/*************************************************************************/ /* script_create_dialog.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SCRIPT_CREATE_DIALOG_H #define SCRIPT_CREATE_DIALOG_H #include "editor/editor_file_dialog.h" #include "editor/editor_settings.h" #include "scene/gui/check_button.h" #include "scene/gui/dialogs.h" #include "scene/gui/grid_container.h" #include "scene/gui/line_edit.h" #include "scene/gui/option_button.h" #include "scene/gui/panel_container.h" class ScriptCreateDialog : public ConfirmationDialog { GDCLASS(ScriptCreateDialog, ConfirmationDialog); LineEdit *class_name; Label *error_label; Label *path_error_label; PanelContainer *status_panel; LineEdit *parent_name; Button *parent_browse_button; OptionButton *language_menu; OptionButton *template_menu; LineEdit *file_path; Button *path_button; EditorFileDialog *file_browse; CheckButton *internal; VBoxContainer *path_vb; AcceptDialog *alert; bool path_valid; bool create_new; bool is_browsing_parent; String initial_bp; bool is_new_script_created; bool is_path_valid; bool has_named_classes; bool supports_built_in; bool can_inherit_from_file; bool is_parent_name_valid; bool is_class_name_valid; bool is_built_in; bool built_in_enabled; int current_language; bool re_check_path; String script_template; Vector template_list; void _path_hbox_sorted(); bool _can_be_built_in(); void _path_changed(const String &p_path = String()); void _path_entered(const String &p_path = String()); void _lang_changed(int l = 0); void _built_in_pressed(); bool _validate(const String &p_string); void _class_name_changed(const String &p_name); void _parent_name_changed(const String &p_parent); void _template_changed(int p_template = 0); void _browse_path(bool browse_parent, bool p_save); void _file_selected(const String &p_file); virtual void ok_pressed(); void _create_new(); void _load_exist(); void _msg_script_valid(bool valid, const String &p_msg = String()); void _msg_path_valid(bool valid, const String &p_msg = String()); void _update_dialog(); protected: void _notification(int p_what); static void _bind_methods(); public: void config(const String &p_base_name, const String &p_base_path, bool p_built_in_enabled = true); ScriptCreateDialog(); }; #endif // SCRIPT_CREATE_DIALOG_H