# Spanish (Argentina) translation of the Godot Engine editor # Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. # Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Diego López , 2017. # Lisandro Lorea , 2016-2018, 2019, 2020, 2021, 2022. # Roger Blanco Ribera , 2016-2018. # Sebastian Silva , 2016. # Jose Luis Bossio , 2018. # Reynaldo Cruz , 2018. # Javier Ocampos , 2018, 2019, 2020, 2021. # Andrés S , 2019. # Florencia Menéndez , 2019. # roger <616steam@gmail.com>, 2019, 2020. # Francisco José Carllinni , 2019. # Nicolas Zirulnik , 2020. # Cristian Yepez , 2020. # Skarline , 2020. # Joakker , 2020. # M3CG , 2021, 2022. # Manuel González , 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" "PO-Revision-Date: 2022-02-28 13:54+0000\n" "Last-Translator: M3CG \n" "Language-Team: Spanish (Argentina) \n" "Language: es_AR\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 4.11.1-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" msgstr "" #: core/bind/core_bind.cpp #, fuzzy msgid "Clipboard" msgstr "El portapapeles está vacío!" #: core/bind/core_bind.cpp #, fuzzy msgid "Current Screen" msgstr "Escena Actual" #: core/bind/core_bind.cpp msgid "Exit Code" msgstr "" #: core/bind/core_bind.cpp #, fuzzy msgid "V-Sync Enabled" msgstr "Activar" #: core/bind/core_bind.cpp main/main.cpp msgid "V-Sync Via Compositor" msgstr "" #: core/bind/core_bind.cpp main/main.cpp msgid "Delta Smoothing" msgstr "" #: core/bind/core_bind.cpp #, fuzzy msgid "Low Processor Usage Mode" msgstr "Modo Mover" #: core/bind/core_bind.cpp msgid "Low Processor Usage Mode Sleep (µsec)" msgstr "" #: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp #, fuzzy msgid "Keep Screen On" msgstr "Mantener el Depurador Abierto" #: core/bind/core_bind.cpp #, fuzzy msgid "Min Window Size" msgstr "Tamaño de Outline:" #: core/bind/core_bind.cpp #, fuzzy msgid "Max Window Size" msgstr "Tamaño de Outline:" #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" msgstr "Operador Screen(trama)." #: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp #, fuzzy msgid "Window" msgstr "Nueva Ventana" #: core/bind/core_bind.cpp main/main.cpp #, fuzzy msgid "Borderless" msgstr "Píxeles del Borde" #: core/bind/core_bind.cpp msgid "Per Pixel Transparency Enabled" msgstr "" #: core/bind/core_bind.cpp main/main.cpp #, fuzzy msgid "Fullscreen" msgstr "Act./Desact. Pantalla Completa" #: core/bind/core_bind.cpp msgid "Maximized" msgstr "" #: core/bind/core_bind.cpp #, fuzzy msgid "Minimized" msgstr "Inicializar" #: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" #: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp #: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp #: scene/gui/control.cpp scene/gui/line_edit.cpp #, fuzzy msgid "Position" msgstr "Posición del Panel" #: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp #: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp #: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp #: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp #: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp #: scene/resources/visual_shader.cpp servers/visual_server.cpp #, fuzzy msgid "Size" msgstr "Tamaño:" #: core/bind/core_bind.cpp msgid "Endian Swap" msgstr "" #: core/bind/core_bind.cpp #, fuzzy msgid "Editor Hint" msgstr "Editor" #: core/bind/core_bind.cpp msgid "Print Error Messages" msgstr "" #: core/bind/core_bind.cpp #, fuzzy msgid "Iterations Per Second" msgstr "Modo de Interpolación" #: core/bind/core_bind.cpp #, fuzzy msgid "Target FPS" msgstr "Objetivo" #: core/bind/core_bind.cpp #, fuzzy msgid "Time Scale" msgstr "Nodo TimeScale" #: core/bind/core_bind.cpp main/main.cpp #, fuzzy msgid "Physics Jitter Fix" msgstr "Frames de Física %" #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Error" #: core/bind/core_bind.cpp #, fuzzy msgid "Error String" msgstr "Error al Guardar" #: core/bind/core_bind.cpp #, fuzzy msgid "Error Line" msgstr "Error al Guardar" #: core/bind/core_bind.cpp #, fuzzy msgid "Result" msgstr "Resultados de la Búsqueda" #: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp msgid "Memory" msgstr "" #: core/command_queue_mt.cpp core/message_queue.cpp #: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: servers/visual_server.cpp msgid "Limits" msgstr "" #: core/command_queue_mt.cpp #, fuzzy msgid "Command Queue" msgstr "Command: Rotar" #: core/command_queue_mt.cpp msgid "Multithreading Queue Size (KB)" msgstr "" #: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Function" msgstr "Función" #: core/image.cpp core/packed_data_container.cpp #: modules/minimp3/audio_stream_mp3.cpp #: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp #: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp #: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp #, fuzzy msgid "Data" msgstr "Con Data" #: core/io/file_access_network.cpp core/register_core_types.cpp #: editor/editor_settings.cpp main/main.cpp #: modules/gdscript/language_server/gdscript_language_server.cpp #, fuzzy msgid "Network" msgstr "Profiler de Red" #: core/io/file_access_network.cpp #, fuzzy msgid "Remote FS" msgstr "Remoto " #: core/io/file_access_network.cpp #, fuzzy msgid "Page Size" msgstr "Página: " #: core/io/file_access_network.cpp msgid "Page Read Ahead" msgstr "" #: core/io/http_client.cpp msgid "Blocking Mode Enabled" msgstr "" #: core/io/http_client.cpp #, fuzzy msgid "Connection" msgstr "Conectar" #: core/io/http_client.cpp msgid "Read Chunk Size" msgstr "" #: core/io/marshalls.cpp #, fuzzy msgid "Object ID" msgstr "Objetos Dibujados:" #: core/io/multiplayer_api.cpp core/io/packet_peer.cpp #, fuzzy msgid "Allow Object Decoding" msgstr "Activar Onion Skinning" #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Refuse New Network Connections" msgstr "" #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "Profiler de Red" #: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Nombre del nodo raíz" #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Refuse New Connections" msgstr "Conectar" #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "Tipo de Transformación" #: core/io/packet_peer.cpp msgid "Encode Buffer Max Size" msgstr "" #: core/io/packet_peer.cpp msgid "Input Buffer Max Size" msgstr "" #: core/io/packet_peer.cpp msgid "Output Buffer Max Size" msgstr "" #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" #: core/io/stream_peer.cpp msgid "Big Endian" msgstr "" #: core/io/stream_peer.cpp msgid "Data Array" msgstr "" #: core/io/stream_peer_ssl.cpp msgid "Blocking Handshake" msgstr "" #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" msgstr "Editar Conexión:" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" "Tipo de argumento inválido para 'convert()', utiliza constantes TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." msgstr "Se esperaba un string de longitud 1 (un carácter)." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "" "No hay suficientes bytes para decodificar bytes, o el formato es inválido." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" msgstr "Entrada inválida %i (no se transmitió) en la expresión" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" msgstr "\"self\" no puede ser usado porque la instancia es nula (no se asignó)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." msgstr "Operandos inválidos para el operador %s, %s y %s." #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" msgstr "Indice inválido de tipo %s para tipo base %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" msgstr "Indice con nombre '%s' inválido para el tipo base %s" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" msgstr "Argumentos inválidos para construir '%s'" #: core/math/expression.cpp msgid "On call to '%s':" msgstr "En la llamada a '%s':" #: core/math/random_number_generator.cpp #: modules/opensimplex/open_simplex_noise.cpp msgid "Seed" msgstr "" #: core/math/random_number_generator.cpp #, fuzzy msgid "State" msgstr "Estado" #: core/message_queue.cpp msgid "Message Queue" msgstr "" #: core/message_queue.cpp msgid "Max Size (KB)" msgstr "" #: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp #: modules/gdscript/editor/gdscript_highlighter.cpp #: modules/gdscript/gdscript_editor.cpp #: modules/gdscript/language_server/gdscript_text_document.cpp #: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp #: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp #: scene/resources/material.cpp #, fuzzy msgid "Text Editor" msgstr "Abrir Editor" #: core/os/input.cpp editor/editor_settings.cpp #: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp #: modules/gdscript/gdscript_editor.cpp #: modules/gdscript/language_server/gdscript_text_document.cpp #: scene/animation/animation_player.cpp scene/gui/control.cpp #: scene/main/node.cpp scene/resources/material.cpp #, fuzzy msgid "Completion" msgstr "Copiar Selección" #: core/os/input.cpp editor/editor_settings.cpp #: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp #: modules/gdscript/language_server/gdscript_text_document.cpp #: scene/animation/animation_player.cpp scene/gui/control.cpp #: scene/main/node.cpp scene/resources/material.cpp #, fuzzy msgid "Use Single Quotes" msgstr "Nuevo Tile Individual" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: servers/audio_server.cpp msgid "Device" msgstr "Dispositivo" #: core/os/input_event.cpp #, fuzzy msgid "Alt" msgstr "Todos" #: core/os/input_event.cpp msgid "Shift" msgstr "" #: core/os/input_event.cpp #, fuzzy msgid "Control" msgstr "Control de Versiones" #: core/os/input_event.cpp msgid "Meta" msgstr "" #: core/os/input_event.cpp #, fuzzy msgid "Command" msgstr "Comunidad" #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp #: scene/gui/base_button.cpp scene/gui/texture_button.cpp #, fuzzy msgid "Pressed" msgstr "Preset" #: core/os/input_event.cpp #, fuzzy msgid "Scancode" msgstr "Examinar" #: core/os/input_event.cpp #, fuzzy msgid "Physical Scancode" msgstr "Tecla Física" #: core/os/input_event.cpp msgid "Unicode" msgstr "" #: core/os/input_event.cpp msgid "Echo" msgstr "" #: core/os/input_event.cpp scene/gui/base_button.cpp #, fuzzy msgid "Button Mask" msgstr "Botón" #: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp #, fuzzy msgid "Global Position" msgstr "Constante Global" #: core/os/input_event.cpp #, fuzzy msgid "Factor" msgstr "Vector" #: core/os/input_event.cpp #, fuzzy msgid "Button Index" msgstr "Indice de Botones de Mouse:" #: core/os/input_event.cpp msgid "Doubleclick" msgstr "" #: core/os/input_event.cpp msgid "Tilt" msgstr "" #: core/os/input_event.cpp #, fuzzy msgid "Pressure" msgstr "Preset" #: core/os/input_event.cpp #, fuzzy msgid "Relative" msgstr "Ajuste Relativo" #: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp #: scene/animation/animation_player.cpp scene/resources/environment.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Speed" msgstr "Velocidad:" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: scene/3d/sprite_3d.cpp msgid "Axis" msgstr "Eje" #: core/os/input_event.cpp #, fuzzy msgid "Axis Value" msgstr "Fijar Valor" #: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Index" msgstr "Indice:" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp #: scene/2d/touch_screen_button.cpp msgid "Action" msgstr "Acción" #: core/os/input_event.cpp scene/resources/environment.cpp #: scene/resources/material.cpp msgid "Strength" msgstr "" #: core/os/input_event.cpp msgid "Delta" msgstr "" #: core/os/input_event.cpp #, fuzzy msgid "Channel" msgstr "Cambiar" #: core/os/input_event.cpp main/main.cpp #, fuzzy msgid "Message" msgstr "Mensaje de Commit" #: core/os/input_event.cpp #, fuzzy msgid "Pitch" msgstr "Cabeceo:" #: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/physics_body.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Velocity" msgstr "Orbitar Vista Hacia La Derecha" #: core/os/input_event.cpp msgid "Instrument" msgstr "" #: core/os/input_event.cpp #, fuzzy msgid "Controller Number" msgstr "Numero de Línea:" #: core/os/input_event.cpp msgid "Controller Value" msgstr "" #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #: platform/windows/export/export.cpp #, fuzzy msgid "Application" msgstr "Acción" #: core/project_settings.cpp main/main.cpp #, fuzzy msgid "Config" msgstr "Configurar Ajuste" #: core/project_settings.cpp #, fuzzy msgid "Project Settings Override" msgstr "Ajustes del Proyecto..." #: core/project_settings.cpp core/resource.cpp #: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp #: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp #: editor/project_manager.cpp editor/settings_config_dialog.cpp #: modules/gdnative/nativescript/nativescript.cpp #: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp #: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp #: scene/main/node.cpp msgid "Name" msgstr "Nombre" #: core/project_settings.cpp editor/editor_help.cpp #: modules/visual_script/visual_script_nodes.cpp platform/uwp/export/export.cpp #: platform/windows/export/export.cpp msgid "Description" msgstr "Descripción" #: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: main/main.cpp msgid "Run" msgstr "Ejecutar" #: core/project_settings.cpp editor/editor_node.cpp #: editor/run_settings_dialog.cpp main/main.cpp msgid "Main Scene" msgstr "Escena Principal" #: core/project_settings.cpp #, fuzzy msgid "Disable stdout" msgstr "Desactivar Autotile" #: core/project_settings.cpp #, fuzzy msgid "Disable stderr" msgstr "Desactivar Ítem" #: core/project_settings.cpp msgid "Use Hidden Project Data Directory" msgstr "" #: core/project_settings.cpp msgid "Use Custom User Dir" msgstr "" #: core/project_settings.cpp msgid "Custom User Dir Name" msgstr "" #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" msgstr "Audio" #: core/project_settings.cpp #, fuzzy msgid "Default Bus Layout" msgstr "Cargar el Bus Layout predeterminado." #: core/project_settings.cpp editor/editor_export.cpp #: editor/editor_file_system.cpp editor/editor_node.cpp #: editor/editor_settings.cpp editor/script_create_dialog.cpp #: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp msgid "Editor" msgstr "Editor" #: core/project_settings.cpp #, fuzzy msgid "Main Run Args" msgstr "Argumentos de Escena Principal:" #: core/project_settings.cpp msgid "Search In File Extensions" msgstr "" #: core/project_settings.cpp msgid "Script Templates Search Path" msgstr "" #: core/project_settings.cpp editor/editor_node.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "Version Control" msgstr "Control de Versiones" #: core/project_settings.cpp msgid "Autoload On Startup" msgstr "" #: core/project_settings.cpp #, fuzzy msgid "Plugin Name" msgstr "Nombre del Plugin:" #: core/project_settings.cpp scene/2d/collision_object_2d.cpp #: scene/3d/collision_object.cpp scene/gui/control.cpp #, fuzzy msgid "Input" msgstr "Agregar Entrada" #: core/project_settings.cpp msgid "UI Accept" msgstr "" #: core/project_settings.cpp #, fuzzy msgid "UI Select" msgstr "Seleccionar" #: core/project_settings.cpp #, fuzzy msgid "UI Cancel" msgstr "Cancelar" #: core/project_settings.cpp #, fuzzy msgid "UI Focus Next" msgstr "Foco en Ruta" #: core/project_settings.cpp #, fuzzy msgid "UI Focus Prev" msgstr "Foco en Ruta" #: core/project_settings.cpp #, fuzzy msgid "UI Left" msgstr "Superior Izquierda" #: core/project_settings.cpp #, fuzzy msgid "UI Right" msgstr "Superior Derecha" #: core/project_settings.cpp msgid "UI Up" msgstr "" #: core/project_settings.cpp #, fuzzy msgid "UI Down" msgstr "Abajo" #: core/project_settings.cpp #, fuzzy msgid "UI Page Up" msgstr "Página: " #: core/project_settings.cpp msgid "UI Page Down" msgstr "" #: core/project_settings.cpp msgid "UI Home" msgstr "" #: core/project_settings.cpp #, fuzzy msgid "UI End" msgstr "Al Final" #: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp #: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp #: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp #: scene/resources/world.cpp scene/resources/world_2d.cpp #: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp #: servers/physics_2d/physics_2d_server_wrap_mt.h #: servers/physics_2d/space_2d_sw.cpp #, fuzzy msgid "Physics" msgstr " (Física)" #: core/project_settings.cpp editor/editor_settings.cpp #: editor/plugins/spatial_editor_plugin.cpp main/main.cpp #: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp #: scene/3d/physics_body.cpp scene/resources/world.cpp #: servers/physics/space_sw.cpp msgid "3D" msgstr "" #: core/project_settings.cpp #, fuzzy msgid "Smooth Trimesh Collision" msgstr "Crear Collider Triangular Hermano" #: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp #: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp #, fuzzy msgid "Rendering" msgstr "Renderizador:" #: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp #: scene/main/scene_tree.cpp scene/resources/environment.cpp #: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp #: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp #: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Filtros:" #: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" #: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp #: editor/project_export.cpp main/main.cpp modules/gdscript/gdscript.cpp #: modules/visual_script/visual_script.cpp #: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp #: platform/javascript/export/export.cpp platform/osx/export/export.cpp #: platform/uwp/export/export.cpp scene/3d/room_manager.cpp #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp #: servers/visual_server.cpp msgid "Debug" msgstr "Depurar" #: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp #: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Settings" msgstr "Configuración:" #: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp #: modules/mono/mono_gd/gd_mono.cpp msgid "Profiler" msgstr "Profiler" #: core/project_settings.cpp #, fuzzy msgid "Max Functions" msgstr "Crear Función" #: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "Expresión" #: core/project_settings.cpp #, fuzzy msgid "Formats" msgstr "Formato" #: core/project_settings.cpp msgid "Zstd" msgstr "" #: core/project_settings.cpp msgid "Long Distance Matching" msgstr "" #: core/project_settings.cpp msgid "Compression Level" msgstr "" #: core/project_settings.cpp msgid "Window Log Size" msgstr "" #: core/project_settings.cpp msgid "Zlib" msgstr "" #: core/project_settings.cpp msgid "Gzip" msgstr "" #: core/project_settings.cpp platform/android/export/export.cpp msgid "Android" msgstr "" #: core/project_settings.cpp msgid "Modules" msgstr "" #: core/register_core_types.cpp msgid "TCP" msgstr "" #: core/register_core_types.cpp #, fuzzy msgid "Connect Timeout Seconds" msgstr "Conexiones al método:" #: core/register_core_types.cpp msgid "Packet Peer Stream" msgstr "" #: core/register_core_types.cpp msgid "Max Buffer (Power of 2)" msgstr "" #: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp msgid "SSL" msgstr "" #: core/register_core_types.cpp main/main.cpp #, fuzzy msgid "Certificates" msgstr "Vértices:" #: core/resource.cpp editor/dependency_editor.cpp #: editor/editor_resource_picker.cpp #: modules/visual_script/visual_script_nodes.cpp msgid "Resource" msgstr "Recursos" #: core/resource.cpp #, fuzzy msgid "Local To Scene" msgstr "Cerrar Escena" #: core/resource.cpp editor/dependency_editor.cpp #: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp #: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp msgid "Path" msgstr "Ruta" #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "Fuente" #: core/translation.cpp #, fuzzy msgid "Messages" msgstr "Mensaje de Commit" #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "Idioma" #: core/translation.cpp #, fuzzy msgid "Test" msgstr "Prueba" #: core/translation.cpp scene/resources/font.cpp msgid "Fallback" msgstr "" #: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" #: core/ustring.cpp msgid "KiB" msgstr "KiB" #: core/ustring.cpp msgid "MiB" msgstr "MiB" #: core/ustring.cpp msgid "GiB" msgstr "GiB" #: core/ustring.cpp msgid "TiB" msgstr "TiB" #: core/ustring.cpp msgid "PiB" msgstr "PiB" #: core/ustring.cpp msgid "EiB" msgstr "EiB" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp msgid "Canvas Polygon Buffer Size (KB)" msgstr "" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp msgid "Canvas Polygon Index Buffer Size (KB)" msgstr "" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp #: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp #: servers/physics_2d/physics_2d_server_sw.cpp #: servers/physics_2d/physics_2d_server_wrap_mt.h #: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp msgid "2D" msgstr "" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #, fuzzy msgid "Snapping" msgstr "Ajuste Inteligente" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #, fuzzy msgid "Use GPU Pixel Snap" msgstr "Usar Ajuste a Pixeles" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Immediate Buffer Size (KB)" msgstr "" #: drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp #, fuzzy msgid "Lightmapping" msgstr "Bake Lightmaps" #: drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp msgid "Use Bicubic Sampling" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Max Renderable Elements" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Max Renderable Lights" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #, fuzzy msgid "Max Renderable Reflections" msgstr "Centrar Selección" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Max Lights Per Object" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: editor/import/resource_importer_texture.cpp #: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp #: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp #: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp #: scene/main/canvas_layer.cpp scene/resources/environment.cpp #: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "Escalar" #: drivers/gles3/rasterizer_scene_gles3.cpp #, fuzzy msgid "Follow Surface" msgstr "Poblar Superficie" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Weight Samples" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Voxel Cone Tracing" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" #: drivers/gles3/rasterizer_storage_gles3.cpp msgid "Blend Shape Max Buffer Size (KB)" msgstr "" #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Gratis" #: editor/animation_bezier_editor.cpp msgid "Balanced" msgstr "Balanceado" #: editor/animation_bezier_editor.cpp msgid "Mirror" msgstr "Espejar" #: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp msgid "Time:" msgstr "Tiempo:" #: editor/animation_bezier_editor.cpp msgid "Value:" msgstr "Valor:" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" msgstr "Insertar Clave Aquí" #: editor/animation_bezier_editor.cpp msgid "Duplicate Selected Key(s)" msgstr "Duplicar Clave(s) Seleccionada(s)" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" msgstr "Eliminar Clave(s) Seleccionada(s)" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" msgstr "Agregar Punto Bezier" #: editor/animation_bezier_editor.cpp msgid "Move Bezier Points" msgstr "Mover Puntos Bezier" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "Duplicar Claves de Anim" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" msgstr "Borrar Claves de Anim" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Time" msgstr "Cambiar Tiempo de Keyframe de Anim" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" msgstr "Cambio de transición Anim" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" msgstr "Cambiar Transform de Anim" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Value" msgstr "Cambiar Valor de Keyframe de Anim" #: editor/animation_track_editor.cpp msgid "Anim Change Call" msgstr "Cambiar Call de Anim" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Time" msgstr "Cambiar Tiempo de Múltiples Keyframes de Anim" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Transition" msgstr "Cambiar Múltiples Transiciones de Anim" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Transform" msgstr "Cambiar Múltiples Transforms de Anim" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Value" msgstr "Cambiar Valor de Múltiples Keyframes de Anim" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Call" msgstr "Cambiar Múltiples Llamadas de Anim" #: editor/animation_track_editor.cpp msgid "Change Animation Length" msgstr "Cambiar Duración de la Animación" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "Cambiar Loop de Animación" #: editor/animation_track_editor.cpp msgid "Property Track" msgstr "Pista de Propiedades" #: editor/animation_track_editor.cpp msgid "3D Transform Track" msgstr "Pista de Transformación 3D" #: editor/animation_track_editor.cpp msgid "Call Method Track" msgstr "Pista de Llamada a Métodos" #: editor/animation_track_editor.cpp msgid "Bezier Curve Track" msgstr "Pista de Curva Bezier" #: editor/animation_track_editor.cpp msgid "Audio Playback Track" msgstr "Pista de Reproducción de Audio" #: editor/animation_track_editor.cpp msgid "Animation Playback Track" msgstr "Pista de Reproducción de Animación" #: editor/animation_track_editor.cpp msgid "Animation length (frames)" msgstr "Duración de la animación (frames)" #: editor/animation_track_editor.cpp msgid "Animation length (seconds)" msgstr "Duración de la animación (segundos)" #: editor/animation_track_editor.cpp msgid "Add Track" msgstr "Agregar Pista" #: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "Loop de Animación" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" msgstr "Funciones:" #: editor/animation_track_editor.cpp msgid "Audio Clips:" msgstr "Clips de Audio:" #: editor/animation_track_editor.cpp msgid "Anim Clips:" msgstr "Clips de Anim:" #: editor/animation_track_editor.cpp msgid "Change Track Path" msgstr "Cambiar Ruta de la Pista" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "Act./Desact. esta pista." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" msgstr "Modo de Actualización (Como esta configurada esta propiedad)" #: editor/animation_track_editor.cpp msgid "Interpolation Mode" msgstr "Modo de Interpolación" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" msgstr "Modo Loop Envolvente (Interpolar el final con el comienzo al loopear)" #: editor/animation_track_editor.cpp msgid "Remove this track." msgstr "Quitar esta pista." #: editor/animation_track_editor.cpp msgid "Time (s): " msgstr "Tiempo (s): " #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "Activar/Desactivar Pista" #: editor/animation_track_editor.cpp msgid "Continuous" msgstr "Contínuo" #: editor/animation_track_editor.cpp msgid "Discrete" msgstr "Discreto" #: editor/animation_track_editor.cpp msgid "Trigger" msgstr "Trigger" #: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp msgid "Capture" msgstr "Captura" #: editor/animation_track_editor.cpp msgid "Nearest" msgstr "Mas Cercano" #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp scene/2d/physics_body_2d.cpp #: scene/3d/physics_body.cpp msgid "Linear" msgstr "Lineal" #: editor/animation_track_editor.cpp msgid "Cubic" msgstr "Cúbica" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" msgstr "Interp de Loop Cortante" #: editor/animation_track_editor.cpp msgid "Wrap Loop Interp" msgstr "Interp de Loop Envolvente" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "Insertar Clave" #: editor/animation_track_editor.cpp msgid "Duplicate Key(s)" msgstr "Duplicar Clave(s)" #: editor/animation_track_editor.cpp msgid "Add RESET Value(s)" msgstr "Agregar Valor(es) de RESET" #: editor/animation_track_editor.cpp msgid "Delete Key(s)" msgstr "Eliminar Clave(s)" #: editor/animation_track_editor.cpp msgid "Change Animation Update Mode" msgstr "Cambiar Modo de Actualización de Animación" #: editor/animation_track_editor.cpp msgid "Change Animation Interpolation Mode" msgstr "Cambiar Modo de Interpolación de Animación" #: editor/animation_track_editor.cpp msgid "Change Animation Loop Mode" msgstr "Cambiar Modo de Bucle de Animación" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "Quitar pista de animación" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Editors" msgstr "Editor" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/import/resource_importer_scene.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp #: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp #: scene/animation/animation_blend_tree.cpp #: scene/resources/particles_material.cpp msgid "Animation" msgstr "Animación" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #, fuzzy msgid "Confirm Insert Track" msgstr "Insertar Pista y Clave de Animación" #. TRANSLATORS: %s will be replaced by a phrase describing the target of track. #: editor/animation_track_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "Crear NUEVO track para %s e insertar clave?" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "Crear %d NUEVOS tracks e insertar claves?" #: editor/animation_track_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/mesh_instance_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #: editor/plugins/version_control_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Create" msgstr "Crear" #: editor/animation_track_editor.cpp msgid "Anim Insert" msgstr "Insertar Anim" #. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. #: editor/animation_track_editor.cpp msgid "node '%s'" msgstr "nodo '%s'" #. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. #: editor/animation_track_editor.cpp msgid "animation" msgstr "animación" #: editor/animation_track_editor.cpp msgid "AnimationPlayer can't animate itself, only other players." msgstr "Un AnimationPlayer no puede animarse a sí mismo, solo a otros players." #. TRANSLATORS: This describes the target of new animation track, will be inserted into another string. #: editor/animation_track_editor.cpp msgid "property '%s'" msgstr "propiedad '%s'" #: editor/animation_track_editor.cpp msgid "Anim Create & Insert" msgstr "Crear e Insertar Animación" #: editor/animation_track_editor.cpp msgid "Anim Insert Track & Key" msgstr "Insertar Pista y Clave de Animación" #: editor/animation_track_editor.cpp msgid "Anim Insert Key" msgstr "Insertar Clave de Animación" #: editor/animation_track_editor.cpp msgid "Change Animation Step" msgstr "Cambiar Step de Animación" #: editor/animation_track_editor.cpp msgid "Rearrange Tracks" msgstr "Reordenar Pistas" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "Las pistas Transform solo aplican a nodos de tipo Spatial." #: editor/animation_track_editor.cpp msgid "" "Audio tracks can only point to nodes of type:\n" "-AudioStreamPlayer\n" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" msgstr "" "Las pistas de audio pueden apuntar solo a nodos de tipo:\n" "-AudioStreamPlayer\n" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." msgstr "Las pistas de Animación solo pueden apuntar a nodos AnimationPlayer." #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" msgstr "No es posible agregar una nueva pista sin una raíz" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" msgstr "Pista inválida para Bezier (no hay sub-propiedades adecuadas)" #: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "Agregar Pista Bezier" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "La ruta de la pista es inválida, por ende no se pueden agregar claves." #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" msgstr "La pista no es de tipo Spatial, no se puede insertar la clave" #: editor/animation_track_editor.cpp msgid "Add Transform Track Key" msgstr "Añadir Clave de Pista de Transformación" #: editor/animation_track_editor.cpp msgid "Add Track Key" msgstr "Añadir Clave de Pista" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" "La ruta de la pista es inválida, por ende no se pueden agregar claves de " "métodos." #: editor/animation_track_editor.cpp msgid "Add Method Track Key" msgstr "Agregar Clave de Pista de Método" #: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "Método no encontrado en el objeto: " #: editor/animation_track_editor.cpp msgid "Anim Move Keys" msgstr "Mover Claves de Anim" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp #: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Transform" msgstr "Transform" #: editor/animation_track_editor.cpp editor/editor_help.cpp msgid "Methods" msgstr "Métodos" #: editor/animation_track_editor.cpp msgid "Bezier" msgstr "" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Clipboard is empty!" msgstr "El portapapeles está vacío!" #: editor/animation_track_editor.cpp msgid "Paste Tracks" msgstr "Pegar Pistas" #: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "Escalar Keys de Anim" #: editor/animation_track_editor.cpp msgid "" "This option does not work for Bezier editing, as it's only a single track." msgstr "" "Esta opción no funciona con la edición Bezier, ya que es solo una pista " "única." #: editor/animation_track_editor.cpp msgid "Anim Add RESET Keys" msgstr "Anim: Agregar Claves de RESET" #: editor/animation_track_editor.cpp msgid "" "This animation belongs to an imported scene, so changes to imported tracks " "will not be saved.\n" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" "\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom " "Tracks\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" "Esta animación pertenece a una escena importada, por lo que los cambios en " "las pistas importadas no se guardarán.\n" "\n" "Para habilitar la capacidad de añadir pistas personalizadas, andá a la " "configuración de importación de la escena y establece\n" "\"Animation > Storage\" a \"Files\", activa \"Animation > Keep Custom " "Tracks\", y luego reimportá.\n" "También podés usar un preset de importación que importa animaciones a " "archivos separados." #: editor/animation_track_editor.cpp msgid "Warning: Editing imported animation" msgstr "Advertencia: Se está editando una animación importada" #: editor/animation_track_editor.cpp msgid "Select an AnimationPlayer node to create and edit animations." msgstr "Seleccioná un nodo AnimationPlayer para crear y editar animaciones." #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Mostrar solo las pistas de los nodos seleccionados en el árbol." #: editor/animation_track_editor.cpp msgid "Group tracks by node or display them as plain list." msgstr "Agrupar las pistas por nodo o mostrarlas como una lista plana." #: editor/animation_track_editor.cpp msgid "Snap:" msgstr "Ajuste:" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "Valor de paso de animación." #: editor/animation_track_editor.cpp msgid "Seconds" msgstr "Segundos" #: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp #: scene/resources/texture.cpp msgid "FPS" msgstr "FPS" #: editor/animation_track_editor.cpp editor/editor_plugin_settings.cpp #: editor/editor_resource_picker.cpp editor/import/resource_importer_wav.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp #: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Editar" #: editor/animation_track_editor.cpp msgid "Animation properties." msgstr "Propiedades de animación." #: editor/animation_track_editor.cpp msgid "Copy Tracks" msgstr "Copiar Pistas" #: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "Escalar Selección" #: editor/animation_track_editor.cpp msgid "Scale From Cursor" msgstr "Escalar Desde Cursor" #: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "Duplicar Selección" #: editor/animation_track_editor.cpp msgid "Duplicate Transposed" msgstr "Duplicar Transpuesto" #: editor/animation_track_editor.cpp msgid "Delete Selection" msgstr "Eliminar Selección" #: editor/animation_track_editor.cpp msgid "Go to Next Step" msgstr "Ir a Paso Próximo" #: editor/animation_track_editor.cpp msgid "Go to Previous Step" msgstr "Ir a Paso Previo" #: editor/animation_track_editor.cpp msgid "Apply Reset" msgstr "Aplicar Reset" #: editor/animation_track_editor.cpp msgid "Optimize Animation" msgstr "Optimizar Animación" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation" msgstr "Hacer Clean-Up de Animación" #: editor/animation_track_editor.cpp msgid "Pick the node that will be animated:" msgstr "Elegí el nodo que será animado:" #: editor/animation_track_editor.cpp msgid "Use Bezier Curves" msgstr "Usar Curvas Bezier" #: editor/animation_track_editor.cpp msgid "Create RESET Track(s)" msgstr "Crear RESET Track(s)" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" msgstr "Optimizador de animación" #: editor/animation_track_editor.cpp msgid "Max. Linear Error:" msgstr "Error Lineal Max.:" #: editor/animation_track_editor.cpp msgid "Max. Angular Error:" msgstr "Error Angular Max.:" #: editor/animation_track_editor.cpp msgid "Max Optimizable Angle:" msgstr "Angulo Optimizable Max.:" #: editor/animation_track_editor.cpp scene/3d/room_manager.cpp #: servers/visual_server.cpp msgid "Optimize" msgstr "Optimizar" #: editor/animation_track_editor.cpp msgid "Remove invalid keys" msgstr "Quitar claves inválidas" #: editor/animation_track_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "Quitar pistas vacías y sin resolver" #: editor/animation_track_editor.cpp msgid "Clean-up all animations" msgstr "Hacer clean-up de todas las animaciones" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "Hacer Clean-Up de Animación(es) (IMPOSIBLE DESHACER!)" #: editor/animation_track_editor.cpp msgid "Clean-Up" msgstr "Limpiar" #: editor/animation_track_editor.cpp msgid "Scale Ratio:" msgstr "Ratio de Escala:" #: editor/animation_track_editor.cpp msgid "Select Tracks to Copy" msgstr "Elegir Pistas a Copiar" #: editor/animation_track_editor.cpp editor/editor_log.cpp #: editor/editor_resource_picker.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Copy" msgstr "Copiar" #: editor/animation_track_editor.cpp msgid "Select All/None" msgstr "Seleccionar Todo/Ninguno" #: editor/animation_track_editor_plugins.cpp msgid "Add Audio Track Clip" msgstr "Agregar Clip de Pista de Audio" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" msgstr "Cambiar Offset Inicial de Clip de Pista de Audio" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" msgstr "Cambiar Offset Final de Clip de Pista de Audio" #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Redimensionar Array" #: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "Cambiar Tipo de Valor del Array" #: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "Cambiar Valor del Array" #: editor/code_editor.cpp msgid "Go to Line" msgstr "Ir a Línea" #: editor/code_editor.cpp msgid "Line Number:" msgstr "Numero de Línea:" #: editor/code_editor.cpp msgid "%d replaced." msgstr "%d reemplazadas." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." msgstr "%d coincidencia." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d matches." msgstr "%d coincidencias." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" msgstr "Coincidir Mayúsculas/Minúsculas" #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Whole Words" msgstr "Palabras Completas" #: editor/code_editor.cpp msgid "Replace" msgstr "Reemplazar" #: editor/code_editor.cpp msgid "Replace All" msgstr "Reemplazar Todo" #: editor/code_editor.cpp msgid "Selection Only" msgstr "Solo Selección" #: editor/code_editor.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp msgid "Standard" msgstr "Estándar" #: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp msgid "Toggle Scripts Panel" msgstr "Act/Desact. Panel de Scripts" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom In" msgstr "Zoom In" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Out" msgstr "Alejar Zoom" #: editor/code_editor.cpp msgid "Reset Zoom" msgstr "Resetear el Zoom" #: editor/code_editor.cpp modules/gdscript/gdscript.cpp msgid "Warnings" msgstr "Advertencias" #: editor/code_editor.cpp msgid "Line and column numbers." msgstr "Números de línea y columna." #: editor/connections_dialog.cpp msgid "Method in target node must be specified." msgstr "El método en el nodo objetivo debe ser especificado." #: editor/connections_dialog.cpp msgid "Method name must be a valid identifier." msgstr "El nombre del método debe ser un identificador válido." #: editor/connections_dialog.cpp msgid "" "Target method not found. Specify a valid method or attach a script to the " "target node." msgstr "" "El método objetivo no fue encontrado. Especificá un método válido o agregá " "un script al nodo objetivo." #: editor/connections_dialog.cpp msgid "Connect to Node:" msgstr "Conectar al Nodo:" #: editor/connections_dialog.cpp msgid "Connect to Script:" msgstr "Conectar al Script:" #: editor/connections_dialog.cpp msgid "From Signal:" msgstr "Desde la Señal:" #: editor/connections_dialog.cpp msgid "Scene does not contain any script." msgstr "La escena no contiene ningún script." #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp #: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp msgid "Add" msgstr "Agregar" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/version_control_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp msgid "Remove" msgstr "Quitar" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "Agregar Argumento de Llamada Extra:" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "Argumentos de Llamada Extras:" #: editor/connections_dialog.cpp msgid "Receiver Method:" msgstr "Método Receptor:" #: editor/connections_dialog.cpp scene/3d/room_manager.cpp #: servers/visual_server.cpp msgid "Advanced" msgstr "Avanzado" #: editor/connections_dialog.cpp msgid "Deferred" msgstr "Diferido" #: editor/connections_dialog.cpp msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" "Difiere la señal, almacenándola en una cola y solo disparándola en tiempo de " "inactividad." #: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "OneShot" #: editor/connections_dialog.cpp msgid "Disconnects the signal after its first emission." msgstr "Desconecta la señal después de su primera emisión." #: editor/connections_dialog.cpp msgid "Cannot connect signal" msgstr "No se puede conectar la señal" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/export_template_manager.cpp editor/groups_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Close" msgstr "Cerrar" #: editor/connections_dialog.cpp msgid "Connect" msgstr "Conectar" #: editor/connections_dialog.cpp msgid "Signal:" msgstr "Señal:" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "Conectar '%s' a '%s'" #: editor/connections_dialog.cpp msgid "Disconnect '%s' from '%s'" msgstr "Desconectar '%s' de '%s'" #: editor/connections_dialog.cpp msgid "Disconnect all from signal: '%s'" msgstr "Desconectar todos de la señal: '%s'" #: editor/connections_dialog.cpp msgid "Connect..." msgstr "Conectar..." #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Disconnect" msgstr "Desconectar" #: editor/connections_dialog.cpp msgid "Connect a Signal to a Method" msgstr "Conectar una Señal a un Método" #: editor/connections_dialog.cpp msgid "Edit Connection:" msgstr "Editar Conexión:" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" msgstr "" "¿Estás seguro/a que querés quitar todas las conexiones de la señal \"%s\"?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" msgstr "Señales" #: editor/connections_dialog.cpp msgid "Filter signals" msgstr "Filtrar señales" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" msgstr "¿Estás seguro/a que querés quitar todas las conexiones de esta señal?" #: editor/connections_dialog.cpp msgid "Disconnect All" msgstr "Desconectar Todo" #: editor/connections_dialog.cpp msgid "Edit..." msgstr "Editar..." #: editor/connections_dialog.cpp msgid "Go to Method" msgstr "Ir al Método" #: editor/create_dialog.cpp msgid "Change %s Type" msgstr "Cambiar Tipo de %s" #: editor/create_dialog.cpp editor/project_settings_editor.cpp msgid "Change" msgstr "Cambiar" #: editor/create_dialog.cpp msgid "Create New %s" msgstr "Crear Nuevo %s" #: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "No results for \"%s\"." msgstr "No hay resultados para \"%s\"." #: editor/create_dialog.cpp editor/property_selector.cpp msgid "No description available for %s." msgstr "No hay descripción disponible para %s." #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "Favoritos:" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "Recientes:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Buscar:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Coincidencias:" #: editor/create_dialog.cpp editor/editor_feature_profile.cpp #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Description:" msgstr "Descripción:" #: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "Buscar Reemplazo Para:" #: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "Dependencias Para:" #: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will only take effect when reloaded." msgstr "" "La Escena '%s' está siendo editada.\n" "Los cambios solo tendrán efecto al recargarla." #: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will only take effect when reloaded." msgstr "" "El recurso '%s' está en uso.\n" "Los cambios solo tendrán efecto al recargarlo." #: editor/dependency_editor.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dependencies" msgstr "Dependencias" #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Dependencias:" #: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "Corregir Errores" #: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "Editor de Dependencias" #: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "Buscar Reemplazo de Recurso:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp msgid "Open" msgstr "Abrir" #: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "Dueños De:" #: editor/dependency_editor.cpp msgid "" "Remove the selected files from the project? (Cannot be undone.)\n" "Depending on your filesystem configuration, the files will either be moved " "to the system trash or deleted permanently." msgstr "" "¿Eliminar los archivos seleccionados del proyecto? (No se puede deshacer).\n" "Dependiendo de la configuración de tu sistema de archivos, los archivos se " "moverán a la papelera del sistema o se eliminarán permanentemente." #: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (Cannot be undone.)\n" "Depending on your filesystem configuration, the files will either be moved " "to the system trash or deleted permanently." msgstr "" "Los archivos que se están eliminando son requeridos por otros recursos para " "funcionar.\n" "¿Eliminarlos de todos modos? (No se puede deshacer).\n" "Dependiendo de la configuración de tu sistema de archivos, los archivos se " "moverán a la papelera del sistema o se eliminarán permanentemente." #: editor/dependency_editor.cpp msgid "Cannot remove:" msgstr "No se puede remover:" #: editor/dependency_editor.cpp msgid "Error loading:" msgstr "Error cargando:" #: editor/dependency_editor.cpp msgid "Load failed due to missing dependencies:" msgstr "Fallo la carga debido a dependencias faltantes:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "Abrir Igualmente" #: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "¿Qué acciones se deberían tomar?" #: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "Corregir Dependencias" #: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "¡Errores al cargar!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "Eliminar permanentemente %d item(s)? (Imposible deshacer!)" #: editor/dependency_editor.cpp msgid "Show Dependencies" msgstr "Mostrar Dependencias" #: editor/dependency_editor.cpp msgid "Orphan Resource Explorer" msgstr "Explorador de Recursos Huérfanos" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Eliminar" #: editor/dependency_editor.cpp msgid "Owns" msgstr "Es Dueño De" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "Recursos Sin Propietario Explícito:" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Key" msgstr "Cambiar Clave del Diccionario" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Value" msgstr "Cambiar Valor del Diccionario" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" msgstr "Gracias de parte de la comunidad Godot!" #: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp msgid "Click to copy." msgstr "Click para copiar." #: editor/editor_about.cpp msgid "Godot Engine contributors" msgstr "Colaboradores de Godot Engine" #: editor/editor_about.cpp msgid "Project Founders" msgstr "Fundadores del Proyecto" #: editor/editor_about.cpp msgid "Lead Developer" msgstr "Desarrollador Principal" #. TRANSLATORS: This refers to a job title. #: editor/editor_about.cpp #, fuzzy msgctxt "Job Title" msgid "Project Manager" msgstr "Gestor de Proyectos" #: editor/editor_about.cpp msgid "Developers" msgstr "Desarrolladores" #: editor/editor_about.cpp msgid "Authors" msgstr "Autores" #: editor/editor_about.cpp msgid "Platinum Sponsors" msgstr "Sponsors Platino" #: editor/editor_about.cpp msgid "Gold Sponsors" msgstr "Sponsors Oro" #: editor/editor_about.cpp msgid "Silver Sponsors" msgstr "Sponsors Plata" #: editor/editor_about.cpp msgid "Bronze Sponsors" msgstr "Sponsors Bronce" #: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini Sponsors" #: editor/editor_about.cpp msgid "Gold Donors" msgstr "Donantes Oro" #: editor/editor_about.cpp msgid "Silver Donors" msgstr "Donantes Plata" #: editor/editor_about.cpp msgid "Bronze Donors" msgstr "Donantes Bronce" #: editor/editor_about.cpp msgid "Donors" msgstr "Donantes" #: editor/editor_about.cpp msgid "License" msgstr "Licencia" #: editor/editor_about.cpp msgid "Third-party Licenses" msgstr "Licencia de Terceros" #: editor/editor_about.cpp msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such third-party components with their " "respective copyright statements and license terms." msgstr "" "Godot Engine se basa en una serie de librerías libres y de código abierto de " "terceros, todas ellas compatibles con los términos de su licencia MIT. La " "siguiente es una lista exhaustiva de todos estos componentes de terceros con " "sus respectivas declaraciones de derechos de autor y términos de licencia." #: editor/editor_about.cpp msgid "All Components" msgstr "Todos los Componentes" #: editor/editor_about.cpp msgid "Components" msgstr "Componentes" #: editor/editor_about.cpp msgid "Licenses" msgstr "Licencias" #: editor/editor_asset_installer.cpp msgid "Error opening asset file for \"%s\" (not in ZIP format)." msgstr "" "Error al abrir el archivo de assets para \"%s\" (no se encuentra en formato " "ZIP)." #: editor/editor_asset_installer.cpp msgid "%s (already exists)" msgstr "%s (ya existe)" #: editor/editor_asset_installer.cpp msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:" msgstr "" "Contenido del asset \"%s\" - %d archivo(s) en conflicto con tu proyecto:" #: editor/editor_asset_installer.cpp msgid "Contents of asset \"%s\" - No files conflict with your project:" msgstr "" "Contenido del asset \"%s\" - No hay archivos en conflicto con tu proyecto:" #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Descomprimiendo Assets" #: editor/editor_asset_installer.cpp msgid "The following files failed extraction from asset \"%s\":" msgstr "Falló la extracción de los siguientes archivos del asset \"%s\":" #: editor/editor_asset_installer.cpp msgid "(and %s more files)" msgstr "(y %s archivos más)" #: editor/editor_asset_installer.cpp msgid "Asset \"%s\" installed successfully!" msgstr "El asset \"%s\" se instaló exitosamente!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Success!" msgstr "¡Éxito!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "Instalar" #: editor/editor_asset_installer.cpp msgid "Asset Installer" msgstr "Instalador de Assets" #: editor/editor_audio_buses.cpp msgid "Speakers" msgstr "Parlantes" #: editor/editor_audio_buses.cpp msgid "Add Effect" msgstr "Agregar Efecto" #: editor/editor_audio_buses.cpp msgid "Rename Audio Bus" msgstr "Renombrar Bus de Audio" #: editor/editor_audio_buses.cpp msgid "Change Audio Bus Volume" msgstr "Cambiar Volumen de Bus de Audio" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" msgstr "Act./Desact. Solo de Bus de Audio" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Mute" msgstr "Act./Desact. Silencio de Bus de Audio" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Bypass Effects" msgstr "Act./Desact. Bypass de Efectos de Audio Bus" #: editor/editor_audio_buses.cpp msgid "Select Audio Bus Send" msgstr "Seleccionar Envío de Audio Bus" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus Effect" msgstr "Agregar Efecto de Audio Bus" #: editor/editor_audio_buses.cpp msgid "Move Bus Effect" msgstr "Mover Efecto de Bus" #: editor/editor_audio_buses.cpp msgid "Delete Bus Effect" msgstr "Eliminar Efecto de Bus" #: editor/editor_audio_buses.cpp msgid "Drag & drop to rearrange." msgstr "Arrastrar y soltar para reordenar." #: editor/editor_audio_buses.cpp msgid "Solo" msgstr "Solo" #: editor/editor_audio_buses.cpp msgid "Mute" msgstr "Silenciado" #: editor/editor_audio_buses.cpp msgid "Bypass" msgstr "Bypass" #: editor/editor_audio_buses.cpp msgid "Bus Options" msgstr "Opciones de Bus" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Duplicar" #: editor/editor_audio_buses.cpp msgid "Reset Volume" msgstr "Resetear Volumen" #: editor/editor_audio_buses.cpp msgid "Delete Effect" msgstr "Eliminar Efecto" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus" msgstr "Agregar Bus de Audio" #: editor/editor_audio_buses.cpp msgid "Master bus can't be deleted!" msgstr "El bus maestro no puede ser eliminado!" #: editor/editor_audio_buses.cpp msgid "Delete Audio Bus" msgstr "Eliminar Bus de Audio" #: editor/editor_audio_buses.cpp msgid "Duplicate Audio Bus" msgstr "Duplicar Bus de Audio" #: editor/editor_audio_buses.cpp msgid "Reset Bus Volume" msgstr "Resetear Volumen de Bus" #: editor/editor_audio_buses.cpp msgid "Move Audio Bus" msgstr "Mover Bus de Audio" #: editor/editor_audio_buses.cpp msgid "Save Audio Bus Layout As..." msgstr "Guardar Layout de Bus de Audio Como..." #: editor/editor_audio_buses.cpp msgid "Location for New Layout..." msgstr "Ubicación para el Nuevo Layout..." #: editor/editor_audio_buses.cpp msgid "Open Audio Bus Layout" msgstr "Abrir Layout de Bus de Audio" #: editor/editor_audio_buses.cpp msgid "There is no '%s' file." msgstr "No hay ningún archivo '%s'." #: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Layout" msgstr "Layout" #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." msgstr "Archivo inválido. No es un layout de bus de audio." #: editor/editor_audio_buses.cpp msgid "Error saving file: %s" msgstr "Error guardando el archivo: %s" #: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "Agregar Bus" #: editor/editor_audio_buses.cpp msgid "Add a new Audio Bus to this layout." msgstr "Agregar un nuevo Bus de Audio a este layout." #: editor/editor_audio_buses.cpp editor/editor_resource_picker.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Load" msgstr "Cargar" #: editor/editor_audio_buses.cpp msgid "Load an existing Bus Layout." msgstr "Cargar un Bus Layout existente." #: editor/editor_audio_buses.cpp msgid "Save As" msgstr "Guardar Como" #: editor/editor_audio_buses.cpp msgid "Save this Bus Layout to a file." msgstr "Guardar este Bus Layout a un archivo." #: editor/editor_audio_buses.cpp editor/import_dock.cpp msgid "Load Default" msgstr "Cargar Valores por Defecto" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." msgstr "Cargar el Bus Layout predeterminado." #: editor/editor_audio_buses.cpp msgid "Create a new Bus Layout." msgstr "Crear un nuevo Bus Layout." #: editor/editor_audio_buses.cpp #, fuzzy msgid "Audio Bus Layout" msgstr "Abrir Layout de Bus de Audio" #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Nombre inválido." #: editor/editor_autoload_settings.cpp msgid "Cannot begin with a digit." msgstr "No puede comenzar con un dígito." #: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "Caracteres válidos:" #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing engine class name." msgstr "No debe coincidir con el nombre de una clase ya existente del motor." #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing built-in type name." msgstr "No debe coincidir con el nombre de un tipo integrado ya existente." #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing global constant name." msgstr "No debe coincidir con un nombre de constante global existente." #: editor/editor_autoload_settings.cpp msgid "Keyword cannot be used as an autoload name." msgstr "La palabra clave no se puede utilizar como nombre de autoload." #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "Autocargar '%s' ya existe!" #: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "Renombrar Autoload" #: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "Act/Desact. AutoLoad Globals" #: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "Mover Autoload" #: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "Quitar Autoload" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp #: modules/gdscript/gdscript.cpp platform/android/export/export_plugin.cpp #: platform/osx/export/export.cpp platform/windows/export/export.cpp #: scene/2d/polygon_2d.cpp scene/3d/area.cpp scene/3d/physics_joint.cpp #: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp #: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "Activar" #: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "Reordenar Autoloads" #: editor/editor_autoload_settings.cpp msgid "Can't add autoload:" msgstr "No se puede agregar autoload:" #: editor/editor_autoload_settings.cpp msgid "%s is an invalid path. File does not exist." msgstr "%s es una ruta inválida. El archivo no existe." #: editor/editor_autoload_settings.cpp msgid "%s is an invalid path. Not in resource path (res://)." msgstr "%s es una ruta inválida. No esta en la ruta de recursos (res://)." #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "Agregar AutoLoad" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Ruta:" #: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "Nombre de Nodo:" #: editor/editor_autoload_settings.cpp msgid "Global Variable" msgstr "Variable Global" #: editor/editor_data.cpp msgid "Paste Params" msgstr "Pegar Parámetros" #: editor/editor_data.cpp msgid "Updating Scene" msgstr "Actualizando Escena" #: editor/editor_data.cpp msgid "Storing local changes..." msgstr "Guardando cambios locales..." #: editor/editor_data.cpp msgid "Updating scene..." msgstr "Actualizando escena..." #: editor/editor_data.cpp editor/editor_resource_picker.cpp msgid "[empty]" msgstr "[vacío]" #: editor/editor_data.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "[unsaved]" msgstr "[sin guardar]" #: editor/editor_dir_dialog.cpp msgid "Please select a base directory first." msgstr "Por favor elegí un directorio base primero." #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "Elegí un Directorio" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp #: scene/gui/file_dialog.cpp msgid "Create Folder" msgstr "Crear Carpeta" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp msgid "Name:" msgstr "Nombre:" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Could not create folder." msgstr "No se pudo crear la carpeta." #: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "Elegir" #: editor/editor_export.cpp msgid "Storing File:" msgstr "Almacenando Archivo:" #: editor/editor_export.cpp msgid "No export template found at the expected path:" msgstr "No se encontraron plantillas de exportación en la ruta esperada:" #: editor/editor_export.cpp msgid "Packing" msgstr "Empaquetando" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." msgstr "" "La plataforma de destino requiere compresión de texturas 'ETC' para GLES2. " "Activá 'Import Etc' en Ajustes del Proyecto." #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" "La plataforma de destino requiere compresión de texturas 'ETC2' para GLES3. " "Activá 'Importar Etc 2' en Ajustes del Proyecto." #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC' texture compression for the driver fallback " "to GLES2.\n" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" "La plataforma de destino requiere compresión de texturas 'ETC' para usar " "GLES2 como controlador de respaldo.\n" "Activá 'Importar Etc' en Ajustes del Proyecto, o desactivá \"Controlador de " "Respaldo Activado\"." #: editor/editor_export.cpp msgid "" "Target platform requires 'PVRTC' texture compression for GLES2. Enable " "'Import Pvrtc' in Project Settings." msgstr "" "La plataforma de destino requiere compresión de texturas 'PVRTC' para GLES2. " "Activá 'Import Pvrtc' en Ajustes del Proyecto." #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. " "Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." msgstr "" "La plataforma de destino requiere compresión de texturas 'ETC2' o 'PVRTC' " "para GLES3. Activá 'Importar Etc 2' o 'Importar Pvrtc' en Ajustes del " "Proyecto." #: editor/editor_export.cpp msgid "" "Target platform requires 'PVRTC' texture compression for the driver fallback " "to GLES2.\n" "Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" "La plataforma del objetivo requiere compresión de texturas 'PVRTC' para el " "driver fallback de GLES2.\n" "Activá Import Pvrtc' en la Ajustes del Proyecto, o desactiva 'Driver " "Fallback Enabled'." #: editor/editor_export.cpp platform/android/export/export_plugin.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp #, fuzzy msgid "Custom Template" msgstr "Editar Tema" #: editor/editor_export.cpp editor/project_export.cpp #: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp #: platform/javascript/export/export.cpp platform/osx/export/export.cpp #: platform/uwp/export/export.cpp msgid "Release" msgstr "Release" #: editor/editor_export.cpp #, fuzzy msgid "Binary Format" msgstr "Operador Color." #: editor/editor_export.cpp msgid "64 Bits" msgstr "" #: editor/editor_export.cpp msgid "Embed PCK" msgstr "" #: editor/editor_export.cpp platform/osx/export/export.cpp #, fuzzy msgid "Texture Format" msgstr "Región de Textura" #: editor/editor_export.cpp msgid "BPTC" msgstr "" #: editor/editor_export.cpp platform/osx/export/export.cpp msgid "S3TC" msgstr "" #: editor/editor_export.cpp platform/osx/export/export.cpp msgid "ETC" msgstr "" #: editor/editor_export.cpp platform/osx/export/export.cpp msgid "ETC2" msgstr "" #: editor/editor_export.cpp #, fuzzy msgid "No BPTC Fallbacks" msgstr "Forzar Shader Fallbacks" #: editor/editor_export.cpp platform/android/export/export_plugin.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom debug template not found." msgstr "Plantilla debug personalizada no encontrada." #: editor/editor_export.cpp platform/android/export/export_plugin.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom release template not found." msgstr "Plantilla release personalizada no encontrada." #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" msgstr "Plantilla no encontrada:" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." msgstr "" "En la exportación de 32 bits el PCK embebido no puede ser mayor de 4 GiB." #: editor/editor_export.cpp msgid "Convert Text Resources To Binary On Export" msgstr "" #: editor/editor_feature_profile.cpp msgid "3D Editor" msgstr "Editor 3D" #: editor/editor_feature_profile.cpp msgid "Script Editor" msgstr "Editor de Scripts" #: editor/editor_feature_profile.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Library" msgstr "Biblioteca de Assets" #: editor/editor_feature_profile.cpp msgid "Scene Tree Editing" msgstr "Edición de Árbol de Escenas" #: editor/editor_feature_profile.cpp msgid "Node Dock" msgstr "Dock de Nodos" #: editor/editor_feature_profile.cpp msgid "FileSystem Dock" msgstr "Panel de Sistema de Archivos" #: editor/editor_feature_profile.cpp msgid "Import Dock" msgstr "Dock de Importación" #: editor/editor_feature_profile.cpp msgid "Allows to view and edit 3D scenes." msgstr "Permite ver y editar escenas 3D." #: editor/editor_feature_profile.cpp msgid "Allows to edit scripts using the integrated script editor." msgstr "Permite editar scripts usando el editor de scripts integrado." #: editor/editor_feature_profile.cpp msgid "Provides built-in access to the Asset Library." msgstr "Provee acceso integrado a la Biblioteca de Assets." #: editor/editor_feature_profile.cpp msgid "Allows editing the node hierarchy in the Scene dock." msgstr "Permite editar la jerarquía de nodos en el panel de Escena." #: editor/editor_feature_profile.cpp msgid "" "Allows to work with signals and groups of the node selected in the Scene " "dock." msgstr "" "Permite trabajar con señales y grupos del nodo seleccionado en el panel de " "Escena." #: editor/editor_feature_profile.cpp msgid "Allows to browse the local file system via a dedicated dock." msgstr "" "Permite explorar el sistema de archivos local a través de un panel dedicado." #: editor/editor_feature_profile.cpp msgid "" "Allows to configure import settings for individual assets. Requires the " "FileSystem dock to function." msgstr "" "Permite ajustar los parámetros de importación para assets individuales. " "Requiere del panel Sistema de Archivos para funcionar." #: editor/editor_feature_profile.cpp msgid "(current)" msgstr "(actual)" #: editor/editor_feature_profile.cpp msgid "(none)" msgstr "(ninguno)" #: editor/editor_feature_profile.cpp msgid "Remove currently selected profile, '%s'? Cannot be undone." msgstr "¿Eliminar el perfil seleccionado, '%s'? No se puede deshacer." #: editor/editor_feature_profile.cpp msgid "Profile must be a valid filename and must not contain '.'" msgstr "" "El perfil debe tener un nombre de archivo válido y no debe contener '.'" #: editor/editor_feature_profile.cpp msgid "Profile with this name already exists." msgstr "Ya existe un perfil con este nombre." #: editor/editor_feature_profile.cpp msgid "(Editor Disabled, Properties Disabled)" msgstr "(Editor Desactivado, Propiedades Desactivadas)" #: editor/editor_feature_profile.cpp msgid "(Properties Disabled)" msgstr "(Propiedades Desactivadas)" #: editor/editor_feature_profile.cpp msgid "(Editor Disabled)" msgstr "(Editor Desactivado)" #: editor/editor_feature_profile.cpp msgid "Class Options:" msgstr "Opciones de Clase:" #: editor/editor_feature_profile.cpp msgid "Enable Contextual Editor" msgstr "Activar el Editor Contextual" #: editor/editor_feature_profile.cpp msgid "Class Properties:" msgstr "Propiedades de Clase:" #: editor/editor_feature_profile.cpp msgid "Main Features:" msgstr "Características Principales:" #: editor/editor_feature_profile.cpp msgid "Nodes and Classes:" msgstr "Nodos y Clases:" #: editor/editor_feature_profile.cpp msgid "File '%s' format is invalid, import aborted." msgstr "" "El formato '%s' del archivo no es válido, la importación ha sido cancelada." #: editor/editor_feature_profile.cpp msgid "" "Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" "El perfil '%s' ya existe. Eliminalo primero antes de importar, la " "importación ha sido cancelada." #: editor/editor_feature_profile.cpp msgid "Error saving profile to path: '%s'." msgstr "Error al guardar el perfil en la ruta: '%s'." #: editor/editor_feature_profile.cpp msgid "Reset to Default" msgstr "Restablecer a Valores Por Defecto" #: editor/editor_feature_profile.cpp msgid "Current Profile:" msgstr "Perfil Actual:" #: editor/editor_feature_profile.cpp msgid "Create Profile" msgstr "Crear Perfil" #: editor/editor_feature_profile.cpp msgid "Remove Profile" msgstr "Remover Perfil" #: editor/editor_feature_profile.cpp msgid "Available Profiles:" msgstr "Perfiles Disponibles:" #: editor/editor_feature_profile.cpp msgid "Make Current" msgstr "Hacer Actual" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/import/resource_importer_scene.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Import" msgstr "Importar" #: editor/editor_feature_profile.cpp editor/project_export.cpp #: platform/android/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp #: platform/windows/export/export.cpp msgid "Export" msgstr "Exportar" #: editor/editor_feature_profile.cpp msgid "Configure Selected Profile:" msgstr "Configurar Perfil Seleccionado:" #: editor/editor_feature_profile.cpp msgid "Extra Options:" msgstr "Opciones Extra:" #: editor/editor_feature_profile.cpp msgid "Create or import a profile to edit available classes and properties." msgstr "" "Crear o importar un perfil para editar las clases y propiedades disponibles." #: editor/editor_feature_profile.cpp msgid "New profile name:" msgstr "Nuevo nombre de perfil:" #: editor/editor_feature_profile.cpp msgid "Godot Feature Profile" msgstr "Perfil de Características de Godot" #: editor/editor_feature_profile.cpp msgid "Import Profile(s)" msgstr "Importar Perfil(es)" #: editor/editor_feature_profile.cpp msgid "Export Profile" msgstr "Exportar Perfil" #: editor/editor_feature_profile.cpp msgid "Manage Editor Feature Profiles" msgstr "Administrar Perfiles de Características del Editor" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Default Feature Profile" msgstr "Perfil de Características de Godot" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" msgstr "Seleccionar Carpeta Actual" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File exists, overwrite?" msgstr "El archivo existe, sobrescribir?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select This Folder" msgstr "Seleccionar Esta Carpeta" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" msgstr "Copiar Ruta" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Open in File Manager" msgstr "Abrir en el Explorador de Archivos" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp msgid "Show in File Manager" msgstr "Mostrar en Explorador de Archivos" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "New Folder..." msgstr "Nueva Carpeta..." #: editor/editor_file_dialog.cpp editor/find_in_files.cpp msgid "Refresh" msgstr "Refrescar" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Recognized" msgstr "Todos Reconocidos" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Files (*)" msgstr "Todos los Archivos (*)" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File" msgstr "Abrir un Archivo" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open File(s)" msgstr "Abrir Archivo(s)" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a Directory" msgstr "Abrir un Directorio" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File or Directory" msgstr "Abrir un Archivo o Directorio" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/editor_resource_picker.cpp editor/import_defaults_editor.cpp #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Save" msgstr "Guardar" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Save a File" msgstr "Guardar un Archivo" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "Access" msgstr "¡Éxito!" #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #, fuzzy msgid "Display Mode" msgstr "Modo de Reproducción:" #: editor/editor_file_dialog.cpp #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp #: editor/import/resource_importer_wav.cpp main/main.cpp #: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp #: scene/gui/control.cpp scene/gui/file_dialog.cpp #: scene/resources/environment.cpp scene/resources/material.cpp #: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "Modo Paneo" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "Current Dir" msgstr "Actual:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "Current File" msgstr "Perfil Actual:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "Current Path" msgstr "Actual:" #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp #, fuzzy msgid "Show Hidden Files" msgstr "Act/Desact. Archivos Ocultos" #: editor/editor_file_dialog.cpp msgid "Disable Overwrite Warning" msgstr "" #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Retroceder" #: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "Avanzar" #: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "Subir" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "Act/Desact. Archivos Ocultos" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "Act/Desact. Favorito" #: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp #: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "Act/Desact. Modo" #: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "Foco en Ruta" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "Subir Favorito" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "Bajar Favorito" #: editor/editor_file_dialog.cpp msgid "Go to previous folder." msgstr "Ir a la carpeta anterior." #: editor/editor_file_dialog.cpp msgid "Go to next folder." msgstr "Ir a la carpeta siguiente." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Go to parent folder." msgstr "Ir a la carpeta padre." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Refresh files." msgstr "Refrescar archivos." #: editor/editor_file_dialog.cpp msgid "(Un)favorite current folder." msgstr "Quitar carpeta actual de favoritos." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Toggle the visibility of hidden files." msgstr "Mostrar/Ocultar archivos ocultos." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." msgstr "Ver ítems como una grilla de miniaturas." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a list." msgstr "Ver ítems como una lista." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" msgstr "Directorios y Archivos:" #: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp #: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp msgid "Preview:" msgstr "Vista Previa:" #: editor/editor_file_dialog.cpp #: editor/plugins/version_control_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "File:" msgstr "Archivo:" #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Escanear Fuentes" #: editor/editor_file_system.cpp msgid "" "There are multiple importers for different types pointing to file %s, import " "aborted" msgstr "" "Hay varios importadores para diferentes tipos que apuntan al archivo %s, " "importación abortada" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" msgstr "(Re)Importando Assets" #: editor/editor_file_system.cpp msgid "Reimport Missing Imported Files" msgstr "" #: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp #: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp #: scene/resources/style_box.cpp msgid "Top" msgstr "Cima" #: editor/editor_help.cpp msgid "Class:" msgstr "Clase:" #: editor/editor_help.cpp editor/scene_tree_editor.cpp #: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "Hereda:" #: editor/editor_help.cpp msgid "Inherited by:" msgstr "Heredada por:" #: editor/editor_help.cpp msgid "Online Tutorials" msgstr "Tutoriales en línea" #: editor/editor_help.cpp msgid "Properties" msgstr "Propiedades" #: editor/editor_help.cpp msgid "overrides %s:" msgstr "reemplaza(overrides) %s:" #: editor/editor_help.cpp msgid "default:" msgstr "predeterminado:" #: editor/editor_help.cpp msgid "Theme Properties" msgstr "Propiedades de Tema" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/gradient.cpp msgid "Colors" msgstr "Colores" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constants" msgstr "Constantes" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp msgid "Fonts" msgstr "Fuentes" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp #: platform/iphone/export/export.cpp msgid "Icons" msgstr "Iconos" #: editor/editor_help.cpp msgid "Styles" msgstr "Estilos" #: editor/editor_help.cpp msgid "Enumerations" msgstr "Enumeraciones" #: editor/editor_help.cpp msgid "Property Descriptions" msgstr "Descripción de Propiedades" #: editor/editor_help.cpp msgid "(value)" msgstr "(valor)" #: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "Actualmente no existe descripción para esta propiedad. Por favor ayúdanos " "[color=$color][url=$url]contribuyendo una[/url][/color]!" #: editor/editor_help.cpp msgid "Method Descriptions" msgstr "Descripción de Método" #: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "Actualmente no existe descripción para este método. Por favor ayúdanos " "[color=$color][url=$url]contribuyendo una[/url][/color]!" #: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Help" msgstr "Ayuda" #: editor/editor_help.cpp msgid "Sort Functions Alphabetically" msgstr "" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "Buscar en la Ayuda" #: editor/editor_help_search.cpp msgid "Case Sensitive" msgstr "Respetar Mayúsculas/Minúsculas" #: editor/editor_help_search.cpp msgid "Show Hierarchy" msgstr "Mostrar Jerarquía" #: editor/editor_help_search.cpp msgid "Display All" msgstr "Mostrar Todo" #: editor/editor_help_search.cpp msgid "Classes Only" msgstr "Solo Clases" #: editor/editor_help_search.cpp msgid "Methods Only" msgstr "Solo Métodos" #: editor/editor_help_search.cpp msgid "Signals Only" msgstr "Solo Señales" #: editor/editor_help_search.cpp msgid "Constants Only" msgstr "Solo Constantes" #: editor/editor_help_search.cpp msgid "Properties Only" msgstr "Solo Propiedades" #: editor/editor_help_search.cpp msgid "Theme Properties Only" msgstr "Solo Propiedades de Tema" #: editor/editor_help_search.cpp msgid "Member Type" msgstr "Tipo de Miembro" #: editor/editor_help_search.cpp msgid "Class" msgstr "Clase" #: editor/editor_help_search.cpp msgid "Method" msgstr "Método" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "Señal" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "Constante" #: editor/editor_help_search.cpp #: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "Propiedad" #: editor/editor_help_search.cpp msgid "Theme Property" msgstr "Propiedades del Tema" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "Propiedad:" #: editor/editor_inspector.cpp editor/editor_spin_slider.cpp #, fuzzy msgid "Label" msgstr "Valor" #: editor/editor_inspector.cpp editor/editor_spin_slider.cpp #, fuzzy msgid "Read Only" msgstr "Solo Métodos" #: editor/editor_inspector.cpp #, fuzzy msgid "Checkable" msgstr "Tildar Item" #: editor/editor_inspector.cpp #, fuzzy msgid "Checked" msgstr "Ítem Tildado" #: editor/editor_inspector.cpp #, fuzzy msgid "Draw Red" msgstr "Llamadas de Dibujado:" #: editor/editor_inspector.cpp #, fuzzy msgid "Keying" msgstr "Reproducir" #: editor/editor_inspector.cpp msgid "Pin value" msgstr "Fijar Valor" #: editor/editor_inspector.cpp msgid "" "Pinning a value forces it to be saved even if it's equal to the default." msgstr "" "Fijar un valor fuerza que sea guardado incluso si es igual predeterminado." #: editor/editor_inspector.cpp msgid "Pin value [Disabled because '%s' is editor-only]" msgstr "Fijar Valor [Desactivado porque '%s' es solo para el editor]" #: editor/editor_inspector.cpp #: editor/plugins/gradient_texture_2d_editor_plugin.cpp #: editor/scene_tree_dock.cpp #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Set %s" msgstr "Asignar %s" #: editor/editor_inspector.cpp msgid "Set Multiple:" msgstr "Asignar Múltiples:" #: editor/editor_inspector.cpp msgid "Pinned %s" msgstr "Fijado %s" #: editor/editor_inspector.cpp msgid "Unpinned %s" msgstr "Desfijado %s" #: editor/editor_inspector.cpp msgid "Copy Property" msgstr "Copiar Propiedad" #: editor/editor_inspector.cpp msgid "Paste Property" msgstr "Pegar Propiedad" #: editor/editor_inspector.cpp msgid "Copy Property Path" msgstr "Copiar Ruta de Propiedad" #: editor/editor_log.cpp msgid "Output:" msgstr "Salida:" #: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Copy Selection" msgstr "Copiar Selección" #: editor/editor_log.cpp editor/editor_network_profiler.cpp #: editor/editor_profiler.cpp editor/editor_resource_picker.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Clear" msgstr "Limpiar" #: editor/editor_log.cpp msgid "Clear Output" msgstr "Limpiar Salida" #: editor/editor_network_profiler.cpp editor/editor_node.cpp #: editor/editor_profiler.cpp msgid "Stop" msgstr "Detener" #: editor/editor_network_profiler.cpp editor/editor_profiler.cpp #: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp msgid "Start" msgstr "Iniciar" #: editor/editor_network_profiler.cpp msgid "%s/s" msgstr "%s/s" #: editor/editor_network_profiler.cpp msgid "Down" msgstr "Abajo" #: editor/editor_network_profiler.cpp msgid "Up" msgstr "Arriba" #: editor/editor_network_profiler.cpp editor/editor_node.cpp #: scene/main/node.cpp msgid "Node" msgstr "Nodo" #: editor/editor_network_profiler.cpp msgid "Incoming RPC" msgstr "RPC Entrante" #: editor/editor_network_profiler.cpp msgid "Incoming RSET" msgstr "RSET Entrante" #: editor/editor_network_profiler.cpp msgid "Outgoing RPC" msgstr "RPC Saliente" #: editor/editor_network_profiler.cpp msgid "Outgoing RSET" msgstr "RSET Saliente" #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "Nueva Ventana" #: editor/editor_node.cpp msgid "" "Spins when the editor window redraws.\n" "Update Continuously is enabled, which can increase power usage. Click to " "disable it." msgstr "" "Gira cuando la ventana del editor se redibuja.\n" "Update Continuously está habilitado, lo que puede aumentar el consumo " "eléctrico. Click para desactivarlo." #: editor/editor_node.cpp msgid "Spins when the editor window redraws." msgstr "Gira cuando la ventana del editor se redibuja." #: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "Los recursos importados no se pueden guardar." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp #: modules/gltf/editor_scene_exporter_gltf_plugin.cpp scene/gui/dialogs.cpp msgid "OK" msgstr "OK" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" msgstr "¡Error al guardar el recurso!" #: editor/editor_node.cpp msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" "Este recurso no se puede guardar porque no pertenece a la escena editada. " "Hacelo único primero." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." msgstr "Guardar Recurso Como..." #: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "No se puede abrir el archivo para escribir:" #: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "Formato de archivo requerido desconocido:" #: editor/editor_node.cpp msgid "Error while saving." msgstr "Error al guardar." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Can't open '%s'. The file could have been moved or deleted." msgstr "" "No se puede abrir '%s'. El archivo puede haber sido movido o eliminado." #: editor/editor_node.cpp msgid "Error while parsing '%s'." msgstr "Error al parsear '%s'." #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." msgstr "Final de archivo inesperado en '%s'." #: editor/editor_node.cpp msgid "Missing '%s' or its dependencies." msgstr "No se encuentra '%s' o sus dependencias." #: editor/editor_node.cpp msgid "Error while loading '%s'." msgstr "Error al cargar '%s'." #: editor/editor_node.cpp msgid "Saving Scene" msgstr "Guardar Escena" #: editor/editor_node.cpp msgid "Analyzing" msgstr "Analizando" #: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "Creando Miniatura" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." msgstr "Esta operación no puede hacerse sin una raíz de árbol." #: editor/editor_node.cpp msgid "" "This scene can't be saved because there is a cyclic instancing inclusion.\n" "Please resolve it and then attempt to save again." msgstr "" "Esta escena no puede ser guardada porque hay una inclusión cíclica de " "instanciado.\n" "Por favor resolvela y probá de nuevo." #: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" "No se pudo guardar la escena. Probablemente no se hayan podido satisfacer " "dependencias (instancias o herencia)." #: editor/editor_node.cpp msgid "Could not save one or more scenes!" msgstr "¡No se ha podido guardar una o varias escenas!" #: editor/editor_node.cpp msgid "Save All Scenes" msgstr "Guardar Todas las Escenas" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" msgstr "No se puede sobrescribir una escena que todavía esta abierta!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "No se puede cargar MeshLibrary para hacer merge!" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "Error guardando MeshLibrary!" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "No se puede cargar TileSet para hacer merge!" #: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "Error guardando TileSet!" #: editor/editor_node.cpp msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" "Ocurrió un error mientras se intentaba guardar el layout del editor.\n" "Chequeá que la ruta de datos de usuario del editor tenga permisos de " "escritura." #: editor/editor_node.cpp msgid "" "Default editor layout overridden.\n" "To restore the Default layout to its base settings, use the Delete Layout " "option and delete the Default layout." msgstr "" "Se sobreescribió el layout de editor Por Defecto.\n" "Para restaurar el layout Por Defecto a su configuración de base, usá la " "opcion Eliminar Layout y eliminá el layout Por Defecto." #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "Nombre de layout no encontrado!" #: editor/editor_node.cpp msgid "Restored the Default layout to its base settings." msgstr "Se restauró el layout Por Defecto a su configuración básica." #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was imported, so it's not editable.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" "Este recurso pertenece a una escena que fue importada, por lo tanto no es " "editable.\n" "Por favor leé la documentación relevante a importar escenas para entender " "mejor este workflow." #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was instanced or inherited.\n" "Changes to it won't be kept when saving the current scene." msgstr "" "Este recurso pertenece a una escena instanciada o heredada.\n" "Los cambios realizados sobre éste no se mantendrán al guardar la escena " "actual." #: editor/editor_node.cpp msgid "" "This resource was imported, so it's not editable. Change its settings in the " "import panel and then re-import." msgstr "" "Este recurso fue importado, por ende no es editable. Cambiá sus ajustes en " "el panel de importación y luego reimportá." #: editor/editor_node.cpp msgid "" "This scene was imported, so changes to it won't be kept.\n" "Instancing it or inheriting will allow making changes to it.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" "Esta escena fue importada, por lo que los cambios no se mantendrán.\n" "Instanciarla o heredarla permitirá realizar cambios en esta.\n" "Por favor, lee la documentación relevante para importar escenas para " "entender mejor este flujo de trabajo." #: editor/editor_node.cpp msgid "" "This is a remote object, so changes to it won't be kept.\n" "Please read the documentation relevant to debugging to better understand " "this workflow." msgstr "" "Este es un objeto remoto, por lo que los cambios en él no se mantendrán.\n" "Por favor, lee la documentación relativa a la depuración para entender mejor " "este workflow." #: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "No hay escena definida para ejecutar." #: editor/editor_node.cpp msgid "Save scene before running..." msgstr "Guardar escena antes de ejecutar..." #: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "No se pudo comenzar el subproceso!" #: editor/editor_node.cpp editor/filesystem_dock.cpp msgid "Open Scene" msgstr "Abrir Escena" #: editor/editor_node.cpp msgid "Open Base Scene" msgstr "Abrir Escena Base" #: editor/editor_node.cpp msgid "Quick Open..." msgstr "Apertura Rápida..." #: editor/editor_node.cpp msgid "Quick Open Scene..." msgstr "Apertura Rápida de Escena..." #: editor/editor_node.cpp msgid "Quick Open Script..." msgstr "Apertura Rápida de Script..." #: editor/editor_node.cpp #, fuzzy msgid "Save & Reload" msgstr "Guardar y Reiniciar" #: editor/editor_node.cpp #, fuzzy msgid "Save changes to '%s' before reloading?" msgstr "Guardar cambios a '%s' antes de cerrar?" #: editor/editor_node.cpp msgid "Save & Close" msgstr "Guardar y Cerrar" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" msgstr "Guardar cambios a '%s' antes de cerrar?" #: editor/editor_node.cpp msgid "%s no longer exists! Please specify a new save location." msgstr "" "¡%s ya no existe! Por favor, especificá una nueva ubicación de guardado." #: editor/editor_node.cpp msgid "" "The current scene has no root node, but %d modified external resource(s) " "were saved anyway." msgstr "" "La escena actual no contiene un nodo raíz, pero %d resource(s) externo(s) " "modificado(s) fueron guardados de todos modos." #: editor/editor_node.cpp msgid "" "A root node is required to save the scene. You can add a root node using the " "Scene tree dock." msgstr "" "Se requiere un nodo raíz para guardar la escena. Podés agregar un nodo raíz " "usando el dock de árbol de Escenas." #: editor/editor_node.cpp msgid "Save Scene As..." msgstr "Guardar Escena Como..." #: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp msgid "This operation can't be done without a scene." msgstr "Esta operación no puede hacerse sin una escena." #: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "Exportar Librería de Meshes" #: editor/editor_node.cpp msgid "This operation can't be done without a root node." msgstr "Esta operación no puede hacerse sin un nodo raíz." #: editor/editor_node.cpp msgid "Export Tile Set" msgstr "Exportar Tile Set" #: editor/editor_node.cpp msgid "This operation can't be done without a selected node." msgstr "Esta operación no puede hacerse sin un nodo seleccionado." #: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "Escena actual sin guardar. Abrir de todos modos?" #: editor/editor_node.cpp msgid "Can't undo while mouse buttons are pressed." msgstr "No se puede deshacer mientras los botones del mouse están presionados." #: editor/editor_node.cpp msgid "Nothing to undo." msgstr "Nada para deshacer." #: editor/editor_node.cpp msgid "Undo: %s" msgstr "Deshacer: %s" #: editor/editor_node.cpp msgid "Can't redo while mouse buttons are pressed." msgstr "No se puede rehacer mientras los botones del mouse están presionados." #: editor/editor_node.cpp msgid "Nothing to redo." msgstr "No hay nada que rehacer." #: editor/editor_node.cpp msgid "Redo: %s" msgstr "Rehacer: %s" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "No se puede volver a cargar una escena que nunca se guardó." #: editor/editor_node.cpp msgid "Reload Saved Scene" msgstr "Recargar Escena Guardada" #: editor/editor_node.cpp msgid "" "The current scene has unsaved changes.\n" "Reload the saved scene anyway? This action cannot be undone." msgstr "" "La escena actual tiene cambios sin guardar.\n" "Querés recargar la escena guardada igualmente? Esta acción no se puede " "deshacer." #: editor/editor_node.cpp msgid "Quick Run Scene..." msgstr "Ejecución Rápida de Escena..." #: editor/editor_node.cpp msgid "Quit" msgstr "Salir" #: editor/editor_node.cpp msgid "Yes" msgstr "Si" #: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Salir del editor?" #: editor/editor_node.cpp msgid "Open Project Manager?" msgstr "Abrir Gestor de Proyectos?" #: editor/editor_node.cpp #, fuzzy msgid "Save changes to the following scene(s) before reloading?" msgstr "Guardar cambios a la(s) siguiente(s) escena(s) antes de salir?" #: editor/editor_node.cpp msgid "Save & Quit" msgstr "Guardar y Salir" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before quitting?" msgstr "Guardar cambios a la(s) siguiente(s) escena(s) antes de salir?" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before opening Project Manager?" msgstr "" "Guardar cambios a la(s) siguiente(s) escena(s) antes de abrir el Gestor de " "Proyectos?" #: editor/editor_node.cpp msgid "" "This option is deprecated. Situations where refresh must be forced are now " "considered a bug. Please report." msgstr "" "Esta opción está deprecada. Las situaciones donde se debe forzar un refresco " "son ahora consideradas bugs. Por favor reportalo." #: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "Elegí una Escena Principal" #: editor/editor_node.cpp msgid "Close Scene" msgstr "Cerrar Escena" #: editor/editor_node.cpp msgid "Reopen Closed Scene" msgstr "Reabrir Escena Cerrada" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." msgstr "" "No se pudo activar el plugin de addon en: '%s' falló el parseo de la " "configuración." #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: '%s'." msgstr "No se pudo encontrar el campo script para el plugin de addon en: '%s'." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." msgstr "No se pudo cargar el script de addon desde la ruta: '%s'." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s'. This might be due to a code " "error in that script.\n" "Disabling the addon at '%s' to prevent further errors." msgstr "" "No se pudo cargar el script de addon desde la ruta: '%s'. Puede ser por un " "error de código en dicho script.\n" "Desactivando el addon en '%s' para prevenir nuevos errores." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" "No se pudo cargar el script de addon desde la ruta: El tipo base de '%s' no " "es EditorPlugin." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." msgstr "" "No se pudo cargar el script de addon desde la ruta: El script '%s' no está " "en modo tool." #: editor/editor_node.cpp msgid "" "Scene '%s' was automatically imported, so it can't be modified.\n" "To make changes to it, a new inherited scene can be created." msgstr "" "La escena '%s' fue importada automaticamente, por lo tanto no puede ser " "modificada.\n" "Para realizar cambios, se debe crear una nueva escena heredada." #: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" "Error al cargar la escena, debe estar dentro de la ruta del proyecto. Usa " "'Importar' para abrir la escena, luego guárdala dentro de la ruta del " "proyecto." #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "La escena '%s' tiene dependencias rotas:" #: editor/editor_node.cpp msgid "Clear Recent Scenes" msgstr "Restablecer Escenas Recientes" #: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "No se ha definido ninguna escena principal, ¿seleccionar una?\n" "Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoría " "'application'." #: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "La escena seleccionada '%s' no existe, ¿seleccionar una válida?\n" "Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoría " "'application'." #: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "La escena '%s' seleccionada no es un archivo de escena, ¿seleccionar uno " "válido?\n" "Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoría " "'application'." #: editor/editor_node.cpp msgid "Save Layout" msgstr "Guardar Layout" #: editor/editor_node.cpp msgid "Delete Layout" msgstr "Eliminar Layout" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" msgstr "Por Defecto" #: editor/editor_node.cpp editor/editor_resource_picker.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "Show in FileSystem" msgstr "Mostrar en Sistema de Archivos" #: editor/editor_node.cpp msgid "Play This Scene" msgstr "Reproducir Esta Escena" #: editor/editor_node.cpp msgid "Close Tab" msgstr "Cerrar Pestaña" #: editor/editor_node.cpp msgid "Undo Close Tab" msgstr "Deshacer Cerrar Pestaña" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" msgstr "Cerrar Otras Pestañas" #: editor/editor_node.cpp msgid "Close Tabs to the Right" msgstr "Cerrar Pestañas a la Derecha" #: editor/editor_node.cpp msgid "Close All Tabs" msgstr "Cerrar Todas las Pestañas" #: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "Cambiar Pestaña de Escena" #: editor/editor_node.cpp msgid "%d more files or folders" msgstr "%d más archivos o carpetas" #: editor/editor_node.cpp msgid "%d more folders" msgstr "%d más carpetas" #: editor/editor_node.cpp msgid "%d more files" msgstr "%d más archivos" #: editor/editor_node.cpp msgid "" "Unable to write to file '%s', file in use, locked or lacking permissions." msgstr "" #: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp msgid "Scene" msgstr "Escena" #: editor/editor_node.cpp #, fuzzy msgid "Scene Naming" msgstr "Ruta a la Escena:" #: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp #: servers/arvr/arvr_interface.cpp #, fuzzy msgid "Interface" msgstr "Interfaz de Usuario" #: editor/editor_node.cpp editor/editor_settings.cpp #, fuzzy msgid "Scene Tabs" msgstr "Cambiar Pestaña de Escena" #: editor/editor_node.cpp #, fuzzy msgid "Always Show Close Button" msgstr "Siempre Mostrar la Grilla" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Resize If Many Tabs" msgstr "" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Minimum Width" msgstr "" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Output" msgstr "Salida" #: editor/editor_node.cpp editor/editor_settings.cpp #, fuzzy msgid "Always Clear Output On Play" msgstr "Limpiar Salida" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Always Open Output On Play" msgstr "" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Always Close Output On Stop" msgstr "" #: editor/editor_node.cpp editor/editor_settings.cpp #, fuzzy msgid "Auto Save" msgstr "Corte Automático" #: editor/editor_node.cpp editor/editor_settings.cpp #, fuzzy msgid "Save Before Running" msgstr "Guardar escena antes de ejecutar..." #: editor/editor_node.cpp msgid "Save On Focus Loss" msgstr "" #: editor/editor_node.cpp editor/editor_settings.cpp #, fuzzy msgid "Save Each Scene On Quit" msgstr "Guardar Rama como Escena" #: editor/editor_node.cpp editor/editor_settings.cpp #, fuzzy msgid "Quit Confirmation" msgstr "Ver Información" #: editor/editor_node.cpp #, fuzzy msgid "Show Update Spinner" msgstr "Ocultar Spinner de Actualización" #: editor/editor_node.cpp msgid "Update Continuously" msgstr "Actualizar Continuamente" #: editor/editor_node.cpp #, fuzzy msgid "Update Vital Only" msgstr "Actualizar Cambios Vitales" #: editor/editor_node.cpp #, fuzzy msgid "Localize Settings" msgstr "Localización" #: editor/editor_node.cpp #, fuzzy msgid "Restore Scenes On Load" msgstr "Obtener Nodo de Escena" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Show Thumbnail On Hover" msgstr "" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Inspector" msgstr "Inspector" #: editor/editor_node.cpp #, fuzzy msgid "Default Property Name Style" msgstr "Ruta del Proyecto:" #: editor/editor_node.cpp msgid "Default Float Step" msgstr "" #: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "Botón Desactivado" #: editor/editor_node.cpp msgid "Auto Unfold Foreign Scenes" msgstr "" #: editor/editor_node.cpp msgid "Horizontal Vector2 Editing" msgstr "" #: editor/editor_node.cpp msgid "Horizontal Vector Types Editing" msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Open Resources In Current Inspector" msgstr "Abrir en el Inspector" #: editor/editor_node.cpp #, fuzzy msgid "Resources To Open In New Inspector" msgstr "Abrir en el Inspector" #: editor/editor_node.cpp msgid "Default Color Picker Mode" msgstr "" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Username" msgstr "Nombre de usuario" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "SSH Public Key Path" msgstr "Ruta de la clave pública SSH" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "SSH Private Key Path" msgstr "Ruta de la Clave Privada SSH" #: editor/editor_node.cpp msgid "Dock Position" msgstr "Posición del Panel" #: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "Modo Sin Distracciones" #: editor/editor_node.cpp msgid "Toggle distraction-free mode." msgstr "Act./Desact. modo sin distracciones." #: editor/editor_node.cpp msgid "Add a new scene." msgstr "Agregar nueva escena." #: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "Ir a la escena abierta previamente." #: editor/editor_node.cpp msgid "Copy Text" msgstr "Copiar Texto" #: editor/editor_node.cpp msgid "Next tab" msgstr "Pestaña siguiente" #: editor/editor_node.cpp msgid "Previous tab" msgstr "Pestaña anterior" #: editor/editor_node.cpp msgid "Filter Files..." msgstr "Filtrar Archivos..." #: editor/editor_node.cpp msgid "Operations with scene files." msgstr "Operaciones con archivos de escena." #: editor/editor_node.cpp msgid "New Scene" msgstr "Nueva Escena" #: editor/editor_node.cpp msgid "New Inherited Scene..." msgstr "Nueva Escena Heredada..." #: editor/editor_node.cpp msgid "Open Scene..." msgstr "Abrir Escena..." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Open Recent" msgstr "Abrir Reciente" #: editor/editor_node.cpp msgid "Save Scene" msgstr "Guardar Escena" #: editor/editor_node.cpp msgid "Convert To..." msgstr "Convertir A..." #: editor/editor_node.cpp msgid "MeshLibrary..." msgstr "MeshLibrary..." #: editor/editor_node.cpp msgid "TileSet..." msgstr "TileSet..." #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Undo" msgstr "Deshacer" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "Rehacer" #: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "Herramientas misceláneas a nivel proyecto o escena." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp msgid "Project" msgstr "Proyecto" #: editor/editor_node.cpp msgid "Project Settings..." msgstr "Ajustes del Proyecto..." #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Set Up Version Control" msgstr "Inicializar Control de Versiones" #: editor/editor_node.cpp msgid "Shut Down Version Control" msgstr "Desactivar Control de Versiones" #: editor/editor_node.cpp msgid "Export..." msgstr "Exportar..." #: editor/editor_node.cpp msgid "Install Android Build Template..." msgstr "Instalar Plantilla de Compilación de Android..." #: editor/editor_node.cpp msgid "Open User Data Folder" msgstr "Abrir Carpeta de Datos del Usuario" #: editor/editor_node.cpp editor/editor_settings.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" msgstr "Herramientas" #: editor/editor_node.cpp msgid "Orphan Resource Explorer..." msgstr "Explorador de Recursos Huérfanos..." #: editor/editor_node.cpp msgid "Reload Current Project" msgstr "Volver a Cargar el Proyecto Actual" #: editor/editor_node.cpp msgid "Quit to Project List" msgstr "Salir a Listado de Proyecto" #: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "Hacer Deploy con Depuración Remota" #: editor/editor_node.cpp msgid "" "When this option is enabled, using one-click deploy will make the executable " "attempt to connect to this computer's IP so the running project can be " "debugged.\n" "This option is intended to be used for remote debugging (typically with a " "mobile device).\n" "You don't need to enable it to use the GDScript debugger locally." msgstr "" "Cuando esta opción está activada, al utilizar el deploy en un click, el " "ejecutable intentará conectarse a la IP de este equipo para que el proyecto " "en ejecución pueda ser depurado.\n" "Esta opción está pensada para ser usada en la depuración remota (normalmente " "con un dispositivo móvil).\n" "No es necesario habilitarla para usar el depurador GDScript localmente." #: editor/editor_node.cpp msgid "Small Deploy with Network Filesystem" msgstr "Deploy Reducido con el Sistema de Archivos en Red" #: editor/editor_node.cpp msgid "" "When this option is enabled, using one-click deploy for Android will only " "export an executable without the project data.\n" "The filesystem will be provided from the project by the editor over the " "network.\n" "On Android, deploying will use the USB cable for faster performance. This " "option speeds up testing for projects with large assets." msgstr "" "Cuando esta opción está activada, al usar deploy en un click para Android " "sólo se exportará un ejecutable sin los datos del proyecto.\n" "El sistema de archivos será proporcionado desde el proyecto por el editor a " "través de la red.\n" "En Android, el deploy usará el cable USB para un rendimiento más rápido. " "Esta opción acelera el testeo de los proyectos con recursos grandes." #: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "Collision Shapes Visibles" #: editor/editor_node.cpp msgid "" "When this option is enabled, collision shapes and raycast nodes (for 2D and " "3D) will be visible in the running project." msgstr "" "Cuando esta opción está activada, las formas de colisión y los nodos de " "raycast (para 2D y 3D) serán visibles en el proyecto en ejecución." #: editor/editor_node.cpp msgid "Visible Navigation" msgstr "Navegación Visible" #: editor/editor_node.cpp msgid "" "When this option is enabled, navigation meshes and polygons will be visible " "in the running project." msgstr "" "Cuando esta opción está activada, las mallas de navegación y los polígonos " "serán visibles en el proyecto en ejecución." #: editor/editor_node.cpp msgid "Force Shader Fallbacks" msgstr "Forzar Shader Fallbacks" #: editor/editor_node.cpp msgid "" "When this option is enabled, shaders will be used in their fallback form " "(either visible via an ubershader or hidden) during all the run time.\n" "This is useful for verifying the look and performance of fallbacks, which " "are normally displayed briefly.\n" "Asynchronous shader compilation must be enabled in the project settings for " "this option to make a difference." msgstr "" "Cuando esta opción está activada, los shaders se utilizarán en su forma de " "fallback (ya sea visible a través de un ubershader u oculto) durante todo el " "tiempo de ejecución.\n" "Esto es útil para verificar el aspecto y el rendimiento de los fallbacks, " "que normalmente se muestran brevemente.\n" "La compilación asíncrona de los shaders debe estar activada en la " "configuración del proyecto para que esta opción suponga una diferencia." #: editor/editor_node.cpp msgid "Synchronize Scene Changes" msgstr "Sincronizar Cambios de Escena" #: editor/editor_node.cpp msgid "" "When this option is enabled, any changes made to the scene in the editor " "will be replicated in the running project.\n" "When used remotely on a device, this is more efficient when the network " "filesystem option is enabled." msgstr "" "Cuando esta opción esté activada, cualquier cambio hecho a la escena en el " "editor será replicado en el proyecto en ejecución.\n" "Cuando se usa remotamente en un dispositivo, esto es más eficiente cuando el " "sistema la opción de sistema de archivos de redes esta activada." #: editor/editor_node.cpp msgid "Synchronize Script Changes" msgstr "Sincronizar Cambios en Scripts" #: editor/editor_node.cpp msgid "" "When this option is enabled, any script that is saved will be reloaded in " "the running project.\n" "When used remotely on a device, this is more efficient when the network " "filesystem option is enabled." msgstr "" "Cuando esta opción está activada, cualquier script que se guarde se " "recargará en el proyecto en ejecución.\n" "Cuando se utiliza de forma remota en un dispositivo, esto es más eficiente " "cuando la opción de sistema de archivos en red está activada." #: editor/editor_node.cpp msgid "Editor Settings..." msgstr "Configuración del Editor..." #: editor/editor_node.cpp msgid "Editor Layout" msgstr "Layout del Editor" #: editor/editor_node.cpp msgid "Take Screenshot" msgstr "Tomar Captura de Pantalla" #: editor/editor_node.cpp msgid "Screenshots are stored in the Editor Data/Settings Folder." msgstr "Las capturas se almacenan en la carpeta Editor Datta/Settings." #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Act./Desact. Pantalla Completa" #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "Abrir Carpeta de Datos/Configuración del Editor" #: editor/editor_node.cpp msgid "Open Editor Data Folder" msgstr "Abrir Carpeta de Datos del Editor" #: editor/editor_node.cpp msgid "Open Editor Settings Folder" msgstr "Abrir Carpeta de Configuración del Editor" #: editor/editor_node.cpp msgid "Manage Editor Features..." msgstr "Administrar Características del Editor..." #: editor/editor_node.cpp msgid "Manage Export Templates..." msgstr "Administrar Plantillas de Exportación..." #: editor/editor_node.cpp msgid "Online Documentation" msgstr "Documentación En Línea" #: editor/editor_node.cpp msgid "Questions & Answers" msgstr "Preguntas y Respuestas" #: editor/editor_node.cpp msgid "Report a Bug" msgstr "Reportar un Bug" #: editor/editor_node.cpp msgid "Suggest a Feature" msgstr "Sugerir una Feature" #: editor/editor_node.cpp msgid "Send Docs Feedback" msgstr "Enviar comentarios sobre la documentación" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" msgstr "Comunidad" #: editor/editor_node.cpp msgid "About Godot" msgstr "Acerca de Godot" #: editor/editor_node.cpp msgid "Support Godot Development" msgstr "Apoyar el desarrollo de Godot" #: editor/editor_node.cpp msgid "Play the project." msgstr "Reproducir el proyecto." #: editor/editor_node.cpp msgid "Play" msgstr "Reproducir" #: editor/editor_node.cpp msgid "Pause the scene execution for debugging." msgstr "Pausar la ejecución de la escena para depurar." #: editor/editor_node.cpp msgid "Pause Scene" msgstr "Pausar Escena" #: editor/editor_node.cpp msgid "Stop the scene." msgstr "Parar la escena." #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Reproducir la escena editada." #: editor/editor_node.cpp msgid "Play Scene" msgstr "Reproducir Escena" #: editor/editor_node.cpp msgid "Play custom scene" msgstr "Reproducir escena personalizada" #: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "Reproducir Escena Personalizada" #: editor/editor_node.cpp msgid "Changing the video driver requires restarting the editor." msgstr "Cambiar el driver de video requiere reiniciar el editor." #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp msgid "Save & Restart" msgstr "Guardar y Reiniciar" #: editor/editor_node.cpp msgid "Update All Changes" msgstr "Actualizar Todos Los Cambios" #: editor/editor_node.cpp msgid "Update Vital Changes" msgstr "Actualizar Cambios Vitales" #: editor/editor_node.cpp msgid "Hide Update Spinner" msgstr "Ocultar Spinner de Actualización" #: editor/editor_node.cpp msgid "FileSystem" msgstr "Sistema de Archivos" #: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Expandir Panel Inferior" #: editor/editor_node.cpp msgid "Don't Save" msgstr "No Guardar" #: editor/editor_node.cpp msgid "Android build template is missing, please install relevant templates." msgstr "" "Falta la plantilla de compilación de Android, por favor, instala las " "plantillas correspondientes." #: editor/editor_node.cpp msgid "Manage Templates" msgstr "Administrar Plantillas" #: editor/editor_node.cpp msgid "Install from file" msgstr "Instalar desde archivo" #: editor/editor_node.cpp msgid "Select android sources file" msgstr "Seleccionar archivo de fuentes de Android" #: editor/editor_node.cpp msgid "" "This will set up your project for custom Android builds by installing the " "source template to \"res://android/build\".\n" "You can then apply modifications and build your own custom APK on export " "(adding modules, changing the AndroidManifest.xml, etc.).\n" "Note that in order to make custom builds instead of using pre-built APKs, " "the \"Use Custom Build\" option should be enabled in the Android export " "preset." msgstr "" "Esto va a inicializar tu proyecto para builds de Android personalizados, " "instalando la plantilla de origen en \"res://android/build\".\n" "Una vez hecho ésto podés aplicar modificaciones y generar tu propio APK " "personalizado al exportar (agregar módulos, cambiar el AndroidManifest.xml, " "etc.).\n" "Tené en cuenta que para generar builds personalizados en vez de usar los " "APKs pregenerados, la opcion \"Usar Build Personalizado\" debería estar " "activada en el preset de exportación de Android." #: editor/editor_node.cpp msgid "" "The Android build template is already installed in this project and it won't " "be overwritten.\n" "Remove the \"res://android/build\" directory manually before attempting this " "operation again." msgstr "" "La plantilla de compilación de Android ya está instalada y no se " "sobrescribirá.\n" "Eliminá el directorio \"res://android/build\" manualmente antes de intentar " "esta operación nuevamente." #: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "Importar Plantillas Desde Archivo ZIP" #: editor/editor_node.cpp msgid "Template Package" msgstr "Paquete de Plantillas" #: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp msgid "Export Library" msgstr "Exportar Libreria" #: editor/editor_node.cpp msgid "Merge With Existing" msgstr "Mergear Con Existentes" #: editor/editor_node.cpp msgid "Apply MeshInstance Transforms" msgstr "Aplicar Transformaciones al MeshInstance" #: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Abrir y Correr un Script" #: editor/editor_node.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?" msgstr "" "Los siguientes archivos son nuevos en disco.\n" "¿Qué acción se debería tomar?" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Reload" msgstr "Volver a Cargar" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Resave" msgstr "Volver a Guardar" #: editor/editor_node.cpp msgid "New Inherited" msgstr "Nuevo Heredado" #: editor/editor_node.cpp msgid "Load Errors" msgstr "Erroes de carga" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp #: modules/visual_script/visual_script_nodes.cpp msgid "Select" msgstr "Seleccionar" #: editor/editor_node.cpp msgid "Select Current" msgstr "Seleccionar Actual" #: editor/editor_node.cpp msgid "Open 2D Editor" msgstr "Abrir en Editor 2D" #: editor/editor_node.cpp msgid "Open 3D Editor" msgstr "Abrir en Editor 3D" #: editor/editor_node.cpp msgid "Open Script Editor" msgstr "Abrir en Editor de Script" #: editor/editor_node.cpp editor/project_manager.cpp msgid "Open Asset Library" msgstr "Abrir Biblioteca de Assets" #: editor/editor_node.cpp msgid "Open the next Editor" msgstr "Abrir el Editor siguiente" #: editor/editor_node.cpp msgid "Open the previous Editor" msgstr "Abrir el Editor anterior" #: editor/editor_node.h msgid "Warning!" msgstr "Cuidado!" #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "No se encontró ningún sub-recurso." #: editor/editor_path.cpp msgid "Open a list of sub-resources." msgstr "Abra una lista de sub-recursos." #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Creando Vistas Previas de Mesh/es" #: editor/editor_plugin.cpp msgid "Thumbnail..." msgstr "Miniatura..." #: editor/editor_plugin_settings.cpp msgid "Main Script:" msgstr "Script Principal:" #: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Editar Plugin" #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "Plugins Instalados:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp msgid "Update" msgstr "Actualizar" #: editor/editor_plugin_settings.cpp platform/android/export/export_plugin.cpp #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #: platform/uwp/export/export.cpp msgid "Version" msgstr "Version" #: editor/editor_plugin_settings.cpp msgid "Author" msgstr "Autor" #: editor/editor_plugin_settings.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Status" msgstr "Estado" #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Medida:" #: editor/editor_profiler.cpp msgid "Frame Time (ms)" msgstr "Duración de Frame (ms)" #: editor/editor_profiler.cpp msgid "Average Time (ms)" msgstr "Tiempo Promedio (seg)" #: editor/editor_profiler.cpp msgid "Frame %" msgstr "Frame %" #: editor/editor_profiler.cpp msgid "Physics Frame %" msgstr "Frames de Física %" #: editor/editor_profiler.cpp msgid "Inclusive" msgstr "Inclusivo" #: editor/editor_profiler.cpp msgid "Self" msgstr "Propio" #: editor/editor_profiler.cpp msgid "" "Inclusive: Includes time from other functions called by this function.\n" "Use this to spot bottlenecks.\n" "\n" "Self: Only count the time spent in the function itself, not in other " "functions called by that function.\n" "Use this to find individual functions to optimize." msgstr "" "Inclusivo: Incluye el tiempo de otras funciones llamadas por esta función.\n" "Usalo para detectar cuellos de botella.\n" "\n" "Propio: Sólo contabiliza el tiempo empleado en la propia función, no en " "otras funciones llamadas por esa función.\n" "Utilizalo para buscar funciones individuales que optimizar." #: editor/editor_profiler.cpp msgid "Frame #:" msgstr "Frame #:" #: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp #: scene/resources/particles_material.cpp servers/visual_server.cpp msgid "Time" msgstr "Tiempo" #: editor/editor_profiler.cpp msgid "Calls" msgstr "Llamadas" #: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Depurador" #: editor/editor_profiler.cpp msgid "Profiler Frame History Size" msgstr "" #: editor/editor_profiler.cpp #, fuzzy msgid "Profiler Frame Max Functions" msgstr "Renombrar Función" #: editor/editor_properties.cpp msgid "Edit Text:" msgstr "Editar Texto:" #: editor/editor_properties.cpp editor/script_create_dialog.cpp msgid "On" msgstr "On" #: editor/editor_properties.cpp modules/gridmap/grid_map.cpp #: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/soft_body.cpp #: scene/main/canvas_layer.cpp msgid "Layer" msgstr "Capa" #: editor/editor_properties.cpp msgid "Bit %d, value %d" msgstr "Bit %d, valor %d" #: editor/editor_properties.cpp msgid "[Empty]" msgstr "[Vacio]" #: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp msgid "Assign..." msgstr "Asignar..." #: editor/editor_properties.cpp msgid "Invalid RID" msgstr "RID Inválido" #: editor/editor_properties.cpp msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" "No se puede crear una ViewportTexture en recursos guardados como archivo.\n" "El recurso debe pertenecer a una escena." #: editor/editor_properties.cpp msgid "" "Can't create a ViewportTexture on this resource because it's not set as " "local to scene.\n" "Please switch on the 'local to scene' property on it (and all resources " "containing it up to a node)." msgstr "" "No se puede crear una ViewportTexture en este recurso porque no esta " "asignado como local a la escena.\n" "Por favor activá la propiedad 'local a escena' en él (y en todos los " "recursos que lo contienen hasta un nodo)." #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" msgstr "Seleccionar un Viewport" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Selected node is not a Viewport!" msgstr "El nodo seleccionado no es un Viewport!" #: editor/editor_properties_array_dict.cpp msgid "Size: " msgstr "Tamaño: " #: editor/editor_properties_array_dict.cpp msgid "Page: " msgstr "Página: " #: editor/editor_properties_array_dict.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Item" msgstr "Remover Item" #: editor/editor_properties_array_dict.cpp msgid "New Key:" msgstr "Nueva Clave:" #: editor/editor_properties_array_dict.cpp msgid "New Value:" msgstr "Nuevo Valor:" #: editor/editor_properties_array_dict.cpp msgid "Add Key/Value Pair" msgstr "Agregar Par Clave/Valor" #: editor/editor_resource_picker.cpp msgid "" "The selected resource (%s) does not match any type expected for this " "property (%s)." msgstr "" "El recurso seleccionado (%s) no concuerda con ningún tipo esperado para esta " "propiedad (%s)." #: editor/editor_resource_picker.cpp msgid "Quick Load" msgstr "Carga Rápida" #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "Make Unique" msgstr "Convertir en Unico" #: editor/editor_resource_picker.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp #: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Paste" msgstr "Pegar" #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "Convert to %s" msgstr "Convertir a %s" #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New %s" msgstr "Nuevo %s" #: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp #: modules/visual_script/visual_script_flow_control.cpp #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "Base Type" msgstr "Cambiar Tipo Base" #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Agregar Recurso" #: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp #: scene/gui/slider.cpp scene/gui/spin_box.cpp #, fuzzy msgid "Editable" msgstr "Ítem Editable" #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "Nuevo Script" #: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp msgid "Extend Script" msgstr "Extender Script" #: editor/editor_resource_picker.cpp #, fuzzy msgid "Script Owner" msgstr "Nombre del Script:" #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" "Please add a runnable preset in the Export menu or define an existing preset " "as runnable." msgstr "" "No se encontró ningún preset de exportación ejecutable para esta " "plataforma.\n" "Por favor agregá un preset ejecutable en el menú Exportar o definí un preset " "como ejecutable." #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "Escribir tu lógica en el método _run()." #: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "Ya hay una escena editada." #: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "No se pudo instanciar el script:" #: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "Te olvidaste de la palabra clave 'tool'?" #: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "No se pudo ejecutar el script:" #: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "Te olvidaste del método '_run'?" #: editor/editor_settings.cpp #, fuzzy msgid "Editor Language" msgstr "Layout del Editor" #: editor/editor_settings.cpp #, fuzzy msgid "Display Scale" msgstr "Mostrar Todo" #: editor/editor_settings.cpp msgid "Custom Display Scale" msgstr "" #: editor/editor_settings.cpp msgid "Main Font Size" msgstr "" #: editor/editor_settings.cpp msgid "Code Font Size" msgstr "" #: editor/editor_settings.cpp msgid "Font Antialiased" msgstr "" #: editor/editor_settings.cpp msgid "Font Hinting" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Main Font" msgstr "Escena Principal" #: editor/editor_settings.cpp msgid "Main Font Bold" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Code Font" msgstr "Agregar Punto de Nodo" #: editor/editor_settings.cpp msgid "Dim Editor On Dialog Popup" msgstr "" #: editor/editor_settings.cpp main/main.cpp msgid "Low Processor Mode Sleep (µsec)" msgstr "" #: editor/editor_settings.cpp msgid "Unfocused Low Processor Mode Sleep (µsec)" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Separate Distraction Mode" msgstr "Modo Sin Distracciones" #: editor/editor_settings.cpp msgid "Automatically Open Screenshots" msgstr "" #: editor/editor_settings.cpp msgid "Max Array Dictionary Items Per Page" msgstr "" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp #: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp #: scene/register_scene_types.cpp msgid "Theme" msgstr "Tema" #: editor/editor_settings.cpp editor/import_dock.cpp msgid "Preset" msgstr "Preset" #: editor/editor_settings.cpp msgid "Icon And Font Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Base Color" msgstr "Colores" #: editor/editor_settings.cpp #, fuzzy msgid "Accent Color" msgstr "Seleccionar Color" #: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" #: editor/editor_settings.cpp msgid "Relationship Line Opacity" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Highlight Tabs" msgstr "Guardando lightmaps" #: editor/editor_settings.cpp #, fuzzy msgid "Border Size" msgstr "Píxeles del Borde" #: editor/editor_settings.cpp msgid "Use Graph Node Headers" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Additional Spacing" msgstr "Loop de Animación" #: editor/editor_settings.cpp #, fuzzy msgid "Custom Theme" msgstr "Editar Tema" #: editor/editor_settings.cpp #, fuzzy msgid "Show Script Button" msgstr "Botón Rueda Derecha" #: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp #, fuzzy msgid "Filesystem" msgstr "Sistema de Archivos" #: editor/editor_settings.cpp #, fuzzy msgid "Directories" msgstr "Direcciones" #: editor/editor_settings.cpp #, fuzzy msgid "Autoscan Project Path" msgstr "Ruta del Proyecto:" #: editor/editor_settings.cpp #, fuzzy msgid "Default Project Path" msgstr "Ruta del Proyecto:" #: editor/editor_settings.cpp #, fuzzy msgid "On Save" msgstr "Guardar" #: editor/editor_settings.cpp #, fuzzy msgid "Compress Binary Resources" msgstr "Copiar Recurso" #: editor/editor_settings.cpp msgid "Safe Save On Backup Then Rename" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "File Dialog" msgstr "Dialogo XForm" #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" msgstr "Miniatura..." #: editor/editor_settings.cpp msgid "Docks" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Scene Tree" msgstr "Obtener Árbol de Escenas" #: editor/editor_settings.cpp msgid "Start Create Dialog Fully Expanded" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Always Show Folders" msgstr "Siempre Mostrar la Grilla" #: editor/editor_settings.cpp #, fuzzy msgid "Property Editor" msgstr "Editor de Grupos" #: editor/editor_settings.cpp msgid "Auto Refresh Interval" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Subresource Hue Tint" msgstr "Sub-Recursos" #: editor/editor_settings.cpp #, fuzzy msgid "Color Theme" msgstr "Editar Tema" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp msgid "Line Spacing" msgstr "" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp #: modules/gdscript/editor/gdscript_highlighter.cpp #, fuzzy msgid "Highlighting" msgstr "Iluminación directa" #: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Syntax Highlighting" msgstr "Resaltador de Sintaxis" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Highlight Type Safe Lines" msgstr "" #: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp #: modules/mono/csharp_script.cpp #, fuzzy msgid "Indent" msgstr "Indentar a la Izq" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp #: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp #: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp #: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "Tipo" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Auto Indentar" #: editor/editor_settings.cpp #, fuzzy msgid "Convert Indent On Save" msgstr "Convertir Indentación En Espacios" #: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Tabs" msgstr "Llamadas de Dibujado:" #: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Spaces" msgstr "Llamadas de Dibujado:" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp msgid "Navigation" msgstr "Navegación" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Show Minimap" msgstr "Mostrar Orígen" #: editor/editor_settings.cpp msgid "Minimap Width" msgstr "" #: editor/editor_settings.cpp msgid "Mouse Extra Buttons Navigate History" msgstr "" #: editor/editor_settings.cpp msgid "Appearance" msgstr "" #: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "Numero de Línea:" #: editor/editor_settings.cpp #, fuzzy msgid "Line Numbers Zero Padded" msgstr "Numero de Línea:" #: editor/editor_settings.cpp msgid "Show Bookmark Gutter" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Show Breakpoint Gutter" msgstr "Saltear Breakpoints" #: editor/editor_settings.cpp msgid "Show Info Gutter" msgstr "" #: editor/editor_settings.cpp msgid "Code Folding" msgstr "" #: editor/editor_settings.cpp msgid "Word Wrap" msgstr "" #: editor/editor_settings.cpp msgid "Show Line Length Guidelines" msgstr "" #: editor/editor_settings.cpp msgid "Line Length Guideline Soft Column" msgstr "" #: editor/editor_settings.cpp msgid "Line Length Guideline Hard Column" msgstr "" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Script List" msgstr "Editor de Scripts" #: editor/editor_settings.cpp msgid "Show Members Overview" msgstr "" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp #, fuzzy msgid "Files" msgstr "Archivo" #: editor/editor_settings.cpp #, fuzzy msgid "Trim Trailing Whitespace On Save" msgstr "Eliminar Espacios Sobrantes al Final" #: editor/editor_settings.cpp msgid "Autosave Interval Secs" msgstr "" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp msgid "Restore Scripts On Load" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Create Signal Callbacks" msgstr "Forzar Shader Fallbacks" #: editor/editor_settings.cpp msgid "Sort Members Outline Alphabetically" msgstr "" #: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Cursor" msgstr "" #: editor/editor_settings.cpp msgid "Scroll Past End Of File" msgstr "" #: editor/editor_settings.cpp msgid "Block Caret" msgstr "" #: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink" msgstr "" #: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Right Click Moves Caret" msgstr "Click derecho para agregar punto" #: editor/editor_settings.cpp msgid "Idle Parse Delay" msgstr "" #: editor/editor_settings.cpp msgid "Auto Brace Complete" msgstr "" #: editor/editor_settings.cpp msgid "Code Complete Delay" msgstr "" #: editor/editor_settings.cpp msgid "Put Callhint Tooltip Below Current Line" msgstr "" #: editor/editor_settings.cpp msgid "Callhint Tooltip Offset" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Complete File Paths" msgstr "Copiar Ruta del Nodo" #: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp #, fuzzy msgid "Add Type Hints" msgstr "Añadir Tipo" #: editor/editor_settings.cpp #, fuzzy msgid "Show Help Index" msgstr "Mostrar Ayudantes" #: editor/editor_settings.cpp msgid "Help Font Size" msgstr "" #: editor/editor_settings.cpp msgid "Help Source Font Size" msgstr "" #: editor/editor_settings.cpp msgid "Help Title Font Size" msgstr "" #: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "Mapa de Grilla" #: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Pick Distance" msgstr "Elegir Instancia:" #: editor/editor_settings.cpp msgid "Primary Grid Color" msgstr "" #: editor/editor_settings.cpp msgid "Secondary Grid Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Selection Box Color" msgstr "Solo Selección" #: editor/editor_settings.cpp #, fuzzy msgid "Primary Grid Steps" msgstr "Step de Grilla:" #: editor/editor_settings.cpp #, fuzzy msgid "Grid Size" msgstr "Step de Grilla:" #: editor/editor_settings.cpp msgid "Grid Division Level Max" msgstr "" #: editor/editor_settings.cpp msgid "Grid Division Level Min" msgstr "" #: editor/editor_settings.cpp msgid "Grid Division Level Bias" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Grid XZ Plane" msgstr "Pintar GridMap" #: editor/editor_settings.cpp #, fuzzy msgid "Grid XY Plane" msgstr "Pintar GridMap" #: editor/editor_settings.cpp #, fuzzy msgid "Grid YZ Plane" msgstr "Pintar GridMap" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Default FOV" msgstr "Por Defecto" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Default Z Near" msgstr "Theme Predeterminado" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Default Z Far" msgstr "Por Defecto" #: editor/editor_settings.cpp msgid "Lightmap Baking Number Of CPU Threads" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Navigation Scheme" msgstr "Modo Navegación" #: editor/editor_settings.cpp #, fuzzy msgid "Invert Y Axis" msgstr "Editar Eje Y" #: editor/editor_settings.cpp #, fuzzy msgid "Invert X Axis" msgstr "Editar Eje X" #: editor/editor_settings.cpp #, fuzzy msgid "Zoom Style" msgstr "Alejar Zoom" #: editor/editor_settings.cpp msgid "Emulate Numpad" msgstr "" #: editor/editor_settings.cpp msgid "Emulate 3 Button Mouse" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Orbit Modifier" msgstr "Ordenar por Primera Modificación" #: editor/editor_settings.cpp #, fuzzy msgid "Pan Modifier" msgstr "Modo Paneo" #: editor/editor_settings.cpp #, fuzzy msgid "Zoom Modifier" msgstr "Modificado/s" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Warped Mouse Panning" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Navigation Feel" msgstr "Modo Navegación" #: editor/editor_settings.cpp msgid "Orbit Sensitivity" msgstr "" #: editor/editor_settings.cpp msgid "Orbit Inertia" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Translation Inertia" msgstr "Traducciones" #: editor/editor_settings.cpp #, fuzzy msgid "Zoom Inertia" msgstr "Zoom In" #: editor/editor_settings.cpp #, fuzzy msgid "Freelook" msgstr "Vista Libre Hacia Arriba" #: editor/editor_settings.cpp #, fuzzy msgid "Freelook Navigation Scheme" msgstr "Crear Navigation Mesh" #: editor/editor_settings.cpp #, fuzzy msgid "Freelook Sensitivity" msgstr "Vista Libre A La Izquierda" #: editor/editor_settings.cpp #, fuzzy msgid "Freelook Inertia" msgstr "Vista Libre A La Izquierda" #: editor/editor_settings.cpp #, fuzzy msgid "Freelook Base Speed" msgstr "Modificador de Velocidad de Vista Libre" #: editor/editor_settings.cpp #, fuzzy msgid "Freelook Activation Modifier" msgstr "Modificador de Velocidad de Vista Libre" #: editor/editor_settings.cpp #, fuzzy msgid "Freelook Speed Zoom Link" msgstr "Modificador de Velocidad de Vista Libre" #: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Grid Color" msgstr "Seleccionar Color" #: editor/editor_settings.cpp #, fuzzy msgid "Guides Color" msgstr "Seleccionar Color" #: editor/editor_settings.cpp #, fuzzy msgid "Smart Snapping Line Color" msgstr "Ajuste Inteligente" #: editor/editor_settings.cpp msgid "Bone Width" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Bone Color 1" msgstr "Cambiar Nombre del Elemento Color" #: editor/editor_settings.cpp #, fuzzy msgid "Bone Color 2" msgstr "Cambiar Nombre del Elemento Color" #: editor/editor_settings.cpp #, fuzzy msgid "Bone Selected Color" msgstr "Configurar Perfil Seleccionado:" #: editor/editor_settings.cpp msgid "Bone IK Color" msgstr "" #: editor/editor_settings.cpp msgid "Bone Outline Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Bone Outline Size" msgstr "Tamaño de Outline:" #: editor/editor_settings.cpp msgid "Viewport Border Color" msgstr "" #: editor/editor_settings.cpp msgid "Constrain Editor View" msgstr "" #: editor/editor_settings.cpp msgid "Simple Panning" msgstr "" #: editor/editor_settings.cpp msgid "Scroll To Pan" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Pan Speed" msgstr "Velocidad:" #: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Poly Editor" msgstr "Editor UV de Polígonos 2D" #: editor/editor_settings.cpp msgid "Point Grab Radius" msgstr "" #: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Show Previous Outline" msgstr "Plano anterior" #: editor/editor_settings.cpp editor/scene_tree_dock.cpp #, fuzzy msgid "Autorename Animation Tracks" msgstr "Renombrar Animación" #: editor/editor_settings.cpp msgid "Default Create Bezier Tracks" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Default Create Reset Tracks" msgstr "Crear RESET Track(s)" #: editor/editor_settings.cpp msgid "Onion Layers Past Color" msgstr "" #: editor/editor_settings.cpp msgid "Onion Layers Future Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Visual Editors" msgstr "Editor de Grupos" #: editor/editor_settings.cpp msgid "Minimap Opacity" msgstr "" #: editor/editor_settings.cpp msgid "Window Placement" msgstr "" #: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp #: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp #: scene/gui/control.cpp #, fuzzy msgid "Rect" msgstr "Todo el Rect" #: editor/editor_settings.cpp #, fuzzy msgid "Rect Custom Position" msgstr "Setear Posición de Salida de Curva" #: editor/editor_settings.cpp platform/android/export/export_plugin.cpp msgid "Screen" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Font Size" msgstr "Vista Frontal" #: editor/editor_settings.cpp #: modules/gdscript/language_server/gdscript_language_server.cpp #, fuzzy msgid "Remote Host" msgstr "Remoto " #: editor/editor_settings.cpp #: modules/gdscript/language_server/gdscript_language_server.cpp #, fuzzy msgid "Remote Port" msgstr "Quitar Punto" #: editor/editor_settings.cpp #, fuzzy msgid "Editor SSL Certificates" msgstr "Configuración del Editor" #: editor/editor_settings.cpp msgid "HTTP Proxy" msgstr "" #: editor/editor_settings.cpp msgid "Host" msgstr "" #: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp msgid "Port" msgstr "" #: editor/editor_settings.cpp msgid "Project Manager" msgstr "Gestor de Proyectos" #: editor/editor_settings.cpp #, fuzzy msgid "Sorting Order" msgstr "en orden:" #: editor/editor_settings.cpp msgid "Symbol Color" msgstr "" #: editor/editor_settings.cpp msgid "Keyword Color" msgstr "" #: editor/editor_settings.cpp msgid "Control Flow Keyword Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Base Type Color" msgstr "Cambiar Tipo Base" #: editor/editor_settings.cpp msgid "Engine Type Color" msgstr "" #: editor/editor_settings.cpp msgid "User Type Color" msgstr "" #: editor/editor_settings.cpp msgid "Comment Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "String Color" msgstr "Almacenando Archivo:" #: editor/editor_settings.cpp platform/javascript/export/export.cpp #: platform/uwp/export/export.cpp #, fuzzy msgid "Background Color" msgstr "Color de fondo inválido." #: editor/editor_settings.cpp #, fuzzy msgid "Completion Background Color" msgstr "Color de fondo inválido." #: editor/editor_settings.cpp #, fuzzy msgid "Completion Selected Color" msgstr "Importar Seleccionado" #: editor/editor_settings.cpp msgid "Completion Existing Color" msgstr "" #: editor/editor_settings.cpp msgid "Completion Scroll Color" msgstr "" #: editor/editor_settings.cpp msgid "Completion Font Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Text Color" msgstr "Piso Siguiente" #: editor/editor_settings.cpp #, fuzzy msgid "Line Number Color" msgstr "Numero de Línea:" #: editor/editor_settings.cpp #, fuzzy msgid "Safe Line Number Color" msgstr "Numero de Línea:" #: editor/editor_settings.cpp msgid "Caret Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Caret Background Color" msgstr "Color de fondo inválido." #: editor/editor_settings.cpp #, fuzzy msgid "Text Selected Color" msgstr "Eliminar Seleccionados" #: editor/editor_settings.cpp #, fuzzy msgid "Selection Color" msgstr "Solo Selección" #: editor/editor_settings.cpp msgid "Brace Mismatch Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Current Line Color" msgstr "Escena Actual" #: editor/editor_settings.cpp msgid "Line Length Guideline Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Word Highlighted Color" msgstr "Resaltador de Sintaxis" #: editor/editor_settings.cpp msgid "Number Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Function Color" msgstr "Función" #: editor/editor_settings.cpp #, fuzzy msgid "Member Variable Color" msgstr "Renombrar Variable" #: editor/editor_settings.cpp #, fuzzy msgid "Mark Color" msgstr "Seleccionar Color" #: editor/editor_settings.cpp #, fuzzy msgid "Bookmark Color" msgstr "Marcadores" #: editor/editor_settings.cpp #, fuzzy msgid "Breakpoint Color" msgstr "Puntos de interrupción" #: editor/editor_settings.cpp msgid "Executing Line Color" msgstr "" #: editor/editor_settings.cpp msgid "Code Folding Color" msgstr "" #: editor/editor_settings.cpp #, fuzzy msgid "Search Result Color" msgstr "Resultados de la Búsqueda" #: editor/editor_settings.cpp #, fuzzy msgid "Search Result Border Color" msgstr "Resultados de la Búsqueda" #: editor/editor_spin_slider.cpp msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" "Mantené %s para redondear a números enteros. Mantené Mayús para cambios más " "precisos." #: editor/editor_spin_slider.cpp scene/gui/button.cpp #, fuzzy msgid "Flat" msgstr "Flat 0" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Seleccionar Nodo(s) para Importar" #: editor/editor_sub_scene.cpp editor/project_manager.cpp msgid "Browse" msgstr "Examinar" #: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "Ruta a la Escena:" #: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "Importar Desde Nodo:" #. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git"). #: editor/editor_vcs_interface.cpp msgid "%s Error" msgstr "Error de %s" #: editor/export_template_manager.cpp msgid "Open the folder containing these templates." msgstr "Abrir la carpeta que contiene estas plantillas." #: editor/export_template_manager.cpp msgid "Uninstall these templates." msgstr "Desinstalar estas plantillas." #: editor/export_template_manager.cpp msgid "There are no mirrors available." msgstr "No hay mirrors disponibles." #: editor/export_template_manager.cpp msgid "Retrieving the mirror list..." msgstr "Obteniendo la lista de mirrors..." #: editor/export_template_manager.cpp msgid "Starting the download..." msgstr "Iniciando la descarga..." #: editor/export_template_manager.cpp msgid "Error requesting URL:" msgstr "Error al solicitar la URL:" #: editor/export_template_manager.cpp msgid "Connecting to the mirror..." msgstr "Conectando al mirror..." #: editor/export_template_manager.cpp msgid "Can't resolve the requested address." msgstr "No se pudo resolver la dirección indicada." #: editor/export_template_manager.cpp msgid "Can't connect to the mirror." msgstr "No se puede conectar al mirror." #: editor/export_template_manager.cpp msgid "No response from the mirror." msgstr "No hubo respuesta desde el mirror." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed." msgstr "Solicitud fallida." #: editor/export_template_manager.cpp msgid "Request ended up in a redirect loop." msgstr "La solicitud termino en un bucle de redirecciones." #: editor/export_template_manager.cpp msgid "Request failed:" msgstr "Solicitud fallida:" #: editor/export_template_manager.cpp msgid "Download complete; extracting templates..." msgstr "Descarga completada; extrayendo plantillas..." #: editor/export_template_manager.cpp msgid "Cannot remove temporary file:" msgstr "No se puede eliminar el archivo temporal:" #: editor/export_template_manager.cpp msgid "" "Templates installation failed.\n" "The problematic templates archives can be found at '%s'." msgstr "" "Falló la instalación de plantillas.\n" "Las plantillas problemáticas se pueden encontrar en '%s'." #: editor/export_template_manager.cpp msgid "Error getting the list of mirrors." msgstr "Error al obtener la lista de mirrors." #: editor/export_template_manager.cpp msgid "Error parsing JSON with the list of mirrors. Please report this issue!" msgstr "" "Error al parsear el JSON con la lista de mirrors. ¡Por favor, reportá este " "problema!" #: editor/export_template_manager.cpp msgid "Best available mirror" msgstr "Mejor mirror disponible" #: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." msgstr "" "No se encontraron links de descarga para esta versión. Las descargas " "directas solo están disponibles para releases oficiales." #: editor/export_template_manager.cpp msgid "Disconnected" msgstr "Desconectado" #: editor/export_template_manager.cpp msgid "Resolving" msgstr "Resolviendo" #: editor/export_template_manager.cpp msgid "Can't Resolve" msgstr "No se ha podido resolver" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connecting..." msgstr "Conectando..." #: editor/export_template_manager.cpp msgid "Can't Connect" msgstr "No se puede conectar" #: editor/export_template_manager.cpp msgid "Connected" msgstr "Conectado" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Requesting..." msgstr "Solicitando..." #: editor/export_template_manager.cpp msgid "Downloading" msgstr "Descargando" #: editor/export_template_manager.cpp msgid "Connection Error" msgstr "Error de Conexión" #: editor/export_template_manager.cpp msgid "SSL Handshake Error" msgstr "Error de Handshake SSL" #: editor/export_template_manager.cpp msgid "Can't open the export templates file." msgstr "No se puede abrir el archivo de plantillas de exportación." #: editor/export_template_manager.cpp msgid "Invalid version.txt format inside the export templates file: %s." msgstr "Formato de version.txt inválido dentro de archivo de plantillas: %s." #: editor/export_template_manager.cpp msgid "No version.txt found inside the export templates file." msgstr "" "No se ha encontrado el archivo version.txt dentro del archivo de plantillas." #: editor/export_template_manager.cpp msgid "Error creating path for extracting templates:" msgstr "Error al crear la ruta para extraer las plantillas:" #: editor/export_template_manager.cpp msgid "Extracting Export Templates" msgstr "Extrayendo Plantillas de Exportación" #: editor/export_template_manager.cpp msgid "Importing:" msgstr "Importando:" #: editor/export_template_manager.cpp msgid "Remove templates for the version '%s'?" msgstr "¿Quitar plantillas para la versión '%s'?" #: editor/export_template_manager.cpp msgid "Uncompressing Android Build Sources" msgstr "Descomprimiendo Fuentes de Compilación Android" #: editor/export_template_manager.cpp msgid "Export Template Manager" msgstr "Gestor de Plantillas de Exportación" #: editor/export_template_manager.cpp msgid "Current Version:" msgstr "Version Actual:" #: editor/export_template_manager.cpp msgid "Export templates are missing. Download them or install from a file." msgstr "" "Faltan las plantillas de exportación. Descargalas o instalalas desde un " "archivo." #: editor/export_template_manager.cpp msgid "Export templates are installed and ready to be used." msgstr "" "Las plantillas de exportación están instaladas y listas para ser usadas." #: editor/export_template_manager.cpp msgid "Open Folder" msgstr "Abrir Carpeta" #: editor/export_template_manager.cpp msgid "Open the folder containing installed templates for the current version." msgstr "" "Abrir la carpeta que contiene las plantillas instaladas para la versión " "actual." #: editor/export_template_manager.cpp msgid "Uninstall" msgstr "Desinstalar" #: editor/export_template_manager.cpp msgid "Uninstall templates for the current version." msgstr "Desinstalar las plantillas de la versión actual." #: editor/export_template_manager.cpp msgid "Download from:" msgstr "Descargar desde:" #: editor/export_template_manager.cpp msgid "Open in Web Browser" msgstr "Abrir en el Navegador Web" #: editor/export_template_manager.cpp msgid "Copy Mirror URL" msgstr "Copiar URL del Mirror" #: editor/export_template_manager.cpp msgid "Download and Install" msgstr "Descargar e Instalar" #: editor/export_template_manager.cpp msgid "" "Download and install templates for the current version from the best " "possible mirror." msgstr "" "Descargar e instalar plantillas para la versión actual de el mejor mirror " "posible." #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." msgstr "" "Las plantillas de exportación oficiales no están disponibles para las " "versiones de desarrollo." #: editor/export_template_manager.cpp msgid "Install from File" msgstr "Instalar desde Archivo" #: editor/export_template_manager.cpp msgid "Install templates from a local file." msgstr "Instalar plantillas desde un archivo local." #: editor/export_template_manager.cpp editor/find_in_files.cpp #: editor/progress_dialog.cpp scene/gui/dialogs.cpp msgid "Cancel" msgstr "Cancelar" #: editor/export_template_manager.cpp msgid "Cancel the download of the templates." msgstr "Cancelar la descarga de las plantillas." #: editor/export_template_manager.cpp msgid "Other Installed Versions:" msgstr "Otras Versiones Instaladas:" #: editor/export_template_manager.cpp msgid "Uninstall Template" msgstr "Desinstalar Plantilla" #: editor/export_template_manager.cpp msgid "Select Template File" msgstr "Elegir Archivo de Plantilla" #: editor/export_template_manager.cpp msgid "Godot Export Templates" msgstr "Plantillas de Exportación de Godot" #: editor/export_template_manager.cpp msgid "" "The templates will continue to download.\n" "You may experience a short editor freeze when they finish." msgstr "" "Las plantillas seguirán descargándose.\n" "Puede que el editor se frice brevemente cuando terminen." #: editor/fileserver/editor_file_server.cpp msgid "File Server" msgstr "" #: editor/fileserver/editor_file_server.cpp #: editor/plugins/version_control_editor_plugin.cpp #: platform/uwp/export/export.cpp platform/windows/export/export.cpp msgid "Password" msgstr "Contraseña" #: editor/filesystem_dock.cpp msgid "Favorites" msgstr "Favoritos" #: editor/filesystem_dock.cpp msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" "Estado: Falló la importación del archivo. Por favor arreglá el archivo y " "reimportá manualmente." #: editor/filesystem_dock.cpp msgid "" "Importing has been disabled for this file, so it can't be opened for editing." msgstr "" "Se ha desactivado la importación de este archivo, por lo que no se puede " "abrir para editarlo." #: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "No se puede mover/renombrar la raiz de recursos." #: editor/filesystem_dock.cpp msgid "Cannot move a folder into itself." msgstr "No se puede mover una carpeta dentro de si misma." #: editor/filesystem_dock.cpp msgid "Error moving:" msgstr "Error al mover:" #: editor/filesystem_dock.cpp msgid "Error duplicating:" msgstr "Error al duplicar:" #: editor/filesystem_dock.cpp msgid "Unable to update dependencies:" msgstr "No se pudieron actualizar las dependencias:" #: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp msgid "No name provided." msgstr "No se indicó ningún nombre." #: editor/filesystem_dock.cpp msgid "Provided name contains invalid characters." msgstr "El nombre indicado contiene caracteres inválidos." #: editor/filesystem_dock.cpp msgid "A file or folder with this name already exists." msgstr "Un archivo o carpeta con este nombre ya existe." #: editor/filesystem_dock.cpp msgid "Name contains invalid characters." msgstr "El nombre indicado contiene caracteres inválidos." #: editor/filesystem_dock.cpp msgid "" "This file extension is not recognized by the editor.\n" "If you want to rename it anyway, use your operating system's file manager.\n" "After renaming to an unknown extension, the file won't be shown in the " "editor anymore." msgstr "" "Esta extensión de archivo no es reconocida por el editor.\n" "Si querés renombrarla de todos modos, usá el administrador de archivos de tu " "sistema operativo.\n" "Después de renombrar a una extensión desconocida, el archivo ya no se " "mostrará en el editor." #: editor/filesystem_dock.cpp msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" "%s\n" "\n" "Do you wish to overwrite them?" msgstr "" "Los siguientes archivos o carpetas entran en conflicto con los elementos de " "la ubicación del objetivo '%s':\n" "\n" "%s\n" "\n" "¿Querés sobrescribirlos?" #: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "Renombrando archivo:" #: editor/filesystem_dock.cpp msgid "Renaming folder:" msgstr "Renombrar carpeta:" #: editor/filesystem_dock.cpp msgid "Duplicating file:" msgstr "Duplicando archivo:" #: editor/filesystem_dock.cpp msgid "Duplicating folder:" msgstr "Duplicando carpeta:" #: editor/filesystem_dock.cpp msgid "New Inherited Scene" msgstr "Nueva Escena Heredada" #: editor/filesystem_dock.cpp msgid "Set As Main Scene" msgstr "Seleccionar Como Escena Principal" #: editor/filesystem_dock.cpp msgid "Open Scenes" msgstr "Abrir Escenas" #: editor/filesystem_dock.cpp msgid "Instance" msgstr "Instancia" #: editor/filesystem_dock.cpp msgid "Add to Favorites" msgstr "Agregar a Favoritos" #: editor/filesystem_dock.cpp msgid "Remove from Favorites" msgstr "Quitar de Favoritos" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." msgstr "Editar Dependencias..." #: editor/filesystem_dock.cpp msgid "View Owners..." msgstr "Ver Dueños..." #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "Mover A..." #: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "Nueva Escena..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." msgstr "Nuevo Script.." #: editor/filesystem_dock.cpp msgid "New Resource..." msgstr "Nuevo Recurso..." #: editor/filesystem_dock.cpp editor/inspector_dock.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Expand All" msgstr "Expandir Todos" #: editor/filesystem_dock.cpp editor/inspector_dock.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Collapse All" msgstr "Colapsar Todos" #: editor/filesystem_dock.cpp msgid "Sort files" msgstr "Ordenar archivos" #: editor/filesystem_dock.cpp msgid "Sort by Name (Ascending)" msgstr "Ordenar por Nombre (Ascendente)" #: editor/filesystem_dock.cpp msgid "Sort by Name (Descending)" msgstr "Ordenar por Nombre (Descendente)" #: editor/filesystem_dock.cpp msgid "Sort by Type (Ascending)" msgstr "Ordenar por Tipo (Ascendente)" #: editor/filesystem_dock.cpp msgid "Sort by Type (Descending)" msgstr "Ordenar por Tipo (Descendente)" #: editor/filesystem_dock.cpp msgid "Sort by Last Modified" msgstr "Ordenar por Ultima Modificación" #: editor/filesystem_dock.cpp msgid "Sort by First Modified" msgstr "Ordenar por Primera Modificación" #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate..." msgstr "Duplicar..." #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Rename..." msgstr "Renombrar..." #: editor/filesystem_dock.cpp msgid "Focus the search box" msgstr "Ubicar foco en la caja de búsqueda" #: editor/filesystem_dock.cpp msgid "Previous Folder/File" msgstr "Carpeta/Archivo Anterior" #: editor/filesystem_dock.cpp msgid "Next Folder/File" msgstr "Carpeta/Archivo Siguiente" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "Reexaminar Sistema de Archivos" #: editor/filesystem_dock.cpp msgid "Toggle Split Mode" msgstr "Act/Desact. Modo Dividido" #: editor/filesystem_dock.cpp msgid "Search files" msgstr "Buscar archivos" #: editor/filesystem_dock.cpp msgid "" "Scanning Files,\n" "Please Wait..." msgstr "" "Examinando Archivos,\n" "Aguardá, por favor." #: editor/filesystem_dock.cpp msgid "Move" msgstr "Mover" #: editor/filesystem_dock.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/project_manager.cpp editor/rename_dialog.cpp #: editor/scene_tree_dock.cpp msgid "Rename" msgstr "Renombrar" #: editor/filesystem_dock.cpp msgid "Overwrite" msgstr "Sobreescribir" #: editor/filesystem_dock.cpp msgid "Create Scene" msgstr "Crear Escena" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "Crear Script" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp msgid "Find in Files" msgstr "Buscar en archivos" #: editor/find_in_files.cpp msgid "Find:" msgstr "Buscar:" #: editor/find_in_files.cpp editor/rename_dialog.cpp msgid "Replace:" msgstr "Reemplazar:" #: editor/find_in_files.cpp msgid "Folder:" msgstr "Carpeta:" #: editor/find_in_files.cpp msgid "Filters:" msgstr "Filtros:" #: editor/find_in_files.cpp msgid "" "Include the files with the following extensions. Add or remove them in " "ProjectSettings." msgstr "" "Incluye los archivos con las siguientes extensiones. Agregalos o eliminalos " "en Ajustes del proyecto." #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find..." msgstr "Encontrar..." #: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp msgid "Replace..." msgstr "Reemplazar..." #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp msgid "Replace in Files" msgstr "eemplazar en Archivos" #: editor/find_in_files.cpp msgid "Find: " msgstr "Encontrar: " #: editor/find_in_files.cpp msgid "Replace: " msgstr "Reemplazar: " #: editor/find_in_files.cpp msgid "Replace All (NO UNDO)" msgstr "Reemplazar Todo (NO SE PUEDE DESHACER)" #: editor/find_in_files.cpp msgid "Searching..." msgstr "Buscando..." #: editor/find_in_files.cpp msgid "%d match in %d file." msgstr "%d coincidencia en %d archivo." #: editor/find_in_files.cpp msgid "%d matches in %d file." msgstr "%d coincidencias en %d archivo." #: editor/find_in_files.cpp msgid "%d matches in %d files." msgstr "%d coincidencias en %d archivos." #: editor/groups_editor.cpp msgid "Add to Group" msgstr "Agregar al Grupo" #: editor/groups_editor.cpp msgid "Remove from Group" msgstr "Quitar del Grupo" #: editor/groups_editor.cpp msgid "Group name already exists." msgstr "El nombre del grupo ya existe." #: editor/groups_editor.cpp msgid "Invalid group name." msgstr "Nombre de grupo inválido." #: editor/groups_editor.cpp msgid "Rename Group" msgstr "Renombrar Grupo" #: editor/groups_editor.cpp msgid "Delete Group" msgstr "Eliminar Grupo" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "Grupos" #: editor/groups_editor.cpp msgid "Nodes Not in Group" msgstr "Nodos Fuera del Grupo" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp #: editor/scene_tree_editor.cpp msgid "Filter nodes" msgstr "Filtrar nodos" #: editor/groups_editor.cpp msgid "Nodes in Group" msgstr "Nodos dentro del Grupo" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." msgstr "Los grupos vacíos se eliminarán automáticamente." #: editor/groups_editor.cpp msgid "Group Editor" msgstr "Editor de Grupos" #: editor/groups_editor.cpp msgid "Manage Groups" msgstr "Administrar Grupos" #: editor/import/editor_import_collada.cpp msgid "Collada" msgstr "" #: editor/import/editor_import_collada.cpp msgid "Use Ambient" msgstr "" #: editor/import/resource_importer_bitmask.cpp #, fuzzy msgid "Create From" msgstr "Crear Carpeta" #: editor/import/resource_importer_bitmask.cpp #: servers/audio/effects/audio_effect_compressor.cpp msgid "Threshold" msgstr "" #: editor/import/resource_importer_csv_translation.cpp #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_scene.cpp #: editor/import/resource_importer_texture.cpp #: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" msgstr "Componentes" #: editor/import/resource_importer_csv_translation.cpp msgid "Delimiter" msgstr "" #: editor/import/resource_importer_layered_texture.cpp msgid "No BPTC If RGB" msgstr "" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp #: scene/resources/material.cpp scene/resources/particles_material.cpp #: scene/resources/texture.cpp msgid "Flags" msgstr "" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp #: scene/resources/texture.cpp msgid "Repeat" msgstr "" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp #: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Filter" msgstr "Filtros:" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp #, fuzzy msgid "Mipmaps" msgstr "Señales" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp msgid "Anisotropic" msgstr "" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp msgid "sRGB" msgstr "" #: editor/import/resource_importer_layered_texture.cpp #, fuzzy msgid "Slices" msgstr "Corte Automático" #: editor/import/resource_importer_layered_texture.cpp #: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp #: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp #: scene/resources/style_box.cpp #, fuzzy msgid "Horizontal" msgstr "Horizontal:" #: editor/import/resource_importer_layered_texture.cpp #: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp #: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp #: scene/resources/style_box.cpp #, fuzzy msgid "Vertical" msgstr "Vertical:" #: editor/import/resource_importer_obj.cpp #, fuzzy msgid "Generate Tangents" msgstr "Generar puntos" #: editor/import/resource_importer_obj.cpp #, fuzzy msgid "Scale Mesh" msgstr "Modo de Escalado" #: editor/import/resource_importer_obj.cpp #, fuzzy msgid "Offset Mesh" msgstr "Offset:" #: editor/import/resource_importer_obj.cpp #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Octahedral Compression" msgstr "Expresión" #: editor/import/resource_importer_obj.cpp #, fuzzy msgid "Optimize Mesh Flags" msgstr "Tamaño: " #: editor/import/resource_importer_scene.cpp msgid "Import as Single Scene" msgstr "Importar como Escena Única" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Animations" msgstr "Importar con Animaciones Separadas" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials" msgstr "Importar con Materiales Separados" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects" msgstr "Importar con Objetos Separados" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials" msgstr "Importar con Objetos+Materiales Separados" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Animations" msgstr "Importar con Objetos+Animaciones Separados" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials+Animations" msgstr "Importar con Materiales+Animaciones Separados" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" msgstr "Importar con Objetos+Materiales+Animaciones Separados" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes" msgstr "Importar como Escenas Múltiples" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes+Materials" msgstr "Importar como Escenas+Materiales Múltiples" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp #: scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Nodo" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Root Type" msgstr "Retornar" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Root Name" msgstr "Nombre del Remote" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Root Scale" msgstr "Escalar" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Custom Script" msgstr "CustomNode" #: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp #, fuzzy msgid "Storage" msgstr "Almacenando Archivo:" #: editor/import/resource_importer_scene.cpp msgid "Use Legacy Names" msgstr "" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp #, fuzzy msgid "Materials" msgstr "Cambios de Material:" #: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp #, fuzzy msgid "Location" msgstr "Localización" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Keep On Reimport" msgstr "Reimportar" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp #, fuzzy msgid "Meshes" msgstr "Mesh" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Ensure Tangents" msgstr "Modificar Tangente de Curva" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Light Baking" msgstr "Bake Lightmaps" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Lightmap Texel Size" msgstr "Bake Lightmaps" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp msgid "Skins" msgstr "" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Use Named Skins" msgstr "Usar Ajuste de Escalado" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "External Files" msgstr "Abrir un Archivo" #: editor/import/resource_importer_scene.cpp msgid "Store In Subdir" msgstr "" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Filter Script" msgstr "Filtrar scripts" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Keep Custom Tracks" msgstr "Transform" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Optimizer" msgstr "Optimizar" #: editor/import/resource_importer_scene.cpp main/main.cpp #: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp #: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp #: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp #: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp #: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp #: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp #: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp #: scene/resources/curve.cpp scene/resources/environment.cpp #: scene/resources/material.cpp #, fuzzy msgid "Enabled" msgstr "Activar" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Max Linear Error" msgstr "Error Lineal Max.:" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Max Angular Error" msgstr "Error Angular Max.:" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Max Angle" msgstr "Valor" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Remove Unused Tracks" msgstr "Quitar pista de animación" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Clips" msgstr "Clips de Anim" #: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp #: scene/3d/particles.cpp scene/resources/environment.cpp #, fuzzy msgid "Amount" msgstr "Cantidad:" #: editor/import/resource_importer_scene.cpp #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import Scene" msgstr "Importar Escena" #: editor/import/resource_importer_scene.cpp msgid "Importing Scene..." msgstr "Importando Escena..." #: editor/import/resource_importer_scene.cpp msgid "Generating Lightmaps" msgstr "Generando Lightmaps" #: editor/import/resource_importer_scene.cpp msgid "Generating for Mesh: " msgstr "Generando para Mesh: " #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script..." msgstr "Ejecutando Script Personalizado..." #: editor/import/resource_importer_scene.cpp msgid "Couldn't load post-import script:" msgstr "No se pudo cargar el script post importación:" #: editor/import/resource_importer_scene.cpp msgid "Invalid/broken script for post-import (check console):" msgstr "Script para post importación inválido/roto (revisá la consola):" #: editor/import/resource_importer_scene.cpp msgid "Error running post-import script:" msgstr "Error ejecutando el script de post-importacion:" #: editor/import/resource_importer_scene.cpp msgid "Did you return a Node-derived object in the `post_import()` method?" msgstr "¿Devolviste un objeto derivado de Node en el método `post_import()`?" #: editor/import/resource_importer_scene.cpp msgid "Saving..." msgstr "Guardando..." #: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp msgid "Lossy Quality" msgstr "" #: editor/import/resource_importer_texture.cpp #, fuzzy msgid "HDR Mode" msgstr "Modo Seleccionar" #: editor/import/resource_importer_texture.cpp msgid "BPTC LDR" msgstr "" #: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp #: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp msgid "Normal Map" msgstr "" #: editor/import/resource_importer_texture.cpp #, fuzzy msgid "Process" msgstr "Post procesado" #: editor/import/resource_importer_texture.cpp msgid "Fix Alpha Border" msgstr "" #: editor/import/resource_importer_texture.cpp #, fuzzy msgid "Premult Alpha" msgstr "Editar Polígono" #: editor/import/resource_importer_texture.cpp msgid "Hdr As Srgb" msgstr "" #: editor/import/resource_importer_texture.cpp #, fuzzy msgid "Invert Color" msgstr "Vértice" #: editor/import/resource_importer_texture.cpp #, fuzzy msgid "Normal Map Invert Y" msgstr "Escala al Azar:" #: editor/import/resource_importer_texture.cpp #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp msgid "Stream" msgstr "" #: editor/import/resource_importer_texture.cpp #, fuzzy msgid "Size Limit" msgstr "Tamaño: " #: editor/import/resource_importer_texture.cpp msgid "Detect 3D" msgstr "" #: editor/import/resource_importer_texture.cpp #, fuzzy msgid "SVG" msgstr "HSV" #: editor/import/resource_importer_texture.cpp msgid "" "Warning, no suitable PC VRAM compression enabled in Project Settings. This " "texture will not display correctly on PC." msgstr "" #: editor/import/resource_importer_texture_atlas.cpp #, fuzzy msgid "Atlas File" msgstr "Tamaño de Outline:" #: editor/import/resource_importer_texture_atlas.cpp #, fuzzy msgid "Import Mode" msgstr "Modo de Exportación:" #: editor/import/resource_importer_texture_atlas.cpp #, fuzzy msgid "Crop To Region" msgstr "Asignar Región de Tile" #: editor/import/resource_importer_texture_atlas.cpp msgid "Trim Alpha Border From Region" msgstr "" #: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp #, fuzzy msgid "Force" msgstr "Forzar Push" #: editor/import/resource_importer_wav.cpp msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp #: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" #: editor/import/resource_importer_wav.cpp #, fuzzy msgid "Max Rate" msgstr "Nodo Mix" #: editor/import/resource_importer_wav.cpp #, fuzzy msgid "Max Rate Hz" msgstr "Nodo Mix" #: editor/import/resource_importer_wav.cpp msgid "Trim" msgstr "" #: editor/import/resource_importer_wav.cpp #, fuzzy msgid "Normalize" msgstr "Formato" #: editor/import/resource_importer_wav.cpp #: scene/resources/audio_stream_sample.cpp #, fuzzy msgid "Loop Mode" msgstr "Modo Mover" #: editor/import/resource_importer_wav.cpp #: scene/resources/audio_stream_sample.cpp #, fuzzy msgid "Loop Begin" msgstr "Modo Mover" #: editor/import/resource_importer_wav.cpp #: scene/resources/audio_stream_sample.cpp #, fuzzy msgid "Loop End" msgstr "Modo Mover" #: editor/import_defaults_editor.cpp msgid "Select Importer" msgstr "Seleccionar Importador" #: editor/import_defaults_editor.cpp msgid "Importer:" msgstr "Importador:" #: editor/import_defaults_editor.cpp msgid "Reset to Defaults" msgstr "Restablecer Valores Por Defecto" #: editor/import_dock.cpp msgid "Keep File (No Import)" msgstr "Mantener Archivo (No Importar)" #: editor/import_dock.cpp msgid "%d Files" msgstr "%d Archivos" #: editor/import_dock.cpp msgid "Set as Default for '%s'" msgstr "Asignar como Predeterminado para '%s'" #: editor/import_dock.cpp msgid "Clear Default for '%s'" msgstr "Restablecer Predeterminados para '%s'" #: editor/import_dock.cpp msgid "Reimport" msgstr "Reimportar" #: editor/import_dock.cpp msgid "" "You have pending changes that haven't been applied yet. Click Reimport to " "apply changes made to the import options.\n" "Selecting another resource in the FileSystem dock without clicking Reimport " "first will discard changes made in the Import dock." msgstr "" "Tenés cambios pendientes que aún no se han aplicado. Hacé clic en Reimportar " "para aplicar los cambios realizados en las opciones de importación.\n" "Si seleccionás otro recurso en el dock Sistema de Archivos sin hacer clic en " "Reimportar primero, se descartarán los cambios realizados en el dock " "Importar." #: editor/import_dock.cpp msgid "Import As:" msgstr "Importar Como:" #: editor/import_dock.cpp msgid "Save Scenes, Re-Import, and Restart" msgstr "Guardar Escenas, Reimportar y Reiniciar" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." msgstr "" "Para cambiar el tipo de un archivo importado es necesario reiniciar el " "editor." #: editor/import_dock.cpp msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" "ADVERTENCIA: Existen elementos que utilizan este recurso, podrían dejar de " "cargar correctamente." #: editor/import_dock.cpp msgid "" "Select a resource file in the filesystem or in the inspector to adjust " "import settings." msgstr "" "Seleccioná un archivo de recursos en el sistema de archivos o en el " "inspector para ajustar la configuración de importación." #: editor/inspector_dock.cpp msgid "Failed to load resource." msgstr "Fallo al cargar recurso." #: editor/inspector_dock.cpp #, fuzzy msgid "Property Name Style" msgstr "Nombre del Proyecto:" #: editor/inspector_dock.cpp scene/gui/color_picker.cpp msgid "Raw" msgstr "Raw" #: editor/inspector_dock.cpp #, fuzzy msgid "Capitalized" msgstr "Capitalizar" #: editor/inspector_dock.cpp #, fuzzy msgid "Localized" msgstr "Idioma" #: editor/inspector_dock.cpp msgid "Localization not available for current language." msgstr "" #: editor/inspector_dock.cpp msgid "Copy Properties" msgstr "Copiar Propiedades" #: editor/inspector_dock.cpp msgid "Paste Properties" msgstr "Pegar Propiedades" #: editor/inspector_dock.cpp msgid "Make Sub-Resources Unique" msgstr "Crear Sub-Recurso Unico" #: editor/inspector_dock.cpp msgid "Create a new resource in memory and edit it." msgstr "Crear un nuevo recurso en memoria y editarlo." #: editor/inspector_dock.cpp msgid "Load an existing resource from disk and edit it." msgstr "Cargar un recurso existente desde disco y editarlo." #: editor/inspector_dock.cpp msgid "Save the currently edited resource." msgstr "Guardar el recurso editado actualmente." #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Save As..." msgstr "Guardar Como..." #: editor/inspector_dock.cpp msgid "Extra resource options." msgstr "Opciones de recursos extra." #: editor/inspector_dock.cpp msgid "Edit Resource from Clipboard" msgstr "Editar Recurso desde el Portapapeles" #: editor/inspector_dock.cpp msgid "Copy Resource" msgstr "Copiar Recurso" #: editor/inspector_dock.cpp msgid "Make Resource Built-In" msgstr "Convertir en Recurso Integrado" #: editor/inspector_dock.cpp msgid "Go to the previous edited object in history." msgstr "Ir al anterior objeto editado en el historial." #: editor/inspector_dock.cpp msgid "Go to the next edited object in history." msgstr "Ir al siguiente objeto editado en el historial." #: editor/inspector_dock.cpp msgid "History of recently edited objects." msgstr "Historial de objetos recientemente editados." #: editor/inspector_dock.cpp msgid "Open documentation for this object." msgstr "Abrir la documentación para este objeto." #: editor/inspector_dock.cpp editor/scene_tree_dock.cpp msgid "Open Documentation" msgstr "Abrir Documentación" #: editor/inspector_dock.cpp msgid "Filter properties" msgstr "Filtrar propiedades" #: editor/inspector_dock.cpp msgid "Manage object properties." msgstr "Administrar propiedades del objeto." #: editor/inspector_dock.cpp msgid "Changes may be lost!" msgstr "Podrían perderse los cambios!" #: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "Setear MultiNodo" #: editor/node_dock.cpp msgid "Select a single node to edit its signals and groups." msgstr "Selecciona un único nodo para editar sus señales y grupos." #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" msgstr "Editar un Plugin" #: editor/plugin_config_dialog.cpp msgid "Create a Plugin" msgstr "Crear un Plugin" #: editor/plugin_config_dialog.cpp msgid "Plugin Name:" msgstr "Nombre del Plugin:" #: editor/plugin_config_dialog.cpp msgid "Subfolder:" msgstr "Subcarpeta:" #: editor/plugin_config_dialog.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "Author:" msgstr "Autor:" #: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Version:" msgstr "Version:" #: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp msgid "Language:" msgstr "Lenguaje:" #: editor/plugin_config_dialog.cpp msgid "Script Name:" msgstr "Nombre del Script:" #: editor/plugin_config_dialog.cpp msgid "Activate now?" msgstr "Activar ahora?" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon" msgstr "Crear Polígono" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create points." msgstr "Crear puntos." #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "" "Edit points.\n" "LMB: Move Point\n" "RMB: Erase Point" msgstr "" "Editar puntos:\n" "Click izq: Mover Punto\n" "Click der: Eliminar Punto" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Erase points." msgstr "Borrar puntos." #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Edit Polygon" msgstr "Editar Polígono" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Insert Point" msgstr "Insertar Punto" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Edit Polygon (Remove Point)" msgstr "Editar Polígono (Remover Punto)" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Remove Polygon And Point" msgstr "Remover Polígono y Punto" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "Agregar Animación" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp #: modules/visual_script/visual_script_func_nodes.cpp msgid "Add %s" msgstr "Agregar %s" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Load..." msgstr "Cargar..." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Move Node Point" msgstr "Mover Punto de Nodo" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Change BlendSpace1D Limits" msgstr "Cambiar Límites de BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Change BlendSpace1D Labels" msgstr "Cambiar Etiquetas de BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" "Este tipo de nodo no puede ser usado. Solo los nodos raíz están permitidos." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Add Node Point" msgstr "Agregar Punto de Nodo" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Add Animation Point" msgstr "Añadir Punto de Animación" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Remove BlendSpace1D Point" msgstr "Eliminar Punto BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Move BlendSpace1D Node Point" msgstr "Mover Punto de Nodo de BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" "AnimationTree is inactive.\n" "Activate to enable playback, check node warnings if activation fails." msgstr "" "El AnimationTree esta inactivo.\n" "Activalo para habilitar la reproducción, revisá las advertencias de nodo si " "la activación falla." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Set the blending position within the space" msgstr "Asignar la posición de blending dentro del espacio" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Select and move points, create points with RMB." msgstr "Seleccionar y mover puntos, crear puntos con click derecho." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp msgid "Enable snap and show grid." msgstr "Activar ajuste y mostrar grilla." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Point" msgstr "Punto" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Open Editor" msgstr "Abrir Editor" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Open Animation Node" msgstr "Abrir Nodo de Animación" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Triangle already exists." msgstr "El triángulo ya existe." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Add Triangle" msgstr "Agregar Triángulo" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Change BlendSpace2D Limits" msgstr "Cambiar Límites de BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Change BlendSpace2D Labels" msgstr "Cambiar Etiquetas de BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Remove BlendSpace2D Point" msgstr "Quitar Punto BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Remove BlendSpace2D Triangle" msgstr "Quitar Triángulo BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "BlendSpace2D no pertenece a un nodo AnimationTree." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "No triangles exist, so no blending can take place." msgstr "No hay ningún triángulo, así que no se puede hacer blending." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Toggle Auto Triangles" msgstr "Act/Desact. Auto Triángulos" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "Crear triángulos conectando puntos." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Erase points and triangles." msgstr "Borrar puntos y triángulos." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Generate blend triangles automatically (instead of manually)" msgstr "Generar triángulos de blending automáticamente (en vez de manualmente)" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend:" msgstr "Blend:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Parameter Changed:" msgstr "Parámetro Modificado:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "Editar Filtros" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Output node can't be added to the blend tree." msgstr "El nodo de salida no puede ser agregado al blend tree." #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Add Node to BlendTree" msgstr "Agregar Nodo al BlendTree" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Node Moved" msgstr "Nodo Movido" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" "No se pudo conectar, el puerto podría estar en uso o la conexión ser " "inválida." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Nodes Connected" msgstr "Nodos Conectados" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Nodes Disconnected" msgstr "Nodos Desconectados" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Set Animation" msgstr "Establecer Animación" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Delete Node" msgstr "Eliminar Nodo" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "Eliminar Nodo(s)" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" msgstr "Act./Desact. Filtro On/Off" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Change Filter" msgstr "Cambiar Filtro" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" "No se asigno ningún reproductor de animación, así que no se pudieron obtener " "los nombres de las pistas." #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Player path set is invalid, so unable to retrieve track names." msgstr "" "La ruta de reproductor asignada es inválida, así que no se pudieron obtener " "los nombres de las pistas." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp msgid "" "Animation player has no valid root node path, so unable to retrieve track " "names." msgstr "" "El reproductor de animación no tiene una ruta válida a un nodo raíz, así que " "no se pudieron obtener los nombres de las pistas." #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Anim Clips" msgstr "Clips de Anim" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Audio Clips" msgstr "Clips de Audio" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Functions" msgstr "Funciones" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" msgstr "Nodo Renombrado" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "Agregar Nodo..." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp msgid "Edit Filtered Tracks:" msgstr "Editar Pistas Filtradas:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Enable Filtering" msgstr "Habilitar Filtrado" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "Activar/Desact. Autoplay" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "Nombre de Animación Nueva:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "Nueva Animación" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "Cambiar Nombre de Animación:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Eliminar Animación?" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "Quitar Animación" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Invalid animation name!" msgstr "Nombre de animación inválido!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation name already exists!" msgstr "El nombre de animación ya existe!" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "Renombrar Animación" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "Duplicar Animación" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "Blendear Próximo Cambiado" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "Cambiar Tiempo de Blend" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "Cargar Animación" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" msgstr "No hay animaciones para copiar!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation resource on clipboard!" msgstr "No hay recursos de animación en el portapapeles!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "Animación Pegada" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "Pegar Animación" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to edit!" msgstr "No hay animación que editar!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" "Reproducir hacia atras la animación seleccionada desde la posicion actual (A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "" "Reproducir hacia atrás la animación seleccionada desde el final. (Shift+A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "Detener la reproducción de la animación. (S)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "Reproducir animación seleccinada desde el principio. (Shift + D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "Reproducir animación seleccionada desde la posicion actual. (D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "Posición de animación (en segundos)." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "Escalar la reproducción de la animación globalmente para el nodo." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "Herramientas de Animación" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "Nuevo" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Transitions..." msgstr "Editar Transiciones..." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Open in Inspector" msgstr "Abrir en el Inspector" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "Diaplay list de animaciones en el reproductor." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "Autoreproducir al Cargar" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Enable Onion Skinning" msgstr "Activar Onion Skinning" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Onion Skinning Options" msgstr "Opciones de Papel Cebolla" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Directions" msgstr "Direcciones" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Pasado" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Posterior" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp #: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "Profundidad" #: editor/plugins/animation_player_editor_plugin.cpp msgid "1 step" msgstr "1 paso" #: editor/plugins/animation_player_editor_plugin.cpp msgid "2 steps" msgstr "2 pasos" #: editor/plugins/animation_player_editor_plugin.cpp msgid "3 steps" msgstr "3 pasos" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Differences Only" msgstr "Solo Diferencias" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Force White Modulate" msgstr "Forzar Modulado a Blanco" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Include Gizmos (3D)" msgstr "Incluir Gizmos (3D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pin AnimationPlayer" msgstr "Fijar AnimationPlayer" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "Crear Nueva Animación" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "Nombre de Animación:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp msgid "Error!" msgstr "Error!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "Tiempos de Blending:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "Siguiente (Auto Queue):" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "Tiempos de Blending Entre Animaciones" #: editor/plugins/animation_state_machine_editor.cpp msgid "Move Node" msgstr "Mover Nodo" #: editor/plugins/animation_state_machine_editor.cpp msgid "Transition exists!" msgstr "¡La transición existe!" #: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" msgstr "Agregar Transición" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "Agregar Nodo" #: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "Fin" #: editor/plugins/animation_state_machine_editor.cpp msgid "Immediate" msgstr "Inmediata" #: editor/plugins/animation_state_machine_editor.cpp #: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "Sincro" #: editor/plugins/animation_state_machine_editor.cpp msgid "At End" msgstr "Al Final" #: editor/plugins/animation_state_machine_editor.cpp #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "Viaje" #: editor/plugins/animation_state_machine_editor.cpp msgid "Start and end nodes are needed for a sub-transition." msgstr "El comienzo y fin de los nodos son necesarios para una sub-transicion." #: editor/plugins/animation_state_machine_editor.cpp msgid "No playback resource set at path: %s." msgstr "Ningún recurso de reproducción asignado en la ruta: %s." #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Removed" msgstr "Nodo Eliminado" #: editor/plugins/animation_state_machine_editor.cpp msgid "Transition Removed" msgstr "Transición Eliminada" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" msgstr "Establecer Nodo de Inicio (Reproducción Automática)" #: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" "Shift+LMB to create connections." msgstr "" "Seleccionar y mover nodos.\n" "Click der. para agregar nuevos nodos.\n" "Shift+click izq. para crear conexiones." #: editor/plugins/animation_state_machine_editor.cpp msgid "Create new nodes." msgstr "Crear nuevos nodos." #: editor/plugins/animation_state_machine_editor.cpp msgid "Connect nodes." msgstr "Conectar nodos." #: editor/plugins/animation_state_machine_editor.cpp msgid "Remove selected node or transition." msgstr "Quitar el nodo o transición seleccionado/a." #: editor/plugins/animation_state_machine_editor.cpp msgid "Toggle autoplay this animation on start, restart or seek to zero." msgstr "" "Act./Desact. reproducción automática de esta animación al comenzar, " "reiniciar o hacer seek hasta el cero." #: editor/plugins/animation_state_machine_editor.cpp msgid "Set the end animation. This is useful for sub-transitions." msgstr "Asignar la animación de fin. Esto es útil para sub-transiciones." #: editor/plugins/animation_state_machine_editor.cpp msgid "Transition: " msgstr "Transición: " #: editor/plugins/animation_state_machine_editor.cpp msgid "Play Mode:" msgstr "Modo de Reproducción:" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" msgstr "AnimationTree" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "New name:" msgstr "Nuevo nombre:" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "Escala:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "Fade In (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade Out (s):" msgstr "Fade Out (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: scene/resources/style_box.cpp msgid "Blend" msgstr "Blend" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: servers/audio/effects/audio_effect_compressor.cpp msgid "Mix" msgstr "Mix" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Auto Restart:" msgstr "Auto Reiniciar:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Restart (s):" msgstr "Reiniciar (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Random Restart (s):" msgstr "Reiniciar al Azar (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Start!" msgstr "Iniciar!" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "Cantidad:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 0:" msgstr "Blend 0:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 1:" msgstr "Blend 1:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "Tiempo de Crossfade (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Current:" msgstr "Actual:" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Add Input" msgstr "Agregar Entrada" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "Limpiar Auto Avanzar" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "Setear Auto Avanzar" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Delete Input" msgstr "Eliminar Entrada" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is valid." msgstr "El árbol de animación es válido." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "El árbol de animación es inválido." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation Node" msgstr "Nodo de Animación" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "OneShot Node" msgstr "Nodo OneShot" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Mix Node" msgstr "Nodo Mix" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend2 Node" msgstr "Nodo Blend2" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend3 Node" msgstr "Nodo Blend3" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend4 Node" msgstr "Nodo Blend4" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeScale Node" msgstr "Nodo TimeScale" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeSeek Node" msgstr "Nodo TimeSeek" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Transition Node" msgstr "Nodo Transición" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Import Animations..." msgstr "Importar Animaciones..." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Node Filters" msgstr "Editar Filtros de Nodo" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Filters..." msgstr "Filtros..." #: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Contents:" msgstr "Contenido:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "View Files" msgstr "Ver Archivos" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download" msgstr "Descargar" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connection error, please try again." msgstr "Error de conexión, por favor intentá de nuevo." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect." msgstr "No se puede conectar." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect to host:" msgstr "No se puede conectar al host:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response from host:" msgstr "No hay respuesta desde el host:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response." msgstr "Sin respuesta." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve hostname:" msgstr "No se ha podido resolver el nombre del host:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve." msgstr "No se ha podido resolver." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, return code:" msgstr "Solicitud fallida. Código de retorno:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Cannot save response to:" msgstr "No se puede guardar la respuesta a:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." msgstr "Error de escritura." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" msgstr "Solicitud fallida, demasiadas redireccinoes" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Redirect loop." msgstr "Bucle de redireccionamiento." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, timeout" msgstr "Solicitud fallida, tiempo de espera agotado" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Timeout." msgstr "Tiempo de espera." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed:" msgstr "Fallido:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." msgstr "Hash de descarga incorrecto, asumiendo que el archivo fue manipulado." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Expected:" msgstr "Esperado:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Got:" msgstr "Recibido:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed SHA-256 hash check" msgstr "Fallo el chequeo del hash SHA-256" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" msgstr "Error de Descarga del Asset:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Downloading (%s / %s)..." msgstr "Descargando (%s / %s)..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Downloading..." msgstr "Descargando..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Resolving..." msgstr "Resolviendo..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Error making request" msgstr "Error al realizar la solicitud" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Idle" msgstr "Desocupado" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Install..." msgstr "Instalar..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "Reintentar" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download Error" msgstr "Error de Descarga" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Available URLs" msgstr "Perfiles Disponibles:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" msgstr "La descarga de este asset ya está en progreso!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Recently Updated" msgstr "Actualizados Recientemente" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Least Recently Updated" msgstr "Actualizados con Antigüedad" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (A-Z)" msgstr "Nombre (A-Z)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (Z-A)" msgstr "Nombre (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "License (A-Z)" msgstr "Licencia (A-Z)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "License (Z-A)" msgstr "Licencia (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgctxt "Pagination" msgid "First" msgstr "Primero" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgctxt "Pagination" msgid "Previous" msgstr "Anterior" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgctxt "Pagination" msgid "Next" msgstr "Siguiente" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgctxt "Pagination" msgid "Last" msgstr "Ultimo" #: editor/plugins/asset_library_editor_plugin.cpp msgid "All" msgstr "Todos" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Search templates, projects, and demos" msgstr "Buscar plantillas, proyectos y demos" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Search assets (excluding templates, projects, and demos)" msgstr "Buscar assets (excluyendo plantillas, proyectos y demos)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Import..." msgstr "Importar..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Plugins..." msgstr "Plugins..." #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" msgstr "Ordenar:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Category:" msgstr "Categoría:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Site:" msgstr "Sitio:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Support" msgstr "Soporte" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" msgstr "Oficial" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Testing" msgstr "Prueba" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Loading..." msgstr "Cargando..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "Archivo ZIP de Assets" #: editor/plugins/audio_stream_editor_plugin.cpp msgid "Audio Preview Play/Pause" msgstr "Reproducir/Pausar Previsualización de Audio" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene and try again." msgstr "" "No se puede determinar una ruta de guardado para las imágenes de los " "lightmaps.\n" "Guardá tu escena e inténtalo de nuevo." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "No meshes to bake. Make sure they contain an UV2 channel and that the 'Use " "In Baked Light' and 'Generate Lightmap' flags are on." msgstr "" "No hay meshes para hacer bake. Asegurate que contienen un canal UV2 y que " "los flags 'Use In Baked Light' y 'Generate Lightmap' estén seteados." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed creating lightmap images, make sure path is writable." msgstr "" "Error al crear imagenes de lightmap. Asegurate que la ruta tenga permiso de " "escritura." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed determining lightmap size. Maximum lightmap size too small?" msgstr "" "Falló al determinar el tamaño del lightmap ¿El tamaño máximo de lightmap es " "demasiado pequeño?" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Some mesh is invalid. Make sure the UV2 channel values are contained within " "the [0.0,1.0] square region." msgstr "" "Alguna malla es inválida. Asegurate de que los valores del canal UV2 estén " "contenidos dentro de la región cuadrada [0,0,1,0]." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" "El editor de Godot se compiló sin soporte para ray tracing, los lightmaps no " "pueden ser bakeados." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Bake Lightmaps" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "LightMap Bake" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "Selecciona un archivo de lightmap bakeado:" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" msgstr "Vista Previa" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "Configurar Ajuste" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Offset:" msgstr "Offset de Grilla:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Step:" msgstr "Step de Grilla:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Primary Line Every:" msgstr "Línea Principal Cada:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "steps" msgstr "pasos" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "Offset de Rotación:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "Step de Rotación:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale Step:" msgstr "Escala temporal:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "Mover Guía Vertical" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Vertical Guide" msgstr "Crear Guía Vertical" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Remove Vertical Guide" msgstr "Eliminar Guía Vertical" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Horizontal Guide" msgstr "Mover Guía Horizontal" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Horizontal Guide" msgstr "Crear Guía Horizontal" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Remove Horizontal Guide" msgstr "Eliminar Guía Horizontal" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Horizontal and Vertical Guides" msgstr "Crear Guías Horizontales y Verticales" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" msgstr "Ajustar el Offfset del Pivote del CanvasItem \"%s\" a (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate %d CanvasItems" msgstr "Rotar %d CanvasItems" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate CanvasItem \"%s\" to %d degrees" msgstr "Rotar CanvasItem \"%s\" a %d grados" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move CanvasItem \"%s\" Anchor" msgstr "Mover Ancla del CanvasItem \"%s\"" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale Node2D \"%s\" to (%s, %s)" msgstr "Escalar Node2D \"%s\" a (%s, %s)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Resize Control \"%s\" to (%d, %d)" msgstr "Redimensionar Control \"%s\" a (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale %d CanvasItems" msgstr "Escalar %d CanvasItems" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale CanvasItem \"%s\" to (%s, %s)" msgstr "Escalar CanvasItem \"%s\" a (%s, %s)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move %d CanvasItems" msgstr "Mover %d CanvasItems" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move CanvasItem \"%s\" to (%d, %d)" msgstr "Mover CanvasItem \"%s\" a (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Locked" msgstr "Bloqueado" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Grouped" msgstr "Agrupado" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Children of containers have their anchors and margins values overridden by " "their parent." msgstr "" "Los hijos de contenedores tienen su anclas y margenes determinados por sus " "padres." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Presets for the anchors and margins values of a Control node." msgstr "Presets para los valores de anclajes y márgenes de un nodo Control." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "When active, moving Control nodes changes their anchors instead of their " "margins." msgstr "" "Cuando está activo, mover nodos Control cambia sus anclajes en vez de sus " "márgenes." #: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp msgid "Top Left" msgstr "Superior Izquierda" #: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp msgid "Top Right" msgstr "Superior Derecha" #: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp msgid "Bottom Right" msgstr "Inferior Derecha" #: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp msgid "Bottom Left" msgstr "Inferior Izquierda" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Left" msgstr "Centro Izquierda" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Top" msgstr "Centro Superior" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Right" msgstr "Centro Derecha" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Bottom" msgstr "Centro Inferior" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center" msgstr "Centro" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Left Wide" msgstr "Izquierda Ancha" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Top Wide" msgstr "Superior Ancha" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Right Wide" msgstr "Derecha Ancha" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Bottom Wide" msgstr "Inferior Ancha" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "VCenter Wide" msgstr "Centro Vert. Ancha" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "HCenter Wide" msgstr "Centro Horiz. Ancha" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Full Rect" msgstr "Todo el Rect" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Keep Ratio" msgstr "Mantener Proporciones" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "Solo anclas" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors and Margins" msgstr "Cambiar Anclas y Márgenes" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "Cambiar Anclas" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Project Camera Override\n" "Overrides the running project's camera with the editor viewport camera." msgstr "" "Reemplazar Cámara del Proyecto\n" "Reemplaza la cámara del proyecto en ejecución con la cámara del viewport del " "editor." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Project Camera Override\n" "No project instance running. Run the project from the editor to use this " "feature." msgstr "" "Reemplazo de la Cámara de Proyecto\n" "No se está ejecutando ninguna instancia del proyecto. Ejecutá el proyecto " "desde el editor para utilizar esta función." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" msgstr "Bloqueo Seleccionado" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock Selected" msgstr "Desbloquear Seleccionados" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Group Selected" msgstr "Agrupar Seleccionados" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Ungroup Selected" msgstr "Desagrupar Seleccionados" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "Pegar Pose" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Guides" msgstr "Restablecer Guías" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Custom Bone(s) from Node(s)" msgstr "Crear Hueso(s) Personalizado(s) a partir de Nodo(s)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "Restablecer Huesos" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "Crear Cadena IK" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "Reestrablecer Cadena IK" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Warning: Children of a container get their position and size determined only " "by their parent." msgstr "" "Advertencia: El tamaño y posición de los hijos de un contenedor es " "determinado solo por su padre." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Reset" msgstr "Reset de Zoom" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp #: scene/gui/tree.cpp msgid "Select Mode" msgstr "Modo Seleccionar" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Drag: Rotate selected node around pivot." msgstr "Arrastrar: Rotar el nodo seleccionado alrededor del pivote." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move selected node." msgstr "Alt+Arrastrar: Mover el nodo seleccionado." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Scale selected node." msgstr "Alt+Arrastrar: Escalar el nodo seleccionado." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "V: Set selected node's pivot position." msgstr "V: Establecer la posición de pivote del nodo seleccionado." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Alt+RMB: Show list of all nodes at position clicked, including locked." msgstr "" "Alt+Click Der.: Mostrar una lista de todos los nodos en la posición " "clickeada, incluyendo bloqueados." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "RMB: Add node at position clicked." msgstr "Click Der.: Añadir un nodo en la posición clickeada." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode" msgstr "Modo Mover" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode" msgstr "Modo Rotar" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode" msgstr "Modo de Escalado" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Shift: Scale proportionally." msgstr "Shift: Escalar proporcionalmente." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" "Mostrar una lista de todos los objetos en la posicion cliqueada\n" "(igual que Alt+Click Der. en modo selección)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "Click para cambiar el pivote de rotación de un objeto." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "Modo Paneo" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Ruler Mode" msgstr "Modo Regla" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle smart snapping." msgstr "Act/Desact. ajuste inteligente." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Smart Snap" msgstr "Usar Ajuste Inteligente" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle grid snapping." msgstr "Act/Desact. ajuste a grilla." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Grid Snap" msgstr "Usar Ajuste a Grilla" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snapping Options" msgstr "Opciones de Ajuste" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "Usar Ajuste de Rotación" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Scale Snap" msgstr "Usar Ajuste de Escalado" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "Ajuste Relativo" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "Usar Ajuste a Pixeles" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Smart Snapping" msgstr "Ajuste Inteligente" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap..." msgstr "Configurar Ajuste..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Parent" msgstr "Ajustar al Padre" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Anchor" msgstr "Ajustar al Ancla de Nodo" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Sides" msgstr "Ajustar a los Lados del Nodo" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Center" msgstr "Ajustar al Centro del Nodo" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Other Nodes" msgstr "Ajustar a Otros Nodos" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Guides" msgstr "Ajustar a las Guías" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "Bloquear el objeto seleccionado en su sitio (no se puede mover)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected Node(s)" msgstr "Bloquear Nodo(s) Seleccionado(s)" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "Desbloquear el objeto seleccionado (puede ser movido)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock Selected Node(s)" msgstr "Desbloquear Nodo(s) Seleccionado(s)" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "Asegurarse que los hijos de un objeto no sean seleccionables." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Group Selected Node(s)" msgstr "Agrupar Nodo(s) Seleccionado(s)" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "Restaurar la habilidad de seleccionar los hijos de un objeto." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Ungroup Selected Node(s)" msgstr "Desagrupar Nodo(s) Seleccionado(s)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton Options" msgstr "Opciones de Esqueleto" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "Mostrar Huesos" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Custom Bone(s) from Node(s)" msgstr "Crear Hueso(s) Personalizados a partir de Nodo(s)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Custom Bones" msgstr "Restablecer Huesos Personalizados" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "Vista" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Show" msgstr "Mostrar la Grilla" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Show When Snapping" msgstr "Ajuste Inteligente" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Hide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Toggle Grid" msgstr "Act/Desact. Modo" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "Grilla" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Helpers" msgstr "Mostrar Ayudantes" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Rulers" msgstr "Mostrar reglas" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Guides" msgstr "Mostrar guías" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Origin" msgstr "Mostrar Orígen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Viewport" msgstr "Mostrar Viewport" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" msgstr "Mostrar Grupo Y Bloquear Iconos" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "Centrar Selección" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "Encuadrar Selección" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Preview Canvas Scale" msgstr "Vista Previa de Escala de Canvas" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "Máscara de traslación para insertar claves." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation mask for inserting keys." msgstr "Máscara de rotación para insertar claves." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale mask for inserting keys." msgstr "Máscara de escala para insertar claves." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert keys (based on mask)." msgstr "Insertar claves (basadas en máscara)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." msgstr "" "Inserción automática de claves cuando los objetos son trasladados, rotados o " "escalados (basado en máscara).\n" "Las claves sólo se añaden a las pistas existentes, no se crearán nuevas " "pistas.\n" "Las claves deben insertarse manualmente por primera vez." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Auto Insert Key" msgstr "Auto Insertar Clave" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation Key and Pose Options" msgstr "Clave de animación y Opciones de Pose" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "Insetar Clave (Tracks Existentes)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "Copiar Pose" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "Restablecer Pose" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add Node Here" msgstr "Agregar Nodo Acá" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Instance Scene Here" msgstr "Instanciar Escena Acá" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" msgstr "Multiplicar step de grilla por 2" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Divide grid step by 2" msgstr "Dividir step de grilla por 2" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan View" msgstr "Panear Vista" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 3.125%" msgstr "Zoom a 3.125%" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 6.25%" msgstr "Zoom a 6.25%" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 12.5%" msgstr "Zoom a 12.5%" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 25%" msgstr "Zoom a 25%" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 50%" msgstr "Zoom a 50%" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 100%" msgstr "Zoom a 100%" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 200%" msgstr "Zoom a 200%" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 400%" msgstr "Zoom a 400%" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 800%" msgstr "Zoom a 800%" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom to 1600%" msgstr "Zoom a 1600%" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "Agregando %s..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Cannot instantiate multiple nodes without root." msgstr "No se puede instanciar múltiples nodos sin raíz." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "Crear Nodo" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "Error al instanciar escena desde %s" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Default Type" msgstr "Cambiar Tipo por Defecto" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" "Drag & drop + Shift : Agregar nodo como hermano\n" "Drag & drop + Alt : Cambiar tipo de nodo" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Polygon3D" msgstr "Crear Polygon3D" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly" msgstr "Editar Polígono" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "Editar Polígono (Remover Punto)" #: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "Setear Handle" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "Cargar Máscara de Emisión" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Restart" msgstr "Reiniciar" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "Limpiar Máscara de Emisión" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp msgid "Particles" msgstr "Partículas" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "Conteo de Puntos Generados:" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Mask" msgstr "Máscara de Emisión" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Solid Pixels" msgstr "Pixeles Sólidos" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Border Pixels" msgstr "Píxeles del Borde" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Directed Border Pixels" msgstr "Píxeles del Borde Directos" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "Capturar desde Pixel" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Colors" msgstr "Colores de Emisión" #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "CPUParticles" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Mesh" msgstr "Crear Puntos de Emisión desde Mesh" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Node" msgstr "Crear Puntos de Emisión Desde Nodo" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat 0" msgstr "Flat 0" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat 1" msgstr "Flat 1" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease In" msgstr "Ease In" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease Out" msgstr "Ease Out" #: editor/plugins/curve_editor_plugin.cpp msgid "Smoothstep" msgstr "Smoothstep" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Point" msgstr "Modificar Punto de Curva" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Tangent" msgstr "Modificar Tangente de Curva" #: editor/plugins/curve_editor_plugin.cpp msgid "Load Curve Preset" msgstr "Cargar Preset de Curva" #: editor/plugins/curve_editor_plugin.cpp msgid "Add Point" msgstr "Agregar Punto" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove Point" msgstr "Quitar Punto" #: editor/plugins/curve_editor_plugin.cpp msgid "Left Linear" msgstr "Lineal Izquierda" #: editor/plugins/curve_editor_plugin.cpp msgid "Right Linear" msgstr "Lineal Derecha" #: editor/plugins/curve_editor_plugin.cpp msgid "Load Preset" msgstr "Cargar Preset" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove Curve Point" msgstr "Quitar Punto de Curva" #: editor/plugins/curve_editor_plugin.cpp msgid "Toggle Curve Linear Tangent" msgstr "Act./Desact. Tangente Lineal de Curva" #: editor/plugins/curve_editor_plugin.cpp msgid "Hold Shift to edit tangents individually" msgstr "Mantené Shift para editar tangentes individualmente" #: editor/plugins/curve_editor_plugin.cpp msgid "Right click to add point" msgstr "Click derecho para agregar punto" #: editor/plugins/gi_probe_editor_plugin.cpp msgid "Bake GI Probe" msgstr "Bake GI Probe" #: editor/plugins/gradient_editor_plugin.cpp msgid "Gradient Edited" msgstr "Degradado Editado" #: editor/plugins/gradient_texture_2d_editor_plugin.cpp msgid "Swap GradientTexture2D Fill Points" msgstr "" #: editor/plugins/gradient_texture_2d_editor_plugin.cpp msgid "Swap Gradient Fill Points" msgstr "" #: editor/plugins/gradient_texture_2d_editor_plugin.cpp #, fuzzy msgid "Toggle Grid Snap" msgstr "Act/Desact. Modo" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "Item %d" #: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp #: scene/gui/menu_button.cpp scene/gui/option_button.cpp #: scene/gui/popup_menu.cpp msgid "Items" msgstr "Items" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "Editor de Lista de Items" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "Crear Polígono Oclusor" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "¡El Mesh está vacío!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Couldn't create a Trimesh collision shape." msgstr "No se pudo crear una forma de colisión Trimesh." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "Crear Static Trimesh Body" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "Esto no funciona en una escena raiz!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Shape" msgstr "Crear Trimesh Static Shape" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Can't create a single convex collision shape for the scene root." msgstr "" "No se pudo crear una única forma de colisión convexa para la raíz de escena." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Couldn't create a single convex collision shape." msgstr "No se pudo crear una forma de colisión única." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Simplified Convex Shape" msgstr "Crear una Figura Convexa Simplificada" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Single Convex Shape" msgstr "Crear Forma Convexa Única" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Can't create multiple convex collision shapes for the scene root." msgstr "" "No se pudo crear múltiples formas de colisión convexas para la raíz de " "escena." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Couldn't create any collision shapes." msgstr "No se pudo crear ninguna forma de colisión." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Multiple Convex Shapes" msgstr "Crear Múltiples Formas Convexas" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "Crear Navigation Mesh" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Contained Mesh is not of type ArrayMesh." msgstr "El Mesh contenedor no es del tipo ArrayMesh." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Unwrap failed, mesh may not be manifold?" msgstr "Fallo el UV Unwrap ¿el mesh podría no ser manifold?" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "No mesh to debug." msgstr "No hay meshes para depurar." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has no UV in layer %d." msgstr "La malla no tiene UV en la capa %d." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "¡MeshInstance le falta un Mesh!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "¡El mesh no tiene una superficie de donde crear contornos!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" msgstr "¡El tipo primitivo de mesh no es PRIMITIVE_TRIANGLES!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "No se pudo crear el outline!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "Crear Outline" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp #: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp msgid "Mesh" msgstr "Mesh" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "Crear StaticBody Triangular" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a StaticBody and assigns a polygon-based collision shape to it " "automatically.\n" "This is the most accurate (but slowest) option for collision detection." msgstr "" "Crea un StaticBody y le asigna automáticamente una forma de colisión basada " "en polígonos .\n" "Esta es la opción mas exacta (pero más lenta) de detección de colisiones." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "Crear Collider Triangular Hermano" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a polygon-based collision shape.\n" "This is the most accurate (but slowest) option for collision detection." msgstr "" "Crea una forma de colisión basada en polígonos.\n" "Esta es la opción mas exacta (pero más lenta) de detección de colisiones." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Single Convex Collision Sibling" msgstr "Crear Colisión Convexa Única Hermana" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a single convex collision shape.\n" "This is the fastest (but least accurate) option for collision detection." msgstr "" "Crear forma de colisión convexa única.\n" "Esta es la opción mas rápida (pero menos exacta) para detectar colisiones." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Simplified Convex Collision Sibling" msgstr "Crear Colisión Convexa Simplificada Hermana" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a simplified convex collision shape.\n" "This is similar to single collision shape, but can result in a simpler " "geometry in some cases, at the cost of accuracy." msgstr "" "Crea una forma de colisión convexa simplificada.\n" "Esto es similar a la forma de colisión única, pero puede resultar en una " "geometría más simple en algunos casos, a costa de precisión." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Multiple Convex Collision Siblings" msgstr "Crear Múltiples Colisiones Convexas como Nodos Hermanos" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a polygon-based collision shape.\n" "This is a performance middle-ground between a single convex collision and a " "polygon-based collision." msgstr "" "Crea una forma de colisión basada en polígonos.\n" "Esto es un punto medio de rendimiento entre una colisión convexa única y una " "colisión basada en polígonos." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "Crear Outline Mesh..." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a static outline mesh. The outline mesh will have its normals " "flipped automatically.\n" "This can be used instead of the SpatialMaterial Grow property when using " "that property isn't possible." msgstr "" "Crea un mesh de contorno estático. Este mesh de contorno tendrá sus normales " "invertidas automáticamente.\n" "Esto puede ser usado en vez de la propiedad Grow del SpatialMaterial cuando " "no sea posible usar dicha propiedad." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "Ver UV1" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV2" msgstr "Ver UV2" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Unwrap UV2 for Lightmap/AO" msgstr "Hacer Unwrap de UV2 para Lightmap/AO" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "Crear Outline Mesh" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "Tamaño de Outline:" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Channel Debug" msgstr "Depuración de Canal UV" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "Remover item %d?" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "" "Update from existing scene?:\n" "%s" msgstr "" "¿Actualizar desde escena existente?\n" "%s" #: editor/plugins/mesh_library_editor_plugin.cpp #, fuzzy msgid "MeshLibrary" msgstr "Biblioteca de Meshes" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Add Item" msgstr "Agregar Item" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove Selected Item" msgstr "Remover Item Seleccionado" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import from Scene (Ignore Transforms)" msgstr "Importar desde Escena (Ignorar Transformaciones)" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import from Scene (Apply Transforms)" msgstr "Importar desde Escena (Aplicar Transformaciones)" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Update from Scene" msgstr "Acutalizar desde Escena" #: editor/plugins/mesh_library_editor_plugin.cpp #, fuzzy msgid "Apply without Transforms" msgstr "Aplicar Transformaciones al MeshInstance" #: editor/plugins/mesh_library_editor_plugin.cpp #, fuzzy msgid "Apply with Transforms" msgstr "Aplicar Transformaciones al MeshInstance" #: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Preview Size" msgstr "Vista Previa" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" "No se especificó mesh de origen (y no hay MultiMesh establecido en el nodo)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "No se especificó mesh de origen (y MultiMesh no contiene ningún Mesh)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "Mesh de origen inválido (ruta inválida)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "Mesh de origen inválido (no es un MeshInstance)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "Mesh de origen inválido (no contiene ningún recurso Mesh)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "Ninguna superficie de origen especificada." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "La superficie de origen es inválida (ruta inválida)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "La superficie de origen es inválida (sin geometría)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "La superficie de origen es inválida (sin caras)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "Seleccioná una Mesh de Origen:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "Seleccioná una Superficie Objetivo:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "Poblar Superficie" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "Poblar MultiMesh" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "Superficie Objetivo:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "Mesh de Origen:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "Eje-X" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "Eje-Y" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "Eje-Z" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "Eje Superior del Mesh:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "Rotación al Azar:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "Inclinación al Azar:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "Escala al Azar:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "Poblar" #: editor/plugins/navigation_polygon_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "Crear Polígono de Navegación" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "Convertir A CPUParticles" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generating Visibility Rect" msgstr "Generando Rect. de Visibilidad" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generate Visibility Rect" msgstr "Generar Rect. de Visibilidad" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Can only set point into a ParticlesMaterial process material" msgstr "" "Solo se puede setear un punto en un material de proceso ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Convert to CPUParticles2D" msgstr "Convertir a CPUParticles2D" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Tiempo de Generación (seg):" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry's faces don't contain any area." msgstr "Las caras de la geometría no contienen ningún área." #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry doesn't contain any faces." msgstr "La geometría no contiene ninguna cara." #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't inherit from Spatial." msgstr "\"%s\" no hereda de Spatial." #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't contain geometry." msgstr "\"%s\" no contiene geometría." #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't contain face geometry." msgstr "\"%s\" no tiene geometría de caras." #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "Crear Emisor" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Points:" msgstr "Puntos de Emisión:" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points" msgstr "Puntos de Superficie" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points+Normal (Directed)" msgstr "Puntos de Superficia+Normal (Dirigida)" #: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp msgid "Volume" msgstr "Volumen" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Source: " msgstr "Fuente de Emisión: " #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." msgstr "Se requiere un material procesador de tipo 'ParticlesMaterial'." #: editor/plugins/particles_editor_plugin.cpp msgid "Generating AABB" msgstr "Generando AABB" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate Visibility AABB" msgstr "Generar AABB de Visibilidad" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Remover Punto de Curva" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Out-Control from Curve" msgstr "Quitar Out-Control de la Curva" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove In-Control from Curve" msgstr "Quitar In-Control de la Curva" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "Agregar Punto a Curva" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Split Curve" msgstr "Partir Curva" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "Mover Punto en Curva" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "Mover In-Control en Curva" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "Mover Out-Control en Curva" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Select Points" msgstr "Seleccionar Puntos" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Shift+Drag: Select Control Points" msgstr "Shift+Arrastrar: Seleccionar Puntos de Control" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Click: Add Point" msgstr "Click: Agregar Punto" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Left Click: Split Segment (in curve)" msgstr "Click Izquierdo: Partir Segmento (en curva)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Right Click: Delete Point" msgstr "Click Derecho: Eliminar Punto" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "Seleccionar Puntos de Control (Shift+Arrastrar)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point (in empty space)" msgstr "Agregar Punto (en espacio vacío)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Delete Point" msgstr "Eliminar Punto" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "Cerrar Curva" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp #: editor/plugins/theme_editor_preview.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp #: main/main.cpp servers/visual_server.cpp msgid "Options" msgstr "Opciones" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Mirror Handle Angles" msgstr "Manejadores de Ángulos de Espejo" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Mirror Handle Lengths" msgstr "Manejadores de Tamaño de Espejo" #: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "Punto # de Curva" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Position" msgstr "Setear Posición de Punto de Curva" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Position" msgstr "Setear Posición de Entrada de Curva" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Position" msgstr "Setear Posición de Salida de Curva" #: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "Partir Path" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "Quitar Punto del Path" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Out-Control Point" msgstr "Quitar Punto Out-Control" #: editor/plugins/path_editor_plugin.cpp msgid "Remove In-Control Point" msgstr "Quitar Punto In-Control" #: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "Partir Segmento (en curva)" #: editor/plugins/path_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp #: modules/csg/csg_gizmos.cpp #, fuzzy msgid "3D Gizmos" msgstr "Gizmos" #: editor/plugins/path_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp #: modules/csg/csg_gizmos.cpp #, fuzzy msgid "Gizmo Colors" msgstr "Colores de Emisión" #: editor/plugins/physical_bone_plugin.cpp msgid "Move Joint" msgstr "Mover Unión" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "The skeleton property of the Polygon2D does not point to a Skeleton2D node" msgstr "La propiedad esqueleto del Polygon2D no apunta a un nodo Skeleton2D" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Sync Bones" msgstr "Sincronizar Huesos" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "No texture in this polygon.\n" "Set a texture to be able to edit UV." msgstr "" "Sin textura en este nodo.\n" "Asigná una textura para poder editar el UV." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "Crear Mapa UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Polygon 2D has internal vertices, so it can no longer be edited in the " "viewport." msgstr "" "El polígono 2D tiene vértices internos, por lo que ya no se puede editar en " "el viewport." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "Crear Polígono y UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Internal Vertex" msgstr "Crear Vértice Interno" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Remove Internal Vertex" msgstr "Quitar Vértice Interno" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Invalid Polygon (need 3 different vertices)" msgstr "Polígono Inválido (se necesitan 3 vértices diferentes)" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Add Custom Polygon" msgstr "Agregar Polígono Personalizado" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Remove Custom Polygon" msgstr "Remover Polígono Personalizado" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "Transformar Mapa UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform Polygon" msgstr "Transformar Polígono" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint Bone Weights" msgstr "Pintar Peso de Huesos" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Open Polygon 2D UV editor." msgstr "Abrir editor UV de Polígonos 2D." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "Editor UV de Polígonos 2D" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "UV" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp #: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp #: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "Puntos" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp #: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "Polígonos" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "Bones" msgstr "Huesos" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Points" msgstr "Mover Puntos" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Command: Rotate" msgstr "Command: Rotar" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "Shift: Mover Todos" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Command: Scale" msgstr "Shift+Command: Escalar" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "Ctrl: Rotar" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "Shift+Ctrl: Escalar" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "Mover Polígono" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "Rotar Polígono" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "Escalar Polígono" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create a custom polygon. Enables custom polygon rendering." msgstr "" "Crear un polígono personalizado. Activa el rendering de polígonos " "personalizados." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Remove a custom polygon. If none remain, custom polygon rendering is " "disabled." msgstr "" "Remover un polígono personalizado. Si no queda ninguno, se desactiva el " "rendering de polígonos personalizados." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint weights with specified intensity." msgstr "Pintar pesos con la intensidad especificada." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Unpaint weights with specified intensity." msgstr "Despintar pesos con la intensidad especificada." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Radius:" msgstr "Radio:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Copy Polygon to UV" msgstr "Copiar Polígono a UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Copy UV to Polygon" msgstr "Copiar UV al Polígono" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "Limpiar UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Settings" msgstr "Ajustes de Grilla" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp #: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "Ajustar" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "Activar Ajuste" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "Mostrar la Grilla" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Configure Grid:" msgstr "Configurar Grilla:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset X:" msgstr "Offset de Grilla en X:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset Y:" msgstr "Offset de Grilla en Y:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step X:" msgstr "Step de Grilla en X:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step Y:" msgstr "Step de Grilla en Y:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Sync Bones to Polygon" msgstr "Sincronizar Huesos con el Polígono" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "ERROR: No se pudo cargar el recurso!" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "Agregar Recurso" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "Renombrar Recurso" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "Eliminar Recurso" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "Clipboard de Recursos vacío!" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "Pegar Recurso" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "Instancia:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp #: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Type:" msgstr "Tipo:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Abrir en Editor" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Load Resource" msgstr "Cargar Recurso" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ResourcePreloader" msgstr "ResourcePreloader" #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "Invertir Portales" #: editor/plugins/room_manager_editor_plugin.cpp msgid "Room Generate Points" msgstr "Generar Puntos en la Room" #: editor/plugins/room_manager_editor_plugin.cpp msgid "Generate Points" msgstr "Generar puntos" #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portal" msgstr "Invertir Portal" #: editor/plugins/room_manager_editor_plugin.cpp msgid "Occluder Set Transform" msgstr "Transform de Occluder Set" #: editor/plugins/room_manager_editor_plugin.cpp msgid "Center Node" msgstr "Centrar Nodo" #: editor/plugins/root_motion_editor_plugin.cpp msgid "AnimationTree has no path set to an AnimationPlayer" msgstr "El AnimationTree no tiene una ruta asignada a un AnimationPlayer" #: editor/plugins/root_motion_editor_plugin.cpp msgid "Path to AnimationPlayer is invalid" msgstr "La ruta al AnimationPlayer es inválida" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Files" msgstr "Restablecer Archivos Recientes" #: editor/plugins/script_editor_plugin.cpp msgid "Close and save changes?" msgstr "¿Cerrar y guardar cambios?" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Auto Reload Scripts On External Change" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error writing TextFile:" msgstr "Error al escribir el TextFile:" #: editor/plugins/script_editor_plugin.cpp msgid "Could not load file at:" msgstr "No se pudo cargar el archivo en:" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving file!" msgstr "Error guardando archivo!" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme." msgstr "Error al guardar el tema." #: editor/plugins/script_editor_plugin.cpp msgid "Error Saving" msgstr "Error al Guardar" #: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme." msgstr "Error al importar el tema." #: editor/plugins/script_editor_plugin.cpp msgid "Error Importing" msgstr "Error al Importar" #: editor/plugins/script_editor_plugin.cpp msgid "New Text File..." msgstr "Nuevo Archivo de Texto..." #: editor/plugins/script_editor_plugin.cpp msgid "Open File" msgstr "Abrir Archivo" #: editor/plugins/script_editor_plugin.cpp msgid "Save File As..." msgstr "Guardar Archivo Como..." #: editor/plugins/script_editor_plugin.cpp msgid "Can't obtain the script for running." msgstr "No se puede obtener el script para ejecutarlo." #: editor/plugins/script_editor_plugin.cpp msgid "Script failed reloading, check console for errors." msgstr "El script falló al recargar, revisá errores en la consola." #: editor/plugins/script_editor_plugin.cpp msgid "Script is not in tool mode, will not be able to run." msgstr "El script no esta en modo tool, no sera posible ejecutarlo." #: editor/plugins/script_editor_plugin.cpp msgid "" "To run this script, it must inherit EditorScript and be set to tool mode." msgstr "" "Para ejecutar este script, debe heredar de EditorScript y estar seteado en " "modo tool." #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Importar Tema" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "Error al guardar el tema" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "Error al guardar" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As..." msgstr "Guardar Tema Como..." #: editor/plugins/script_editor_plugin.cpp msgid "%s Class Reference" msgstr "%s Referencia de Clase" #: editor/plugins/script_editor_plugin.cpp msgid "Auto Reload And Parse Scripts On Save" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Next" msgstr "Encontrar Siguiente" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Previous" msgstr "Encontrar Anterior" #: editor/plugins/script_editor_plugin.cpp msgid "Filter scripts" msgstr "Filtrar scripts" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "Alternar la ordenación alfabética de la lista de métodos." #: editor/plugins/script_editor_plugin.cpp msgid "Filter methods" msgstr "Filtrar métodos" #: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp msgid "Sort" msgstr "Ordenar" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Up" msgstr "Subir" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Down" msgstr "Bajar" #: editor/plugins/script_editor_plugin.cpp msgid "Next Script" msgstr "Script Siguiente" #: editor/plugins/script_editor_plugin.cpp msgid "Previous Script" msgstr "Script Anterior" #: editor/plugins/script_editor_plugin.cpp #: modules/gdnative/videodecoder/video_stream_gdnative.cpp #: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp msgid "File" msgstr "Archivo" #: editor/plugins/script_editor_plugin.cpp msgid "Open..." msgstr "Abrir..." #: editor/plugins/script_editor_plugin.cpp msgid "Reopen Closed Script" msgstr "Reabrir Script Cerrado" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "Guardar Todo" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "Recarga Soft de Script" #: editor/plugins/script_editor_plugin.cpp msgid "Copy Script Path" msgstr "Copiar Ruta de Script" #: editor/plugins/script_editor_plugin.cpp msgid "History Previous" msgstr "Previo en Historial" #: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "Siguiente en Historial" #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme..." msgstr "Importar Tema..." #: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "Recargar Tema" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "Guardar Tema" #: editor/plugins/script_editor_plugin.cpp msgid "Close All" msgstr "Cerrar Todos" #: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "Cerrar Docs" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Search" msgstr "Buscar" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Step Into" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "Step Over" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Break" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: editor/script_editor_debugger.cpp msgid "Continue" msgstr "Continuar" #: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "Mantener el Depurador Abierto" #: editor/plugins/script_editor_plugin.cpp msgid "Debug with External Editor" msgstr "Depurar con Editor Externo" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Online Docs" msgstr "Documentación Online" #: editor/plugins/script_editor_plugin.cpp msgid "Open Godot online documentation." msgstr "Abrir la documentación en línea de Godot." #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Buscar en la documentación de referencia." #: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "Ir a anterior documento editado." #: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "Ir a siguiente documento editado." #: editor/plugins/script_editor_plugin.cpp msgid "Discard" msgstr "Descartar" #: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" "Los siguientes archivos son nuevos en disco.\n" "¿Qué acción se debería tomar?:" #: editor/plugins/script_editor_plugin.cpp msgid "Search Results" msgstr "Resultados de la Búsqueda" #: editor/plugins/script_editor_plugin.cpp msgid "Open Dominant Script On Scene Change" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "External" msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Use External Editor" msgstr "Depurar con Editor Externo" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Exec Path" msgstr "Ruta de Exportación" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Script Temperature Enabled" msgstr "Elegir Archivo de Plantilla" #: editor/plugins/script_editor_plugin.cpp msgid "Highlight Current Script" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Script Temperature History Size" msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Current Script Background Color" msgstr "Color de fondo inválido." #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Group Help Pages" msgstr "Agrupar Seleccionados" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Sort Scripts By" msgstr "Crear Script" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "List Script Names As" msgstr "Nombre del Script:" #: editor/plugins/script_editor_plugin.cpp msgid "Exec Flags" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Scripts" msgstr "Restablecer Scripts Recientes" #: editor/plugins/script_text_editor.cpp msgid "Connections to method:" msgstr "Conexiones al método:" #: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Source" msgstr "Fuente" #: editor/plugins/script_text_editor.cpp platform/uwp/export/export.cpp #: scene/3d/interpolated_camera.cpp scene/animation/skeleton_ik.cpp msgid "Target" msgstr "Objetivo" #: editor/plugins/script_text_editor.cpp msgid "" "Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." msgstr "" "No se encuentra el método conectado '%s' para la señal '%s' del nodo '%s' al " "nodo '%s'." #: editor/plugins/script_text_editor.cpp msgid "[Ignore]" msgstr "[Ignorar]" #: editor/plugins/script_text_editor.cpp msgid "Line" msgstr "Línea" #: editor/plugins/script_text_editor.cpp msgid "Go to Function" msgstr "Ir a Función" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." msgstr "Solo se pueden depositar recursos del sistema de archivos." #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Can't drop nodes because script '%s' is not used in this scene." msgstr "" "No se pueden soltar nodos porque el script '%s' no es usado en esta escena." #: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "Buscar Símbolo" #: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "Seleccionar Color" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Convert Case" msgstr "Convertir Mayúsculas" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp #: scene/gui/label.cpp msgid "Uppercase" msgstr "Mayúsculas" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Lowercase" msgstr "Minúsculas" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Capitalize" msgstr "Capitalizar" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Syntax Highlighter" msgstr "Resaltador de Sintaxis" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Bookmarks" msgstr "Marcadores" #: editor/plugins/script_text_editor.cpp msgid "Breakpoints" msgstr "Puntos de interrupción" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Go To" msgstr "Ir A" #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Cut" msgstr "Cortar" #: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Select All" msgstr "Seleccionar Todo" #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "Eliminar Línea" #: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "Indentar a la Izq" #: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "Indentar a la Der" #: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "Act/Desact. Comentario" #: editor/plugins/script_text_editor.cpp msgid "Fold/Unfold Line" msgstr "Expandir/Colapsar Línea" #: editor/plugins/script_text_editor.cpp msgid "Fold All Lines" msgstr "Colapsar Todas las Líneas" #: editor/plugins/script_text_editor.cpp msgid "Unfold All Lines" msgstr "Expandir Totas las Líneas" #: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "Completar Símbolo" #: editor/plugins/script_text_editor.cpp msgid "Evaluate Selection" msgstr "Evaluar Selección" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "Eliminar Espacios Sobrantes al Final" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent to Spaces" msgstr "Convertir Indentación En Espacios" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent to Tabs" msgstr "Convertir Indentación En Tabulaciones" #: editor/plugins/script_text_editor.cpp msgid "Find in Files..." msgstr "Buscar en Archivos..." #: editor/plugins/script_text_editor.cpp msgid "Replace in Files..." msgstr "Reemplazar en Archivos..." #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "Ayuda Contextual" #: editor/plugins/script_text_editor.cpp msgid "Toggle Bookmark" msgstr "Act./Desact. Marcador" #: editor/plugins/script_text_editor.cpp msgid "Go to Next Bookmark" msgstr "Ir al Siguiente Marcador" #: editor/plugins/script_text_editor.cpp msgid "Go to Previous Bookmark" msgstr "Ir al Marcador Anterior" #: editor/plugins/script_text_editor.cpp msgid "Remove All Bookmarks" msgstr "Eliminar Todos los Marcadores" #: editor/plugins/script_text_editor.cpp msgid "Go to Function..." msgstr "Ir a Función..." #: editor/plugins/script_text_editor.cpp msgid "Go to Line..." msgstr "Ir a Línea..." #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Toggle Breakpoint" msgstr "Act/Desact. Breakpoint" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "Quitar Todos los Breakpoints" #: editor/plugins/script_text_editor.cpp msgid "Go to Next Breakpoint" msgstr "Ir al Breakpoint Siguiente" #: editor/plugins/script_text_editor.cpp msgid "Go to Previous Breakpoint" msgstr "Ir al Breakpoint Anterior" #: editor/plugins/shader_editor_plugin.cpp msgid "" "This shader has been modified on on disk.\n" "What action should be taken?" msgstr "" "Este shader ha sido modificado en disco.\n" "¿Qué acciones deben tomarse?" #: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp msgid "Shader" msgstr "Shader" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "Este esqueleto no tiene huesos, crea algunos nodos Bone2D hijos." #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Rest Pose to Bones" msgstr "Asignar Pose de Descanso a Huesos" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Create Rest Pose from Bones" msgstr "Crear Pose de Descanso a partir de Huesos" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "Skeleton2D" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Reset to Rest Pose" msgstr "Restablecer a la Pose de Reposo" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Overwrite Rest Pose" msgstr "Sobrescribir la Pose de Reposo" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Create physical bones" msgstr "Crear huesos físicos" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp #: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp #: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "Esqueleto" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Create physical skeleton" msgstr "Crear esqueleto físico" #: editor/plugins/skeleton_ik_editor_plugin.cpp msgid "Play IK" msgstr "Reproducir IK" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "Ortogonal" #: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "Perspectiva" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top Orthogonal" msgstr "Ortogonal Superior" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top Perspective" msgstr "Perspectiva Superior" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom Orthogonal" msgstr "Ortogonal Inferior" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom Perspective" msgstr "Perspectiva Inferior" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left Orthogonal" msgstr "Ortogonal Izquierda" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left Perspective" msgstr "Perspectiva Izquierda" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right Orthogonal" msgstr "Ortogonal Derecha" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right Perspective" msgstr "Perspectiva Derecha" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front Orthogonal" msgstr "Ortogonal Frontal" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front Perspective" msgstr "Perspectiva Frontal" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear Orthogonal" msgstr "Ortogonal Trasera" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear Perspective" msgstr "Perspectiva Trasera" #. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled. #: editor/plugins/spatial_editor_plugin.cpp msgid " [auto]" msgstr " [auto]" #. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled. #: editor/plugins/spatial_editor_plugin.cpp msgid " [portals active]" msgstr " [portales activos]" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "Transformación Abortada." #: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "Transformación en Eje-X." #: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "Transformación en Eje-Y." #: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "Transformación en Eje-Z." #: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "Ver Transformación en Plano." #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp scene/resources/visual_shader.cpp msgid "None" msgstr "Ninguno" #: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "Rotar" #. TRANSLATORS: This refers to the movement that changes the position of an object. #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate" msgstr "Trasladar" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling: " msgstr "Escalando: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Translating: " msgstr "Trasladar: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "Rotando %s grados." #: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "Poner claves está desactivado (no se insertaron claves)." #: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "Clave de Animación Insertada." #: editor/plugins/spatial_editor_plugin.cpp msgid "Pitch:" msgstr "Cabeceo:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Yaw:" msgstr "Guiñada:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Size:" msgstr "Tamaño:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "Objetos Dibujados:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Material Changes:" msgstr "Cambios de Material:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Shader Changes:" msgstr "Cambios de Shaders:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Surface Changes:" msgstr "Cambios de Superficies:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Draw Calls:" msgstr "Llamadas de Dibujado:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Vertices:" msgstr "Vértices:" #: editor/plugins/spatial_editor_plugin.cpp msgid "FPS: %d (%s ms)" msgstr "FPS: %d (%s ms)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "Vista Superior." #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "Vista Inferior." #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "Vista Izquierda." #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "Vista Derecha." #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "Vista Frontal." #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "Vista Anterior." #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Transform with View" msgstr "Alinear Transform con Vista" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Rotation with View" msgstr "Alinear Rotación con Vista" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "No hay padre al que instanciarle un hijo." #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "Esta operación requiere un solo nodo seleccionado." #: editor/plugins/spatial_editor_plugin.cpp msgid "Auto Orthogonal Enabled" msgstr "Auto Ortogonal Activado" #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock View Rotation" msgstr "Trabar Rotación de Vista" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "Mostrar Normal" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "Mostrar Wireframe" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "Mostrar Overdraw" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Unshaded" msgstr "Mostrar Sin Sombreado" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Environment" msgstr "Ver Entorno" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Gizmos" msgstr "Ver Gizmos" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Information" msgstr "Ver Información" #: editor/plugins/spatial_editor_plugin.cpp msgid "View FPS" msgstr "Ver FPS" #: editor/plugins/spatial_editor_plugin.cpp msgid "Half Resolution" msgstr "Media Resolución" #: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp msgid "Audio Listener" msgstr "Oyente de Audio" #: editor/plugins/spatial_editor_plugin.cpp msgid "Enable Doppler" msgstr "Activar Doppler" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" msgstr "Vista Previa Cinemática" #: editor/plugins/spatial_editor_plugin.cpp msgid "(Not in GLES2)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "" "Debug draw modes are only available when using the GLES3 renderer, not GLES2." msgstr "No disponible usando el renderizador GLES2." #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" msgstr "Vista Libre A La Izquierda" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Right" msgstr "Vista Libre A La Derecha" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Forward" msgstr "Vista Libre Hacia Adelante" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Backwards" msgstr "Vista Libre Hacia Atrás" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Up" msgstr "Vista Libre Hacia Arriba" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Down" msgstr "Vista Libre Hacia Abajo" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Speed Modifier" msgstr "Modificador de Velocidad de Vista Libre" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Slow Modifier" msgstr "Modificador de Velocidad de Vista Libre" #: editor/plugins/spatial_editor_plugin.cpp msgid "Toggle Camera Preview" msgstr "Alternar Vista Previa de la Cámara" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "Rotación de Vista Trabada" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "To zoom further, change the camera's clipping planes (View -> Settings...)" msgstr "" "Para alejar más, cambiá los planos de corte de la cámara (Vista -> " "Configuración...)" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Note: The FPS value displayed is the editor's framerate.\n" "It cannot be used as a reliable indication of in-game performance." msgstr "" "Nota: El valor FPS que se muestra es la velocidad de fotogramas del editor.\n" "No se puede utilizar como un indicador fiable del rendimiento en el juego." #: editor/plugins/spatial_editor_plugin.cpp msgid "Convert Rooms" msgstr "Convertir Rooms" #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "Dialogo XForm" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Click to toggle between visibility states.\n" "\n" "Open eye: Gizmo is visible.\n" "Closed eye: Gizmo is hidden.\n" "Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")." msgstr "" "Hacé clic para alternar entre los estados de visibilidad.\n" "\n" "Ojo abierto: El gizmo es visible.\n" "Ojo cerrado: El gizmo está oculto.\n" "Ojo medio abierto: El gizmo también es visible a través de superficies " "opacas (\"x-ray\")." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Nodes to Floor" msgstr "Ajustar Nodos al Suelo" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." msgstr "No se pudo encontrar un suelo sólido al que ajustar la selección." #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Local Space" msgstr "Usar Espacio Local" #: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "Usar Ajuste" #: editor/plugins/spatial_editor_plugin.cpp msgid "Converts rooms for portal culling." msgstr "Convertir rooms para hacer culling de portales." #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "Vista Inferior" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "Vista Superior" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "Vista Anterior" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "Vista Frontal" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "Vista Izquierda" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "Vista Derecha" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Down" msgstr "Orbitar Vista Hacia Abajo" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Left" msgstr "Orbitar Vista Hacia La Izquierda" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Right" msgstr "Orbitar Vista Hacia La Derecha" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View Up" msgstr "Orbitar Vista Hacia Arriba" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orbit View 180" msgstr "Orbitar Vista 180" #: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal View" msgstr "Intercambiar entre Vista Perspectiva/Orthogonal" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "Insertar Clave de Animación" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "Foco en Origen" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "Foco en Selección" #: editor/plugins/spatial_editor_plugin.cpp msgid "Toggle Freelook" msgstr "Act./Desact. Vista Libre" #: editor/plugins/spatial_editor_plugin.cpp msgid "Decrease Field of View" msgstr "Disminuir el Campo de Visión" #: editor/plugins/spatial_editor_plugin.cpp msgid "Increase Field of View" msgstr "Incrementar el Campo de Visión" #: editor/plugins/spatial_editor_plugin.cpp msgid "Reset Field of View to Default" msgstr "Restablecer el Campo de Visión por Defecto" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Object to Floor" msgstr "Ajustar Objeto al Suelo" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog..." msgstr "Cuadro de diálogo de Transform..." #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "1 Viewport" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "2 Viewports" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "2 Viewports (Alt)" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "3 Viewports" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "3 Viewports (Alt)" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "4 Viewports" #: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "Gizmos" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "Ver Origen" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "Ver Grilla" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Portal Culling" msgstr "Ver Culling de Portales" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Occlusion Culling" msgstr "Ver Occlusion Culling" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Settings..." msgstr "Configuración..." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "Configuración de Ajuste" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "Ajuste de Traslación:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "Ajuste de Rotación (grados):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "Ajuste de Escala (%):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "Ajustes de Viewport" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "FOV de Perspectiva (grados.):" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "Z-Near de Vista:" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "Z-Far de Vista:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "Cambio de Transformación" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "Trasladar:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "Rotar (grados.):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "Scalar (ratio):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "Tipo de Transformación" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "Pre" #: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "Post" #: editor/plugins/spatial_editor_plugin.cpp msgid "Manipulator Gizmo Size" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Manipulator Gizmo Opacity" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Show Viewport Rotation Gizmo" msgstr "Trabar Rotación de Vista" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Instanced" msgstr "Instancia" #: editor/plugins/spatial_editor_plugin.cpp msgid "Unnamed Gizmo" msgstr "Gizmo Sin Nombre" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create Mesh2D" msgstr "Crear Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Mesh2D Preview" msgstr "Vista Previa de Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" msgstr "Crear Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Polygon2D Preview" msgstr "Vista Previa de Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "Crear CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "CollisionPolygon2D Preview" msgstr "Vista Previa de CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "Crear LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "LightOccluder2D Preview" msgstr "Vista Previa de LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "El sprite esta vacío!" #: editor/plugins/sprite_editor_plugin.cpp msgid "Can't convert a sprite using animation frames to mesh." msgstr "No se puede convertir a mesh un sprite que usa frames de animación." #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't replace by mesh." msgstr "Geometría inválida, no se puede reemplazar por mesh." #: editor/plugins/sprite_editor_plugin.cpp msgid "Convert to Mesh2D" msgstr "Convertir a Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create polygon." msgstr "Geometría inválida, no es posible crear un polígono." #: editor/plugins/sprite_editor_plugin.cpp msgid "Convert to Polygon2D" msgstr "Convertir a Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create collision polygon." msgstr "Geometría inválida, no es posible crear un polígono de colisión." #: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D Sibling" msgstr "Crear hermano de CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create light occluder." msgstr "Geometría inválida, no es posible crear un oclusor de luz." #: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D Sibling" msgstr "Crear hermano de LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "Sprite" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " msgstr "Simplificación: " #: editor/plugins/sprite_editor_plugin.cpp msgid "Shrink (Pixels): " msgstr "Achicar (Pixeles): " #: editor/plugins/sprite_editor_plugin.cpp msgid "Grow (Pixels): " msgstr "Crecer (Pixeles): " #: editor/plugins/sprite_editor_plugin.cpp msgid "Update Preview" msgstr "Actualizar Vista Previa" #: editor/plugins/sprite_editor_plugin.cpp msgid "Settings:" msgstr "Configuración:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "No Frames Selected" msgstr "No hay Frames Seleccionados" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add %d Frame(s)" msgstr "Agregar %d Frame(s)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "Agregar Frame" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Unable to load images" msgstr "No se pudieron cargar las imágenes" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "ERROR: No se pudo cargar el recurso de frames!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "El portapapeles de recursos esta vacío o no es una textura!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "Pegar Frame" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "Agregar Vacío" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "Cambiar FPS de Animación" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "(vacío)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move Frame" msgstr "Mover Fotograma" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "Animaciones:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "New Animation" msgstr "Nueva Animación" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "Velocidad:" #: editor/plugins/sprite_frames_editor_plugin.cpp #: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp #: modules/minimp3/resource_importer_mp3.cpp #: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp #: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp scene/2d/path_2d.cpp #: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "Loop" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames:" msgstr "Fotogramas de animación:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add a Texture from File" msgstr "Añadir Textura desde Archivo" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frames from a Sprite Sheet" msgstr "Añadir Frames desde un Sprite Sheet" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "Insertar Vacío (Antes)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "Insertar Vacío (Después)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (Before)" msgstr "Mover (Antes)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (After)" msgstr "Mover (Despues)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Select Frames" msgstr "Seleccionar Frames" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Horizontal:" msgstr "Horizontal:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Vertical:" msgstr "Vertical:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Select/Clear All Frames" msgstr "Seleccionar/Reestablecer Todos los Frames" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Create Frames from Sprite Sheet" msgstr "Crear Frames a partir de Sprite Sheet" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "SpriteFrames" msgstr "SpriteFrames" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Region Rect" msgstr "Setear Region Rect" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Margin" msgstr "Asignar Margen" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "Modo de Ajuste:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "Ajustar a Pixeles" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "Ajustar a Grilla" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "Corte Automático" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "Offset:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "Paso:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" msgstr "Separación:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "TextureRegion" msgstr "Región de Textura" #: editor/plugins/theme_editor_plugin.cpp msgid "Styleboxes" msgstr "Styleboxes" #: editor/plugins/theme_editor_plugin.cpp msgid "{num} color(s)" msgstr "{num} color(es)" #: editor/plugins/theme_editor_plugin.cpp msgid "No colors found." msgstr "No se encontraron colores." #: editor/plugins/theme_editor_plugin.cpp msgid "{num} constant(s)" msgstr "{num} constante(s)" #: editor/plugins/theme_editor_plugin.cpp msgid "No constants found." msgstr "No se encontraron constantes." #: editor/plugins/theme_editor_plugin.cpp msgid "{num} font(s)" msgstr "{num} fuente(s)" #: editor/plugins/theme_editor_plugin.cpp msgid "No fonts found." msgstr "No se encontraron fuentes." #: editor/plugins/theme_editor_plugin.cpp msgid "{num} icon(s)" msgstr "{num} ícono(s)" #: editor/plugins/theme_editor_plugin.cpp msgid "No icons found." msgstr "No se encontraron íconos." #: editor/plugins/theme_editor_plugin.cpp msgid "{num} stylebox(es)" msgstr "{num} stylebox(es)" #: editor/plugins/theme_editor_plugin.cpp msgid "No styleboxes found." msgstr "No se encontró ninguna caja de estilo." #: editor/plugins/theme_editor_plugin.cpp msgid "{num} currently selected" msgstr "{num} seleccionado(s) actualmente" #: editor/plugins/theme_editor_plugin.cpp msgid "Nothing was selected for the import." msgstr "No se seleccionó nada para la importación." #: editor/plugins/theme_editor_plugin.cpp msgid "Importing Theme Items" msgstr "Importando Items de Tema" #: editor/plugins/theme_editor_plugin.cpp msgid "Importing items {n}/{n}" msgstr "Importando items {n}/{n}" #: editor/plugins/theme_editor_plugin.cpp msgid "Updating the editor" msgstr "Actualizando el editor" #: editor/plugins/theme_editor_plugin.cpp msgid "Finalizing" msgstr "Finalizando" #: editor/plugins/theme_editor_plugin.cpp msgid "Filter:" msgstr "Filtro:" #: editor/plugins/theme_editor_plugin.cpp msgid "With Data" msgstr "Con Data" #: editor/plugins/theme_editor_plugin.cpp msgid "Select by data type:" msgstr "Seleccionar por tipo de datos:" #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible color items." msgstr "Seleccionar todos los elementos color visibles." #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible color items and their data." msgstr "Seleccione todos los elementos visibles de color y sus datos." #: editor/plugins/theme_editor_plugin.cpp msgid "Deselect all visible color items." msgstr "Quitar selección a todos los items de color visibles." #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible constant items." msgstr "Seleccionar todos elementos constant visibles." #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible constant items and their data." msgstr "Seleccionar todos los items visibles constantes y sus datos." #: editor/plugins/theme_editor_plugin.cpp msgid "Deselect all visible constant items." msgstr "Quitar selección a todos los items visibles constantes." #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible font items." msgstr "Seleccionar todos los elementos font visibles." #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible font items and their data." msgstr "Seleccionar todos los items visibles y sus datos." #: editor/plugins/theme_editor_plugin.cpp msgid "Deselect all visible font items." msgstr "Deseleccionar todos los elementos font visibles." #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible icon items." msgstr "Seleccionar todos los elementos icon visibles." #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible icon items and their data." msgstr "Seleccionar todos los elementos icon visibles y sus datos." #: editor/plugins/theme_editor_plugin.cpp msgid "Deselect all visible icon items." msgstr "Deseleccionar todos los elementos icon visibles." #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible stylebox items." msgstr "Seleccionar todos los elementos stylebox visibles." #: editor/plugins/theme_editor_plugin.cpp msgid "Select all visible stylebox items and their data." msgstr "Seleccionar todos los elementos stylebox visibles y sus datos." #: editor/plugins/theme_editor_plugin.cpp msgid "Deselect all visible stylebox items." msgstr "Deseleccionar todos los elementos stylebox visibles." #: editor/plugins/theme_editor_plugin.cpp msgid "" "Caution: Adding icon data may considerably increase the size of your Theme " "resource." msgstr "" "Precaución: Añadir datos de iconos puede aumentar considerablemente el " "tamaño de su recurso Theme." #: editor/plugins/theme_editor_plugin.cpp msgid "Collapse types." msgstr "Colapsar tipos." #: editor/plugins/theme_editor_plugin.cpp msgid "Expand types." msgstr "Expandir tipos." #: editor/plugins/theme_editor_plugin.cpp msgid "Select all Theme items." msgstr "Seleccionar todos los elementos del Tema." #: editor/plugins/theme_editor_plugin.cpp msgid "Select With Data" msgstr "Seleccionar Con Datos" #: editor/plugins/theme_editor_plugin.cpp msgid "Select all Theme items with item data." msgstr "Seleccionar todos los elementos del Tema con los datos del elemento." #: editor/plugins/theme_editor_plugin.cpp msgid "Deselect All" msgstr "Deseleccionar Todo" #: editor/plugins/theme_editor_plugin.cpp msgid "Deselect all Theme items." msgstr "Deseleccionar todos los elementos del Tema." #: editor/plugins/theme_editor_plugin.cpp msgid "Import Selected" msgstr "Importar Seleccionado" #: editor/plugins/theme_editor_plugin.cpp msgid "" "Import Items tab has some items selected. Selection will be lost upon " "closing this window.\n" "Close anyway?" msgstr "" "En la pestaña de Elementos de Importación se han seleccionado algunos " "elementos. La selección se perderá al cerrar esta ventana.\n" "¿Cerrar de todos modos?" #: editor/plugins/theme_editor_plugin.cpp msgid "" "Select a theme type from the list to edit its items.\n" "You can add a custom type or import a type with its items from another theme." msgstr "" "Selecciona un tipo de tema de la list para editar sus elementos.\n" "Podés agregar un tipo customizado o importar un tipo con sus elementos desde " "otro tema." #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All Color Items" msgstr "Quitar Todos los Ítems" #: editor/plugins/theme_editor_plugin.cpp msgid "Rename Item" msgstr "Renombrar Item" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All Constant Items" msgstr "Eliminar Todos los Elementos Constant" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All Font Items" msgstr "Eliminar Todos los Elementos Font" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All Icon Items" msgstr "Eliminar Todos los Elementos de Iconos" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All StyleBox Items" msgstr "Eliminar Todos los Elementos de StyleBox" #: editor/plugins/theme_editor_plugin.cpp msgid "" "This theme type is empty.\n" "Add more items to it manually or by importing from another theme." msgstr "" "Este tipo de theme está vacío.\n" "Añadí más propiedades manualmente o importalas desde otro Theme." #: editor/plugins/theme_editor_plugin.cpp msgid "Add Color Item" msgstr "Añadir Elemento Color" #: editor/plugins/theme_editor_plugin.cpp msgid "Add Constant Item" msgstr "Añadir Elemento Constant" #: editor/plugins/theme_editor_plugin.cpp msgid "Add Font Item" msgstr "Añadir Elemento Font" #: editor/plugins/theme_editor_plugin.cpp msgid "Add Icon Item" msgstr "Agregar Item" #: editor/plugins/theme_editor_plugin.cpp msgid "Add Stylebox Item" msgstr "Añadir Elemento Stylebox" #: editor/plugins/theme_editor_plugin.cpp msgid "Rename Color Item" msgstr "Cambiar Nombre del Elemento Color" #: editor/plugins/theme_editor_plugin.cpp msgid "Rename Constant Item" msgstr "Cambiar Nombre del Elemento Constant" #: editor/plugins/theme_editor_plugin.cpp msgid "Rename Font Item" msgstr "Renombrar Elemento Font" #: editor/plugins/theme_editor_plugin.cpp msgid "Rename Icon Item" msgstr "Renombrar Elemento Icon" #: editor/plugins/theme_editor_plugin.cpp msgid "Rename Stylebox Item" msgstr "Renombrar Elemento Stylebox" #: editor/plugins/theme_editor_plugin.cpp msgid "Invalid file, not a Theme resource." msgstr "Archivo inválido, no es un recurso del Theme." #: editor/plugins/theme_editor_plugin.cpp msgid "Invalid file, same as the edited Theme resource." msgstr "Archivo inválido, idéntico al recurso del Theme editado." #: editor/plugins/theme_editor_plugin.cpp msgid "Manage Theme Items" msgstr "Administrar Elementos del Theme" #: editor/plugins/theme_editor_plugin.cpp msgid "Edit Items" msgstr "Editar Elementos" #: editor/plugins/theme_editor_plugin.cpp msgid "Types:" msgstr "Tipos:" #: editor/plugins/theme_editor_plugin.cpp msgid "Add Type:" msgstr "Añadir Tipo:" #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item:" msgstr "Añadir Elemento:" #: editor/plugins/theme_editor_plugin.cpp msgid "Add StyleBox Item" msgstr "Añadir Elemento StyleBox" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Items:" msgstr "Eliminar Elementos:" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "Quitar Ítems de Clases" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Custom Items" msgstr "Eliminar Elementos Personalizados" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All Items" msgstr "Quitar Todos los Ítems" #: editor/plugins/theme_editor_plugin.cpp msgid "Add Theme Item" msgstr "Agregar Elemento del Theme" #: editor/plugins/theme_editor_plugin.cpp msgid "Old Name:" msgstr "Nombre Antiguo:" #: editor/plugins/theme_editor_plugin.cpp msgid "Import Items" msgstr "Importar Elementos" #: editor/plugins/theme_editor_plugin.cpp msgid "Default Theme" msgstr "Theme Predeterminado" #: editor/plugins/theme_editor_plugin.cpp msgid "Editor Theme" msgstr "Editar Tema" #: editor/plugins/theme_editor_plugin.cpp msgid "Select Another Theme Resource:" msgstr "Seleccionar Otro Recurso del Theme:" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme Resource" msgstr "Renombrar Recurso" #: editor/plugins/theme_editor_plugin.cpp msgid "Another Theme" msgstr "Otro Theme" #: editor/plugins/theme_editor_plugin.cpp msgid "Add Type" msgstr "Añadir Tipo" #: editor/plugins/theme_editor_plugin.cpp msgid "Filter the list of types or create a new custom type:" msgstr "Filtrar la lista de tipos o crea un nuevo tipo personalizado:" #: editor/plugins/theme_editor_plugin.cpp msgid "Available Node-based types:" msgstr "Tipos disponibles basados en nodos:" #: editor/plugins/theme_editor_plugin.cpp msgid "Type name is empty!" msgstr "¡El nombre del tipo está vacío!" #: editor/plugins/theme_editor_plugin.cpp msgid "Are you sure you want to create an empty type?" msgstr "¿Estás seguro/a que querés crear un tipo vacío?" #: editor/plugins/theme_editor_plugin.cpp msgid "Confirm Item Rename" msgstr "Confirmar Cambio de Nombre del Elemento" #: editor/plugins/theme_editor_plugin.cpp msgid "Cancel Item Rename" msgstr "Cancelar Renombrado de Elemento" #: editor/plugins/theme_editor_plugin.cpp msgid "Override Item" msgstr "Reemplazar Elemento" #: editor/plugins/theme_editor_plugin.cpp msgid "Unpin this StyleBox as a main style." msgstr "Quitar este StyleBox como estilo principal." #: editor/plugins/theme_editor_plugin.cpp msgid "" "Pin this StyleBox as a main style. Editing its properties will update the " "same properties in all other StyleBoxes of this type." msgstr "" "Establecer este StyleBox como un estilo principal. La edición de sus " "propiedades actualizará las mismas propiedades en todos los demás StyleBoxes " "de este tipo." #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item Type" msgstr "Añadir Tipo de Elemento" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Set Variation Base Type" msgstr "Editar Tipo de Variable" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Set Base Type" msgstr "Cambiar Tipo Base" #: editor/plugins/theme_editor_plugin.cpp msgid "Show Default" msgstr "Mostrar Valores por Defecto" #: editor/plugins/theme_editor_plugin.cpp msgid "Show default type items alongside items that have been overridden." msgstr "" "Mostrar los elementos de tipo por defecto junto a los elementos que han sido " "sobrescritos." #: editor/plugins/theme_editor_plugin.cpp msgid "Override All" msgstr "Anular Todo" #: editor/plugins/theme_editor_plugin.cpp msgid "Override all default type items." msgstr "Anular todos los elementos de tipo por defecto." #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "" "A type associated with a built-in class cannot be marked as a variation of " "another type." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme:" msgstr "Theme:" #: editor/plugins/theme_editor_plugin.cpp msgid "Manage Items..." msgstr "Administrar Elementos..." #: editor/plugins/theme_editor_plugin.cpp msgid "Add, remove, organize and import Theme items." msgstr "Añadir, eliminar, organizar e importar elementos del Theme." #: editor/plugins/theme_editor_plugin.cpp msgid "Add Preview" msgstr "Añadir Vista Previa" #: editor/plugins/theme_editor_plugin.cpp msgid "Default Preview" msgstr "Vista Previa Por Defecto" #: editor/plugins/theme_editor_plugin.cpp msgid "Select UI Scene:" msgstr "Seleccionar Escena de UI:" #: editor/plugins/theme_editor_preview.cpp msgid "" "Toggle the control picker, allowing to visually select control types for " "edit." msgstr "" "Activar el selector de controles, lo que permite seleccionar visualmente los " "tipos de control para su edición." #: editor/plugins/theme_editor_preview.cpp msgid "Toggle Button" msgstr "Botón de Conmutación" #: editor/plugins/theme_editor_preview.cpp msgid "Disabled Button" msgstr "Botón Desactivado" #: editor/plugins/theme_editor_preview.cpp msgid "Item" msgstr "Ítem" #: editor/plugins/theme_editor_preview.cpp msgid "Disabled Item" msgstr "Desactivar Ítem" #: editor/plugins/theme_editor_preview.cpp msgid "Check Item" msgstr "Tildar Item" #: editor/plugins/theme_editor_preview.cpp msgid "Checked Item" msgstr "Ítem Tildado" #: editor/plugins/theme_editor_preview.cpp msgid "Radio Item" msgstr "Radio Ítem" #: editor/plugins/theme_editor_preview.cpp msgid "Checked Radio Item" msgstr "Radio Ítem Tildado" #: editor/plugins/theme_editor_preview.cpp msgid "Named Separator" msgstr "Separador Nomenclado" #: editor/plugins/theme_editor_preview.cpp msgid "Submenu" msgstr "Submenú" #: editor/plugins/theme_editor_preview.cpp msgid "Subitem 1" msgstr "Subítem 1" #: editor/plugins/theme_editor_preview.cpp msgid "Subitem 2" msgstr "Subítem 2" #: editor/plugins/theme_editor_preview.cpp msgid "Has" msgstr "Tiene" #: editor/plugins/theme_editor_preview.cpp msgid "Many" msgstr "Muchas" #: editor/plugins/theme_editor_preview.cpp msgid "Disabled LineEdit" msgstr "LineEdit Desactivado" #: editor/plugins/theme_editor_preview.cpp msgid "Tab 1" msgstr "Tab 1" #: editor/plugins/theme_editor_preview.cpp msgid "Tab 2" msgstr "Tab 2" #: editor/plugins/theme_editor_preview.cpp msgid "Tab 3" msgstr "Tab 3" #: editor/plugins/theme_editor_preview.cpp msgid "Editable Item" msgstr "Ítem Editable" #: editor/plugins/theme_editor_preview.cpp msgid "Subtree" msgstr "Subárbol" #: editor/plugins/theme_editor_preview.cpp msgid "Has,Many,Options" msgstr "Tiene,Muchas,Opciones" #: editor/plugins/theme_editor_preview.cpp msgid "Invalid path, the PackedScene resource was probably moved or removed." msgstr "" "Ruta inválida, el recurso PackedScene probablemente fue movido o eliminado." #: editor/plugins/theme_editor_preview.cpp msgid "Invalid PackedScene resource, must have a Control node at its root." msgstr "Recurso PackedScene inválido, debe tener un nodo Control en la raíz." #: editor/plugins/theme_editor_preview.cpp msgid "Invalid file, not a PackedScene resource." msgstr "Archivo inválido, no es un recurso PackedScene." #: editor/plugins/theme_editor_preview.cpp msgid "Reload the scene to reflect its most actual state." msgstr "Recargar la escena para reflejar su estado actual." #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase Selection" msgstr "Eliminar Selección" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Fix Invalid Tiles" msgstr "Corregir Tiles Inválidos" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cut Selection" msgstr "Cortar Selección" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "Pintar TileMap" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Line Draw" msgstr "Dibujar Línea" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rectangle Paint" msgstr "Pintar Rectángulo" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket Fill" msgstr "Bote de Relleno" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "Borrar TileMap" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Find Tile" msgstr "Encontrar Tile" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "Transponer" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "Desactivar Autotile" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Enable Priority" msgstr "Activar Prioridad" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Filter tiles" msgstr "Filtrar tiles" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Give a TileSet resource to this TileMap to use its tiles." msgstr "Asignale un recurso TileSet a este TileMap para usas sus tiles." #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "Pintar Tile" #: editor/plugins/tile_map_editor_plugin.cpp msgid "" "Shift+LMB: Line Draw\n" "Shift+Command+LMB: Rectangle Paint" msgstr "" "Shift+Click izq: Dibujar línea\n" "Shift+Command+Click der: Pintar Rectángulo" #: editor/plugins/tile_map_editor_plugin.cpp msgid "" "Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" msgstr "" "Shift + Clic izq: Dibujar línea\n" "Shift + Ctrl + Clic izq: Pintar Rectángulo" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "Elegir Tile" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate Left" msgstr "Rotar a la Izquierda" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate Right" msgstr "Rotar a la Derecha" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip Horizontally" msgstr "Espejar Horizontalmente" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip Vertically" msgstr "Espejar Verticalmente" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Clear Transform" msgstr "Reestablecer Transform" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Tile Map" msgstr "Pintar TileMap" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Palette Min Width" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Palette Item Hseparation" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Show Tile Names" msgstr "Mostrar Todas las Localizaciones" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Show Tile Ids" msgstr "Mostrar reglas" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Sort Tiles By Name" msgstr "Ordenar archivos" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Bucket Fill Preview" msgstr "Bote de Relleno" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Editor Side" msgstr "Editor" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Display Grid" msgstr "Mostrar Overdraw" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Axis Color" msgstr "Seleccionar Color" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Texture(s) to TileSet." msgstr "Agregar Textura(s) al TileSet." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected Texture from TileSet." msgstr "Quitar Textura seleccionada del TileSet." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "Crear desde Escena" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "Mergear desde Escena" #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Single Tile" msgstr "Nuevo Tile Individual" #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Autotile" msgstr "Nuevo Autotile" #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Atlas" msgstr "Nuevo Atlas" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "Coordenada Siguiente" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the next shape, subtile, or Tile." msgstr "Seleccionar la próxima forma, subtile o Tile." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Previous Coordinate" msgstr "Coordenada Anterior" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the previous shape, subtile, or Tile." msgstr "Seleccionar la forma, subtile o Tile anterior." #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp #: scene/resources/texture.cpp msgid "Region" msgstr "Región" #: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp #: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "Colisión" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Occlusion" msgstr "Oclusión" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp msgid "Bitmask" msgstr "Bitmask" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp #: scene/3d/area.cpp scene/3d/physics_joint.cpp #: scene/animation/animation_node_state_machine.cpp msgid "Priority" msgstr "Prioridad" #: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp #: platform/osx/export/export.cpp platform/windows/export/export.cpp #: scene/gui/button.cpp scene/gui/item_list.cpp msgid "Icon" msgstr "Icono" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp msgid "Z Index" msgstr "Z Index" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "Modo Región" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Collision Mode" msgstr "Modo Colisión" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Occlusion Mode" msgstr "Modo Oclusión" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Navigation Mode" msgstr "Modo Navegación" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Bitmask Mode" msgstr "Modo Bitmask" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Priority Mode" msgstr "Modo Prioridad" #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp msgid "Icon Mode" msgstr "Modo Icono" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Z Index Mode" msgstr "Modo Índice Z" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Copy bitmask." msgstr "Copiar bitmask." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Paste bitmask." msgstr "Pegar bitmask." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Erase bitmask." msgstr "Borrar bitmask." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new rectangle." msgstr "Crear un rectángulo nuevo." #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Rectangle" msgstr "Nuevo Rectángulo" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Crear un nuevo polígono." #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Polygon" msgstr "Nuevo Polígono" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Delete Selected Shape" msgstr "Eliminar Formas Seleccionadas" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "Mantener el polígono dentro del region Rect." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Enable snap and show grid (configurable via the Inspector)." msgstr "Activar ajuste y mostrar grilla (configurable vía el Inspector)." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Display Tile Names (Hold Alt Key)" msgstr "Mostrar Nombres de Tiles (mantener Tecla Alt)" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Add or select a texture on the left panel to edit the tiles bound to it." msgstr "" "Agregá o seleccioná una textura en el panel izquierdo para editar los tiles " "asignados a él." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" "¿Remover la textura seleccionada? Esto removerá todos los tiles que la usan." #: editor/plugins/tile_set_editor_plugin.cpp msgid "You haven't selected a texture to remove." msgstr "No elegiste una textura para remover." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene? This will overwrite all current tiles." msgstr "¿Crear desde escena? Esto sobrescribirá todos los tiles actuales." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "¿Unir desde escena?" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Texture" msgstr "Remover Textura" #: editor/plugins/tile_set_editor_plugin.cpp msgid "%s file(s) were not added because was already on the list." msgstr "%s archivo(s) no fueron agregados porque ya estaban en la lista." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Drag handles to edit Rect.\n" "Click on another Tile to edit it." msgstr "" "Tirar de las asas para editar el Rect.\n" "Click en otro Tile para editarlo." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Delete selected Rect." msgstr "Eliminar el Rect seleccionado." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select current edited sub-tile.\n" "Click on another Tile to edit it." msgstr "" "Seleccionar sub-tile editado actualmente.\n" "Click en otro Tile para editarlo." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Delete polygon." msgstr "Eliminar polígono." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "LMB: Set bit on.\n" "RMB: Set bit off.\n" "Shift+LMB: Set wildcard bit.\n" "Click on another Tile to edit it." msgstr "" "Clic Izquierdo: Activar bit.\n" "Clic Derecho: Desactivar bit.\n" "Shift + Clic Izquierdo: Establecer valor de bit comodín.\n" "Hacé clic en otro Tile para editarlo." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to use as icon, this will be also used on invalid autotile " "bindings.\n" "Click on another Tile to edit it." msgstr "" "Selectionar sub-tile para usar como ícono, este también sera usado en " "bindings inválidos de autotile.\n" "Click en otro Tile para editarlo." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to change its priority.\n" "Click on another Tile to edit it." msgstr "" "Seleccionar sub-tile para cambiar su prioridad.\n" "Click en otro Tile para editarlo." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to change its z index.\n" "Click on another Tile to edit it." msgstr "" "Seleccionar sub-tile para cambiar su z index.\n" "Click en otro Tile para editarlo." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Region" msgstr "Asignar Región de Tile" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Tile" msgstr "Crear Tile" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Icon" msgstr "Asignar Icono de Tile" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Bitmask" msgstr "Editar Máscara de Bits de Tile" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Collision Polygon" msgstr "Editar Polígono de Colisión" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Occlusion Polygon" msgstr "Editar Polígono de Oclusión" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Navigation Polygon" msgstr "Editar Polígono de Navegación" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Paste Tile Bitmask" msgstr "Pegar Máscara de Bits de Tile" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Clear Tile Bitmask" msgstr "Reestablecer Máscara de Bits de Tile" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Make Polygon Concave" msgstr "Crear Polígono Cóncavo" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Make Polygon Convex" msgstr "Hacer el Polígono Convexo" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Tile" msgstr "Remover Tile" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Collision Polygon" msgstr "Remover Polígono de Colisión" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Occlusion Polygon" msgstr "Remover Polígono de Oclusión" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Navigation Polygon" msgstr "Remover Polígono de Navegación" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Priority" msgstr "Editar Prioridad de Tile" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Z Index" msgstr "Editar Z Index de Tile" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Make Convex" msgstr "Hacer Convexo" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Make Concave" msgstr "Hacer Cóncavo" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" msgstr "Crear Polígono de Colisión" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Occlusion Polygon" msgstr "Crear Polígono de Oclusión" #: editor/plugins/tile_set_editor_plugin.cpp msgid "This property can't be changed." msgstr "Esta propiedad no se puede cambiar." #: editor/plugins/tile_set_editor_plugin.cpp msgid "TileSet" msgstr "TileSet" #: editor/plugins/version_control_editor_plugin.cpp msgid "No VCS plugins are available." msgstr "No hay plugins de VCS disponibles." #: editor/plugins/version_control_editor_plugin.cpp msgid "" "Remote settings are empty. VCS features that use the network may not work." msgstr "" "La configuración remota está vacía. Las funciones de VCS que utilizan la red " "pueden no funcionar." #: editor/plugins/version_control_editor_plugin.cpp msgid "No commit message was provided." msgstr "No se proporcionó ningún mensaje de commit" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit" msgstr "Commit" #: editor/plugins/version_control_editor_plugin.cpp msgid "Staged Changes" msgstr "Cambios en Staging Area" #: editor/plugins/version_control_editor_plugin.cpp msgid "Unstaged Changes" msgstr "Cambios Fuera de Staging Area" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit:" msgstr "Commit:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Date:" msgstr "Fecha:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Subtitle:" msgstr "Subtítulo:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Do you want to remove the %s branch?" msgstr "¿Quieres eliminar la rama %s?" #: editor/plugins/version_control_editor_plugin.cpp msgid "Do you want to remove the %s remote?" msgstr "¿Quieres eliminar el %s remoto?" #: editor/plugins/version_control_editor_plugin.cpp msgid "Apply" msgstr "Aplicar" #: editor/plugins/version_control_editor_plugin.cpp msgid "Version Control System" msgstr "Sistema de Control de Versiones" #: editor/plugins/version_control_editor_plugin.cpp msgid "Initialize" msgstr "Inicializar" #: editor/plugins/version_control_editor_plugin.cpp msgid "Remote Login" msgstr "Inicio de Sesión Remoto" #: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH public key path" msgstr "Selecciona la ruta de la clave pública SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH private key path" msgstr "elecciona la ruta de la clave privada SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Passphrase" msgstr "Contraseña SSH" #: editor/plugins/version_control_editor_plugin.cpp msgid "Detect new changes" msgstr "Detectar nuevos cambios" #: editor/plugins/version_control_editor_plugin.cpp msgid "Discard all changes" msgstr "Descartar todos los cambios" #: editor/plugins/version_control_editor_plugin.cpp msgid "Stage all changes" msgstr "Pasar todos los cambios al area de staging." #: editor/plugins/version_control_editor_plugin.cpp msgid "Unstage all changes" msgstr "Quitar todos los cambios del area de staging" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Message" msgstr "Mensaje de Commit" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Commitear Cambios" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit List" msgstr "Lista de Commits" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit list size" msgstr "Tamaño de la lista de commits" #: editor/plugins/version_control_editor_plugin.cpp msgid "Branches" msgstr "Branches" #: editor/plugins/version_control_editor_plugin.cpp msgid "Create New Branch" msgstr "Crear un Nuevo Branch" #: editor/plugins/version_control_editor_plugin.cpp msgid "Remove Branch" msgstr "Eliminar Branch" #: editor/plugins/version_control_editor_plugin.cpp msgid "Branch Name" msgstr "Nombre del Branch" #: editor/plugins/version_control_editor_plugin.cpp msgid "Remotes" msgstr "Remotes" #: editor/plugins/version_control_editor_plugin.cpp msgid "Create New Remote" msgstr "Crear un Nuevo Remote" #: editor/plugins/version_control_editor_plugin.cpp msgid "Remove Remote" msgstr "Eliminar Remote" #: editor/plugins/version_control_editor_plugin.cpp msgid "Remote Name" msgstr "Nombre del Remote" #: editor/plugins/version_control_editor_plugin.cpp msgid "Remote URL" msgstr "URL del Remote" #: editor/plugins/version_control_editor_plugin.cpp msgid "Fetch" msgstr "Fetch" #: editor/plugins/version_control_editor_plugin.cpp msgid "Pull" msgstr "Pull" #: editor/plugins/version_control_editor_plugin.cpp msgid "Push" msgstr "Push" #: editor/plugins/version_control_editor_plugin.cpp msgid "Force Push" msgstr "Forzar Push" #: editor/plugins/version_control_editor_plugin.cpp msgid "Modified" msgstr "Modificado/s" #: editor/plugins/version_control_editor_plugin.cpp msgid "Renamed" msgstr "Renombrado/s" #: editor/plugins/version_control_editor_plugin.cpp msgid "Deleted" msgstr "Eliminado/s" #: editor/plugins/version_control_editor_plugin.cpp msgid "Typechange" msgstr "Cambio de Tipo" #: editor/plugins/version_control_editor_plugin.cpp msgid "Unmerged" msgstr "Sin mergear" #: editor/plugins/version_control_editor_plugin.cpp msgid "View:" msgstr "Vista:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Split" msgstr "Dividida" #: editor/plugins/version_control_editor_plugin.cpp msgid "Unified" msgstr "Unificada" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "(Sólo GLES3)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Output" msgstr "Añadir Salida" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar" msgstr "Escalar" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector" msgstr "Vector" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean" msgstr "Booleano" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sampler" msgstr "Sampler" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add input port" msgstr "Agregar puerto de entrada" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add output port" msgstr "Añadir puerto de salida" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change input port type" msgstr "Cambiar tipo de puerto de entrada" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change output port type" msgstr "Cambiar tipo de puerto de salida" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change input port name" msgstr "Cambiar nombre del puerto de entrada" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change output port name" msgstr "Cambiar nombre del puerto de salida" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Remove input port" msgstr "Eliminar puerto de entrada" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Remove output port" msgstr "Eliminar puerto de salida" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set expression" msgstr "Establecer expresión" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Resize VisualShader node" msgstr "Redimensionar nodo VisualShader" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Uniform Name" msgstr "Asignar Nombre a Uniform" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Input Default Port" msgstr "Establecer Puerto Predeterminado de Entrada" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node to Visual Shader" msgstr "Agregar Nodo al Visual Shader" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Node(s) Moved" msgstr "Nodo(s) Movido(s)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Duplicate Nodes" msgstr "Duplicar Nodos" #: editor/plugins/visual_shader_editor_plugin.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Paste Nodes" msgstr "Pegar Nodos" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Delete Nodes" msgstr "Eliminar Nodos" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "Se cambió el Tipo de Entrada de Visual Shader" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "UniformRef Name Changed" msgstr "Nombre de UniformRef Cambiado" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "Vértice" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Fragment" msgstr "Fragmento" #: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp #: scene/3d/light.cpp msgid "Light" msgstr "Luz" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Show resulted shader code." msgstr "Mostrar el código del shader resultante." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Create Shader Node" msgstr "Crear Nodo Shader" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color function." msgstr "Función Color." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color operator." msgstr "Operador Color." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Grayscale function." msgstr "Función Escala de Grises." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts HSV vector to RGB equivalent." msgstr "Convertir vector HSV a equivalente RGB." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts RGB vector to HSV equivalent." msgstr "Convertir vector RGB a equivalente HSV." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sepia function." msgstr "Función Sepia." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Burn operator." msgstr "Operador Burn(subexponer)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Darken operator." msgstr "Operador Darken(oscurecer)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Difference operator." msgstr "Operador Difference(diferencia)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Dodge operator." msgstr "Operador Dodge(sobreexponer)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "HardLight operator." msgstr "Operador HardLight(luz fuerte)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Lighten operator." msgstr "Operador Lighten(aclarar)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Overlay operator." msgstr "Operador Overlay(superponer)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Screen operator." msgstr "Operador Screen(trama)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "SoftLight operator." msgstr "Operador SoftLight(luz suave)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color constant." msgstr "Constante de color." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color uniform." msgstr "Color uniforme." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the %s comparison between two parameters." msgstr "" "Devuelve el resultado booleano de la comparación de %s entre dos parámetros." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Equal (==)" msgstr "Igual (==)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Greater Than (>)" msgstr "Mayor Que (>)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Greater Than or Equal (>=)" msgstr "Mayor o Igual Que (>=)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." msgstr "" "Devuelve un vector asociado si los escalares proporcionados son iguales, " "mayores o menores." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between INF and a scalar " "parameter." msgstr "" "Devuelve el resultado booleano de la comparación entre INF y un parámetro " "escalar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between NaN and a scalar " "parameter." msgstr "" "Devuelve el resultado booleano de la comparación entre NaN y un parámetro " "escalar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Less Than (<)" msgstr "Menor Que (<)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Less Than or Equal (<=)" msgstr "Menor o Igual Que (<=)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Not Equal (!=)" msgstr "No igual (!=)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" "Devuelve un vector asociado si el valor booleano proporcionado es verdadero " "o falso." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated scalar if the provided boolean value is true or false." msgstr "" "Devuelve un escalar asociado si el valor booleano proporcionado es verdadero " "o falso." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "Devuelve el resultado booleano de la comparación entre dos parámetros." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between INF (or NaN) and a " "scalar parameter." msgstr "" "Devuelve el resultado booleano de la comparación entre INF (o NaN) y un " "parámetro escalar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "Constante booleana." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean uniform." msgstr "Uniform booleano." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for all shader modes." msgstr "Parámetro de entrada %s' para todos los modos de shader." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Input parameter." msgstr "Parámetro de entrada." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "Parámetro de entrada '%s' para modos vertex y fragment shader." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for fragment and light shader modes." msgstr "Parámetro de entrada '%s' para modos fragment y light shader." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for fragment shader mode." msgstr "Parámetro de entrada '%s' para modo fragment shader." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for light shader mode." msgstr "Parámetro de entrada '%s' para modo light shader." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex shader mode." msgstr "Parámetro de entrada '%s' para modo vertex shader." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "Parámetro de entrada '%s' para modos vertex y fragment shader." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar function." msgstr "Función Escalar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar operator." msgstr "Operador Escalar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "E constant (2.718282). Represents the base of the natural logarithm." msgstr "Constante E (2.718282). Representa la base del logaritmo natural." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Epsilon constant (0.00001). Smallest possible scalar number." msgstr "Constante de Épsilon (0.00001). El número escalar más pequeño posible." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Phi constant (1.618034). Golden ratio." msgstr "Constante Phi (1.618034). Proporcion áurea." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi/4 constant (0.785398) or 45 degrees." msgstr "Constante Pi/4 (0.785398) o 45 grados." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi/2 constant (1.570796) or 90 degrees." msgstr "Constante Pi/2 (1.570796) o 90 grados." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi constant (3.141593) or 180 degrees." msgstr "Constante Pi (3.141593) o 180 grados." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Tau constant (6.283185) or 360 degrees." msgstr "Constante Tau (6.283185) o 360 grados." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sqrt2 constant (1.414214). Square root of 2." msgstr "Constante Sqrt2 (1.414214). Raíz cuadrada de 2." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the absolute value of the parameter." msgstr "Devuelve el valor absoluto del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-cosine of the parameter." msgstr "Devuelve el arcocoseno del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "Devuelve el coseno hiperbólico inverso del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-sine of the parameter." msgstr "Devuelve el arcoseno del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "Devuelve el seno hiperbólico inverso del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameter." msgstr "Devuelve el arcotangente del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameters." msgstr "Devuelve el arcotangente de los parámetros." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "Devuelve la tangente hiperbólica inversa del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Finds the nearest integer that is greater than or equal to the parameter." msgstr "Encuentra el entero más cercano mayor o igual que el parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Constrains a value to lie between two further values." msgstr "Limita un valor a estar entre dos valores más." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the cosine of the parameter." msgstr "Devuelve el coseno del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic cosine of the parameter." msgstr "Devuelve el coseno hiperbólico del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in radians to degrees." msgstr "Convierte una cantidad en radianes a grados." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-e Exponential." msgstr "Exponencial en base e." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 Exponential." msgstr "Exponencial en base 2." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer less than or equal to the parameter." msgstr "Encuentra el número entero más cercano menor o igual que el parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Computes the fractional part of the argument." msgstr "Calcula la parte fraccional del argumento." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse of the square root of the parameter." msgstr "Devuelve el inverso de la raíz cuadrada del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Natural logarithm." msgstr "Logaritmo natural." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 logarithm." msgstr "Logaritmo de la base 2." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the greater of two values." msgstr "Devuelve el mayor de dos valores." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the lesser of two values." msgstr "Devuelve el menor de dos valores." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two scalars." msgstr "Interpolación lineal entre dos escalares." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the opposite value of the parameter." msgstr "Devuelve el valor opuesto del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - scalar" msgstr "1.0 - escalar" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the value of the first parameter raised to the power of the second." msgstr "" "Devuelve el valor del primer parámetro elevado a la potencia del segundo." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in degrees to radians." msgstr "Convierte una cantidad de grados a radianes." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / scalar" msgstr "1.0 / escalar" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer to the parameter." msgstr "Encuentra el entero más cercano al parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest even integer to the parameter." msgstr "Encuentra el entero más cercano al parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Clamps the value between 0.0 and 1.0." msgstr "Ajusta el valor entre 0.0 y 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Extracts the sign of the parameter." msgstr "Extrae el signo del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the sine of the parameter." msgstr "Devuelve el seno del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic sine of the parameter." msgstr "Devuelve el seno hiperbólico del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the square root of the parameter." msgstr "Devuelve la raíz cuadrada del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than " "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" "SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" "\n" "Devuelve 0.0 si 'x' es menor que 'edge0' y 1.0 si x es mayor que 'edge1'. De " "lo contrario, el valor de retorno se interpola entre 0.0 y 1.0 utilizando " "polinomios de Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Step function( scalar(edge), scalar(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" "Step function( scalar(edge), scalar(x) ).\n" "\n" "Devuelve 0.0 si 'x' es menor que 'edge' y en caso contrario devuelve 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the tangent of the parameter." msgstr "Devuelve la tangente del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic tangent of the parameter." msgstr "Devuelve la tangente hiperbólica del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the truncated value of the parameter." msgstr "Encuentra el valor truncado del parámetro." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds scalar to scalar." msgstr "Añade escalar a escalar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides scalar by scalar." msgstr "Divide escalar por escalar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies scalar by scalar." msgstr "Multiplica escalar por escalar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two scalars." msgstr "Devuelve el resto de dos escalares." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts scalar from scalar." msgstr "Resta escalar de escalar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar constant." msgstr "Constante escalar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar uniform." msgstr "Uniform escalar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the cubic texture lookup." msgstr "Realiza una búsqueda de texturas cúbicas." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the texture lookup." msgstr "Realiza una búsqueda de texturas." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Cubic texture uniform lookup." msgstr "Búsqueda en uniform de textura cúbica." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "2D texture uniform lookup." msgstr "Búsqueda en uniform de textura 2D." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "2D texture uniform lookup with triplanar." msgstr "Búsqueda en uniform de textura 2D con triplanar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform function." msgstr "Función Transform." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " "row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix " "whose number of rows is the number of components in 'c' and whose number of " "columns is the number of components in 'r'." msgstr "" "Calcula el producto exterior de un par de vectores.\n" "\n" "OuterProduct trata el primer parámetro 'c' como un vector de columna (matriz " "con una columna) y el segundo parámetro 'r' como un vector de fila (matriz " "con una fila) y multiplica una matriz algebraica lineal 'c * r', dando como " "resultado una matriz cuyo número de filas es el número de componentes en 'c' " "y cuyo número de columnas es el número de componentes en 'r'." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes transform from four vectors." msgstr "Compone un transform a partir de cuatro vectores." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes transform to four vectors." msgstr "Descompone un transform en cuatro vectores." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the determinant of a transform." msgstr "Calcula la determinante de un transform." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the inverse of a transform." msgstr "Calcula el inverso de un transform." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the transpose of a transform." msgstr "Calcula la transposición de un transform." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies transform by transform." msgstr "Multiplica transform por transform." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by transform." msgstr "Multiplica vector por transform." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform constant." msgstr "Constante transform." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform uniform." msgstr "Uniform de transform." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector function." msgstr "Función Vector." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector operator." msgstr "Operador vector." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes vector from three scalars." msgstr "Compone vector a partir de tres escalares." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes vector to three scalars." msgstr "Descompone vector a tres escalares." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the cross product of two vectors." msgstr "Calcula el producto cruzado de dos vectores." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the distance between two points." msgstr "Devuelve la distancia entre dos puntos." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the dot product of two vectors." msgstr "Calcula el producto punto de dos vectores." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." msgstr "" "Devuelve el vector que apunta en la misma dirección que un vector de " "referencia. La función tiene tres parámetros vectoriales: N, el vector a " "orientar, I, el vector incidente, y Nref, el vector de referencia. Si el " "producto de punto de I y Nref es menor que cero, el valor de retorno es N. " "De lo contrario, se devuelve -N." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the length of a vector." msgstr "Calcula la longitud de un vector." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two vectors." msgstr "Interpolación lineal entre dos vectores." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two vectors using scalar." msgstr "Interpolación lineal entre dos vectores usando escalar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." msgstr "Calcula el producto normalizado del vector." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - vector" msgstr "1.0 - vector" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / vector" msgstr "1.0 / vector" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" "Devuelve el vector que apunta en la dirección de reflexión ( a : vector " "incidente, b : vector normal)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the vector that points in the direction of refraction." msgstr "Devuelve el vector que apunta en la dirección de refracción." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" "\n" "Devuelve 0.0 si 'x' es menor que 'edge0' y 1.0 si 'x' es mayor que 'edge1'. " "De lo contrario, el valor de retorno se interpola entre 0.0 y 1.0 utilizando " "polinomios de Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" "\n" "Devuelve 0.0 si 'x' es menor que 'edge0' y 1.0 si 'x' es mayor que 'edge1'. " "De lo contrario, el valor de retorno se interpola entre 0.0 y 1.0 utilizando " "polinomios de Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Step function( vector(edge), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" "Step function( vector(edge), vector(x) ).\n" "\n" "Devuelve 0.0 si 'x' es menor que 'edge' y 1.0 en caso contrario." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Step function( scalar(edge), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" "Step function( scalar(edge), vector(x) ).\n" "\n" "Devuelve 0.0 si 'x' es menor que 'edge' y 1.0 en caso contrario." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds vector to vector." msgstr "Suma vector a vector." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides vector by vector." msgstr "Divide vector por vector." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by vector." msgstr "Multiplica vector por vector." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two vectors." msgstr "Devuelve el resto de los dos vectores." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts vector from vector." msgstr "Sustrae vector de vector." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector constant." msgstr "Constante vectorial." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector uniform." msgstr "Uniform vectorial." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Custom Godot Shader Language expression, with custom amount of input and " "output ports. This is a direct injection of code into the vertex/fragment/" "light function, do not use it to write the function declarations inside." msgstr "" "Expresión personalizada del lenguaje de shaders de Godot, con una cantidad " "determinada de puertos de entrada y salida. Esta es una inyección directa de " "código en la función vertex/fragment/light, no la uses para escribir " "declaraciones de funciones en su interior." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns falloff based on the dot product of surface normal and view " "direction of camera (pass associated inputs to it)." msgstr "" "Devuelve el falloff en base al producto punto de la superficie normal y la " "dirección de vista de la camara ( pasale los puntos asociados)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Custom Godot Shader Language expression, which is placed on top of the " "resulted shader. You can place various function definitions inside and call " "it later in the Expressions. You can also declare varyings, uniforms and " "constants." msgstr "" "Expresión personalizada del lenguaje de shaders de Godot, que se coloca " "encima del shader resultante. Podés colocar varias definiciones de funciones " "dentro y llamarlas más tarde en las Expresiones. También podés declarar " "varyings, uniforms y constantes." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "A reference to an existing uniform." msgstr "Una referencia a un uniform existente." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "(Sólo modo Fragmento/Luz) Función derivada escalar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Vector derivative function." msgstr "(Sólo modo Fragmento/Luz) Función derivada vectorial." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Vector) Derivative in 'x' using local " "differencing." msgstr "" "(Sólo modo Fragmento/Luz) (Vector) Derivada en 'x' utilizando diferenciación " "local." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " "differencing." msgstr "" "(Sólo modo Fragmento/Luz) (Escalar) Derivada en 'x' utilizando " "diferenciación local." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Vector) Derivative in 'y' using local " "differencing." msgstr "" "(Sólo modo Fragmento/Luz) (Vector) Derivada en 'y' utilizando diferenciación " "local." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " "differencing." msgstr "" "(Sólo modo Fragmento/Luz) (Escalar) Derivada en 'y' utilizando " "diferenciación local." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " "'y'." msgstr "" "(Sólo modo Fragmento/Luz) (Vector) Suma de la derivada absoluta en 'x' e 'y'." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " "'y'." msgstr "" "(Sólo modo Fragmento/Luz) (Escalar) Suma de la derivada absoluta en 'x' e " "'y'." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "VisualShader" msgstr "VisualShader" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Edit Visual Property:" msgstr "Editar Propiedad Visual:" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Mode Changed" msgstr "Cambiar Modo de Visual Shader" #: editor/project_export.cpp msgid "Runnable" msgstr "Ejecutable" #: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "Eliminar preset '%s'?" #: editor/project_export.cpp msgid "" "Failed to export the project for platform '%s'.\n" "Export templates seem to be missing or invalid." msgstr "" "No se pudo exportar el proyecto para la plataforma '%s'.\n" "Las plantillas de exportación parecen faltar o ser inválidas." #: editor/project_export.cpp msgid "" "Failed to export the project for platform '%s'.\n" "This might be due to a configuration issue in the export preset or your " "export settings." msgstr "" "No se pudo exportar el proyecto para la plataforma '%s'.\n" "Esto puede ser debido a un problema de configuración en el preset de " "exportación o en los ajustes de exportación." #: editor/project_export.cpp msgid "Exporting All" msgstr "Exportar Todo" #: editor/project_export.cpp msgid "The given export path doesn't exist:" msgstr "La ruta de exportación especificada no existe:" #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted:" msgstr "" "Las plantillas de exportación para esta plataforma están faltando o " "corruptas:" #: editor/project_export.cpp msgid "Export Path" msgstr "Ruta de Exportación" #: editor/project_export.cpp msgid "Presets" msgstr "Presets" #: editor/project_export.cpp editor/project_settings_editor.cpp msgid "Add..." msgstr "Agregar..." #: editor/project_export.cpp msgid "" "If checked, the preset will be available for use in one-click deploy.\n" "Only one preset per platform may be marked as runnable." msgstr "" "Si se selecciona, la plantilla va a estar disponible para su uso en un " "lanzamiento de “un click”.\n" "Sólo se puede marcar como ejecutable una plantilla por plataforma." #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "Recursos" #: editor/project_export.cpp msgid "Export all resources in the project" msgstr "Exportar todos los recursos en el proyecto" #: editor/project_export.cpp msgid "Export selected scenes (and dependencies)" msgstr "Exportar escenas seleccionadas (y dependencias)" #: editor/project_export.cpp msgid "Export selected resources (and dependencies)" msgstr "Exportar recursos seleccionados (y dependencias)" #: editor/project_export.cpp msgid "Export Mode:" msgstr "Modo de Exportación:" #: editor/project_export.cpp msgid "Resources to export:" msgstr "Recursos a exportar:" #: editor/project_export.cpp msgid "" "Filters to export non-resource files/folders\n" "(comma-separated, e.g: *.json, *.txt, docs/*)" msgstr "" "Filtros para exportar archivos/carpetas que no son recursos\n" "(separado por comas, ej: *.json, *.txt, docs/*)" #: editor/project_export.cpp msgid "" "Filters to exclude files/folders from project\n" "(comma-separated, e.g: *.json, *.txt, docs/*)" msgstr "" "Filtros para excluir archivos/carpetas del proyecto\n" "(separados por comas, ej: *.json, *.txt, docs/*)" #: editor/project_export.cpp msgid "Features" msgstr "Características" #: editor/project_export.cpp msgid "Custom (comma-separated):" msgstr "Personalizado (separado por comas):" #: editor/project_export.cpp msgid "Feature List:" msgstr "Lista de Características:" #: editor/project_export.cpp msgid "Script" msgstr "Script" #: editor/project_export.cpp msgid "GDScript Export Mode:" msgstr "Modo de Exportación GDScript:" #: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp #: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "Texto" #: editor/project_export.cpp msgid "Compiled Bytecode (Faster Loading)" msgstr "Bytecode Compilado (Carga Más Rápida)" #: editor/project_export.cpp msgid "Encrypted (Provide Key Below)" msgstr "Encriptado (Proveer la Clave Debajo)" #: editor/project_export.cpp msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)" msgstr "" "Clave de Encriptación Inválida (debe tener 64 caracteres hexadecimales de " "largo)" #: editor/project_export.cpp msgid "GDScript Encryption Key (256-bits as hexadecimal):" msgstr "Clave de Encriptación de Script (256-bits en hexadecimal):" #: editor/project_export.cpp msgid "" "Note: Encryption key needs to be stored in the binary,\n" "you need to build the export templates from source." msgstr "" #: editor/project_export.cpp #, fuzzy msgid "More Info..." msgstr "Mover A..." #: editor/project_export.cpp msgid "Export PCK/Zip" msgstr "Exportar PCK/Zip" #: editor/project_export.cpp msgid "Export Project" msgstr "Exportar Proyecto" #: editor/project_export.cpp msgid "Export mode?" msgstr "¿Modo de Exportación?" #: editor/project_export.cpp msgid "Export All" msgstr "Exportar Todos" #: editor/project_export.cpp editor/project_manager.cpp msgid "ZIP File" msgstr "Archivo ZIP" #: editor/project_export.cpp msgid "Godot Game Pack" msgstr "Godot Game Pack" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" msgstr "Faltan las plantillas de exportación para esta plataforma:" #: editor/project_export.cpp msgid "Manage Export Templates" msgstr "Gestionar Plantillas de Exportación" #: editor/project_export.cpp msgid "Export With Debug" msgstr "Exportar Con Depuración" #: editor/project_manager.cpp msgid "The path specified doesn't exist." msgstr "La ruta especificada no existe." #: editor/project_manager.cpp msgid "Error opening package file (it's not in ZIP format)." msgstr "Error al abrir el archivo de paquete (no esta en formato ZIP)." #: editor/project_manager.cpp msgid "" "Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" "Archivo de projecto \".zip\" inválido; no contiene un archivo \"project." "godot\"." #: editor/project_manager.cpp msgid "Please choose an empty folder." msgstr "Por favor elegí una carpeta vacía." #: editor/project_manager.cpp msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "Por favor elegí un archivo \"project.godot\" o \".zip\"." #: editor/project_manager.cpp msgid "This directory already contains a Godot project." msgstr "El directorio ya contiene un proyecto de Godot." #: editor/project_manager.cpp msgid "New Game Project" msgstr "Nuevo Proyecto de Juego" #: editor/project_manager.cpp msgid "Imported Project" msgstr "Proyecto Importado" #: editor/project_manager.cpp msgid "Invalid project name." msgstr "Nombre de proyecto Inválido." #: editor/project_manager.cpp msgid "Couldn't create folder." msgstr "No se pudo crear la carpeta." #: editor/project_manager.cpp msgid "There is already a folder in this path with the specified name." msgstr "Ya hay una carpeta en esta ruta con el nombre especificado." #: editor/project_manager.cpp msgid "It would be a good idea to name your project." msgstr "Sería buena idea darle un nombre a tu proyecto." #: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "Ruta de proyecto inválida (cambiaste algo?)." #: editor/project_manager.cpp msgid "" "Couldn't load project.godot in project path (error %d). It may be missing or " "corrupted." msgstr "" "No se pudo cargar project.godot desde la ruta de proyecto (error %d). La " "ruta no existe o está corrupta." #: editor/project_manager.cpp msgid "Couldn't edit project.godot in project path." msgstr "No se pudo editar project.godot en la ruta de proyecto." #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." msgstr "No se pudo crear project.godot en la ruta de proyecto." #: editor/project_manager.cpp msgid "Error opening package file, not in ZIP format." msgstr "Error al abrir el archivo comprimido, no está en formato ZIP." #: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "Los siguientes archivos no se pudieron extraer del paquete:" #: editor/project_manager.cpp msgid "Package installed successfully!" msgstr "El Paquete se instaló exitosamente!" #: editor/project_manager.cpp msgid "Rename Project" msgstr "Renombrar Proyecto" #: editor/project_manager.cpp msgid "Import Existing Project" msgstr "Importar Proyecto Existente" #: editor/project_manager.cpp msgid "Import & Edit" msgstr "Importar y Editar" #: editor/project_manager.cpp msgid "Create New Project" msgstr "Crear Proyecto Nuevo" #: editor/project_manager.cpp msgid "Create & Edit" msgstr "Crear y Editar" #: editor/project_manager.cpp msgid "Install Project:" msgstr "Instalar Proyecto:" #: editor/project_manager.cpp msgid "Install & Edit" msgstr "Instalar y Editar" #: editor/project_manager.cpp msgid "Project Name:" msgstr "Nombre del Proyecto:" #: editor/project_manager.cpp msgid "Project Path:" msgstr "Ruta del Proyecto:" #: editor/project_manager.cpp msgid "Project Installation Path:" msgstr "Ruta de Instalación del Proyecto:" #: editor/project_manager.cpp msgid "Renderer:" msgstr "Renderizador:" #: editor/project_manager.cpp msgid "OpenGL ES 3.0" msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." msgstr "No soportado por tus drivers de GPU." #: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" "Incompatible with older hardware\n" "Not recommended for web games" msgstr "" "Mayor calidad visual\n" "Todas las características disponibles\n" "Incompatible con hardware antiguo\n" "No recomendado para juegos web" #: editor/project_manager.cpp msgid "OpenGL ES 2.0" msgstr "OpenGL ES 2.0" #: editor/project_manager.cpp msgid "" "Lower visual quality\n" "Some features not available\n" "Works on most hardware\n" "Recommended for web games" msgstr "" "Baja calidad visual\n" "Algunas características no disponibles\n" "Funciona en la mayoría de hardware\n" "Recomendado para juegos web" #: editor/project_manager.cpp msgid "Renderer can be changed later, but scenes may need to be adjusted." msgstr "" "El renderizador se puede cambiar luego, pero es posible que sea necesario " "ajustar las escenas." #: editor/project_manager.cpp msgid "Unnamed Project" msgstr "Proyecto Sin Nombre" #: editor/project_manager.cpp msgid "Missing Project" msgstr "Proyecto Faltante" #: editor/project_manager.cpp msgid "Error: Project is missing on the filesystem." msgstr "Error: Proyecto faltante en el sistema de archivos." #: editor/project_manager.cpp msgid "Can't open project at '%s'." msgstr "No se puede abrir el proyecto en '%s'." #: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "¿Estás seguro/a que quieres abrir más de un proyecto?" #: editor/project_manager.cpp msgid "" "The following project settings file does not specify the version of Godot " "through which it was created.\n" "\n" "%s\n" "\n" "If you proceed with opening it, it will be converted to Godot's current " "configuration file format.\n" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" "El siguiente archivo de configuración del proyecto no especifica la versión " "de Godot con la que fue creado.\n" "\n" "%s\n" "\n" "Si procedés a abrirlo, sera convertido al formato actual de configuración de " "Godot. \n" "Advertencia: Ya no vas a poder volver a abrir el proyecto con versiones " "anteriores del motor." #: editor/project_manager.cpp msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" "%s\n" "\n" "Do you want to convert it?\n" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" "El siguiente archivo de configuración de proyecto fue generado por una " "versión anterior del motor, y debe se convertido para esta versión:\n" "\n" "%s\n" "\n" "¿Querés convertirlo?\n" "Advertencia: No vas a poder volver a abrir el proyecto con versiones " "anteriores del motor." #: editor/project_manager.cpp msgid "" "The project settings were created by a newer engine version, whose settings " "are not compatible with this version." msgstr "" "Los configuraciones de proyecto fueron creadas con una versión mas reciente " "del motor y no son compatibles con esta versión." #: editor/project_manager.cpp msgid "" "Can't run project: no main scene defined.\n" "Please edit the project and set the main scene in the Project Settings under " "the \"Application\" category." msgstr "" "No se puede ejecutar el proyecto: No se ha definido ninguna escena " "principal.\n" "Por favor editá el proyecto y asigná la escena principal en \"Ajustes de " "Proyecto\" bajo la categoría 'Aplicación'." #: editor/project_manager.cpp msgid "" "Can't run project: Assets need to be imported.\n" "Please edit the project to trigger the initial import." msgstr "" "No sé puede ejecutar el proyecto: Es necesario importar los assets.\n" "Por favor editá el proyecto para provocar la importación inicial." #: editor/project_manager.cpp msgid "Are you sure to run %d projects at once?" msgstr "¿Estás seguro/a que querés ejecutar %d proyectos a la vez?" #: editor/project_manager.cpp msgid "Remove %d projects from the list?" msgstr "¿Quitar %d proyectos de la lista?" #: editor/project_manager.cpp msgid "Remove this project from the list?" msgstr "¿Quitar este proyecto de la lista?" #: editor/project_manager.cpp msgid "" "Remove all missing projects from the list?\n" "The project folders' contents won't be modified." msgstr "" "¿Eliminar todos los proyectos faltantes de la lista?\n" "El contenido de las carpetas del proyecto no se modificará." #: editor/project_manager.cpp msgid "" "Language changed.\n" "The interface will update after restarting the editor or project manager." msgstr "" "Lenguaje cambiado.\n" "La interfaz de usuario se actualizara luego de reiniciar el editor o gestor " "de proyectos." #: editor/project_manager.cpp msgid "" "Are you sure to scan %s folders for existing Godot projects?\n" "This could take a while." msgstr "" "¿Estás seguro de querer examinar %s carpetas en busca de proyectos de Godot " "existentes?\n" "Podría demorar un rato." #. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp #, fuzzy msgctxt "Application" msgid "Project Manager" msgstr "Gestor de Proyectos" #: editor/project_manager.cpp msgid "Local Projects" msgstr "Proyectos Locales" #: editor/project_manager.cpp msgid "Loading, please wait..." msgstr "Cargando, esperá, por favor..." #: editor/project_manager.cpp msgid "Last Modified" msgstr "Ultima Modificación" #: editor/project_manager.cpp msgid "Edit Project" msgstr "Editar Proyecto" #: editor/project_manager.cpp msgid "Run Project" msgstr "Reproducir Proyecto" #: editor/project_manager.cpp msgid "Scan" msgstr "Examinar" #: editor/project_manager.cpp msgid "Scan Projects" msgstr "Encontrar Proyectos" #: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "Seleccionar una Carpeta para Examinar" #: editor/project_manager.cpp msgid "New Project" msgstr "Proyecto Nuevo" #: editor/project_manager.cpp msgid "Import Project" msgstr "Importar Proyecto" #: editor/project_manager.cpp msgid "Remove Project" msgstr "Eliminar Proyecto" #: editor/project_manager.cpp msgid "Remove Missing" msgstr "Eliminar Faltantes" #: editor/project_manager.cpp msgid "About" msgstr "Acerca de" #: editor/project_manager.cpp msgid "Asset Library Projects" msgstr "Proyectos de la Librería de Assets" #: editor/project_manager.cpp msgid "Restart Now" msgstr "Reiniciar Ahora" #: editor/project_manager.cpp msgid "Remove All" msgstr "Quitar Todos" #: editor/project_manager.cpp msgid "Also delete project contents (no undo!)" msgstr "También eliminar el contenido del proyecto (¡no se puede deshacer!)" #: editor/project_manager.cpp msgid "Can't run project" msgstr "No se puede ejecutar el proyecto" #: editor/project_manager.cpp msgid "" "You currently don't have any projects.\n" "Would you like to explore official example projects in the Asset Library?" msgstr "" "Actualmente no tenés ningún proyecto.\n" "¿Te gustaría explorar los ejemplos oficiales en la Biblioteca de Assets?" #: editor/project_manager.cpp msgid "Filter projects" msgstr "Filtrar proyectos" #: editor/project_manager.cpp msgid "" "This field filters projects by name and last path component.\n" "To filter projects by name and full path, the query must contain at least " "one `/` character." msgstr "" "Este campo filtra los proyectos por nombre y por el último componente de la " "ruta.\n" "Para filtrar proyectos por nombre y ruta completa, la consulta debe contener " "al menos un carácter `/`." #: editor/project_settings_editor.cpp msgid "Physical Key" msgstr "Tecla Física" #: editor/project_settings_editor.cpp msgid "Key " msgstr "Tecla " #: editor/project_settings_editor.cpp msgid "Joy Button" msgstr "Bottón de Joystick" #: editor/project_settings_editor.cpp msgid "Joy Axis" msgstr "Eje de Joystick" #: editor/project_settings_editor.cpp msgid "Mouse Button" msgstr "Botón de Mouse" #: editor/project_settings_editor.cpp msgid "" "Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'" msgstr "" "Nombre de acción inválido. No puede estar vacío o contener '/', ':', '=', " "'\\' o '\"'" #: editor/project_settings_editor.cpp msgid "An action with the name '%s' already exists." msgstr "Ya existe una acción con el nombre '%s'." #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" msgstr "Renombrar Evento de Acción de Entrada" #: editor/project_settings_editor.cpp msgid "Change Action deadzone" msgstr "Cambiar zona muerta de la Acción" #: editor/project_settings_editor.cpp msgid "Add Input Action Event" msgstr "Agregar Evento de Acción de Entrada" #: editor/project_settings_editor.cpp msgid "All Devices" msgstr "Todos los Dispositivos" #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr " (Física)" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "Presionar una Tecla..." #: editor/project_settings_editor.cpp msgid "Mouse Button Index:" msgstr "Indice de Botones de Mouse:" #: editor/project_settings_editor.cpp msgid "Left Button" msgstr "Botón Izquierdo" #: editor/project_settings_editor.cpp msgid "Right Button" msgstr "Botón Derecho" #: editor/project_settings_editor.cpp msgid "Middle Button" msgstr "Botón del Medio" #: editor/project_settings_editor.cpp msgid "Wheel Up Button" msgstr "Botón Rueda Arriba" #: editor/project_settings_editor.cpp msgid "Wheel Down Button" msgstr "Botón Rueda Abajo" #: editor/project_settings_editor.cpp msgid "Wheel Left Button" msgstr "Botón Rueda Izquierda" #: editor/project_settings_editor.cpp msgid "Wheel Right Button" msgstr "Botón Rueda Derecha" #: editor/project_settings_editor.cpp msgid "X Button 1" msgstr "Botón X 1" #: editor/project_settings_editor.cpp msgid "X Button 2" msgstr "Botón X 2" #: editor/project_settings_editor.cpp msgid "Joypad Axis Index:" msgstr "Indice del Eje del Gamepad:" #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "Indice del Boton del Gamepad:" #: editor/project_settings_editor.cpp msgid "Erase Input Action" msgstr "Borrar Acción de Entrada" #: editor/project_settings_editor.cpp msgid "Erase Input Action Event" msgstr "Borrar Evento de Acción de Entrada" #: editor/project_settings_editor.cpp msgid "Add Event" msgstr "Agregar Evento" #: editor/project_settings_editor.cpp msgid "Button" msgstr "Botón" #: editor/project_settings_editor.cpp msgid "Left Button." msgstr "Botón Izquierdo." #: editor/project_settings_editor.cpp msgid "Right Button." msgstr "Botón Derecho." #: editor/project_settings_editor.cpp msgid "Middle Button." msgstr "Botón del Medio." #: editor/project_settings_editor.cpp msgid "Wheel Up." msgstr "Rueda Arriba." #: editor/project_settings_editor.cpp msgid "Wheel Down." msgstr "Rueda Abajo." #: editor/project_settings_editor.cpp msgid "Add Global Property" msgstr "Agregar Propiedad Global" #: editor/project_settings_editor.cpp msgid "Select a setting item first!" msgstr "Selecciona un ítem primero!" #: editor/project_settings_editor.cpp msgid "No property '%s' exists." msgstr "No existe la propiedad '%s'." #: editor/project_settings_editor.cpp msgid "Setting '%s' is internal, and it can't be deleted." msgstr "La configuración '%s' es interna y no puede ser eliminada." #: editor/project_settings_editor.cpp msgid "Delete Item" msgstr "Eliminar Ítem" #: editor/project_settings_editor.cpp msgid "" "Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'." msgstr "" "Nombre de acción inválido. No puede estar vacío o contener '/', ':', '=', " "'\\' o '\"'." #: editor/project_settings_editor.cpp msgid "Add Input Action" msgstr "Agregar Acción de Entrada" #: editor/project_settings_editor.cpp msgid "Error saving settings." msgstr "Error al guardar los ajustes." #: editor/project_settings_editor.cpp msgid "Settings saved OK." msgstr "Ajustes guardados satisfactoriamente." #: editor/project_settings_editor.cpp msgid "Moved Input Action Event" msgstr "Evento de Acción de Entrada Movido" #: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "Sobreescribir para Característica" #: editor/project_settings_editor.cpp msgid "Add %d Translations" msgstr "Añadir %d Traducciones" #: editor/project_settings_editor.cpp msgid "Remove Translation" msgstr "Quitar Traducción" #: editor/project_settings_editor.cpp msgid "Translation Resource Remap: Add %d Path(s)" msgstr "Remapeo de Recursos de Traducción: Añadir %d Ruta(s)" #: editor/project_settings_editor.cpp msgid "Translation Resource Remap: Add %d Remap(s)" msgstr "Remapeo de Recursos de Traducción: Añadir %d Remapeo(s)" #: editor/project_settings_editor.cpp msgid "Change Resource Remap Language" msgstr "Cambiar Lenguaje de Remapeo de Recursos" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap" msgstr "Remover Remapeo de Recursos" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap Option" msgstr "Remover Opción de Remapeo de Recursos" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter" msgstr "Cambiar Filtro de Locale" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter Mode" msgstr "Cambiar Modo de Filtro de Locale" #: editor/project_settings_editor.cpp msgid "Project Settings (project.godot)" msgstr "Configuración de Proyecto (project.godot)" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "General" #: editor/project_settings_editor.cpp msgid "Override For..." msgstr "Sobreescribir Para..." #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "The editor must be restarted for changes to take effect." msgstr "Debe reiniciarse el editor para que los cambios surtan efecto." #: editor/project_settings_editor.cpp msgid "Input Map" msgstr "Mapa de Entradas" #: editor/project_settings_editor.cpp msgid "Action:" msgstr "Acción:" #: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "Zona muerta" #: editor/project_settings_editor.cpp msgid "Device:" msgstr "Dispositivo:" #: editor/project_settings_editor.cpp msgid "Index:" msgstr "Indice:" #: editor/project_settings_editor.cpp msgid "Localization" msgstr "Localización" #: editor/project_settings_editor.cpp msgid "Translations" msgstr "Traducciones" #: editor/project_settings_editor.cpp msgid "Translations:" msgstr "Traducciones:" #: editor/project_settings_editor.cpp msgid "Remaps" msgstr "Remapeos" #: editor/project_settings_editor.cpp msgid "Resources:" msgstr "Recursos:" #: editor/project_settings_editor.cpp msgid "Remaps by Locale:" msgstr "Remapeos por Locale:" #: editor/project_settings_editor.cpp msgid "Locales Filter" msgstr "Filtro de Locales" #: editor/project_settings_editor.cpp msgid "Show All Locales" msgstr "Mostrar Todas las Localizaciones" #: editor/project_settings_editor.cpp msgid "Show Selected Locales Only" msgstr "Mostrar Sólo las Localizaciones Seleccionadas" #: editor/project_settings_editor.cpp msgid "Filter mode:" msgstr "Filtrar modo:" #: editor/project_settings_editor.cpp msgid "Locales:" msgstr "Locales:" #: editor/project_settings_editor.cpp msgid "AutoLoad" msgstr "AutoLoad" #: editor/project_settings_editor.cpp msgid "Plugins" msgstr "Plugins" #: editor/project_settings_editor.cpp msgid "Import Defaults" msgstr "Valores de Importacion Por Defecto" #: editor/property_editor.cpp msgid "Preset..." msgstr "Preseteo..." #: editor/property_editor.cpp msgid "Zero" msgstr "Zero" #: editor/property_editor.cpp msgid "Easing In-Out" msgstr "Easing In-Out" #: editor/property_editor.cpp msgid "Easing Out-In" msgstr "Easing Out-In" #: editor/property_editor.cpp msgid "File..." msgstr "Archivo..." #: editor/property_editor.cpp msgid "Dir..." msgstr "Directorio..." #: editor/property_editor.cpp msgid "Assign" msgstr "Asignar" #: editor/property_editor.cpp msgid "Select Node" msgstr "Seleccionar Nodo" #: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "Error al cargar el archivo: No es un recurso!" #: editor/property_editor.cpp msgid "Pick a Node" msgstr "Seleccionar un Nodo" #: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "Bit %d, val %d." #: editor/property_selector.cpp msgid "Select Property" msgstr "Seleccionar Propiedad" #: editor/property_selector.cpp msgid "Select Virtual Method" msgstr "Seleccionar Método Virtual" #: editor/property_selector.cpp msgid "Select Method" msgstr "Seleccionar Método" #: editor/rename_dialog.cpp editor/scene_tree_dock.cpp msgid "Batch Rename" msgstr "Renombrar en Masa" #: editor/rename_dialog.cpp msgid "Prefix:" msgstr "Prefijo:" #: editor/rename_dialog.cpp msgid "Suffix:" msgstr "Sufijo:" #: editor/rename_dialog.cpp msgid "Use Regular Expressions" msgstr "Usar Expresiones Regulares" #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "Opciones Avanzadas" #: editor/rename_dialog.cpp msgid "Substitute" msgstr "Sustituir" #: editor/rename_dialog.cpp msgid "Node name" msgstr "Nombre del Nodo" #: editor/rename_dialog.cpp msgid "Node's parent name, if available" msgstr "Nombre del padre del nodo, si está disponible" #: editor/rename_dialog.cpp msgid "Node type" msgstr "Tipo de nodo" #: editor/rename_dialog.cpp msgid "Current scene name" msgstr "Nombre de la escena actual" #: editor/rename_dialog.cpp msgid "Root node name" msgstr "Nombre del nodo raíz" #: editor/rename_dialog.cpp msgid "" "Sequential integer counter.\n" "Compare counter options." msgstr "" "Contador de enteros secuenciales.\n" "Comparar opciones de contador." #: editor/rename_dialog.cpp msgid "Per-level Counter" msgstr "Contador Por Nivel" #: editor/rename_dialog.cpp msgid "If set, the counter restarts for each group of child nodes." msgstr "" "Si está activado, el contador se reinicia por cada grupo de nodos hijos." #: editor/rename_dialog.cpp msgid "Initial value for the counter" msgstr "Valor inicial para el contador" #: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp #: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Step" msgstr "Paso" #: editor/rename_dialog.cpp msgid "Amount by which counter is incremented for each node" msgstr "Cantidad en la que se incrementa el contador por cada nodo" #: editor/rename_dialog.cpp msgid "Padding" msgstr "Relleno" #: editor/rename_dialog.cpp msgid "" "Minimum number of digits for the counter.\n" "Missing digits are padded with leading zeros." msgstr "" "Número mínimo de dígitos para el contador.\n" "Los dígitos faltantes serán rellenados con ceros al principio." #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "Post-Procesado" #: editor/rename_dialog.cpp msgid "Style" msgstr "Estilo" #: editor/rename_dialog.cpp msgid "Keep" msgstr "Conservar" #: editor/rename_dialog.cpp msgid "PascalCase to snake_case" msgstr "PascalCase a snake_case" #: editor/rename_dialog.cpp msgid "snake_case to PascalCase" msgstr "snake_case a PascalCase" #: editor/rename_dialog.cpp msgid "Case" msgstr "Mayus./Minus." #: editor/rename_dialog.cpp msgid "To Lowercase" msgstr "A Minúsculas" #: editor/rename_dialog.cpp msgid "To Uppercase" msgstr "A Mayúsculas" #: editor/rename_dialog.cpp msgid "Reset" msgstr "Resetear" #: editor/rename_dialog.cpp msgid "Regular Expression Error:" msgstr "Error de Expresión Regular:" #: editor/rename_dialog.cpp msgid "At character %s" msgstr "En el carácter %s" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Reemparentar Nodo" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "Reemparentar Ubicación (Seleccionar nuevo Padre):" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "Mantener Transformación Global" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "Reemparentar" #: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "Modo de Ejecución:" #: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp msgid "Current Scene" msgstr "Escena Actual" #: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "Argumentos de Escena Principal:" #: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "Ajustes de Ejecución de Escena" #: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "No hay padre donde instanciar la escena." #: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "Error al cargar escena desde %s" #: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" "No se puede instanciar la escena '%s' porque la escena actual existe dentro " "de uno de sus nodos." #: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "Instanciar Escena(s)" #: editor/scene_tree_dock.cpp msgid "Replace with Branch Scene" msgstr "Reemplazar con Escena de Rama" #: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "Instanciar Escena Hija" #: editor/scene_tree_dock.cpp msgid "Can't paste root node into the same scene." msgstr "No se puede pegar el nodo raiz en la misma escena." #: editor/scene_tree_dock.cpp msgid "Paste Node(s)" msgstr "Pegar Nodo(s)" #: editor/scene_tree_dock.cpp msgid "Detach Script" msgstr "Desasignar Script" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "Esta operación no puede ser hecha en el árbol raíz." #: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "Mover Nodo Dentro del Padre" #: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "Mover Nodos Dentro del Padre" #: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "Duplicar Nodo(s)" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." msgstr "" "No se puede reemparentar nodos en escenas heredadas, el orden de nodos no " "puede cambiar." #: editor/scene_tree_dock.cpp msgid "Node must belong to the edited scene to become root." msgstr "El nodo debe pertenecer a la escena editada para convertirse en raíz." #: editor/scene_tree_dock.cpp msgid "Instantiated scenes can't become root" msgstr "Las escenas instanciadas no pueden convertirse en raíz" #: editor/scene_tree_dock.cpp msgid "Make node as Root" msgstr "Convertir nodo en Raíz" #: editor/scene_tree_dock.cpp msgid "Delete %d nodes and any children?" msgstr "¿Eliminar %d nodos y sus hijos?" #: editor/scene_tree_dock.cpp msgid "Delete %d nodes?" msgstr "¿Eliminar %d nodos?" #: editor/scene_tree_dock.cpp msgid "Delete the root node \"%s\"?" msgstr "¿Eliminar el nodo raíz \"%s\"?" #: editor/scene_tree_dock.cpp msgid "Delete node \"%s\" and its children?" msgstr "¿Eliminar el nodo \"%s\" y sus hijos?" #: editor/scene_tree_dock.cpp msgid "Delete node \"%s\"?" msgstr "¿Eliminar nodo \"%s\"?" #: editor/scene_tree_dock.cpp msgid "" "Saving the branch as a scene requires having a scene open in the editor." msgstr "" "Guardar la rama como una escena requiere tener una escena abierta en el " "editor." #: editor/scene_tree_dock.cpp msgid "" "Saving the branch as a scene requires selecting only one node, but you have " "selected %d nodes." msgstr "" "Guardar la rama como una escena requiere seleccionar sólo un nodo, pero " "seleccionaste %d nodos." #: editor/scene_tree_dock.cpp msgid "" "Can't save the root node branch as an instanced scene.\n" "To create an editable copy of the current scene, duplicate it using the " "FileSystem dock context menu\n" "or create an inherited scene using Scene > New Inherited Scene... instead." msgstr "" "No se puede guardar la rama del nodo raíz como una escena instanciada.\n" "Para crear una copia editable de la escena actual, duplicala usando el menú " "contextual del dock Sistema de Archivos\n" "o crea una escena heredada usando Escena > Nueva Escena Heredada... en su " "lugar." #: editor/scene_tree_dock.cpp msgid "" "Can't save the branch of an already instanced scene.\n" "To create a variation of a scene, you can make an inherited scene based on " "the instanced scene using Scene > New Inherited Scene... instead." msgstr "" "No se puede guardar la rama de una escena ya instanciada.\n" "Para crear una variación de una escena, puedes hacer una escena heredada " "basada en la escena instanciada usando Escena > Nueva Escena Heredada... en " "su lugar." #: editor/scene_tree_dock.cpp msgid "" "Can't save a branch which is a child of an already instantiated scene.\n" "To save this branch into its own scene, open the original scene, right click " "on this branch, and select \"Save Branch as Scene\"." msgstr "" "No se puede guardar una rama que es hija de una escena ya instanciada.\n" "Para guardar esta rama en su propia escena, abrí la escena original, hacé " "click con el botón derecho del mouse en esta rama y seleccioná \"Guardar " "Rama como Escena\"." #: editor/scene_tree_dock.cpp msgid "" "Can't save a branch which is part of an inherited scene.\n" "To save this branch into its own scene, open the original scene, right click " "on this branch, and select \"Save Branch as Scene\"." msgstr "" "No se puede guardar una rama que forma parte de una escena heredada.\n" "Para guardar esta rama en la propia escena, abre la escena original, hacé " "clic con el botón derecho en esta rama y seleccioná \"Guardar Rama como " "Escena\"." #: editor/scene_tree_dock.cpp msgid "Save New Scene As..." msgstr "Guardar Nueva Escena Como..." #: editor/scene_tree_dock.cpp msgid "" "Disabling \"editable_instance\" will cause all properties of the node to be " "reverted to their default." msgstr "" "Desactivar \"editable_instance\" causara que todas las propiedades del nodo " "vuelvan a sus valores por defecto." #: editor/scene_tree_dock.cpp msgid "" "Enabling \"Load As Placeholder\" will disable \"Editable Children\" and " "cause all properties of the node to be reverted to their default." msgstr "" "Activar \"Cargar como Placeholder\" desactivará \"Hijos Editables\" y " "causará que todas las propiedades del nodo se reviertan a sus valores por " "defecto." #: editor/scene_tree_dock.cpp msgid "Make Local" msgstr "Crear Local" #: editor/scene_tree_dock.cpp msgid "New Scene Root" msgstr "Nueva Raíz de Escena" #: editor/scene_tree_dock.cpp msgid "Create Root Node:" msgstr "Crear Nodo Raíz:" #: editor/scene_tree_dock.cpp msgid "2D Scene" msgstr "Escena 2D" #: editor/scene_tree_dock.cpp msgid "3D Scene" msgstr "Escena 3D" #: editor/scene_tree_dock.cpp msgid "User Interface" msgstr "Interfaz de Usuario" #: editor/scene_tree_dock.cpp msgid "Other Node" msgstr "Otro Nodo" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "No se puede operar sobre los nodos de una escena externa!" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" "No se puede operar sobre los nodos de los cual hereda la escena actual!" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "Esta operación no puede ser realizada en escenas instanciadas." #: editor/scene_tree_dock.cpp msgid "Attach Script" msgstr "Adjuntar Script" #: editor/scene_tree_dock.cpp msgid "Cut Node(s)" msgstr "Cortar Nodo(s)" #: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "Quitar Nodo(s)" #: editor/scene_tree_dock.cpp msgid "Change type of node(s)" msgstr "Cambiar tipo de nodo(s)" #: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" "No se pudo guardar la escena nueva. Probablemente no se hayan podido " "satisfacer las dependencias (instancias)." #: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "Error al guardar escena." #: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "Error al duplicar escena para guardarla." #: editor/scene_tree_dock.cpp msgid "Sub-Resources" msgstr "Sub-Recursos" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" msgstr "Limpiar Herencia" #: editor/scene_tree_dock.cpp msgid "Editable Children" msgstr "Hijos Editables" #: editor/scene_tree_dock.cpp msgid "Load As Placeholder" msgstr "Cargar Como Placeholder" #: editor/scene_tree_dock.cpp msgid "" "Cannot attach a script: there are no languages registered.\n" "This is probably because this editor was built with all language modules " "disabled." msgstr "" "No se puede asignar el script: no hay ningún lenguaje registrado.\n" "Esto es probablemente porque este editor fue compilado con todos los módulos " "de lenguaje desactivados." #: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "Agregar Nodo Hijo" #: editor/scene_tree_dock.cpp msgid "Expand/Collapse All" msgstr "Expandir/Colapsar Todo" #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "Cambiar Tipo" #: editor/scene_tree_dock.cpp msgid "Reparent to New Node" msgstr "Reemparentar a Nuevo Nodo" #: editor/scene_tree_dock.cpp msgid "Make Scene Root" msgstr "Convertir en Raíz de Escena" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "Incorporar Desde Escena" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Save Branch as Scene" msgstr "Guardar Rama como Escena" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Copy Node Path" msgstr "Copiar Ruta del Nodo" #: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "Eliminar (Sin Confirmación)" #: editor/scene_tree_dock.cpp msgid "Add/Create a New Node." msgstr "Añadir/Crear un Nuevo Nodo." #: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" "Instanciar un archivo de escena como Nodo. Crear una escena heredada si no " "existe ningún nodo raíz." #: editor/scene_tree_dock.cpp msgid "Attach a new or existing script to the selected node." msgstr "Asignar un script nuevo o existente al nodo seleccionado." #: editor/scene_tree_dock.cpp msgid "Detach the script from the selected node." msgstr "Desasignar el script del nodo seleccionado." #: editor/scene_tree_dock.cpp msgid "Remote" msgstr "Remoto" #: editor/scene_tree_dock.cpp msgid "" "If selected, the Remote scene tree dock will cause the project to stutter " "every time it updates.\n" "Switch back to the Local scene tree dock to improve performance." msgstr "" "Al seleccionar, el panel de árbol de escena remota causará saltos de " "framerate en el proyecto cada vez que se actualice.\n" "Volvé a seleccionar escena local para mejorar el rendimiento." #: editor/scene_tree_dock.cpp msgid "Local" msgstr "Local" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "Limpiar Herencia? (Imposible Deshacer!)" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Show Scene Tree Root Selection" msgstr "Centrar Selección" #: editor/scene_tree_dock.cpp msgid "Derive Script Globals By Name" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Use Favorites Root Selection" msgstr "Encuadrar Selección" #: editor/scene_tree_editor.cpp msgid "Toggle Visible" msgstr "Act/Desact. Visible" #: editor/scene_tree_editor.cpp msgid "Unlock Node" msgstr "Desbloquear Nodo" #: editor/scene_tree_editor.cpp msgid "Button Group" msgstr "Grupo de Botones" #: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "(Conectando Desde)" #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" msgstr "Advertencia de configuración de nodo:" #: editor/scene_tree_editor.cpp msgid "" "Node has %s connection(s) and %s group(s).\n" "Click to show signals dock." msgstr "" "El nodo tiene %s conexión(es) y %(s) grupo(s).\n" "Clic para mostrar el panel de señales." #: editor/scene_tree_editor.cpp msgid "" "Node has %s connection(s).\n" "Click to show signals dock." msgstr "" "El nodo tiene %s conexión(es).\n" "Clic para mostrar el panel de señales." #: editor/scene_tree_editor.cpp msgid "" "Node is in %s group(s).\n" "Click to show groups dock." msgstr "" "El nodo está en %s grupo(s).\n" "Clic para mostrar el panel de grupos." #: editor/scene_tree_editor.cpp msgid "Open Script:" msgstr "Abrir Script:" #: editor/scene_tree_editor.cpp msgid "" "Node is locked.\n" "Click to unlock it." msgstr "" "El nodo está bloqueado.\n" "Click para desbloquear." #: editor/scene_tree_editor.cpp msgid "" "Children are not selectable.\n" "Click to make selectable." msgstr "" "Los hijos no son seleccionables.\n" "Click para convertir en seleccionables." #: editor/scene_tree_editor.cpp msgid "Toggle Visibility" msgstr "Act/Desact. Visibilidad" #: editor/scene_tree_editor.cpp msgid "" "AnimationPlayer is pinned.\n" "Click to unpin." msgstr "" "El AnimationPlayer esta pineado.\n" "Click para despinear." #: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" "Nombre de nodo inválido, los siguientes caracteres no están permitidos:" #: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "Renombrar Nodo" #: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "Arbol de Escenas (Nodos):" #: editor/scene_tree_editor.cpp msgid "Node Configuration Warning!" msgstr "Advertencia de Configuración de Nodo!" #: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "Seleccionar un Nodo" #: editor/script_create_dialog.cpp msgid "Path is empty." msgstr "La ruta está vacía." #: editor/script_create_dialog.cpp msgid "Filename is empty." msgstr "El nombre del archivo está vacío." #: editor/script_create_dialog.cpp msgid "Path is not local." msgstr "La ruta no es local." #: editor/script_create_dialog.cpp msgid "Invalid base path." msgstr "Ruta base inválida." #: editor/script_create_dialog.cpp msgid "A directory with the same name exists." msgstr "Existe un directorio con el mismo nombre." #: editor/script_create_dialog.cpp msgid "File does not exist." msgstr "El archivo existe." #: editor/script_create_dialog.cpp msgid "Invalid extension." msgstr "Extensión inválida." #: editor/script_create_dialog.cpp msgid "Wrong extension chosen." msgstr "Extensión incorrecta elegida." #: editor/script_create_dialog.cpp msgid "Error loading template '%s'" msgstr "Error al cargar la plantilla '%s'" #: editor/script_create_dialog.cpp msgid "Error - Could not create script in filesystem." msgstr "Error - No se puede crear el script en el sistema de archivos." #: editor/script_create_dialog.cpp msgid "Error loading script from %s" msgstr "Error al cargar el script desde %s" #: editor/script_create_dialog.cpp msgid "Overrides" msgstr "Reemplazos(Overrides)" #: editor/script_create_dialog.cpp msgid "N/A" msgstr "N/A" #: editor/script_create_dialog.cpp msgid "Open Script / Choose Location" msgstr "Abrir Script / Seleccionar Ubicación" #: editor/script_create_dialog.cpp msgid "Open Script" msgstr "Abrir Script" #: editor/script_create_dialog.cpp msgid "File exists, it will be reused." msgstr "El archivo existe, será reutilizado." #: editor/script_create_dialog.cpp msgid "Invalid path." msgstr "Ruta inválida." #: editor/script_create_dialog.cpp msgid "Invalid class name." msgstr "Nombre de clase inválido." #: editor/script_create_dialog.cpp msgid "Invalid inherited parent name or path." msgstr "Ruta o nombre del padre heredado inválido." #: editor/script_create_dialog.cpp msgid "Script path/name is valid." msgstr "La ruta/nombre del script es correcta." #: editor/script_create_dialog.cpp msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "Permitido: a-z, A-Z, 0-9, _ y ." #: editor/script_create_dialog.cpp msgid "Built-in script (into scene file)." msgstr "Script Integrado (dentro del archivo de escena)." #: editor/script_create_dialog.cpp msgid "Will create a new script file." msgstr "Se creará un nuevo archivo de script." #: editor/script_create_dialog.cpp msgid "Will load an existing script file." msgstr "Se cargará un archivo de script existente." #: editor/script_create_dialog.cpp msgid "Script file already exists." msgstr "El archivo de script ya existe." #: editor/script_create_dialog.cpp msgid "" "Note: Built-in scripts have some limitations and can't be edited using an " "external editor." msgstr "" "Nota: Los scripts integrados tienen algunas limitaciones y no pueden ser " "editados con un editor externo." #: editor/script_create_dialog.cpp msgid "" "Warning: Having the script name be the same as a built-in type is usually " "not desired." msgstr "" "Advertencia: Usualmente no se recomienda que un script tenga el mismo nombre " "que un tipo integrado." #: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "Nombre de Clase:" #: editor/script_create_dialog.cpp msgid "Template:" msgstr "Plantilla:" #: editor/script_create_dialog.cpp msgid "Built-in Script:" msgstr "Script Integrado (Built-In):" #: editor/script_create_dialog.cpp msgid "Attach Node Script" msgstr "Adjuntar Script de Nodo" #: editor/script_editor_debugger.cpp msgid "Remote " msgstr "Remoto " #: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "Bytes:" #: editor/script_editor_debugger.cpp msgid "Warning:" msgstr "Advertencia:" #: editor/script_editor_debugger.cpp msgid "Error:" msgstr "Error:" #: editor/script_editor_debugger.cpp msgid "C++ Error" msgstr "Error de C++" #: editor/script_editor_debugger.cpp msgid "C++ Error:" msgstr "Error de C++:" #: editor/script_editor_debugger.cpp msgid "C++ Source" msgstr "Fuente C++" #: editor/script_editor_debugger.cpp msgid "Source:" msgstr "Fuente:" #: editor/script_editor_debugger.cpp msgid "C++ Source:" msgstr "Fuente C++:" #: editor/script_editor_debugger.cpp msgid "Stack Trace" msgstr "Stack Trace" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Errores" #: editor/script_editor_debugger.cpp msgid "Child process connected." msgstr "Proceso hijo conectado." #: editor/script_editor_debugger.cpp msgid "Copy Error" msgstr "Copiar Error" #: editor/script_editor_debugger.cpp msgid "Open C++ Source on GitHub" msgstr "Abrir Fuente C++ en GitHub" #: editor/script_editor_debugger.cpp msgid "Video RAM" msgstr "Mem. de Video" #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" msgstr "Saltear Breakpoints" #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "Inspeccionar Instancia Previa" #: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "Inspeccionar Instancia Siguiente" #: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "Frames del Stack" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Filter stack variables" msgstr "Filtrar tiles" #: editor/script_editor_debugger.cpp msgid "Auto Switch To Remote Scene Tree" msgstr "" #: editor/script_editor_debugger.cpp msgid "Remote Scene Tree Refresh Interval" msgstr "" #: editor/script_editor_debugger.cpp msgid "Remote Inspect Refresh Interval" msgstr "" #: editor/script_editor_debugger.cpp msgid "Network Profiler" msgstr "Profiler de Red" #: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "Monitor" #: editor/script_editor_debugger.cpp #: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "Valor" #: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "Monitores" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." msgstr "Elegir uno o mas items de la lista para mostrar el gráfico." #: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "Lista de Uso de Memoria de Video por Recurso:" #: editor/script_editor_debugger.cpp msgid "Total:" msgstr "Total:" #: editor/script_editor_debugger.cpp msgid "Export list to a CSV file" msgstr "Exportar lista a un archivo CSV" #: editor/script_editor_debugger.cpp #: modules/visual_script/visual_script_nodes.cpp msgid "Resource Path" msgstr "Ruta de Recursos" #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" msgstr "Formato" #: editor/script_editor_debugger.cpp scene/main/viewport.cpp msgid "Usage" msgstr "Uso" #: editor/script_editor_debugger.cpp servers/visual_server.cpp msgid "Misc" msgstr "Misc" #: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "Controles Cliqueados:" #: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "Tipo de Controles Cliqueados:" #: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "Raíz de Edición en Vivo:" #: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "Setear Desde Arbol" #: editor/script_editor_debugger.cpp msgid "Export measures as CSV" msgstr "Exportar medidas como CSV" #: editor/settings_config_dialog.cpp msgid "Erase Shortcut" msgstr "Eliminar Atajo" #: editor/settings_config_dialog.cpp msgid "Restore Shortcut" msgstr "Restaurar Atajo" #: editor/settings_config_dialog.cpp msgid "Change Shortcut" msgstr "Cambiar Atajo" #: editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "Configuración del Editor" #: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "Atajos" #: editor/settings_config_dialog.cpp msgid "Binding" msgstr "Binding" #: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "Cambiar Radio de Luces" #: editor/spatial_editor_gizmos.cpp msgid "Stream Player 3D" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "Cambiar el Ángulo de Emisión del AudioStreamPlayer3D" #: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp #: platform/osx/export/export.cpp msgid "Camera" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "Cambiar FOV de Cámara" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "Cambiar Tamaño de Cámara" #: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp #: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "Punto" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp #: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp #: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp #: scene/3d/occluder.cpp scene/3d/spring_arm.cpp #: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Visibility Notifier" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Notifier AABB" msgstr "Cambiar Notificador AABB" #: editor/spatial_editor_gizmos.cpp msgid "Change Particles AABB" msgstr "Cambiar Particulas AABB" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Reflection Probe" msgstr "Seleccionar Propiedad" #: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "Cambiar Extensión de Sonda" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "GI Probe" msgstr "Bake GI Probe" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Baked Indirect Light" msgstr "Iluminación indirecta" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "Cambiar Radio de Shape Esférico" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Box Shape Extents" msgstr "Cambiar Radio de Shape Caja" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "Cambiar Radio de Shape Cápsula" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "Cambiar Altura de Shape Cápsula" #: editor/spatial_editor_gizmos.cpp msgid "Change Cylinder Shape Radius" msgstr "Cambiar Radio de Shape Cilindro" #: editor/spatial_editor_gizmos.cpp msgid "Change Cylinder Shape Height" msgstr "Cambiar Altura de Shape Cilindro" #: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "Cambiar Largo de Shape Rayo" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Navigation Edge" msgstr "Modo Navegación" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Navigation Edge Disabled" msgstr "Modo Navegación" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Navigation Solid" msgstr "Modo Navegación" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Navigation Solid Disabled" msgstr "Modo Navegación" #: editor/spatial_editor_gizmos.cpp msgid "Joint Body A" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Joint Body B" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Room Edge" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Room Overlap" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Set Room Point Position" msgstr "Establecer Posición del Room Point" #: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp #, fuzzy msgid "Portal Margin" msgstr "Asignar Margen" #: editor/spatial_editor_gizmos.cpp msgid "Portal Edge" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Portal Arrow" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Set Portal Point Position" msgstr "Establecer Posición del Portal Point" #: editor/spatial_editor_gizmos.cpp msgid "Portal Front" msgstr "" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Portal Back" msgstr "Retroceder" #: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp #: scene/2d/tile_map.cpp #, fuzzy msgid "Occluder" msgstr "Modo Oclusión" #: editor/spatial_editor_gizmos.cpp msgid "Set Occluder Sphere Radius" msgstr "Establecer Radio de la Esfera de Oclusión" #: editor/spatial_editor_gizmos.cpp msgid "Set Occluder Sphere Position" msgstr "Establecer Posición de la Esfera de Oclusión" #: editor/spatial_editor_gizmos.cpp msgid "Set Occluder Polygon Point Position" msgstr "Establecer Posición del Polígono Oclusor" #: editor/spatial_editor_gizmos.cpp msgid "Set Occluder Hole Point Position" msgstr "Establecer Posición del Punto del Agujero Oclusor" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Occluder Polygon Front" msgstr "Crear Polígono Oclusor" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Occluder Polygon Back" msgstr "Crear Polígono Oclusor" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Occluder Hole" msgstr "Crear Polígono Oclusor" #: main/main.cpp msgid "Godot Physics" msgstr "" #: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp #: servers/visual/visual_server_scene.cpp msgid "Use BVH" msgstr "" #: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp #: servers/visual/visual_server_scene.cpp #, fuzzy msgid "BVH Collision Margin" msgstr "Modo Colisión" #: main/main.cpp #, fuzzy msgid "Crash Handler" msgstr "Setear Handle" #: main/main.cpp #, fuzzy msgid "Multithreaded Server" msgstr "Setear MultiNodo" #: main/main.cpp msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp #, fuzzy msgid "Debugger stdout" msgstr "Depurador" #: main/main.cpp msgid "Max Chars Per Second" msgstr "" #: main/main.cpp msgid "Max Messages Per Frame" msgstr "" #: main/main.cpp msgid "Max Errors Per Second" msgstr "" #: main/main.cpp msgid "Max Warnings Per Second" msgstr "" #: main/main.cpp msgid "Flush stdout On Print" msgstr "" #: main/main.cpp servers/visual_server.cpp msgid "Logging" msgstr "" #: main/main.cpp msgid "File Logging" msgstr "" #: main/main.cpp #, fuzzy msgid "Enable File Logging" msgstr "Habilitar Filtrado" #: main/main.cpp #, fuzzy msgid "Log Path" msgstr "Copiar Ruta" #: main/main.cpp msgid "Max Log Files" msgstr "" #: main/main.cpp msgid "Driver" msgstr "" #: main/main.cpp #, fuzzy msgid "Driver Name" msgstr "Nombre del Script:" #: main/main.cpp msgid "Fallback To GLES2" msgstr "" #: main/main.cpp msgid "Use Nvidia Rect Flicker Workaround" msgstr "" #: main/main.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp #, fuzzy msgid "Display" msgstr "Mostrar Todo" #: main/main.cpp modules/csg/csg_shape.cpp #: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp #: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" #: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp #: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp #: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp #, fuzzy msgid "Height" msgstr "Luz" #: main/main.cpp msgid "Always On Top" msgstr "" #: main/main.cpp #, fuzzy msgid "Test Width" msgstr "Izquierda Ancha" #: main/main.cpp #, fuzzy msgid "Test Height" msgstr "Prueba" #: main/main.cpp msgid "DPI" msgstr "" #: main/main.cpp msgid "Allow hiDPI" msgstr "" #: main/main.cpp #, fuzzy msgid "V-Sync" msgstr "Sincro" #: main/main.cpp #, fuzzy msgid "Use V-Sync" msgstr "Usar Ajuste" #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" #: main/main.cpp msgid "Allowed" msgstr "" #: main/main.cpp msgid "Intended Usage" msgstr "" #: main/main.cpp #, fuzzy msgid "Framebuffer Allocation" msgstr "Encuadrar Selección" #: main/main.cpp platform/uwp/os_uwp.cpp #, fuzzy msgid "Energy Saving" msgstr "Error al Guardar" #: main/main.cpp msgid "Threads" msgstr "" #: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h #, fuzzy msgid "Thread Model" msgstr "Act/Desact. Modo" #: main/main.cpp msgid "Thread Safe BVH" msgstr "" #: main/main.cpp msgid "Handheld" msgstr "" #: main/main.cpp platform/javascript/export/export.cpp #: platform/uwp/export/export.cpp #, fuzzy msgid "Orientation" msgstr "Documentación En Línea" #: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp #: scene/main/scene_tree.cpp scene/register_scene_types.cpp #, fuzzy msgid "Common" msgstr "Comunidad" #: main/main.cpp #, fuzzy msgid "Physics FPS" msgstr "Frames de Física %" #: main/main.cpp #, fuzzy msgid "Force FPS" msgstr "Forzar Push" #: main/main.cpp msgid "Enable Pause Aware Picking" msgstr "" #: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp #: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp #: scene/main/viewport.cpp scene/register_scene_types.cpp msgid "GUI" msgstr "" #: main/main.cpp msgid "Drop Mouse On GUI Input Disabled" msgstr "" #: main/main.cpp msgid "stdout" msgstr "" #: main/main.cpp msgid "Print FPS" msgstr "" #: main/main.cpp msgid "Verbose stdout" msgstr "" #: main/main.cpp #, fuzzy msgid "Frame Delay Msec" msgstr "Encuadrar Selección" #: main/main.cpp msgid "Low Processor Mode" msgstr "" #: main/main.cpp msgid "Delta Sync After Draw" msgstr "" #: main/main.cpp msgid "iOS" msgstr "" #: main/main.cpp msgid "Hide Home Indicator" msgstr "" #: main/main.cpp #, fuzzy msgid "Input Devices" msgstr "Todos los Dispositivos" #: main/main.cpp #, fuzzy msgid "Pointing" msgstr "Punto" #: main/main.cpp msgid "Touch Delay" msgstr "" #: main/main.cpp servers/visual_server.cpp msgid "GLES3" msgstr "" #: main/main.cpp servers/visual_server.cpp #, fuzzy msgid "Shaders" msgstr "Shader" #: main/main.cpp #, fuzzy msgid "Debug Shader Fallbacks" msgstr "Forzar Shader Fallbacks" #: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp #: scene/3d/world_environment.cpp scene/main/scene_tree.cpp #: scene/resources/world.cpp #, fuzzy msgid "Environment" msgstr "Ver Entorno" #: main/main.cpp msgid "Default Clear Color" msgstr "" #: main/main.cpp msgid "Boot Splash" msgstr "" #: main/main.cpp #, fuzzy msgid "Show Image" msgstr "Mostrar Huesos" #: main/main.cpp msgid "Image" msgstr "" #: main/main.cpp msgid "Fullsize" msgstr "" #: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "Filtro:" #: main/main.cpp scene/resources/style_box.cpp #, fuzzy msgid "BG Color" msgstr "Colores" #: main/main.cpp #, fuzzy msgid "macOS Native Icon" msgstr "Asignar Icono de Tile" #: main/main.cpp msgid "Windows Native Icon" msgstr "" #: main/main.cpp msgid "Buffering" msgstr "" #: main/main.cpp msgid "Agile Event Flushing" msgstr "" #: main/main.cpp msgid "Emulate Touch From Mouse" msgstr "" #: main/main.cpp msgid "Emulate Mouse From Touch" msgstr "" #: main/main.cpp #, fuzzy msgid "Mouse Cursor" msgstr "Botón de Mouse" #: main/main.cpp #, fuzzy msgid "Custom Image" msgstr "CustomNode" #: main/main.cpp msgid "Custom Image Hotspot" msgstr "" #: main/main.cpp #, fuzzy msgid "Tooltip Position Offset" msgstr "Offset de Rotación:" #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp #, fuzzy msgid "Debugger Agent" msgstr "Depurador" #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp #, fuzzy msgid "Wait For Debugger" msgstr "Depurador" #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp #, fuzzy msgid "Wait Timeout" msgstr "Tiempo de espera." #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp msgid "Args" msgstr "" #: main/main.cpp msgid "Runtime" msgstr "" #: main/main.cpp msgid "Unhandled Exception Policy" msgstr "" #: main/main.cpp #, fuzzy msgid "Main Loop Type" msgstr "Encontrar Tipo de Nodo" #: main/main.cpp scene/gui/texture_progress.cpp #: scene/gui/viewport_container.cpp #, fuzzy msgid "Stretch" msgstr "Fetch" #: main/main.cpp #, fuzzy msgid "Aspect" msgstr "Inspector" #: main/main.cpp msgid "Shrink" msgstr "" #: main/main.cpp msgid "Auto Accept Quit" msgstr "" #: main/main.cpp #, fuzzy msgid "Quit On Go Back" msgstr "Retroceder" #: main/main.cpp scene/main/viewport.cpp #, fuzzy msgid "Snap Controls To Pixels" msgstr "Ajustar a los Lados del Nodo" #: main/main.cpp msgid "Dynamic Fonts" msgstr "" #: main/main.cpp msgid "Use Oversampling" msgstr "" #: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp msgid "Active Soft World" msgstr "" #: modules/csg/csg_gizmos.cpp msgid "CSG" msgstr "" #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "Cambiar Radio de Cilindro" #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Height" msgstr "Cambiar Altura de Cilindro" #: modules/csg/csg_gizmos.cpp msgid "Change Torus Inner Radius" msgstr "Cambiar Radio Interno de Toro" #: modules/csg/csg_gizmos.cpp msgid "Change Torus Outer Radius" msgstr "Cambiar Radio Externo de Toro" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Operation" msgstr "Opciones" #: modules/csg/csg_shape.cpp msgid "Calculate Tangents" msgstr "" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Use Collision" msgstr "Colisión" #: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "Modo Colisión" #: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp #: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "Modo Colisión" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Invert Faces" msgstr "Convertir Mayúsculas" #: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" msgstr "Cambios de Material:" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp #: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp #: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp #: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/sphere_shape.cpp #, fuzzy msgid "Radius" msgstr "Radio:" #: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp #, fuzzy msgid "Radial Segments" msgstr "Argumentos de Escena Principal:" #: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp #, fuzzy msgid "Rings" msgstr "Advertencias" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Smooth Faces" msgstr "Smoothstep" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Sides" msgstr "Mostrar guías" #: modules/csg/csg_shape.cpp msgid "Cone" msgstr "" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Inner Radius" msgstr "Cambiar Radio Interno de Toro" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Outer Radius" msgstr "Cambiar Radio Externo de Toro" #: modules/csg/csg_shape.cpp msgid "Ring Sides" msgstr "" #: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp #: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp #: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Polygon" msgstr "Polígonos" #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" #: modules/csg/csg_shape.cpp msgid "Spin Sides" msgstr "" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Node" msgstr "Pegar Nodos" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Interval Type" msgstr "Crear Vértice Interno" #: modules/csg/csg_shape.cpp msgid "Path Interval" msgstr "" #: modules/csg/csg_shape.cpp msgid "Path Simplify Angle" msgstr "" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Rotation" msgstr "Rotación al Azar:" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Local" msgstr "Crear Local" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Continuous U" msgstr "Contínuo" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path U Distance" msgstr "Elegir Instancia:" #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Joined" msgstr "Rotación al Azar:" #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "Modo Colisión" #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Transfer Channel" msgstr "Cambio de Transformación" #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Channel Count" msgstr "Instancia" #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Always Ordered" msgstr "Siempre Mostrar la Grilla" #: modules/enet/networked_multiplayer_enet.cpp msgid "Server Relay" msgstr "" #: modules/enet/networked_multiplayer_enet.cpp msgid "DTLS Verify" msgstr "" #: modules/enet/networked_multiplayer_enet.cpp msgid "DTLS Hostname" msgstr "" #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Use DTLS" msgstr "Usar Ajuste" #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "Almacenando Archivo:" #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Load Once" msgstr "Cargar Recurso" #: modules/gdnative/gdnative.cpp #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Singleton" msgstr "Esqueleto" #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Symbol Prefix" msgstr "Prefijo:" #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Reloadable" msgstr "Volver a Cargar" #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp msgid "Library" msgstr "Biblioteca" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select the dynamic library for this entry" msgstr "Seleccionar una biblioteca dinamica para esta entrada" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select dependencies of the library for this entry" msgstr "Seleccionar dependencias de la biblioteca para esta entrada" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Remove current entry" msgstr "Quitar ingreso actual" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Double click to create a new entry" msgstr "Doble click para crear una nueva entrada" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform:" msgstr "Plataforma:" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform" msgstr "Plataforma" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dynamic Library" msgstr "Biblioteca Dinámica" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Add an architecture entry" msgstr "Agregar una entrada de arquitectura" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "GDNativeLibrary" msgstr "GDNativeLibrary" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Enabled GDNative Singleton" msgstr "Activar Singleton GDNative" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Disabled GDNative Singleton" msgstr "GDNative Singleton desactivado" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "Bibliotecas: " #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Class Name" msgstr "Nombre de Clase:" #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "Nombre del Script:" #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Icon Path" msgstr "Foco en Ruta" #: modules/gdnative/register_types.cpp msgid "GDNative" msgstr "GDNative" #: modules/gdscript/editor/gdscript_highlighter.cpp #: modules/gdscript/gdscript.cpp #, fuzzy msgid "GDScript" msgstr "Script" #: modules/gdscript/editor/gdscript_highlighter.cpp msgid "Function Definition Color" msgstr "" #: modules/gdscript/editor/gdscript_highlighter.cpp #, fuzzy msgid "Node Path Color" msgstr "Copiar Ruta del Nodo" #: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp msgid "Max Call Stack" msgstr "" #: modules/gdscript/gdscript.cpp msgid "Treat Warnings As Errors" msgstr "" #: modules/gdscript/gdscript.cpp msgid "Exclude Addons" msgstr "" #: modules/gdscript/gdscript.cpp msgid "Autocomplete Setters And Getters" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "El argumento step es cero!" #: modules/gdscript/gdscript_functions.cpp msgid "Not a script with an instance" msgstr "No es un script con una instancia" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a script" msgstr "No está basado en un script" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a resource file" msgstr "No está basado en un archivo de recursos" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (missing @path)" msgstr "Formato de diccionario de instancias inválido (@path faltante)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" msgstr "" "Formato de diccionario de instancias inválido (no se puede cargar el script " "en @path)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" msgstr "" "Formato de diccionario de instancias inválido (script inválido en @path)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" msgstr "Diccionario de instancias inválido (subclases inválidas)" #: modules/gdscript/gdscript_functions.cpp msgid "Object can't provide a length." msgstr "El objeto no puede proveer un largo." #: modules/gdscript/language_server/gdscript_language_server.cpp #, fuzzy msgid "Language Server" msgstr "Lenguaje:" #: modules/gdscript/language_server/gdscript_language_server.cpp #, fuzzy msgid "Enable Smart Resolve" msgstr "No se ha podido resolver" #: modules/gdscript/language_server/gdscript_language_server.cpp msgid "Show Native Symbols In Editor" msgstr "" #: modules/gdscript/language_server/gdscript_language_server.cpp msgid "Use Thread" msgstr "" #: modules/gltf/editor_scene_exporter_gltf_plugin.cpp msgid "Export Mesh GLTF2" msgstr "Exportar Malla GLTF2" #: modules/gltf/editor_scene_exporter_gltf_plugin.cpp msgid "Export GLTF..." msgstr "Exportar GLTF..." #: modules/gltf/gltf_accessor.cpp #, fuzzy msgid "Buffer View" msgstr "Vista Anterior" #: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp #, fuzzy msgid "Byte Offset" msgstr "Offset de Grilla:" #: modules/gltf/gltf_accessor.cpp #, fuzzy msgid "Component Type" msgstr "Componentes" #: modules/gltf/gltf_accessor.cpp #, fuzzy msgid "Normalized" msgstr "Formato" #: modules/gltf/gltf_accessor.cpp #, fuzzy msgid "Count" msgstr "Cantidad:" #: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Min" msgstr "MiB" #: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Max" msgstr "Mix" #: modules/gltf/gltf_accessor.cpp #, fuzzy msgid "Sparse Count" msgstr "Instancia" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Indices Buffer View" msgstr "" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Indices Byte Offset" msgstr "" #: modules/gltf/gltf_accessor.cpp #, fuzzy msgid "Sparse Indices Component Type" msgstr "Parseando Geometría..." #: modules/gltf/gltf_accessor.cpp msgid "Sparse Values Buffer View" msgstr "" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Values Byte Offset" msgstr "" #: modules/gltf/gltf_buffer_view.cpp #, fuzzy msgid "Buffer" msgstr "Vista Anterior" #: modules/gltf/gltf_buffer_view.cpp #, fuzzy msgid "Byte Length" msgstr "Theme Predeterminado" #: modules/gltf/gltf_buffer_view.cpp msgid "Byte Stride" msgstr "" #: modules/gltf/gltf_buffer_view.cpp #, fuzzy msgid "Indices" msgstr "Todos los Dispositivos" #: modules/gltf/gltf_camera.cpp #, fuzzy msgid "FOV Size" msgstr "Tamaño:" #: modules/gltf/gltf_camera.cpp msgid "Zfar" msgstr "" #: modules/gltf/gltf_camera.cpp #, fuzzy msgid "Znear" msgstr "Lineal" #: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp #: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/light.cpp #: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp #: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp #: scene/resources/environment.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp #, fuzzy msgid "Color" msgstr "Colores" #: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp #: scene/resources/environment.cpp msgid "Intensity" msgstr "" #: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp #, fuzzy msgid "Range" msgstr "Cambiar" #: modules/gltf/gltf_light.cpp msgid "Inner Cone Angle" msgstr "" #: modules/gltf/gltf_light.cpp msgid "Outer Cone Angle" msgstr "" #: modules/gltf/gltf_mesh.cpp #, fuzzy msgid "Blend Weights" msgstr "Bake Lightmaps" #: modules/gltf/gltf_mesh.cpp #, fuzzy msgid "Instance Materials" msgstr "Cambios de Material:" #: modules/gltf/gltf_node.cpp #, fuzzy msgid "Parent" msgstr "Reemparentar" #: modules/gltf/gltf_node.cpp #, fuzzy msgid "Xform" msgstr "Plataforma" #: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp msgid "Skin" msgstr "" #: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp #, fuzzy msgid "Translation" msgstr "Traducciones" #: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp #: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp #: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation" msgstr "Step de Rotación:" #: modules/gltf/gltf_node.cpp #, fuzzy msgid "Children" msgstr "Hijos Editables" #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp #, fuzzy msgid "Joints" msgstr "Punto" #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp msgid "Roots" msgstr "" #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" #: modules/gltf/gltf_skeleton.cpp #, fuzzy msgid "Godot Bone Node" msgstr "Obtener Nodo de Escena" #: modules/gltf/gltf_skin.cpp #, fuzzy msgid "Skin Root" msgstr "Nueva Raíz de Escena" #: modules/gltf/gltf_skin.cpp #, fuzzy msgid "Joints Original" msgstr "Foco en Origen" #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" #: modules/gltf/gltf_skin.cpp #, fuzzy msgid "Non Joints" msgstr "Mover Unión" #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" #: modules/gltf/gltf_skin.cpp msgid "Joint I To Name" msgstr "" #: modules/gltf/gltf_skin.cpp msgid "Godot Skin" msgstr "" #: modules/gltf/gltf_spec_gloss.cpp msgid "Diffuse Img" msgstr "" #: modules/gltf/gltf_spec_gloss.cpp msgid "Diffuse Factor" msgstr "" #: modules/gltf/gltf_spec_gloss.cpp msgid "Gloss Factor" msgstr "" #: modules/gltf/gltf_spec_gloss.cpp #, fuzzy msgid "Specular Factor" msgstr "Operador Escalar." #: modules/gltf/gltf_spec_gloss.cpp msgid "Spec Gloss Img" msgstr "" #: modules/gltf/gltf_state.cpp msgid "Json" msgstr "" #: modules/gltf/gltf_state.cpp #, fuzzy msgid "Major Version" msgstr "Version" #: modules/gltf/gltf_state.cpp #, fuzzy msgid "Minor Version" msgstr "Version" #: modules/gltf/gltf_state.cpp #, fuzzy msgid "GLB Data" msgstr "Con Data" #: modules/gltf/gltf_state.cpp msgid "Use Named Skin Binds" msgstr "" #: modules/gltf/gltf_state.cpp #, fuzzy msgid "Buffer Views" msgstr "Vista Anterior" #: modules/gltf/gltf_state.cpp msgid "Accessors" msgstr "" #: modules/gltf/gltf_state.cpp #, fuzzy msgid "Scene Name" msgstr "Ruta a la Escena:" #: modules/gltf/gltf_state.cpp #, fuzzy msgid "Root Nodes" msgstr "Nombre del nodo raíz" #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp #, fuzzy msgid "Textures" msgstr "Características" #: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp msgid "Images" msgstr "" #: modules/gltf/gltf_state.cpp msgid "Cameras" msgstr "" #: modules/gltf/gltf_state.cpp servers/visual_server.cpp #, fuzzy msgid "Lights" msgstr "Luz" #: modules/gltf/gltf_state.cpp #, fuzzy msgid "Unique Animation Names" msgstr "Nombre de Animación Nueva:" #: modules/gltf/gltf_state.cpp #, fuzzy msgid "Skeletons" msgstr "Esqueleto" #: modules/gltf/gltf_state.cpp #, fuzzy msgid "Skeleton To Node" msgstr "Seleccionar un Nodo" #: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp #, fuzzy msgid "Animations" msgstr "Animaciones:" #: modules/gltf/gltf_texture.cpp #, fuzzy msgid "Src Image" msgstr "Mostrar Huesos" #: modules/gridmap/grid_map.cpp msgid "Mesh Library" msgstr "Biblioteca de Meshes" #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "Frames de Física %" #: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp #, fuzzy msgid "Use In Baked Light" msgstr "Bake Lightmaps" #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Octant Size" msgstr "Vista Frontal" #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Center X" msgstr "Centro" #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Center Y" msgstr "Centro" #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Center Z" msgstr "Centro" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp #: scene/resources/material.cpp msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Plane" msgstr "Plano siguiente" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Previous Plane" msgstr "Plano anterior" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Plane:" msgstr "Plano:" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Floor" msgstr "Piso Siguiente" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Previous Floor" msgstr "Piso Anterior" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Floor:" msgstr "Piso:" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Delete Selection" msgstr "Eliminar Seleccionados en GridMap" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Fill Selection" msgstr "Llenar Selección en GridMap" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Paste Selection" msgstr "Pegar lo Seleccionado en GridMap" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Paint" msgstr "Pintar GridMap" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Selection" msgstr "Selección de GridMap" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Snap View" msgstr "Ajustar Vista" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Disabled" msgstr "Clip Desactivado" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Above" msgstr "Clip Arriba" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Below" msgstr "Clip Debajo" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit X Axis" msgstr "Editar Eje X" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Y Axis" msgstr "Editar Eje Y" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Z Axis" msgstr "Editar Eje Z" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate X" msgstr "Rotar X en Cursor" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Y" msgstr "Rotar Y en Cursor" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Z" msgstr "Rotar Z en Cursor" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate X" msgstr "Rotación Inversa X en Cursor" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Y" msgstr "Rotación Inversa Y en Cursor" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Z" msgstr "Rotación Inversa Z en Cursor" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Clear Rotation" msgstr "Restablecer Rotación en Cursor" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Paste Selects" msgstr "Seleccionar al Pegar" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "Limpiar Selección" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Fill Selection" msgstr "Llenar la Selección" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Settings" msgstr "Ajustes de GridMap" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Pick Distance:" msgstr "Elegir Instancia:" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Filter meshes" msgstr "Filtrar meshes" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "Asignar un recurso MeshLibrary a este GridMap para usar sus meshes." #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Begin Bake" msgstr "Iniciar Bake" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Preparing data structures" msgstr "Preparando estructuras de datos" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Generate buffers" msgstr "Generar buffers" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Direct lighting" msgstr "Iluminación directa" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Indirect lighting" msgstr "Iluminación indirecta" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Post processing" msgstr "Post procesado" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Plotting lightmaps" msgstr "Trazando lightmatps" #: modules/lightmapper_cpu/register_types.cpp #, fuzzy msgid "CPU Lightmapper" msgstr "Bake Lightmaps" #: modules/lightmapper_cpu/register_types.cpp msgid "Low Quality Ray Count" msgstr "" #: modules/lightmapper_cpu/register_types.cpp msgid "Medium Quality Ray Count" msgstr "" #: modules/lightmapper_cpu/register_types.cpp msgid "High Quality Ray Count" msgstr "" #: modules/lightmapper_cpu/register_types.cpp msgid "Ultra Quality Ray Count" msgstr "" #: modules/minimp3/audio_stream_mp3.cpp #: modules/minimp3/resource_importer_mp3.cpp #: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp #: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp #, fuzzy msgid "Loop Offset" msgstr "Offset:" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp #, fuzzy msgid "Display Width" msgstr "Mostrar Wireframe" #: modules/mobile_vr/mobile_vr_interface.cpp #, fuzzy msgid "Display To Lens" msgstr "Mostrar Sin Sombreado" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "El nombre de la clase no puede ser una palabra reservada" #: modules/mono/csharp_script.cpp msgid "Build Solution" msgstr "Construir Solución" #: modules/mono/editor/csharp_project.cpp #, fuzzy msgid "Auto Update Project" msgstr "Proyecto Sin Nombre" #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "Fin del stack trace de excepción interna" #: modules/navigation/navigation_mesh_editor_plugin.cpp #: scene/3d/navigation_mesh_instance.cpp msgid "A NavigationMesh resource must be set or created for this node to work." msgstr "" "Se debe crear o setear un recurso NavigationMesh para que este nodo funcione." #: modules/navigation/navigation_mesh_editor_plugin.cpp msgid "Bake NavMesh" msgstr "Bake NavMesh" #: modules/navigation/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." msgstr "Restablecer mesh de navegación." #: modules/navigation/navigation_mesh_generator.cpp msgid "Setting up Configuration..." msgstr "Seteando Configuración..." #: modules/navigation/navigation_mesh_generator.cpp msgid "Calculating grid size..." msgstr "Calculando tamaño de grilla..." #: modules/navigation/navigation_mesh_generator.cpp msgid "Creating heightfield..." msgstr "Creando campo de alturas..." #: modules/navigation/navigation_mesh_generator.cpp msgid "Marking walkable triangles..." msgstr "Marcando triangulos caminables..." #: modules/navigation/navigation_mesh_generator.cpp msgid "Constructing compact heightfield..." msgstr "Construyendo campo de alturas compacto..." #: modules/navigation/navigation_mesh_generator.cpp msgid "Eroding walkable area..." msgstr "Erocionando area caminable..." #: modules/navigation/navigation_mesh_generator.cpp msgid "Partitioning..." msgstr "Particionando..." #: modules/navigation/navigation_mesh_generator.cpp msgid "Creating contours..." msgstr "Creando contornos..." #: modules/navigation/navigation_mesh_generator.cpp msgid "Creating polymesh..." msgstr "Creando polymesh..." #: modules/navigation/navigation_mesh_generator.cpp msgid "Converting to native navigation mesh..." msgstr "Convirtiendo a mesh de navegación nativo..." #: modules/navigation/navigation_mesh_generator.cpp msgid "Navigation Mesh Generator Setup:" msgstr "Configuración del Generador de Meshes de Navegación:" #: modules/navigation/navigation_mesh_generator.cpp msgid "Parsing Geometry..." msgstr "Parseando Geometría..." #: modules/navigation/navigation_mesh_generator.cpp msgid "Done!" msgstr "Hecho!" #: modules/opensimplex/noise_texture.cpp msgid "Seamless" msgstr "" #: modules/opensimplex/noise_texture.cpp #, fuzzy msgid "As Normal Map" msgstr "Escala al Azar:" #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" #: modules/opensimplex/noise_texture.cpp msgid "Noise" msgstr "" #: modules/opensimplex/noise_texture.cpp #, fuzzy msgid "Noise Offset" msgstr "Offset de Grilla:" #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" #: modules/opensimplex/open_simplex_noise.cpp msgid "Period" msgstr "" #: modules/opensimplex/open_simplex_noise.cpp #, fuzzy msgid "Persistence" msgstr "Perspectiva" #: modules/opensimplex/open_simplex_noise.cpp msgid "Lacunarity" msgstr "" #: modules/regex/regex.cpp msgid "Subject" msgstr "" #: modules/regex/regex.cpp #, fuzzy msgid "Names" msgstr "Nombre" #: modules/regex/regex.cpp #, fuzzy msgid "Strings" msgstr "Configuración:" #: modules/upnp/upnp.cpp msgid "Discover Multicast If" msgstr "" #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" #: modules/upnp/upnp.cpp msgid "Discover IPv6" msgstr "" #: modules/upnp/upnp_device.cpp #, fuzzy msgid "Description URL" msgstr "Descripción" #: modules/upnp/upnp_device.cpp #, fuzzy msgid "Service Type" msgstr "Editar Tipo de Variable" #: modules/upnp/upnp_device.cpp msgid "IGD Control URL" msgstr "" #: modules/upnp/upnp_device.cpp #, fuzzy msgid "IGD Service Type" msgstr "Editar Tipo de Variable" #: modules/upnp/upnp_device.cpp msgid "IGD Our Addr" msgstr "" #: modules/upnp/upnp_device.cpp #, fuzzy msgid "IGD Status" msgstr "Estado" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp #, fuzzy msgid "Default Input Values" msgstr "Cambiar Valor de Entrada" #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" msgstr "" "Un nodo realizó un yield sin memoria de trabajo, por favor leé la " "documentacion sobre como usar yield correctamente!" #: modules/visual_script/visual_script.cpp msgid "" "Node yielded, but did not return a function state in the first working " "memory." msgstr "" "Un nodo ejecutó un «yield» pero no devolvió un estado de función en la " "memoria de trabajo original." #: modules/visual_script/visual_script.cpp msgid "" "Return value must be assigned to first element of node working memory! Fix " "your node please." msgstr "" "El valor de retorno debe ser asignado al primer elemento de la memoria de " "trabajo nodos! Arreglá tu nodo, por favor." #: modules/visual_script/visual_script.cpp msgid "Node returned an invalid sequence output: " msgstr "El nodo retornó una secuencia de salida inválida: " #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" "Se encontró un bit de secuencia pero no el nodo en el stack, reportá el bug!" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " msgstr "Stack overflow con la profundidad del stack: " #: modules/visual_script/visual_script.cpp #, fuzzy msgid "Visual Script" msgstr "Buscar en VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "Editar Argumentos de Señal" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument Type" msgstr "Cambiar Tipo de Argumento" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument name" msgstr "Cambiar Nombre de Argumento" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Default Value" msgstr "Asignar Valor Predeterminado de Variable" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Type" msgstr "Editar Tipo de Variable" #: modules/visual_script/visual_script_editor.cpp msgid "Add Input Port" msgstr "Agregar Puerto de Entrada" #: modules/visual_script/visual_script_editor.cpp msgid "Add Output Port" msgstr "Agregar Puerto de Salida" #: modules/visual_script/visual_script_editor.cpp msgid "Change Port Type" msgstr "Cambiar Tipo de Puerto" #: modules/visual_script/visual_script_editor.cpp msgid "Change Port Name" msgstr "Cambiar Nombre de Puerto" #: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "Reemplazar(Override) una función integrada existente." #: modules/visual_script/visual_script_editor.cpp msgid "Create a new function." msgstr "Crear una nueva función." #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "Variables:" #: modules/visual_script/visual_script_editor.cpp msgid "Create a new variable." msgstr "Crear una nueva variable." #: modules/visual_script/visual_script_editor.cpp msgid "Signals:" msgstr "Señales:" #: modules/visual_script/visual_script_editor.cpp msgid "Create a new signal." msgstr "Crear una nueva señal." #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" msgstr "El nombre no es un identificador válido:" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" msgstr "El nombre ya está en uso por otra función/variable/señal:" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Function" msgstr "Renombrar Función" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Variable" msgstr "Renombrar Variable" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Signal" msgstr "Renombrar Señal" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function" msgstr "Agregar Función" #: modules/visual_script/visual_script_editor.cpp msgid "Delete input port" msgstr "Eliminar puerto de entrada" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" msgstr "Agregar Variable" #: modules/visual_script/visual_script_editor.cpp msgid "Add Signal" msgstr "Agregar Señal" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Input Port" msgstr "Eliminar Puerto de Entrada" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Output Port" msgstr "Eliminar Puerto de Salida" #: modules/visual_script/visual_script_editor.cpp msgid "Change Expression" msgstr "Cambiar Expresión" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "Quitar Nodos VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Duplicate VisualScript Nodes" msgstr "Duplicar Nodos VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." msgstr "" "Mantené pulsado %s para depositar un Getter. Mantené pulsado Shift para " "depositar una firma generica." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" "Mantené pulsado Ctrl para depositar un Getter. Mantené pulsado Shift para " "depositar una firma genérica." #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a simple reference to the node." msgstr "Mantené pulsado %s para depositar una referencia simple al nodo." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a simple reference to the node." msgstr "Mantené pulsado Ctrl para depositar una referencia simple al nodo." #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Variable Setter." msgstr "Mantené pulsado %s para depositar un Variable Setter." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Variable Setter." msgstr "Mantené pulsado Ctrl para depositar un Variable Setter." #: modules/visual_script/visual_script_editor.cpp msgid "Add Preload Node" msgstr "Agregar Nodo Preload" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s)" msgstr "Agregar Nodo(s)" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "Agregar Nodo(s) Desde Arbol" #: modules/visual_script/visual_script_editor.cpp msgid "" "Can't drop properties because script '%s' is not used in this scene.\n" "Drop holding 'Shift' to just copy the signature." msgstr "" "No se puede soltar propiedades porque el script '%s' no es usado en esta " "escena.\n" "Soltá manteniendo 'Shift' para solo copiar la firma." #: modules/visual_script/visual_script_editor.cpp msgid "Add Getter Property" msgstr "Agregar Propiedad Getter" #: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" msgstr "Agregar Propiedad Setter" #: modules/visual_script/visual_script_editor.cpp msgid "Change Base Type" msgstr "Cambiar Tipo Base" #: modules/visual_script/visual_script_editor.cpp msgid "Move Node(s)" msgstr "Mover Nodo(s)" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Node" msgstr "Quitar Nodo de VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Nodes" msgstr "Conectar Nodos" #: modules/visual_script/visual_script_editor.cpp msgid "Disconnect Nodes" msgstr "Desconectar Nodos" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Node Data" msgstr "Conectar Datos de Nodos" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Node Sequence" msgstr "Conectar Secuencia de Nodos" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" msgstr "El script ya tiene una función '%s'" #: modules/visual_script/visual_script_editor.cpp msgid "Change Input Value" msgstr "Cambiar Valor de Entrada" #: modules/visual_script/visual_script_editor.cpp msgid "Resize Comment" msgstr "Redimensionar Comentario" #: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "No se puede copiar el nodo de función." #: modules/visual_script/visual_script_editor.cpp msgid "Paste VisualScript Nodes" msgstr "Pegar Nodos de VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Can't create function with a function node." msgstr "No se puede crear una función con un nodo función." #: modules/visual_script/visual_script_editor.cpp msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" "No se puede crear una función de nodos desde nodos de múltiples funciones." #: modules/visual_script/visual_script_editor.cpp msgid "Select at least one node with sequence port." msgstr "Seleccioná por lo menos un nodo con puerto secuencia." #: modules/visual_script/visual_script_editor.cpp msgid "Try to only have one sequence input in selection." msgstr "Tratá de tener solo una secuencia de entrada en la selección." #: modules/visual_script/visual_script_editor.cpp msgid "Create Function" msgstr "Crear Función" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" msgstr "Quitar Función" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Variable" msgstr "Quitar Variable" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Variable:" msgstr "Editando Variable:" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Signal" msgstr "Quitar Señal" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Signal:" msgstr "Editando Señal:" #: modules/visual_script/visual_script_editor.cpp msgid "Make Tool:" msgstr "Convertir en Herramienta:" #: modules/visual_script/visual_script_editor.cpp msgid "Members:" msgstr "Miembros:" #: modules/visual_script/visual_script_editor.cpp msgid "Change Base Type:" msgstr "Cambiar Tipo Base:" #: modules/visual_script/visual_script_editor.cpp msgid "Add Nodes..." msgstr "Agregar Nodos..." #: modules/visual_script/visual_script_editor.cpp msgid "Add Function..." msgstr "Agregar Función..." #: modules/visual_script/visual_script_editor.cpp msgid "function_name" msgstr "nombre_funcion" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit its graph." msgstr "Selecciona o crea una función para editar el gráfico." #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" msgstr "Eliminar Seleccionados" #: modules/visual_script/visual_script_editor.cpp msgid "Find Node Type" msgstr "Encontrar Tipo de Nodo" #: modules/visual_script/visual_script_editor.cpp msgid "Copy Nodes" msgstr "Copiar Nodo" #: modules/visual_script/visual_script_editor.cpp msgid "Cut Nodes" msgstr "Cortar Nodos" #: modules/visual_script/visual_script_editor.cpp msgid "Make Function" msgstr "Crear Función" #: modules/visual_script/visual_script_editor.cpp msgid "Refresh Graph" msgstr "Refrescar el Gráfico" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Member" msgstr "Editar Miembros" #: modules/visual_script/visual_script_expression.cpp #: scene/resources/visual_shader.cpp msgid "Expression" msgstr "Expresión" #: modules/visual_script/visual_script_flow_control.cpp msgid "Return" msgstr "Retornar" #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Enabled" msgstr "Ejecutable" #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" msgstr "Retornar" #: modules/visual_script/visual_script_flow_control.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Condition" msgstr "Condición" #: modules/visual_script/visual_script_flow_control.cpp msgid "if (cond) is:" msgstr "if (cond) is:" #: modules/visual_script/visual_script_flow_control.cpp msgid "While" msgstr "Mientras" #: modules/visual_script/visual_script_flow_control.cpp msgid "while (cond):" msgstr "while (cond):" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator" msgstr "Iterador" #: modules/visual_script/visual_script_flow_control.cpp msgid "for (elem) in (input):" msgstr "for (elem) in (input):" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " msgstr "Tipo de input no iterable: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" msgstr "El iterador se volvió inválido" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid: " msgstr "El iterador se volvió inválido: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Sequence" msgstr "Secuencia" #: modules/visual_script/visual_script_flow_control.cpp msgid "in order:" msgstr "en orden:" #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Steps" msgstr "Paso" #: modules/visual_script/visual_script_flow_control.cpp msgid "Switch" msgstr "Switch" #: modules/visual_script/visual_script_flow_control.cpp msgid "'input' is:" msgstr "'input' is:" #: modules/visual_script/visual_script_flow_control.cpp msgid "Type Cast" msgstr "Casteo de Tipo" #: modules/visual_script/visual_script_flow_control.cpp msgid "Is %s?" msgstr "¿Es %s?" #: modules/visual_script/visual_script_flow_control.cpp #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Base Script" msgstr "Nuevo Script" #: modules/visual_script/visual_script_func_nodes.cpp msgid "On %s" msgstr "On %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "On Self" msgstr "On Self" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "Call Mode" msgstr "Modo de Escalado" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Basic Type" msgstr "Cambiar Tipo Base" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "Node Path" msgstr "Copiar Ruta del Nodo" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Argument Cache" msgstr "Cambiar Nombre de Argumento" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Use Default Args" msgstr "Restablecer Valores Por Defecto" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Validate" msgstr "Caracteres válidos:" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "RPC Call Mode" msgstr "Modo de Escalado" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Subtract %s" msgstr "Restar %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Multiply %s" msgstr "Multiplicar %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Divide %s" msgstr "Dividir %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Mod %s" msgstr "Mod %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "ShiftLeft %s" msgstr "ShiftLeft %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "ShiftRight %s" msgstr "ShiftRight %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "BitAnd %s" msgstr "BitAnd %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "BitOr %s" msgstr "BitOr %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "BitXor %s" msgstr "BitXor %s" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Set Mode" msgstr "Modo Seleccionar" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Type Cache" msgstr "Casteo de Tipo" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Assign Op" msgstr "Asignar" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Get %s" msgstr "Obtener %s" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "Nombre de propiedad indíce inválido." #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" msgstr "El objeto base no es un Nodo!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Path does not lead Node!" msgstr "La ruta no apunta a un Nodo!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." msgstr "Nombre de propiedad índice '%s' inválido en nodo %s." #: modules/visual_script/visual_script_func_nodes.cpp msgid "Emit %s" msgstr "Emitir %s" #: modules/visual_script/visual_script_nodes.cpp msgid "Compose Array" msgstr "Componer Array" #: modules/visual_script/visual_script_nodes.cpp #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Operator" msgstr "Iterador" #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " msgstr ": Argumento inválido de tipo: " #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid arguments: " msgstr ": Argumentos inválidos: " #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" msgstr "a if cond, else b" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Var Name" msgstr "Nombre" #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "VariableGet no encontrado en el script: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableSet not found in script: " msgstr "VariableSet no encontrado en el script: " #: modules/visual_script/visual_script_nodes.cpp msgid "Preload" msgstr "Preload" #: modules/visual_script/visual_script_nodes.cpp msgid "Get Index" msgstr "Obtener Índice" #: modules/visual_script/visual_script_nodes.cpp msgid "Set Index" msgstr "Establecer Índice" #: modules/visual_script/visual_script_nodes.cpp msgid "Global Constant" msgstr "Constante Global" #: modules/visual_script/visual_script_nodes.cpp msgid "Class Constant" msgstr "Constante Global" #: modules/visual_script/visual_script_nodes.cpp msgid "Basic Constant" msgstr "Constante Básica" #: modules/visual_script/visual_script_nodes.cpp msgid "Math Constant" msgstr "Constante Matemática" #: modules/visual_script/visual_script_nodes.cpp msgid "Get Engine Singleton" msgstr "Obtener Engine Singleton" #: modules/visual_script/visual_script_nodes.cpp msgid "Get Scene Node" msgstr "Obtener Nodo de Escena" #: modules/visual_script/visual_script_nodes.cpp msgid "Get Scene Tree" msgstr "Obtener Árbol de Escenas" #: modules/visual_script/visual_script_nodes.cpp msgid "Get Self" msgstr "Obtener Self" #: modules/visual_script/visual_script_nodes.cpp msgid "CustomNode" msgstr "CustomNode" #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." msgstr "" "El nodo personalizado no tiene ningún método _step(), no se puede procesar " "el grafo." #: modules/visual_script/visual_script_nodes.cpp msgid "" "Invalid return value from _step(), must be integer (seq out), or string " "(error)." msgstr "" "Valor de retorno inválido de _step(), debe ser un entero (seq out), o string " "(error)." #: modules/visual_script/visual_script_nodes.cpp msgid "SubCall" msgstr "SubCall" #: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp msgid "Title" msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "Construct %s" msgstr "Construir %s" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Constructor" msgstr "Construir %s" #: modules/visual_script/visual_script_nodes.cpp msgid "Get Local Var" msgstr "Obtener Var local" #: modules/visual_script/visual_script_nodes.cpp msgid "Set Local Var" msgstr "Establecer Var Local" #: modules/visual_script/visual_script_nodes.cpp msgid "Action %s" msgstr "Acción %s" #: modules/visual_script/visual_script_nodes.cpp msgid "Deconstruct %s" msgstr "Deconstruir %s" #: modules/visual_script/visual_script_nodes.cpp msgid "Elem Cache" msgstr "" #: modules/visual_script/visual_script_property_selector.cpp msgid "Search VisualScript" msgstr "Buscar en VisualScript" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Yield" msgstr "Yield" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Wait" msgstr "Esperar" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Next Frame" msgstr "Siguiente Fotograma" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Next Physics Frame" msgstr "Frames de Física %" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "%s sec(s)" msgstr "%s seg(s)" #: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp #, fuzzy msgid "Wait Time" msgstr "Pintar Tile" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "WaitSignal" msgstr "WaitSignal" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "WaitNodeSignal" msgstr "WaitNodeSignal" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "WaitInstanceSignal" msgstr "WaitInstanceSignal" #: modules/webrtc/webrtc_data_channel.cpp #, fuzzy msgid "Write Mode" msgstr "Modo Prioridad" #: modules/websocket/websocket_client.cpp msgid "Verify SSL" msgstr "" #: modules/websocket/websocket_client.cpp msgid "Trusted SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp msgid "Bind IP" msgstr "" #: modules/websocket/websocket_server.cpp #, fuzzy msgid "Private Key" msgstr "Ruta de la Clave Privada SSH" #: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp #, fuzzy msgid "CA Chain" msgstr "Reestrablecer Cadena IK" #: modules/websocket/websocket_server.cpp #, fuzzy msgid "Handshake Timeout" msgstr "Tiempo de espera." #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" msgstr "Modo Región" #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Required Features" msgstr "Características Principales:" #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Optional Features" msgstr "Características Principales:" #: modules/webxr/webxr_interface.cpp msgid "Requested Reference Space Types" msgstr "" #: modules/webxr/webxr_interface.cpp msgid "Reference Space Type" msgstr "" #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Visibility State" msgstr "Act/Desact. Visibilidad" #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Bounds Geometry" msgstr "Reintentar" #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" #: platform/android/export/export.cpp #, fuzzy msgid "Debug Keystore" msgstr "Depurador" #: platform/android/export/export.cpp msgid "Debug Keystore User" msgstr "" #: platform/android/export/export.cpp msgid "Debug Keystore Pass" msgstr "" #: platform/android/export/export.cpp msgid "Force System User" msgstr "" #: platform/android/export/export.cpp msgid "Shutdown ADB On Exit" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Package name is missing." msgstr "Nombre de paquete faltante." #: platform/android/export/export_plugin.cpp msgid "Package segments must be of non-zero length." msgstr "Los segmentos del paquete deben ser de largo no nulo." #: platform/android/export/export_plugin.cpp msgid "The character '%s' is not allowed in Android application package names." msgstr "" "El caracter '%s' no está permitido en nombres de paquete de aplicación " "Android." #: platform/android/export/export_plugin.cpp msgid "A digit cannot be the first character in a package segment." msgstr "Un dígito no puede ser el primer caracter en un segmento de paquete." #: platform/android/export/export_plugin.cpp msgid "The character '%s' cannot be the first character in a package segment." msgstr "" "El caracter '%s' no puede ser el primer caracter en un segmento de paquete." #: platform/android/export/export_plugin.cpp msgid "The package must have at least one '.' separator." msgstr "El paquete debe tener al menos un '.' como separador." #: platform/android/export/export_plugin.cpp msgid "Use Custom Build" msgstr "" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Export Format" msgstr "Ruta de Exportación" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Keystore" msgstr "Depurador" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Debug User" msgstr "Depurador" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp #, fuzzy msgid "Debug Password" msgstr "Contraseña" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Release User" msgstr "Release" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Release Password" msgstr "Contraseña" #: platform/android/export/export_plugin.cpp msgid "One Click Deploy" msgstr "" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Clear Previous Install" msgstr "Inspeccionar Instancia Previa" #: platform/android/export/export_plugin.cpp scene/resources/shader.cpp msgid "Code" msgstr "" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Min SDK" msgstr "Tamaño de Outline:" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Target SDK" msgstr "Objetivo" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp #, fuzzy msgid "Package" msgstr "Empaquetando" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp #, fuzzy msgid "Unique Name" msgstr "Nombre de Nodo:" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Signed" msgstr "Señal" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Classify As Game" msgstr "Nombre de Clase:" #: platform/android/export/export_plugin.cpp msgid "Retain Data On Uninstall" msgstr "" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Exclude From Recents" msgstr "Eliminar Nodos" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Graphics" msgstr "Offset de Grilla:" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "OpenGL Debug" msgstr "Abrir" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "XR Features" msgstr "Características" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "XR Mode" msgstr "Modo Paneo" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Hand Tracking" msgstr "Empaquetando" #: platform/android/export/export_plugin.cpp msgid "Hand Tracking Frequency" msgstr "" #: platform/android/export/export_plugin.cpp msgid "Passthrough" msgstr "" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Immersive Mode" msgstr "Modo Prioridad" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Support Small" msgstr "Soporte" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Support Normal" msgstr "Soporte" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Support Large" msgstr "Soporte" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Support Xlarge" msgstr "Soporte" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "User Data Backup" msgstr "Interfaz de Usuario" #: platform/android/export/export_plugin.cpp msgid "Allow" msgstr "" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp #, fuzzy msgid "Command Line" msgstr "Comunidad" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp #, fuzzy msgid "Extra Args" msgstr "Argumentos de Llamada Extras:" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "APK Expansion" msgstr "Expresión" #: platform/android/export/export_plugin.cpp msgid "Salt" msgstr "" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Public Key" msgstr "Ruta de la clave pública SSH" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Permissions" msgstr "Máscara de Emisión" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "Custom Permissions" msgstr "Reproducir Escena Personalizada" #: platform/android/export/export_plugin.cpp msgid "Select device from the list" msgstr "Seleccionar dispositivo de la lista" #: platform/android/export/export_plugin.cpp msgid "Running on %s" msgstr "Ejecutando en %s" #: platform/android/export/export_plugin.cpp msgid "Exporting APK..." msgstr "Exportar APK..." #: platform/android/export/export_plugin.cpp msgid "Uninstalling..." msgstr "Desinstalando..." #: platform/android/export/export_plugin.cpp msgid "Installing to device, please wait..." msgstr "Instalando en el dispositivo, espera por favor..." #: platform/android/export/export_plugin.cpp msgid "Could not install to device: %s" msgstr "No se pudo instalar en el dispositivo: %s" #: platform/android/export/export_plugin.cpp msgid "Running on device..." msgstr "Ejecutando en el dispositivo..." #: platform/android/export/export_plugin.cpp msgid "Could not execute on device." msgstr "No se ha podido ejecutar en el dispositivo." #: platform/android/export/export_plugin.cpp msgid "Unable to find the 'apksigner' tool." msgstr "No se pudo encontrar la herramienta 'apksigner'." #: platform/android/export/export_plugin.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." msgstr "" "La plantilla de exportación de Android no esta instalada en el proyecto. " "Instalala desde el menú de Proyecto." #: platform/android/export/export_plugin.cpp msgid "" "Either Debug Keystore, Debug User AND Debug Password settings must be " "configured OR none of them." msgstr "" "Deben estar configurados o bien Debug Keystore, Debug User Y Debug Password " "o bien ninguno de ellos." #: platform/android/export/export_plugin.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." msgstr "" "Keystore debug no configurada en Configuración del Editor ni en el preset." #: platform/android/export/export_plugin.cpp msgid "" "Either Release Keystore, Release User AND Release Password settings must be " "configured OR none of them." msgstr "" "Deben estar configurados o bien Release Keystore, Release User y Release " "Passoword o bien ninguno de ellos." #: platform/android/export/export_plugin.cpp msgid "Release keystore incorrectly configured in the export preset." msgstr "" "Release keystore no está configurado correctamente en el preset de " "exportación." #: platform/android/export/export_plugin.cpp msgid "A valid Android SDK path is required in Editor Settings." msgstr "" "Se requiere una ruta válida al SDK de Android en la Configuración del Editor." #: platform/android/export/export_plugin.cpp msgid "Invalid Android SDK path in Editor Settings." msgstr "Ruta del SDK de Android inválida en la Configuración del Editor." #: platform/android/export/export_plugin.cpp msgid "Missing 'platform-tools' directory!" msgstr "¡No se encontró el directorio 'platform-tools'!" #: platform/android/export/export_plugin.cpp msgid "Unable to find Android SDK platform-tools' adb command." msgstr "No se pudo encontrar el comando adb en las Android SDK platform-tools." #: platform/android/export/export_plugin.cpp msgid "Please check in the Android SDK directory specified in Editor Settings." msgstr "" "Por favor, comprueba el directorio del SDK de Android especificado en la " "Configuración del Editor." #: platform/android/export/export_plugin.cpp msgid "Missing 'build-tools' directory!" msgstr "¡No se encontró el directorio 'build-tools'!" #: platform/android/export/export_plugin.cpp msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" "No se pudo encontrar el comando apksigner en las Android SDK build-tools." #: platform/android/export/export_plugin.cpp msgid "Invalid public key for APK expansion." msgstr "Clave pública inválida para la expansión de APK." #: platform/android/export/export_plugin.cpp msgid "Invalid package name:" msgstr "Nombre de paquete inválido:" #: platform/android/export/export_plugin.cpp msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" "Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n" "Note that the singleton was also renamed from \"GodotPayments\" to " "\"GodotGooglePlayBilling\"." msgstr "" #: platform/android/export/export_plugin.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." msgstr "\"Use Custom Build\" debe estar activado para usar los plugins." #: platform/android/export/export_plugin.cpp msgid "" "\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" " "or \"OpenXR\"." msgstr "" "\"Hand Tracking\" sólo es válido cuando \"Xr Mode\" es \"Oculus Mobile " "VrApi\" o \"OpenXR\"." #: platform/android/export/export_plugin.cpp msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"." msgstr "\"Passthrough\" sólo es válido cuando \"Xr Mode\" es \"OpenXR\"." #: platform/android/export/export_plugin.cpp msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" "\"Export AAB\" sólo es válido cuando \"Use Custom Build\" está activado." #: platform/android/export/export_plugin.cpp msgid "" "Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled." msgstr "" "Cambiar el \"Min Sdk\" sólo es válido cuando \"Use Custom Build\" está " "activado." #: platform/android/export/export_plugin.cpp msgid "" "Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is " "enabled." msgstr "" "Cambiar el \"Target Sdk\" sólo es válido cuando \"Use Custom Build\" está " "activado." #: platform/android/export/export_plugin.cpp msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version." msgstr "" "La versión de \"Target Sdk\" debe ser mayor o igual a la versión de \"Min " "Sdk\"." #: platform/android/export/export_plugin.cpp msgid "" "'apksigner' could not be found.\n" "Please check the command is available in the Android SDK build-tools " "directory.\n" "The resulting %s is unsigned." msgstr "" "No se ha encontrado 'apksigner'.\n" "Por favor, comprobá que el comando esté disponible en el directorio Android " "SDK build-tools.\n" "El %s resultante está sin firmar." #: platform/android/export/export_plugin.cpp msgid "Signing debug %s..." msgstr "Firmando %s debug..." #: platform/android/export/export_plugin.cpp msgid "Signing release %s..." msgstr "Firmando %s release..." #: platform/android/export/export_plugin.cpp msgid "Could not find keystore, unable to export." msgstr "No se pudo encontrar la keystore, no se puedo exportar." #: platform/android/export/export_plugin.cpp msgid "'apksigner' returned with error #%d" msgstr "'apksigner' ha retornado con error #%d" #: platform/android/export/export_plugin.cpp msgid "Verifying %s..." msgstr "Verificando %s..." #: platform/android/export/export_plugin.cpp msgid "'apksigner' verification of %s failed." msgstr "La verificación de 'apksigner' de %s ha fallado." #: platform/android/export/export_plugin.cpp msgid "Exporting for Android" msgstr "Exportando para Android" #: platform/android/export/export_plugin.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" "¡Nombre de archivo inválido! Android App Bundle requiere la extensión *.aab." #: platform/android/export/export_plugin.cpp msgid "APK Expansion not compatible with Android App Bundle." msgstr "La Expansión APK no es compatible con Android App Bundle." #: platform/android/export/export_plugin.cpp msgid "Invalid filename! Android APK requires the *.apk extension." msgstr "¡Nombre de archivo inválido! Android APK requiere la extensión *.apk." #: platform/android/export/export_plugin.cpp msgid "Unsupported export format!\n" msgstr "¡Formato de exportación no soportado!\n" #: platform/android/export/export_plugin.cpp msgid "" "Trying to build from a custom built template, but no version info for it " "exists. Please reinstall from the 'Project' menu." msgstr "" "Intentando construir a partir de una plantilla personalizada, pero no existe " "información de la versión para ello. Por favor, reinstalá desde el menú " "'Proyecto'." #: platform/android/export/export_plugin.cpp msgid "" "Android build version mismatch:\n" " Template installed: %s\n" " Godot Version: %s\n" "Please reinstall Android build template from 'Project' menu." msgstr "" "La versión de compilación de Android no coincide:\n" " Plantilla instalada: %s\n" " Versión de Godot: %s\n" "Por favor, reinstalá la plantilla de compilación de Android desde el menú " "'Proyecto'." #: platform/android/export/export_plugin.cpp msgid "" "Unable to overwrite res://android/build/res/*.xml files with project name" msgstr "" "No se pudieron sobrescribir los archivos res://android/build/res/*.xml con " "el nombre del proyecto" #: platform/android/export/export_plugin.cpp msgid "Could not export project files to gradle project\n" msgstr "" "No se pudieron exportar los archivos del proyecto a un proyecto gradle\n" #: platform/android/export/export_plugin.cpp msgid "Could not write expansion package file!" msgstr "¡No se pudo escribir el archivo del paquete de expansión!" #: platform/android/export/export_plugin.cpp msgid "Building Android Project (gradle)" msgstr "Construir Proyecto Android (gradle)" #: platform/android/export/export_plugin.cpp msgid "" "Building of Android project failed, check output for the error.\n" "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" "La construcción del proyecto Android falló, comprueba la salida del error.\n" "También podés visitar docs.godotengine.org para consultar la documentación " "de compilación de Android." #: platform/android/export/export_plugin.cpp msgid "Moving output" msgstr "Moviendo salida" #: platform/android/export/export_plugin.cpp msgid "" "Unable to copy and rename export file, check gradle project directory for " "outputs." msgstr "" "No se puede copiar y renombrar el archivo de exportación, comprobá el " "directorio del proyecto de gradle para ver los resultados." #: platform/android/export/export_plugin.cpp msgid "Package not found: %s" msgstr "Paquete no encontrado:% s" #: platform/android/export/export_plugin.cpp msgid "Creating APK..." msgstr "Creando APK..." #: platform/android/export/export_plugin.cpp msgid "" "Could not find template APK to export:\n" "%s" msgstr "" "No se pudo encontrar la plantilla APK para exportar:\n" "%s" #: platform/android/export/export_plugin.cpp msgid "" "Missing libraries in the export template for the selected architectures: " "%s.\n" "Please build a template with all required libraries, or uncheck the missing " "architectures in the export preset." msgstr "" "Bibliotecas faltantes en la plantilla de exportación para las arquitecturas " "seleccionadas: %s.\n" "Por favor, construya una plantilla con todas las bibliotecas necesarias, o " "desmarque las arquitecturas faltantes en el preset de exportación." #: platform/android/export/export_plugin.cpp msgid "Adding files..." msgstr "Agregando archivos..." #: platform/android/export/export_plugin.cpp msgid "Could not export project files" msgstr "No se pudieron exportar los archivos del proyecto" #: platform/android/export/export_plugin.cpp msgid "Aligning APK..." msgstr "Alineando APK..." #: platform/android/export/export_plugin.cpp msgid "Could not unzip temporary unaligned APK." msgstr "No se pudo descomprimir el APK temporal no alineado." #: platform/iphone/export/export.cpp platform/osx/export/export.cpp msgid "Identifier is missing." msgstr "Identificador no encontrado." #: platform/iphone/export/export.cpp platform/osx/export/export.cpp msgid "The character '%s' is not allowed in Identifier." msgstr "El caracter '%s' no esta permitido como identificador." #: platform/iphone/export/export.cpp msgid "App Store Team ID" msgstr "" #: platform/iphone/export/export.cpp msgid "Provisioning Profile UUID Debug" msgstr "" #: platform/iphone/export/export.cpp msgid "Code Sign Identity Debug" msgstr "" #: platform/iphone/export/export.cpp #, fuzzy msgid "Export Method Debug" msgstr "Exportar Con Depuración" #: platform/iphone/export/export.cpp msgid "Provisioning Profile UUID Release" msgstr "" #: platform/iphone/export/export.cpp msgid "Code Sign Identity Release" msgstr "" #: platform/iphone/export/export.cpp #, fuzzy msgid "Export Method Release" msgstr "Modo de Exportación:" #: platform/iphone/export/export.cpp msgid "Targeted Device Family" msgstr "" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp msgid "Info" msgstr "" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #, fuzzy msgid "Identifier" msgstr "Identificador inválido:" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #, fuzzy msgid "Signature" msgstr "Señal" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #, fuzzy msgid "Short Version" msgstr "Version" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #: platform/windows/export/export.cpp #, fuzzy msgid "Copyright" msgstr "Superior Derecha" #: platform/iphone/export/export.cpp #, fuzzy msgid "Capabilities" msgstr "Pegar Propiedades" #: platform/iphone/export/export.cpp #, fuzzy msgid "Access Wi-Fi" msgstr "¡Éxito!" #: platform/iphone/export/export.cpp #, fuzzy msgid "Push Notifications" msgstr "Rotación al Azar:" #: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" msgstr "Interfaz de Usuario" #: platform/iphone/export/export.cpp msgid "Accessible From Files App" msgstr "" #: platform/iphone/export/export.cpp msgid "Accessible From Itunes Sharing" msgstr "" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #, fuzzy msgid "Privacy" msgstr "Ruta de la Clave Privada SSH" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #, fuzzy msgid "Camera Usage Description" msgstr "Descripción" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #, fuzzy msgid "Microphone Usage Description" msgstr "Descripción de Propiedades" #: platform/iphone/export/export.cpp #, fuzzy msgid "Photolibrary Usage Description" msgstr "Descripción de Propiedades" #: platform/iphone/export/export.cpp msgid "iPhone 120 X 120" msgstr "" #: platform/iphone/export/export.cpp msgid "iPhone 180 X 180" msgstr "" #: platform/iphone/export/export.cpp msgid "iPad 76 X 76" msgstr "" #: platform/iphone/export/export.cpp msgid "iPad 152 X 152" msgstr "" #: platform/iphone/export/export.cpp msgid "iPad 167 X 167" msgstr "" #: platform/iphone/export/export.cpp msgid "App Store 1024 X 1024" msgstr "" #: platform/iphone/export/export.cpp msgid "Spotlight 40 X 40" msgstr "" #: platform/iphone/export/export.cpp msgid "Spotlight 80 X 80" msgstr "" #: platform/iphone/export/export.cpp msgid "Storyboard" msgstr "" #: platform/iphone/export/export.cpp msgid "Use Launch Screen Storyboard" msgstr "" #: platform/iphone/export/export.cpp #, fuzzy msgid "Image Scale Mode" msgstr "Modo de Escalado" #: platform/iphone/export/export.cpp #, fuzzy msgid "Custom Image @2x" msgstr "CustomNode" #: platform/iphone/export/export.cpp #, fuzzy msgid "Custom Image @3x" msgstr "CustomNode" #: platform/iphone/export/export.cpp #, fuzzy msgid "Use Custom BG Color" msgstr "CustomNode" #: platform/iphone/export/export.cpp #, fuzzy msgid "Custom BG Color" msgstr "CustomNode" #: platform/iphone/export/export.cpp msgid "App Store Team ID not specified - cannot configure the project." msgstr "" "App Store Team ID no especificado - no se puede configurar el proyecto." #: platform/iphone/export/export.cpp msgid "Invalid Identifier:" msgstr "Identificador inválido:" #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "Detener Servidor HTTP" #: platform/javascript/export/export.cpp msgid "Run in Browser" msgstr "Ejecutar en el Navegador" #: platform/javascript/export/export.cpp msgid "Run exported HTML in the system's default browser." msgstr "Ejecutar HTML exportado en el navegador por defecto del sistema." #: platform/javascript/export/export.cpp msgid "Could not open template for export:" msgstr "No se pudo abrir la plantilla para exportar:" #: platform/javascript/export/export.cpp msgid "Invalid export template:" msgstr "Plantilla de exportación inválida:" #: platform/javascript/export/export.cpp msgid "Could not write file:" msgstr "No se pudo escribir el archivo:" #: platform/javascript/export/export.cpp msgid "Could not read file:" msgstr "No se pudo leer el archivo:" #: platform/javascript/export/export.cpp #, fuzzy msgid "Variant" msgstr "Separación:" #: platform/javascript/export/export.cpp #, fuzzy msgid "Export Type" msgstr "Exportar" #: platform/javascript/export/export.cpp #, fuzzy msgid "VRAM Texture Compression" msgstr "Expresión" #: platform/javascript/export/export.cpp msgid "For Desktop" msgstr "" #: platform/javascript/export/export.cpp msgid "For Mobile" msgstr "" #: platform/javascript/export/export.cpp msgid "Html" msgstr "" #: platform/javascript/export/export.cpp #, fuzzy msgid "Export Icon" msgstr "Expandir Todos" #: platform/javascript/export/export.cpp #, fuzzy msgid "Custom Html Shell" msgstr "CustomNode" #: platform/javascript/export/export.cpp msgid "Head Include" msgstr "" #: platform/javascript/export/export.cpp msgid "Canvas Resize Policy" msgstr "" #: platform/javascript/export/export.cpp msgid "Focus Canvas On Start" msgstr "" #: platform/javascript/export/export.cpp #, fuzzy msgid "Experimental Virtual Keyboard" msgstr "Filtrar señales" #: platform/javascript/export/export.cpp msgid "Progressive Web App" msgstr "" #: platform/javascript/export/export.cpp msgid "Offline Page" msgstr "" #: platform/javascript/export/export.cpp msgid "Icon 144 X 144" msgstr "" #: platform/javascript/export/export.cpp msgid "Icon 180 X 180" msgstr "" #: platform/javascript/export/export.cpp msgid "Icon 512 X 512" msgstr "" #: platform/javascript/export/export.cpp msgid "Could not read HTML shell:" msgstr "No se pudo leer el shell HTML:" #: platform/javascript/export/export.cpp msgid "Could not create HTTP server directory:" msgstr "No se pudo crear el directorio del servidor HTTP:" #: platform/javascript/export/export.cpp msgid "Error starting HTTP server:" msgstr "Error al iniciar el servidor HTTP:" #: platform/javascript/export/export.cpp msgid "Web" msgstr "" #: platform/javascript/export/export.cpp msgid "HTTP Host" msgstr "" #: platform/javascript/export/export.cpp msgid "HTTP Port" msgstr "" #: platform/javascript/export/export.cpp #, fuzzy msgid "Use SSL" msgstr "Usar Ajuste" #: platform/javascript/export/export.cpp msgid "SSL Key" msgstr "" #: platform/osx/export/codesign.cpp msgid "Can't get filesystem access." msgstr "No se puede obtener acceso al sistema de archivos." #: platform/osx/export/codesign.cpp msgid "Failed to get Info.plist hash." msgstr "No se pudo obtener el hash de Info.plist." #: platform/osx/export/codesign.cpp msgid "Invalid Info.plist, no exe name." msgstr "Info.plist no válido, sin nombre de exe." #: platform/osx/export/codesign.cpp msgid "Invalid Info.plist, no bundle id." msgstr "Info.plist no válido, sin ID de paquete." #: platform/osx/export/codesign.cpp msgid "Invalid Info.plist, can't load." msgstr "Info.plist no válido, no se puede cargar." #: platform/osx/export/codesign.cpp msgid "Failed to create \"%s\" subfolder." msgstr "No se pudo crear la subcarpeta \"%s\"." #: platform/osx/export/codesign.cpp msgid "Failed to extract thin binary." msgstr "No se pudo extraer el binario delgado." #: platform/osx/export/codesign.cpp msgid "Invalid binary format." msgstr "Formato binario no válido." #: platform/osx/export/codesign.cpp msgid "Already signed!" msgstr "Ya está firmado!" #: platform/osx/export/codesign.cpp msgid "Failed to process nested resources." msgstr "No se pudieron procesar los recursos anidados." #: platform/osx/export/codesign.cpp msgid "Failed to create _CodeSignature subfolder." msgstr "No se pudo crear la subcarpeta _CodeSignature." #: platform/osx/export/codesign.cpp msgid "Failed to get CodeResources hash." msgstr "No se pudo obtener el hash de CodeResources." #: platform/osx/export/codesign.cpp platform/osx/export/export.cpp msgid "Invalid entitlements file." msgstr "Archivo de entitlements no válido." #: platform/osx/export/codesign.cpp msgid "Invalid executable file." msgstr "Archivo ejecutable no válido." #: platform/osx/export/codesign.cpp msgid "Can't resize signature load command." msgstr "No se puede cambiar el tamaño del comando de carga de la firma." #: platform/osx/export/codesign.cpp msgid "Failed to create fat binary." msgstr "No se pudo crear el binario gordo." #: platform/osx/export/codesign.cpp msgid "Unknown bundle type." msgstr "Tipo de paquete desconocido." #: platform/osx/export/codesign.cpp msgid "Unknown object type." msgstr "Tipo de objeto desconocido." #: platform/osx/export/export.cpp #, fuzzy msgid "App Category" msgstr "Categoría:" #: platform/osx/export/export.cpp msgid "High Res" msgstr "" #: platform/osx/export/export.cpp #, fuzzy msgid "Location Usage Description" msgstr "Descripción" #: platform/osx/export/export.cpp msgid "Address Book Usage Description" msgstr "" #: platform/osx/export/export.cpp #, fuzzy msgid "Calendar Usage Description" msgstr "Descripción" #: platform/osx/export/export.cpp #, fuzzy msgid "Photos Library Usage Description" msgstr "Descripción de Propiedades" #: platform/osx/export/export.cpp #, fuzzy msgid "Desktop Folder Usage Description" msgstr "Descripción de Método" #: platform/osx/export/export.cpp #, fuzzy msgid "Documents Folder Usage Description" msgstr "Descripción de Método" #: platform/osx/export/export.cpp msgid "Downloads Folder Usage Description" msgstr "" #: platform/osx/export/export.cpp msgid "Network Volumes Usage Description" msgstr "" #: platform/osx/export/export.cpp msgid "Removable Volumes Usage Description" msgstr "" #: platform/osx/export/export.cpp platform/windows/export/export.cpp #, fuzzy msgid "Codesign" msgstr "Firmando código de DMG" #: platform/osx/export/export.cpp platform/uwp/export/export.cpp #: platform/windows/export/export.cpp #, fuzzy msgid "Identity" msgstr "Indentar a la Izq" #: platform/osx/export/export.cpp platform/windows/export/export.cpp #, fuzzy msgid "Timestamp" msgstr "Tiempo" #: platform/osx/export/export.cpp msgid "Hardened Runtime" msgstr "" #: platform/osx/export/export.cpp #, fuzzy msgid "Replace Existing Signature" msgstr "eemplazar en Archivos" #: platform/osx/export/export.cpp #, fuzzy msgid "Entitlements" msgstr "Gizmos" #: platform/osx/export/export.cpp #, fuzzy msgid "Custom File" msgstr "CustomNode" #: platform/osx/export/export.cpp msgid "Allow JIT Code Execution" msgstr "" #: platform/osx/export/export.cpp msgid "Allow Unsigned Executable Memory" msgstr "" #: platform/osx/export/export.cpp msgid "Allow Dyld Environment Variables" msgstr "" #: platform/osx/export/export.cpp #, fuzzy msgid "Disable Library Validation" msgstr "Botón Desactivado" #: platform/osx/export/export.cpp #, fuzzy msgid "Audio Input" msgstr "Agregar Entrada" #: platform/osx/export/export.cpp msgid "Address Book" msgstr "" #: platform/osx/export/export.cpp msgid "Calendars" msgstr "" #: platform/osx/export/export.cpp #, fuzzy msgid "Photos Library" msgstr "Exportar Libreria" #: platform/osx/export/export.cpp #, fuzzy msgid "Apple Events" msgstr "Agregar Evento" #: platform/osx/export/export.cpp #, fuzzy msgid "Debugging" msgstr "Depurar" #: platform/osx/export/export.cpp msgid "App Sandbox" msgstr "" #: platform/osx/export/export.cpp #, fuzzy msgid "Network Server" msgstr "Profiler de Red" #: platform/osx/export/export.cpp #, fuzzy msgid "Network Client" msgstr "Profiler de Red" #: platform/osx/export/export.cpp #, fuzzy msgid "Device Usb" msgstr "Dispositivo" #: platform/osx/export/export.cpp msgid "Device Bluetooth" msgstr "" #: platform/osx/export/export.cpp #, fuzzy msgid "Files Downloads" msgstr "Descargar" #: platform/osx/export/export.cpp #, fuzzy msgid "Files Pictures" msgstr "Características" #: platform/osx/export/export.cpp #, fuzzy msgid "Files Music" msgstr "Archivo" #: platform/osx/export/export.cpp #, fuzzy msgid "Files Movies" msgstr "Filtrar tiles" #: platform/osx/export/export.cpp platform/windows/export/export.cpp #, fuzzy msgid "Custom Options" msgstr "Opciones de Bus" #: platform/osx/export/export.cpp #, fuzzy msgid "Notarization" msgstr "Localización" #: platform/osx/export/export.cpp msgid "Apple ID Name" msgstr "" #: platform/osx/export/export.cpp #, fuzzy msgid "Apple ID Password" msgstr "Contraseña" #: platform/osx/export/export.cpp msgid "Apple Team ID" msgstr "" #: platform/osx/export/export.cpp msgid "" "Note: The notarization process generally takes less than an hour. When the " "process is completed, you'll receive an email." msgstr "" "Nota: El proceso de notarización generalmente toma menos de una hora. Cuando " "se complete el proceso, recibirás un correo electrónico." #: platform/osx/export/export.cpp msgid "" "You can check progress manually by opening a Terminal and running the " "following command:" msgstr "" "Podés verificar el progreso manualmente abriendo una Terminal y ejecutando " "el siguiente comando:" #: platform/osx/export/export.cpp msgid "" "Run the following command to staple the notarization ticket to the exported " "application (optional):" msgstr "" "Ejecutá el siguiente comando para engrapar el boleto de certificación " "notarial a la aplicación exportada (opcional):" #: platform/osx/export/export.cpp msgid "No identity found." msgstr "No se encontró identidad." #: platform/osx/export/export.cpp msgid "Creating app bundle" msgstr "Crearndo paquete de aplicaciones" #: platform/osx/export/export.cpp msgid "Could not find template app to export:" msgstr "No se pudo encontrar la aplicación de plantilla para exportar:" #: platform/osx/export/export.cpp msgid "" "Relative symlinks are not supported on this OS, the exported project might " "be broken!" msgstr "" "Los enlaces simbólicos relativos no son compatibles con este sistema " "operativo, ¡el proyecto exportado podría estar dañado!" #: platform/osx/export/export.cpp msgid "" "Requested template binary '%s' not found. It might be missing from your " "template archive." msgstr "" "Plantilla binaria solicitada '%s' no encontrada. Es posible que falte en el " "archivo de plantillas." #: platform/osx/export/export.cpp msgid "Making PKG" msgstr "Creando PKG" #: platform/osx/export/export.cpp msgid "" "Ad-hoc signed applications require the 'Disable Library Validation' " "entitlement to load dynamic libraries." msgstr "" "Las aplicaciones firmadas ad-hoc requieren el entitlement 'Disable Library " "Validation' para cargar bibliotecas dinámicas." #: platform/osx/export/export.cpp msgid "Code signing bundle" msgstr "Firmando código del paquete" #: platform/osx/export/export.cpp msgid "Making DMG" msgstr "Creando DMG" #: platform/osx/export/export.cpp msgid "Code signing DMG" msgstr "Firmando código de DMG" #: platform/osx/export/export.cpp msgid "Making ZIP" msgstr "Creando ZIP" #: platform/osx/export/export.cpp msgid "" "Notarization requires the app to be archived first, select the DMG or ZIP " "export format instead." msgstr "" "La notarización requiere que la aplicación se archive primero, seleccioná el " "formato de exportación DMG o ZIP en su lugar." #: platform/osx/export/export.cpp msgid "Sending archive for notarization" msgstr "Enviando archivo para notarización" #: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "Identificador de paquete no válido:" #: platform/osx/export/export.cpp msgid "" "Warning: Built-in \"codesign\" is selected in the Editor Settings. Code " "signing is limited to ad-hoc signature only." msgstr "" "Advertencia: El \"codesign\" incorporado está seleccionado en la " "configuración del editor. La firma de código se limita únicamente a la firma " "ad-hoc." #: platform/osx/export/export.cpp msgid "" "Warning: Xcode command line tools are not installed, using built-in " "\"codesign\". Code signing is limited to ad-hoc signature only." msgstr "" "Advertencia: las herramientas de línea de comandos de Xcode no están " "instaladas, utilizando el \"codesign\" incorporado. La firma de código se " "limita únicamente a la firma ad-hoc." #: platform/osx/export/export.cpp msgid "Notarization: Notarization with an ad-hoc signature is not supported." msgstr "" "Notarización: No se admite la certificación notarial con una firma ad-hoc." #: platform/osx/export/export.cpp msgid "Notarization: Code signing is required for notarization." msgstr "Notarización: Se requiere la firma del código para la notarización." #: platform/osx/export/export.cpp msgid "Notarization: Hardened runtime is required for notarization." msgstr "" "Notarización: se requiere hardened runtime para la certificación notarial." #: platform/osx/export/export.cpp msgid "Notarization: Timestamp runtime is required for notarization." msgstr "" "Notarización: Se requienre Timestamp runtime para la certificación notarial." #: platform/osx/export/export.cpp msgid "Notarization: Apple ID name not specified." msgstr "Notarización: nombre de ID de Apple no especificado." #: platform/osx/export/export.cpp msgid "Notarization: Apple ID password not specified." msgstr "Notarización: contraseña de ID de Apple no especificada." #: platform/osx/export/export.cpp msgid "" "Warning: Notarization is disabled. The exported project will be blocked by " "Gatekeeper if it's downloaded from an unknown source." msgstr "" "Advertencia: La notarización está deshabilitada. Gatekeeper bloqueará el " "proyecto exportado si se descarga de una fuente desconocida." #: platform/osx/export/export.cpp msgid "" "Code signing is disabled. The exported project will not run on Macs with " "enabled Gatekeeper and Apple Silicon powered Macs." msgstr "" "La firma de código está deshabilitada. El proyecto exportado no se ejecutará " "en Mac con Gatekeeper habilitado y Mac con tecnología Apple Silicon." #: platform/osx/export/export.cpp msgid "" "Hardened Runtime is not compatible with ad-hoc signature, and will be " "disabled!" msgstr "" "Hardened Runtime no es compatible con la firma ad-hoc y se desactivará!" #: platform/osx/export/export.cpp msgid "" "Timestamping is not compatible with ad-hoc signature, and will be disabled!" msgstr "Timestamping no es compatible con la firma ad-hoc y se desactivará!" #: platform/osx/export/export.cpp msgid "" "Warning: Notarization is not supported from this OS. The exported project " "will be blocked by Gatekeeper if it's downloaded from an unknown source." msgstr "" "Advertencia: la notarización no es compatible con este sistema operativo. " "Gatekeeper bloqueará el proyecto exportado si se descarga de una fuente " "desconocida." #: platform/osx/export/export.cpp msgid "" "Privacy: Microphone access is enabled, but usage description is not " "specified." msgstr "" "Privacidad: el acceso al micrófono está habilitado, pero no se especifica la " "descripción de uso." #: platform/osx/export/export.cpp msgid "" "Privacy: Camera access is enabled, but usage description is not specified." msgstr "" "Privacidad: el acceso a la cámara está habilitado, pero no se especifica la " "descripción de uso." #: platform/osx/export/export.cpp msgid "" "Privacy: Location information access is enabled, but usage description is " "not specified." msgstr "" "Privacidad: el acceso a la información de ubicación está habilitado, pero no " "se especifica la descripción de uso." #: platform/osx/export/export.cpp msgid "" "Privacy: Address book access is enabled, but usage description is not " "specified." msgstr "" "Privacidad: el acceso a la libreta de direcciones está habilitado, pero no " "se especifica la descripción de uso." #: platform/osx/export/export.cpp msgid "" "Privacy: Calendar access is enabled, but usage description is not specified." msgstr "" "Privacidad: el acceso al calendario está habilitado, pero no se especifica " "la descripción de uso." #: platform/osx/export/export.cpp msgid "" "Privacy: Photo library access is enabled, but usage description is not " "specified." msgstr "" #: platform/osx/export/export.cpp msgid "macOS" msgstr "" #: platform/osx/export/export.cpp msgid "Force Builtin Codesign" msgstr "" #: platform/uwp/export/export.cpp #, fuzzy msgid "Architecture" msgstr "Agregar una entrada de arquitectura" #: platform/uwp/export/export.cpp #, fuzzy msgid "Display Name" msgstr "Mostrar Todo" #: platform/uwp/export/export.cpp #, fuzzy msgid "Short Name" msgstr "Nombre del Script:" #: platform/uwp/export/export.cpp msgid "Publisher" msgstr "" #: platform/uwp/export/export.cpp #, fuzzy msgid "Publisher Display Name" msgstr "Nombre de paquete de editor inválido." #: platform/uwp/export/export.cpp msgid "Product Guid" msgstr "" #: platform/uwp/export/export.cpp #, fuzzy msgid "Publisher Guid" msgstr "Restablecer Guías" #: platform/uwp/export/export.cpp #, fuzzy msgid "Signing" msgstr "Señal" #: platform/uwp/export/export.cpp #, fuzzy msgid "Certificate" msgstr "Vértices:" #: platform/uwp/export/export.cpp #, fuzzy msgid "Algorithm" msgstr "Depurador" #: platform/uwp/export/export.cpp msgid "Major" msgstr "" #: platform/uwp/export/export.cpp msgid "Minor" msgstr "" #: platform/uwp/export/export.cpp #, fuzzy msgid "Build" msgstr "Modo Regla" #: platform/uwp/export/export.cpp #, fuzzy msgid "Revision" msgstr "Expresión" #: platform/uwp/export/export.cpp msgid "Landscape" msgstr "" #: platform/uwp/export/export.cpp #, fuzzy msgid "Portrait" msgstr "Invertir Portales" #: platform/uwp/export/export.cpp msgid "Landscape Flipped" msgstr "" #: platform/uwp/export/export.cpp msgid "Portrait Flipped" msgstr "" #: platform/uwp/export/export.cpp #, fuzzy msgid "Store Logo" msgstr "Modo de Escalado" #: platform/uwp/export/export.cpp msgid "Square 44 X 44 Logo" msgstr "" #: platform/uwp/export/export.cpp msgid "Square 71 X 71 Logo" msgstr "" #: platform/uwp/export/export.cpp msgid "Square 150 X 150 Logo" msgstr "" #: platform/uwp/export/export.cpp msgid "Square 310 X 310 Logo" msgstr "" #: platform/uwp/export/export.cpp msgid "Wide 310 X 150 Logo" msgstr "" #: platform/uwp/export/export.cpp #, fuzzy msgid "Splash Screen" msgstr "Llamadas de Dibujado:" #: platform/uwp/export/export.cpp #, fuzzy msgid "Tiles" msgstr "Archivo" #: platform/uwp/export/export.cpp msgid "Show Name On Square 150 X 150" msgstr "" #: platform/uwp/export/export.cpp msgid "Show Name On Wide 310 X 150" msgstr "" #: platform/uwp/export/export.cpp msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "Nombre corto de paquete inválido." #: platform/uwp/export/export.cpp msgid "Invalid package unique name." msgstr "Nombre único de paquete inválido." #: platform/uwp/export/export.cpp msgid "Invalid package publisher display name." msgstr "Nombre de paquete de editor inválido." #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "GUID de producto inválido." #: platform/uwp/export/export.cpp msgid "Invalid publisher GUID." msgstr "GUID de publisher inválido." #: platform/uwp/export/export.cpp msgid "Invalid background color." msgstr "Color de fondo inválido." #: platform/uwp/export/export.cpp msgid "Invalid Store Logo image dimensions (should be 50x50)." msgstr "" "Dimensiones de la imagen para el Store Logo inválidas (debería ser 50x50)." #: platform/uwp/export/export.cpp msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." msgstr "" "Dimensiones de la imagen para el logo cuadrado de 44x44 inválidas (debería " "ser 44x44)." #: platform/uwp/export/export.cpp msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." msgstr "" "Dimensiones de la imagen para el logo cuadrado de 71x71 inválidas (debería " "ser 71x71)." #: platform/uwp/export/export.cpp msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." msgstr "" "Dimensiones de la imagen para el logo cuadrado de 150x150 inválidas (debería " "ser 150x150)." #: platform/uwp/export/export.cpp msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." msgstr "" "Dimensiones de la imagen para el logo cuadrado de 310x310 inválidas (debería " "ser 310x310)." #: platform/uwp/export/export.cpp msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." msgstr "" "Dimensiones de la imagen para el logo ancho de 310x150 inválidas (debería " "ser 310x150)." #: platform/uwp/export/export.cpp msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "Dimensiones de la imagen del splash inválidas (debería ser 620x300)." #: platform/uwp/export/export.cpp msgid "UWP" msgstr "" #: platform/uwp/export/export.cpp platform/windows/export/export.cpp #, fuzzy msgid "Signtool" msgstr "Señal" #: platform/uwp/export/export.cpp msgid "Debug Certificate" msgstr "" #: platform/uwp/export/export.cpp #, fuzzy msgid "Debug Algorithm" msgstr "Depurador" #: platform/windows/export/export.cpp msgid "Identity Type" msgstr "" #: platform/windows/export/export.cpp msgid "Timestamp Server URL" msgstr "" #: platform/windows/export/export.cpp #, fuzzy msgid "Digest Algorithm" msgstr "Depurador" #: platform/windows/export/export.cpp #, fuzzy msgid "File Version" msgstr "Version" #: platform/windows/export/export.cpp #, fuzzy msgid "Product Version" msgstr "versión de producto inválida." #: platform/windows/export/export.cpp #, fuzzy msgid "Company Name" msgstr "Nombre de Nodo:" #: platform/windows/export/export.cpp #, fuzzy msgid "Product Name" msgstr "Nombre del Proyecto:" #: platform/windows/export/export.cpp #, fuzzy msgid "File Description" msgstr "Descripción" #: platform/windows/export/export.cpp msgid "Trademarks" msgstr "" #: platform/windows/export/export.cpp msgid "" "The rcedit tool must be configured in the Editor Settings (Export > Windows " "> Rcedit) to change the icon or app information data." msgstr "" #: platform/windows/export/export.cpp msgid "Invalid icon path:" msgstr "Ruta de icono no válida:" #: platform/windows/export/export.cpp msgid "Invalid file version:" msgstr "Versión de archivo inválida:" #: platform/windows/export/export.cpp msgid "Invalid product version:" msgstr "versión de producto inválida." #: platform/windows/export/export.cpp #, fuzzy msgid "Windows" msgstr "Nueva Ventana" #: platform/windows/export/export.cpp msgid "Rcedit" msgstr "" #: platform/windows/export/export.cpp msgid "Osslsigncode" msgstr "" #: platform/windows/export/export.cpp msgid "Wine" msgstr "" #: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp #: scene/resources/texture.cpp #, fuzzy msgid "Frames" msgstr "Frame %" #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite to display frames." msgstr "" "Se debe crear o establecer un recurso SpriteFrames en la propiedad " "\"Frames\" para que AnimatedSprite pueda mostrar frames." #: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #, fuzzy msgid "Frame" msgstr "Frame %" #: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy msgid "Speed Scale" msgstr "Escalar" #: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp #: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp #: scene/audio/audio_stream_player.cpp #, fuzzy msgid "Playing" msgstr "Reproducir" #: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #, fuzzy msgid "Centered" msgstr "Centro" #: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp #: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp #: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp #: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp #: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp #: scene/resources/material.cpp scene/resources/particles_material.cpp #: scene/resources/style_box.cpp #, fuzzy msgid "Offset" msgstr "Offset:" #: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp msgid "Flip H" msgstr "" #: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp msgid "Flip V" msgstr "" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Monitoring" msgstr "Monitor" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Monitorable" msgstr "Monitor" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" msgstr "Reemplazos(Overrides)" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Space Override" msgstr "Reemplazos(Overrides)" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Point" msgstr "Generar puntos" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" msgstr "WaitInstanceSignal" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Vec" msgstr "Vista Previa Por Defecto" #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "Lineal" #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Audio Bus" msgstr "Agregar Bus de Audio" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Override" msgstr "Reemplazos(Overrides)" #: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp #: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp #, fuzzy msgid "Volume dB" msgstr "Volumen" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp #: servers/audio/effects/audio_effect_pitch_shift.cpp #, fuzzy msgid "Pitch Scale" msgstr "Escalar" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp #: scene/gui/video_player.cpp #, fuzzy msgid "Autoplay" msgstr "Activar/Desact. Autoplay" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/3d/light.cpp scene/3d/reflection_probe.cpp #: scene/3d/visual_instance.cpp scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "Elegir Instancia:" #: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp #, fuzzy msgid "Attenuation" msgstr "Animación" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp #, fuzzy msgid "Bus" msgstr "Agregar Bus" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp msgid "Area Mask" msgstr "" #: scene/2d/back_buffer_copy.cpp #, fuzzy msgid "Copy Mode" msgstr "Copiar Nodo" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Anchor Mode" msgstr "Modo Icono" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Rotating" msgstr "Step de Rotación:" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp #, fuzzy msgid "Current" msgstr "Actual:" #: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp #, fuzzy msgid "Zoom" msgstr "Zoom In" #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Custom Viewport" msgstr "1 Viewport" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp #: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp #: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "Modo Mover" #: scene/2d/camera_2d.cpp msgid "Limit" msgstr "" #: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp #: scene/resources/style_box.cpp #, fuzzy msgid "Left" msgstr "Superior Izquierda" #: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp #: scene/resources/style_box.cpp #, fuzzy msgid "Right" msgstr "Luz" #: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp #: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp #, fuzzy msgid "Bottom" msgstr "Inferior Izquierda" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Smoothed" msgstr "Smoothstep" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Draw Margin" msgstr "Asignar Margen" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Drag Margin H Enabled" msgstr "Asignar Margen" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Drag Margin V Enabled" msgstr "Asignar Margen" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Smoothing" msgstr "Smoothstep" #: scene/2d/camera_2d.cpp msgid "H" msgstr "" #: scene/2d/camera_2d.cpp #, fuzzy msgid "V" msgstr "UV" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Drag Margin" msgstr "Asignar Margen" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Draw Screen" msgstr "Llamadas de Dibujado:" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Draw Limits" msgstr "Llamadas de Dibujado:" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Draw Drag Margin" msgstr "Asignar Margen" #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp #: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Nodo Blend2" #: scene/2d/canvas_item.cpp #, fuzzy msgid "Light Mode" msgstr "Derecha Ancha" #: scene/2d/canvas_item.cpp #, fuzzy msgid "Particles Animation" msgstr "Partículas" #: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" #: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" #: scene/2d/canvas_item.cpp #, fuzzy msgid "Particles Anim Loop" msgstr "Partículas" #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp #, fuzzy msgid "Visibility" msgstr "Act/Desact. Visibilidad" #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp #: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Visible" msgstr "Act/Desact. Visibilidad" #: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp #: scene/resources/style_box.cpp #, fuzzy msgid "Modulate" msgstr "Poblar" #: scene/2d/canvas_item.cpp #, fuzzy msgid "Self Modulate" msgstr "Poblar" #: scene/2d/canvas_item.cpp msgid "Show Behind Parent" msgstr "" #: scene/2d/canvas_item.cpp #, fuzzy msgid "Show On Top" msgstr "Mostrar Orígen" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp #: scene/2d/tile_map.cpp #, fuzzy msgid "Light Mask" msgstr "Luz" #: scene/2d/canvas_item.cpp msgid "Use Parent Material" msgstr "" #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" #: scene/2d/canvas_modulate.cpp msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " "scenes). The first created one will work, while the rest will be ignored." msgstr "" "Solo se permite un CanvasModulate visible por escena (o set de escenas " "instanciadas). El primero creado va a funcionar, mientras que el resto van a " "ser ignorados." #: scene/2d/collision_object_2d.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" "Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " "define its shape." msgstr "" "Este nodo no tiene forma definida, por lo tanto no puede colisionar o " "interactuar con otros objetos.\n" "Considerá agregarle un nodo hijo de tipo CollisionShape2D o " "CollisionPolygon2D para definir su forma." #: scene/2d/collision_object_2d.cpp #, fuzzy msgid "Pickable" msgstr "Elegir Tile" #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" "CollisionPolylgon2D solo sirve para proveer de un collision shape a un nodo " "derivado de CollisionObject2D. Favor de usarlo solo como un hijo de Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. para darles un shape." #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." msgstr "Un CollisionPolygon2D vacío no tiene efecto en la colisión." #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode." msgstr "" "Polígono inválido. Se necesitan al menos 3 puntos en modo de construcción " "\"Sólidos\"." #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" "Polígono inválido. Se necesitan al menos 2 puntos en modo de construcción " "\"Segmentos\"." #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" msgstr "Modo Regla" #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp #: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp #: scene/gui/texture_button.cpp #, fuzzy msgid "Disabled" msgstr "Desactivar Ítem" #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision" msgstr "Crear Polígono de Colisión" #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" msgstr "Crear Polígono de Colisión" #: scene/2d/collision_shape_2d.cpp msgid "" "CollisionShape2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" "CollisionShape2D solo sirve para proveer de un collision shape a un nodo " "derivado de CollisionObject2D. Favor de usarlo solo como un hijo de Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. para darles un shape." #: scene/2d/collision_shape_2d.cpp msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" msgstr "" "Se debe proveer un shape para que CollisionShape2D funcione. Creale un " "recurso shape!" #: scene/2d/collision_shape_2d.cpp msgid "" "Polygon-based shapes are not meant be used nor edited directly through the " "CollisionShape2D node. Please use the CollisionPolygon2D node instead." msgstr "" "Las formas basadas en polígonos no están pensadas para ser usadas ni " "editadas directamente a través del nodo CollisionShape2D. Por favor, usá el " "nodo CollisionPolygon2D en su lugar." #: scene/2d/cpu_particles_2d.cpp msgid "" "CPUParticles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" "Animar CPUParticles2D requiere el uso de un CanvasItemMaterial con " "\"Particles Animation\" activado." #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy msgid "Emitting" msgstr "Configuración:" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp #, fuzzy msgid "One Shot" msgstr "Nodo OneShot" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy msgid "Preprocess" msgstr "Post procesado" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Explosiveness" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy msgid "Randomness" msgstr "Reiniciar al Azar (s):" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Lifetime Randomness" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy msgid "Fixed FPS" msgstr "Ver FPS" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Fract Delta" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy msgid "Local Coords" msgstr "Proyectos Locales" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp #: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp #: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp #: scene/gui/texture_rect.cpp scene/resources/material.cpp #: scene/resources/sky.cpp scene/resources/style_box.cpp #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Texture" msgstr "Texto" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Emission Shape" msgstr "Máscara de Emisión" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Sphere Radius" msgstr "Fuente de Emisión: " #: scene/2d/cpu_particles_2d.cpp #, fuzzy msgid "Rect Extents" msgstr "Gizmos" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #, fuzzy msgid "Normals" msgstr "Formato" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Align Y" msgstr "Asignar" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Direction" msgstr "Direcciones" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Spread" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Initial Velocity" msgstr "Inicializar" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Velocity Random" msgstr "Orbitar Vista Hacia La Derecha" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Velocity Curve" msgstr "Orbitar Vista Hacia La Derecha" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Orbit Velocity" msgstr "Orbitar Vista Hacia La Derecha" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Linear Accel" msgstr "Lineal" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Accel" msgstr "¡Éxito!" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Accel Random" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Accel Curve" msgstr "Partir Curva" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Radial Accel" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Tangential Accel" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp #: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Damping" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Damping Random" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Damping Curve" msgstr "Partir Curva" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp #: scene/resources/particles_material.cpp msgid "Angle" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Angle Random" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Angle Curve" msgstr "Cerrar Curva" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #, fuzzy msgid "Scale Amount" msgstr "Cantidad:" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp msgid "Scale Amount Random" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #, fuzzy msgid "Scale Amount Curve" msgstr "Escalar Desde Cursor" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Color Ramp" msgstr "Colores" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Initial Ramp" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Hue Variation" msgstr "Separación:" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Variation" msgstr "Separación:" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Variation Random" msgstr "Separación:" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Variation Curve" msgstr "Separación:" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Speed Random" msgstr "Escalar" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Speed Curve" msgstr "Partir Curva" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Offset Random" msgstr "Offset:" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy msgid "Offset Curve" msgstr "Cerrar Curva" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" msgstr "El nodo A y el nodo B deben ser PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" msgstr "El nodo A debe ser un PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" msgstr "El nodo B debe ser un PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" msgstr "La unión no está conectada a dos PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "El Nodo A y el Nodo B deben ser diferentes PhysicsBody2D" #: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Node A" msgstr "Nodo" #: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Node B" msgstr "Nodo" #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/3d/light.cpp scene/3d/physics_joint.cpp #: scene/resources/environment.cpp msgid "Bias" msgstr "" #: scene/2d/joints_2d.cpp #, fuzzy msgid "Disable Collision" msgstr "Botón Desactivado" #: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp #: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" #: scene/2d/joints_2d.cpp #, fuzzy msgid "Initial Offset" msgstr "Inicializar" #: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" #: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " "property." msgstr "" "Se debe proporcionar una textura con la forma de la luz a la propiedad " "\"Texture\"." #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp #, fuzzy msgid "Editor Only" msgstr "Editor" #: scene/2d/light_2d.cpp #, fuzzy msgid "Texture Scale" msgstr "Región de Textura" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp #, fuzzy msgid "Layer Min" msgstr "Cambiar Tamaño de Cámara" #: scene/2d/light_2d.cpp #, fuzzy msgid "Layer Max" msgstr "Capa" #: scene/2d/light_2d.cpp msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp #, fuzzy msgid "Shadow" msgstr "Shader" #: scene/2d/light_2d.cpp #, fuzzy msgid "Buffer Size" msgstr "Vista Anterior" #: scene/2d/light_2d.cpp #, fuzzy msgid "Gradient Length" msgstr "Degradado Editado" #: scene/2d/light_2d.cpp #, fuzzy msgid "Filter Smooth" msgstr "Filtrar métodos" #: scene/2d/light_occluder_2d.cpp #, fuzzy msgid "Closed" msgstr "Cerrar" #: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp #, fuzzy msgid "Cull Mode" msgstr "Modo Regla" #: scene/2d/light_occluder_2d.cpp msgid "" "An occluder polygon must be set (or drawn) for this occluder to take effect." msgstr "" "Se debe setear(o dibujar) un polígono oclusor para que este oclusor tenga " "efecto." #: scene/2d/light_occluder_2d.cpp msgid "The occluder polygon for this occluder is empty. Please draw a polygon." msgstr "" "El polígono oclusor para este oclusor está vacío. Por favor, dibujá un " "polígono." #: scene/2d/line_2d.cpp #, fuzzy msgid "Width Curve" msgstr "Partir Curva" #: scene/2d/line_2d.cpp #, fuzzy msgid "Default Color" msgstr "Por Defecto" #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" #: scene/2d/line_2d.cpp scene/resources/texture.cpp #, fuzzy msgid "Gradient" msgstr "Degradado Editado" #: scene/2d/line_2d.cpp #, fuzzy msgid "Texture Mode" msgstr "Región de Textura" #: scene/2d/line_2d.cpp msgid "Capping" msgstr "" #: scene/2d/line_2d.cpp #, fuzzy msgid "Joint Mode" msgstr "Modo Icono" #: scene/2d/line_2d.cpp #, fuzzy msgid "Begin Cap Mode" msgstr "Modo Región" #: scene/2d/line_2d.cpp #, fuzzy msgid "End Cap Mode" msgstr "Modo de Ajuste:" #: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "en orden:" #: scene/2d/line_2d.cpp msgid "Sharp Limit" msgstr "" #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" #: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Antialiased" msgstr "Inicializar" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp #, fuzzy msgid "Multimesh" msgstr "Multiplicar %s" #: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp #: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp msgid "Cell Size" msgstr "" #: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp #, fuzzy msgid "Edge Connection Margin" msgstr "Editar Conexión:" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Neighbor Dist" msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Max Neighbors" msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp #, fuzzy msgid "Time Horizon" msgstr "Espejar Horizontalmente" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp #, fuzzy msgid "Max Speed" msgstr "Velocidad:" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp #, fuzzy msgid "Path Max Distance" msgstr "Elegir Instancia:" #: scene/2d/navigation_agent_2d.cpp msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp #, fuzzy msgid "Estimate Radius" msgstr "Cambiar Radio Externo de Toro" #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" #: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Vertices" msgstr "Vértices:" #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" msgstr "Tamaño de Outline:" #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " "Please set a property or draw a polygon." msgstr "" "Se debe crear o setear un recurso NavigationPolygon para que este nodo " "funcione. Por favor creá una propiedad o dibujá un polígono." #: scene/2d/navigation_polygon.cpp msgid "" "NavigationPolygonInstance must be a child or grandchild to a Navigation2D " "node. It only provides navigation data." msgstr "" "NavigationPolygonInstance debe ser un hijo o nieto de un nodo Navigation2D. " "Solo provee datos de navegación." #: scene/2d/navigation_polygon.cpp msgid "Navpoly" msgstr "" #: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp #: scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation Degrees" msgstr "Rotando %s grados." #: scene/2d/node_2d.cpp #, fuzzy msgid "Global Rotation" msgstr "Constante Global" #: scene/2d/node_2d.cpp #, fuzzy msgid "Global Rotation Degrees" msgstr "Rotando %s grados." #: scene/2d/node_2d.cpp #, fuzzy msgid "Global Scale" msgstr "Escala al Azar:" #: scene/2d/node_2d.cpp scene/3d/spatial.cpp #, fuzzy msgid "Global Transform" msgstr "Mantener Transformación Global" #: scene/2d/node_2d.cpp #, fuzzy msgid "Z As Relative" msgstr "Ajuste Relativo" #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" #: scene/2d/parallax_background.cpp #, fuzzy msgid "Base Offset" msgstr "Offset:" #: scene/2d/parallax_background.cpp #, fuzzy msgid "Base Scale" msgstr "Usar Ajuste de Escalado" #: scene/2d/parallax_background.cpp msgid "Limit Begin" msgstr "" #: scene/2d/parallax_background.cpp #, fuzzy msgid "Limit End" msgstr "Al Final" #: scene/2d/parallax_background.cpp msgid "Ignore Camera Zoom" msgstr "" #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" "El nodo ParallaxLayer sólo funciona cuando está seteado como hijo de un nodo " "ParallaxBackground." #: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp #: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Acción" #: scene/2d/parallax_layer.cpp #, fuzzy msgid "Mirroring" msgstr "Espejar" #: scene/2d/particles_2d.cpp #, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" "Use the CPUParticles2D node instead. You can use the \"Convert to " "CPUParticles2D\" toolbar option for this purpose." msgstr "" "Las partículas basadas en la GPU no son compatibles con el controlador de " "vídeo GLES2.\n" "En su lugar, utiliza el nodo CPUParticles2D. Para ello podés utilizar la " "opción \"Convertir a CPUParticles\"." #: scene/2d/particles_2d.cpp msgid "" "On macOS, Particles2D rendering is much slower than CPUParticles2D due to " "transform feedback being implemented on the CPU instead of the GPU.\n" "Consider using CPUParticles2D instead when targeting macOS.\n" "You can use the \"Convert to CPUParticles2D\" toolbar option for this " "purpose." msgstr "" #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " "imprinted." msgstr "" "No se imprimió ningun comportamiento ya que ningún material fue asignado " "para procesar las particulas." #: scene/2d/particles_2d.cpp msgid "" "Particles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" "Animar de Particles2D requiere el uso de un CanvasItemMaterial con " "\"Particles Animation\" activado." #: scene/2d/particles_2d.cpp #, fuzzy msgid "Visibility Rect" msgstr "Modo Prioridad" #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" #: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp #: scene/resources/texture.cpp #, fuzzy msgid "Curve" msgstr "Partir Curva" #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." msgstr "" "PathFollow2D sólo funciona cuando está seteado como hijo de un nodo Path2D." #: scene/2d/path_2d.cpp scene/3d/path.cpp #, fuzzy msgid "Unit Offset" msgstr "Offset de Grilla:" #: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp #, fuzzy msgid "H Offset" msgstr "Offset:" #: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp #, fuzzy msgid "V Offset" msgstr "Offset:" #: scene/2d/path_2d.cpp scene/3d/path.cpp msgid "Cubic Interp" msgstr "" #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp #, fuzzy msgid "Layers" msgstr "Capa" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Constant Linear Velocity" msgstr "Inicializar" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Constant Angular Velocity" msgstr "Inicializar" #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Función" #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Physics Material Override" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: scene/resources/world.cpp scene/resources/world_2d.cpp #, fuzzy msgid "Default Gravity" msgstr "Vista Previa Por Defecto" #: scene/2d/physics_body_2d.cpp msgid "" "Size changes to RigidBody2D (in character or rigid modes) will be overridden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" "Los cambios de tamaño a un RigidBody2D (en modos character o rigid) serán " "sobreescritos por el motor de física al ejecutar.\n" "Cambiá el tamaño de los collision shapes hijos." #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Mass" msgstr "" #: scene/2d/physics_body_2d.cpp #, fuzzy msgid "Inertia" msgstr "Vertical:" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Weight" msgstr "Luz" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Gravity Scale" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Custom Integrator" msgstr "CustomNode" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Continuous CD" msgstr "Contínuo" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Contact Monitor" msgstr "Seleccionar Color" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Sleeping" msgstr "Ajuste Inteligente" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Can Sleep" msgstr "Velocidad:" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Damp" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" #: scene/2d/physics_body_2d.cpp msgid "Applied Forces" msgstr "" #: scene/2d/physics_body_2d.cpp msgid "Torque" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Safe Margin" msgstr "Asignar Margen" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Sync To Physics" msgstr " (Física)" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Moving Platform" msgstr "Moviendo salida" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Apply Velocity On Leave" msgstr "" #: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp #: scene/3d/physics_body.cpp scene/gui/texture_button.cpp #: scene/resources/line_shape_2d.cpp scene/resources/material.cpp #, fuzzy msgid "Normal" msgstr "Formato" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Remainder" msgstr "Renderizador:" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Local Shape" msgstr "Idioma" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Collider" msgstr "Modo Colisión" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Collider ID" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Collider RID" msgstr "RID Inválido" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Collider Shape" msgstr "Modo Colisión" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Collider Shape Index" msgstr "Modo Colisión" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Collider Velocity" msgstr "Orbitar Vista Hacia La Derecha" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy msgid "Vertex Colors" msgstr "Vértice" #: scene/2d/polygon_2d.cpp #, fuzzy msgid "Internal Vertex Count" msgstr "Crear Vértice Interno" #: scene/2d/position_2d.cpp #, fuzzy msgid "Gizmo Extents" msgstr "Gizmos" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy msgid "Cast To" msgstr "Crear Nodo Shader" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Collide With" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp msgid "Areas" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp msgid "Bodies" msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "La propiedad Path debe apuntar a un nodo Node2D válido para funcionar." #: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp #, fuzzy msgid "Remote Path" msgstr "Quitar Punto" #: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp #, fuzzy msgid "Use Global Coordinates" msgstr "Coordenada Siguiente" #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Rest" msgstr "Reiniciar" #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" msgstr "Theme Predeterminado" #: scene/2d/skeleton_2d.cpp msgid "This Bone2D chain should end at a Skeleton2D node." msgstr "Esta cadena Bone2D debería terminar en un nodo Skeleton2D." #: scene/2d/skeleton_2d.cpp msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." msgstr "" "Un Bone2D solo funciona con un Skeleton2D u otro Bone2D como nodo padre." #: scene/2d/skeleton_2d.cpp msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" "Este hueso no tiene una pose de DESCANSO adecuada. Andá al nodo Skeleton2D y " "asígnale una." #: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp msgid "Hframes" msgstr "" #: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp msgid "Vframes" msgstr "" #: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #, fuzzy msgid "Frame Coords" msgstr "Frame %" #: scene/2d/sprite.cpp scene/resources/texture.cpp #, fuzzy msgid "Filter Clip" msgstr "Filtrar scripts" #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " "to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " "KinematicBody2D, etc. to give them a shape." msgstr "" "TileMap con Use Parent activado necesita un CollisionObject2D padre para " "darle forma. Por favor, úsalo como hijo de Area2D, StaticBody2D, " "RigidBody2D, KinematicBody2D, etc. para que puedan tener forma." #: scene/2d/tile_map.cpp #, fuzzy msgid "Tile Set" msgstr "TileSet" #: scene/2d/tile_map.cpp #, fuzzy msgid "Quadrant Size" msgstr "Cambiar Tamaño de Cámara" #: scene/2d/tile_map.cpp #, fuzzy msgid "Custom Transform" msgstr "Transform" #: scene/2d/tile_map.cpp #, fuzzy msgid "Half Offset" msgstr "Inicializar" #: scene/2d/tile_map.cpp #, fuzzy msgid "Tile Origin" msgstr "Ver Origen" #: scene/2d/tile_map.cpp #, fuzzy msgid "Y Sort" msgstr "Ordenar" #: scene/2d/tile_map.cpp #, fuzzy msgid "Show Collision" msgstr "Colisión" #: scene/2d/tile_map.cpp #, fuzzy msgid "Compatibility Mode" msgstr "Modo Prioridad" #: scene/2d/tile_map.cpp #, fuzzy msgid "Centered Textures" msgstr "Características Principales:" #: scene/2d/tile_map.cpp msgid "Cell Clip UV" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy msgid "Use Parent" msgstr "Modo Colisión" #: scene/2d/tile_map.cpp msgid "Use Kinematic" msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy msgid "Shape Centered" msgstr "Ajustar al Centro del Nodo" #: scene/2d/touch_screen_button.cpp #, fuzzy msgid "Shape Visible" msgstr "Act/Desact. Visible" #: scene/2d/touch_screen_button.cpp msgid "Passby Press" msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy msgid "Visibility Mode" msgstr "Modo Prioridad" #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnabler2D works best when used with the edited scene root directly " "as parent." msgstr "" "VisibilityEnabler2D funciona mejor cuando se usa con la raíz de la escena " "editada directamente como padre." #: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp #, fuzzy msgid "Pause Animations" msgstr "Pegar Animación" #: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp msgid "Freeze Bodies" msgstr "" #: scene/2d/visibility_notifier_2d.cpp #, fuzzy msgid "Pause Particles" msgstr "Partículas" #: scene/2d/visibility_notifier_2d.cpp #, fuzzy msgid "Pause Animated Sprites" msgstr "Pegar Animación" #: scene/2d/visibility_notifier_2d.cpp #, fuzzy msgid "Process Parent" msgstr "Activar Prioridad" #: scene/2d/visibility_notifier_2d.cpp msgid "Physics Process Parent" msgstr "" #: scene/3d/area.cpp msgid "Reverb Bus" msgstr "" #: scene/3d/area.cpp #, fuzzy msgid "Uniformity" msgstr "Asignar Nombre a Uniform" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "ARVRCamera tiene que tener un nodo ARVROrigin como padre." #: scene/3d/arvr_nodes.cpp msgid "Controller ID" msgstr "" #: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent." msgstr "ARVRController debe tener un nodo ARVROrigin como padre." #: scene/3d/arvr_nodes.cpp msgid "" "The controller ID must not be 0 or this controller won't be bound to an " "actual controller." msgstr "" "El ID del controlador no debe ser 0 o este controlador no estará asociado a " "un controlador real." #: scene/3d/arvr_nodes.cpp #, fuzzy msgid "Anchor ID" msgstr "Solo anclas" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." msgstr "ARVRAnchor debe tener un nodo ARVROrigin como su padre." #: scene/3d/arvr_nodes.cpp msgid "" "The anchor ID must not be 0 or this anchor won't be bound to an actual " "anchor." msgstr "" "El ID del ancla no puede ser 0 o este ancla no estará asociada a una ancla " "real." #: scene/3d/arvr_nodes.cpp msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin requiere un nodo hijo ARVRCamera." #: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp #, fuzzy msgid "World Scale" msgstr "Escala al Azar:" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" msgstr "Nodo de Animación" #: scene/3d/audio_stream_player_3d.cpp msgid "Unit dB" msgstr "" #: scene/3d/audio_stream_player_3d.cpp msgid "Unit Size" msgstr "" #: scene/3d/audio_stream_player_3d.cpp msgid "Max dB" msgstr "" #: scene/3d/audio_stream_player_3d.cpp msgid "Out Of Range Mode" msgstr "" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Emission Angle" msgstr "Colores de Emisión" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Degrees" msgstr "Rotando %s grados." #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Filter Attenuation dB" msgstr "Animación" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_filter.cpp msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "dB" msgstr "B" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Doppler" msgstr "Activar Doppler" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Tracking" msgstr "Empaquetando" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" msgstr "" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Cell Space Transform" msgstr "Reestablecer Transform" #: scene/3d/baked_lightmap.cpp msgid "Cell Subdiv" msgstr "" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/3d/reflection_probe.cpp msgid "Interior" msgstr "" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Octree" msgstr "Subárbol" #: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" msgstr "Encontrar mallas y luces" #: scene/3d/baked_lightmap.cpp msgid "Preparing geometry (%d/%d)" msgstr "Preparando geometría (%d/%d)" #: scene/3d/baked_lightmap.cpp msgid "Preparing environment" msgstr "Preparando entorno" #: scene/3d/baked_lightmap.cpp msgid "Generating capture" msgstr "Generando capturas" #: scene/3d/baked_lightmap.cpp msgid "Saving lightmaps" msgstr "Guardando lightmaps" #: scene/3d/baked_lightmap.cpp msgid "Done" msgstr "Hecho" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp #: scene/resources/rectangle_shape_2d.cpp #, fuzzy msgid "Extents" msgstr "Gizmos" #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Bounces" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Bounce Indirect Energy" msgstr "" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Use Denoiser" msgstr "Filtro:" #: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp msgid "Use HDR" msgstr "" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Use Color" msgstr "Colores" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" msgstr "Theme Predeterminado" #: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp #, fuzzy msgid "Atlas" msgstr "Nuevo Atlas" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Generate" msgstr "General" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Max Size" msgstr "Tamaño:" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Custom Sky" msgstr "CustomNode" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Custom Sky Rotation Degrees" msgstr "Rotando %s grados." #: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp #, fuzzy msgid "Custom Color" msgstr "CustomNode" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Custom Energy" msgstr "Mover Efecto de Bus" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Min Light" msgstr "Indentar a la Der" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #, fuzzy msgid "Propagation" msgstr "Navegación" #: scene/3d/baked_lightmap.cpp msgid "Image Path" msgstr "" #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Light Data" msgstr "Con Data" #: scene/3d/bone_attachment.cpp #, fuzzy msgid "Bone Name" msgstr "Nombre de Nodo:" #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" #: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" #: scene/3d/camera.cpp #, fuzzy msgid "Doppler Tracking" msgstr "Pista de Propiedades" #: scene/3d/camera.cpp #, fuzzy msgid "Projection" msgstr "Proyecto" #: scene/3d/camera.cpp msgid "FOV" msgstr "" #: scene/3d/camera.cpp #, fuzzy msgid "Frustum Offset" msgstr "Offset de Grilla:" #: scene/3d/camera.cpp #, fuzzy msgid "Near" msgstr "Mas Cercano" #: scene/3d/camera.cpp msgid "Far" msgstr "" #: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp #: scene/gui/control.cpp scene/resources/shape.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Margin" msgstr "Asignar Margen" #: scene/3d/camera.cpp #, fuzzy msgid "Clip To" msgstr "Clip Arriba" #: scene/3d/collision_object.cpp scene/3d/soft_body.cpp msgid "Ray Pickable" msgstr "" #: scene/3d/collision_object.cpp #, fuzzy msgid "Capture On Drag" msgstr "Captura" #: scene/3d/collision_object.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" "Consider adding a CollisionShape or CollisionPolygon as a child to define " "its shape." msgstr "" "Este nodo no tiene forma, por lo tanto no puede colisionar o interactuar con " "otros objetos.\n" "Considerá agregarle un nodo hijo de tipo CollisionShape o CollisionPolygon " "para definir su forma." #: scene/3d/collision_polygon.cpp msgid "" "CollisionPolygon only serves to provide a collision shape to a " "CollisionObject derived node. Please only use it as a child of Area, " "StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" "CollisionPolygon solo sirve para proveer un collision shape a un nodo " "derivado de un CollisionObject. Favor de usarlo solo como hijo de Area, " "StaticBody, RigidBody, KinematicBody, etc. para darles un shape." #: scene/3d/collision_polygon.cpp msgid "An empty CollisionPolygon has no effect on collision." msgstr "Un CollisionPolygon vacio no tiene ningún efecto en la colisión." #: scene/3d/collision_shape.cpp msgid "" "CollisionShape only serves to provide a collision shape to a CollisionObject " "derived node. Please only use it as a child of Area, StaticBody, RigidBody, " "KinematicBody, etc. to give them a shape." msgstr "" "CollisionShape solo sirve para proveer un collision shape a un nodo derivado " "de un CollisionObject. Favor de usarlo solo como hijo de Area, StaticBody, " "RigidBody, KinematicBody, etc. para darles un shape." #: scene/3d/collision_shape.cpp msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it." msgstr "" "Se debe proporcionar un shape para que CollisionShape funcione. Por favor, " "crea un recurso de shape para ello." #: scene/3d/collision_shape.cpp msgid "" "Plane shapes don't work well and will be removed in future versions. Please " "don't use them." msgstr "" "Las formas tipo plano no funcionan bien y serán removidas en versiones " "futuras. Evitá usarlas." #: scene/3d/collision_shape.cpp msgid "" "ConcavePolygonShape doesn't support RigidBody in another mode than static." msgstr "" "ConcavePolygonShape no soporta RigidBody de otro modo que no sea estático." #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." msgstr "Nada visible ya que no se asignó ningún mesh." #: scene/3d/cpu_particles.cpp msgid "" "CPUParticles animation requires the usage of a SpatialMaterial whose " "Billboard Mode is set to \"Particle Billboard\"." msgstr "" "La animación de CPUParticles requiere el uso de un SpatialMaterial cuyo Modo " "Billboard esté ajustado a \"Particle Billboard\"." #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Box Extents" msgstr "Gizmos" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Ring Radius" msgstr "Máscara de Emisión" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Ring Inner Radius" msgstr "Cambiar Radio Interno de Toro" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Ring Height" msgstr "Rotar a la Derecha" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Ring Axis" msgstr "Advertencias" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Rotate Y" msgstr "Rotar" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Disable Z" msgstr "Desactivar Ítem" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" msgstr "" #: scene/3d/cull_instance.cpp servers/visual_server.cpp #, fuzzy msgid "Portals" msgstr "Invertir Portales" #: scene/3d/cull_instance.cpp #, fuzzy msgid "Portal Mode" msgstr "Modo Prioridad" #: scene/3d/cull_instance.cpp msgid "Include In Bound" msgstr "" #: scene/3d/cull_instance.cpp msgid "Allow Merging" msgstr "" #: scene/3d/cull_instance.cpp #, fuzzy msgid "Autoplace Priority" msgstr "Activar Prioridad" #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" #: scene/3d/gi_probe.cpp #, fuzzy msgid "Dynamic Data" msgstr "Biblioteca Dinámica" #: scene/3d/gi_probe.cpp #, fuzzy msgid "Dynamic Range" msgstr "Biblioteca Dinámica" #: scene/3d/gi_probe.cpp scene/3d/light.cpp msgid "Normal Bias" msgstr "" #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" msgstr "Trazando Meshes" #: scene/3d/gi_probe.cpp msgid "Finishing Plot" msgstr "Finalizar Trazado" #: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." msgstr "" "Las GIProbes no están soportadas por el controlador de video GLES2.\n" "Usá un BakedLightmap en su lugar." #: scene/3d/gi_probe.cpp msgid "" "The GIProbe Compress property has been deprecated due to known bugs and no " "longer has any effect.\n" "To remove this warning, disable the GIProbe's Compress property." msgstr "" "La propiedad Compress de GIProbe ha quedado obsoleta debido a errores " "conocidos y ya no tiene ningún efecto.\n" "Para eliminar esta advertencia, desactiva la propiedad Compress de GIProbe." #: scene/3d/gi_probe.cpp msgid "Subdiv" msgstr "" #: scene/3d/light.cpp #, fuzzy msgid "Indirect Energy" msgstr "Colores de Emisión" #: scene/3d/light.cpp #, fuzzy msgid "Negative" msgstr "GDNative" #: scene/3d/light.cpp #, fuzzy msgid "Specular" msgstr "Modo Regla" #: scene/3d/light.cpp #, fuzzy msgid "Bake Mode" msgstr "Modo Bitmask" #: scene/3d/light.cpp #, fuzzy msgid "Contact" msgstr "Seleccionar Color" #: scene/3d/light.cpp #, fuzzy msgid "Reverse Cull Face" msgstr "Resetear Volumen de Bus" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy msgid "Directional Shadow" msgstr "Direcciones" #: scene/3d/light.cpp #, fuzzy msgid "Split 1" msgstr "Dividida" #: scene/3d/light.cpp #, fuzzy msgid "Split 2" msgstr "Dividida" #: scene/3d/light.cpp #, fuzzy msgid "Split 3" msgstr "Dividida" #: scene/3d/light.cpp #, fuzzy msgid "Blend Splits" msgstr "Tiempos de Blending:" #: scene/3d/light.cpp #, fuzzy msgid "Bias Split Scale" msgstr "Usar Ajuste de Escalado" #: scene/3d/light.cpp #, fuzzy msgid "Depth Range" msgstr "Profundidad" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp #, fuzzy msgid "Shadow Mode" msgstr "Shader" #: scene/3d/light.cpp #, fuzzy msgid "Shadow Detail" msgstr "Mostrar Valores por Defecto" #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." msgstr "" "Un SpotLight con un ángulo mas ancho que 90 grados no puede proyectar " "sombras." #: scene/3d/light.cpp msgid "Spot" msgstr "" #: scene/3d/light.cpp #, fuzzy msgid "Angle Attenuation" msgstr "Animación" #: scene/3d/mesh_instance.cpp msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp #, fuzzy msgid "Transform Normals" msgstr "Transformación Abortada." #: scene/3d/navigation.cpp scene/resources/curve.cpp #, fuzzy msgid "Up Vector" msgstr "Vector" #: scene/3d/navigation.cpp #, fuzzy msgid "Cell Height" msgstr "Prueba" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" #: scene/3d/navigation_agent.cpp #, fuzzy msgid "Ignore Y" msgstr "[Ignorar]" #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" #: scene/3d/navigation_mesh_instance.cpp msgid "" "NavigationMeshInstance must be a child or grandchild to a Navigation node. " "It only provides navigation data." msgstr "" "NavigationMeshInstance debe ser un hijo o nieto de un nodo Navigation. Solo " "provee datos de navegación." #: scene/3d/navigation_mesh_instance.cpp msgid "Navmesh" msgstr "" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " "spatial object." msgstr "" #: scene/3d/occluder.cpp msgid "No shape is set." msgstr "No se ha establecido ninguna forma." #: scene/3d/occluder.cpp msgid "Only uniform scales are supported." msgstr "Sólo se admiten escalas uniformes." #: scene/3d/particles.cpp #, fuzzy msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" "Use the CPUParticles node instead. You can use the \"Convert to " "CPUParticles\" toolbar option for this purpose." msgstr "" "Las partículas basadas en la GPU no son compatibles con el controlador de " "vídeo GLES2.\n" "En su lugar, utilizá el nodo CPUParticles. Para ello podés utilizar la " "opción \"Convertir a CPUParticles\"." #: scene/3d/particles.cpp msgid "" "On macOS, Particles rendering is much slower than CPUParticles due to " "transform feedback being implemented on the CPU instead of the GPU.\n" "Consider using CPUParticles instead when targeting macOS.\n" "You can use the \"Convert to CPUParticles\" toolbar option for this purpose." msgstr "" #: scene/3d/particles.cpp msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "Nada visible ya que no se asigno pasadas de dibujado a los meshes." #: scene/3d/particles.cpp msgid "" "Particles animation requires the usage of a SpatialMaterial whose Billboard " "Mode is set to \"Particle Billboard\"." msgstr "" "La animación de partículas requiere el uso de un SpatialMaterial cuyo Modo " "Billboard esté ajustado a \"Particle Billboard\"." #: scene/3d/particles.cpp #, fuzzy msgid "Visibility AABB" msgstr "Act/Desact. Visibilidad" #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "Llamadas de Dibujado:" #: scene/3d/particles.cpp #, fuzzy msgid "Passes" msgstr "Llamadas de Dibujado:" #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" "PathFollow solo funciona cuando está asignado como hijo de un nodo Path." #: scene/3d/path.cpp msgid "" "PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " "parent Path's Curve resource." msgstr "" "PathFollow's ROTATION_ORIENTED requiere que \"Up Vector\" esté activado en " "el recurso Curve de su Path padre." #: scene/3d/path.cpp #, fuzzy msgid "Rotation Mode" msgstr "Modo Rotar" #: scene/3d/physics_body.cpp msgid "" "Size changes to RigidBody (in character or rigid modes) will be overridden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" "Los cambios de tamaño a RigidBody (en modo character o rigid) seran " "sobreescritos por el motor de física al ejecutar.\n" "Cambiá el tamaño de los collision shapes hijos." #: scene/3d/physics_body.cpp #, fuzzy msgid "Axis Lock" msgstr "Eje" #: scene/3d/physics_body.cpp #, fuzzy msgid "Linear X" msgstr "Lineal" #: scene/3d/physics_body.cpp #, fuzzy msgid "Linear Y" msgstr "Lineal" #: scene/3d/physics_body.cpp #, fuzzy msgid "Linear Z" msgstr "Lineal" #: scene/3d/physics_body.cpp msgid "Angular X" msgstr "" #: scene/3d/physics_body.cpp msgid "Angular Y" msgstr "" #: scene/3d/physics_body.cpp msgid "Angular Z" msgstr "" #: scene/3d/physics_body.cpp #, fuzzy msgid "Motion X" msgstr "Acción" #: scene/3d/physics_body.cpp #, fuzzy msgid "Motion Y" msgstr "Acción" #: scene/3d/physics_body.cpp #, fuzzy msgid "Motion Z" msgstr "Acción" #: scene/3d/physics_body.cpp #, fuzzy msgid "Move Lock X" msgstr "Mover Nodo" #: scene/3d/physics_body.cpp #, fuzzy msgid "Move Lock Y" msgstr "Mover Nodo" #: scene/3d/physics_body.cpp #, fuzzy msgid "Move Lock Z" msgstr "Mover Nodo" #: scene/3d/physics_body.cpp #, fuzzy msgid "Body Offset" msgstr "Offset:" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" msgstr "El nodo A y el nodo B deben ser PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" msgstr "El nodo A debe ser un PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" msgstr "El nodo B debe ser un PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" msgstr "La unión no está conectada a ningún PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" msgstr "El nodo A y el nodo B deben ser diferentes PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Solver" msgstr "" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Exclude Nodes" msgstr "Eliminar Nodos" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Params" msgstr "Parámetro Modificado:" #: scene/3d/physics_joint.cpp msgid "Impulse Clamp" msgstr "" #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Upper" msgstr "Mayúsculas" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Lower" msgstr "Minúsculas" #: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Relaxation" msgstr "Separación:" #: scene/3d/physics_joint.cpp msgid "Motor" msgstr "" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Target Velocity" msgstr "Orbitar Vista Hacia La Derecha" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Max Impulse" msgstr "Velocidad:" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Linear Limit" msgstr "Lineal" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Upper Distance" msgstr "Elegir Instancia:" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Lower Distance" msgstr "Elegir Instancia:" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Restitution" msgstr "Descripción" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Linear Motion" msgstr "Inicializar" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Linear Ortho" msgstr "Ortogonal Trasera" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Upper Angle" msgstr "Mayúsculas" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Lower Angle" msgstr "Minúsculas" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Angular Motion" msgstr "Animación" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Angular Ortho" msgstr "Error Angular Max.:" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Swing Span" msgstr "Guardar Escena" #: scene/3d/physics_joint.cpp msgid "Twist Span" msgstr "" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Linear Limit X" msgstr "Lineal" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Linear Motor X" msgstr "Inicializar" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Force Limit" msgstr "Llamadas de Dibujado:" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Linear Spring X" msgstr "Lineal" #: scene/3d/physics_joint.cpp msgid "Equilibrium Point" msgstr "" #: scene/3d/physics_joint.cpp msgid "Angular Limit X" msgstr "" #: scene/3d/physics_joint.cpp msgid "Erp" msgstr "" #: scene/3d/physics_joint.cpp msgid "Angular Motor X" msgstr "" #: scene/3d/physics_joint.cpp msgid "Angular Spring X" msgstr "" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Linear Limit Y" msgstr "Lineal" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Linear Motor Y" msgstr "Inicializar" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Linear Spring Y" msgstr "Lineal" #: scene/3d/physics_joint.cpp msgid "Angular Limit Y" msgstr "" #: scene/3d/physics_joint.cpp msgid "Angular Motor Y" msgstr "" #: scene/3d/physics_joint.cpp msgid "Angular Spring Y" msgstr "" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Linear Limit Z" msgstr "Lineal" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Linear Motor Z" msgstr "Inicializar" #: scene/3d/physics_joint.cpp #, fuzzy msgid "Linear Spring Z" msgstr "Lineal" #: scene/3d/physics_joint.cpp msgid "Angular Limit Z" msgstr "" #: scene/3d/physics_joint.cpp msgid "Angular Motor Z" msgstr "" #: scene/3d/physics_joint.cpp msgid "Angular Spring Z" msgstr "" #: scene/3d/portal.cpp msgid "The RoomManager should not be a child or grandchild of a Portal." msgstr "El RoomManager no debe ser hijo o nieto de un Portal." #: scene/3d/portal.cpp msgid "A Room should not be a child or grandchild of a Portal." msgstr "Una Room no debe ser hijo o nieto de un Portal." #: scene/3d/portal.cpp msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "Un RoomGroup no debe ser hijo o nieto de un Portal." #: scene/3d/portal.cpp #, fuzzy msgid "Portal Active" msgstr " [portales activos]" #: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp msgid "Two Way" msgstr "" #: scene/3d/portal.cpp #, fuzzy msgid "Linked Room" msgstr "Raíz de Edición en Vivo:" #: scene/3d/portal.cpp #, fuzzy msgid "Use Default Margin" msgstr "Por Defecto" #: scene/3d/proximity_group.cpp #, fuzzy msgid "Group Name" msgstr "Agrupado" #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" #: scene/3d/proximity_group.cpp #, fuzzy msgid "Grid Radius" msgstr "Radio:" #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "Depurador" #: scene/3d/ray_cast.cpp scene/resources/style_box.cpp msgid "Thickness" msgstr "" #: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "Modo Rotar" #: scene/3d/reflection_probe.cpp #, fuzzy msgid "Origin Offset" msgstr "Offset de Grilla:" #: scene/3d/reflection_probe.cpp #, fuzzy msgid "Box Projection" msgstr "Proyecto" #: scene/3d/reflection_probe.cpp #, fuzzy msgid "Enable Shadows" msgstr "Activar Ajuste" #: scene/3d/reflection_probe.cpp #, fuzzy msgid "Ambient Color" msgstr "Seleccionar Color" #: scene/3d/reflection_probe.cpp #, fuzzy msgid "Ambient Energy" msgstr "Colores de Emisión" #: scene/3d/reflection_probe.cpp #, fuzzy msgid "Ambient Contrib" msgstr "Indentar a la Der" #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" "derived node to work." msgstr "" "La propiedad \"Remote Path\" debe apuntar a un nodo Spatial o derivado de " "Spatial válido para que funcione." #: scene/3d/room.cpp msgid "A Room cannot have another Room as a child or grandchild." msgstr "Una Room no puede tener otra Room como hija o nieta." #: scene/3d/room.cpp msgid "The RoomManager should not be placed inside a Room." msgstr "El RoomManager no debe ubicarse dentro de una Room." #: scene/3d/room.cpp msgid "A RoomGroup should not be placed inside a Room." msgstr "Un RoomGroup no debe colocarse dentro de una Room." #: scene/3d/room.cpp msgid "" "Room convex hull contains a large number of planes.\n" "Consider simplifying the room bound in order to increase performance." msgstr "" "El cuerpo convexo de la room contiene un gran número de planos.\n" "Considera la posibilidad de simplificar los límites de la room para aumentar " "el rendimiento." #: scene/3d/room.cpp msgid "Use Default Simplify" msgstr "" #: scene/3d/room.cpp scene/3d/room_manager.cpp msgid "Room Simplify" msgstr "" #: scene/3d/room.cpp msgid "Bound" msgstr "" #: scene/3d/room_group.cpp #, fuzzy msgid "Roomgroup Priority" msgstr "Prioridad" #: scene/3d/room_group.cpp msgid "The RoomManager should not be placed inside a RoomGroup." msgstr "El RoomManager no debe colocarse dentro de un RoomGroup." #: scene/3d/room_manager.cpp msgid "The RoomList has not been assigned." msgstr "La RoomList no ha sido asignada." #: scene/3d/room_manager.cpp msgid "The RoomList node should be a Spatial (or derived from Spatial)." msgstr "El nodo RoomList debe ser un Spatial (o derivado de Spatial)." #: scene/3d/room_manager.cpp msgid "" "Portal Depth Limit is set to Zero.\n" "Only the Room that the Camera is in will render." msgstr "" "El Límite de Profundidad del Portal está ajustado a cero.\n" "Sólo se renderizará la room en la que se encuentra la cámara." #: scene/3d/room_manager.cpp msgid "There should only be one RoomManager in the SceneTree." msgstr "Sólo debe haber un RoomManager en el SceneTree." #: scene/3d/room_manager.cpp msgid "Main" msgstr "" #: scene/3d/room_manager.cpp scene/animation/animation_player.cpp #: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy msgid "Active" msgstr "Acción" #: scene/3d/room_manager.cpp msgid "Roomlist" msgstr "" #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" msgstr "FPS" #: scene/3d/room_manager.cpp #, fuzzy msgid "PVS Mode" msgstr "Modo Paneo" #: scene/3d/room_manager.cpp #, fuzzy msgid "PVS Filename" msgstr "Archivo ZIP" #: scene/3d/room_manager.cpp servers/visual_server.cpp msgid "Gameplay" msgstr "" #: scene/3d/room_manager.cpp #, fuzzy msgid "Gameplay Monitor" msgstr "Monitor" #: scene/3d/room_manager.cpp #, fuzzy msgid "Use Secondary PVS" msgstr "Usar Ajuste de Escalado" #: scene/3d/room_manager.cpp #, fuzzy msgid "Merge Meshes" msgstr "Mesh" #: scene/3d/room_manager.cpp #, fuzzy msgid "Show Margins" msgstr "Mostrar Orígen" #: scene/3d/room_manager.cpp #, fuzzy msgid "Debug Sprawl" msgstr "Depurar" #: scene/3d/room_manager.cpp msgid "Overlap Warning Threshold" msgstr "" #: scene/3d/room_manager.cpp #, fuzzy msgid "Preview Camera" msgstr "Vista Previa" #: scene/3d/room_manager.cpp msgid "Portal Depth Limit" msgstr "" #: scene/3d/room_manager.cpp #, fuzzy msgid "Default Portal Margin" msgstr "Asignar Margen" #: scene/3d/room_manager.cpp #, fuzzy msgid "Roaming Expansion Margin" msgstr "Expandir Todos" #: scene/3d/room_manager.cpp msgid "" "RoomList path is invalid.\n" "Please check the RoomList branch has been assigned in the RoomManager." msgstr "" "La ruta del RoomList no es válida.\n" "Por favor, comprueba que la rama de la RoomList ha sido asignada al " "RoomManager." #: scene/3d/room_manager.cpp msgid "RoomList contains no Rooms, aborting." msgstr "La RoomList no contiene Rooms, abortando." #: scene/3d/room_manager.cpp msgid "Misnamed nodes detected, check output log for details. Aborting." msgstr "" "Nodos con nombres incorrectos detectados, comprueba la salida del Log para " "más detalles. Abortando." #: scene/3d/room_manager.cpp msgid "Portal link room not found, check output log for details." msgstr "" "No se encuentra Portal link room, comprueba la salida del Log para más " "detalles." #: scene/3d/room_manager.cpp msgid "" "Portal autolink failed, check output log for details.\n" "Check the portal is facing outwards from the source room." msgstr "" "Fallo en el Portal autolink, comprueba la salida del Log para más detalles.\n" "Comprueba si el portal está mirando hacia fuera de la room de origen." #: scene/3d/room_manager.cpp msgid "" "Room overlap detected, cameras may work incorrectly in overlapping area.\n" "Check output log for details." msgstr "" "Detectada superposición de la Room, las cámaras pueden funcionar " "incorrectamente en las zonas donde hay superposición.\n" "Comrpueba la salida del Log para más detalles." #: scene/3d/room_manager.cpp msgid "" "Error calculating room bounds.\n" "Ensure all rooms contain geometry or manual bounds." msgstr "" "Error al calcular los límites de la room.\n" "Asegurate de que todas las rooms contengan geometría o límites manuales." #: scene/3d/soft_body.cpp #, fuzzy msgid "Physics Enabled" msgstr "Frames de Física %" #: scene/3d/soft_body.cpp #, fuzzy msgid "Parent Collision Ignore" msgstr "Crear Polígono de Colisión" #: scene/3d/soft_body.cpp #, fuzzy msgid "Simulation Precision" msgstr "El árbol de animación es inválido." #: scene/3d/soft_body.cpp #, fuzzy msgid "Total Mass" msgstr "Total:" #: scene/3d/soft_body.cpp msgid "Linear Stiffness" msgstr "" #: scene/3d/soft_body.cpp msgid "Areaangular Stiffness" msgstr "" #: scene/3d/soft_body.cpp msgid "Volume Stiffness" msgstr "" #: scene/3d/soft_body.cpp msgid "Pressure Coefficient" msgstr "" #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" #: scene/3d/soft_body.cpp msgid "Drag Coefficient" msgstr "" #: scene/3d/soft_body.cpp msgid "Pose Matching Coefficient" msgstr "" #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh." msgstr "Este cuerpo será ignorado hasta que se establezca un mesh." #: scene/3d/soft_body.cpp msgid "" "Size changes to SoftBody will be overridden by the physics engine when " "running.\n" "Change the size in children collision shapes instead." msgstr "" "Los cambios de tamaño a un SoftBody serán sobrescritos por el motor de " "física al ejecutar.\n" "En su lugar, cambiá el tamaño de los collision shapes hijos." #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" #: scene/3d/spatial.cpp #, fuzzy msgid "Gizmo" msgstr "Gizmos" #: scene/3d/spatial_velocity_tracker.cpp #, fuzzy msgid "Track Physics Step" msgstr "Frames de Física %" #: scene/3d/spring_arm.cpp msgid "Spring Length" msgstr "" #: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" #: scene/3d/sprite_3d.cpp #, fuzzy msgid "Pixel Size" msgstr "Ajustar a Pixeles" #: scene/3d/sprite_3d.cpp msgid "Billboard" msgstr "" #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #, fuzzy msgid "Transparent" msgstr "Transponer" #: scene/3d/sprite_3d.cpp #, fuzzy msgid "Shaded" msgstr "Shader" #: scene/3d/sprite_3d.cpp msgid "Double Sided" msgstr "" #: scene/3d/sprite_3d.cpp msgid "Alpha Cut" msgstr "" #: scene/3d/sprite_3d.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite3D to display frames." msgstr "" "Se debe crear o establecer un recurso SpriteFrames en la propiedad " "\"Frames\" para que AnimatedSprite3D pueda mostrar frames." #: scene/3d/vehicle_body.cpp msgid "" "VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " "it as a child of a VehicleBody." msgstr "" "VehicleWheel sirve para proveer un sistema de ruedas a VehicleBody. Por " "favor usálo como hijo de VehicleBody." #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Per-Wheel Motion" msgstr "Botón Rueda Abajo" #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Engine Force" msgstr "Documentación Online" #: scene/3d/vehicle_body.cpp msgid "Brake" msgstr "" #: scene/3d/vehicle_body.cpp msgid "Steering" msgstr "" #: scene/3d/vehicle_body.cpp msgid "VehicleBody Motion" msgstr "" #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Use As Traction" msgstr "Separación:" #: scene/3d/vehicle_body.cpp msgid "Use As Steering" msgstr "" #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Wheel" msgstr "Rueda Arriba." #: scene/3d/vehicle_body.cpp msgid "Roll Influence" msgstr "" #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Friction Slip" msgstr "Función" #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Suspension" msgstr "Expresión" #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Max Force" msgstr "Error" #: scene/3d/visibility_notifier.cpp msgid "AABB" msgstr "" #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" msgstr "Reintentar" #: scene/3d/visual_instance.cpp #, fuzzy msgid "Material Override" msgstr "Reemplazos(Overrides)" #: scene/3d/visual_instance.cpp #, fuzzy msgid "Material Overlay" msgstr "Cambios de Material:" #: scene/3d/visual_instance.cpp #, fuzzy msgid "Cast Shadow" msgstr "Crear Nodo Shader" #: scene/3d/visual_instance.cpp #, fuzzy msgid "Extra Cull Margin" msgstr "Argumentos de Llamada Extras:" #: scene/3d/visual_instance.cpp #, fuzzy msgid "Baked Light" msgstr "Bake Lightmaps" #: scene/3d/visual_instance.cpp #, fuzzy msgid "Generate Lightmap" msgstr "Generando Lightmaps" #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" #: scene/3d/visual_instance.cpp msgid "LOD" msgstr "" #: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp #: scene/resources/material.cpp #, fuzzy msgid "Min Distance" msgstr "Elegir Instancia:" #: scene/3d/visual_instance.cpp msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp msgid "" "WorldEnvironment requires its \"Environment\" property to contain an " "Environment to have a visible effect." msgstr "" "WorldEnvironment requiere que su propiedad \"Environment\" contenga un " "Environment para que tenga un efecto visible." #: scene/3d/world_environment.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." msgstr "" "Solo se permite un WorldEnvironment por escena (o conjunto de escenas " "instanciadas)." #: scene/3d/world_environment.cpp msgid "" "This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " "this environment's Background Mode to Canvas (for 2D scenes)." msgstr "" "Este WorldEnvironment esta siendo ignorado. Agregá un nodo Camera (para " "escenas 3D) o configurá el Background Mode de este entorno en modo Canvas " "(para escenas 2D)." #: scene/animation/animation_blend_space_1d.cpp #: scene/animation/animation_blend_space_2d.cpp #, fuzzy msgid "Min Space" msgstr "Escena Principal" #: scene/animation/animation_blend_space_1d.cpp #: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp #, fuzzy msgid "Value Label" msgstr "Valor" #: scene/animation/animation_blend_space_2d.cpp #, fuzzy msgid "Auto Triangles" msgstr "Act/Desact. Auto Triángulos" #: scene/animation/animation_blend_space_2d.cpp #, fuzzy msgid "Triangles" msgstr "Act/Desact. Auto Triángulos" #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" #: scene/animation/animation_blend_space_2d.cpp msgid "Y Label" msgstr "" #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "En el nodo BlendTree '%s', no se encontró la animación: '%s'" #: scene/animation/animation_blend_tree.cpp msgid "Animation not found: '%s'" msgstr "No se encontró la animación: '%s'" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Mix Mode" msgstr "Nodo Mix" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Fadein Time" msgstr "Tiempo de Crossfade (s):" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Fadeout Time" msgstr "Tiempo de Crossfade (s):" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Auto Restart" msgstr "Auto Reiniciar:" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart" msgstr "Auto Reiniciar:" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" msgstr "Auto Reiniciar:" #: scene/animation/animation_blend_tree.cpp msgid "Autorestart Random Delay" msgstr "" #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Input Count" msgstr "Agregar Puerto de Entrada" #: scene/animation/animation_blend_tree.cpp #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Xfade Time" msgstr "Tiempo de Crossfade (s):" #: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp #, fuzzy msgid "Graph Offset" msgstr "Offset de Grilla:" #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "Switch" #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Auto Advance" msgstr "Setear Auto Avanzar" #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Advance Condition" msgstr "Opciones Avanzadas" #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "Aplicar Reset de Animación" #: scene/animation/animation_player.cpp #, fuzzy msgid "Current Animation" msgstr "Establecer Animación" #: scene/animation/animation_player.cpp #, fuzzy msgid "Assigned Animation" msgstr "Agregar Animación" #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" #: scene/animation/animation_player.cpp #, fuzzy msgid "Current Animation Length" msgstr "Cambiar Duración de la Animación" #: scene/animation/animation_player.cpp #, fuzzy msgid "Current Animation Position" msgstr "Añadir Punto de Animación" #: scene/animation/animation_player.cpp #, fuzzy msgid "Playback Options" msgstr "Opciones de Clase:" #: scene/animation/animation_player.cpp #, fuzzy msgid "Default Blend Time" msgstr "Theme Predeterminado" #: scene/animation/animation_player.cpp msgid "Method Call Mode" msgstr "" #: scene/animation/animation_tree.cpp msgid "In node '%s', invalid animation: '%s'." msgstr "En el nodo '%s', animación inválida: '%s'." #: scene/animation/animation_tree.cpp msgid "Invalid animation: '%s'." msgstr "Animación inválida: '%s'." #: scene/animation/animation_tree.cpp msgid "Nothing connected to input '%s' of node '%s'." msgstr "Nada conectado a la entrada '%s' del nodo '%s'." #: scene/animation/animation_tree.cpp #, fuzzy msgid "Filter Enabled" msgstr "Filtrar señales" #: scene/animation/animation_tree.cpp msgid "No root AnimationNode for the graph is set." msgstr "No se ha establecido ningún nodo AnimationNode raíz para el gráfico." #: scene/animation/animation_tree.cpp msgid "Path to an AnimationPlayer node containing animations is not set." msgstr "" "No hay asignada una ruta a un nodo AnimationPlayer conteniendo animaciones." #: scene/animation/animation_tree.cpp msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." msgstr "" "La ruta asignada al AnimationPlayer no apunta a un nodo AnimationPlayer." #: scene/animation/animation_tree.cpp msgid "The AnimationPlayer root node is not a valid node." msgstr "La raíz del nodo AnimationPlayer no es un nodo válido." #: scene/animation/animation_tree.cpp #, fuzzy msgid "Tree Root" msgstr "Crear Nodo Raíz:" #: scene/animation/animation_tree.cpp #, fuzzy msgid "Anim Player" msgstr "Fijar AnimationPlayer" #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" #: scene/animation/animation_tree.cpp #, fuzzy msgid "Track" msgstr "Agregar Pista" #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Este nodo ha sido deprecado. Usá AnimationTree." #: scene/animation/animation_tree_player.cpp #, fuzzy msgid "Playback" msgstr "Reproducir" #: scene/animation/animation_tree_player.cpp #, fuzzy msgid "Master Player" msgstr "Pegar Parámetros" #: scene/animation/animation_tree_player.cpp #, fuzzy msgid "Base Path" msgstr "Ruta de Exportación" #: scene/animation/root_motion_view.cpp #, fuzzy msgid "Animation Path" msgstr "Animación" #: scene/animation/root_motion_view.cpp #, fuzzy msgid "Zero Y" msgstr "Zero" #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Root Bone" msgstr "Nombre del nodo raíz" #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Tip Bone" msgstr "Huesos" #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Modo de Interpolación" #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Override Tip Basis" msgstr "Reemplazos(Overrides)" #: scene/animation/skeleton_ik.cpp msgid "Use Magnet" msgstr "" #: scene/animation/skeleton_ik.cpp msgid "Magnet" msgstr "" #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Target Node" msgstr "Reemparentar Nodo" #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Max Iterations" msgstr "Crear Función" #: scene/animation/tween.cpp msgid "Playback Process Mode" msgstr "" #: scene/animation/tween.cpp #, fuzzy msgid "Playback Speed" msgstr "Reproducir Escena" #: scene/audio/audio_stream_player.cpp #, fuzzy msgid "Mix Target" msgstr "Objetivo" #: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp #: servers/audio/effects/audio_effect_compressor.cpp #, fuzzy msgid "Ratio" msgstr "Mantener Proporciones" #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy msgid "Stretch Mode" msgstr "Modo Seleccionar" #: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp msgid "Alignment" msgstr "" #: scene/gui/base_button.cpp #, fuzzy msgid "Shortcut In Tooltip" msgstr "Mostrar Orígen" #: scene/gui/base_button.cpp #, fuzzy msgid "Action Mode" msgstr "Modo Icono" #: scene/gui/base_button.cpp msgid "Enabled Focus Mode" msgstr "" #: scene/gui/base_button.cpp msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp #, fuzzy msgid "Shortcut" msgstr "Atajos" #: scene/gui/base_button.cpp #, fuzzy msgid "Group" msgstr "Grupos" #: scene/gui/button.cpp scene/gui/label.cpp #, fuzzy msgid "Clip Text" msgstr "Copiar Texto" #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" msgstr "" #: scene/gui/button.cpp msgid "Icon Align" msgstr "" #: scene/gui/button.cpp #, fuzzy msgid "Expand Icon" msgstr "Expandir Todos" #: scene/gui/center_container.cpp #, fuzzy msgid "Use Top Left" msgstr "Superior Izquierda" #: scene/gui/color_picker.cpp #, fuzzy msgid "" "Color: #%s\n" "LMB: Apply color\n" "RMB: Remove preset" msgstr "" "Color: #%s\n" "LMB: Configurar color\n" "RMB: Borrar configuración predeterminada" #: scene/gui/color_picker.cpp #, fuzzy msgid "Edit Alpha" msgstr "Editar Polígono" #: scene/gui/color_picker.cpp #, fuzzy msgid "HSV Mode" msgstr "Modo Seleccionar" #: scene/gui/color_picker.cpp #, fuzzy msgid "Raw Mode" msgstr "Modo Paneo" #: scene/gui/color_picker.cpp #, fuzzy msgid "Deferred Mode" msgstr "Diferido" #: scene/gui/color_picker.cpp #, fuzzy msgid "Presets Enabled" msgstr "Presets" #: scene/gui/color_picker.cpp #, fuzzy msgid "Presets Visible" msgstr "Act/Desact. Visible" #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "Elegir un color de la ventana del editor." #: scene/gui/color_picker.cpp msgid "HSV" msgstr "HSV" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." msgstr "Cambiar entre valores hexadecimales y de código." #: scene/gui/color_picker.cpp msgid "Add current color as a preset." msgstr "Agregar color actual como preset." #: scene/gui/container.cpp msgid "" "Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, use a plain Control node instead." msgstr "" "Container por sí mismo no sirve para nada a menos que un script defina el " "comportamiento de colocación de sus hijos.\n" "Si no tenés intención de añadir un script, utilizá un nodo de Control " "sencillo." #: scene/gui/control.cpp msgid "" "The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " "\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." msgstr "" "Los Tooltip de Ayuda no se mostrarán cuando los controles del Filtro del " "Mouse estén configurados en \"Ignore\". Para solucionarlo, establece el " "Filtro del Mouse en \"Stop\" o \"Pass\"." #: scene/gui/control.cpp #, fuzzy msgid "Anchor" msgstr "Solo anclas" #: scene/gui/control.cpp #, fuzzy msgid "Grow Direction" msgstr "Direcciones" #: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Min Size" msgstr "Tamaño de Outline:" #: scene/gui/control.cpp #, fuzzy msgid "Pivot Offset" msgstr "Offset de Grilla:" #: scene/gui/control.cpp #, fuzzy msgid "Clip Content" msgstr "Constante Global" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp #, fuzzy msgid "Tooltip" msgstr "Herramientas" #: scene/gui/control.cpp #, fuzzy msgid "Focus" msgstr "Foco en Ruta" #: scene/gui/control.cpp msgid "Neighbour Left" msgstr "" #: scene/gui/control.cpp msgid "Neighbour Top" msgstr "" #: scene/gui/control.cpp msgid "Neighbour Right" msgstr "" #: scene/gui/control.cpp #, fuzzy msgid "Neighbour Bottom" msgstr "Centro Inferior" #: scene/gui/control.cpp msgid "Next" msgstr "Siguiente" #: scene/gui/control.cpp msgid "Previous" msgstr "Anterior" #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy msgid "Default Cursor Shape" msgstr "Cargar el Bus Layout predeterminado." #: scene/gui/control.cpp msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp #, fuzzy msgid "Size Flags" msgstr "Tamaño: " #: scene/gui/control.cpp #, fuzzy msgid "Stretch Ratio" msgstr "Modo Seleccionar" #: scene/gui/control.cpp #, fuzzy msgid "Theme Type Variation" msgstr "Propiedades de Tema" #: scene/gui/dialogs.cpp msgid "Window Title" msgstr "" #: scene/gui/dialogs.cpp #, fuzzy msgid "Dialog" msgstr "Dialogo XForm" #: scene/gui/dialogs.cpp msgid "Hide On OK" msgstr "" #: scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy msgid "Autowrap" msgstr "AutoLoad" #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Alerta!" #: scene/gui/dialogs.cpp msgid "Please Confirm..." msgstr "Confirmá, por favor..." #: scene/gui/file_dialog.cpp #, fuzzy msgid "Mode Overrides Title" msgstr "Reemplazar Elemento" #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Debe ser una extensión válida." #: scene/gui/graph_edit.cpp #, fuzzy msgid "Right Disconnects" msgstr "Desconectar" #: scene/gui/graph_edit.cpp #, fuzzy msgid "Scroll Offset" msgstr "Offset de Grilla:" #: scene/gui/graph_edit.cpp #, fuzzy msgid "Snap Distance" msgstr "Elegir Instancia:" #: scene/gui/graph_edit.cpp #, fuzzy msgid "Zoom Min" msgstr "Zoom In" #: scene/gui/graph_edit.cpp #, fuzzy msgid "Zoom Max" msgstr "Zoom In" #: scene/gui/graph_edit.cpp #, fuzzy msgid "Zoom Step" msgstr "Alejar Zoom" #: scene/gui/graph_edit.cpp #, fuzzy msgid "Show Zoom Label" msgstr "Mostrar Huesos" #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "Activar minimapa de grilla." #: scene/gui/graph_node.cpp #, fuzzy msgid "Show Close" msgstr "Mostrar Huesos" #: scene/gui/graph_node.cpp scene/gui/option_button.cpp #, fuzzy msgid "Selected" msgstr "Seleccionar" #: scene/gui/graph_node.cpp #, fuzzy msgid "Comment" msgstr "Commit" #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" #: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp #, fuzzy msgid "Columns" msgstr "Volumen" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp #: scene/gui/tree.cpp scene/main/viewport.cpp #, fuzzy msgid "Timers" msgstr "Tiempo" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp msgid "Incremental Search Max Interval Msec" msgstr "" #: scene/gui/item_list.cpp scene/gui/tree.cpp #, fuzzy msgid "Allow Reselect" msgstr "Aplicar Reset" #: scene/gui/item_list.cpp scene/gui/tree.cpp #, fuzzy msgid "Allow RMB Select" msgstr "Llenar la Selección" #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" #: scene/gui/item_list.cpp #, fuzzy msgid "Auto Height" msgstr "Prueba" #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" #: scene/gui/item_list.cpp msgid "Same Column Width" msgstr "" #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" #: scene/gui/item_list.cpp #, fuzzy msgid "Icon Scale" msgstr "Escala al Azar:" #: scene/gui/item_list.cpp #, fuzzy msgid "Fixed Icon Size" msgstr "Vista Frontal" #: scene/gui/label.cpp msgid "Valign" msgstr "" #: scene/gui/label.cpp scene/gui/rich_text_label.cpp #, fuzzy msgid "Visible Characters" msgstr "Caracteres válidos:" #: scene/gui/label.cpp scene/gui/rich_text_label.cpp #, fuzzy msgid "Percent Visible" msgstr "Act/Desact. Visible" #: scene/gui/label.cpp msgid "Lines Skipped" msgstr "" #: scene/gui/label.cpp msgid "Max Lines Visible" msgstr "" #: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp msgid "Max Length" msgstr "" #: scene/gui/line_edit.cpp msgid "Secret" msgstr "" #: scene/gui/line_edit.cpp #, fuzzy msgid "Secret Character" msgstr "Caracteres válidos:" #: scene/gui/line_edit.cpp msgid "Expand To Text Length" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Context Menu Enabled" msgstr "Ayuda Contextual" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Virtual Keyboard Enabled" msgstr "Filtrar señales" #: scene/gui/line_edit.cpp #, fuzzy msgid "Clear Button Enabled" msgstr "Filtrar señales" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Shortcut Keys Enabled" msgstr "Atajos" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Middle Mouse Paste Enabled" msgstr "Filtrar señales" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Selecting Enabled" msgstr "Solo Selección" #: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp #: scene/gui/text_edit.cpp msgid "Deselect On Focus Loss Enabled" msgstr "" #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" msgstr "Botón Derecho" #: scene/gui/line_edit.cpp #, fuzzy msgid "Placeholder" msgstr "Cargar Como Placeholder" #: scene/gui/line_edit.cpp msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Blink" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Blink Speed" msgstr "Velocidad:" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" #: scene/gui/menu_button.cpp #, fuzzy msgid "Switch On Hover" msgstr "Switch" #: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp #, fuzzy msgid "Draw Center" msgstr "Centro" #: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp #, fuzzy msgid "Region Rect" msgstr "Setear Region Rect" #: scene/gui/nine_patch_rect.cpp #, fuzzy msgid "Patch Margin" msgstr "Asignar Margen" #: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp msgid "Axis Stretch" msgstr "" #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " "when using the GLES3 rendering backend.\n" "The GLES2 backend is currently in use, so these modes will act like Stretch " "instead." msgstr "" "Las opciones Tile y Tile Fit para las propiedades Axis Stretch sólo son " "efectivas cuando se utiliza el backend de renderizado GLES3.\n" "El backend GLES2 está actualmente en uso, por lo que estos modos actuarán " "como Stretch en su lugar." #: scene/gui/popup.cpp #, fuzzy msgid "Popup" msgstr "Poblar" #: scene/gui/popup.cpp #, fuzzy msgid "Exclusive" msgstr "Inclusivo" #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " "functions. Making them visible for editing is fine, but they will hide upon " "running." msgstr "" "Los popups se ocultarán por defecto a menos que llames a popup() o a " "cualquiera de las funciones popup*(). Puedes hacerlos visibles para su " "edición, pero se esconderán al iniciar." #: scene/gui/popup_menu.cpp #, fuzzy msgid "Hide On Item Selection" msgstr "Centrar Selección" #: scene/gui/popup_menu.cpp #, fuzzy msgid "Hide On Checkable Item Selection" msgstr "Eliminar Seleccionados en GridMap" #: scene/gui/popup_menu.cpp #, fuzzy msgid "Hide On State Item Selection" msgstr "Eliminar Selección" #: scene/gui/popup_menu.cpp msgid "Submenu Popup Delay" msgstr "" #: scene/gui/popup_menu.cpp #, fuzzy msgid "Allow Search" msgstr "Buscar" #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" msgstr "Recientes:" #: scene/gui/range.cpp msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "Si \"Exp Edit\" está activado, \"Min Value\" debe ser mayor que 0." #: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy msgid "Min Value" msgstr "Fijar Valor" #: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy msgid "Max Value" msgstr "Valor" #: scene/gui/range.cpp #, fuzzy msgid "Page" msgstr "Página: " #: scene/gui/range.cpp #, fuzzy msgid "Exp Edit" msgstr "Editar" #: scene/gui/range.cpp #, fuzzy msgid "Rounded" msgstr "Agrupado" #: scene/gui/range.cpp msgid "Allow Greater" msgstr "" #: scene/gui/range.cpp msgid "Allow Lesser" msgstr "" #: scene/gui/reference_rect.cpp #, fuzzy msgid "Border Color" msgstr "Cambiar Nombre del Elemento Color" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border Width" msgstr "Píxeles del Borde" #: scene/gui/rich_text_effect.cpp #, fuzzy msgid "Relative Index" msgstr "Obtener Índice" #: scene/gui/rich_text_effect.cpp #, fuzzy msgid "Absolute Index" msgstr "Auto Indentar" #: scene/gui/rich_text_effect.cpp #, fuzzy msgid "Elapsed Time" msgstr "Tiempos de Blending:" #: scene/gui/rich_text_effect.cpp #, fuzzy msgid "Env" msgstr "Fin" #: scene/gui/rich_text_effect.cpp #, fuzzy msgid "Character" msgstr "Caracteres válidos:" #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp msgid "Meta Underlined" msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Tab Size" msgstr "Tamaño:" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Fit Content Height" msgstr "Pintar Peso de Huesos" #: scene/gui/rich_text_label.cpp msgid "Scroll Active" msgstr "" #: scene/gui/rich_text_label.cpp msgid "Scroll Following" msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Selection Enabled" msgstr "Solo Selección" #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Override Selected Font Color" msgstr "Configurar Perfil Seleccionado:" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" msgstr "Mover Efecto de Bus" #: scene/gui/scroll_bar.cpp #, fuzzy msgid "Custom Step" msgstr "CustomNode" #: scene/gui/scroll_container.cpp msgid "" "ScrollContainer is intended to work with a single child control.\n" "Use a container as child (VBox, HBox, etc.), or a Control and set the custom " "minimum size manually." msgstr "" "ScrollContainer está pensado para funcionar con un solo control hijo.\n" "Utilizá un container como hijo (VBox, HBox, etc.), o un Control y establecé " "manualmente el tamaño mínimo personalizado." #: scene/gui/scroll_container.cpp #, fuzzy msgid "Follow Focus" msgstr "Poblar Superficie" #: scene/gui/scroll_container.cpp #, fuzzy msgid "Horizontal Enabled" msgstr "Horizontal:" #: scene/gui/scroll_container.cpp #, fuzzy msgid "Vertical Enabled" msgstr "Filtrar señales" #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" #: scene/gui/slider.cpp msgid "Scrollable" msgstr "" #: scene/gui/slider.cpp #, fuzzy msgid "Tick Count" msgstr "Seleccionar Color" #: scene/gui/slider.cpp #, fuzzy msgid "Ticks On Borders" msgstr "en orden:" #: scene/gui/spin_box.cpp #, fuzzy msgid "Prefix" msgstr "Prefijo:" #: scene/gui/spin_box.cpp #, fuzzy msgid "Suffix" msgstr "Sufijo:" #: scene/gui/split_container.cpp #, fuzzy msgid "Split Offset" msgstr "Offset de Grilla:" #: scene/gui/split_container.cpp scene/gui/tree.cpp #, fuzzy msgid "Collapsed" msgstr "Colapsar Todos" #: scene/gui/split_container.cpp #, fuzzy msgid "Dragger Visibility" msgstr "Act/Desact. Visibilidad" #: scene/gui/tab_container.cpp scene/gui/tabs.cpp msgid "Tab Align" msgstr "" #: scene/gui/tab_container.cpp scene/gui/tabs.cpp #, fuzzy msgid "Current Tab" msgstr "Actual:" #: scene/gui/tab_container.cpp #, fuzzy msgid "Tabs Visible" msgstr "Act/Desact. Visible" #: scene/gui/tab_container.cpp msgid "All Tabs In Front" msgstr "" #: scene/gui/tab_container.cpp scene/gui/tabs.cpp #, fuzzy msgid "Drag To Rearrange Enabled" msgstr "Arrastrar y soltar para reordenar." #: scene/gui/tab_container.cpp msgid "Use Hidden Tabs For Min Size" msgstr "" #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" #: scene/gui/tabs.cpp msgid "Scrolling Enabled" msgstr "" #: scene/gui/text_edit.cpp msgid "Readonly" msgstr "" #: scene/gui/text_edit.cpp #, fuzzy msgid "Bookmark Gutter" msgstr "Marcadores" #: scene/gui/text_edit.cpp #, fuzzy msgid "Breakpoint Gutter" msgstr "Saltear Breakpoints" #: scene/gui/text_edit.cpp #, fuzzy msgid "Fold Gutter" msgstr "Carpeta:" #: scene/gui/text_edit.cpp #, fuzzy msgid "Hiding Enabled" msgstr "Activar" #: scene/gui/text_edit.cpp #, fuzzy msgid "Wrap Enabled" msgstr "Activar" #: scene/gui/text_edit.cpp #, fuzzy msgid "Scroll Vertical" msgstr "Vertical:" #: scene/gui/text_edit.cpp #, fuzzy msgid "Scroll Horizontal" msgstr "Horizontal:" #: scene/gui/text_edit.cpp #, fuzzy msgid "Draw" msgstr "Llamadas de Dibujado:" #: scene/gui/text_edit.cpp #, fuzzy msgid "Block Mode" msgstr "Desbloquear Nodo" #: scene/gui/text_edit.cpp msgid "Moving By Right Click" msgstr "" #: scene/gui/text_edit.cpp msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy msgid "Focused" msgstr "Foco en Ruta" #: scene/gui/texture_button.cpp #, fuzzy msgid "Click Mask" msgstr "Modo Colisión" #: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp #: scene/gui/video_player.cpp #, fuzzy msgid "Expand" msgstr "Expandir Todos" #: scene/gui/texture_progress.cpp msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy msgid "Over" msgstr "Sobreescribir" #: scene/gui/texture_progress.cpp #, fuzzy msgid "Progress" msgstr "Propiedades de Tema" #: scene/gui/texture_progress.cpp msgid "Progress Offset" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" msgstr "Modo de Reproducción:" #: scene/gui/texture_progress.cpp msgid "Tint" msgstr "" #: scene/gui/texture_progress.cpp msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy msgid "Initial Angle" msgstr "Inicializar" #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Degrees" msgstr "Rotando %s grados." #: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp #, fuzzy msgid "Center Offset" msgstr "Centro Izquierda" #: scene/gui/texture_progress.cpp #, fuzzy msgid "Nine Patch Stretch" msgstr "Modo de Interpolación" #: scene/gui/texture_progress.cpp #, fuzzy msgid "Stretch Margin Left" msgstr "Asignar Margen" #: scene/gui/texture_progress.cpp #, fuzzy msgid "Stretch Margin Top" msgstr "Asignar Margen" #: scene/gui/texture_progress.cpp #, fuzzy msgid "Stretch Margin Right" msgstr "Asignar Margen" #: scene/gui/texture_progress.cpp #, fuzzy msgid "Stretch Margin Bottom" msgstr "Modo Seleccionar" #: scene/gui/tree.cpp msgid "Custom Minimum Height" msgstr "" #: scene/gui/tree.cpp msgid "(Other)" msgstr "(Otro)" #: scene/gui/tree.cpp #, fuzzy msgid "Column Titles Visible" msgstr "Act/Desact. Visible" #: scene/gui/tree.cpp #, fuzzy msgid "Hide Folding" msgstr "Botón Desactivado" #: scene/gui/tree.cpp #, fuzzy msgid "Hide Root" msgstr "Crear Nodo Raíz:" #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" #: scene/gui/video_player.cpp #, fuzzy msgid "Audio Track" msgstr "Agregar Pista" #: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp msgid "Paused" msgstr "" #: scene/gui/video_player.cpp #, fuzzy msgid "Buffering Msec" msgstr "Vista Anterior" #: scene/gui/video_player.cpp #, fuzzy msgid "Stream Position" msgstr "Setear Posición de Entrada de Curva" #: scene/gui/viewport_container.cpp #, fuzzy msgid "Stretch Shrink" msgstr "Fetch" #: scene/main/canvas_layer.cpp #, fuzzy msgid "Follow Viewport" msgstr "Mostrar Viewport" #: scene/main/http_request.cpp #, fuzzy msgid "Download File" msgstr "Descargar" #: scene/main/http_request.cpp #, fuzzy msgid "Download Chunk Size" msgstr "Descargando" #: scene/main/http_request.cpp msgid "Body Size Limit" msgstr "" #: scene/main/http_request.cpp msgid "Max Redirects" msgstr "" #: scene/main/http_request.cpp #, fuzzy msgid "Timeout" msgstr "Tiempo de espera." #: scene/main/node.cpp #, fuzzy msgid "Name Num Separator" msgstr "Separador Nomenclado" #: scene/main/node.cpp msgid "Name Casing" msgstr "" #: scene/main/node.cpp #, fuzzy msgid "Editor Description" msgstr "Descripción" #: scene/main/node.cpp #, fuzzy msgid "Import Path" msgstr "Ruta de Exportación" #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" msgstr "Modo Paneo" #: scene/main/node.cpp #, fuzzy msgid "Display Folded" msgstr "Mostrar Sin Sombreado" #: scene/main/node.cpp #, fuzzy msgid "Filename" msgstr "Renombrar" #: scene/main/node.cpp #, fuzzy msgid "Owner" msgstr "Dueños De:" #: scene/main/node.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Multiplayer" msgstr "Multiplicar %s" #: scene/main/node.cpp #, fuzzy msgid "Custom Multiplayer" msgstr "Asignar Múltiples:" #: scene/main/node.cpp #, fuzzy msgid "Process Priority" msgstr "Activar Prioridad" #: scene/main/node.cpp #, fuzzy msgid "Physics Interpolated" msgstr "Modo de Interpolación" #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" msgstr "Superior Izquierda" #: scene/main/scene_tree.cpp #, fuzzy msgid "Debug Collisions Hint" msgstr "Modo Colisión" #: scene/main/scene_tree.cpp #, fuzzy msgid "Debug Navigation Hint" msgstr "Modo Navegación" #: scene/main/scene_tree.cpp msgid "Use Font Oversampling" msgstr "" #: scene/main/scene_tree.cpp #, fuzzy msgid "Edited Scene Root" msgstr "Nueva Raíz de Escena" #: scene/main/scene_tree.cpp msgid "Root" msgstr "" #: scene/main/scene_tree.cpp #, fuzzy msgid "Multiplayer Poll" msgstr "Multiplicar %s" #: scene/main/scene_tree.cpp scene/resources/multimesh.cpp #, fuzzy msgid "Physics Interpolation" msgstr "Modo de Interpolación" #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" #: scene/main/scene_tree.cpp msgid "Shape Color" msgstr "" #: scene/main/scene_tree.cpp #, fuzzy msgid "Contact Color" msgstr "Seleccionar Color" #: scene/main/scene_tree.cpp msgid "Geometry Color" msgstr "" #: scene/main/scene_tree.cpp #, fuzzy msgid "Disabled Geometry Color" msgstr "Desactivar Ítem" #: scene/main/scene_tree.cpp msgid "Max Contacts Displayed" msgstr "" #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp #, fuzzy msgid "Draw 2D Outlines" msgstr "Crear Outline" #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" msgstr "Direcciones" #: scene/main/scene_tree.cpp #, fuzzy msgid "Atlas Size" msgstr "Tamaño de Outline:" #: scene/main/scene_tree.cpp msgid "Atlas Subdiv" msgstr "" #: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "MSAA" msgstr "" #: scene/main/scene_tree.cpp msgid "Use FXAA" msgstr "" #: scene/main/scene_tree.cpp msgid "Use Debanding" msgstr "" #: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" #: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp #, fuzzy msgid "Default Environment" msgstr "Ver Entorno" #: scene/main/scene_tree.cpp msgid "" "Default Environment as specified in Project Settings (Rendering -> " "Environment -> Default Environment) could not be loaded." msgstr "" "El Entorno por Defecto especificado en Configuración del Editor (Rendering -" "> Viewport -> Entorno por Defecto) no pudo ser cargado." #: scene/main/scene_tree.cpp #, fuzzy msgid "Enable Object Picking" msgstr "Activar Onion Skinning" #: scene/main/timer.cpp msgid "" "Very low timer wait times (< 0.05 seconds) may behave in significantly " "different ways depending on the rendered or physics frame rate.\n" "Consider using a script's process loop instead of relying on a Timer for " "very low wait times." msgstr "" "Los tiempos de espera del temporizador muy bajos (< 0,05 segundos) pueden " "comportarse de manera significativamente diferente dependiendo de la " "velocidad de fotogramas renderizados o de la física.\n" "Considera la posibilidad de utilizar un bucle en process dentro del script " "en lugar de depender de un Timer para tiempos de espera muy bajos." #: scene/main/timer.cpp #, fuzzy msgid "Autostart" msgstr "Auto Reiniciar:" #: scene/main/viewport.cpp #, fuzzy msgid "Viewport Path" msgstr "Ruta de Exportación" #: scene/main/viewport.cpp msgid "" "This viewport is not set as render target. If you intend for it to display " "its contents directly to the screen, make it a child of a Control so it can " "obtain a size. Otherwise, make it a RenderTarget and assign its internal " "texture to some node for display." msgstr "" "Este viewport no está seteado como render target. Si tienes intención de que " "muestre contenidos directo a la pantalla, haz un hijo de un Control para que " "pueda obtener un tamaño. Alternativamente, haz un RenderTarget y asigna su " "textura interna a algún otro nodo para mostrar." #: scene/main/viewport.cpp msgid "" "The Viewport size must be greater than or equal to 2 pixels on both " "dimensions to render anything." msgstr "" "El tamaño del Viewport debe ser mayor o igual a 2 píxeles en ambas " "dimensiones para renderizar cualquier cosa." #: scene/main/viewport.cpp msgid "ARVR" msgstr "" #: scene/main/viewport.cpp #, fuzzy msgid "Size Override Stretch" msgstr "Reemplazar Elemento" #: scene/main/viewport.cpp msgid "Own World" msgstr "" #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" #: scene/main/viewport.cpp msgid "World 2D" msgstr "" #: scene/main/viewport.cpp #, fuzzy msgid "Transparent BG" msgstr "Transponer" #: scene/main/viewport.cpp #, fuzzy msgid "Handle Input Locally" msgstr "Cambiar Valor de Entrada" #: scene/main/viewport.cpp msgid "FXAA" msgstr "" #: scene/main/viewport.cpp #, fuzzy msgid "Debanding" msgstr "Binding" #: scene/main/viewport.cpp #, fuzzy msgid "Disable 3D" msgstr "Desactivar Ítem" #: scene/main/viewport.cpp #, fuzzy msgid "Keep 3D Linear" msgstr "Lineal Izquierda" #: scene/main/viewport.cpp msgid "Render Direct To Screen" msgstr "" #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" msgstr "Depurar" #: scene/main/viewport.cpp #, fuzzy msgid "Render Target" msgstr "Renderizador:" #: scene/main/viewport.cpp msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy msgid "Clear Mode" msgstr "Modo Regla" #: scene/main/viewport.cpp #, fuzzy msgid "Enable 2D" msgstr "Activar" #: scene/main/viewport.cpp #, fuzzy msgid "Enable 3D" msgstr "Activar" #: scene/main/viewport.cpp #, fuzzy msgid "Object Picking" msgstr "Activar Onion Skinning" #: scene/main/viewport.cpp #, fuzzy msgid "Disable Input" msgstr "Desactivar Ítem" #: scene/main/viewport.cpp servers/visual_server.cpp #, fuzzy msgid "Shadow Atlas" msgstr "Nuevo Atlas" #: scene/main/viewport.cpp msgid "Quad 0" msgstr "" #: scene/main/viewport.cpp msgid "Quad 1" msgstr "" #: scene/main/viewport.cpp msgid "Quad 2" msgstr "" #: scene/main/viewport.cpp msgid "Quad 3" msgstr "" #: scene/main/viewport.cpp #, fuzzy msgid "Canvas Transform" msgstr "Reestablecer Transform" #: scene/main/viewport.cpp #, fuzzy msgid "Global Canvas Transform" msgstr "Mantener Transformación Global" #: scene/main/viewport.cpp msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp #, fuzzy msgid "Swap OK Cancel" msgstr "Cancelar" #: scene/register_scene_types.cpp msgid "Use hiDPI" msgstr "" #: scene/register_scene_types.cpp #, fuzzy msgid "Custom" msgstr "CustomNode" #: scene/register_scene_types.cpp #, fuzzy msgid "Custom Font" msgstr "CustomNode" #: scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp #, fuzzy msgid "Mix Rate" msgstr "Nodo Mix" #: scene/resources/audio_stream_sample.cpp msgid "Stereo" msgstr "" #: scene/resources/concave_polygon_shape_2d.cpp #, fuzzy msgid "Segments" msgstr "Argumentos de Escena Principal:" #: scene/resources/curve.cpp #, fuzzy msgid "Bake Resolution" msgstr "Media Resolución" #: scene/resources/curve.cpp msgid "Bake Interval" msgstr "" #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Override Oversampling" msgstr "Reemplazar Elemento" #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" msgstr "Foco en Ruta" #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Outline Size" msgstr "Tamaño de Outline:" #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Outline Color" msgstr "Función" #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Mipmaps" msgstr "Señales" #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" msgstr "Opciones Extra:" #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Char" msgstr "Caracteres válidos:" #: scene/resources/dynamic_font.cpp scene/resources/world.cpp #: scene/resources/world_2d.cpp #, fuzzy msgid "Space" msgstr "Escena Principal" #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font" msgstr "Fuentes" #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Data" msgstr "Con Data" #: scene/resources/environment.cpp msgid "Background" msgstr "" #: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Sky" msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "Sky Custom FOV" msgstr "CustomNode" #: scene/resources/environment.cpp #, fuzzy msgid "Sky Orientation" msgstr "Documentación En Línea" #: scene/resources/environment.cpp #, fuzzy msgid "Sky Rotation" msgstr "Step de Rotación:" #: scene/resources/environment.cpp #, fuzzy msgid "Sky Rotation Degrees" msgstr "Rotando %s grados." #: scene/resources/environment.cpp msgid "Canvas Max Layer" msgstr "" #: scene/resources/environment.cpp scene/resources/texture.cpp msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "Ambient Light" msgstr "Indentar a la Der" #: scene/resources/environment.cpp #, fuzzy msgid "Sky Contribution" msgstr "Condición" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "Sun Color" msgstr "Almacenando Archivo:" #: scene/resources/environment.cpp #, fuzzy msgid "Sun Amount" msgstr "Cantidad:" #: scene/resources/environment.cpp #, fuzzy msgid "Depth Enabled" msgstr "Profundidad" #: scene/resources/environment.cpp #, fuzzy msgid "Depth Begin" msgstr "Profundidad" #: scene/resources/environment.cpp #, fuzzy msgid "Depth End" msgstr "Profundidad" #: scene/resources/environment.cpp #, fuzzy msgid "Depth Curve" msgstr "Partir Curva" #: scene/resources/environment.cpp #, fuzzy msgid "Transmit Enabled" msgstr "Filtrar señales" #: scene/resources/environment.cpp #, fuzzy msgid "Transmit Curve" msgstr "Partir Curva" #: scene/resources/environment.cpp #, fuzzy msgid "Height Enabled" msgstr "Filtrar señales" #: scene/resources/environment.cpp #, fuzzy msgid "Height Min" msgstr "Luz" #: scene/resources/environment.cpp #, fuzzy msgid "Height Max" msgstr "Luz" #: scene/resources/environment.cpp #, fuzzy msgid "Height Curve" msgstr "Partir Curva" #: scene/resources/environment.cpp #, fuzzy msgid "Tonemap" msgstr "Remapeos" #: scene/resources/environment.cpp #, fuzzy msgid "Exposure" msgstr "Exportar" #: scene/resources/environment.cpp msgid "White" msgstr "" #: scene/resources/environment.cpp msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "SS Reflections" msgstr "Escalar Selección" #: scene/resources/environment.cpp #, fuzzy msgid "Max Steps" msgstr "Paso" #: scene/resources/environment.cpp #, fuzzy msgid "Fade In" msgstr "Fade In (s):" #: scene/resources/environment.cpp #, fuzzy msgid "Fade Out" msgstr "Fade Out (s):" #: scene/resources/environment.cpp #, fuzzy msgid "Depth Tolerance" msgstr "Profundidad" #: scene/resources/environment.cpp scene/resources/material.cpp msgid "Roughness" msgstr "" #: scene/resources/environment.cpp msgid "SSAO" msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "Radius 2" msgstr "Radio:" #: scene/resources/environment.cpp msgid "Intensity 2" msgstr "" #: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Light Affect" msgstr "Derecha Ancha" #: scene/resources/environment.cpp #, fuzzy msgid "AO Channel Affect" msgstr "Depuración de Canal UV" #: scene/resources/environment.cpp msgid "Blur" msgstr "" #: scene/resources/environment.cpp msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" #: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Distance" msgstr "Elegir Instancia:" #: scene/resources/environment.cpp #, fuzzy msgid "Transition" msgstr "Transición: " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "Levels" msgstr "Desarrolladores" #: scene/resources/environment.cpp #: servers/audio/effects/audio_effect_chorus.cpp msgid "1" msgstr "" #: scene/resources/environment.cpp #: servers/audio/effects/audio_effect_chorus.cpp msgid "2" msgstr "" #: scene/resources/environment.cpp #: servers/audio/effects/audio_effect_chorus.cpp msgid "3" msgstr "" #: scene/resources/environment.cpp #: servers/audio/effects/audio_effect_chorus.cpp msgid "4" msgstr "" #: scene/resources/environment.cpp msgid "5" msgstr "" #: scene/resources/environment.cpp msgid "6" msgstr "" #: scene/resources/environment.cpp msgid "7" msgstr "" #: scene/resources/environment.cpp msgid "Bloom" msgstr "" #: scene/resources/environment.cpp msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "HDR Scale" msgstr "Escalar" #: scene/resources/environment.cpp msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp #, fuzzy msgid "Brightness" msgstr "Luz" #: scene/resources/environment.cpp #, fuzzy msgid "Saturation" msgstr "Separación:" #: scene/resources/environment.cpp #, fuzzy msgid "Color Correction" msgstr "Función Color." #: scene/resources/font.cpp msgid "Chars" msgstr "" #: scene/resources/font.cpp #, fuzzy msgid "Kernings" msgstr "Advertencias" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Recientes:" #: scene/resources/font.cpp #, fuzzy msgid "Distance Field" msgstr "Modo Sin Distracciones" #: scene/resources/gradient.cpp #, fuzzy msgid "Offsets" msgstr "Offset:" #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" #: scene/resources/height_map_shape.cpp #, fuzzy msgid "Map Depth" msgstr "Profundidad" #: scene/resources/height_map_shape.cpp #, fuzzy msgid "Map Data" msgstr "Profundidad" #: scene/resources/line_shape_2d.cpp msgid "D" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Render Priority" msgstr "Activar Prioridad" #: scene/resources/material.cpp #, fuzzy msgid "Next Pass" msgstr "Plano siguiente" #: scene/resources/material.cpp msgid "Use Shadow To Opacity" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Unshaded" msgstr "Mostrar Sin Sombreado" #: scene/resources/material.cpp #, fuzzy msgid "Vertex Lighting" msgstr "Iluminación directa" #: scene/resources/material.cpp msgid "No Depth Test" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Use Point Size" msgstr "Vista Frontal" #: scene/resources/material.cpp msgid "World Triplanar" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Fixed Size" msgstr "Vista Frontal" #: scene/resources/material.cpp msgid "Albedo Tex Force sRGB" msgstr "" #: scene/resources/material.cpp msgid "Do Not Receive Shadows" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Disable Ambient Light" msgstr "Indentar a la Der" #: scene/resources/material.cpp #, fuzzy msgid "Ensure Correct Normals" msgstr "Transformación Abortada." #: scene/resources/material.cpp #, fuzzy msgid "Vertex Color" msgstr "Vértice" #: scene/resources/material.cpp msgid "Use As Albedo" msgstr "" #: scene/resources/material.cpp msgid "Is sRGB" msgstr "" #: scene/resources/material.cpp servers/visual_server.cpp #, fuzzy msgid "Parameters" msgstr "Parámetro Modificado:" #: scene/resources/material.cpp #, fuzzy msgid "Diffuse Mode" msgstr "Modo Paneo" #: scene/resources/material.cpp #, fuzzy msgid "Specular Mode" msgstr "Modo Regla" #: scene/resources/material.cpp #, fuzzy msgid "Depth Draw Mode" msgstr "Modo de Interpolación" #: scene/resources/material.cpp #, fuzzy msgid "Line Width" msgstr "Izquierda Ancha" #: scene/resources/material.cpp #, fuzzy msgid "Point Size" msgstr "Vista Frontal" #: scene/resources/material.cpp #, fuzzy msgid "Billboard Mode" msgstr "Modo Regla" #: scene/resources/material.cpp #, fuzzy msgid "Billboard Keep Scale" msgstr "Modo Regla" #: scene/resources/material.cpp msgid "Grow" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Grow Amount" msgstr "Cantidad:" #: scene/resources/material.cpp msgid "Use Alpha Scissor" msgstr "" #: scene/resources/material.cpp msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Particles Anim" msgstr "Partículas" #: scene/resources/material.cpp #, fuzzy msgid "H Frames" msgstr "Frame %" #: scene/resources/material.cpp #, fuzzy msgid "V Frames" msgstr "Frame %" #: scene/resources/material.cpp msgid "Albedo" msgstr "" #: scene/resources/material.cpp msgid "Metallic" msgstr "" #: scene/resources/material.cpp msgid "Metallic Specular" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Metallic Texture" msgstr "Fuente de Emisión: " #: scene/resources/material.cpp msgid "Metallic Texture Channel" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Roughness Texture" msgstr "Remover Textura" #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Emission" msgstr "Máscara de Emisión" #: scene/resources/material.cpp #, fuzzy msgid "Emission Energy" msgstr "Colores de Emisión" #: scene/resources/material.cpp #, fuzzy msgid "Emission Operator" msgstr "Colores de Emisión" #: scene/resources/material.cpp #, fuzzy msgid "Emission On UV2" msgstr "Máscara de Emisión" #: scene/resources/material.cpp #, fuzzy msgid "Emission Texture" msgstr "Fuente de Emisión: " #: scene/resources/material.cpp msgid "NormalMap" msgstr "" #: scene/resources/material.cpp msgid "Rim" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Rim Tint" msgstr "Inclinación al Azar:" #: scene/resources/material.cpp #, fuzzy msgid "Rim Texture" msgstr "Remover Textura" #: scene/resources/material.cpp #, fuzzy msgid "Clearcoat" msgstr "Limpiar" #: scene/resources/material.cpp #, fuzzy msgid "Clearcoat Gloss" msgstr "Restablecer Pose" #: scene/resources/material.cpp #, fuzzy msgid "Clearcoat Texture" msgstr "Editar Tema" #: scene/resources/material.cpp msgid "Anisotropy" msgstr "" #: scene/resources/material.cpp msgid "Anisotropy Flowmap" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Ambient Occlusion" msgstr "Oclusión" #: scene/resources/material.cpp msgid "On UV2" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Texture Channel" msgstr "Región de Textura" #: scene/resources/material.cpp msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Min Layers" msgstr "Capa" #: scene/resources/material.cpp #, fuzzy msgid "Max Layers" msgstr "Capa" #: scene/resources/material.cpp msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Flip Binormal" msgstr "Invertir Portal" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Transmission" msgstr "Transición: " #: scene/resources/material.cpp #, fuzzy msgid "Transmission Texture" msgstr "Transición: " #: scene/resources/material.cpp #, fuzzy msgid "Refraction" msgstr "Separación:" #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "UV Layer" msgstr "Capa" #: scene/resources/material.cpp #, fuzzy msgid "UV1" msgstr "UV" #: scene/resources/material.cpp msgid "Triplanar" msgstr "" #: scene/resources/material.cpp msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "UV2" msgstr "UV" #: scene/resources/material.cpp #, fuzzy msgid "Proximity Fade" msgstr "Modo Prioridad" #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "Modo Paneo" #: scene/resources/mesh.cpp #, fuzzy msgid "Lightmap Size Hint" msgstr "Bake Lightmaps" #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" msgstr "Nodo Blend2" #: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp msgid "Custom AABB" msgstr "" #: scene/resources/multimesh.cpp #, fuzzy msgid "Color Format" msgstr "Operador Color." #: scene/resources/multimesh.cpp #, fuzzy msgid "Transform Format" msgstr "Transformación Abortada." #: scene/resources/multimesh.cpp msgid "Custom Data Format" msgstr "" #: scene/resources/multimesh.cpp #, fuzzy msgid "Instance Count" msgstr "Instancia" #: scene/resources/multimesh.cpp msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp #, fuzzy msgid "Transform Array" msgstr "Transformación Abortada." #: scene/resources/multimesh.cpp #, fuzzy msgid "Transform 2D Array" msgstr "Transformar Mapa UV" #: scene/resources/multimesh.cpp #, fuzzy msgid "Color Array" msgstr "Componer Array" #: scene/resources/multimesh.cpp #, fuzzy msgid "Custom Data Array" msgstr "Componer Array" #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Sample Partition Type" msgstr "Editar Tipo de Variable" #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Parsed Geometry Type" msgstr "Parseando Geometría..." #: scene/resources/navigation_mesh.cpp msgid "Source Geometry Mode" msgstr "" #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Source Group Name" msgstr "Fuente" #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" #: scene/resources/navigation_mesh.cpp msgid "Max Climb" msgstr "" #: scene/resources/navigation_mesh.cpp msgid "Max Slope" msgstr "" #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Merge Size" msgstr "Mergear desde Escena" #: scene/resources/navigation_mesh.cpp msgid "Edge" msgstr "" #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Max Error" msgstr "Error" #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Sample Distance" msgstr "Elegir Instancia:" #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Sample Max Error" msgstr "Sampler" #: scene/resources/navigation_mesh.cpp msgid "Low Hanging Obstacles" msgstr "" #: scene/resources/navigation_mesh.cpp msgid "Ledge Spans" msgstr "" #: scene/resources/navigation_mesh.cpp msgid "Filter Walkable Low Height Spans" msgstr "" #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" #: scene/resources/occluder_shape.cpp msgid "OccluderShapeSphere Set Spheres" msgstr "Establecer Esferas OccluderShapeSphere" #: scene/resources/occluder_shape_polygon.cpp #, fuzzy msgid "Polygon Points" msgstr "Polígonos" #: scene/resources/occluder_shape_polygon.cpp #, fuzzy msgid "Hole Points" msgstr "Mover Puntos" #: scene/resources/packed_scene.cpp msgid "Bundled" msgstr "" #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp #, fuzzy msgid "Divisor" msgstr "Dividir %s" #: scene/resources/particles_material.cpp #, fuzzy msgid "Size Modifier" msgstr "Modificador de Velocidad de Vista Libre" #: scene/resources/particles_material.cpp #, fuzzy msgid "Color Modifier" msgstr "Modificador de Velocidad de Vista Libre" #: scene/resources/particles_material.cpp #, fuzzy msgid "Point Texture" msgstr "Puntos de Emisión:" #: scene/resources/particles_material.cpp #, fuzzy msgid "Normal Texture" msgstr "Fuente de Emisión: " #: scene/resources/particles_material.cpp #, fuzzy msgid "Color Texture" msgstr "Editar Tema" #: scene/resources/particles_material.cpp #, fuzzy msgid "Point Count" msgstr "Agregar Puerto de Entrada" #: scene/resources/particles_material.cpp #, fuzzy msgid "Scale Random" msgstr "Ratio de Escala:" #: scene/resources/particles_material.cpp #, fuzzy msgid "Scale Curve" msgstr "Cerrar Curva" #: scene/resources/physics_material.cpp msgid "Rough" msgstr "" #: scene/resources/physics_material.cpp msgid "Absorbent" msgstr "" #: scene/resources/plane_shape.cpp #, fuzzy msgid "Plane" msgstr "Plano:" #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Flip Faces" msgstr "Invertir Portales" #: scene/resources/primitive_meshes.cpp msgid "Mid Height" msgstr "" #: scene/resources/primitive_meshes.cpp msgid "Subdivide Width" msgstr "" #: scene/resources/primitive_meshes.cpp msgid "Subdivide Height" msgstr "" #: scene/resources/primitive_meshes.cpp msgid "Subdivide Depth" msgstr "" #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Top Radius" msgstr "Radio:" #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Bottom Radius" msgstr "Inferior Derecha" #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Left To Right" msgstr "Superior Derecha" #: scene/resources/primitive_meshes.cpp msgid "Is Hemisphere" msgstr "" #: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Slips On Slope" msgstr "" #: scene/resources/segment_shape_2d.cpp msgid "A" msgstr "" #: scene/resources/shader.cpp #, fuzzy msgid "Custom Defines" msgstr "Reproducir Escena Personalizada" #: scene/resources/shape_2d.cpp msgid "Custom Solver Bias" msgstr "" #: scene/resources/sky.cpp #, fuzzy msgid "Radiance Size" msgstr "Tamaño de Outline:" #: scene/resources/sky.cpp msgid "Panorama" msgstr "" #: scene/resources/sky.cpp #, fuzzy msgid "Top Color" msgstr "Piso Siguiente" #: scene/resources/sky.cpp #, fuzzy msgid "Horizon Color" msgstr "Almacenando Archivo:" #: scene/resources/sky.cpp #, fuzzy msgid "Ground" msgstr "Agrupado" #: scene/resources/sky.cpp #, fuzzy msgid "Bottom Color" msgstr "Marcadores" #: scene/resources/sky.cpp #, fuzzy msgid "Sun" msgstr "Ejecutar" #: scene/resources/sky.cpp #, fuzzy msgid "Latitude" msgstr "Sustituir" #: scene/resources/sky.cpp msgid "Longitude" msgstr "" #: scene/resources/sky.cpp msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp #, fuzzy msgid "Content Margin" msgstr "Asignar Margen" #: scene/resources/style_box.cpp #, fuzzy msgid "Expand Margin" msgstr "Expandir Todos" #: scene/resources/style_box.cpp #, fuzzy msgid "Corner Radius" msgstr "Cambiar Radio Interno de Toro" #: scene/resources/style_box.cpp msgid "Corner Detail" msgstr "" #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" #: scene/resources/style_box.cpp msgid "Anti Aliasing Size" msgstr "" #: scene/resources/style_box.cpp msgid "Grow Begin" msgstr "" #: scene/resources/style_box.cpp msgid "Grow End" msgstr "" #: scene/resources/texture.cpp #, fuzzy msgid "Load Path" msgstr "Cargar Preset" #: scene/resources/texture.cpp #, fuzzy msgid "Base Texture" msgstr "Remover Textura" #: scene/resources/texture.cpp #, fuzzy msgid "Image Size" msgstr "Página: " #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "Modo de Escalado" #: scene/resources/texture.cpp #, fuzzy msgid "Lossy Storage Quality" msgstr "Captura" #: scene/resources/texture.cpp #, fuzzy msgid "Fill From" msgstr "Modo de Reproducción:" #: scene/resources/texture.cpp #, fuzzy msgid "Fill To" msgstr "Modo de Reproducción:" #: scene/resources/texture.cpp #, fuzzy msgid "Base" msgstr "Cambiar Tipo Base" #: scene/resources/texture.cpp #, fuzzy msgid "Current Frame" msgstr "Nombre de la escena actual" #: scene/resources/texture.cpp #, fuzzy msgid "Pause" msgstr "Modo Paneo" #: scene/resources/texture.cpp msgid "Which Feed" msgstr "" #: scene/resources/texture.cpp #, fuzzy msgid "Camera Is Active" msgstr "Respetar Mayúsculas/Minúsculas" #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "Por Defecto" #: scene/resources/visual_shader.cpp msgid "Output Port For Preview" msgstr "" #: scene/resources/visual_shader.cpp #, fuzzy msgid "Initialized" msgstr "Inicializar" #: scene/resources/visual_shader.cpp #, fuzzy msgid "Input Name" msgstr "Mapa de Entradas" #: scene/resources/visual_shader.cpp #, fuzzy msgid "Uniform Name" msgstr "Asignar Nombre a Uniform" #: scene/resources/visual_shader_nodes.cpp msgid "" "The sampler port is connected but not used. Consider changing the source to " "'SamplerPort'." msgstr "" "El puerto de muestreo está conectado, pero no se utiliza. Considerá la " "posibilidad de cambiar la fuente a \"SamplerPort\"." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "Fuente inválida para la vista previa." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for shader." msgstr "Fuente inválida para el shader." #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Texture Type" msgstr "Región de Textura" #: scene/resources/visual_shader_nodes.cpp msgid "Cube Map" msgstr "" #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Default Value Enabled" msgstr "Perfil de Características de Godot" #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Default Value" msgstr "Cambiar Valor de Entrada" #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" msgstr "Cargar Valores por Defecto" #: scene/resources/visual_shader_nodes.cpp msgid "Invalid comparison function for that type." msgstr "Función de comparación inválida para este tipo." #: scene/resources/world.cpp #, fuzzy msgid "Fallback Environment" msgstr "Ver Entorno" #: scene/resources/world.cpp #, fuzzy msgid "Scenario" msgstr "Escena" #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" #: scene/resources/world.cpp scene/resources/world_2d.cpp #, fuzzy msgid "Default Gravity Vector" msgstr "Vista Previa Por Defecto" #: scene/resources/world.cpp scene/resources/world_2d.cpp #, fuzzy msgid "Default Linear Damp" msgstr "Lineal Izquierda" #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Default Angular Damp" msgstr "" #: scene/resources/world_2d.cpp msgid "Canvas" msgstr "" #: servers/arvr/arvr_interface.cpp msgid "Is Primary" msgstr "" #: servers/arvr/arvr_interface.cpp #, fuzzy msgid "Is Initialized" msgstr "Inicializar" #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" #: servers/arvr/arvr_interface.cpp msgid "Is Anchor Detection Enabled" msgstr "" #: servers/arvr_server.cpp #, fuzzy msgid "Primary Interface" msgstr "Interfaz de Usuario" #: servers/audio/audio_stream.cpp #, fuzzy msgid "Audio Stream" msgstr "Radio Ítem" #: servers/audio/audio_stream.cpp #, fuzzy msgid "Random Pitch" msgstr "Inclinación al Azar:" #: servers/audio/effects/audio_effect_capture.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #: servers/audio/effects/audio_stream_generator.cpp msgid "Buffer Length" msgstr "" #: servers/audio/effects/audio_effect_chorus.cpp msgid "Voice Count" msgstr "" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Dry" msgstr "" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Wet" msgstr "" #: servers/audio/effects/audio_effect_chorus.cpp msgid "Voice" msgstr "" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_delay.cpp msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_phaser.cpp msgid "Rate Hz" msgstr "" #: servers/audio/effects/audio_effect_chorus.cpp #, fuzzy msgid "Depth (ms)" msgstr "Profundidad" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_delay.cpp msgid "Level dB" msgstr "" #: servers/audio/effects/audio_effect_chorus.cpp #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_panner.cpp #, fuzzy msgid "Pan" msgstr "Plano:" #: servers/audio/effects/audio_effect_compressor.cpp #: servers/audio/effects/audio_effect_filter.cpp msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp #, fuzzy msgid "Release (ms)" msgstr "Release" #: servers/audio/effects/audio_effect_compressor.cpp msgid "Sidechain" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp msgid "Tap 2" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "Feedback" msgstr "Enviar comentarios sobre la documentación" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy msgid "Low-pass" msgstr "Bypass" #: servers/audio/effects/audio_effect_distortion.cpp msgid "Pre Gain" msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp msgid "Keep Hf Hz" msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp msgid "Drive" msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Post Gain" msgstr "Post" #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "Recursos" #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" #: servers/audio/effects/audio_effect_limiter.cpp msgid "Threshold dB" msgstr "" #: servers/audio/effects/audio_effect_limiter.cpp msgid "Soft Clip dB" msgstr "" #: servers/audio/effects/audio_effect_limiter.cpp msgid "Soft Clip Ratio" msgstr "" #: servers/audio/effects/audio_effect_phaser.cpp msgid "Range Min Hz" msgstr "" #: servers/audio/effects/audio_effect_phaser.cpp msgid "Range Max Hz" msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp msgid "Oversampling" msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy msgid "FFT Size" msgstr "Tamaño:" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Msec" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "High-pass" msgstr "Bypass" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp msgid "Tap Back Pos" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Pan Pullout" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy msgid "Time Pullout (ms)" msgstr "Tiempo de espera." #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" msgstr "Renombrar Bus de Audio" #: servers/audio_server.cpp #, fuzzy msgid "Output Latency" msgstr "Salida" #: servers/audio_server.cpp msgid "Channel Disable Threshold dB" msgstr "" #: servers/audio_server.cpp #, fuzzy msgid "Channel Disable Time" msgstr "Cambiar Tiempo de Blend" #: servers/audio_server.cpp msgid "Video Delay Compensation (ms)" msgstr "" #: servers/audio_server.cpp #, fuzzy msgid "Bus Count" msgstr "Agregar Puerto de Entrada" #: servers/audio_server.cpp #, fuzzy msgid "Capture Device" msgstr "Capturar desde Pixel" #: servers/audio_server.cpp #, fuzzy msgid "Global Rate Scale" msgstr "Variable Global" #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" #: servers/camera/camera_feed.cpp #, fuzzy msgid "Is Active" msgstr "Perspectiva" #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Angular" msgstr "" #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp #, fuzzy msgid "BP Hash Table Size" msgstr "Tamaño:" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Inverse Mass" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Inverse Inertia" msgstr "Vista Libre A La Izquierda" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Total Angular Damp" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Total Linear Damp" msgstr "Lineal" #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Total Gravity" msgstr "Vista Previa Por Defecto" #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Linear Velocity" msgstr "Inicializar" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Shape RID" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Collide With Bodies" msgstr "Modo Colisión" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Collide With Areas" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Motion Remainder" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Point" msgstr "Modo Colisión" #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Normal" msgstr "Modo Colisión" #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Depth" msgstr "Modo Colisión" #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Safe Fraction" msgstr "Modo Colisión" #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Unsafe Fraction" msgstr "Modo Colisión" #: servers/physics_server.cpp #, fuzzy msgid "Center Of Mass" msgstr "Centro Izquierda" #: servers/physics_server.cpp msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp msgid "Varying may not be assigned in the '%s' function." msgstr "No se pueden asignar varyings a la función '%s'." #: servers/visual/shader_language.cpp msgid "" "Varyings which assigned in 'vertex' function may not be reassigned in " "'fragment' or 'light'." msgstr "" "Las varyings que fueron asignadas en una función 'vertex' no pueden ser " "reasignadas en 'fragment' o 'light'." #: servers/visual/shader_language.cpp msgid "" "Varyings which assigned in 'fragment' function may not be reassigned in " "'vertex' or 'light'." msgstr "" "Las varyings que fueron asignadas en una función 'fragment' no pueden ser " "reasignadas en 'vertex' o 'light'." #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "Asignación a función." #: servers/visual/shader_language.cpp msgid "Assignment to uniform." msgstr "Asignación a uniform." #: servers/visual/shader_language.cpp msgid "Constants cannot be modified." msgstr "Las constantes no pueden modificarse." #: servers/visual/visual_server_scene.cpp #, fuzzy msgid "Spatial Partitioning" msgstr "Particionando..." #: servers/visual_server.cpp #, fuzzy msgid "Render Loop Enabled" msgstr "Filtrar señales" #: servers/visual_server.cpp #, fuzzy msgid "VRAM Compression" msgstr "Expresión" #: servers/visual_server.cpp #, fuzzy msgid "Import BPTC" msgstr "Importar" #: servers/visual_server.cpp #, fuzzy msgid "Import S3TC" msgstr "Importar" #: servers/visual_server.cpp #, fuzzy msgid "Import ETC" msgstr "Importar" #: servers/visual_server.cpp #, fuzzy msgid "Import ETC2" msgstr "Importar" #: servers/visual_server.cpp #, fuzzy msgid "Import PVRTC" msgstr "Importar Tema" #: servers/visual_server.cpp msgid "Lossless Compression" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Force PNG" msgstr "Forzar Push" #: servers/visual_server.cpp msgid "WebP Compression Level" msgstr "" #: servers/visual_server.cpp msgid "Time Rollover Secs" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Cubemap Size" msgstr "Cambiar Tamaño de Cámara" #: servers/visual_server.cpp msgid "Quadrant 0 Subdiv" msgstr "" #: servers/visual_server.cpp msgid "Quadrant 1 Subdiv" msgstr "" #: servers/visual_server.cpp msgid "Quadrant 2 Subdiv" msgstr "" #: servers/visual_server.cpp msgid "Quadrant 3 Subdiv" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Shadows" msgstr "Shader" #: servers/visual_server.cpp #, fuzzy msgid "Filter Mode" msgstr "Filtrar nodos" #: servers/visual_server.cpp #, fuzzy msgid "Texture Array Reflections" msgstr "Centrar Selección" #: servers/visual_server.cpp msgid "High Quality GGX" msgstr "" #: servers/visual_server.cpp msgid "Irradiance Max Size" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Shading" msgstr "Relleno" #: servers/visual_server.cpp msgid "Force Vertex Shading" msgstr "" #: servers/visual_server.cpp msgid "Force Lambert Over Burley" msgstr "" #: servers/visual_server.cpp msgid "Force Blinn Over GGX" msgstr "" #: servers/visual_server.cpp msgid "Mesh Storage" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Split Stream" msgstr "Partir Curva" #: servers/visual_server.cpp msgid "Use Physical Light Attenuation" msgstr "" #: servers/visual_server.cpp msgid "Depth Prepass" msgstr "" #: servers/visual_server.cpp msgid "Disable For Vendors" msgstr "" #: servers/visual_server.cpp msgid "Anisotropic Filter Level" msgstr "" #: servers/visual_server.cpp msgid "Use Nearest Mipmap Filter" msgstr "" #: servers/visual_server.cpp msgid "Skinning" msgstr "" #: servers/visual_server.cpp msgid "Software Skinning Fallback" msgstr "" #: servers/visual_server.cpp msgid "Force Software Skinning" msgstr "" #: servers/visual_server.cpp msgid "Use Software Skinning" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Ninepatch Mode" msgstr "Modo de Interpolación" #: servers/visual_server.cpp #, fuzzy msgid "OpenGL" msgstr "Abrir" #: servers/visual_server.cpp msgid "Batching Send Null" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Batching Stream" msgstr "Renombrar en Masa" #: servers/visual_server.cpp msgid "Legacy Orphan Buffers" msgstr "" #: servers/visual_server.cpp msgid "Legacy Stream" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Batching" msgstr "Buscando..." #: servers/visual_server.cpp msgid "Use Batching" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Use Batching In Editor" msgstr "Actualizando el editor" #: servers/visual_server.cpp msgid "Single Rect Fallback" msgstr "" #: servers/visual_server.cpp msgid "Max Join Item Commands" msgstr "" #: servers/visual_server.cpp msgid "Colored Vertex Format Threshold" msgstr "" #: servers/visual_server.cpp msgid "Scissor Area Threshold" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Max Join Items" msgstr "Administrar Elementos..." #: servers/visual_server.cpp msgid "Batch Buffer Size" msgstr "" #: servers/visual_server.cpp msgid "Item Reordering Lookahead" msgstr "" #: servers/visual_server.cpp msgid "Flash Batching" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Diagnose Frame" msgstr "Pegar Frame" #: servers/visual_server.cpp msgid "GLES2" msgstr "" #: servers/visual_server.cpp msgid "Compatibility" msgstr "" #: servers/visual_server.cpp msgid "Disable Half Float" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Precision" msgstr "Expresión" #: servers/visual_server.cpp msgid "UV Contract" msgstr "" #: servers/visual_server.cpp msgid "UV Contract Amount" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Use Simple PVS" msgstr "Usar Ajuste de Escalado" #: servers/visual_server.cpp msgid "PVS Logging" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Use Signals" msgstr "Señales" #: servers/visual_server.cpp #, fuzzy msgid "Remove Danglers" msgstr "Remover Tile" #: servers/visual_server.cpp #, fuzzy msgid "Flip Imported Portals" msgstr "Invertir Portales" #: servers/visual_server.cpp #, fuzzy msgid "Occlusion Culling" msgstr "Ver Occlusion Culling" #: servers/visual_server.cpp msgid "Max Active Spheres" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Max Active Polygons" msgstr "Mover Polígono" #: servers/visual_server.cpp #, fuzzy msgid "Shader Compilation Mode" msgstr "Modo de Interpolación" #: servers/visual_server.cpp msgid "Max Simultaneous Compiles" msgstr "" #: servers/visual_server.cpp msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Shader Cache Size (MB)" msgstr "Cambiar Tamaño de Cámara"