/*************************************************************************/ /* project_manager.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef PROJECT_MANAGER_H #define PROJECT_MANAGER_H #include "editor/editor_about.h" #include "editor/plugins/asset_library_editor_plugin.h" #include "scene/gui/dialogs.h" #include "scene/gui/file_dialog.h" #include "scene/gui/scroll_container.h" #include "scene/gui/tree.h" class ProjectDialog; class ProjectList; enum FilterOption { EDIT_DATE, NAME, PATH, }; class ProjectManager : public Control { GDCLASS(ProjectManager, Control); HashMap<String, Ref<Texture2D>> icon_type_cache; void _build_icon_type_cache(Ref<Theme> p_theme); static ProjectManager *singleton; TabContainer *tabs = nullptr; ProjectList *_project_list = nullptr; LineEdit *search_box = nullptr; Label *loading_label = nullptr; OptionButton *filter_option = nullptr; Button *create_btn = nullptr; Button *import_btn = nullptr; Button *scan_btn = nullptr; Button *open_btn = nullptr; Button *run_btn = nullptr; Button *rename_btn = nullptr; Button *erase_btn = nullptr; Button *erase_missing_btn = nullptr; Button *about_btn = nullptr; HBoxContainer *local_projects_hb = nullptr; EditorAssetLibrary *asset_library = nullptr; EditorFileDialog *scan_dir = nullptr; ConfirmationDialog *language_restart_ask = nullptr; ConfirmationDialog *erase_ask = nullptr; Label *erase_ask_label = nullptr; CheckBox *delete_project_contents = nullptr; ConfirmationDialog *erase_missing_ask = nullptr; ConfirmationDialog *multi_open_ask = nullptr; ConfirmationDialog *multi_run_ask = nullptr; ConfirmationDialog *multi_scan_ask = nullptr; ConfirmationDialog *ask_update_settings = nullptr; ConfirmationDialog *open_templates = nullptr; EditorAbout *about = nullptr; HBoxContainer *settings_hb = nullptr; AcceptDialog *run_error_diag = nullptr; AcceptDialog *dialog_error = nullptr; ProjectDialog *npdialog = nullptr; OptionButton *language_btn = nullptr; LinkButton *version_btn = nullptr; void _open_asset_library(); void _scan_projects(); void _run_project(); void _run_project_confirm(); void _open_selected_projects(); void _open_selected_projects_ask(); void _import_project(); void _new_project(); void _rename_project(); void _erase_project(); void _erase_missing_projects(); void _erase_project_confirm(); void _erase_missing_projects_confirm(); void _show_about(); void _update_project_buttons(); void _language_selected(int p_id); void _restart_confirm(); void _confirm_update_settings(); void _nonempty_confirmation_ok_pressed(); void _load_recent_projects(); void _on_project_created(const String &dir); void _on_projects_updated(); void _scan_multiple_folders(PackedStringArray p_files); void _scan_begin(const String &p_base); void _scan_dir(const String &path, List<String> *r_projects); void _install_project(const String &p_zip_path, const String &p_title); void _dim_window(); virtual void shortcut_input(const Ref<InputEvent> &p_ev) override; void _files_dropped(PackedStringArray p_files); void _version_button_pressed(); void _on_order_option_changed(int p_idx); void _on_tab_changed(int p_tab); void _on_search_term_changed(const String &p_term); static Ref<Texture2D> _file_dialog_get_icon(const String &p_path); protected: void _notification(int p_what); static void _bind_methods(); public: static ProjectManager *get_singleton() { return singleton; } ProjectManager(); ~ProjectManager(); }; #endif // PROJECT_MANAGER_H