/*************************************************************************/ /* spatial_editor_gizmos.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "spatial_editor_gizmos.h" #include "geometry.h" #include "quick_hull.h" #include "scene/3d/camera.h" #include "scene/resources/box_shape.h" #include "scene/resources/capsule_shape.h" #include "scene/resources/convex_polygon_shape.h" #include "scene/resources/plane_shape.h" #include "scene/resources/primitive_meshes.h" #include "scene/resources/ray_shape.h" #include "scene/resources/sphere_shape.h" #include "scene/resources/surface_tool.h" // Keep small children away from this file. // It's so ugly it will eat them alive #define HANDLE_HALF_SIZE 0.05 bool EditorSpatialGizmo::can_draw() const { return is_editable(); } bool EditorSpatialGizmo::is_editable() const { ERR_FAIL_COND_V(!spatial_node, false); Node *edited_root = spatial_node->get_tree()->get_edited_scene_root(); if (spatial_node == edited_root) return true; if (spatial_node->get_owner() == edited_root) return true; if (edited_root->is_editable_instance(spatial_node->get_owner())) return true; return false; } void EditorSpatialGizmo::clear() { for (int i = 0; i < instances.size(); i++) { if (instances[i].instance.is_valid()) VS::get_singleton()->free(instances[i].instance); } billboard_handle = false; collision_segments.clear(); collision_mesh = Ref<TriangleMesh>(); instances.clear(); handles.clear(); secondary_handles.clear(); } void EditorSpatialGizmo::redraw() { if (get_script_instance() && get_script_instance()->has_method("redraw")) get_script_instance()->call("redraw"); } void EditorSpatialGizmo::Instance::create_instance(Spatial *p_base) { instance = VS::get_singleton()->instance_create2(mesh->get_rid(), p_base->get_world()->get_scenario()); VS::get_singleton()->instance_attach_object_instance_id(instance, p_base->get_instance_id()); if (skeleton.is_valid()) VS::get_singleton()->instance_attach_skeleton(instance, skeleton); if (extra_margin) VS::get_singleton()->instance_set_extra_visibility_margin(instance, 1); VS::get_singleton()->instance_geometry_set_cast_shadows_setting(instance, VS::SHADOW_CASTING_SETTING_OFF); VS::get_singleton()->instance_set_layer_mask(instance, 1 << SpatialEditorViewport::GIZMO_EDIT_LAYER); //gizmos are 26 } void EditorSpatialGizmo::add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard, const RID &p_skeleton) { ERR_FAIL_COND(!spatial_node); Instance ins; ins.billboard = p_billboard; ins.mesh = p_mesh; ins.skeleton = p_skeleton; if (valid) { ins.create_instance(spatial_node); VS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform()); } instances.push_back(ins); } void EditorSpatialGizmo::add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard) { ERR_FAIL_COND(!spatial_node); Instance ins; Ref<ArrayMesh> mesh = memnew(ArrayMesh); Array a; a.resize(Mesh::ARRAY_MAX); a[Mesh::ARRAY_VERTEX] = p_lines; PoolVector<Color> color; color.resize(p_lines.size()); { PoolVector<Color>::Write w = color.write(); for (int i = 0; i < p_lines.size(); i++) { if (is_selected()) w[i] = Color(1, 1, 1, 0.8); else w[i] = Color(1, 1, 1, 0.2); } } a[Mesh::ARRAY_COLOR] = color; mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a); mesh->surface_set_material(0, p_material); if (p_billboard) { float md = 0; for (int i = 0; i < p_lines.size(); i++) { md = MAX(0, p_lines[i].length()); } if (md) { mesh->set_custom_aabb(AABB(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0)); } } ins.billboard = p_billboard; ins.mesh = mesh; if (valid) { ins.create_instance(spatial_node); VS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform()); } instances.push_back(ins); } void EditorSpatialGizmo::add_unscaled_billboard(const Ref<Material> &p_material, float p_scale) { ERR_FAIL_COND(!spatial_node); Instance ins; Vector<Vector3> vs; Vector<Vector2> uv; vs.push_back(Vector3(-p_scale, p_scale, 0)); vs.push_back(Vector3(p_scale, p_scale, 0)); vs.push_back(Vector3(p_scale, -p_scale, 0)); vs.push_back(Vector3(-p_scale, -p_scale, 0)); uv.push_back(Vector2(0, 0)); uv.push_back(Vector2(1, 0)); uv.push_back(Vector2(1, 1)); uv.push_back(Vector2(0, 1)); Ref<ArrayMesh> mesh = memnew(ArrayMesh); Array a; a.resize(Mesh::ARRAY_MAX); a[Mesh::ARRAY_VERTEX] = vs; a[Mesh::ARRAY_TEX_UV] = uv; mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLE_FAN, a); mesh->surface_set_material(0, p_material); if (true) { float md = 0; for (int i = 0; i < vs.size(); i++) { md = MAX(0, vs[i].length()); } if (md) { mesh->set_custom_aabb(AABB(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0)); } } ins.mesh = mesh; ins.unscaled = true; ins.billboard = true; if (valid) { ins.create_instance(spatial_node); VS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform()); } instances.push_back(ins); } void EditorSpatialGizmo::add_collision_triangles(const Ref<TriangleMesh> &p_tmesh, const AABB &p_bounds) { collision_mesh = p_tmesh; collision_mesh_bounds = p_bounds; } void EditorSpatialGizmo::add_collision_segments(const Vector<Vector3> &p_lines) { int from = collision_segments.size(); collision_segments.resize(from + p_lines.size()); for (int i = 0; i < p_lines.size(); i++) { collision_segments[from + i] = p_lines[i]; } } void EditorSpatialGizmo::add_handles(const Vector<Vector3> &p_handles, bool p_billboard, bool p_secondary) { billboard_handle = p_billboard; if (!is_selected() || !is_editable()) return; ERR_FAIL_COND(!spatial_node); ERR_FAIL_COND(!spatial_node); Instance ins; Ref<ArrayMesh> mesh = memnew(ArrayMesh); Array a; a.resize(VS::ARRAY_MAX); a[VS::ARRAY_VERTEX] = p_handles; PoolVector<Color> colors; { colors.resize(p_handles.size()); PoolVector<Color>::Write w = colors.write(); for (int i = 0; i < p_handles.size(); i++) { Color col(1, 1, 1, 1); if (SpatialEditor::get_singleton()->get_over_gizmo_handle() != i) col = Color(0.9, 0.9, 0.9, 0.9); w[i] = col; } } a[VS::ARRAY_COLOR] = colors; mesh->add_surface_from_arrays(Mesh::PRIMITIVE_POINTS, a); if (p_billboard) mesh->surface_set_material(0, SpatialEditorGizmos::singleton->handle2_material_billboard); else mesh->surface_set_material(0, SpatialEditorGizmos::singleton->handle2_material); if (p_billboard) { float md = 0; for (int i = 0; i < p_handles.size(); i++) { md = MAX(0, p_handles[i].length()); } if (md) { mesh->set_custom_aabb(AABB(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0)); } } ins.mesh = mesh; ins.billboard = p_billboard; ins.extra_margin = true; if (valid) { ins.create_instance(spatial_node); VS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform()); } instances.push_back(ins); if (!p_secondary) { int chs = handles.size(); handles.resize(chs + p_handles.size()); for (int i = 0; i < p_handles.size(); i++) { handles[i + chs] = p_handles[i]; } } else { int chs = secondary_handles.size(); secondary_handles.resize(chs + p_handles.size()); for (int i = 0; i < p_handles.size(); i++) { secondary_handles[i + chs] = p_handles[i]; } } } void EditorSpatialGizmo::add_solid_box(Ref<Material> &p_material, Vector3 p_size, Vector3 p_position) { ERR_FAIL_COND(!spatial_node); CubeMesh cubem; cubem.set_size(p_size); Array arrays = cubem.surface_get_arrays(0); PoolVector3Array vertex = arrays[VS::ARRAY_VERTEX]; PoolVector3Array::Write w = vertex.write(); for (int i = 0; i < vertex.size(); ++i) { w[i] += p_position; } arrays[VS::ARRAY_VERTEX] = vertex; Ref<ArrayMesh> m = memnew(ArrayMesh); m->add_surface_from_arrays(cubem.surface_get_primitive_type(0), arrays); m->surface_set_material(0, p_material); add_mesh(m); } void EditorSpatialGizmo::set_spatial_node(Spatial *p_node) { ERR_FAIL_NULL(p_node); spatial_node = p_node; } bool EditorSpatialGizmo::intersect_frustum(const Camera *p_camera, const Vector<Plane> &p_frustum) { ERR_FAIL_COND_V(!spatial_node, false); ERR_FAIL_COND_V(!valid, false); if (collision_segments.size()) { const Plane *p = p_frustum.ptr(); int fc = p_frustum.size(); int vc = collision_segments.size(); const Vector3 *vptr = collision_segments.ptr(); Transform t = spatial_node->get_global_transform(); for (int i = 0; i < vc / 2; i++) { Vector3 a = t.xform(vptr[i * 2 + 0]); Vector3 b = t.xform(vptr[i * 2 + 1]); bool any_out = false; for (int j = 0; j < fc; j++) { if (p[j].distance_to(a) > 0 && p[j].distance_to(b) > 0) { any_out = true; break; } } if (!any_out) return true; } return false; } if (collision_mesh_bounds.size != Vector3(0.0, 0.0, 0.0)) { Transform t = spatial_node->get_global_transform(); const Plane *p = p_frustum.ptr(); int fc = p_frustum.size(); Vector3 mins = t.xform(collision_mesh_bounds.get_position()); Vector3 max = t.xform(collision_mesh_bounds.get_position() + collision_mesh_bounds.get_size()); bool any_out = false; for (int j = 0; j < fc; j++) { if (p[j].distance_to(mins) > 0 || p[j].distance_to(max) > 0) { any_out = true; break; } } if (!any_out) return true; } return false; } bool EditorSpatialGizmo::intersect_ray(const Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle, bool p_sec_first) { ERR_FAIL_COND_V(!spatial_node, false); ERR_FAIL_COND_V(!valid, false); if (r_gizmo_handle) { Transform t = spatial_node->get_global_transform(); t.orthonormalize(); if (billboard_handle) { t.set_look_at(t.origin, t.origin - p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1)); } float min_d = 1e20; int idx = -1; for (int i = 0; i < secondary_handles.size(); i++) { Vector3 hpos = t.xform(secondary_handles[i]); Vector2 p = p_camera->unproject_position(hpos); if (p.distance_to(p_point) < SpatialEditorGizmos::singleton->handle_t->get_width() * 0.6) { real_t dp = p_camera->get_transform().origin.distance_to(hpos); if (dp < min_d) { r_pos = t.xform(hpos); r_normal = p_camera->get_transform().basis.get_axis(2); min_d = dp; idx = i + handles.size(); } } } if (p_sec_first && idx != -1) { *r_gizmo_handle = idx; return true; } min_d = 1e20; for (int i = 0; i < handles.size(); i++) { Vector3 hpos = t.xform(handles[i]); Vector2 p = p_camera->unproject_position(hpos); if (p.distance_to(p_point) < SpatialEditorGizmos::singleton->handle_t->get_width() * 0.6) { real_t dp = p_camera->get_transform().origin.distance_to(hpos); if (dp < min_d) { r_pos = t.xform(hpos); r_normal = p_camera->get_transform().basis.get_axis(2); min_d = dp; idx = i; } } } if (idx >= 0) { *r_gizmo_handle = idx; return true; } } if (collision_segments.size()) { Plane camp(p_camera->get_transform().origin, (-p_camera->get_transform().basis.get_axis(2)).normalized()); int vc = collision_segments.size(); const Vector3 *vptr = collision_segments.ptr(); Transform t = spatial_node->get_global_transform(); if (billboard_handle) { t.set_look_at(t.origin, t.origin - p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1)); } Vector3 cp; float cpd = 1e20; for (int i = 0; i < vc / 2; i++) { Vector3 a = t.xform(vptr[i * 2 + 0]); Vector3 b = t.xform(vptr[i * 2 + 1]); Vector2 s[2]; s[0] = p_camera->unproject_position(a); s[1] = p_camera->unproject_position(b); Vector2 p = Geometry::get_closest_point_to_segment_2d(p_point, s); float pd = p.distance_to(p_point); if (pd < cpd) { float d = s[0].distance_to(s[1]); Vector3 tcp; if (d > 0) { float d2 = s[0].distance_to(p) / d; tcp = a + (b - a) * d2; } else { tcp = a; } if (camp.distance_to(tcp) < p_camera->get_znear()) continue; cp = tcp; cpd = pd; } } if (cpd < 8) { r_pos = cp; r_normal = -p_camera->project_ray_normal(p_point); return true; } return false; } if (collision_mesh.is_valid()) { Transform gt = spatial_node->get_global_transform(); if (billboard_handle) { gt.set_look_at(gt.origin, gt.origin - p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1)); } Transform ai = gt.affine_inverse(); Vector3 ray_from = ai.xform(p_camera->project_ray_origin(p_point)); Vector3 ray_dir = ai.basis.xform(p_camera->project_ray_normal(p_point)).normalized(); Vector3 rpos, rnorm; if (collision_mesh->intersect_ray(ray_from, ray_dir, rpos, rnorm)) { r_pos = gt.xform(rpos); r_normal = gt.basis.xform(rnorm).normalized(); return true; } } return false; } void EditorSpatialGizmo::create() { ERR_FAIL_COND(!spatial_node); ERR_FAIL_COND(valid); valid = true; for (int i = 0; i < instances.size(); i++) { instances[i].create_instance(spatial_node); } transform(); } void EditorSpatialGizmo::transform() { ERR_FAIL_COND(!spatial_node); ERR_FAIL_COND(!valid); for (int i = 0; i < instances.size(); i++) { VS::get_singleton()->instance_set_transform(instances[i].instance, spatial_node->get_global_transform()); } } void EditorSpatialGizmo::free() { ERR_FAIL_COND(!spatial_node); ERR_FAIL_COND(!valid); for (int i = 0; i < instances.size(); i++) { if (instances[i].instance.is_valid()) VS::get_singleton()->free(instances[i].instance); instances[i].instance = RID(); } valid = false; } Ref<SpatialMaterial> EditorSpatialGizmo::create_material(const String &p_name, const Color &p_color, bool p_billboard, bool p_on_top, bool p_use_vertex_color) { String name = p_name; if (!is_editable()) { name += "@readonly"; } else if (is_selected()) { name += "@selected"; } if (SpatialEditorGizmos::singleton->material_cache.has(name)) { return SpatialEditorGizmos::singleton->material_cache[name]; } Color color = p_color; if (!is_editable()) { color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/instanced"); } if (!is_selected()) { color.a *= 0.3; } Ref<SpatialMaterial> line_material; line_material.instance(); line_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true); line_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); if (p_use_vertex_color) { line_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); line_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); } if (p_billboard) { line_material->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED); } if (p_on_top && is_selected()) { line_material->set_on_top_of_alpha(); } line_material->set_albedo(color); SpatialEditorGizmos::singleton->material_cache[name] = line_material; return line_material; } Ref<SpatialMaterial> EditorSpatialGizmo::create_icon_material(const String &p_name, const Ref<Texture> &p_texture, bool p_on_top, const Color &p_albedo) { String name = p_name; if (!is_editable()) { name += "@readonly"; } else if (is_selected()) { name += "@selected"; } if (SpatialEditorGizmos::singleton->material_cache.has(name)) { return SpatialEditorGizmos::singleton->material_cache[name]; } Color color = p_albedo; if (!is_editable()) { color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/instanced"); } else if (!is_selected()) { color.a *= 0.3; } Ref<SpatialMaterial> icon; icon.instance(); icon->set_flag(SpatialMaterial::FLAG_UNSHADED, true); icon->set_cull_mode(SpatialMaterial::CULL_DISABLED); icon->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_DISABLED); icon->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); icon->set_albedo(color); icon->set_texture(SpatialMaterial::TEXTURE_ALBEDO, p_texture); icon->set_flag(SpatialMaterial::FLAG_FIXED_SIZE, true); icon->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED); if (p_on_top && is_selected()) { icon->set_on_top_of_alpha(); } SpatialEditorGizmos::singleton->material_cache[name] = icon; return icon; } void EditorSpatialGizmo::_bind_methods() { ClassDB::bind_method(D_METHOD("add_lines", "lines", "material", "billboard"), &EditorSpatialGizmo::add_lines, DEFVAL(false)); ClassDB::bind_method(D_METHOD("add_mesh", "mesh", "billboard", "skeleton"), &EditorSpatialGizmo::add_mesh, DEFVAL(false), DEFVAL(RID())); ClassDB::bind_method(D_METHOD("add_collision_segments", "segments"), &EditorSpatialGizmo::add_collision_segments); ClassDB::bind_method(D_METHOD("add_collision_triangles", "triangles", "bounds"), &EditorSpatialGizmo::add_collision_triangles); ClassDB::bind_method(D_METHOD("add_unscaled_billboard", "material", "default_scale"), &EditorSpatialGizmo::add_unscaled_billboard, DEFVAL(1)); ClassDB::bind_method(D_METHOD("add_handles", "handles", "billboard", "secondary"), &EditorSpatialGizmo::add_handles, DEFVAL(false), DEFVAL(false)); ClassDB::bind_method(D_METHOD("set_spatial_node", "node"), &EditorSpatialGizmo::_set_spatial_node); ClassDB::bind_method(D_METHOD("clear"), &EditorSpatialGizmo::clear); BIND_VMETHOD(MethodInfo("redraw")); BIND_VMETHOD(MethodInfo(Variant::STRING, "get_handle_name", PropertyInfo(Variant::INT, "index"))); MethodInfo hvget(Variant::NIL, "get_handle_value", PropertyInfo(Variant::INT, "index")); hvget.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT; BIND_VMETHOD(hvget); BIND_VMETHOD(MethodInfo("set_handle", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera"), PropertyInfo(Variant::VECTOR2, "point"))); MethodInfo cm = MethodInfo("commit_handle", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::NIL, "restore"), PropertyInfo(Variant::BOOL, "cancel")); cm.default_arguments.push_back(false); BIND_VMETHOD(cm); } EditorSpatialGizmo::EditorSpatialGizmo() { valid = false; billboard_handle = false; base = NULL; spatial_node = NULL; } EditorSpatialGizmo::~EditorSpatialGizmo() { clear(); } Vector3 EditorSpatialGizmo::get_handle_pos(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, handles.size(), Vector3()); return handles[p_idx]; } //// light gizmo String LightSpatialGizmo::get_handle_name(int p_idx) const { if (p_idx == 0) return "Radius"; else return "Aperture"; } Variant LightSpatialGizmo::get_handle_value(int p_idx) const { if (p_idx == 0) return light->get_param(Light::PARAM_RANGE); if (p_idx == 1) return light->get_param(Light::PARAM_SPOT_ANGLE); return Variant(); } static float _find_closest_angle_to_half_pi_arc(const Vector3 &p_from, const Vector3 &p_to, float p_arc_radius, const Transform &p_arc_xform) { //bleh, discrete is simpler static const int arc_test_points = 64; float min_d = 1e20; Vector3 min_p; for (int i = 0; i < arc_test_points; i++) { float a = i * Math_PI * 0.5 / arc_test_points; float an = (i + 1) * Math_PI * 0.5 / arc_test_points; Vector3 p = Vector3(Math::cos(a), 0, -Math::sin(a)) * p_arc_radius; Vector3 n = Vector3(Math::cos(an), 0, -Math::sin(an)) * p_arc_radius; Vector3 ra, rb; Geometry::get_closest_points_between_segments(p, n, p_from, p_to, ra, rb); float d = ra.distance_to(rb); if (d < min_d) { min_d = d; min_p = ra; } } //min_p = p_arc_xform.affine_inverse().xform(min_p); float a = (Math_PI * 0.5) - Vector2(min_p.x, -min_p.z).angle(); return a * 180.0 / Math_PI; } void LightSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) { Transform gt = light->get_global_transform(); gt.orthonormalize(); Transform gi = gt.affine_inverse(); Vector3 ray_from = p_camera->project_ray_origin(p_point); Vector3 ray_dir = p_camera->project_ray_normal(p_point); Vector3 s[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) }; if (p_idx == 0) { if (Object::cast_to<SpotLight>(light)) { Vector3 ra, rb; Geometry::get_closest_points_between_segments(Vector3(), Vector3(0, 0, -4096), s[0], s[1], ra, rb); float d = -ra.z; if (d < 0) d = 0; light->set_param(Light::PARAM_RANGE, d); } else if (Object::cast_to<OmniLight>(light)) { Plane cp = Plane(gt.origin, p_camera->get_transform().basis.get_axis(2)); Vector3 inters; if (cp.intersects_ray(ray_from, ray_dir, &inters)) { float r = inters.distance_to(gt.origin); light->set_param(Light::PARAM_RANGE, r); } } } else if (p_idx == 1) { float a = _find_closest_angle_to_half_pi_arc(s[0], s[1], light->get_param(Light::PARAM_RANGE), gt); light->set_param(Light::PARAM_SPOT_ANGLE, CLAMP(a, 0.01, 89.99)); } } void LightSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) { if (p_cancel) { light->set_param(p_idx == 0 ? Light::PARAM_RANGE : Light::PARAM_SPOT_ANGLE, p_restore); } else if (p_idx == 0) { UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change Light Radius")); ur->add_do_method(light, "set_param", Light::PARAM_RANGE, light->get_param(Light::PARAM_RANGE)); ur->add_undo_method(light, "set_param", Light::PARAM_RANGE, p_restore); ur->commit_action(); } else if (p_idx == 1) { UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change Light Radius")); ur->add_do_method(light, "set_param", Light::PARAM_SPOT_ANGLE, light->get_param(Light::PARAM_SPOT_ANGLE)); ur->add_undo_method(light, "set_param", Light::PARAM_SPOT_ANGLE, p_restore); ur->commit_action(); } } void LightSpatialGizmo::redraw() { Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/light"); if (Object::cast_to<DirectionalLight>(light)) { Ref<Material> material = create_material("light_directional_material", gizmo_color); Ref<Material> icon = create_icon_material("light_directional_icon", SpatialEditor::get_singleton()->get_icon("GizmoDirectionalLight", "EditorIcons")); const int arrow_points = 7; const float arrow_length = 1.5; Vector3 arrow[arrow_points] = { Vector3(0, 0, -1), Vector3(0, 0.8, 0), Vector3(0, 0.3, 0), Vector3(0, 0.3, arrow_length), Vector3(0, -0.3, arrow_length), Vector3(0, -0.3, 0), Vector3(0, -0.8, 0) }; int arrow_sides = 2; Vector<Vector3> lines; for (int i = 0; i < arrow_sides; i++) { for (int j = 0; j < arrow_points; j++) { Basis ma(Vector3(0, 0, 1), Math_PI * i / arrow_sides); Vector3 v1 = arrow[j] - Vector3(0, 0, arrow_length); Vector3 v2 = arrow[(j + 1) % arrow_points] - Vector3(0, 0, arrow_length); lines.push_back(ma.xform(v1)); lines.push_back(ma.xform(v2)); } } add_lines(lines, material); add_collision_segments(lines); add_unscaled_billboard(icon, 0.05); } if (Object::cast_to<OmniLight>(light)) { Ref<Material> material = create_material("light_omni_material", gizmo_color, true); Ref<Material> icon = create_icon_material("light_omni_icon", SpatialEditor::get_singleton()->get_icon("GizmoLight", "EditorIcons")); clear(); OmniLight *on = Object::cast_to<OmniLight>(light); float r = on->get_param(Light::PARAM_RANGE); Vector<Vector3> points; for (int i = 0; i <= 360; i++) { float ra = Math::deg2rad((float)i); float rb = Math::deg2rad((float)i + 1); Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r; Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r; /*points.push_back(Vector3(a.x,0,a.y)); points.push_back(Vector3(b.x,0,b.y)); points.push_back(Vector3(0,a.x,a.y)); points.push_back(Vector3(0,b.x,b.y));*/ points.push_back(Vector3(a.x, a.y, 0)); points.push_back(Vector3(b.x, b.y, 0)); } add_lines(points, material, true); add_collision_segments(points); add_unscaled_billboard(icon, 0.05); Vector<Vector3> handles; handles.push_back(Vector3(r, 0, 0)); add_handles(handles, true); } if (Object::cast_to<SpotLight>(light)) { Ref<Material> material = create_material("light_spot_material", gizmo_color); Ref<Material> icon = create_icon_material("light_spot_icon", SpatialEditor::get_singleton()->get_icon("GizmoSpotLight", "EditorIcons")); clear(); Vector<Vector3> points; SpotLight *on = Object::cast_to<SpotLight>(light); float r = on->get_param(Light::PARAM_RANGE); float w = r * Math::sin(Math::deg2rad(on->get_param(Light::PARAM_SPOT_ANGLE))); float d = r * Math::cos(Math::deg2rad(on->get_param(Light::PARAM_SPOT_ANGLE))); for (int i = 0; i < 360; i++) { float ra = Math::deg2rad((float)i); float rb = Math::deg2rad((float)i + 1); Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w; Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w; points.push_back(Vector3(a.x, a.y, -d)); points.push_back(Vector3(b.x, b.y, -d)); if (i % 90 == 0) { points.push_back(Vector3(a.x, a.y, -d)); points.push_back(Vector3()); } } points.push_back(Vector3(0, 0, -r)); points.push_back(Vector3()); add_lines(points, material); Vector<Vector3> handles; handles.push_back(Vector3(0, 0, -r)); Vector<Vector3> collision_segments; for (int i = 0; i < 64; i++) { float ra = i * Math_PI * 2.0 / 64.0; float rb = (i + 1) * Math_PI * 2.0 / 64.0; Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w; Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w; collision_segments.push_back(Vector3(a.x, a.y, -d)); collision_segments.push_back(Vector3(b.x, b.y, -d)); if (i % 16 == 0) { collision_segments.push_back(Vector3(a.x, a.y, -d)); collision_segments.push_back(Vector3()); } if (i == 16) { handles.push_back(Vector3(a.x, a.y, -d)); } } collision_segments.push_back(Vector3(0, 0, -r)); collision_segments.push_back(Vector3()); add_handles(handles); add_collision_segments(collision_segments); add_unscaled_billboard(icon, 0.05); } } LightSpatialGizmo::LightSpatialGizmo(Light *p_light) { light = p_light; set_spatial_node(p_light); } ////// //// player gizmo String AudioStreamPlayer3DSpatialGizmo::get_handle_name(int p_idx) const { return "Emission Radius"; } Variant AudioStreamPlayer3DSpatialGizmo::get_handle_value(int p_idx) const { return player->get_emission_angle(); } void AudioStreamPlayer3DSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) { Transform gt = player->get_global_transform(); gt.orthonormalize(); Transform gi = gt.affine_inverse(); Vector3 ray_from = p_camera->project_ray_origin(p_point); Vector3 ray_dir = p_camera->project_ray_normal(p_point); Vector3 ray_to = ray_from + ray_dir * 4096; ray_from = gi.xform(ray_from); ray_to = gi.xform(ray_to); float closest_dist = 1e20; float closest_angle = 1e20; for (int i = 0; i < 180; i++) { float a = i * Math_PI / 180.0; float an = (i + 1) * Math_PI / 180.0; Vector3 from(Math::sin(a), 0, -Math::cos(a)); Vector3 to(Math::sin(an), 0, -Math::cos(an)); Vector3 r1, r2; Geometry::get_closest_points_between_segments(from, to, ray_from, ray_to, r1, r2); float d = r1.distance_to(r2); if (d < closest_dist) { closest_dist = d; closest_angle = i; } } if (closest_angle < 91) { player->set_emission_angle(closest_angle); } } void AudioStreamPlayer3DSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) { if (p_cancel) { player->set_emission_angle(p_restore); } else { UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change AudioStreamPlayer3D Emission Angle")); ur->add_do_method(player, "set_emission_angle", player->get_emission_angle()); ur->add_undo_method(player, "set_emission_angle", p_restore); ur->commit_action(); } } void AudioStreamPlayer3DSpatialGizmo::redraw() { clear(); Ref<Material> icon = create_icon_material("stream_player_3d_material", SpatialEditor::get_singleton()->get_icon("GizmoSpatialSamplePlayer", "EditorIcons")); if (player->is_emission_angle_enabled()) { Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/stream_player_3d"); Ref<Material> material = create_material("stream_player_3d_material", gizmo_color); float pc = player->get_emission_angle(); Vector<Vector3> points; points.resize(208); float ofs = -Math::cos(Math::deg2rad(pc)); float radius = Math::sin(Math::deg2rad(pc)); for (int i = 0; i < 100; i++) { float a = i * 2.0 * Math_PI / 100.0; float an = (i + 1) * 2.0 * Math_PI / 100.0; Vector3 from(Math::sin(a) * radius, Math::cos(a) * radius, ofs); Vector3 to(Math::sin(an) * radius, Math::cos(an) * radius, ofs); points[i * 2 + 0] = from; points[i * 2 + 1] = to; } for (int i = 0; i < 4; i++) { float a = i * 2.0 * Math_PI / 4.0; Vector3 from(Math::sin(a) * radius, Math::cos(a) * radius, ofs); points[200 + i * 2 + 0] = from; points[200 + i * 2 + 1] = Vector3(); } add_lines(points, material); add_collision_segments(points); Vector<Vector3> handles; float ha = Math::deg2rad(player->get_emission_angle()); handles.push_back(Vector3(Math::sin(ha), 0, -Math::cos(ha))); add_handles(handles); } add_unscaled_billboard(icon, 0.05); } AudioStreamPlayer3DSpatialGizmo::AudioStreamPlayer3DSpatialGizmo(AudioStreamPlayer3D *p_player) { player = p_player; set_spatial_node(p_player); } ////// String CameraSpatialGizmo::get_handle_name(int p_idx) const { if (camera->get_projection() == Camera::PROJECTION_PERSPECTIVE) { return "FOV"; } else { return "Size"; } } Variant CameraSpatialGizmo::get_handle_value(int p_idx) const { if (camera->get_projection() == Camera::PROJECTION_PERSPECTIVE) { return camera->get_fov(); } else { return camera->get_size(); } } void CameraSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) { Transform gt = camera->get_global_transform(); gt.orthonormalize(); Transform gi = gt.affine_inverse(); Vector3 ray_from = p_camera->project_ray_origin(p_point); Vector3 ray_dir = p_camera->project_ray_normal(p_point); Vector3 s[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) }; if (camera->get_projection() == Camera::PROJECTION_PERSPECTIVE) { Transform gt = camera->get_global_transform(); float a = _find_closest_angle_to_half_pi_arc(s[0], s[1], 1.0, gt); camera->set("fov", a * 2.0); } else { Vector3 ra, rb; Geometry::get_closest_points_between_segments(Vector3(0, 0, -1), Vector3(4096, 0, -1), s[0], s[1], ra, rb); float d = ra.x * 2.0; if (d < 0) d = 0; camera->set("size", d); } } void CameraSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) { if (camera->get_projection() == Camera::PROJECTION_PERSPECTIVE) { if (p_cancel) { camera->set("fov", p_restore); } else { UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change Camera FOV")); ur->add_do_property(camera, "fov", camera->get_fov()); ur->add_undo_property(camera, "fov", p_restore); ur->commit_action(); } } else { if (p_cancel) { camera->set("size", p_restore); } else { UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change Camera Size")); ur->add_do_property(camera, "size", camera->get_size()); ur->add_undo_property(camera, "size", p_restore); ur->commit_action(); } } } void CameraSpatialGizmo::redraw() { clear(); Vector<Vector3> lines; Vector<Vector3> handles; Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/camera"); Ref<Material> material = create_material("camera_material", gizmo_color); Ref<Material> icon = create_icon_material("camera_icon", SpatialEditor::get_singleton()->get_icon("GizmoCamera", "EditorIcons")); switch (camera->get_projection()) { case Camera::PROJECTION_PERSPECTIVE: { // The real FOV is halved for accurate representation float fov = camera->get_fov() / 2.0; Vector3 side = Vector3(Math::sin(Math::deg2rad(fov)), 0, -Math::cos(Math::deg2rad(fov))); Vector3 nside = side; nside.x = -nside.x; Vector3 up = Vector3(0, side.x, 0); #define ADD_TRIANGLE(m_a, m_b, m_c) \ { \ lines.push_back(m_a); \ lines.push_back(m_b); \ lines.push_back(m_b); \ lines.push_back(m_c); \ lines.push_back(m_c); \ lines.push_back(m_a); \ } ADD_TRIANGLE(Vector3(), side + up, side - up); ADD_TRIANGLE(Vector3(), nside + up, nside - up); ADD_TRIANGLE(Vector3(), side + up, nside + up); ADD_TRIANGLE(Vector3(), side - up, nside - up); handles.push_back(side); side.x *= 0.25; nside.x *= 0.25; Vector3 tup(0, up.y * 3 / 2, side.z); ADD_TRIANGLE(tup, side + up, nside + up); } break; case Camera::PROJECTION_ORTHOGONAL: { #define ADD_QUAD(m_a, m_b, m_c, m_d) \ { \ lines.push_back(m_a); \ lines.push_back(m_b); \ lines.push_back(m_b); \ lines.push_back(m_c); \ lines.push_back(m_c); \ lines.push_back(m_d); \ lines.push_back(m_d); \ lines.push_back(m_a); \ } float size = camera->get_size(); float hsize = size * 0.5; Vector3 right(hsize, 0, 0); Vector3 up(0, hsize, 0); Vector3 back(0, 0, -1.0); Vector3 front(0, 0, 0); ADD_QUAD(-up - right, -up + right, up + right, up - right); ADD_QUAD(-up - right + back, -up + right + back, up + right + back, up - right + back); ADD_QUAD(up + right, up + right + back, up - right + back, up - right); ADD_QUAD(-up + right, -up + right + back, -up - right + back, -up - right); handles.push_back(right + back); right.x *= 0.25; Vector3 tup(0, up.y * 3 / 2, back.z); ADD_TRIANGLE(tup, right + up + back, -right + up + back); } break; } add_lines(lines, material); add_collision_segments(lines); add_unscaled_billboard(icon, 0.05); add_handles(handles); } CameraSpatialGizmo::CameraSpatialGizmo(Camera *p_camera) { camera = p_camera; set_spatial_node(camera); } ////// bool MeshInstanceSpatialGizmo::can_draw() const { return true; //mesh can always draw (even though nothing is displayed) } void MeshInstanceSpatialGizmo::redraw() { Ref<Mesh> m = mesh->get_mesh(); if (!m.is_valid()) return; //none Ref<TriangleMesh> tm = m->generate_triangle_mesh(); if (tm.is_valid()) { AABB aabb; add_collision_triangles(tm, aabb); } } MeshInstanceSpatialGizmo::MeshInstanceSpatialGizmo(MeshInstance *p_mesh) { mesh = p_mesh; set_spatial_node(p_mesh); } ///// void Position3DSpatialGizmo::redraw() { clear(); add_mesh(SpatialEditorGizmos::singleton->pos3d_mesh); Vector<Vector3> cursor_points; float cs = 0.25; cursor_points.push_back(Vector3(+cs, 0, 0)); cursor_points.push_back(Vector3(-cs, 0, 0)); cursor_points.push_back(Vector3(0, +cs, 0)); cursor_points.push_back(Vector3(0, -cs, 0)); cursor_points.push_back(Vector3(0, 0, +cs)); cursor_points.push_back(Vector3(0, 0, -cs)); add_collision_segments(cursor_points); } Position3DSpatialGizmo::Position3DSpatialGizmo(Position3D *p_p3d) { p3d = p_p3d; set_spatial_node(p3d); } ///// void SkeletonSpatialGizmo::redraw() { clear(); Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/skeleton"); Ref<Material> material = create_material("skeleton_material", gizmo_color); SpatialMaterial *sm = Object::cast_to<SpatialMaterial>(material.ptr()); { // Reset Color c(sm->get_albedo()); c.a = 1; sm->set_albedo(c); } if (sm) { switch (SpatialEditor::get_singleton()->get_skeleton_visibility_state()) { case 0: { // Hidden Color c(sm->get_albedo()); c.a = 0; sm->set_albedo(c); sm->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); } break; case 1: // Visible sm->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, false); sm->set_render_priority(SpatialMaterial::RENDER_PRIORITY_MIN); sm->set_flag(SpatialMaterial::FLAG_DISABLE_DEPTH_TEST, false); break; case 2: // x-ray sm->set_on_top_of_alpha(); break; } } Ref<SurfaceTool> surface_tool(memnew(SurfaceTool)); surface_tool->begin(Mesh::PRIMITIVE_LINES); surface_tool->set_material(material); Vector<Transform> grests; grests.resize(skel->get_bone_count()); Vector<int> bones; Vector<float> weights; bones.resize(4); weights.resize(4); for (int i = 0; i < 4; i++) { bones[i] = 0; weights[i] = 0; } weights[0] = 1; AABB aabb; Color bonecolor = Color(1.0, 0.4, 0.4, 0.3); Color rootcolor = Color(0.4, 1.0, 0.4, 0.1); for (int i = 0; i < skel->get_bone_count(); i++) { int parent = skel->get_bone_parent(i); if (parent >= 0) { grests[i] = grests[parent] * skel->get_bone_rest(i); Vector3 v0 = grests[parent].origin; Vector3 v1 = grests[i].origin; Vector3 d = (v1 - v0).normalized(); float dist = v0.distance_to(v1); //find closest axis int closest = -1; float closest_d = 0.0; for (int j = 0; j < 3; j++) { float dp = Math::abs(grests[parent].basis[j].normalized().dot(d)); if (j == 0 || dp > closest_d) closest = j; } //find closest other Vector3 first; Vector3 points[4]; int pointidx = 0; for (int j = 0; j < 3; j++) { bones[0] = parent; surface_tool->add_bones(bones); surface_tool->add_weights(weights); surface_tool->add_color(rootcolor); surface_tool->add_vertex(v0 - grests[parent].basis[j].normalized() * dist * 0.05); surface_tool->add_bones(bones); surface_tool->add_weights(weights); surface_tool->add_color(rootcolor); surface_tool->add_vertex(v0 + grests[parent].basis[j].normalized() * dist * 0.05); if (j == closest) continue; Vector3 axis; if (first == Vector3()) { axis = d.cross(d.cross(grests[parent].basis[j])).normalized(); first = axis; } else { axis = d.cross(first).normalized(); } for (int k = 0; k < 2; k++) { if (k == 1) axis = -axis; Vector3 point = v0 + d * dist * 0.2; point += axis * dist * 0.1; bones[0] = parent; surface_tool->add_bones(bones); surface_tool->add_weights(weights); surface_tool->add_color(bonecolor); surface_tool->add_vertex(v0); surface_tool->add_bones(bones); surface_tool->add_weights(weights); surface_tool->add_color(bonecolor); surface_tool->add_vertex(point); bones[0] = parent; surface_tool->add_bones(bones); surface_tool->add_weights(weights); surface_tool->add_color(bonecolor); surface_tool->add_vertex(point); bones[0] = i; surface_tool->add_bones(bones); surface_tool->add_weights(weights); surface_tool->add_color(bonecolor); surface_tool->add_vertex(v1); points[pointidx++] = point; } } SWAP(points[1], points[2]); for (int j = 0; j < 4; j++) { bones[0] = parent; surface_tool->add_bones(bones); surface_tool->add_weights(weights); surface_tool->add_color(bonecolor); surface_tool->add_vertex(points[j]); surface_tool->add_bones(bones); surface_tool->add_weights(weights); surface_tool->add_color(bonecolor); surface_tool->add_vertex(points[(j + 1) % 4]); } /* bones[0]=parent; surface_tool->add_bones(bones); surface_tool->add_weights(weights); surface_tool->add_color(Color(0.4,1,0.4,0.4)); surface_tool->add_vertex(v0); bones[0]=i; surface_tool->add_bones(bones); surface_tool->add_weights(weights); surface_tool->add_color(Color(0.4,1,0.4,0.4)); surface_tool->add_vertex(v1); */ } else { grests[i] = skel->get_bone_rest(i); bones[0] = i; } /* Transform t = grests[i]; t.orthonormalize(); for (int i=0;i<6;i++) { Vector3 face_points[4]; for (int j=0;j<4;j++) { float v[3]; v[0]=1.0; v[1]=1-2*((j>>1)&1); v[2]=v[1]*(1-2*(j&1)); for (int k=0;k<3;k++) { if (i<3) face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1); else face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1); } } for(int j=0;j<4;j++) { surface_tool->add_bones(bones); surface_tool->add_weights(weights); surface_tool->add_color(Color(1.0,0.4,0.4,0.4)); surface_tool->add_vertex(t.xform(face_points[j]*0.04)); surface_tool->add_bones(bones); surface_tool->add_weights(weights); surface_tool->add_color(Color(1.0,0.4,0.4,0.4)); surface_tool->add_vertex(t.xform(face_points[(j+1)%4]*0.04)); } } */ } Ref<ArrayMesh> m = surface_tool->commit(); add_mesh(m, false, skel->get_skeleton()); } SkeletonSpatialGizmo::SkeletonSpatialGizmo(Skeleton *p_skel) { skel = p_skel; set_spatial_node(p_skel); } PhysicalBoneSpatialGizmo::PhysicalBoneSpatialGizmo(PhysicalBone *p_pb) : EditorSpatialGizmo(), physical_bone(p_pb) { set_spatial_node(p_pb); } void PhysicalBoneSpatialGizmo::redraw() { clear(); if (!physical_bone) return; Skeleton *sk(physical_bone->find_skeleton_parent()); PhysicalBone *pb(sk->get_physical_bone(physical_bone->get_bone_id())); PhysicalBone *pbp(sk->get_physical_bone_parent(physical_bone->get_bone_id())); Vector<Vector3> points; switch (physical_bone->get_joint_type()) { case PhysicalBone::JOINT_TYPE_PIN: { PinJointSpatialGizmo::CreateGizmo(physical_bone->get_joint_offset(), points); } break; case PhysicalBone::JOINT_TYPE_CONE: { const PhysicalBone::ConeJointData *cjd(static_cast<const PhysicalBone::ConeJointData *>(physical_bone->get_joint_data())); ConeTwistJointSpatialGizmo::CreateGizmo( physical_bone->get_joint_offset(), physical_bone->get_global_transform() * physical_bone->get_joint_offset(), pb ? pb->get_global_transform() : Transform(), pbp ? pbp->get_global_transform() : Transform(), cjd->swing_span, cjd->twist_span, points, pb ? &points : NULL, pbp ? &points : NULL); } break; case PhysicalBone::JOINT_TYPE_HINGE: { const PhysicalBone::HingeJointData *hjd(static_cast<const PhysicalBone::HingeJointData *>(physical_bone->get_joint_data())); HingeJointSpatialGizmo::CreateGizmo( physical_bone->get_joint_offset(), physical_bone->get_global_transform() * physical_bone->get_joint_offset(), pb ? pb->get_global_transform() : Transform(), pbp ? pbp->get_global_transform() : Transform(), hjd->angular_limit_lower, hjd->angular_limit_upper, hjd->angular_limit_enabled, points, pb ? &points : NULL, pbp ? &points : NULL); } break; case PhysicalBone::JOINT_TYPE_SLIDER: { const PhysicalBone::SliderJointData *sjd(static_cast<const PhysicalBone::SliderJointData *>(physical_bone->get_joint_data())); SliderJointSpatialGizmo::CreateGizmo( physical_bone->get_joint_offset(), physical_bone->get_global_transform() * physical_bone->get_joint_offset(), pb ? pb->get_global_transform() : Transform(), pbp ? pbp->get_global_transform() : Transform(), sjd->angular_limit_lower, sjd->angular_limit_upper, sjd->linear_limit_lower, sjd->linear_limit_upper, points, pb ? &points : NULL, pbp ? &points : NULL); } break; case PhysicalBone::JOINT_TYPE_6DOF: { const PhysicalBone::SixDOFJointData *sdofjd(static_cast<const PhysicalBone::SixDOFJointData *>(physical_bone->get_joint_data())); Generic6DOFJointSpatialGizmo::CreateGizmo( physical_bone->get_joint_offset(), physical_bone->get_global_transform() * physical_bone->get_joint_offset(), pb ? pb->get_global_transform() : Transform(), pbp ? pbp->get_global_transform() : Transform(), sdofjd->axis_data[0].angular_limit_lower, sdofjd->axis_data[0].angular_limit_upper, sdofjd->axis_data[0].linear_limit_lower, sdofjd->axis_data[0].linear_limit_upper, sdofjd->axis_data[0].angular_limit_enabled, sdofjd->axis_data[0].linear_limit_enabled, sdofjd->axis_data[1].angular_limit_lower, sdofjd->axis_data[1].angular_limit_upper, sdofjd->axis_data[1].linear_limit_lower, sdofjd->axis_data[1].linear_limit_upper, sdofjd->axis_data[1].angular_limit_enabled, sdofjd->axis_data[1].linear_limit_enabled, sdofjd->axis_data[2].angular_limit_lower, sdofjd->axis_data[2].angular_limit_upper, sdofjd->axis_data[2].linear_limit_lower, sdofjd->axis_data[2].linear_limit_upper, sdofjd->axis_data[2].angular_limit_enabled, sdofjd->axis_data[2].linear_limit_enabled, points, pb ? &points : NULL, pbp ? &points : NULL); } break; default: return; } Ref<Material> material = create_material("joint_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint")); add_collision_segments(points); add_lines(points, material); } // FIXME: Kept as reference for reimplementation in 3.1+ #if 0 void RoomSpatialGizmo::redraw() { clear(); Ref<RoomBounds> roomie = room->get_room(); if (roomie.is_null()) return; PoolVector<Face3> faces = roomie->get_geometry_hint(); Vector<Vector3> lines; int fc = faces.size(); PoolVector<Face3>::Read r = faces.read(); Map<_EdgeKey, Vector3> edge_map; for (int i = 0; i < fc; i++) { Vector3 fn = r[i].get_plane().normal; for (int j = 0; j < 3; j++) { _EdgeKey ek; ek.from = r[i].vertex[j].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON)); ek.to = r[i].vertex[(j + 1) % 3].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON)); if (ek.from < ek.to) SWAP(ek.from, ek.to); Map<_EdgeKey, Vector3>::Element *E = edge_map.find(ek); if (E) { if (E->get().dot(fn) > 0.9) { E->get() = Vector3(); } } else { edge_map[ek] = fn; } } } for (Map<_EdgeKey, Vector3>::Element *E = edge_map.front(); E; E = E->next()) { if (E->get() != Vector3()) { lines.push_back(E->key().from); lines.push_back(E->key().to); } } add_lines(lines, SpatialEditorGizmos::singleton->room_material); add_collision_segments(lines); } RoomSpatialGizmo::RoomSpatialGizmo(Room *p_room) { set_spatial_node(p_room); room = p_room; } ///// void PortalSpatialGizmo::redraw() { clear(); Vector<Point2> points = portal->get_shape(); if (points.size() == 0) { return; } Vector<Vector3> lines; Vector3 center; for (int i = 0; i < points.size(); i++) { Vector3 f; f.x = points[i].x; f.y = points[i].y; Vector3 fn; fn.x = points[(i + 1) % points.size()].x; fn.y = points[(i + 1) % points.size()].y; center += f; lines.push_back(f); lines.push_back(fn); } center /= points.size(); lines.push_back(center); lines.push_back(center + Vector3(0, 0, 1)); add_lines(lines, SpatialEditorGizmos::singleton->portal_material); add_collision_segments(lines); } PortalSpatialGizmo::PortalSpatialGizmo(Portal *p_portal) { set_spatial_node(p_portal); portal = p_portal; } #endif ///// void RayCastSpatialGizmo::redraw() { clear(); Vector<Vector3> lines; lines.push_back(Vector3()); lines.push_back(raycast->get_cast_to()); Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape"); Ref<Material> material = create_material("shape_material", gizmo_color); add_lines(lines, material); add_collision_segments(lines); } RayCastSpatialGizmo::RayCastSpatialGizmo(RayCast *p_raycast) { set_spatial_node(p_raycast); raycast = p_raycast; } ///// void VehicleWheelSpatialGizmo::redraw() { clear(); Vector<Vector3> points; float r = car_wheel->get_radius(); const int skip = 10; for (int i = 0; i <= 360; i += skip) { float ra = Math::deg2rad((float)i); float rb = Math::deg2rad((float)i + skip); Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r; Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r; points.push_back(Vector3(0, a.x, a.y)); points.push_back(Vector3(0, b.x, b.y)); const int springsec = 4; for (int j = 0; j < springsec; j++) { float t = car_wheel->get_suspension_rest_length() * 5; points.push_back(Vector3(a.x, i / 360.0 * t / springsec + j * (t / springsec), a.y) * 0.2); points.push_back(Vector3(b.x, (i + skip) / 360.0 * t / springsec + j * (t / springsec), b.y) * 0.2); } } //travel points.push_back(Vector3(0, 0, 0)); points.push_back(Vector3(0, car_wheel->get_suspension_rest_length(), 0)); //axis points.push_back(Vector3(r * 0.2, car_wheel->get_suspension_rest_length(), 0)); points.push_back(Vector3(-r * 0.2, car_wheel->get_suspension_rest_length(), 0)); //axis points.push_back(Vector3(r * 0.2, 0, 0)); points.push_back(Vector3(-r * 0.2, 0, 0)); //forward line points.push_back(Vector3(0, -r, 0)); points.push_back(Vector3(0, -r, r * 2)); points.push_back(Vector3(0, -r, r * 2)); points.push_back(Vector3(r * 2 * 0.2, -r, r * 2 * 0.8)); points.push_back(Vector3(0, -r, r * 2)); points.push_back(Vector3(-r * 2 * 0.2, -r, r * 2 * 0.8)); Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape"); Ref<Material> material = create_material("shape_material", gizmo_color); add_lines(points, material); add_collision_segments(points); } VehicleWheelSpatialGizmo::VehicleWheelSpatialGizmo(VehicleWheel *p_car_wheel) { set_spatial_node(p_car_wheel); car_wheel = p_car_wheel; } /////////// String CollisionShapeSpatialGizmo::get_handle_name(int p_idx) const { Ref<Shape> s = cs->get_shape(); if (s.is_null()) return ""; if (Object::cast_to<SphereShape>(*s)) { return "Radius"; } if (Object::cast_to<BoxShape>(*s)) { return "Extents"; } if (Object::cast_to<CapsuleShape>(*s)) { return p_idx == 0 ? "Radius" : "Height"; } if (Object::cast_to<RayShape>(*s)) { return "Length"; } return ""; } Variant CollisionShapeSpatialGizmo::get_handle_value(int p_idx) const { Ref<Shape> s = cs->get_shape(); if (s.is_null()) return Variant(); if (Object::cast_to<SphereShape>(*s)) { Ref<SphereShape> ss = s; return ss->get_radius(); } if (Object::cast_to<BoxShape>(*s)) { Ref<BoxShape> bs = s; return bs->get_extents(); } if (Object::cast_to<CapsuleShape>(*s)) { Ref<CapsuleShape> cs = s; return p_idx == 0 ? cs->get_radius() : cs->get_height(); } if (Object::cast_to<RayShape>(*s)) { Ref<RayShape> cs = s; return cs->get_length(); } return Variant(); } void CollisionShapeSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) { Ref<Shape> s = cs->get_shape(); if (s.is_null()) return; Transform gt = cs->get_global_transform(); gt.orthonormalize(); Transform gi = gt.affine_inverse(); Vector3 ray_from = p_camera->project_ray_origin(p_point); Vector3 ray_dir = p_camera->project_ray_normal(p_point); Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) }; if (Object::cast_to<SphereShape>(*s)) { Ref<SphereShape> ss = s; Vector3 ra, rb; Geometry::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb); float d = ra.x; if (d < 0.001) d = 0.001; ss->set_radius(d); } if (Object::cast_to<RayShape>(*s)) { Ref<RayShape> rs = s; Vector3 ra, rb; Geometry::get_closest_points_between_segments(Vector3(), Vector3(0, 0, 4096), sg[0], sg[1], ra, rb); float d = ra.z; if (d < 0.001) d = 0.001; rs->set_length(d); } if (Object::cast_to<BoxShape>(*s)) { Vector3 axis; axis[p_idx] = 1.0; Ref<BoxShape> bs = s; Vector3 ra, rb; Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb); float d = ra[p_idx]; if (d < 0.001) d = 0.001; Vector3 he = bs->get_extents(); he[p_idx] = d; bs->set_extents(he); } if (Object::cast_to<CapsuleShape>(*s)) { Vector3 axis; axis[p_idx == 0 ? 0 : 2] = 1.0; Ref<CapsuleShape> cs = s; Vector3 ra, rb; Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb); float d = axis.dot(ra); if (p_idx == 1) d -= cs->get_radius(); if (d < 0.001) d = 0.001; if (p_idx == 0) cs->set_radius(d); else if (p_idx == 1) cs->set_height(d * 2.0); } } void CollisionShapeSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) { Ref<Shape> s = cs->get_shape(); if (s.is_null()) return; if (Object::cast_to<SphereShape>(*s)) { Ref<SphereShape> ss = s; if (p_cancel) { ss->set_radius(p_restore); return; } UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change Sphere Shape Radius")); ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius()); ur->add_undo_method(ss.ptr(), "set_radius", p_restore); ur->commit_action(); } if (Object::cast_to<BoxShape>(*s)) { Ref<BoxShape> ss = s; if (p_cancel) { ss->set_extents(p_restore); return; } UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change Box Shape Extents")); ur->add_do_method(ss.ptr(), "set_extents", ss->get_extents()); ur->add_undo_method(ss.ptr(), "set_extents", p_restore); ur->commit_action(); } if (Object::cast_to<CapsuleShape>(*s)) { Ref<CapsuleShape> ss = s; if (p_cancel) { if (p_idx == 0) ss->set_radius(p_restore); else ss->set_height(p_restore); return; } UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); if (p_idx == 0) { ur->create_action(TTR("Change Capsule Shape Radius")); ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius()); ur->add_undo_method(ss.ptr(), "set_radius", p_restore); } else { ur->create_action(TTR("Change Capsule Shape Height")); ur->add_do_method(ss.ptr(), "set_height", ss->get_height()); ur->add_undo_method(ss.ptr(), "set_height", p_restore); } ur->commit_action(); } if (Object::cast_to<RayShape>(*s)) { Ref<RayShape> ss = s; if (p_cancel) { ss->set_length(p_restore); return; } UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change Ray Shape Length")); ur->add_do_method(ss.ptr(), "set_length", ss->get_length()); ur->add_undo_method(ss.ptr(), "set_length", p_restore); ur->commit_action(); } } void CollisionShapeSpatialGizmo::redraw() { clear(); Ref<Shape> s = cs->get_shape(); if (s.is_null()) return; Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape"); Ref<Material> material = create_material("shape_material", gizmo_color); if (Object::cast_to<SphereShape>(*s)) { Ref<SphereShape> sp = s; float r = sp->get_radius(); Vector<Vector3> points; for (int i = 0; i <= 360; i++) { float ra = Math::deg2rad((float)i); float rb = Math::deg2rad((float)i + 1); Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r; Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r; points.push_back(Vector3(a.x, 0, a.y)); points.push_back(Vector3(b.x, 0, b.y)); points.push_back(Vector3(0, a.x, a.y)); points.push_back(Vector3(0, b.x, b.y)); points.push_back(Vector3(a.x, a.y, 0)); points.push_back(Vector3(b.x, b.y, 0)); } Vector<Vector3> collision_segments; for (int i = 0; i < 64; i++) { float ra = i * Math_PI * 2.0 / 64.0; float rb = (i + 1) * Math_PI * 2.0 / 64.0; Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r; Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r; collision_segments.push_back(Vector3(a.x, 0, a.y)); collision_segments.push_back(Vector3(b.x, 0, b.y)); collision_segments.push_back(Vector3(0, a.x, a.y)); collision_segments.push_back(Vector3(0, b.x, b.y)); collision_segments.push_back(Vector3(a.x, a.y, 0)); collision_segments.push_back(Vector3(b.x, b.y, 0)); } add_lines(points, material); add_collision_segments(collision_segments); Vector<Vector3> handles; handles.push_back(Vector3(r, 0, 0)); add_handles(handles); } if (Object::cast_to<BoxShape>(*s)) { Ref<BoxShape> bs = s; Vector<Vector3> lines; AABB aabb; aabb.position = -bs->get_extents(); aabb.size = aabb.position * -2; for (int i = 0; i < 12; i++) { Vector3 a, b; aabb.get_edge(i, a, b); lines.push_back(a); lines.push_back(b); } Vector<Vector3> handles; for (int i = 0; i < 3; i++) { Vector3 ax; ax[i] = bs->get_extents()[i]; handles.push_back(ax); } add_lines(lines, material); add_collision_segments(lines); add_handles(handles); } if (Object::cast_to<CapsuleShape>(*s)) { Ref<CapsuleShape> cs = s; float radius = cs->get_radius(); float height = cs->get_height(); Vector<Vector3> points; Vector3 d(0, 0, height * 0.5); for (int i = 0; i < 360; i++) { float ra = Math::deg2rad((float)i); float rb = Math::deg2rad((float)i + 1); Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius; Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius; points.push_back(Vector3(a.x, a.y, 0) + d); points.push_back(Vector3(b.x, b.y, 0) + d); points.push_back(Vector3(a.x, a.y, 0) - d); points.push_back(Vector3(b.x, b.y, 0) - d); if (i % 90 == 0) { points.push_back(Vector3(a.x, a.y, 0) + d); points.push_back(Vector3(a.x, a.y, 0) - d); } Vector3 dud = i < 180 ? d : -d; points.push_back(Vector3(0, a.y, a.x) + dud); points.push_back(Vector3(0, b.y, b.x) + dud); points.push_back(Vector3(a.y, 0, a.x) + dud); points.push_back(Vector3(b.y, 0, b.x) + dud); } add_lines(points, material); Vector<Vector3> collision_segments; for (int i = 0; i < 64; i++) { float ra = i * Math_PI * 2.0 / 64.0; float rb = (i + 1) * Math_PI * 2.0 / 64.0; Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius; Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius; collision_segments.push_back(Vector3(a.x, a.y, 0) + d); collision_segments.push_back(Vector3(b.x, b.y, 0) + d); collision_segments.push_back(Vector3(a.x, a.y, 0) - d); collision_segments.push_back(Vector3(b.x, b.y, 0) - d); if (i % 16 == 0) { collision_segments.push_back(Vector3(a.x, a.y, 0) + d); collision_segments.push_back(Vector3(a.x, a.y, 0) - d); } Vector3 dud = i < 32 ? d : -d; collision_segments.push_back(Vector3(0, a.y, a.x) + dud); collision_segments.push_back(Vector3(0, b.y, b.x) + dud); collision_segments.push_back(Vector3(a.y, 0, a.x) + dud); collision_segments.push_back(Vector3(b.y, 0, b.x) + dud); } add_collision_segments(collision_segments); Vector<Vector3> handles; handles.push_back(Vector3(cs->get_radius(), 0, 0)); handles.push_back(Vector3(0, 0, cs->get_height() * 0.5 + cs->get_radius())); add_handles(handles); } if (Object::cast_to<PlaneShape>(*s)) { Ref<PlaneShape> ps = s; Plane p = ps->get_plane(); Vector<Vector3> points; Vector3 n1 = p.get_any_perpendicular_normal(); Vector3 n2 = p.normal.cross(n1).normalized(); Vector3 pface[4] = { p.normal * p.d + n1 * 10.0 + n2 * 10.0, p.normal * p.d + n1 * 10.0 + n2 * -10.0, p.normal * p.d + n1 * -10.0 + n2 * -10.0, p.normal * p.d + n1 * -10.0 + n2 * 10.0, }; points.push_back(pface[0]); points.push_back(pface[1]); points.push_back(pface[1]); points.push_back(pface[2]); points.push_back(pface[2]); points.push_back(pface[3]); points.push_back(pface[3]); points.push_back(pface[0]); points.push_back(p.normal * p.d); points.push_back(p.normal * p.d + p.normal * 3); add_lines(points, material); add_collision_segments(points); } if (Object::cast_to<ConvexPolygonShape>(*s)) { PoolVector<Vector3> points = Object::cast_to<ConvexPolygonShape>(*s)->get_points(); if (points.size() > 3) { QuickHull qh; Vector<Vector3> varr = Variant(points); Geometry::MeshData md; Error err = qh.build(varr, md); if (err == OK) { Vector<Vector3> points; points.resize(md.edges.size() * 2); for (int i = 0; i < md.edges.size(); i++) { points[i * 2 + 0] = md.vertices[md.edges[i].a]; points[i * 2 + 1] = md.vertices[md.edges[i].b]; } add_lines(points, material); add_collision_segments(points); } } } if (Object::cast_to<RayShape>(*s)) { Ref<RayShape> rs = s; Vector<Vector3> points; points.push_back(Vector3()); points.push_back(Vector3(0, 0, rs->get_length())); add_lines(points, material); add_collision_segments(points); Vector<Vector3> handles; handles.push_back(Vector3(0, 0, rs->get_length())); add_handles(handles); } } CollisionShapeSpatialGizmo::CollisionShapeSpatialGizmo(CollisionShape *p_cs) { cs = p_cs; set_spatial_node(p_cs); } ///// void CollisionPolygonSpatialGizmo::redraw() { clear(); Vector<Vector2> points = polygon->get_polygon(); float depth = polygon->get_depth() * 0.5; Vector<Vector3> lines; for (int i = 0; i < points.size(); i++) { int n = (i + 1) % points.size(); lines.push_back(Vector3(points[i].x, points[i].y, depth)); lines.push_back(Vector3(points[n].x, points[n].y, depth)); lines.push_back(Vector3(points[i].x, points[i].y, -depth)); lines.push_back(Vector3(points[n].x, points[n].y, -depth)); lines.push_back(Vector3(points[i].x, points[i].y, depth)); lines.push_back(Vector3(points[i].x, points[i].y, -depth)); } Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape"); Ref<Material> material = create_material("shape_material", gizmo_color); add_lines(lines, material); add_collision_segments(lines); } CollisionPolygonSpatialGizmo::CollisionPolygonSpatialGizmo(CollisionPolygon *p_polygon) { set_spatial_node(p_polygon); polygon = p_polygon; } /// String VisibilityNotifierGizmo::get_handle_name(int p_idx) const { switch (p_idx) { case 0: return "X"; case 1: return "Y"; case 2: return "Z"; } return ""; } Variant VisibilityNotifierGizmo::get_handle_value(int p_idx) const { return notifier->get_aabb(); } void VisibilityNotifierGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) { Transform gt = notifier->get_global_transform(); //gt.orthonormalize(); Transform gi = gt.affine_inverse(); AABB aabb = notifier->get_aabb(); Vector3 ray_from = p_camera->project_ray_origin(p_point); Vector3 ray_dir = p_camera->project_ray_normal(p_point); Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) }; Vector3 ofs = aabb.position + aabb.size * 0.5; Vector3 axis; axis[p_idx] = 1.0; Vector3 ra, rb; Geometry::get_closest_points_between_segments(ofs, ofs + axis * 4096, sg[0], sg[1], ra, rb); float d = ra[p_idx]; if (d < 0.001) d = 0.001; aabb.position[p_idx] = (aabb.position[p_idx] + aabb.size[p_idx] * 0.5) - d; aabb.size[p_idx] = d * 2; notifier->set_aabb(aabb); } void VisibilityNotifierGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) { if (p_cancel) { notifier->set_aabb(p_restore); return; } UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change Notifier Extents")); ur->add_do_method(notifier, "set_aabb", notifier->get_aabb()); ur->add_undo_method(notifier, "set_aabb", p_restore); ur->commit_action(); } void VisibilityNotifierGizmo::redraw() { Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/visibility_notifier"); Ref<Material> material = create_material("visibility_notifier_material", gizmo_color); clear(); Vector<Vector3> lines; AABB aabb = notifier->get_aabb(); for (int i = 0; i < 12; i++) { Vector3 a, b; aabb.get_edge(i, a, b); lines.push_back(a); lines.push_back(b); } Vector<Vector3> handles; for (int i = 0; i < 3; i++) { Vector3 ax; ax[i] = aabb.position[i] + aabb.size[i]; handles.push_back(ax); } add_lines(lines, material); //add_unscaled_billboard(SpatialEditorGizmos::singleton->visi,0.05); add_collision_segments(lines); add_handles(handles); } VisibilityNotifierGizmo::VisibilityNotifierGizmo(VisibilityNotifier *p_notifier) { notifier = p_notifier; set_spatial_node(p_notifier); } //////// /// String ParticlesGizmo::get_handle_name(int p_idx) const { switch (p_idx) { case 0: return "Size X"; case 1: return "Size Y"; case 2: return "Size Z"; case 3: return "Pos X"; case 4: return "Pos Y"; case 5: return "Pos Z"; } return ""; } Variant ParticlesGizmo::get_handle_value(int p_idx) const { return particles->get_visibility_aabb(); } void ParticlesGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) { Transform gt = particles->get_global_transform(); //gt.orthonormalize(); Transform gi = gt.affine_inverse(); bool move = p_idx >= 3; p_idx = p_idx % 3; AABB aabb = particles->get_visibility_aabb(); Vector3 ray_from = p_camera->project_ray_origin(p_point); Vector3 ray_dir = p_camera->project_ray_normal(p_point); Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) }; Vector3 ofs = aabb.position + aabb.size * 0.5; Vector3 axis; axis[p_idx] = 1.0; if (move) { Vector3 ra, rb; Geometry::get_closest_points_between_segments(ofs - axis * 4096, ofs + axis * 4096, sg[0], sg[1], ra, rb); float d = ra[p_idx]; aabb.position[p_idx] = d - 1.0 - aabb.size[p_idx] * 0.5; particles->set_visibility_aabb(aabb); } else { Vector3 ra, rb; Geometry::get_closest_points_between_segments(ofs, ofs + axis * 4096, sg[0], sg[1], ra, rb); float d = ra[p_idx] - ofs[p_idx]; if (d < 0.001) d = 0.001; //resize aabb.position[p_idx] = (aabb.position[p_idx] + aabb.size[p_idx] * 0.5) - d; aabb.size[p_idx] = d * 2; particles->set_visibility_aabb(aabb); } } void ParticlesGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) { if (p_cancel) { particles->set_visibility_aabb(p_restore); return; } UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change Particles AABB")); ur->add_do_method(particles, "set_custom_aabb", particles->get_visibility_aabb()); ur->add_undo_method(particles, "set_custom_aabb", p_restore); ur->commit_action(); } void ParticlesGizmo::redraw() { clear(); Vector<Vector3> lines; AABB aabb = particles->get_visibility_aabb(); for (int i = 0; i < 12; i++) { Vector3 a, b; aabb.get_edge(i, a, b); lines.push_back(a); lines.push_back(b); } Vector<Vector3> handles; for (int i = 0; i < 3; i++) { Vector3 ax; ax[i] = aabb.position[i] + aabb.size[i]; ax[(i + 1) % 3] = aabb.position[(i + 1) % 3] + aabb.size[(i + 1) % 3] * 0.5; ax[(i + 2) % 3] = aabb.position[(i + 2) % 3] + aabb.size[(i + 2) % 3] * 0.5; handles.push_back(ax); } Vector3 center = aabb.position + aabb.size * 0.5; for (int i = 0; i < 3; i++) { Vector3 ax; ax[i] = 1.0; handles.push_back(center + ax); lines.push_back(center); lines.push_back(center + ax); } Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/particles"); Ref<Material> material = create_material("particles_material", gizmo_color); Ref<Material> icon = create_icon_material("particles_icon", SpatialEditor::get_singleton()->get_icon("GizmoParticles", "EditorIcons")); add_lines(lines, material); add_collision_segments(lines); if (is_selected()) { gizmo_color.a = 0.1; Ref<Material> solid_material = create_material("particles_solid_material", gizmo_color); add_solid_box(solid_material, aabb.get_size(), aabb.get_position() + aabb.get_size() / 2.0); } //add_unscaled_billboard(SpatialEditorGizmos::singleton->visi,0.05); add_unscaled_billboard(icon, 0.05); add_handles(handles); } ParticlesGizmo::ParticlesGizmo(Particles *p_particles) { particles = p_particles; set_spatial_node(p_particles); } //////// /// String ReflectionProbeGizmo::get_handle_name(int p_idx) const { switch (p_idx) { case 0: return "Extents X"; case 1: return "Extents Y"; case 2: return "Extents Z"; case 3: return "Origin X"; case 4: return "Origin Y"; case 5: return "Origin Z"; } return ""; } Variant ReflectionProbeGizmo::get_handle_value(int p_idx) const { return AABB(probe->get_extents(), probe->get_origin_offset()); } void ReflectionProbeGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) { Transform gt = probe->get_global_transform(); //gt.orthonormalize(); Transform gi = gt.affine_inverse(); if (p_idx < 3) { Vector3 extents = probe->get_extents(); Vector3 ray_from = p_camera->project_ray_origin(p_point); Vector3 ray_dir = p_camera->project_ray_normal(p_point); Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) }; Vector3 axis; axis[p_idx] = 1.0; Vector3 ra, rb; Geometry::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb); float d = ra[p_idx]; if (d < 0.001) d = 0.001; extents[p_idx] = d; probe->set_extents(extents); } else { p_idx -= 3; Vector3 origin = probe->get_origin_offset(); origin[p_idx] = 0; Vector3 ray_from = p_camera->project_ray_origin(p_point); Vector3 ray_dir = p_camera->project_ray_normal(p_point); Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) }; Vector3 axis; axis[p_idx] = 1.0; Vector3 ra, rb; Geometry::get_closest_points_between_segments(origin - axis * 16384, origin + axis * 16384, sg[0], sg[1], ra, rb); float d = ra[p_idx]; d += 0.25; origin[p_idx] = d; probe->set_origin_offset(origin); } } void ReflectionProbeGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) { AABB restore = p_restore; if (p_cancel) { probe->set_extents(restore.position); probe->set_origin_offset(restore.size); return; } UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change Probe Extents")); ur->add_do_method(probe, "set_extents", probe->get_extents()); ur->add_do_method(probe, "set_origin_offset", probe->get_origin_offset()); ur->add_undo_method(probe, "set_extents", restore.position); ur->add_undo_method(probe, "set_origin_offset", restore.size); ur->commit_action(); } void ReflectionProbeGizmo::redraw() { clear(); Vector<Vector3> lines; Vector<Vector3> internal_lines; Vector3 extents = probe->get_extents(); AABB aabb; aabb.position = -extents; aabb.size = extents * 2; for (int i = 0; i < 12; i++) { Vector3 a, b; aabb.get_edge(i, a, b); lines.push_back(a); lines.push_back(b); } for (int i = 0; i < 8; i++) { Vector3 ep = aabb.get_endpoint(i); internal_lines.push_back(probe->get_origin_offset()); internal_lines.push_back(ep); } Vector<Vector3> handles; for (int i = 0; i < 3; i++) { Vector3 ax; ax[i] = aabb.position[i] + aabb.size[i]; handles.push_back(ax); } for (int i = 0; i < 3; i++) { Vector3 orig_handle = probe->get_origin_offset(); orig_handle[i] -= 0.25; lines.push_back(orig_handle); handles.push_back(orig_handle); orig_handle[i] += 0.5; lines.push_back(orig_handle); } Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/reflection_probe"); Ref<Material> material = create_material("reflection_probe_material", gizmo_color); Ref<Material> icon = create_icon_material("reflection_probe_icon", SpatialEditor::get_singleton()->get_icon("GizmoReflectionProbe", "EditorIcons")); Color gizmo_color_internal = gizmo_color; gizmo_color_internal.a = 0.5; Ref<Material> material_internal = create_material("reflection_internal_material", gizmo_color_internal); add_lines(lines, material); add_lines(internal_lines, material_internal); if (is_selected()) { gizmo_color.a = 0.1; Ref<Material> solid_material = create_material("reflection_probe_solid_material", gizmo_color); add_solid_box(solid_material, probe->get_extents() * 2.0); } //add_unscaled_billboard(SpatialEditorGizmos::singleton->visi,0.05); add_unscaled_billboard(icon, 0.05); add_collision_segments(lines); add_handles(handles); } ReflectionProbeGizmo::ReflectionProbeGizmo(ReflectionProbe *p_probe) { probe = p_probe; set_spatial_node(p_probe); } //////// /// String GIProbeGizmo::get_handle_name(int p_idx) const { switch (p_idx) { case 0: return "Extents X"; case 1: return "Extents Y"; case 2: return "Extents Z"; } return ""; } Variant GIProbeGizmo::get_handle_value(int p_idx) const { return probe->get_extents(); } void GIProbeGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) { Transform gt = probe->get_global_transform(); //gt.orthonormalize(); Transform gi = gt.affine_inverse(); Vector3 extents = probe->get_extents(); Vector3 ray_from = p_camera->project_ray_origin(p_point); Vector3 ray_dir = p_camera->project_ray_normal(p_point); Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) }; Vector3 axis; axis[p_idx] = 1.0; Vector3 ra, rb; Geometry::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb); float d = ra[p_idx]; if (d < 0.001) d = 0.001; extents[p_idx] = d; probe->set_extents(extents); } void GIProbeGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) { Vector3 restore = p_restore; if (p_cancel) { probe->set_extents(restore); return; } UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change Probe Extents")); ur->add_do_method(probe, "set_extents", probe->get_extents()); ur->add_undo_method(probe, "set_extents", restore); ur->commit_action(); } void GIProbeGizmo::redraw() { Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/gi_probe"); Ref<Material> material = create_material("gi_probe_material", gizmo_color); Ref<Material> icon = create_icon_material("gi_probe_icon", SpatialEditor::get_singleton()->get_icon("GizmoGIProbe", "EditorIcons")); Color gizmo_color_internal = gizmo_color; gizmo_color_internal.a = 0.1; Ref<Material> material_internal = create_material("gi_probe_internal_material", gizmo_color_internal); clear(); Vector<Vector3> lines; Vector3 extents = probe->get_extents(); static const int subdivs[GIProbe::SUBDIV_MAX] = { 64, 128, 256, 512 }; AABB aabb = AABB(-extents, extents * 2); int subdiv = subdivs[probe->get_subdiv()]; float cell_size = aabb.get_longest_axis_size() / subdiv; for (int i = 0; i < 12; i++) { Vector3 a, b; aabb.get_edge(i, a, b); lines.push_back(a); lines.push_back(b); } add_lines(lines, material); add_collision_segments(lines); lines.clear(); for (int i = 1; i < subdiv; i++) { for (int j = 0; j < 3; j++) { if (cell_size * i > aabb.size[j]) { continue; } Vector2 dir; dir[j] = 1.0; Vector2 ta, tb; int j_n1 = (j + 1) % 3; int j_n2 = (j + 2) % 3; ta[j_n1] = 1.0; tb[j_n2] = 1.0; for (int k = 0; k < 4; k++) { Vector3 from = aabb.position, to = aabb.position; from[j] += cell_size * i; to[j] += cell_size * i; if (k & 1) { to[j_n1] += aabb.size[j_n1]; } else { to[j_n2] += aabb.size[j_n2]; } if (k & 2) { from[j_n1] += aabb.size[j_n1]; from[j_n2] += aabb.size[j_n2]; } lines.push_back(from); lines.push_back(to); } } } add_lines(lines, material_internal); Vector<Vector3> handles; for (int i = 0; i < 3; i++) { Vector3 ax; ax[i] = aabb.position[i] + aabb.size[i]; handles.push_back(ax); } if (is_selected()) { gizmo_color.a = 0.1; Ref<Material> solid_material = create_material("gi_probe_solid_material", gizmo_color); add_solid_box(solid_material, aabb.get_size()); } add_unscaled_billboard(icon, 0.05); add_handles(handles); } GIProbeGizmo::GIProbeGizmo(GIProbe *p_probe) { probe = p_probe; set_spatial_node(p_probe); } //////// //////// /// String BakedIndirectLightGizmo::get_handle_name(int p_idx) const { switch (p_idx) { case 0: return "Extents X"; case 1: return "Extents Y"; case 2: return "Extents Z"; } return ""; } Variant BakedIndirectLightGizmo::get_handle_value(int p_idx) const { return baker->get_extents(); } void BakedIndirectLightGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) { Transform gt = baker->get_global_transform(); //gt.orthonormalize(); Transform gi = gt.affine_inverse(); Vector3 extents = baker->get_extents(); Vector3 ray_from = p_camera->project_ray_origin(p_point); Vector3 ray_dir = p_camera->project_ray_normal(p_point); Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) }; Vector3 axis; axis[p_idx] = 1.0; Vector3 ra, rb; Geometry::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb); float d = ra[p_idx]; if (d < 0.001) d = 0.001; extents[p_idx] = d; baker->set_extents(extents); } void BakedIndirectLightGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) { Vector3 restore = p_restore; if (p_cancel) { baker->set_extents(restore); return; } UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change Probe Extents")); ur->add_do_method(baker, "set_extents", baker->get_extents()); ur->add_undo_method(baker, "set_extents", restore); ur->commit_action(); } void BakedIndirectLightGizmo::redraw() { Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/baked_indirect_light"); Ref<Material> material = create_material("baked_indirect_light_material", gizmo_color); Ref<Material> icon = create_icon_material("baked_indirect_light_icon", SpatialEditor::get_singleton()->get_icon("GizmoBakedLightmap", "EditorIcons")); Color gizmo_color_internal = gizmo_color; gizmo_color_internal.a = 0.1; Ref<Material> material_internal = create_material("baked_indirect_light_internal_material", gizmo_color_internal); clear(); Vector<Vector3> lines; Vector3 extents = baker->get_extents(); AABB aabb = AABB(-extents, extents * 2); for (int i = 0; i < 12; i++) { Vector3 a, b; aabb.get_edge(i, a, b); lines.push_back(a); lines.push_back(b); } add_lines(lines, material); add_collision_segments(lines); Vector<Vector3> handles; for (int i = 0; i < 3; i++) { Vector3 ax; ax[i] = aabb.position[i] + aabb.size[i]; handles.push_back(ax); } if (is_selected()) { gizmo_color.a = 0.1; Ref<Material> solid_material = create_material("baked_indirect_light_solid_material", gizmo_color); add_solid_box(solid_material, aabb.get_size()); } add_unscaled_billboard(icon, 0.05); add_handles(handles); } BakedIndirectLightGizmo::BakedIndirectLightGizmo(BakedLightmap *p_baker) { baker = p_baker; set_spatial_node(p_baker); } //////// void NavigationMeshSpatialGizmo::redraw() { Ref<Material> edge_material = create_material("navigation_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/navigation_edge")); Ref<Material> edge_material_disabled = create_material("navigation_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/navigation_edge_disabled")); Ref<Material> solid_material = create_material("navigation_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/navigation_solid")); Ref<Material> solid_material_disabled = create_material("navigation_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/navigation_solid_disabled")); clear(); Ref<NavigationMesh> navmeshie = navmesh->get_navigation_mesh(); if (navmeshie.is_null()) return; PoolVector<Vector3> vertices = navmeshie->get_vertices(); PoolVector<Vector3>::Read vr = vertices.read(); List<Face3> faces; for (int i = 0; i < navmeshie->get_polygon_count(); i++) { Vector<int> p = navmeshie->get_polygon(i); for (int j = 2; j < p.size(); j++) { Face3 f; f.vertex[0] = vr[p[0]]; f.vertex[1] = vr[p[j - 1]]; f.vertex[2] = vr[p[j]]; faces.push_back(f); } } if (faces.empty()) return; Map<_EdgeKey, bool> edge_map; PoolVector<Vector3> tmeshfaces; tmeshfaces.resize(faces.size() * 3); { PoolVector<Vector3>::Write tw = tmeshfaces.write(); int tidx = 0; for (List<Face3>::Element *E = faces.front(); E; E = E->next()) { const Face3 &f = E->get(); for (int j = 0; j < 3; j++) { tw[tidx++] = f.vertex[j]; _EdgeKey ek; ek.from = f.vertex[j].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON)); ek.to = f.vertex[(j + 1) % 3].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON)); if (ek.from < ek.to) SWAP(ek.from, ek.to); Map<_EdgeKey, bool>::Element *E = edge_map.find(ek); if (E) { E->get() = false; } else { edge_map[ek] = true; } } } } Vector<Vector3> lines; for (Map<_EdgeKey, bool>::Element *E = edge_map.front(); E; E = E->next()) { if (E->get()) { lines.push_back(E->key().from); lines.push_back(E->key().to); } } Ref<TriangleMesh> tmesh = memnew(TriangleMesh); tmesh->create(tmeshfaces); if (lines.size()) add_lines(lines, navmesh->is_enabled() ? edge_material : edge_material_disabled); add_collision_triangles(tmesh); Ref<ArrayMesh> m = memnew(ArrayMesh); Array a; a.resize(Mesh::ARRAY_MAX); a[0] = tmeshfaces; m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a); m->surface_set_material(0, navmesh->is_enabled() ? solid_material : solid_material_disabled); add_mesh(m); add_collision_segments(lines); } NavigationMeshSpatialGizmo::NavigationMeshSpatialGizmo(NavigationMeshInstance *p_navmesh) { set_spatial_node(p_navmesh); navmesh = p_navmesh; } ////// /// /// /// #define BODY_A_RADIUS 0.25 #define BODY_B_RADIUS 0.27 Basis JointGizmosDrawer::look_body(const Transform &p_joint_transform, const Transform &p_body_transform) { const Vector3 &p_eye(p_joint_transform.origin); const Vector3 &p_target(p_body_transform.origin); Vector3 v_x, v_y, v_z; // Look the body with X v_x = p_target - p_eye; v_x.normalize(); v_z = v_x.cross(Vector3(0, 1, 0)); v_z.normalize(); v_y = v_z.cross(v_x); v_y.normalize(); Basis base; base.set(v_x, v_y, v_z); // Absorb current joint transform base = p_joint_transform.basis.inverse() * base; return base; } Basis JointGizmosDrawer::look_body_toward(Vector3::Axis p_axis, const Transform &joint_transform, const Transform &body_transform) { switch (p_axis) { case Vector3::AXIS_X: return look_body_toward_x(joint_transform, body_transform); case Vector3::AXIS_Y: return look_body_toward_y(joint_transform, body_transform); case Vector3::AXIS_Z: return look_body_toward_z(joint_transform, body_transform); default: return Basis(); } } Basis JointGizmosDrawer::look_body_toward_x(const Transform &p_joint_transform, const Transform &p_body_transform) { const Vector3 &p_eye(p_joint_transform.origin); const Vector3 &p_target(p_body_transform.origin); const Vector3 p_front(p_joint_transform.basis.get_axis(0)); Vector3 v_x, v_y, v_z; // Look the body with X v_x = p_target - p_eye; v_x.normalize(); v_y = p_front.cross(v_x); v_y.normalize(); v_z = v_y.cross(p_front); v_z.normalize(); // Clamp X to FRONT axis v_x = p_front; v_x.normalize(); Basis base; base.set(v_x, v_y, v_z); // Absorb current joint transform base = p_joint_transform.basis.inverse() * base; return base; } Basis JointGizmosDrawer::look_body_toward_y(const Transform &p_joint_transform, const Transform &p_body_transform) { const Vector3 &p_eye(p_joint_transform.origin); const Vector3 &p_target(p_body_transform.origin); const Vector3 p_up(p_joint_transform.basis.get_axis(1)); Vector3 v_x, v_y, v_z; // Look the body with X v_x = p_target - p_eye; v_x.normalize(); v_z = v_x.cross(p_up); v_z.normalize(); v_x = p_up.cross(v_z); v_x.normalize(); // Clamp Y to UP axis v_y = p_up; v_y.normalize(); Basis base; base.set(v_x, v_y, v_z); // Absorb current joint transform base = p_joint_transform.basis.inverse() * base; return base; } Basis JointGizmosDrawer::look_body_toward_z(const Transform &p_joint_transform, const Transform &p_body_transform) { const Vector3 &p_eye(p_joint_transform.origin); const Vector3 &p_target(p_body_transform.origin); const Vector3 p_lateral(p_joint_transform.basis.get_axis(2)); Vector3 v_x, v_y, v_z; // Look the body with X v_x = p_target - p_eye; v_x.normalize(); v_z = p_lateral; v_z.normalize(); v_y = v_z.cross(v_x); v_y.normalize(); // Clamp X to Z axis v_x = v_y.cross(v_z); v_x.normalize(); Basis base; base.set(v_x, v_y, v_z); // Absorb current joint transform base = p_joint_transform.basis.inverse() * base; return base; } void JointGizmosDrawer::draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector<Vector3> &r_points, bool p_inverse) { if (p_limit_lower == p_limit_upper) { r_points.push_back(p_offset.translated(Vector3()).origin); r_points.push_back(p_offset.translated(p_base.xform(Vector3(0.5, 0, 0))).origin); } else { if (p_limit_lower > p_limit_upper) { p_limit_lower = -Math_PI; p_limit_upper = Math_PI; } const int points = 32; for (int i = 0; i < points; i++) { real_t s = p_limit_lower + i * (p_limit_upper - p_limit_lower) / points; real_t n = p_limit_lower + (i + 1) * (p_limit_upper - p_limit_lower) / points; Vector3 from; Vector3 to; switch (p_axis) { case Vector3::AXIS_X: if (p_inverse) { from = p_base.xform(Vector3(0, Math::sin(s), Math::cos(s))) * p_radius; to = p_base.xform(Vector3(0, Math::sin(n), Math::cos(n))) * p_radius; } else { from = p_base.xform(Vector3(0, -Math::sin(s), Math::cos(s))) * p_radius; to = p_base.xform(Vector3(0, -Math::sin(n), Math::cos(n))) * p_radius; } break; case Vector3::AXIS_Y: if (p_inverse) { from = p_base.xform(Vector3(Math::cos(s), 0, -Math::sin(s))) * p_radius; to = p_base.xform(Vector3(Math::cos(n), 0, -Math::sin(n))) * p_radius; } else { from = p_base.xform(Vector3(Math::cos(s), 0, Math::sin(s))) * p_radius; to = p_base.xform(Vector3(Math::cos(n), 0, Math::sin(n))) * p_radius; } break; case Vector3::AXIS_Z: from = p_base.xform(Vector3(Math::cos(s), Math::sin(s), 0)) * p_radius; to = p_base.xform(Vector3(Math::cos(n), Math::sin(n), 0)) * p_radius; break; } if (i == points - 1) { r_points.push_back(p_offset.translated(to).origin); r_points.push_back(p_offset.translated(Vector3()).origin); } if (i == 0) { r_points.push_back(p_offset.translated(from).origin); r_points.push_back(p_offset.translated(Vector3()).origin); } r_points.push_back(p_offset.translated(from).origin); r_points.push_back(p_offset.translated(to).origin); } r_points.push_back(p_offset.translated(Vector3(0, p_radius * 1.5, 0)).origin); r_points.push_back(p_offset.translated(Vector3()).origin); } } void JointGizmosDrawer::draw_cone(const Transform &p_offset, const Basis &p_base, real_t p_swing, real_t p_twist, Vector<Vector3> &r_points) { float r = 1.0; float w = r * Math::sin(p_swing); float d = r * Math::cos(p_swing); //swing for (int i = 0; i < 360; i += 10) { float ra = Math::deg2rad((float)i); float rb = Math::deg2rad((float)i + 10); Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w; Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w; r_points.push_back(p_offset.translated(p_base.xform(Vector3(d, a.x, a.y))).origin); r_points.push_back(p_offset.translated(p_base.xform(Vector3(d, b.x, b.y))).origin); if (i % 90 == 0) { r_points.push_back(p_offset.translated(p_base.xform(Vector3(d, a.x, a.y))).origin); r_points.push_back(p_offset.translated(p_base.xform(Vector3())).origin); } } r_points.push_back(p_offset.translated(p_base.xform(Vector3())).origin); r_points.push_back(p_offset.translated(p_base.xform(Vector3(1, 0, 0))).origin); /// Twist float ts = Math::rad2deg(p_twist); ts = MIN(ts, 720); for (int i = 0; i < int(ts); i += 5) { float ra = Math::deg2rad((float)i); float rb = Math::deg2rad((float)i + 5); float c = i / 720.0; float cn = (i + 5) / 720.0; Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w * c; Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w * cn; r_points.push_back(p_offset.translated(p_base.xform(Vector3(c, a.x, a.y))).origin); r_points.push_back(p_offset.translated(p_base.xform(Vector3(cn, b.x, b.y))).origin); } } void PinJointSpatialGizmo::CreateGizmo(const Transform &p_offset, Vector<Vector3> &r_cursor_points) { float cs = 0.25; r_cursor_points.push_back(p_offset.translated(Vector3(+cs, 0, 0)).origin); r_cursor_points.push_back(p_offset.translated(Vector3(-cs, 0, 0)).origin); r_cursor_points.push_back(p_offset.translated(Vector3(0, +cs, 0)).origin); r_cursor_points.push_back(p_offset.translated(Vector3(0, -cs, 0)).origin); r_cursor_points.push_back(p_offset.translated(Vector3(0, 0, +cs)).origin); r_cursor_points.push_back(p_offset.translated(Vector3(0, 0, -cs)).origin); } void PinJointSpatialGizmo::redraw() { clear(); Vector<Vector3> cursor_points; CreateGizmo(Transform(), cursor_points); add_collision_segments(cursor_points); Ref<Material> material = create_material("joint_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint")); add_lines(cursor_points, material); } PinJointSpatialGizmo::PinJointSpatialGizmo(PinJoint *p_p3d) { p3d = p_p3d; set_spatial_node(p3d); } //// void HingeJointSpatialGizmo::CreateGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector<Vector3> &r_common_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) { r_common_points.push_back(p_offset.translated(Vector3(0, 0, 0.5)).origin); r_common_points.push_back(p_offset.translated(Vector3(0, 0, -0.5)).origin); if (!p_use_limit) { p_limit_upper = -1; p_limit_lower = 0; } if (r_body_a_points) { JointGizmosDrawer::draw_circle(Vector3::AXIS_Z, BODY_A_RADIUS, p_offset, JointGizmosDrawer::look_body_toward_z(p_trs_joint, p_trs_body_a), p_limit_lower, p_limit_upper, *r_body_a_points); } if (r_body_b_points) { JointGizmosDrawer::draw_circle(Vector3::AXIS_Z, BODY_B_RADIUS, p_offset, JointGizmosDrawer::look_body_toward_z(p_trs_joint, p_trs_body_b), p_limit_lower, p_limit_upper, *r_body_b_points); } } void HingeJointSpatialGizmo::redraw() { const Spatial *node_body_a = Object::cast_to<Spatial>(p3d->get_node(p3d->get_node_a())); const Spatial *node_body_b = Object::cast_to<Spatial>(p3d->get_node(p3d->get_node_b())); Vector<Vector3> points; Vector<Vector3> body_a_points; Vector<Vector3> body_b_points; CreateGizmo( Transform(), p3d->get_global_transform(), node_body_a ? node_body_a->get_global_transform() : Transform(), node_body_b ? node_body_b->get_global_transform() : Transform(), p3d->get_param(HingeJoint::PARAM_LIMIT_LOWER), p3d->get_param(HingeJoint::PARAM_LIMIT_UPPER), p3d->get_flag(HingeJoint::FLAG_USE_LIMIT), points, node_body_a ? &body_a_points : NULL, node_body_b ? &body_b_points : NULL); clear(); Ref<Material> common_material = create_material("joint_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint")); Ref<Material> body_a_material = create_material("joint_body_a_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint_body_a")); Ref<Material> body_b_material = create_material("joint_body_b_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint_body_b")); add_collision_segments(points); add_collision_segments(body_a_points); add_collision_segments(body_b_points); add_lines(points, common_material); add_lines(body_a_points, body_a_material); add_lines(body_b_points, body_b_material); } HingeJointSpatialGizmo::HingeJointSpatialGizmo(HingeJoint *p_p3d) { p3d = p_p3d; set_spatial_node(p3d); } /////// /// //// void SliderJointSpatialGizmo::CreateGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_angular_limit_lower, real_t p_angular_limit_upper, real_t p_linear_limit_lower, real_t p_linear_limit_upper, Vector<Vector3> &r_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) { p_linear_limit_lower = -p_linear_limit_lower; p_linear_limit_upper = -p_linear_limit_upper; float cs = 0.25; r_points.push_back(p_offset.translated(Vector3(0, 0, 0.5)).origin); r_points.push_back(p_offset.translated(Vector3(0, 0, -0.5)).origin); if (p_linear_limit_lower >= p_linear_limit_upper) { r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, 0, 0)).origin); r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, 0, 0)).origin); r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, -cs, -cs)).origin); r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, -cs, cs)).origin); r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, -cs, cs)).origin); r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, cs, cs)).origin); r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, cs, cs)).origin); r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, cs, -cs)).origin); r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, cs, -cs)).origin); r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, -cs, -cs)).origin); r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, -cs, -cs)).origin); r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, -cs, cs)).origin); r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, -cs, cs)).origin); r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, cs, cs)).origin); r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, cs, cs)).origin); r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, cs, -cs)).origin); r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, cs, -cs)).origin); r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, -cs, -cs)).origin); } else { r_points.push_back(p_offset.translated(Vector3(+cs * 2, 0, 0)).origin); r_points.push_back(p_offset.translated(Vector3(-cs * 2, 0, 0)).origin); } if (r_body_a_points) JointGizmosDrawer::draw_circle( Vector3::AXIS_X, BODY_A_RADIUS, p_offset, JointGizmosDrawer::look_body_toward(Vector3::AXIS_X, p_trs_joint, p_trs_body_a), p_angular_limit_lower, p_angular_limit_upper, *r_body_a_points); if (r_body_b_points) JointGizmosDrawer::draw_circle( Vector3::AXIS_X, BODY_B_RADIUS, p_offset, JointGizmosDrawer::look_body_toward(Vector3::AXIS_X, p_trs_joint, p_trs_body_b), p_angular_limit_lower, p_angular_limit_upper, *r_body_b_points, true); } void SliderJointSpatialGizmo::redraw() { const Spatial *node_body_a = Object::cast_to<Spatial>(p3d->get_node(p3d->get_node_a())); const Spatial *node_body_b = Object::cast_to<Spatial>(p3d->get_node(p3d->get_node_b())); clear(); Vector<Vector3> cursor_points; Vector<Vector3> body_a_points; Vector<Vector3> body_b_points; CreateGizmo( Transform(), p3d->get_global_transform(), node_body_a ? node_body_a->get_global_transform() : Transform(), node_body_b ? node_body_b->get_global_transform() : Transform(), p3d->get_param(SliderJoint::PARAM_ANGULAR_LIMIT_LOWER), p3d->get_param(SliderJoint::PARAM_ANGULAR_LIMIT_UPPER), p3d->get_param(SliderJoint::PARAM_LINEAR_LIMIT_LOWER), p3d->get_param(SliderJoint::PARAM_LINEAR_LIMIT_UPPER), cursor_points, node_body_a ? &body_a_points : NULL, node_body_b ? &body_b_points : NULL); Ref<Material> material = create_material("joint_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint")); Ref<Material> body_a_material = create_material("joint_body_a_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint_body_a")); Ref<Material> body_b_material = create_material("joint_body_b_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint_body_b")); add_collision_segments(cursor_points); add_collision_segments(body_a_points); add_collision_segments(body_b_points); add_lines(cursor_points, material); add_lines(body_a_points, body_a_material); add_lines(body_b_points, body_b_material); } SliderJointSpatialGizmo::SliderJointSpatialGizmo(SliderJoint *p_p3d) { p3d = p_p3d; set_spatial_node(p3d); } /////// /// //// void ConeTwistJointSpatialGizmo::CreateGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_swing, real_t p_twist, Vector<Vector3> &r_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) { if (r_body_a_points) JointGizmosDrawer::draw_cone( p_offset, JointGizmosDrawer::look_body(p_trs_joint, p_trs_body_a), p_swing, p_twist, *r_body_a_points); if (r_body_b_points) JointGizmosDrawer::draw_cone( p_offset, JointGizmosDrawer::look_body(p_trs_joint, p_trs_body_b), p_swing, p_twist, *r_body_b_points); } void ConeTwistJointSpatialGizmo::redraw() { const Spatial *node_body_a = Object::cast_to<Spatial>(p3d->get_node(p3d->get_node_a())); const Spatial *node_body_b = Object::cast_to<Spatial>(p3d->get_node(p3d->get_node_b())); clear(); Vector<Vector3> points; Vector<Vector3> body_a_points; Vector<Vector3> body_b_points; CreateGizmo( Transform(), p3d->get_global_transform(), node_body_a ? node_body_a->get_global_transform() : Transform(), node_body_b ? node_body_b->get_global_transform() : Transform(), p3d->get_param(ConeTwistJoint::PARAM_SWING_SPAN), p3d->get_param(ConeTwistJoint::PARAM_TWIST_SPAN), points, node_body_a ? &body_a_points : NULL, node_body_b ? &body_b_points : NULL); Ref<Material> material = create_material("joint_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint")); Ref<Material> body_a_material = create_material("joint_body_a_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint_body_a")); Ref<Material> body_b_material = create_material("joint_body_b_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint_body_b")); add_collision_segments(points); add_collision_segments(body_a_points); add_collision_segments(body_b_points); add_lines(points, material); add_lines(body_a_points, body_a_material); add_lines(body_b_points, body_b_material); } ConeTwistJointSpatialGizmo::ConeTwistJointSpatialGizmo(ConeTwistJoint *p_p3d) { p3d = p_p3d; set_spatial_node(p3d); } /////// /// //// void Generic6DOFJointSpatialGizmo::CreateGizmo( const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_angular_limit_lower_x, real_t p_angular_limit_upper_x, real_t p_linear_limit_lower_x, real_t p_linear_limit_upper_x, bool p_enable_angular_limit_x, bool p_enable_linear_limit_x, real_t p_angular_limit_lower_y, real_t p_angular_limit_upper_y, real_t p_linear_limit_lower_y, real_t p_linear_limit_upper_y, bool p_enable_angular_limit_y, bool p_enable_linear_limit_y, real_t p_angular_limit_lower_z, real_t p_angular_limit_upper_z, real_t p_linear_limit_lower_z, real_t p_linear_limit_upper_z, bool p_enable_angular_limit_z, bool p_enable_linear_limit_z, Vector<Vector3> &r_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) { float cs = 0.25; for (int ax = 0; ax < 3; ax++) { /*r_points.push_back(p_offset.translated(Vector3(+cs,0,0)).origin); r_points.push_back(p_offset.translated(Vector3(-cs,0,0)).origin); r_points.push_back(p_offset.translated(Vector3(0,+cs,0)).origin); r_points.push_back(p_offset.translated(Vector3(0,-cs,0)).origin); r_points.push_back(p_offset.translated(Vector3(0,0,+cs*2)).origin); r_points.push_back(p_offset.translated(Vector3(0,0,-cs*2)).origin); */ float ll; float ul; float lll; float lul; int a1, a2, a3; bool enable_ang; bool enable_lin; switch (ax) { case 0: ll = p_angular_limit_lower_x; ul = p_angular_limit_upper_x; lll = -p_linear_limit_lower_x; lul = -p_linear_limit_upper_x; enable_ang = p_enable_angular_limit_x; enable_lin = p_enable_linear_limit_x; a1 = 0; a2 = 1; a3 = 2; break; case 1: ll = p_angular_limit_lower_y; ul = p_angular_limit_upper_y; lll = -p_linear_limit_lower_y; lul = -p_linear_limit_upper_y; enable_ang = p_enable_angular_limit_y; enable_lin = p_enable_linear_limit_y; a1 = 1; a2 = 2; a3 = 0; break; case 2: ll = p_angular_limit_lower_z; ul = p_angular_limit_upper_z; lll = -p_linear_limit_lower_z; lul = -p_linear_limit_upper_z; enable_ang = p_enable_angular_limit_z; enable_lin = p_enable_linear_limit_z; a1 = 2; a2 = 0; a3 = 1; break; } #define ADD_VTX(x, y, z) \ { \ Vector3 v; \ v[a1] = (x); \ v[a2] = (y); \ v[a3] = (z); \ r_points.push_back(p_offset.translated(v).origin); \ } if (enable_lin && lll >= lul) { ADD_VTX(lul, 0, 0); ADD_VTX(lll, 0, 0); ADD_VTX(lul, -cs, -cs); ADD_VTX(lul, -cs, cs); ADD_VTX(lul, -cs, cs); ADD_VTX(lul, cs, cs); ADD_VTX(lul, cs, cs); ADD_VTX(lul, cs, -cs); ADD_VTX(lul, cs, -cs); ADD_VTX(lul, -cs, -cs); ADD_VTX(lll, -cs, -cs); ADD_VTX(lll, -cs, cs); ADD_VTX(lll, -cs, cs); ADD_VTX(lll, cs, cs); ADD_VTX(lll, cs, cs); ADD_VTX(lll, cs, -cs); ADD_VTX(lll, cs, -cs); ADD_VTX(lll, -cs, -cs); } else { ADD_VTX(+cs * 2, 0, 0); ADD_VTX(-cs * 2, 0, 0); } if (!enable_ang) { ll = 0; ul = -1; } if (r_body_a_points) JointGizmosDrawer::draw_circle( static_cast<Vector3::Axis>(ax), BODY_A_RADIUS, p_offset, JointGizmosDrawer::look_body_toward(static_cast<Vector3::Axis>(ax), p_trs_joint, p_trs_body_a), ll, ul, *r_body_a_points, true); if (r_body_b_points) JointGizmosDrawer::draw_circle( static_cast<Vector3::Axis>(ax), BODY_B_RADIUS, p_offset, JointGizmosDrawer::look_body_toward(static_cast<Vector3::Axis>(ax), p_trs_joint, p_trs_body_b), ll, ul, *r_body_b_points); } #undef ADD_VTX } void Generic6DOFJointSpatialGizmo::redraw() { const Spatial *node_body_a = Object::cast_to<Spatial>(p3d->get_node(p3d->get_node_a())); const Spatial *node_body_b = Object::cast_to<Spatial>(p3d->get_node(p3d->get_node_b())); clear(); Vector<Vector3> cursor_points; Vector<Vector3> body_a_points; Vector<Vector3> body_b_points; CreateGizmo( Transform(), p3d->get_global_transform(), node_body_a ? node_body_a->get_global_transform() : Transform(), node_body_b ? node_body_b->get_global_transform() : Transform(), p3d->get_param_x(Generic6DOFJoint::PARAM_ANGULAR_LOWER_LIMIT), p3d->get_param_x(Generic6DOFJoint::PARAM_ANGULAR_UPPER_LIMIT), p3d->get_param_x(Generic6DOFJoint::PARAM_LINEAR_LOWER_LIMIT), p3d->get_param_x(Generic6DOFJoint::PARAM_LINEAR_UPPER_LIMIT), p3d->get_flag_x(Generic6DOFJoint::FLAG_ENABLE_ANGULAR_LIMIT), p3d->get_flag_x(Generic6DOFJoint::FLAG_ENABLE_LINEAR_LIMIT), p3d->get_param_y(Generic6DOFJoint::PARAM_ANGULAR_LOWER_LIMIT), p3d->get_param_y(Generic6DOFJoint::PARAM_ANGULAR_UPPER_LIMIT), p3d->get_param_y(Generic6DOFJoint::PARAM_LINEAR_LOWER_LIMIT), p3d->get_param_y(Generic6DOFJoint::PARAM_LINEAR_UPPER_LIMIT), p3d->get_flag_y(Generic6DOFJoint::FLAG_ENABLE_ANGULAR_LIMIT), p3d->get_flag_y(Generic6DOFJoint::FLAG_ENABLE_LINEAR_LIMIT), p3d->get_param_z(Generic6DOFJoint::PARAM_ANGULAR_LOWER_LIMIT), p3d->get_param_z(Generic6DOFJoint::PARAM_ANGULAR_UPPER_LIMIT), p3d->get_param_z(Generic6DOFJoint::PARAM_LINEAR_LOWER_LIMIT), p3d->get_param_z(Generic6DOFJoint::PARAM_LINEAR_UPPER_LIMIT), p3d->get_flag_z(Generic6DOFJoint::FLAG_ENABLE_ANGULAR_LIMIT), p3d->get_flag_z(Generic6DOFJoint::FLAG_ENABLE_LINEAR_LIMIT), cursor_points, node_body_a ? &body_a_points : NULL, node_body_a ? &body_b_points : NULL); Ref<Material> material = create_material("joint_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint")); Ref<Material> body_a_material = create_material("joint_body_a_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint_body_a")); Ref<Material> body_b_material = create_material("joint_body_b_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/joint_body_b")); add_collision_segments(cursor_points); add_collision_segments(body_a_points); add_collision_segments(body_b_points); add_lines(cursor_points, material); add_lines(body_a_points, body_a_material); add_lines(body_b_points, body_b_material); } Generic6DOFJointSpatialGizmo::Generic6DOFJointSpatialGizmo(Generic6DOFJoint *p_p3d) { p3d = p_p3d; set_spatial_node(p3d); } /////// /// //// SpatialEditorGizmos *SpatialEditorGizmos::singleton = NULL; Ref<SpatialEditorGizmo> SpatialEditorGizmos::get_gizmo(Spatial *p_spatial) { if (Object::cast_to<Light>(p_spatial)) { Ref<LightSpatialGizmo> lsg = memnew(LightSpatialGizmo(Object::cast_to<Light>(p_spatial))); return lsg; } if (Object::cast_to<Camera>(p_spatial)) { Ref<CameraSpatialGizmo> lsg = memnew(CameraSpatialGizmo(Object::cast_to<Camera>(p_spatial))); return lsg; } if (Object::cast_to<Skeleton>(p_spatial)) { Ref<SkeletonSpatialGizmo> lsg = memnew(SkeletonSpatialGizmo(Object::cast_to<Skeleton>(p_spatial))); return lsg; } if (Object::cast_to<PhysicalBone>(p_spatial)) { Ref<PhysicalBoneSpatialGizmo> pbsg = memnew(PhysicalBoneSpatialGizmo(Object::cast_to<PhysicalBone>(p_spatial))); return pbsg; } if (Object::cast_to<Position3D>(p_spatial)) { Ref<Position3DSpatialGizmo> lsg = memnew(Position3DSpatialGizmo(Object::cast_to<Position3D>(p_spatial))); return lsg; } if (Object::cast_to<MeshInstance>(p_spatial)) { Ref<MeshInstanceSpatialGizmo> misg = memnew(MeshInstanceSpatialGizmo(Object::cast_to<MeshInstance>(p_spatial))); return misg; } /*if (Object::cast_to<Room>(p_spatial)) { Ref<RoomSpatialGizmo> misg = memnew(RoomSpatialGizmo(Object::cast_to<Room>(p_spatial))); return misg; }*/ if (Object::cast_to<NavigationMeshInstance>(p_spatial)) { Ref<NavigationMeshSpatialGizmo> misg = memnew(NavigationMeshSpatialGizmo(Object::cast_to<NavigationMeshInstance>(p_spatial))); return misg; } if (Object::cast_to<RayCast>(p_spatial)) { Ref<RayCastSpatialGizmo> misg = memnew(RayCastSpatialGizmo(Object::cast_to<RayCast>(p_spatial))); return misg; } /* if (Object::cast_to<Portal>(p_spatial)) { Ref<PortalSpatialGizmo> misg = memnew(PortalSpatialGizmo(Object::cast_to<Portal>(p_spatial))); return misg; } */ if (Object::cast_to<CollisionShape>(p_spatial)) { Ref<CollisionShapeSpatialGizmo> misg = memnew(CollisionShapeSpatialGizmo(Object::cast_to<CollisionShape>(p_spatial))); return misg; } if (Object::cast_to<VisibilityNotifier>(p_spatial)) { Ref<VisibilityNotifierGizmo> misg = memnew(VisibilityNotifierGizmo(Object::cast_to<VisibilityNotifier>(p_spatial))); return misg; } if (Object::cast_to<Particles>(p_spatial)) { Ref<ParticlesGizmo> misg = memnew(ParticlesGizmo(Object::cast_to<Particles>(p_spatial))); return misg; } if (Object::cast_to<ReflectionProbe>(p_spatial)) { Ref<ReflectionProbeGizmo> misg = memnew(ReflectionProbeGizmo(Object::cast_to<ReflectionProbe>(p_spatial))); return misg; } if (Object::cast_to<GIProbe>(p_spatial)) { Ref<GIProbeGizmo> misg = memnew(GIProbeGizmo(Object::cast_to<GIProbe>(p_spatial))); return misg; } if (Object::cast_to<BakedLightmap>(p_spatial)) { Ref<BakedIndirectLightGizmo> misg = memnew(BakedIndirectLightGizmo(Object::cast_to<BakedLightmap>(p_spatial))); return misg; } if (Object::cast_to<VehicleWheel>(p_spatial)) { Ref<VehicleWheelSpatialGizmo> misg = memnew(VehicleWheelSpatialGizmo(Object::cast_to<VehicleWheel>(p_spatial))); return misg; } if (Object::cast_to<PinJoint>(p_spatial)) { Ref<PinJointSpatialGizmo> misg = memnew(PinJointSpatialGizmo(Object::cast_to<PinJoint>(p_spatial))); return misg; } if (Object::cast_to<HingeJoint>(p_spatial)) { Ref<HingeJointSpatialGizmo> misg = memnew(HingeJointSpatialGizmo(Object::cast_to<HingeJoint>(p_spatial))); return misg; } if (Object::cast_to<SliderJoint>(p_spatial)) { Ref<SliderJointSpatialGizmo> misg = memnew(SliderJointSpatialGizmo(Object::cast_to<SliderJoint>(p_spatial))); return misg; } if (Object::cast_to<ConeTwistJoint>(p_spatial)) { Ref<ConeTwistJointSpatialGizmo> misg = memnew(ConeTwistJointSpatialGizmo(Object::cast_to<ConeTwistJoint>(p_spatial))); return misg; } if (Object::cast_to<Generic6DOFJoint>(p_spatial)) { Ref<Generic6DOFJointSpatialGizmo> misg = memnew(Generic6DOFJointSpatialGizmo(Object::cast_to<Generic6DOFJoint>(p_spatial))); return misg; } if (Object::cast_to<CollisionPolygon>(p_spatial)) { Ref<CollisionPolygonSpatialGizmo> misg = memnew(CollisionPolygonSpatialGizmo(Object::cast_to<CollisionPolygon>(p_spatial))); return misg; } if (Object::cast_to<AudioStreamPlayer3D>(p_spatial)) { Ref<AudioStreamPlayer3DSpatialGizmo> misg = memnew(AudioStreamPlayer3DSpatialGizmo(Object::cast_to<AudioStreamPlayer3D>(p_spatial))); return misg; } return Ref<SpatialEditorGizmo>(); } SpatialEditorGizmos::SpatialEditorGizmos() { singleton = this; handle_material = Ref<SpatialMaterial>(memnew(SpatialMaterial)); handle_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true); handle_material->set_on_top_of_alpha(); handle_material->set_albedo(Color(0.8, 0.8, 0.8)); handle_material_billboard = handle_material->duplicate(); handle_material_billboard->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED); handle2_material = Ref<SpatialMaterial>(memnew(SpatialMaterial)); handle2_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true); handle2_material->set_flag(SpatialMaterial::FLAG_USE_POINT_SIZE, true); handle_t = SpatialEditor::get_singleton()->get_icon("Editor3DHandle", "EditorIcons"); handle2_material->set_point_size(handle_t->get_width()); handle2_material->set_texture(SpatialMaterial::TEXTURE_ALBEDO, handle_t); handle2_material->set_albedo(Color(1, 1, 1)); handle2_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); handle2_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); handle2_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); handle2_material->set_on_top_of_alpha(); handle2_material_billboard = handle2_material->duplicate(); handle2_material_billboard->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED); handle2_material_billboard->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED); handle2_material_billboard->set_on_top_of_alpha(); EDITOR_DEF("editors/3d_gizmos/gizmo_colors/light", Color(1, 1, 0.2)); EDITOR_DEF("editors/3d_gizmos/gizmo_colors/stream_player_3d", Color(0.4, 0.8, 1)); EDITOR_DEF("editors/3d_gizmos/gizmo_colors/camera", Color(0.8, 0.4, 0.8)); EDITOR_DEF("editors/3d_gizmos/gizmo_colors/skeleton", Color(1, 0.8, 0.4)); EDITOR_DEF("editors/3d_gizmos/gizmo_colors/visibility_notifier", Color(0.8, 0.5, 0.7)); EDITOR_DEF("editors/3d_gizmos/gizmo_colors/particles", Color(0.8, 0.7, 0.4)); EDITOR_DEF("editors/3d_gizmos/gizmo_colors/reflection_probe", Color(0.6, 1, 0.5)); EDITOR_DEF("editors/3d_gizmos/gizmo_colors/gi_probe", Color(0.5, 1, 0.6)); EDITOR_DEF("editors/3d_gizmos/gizmo_colors/baked_indirect_light", Color(0.5, 0.6, 1)); EDITOR_DEF("editors/3d_gizmos/gizmo_colors/shape", Color(0.5, 0.7, 1)); EDITOR_DEF("editors/3d_gizmos/gizmo_colors/joint", Color(0.5, 0.8, 1)); EDITOR_DEF("editors/3d_gizmos/gizmo_colors/joint_body_a", Color(0.6, 0.8, 1)); EDITOR_DEF("editors/3d_gizmos/gizmo_colors/joint_body_b", Color(0.6, 0.9, 1)); EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_edge", Color(0.5, 1, 1)); EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_edge_disabled", Color(0.7, 0.7, 0.7)); EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_solid", Color(0.5, 1, 1, 0.4)); EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_solid_disabled", Color(0.7, 0.7, 0.7, 0.4)); EDITOR_DEF("editors/3d_gizmos/gizmo_colors/instanced", Color(0.7, 0.7, 0.7, 0.5)); #if 0 light_material = create_line_material(Color(1, 1, 0.2)); light_material_omni = create_line_material(Color(1, 1, 0.2)); light_material_omni->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED); light_material_omni_icon = Ref<SpatialMaterial>(memnew(SpatialMaterial)); light_material_omni_icon->set_flag(SpatialMaterial::FLAG_UNSHADED, true); light_material_omni_icon->set_cull_mode(SpatialMaterial::CULL_DISABLED); light_material_omni_icon->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_DISABLED); light_material_omni_icon->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); light_material_omni_icon->set_albedo(Color(1, 1, 1, 0.9)); light_material_omni_icon->set_texture(SpatialMaterial::TEXTURE_ALBEDO, SpatialEditor::get_singleton()->get_icon("GizmoLight", "EditorIcons")); light_material_omni_icon->set_flag(SpatialMaterial::FLAG_FIXED_SIZE, true); light_material_omni_icon->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED); light_material_directional_icon = Ref<SpatialMaterial>(memnew(SpatialMaterial)); light_material_directional_icon->set_flag(SpatialMaterial::FLAG_UNSHADED, true); light_material_directional_icon->set_cull_mode(SpatialMaterial::CULL_DISABLED); light_material_directional_icon->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_DISABLED); light_material_directional_icon->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); light_material_directional_icon->set_albedo(Color(1, 1, 1, 0.9)); light_material_directional_icon->set_texture(SpatialMaterial::TEXTURE_ALBEDO, SpatialEditor::get_singleton()->get_icon("GizmoDirectionalLight", "EditorIcons")); light_material_directional_icon->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED); light_material_directional_icon->set_depth_scale(1); camera_material = create_line_material(Color(1.0, 0.5, 1.0)); navmesh_edge_material = create_line_material(Color(0.1, 0.8, 1.0)); navmesh_solid_material = create_solid_material(Color(0.1, 0.8, 1.0, 0.4)); navmesh_edge_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, false); navmesh_edge_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, false); navmesh_solid_material->set_cull_mode(SpatialMaterial::CULL_DISABLED); navmesh_edge_material_disabled = create_line_material(Color(1.0, 0.8, 0.1)); navmesh_solid_material_disabled = create_solid_material(Color(1.0, 0.8, 0.1, 0.4)); navmesh_edge_material_disabled->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, false); navmesh_edge_material_disabled->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, false); navmesh_solid_material_disabled->set_cull_mode(SpatialMaterial::CULL_DISABLED); skeleton_material = create_line_material(Color(0.6, 1.0, 0.3)); skeleton_material->set_cull_mode(SpatialMaterial::CULL_DISABLED); skeleton_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true); skeleton_material->set_on_top_of_alpha(); skeleton_material->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_DISABLED); //position 3D Shared mesh pos3d_mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); { PoolVector<Vector3> cursor_points; PoolVector<Color> cursor_colors; float cs = 0.25; cursor_points.push_back(Vector3(+cs, 0, 0)); cursor_points.push_back(Vector3(-cs, 0, 0)); cursor_points.push_back(Vector3(0, +cs, 0)); cursor_points.push_back(Vector3(0, -cs, 0)); cursor_points.push_back(Vector3(0, 0, +cs)); cursor_points.push_back(Vector3(0, 0, -cs)); cursor_colors.push_back(Color(1, 0.5, 0.5, 0.7)); cursor_colors.push_back(Color(1, 0.5, 0.5, 0.7)); cursor_colors.push_back(Color(0.5, 1, 0.5, 0.7)); cursor_colors.push_back(Color(0.5, 1, 0.5, 0.7)); cursor_colors.push_back(Color(0.5, 0.5, 1, 0.7)); cursor_colors.push_back(Color(0.5, 0.5, 1, 0.7)); Ref<SpatialMaterial> mat = memnew(SpatialMaterial); mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); mat->set_line_width(3); Array d; d.resize(VS::ARRAY_MAX); d[Mesh::ARRAY_VERTEX] = cursor_points; d[Mesh::ARRAY_COLOR] = cursor_colors; pos3d_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, d); pos3d_mesh->surface_set_material(0, mat); } listener_line_mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); { PoolVector<Vector3> cursor_points; PoolVector<Color> cursor_colors; cursor_points.push_back(Vector3(0, 0, 0)); cursor_points.push_back(Vector3(0, 0, -1.0)); cursor_colors.push_back(Color(0.5, 0.5, 0.5, 0.7)); cursor_colors.push_back(Color(0.5, 0.5, 0.5, 0.7)); Ref<SpatialMaterial> mat = memnew(SpatialMaterial); mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); mat->set_line_width(3); Array d; d.resize(VS::ARRAY_MAX); d[Mesh::ARRAY_VERTEX] = cursor_points; d[Mesh::ARRAY_COLOR] = cursor_colors; listener_line_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, d); listener_line_mesh->surface_set_material(0, mat); } room_material = create_line_material(Color(1.0, 0.6, 0.9)); portal_material = create_line_material(Color(1.0, 0.8, 0.6)); raycast_material = create_line_material(Color(1.0, 0.8, 0.6)); car_wheel_material = create_line_material(Color(0.6, 0.8, 1.0)); visibility_notifier_material = create_line_material(Color(1.0, 0.5, 1.0)); particles_material = create_line_material(Color(1.0, 1.0, 0.5)); reflection_probe_material = create_line_material(Color(0.5, 1.0, 0.7)); reflection_probe_material_internal = create_line_material(Color(0.3, 0.8, 0.5, 0.15)); gi_probe_material = create_line_material(Color(0.7, 1.0, 0.5)); gi_probe_material_internal = create_line_material(Color(0.5, 0.8, 0.3, 0.1)); joint_material = create_line_material(Color(0.6, 0.8, 1.0)); stream_player_icon = Ref<SpatialMaterial>(memnew(SpatialMaterial)); stream_player_icon->set_flag(SpatialMaterial::FLAG_UNSHADED, true); stream_player_icon->set_cull_mode(SpatialMaterial::CULL_DISABLED); stream_player_icon->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_DISABLED); stream_player_icon->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); stream_player_icon->set_albedo(Color(1, 1, 1, 0.9)); stream_player_icon->set_texture(SpatialMaterial::TEXTURE_ALBEDO, SpatialEditor::get_singleton()->get_icon("GizmoSpatialStreamPlayer", "EditorIcons")); visibility_notifier_icon = Ref<SpatialMaterial>(memnew(SpatialMaterial)); visibility_notifier_icon->set_flag(SpatialMaterial::FLAG_UNSHADED, true); visibility_notifier_icon->set_cull_mode(SpatialMaterial::CULL_DISABLED); visibility_notifier_icon->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_DISABLED); visibility_notifier_icon->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); visibility_notifier_icon->set_albedo(Color(1, 1, 1, 0.9)); visibility_notifier_icon->set_texture(SpatialMaterial::TEXTURE_ALBEDO, SpatialEditor::get_singleton()->get_icon("Visible", "EditorIcons")); listener_icon = Ref<SpatialMaterial>(memnew(SpatialMaterial)); listener_icon->set_flag(SpatialMaterial::FLAG_UNSHADED, true); listener_icon->set_cull_mode(SpatialMaterial::CULL_DISABLED); listener_icon->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_DISABLED); listener_icon->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); listener_icon->set_albedo(Color(1, 1, 1, 0.9)); listener_icon->set_texture(SpatialMaterial::TEXTURE_ALBEDO, SpatialEditor::get_singleton()->get_icon("GizmoListener", "EditorIcons")); { PoolVector<Vector3> vertices; #undef ADD_VTX #define ADD_VTX(m_idx) \ vertices.push_back(face_points[m_idx]); for (int i = 0; i < 6; i++) { Vector3 face_points[4]; for (int j = 0; j < 4; j++) { float v[3]; v[0] = 1.0; v[1] = 1 - 2 * ((j >> 1) & 1); v[2] = v[1] * (1 - 2 * (j & 1)); for (int k = 0; k < 3; k++) { if (i < 3) face_points[j][(i + k) % 3] = v[k]; else face_points[3 - j][(i + k) % 3] = -v[k]; } } //tri 1 ADD_VTX(0); ADD_VTX(1); ADD_VTX(2); //tri 2 ADD_VTX(2); ADD_VTX(3); ADD_VTX(0); } test_cube_tm = Ref<TriangleMesh>(memnew(TriangleMesh)); test_cube_tm->create(vertices); } shape_material = create_line_material(Color(0.2, 1, 1.0)); #endif pos3d_mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); { PoolVector<Vector3> cursor_points; PoolVector<Color> cursor_colors; float cs = 0.25; cursor_points.push_back(Vector3(+cs, 0, 0)); cursor_points.push_back(Vector3(-cs, 0, 0)); cursor_points.push_back(Vector3(0, +cs, 0)); cursor_points.push_back(Vector3(0, -cs, 0)); cursor_points.push_back(Vector3(0, 0, +cs)); cursor_points.push_back(Vector3(0, 0, -cs)); cursor_colors.push_back(Color(1, 0.5, 0.5, 0.7)); cursor_colors.push_back(Color(1, 0.5, 0.5, 0.7)); cursor_colors.push_back(Color(0.5, 1, 0.5, 0.7)); cursor_colors.push_back(Color(0.5, 1, 0.5, 0.7)); cursor_colors.push_back(Color(0.5, 0.5, 1, 0.7)); cursor_colors.push_back(Color(0.5, 0.5, 1, 0.7)); Ref<SpatialMaterial> mat = memnew(SpatialMaterial); mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); mat->set_line_width(3); Array d; d.resize(VS::ARRAY_MAX); d[Mesh::ARRAY_VERTEX] = cursor_points; d[Mesh::ARRAY_COLOR] = cursor_colors; pos3d_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, d); pos3d_mesh->surface_set_material(0, mat); } listener_line_mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); { PoolVector<Vector3> cursor_points; PoolVector<Color> cursor_colors; cursor_points.push_back(Vector3(0, 0, 0)); cursor_points.push_back(Vector3(0, 0, -1.0)); cursor_colors.push_back(Color(0.5, 0.5, 0.5, 0.7)); cursor_colors.push_back(Color(0.5, 0.5, 0.5, 0.7)); Ref<SpatialMaterial> mat = memnew(SpatialMaterial); mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); mat->set_line_width(3); Array d; d.resize(VS::ARRAY_MAX); d[Mesh::ARRAY_VERTEX] = cursor_points; d[Mesh::ARRAY_COLOR] = cursor_colors; listener_line_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, d); listener_line_mesh->surface_set_material(0, mat); } }