/**************************************************************************/ /* renames_map_3_to_4.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "renames_map_3_to_4.h" #ifndef DISABLE_DEPRECATED const char *RenamesMap3To4::enum_renames[][2] = { // Constants // @GlobalScope { "BUTTON_LEFT", "MOUSE_BUTTON_LEFT" }, { "BUTTON_MASK_LEFT", "MOUSE_BUTTON_MASK_LEFT" }, { "BUTTON_MASK_MIDDLE", "MOUSE_BUTTON_MASK_MIDDLE" }, { "BUTTON_MASK_RIGHT", "MOUSE_BUTTON_MASK_RIGHT" }, { "BUTTON_MASK_XBUTTON1", "MOUSE_BUTTON_MASK_XBUTTON1" }, { "BUTTON_MASK_XBUTTON2", "MOUSE_BUTTON_MASK_XBUTTON2" }, { "BUTTON_MIDDLE", "MOUSE_BUTTON_MIDDLE" }, { "BUTTON_RIGHT", "MOUSE_BUTTON_RIGHT" }, { "BUTTON_WHEEL_DOWN", "MOUSE_BUTTON_WHEEL_DOWN" }, { "BUTTON_WHEEL_LEFT", "MOUSE_BUTTON_WHEEL_LEFT" }, { "BUTTON_WHEEL_RIGHT", "MOUSE_BUTTON_WHEEL_RIGHT" }, { "BUTTON_WHEEL_UP", "MOUSE_BUTTON_WHEEL_UP" }, { "BUTTON_XBUTTON1", "MOUSE_BUTTON_XBUTTON1" }, { "BUTTON_XBUTTON2", "MOUSE_BUTTON_XBUTTON2" }, { "KEY_CONTROL", "KEY_CTRL" }, { "SIDE_BOTTOM", "MARGIN_BOTTOM" }, { "SIDE_LEFT", "MARGIN_LEFT" }, { "SIDE_RIGHT", "MARGIN_RIGHT" }, { "SIDE_TOP", "MARGIN_TOP" }, { "TYPE_COLOR_ARRAY", "TYPE_PACKED_COLOR_ARRAY" }, { "TYPE_FLOAT64_ARRAY", "TYPE_PACKED_FLOAT64_ARRAY" }, { "TYPE_INT64_ARRAY", "TYPE_PACKED_INT64_ARRAY" }, { "TYPE_INT_ARRAY", "TYPE_PACKED_INT32_ARRAY" }, { "TYPE_QUAT", "TYPE_QUATERNION" }, { "TYPE_RAW_ARRAY", "TYPE_PACKED_BYTE_ARRAY" }, { "TYPE_REAL", "TYPE_FLOAT" }, { "TYPE_REAL_ARRAY", "TYPE_PACKED_FLOAT32_ARRAY" }, { "TYPE_STRING_ARRAY", "TYPE_PACKED_STRING_ARRAY" }, { "TYPE_TRANSFORM", "TYPE_TRANSFORM3D" }, { "TYPE_VECTOR2_ARRAY", "TYPE_PACKED_VECTOR2_ARRAY" }, { "TYPE_VECTOR3_ARRAY", "TYPE_PACKED_VECTOR3_ARRAY" }, // { "FLAG_MAX", "PARTICLE_FLAG_MAX" }, // CPUParticles2D -- Used in more classes. { "ALIGN_BEGIN", "ALIGNMENT_BEGIN" }, // AspectRatioContainer { "ALIGN_CENTER", "ALIGNMENT_CENTER" }, // AspectRatioContainer { "ALIGN_END", "ALIGNMENT_END" }, // AspectRatioContainer { "ARRAY_COMPRESS_BASE", "ARRAY_COMPRESS_FLAGS_BASE" }, // Mesh { "ARVR_AR", "XR_AR" }, // XRInterface { "ARVR_EXCESSIVE_MOTION", "XR_EXCESSIVE_MOTION" }, // XRInterface { "ARVR_EXTERNAL", "XR_EXTERNAL" }, // XRInterface { "ARVR_INSUFFICIENT_FEATURES", "XR_INSUFFICIENT_FEATURES" }, // XRInterface { "ARVR_MONO", "XR_MONO" }, // XRInterface { "ARVR_NONE", "XR_NONE" }, // XRInterface { "ARVR_NORMAL_TRACKING", "XR_NORMAL_TRACKING" }, // XRInterface { "ARVR_NOT_TRACKING", "XR_NOT_TRACKING" }, // XRInterface { "ARVR_STEREO", "XR_STEREO" }, // XRInterface { "ARVR_UNKNOWN_TRACKING", "XR_UNKNOWN_TRACKING" }, // XRInterface { "BAKE_ERROR_INVALID_MESH", "BAKE_ERROR_MESHES_INVALID" }, // LightmapGI { "BODY_MODE_CHARACTER", "BODY_MODE_RIGID_LINEAR" }, // PhysicsServer { "CLEAR_MODE_ONLY_NEXT_FRAME", "CLEAR_MODE_ONCE" }, // SubViewport { "COMPRESS_PVRTC4", "COMPRESS_PVRTC1_4" }, // Image { "CONNECT_ONESHOT", "CONNECT_ONE_SHOT" }, // Object { "CONTAINER_PROPERTY_EDITOR_BOTTOM", "CONTAINER_INSPECTOR_BOTTOM" }, // EditorPlugin { "CUBEMAP_BACK", "CUBEMAP_LAYER_BACK" }, // RenderingServer { "CUBEMAP_BOTTOM", "CUBEMAP_LAYER_BOTTOM" }, // RenderingServer { "CUBEMAP_FRONT", "CUBEMAP_LAYER_FRONT" }, // RenderingServer { "CUBEMAP_LEFT", "CUBEMAP_LAYER_LEFT" }, // RenderingServer { "CUBEMAP_RIGHT", "CUBEMAP_LAYER_RIGHT" }, // RenderingServer { "CUBEMAP_TOP", "CUBEMAP_LAYER_TOP" }, // RenderingServer { "DAMPED_STRING_DAMPING", "DAMPED_SPRING_DAMPING" }, // PhysicsServer2D { "DAMPED_STRING_REST_LENGTH", "DAMPED_SPRING_REST_LENGTH" }, // PhysicsServer2D { "DAMPED_STRING_STIFFNESS", "DAMPED_SPRING_STIFFNESS" }, // PhysicsServer2D { "FLAG_ALIGN_Y_TO_VELOCITY", "PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY" }, // CPUParticles2D { "FLAG_DISABLE_Z", "PARTICLE_FLAG_DISABLE_Z" }, // CPUParticles2D { "FLAG_ROTATE_Y", "PARTICLE_FLAG_ROTATE_Y" }, // CPUParticles2D { "FLAG_USE_BAKED_LIGHT", "GI_MODE_BAKED" }, // GeometryInstance3D { "FORMAT_PVRTC2", "FORMAT_PVRTC1_2" }, // Image { "FORMAT_PVRTC2A", "FORMAT_PVRTC1_2A" }, // Image { "FORMAT_PVRTC4", "FORMAT_PVRTC1_4" }, // Image { "FORMAT_PVRTC4A", "FORMAT_PVRTC1_4A" }, // Image { "FUNC_FRAC", "FUNC_FRACT" }, // VisualShaderNodeVectorFunc { "INSTANCE_LIGHTMAP_CAPTURE", "INSTANCE_LIGHTMAP" }, // RenderingServer { "JOINT_6DOF", "JOINT_TYPE_6DOF" }, // PhysicsServer3D { "JOINT_CONE_TWIST", "JOINT_TYPE_CONE_TWIST" }, // PhysicsServer3D { "JOINT_DAMPED_SPRING", "JOINT_TYPE_DAMPED_SPRING" }, // PhysicsServer2D { "JOINT_GROOVE", "JOINT_TYPE_GROOVE" }, // PhysicsServer2D { "JOINT_HINGE", "JOINT_TYPE_HINGE" }, // PhysicsServer3D { "JOINT_PIN", "JOINT_TYPE_PIN" }, // PhysicsServer2D { "JOINT_SLIDER", "JOINT_TYPE_SLIDER" }, // PhysicsServer3D { "LOOP_PING_PONG", "LOOP_PINGPONG" }, // AudioStreamWAV { "MODE_KINEMATIC", "FREEZE_MODE_KINEMATIC" }, // RigidBody { "MODE_OPEN_ANY", "FILE_MODE_OPEN_ANY" }, // FileDialog { "MODE_OPEN_DIR", "FILE_MODE_OPEN_DIR" }, // FileDialog { "MODE_OPEN_FILE", "FILE_MODE_OPEN_FILE" }, // FileDialog { "MODE_OPEN_FILES", "FILE_MODE_OPEN_FILES" }, // FileDialog { "MODE_SAVE_FILE", "FILE_MODE_SAVE_FILE" }, // FileDialog { "MODE_STATIC", "FREEZE_MODE_STATIC" }, // RigidBody { "NOTIFICATION_APP_PAUSED", "NOTIFICATION_APPLICATION_PAUSED" }, // MainLoop { "NOTIFICATION_APP_RESUMED", "NOTIFICATION_APPLICATION_RESUMED" }, // MainLoop { "NOTIFICATION_INSTANCED", "NOTIFICATION_SCENE_INSTANTIATED" }, // Node { "NOTIFICATION_PATH_CHANGED", "NOTIFICATION_PATH_RENAMED" }, //Node { "NOTIFICATION_WM_FOCUS_IN", "NOTIFICATION_APPLICATION_FOCUS_IN" }, // MainLoop { "NOTIFICATION_WM_FOCUS_OUT", "NOTIFICATION_APPLICATION_FOCUS_OUT" }, // MainLoop { "NOTIFICATION_WM_UNFOCUS_REQUEST", "NOTIFICATION_WM_WINDOW_FOCUS_OUT" }, //Node { "PAUSE_MODE_INHERIT", "PROCESS_MODE_INHERIT" }, // Node { "PAUSE_MODE_PROCESS", "PROCESS_MODE_ALWAYS" }, // Node { "PAUSE_MODE_STOP", "PROCESS_MODE_PAUSABLE" }, // Node { "RENDER_DRAW_CALLS_IN_FRAME", "RENDER_TOTAL_DRAW_CALLS_IN_FRAME" }, // Performance { "RENDER_OBJECTS_IN_FRAME", "RENDER_TOTAL_OBJECTS_IN_FRAME" }, // Performance { "TEXTURE_TYPE_2D_ARRAY", "TEXTURE_LAYERED_2D_ARRAY" }, // RenderingServer { "TEXTURE_TYPE_CUBEMAP", "TEXTURE_LAYERED_CUBEMAP_ARRAY" }, // RenderingServer { "TRACKER_LEFT_HAND", "TRACKER_HAND_LEFT" }, // XRPositionalTracker { "TRACKER_RIGHT_HAND", "TRACKER_HAND_RIGHT" }, // XRPositionalTracker { "TYPE_NORMALMAP", "TYPE_NORMAL_MAP" }, // VisualShaderNodeCubemap // Enums { "AlignMode", "AlignmentMode" }, // AspectRatioContainer { "AnimationProcessMode", "AnimationProcessCallback" }, // AnimationTree, AnimationPlayer { "Camera2DProcessMode", "Camera2DProcessCallback" }, // Camera2D { "CubeMapSide", "CubeMapLayer" }, // RenderingServer { "DampedStringParam", "DampedSpringParam" }, // PhysicsServer2D { "FFT_Size", "FFTSize" }, // AudioEffectPitchShift, AudioEffectSpectrumAnalyzer { "PauseMode", "ProcessMode" }, // Node { "TimerProcessMode", "TimerProcessCallback" }, // Timer { "Tracking_status", "TrackingStatus" }, // XRInterface { nullptr, nullptr }, }; const char *RenamesMap3To4::gdscript_function_renames[][2] = { // { "_set_name", "get_tracker_name" }, // XRPositionalTracker -- CameraFeed uses this. // { "_unhandled_input", "_unhandled_key_input" }, // BaseButton, ViewportContainer -- Breaks Node, FileDialog, SubViewportContainer. // { "create_gizmo", "_create_gizmo" }, // EditorNode3DGizmoPlugin -- May be used. // { "get_dependencies", "_get_dependencies" }, // ResourceFormatLoader -- Breaks ResourceLoader. // { "get_extents", "get_size" }, // BoxShape, RectangleShape -- Breaks Decal, VoxelGI, GPUParticlesCollisionBox, GPUParticlesCollisionSDF, GPUParticlesCollisionHeightField, GPUParticlesAttractorBox, GPUParticlesAttractorVectorField, FogVolume // { "get_h_offset", "get_drag_horizontal_offset" }, // Camera2D -- Breaks PathFollow, Camera. // { "get_mode", "get_file_mode" }, // FileDialog -- Breaks Panel, Shader, CSGPolygon, TileMap. // { "get_motion", "get_travel" }, // PhysicsTestMotionResult2D -- Breaks ParallaxLayer. // { "get_name", "get_tracker_name" }, // XRPositionalTracker -- Breaks OS, Node // { "get_network_connected_peers", "get_peers" }, // MultiplayerAPI -- Breaks SceneTree. // { "get_network_peer", "has_multiplayer_peer" }, // MultiplayerAPI -- Breaks SceneTree. // { "get_network_unique_id", "get_unique_id"}, // MultiplayerAPI -- Breaks SceneTree. // { "get_offset", "get_position_offset" }, // GraphNode -- Breaks Gradient. // { "get_peer_port", "get_peer" }, // ENetMultiplayerPeer -- Breaks WebSocketServer. // { "get_process_mode", "get_process_callback" }, // ClippedCamera3D -- Breaks Node, Sky. // { "get_render_info", "get_rendering_info" }, // RenderingServer -- Breaks Viewport. // { "get_type", "get_tracker_type" }, // XRPositionalTracker -- Breaks GLTFAccessor, GLTFLight. // { "get_v_offset", "get_drag_vertical_offset" }, // Camera2D -- Breaks PathFollow, Camera. // { "has_network_peer", "has_multiplayer_peer" }, // MultiplayerAPI -- Breaks SceneTree. // { "instance", "instantiate" }, // PackedScene, ClassDB -- Breaks FileSystemDock signal, and also .tscn files ("[instance=ExtResource( 17 )]"). This is implemented as custom rule. // { "is_listening", "is_bound"}, // PacketPeerUDP -- Breaks TCPServer, UDPServer. // { "is_refusing_new_network_connections", "is_refusing_new_connections"}, // MultiplayerAPI -- Breaks SceneTree. // { "is_valid", "has_valid_event" }, // Shortcut -- Breaks Callable, and more. // { "listen", "bound"}, // PacketPeerUDP -- Breaks TCPServer, UDPServer. // { "load", "_load"}, // ResourceFormatLoader -- Breaks ConfigFile, Image, StreamTexture2D. // { "make_current", "set_current" }, // Camera2D -- Breaks Camera3D, Listener2D. // { "process", "_process" }, // AnimationNode -- This word is too commonly used. // { "save", "_save"}, // ResourceFormatLoader -- Breaks ConfigFile, Image, StreamTexture2D. // { "set_autowrap", "set_autowrap_mode" }, // AcceptDialog -- Breaks Label, also a cyclic rename. // { "set_color", "surface_set_color"}, // ImmediateMesh -- Breaks Light2D, Theme, SurfaceTool. // { "set_event", "set_shortcut" }, // BaseButton -- Cyclic rename. // { "set_extents", "set_size"}, // BoxShape, RectangleShape -- Breaks ReflectionProbe. // { "set_flag", "set_particle_flag"}, // ParticleProcessMaterial -- Breaks Window, HingeJoint3D. // { "set_h_offset", "set_drag_horizontal_offset" }, // Camera2D -- Breaks Camera3D, PathFollow3D, PathFollow2D. // { "set_margin", "set_offset" }, // Control -- Breaks Shape3D, AtlasTexture. // { "set_mode", "set_mode_file_mode" }, // FileDialog -- Breaks Panel, Shader, CSGPolygon, TileMap. // { "set_normal", "surface_set_normal"}, // ImmediateGeometry -- Breaks SurfaceTool, WorldMarginShape2D. // { "set_offset", "set_progress" }, // PathFollow2D, PathFollow3D -- Too common. // { "set_process_mode", "set_process_callback" }, // AnimationTree -- Breaks Node, Tween, Sky. // { "set_refuse_new_network_connections", "set_refuse_new_connections"}, // MultiplayerAPI -- Breaks SceneTree. // { "set_tooltip", "set_tooltip_text" }, // Control -- Breaks TreeItem, at least for now. // { "set_uv", "surface_set_uv" }, // ImmediateMesh -- Breaks Polygon2D. // { "set_v_offset", "set_drag_vertical_offset" }, // Camera2D -- Breaks Camera3D, PathFollow3D, PathFollow2D. // {"get_points","get_points_id" }, // AStar -- Breaks Line2D, ConvexPolygonShape. // {"get_v_scroll","get_v_scroll_bar" }, // ItemList -- Breaks TextView. // { "get_stylebox", "get_theme_stylebox" }, // Control -- Would rename the method in Theme as well, skipping. { "_about_to_show", "_about_to_popup" }, // ColorPickerButton { "_get_configuration_warning", "_get_configuration_warnings" }, // Node { "_set_current", "set_current" }, // Camera2D { "_set_editor_description", "set_editor_description" }, // Node { "_toplevel_raise_self", "_top_level_raise_self" }, // CanvasItem { "_update_wrap_at", "_update_wrap_at_column" }, // TextEdit { "add_animation", "add_animation_library" }, // AnimationPlayer { "add_cancel", "add_cancel_button" }, // AcceptDialog { "add_central_force", "apply_central_force" }, //RigidBody2D { "add_child_below_node", "add_sibling" }, // Node { "add_color_override", "add_theme_color_override" }, // Control { "add_constant_override", "add_theme_constant_override" }, // Control { "add_font_override", "add_theme_font_override" }, // Control { "add_force", "apply_force" }, //RigidBody2D { "add_icon_override", "add_theme_icon_override" }, // Control { "add_scene_import_plugin", "add_scene_format_importer_plugin" }, //EditorPlugin { "add_spatial_gizmo_plugin", "add_node_3d_gizmo_plugin" }, // EditorPlugin { "add_stylebox_override", "add_theme_stylebox_override" }, // Control { "add_torque", "apply_torque" }, //RigidBody2D { "agent_set_neighbor_dist", "agent_set_neighbor_distance" }, // NavigationServer2D, NavigationServer3D { "apply_changes", "_apply_changes" }, // EditorPlugin { "body_add_force", "body_apply_force" }, // PhysicsServer2D { "body_add_torque", "body_apply_torque" }, // PhysicsServer2D { "bumpmap_to_normalmap", "bump_map_to_normal_map" }, // Image { "can_be_hidden", "_can_be_hidden" }, // EditorNode3DGizmoPlugin { "can_drop_data", "_can_drop_data" }, // Control { "can_generate_small_preview", "_can_generate_small_preview" }, // EditorResourcePreviewGenerator { "can_instance", "can_instantiate" }, // PackedScene, Script { "canvas_light_set_scale", "canvas_light_set_texture_scale" }, // RenderingServer { "capture_get_device", "get_input_device" }, // AudioServer { "capture_get_device_list", "get_input_device_list" }, // AudioServer { "capture_set_device", "set_input_device" }, // AudioServer { "center_viewport_to_cursor", "center_viewport_to_caret" }, // TextEdit { "change_scene", "change_scene_to_file" }, // SceneTree { "change_scene_to", "change_scene_to_packed" }, // SceneTree { "clip_polygons_2d", "clip_polygons" }, // Geometry2D { "clip_polyline_with_polygon_2d", "clip_polyline_with_polygon" }, //Geometry2D { "commit_handle", "_commit_handle" }, // EditorNode3DGizmo { "convex_hull_2d", "convex_hull" }, // Geometry2D { "create_gizmo", "_create_gizmo" }, // EditorNode3DGizmoPlugin { "cursor_get_blink_speed", "get_caret_blink_interval" }, // TextEdit { "cursor_get_column", "get_caret_column" }, // TextEdit { "cursor_get_line", "get_caret_line" }, // TextEdit { "cursor_set_blink_enabled", "set_caret_blink_enabled" }, // TextEdit { "cursor_set_blink_speed", "set_caret_blink_interval" }, // TextEdit { "cursor_set_column", "set_caret_column" }, // TextEdit { "cursor_set_line", "set_caret_line" }, // TextEdit { "damped_spring_joint_create", "joint_make_damped_spring" }, // PhysicsServer2D { "damped_string_joint_get_param", "damped_spring_joint_get_param" }, // PhysicsServer2D { "damped_string_joint_set_param", "damped_spring_joint_set_param" }, // PhysicsServer2D { "dectime", "move_toward" }, // GDScript, Math functions { "delete_char_at_cursor", "delete_char_at_caret" }, // LineEdit { "deselect_items", "deselect_all" }, // FileDialog { "disable_plugin", "_disable_plugin" }, // EditorPlugin { "drop_data", "_drop_data" }, // Control { "exclude_polygons_2d", "exclude_polygons" }, // Geometry2D { "find_node", "find_child" }, // Node { "find_scancode_from_string", "find_keycode_from_string" }, // OS { "forward_canvas_draw_over_viewport", "_forward_canvas_draw_over_viewport" }, // EditorPlugin { "forward_canvas_force_draw_over_viewport", "_forward_canvas_force_draw_over_viewport" }, // EditorPlugin { "forward_canvas_gui_input", "_forward_canvas_gui_input" }, // EditorPlugin { "forward_spatial_draw_over_viewport", "_forward_3d_draw_over_viewport" }, // EditorPlugin { "forward_spatial_force_draw_over_viewport", "_forward_3d_force_draw_over_viewport" }, // EditorPlugin { "forward_spatial_gui_input", "_forward_3d_gui_input" }, // EditorPlugin { "generate_from_path", "_generate_from_path" }, // EditorResourcePreviewGenerator { "generate_small_preview_automatically", "_generate_small_preview_automatically" }, // EditorResourcePreviewGenerator { "get_action_list", "action_get_events" }, // InputMap { "get_alt", "is_alt_pressed" }, // InputEventWithModifiers { "get_animation_process_mode", "get_process_callback" }, // AnimationPlayer { "get_applied_force", "get_constant_force" }, //RigidBody2D { "get_applied_torque", "get_constant_torque" }, //RigidBody2D { "get_audio_bus", "get_audio_bus_name" }, // Area3D { "get_bound_child_nodes_to_bone", "get_bone_children" }, // Skeleton3D { "get_camera", "get_camera_3d" }, // Viewport -- This is also convertible to get_camera_2d. Breaks GLTFNode. { "get_cancel", "get_cancel_button" }, // ConfirmationDialog { "get_caption", "_get_caption" }, // AnimationNode { "get_cast_to", "get_target_position" }, // RayCast2D, RayCast3D { "get_child_by_name", "_get_child_by_name" }, // AnimationNode { "get_child_nodes", "_get_child_nodes" }, // AnimationNode { "get_closest_point_to_segment_2d", "get_closest_point_to_segment" }, // Geometry2D { "get_closest_point_to_segment_uncapped_2d", "get_closest_point_to_segment_uncapped" }, // Geometry2D { "get_closest_points_between_segments_2d", "get_closest_point_to_segment" }, // Geometry2D { "get_collision_layer_bit", "get_collision_layer_value" }, // CSGShape3D, and a lot of others like GridMap. { "get_collision_mask_bit", "get_collision_mask_value" }, // CSGShape3D, and a lot of others like GridMap. { "get_color_types", "get_color_type_list" }, // Theme { "get_command", "is_command_or_control_pressed" }, // InputEventWithModifiers { "get_constant_types", "get_constant_type_list" }, // Theme { "get_control", "is_ctrl_pressed" }, // InputEventWithModifiers { "get_cull_mask_bit", "get_cull_mask_value" }, // Camera3D { "get_cursor_position", "get_caret_column" }, // LineEdit { "get_d", "get_distance" }, // LineShape2D { "get_default_length", "get_length" }, // Bone2D { "get_depth_bias_enable", "get_depth_bias_enabled" }, // RDPipelineRasterizationState { "get_device", "get_output_device" }, // AudioServer { "get_device_list", "get_output_device_list" }, // AudioServer { "get_drag_data", "_get_drag_data" }, // Control { "get_editor_viewport", "get_editor_main_screen" }, // EditorPlugin { "get_enabled_focus_mode", "get_focus_mode" }, // BaseButton { "get_endian_swap", "is_big_endian" }, // File { "get_error_string", "get_error_message" }, // JSON { "get_filename", "get_scene_file_path" }, // Node -- WARNING: This may be used in a lot of other places. { "get_focus_neighbour", "get_focus_neighbor" }, // Control { "get_follow_smoothing", "get_position_smoothing_speed" }, // Camera2D { "get_font_types", "get_font_type_list" }, // Theme { "get_frame_color", "get_color" }, // ColorRect { "get_global_rate_scale", "get_playback_speed_scale" }, // AudioServer { "get_gravity_distance_scale", "get_gravity_point_unit_distance" }, // Area2D, Area3D { "get_gravity_vector", "get_gravity_direction" }, // Area(2D/3D) { "get_h_scrollbar", "get_h_scroll_bar" }, //ScrollContainer { "get_hand", "get_tracker_hand" }, // XRPositionalTracker { "get_handle_name", "_get_handle_name" }, // EditorNode3DGizmo { "get_handle_value", "_get_handle_value" }, // EditorNode3DGizmo { "get_icon_align", "get_icon_alignment" }, // Button { "get_icon_types", "get_icon_type_list" }, // Theme { "get_idle_frames", "get_process_frames" }, // Engine { "get_import_options", "_get_import_options" }, // EditorImportPlugin { "get_import_order", "_get_import_order" }, // EditorImportPlugin { "get_importer_name", "_get_importer_name" }, // EditorImportPlugin { "get_interior_ambient", "get_ambient_color" }, // ReflectionProbe { "get_interior_ambient_energy", "get_ambient_color_energy" }, // ReflectionProbe { "get_iterations_per_second", "get_physics_ticks_per_second" }, // Engine { "get_last_mouse_speed", "get_last_mouse_velocity" }, // Input { "get_layer_mask_bit", "get_layer_mask_value" }, // VisualInstance3D { "get_len", "get_length" }, // File { "get_max_atlas_size", "get_max_texture_size" }, // LightmapGI { "get_metakey", "is_meta_pressed" }, // InputEventWithModifiers { "get_mid_height", "get_height" }, // CapsuleMesh { "get_motion_remainder", "get_remainder" }, // PhysicsTestMotionResult2D { "get_neighbor_dist", "get_neighbor_distance" }, // NavigationAgent2D, NavigationAgent3D { "get_network_connected_peers", "get_peers" }, // Multiplayer API { "get_network_master", "get_multiplayer_authority" }, // Node { "get_network_peer", "get_multiplayer_peer" }, // Multiplayer API { "get_network_unique_id", "get_unique_id" }, // Multiplayer API { "get_ok", "get_ok_button" }, // AcceptDialog { "get_oneshot", "get_one_shot" }, // AnimatedTexture { "get_option_visibility", "_get_option_visibility" }, // EditorImportPlugin { "get_parameter_default_value", "_get_parameter_default_value" }, // AnimationNode { "get_parameter_list", "_get_parameter_list" }, // AnimationNode { "get_parent_spatial", "get_parent_node_3d" }, // Node3D { "get_pause_mode", "get_process_mode" }, // Node { "get_physical_scancode", "get_physical_keycode" }, // InputEventKey { "get_physical_scancode_with_modifiers", "get_physical_keycode_with_modifiers" }, // InputEventKey { "get_plugin_icon", "_get_plugin_icon" }, // EditorPlugin { "get_plugin_name", "_get_plugin_name" }, // EditorPlugin { "get_preset_count", "_get_preset_count" }, // EditorImportPlugin { "get_preset_name", "_get_preset_name" }, // EditorImportPlugin { "get_recognized_extensions", "_get_recognized_extensions" }, // ResourceFormatLoader, EditorImportPlugin -- Breaks ResourceSaver. { "get_render_info", "get_rendering_info" }, // RenderingServer { "get_render_targetsize", "get_render_target_size" }, // XRInterface { "get_resource_type", "_get_resource_type" }, // ResourceFormatLoader { "get_result", "get_data" }, // JSON { "get_reverb_bus", "set_reverb_bus_name" }, // Area3D { "get_rpc_sender_id", "get_remote_sender_id" }, // Multiplayer API { "get_save_extension", "_get_save_extension" }, // EditorImportPlugin { "get_scancode", "get_keycode" }, // InputEventKey { "get_scancode_string", "get_keycode_string" }, // OS { "get_scancode_with_modifiers", "get_keycode_with_modifiers" }, // InputEventKey { "get_selected_path", "get_current_directory" }, // EditorInterface { "get_shift", "is_shift_pressed" }, // InputEventWithModifiers { "get_size_override", "get_size_2d_override" }, // SubViewport { "get_slide_count", "get_slide_collision_count" }, // CharacterBody2D, CharacterBody3D { "get_slips_on_slope", "get_slide_on_slope" }, // SeparationRayShape2D, SeparationRayShape3D { "get_space_override_mode", "get_gravity_space_override_mode" }, // Area2D { "get_spatial_node", "get_node_3d" }, // EditorNode3DGizmo { "get_speed", "get_velocity" }, // InputEventMouseMotion { "get_stylebox_types", "get_stylebox_type_list" }, // Theme { "get_surface_material", "get_surface_override_material" }, // MeshInstance3D -- Breaks ImporterMesh. { "get_surface_material_count", "get_surface_override_material_count" }, // MeshInstance3D { "get_tab_disabled", "is_tab_disabled" }, // Tab { "get_tab_hidden", "is_tab_hidden" }, // Tab { "get_text_align", "get_text_alignment" }, // Button { "get_theme_item_types", "get_theme_item_type_list" }, // Theme { "get_timer_process_mode", "get_timer_process_callback" }, // Timer { "get_translation", "get_position" }, // Node3D -- Breaks GLTFNode, but it is used rarely. { "get_unit_db", "get_volume_db" }, // AudioStreamPlayer3D { "get_unit_offset", "get_progress_ratio" }, // PathFollow2D, PathFollow3D { "get_use_in_baked_light", "is_baking_navigation" }, // GridMap { "get_used_cells_by_id", "get_used_cells" }, // TileMap { "get_v_scrollbar", "get_v_scroll_bar" }, // ScrollContainer { "get_visible_name", "_get_visible_name" }, // EditorImportPlugin { "get_window_layout", "_get_window_layout" }, // EditorPlugin { "get_word_under_cursor", "get_word_under_caret" }, // TextEdit { "get_world", "get_world_3d" }, // Viewport, Node3D { "get_zfar", "get_far" }, // Camera3D -- Breaks GLTFCamera { "get_znear", "get_near" }, // Camera3D -- Breaks GLTFCamera { "groove_joint_create", "joint_make_groove" }, // PhysicsServer2D { "handle_menu_selected", "_handle_menu_selected" }, // EditorResourcePicker { "handles_type", "_handles_type" }, // ResourceFormatLoader { "has_color", "has_theme_color" }, // Control -- Breaks Theme { "has_color_override", "has_theme_color_override" }, // Control -- Breaks Theme { "has_constant", "has_theme_constant" }, // Control { "has_constant_override", "has_theme_constant_override" }, // Control { "has_filter", "_has_filter" }, // AnimationNode { "has_font", "has_theme_font" }, // Control -- Breaks Theme { "has_font_override", "has_theme_font_override" }, // Control { "has_icon", "has_theme_icon" }, // Control -- Breaks Theme { "has_icon_override", "has_theme_icon_override" }, // Control { "has_main_screen", "_has_main_screen" }, // EditorPlugin { "has_network_peer", "has_multiplayer_peer" }, // Multiplayer API { "has_stylebox", "has_theme_stylebox" }, // Control -- Breaks Theme { "has_stylebox_override", "has_theme_stylebox_override" }, // Control { "http_escape", "uri_encode" }, // String { "http_unescape", "uri_decode" }, // String { "import_scene_from_other_importer", "_import_scene" }, // EditorSceneFormatImporter { "instance_set_surface_material", "instance_set_surface_override_material" }, // RenderingServer { "interpolate", "sample" }, // Curve, Curve2D, Curve3D, Gradient { "intersect_polygons_2d", "intersect_polygons" }, // Geometry2D { "intersect_polyline_with_polygon_2d", "intersect_polyline_with_polygon" }, // Geometry2D { "is_a_parent_of", "is_ancestor_of" }, // Node { "is_commiting_action", "is_committing_action" }, // UndoRedo { "is_doubleclick", "is_double_click" }, // InputEventMouseButton { "is_draw_red", "is_draw_warning" }, // EditorProperty { "is_follow_smoothing_enabled", "is_position_smoothing_enabled" }, // Camera2D { "is_h_drag_enabled", "is_drag_horizontal_enabled" }, // Camera2D { "is_handle_highlighted", "_is_handle_highlighted" }, // EditorNode3DGizmo, EditorNode3DGizmoPlugin { "is_inverting_faces", "get_flip_faces" }, // CSGPrimitive3D { "is_network_master", "is_multiplayer_authority" }, // Node { "is_network_server", "is_server" }, // Multiplayer API { "is_normalmap", "is_normal_map" }, // NoiseTexture { "is_refusing_new_network_connections", "is_refusing_new_connections" }, // Multiplayer API { "is_region", "is_region_enabled" }, // Sprite2D { "is_rotating", "is_ignoring_rotation" }, // Camera2D { "is_scancode_unicode", "is_keycode_unicode" }, // OS { "is_selectable_when_hidden", "_is_selectable_when_hidden" }, // EditorNode3DGizmoPlugin { "is_set_as_toplevel", "is_set_as_top_level" }, // CanvasItem { "is_shortcut", "matches_event" }, // Shortcut { "is_size_override_stretch_enabled", "is_size_2d_override_stretch_enabled" }, // SubViewport { "is_sort_enabled", "is_y_sort_enabled" }, // Node2D { "is_static_body", "is_able_to_sleep" }, // PhysicalBone3D -- Not sure. { "is_v_drag_enabled", "is_drag_vertical_enabled" }, // Camera2D { "joint_create_cone_twist", "joint_make_cone_twist" }, // PhysicsServer3D { "joint_create_generic_6dof", "joint_make_generic_6dof" }, // PhysicsServer3D { "joint_create_hinge", "joint_make_hinge" }, // PhysicsServer3D { "joint_create_pin", "joint_make_pin" }, // PhysicsServer3D { "joint_create_slider", "joint_make_slider" }, // PhysicsServer3D { "line_intersects_line_2d", "line_intersects_line" }, // Geometry2D { "load_from_globals", "load_from_project_settings" }, // InputMap { "load_interactive", "load_threaded_request" }, // ResourceLoader -- "load_threaded_request" could be an alternative, but it is used differently. { "make_convex_from_brothers", "make_convex_from_siblings" }, // CollisionShape3D { "make_visible", "_make_visible" }, // EditorPlugin { "merge_polygons_2d", "merge_polygons" }, // Geometry2D { "mesh_surface_get_format", "mesh_surface_get_format_attribute_stride" }, // RenderingServer { "mesh_surface_update_region", "mesh_surface_update_attribute_region" }, // RenderingServer { "move_to_bottom", "move_after" }, // Skeleton3D { "move_to_top", "move_before" }, // Skeleton3D { "multimesh_allocate", "multimesh_allocate_data" }, // RenderingServer { "normalmap_to_xy", "normal_map_to_xy" }, // Image { "offset_polygon_2d", "offset_polygon" }, // Geometry2D { "offset_polyline_2d", "offset_polyline" }, // Geometry2D { "percent_decode", "uri_decode" }, // String { "percent_encode", "uri_encode" }, // String { "pin_joint_create", "joint_make_pin" }, // PhysicsServer2D { "popup_centered_minsize", "popup_centered_clamped" }, // Window { "post_import", "_post_import" }, // EditorScenePostImport { "print_stray_nodes", "print_orphan_nodes" }, // Node { "property_list_changed_notify", "notify_property_list_changed" }, // Object { "raise", "move_to_front" }, // CanvasItem { "recognize", "_recognize" }, // ResourceFormatLoader { "regen_normalmaps", "regen_normal_maps" }, // ArrayMesh { "remove_animation", "remove_animation_library" }, // AnimationPlayer { "remove_color_override", "remove_theme_color_override" }, // Control { "remove_constant_override", "remove_theme_constant_override" }, // Control { "remove_font_override", "remove_theme_font_override" }, // Control { "remove_icon_override", "remove_theme_icon_override" }, // Control { "remove_scene_import_plugin", "remove_scene_format_importer_plugin" }, //EditorPlugin { "remove_spatial_gizmo_plugin", "remove_node_3d_gizmo_plugin" }, // EditorPlugin { "remove_stylebox_override", "remove_theme_stylebox_override" }, // Control { "rename_animation", "rename_animation_library" }, // AnimationPlayer { "rename_dependencies", "_rename_dependencies" }, // ResourceFormatLoader { "save_external_data", "_save_external_data" }, // EditorPlugin { "segment_intersects_segment_2d", "segment_intersects_segment" }, // Geometry2D { "set_adjustment_enable", "set_adjustment_enabled" }, // Environment { "set_alt", "set_alt_pressed" }, // InputEventWithModifiers { "set_anchor_and_margin", "set_anchor_and_offset" }, // Control { "set_anchors_and_margins_preset", "set_anchors_and_offsets_preset" }, // Control { "set_animation_process_mode", "set_process_callback" }, // AnimationPlayer { "set_as_bulk_array", "set_buffer" }, // MultiMesh { "set_as_normalmap", "set_as_normal_map" }, // NoiseTexture { "set_as_toplevel", "set_as_top_level" }, // CanvasItem { "set_audio_bus", "set_audio_bus_name" }, // Area3D { "set_autowrap", "set_autowrap_mode" }, // Label -- Breaks AcceptDialog. { "set_cast_to", "set_target_position" }, // RayCast2D, RayCast3D { "set_collision_layer_bit", "set_collision_layer_value" }, // CSGShape3D, and a lot of others like GridMap. { "set_collision_mask_bit", "set_collision_mask_value" }, // CSGShape3D, and a lot of others like GridMap. { "set_column_min_width", "set_column_custom_minimum_width" }, // Tree { "set_command", "set_meta_pressed" }, // InputEventWithModifiers { "set_control", "set_ctrl_pressed" }, // InputEventWithModifiers { "set_create_options", "_set_create_options" }, // EditorResourcePicker { "set_cull_mask_bit", "set_cull_mask_value" }, // Camera3D { "set_cursor_position", "set_caret_column" }, // LineEdit { "set_d", "set_distance" }, // WorldMarginShape2D { "set_default_length", "set_length" }, // Bone2D { "set_depth_bias_enable", "set_depth_bias_enabled" }, // RDPipelineRasterizationState { "set_device", "set_output_device" }, // AudioServer { "set_doubleclick", "set_double_click" }, // InputEventMouseButton { "set_draw_red", "set_draw_warning" }, // EditorProperty { "set_enable_follow_smoothing", "set_position_smoothing_enabled" }, // Camera2D { "set_enabled_focus_mode", "set_focus_mode" }, // BaseButton { "set_endian_swap", "set_big_endian" }, // File { "set_expand_to_text_length", "set_expand_to_text_length_enabled" }, // LineEdit { "set_filename", "set_scene_file_path" }, // Node -- WARNING: This may be used in a lot of other places. { "set_focus_neighbour", "set_focus_neighbor" }, // Control { "set_follow_smoothing", "set_position_smoothing_speed" }, // Camera2D { "set_frame_color", "set_color" }, // ColorRect { "set_global_rate_scale", "set_playback_speed_scale" }, // AudioServer { "set_gravity_distance_scale", "set_gravity_point_unit_distance" }, // Area2D, Area3D { "set_gravity_vector", "set_gravity_direction" }, // Area2D, Area3D { "set_h_drag_enabled", "set_drag_horizontal_enabled" }, // Camera2D { "set_icon_align", "set_icon_alignment" }, // Button { "set_interior_ambient", "set_ambient_color" }, // ReflectionProbe { "set_interior_ambient_energy", "set_ambient_color_energy" }, // ReflectionProbe { "set_invert_faces", "set_flip_faces" }, // CSGPrimitive3D { "set_is_initialized", "_is_initialized" }, // XRInterface { "set_is_primary", "set_primary" }, // XRInterface { "set_iterations_per_second", "set_physics_ticks_per_second" }, // Engine { "set_layer_mask_bit", "set_layer_mask_value" }, // VisualInstance3D { "set_margins_preset", "set_offsets_preset" }, // Control { "set_max_atlas_size", "set_max_texture_size" }, // LightmapGI { "set_metakey", "set_meta_pressed" }, // InputEventWithModifiers { "set_mid_height", "set_height" }, // CapsuleMesh { "set_neighbor_dist", "set_neighbor_distance" }, // NavigationAgent2D, NavigationAgent3D { "set_network_master", "set_multiplayer_authority" }, // Node { "set_network_peer", "set_multiplayer_peer" }, // Multiplayer API { "set_oneshot", "set_one_shot" }, // AnimatedTexture { "set_pause_mode", "set_process_mode" }, // Node { "set_physical_scancode", "set_physical_keycode" }, // InputEventKey { "set_proximity_fade", "set_proximity_fade_enabled" }, // Material { "set_refuse_new_network_connections", "set_refuse_new_connections" }, // Multiplayer API { "set_region", "set_region_enabled" }, // Sprite2D -- Sprite breaks AtlasTexture. { "set_region_filter_clip", "set_region_filter_clip_enabled" }, // Sprite2D { "set_reverb_bus", "set_reverb_bus_name" }, // Area3D { "set_rotate", "set_rotates" }, // PathFollow2D { "set_scancode", "set_keycode" }, // InputEventKey { "set_shift", "set_shift_pressed" }, // InputEventWithModifiers { "set_size_override", "set_size_2d_override" }, // SubViewport -- Breaks ImageTexture. { "set_size_override_stretch", "set_size_2d_override_stretch" }, // SubViewport { "set_slips_on_slope", "set_slide_on_slope" }, // SeparationRayShape2D, SeparationRayShape3D { "set_sort_enabled", "set_y_sort_enabled" }, // Node2D { "set_space_override_mode", "set_gravity_space_override_mode" }, // Area2D { "set_spatial_node", "set_node_3d" }, // EditorNode3DGizmo { "set_speed", "set_velocity" }, // InputEventMouseMotion { "set_ssao_edge_sharpness", "set_ssao_sharpness" }, // Environment { "set_surface_material", "set_surface_override_material" }, // MeshInstance3D -- Breaks ImporterMesh. { "set_tab_align", "set_tab_alignment" }, // TabContainer { "set_tangent", "surface_set_tangent" }, // ImmediateGeometry -- Breaks SurfaceTool. { "set_text_align", "set_text_alignment" }, // Button { "set_timer_process_mode", "set_timer_process_callback" }, // Timer { "set_translation", "set_position" }, // Node3D -- This breaks GLTFNode, but it is used rarely. { "set_unit_db", "set_volume_db" }, // AudioStreamPlayer3D { "set_unit_offset", "set_progress_ratio" }, // PathFollow2D, PathFollow3D { "set_uv2", "surface_set_uv2" }, // ImmediateMesh -- Breaks SurfaceTool. { "set_v_drag_enabled", "set_drag_vertical_enabled" }, // Camera2D { "set_valign", "set_vertical_alignment" }, // Label { "set_window_layout", "_set_window_layout" }, // EditorPlugin { "set_zfar", "set_far" }, // Camera3D -- Breaks GLTFCamera. { "set_znear", "set_near" }, // Camera3D -- Breaks GLTFCamera. { "shortcut_match", "is_match" }, // InputEvent { "skeleton_allocate", "skeleton_allocate_data" }, // RenderingServer { "surface_update_region", "surface_update_attribute_region" }, // ArrayMesh { "targeting_method", "tween_method" }, // Tween { "targeting_property", "tween_property" }, // Tween { "track_remove_key_at_position", "track_remove_key_at_time" }, // Animation { "triangulate_delaunay_2d", "triangulate_delaunay" }, // Geometry2D { "unselect", "deselect" }, // ItemList { "unselect_all", "deselect_all" }, // ItemList { "update_configuration_warning", "update_configuration_warnings" }, // Node { "update_gizmo", "update_gizmos" }, // Node3D { "viewport_set_use_arvr", "viewport_set_use_xr" }, // RenderingServer { "warp_mouse_position", "warp_mouse" }, // Input { "world_to_map", "local_to_map" }, // TileMap, GridMap { "set_shader_param", "set_shader_parameter" }, // ShaderMaterial { "get_shader_param", "get_shader_parameter" }, // ShaderMaterial { "set_uniform_name", "set_parameter_name" }, // ParameterRef { "get_uniform_name", "get_parameter_name" }, // ParameterRef // Builtin types // Remember to add them to the builtin_types_excluded_functions variable, because for now these functions cannot be listed. // { "empty", "is_empty" }, // Array -- Used as custom rule. Be careful, this will be used everywhere. // { "remove", "remove_at" }, // Array -- Breaks Directory and several more. { "clamped", "clamp" }, // Vector2 -- Be careful, this will be used everywhere. { "get_rotation_quat", "get_rotation_quaternion" }, // Basis { "grow_margin", "grow_side" }, // Rect2 { "invert", "reverse" }, // Array -- Give it a check. Be careful, this will be used everywhere. { "is_abs_path", "is_absolute_path" }, // String { "is_valid_integer", "is_valid_int" }, // String { "linear_interpolate", "lerp" }, // Color { "find_last", "rfind" }, // Array, String { "to_ascii", "to_ascii_buffer" }, // String { "to_utf8", "to_utf8_buffer" }, // String { "to_wchar", "to_utf32_buffer" }, // String -- utf32 or utf16? // @GlobalScope // Remember to add them to the builtin_types_excluded_functions variable, because for now these functions cannot be listed. { "bytes2var", "bytes_to_var" }, { "bytes2var_with_objects", "bytes_to_var_with_objects" }, { "db2linear", "db_to_linear" }, { "deg2rad", "deg_to_rad" }, { "linear2db", "linear_to_db" }, { "rad2deg", "rad_to_deg" }, { "rand_range", "randf_range" }, { "range_lerp", "remap" }, { "stepify", "snapped" }, { "str2var", "str_to_var" }, { "var2str", "var_to_str" }, { "var2bytes", "var_to_bytes" }, { "var2bytes_with_objects", "var_to_bytes_with_objects" }, // @GDScript // Remember to add them to the builtin_types_excluded_functions variable, because for now these functions cannot be listed. { "dict2inst", "dict_to_inst" }, { "inst2dict", "inst_to_dict" }, { nullptr, nullptr }, }; // gdscript_function_renames clone with CamelCase const char *RenamesMap3To4::csharp_function_renames[][2] = { // { "_SetName", "GetTrackerName" }, // XRPositionalTracker -- CameraFeed uses this. // { "_UnhandledInput", "_UnhandledKeyInput" }, // BaseButton, ViewportContainer -- Breaks Node, FileDialog, SubViewportContainer. // { "CreateGizmo", "_CreateGizmo" }, // EditorNode3DGizmoPlugin -- May be used. // { "GetDependencies", "_GetDependencies" }, // ResourceFormatLoader -- Breaks ResourceLoader. // { "GetExtents", "GetSize" }, // BoxShape, RectangleShape -- Breaks Decal, VoxelGI, GPUParticlesCollisionBox, GPUParticlesCollisionSDF, GPUParticlesCollisionHeightField, GPUParticlesAttractorBox, GPUParticlesAttractorVectorField, FogVolume. // { "GetHOffset", "GetDragHorizontalOffset" }, // Camera2D -- Breaks PathFollow, Camera. // { "GetMode", "GetFileMode" }, // FileDialog -- Breaks Panel, Shader, CSGPolygon, TileMap. // { "GetMotion", "GetTravel" }, // PhysicsTestMotionResult2D -- Breaks ParallaxLayer. // { "GetName", "GetTrackerName" }, // XRPositionalTracker -- Breaks OS, Node // { "GetNetworkConnectedPeers", "GetPeers" }, // MultiplayerAPI -- Breaks SceneTree. // { "GetNetworkPeer", "HasMultiplayerPeer" }, // MultiplayerAPI -- Breaks SceneTree. // { "GetNetworkUniqueId", "GetUniqueId" }, // MultiplayerAPI -- Breaks SceneTree. // { "GetOffset", "GetPositionOffset" }, // GraphNode -- Breaks Gradient. // { "GetPeerPort", "GetPeer" }, // ENetMultiplayerPeer -- Breaks WebSocketServer. // { "GetProcessMode", "GetProcessCallback" }, // ClippedCamera3D -- Breaks Node, Sky. // { "GetRenderInfo", "GetRenderingInfo" }, // RenderingServer -- Breaks Viewport. // { "GetType", "GetTrackerType" }, // XRPositionalTracker -- Breaks GLTFAccessor, GLTFLight. // { "GetVOffset", "GetDragVerticalOffset" }, // Camera2D -- Breaks PathFollow, Camera. // { "HasNetworkPeer", "HasMultiplayerPeer" }, // MultiplayerAPI -- Breaks SceneTree. // { "Instance", "Instantiate" }, // PackedScene, ClassDB -- Breaks FileSystemDock signal, and also .tscn files ("[instance=ExtResource( 17 )]"). This is implemented as custom rule. // { "IsListening", "IsBound"}, // PacketPeerUDP -- Breaks TCPServer, UDPServer. // { "IsRefusingNewNetworkConnections", "IsRefusingNewConnections"}, // MultiplayerAPI -- Breaks SceneTree. // { "IsValid", "HasValidEvent" }, // Shortcut -- Breaks Callable, and more. // { "Listen", "Bound"}, // PacketPeerUDP -- Breaks TCPServer, UDPServer. // { "Load", "_Load"}, // ResourceFormatLoader -- Breaks ConfigFile, Image, StreamTexture2D. // { "MakeCurrent", "SetCurrent" }, // Camera2D -- Breaks Camera3D, Listener2D. // { "Process", "_Process" }, // AnimationNode -- This word is too commonly used. // { "Save", "_Save"}, // ResourceFormatLoader -- Breaks ConfigFile, Image, StreamTexture2D. // { "SetAutowrap", "SetAutowrapMode" }, // AcceptDialog -- Breaks Label, also a cyclic rename. // { "SetColor", "SurfaceSetColor"}, // ImmediateMesh -- Breaks Light2D, Theme, SurfaceTool. // { "SetEvent", "SetShortcut" }, // BaseButton -- Cyclic rename. // { "SetExtents", "SetSize"}, // BoxShape, RectangleShape -- Breaks ReflectionProbe. // { "SetFlag", "SetParticleFlag"}, // ParticleProcessMaterial -- Breaks Window, HingeJoint3D. // { "SetHOffset", "SetDragHorizontalOffset" }, // Camera2D -- Breaks Camera3D, PathFollow3D, PathFollow2D. // { "SetMargin", "SetOffset" }, // Control -- Breaks Shape3D, AtlasTexture. // { "SetMode", "SetModeFileMode" }, // FileDialog -- Breaks Panel, Shader, CSGPolygon, TileMap. // { "SetNormal", "SurfaceSetNormal"}, // ImmediateGeometry -- Breaks SurfaceTool, WorldMarginShape2D. // { "SetOffset", "SetProgress" }, // PathFollow2D, PathFollow3D -- Too common. // { "SetProcessMode", "SetProcessCallback" }, // AnimationTree -- Breaks Node, Tween, Sky. // { "SetRefuseNewNetworkConnections", "SetRefuseNewConnections"}, // MultiplayerAPI -- Breaks SceneTree. // { "SetTooltip", "SetTooltipText" }, // Control -- Breaks TreeItem, at least for now. // { "SetUv", "SurfaceSetUv" }, // ImmediateMesh -- Breaks Polygon2D. // { "SetVOffset", "SetDragVerticalOffset" }, // Camera2D -- Breaks Camera3D, PathFollow3D, PathFollow2D. // {"GetPoints","GetPointsId" }, // AStar -- Breaks Line2D, ConvexPolygonShape. // {"GetVScroll","GetVScrollBar" }, // ItemList -- Breaks TextView. // { "GetStylebox", "GetThemeStylebox" }, // Control -- Would rename the method in Theme as well, skipping. { "_AboutToShow", "_AboutToPopup" }, // ColorPickerButton { "_GetConfigurationWarning", "_GetConfigurationWarnings" }, // Node { "_SetCurrent", "SetCurrent" }, // Camera2D { "_SetEditorDescription", "SetEditorDescription" }, // Node { "_SetPlaying", "SetPlaying" }, // AnimatedSprite3D { "_ToplevelRaiseSelf", "_TopLevelRaiseSelf" }, // CanvasItem { "_UpdateWrapAt", "_UpdateWrapAtColumn" }, // TextEdit { "AddAnimation", "AddAnimationLibrary" }, // AnimationPlayer { "AddCancel", "AddCancelButton" }, // AcceptDialog { "AddCentralForce", "AddConstantCentralForce" }, //RigidBody2D { "AddChildBelowNode", "AddSibling" }, // Node { "AddColorOverride", "AddThemeColorOverride" }, // Control { "AddConstantOverride", "AddThemeConstantOverride" }, // Control { "AddFontOverride", "AddThemeFontOverride" }, // Control { "AddForce", "AddConstantForce" }, //RigidBody2D { "AddIconOverride", "AddThemeIconOverride" }, // Control { "AddSceneImportPlugin", "AddSceneFormatImporterPlugin" }, //EditorPlugin { "AddSpatialGizmoPlugin", "AddNode3dGizmoPlugin" }, // EditorPlugin { "AddStyleboxOverride", "AddThemeStyleboxOverride" }, // Control { "AddTorque", "AddConstantTorque" }, //RigidBody2D { "AgentSetNeighborDist", "AgentSetNeighborDistance" }, // NavigationServer2D, NavigationServer3D { "BindChildNodeToBone", "SetBoneChildren" }, // Skeleton3D { "BumpmapToNormalmap", "BumpMapToNormalMap" }, // Image { "CanBeHidden", "_CanBeHidden" }, // EditorNode3DGizmoPlugin { "CanDropData", "_CanDropData" }, // Control { "CanDropDataFw", "_CanDropDataFw" }, // ScriptEditor { "CanGenerateSmallPreview", "_CanGenerateSmallPreview" }, // EditorResourcePreviewGenerator { "CanInstance", "CanInstantiate" }, // PackedScene, Script { "CanvasLightSetScale", "CanvasLightSetTextureScale" }, // RenderingServer { "CaptureGetDevice", "GetInputDevice" }, // AudioServer { "CaptureGetDeviceList", "GetInputDeviceList" }, // AudioServer { "CaptureSetDevice", "SetInputDevice" }, // AudioServer { "CenterViewportToCursor", "CenterViewportToCaret" }, // TextEdit { "ChangeScene", "ChangeSceneToFile" }, // SceneTree { "ChangeSceneTo", "ChangeSceneToPacked" }, // SceneTree { "ClipPolygons2d", "ClipPolygons" }, // Geometry2D { "ClipPolylineWithPolygon2d", "ClipPolylineWithPolygon" }, //Geometry2D { "CommitHandle", "_CommitHandle" }, // EditorNode3DGizmo { "ConvexHull2d", "ConvexHull" }, // Geometry2D { "CursorGetBlinkSpeed", "GetCaretBlinkInterval" }, // TextEdit { "CursorGetColumn", "GetCaretColumn" }, // TextEdit { "CursorGetLine", "GetCaretLine" }, // TextEdit { "CursorSetBlinkEnabled", "SetCaretBlinkEnabled" }, // TextEdit { "CursorSetBlinkSpeed", "SetCaretBlinkInterval" }, // TextEdit { "CursorSetColumn", "SetCaretColumn" }, // TextEdit { "CursorSetLine", "SetCaretLine" }, // TextEdit { "DampedSpringJointCreate", "JointMakeDampedSpring" }, // PhysicsServer2D { "DampedStringJointGetParam", "DampedSpringJointGetParam" }, // PhysicsServer2D { "DampedStringJointSetParam", "DampedSpringJointSetParam" }, // PhysicsServer2D { "DeleteCharAtCursor", "DeleteCharAtCaret" }, // LineEdit { "DeselectItems", "DeselectAll" }, // FileDialog { "DropData", "_DropData" }, // Control { "DropDataFw", "_DropDataFw" }, // ScriptEditor { "ExcludePolygons2d", "ExcludePolygons" }, // Geometry2D { "FindScancodeFromString", "FindKeycodeFromString" }, // OS { "ForwardCanvasDrawOverViewport", "_ForwardCanvasDrawOverViewport" }, // EditorPlugin { "ForwardCanvasForceDrawOverViewport", "_ForwardCanvasForceDrawOverViewport" }, // EditorPlugin { "ForwardCanvasGuiInput", "_ForwardCanvasGuiInput" }, // EditorPlugin { "ForwardSpatialDrawOverViewport", "_Forward3dDrawOverViewport" }, // EditorPlugin { "ForwardSpatialForceDrawOverViewport", "_Forward3dForceDrawOverViewport" }, // EditorPlugin { "ForwardSpatialGuiInput", "_Forward3dGuiInput" }, // EditorPlugin { "GenerateFromPath", "_GenerateFromPath" }, // EditorResourcePreviewGenerator { "GenerateSmallPreviewAutomatically", "_GenerateSmallPreviewAutomatically" }, // EditorResourcePreviewGenerator { "GetActionList", "ActionGetEvents" }, // InputMap { "GetAlt", "IsAltPressed" }, // InputEventWithModifiers { "GetAnimationProcessMode", "GetProcessCallback" }, // AnimationPlayer { "GetAppliedForce", "GetConstantForce" }, //RigidBody2D { "GetAppliedTorque", "GetConstantTorque" }, //RigidBody2D { "GetAudioBus", "GetAudioBusName" }, // Area3D { "GetBoundChildNodesToBone", "GetBoneChildren" }, // Skeleton3D { "GetCamera", "GetCamera3d" }, // Viewport -- This is also convertible to GetCamera2d. Breaks GLTFNode. { "GetCancel", "GetCancelButton" }, // ConfirmationDialog { "GetCaption", "_GetCaption" }, // AnimationNode { "GetCastTo", "GetTargetPosition" }, // RayCast2D, RayCast3D { "GetChildByName", "_GetChildByName" }, // AnimationNode { "GetChildNodes", "_GetChildNodes" }, // AnimationNode { "GetClosestPointToSegment2d", "GetClosestPointToSegment" }, // Geometry2D { "GetClosestPointToSegmentUncapped2d", "GetClosestPointToSegmentUncapped" }, // Geometry2D { "GetClosestPointsBetweenSegments2d", "GetClosestPointToSegment" }, // Geometry2D { "GetCollisionLayerBit", "GetCollisionLayerValue" }, // CSGShape3D, and a lot of others like GridMap. { "GetCollisionMaskBit", "GetCollisionMaskValue" }, // CSGShape3D, and a lot of others like GridMap. { "GetColorTypes", "GetColorTypeList" }, // Theme { "GetCommand", "IsCommandPressed" }, // InputEventWithModifiers { "GetConstantTypes", "GetConstantTypeList" }, // Theme { "GetControl", "IsCtrlPressed" }, // InputEventWithModifiers { "GetCullMaskBit", "GetCullMaskValue" }, // Camera3D { "GetCursorPosition", "GetCaretColumn" }, // LineEdit { "GetD", "GetDistance" }, // LineShape2D { "GetDefaultLength", "GetLength" }, // Bone2D { "GetDepthBiasEnable", "GetDepthBiasEnabled" }, // RDPipelineRasterizationState { "GetDevice", "GetOutputDevice" }, // AudioServer { "GetDeviceList", "GetOutputDeviceList" }, // AudioServer { "GetDragDataFw", "_GetDragDataFw" }, // ScriptEditor { "GetEditorViewport", "GetViewport" }, // EditorPlugin { "GetEnabledFocusMode", "GetFocusMode" }, // BaseButton { "GetEndianSwap", "IsBigEndian" }, // File { "GetErrorString", "GetErrorMessage" }, // JSON { "GetFocusNeighbour", "GetFocusNeighbor" }, // Control { "GetFollowSmoothing", "GetFollowSmoothingSpeed" }, // Camera2D { "GetFontTypes", "GetFontTypeList" }, // Theme { "GetFrameColor", "GetColor" }, // ColorRect { "GetGlobalRateScale", "GetPlaybackSpeedScale" }, // AudioServer { "GetGravityDistanceScale", "GetGravityPointDistanceScale" }, // Area2D { "GetGravityVector", "GetGravityDirection" }, // Area2D { "GetHScrollbar", "GetHScrollBar" }, // ScrollContainer { "GetHand", "GetTrackerHand" }, // XRPositionalTracker { "GetHandleName", "_GetHandleName" }, // EditorNode3DGizmo { "GetHandleValue", "_GetHandleValue" }, // EditorNode3DGizmo { "GetIconAlign", "GetIconAlignment" }, // Button { "GetIconTypes", "GetIconTypeList" }, // Theme { "GetIdleFrames", "GetProcessFrames" }, // Engine { "GetImportOptions", "_GetImportOptions" }, // EditorImportPlugin { "GetImportOrder", "_GetImportOrder" }, // EditorImportPlugin { "GetImporterName", "_GetImporterName" }, // EditorImportPlugin { "GetInteriorAmbient", "GetAmbientColor" }, // ReflectionProbe { "GetInteriorAmbientEnergy", "GetAmbientColorEnergy" }, // ReflectionProbe { "GetIterationsPerSecond", "GetPhysicsTicksPerSecond" }, // Engine { "GetLastMouseSpeed", "GetLastMouseVelocity" }, // Input { "GetLayerMaskBit", "GetLayerMaskValue" }, // VisualInstance3D { "GetLen", "GetLength" }, // File { "GetMaxAtlasSize", "GetMaxTextureSize" }, // LightmapGI { "GetMetakey", "IsMetaPressed" }, // InputEventWithModifiers { "GetMidHeight", "GetHeight" }, // CapsuleMesh { "GetMotionRemainder", "GetRemainder" }, // PhysicsTestMotionResult2D { "GetNeighborDist", "GetNeighborDistance" }, // NavigationAgent2D, NavigationAgent3D { "GetNetworkConnectedPeers", "GetPeers" }, // Multiplayer API { "GetNetworkMaster", "GetMultiplayerAuthority" }, // Node { "GetNetworkPeer", "GetMultiplayerPeer" }, // Multiplayer API { "GetNetworkUniqueId", "GetUniqueId" }, // Multiplayer API { "GetOneshot", "GetOneShot" }, // AnimatedTexture { "GetOk", "GetOkButton" }, // AcceptDialog { "GetOptionVisibility", "_GetOptionVisibility" }, // EditorImportPlugin { "GetParameterDefaultValue", "_GetParameterDefaultValue" }, // AnimationNode { "GetParameterList", "_GetParameterList" }, // AnimationNode { "GetParentSpatial", "GetParentNode3d" }, // Node3D { "GetPhysicalScancode", "GetPhysicalKeycode" }, // InputEventKey { "GetPhysicalScancodeWithModifiers", "GetPhysicalKeycodeWithModifiers" }, // InputEventKey { "GetPluginIcon", "_GetPluginIcon" }, // EditorPlugin { "GetPluginName", "_GetPluginName" }, // EditorPlugin { "GetPresetCount", "_GetPresetCount" }, // EditorImportPlugin { "GetPresetName", "_GetPresetName" }, // EditorImportPlugin { "GetRecognizedExtensions", "_GetRecognizedExtensions" }, // ResourceFormatLoader, EditorImportPlugin -- Breaks ResourceSaver. { "GetRenderInfo", "GetRenderingInfo" }, // RenderingServer { "GetRenderTargetsize", "GetRenderTargetSize" }, // XRInterface { "GetResourceType", "_GetResourceType" }, // ResourceFormatLoader { "GetResult", "GetData" }, // JSON { "GetReverbBus", "GetReverbBusName" }, // Area3D { "GetRpcSenderId", "GetRemoteSenderId" }, // Multiplayer API { "GetSaveExtension", "_GetSaveExtension" }, // EditorImportPlugin { "GetScancode", "GetKeycode" }, // InputEventKey { "GetScancodeString", "GetKeycodeString" }, // OS { "GetScancodeWithModifiers", "GetKeycodeWithModifiers" }, // InputEventKey { "GetShift", "IsShiftPressed" }, // InputEventWithModifiers { "GetSizeOverride", "GetSize2dOverride" }, // SubViewport { "GetSlipsOnSlope", "GetSlideOnSlope" }, // SeparationRayShape2D, SeparationRayShape3D { "GetSpaceOverrideMode", "GetGravitySpaceOverrideMode" }, // Area2D { "GetSpatialNode", "GetNode3d" }, // EditorNode3DGizmo { "GetSpeed", "GetVelocity" }, // InputEventMouseMotion { "GetStyleboxTypes", "GetStyleboxTypeList" }, // Theme { "GetSurfaceMaterial", "GetSurfaceOverrideMaterial" }, // MeshInstance3D -- Breaks ImporterMesh. { "GetSurfaceMaterialCount", "GetSurfaceOverrideMaterialCount" }, // MeshInstance3D { "GetTabDisabled", "IsTabDisabled" }, // Tab { "GetTabHidden", "IsTabHidden" }, // Tab { "GetTextAlign", "GetTextAlignment" }, // Button { "GetThemeItemTypes", "GetThemeItemTypeList" }, // Theme { "GetTimerProcessMode", "GetTimerProcessCallback" }, // Timer { "GetTranslation", "GetPosition" }, // Node3D -- Breaks GLTFNode, but it is used rarely. { "GetUnitDb", "GetVolumeDb" }, // AudioStreamPlayer3D { "GetUnitOffset", "GetProgressRatio" }, // PathFollow2D, PathFollow3D { "GetUseInBakedLight", "IsBakingNavigation" }, // GridMap { "GetUsedCellsById", "GetUsedCells" }, // TileMap { "GetVScrollbar", "GetVScrollBar" }, // ScrollContainer { "GetVisibleName", "_GetVisibleName" }, // EditorImportPlugin { "GetWindowLayout", "_GetWindowLayout" }, // EditorPlugin { "GetWordUnderCursor", "GetWordUnderCaret" }, // TextEdit { "GetWorld", "GetWorld3d" }, // Viewport, Node3D { "GetZfar", "GetFar" }, // Camera3D -- Breaks GLTFCamera { "GetZnear", "GetNear" }, // Camera3D -- Breaks GLTFCamera { "GrooveJointCreate", "JointMakeGroove" }, // PhysicsServer2D { "HandleMenuSelected", "_HandleMenuSelected" }, // EditorResourcePicker { "HandlesType", "_HandlesType" }, // ResourceFormatLoader { "HasColor", "HasThemeColor" }, // Control -- Breaks Theme { "HasColorOverride", "HasThemeColorOverride" }, // Control -- Breaks Theme { "HasConstant", "HasThemeConstant" }, // Control { "HasConstantOverride", "HasThemeConstantOverride" }, // Control { "HasFilter", "_HasFilter" }, // AnimationNode { "HasFont", "HasThemeFont" }, // Control -- Breaks Theme { "HasFontOverride", "HasThemeFontOverride" }, // Control { "HasIcon", "HasThemeIcon" }, // Control -- Breaks Theme { "HasIconOverride", "HasThemeIconOverride" }, // Control { "HasMainScreen", "_HasMainScreen" }, // EditorPlugin { "HasNetworkPeer", "HasMultiplayerPeer" }, // Multiplayer API { "HasStylebox", "HasThemeStylebox" }, // Control -- Breaks Theme { "HasStyleboxOverride", "HasThemeStyleboxOverride" }, // Control { "HttpEscape", "UriEncode" }, // String { "HttpUnescape", "UriDecode" }, // String { "ImportAnimationFromOtherImporter", "_ImportAnimation" }, // EditorSceneFormatImporter { "ImportSceneFromOtherImporter", "_ImportScene" }, // EditorSceneFormatImporter { "InstanceSetSurfaceMaterial", "InstanceSetSurfaceOverrideMaterial" }, // RenderingServer { "IntersectPolygons2d", "IntersectPolygons" }, // Geometry2D { "IntersectPolylineWithPolygon2d", "IntersectPolylineWithPolygon" }, // Geometry2D { "IsAParentOf", "IsAncestorOf" }, // Node { "IsCommitingAction", "IsCommittingAction" }, // UndoRedo { "IsDoubleclick", "IsDoubleClick" }, // InputEventMouseButton { "IsFollowSmoothingEnabled", "IsPositionSmoothingEnabled" }, // Camera2D { "IsHDragEnabled", "IsDragHorizontalEnabled" }, // Camera2D { "IsHandleHighlighted", "_IsHandleHighlighted" }, // EditorNode3DGizmo, EditorNode3DGizmoPlugin { "IsNetworkMaster", "IsMultiplayerAuthority" }, // Node { "IsNetworkServer", "IsServer" }, // Multiplayer API { "IsNormalmap", "IsNormalMap" }, // NoiseTexture { "IsRefusingNewNetworkConnections", "IsRefusingNewConnections" }, // Multiplayer API { "IsRegion", "IsRegionEnabled" }, // Sprite2D { "IsRotating", "IsIgnoringRotation" }, // Camera2D { "IsScancodeUnicode", "IsKeycodeUnicode" }, // OS { "IsSelectableWhenHidden", "_IsSelectableWhenHidden" }, // EditorNode3DGizmoPlugin { "IsSetAsToplevel", "IsSetAsTopLevel" }, // CanvasItem { "IsShortcut", "MatchesEvent" }, // Shortcut { "IsSizeOverrideStretchEnabled", "IsSize2dOverrideStretchEnabled" }, // SubViewport { "IsSortEnabled", "IsYSortEnabled" }, // Node2D { "IsStaticBody", "IsAbleToSleep" }, // PhysicalBone3D -- Not sure. { "IsVDragEnabled", "IsDragVerticalEnabled" }, // Camera2D { "JointCreateConeTwist", "JointMakeConeTwist" }, // PhysicsServer3D { "JointCreateGeneric6dof", "JointMakeGeneric6dof" }, // PhysicsServer3D { "JointCreateHinge", "JointMakeHinge" }, // PhysicsServer3D { "JointCreatePin", "JointMakePin" }, // PhysicsServer3D { "JointCreateSlider", "JointMakeSlider" }, // PhysicsServer3D { "LineIntersectsLine2d", "LineIntersectsLine" }, // Geometry2D { "LoadFromGlobals", "LoadFromProjectSettings" }, // InputMap { "MakeConvexFromBrothers", "MakeConvexFromSiblings" }, // CollisionShape3D { "MergePolygons2d", "MergePolygons" }, // Geometry2D { "MeshSurfaceGetFormat", "MeshSurfaceGetFormatAttributeStride" }, // RenderingServer { "MeshSurfaceUpdateRegion", "MeshSurfaceUpdateAttributeRegion" }, // RenderingServer { "MoveToBottom", "MoveAfter" }, // Skeleton3D { "MoveToTop", "MoveBefore" }, // Skeleton3D { "MultimeshAllocate", "MultimeshAllocateData" }, // RenderingServer { "NormalmapToXy", "NormalMapToXy" }, // Image { "OffsetPolygon2d", "OffsetPolygon" }, // Geometry2D { "OffsetPolyline2d", "OffsetPolyline" }, // Geometry2D { "PercentDecode", "UriDecode" }, // String { "PercentEncode", "UriEncode" }, // String { "PinJointCreate", "JointMakePin" }, // PhysicsServer2D { "PopupCenteredMinsize", "PopupCenteredClamped" }, // Window { "PostImport", "_PostImport" }, // EditorScenePostImport { "PrintStrayNodes", "PrintOrphanNodes" }, // Node { "PropertyListChangedNotify", "NotifyPropertyListChanged" }, // Object { "Recognize", "_Recognize" }, // ResourceFormatLoader { "RegenNormalmaps", "RegenNormalMaps" }, // ArrayMesh { "RemoveAnimation", "RemoveAnimationLibrary" }, // AnimationPlayer { "RemoveColorOverride", "RemoveThemeColorOverride" }, // Control { "RemoveConstantOverride", "RemoveThemeConstantOverride" }, // Control { "RemoveFontOverride", "RemoveThemeFontOverride" }, // Control { "RemoveSceneImportPlugin", "RemoveSceneFormatImporterPlugin" }, //EditorPlugin { "RemoveSpatialGizmoPlugin", "RemoveNode3dGizmoPlugin" }, // EditorPlugin { "RemoveStyleboxOverride", "RemoveThemeStyleboxOverride" }, // Control { "RenameAnimation", "RenameAnimationLibrary" }, // AnimationPlayer { "RenameDependencies", "_RenameDependencies" }, // ResourceFormatLoader { "SaveExternalData", "_SaveExternalData" }, // EditorPlugin { "SegmentIntersectsSegment2d", "SegmentIntersectsSegment" }, // Geometry2D { "SetAdjustmentEnable", "SetAdjustmentEnabled" }, // Environment { "SetAlt", "SetAltPressed" }, // InputEventWithModifiers { "SetAnchorAndMargin", "SetAnchorAndOffset" }, // Control { "SetAnchorsAndMarginsPreset", "SetAnchorsAndOffsetsPreset" }, // Control { "SetAnimationProcessMode", "SetProcessCallback" }, // AnimationPlayer { "SetAsBulkArray", "SetBuffer" }, // MultiMesh { "SetAsNormalmap", "SetAsNormalMap" }, // NoiseTexture { "SetAsToplevel", "SetAsTopLevel" }, // CanvasItem { "SetAudioBus", "SetAudioBusName" }, // Area3D { "SetAutowrap", "SetAutowrapMode" }, // Label -- Breaks AcceptDialog. { "SetCastTo", "SetTargetPosition" }, // RayCast2D, RayCast3D { "SetCollisionLayerBit", "SetCollisionLayerValue" }, // CSGShape3D, and a lot of others like GridMap. { "SetCollisionMaskBit", "SetCollisionMaskValue" }, // CSGShape3D, and a lot of others like GridMap. { "SetColumnMinWidth", "SetColumnCustomMinimumWidth" }, // Tree { "SetCommand", "SetCommandPressed" }, // InputEventWithModifiers { "SetControl", "SetCtrlPressed" }, // InputEventWithModifiers { "SetCreateOptions", "_SetCreateOptions" }, // EditorResourcePicker { "SetCullMaskBit", "SetCullMaskValue" }, // Camera3D { "SetCursorPosition", "SetCaretColumn" }, // LineEdit { "SetD", "SetDistance" }, // WorldMarginShape2D { "SetDefaultLength", "SetLength" }, // Bone2D { "SetDepthBiasEnable", "SetDepthBiasEnabled" }, // RDPipelineRasterizationState { "SetDevice", "SetOutputDevice" }, // AudioServer { "SetDoubleclick", "SetDoubleClick" }, // InputEventMouseButton { "SetEnableFollowSmoothing", "SetFollowSmoothingEnabled" }, // Camera2D { "SetEnabledFocusMode", "SetFocusMode" }, // BaseButton { "SetEndianSwap", "SetBigEndian" }, // File { "SetExpandToTextLength", "SetExpandToTextLengthEnabled" }, // LineEdit { "SetFocusNeighbour", "SetFocusNeighbor" }, // Control { "SetFollowSmoothing", "SetFollowSmoothingSpeed" }, // Camera2D { "SetFrameColor", "SetColor" }, // ColorRect { "SetGlobalRateScale", "SetPlaybackSpeedScale" }, // AudioServer { "SetGravityDistanceScale", "SetGravityPointDistanceScale" }, // Area2D { "SetGravityVector", "SetGravityDirection" }, // Area2D { "SetHDragEnabled", "SetDragHorizontalEnabled" }, // Camera2D { "SetIconAlign", "SetIconAlignment" }, // Button { "SetInteriorAmbient", "SetAmbientColor" }, // ReflectionProbe { "SetInteriorAmbientEnergy", "SetAmbientColorEnergy" }, // ReflectionProbe { "SetIsInitialized", "_IsInitialized" }, // XRInterface { "SetIsPrimary", "SetPrimary" }, // XRInterface { "SetIterationsPerSecond", "SetPhysicsTicksPerSecond" }, // Engine { "SetLayerMaskBit", "SetLayerMaskValue" }, // VisualInstance3D { "SetMarginsPreset", "SetOffsetsPreset" }, // Control { "SetMaxAtlasSize", "SetMaxTextureSize" }, // LightmapGI { "SetMetakey", "SetMetaPressed" }, // InputEventWithModifiers { "SetMidHeight", "SetHeight" }, // CapsuleMesh { "SetNeighborDist", "SetNeighborDistance" }, // NavigationAgent2D, NavigationAgent3D { "SetNetworkMaster", "SetMultiplayerAuthority" }, // Node { "SetNetworkPeer", "SetMultiplayerPeer" }, // Multiplayer API { "SetOneshot", "SetOneShot" }, // AnimatedTexture { "SetPhysicalScancode", "SetPhysicalKeycode" }, // InputEventKey { "SetProximityFade", "SetProximityFadeEnabled" }, // Material { "SetRefuseNewNetworkConnections", "SetRefuseNewConnections" }, // Multiplayer API { "SetRegion", "SetRegionEnabled" }, // Sprite2D -- Sprite breaks AtlasTexture. { "SetRegionFilterClip", "SetRegionFilterClipEnabled" }, // Sprite2D { "SetReverbBus", "SetReverbBusName" }, // Area3D { "SetRotate", "SetRotates" }, // PathFollow2D { "SetScancode", "SetKeycode" }, // InputEventKey { "SetShift", "SetShiftPressed" }, // InputEventWithModifiers { "SetSizeOverride", "SetSize2dOverride" }, // SubViewport -- Breaks ImageTexture. { "SetSizeOverrideStretch", "SetSize2dOverrideStretch" }, // SubViewport { "SetSlipsOnSlope", "SetSlideOnSlope" }, // SeparationRayShape2D, SeparationRayShape3D { "SetSortEnabled", "SetYSortEnabled" }, // Node2D { "SetSpaceOverrideMode", "SetGravitySpaceOverrideMode" }, // Area2D { "SetSpatialNode", "SetNode3d" }, // EditorNode3DGizmo { "SetSpeed", "SetVelocity" }, // InputEventMouseMotion { "SetSsaoEdgeSharpness", "SetSsaoSharpness" }, // Environment { "SetSurfaceMaterial", "SetSurfaceOverrideMaterial" }, // MeshInstance3D -- Breaks ImporterMesh. { "SetTabAlign", "SetTabAlignment" }, // TabContainer { "SetTangent", "SurfaceSetTangent" }, // ImmediateGeometry -- Breaks SurfaceTool. { "SetTextAlign", "SetTextAlignment" }, // Button { "SetTimerProcessMode", "SetTimerProcessCallback" }, // Timer { "SetTonemapAutoExposure", "SetTonemapAutoExposureEnabled" }, // Environment { "SetTranslation", "SetPosition" }, // Node3D -- This breaks GLTFNode, but it is used rarely. { "SetUnitDb", "SetVolumeDb" }, // AudioStreamPlayer3D { "SetUnitOffset", "SetProgressRatio" }, // PathFollow2D, PathFollow3D { "SetUv2", "SurfaceSetUv2" }, // ImmediateMesh -- Breaks SurfaceTool. { "SetVDragEnabled", "SetDragVerticalEnabled" }, // Camera2D { "SetValign", "SetVerticalAlignment" }, // Label { "SetWindowLayout", "_SetWindowLayout" }, // EditorPlugin { "SetZfar", "SetFar" }, // Camera3D -- Breaks GLTFCamera. { "SetZnear", "SetNear" }, // Camera3D -- Breaks GLTFCamera. { "ShortcutMatch", "IsMatch" }, // InputEvent { "SkeletonAllocate", "SkeletonAllocateData" }, // RenderingServer { "SurfaceUpdateRegion", "SurfaceUpdateAttributeRegion" }, // ArrayMesh { "TargetingMethod", "TweenMethod" }, // Tween { "TargetingProperty", "TweenProperty" }, // Tween { "TrackRemoveKeyAtPosition", "TrackRemoveKeyAtTime" }, // Animation { "TriangulateDelaunay2d", "TriangulateDelaunay" }, // Geometry2D { "UnbindChildNodeFromBone", "RemoveBoneChild" }, // Skeleton3D { "Unselect", "Deselect" }, // ItemList { "UnselectAll", "DeselectAll" }, // ItemList { "UpdateConfigurationWarning", "UpdateConfigurationWarnings" }, // Node { "UpdateGizmo", "UpdateGizmos" }, // Node3D { "ViewportSetUseArvr", "ViewportSetUseXr" }, // RenderingServer { "WarpMousePosition", "WarpMouse" }, // Input { "WorldToMap", "LocalToMap" }, // TileMap, GridMap { "SetShaderParam", "SetShaderParameter" }, // ShaderMaterial { "GetShaderParam", "GetShaderParameter" }, // ShaderMaterial { "SetUniformName", "SetParameterName" }, // ParameterRef { "GetUniformName", "GetParameterName" }, // ParameterRef // Builtin types // { "Empty", "IsEmpty" }, // Array -- Used as custom rule. Be careful, this will be used everywhere. // { "Remove", "RemoveAt" }, // Array -- Breaks Directory and several more. { "Clamped", "Clamp" }, // Vector2 -- Be careful, this will be used everywhere. { "GetRotationQuat", "GetRotationQuaternion" }, // Basis { "GrowMargin", "GrowSide" }, // Rect2 { "Invert", "Reverse" }, // Array -- Give it a check. Be careful, this will be used everywhere. { "IsAbsPath", "IsAbsolutePath" }, // String { "IsValidInteger", "IsValidInt" }, // String { "LinearInterpolate", "Lerp" }, // Color { "ToAscii", "ToAsciiBuffer" }, // String { "ToUtf8", "ToUtf8Buffer" }, // String { "ToWchar", "ToUtf32Buffer" }, // String -- utf32 or utf16? // @GlobalScope { "Bytes2Var", "BytesToVar" }, { "Bytes2VarWithObjects", "BytesToVarWithObjects" }, { "Db2Linear", "DbToLinear" }, { "Deg2Rad", "DegToRad" }, { "Linear2Db", "LinearToDb" }, { "Rad2Deg", "RadToDeg" }, { "RandRange", "RandfRange" }, { "RangeLerp", "Remap" }, { "Stepify", "Snapped" }, { "Str2Var", "StrToVar" }, { "Var2Str", "VarToStr" }, { "Var2Bytes", "VarToBytes" }, { "Var2BytesWithObjects", "VarToBytesWithObjects" }, // @GDScript { "Dict2Inst", "DictToInst" }, { "Inst2Dict", "InstToDict" }, { nullptr, nullptr }, }; const char *RenamesMap3To4::gdscript_properties_renames[][2] = { // Some need to be disabled, because users frequently use these names for variables. // // { "d", "distance" }, // WorldMarginShape2D -- TODO: looks like polish letters "ą" "ę" are treaten as space, not as letters. As such, "będą" is renamed to "będistanceą". // // { "alt", "alt_pressed" }, // This may break a lot of comments and user variables. // // { "command", "command_pressed" }, // This may break a lot of comments and user variables. // // { "control", "ctrl_pressed" }, // This may break a lot of comments and user variables. // // { "extends", "size" }, // BoxShape3D, LightmapGI -- Breaks ReflectionProbe. // // { "meta", "meta_pressed" }, // This may break a lot of comments and user variables. // // { "pause_mode", "process_mode" }, // Node -- Cyclic rename, look for others. // // { "rotate", "rotates" }, // PathFollow2D - probably function exists with same name. // // { "offset", "progress" }, // PathFollow2D, PathFollow3D -- Way too vague. // // { "shift", "shift_pressed" }, // This may break a lot of comments and user variables. // { "autowrap", "autowrap_mode" }, // Label // { "cast_to", "target_position" }, // RayCast2D, RayCast3D // { "device", "output_device" }, // AudioServer - Too vague, most likely breaks comments & variables // { "doubleclick", "double_click" }, // InputEventMouseButton // { "group", "button_group" }, // BaseButton // { "percent_visible, "show_percentage }, // ProgressBar -- Breaks Label and RichTextLabel. Could it be worth it? // { "process_mode", "process_callback" }, // AnimationTree, Camera2D // { "scancode", "keycode" }, // InputEventKey // { "toplevel", "top_level" }, // Node // { "window_title", "title" }, // Window // { "wrap_enabled", "wrap_mode" }, // TextEdit // { "zfar", "far" }, // Camera3D // { "znear", "near" }, // Camera3D // { "filename", "scene_file_path" }, // Node // { "pressed", "button_pressed" }, // BaseButton -- Would also rename the signal, skipping for now. { "as_normalmap", "as_normal_map" }, // NoiseTexture { "bbcode_text", "text" }, // RichTextLabel { "bg", "panel" }, // Theme { "bg_focus", "focus" }, // Theme { "capture_device", "input_device" }, // AudioServer { "caret_blink_speed", "caret_blink_interval" }, // TextEdit, LineEdit { "caret_moving_by_right_click", "caret_move_on_right_click" }, // TextEdit { "caret_position", "caret_column" }, // LineEdit { "check_vadjust", "check_v_offset" }, // Theme { "close_h_ofs", "close_h_offset" }, // Theme { "close_v_ofs", "close_v_offset" }, // Theme { "commentfocus", "comment_focus" }, // Theme { "contacts_reported", "max_contacts_reported" }, // RigidBody { "depth_bias_enable", "depth_bias_enabled" }, // RDPipelineRasterizationState { "drag_margin_bottom", "drag_bottom_margin" }, // Camera2D { "drag_margin_h_enabled", "drag_horizontal_enabled" }, // Camera2D { "drag_margin_left", "drag_left_margin" }, // Camera2D { "drag_margin_right", "drag_right_margin" }, // Camera2D { "drag_margin_top", "drag_top_margin" }, // Camera2D { "drag_margin_v_enabled", "drag_vertical_enabled" }, // Camera2D { "enabled_focus_mode", "focus_mode" }, // BaseButton - Removed { "extra_spacing_bottom", "spacing_bottom" }, // Font { "extra_spacing_top", "spacing_top" }, // Font { "focus_neighbour_bottom", "focus_neighbor_bottom" }, // Control { "focus_neighbour_left", "focus_neighbor_left" }, // Control { "focus_neighbour_right", "focus_neighbor_right" }, // Control { "focus_neighbour_top", "focus_neighbor_top" }, // Control { "follow_viewport_enable", "follow_viewport_enabled" }, // CanvasItem { "file_icon_modulate", "file_icon_color" }, // Theme { "files_disabled", "file_disabled_color" }, // Theme { "folder_icon_modulate", "folder_icon_color" }, // Theme { "global_rate_scale", "playback_speed_scale" }, // AudioServer { "gravity_distance_scale", "gravity_point_unit_distance" }, // Area(2D/3D) { "gravity_vec", "gravity_direction" }, // Area(2D/3D) { "hint_tooltip", "tooltip_text" }, // Control { "hseparation", "h_separation" }, // Theme { "icon_align", "icon_alignment" }, // Button { "iterations_per_second", "physics_ticks_per_second" }, // Engine { "invert_enable", "invert_enabled" }, // Polygon2D { "margin_bottom", "offset_bottom" }, // Control -- Breaks NinePatchRect, StyleBox. { "margin_left", "offset_left" }, // Control -- Breaks NinePatchRect, StyleBox. { "margin_right", "offset_right" }, // Control -- Breaks NinePatchRect, StyleBox. { "margin_top", "offset_top" }, // Control -- Breaks NinePatchRect, StyleBox. { "mid_height", "height" }, // CapsuleMesh { "neighbor_dist", "neighbor_distance" }, // NavigationAgent2D, NavigationAgent3D { "offset_h", "drag_horizontal_offset" }, // Camera2D { "offset_v", "drag_vertical_offset" }, // Camera2D { "off", "unchecked" }, // Theme { "off_disabled", "unchecked_disabled" }, // Theme { "ofs", "offset" }, // Theme { "on", "checked" }, // Theme { "on_disabled", "checked_disabled" }, // Theme { "oneshot", "one_shot" }, // AnimatedTexture { "out_of_range_mode", "max_polyphony" }, // AudioStreamPlayer3D { "pause_mode", "process_mode" }, // Node { "physical_scancode", "physical_keycode" }, // InputEventKey { "popup_exclusive", "exclusive" }, // Window { "proximity_fade_enable", "proximity_fade_enabled" }, // Material { "rect_position", "position" }, // Control { "rect_global_position", "global_position" }, // Control { "rect_size", "size" }, // Control { "rect_min_size", "custom_minimum_size" }, // Control { "rect_rotation", "rotation" }, // Control { "rect_scale", "scale" }, // Control { "rect_pivot_offset", "pivot_offset" }, // Control { "rect_clip_content", "clip_contents" }, // Control { "refuse_new_network_connections", "refuse_new_connections" }, // MultiplayerAPI { "region_filter_clip", "region_filter_clip_enabled" }, // Sprite2D { "reverb_bus_enable", "reverb_bus_enabled" }, // Area3D { "selectedframe", "selected_frame" }, // Theme { "size_override_stretch", "size_2d_override_stretch" }, // SubViewport { "slips_on_slope", "slide_on_slope" }, // SeparationRayShape2D { "smoothing_enabled", "follow_smoothing_enabled" }, // Camera2D { "smoothing_speed", "position_smoothing_speed" }, // Camera2D { "ss_reflections_depth_tolerance", "ssr_depth_tolerance" }, // Environment { "ss_reflections_enabled", "ssr_enabled" }, // Environment { "ss_reflections_fade_in", "ssr_fade_in" }, // Environment { "ss_reflections_fade_out", "ssr_fade_out" }, // Environment { "ss_reflections_max_steps", "ssr_max_steps" }, // Environment { "state_machine_selectedframe", "state_machine_selected_frame" }, // Theme { "syntax_highlighting", "syntax_highlighter" }, // TextEdit { "tab_align", "tab_alignment" }, // TabContainer { "table_hseparation", "table_h_separation" }, // Theme { "table_vseparation", "table_v_separation" }, // Theme { "translation", "position" }, // Node3D -- Breaks GLTFNode { "unit_db", "volume_db" }, // AudioStreamPlayer3D { "unit_offset", "progress_ratio" }, // PathFollow2D, PathFollow3D { "vseparation", "v_separation" }, // Theme { "frames", "sprite_frames" }, // AnimatedSprite2D, AnimatedSprite3D { nullptr, nullptr }, }; const char *RenamesMap3To4::csharp_properties_renames[][2] = { // Some need to be disabled, because users frequently use these names for variables. // // { "D", "Distance" }, // WorldMarginShape2D -- TODO: looks like polish letters "ą" "ę" are treaten as space, not as letters. As such, "będą" is renamed to "będistanceą". // // { "Alt", "AltPressed" }, // This may break a lot of comments and user variables. // // { "Command", "CommandPressed" }, // This may break a lot of comments and user variables. // // { "Control", "CtrlPressed" }, // This may break a lot of comments and user variables. // // { "Extends", "Size" }, // BoxShape3D, LightmapGI -- Breaks ReflectionProbe. // // { "Meta", "MetaPressed" }, // This may break a lot of comments and user variables. // // { "PauseMode", "ProcessMode" }, // Node -- Cyclic rename, look for others. // // { "Rotate", "Rotates" }, // PathFollow2D - probably function exists with same name. // // { "Offset", "Progress" }, // PathFollow2D, PathFollow3D -- Way too vague. // // { "Shift", "ShiftPressed" }, // This may break a lot of comments and user variables. // { "Autowrap", "AutowrapMode" }, // Label // { "CastTo", "TargetPosition" }, // RayCast2D, RayCast3D // { "Doubleclick", "DoubleClick" }, // InputEventMouseButton // { "Group", "ButtonGroup" }, // BaseButton // { "PercentVisible, "ShowPercentage}, // ProgressBar -- Breaks Label and RichTextLabel. Could it be worth it? // { "ProcessMode", "ProcessCallback" }, // AnimationTree, Camera2D // { "Scancode", "Keycode" }, // InputEventKey // { "Toplevel", "TopLevel" }, // Node // { "WindowTitle", "Title" }, // Window // { "WrapEnabled", "WrapMode" }, // TextEdit // { "Zfar", "Far" }, // Camera3D // { "Znear", "Near" }, // Camera3D // { "Pressed", "ButtonPressed" }, // BaseButton -- Would also rename the signal, skipping for now. { "AsNormalmap", "AsNormalMap" }, // NoiseTexture { "BbcodeText", "Text" }, // RichTextLabel { "CaretBlinkSpeed", "CaretBlinkInterval" }, // TextEdit, LineEdit { "CaretMovingByRightClick", "CaretMoveOnRightClick" }, // TextEdit { "CaretPosition", "CaretColumn" }, // LineEdit { "CheckVadjust", "CheckVAdjust" }, // Theme { "CloseHOfs", "CloseHOffset" }, // Theme { "CloseVOfs", "CloseVOffset" }, // Theme { "Commentfocus", "CommentFocus" }, // Theme { "DepthBiasEnable", "DepthBiasEnabled" }, // RDPipelineRasterizationState { "DragMarginBottom", "DragBottomMargin" }, // Camera2D { "DragMarginHEnabled", "DragHorizontalEnabled" }, // Camera2D { "DragMarginLeft", "DragLeftMargin" }, // Camera2D { "DragMarginRight", "DragRightMargin" }, // Camera2D { "DragMarginTop", "DragTopMargin" }, // Camera2D { "DragMarginVEnabled", "DragVerticalEnabled" }, // Camera2D { "EnabledFocusMode", "FocusMode" }, // BaseButton - Removed { "ExtraSpacingBottom", "SpacingBottom" }, // Font { "ExtraSpacingTop", "SpacingTop" }, // Font { "FocusNeighbourBottom", "FocusNeighborBottom" }, // Control { "FocusNeighbourLeft", "FocusNeighborLeft" }, // Control { "FocusNeighbourRight", "FocusNeighborRight" }, // Control { "FocusNeighbourTop", "FocusNeighborTop" }, // Control { "FollowViewportEnable", "FollowViewportEnabled" }, // CanvasItem { "GlobalRateScale", "PlaybackSpeedScale" }, // AudioServer { "GravityDistanceScale", "GravityPointDistanceScale" }, // Area2D { "GravityVec", "GravityDirection" }, // Area2D { "HintTooltip", "TooltipText" }, // Control { "Hseparation", "HSeparation" }, // Theme { "IconAlign", "IconAlignment" }, // Button { "IterationsPerSecond", "PhysicsTicksPerSecond" }, // Engine { "InvertEnable", "InvertEnabled" }, // Polygon2D { "MarginBottom", "OffsetBottom" }, // Control -- Breaks NinePatchRect, StyleBox. { "MarginLeft", "OffsetLeft" }, // Control -- Breaks NinePatchRect, StyleBox. { "MarginRight", "OffsetRight" }, // Control -- Breaks NinePatchRect, StyleBox. { "MarginTop", "OffsetTop" }, // Control -- Breaks NinePatchRect, StyleBox. { "MidHeight", "Height" }, // CapsuleMesh { "NeighborDist", "NeighborDistance" }, // NavigationAgent2D, NavigationAgent3D { "OffsetH", "DragHorizontalOffset" }, // Camera2D { "OffsetV", "DragVerticalOffset" }, // Camera2D { "Ofs", "Offset" }, // Theme { "Oneshot", "OneShot" }, // AnimatedTexture { "OutOfRangeMode", "MaxPolyphony" }, // AudioStreamPlayer3D { "PauseMode", "ProcessMode" }, // Node { "PhysicalScancode", "PhysicalKeycode" }, // InputEventKey { "PopupExclusive", "Exclusive" }, // Window { "ProximityFadeEnable", "ProximityFadeEnabled" }, // Material { "RectPosition", "Position" }, // Control { "RectGlobalPosition", "GlobalPosition" }, // Control { "RectSize", "Size" }, // Control { "RectMinSize", "CustomMinimumSize" }, // Control { "RectRotation", "Rotation" }, // Control { "RectScale", "Scale" }, // Control { "RectPivotOffset", "PivotOffset" }, // Control { "RectClipContent", "ClipContents" }, // Control { "RefuseNewNetworkConnections", "RefuseNewConnections" }, // MultiplayerAPI { "RegionFilterClip", "RegionFilterClipEnabled" }, // Sprite2D { "ReverbBusEnable", "ReverbBusEnabled" }, // Area3D { "Selectedframe", "SelectedFrame" }, // Theme { "SizeOverrideStretch", "Size2dOverrideStretch" }, // SubViewport { "SlipsOnSlope", "SlideOnSlope" }, // SeparationRayShape2D { "SmoothingEnabled", "FollowSmoothingEnabled" }, // Camera2D { "SmoothingSpeed", "FollowSmoothingSpeed" }, // Camera2D { "SsReflectionsDepthTolerance", "SsrDepthTolerance" }, // Environment { "SsReflectionsEnabled", "SsrEnabled" }, // Environment { "SsReflectionsFadeIn", "SsrFadeIn" }, // Environment { "SsReflectionsFadeOut", "SsrFadeOut" }, // Environment { "SsReflectionsMaxSteps", "SsrMaxSteps" }, // Environment { "StateMachineSelectedframe", "StateMachineSelectedFrame" }, // Theme { "SyntaxHighlighting", "SyntaxHighlighter" }, // TextEdit { "TabAlign", "TabAlignment" }, // TabContainer { "TableHseparation", "TableHSeparation" }, // Theme { "TableVseparation", "TableVSeparation" }, // Theme { "Translation", "Position" }, // Node3D -- Breaks GLTFNode { "UnitDb", "VolumeDb" }, // AudioStreamPlayer3D { "UnitOffset", "ProgressRatio" }, // PathFollow2D, PathFollow3D { "Vseparation", "VSeparation" }, // Theme { nullptr, nullptr }, }; const char *RenamesMap3To4::gdscript_signals_renames[][2] = { // { "instantiate", "instance" }, // FileSystemDock // { "hide", "hidden" }, // CanvasItem -- Function with same name exists. // { "tween_all_completed", "loop_finished" }, // Tween -- TODO, not sure. // { "changed", "settings_changed" }, // EditorSettings { "about_to_show", "about_to_popup" }, // Popup { "button_release", "button_released" }, // XRController3D { "cancelled", "canceled" }, // AcceptDialog { "item_double_clicked", "item_icon_double_clicked" }, // Tree { "network_peer_connected", "peer_connected" }, // MultiplayerAPI { "network_peer_disconnected", "peer_disconnected" }, // MultiplayerAPI { "network_peer_packet", "peer_packet" }, // MultiplayerAPI { "node_unselected", "node_deselected" }, // GraphEdit { "offset_changed", "position_offset_changed" }, // GraphNode { "settings_changed", "changed" }, // TileMap -- Breaks EditorSettings { "skeleton_updated", "pose_updated" }, // Skeleton3D { "tab_close", "tab_closed" }, // TextEdit { "tab_hover", "tab_hovered" }, // TextEdit { "text_entered", "text_submitted" }, // LineEdit { "tween_completed", "finished" }, // Tween { "tween_step", "step_finished" }, // Tween { nullptr, nullptr }, }; const char *RenamesMap3To4::csharp_signals_renames[][2] = { // { "Instantiate", "Instance" }, // FileSystemDock // { "Hide", "Hidden" }, // CanvasItem -- Function with same name exists. // { "TweenAllCompleted", "LoopFinished" }, // Tween -- TODO, not sure. // { "Changed", "SettingsChanged" }, // EditorSettings { "AboutToShow", "AboutToPopup" }, // Popup { "ButtonRelease", "ButtonReleased" }, // XRController3D { "NetworkPeerConnected", "PeerConnected" }, // MultiplayerAPI { "NetworkPeerDisconnected", "PeerDisconnected" }, // MultiplayerAPI { "NetworkPeerPacket", "PeerPacket" }, // MultiplayerAPI { "NodeUnselected", "NodeDeselected" }, // GraphEdit { "OffsetChanged", "PositionOffsetChanged" }, // GraphNode { "SettingsChanged", "Changed" }, // TileMap -- Breaks EditorSettings { "SkeletonUpdated", "PoseUpdated" }, // { "TabClose", "TabClosed" }, // TextEdit { "TabHover", "TabHovered" }, // TextEdit { "TextEntered", "TextSubmitted" }, // LineEdit { "TweenCompleted", "Finished" }, // Tween { "TweenStep", "StepFinished" }, // Tween { nullptr, nullptr }, }; const char *RenamesMap3To4::project_settings_renames[][2] = { { "audio/channel_disable_threshold_db", "audio/buses/channel_disable_threshold_db" }, { "audio/channel_disable_time", "audio/buses/channel_disable_time" }, { "audio/default_bus_layout", "audio/buses/default_bus_layout" }, { "audio/driver", "audio/driver/driver" }, { "audio/enable_audio_input", "audio/driver/enable_input" }, { "audio/mix_rate", "audio/driver/mix_rate" }, { "audio/output_latency", "audio/driver/output_latency" }, { "audio/output_latency.web", "audio/driver/output_latency.web" }, { "audio/video_delay_compensation_ms", "audio/video/video_delay_compensation_ms" }, { "display/window/vsync/use_vsync", "display/window/vsync/vsync_mode" }, { "editor/main_run_args", "editor/run/main_run_args" }, { "gui/common/swap_ok_cancel", "gui/common/swap_cancel_ok" }, { "network/limits/debugger_stdout/max_chars_per_second", "network/limits/debugger/max_chars_per_second" }, { "network/limits/debugger_stdout/max_errors_per_second", "network/limits/debugger/max_errors_per_second" }, { "network/limits/debugger_stdout/max_messages_per_frame", "network/limits/debugger/max_queued_messages" }, { "network/limits/debugger_stdout/max_warnings_per_second", "network/limits/debugger/max_warnings_per_second" }, { "network/ssl/certificates", "network/tls/certificate_bundle_override" }, { "physics/2d/thread_model", "physics/2d/run_on_thread" }, // TODO: Not sure. { "rendering/environment/default_clear_color", "rendering/environment/defaults/default_clear_color" }, { "rendering/environment/default_environment", "rendering/environment/defaults/default_environment" }, { "rendering/quality/depth_prepass/disable_for_vendors", "rendering/driver/depth_prepass/disable_for_vendors" }, { "rendering/quality/depth_prepass/enable", "rendering/driver/depth_prepass/enable" }, { "rendering/quality/shading/force_blinn_over_ggx", "rendering/shading/overrides/force_blinn_over_ggx" }, { "rendering/quality/shading/force_blinn_over_ggx.mobile", "rendering/shading/overrides/force_blinn_over_ggx.mobile" }, { "rendering/quality/shading/force_lambert_over_burley", "rendering/shading/overrides/force_lambert_over_burley" }, { "rendering/quality/shading/force_lambert_over_burley.mobile", "rendering/shading/overrides/force_lambert_over_burley.mobile" }, { "rendering/quality/shading/force_vertex_shading", "rendering/shading/overrides/force_vertex_shading" }, { "rendering/quality/shading/force_vertex_shading.mobile", "rendering/shading/overrides/force_vertex_shading.mobile" }, { "rendering/quality/shadow_atlas/quadrant_0_subdiv", "rendering/lights_and_shadows/shadow_atlas/quadrant_0_subdiv" }, { "rendering/quality/shadow_atlas/quadrant_1_subdiv", "rendering/lights_and_shadows/shadow_atlas/quadrant_1_subdiv" }, { "rendering/quality/shadow_atlas/quadrant_2_subdiv", "rendering/lights_and_shadows/shadow_atlas/quadrant_2_subdiv" }, { "rendering/quality/shadow_atlas/quadrant_3_subdiv", "rendering/lights_and_shadows/shadow_atlas/quadrant_3_subdiv" }, { "rendering/quality/shadow_atlas/size", "rendering/lights_and_shadows/shadow_atlas/size" }, { "rendering/quality/shadow_atlas/size.mobile", "rendering/lights_and_shadows/shadow_atlas/size.mobile" }, { "rendering/vram_compression/import_etc2", "rendering/textures/vram_compression/import_etc2_astc" }, { "rendering/vram_compression/import_s3tc", "rendering/textures/vram_compression/import_s3tc_bptc" }, { "window/size/width", "window/size/viewport_width" }, { "window/size/height", "window/size/viewport_height" }, { "window/size/test_width", "window/size/window_width_override" }, { "window/size/test_height", "window/size/window_height_override" }, { nullptr, nullptr }, }; const char *RenamesMap3To4::input_map_renames[][2] = { { ",\"alt\":", ",\"alt_pressed\":" }, { ",\"shift\":", ",\"shift_pressed\":" }, { ",\"control\":", ",\"ctrl_pressed\":" }, { ",\"meta\":", ",\"meta_pressed\":" }, { ",\"scancode\":", ",\"keycode\":" }, { ",\"physical_scancode\":", ",\"physical_keycode\":" }, { ",\"doubleclick\":", ",\"double_click\":" }, { nullptr, nullptr }, }; const char *RenamesMap3To4::builtin_types_renames[][2] = { { "PoolByteArray", "PackedByteArray" }, { "PoolColorArray", "PackedColorArray" }, { "PoolIntArray", "PackedInt32Array" }, { "PoolRealArray", "PackedFloat32Array" }, { "PoolStringArray", "PackedStringArray" }, { "PoolVector2Array", "PackedVector2Array" }, { "PoolVector3Array", "PackedVector3Array" }, { "Quat", "Quaternion" }, { "Transform", "Transform3D" }, { nullptr, nullptr }, }; const char *RenamesMap3To4::shaders_renames[][2] = { { "ALPHA_SCISSOR", "ALPHA_SCISSOR_THRESHOLD" }, { "CAMERA_MATRIX", "INV_VIEW_MATRIX" }, { "INV_CAMERA_MATRIX", "VIEW_MATRIX" }, { "NORMALMAP", "NORMAL_MAP" }, { "NORMALMAP_DEPTH", "NORMAL_MAP_DEPTH" }, { "TRANSMISSION", "BACKLIGHT" }, { "WORLD_MATRIX", "MODEL_MATRIX" }, { "depth_draw_alpha_prepass", "depth_draw_opaque" }, { "hint_albedo", "source_color" }, { "hint_aniso", "hint_anisotropy" }, { "hint_black", "hint_default_black" }, { "hint_black_albedo", "hint_default_black" }, { "hint_color", "source_color" }, { "hint_white", "hint_default_white" }, { nullptr, nullptr }, }; const char *RenamesMap3To4::class_renames[][2] = { // { "BulletPhysicsDirectBodyState", "BulletPhysicsDirectBodyState3D" }, // Class is not visible in ClassDB. // { "BulletPhysicsServer", "BulletPhysicsServer3D" }, // Class is not visible in ClassDB. // { "GDScriptFunctionState", "Node3D" }, // TODO: Not sure to which this should be changed. // { "GDScriptNativeClass", "Node3D" }, // TODO: Not sure to which this should be changed. // { "InputDefault",""}, // TODO: ? // { "Physics2DDirectBodyStateSW", "GodotPhysicsDirectBodyState2D" }, // Class is not visible in ClassDB. // { "Physics2DShapeQueryResult", "PhysicsShapeQueryResult2D" }, // Class is not visible in ClassDB. // { "PhysicsShapeQueryResult", "PhysicsShapeQueryResult3D" }, // Class is not visible in ClassDB. // { "NativeScript","GDExtension"}, // ?? { "ARVRAnchor", "XRAnchor3D" }, { "ARVRCamera", "XRCamera3D" }, { "ARVRController", "XRController3D" }, { "ARVRInterface", "XRInterface" }, { "ARVRInterfaceGDNative", "Node3D" }, { "ARVROrigin", "XROrigin3D" }, { "ARVRPositionalTracker", "XRPositionalTracker" }, { "ARVRServer", "XRServer" }, { "AStar", "AStar3D" }, { "AnimatedSprite", "AnimatedSprite2D" }, { "AnimationTreePlayer", "AnimationTree" }, // Was deprecated since Godot 3.1. { "Area", "Area3D" }, // Be careful, this will be used everywhere. { "AudioStreamOGGVorbis", "AudioStreamOggVorbis" }, { "AudioStreamRandomPitch", "AudioStreamRandomizer" }, { "AudioStreamSample", "AudioStreamWAV" }, { "BakedLightmap", "LightmapGI" }, { "BakedLightmapData", "LightmapGIData" }, { "BitmapFont", "FontFile" }, { "BoneAttachment", "BoneAttachment3D" }, { "BoxShape", "BoxShape3D" }, { "CPUParticles", "CPUParticles3D" }, { "CSGBox", "CSGBox3D" }, { "CSGCombiner", "CSGCombiner3D" }, { "CSGCylinder", "CSGCylinder3D" }, { "CSGMesh", "CSGMesh3D" }, { "CSGPolygon", "CSGPolygon3D" }, { "CSGPrimitive", "CSGPrimitive3D" }, { "CSGShape", "CSGShape3D" }, { "CSGSphere", "CSGSphere3D" }, { "CSGTorus", "CSGTorus3D" }, { "Camera", "Camera3D" }, // Be careful, this will be used everywhere. { "CapsuleShape", "CapsuleShape3D" }, { "ClippedCamera", "Camera3D" }, { "CollisionObject", "CollisionObject3D" }, { "CollisionPolygon", "CollisionPolygon3D" }, { "CollisionShape", "CollisionShape3D" }, { "ConcavePolygonShape", "ConcavePolygonShape3D" }, { "ConeTwistJoint", "ConeTwistJoint3D" }, { "ConvexPolygonShape", "ConvexPolygonShape3D" }, { "CubeMap", "Cubemap" }, { "CubeMesh", "BoxMesh" }, { "CylinderShape", "CylinderShape3D" }, { "DirectionalLight", "DirectionalLight3D" }, { "DynamicFont", "FontFile" }, { "DynamicFontData", "FontFile" }, { "EditorNavigationMeshGenerator", "NavigationMeshGenerator" }, { "EditorSceneImporter", "EditorSceneFormatImporter" }, { "EditorSceneImporterFBX", "EditorSceneFormatImporterFBX" }, { "EditorSceneImporterGLTF", "EditorSceneFormatImporterGLTF" }, { "EditorSpatialGizmo", "EditorNode3DGizmo" }, { "EditorSpatialGizmoPlugin", "EditorNode3DGizmoPlugin" }, { "ExternalTexture", "ImageTexture" }, { "FuncRef", "Callable" }, { "GIProbe", "VoxelGI" }, { "GIProbeData", "VoxelGIData" }, { "Generic6DOFJoint", "Generic6DOFJoint3D" }, { "Geometry", "Geometry2D" }, // Geometry class is split between Geometry2D and Geometry3D, so we need to choose one. { "GeometryInstance", "GeometryInstance3D" }, { "GradientTexture", "GradientTexture2D" }, { "HeightMapShape", "HeightMapShape3D" }, { "HingeJoint", "HingeJoint3D" }, { "IP_Unix", "IPUnix" }, { "ImmediateGeometry", "ImmediateMesh" }, { "ImmediateGeometry3D", "ImmediateMesh" }, { "InterpolatedCamera", "Camera3D" }, { "InterpolatedCamera3D", "Camera3D" }, { "JSONParseResult", "JSON" }, { "Joint", "Joint3D" }, { "KinematicBody", "CharacterBody3D" }, { "KinematicBody2D", "CharacterBody2D" }, { "KinematicCollision", "KinematicCollision3D" }, { "LargeTexture", "ImageTexture" }, { "Light", "Light3D" }, { "Light2D", "PointLight2D" }, { "LineShape2D", "WorldBoundaryShape2D" }, { "Listener", "AudioListener3D" }, { "Listener2D", "AudioListener2D" }, { "MeshInstance", "MeshInstance3D" }, { "MultiMeshInstance", "MultiMeshInstance3D" }, { "MultiplayerPeerGDNative", "MultiplayerPeerExtension" }, { "Navigation", "Node3D" }, { "Navigation2D", "Node2D" }, // Replaced by other 2D Navigation nodes. { "Navigation2DServer", "NavigationServer2D" }, { "Navigation3D", "Node3D" }, // Replaced by other 3D Navigation nodes. { "NavigationAgent", "NavigationAgent3D" }, { "NavigationMeshInstance", "NavigationRegion3D" }, { "NavigationObstacle", "NavigationObstacle3D" }, { "NavigationPolygonInstance", "NavigationRegion2D" }, { "NavigationRegion", "NavigationRegion3D" }, { "NavigationServer", "NavigationServer3D" }, { "NetworkedMultiplayerENet", "ENetMultiplayerPeer" }, { "NetworkedMultiplayerPeer", "MultiplayerPeer" }, { "Occluder", "OccluderInstance3D" }, { "OmniLight", "OmniLight3D" }, { "PHashTranslation", "OptimizedTranslation" }, { "PacketPeerGDNative", "PacketPeerExtension" }, { "PanoramaSky", "Sky" }, { "Particles", "GPUParticles3D" }, // Be careful, this will be used everywhere. { "Particles2D", "GPUParticles2D" }, { "ParticlesMaterial", "ParticleProcessMaterial" }, { "Path", "Path3D" }, // Be careful, this will be used everywhere. { "PathFollow", "PathFollow3D" }, { "PhysicalBone", "PhysicalBone3D" }, { "Physics2DDirectBodyState", "PhysicsDirectBodyState2D" }, { "Physics2DDirectSpaceState", "PhysicsDirectSpaceState2D" }, { "Physics2DServer", "PhysicsServer2D" }, { "Physics2DServerSW", "GodotPhysicsServer2D" }, { "Physics2DShapeQueryParameters", "PhysicsShapeQueryParameters2D" }, { "Physics2DTestMotionResult", "PhysicsTestMotionResult2D" }, { "PhysicsBody", "PhysicsBody3D" }, { "PhysicsDirectBodyState", "PhysicsDirectBodyState3D" }, { "PhysicsDirectSpaceState", "PhysicsDirectSpaceState3D" }, { "PhysicsServer", "PhysicsServer3D" }, { "PhysicsShapeQueryParameters", "PhysicsShapeQueryParameters3D" }, { "PhysicsTestMotionResult", "PhysicsTestMotionResult3D" }, { "PinJoint", "PinJoint3D" }, { "PlaneShape", "WorldBoundaryShape3D" }, { "PopupDialog", "Popup" }, { "Position2D", "Marker2D" }, { "Position3D", "Marker3D" }, { "ProceduralSky", "Sky" }, { "RayCast", "RayCast3D" }, { "RayShape", "SeparationRayShape3D" }, { "RayShape2D", "SeparationRayShape2D" }, { "Reference", "RefCounted" }, // Be careful, this will be used everywhere. { "RemoteTransform", "RemoteTransform3D" }, { "ResourceInteractiveLoader", "ResourceLoader" }, { "RigidBody", "RigidBody3D" }, { "SceneTreeTween", "Tween" }, { "Shape", "Shape3D" }, // Be careful, this will be used everywhere. { "ShortCut", "Shortcut" }, { "Skeleton", "Skeleton3D" }, { "SkeletonIK", "SkeletonIK3D" }, { "SliderJoint", "SliderJoint3D" }, { "SoftBody", "SoftBody3D" }, { "Spatial", "Node3D" }, { "SpatialGizmo", "Node3DGizmo" }, { "SpatialMaterial", "StandardMaterial3D" }, { "SphereShape", "SphereShape3D" }, { "SpotLight", "SpotLight3D" }, { "SpringArm", "SpringArm3D" }, { "Sprite", "Sprite2D" }, { "StaticBody", "StaticBody3D" }, { "StreamCubemap", "CompressedCubemap" }, { "StreamCubemapArray", "CompressedCubemapArray" }, { "StreamPeerGDNative", "StreamPeerExtension" }, { "StreamPeerSSL", "StreamPeerTLS" }, { "StreamTexture", "CompressedTexture2D" }, { "StreamTexture2D", "CompressedTexture2D" }, { "StreamTexture2DArray", "CompressedTexture2DArray" }, { "StreamTextureLayered", "CompressedTextureLayered" }, { "TCP_Server", "TCPServer" }, { "Tabs", "TabBar" }, // Be careful, this will be used everywhere. { "TextFile", "Node3D" }, { "Texture", "Texture2D" }, // May break TextureRect. { "TextureArray", "Texture2DArray" }, { "TextureProgress", "TextureProgressBar" }, { "ToolButton", "Button" }, { "VehicleBody", "VehicleBody3D" }, { "VehicleWheel", "VehicleWheel3D" }, { "VideoPlayer", "VideoStreamPlayer" }, { "Viewport", "SubViewport" }, { "ViewportContainer", "SubViewportContainer" }, { "VisibilityEnabler", "VisibleOnScreenEnabler3D" }, { "VisibilityEnabler2D", "VisibleOnScreenEnabler2D" }, { "VisibilityNotifier", "VisibleOnScreenNotifier3D" }, { "VisibilityNotifier2D", "VisibleOnScreenNotifier2D" }, { "VisibilityNotifier3D", "VisibleOnScreenNotifier3D" }, { "VisualInstance", "VisualInstance3D" }, { "VisualServer", "RenderingServer" }, { "VisualShaderNodeCubeMap", "VisualShaderNodeCubemap" }, { "VisualShaderNodeScalarClamp", "VisualShaderNodeClamp" }, { "VisualShaderNodeScalarConstant", "VisualShaderNodeFloatConstant" }, { "VisualShaderNodeScalarFunc", "VisualShaderNodeFloatFunc" }, { "VisualShaderNodeScalarInterp", "VisualShaderNodeMix" }, { "VisualShaderNodeScalarOp", "VisualShaderNodeFloatOp" }, { "VisualShaderNodeScalarSmoothStep", "VisualShaderNodeSmoothStep" }, { "VisualShaderNodeScalarSwitch", "VisualShaderNodeSwitch" }, { "VisualShaderNodeScalarTransformMult", "VisualShaderNodeTransformOp" }, { "VisualShaderNodeTransformMult", "VisualShaderNode" }, { "VisualShaderNodeVectorClamp", "VisualShaderNodeClamp" }, { "VisualShaderNodeVectorInterp", "VisualShaderNodeMix" }, { "VisualShaderNodeVectorScalarMix", "VisualShaderNodeMix" }, { "VisualShaderNodeVectorScalarSmoothStep", "VisualShaderNodeSmoothStep" }, { "VisualShaderNodeVectorScalarStep", "VisualShaderNodeStep" }, { "VisualShaderNodeVectorSmoothStep", "VisualShaderNodeSmoothStep" }, { "VisualShaderNodeBooleanUniform", "VisualShaderNodeBooleanParameter" }, { "VisualShaderNodeColorUniform", "VisualShaderNodeColorParameter" }, { "VisualShaderNodeScalarUniform", "VisualShaderNodeFloatParameter" }, { "VisualShaderNodeCubemapUniform", "VisualShaderNodeCubemapParameter" }, { "VisualShaderNodeTextureUniform", "VisualShaderNodeTexture2DParameter" }, { "VisualShaderNodeTextureUniformTriplanar", "VisualShaderNodeTextureParameterTriplanar" }, { "VisualShaderNodeTransformUniform", "VisualShaderNodeTransformParameter" }, { "VisualShaderNodeVec3Uniform", "VisualShaderNodeVec3Parameter" }, { "VisualShaderNodeUniform", "VisualShaderNodeParameter" }, { "VisualShaderNodeUniformRef", "VisualShaderNodeParameterRef" }, { "WebRTCDataChannelGDNative", "WebRTCDataChannelExtension" }, { "WebRTCMultiplayer", "WebRTCMultiplayerPeer" }, { "WebRTCPeerConnectionGDNative", "WebRTCPeerConnectionExtension" }, { "WindowDialog", "Window" }, { "World", "World3D" }, // Be careful, this will be used everywhere. { "XRAnchor", "XRAnchor3D" }, { "XRController", "XRController3D" }, { "XROrigin", "XROrigin3D" }, { "YSort", "Node2D" }, // CanvasItem has a new "y_sort_enabled" property. // Portal and room occlusion culling was replaced by raster occlusion culling. { "CullInstance", "Node3D" }, { "RoomGroup", "Node3D" }, { "Room", "Node3D" }, { "RoomManager", "Node3D" }, { "Portal", "Node3D" }, { nullptr, nullptr }, }; const char *RenamesMap3To4::color_renames[][2] = { { "aliceblue", "ALICE_BLUE" }, { "antiquewhite", "ANTIQUE_WHITE" }, { "aqua", "AQUA" }, { "aquamarine", "AQUAMARINE" }, { "azure", "AZURE" }, { "beige", "BEIGE" }, { "bisque", "BISQUE" }, { "black", "BLACK" }, { "blanchedalmond", "BLANCHED_ALMOND" }, { "blue", "BLUE" }, { "blueviolet", "BLUE_VIOLET" }, { "brown", "BROWN" }, { "burlywood", "BURLYWOOD" }, { "cadetblue", "CADET_BLUE" }, { "chartreuse", "CHARTREUSE" }, { "chocolate", "CHOCOLATE" }, { "coral", "CORAL" }, { "cornflowerblue", "CORNFLOWER_BLUE" }, { "cornsilk", "CORNSILK" }, { "crimson", "CRIMSON" }, { "cyan", "CYAN" }, { "darkblue", "DARK_BLUE" }, { "darkcyan", "DARK_CYAN" }, { "darkgoldenrod", "DARK_GOLDENROD" }, { "darkgray", "DARK_GRAY" }, { "darkgreen", "DARK_GREEN" }, { "darkkhaki", "DARK_KHAKI" }, { "darkmagenta", "DARK_MAGENTA" }, { "darkolivegreen", "DARK_OLIVE_GREEN" }, { "darkorange", "DARK_ORANGE" }, { "darkorchid", "DARK_ORCHID" }, { "darkred", "DARK_RED" }, { "darksalmon", "DARK_SALMON" }, { "darkseagreen", "DARK_SEA_GREEN" }, { "darkslateblue", "DARK_SLATE_BLUE" }, { "darkslategray", "DARK_SLATE_GRAY" }, { "darkturquoise", "DARK_TURQUOISE" }, { "darkviolet", "DARK_VIOLET" }, { "deeppink", "DEEP_PINK" }, { "deepskyblue", "DEEP_SKY_BLUE" }, { "dimgray", "DIM_GRAY" }, { "dodgerblue", "DODGER_BLUE" }, { "firebrick", "FIREBRICK" }, { "floralwhite", "FLORAL_WHITE" }, { "forestgreen", "FOREST_GREEN" }, { "fuchsia", "FUCHSIA" }, { "gainsboro", "GAINSBORO" }, { "ghostwhite", "GHOST_WHITE" }, { "gold", "GOLD" }, { "goldenrod", "GOLDENROD" }, { "gray", "GRAY" }, { "green", "GREEN" }, { "greenyellow", "GREEN_YELLOW" }, { "honeydew", "HONEYDEW" }, { "hotpink", "HOT_PINK" }, { "indianred", "INDIAN_RED" }, { "indigo", "INDIGO" }, { "ivory", "IVORY" }, { "khaki", "KHAKI" }, { "lavender", "LAVENDER" }, { "lavenderblush", "LAVENDER_BLUSH" }, { "lawngreen", "LAWN_GREEN" }, { "lemonchiffon", "LEMON_CHIFFON" }, { "lightblue", "LIGHT_BLUE" }, { "lightcoral", "LIGHT_CORAL" }, { "lightcyan", "LIGHT_CYAN" }, { "lightgoldenrod", "LIGHT_GOLDENROD" }, { "lightgray", "LIGHT_GRAY" }, { "lightgreen", "LIGHT_GREEN" }, { "lightpink", "LIGHT_PINK" }, { "lightsalmon", "LIGHT_SALMON" }, { "lightseagreen", "LIGHT_SEA_GREEN" }, { "lightskyblue", "LIGHT_SKY_BLUE" }, { "lightslategray", "LIGHT_SLATE_GRAY" }, { "lightsteelblue", "LIGHT_STEEL_BLUE" }, { "lightyellow", "LIGHT_YELLOW" }, { "lime", "LIME" }, { "limegreen", "LIME_GREEN" }, { "linen", "LINEN" }, { "magenta", "MAGENTA" }, { "maroon", "MAROON" }, { "mediumaquamarine", "MEDIUM_AQUAMARINE" }, { "mediumblue", "MEDIUM_BLUE" }, { "mediumorchid", "MEDIUM_ORCHID" }, { "mediumpurple", "MEDIUM_PURPLE" }, { "mediumseagreen", "MEDIUM_SEA_GREEN" }, { "mediumslateblue", "MEDIUM_SLATE_BLUE" }, { "mediumspringgreen", "MEDIUM_SPRING_GREEN" }, { "mediumturquoise", "MEDIUM_TURQUOISE" }, { "mediumvioletred", "MEDIUM_VIOLET_RED" }, { "midnightblue", "MIDNIGHT_BLUE" }, { "mintcream", "MINT_CREAM" }, { "mistyrose", "MISTY_ROSE" }, { "moccasin", "MOCCASIN" }, { "navajowhite", "NAVAJO_WHITE" }, { "navyblue", "NAVY_BLUE" }, { "oldlace", "OLD_LACE" }, { "olive", "OLIVE" }, { "olivedrab", "OLIVE_DRAB" }, { "orange", "ORANGE" }, { "orangered", "ORANGE_RED" }, { "orchid", "ORCHID" }, { "palegoldenrod", "PALE_GOLDENROD" }, { "palegreen", "PALE_GREEN" }, { "paleturquoise", "PALE_TURQUOISE" }, { "palevioletred", "PALE_VIOLET_RED" }, { "papayawhip", "PAPAYA_WHIP" }, { "peachpuff", "PEACH_PUFF" }, { "peru", "PERU" }, { "pink", "PINK" }, { "plum", "PLUM" }, { "powderblue", "POWDER_BLUE" }, { "purple", "PURPLE" }, { "rebeccapurple", "REBECCA_PURPLE" }, { "red", "RED" }, { "rosybrown", "ROSY_BROWN" }, { "royalblue", "ROYAL_BLUE" }, { "saddlebrown", "SADDLE_BROWN" }, { "salmon", "SALMON" }, { "sandybrown", "SANDY_BROWN" }, { "seagreen", "SEA_GREEN" }, { "seashell", "SEASHELL" }, { "sienna", "SIENNA" }, { "silver", "SILVER" }, { "skyblue", "SKY_BLUE" }, { "slateblue", "SLATE_BLUE" }, { "slategray", "SLATE_GRAY" }, { "snow", "SNOW" }, { "springgreen", "SPRING_GREEN" }, { "steelblue", "STEEL_BLUE" }, { "tan", "TAN" }, { "teal", "TEAL" }, { "thistle", "THISTLE" }, { "tomato", "TOMATO" }, { "transparent", "TRANSPARENT" }, { "turquoise", "TURQUOISE" }, { "violet", "VIOLET" }, { "webgray", "WEB_GRAY" }, { "webgreen", "WEB_GREEN" }, { "webmaroon", "WEB_MAROON" }, { "webpurple", "WEB_PURPLE" }, { "wheat", "WHEAT" }, { "white", "WHITE" }, { "whitesmoke", "WHITE_SMOKE" }, { "yellow", "YELLOW" }, { "yellowgreen", "YELLOW_GREEN" }, { nullptr, nullptr }, }; #endif // DISABLE_DEPRECATED