/*************************************************************************/ /* project_converter_3_to_4.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef PROJECT_CONVERTER_3_TO_4_H #define PROJECT_CONVERTER_3_TO_4_H #include "core/core_bind.h" #include "core/io/file_access.h" #include "core/object/ref_counted.h" #include "core/string/ustring.h" class ProjectConverter3To4 { void rename_enums(String &file_content); Vector check_for_rename_enums(Vector &file_content); void rename_classes(String &file_content); Vector check_for_rename_classes(Vector &file_content); void rename_gdscript_functions(String &file_content); Vector check_for_rename_gdscript_functions(Vector &file_content); void rename_csharp_functions(String &file_content); Vector check_for_rename_csharp_functions(Vector &file_content); void rename_gdscript_keywords(String &file_content); Vector check_for_rename_gdscript_keywords(Vector &file_content); void custom_rename(String &file_content, String from, String to); Vector check_for_custom_rename(Vector &file_content, String from, String to); void rename_common(const char *array[][2], String &file_content); Vector check_for_rename_common(const char *array[][2], Vector &file_content); Vector check_for_files(); Vector parse_arguments(const String &line); int get_end_parenthess(const String &line) const; String connect_arguments(const Vector &line, int from, int to = -1) const; String get_starting_space(const String &line) const; String get_object_of_execution(const String &line) const; String line_formatter(int current_line, String from, String to, String line); String simple_line_formatter(int current_line, String old_line, String line); bool test_single_array(const char *array[][2], bool ignore_second_check = false); bool test_conversion_single_additional(String name, String expected, void (ProjectConverter3To4::*func)(String &), String what); bool test_conversion_single_normal(String name, String expected, const char *array[][2], String what); bool test_array_names(); bool test_conversion(); public: int validate_conversion(); int convert(); }; #endif // PROJECT_CONVERTER_3_TO_4_H