# Spanish (Argentina) translation of the Godot Engine editor # Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur # Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Lisandro Lorea , 2016-2017. # Roger BR , 2016. # Sebastian Silva , 2016. # msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" "PO-Revision-Date: 2017-10-23 00:50+0000\n" "Last-Translator: Lisandro Lorea \n" "Language-Team: Spanish (Argentina) \n" "Language: es_AR\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 2.17\n" #: editor/animation_editor.cpp msgid "Disabled" msgstr "Desactivado" #: editor/animation_editor.cpp msgid "All Selection" msgstr "Toda la Selección" #: editor/animation_editor.cpp msgid "Move Add Key" msgstr "Mover Agregar Clave" #: editor/animation_editor.cpp msgid "Anim Change Transition" msgstr "Cambiar Transición de Anim" #: editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "Cambiar Transform de Anim" #: editor/animation_editor.cpp msgid "Anim Change Value" msgstr "Cambiar Valor de Anim" #: editor/animation_editor.cpp msgid "Anim Change Call" msgstr "Cambiar Call de Anim" #: editor/animation_editor.cpp msgid "Anim Add Track" msgstr "Agregar Track de Anim" #: editor/animation_editor.cpp msgid "Anim Duplicate Keys" msgstr "Duplicar Claves de Anim" #: editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "Subir Track de Anim" #: editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "Bajar Track de Anim" #: editor/animation_editor.cpp msgid "Remove Anim Track" msgstr "Quitar Track de Anim" #: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "Setear Transiciones a:" #: editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "Renombrar Track de Anim" #: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "Cambiar Interpolación de Track de Anim" #: editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "Cambiar Modo de Valor de Track de Anim" #: editor/animation_editor.cpp msgid "Anim Track Change Wrap Mode" msgstr "Cambiar Modo de Envoltura de Track de Anim" #: editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "Editar Nodo Curva" #: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "Editar Curva de Selección" #: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "Borrar Claves de Anim" #: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "Duplicar Selección" #: editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "Duplicar Transpuesto" #: editor/animation_editor.cpp msgid "Remove Selection" msgstr "Quitar Selección" #: editor/animation_editor.cpp msgid "Continuous" msgstr "Contínuo" #: editor/animation_editor.cpp msgid "Discrete" msgstr "Discreto" #: editor/animation_editor.cpp msgid "Trigger" msgstr "Trigger" #: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "Agregar Clave de Anim" #: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "Mover Claves de Anim" #: editor/animation_editor.cpp msgid "Scale Selection" msgstr "Escalar Selección" #: editor/animation_editor.cpp msgid "Scale From Cursor" msgstr "Escalar Desde Cursor" #: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "Ir a Paso Próximo" #: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "Ir a Paso Previo" #: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp msgid "Linear" msgstr "Lineal" #: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "Constante" #: editor/animation_editor.cpp msgid "In" msgstr "In" #: editor/animation_editor.cpp msgid "Out" msgstr "Out" #: editor/animation_editor.cpp msgid "In-Out" msgstr "In-Out" #: editor/animation_editor.cpp msgid "Out-In" msgstr "Out-In" #: editor/animation_editor.cpp msgid "Transitions" msgstr "Transiciones" #: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "Optimizar Animación" #: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "Hacer Clean-Up de Animación" #: editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "Crear NUEVO track para %s e insertar clave?" #: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "Crear %d NUEVOS tracks e insertar claves?" #: editor/animation_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp #: editor/plugins/mesh_instance_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp msgid "Create" msgstr "Crear" #: editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "Crear e Insertar Anim" #: editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "Insertar Track y Clave de Anim" #: editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "Insertar Clave de Anim" #: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "Cambiar Largo de Anim" #: editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "Cambiar Loop de Anim" #: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "Crear Clave de Valor Tipado para Anim" #: editor/animation_editor.cpp msgid "Anim Insert" msgstr "Insertar Anim" #: editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "Escalar Keys de Anim" #: editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "Agregar Call Track para Anim" #: editor/animation_editor.cpp msgid "Animation zoom." msgstr "Zoom de animación." #: editor/animation_editor.cpp msgid "Length (s):" msgstr "Largo (s):" #: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "Largo de Animación (en segundos)." #: editor/animation_editor.cpp msgid "Step (s):" msgstr "Paso (s):" #: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "Snap de cursor por pasos (en segundos)." #: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "Activar/Desactivar loopeo en la animación." #: editor/animation_editor.cpp msgid "Add new tracks." msgstr "Agregar nuevos tracks." #: editor/animation_editor.cpp msgid "Move current track up." msgstr "Subir el track actual." #: editor/animation_editor.cpp msgid "Move current track down." msgstr "Bajar el track actual." #: editor/animation_editor.cpp msgid "Remove selected track." msgstr "Quitar el track seleccionado." #: editor/animation_editor.cpp msgid "Track tools" msgstr "Herramientas de tracks" #: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "Activar la edición de claves individuales al cliquearlas." #: editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "Optimizador de Anim." #: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "Error Lineal Max.:" #: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "Error Angular Max.:" #: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "Angulo Optimizable Max.:" #: editor/animation_editor.cpp msgid "Optimize" msgstr "Optimizar" #: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "" "Seleccioná un AnimationPlayer de el Arbol de Escenas para editar animaciones." #: editor/animation_editor.cpp msgid "Key" msgstr "Clave" #: editor/animation_editor.cpp msgid "Transition" msgstr "Transición" #: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "Ratio de Escala:" #: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "Llamar Funciones en Cual Nodo?" #: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "Quitar claves inválidas" #: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "Quitar tracks vacios y sin resolver" #: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "Hacer clean-up de todas las animaciones" #: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "Hacer Clean-Up de Animación(es) (IMPOSIBLE DESHACER!)" #: editor/animation_editor.cpp msgid "Clean-Up" msgstr "Clean-Up" #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Redimencionar Array" #: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "Cambiar Tipo de Valor del Array" #: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "Cambiar Valor del Array" #: editor/code_editor.cpp msgid "Go to Line" msgstr "Ir a Línea" #: editor/code_editor.cpp msgid "Line Number:" msgstr "Numero de Línea:" #: editor/code_editor.cpp msgid "No Matches" msgstr "Sin Coincidencias" #: editor/code_editor.cpp msgid "Replaced %d occurrence(s)." msgstr "%d ocurrencia(s) Reemplazadas." #: editor/code_editor.cpp msgid "Replace" msgstr "Reemplazar" #: editor/code_editor.cpp msgid "Replace All" msgstr "Reemplazar Todo" #: editor/code_editor.cpp msgid "Match Case" msgstr "Coincidir Mayúsculas/Minúsculas" #: editor/code_editor.cpp msgid "Whole Words" msgstr "Palabras Completas" #: editor/code_editor.cpp msgid "Selection Only" msgstr "Solo Selección" #: editor/code_editor.cpp editor/editor_node.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp msgid "Search" msgstr "Buscar" #: editor/code_editor.cpp editor/editor_help.cpp msgid "Find" msgstr "Encontrar" #: editor/code_editor.cpp msgid "Next" msgstr "Siguiente" #: editor/code_editor.cpp msgid "Not found!" msgstr "No se encontró!" #: editor/code_editor.cpp msgid "Replace By" msgstr "Reemplazar Por" #: editor/code_editor.cpp msgid "Case Sensitive" msgstr "Respetar Mayúsculas/Minúsculas" #: editor/code_editor.cpp msgid "Backwards" msgstr "Hacia Atrás" #: editor/code_editor.cpp msgid "Prompt On Replace" msgstr "Preguntar Antes de Reemplazar" #: editor/code_editor.cpp msgid "Skip" msgstr "Saltear" #: editor/code_editor.cpp msgid "Zoom In" msgstr "Zoom In" #: editor/code_editor.cpp msgid "Zoom Out" msgstr "Zoom Out" #: editor/code_editor.cpp msgid "Reset Zoom" msgstr "Resetear el Zoom" #: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "Linea:" #: editor/code_editor.cpp msgid "Col:" msgstr "Col:" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "El método en el Nodo objetivo debe ser especificado!" #: editor/connections_dialog.cpp msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." msgstr "" "El método objetivo no fue encontrado! Especificá un método válido o agregá " "un script al Nodo objetivo." #: editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Conectar a Nodo:" #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp #: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp msgid "Add" msgstr "Agregar" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp msgid "Remove" msgstr "Quitar" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "Agregar Argumento de Llamada Extra:" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "Argumentos de Llamada Extras:" #: editor/connections_dialog.cpp msgid "Path to Node:" msgstr "Ruta al Nodo:" #: editor/connections_dialog.cpp msgid "Make Function" msgstr "Crear Función" #: editor/connections_dialog.cpp msgid "Deferred" msgstr "Diferido" #: editor/connections_dialog.cpp msgid "Oneshot" msgstr "Oneshot" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/export_template_manager.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Close" msgstr "Cerrar" #: editor/connections_dialog.cpp msgid "Connect" msgstr "Conectar" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "Conectar '%s' a '%s'" #: editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "Conectando Señal:" #: editor/connections_dialog.cpp msgid "Create Subscription" msgstr "Crear Subscripción" #: editor/connections_dialog.cpp msgid "Connect.." msgstr "Conectar.." #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "Desconectar" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" msgstr "Señales" #: editor/create_dialog.cpp msgid "Create New" msgstr "Crear Nuevo" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "Favoritos:" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "Recientes:" #: editor/create_dialog.cpp editor/editor_node.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/quick_open.cpp editor/settings_config_dialog.cpp msgid "Search:" msgstr "Buscar:" #: editor/create_dialog.cpp editor/editor_help.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/quick_open.cpp msgid "Matches:" msgstr "Coincidencias:" #: editor/create_dialog.cpp editor/editor_help.cpp #: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp #: editor/script_editor_debugger.cpp msgid "Description:" msgstr "Descripción:" #: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "Buscar Reemplazo Para:" #: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "Dependencias Para:" #: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." msgstr "" "La Escena '%s' esta siendo editada actualmente.\n" "Los cambios no tendrán efecto hasta recargarlo." #: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." msgstr "El recurso '%s' está en uso. Los cambios tendrán efecto al recargarlo." #: editor/dependency_editor.cpp msgid "Dependencies" msgstr "Dependencias" #: editor/dependency_editor.cpp msgid "Resource" msgstr "Recursos" #: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp #: editor/project_manager.cpp editor/project_settings_editor.cpp #: editor/script_create_dialog.cpp msgid "Path" msgstr "Ruta" #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Dependencias:" #: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "Arreglar Rota(s)" #: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "Editor de Dependencias" #: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "Buscar Reemplazo de Recurso:" #: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "Dueños De:" #: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "Quitar los archivos seleccionados del proyecto? (imposible deshacer)" #: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)" msgstr "" "Los archivos que se están removiendo son requeridos por otros recursos para " "funcionar.\n" "Quitarlos de todos modos? (imposible deshacer)" #: editor/dependency_editor.cpp msgid "Cannot remove:\n" msgstr "No se puede remover:\n" #: editor/dependency_editor.cpp msgid "Error loading:" msgstr "Error cargando:" #: editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" msgstr "" "La escena falló al cargar debido a las siguientes dependencias faltantes:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "Abrir de Todos Modos" #: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "Que Acción Se Debería Tomar?" #: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "Arreglar Dependencias" #: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "Errores al cargar!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "Eliminar permanentemente %d item(s)? (Imposible deshacer!)" #: editor/dependency_editor.cpp msgid "Owns" msgstr "Es Dueño De" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "Recursos Sin Propietario Explícito:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "Explorador de Recursos Huérfanos" #: editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "Eliminar archivos seleccionados?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_node.cpp editor/filesystem_dock.cpp #: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Eliminar" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" msgstr "Gracias de parte de la comunidad Godot!" #: editor/editor_about.cpp msgid "Thanks!" msgstr "Gracias!" #: editor/editor_about.cpp msgid "Godot Engine contributors" msgstr "Colaboradores de Godot Engine" #: editor/editor_about.cpp msgid "Project Founders" msgstr "Fundadores del Proyecto" #: editor/editor_about.cpp msgid "Lead Developer" msgstr "Desarrollador Principal" #: editor/editor_about.cpp editor/project_manager.cpp msgid "Project Manager" msgstr "Gestor de Proyectos" #: editor/editor_about.cpp msgid "Developers" msgstr "Desarrolladores" #: editor/editor_about.cpp msgid "Authors" msgstr "Autores" #: editor/editor_about.cpp msgid "Platinum Sponsors" msgstr "Sponsor Platino" #: editor/editor_about.cpp msgid "Gold Sponsors" msgstr "Sponsor Oro" #: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini Sponsors" #: editor/editor_about.cpp msgid "Gold Donors" msgstr "Donantes Oro" #: editor/editor_about.cpp msgid "Silver Donors" msgstr "Donantes Plata" #: editor/editor_about.cpp msgid "Bronze Donors" msgstr "Donantes Bronce" #: editor/editor_about.cpp msgid "Donors" msgstr "Donantes" #: editor/editor_about.cpp msgid "License" msgstr "Licencia" #: editor/editor_about.cpp msgid "Thirdparty License" msgstr "Licencia de Terceros" #: editor/editor_about.cpp msgid "" "Godot Engine relies on a number of thirdparty free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such thirdparty components with their " "respective copyright statements and license terms." msgstr "" "Godot Engine depende de un número de licencias de terceros, libres y de " "código abierto, todas compatibles con los términos de su licencia MIT. La " "siguiente es una lista exhaustiva de los mencionados componentes de terceros " "con sus respectivas declaraciones de copyright y términos de licencia." #: editor/editor_about.cpp msgid "All Components" msgstr "Todos los Componentes" #: editor/editor_about.cpp msgid "Components" msgstr "Componentes" #: editor/editor_about.cpp msgid "Licenses" msgstr "Licencias" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Error opening package file, not in zip format." msgstr "Error al abrir el archivo de paquete. No está en formato zip." #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Descomprimiendo Assets" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "El Paquete se Instaló Exitosamente!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Success!" msgstr "Conseguido!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Install" msgstr "Instalar" #: editor/editor_asset_installer.cpp msgid "Package Installer" msgstr "Instalador de Paquetes" #: editor/editor_audio_buses.cpp msgid "Speakers" msgstr "Parlantes" #: editor/editor_audio_buses.cpp msgid "Add Effect" msgstr "Agregar Efecto" #: editor/editor_audio_buses.cpp msgid "Rename Audio Bus" msgstr "Renombrar Bus de Audio" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" msgstr "Act./Desact. Solo de Bus de Audio" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Mute" msgstr "Slienciar/Desilenciar Bus de Audio" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Bypass Effects" msgstr "Act./Desact. Bypass de Efectos de Audio Bus" #: editor/editor_audio_buses.cpp msgid "Select Audio Bus Send" msgstr "Seleccionar Envío de Audio Bus" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus Effect" msgstr "Agregar Efecto de Audio Bus" #: editor/editor_audio_buses.cpp msgid "Move Bus Effect" msgstr "Mover Efecto de Bus" #: editor/editor_audio_buses.cpp msgid "Delete Bus Effect" msgstr "Eliminar Efecto de Bus" #: editor/editor_audio_buses.cpp msgid "Audio Bus, Drag and Drop to rearrange." msgstr "Audio Bus, Arrastrar y Soltar para reordenar." #: editor/editor_audio_buses.cpp msgid "Solo" msgstr "Solo" #: editor/editor_audio_buses.cpp msgid "Mute" msgstr "Silenciado" #: editor/editor_audio_buses.cpp msgid "Bypass" msgstr "Bypass" #: editor/editor_audio_buses.cpp msgid "Bus options" msgstr "Opciones de Bus" #: editor/editor_audio_buses.cpp editor/plugins/tile_map_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Duplicar" #: editor/editor_audio_buses.cpp msgid "Reset Volume" msgstr "Resetear Volumen" #: editor/editor_audio_buses.cpp msgid "Delete Effect" msgstr "Eliminar Efecto" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus" msgstr "Agregar Bus de Audio" #: editor/editor_audio_buses.cpp msgid "Master bus can't be deleted!" msgstr "El bus maestro no puede ser eliminado!" #: editor/editor_audio_buses.cpp msgid "Delete Audio Bus" msgstr "Eliminar Bus de Audio" #: editor/editor_audio_buses.cpp msgid "Duplicate Audio Bus" msgstr "Duplicar Bus de Audio" #: editor/editor_audio_buses.cpp msgid "Reset Bus Volume" msgstr "Resetear Volumen de Bus" #: editor/editor_audio_buses.cpp msgid "Move Audio Bus" msgstr "Mover Bus de Audio" #: editor/editor_audio_buses.cpp msgid "Save Audio Bus Layout As.." msgstr "Guardar Layout de Bus de Audio Como.." #: editor/editor_audio_buses.cpp msgid "Location for New Layout.." msgstr "Ubicación para el Nuevo Layout.." #: editor/editor_audio_buses.cpp msgid "Open Audio Bus Layout" msgstr "Abrir Layout de Bus de Audio" #: editor/editor_audio_buses.cpp msgid "There is no 'res://default_bus_layout.tres' file." msgstr "No hay nigún archivo 'res://default_bus_layout.tres'." #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." msgstr "Archivo inválido. No es un layout de bus de audio." #: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "Agregar Bus" #: editor/editor_audio_buses.cpp msgid "Create a new Bus Layout." msgstr "Crear un nuevo Layout Bus." #: editor/editor_audio_buses.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Load" msgstr "Cargar" #: editor/editor_audio_buses.cpp msgid "Load an existing Bus Layout." msgstr "Cargar un Bus Layout existente." #: editor/editor_audio_buses.cpp #: editor/plugins/animation_player_editor_plugin.cpp msgid "Save As" msgstr "Guardar Como" #: editor/editor_audio_buses.cpp msgid "Save this Bus Layout to a file." msgstr "Guardar este Bus Layout a un archivo." #: editor/editor_audio_buses.cpp editor/import_dock.cpp msgid "Load Default" msgstr "Cargar Valores por Defecto" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." msgstr "Cargar el Bus Layout predeterminado." #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Nombre inválido." #: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "Caracteres válidos:" #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "" "Nombre inválido. No debe colisionar con un nombre existente de clases del " "engine." #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "" "Nombre inválido. No debe colisionar con un nombre existente de un tipo built-" "in." #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" "Nombre inválido. No debe colisionar con un nombre de constante global " "existente." #: editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "Ruta inválida." #: editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "El archivo existe." #: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "No está en la ruta de recursos." #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "Agregar AutoLoad" #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "Autocargar '%s' ya existe!" #: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "Renombrar Autoload" #: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "Act/Desact. AutoLoad Globals" #: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "Mover Autoload" #: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "Quitar Autoload" #: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "Activar" #: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "Reordenar Autoloads" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp #: scene/gui/file_dialog.cpp msgid "Path:" msgstr "Ruta:" #: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "Nombre de Nodo:" #: editor/editor_autoload_settings.cpp editor/project_manager.cpp msgid "Name" msgstr "Nombre" #: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "Singleton" #: editor/editor_autoload_settings.cpp msgid "List:" msgstr "Lista:" #: editor/editor_data.cpp msgid "Updating Scene" msgstr "Actualizando Escena" #: editor/editor_data.cpp msgid "Storing local changes.." msgstr "Guardando cambios locales.." #: editor/editor_data.cpp msgid "Updating scene.." msgstr "Actualizando escena.." #: editor/editor_dir_dialog.cpp msgid "Please select a base directory first" msgstr "Por favor elegí un directorio base primero" #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "Elegí un Directorio" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Create Folder" msgstr "Crear Carpeta" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp #: scene/gui/file_dialog.cpp msgid "Name:" msgstr "Nombre:" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Could not create folder." msgstr "No se pudo crear la carpeta." #: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "Elegir" #: editor/editor_export.cpp msgid "Storing File:" msgstr "Almacenando Archivo:" #: editor/editor_export.cpp msgid "Packing" msgstr "Empaquetando" #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:\n" msgstr "Plantilla no encontrada:\n" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File Exists, Overwrite?" msgstr "El Archivo Existe, Sobreescribir?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Recognized" msgstr "Todas Reconocidas" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Files (*)" msgstr "Todos los Archivos (*)" #: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp msgid "Open" msgstr "Abrir" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File" msgstr "Abrir un Archivo" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open File(s)" msgstr "Abrir Archivo(s)" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a Directory" msgstr "Abrir un Directorio" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File or Directory" msgstr "Abrir un Archivo o Directorio" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Save" msgstr "Guardar" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Save a File" msgstr "Guardar un Archivo" #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Retroceder" #: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "Avanzar" #: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "Subir" #: editor/editor_file_dialog.cpp msgid "Refresh" msgstr "Refrescar" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "Act/Desact. Archivos Ocultos" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "Act/Desact. Favorito" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "Act/Desact. Modo" #: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "Foco en Ruta" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "Subir Favorito" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "Bajar Favorito" #: editor/editor_file_dialog.cpp msgid "Go to parent folder" msgstr "Ir a carpeta padre" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" msgstr "Directorios y Archivos:" #: editor/editor_file_dialog.cpp msgid "Preview:" msgstr "Vista Previa:" #: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp #: scene/gui/file_dialog.cpp msgid "File:" msgstr "Archivo:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Filter:" msgstr "Filtro:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Debe ser una extensión válida." #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "EscanearFuentes" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" msgstr "(Re)Importando Assets" #: editor/editor_help.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "Buscar en la Ayuda" #: editor/editor_help.cpp msgid "Class List:" msgstr "Lista de Clases:" #: editor/editor_help.cpp msgid "Search Classes" msgstr "Buscar Clases" #: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "Cima" #: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "Clase:" #: editor/editor_help.cpp editor/scene_tree_editor.cpp msgid "Inherits:" msgstr "Hereda:" #: editor/editor_help.cpp msgid "Inherited by:" msgstr "Heredada por:" #: editor/editor_help.cpp msgid "Brief Description:" msgstr "Descripción Breve:" #: editor/editor_help.cpp msgid "Members" msgstr "Miembros" #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp msgid "Members:" msgstr "Miembros:" #: editor/editor_help.cpp msgid "Public Methods" msgstr "Métodos Públicos" #: editor/editor_help.cpp msgid "Public Methods:" msgstr "Métodos Públicos:" #: editor/editor_help.cpp msgid "GUI Theme Items" msgstr "Items de Tema de la GUI" #: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "Items de Tema de la GUI:" #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp msgid "Signals:" msgstr "Señales:" #: editor/editor_help.cpp msgid "Enumerations" msgstr "Enumeraciones" #: editor/editor_help.cpp msgid "Enumerations:" msgstr "Enumeraciones:" #: editor/editor_help.cpp msgid "enum " msgstr "enum " #: editor/editor_help.cpp msgid "Constants" msgstr "Constantes" #: editor/editor_help.cpp msgid "Constants:" msgstr "Constantes:" #: editor/editor_help.cpp msgid "Description" msgstr "Descripción" #: editor/editor_help.cpp msgid "Properties" msgstr "Propiedades" #: editor/editor_help.cpp msgid "Property Description:" msgstr "Descripción de Propiedad:" #: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "Actualmente no existe descripción para esta propiedad. Por favor ayudanos " "[color=$color][url=$url]contribuyendo una[/url][/color]!" #: editor/editor_help.cpp msgid "Methods" msgstr "Métodos" #: editor/editor_help.cpp msgid "Method Description:" msgstr "Descripción de Métodos:" #: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" msgstr "" "Actualmente no existe descripción para este método. Por favor ayudanos " "[color=$color][url=$url]contribuyendo una[/url][/color]!" #: editor/editor_help.cpp msgid "Search Text" msgstr "Texto de Búsqueda" #: editor/editor_log.cpp msgid "Output:" msgstr "Salida:" #: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp #: editor/property_editor.cpp editor/script_editor_debugger.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Clear" msgstr "Limpiar" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" msgstr "Error al guardar el recurso!" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As.." msgstr "Guardar Recurso Como.." #: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "I see.." msgstr "Ya Veo.." #: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "No se puede abrir el archivo para escribir:" #: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "Formato requerido de archivo desconocido:" #: editor/editor_node.cpp msgid "Error while saving." msgstr "Error al grabar." #: editor/editor_node.cpp msgid "Can't open '%s'." msgstr "No se puede abrir '%s'." #: editor/editor_node.cpp msgid "Error while parsing '%s'." msgstr "Error parsear '%s'." #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." msgstr "Final de archivo inesperado en '%s'." #: editor/editor_node.cpp msgid "Missing '%s' or its dependencies." msgstr "No se encuentra '%s' o sus dependecias." #: editor/editor_node.cpp msgid "Error while loading '%s'." msgstr "Error al cargar '%s'." #: editor/editor_node.cpp msgid "Saving Scene" msgstr "Guardar Escena" #: editor/editor_node.cpp msgid "Analyzing" msgstr "Analizando" #: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "Creando Miniatura" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." msgstr "Esta operación no puede hacerse sin una raíz de árbol." #: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "" "No se pudo guardar la escena. Probablemente no se hayan podido satisfacer " "dependencias (instancias)." #: editor/editor_node.cpp msgid "Failed to load resource." msgstr "Fallo al cargar recurso." #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "No se puede cargar MeshLibrary para hacer merge!" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "Error guardando MeshLibrary!" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "No se puede cargar TileSet para hacer merge!" #: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "Error guardando TileSet!" #: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "Error al tratar de guardar el layout!" #: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "Layout por defecto del editor sobreescrito." #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "Nombre de layout no encontrado!" #: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "Se restauró el layout por defecto a sus seteos base." #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was imported, so it's not editable.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" "Este recurso pertenece a una escena que fue importada, por lo tanto no es " "editable.\n" "Por favor leé la documentación relevante a importar escenas para entender " "mejor este workflow." #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was instanced or inherited.\n" "Changes to it will not be kept when saving the current scene." msgstr "" "Este recurso pertenece a una escena que fue instanciada o heredada.\n" "Los cambios que se le realicen no perduraran al guardar la escena actual." #: editor/editor_node.cpp msgid "" "This resource was imported, so it's not editable. Change its settings in the " "import panel and then re-import." msgstr "" "Este recurso fue importado, por ende no es editable. Cambiá sus ajustes en " "el panel de importación y luego reimportá." #: editor/editor_node.cpp msgid "" "This scene was imported, so changes to it will not be kept.\n" "Instancing it or inheriting will allow making changes to it.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" "Esta escena fue importada, por ende los cambios que se le realicen no " "perduraran.\n" "Instanciá o hereda para poder realizar cambios.\n" "Por favor leé la documentación relevante a importar escenas para entender " "mejor este workflow." #: editor/editor_node.cpp msgid "Copy Params" msgstr "Copiar Params" #: editor/editor_node.cpp msgid "Paste Params" msgstr "Pegar Parametros" #: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "Pegar Recurso" #: editor/editor_node.cpp msgid "Copy Resource" msgstr "Copiar Recurso" #: editor/editor_node.cpp msgid "Make Built-In" msgstr "Crear Built-In" #: editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "Crear Sub-Recurso Unico" #: editor/editor_node.cpp msgid "Open in Help" msgstr "Abrir en la Ayuda" #: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "No hay escena definida para ejecutar." #: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "No se ha definido ninguna escena principal, ¿elegir una?\n" "Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoría " "'aplicación'." #: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "La escena '%s' seleccionada no existe, ¿seleccionar una válida?\n" "Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoria " "'aplicacion'." #: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "La escena '%s' seleccionada no es un archivo de escena, ¿seleccionar uno " "válido?\n" "Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoria " "'aplicacion'." #: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" "La escena actual nunca se guardó. Favor de guardarla antes de ejecutar." #: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "No se pudo comenzar el subproceso!" #: editor/editor_node.cpp msgid "Open Scene" msgstr "Abrir Escena" #: editor/editor_node.cpp msgid "Open Base Scene" msgstr "Abrir Escena Base" #: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "Abrir Escena Rapido.." #: editor/editor_node.cpp msgid "Quick Open Script.." msgstr "Abrir Script Rapido.." #: editor/editor_node.cpp msgid "Save & Close" msgstr "Guardar y Cerrar" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" msgstr "Guardar cambios a '%s' antes de cerrar?" #: editor/editor_node.cpp msgid "Save Scene As.." msgstr "Guardar Escena Como.." #: editor/editor_node.cpp msgid "No" msgstr "No" #: editor/editor_node.cpp msgid "Yes" msgstr "Si" #: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "Esta escena nunca ha sido guardada. Guardar antes de ejecutar?" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Esta operación no puede hacerse sin una escena." #: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "Exportar Librería de Meshes" #: editor/editor_node.cpp msgid "Export Tile Set" msgstr "Exportar Tile Set" #: editor/editor_node.cpp msgid "This operation can't be done without a selected node." msgstr "Esta operación no puede hacerse sin un nodo seleccionado." #: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "Escena actual sin guardar. Abrir de todos modos?" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "No se puede volver a cargar una escena que nunca se guardó." #: editor/editor_node.cpp msgid "Revert" msgstr "Revertir" #: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "Esta acción no se puede deshacer. Revertir de todos modos?" #: editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "Ejecutar Escena Rapido.." #: editor/editor_node.cpp msgid "Quit" msgstr "Salir" #: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Salir del editor?" #: editor/editor_node.cpp msgid "Open Project Manager?" msgstr "Abrir Gestor de Proyectos?" #: editor/editor_node.cpp msgid "Save & Quit" msgstr "Guardar y Salir" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before quitting?" msgstr "Guardar cambios a la(s) siguiente(s) escena(s) antes de salir?" #: editor/editor_node.cpp msgid "Save changes the following scene(s) before opening Project Manager?" msgstr "" "Guardar cambios a la(s) siguiente(s) escena(s) antes de abrir el Gestor de " "Proyectos?" #: editor/editor_node.cpp msgid "" "This option is deprecated. Situations where refresh must be forced are now " "considered a bug. Please report." msgstr "" "Esta opción esta deprecada. Las situaciones donde se debe forzar un refresco " "son ahora consideradas bugs. Por favor reportalo." #: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "Elegí una Escena Principal" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '" msgstr "No se pudo activar el plugin de addon en : '" #: editor/editor_node.cpp msgid "' parsing of config failed." msgstr "' falló el parseo de la configuración." #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: 'res://addons/" msgstr "" "No se pudo encontrar el campo script para el plugin de addon en: 'res://" "addons/" #: editor/editor_node.cpp msgid "Unable to load addon script from path: '" msgstr "No se pudo cargar el script de addon desde la ruta: '" #: editor/editor_node.cpp msgid "" "Scene '%s' was automatically imported, so it can't be modified.\n" "To make changes to it, a new inherited scene can be created." msgstr "" "La escena '%s' fue importada automaticamente, por lo tanto no puede ser " "modificada.\n" "Para realizar cambios, se debe crear una nueva escena heredada." #: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Ugh" msgstr "Ugh" #: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" "Error al cargar la escena, debe estar dentro de la ruta del proyecto. Usa " "'Importar' para abrir la escena, luego guardala dentro de la ruta del " "proyecto." #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "La escena '%s' tiene dependencias rotas:" #: editor/editor_node.cpp msgid "Clear Recent Scenes" msgstr "Reestablecer Escenas Recientes" #: editor/editor_node.cpp msgid "Save Layout" msgstr "Guardar Layout" #: editor/editor_node.cpp msgid "Delete Layout" msgstr "Eliminar Layout" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" msgstr "Por Defecto" #: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "Cambiar Pestaña de Escena" #: editor/editor_node.cpp msgid "%d more file(s)" msgstr "%d archivo(s) más" #: editor/editor_node.cpp msgid "%d more file(s) or folder(s)" msgstr "%d archivo(s) o carpeta(s) más" #: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "Modo Sin Distracciones" #: editor/editor_node.cpp msgid "Toggle distraction-free mode." msgstr "Act./Desact. modo sin distracciones." #: editor/editor_node.cpp msgid "Scene" msgstr "Escena" #: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "Ir a la escena abierta previamente." #: editor/editor_node.cpp msgid "Next tab" msgstr "Pestaña siguiente" #: editor/editor_node.cpp msgid "Previous tab" msgstr "Pestaña anterior" #: editor/editor_node.cpp msgid "Filter Files.." msgstr "Filtrar Archivos.." #: editor/editor_node.cpp msgid "Operations with scene files." msgstr "Operaciones con archivos de escena." #: editor/editor_node.cpp msgid "New Scene" msgstr "Nueva Escena" #: editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "Nueva Escena Heredada.." #: editor/editor_node.cpp msgid "Open Scene.." msgstr "Abrir Escena.." #: editor/editor_node.cpp msgid "Save Scene" msgstr "Guardar Escena" #: editor/editor_node.cpp msgid "Save all Scenes" msgstr "Guardar todas las Escenas" #: editor/editor_node.cpp msgid "Close Scene" msgstr "Cerrar Escena" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Open Recent" msgstr "Abrir Reciente" #: editor/editor_node.cpp msgid "Convert To.." msgstr "Convertir A.." #: editor/editor_node.cpp msgid "MeshLibrary.." msgstr "MeshLibrary.." #: editor/editor_node.cpp msgid "TileSet.." msgstr "TileSet.." #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Undo" msgstr "Deshacer" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "Rehacer" #: editor/editor_node.cpp msgid "Revert Scene" msgstr "Revertir Escena" #: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "Herramientas misceláneas a nivel proyecto o escena." #: editor/editor_node.cpp msgid "Project" msgstr "Proyecto" #: editor/editor_node.cpp msgid "Project Settings" msgstr "Configuración de Proyecto" #: editor/editor_node.cpp msgid "Run Script" msgstr "Ejecutar Script" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "Exportar" #: editor/editor_node.cpp msgid "Tools" msgstr "Herramientas" #: editor/editor_node.cpp msgid "Quit to Project List" msgstr "Salir a Listado de Proyecto" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "Debuguear" #: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "Hacer Deploy con Debug Remoto" #: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" "Al exportar o hacer deploy, el ejecutable resultante tratara de contectarse " "a la IP de esta computadora de manera de ser debugueado." #: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "Deploy Pequeño con Network FS" #: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" "The filesystem will be provided from the project by the editor over the " "network.\n" "On Android, deploy will use the USB cable for faster performance. This " "option speeds up testing for games with a large footprint." msgstr "" "Cuando esta opción está activa, exportar o hacer deploy producirá un " "ejecutable mínimo.\n" "El sistema de archivos sera proveido desde el proyecto por el editor sobre " "la red.\n" "En Android, deploy usará el cable USB para mejor performance. Esta opción " "acelera el testeo para juegos con footprint grande." #: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "Collision Shapes Visibles" #: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" "Los Collision shapes y nodos raycast (para 2D y 3D) seran visibiles durante " "la ejecución del juego cuando esta opción queda activada." #: editor/editor_node.cpp msgid "Visible Navigation" msgstr "Navegación Visible" #: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" "Los meshes de navegación y los polígonos seran visibles durante la ejecución " "del juego si esta opción queda activada." #: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "Sincronizar Cambios de Escena" #: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" "Cuando esta opción este encendida, cualquier cambio hecho a la escena en el " "editor sera replicado en el juego en ejecución.\n" "Cuando se usa remotamente en un dispositivo, esto es mas eficiente con un " "sistema de archivos remoto." #: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "Actualizar Cambios en Scripts" #: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" "Cuando esta opción esta activa, cualquier script que se guarde sera vuelto a " "cargar en el juego en ejecución.\n" "Cuando se use remotamente en un dispositivo, esto es mas eficiente con un " "sistema de archivos de red." #: editor/editor_node.cpp msgid "Editor" msgstr "Editor" #: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "Configuración del Editor" #: editor/editor_node.cpp msgid "Editor Layout" msgstr "Layout del Editor" #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Act./Desact. Pantalla Completa" #: editor/editor_node.cpp editor/project_export.cpp msgid "Manage Export Templates" msgstr "Gestionar Plantillas de Exportación" #: editor/editor_node.cpp msgid "Help" msgstr "Ayuda" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "Clases" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Online Docs" msgstr "Documentación Online" #: editor/editor_node.cpp msgid "Q&A" msgstr "Q&A" #: editor/editor_node.cpp msgid "Issue Tracker" msgstr "Issue Tracker" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" msgstr "Comunidad" #: editor/editor_node.cpp msgid "About" msgstr "Acerca de" #: editor/editor_node.cpp msgid "Play the project." msgstr "Reproducir el proyecto." #: editor/editor_node.cpp msgid "Play" msgstr "Reproducir" #: editor/editor_node.cpp msgid "Pause the scene" msgstr "Pausar la escena" #: editor/editor_node.cpp msgid "Pause Scene" msgstr "Pausar la Escena" #: editor/editor_node.cpp msgid "Stop the scene." msgstr "Parar la escena." #: editor/editor_node.cpp msgid "Stop" msgstr "Detener" #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Reproducir la escena editada." #: editor/editor_node.cpp msgid "Play Scene" msgstr "Reproducir Escena" #: editor/editor_node.cpp msgid "Play custom scene" msgstr "Reproducir escena personalizada" #: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "Reproducir Escena Personalizada" #: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "Gira cuando la ventana del editor repinta!" #: editor/editor_node.cpp msgid "Update Always" msgstr "Siempre Actualizar" #: editor/editor_node.cpp msgid "Update Changes" msgstr "Actualizar Cambios" #: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "Desactivar Update Spinner" #: editor/editor_node.cpp msgid "Inspector" msgstr "Inspector" #: editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "Crear un nuevo recurso en memoria y editarlo." #: editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "Cargar un recurso existente desde disco y editarlo." #: editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "Guardar el recurso editado actualmente." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "Guardar Como.." #: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "Ir al anterior objeto editado en el historial." #: editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "Ir al siguiente objeto editado en el historial." #: editor/editor_node.cpp msgid "History of recently edited objects." msgstr "Historial de objetos recientemente editados." #: editor/editor_node.cpp msgid "Object properties." msgstr "Propiedades del objeto." #: editor/editor_node.cpp msgid "Changes may be lost!" msgstr "Podrían perderse los cambios!" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp #: editor/project_manager.cpp msgid "Import" msgstr "Importar" #: editor/editor_node.cpp msgid "FileSystem" msgstr "FileSystem" #: editor/editor_node.cpp editor/node_dock.cpp msgid "Node" msgstr "Nodo" #: editor/editor_node.cpp msgid "Output" msgstr "Salida" #: editor/editor_node.cpp msgid "Don't Save" msgstr "No Guardar" #: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "Importar Plantillas Desde Archivo ZIP" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export Project" msgstr "Exportar Proyecto" #: editor/editor_node.cpp msgid "Export Library" msgstr "Exportar Libreria" #: editor/editor_node.cpp msgid "Merge With Existing" msgstr "Mergear Con Existentes" #: editor/editor_node.cpp msgid "Password:" msgstr "Contraseña:" #: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Abrir y Correr un Script" #: editor/editor_node.cpp msgid "New Inherited" msgstr "Nuevo Heredado" #: editor/editor_node.cpp msgid "Load Errors" msgstr "Erroes de carga" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "Seleccionar" #: editor/editor_node.cpp msgid "Open 2D Editor" msgstr "Abrir en Editor 2D" #: editor/editor_node.cpp msgid "Open 3D Editor" msgstr "Abrir en Editor 3D" #: editor/editor_node.cpp msgid "Open Script Editor" msgstr "Abrir en Editor de Script" #: editor/editor_node.cpp msgid "Open Asset Library" msgstr "Exportar Libreria de Assets" #: editor/editor_node.cpp msgid "Open the next Editor" msgstr "Abrir el Editor siguiente" #: editor/editor_node.cpp msgid "Open the previous Editor" msgstr "Abrir el Editor anterior" #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Creando Vistas Previas de Mesh/es" #: editor/editor_plugin.cpp msgid "Thumbnail.." msgstr "Miniatura.." #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "Plugins Instalados:" #: editor/editor_plugin_settings.cpp msgid "Update" msgstr "Actualizar" #: editor/editor_plugin_settings.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Version:" msgstr "Version:" #: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "Autor:" #: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "Estado:" #: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "Parar Profiling" #: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "Iniciar Profiling" #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Medida:" #: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "Duracion de Frame (seg)" #: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "Tiempo Promedio (seg)" #: editor/editor_profiler.cpp msgid "Frame %" msgstr "Frame %" #: editor/editor_profiler.cpp msgid "Fixed Frame %" msgstr "Fixed Frame %" #: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "Tiempo:" #: editor/editor_profiler.cpp msgid "Inclusive" msgstr "Inclusivo" #: editor/editor_profiler.cpp msgid "Self" msgstr "Propio" #: editor/editor_profiler.cpp msgid "Frame #:" msgstr "Frame #:" #: editor/editor_run_native.cpp msgid "Select device from the list" msgstr "Seleccionar dispositivo de la lista" #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" "Please add a runnable preset in the export menu." msgstr "" "No se encontró ningún preset de exportación ejecutable para esta " "plataforma.\n" "Por favor agregá un preset ejecutable en el menú de exportación." #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "Escribir tu lógica en el método _run()." #: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "Ya hay una escena editada." #: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "No se pudo instanciar el script:" #: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "Te olvidaste de la palabra clave 'tool'?" #: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "No se pudo ejecutar el script:" #: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "Te olvidaste del método '_run'?" #: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "Por Defecto (Igual que el Editor)" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Seleccionar Nodo(s) para Importar" #: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "Ruta a la Escena:" #: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "Importar Desde Nodo:" #: editor/export_template_manager.cpp msgid "Re-Download" msgstr "Volver a Descargar" #: editor/export_template_manager.cpp msgid "Uninstall" msgstr "Desinstalar" #: editor/export_template_manager.cpp msgid "(Installed)" msgstr "(Instalado)" #: editor/export_template_manager.cpp msgid "Download" msgstr "Descargar" #: editor/export_template_manager.cpp msgid "(Missing)" msgstr "(Faltante)" #: editor/export_template_manager.cpp msgid "(Current)" msgstr "(Actual)" #: editor/export_template_manager.cpp msgid "Remove template version '%s'?" msgstr "Quitar plantilla version '%s'?" #: editor/export_template_manager.cpp msgid "Can't open export templates zip." msgstr "No se puede abir el zip de plantillas de exportación." #: editor/export_template_manager.cpp msgid "Invalid version.txt format inside templates." msgstr "Formato de version.txt invalido dentro de plantillas." #: editor/export_template_manager.cpp msgid "" "Invalid version.txt format inside templates. Revision is not a valid " "identifier." msgstr "" "Formato de version.txt invalido dentro de plantillas. Revision no es un " "identificador valido." #: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "No se encontro ningún version.txt dentro de las plantillas." #: editor/export_template_manager.cpp msgid "Error creating path for templates:\n" msgstr "Error creando ruta para las plantillas:\n" #: editor/export_template_manager.cpp msgid "Extracting Export Templates" msgstr "Extrayendo Plantillas de Exportación" #: editor/export_template_manager.cpp msgid "Importing:" msgstr "Importando:" #: editor/export_template_manager.cpp msgid "Current Version:" msgstr "Version Actual:" #: editor/export_template_manager.cpp msgid "Installed Versions:" msgstr "Versiones Instaladas:" #: editor/export_template_manager.cpp msgid "Install From File" msgstr "Instalar Desde Archivo" #: editor/export_template_manager.cpp msgid "Remove Template" msgstr "Remover Plantilla" #: editor/export_template_manager.cpp msgid "Select template file" msgstr "Elegir archivo de plantilla" #: editor/export_template_manager.cpp msgid "Export Template Manager" msgstr "Gestor de Plantillas de Exportación" #: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" "No se puede abrir file_type_cache.cch para escribir, no se guardará el cache " "de tipos de archivo!" #: editor/filesystem_dock.cpp msgid "Cannot navigate to '" msgstr "No se puede navegar a '" #: editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails" msgstr "Ver items como una grilla de miniaturas" #: editor/filesystem_dock.cpp msgid "View items as a list" msgstr "Ver items como una lista" #: editor/filesystem_dock.cpp msgid "" "\n" "Status: Import of file failed. Please fix file and reimport manually." msgstr "" "\n" "Estado: Fallo la importación del archivo. Por favor arreglá el archivo y " "reimportá manualmente." #: editor/filesystem_dock.cpp msgid "" "\n" "Source: " msgstr "" "\n" "Fuente: " #: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "No se puede mover/renombrar la raiz de recursos." #: editor/filesystem_dock.cpp msgid "Cannot move a folder into itself.\n" msgstr "No se puede mover una carpeta dento de si misma.\n" #: editor/filesystem_dock.cpp msgid "Error moving:\n" msgstr "Error al mover:\n" #: editor/filesystem_dock.cpp msgid "Unable to update dependencies:\n" msgstr "No se pudieron actualizar las dependencias:\n" #: editor/filesystem_dock.cpp msgid "No name provided" msgstr "No se indicó ningún nombre" #: editor/filesystem_dock.cpp msgid "Provided name contains invalid characters" msgstr "El nombre indicado contiene caracteres inválidos" #: editor/filesystem_dock.cpp msgid "No name provided." msgstr "No se indicó ningún nombre." #: editor/filesystem_dock.cpp msgid "Name contains invalid characters." msgstr "El nombre indicado contiene caracteres inválidos." #: editor/filesystem_dock.cpp msgid "A file or folder with this name already exists." msgstr "Un archivo o carpeta con este nombre ya existe." #: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "Renombrando archivo:" #: editor/filesystem_dock.cpp msgid "Renaming folder:" msgstr "Renombrar carpeta:" #: editor/filesystem_dock.cpp msgid "Expand all" msgstr "Expandir todos" #: editor/filesystem_dock.cpp msgid "Collapse all" msgstr "Colapsar todos" #: editor/filesystem_dock.cpp msgid "Copy Path" msgstr "Copiar Ruta" #: editor/filesystem_dock.cpp msgid "Rename.." msgstr "Renombrar.." #: editor/filesystem_dock.cpp msgid "Move To.." msgstr "Mover A.." #: editor/filesystem_dock.cpp msgid "New Folder.." msgstr "Nueva Carpeta.." #: editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "Mostrar en Gestor de Archivos" #: editor/filesystem_dock.cpp msgid "Instance" msgstr "Instancia" #: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "Editar Dependencias.." #: editor/filesystem_dock.cpp msgid "View Owners.." msgstr "Ver Dueños.." #: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "Directorio Previo" #: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "Directorio Siguiente" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "Reescanear Sistema de Archivos" #: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "Act/Desact. estado de carpeta como Favorito" #: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "" "Instanciar la(s) escena(s) seleccionadas como hijas del nodo seleccionado." #: editor/filesystem_dock.cpp msgid "" "Scanning Files,\n" "Please Wait.." msgstr "" "Examinando Archivos,\n" "Aguardá, por favor." #: editor/filesystem_dock.cpp msgid "Move" msgstr "Mover" #: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp #: editor/project_manager.cpp msgid "Rename" msgstr "Renombrar" #: editor/groups_editor.cpp msgid "Add to Group" msgstr "Agregar al Grupo" #: editor/groups_editor.cpp msgid "Remove from Group" msgstr "Quitar del Grupo" #: editor/import/resource_importer_scene.cpp msgid "Import as Single Scene" msgstr "Importar como Escena Única" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Animations" msgstr "Importar con Animaciones Separadas" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials" msgstr "Importar con Materiales Separados" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects" msgstr "Importar con Objetos Separados" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials" msgstr "Importar con Objetos+Materiales Separados" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Animations" msgstr "Importar con Objetos+Animaciones Separados" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials+Animations" msgstr "Importar con Materiales+Animaciones Separados" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" msgstr "Importar con Objetos+Materiales+Animaciones Separados" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes" msgstr "Importar como Escenas Múltiples" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes+Materials" msgstr "Importar como Escenas+Materiales Múltiples" #: editor/import/resource_importer_scene.cpp #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import Scene" msgstr "Importar Escena" #: editor/import/resource_importer_scene.cpp msgid "Importing Scene.." msgstr "Importando Escena.." #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script.." msgstr "Ejecutando Script Personalizado.." #: editor/import/resource_importer_scene.cpp msgid "Couldn't load post-import script:" msgstr "No se pudo cargar el script post importación:" #: editor/import/resource_importer_scene.cpp msgid "Invalid/broken script for post-import (check console):" msgstr "Script para post importación inválido/roto (revisá la consola):" #: editor/import/resource_importer_scene.cpp msgid "Error running post-import script:" msgstr "Error ejecutando el script de post-importacion:" #: editor/import/resource_importer_scene.cpp msgid "Saving.." msgstr "Guardando.." #: editor/import_dock.cpp msgid "Set as Default for '%s'" msgstr "Asignar como Predeterminado para '%s'" #: editor/import_dock.cpp msgid "Clear Default for '%s'" msgstr "Reestablecer Predeterminados para '%s'" #: editor/import_dock.cpp msgid " Files" msgstr " Archivos" #: editor/import_dock.cpp msgid "Import As:" msgstr "Importar Como:" #: editor/import_dock.cpp editor/property_editor.cpp msgid "Preset.." msgstr "Preseteo.." #: editor/import_dock.cpp msgid "Reimport" msgstr "Reimportar" #: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "Setear MultiNodo" #: editor/node_dock.cpp msgid "Groups" msgstr "Grupos" #: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "Seleccionar un Nodo para editar Señales y Grupos." #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Poly" msgstr "Crear Polígono" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/collision_polygon_editor_plugin.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "Editar Polígono" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Insert Point" msgstr "Insertar Punto" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/collision_polygon_editor_plugin.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "Editar Polígono (Remover Punto)" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Remove Poly And Point" msgstr "Remover Polígono y Punto" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "Crear un nuevo polígono de cero." #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "" "Edit existing polygon:\n" "LMB: Move Point.\n" "Ctrl+LMB: Split Segment.\n" "RMB: Erase Point." msgstr "" "Editar polígono existente:\n" "Click izq: Mover Punto.\n" "Ctrl+Click izq: Dividir Segmento.\n" "Click der: Eliminar Punto." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "Activar/Desact. Autoplay" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "Nombre de Animación Nueva:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "Nueva Animación" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "Cambiar Nombre de Animación:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Delete Animation?" msgstr "Eliminar Animación?" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "Quitar Animación" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "ERROR: Nombre de animación inválido!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "ERROR: El nombre de animación ya existe!" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "Renombrar Animación" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "Agregar Animación" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "Blendear Próximo Cambiado" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "Cambiar Tiempo de Blend" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "Cargar Animación" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "Duplicar Animación" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "ERROR: No hay animaciones para copiar!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "ERROR: No hay recursos de animación en el portapapeles!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "Animación Pegada" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "Pegar Animación" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "ERROR: No hay aniación que editar!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" "Reproducir hacia atras la animación seleccionada desde la posicion actual (A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "" "Reproducir hacia atrás la animación seleccionada desde el final. (Shift+A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "Detener la reproducción de la animación. (S)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "Reproducir animación seleccinada desde el principio. (Shift + D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "Reproducir animación seleccionada desde la posicion actual. (D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "Posición de animación (en segundos)." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "Escalar la reproducción de la animación globalmente para el nodo." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "Crear nueva animación en el reproductor." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "Cargar una animación desde disco." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "Cargar una animación desde disco." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "Guardar la animación actual" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "Diaplay list de animaciones en el reproductor." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "Autoreproducir al Cargar" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" msgstr "Editar Blend Times Objetivo" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "Herramientas de Animación" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "Copiar Animación" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "Crear Nueva Animación" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "Nombre de Animación:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Error!" msgstr "Error!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "Blend Times:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "Siguiente (Auto Queue):" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "Cross-Animation Blend Times" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "Animación" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "Nuevo nombre:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Filters" msgstr "Editar Filtros" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "Escala:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "Fade In (s):" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "Fade Out (s):" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "Blend" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "Mix" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "Auto Reiniciar:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "Reiniciar (s):" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "Reiniciar al Azar (s):" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "Iniciar!" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "Cantidad:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "Blend:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "Blend 0:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "Blend 1:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "Tiempo de Crossfade (s):" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "Actual:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "Agregar Entrada" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "Limpiar Auto Avanzar" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "Setear Auto Avanzar" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "Eliminar Entrada" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "El árbol de animación es válido." #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "El árbol de animación es inválido." #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "Nodo de Animación" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "Nodo OneShot" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "Nodo Mix" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "Nodo Blend2" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "Nodo Blend3" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "Nodo Blend4" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "Nodo TimeScale" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "Nodo TimeSeek" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "Nodo Transición" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "Importar Animaciones.." #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "Editar Filtros de Nodo" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "Filtros.." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Free" msgstr "Libre" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Contents:" msgstr "Contenido:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "View Files" msgstr "Ver Archivos" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve hostname:" msgstr "No se ha podido resolver el nombre del host:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve." msgstr "No se ha podido resolver." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connection error, please try again." msgstr "Error de conexión, por favor intentá de nuevo." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect." msgstr "No se puede conectar." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect to host:" msgstr "No se puede conectar al host:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response from host:" msgstr "No hay respuesta desde el host:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response." msgstr "Sin respuesta." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, return code:" msgstr "Solicitud fallida. Código de retorno:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Req. Failed." msgstr "Solicitud fallida." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" msgstr "Solicitud fallida, demasiadas redireccinoes" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Redirect Loop." msgstr "Bucle de redireccionamiento." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed:" msgstr "Fallido:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." msgstr "Hash de descarga incorrecto, asumiendo que el archivo fue manipulado." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Expected:" msgstr "Esperado:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Got:" msgstr "Recibido:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed sha256 hash check" msgstr "Fallo el chequeo del hash sha256" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" msgstr "Error de Descarga del Asset:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Fetching:" msgstr "Obteniendo:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Resolving.." msgstr "Resolviendo.." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connecting.." msgstr "Conectando.." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Requesting.." msgstr "Solicitando.." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Error making request" msgstr "Error al realizar la solicitud" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Idle" msgstr "Desocupado" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "Reintentar" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download Error" msgstr "Error de Descarga" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" msgstr "La descarga de este asset ya esta en progreso!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "first" msgstr "primero" #: editor/plugins/asset_library_editor_plugin.cpp msgid "prev" msgstr "anterior" #: editor/plugins/asset_library_editor_plugin.cpp msgid "next" msgstr "siguiente" #: editor/plugins/asset_library_editor_plugin.cpp msgid "last" msgstr "último" #: editor/plugins/asset_library_editor_plugin.cpp msgid "All" msgstr "Todos" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Plugins" msgstr "Plugins" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "Ordenar:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "Invertir" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Categoría:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Site:" msgstr "Sitio:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Support.." msgstr "Soporte.." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" msgstr "Oficial" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Testing" msgstr "Testeo" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "Archivo ZIP de Assets" #: editor/plugins/camera_editor_plugin.cpp msgid "Preview" msgstr "Vista Previa" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "Configurar Snap" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "Offset de Grilla:" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "Step de Grilla:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "Offset de Rotación:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "Step de Rotación:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "Mover Pivote" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "Mover Acción" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "Editar Cadena IK" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "Editar CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "Solo anclas" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors and Margins" msgstr "Cambiar Anclas y Márgenes" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "Cambiar Anclas" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "Pegar Pose" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "Modo Seleccionar" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "Arrastrar: Rotar" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "Alt+Arrastrae: Mover" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" "Presioná 'v' para Cambiar el Pivote, 'Shift+v' para Arrastrar el Pivote (al " "mover)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "Alt+Click Der.: Selección en depth list" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" msgstr "Modo Mover" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "Modo Rotar" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" "Mostrar una lista de todos los objetos en la posicion cliqueada\n" "(igual que Alt+Click Der. en modo selección)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "Click para cambiar el pivote de rotación de un objeto." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "Modo Paneo" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggles snapping" msgstr "Act/Desact. alineado" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "Usar Snap" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snapping options" msgstr "Opciones de alineado" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to grid" msgstr "Alinear a la grilla" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "Usar Snap de Rotación" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap..." msgstr "Configurar alineado.." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "Usar Snap Relativo" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "Usar Pixel Snap" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Smart snapping" msgstr "Alineado inteligente" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to parent" msgstr "Alinear al Padre" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to node anchor" msgstr "Alinear al ancla de nodo" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to node sides" msgstr "Alinear a lados de nodo" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to other nodes" msgstr "Alinear a otros nodos" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "Inmovilizar Objeto." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "Desinmovilizar Objeto." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "Asegurarse que los hijos de un objeto no sean seleccionables." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "Restaurar la habilidad de seleccionar los hijos de un objeto." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "Crear Huesos" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "Reestablecer Huesos" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "Mostrar Huesos" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "Crear Cadena IK" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "Reestrablecer Cadena IK" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "Ver" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "Mostrar la Grilla" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show helpers" msgstr "Mostrar ayudantes" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show rulers" msgstr "Mostrar reglas" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "Centrar Selección" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "Encuadrar Selección" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Layout" msgstr "Layout" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" msgstr "Insertar Claves" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "Insertar Clave" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "Insetar Clave (Tracks Existentes)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "Copiar Pose" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "Reestablecer Pose" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag pivot from mouse position" msgstr "Arrastrar pivote desde la posición del mouse" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set pivot at mouse position" msgstr "Setear pivote a la posición del mouse" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" msgstr "Multiplicar ingremento de grilla por 2" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Divide grid step by 2" msgstr "Dividir incremento de grilla por 2" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "Agregar %s" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "Agregando %s..." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "Crear Nodo" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "Error al instanciar escena desde %s" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "OK :(" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "No hay padre al que instanciarle un hijo." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "Esta operación requiere un solo nodo seleccionado." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change default type" msgstr "Cambiar typo por defecto" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" "Drag & drop + Shift : Agregar nodo como hermano\n" "Drag & drop + Alt : Cambiar tipo de nodo" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "Crear Poly3D" #: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "Setear Handle" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "Remover item %d?" #: editor/plugins/cube_grid_theme_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "Agregar Item" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "Remover Item Seleccionado" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "Importar desde Escena" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "Acutalizar desde Escena" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat0" msgstr "Flat0" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat1" msgstr "Flat1" #: editor/plugins/curve_editor_plugin.cpp msgid "Ease in" msgstr "Ease in" #: editor/plugins/curve_editor_plugin.cpp msgid "Ease out" msgstr "Ease out" #: editor/plugins/curve_editor_plugin.cpp msgid "Smoothstep" msgstr "Smoothstep" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Point" msgstr "Modificar Punto de Curva" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Tangent" msgstr "Modificar Tangente de Curva" #: editor/plugins/curve_editor_plugin.cpp msgid "Load Curve Preset" msgstr "Cargar Preset de Curva" #: editor/plugins/curve_editor_plugin.cpp msgid "Add point" msgstr "Agregar punto" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove point" msgstr "Quitar punto" #: editor/plugins/curve_editor_plugin.cpp msgid "Left linear" msgstr "Lineal izquierda" #: editor/plugins/curve_editor_plugin.cpp msgid "Right linear" msgstr "Lineal derecha" #: editor/plugins/curve_editor_plugin.cpp msgid "Load preset" msgstr "Cargar preset" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove Curve Point" msgstr "Quitar Punto de Curva" #: editor/plugins/curve_editor_plugin.cpp msgid "Toggle Curve Linear Tangent" msgstr "Act./Desact. Tangente Lineal de Curva" #: editor/plugins/curve_editor_plugin.cpp msgid "Hold Shift to edit tangents individually" msgstr "Mantené Shift para editar tangentes individualmente" #: editor/plugins/gradient_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "Agregar/Quitar Punto de Rampa de Color" #: editor/plugins/gradient_editor_plugin.cpp #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "Modificar Rampa de Color" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "Item %d" #: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "Items" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "Editor de Lista de Items" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "" "No OccluderPolygon2D resource on this node.\n" "Create and assign one?" msgstr "" "No hay ningún recurso OccluderPolygon2D en este nodo.\n" "Crear y asignar uno?" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "Crear Polígono Oclusor" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "Editar polígono existente:" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "LMB: Move Point." msgstr "Click. Izq: Mover Punto." #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "Ctrl+Click Izq.: Partir Segmento en Dos." #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "Click Der.: Borrar Punto." #: editor/plugins/line_2d_editor_plugin.cpp msgid "Remove Point from Line2D" msgstr "Remover Punto de Line2D" #: editor/plugins/line_2d_editor_plugin.cpp msgid "Add Point to Line2D" msgstr "Agregar Punto a Line2D" #: editor/plugins/line_2d_editor_plugin.cpp msgid "Move Point in Line2D" msgstr "Mover Punto en Line2D" #: editor/plugins/line_2d_editor_plugin.cpp #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Select Points" msgstr "Seleccionar Puntos" #: editor/plugins/line_2d_editor_plugin.cpp #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Shift+Drag: Select Control Points" msgstr "Shift+Arrastrar: Seleccionar Puntos de Control" #: editor/plugins/line_2d_editor_plugin.cpp #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Click: Add Point" msgstr "Click: Agregar Punto" #: editor/plugins/line_2d_editor_plugin.cpp #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Right Click: Delete Point" msgstr "Click Derecho: Eliminar Punto" #: editor/plugins/line_2d_editor_plugin.cpp #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point (in empty space)" msgstr "Agregar Punto (en espacio vacío)" #: editor/plugins/line_2d_editor_plugin.cpp msgid "Split Segment (in line)" msgstr "Partir Segmento (en línea)" #: editor/plugins/line_2d_editor_plugin.cpp #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Delete Point" msgstr "Eliminar Punto" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "El Mesh esta vacío!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "Crear Trimesh Body Estático" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "Crear Body Convexo Estático" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "Esto no funciona en una escena raiz!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "Crear Trimesh Shape" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "Crear Shape Convexa" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "Crear Mesh de Navegación" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "A MeshInstance le falta un Mesh!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "El mesh no tiene una superficie de donde crear contornos(outlines)!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "No se pudo crear el outline!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "Crear Outline" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "Mesh" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "Crear Body Estático Trimesh" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "Crear Body Estático Convexo" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "Crear Trimesh Collision Sibling" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "Crear Collision Sibling Convexo" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "Crear Outline Mesh.." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "Crear Outline Mesh" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "Tamaño de Outline:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" "No se especificó mesh de origen (y no hay MultiMesh seteado en el nodo)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "No se especificó mesh de origen (y MultiMesh no contiene ningún Mesh)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "Mesh de origen inválido (ruta inválida)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "Mesh de origen inválido (no es un MeshInstance)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "Mesh de origen inválido (no contiene ningun recurso Mesh)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "Ninguna superficie de origen especificada." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "La superficie de origen es inválida (ruta inválida)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "La superficie de origen es inválida (sin geometría)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "La superficie de origen es inválida (sin caras)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "La superficie padre no tiene caras solidas para poblar." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "No se pudo mapear el area." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "Seleccioná una Mesh de Origen:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "Seleccioná una Superficie Objetivo:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "Poblar Superficie" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "Poblar MultiMesh" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "Superficie Objetivo:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "Mesh de Origen:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "Eje-X" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "Eje-Y" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "Eje-Z" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "Eje Arriba del Mesh:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "Rotación al Azar:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "Inclinación al Azar:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "Escala al Azar:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "Poblar" #: editor/plugins/navigation_mesh_editor_plugin.cpp msgid "Bake!" msgstr "Hacer Bake!" #: editor/plugins/navigation_mesh_editor_plugin.cpp msgid "Bake the navigation mesh.\n" msgstr "Hacer bake de mesh de navegación.\n" #: editor/plugins/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." msgstr "Reestablecer mesh de navegación." #: editor/plugins/navigation_mesh_generator.cpp msgid "Setting up Configuration..." msgstr "Seteando Configuración..." #: editor/plugins/navigation_mesh_generator.cpp msgid "Calculating grid size..." msgstr "Calculando tamaño de grilla..." #: editor/plugins/navigation_mesh_generator.cpp msgid "Creating heightfield..." msgstr "Creando campo de alturas..." #: editor/plugins/navigation_mesh_generator.cpp msgid "Marking walkable triangles..." msgstr "Marcando triangulos caminables..." #: editor/plugins/navigation_mesh_generator.cpp msgid "Constructing compact heightfield..." msgstr "Construyendo campo de alturas compacto..." #: editor/plugins/navigation_mesh_generator.cpp msgid "Eroding walkable area..." msgstr "Erocionando area caminable..." #: editor/plugins/navigation_mesh_generator.cpp msgid "Partioning..." msgstr "Particionando..." #: editor/plugins/navigation_mesh_generator.cpp msgid "Creating contours..." msgstr "Creando contornos..." #: editor/plugins/navigation_mesh_generator.cpp msgid "Creating polymesh..." msgstr "Creando polymesh..." #: editor/plugins/navigation_mesh_generator.cpp msgid "Converting to native navigation mesh..." msgstr "Convirtiendo a mesh de navegación nativa..." #: editor/plugins/navigation_mesh_generator.cpp msgid "Navigation Mesh Generator Setup:" msgstr "Setup de Generador de Meshes de Navegación:" #: editor/plugins/navigation_mesh_generator.cpp msgid "Parsing Geometry..." msgstr "Parseando Geometría..." #: editor/plugins/navigation_mesh_generator.cpp msgid "Done!" msgstr "Hecho!" #: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "Crear Polígono de Navegación" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "Limpiar Máscara de Emisión" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generating AABB" msgstr "Generando AABB" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Can only set point into a ParticlesMaterial process material" msgstr "" "Solo se puede setear un punto en un material de proceso ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "Error al cargar la imagen:" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "Sin pixeles con transparencia > 128 en imagen.." #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" msgstr "Setear Máscara de Emisión" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generate Visibility Rect" msgstr "Generar Rect. de Visibilidad" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "Cargar Máscara de Emisión" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Particles" msgstr "Partículas" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "Conteo de Puntos Generados:" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Tiempo de Generación (seg):" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Mask" msgstr "Máscara de Emisión" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "Capturar desde Pixel" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Colors" msgstr "Colores de Emisión" #: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "El nodo no contiene geometría." #: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "El nodo no contiene geometría (caras)." #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." msgstr "Se requiere un material procesador de tipo 'ParticlesMaterial'." #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "Las caras no contienen area!" #: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "Sin caras!" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "Generar AABB" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Mesh" msgstr "Crear Puntos de Emisión desde Mesh" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Node" msgstr "Crear Puntos de Emisión Desde Nodo" #: editor/plugins/particles_editor_plugin.cpp msgid "Clear Emitter" msgstr "Limpiar Emisor" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "Crear Emisor" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Points:" msgstr "Puntos de Emisión:" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points" msgstr "Puntos de Superficie" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points+Normal (Directed)" msgstr "Puntos de Superficia+Normal (Dirigida)" #: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "Volumen" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Source: " msgstr "Fuente de Emisión: " #: editor/plugins/particles_editor_plugin.cpp msgid "Generate Visibility AABB" msgstr "Generar AABB de Visibilidad" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Remover Punto de Curva" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Out-Control from Curve" msgstr "Quitar Out-Control de la Curva" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove In-Control from Curve" msgstr "Quitar In-Control de la Curva" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "Agregar Punto a Curva" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "Mover Punto en Curva" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "Mover In-Control en Curva" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "Mover Out-Control en Curva" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "Seleccionar Puntos de Control (Shift+Arrastrar)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "Partir Segmento (en curva)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "Cerrar Curva" #: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "Punto # de Curva" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Position" msgstr "Setear Posición de Punto de Curva" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Position" msgstr "Setear Posición de Entrada de Curva" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Position" msgstr "Setear Posición de Salida de Curva" #: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "Partir Path" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "Quitar Punto del Path" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Out-Control Point" msgstr "Quitar Punto Out-Control" #: editor/plugins/path_editor_plugin.cpp msgid "Remove In-Control Point" msgstr "Quitar Punto In-Control" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "Crear Mapa UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "Transformar Mapa UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "Editor UV de Polígonos 2D" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "Mover Punto" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "Ctrl: Rotar" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "Shift: Mover Todos" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "Shift+Ctrl: Escalar" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "Mover Polígono" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "Rotar Polígono" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "Escalar Polígono" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Editar" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "Polígono->UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "UV->Polígono" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "Limpiar UV" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "Esnapear" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "Activar Snap" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "Grilla" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "ERROR: No se pudo cargar el recurso!" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "Agregar Recurso" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "Renombrar Recurso" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "Eliminar Recurso" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "Clipboard de Recursos vacío!" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "Cargar Recurso" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Paste" msgstr "Pegar" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Files" msgstr "Reestablecer Archivos Recientes" #: editor/plugins/script_editor_plugin.cpp msgid "" "Close and save changes?\n" "\"" msgstr "" "Cerrar y guardar cambios?\n" "\"" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "Error al guardar el tema" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "Error al guardar" #: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "Error al importar el tema" #: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "Error al importar" #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Importar Tema" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "Guardar Tema Como.." #: editor/plugins/script_editor_plugin.cpp msgid " Class Reference" msgstr " Referencia de Clases" #: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "Script siguiente" #: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "Script anterior" #: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "Archivo" #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "New" msgstr "Nuevo" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "Guardar Todo" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "Recarga Soft de Script" #: editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "Previo en Historial" #: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "Siguiente en Historial" #: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "Recargar Tema" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "Guardar Tema" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "Guardar Tema Como" #: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "Cerrar Docs" #: editor/plugins/script_editor_plugin.cpp msgid "Close All" msgstr "Cerrar Todos" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp msgid "Run" msgstr "Ejecutar" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle Scripts Panel" msgstr "Act/Desact. Panel de Scripts" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "Encontrar.." #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "Encontrar Siguiente" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "Step Over" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "Step Into" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Break" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Continue" msgstr "Continuar" #: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "Mantener el Debugger Abierto" #: editor/plugins/script_editor_plugin.cpp msgid "Debug with external editor" msgstr "Debuguear con editor externo" #: editor/plugins/script_editor_plugin.cpp msgid "Open Godot online documentation" msgstr "Abrir la documentación online de Godot" #: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "Buscar en la jerarquía de clases." #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Buscar en la documentación de referencia." #: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "Ir a anterior documento editado." #: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "Ir a siguiente documento editado." #: editor/plugins/script_editor_plugin.cpp msgid "Discard" msgstr "Descartar" #: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "Crear Script" #: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" "Los siguientes archivos son nuevos en disco.\n" "¿Qué acción se debería tomar?:" #: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "Volver a Cargar" #: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "Volver a Guardar" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Debugger" #: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" "Los scripts built-in solo pueden ser editados cuando la escena a la que " "pertenecen esta cargada" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." msgstr "Solo se pueden depositar recursos del sistema de archivos." #: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "Elegir Color" #: editor/plugins/script_text_editor.cpp msgid "Convert Case" msgstr "Convertir Mayusculas" #: editor/plugins/script_text_editor.cpp msgid "Uppercase" msgstr "Mayúsculas" #: editor/plugins/script_text_editor.cpp msgid "Lowercase" msgstr "Minúsculas" #: editor/plugins/script_text_editor.cpp msgid "Capitalize" msgstr "Capitalizar" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Cut" msgstr "Cortar" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Copy" msgstr "Copiar" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Select All" msgstr "Seleccionar Todo" #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Up" msgstr "Subir" #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Down" msgstr "Bajar" #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "Eliminar Línea" #: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "Indentar a la Izq" #: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "Indentar a la Der" #: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "Act/Desact. Comentario" #: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "Clonar hacia Abajo" #: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "Completar Símbolo" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "Eliminar Espacios Sobrantes al Final" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent To Spaces" msgstr "Convertir Indentación En Espacios" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent To Tabs" msgstr "Convertir Indentación En Tabs" #: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Auto Indentar" #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Toggle Breakpoint" msgstr "Act/Desact. Breakpoint" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "Quitar Todos los Breakpoints" #: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" msgstr "Ir a Próximo Breakpoint" #: editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" msgstr "Ir a Anterior Breakpoint" #: editor/plugins/script_text_editor.cpp msgid "Convert To Uppercase" msgstr "Convertir A Mayúscula" #: editor/plugins/script_text_editor.cpp msgid "Convert To Lowercase" msgstr "Convertir A Minúscula" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "Encontrar Anterior" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "Reemplazar.." #: editor/plugins/script_text_editor.cpp msgid "Goto Function.." msgstr "Ir a Función.." #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "Ir a Línea.." #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "Ayuda Contextual" #: editor/plugins/shader_editor_plugin.cpp msgid "Shader" msgstr "Shader" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "Cambiar Constante Escalar" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "Cambiar Constante Vec." #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "Cambiar Constante RGB" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "Cambiar Operador Escalar" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "Cambiar Operador Vec." #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "Cambiar Operador Vec. Escalar" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "Cambiar Operador RGB" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "Act/Desact. Solo Rot." #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "Cambiar Función Escalar" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "Cambiar Función Vec." #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "Cambiar Uniforme Escalar" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "Cambiar Uniforme Vec." #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "Cambiar Uniforme RGB" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "Cambiar Valor por Defecto" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "Cambiar Uniforme XForm" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "Cambiar Uniforme Textura" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "Cambiar Uniforme Cubemap" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "Cambiar Comentarío" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" msgstr "Agregar/Quitar a Rampa de Color" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "Agregar/quitar a Mapa de Curvas" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "Modificar Mapa de Curvas" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "Cambiar Nombre de Entrada" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "Conectar Nodos de Gráfico" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "Desconectar Nodo de Gráfico" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "Quitar Nodo de Gráfico de Shaders" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "Mover Nodo de Gráfico de Shaders" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "Duplicar Nodo(s) de Gráfico" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "Quitar Nodo(s) de Gráfico de Shaders" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "Error: Link de Conección Cíclico" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "Error: Conecciones de Entrada Faltantes" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "Agregar Nodo de Gráficos de Shader" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "Ortogonal" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "Perspectiva" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "Transformación Abortada." #: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "Transformación en Eje-X." #: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "Transformación en Eje-Y." #: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "Transformación en Eje-Z." #: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "Ver Transformación en Plano." #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "Torando %s grados." #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "Vista Inferior." #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "Fondo" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "Vista Superior." #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "Vista Anterior." #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "Detrás" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "Vista Frontal." #: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "Frente" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "Vista Izquierda." #: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "Izquierda" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "Vista Derecha." #: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "Derecha" #: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "Poner claves está desactivado (no se insertaron claves)." #: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "Clave de Animación Insertada." #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "Objetos Dibujados" #: editor/plugins/spatial_editor_plugin.cpp msgid "Material Changes" msgstr "Cambios de Material" #: editor/plugins/spatial_editor_plugin.cpp msgid "Shader Changes" msgstr "Cambios de Shader" #: editor/plugins/spatial_editor_plugin.cpp msgid "Surface Changes" msgstr "Cambios de Superficie" #: editor/plugins/spatial_editor_plugin.cpp msgid "Draw Calls" msgstr "Llamadas de Dibujado" #: editor/plugins/spatial_editor_plugin.cpp msgid "Vertices" msgstr "Vértices" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "Alinear con vista" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "Mostrar Normal" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "Mostrar Wireframe" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "Mostrar Overdraw" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Unshaded" msgstr "Mostrar sin Sombreado" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Environment" msgstr "Ver Entorno" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Gizmos" msgstr "Ver Gizmos" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Information" msgstr "Ver Información" #: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "Oyente de Audio" #: editor/plugins/spatial_editor_plugin.cpp msgid "Doppler Enable" msgstr "Activar Doppler" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" msgstr "Vista Libre A La Izquierda" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Right" msgstr "Vista Libre A La Derecha" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Forward" msgstr "Vista Libre Hacia Adelante" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Backwards" msgstr "Vista Libre Hacia Atrás" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Up" msgstr "Vista Libre Hacia Arriba" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Down" msgstr "Vista Libre Hacia Abajo" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Speed Modifier" msgstr "Modificador de Velocidad de Vista Libre" #: editor/plugins/spatial_editor_plugin.cpp msgid "preview" msgstr "vista previa" #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "Dialogo XForm" #: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)\n" msgstr "Modo Seleccionar (Q)\n" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Drag: Rotate\n" "Alt+Drag: Move\n" "Alt+RMB: Depth list selection" msgstr "" "Arrastrar: Rotar\n" "Alt+Arrastrar: Mover\n" "Alt+Click Der.: Selección en depth list" #: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "Modo Mover (W)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "Modo Rotar (E)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "Modo de Escalado (R)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "Vista Inferior" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "Vista Superior" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "Vista Anterior" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "Vista Frontal" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "Vista Izquierda" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "Vista Derecha" #: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "Intercambiar entre vista Perspectiva/Orthogonal" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "Insertar Clave de Animación" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "Foco en Origen" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "Foco en Selección" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "Alinear Selección Con Vista" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Select" msgstr "Seleccionar Herramienta" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Move" msgstr "Herramienta Mover" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Rotate" msgstr "Herramienta Rotar" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Scale" msgstr "Herramienta Escalar" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "Transformar" #: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "Configurar Snap.." #: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "Coordenadas Locales" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "Dialogo de Transformación.." #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "1 Viewport" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "2 Viewports" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "2 Viewports (Alt)" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "3 Viewports" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "3 Viewports (Alt)" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "4 Viewports" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "Ver Origen" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "Ver Grilla" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Settings" msgstr "Configuración" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "Ajustes de Snap" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "Snap de Traslación:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "Snap de Rotación (grados):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "Snap de Escala (%):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "Ajustes de Viewport" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "FOV de Perspectiva (grados.):" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "Z-Near de Vista:" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "Z-Far de Vista:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "Cambio de Transformación" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "Trasladar:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "Rotar (grados.):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "Scalar (ratio):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "Tipo de Transformación" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "Pre" #: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "Post" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "ERROR: No se pudo cargar el recurso de frames!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "Agregar Frame" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "El portapapeles de recursos esta vacío o no es una textura!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "Pegar Frame" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "Agregar Vacío" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "Cambiar Loop de Animación" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "Cambiar FPS de Animación" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "(vacío)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "Animaciones" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "Velocidad (FPS):" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "Loop" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "Cuadros de Animación" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "Insertar Vacío (Antes)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "Insertar Vacío (Después)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (Before)" msgstr "Mover (Antes)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (After)" msgstr "Mover (Despues)" #: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "Vista Previa de StyleBox:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Region Rect" msgstr "Setear Region Rect" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "Modo Snap:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "Pixel Snap" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "Snap de Grilla" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "Auto Rebanar" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "Offset:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "Paso:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" msgstr "Separación:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "Región de Textura" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "Editor de Regiones de Texturas" #: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "No se pudo guardar el tema a un archivo:" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "Agregar Todos los Items" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "Agregar Todos" #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "Remover Item" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All Items" msgstr "Quitar Todos los Ítems" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All" msgstr "Quitar Todos" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "Tema" #: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "Agregar Items de Clases" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "Quitar Items de Clases" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "Crear Plantilla Vacía" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "Crear Plantilla de Editor Vacía" #: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "CheckBox Radio1" #: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "CheckBox Radio2" #: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "Item" #: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "Tildar Item" #: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "Item Tildado" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "Tiene" #: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "Muchas" #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "Opciones" #: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "Tenés,Muchas,Variadas,Opciones!" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "Tab 1" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "Tab 2" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "Tab 3" #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp #: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Tipo:" #: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "Tipo de Datos:" #: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "Icono" #: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "Estilo" #: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "Tipografía" #: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "Color" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase Selection" msgstr "Eliminar Selección" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "Pintar TileMap" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Line Draw" msgstr "Dibujar Línea" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rectangle Paint" msgstr "Pintar Rectángulo" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket Fill" msgstr "Balde" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "Borrar TileMap" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "Eliminar Selección" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "Encontrar tile" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "Transponer" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "Espejar X" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "Espejar Y" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "Pintar Tile" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "Elegir Tile" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "Rotar 0 grados" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "Rotar 90 grados" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "Rotar 180 grados" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "Rotar 270 grados" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "No se pudo cargar el tile:" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "Nombre o ID de Item:" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "¿Crear desde escena?" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "¿Mergear desde escena?" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "Crear desde Escena" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "Mergear desde Escena" #: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Error" msgstr "Error" #: editor/project_export.cpp msgid "Runnable" msgstr "Ejecutable" #: editor/project_export.cpp msgid "Delete patch '" msgstr "Eliminar parche '" #: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "Eliminar preset '%s'?" #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted: " msgstr "" "Las plantillas de exportación para esta plataforma estan faltando o " "corruptas: " #: editor/project_export.cpp msgid "Presets" msgstr "Presets" #: editor/project_export.cpp editor/project_settings_editor.cpp msgid "Add.." msgstr "Agregar.." #: editor/project_export.cpp msgid "Resources" msgstr "Recursos" #: editor/project_export.cpp msgid "Export all resources in the project" msgstr "Exportar todos los recursos en el proyecto" #: editor/project_export.cpp msgid "Export selected scenes (and dependencies)" msgstr "Exportar escenas seleccionadas (y dependencias)" #: editor/project_export.cpp msgid "Export selected resources (and dependencies)" msgstr "Exportar ecursos seleccionados (y dependencias)" #: editor/project_export.cpp msgid "Export Mode:" msgstr "Modo de Exportación:" #: editor/project_export.cpp msgid "Resources to export:" msgstr "Recursos a exportar:" #: editor/project_export.cpp msgid "" "Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" "Filtros para exportar archivos que no son recursos (separados por comas, ej: " "*.json, *.txt)" #: editor/project_export.cpp msgid "" "Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" "Filtros para excluir archivos del proyecto (separados por comas, ej: *.json, " "*.txt)" #: editor/project_export.cpp msgid "Patches" msgstr "Parches" #: editor/project_export.cpp msgid "Make Patch" msgstr "Crear Parche" #: editor/project_export.cpp msgid "Features" msgstr "Características" #: editor/project_export.cpp msgid "Custom (comma-separated):" msgstr "Personalizado (separado por comas):" #: editor/project_export.cpp msgid "Feature List:" msgstr "Lista de Características:" #: editor/project_export.cpp msgid "Export PCK/Zip" msgstr "Exportar PCK/Zip" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" msgstr "Faltan las plantillas de exportación para esta plataforma:" #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted:" msgstr "" "Las plantillas de exportación para esta plataforma estan faltando o " "corruptas:" #: editor/project_export.cpp msgid "Export With Debug" msgstr "Exportar Como Debug" #: editor/project_manager.cpp msgid "The path does not exists." msgstr "La ruta no existe." #: editor/project_manager.cpp msgid "Please choose a 'project.godot' file." msgstr "Por favor elegí un archivo 'project.godot'." #: editor/project_manager.cpp msgid "" "Your project will be created in a non empty folder (you might want to create " "a new folder)." msgstr "" "Tu proyecto será creado en una carpeta no vacía (podrías preferir crear una " "carpeta nueva)." #: editor/project_manager.cpp msgid "Please choose a folder that does not contain a 'project.godot' file." msgstr "" "Por favor elegí una carpeta que no contenga un archivo 'project.godot'." #: editor/project_manager.cpp msgid "Imported Project" msgstr "Proyecto Importado" #: editor/project_manager.cpp msgid " " msgstr " " #: editor/project_manager.cpp msgid "It would be a good idea to name your project." msgstr "Sería buena idea darle un nombre a tu proyecto." #: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "Ruta de proyecto inválida (cambiaste algo?)." #: editor/project_manager.cpp msgid "Couldn't get project.godot in project path." msgstr "No se pudo obtener project.godot en la ruta de proyecto." #: editor/project_manager.cpp msgid "Couldn't edit project.godot in project path." msgstr "No se pudo editar project.godot en la ruta de proyecto." #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." msgstr "No se pudo crear project.godot en la ruta de proyecto." #: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "Los siguientes archivos no se pudieron extraer del paquete:" #: editor/project_manager.cpp msgid "Rename Project" msgstr "Renombrar Proyecto" #: editor/project_manager.cpp msgid "Couldn't get project.godot in the project path." msgstr "No se pudo obtener project.godot en la ruta de proyecto." #: editor/project_manager.cpp msgid "New Game Project" msgstr "Nuevo Proyecto de Juego" #: editor/project_manager.cpp msgid "Import Existing Project" msgstr "Importar Proyecto Existente" #: editor/project_manager.cpp msgid "Create New Project" msgstr "Crear Proyecto Nuevo" #: editor/project_manager.cpp msgid "Install Project:" msgstr "Instalar Proyecto:" #: editor/project_manager.cpp msgid "Project Name:" msgstr "Nombre del Proyecto:" #: editor/project_manager.cpp msgid "Create folder" msgstr "Crear carpeta" #: editor/project_manager.cpp msgid "Project Path:" msgstr "Ruta del Proyecto:" #: editor/project_manager.cpp msgid "Browse" msgstr "Examinar" #: editor/project_manager.cpp msgid "That's a BINGO!" msgstr "BINGO!" #: editor/project_manager.cpp msgid "Unnamed Project" msgstr "Proyecto Sin Nombre" #: editor/project_manager.cpp msgid "Can't open project" msgstr "No se pudo abrir el proyecto" #: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "¿Estás seguro/a que querés abrir mas de un proyecto?" #: editor/project_manager.cpp msgid "" "Can't run project: no main scene defined.\n" "Please edit the project and set the main scene in \"Project Settings\" under " "the \"Application\" category." msgstr "" "No sé puede ejecutar el proyecto: No se ha definido ninguna escena " "principal.\n" "Por favor editá el proyecto y seteá la escena principal en \"Ajustes de " "Proyecto\" bajo la categoría 'Aplicación'." #: editor/project_manager.cpp msgid "" "Can't run project: Assets need to be imported.\n" "Please edit the project to trigger the initial import." msgstr "" "No sé puede ejecutar el proyecto: Es necesario importar los assets.\n" "Por favor editá el proyecto para provocar la importación inicial." #: editor/project_manager.cpp msgid "Are you sure to run more than one project?" msgstr "¿Estás seguro/a que querés ejecutar mas de un proyecto?" #: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "" "¿Quitar proyecto de la lista? (Los contenidos de la carpeta no serán " "modificados)" #: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "" "Estas a punto de examinar %s carpetas en busca de proyectos de Godot. " "Confirmar?" #: editor/project_manager.cpp msgid "Project List" msgstr "Listado de Proyectos" #: editor/project_manager.cpp msgid "Scan" msgstr "Escanear" #: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "Seleccionar una Carpeta para Examinar" #: editor/project_manager.cpp msgid "New Project" msgstr "Proyecto Nuevo" #: editor/project_manager.cpp msgid "Templates" msgstr "Plantillas" #: editor/project_manager.cpp msgid "Exit" msgstr "Salir" #: editor/project_manager.cpp msgid "Can't run project" msgstr "No se puede ejecutar el proyecto" #: editor/project_settings_editor.cpp msgid "Key " msgstr "Tecla " #: editor/project_settings_editor.cpp msgid "Joy Button" msgstr "Bottón de Joystick" #: editor/project_settings_editor.cpp msgid "Joy Axis" msgstr "Eje de Joystick" #: editor/project_settings_editor.cpp msgid "Mouse Button" msgstr "Botón de Mouse" #: editor/project_settings_editor.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "Acción Invalida (cualquier cosa va menos '/' o ':')." #: editor/project_settings_editor.cpp msgid "Action '%s' already exists!" msgstr "La acción '%s' ya existe!" #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" msgstr "Renombrar Evento de Acción de Entrada" #: editor/project_settings_editor.cpp msgid "Add Input Action Event" msgstr "Agregar Evento de Acción de Entrada" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Meta+" msgstr "Meta+" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Shift+" msgstr "Shift+" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Alt+" msgstr "Alt+" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "Control+" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "Presionar una Tecla.." #: editor/project_settings_editor.cpp msgid "Mouse Button Index:" msgstr "Indice de Botones de Mouse:" #: editor/project_settings_editor.cpp msgid "Left Button" msgstr "Botón Izquierdo" #: editor/project_settings_editor.cpp msgid "Right Button" msgstr "Botón Derecho" #: editor/project_settings_editor.cpp msgid "Middle Button" msgstr "Botón del Medio" #: editor/project_settings_editor.cpp msgid "Wheel Up Button" msgstr "Botón Rueda Arriba" #: editor/project_settings_editor.cpp msgid "Wheel Down Button" msgstr "Botón Rueda Abajo" #: editor/project_settings_editor.cpp msgid "Button 6" msgstr "Botón 6" #: editor/project_settings_editor.cpp msgid "Button 7" msgstr "Botón 7" #: editor/project_settings_editor.cpp msgid "Button 8" msgstr "Botón 8" #: editor/project_settings_editor.cpp msgid "Button 9" msgstr "Botón 9" #: editor/project_settings_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Change" msgstr "Cambiar" #: editor/project_settings_editor.cpp msgid "Joypad Axis Index:" msgstr "Indice del Eje del Gamepad:" #: editor/project_settings_editor.cpp msgid "Axis" msgstr "Eje" #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "Indice del Boton del Gamepad:" #: editor/project_settings_editor.cpp msgid "Add Input Action" msgstr "Agregar Acción de Entrada" #: editor/project_settings_editor.cpp msgid "Erase Input Action Event" msgstr "Borrar Evento de Acción de Entrada" #: editor/project_settings_editor.cpp msgid "Add Event" msgstr "Agregar Evento" #: editor/project_settings_editor.cpp msgid "Device" msgstr "Dispositivo" #: editor/project_settings_editor.cpp msgid "Button" msgstr "Botón" #: editor/project_settings_editor.cpp msgid "Left Button." msgstr "Botón Izquierdo." #: editor/project_settings_editor.cpp msgid "Right Button." msgstr "Botón Derecho." #: editor/project_settings_editor.cpp msgid "Middle Button." msgstr "Botón del Medio." #: editor/project_settings_editor.cpp msgid "Wheel Up." msgstr "Rueda Arriba." #: editor/project_settings_editor.cpp msgid "Wheel Down." msgstr "Rueda Abajo." #: editor/project_settings_editor.cpp msgid "Add Global Property" msgstr "Agregar Propiedad Global" #: editor/project_settings_editor.cpp msgid "Select a setting item first!" msgstr "Selecciona un ítem primero!" #: editor/project_settings_editor.cpp msgid "No property '" msgstr "No existe la propiedad '" #: editor/project_settings_editor.cpp msgid "Setting '" msgstr "Ajuste '" #: editor/project_settings_editor.cpp msgid "Delete Item" msgstr "Eliminar Ítem" #: editor/project_settings_editor.cpp msgid "Can't contain '/' or ':'" msgstr "No puede contener '/' o ':'" #: editor/project_settings_editor.cpp msgid "Already existing" msgstr "Ya existe" #: editor/project_settings_editor.cpp msgid "Error saving settings." msgstr "Error al guardar los ajustes." #: editor/project_settings_editor.cpp msgid "Settings saved OK." msgstr "Ajustes guardados satisfactoriamente." #: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "Sobreescribir para Característica" #: editor/project_settings_editor.cpp msgid "Add Translation" msgstr "Agregar Traducción" #: editor/project_settings_editor.cpp msgid "Remove Translation" msgstr "Quitar Traducción" #: editor/project_settings_editor.cpp msgid "Add Remapped Path" msgstr "Agregar Path Remapeado" #: editor/project_settings_editor.cpp msgid "Resource Remap Add Remap" msgstr "Remapear Recurso Agregar Remap" #: editor/project_settings_editor.cpp msgid "Change Resource Remap Language" msgstr "Cambiar Lenguaje de Remapeo de Recursos" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap" msgstr "Remover Remapeo de Recursos" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap Option" msgstr "Remover Opción de Remapeo de Recursos" #: editor/project_settings_editor.cpp msgid "Project Settings (project.godot)" msgstr "Configuración de Proyecto (project.godot)" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "General" #: editor/project_settings_editor.cpp editor/property_editor.cpp msgid "Property:" msgstr "Propiedad:" #: editor/project_settings_editor.cpp msgid "Override For.." msgstr "Sobreescribir Para.." #: editor/project_settings_editor.cpp msgid "Input Map" msgstr "Mapa de Entradas" #: editor/project_settings_editor.cpp msgid "Action:" msgstr "Acción:" #: editor/project_settings_editor.cpp msgid "Device:" msgstr "Dispositivo:" #: editor/project_settings_editor.cpp msgid "Index:" msgstr "Indice:" #: editor/project_settings_editor.cpp msgid "Localization" msgstr "Localización" #: editor/project_settings_editor.cpp msgid "Translations" msgstr "Traducciones" #: editor/project_settings_editor.cpp msgid "Translations:" msgstr "Traducciones:" #: editor/project_settings_editor.cpp msgid "Remaps" msgstr "Remapeos" #: editor/project_settings_editor.cpp msgid "Resources:" msgstr "Recursos:" #: editor/project_settings_editor.cpp msgid "Remaps by Locale:" msgstr "Remapeos por Locale:" #: editor/project_settings_editor.cpp msgid "Locale" msgstr "Locale" #: editor/project_settings_editor.cpp msgid "AutoLoad" msgstr "AutoLoad" #: editor/property_editor.cpp msgid "Pick a Viewport" msgstr "Seleccionar un Viewport" #: editor/property_editor.cpp msgid "Ease In" msgstr "Ease In" #: editor/property_editor.cpp msgid "Ease Out" msgstr "Ease Out" #: editor/property_editor.cpp msgid "Zero" msgstr "Zero" #: editor/property_editor.cpp msgid "Easing In-Out" msgstr "Easing In-Out" #: editor/property_editor.cpp msgid "Easing Out-In" msgstr "Easing Out-In" #: editor/property_editor.cpp msgid "File.." msgstr "Archivo.." #: editor/property_editor.cpp msgid "Dir.." msgstr "Dir.." #: editor/property_editor.cpp msgid "Assign" msgstr "Asignar" #: editor/property_editor.cpp msgid "Select Node" msgstr "Seleccionar Nodo" #: editor/property_editor.cpp msgid "New Script" msgstr "Nuevo Script" #: editor/property_editor.cpp msgid "Make Unique" msgstr "Convertir en Unico" #: editor/property_editor.cpp msgid "Show in File System" msgstr "Mostrar en Sistema de Archivos" #: editor/property_editor.cpp msgid "Convert To %s" msgstr "Convertir A %s" #: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "Error al cargar el archivo: No es un recurso!" #: editor/property_editor.cpp msgid "Selected node is not a Viewport!" msgstr "El nodo seleccionado no es un Viewport!" #: editor/property_editor.cpp msgid "Pick a Node" msgstr "Seleccionar un Nodo" #: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "Bit %d, val %d." #: editor/property_editor.cpp msgid "On" msgstr "On" #: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp msgid "Set" msgstr "Setear" #: editor/property_editor.cpp msgid "Properties:" msgstr "Propiedades:" #: editor/property_editor.cpp msgid "Sections:" msgstr "Selecciones:" #: editor/property_selector.cpp msgid "Select Property" msgstr "Seleccionar Propiedad" #: editor/property_selector.cpp msgid "Select Virtual Method" msgstr "Seleccionar Método Virtual" #: editor/property_selector.cpp msgid "Select Method" msgstr "Seleccionar Método" #: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "No se pudo ejecutar la herramienta PVRTC:" #: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" "No se pudo volver a cargar la imagen convertida usando la herramienta PVRTC:" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "Reemparentar Nodo" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "Reemparentar Ubicación (Seleccionar nuevo Padre):" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "Mantener Transformación Global" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "Reemparentar" #: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "Modo de Ejecución:" #: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "Escena Actual" #: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "Escena Principal" #: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "Argumentos de Escena Principal:" #: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "Ajustes de Ejecución de Escena" #: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp #: scene/gui/dialogs.cpp msgid "OK" msgstr "OK" #: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "No hay padre donde instanciar la escena." #: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "Error al cargar escena desde %s" #: editor/scene_tree_dock.cpp msgid "Ok" msgstr "Ok" #: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" "No se puede instanciar la escena '%s' porque la escena actual existe dentro " "de uno de sus nodos." #: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "Instanciar Escena(s)" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "Esta operación no puede ser hecha en el árbol raíz." #: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "Mover Nodo Dentro del Padre" #: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "Mover Nodos Dentro del Padre" #: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "Duplicar Nodo(s)" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "Eliminar Nodo(s)?" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "No se puede realizar sobre el nodo raíz." #: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "Esta operación no puede ser realizada en escenas instanciadas." #: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "Guardar Nueva Escena Como.." #: editor/scene_tree_dock.cpp msgid "Editable Children" msgstr "Hijos Editables" #: editor/scene_tree_dock.cpp msgid "Load As Placeholder" msgstr "Cargar Como Placeholder" #: editor/scene_tree_dock.cpp msgid "Discard Instancing" msgstr "Descartar Instanciado" #: editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "Tiene Sentido!" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "No se puede operar sobre los nodos de una escena externa!" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" "No se puede operar sobre los nodos de los cual hereda la escena actual!" #: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "Quitar Nodo(s)" #: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" "No se pudo guardar la escena nueva. Probablemente no se hayan podido " "satisfacer las dependencias (instancias)." #: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "Error al guardar escena." #: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "Error al duplicar escena para guardarla." #: editor/scene_tree_dock.cpp msgid "Sub-Resources:" msgstr "Sub-Recursos:" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" msgstr "Limpiar Herencia" #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Abrir en Editor" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "Eliminar Nodo(s)" #: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "Agregar Nodo Hijo" #: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "Instanciar Escena Hija" #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "Cambiar Tipo" #: editor/scene_tree_dock.cpp msgid "Attach Script" msgstr "Adjuntar Script" #: editor/scene_tree_dock.cpp msgid "Clear Script" msgstr "Reestablecer Script" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "Mergear Desde Escena" #: editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "Guardar Rama como Escena" #: editor/scene_tree_dock.cpp msgid "Copy Node Path" msgstr "Copiar Ruta del Nodo" #: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "Eliminar (Sin Confirmación)" #: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "Agregar/Crear un Nuevo Nodo" #: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" "Instanciar un archivo de escena como Nodo. Crear una escena heredada si no " "existe ningún nodo raíz." #: editor/scene_tree_dock.cpp msgid "Filter nodes" msgstr "Filtrar nodos" #: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "Adjuntar un script nuevo o existente para el nodo seleccionado." #: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "Reestablecer un script para el nodo seleccionado." #: editor/scene_tree_dock.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "Limpiar Herencia? (Imposible Deshacer!)" #: editor/scene_tree_dock.cpp msgid "Clear!" msgstr "Limpiar!" #: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "Act/Desact. Espacial Visible" #: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "Act/Desact. CanvasItem Visible" #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" msgstr "Advertencia de configuración de nodo:" #: editor/scene_tree_editor.cpp msgid "" "Node has connection(s) and group(s)\n" "Click to show signals dock." msgstr "" "El nodo tiene conexión/es y grupo/s\n" "Clic para mostrar el panel de señales." #: editor/scene_tree_editor.cpp msgid "" "Node has connections.\n" "Click to show signals dock." msgstr "" "El nodo tiene conexiones.\n" "Click para mostrar el panel de señales." #: editor/scene_tree_editor.cpp msgid "" "Node is in group(s).\n" "Click to show groups dock." msgstr "" "El nodo esta en un grupo/s.\n" "Click para mostrar el panel de grupos." #: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "Instancia:" #: editor/scene_tree_editor.cpp msgid "Open script" msgstr "Abrir script" #: editor/scene_tree_editor.cpp msgid "" "Node is locked.\n" "Click to unlock" msgstr "" "El nodo esta bloqueado.\n" "Clic para desbloquear" #: editor/scene_tree_editor.cpp msgid "" "Children are not selectable.\n" "Click to make selectable" msgstr "" "Los hijos no son seleccionables.\n" "Clic para convertir en seleccionables" #: editor/scene_tree_editor.cpp msgid "Toggle Visibility" msgstr "Act/Desact. Visibilidad" #: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "Nobre de nodo inválido, los siguientes caracteres no estan permitidos:" #: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "Renombrar Nodo" #: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "Arbol de Escenas (Nodos):" #: editor/scene_tree_editor.cpp msgid "Node Configuration Warning!" msgstr "Advertencia de Configuración de Nodo!" #: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "Seleccionar un Nodo" #: editor/script_create_dialog.cpp msgid "Error loading template '%s'" msgstr "Error al cargar la plantilla '%s'" #: editor/script_create_dialog.cpp msgid "Error - Could not create script in filesystem." msgstr "Error - No se puede crear el script en el sistema de archivos." #: editor/script_create_dialog.cpp msgid "Error loading script from %s" msgstr "Error al cargar el script desde %s" #: editor/script_create_dialog.cpp msgid "N/A" msgstr "N/A" #: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "La ruta está vacia" #: editor/script_create_dialog.cpp msgid "Path is not local" msgstr "La ruta no es local" #: editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "Ruta base inválida" #: editor/script_create_dialog.cpp msgid "Directory of the same name exists" msgstr "Existe un directorio con el mismo nombre" #: editor/script_create_dialog.cpp msgid "File exists, will be reused" msgstr "El archivo existe, será reutilizado" #: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "Extensión invalida" #: editor/script_create_dialog.cpp msgid "Wrong extension chosen" msgstr "Extensión incorrecta elegida" #: editor/script_create_dialog.cpp msgid "Invalid Path" msgstr "Ruta inválida" #: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "Nombre de clase inválido" #: editor/script_create_dialog.cpp msgid "Invalid inherited parent name or path" msgstr "Ruta o nombre del padre heredado inválido" #: editor/script_create_dialog.cpp msgid "Script valid" msgstr "Script válido" #: editor/script_create_dialog.cpp msgid "Allowed: a-z, A-Z, 0-9 and _" msgstr "Permitidos: a-z, A-Z, 0-9 y _" #: editor/script_create_dialog.cpp msgid "Built-in script (into scene file)" msgstr "Script Integrado (dentro del archivo de escena)" #: editor/script_create_dialog.cpp msgid "Create new script file" msgstr "Crear script nuevo" #: editor/script_create_dialog.cpp msgid "Load existing script file" msgstr "Cargar script existente" #: editor/script_create_dialog.cpp msgid "Language" msgstr "Lenguaje" #: editor/script_create_dialog.cpp msgid "Inherits" msgstr "Hereda" #: editor/script_create_dialog.cpp msgid "Class Name" msgstr "Nombre de Clase" #: editor/script_create_dialog.cpp msgid "Template" msgstr "Plantilla" #: editor/script_create_dialog.cpp msgid "Built-in Script" msgstr "Script Integrado (Built-In)" #: editor/script_create_dialog.cpp msgid "Attach Node Script" msgstr "Adjuntar Script de Nodo" #: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "Bytes:" #: editor/script_editor_debugger.cpp msgid "Warning" msgstr "Advertencia" #: editor/script_editor_debugger.cpp msgid "Error:" msgstr "Error:" #: editor/script_editor_debugger.cpp msgid "Source:" msgstr "Fuente:" #: editor/script_editor_debugger.cpp msgid "Function:" msgstr "Funcion:" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." msgstr "Elegir uno o mas items de la lista para mostrar el gráfico." #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Errores" #: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "Proceso Hijo Conectado" #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "Inspeccionar Instancia Previa" #: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "Inspeccionar Instancia Siguiente" #: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "Frames del Stack" #: editor/script_editor_debugger.cpp msgid "Variable" msgstr "Variable" #: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "Errores:" #: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "Stack Trace (si aplica):" #: editor/script_editor_debugger.cpp msgid "Remote Inspector" msgstr "Inspector Remoto" #: editor/script_editor_debugger.cpp msgid "Live Scene Tree:" msgstr "Árbol de Escenas en Vivo:" #: editor/script_editor_debugger.cpp msgid "Remote Object Properties: " msgstr "Propiedades de Objeto Remoto: " #: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "Profiler" #: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "Monitor" #: editor/script_editor_debugger.cpp msgid "Value" msgstr "Valor" #: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "Monitores" #: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "Lista de Uso de Memoria de Video por Recurso:" #: editor/script_editor_debugger.cpp msgid "Total:" msgstr "Total:" #: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "Mem. de Video" #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Ruta de Recursos" #: editor/script_editor_debugger.cpp msgid "Type" msgstr "Tipo" #: editor/script_editor_debugger.cpp msgid "Format" msgstr "Formato" #: editor/script_editor_debugger.cpp msgid "Usage" msgstr "Uso" #: editor/script_editor_debugger.cpp msgid "Misc" msgstr "Misc" #: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "Controles Cliqueados:" #: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "Tipo de Controles Cliqueados:" #: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "Raíz de Edición en Vivo:" #: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "Setear Desde Arbol" #: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "Atajos" #: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "Cambiar Radio de Luces" #: editor/spatial_editor_gizmos.cpp msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "Cambiar el Ángulo de Emisión del AudioStreamPlayer3D" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "Cambiar FOV de Cámara" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "Cambiar Tamaño de Cámara" #: editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "Cambiar Radio de Shape Esférico" #: editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "Cambiar Radio de Shape Caja" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "Cambiar Radio de Shape Cápsula" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "Cambiar Altura de Shape Cápsula" #: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "Cambiar Largo de Shape Rayo" #: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "Cambiar Alcances de Notificadores" #: editor/spatial_editor_gizmos.cpp msgid "Change Particles AABB" msgstr "Cambiar Particulas AABB" #: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "Cambiar Extensión de Sonda" #: modules/gdnative/gd_native_library_editor.cpp msgid "Library" msgstr "Biblioteca" #: modules/gdnative/gd_native_library_editor.cpp msgid "Status" msgstr "Estado" #: modules/gdnative/gd_native_library_editor.cpp msgid "Libraries: " msgstr "Bibliotecas: " #: modules/gdnative/register_types.cpp msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gd_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "Argumento de tipo inválido para convert(), usá constantes TYPE_*." #: modules/gdscript/gd_functions.cpp modules/mono/glue/glue_header.h #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "" "No hay suficientes bytes para decodificar bytes, o el formato es inválido." #: modules/gdscript/gd_functions.cpp msgid "step argument is zero!" msgstr "el argumento step es cero!" #: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "No es un script con una instancia" #: modules/gdscript/gd_functions.cpp msgid "Not based on a script" msgstr "No está basado en un script" #: modules/gdscript/gd_functions.cpp msgid "Not based on a resource file" msgstr "No está basado en un archivo de recursos" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (missing @path)" msgstr "Formato de diccionario de instancias inválido (@path faltante)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" msgstr "" "Formato de diccionario de instancias inválido (no se puede cargar el script " "en @path)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" msgstr "" "Formato de diccionario de instancias inválido (script inválido en @path)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" msgstr "Diccionario de instancias inválido (subclases inválidas)" #: modules/gdscript/gd_functions.cpp msgid "Object can't provide a length." msgstr "El objeto no puede proveer un largo." #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Delete Selection" msgstr "Eliminar Seleccionados en GridMap" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Duplicate Selection" msgstr "Duplicar Selección en GridMap" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Snap View" msgstr "Anclar Vista" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Prev Level (%sDown Wheel)" msgstr "Nivel Previo (%sRueda Abajo)" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Level (%sUp Wheel)" msgstr "Nivel Siguiente (%sRueda Arriba)" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Disabled" msgstr "Clip Desactivado" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Above" msgstr "Clip Arriba" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Below" msgstr "Clip Debajo" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit X Axis" msgstr "Editar Eje X" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Y Axis" msgstr "Editar Eje Y" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Z Axis" msgstr "Editar Eje Z" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate X" msgstr "Rotar X en Cursor" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Y" msgstr "Rotar Y en Cursor" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Z" msgstr "Rotar Z en Cursor" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate X" msgstr "Rotación Inversa X en Cursor" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Y" msgstr "Rotación Inversa Y en Cursor" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Z" msgstr "Rotación Inversa Z en Cursor" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Clear Rotation" msgstr "Restablecer Rotación en Cursor" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Create Area" msgstr "Crear Área" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Create Exterior Connector" msgstr "Crear Conector Exterior" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Erase Area" msgstr "Borrar Área" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Selection -> Duplicate" msgstr "Selección -> Duplicar" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Selection -> Clear" msgstr "Selección -> Restablecer" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Settings" msgstr "Ajustes de GridMap" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Pick Distance:" msgstr "Elegir Instancia:" #: modules/mono/editor/mono_bottom_panel.cpp msgid "Builds" msgstr "Builds" #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" msgstr "" "Un nodo realizó un yield sin memoria de trabajo, por favor leé la " "documentacion sobre como usar yield correctamente!" #: modules/visual_script/visual_script.cpp msgid "" "Node yielded, but did not return a function state in the first working " "memory." msgstr "" "El nodo rindió(yielded), pero no retornó un estado de función en la primera " "memoria de trabajo." #: modules/visual_script/visual_script.cpp msgid "" "Return value must be assigned to first element of node working memory! Fix " "your node please." msgstr "" "El valor de retorno debe ser asignado al primer elemento de la memoria de " "trabajo nodos! Arreglá tu nodo, por favor." #: modules/visual_script/visual_script.cpp msgid "Node returned an invalid sequence output: " msgstr "El nodo retornó una secuencia de salida inválida: " #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" "Se encontró un bit de secuencia pero no el nodo en el stack, reportá el bug!" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " msgstr "Stack overflow con la profundidad del stack: " #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "Editar Argumentos de Señal" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument Type" msgstr "Cambiar Tipo de Argumento" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument name" msgstr "Cambiar Nombre de Argumento" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Default Value" msgstr "Asignar Valor Predeterminado de Variable" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Type" msgstr "Editar Tipo de Variable" #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" msgstr "Funciones:" #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "Variables:" #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" msgstr "El nombre no es un identificador válido:" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" msgstr "El nombre ya esta en uso por otra func/var/señal:" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Function" msgstr "Renombrar Función" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Variable" msgstr "Renombrar Variable" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Signal" msgstr "Renombrar Señal" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function" msgstr "Agregar Función" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" msgstr "Agregar Variable" #: modules/visual_script/visual_script_editor.cpp msgid "Add Signal" msgstr "Agregar Señal" #: modules/visual_script/visual_script_editor.cpp msgid "Change Expression" msgstr "Cambiar Expresión" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "Agregar Nodo" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "Quitar Nodos VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Duplicate VisualScript Nodes" msgstr "Duplicar Nodos VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." msgstr "" "Mantené pulsado Meta para depositar un Getter. Mantené pulsado Shift para " "depositar una firma generica." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" "Mantené pulsado Ctrl para depositar un Getter. Mantené pulsado Shift para " "depositar una firma genérica." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Meta to drop a simple reference to the node." msgstr "Mantené pulsado Meta para depositar una referencia simple al nodo." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a simple reference to the node." msgstr "Mantené pulsado Ctrl para depositar una referencia simple al nodo." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Meta to drop a Variable Setter." msgstr "Mantené pulsado Meta para depositar un Variable Setter." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Variable Setter." msgstr "Mantené pulsado Ctrl para depositar un Variable Setter." #: modules/visual_script/visual_script_editor.cpp msgid "Add Preload Node" msgstr "Agregar Nodo Preload" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "Agregar Nodo(s) Desde Arbol" #: modules/visual_script/visual_script_editor.cpp msgid "Add Getter Property" msgstr "Agregar Propiedad Getter" #: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" msgstr "Agregar Propiedad Setter" #: modules/visual_script/visual_script_editor.cpp msgid "Change Base Type" msgstr "Cambiar Tipo Base" #: modules/visual_script/visual_script_editor.cpp msgid "Move Node(s)" msgstr "Mover Nodo(s)" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Node" msgstr "Quitar Nodo de VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Nodes" msgstr "Conectar Nodos" #: modules/visual_script/visual_script_editor.cpp msgid "Condition" msgstr "Condición" #: modules/visual_script/visual_script_editor.cpp msgid "Sequence" msgstr "Secuencia" #: modules/visual_script/visual_script_editor.cpp msgid "Switch" msgstr "Switch" #: modules/visual_script/visual_script_editor.cpp msgid "Iterator" msgstr "Iterador" #: modules/visual_script/visual_script_editor.cpp msgid "While" msgstr "Mientras" #: modules/visual_script/visual_script_editor.cpp msgid "Return" msgstr "Retornar" #: modules/visual_script/visual_script_editor.cpp msgid "Call" msgstr "Llamar" #: modules/visual_script/visual_script_editor.cpp msgid "Get" msgstr "Obtener" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" msgstr "El script ya tiene una función '%s'" #: modules/visual_script/visual_script_editor.cpp msgid "Change Input Value" msgstr "Cambiar Valor de Entrada" #: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "No se puede copiar el nodo de función." #: modules/visual_script/visual_script_editor.cpp msgid "Clipboard is empty!" msgstr "El portapapeles está vacío!" #: modules/visual_script/visual_script_editor.cpp msgid "Paste VisualScript Nodes" msgstr "Pegar Nodos de VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" msgstr "Quitar Función" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Variable" msgstr "Editar Variable" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Variable" msgstr "Quitar Variable" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Signal" msgstr "Editar Señal" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Signal" msgstr "Quitar Señal" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Variable:" msgstr "Editando Variable:" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Signal:" msgstr "Editando Señal:" #: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Tipo Base:" #: modules/visual_script/visual_script_editor.cpp msgid "Available Nodes:" msgstr "Nodos Disponibles:" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit graph" msgstr "Seleccioná o creá una función para editar el grafo" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Signal Arguments:" msgstr "Editar Argumentos de Señal:" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Variable:" msgstr "Editar Variable:" #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" msgstr "Eliminar Seleccionados" #: modules/visual_script/visual_script_editor.cpp msgid "Find Node Type" msgstr "Encontrar Tipo de Nodo" #: modules/visual_script/visual_script_editor.cpp msgid "Copy Nodes" msgstr "Copiar Nodo" #: modules/visual_script/visual_script_editor.cpp msgid "Cut Nodes" msgstr "Cortar Nodos" #: modules/visual_script/visual_script_editor.cpp msgid "Paste Nodes" msgstr "Pegar Nodos" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " msgstr "Tipo de input no iterable: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" msgstr "El iterador se volvió inválido" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid: " msgstr "El iterador se volvió inválido: " #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "Nombre de propiedad indíce inválido." #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" msgstr "El objeto base no es un Nodo!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Path does not lead Node!" msgstr "La ruta no apunta a un Nodo!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." msgstr "Nombre de propiedad índice '%s' inválido en nodo %s." #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " msgstr ": Argumento inválido de tipo: " #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid arguments: " msgstr ": Argumentos inválidos: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "VariableGet no encontrado en el script: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableSet not found in script: " msgstr "VariableSet no encontrado en el script: " #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." msgstr "" "El nodo personalizado no tiene ningún método _step(), no se puede procesar " "el grafo." #: modules/visual_script/visual_script_nodes.cpp msgid "" "Invalid return value from _step(), must be integer (seq out), or string " "(error)." msgstr "" "Valor de retorno inválido de _step(), debe ser un entero (seq out), o string " "(error)." #: platform/javascript/export/export.cpp msgid "Run in Browser" msgstr "Ejecutar en el Navegador" #: platform/javascript/export/export.cpp msgid "Run exported HTML in the system's default browser." msgstr "Ejecutar HTML exportado en el navegador por defecto del sistema." #: platform/javascript/export/export.cpp msgid "Could not write file:\n" msgstr "No se pudo escribir el archivo:\n" #: platform/javascript/export/export.cpp msgid "Could not read file:\n" msgstr "No se pudo leer el archivo:\n" #: platform/javascript/export/export.cpp msgid "Could not open template for export:\n" msgstr "No se pudo abrir la plantilla para exportar:\n" #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " "order for AnimatedSprite to display frames." msgstr "" "Un recurso SpriteFrames debe ser creado o seteado en la propiedad 'Frames' " "para que AnimatedSprite pueda mostrar frames." #: scene/2d/canvas_modulate.cpp msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " "scenes). The first created one will work, while the rest will be ignored." msgstr "" "Solo se permite un CanvasModulate visible por escena (o set de escenas " "instanciadas). El primero creado va a funcionar, mientras que el resto van a " "ser ignorados." #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" "CollisionPolylgon2D solo sirve para proveer de un collision shape a un nodo " "derivado de CollisionObject2D. Favor de usarlo solo como un hijo de Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. para darles un shape." #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." msgstr "Un CollisionPolygon2D vacío no tiene efecto en la colisión." #: scene/2d/collision_shape_2d.cpp msgid "" "CollisionShape2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" "CollisionShape2D solo sirve para proveer de un collision shape a un nodo " "derivado de CollisionObject2D. Favor de usarlo solo como un hijo de Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. para darles un shape." #: scene/2d/collision_shape_2d.cpp msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" msgstr "" "Se debe proveer un shape para que CollisionShape2D funcione. Creale un " "recurso shape!" #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the 'texture' " "property." msgstr "" "Se debe proveer una textura con la forma de la luz a la propiedad 'texture'." #: scene/2d/light_occluder_2d.cpp msgid "" "An occluder polygon must be set (or drawn) for this occluder to take effect." msgstr "" "Se debe setear(o dibujar) un polígono oclusor para que este oclusor tenga " "efecto." #: scene/2d/light_occluder_2d.cpp msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" msgstr "El polígono de este oclusor esta vacío. Dibujá un polígono!" #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " "Please set a property or draw a polygon." msgstr "" "Se debe crear o setear un recurso NavigationPolygon para que este nodo " "funcione. Por favor creá una propiedad o dibujá un polígono." #: scene/2d/navigation_polygon.cpp msgid "" "NavigationPolygonInstance must be a child or grandchild to a Navigation2D " "node. It only provides navigation data." msgstr "" "NavigationPolygonInstance debe ser un hijo o nieto de un nodo Navigation2D. " "Solo provee datos de navegación." #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" "ParallaxLayer node solo funciona cuando esta seteado como hijo de un nodo " "ParallaxBackground." #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " "imprinted." msgstr "" "No se imprimió ningun comportamiento ya que ningún material fue asignado " "para procesar las particulas." #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." msgstr "" "PathFollow2D solo funciona cuando está seteado como hijo de un nodo Path2D." #: scene/2d/physics_body_2d.cpp msgid "" "Size changes to RigidBody2D (in character or rigid modes) will be overriden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" "Los cambios de tamaño a un RigidBody2D (en modos character o rigid) serán " "sobreescritos por el motor de física al ejecutar.\n" "Cambiá el tamaño de los collision shapes hijos." #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "La propiedad Path debe apuntar a un nodo Node2D válido para funcionar." #: scene/2d/sprite.cpp msgid "" "Path property must point to a valid Viewport node to work. Such Viewport " "must be set to 'render target' mode." msgstr "" "La propiedad Path debe apuntar a un nodo Viewport válido para funcionar. " "Dicho Viewport debe ser seteado a modo 'render target'." #: scene/2d/sprite.cpp msgid "" "The Viewport set in the path property must be set as 'render target' in " "order for this sprite to work." msgstr "" "El Viewport seteado en la propiedad path debe ser seteado como 'render " "target' para que este sprite funcione." #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " "as parent." msgstr "" "VisibilityEnable2D funciona mejor cuando se usa con la raíz de escena " "editada directamente como padre." #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent" msgstr "ARVRCamera debe tener un nodo ARVROrigin como su padre" #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent" msgstr "ARVRController debe tener un nodo ARVROrigin como su padre" #: scene/3d/arvr_nodes.cpp msgid "" "The controller id must not be 0 or this controller will not be bound to an " "actual controller" msgstr "" "El id de controlador no debe ser 0 o este controlador no será vinculado a un " "controlador real" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent" msgstr "ARVRAnchor debe tener un nodo ARVROrigin como su padre" #: scene/3d/arvr_nodes.cpp msgid "" "The anchor id must not be 0 or this anchor will not be bound to an actual " "anchor" msgstr "" "El id de anclaje no debe ser 0 o este anclaje no podrá ser vinculado a un " "anclaje real" #: scene/3d/arvr_nodes.cpp msgid "ARVROrigin requires an ARVRCamera child node" msgstr "ARVROrigin requiere un nodo hijo ARVRCamera" #: scene/3d/collision_polygon.cpp msgid "" "CollisionPolygon only serves to provide a collision shape to a " "CollisionObject derived node. Please only use it as a child of Area, " "StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" "CollisionPolygon solo sirve para proveer un collision shape a un nodo " "derivado de un CollisionObject. Favor de usarlo solo como hijo de Area, " "StaticBody, RigidBody, KinematicBody, etc. para darles un shape." #: scene/3d/collision_polygon.cpp msgid "An empty CollisionPolygon has no effect on collision." msgstr "Un CollisionPolygon vacio no tiene ningún efecto en la colisión." #: scene/3d/collision_shape.cpp msgid "" "CollisionShape only serves to provide a collision shape to a CollisionObject " "derived node. Please only use it as a child of Area, StaticBody, RigidBody, " "KinematicBody, etc. to give them a shape." msgstr "" "CollisionShape solo sirve para proveer un collision shape a un nodo derivado " "de un CollisionObject. Favor de usarlo solo como hijo de Area, StaticBody, " "RigidBody, KinematicBody, etc. para darles un shape." #: scene/3d/collision_shape.cpp msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it!" msgstr "" "Se debe proveer un shape para que CollisionShape funcione. Creale un recurso " "shape!" #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." msgstr "" "Se debe crear o setear un recurso NavigationMesh para que este nodo funcione." #: scene/3d/navigation_mesh.cpp msgid "" "NavigationMeshInstance must be a child or grandchild to a Navigation node. " "It only provides navigation data." msgstr "" "NavigationMeshInstance debe ser un hijo o nieto de un nodo Navigation. Solo " "provee datos de navegación." #: scene/3d/particles.cpp msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "Nada visible ya que no se asigno pasadas de dibujado a los meshes." #: scene/3d/physics_body.cpp msgid "" "Size changes to RigidBody (in character or rigid modes) will be overriden by " "the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" "Los cambios de tamaño a RigidBody (en modo character o rigid) seran " "sobreescritos por el motor de física al ejecutar.\n" "Cambiá el tamaño de los collision shapes hijos." #: scene/3d/remote_transform.cpp msgid "Path property must point to a valid Spatial node to work." msgstr "" "La propiedad Path debe apuntar a un nodo Spatial valido para funcionar." #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." msgstr "" "Solo se permite un WorldEnvironment por escena (o conjunto de escenas " "instanciadas)." #: scene/3d/sprite_3d.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " "order for AnimatedSprite3D to display frames." msgstr "" "Un recurso SpriteFrames debe ser creado o asignado en la propiedad 'Frames' " "para que AnimatedSprite3D pueda mostrar frames." #: scene/3d/vehicle_body.cpp msgid "" "VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " "it as a child of a VehicleBody." msgstr "" "VehicleWheel sirve para proveer un sistema de ruedas a VehicleBody. Por " "favor usálo como hijo de VehicleBody." #: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "Modo Raw" #: scene/gui/color_picker.cpp msgid "Add current color as a preset" msgstr "Agregar color actual como preset" #: scene/gui/dialogs.cpp msgid "Cancel" msgstr "Cancelar" #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Alerta!" #: scene/gui/dialogs.cpp msgid "Please Confirm..." msgstr "Confirmá, por favor..." #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " "functions. Making them visible for editing is fine though, but they will " "hide upon running." msgstr "" "Los popups se esconderán por defecto a menos que llames a popup() o " "cualquiera de las funciones popup*(). Sin embargo, no hay problema con " "hacerlos visibles para editar, aunque se esconderán al ejecutar." #: scene/gui/scroll_container.cpp msgid "" "ScrollContainer is intended to work with a single child control.\n" "Use a container as child (VBox,HBox,etc), or a Control and set the custom " "minimum size manually." msgstr "" "ScrollContainer esta diseñado para trabajan con un unico control hijo.\n" "Usá un container como hijo (VBox, HBox, etc), o un Control y seteá el tamaño " "mínimo personalizado de forma manual." #: scene/main/scene_tree.cpp msgid "" "Default Environment as specified in Project Setings (Rendering -> Viewport -" "> Default Environment) could not be loaded." msgstr "" "El Entorno por Defecto especificado en Configuracion del Editor (Rendering -" "> Viewport -> Entorno por Defecto) no pudo ser cargado." #: scene/main/viewport.cpp msgid "" "This viewport is not set as render target. If you intend for it to display " "its contents directly to the screen, make it a child of a Control so it can " "obtain a size. Otherwise, make it a RenderTarget and assign its internal " "texture to some node for display." msgstr "" "Este viewport no está seteado como render target. Si tenés intención de que " "muestre contenidos directo a la pantalla, hacelo un hijo de un Control para " "que pueda obtener un tamaño. Alternativamente, hacelo un RenderTarget y " "asigná su textura interna a algún otro nodo para mostrar." #: scene/resources/dynamic_font.cpp msgid "Error initializing FreeType." msgstr "Error inicializando FreeType." #: scene/resources/dynamic_font.cpp msgid "Unknown font format." msgstr "Formato de tipografía desconocido." #: scene/resources/dynamic_font.cpp msgid "Error loading font." msgstr "Error cargando tipografía." #: scene/resources/dynamic_font.cpp msgid "Invalid font size." msgstr "Tamaño de tipografía inválido." #~ msgid "Method List For '%s':" #~ msgstr "Lista de Métodos Para '%s':" #~ msgid "Arguments:" #~ msgstr "Argumentos:" #~ msgid "Return:" #~ msgstr "Retornar:" #~ msgid "Added:" #~ msgstr "Agregado:" #~ msgid "Removed:" #~ msgstr "Removido:" #~ msgid "Error saving atlas:" #~ msgstr "Error al guardar atlas:" #~ msgid "Could not save atlas subtexture:" #~ msgstr "No se pudo guardar la subtextura de altas:" #~ msgid "Exporting for %s" #~ msgstr "Exportando para %s" #~ msgid "Setting Up.." #~ msgstr "Configurando.." #~ msgid "Error loading scene." #~ msgstr "Error al cargar la escena." #~ msgid "Re-Import" #~ msgstr "Reimportar" #~ msgid "Please wait for scan to complete." #~ msgstr "Por favor aguarda a que el scan termine." #~ msgid "Current scene must be saved to re-import." #~ msgstr "La escena actual debe ser guardada para reimportar." #~ msgid "Save & Re-Import" #~ msgstr "Guardar y Reimportar" #~ msgid "Re-Importing" #~ msgstr "Reimportando" #~ msgid "Re-Import Changed Resources" #~ msgstr "Reimportar Recursos Cambiados" #~ msgid "Loading Export Templates" #~ msgstr "Cargando Plantillas de Exportación" #~ msgid "" #~ "\n" #~ "Status: Needs Re-Import" #~ msgstr "" #~ "\n" #~ "Estado: Necesita Reimportación" #~ msgid "Same source and destination files, doing nothing." #~ msgstr "" #~ "Archivos de origen y destino iguales, no se realizará ninguna acción." #~ msgid "Target file exists, can't overwrite. Delete first." #~ msgstr "" #~ "El archivo destino existe; no sé puede sobreescribir. Eliminalo primero." #~ msgid "Same source and destination paths, doing nothing." #~ msgstr "Ruta de origen y destino iguales, no se realizará ninguna acción." #~ msgid "Can't move directories to within themselves." #~ msgstr "No se pueden mover directorios dentro de si mismos." #~ msgid "Can't rename deps for:\n" #~ msgstr "No se pueden renombrar las dependencias para:\n" #~ msgid "Error moving file:\n" #~ msgstr "Error al mover el archivo:\n" #~ msgid "Pick New Name and Location For:" #~ msgstr "Elejí un Nuevo Nombre y Ubicación Para:" #~ msgid "No files selected!" #~ msgstr "Ningún Archivo seleccionado!" #~ msgid "Info" #~ msgstr "Info" #~ msgid "Re-Import.." #~ msgstr "Reimportando.." #~ msgid "No bit masks to import!" #~ msgstr "Sin máscaras de bits para importar!" #~ msgid "Target path is empty." #~ msgstr "La ruta de destino está vacía." #~ msgid "Target path must be a complete resource path." #~ msgstr "La ruta de destino debe ser una ruta de recursos completa." #~ msgid "Target path must exist." #~ msgstr "La ruta de destino debe existir." #~ msgid "Save path is empty!" #~ msgstr "La ruta de guardado esta vacía!" #~ msgid "Import BitMasks" #~ msgstr "Importar BitMasks" #~ msgid "Source Texture(s):" #~ msgstr "Textura(s) de Origen:" #~ msgid "Target Path:" #~ msgstr "Ruta de Destino:" #~ msgid "Accept" #~ msgstr "Aceptar" #~ msgid "Bit Mask" #~ msgstr "Máscara de Bits" #~ msgid "No source font file!" #~ msgstr "Sin archivo de tipografías de origen!" #~ msgid "No target font resource!" #~ msgstr "Sin recurso de tipografías de destino!" #~ msgid "" #~ "Invalid file extension.\n" #~ "Please use .font." #~ msgstr "" #~ "Extension de archivo inválida.\n" #~ "Usá .fnt, por favor." #~ msgid "Couldn't save font." #~ msgstr "No se pudo guardar la tipografía." #~ msgid "Source Font:" #~ msgstr "Tipografía de Origen:" #~ msgid "Source Font Size:" #~ msgstr "Tamaño de la Tipografía de Origen:" #~ msgid "Dest Resource:" #~ msgstr "Recurso de Dest:" #~ msgid "The quick brown fox jumps over the lazy dog." #~ msgstr "El veloz murciélago hindú comía feliz cardillo y kiwi." #~ msgid "Test:" #~ msgstr "Prueba:" #~ msgid "Options:" #~ msgstr "Opciones:" #~ msgid "Font Import" #~ msgstr "Importar Tipografías" #~ msgid "" #~ "This file is already a Godot font file, please supply a BMFont type file " #~ "instead." #~ msgstr "" #~ "Este archivo ya es un archivo de tipografías de Godot, por favor " #~ "suministrar un archivo tipo BMFont." #~ msgid "Failed opening as BMFont file." #~ msgstr "Error al abrir como archivo BMFont." #~ msgid "Invalid font custom source." #~ msgstr "Origen personalizado de tipografía inválido." #~ msgid "No meshes to import!" #~ msgstr "Sin meshes para importar!" #~ msgid "Single Mesh Import" #~ msgstr "Importar Mesh Individual" #~ msgid "Source Mesh(es):" #~ msgstr "Importar Mesh(es) de Origen:" #~ msgid "Surface %d" #~ msgstr "Superficie %d" #~ msgid "No samples to import!" #~ msgstr "Sin muestras que importar!" #~ msgid "Import Audio Samples" #~ msgstr "Importar Muestras de Audio" #~ msgid "Source Sample(s):" #~ msgstr "Muestra(s) de Origen:" #~ msgid "Audio Sample" #~ msgstr "Muestra de Audio" #~ msgid "New Clip" #~ msgstr "Nuevo Clip" #~ msgid "Flags" #~ msgstr "Flags" #~ msgid "Bake FPS:" #~ msgstr "Hacer Bake de FPS:" #~ msgid "Optimizer" #~ msgstr "Optimizar" #~ msgid "Max Linear Error" #~ msgstr "Error Lineal Máximo" #~ msgid "Max Angular Error" #~ msgstr "Error Angular Máximo" #~ msgid "Max Angle" #~ msgstr "Angulo Máximo" #~ msgid "Clips" #~ msgstr "Clips" #~ msgid "Start(s)" #~ msgstr "Comienzo(s)" #~ msgid "End(s)" #~ msgstr "Fin(es)" #~ msgid "Filters" #~ msgstr "Filtros" #~ msgid "Source path is empty." #~ msgstr "La ruta de origen esta vacía." #~ msgid "Couldn't load post-import script." #~ msgstr "No se pudo cargar el script post-importación." #~ msgid "Invalid/broken script for post-import." #~ msgstr "Script post-importación inválido o roto." #~ msgid "Error importing scene." #~ msgstr "Error al importar escena." #~ msgid "Import 3D Scene" #~ msgstr "Importar Escena 3D" #~ msgid "Source Scene:" #~ msgstr "Escena de Origen:" #~ msgid "Same as Target Scene" #~ msgstr "Igual que Escena de Destino" #~ msgid "Shared" #~ msgstr "Compartido" #~ msgid "Target Texture Folder:" #~ msgstr "Carpeta de Textura de Destino:" #~ msgid "Post-Process Script:" #~ msgstr "Script de Postprocesado:" #~ msgid "Custom Root Node Type:" #~ msgstr "Tipo de Nodo Raiz Customizado:" #~ msgid "Auto" #~ msgstr "Auto" #~ msgid "Root Node Name:" #~ msgstr "Nombre del Nodo Raíz:" #~ msgid "The Following Files are Missing:" #~ msgstr "Los Siguientes Archivos estan Faltando:" #~ msgid "Import Anyway" #~ msgstr "Importar de Todos Modos" #~ msgid "Import & Open" #~ msgstr "Importar y Abrir" #~ msgid "Edited scene has not been saved, open imported scene anyway?" #~ msgstr "" #~ "La escena editada no ha sido guardada, abrir la escena importada de todos " #~ "modos?" #~ msgid "Import Image:" #~ msgstr "Importar Imagen:" #~ msgid "Couldn't localize path: %s (already local)" #~ msgstr "No se pudo localizar la ruta: %s (ya es local)" #~ msgid "3D Scene Animation" #~ msgstr "Animacion de Escena 3D" #~ msgid "Uncompressed" #~ msgstr "Sin Comprimir" #~ msgid "Compress Lossless (PNG)" #~ msgstr "Compresión Sin Pérdidas (PNG)" #~ msgid "Compress Lossy (WebP)" #~ msgstr "Compresión con Pérdidas (WebP)" #~ msgid "Compress (VRAM)" #~ msgstr "Comprimir (VRAM)" #~ msgid "Texture Format" #~ msgstr "Formato de Textura" #~ msgid "Texture Compression Quality (WebP):" #~ msgstr "Calidad de Compresión de Textura (WebP):" #~ msgid "Texture Options" #~ msgstr "Opciones de Textura" #~ msgid "Please specify some files!" #~ msgstr "Por favor especificá algunos archivos!" #~ msgid "At least one file needed for Atlas." #~ msgstr "Se necesita al menos un archivo para el Atlas." #~ msgid "Error importing:" #~ msgstr "Error al importar:" #~ msgid "Only one file is required for large texture." #~ msgstr "Solo se requiere un archivo para textura grande." #~ msgid "Max Texture Size:" #~ msgstr "Tamaño Max. de Textura:" #~ msgid "Import Textures for Atlas (2D)" #~ msgstr "Importar Texturas para Atlas (2D)" #~ msgid "Cell Size:" #~ msgstr "Tamaño de Celda:" #~ msgid "Large Texture" #~ msgstr "Textura Grande" #~ msgid "Import Large Textures (2D)" #~ msgstr "Importar Texturas Grandes (2D)" #~ msgid "Source Texture" #~ msgstr "Textura de Origen" #~ msgid "Base Atlas Texture" #~ msgstr "Textura Base de Atlas" #~ msgid "Source Texture(s)" #~ msgstr "Textura(s) de Origen" #~ msgid "Import Textures for 2D" #~ msgstr "Importar Texturas para 2D" #~ msgid "Import Textures for 3D" #~ msgstr "Importar Texturas para 3D" #~ msgid "Import Textures" #~ msgstr "Importar Texturas" #~ msgid "2D Texture" #~ msgstr "Textura 2D" #~ msgid "3D Texture" #~ msgstr "Textura 3D" #~ msgid "Atlas Texture" #~ msgstr "Textura de Atlas" #~ msgid "" #~ "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files " #~ "to the project." #~ msgstr "" #~ "AVISO: Importar texturas 2D no es obligatorio. Simplemente copiá los " #~ "archivos png/jpg al proyecto." #~ msgid "Crop empty space." #~ msgstr "Cropear espacio vacio." #~ msgid "Texture" #~ msgstr "Textura" #~ msgid "Import Large Texture" #~ msgstr "Importar Textura Grande" #~ msgid "Load Source Image" #~ msgstr "Cargar Imagen de Origen" #~ msgid "Slicing" #~ msgstr "Rebanar" #~ msgid "Saving" #~ msgstr "Guardando" #~ msgid "Couldn't save large texture:" #~ msgstr "No se pudo guardar la textura grande:" #~ msgid "Build Atlas For:" #~ msgstr "Construir Atlar Para:" #~ msgid "Loading Image:" #~ msgstr "Cargando Imagen:" #~ msgid "Couldn't load image:" #~ msgstr "No se pudo cargar la imagen:" #~ msgid "Converting Images" #~ msgstr "Convirtiendo Imágenes" #~ msgid "Cropping Images" #~ msgstr "Cropeando Imágenes" #~ msgid "Blitting Images" #~ msgstr "Haciendo Blitting de Imágenes" #~ msgid "Couldn't save atlas image:" #~ msgstr "No se pudo guardar la imagen de atlas:" #~ msgid "Couldn't save converted texture:" #~ msgstr "No se pudo guardar la textura convertida:" #~ msgid "Invalid source!" #~ msgstr "Fuente inválida!" #~ msgid "Invalid translation source!" #~ msgstr "Fuente de traducción inválida!" #~ msgid "Column" #~ msgstr "Columna" #~ msgid "No items to import!" #~ msgstr "Sin elementos para importar!" #~ msgid "No target path!" #~ msgstr "Sin ruta de destino!" #~ msgid "Import Translations" #~ msgstr "Importar Traducciones" #~ msgid "Couldn't import!" #~ msgstr "No se pudo importar!" #~ msgid "Import Translation" #~ msgstr "Importar Traducción" #~ msgid "Source CSV:" #~ msgstr "CSV de Origen:" #~ msgid "Ignore First Row" #~ msgstr "Ignorar Primera Columna" #~ msgid "Compress" #~ msgstr "Comprimir" #~ msgid "Add to Project (project.godot)" #~ msgstr "Agregar al Proyecto (project.godot)" #~ msgid "Import Languages:" #~ msgstr "Importar Lenguajes:" #~ msgid "Translation" #~ msgstr "Traducción" #~ msgid "Parsing %d Triangles:" #~ msgstr "Parseando %d Triángulos:" #~ msgid "Triangle #" #~ msgstr "Triangulo #" #~ msgid "Light Baker Setup:" #~ msgstr "Configuración de Baker de Luces:" #~ msgid "Fixing Lights" #~ msgstr "Fijando/Corrigiendo Luces" #~ msgid "Making BVH" #~ msgstr "Creando BVH" #~ msgid "Transfer to Lightmaps:" #~ msgstr "Transferencia a Lightmaps:" #~ msgid "Allocating Texture #" #~ msgstr "Asignando Textura #" #~ msgid "Baking Triangle #" #~ msgstr "Haciendo Bake de Triangulo #" #~ msgid "Post-Processing Texture #" #~ msgstr "Postprocesando Textura #" #~ msgid "Reset the lightmap octree baking process (start over)." #~ msgstr "" #~ "Resetear el proceso de bake del octree de mapa de luces (empezar de " #~ "nuevo)." #~ msgid "Zoom (%):" #~ msgstr "Zoom (%):" #~ msgid "Skeleton.." #~ msgstr "Esqueleto.." #~ msgid "Zoom Reset" #~ msgstr "Resetear Zoom" #~ msgid "Zoom Set.." #~ msgstr "Setear Zoom.." #~ msgid "Set a Value" #~ msgstr "Setear un Valor" #~ msgid "Snap (Pixels):" #~ msgstr "Snap (Pixeles):" #~ msgid "Parse BBCode" #~ msgstr "Parsear BBCode" #~ msgid "Length:" #~ msgstr "Largo:" #~ msgid "Open Sample File(s)" #~ msgstr "Abrir Archivo(s) de Muestra" #~ msgid "ERROR: Couldn't load sample!" #~ msgstr "ERROR: No se pudo cargar la muestra!" #~ msgid "Add Sample" #~ msgstr "Agregar Muestra" #~ msgid "Rename Sample" #~ msgstr "Renombrar Muestra" #~ msgid "Delete Sample" #~ msgstr "Eliminar Muestra" #~ msgid "16 Bits" #~ msgstr "16 Bits" #~ msgid "8 Bits" #~ msgstr "8 Bits" #~ msgid "Stereo" #~ msgstr "Estereo" #~ msgid "Mono" #~ msgstr "Mono" #~ msgid "Pitch" #~ msgstr "Altura" #~ msgid "Window" #~ msgstr "Ventana" #~ msgid "Move Right" #~ msgstr "Mover a la Derecha" #~ msgid "Scaling to %s%%." #~ msgstr "Escalando a %s%%." #~ msgid "Up" #~ msgstr "Arriba" #~ msgid "Down" #~ msgstr "Abajo" #~ msgid "Bucket" #~ msgstr "Balde" #~ msgid "Invalid project path, the path must exist!" #~ msgstr "Ruta de proyecto inválida, la ruta debe existir!" #~ msgid "Invalid project path, project.godot must not exist." #~ msgstr "Ruta de proyecto inválida, project.godot no debe existir." #~ msgid "Invalid project path, project.godot must exist." #~ msgstr "Ruta de proyecto inválida, project.godot debe existir." #~ msgid "Project Path (Must Exist):" #~ msgstr "Ruta del Proyecto (Debe Existir):" #~ msgid "Create New Resource" #~ msgstr "Crear Nuevo Recurso" #~ msgid "Open Resource" #~ msgstr "Abrir Recurso" #~ msgid "Save Resource" #~ msgstr "Guardar Recurso" #~ msgid "Resource Tools" #~ msgstr "Herramientas de Recursos" #~ msgid "Make Local" #~ msgstr "Crear Local" #~ msgid "Edit Groups" #~ msgstr "Editar Grupos" #~ msgid "Edit Connections" #~ msgstr "Editar Conexiones" #~ msgid "GridMap Paint" #~ msgstr "Pintar GridMap" #~ msgid "Tiles" #~ msgstr "Tiles" #~ msgid "Areas" #~ msgstr "Áreas" #~ msgid "Ctrl+" #~ msgstr "Ctrl+" #~ msgid "Down Wheel)" #~ msgstr "Rueda Abajo)" #~ msgid "Up Wheel)" #~ msgstr "Rueda Arriba)" #~ msgid "Close scene? (Unsaved changes will be lost)" #~ msgstr "Cerrar escena? (Los cambios sin guardar se perderán)" #~ msgid "" #~ "Open Project Manager? \n" #~ "(Unsaved changes will be lost)" #~ msgstr "Abrir el Gestor de Proyectos? (Los cambios sin guardar se perderán)" #~ msgid "Close Goto Prev. Scene" #~ msgstr "Cerrar e Ir a Escena Prev." #~ msgid "Del" #~ msgstr "Eliminar" #~ msgid "Copy To Platform.." #~ msgstr "Copiar A Plataforma.." #~ msgid "just pressed" #~ msgstr "recién presionado" #~ msgid "just released" #~ msgstr "recién soltado" #~ msgid "" #~ "Couldn't read the certificate file. Are the path and password both " #~ "correct?" #~ msgstr "" #~ "No se pudo leer el archivo de certificado. Son tanto la ruta como el " #~ "password correctos?" #~ msgid "Error creating the signature object." #~ msgstr "Error al crear el objeto firma." #~ msgid "Error creating the package signature." #~ msgstr "Error al crear la firma del paquete." #~ msgid "" #~ "No export templates found.\n" #~ "Download and install export templates." #~ msgstr "" #~ "No se encontraron plantillas de exportación.\n" #~ "Descargá o instalá plantillas de exportación." #~ msgid "Custom debug package not found." #~ msgstr "Paquete debug personalizado no encontrado." #~ msgid "Custom release package not found." #~ msgstr "Paquete release personalizado no encontrado." #~ msgid "Invalid unique name." #~ msgstr "Nombre único inválido." #~ msgid "Invalid product GUID." #~ msgstr "GUID de producto inválido." #~ msgid "Invalid publisher GUID." #~ msgstr "GUID de publisher inválido." #~ msgid "Invalid background color." #~ msgstr "Color de fondo inválido." #~ msgid "Invalid Store Logo image dimensions (should be 50x50)." #~ msgstr "" #~ "Dimensiones de la imagen para el Store Logo inválidas (debería ser 50x50)." #~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." #~ msgstr "" #~ "Dimensiones de la imagen para el logo cuadrado de 44x44 inválidas " #~ "(debería ser 44x44)." #~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." #~ msgstr "" #~ "Dimensiones de la imagen para el logo cuadrado de 71x71 inválidas " #~ "(debería ser 71x71)." #~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." #~ msgstr "" #~ "Dimensiones de la imagen para el logo cuadrado de 150x150 inválidas " #~ "(debería ser 150x150)." #~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." #~ msgstr "" #~ "Dimensiones de la imagen para el logo cuadrado de 310x310 inválidas " #~ "(debería ser 310x310)." #~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." #~ msgstr "" #~ "Dimensiones de la imagen para el logo ancho de 310x150 inválidas (debería " #~ "ser 310x150)." #~ msgid "Invalid splash screen image dimensions (should be 620x300)." #~ msgstr "" #~ "Dimensiones de la imagen del splash inválidas (debería ser 620x400)." #~ msgid "RAW Mode" #~ msgstr "Modo RAW" #~ msgid "Node From Scene" #~ msgstr "Nodo desde Escena" #~ msgid "Import assets to the project." #~ msgstr "Importar assets al proyecto." #~ msgid "Export the project to many platforms." #~ msgstr "Exportar el proyecto a munchas plataformas." #~ msgid "Alerts when an external resource has changed." #~ msgstr "Alerta cuando un recurso externo haya cambiado." #~ msgid "Tutorials" #~ msgstr "Tutoriales" #~ msgid "Open https://godotengine.org at tutorials section." #~ msgstr "Abrir https://godotengine.org en la sección de tutoriales." #~ msgid "No scene selected to instance!" #~ msgstr "Ninguna escena seleccionada a la instancia!" #~ msgid "Instance at Cursor" #~ msgstr "Instancia en Cursor" #~ msgid "Could not instance scene!" #~ msgstr "No se pudo instanciar la escena!" #~ msgid "Use Default Light" #~ msgstr "Usar Luz por Defecto" #~ msgid "Use Default sRGB" #~ msgstr "Usar sRGB por Defecto" #~ msgid "Default Light Normal:" #~ msgstr "Normales de Luces por Defecto:" #~ msgid "Ambient Light Color:" #~ msgstr "Color de Luz Ambiental:" #~ msgid "Couldn't load image" #~ msgstr "No se pudo cargar la imagen" #~ msgid "Invalid parent class name" #~ msgstr "Nombre de clase padre inválido" #~ msgid "Valid chars:" #~ msgstr "Caracteres válidos:" #~ msgid "Valid name" #~ msgstr "Nombre válido" #~ msgid "Class name is invalid!" #~ msgstr "El nombre de clase es inválido!" #~ msgid "Parent class name is invalid!" #~ msgstr "El nombre de la clase padre es inválido!" #~ msgid "Invalid path!" #~ msgstr "Ruta inválida!" #~ msgid "Path property must point to a valid Particles2D node to work." #~ msgstr "" #~ "La propiedad Path debe apuntar a un nodo Particles2D valido para " #~ "funcionar." #~ msgid "Surface" #~ msgstr "Superficie" #~ msgid "" #~ "A SampleLibrary resource must be created or set in the 'samples' property " #~ "in order for SamplePlayer to play sound." #~ msgstr "" #~ "Un recurso SampleLibrary debe ser creado o seteado en la propiedad " #~ "'samples' de modo que SamplePlayer pueda reproducir sonido." #~ msgid "" #~ "A SampleLibrary resource must be created or set in the 'samples' property " #~ "in order for SpatialSamplePlayer to play sound." #~ msgstr "" #~ "Un recurso SampleLibrary debe ser creado o seteado en la propiedad " #~ "'samples' de modo que SpatialSamplePlayer puede reproducir sonido." #~ msgid "Replaced %d Ocurrence(s)." #~ msgstr "%d Ocurrencia(s) Reemplazada(s)." #~ msgid "Save Translatable Strings" #~ msgstr "Guardar Strings Traducibles" #~ msgid "Install Export Templates" #~ msgstr "Instalar Templates de Exportación" #~ msgid "Edit Script Options" #~ msgstr "Editar Opciones de Script" #~ msgid "Error exporting project!" #~ msgstr "Error al exportar el proyecto!" #~ msgid "Error writing the project PCK!" #~ msgstr "Error al escribir el PCK de proyecto!" #~ msgid "No exporter for platform '%s' yet." #~ msgstr "No hay exportador para la plataforma '%s' aun." #~ msgid "Create Android keystore" #~ msgstr "Crear keystore de Android" #~ msgid "Full name" #~ msgstr "Nombre completo" #~ msgid "Organizational unit" #~ msgstr "Unidad organizativa" #~ msgid "Organization" #~ msgstr "Organización" #~ msgid "City" #~ msgstr "Ciudad" #~ msgid "State" #~ msgstr "Estado" #~ msgid "2 letter country code" #~ msgstr "Código de país de dos letras" #~ msgid "User alias" #~ msgstr "Alias de usuario" #~ msgid "Password" #~ msgstr "Contraseña" #~ msgid "at least 6 characters" #~ msgstr "al menos 6 caracteres" #~ msgid "File name" #~ msgstr "Nombre de archivo" #~ msgid "Path : (better to save outside of project)" #~ msgstr "Ruta : (es mejor guardar fuera del proyecto)" #~ msgid "" #~ "Release keystore is not set.\n" #~ "Do you want to create one?" #~ msgstr "" #~ "No esta seteado el release keystore.\n" #~ "¿Querés crear uno?" #~ msgid "Fill Keystore/Release User and Release Password" #~ msgstr "Completa con Keystore/Usuario Release y Cntraseña Release" #~ msgid "Include" #~ msgstr "Incluir" #~ msgid "Group name can't be empty!" #~ msgstr "El nombre del grupo no puede estar vacío!" #~ msgid "Invalid character in group name!" #~ msgstr "Caracter invalido en el nombre de grupo!" #~ msgid "Add Image Group" #~ msgstr "Agregar Grupo de Imágenes" #~ msgid "Delete Image Group" #~ msgstr "Eliminar Grupo de Imágenes" #~ msgid "Atlas Preview" #~ msgstr "Vista Previa de Atlas" #~ msgid "Project Export Settings" #~ msgstr "Ajustes de Exportación del Proyecto" #~ msgid "Target" #~ msgstr "Objetivo" #~ msgid "Export to Platform" #~ msgstr "Exportar a Plataforma" #~ msgid "Export all files in the project directory." #~ msgstr "Exportar todos los archivos en el directorio del proyecto." #~ msgid "Action" #~ msgstr "Acción" #~ msgid "Convert text scenes to binary on export." #~ msgstr "Convertir escenas de texto a binario al exportar." #~ msgid "Images" #~ msgstr "Imágenes" #~ msgid "Keep Original" #~ msgstr "Mantener el Original" #~ msgid "Compress for Disk (Lossy, WebP)" #~ msgstr "Comprimir para Disco (Con pérdidas, WebP)" #~ msgid "Compress for RAM (BC/PVRTC/ETC)" #~ msgstr "Comprimir para RAM (BC/PVRTC/ETC)" #~ msgid "Convert Images (*.png):" #~ msgstr "Convertir Imágenes (*.png):" #~ msgid "Compress for Disk (Lossy) Quality:" #~ msgstr "Calidad de Compresión para Disco (con perdidas):" #~ msgid "Shrink All Images:" #~ msgstr "Reducir Todas las Imagenes:" #~ msgid "Compress Formats:" #~ msgstr "Formatos de Compresión:" #~ msgid "Image Groups" #~ msgstr "Grupos de Imágenes" #~ msgid "Groups:" #~ msgstr "Grupos:" #~ msgid "Compress Disk" #~ msgstr "Comprimir para Disco" #~ msgid "Compress RAM" #~ msgstr "Comprimir para RAM" #~ msgid "Compress Mode:" #~ msgstr "Modo de Compresión:" #~ msgid "Lossy Quality:" #~ msgstr "Calidad con Pérdidas:" #~ msgid "Atlas:" #~ msgstr "Atlas:" #~ msgid "Shrink By:" #~ msgstr "Reducir Por:" #~ msgid "Preview Atlas" #~ msgstr "Vista Previa de Atlas" #~ msgid "Image Filter:" #~ msgstr "Filtro de Imágenes:" #~ msgid "Images:" #~ msgstr "Imágenes:" #~ msgid "Select None" #~ msgstr "No Seleccionar Ninguno" #~ msgid "Group" #~ msgstr "Grupo" #~ msgid "Samples" #~ msgstr "Muestras" #~ msgid "Sample Conversion Mode: (.wav files):" #~ msgstr "Modo de Conversión de Muestras: (archivos .wav):" #~ msgid "Keep" #~ msgstr "Conservar" #~ msgid "Compress (RAM - IMA-ADPCM)" #~ msgstr "Comprimir (RAM - IMA-ADPCM)" #~ msgid "Sampling Rate Limit (Hz):" #~ msgstr "Limite de Tasa de Sampleo (Hz):" #~ msgid "Trim" #~ msgstr "Recortar" #~ msgid "Trailing Silence:" #~ msgstr "Silencio Sobrante al Final:" #~ msgid "Script Export Mode:" #~ msgstr "Modo de Exportación de Scipts:" #~ msgid "Text" #~ msgstr "Texto" #~ msgid "Compiled" #~ msgstr "Compilado" #~ msgid "Encrypted (Provide Key Below)" #~ msgstr "Encriptado (Proveer la Clave Debajo)" #~ msgid "Script Encryption Key (256-bits as hex):" #~ msgstr "Clave de Encriptación de Script (256-bits como hex):" #~ msgid "Export Project PCK" #~ msgstr "Exportar PCK de Proyecto" #~ msgid "Export.." #~ msgstr "Exportar.." #~ msgid "Project Export" #~ msgstr "Exportar Proyecto" #~ msgid "Export Preset:" #~ msgstr "Presets de Exportación:" #~ msgid "BakedLightInstance does not contain a BakedLight resource." #~ msgstr "BakedLightInstance no contiene un recurso BakedLight." #~ msgid "Fragment" #~ msgstr "Fragmento" #~ msgid "Lighting" #~ msgstr "Iluminación" #~ msgid "Global" #~ msgstr "Global" #~ msgid "" #~ "This item cannot be made visible because the parent is hidden. Unhide the " #~ "parent first." #~ msgstr "" #~ "Este item no puede hacerse visible porque el padre esta oculto. Desocultá " #~ "el padre primero." #~ msgid "" #~ "Paths cannot start with '/', absolute paths must start with 'res://', " #~ "'user://', or 'local://'" #~ msgstr "" #~ "Las rutas no pueden comenzar con '/', las rutas absolutas deben comenzar " #~ "con 'res://', 'user://'. o 'local://'" #~ msgid "File exists" #~ msgstr "El archivo existe" #~ msgid "Valid path" #~ msgstr "Ruta inválida" #~ msgid "" #~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but " #~ "unsequenced ports were specified." #~ msgstr "" #~ "El nodo personalizado no tiene ningún _get_output_port_unsequenced(idx," #~ "wmem), pero se especificaron puertos no secuenciados." #~ msgid "Cannot go into subdir:" #~ msgstr "No se puede acceder al subdir:" #~ msgid "Imported Resources" #~ msgstr "Importar Recursos" #~ msgid "Insert Keys (Ins)" #~ msgstr "Insertar Claves (Ins)" #~ msgid "Top (Num7)" #~ msgstr "Cima (Num7)" #~ msgid "Bottom (Shift+Num7)" #~ msgstr "Fondo (Shift+Num7)" #~ msgid "Left (Num3)" #~ msgstr "Izquierda (Num3)" #~ msgid "Right (Shift+Num3)" #~ msgstr "Derecha (Shift+Num3)" #~ msgid "Front (Num1)" #~ msgstr "Frente (Num1)" #~ msgid "Rear (Shift+Num1)" #~ msgstr "Detrás (Shift+Num1)" #~ msgid "Perspective (Num5)" #~ msgstr "Perspectiva (Num5)" #~ msgid "Orthogonal (Num5)" #~ msgstr "Ortogonal (Num5)" #~ msgid "Selection (F)" #~ msgstr "Slección (F)" #~ msgid "Align with view (Ctrl+Shift+F)" #~ msgstr "Alinear con vista (Ctrl+Shift+F)" #~ msgid "Change Anim Loop Interpolation" #~ msgstr "Cambiar Interpolación de Loop de Anim" #~ msgid "Enable/Disable interpolation when looping animation." #~ msgstr "Activar/Desactivar interpolación al loopear animación." #~ msgid "Load Layout" #~ msgstr "Cargar Layout" #~ msgid "Scale Region Editor" #~ msgstr "Editor de Regiones de Escalado" #~ msgid "" #~ "No texture in this node.\n" #~ "Set a texture to be able to edit region." #~ msgstr "" #~ "Sin textura en este nodo.\n" #~ "Asigná una textura para poder editar la región." #~ msgid "New Scene Root" #~ msgstr "Nueva Raíz de Escena" #~ msgid "Inherit Scene" #~ msgstr "Heredar Escena" #~ msgid "Binds (Extra Params):" #~ msgstr "Binds (Parametros Extra):" #~ msgid "Method In Node:" #~ msgstr "Método En el Nodo:" #~ msgid "Reload Tool Script (Soft)" #~ msgstr "Volver a Cargar Script de Herramientas (Soft)" #~ msgid "Edit Connections.." #~ msgstr "Editar Conecciones.." #~ msgid "Set Params" #~ msgstr "Setear Params" #~ msgid "Live Editing" #~ msgstr "Edicion al Instante" #~ msgid "File Server" #~ msgstr "Servidor de Archivos" #~ msgid "Deploy File Server Clients" #~ msgstr "Hacer Deploy de Clientes del Servidor de Archivos" #~ msgid "Group Editor" #~ msgstr "Editor de Grupos" #~ msgid "Node Group(s)" #~ msgstr "Grupo(s) de Nodos" #~ msgid "Plugin List:" #~ msgstr "Lista de Plugins:"