/*************************************************************************/ /* project_manager.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef PROJECT_MANAGER_H #define PROJECT_MANAGER_H #include "editor/plugins/asset_library_editor_plugin.h" #include "scene/gui/dialogs.h" #include "scene/gui/file_dialog.h" #include "scene/gui/scroll_container.h" #include "scene/gui/tree.h" class ProjectDialog; class ProjectList; enum FilterOption { FILTER_NAME, FILTER_PATH, FILTER_EDIT_DATE, }; class ProjectManager : public Control { GDCLASS(ProjectManager, Control); TabContainer *tabs; ProjectList *_project_list; LineEdit *search_box; OptionButton *filter_option; FilterOption _current_filter; Button *run_btn; Button *open_btn; Button *rename_btn; Button *erase_btn; Button *erase_missing_btn; EditorAssetLibrary *asset_library; FileDialog *scan_dir; ConfirmationDialog *language_restart_ask; ConfirmationDialog *erase_ask; ConfirmationDialog *erase_missing_ask; ConfirmationDialog *multi_open_ask; ConfirmationDialog *multi_run_ask; ConfirmationDialog *multi_scan_ask; ConfirmationDialog *ask_update_settings; ConfirmationDialog *open_templates; AcceptDialog *run_error_diag; AcceptDialog *dialog_error; ProjectDialog *npdialog; OptionButton *language_btn; void _open_asset_library(); void _scan_projects(); void _run_project(); void _run_project_confirm(); void _open_selected_projects(); void _open_selected_projects_ask(); void _import_project(); void _new_project(); void _rename_project(); void _erase_project(); void _erase_missing_projects(); void _erase_project_confirm(); void _erase_missing_projects_confirm(); void _update_project_buttons(); void _language_selected(int p_id); void _restart_confirm(); void _exit_dialog(); void _confirm_update_settings(); void _load_recent_projects(); void _on_project_created(const String &dir); void _on_projects_updated(); void _scan_multiple_folders(PackedStringArray p_files); void _scan_begin(const String &p_base); void _scan_dir(const String &path, List *r_projects); void _install_project(const String &p_zip_path, const String &p_title); void _dim_window(); void _unhandled_input(const Ref &p_ev); void _files_dropped(PackedStringArray p_files, int p_screen); void _on_order_option_changed(int p_idx); void _on_search_term_changed(const String &p_term); protected: void _notification(int p_what); static void _bind_methods(); public: ProjectManager(); ~ProjectManager(); }; #endif // PROJECT_MANAGER_H