# Czech translation of the Godot Engine editor # Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. # Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Fadex , 2017. # Jan 'spl!te' Kondelík , 2016, 2018. # Jiri Hysek , 2017. # Josef Kuchař , 2018, 2019. # Luděk Novotný , 2016, 2018. # Martin Novák , 2017. # zxey , 2018. # Vojtěch Šamla , 2018, 2019. # Peeter Angelo , 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" "PO-Revision-Date: 2019-03-16 11:42+0000\n" "Last-Translator: Vojtěch Šamla \n" "Language-Team: Czech \n" "Language: cs\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" "X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" "Neplatný typ argumentu funkce convert(), použijte některou z konstant TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Nedostatek bytů pro dekódování bytů, nebo špatný formát." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" msgstr "Neplatný vstup %i (neprošel) ve výrazu" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" msgstr "" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." msgstr "Neplatné operandy pro operátor %s, %s a %s." #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" msgstr "Neplatný index typu %s pro základní typ %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" msgstr "" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" msgstr "Neplatné argumenty pro konstrukci '%s'" #: core/math/expression.cpp msgid "On call to '%s':" msgstr "Při volání '%s':" #: editor/animation_bezier_editor.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Free" msgstr "Volný" #: editor/animation_bezier_editor.cpp msgid "Balanced" msgstr "Vyvážený" #: editor/animation_bezier_editor.cpp #, fuzzy msgid "Mirror" msgstr "Zrcadlit X" #: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp msgid "Time:" msgstr "Čas:" #: editor/animation_bezier_editor.cpp #, fuzzy msgid "Value:" msgstr "Hodnota" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" msgstr "Vložit klíč zde" #: editor/animation_bezier_editor.cpp msgid "Duplicate Selected Key(s)" msgstr "Duplikovat klíč(e)" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" msgstr "Smazat klíč(e)" #: editor/animation_bezier_editor.cpp #, fuzzy msgid "Add Bezier Point" msgstr "Přidat bod" #: editor/animation_bezier_editor.cpp #, fuzzy msgid "Move Bezier Points" msgstr "Přesunout body" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "Animace: duplikovat klíče" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" msgstr "Animace: smazat klíče" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Time" msgstr "Animace: Změnit čas klíčového snímku" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" msgstr "Animace: změna přechodu" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" msgstr "Animace: změna transformace" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Value" msgstr "Animace: Změnit hodnotu klíčového snímku" #: editor/animation_track_editor.cpp msgid "Anim Change Call" msgstr "Animace: změna volání" #: editor/animation_track_editor.cpp msgid "Change Animation Length" msgstr "Změnit délku animace" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "Změnit smyčku animace" #: editor/animation_track_editor.cpp msgid "Property Track" msgstr "Stopa vlastnosti" #: editor/animation_track_editor.cpp msgid "3D Transform Track" msgstr "Stopa 3D transformace" #: editor/animation_track_editor.cpp msgid "Call Method Track" msgstr "Stopa volání metody" #: editor/animation_track_editor.cpp msgid "Bezier Curve Track" msgstr "Stopa Bézierovy křivky" #: editor/animation_track_editor.cpp msgid "Audio Playback Track" msgstr "Stopa přehrávání zvuku" #: editor/animation_track_editor.cpp msgid "Animation Playback Track" msgstr "Stopa přehrávání animace" #: editor/animation_track_editor.cpp #, fuzzy msgid "Animation length (frames)" msgstr "Délka animace (v sekundách)" #: editor/animation_track_editor.cpp #, fuzzy msgid "Animation length (seconds)" msgstr "Délka animace (v sekundách)" #: editor/animation_track_editor.cpp msgid "Add Track" msgstr "Přidat stopu" #: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "Opakování animace" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" msgstr "Funkce:" #: editor/animation_track_editor.cpp msgid "Audio Clips:" msgstr "Audio klipy:" #: editor/animation_track_editor.cpp msgid "Anim Clips:" msgstr "Animační klipy:" #: editor/animation_track_editor.cpp msgid "Change Track Path" msgstr "Změnit cestu stopy" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "Aktivovat/Deaktivovat tuto stopu." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" msgstr "Režim aktualizece (jak je tato vlastnost nastavena)" #: editor/animation_track_editor.cpp msgid "Interpolation Mode" msgstr "Interpolační režim" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" msgstr "" #: editor/animation_track_editor.cpp msgid "Remove this track." msgstr "Odstranit tuto stopu." #: editor/animation_track_editor.cpp msgid "Time (s): " msgstr "Čas (s): " #: editor/animation_track_editor.cpp #, fuzzy msgid "Toggle Track Enabled" msgstr "Povolit" #: editor/animation_track_editor.cpp msgid "Continuous" msgstr "Spojité" #: editor/animation_track_editor.cpp msgid "Discrete" msgstr "Diskrétní" #: editor/animation_track_editor.cpp msgid "Trigger" msgstr "Spoušť" #: editor/animation_track_editor.cpp msgid "Capture" msgstr "Zachytit" #: editor/animation_track_editor.cpp msgid "Nearest" msgstr "Nejbližší" #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp msgid "Linear" msgstr "Lineární" #: editor/animation_track_editor.cpp msgid "Cubic" msgstr "Kubická" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" msgstr "" #: editor/animation_track_editor.cpp msgid "Wrap Loop Interp" msgstr "" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "Vložit klíč" #: editor/animation_track_editor.cpp msgid "Duplicate Key(s)" msgstr "Duplikovat klíč(e)" #: editor/animation_track_editor.cpp msgid "Delete Key(s)" msgstr "Odstranit klíč(e)" #: editor/animation_track_editor.cpp msgid "Change Animation Update Mode" msgstr "Změnit režim aktualizace animace" #: editor/animation_track_editor.cpp msgid "Change Animation Interpolation Mode" msgstr "Změnit režim interpolace animace" #: editor/animation_track_editor.cpp #, fuzzy msgid "Change Animation Loop Mode" msgstr "Změnit smyčku animace" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "Odstranit stopu animace" #: editor/animation_track_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "Vytvořit NOVOU stopu pro %s a vložit klíč?" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "Vytvořit %d NOVÝCH stop a vložit klíče?" #: editor/animation_track_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/mesh_instance_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_create_dialog.cpp msgid "Create" msgstr "Vytvořit" #: editor/animation_track_editor.cpp msgid "Anim Insert" msgstr "Animace: vložit" #: editor/animation_track_editor.cpp msgid "AnimationPlayer can't animate itself, only other players." msgstr "AnimationPlayer nemůže animovat sám sebe, pouze ostatní." #: editor/animation_track_editor.cpp msgid "Anim Create & Insert" msgstr "Animace: Vytvořit a vložit" #: editor/animation_track_editor.cpp msgid "Anim Insert Track & Key" msgstr "Animace: Vložit stopu a klíč" #: editor/animation_track_editor.cpp msgid "Anim Insert Key" msgstr "Animace: vložit klíč" #: editor/animation_track_editor.cpp msgid "Change Animation Step" msgstr "Změnit krok animace" #: editor/animation_track_editor.cpp msgid "Rearrange Tracks" msgstr "Přeskupit stopy" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" #: editor/animation_track_editor.cpp msgid "" "Audio tracks can only point to nodes of type:\n" "-AudioStreamPlayer\n" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" msgstr "" "Audio stopa může odkazovat pouze na uzly typu:\n" "-AudioStreamPlayer\n" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." msgstr "Stopa animace může odkazovat pouze na uzly AnimationPlayer." #: editor/animation_track_editor.cpp msgid "An animation player can't animate itself, only other players." msgstr "" #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" msgstr "Není možné přidat novou stopu bez kořenového uzlu" #: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "Přidat Bézierovu stopu" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "" #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" msgstr "Stopa není typu Spatial, nelze vložit klíč" #: editor/animation_track_editor.cpp #, fuzzy msgid "Add Transform Track Key" msgstr "Stopa 3D transformace" #: editor/animation_track_editor.cpp #, fuzzy msgid "Add Track Key" msgstr "Přidat stopu" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" #: editor/animation_track_editor.cpp #, fuzzy msgid "Add Method Track Key" msgstr "Stopa volání metody" #: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "Tato metoda nebyla v objektu nalezena: " #: editor/animation_track_editor.cpp msgid "Anim Move Keys" msgstr "Animace: přesunout klíče" #: editor/animation_track_editor.cpp msgid "Clipboard is empty" msgstr "Schránka je prázdná" #: editor/animation_track_editor.cpp msgid "Paste Tracks" msgstr "Vložit stopy" #: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "Animace: změnit měřítko klíčů" #: editor/animation_track_editor.cpp msgid "" "This option does not work for Bezier editing, as it's only a single track." msgstr "" #: editor/animation_track_editor.cpp msgid "" "This animation belongs to an imported scene, so changes to imported tracks " "will not be saved.\n" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" "\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" "\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" #: editor/animation_track_editor.cpp msgid "Warning: Editing imported animation" msgstr "" #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Zobrazit pouze stopy vybraných uzlů." #: editor/animation_track_editor.cpp msgid "Group tracks by node or display them as plain list." msgstr "Seskupit stopy podle uzlu nebo je zobrazit jako jednoduchý seznam." #: editor/animation_track_editor.cpp #, fuzzy msgid "Snap:" msgstr "Přichytit" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "Hodnota animačního kroku." #: editor/animation_track_editor.cpp msgid "Seconds" msgstr "" #: editor/animation_track_editor.cpp msgid "FPS" msgstr "FPS" #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp #: editor/project_manager.cpp editor/project_settings_editor.cpp #: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Upravit" #: editor/animation_track_editor.cpp msgid "Animation properties." msgstr "Vlastnosti animace." #: editor/animation_track_editor.cpp msgid "Copy Tracks" msgstr "Kopírovat stopy" #: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "Změnit měřítko výběru" #: editor/animation_track_editor.cpp msgid "Scale From Cursor" msgstr "Změnit měřítko od kurzoru" #: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "Duplikovat výběr" #: editor/animation_track_editor.cpp msgid "Duplicate Transposed" msgstr "Duplikovat transponované" #: editor/animation_track_editor.cpp msgid "Delete Selection" msgstr "Smazat vyběr" #: editor/animation_track_editor.cpp msgid "Go to Next Step" msgstr "Přejít k dalšímu kroku" #: editor/animation_track_editor.cpp msgid "Go to Previous Step" msgstr "Přejít k předchozímu kroku" #: editor/animation_track_editor.cpp msgid "Optimize Animation" msgstr "Optimalizovat animaci" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation" msgstr "Pročistit animaci" #: editor/animation_track_editor.cpp msgid "Pick the node that will be animated:" msgstr "Zvolit uzel k animaci:" #: editor/animation_track_editor.cpp msgid "Use Bezier Curves" msgstr "Použít Bézierovy křivky" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" msgstr "Optimalizátor animace" #: editor/animation_track_editor.cpp msgid "Max. Linear Error:" msgstr "Maximální lineární chyba:" #: editor/animation_track_editor.cpp msgid "Max. Angular Error:" msgstr "Maximální úhlová chyba:" #: editor/animation_track_editor.cpp msgid "Max Optimizable Angle:" msgstr "Maximální optimalizovatelný úhel:" #: editor/animation_track_editor.cpp msgid "Optimize" msgstr "Optimalizuj" #: editor/animation_track_editor.cpp msgid "Remove invalid keys" msgstr "Odstranit neplatné klíče" #: editor/animation_track_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "Odstranit neurčené a prázdné stopy" #: editor/animation_track_editor.cpp msgid "Clean-up all animations" msgstr "Pročistit všechny animace" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "Pročistit animaci (NELZE VZÍT ZPĚT!)" #: editor/animation_track_editor.cpp msgid "Clean-Up" msgstr "Pročistit" #: editor/animation_track_editor.cpp msgid "Scale Ratio:" msgstr "Poměr zvětšení:" #: editor/animation_track_editor.cpp msgid "Select tracks to copy:" msgstr "Zvolte stopy ke zkopírování:" #: editor/animation_track_editor.cpp editor/editor_log.cpp #: editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Copy" msgstr "Kopírovat" #: editor/animation_track_editor_plugins.cpp #, fuzzy msgid "Add Audio Track Clip" msgstr "Audio klipy:" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" msgstr "" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" msgstr "" #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Změnit velikost pole" #: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "Změnit typ hodnot pole" #: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "Změnit hodnotu pole" #: editor/code_editor.cpp msgid "Go to Line" msgstr "Jít na řádek" #: editor/code_editor.cpp msgid "Line Number:" msgstr "Číslo řádku:" #: editor/code_editor.cpp editor/editor_help.cpp msgid "No Matches" msgstr "Žádné shody" #: editor/code_editor.cpp msgid "Replaced %d occurrence(s)." msgstr "Nahrazeno %d výskytů." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" msgstr "Rozlišovat malá/velká" #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Whole Words" msgstr "Celá slova" #: editor/code_editor.cpp editor/rename_dialog.cpp msgid "Replace" msgstr "Nahradit" #: editor/code_editor.cpp msgid "Replace All" msgstr "Nahradit všechny" #: editor/code_editor.cpp msgid "Selection Only" msgstr "Pouze výběr" #: editor/code_editor.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp msgid "Standard" msgstr "" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom In" msgstr "Přiblížit" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Out" msgstr "Oddálit" #: editor/code_editor.cpp msgid "Reset Zoom" msgstr "Obnovit původní přiblížení" #: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp msgid "Warnings" msgstr "Varování" #: editor/code_editor.cpp msgid "Line and column numbers." msgstr "" #: editor/connections_dialog.cpp #, fuzzy msgid "Method in target node must be specified." msgstr "Je nutné zadat metodu v cílovém uzlu!" #: editor/connections_dialog.cpp #, fuzzy msgid "" "Target method not found. Specify a valid method or attach a script to the " "target node." msgstr "" "Cílová metoda nenalezena! Specifikujte existující metodu, nebo k cílovému " "uzlu připojte skript." #: editor/connections_dialog.cpp #, fuzzy msgid "Connect to Node:" msgstr "Připojit k uzlu:" #: editor/connections_dialog.cpp #, fuzzy msgid "Connect to Script:" msgstr "Nelze se připojit k hostiteli:" #: editor/connections_dialog.cpp #, fuzzy msgid "From Signal:" msgstr "Signály:" #: editor/connections_dialog.cpp msgid "Scene does not contain any script." msgstr "" #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp #: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp msgid "Add" msgstr "Přidat" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/editor_feature_profile.cpp editor/groups_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp msgid "Remove" msgstr "Odebrat" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "Přidat další argument volání:" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "Další argumenty volání:" #: editor/connections_dialog.cpp #, fuzzy msgid "Advanced" msgstr "Pokročilé možnosti" #: editor/connections_dialog.cpp msgid "Deferred" msgstr "Odloženě" #: editor/connections_dialog.cpp msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" #: editor/connections_dialog.cpp msgid "Oneshot" msgstr "Jednorázově" #: editor/connections_dialog.cpp msgid "Disconnects the signal after its first emission." msgstr "" #: editor/connections_dialog.cpp #, fuzzy msgid "Cannot connect signal" msgstr "Připojit Signál: " #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/export_template_manager.cpp editor/groups_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Close" msgstr "Zavřít" #: editor/connections_dialog.cpp msgid "Connect" msgstr "Připojit" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "Připojit '%s' k '%s'" #: editor/connections_dialog.cpp msgid "Disconnect '%s' from '%s'" msgstr "Odpojit '%s' od '%s'" #: editor/connections_dialog.cpp msgid "Disconnect all from signal: '%s'" msgstr "Odpojit vše od signálu: '%s'" #: editor/connections_dialog.cpp msgid "Connect..." msgstr "Připojit..." #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Disconnect" msgstr "Odpojit" #: editor/connections_dialog.cpp #, fuzzy msgid "Connect a Signal to a Method" msgstr "Připojit Signál: " #: editor/connections_dialog.cpp #, fuzzy msgid "Edit Connection:" msgstr "Upravit připojení: " #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" msgstr "" "Jste si jisti, že chcete odstranit všechna připojení ze signálu \"%s\"?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" msgstr "Signály" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" msgstr "Jste si jistí, že chcete odstranit všechna připojení z tohoto signálu?" #: editor/connections_dialog.cpp msgid "Disconnect All" msgstr "Odpojit vše" #: editor/connections_dialog.cpp msgid "Edit..." msgstr "Upravit..." #: editor/connections_dialog.cpp msgid "Go To Method" msgstr "Přejít na metodu" #: editor/create_dialog.cpp msgid "Change %s Type" msgstr "Změnit typ %d" #: editor/create_dialog.cpp editor/project_settings_editor.cpp msgid "Change" msgstr "Změnit" #: editor/create_dialog.cpp msgid "Create New %s" msgstr "Vytvořit nový %s" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "Oblíbené:" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "Nedávné:" #: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Hledat:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Shody:" #: editor/create_dialog.cpp editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Description:" msgstr "Popis:" #: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "Hledat náhradu za:" #: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "Závislosti na:" #: editor/dependency_editor.cpp #, fuzzy msgid "" "Scene '%s' is currently being edited.\n" "Changes will only take effect when reloaded." msgstr "" "Scéna '%s' se právě upravuje.\n" "Změny se projeví po opětovném načtení." #: editor/dependency_editor.cpp #, fuzzy msgid "" "Resource '%s' is in use.\n" "Changes will only take effect when reloaded." msgstr "" "Zdroj '%s' se právě používá.\n" "Změny se projeví po opětovném načtení." #: editor/dependency_editor.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dependencies" msgstr "Závislosti" #: editor/dependency_editor.cpp msgid "Resource" msgstr "Zdroj" #: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp #: editor/project_settings_editor.cpp editor/script_create_dialog.cpp msgid "Path" msgstr "Cesta" #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Závislosti:" #: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "Opravit nefunkční" #: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "Editor závislostí" #: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "Hledat náhradní zdroj:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp msgid "Open" msgstr "Otevřít" #: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "Vlastníci:" #: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "Odebrat vybrané soubory z projektu? (nelze vrátit zpět)" #: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)" msgstr "" "Soubory ke smazání potřebují jiné zdroje ke své činnosti.\n" "Přesto je chcete smazat? (nelze vrátit zpět)" #: editor/dependency_editor.cpp editor/export_template_manager.cpp msgid "Cannot remove:" msgstr "Nelze odstranit:" #: editor/dependency_editor.cpp msgid "Error loading:" msgstr "Chyba při načítání:" #: editor/dependency_editor.cpp #, fuzzy msgid "Load failed due to missing dependencies:" msgstr "Scénu se nepodařilo načíst kvůli chybějícím závislostem:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "Přesto otevřít" #: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "Jaká akce by se měla provést?" #: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "Opravit závislosti" #: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "Chyby při načítání!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "Permanentně smazat %d položek? (nelze vrátit zpět!)" #: editor/dependency_editor.cpp #, fuzzy msgid "Show Dependencies" msgstr "Závislosti" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "Průzkumník osiřelých zdrojů" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Odstranit" #: editor/dependency_editor.cpp msgid "Owns" msgstr "Vlastní" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "Zdroje bez explicitního vlastnictví:" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Key" msgstr "Změnit slovníkový klíč" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Value" msgstr "Změnit hodnotu slovníku" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" msgstr "Děkujeme za komunitu Godotu!" #: editor/editor_about.cpp msgid "Godot Engine contributors" msgstr "Přispívající do Godot Enginu" #: editor/editor_about.cpp msgid "Project Founders" msgstr "Zakladatelé projektu" #: editor/editor_about.cpp msgid "Lead Developer" msgstr "Vedoucí vývojář" #: editor/editor_about.cpp msgid "Project Manager " msgstr "Správce projektu " #: editor/editor_about.cpp msgid "Developers" msgstr "Vývojáři" #: editor/editor_about.cpp msgid "Authors" msgstr "Autoři" #: editor/editor_about.cpp msgid "Platinum Sponsors" msgstr "Platinoví sponzoři" #: editor/editor_about.cpp msgid "Gold Sponsors" msgstr "Zlatí sponzoři" #: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Malí sponzoři" #: editor/editor_about.cpp msgid "Gold Donors" msgstr "Zlatí dárci" #: editor/editor_about.cpp msgid "Silver Donors" msgstr "Stříbrní dárci" #: editor/editor_about.cpp msgid "Bronze Donors" msgstr "Bronzoví dárci" #: editor/editor_about.cpp msgid "Donors" msgstr "Dárci" #: editor/editor_about.cpp msgid "License" msgstr "Licence" #: editor/editor_about.cpp msgid "Thirdparty License" msgstr "Licence třetích stran" #: editor/editor_about.cpp msgid "" "Godot Engine relies on a number of thirdparty free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such thirdparty components with their " "respective copyright statements and license terms." msgstr "" "Godot Engine závisí na volně dostupných a open source knihovnách od třetích " "stran; všechny jsou kompatibilní s podmínkami jeho MIT licence. Následuje " "vyčerpávající seznam těchto komponent třetích stran s jejich příslušnými " "popisy autorských práv a s licenčními podmínkami." #: editor/editor_about.cpp msgid "All Components" msgstr "Všechny komponenty" #: editor/editor_about.cpp msgid "Components" msgstr "Komponenty" #: editor/editor_about.cpp msgid "Licenses" msgstr "Licence" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Error opening package file, not in zip format." msgstr "Nepodařilo se otevřít balíček, není ve formátu zip." #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Dekomprese uživatelského obsahu" #: editor/editor_asset_installer.cpp editor/project_manager.cpp #, fuzzy msgid "Package installed successfully!" msgstr "Balíček byl úspěšně nainstalován!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Success!" msgstr "Úspěch!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "Instalovat" #: editor/editor_asset_installer.cpp msgid "Package Installer" msgstr "Instalátor balíčků" #: editor/editor_audio_buses.cpp msgid "Speakers" msgstr "Reproduktory" #: editor/editor_audio_buses.cpp msgid "Add Effect" msgstr "Přidat efekt" #: editor/editor_audio_buses.cpp msgid "Rename Audio Bus" msgstr "Přejmenovat Audio Bus" #: editor/editor_audio_buses.cpp msgid "Change Audio Bus Volume" msgstr "Změnit hlasitost Audio Busu" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" msgstr "Hraje pouze tento Audio Bus" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Mute" msgstr "Ztlumit tento Audio Bus" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Bypass Effects" msgstr "" #: editor/editor_audio_buses.cpp msgid "Select Audio Bus Send" msgstr "" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus Effect" msgstr "Přidat Audio Bus efekt" #: editor/editor_audio_buses.cpp msgid "Move Bus Effect" msgstr "Přesunout Bus efekt" #: editor/editor_audio_buses.cpp msgid "Delete Bus Effect" msgstr "Smazat Bus efekt" #: editor/editor_audio_buses.cpp msgid "Audio Bus, Drag and Drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp msgid "Solo" msgstr "Solo" #: editor/editor_audio_buses.cpp msgid "Mute" msgstr "Ztlumit" #: editor/editor_audio_buses.cpp msgid "Bypass" msgstr "Obejít" #: editor/editor_audio_buses.cpp msgid "Bus options" msgstr "Možnosti Busu" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Duplikovat" #: editor/editor_audio_buses.cpp msgid "Reset Volume" msgstr "Resetovat hlasitost" #: editor/editor_audio_buses.cpp msgid "Delete Effect" msgstr "Smazat efekt" #: editor/editor_audio_buses.cpp msgid "Audio" msgstr "Zvuk" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus" msgstr "Přidat Audio Bus" #: editor/editor_audio_buses.cpp msgid "Master bus can't be deleted!" msgstr "Master bus nelze smazat!" #: editor/editor_audio_buses.cpp msgid "Delete Audio Bus" msgstr "Smazat Audio Bus" #: editor/editor_audio_buses.cpp msgid "Duplicate Audio Bus" msgstr "Duplikovat Audio Bus" #: editor/editor_audio_buses.cpp msgid "Reset Bus Volume" msgstr "Obnovit hlasitost Busu" #: editor/editor_audio_buses.cpp msgid "Move Audio Bus" msgstr "Přesunout Audio Bus" #: editor/editor_audio_buses.cpp msgid "Save Audio Bus Layout As..." msgstr "Uložit rozložení Audio Busu jako..." #: editor/editor_audio_buses.cpp msgid "Location for New Layout..." msgstr "Umístění pro nové rozložení..." #: editor/editor_audio_buses.cpp msgid "Open Audio Bus Layout" msgstr "Otevřít rozložení Audio Busu" #: editor/editor_audio_buses.cpp msgid "There is no '%s' file." msgstr "" #: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Layout" msgstr "Rozložení" #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." msgstr "Neplatný soubor, neni to rozložení Audio Busu." #: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "Přidat bus" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Add a new Audio Bus to this layout." msgstr "Uložit rozložení Audio Busu jako..." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Load" msgstr "Načíst" #: editor/editor_audio_buses.cpp msgid "Load an existing Bus Layout." msgstr "" #: editor/editor_audio_buses.cpp msgid "Save As" msgstr "Uložit jako" #: editor/editor_audio_buses.cpp msgid "Save this Bus Layout to a file." msgstr "" #: editor/editor_audio_buses.cpp editor/import_dock.cpp msgid "Load Default" msgstr "Načíst výchozí" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." msgstr "" #: editor/editor_audio_buses.cpp msgid "Create a new Bus Layout." msgstr "" #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Neplatný název." #: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "Platné znaky:" #: editor/editor_autoload_settings.cpp #, fuzzy msgid "Must not collide with an existing engine class name." msgstr "Neplatný název. Nesmí kolidovat s existující názvem třídy enginu." #: editor/editor_autoload_settings.cpp #, fuzzy msgid "Must not collide with an existing buit-in type name." msgstr "" "Neplatný název. Nesmí kolidovat s existujícím jménem zabudovaného typu." #: editor/editor_autoload_settings.cpp #, fuzzy msgid "Must not collide with an existing global constant name." msgstr "" "Neplatný název. Nesmí kolidovat s existujícím názvem globální konstanty." #: editor/editor_autoload_settings.cpp msgid "Keyword cannot be used as an autoload name." msgstr "" #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "Autoload '%s' už existuje!" #: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "Přejmenovat AutoLoad" #: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "Přemístit Autoload" #: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "Odstranit Autoload" #: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "Povolit" #: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "Přeskupit Autoloady" #: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp #, fuzzy msgid "Invalid path." msgstr "Neplatná cesta." #: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp msgid "File does not exist." msgstr "Soubor neexistuje." #: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "Není v cestě ke zdroji." #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "Přidat AutoLoad" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp #: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Cesta:" #: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "Název uzlu:" #: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp #: editor/editor_profiler.cpp editor/settings_config_dialog.cpp msgid "Name" msgstr "Název" #: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "Singleton" #: editor/editor_data.cpp msgid "Updating Scene" msgstr "Aktualizuji scénu" #: editor/editor_data.cpp msgid "Storing local changes..." msgstr "Ukládám lokální změny..." #: editor/editor_data.cpp msgid "Updating scene..." msgstr "Aktualizuji scénu..." #: editor/editor_data.cpp editor/editor_properties.cpp msgid "[empty]" msgstr "[prázdné]" #: editor/editor_data.cpp msgid "[unsaved]" msgstr "[neuloženo]" #: editor/editor_dir_dialog.cpp #, fuzzy msgid "Please select a base directory first." msgstr "Nejprve vyberte výchozí složku" #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "Vyberte složku" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp #: scene/gui/file_dialog.cpp msgid "Create Folder" msgstr "Vytvořit složku" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp #: scene/gui/file_dialog.cpp msgid "Name:" msgstr "Jméno:" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Could not create folder." msgstr "Nelze vytvořit složku." #: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "Vyberte" #: editor/editor_export.cpp msgid "Storing File:" msgstr "Ukládám soubor:" #: editor/editor_export.cpp msgid "No export template found at the expected path:" msgstr "Na očekávané cestě nebyly nalezeny žádné exportní šablony:" #: editor/editor_export.cpp msgid "Packing" msgstr "Balím" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." msgstr "" "Cílová platforma vyžaduje kompresi textur 'ETC' pro GLES2. Povolte 'Import " "Etc' v nastaveních projektu." #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" "Cílová platforma vyžaduje kompresi textur 'ETC2' pro GLES3. Povolte 'Import " "Etc 2' v nastaveních projektu." #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC' texture compression for the driver fallback " "to GLES2.\n" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom debug template not found." msgstr "Vlastní ladící šablona nebyla nalezena." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom release template not found." msgstr "Vlastní šablona k uveřejnění nebyla nalezena." #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" msgstr "Soubor šablony nenalezen:" #: editor/editor_feature_profile.cpp #, fuzzy msgid "3D Editor" msgstr "Editor" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Script Editor" msgstr "Otevřít editor skriptů" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Asset Library" msgstr "Otevřít knihovnu assetů" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Scene Tree Editing" msgstr "Strom scény (uzly):" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Import Dock" msgstr "Importovat" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Node Dock" msgstr "Uzel přesunut" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Filesystem Dock" msgstr "Souborový systém" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Erase profile '%s'? (no undo)" msgstr "Nahradit všechny (bez možnosti vrácení)" #: editor/editor_feature_profile.cpp msgid "Profile must be a valid filename and must not contain '.'" msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Profile with this name already exists." msgstr "Soubor nebo složka s tímto názvem již existuje." #: editor/editor_feature_profile.cpp msgid "(Editor Disabled, Properties Disabled)" msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy msgid "(Properties Disabled)" msgstr "Pouze vlastnosti" #: editor/editor_feature_profile.cpp #, fuzzy msgid "(Editor Disabled)" msgstr "Vypnuto" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Class Options:" msgstr "Popis třídy:" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Enable Contextual Editor" msgstr "Otevřít další editor" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Enabled Properties:" msgstr "Vlastnosti:" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Enabled Features:" msgstr "Funkce" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Enabled Classes:" msgstr "Hledat třídy" #: editor/editor_feature_profile.cpp msgid "File '%s' format is invalid, import aborted." msgstr "" #: editor/editor_feature_profile.cpp msgid "" "Profile '%s' already exists. Remote it first before importing, import " "aborted." msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Error saving profile to path: '%s'." msgstr "Chyba při nahrávání šablony '%s'" #: editor/editor_feature_profile.cpp msgid "Unset" msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Current Profile" msgstr "Aktuální verze:" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Make Current" msgstr "Aktuální:" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp msgid "New" msgstr "Nový" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Import" msgstr "Importovat" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/project_export.cpp msgid "Export" msgstr "Exportovat" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Available Profiles" msgstr "Dostupné uzly:" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Enabled Classes" msgstr "Hledat třídy" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Class Options" msgstr "Popis třídy" #: editor/editor_feature_profile.cpp #, fuzzy msgid "New profile name:" msgstr "Nové jméno:" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Erase Profile" msgstr "Vymazat oblast" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Import Profile(s)" msgstr "%d více souborů" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Export Profile" msgstr "Exportovat projekt" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Manage Editor Feature Profiles" msgstr "Spravovat exportní šablony" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" msgstr "Vybrat stávající složku" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File Exists, Overwrite?" msgstr "Soubor už existuje. Přepsat?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select This Folder" msgstr "Vybrat tuto složku" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" msgstr "Kopírovat cestu" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Open in File Manager" msgstr "Otevřít ve správci souborů" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp msgid "Show in File Manager" msgstr "Zobrazit ve správci souborů" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "New Folder..." msgstr "Nová složka..." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Refresh" msgstr "Obnovit" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Recognized" msgstr "Všechny rozpoznatelné" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Files (*)" msgstr "Všechny soubory (*)" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File" msgstr "Otevřít soubor" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open File(s)" msgstr "Otevřít soubor(y)" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a Directory" msgstr "Otevřít složku" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File or Directory" msgstr "Otevřít soubor nebo složku" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/editor_properties.cpp editor/inspector_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Save" msgstr "Uložit" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Save a File" msgstr "Uložit soubor" #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Jít zpět" #: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "Jit dopředu" #: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "Jít o úroveň výš" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Toggle Hidden Files" msgstr "Zobrazit skryté soubory" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "Zobrazit oblíbené" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "Přepnout režim" #: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "Přesunout oblíbenou položku nahoru" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "Přesunout oblíbenou položku dolů" #: editor/editor_file_dialog.cpp msgid "Previous Folder" msgstr "Předchozí složka" #: editor/editor_file_dialog.cpp msgid "Next Folder" msgstr "Další složka" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "Go to parent folder." msgstr "Jít na nadřazenou složku" #: editor/editor_file_dialog.cpp #, fuzzy msgid "(Un)favorite current folder." msgstr "Nelze vytvořit složku." #: editor/editor_file_dialog.cpp #, fuzzy msgid "Toggle visibility of hidden files." msgstr "Zobrazit skryté soubory" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." msgstr "Zobrazit položky jako mřížku náhledů." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a list." msgstr "Zobrazit položky jako seznam." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" msgstr "Složky a soubory:" #: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp #: editor/plugins/style_box_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Preview:" msgstr "Náhled:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File:" msgstr "Soubor:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Je nutné použít platnou příponu." #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" #: editor/editor_file_system.cpp msgid "" "There are multiple importers for different types pointing to file %s, import " "aborted" msgstr "" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" msgstr "(Re)Importování assetů" #: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "Horní" #: editor/editor_help.cpp msgid "Class:" msgstr "Třída:" #: editor/editor_help.cpp editor/scene_tree_editor.cpp msgid "Inherits:" msgstr "Dědí z:" #: editor/editor_help.cpp msgid "Inherited by:" msgstr "Děděná z:" #: editor/editor_help.cpp msgid "Brief Description:" msgstr "Stručný popis:" #: editor/editor_help.cpp msgid "Properties" msgstr "Vlastnosti" #: editor/editor_help.cpp msgid "Properties:" msgstr "Vlastnosti:" #: editor/editor_help.cpp msgid "Methods" msgstr "Metody" #: editor/editor_help.cpp msgid "Methods:" msgstr "Metody:" #: editor/editor_help.cpp msgid "Theme Properties" msgstr "Vlastnosti motivu" #: editor/editor_help.cpp msgid "Theme Properties:" msgstr "Vlastnosti motivu:" #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp msgid "Signals:" msgstr "Signály:" #: editor/editor_help.cpp msgid "Enumerations" msgstr "Výčty" #: editor/editor_help.cpp msgid "Enumerations:" msgstr "Výčty:" #: editor/editor_help.cpp msgid "enum " msgstr "výčet " #: editor/editor_help.cpp msgid "Constants" msgstr "Konstanty" #: editor/editor_help.cpp msgid "Constants:" msgstr "Konstanty:" #: editor/editor_help.cpp msgid "Class Description" msgstr "Popis třídy" #: editor/editor_help.cpp msgid "Class Description:" msgstr "Popis třídy:" #: editor/editor_help.cpp msgid "Online Tutorials:" msgstr "Online návody:" #: editor/editor_help.cpp msgid "" "There are currently no tutorials for this class, you can [color=$color][url=" "$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/" "url][/color]." msgstr "" "V současné době pro tuto třídu neexistují žádné návody, můžete nějaký [color=" "$color][url=$url]vytvořit[/url][/color] nebo o něj [color=$color][url=" "$url2]zažádat[/url][/color]." #: editor/editor_help.cpp msgid "Property Descriptions" msgstr "Popis vlastnosti" #: editor/editor_help.cpp msgid "Property Descriptions:" msgstr "Popis vlastnosti:" #: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "V současné době neexistuje žádný popis pro tuto vlastnost. Prosím pomozte " "nám tím, že ho[color=$color][url=$url]vytvoříte[/url][/color]!" #: editor/editor_help.cpp msgid "Method Descriptions" msgstr "Popis metody" #: editor/editor_help.cpp msgid "Method Descriptions:" msgstr "Popis metody:" #: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" msgstr "" "V současné době neexistuje žádný popis pro tuto metodu. Prosím pomozte nám " "tím, že ho [color=$color][url=$url]vytvoříte[/url][/color]!" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "Prohledat nápovědu" #: editor/editor_help_search.cpp msgid "Display All" msgstr "Zobrazit všechny" #: editor/editor_help_search.cpp msgid "Classes Only" msgstr "Pouze třídy" #: editor/editor_help_search.cpp msgid "Methods Only" msgstr "Pouze metody" #: editor/editor_help_search.cpp msgid "Signals Only" msgstr "Pouze signály" #: editor/editor_help_search.cpp msgid "Constants Only" msgstr "Pouze konstanty" #: editor/editor_help_search.cpp msgid "Properties Only" msgstr "Pouze vlastnosti" #: editor/editor_help_search.cpp msgid "Theme Properties Only" msgstr "Pouze vlastnosti motivu" #: editor/editor_help_search.cpp #, fuzzy msgid "Member Type" msgstr "Členové" #: editor/editor_help_search.cpp msgid "Class" msgstr "Třída" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "Vlastnost:" #: editor/editor_inspector.cpp msgid "Set" msgstr "Nastavit" #: editor/editor_inspector.cpp msgid "Set Multiple:" msgstr "Nastavit více:" #: editor/editor_log.cpp msgid "Output:" msgstr "Výstup:" #: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Copy Selection" msgstr "Kopírovat výběr" #: editor/editor_log.cpp editor/editor_profiler.cpp #: editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Clear" msgstr "Vyčistit" #: editor/editor_log.cpp msgid "Clear Output" msgstr "Vymazat výstup" #: editor/editor_node.cpp msgid "Project export failed with error code %d." msgstr "Export projektu selhal s chybovým kódem %d." #: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "Nelze uložit importované zdroje." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp msgid "OK" msgstr "OK" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" msgstr "Chyba při ukládání zdrojů!" #: editor/editor_node.cpp msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." msgstr "Uložit zdroj jako..." #: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "Nelze otevřít soubor pro zápis:" #: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "Žádaný formát souboru je neznámý:" #: editor/editor_node.cpp msgid "Error while saving." msgstr "Chyba při ukládání." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Can't open '%s'. The file could have been moved or deleted." msgstr "Nelze otevřít '%s'. Soubor mohl být přesunut nebo smazán." #: editor/editor_node.cpp msgid "Error while parsing '%s'." msgstr "Chyba při parsování '%s'." #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." msgstr "Neočekávaný konec souboru '%s'." #: editor/editor_node.cpp msgid "Missing '%s' or its dependencies." msgstr "Chybí '%s' nebo jeho závislosti." #: editor/editor_node.cpp msgid "Error while loading '%s'." msgstr "Chyba při nahrávání '%s'." #: editor/editor_node.cpp msgid "Saving Scene" msgstr "Ukládám scénu" #: editor/editor_node.cpp msgid "Analyzing" msgstr "Analyzuji" #: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "Vytvářím náhled" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." msgstr "Tato operace nemůže být provedena bez kořenového uzlu." #: editor/editor_node.cpp msgid "" "This scene can't be saved because there is a cyclic instancing inclusion.\n" "Please resolve it and then attempt to save again." msgstr "" #: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" "Nepodařilo se uložit scénu. Nejspíše se nepodařilo uspokojit závislosti " "(instance nebo dědičnosti)." #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" msgstr "Nelze přepsat scénu, která je stále otevřená!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "Chyba při ukládání MeshLibrary!" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "" #: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "Chyba při ukládání TileSet!" #: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "Chyba při pokusu uložit rozložení!" #: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "Výchozí rozložení editoru přepsáno." #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "Jméno rozložení nenalezeno!" #: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "Obnoveno výchozí rozložení na základní nastavení." #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was imported, so it's not editable.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" "Tento zdroj patří scéně, která byla importována, takže ho nelze upravit.\n" "Přečtěte si, prosím, dokumentaci týkající se importování scén, abyste lépe " "pochopili tento proces." #: editor/editor_node.cpp #, fuzzy msgid "" "This resource belongs to a scene that was instanced or inherited.\n" "Changes to it won't be kept when saving the current scene." msgstr "" "Tento zdroj patří scéně, která byla instancovaná nebo poděděná.\n" "Jeho změny nebudou zachovány při uložení aktuální scény." #: editor/editor_node.cpp msgid "" "This resource was imported, so it's not editable. Change its settings in the " "import panel and then re-import." msgstr "" "Tento zdroj byl importován, takže jej nelze měnit. Změňte jeho nastavení v " "panelu Import a znovu ho importujte." #: editor/editor_node.cpp #, fuzzy msgid "" "This scene was imported, so changes to it won't be kept.\n" "Instancing it or inheriting will allow making changes to it.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" "Tato scéna byla importována, takže její změny nebudou zachovány.\n" "Instancování nebo zdědění umožní provádět její změny.\n" "Přečtěte si, prosím, dokumentaci týkající se importování scén, abyste lépe " "pochopili tento proces." #: editor/editor_node.cpp #, fuzzy msgid "" "This is a remote object, so changes to it won't be kept.\n" "Please read the documentation relevant to debugging to better understand " "this workflow." msgstr "" "Toto je vzdálený objekt, takže jeho změny nebudou zachovány.\n" "Přečtěte si, prosím, dokumentaci týkající se debugování, abyste lépe " "pochopili tento proces." #: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "Neexistuje žádná scéna pro spuštění." #: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "Aktuální scéna nebyla nikdy uložena, prosím uložte jí před spuštěním." #: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Nelze spustit podproces!" #: editor/editor_node.cpp editor/filesystem_dock.cpp msgid "Open Scene" msgstr "Otevřít scénu" #: editor/editor_node.cpp msgid "Open Base Scene" msgstr "Otevřít základní scénu" #: editor/editor_node.cpp #, fuzzy msgid "Quick Open..." msgstr "Rychle otevřít scénu..." #: editor/editor_node.cpp msgid "Quick Open Scene..." msgstr "Rychle otevřít scénu..." #: editor/editor_node.cpp msgid "Quick Open Script..." msgstr "Rychlé otevření skriptu..." #: editor/editor_node.cpp msgid "Save & Close" msgstr "Uložit a zavřít" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" msgstr "Uložit změny '%s' před zavřením?" #: editor/editor_node.cpp #, fuzzy msgid "Saved %s modified resource(s)." msgstr "Selhalo nahrání zdroje." #: editor/editor_node.cpp msgid "A root node is required to save the scene." msgstr "Pro uložení scény je vyžadován kořenový uzel." #: editor/editor_node.cpp msgid "Save Scene As..." msgstr "Uložit scénu jako..." #: editor/editor_node.cpp msgid "No" msgstr "Ne" #: editor/editor_node.cpp msgid "Yes" msgstr "Ano" #: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "Tato scéna nebyla nikdy uložena. Uložit před spuštěním?" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Tato operace nemůže být provedena bez scény." #: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "Exportovat Mesh Library" #: editor/editor_node.cpp msgid "This operation can't be done without a root node." msgstr "Tato operace nemůže být provedena bez kořenového uzlu." #: editor/editor_node.cpp msgid "Export Tile Set" msgstr "Exportovat Tile Set" #: editor/editor_node.cpp msgid "This operation can't be done without a selected node." msgstr "Tato operace nemůže být provedena bez vybraného uzlu." #: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "Aktuální scéna neuložena. Přesto otevřít?" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "Nelze načíst scénu, která nebyla nikdy uložena." #: editor/editor_node.cpp msgid "Revert" msgstr "Vrátit zpět" #: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "Tuto akci nelze vrátit zpět. Pokračovat?" #: editor/editor_node.cpp msgid "Quick Run Scene..." msgstr "Rychlé spuštění scény..." #: editor/editor_node.cpp msgid "Quit" msgstr "Ukončit" #: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Ukončit editor?" #: editor/editor_node.cpp msgid "Open Project Manager?" msgstr "Otevřít Správce projektu?" #: editor/editor_node.cpp msgid "Save & Quit" msgstr "Uložit a ukončit" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before quitting?" msgstr "Uložit změny následujících scén před ukončením?" #: editor/editor_node.cpp msgid "Save changes the following scene(s) before opening Project Manager?" msgstr "Uložit změny následujících scén před otevřením Správce projektu?" #: editor/editor_node.cpp msgid "" "This option is deprecated. Situations where refresh must be forced are now " "considered a bug. Please report." msgstr "" "Tato možnost se již nepoužívá. Situace, kdy obnova musí být vynucena jsou " "nyní považovány za chybu. Prosím nahlašte." #: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "Vybrat hlavní scénu" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." msgstr "" "Nelze povolit rozšiřující plugin: '%s' parsování konfigurace se nezdařilo." #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." msgstr "" "Nelze najít záznam skriptu pro rozšiřující plugin v: 'res://addons/%s'." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." msgstr "Nelze načíst skript rozšíření z cesty: '%s'." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." msgstr "" "Nelze načíst skript rozšíření z cesty: '%s'. Zdá se, že se v kódu nachází " "chyba. Prosím, zkontrolujte syntax." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" "Nepodařilo se načíst addon skript z cesty: '%s'. Základní typ není " "EditorPlugin." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." msgstr "" "Nelze načíst skript rozšíření z cesty: '%s'. Skript není v režimu nástroje " "(tool)." #: editor/editor_node.cpp msgid "" "Scene '%s' was automatically imported, so it can't be modified.\n" "To make changes to it, a new inherited scene can be created." msgstr "" "Scéna '%s' byla automaticky importována, takže nemůže být modifikována.\n" "Abyste ji mohli změnit, je možné vytvořit novou zděděnou scénu." #: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" "Chyba při nahrávání scény, musí být v cestě projektu. Použijte 'Importovat' " "k otevření scény, pak ji uložte uvnitř projektu." #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "Scéna '%s' má rozbité závislosti:" #: editor/editor_node.cpp msgid "Clear Recent Scenes" msgstr "Vymazat nedávné scény" #: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" #: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" #: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" #: editor/editor_node.cpp msgid "Save Layout" msgstr "Uložit rozložení" #: editor/editor_node.cpp msgid "Delete Layout" msgstr "Odstranit rozložení" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" msgstr "Výchozí" #: editor/editor_node.cpp editor/editor_properties.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "Show in FileSystem" msgstr "Zobrazit v souborovém systému" #: editor/editor_node.cpp msgid "Play This Scene" msgstr "Spustit tuto scénu" #: editor/editor_node.cpp msgid "Close Tab" msgstr "Zavřít záložku" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" msgstr "Zavřít ostatní záložky" #: editor/editor_node.cpp msgid "Close Tabs to the Right" msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Close All Tabs" msgstr "Zavřít vše" #: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "Přepnout záložku scény" #: editor/editor_node.cpp msgid "%d more files or folders" msgstr "%d více souborů nebo složek" #: editor/editor_node.cpp msgid "%d more folders" msgstr "%d více složek" #: editor/editor_node.cpp msgid "%d more files" msgstr "%d více souborů" #: editor/editor_node.cpp msgid "Dock Position" msgstr "Pozice doku" #: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "Nerozptylující režim" #: editor/editor_node.cpp msgid "Toggle distraction-free mode." msgstr "Zapnout nerozptylující režim." #: editor/editor_node.cpp msgid "Add a new scene." msgstr "Přidat novou scénu." #: editor/editor_node.cpp msgid "Scene" msgstr "Scéna" #: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "Přejít na předchozí scénu." #: editor/editor_node.cpp msgid "Next tab" msgstr "Další záložka" #: editor/editor_node.cpp msgid "Previous tab" msgstr "Předchozí záložka" #: editor/editor_node.cpp msgid "Filter Files..." msgstr "Filtrovat soubory..." #: editor/editor_node.cpp msgid "Operations with scene files." msgstr "Možností scén." #: editor/editor_node.cpp msgid "New Scene" msgstr "Nová scéna" #: editor/editor_node.cpp msgid "New Inherited Scene..." msgstr "Nová odvozená scéna..." #: editor/editor_node.cpp msgid "Open Scene..." msgstr "Otevřít scénu..." #: editor/editor_node.cpp msgid "Save Scene" msgstr "Uložit scénu" #: editor/editor_node.cpp msgid "Save All Scenes" msgstr "Uložit všechny scény" #: editor/editor_node.cpp msgid "Close Scene" msgstr "Zavřít scénu" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Open Recent" msgstr "Otevřít nedávné" #: editor/editor_node.cpp msgid "Convert To..." msgstr "Konvertovat na..." #: editor/editor_node.cpp msgid "MeshLibrary..." msgstr "MeshLibrary..." #: editor/editor_node.cpp msgid "TileSet..." msgstr "TileSet..." #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Undo" msgstr "Zpět" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "Znovu" #: editor/editor_node.cpp msgid "Revert Scene" msgstr "Vrátit scénu" #: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "Různé nástroje pro projekt nebo scény." #: editor/editor_node.cpp msgid "Project" msgstr "Projekt" #: editor/editor_node.cpp msgid "Project Settings" msgstr "Nastavení projektu" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" msgstr "Nástroje" #: editor/editor_node.cpp msgid "Open Project Data Folder" msgstr "Otevřít složku s daty projektu" #: editor/editor_node.cpp msgid "Install Android Build Template" msgstr "" #: editor/editor_node.cpp msgid "Quit to Project List" msgstr "Ukončit do seznamu projektů" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/project_export.cpp msgid "Debug" msgstr "Ladění" #: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "Nasazení se vzdáleným laděním" #: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" "Při exportu nebo nasazení, se výsledný spustitelný soubor pokusí připojit k " "IP tohoto počítače, aby ho bylo možné ladit." #: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "Minimální nasazení se síťovým FS" #: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" "The filesystem will be provided from the project by the editor over the " "network.\n" "On Android, deploy will use the USB cable for faster performance. This " "option speeds up testing for games with a large footprint." msgstr "" "Když je tato možnost povolena, export nebo nasazení bude vytvářet minimální " "spustitelný soubor.\n" "Souborový systém bude poskytnut editorem projektu přes sít.\n" "Pro nasazení na Android bude použít USB kabel pro dosažení vyššího výkonu. " "Tato možnost urychluje testování objemných her." #: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "Viditelné kolizní tvary" #: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" "Kolizní tvary a raycast uzly (pro 2D a 3D) budou viditelné během hry, po " "aktivaci této volby." #: editor/editor_node.cpp msgid "Visible Navigation" msgstr "Viditelná navigace" #: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" "Navigační meshe a polygony budou viditelné během hry, po aktivaci této volby." #: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "Synchronizovat změny scény" #: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" "Když je zapnuta tato možnost, všechny změny provedené ve scéně v editoru " "budou replikovány v běžící hře.\n" "Při použití se vzdáleným spuštěním je toto více efektivní při použití " "síťového souborového systému." #: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "Synchornizace změn skriptu" #: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" "Když je zapnuta tato volba, jakýkoliv skript, který je uložen bude znovu " "nahrán do spuštěné hry.\n" "Při použití se vzdáleným spuštěním je toto více efektivní při použití " "síťového souborového systému." #: editor/editor_node.cpp msgid "Editor" msgstr "Editor" #: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "Nastavení editoru" #: editor/editor_node.cpp msgid "Editor Layout" msgstr "Rozložení editoru" #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Celá obrazovka" #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "Otevřít složku s daty a nastavením editoru" #: editor/editor_node.cpp msgid "Open Editor Data Folder" msgstr "Otevřít složku s daty editoru" #: editor/editor_node.cpp msgid "Open Editor Settings Folder" msgstr "Otevřít složku s nastavením editoru" #: editor/editor_node.cpp #, fuzzy msgid "Manage Editor Features" msgstr "Spravovat exportní šablony" #: editor/editor_node.cpp editor/project_export.cpp msgid "Manage Export Templates" msgstr "Spravovat exportní šablony" #: editor/editor_node.cpp msgid "Help" msgstr "Nápověda" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: editor/project_settings_editor.cpp editor/rename_dialog.cpp msgid "Search" msgstr "Hledat" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Online Docs" msgstr "Online dokumentace" #: editor/editor_node.cpp msgid "Q&A" msgstr "Q&A" #: editor/editor_node.cpp msgid "Issue Tracker" msgstr "Issue Tracker" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" msgstr "Komunita" #: editor/editor_node.cpp msgid "About" msgstr "O aplikaci" #: editor/editor_node.cpp msgid "Play the project." msgstr "Spustit projekt." #: editor/editor_node.cpp msgid "Play" msgstr "Spustit" #: editor/editor_node.cpp msgid "Pause the scene" msgstr "Pozastavit scénu" #: editor/editor_node.cpp msgid "Pause Scene" msgstr "Pozastavit scénu" #: editor/editor_node.cpp msgid "Stop the scene." msgstr "Zastavit scénu." #: editor/editor_node.cpp editor/editor_profiler.cpp msgid "Stop" msgstr "Zastavit" #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Spustit upravenou scénu." #: editor/editor_node.cpp msgid "Play Scene" msgstr "Spustit scénu" #: editor/editor_node.cpp msgid "Play custom scene" msgstr "Přehrát vlastní scénu" #: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "Spustit vlastní scénu" #: editor/editor_node.cpp msgid "Changing the video driver requires restarting the editor." msgstr "Změna grafického ovladače vyžaduje restart editoru." #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp msgid "Save & Restart" msgstr "Uložit a restartovat" #: editor/editor_node.cpp msgid "Spins when the editor window redraws." msgstr "Točí se, když se okno editoru překresluje." #: editor/editor_node.cpp msgid "Update Always" msgstr "Aktualizovat vždy" #: editor/editor_node.cpp msgid "Update Changes" msgstr "Akualizovat změny" #: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "Vypnout aktualizační kolečko" #: editor/editor_node.cpp msgid "FileSystem" msgstr "Souborový systém" #: editor/editor_node.cpp msgid "Inspector" msgstr "Inspektor" #: editor/editor_node.cpp msgid "Node" msgstr "Uzel" #: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "" #: editor/editor_node.cpp scene/resources/visual_shader.cpp msgid "Output" msgstr "Výstup" #: editor/editor_node.cpp msgid "Don't Save" msgstr "Neukládat" #: editor/editor_node.cpp msgid "Android build template is missing, please install relevant templates." msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Manage Templates" msgstr "Spravovat exportní šablony" #: editor/editor_node.cpp msgid "" "This will install the Android project for custom builds.\n" "Note that, in order to use it, it needs to be enabled per export preset." msgstr "" #: editor/editor_node.cpp msgid "" "Android build template is already installed and it won't be overwritten.\n" "Remove the \"build\" directory manually before attempting this operation " "again." msgstr "" #: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "Importovat šablony ze ZIP souboru" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export Project" msgstr "Exportovat projekt" #: editor/editor_node.cpp msgid "Export Library" msgstr "Exportovat knihovnu" #: editor/editor_node.cpp msgid "Merge With Existing" msgstr "Sloučit s existující" #: editor/editor_node.cpp msgid "Password:" msgstr "Heslo:" #: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Otevřít a spustit skript" #: editor/editor_node.cpp msgid "New Inherited" msgstr "Nové zděděné" #: editor/editor_node.cpp msgid "Load Errors" msgstr "Načíst chyby" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "Vybrat" #: editor/editor_node.cpp msgid "Open 2D Editor" msgstr "Otevřít 2D editor" #: editor/editor_node.cpp msgid "Open 3D Editor" msgstr "Otevřít 3D editor" #: editor/editor_node.cpp msgid "Open Script Editor" msgstr "Otevřít editor skriptů" #: editor/editor_node.cpp editor/project_manager.cpp msgid "Open Asset Library" msgstr "Otevřít knihovnu assetů" #: editor/editor_node.cpp msgid "Open the next Editor" msgstr "Otevřít další editor" #: editor/editor_node.cpp msgid "Open the previous Editor" msgstr "Otevřít předchozí editor" #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" #: editor/editor_plugin.cpp msgid "Thumbnail..." msgstr "Náhled..." #: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Upravit plugin" #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "Nainstalované pluginy:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp msgid "Update" msgstr "Aktualizovat" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Version:" msgstr "Verze:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp msgid "Author:" msgstr "Autor:" #: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "Stav:" #: editor/editor_plugin_settings.cpp msgid "Edit:" msgstr "Upravit:" #: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp #: editor/rename_dialog.cpp msgid "Start" msgstr "Start" #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Měření:" #: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "Čas snímku (sek.)" #: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "Průměrný čas (sek.)" #: editor/editor_profiler.cpp msgid "Frame %" msgstr "Snímek %" #: editor/editor_profiler.cpp msgid "Physics Frame %" msgstr "Fyzikální snímek %" #: editor/editor_profiler.cpp msgid "Inclusive" msgstr "" #: editor/editor_profiler.cpp msgid "Self" msgstr "" #: editor/editor_profiler.cpp msgid "Frame #:" msgstr "Snímek č.:" #: editor/editor_profiler.cpp msgid "Time" msgstr "Čas" #: editor/editor_profiler.cpp msgid "Calls" msgstr "Volání" #: editor/editor_properties.cpp msgid "On" msgstr "" #: editor/editor_properties.cpp msgid "Layer" msgstr "Vrstva" #: editor/editor_properties.cpp msgid "Bit %d, value %d" msgstr "Bit %d, hodnota %d" #: editor/editor_properties.cpp msgid "[Empty]" msgstr "[Prázdné]" #: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp msgid "Assign..." msgstr "Přiřadit..." #: editor/editor_properties.cpp msgid "Invalid RID" msgstr "Neplatné RID" #: editor/editor_properties.cpp msgid "" "The selected resource (%s) does not match any type expected for this " "property (%s)." msgstr "" "Vybraný zdroj (%s) neodpovídá žádnému očekávanému typu pro tuto vlastnost " "(%s)." #: editor/editor_properties.cpp msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" "Nelze vytvořit ViewportTexture na zdroji uloženém jako soubor.\n" "Zdroj musí patřit scéně." #: editor/editor_properties.cpp msgid "" "Can't create a ViewportTexture on this resource because it's not set as " "local to scene.\n" "Please switch on the 'local to scene' property on it (and all resources " "containing it up to a node)." msgstr "" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" msgstr "Vyberte Viewport" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New Script" msgstr "Nový skript" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New %s" msgstr "Nový %s" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Make Unique" msgstr "Vytvořit unikátní" #: editor/editor_properties.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Paste" msgstr "Vložit" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Convert To %s" msgstr "Konvertovat na %s" #: editor/editor_properties.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Open Editor" msgstr "Otevřít editor" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Selected node is not a Viewport!" msgstr "Vybraný uzel není Viewport!" #: editor/editor_properties_array_dict.cpp msgid "Size: " msgstr "Velikost: " #: editor/editor_properties_array_dict.cpp msgid "Page: " msgstr "Strana: " #: editor/editor_properties_array_dict.cpp msgid "New Key:" msgstr "Nový klíč:" #: editor/editor_properties_array_dict.cpp msgid "New Value:" msgstr "Nová hodnota:" #: editor/editor_properties_array_dict.cpp msgid "Add Key/Value Pair" msgstr "Vložte pár klíč/hodnota" #: editor/editor_properties_array_dict.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Item" msgstr "Odstranit položku" #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" "Please add a runnable preset in the export menu." msgstr "" "Nenalezen žádný spustitelný preset pro export pro tuto platformu.\n" "rosím přidejte spustitelný preset v menu exportu." #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "Napište svůj kód v _run() metodě." #: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "Nějaka scéna už je upravována." #: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "Nepodařilo se instancovat skript:" #: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "Nezapomněli jste na klíčové slovo 'tool'?" #: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "Nelze spustit skript:" #: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "Nezapoměl jste metodu '_run'?" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" #: editor/editor_sub_scene.cpp editor/project_manager.cpp msgid "Browse" msgstr "Procházet" #: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "" #: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "Import z uzlu:" #: editor/export_template_manager.cpp msgid "Re-Download" msgstr "Stáhnout znovu" #: editor/export_template_manager.cpp msgid "Uninstall" msgstr "Odinstalovat" #: editor/export_template_manager.cpp msgid "(Installed)" msgstr "(Instalováno)" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download" msgstr "Stáhnout" #: editor/export_template_manager.cpp msgid "(Missing)" msgstr "(Nenalezeno)" #: editor/export_template_manager.cpp msgid "(Current)" msgstr "(Aktuální)" #: editor/export_template_manager.cpp msgid "Retrieving mirrors, please wait..." msgstr "Získávání zrcadel, prosím čekejte..." #: editor/export_template_manager.cpp msgid "Remove template version '%s'?" msgstr "Odstranit šablonu verze '%s'?" #: editor/export_template_manager.cpp msgid "Can't open export templates zip." msgstr "Nelze otevřít zip soubor exportních šablon." #: editor/export_template_manager.cpp msgid "Invalid version.txt format inside templates: %s." msgstr "Neplatný formát version.txt uvnitř šablon: %s." #: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "Nenalezena version.txt uvnitř šablon." #: editor/export_template_manager.cpp msgid "Error creating path for templates:" msgstr "Chyba při vytváření cesty pro šablony:" #: editor/export_template_manager.cpp msgid "Extracting Export Templates" msgstr "Extrakce exportních šablon" #: editor/export_template_manager.cpp msgid "Importing:" msgstr "Importování:" #: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." msgstr "" "Nebyly nalezeny odkazy pro stažení této verze. Přímé stažení je dostupné " "pouze pro oficiální vydání." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve." msgstr "Nelze vyřešit." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect." msgstr "Nelze se připojit." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response." msgstr "Žádná odpověď." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request Failed." msgstr "Požadavek se nezdařil." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Redirect Loop." msgstr "Zacyklené přesměrování." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed:" msgstr "Selhalo:" #: editor/export_template_manager.cpp msgid "Download Complete." msgstr "Stahování dokončeno." #: editor/export_template_manager.cpp msgid "" "Templates installation failed. The problematic templates archives can be " "found at '%s'." msgstr "" "Instalace šablon selhala. Problémové archivy šablon lze nalézt na '%s'." #: editor/export_template_manager.cpp msgid "Error requesting url: " msgstr "Chyba požadavku o url: " #: editor/export_template_manager.cpp msgid "Connecting to Mirror..." msgstr "Připojuji se k zrcadlu..." #: editor/export_template_manager.cpp msgid "Disconnected" msgstr "Odpojeno" #: editor/export_template_manager.cpp msgid "Resolving" msgstr "Řeším" #: editor/export_template_manager.cpp msgid "Can't Resolve" msgstr "Nelze vyřešit" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connecting..." msgstr "Připojuji..." #: editor/export_template_manager.cpp msgid "Can't Connect" msgstr "Nelze se připojit" #: editor/export_template_manager.cpp msgid "Connected" msgstr "Připojeno" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Requesting..." msgstr "Posílá se žádost..." #: editor/export_template_manager.cpp msgid "Downloading" msgstr "Stahuji" #: editor/export_template_manager.cpp msgid "Connection Error" msgstr "Chyba připojení" #: editor/export_template_manager.cpp msgid "SSL Handshake Error" msgstr "Selhání SSL handshaku" #: editor/export_template_manager.cpp #, fuzzy msgid "Uncompressing Android Build Sources" msgstr "Dekomprese uživatelského obsahu" #: editor/export_template_manager.cpp msgid "Current Version:" msgstr "Aktuální verze:" #: editor/export_template_manager.cpp msgid "Installed Versions:" msgstr "Instalované verze:" #: editor/export_template_manager.cpp msgid "Install From File" msgstr "Instalovat ze souboru" #: editor/export_template_manager.cpp msgid "Remove Template" msgstr "Odstranit šablonu" #: editor/export_template_manager.cpp #, fuzzy msgid "Select Template File" msgstr "Vybrat soubor šablony" #: editor/export_template_manager.cpp msgid "Export Template Manager" msgstr "Správce exportních šablon" #: editor/export_template_manager.cpp msgid "Download Templates" msgstr "Stáhnout šablony" #: editor/export_template_manager.cpp msgid "Select mirror from list: (Shift+Click: Open in Browser)" msgstr "Zvolte zrcadlo ze seznamu: (Shift + Klik: Otevřit v prohlížeči)" #: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" "Nelze otevřít file_type_cache.cch pro zápis, cache typů souborů není " "ukládána!" #: editor/filesystem_dock.cpp msgid "Favorites" msgstr "Oblíbené" #: editor/filesystem_dock.cpp msgid "Cannot navigate to '%s' as it has not been found in the file system!" msgstr "Nelze přejít k '%s', protože nebylo nalezeno v souborovém systému!" #: editor/filesystem_dock.cpp msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" "Status: import souboru selhal. Opravte, prosím, soubor a naimportujte ho " "znovu ručně." #: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Nelze přesunout/přejmenovat kořen zdrojů." #: editor/filesystem_dock.cpp msgid "Cannot move a folder into itself." msgstr "Nelze přesunout složku do sebe samé." #: editor/filesystem_dock.cpp msgid "Error moving:" msgstr "Chyba přesouvání:" #: editor/filesystem_dock.cpp msgid "Error duplicating:" msgstr "Chyba duplikování:" #: editor/filesystem_dock.cpp msgid "Unable to update dependencies:" msgstr "Nepodařilo se aktualizovat závislosti:" #: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp msgid "No name provided." msgstr "Nebylo poskytnuto žádné jméno." #: editor/filesystem_dock.cpp #, fuzzy msgid "Provided name contains invalid characters." msgstr "Poskytnuté jméno obsahuje neplatné znaky" #: editor/filesystem_dock.cpp msgid "Name contains invalid characters." msgstr "Jméno obsahuje neplatné znaky." #: editor/filesystem_dock.cpp msgid "A file or folder with this name already exists." msgstr "Soubor nebo složka s tímto názvem již existuje." #: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "Přejmenovávání souboru:" #: editor/filesystem_dock.cpp msgid "Renaming folder:" msgstr "Přejmenování složky:" #: editor/filesystem_dock.cpp msgid "Duplicating file:" msgstr "Duplikace souboru:" #: editor/filesystem_dock.cpp msgid "Duplicating folder:" msgstr "Duplikace složky:" #: editor/filesystem_dock.cpp #, fuzzy msgid "New Inherited Scene" msgstr "Nová odvozená scéna..." #: editor/filesystem_dock.cpp #, fuzzy msgid "Open Scenes" msgstr "Otevřít scénu" #: editor/filesystem_dock.cpp msgid "Instance" msgstr "Instance" #: editor/filesystem_dock.cpp #, fuzzy msgid "Add to Favorites" msgstr "Přidat do oblíbených" #: editor/filesystem_dock.cpp #, fuzzy msgid "Remove from Favorites" msgstr "Odebrat z oblíbených" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." msgstr "Upravit závislosti..." #: editor/filesystem_dock.cpp msgid "View Owners..." msgstr "Zobrazit vlastníky..." #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Rename..." msgstr "Přejmenovat..." #: editor/filesystem_dock.cpp msgid "Duplicate..." msgstr "Duplikovat..." #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "Přesunout do..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." msgstr "Nový skript..." #: editor/filesystem_dock.cpp msgid "New Resource..." msgstr "Nový zdroj..." #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Expand All" msgstr "Rozbalit vše" #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Collapse All" msgstr "Sbalit vše" #: editor/filesystem_dock.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/project_manager.cpp editor/rename_dialog.cpp #: editor/scene_tree_dock.cpp msgid "Rename" msgstr "Přejmenovat" #: editor/filesystem_dock.cpp #, fuzzy msgid "Previous Folder/File" msgstr "Předchozí složka" #: editor/filesystem_dock.cpp #, fuzzy msgid "Next Folder/File" msgstr "Další složka" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "Znovu skenovat souborový systém" #: editor/filesystem_dock.cpp #, fuzzy msgid "Toggle Split Mode" msgstr "Přepnout režim rozdělení" #: editor/filesystem_dock.cpp msgid "Search files" msgstr "Hledat soubory" #: editor/filesystem_dock.cpp msgid "" "Scanning Files,\n" "Please Wait..." msgstr "" "Skenování souborů,\n" "Prosím, čekejte..." #: editor/filesystem_dock.cpp msgid "Move" msgstr "Přesunout" #: editor/filesystem_dock.cpp msgid "There is already file or folder with the same name in this location." msgstr "Soubor nebo složka se stejným názvem již na tomto místě existuje." #: editor/filesystem_dock.cpp msgid "Overwrite" msgstr "Přepsat" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "Vytvořit skript" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp msgid "Find in Files" msgstr "Najít v souborech" #: editor/find_in_files.cpp msgid "Find:" msgstr "Najít:" #: editor/find_in_files.cpp msgid "Folder:" msgstr "Složka:" #: editor/find_in_files.cpp msgid "Filters:" msgstr "Filtry:" #: editor/find_in_files.cpp msgid "" "Include the files with the following extensions. Add or remove them in " "ProjectSettings." msgstr "" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find..." msgstr "Najít..." #: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp msgid "Replace..." msgstr "Nahradit..." #: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp msgid "Cancel" msgstr "Zrušit" #: editor/find_in_files.cpp msgid "Find: " msgstr "Najít: " #: editor/find_in_files.cpp msgid "Replace: " msgstr "Nahradit: " #: editor/find_in_files.cpp msgid "Replace all (no undo)" msgstr "Nahradit všechny (bez možnosti vrácení)" #: editor/find_in_files.cpp msgid "Searching..." msgstr "Hledám..." #: editor/find_in_files.cpp msgid "Search complete" msgstr "Vyhledávání dokončeno" #: editor/groups_editor.cpp msgid "Group name already exists." msgstr "Název skupiny již existuje." #: editor/groups_editor.cpp msgid "Invalid group name." msgstr "Neplatný název skupiny." #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "Skupiny" #: editor/groups_editor.cpp msgid "Nodes not in Group" msgstr "Uzly nejsou ve skupině" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp msgid "Filter nodes" msgstr "Filtrovat uzly" #: editor/groups_editor.cpp msgid "Nodes in Group" msgstr "Uzly jsou ve skupině" #: editor/groups_editor.cpp msgid "Add to Group" msgstr "Přidat do skupiny" #: editor/groups_editor.cpp msgid "Remove from Group" msgstr "Odebrat ze skupiny" #: editor/groups_editor.cpp msgid "Manage Groups" msgstr "Spravovat skupiny" #: editor/import/resource_importer_scene.cpp msgid "Import as Single Scene" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Animations" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Animations" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials+Animations" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes+Materials" msgstr "" #: editor/import/resource_importer_scene.cpp #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import Scene" msgstr "Importovat scénu" #: editor/import/resource_importer_scene.cpp msgid "Importing Scene..." msgstr "Importuji scénu..." #: editor/import/resource_importer_scene.cpp msgid "Generating Lightmaps" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Generating for Mesh: " msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script..." msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Couldn't load post-import script:" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Invalid/broken script for post-import (check console):" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Error running post-import script:" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Saving..." msgstr "Ukládání..." #: editor/import_dock.cpp msgid "Set as Default for '%s'" msgstr "Nastavit jako výchozí pro '%s'" #: editor/import_dock.cpp msgid "Clear Default for '%s'" msgstr "Vyčistit výchozí pro '%s'" #: editor/import_dock.cpp msgid " Files" msgstr " Soubory" #: editor/import_dock.cpp msgid "Import As:" msgstr "Importovat jako:" #: editor/import_dock.cpp editor/property_editor.cpp msgid "Preset..." msgstr "Předvolba..." #: editor/import_dock.cpp msgid "Reimport" msgstr "Znovu importovat" #: editor/import_dock.cpp msgid "Save scenes, re-import and restart" msgstr "" #: editor/import_dock.cpp #, fuzzy msgid "Changing the type of an imported file requires editor restart." msgstr "Změna grafického ovladače vyžaduje restart editoru." #: editor/import_dock.cpp msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" #: editor/inspector_dock.cpp msgid "Failed to load resource." msgstr "Selhalo nahrání zdroje." #: editor/inspector_dock.cpp msgid "Expand All Properties" msgstr "Rozbalit všechny vlastnosti" #: editor/inspector_dock.cpp msgid "Collapse All Properties" msgstr "Sbalit všechny vlastnosti" #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Save As..." msgstr "Uložit jako..." #: editor/inspector_dock.cpp msgid "Copy Params" msgstr "Kopírovat parametry" #: editor/inspector_dock.cpp msgid "Paste Params" msgstr "Vložit parametry" #: editor/inspector_dock.cpp #, fuzzy msgid "Edit Resource Clipboard" msgstr "Schránka zdroje je prázdná!" #: editor/inspector_dock.cpp msgid "Copy Resource" msgstr "Kopírovat zdroj" #: editor/inspector_dock.cpp msgid "Make Built-In" msgstr "" #: editor/inspector_dock.cpp msgid "Make Sub-Resources Unique" msgstr "" #: editor/inspector_dock.cpp msgid "Open in Help" msgstr "Otevřít v nápovědě" #: editor/inspector_dock.cpp msgid "Create a new resource in memory and edit it." msgstr "Vytvořit nový zdroj v paměti a editovat ho." #: editor/inspector_dock.cpp msgid "Load an existing resource from disk and edit it." msgstr "Nahrát existující zdroj z disku a editovat ho." #: editor/inspector_dock.cpp msgid "Save the currently edited resource." msgstr "Uložit právě editovaný zdroj." #: editor/inspector_dock.cpp msgid "Go to the previous edited object in history." msgstr "Jít na předešlý editovaný objekt v historii." #: editor/inspector_dock.cpp msgid "Go to the next edited object in history." msgstr "Jít na následující editovaný objekt v historii." #: editor/inspector_dock.cpp msgid "History of recently edited objects." msgstr "Historie naposledy upravených objektů." #: editor/inspector_dock.cpp msgid "Object properties." msgstr "Vlastnosti objektu." #: editor/inspector_dock.cpp msgid "Filter properties" msgstr "Filtrovat vlastnosti" #: editor/inspector_dock.cpp msgid "Changes may be lost!" msgstr "Změny mohou být ztraceny!" #: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "" #: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "Zvolit uzel pro editaci signálů a skupin." #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" msgstr "Editovat plugin" #: editor/plugin_config_dialog.cpp msgid "Create a Plugin" msgstr "Vytvořit plugin" #: editor/plugin_config_dialog.cpp msgid "Plugin Name:" msgstr "Název pluginu:" #: editor/plugin_config_dialog.cpp msgid "Subfolder:" msgstr "Podsložka:" #: editor/plugin_config_dialog.cpp msgid "Language:" msgstr "Jazyk:" #: editor/plugin_config_dialog.cpp msgid "Script Name:" msgstr "Název skriptu:" #: editor/plugin_config_dialog.cpp msgid "Activate now?" msgstr "Aktivovat nyní?" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon" msgstr "Vytvořit polygon" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create points." msgstr "Vytvořit body." #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "" "Edit points.\n" "LMB: Move Point\n" "RMB: Erase Point" msgstr "" "Upravit body.\n" "LMB: Přesunout bod\n" "RMB: Vymazat bod" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Erase points." msgstr "Vymazat body." #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Edit Polygon" msgstr "Upravit polygon" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Insert Point" msgstr "Vložit polygon" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Edit Polygon (Remove Point)" msgstr "Upravit polygon (odstranit bod)" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Remove Polygon And Point" msgstr "Odstranit polygon a bod" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "Přidat animaci" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Load..." msgstr "Načíst..." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Move Node Point" msgstr "Přesunout body" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Change BlendSpace1D Limits" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Change BlendSpace1D Labels" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "Tento typ uzlu nelze použít. Jsou povoleny pouze kořenové uzly." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Add Node Point" msgstr "Přidat uzel" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Add Animation Point" msgstr "Přidat animaci" #: editor/plugins/animation_blend_space_1d_editor.cpp #, fuzzy msgid "Remove BlendSpace1D Point" msgstr "Odstranit bod cesty" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Move BlendSpace1D Node Point" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" "AnimationTree is inactive.\n" "Activate to enable playback, check node warnings if activation fails." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Set the blending position within the space" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Select and move points, create points with RMB." msgstr "Zvolte a přesuňte body. Nové uzly vytvořte pomocí RMB." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp msgid "Enable snap and show grid." msgstr "Aktivovat přichytávání a zobrazit mřížku." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Point" msgstr "Bod" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Open Animation Node" msgstr "Otevřít uzel animace" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Triangle already exists." msgstr "Trojúhelník již existuje" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Add Triangle" msgstr "Přidat trojúhelník" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Change BlendSpace2D Limits" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Change BlendSpace2D Labels" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Remove BlendSpace2D Point" msgstr "Odstranit bod cesty" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Remove BlendSpace2D Triangle" msgstr "Odstranit proměnnou" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Toggle Auto Triangles" msgstr "Zobrazit oblíbené" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "Vytvořit trojúhelníky spojováním bodů." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Erase points and triangles." msgstr "Odstranit body a trojúhelníky." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Generate blend triangles automatically (instead of manually)" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend:" msgstr "Prolínání:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Parameter Changed" msgstr "Parametr změněn" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "Editovat filtry" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Add Node to BlendTree" msgstr "Přidat uzel do BlendTree" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Node Moved" msgstr "Uzel přesunut" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "Nelze se připojit, port může být používán nebo připojení není platné." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Nodes Connected" msgstr "Připojené uzly" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Nodes Disconnected" msgstr "Odpojené uzly" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Set Animation" msgstr "Nastavit animaci" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Delete Node" msgstr "Smazat uzel" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "Odstranit uzel/uzly" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Toggle Filter On/Off" msgstr "Aktivovat/Deaktivovat tuto stopu." #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Change Filter" msgstr "Změnit filtr" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Player path set is invalid, so unable to retrieve track names." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp msgid "" "Animation player has no valid root node path, so unable to retrieve track " "names." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" msgstr "Uzel přejmenován" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "Přidat uzel..." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp msgid "Edit Filtered Tracks:" msgstr "Upravit filtrované stopy:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Enable Filtering" msgstr "Povolit filtrování" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "Nový název animace:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "Nová animace" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "Změnit název animace:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Delete Animation?" msgstr "Smazat animaci?" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "Smazat animaci" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Invalid animation name!" msgstr "Neplatné jméno animace!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation name already exists!" msgstr "Jméno animace už existuje!" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "Přejmenovat animaci" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "Načíst animaci" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "Duplikovat animaci" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" msgstr "Žádná animace pro kopírování!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation resource on clipboard!" msgstr "Ve schránce není žádný zdroj animace!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "Vložená animace" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "Vložit animaci" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to edit!" msgstr "Žádná animace pro úpravu!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "Přehrát zvolenou animaci pozpátku ze současné pozice. (A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "Přehrát zvolenou animaci pozpátku od konce. (A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "Zastavit přehrávání animace. (S)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "Přehrát vybranou animaci od začátku. (Shift+D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "Přehrát vybranou animaci od vybrané pozice. (D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "Pozice animace (v sekundách)." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "Nástroje pro animaci" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "Animace" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Transitions..." msgstr "Upravit přechody..." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Open in Inspector" msgstr "Otevřít v inspektoru" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "Zobrazit seznam animací v přehrávači." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Enable Onion Skinning" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Onion Skinning Options" msgstr "Možnosti přichytávání" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Directions" msgstr "Směry" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Předcházející" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Budoucí" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Depth" msgstr "Hloubka" #: editor/plugins/animation_player_editor_plugin.cpp msgid "1 step" msgstr "1 krok" #: editor/plugins/animation_player_editor_plugin.cpp msgid "2 steps" msgstr "2 kroky" #: editor/plugins/animation_player_editor_plugin.cpp msgid "3 steps" msgstr "3 kroky" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Differences Only" msgstr "Pouze rozdíly" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Force White Modulate" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Include Gizmos (3D)" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Pin AnimationPlayer" msgstr "Vložit animaci" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "Vytvořit novou animaci" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "Jméno animace:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Error!" msgstr "Chyba!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Move Node" msgstr "Přesunout uzel" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Add Transition" msgstr "Přidat překlad" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "Přidat uzel" #: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "Konec" #: editor/plugins/animation_state_machine_editor.cpp msgid "Immediate" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Sync" msgstr "Synchronizovat" #: editor/plugins/animation_state_machine_editor.cpp msgid "At End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Travel" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Start and end nodes are needed for a sub-transition." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "No playback resource set at path: %s." msgstr "Není v cestě ke zdroji." #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Removed" msgstr "Uzel odebrán" #: editor/plugins/animation_state_machine_editor.cpp msgid "Transition Removed" msgstr "Přechod odebrán" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" "Shift+LMB to create connections." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Create new nodes." msgstr "Vytvořit nové uzly." #: editor/plugins/animation_state_machine_editor.cpp msgid "Connect nodes." msgstr "Připojit uzly." #: editor/plugins/animation_state_machine_editor.cpp msgid "Remove selected node or transition." msgstr "Odstranit vybraný uzel nebo přechod." #: editor/plugins/animation_state_machine_editor.cpp msgid "Toggle autoplay this animation on start, restart or seek to zero." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Transition: " msgstr "Přechod: " #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" msgstr "Strom animací" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "New name:" msgstr "Nové jméno:" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "Zvětšení:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Mix" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Auto Restart:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Restart (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Random Restart (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Start!" msgstr "Start!" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "Množství:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 0:" msgstr "Prolínání 0:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 1:" msgstr "Prolínání 1:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Current:" msgstr "Aktuální:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Add Input" msgstr "Přidat vstup" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Delete Input" msgstr "Odstranit vstup" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is valid." msgstr "Strom animace je platný." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "Strom animace je neplatný." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation Node" msgstr "Uzel Animation" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "OneShot Node" msgstr "Uzel OneShot" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Mix Node" msgstr "Uzel Mix" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend2 Node" msgstr "Uzel Blend2" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend3 Node" msgstr "Uzel Blend3" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend4 Node" msgstr "Uzel Blend4" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeScale Node" msgstr "Uzel TimeScale" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeSeek Node" msgstr "Uzel TimeSeek" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Transition Node" msgstr "Uzel Transition" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Import Animations..." msgstr "Importovat animace..." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Node Filters" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Filters..." msgstr "Filtry..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Contents:" msgstr "Obsah:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "View Files" msgstr "Zobrazit soubory" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve hostname:" msgstr "Nelze přeložit název hostitele:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connection error, please try again." msgstr "Chyba připojení, zkuste to prosím znovu." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect to host:" msgstr "Nelze se připojit k hostiteli:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response from host:" msgstr "Žádná odpověď od hostitele:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, return code:" msgstr "Požadavek se nezdařil, návratový kód:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" msgstr "Požadavek se nezdařil, příliš mnoho přesměrování" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." msgstr "Špatný hash staženého souboru, soubor byl nejspíše zfalšován." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Expected:" msgstr "Očekáváno:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Got:" msgstr "Staženo:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed sha256 hash check" msgstr "Neúspěšná kontrola sha256 hashe" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" msgstr "Chyba při stahování assetu:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Downloading (%s / %s)..." msgstr "Stahuji (%s / %s)..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Downloading..." msgstr "Stahuji..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Resolving..." msgstr "Zjišťování..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Error making request" msgstr "Chyba při vytváření požadavku" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Idle" msgstr "Nečinný" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "Opakovat" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download Error" msgstr "Chyba při stahování" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" msgstr "Stahování tohoto assetu právě probíhá!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "First" msgstr "První" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Previous" msgstr "Předchozí" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Next" msgstr "Další" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Last" msgstr "Poslední" #: editor/plugins/asset_library_editor_plugin.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "All" msgstr "Všechny" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Plugins" msgstr "Pluginy" #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" msgstr "Řadit:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "Naopak" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Kategorie:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Site:" msgstr "Web:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Support..." msgstr "Podpora..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" msgstr "Oficiální" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Testing" msgstr "Testované" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "ZIP soubor asetů" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene (for images to be saved in the same dir), or pick a save " "path from the BakedLightmap properties." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " "Light' flag is on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp #, fuzzy msgid "Bake Lightmaps" msgstr "Zapéct lightmapy" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp msgid "Preview" msgstr "Náhled" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "Nastavení přichycování" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Offset:" msgstr "Offset mřížky:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Step:" msgstr "Krok mřížky:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "Offset rotace:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "Krok rotace:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move vertical guide" msgstr "Přesunout svislé vodítko" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create new vertical guide" msgstr "Vytvořit nové svislé vodítko" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Remove vertical guide" msgstr "Odstranit svislé vodítko" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move horizontal guide" msgstr "Přesunout vodorovné vodítko" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create new horizontal guide" msgstr "Vytvořit nové vodorovné vodítko" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Remove horizontal guide" msgstr "Odstranit vodorovné vodítko" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create new horizontal and vertical guides" msgstr "Vytvořit nové vodorovné a svislé vodítka" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move pivot" msgstr "Přemístit pivot" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate CanvasItem" msgstr "Rotovat CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move anchor" msgstr "Přesunout kotvu" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Resize CanvasItem" msgstr "Změnit velikost CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale CanvasItem" msgstr "Škálovat CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move CanvasItem" msgstr "Přemístit CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Children of containers have their anchors and margins values overridden by " "their parent." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Presets for the anchors and margins values of a Control node." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "When active, moving Control nodes changes their anchors instead of their " "margins." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "Pouze kotvy" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors and Margins" msgstr "Změnit kotvy a okraje" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "Upravit kotvy" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Lock Selected" msgstr "Nástroj Výběr" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Unlock Selected" msgstr "Smazat vybraný" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Group Selected" msgstr "Kopírovat výběr" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Ungroup Selected" msgstr "Kopírovat výběr" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Create Custom Bone(s) from Node(s)" msgstr "Vytvořit ze scény" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Clear Bones" msgstr "Vymazat pózu" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Warning: Children of a container get their position and size determined only " "by their parent." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Reset" msgstr "Resetovat zoom" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "Režim výběru" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "Táhnutí: Otočit" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "Alt+Táhnutí: Přemístit" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Alt+RMB: Depth list selection" msgstr "Alt+Pravé tlačíko myši:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" msgstr "Režim přesouvání" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "Režim otáčení" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale Mode" msgstr "Režim škálování" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle snapping." msgstr "Přepnout přichycování." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Snap" msgstr "Použít přichycování" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snapping Options" msgstr "Možnosti přichytávání" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Grid" msgstr "Přichytit k mřížce" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap..." msgstr "Nastavení přichytávání..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Smart Snapping" msgstr "Chytré přichytávání" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Parent" msgstr "Přichytit k rodičovi" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Node Anchor" msgstr "Přichytit ke středu uzlu" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Node Sides" msgstr "Přichytit ke stranám uzlu" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Node Center" msgstr "Přichytit ke středu uzlu" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Other Nodes" msgstr "Přichytit k jiným uzlům" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Guides" msgstr "Přichytit k vodítkům" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "Uzamčít vybraný objekt na místě (nemůže být přesunut)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "Uvolnit vybraný objekt (může být přesunut)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton Options" msgstr "Možnosti kostry" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "Zobrazit kosti" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Custom Bone(s) from Node(s)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Clear Custom Bones" msgstr "Vymazat kosti" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "Zobrazení" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "Zobrazit mřížku" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Helpers" msgstr "Zobrazit pomocníky" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Rulers" msgstr "Zobrazit pravítka" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Guides" msgstr "Zobrazit vodítka" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Origin" msgstr "Zobrazit počátek" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Viewport" msgstr "Zobrazit Viewport" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "Vycentrovat výběr" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "Výběr snímku" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation mask for inserting keys." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale mask for inserting keys." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Insert keys (based on mask)." msgstr "Vložit klíč (existující stopy)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Auto insert keys when objects are translated, rotated on scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Auto Insert Key" msgstr "Animace: vložit klíč" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "Vložit klíč (existující stopy)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "Kopírovat pózu" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "Vymazat pózu" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Divide grid step by 2" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Pan View" msgstr "Pohled zezadu" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "Přidat %s" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "Přidávám %s..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Cannot instantiate multiple nodes without root." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "Vytvořit uzel" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "Chyba instancování scény z %s" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Change Default Type" msgstr "Změnit výchozí typ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Polygon3D" msgstr "Vytvořit Polygon3D" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly" msgstr "Editovat polygon" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "Upravit polygon (Odstranit bod)" #: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "Chyba při nahrávání obrázku:" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image..." msgstr "Žádný pixel s průhledností > 128 v obrázku..." #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "Načíst emisní masku" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "Vyčistit emisní masku" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Particles" msgstr "Částice" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "Počet vygenerovaných bodů:" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Mask" msgstr "Emisní maska" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Colors" msgstr "" #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "CPUParticles" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Mesh" msgstr "" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Node" msgstr "" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Flat 0" msgstr "Flat0" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Flat 1" msgstr "Flat1" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease In" msgstr "" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease Out" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Smoothstep" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Point" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Tangent" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Load Curve Preset" msgstr "" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Add Point" msgstr "Přidat bod" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Remove Point" msgstr "Odstranit bod" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Left Linear" msgstr "Lineární" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Right Linear" msgstr "Pohled zprava" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Load Preset" msgstr "Načíst preset" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove Curve Point" msgstr "Odstranit bod křivky" #: editor/plugins/curve_editor_plugin.cpp msgid "Toggle Curve Linear Tangent" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Hold Shift to edit tangents individually" msgstr "" #: editor/plugins/gi_probe_editor_plugin.cpp msgid "Bake GI Probe" msgstr "" #: editor/plugins/gradient_editor_plugin.cpp msgid "Gradient Edited" msgstr "" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "Položka %d" #: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "Položky" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "Editor seznamu položek" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "Vytvořit Occluder Polygon" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "Mesh je prázdný!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "Toto v kořenu scény nefunguje!" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Trimesh Static Shape" msgstr "Vytvořit Trimesh Shape" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Failed creating shapes!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Convex Shape(s)" msgstr "Vytvořit Convex Shape" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "Vytvořit Navigation Mesh" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Contained Mesh is not of type ArrayMesh." msgstr "Obsažená mesh není typu ArrayMesh." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Unwrap failed, mesh may not be manifold?" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "No mesh to debug." msgstr "Žádná mesh pro debugování." #: editor/plugins/mesh_instance_editor_plugin.cpp #: editor/plugins/sprite_editor_plugin.cpp msgid "Model has no UV in this layer" msgstr "Model nemá UV v této vrstvě" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "MeshInstance nemá Mesh!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "Mesh némá povrch z jakého vytvořit obrysy!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "Nelze vytvořit obrys!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "Vytvořit obrys" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "Mesh" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Convex Collision Sibling(s)" msgstr "Vytvořit navigační polygon" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "Zobrazit UV1" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV2" msgstr "Zobrazit UV2" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Unwrap UV2 for Lightmap/AO" msgstr "Rozbalit UV2 pro Lightmapu/AO" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Outline Mesh" msgstr "Vytvořit mesh obrysu" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "Velikost obrysu:" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "Odstranit %d?" #: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "Přidat položku" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove Selected Item" msgstr "Odstranit vybranou položku" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import from Scene" msgstr "Importovat ze scény" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Update from Scene" msgstr "Aktualizovat ze scény" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" "Zdroj meshe není specifikován (a žádná MultiMesh není nastavena v uzlu)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "Zdroj meshe není specifikován (a MultiMesh neobsahuje žádnou Mesh)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "Zdroj meshe je neplatný (neplatná cesta)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "Zdroj meshe je neplatný (není MeshInstance)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "Zdroj meshe je neplatný (neobsahuje žádný Mesh zdroj)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "Naplnit MultiMesh" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "Cílový povrch:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "Zdrojová mesh:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "Osa X" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "Osa Y" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "Osa Z" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "Náhodná rotace:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "Náhodné naklonění:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "Náhodné měřítko:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "Naplnit" #: editor/plugins/navigation_polygon_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "Vytvořit navigační polygon" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "Převést na CPUParticles" #: editor/plugins/particles_2d_editor_plugin.cpp #, fuzzy msgid "Generating Visibility Rect" msgstr "Generování C# projektu..." #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generate Visibility Rect" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Čas generování (sec):" #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Points:" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points+Normal (Directed)" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Source: " msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Generating AABB" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate Visibility AABB" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "Vygenerovat AABB" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Odstranit bod z křivky" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Out-Control from Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove In-Control from Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "Přidat bod do křivky" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Split Curve" msgstr "Rozdělit křivku" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "Přesunout bod v křivce" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Select Points" msgstr "Vybrat body" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Shift+Drag: Select Control Points" msgstr "Shift+Táhnutí:" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Click: Add Point" msgstr "Klik: Přidat bod" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Left Click: Split Segment (in curve)" msgstr "Levý klik: Rozdělit segment (v křivce)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Right Click: Delete Point" msgstr "Pravý klik: Smazat bod" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point (in empty space)" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Delete Point" msgstr "Odstranit bod" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "Uzavřít křivku" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "Možnosti" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Mirror Handle Angles" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Mirror Handle Lengths" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "Bod křivky #" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Position" msgstr "Nastavit pozici bodu křivky" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Position" msgstr "Nastavit křivku na pozici" #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Set Curve Out Position" msgstr "Odstranit signál" #: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "Rozdělit cestu" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "Odstranit bod cesty" #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Remove Out-Control Point" msgstr "Odstranit funkci" #: editor/plugins/path_editor_plugin.cpp msgid "Remove In-Control Point" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "Rozdělit segment (v křivce)" #: editor/plugins/physical_bone_plugin.cpp #, fuzzy msgid "Move Joint" msgstr "Přesunout bod" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "The skeleton property of the Polygon2D does not point to a Skeleton2D node" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Sync Bones" msgstr "Synchronizovat kosti" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "No texture in this polygon.\n" "Set a texture to be able to edit UV." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "Vytvořit UV mapu" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Polygon 2D has internal vertices, so it can no longer be edited in the " "viewport." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "Vytvořit polygon a UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Internal Vertex" msgstr "Vytvořit vnitřní vrchol" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Remove Internal Vertex" msgstr "Odstranit vnitřní vrchol" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Invalid Polygon (need 3 different vertices)" msgstr "Neplatný polygon (jsou třeba 3 různé vrcholy)" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Add Custom Polygon" msgstr "Přidat vlastní polygon" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Remove Custom Polygon" msgstr "Odstranit vlastní polygon" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "Transformovat UV mapu" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform Polygon" msgstr "Transformovat polygon" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint Bone Weights" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Open Polygon 2D UV editor." msgstr "Otevřít 2D editor" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV" msgstr "UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Points" msgstr "Body" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygons" msgstr "Polygony" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Bones" msgstr "Kosti" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Points" msgstr "Přesunout body" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "Ctrl: Otočit" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "Shift: Přesunout vše" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "Shift+Ctrl: Změnit měřítko" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "Přesunout polygon" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "Otočit polygon" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "Změnit měřítko mnohoúhelníku" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create a custom polygon. Enables custom polygon rendering." msgstr "Vytvořit vlastní polygon. Aktivuje renderování vlastních polygonů." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Remove a custom polygon. If none remain, custom polygon rendering is " "disabled." msgstr "" "Odstranit vlastní polygon. Pokud žádný nezbývá, je renderování vlastních " "polygonů deaktivováno." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint weights with specified intensity." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Unpaint weights with specified intensity." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Radius:" msgstr "Poloměr:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "Polygon->UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "UV->Polygon" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "Vymazat UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Settings" msgstr "Nastavení mřížky" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "Přichytit" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "Povolit přichytávání" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "Mřížka" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Configure Grid:" msgstr "Nastavit mřížku:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset X:" msgstr "Offset mřížky X:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset Y:" msgstr "Offset mřížky Y:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step X:" msgstr "Krok mřížky X:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step Y:" msgstr "Krok mřížky Y:" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Sync Bones to Polygon" msgstr "Změnit měřítko mnohoúhelníku" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "Chyba: Nelze načíst zdroj!" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "Přidat zdroj" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "Přejmenovat zdroj" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "Smazat zdroj" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "Schránka zdroje je prázdná!" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "Vložit zdroj" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "Instance:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp #: editor/scene_tree_editor.cpp msgid "Type:" msgstr "Typ:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Otevřít v editoru" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Load Resource" msgstr "Načíst zdroj" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ResourcePreloader" msgstr "Zdroj" #: editor/plugins/root_motion_editor_plugin.cpp msgid "AnimationTree has no path set to an AnimationPlayer" msgstr "AnimationTree nemá nastavenou cestu k AnimstionPlayer" #: editor/plugins/root_motion_editor_plugin.cpp msgid "Path to AnimationPlayer is invalid" msgstr "Cesta k AnimationPlayer je neplatná" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Files" msgstr "Vymazat nedávné soubory" #: editor/plugins/script_editor_plugin.cpp msgid "Close and save changes?" msgstr "Zavřít a uložit změny?" #: editor/plugins/script_editor_plugin.cpp msgid "Error writing TextFile:" msgstr "Chyba při zápisu textového souboru:" #: editor/plugins/script_editor_plugin.cpp msgid "Error: could not load file." msgstr "Chyba: nelze načíst soubor." #: editor/plugins/script_editor_plugin.cpp msgid "Error could not load file." msgstr "Chyba: nelze načíst soubor." #: editor/plugins/script_editor_plugin.cpp msgid "Error saving file!" msgstr "Chyba při ukládání souboru!" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme." msgstr "Chyba při ukládání motivu." #: editor/plugins/script_editor_plugin.cpp msgid "Error Saving" msgstr "Chyba ukládání" #: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme." msgstr "Chyba při importu motivu." #: editor/plugins/script_editor_plugin.cpp msgid "Error Importing" msgstr "Chyba importu" #: editor/plugins/script_editor_plugin.cpp msgid "New TextFile..." msgstr "Nový textový soubor..." #: editor/plugins/script_editor_plugin.cpp msgid "Open File" msgstr "Otevřít soubor" #: editor/plugins/script_editor_plugin.cpp msgid "Save File As..." msgstr "Uložit soubor jako..." #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Importovat motiv" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "Chyba při ukládání motivu" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "Chyba při ukládání" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As..." msgstr "Uložit motiv jako..." #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "%s Class Reference" msgstr " Reference třídy" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Next" msgstr "Najít další" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "Přepnout abecední řazení seznamu metod." #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "Seřadit" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Up" msgstr "Přesunout nahoru" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Down" msgstr "Přesunout dolů" #: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "Další skript" #: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "Předchozí skript" #: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "Soubor" #: editor/plugins/script_editor_plugin.cpp msgid "Open..." msgstr "Otevřít..." #: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "Uložit vše" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "Lehký restart skriptu" #: editor/plugins/script_editor_plugin.cpp msgid "Copy Script Path" msgstr "Zkopírovat cestu ke skriptu" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "History Previous" msgstr "Historie předchozí" #: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "Historie další" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "Téma" #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme..." msgstr "Importovat motiv..." #: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "Znovu načíst motiv" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "Uložit motiv" #: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "Zavřít dokumentaci" #: editor/plugins/script_editor_plugin.cpp msgid "Close All" msgstr "Zavřít vše" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp msgid "Run" msgstr "Spustit" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "Přeskočit" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Step Into" msgstr "Vstoupit" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Přerušit" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: editor/script_editor_debugger.cpp msgid "Continue" msgstr "Pokračovat" #: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "Nechat ladící program otevřený" #: editor/plugins/script_editor_plugin.cpp msgid "Debug with External Editor" msgstr "Debugovat v externím editoru" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Open Godot online documentation." msgstr "Otevřít Godot online dokumentaci" #: editor/plugins/script_editor_plugin.cpp msgid "Request Docs" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Help improve the Godot documentation by giving feedback." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "Hledat v referenční dokumentaci." #: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "Přejít na předchozí upravovaný dokument." #: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "Přejít na další upravovaný dokument." #: editor/plugins/script_editor_plugin.cpp msgid "Discard" msgstr "Zahodit" #: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" "Následující soubory mají novější verzi na disku.\n" "Jaká akce se má vykonat?:" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Reload" msgstr "Znovu načíst" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Resave" msgstr "Znovu uložit" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Ladicí program" #: editor/plugins/script_editor_plugin.cpp msgid "Search Results" msgstr "Výsledky hledání" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Connections to method:" msgstr "Připojit k uzlu:" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Source" msgstr "Zdroj:" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Signal" msgstr "Signály" #: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "" "Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." msgstr "Odpojit '%s' od '%s'" #: editor/plugins/script_text_editor.cpp msgid "Line" msgstr "Řádek" #: editor/plugins/script_text_editor.cpp msgid "(ignore)" msgstr "(ignorovat)" #: editor/plugins/script_text_editor.cpp msgid "Go to Function" msgstr "Přejít na funkci" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "Vyberte barvu" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Convert Case" msgstr "Změnit velikost písmen" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Uppercase" msgstr "Velká písmena" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Lowercase" msgstr "Malá písmena" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Capitalize" msgstr "Velká písmena" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Syntax Highlighter" msgstr "Zvýrazňovač syntaxe" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Bookmarks" msgstr "" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Cut" msgstr "Vyjmout" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Select All" msgstr "Vybrat vše" #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "Odstranit řádek" #: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "Odsadit zleva" #: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "Odsadit zprava" #: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "Přepnout komentář" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Toggle Bookmark" msgstr "Přepnout volný pohled" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Next Bookmark" msgstr "Přejít na další breakpoint" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Previous Bookmark" msgstr "Přejít na předchozí breakpoint" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Remove All Bookmarks" msgstr "Odstranit všechny položky" #: editor/plugins/script_text_editor.cpp msgid "Fold/Unfold Line" msgstr "Složit/Rozložit řádek" #: editor/plugins/script_text_editor.cpp msgid "Fold All Lines" msgstr "Složit všechny řádky" #: editor/plugins/script_text_editor.cpp msgid "Unfold All Lines" msgstr "Rozložit všechny řádky" #: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "Osekat koncové mezery" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent to Spaces" msgstr "Převést odsazení na mezery" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent to Tabs" msgstr "Převést odsazení na taby" #: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Automatické odsazení" #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Toggle Breakpoint" msgstr "Přepnout breakpoint" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "Odstranit všechny breakpointy" #: editor/plugins/script_text_editor.cpp msgid "Go to Next Breakpoint" msgstr "Přejít na další breakpoint" #: editor/plugins/script_text_editor.cpp msgid "Go to Previous Breakpoint" msgstr "Přejít na předchozí breakpoint" #: editor/plugins/script_text_editor.cpp msgid "Find Previous" msgstr "Najít předchozí" #: editor/plugins/script_text_editor.cpp msgid "Find in Files..." msgstr "Najít v souborech..." #: editor/plugins/script_text_editor.cpp msgid "Go to Function..." msgstr "Přejít na funkci..." #: editor/plugins/script_text_editor.cpp msgid "Go to Line..." msgstr "Přejít na řádek..." #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "Kontextová nápověda" #: editor/plugins/shader_editor_plugin.cpp #, fuzzy msgid "" "This shader has been modified on on disk.\n" "What action should be taken?" msgstr "" "Následující soubory mají novější verzi na disku.\n" "Jaká akce se má vykonat?:" #: editor/plugins/shader_editor_plugin.cpp msgid "Shader" msgstr "Shader" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy msgid "Create Rest Pose from Bones" msgstr "Vytvořit ze scény" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Rest Pose to Bones" msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "Skeleton2D" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Make Rest Pose (From Bones)" msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Bones to Rest Pose" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Create physical bones" msgstr "Vytvořit fyzické kosti" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Skeleton" msgstr "Kostra" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Create physical skeleton" msgstr "Vytvořit fyzickou kostru" #: editor/plugins/skeleton_ik_editor_plugin.cpp msgid "Play IK" msgstr "Spustit IK" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "Ortogonální" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "Perspektivní" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "Transformace zrušena." #: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "Změnit osu X." #: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "Změnit osu Y." #: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "Změnit osu Z." #: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling: " msgstr "Škálování: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Translating: " msgstr "Posun: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "Rotuji %s stupňů." #: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "Animační klíč vložen." #: editor/plugins/spatial_editor_plugin.cpp msgid "Pitch" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "Objekty vykreslené" #: editor/plugins/spatial_editor_plugin.cpp msgid "Material Changes" msgstr "Změny materiálu" #: editor/plugins/spatial_editor_plugin.cpp msgid "Shader Changes" msgstr "Změny shaderu" #: editor/plugins/spatial_editor_plugin.cpp msgid "Surface Changes" msgstr "Změny povrchu" #: editor/plugins/spatial_editor_plugin.cpp msgid "Draw Calls" msgstr "Vykreslovací volání" #: editor/plugins/spatial_editor_plugin.cpp msgid "Vertices" msgstr "Vrcholy" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "Pohled shora." #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "Pohled zdola." #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "Dolní" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "Pohled zleva." #: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "Levý" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "Pohled zprava." #: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "Pravý" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "Čelní pohled." #: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "Přední" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "Pohled zezadu." #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "Zadní" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Align with View" msgstr "Zarovnat s výhledem" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "Tato operace vyžaduje jeden vybraný uzel." #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Lock View Rotation" msgstr "Zobrazit informace" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Unshaded" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Environment" msgstr "Zobrazit prostředí" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Gizmos" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Information" msgstr "Zobrazit informace" #: editor/plugins/spatial_editor_plugin.cpp msgid "View FPS" msgstr "Zobrazit FPS" #: editor/plugins/spatial_editor_plugin.cpp msgid "Half Resolution" msgstr "Poloviční rozlišení" #: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Doppler Enable" msgstr "Povolit" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" msgstr "Volný pohled doleva" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Right" msgstr "Volný pohled doprava" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Forward" msgstr "Volný pohled vpřed" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Backwards" msgstr "Volný pohled dozadu" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Up" msgstr "Volný pohled nahoru" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Down" msgstr "Volný pohled dolů" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Speed Modifier" msgstr "Rychlost volného pohledu" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Note: The FPS value displayed is the editor's framerate.\n" "It cannot be used as a reliable indication of in-game performance." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "View Rotation Locked" msgstr "Zobrazit informace" #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "XForm Dialog" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Snap Nodes To Floor" msgstr "Přichytit k mřížce" #: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "Režim výběru (Q)" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Drag: Rotate\n" "Alt+Drag: Move\n" "Alt+RMB: Depth list selection" msgstr "" "Táhnutí: Otočit\n" "Alt+Táhnutí: Přemístit\n" "Alt+Pravé tlačíko myši: Výběr seznamu hloubky" #: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "Režim posunu (W)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "Režim otáčení (E)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "Režim zvětšování (R)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "Místní souřadnice" #: editor/plugins/spatial_editor_plugin.cpp msgid "Local Space Mode (%s)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Mode (%s)" msgstr "Režim přichycení (%s)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "Pohled zdola" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "Pohled shora" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "Pohled zezadu" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "Pohled zepředu" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "Pohled zleva" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "Pohled zprava" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Switch Perspective/Orthogonal View" msgstr "Přepnout perspektivní/ortogonální pohled" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "Vložit animační klíč" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "Zaměřit počátek" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "Zaměřit výběr" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "Zarovnat výběr s pohledem" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Select" msgstr "Nástroj Výběr" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Move" msgstr "Nástroj Přesunout" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Rotate" msgstr "Nástroj Otočit" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Scale" msgstr "Nástroj Zvětšení" #: editor/plugins/spatial_editor_plugin.cpp msgid "Toggle Freelook" msgstr "Přepnout volný pohled" #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Snap Object to Floor" msgstr "Přichytit k mřížce" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog..." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "1 výřez" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "2 výřezy" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "2 výřezy (Alt)" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "3 výřezy" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "3 výřezy (Alt)" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "4 výřezy" #: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "Zobrazit počátek" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "Zobrazit mřížku" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Settings" msgstr "Nastavení" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "Nastavení přichycení" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "Přichycení rotaze (stupně):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "Přichycení zvětšení (%):" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Viewport Settings" msgstr "Nastavení viewportu" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "Perspektivní FOV (stupně):" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "Změna transformace" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "Posunout:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "Otočit (stupně):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "Změnit měřítko (poměr):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "Typ transformace" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "Před" #: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "Po" #: editor/plugins/spatial_editor_plugin.cpp msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create Mesh2D" msgstr "Vytvořit 2D mesh" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create Polygon2D" msgstr "Vytvořit Polygon3D" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D" msgstr "Vytvořit navigační polygon" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create LightOccluder2D" msgstr "Vytvořit Occluder Polygon" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "Sprite je prázdný!" #: editor/plugins/sprite_editor_plugin.cpp msgid "Can't convert a sprite using animation frames to mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Convert to Mesh2D" msgstr "Konvertovat na 2D mesh" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create polygon." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Convert to Polygon2D" msgstr "Přesunout polygon" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create collision polygon." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D Sibling" msgstr "Vytvořit navigační polygon" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create light occluder." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create LightOccluder2D Sibling" msgstr "Vytvořit Occluder Polygon" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Grow (Pixels): " msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Update Preview" msgstr "Obnovit náhled" #: editor/plugins/sprite_editor_plugin.cpp msgid "Settings:" msgstr "Nastavení:" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "No Frames Selected" msgstr "Výběr snímku" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Add %d Frame(s)" msgstr "Přidat snímek" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "Přidat snímek" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "CHYBA: Nelze načíst zdroj snímku!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "Vložit snímek" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "Přidat prázdný" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "Změnit FPS animace" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "(prázdný)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "Animace:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "New Animation" msgstr "Nová animace" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "Rychlost (FPS):" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "Smyčka" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Animation Frames:" msgstr "Snímky animace" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Add a Texture from File" msgstr "Přidat uzel(y) ze stromu" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frames from a Sprite Sheet" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "Vložit prázdný (před)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "Vložit prázdný (za)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (Before)" msgstr "Přemístit (před)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (After)" msgstr "Přemístit (za)" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Select Frames" msgstr "Vybrat uzel" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Horizontal:" msgstr "Převrátit horizontálně" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Vertical:" msgstr "Vrcholy" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Select/Clear All Frames" msgstr "Vybrat vše" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Create Frames from Sprite Sheet" msgstr "Vytvořit ze scény" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "SpriteFrames" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Region Rect" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Margin" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp #: scene/resources/visual_shader.cpp msgid "None" msgstr "Žádné" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "Offset:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "Krok:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Sep.:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp #, fuzzy msgid "TextureRegion" msgstr "Oblast textury" #: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "Nelze uložit motiv do souboru:" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "Přidat všechny položky" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "Přidat vše" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All Items" msgstr "Odstranit všechny položky" #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove All" msgstr "Odebrat vše" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Edit Theme" msgstr "Editovat téma..." #: editor/plugins/theme_editor_plugin.cpp msgid "Theme editing menu." msgstr "Menu editace motivu." #: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "Přidat položky třídy" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "Odstranit položky třídy" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "Vytvořit prázdnou šablonu" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "Vytvořit prázdný motiv editoru" #: editor/plugins/theme_editor_plugin.cpp msgid "Create From Current Editor Theme" msgstr "Vytvořit ze současného motivu editoru" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Toggle Button" msgstr "Tlačítko myši" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Disabled Button" msgstr "Prostřední tlačítko" #: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "Položka" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Disabled Item" msgstr "Zakázáno" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Check Item" msgstr "Zkontrolovat položku" #: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Radio Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Checked Radio Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Named Sep." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Submenu" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Item 1" msgstr "Položka" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Item 2" msgstr "Položka" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Disabled LineEdit" msgstr "Zakázáno" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "Tab 1" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "Tab 2" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "Tab 3" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Editable Item" msgstr "Upravit proměnnou" #: editor/plugins/theme_editor_plugin.cpp msgid "Subtree" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Has,Many,Options" msgstr "Má,mnoho,možností" #: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "Datový typ:" #: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "Ikona" #: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp msgid "Style" msgstr "Styl" #: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "Font" #: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "Barva" #: editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "Konstantní" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase Selection" msgstr "Vymazat označené" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Fix Invalid Tiles" msgstr "Opravit neplatné dlaždice" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Cut Selection" msgstr "Vycentrovat výběr" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Line Draw" msgstr "Nakreslit čáru" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rectangle Paint" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket Fill" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "Vymazat TileMap" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Find Tile" msgstr "Najít dlaždici" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "Zrcadlit X" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "Zrcadlit Y" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Enable Priority" msgstr "Editovat filtry" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "" "Shift+RMB: Line Draw\n" "Shift+Ctrl+RMB: Rectangle Paint" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "Vybrat dlaždici" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Rotate Left" msgstr "Otočit doleva" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Rotate Right" msgstr "Otočit doprava" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Flip Horizontally" msgstr "Převrátit horizontálně" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Flip Vertically" msgstr "Převrátit vertikálně" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Clear Transform" msgstr "Animace: změna transformace" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Add Texture(s) to TileSet." msgstr "Přidat uzel(y) ze stromu" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected Texture from TileSet." msgstr "Odstranit aktuální texturu z TileSetu" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "Vytvořit ze scény" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "Sloučit ze scény" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Next Coordinate" msgstr "Další skript" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the next shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Previous Coordinate" msgstr "Předchozí skript" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the previous shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Region Mode" msgstr "Režim otáčení" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Collision Mode" msgstr "Interpolační režim" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Occlusion Mode" msgstr "Editovat polygon" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Navigation Mode" msgstr "Vytvořit Navigation Mesh" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Bitmask Mode" msgstr "Režim otáčení" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Priority Mode" msgstr "Expertní režim:" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Icon Mode" msgstr "Režim přesouvání" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Z Index Mode" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Copy bitmask." msgstr "Kopírovat bitovou masku." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Paste bitmask." msgstr "Vložit bitovou masku." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Erase bitmask." msgstr "Vymazat bitovou masku." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create a new rectangle." msgstr "Vytvořit nové uzly." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Vytvořit nový polygon." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Enable snap and show grid (configurable via the Inspector)." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" "Odstranit vybranou texturu? Toto odstraní všechny dlaždice, které ji " "používají." #: editor/plugins/tile_set_editor_plugin.cpp msgid "You haven't selected a texture to remove." msgstr "Nevybrali jste texturu k odstranění." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene? This will overwrite all current tiles." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "Sloučit ze scény?" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Texture" msgstr "Odstranit texturu" #: editor/plugins/tile_set_editor_plugin.cpp msgid "%s file(s) were not added because was already on the list." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Drag handles to edit Rect.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Delete selected Rect." msgstr "Odstranit vybrané soubory?" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "" "Select current edited sub-tile.\n" "Click on another Tile to edit it." msgstr "Vytvořit složku" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Delete polygon." msgstr "Smazat polygon." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "" "LMB: Set bit on.\n" "RMB: Set bit off.\n" "Shift+LMB: Set wildcard bit.\n" "Click on another Tile to edit it." msgstr "Vytvořit složku" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to use as icon, this will be also used on invalid autotile " "bindings.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to change its priority.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "" "Select sub-tile to change its z index.\n" "Click on another Tile to edit it." msgstr "Vytvořit složku" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Set Tile Region" msgstr "Oblast textury" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Tile" msgstr "Vytvořit dlaždici" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Icon" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Bitmask" msgstr "Upravit bitovou masku dlaždice" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Edit Collision Polygon" msgstr "Upravit existující polygon:" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Edit Occlusion Polygon" msgstr "Editovat polygon" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Edit Navigation Polygon" msgstr "Vytvořit navigační polygon" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Paste Tile Bitmask" msgstr "Vložit bitovou masku dlaždice" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Clear Tile Bitmask" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Make Polygon Concave" msgstr "Přesunout polygon" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Make Polygon Convex" msgstr "Přesunout polygon" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Tile" msgstr "Odstranit dlaždici" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove Collision Polygon" msgstr "Odstranit polygon a bod" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove Occlusion Polygon" msgstr "Vytvořit Occluder Polygon" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove Navigation Polygon" msgstr "Vytvořit navigační polygon" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Edit Tile Priority" msgstr "Editovat filtry" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Z Index" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create Collision Polygon" msgstr "Vytvořit navigační polygon" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create Occlusion Polygon" msgstr "Vytvořit Occluder Polygon" #: editor/plugins/tile_set_editor_plugin.cpp msgid "This property can't be changed." msgstr "Tato vlastnost nemůže být změněna." #: editor/plugins/tile_set_editor_plugin.cpp msgid "TileSet" msgstr "TileSet" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Add input +" msgstr "Přidat vstup" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Add output +" msgstr "Přidat vstup" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Scalar" msgstr "Zvětšení:" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Vector" msgstr "Inspektor" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Add input port" msgstr "Přidat vstup" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add output port" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Change input port type" msgstr "Změnit výchozí typ" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Change output port type" msgstr "Změnit výchozí typ" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Change input port name" msgstr "Změnit název vstupu" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Change output port name" msgstr "Změnit název vstupu" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Remove input port" msgstr "Odstranit bod" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Remove output port" msgstr "Odstranit bod" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Set expression" msgstr "Změnit výraz" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Resize VisualShader node" msgstr "VisualShader" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Uniform Name" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Input Default Port" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Add Node to Visual Shader" msgstr "VisualShader" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Duplicate Nodes" msgstr "Duplikovat uzel/uzly" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Delete Nodes" msgstr "Smazat uzel" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "Vrchol" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Fragment" msgstr "Fragment" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Light" msgstr "Světlo" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Create Shader Node" msgstr "Vytvořit uzel" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Color function." msgstr "Přejít na funkci" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Grayscale function." msgstr "Vytvořit funkci" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts HSV vector to RGB equivalent." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts RGB vector to HSV equivalent." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Sepia function." msgstr "Přejmenovat funkci" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Burn operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Darken operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Difference operator." msgstr "Pouze rozdíly" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "HardLight operator" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Lighten operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Overlay operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Screen operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "SoftLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Color constant." msgstr "Konstantní" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Color uniform." msgstr "Animace: změna transformace" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'camera' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'inv_camera' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'inv_projection' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'normal' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'projection' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'time' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'viewport_size' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'world' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'alpha' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'color' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'texture_pixel_size' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'uv' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Input parameter." msgstr "Přichytit k rodičovi" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'alpha' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'binormal' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'color' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'fragcoord' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'point_coord' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'screen_uv' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'side' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'tangent' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'uv' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'uv2' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'vertex' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'view' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'albedo' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'attenuation' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'diffuse' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'light' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'light_color' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'roughness' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'specular' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'transmission' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'modelview' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'point_size' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'tangent' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'light_pass' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'point_coord' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'screen_pixel_size' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'screen_uv' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'light_alpha' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'light_height' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'light_uv' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'light_vec' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'normal' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'shadow_color' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'extra' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'projection' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'vertex' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'world' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'active' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'alpha' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'color' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'custom' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'custom_alpha' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'delta' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'emission_transform' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'index' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'lifetime' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'restart' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'time' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'transform' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'velocity' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Scalar function." msgstr "Změnit skalární funkci" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Scalar operator." msgstr "Změnit skalární operátor" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "E constant (2.718282). Represents the base of the natural logarithm." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Epsilon constant (0.00001). Smallest possible scalar number." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Phi constant (1.618034). Golden ratio." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi/4 constant (0.785398) or 45 degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi/2 constant (1.570796) or 90 degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi constant (3.141593) or 180 degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Tau constant (6.283185) or 360 degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sqrt2 constant (1.414214). Square root of 2." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the absolute value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Finds the nearest integer that is greater than or equal to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Constrains a value to lie between two further values." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in radians to degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-e Exponential." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 Exponential." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer less than or equal to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Computes the fractional part of the argument." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse of the square root of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Natural logarithm." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 logarithm." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the greater of two values." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the lesser of two values." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the opposite value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the value of the first parameter raised to the power of the second." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in degrees to radians." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Clamps the value between 0.0 and 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Extracts the sign of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the square root of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller then 'edge0' and 1.0 if x is larger than " "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Step function( scalar(edge), scalar(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds scalar to scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides scalar by scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies scalar by scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts scalar from scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Scalar constant." msgstr "Změnit skalární konstantu" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Scalar uniform." msgstr "Animace: změna transformace" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the cubic texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Cubic texture uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "2D texture uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Transform function." msgstr "Transformovat polygon" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(GLES3 only) Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " "row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix " "whose number of rows is the number of components in 'c' and whose number of " "columns is the number of components in 'r'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes transform from four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies transform by transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Transform constant." msgstr "Transformace zrušena." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Transform uniform." msgstr "Transformace zrušena." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Vector function." msgstr "Přejít na funkci..." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes vector from three scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes vector to three scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the cross product of two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the distance between two points." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the dot product of two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns a vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the length of a vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - vector" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / vector" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns a vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns a vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller then 'edge0' and 1.0 if 'x' is larger than " "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller then 'edge0' and 1.0 if 'x' is larger than " "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Step function( vector(edge), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Step function( scalar(edge), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds vector to vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides vector by vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts vector from vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector constant." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Custom Godot Shader Language expression, with custom amount of input and " "output ports. This is a direct injection of code into the vertex/fragment/" "light function, do not use it to write the function declarations inside." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns falloff based on the dot product of surface normal and view " "direction of camera (pass associated inputs to it)." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " "local differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " "local differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " "local differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " "local differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " "in 'x' and 'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " "in 'x' and 'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "VisualShader" msgstr "VisualShader" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Edit Visual Property" msgstr "Editovat filtry" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Visual Shader Mode Changed" msgstr "Změny shaderu" #: editor/project_export.cpp msgid "Runnable" msgstr "Spustitelný" #: editor/project_export.cpp #, fuzzy msgid "Delete patch '%s' from list?" msgstr "Odstranit" #: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "Odstranit předvolbu '%s'?" #: editor/project_export.cpp msgid "" "Failed to export the project for platform '%s'.\n" "Export templates seem to be missing or invalid." msgstr "" #: editor/project_export.cpp msgid "" "Failed to export the project for platform '%s'.\n" "This might be due to a configuration issue in the export preset or your " "export settings." msgstr "" #: editor/project_export.cpp msgid "Release" msgstr "Vydání" #: editor/project_export.cpp msgid "Exporting All" msgstr "Exportování všeho" #: editor/project_export.cpp #, fuzzy msgid "The given export path doesn't exist:" msgstr "Cesta neexistuje." #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted:" msgstr "Exportní šablony pro tuto platformu chybí nebo jsou poškozené:" #: editor/project_export.cpp msgid "Presets" msgstr "Předvolby" #: editor/project_export.cpp editor/project_settings_editor.cpp msgid "Add..." msgstr "Přidat..." #: editor/project_export.cpp msgid "Export Path" msgstr "Exportovat cestu" #: editor/project_export.cpp msgid "Resources" msgstr "Zdroje" #: editor/project_export.cpp msgid "Export all resources in the project" msgstr "Exportovat včechny zdroje tohoto projektu" #: editor/project_export.cpp msgid "Export selected scenes (and dependencies)" msgstr "Exportovat vybrané scény (a závislosti)" #: editor/project_export.cpp msgid "Export selected resources (and dependencies)" msgstr "Exportovat vybrané zdroje (a závislosti)" #: editor/project_export.cpp msgid "Export Mode:" msgstr "Expertní režim:" #: editor/project_export.cpp msgid "Resources to export:" msgstr "Zdroje k exportu:" #: editor/project_export.cpp msgid "" "Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" #: editor/project_export.cpp msgid "" "Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" #: editor/project_export.cpp #, fuzzy msgid "Patches" msgstr "Shody:" #: editor/project_export.cpp msgid "Make Patch" msgstr "" #: editor/project_export.cpp msgid "Features" msgstr "Funkce" #: editor/project_export.cpp msgid "Custom (comma-separated):" msgstr "Vlastní (oddělené čárkou):" #: editor/project_export.cpp msgid "Feature List:" msgstr "Seznam funkcí:" #: editor/project_export.cpp msgid "Script" msgstr "Skript" #: editor/project_export.cpp msgid "Script Export Mode:" msgstr "Režim exportu skriptů:" #: editor/project_export.cpp msgid "Text" msgstr "Text" #: editor/project_export.cpp msgid "Compiled" msgstr "Zkompilovaný" #: editor/project_export.cpp msgid "Encrypted (Provide Key Below)" msgstr "" #: editor/project_export.cpp msgid "Invalid Encryption Key (must be 64 characters long)" msgstr "Neplatný šifrovací klíč (musí být dlouhý 64 znaků)" #: editor/project_export.cpp msgid "Script Encryption Key (256-bits as hex):" msgstr "" #: editor/project_export.cpp msgid "Export PCK/Zip" msgstr "Exportovat PCK/Zip" #: editor/project_export.cpp msgid "Export mode?" msgstr "Režim exportu?" #: editor/project_export.cpp msgid "Export All" msgstr "Exportovat vše" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" msgstr "Exportní šablony pro tuto platformu chybí:" #: editor/project_export.cpp msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp msgid "The path does not exist." msgstr "Cesta neexistuje." #: editor/project_manager.cpp msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." msgstr "Neplatný projektový '.zip' soubor; neobsahuje soubor 'project.godot'." #: editor/project_manager.cpp msgid "Please choose an empty folder." msgstr "Zvolte prosím prázdnou složku." #: editor/project_manager.cpp msgid "Please choose a 'project.godot' or '.zip' file." msgstr "Zvolte prosím soubor 'project.godot' nebo '.zip'." #: editor/project_manager.cpp msgid "Directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp msgid "New Game Project" msgstr "" #: editor/project_manager.cpp msgid "Imported Project" msgstr "" #: editor/project_manager.cpp msgid "Invalid Project Name." msgstr "Neplatný název projektu." #: editor/project_manager.cpp msgid "Couldn't create folder." msgstr "Nelze vytvořit složku." #: editor/project_manager.cpp msgid "There is already a folder in this path with the specified name." msgstr "" #: editor/project_manager.cpp msgid "It would be a good idea to name your project." msgstr "" #: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "" #: editor/project_manager.cpp msgid "" "Couldn't load project.godot in project path (error %d). It may be missing or " "corrupted." msgstr "" #: editor/project_manager.cpp msgid "Couldn't edit project.godot in project path." msgstr "" #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "" #: editor/project_manager.cpp msgid "Rename Project" msgstr "Přejmenovat projekt" #: editor/project_manager.cpp msgid "Import Existing Project" msgstr "" #: editor/project_manager.cpp msgid "Import & Edit" msgstr "Importovat a upravit" #: editor/project_manager.cpp msgid "Create New Project" msgstr "Vytvořit nový projekt" #: editor/project_manager.cpp msgid "Create & Edit" msgstr "Vytvořit a editovat" #: editor/project_manager.cpp msgid "Install Project:" msgstr "Instalovat projekt:" #: editor/project_manager.cpp msgid "Install & Edit" msgstr "Instalovat a editovat" #: editor/project_manager.cpp msgid "Project Name:" msgstr "Jméno projektu:" #: editor/project_manager.cpp msgid "Project Path:" msgstr "Cesta k projektu:" #: editor/project_manager.cpp #, fuzzy msgid "Project Installation Path:" msgstr "Cesta k projektu:" #: editor/project_manager.cpp msgid "Renderer:" msgstr "" #: editor/project_manager.cpp msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" "Incompatible with older hardware\n" "Not recommended for web games" msgstr "" #: editor/project_manager.cpp msgid "OpenGL ES 2.0" msgstr "" #: editor/project_manager.cpp msgid "" "Lower visual quality\n" "Some features not available\n" "Works on most hardware\n" "Recommended for web games" msgstr "" #: editor/project_manager.cpp msgid "Renderer can be changed later, but scenes may need to be adjusted." msgstr "" #: editor/project_manager.cpp msgid "Unnamed Project" msgstr "Nepojmenovaný projekt" #: editor/project_manager.cpp msgid "Can't open project at '%s'." msgstr "Nelze otevřít projekt v '%s'." #: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "Jste si jisti, že chcete otevřit více než jeden projekt?" #: editor/project_manager.cpp msgid "" "The following project settings file does not specify the version of Godot " "through which it was created.\n" "\n" "%s\n" "\n" "If you proceed with opening it, it will be converted to Godot's current " "configuration file format.\n" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" #: editor/project_manager.cpp msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" "%s\n" "\n" "Do you want to convert it?\n" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" #: editor/project_manager.cpp msgid "" "The project settings were created by a newer engine version, whose settings " "are not compatible with this version." msgstr "" #: editor/project_manager.cpp msgid "" "Can't run project: no main scene defined.\n" "Please edit the project and set the main scene in the Project Settings under " "the \"Application\" category." msgstr "" #: editor/project_manager.cpp msgid "" "Can't run project: Assets need to be imported.\n" "Please edit the project to trigger the initial import." msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "Are you sure to run %d projects at once?" msgstr "Jste si jisti, že chcete spustit více než jeden projekt?" #: editor/project_manager.cpp #, fuzzy msgid "" "Remove %d projects from the list?\n" "The project folders' contents won't be modified." msgstr "Odstranit projekt ze seznamu? (Obsah složky zůstane nedotčen)" #: editor/project_manager.cpp #, fuzzy msgid "" "Remove this project from the list?\n" "The project folder's contents won't be modified." msgstr "Odstranit projekt ze seznamu? (Obsah složky zůstane nedotčen)" #: editor/project_manager.cpp #, fuzzy msgid "" "Remove all missing projects from the list? (Folders contents will not be " "modified)" msgstr "Odstranit projekt ze seznamu? (Obsah složky zůstane nedotčen)" #: editor/project_manager.cpp msgid "" "Language changed.\n" "The interface will update after restarting the editor or project manager." msgstr "" #: editor/project_manager.cpp msgid "" "Are you sure to scan %s folders for existing Godot projects?\n" "This could take a while." msgstr "" #: editor/project_manager.cpp msgid "Project Manager" msgstr "Správce projektů" #: editor/project_manager.cpp msgid "Project List" msgstr "Seznam projektů" #: editor/project_manager.cpp msgid "Scan" msgstr "Skenovat" #: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "Vyberte složku pro skenování" #: editor/project_manager.cpp msgid "New Project" msgstr "Nový projekt" #: editor/project_manager.cpp #, fuzzy msgid "Remove Missing" msgstr "Odstranit bod" #: editor/project_manager.cpp msgid "Templates" msgstr "Šablony" #: editor/project_manager.cpp msgid "Exit" msgstr "Ukončit" #: editor/project_manager.cpp msgid "Restart Now" msgstr "Restartovat nyní" #: editor/project_manager.cpp msgid "Can't run project" msgstr "Nelze spustit projekt" #: editor/project_manager.cpp #, fuzzy msgid "" "You currently don't have any projects.\n" "Would you like to explore official example projects in the Asset Library?" msgstr "" "V této chvíli nemáte žádný projekt.\n" "Přejete si prozkoumat oficiální ukázkové projekty v knihovně assetů?" #: editor/project_settings_editor.cpp msgid "Key " msgstr "Klávesa " #: editor/project_settings_editor.cpp msgid "Joy Button" msgstr "Tlačítko gamepadu" #: editor/project_settings_editor.cpp msgid "Joy Axis" msgstr "Osa gamepadu" #: editor/project_settings_editor.cpp msgid "Mouse Button" msgstr "Tlačítko myši" #: editor/project_settings_editor.cpp msgid "" "Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'" msgstr "" "Neplatné jméno akce. Nesmí být prázdné nebo obsahovat '/', ':', '=', '\\' " "nebo '\"'" #: editor/project_settings_editor.cpp #, fuzzy msgid "An action with the name '%s' already exists." msgstr "Akce '%s' již existuje!" #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Change Action deadzone" msgstr "Změnit hodnotu slovníku" #: editor/project_settings_editor.cpp msgid "Add Input Action Event" msgstr "" #: editor/project_settings_editor.cpp msgid "All Devices" msgstr "Všechna zařízení" #: editor/project_settings_editor.cpp msgid "Device" msgstr "Zařízení" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Shift+" msgstr "Shift+" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Alt+" msgstr "Alt+" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "Ctrl+" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "Stiskněte klávesu..." #: editor/project_settings_editor.cpp msgid "Mouse Button Index:" msgstr "Index tlačítka myši:" #: editor/project_settings_editor.cpp msgid "Left Button" msgstr "Levé tlačítko" #: editor/project_settings_editor.cpp msgid "Right Button" msgstr "Pravé tlačítko" #: editor/project_settings_editor.cpp msgid "Middle Button" msgstr "Prostřední tlačítko" #: editor/project_settings_editor.cpp msgid "Wheel Up Button" msgstr "Kolečko nahoru" #: editor/project_settings_editor.cpp msgid "Wheel Down Button" msgstr "Kolečko dolů" #: editor/project_settings_editor.cpp #, fuzzy msgid "Wheel Left Button" msgstr "Kolečko nahoru" #: editor/project_settings_editor.cpp #, fuzzy msgid "Wheel Right Button" msgstr "Pravé tlačítko" #: editor/project_settings_editor.cpp #, fuzzy msgid "X Button 1" msgstr "Tlačítko č. 6" #: editor/project_settings_editor.cpp #, fuzzy msgid "X Button 2" msgstr "Tlačítko č. 6" #: editor/project_settings_editor.cpp msgid "Joypad Axis Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Axis" msgstr "Osa" #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Erase Input Action" msgstr "Změnit měřítko výběru" #: editor/project_settings_editor.cpp msgid "Erase Input Action Event" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Event" msgstr "Přidat akci" #: editor/project_settings_editor.cpp msgid "Button" msgstr "Tlačítko" #: editor/project_settings_editor.cpp msgid "Left Button." msgstr "Levé tlačítko." #: editor/project_settings_editor.cpp msgid "Right Button." msgstr "Pravé tlačítko." #: editor/project_settings_editor.cpp msgid "Middle Button." msgstr "Prostřední tlačítko." #: editor/project_settings_editor.cpp msgid "Wheel Up." msgstr "Kolečko nahoru." #: editor/project_settings_editor.cpp msgid "Wheel Down." msgstr "Kolečko dolů." #: editor/project_settings_editor.cpp msgid "Add Global Property" msgstr "Přidat globální vlastnost" #: editor/project_settings_editor.cpp msgid "Select a setting item first!" msgstr "" #: editor/project_settings_editor.cpp msgid "No property '%s' exists." msgstr "Vlastnost '%s' neexistuje." #: editor/project_settings_editor.cpp msgid "Setting '%s' is internal, and it can't be deleted." msgstr "" #: editor/project_settings_editor.cpp msgid "Delete Item" msgstr "Odstranit položku" #: editor/project_settings_editor.cpp msgid "" "Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'." msgstr "" "Neplatné jméno akce. Nesmí být prázdné nebo obsahovat '/', ':', '=', '\\' " "nebo '\"'." #: editor/project_settings_editor.cpp msgid "Add Input Action" msgstr "" #: editor/project_settings_editor.cpp msgid "Error saving settings." msgstr "Chyba při ukládání nastavení." #: editor/project_settings_editor.cpp msgid "Settings saved OK." msgstr "Nastavení úspěšně uloženo." #: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Translation" msgstr "Přidat překlad" #: editor/project_settings_editor.cpp msgid "Remove Translation" msgstr "Odstranit překlad" #: editor/project_settings_editor.cpp msgid "Add Remapped Path" msgstr "" #: editor/project_settings_editor.cpp msgid "Resource Remap Add Remap" msgstr "" #: editor/project_settings_editor.cpp msgid "Change Resource Remap Language" msgstr "" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap" msgstr "" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap Option" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Changed Locale Filter" msgstr "Změnit typ hodnot pole" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter Mode" msgstr "" #: editor/project_settings_editor.cpp msgid "Project Settings (project.godot)" msgstr "Nastavení projektu (project.godot)" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "Všeobecné" #: editor/project_settings_editor.cpp msgid "Override For..." msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "The editor must be restarted for changes to take effect." msgstr "" #: editor/project_settings_editor.cpp msgid "Input Map" msgstr "" #: editor/project_settings_editor.cpp msgid "Action:" msgstr "Akce:" #: editor/project_settings_editor.cpp msgid "Action" msgstr "Akce" #: editor/project_settings_editor.cpp msgid "Deadzone" msgstr "" #: editor/project_settings_editor.cpp msgid "Device:" msgstr "Zařízení:" #: editor/project_settings_editor.cpp msgid "Index:" msgstr "Index:" #: editor/project_settings_editor.cpp msgid "Localization" msgstr "Lokalizace" #: editor/project_settings_editor.cpp msgid "Translations" msgstr "Překlady" #: editor/project_settings_editor.cpp msgid "Translations:" msgstr "Překlady:" #: editor/project_settings_editor.cpp msgid "Remaps" msgstr "Přemapování" #: editor/project_settings_editor.cpp msgid "Resources:" msgstr "Zdroje:" #: editor/project_settings_editor.cpp msgid "Remaps by Locale:" msgstr "" #: editor/project_settings_editor.cpp msgid "Locale" msgstr "" #: editor/project_settings_editor.cpp msgid "Locales Filter" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Show All Locales" msgstr "Zobrazit kosti" #: editor/project_settings_editor.cpp #, fuzzy msgid "Show Selected Locales Only" msgstr "Pouze výběr" #: editor/project_settings_editor.cpp msgid "Filter mode:" msgstr "Režim filtru:" #: editor/project_settings_editor.cpp msgid "Locales:" msgstr "" #: editor/project_settings_editor.cpp msgid "AutoLoad" msgstr "" #: editor/property_editor.cpp msgid "Zero" msgstr "Nula" #: editor/property_editor.cpp msgid "Easing In-Out" msgstr "" #: editor/property_editor.cpp msgid "Easing Out-In" msgstr "" #: editor/property_editor.cpp msgid "File..." msgstr "Soubor..." #: editor/property_editor.cpp msgid "Dir..." msgstr "Složka..." #: editor/property_editor.cpp msgid "Assign" msgstr "Přiřadit" #: editor/property_editor.cpp msgid "Select Node" msgstr "Vybrat uzel" #: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" #: editor/property_editor.cpp msgid "Pick a Node" msgstr "Vybrat uzel" #: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "" #: editor/property_selector.cpp msgid "Select Property" msgstr "Vybrat vlastnost" #: editor/property_selector.cpp msgid "Select Virtual Method" msgstr "Vybrat virtuální metodu" #: editor/property_selector.cpp msgid "Select Method" msgstr "Vybrat metodu" #: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" #: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" #: editor/rename_dialog.cpp editor/scene_tree_dock.cpp msgid "Batch Rename" msgstr "Dávkové přejmenování" #: editor/rename_dialog.cpp msgid "Prefix" msgstr "Prefix" #: editor/rename_dialog.cpp msgid "Suffix" msgstr "Sufix" #: editor/rename_dialog.cpp #, fuzzy msgid "Advanced Options" msgstr "Pokročilé možnosti" #: editor/rename_dialog.cpp msgid "Substitute" msgstr "" #: editor/rename_dialog.cpp msgid "Node name" msgstr "Název uzlu" #: editor/rename_dialog.cpp msgid "Node's parent name, if available" msgstr "Jméno rodiče uzlu, pokud dostupné" #: editor/rename_dialog.cpp msgid "Node type" msgstr "Typ uzlu" #: editor/rename_dialog.cpp msgid "Current scene name" msgstr "Název aktuální scény" #: editor/rename_dialog.cpp msgid "Root node name" msgstr "Název kořenového uzlu" #: editor/rename_dialog.cpp msgid "" "Sequential integer counter.\n" "Compare counter options." msgstr "" #: editor/rename_dialog.cpp msgid "Per Level counter" msgstr "" #: editor/rename_dialog.cpp msgid "If set the counter restarts for each group of child nodes" msgstr "" #: editor/rename_dialog.cpp msgid "Initial value for the counter" msgstr "Počáteční hodnota pro počítadlo" #: editor/rename_dialog.cpp msgid "Step" msgstr "Krok" #: editor/rename_dialog.cpp msgid "Amount by which counter is incremented for each node" msgstr "" #: editor/rename_dialog.cpp msgid "Padding" msgstr "" #: editor/rename_dialog.cpp msgid "" "Minimum number of digits for the counter.\n" "Missing digits are padded with leading zeros." msgstr "" "Minimální počet číslic počítadla.\n" "Chybějící číslice budou nahrazeny nulami." #: editor/rename_dialog.cpp msgid "Regular Expressions" msgstr "Regulární výrazy" #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" #: editor/rename_dialog.cpp msgid "Keep" msgstr "" #: editor/rename_dialog.cpp msgid "CamelCase to under_scored" msgstr "" #: editor/rename_dialog.cpp msgid "under_scored to CamelCase" msgstr "" #: editor/rename_dialog.cpp msgid "Case" msgstr "" #: editor/rename_dialog.cpp msgid "To Lowercase" msgstr "Na malá písmena" #: editor/rename_dialog.cpp msgid "To Uppercase" msgstr "Na velká písmena" #: editor/rename_dialog.cpp msgid "Reset" msgstr "Resetovat" #: editor/rename_dialog.cpp msgid "Error" msgstr "Chyba" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "" #: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "" #: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "Aktuální scéna" #: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "Hlavní scéna" #: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "Argumenty hlavní scény:" #: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "" #: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "Chyba při načítání scény z %s" #: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear Script" msgstr "Vymazat skript" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "" #: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "Přesunout uzel v rodiči" #: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "Přesunout uzly v rodiči" #: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "Duplikovat uzel/uzly" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." msgstr "" #: editor/scene_tree_dock.cpp msgid "Node must belong to the edited scene to become root." msgstr "" #: editor/scene_tree_dock.cpp msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Make node as Root" msgstr "Dává smysl!" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "Odstranit uzel/uzly?" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "" #: editor/scene_tree_dock.cpp msgid "Save New Scene As..." msgstr "Uložit novou scénu jako..." #: editor/scene_tree_dock.cpp msgid "" "Disabling \"editable_instance\" will cause all properties of the node to be " "reverted to their default." msgstr "" #: editor/scene_tree_dock.cpp msgid "Editable Children" msgstr "" #: editor/scene_tree_dock.cpp msgid "Load As Placeholder" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Make Local" msgstr "Místní" #: editor/scene_tree_dock.cpp msgid "New Scene Root" msgstr "Nový kořen scény" #: editor/scene_tree_dock.cpp msgid "Create Root Node:" msgstr "Vytvořit kořenový uzel:" #: editor/scene_tree_dock.cpp msgid "2D Scene" msgstr "2D scéna" #: editor/scene_tree_dock.cpp msgid "3D Scene" msgstr "3D scéna" #: editor/scene_tree_dock.cpp msgid "User Interface" msgstr "Uživatelské rozhraní" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Other Node" msgstr "Smazat uzel" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" #: editor/scene_tree_dock.cpp msgid "Attach Script" msgstr "Připojit skript" #: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "Odstranit uzel/uzly" #: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "Chyba při ukládání scény." #: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "" #: editor/scene_tree_dock.cpp msgid "Sub-Resources" msgstr "Dílčí zdroje" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Open Documentation" msgstr "Otevřít dokumentaci" #: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "Přidat podřízený uzel" #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "Změnit typ" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Extend Script" msgstr "Otevřít skript" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Make Scene Root" msgstr "Dává smysl!" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "Sloučit ze scény" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Save Branch as Scene" msgstr "Uložit větev jako scénu" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Copy Node Path" msgstr "Kopírovat cestu k uzlu" #: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "Odstranit (bez potvrzení)" #: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "Přidat/Vytvořit nový uzel" #: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" #: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "Připojit nový, nebo existující skript k vybranému uzlu." #: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "" #: editor/scene_tree_dock.cpp msgid "Remote" msgstr "Vzdálený" #: editor/scene_tree_dock.cpp msgid "Local" msgstr "Místní" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Toggle Visible" msgstr "Přepnout viditelnost" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Unlock Node" msgstr "Vybrat uzel" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Button Group" msgstr "Tlačítko č. 7" #: editor/scene_tree_editor.cpp #, fuzzy msgid "(Connecting From)" msgstr "Chyba připojení" #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" msgstr "Varování konfigurace uzlu:" #: editor/scene_tree_editor.cpp msgid "" "Node has connection(s) and group(s).\n" "Click to show signals dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node has connections.\n" "Click to show signals dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node is in group(s).\n" "Click to show groups dock." msgstr "" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Open Script:" msgstr "Otevřít skript" #: editor/scene_tree_editor.cpp msgid "" "Node is locked.\n" "Click to unlock it." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Children are not selectable.\n" "Click to make selectable." msgstr "" #: editor/scene_tree_editor.cpp msgid "Toggle Visibility" msgstr "Přepnout viditelnost" #: editor/scene_tree_editor.cpp msgid "" "AnimationPlayer is pinned.\n" "Click to unpin." msgstr "" #: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "Přejmenovat uzel" #: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "Strom scény (uzly):" #: editor/scene_tree_editor.cpp msgid "Node Configuration Warning!" msgstr "Varování konfigurace uzlu!" #: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "Vybrat uzel" #: editor/script_create_dialog.cpp #, fuzzy msgid "Path is empty." msgstr "Cesta je prázdná" #: editor/script_create_dialog.cpp #, fuzzy msgid "Filename is empty." msgstr "Název souboru je prázdný" #: editor/script_create_dialog.cpp #, fuzzy msgid "Path is not local." msgstr "Cesta není místní" #: editor/script_create_dialog.cpp #, fuzzy msgid "Invalid base path." msgstr "Neplatná základní cesta" #: editor/script_create_dialog.cpp #, fuzzy msgid "A directory with the same name exists." msgstr "Složka se stejným jménem již existuje" #: editor/script_create_dialog.cpp #, fuzzy msgid "Invalid extension." msgstr "Neplatná přípona" #: editor/script_create_dialog.cpp #, fuzzy msgid "Wrong extension chosen." msgstr "Vybrána špatná přípona" #: editor/script_create_dialog.cpp msgid "Error loading template '%s'" msgstr "Chyba při nahrávání šablony '%s'" #: editor/script_create_dialog.cpp msgid "Error - Could not create script in filesystem." msgstr "Chyba - Nelze vytvořit skript v souborovém systému." #: editor/script_create_dialog.cpp msgid "Error loading script from %s" msgstr "Chyba nahrávání skriptu z %s" #: editor/script_create_dialog.cpp msgid "N/A" msgstr "N/A" #: editor/script_create_dialog.cpp #, fuzzy msgid "Open Script / Choose Location" msgstr "Otevřít editor skriptů" #: editor/script_create_dialog.cpp msgid "Open Script" msgstr "Otevřít skript" #: editor/script_create_dialog.cpp #, fuzzy msgid "File exists, it will be reused." msgstr "Soubor již existuje, bude znovu použit" #: editor/script_create_dialog.cpp #, fuzzy msgid "Invalid class name." msgstr "Neplatné jméno třídy" #: editor/script_create_dialog.cpp #, fuzzy msgid "Invalid inherited parent name or path." msgstr "Neplatné jméno vlastnosti." #: editor/script_create_dialog.cpp #, fuzzy msgid "Script is valid." msgstr "Skript je validní" #: editor/script_create_dialog.cpp msgid "Allowed: a-z, A-Z, 0-9 and _" msgstr "Povoleno: a-z, A-Z, 0-9 a _" #: editor/script_create_dialog.cpp #, fuzzy msgid "Built-in script (into scene file)." msgstr "Možností scén." #: editor/script_create_dialog.cpp #, fuzzy msgid "Will create a new script file." msgstr "Vytvořit nový soubor skriptu" #: editor/script_create_dialog.cpp #, fuzzy msgid "Will load an existing script file." msgstr "Načíst existující soubor skriptu" #: editor/script_create_dialog.cpp msgid "Language" msgstr "Jazyk" #: editor/script_create_dialog.cpp msgid "Inherits" msgstr "Dědí" #: editor/script_create_dialog.cpp msgid "Class Name" msgstr "Jméno třídy" #: editor/script_create_dialog.cpp msgid "Template" msgstr "Šablona" #: editor/script_create_dialog.cpp msgid "Built-in Script" msgstr "Vestavěný skript" #: editor/script_create_dialog.cpp msgid "Attach Node Script" msgstr "" #: editor/script_editor_debugger.cpp msgid "Remote " msgstr "Vzdálený " #: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "Bajtů:" #: editor/script_editor_debugger.cpp msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." msgstr "" #: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp msgid "Errors" msgstr "Chyby" #: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "" #: editor/script_editor_debugger.cpp msgid "Copy Error" msgstr "Kopírovat chybu" #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" #: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "" #: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "Profiler" #: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp msgid "Value" msgstr "Hodnota" #: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Total:" msgstr "Celkem:" #: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "Video pamět" #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "Cesta ke zdroji" #: editor/script_editor_debugger.cpp msgid "Type" msgstr "Typ" #: editor/script_editor_debugger.cpp msgid "Format" msgstr "Formát" #: editor/script_editor_debugger.cpp msgid "Usage" msgstr "Používání" #: editor/script_editor_debugger.cpp msgid "Misc" msgstr "Různé" #: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "" #: editor/script_editor_debugger.cpp msgid "Export measures as CSV" msgstr "" #: editor/settings_config_dialog.cpp #, fuzzy msgid "Erase Shortcut" msgstr "Zkratky" #: editor/settings_config_dialog.cpp #, fuzzy msgid "Restore Shortcut" msgstr "Zkratky" #: editor/settings_config_dialog.cpp #, fuzzy msgid "Change Shortcut" msgstr "Upravit kotvy" #: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "Zkratky" #: editor/settings_config_dialog.cpp msgid "Binding" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "Změnit rádius světla" #: editor/spatial_editor_gizmos.cpp msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "Změnit zorné pole kamery" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "Změnit velikost kamery" #: editor/spatial_editor_gizmos.cpp msgid "Change Notifier AABB" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Particles AABB" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Box Shape Extents" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "" #: editor/spatial_editor_gizmos.cpp #, fuzzy msgid "Change Cylinder Shape Radius" msgstr "Změnit rádius světla" #: editor/spatial_editor_gizmos.cpp msgid "Change Cylinder Shape Height" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "" #: modules/csg/csg_gizmos.cpp #, fuzzy msgid "Change Cylinder Radius" msgstr "Změnit rádius světla" #: modules/csg/csg_gizmos.cpp #, fuzzy msgid "Change Cylinder Height" msgstr "Změnit velikost kamery" #: modules/csg/csg_gizmos.cpp #, fuzzy msgid "Change Torus Inner Radius" msgstr "Změnit rádius světla" #: modules/csg/csg_gizmos.cpp #, fuzzy msgid "Change Torus Outer Radius" msgstr "Změnit rádius světla" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select the dynamic library for this entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select dependencies of the library for this entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp #, fuzzy msgid "Remove current entry" msgstr "Odstranit signál" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Double click to create a new entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform:" msgstr "Platforma:" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform" msgstr "Platforma" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dynamic Library" msgstr "Dynamická knihovna" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Add an architecture entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "GDNativeLibrary" msgstr "GDNativeLibrary" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Enabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp #, fuzzy msgid "Disabled GDNative Singleton" msgstr "Vypnout aktualizační kolečko" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Library" msgstr "Knihovna" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Status" msgstr "Status" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "Knihovny: " #: modules/gdnative/register_types.cpp msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "Argument kroku je nula!" #: modules/gdscript/gdscript_functions.cpp msgid "Not a script with an instance" msgstr "Skript nemá instanci" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a script" msgstr "Není založeno na skriptu" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a resource file" msgstr "Není založeno na zdrojovém souboru" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (missing @path)" msgstr "Neplatná instance slovníkového formátu (chybí @path)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" msgstr "Neplatná instance slovníkového formátu (nemohu nahrát skript na @path)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" msgstr "Neplatná instance slovníkového formátu (nemohu nahrát skript na @path)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" msgstr "Neplatná instance slovníku (neplatné podtřídy)" #: modules/gdscript/gdscript_functions.cpp msgid "Object can't provide a length." msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Next Plane" msgstr "Další záložka" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Previous Plane" msgstr "Předchozí záložka" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Plane:" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Floor" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Previous Floor" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Floor:" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Delete Selection" msgstr "GridMap Smazat výběr" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Fill Selection" msgstr "GridMap Smazat výběr" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Paste Selection" msgstr "GridMap Smazat výběr" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Paint" msgstr "Nastavení GridMap" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Snap View" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Clip Disabled" msgstr "Vypnuto" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Above" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Below" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit X Axis" msgstr "Editovat osu X" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Y Axis" msgstr "Editovat osu Y" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Z Axis" msgstr "Editovat osu Z" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate X" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Y" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Z" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate X" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Y" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Z" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "Vymazat výběr" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Fill Selection" msgstr "Všechny vybrané" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Settings" msgstr "Nastavení GridMap" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Pick Distance:" msgstr "" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Název třídy nemůže být rezervované klíčové slovo" #: modules/mono/editor/godotsharp_editor.cpp msgid "Generating solution..." msgstr "Generování řešení..." #: modules/mono/editor/godotsharp_editor.cpp msgid "Generating C# project..." msgstr "Generování C# projektu..." #: modules/mono/editor/godotsharp_editor.cpp msgid "Failed to create solution." msgstr "Nepodařilo se vytvořit řešení." #: modules/mono/editor/godotsharp_editor.cpp msgid "Failed to save solution." msgstr "Nepodařilo se uložit řešení." #: modules/mono/editor/godotsharp_editor.cpp msgid "Done" msgstr "Hotovo" #: modules/mono/editor/godotsharp_editor.cpp msgid "Failed to create C# project." msgstr "Vytvoření C# projektu selhalo." #: modules/mono/editor/godotsharp_editor.cpp msgid "Mono" msgstr "Mono" #: modules/mono/editor/godotsharp_editor.cpp msgid "About C# support" msgstr "O podpoře C#" #: modules/mono/editor/godotsharp_editor.cpp msgid "Create C# solution" msgstr "Vytvořit C# řešení" #: modules/mono/editor/mono_bottom_panel.cpp msgid "Builds" msgstr "Sestavení" #: modules/mono/editor/mono_bottom_panel.cpp msgid "Build Project" msgstr "Sestavit projekt" #: modules/mono/editor/mono_bottom_panel.cpp msgid "View log" msgstr "Zobrazit logy" #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Bake NavMesh" msgstr "" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Setting up Configuration..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Calculating grid size..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Creating heightfield..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Marking walkable triangles..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Constructing compact heightfield..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Eroding walkable area..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Partitioning..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Creating contours..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Creating polymesh..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Converting to native navigation mesh..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Navigation Mesh Generator Setup:" msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Parsing Geometry..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Done!" msgstr "" #: modules/visual_script/visual_script.cpp #, fuzzy msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" msgstr "" "Uzel zavolal yield bez pracovní paměti. Přečtěte si prosím v dokumentaci, " "jak správně používat yield!" #: modules/visual_script/visual_script.cpp #, fuzzy msgid "" "Node yielded, but did not return a function state in the first working " "memory." msgstr "Uzel zavolal yield, ale nevrátil stav funkce v první pracovní paměti." #: modules/visual_script/visual_script.cpp #, fuzzy msgid "" "Return value must be assigned to first element of node working memory! Fix " "your node please." msgstr "" "Návratová hodnota musí být přiřazena prvnímu prvku uzlu pracovní paměti. " "Opravte prosím váš uzel." #: modules/visual_script/visual_script.cpp msgid "Node returned an invalid sequence output: " msgstr "Uzel vrátil neplatnou posloupnost výstupu: " #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "Nalezen bit posloupnosti ale ne uzel v zásobníku. Nahlaste chybu!" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " msgstr "Přetečení zásobníku s hloubkou: " #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "Upravit argumenty signálu" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument Type" msgstr "Změnit typ argumentu" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument name" msgstr "Změnit název argumentu" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Default Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Type" msgstr "Nastavit typ proměnné" #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "Proměnné:" #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" msgstr "Jméno není platný identifikátor:" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" msgstr "Jméno už je použito jinou funkcí/proměnnou/signálem:" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Function" msgstr "Přejmenovat funkci" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Variable" msgstr "Přejmenovat proměnnou" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Signal" msgstr "Přejmenovat signál" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function" msgstr "Přidat funkci" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" msgstr "Přidat proměnnou" #: modules/visual_script/visual_script_editor.cpp msgid "Add Signal" msgstr "Přidat signál" #: modules/visual_script/visual_script_editor.cpp msgid "Change Expression" msgstr "Změnit výraz" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "Odstranit uzly VisualScriptu" #: modules/visual_script/visual_script_editor.cpp msgid "Duplicate VisualScript Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." msgstr "" "Podržte %s k uvolnění getteru. Podržte Shift k uvolnění generického podpisu." #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" "Podržte Ctrl k uvolnění getteru. Podržte Shift k uvolnění generického " "podpisu." #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a simple reference to the node." msgstr "Podržte %s k uvolnění jednoduché reference na uzel." #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Hold Ctrl to drop a simple reference to the node." msgstr "Podržte Ctrl k uvolnění jednoduché reference na uzel." #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Hold %s to drop a Variable Setter." msgstr "Podržte %s k uvolnění jednoduché reference na uzel." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Variable Setter." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Preload Node" msgstr "Přidat předem načtený uzel" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "Přidat uzel(y) ze stromu" #: modules/visual_script/visual_script_editor.cpp msgid "Add Getter Property" msgstr "Přidat vlastnost getter" #: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" msgstr "Přidat vlastnost setter" #: modules/visual_script/visual_script_editor.cpp msgid "Change Base Type" msgstr "Změnit základní typ" #: modules/visual_script/visual_script_editor.cpp msgid "Move Node(s)" msgstr "Přesunout uzly" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Node" msgstr "Odstranit VisualScript uzel" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Nodes" msgstr "Připojit uzly" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Connect Node Data" msgstr "Připojit uzly" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Connect Node Sequence" msgstr "Připojit uzly" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" msgstr "Script již má funkci '%s'" #: modules/visual_script/visual_script_editor.cpp msgid "Change Input Value" msgstr "Změnit vstupní hodnotu" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Resize Comment" msgstr "Změnit velikost CanvasItem" #: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Clipboard is empty!" msgstr "Schránka je prázdná!" #: modules/visual_script/visual_script_editor.cpp msgid "Paste VisualScript Nodes" msgstr "Vložit VisualScript uzly" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" msgstr "Odstranit funkci" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Variable" msgstr "Odstranit proměnnou" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Variable:" msgstr "Úprava proměnné:" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Signal" msgstr "Odstranit signál" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Signal:" msgstr "Úprava signálu:" #: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "Základní typ:" #: modules/visual_script/visual_script_editor.cpp msgid "Members:" msgstr "Členové:" #: modules/visual_script/visual_script_editor.cpp msgid "Available Nodes:" msgstr "Dostupné uzly:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Select or create a function to edit its graph." msgstr "Pro úpravu grafu vyber nebo vytvoř funkci" #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" msgstr "Smazat vybraný" #: modules/visual_script/visual_script_editor.cpp msgid "Find Node Type" msgstr "Vyhledat typ uzlu" #: modules/visual_script/visual_script_editor.cpp msgid "Copy Nodes" msgstr "Zkopírovat uzly" #: modules/visual_script/visual_script_editor.cpp msgid "Cut Nodes" msgstr "Vyjmout uzly" #: modules/visual_script/visual_script_editor.cpp msgid "Paste Nodes" msgstr "Vložit uzly" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Edit Member" msgstr "Členové" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " msgstr "Vstupním typem nelze iterovat: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" msgstr "Iterátor se stal neplatným" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid: " msgstr "Iterátor se stal neplatným: " #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "Neplatné jméno vlastnosti." #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" msgstr "Základní objekt není Node!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Path does not lead Node!" msgstr "Cesta nevede k uzlu!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." msgstr "Neplatné jméno vlastnosti '%s' v uzlu %s." #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " msgstr ": Neplatný argument typu: " #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid arguments: " msgstr ": Neplatné argumenty: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "Proměnná pro získání nebyla ve skriptu nalezena: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableSet not found in script: " msgstr "Proměnná pro nastavení nebyla ve skriptu nalezena: " #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." msgstr "Vlastní uzel nemá metodu _step(), takže nelze postupovat grafem." #: modules/visual_script/visual_script_nodes.cpp msgid "" "Invalid return value from _step(), must be integer (seq out), or string " "(error)." msgstr "" "Neplatná návratová hodnota z funkce _step(). Musí být celé číslo (výstupní " "posloupnost), nebo řetězec (chyba)." #: modules/visual_script/visual_script_property_selector.cpp #, fuzzy msgid "Search VisualScript" msgstr "Odstranit VisualScript uzel" #: modules/visual_script/visual_script_property_selector.cpp msgid "Get %s" msgstr "" #: modules/visual_script/visual_script_property_selector.cpp msgid "Set %s" msgstr "" #: platform/android/export/export.cpp msgid "Package name is missing." msgstr "" #: platform/android/export/export.cpp msgid "Package segments must be of non-zero length." msgstr "" #: platform/android/export/export.cpp msgid "The character '%s' is not allowed in Android application package names." msgstr "" #: platform/android/export/export.cpp msgid "A digit cannot be the first character in a package segment." msgstr "" #: platform/android/export/export.cpp msgid "The character '%s' cannot be the first character in a package segment." msgstr "" #: platform/android/export/export.cpp msgid "The package must have at least one '.' separator." msgstr "" #: platform/android/export/export.cpp msgid "ADB executable not configured in the Editor Settings." msgstr "" #: platform/android/export/export.cpp msgid "OpenJDK jarsigner not configured in the Editor Settings." msgstr "" #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." msgstr "" #: platform/android/export/export.cpp msgid "Custom build requires a valid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp msgid "Invalid Android SDK path for custom build in Editor Settings." msgstr "" #: platform/android/export/export.cpp msgid "" "Android project is not installed for compiling. Install from Editor menu." msgstr "" #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." msgstr "" #: platform/android/export/export.cpp #, fuzzy msgid "Invalid package name:" msgstr "Neplatné jméno třídy" #: platform/android/export/export.cpp msgid "" "Trying to build from a custom built template, but no version info for it " "exists. Please reinstall from the 'Project' menu." msgstr "" #: platform/android/export/export.cpp msgid "" "Android build version mismatch:\n" " Template installed: %s\n" " Godot Version: %s\n" "Please reinstall Android build template from 'Project' menu." msgstr "" #: platform/android/export/export.cpp msgid "Building Android Project (gradle)" msgstr "" #: platform/android/export/export.cpp msgid "" "Building of Android project failed, check output for the error.\n" "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" #: platform/android/export/export.cpp msgid "No build apk generated at: " msgstr "" #: platform/iphone/export/export.cpp msgid "Identifier is missing." msgstr "" #: platform/iphone/export/export.cpp msgid "Identifier segments must be of non-zero length." msgstr "" #: platform/iphone/export/export.cpp #, fuzzy msgid "The character '%s' is not allowed in Identifier." msgstr "Jméno není platný identifikátor:" #: platform/iphone/export/export.cpp msgid "A digit cannot be the first character in a Identifier segment." msgstr "" #: platform/iphone/export/export.cpp msgid "" "The character '%s' cannot be the first character in a Identifier segment." msgstr "" #: platform/iphone/export/export.cpp msgid "The Identifier must have at least one '.' separator." msgstr "" #: platform/iphone/export/export.cpp msgid "App Store Team ID not specified - cannot configure the project." msgstr "" #: platform/iphone/export/export.cpp #, fuzzy msgid "Invalid Identifier:" msgstr "Jméno není platný identifikátor:" #: platform/iphone/export/export.cpp msgid "Required icon is not specified in the preset." msgstr "" #: platform/javascript/export/export.cpp msgid "Run in Browser" msgstr "Spustit v prohlížeči" #: platform/javascript/export/export.cpp msgid "Run exported HTML in the system's default browser." msgstr "Spustit vyexportované HTML ve výchozím prohlížeči." #: platform/javascript/export/export.cpp msgid "Could not write file:" msgstr "Nelze zapsat soubor:" #: platform/javascript/export/export.cpp msgid "Could not open template for export:" msgstr "Nelze otevřít šablonu pro export:" #: platform/javascript/export/export.cpp msgid "Invalid export template:" msgstr "Neplatná šablona pro export:" #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not read custom HTML shell:" msgstr "Nelze vytvořit složku." #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not read boot splash image file:" msgstr "Nelze vytvořit složku." #: platform/javascript/export/export.cpp #, fuzzy msgid "Using default boot splash image." msgstr "Nelze vytvořit složku." #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package unique name." msgstr "Neplatný unikátní název." #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "Neplatné GUID produktu." #: platform/uwp/export/export.cpp msgid "Invalid publisher GUID." msgstr "Neplatné GUID vydavatele." #: platform/uwp/export/export.cpp msgid "Invalid background color." msgstr "Neplatná barva pozadí." #: platform/uwp/export/export.cpp msgid "Invalid Store Logo image dimensions (should be 50x50)." msgstr "Neplatné rozměry Store Logo obrázku (měly by být 50x50)." #: platform/uwp/export/export.cpp msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." msgstr "Neplatné rozměry Square 44x44 Logo obrázku (měly by být 44x44)." #: platform/uwp/export/export.cpp msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." msgstr "Neplatné rozměry Square 71x71 Logo obrázku (měly by být 71x71)." #: platform/uwp/export/export.cpp msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." msgstr "Neplatné rozměry Square 150x150 Logo obrázku (měly by být 150x150)." #: platform/uwp/export/export.cpp msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." msgstr "Neplatné rozměry Square 310x310 Logo obrázku (měly by být 310x310)." #: platform/uwp/export/export.cpp msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." msgstr "Neplatné rozměry Square 310x150 Logo obrázku (měly by být 310x150)." #: platform/uwp/export/export.cpp msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "Neplatné rozměry obrázku uvítací obrazovky (měly by být 620x300)." #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " "order for AnimatedSprite to display frames." msgstr "" "Aby AnimatedSprite mohl zobrazovat snímky, zdroj SpriteFrames musí být " "vytvořen nebo nastaven v vlastnosti 'Frames'." #: scene/2d/canvas_modulate.cpp msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " "scenes). The first created one will work, while the rest will be ignored." msgstr "" "Je povolená jen jedna viditelná CanvasModulate na scénu (nebo množinu " "instancovaných scén). První vytvořená bude fungovat, ostatní budou " "ignorovány." #: scene/2d/collision_object_2d.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" "Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " "define its shape." msgstr "" "Tento uzel nemá žádný tvar, takže nemůže kolidovat ani interagovat s " "ostatními objekty.\n" "Zvažte možnost přidat CollisionShape2D nebo CollisionPolygon2D jako potomka " "abyste definovali jeho tvar." #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" "CollisionPolygon2D slouží pouze jako kontejner tvarů objektu " "CollissionObject2D a od něj odvozených uzlů. Použijte ho pouze jako potomka " "Area2D, StaticBody2D, RigidBody2D, KinematicBody2D a dalších, pro určení " "jejich tvaru." #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." msgstr "Prázdný CollisionPolygon2D nemá při kolizi žádný efekt." #: scene/2d/collision_shape_2d.cpp msgid "" "CollisionShape2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" "CollisionPolygon2D slouží pouze jako kontejner tvarů objektu " "CollissionObject2D a od něj odvozených uzlů. Použijte ho pouze jako potomka " "Area2D, StaticBody2D, RigidBody2D, KinematicBody2D a dalších, pro určení " "jejich tvaru." #: scene/2d/collision_shape_2d.cpp #, fuzzy msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" msgstr "CollisionShape2D musí obsahovat tvar. Prosím vytvořte zdrojový tvar." #: scene/2d/cpu_particles_2d.cpp msgid "" "CPUParticles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the 'texture' " "property." msgstr "Textura světla musí být nastavena vlastností 'texture'." #: scene/2d/light_occluder_2d.cpp msgid "" "An occluder polygon must be set (or drawn) for this occluder to take effect." msgstr "" "Polygon stínítka musí být nastaven (nebo namalován), aby stínítko fungovalo." #: scene/2d/light_occluder_2d.cpp msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" msgstr "" #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " "Please set a property or draw a polygon." msgstr "" "Aby mohl tento uzel fungovat, musí mít vytvořen nebo nastaven zdroj " "NavigationPolygon. Nastavte prosím vlastnost nebo nakreslete mnohoúhelník." #: scene/2d/navigation_polygon.cpp msgid "" "NavigationPolygonInstance must be a child or grandchild to a Navigation2D " "node. It only provides navigation data." msgstr "" "NavigationPolygonInstance musí být dítětem nebo vnoučetem uzlu Navigation2D. " "Poskytuje pouze data pro navigaci." #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" "Uzel ParallaxLayer funguje pouze když je dítětem uzlu ParallaxBackground." #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" "Use the CPUParticles2D node instead. You can use the \"Convert to " "CPUParticles\" option for this purpose." msgstr "" #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " "imprinted." msgstr "" #: scene/2d/particles_2d.cpp msgid "" "Particles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." msgstr "PathFollow2D funguje pouze když je dítětem uzlu Path2D." #: scene/2d/physics_body_2d.cpp msgid "" "Size changes to RigidBody2D (in character or rigid modes) will be overridden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" "Pro zajištění funkčnosti musí vlastnost path ukazovat na platný uzel Node2D." #: scene/2d/skeleton_2d.cpp msgid "This Bone2D chain should end at a Skeleton2D node." msgstr "" #: scene/2d/skeleton_2d.cpp msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." msgstr "" #: scene/2d/skeleton_2d.cpp msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " "as parent." msgstr "" "VisibilityEnable2D funguje nejlépe, když je nastaven jako rodič editované " "scény." #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "" "The controller ID must not be 0 or this controller won't be bound to an " "actual controller." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "" "The anchor ID must not be 0 or this anchor won't be bound to an actual " "anchor." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp msgid "%d%%" msgstr "%d%%" #: scene/3d/baked_lightmap.cpp msgid "(Time Left: %d:%02d s)" msgstr "(Zbývající čas: %d:%02d s)" #: scene/3d/baked_lightmap.cpp msgid "Plotting Meshes: " msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Plotting Lights:" msgstr "" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Finishing Plot" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Lighting Meshes: " msgstr "" #: scene/3d/collision_object.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" "Consider adding a CollisionShape or CollisionPolygon as a child to define " "its shape." msgstr "" "Tento uzel nemá žádný tvar, takže nemůže kolidovat ani interagovat s " "ostatními objekty.\n" "Zvažte možnost přidat CollisionShape nebo CollisionPolygon jako potomka " "abyste definovali jeho tvar." #: scene/3d/collision_polygon.cpp msgid "" "CollisionPolygon only serves to provide a collision shape to a " "CollisionObject derived node. Please only use it as a child of Area, " "StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" "CollisionPolygon pouze poskytuje tvar kolize uzlům odvozeným z " "CollisionObject. Použijte ho jen jako dítě uzlů Area, StaticBody, RigidBody " "a KinematicBody, abyste jim dali tvar." #: scene/3d/collision_polygon.cpp msgid "An empty CollisionPolygon has no effect on collision." msgstr "Prázdný CollisionPolygon nemá na kolize žádný efekt." #: scene/3d/collision_shape.cpp msgid "" "CollisionShape only serves to provide a collision shape to a CollisionObject " "derived node. Please only use it as a child of Area, StaticBody, RigidBody, " "KinematicBody, etc. to give them a shape." msgstr "" "CollisionShape pouze poskytuje tvar kolize uzlům odvozeným z " "CollisionObject. Použijte ho jen jako dítě uzlů Area, StaticBody, RigidBody " "a KinematicBody, abyste jim dali tvar." #: scene/3d/collision_shape.cpp msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it!" msgstr "" "Aby CollisionShape mohl fungovat, musí mu být poskytnut tvar. Vytvořte mu " "prosím zdroj tvar!" #: scene/3d/collision_shape.cpp msgid "" "Plane shapes don't work well and will be removed in future versions. Please " "don't use them." msgstr "" #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." msgstr "" #: scene/3d/cpu_particles.cpp msgid "" "CPUParticles animation requires the usage of a SpatialMaterial whose " "Billboard Mode is set to \"Particle Billboard\"." msgstr "" #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." msgstr "" #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." msgstr "" "Aby tento uzel mohl fungovat, musí mít nastaven nebo vytvořen zdroj " "NavigationMesh." #: scene/3d/navigation_mesh.cpp msgid "" "NavigationMeshInstance must be a child or grandchild to a Navigation node. " "It only provides navigation data." msgstr "" "NavigationMeshInstance musí být dítětem nebo vnoučetem uzlu Navigation. " "Poskytuje pouze data pro navigaci." #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" "Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" "\" option for this purpose." msgstr "" #: scene/3d/particles.cpp msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" #: scene/3d/particles.cpp msgid "" "Particles animation requires the usage of a SpatialMaterial whose Billboard " "Mode is set to \"Particle Billboard\"." msgstr "" #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "PathFollow funguje pouze, když je dítětem uzlu Path." #: scene/3d/path.cpp msgid "" "PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent " "Path's Curve resource." msgstr "" #: scene/3d/physics_body.cpp msgid "" "Size changes to RigidBody (in character or rigid modes) will be overridden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/3d/remote_transform.cpp #, fuzzy msgid "Path property must point to a valid Spatial node to work." msgstr "" "Aby ParticleAttractor2D fungoval, musí vlastnost path ukazovat na platný " "uzel Particles2D." #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh." msgstr "" #: scene/3d/soft_body.cpp msgid "" "Size changes to SoftBody will be overridden by the physics engine when " "running.\n" "Change the size in children collision shapes instead." msgstr "" "Změny velikosti SoftBody budou za běhu přepsány fyzikálním enginem.\n" "Změňte místo něho velikost kolizních tvarů potomků." #: scene/3d/sprite_3d.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " "order for AnimatedSprite3D to display frames." msgstr "" "Zdroj SpriteFrames musí být vytvořen nebo nastaven ve vlastnosti 'Frames', " "aby mohl AnimatedSprite3D zobrazit rámečky." #: scene/3d/vehicle_body.cpp msgid "" "VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " "it as a child of a VehicleBody." msgstr "" "VehicleWheel slouží jako systém kol pro VehicleBody. Použijte ho prosím jako " "potomka VehicleBody." #: scene/3d/world_environment.cpp msgid "WorldEnvironment needs an Environment resource." msgstr "" #: scene/3d/world_environment.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." msgstr "" "Na každou scénu (nebo skupinu instancovaných scén) je povolen pouze jeden " "WorldEnvironment." #: scene/3d/world_environment.cpp msgid "" "This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " "this environment's Background Mode to Canvas (for 2D scenes)." msgstr "" #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" #: scene/animation/animation_blend_tree.cpp msgid "Animation not found: '%s'" msgstr "Animace nenalezena: '%s'" #: scene/animation/animation_tree.cpp msgid "In node '%s', invalid animation: '%s'." msgstr "V uzlu '%s', neplatná animace: '%s'." #: scene/animation/animation_tree.cpp msgid "Invalid animation: '%s'." msgstr "Neplatná animace: '%s'." #: scene/animation/animation_tree.cpp #, fuzzy msgid "Nothing connected to input '%s' of node '%s'." msgstr "Odpojit '%s' od '%s'" #: scene/animation/animation_tree.cpp msgid "A root AnimationNode for the graph is not set." msgstr "" #: scene/animation/animation_tree.cpp #, fuzzy msgid "Path to an AnimationPlayer node containing animations is not set." msgstr "Pro úpravu animací vyberte ze stromu scény uzel AnimationPlayer." #: scene/animation/animation_tree.cpp msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." msgstr "" #: scene/animation/animation_tree.cpp #, fuzzy msgid "AnimationPlayer root is not a valid node." msgstr "Strom animace je neplatný." #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "RAW mód" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." msgstr "" #: scene/gui/color_picker.cpp #, fuzzy msgid "Add current color as a preset." msgstr "Přidat aktuální barvu jako předvolbu" #: scene/gui/container.cpp msgid "" "Container by itself serves no purpose unless a script configures it's " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." msgstr "" #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Pozor!" #: scene/gui/dialogs.cpp msgid "Please Confirm..." msgstr "Potvrďte prosím..." #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " "functions. Making them visible for editing is fine though, but they will " "hide upon running." msgstr "" "Popupy budou standardně skryty, dokud nezavoláte popup() nebo některou z " "popup*() funkcí. I když je jejich zviditelnění pro úpravu v pořádku, za běhu " "budou skryty." #: scene/gui/range.cpp msgid "If exp_edit is true min_value must be > 0." msgstr "Pokud má exp_edit hodnotu true, pak min_value musí být > 0." #: scene/gui/scroll_container.cpp msgid "" "ScrollContainer is intended to work with a single child control.\n" "Use a container as child (VBox,HBox,etc), or a Control and set the custom " "minimum size manually." msgstr "" #: scene/gui/tree.cpp msgid "(Other)" msgstr "(Ostatní)" #: scene/main/scene_tree.cpp #, fuzzy msgid "" "Default Environment as specified in Project Settings (Rendering -> " "Environment -> Default Environment) could not be loaded." msgstr "" "Výchozí prostředí specifikované v nastavení projektu (Vykreslování -> " "Zobrazovací výřez -> Výchozí prostředí) se nepodařilo načíst." #: scene/main/viewport.cpp msgid "" "This viewport is not set as render target. If you intend for it to display " "its contents directly to the screen, make it a child of a Control so it can " "obtain a size. Otherwise, make it a RenderTarget and assign its internal " "texture to some node for display." msgstr "" "Tento viewport není nastaven jako render target. Pokud chcete jeho obsah " "zobrazit přímo na obrazovku, musíte ho nastavit jako dítě uzlu Control, aby " "mohl získat velikost. Jinak ho nastavte jako render target a přiřaďte jeho " "vnitřní texturu nějakému uzlu k zobrazení." #: scene/resources/dynamic_font.cpp msgid "Error initializing FreeType." msgstr "Chyba při inicializaci FreeType." #: scene/resources/dynamic_font.cpp msgid "Unknown font format." msgstr "Neznámý formát fontu." #: scene/resources/dynamic_font.cpp msgid "Error loading font." msgstr "Chyba nahrávání fontu." #: scene/resources/dynamic_font.cpp msgid "Invalid font size." msgstr "Neplatná velikost fontu." #: scene/resources/visual_shader.cpp msgid "Input" msgstr "Vstup" #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for shader." msgstr "Neplatný zdroj pro shader." #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" #: servers/visual/shader_language.cpp msgid "Assignment to uniform." msgstr "" #: servers/visual/shader_language.cpp msgid "Varyings can only be assigned in vertex function." msgstr "" #: servers/visual/shader_language.cpp msgid "Constants cannot be modified." msgstr "" #~ msgid "Path to Node:" #~ msgstr "Cesta k uzlu:" #~ msgid "Delete selected files?" #~ msgstr "Odstranit vybrané soubory?" #~ msgid "There is no 'res://default_bus_layout.tres' file." #~ msgstr "Soubor 'res://default_bus_layout.tres' neexistuje." #~ msgid "Go to parent folder" #~ msgstr "Jít na nadřazenou složku" #~ msgid "Select device from the list" #~ msgstr "Vyberte zařízení ze seznamu" #~ msgid "Open Scene(s)" #~ msgstr "Otevřít scénu(y)" #~ msgid "Previous Directory" #~ msgstr "Předchozí složka" #~ msgid "Next Directory" #~ msgstr "Následující složka" #, fuzzy #~ msgid "Ease in" #~ msgstr "Změnit měřítko výběru" #~ msgid "CheckBox Radio1" #~ msgstr "CheckBox Radio1" #~ msgid "CheckBox Radio2" #~ msgstr "CheckBox Radio2" #~ msgid "Create folder" #~ msgstr "Vytvořit složku" #~ msgid "Already existing" #~ msgstr "Již existující" #~ msgid "Custom Node" #~ msgstr "Vlastní uzel" #~ msgid "Invalid Path" #~ msgstr "Neplatná cesta" #~ msgid "GridMap Duplicate Selection" #~ msgstr "GridMap Duplikovat výběr" #~ msgid "Create Area" #~ msgstr "Vytvořit plochu" #~ msgid "Edit Signal Arguments:" #~ msgstr "Upravit argumenty signálu:" #~ msgid "Edit Variable:" #~ msgstr "Upravit proměnnou:" #~ msgid "Snap (s): " #~ msgstr "Přichycení (s): " #~ msgid "Insert keys." #~ msgstr "Vložit klíče." #~ msgid "Warnings:" #~ msgstr "Varování:" #, fuzzy #~ msgid "Font Size:" #~ msgstr "Pohled zepředu" #~ msgid "Line:" #~ msgstr "Řádek:" #~ msgid "Col:" #~ msgstr "Sloupec:" #~ msgid "OrientedPathFollow only works when set as a child of a Path node." #~ msgstr "OrientedPathFollow funguje pouze když je dítětem uzlu Path." #, fuzzy #~ msgid "Split already exists." #~ msgstr "Akce '%s' již existuje!" #, fuzzy #~ msgid "Add Split" #~ msgstr "Přidat bod" #, fuzzy #~ msgid "Invalid Split: " #~ msgstr "Neplatná cesta" #, fuzzy #~ msgid "Remove Split" #~ msgstr "Odstranit bod" #, fuzzy #~ msgid "Splits" #~ msgstr "Rozdělit cestu" #, fuzzy #~ msgid "Select a split to erase it." #~ msgstr "Vyberte složku pro skenování" #~ msgid "No name provided" #~ msgstr "Nebylo poskytnuto žádné jméno" #~ msgid "Add Node.." #~ msgstr "Přidat uzel.." #~ msgid "Create from scene?" #~ msgstr "Vytvořit ze scény?" #~ msgid "Create Poly" #~ msgstr "Vytvořit polygon" #, fuzzy #~ msgid "Zoom out" #~ msgstr "Oddálit" #, fuzzy #~ msgid "Zoom in" #~ msgstr "Přiblížit" #~ msgid "Create Poly3D" #~ msgstr "Vytvořit Poly3D" #~ msgid "" #~ "No OccluderPolygon2D resource on this node.\n" #~ "Create and assign one?" #~ msgstr "" #~ "Na tomto uzlu není žádný OccluderPolygon2D.\n" #~ "Vytvořit a přiřadit k tomuto uzlu?" #~ msgid "LMB: Move Point." #~ msgstr "LMB: Přesunout bod." #~ msgid "Ctrl+LMB: Split Segment." #~ msgstr "Ctrl+LMB: Rozdělit segment." #~ msgid "RMB: Erase Point." #~ msgstr "RMB: Vymazat bod." #~ msgid "New TextFile" #~ msgstr "Nový textový soubor" #~ msgid "Save Theme As" #~ msgstr "Uložit motiv jako" #~ msgid "" #~ msgstr "<Žádné>" #~ msgid "Zoom:" #~ msgstr "Přiblížit:" #~ msgid "Class List:" #~ msgstr "Seznam tříd:" #~ msgid "Public Methods" #~ msgstr "Veřejné metody" #~ msgid "Public Methods:" #~ msgstr "Veřejné metody:" #~ msgid "Property: " #~ msgstr "Vlastnost: " #, fuzzy #~ msgid "Toggle folder status as Favorite." #~ msgstr "Zobrazit oblíbené" #, fuzzy #~ msgid "Show current scene file." #~ msgstr "Vytvořit složku" #~ msgid "Whole words" #~ msgstr "Celá slova" #~ msgid "Match case" #~ msgstr "Rozlišovat velikost písmen" #~ msgid "Ok" #~ msgstr "Ok" #~ msgid "Show In File System" #~ msgstr "Zobrazit v systému souborů" #~ msgid "Search the class hierarchy." #~ msgstr "Hledat v hierarchii tříd." #~ msgid "Search in files" #~ msgstr "Hledat v souborech" #~ msgid "" #~ "Built-in scripts can only be edited when the scene they belong to is " #~ "loaded" #~ msgstr "" #~ "Vestavěné skripty lze editovat pouze pokud scéna, které náleží, je načtená" #~ msgid "Convert To Uppercase" #~ msgstr "Konvertovat na velká písmena" #~ msgid "Convert To Lowercase" #~ msgstr "Konvertovat na malá písmena" #~ msgid "Rotate 0 degrees" #~ msgstr "Otočit o 0 stupňů" #~ msgid "Rotate 90 degrees" #~ msgstr "Otočit o 90 stupňů" #~ msgid "Rotate 180 degrees" #~ msgstr "Otočit o 180 stupňů" #~ msgid "Rotate 270 degrees" #~ msgstr "Otočit o 270 stupňů" #~ msgid "Warning" #~ msgstr "Varování" #~ msgid "Error:" #~ msgstr "Chyba:" #~ msgid "Function:" #~ msgstr "Funkce:" #~ msgid "Variable" #~ msgstr "Proměnná" #~ msgid "Errors:" #~ msgstr "Chyby:" #~ msgid "Get" #~ msgstr "Získat" #~ msgid "Change RGB Constant" #~ msgstr "Změna RGB konstanty" #~ msgid "Change RGB Operator" #~ msgstr "Změnit RGB operátor" #~ msgid "Change Vec Function" #~ msgstr "Změnit vektorovou funkci" #~ msgid "Change Default Value" #~ msgstr "Změnit výchozí hodnotu" #~ msgid "Change Comment" #~ msgstr "Změnit komentář" #~ msgid "Modify Curve Map" #~ msgstr "Upravit mapu křivky" #~ msgid "Connect Graph Nodes" #~ msgstr "Propojit uzly grafu" #~ msgid "Disconnect Graph Nodes" #~ msgstr "Odpojit uzly grafu" #~ msgid "Move Anim Track Up" #~ msgstr "Posun stopy animace nahoru" #~ msgid "Move Anim Track Down" #~ msgstr "Posun stopy animace dolů" #~ msgid "Set Transitions to:" #~ msgstr "Změna přechodů na:" #~ msgid "Anim Track Rename" #~ msgstr "Animace: přejmenování stopy" #~ msgid "Anim Track Change Interpolation" #~ msgstr "Animace: změna interpolace stopy" #~ msgid "Anim Track Change Value Mode" #~ msgstr "Animace: změna typu hodnot" #, fuzzy #~ msgid "Anim Track Change Wrap Mode" #~ msgstr "Animace: Změna režimu opakování animační stopy" #~ msgid "Edit Node Curve" #~ msgstr "Úprava křivky uzlu" #~ msgid "Edit Selection Curve" #~ msgstr "Úprava vybraných křivek" #~ msgid "Anim Add Key" #~ msgstr "Animace: přidat klíč" #~ msgid "In" #~ msgstr "In" #~ msgid "Out" #~ msgstr "Výstup" #~ msgid "In-Out" #~ msgstr "Vstup-Výstup" #~ msgid "Out-In" #~ msgstr "Výstup-Vstup" #~ msgid "Change Anim Len" #~ msgstr "Změnit délku animace" #~ msgid "Change Anim Loop" #~ msgstr "Změnit opakování animace" #~ msgid "Anim Create Typed Value Key" #~ msgstr "Animace: Vytvořit typovaný klíč" #~ msgid "Anim Add Call Track" #~ msgstr "Animace: přidat stopu volání" #~ msgid "Length (s):" #~ msgstr "Délka (s):" #~ msgid "Cursor step snap (in seconds)." #~ msgstr "Krokování kurzoru (v sekundách)." #~ msgid "Enable/Disable looping in animation." #~ msgstr "Zapnout/vypnout opakování animace." #~ msgid "Add new tracks." #~ msgstr "Přidat novou stopu." #~ msgid "Move current track up." #~ msgstr "Posunout aktuální stopu nahoru." #~ msgid "Move current track down." #~ msgstr "Posunout aktuální stopu dolů." #~ msgid "Track tools" #~ msgstr "Nástroje stopy" #~ msgid "Enable editing of individual keys by clicking them." #~ msgstr "Kliknutím na klíče zapnete jejich individuální úpravu." #~ msgid "Key" #~ msgstr "Klíč" #~ msgid "Call Functions in Which Node?" #~ msgstr "Ze kterého uzlu volej funkce?" #~ msgid "Thanks!" #~ msgstr "Díky!" #~ msgid "I see..." #~ msgstr "Chápu..." #~ msgid "Can't open '%s'." #~ msgstr "Nelze otevřít '%s'." #~ msgid "Ugh" #~ msgstr "Ups" #~ msgid "Run Script" #~ msgstr "Spustit skript" #~ msgid "Stop Profiling" #~ msgstr "Zastavit profilování" #~ msgid "Start Profiling" #~ msgstr "Spustit profilování" #~ msgid "Load animation from disk." #~ msgstr "Načíst animaci z disku." #~ msgid "Load an animation from disk." #~ msgstr "Načíst animaci z disku." #~ msgid "Copy Animation" #~ msgstr "Kopírovat animaci" #~ msgid "Fetching:" #~ msgstr "Stahuji:" #~ msgid "prev" #~ msgstr "předchozí" #~ msgid "next" #~ msgstr "následující" #~ msgid "last" #~ msgstr "poslední" #~ msgid "Set pivot at mouse position" #~ msgstr "Nastavit střed na pozici myši" #~ msgid "OK :(" #~ msgstr "OK :(" #~ msgid "Separation:" #~ msgstr "Oddělení:" #~ msgid "Texture Region Editor" #~ msgstr "Editor oblasti textury" #~ msgid "Item name or ID:" #~ msgstr "Název položky nebo ID:" #~ msgid "Export templates for this platform are missing/corrupted: " #~ msgstr "Exportní šablony pro tuto platformu chybí nebo jsou poškozené: " #~ msgid "Button 8" #~ msgstr "Tlačítko č. 8" #~ msgid "Button 9" #~ msgstr "Tlačítko č. 9" #~ msgid "Condition" #~ msgstr "Podmínka" #~ msgid "Sequence" #~ msgstr "Sekvence" #~ msgid "Iterator" #~ msgstr "Iterátor" #~ msgid "Return" #~ msgstr "Vrátit" #~ msgid "Call" #~ msgstr "Zavolat" #~ msgid "Edit Signal" #~ msgstr "Upravit signál" #~ msgid "Can't contain '/' or ':'" #~ msgstr "Nesmí obsaovat '/' nebo ':'" #~ msgid "" #~ "Invalid version.txt format inside templates. Revision is not a valid " #~ "identifier." #~ msgstr "" #~ "Neplatný formát version.txt uvnitř šablon. Revize není platný " #~ "identifikátor." #~ msgid "Can't write file." #~ msgstr "Nelze zapsat soubor." #~ msgid "Not found!" #~ msgstr "Nenalezeno!" #~ msgid "Replace By" #~ msgstr "Nahradit" #~ msgid "Case Sensitive" #~ msgstr "Rozlišovat velká a malá písmena" #~ msgid "Backwards" #~ msgstr "Pozpátku" #~ msgid "Prompt On Replace" #~ msgstr "Potvrzovat nahrazení" #~ msgid "Skip" #~ msgstr "Přeskočit" #~ msgid "List:" #~ msgstr "Seznam:" #, fuzzy #~ msgid "" #~ "\n" #~ "Source: " #~ msgstr "Zdroj" #, fuzzy #~ msgid "Add Point to Line2D" #~ msgstr "Běž na řádek" #, fuzzy #~ msgid "Setting '" #~ msgstr "Testované" #, fuzzy #~ msgid "Selection -> Duplicate" #~ msgstr "Pouze výběr" #, fuzzy #~ msgid "Selection -> Clear" #~ msgstr "Pouze výběr" #~ msgid "" #~ "Path property must point to a valid Viewport node to work. Such Viewport " #~ "must be set to 'render target' mode." #~ msgstr "" #~ "Pro zajištění funkčností musí vlastnost path ukazovat na platný uzel " #~ "Viewport. Takový Viewport musí být nastaven do módu 'render target'." #~ msgid "" #~ "The Viewport set in the path property must be set as 'render target' in " #~ "order for this sprite to work." #~ msgstr "" #~ "Aby tento sprite mohl fungovat, Viewport nastavený ve vlastnosti path " #~ "musí být nastaven do módu 'render target'." #~ msgid "Method List For '%s':" #~ msgstr "Seznam metod '%s':" #~ msgid "Return:" #~ msgstr "Vrátit:" #~ msgid "Invalid font custom source." #~ msgstr "Nevalidní písmo z vlastního zdroje." #~ msgid "Ctrl+" #~ msgstr "Ctrl+" #~ msgid "just pressed" #~ msgstr "právě stisknuto" #, fuzzy #~ msgid "" #~ "Couldn't read the certificate file. Are the path and password both " #~ "correct?" #~ msgstr "" #~ "Nepodařilo se přečíst soubor certifikátu. Jsou cesta a heslo obě korektní?" #~ msgid "Error creating the signature object." #~ msgstr "Chyba při vytváření podpisového objektu." #~ msgid "Error creating the package signature." #~ msgstr "Chyba při vytváření podpisu balíčku." #~ msgid "Path property must point to a valid Particles2D node to work." #~ msgstr "" #~ "Aby ParticleAttractor2D fungoval, musí vlastnost path ukazovat na platný " #~ "uzel Particles2D." #~ msgid "" #~ "A SampleLibrary resource must be created or set in the 'samples' property " #~ "in order for SamplePlayer to play sound." #~ msgstr "" #~ "Zdroj SampleLibrary musí být vytvořen nebo nastaven jako vlastnost " #~ "'samples', aby mohl SamplePlayer přehrát zvuk." #~ msgid "" #~ "A SampleLibrary resource must be created or set in the 'samples' property " #~ "in order for SpatialSamplePlayer to play sound." #~ msgstr "" #~ "Zdroj SampleLibrary musí být vytvořen nebo nastaven jako vlastnost " #~ "'samples', aby mohl SpatialSamplePlayer přehrát zvuk." #~ msgid "Replaced %d Ocurrence(s)." #~ msgstr "Nahrazeno %d výskytů." #, fuzzy #~ msgid "Create Android keystore" #~ msgstr "Vytvořit složku" #, fuzzy #~ msgid "Organization" #~ msgstr "Přechod" #, fuzzy #~ msgid "at least 6 characters" #~ msgstr "Platné znaky:" #~ msgid "BakedLightInstance does not contain a BakedLight resource." #~ msgstr "BakedLightInstance neobsahuje zdroj BakedLight."