# Bulgarian translation of the Godot Engine editor # Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. # Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # Bojidar Marinov , 2016. # Иван Пенев (Адмирал АнимЕ) , 2016-2017. # Любомир Василев , 2018. # MaresPW , 2018. # PakoSt , 2018. # Damyan Dichev , 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" "PO-Revision-Date: 2019-02-13 07:10+0000\n" "Last-Translator: Damyan Dichev \n" "Language-Team: Bulgarian \n" "Language: bg\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 3.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" "Невалиден агрумент тип на convert(), използвайте константите започващи с " "TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Недостатъчно байтове за разкодиране или недействителен формат." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" msgstr "" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" msgstr "" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." msgstr "Невалидни операнди към оператор %s, %s и %s." #: core/math/expression.cpp #, fuzzy msgid "Invalid index of type %s for base type %s" msgstr "Невалиден индекс от тип %s за базов тип %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" msgstr "" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" msgstr "Невалидени агрументи за конструкция '%s'" #: core/math/expression.cpp msgid "On call to '%s':" msgstr "" #: core/ustring.cpp msgid "B" msgstr "" #: core/ustring.cpp msgid "KiB" msgstr "" #: core/ustring.cpp msgid "MiB" msgstr "" #: core/ustring.cpp msgid "GiB" msgstr "" #: core/ustring.cpp msgid "TiB" msgstr "" #: core/ustring.cpp msgid "PiB" msgstr "" #: core/ustring.cpp msgid "EiB" msgstr "" #: editor/animation_bezier_editor.cpp #, fuzzy msgid "Free" msgstr "Свободен" #: editor/animation_bezier_editor.cpp msgid "Balanced" msgstr "" #: editor/animation_bezier_editor.cpp #, fuzzy msgid "Mirror" msgstr "Отрази (огледално)" #: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp msgid "Time:" msgstr "" #: editor/animation_bezier_editor.cpp #, fuzzy msgid "Value:" msgstr "Стойност" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" msgstr "" #: editor/animation_bezier_editor.cpp msgid "Duplicate Selected Key(s)" msgstr "" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" msgstr "" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" msgstr "" #: editor/animation_bezier_editor.cpp #, fuzzy msgid "Move Bezier Points" msgstr "LMB: Премести Точка." #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" msgstr "" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Time" msgstr "" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" msgstr "" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" msgstr "" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Value" msgstr "" #: editor/animation_track_editor.cpp msgid "Anim Change Call" msgstr "" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Time" msgstr "" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Transition" msgstr "" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Transform" msgstr "" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Value" msgstr "" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Call" msgstr "" #: editor/animation_track_editor.cpp #, fuzzy msgid "Change Animation Length" msgstr "Промени Името на Анимацията:" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "" #: editor/animation_track_editor.cpp msgid "Property Track" msgstr "" #: editor/animation_track_editor.cpp msgid "3D Transform Track" msgstr "" #: editor/animation_track_editor.cpp msgid "Call Method Track" msgstr "" #: editor/animation_track_editor.cpp msgid "Bezier Curve Track" msgstr "" #: editor/animation_track_editor.cpp msgid "Audio Playback Track" msgstr "" #: editor/animation_track_editor.cpp msgid "Animation Playback Track" msgstr "" #: editor/animation_track_editor.cpp #, fuzzy msgid "Animation length (frames)" msgstr "Ново Име на Анимация:" #: editor/animation_track_editor.cpp #, fuzzy msgid "Animation length (seconds)" msgstr "Промени Името на Анимацията:" #: editor/animation_track_editor.cpp #, fuzzy msgid "Add Track" msgstr "Добавяне на нови пътечки." #: editor/animation_track_editor.cpp #, fuzzy msgid "Animation Looping" msgstr "Изтриване на анимацията?" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" msgstr "" #: editor/animation_track_editor.cpp msgid "Audio Clips:" msgstr "" #: editor/animation_track_editor.cpp msgid "Anim Clips:" msgstr "" #: editor/animation_track_editor.cpp msgid "Change Track Path" msgstr "" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "" #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" msgstr "" #: editor/animation_track_editor.cpp msgid "Interpolation Mode" msgstr "" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" msgstr "" #: editor/animation_track_editor.cpp #, fuzzy msgid "Remove this track." msgstr "Премахване на пътечката." #: editor/animation_track_editor.cpp #, fuzzy msgid "Time (s): " msgstr "Стъпка (сек.):" #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "" #: editor/animation_track_editor.cpp msgid "Continuous" msgstr "" #: editor/animation_track_editor.cpp msgid "Discrete" msgstr "" #: editor/animation_track_editor.cpp msgid "Trigger" msgstr "Спусък" #: editor/animation_track_editor.cpp msgid "Capture" msgstr "" #: editor/animation_track_editor.cpp msgid "Nearest" msgstr "" #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp msgid "Linear" msgstr "Линейно" #: editor/animation_track_editor.cpp msgid "Cubic" msgstr "" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" msgstr "" #: editor/animation_track_editor.cpp msgid "Wrap Loop Interp" msgstr "" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "" #: editor/animation_track_editor.cpp #, fuzzy msgid "Duplicate Key(s)" msgstr "Направи дупликат на Key(s)" #: editor/animation_track_editor.cpp #, fuzzy msgid "Delete Key(s)" msgstr "Изтрий Key(s)" #: editor/animation_track_editor.cpp #, fuzzy msgid "Change Animation Update Mode" msgstr "Промени Името на Анимацията:" #: editor/animation_track_editor.cpp #, fuzzy msgid "Change Animation Interpolation Mode" msgstr "Промени Името на Анимацията:" #: editor/animation_track_editor.cpp #, fuzzy msgid "Change Animation Loop Mode" msgstr "Промени Името на Анимацията:" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "" #: editor/animation_track_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "" #: editor/animation_track_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/mesh_instance_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Create" msgstr "Създаване" #: editor/animation_track_editor.cpp msgid "Anim Insert" msgstr "" #: editor/animation_track_editor.cpp msgid "AnimationPlayer can't animate itself, only other players." msgstr "" #: editor/animation_track_editor.cpp msgid "Anim Create & Insert" msgstr "" #: editor/animation_track_editor.cpp msgid "Anim Insert Track & Key" msgstr "" #: editor/animation_track_editor.cpp msgid "Anim Insert Key" msgstr "" #: editor/animation_track_editor.cpp #, fuzzy msgid "Change Animation Step" msgstr "Промени Името на Анимацията:" #: editor/animation_track_editor.cpp #, fuzzy msgid "Rearrange Tracks" msgstr "Поставяне на възелите" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" #: editor/animation_track_editor.cpp msgid "" "Audio tracks can only point to nodes of type:\n" "-AudioStreamPlayer\n" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" msgstr "" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." msgstr "" #: editor/animation_track_editor.cpp msgid "An animation player can't animate itself, only other players." msgstr "" #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp #, fuzzy msgid "Add Bezier Track" msgstr "Добавяне на нови пътечки." #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "" #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" msgstr "" #: editor/animation_track_editor.cpp msgid "Add Transform Track Key" msgstr "" #: editor/animation_track_editor.cpp #, fuzzy msgid "Add Track Key" msgstr "Добавяне на нови пътечки." #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" #: editor/animation_track_editor.cpp #, fuzzy msgid "Add Method Track Key" msgstr "Добавяне на нови пътечки." #: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "" #: editor/animation_track_editor.cpp msgid "Anim Move Keys" msgstr "" #: editor/animation_track_editor.cpp msgid "Clipboard is empty" msgstr "" #: editor/animation_track_editor.cpp #, fuzzy msgid "Paste Tracks" msgstr "Поставяне на възелите" #: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "" #: editor/animation_track_editor.cpp msgid "" "This option does not work for Bezier editing, as it's only a single track." msgstr "" #: editor/animation_track_editor.cpp msgid "" "This animation belongs to an imported scene, so changes to imported tracks " "will not be saved.\n" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" "\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" "\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" #: editor/animation_track_editor.cpp msgid "Warning: Editing imported animation" msgstr "" #: editor/animation_track_editor.cpp msgid "Select an AnimationPlayer node to create and edit animations." msgstr "" #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" #: editor/animation_track_editor.cpp msgid "Group tracks by node or display them as plain list." msgstr "" #: editor/animation_track_editor.cpp #, fuzzy msgid "Snap:" msgstr "Стъпка (сек.):" #: editor/animation_track_editor.cpp #, fuzzy msgid "Animation step value." msgstr "Изтриване на анимацията?" #: editor/animation_track_editor.cpp msgid "Seconds" msgstr "" #: editor/animation_track_editor.cpp msgid "FPS" msgstr "" #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp #: editor/project_manager.cpp editor/project_settings_editor.cpp #: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "" #: editor/animation_track_editor.cpp msgid "Animation properties." msgstr "Характеристики на анимацията." #: editor/animation_track_editor.cpp msgid "Copy Tracks" msgstr "" #: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "" #: editor/animation_track_editor.cpp msgid "Scale From Cursor" msgstr "" #: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "" #: editor/animation_track_editor.cpp msgid "Duplicate Transposed" msgstr "" #: editor/animation_track_editor.cpp msgid "Delete Selection" msgstr "Изтрий Селекцията" #: editor/animation_track_editor.cpp #, fuzzy msgid "Go to Next Step" msgstr "Отиди на Следваща Стъпка" #: editor/animation_track_editor.cpp #, fuzzy msgid "Go to Previous Step" msgstr "Отиди на Предишна Стъпка" #: editor/animation_track_editor.cpp msgid "Optimize Animation" msgstr "Оптимизиране на анимацията" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation" msgstr "Почистване на анимацията" #: editor/animation_track_editor.cpp msgid "Pick the node that will be animated:" msgstr "Избери възелa, който да бъде анимиран:" #: editor/animation_track_editor.cpp msgid "Use Bezier Curves" msgstr "" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" msgstr "" #: editor/animation_track_editor.cpp msgid "Max. Linear Error:" msgstr "" #: editor/animation_track_editor.cpp msgid "Max. Angular Error:" msgstr "" #: editor/animation_track_editor.cpp msgid "Max Optimizable Angle:" msgstr "" #: editor/animation_track_editor.cpp msgid "Optimize" msgstr "Оптимизирай" #: editor/animation_track_editor.cpp msgid "Remove invalid keys" msgstr "" #: editor/animation_track_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "" #: editor/animation_track_editor.cpp msgid "Clean-up all animations" msgstr "" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "" #: editor/animation_track_editor.cpp msgid "Clean-Up" msgstr "Почистване" #: editor/animation_track_editor.cpp msgid "Scale Ratio:" msgstr "" #: editor/animation_track_editor.cpp #, fuzzy msgid "Select Tracks to Copy" msgstr "Изберете свойство" #: editor/animation_track_editor.cpp editor/editor_log.cpp #: editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Copy" msgstr "Копиране" #: editor/animation_track_editor.cpp #, fuzzy msgid "Select All/None" msgstr "Избиране на всичко" #: editor/animation_track_editor_plugins.cpp #, fuzzy msgid "Add Audio Track Clip" msgstr "Добавяне на нови пътечки." #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" msgstr "" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" msgstr "" #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Преоразмеряване на масива" #: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "" #: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "" #: editor/code_editor.cpp msgid "Go to Line" msgstr "Отиди на Ред" #: editor/code_editor.cpp msgid "Line Number:" msgstr "Номер на Реда:" #: editor/code_editor.cpp #, fuzzy msgid "Replaced %d occurrence(s)." msgstr "Готово - %d заместване(ния)." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." msgstr "" #: editor/code_editor.cpp editor/editor_help.cpp #, fuzzy msgid "%d matches." msgstr "Няма Съвпадения" #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" msgstr "" #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Whole Words" msgstr "Цели Думи" #: editor/code_editor.cpp editor/rename_dialog.cpp msgid "Replace" msgstr "Преименувай" #: editor/code_editor.cpp msgid "Replace All" msgstr "Преименувай Всички" #: editor/code_editor.cpp msgid "Selection Only" msgstr "Само Селекцията" #: editor/code_editor.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp msgid "Standard" msgstr "" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom In" msgstr "Приближи" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Out" msgstr "Отдалечи" #: editor/code_editor.cpp msgid "Reset Zoom" msgstr "" #: editor/code_editor.cpp msgid "Warnings" msgstr "" #: editor/code_editor.cpp msgid "Line and column numbers." msgstr "" #: editor/connections_dialog.cpp msgid "Method in target node must be specified." msgstr "" #: editor/connections_dialog.cpp msgid "" "Target method not found. Specify a valid method or attach a script to the " "target node." msgstr "" #: editor/connections_dialog.cpp #, fuzzy msgid "Connect to Node:" msgstr "Изрязване на възелите" #: editor/connections_dialog.cpp #, fuzzy msgid "Connect to Script:" msgstr "Свържи Сигнала: " #: editor/connections_dialog.cpp #, fuzzy msgid "From Signal:" msgstr "Свържи Сигнала: " #: editor/connections_dialog.cpp #, fuzzy msgid "Scene does not contain any script." msgstr "Възелът не съдържа геометрия." #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp #: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp msgid "Add" msgstr "Добави" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/editor_feature_profile.cpp editor/groups_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp msgid "Remove" msgstr "Премахни" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "" #: editor/connections_dialog.cpp msgid "Advanced" msgstr "" #: editor/connections_dialog.cpp msgid "Deferred" msgstr "" #: editor/connections_dialog.cpp msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" #: editor/connections_dialog.cpp msgid "Oneshot" msgstr "" #: editor/connections_dialog.cpp msgid "Disconnects the signal after its first emission." msgstr "" #: editor/connections_dialog.cpp #, fuzzy msgid "Cannot connect signal" msgstr "Свържи Сигнала: " #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/export_template_manager.cpp editor/groups_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Close" msgstr "Затваряне" #: editor/connections_dialog.cpp msgid "Connect" msgstr "Свържи" #: editor/connections_dialog.cpp #, fuzzy msgid "Signal:" msgstr "Настройки на редактора" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "Свържи '%s' с '%s'" #: editor/connections_dialog.cpp msgid "Disconnect '%s' from '%s'" msgstr "Разкачи '%s' от '%s'" #: editor/connections_dialog.cpp msgid "Disconnect all from signal: '%s'" msgstr "Разкачи всички сигнали: '%s'" #: editor/connections_dialog.cpp msgid "Connect..." msgstr "Свържи..." #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Disconnect" msgstr "Разкачи" #: editor/connections_dialog.cpp #, fuzzy msgid "Connect a Signal to a Method" msgstr "Свържи Сигнала: " #: editor/connections_dialog.cpp #, fuzzy msgid "Edit Connection:" msgstr "Промени Връзката: " #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" msgstr "" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" msgstr "" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" msgstr "" #: editor/connections_dialog.cpp msgid "Disconnect All" msgstr "Разкачи Всички" #: editor/connections_dialog.cpp #, fuzzy msgid "Edit..." msgstr "Изнасяне..." #: editor/connections_dialog.cpp #, fuzzy msgid "Go To Method" msgstr "Методи" #: editor/create_dialog.cpp msgid "Change %s Type" msgstr "" #: editor/create_dialog.cpp editor/project_settings_editor.cpp msgid "Change" msgstr "" #: editor/create_dialog.cpp msgid "Create New %s" msgstr "Създайте нов/а %s" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "Любими:" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "Скорошни:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Търсене:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Съвпадащи:" #: editor/create_dialog.cpp editor/editor_plugin_settings.cpp #: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Description:" msgstr "Описание:" #: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "" #: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "" #: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will only take effect when reloaded." msgstr "" #: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will only take effect when reloaded." msgstr "" #: editor/dependency_editor.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dependencies" msgstr "Зависимости" #: editor/dependency_editor.cpp msgid "Resource" msgstr "" #: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp #: editor/project_manager.cpp editor/project_settings_editor.cpp msgid "Path" msgstr "" #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Зависимости:" #: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "" #: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "" #: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp msgid "Open" msgstr "Отвори" #: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "" #: editor/dependency_editor.cpp #, fuzzy msgid "Remove selected files from the project? (Can't be restored)" msgstr "Премахни селектираните файлове от проекта? (необратимо)" #: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)" msgstr "" #: editor/dependency_editor.cpp msgid "Cannot remove:" msgstr "Не може да се премахне:" #: editor/dependency_editor.cpp msgid "Error loading:" msgstr "Грешка при зареждане:" #: editor/dependency_editor.cpp #, fuzzy msgid "Load failed due to missing dependencies:" msgstr "Сцената не успя да се зареди заради липсващи зависимости:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "Отвори Въпреки това" #: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "Кое действие да се изпълни?" #: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "Поправи Зависимостите" #: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "Грешки при зареждането!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "" #: editor/dependency_editor.cpp #, fuzzy msgid "Show Dependencies" msgstr "Зависимости" #: editor/dependency_editor.cpp msgid "Orphan Resource Explorer" msgstr "" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Изтрий" #: editor/dependency_editor.cpp msgid "Owns" msgstr "" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Key" msgstr "" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Value" msgstr "" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" msgstr "Благодаря! От общността на Godot!" #: editor/editor_about.cpp msgid "Godot Engine contributors" msgstr "" #: editor/editor_about.cpp msgid "Project Founders" msgstr "Основатели на проекта" #: editor/editor_about.cpp #, fuzzy msgid "Lead Developer" msgstr "Главен Разработчик" #: editor/editor_about.cpp msgid "Project Manager " msgstr "Ръководител на проекта " #: editor/editor_about.cpp msgid "Developers" msgstr "" #: editor/editor_about.cpp msgid "Authors" msgstr "Автори" #: editor/editor_about.cpp msgid "Platinum Sponsors" msgstr "" #: editor/editor_about.cpp msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" #: editor/editor_about.cpp msgid "Gold Donors" msgstr "" #: editor/editor_about.cpp msgid "Silver Donors" msgstr "" #: editor/editor_about.cpp msgid "Bronze Donors" msgstr "" #: editor/editor_about.cpp msgid "Donors" msgstr "" #: editor/editor_about.cpp msgid "License" msgstr "Лиценз" #: editor/editor_about.cpp msgid "Third-party Licenses" msgstr "" #: editor/editor_about.cpp msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such third-party components with their " "respective copyright statements and license terms." msgstr "" #: editor/editor_about.cpp msgid "All Components" msgstr "Всички компоненти" #: editor/editor_about.cpp msgid "Components" msgstr "Компоненти" #: editor/editor_about.cpp msgid "Licenses" msgstr "" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Error opening package file, not in ZIP format." msgstr "" #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Разархивиране на активи" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Success!" msgstr "Готово!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "Инсталиране" #: editor/editor_asset_installer.cpp msgid "Package Installer" msgstr "" #: editor/editor_audio_buses.cpp msgid "Speakers" msgstr "" #: editor/editor_audio_buses.cpp msgid "Add Effect" msgstr "" #: editor/editor_audio_buses.cpp msgid "Rename Audio Bus" msgstr "" #: editor/editor_audio_buses.cpp msgid "Change Audio Bus Volume" msgstr "" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" msgstr "" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Mute" msgstr "" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Bypass Effects" msgstr "" #: editor/editor_audio_buses.cpp msgid "Select Audio Bus Send" msgstr "" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp msgid "Move Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp msgid "Solo" msgstr "" #: editor/editor_audio_buses.cpp msgid "Mute" msgstr "" #: editor/editor_audio_buses.cpp msgid "Bypass" msgstr "" #: editor/editor_audio_buses.cpp msgid "Bus options" msgstr "Настройки на шината" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" #: editor/editor_audio_buses.cpp msgid "Reset Volume" msgstr "" #: editor/editor_audio_buses.cpp msgid "Delete Effect" msgstr "" #: editor/editor_audio_buses.cpp msgid "Audio" msgstr "" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus" msgstr "" #: editor/editor_audio_buses.cpp msgid "Master bus can't be deleted!" msgstr "" #: editor/editor_audio_buses.cpp msgid "Delete Audio Bus" msgstr "Изтриване звуковата шина" #: editor/editor_audio_buses.cpp msgid "Duplicate Audio Bus" msgstr "" #: editor/editor_audio_buses.cpp msgid "Reset Bus Volume" msgstr "" #: editor/editor_audio_buses.cpp msgid "Move Audio Bus" msgstr "" #: editor/editor_audio_buses.cpp msgid "Save Audio Bus Layout As..." msgstr "" #: editor/editor_audio_buses.cpp msgid "Location for New Layout..." msgstr "" #: editor/editor_audio_buses.cpp msgid "Open Audio Bus Layout" msgstr "" #: editor/editor_audio_buses.cpp msgid "There is no '%s' file." msgstr "" #: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Layout" msgstr "" #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." msgstr "" #: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "" #: editor/editor_audio_buses.cpp msgid "Add a new Audio Bus to this layout." msgstr "" #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Load" msgstr "" #: editor/editor_audio_buses.cpp msgid "Load an existing Bus Layout." msgstr "" #: editor/editor_audio_buses.cpp msgid "Save As" msgstr "" #: editor/editor_audio_buses.cpp msgid "Save this Bus Layout to a file." msgstr "" #: editor/editor_audio_buses.cpp editor/import_dock.cpp msgid "Load Default" msgstr "" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." msgstr "" #: editor/editor_audio_buses.cpp msgid "Create a new Bus Layout." msgstr "" #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" #: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing engine class name." msgstr "" #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing built-in type name." msgstr "" #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing global constant name." msgstr "" #: editor/editor_autoload_settings.cpp msgid "Keyword cannot be used as an autoload name." msgstr "" #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "" #: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp #, fuzzy msgid "Invalid path." msgstr "невалидно име на Група." #: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp msgid "File does not exist." msgstr "" #: editor/editor_autoload_settings.cpp #, fuzzy msgid "Not in resource path." msgstr "Обектът не е базиран на ресурсен файл" #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Път:" #: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp #: editor/editor_profiler.cpp editor/project_manager.cpp #: editor/settings_config_dialog.cpp msgid "Name" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "" #: editor/editor_data.cpp msgid "Updating Scene" msgstr "Обновяване на сцената" #: editor/editor_data.cpp msgid "Storing local changes..." msgstr "Запазване на локалните промени..." #: editor/editor_data.cpp msgid "Updating scene..." msgstr "Обновяване на сцената..." #: editor/editor_data.cpp editor/editor_properties.cpp msgid "[empty]" msgstr "" #: editor/editor_data.cpp msgid "[unsaved]" msgstr "" #: editor/editor_dir_dialog.cpp #, fuzzy msgid "Please select a base directory first." msgstr "Моля, първо изберете основна папка" #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "Избери Директория" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp #: scene/gui/file_dialog.cpp msgid "Create Folder" msgstr "Създаване на папка" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp #: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp msgid "Name:" msgstr "Име:" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Could not create folder." msgstr "Неуспешно създаване на папка." #: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "Избери" #: editor/editor_export.cpp msgid "Storing File:" msgstr "" #: editor/editor_export.cpp msgid "No export template found at the expected path:" msgstr "" #: editor/editor_export.cpp msgid "Packing" msgstr "" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." msgstr "" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC' texture compression for the driver fallback " "to GLES2.\n" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom debug template not found." msgstr "" #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom release template not found." msgstr "" #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" msgstr "" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy msgid "3D Editor" msgstr "Нова сцена" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Script Editor" msgstr "Отвори Кодов Редактор" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Asset Library" msgstr "Отваряне на библиотеката" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Scene Tree Editing" msgstr "Настройки за пускане на сцена" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Import Dock" msgstr "Внасяне" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Node Dock" msgstr "Режим на Преместване" #: editor/editor_feature_profile.cpp msgid "FileSystem and Import Docks" msgstr "" #: editor/editor_feature_profile.cpp msgid "Erase profile '%s'? (no undo)" msgstr "" #: editor/editor_feature_profile.cpp msgid "Profile must be a valid filename and must not contain '.'" msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Profile with this name already exists." msgstr "Вече съществува файл или папка с това име." #: editor/editor_feature_profile.cpp msgid "(Editor Disabled, Properties Disabled)" msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy msgid "(Properties Disabled)" msgstr "Изберете свойство" #: editor/editor_feature_profile.cpp #, fuzzy msgid "(Editor Disabled)" msgstr "Изключено" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Class Options:" msgstr "Описание:" #: editor/editor_feature_profile.cpp msgid "Enable Contextual Editor" msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Enabled Properties:" msgstr "Поставяне на възелите" #: editor/editor_feature_profile.cpp msgid "Enabled Features:" msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Enabled Classes:" msgstr "Търси Класове" #: editor/editor_feature_profile.cpp msgid "File '%s' format is invalid, import aborted." msgstr "" #: editor/editor_feature_profile.cpp msgid "" "Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Error saving profile to path: '%s'." msgstr "Грешка при зареждането на шрифта." #: editor/editor_feature_profile.cpp msgid "Unset" msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Current Profile:" msgstr "Избиране на текущата папка" #: editor/editor_feature_profile.cpp msgid "Make Current" msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/project_manager.cpp msgid "Import" msgstr "Внасяне" #: editor/editor_feature_profile.cpp editor/project_export.cpp msgid "Export" msgstr "Изнасяне" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Available Profiles:" msgstr "Поставяне на възелите" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Class Options" msgstr "Описание" #: editor/editor_feature_profile.cpp #, fuzzy msgid "New profile name:" msgstr "Ново име:" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Erase Profile" msgstr "Изтрий точки." #: editor/editor_feature_profile.cpp #, fuzzy msgid "Import Profile(s)" msgstr "Внесен проект" #: editor/editor_feature_profile.cpp #, fuzzy msgid "Export Profile" msgstr "Изнасяне на проекта" #: editor/editor_feature_profile.cpp msgid "Manage Editor Feature Profiles" msgstr "" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" msgstr "Избиране на текущата папка" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File Exists, Overwrite?" msgstr "Файлът съществува. Искате ли да го презапишете?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "Select This Folder" msgstr "Изберете метод" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" msgstr "" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp #, fuzzy msgid "Open in File Manager" msgstr "Диспечер на проектите" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp #, fuzzy msgid "Show in File Manager" msgstr "Покажи във Файлов Мениджър" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "New Folder..." msgstr "Нова папка..." #: editor/editor_file_dialog.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Recognized" msgstr "Всички Разпознати" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Files (*)" msgstr "Всички Файлове (*)" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File" msgstr "Отвори Файл" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open File(s)" msgstr "Отвори Файл(ове)" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a Directory" msgstr "Отвори Директория" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File or Directory" msgstr "Отвори Файл или Директория" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/editor_properties.cpp editor/inspector_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Save" msgstr "Запазване" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Save a File" msgstr "Запазване на файл" #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" #: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "" #: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "Покажи Скрити Файлове" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "Покажи Любими" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "" #: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "" #: editor/editor_file_dialog.cpp #, fuzzy msgid "Go to previous folder." msgstr "Към горната папка" #: editor/editor_file_dialog.cpp #, fuzzy msgid "Go to next folder." msgstr "Към горната папка" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "Go to parent folder." msgstr "Към горната папка" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "Refresh files." msgstr "Търсене" #: editor/editor_file_dialog.cpp #, fuzzy msgid "(Un)favorite current folder." msgstr "Неуспешно създаване на папка." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "Toggle the visibility of hidden files." msgstr "Покажи Скрити Файлове" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." msgstr "" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a list." msgstr "" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" msgstr "Папки и файлове:" #: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp #: editor/plugins/style_box_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Preview:" msgstr "" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File:" msgstr "Файл:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Трябва да се използва правилно разширение." #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" #: editor/editor_file_system.cpp msgid "" "There are multiple importers for different types pointing to file %s, import " "aborted" msgstr "" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" msgstr "Извършва се повторно внасяне" #: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "" #: editor/editor_help.cpp msgid "Class:" msgstr "Клас:" #: editor/editor_help.cpp editor/scene_tree_editor.cpp #: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "Наследява:" #: editor/editor_help.cpp msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp #, fuzzy msgid "Brief Description" msgstr "Кратко Описание:" #: editor/editor_help.cpp msgid "Properties" msgstr "" #: editor/editor_help.cpp msgid "Methods" msgstr "Методи" #: editor/editor_help.cpp #, fuzzy msgid "Theme Properties" msgstr "Поставяне на възелите" #: editor/editor_help.cpp msgid "Enumerations" msgstr "Изброени типове" #: editor/editor_help.cpp msgid "enum " msgstr "" #: editor/editor_help.cpp msgid "Constants" msgstr "Константи" #: editor/editor_help.cpp #, fuzzy msgid "Class Description" msgstr "Описание" #: editor/editor_help.cpp msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp msgid "" "There are currently no tutorials for this class, you can [color=$color][url=" "$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/" "url][/color]." msgstr "" #: editor/editor_help.cpp #, fuzzy msgid "Property Descriptions" msgstr "Кратко Описание:" #: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" #: editor/editor_help.cpp #, fuzzy msgid "Method Descriptions" msgstr "Описание" #: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" msgstr "" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "Търси в Помощ" #: editor/editor_help_search.cpp #, fuzzy msgid "Display All" msgstr "Преименувай Всички" #: editor/editor_help_search.cpp msgid "Classes Only" msgstr "" #: editor/editor_help_search.cpp #, fuzzy msgid "Methods Only" msgstr "Методи" #: editor/editor_help_search.cpp #, fuzzy msgid "Signals Only" msgstr "Само Селекцията" #: editor/editor_help_search.cpp #, fuzzy msgid "Constants Only" msgstr "Константи" #: editor/editor_help_search.cpp #, fuzzy msgid "Properties Only" msgstr "Изберете свойство" #: editor/editor_help_search.cpp #, fuzzy msgid "Theme Properties Only" msgstr "Изберете свойство" #: editor/editor_help_search.cpp msgid "Member Type" msgstr "" #: editor/editor_help_search.cpp #, fuzzy msgid "Class" msgstr "Клас:" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "" #: editor/editor_inspector.cpp msgid "Set" msgstr "" #: editor/editor_inspector.cpp msgid "Set Multiple:" msgstr "" #: editor/editor_log.cpp msgid "Output:" msgstr "" #: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Copy Selection" msgstr "Нова сцена" #: editor/editor_log.cpp editor/editor_network_profiler.cpp #: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Clear" msgstr "Изчистване" #: editor/editor_log.cpp #, fuzzy msgid "Clear Output" msgstr "Нова сцена" #: editor/editor_network_profiler.cpp editor/editor_node.cpp #: editor/editor_profiler.cpp msgid "Stop" msgstr "" #: editor/editor_network_profiler.cpp editor/editor_profiler.cpp #: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp msgid "Start" msgstr "" #: editor/editor_network_profiler.cpp msgid "%s/s" msgstr "" #: editor/editor_network_profiler.cpp #, fuzzy msgid "Down" msgstr "Премести Надоло" #: editor/editor_network_profiler.cpp msgid "Up" msgstr "" #: editor/editor_network_profiler.cpp editor/editor_node.cpp msgid "Node" msgstr "Възел" #: editor/editor_network_profiler.cpp msgid "Incoming RPC" msgstr "" #: editor/editor_network_profiler.cpp msgid "Incoming RSET" msgstr "" #: editor/editor_network_profiler.cpp msgid "Outgoing RPC" msgstr "" #: editor/editor_network_profiler.cpp msgid "Outgoing RSET" msgstr "" #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" #: editor/editor_node.cpp msgid "Project export failed with error code %d." msgstr "" #: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp msgid "OK" msgstr "Добре" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" msgstr "" #: editor/editor_node.cpp msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." msgstr "" #: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "Файлът не може да бъде отворен за записване:" #: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "Форматът на избрания файл е неразпознат:" #: editor/editor_node.cpp msgid "Error while saving." msgstr "Грешка при записване." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Can't open '%s'. The file could have been moved or deleted." msgstr "" #: editor/editor_node.cpp msgid "Error while parsing '%s'." msgstr "Грешка при анализа на „%s“." #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." msgstr "Неочакван край на файла '%s'." #: editor/editor_node.cpp msgid "Missing '%s' or its dependencies." msgstr "Липсва „%s“ или съответните зависимости." #: editor/editor_node.cpp msgid "Error while loading '%s'." msgstr "Грешка при зареждането на „%s“." #: editor/editor_node.cpp msgid "Saving Scene" msgstr "Запазване на сцената" #: editor/editor_node.cpp msgid "Analyzing" msgstr "Анализира се" #: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." msgstr "" #: editor/editor_node.cpp msgid "" "This scene can't be saved because there is a cyclic instancing inclusion.\n" "Please resolve it and then attempt to save again." msgstr "" #: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" msgstr "" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "" #: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "" #: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "" #: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "" #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "" #: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "" #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was imported, so it's not editable.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was instanced or inherited.\n" "Changes to it won't be kept when saving the current scene." msgstr "" #: editor/editor_node.cpp msgid "" "This resource was imported, so it's not editable. Change its settings in the " "import panel and then re-import." msgstr "" #: editor/editor_node.cpp msgid "" "This scene was imported, so changes to it won't be kept.\n" "Instancing it or inheriting will allow making changes to it.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" #: editor/editor_node.cpp msgid "" "This is a remote object, so changes to it won't be kept.\n" "Please read the documentation relevant to debugging to better understand " "this workflow." msgstr "" #: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" "Сегашната сцена никога не е била запазена, моля, запазете я преди изпълнение." #: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" #: editor/editor_node.cpp editor/filesystem_dock.cpp msgid "Open Scene" msgstr "Отваряне на сцена" #: editor/editor_node.cpp msgid "Open Base Scene" msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Quick Open..." msgstr "Бързо отваряне на сцена..." #: editor/editor_node.cpp msgid "Quick Open Scene..." msgstr "Бързо отваряне на сцена..." #: editor/editor_node.cpp msgid "Quick Open Script..." msgstr "" #: editor/editor_node.cpp msgid "Save & Close" msgstr "Запазване и затваряне" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Saved %s modified resource(s)." msgstr "Неуспешно зареждане на ресурсите." #: editor/editor_node.cpp msgid "A root node is required to save the scene." msgstr "" #: editor/editor_node.cpp msgid "Save Scene As..." msgstr "Запазване на сцената като..." #: editor/editor_node.cpp msgid "No" msgstr "Не" #: editor/editor_node.cpp msgid "Yes" msgstr "" #: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "Тази сцена не е била запазвана преди. Запази преди да пуснеш?" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Операцията не може да се извърши без сцена." #: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "" #: editor/editor_node.cpp msgid "This operation can't be done without a root node." msgstr "" #: editor/editor_node.cpp msgid "Export Tile Set" msgstr "" #: editor/editor_node.cpp msgid "This operation can't be done without a selected node." msgstr "" #: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "Текущата сцена не е запазена. Отвори въпреки това?" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "Сцена, която никога не е била запазвана, не може да се презареди." #: editor/editor_node.cpp msgid "Revert" msgstr "" #: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "" #: editor/editor_node.cpp msgid "Quick Run Scene..." msgstr "Бързо пускане на сцена..." #: editor/editor_node.cpp msgid "Quit" msgstr "Изход" #: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Open Project Manager?" msgstr "Диспечер на проектите" #: editor/editor_node.cpp msgid "Save & Quit" msgstr "Запазване и изход" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before quitting?" msgstr "" #: editor/editor_node.cpp msgid "Save changes the following scene(s) before opening Project Manager?" msgstr "" #: editor/editor_node.cpp msgid "" "This option is deprecated. Situations where refresh must be forced are now " "considered a bug. Please report." msgstr "" #: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "Изберете главна сцена" #: editor/editor_node.cpp msgid "Close Scene" msgstr "Затваряне на сцената" #: editor/editor_node.cpp #, fuzzy msgid "Reopen Closed Scene" msgstr "Затваряне на сцената" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." msgstr "" #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Unable to load addon script from path: '%s'." msgstr "Грешка при зареждането на шрифта." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." msgstr "" #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." msgstr "" #: editor/editor_node.cpp msgid "" "Scene '%s' was automatically imported, so it can't be modified.\n" "To make changes to it, a new inherited scene can be created." msgstr "" #: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "Сцената '%s' има нарушени зависимости:" #: editor/editor_node.cpp #, fuzzy msgid "Clear Recent Scenes" msgstr "Затваряне на сцената" #: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" #: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" #: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" #: editor/editor_node.cpp msgid "Save Layout" msgstr "" #: editor/editor_node.cpp msgid "Delete Layout" msgstr "" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" msgstr "" #: editor/editor_node.cpp editor/editor_properties.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp #, fuzzy msgid "Show in FileSystem" msgstr "Покажи във Файлова Система" #: editor/editor_node.cpp #, fuzzy msgid "Play This Scene" msgstr "Възпроизвеждане на сцената" #: editor/editor_node.cpp #, fuzzy msgid "Close Tab" msgstr "Затваряне" #: editor/editor_node.cpp #, fuzzy msgid "Undo Close Tab" msgstr "Затваряне" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" msgstr "" #: editor/editor_node.cpp msgid "Close Tabs to the Right" msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Close All Tabs" msgstr "Затваряне на всичко" #: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "" #: editor/editor_node.cpp msgid "%d more files or folders" msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "%d more folders" msgstr "Неуспешно създаване на папка." #: editor/editor_node.cpp msgid "%d more files" msgstr "" #: editor/editor_node.cpp msgid "Dock Position" msgstr "" #: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "" #: editor/editor_node.cpp msgid "Toggle distraction-free mode." msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Add a new scene." msgstr "Добавяне на нови пътечки." #: editor/editor_node.cpp msgid "Scene" msgstr "Сцена" #: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Copy Text" msgstr "Копиране" #: editor/editor_node.cpp msgid "Next tab" msgstr "Следващ подпрозорец" #: editor/editor_node.cpp msgid "Previous tab" msgstr "Предишен подпрозорец" #: editor/editor_node.cpp msgid "Filter Files..." msgstr "" #: editor/editor_node.cpp msgid "Operations with scene files." msgstr "" #: editor/editor_node.cpp msgid "New Scene" msgstr "Нова сцена" #: editor/editor_node.cpp msgid "New Inherited Scene..." msgstr "" #: editor/editor_node.cpp msgid "Open Scene..." msgstr "Отваряне на сцена..." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Open Recent" msgstr "" #: editor/editor_node.cpp msgid "Save Scene" msgstr "Запазване на сцената" #: editor/editor_node.cpp #, fuzzy msgid "Save All Scenes" msgstr "Запазване на всички сцени" #: editor/editor_node.cpp msgid "Convert To..." msgstr "" #: editor/editor_node.cpp msgid "MeshLibrary..." msgstr "" #: editor/editor_node.cpp msgid "TileSet..." msgstr "" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Undo" msgstr "" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "" #: editor/editor_node.cpp msgid "Revert Scene" msgstr "" #: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "" #: editor/editor_node.cpp editor/script_create_dialog.cpp msgid "Project" msgstr "Проект" #: editor/editor_node.cpp #, fuzzy msgid "Project Settings..." msgstr "Настройки на проекта" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Version Control" msgstr "Версия:" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Set Up Version Control" msgstr "" #: editor/editor_node.cpp msgid "Shut Down Version Control" msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Export..." msgstr "Изнасяне" #: editor/editor_node.cpp msgid "Install Android Build Template..." msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Open Project Data Folder" msgstr "Диспечер на проектите" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" msgstr "Сечива" #: editor/editor_node.cpp msgid "Orphan Resource Explorer..." msgstr "" #: editor/editor_node.cpp msgid "Quit to Project List" msgstr "Изход до списъка с проекти" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/project_export.cpp msgid "Debug" msgstr "Отстраняване на грешки" #: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "" #: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" #: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "" #: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" "The filesystem will be provided from the project by the editor over the " "network.\n" "On Android, deploy will use the USB cable for faster performance. This " "option speeds up testing for games with a large footprint." msgstr "" #: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "" #: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" #: editor/editor_node.cpp msgid "Visible Navigation" msgstr "" #: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" #: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "" #: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" #: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "" #: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" #: editor/editor_node.cpp editor/script_create_dialog.cpp msgid "Editor" msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Editor Settings..." msgstr "Настройки на редактора" #: editor/editor_node.cpp msgid "Editor Layout" msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Take Screenshot" msgstr "Запазване на сцената" #: editor/editor_node.cpp #, fuzzy msgid "Screenshots are stored in the Editor Data/Settings Folder." msgstr "Настройки на редактора" #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Toggle System Console" msgstr "Покажи Любими" #: editor/editor_node.cpp #, fuzzy msgid "Open Editor Data/Settings Folder" msgstr "Настройки на редактора" #: editor/editor_node.cpp msgid "Open Editor Data Folder" msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Open Editor Settings Folder" msgstr "Настройки на редактора" #: editor/editor_node.cpp msgid "Manage Editor Features..." msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Manage Export Templates..." msgstr "Шаблони" #: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp msgid "Help" msgstr "" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp editor/rename_dialog.cpp msgid "Search" msgstr "Търсене" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Online Docs" msgstr "" #: editor/editor_node.cpp msgid "Q&A" msgstr "" #: editor/editor_node.cpp msgid "Issue Tracker" msgstr "" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" msgstr "" #: editor/editor_node.cpp msgid "About" msgstr "Относно" #: editor/editor_node.cpp msgid "Play the project." msgstr "Възпроизвеждане на проекта." #: editor/editor_node.cpp msgid "Play" msgstr "" #: editor/editor_node.cpp msgid "Pause the scene execution for debugging." msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" msgstr "Преустановяване на сцената" #: editor/editor_node.cpp msgid "Stop the scene." msgstr "Спиране на сцената." #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Възпроизвеждане на редактирана сцена." #: editor/editor_node.cpp msgid "Play Scene" msgstr "Възпроизвеждане на сцената" #: editor/editor_node.cpp msgid "Play custom scene" msgstr "Възпроизвеждане на сцена по избор" #: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "Възпроизвеждане на сцена по избор" #: editor/editor_node.cpp msgid "Changing the video driver requires restarting the editor." msgstr "" #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp #, fuzzy msgid "Save & Restart" msgstr "Запазване и повторно внасяне" #: editor/editor_node.cpp msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp msgid "Update Continuously" msgstr "" #: editor/editor_node.cpp msgid "Update When Changed" msgstr "" #: editor/editor_node.cpp msgid "Hide Update Spinner" msgstr "" #: editor/editor_node.cpp msgid "FileSystem" msgstr "" #: editor/editor_node.cpp msgid "Inspector" msgstr "Инспектор" #: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Разшири Долния Панел" #: editor/editor_node.cpp msgid "Output" msgstr "" #: editor/editor_node.cpp msgid "Don't Save" msgstr "Не Запазвай" #: editor/editor_node.cpp msgid "Android build template is missing, please install relevant templates." msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Manage Templates" msgstr "Шаблони" #: editor/editor_node.cpp msgid "" "This will set up your project for custom Android builds by installing the " "source template to \"res://android/build\".\n" "You can then apply modifications and build your own custom APK on export " "(adding modules, changing the AndroidManifest.xml, etc.).\n" "Note that in order to make custom builds instead of using pre-built APKs, " "the \"Use Custom Build\" option should be enabled in the Android export " "preset." msgstr "" #: editor/editor_node.cpp msgid "" "The Android build template is already installed in this project and it won't " "be overwritten.\n" "Remove the \"res://android/build\" directory manually before attempting this " "operation again." msgstr "" #: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "Внасяне на шаблони от архив във формат ZIP" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export Project" msgstr "Изнасяне на проекта" #: editor/editor_node.cpp msgid "Export Library" msgstr "Изнасяне на библиотеката" #: editor/editor_node.cpp msgid "Merge With Existing" msgstr "" #: editor/editor_node.cpp msgid "Password:" msgstr "Парола:" #: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "New Inherited" msgstr "Нов скрипт" #: editor/editor_node.cpp msgid "Load Errors" msgstr "" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "" #: editor/editor_node.cpp msgid "Open 2D Editor" msgstr "" #: editor/editor_node.cpp msgid "Open 3D Editor" msgstr "" #: editor/editor_node.cpp msgid "Open Script Editor" msgstr "Отвори Кодов Редактор" #: editor/editor_node.cpp editor/project_manager.cpp msgid "Open Asset Library" msgstr "Отваряне на библиотеката" #: editor/editor_node.cpp msgid "Open the next Editor" msgstr "" #: editor/editor_node.cpp msgid "Open the previous Editor" msgstr "" #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "" #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" #: editor/editor_plugin.cpp msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp #, fuzzy msgid "Main Script:" msgstr "Нова сцена" #: editor/editor_plugin_settings.cpp #, fuzzy msgid "Edit Plugin" msgstr "Приставки" #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "Инсталирани приставки:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp msgid "Update" msgstr "" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Version:" msgstr "Версия:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp msgid "Author:" msgstr "" #: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "" #: editor/editor_plugin_settings.cpp msgid "Edit:" msgstr "" #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" #: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "" #: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "" #: editor/editor_profiler.cpp msgid "Frame %" msgstr "" #: editor/editor_profiler.cpp msgid "Physics Frame %" msgstr "" #: editor/editor_profiler.cpp msgid "Inclusive" msgstr "" #: editor/editor_profiler.cpp msgid "Self" msgstr "" #: editor/editor_profiler.cpp msgid "Frame #:" msgstr "" #: editor/editor_profiler.cpp msgid "Time" msgstr "" #: editor/editor_profiler.cpp msgid "Calls" msgstr "" #: editor/editor_properties.cpp #, fuzzy msgid "Edit Text:" msgstr "Файл:" #: editor/editor_properties.cpp editor/script_create_dialog.cpp msgid "On" msgstr "" #: editor/editor_properties.cpp msgid "Layer" msgstr "" #: editor/editor_properties.cpp msgid "Bit %d, value %d" msgstr "" #: editor/editor_properties.cpp msgid "[Empty]" msgstr "" #: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp msgid "Assign..." msgstr "" #: editor/editor_properties.cpp msgid "Invalid RID" msgstr "" #: editor/editor_properties.cpp msgid "" "The selected resource (%s) does not match any type expected for this " "property (%s)." msgstr "" #: editor/editor_properties.cpp msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" #: editor/editor_properties.cpp msgid "" "Can't create a ViewportTexture on this resource because it's not set as " "local to scene.\n" "Please switch on the 'local to scene' property on it (and all resources " "containing it up to a node)." msgstr "" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" msgstr "" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New Script" msgstr "Нов скрипт" #: editor/editor_properties.cpp editor/scene_tree_dock.cpp #, fuzzy msgid "Extend Script" msgstr "Нова сцена" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New %s" msgstr "" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Make Unique" msgstr "" #: editor/editor_properties.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Paste" msgstr "Поставяне" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Convert To %s" msgstr "" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Selected node is not a Viewport!" msgstr "" #: editor/editor_properties_array_dict.cpp msgid "Size: " msgstr "" #: editor/editor_properties_array_dict.cpp msgid "Page: " msgstr "" #: editor/editor_properties_array_dict.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Item" msgstr "" #: editor/editor_properties_array_dict.cpp msgid "New Key:" msgstr "" #: editor/editor_properties_array_dict.cpp #, fuzzy msgid "New Value:" msgstr "Стойност" #: editor/editor_properties_array_dict.cpp msgid "Add Key/Value Pair" msgstr "" #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" "Please add a runnable preset in the export menu." msgstr "" #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "" #: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "" #: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "" #: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "" #: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "" #: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" #: editor/editor_sub_scene.cpp editor/project_manager.cpp msgid "Browse" msgstr "Разглеждане" #: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "Път на сцената:" #: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "" #: editor/export_template_manager.cpp #, fuzzy msgid "Redownload" msgstr "Презареди" #: editor/export_template_manager.cpp msgid "Uninstall" msgstr "" #: editor/export_template_manager.cpp #, fuzzy msgid "(Installed)" msgstr "Инсталирани приставки:" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download" msgstr "" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." msgstr "" #: editor/export_template_manager.cpp msgid "(Missing)" msgstr "" #: editor/export_template_manager.cpp msgid "(Current)" msgstr "" #: editor/export_template_manager.cpp msgid "Retrieving mirrors, please wait..." msgstr "" #: editor/export_template_manager.cpp msgid "Remove template version '%s'?" msgstr "" #: editor/export_template_manager.cpp msgid "Can't open export templates zip." msgstr "" #: editor/export_template_manager.cpp msgid "Invalid version.txt format inside templates: %s." msgstr "" #: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "" #: editor/export_template_manager.cpp #, fuzzy msgid "Error creating path for templates:" msgstr "Имаше грешка при изнасяне на проекта!" #: editor/export_template_manager.cpp msgid "Extracting Export Templates" msgstr "" #: editor/export_template_manager.cpp msgid "Importing:" msgstr "Внасяне:" #: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." msgstr "" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve." msgstr "" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect." msgstr "" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response." msgstr "" #: editor/export_template_manager.cpp #, fuzzy msgid "Request Failed." msgstr "Запитване..." #: editor/export_template_manager.cpp msgid "Redirect Loop." msgstr "" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed:" msgstr "" #: editor/export_template_manager.cpp msgid "Download Complete." msgstr "" #: editor/export_template_manager.cpp #, fuzzy msgid "Cannot remove temporary file:" msgstr "Не може да се премахне:" #: editor/export_template_manager.cpp msgid "" "Templates installation failed.\n" "The problematic templates archives can be found at '%s'." msgstr "" #: editor/export_template_manager.cpp #, fuzzy msgid "Error requesting URL:" msgstr "Имаше грешка при внасянето:" #: editor/export_template_manager.cpp #, fuzzy msgid "Connecting to Mirror..." msgstr "Свързване..." #: editor/export_template_manager.cpp msgid "Disconnected" msgstr "" #: editor/export_template_manager.cpp msgid "Resolving" msgstr "" #: editor/export_template_manager.cpp msgid "Can't Resolve" msgstr "" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connecting..." msgstr "Свързване..." #: editor/export_template_manager.cpp #, fuzzy msgid "Can't Connect" msgstr "Създаване на нов проект" #: editor/export_template_manager.cpp #, fuzzy msgid "Connected" msgstr "Изрязване на възелите" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Requesting..." msgstr "Запитване..." #: editor/export_template_manager.cpp msgid "Downloading" msgstr "Изтегляне" #: editor/export_template_manager.cpp #, fuzzy msgid "Connection Error" msgstr "Свързване..." #: editor/export_template_manager.cpp msgid "SSL Handshake Error" msgstr "" #: editor/export_template_manager.cpp #, fuzzy msgid "Uncompressing Android Build Sources" msgstr "Разархивиране на активи" #: editor/export_template_manager.cpp msgid "Current Version:" msgstr "" #: editor/export_template_manager.cpp #, fuzzy msgid "Installed Versions:" msgstr "Инсталирани приставки:" #: editor/export_template_manager.cpp msgid "Install From File" msgstr "" #: editor/export_template_manager.cpp msgid "Remove Template" msgstr "" #: editor/export_template_manager.cpp #, fuzzy msgid "Select Template File" msgstr "Избиране на всичко" #: editor/export_template_manager.cpp msgid "Export Template Manager" msgstr "" #: editor/export_template_manager.cpp #, fuzzy msgid "Download Templates" msgstr "Шаблони" #: editor/export_template_manager.cpp msgid "Select mirror from list: (Shift+Click: Open in Browser)" msgstr "" #: editor/filesystem_dock.cpp #, fuzzy msgid "Favorites" msgstr "Любими:" #: editor/filesystem_dock.cpp msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" #: editor/filesystem_dock.cpp msgid "Cannot move a folder into itself." msgstr "" #: editor/filesystem_dock.cpp #, fuzzy msgid "Error moving:" msgstr "Имаше грешка при внасянето:" #: editor/filesystem_dock.cpp #, fuzzy msgid "Error duplicating:" msgstr "Имаше грешка при внасянето:" #: editor/filesystem_dock.cpp #, fuzzy msgid "Unable to update dependencies:" msgstr "Сцената '%s' има нарушени зависимости:" #: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp msgid "No name provided." msgstr "" #: editor/filesystem_dock.cpp msgid "Provided name contains invalid characters." msgstr "" #: editor/filesystem_dock.cpp msgid "A file or folder with this name already exists." msgstr "Вече съществува файл или папка с това име." #: editor/filesystem_dock.cpp msgid "Name contains invalid characters." msgstr "" #: editor/filesystem_dock.cpp #, fuzzy msgid "Renaming file:" msgstr "Имаше грешка при внасянето:" #: editor/filesystem_dock.cpp msgid "Renaming folder:" msgstr "" #: editor/filesystem_dock.cpp #, fuzzy msgid "Duplicating file:" msgstr "Имаше грешка при внасянето:" #: editor/filesystem_dock.cpp msgid "Duplicating folder:" msgstr "" #: editor/filesystem_dock.cpp #, fuzzy msgid "New Inherited Scene" msgstr "Нов скрипт" #: editor/filesystem_dock.cpp #, fuzzy msgid "Set As Main Scene" msgstr "Изберете главна сцена" #: editor/filesystem_dock.cpp #, fuzzy msgid "Open Scenes" msgstr "Отваряне на сцена" #: editor/filesystem_dock.cpp msgid "Instance" msgstr "" #: editor/filesystem_dock.cpp #, fuzzy msgid "Add to Favorites" msgstr "Любими:" #: editor/filesystem_dock.cpp #, fuzzy msgid "Remove from Favorites" msgstr "Премахни Всички Breakpoint-ове" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." msgstr "" #: editor/filesystem_dock.cpp msgid "View Owners..." msgstr "" #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Rename..." msgstr "" #: editor/filesystem_dock.cpp msgid "Duplicate..." msgstr "" #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "" #: editor/filesystem_dock.cpp #, fuzzy msgid "New Scene..." msgstr "Нова сцена" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "New Script..." msgstr "Нов скрипт" #: editor/filesystem_dock.cpp #, fuzzy msgid "New Resource..." msgstr "Нова папка..." #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Expand All" msgstr "" #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp #, fuzzy msgid "Collapse All" msgstr "Затваряне на всичко" #: editor/filesystem_dock.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/project_manager.cpp editor/rename_dialog.cpp #: editor/scene_tree_dock.cpp msgid "Rename" msgstr "" #: editor/filesystem_dock.cpp #, fuzzy msgid "Previous Folder/File" msgstr "Предишен подпрозорец" #: editor/filesystem_dock.cpp #, fuzzy msgid "Next Folder/File" msgstr "Създаване на папка" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "" #: editor/filesystem_dock.cpp #, fuzzy msgid "Toggle Split Mode" msgstr "Покажи Любими" #: editor/filesystem_dock.cpp #, fuzzy msgid "Search files" msgstr "Търсене" #: editor/filesystem_dock.cpp msgid "" "Scanning Files,\n" "Please Wait..." msgstr "" #: editor/filesystem_dock.cpp msgid "Move" msgstr "" #: editor/filesystem_dock.cpp msgid "There is already file or folder with the same name in this location." msgstr "" #: editor/filesystem_dock.cpp msgid "Overwrite" msgstr "" #: editor/filesystem_dock.cpp #, fuzzy msgid "Create Scene" msgstr "Запазване на сцената" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Find in Files" msgstr "Намери във файлове" #: editor/find_in_files.cpp #, fuzzy msgid "Find:" msgstr "Намери: " #: editor/find_in_files.cpp #, fuzzy msgid "Folder:" msgstr "Папка: " #: editor/find_in_files.cpp #, fuzzy msgid "Filters:" msgstr "Поставяне на възелите" #: editor/find_in_files.cpp msgid "" "Include the files with the following extensions. Add or remove them in " "ProjectSettings." msgstr "" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find..." msgstr "Намери..." #: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp msgid "Replace..." msgstr "Замести..." #: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp msgid "Cancel" msgstr "Отказ" #: editor/find_in_files.cpp msgid "Find: " msgstr "Намери: " #: editor/find_in_files.cpp msgid "Replace: " msgstr "Замести: " #: editor/find_in_files.cpp msgid "Replace all (no undo)" msgstr "" #: editor/find_in_files.cpp #, fuzzy msgid "Searching..." msgstr "Търсене" #: editor/find_in_files.cpp msgid "Search complete" msgstr "Търсенето е завършено" #: editor/groups_editor.cpp msgid "Add to Group" msgstr "" #: editor/groups_editor.cpp msgid "Remove from Group" msgstr "" #: editor/groups_editor.cpp #, fuzzy msgid "Group name already exists." msgstr "Група с това име вече съществува." #: editor/groups_editor.cpp #, fuzzy msgid "Invalid group name." msgstr "невалидно име на Група." #: editor/groups_editor.cpp #, fuzzy msgid "Rename Group" msgstr "Нов проект" #: editor/groups_editor.cpp #, fuzzy msgid "Delete Group" msgstr "Избиране на всичко" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "Групи" #: editor/groups_editor.cpp msgid "Nodes Not in Group" msgstr "" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp #: editor/scene_tree_editor.cpp #, fuzzy msgid "Filter nodes" msgstr "Поставяне на възелите" #: editor/groups_editor.cpp msgid "Nodes in Group" msgstr "" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." msgstr "" #: editor/groups_editor.cpp #, fuzzy msgid "Group Editor" msgstr "Отвори Кодов Редактор" #: editor/groups_editor.cpp msgid "Manage Groups" msgstr "" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Import as Single Scene" msgstr "Внасяне на сцената..." #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Import with Separate Animations" msgstr "Внеси с Анимации поотделно" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Import with Separate Materials" msgstr "Внеси с Материалите поотделно" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Import with Separate Objects" msgstr "Внеси с Обектите поотделно" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Import with Separate Objects+Materials" msgstr "Внеси с Обектите и Материалите поотделно" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Import with Separate Objects+Animations" msgstr "Внеси с Обектите и Анимациите поотделно" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Import with Separate Materials+Animations" msgstr "Внеси с Материалите и Анимациите поотделно" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Import with Separate Objects+Materials+Animations" msgstr "Внеси с Обектите, Материалите и Анимациите поотделно" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Import as Multiple Scenes" msgstr "Внеси като Няколко Сцени" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Import as Multiple Scenes+Materials" msgstr "Внеси като Няколко Сцени и Материали" #: editor/import/resource_importer_scene.cpp #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import Scene" msgstr "Внасяне на сцена" #: editor/import/resource_importer_scene.cpp msgid "Importing Scene..." msgstr "Внасяне на сцената..." #: editor/import/resource_importer_scene.cpp msgid "Generating Lightmaps" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Generating for Mesh: " msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script..." msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Couldn't load post-import script:" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Invalid/broken script for post-import (check console):" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Error running post-import script:" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Saving..." msgstr "Запазване..." #: editor/import_dock.cpp #, fuzzy msgid "Set as Default for '%s'" msgstr "Задай по Подразбиране за '%s'" #: editor/import_dock.cpp #, fuzzy msgid "Clear Default for '%s'" msgstr "Изчисти по Подразбиране за '%s'" #: editor/import_dock.cpp #, fuzzy msgid " Files" msgstr "Файл:" #: editor/import_dock.cpp msgid "Import As:" msgstr "Внасяне като:" #: editor/import_dock.cpp msgid "Preset" msgstr "" #: editor/import_dock.cpp msgid "Reimport" msgstr "Повторно внасяне" #: editor/import_dock.cpp msgid "Save scenes, re-import and restart" msgstr "" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." msgstr "" #: editor/import_dock.cpp msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" #: editor/inspector_dock.cpp #, fuzzy msgid "Failed to load resource." msgstr "Неуспешно зареждане на ресурсите." #: editor/inspector_dock.cpp msgid "Expand All Properties" msgstr "" #: editor/inspector_dock.cpp #, fuzzy msgid "Collapse All Properties" msgstr "Поставяне на възелите" #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Save As..." msgstr "Запази Като..." #: editor/inspector_dock.cpp msgid "Copy Params" msgstr "" #: editor/inspector_dock.cpp msgid "Paste Params" msgstr "" #: editor/inspector_dock.cpp msgid "Edit Resource Clipboard" msgstr "" #: editor/inspector_dock.cpp msgid "Copy Resource" msgstr "" #: editor/inspector_dock.cpp msgid "Make Built-In" msgstr "" #: editor/inspector_dock.cpp msgid "Make Sub-Resources Unique" msgstr "" #: editor/inspector_dock.cpp #, fuzzy msgid "Open in Help" msgstr "Отвори в Помощника" #: editor/inspector_dock.cpp msgid "Create a new resource in memory and edit it." msgstr "" #: editor/inspector_dock.cpp msgid "Load an existing resource from disk and edit it." msgstr "" #: editor/inspector_dock.cpp msgid "Save the currently edited resource." msgstr "" #: editor/inspector_dock.cpp msgid "Go to the previous edited object in history." msgstr "" #: editor/inspector_dock.cpp msgid "Go to the next edited object in history." msgstr "" #: editor/inspector_dock.cpp msgid "History of recently edited objects." msgstr "" #: editor/inspector_dock.cpp #, fuzzy msgid "Object properties." msgstr "Характеристики на обекта." #: editor/inspector_dock.cpp #, fuzzy msgid "Filter properties" msgstr "Поставяне на възелите" #: editor/inspector_dock.cpp msgid "Changes may be lost!" msgstr "Промените могат да бъдат загубени!" #: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "" #: editor/node_dock.cpp msgid "Select a single node to edit its signals and groups." msgstr "" #: editor/plugin_config_dialog.cpp #, fuzzy msgid "Edit a Plugin" msgstr "Приставки" #: editor/plugin_config_dialog.cpp #, fuzzy msgid "Create a Plugin" msgstr "Създаване" #: editor/plugin_config_dialog.cpp #, fuzzy msgid "Plugin Name:" msgstr "Приставки" #: editor/plugin_config_dialog.cpp msgid "Subfolder:" msgstr "Подпапка:" #: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp #, fuzzy msgid "Language:" msgstr "Внасяне на езици:" #: editor/plugin_config_dialog.cpp #, fuzzy msgid "Script Name:" msgstr "Име:" #: editor/plugin_config_dialog.cpp msgid "Activate now?" msgstr "Активирай сега?" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Create Polygon" msgstr "Създаване на папка" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create points." msgstr "Създай точки." #: editor/plugins/abstract_polygon_2d_editor.cpp #, fuzzy msgid "" "Edit points.\n" "LMB: Move Point\n" "RMB: Erase Point" msgstr "" "Промени съществуващ полигон:\n" "LMB: Премести Точка.\n" "Ctrl+LMB: Раздели Сегмент.\n" "RMB: Изтрии Точка." #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Erase points." msgstr "Изтрий точки." #: editor/plugins/abstract_polygon_2d_editor.cpp #, fuzzy msgid "Edit Polygon" msgstr "Приставки" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Insert Point" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Edit Polygon (Remove Point)" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp #, fuzzy msgid "Remove Polygon And Point" msgstr "Преместване на Полигон" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "Добави Анимация" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Load..." msgstr "Зареди..." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Move Node Point" msgstr "LMB: Премести Точка." #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Change BlendSpace1D Limits" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Change BlendSpace1D Labels" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Add Node Point" msgstr "Добави Възел..." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Add Animation Point" msgstr "Добави Анимация" #: editor/plugins/animation_blend_space_1d_editor.cpp #, fuzzy msgid "Remove BlendSpace1D Point" msgstr "Преместване на Полигон" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Move BlendSpace1D Node Point" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" "AnimationTree is inactive.\n" "Activate to enable playback, check node warnings if activation fails." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Set the blending position within the space" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Select and move points, create points with RMB." msgstr "Селектирай и мести точки, създай точки с RMB." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp msgid "Enable snap and show grid." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Point" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Open Editor" msgstr "Нова сцена" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Open Animation Node" msgstr "Отвори Анимационен Възел" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Triangle already exists." msgstr "Група с това име вече съществува." #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Add Triangle" msgstr "Добавяне на нови пътечки." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Change BlendSpace2D Limits" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Change BlendSpace2D Labels" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Remove BlendSpace2D Point" msgstr "Преместване на Полигон" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Remove BlendSpace2D Triangle" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "BlendSpace2D не принадлежи на възел тип AnimationTree." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy msgid "Toggle Auto Triangles" msgstr "Покажи Любими" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Erase points and triangles." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Generate blend triangles automatically (instead of manually)" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend:" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Parameter Changed" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #, fuzzy msgid "Edit Filters" msgstr "Промени Филтрите" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Add Node to BlendTree" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Node Moved" msgstr "Режим на Преместване" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Nodes Connected" msgstr "Изрязване на възелите" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Nodes Disconnected" msgstr "Разкачи" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Set Animation" msgstr "Ново Име на Анимация:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Delete Node" msgstr "Избиране на всичко" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Toggle Filter On/Off" msgstr "Покажи Любими" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Change Filter" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Player path set is invalid, so unable to retrieve track names." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp msgid "" "Animation player has no valid root node path, so unable to retrieve track " "names." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Anim Clips" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Audio Clips" msgstr "Добавяне на нови пътечки." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Functions" msgstr "Отиди на Ред" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Node Renamed" msgstr "Възел" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Add Node..." msgstr "Добави Възел..." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp #, fuzzy msgid "Edit Filtered Tracks:" msgstr "Файл:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Enable Filtering" msgstr "Позволи филтриране" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "Ново Име на Анимация:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "Промени Името на Анимацията:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Изтриване на анимацията?" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Invalid animation name!" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation name already exists!" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "No animation resource on clipboard!" msgstr "Обектът не е базиран на ресурсен файл" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to edit!" msgstr "Няма анимация за променяне!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "Анимационни Инструменти" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Edit Transitions..." msgstr "Преходи" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Open in Inspector" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Enable Onion Skinning" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Onion Skinning Options" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Directions" msgstr "Описание:" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Past" msgstr "Поставяне" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Depth" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "1 step" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "2 steps" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "3 steps" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Differences Only" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Force White Modulate" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Include Gizmos (3D)" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Pin AnimationPlayer" msgstr "Изтриване на анимацията?" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp msgid "Error!" msgstr "Грешка!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Move Node" msgstr "Режим на Преместване" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Add Transition" msgstr "Добавяне на превод" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Immediate" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Sync" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "At End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Travel" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Start and end nodes are needed for a sub-transition." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "No playback resource set at path: %s." msgstr "Обектът не е базиран на ресурсен файл" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Node Removed" msgstr "Премахни" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Transition Removed" msgstr "Преход" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" "Shift+LMB to create connections." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Create new nodes." msgstr "Създай нови възли." #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Connect nodes." msgstr "Свържи възли." #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Remove selected node or transition." msgstr "Премахни селектирания възел или преход." #: editor/plugins/animation_state_machine_editor.cpp msgid "Toggle autoplay this animation on start, restart or seek to zero." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Transition: " msgstr "Преход" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #, fuzzy msgid "AnimationTree" msgstr "Изтриване на анимацията?" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "New name:" msgstr "Ново име:" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "Мащаб:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Mix" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp #, fuzzy msgid "Auto Restart:" msgstr "Автоматично Рестартиране:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Restart (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Random Restart (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Start!" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 0:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 1:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Current:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Add Input" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Delete Input" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is valid." msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation Node" msgstr "Анимационен Възел" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "OneShot Node" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Mix Node" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend2 Node" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend3 Node" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend4 Node" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeScale Node" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeSeek Node" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Transition Node" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Import Animations..." msgstr "Внасяне на анимации..." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Node Filters" msgstr "Промени Възлови Филтри" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Filters..." msgstr "Филтри..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Contents:" msgstr "Съдържание:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "View Files" msgstr "Преглед на файловете" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connection error, please try again." msgstr "Грешка във връзката, моля опитай отново." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect to host:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response from host:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve hostname:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, return code:" msgstr "Заявката се провали, върнат код:" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Request failed." msgstr "Запитване..." #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Cannot save response to:" msgstr "Не може да се премахне:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" msgstr "Заявката се провали, твърде много пренасочвания" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Redirect loop." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Request failed, timeout" msgstr "Заявката се провали, върнат код:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Timeout." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Expected:" msgstr "Очаквано:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Got:" msgstr "Получено:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed sha256 hash check" msgstr "Неуспешна проверка на sha256 hash" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Downloading (%s / %s)..." msgstr "Изтегляне (%s / %s)..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Downloading..." msgstr "Изтегля се..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Resolving..." msgstr "Уреждане на връзката..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Error making request" msgstr "Имаше грешка при направата на заявката за изтегляне" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Idle" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Install..." msgstr "Инсталиране" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "Опитай пак" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download Error" msgstr "Грешка при изтеглянето" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Download for this asset is already in progress!" msgstr "Този актив вече се сваля!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "First" msgstr "Начална" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Previous" msgstr "Предишна" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Next" msgstr "Следваща" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Last" msgstr "Последна" #: editor/plugins/asset_library_editor_plugin.cpp msgid "All" msgstr "Всички" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No results for \"%s\"." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Import..." msgstr "Повторно внасяне..." #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Plugins..." msgstr "Приставки" #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" msgstr "Подреждане:" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Категория:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Site:" msgstr "Място:" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Support" msgstr "Поддръжка..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" msgstr "Официална" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Testing" msgstr "Тестова" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Loading..." msgstr "Зареди..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene (for images to be saved in the same dir), or pick a save " "path from the BakedLightmap properties." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " "Light' flag is on." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp msgid "Preview" msgstr "Преглед" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Offset:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Primary Line Every:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "steps" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Rotation Offset:" msgstr "Изместване при Завъртане:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "Съпка при Завъртане:" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Scale Step:" msgstr "Мащаб:" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move Vertical Guide" msgstr "Пемести вертикална помощна линия" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Create Vertical Guide" msgstr "Създай нова вертикална помощна линия" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Remove Vertical Guide" msgstr "Премахни вертикална помощна линия" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Move Horizontal Guide" msgstr "Премести хоризонтална помощна линия" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Create Horizontal Guide" msgstr "Създай нова хоризонтална помощна линия" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Remove Horizontal Guide" msgstr "Премахни хоризонтална помощна линия" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Create Horizontal and Vertical Guides" msgstr "Създай нова хоризонтална и вертикална помощна линия" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move pivot" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate CanvasItem" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move anchor" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Resize CanvasItem" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale CanvasItem" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move CanvasItem" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Children of containers have their anchors and margins values overridden by " "their parent." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Presets for the anchors and margins values of a Control node." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "When active, moving Control nodes changes their anchors instead of their " "margins." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors and Margins" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Game Camera Override\n" "Overrides game camera with editor viewport camera." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Game Camera Override\n" "No game instance running." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Lock Selected" msgstr "Изберете метод" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock Selected" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Group Selected" msgstr "Нова сцена" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Ungroup Selected" msgstr "Нова сцена" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Clear Guides" msgstr "Възпроизвеждане на сцена по избор" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Create Custom Bone(s) from Node(s)" msgstr "Възпроизвеждане на сцена по избор" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Clear Bones" msgstr "Възпроизвеждане на сцена по избор" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "Направи IK Връзка" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "Изчисти IK Връзка" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Warning: Children of a container get their position and size determined only " "by their parent." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp #, fuzzy msgid "Zoom Reset" msgstr "Оригинално увеличение" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode" msgstr "Режим на Селектиране" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "Дърпане: Завъртане" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "Alt+Дърпане: Преместване" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode" msgstr "Режим на Преместване" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode" msgstr "Режим на Завъртане" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Scale Mode" msgstr "Режим на Селектиране" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" "Покажи списък с всички обекти на кликнатата позиция\n" "(същото като Alt+RMB в режим на селектиране)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "Панорамен режим на Отместване (на работния прозорец)" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Ruler Mode" msgstr "Режим на Селектиране" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Toggle smart snapping." msgstr "Добави Breakpoint" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Smart Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Toggle grid snapping." msgstr "Добави Breakpoint" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Grid Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snapping Options" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Scale Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Smart Snapping" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap..." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Parent" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Anchor" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Node Sides" msgstr "Избиране на всичко" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Center" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Other Nodes" msgstr "Поставяне на възелите" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to Guides" msgstr "Избиране на всичко" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "Заключи селектирания обект на място (за да не може да се премества)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "Отключи селектирания обект (за да може да се премества)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Makes sure the object's children are not selectable." msgstr "Гарантирай че децата на този обект няма да могат да бъдат селектирани." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "Възвръщане на способността да се селектират децата на обекта." #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Skeleton Options" msgstr "Само Селекцията" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Custom Bone(s) from Node(s)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Clear Custom Bones" msgstr "Възпроизвеждане на сцена по избор" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "View" msgstr "Изглед" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Always Show Grid" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Helpers" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Rulers" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Guides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Origin" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Viewport" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "Центрирай върху Селекцията" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Frame Selection" msgstr "Покажи Селекцията (вмести в целия прозорец)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation mask for inserting keys." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale mask for inserting keys." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert keys (based on mask)." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Auto Insert Key" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Divide grid step by 2" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Pan View" msgstr "Изглед Отзад." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "Добави %s" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "Добавяне на %s..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Cannot instantiate multiple nodes without root." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "Създай Възел" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Default Type" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" #: editor/plugins/collision_polygon_editor_plugin.cpp #, fuzzy msgid "Create Polygon3D" msgstr "Създаване на папка" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly" msgstr "" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "" #: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Restart" msgstr "Автоматично Рестартиране:" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Particles" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Mask" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Colors" msgstr "" #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Mesh" msgstr "" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Node" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat 0" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat 1" msgstr "" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease In" msgstr "" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease Out" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Smoothstep" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Point" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Tangent" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Load Curve Preset" msgstr "" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Add Point" msgstr "Добави Възел..." #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Remove Point" msgstr "LMB: Премести Точка." #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Left Linear" msgstr "Линейно" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Right Linear" msgstr "Изглед Отдясно." #: editor/plugins/curve_editor_plugin.cpp msgid "Load Preset" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove Curve Point" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Toggle Curve Linear Tangent" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Hold Shift to edit tangents individually" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Right click to add point" msgstr "" #: editor/plugins/gi_probe_editor_plugin.cpp msgid "Bake GI Probe" msgstr "" #: editor/plugins/gradient_editor_plugin.cpp msgid "Gradient Edited" msgstr "" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" #: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Failed creating shapes!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Convex Shape(s)" msgstr "Създай нови възли." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Contained Mesh is not of type ArrayMesh." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Unwrap failed, mesh may not be manifold?" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "No mesh to debug." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #: editor/plugins/sprite_editor_plugin.cpp msgid "Model has no UV in this layer" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "Не можа да се създаде очертание!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "Създай Очертание" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Convex Collision Sibling(s)" msgstr "Създаване на папка" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "Покажи UV1" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV2" msgstr "Покажи UV2" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Unwrap UV2 for Lightmap/AO" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "Размер на Очертанието:" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove Selected Item" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import from Scene" msgstr "Внасяне от Cцена" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Update from Scene" msgstr "Обновяване от Cцена" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "" #: editor/plugins/navigation_polygon_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generating Visibility Rect" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generate Visibility Rect" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry's faces don't contain any area." msgstr "" #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "The geometry doesn't contain any faces." msgstr "Възелът не съдържа геометрия (лица)." #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't inherit from Spatial." msgstr "" #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "\"%s\" doesn't contain geometry." msgstr "Възелът не съдържа геометрия." #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "\"%s\" doesn't contain face geometry." msgstr "Възелът не съдържа геометрия." #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Points:" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points+Normal (Directed)" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "Обем" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Source: " msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Generating AABB" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate Visibility AABB" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Out-Control from Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove In-Control from Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Split Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Select Points" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Shift+Drag: Select Control Points" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Click: Add Point" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Left Click: Split Segment (in curve)" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Right Click: Delete Point" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point (in empty space)" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Delete Point" msgstr "Изтрий Точка" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Mirror Handle Angles" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Mirror Handle Lengths" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Position" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Position" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Position" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Out-Control Point" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Remove In-Control Point" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "" #: editor/plugins/physical_bone_plugin.cpp #, fuzzy msgid "Move Joint" msgstr "LMB: Премести Точка." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "The skeleton property of the Polygon2D does not point to a Skeleton2D node" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Sync Bones" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "No texture in this polygon.\n" "Set a texture to be able to edit UV." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Polygon 2D has internal vertices, so it can no longer be edited in the " "viewport." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Create Internal Vertex" msgstr "Създай нова хоризонтална помощна линия" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Remove Internal Vertex" msgstr "Премахни вертикална помощна линия" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Invalid Polygon (need 3 different vertices)" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Add Custom Polygon" msgstr "Приставки" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Remove Custom Polygon" msgstr "Преместване на Полигон" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Transform Polygon" msgstr "Създаване на папка" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint Bone Weights" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Open Polygon 2D UV editor." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Points" msgstr "LMB: Премести Точка." #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Polygons" msgstr "Полигон->UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Bones" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Move Points" msgstr "LMB: Премести Точка." #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Ctrl: Rotate" msgstr "Ctrl: Завъртане" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "Shift: Преместване на Всичко" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "Shift+Ctrl: Управление на Мащаб (размер)" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "Преместване на Полигон" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "Завъртане на Полигон" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "Мащаб на Полигон" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create a custom polygon. Enables custom polygon rendering." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Remove a custom polygon. If none remain, custom polygon rendering is " "disabled." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint weights with specified intensity." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Unpaint weights with specified intensity." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Radius:" msgstr "Радиус:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "Полигон->UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "UV->Полигон" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "Изчисти UV" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Grid Settings" msgstr "Настройки" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Snap" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Configure Grid:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset X:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset Y:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step X:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step Y:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Sync Bones to Polygon" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "ГРЕШКА: Ресурсът не можа да бъде зареден!" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp #: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Type:" msgstr "Тип:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Load Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ResourcePreloader" msgstr "" #: editor/plugins/root_motion_editor_plugin.cpp msgid "AnimationTree has no path set to an AnimationPlayer" msgstr "" #: editor/plugins/root_motion_editor_plugin.cpp msgid "Path to AnimationPlayer is invalid" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Files" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Close and save changes?" msgstr "Затвори и запази промените?" #: editor/plugins/script_editor_plugin.cpp msgid "Error writing TextFile:" msgstr "Грешка при записване на TextFile:" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Could not load file at:" msgstr "Грешка, не можа да се зареди файла." #: editor/plugins/script_editor_plugin.cpp msgid "Error saving file!" msgstr "Грешка при записването на файла!" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Error while saving theme." msgstr "Грешка при записване." #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Error Saving" msgstr "Грешка при запазване" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Error importing theme." msgstr "Грешка при внасяне на темата" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Error Importing" msgstr "Имаше грешка при внасянето" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "New Text File..." msgstr "Нов TextFile..." #: editor/plugins/script_editor_plugin.cpp msgid "Open File" msgstr "Отвори Файл" #: editor/plugins/script_editor_plugin.cpp msgid "Save File As..." msgstr "Запази Файла Като..." #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Внасяне на тема" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "Грешка при запазване" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As..." msgstr "Запази Темата Като..." #: editor/plugins/script_editor_plugin.cpp msgid "%s Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Next" msgstr "Намери Напред" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Previous" msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Filter scripts" msgstr "Поставяне на възелите" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Filter methods" msgstr "Поставяне на възелите" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Sort" msgstr "Подреждане:" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Up" msgstr "Премести Нагоре" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Down" msgstr "Премести Надоло" #: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "Следващ скрипт" #: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "Предишен скрипт" #: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "Файл" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Open..." msgstr "Отвори" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Reopen Closed Script" msgstr "Нова сцена" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "Запази Всичко" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Copy Script Path" msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "History Previous" msgstr "История Назад" #: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "История Напред" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "Тема" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Import Theme..." msgstr "Внасяне на тема" #: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "Зареди Темата наново" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "Запази Темата" #: editor/plugins/script_editor_plugin.cpp msgid "Close All" msgstr "Затваряне на всичко" #: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "Затвори Документацията" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp msgid "Run" msgstr "Пускане" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Toggle Scripts Panel" msgstr "Видимост на Панела със Скриптове" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: editor/script_editor_debugger.cpp msgid "Continue" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "Отстранителя на грешки да седи отворен" #: editor/plugins/script_editor_plugin.cpp msgid "Debug with External Editor" msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Open Godot online documentation." msgstr "Отвори документацията на Godot онлайн" #: editor/plugins/script_editor_plugin.cpp msgid "Request Docs" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Help improve the Godot documentation by giving feedback." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "Отиди в предходния променен документ." #: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "Отиди в следващия променен документ." #: editor/plugins/script_editor_plugin.cpp msgid "Discard" msgstr "Захвърли (промените)" #: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" "Следните файлове са по-нови на диска.\n" "Кое действие трябва да се предприеме?:" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Reload" msgstr "Презареди" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Resave" msgstr "Презапиши" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Отстранител на грешки" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Search Results" msgstr "Търсене" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Clear Recent Scripts" msgstr "Затваряне на сцената" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Connections to method:" msgstr "Свързване..." #: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Signal" msgstr "Настройки на редактора" #: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "" "Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Line" msgstr "Ред" #: editor/plugins/script_text_editor.cpp msgid "(ignore)" msgstr "" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Function" msgstr "Отиди на Ред" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Uppercase" msgstr "Главни букви" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Lowercase" msgstr "Малки букви" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Capitalize" msgstr "Всяка дума с Главна буква" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Syntax Highlighter" msgstr "" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Go To" msgstr "" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Bookmarks" msgstr "" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Breakpoints" msgstr "Създай точки." #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Cut" msgstr "Изрязване" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Select All" msgstr "Избиране на всичко" #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "Изтрий Ред" #: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "Вкарай Коментар" #: editor/plugins/script_text_editor.cpp msgid "Fold/Unfold Line" msgstr "Разтвори/Събери Реда" #: editor/plugins/script_text_editor.cpp msgid "Fold All Lines" msgstr "Събери всички Редове" #: editor/plugins/script_text_editor.cpp msgid "Unfold All Lines" msgstr "Разтвори Всички Редове" #: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "Копирай на Долен ред" #: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "Завърши Символа (предложения за довършване)" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Evaluate Selection" msgstr "Центрирай върху Селекцията" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Trim Trailing Whitespace" msgstr "Премахни Празните символи в края на реда" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent to Spaces" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent to Tabs" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Find in Files..." msgstr "Намери във файлове" #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Toggle Bookmark" msgstr "Добави Breakpoint" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Next Bookmark" msgstr "Отиди на следващия Breakpoint" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Previous Bookmark" msgstr "Отиди на Предишния Breakpoint" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Remove All Bookmarks" msgstr "Премахни Всички Breakpoint-ове" #: editor/plugins/script_text_editor.cpp msgid "Go to Function..." msgstr "" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Line..." msgstr "Отиди на Ред" #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Toggle Breakpoint" msgstr "Добави Breakpoint" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "Премахни Всички Breakpoint-ове" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Next Breakpoint" msgstr "Отиди на следващия Breakpoint" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Go to Previous Breakpoint" msgstr "Отиди на Предишния Breakpoint" #: editor/plugins/shader_editor_plugin.cpp #, fuzzy msgid "" "This shader has been modified on on disk.\n" "What action should be taken?" msgstr "" "Следните файлове са по-нови на диска.\n" "Кое действие трябва да се предприеме?:" #: editor/plugins/shader_editor_plugin.cpp msgid "Shader" msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy msgid "Create Rest Pose from Bones" msgstr "Възпроизвеждане на сцена по избор" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Rest Pose to Bones" msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Make Rest Pose (From Bones)" msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Bones to Rest Pose" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Skeleton" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Create physical skeleton" msgstr "" #: editor/plugins/skeleton_ik_editor_plugin.cpp msgid "Play IK" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling: " msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Translating: " msgstr "Добавяне на превод" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pitch" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Material Changes" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Shader Changes" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Surface Changes" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Draw Calls" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Vertices" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "Изглед Отгоре." #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "Изглед Отдолу." #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "Изглед Отляво." #: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "Изглед Отдясно." #: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "Изглед Отпред." #: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "Изглед Отзад." #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Align Transform with View" msgstr "Изглед Отдясно." #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Align Rotation with View" msgstr "Изглед Отдясно." #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock View Rotation" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Unshaded" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Environment" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Gizmos" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Information" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "View FPS" msgstr "Преглед на файловете" #: editor/plugins/spatial_editor_plugin.cpp msgid "Half Resolution" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Enable Doppler" msgstr "Позволи филтриране" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" msgstr "Свободен Изглед Отляво" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Right" msgstr "Свободен Изглед Отдясно" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Forward" msgstr "Свободен Изглед Отпред" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Backwards" msgstr "Свободен Изглед Отзад" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Up" msgstr "Свободен Изглед Отгоре" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Down" msgstr "Свободен Изглед Отдолу" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Freelook Slow Modifier" msgstr "Свободен Изглед Отпред" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Note: The FPS value displayed is the editor's framerate.\n" "It cannot be used as a reliable indication of in-game performance." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Nodes To Floor" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Drag: Rotate\n" "Alt+Drag: Move\n" "Alt+RMB: Depth list selection" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Local Space" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Toggle Freelook" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Object to Floor" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog..." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Settings..." msgstr "Настройки" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create Mesh2D" msgstr "Създайте нов/а %s" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create Polygon2D" msgstr "Създаване на папка" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D" msgstr "Създаване на папка" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create LightOccluder2D" msgstr "Създаване на папка" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Can't convert a sprite using animation frames to mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Convert to Mesh2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create polygon." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Convert to Polygon2D" msgstr "Преместване на Полигон" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create collision polygon." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D Sibling" msgstr "Създаване на папка" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create light occluder." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D Sibling" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Shrink (Pixels): " msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Grow (Pixels): " msgstr "" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Update Preview" msgstr "Обновяване от сцена" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Settings:" msgstr "Настройки" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "No Frames Selected" msgstr "Покажи Селекцията (вмести в целия прозорец)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add %d Frame(s)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Move Frame" msgstr "Режим на Преместване" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Animations:" msgstr "Анимационни Инструменти" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "New Animation" msgstr "Ново Име на Анимация:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "Скорост (кадри в секунда):" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Animation Frames:" msgstr "Ново Име на Анимация:" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Add a Texture from File" msgstr "Преместване на пътечката нагоре." #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frames from a Sprite Sheet" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Move (Before)" msgstr "Поставяне на възелите" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (After)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Select Frames" msgstr "Режим на Селектиране" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Horizontal:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Vertical:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Select/Clear All Frames" msgstr "Избиране на всичко" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Create Frames from Sprite Sheet" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "SpriteFrames" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Region Rect" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Margin" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp #: scene/resources/visual_shader.cpp msgid "None" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Sep.:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp #, fuzzy msgid "TextureRegion" msgstr "Двуизмерна текстура" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp #, fuzzy msgid "Remove All" msgstr "Затваряне на всичко" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Edit Theme" msgstr "Файл:" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme editing menu." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Create From Current Editor Theme" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Toggle Button" msgstr "Средно копче" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Disabled Button" msgstr "Средно копче" #: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Disabled Item" msgstr "Изключено" #: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Radio Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Checked Radio Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Named Sep." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Submenu" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Subitem 1" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Subitem 2" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Disabled LineEdit" msgstr "Изключено" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Editable Item" msgstr "Промени Филтрите" #: editor/plugins/theme_editor_plugin.cpp msgid "Subtree" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Has,Many,Options" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "" #: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp msgid "Style" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "Постоянно" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase Selection" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Fix Invalid Tiles" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Cut Selection" msgstr "Центрирай върху Селекцията" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Line Draw" msgstr "Линейно" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rectangle Paint" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket Fill" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Find Tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Enable Priority" msgstr "Промени Филтрите" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Filter tiles" msgstr "Поставяне на възелите" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Give a TileSet resource to this TileMap to use its tiles." msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "" "Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Rotate Left" msgstr "Режим на Завъртане" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Rotate Right" msgstr "Завъртане на Полигон" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip Horizontally" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip Vertically" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Clear Transform" msgstr "Изнасяне към платформа" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Texture(s) to TileSet." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected Texture from TileSet." msgstr "Преместване на пътечката нагоре." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Next Coordinate" msgstr "Следващ скрипт" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the next shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Previous Coordinate" msgstr "Предишен подпрозорец" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the previous shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Region Mode" msgstr "Режим на Завъртане" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Collision Mode" msgstr "Промени съществуващ полигон:" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Occlusion Mode" msgstr "Приставки" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Navigation Mode" msgstr "Анимационен Възел" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Bitmask Mode" msgstr "Режим на Завъртане" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Priority Mode" msgstr "Режим на изнасяне:" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Icon Mode" msgstr "Панорамен режим на Отместване (на работния прозорец)" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Z Index Mode" msgstr "Панорамен режим на Отместване (на работния прозорец)" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Copy bitmask." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Paste bitmask." msgstr "Поставяне на възелите" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Erase bitmask." msgstr "Изтрий точки." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create a new rectangle." msgstr "Създай нови възли." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create a new polygon." msgstr "Създай нов полигон от нулата." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Enable snap and show grid (configurable via the Inspector)." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Add or select a texture on the left panel to edit the tiles bound to it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." msgstr "Преместване на пътечката нагоре." #: editor/plugins/tile_set_editor_plugin.cpp msgid "You haven't selected a texture to remove." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene? This will overwrite all current tiles." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove Texture" msgstr "Внасяне на текстури" #: editor/plugins/tile_set_editor_plugin.cpp msgid "%s file(s) were not added because was already on the list." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Drag handles to edit Rect.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Delete selected Rect." msgstr "Изтрий избраните файлове?" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "" "Select current edited sub-tile.\n" "Click on another Tile to edit it." msgstr "Избиране на текущата папка" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Delete polygon." msgstr "Изтриване на анимацията?" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "" "LMB: Set bit on.\n" "RMB: Set bit off.\n" "Shift+LMB: Set wildcard bit.\n" "Click on another Tile to edit it." msgstr "Избиране на текущата папка" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to use as icon, this will be also used on invalid autotile " "bindings.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to change its priority.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "" "Select sub-tile to change its z index.\n" "Click on another Tile to edit it." msgstr "Избиране на текущата папка" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Set Tile Region" msgstr "Двуизмерна текстура" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create Tile" msgstr "Създаване на папка" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Icon" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Edit Tile Bitmask" msgstr "Промени Филтрите" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Edit Collision Polygon" msgstr "Промени съществуващ полигон:" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Edit Occlusion Polygon" msgstr "Приставки" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Edit Navigation Polygon" msgstr "Промени съществуващ полигон:" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Paste Tile Bitmask" msgstr "Поставяне на възелите" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Clear Tile Bitmask" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Make Polygon Concave" msgstr "Преместване на Полигон" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Make Polygon Convex" msgstr "Преместване на Полигон" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove Tile" msgstr "Затваряне на всичко" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove Collision Polygon" msgstr "Преместване на Полигон" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove Occlusion Polygon" msgstr "Преместване на Полигон" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Remove Navigation Polygon" msgstr "Завъртане на Полигон" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Edit Tile Priority" msgstr "Промени Филтрите" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Z Index" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create Collision Polygon" msgstr "Създаване на папка" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create Occlusion Polygon" msgstr "Създаване на папка" #: editor/plugins/tile_set_editor_plugin.cpp msgid "This property can't be changed." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "TileSet" msgstr "Файл:" #: editor/plugins/version_control_editor_plugin.cpp msgid "No VCS addons are available." msgstr "" #: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "No commit message was provided" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "VCS Addon is not initialized" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Version Control System" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Initialize" msgstr "Всяка дума с Главна буква" #: editor/plugins/version_control_editor_plugin.cpp msgid "Staging area" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Detect new changes" msgstr "Създай нови възли." #: editor/plugins/version_control_editor_plugin.cpp msgid "Changes" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Modified" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Renamed" msgstr "Възел" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Deleted" msgstr "Изтрий" #: editor/plugins/version_control_editor_plugin.cpp msgid "Typechange" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Stage Selected" msgstr "Покажи Селекцията (вмести в целия прозорец)" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Stage All" msgstr "Запази Всичко" #: editor/plugins/version_control_editor_plugin.cpp msgid "Add a commit message" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Status" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "View file diffs before committing them to the latest version" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "No file diff is active" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Detect changes in file diff" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Add Output" msgstr "Любими:" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Scalar" msgstr "Мащаб:" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Vector" msgstr "Инспектор" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sampler" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Add input port" msgstr "Любими:" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add output port" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Change input port type" msgstr "Промени Името на Анимацията:" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change output port type" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Change input port name" msgstr "Промени Името на Анимацията:" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change output port name" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Remove input port" msgstr "Затваряне на всичко" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Remove output port" msgstr "Внасяне на текстури" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Set expression" msgstr "Двуизмерна текстура" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Resize VisualShader node" msgstr "Поставяне на възелите" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Uniform Name" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Set Input Default Port" msgstr "Задай по Подразбиране за '%s'" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node to Visual Shader" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Duplicate Nodes" msgstr "Направи дупликат на Key(s)" #: editor/plugins/visual_shader_editor_plugin.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Paste Nodes" msgstr "Поставяне на възелите" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Delete Nodes" msgstr "Избиране на всичко" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Fragment" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Light" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Show resulted shader code." msgstr "Създай Възел" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Create Shader Node" msgstr "Създай Възел" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Color function." msgstr "Отиди на Ред" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Grayscale function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts HSV vector to RGB equivalent." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts RGB vector to HSV equivalent." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sepia function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Burn operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Darken operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Difference operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "HardLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Lighten operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Overlay operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Screen operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "SoftLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Color constant." msgstr "Постоянно" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Color uniform." msgstr "Изнасяне към платформа" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the %s comparison between two parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Equal (==)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Greater Than (>)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Greater Than or Equal (>=)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between INF and a scalar " "parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between NaN and a scalar " "parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Less Than (<)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Less Than or Equal (<=)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Not Equal (!=)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated scalar if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between INF (or NaN) and a " "scalar parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Input parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "E constant (2.718282). Represents the base of the natural logarithm." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Epsilon constant (0.00001). Smallest possible scalar number." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Phi constant (1.618034). Golden ratio." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi/4 constant (0.785398) or 45 degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi/2 constant (1.570796) or 90 degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi constant (3.141593) or 180 degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Tau constant (6.283185) or 360 degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sqrt2 constant (1.414214). Square root of 2." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the absolute value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Finds the nearest integer that is greater than or equal to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Constrains a value to lie between two further values." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in radians to degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-e Exponential." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 Exponential." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer less than or equal to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Computes the fractional part of the argument." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse of the square root of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Natural logarithm." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 logarithm." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the greater of two values." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the lesser of two values." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the opposite value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the value of the first parameter raised to the power of the second." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in degrees to radians." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Clamps the value between 0.0 and 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Extracts the sign of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the square root of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than " "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Step function( scalar(edge), scalar(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds scalar to scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides scalar by scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies scalar by scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts scalar from scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar constant." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Scalar uniform." msgstr "Изнасяне към платформа" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the cubic texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Cubic texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "2D texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Transform function." msgstr "Създаване на папка" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " "row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix " "whose number of rows is the number of components in 'c' and whose number of " "columns is the number of components in 'r'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes transform from four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies transform by transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Transform constant." msgstr "Създаване на папка" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Transform uniform." msgstr "Създаване на папка" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Vector function." msgstr "Отиди на Ред" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes vector from three scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes vector to three scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the cross product of two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the distance between two points." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the dot product of two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the length of a vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two vectors using scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - vector" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / vector" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Step function( vector(edge), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Step function( scalar(edge), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds vector to vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides vector by vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts vector from vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector constant." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Custom Godot Shader Language expression, with custom amount of input and " "output ports. This is a direct injection of code into the vertex/fragment/" "light function, do not use it to write the function declarations inside." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns falloff based on the dot product of surface normal and view " "direction of camera (pass associated inputs to it)." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Custom Godot Shader Language expression, which is placed on top of the " "resulted shader. You can place various function definitions inside and call " "it later in the Expressions. You can also declare varyings, uniforms and " "constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Vector) Derivative in 'x' using local " "differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " "differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Vector) Derivative in 'y' using local " "differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " "differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " "'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " "'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "VisualShader" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Edit Visual Property" msgstr "Промени Филтрите" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Mode Changed" msgstr "" #: editor/project_export.cpp msgid "Runnable" msgstr "" #: editor/project_export.cpp msgid "Delete patch '%s' from list?" msgstr "" #: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp msgid "" "Failed to export the project for platform '%s'.\n" "Export templates seem to be missing or invalid." msgstr "" #: editor/project_export.cpp msgid "" "Failed to export the project for platform '%s'.\n" "This might be due to a configuration issue in the export preset or your " "export settings." msgstr "" #: editor/project_export.cpp msgid "Release" msgstr "" #: editor/project_export.cpp #, fuzzy msgid "Exporting All" msgstr "Изнасяне за %s" #: editor/project_export.cpp msgid "The given export path doesn't exist:" msgstr "" #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted:" msgstr "" #: editor/project_export.cpp msgid "Presets" msgstr "" #: editor/project_export.cpp editor/project_settings_editor.cpp msgid "Add..." msgstr "" #: editor/project_export.cpp msgid "" "If checked, the preset will be available for use in one-click deploy.\n" "Only one preset per platform may be marked as runnable." msgstr "" #: editor/project_export.cpp #, fuzzy msgid "Export Path" msgstr "Изнасяне на проекта" #: editor/project_export.cpp msgid "Resources" msgstr "" #: editor/project_export.cpp msgid "Export all resources in the project" msgstr "Изнасяне на всички ресурси в проекта" #: editor/project_export.cpp msgid "Export selected scenes (and dependencies)" msgstr "Изнасяне на избраните сцени (включително зависимостите)" #: editor/project_export.cpp msgid "Export selected resources (and dependencies)" msgstr "Изнасяне на избраните ресурси (включително зависимостите)" #: editor/project_export.cpp msgid "Export Mode:" msgstr "Режим на изнасяне:" #: editor/project_export.cpp msgid "Resources to export:" msgstr "Ресурси за изнасяне:" #: editor/project_export.cpp msgid "" "Filters to export non-resource files/folders\n" "(comma-separated, e.g: *.json, *.txt, docs/*)" msgstr "" #: editor/project_export.cpp msgid "" "Filters to exclude files/folders from project\n" "(comma-separated, e.g: *.json, *.txt, docs/*)" msgstr "" #: editor/project_export.cpp msgid "Patches" msgstr "" #: editor/project_export.cpp msgid "Make Patch" msgstr "" #: editor/project_export.cpp msgid "Features" msgstr "" #: editor/project_export.cpp msgid "Custom (comma-separated):" msgstr "" #: editor/project_export.cpp msgid "Feature List:" msgstr "" #: editor/project_export.cpp #, fuzzy msgid "Script" msgstr "Нов скрипт" #: editor/project_export.cpp #, fuzzy msgid "Script Export Mode:" msgstr "Режим на изнасяне:" #: editor/project_export.cpp msgid "Text" msgstr "" #: editor/project_export.cpp msgid "Compiled" msgstr "" #: editor/project_export.cpp msgid "Encrypted (Provide Key Below)" msgstr "" #: editor/project_export.cpp msgid "Invalid Encryption Key (must be 64 characters long)" msgstr "" #: editor/project_export.cpp msgid "Script Encryption Key (256-bits as hex):" msgstr "" #: editor/project_export.cpp #, fuzzy msgid "Export PCK/Zip" msgstr "Изнасяне" #: editor/project_export.cpp #, fuzzy msgid "Export mode?" msgstr "Режим на изнасяне:" #: editor/project_export.cpp #, fuzzy msgid "Export All" msgstr "Изнасяне" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" msgstr "" #: editor/project_export.cpp msgid "Manage Export Templates" msgstr "" #: editor/project_export.cpp msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp msgid "The path does not exist." msgstr "" #: editor/project_manager.cpp msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "Please choose an empty folder." msgstr "Моля, изнесете извън папката на проекта!" #: editor/project_manager.cpp #, fuzzy msgid "Please choose a 'project.godot' or '.zip' file." msgstr "Моля, изнесете извън папката на проекта!" #: editor/project_manager.cpp msgid "Directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp msgid "New Game Project" msgstr "" #: editor/project_manager.cpp msgid "Imported Project" msgstr "Внесен проект" #: editor/project_manager.cpp #, fuzzy msgid "Invalid Project Name." msgstr "Име:" #: editor/project_manager.cpp #, fuzzy msgid "Couldn't create folder." msgstr "Неуспешно създаване на папка." #: editor/project_manager.cpp msgid "There is already a folder in this path with the specified name." msgstr "" #: editor/project_manager.cpp msgid "It would be a good idea to name your project." msgstr "" #: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "" #: editor/project_manager.cpp msgid "" "Couldn't load project.godot in project path (error %d). It may be missing or " "corrupted." msgstr "" #: editor/project_manager.cpp msgid "Couldn't edit project.godot in project path." msgstr "" #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "Rename Project" msgstr "Нов проект" #: editor/project_manager.cpp msgid "Import Existing Project" msgstr "Внасяне на съществуващ проект" #: editor/project_manager.cpp #, fuzzy msgid "Import & Edit" msgstr "Внасяне и отваряне" #: editor/project_manager.cpp msgid "Create New Project" msgstr "Създаване на нов проект" #: editor/project_manager.cpp #, fuzzy msgid "Create & Edit" msgstr "Създаване" #: editor/project_manager.cpp msgid "Install Project:" msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "Install & Edit" msgstr "Инсталиране" #: editor/project_manager.cpp msgid "Project Name:" msgstr "Име:" #: editor/project_manager.cpp msgid "Project Path:" msgstr "Път:" #: editor/project_manager.cpp #, fuzzy msgid "Project Installation Path:" msgstr "Път:" #: editor/project_manager.cpp msgid "Renderer:" msgstr "" #: editor/project_manager.cpp msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" "Incompatible with older hardware\n" "Not recommended for web games" msgstr "" #: editor/project_manager.cpp msgid "OpenGL ES 2.0" msgstr "" #: editor/project_manager.cpp msgid "" "Lower visual quality\n" "Some features not available\n" "Works on most hardware\n" "Recommended for web games" msgstr "" #: editor/project_manager.cpp msgid "Renderer can be changed later, but scenes may need to be adjusted." msgstr "" #: editor/project_manager.cpp msgid "Unnamed Project" msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "Missing Project" msgstr "Внасяне на съществуващ проект" #: editor/project_manager.cpp msgid "Error: Project is missing on the filesystem." msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "Can't open project at '%s'." msgstr "Създаване на нов проект" #: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "" #: editor/project_manager.cpp msgid "" "The following project settings file does not specify the version of Godot " "through which it was created.\n" "\n" "%s\n" "\n" "If you proceed with opening it, it will be converted to Godot's current " "configuration file format.\n" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" #: editor/project_manager.cpp msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" "%s\n" "\n" "Do you want to convert it?\n" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" #: editor/project_manager.cpp msgid "" "The project settings were created by a newer engine version, whose settings " "are not compatible with this version." msgstr "" #: editor/project_manager.cpp msgid "" "Can't run project: no main scene defined.\n" "Please edit the project and set the main scene in the Project Settings under " "the \"Application\" category." msgstr "" #: editor/project_manager.cpp msgid "" "Can't run project: Assets need to be imported.\n" "Please edit the project to trigger the initial import." msgstr "" #: editor/project_manager.cpp msgid "Are you sure to run %d projects at once?" msgstr "" #: editor/project_manager.cpp msgid "" "Remove %d projects from the list?\n" "The project folders' contents won't be modified." msgstr "" #: editor/project_manager.cpp msgid "" "Remove this project from the list?\n" "The project folder's contents won't be modified." msgstr "" #: editor/project_manager.cpp msgid "" "Remove all missing projects from the list?\n" "The project folders' contents won't be modified." msgstr "" #: editor/project_manager.cpp msgid "" "Language changed.\n" "The interface will update after restarting the editor or project manager." msgstr "" #: editor/project_manager.cpp msgid "" "Are you sure to scan %s folders for existing Godot projects?\n" "This could take a while." msgstr "" #: editor/project_manager.cpp msgid "Project Manager" msgstr "Диспечер на проектите" #: editor/project_manager.cpp #, fuzzy msgid "Projects" msgstr "Проект" #: editor/project_manager.cpp msgid "Last Modified" msgstr "" #: editor/project_manager.cpp msgid "Scan" msgstr "Сканиране" #: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "Изберете папка за сканиране" #: editor/project_manager.cpp msgid "New Project" msgstr "Нов проект" #: editor/project_manager.cpp #, fuzzy msgid "Remove Missing" msgstr "Затваряне на всичко" #: editor/project_manager.cpp msgid "Templates" msgstr "Шаблони" #: editor/project_manager.cpp msgid "Restart Now" msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "Can't run project" msgstr "Създаване на нов проект" #: editor/project_manager.cpp msgid "" "You currently don't have any projects.\n" "Would you like to explore official example projects in the Asset Library?" msgstr "" #: editor/project_settings_editor.cpp msgid "Key " msgstr "" #: editor/project_settings_editor.cpp msgid "Joy Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Joy Axis" msgstr "" #: editor/project_settings_editor.cpp msgid "Mouse Button" msgstr "" #: editor/project_settings_editor.cpp msgid "" "Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "An action with the name '%s' already exists." msgstr "Вече съществува файл или папка с това име." #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" msgstr "" #: editor/project_settings_editor.cpp msgid "Change Action deadzone" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Input Action Event" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "All Devices" msgstr "Устройство" #: editor/project_settings_editor.cpp msgid "Device" msgstr "Устройство" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" #: editor/project_settings_editor.cpp msgid "Mouse Button Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Left Button" msgstr "Ляво копче" #: editor/project_settings_editor.cpp msgid "Right Button" msgstr "Дясно копче" #: editor/project_settings_editor.cpp msgid "Middle Button" msgstr "Средно копче" #: editor/project_settings_editor.cpp msgid "Wheel Up Button" msgstr "Колелце нагоре" #: editor/project_settings_editor.cpp msgid "Wheel Down Button" msgstr "Колелце надолу" #: editor/project_settings_editor.cpp #, fuzzy msgid "Wheel Left Button" msgstr "Колелце нагоре" #: editor/project_settings_editor.cpp #, fuzzy msgid "Wheel Right Button" msgstr "Дясно копче" #: editor/project_settings_editor.cpp #, fuzzy msgid "X Button 1" msgstr "Копче 6" #: editor/project_settings_editor.cpp #, fuzzy msgid "X Button 2" msgstr "Копче 6" #: editor/project_settings_editor.cpp msgid "Joypad Axis Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Axis" msgstr "Ос" #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Erase Input Action" msgstr "" #: editor/project_settings_editor.cpp msgid "Erase Input Action Event" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Event" msgstr "" #: editor/project_settings_editor.cpp msgid "Button" msgstr "Копче" #: editor/project_settings_editor.cpp msgid "Left Button." msgstr "Ляво копче." #: editor/project_settings_editor.cpp msgid "Right Button." msgstr "Дясно копче." #: editor/project_settings_editor.cpp msgid "Middle Button." msgstr "Средно копче." #: editor/project_settings_editor.cpp msgid "Wheel Up." msgstr "Колелцето нагоре." #: editor/project_settings_editor.cpp msgid "Wheel Down." msgstr "Колелцето надолу." #: editor/project_settings_editor.cpp msgid "Add Global Property" msgstr "" #: editor/project_settings_editor.cpp msgid "Select a setting item first!" msgstr "" #: editor/project_settings_editor.cpp msgid "No property '%s' exists." msgstr "" #: editor/project_settings_editor.cpp msgid "Setting '%s' is internal, and it can't be deleted." msgstr "" #: editor/project_settings_editor.cpp msgid "Delete Item" msgstr "" #: editor/project_settings_editor.cpp msgid "" "Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'." msgstr "" #: editor/project_settings_editor.cpp msgid "Add Input Action" msgstr "" #: editor/project_settings_editor.cpp msgid "Error saving settings." msgstr "" #: editor/project_settings_editor.cpp msgid "Settings saved OK." msgstr "Настройките са запазени." #: editor/project_settings_editor.cpp msgid "Moved Input Action Event" msgstr "" #: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Translation" msgstr "Добавяне на превод" #: editor/project_settings_editor.cpp msgid "Remove Translation" msgstr "Премахване на превода" #: editor/project_settings_editor.cpp msgid "Add Remapped Path" msgstr "" #: editor/project_settings_editor.cpp msgid "Resource Remap Add Remap" msgstr "" #: editor/project_settings_editor.cpp msgid "Change Resource Remap Language" msgstr "" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap" msgstr "" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap Option" msgstr "" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter" msgstr "" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter Mode" msgstr "" #: editor/project_settings_editor.cpp msgid "Project Settings (project.godot)" msgstr "Настройки на проекта" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "Общи" #: editor/project_settings_editor.cpp msgid "Override For..." msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "The editor must be restarted for changes to take effect." msgstr "" #: editor/project_settings_editor.cpp msgid "Input Map" msgstr "" #: editor/project_settings_editor.cpp msgid "Action:" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Action" msgstr "Описание:" #: editor/project_settings_editor.cpp msgid "Deadzone" msgstr "" #: editor/project_settings_editor.cpp msgid "Device:" msgstr "" #: editor/project_settings_editor.cpp msgid "Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Localization" msgstr "" #: editor/project_settings_editor.cpp msgid "Translations" msgstr "" #: editor/project_settings_editor.cpp msgid "Translations:" msgstr "" #: editor/project_settings_editor.cpp msgid "Remaps" msgstr "" #: editor/project_settings_editor.cpp msgid "Resources:" msgstr "" #: editor/project_settings_editor.cpp msgid "Remaps by Locale:" msgstr "" #: editor/project_settings_editor.cpp msgid "Locale" msgstr "" #: editor/project_settings_editor.cpp msgid "Locales Filter" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Show All Locales" msgstr "Събери всички Редове" #: editor/project_settings_editor.cpp #, fuzzy msgid "Show Selected Locales Only" msgstr "Само Селекцията" #: editor/project_settings_editor.cpp #, fuzzy msgid "Filter mode:" msgstr "Поставяне на възелите" #: editor/project_settings_editor.cpp msgid "Locales:" msgstr "" #: editor/project_settings_editor.cpp msgid "AutoLoad" msgstr "" #: editor/project_settings_editor.cpp msgid "Plugins" msgstr "Приставки" #: editor/property_editor.cpp msgid "Preset..." msgstr "" #: editor/property_editor.cpp msgid "Zero" msgstr "" #: editor/property_editor.cpp msgid "Easing In-Out" msgstr "" #: editor/property_editor.cpp msgid "Easing Out-In" msgstr "" #: editor/property_editor.cpp msgid "File..." msgstr "" #: editor/property_editor.cpp msgid "Dir..." msgstr "" #: editor/property_editor.cpp msgid "Assign" msgstr "" #: editor/property_editor.cpp #, fuzzy msgid "Select Node" msgstr "Избиране на всичко" #: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" #: editor/property_editor.cpp #, fuzzy msgid "Pick a Node" msgstr "Поставяне" #: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "" #: editor/property_selector.cpp msgid "Select Property" msgstr "Изберете свойство" #: editor/property_selector.cpp #, fuzzy msgid "Select Virtual Method" msgstr "Изберете метод" #: editor/property_selector.cpp msgid "Select Method" msgstr "Изберете метод" #: editor/rename_dialog.cpp editor/scene_tree_dock.cpp msgid "Batch Rename" msgstr "" #: editor/rename_dialog.cpp msgid "Prefix" msgstr "" #: editor/rename_dialog.cpp msgid "Suffix" msgstr "" #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "" #: editor/rename_dialog.cpp msgid "Substitute" msgstr "" #: editor/rename_dialog.cpp #, fuzzy msgid "Node name" msgstr "Възел" #: editor/rename_dialog.cpp msgid "Node's parent name, if available" msgstr "" #: editor/rename_dialog.cpp #, fuzzy msgid "Node type" msgstr "Възел" #: editor/rename_dialog.cpp msgid "Current scene name" msgstr "" #: editor/rename_dialog.cpp msgid "Root node name" msgstr "" #: editor/rename_dialog.cpp msgid "" "Sequential integer counter.\n" "Compare counter options." msgstr "" #: editor/rename_dialog.cpp msgid "Per Level counter" msgstr "" #: editor/rename_dialog.cpp msgid "If set the counter restarts for each group of child nodes" msgstr "" #: editor/rename_dialog.cpp msgid "Initial value for the counter" msgstr "" #: editor/rename_dialog.cpp #, fuzzy msgid "Step" msgstr "Стъпка (сек.):" #: editor/rename_dialog.cpp msgid "Amount by which counter is incremented for each node" msgstr "" #: editor/rename_dialog.cpp msgid "Padding" msgstr "" #: editor/rename_dialog.cpp msgid "" "Minimum number of digits for the counter.\n" "Missing digits are padded with leading zeros." msgstr "" #: editor/rename_dialog.cpp msgid "Regular Expressions" msgstr "" #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" #: editor/rename_dialog.cpp msgid "Keep" msgstr "" #: editor/rename_dialog.cpp msgid "CamelCase to under_scored" msgstr "" #: editor/rename_dialog.cpp msgid "under_scored to CamelCase" msgstr "" #: editor/rename_dialog.cpp msgid "Case" msgstr "" #: editor/rename_dialog.cpp msgid "To Lowercase" msgstr "" #: editor/rename_dialog.cpp msgid "To Uppercase" msgstr "" #: editor/rename_dialog.cpp msgid "Reset" msgstr "" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "" #: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "" #: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "" #: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "" #: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "" #: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "Настройки за пускане на сцена" #: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Replace with Branch Scene" msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Clear Script" msgstr "Нова сцена" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "" #: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "" #: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "" #: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." msgstr "" #: editor/scene_tree_dock.cpp msgid "Node must belong to the edited scene to become root." msgstr "" #: editor/scene_tree_dock.cpp msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Make node as Root" msgstr "Запазване на сцената" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Delete %d nodes?" msgstr "Избиране на всичко" #: editor/scene_tree_dock.cpp msgid "Delete the root node \"%s\"?" msgstr "" #: editor/scene_tree_dock.cpp msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Delete node \"%s\"?" msgstr "Избиране на всичко" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "" #: editor/scene_tree_dock.cpp msgid "Save New Scene As..." msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Disabling \"editable_instance\" will cause all properties of the node to be " "reverted to their default." msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Enabling \"Load As Placeholder\" will disable \"Editable Children\" and " "cause all properties of the node to be reverted to their default." msgstr "" #: editor/scene_tree_dock.cpp msgid "Make Local" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "New Scene Root" msgstr "Запазване на сцената" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Create Root Node:" msgstr "Създаване на папка" #: editor/scene_tree_dock.cpp #, fuzzy msgid "2D Scene" msgstr "Сцена" #: editor/scene_tree_dock.cpp #, fuzzy msgid "3D Scene" msgstr "Сцена" #: editor/scene_tree_dock.cpp msgid "User Interface" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Other Node" msgstr "Избиране на всичко" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Attach Script" msgstr "Нова сцена" #: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Change type of node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "" #: editor/scene_tree_dock.cpp msgid "Sub-Resources" msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" msgstr "" #: editor/scene_tree_dock.cpp msgid "Editable Children" msgstr "" #: editor/scene_tree_dock.cpp msgid "Load As Placeholder" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Open Documentation" msgstr "Отвори документацията на Godot онлайн" #: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Expand/Collapse All" msgstr "Затваряне на всичко" #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Reparent to New Node" msgstr "Създай нови възли." #: editor/scene_tree_dock.cpp #, fuzzy msgid "Make Scene Root" msgstr "Запазване на сцената" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Save Branch as Scene" msgstr "" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Copy Node Path" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Delete (No Confirm)" msgstr "Моля, потвърдете..." #: editor/scene_tree_dock.cpp #, fuzzy msgid "Add/Create a New Node." msgstr "Създай нови възли." #: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" #: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Remote" msgstr "Затваряне на всичко" #: editor/scene_tree_dock.cpp msgid "Local" msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "" #: editor/scene_tree_editor.cpp msgid "Toggle Visible" msgstr "" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Unlock Node" msgstr "Избиране на всичко" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Button Group" msgstr "Копче 7" #: editor/scene_tree_editor.cpp #, fuzzy msgid "(Connecting From)" msgstr "Свързване..." #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node has %s connection(s) and %s group(s).\n" "Click to show signals dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node has %s connection(s).\n" "Click to show signals dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node is in %s group(s).\n" "Click to show groups dock." msgstr "" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Open Script:" msgstr "Нова сцена" #: editor/scene_tree_editor.cpp msgid "" "Node is locked.\n" "Click to unlock it." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Children are not selectable.\n" "Click to make selectable." msgstr "" #: editor/scene_tree_editor.cpp msgid "Toggle Visibility" msgstr "" #: editor/scene_tree_editor.cpp msgid "" "AnimationPlayer is pinned.\n" "Click to unpin." msgstr "" #: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" #: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "" #: editor/scene_tree_editor.cpp msgid "Node Configuration Warning!" msgstr "" #: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "" #: editor/script_create_dialog.cpp msgid "Path is empty." msgstr "" #: editor/script_create_dialog.cpp msgid "Filename is empty." msgstr "" #: editor/script_create_dialog.cpp msgid "Path is not local." msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Invalid base path." msgstr "Име:" #: editor/script_create_dialog.cpp #, fuzzy msgid "A directory with the same name exists." msgstr "Вече съществува файл или папка с това име." #: editor/script_create_dialog.cpp #, fuzzy msgid "Invalid extension." msgstr "Трябва да се използва правилно разширение." #: editor/script_create_dialog.cpp msgid "Wrong extension chosen." msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Error loading template '%s'" msgstr "Грешка при зареждането на шрифта." #: editor/script_create_dialog.cpp #, fuzzy msgid "Error - Could not create script in filesystem." msgstr "Неуспешно създаване на папка." #: editor/script_create_dialog.cpp #, fuzzy msgid "Error loading script from %s" msgstr "Грешка при зареждането на шрифта." #: editor/script_create_dialog.cpp msgid "Overrides" msgstr "" #: editor/script_create_dialog.cpp msgid "N/A" msgstr "" #: editor/script_create_dialog.cpp msgid "Open Script / Choose Location" msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Open Script" msgstr "Нова сцена" #: editor/script_create_dialog.cpp #, fuzzy msgid "File exists, it will be reused." msgstr "Файлът съществува. Искате ли да го презапишете?" #: editor/script_create_dialog.cpp #, fuzzy msgid "Invalid class name." msgstr "невалидно име на Група." #: editor/script_create_dialog.cpp msgid "Invalid inherited parent name or path." msgstr "" #: editor/script_create_dialog.cpp msgid "Script is valid." msgstr "" #: editor/script_create_dialog.cpp msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "" #: editor/script_create_dialog.cpp msgid "Built-in script (into scene file)." msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Will create a new script file." msgstr "Създаване на нов скрипт" #: editor/script_create_dialog.cpp msgid "Will load an existing script file." msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Class Name:" msgstr "Клас:" #: editor/script_create_dialog.cpp #, fuzzy msgid "Template:" msgstr "Шаблони" #: editor/script_create_dialog.cpp #, fuzzy msgid "Built-in Script:" msgstr "Нова сцена" #: editor/script_create_dialog.cpp #, fuzzy msgid "Attach Node Script" msgstr "Нова сцена" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Remote " msgstr "Затваряне на всичко" #: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Warning:" msgstr "Предупреждения:" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Error:" msgstr "Грешки:" #: editor/script_editor_debugger.cpp #, fuzzy msgid "C++ Error" msgstr "Грешки" #: editor/script_editor_debugger.cpp #, fuzzy msgid "C++ Error:" msgstr "Грешки:" #: editor/script_editor_debugger.cpp msgid "C++ Source" msgstr "" #: editor/script_editor_debugger.cpp msgid "Source:" msgstr "" #: editor/script_editor_debugger.cpp msgid "C++ Source:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Грешки" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Child process connected." msgstr "Разкачи" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Copy Error" msgstr "Грешки" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Skip Breakpoints" msgstr "Създай точки." #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" #: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "" #: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Network Profiler" msgstr "Изнасяне на проекта" #: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp msgid "Value" msgstr "Стойност" #: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." msgstr "" #: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "" #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" #: editor/script_editor_debugger.cpp msgid "Type" msgstr "" #: editor/script_editor_debugger.cpp msgid "Format" msgstr "" #: editor/script_editor_debugger.cpp msgid "Usage" msgstr "" #: editor/script_editor_debugger.cpp msgid "Misc" msgstr "Разни" #: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "" #: editor/script_editor_debugger.cpp msgid "Export measures as CSV" msgstr "" #: editor/settings_config_dialog.cpp msgid "Erase Shortcut" msgstr "" #: editor/settings_config_dialog.cpp msgid "Restore Shortcut" msgstr "" #: editor/settings_config_dialog.cpp msgid "Change Shortcut" msgstr "" #: editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "Настройки на редактора" #: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" #: editor/settings_config_dialog.cpp msgid "Binding" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Notifier AABB" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Particles AABB" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Box Shape Extents" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Cylinder Shape Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Cylinder Shape Height" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "" #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Height" msgstr "" #: modules/csg/csg_gizmos.cpp msgid "Change Torus Inner Radius" msgstr "" #: modules/csg/csg_gizmos.cpp msgid "Change Torus Outer Radius" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select the dynamic library for this entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select dependencies of the library for this entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp #, fuzzy msgid "Remove current entry" msgstr "Преместване на пътечката нагоре." #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Double click to create a new entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform:" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp #, fuzzy msgid "Platform" msgstr "Изнасяне към платформа" #: modules/gdnative/gdnative_library_editor_plugin.cpp #, fuzzy msgid "Dynamic Library" msgstr "Изнасяне на библиотеката" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Add an architecture entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp #, fuzzy msgid "GDNativeLibrary" msgstr "Изнасяне на библиотеката" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Enabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Disabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp #, fuzzy msgid "Library" msgstr "Изнасяне на библиотеката" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" #: modules/gdnative/register_types.cpp msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." msgstr "" #: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "Стъпката на range() е нула!" #: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Not a script with an instance" msgstr "Скриптът няма инстанция" #: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Not based on a script" msgstr "Обектът не е базиран на скрипт" #: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Not based on a resource file" msgstr "Обектът не е базиран на ресурсен файл" #: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Invalid instance dictionary format (missing @path)" msgstr "Невалиден формат на инстанцията в речника (липсва @path)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" msgstr "" "Невалиден формат на инстанцията в речника (скриптът в @path не може да бъде " "зареден)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" msgstr "" "Невалиден формат на инстанцията в речника (скриптът в @path е невалиден)" #: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Invalid instance dictionary (invalid subclasses)" msgstr "Невалиден формат на инстанцията в речника (невалиден подклас)" #: modules/gdscript/gdscript_functions.cpp msgid "Object can't provide a length." msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Next Plane" msgstr "Следващ подпрозорец" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Previous Plane" msgstr "Предишен подпрозорец" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Plane:" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Floor" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Previous Floor" msgstr "Предишен подпрозорец" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Floor:" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Delete Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Fill Selection" msgstr "Настройки" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Paste Selection" msgstr "Настройки" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Paint" msgstr "Настройки" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Snap View" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Clip Disabled" msgstr "Изключено" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Above" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Below" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit X Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Y Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Z Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate X" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Y" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Z" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate X" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Y" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Z" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Clear Selection" msgstr "Нова сцена" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Fill Selection" msgstr "Нова сцена" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Settings" msgstr "Настройки" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Pick Distance:" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Filter meshes" msgstr "Поставяне на възелите" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Bake NavMesh" msgstr "" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Setting up Configuration..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Calculating grid size..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Creating heightfield..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Marking walkable triangles..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Constructing compact heightfield..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Eroding walkable area..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Partitioning..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Creating contours..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Creating polymesh..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Converting to native navigation mesh..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Navigation Mesh Generator Setup:" msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Parsing Geometry..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Done!" msgstr "Готово!" #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" msgstr "" #: modules/visual_script/visual_script.cpp msgid "" "Node yielded, but did not return a function state in the first working " "memory." msgstr "" #: modules/visual_script/visual_script.cpp msgid "" "Return value must be assigned to first element of node working memory! Fix " "your node please." msgstr "" #: modules/visual_script/visual_script.cpp msgid "Node returned an invalid sequence output: " msgstr "" #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument name" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Default Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new function." msgstr "Създай нови възли." #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new variable." msgstr "Създай нови възли." #: modules/visual_script/visual_script_editor.cpp msgid "Signals:" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create a new signal." msgstr "Създай нов полигон от нулата." #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Function" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Variable" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Signal" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Delete input port" msgstr "Затваряне на всичко" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Signal" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Add Input Port" msgstr "Любими:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Add Output Port" msgstr "Любими:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Remove Input Port" msgstr "Затваряне на всичко" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Remove Output Port" msgstr "Внасяне на текстури" #: modules/visual_script/visual_script_editor.cpp msgid "Change Expression" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Duplicate VisualScript Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a simple reference to the node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a simple reference to the node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Variable Setter." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Variable Setter." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Can't drop nodes because script '%s' is not used in this scene." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "" "Can't drop properties because script '%s' is not used in this scene.\n" "Drop holding 'Shift' to just copy the signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Getter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Base Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Move Node(s)" msgstr "Поставяне на възелите" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Connect Nodes" msgstr "Изрязване на възелите" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Disconnect Nodes" msgstr "Изрязване на възелите" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Connect Node Data" msgstr "Изрязване на възелите" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Connect Node Sequence" msgstr "Изрязване на възелите" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Input Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Resize Comment" msgstr "Вкарай Коментар" #: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Clipboard is empty!" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Paste VisualScript Nodes" msgstr "Поставяне на възелите" #: modules/visual_script/visual_script_editor.cpp msgid "Can't create function with a function node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Try to only have one sequence input in selection." msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Create Function" msgstr "Създай Очертание" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Variable" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Variable:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Signal" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Make Tool:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Members:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "function_name" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit its graph." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Find Node Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Copy Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Cut Nodes" msgstr "Изрязване на възелите" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Make Function" msgstr "Отиди на Ред" #: modules/visual_script/visual_script_editor.cpp msgid "Refresh Graph" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Edit Member" msgstr "Файл:" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid: " msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Path does not lead Node!" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid arguments: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "VariableSet not found in script: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "" "Invalid return value from _step(), must be integer (seq out), or string " "(error)." msgstr "" #: modules/visual_script/visual_script_property_selector.cpp #, fuzzy msgid "Search VisualScript" msgstr "Поставяне на възелите" #: modules/visual_script/visual_script_property_selector.cpp msgid "Get %s" msgstr "" #: modules/visual_script/visual_script_property_selector.cpp msgid "Set %s" msgstr "" #: platform/android/export/export.cpp msgid "Package name is missing." msgstr "" #: platform/android/export/export.cpp msgid "Package segments must be of non-zero length." msgstr "" #: platform/android/export/export.cpp msgid "The character '%s' is not allowed in Android application package names." msgstr "" #: platform/android/export/export.cpp msgid "A digit cannot be the first character in a package segment." msgstr "" #: platform/android/export/export.cpp msgid "The character '%s' cannot be the first character in a package segment." msgstr "" #: platform/android/export/export.cpp msgid "The package must have at least one '.' separator." msgstr "" #: platform/android/export/export.cpp msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp msgid "ADB executable not configured in the Editor Settings." msgstr "" #: platform/android/export/export.cpp msgid "OpenJDK jarsigner not configured in the Editor Settings." msgstr "" #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." msgstr "" #: platform/android/export/export.cpp msgid "Custom build requires a valid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp msgid "Invalid Android SDK path for custom build in Editor Settings." msgstr "" #: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." msgstr "" #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." msgstr "" #: platform/android/export/export.cpp #, fuzzy msgid "Invalid package name:" msgstr "невалидно име на Група." #: platform/android/export/export.cpp msgid "" "Trying to build from a custom built template, but no version info for it " "exists. Please reinstall from the 'Project' menu." msgstr "" #: platform/android/export/export.cpp msgid "" "Android build version mismatch:\n" " Template installed: %s\n" " Godot Version: %s\n" "Please reinstall Android build template from 'Project' menu." msgstr "" #: platform/android/export/export.cpp msgid "Building Android Project (gradle)" msgstr "" #: platform/android/export/export.cpp msgid "" "Building of Android project failed, check output for the error.\n" "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" #: platform/android/export/export.cpp msgid "No build apk generated at: " msgstr "" #: platform/iphone/export/export.cpp msgid "Identifier is missing." msgstr "" #: platform/iphone/export/export.cpp msgid "Identifier segments must be of non-zero length." msgstr "" #: platform/iphone/export/export.cpp msgid "The character '%s' is not allowed in Identifier." msgstr "" #: platform/iphone/export/export.cpp msgid "A digit cannot be the first character in a Identifier segment." msgstr "" #: platform/iphone/export/export.cpp msgid "" "The character '%s' cannot be the first character in a Identifier segment." msgstr "" #: platform/iphone/export/export.cpp msgid "The Identifier must have at least one '.' separator." msgstr "" #: platform/iphone/export/export.cpp msgid "App Store Team ID not specified - cannot configure the project." msgstr "" #: platform/iphone/export/export.cpp msgid "Invalid Identifier:" msgstr "" #: platform/iphone/export/export.cpp msgid "Required icon is not specified in the preset." msgstr "" #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" #: platform/javascript/export/export.cpp msgid "Run in Browser" msgstr "" #: platform/javascript/export/export.cpp msgid "Run exported HTML in the system's default browser." msgstr "" #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not write file:" msgstr "Неуспешно създаване на папка." #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not open template for export:" msgstr "Неуспешно създаване на папка." #: platform/javascript/export/export.cpp msgid "Invalid export template:" msgstr "" #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not read custom HTML shell:" msgstr "Неуспешно създаване на папка." #: platform/javascript/export/export.cpp #, fuzzy msgid "Could not read boot splash image file:" msgstr "Неуспешно създаване на папка." #: platform/javascript/export/export.cpp #, fuzzy msgid "Using default boot splash image." msgstr "Неуспешно създаване на папка." #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package short name." msgstr "невалидно име на Група." #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package unique name." msgstr "невалидно име на Група." #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid package publisher display name." msgstr "невалидно име на Група." #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid product GUID." msgstr "Име:" #: platform/uwp/export/export.cpp msgid "Invalid publisher GUID." msgstr "" #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid background color." msgstr "невалидно име на Група." #: platform/uwp/export/export.cpp msgid "Invalid Store Logo image dimensions (should be 50x50)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" #: scene/2d/animated_sprite.cpp #, fuzzy msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite to display frames." msgstr "" "За да може AnimatedSprite да показва кадри, първо трябва да му се даде " "SpriteFrames ресурс в парамертъра 'Frames'." #: scene/2d/canvas_modulate.cpp #, fuzzy msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " "scenes). The first created one will work, while the rest will be ignored." msgstr "" "Може да има само един видим CanvasModulate на сцене (или няколко " "инстанцирани сцени). Само първият ще работи, а всички останали - игнорирани." #: scene/2d/collision_object_2d.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" "Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " "define its shape." msgstr "" #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" "CollisionPolygon2D служи само за да даде форма за колизии на " "CollisionObject2D. Моля, използвайте го само като наследник на Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, и т.н. за да им дадете форма." #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." msgstr "Празен CollisionPolygon2D няма никакъв ефект на колизията." #: scene/2d/collision_shape_2d.cpp msgid "" "CollisionShape2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" "CollisionShape2D служи само за да даде форма за колизии на " "CollisionObject2D. Моля, използвайте го само като наследник на Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, и т.н. за да им дадете форма." #: scene/2d/collision_shape_2d.cpp #, fuzzy msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" msgstr "" "За да работи CollisionShape2D, е нужно да му се даде форма. Моля, създайте " "му Shape2D ресурс." #: scene/2d/cpu_particles_2d.cpp msgid "" "CPUParticles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" #: scene/2d/light_2d.cpp #, fuzzy msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " "property." msgstr "" "Тесктура с нужната форма на светлината трябва да бъде дадена в параметъра " "'texture'." #: scene/2d/light_occluder_2d.cpp msgid "" "An occluder polygon must be set (or drawn) for this occluder to take effect." msgstr "" "Затъмняващият многоъгълник трябва да бъде зададен (или нарисуван) за да може " "да работи тази сянка." #: scene/2d/light_occluder_2d.cpp #, fuzzy msgid "The occluder polygon for this occluder is empty. Please draw a polygon." msgstr "Затъмняващият многоъгълник е празен. Моля, нарисувайте един." #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " "Please set a property or draw a polygon." msgstr "" "За този възел трябва да бъде зададен или създаден един ресурс " "NavigationPolygon. Моля, задайте или нарисувайте един многоъгълник." #: scene/2d/navigation_polygon.cpp msgid "" "NavigationPolygonInstance must be a child or grandchild to a Navigation2D " "node. It only provides navigation data." msgstr "" "NavigationPolygonInstance трябва да бъде наследник или наследник на " "наследник на Navigation2D. Той само дава навигационна информация." #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "ParallaxLayer работи само когато е наследник на ParallaxBackground." #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" "Use the CPUParticles2D node instead. You can use the \"Convert to " "CPUParticles\" option for this purpose." msgstr "" #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " "imprinted." msgstr "" #: scene/2d/particles_2d.cpp msgid "" "Particles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." msgstr "PathFollow2D работи само когато е наследник на Path2D." #: scene/2d/physics_body_2d.cpp msgid "" "Size changes to RigidBody2D (in character or rigid modes) will be overridden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" "Параметърът 'Path' трябва да сочи към действителен възел Node2D, за да " "работи." #: scene/2d/skeleton_2d.cpp msgid "This Bone2D chain should end at a Skeleton2D node." msgstr "" #: scene/2d/skeleton_2d.cpp msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." msgstr "" #: scene/2d/skeleton_2d.cpp msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" #: scene/2d/tile_map.cpp #, fuzzy msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " "to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " "KinematicBody2D, etc. to give them a shape." msgstr "" "CollisionShape2D служи само за да даде форма за колизии на " "CollisionObject2D. Моля, използвайте го само като наследник на Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, и т.н. за да им дадете форма." #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnabler2D works best when used with the edited scene root directly " "as parent." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "" "The controller ID must not be 0 or this controller won't be bound to an " "actual controller." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "" "The anchor ID must not be 0 or this anchor won't be bound to an actual " "anchor." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp msgid "%d%%" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "(Time Left: %d:%02d s)" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Plotting Meshes: " msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Plotting Lights:" msgstr "" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Finishing Plot" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Lighting Meshes: " msgstr "" #: scene/3d/collision_object.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" "Consider adding a CollisionShape or CollisionPolygon as a child to define " "its shape." msgstr "" #: scene/3d/collision_polygon.cpp msgid "" "CollisionPolygon only serves to provide a collision shape to a " "CollisionObject derived node. Please only use it as a child of Area, " "StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" #: scene/3d/collision_polygon.cpp msgid "An empty CollisionPolygon has no effect on collision." msgstr "" #: scene/3d/collision_shape.cpp msgid "" "CollisionShape only serves to provide a collision shape to a CollisionObject " "derived node. Please only use it as a child of Area, StaticBody, RigidBody, " "KinematicBody, etc. to give them a shape." msgstr "" #: scene/3d/collision_shape.cpp #, fuzzy msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it." msgstr "" "За да работи CollisionShape2D, е нужно да му се даде форма. Моля, създайте " "му Shape2D ресурс." #: scene/3d/collision_shape.cpp msgid "" "Plane shapes don't work well and will be removed in future versions. Please " "don't use them." msgstr "" #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." msgstr "" #: scene/3d/cpu_particles.cpp msgid "" "CPUParticles animation requires the usage of a SpatialMaterial whose " "Billboard Mode is set to \"Particle Billboard\"." msgstr "" #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." msgstr "" #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." msgstr "" #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." msgstr "" #: scene/3d/navigation_mesh.cpp msgid "" "NavigationMeshInstance must be a child or grandchild to a Navigation node. " "It only provides navigation data." msgstr "" #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" "Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" "\" option for this purpose." msgstr "" #: scene/3d/particles.cpp msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" #: scene/3d/particles.cpp msgid "" "Particles animation requires the usage of a SpatialMaterial whose Billboard " "Mode is set to \"Particle Billboard\"." msgstr "" #: scene/3d/path.cpp #, fuzzy msgid "PathFollow only works when set as a child of a Path node." msgstr "PathFollow2D работи само когато е наследник на Path2D." #: scene/3d/path.cpp msgid "" "PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " "parent Path's Curve resource." msgstr "" #: scene/3d/physics_body.cpp msgid "" "Size changes to RigidBody (in character or rigid modes) will be overridden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/3d/remote_transform.cpp #, fuzzy msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" "derived node to work." msgstr "" "Параметърът 'Path' трябва да сочи към действителен възел Particles2D, за да " "работи." #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh." msgstr "" #: scene/3d/soft_body.cpp msgid "" "Size changes to SoftBody will be overridden by the physics engine when " "running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/3d/sprite_3d.cpp #, fuzzy msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite3D to display frames." msgstr "" "За да може AnimatedSprite да показва кадри, първо трябва да му се даде " "SpriteFrames ресурс в парамертъра 'Frames'." #: scene/3d/vehicle_body.cpp msgid "" "VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " "it as a child of a VehicleBody." msgstr "" #: scene/3d/world_environment.cpp msgid "" "WorldEnvironment requires its \"Environment\" property to contain an " "Environment to have a visible effect." msgstr "" #: scene/3d/world_environment.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." msgstr "" #: scene/3d/world_environment.cpp msgid "" "This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " "this environment's Background Mode to Canvas (for 2D scenes)." msgstr "" #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" #: scene/animation/animation_blend_tree.cpp msgid "Animation not found: '%s'" msgstr "" #: scene/animation/animation_tree.cpp msgid "In node '%s', invalid animation: '%s'." msgstr "" #: scene/animation/animation_tree.cpp msgid "Invalid animation: '%s'." msgstr "" #: scene/animation/animation_tree.cpp msgid "Nothing connected to input '%s' of node '%s'." msgstr "" #: scene/animation/animation_tree.cpp msgid "No root AnimationNode for the graph is set." msgstr "" #: scene/animation/animation_tree.cpp msgid "Path to an AnimationPlayer node containing animations is not set." msgstr "" #: scene/animation/animation_tree.cpp msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." msgstr "" #: scene/animation/animation_tree.cpp msgid "The AnimationPlayer root node is not a valid node." msgstr "" #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp msgid "HSV" msgstr "" #: scene/gui/color_picker.cpp msgid "Raw" msgstr "" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." msgstr "" #: scene/gui/color_picker.cpp msgid "Add current color as a preset." msgstr "" #: scene/gui/container.cpp msgid "" "Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, use a plain Control node instead." msgstr "" #: scene/gui/control.cpp msgid "" "The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " "\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." msgstr "" #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Тревога!" #: scene/gui/dialogs.cpp msgid "Please Confirm..." msgstr "Моля, потвърдете..." #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " "functions. Making them visible for editing is fine, but they will hide upon " "running." msgstr "" #: scene/gui/range.cpp msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" #: scene/gui/scroll_container.cpp msgid "" "ScrollContainer is intended to work with a single child control.\n" "Use a container as child (VBox, HBox, etc.), or a Control and set the custom " "minimum size manually." msgstr "" #: scene/gui/tree.cpp msgid "(Other)" msgstr "" #: scene/main/scene_tree.cpp msgid "" "Default Environment as specified in Project Settings (Rendering -> " "Environment -> Default Environment) could not be loaded." msgstr "" #: scene/main/viewport.cpp msgid "" "This viewport is not set as render target. If you intend for it to display " "its contents directly to the screen, make it a child of a Control so it can " "obtain a size. Otherwise, make it a RenderTarget and assign its internal " "texture to some node for display." msgstr "" #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for shader." msgstr "" #: scene/resources/visual_shader_nodes.cpp msgid "Invalid comparison function for that type." msgstr "" #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" #: servers/visual/shader_language.cpp msgid "Assignment to uniform." msgstr "" #: servers/visual/shader_language.cpp msgid "Varyings can only be assigned in vertex function." msgstr "" #: servers/visual/shader_language.cpp msgid "Constants cannot be modified." msgstr "" #~ msgid "Pause the scene" #~ msgstr "Преустановяване на сцената" #, fuzzy #~ msgid "Methods:" #~ msgstr "Методи" #, fuzzy #~ msgid "Theme Properties:" #~ msgstr "Поставяне на възелите" #~ msgid "Constants:" #~ msgstr "Константи:" #, fuzzy #~ msgid "Class Description:" #~ msgstr "Описание:" #, fuzzy #~ msgid "Property Descriptions:" #~ msgstr "Кратко Описание:" #, fuzzy #~ msgid "Method Descriptions:" #~ msgstr "Описание:" #, fuzzy #~ msgid "Reverse sorting." #~ msgstr "Запитване..." #~ msgid "No faces!" #~ msgstr "Няма лица!" #, fuzzy #~ msgid "Error: could not load file." #~ msgstr "Грешка, не можа да се зареди файла." #~ msgid "Select Mode (Q)" #~ msgstr "Режим на Селектиране (Q)" #, fuzzy #~ msgid "Snap Mode (%s)" #~ msgstr "Избиране на всичко" #~ msgid "Project List" #~ msgstr "Списък с проекти" #~ msgid "Exit" #~ msgstr "Изход" #~ msgid "Unknown font format." #~ msgstr "Непознат формат за шрифтове." #~ msgid "Error loading font." #~ msgstr "Грешка при зареждането на шрифта." #, fuzzy #~ msgid "Previous Folder" #~ msgstr "Предишен подпрозорец" #, fuzzy #~ msgid "Next Folder" #~ msgstr "Създаване на папка" #~ msgid "Reverse" #~ msgstr "В обратен ред" #, fuzzy #~ msgid "Failed to create solution." #~ msgstr "Неуспешно създаване на папка." #, fuzzy #~ msgid "Build Project" #~ msgstr "Проект" #, fuzzy #~ msgid "View log" #~ msgstr "Преглед на файловете" #, fuzzy #~ msgid "Enabled Classes" #~ msgstr "Търси Класове" #~ msgid "Update Always" #~ msgstr "Обновявай Винаги" #~ msgid "Delete selected files?" #~ msgstr "Изтрий избраните файлове?" #~ msgid "Go to parent folder" #~ msgstr "Към горната папка" #, fuzzy #~ msgid "Open Scene(s)" #~ msgstr "Отваряне на сцена" #, fuzzy #~ msgid "Create folder" #~ msgstr "Създаване на папка" #, fuzzy #~ msgid "Custom Node" #~ msgstr "Изрязване на възелите" #, fuzzy #~ msgid "Create Area" #~ msgstr "Създаване" #, fuzzy #~ msgid "Create Exterior Connector" #~ msgstr "Създаване на нов проект" #, fuzzy #~ msgid "Font Size:" #~ msgstr "Изглед Отпред." #~ msgid "Line:" #~ msgstr "Ред:" #~ msgid "Col:" #~ msgstr "Колона:" #, fuzzy #~ msgid "OrientedPathFollow only works when set as a child of a Path node." #~ msgstr "PathFollow2D работи само когато е наследник на Path2D." #, fuzzy #~ msgid "Connect two points to make a split." #~ msgstr "Свържи две точки, за да направиш разделение" #, fuzzy #~ msgid "Select a split to erase it." #~ msgstr "Избери разделение и го изтрий" #~ msgid "Zoom out" #~ msgstr "Отдалечи" #~ msgid "Zoom in" #~ msgstr "Приближи" #~ msgid "Ctrl+LMB: Split Segment." #~ msgstr "Ctrl+LMB: Раздели Сегмент." #~ msgid "RMB: Erase Point." #~ msgstr "RMB: Изтрий Точка." #, fuzzy #~ msgid "New TextFile" #~ msgstr "Нов TextFile" #~ msgid "Save Theme As" #~ msgstr "Запази Темата Като" #~ msgid "Zoom:" #~ msgstr "Приближение:" #~ msgid "Class List:" #~ msgstr "Списък на Класове:" #~ msgid "Public Methods" #~ msgstr "Публични методи" #~ msgid "Public Methods:" #~ msgstr "Публични Методи:" #, fuzzy #~ msgid "Show current scene file." #~ msgstr "Избиране на текущата папка" #~ msgid "Whole words" #~ msgstr "Цели думи" #~ msgid "Search the class hierarchy." #~ msgstr "Търси в йерархията на класовете." #~ msgid "Search in files" #~ msgstr "Търси във файлове" #~ msgid "Length (s):" #~ msgstr "Дължина (сек.):" #~ msgid "Move current track up." #~ msgstr "Преместване на пътечката нагоре." #~ msgid "Move current track down." #~ msgstr "Преместване на пътечката надолу." #~ msgid "Fetching:" #~ msgstr "Изтегляне:" #~ msgid "Button 8" #~ msgstr "Копче 8" #~ msgid "Button 9" #~ msgstr "Копче 9" #~ msgid "Condition" #~ msgstr "Условие" #, fuzzy #~ msgid "Can't write file." #~ msgstr "Неуспешно създаване на папка." #, fuzzy #~ msgid "Setting '" #~ msgstr "Настройки" #~ msgid "" #~ "Path property must point to a valid Viewport node to work. Such Viewport " #~ "must be set to 'render target' mode." #~ msgstr "" #~ "Параметъра 'Path' трябва да сочи към валиден Viewport нод за да работи. " #~ "Този Viewport трябва да бъде настройен в режим 'рендъринг цел'(render " #~ "target)." #~ msgid "Re-Import" #~ msgstr "Повторно внасяне" #~ msgid "Current scene must be saved to re-import." #~ msgstr "" #~ "За да се извърши повторното внасяне, текущата сцена трябва да бъде " #~ "запазена." #~ msgid "Re-Importing" #~ msgstr "Извършва се повторно внасяне" #, fuzzy #~ msgid "" #~ "\n" #~ "Status: Needs Re-Import" #~ msgstr "Запазване и повторно внасяне" #~ msgid "Font Import" #~ msgstr "Внасяне на шрифт" #~ msgid "Import 3D Scene" #~ msgstr "Внасяне на триизмерна сцена" #~ msgid "Import Anyway" #~ msgstr "Внасяне въпреки това" #~ msgid "Import Image:" #~ msgstr "Внасяне на изображение:" #~ msgid "Import Textures for Atlas (2D)" #~ msgstr "Внасяне на текстури за Атлас (двуизмерно)" #~ msgid "Import Large Textures (2D)" #~ msgstr "Внасяне на големи текстури (двуизмерно)" #~ msgid "3D Texture" #~ msgstr "Триизмерна текстура" #~ msgid "Import Large Texture" #~ msgstr "Внасяне на голяма текстура" #~ msgid "Import Translations" #~ msgstr "Внасяне на преводи" #~ msgid "Couldn't import!" #~ msgstr "Неуспешно внасяне!" #~ msgid "Import Translation" #~ msgstr "Внасяне на превода" #~ msgid "Invalid project path, the path must exist!" #~ msgstr "Недействителен път. Пътят трябва да съществува!" #, fuzzy #~ msgid "Error creating the signature object." #~ msgstr "Имаше грешка при изнасяне на проекта!" #~ msgid "Import assets to the project." #~ msgstr "Внасяне на обекти в проекта." #~ msgid "Export the project to many platforms." #~ msgstr "Изнасяне на проекта на много платформи." #~ msgid "Path property must point to a valid Particles2D node to work." #~ msgstr "" #~ "Параметърът 'Path' трябва да сочи към действителен възел Particles2D, за " #~ "да работи." #~ msgid "" #~ "A SampleLibrary resource must be created or set in the 'samples' property " #~ "in order for SamplePlayer to play sound." #~ msgstr "" #~ "За да изпълнява звук, SamplePlayer трябва да има един SampleLibrary " #~ "ресурс в параметъра 'samples'." #~ msgid "Error exporting project!" #~ msgstr "Имаше грешка при изнасяне на проекта!" #, fuzzy #~ msgid "Create Android keystore" #~ msgstr "Създаване на папка" #, fuzzy #~ msgid "Organization" #~ msgstr "Преходи" #~ msgid "Project Export Settings" #~ msgstr "Настройки за изнасяне на проекта" #~ msgid "Export all files in the project directory." #~ msgstr "Изнасяне на всички файлове в папката на проекта."