can't be " "baked.\n" "If you are using an Apple Silicon-based Mac, try forcing Rosetta emulation " "on Godot.app in the application settings\n" "then restart the editor." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Godot editor was built without ray tracing support; lightmaps can't be baked." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp #, fuzzy msgid "Select lightmap bake file:" msgstr "انتخاب پرونده قالب" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Offset:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Primary Line Every:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "steps" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Scale Step:" msgstr "نسبت تغییر مقیاس:" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move Vertical Guide" msgstr "برداشتن متغیر" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Create Vertical Guide" msgstr "ساختن راهنمای عمودی" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Remove Vertical Guide" msgstr "برداشتن متغیر" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move Horizontal Guide" msgstr "کلیدهای نامعتبر را حذف کن" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Create Horizontal Guide" msgstr "ساختن راهنمای افقی" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Remove Horizontal Guide" msgstr "کلیدهای نامعتبر را حذف کن" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Create Horizontal and Vertical Guides" msgstr "ساختن راهنمای عمودی" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate %d CanvasItems" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate CanvasItem \"%s\" to %d degrees" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move CanvasItem \"%s\" Anchor" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale Node2D \"%s\" to (%s, %s)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Resize Control \"%s\" to (%d, %d)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale %d CanvasItems" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale CanvasItem \"%s\" to (%s, %s)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move %d CanvasItems" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move CanvasItem \"%s\" to (%d, %d)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Children of containers have their anchors and margins values overridden by " "their parent." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Presets for the anchors and margins values of a Control node." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "When active, moving Control nodes changes their anchors instead of their " "margins." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Top Left" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Top Right" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Bottom Right" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Bottom Left" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Left" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Top" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Right" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Bottom" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Left Wide" msgstr "خطی" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Top Wide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Right Wide" msgstr "خطی" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Bottom Wide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "VCenter Wide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "HCenter Wide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Full Rect" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Keep Ratio" msgstr "نسبت تغییر مقیاس:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors and Margins" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Game Camera Override\n" "Overrides game camera with editor viewport camera." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Game Camera Override\n" "No game instance running." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Lock Selected" msgstr "همه‌ی انتخاب ها" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Unlock Selected" msgstr "انتخاب شده را حذف کن" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Group Selected" msgstr "برداشتن انتخاب شده" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Ungroup Selected" msgstr "برداشتن انتخاب شده" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Clear Guides" msgstr "پخش سفارشی صحنه" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Create Custom Bone(s) from Node(s)" msgstr "پخش سفارشی صحنه" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Clear Bones" msgstr "پخش سفارشی صحنه" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Warning: Children of a container get their position and size determined only " "by their parent." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp #, fuzzy msgid "Zoom Reset" msgstr "بزرگنمایی کمتر" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode" msgstr "انتخاب حالت" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Scale Mode" msgstr "انتخاب حالت" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Ruler Mode" msgstr "انتخاب حالت" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Toggle smart snapping." msgstr "یک Breakpoint درج کن" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Smart Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Toggle grid snapping." msgstr "یک Breakpoint درج کن" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Grid Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snapping Options" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Scale Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Smart Snapping" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap..." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Parent" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Anchor" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Node Sides" msgstr "انتخاب حالت" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Center" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Other Nodes" msgstr "مسیر به سمت گره:" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Guides" msgstr "انتخاب حالت" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Skeleton Options" msgstr "تنها در قسمت انتخاب شده" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Custom Bone(s) from Node(s)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Clear Custom Bones" msgstr "پخش سفارشی صحنه" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Always Show Grid" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Helpers" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Rulers" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Guides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Origin" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Viewport" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation mask for inserting keys." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale mask for inserting keys." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Insert keys (based on mask)." msgstr "کلید را در انیمیشن درج کن" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Auto Insert Key" msgstr "کلید را در انیمیشن درج کن" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Animation Key and Pose Options" msgstr "طول انیمیشن (seconds)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Divide grid step by 2" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan View" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Cannot instantiate multiple nodes without root." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "ساختن گره" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Change Default Type" msgstr "نوع مقدار آرایه را تغییر بده" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" #: editor/plugins/collision_polygon_editor_plugin.cpp #, fuzzy msgid "Create Polygon3D" msgstr "انتخاب شده را تغییر مقیاس بده" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly" msgstr "" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "" #: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Restart" msgstr "راه اندازی دوباره" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Particles" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Mask" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Solid Pixels" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Border Pixels" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #, fuzzy msgid "Directed Border Pixels" msgstr "پوشه‌ها و پرونده‌ها:" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Colors" msgstr "" #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Mesh" msgstr "" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Node" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat 0" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat 1" msgstr "" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease In" msgstr "" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease Out" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Smoothstep" msgstr "گام نرم" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Point" msgstr "ویرایش نقطهٔ منحنی" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Tangent" msgstr "ویرایش مماس منحنی" #: editor/plugins/curve_editor_plugin.cpp msgid "Load Curve Preset" msgstr "بارگیری منحنی ذخیره‌شده" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Add Point" msgstr "افزودن نقطه" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Remove Point" msgstr "برداشتن نقطه" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Left Linear" msgstr "خطی" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Right Linear" msgstr "خطی" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Load Preset" msgstr "خطاهای بارگذاری" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove Curve Point" msgstr "حذف نقطهٔ منحنی" #: editor/plugins/curve_editor_plugin.cpp msgid "Toggle Curve Linear Tangent" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Hold Shift to edit tangents individually" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Right click to add point" msgstr "" #: editor/plugins/gi_probe_editor_plugin.cpp msgid "Bake GI Probe" msgstr "" #: editor/plugins/gradient_editor_plugin.cpp msgid "Gradient Edited" msgstr "" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" #: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Couldn't create a Trimesh collision shape." msgstr "ناتوان در ساختن پوشه." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Can't create a single convex collision shape for the scene root." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Couldn't create a single convex collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Single Convex Shape" msgstr "ساختن %s جدید" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Can't create multiple convex collision shapes for the scene root." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Couldn't create any collision shapes." msgstr "ناتوان در ساختن پوشه." #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Multiple Convex Shapes" msgstr "ساختن %s جدید" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Contained Mesh is not of type ArrayMesh." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Unwrap failed, mesh may not be manifold?" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "No mesh to debug." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Model has no UV in this layer" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a StaticBody and assigns a polygon-based collision shape to it " "automatically.\n" "This is the most accurate (but slowest) option for collision detection." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a polygon-based collision shape.\n" "This is the most accurate (but slowest) option for collision detection." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Single Convex Collision Sibling" msgstr "انتخاب شده را تغییر مقیاس بده" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a single convex collision shape.\n" "This is the fastest (but least accurate) option for collision detection." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Multiple Convex Collision Siblings" msgstr "انتخاب شده را تغییر مقیاس بده" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a polygon-based collision shape.\n" "This is a performance middle-ground between the two above options." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a static outline mesh. The outline mesh will have its normals " "flipped automatically.\n" "This can be used instead of the SpatialMaterial Grow property when using " "that property isn't possible." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "View UV1" msgstr "پرونده:" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "View UV2" msgstr "پرونده:" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Unwrap UV2 for Lightmap/AO" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Channel Debug" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp #, fuzzy msgid "" "Update from existing scene?:\n" "%s" msgstr "به‌روزرسانی از صحنه" #: editor/plugins/mesh_library_editor_plugin.cpp #, fuzzy msgid "Mesh Library" msgstr "صادکردن فایل کتابخانه ای" #: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "افزودن مورد" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove Selected Item" msgstr "حذف مورد انتخاب‌شده" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import from Scene" msgstr "وارد کردن از صحنه" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Update from Scene" msgstr "به‌روزرسانی از صحنه" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "" #: editor/plugins/navigation_polygon_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Convert to CPUParticles" msgstr "اتصال به گره:" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generating Visibility Rect" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generate Visibility Rect" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #, fuzzy msgid "Convert to CPUParticles2D" msgstr "اتصال به گره:" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry's faces don't contain any area." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry doesn't contain any faces." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't inherit from Spatial." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't contain geometry." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't contain face geometry." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Points:" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points+Normal (Directed)" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Source: " msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Generating AABB" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate Visibility AABB" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Out-Control from Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove In-Control from Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #, fuzzy msgid "Split Curve" msgstr "ویرایش منحنی گره" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Select Points" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Shift+Drag: Select Control Points" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Click: Add Point" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Left Click: Split Segment (in curve)" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Right Click: Delete Point" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point (in empty space)" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Delete Point" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Mirror Handle Angles" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Mirror Handle Lengths" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "" #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Set Curve Point Position" msgstr "برداشتن موج" #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Set Curve In Position" msgstr "برداشتن موج" #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Set Curve Out Position" msgstr "برداشتن موج" #: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "" #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Remove Out-Control Point" msgstr "برداشتن نقش" #: editor/plugins/path_editor_plugin.cpp msgid "Remove In-Control Point" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "" #: editor/plugins/physical_bone_plugin.cpp #, fuzzy msgid "Move Joint" msgstr "برداشتن نقطه" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "The skeleton property of the Polygon2D does not point to a Skeleton2D node" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Sync Bones" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "No texture in this polygon.\n" "Set a texture to be able to edit UV." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Polygon 2D has internal vertices, so it can no longer be edited in the " "viewport." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Create Internal Vertex" msgstr "ساختن راهنمای افقی" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Remove Internal Vertex" msgstr "برداشتن متغیر" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Invalid Polygon (need 3 different vertices)" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Add Custom Polygon" msgstr "ویرایش سیگنال" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Remove Custom Polygon" msgstr "برداشتن نقش" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Transform Polygon" msgstr "انتخاب شده را تغییر مقیاس بده" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint Bone Weights" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Open Polygon 2D UV editor." msgstr "گشودن ویرایشگر دو بعدی" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Points" msgstr "برداشتن نقطه" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Polygons" msgstr "ویرایش سیگنال" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Bones" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Move Points" msgstr "برداشتن نقطه" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Command: Rotate" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Command: Scale" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create a custom polygon. Enables custom polygon rendering." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Remove a custom polygon. If none remain, custom polygon rendering is " "disabled." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint weights with specified intensity." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Unpaint weights with specified intensity." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Radius:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Copy Polygon to UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Copy UV to Polygon" msgstr "اتصال به گره:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Grid Settings" msgstr "ترجیحات" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Snap" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Configure Grid:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset X:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset Y:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step X:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step Y:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Sync Bones to Polygon" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "تغییر نام منبع" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp #: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Type:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "گشودن در ویرایشگر" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Load Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #, fuzzy msgid "ResourcePreloader" msgstr "منبع" #: editor/plugins/root_motion_editor_plugin.cpp msgid "AnimationTree has no path set to an AnimationPlayer" msgstr "" #: editor/plugins/root_motion_editor_plugin.cpp msgid "Path to AnimationPlayer is invalid" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Files" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Close and save changes?" msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Error writing TextFile:" msgstr "خطا در بارگذاری:" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Could not load file at:" msgstr "نمی‌تواند یک پوشه ایجاد شود." #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Error saving file!" msgstr "خطا در بارگذاری:" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Error while saving theme." msgstr "خطای بارگذاری قلم." #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Error Saving" msgstr "خطا در بارگذاری:" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Error importing theme." msgstr "خطای بارگذاری قلم." #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Error Importing" msgstr "خطا در بارگذاری:" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "New Text File..." msgstr "ساختن پوشه..." #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Open File" msgstr "یک پرونده را باز کن" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Save File As..." msgstr "ذخیره در..." #: editor/plugins/script_editor_plugin.cpp msgid "Can't obtain the script for running." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Script failed reloading, check console for errors." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Script is not in tool mode, will not be able to run." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "" "To run this script, it must inherit EditorScript and be set to tool mode." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "%s Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Next" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Previous" msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Filter scripts" msgstr "صافی کردن گره‌ها" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Filter methods" msgstr "حالت صافی:" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Sort" msgstr "مرتب‌سازی:" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Up" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Down" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Open..." msgstr "باز کن" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Reopen Closed Script" msgstr "باز کردن و اجرای یک اسکریپت" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Copy Script Path" msgstr "رونوشت مسیر گره" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "History Previous" msgstr "زبانه قبلی" #: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Import Theme..." msgstr "من میبینم ..." #: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Close All" msgstr "بستن" #: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp msgid "Run" msgstr "اجرا" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Search" msgstr "جستجو" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: editor/script_editor_debugger.cpp msgid "Continue" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Debug with External Editor" msgstr "ویرایشگر بستگی" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Open Godot online documentation." msgstr "شمارش ها" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Discard" msgstr "گسسته" #: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Search Results" msgstr "جستجوی راهنما" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Clear Recent Scripts" msgstr "صحنه جدید" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Connections to method:" msgstr "اتصال به گره:" #: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Source" msgstr "منبع" #: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "" "Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." msgstr "'s%' را از 's%' جدا کن" #: editor/plugins/script_text_editor.cpp msgid "[Ignore]" msgstr "" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Line" msgstr "خط:" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Function" msgstr "افزودن وظیفه" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Can't drop nodes because script '%s' is not used in this scene." msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Uppercase" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Lowercase" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Capitalize" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Syntax Highlighter" msgstr "" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Bookmarks" msgstr "" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Breakpoints" msgstr "حذف کن" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Go To" msgstr "" #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Cut" msgstr "برش" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Select All" msgstr "انتخاب همه" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Delete Line" msgstr "حذف کن" #: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Fold/Unfold Line" msgstr "برو به خط" #: editor/plugins/script_text_editor.cpp msgid "Fold All Lines" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Unfold All Lines" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Evaluate Selection" msgstr "انتخاب شده را تغییر مقیاس بده" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Convert Indent to Spaces" msgstr "اتصال به گره:" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Convert Indent to Tabs" msgstr "اتصال به گره:" #: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Find in Files..." msgstr "یافتن" #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Toggle Bookmark" msgstr "دید آزاد" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Next Bookmark" msgstr "به گام بعدی برو" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Previous Bookmark" msgstr "یک Breakpoint درج کن" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Remove All Bookmarks" msgstr "برداشتن انتخاب شده" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Function..." msgstr "برداشتن نقش" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Line..." msgstr "برو به خط" #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Toggle Breakpoint" msgstr "یک Breakpoint درج کن" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Next Breakpoint" msgstr "به گام بعدی برو" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Previous Breakpoint" msgstr "یک Breakpoint درج کن" #: editor/plugins/shader_editor_plugin.cpp msgid "" "This shader has been modified on on disk.\n" "What action should be taken?" msgstr "" #: editor/plugins/shader_editor_plugin.cpp msgid "Shader" msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy msgid "Create Rest Pose from Bones" msgstr "پخش سفارشی صحنه" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Rest Pose to Bones" msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Make Rest Pose (From Bones)" msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Bones to Rest Pose" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Skeleton" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp #, fuzzy msgid "Create physical skeleton" msgstr "انتخاب شده را تغییر مقیاس بده" #: editor/plugins/skeleton_ik_editor_plugin.cpp #, fuzzy msgid "Play IK" msgstr "پخش" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling: " msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Translating: " msgstr "انتقال" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Pitch" msgstr "سوییچ" #: editor/plugins/spatial_editor_plugin.cpp msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Size" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Material Changes" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Shader Changes" msgstr "تغییر بده" #: editor/plugins/spatial_editor_plugin.cpp msgid "Surface Changes" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Draw Calls" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Vertices" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Transform with View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Rotation with View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Auto Orthogonal Enabled" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Lock View Rotation" msgstr "بومی‌سازی" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Unshaded" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Environment" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Gizmos" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Information" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "View FPS" msgstr "پرونده:" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Half Resolution" msgstr "انتخاب شده را تغییر مقیاس بده" #: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Enable Doppler" msgstr "فرزند قابل ویرایش" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Not available when using the GLES2 renderer." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Right" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Forward" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Freelook Backwards" msgstr "به سمت عقب" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Up" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Freelook Down" msgstr "غلطاندن به پایین." #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Freelook Slow Modifier" msgstr "غلطاندن به پایین." #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "View Rotation Locked" msgstr "بومی‌سازی" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "To zoom further, change the camera's clipping planes (View -> Settings...)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Note: The FPS value displayed is the editor's framerate.\n" "It cannot be used as a reliable indication of in-game performance." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Click to toggle between visibility states.\n" "\n" "Open eye: Gizmo is visible.\n" "Closed eye: Gizmo is hidden.\n" "Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Nodes To Floor" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Drag: Rotate\n" "Alt+Drag: Move\n" "Alt+RMB: Depth list selection" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Local Space" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Toggle Freelook" msgstr "دید آزاد" #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Object to Floor" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog..." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Settings..." msgstr "ترجیحات" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create Mesh2D" msgstr "ساختن %s جدید" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Mesh2D Preview" msgstr "به‌روزرسانی از صحنه" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create Polygon2D" msgstr "انتخاب شده را تغییر مقیاس بده" #: editor/plugins/sprite_editor_plugin.cpp msgid "Polygon2D Preview" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D" msgstr "انتخاب شده را تغییر مقیاس بده" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "CollisionPolygon2D Preview" msgstr "انتخاب شده را تغییر مقیاس بده" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create LightOccluder2D" msgstr "ساختن پوشه" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "LightOccluder2D Preview" msgstr "ساختن پوشه" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Sprite is empty!" msgstr "مسیر خالی است" #: editor/plugins/sprite_editor_plugin.cpp msgid "Can't convert a sprite using animation frames to mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Convert to Mesh2D" msgstr "اتصال به گره:" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create polygon." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Convert to Polygon2D" msgstr "اتصال به گره:" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create collision polygon." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D Sibling" msgstr "انتخاب شده را تغییر مقیاس بده" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create light occluder." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D Sibling" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Shrink (Pixels): " msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Grow (Pixels): " msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Update Preview" msgstr "به‌روزرسانی از صحنه" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Settings:" msgstr "ترجیحات" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "No Frames Selected" msgstr "انتخاب شده را حذف کن" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add %d Frame(s)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Unable to load images" msgstr "انتخاب حالت" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "(خالی)" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Move Frame" msgstr "حرکت دادن گره(ها)" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Animations:" msgstr "گره انیمیشن" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "New Animation" msgstr "تغییر نام انیمیشن" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Animation Frames:" msgstr "گره انیمیشن" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Add a Texture from File" msgstr "گره(ها) را از درخت اضافه کن" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frames from a Sprite Sheet" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Move (Before)" msgstr "مسیر به سمت گره:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (After)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Select Frames" msgstr "انتخاب یک گره" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Horizontal:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Vertical:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Select/Clear All Frames" msgstr "انتخاب همه" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Create Frames from Sprite Sheet" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "SpriteFrames" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Region Rect" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Margin" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp #: scene/resources/visual_shader.cpp msgid "None" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Sep.:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "TextureRegion" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Remove All Items" msgstr "برداشتن انتخاب شده" #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp #, fuzzy msgid "Remove All" msgstr "برداشتن" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Edit Theme" msgstr "عضوها" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme editing menu." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "ساختن قالب خالی" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "ساختن قالب خالی ویرایشگر" #: editor/plugins/theme_editor_plugin.cpp msgid "Create From Current Editor Theme" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Toggle Button" msgstr "دکمهٔ میانی." #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Disabled Button" msgstr "غیرفعال شده" #: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Disabled Item" msgstr "غیرفعال شده" #: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Radio Item" msgstr "افزودن مورد" #: editor/plugins/theme_editor_plugin.cpp msgid "Checked Radio Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Named Sep." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Submenu" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Subitem 1" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Subitem 2" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Disabled LineEdit" msgstr "غیرفعال شده" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Editable Item" msgstr "فرزند قابل ویرایش" #: editor/plugins/theme_editor_plugin.cpp msgid "Subtree" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Has,Many,Options" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "" #: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp msgid "Style" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme File" msgstr "یک پرونده را باز کن" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Erase Selection" msgstr "انتخاب شده را تغییر مقیاس بده" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Fix Invalid Tiles" msgstr "نام نامعتبر." #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Cut Selection" msgstr "انتخاب شده را تغییر مقیاس بده" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Line Draw" msgstr "خطی" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rectangle Paint" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket Fill" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Find Tile" msgstr "یافتن" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Enable Priority" msgstr "ویرایش صافی ها" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Filter tiles" msgstr "صافی کردن گره‌ها" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Give a TileSet resource to this TileMap to use its tiles." msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "" "Shift+LMB: Line Draw\n" "Shift+Command+LMB: Rectangle Paint" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "" "Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate Left" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate Right" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip Horizontally" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip Vertically" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Clear Transform" msgstr "انتقال را در انیمیشن تغییر بده" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Add Texture(s) to TileSet." msgstr "گره(ها) را از درخت اضافه کن" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected Texture from TileSet." msgstr "حذف نقطهٔ منحنی" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Single Tile" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "New Autotile" msgstr "نمایش پرونده ها" #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Atlas" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the next shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Previous Coordinate" msgstr "زبانه قبلی" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the previous shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Region" msgstr "گره انیمیشن" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Collision" msgstr "گره انیمیشن" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Occlusion" msgstr "ویرایش سیگنال" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Navigation" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Bitmask" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Priority" msgstr "حالت صدور:" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Z Index" msgstr "اندیس:" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Region Mode" msgstr "گره انیمیشن" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Collision Mode" msgstr "گره انیمیشن" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Occlusion Mode" msgstr "ویرایش سیگنال" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Navigation Mode" msgstr "گره انیمیشن" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Bitmask Mode" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Priority Mode" msgstr "حالت صدور:" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Icon Mode" msgstr "انتخاب حالت" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Z Index Mode" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Copy bitmask." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Paste bitmask." msgstr "مسیر به سمت گره:" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Erase bitmask." msgstr "کُندی در آغاز" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create a new rectangle." msgstr "ساختن %s جدید" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "New Rectangle" msgstr "صحنه جدید" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create a new polygon." msgstr "انتخاب شده را تغییر مقیاس بده" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "New Polygon" msgstr "ویرایش سیگنال" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Delete Selected Shape" msgstr "حذف انتخاب شده" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Enable snap and show grid (configurable via the Inspector)." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Add or select a texture on the left panel to edit the tiles bound to it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "حذف نقطهٔ منحنی" #: editor/plugins/tile_set_editor_plugin.cpp msgid "You haven't selected a texture to remove." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene? This will overwrite all current tiles." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove Texture" msgstr "حذف قالب" #: editor/plugins/tile_set_editor_plugin.cpp msgid "%s file(s) were not added because was already on the list." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Drag handles to edit Rect.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Delete selected Rect." msgstr "آیا پرونده‌های انتخاب شده حذف شود؟" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "" "Select current edited sub-tile.\n" "Click on another Tile to edit it." msgstr "ساختن پوشه" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Delete polygon." msgstr "حذف کن" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "" "LMB: Set bit on.\n" "RMB: Set bit off.\n" "Shift+LMB: Set wildcard bit.\n" "Click on another Tile to edit it." msgstr "ساختن پوشه" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to use as icon, this will be also used on invalid autotile " "bindings.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to change its priority.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "" "Select sub-tile to change its z index.\n" "Click on another Tile to edit it." msgstr "ساختن پوشه" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Region" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create Tile" msgstr "ساختن پوشه" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Icon" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Edit Tile Bitmask" msgstr "ویرایش صافی ها" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Edit Collision Polygon" msgstr "ویرایش سیگنال" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Edit Occlusion Polygon" msgstr "ویرایش سیگنال" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Edit Navigation Polygon" msgstr "ویرایش سیگنال" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Paste Tile Bitmask" msgstr "مسیر به سمت گره:" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Clear Tile Bitmask" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Make Polygon Concave" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Make Polygon Convex" msgstr "انتخاب شده را تغییر مقیاس بده" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove Tile" msgstr "حذف قالب" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove Collision Polygon" msgstr "برداشتن نقش" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove Occlusion Polygon" msgstr "برداشتن نقش" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove Navigation Polygon" msgstr "حذف ترجمه" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Edit Tile Priority" msgstr "ویرایش صافی ها" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Z Index" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Make Convex" msgstr "انتخاب شده را تغییر مقیاس بده" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Make Concave" msgstr "محلی" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create Collision Polygon" msgstr "انتخاب شده را تغییر مقیاس بده" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create Occlusion Polygon" msgstr "انتخاب شده را تغییر مقیاس بده" #: editor/plugins/tile_set_editor_plugin.cpp msgid "This property can't be changed." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "TileSet" msgstr "صدور مجموعه کاشی" #: editor/plugins/version_control_editor_plugin.cpp msgid "No VCS addons are available." msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit" msgstr "انجمن" #: editor/plugins/version_control_editor_plugin.cpp msgid "VCS Addon is not initialized" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Version Control System" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Initialize" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Staging area" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Detect new changes" msgstr "ساختن %s جدید" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Changes" msgstr "تغییر بده" #: editor/plugins/version_control_editor_plugin.cpp msgid "Modified" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Renamed" msgstr "تغییر نام" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Deleted" msgstr "حذف کن" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Typechange" msgstr "تغییر بده" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Stage Selected" msgstr "انتخاب شده را حذف کن" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Stage All" msgstr "انتخاب همه" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "تغییر بده" #: editor/plugins/version_control_editor_plugin.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #, fuzzy msgid "Status" msgstr "وضعیت:" #: editor/plugins/version_control_editor_plugin.cpp msgid "View file diffs before committing them to the latest version" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "No file diff is active" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Detect changes in file diff" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Add Output" msgstr "خروجی" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Sampler" msgstr "نمونه ها" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Add input port" msgstr "افزودن عمل ورودی" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add output port" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Change input port type" msgstr "نوع مقدار آرایه را تغییر بده" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Change output port type" msgstr "نوع مقدار آرایه را تغییر بده" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Change input port name" msgstr "تغییر مقدار ورودی" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Change output port name" msgstr "مقدار آرایه را تغییر بده" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Remove input port" msgstr "برداشتن نقطه" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Remove output port" msgstr "برداشتن نقطه" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Set expression" msgstr "انتقال را در انیمیشن تغییر بده" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Resize VisualShader node" msgstr "حذف گره اسکریپتِ دیداری" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Uniform Name" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Input Default Port" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node to Visual Shader" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Node(s) Moved" msgstr "نام گره:" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Duplicate Nodes" msgstr "تکرار کلید‌های انیمیشن" #: editor/plugins/visual_shader_editor_plugin.cpp #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Paste Nodes" msgstr "مسیر به سمت گره:" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Delete Nodes" msgstr "حذف گره(ها)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "UniformRef Name Changed" msgstr "تغییر بده" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Fragment" msgstr "نشانوندها:" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Light" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Show resulted shader code." msgstr "ساختن گره" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Create Shader Node" msgstr "ساختن گره" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Color function." msgstr "افزودن وظیفه" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Grayscale function." msgstr "تابع را بساز" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts HSV vector to RGB equivalent." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts RGB vector to HSV equivalent." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Sepia function." msgstr "تغییر نام نقش" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Burn operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Darken operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Difference operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "HardLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Lighten operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Overlay operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Screen operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "SoftLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color constant." msgstr "مقدار ثابت رنگ" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Color uniform." msgstr "انتقال را در انیمیشن تغییر بده" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the %s comparison between two parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Equal (==)" msgstr "مساوی (==)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Greater Than (>)" msgstr "بزرگتر از (<)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Greater Than or Equal (>=)" msgstr "بزرگتر یا برابر (=<)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between INF and a scalar " "parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between NaN and a scalar " "parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Less Than (<)" msgstr "کمتر از (>)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Less Than or Equal (<=)" msgstr "کمتر یا مساوی (=>)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Not Equal (!=)" msgstr "نا مساوی (=!)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated scalar if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between INF (or NaN) and a " "scalar parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Input parameter." msgstr "پارامتر ورودی." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Scalar function." msgstr "انتخاب شده را تغییر مقیاس بده" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "E constant (2.718282). Represents the base of the natural logarithm." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Epsilon constant (0.00001). Smallest possible scalar number." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Phi constant (1.618034). Golden ratio." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi/4 constant (0.785398) or 45 degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi/2 constant (1.570796) or 90 degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi constant (3.141593) or 180 degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Tau constant (6.283185) or 360 degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sqrt2 constant (1.414214). Square root of 2." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the absolute value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Finds the nearest integer that is greater than or equal to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Constrains a value to lie between two further values." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in radians to degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-e Exponential." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 Exponential." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer less than or equal to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Computes the fractional part of the argument." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse of the square root of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Natural logarithm." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 logarithm." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the greater of two values." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the lesser of two values." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the opposite value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the value of the first parameter raised to the power of the second." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in degrees to radians." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Clamps the value between 0.0 and 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Extracts the sign of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the square root of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than " "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Step function( scalar(edge), scalar(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds scalar to scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides scalar by scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies scalar by scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts scalar from scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar constant." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Scalar uniform." msgstr "انتقال را در انیمیشن تغییر بده" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the cubic texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Cubic texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "2D texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Transform function." msgstr "انتخاب شده را تغییر مقیاس بده" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " "row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix " "whose number of rows is the number of components in 'c' and whose number of " "columns is the number of components in 'r'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes transform from four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies transform by transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Transform constant." msgstr "انتخاب شده را تغییر مقیاس بده" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Transform uniform." msgstr "انتخاب شده را تغییر مقیاس بده" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Vector function." msgstr "برداشتن نقش" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes vector from three scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes vector to three scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the cross product of two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the distance between two points." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the dot product of two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the length of a vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two vectors using scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - vector" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / vector" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Step function( vector(edge), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Step function( scalar(edge), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds vector to vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides vector by vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts vector from vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector constant." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Custom Godot Shader Language expression, with custom amount of input and " "output ports. This is a direct injection of code into the vertex/fragment/" "light function, do not use it to write the function declarations inside." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns falloff based on the dot product of surface normal and view " "direction of camera (pass associated inputs to it)." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Custom Godot Shader Language expression, which is placed on top of the " "resulted shader. You can place various function definitions inside and call " "it later in the Expressions. You can also declare varyings, uniforms and " "constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "A reference to an existing uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Vector) Derivative in 'x' using local " "differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " "differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Vector) Derivative in 'y' using local " "differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " "differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " "'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " "'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "VisualShader" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Edit Visual Property" msgstr "ویرایش صافی ها" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Visual Shader Mode Changed" msgstr "تغییر بده" #: editor/project_export.cpp msgid "Runnable" msgstr "" #: editor/project_export.cpp #, fuzzy msgid "Delete preset '%s'?" msgstr "آیا پرونده‌های انتخاب شده حذف شود؟" #: editor/project_export.cpp msgid "" "Failed to export the project for platform '%s'.\n" "Export templates seem to be missing or invalid." msgstr "" #: editor/project_export.cpp msgid "" "Failed to export the project for platform '%s'.\n" "This might be due to a configuration issue in the export preset or your " "export settings." msgstr "" #: editor/project_export.cpp msgid "Release" msgstr "" #: editor/project_export.cpp #, fuzzy msgid "Exporting All" msgstr "صدور" #: editor/project_export.cpp #, fuzzy msgid "The given export path doesn't exist:" msgstr "پرونده موجود نیست." #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted:" msgstr "" #: editor/project_export.cpp msgid "Presets" msgstr "" #: editor/project_export.cpp editor/project_settings_editor.cpp msgid "Add..." msgstr "" #: editor/project_export.cpp msgid "" "If checked, the preset will be available for use in one-click deploy.\n" "Only one preset per platform may be marked as runnable." msgstr "" #: editor/project_export.cpp #, fuzzy msgid "Export Path" msgstr "صدور پروژه" #: editor/project_export.cpp msgid "Resources" msgstr "منابع" #: editor/project_export.cpp msgid "Export all resources in the project" msgstr "" #: editor/project_export.cpp msgid "Export selected scenes (and dependencies)" msgstr "" #: editor/project_export.cpp msgid "Export selected resources (and dependencies)" msgstr "" #: editor/project_export.cpp msgid "Export Mode:" msgstr "حالت صدور:" #: editor/project_export.cpp msgid "Resources to export:" msgstr "منابع برای صدور:" #: editor/project_export.cpp msgid "" "Filters to export non-resource files/folders\n" "(comma-separated, e.g: *.json, *.txt, docs/*)" msgstr "" #: editor/project_export.cpp msgid "" "Filters to exclude files/folders from project\n" "(comma-separated, e.g: *.json, *.txt, docs/*)" msgstr "" #: editor/project_export.cpp msgid "Features" msgstr "ویژگی‌ها" #: editor/project_export.cpp msgid "Custom (comma-separated):" msgstr "" #: editor/project_export.cpp #, fuzzy msgid "Feature List:" msgstr "فهرست متدها:" #: editor/project_export.cpp #, fuzzy msgid "Script" msgstr "صحنه جدید" #: editor/project_export.cpp #, fuzzy msgid "Script Export Mode:" msgstr "حالت صدور:" #: editor/project_export.cpp msgid "Text" msgstr "" #: editor/project_export.cpp msgid "Compiled" msgstr "" #: editor/project_export.cpp msgid "Encrypted (Provide Key Below)" msgstr "" #: editor/project_export.cpp msgid "Invalid Encryption Key (must be 64 characters long)" msgstr "" #: editor/project_export.cpp msgid "Script Encryption Key (256-bits as hex):" msgstr "" #: editor/project_export.cpp msgid "Export PCK/Zip" msgstr "صدور pck/zip" #: editor/project_export.cpp msgid "Export Project" msgstr "صدور پروژه" #: editor/project_export.cpp #, fuzzy msgid "Export mode?" msgstr "حالت صدور:" #: editor/project_export.cpp #, fuzzy msgid "Export All" msgstr "صدور" #: editor/project_export.cpp editor/project_manager.cpp #, fuzzy msgid "ZIP File" msgstr " پوشه ها" #: editor/project_export.cpp msgid "Godot Game Pack" msgstr "" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" msgstr "" #: editor/project_export.cpp msgid "Manage Export Templates" msgstr "مدیریت صدور قالب ها" #: editor/project_export.cpp msgid "Export With Debug" msgstr "صدور با اشکال زدا" #: editor/project_manager.cpp #, fuzzy msgid "The path specified doesn't exist." msgstr "پرونده موجود نیست." #: editor/project_manager.cpp msgid "Error opening package file (it's not in ZIP format)." msgstr "" #: editor/project_manager.cpp msgid "" "Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "" #: editor/project_manager.cpp msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp msgid "New Game Project" msgstr "پروژه بازی جدید" #: editor/project_manager.cpp msgid "Imported Project" msgstr "پروژه واردشده" #: editor/project_manager.cpp #, fuzzy msgid "Invalid Project Name." msgstr "نام پروژه:" #: editor/project_manager.cpp #, fuzzy msgid "Couldn't create folder." msgstr "ناتوان در ساختن پوشه." #: editor/project_manager.cpp msgid "There is already a folder in this path with the specified name." msgstr "" #: editor/project_manager.cpp msgid "It would be a good idea to name your project." msgstr "" #: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "" #: editor/project_manager.cpp msgid "" "Couldn't load project.godot in project path (error %d). It may be missing or " "corrupted." msgstr "" #: editor/project_manager.cpp msgid "Couldn't edit project.godot in project path." msgstr "" #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp msgid "Rename Project" msgstr "تغییر نام پروژه" #: editor/project_manager.cpp msgid "Import Existing Project" msgstr "وارد کردن پروژه موجود" #: editor/project_manager.cpp #, fuzzy msgid "Import & Edit" msgstr "وارد کردن" #: editor/project_manager.cpp msgid "Create New Project" msgstr "ساختن پروژه جدید" #: editor/project_manager.cpp #, fuzzy msgid "Create & Edit" msgstr "ساختن گره" #: editor/project_manager.cpp msgid "Install Project:" msgstr "نصب پروژه:" #: editor/project_manager.cpp #, fuzzy msgid "Install & Edit" msgstr "(نصب شده)" #: editor/project_manager.cpp msgid "Project Name:" msgstr "نام پروژه:" #: editor/project_manager.cpp msgid "Project Path:" msgstr "مسیر پروژه:" #: editor/project_manager.cpp #, fuzzy msgid "Project Installation Path:" msgstr "مسیر پروژه:" #: editor/project_manager.cpp msgid "Renderer:" msgstr "" #: editor/project_manager.cpp msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." msgstr "" #: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" "Incompatible with older hardware\n" "Not recommended for web games" msgstr "" #: editor/project_manager.cpp msgid "OpenGL ES 2.0" msgstr "" #: editor/project_manager.cpp msgid "" "Lower visual quality\n" "Some features not available\n" "Works on most hardware\n" "Recommended for web games" msgstr "" #: editor/project_manager.cpp msgid "Renderer can be changed later, but scenes may need to be adjusted." msgstr "" #: editor/project_manager.cpp msgid "Unnamed Project" msgstr "پروژه بی نام" #: editor/project_manager.cpp #, fuzzy msgid "Missing Project" msgstr "وارد کردن پروژه موجود" #: editor/project_manager.cpp msgid "Error: Project is missing on the filesystem." msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "Can't open project at '%s'." msgstr "ناتوان در گشودن پروژه" #: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "" #: editor/project_manager.cpp msgid "" "The following project settings file does not specify the version of Godot " "through which it was created.\n" "\n" "%s\n" "\n" "If you proceed with opening it, it will be converted to Godot's current " "configuration file format.\n" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" #: editor/project_manager.cpp msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" "%s\n" "\n" "Do you want to convert it?\n" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" #: editor/project_manager.cpp msgid "" "The project settings were created by a newer engine version, whose settings " "are not compatible with this version." msgstr "" #: editor/project_manager.cpp msgid "" "Can't run project: no main scene defined.\n" "Please edit the project and set the main scene in the Project Settings under " "the \"Application\" category." msgstr "" #: editor/project_manager.cpp msgid "" "Can't run project: Assets need to be imported.\n" "Please edit the project to trigger the initial import." msgstr "" #: editor/project_manager.cpp msgid "Are you sure to run %d projects at once?" msgstr "" #: editor/project_manager.cpp msgid "" "Remove %d projects from the list?\n" "The project folders' contents won't be modified." msgstr "" #: editor/project_manager.cpp msgid "" "Remove this project from the list?\n" "The project folder's contents won't be modified." msgstr "" #: editor/project_manager.cpp msgid "" "Remove all missing projects from the list?\n" "The project folders' contents won't be modified." msgstr "" #: editor/project_manager.cpp msgid "" "Language changed.\n" "The interface will update after restarting the editor or project manager." msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "" "Are you sure to scan %s folders for existing Godot projects?\n" "This could take a while." msgstr "" "شما درخواست بررسی پوشه های s٪‌ برای پیدا کردن پروژه های گودات را داده اید. " "آیا انجام این عمل را تایید می کنید؟‌" #. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "مدیر پروژه" #: editor/project_manager.cpp msgid "Projects" msgstr "طرح ها" #: editor/project_manager.cpp #, fuzzy msgid "Loading, please wait..." msgstr "بارگیری" #: editor/project_manager.cpp msgid "Last Modified" msgstr "" #: editor/project_manager.cpp msgid "Scan" msgstr "پویش" #: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "انتخاب یک پوشه برای پویش" #: editor/project_manager.cpp msgid "New Project" msgstr "پروژه جدید" #: editor/project_manager.cpp #, fuzzy msgid "Remove Missing" msgstr "برداشتن نقطه" #: editor/project_manager.cpp msgid "Templates" msgstr "قالب ها" #: editor/project_manager.cpp msgid "Restart Now" msgstr "راه اندازی دوباره" #: editor/project_manager.cpp msgid "Can't run project" msgstr "ناتوان در اجرای پروژه" #: editor/project_manager.cpp msgid "" "You currently don't have any projects.\n" "Would you like to explore official example projects in the Asset Library?" msgstr "" "شما فعلا هیچ طرحی ندارید.\n" "آیا می خواهید طرح های نمونه رسمی را در کتابخانه دارایی کاوش کنید؟" #: editor/project_manager.cpp msgid "" "The search box filters projects by name and last path component.\n" "To filter projects by name and full path, the query must contain at least " "one `/` character." msgstr "" "کادر جستجو طرح ها را با نام و مسیر اجزا گذشته تصفیه می کند.\n" "برای تصفیه کردن طرح ها با نام و مسیر کامل، پرس و جو باید حداقل دارای یک `/" "`کاراکتر باشد." #: editor/project_settings_editor.cpp msgid "Key " msgstr "" #: editor/project_settings_editor.cpp msgid "Joy Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Joy Axis" msgstr "" #: editor/project_settings_editor.cpp msgid "Mouse Button" msgstr "" #: editor/project_settings_editor.cpp msgid "" "Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "An action with the name '%s' already exists." msgstr "بارگذاری خودکار 's%' هم اکنون موجود است!" #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Change Action deadzone" msgstr "تغییر مقدار دیکشنری" #: editor/project_settings_editor.cpp msgid "Add Input Action Event" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "All Devices" msgstr "دستگاه" #: editor/project_settings_editor.cpp msgid "Device" msgstr "دستگاه" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" #: editor/project_settings_editor.cpp msgid "Mouse Button Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Left Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Right Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Middle Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Up Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Down Button" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Wheel Left Button" msgstr "دکمهٔ چپ." #: editor/project_settings_editor.cpp #, fuzzy msgid "Wheel Right Button" msgstr "دکمهٔ راست." #: editor/project_settings_editor.cpp #, fuzzy msgid "X Button 1" msgstr "دکمه" #: editor/project_settings_editor.cpp #, fuzzy msgid "X Button 2" msgstr "دکمه" #: editor/project_settings_editor.cpp msgid "Joypad Axis Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Axis" msgstr "محور" #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Erase Input Action" msgstr "حذف رویداد عمل ورودی" #: editor/project_settings_editor.cpp msgid "Erase Input Action Event" msgstr "حذف رویداد عمل ورودی" #: editor/project_settings_editor.cpp msgid "Add Event" msgstr "افزودن رویداد" #: editor/project_settings_editor.cpp msgid "Button" msgstr "Button" #: editor/project_settings_editor.cpp msgid "Left Button." msgstr "دکمهٔ چپ." #: editor/project_settings_editor.cpp msgid "Right Button." msgstr "دکمهٔ راست." #: editor/project_settings_editor.cpp msgid "Middle Button." msgstr "دکمهٔ میانی." #: editor/project_settings_editor.cpp msgid "Wheel Up." msgstr "غلطاندن به بالا." #: editor/project_settings_editor.cpp msgid "Wheel Down." msgstr "غلطاندن به پایین." #: editor/project_settings_editor.cpp msgid "Add Global Property" msgstr "افزودن ویژگی سراسری" #: editor/project_settings_editor.cpp msgid "Select a setting item first!" msgstr "نخست، یک تنظیم را انتخاب کنید!" #: editor/project_settings_editor.cpp msgid "No property '%s' exists." msgstr "ویژگی '%s' موجود نیست." #: editor/project_settings_editor.cpp msgid "Setting '%s' is internal, and it can't be deleted." msgstr "تنظیم '%s' درونی است، نمی‌تواند حذف شود." #: editor/project_settings_editor.cpp msgid "Delete Item" msgstr "حذف مورد" #: editor/project_settings_editor.cpp msgid "" "Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'." msgstr "" #: editor/project_settings_editor.cpp msgid "Add Input Action" msgstr "افزودن عمل ورودی" #: editor/project_settings_editor.cpp msgid "Error saving settings." msgstr "خطای ذخیرهٔ تنظیمات." #: editor/project_settings_editor.cpp msgid "Settings saved OK." msgstr "تنظیمات با موفقیت ذخیره شد." #: editor/project_settings_editor.cpp #, fuzzy msgid "Moved Input Action Event" msgstr "حذف رویداد عمل ورودی" #: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Translation" msgstr "افزودن ترجمه" #: editor/project_settings_editor.cpp msgid "Remove Translation" msgstr "حذف ترجمه" #: editor/project_settings_editor.cpp msgid "Add Remapped Path" msgstr "" #: editor/project_settings_editor.cpp msgid "Resource Remap Add Remap" msgstr "" #: editor/project_settings_editor.cpp msgid "Change Resource Remap Language" msgstr "" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap" msgstr "" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap Option" msgstr "" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter" msgstr "صافی بومی‌سازی تغییر کرد" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter Mode" msgstr "حالت صافی بومی‌سازی تغییر کرد" #: editor/project_settings_editor.cpp msgid "Project Settings (project.godot)" msgstr "تنظیمات پروژه (پروژه.گودات)" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "عمومی" #: editor/project_settings_editor.cpp msgid "Override For..." msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "The editor must be restarted for changes to take effect." msgstr "باید ویرایشگر از نو شروع شود تا تغییرات جلوه کنند." #: editor/project_settings_editor.cpp msgid "Input Map" msgstr "" #: editor/project_settings_editor.cpp msgid "Action:" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Action" msgstr "افزودن وظیفه" #: editor/project_settings_editor.cpp msgid "Deadzone" msgstr "" #: editor/project_settings_editor.cpp msgid "Device:" msgstr "" #: editor/project_settings_editor.cpp msgid "Index:" msgstr "اندیس:" #: editor/project_settings_editor.cpp msgid "Localization" msgstr "بومی‌سازی" #: editor/project_settings_editor.cpp msgid "Translations" msgstr "ترجمه‌ها" #: editor/project_settings_editor.cpp msgid "Translations:" msgstr "ترجمه‌ها:" #: editor/project_settings_editor.cpp msgid "Remaps" msgstr "بازطرح‌شده‌ها" #: editor/project_settings_editor.cpp msgid "Resources:" msgstr "منابع:" #: editor/project_settings_editor.cpp msgid "Remaps by Locale:" msgstr "بازطرح‌شده‌ها توسط بومی‌سازی:" #: editor/project_settings_editor.cpp msgid "Locale" msgstr "بومی" #: editor/project_settings_editor.cpp msgid "Locales Filter" msgstr "صافی بومی‌سازی‌ها" #: editor/project_settings_editor.cpp #, fuzzy msgid "Show All Locales" msgstr "نشان دادن همهٔ بومی‌سازی‌ها" #: editor/project_settings_editor.cpp #, fuzzy msgid "Show Selected Locales Only" msgstr "نشان دادن تنها بومی‌سازی‌های انتخاب‌شده" #: editor/project_settings_editor.cpp msgid "Filter mode:" msgstr "حالت صافی:" #: editor/project_settings_editor.cpp msgid "Locales:" msgstr "بومی‌سازی‌ها:" #: editor/project_settings_editor.cpp msgid "AutoLoad" msgstr "AutoLoad" #: editor/project_settings_editor.cpp msgid "Plugins" msgstr "افزونه‌ها" #: editor/project_settings_editor.cpp #, fuzzy msgid "Import Defaults" msgstr "بارگیری پیش فرض" #: editor/property_editor.cpp msgid "Preset..." msgstr "" #: editor/property_editor.cpp msgid "Zero" msgstr "" #: editor/property_editor.cpp msgid "Easing In-Out" msgstr "" #: editor/property_editor.cpp msgid "Easing Out-In" msgstr "" #: editor/property_editor.cpp msgid "File..." msgstr "" #: editor/property_editor.cpp msgid "Dir..." msgstr "" #: editor/property_editor.cpp msgid "Assign" msgstr "" #: editor/property_editor.cpp msgid "Select Node" msgstr "گره انتخاب" #: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" #: editor/property_editor.cpp msgid "Pick a Node" msgstr "کاویدن گره" #: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "" #: editor/property_selector.cpp #, fuzzy msgid "Select Property" msgstr "دارایی Setter را اضافه کن" #: editor/property_selector.cpp #, fuzzy msgid "Select Virtual Method" msgstr "انتخاب حالت" #: editor/property_selector.cpp #, fuzzy msgid "Select Method" msgstr "انتخاب حالت" #: editor/rename_dialog.cpp editor/scene_tree_dock.cpp #, fuzzy msgid "Batch Rename" msgstr "تغییر نام" #: editor/rename_dialog.cpp #, fuzzy msgid "Replace:" msgstr "جایگزینی" #: editor/rename_dialog.cpp msgid "Prefix:" msgstr "" #: editor/rename_dialog.cpp msgid "Suffix:" msgstr "" #: editor/rename_dialog.cpp #, fuzzy msgid "Use Regular Expressions" msgstr "انتقال را در انیمیشن تغییر بده" #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "" #: editor/rename_dialog.cpp msgid "Substitute" msgstr "" #: editor/rename_dialog.cpp #, fuzzy msgid "Node name" msgstr "نام گره:" #: editor/rename_dialog.cpp msgid "Node's parent name, if available" msgstr "" #: editor/rename_dialog.cpp #, fuzzy msgid "Node type" msgstr "پیدا کردن نوع گره" #: editor/rename_dialog.cpp msgid "Current scene name" msgstr "" #: editor/rename_dialog.cpp #, fuzzy msgid "Root node name" msgstr "تغییر نام" #: editor/rename_dialog.cpp msgid "" "Sequential integer counter.\n" "Compare counter options." msgstr "" #: editor/rename_dialog.cpp msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp msgid "If set, the counter restarts for each group of child nodes." msgstr "" #: editor/rename_dialog.cpp msgid "Initial value for the counter" msgstr "" #: editor/rename_dialog.cpp #, fuzzy msgid "Step" msgstr "گام(ها):" #: editor/rename_dialog.cpp msgid "Amount by which counter is incremented for each node" msgstr "" #: editor/rename_dialog.cpp msgid "Padding" msgstr "" #: editor/rename_dialog.cpp msgid "" "Minimum number of digits for the counter.\n" "Missing digits are padded with leading zeros." msgstr "" #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" #: editor/rename_dialog.cpp msgid "Keep" msgstr "" #: editor/rename_dialog.cpp msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp msgid "Case" msgstr "" #: editor/rename_dialog.cpp #, fuzzy msgid "To Lowercase" msgstr "اتصال به گره:" #: editor/rename_dialog.cpp msgid "To Uppercase" msgstr "" #: editor/rename_dialog.cpp #, fuzzy msgid "Reset" msgstr "بازنشانی بزرگنمایی" #: editor/rename_dialog.cpp #, fuzzy msgid "Regular Expression Error:" msgstr "انتقال را در انیمیشن تغییر بده" #: editor/rename_dialog.cpp #, fuzzy msgid "At character %s" msgstr "کاراکترهای معتبر:" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "گره تغییر والد" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "" #: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "" #: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "" #: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "" #: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "" #: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "" #: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Replace with Branch Scene" msgstr "ذخیرهٔ شاخه به عنوان صحنه" #: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "ارث‌بری صحنهٔ فرزند" #: editor/scene_tree_dock.cpp msgid "Can't paste root node into the same scene." msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Paste Node(s)" msgstr "مسیر به سمت گره:" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Detach Script" msgstr "پیوست کردن اسکریپت" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "" #: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "" #: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "" #: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." msgstr "" #: editor/scene_tree_dock.cpp msgid "Node must belong to the edited scene to become root." msgstr "" #: editor/scene_tree_dock.cpp msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Delete %d nodes and any children?" msgstr "حذف گره(ها)" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Delete %d nodes?" msgstr "حذف گره(ها)" #: editor/scene_tree_dock.cpp msgid "Delete the root node \"%s\"?" msgstr "" #: editor/scene_tree_dock.cpp msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Delete node \"%s\"?" msgstr "حذف گره(ها)" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "" #: editor/scene_tree_dock.cpp msgid "Save New Scene As..." msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Disabling \"editable_instance\" will cause all properties of the node to be " "reverted to their default." msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Enabling \"Load As Placeholder\" will disable \"Editable Children\" and " "cause all properties of the node to be reverted to their default." msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Make Local" msgstr "محلی" #: editor/scene_tree_dock.cpp #, fuzzy msgid "New Scene Root" msgstr "صحنه جدید" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Create Root Node:" msgstr "ساختن گره" #: editor/scene_tree_dock.cpp #, fuzzy msgid "2D Scene" msgstr "صحنه" #: editor/scene_tree_dock.cpp #, fuzzy msgid "3D Scene" msgstr "صحنه" #: editor/scene_tree_dock.cpp #, fuzzy msgid "User Interface" msgstr "پاک کردن ارث‌بری" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Other Node" msgstr "حذف گره(ها)" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" #: editor/scene_tree_dock.cpp msgid "Attach Script" msgstr "پیوست کردن اسکریپت" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Cut Node(s)" msgstr "ساختن گره" #: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "حذف گره(ها)" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Change type of node(s)" msgstr "مقدار آرایه را تغییر بده" #: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Sub-Resources" msgstr "زیرمنبع‌ها:" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" msgstr "پاک کردن ارث‌بری" #: editor/scene_tree_dock.cpp msgid "Editable Children" msgstr "فرزند قابل ویرایش" #: editor/scene_tree_dock.cpp msgid "Load As Placeholder" msgstr "بارگیری به عنوان جانگهدار" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Open Documentation" msgstr "شمارش ها" #: editor/scene_tree_dock.cpp msgid "" "Cannot attach a script: there are no languages registered.\n" "This is probably because this editor was built with all language modules " "disabled." msgstr "" #: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "افزودن node زیرمجموعه" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Expand/Collapse All" msgstr "بستن" #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "تغییر نوع" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Reparent to New Node" msgstr "گره تغییر والد" #: editor/scene_tree_dock.cpp msgid "Make Scene Root" msgstr "" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "ادغام از صحنه" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Save Branch as Scene" msgstr "ذخیرهٔ شاخه به عنوان صحنه" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Copy Node Path" msgstr "کپی کردن مسیر node" #: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "حذف (بدون تأیید)" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Add/Create a New Node." msgstr "افزودن/ساختن گره جدید" #: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Attach a new or existing script to the selected node." msgstr "پیوست کردن یک اسکریپت جدید یا از پیش موجود برای گره انتخابی." #: editor/scene_tree_dock.cpp #, fuzzy msgid "Detach the script from the selected node." msgstr "حذف یک اسکریپت برای گره انتخابی." #: editor/scene_tree_dock.cpp msgid "Remote" msgstr "از راه دور" #: editor/scene_tree_dock.cpp msgid "" "If selected, the Remote scene tree dock will cause the project to stutter " "every time it updates.\n" "Switch back to the Local scene tree dock to improve performance." msgstr "" #: editor/scene_tree_dock.cpp msgid "Local" msgstr "محلی" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "وراثت حذف شود؟ (بدون بازگشت!)" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Toggle Visible" msgstr "یک Breakpoint درج کن" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Unlock Node" msgstr "گره انتخاب" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Button Group" msgstr "دکمه" #: editor/scene_tree_editor.cpp #, fuzzy msgid "(Connecting From)" msgstr "خطای اتصال" #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node has %s connection(s) and %s group(s).\n" "Click to show signals dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node has %s connection(s).\n" "Click to show signals dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node is in %s group(s).\n" "Click to show groups dock." msgstr "" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Open Script:" msgstr "باز کردن و اجرای یک اسکریپت" #: editor/scene_tree_editor.cpp msgid "" "Node is locked.\n" "Click to unlock it." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Children are not selectable.\n" "Click to make selectable." msgstr "" #: editor/scene_tree_editor.cpp msgid "Toggle Visibility" msgstr "" #: editor/scene_tree_editor.cpp msgid "" "AnimationPlayer is pinned.\n" "Click to unpin." msgstr "" #: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "تغییر نام گره" #: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "" #: editor/scene_tree_editor.cpp msgid "Node Configuration Warning!" msgstr "" #: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "انتخاب یک گره" #: editor/script_create_dialog.cpp #, fuzzy msgid "Path is empty." msgstr "مسیر خالی است" #: editor/script_create_dialog.cpp #, fuzzy msgid "Filename is empty." msgstr "مسیر خالی است" #: editor/script_create_dialog.cpp #, fuzzy msgid "Path is not local." msgstr "مسیر به یک گره نمیرسد!" #: editor/script_create_dialog.cpp #, fuzzy msgid "Invalid base path." msgstr "مسیر نامعتبر." #: editor/script_create_dialog.cpp msgid "A directory with the same name exists." msgstr "" #: editor/script_create_dialog.cpp msgid "File does not exist." msgstr "پرونده موجود نیست." #: editor/script_create_dialog.cpp #, fuzzy msgid "Invalid extension." msgstr "باید از یک پسوند معتبر استفاده شود." #: editor/script_create_dialog.cpp msgid "Wrong extension chosen." msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Error loading template '%s'" msgstr "خطای بارگذاری قلم." #: editor/script_create_dialog.cpp #, fuzzy msgid "Error - Could not create script in filesystem." msgstr "نمی‌تواند یک پوشه ایجاد شود." #: editor/script_create_dialog.cpp #, fuzzy msgid "Error loading script from %s" msgstr "خطای بارگذاری قلم." #: editor/script_create_dialog.cpp msgid "Overrides" msgstr "" #: editor/script_create_dialog.cpp msgid "N/A" msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Open Script / Choose Location" msgstr "گشودن ویرایشگر اسکریپت" #: editor/script_create_dialog.cpp #, fuzzy msgid "Open Script" msgstr "باز کردن و اجرای یک اسکریپت" #: editor/script_create_dialog.cpp #, fuzzy msgid "File exists, it will be reused." msgstr "فایل وجود دارد، آیا بازنویسی شود؟" #: editor/script_create_dialog.cpp #, fuzzy msgid "Invalid path." msgstr "مسیر نامعتبر." #: editor/script_create_dialog.cpp #, fuzzy msgid "Invalid class name." msgstr "نام نامعتبر." #: editor/script_create_dialog.cpp #, fuzzy msgid "Invalid inherited parent name or path." msgstr "نام دارایی ایندکس نامعتبر." #: editor/script_create_dialog.cpp msgid "Script path/name is valid." msgstr "" #: editor/script_create_dialog.cpp msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "" #: editor/script_create_dialog.cpp msgid "Built-in script (into scene file)." msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Will create a new script file." msgstr "ساختن اسکریپت جدید" #: editor/script_create_dialog.cpp msgid "Will load an existing script file." msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Script file already exists." msgstr "پیش از این وجود داشته است" #: editor/script_create_dialog.cpp msgid "" "Note: Built-in scripts have some limitations and can't be edited using an " "external editor." msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Class Name:" msgstr "کلاس:" #: editor/script_create_dialog.cpp #, fuzzy msgid "Template:" msgstr "برداشتن انتخاب شده" #: editor/script_create_dialog.cpp #, fuzzy msgid "Built-in Script:" msgstr "باز کردن و اجرای یک اسکریپت" #: editor/script_create_dialog.cpp #, fuzzy msgid "Attach Node Script" msgstr "صحنه جدید" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Remote " msgstr "برداشتن" #: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Warning:" msgstr "" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Error:" msgstr "بازتاب" #: editor/script_editor_debugger.cpp #, fuzzy msgid "C++ Error" msgstr "خطاهای بارگذاری" #: editor/script_editor_debugger.cpp #, fuzzy msgid "C++ Error:" msgstr "خطاهای بارگذاری" #: editor/script_editor_debugger.cpp #, fuzzy msgid "C++ Source" msgstr "منبع" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Source:" msgstr "منبع" #: editor/script_editor_debugger.cpp #, fuzzy msgid "C++ Source:" msgstr "منبع" #: editor/script_editor_debugger.cpp msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Child process connected." msgstr "اتصال قطع شده" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Copy Error" msgstr "خطاهای بارگذاری" #: editor/script_editor_debugger.cpp msgid "Video RAM" msgstr "" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Skip Breakpoints" msgstr "حذف کن" #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" #: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "" #: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Network Profiler" msgstr "صدور پروژه" #: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp msgid "Value" msgstr "" #: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." msgstr "" #: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Export list to a CSV file" msgstr "صدور پروژه" #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" #: editor/script_editor_debugger.cpp msgid "Type" msgstr "" #: editor/script_editor_debugger.cpp msgid "Format" msgstr "" #: editor/script_editor_debugger.cpp msgid "Usage" msgstr "" #: editor/script_editor_debugger.cpp msgid "Misc" msgstr "" #: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "" #: editor/script_editor_debugger.cpp msgid "Export measures as CSV" msgstr "" #: editor/settings_config_dialog.cpp #, fuzzy msgid "Erase Shortcut" msgstr "کُندی در پایان" #: editor/settings_config_dialog.cpp msgid "Restore Shortcut" msgstr "" #: editor/settings_config_dialog.cpp msgid "Change Shortcut" msgstr "" #: editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "ویرایشگر ترجیحات" #: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" #: editor/settings_config_dialog.cpp msgid "Binding" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Notifier AABB" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Particles AABB" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Box Shape Extents" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Cylinder Shape Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Cylinder Shape Height" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "" #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Height" msgstr "" #: modules/csg/csg_gizmos.cpp msgid "Change Torus Inner Radius" msgstr "" #: modules/csg/csg_gizmos.cpp msgid "Change Torus Outer Radius" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select the dynamic library for this entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select dependencies of the library for this entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp #, fuzzy msgid "Remove current entry" msgstr "حذف نقطهٔ منحنی" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Double click to create a new entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform:" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp #, fuzzy msgid "Dynamic Library" msgstr "صادکردن فایل کتابخانه ای" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Add an architecture entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp #, fuzzy msgid "GDNativeLibrary" msgstr "صادکردن فایل کتابخانه ای" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Enabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Disabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp #, fuzzy msgid "Library" msgstr "صادکردن فایل کتابخانه ای" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" #: modules/gdnative/register_types.cpp msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "آرگومان step صفر است!" #: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Not a script with an instance" msgstr "اسکریپتی با یک نمونه نیست ." #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a script" msgstr "بر اساس یک اسکریپت نیست" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a resource file" msgstr "بر اساس یک فایل منبع نیست" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (missing @path)" msgstr "فرمت دیکشنری نمونه نامعتبر (pass@ مفقود)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" msgstr "" "فرمت نمونه ی دیکشنری نامعتبر است . ( نمی توان اسکریپت را از مسیر path@ " "بارگذاری کرد.)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" msgstr "فرمت دیکشنری نمونه نامعتبر (اسکریپت نامعتبر در path@)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" msgstr "نمونه ی دیکشنری نامعتبر است . (زیرکلاس‌های نامعتبر)" #: modules/gdscript/gdscript_functions.cpp msgid "Object can't provide a length." msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Next Plane" msgstr "زبانه بعدی" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Previous Plane" msgstr "زبانه قبلی" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Plane:" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Floor" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Previous Floor" msgstr "زبانه قبلی" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Floor:" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Delete Selection" msgstr "انتخاب شده را حذف کن" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Fill Selection" msgstr "انتخاب شده را حذف کن" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Paste Selection" msgstr "انتخاب شده را حذف کن" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Paint" msgstr "ترجیحات" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Snap View" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Clip Disabled" msgstr "غیرفعال شده" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Above" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Below" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit X Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Y Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Z Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate X" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Y" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Z" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate X" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Y" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Z" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Paste Selects" msgstr "انتخاب شده را تغییر مقیاس بده" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Clear Selection" msgstr "انتخاب شده را تغییر مقیاس بده" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Fill Selection" msgstr "همه‌ی انتخاب ها" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Settings" msgstr "ترجیحات" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Pick Distance:" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Filter meshes" msgstr "حالت صافی:" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Begin Bake" msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Preparing data structures" msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Generate buffers" msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp #, fuzzy msgid "Direct lighting" msgstr "توضیح" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Indirect lighting" msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp #, fuzzy msgid "Post processing" msgstr "انتقال را در انیمیشن تغییر بده" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Plotting lightmaps" msgstr "" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Bake NavMesh" msgstr "" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Setting up Configuration..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Calculating grid size..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Creating heightfield..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Marking walkable triangles..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Constructing compact heightfield..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Eroding walkable area..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Partitioning..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Creating contours..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Creating polymesh..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Converting to native navigation mesh..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Navigation Mesh Generator Setup:" msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Parsing Geometry..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Done!" msgstr "" #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" msgstr "" "یک گره بدون قرارگیری در حافظه ،‌ متوقف شده است. لطفا اسناد رسمی Godot‌ را برای " "یادگیری درست متوقف کردن(yield‌ کردن بازی)، مطالعه کنید!" #: modules/visual_script/visual_script.cpp msgid "" "Node yielded, but did not return a function state in the first working " "memory." msgstr "" "گره متوقف شده است، ولی وضعیت تابع را به اولین حافظه‌ی فعال برنگردانده است." #: modules/visual_script/visual_script.cpp msgid "" "Return value must be assigned to first element of node working memory! Fix " "your node please." msgstr "" "مقدار بازگشتی باید به اولین المان گره فعال در حافظه ،تخصیص یابد!‌ لطفا گره " "خود را اصلاح کنید." #: modules/visual_script/visual_script.cpp #, fuzzy msgid "Node returned an invalid sequence output: " msgstr "گره ،‌ یک سلسله خروجی نامعتبر را برگردانده است: " #: modules/visual_script/visual_script.cpp #, fuzzy msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "بیت دنباله پیدا شد ولی گره موجود در پشته نه، باگ را گزارش کن!" #: modules/visual_script/visual_script.cpp #, fuzzy msgid "Stack overflow with stack depth: " msgstr "سرریزی پشته با عمق پشته: " #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Signal Arguments" msgstr "آرگومان‌های سیگنال را ویرایش کن" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Argument Type" msgstr "نوع مقدار آرایه را تغییر بده" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Argument name" msgstr "مقدار آرایه را تغییر بده" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Default Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Set Variable Type" msgstr "متغیر را ویرایش کن:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Add Input Port" msgstr "افزودن عمل ورودی" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Add Output Port" msgstr "افزودن عمل ورودی" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Override an existing built-in function." msgstr "نام نامعتبر. نباید یا یک نام نوع توکار برخوردی داشته باشد." #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new function." msgstr "ساختن %s جدید" #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "متغیرها:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new variable." msgstr "ساختن %s جدید" #: modules/visual_script/visual_script_editor.cpp msgid "Signals:" msgstr "سیگنال ها:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "انتخاب شده را تغییر مقیاس بده" #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" msgstr "نام یک شناسه‌ی معتبر نیست:" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" msgstr "نام هم‌اکنون توسط تابع/متغیر/سیگنال استفاده شده است:" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Function" msgstr "تغییر نام نقش" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Variable" msgstr "تغییر متغیر" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Signal" msgstr "Signal را تغییر نام بده" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function" msgstr "افزودن وظیفه" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Delete input port" msgstr "برداشتن نقطه" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" msgstr "افزودن متغیر" #: modules/visual_script/visual_script_editor.cpp msgid "Add Signal" msgstr "Signal را اضافه کن" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Remove Input Port" msgstr "برداشتن نقطه" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Remove Output Port" msgstr "برداشتن نقطه" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Expression" msgstr "انتقال را در انیمیشن تغییر بده" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Remove VisualScript Nodes" msgstr "کلیدهای نامعتبر را حذف کن" #: modules/visual_script/visual_script_editor.cpp msgid "Duplicate VisualScript Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a simple reference to the node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a simple reference to the node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Variable Setter." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Variable Setter." msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Add Preload Node" msgstr "افزودن گره" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "گره(ها) را از درخت اضافه کن" #: modules/visual_script/visual_script_editor.cpp msgid "" "Can't drop properties because script '%s' is not used in this scene.\n" "Drop holding 'Shift' to just copy the signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Getter Property" msgstr "افزودن ویژگی دریافت‌کننده" #: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" msgstr "افزودن ویژگی تنظیم‌کننده" #: modules/visual_script/visual_script_editor.cpp msgid "Change Base Type" msgstr "تغییر نوع پایه" #: modules/visual_script/visual_script_editor.cpp msgid "Move Node(s)" msgstr "حرکت دادن گره(ها)" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Node" msgstr "حذف گره اسکریپتِ دیداری" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Nodes" msgstr "اتصال گره‌ها" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Disconnect Nodes" msgstr "اتصال گره‌ها" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Connect Node Data" msgstr "اتصال گره‌ها" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Connect Node Sequence" msgstr "اتصال گره‌ها" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Input Value" msgstr "تغییر مقدار ورودی" #: modules/visual_script/visual_script_editor.cpp msgid "Resize Comment" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Clipboard is empty!" msgstr "حافظه پنهان خالی است!" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Paste VisualScript Nodes" msgstr "مسیر به سمت گره:" #: modules/visual_script/visual_script_editor.cpp msgid "Can't create function with a function node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Try to only have one sequence input in selection." msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create Function" msgstr "تغییر نام نقش" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" msgstr "برداشتن نقش" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Variable" msgstr "حذف متغیر" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Variable:" msgstr "متغیر در حال ویرایش:" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Signal" msgstr "حذف سیگنال" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Signal:" msgstr "ویرایش سیگنال:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Make Tool:" msgstr "محلی" #: modules/visual_script/visual_script_editor.cpp msgid "Members:" msgstr "عضوها:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Base Type:" msgstr "تغییر نوع پایه" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Add Nodes..." msgstr "افزودن گره" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Add Function..." msgstr "افزودن وظیفه" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "function_name" msgstr "وظایف:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Select or create a function to edit its graph." msgstr "انتخاب یا ساختن یک نقش در ویرایشگر گراف" #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" msgstr "حذف انتخاب شده" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Find Node Type" msgstr "پیدا کردن نوع گره" #: modules/visual_script/visual_script_editor.cpp msgid "Copy Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Cut Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Make Function" msgstr "تغییر نام نقش" #: modules/visual_script/visual_script_editor.cpp msgid "Refresh Graph" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Edit Member" msgstr "عضوها" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " msgstr "نوع ورودی قابل تکرار نیست: " #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Iterator became invalid" msgstr "تکرارگر نامعتبر شد" #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Iterator became invalid: " msgstr "تکرارگر نامعتبر شد: " #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "نام دارایی ایندکس نامعتبر." #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" msgstr "شیء پایه یک گره نیست!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Path does not lead Node!" msgstr "مسیر به یک نود نمیرسد!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." msgstr "نام دارایی ایندکس نامعتبر 's%' در نود s%." #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " msgstr ": آرگومان نوع نامعتبر " #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid arguments: " msgstr ": آرگومان‌های نامعتبر: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "VariableGet در اسکریپت پیدا نشد: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableSet not found in script: " msgstr "VariableSet در اسکریپت پیدا نشد: " #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." msgstr "گره سفارشی بدون متد ()step_ نمی‌تواند گراف را پردازش کند." #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "" "Invalid return value from _step(), must be integer (seq out), or string " "(error)." msgstr "" "مقدار بازگشتی نامعتبر از ()step_ ، باید integer (seq out) ، یا string " "(error) باشد." #: modules/visual_script/visual_script_property_selector.cpp #, fuzzy msgid "Search VisualScript" msgstr "حذف گره اسکریپتِ دیداری" #: modules/visual_script/visual_script_property_selector.cpp msgid "Get %s" msgstr "گرفتن %s" #: modules/visual_script/visual_script_property_selector.cpp msgid "Set %s" msgstr "تنظیم %s" #: platform/android/export/export.cpp msgid "Package name is missing." msgstr "" #: platform/android/export/export.cpp msgid "Package segments must be of non-zero length." msgstr "" #: platform/android/export/export.cpp msgid "The character '%s' is not allowed in Android application package names." msgstr "" #: platform/android/export/export.cpp msgid "A digit cannot be the first character in a package segment." msgstr "" #: platform/android/export/export.cpp msgid "The character '%s' cannot be the first character in a package segment." msgstr "" #: platform/android/export/export.cpp msgid "The package must have at least one '.' separator." msgstr "" #: platform/android/export/export.cpp msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." msgstr "" #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." msgstr "" #: platform/android/export/export.cpp msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp msgid "Unable to find Android SDK platform-tools' adb command." msgstr "" #: platform/android/export/export.cpp msgid "Please check in the Android SDK directory specified in Editor Settings." msgstr "" #: platform/android/export/export.cpp msgid "Missing 'build-tools' directory!" msgstr "" #: platform/android/export/export.cpp msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." msgstr "" #: platform/android/export/export.cpp #, fuzzy msgid "Invalid package name:" msgstr "نام نامعتبر." #: platform/android/export/export.cpp msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" msgstr "" #: platform/android/export/export.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." msgstr "" #: platform/android/export/export.cpp msgid "" "\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR" "\"." msgstr "" #: platform/android/export/export.cpp msgid "" "\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." msgstr "" #: platform/android/export/export.cpp msgid "" "\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." msgstr "" #: platform/android/export/export.cpp msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" #: platform/android/export/export.cpp msgid "APK Expansion not compatible with Android App Bundle." msgstr "" #: platform/android/export/export.cpp msgid "Invalid filename! Android APK requires the *.apk extension." msgstr "" #: platform/android/export/export.cpp msgid "" "Trying to build from a custom built template, but no version info for it " "exists. Please reinstall from the 'Project' menu." msgstr "" #: platform/android/export/export.cpp msgid "" "Android build version mismatch:\n" " Template installed: %s\n" " Godot Version: %s\n" "Please reinstall Android build template from 'Project' menu." msgstr "" #: platform/android/export/export.cpp msgid "Building Android Project (gradle)" msgstr "" #: platform/android/export/export.cpp msgid "" "Building of Android project failed, check output for the error.\n" "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" #: platform/android/export/export.cpp msgid "Moving output" msgstr "" #: platform/android/export/export.cpp msgid "" "Unable to copy and rename export file, check gradle project directory for " "outputs." msgstr "" #: platform/iphone/export/export.cpp msgid "Identifier is missing." msgstr "" #: platform/iphone/export/export.cpp #, fuzzy msgid "The character '%s' is not allowed in Identifier." msgstr "نام یک شناسه‌ی معتبر نیست:" #: platform/iphone/export/export.cpp msgid "App Store Team ID not specified - cannot configure the project." msgstr "" #: platform/iphone/export/export.cpp #, fuzzy msgid "Invalid Identifier:" msgstr "نام یک شناسه‌ی معتبر نیست:" #: platform/iphone/export/export.cpp msgid "Required icon is not specified in the preset." msgstr "" #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" #: platform/javascript/export/export.cpp msgid "Run in Browser" msgstr "" #: platform/javascript/export/export.cpp msgid "Run exported HTML in the system's default browser." msgstr "" #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not write file:" msgstr "نمی‌تواند یک پوشه ایجاد شود." #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not open template for export:" msgstr "نمی‌تواند یک پوشه ایجاد شود." #: platform/javascript/export/export.cpp #, fuzzy msgid "Invalid export template:" msgstr "نام دارایی ایندکس نامعتبر." #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not read custom HTML shell:" msgstr "نمی‌تواند یک پوشه ایجاد شود." #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not read boot splash image file:" msgstr "نمی‌تواند یک پوشه ایجاد شود." #: platform/javascript/export/export.cpp #, fuzzy msgid "Using default boot splash image." msgstr "نمی‌تواند یک پوشه ایجاد شود." #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package short name." msgstr "نام نامعتبر." #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package unique name." msgstr "نام نامعتبر." #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package publisher display name." msgstr "نام نامعتبر." #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid product GUID." msgstr "اندازه‌ی قلم نامعتبر." #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid publisher GUID." msgstr "اندازه‌ی قلم نامعتبر." #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid background color." msgstr "نام نامعتبر." #: platform/uwp/export/export.cpp msgid "Invalid Store Logo image dimensions (should be 50x50)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" #: scene/2d/animated_sprite.cpp #, fuzzy msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite to display frames." msgstr "" "یک منبع SpriteFrames باید در دارایی Frames ایجاد یا تنظیم شود تا " "AnimatedSprite فریم‌ها را نمایش دهد." #: scene/2d/canvas_modulate.cpp msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " "scenes). The first created one will work, while the rest will be ignored." msgstr "" "تنها یک CanvasModulate نمایان به ازای هر صحنه (یا یک مجموعه از صحنه‌های " "نمونه‌گذاری شده) مجاز است. اولین مورد ایجاد شده کار خواهد کرد، در حالیکه از " "بقیه صرفنظر می‌شود." #: scene/2d/collision_object_2d.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" "Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " "define its shape." msgstr "" #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" "CollisionPolygon2D تنها برای فراهم کردن یک شکل برخورد برای یک گره مشتق‌شده‌ی " "CollisionObject2D بکار می‌رود. لطفا از آن تنها به عنوان یک فرزند Area2D و " "StaticBody2D و RigidBody2D و KinematicBody2D و غیره استفاده کنید تا به آن‌ها " "یک شکل بدهید." #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." msgstr "یک CollisionPolygon2D خالی جلوه بر برخورد ندارد." #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode." msgstr "" #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" #: scene/2d/collision_shape_2d.cpp msgid "" "CollisionShape2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" "CollisionShape2D تنها برای فراهم کردن یک شکل برخورد برای یک گره مشتق‌شده‌ی " "CollisionObject2D بکار می‌رود. لطفا از آن تنها به عنوان یک فرزند Area2D و " "StaticBody2D و RigidBody2D و KinematicBody2D و غیره استفاده کنید تا به آن‌ها " "یک شکل بدهید." #: scene/2d/collision_shape_2d.cpp msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" msgstr "" "یک شکل باید برای CollisionShape2D فراهم شده باشد تا عمل کند. لطفا یک شکل " "منبع برای آن ایجاد کنید!" #: scene/2d/collision_shape_2d.cpp msgid "" "Polygon-based shapes are not meant be used nor edited directly through the " "CollisionShape2D node. Please use the CollisionPolygon2D node instead." msgstr "" #: scene/2d/cpu_particles_2d.cpp msgid "" "CPUParticles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" msgstr "" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" msgstr "" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" #: scene/2d/light_2d.cpp #, fuzzy msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " "property." msgstr "یک بافت با شکل نور باید برای دارایی texture فراهم شده باشد." #: scene/2d/light_occluder_2d.cpp msgid "" "An occluder polygon must be set (or drawn) for this occluder to take effect." msgstr "یک چندضلعی انسدادی باید تنظیم (یا ترسیم) شود تا جلوه کننده باشد." #: scene/2d/light_occluder_2d.cpp #, fuzzy msgid "The occluder polygon for this occluder is empty. Please draw a polygon." msgstr "چندضلعی مسدود برای این مسدودکننده، خالی است. لطفا یک چندضلعی رسم کنید!" #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " "Please set a property or draw a polygon." msgstr "" "یک منبع NavigationPolygon باید برای این گره تنظیم یا ایجاد شود تا کار کند. " "لطفا یک دارایی تعیین یا یک چندضلعی ترسیم کنید." #: scene/2d/navigation_polygon.cpp msgid "" "NavigationPolygonInstance must be a child or grandchild to a Navigation2D " "node. It only provides navigation data." msgstr "" "NavigationPolygonInstance باید یک فرزند یا نوه‌ی یک گره Navigation2D باشد. " "این تنها یک داده‌ی پیمایش را فراهم می‌کند." #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" "گره ParallaxLayer تنها در زمانی که به عنوان فرزند یک گره ParallaxBackground " "تنظیم شود کار می‌کند." #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" "Use the CPUParticles2D node instead. You can use the \"Convert to " "CPUParticles\" option for this purpose." msgstr "" #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " "imprinted." msgstr "" #: scene/2d/particles_2d.cpp msgid "" "Particles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." msgstr "" "PathFollow2D تنها در زمانی که به عنوان یک فرزند یک گره Path2D تنظیم شود کار " "می‌کند." #: scene/2d/physics_body_2d.cpp msgid "" "Size changes to RigidBody2D (in character or rigid modes) will be overridden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "دارایی Path باید به یک گره Node2D معتبر اشاره کند تا کار کند." #: scene/2d/skeleton_2d.cpp msgid "This Bone2D chain should end at a Skeleton2D node." msgstr "" #: scene/2d/skeleton_2d.cpp msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." msgstr "" #: scene/2d/skeleton_2d.cpp msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" #: scene/2d/tile_map.cpp #, fuzzy msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " "to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " "KinematicBody2D, etc. to give them a shape." msgstr "" "CollisionShape2D تنها برای فراهم کردن یک شکل برخورد برای یک گره مشتق‌شده‌ی " "CollisionObject2D بکار می‌رود. لطفا از آن تنها به عنوان یک فرزند Area2D و " "StaticBody2D و RigidBody2D و KinematicBody2D و غیره استفاده کنید تا به آن‌ها " "یک شکل بدهید." #: scene/2d/visibility_notifier_2d.cpp #, fuzzy msgid "" "VisibilityEnabler2D works best when used with the edited scene root directly " "as parent." msgstr "" "VisibilityEnable2D زمانی بهتر کار می‌کند که در یک ریشه‌ی صحنه‌ی ویرایش شده به " "صورت پدر (parent) استفاده شود." #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "" "The controller ID must not be 0 or this controller won't be bound to an " "actual controller." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "" "The anchor ID must not be 0 or this anchor won't be bound to an actual " "anchor." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Generating capture" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Done" msgstr "" #: scene/3d/collision_object.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" "Consider adding a CollisionShape or CollisionPolygon as a child to define " "its shape." msgstr "" #: scene/3d/collision_polygon.cpp msgid "" "CollisionPolygon only serves to provide a collision shape to a " "CollisionObject derived node. Please only use it as a child of Area, " "StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" "CollisionPolygon تنها برای فراهم کردن یک شکل برخورد برای یک گره مشتق‌شده‌ی " "CollisionObject به کار می‌رود. لطفا از آن تنها به عنوان یک فرزند Area و " "StaticBody و RigidBody و KinematicBody و غیره استفاده کنید تا به آن‌ها یک شکل " "بدهید." #: scene/3d/collision_polygon.cpp msgid "An empty CollisionPolygon has no effect on collision." msgstr "یک CollisionPolygon خالی جلوه بر برخورد ندارد." #: scene/3d/collision_shape.cpp msgid "" "CollisionShape only serves to provide a collision shape to a CollisionObject " "derived node. Please only use it as a child of Area, StaticBody, RigidBody, " "KinematicBody, etc. to give them a shape." msgstr "" "CollisionShape تنها برای فراهم کردن یک شکل برخورد برای یک گره مشتق‌شده‌ی " "CollisionObject به کار می‌رود. لطفا از آن تنها به عنوان یک فرزند Area و " "StaticBody و RigidBody و KinematicBody و غیره استفاده کنید تا به آن‌ها یک شکل " "بدهید." #: scene/3d/collision_shape.cpp #, fuzzy msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it." msgstr "" "باید یک شکل برای CollisionShape فراهم شده باشد تا عمل کند. لطفا یک منبع شکل " "برای آن ایجاد کنید!" #: scene/3d/collision_shape.cpp msgid "" "Plane shapes don't work well and will be removed in future versions. Please " "don't use them." msgstr "" #: scene/3d/collision_shape.cpp msgid "" "ConcavePolygonShape doesn't support RigidBody in another mode than static." msgstr "" #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." msgstr "" #: scene/3d/cpu_particles.cpp msgid "" "CPUParticles animation requires the usage of a SpatialMaterial whose " "Billboard Mode is set to \"Particle Billboard\"." msgstr "" #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp msgid "Finishing Plot" msgstr "" #: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." msgstr "" #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." msgstr "" #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." msgstr "یک منبع NavigationMesh باید برای یک گره تنظیم یا ایجاد شود تا کار کند." #: scene/3d/navigation_mesh.cpp msgid "" "NavigationMeshInstance must be a child or grandchild to a Navigation node. " "It only provides navigation data." msgstr "" "NavigationMeshInstance باید یک فرزند یا نوه‌ی یک گره Navigation باشد. این " "تنها داده‌ی پیمایش را فراهم می‌کند." #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" "Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" "\" option for this purpose." msgstr "" #: scene/3d/particles.cpp msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" #: scene/3d/particles.cpp msgid "" "Particles animation requires the usage of a SpatialMaterial whose Billboard " "Mode is set to \"Particle Billboard\"." msgstr "" #: scene/3d/path.cpp #, fuzzy msgid "PathFollow only works when set as a child of a Path node." msgstr "" "PathFollow2D تنها در زمانی که به عنوان یک فرزند یک گره Path2D تنظیم شود کار " "می‌کند." #: scene/3d/path.cpp msgid "" "PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " "parent Path's Curve resource." msgstr "" #: scene/3d/physics_body.cpp msgid "" "Size changes to RigidBody (in character or rigid modes) will be overridden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" msgstr "" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" msgstr "" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" msgstr "" #: scene/3d/remote_transform.cpp #, fuzzy msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" "derived node to work." msgstr "دارایی Path باید به یک گره Particles2D معتبر اشاره کند تا کار کند." #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh." msgstr "" #: scene/3d/soft_body.cpp msgid "" "Size changes to SoftBody will be overridden by the physics engine when " "running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/3d/sprite_3d.cpp #, fuzzy msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite3D to display frames." msgstr "" "یک منبع SpriteFrames باید در دارایی Frames ایجاد شده باشد تا " "AnimatedSprite3D فریم‌ها را نمایش دهد." #: scene/3d/vehicle_body.cpp msgid "" "VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " "it as a child of a VehicleBody." msgstr "" #: scene/3d/world_environment.cpp msgid "" "WorldEnvironment requires its \"Environment\" property to contain an " "Environment to have a visible effect." msgstr "" "محیط جهان نیاز به ویژگی \"محیط\" خود دارد تا دارای یک محیط باشد تا جلوه ای " "قابل دیدن داشته باشد." #: scene/3d/world_environment.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." msgstr "" "فقط یک WorldEnvironment در هر صحنه (یا مجموعه ای از صحنه های نمونه‌گذاری شده) " "مجاز است." #: scene/3d/world_environment.cpp msgid "" "This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " "this environment's Background Mode to Canvas (for 2D scenes)." msgstr "" #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Animation not found: '%s'" msgstr "طول انیمیشن (به ثانیه)." #: scene/animation/animation_tree.cpp msgid "In node '%s', invalid animation: '%s'." msgstr "" #: scene/animation/animation_tree.cpp #, fuzzy msgid "Invalid animation: '%s'." msgstr "اندازهٔ قلم نامعتبر." #: scene/animation/animation_tree.cpp #, fuzzy msgid "Nothing connected to input '%s' of node '%s'." msgstr "'s%' را از 's%' جدا کن" #: scene/animation/animation_tree.cpp msgid "No root AnimationNode for the graph is set." msgstr "" #: scene/animation/animation_tree.cpp #, fuzzy msgid "Path to an AnimationPlayer node containing animations is not set." msgstr "" "یک AnimationPlayer از درخت صحنه انتخاب کنید تا انیمیشن‌ها را ویرایش کنید." #: scene/animation/animation_tree.cpp msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." msgstr "" #: scene/animation/animation_tree.cpp msgid "The AnimationPlayer root node is not a valid node." msgstr "" #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" "LMB: Set color\n" "RMB: Remove preset" msgstr "" #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "یک رنگ از پنجره ویرایشگر بردارید" #: scene/gui/color_picker.cpp msgid "HSV" msgstr "" #: scene/gui/color_picker.cpp msgid "Raw" msgstr "" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." msgstr "" #: scene/gui/color_picker.cpp msgid "Add current color as a preset." msgstr "" #: scene/gui/container.cpp msgid "" "Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, use a plain Control node instead." msgstr "" #: scene/gui/control.cpp msgid "" "The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " "\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." msgstr "" #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "هشدار!" #: scene/gui/dialogs.cpp msgid "Please Confirm..." msgstr "لطفاً تأیید کنید…" #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "باید یک پسوند معتبر بکار گیرید." #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" #: scene/gui/popup.cpp #, fuzzy msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " "functions. Making them visible for editing is fine, but they will hide upon " "running." msgstr "" "Popup ها به صورت پیش‌فرض مخفی می‌شوند مگر اینکه ()popup یا یکی از توابع " "()*popup را فراخوانی کنید. در هر صورت نمایان کردن آن‌ها برای ویرایش خوب است، " "اما به محض اجرا مخفی می‌شوند." #: scene/gui/range.cpp msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "اگر \"Exp ویرایش\" فعال است, \"حداقل داده\" باید بزرگتر از 0 باشد." #: scene/gui/scroll_container.cpp msgid "" "ScrollContainer is intended to work with a single child control.\n" "Use a container as child (VBox, HBox, etc.), or a Control and set the custom " "minimum size manually." msgstr "" #: scene/gui/tree.cpp msgid "(Other)" msgstr "(دیگر)" #: scene/main/scene_tree.cpp msgid "" "Default Environment as specified in Project Settings (Rendering -> " "Environment -> Default Environment) could not be loaded." msgstr "" #: scene/main/viewport.cpp msgid "" "This viewport is not set as render target. If you intend for it to display " "its contents directly to the screen, make it a child of a Control so it can " "obtain a size. Otherwise, make it a RenderTarget and assign its internal " "texture to some node for display." msgstr "" "این viewport به صورت render target تنظیم نیست. اگر قصد دارید که محتویاتش را " "به صورت مستقیم در صفحه‌نمایش نمایش دهد، آن را یک فرزند یک Control قرار دهید " "تا بتواند یک اندازه بگیرد. در غیر اینصورت، آن را یک RenderTarget قرار دهید و " "بافت داخلی آن را برای نمایش به تعدادی گره تخصیص دهید." #: scene/main/viewport.cpp msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp msgid "" "The sampler port is connected but not used. Consider changing the source to " "'SamplerPort'." msgstr "" #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for preview." msgstr "اندازهٔ قلم نامعتبر." #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for shader." msgstr "اندازهٔ قلم نامعتبر." #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid comparison function for that type." msgstr "اندازهٔ قلم نامعتبر." #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" #: servers/visual/shader_language.cpp msgid "Assignment to uniform." msgstr "" #: servers/visual/shader_language.cpp msgid "Varyings can only be assigned in vertex function." msgstr "" #: servers/visual/shader_language.cpp msgid "Constants cannot be modified." msgstr "ثوابت قابل تغییر نیستند." #~ msgid "No" #~ msgstr "نه" #~ msgid "This scene has never been saved. Save before running?" #~ msgstr "این صحنه هرگز ذخیره نشده است. ذخیره قبل از اجرا؟" #, fuzzy #~ msgid "Search complete" #~ msgstr "جستجوی متن" #, fuzzy #~ msgid "Move pivot" #~ msgstr "برداشتن نقطه" #, fuzzy #~ msgid "Add initial export..." #~ msgstr "افزودن عمل ورودی" #, fuzzy #~ msgid "Delete patch '%s' from list?" #~ msgstr "حذف کن" #, fuzzy #~ msgid "Patches" #~ msgstr "تطبیق‌ها:" #, fuzzy #~ msgid "Pack File" #~ msgstr " پوشه ها" #~ msgid "FileSystem and Import Docks" #~ msgstr "فایل‌سیستم و وارد‌کردن لنگرگاه" #~ msgid "Not in resource path." #~ msgstr "در مسیرِ منبع نیست." #, fuzzy #~ msgid "Clear Script" #~ msgstr "صحنه جدید" #~ msgid "Replaced %d occurrence(s)." #~ msgstr "تعداد d% رخداد جایگزین شد." #, fuzzy #~ msgid "Brief Description" #~ msgstr "خلاصه توضیحات:" #, fuzzy #~ msgid "Class Description" #~ msgstr "توضیحات" #~ msgid "Password:" #~ msgstr "گذرواژه:" #~ msgid "Shift+" #~ msgstr "+Shift" #~ msgid "Alt+" #~ msgstr "+Alt" #, fuzzy #~ msgid "Add input +" #~ msgstr "افزودن نقطه" #, fuzzy #~ msgid "Inherits" #~ msgstr "میراث:" #~ msgid "Base Type:" #~ msgstr "نوع پایه:" #~ msgid "Available Nodes:" #~ msgstr "گره های موجود:" #, fuzzy #~ msgid "Methods:" #~ msgstr "روش ها" #, fuzzy #~ msgid "Theme Properties:" #~ msgstr "صافی کردن گره‌ها" #~ msgid "Enumerations:" #~ msgstr "شمارش ها:" #, fuzzy #~ msgid "Class Description:" #~ msgstr "توضیح:" #, fuzzy #~ msgid "Property Descriptions:" #~ msgstr "توضیحات مشخصه:" #, fuzzy #~ msgid "Method Descriptions:" #~ msgstr "توضیح:" #, fuzzy #~ msgid "Reverse sorting." #~ msgstr "در حال درخواست..." #~ msgid "Delete Node(s)?" #~ msgstr "حذف گره(ها)؟" #, fuzzy #~ msgid "Error: could not load file." #~ msgstr "نمی‌تواند یک پوشه ایجاد شود." #, fuzzy #~ msgid "Select Mode (Q)" #~ msgstr "انتخاب حالت" #, fuzzy #~ msgid "Snap Mode (%s)" #~ msgstr "انتخاب حالت" #, fuzzy #~ msgid "Tool Select" #~ msgstr "همه‌ی انتخاب ها" #~ msgid "Project List" #~ msgstr "فهرست پروژه ها" #~ msgid "Exit" #~ msgstr "خروج" #~ msgid "Error initializing FreeType." #~ msgstr "خطا در ارزش‌دهی آغازین به FreeType." #~ msgid "Unknown font format." #~ msgstr "فرمت قلم ناشناخته." #~ msgid "Error loading font." #~ msgstr "خطای بارگذاری قلم." #~ msgid "Invalid font size." #~ msgstr "اندازهٔ قلم نامعتبر." #, fuzzy #~ msgid "Previous Folder" #~ msgstr "زبانه قبلی" #, fuzzy #~ msgid "Next Folder" #~ msgstr "ساختن پوشه" #, fuzzy #~ msgid "Open in an external image editor." #~ msgstr "گشودن ویرایشگر متن" #~ msgid "Reverse" #~ msgstr "معکوس" #, fuzzy #~ msgid "Failed to create solution." #~ msgstr "ناتوان در ساختن پوشه." #, fuzzy #~ msgid "Failed to save solution." #~ msgstr "انتخاب شده را تغییر مقیاس بده" #, fuzzy #~ msgid "Create C# solution" #~ msgstr "انتخاب شده را تغییر مقیاس بده" #, fuzzy #~ msgid "Build Project" #~ msgstr "پروژه" #, fuzzy #~ msgid "View log" #~ msgstr "نمایش پرونده ها" #, fuzzy #~ msgid "Enabled Classes" #~ msgstr "جستجوی کلاسها" #~ msgid "Update Always" #~ msgstr "به روز رسانی دامی" #~ msgid "Path to Node:" #~ msgstr "مسیر به سمت گره:" #~ msgid "Delete selected files?" #~ msgstr "آیا پرونده‌های انتخاب شده حذف شود؟" #~ msgid "Go to parent folder" #~ msgstr "رفتن به پوشه والد" #, fuzzy #~ msgid "Open Scene(s)" #~ msgstr "باز کردن صحنه" #~ msgid "Ease in" #~ msgstr "کُندی در آغاز" #~ msgid "Ease out" #~ msgstr "کُندی در پایان" #~ msgid "Create folder" #~ msgstr "ساختن پوشه" #, fuzzy #~ msgid "Invalid Path" #~ msgstr "مسیر نامعتبر." #, fuzzy #~ msgid "GridMap Duplicate Selection" #~ msgstr "انتخاب شده را به دو تا تکثیر کن" #~ msgid "Create Area" #~ msgstr "ساختن ناحیه" #~ msgid "Edit Signal Arguments:" #~ msgstr "آرگومان‌های سیگنال را ویرایش کن:" #~ msgid "Edit Variable:" #~ msgstr "متغیر را ویرایش کن:" #~ msgid "Line:" #~ msgstr "خط:" #~ msgid "Col:" #~ msgstr "ستون:" #, fuzzy #~ msgid "OrientedPathFollow only works when set as a child of a Path node." #~ msgstr "" #~ "PathFollow2D تنها در زمانی که به عنوان یک فرزند یک گره Path2D تنظیم شود " #~ "کار می‌کند." #, fuzzy #~ msgid "Add Split" #~ msgstr "افزودن نقطه" #, fuzzy #~ msgid "Invalid Split: " #~ msgstr "مسیر نامعتبر." #, fuzzy #~ msgid "Remove Split" #~ msgstr "برداشتن نقطه" #, fuzzy #~ msgid "Select a split to erase it." #~ msgstr "نخست، یک تنظیم را انتخاب کنید!" #, fuzzy #~ msgid "Add Node.." #~ msgstr "افزودن گره" #, fuzzy #~ msgid "Zoom out" #~ msgstr "بزرگنمایی کمتر" #, fuzzy #~ msgid "Zoom in" #~ msgstr "بزرگنمایی بیشتر" #, fuzzy #~ msgid "Zoom:" #~ msgstr "بزرگنمایی بیشتر" #~ msgid "Class List:" #~ msgstr "فهرست کلاس:" #~ msgid "Public Methods" #~ msgstr "روش های عمومی" #, fuzzy #~ msgid "Property: " #~ msgstr "ویژگی:" #, fuzzy #~ msgid "Show current scene file." #~ msgstr "ساختن پوشه" #, fuzzy #~ msgid "Whole words" #~ msgstr "عین کلمات (بدون هیچ کم و کاستی)" #, fuzzy #~ msgid "Match case" #~ msgstr "بین حروف کوچک و بزرگ لاتین تمایز قائل شو" #, fuzzy #~ msgid "Search in files" #~ msgstr "جستجوی کلاسها" #, fuzzy #~ msgid "Convert To Lowercase" #~ msgstr "اتصال به گره:" #~ msgid "Get" #~ msgstr "گرفتن" #~ msgid "Move Anim Track Up" #~ msgstr "انتقال ترک انیمشین به بالا" #~ msgid "Move Anim Track Down" #~ msgstr "انتقال ترک انیمشین به پایین" #~ msgid "Set Transitions to:" #~ msgstr "تنظیم گذار‌ها به :" #~ msgid "Anim Track Rename" #~ msgstr "تغییر نام ترک انیمشین" #~ msgid "Anim Track Change Interpolation" #~ msgstr "تغییر سبک الحاق ترک انیمیشن" #~ msgid "Anim Track Change Value Mode" #~ msgstr "تغییر حالت مقدار ترک انیمیشن" #~ msgid "Anim Track Change Wrap Mode" #~ msgstr "تغییر حالت بسته شدن ترک انیمشین" #~ msgid "Edit Selection Curve" #~ msgstr "ویرایش منحنی انتخاب شده" #~ msgid "Anim Add Key" #~ msgstr "یک کلید در انیمیشن اضافه کن" #~ msgid "In" #~ msgstr "داخل" #~ msgid "Out" #~ msgstr "خارج" #~ msgid "In-Out" #~ msgstr "داخل-خارج" #~ msgid "Out-In" #~ msgstr "خارج-داخل" #~ msgid "Anim Create Typed Value Key" #~ msgstr "کلید مقدار دارای نوع را در انیمیشن ایجاد کن" #~ msgid "Anim Add Call Track" #~ msgstr "ترک فراخوانی را در انیمیشن اضافه کن" #~ msgid "Length (s):" #~ msgstr "طول(ها):" #~ msgid "Cursor step snap (in seconds)." #~ msgstr "گام چسبنده‌ی مکان‌نما (به ثانیه)." #~ msgid "Enable/Disable looping in animation." #~ msgstr "حلقه را در انیمیشن فعال/غیر فعال کن." #~ msgid "Add new tracks." #~ msgstr "ترک‌های جدید اضافه کن." #~ msgid "Move current track up." #~ msgstr "ترک جاری را به بالا جابجا کن." #~ msgid "Move current track down." #~ msgstr "ترک جاری را به پایین جابجا کن." #~ msgid "Track tools" #~ msgstr "ابزارهای ترک" #~ msgid "Enable editing of individual keys by clicking them." #~ msgstr "ویرایش کلیدهای انفرادی با کلیک بر روی آن‌ها را فعال کن." #~ msgid "Key" #~ msgstr "کلید" #~ msgid "Call Functions in Which Node?" #~ msgstr "توابع را در کدام گره فراخوانی کند؟" #~ msgid "Thanks!" #~ msgstr "با تشکر !" #, fuzzy #~ msgid "Can't open '%s'." #~ msgstr "در حال اتصال..." #~ msgid "Run Script" #~ msgstr "اجرای اسکریپت" #~ msgid "Set pivot at mouse position" #~ msgstr "گذاشتن محور در مکان موشواره" #~ msgid "Clear!" #~ msgstr "حذف!" #~ msgid "Condition" #~ msgstr "شرط" #~ msgid "Sequence" #~ msgstr "دنباله" #~ msgid "Iterator" #~ msgstr "تکرارکننده" #, fuzzy #~ msgid "While" #~ msgstr "تا زمانی که" #~ msgid "Return" #~ msgstr "بازگشت" #~ msgid "Call" #~ msgstr "فراخوانی" #~ msgid "Edit Variable" #~ msgstr "ویرایش متغیر" #~ msgid "Can't contain '/' or ':'" #~ msgstr "نمی‌تواند شامل '/' یا ':' باشد" #~ msgid "Can't write file." #~ msgstr "ناتوان در نوشتن پرونده." #~ msgid "Not found!" #~ msgstr "چیزی یافت نشد!" #~ msgid "Replace By" #~ msgstr "جایگزین کردن با" #~ msgid "Backwards" #~ msgstr "به سمت عقب" #~ msgid "Prompt On Replace" #~ msgstr "موقع جایگزینی از کاربر بپرس" #~ msgid "Skip" #~ msgstr "رد کردن" #~ msgid "Move Add Key" #~ msgstr "کلید Add را جابجا کن" #, fuzzy #~ msgid "Add Point to Line2D" #~ msgstr "برو به خط" #~ msgid "Meta+" #~ msgstr "+Meta" #, fuzzy #~ msgid "Setting '" #~ msgstr "ترجیحات" #, fuzzy #~ msgid "Selection -> Duplicate" #~ msgstr "تنها در قسمت انتخاب شده" #, fuzzy #~ msgid "Selection -> Clear" #~ msgstr "تنها در قسمت انتخاب شده" #~ msgid "" #~ "Path property must point to a valid Viewport node to work. Such Viewport " #~ "must be set to 'render target' mode." #~ msgstr "" #~ "دارایی Path باید به یک گره Viewport معتبر اشاره کند تا کار کند. این " #~ "Viewport باید روی حالت render target تنظیم شود." #~ msgid "" #~ "The Viewport set in the path property must be set as 'render target' in " #~ "order for this sprite to work." #~ msgstr "" #~ "Viewport تنظیم شده در داریی path باید به صورت render target برای این " #~ "اسپرایت تنظیم شود تا کار کند." #~ msgid "Method List For '%s':" #~ msgstr "لیست متد برای 's%' :" #~ msgid "Return:" #~ msgstr "بازگشت:" #~ msgid "Added:" #~ msgstr "افزوده شده:" #~ msgid "Re-Importing" #~ msgstr "در حال وارد کردن دوباره..." #~ msgid "The quick brown fox jumps over the lazy dog." #~ msgstr "" #~ "کلاغ فرز و چابک، ظهر هر روز با صدای ضخیم و عذاب‌آورش بـه جستجوی یک مثقال " #~ "گنج پنهان در حیاط رژه می رفت." #, fuzzy #~ msgid "Tiles" #~ msgstr "پرونده:" #~ msgid "Ctrl+" #~ msgstr "+Ctrl" #~ msgid "Path property must point to a valid Particles2D node to work." #~ msgstr "دارایی Path باید به یک گره Particles2D معتبر اشاره کند تا کار کند." #~ msgid "" #~ "A SampleLibrary resource must be created or set in the 'samples' property " #~ "in order for SamplePlayer to play sound." #~ msgstr "" #~ "یک منبع SampleLibrary باید در دارایی samples ایجاد یا تنظیم شود تا " #~ "SamplePlayer آهنگ را پخش کند." #~ msgid "" #~ "A SampleLibrary resource must be created or set in the 'samples' property " #~ "in order for SpatialSamplePlayer to play sound." #~ msgstr "" #~ "یک منبع SampleLibrary باید در دارایی samples ایجاد یا تنظیم شده باشد تا " #~ "SpatialSamplePlayer آهنگ را پخش کند." #~ msgid "Replaced %d Ocurrence(s)." #~ msgstr "تعداد d% رخداد جایگزین شد." #, fuzzy #~ msgid "Create Android keystore" #~ msgstr "پوشه ایجاد کن" #, fuzzy #~ msgid "Organization" #~ msgstr "انتقال" #, fuzzy #~ msgid "State" #~ msgstr "وضعیت:" #, fuzzy #~ msgid "Password" #~ msgstr "گذرواژه:" #, fuzzy #~ msgid "at least 6 characters" #~ msgstr "کاراکترهای معتبر:" #~ msgid "BakedLightInstance does not contain a BakedLight resource." #~ msgstr "BakedLightInstance محتوی یک منبع BakedLight نیست." #~ msgid "" #~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but " #~ "unsequenced ports were specified." #~ msgstr "" #~ "گره سفارشی دارای get_output_port_unsequenced(idx,wmem)_ نیست، اما پورت‌های " #~ "نامتوالی مشخص شده است."