/*************************************************************************/ /* project_converter_3_to_4.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "project_converter_3_to_4.h" #include "modules/modules_enabled.gen.h" const int ERROR_CODE = 77; #ifdef MODULE_REGEX_ENABLED #include "modules/regex/regex.h" #include "core/io/dir_access.h" #include "core/os/time.h" #include "core/templates/hash_map.h" #include "core/templates/list.h" #include "core/templates/local_vector.h" static const char *enum_renames[][2] = { //// constants { "TYPE_COLOR_ARRAY", "TYPE_PACKED_COLOR_ARRAY" }, { "TYPE_FLOAT64_ARRAY", "TYPE_PACKED_FLOAT64_ARRAY" }, { "TYPE_INT64_ARRAY", "TYPE_PACKED_INT64_ARRAY" }, { "TYPE_INT_ARRAY", "TYPE_PACKED_INT32_ARRAY" }, { "TYPE_QUAT", "TYPE_QUATERNION" }, { "TYPE_RAW_ARRAY", "TYPE_PACKED_BYTE_ARRAY" }, { "TYPE_REAL", "TYPE_FLOAT" }, { "TYPE_REAL_ARRAY", "TYPE_PACKED_FLOAT32_ARRAY" }, { "TYPE_STRING_ARRAY", "TYPE_PACKED_STRING_ARRAY" }, { "TYPE_TRANSFORM", "TYPE_TRANSFORM3D" }, { "TYPE_VECTOR2_ARRAY", "TYPE_PACKED_VECTOR2_ARRAY" }, { "TYPE_VECTOR3_ARRAY", "TYPE_PACKED_VECTOR3_ARRAY" }, // {"FLAG_MAX", "PARTICLE_FLAG_MAX"}, // CPUParticles2D - used in more classes { "ALIGN_BEGIN", "ALIGNMENT_BEGIN" }, //AspectRatioContainer { "ALIGN_CENTER", "ALIGNMENT_CENTER" }, //AspectRatioContainer { "ALIGN_END", "ALIGNMENT_END" }, //AspectRatioContainer { "ARRAY_COMPRESS_BASE", "ARRAY_COMPRESS_FLAGS_BASE" }, // Mesh { "ARVR_AR", "XR_AR" }, // XRInterface { "ARVR_EXCESSIVE_MOTION", "XR_EXCESSIVE_MOTION" }, // XRInterface { "ARVR_EXTERNAL", "XR_EXTERNAL" }, // XRInterface { "ARVR_INSUFFICIENT_FEATURES", "XR_INSUFFICIENT_FEATURES" }, // XRInterface { "ARVR_MONO", "XR_MONO" }, // XRInterface { "ARVR_NONE", "XR_NONE" }, // XRInterface { "ARVR_NORMAL_TRACKING", "XR_NORMAL_TRACKING" }, // XRInterface { "ARVR_NOT_TRACKING", "XR_NOT_TRACKING" }, // XRInterface { "ARVR_STEREO", "XR_STEREO" }, // XRInterface { "ARVR_UNKNOWN_TRACKING", "XR_UNKNOWN_TRACKING" }, // XRInterface { "BAKE_ERROR_INVALID_MESH", "BAKE_ERROR_MESHES_INVALID" }, // LightmapGI { "BODY_MODE_CHARACTER", "BODY_MODE_RIGID_LINEAR" }, // PhysicsServer { "BUTTON_LEFT", "MOUSE_BUTTON_LEFT" }, // Globals { "BUTTON_MASK_LEFT", "MOUSE_BUTTON_MASK_LEFT" }, // Globals { "BUTTON_MASK_MIDDLE", "MOUSE_BUTTON_MASK_MIDDLE" }, // Globals { "BUTTON_MASK_RIGHT", "MOUSE_BUTTON_MASK_RIGHT" }, // Globals { "BUTTON_MASK_XBUTTON1", "MOUSE_BUTTON_MASK_XBUTTON1" }, // Globals { "BUTTON_MASK_XBUTTON2", "MOUSE_BUTTON_MASK_XBUTTON2" }, // Globals { "BUTTON_MIDDLE", "MOUSE_BUTTON_MIDDLE" }, // Globals { "BUTTON_RIGHT", "MOUSE_BUTTON_RIGHT" }, // Globals { "BUTTON_WHEEL_DOWN", "MOUSE_BUTTON_WHEEL_DOWN" }, // Globals { "BUTTON_WHEEL_LEFT", "MOUSE_BUTTON_WHEEL_LEFT" }, // Globals { "BUTTON_WHEEL_RIGHT", "MOUSE_BUTTON_WHEEL_RIGHT" }, // Globals { "BUTTON_WHEEL_UP", "MOUSE_BUTTON_WHEEL_UP" }, // Globals { "BUTTON_XBUTTON1", "MOUSE_BUTTON_XBUTTON1" }, // Globals { "BUTTON_XBUTTON2", "MOUSE_BUTTON_XBUTTON2" }, // Globals { "CLEAR_MODE_ONLY_NEXT_FRAME", "CLEAR_MODE_ONCE" }, // SubViewport { "COMPRESS_PVRTC4", "COMPRESS_PVRTC1_4" }, // Image { "CONNECT_ONESHOT", "CONNECT_ONE_SHOT" }, // Object { "CONTAINER_PROPERTY_EDITOR_BOTTOM", "CONTAINER_INSPECTOR_BOTTOM" }, // EditorPlugin { "CUBEMAP_BACK", "CUBEMAP_LAYER_BACK" }, // RenderingServer { "CUBEMAP_BOTTOM", "CUBEMAP_LAYER_BOTTOM" }, // RenderingServer { "CUBEMAP_FRONT", "CUBEMAP_LAYER_FRONT" }, // RenderingServer { "CUBEMAP_LEFT", "CUBEMAP_LAYER_LEFT" }, // RenderingServer { "CUBEMAP_RIGHT", "CUBEMAP_LAYER_RIGHT" }, // RenderingServer { "CUBEMAP_TOP", "CUBEMAP_LAYER_TOP" }, // RenderingServer { "DAMPED_STRING_DAMPING", "DAMPED_SPRING_DAMPING" }, // PhysicsServer2D { "DAMPED_STRING_REST_LENGTH", "DAMPED_SPRING_REST_LENGTH" }, // PhysicsServer2D { "DAMPED_STRING_STIFFNESS", "DAMPED_SPRING_STIFFNESS" }, // PhysicsServer2D { "FLAG_ALIGN_Y_TO_VELOCITY", "PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY" }, // CPUParticles2D { "FLAG_DISABLE_Z", "PARTICLE_FLAG_DISABLE_Z" }, // CPUParticles2D { "FLAG_ROTATE_Y", "PARTICLE_FLAG_ROTATE_Y" }, // CPUParticles2D { "FLAG_USE_BAKED_LIGHT", "GI_MODE_BAKED" }, // GeometryInstance3D { "FORMAT_PVRTC2", "FORMAT_PVRTC1_2" }, // Image { "FORMAT_PVRTC2A", "FORMAT_PVRTC1_2A" }, // Image { "FORMAT_PVRTC4", "FORMAT_PVRTC1_4" }, // Image { "FORMAT_PVRTC4A", "FORMAT_PVRTC1_4A" }, // Image { "FUNC_FRAC", "FUNC_FRACT" }, // VisualShaderNodeVectorFunc { "INSTANCE_LIGHTMAP_CAPTURE", "INSTANCE_LIGHTMAP" }, // RenderingServer { "JOINT_6DOF", "JOINT_TYPE_6DOF" }, // PhysicsServer3D { "JOINT_CONE_TWIST", "JOINT_TYPE_CONE_TWIST" }, // PhysicsServer3D { "JOINT_DAMPED_SPRING", "JOINT_TYPE_DAMPED_SPRING" }, // PhysicsServer2D { "JOINT_GROOVE", "JOINT_TYPE_GROOVE" }, // PhysicsServer2D { "JOINT_HINGE", "JOINT_TYPE_HINGE" }, // PhysicsServer3D { "JOINT_PIN", "JOINT_TYPE_PIN" }, // PhysicsServer2D { "JOINT_SLIDER", "JOINT_TYPE_SLIDER" }, // PhysicsServer3D { "KEY_CONTROL", "KEY_CTRL" }, // Globals { "LOOP_PING_PONG", "LOOP_PINGPONG" }, // AudioStreamWAV { "MATH_RAND", "MATH_RANDF_RANGE" }, // VisualScriptBuiltinFunc { "MATH_RANDOM", "MATH_RANDI_RANGE" }, // VisualScriptBuiltinFunc { "MATH_STEPIFY", "MATH_STEP_DECIMALS" }, // VisualScriptBuiltinFunc { "MODE_KINEMATIC", "FREEZE_MODE_KINEMATIC" }, // RigidBody { "MODE_OPEN_ANY", "FILE_MODE_OPEN_ANY" }, // FileDialog { "MODE_OPEN_DIR", "FILE_MODE_OPEN_DIR" }, // FileDialog { "MODE_OPEN_FILE", "FILE_MODE_OPEN_FILE" }, // FileDialog { "MODE_OPEN_FILES", "FILE_MODE_OPEN_FILES" }, // FileDialog { "MODE_SAVE_FILE", "FILE_MODE_SAVE_FILE" }, // FileDialog { "MODE_STATIC", "FREEZE_MODE_STATIC" }, // RigidBody { "NOTIFICATION_APP_PAUSED", "NOTIFICATION_APPLICATION_PAUSED" }, // MainLoop { "NOTIFICATION_APP_RESUMED", "NOTIFICATION_APPLICATION_RESUMED" }, // MainLoop { "NOTIFICATION_INSTANCED", "NOTIFICATION_SCENE_INSTANTIATED" }, // Node { "NOTIFICATION_PATH_CHANGED", "NOTIFICATION_PATH_RENAMED" }, //Node { "NOTIFICATION_WM_FOCUS_IN", "NOTIFICATION_APPLICATION_FOCUS_IN" }, // MainLoop { "NOTIFICATION_WM_FOCUS_OUT", "NOTIFICATION_APPLICATION_FOCUS_OUT" }, // MainLoop { "NOTIFICATION_WM_UNFOCUS_REQUEST", "NOTIFICATION_WM_WINDOW_FOCUS_OUT" }, //Node { "PAUSE_MODE_INHERIT", "PROCESS_MODE_INHERIT" }, // Node { "PAUSE_MODE_PROCESS", "PROCESS_MODE_ALWAYS" }, // Node { "PAUSE_MODE_STOP", "PROCESS_MODE_PAUSABLE" }, // Node { "RENDER_DRAW_CALLS_IN_FRAME", "RENDER_TOTAL_DRAW_CALLS_IN_FRAME" }, // Performance { "RENDER_OBJECTS_IN_FRAME", "RENDER_TOTAL_OBJECTS_IN_FRAME" }, // Performance { "SIDE_BOTTOM", "MARGIN_BOTTOM" }, // Globals { "SIDE_LEFT", "MARGIN_LEFT" }, // Globals { "SIDE_RIGHT", "MARGIN_RIGHT" }, // Globals { "SIDE_TOP", "MARGIN_TOP" }, // Globals { "TEXTURE_TYPE_2D_ARRAY", "TEXTURE_LAYERED_2D_ARRAY" }, // RenderingServer { "TEXTURE_TYPE_CUBEMAP", "TEXTURE_LAYERED_CUBEMAP_ARRAY" }, // RenderingServer { "TRACKER_LEFT_HAND", "TRACKER_HAND_LEFT" }, // XRPositionalTracker { "TRACKER_RIGHT_HAND", "TRACKER_HAND_RIGHT" }, // XRPositionalTracker { "TYPE_NORMALMAP", "TYPE_NORMAL_MAP" }, // VisualShaderNodeCubemap /// enums { "AlignMode", "AlignmentMode" }, //AspectRatioContainer { "AnimationProcessMode", "AnimationProcessCallback" }, // AnimationTree, AnimationPlayer { "Camera2DProcessMode", "Camera2DProcessCallback" }, // Camera2D { "CubeMapSide", "CubeMapLayer" }, // RenderingServer { "DampedStringParam", "DampedSpringParam" }, // PhysicsServer2D { "FFT_Size", "FFTSize" }, // AudioEffectPitchShift,AudioEffectSpectrumAnalyzer { "PauseMode", "ProcessMode" }, // Node { "TimerProcessMode", "TimerProcessCallback" }, // Timer { "Tracking_status", "TrackingStatus" }, // XRInterface { nullptr, nullptr }, }; static const char *gdscript_function_renames[][2] = { // { "_set_name", "get_tracker_name"}, // XRPositionalTracker - CameraFeed use this // { "_unhandled_input", "_unhandled_key_input"}, // BaseButton, ViewportContainer broke Node, FileDialog,SubViewportContainer // { "create_gizmo", "_create_gizmo"}, // EditorNode3DGizmoPlugin - may be used // { "get_dependencies", "_get_dependencies" }, // ResourceFormatLoader broke ResourceLoader // { "get_extents", "get_size" }, // BoxShape, RectangleShape broke Decal, VoxelGI, GPUParticlesCollisionBox, GPUParticlesCollisionSDF, GPUParticlesCollisionHeightField, GPUParticlesAttractorBox, GPUParticlesAttractorVectorField, FogVolume // { "get_h_offset", "get_drag_horizontal_offset"}, // Camera2D, broke PathFollow, Camera // { "get_mode", "get_file_mode"}, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap // { "get_motion", "get_travel"}, // PhysicsTestMotionResult2D broke ParalaxLayer // { "get_name", "get_tracker_name"}, // XRPositionalTracker broke OS, Node // { "get_network_connected_peers", "get_peers"}, // MultiplayerAPI broke SceneTree // { "get_network_peer", "has_multiplayer_peer"}, // MultiplayerAPI broke SceneTree // { "get_network_unique_id", "get_unique_id"}, // MultiplayerAPI broke SceneTree // { "get_offset", "get_position_offset" }, // GraphNode broke Gradient // { "get_peer_port", "get_peer" }, // ENetMultiplayerPeer broke WebSocketServer // { "get_process_mode", "get_process_callback" }, // ClippedCamera3D broke Node, Sky // { "get_render_info", "get_rendering_info" }, // RenderingServer broke Viewport // { "get_type", "get_tracker_type"}, // XRPositionalTracker broke GLTFAccessor, GLTFLight // { "get_v_offset", "get_drag_vertical_offset"}, // Camera2D, broke PathFollow, Camera // { "has_network_peer", "has_multiplayer_peer"}, // MultiplayerAPI broke SceneTree // { "instance", "instantiate" }, // PackedScene, ClassDB - Broke FileSystemDock signal and also tscn files - [instance=ExtResource( 17 )] - this is implemented as custom rule // { "is_listening", "is_bound"}, // PacketPeerUDP broke TCPServer, UDPServer // { "is_refusing_new_network_connections", "is_refusing_new_connections"}, // MultiplayerAPI broke SceneTree // { "is_valid", "has_valid_event" }, // Shortcut broke e.g. Callable // { "listen", "bound"}, // PacketPeerUDP broke TCPServer, UDPServer // { "load", "_load"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D // { "make_current", "set_current" }, // Camera2D broke Camera3D, Listener2D // { "process", "_process" }, // AnimationNode - This word is commonly used // { "save", "_save"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D // { "set_autowrap", "set_autowrap_mode" }, // AcceptDialog broke Label - Cyclic Rename // { "set_color", "surface_set_color"}, // ImmediateMesh broke Light2D, Theme, SurfaceTool // { "set_event", "set_shortcut" }, // BaseButton - Cyclic Rename // { "set_extents", "set_size"}, // BoxShape, RectangleShape broke ReflectionProbe // { "set_flag", "set_particle_flag"}, // ParticleProcessMaterial broke Window, HingeJoint3D // { "set_h_offset", "set_drag_horizontal_offset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D // { "set_margin", "set_offset" }, // Control broke Shape3D, AtlasTexture // { "set_mode", "set_mode_file_mode" }, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap // { "set_normal", "surface_set_normal"}, // ImmediateGeometry broke SurfaceTool, WorldMarginShape2D // { "set_offset", "set_progress" }, // PathFollow2D, PathFollow3D - Too common // { "set_process_mode", "set_process_callback" }, // AnimationTree broke Node, Tween, Sky // { "set_refuse_new_network_connections", "set_refuse_new_connections"}, // MultiplayerAPI broke SceneTree // { "set_tooltip", "set_tooltip_text" }, // Control, breaks TreeItem, at least for now. // { "set_uv", "surface_set_uv" }, // ImmediateMesh broke Polygon2D // { "set_v_offset", "set_drag_vertical_offset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D // {"get_points","get_points_id"},// Astar, broke Line2D, Convexpolygonshape // {"get_v_scroll","get_v_scroll_bar"},//ItemList, broke TextView { "_about_to_show", "_about_to_popup" }, // ColorPickerButton { "_get_configuration_warning", "_get_configuration_warnings" }, // Node { "_set_current", "set_current" }, // Camera2D { "_set_editor_description", "set_editor_description" }, // Node { "_set_playing", "set_playing" }, // AnimatedSprite3D { "_toplevel_raise_self", "_top_level_raise_self" }, // CanvasItem { "_update_wrap_at", "_update_wrap_at_column" }, // TextEdit { "add_animation", "add_animation_library" }, // AnimationPlayer { "add_cancel", "add_cancel_button" }, // AcceptDialog { "add_central_force", "apply_central_force" }, //RigidBody2D { "add_child_below_node", "add_sibling" }, // Node { "add_color_override", "add_theme_color_override" }, // Control { "add_constant_override", "add_theme_constant_override" }, // Control { "add_font_override", "add_theme_font_override" }, // Control { "add_force", "apply_force" }, //RigidBody2D { "add_icon_override", "add_theme_icon_override" }, // Control { "add_scene_import_plugin", "add_scene_format_importer_plugin" }, //EditorPlugin { "add_spatial_gizmo_plugin", "add_node_3d_gizmo_plugin" }, // EditorPlugin { "add_stylebox_override", "add_theme_stylebox_override" }, // Control { "add_torque", "apply_torque" }, //RigidBody2D { "agent_set_neighbor_dist", "agent_set_neighbor_distance" }, // NavigationServer2D, NavigationServer3D { "apply_changes", "_apply_changes" }, // EditorPlugin { "body_add_force", "body_apply_force" }, // PhysicsServer2D { "body_add_torque", "body_apply_torque" }, // PhysicsServer2D { "bumpmap_to_normalmap", "bump_map_to_normal_map" }, // Image { "can_be_hidden", "_can_be_hidden" }, // EditorNode3DGizmoPlugin { "can_drop_data_fw", "_can_drop_data_fw" }, // ScriptEditor { "can_generate_small_preview", "_can_generate_small_preview" }, // EditorResourcePreviewGenerator { "can_instance", "can_instantiate" }, // PackedScene, Script { "canvas_light_set_scale", "canvas_light_set_texture_scale" }, // RenderingServer { "center_viewport_to_cursor", "center_viewport_to_caret" }, // TextEdit { "change_scene", "change_scene_to_file" }, // SceneTree { "change_scene_to", "change_scene_to_packed" }, // SceneTree { "clip_polygons_2d", "clip_polygons" }, // Geometry2D { "clip_polyline_with_polygon_2d", "clip_polyline_with_polygon" }, //Geometry2D { "commit_handle", "_commit_handle" }, // EditorNode3DGizmo { "convex_hull_2d", "convex_hull" }, // Geometry2D { "create_gizmo", "_create_gizmo" }, // EditorNode3DGizmoPlugin { "cursor_get_blink_speed", "get_caret_blink_interval" }, // TextEdit { "cursor_get_column", "get_caret_column" }, // TextEdit { "cursor_get_line", "get_caret_line" }, // TextEdit { "cursor_set_blink_enabled", "set_caret_blink_enabled" }, // TextEdit { "cursor_set_blink_speed", "set_caret_blink_interval" }, // TextEdit { "cursor_set_column", "set_caret_column" }, // TextEdit { "cursor_set_line", "set_caret_line" }, // TextEdit { "damped_spring_joint_create", "joint_make_damped_spring" }, // PhysicsServer2D { "damped_string_joint_get_param", "damped_spring_joint_get_param" }, // PhysicsServer2D { "damped_string_joint_set_param", "damped_spring_joint_set_param" }, // PhysicsServer2D { "dectime", "move_toward" }, // GDScript, Math functions { "delete_char_at_cursor", "delete_char_at_caret" }, // LineEdit { "deselect_items", "deselect_all" }, // FileDialog { "disable_plugin", "_disable_plugin" }, // EditorPlugin { "drop_data_fw", "_drop_data_fw" }, // ScriptEditor { "exclude_polygons_2d", "exclude_polygons" }, // Geometry2D { "find_node", "find_child" }, // Node { "find_scancode_from_string", "find_keycode_from_string" }, // OS { "forward_canvas_draw_over_viewport", "_forward_canvas_draw_over_viewport" }, // EditorPlugin { "forward_canvas_force_draw_over_viewport", "_forward_canvas_force_draw_over_viewport" }, // EditorPlugin { "forward_canvas_gui_input", "_forward_canvas_gui_input" }, // EditorPlugin { "forward_spatial_draw_over_viewport", "_forward_3d_draw_over_viewport" }, // EditorPlugin { "forward_spatial_force_draw_over_viewport", "_forward_3d_force_draw_over_viewport" }, // EditorPlugin { "forward_spatial_gui_input", "_forward_3d_gui_input" }, // EditorPlugin { "generate_from_path", "_generate_from_path" }, // EditorResourcePreviewGenerator { "generate_small_preview_automatically", "_generate_small_preview_automatically" }, // EditorResourcePreviewGenerator { "get_action_list", "action_get_events" }, // InputMap { "get_alt", "is_alt_pressed" }, // InputEventWithModifiers { "get_animation_process_mode", "get_process_callback" }, // AnimationPlayer { "get_applied_force", "get_constant_force" }, //RigidBody2D { "get_applied_torque", "get_constant_torque" }, //RigidBody2D { "get_audio_bus", "get_audio_bus_name" }, // Area3D { "get_bound_child_nodes_to_bone", "get_bone_children" }, // Skeleton3D { "get_camera", "get_camera_3d" }, // Viewport -> this is also convertible to get_camera_2d, broke GLTFNode { "get_cancel", "get_cancel_button" }, // ConfirmationDialog { "get_caption", "_get_caption" }, // AnimationNode { "get_cast_to", "get_target_position" }, // RayCast2D, RayCast3D { "get_child_by_name", "_get_child_by_name" }, // AnimationNode { "get_child_nodes", "_get_child_nodes" }, // AnimationNode { "get_closest_point_to_segment_2d", "get_closest_point_to_segment" }, // Geometry2D { "get_closest_point_to_segment_uncapped_2d", "get_closest_point_to_segment_uncapped" }, // Geometry2D { "get_closest_points_between_segments_2d", "get_closest_point_to_segment" }, // Geometry2D { "get_collision_layer_bit", "get_collision_layer_value" }, // CSGShape3D and a lot of others like GridMap { "get_collision_mask_bit", "get_collision_mask_value" }, // CSGShape3D and a lot of others like GridMap { "get_color_types", "get_color_type_list" }, // Theme { "get_command", "is_command_or_control_pressed" }, // InputEventWithModifiers { "get_constant_types", "get_constant_type_list" }, // Theme { "get_control", "is_ctrl_pressed" }, // InputEventWithModifiers { "get_cull_mask_bit", "get_cull_mask_value" }, // Camera3D { "get_cursor_position", "get_caret_column" }, // LineEdit { "get_d", "get_distance" }, // LineShape2D { "get_depth_bias_enable", "get_depth_bias_enabled" }, // RDPipelineRasterizationState { "get_drag_data", "_get_drag_data" }, // Control { "get_drag_data_fw", "_get_drag_data_fw" }, // ScriptEditor { "get_editor_viewport", "get_editor_main_screen" }, // EditorPlugin { "get_enabled_focus_mode", "get_focus_mode" }, // BaseButton { "get_endian_swap", "is_big_endian" }, // File { "get_error_string", "get_error_message" }, // JSON { "get_filename", "get_scene_file_path" }, // Node, WARNING, this may be used in a lot of other places { "get_focus_neighbour", "get_focus_neighbor" }, // Control { "get_follow_smoothing", "get_position_smoothing_speed" }, // Camera2D { "get_font_types", "get_font_type_list" }, // Theme { "get_frame_color", "get_color" }, // ColorRect { "get_global_rate_scale", "get_playback_speed_scale" }, // AudioServer { "get_gravity_distance_scale", "get_gravity_point_distance_scale" }, //Area2D { "get_gravity_vector", "get_gravity_direction" }, //Area2D { "get_h_scrollbar", "get_h_scroll_bar" }, //ScrollContainer { "get_hand", "get_tracker_hand" }, // XRPositionalTracker { "get_handle_name", "_get_handle_name" }, // EditorNode3DGizmo { "get_handle_value", "_get_handle_value" }, // EditorNode3DGizmo { "get_icon_align", "get_icon_alignment" }, // Button { "get_icon_types", "get_icon_type_list" }, // Theme { "get_idle_frames", "get_process_frames" }, // Engine { "get_import_options", "_get_import_options" }, // EditorImportPlugin { "get_import_order", "_get_import_order" }, // EditorImportPlugin { "get_importer_name", "_get_importer_name" }, // EditorImportPlugin { "get_interior_ambient", "get_ambient_color" }, // ReflectionProbe { "get_interior_ambient_energy", "get_ambient_color_energy" }, // ReflectionProbe { "get_iterations_per_second", "get_physics_ticks_per_second" }, // Engine { "get_last_mouse_speed", "get_last_mouse_velocity" }, // Input { "get_layer_mask_bit", "get_layer_mask_value" }, // VisualInstance3D { "get_len", "get_length" }, // File { "get_max_atlas_size", "get_max_texture_size" }, // LightmapGI { "get_metakey", "is_meta_pressed" }, // InputEventWithModifiers { "get_mid_height", "get_height" }, // CapsuleMesh { "get_motion_remainder", "get_remainder" }, // PhysicsTestMotionResult2D { "get_neighbor_dist", "get_neighbor_distance" }, // NavigationAgent2D, NavigationAgent3D { "get_network_connected_peers", "get_peers" }, // Multiplayer API { "get_network_master", "get_multiplayer_authority" }, // Node { "get_network_peer", "get_multiplayer_peer" }, // Multiplayer API { "get_network_unique_id", "get_unique_id" }, // Multiplayer API { "get_ok", "get_ok_button" }, // AcceptDialog { "get_oneshot", "get_one_shot" }, // AnimatedTexture { "get_option_visibility", "_get_option_visibility" }, // EditorImportPlugin { "get_parameter_default_value", "_get_parameter_default_value" }, // AnimationNode { "get_parameter_list", "_get_parameter_list" }, // AnimationNode { "get_parent_spatial", "get_parent_node_3d" }, // Node3D { "get_pause_mode", "get_process_mode" }, // Node { "get_physical_scancode", "get_physical_keycode" }, // InputEventKey { "get_physical_scancode_with_modifiers", "get_physical_keycode_with_modifiers" }, // InputEventKey { "get_plugin_icon", "_get_plugin_icon" }, // EditorPlugin { "get_plugin_name", "_get_plugin_name" }, // EditorPlugin { "get_preset_count", "_get_preset_count" }, // EditorImportPlugin { "get_preset_name", "_get_preset_name" }, // EditorImportPlugin { "get_recognized_extensions", "_get_recognized_extensions" }, // ResourceFormatLoader, EditorImportPlugin broke ResourceSaver { "get_render_info", "get_rendering_info" }, // RenderingServer { "get_render_targetsize", "get_render_target_size" }, // XRInterface { "get_resource_type", "_get_resource_type" }, // ResourceFormatLoader { "get_result", "get_data" }, //JSON { "get_reverb_bus", "set_reverb_bus_name" }, // Area3D { "get_rpc_sender_id", "get_remote_sender_id" }, // Multiplayer API { "get_save_extension", "_get_save_extension" }, // EditorImportPlugin { "get_scancode", "get_keycode" }, // InputEventKey { "get_scancode_string", "get_keycode_string" }, // OS { "get_scancode_with_modifiers", "get_keycode_with_modifiers" }, // InputEventKey { "get_selected_path", "get_current_directory" }, // EditorInterface { "get_shift", "is_shift_pressed" }, // InputEventWithModifiers { "get_size_override", "get_size_2d_override" }, // SubViewport { "get_slide_count", "get_slide_collision_count" }, // CharacterBody2D, CharacterBody3D { "get_slips_on_slope", "get_slide_on_slope" }, // SeparationRayShape2D, SeparationRayShape3D { "get_space_override_mode", "get_gravity_space_override_mode" }, // Area2D { "get_spatial_node", "get_node_3d" }, // EditorNode3DGizmo { "get_speed", "get_velocity" }, // InputEventMouseMotion { "get_stylebox_types", "get_stylebox_type_list" }, // Theme { "get_surface_material", "get_surface_override_material" }, // MeshInstance3D broke ImporterMesh { "get_surface_material_count", "get_surface_override_material_count" }, // MeshInstance3D { "get_tab_disabled", "is_tab_disabled" }, // Tab { "get_tab_hidden", "is_tab_hidden" }, // Tab { "get_text_align", "get_text_alignment" }, // Button { "get_theme_item_types", "get_theme_item_type_list" }, // Theme { "get_timer_process_mode", "get_timer_process_callback" }, // Timer { "get_translation", "get_position" }, // Node3D broke GLTFNode which is used rarely { "get_unit_db", "get_volume_db" }, // AudioStreamPlayer3D { "get_unit_offset", "get_progress_ratio" }, // PathFollow2D, PathFollow3D { "get_use_in_baked_light", "is_baking_navigation" }, // GridMap { "get_used_cells_by_id", "get_used_cells" }, // TileMap { "get_v_scrollbar", "get_v_scroll_bar" }, //ScrollContainer { "get_visible_name", "_get_visible_name" }, // EditorImportPlugin { "get_window_layout", "_get_window_layout" }, // EditorPlugin { "get_word_under_cursor", "get_word_under_caret" }, // TextEdit { "get_world", "get_world_3d" }, // Viewport, Spatial { "get_zfar", "get_far" }, // Camera3D broke GLTFCamera { "get_znear", "get_near" }, // Camera3D broke GLTFCamera { "groove_joint_create", "joint_make_groove" }, // PhysicsServer2D { "handle_menu_selected", "_handle_menu_selected" }, // EditorResourcePicker { "handles_type", "_handles_type" }, // ResourceFormatLoader { "has_color", "has_theme_color" }, // Control broke Theme { "has_color_override", "has_theme_color_override" }, // Control broke Theme { "has_constant", "has_theme_constant" }, // Control { "has_constant_override", "has_theme_constant_override" }, // Control { "has_filter", "_has_filter" }, // AnimationNode { "has_font", "has_theme_font" }, // Control broke Theme { "has_font_override", "has_theme_font_override" }, // Control { "has_icon", "has_theme_icon" }, // Control broke Theme { "has_icon_override", "has_theme_icon_override" }, // Control { "has_main_screen", "_has_main_screen" }, // EditorPlugin { "has_network_peer", "has_multiplayer_peer" }, // Multiplayer API { "has_stylebox", "has_theme_stylebox" }, // Control broke Theme { "has_stylebox_override", "has_theme_stylebox_override" }, // Control { "http_escape", "uri_encode" }, // String { "http_unescape", "uri_decode" }, // String { "import_scene_from_other_importer", "_import_scene" }, //EditorSceneFormatImporter { "instance_set_surface_material", "instance_set_surface_override_material" }, // RenderingServer { "interpolate", "sample" }, // Curve, Curve2D, Curve3D, Gradient { "intersect_polygons_2d", "intersect_polygons" }, // Geometry2D { "intersect_polyline_with_polygon_2d", "intersect_polyline_with_polygon" }, // Geometry2D { "is_a_parent_of", "is_ancestor_of" }, // Node { "is_commiting_action", "is_committing_action" }, // UndoRedo { "is_doubleclick", "is_double_click" }, // InputEventMouseButton { "is_draw_red", "is_draw_warning" }, // EditorProperty { "is_follow_smoothing_enabled", "is_position_smoothing_enabled" }, // Camera2D { "is_h_drag_enabled", "is_drag_horizontal_enabled" }, // Camera2D { "is_handle_highlighted", "_is_handle_highlighted" }, // EditorNode3DGizmo, EditorNode3DGizmoPlugin { "is_inverting_faces", "get_flip_faces" }, // CSGPrimitive3D { "is_network_master", "is_multiplayer_authority" }, // Node { "is_network_server", "is_server" }, // Multiplayer API { "is_normalmap", "is_normal_map" }, // NoiseTexture { "is_refusing_new_network_connections", "is_refusing_new_connections" }, // Multiplayer API { "is_region", "is_region_enabled" }, // Sprite2D { "is_rotating", "is_ignoring_rotation" }, // Camera2D { "is_scancode_unicode", "is_keycode_unicode" }, // OS { "is_selectable_when_hidden", "_is_selectable_when_hidden" }, // EditorNode3DGizmoPlugin { "is_set_as_toplevel", "is_set_as_top_level" }, // CanvasItem { "is_shortcut", "matches_event" }, // Shortcut { "is_size_override_stretch_enabled", "is_size_2d_override_stretch_enabled" }, // SubViewport { "is_sort_enabled", "is_y_sort_enabled" }, // Node2D { "is_static_body", "is_able_to_sleep" }, // PhysicalBone3D - TODO - not sure { "is_v_drag_enabled", "is_drag_vertical_enabled" }, // Camera2D { "joint_create_cone_twist", "joint_make_cone_twist" }, // PhysicsServer3D { "joint_create_generic_6dof", "joint_make_generic_6dof" }, // PhysicsServer3D { "joint_create_hinge", "joint_make_hinge" }, // PhysicsServer3D { "joint_create_pin", "joint_make_pin" }, // PhysicsServer3D { "joint_create_slider", "joint_make_slider" }, // PhysicsServer3D { "line_intersects_line_2d", "line_intersects_line" }, // Geometry2D { "load_from_globals", "load_from_project_settings" }, // InputMap { "load_interactive", "load_threaded_request" }, // ResourceLoader - load_threaded_request is alternative, but is used differently { "make_convex_from_brothers", "make_convex_from_siblings" }, // CollisionShape3D { "make_visible", "_make_visible" }, // EditorPlugin { "merge_polygons_2d", "merge_polygons" }, // Geometry2D { "mesh_surface_get_format", "mesh_surface_get_format_attribute_stride" }, // RenderingServer { "mesh_surface_update_region", "mesh_surface_update_attribute_region" }, // RenderingServer { "move_to_bottom", "move_after" }, // Skeleton3D { "move_to_top", "move_before" }, // Skeleton3D { "multimesh_allocate", "multimesh_allocate_data" }, // RenderingServer { "normalmap_to_xy", "normal_map_to_xy" }, // Image { "offset_polygon_2d", "offset_polygon" }, // Geometry2D { "offset_polyline_2d", "offset_polyline" }, // Geometry2D { "percent_decode", "uri_decode" }, // String { "percent_encode", "uri_encode" }, // String { "pin_joint_create", "joint_make_pin" }, // PhysicsServer2D { "popup_centered_minsize", "popup_centered_clamped" }, // Window { "post_import", "_post_import" }, // EditorScenePostImport { "print_stray_nodes", "print_orphan_nodes" }, // Node { "property_list_changed_notify", "notify_property_list_changed" }, // Object { "recognize", "_recognize" }, // ResourceFormatLoader { "regen_normalmaps", "regen_normal_maps" }, // ArrayMesh { "remove", "remove_at" }, // Array, broke Directory { "remove_animation", "remove_animation_library" }, // AnimationPlayer { "remove_color_override", "remove_theme_color_override" }, // Control { "remove_constant_override", "remove_theme_constant_override" }, // Control { "remove_font_override", "remove_theme_font_override" }, // Control { "remove_icon_override", "remove_theme_icon_override" }, // Control { "remove_scene_import_plugin", "remove_scene_format_importer_plugin" }, //EditorPlugin { "remove_spatial_gizmo_plugin", "remove_node_3d_gizmo_plugin" }, // EditorPlugin { "remove_stylebox_override", "remove_theme_stylebox_override" }, // Control { "rename_animation", "rename_animation_library" }, // AnimationPlayer { "rename_dependencies", "_rename_dependencies" }, // ResourceFormatLoader { "save_external_data", "_save_external_data" }, // EditorPlugin { "segment_intersects_segment_2d", "segment_intersects_segment" }, // Geometry2D { "set_adjustment_enable", "set_adjustment_enabled" }, // Environment { "set_alt", "set_alt_pressed" }, // InputEventWithModifiers { "set_anchor_and_margin", "set_anchor_and_offset" }, // Control { "set_anchors_and_margins_preset", "set_anchors_and_offsets_preset" }, // Control { "set_animation_process_mode", "set_process_callback" }, // AnimationPlayer { "set_as_bulk_array", "set_buffer" }, // MultiMesh { "set_as_normalmap", "set_as_normal_map" }, // NoiseTexture { "set_as_toplevel", "set_as_top_level" }, // CanvasItem { "set_audio_bus", "set_audio_bus_name" }, // Area3D { "set_autowrap", "set_autowrap_mode" }, // Label broke AcceptDialog { "set_cast_to", "set_target_position" }, // RayCast2D, RayCast3D { "set_collision_layer_bit", "set_collision_layer_value" }, // CSGShape3D and a lot of others like GridMap { "set_collision_mask_bit", "set_collision_mask_value" }, // CSGShape3D and a lot of others like GridMap { "set_column_min_width", "set_column_custom_minimum_width" }, // Tree { "set_command", "set_meta_pressed" }, // InputEventWithModifiers { "set_control", "set_ctrl_pressed" }, // InputEventWithModifiers { "set_create_options", "_set_create_options" }, // EditorResourcePicker { "set_cull_mask_bit", "set_cull_mask_value" }, // Camera3D { "set_cursor_position", "set_caret_column" }, // LineEdit { "set_d", "set_distance" }, // WorldMarginShape2D { "set_depth_bias_enable", "set_depth_bias_enabled" }, // RDPipelineRasterizationState { "set_doubleclick", "set_double_click" }, // InputEventMouseButton { "set_draw_red", "set_draw_warning" }, // EditorProperty { "set_enable_follow_smoothing", "set_position_smoothing_enabled" }, // Camera2D { "set_enabled_focus_mode", "set_focus_mode" }, // BaseButton { "set_endian_swap", "set_big_endian" }, // File { "set_expand_to_text_length", "set_expand_to_text_length_enabled" }, // LineEdit { "set_filename", "set_scene_file_path" }, // Node, WARNING, this may be used in a lot of other places { "set_focus_neighbour", "set_focus_neighbor" }, // Control { "set_follow_smoothing", "set_position_smoothing_speed" }, // Camera2D { "set_frame_color", "set_color" }, // ColorRect { "set_global_rate_scale", "set_playback_speed_scale" }, // AudioServer { "set_gravity_distance_scale", "set_gravity_point_distance_scale" }, // Area2D { "set_gravity_vector", "set_gravity_direction" }, // Area2D { "set_h_drag_enabled", "set_drag_horizontal_enabled" }, // Camera2D { "set_icon_align", "set_icon_alignment" }, // Button { "set_interior_ambient", "set_ambient_color" }, // ReflectionProbe { "set_interior_ambient_energy", "set_ambient_color_energy" }, // ReflectionProbe { "set_invert_faces", "set_flip_faces" }, // CSGPrimitive3D { "set_is_initialized", "_is_initialized" }, // XRInterface { "set_is_primary", "set_primary" }, // XRInterface { "set_iterations_per_second", "set_physics_ticks_per_second" }, // Engine { "set_layer_mask_bit", "set_layer_mask_value" }, // VisualInstance3D { "set_margins_preset", "set_offsets_preset" }, // Control { "set_max_atlas_size", "set_max_texture_size" }, // LightmapGI { "set_metakey", "set_meta_pressed" }, // InputEventWithModifiers { "set_mid_height", "set_height" }, // CapsuleMesh { "set_neighbor_dist", "set_neighbor_distance" }, // NavigationAgent2D, NavigationAgent3D { "set_network_master", "set_multiplayer_authority" }, // Node { "set_network_peer", "set_multiplayer_peer" }, // Multiplayer API { "set_oneshot", "set_one_shot" }, // AnimatedTexture { "set_pause_mode", "set_process_mode" }, // Node { "set_physical_scancode", "set_physical_keycode" }, // InputEventKey { "set_proximity_fade", "set_proximity_fade_enabled" }, // Material { "set_refuse_new_network_connections", "set_refuse_new_connections" }, // Multiplayer API { "set_region", "set_region_enabled" }, // Sprite2D, Sprite broke AtlasTexture { "set_region_filter_clip", "set_region_filter_clip_enabled" }, // Sprite2D { "set_reverb_bus", "set_reverb_bus_name" }, // Area3D { "set_rotate", "set_rotates" }, // PathFollow2D { "set_scancode", "set_keycode" }, // InputEventKey { "set_shift", "set_shift_pressed" }, // InputEventWithModifiers { "set_size_override", "set_size_2d_override" }, // SubViewport broke ImageTexture { "set_size_override_stretch", "set_size_2d_override_stretch" }, // SubViewport { "set_slips_on_slope", "set_slide_on_slope" }, // SeparationRayShape2D, SeparationRayShape3D { "set_sort_enabled", "set_y_sort_enabled" }, // Node2D { "set_space_override_mode", "set_gravity_space_override_mode" }, // Area2D { "set_spatial_node", "set_node_3d" }, // EditorNode3DGizmo { "set_speed", "set_velocity" }, // InputEventMouseMotion { "set_ssao_edge_sharpness", "set_ssao_sharpness" }, // Environment { "set_surface_material", "set_surface_override_material" }, // MeshInstance3D broke ImporterMesh { "set_tab_align", "set_tab_alignment" }, //TabContainer { "set_tangent", "surface_set_tangent" }, // ImmediateGeometry broke SurfaceTool { "set_text_align", "set_text_alignment" }, // Button { "set_timer_process_mode", "set_timer_process_callback" }, // Timer { "set_translation", "set_position" }, // Node3D - this broke GLTFNode which is used rarely { "set_unit_db", "set_volume_db" }, // AudioStreamPlayer3D { "set_unit_offset", "set_progress_ratio" }, // PathFollow2D, PathFollow3D { "set_uv2", "surface_set_uv2" }, // ImmediateMesh broke Surffacetool { "set_v_drag_enabled", "set_drag_vertical_enabled" }, // Camera2D { "set_valign", "set_vertical_alignment" }, // Label { "set_window_layout", "_set_window_layout" }, // EditorPlugin { "set_zfar", "set_far" }, // Camera3D broke GLTFCamera { "set_znear", "set_near" }, // Camera3D broke GLTFCamera { "shortcut_match", "is_match" }, // InputEvent { "skeleton_allocate", "skeleton_allocate_data" }, // RenderingServer { "surface_update_region", "surface_update_attribute_region" }, // ArrayMesh { "targeting_method", "tween_method" }, // Tween { "targeting_property", "tween_property" }, // Tween { "track_remove_key_at_position", "track_remove_key_at_time" }, // Animation { "triangulate_delaunay_2d", "triangulate_delaunay" }, // Geometry2D { "unselect", "deselect" }, // ItemList { "unselect_all", "deselect_all" }, // ItemList { "update_configuration_warning", "update_configuration_warnings" }, // Node { "update_gizmo", "update_gizmos" }, // Node3D { "viewport_set_use_arvr", "viewport_set_use_xr" }, // RenderingServer { "warp_mouse_position", "warp_mouse" }, // Input { "world_to_map", "local_to_map" }, // TileMap, GridMap { "set_shader_param", "set_shader_parameter" }, // ShaderMaterial { "get_shader_param", "get_shader_parameter" }, // ShaderMaterial { "set_uniform_name", "set_parameter_name" }, // ParameterRef { "get_uniform_name", "get_parameter_name" }, // ParameterRef // Builtin types // Remember to add them to builtin_types_excluded_functions variable, because for now this functions cannot be listed // { "empty", "is_empty" }, // Array - Used as custom rule // Be careful, this will be used everywhere { "clamped", "clamp" }, // Vector2 // Be careful, this will be used everywhere { "get_rotation_quat", "get_rotation_quaternion" }, // Basis { "grow_margin", "grow_side" }, // Rect2 { "invert", "reverse" }, // Array - TODO check // Be careful, this will be used everywhere { "is_abs_path", "is_absolute_path" }, // String { "is_valid_integer", "is_valid_int" }, // String { "linear_interpolate", "lerp" }, // Color { "to_ascii", "to_ascii_buffer" }, // String { "to_utf8", "to_utf8_buffer" }, // String { "to_wchar", "to_utf32_buffer" }, // String // TODO - utf32 or utf16? // @GlobalScope // Remember to add them to builtin_types_excluded_functions variable, because for now this functions cannot be listed { "bytes2var", "bytes_to_var" }, { "bytes2var_with_objects", "bytes_to_var_with_objects" }, { "db2linear", "db_to_linear" }, { "deg2rad", "deg_to_rad" }, { "linear2db", "linear_to_db" }, { "rad2deg", "rad_to_deg" }, { "rand_range", "randf_range" }, { "range_lerp", "remap" }, { "stepify", "snapped" }, { "str2var", "str_to_var" }, { "var2str", "var_to_str" }, { "var2bytes", "var_to_bytes" }, { "var2bytes_with_objects", "var_to_bytes_with_objects" }, // @GDScript // Remember to add them to builtin_types_excluded_functions variable, because for now this functions cannot be listed { "dict2inst", "dict_to_inst" }, { "inst2dict", "inst_to_dict" }, { nullptr, nullptr }, }; // gdscript_function_renames clone with CamelCase static const char *csharp_function_renames[][2] = { // { "_SetName", "GetTrackerName"}, // XRPositionalTracker - CameraFeed use this // { "_UnhandledInput", "_UnhandledKeyInput"}, // BaseButton, ViewportContainer broke Node, FileDialog,SubViewportContainer // { "CreateGizmo", "_CreateGizmo"}, // EditorNode3DGizmoPlugin - may be used // { "GetDependencies", "_GetDependencies" }, // ResourceFormatLoader broke ResourceLoader // { "GetExtents", "GetSize" }, // BoxShape, RectangleShape broke Decal, VoxelGI, GPUParticlesCollisionBox, GPUParticlesCollisionSDF, GPUParticlesCollisionHeightField, GPUParticlesAttractorBox, GPUParticlesAttractorVectorField, FogVolume // { "GetHOffset", "GetDragHorizontalOffset"}, // Camera2D, broke PathFollow, Camera // { "GetMode", "GetFileMode"}, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap // { "GetMotion", "GetTravel"}, // PhysicsTestMotionResult2D broke ParalaxLayer // { "GetName", "GetTrackerName"}, // XRPositionalTracker broke OS, Node // { "GetNetworkConnectedPeers", "GetPeers"}, // MultiplayerAPI broke SceneTree // { "GetNetworkPeer", "HasMultiplayerPeer"}, // MultiplayerAPI broke SceneTree // { "GetNetworkUniqueId", "GetUniqueId"}, // MultiplayerAPI broke SceneTree // { "GetOffset", "GetPositionOffset" }, // GraphNode broke Gradient // { "GetPeerPort", "GetPeer" }, // ENetMultiplayerPeer broke WebSocketServer // { "GetProcessMode", "GetProcessCallback" }, // ClippedCamera3D broke Node, Sky // { "GetRenderInfo", "GetRenderingInfo" }, // RenderingServer broke Viewport // { "GetType", "GetTrackerType"}, // XRPositionalTracker broke GLTFAccessor, GLTFLight // { "GetVOffset", "GetDragVerticalOffset"}, // Camera2D, broke PathFollow, Camera // { "HasNetworkPeer", "HasMultiplayerPeer"}, // MultiplayerAPI broke SceneTree // { "Instance", "Instantiate" }, // PackedScene, ClassDB - Broke FileSystemDock signal and also tscn files - [instance=ExtResource( 17 )] - this is implemented as custom rule // { "IsListening", "IsBound"}, // PacketPeerUDP broke TCPServer, UDPServer // { "IsRefusingNewNetworkConnections", "IsRefusingNewConnections"}, // MultiplayerAPI broke SceneTree // { "IsValid", "HasValidEvent" }, // Shortcut broke e.g. Callable // { "Listen", "Bound"}, // PacketPeerUDP broke TCPServer, UDPServer // { "Load", "_Load"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D // { "MakeCurrent", "SetCurrent" }, // Camera2D broke Camera3D, Listener2D // { "Process", "_Process" }, // AnimationNode - This word is commonly used // { "Save", "_Save"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D // { "SetAutowrap", "SetAutowrapMode" }, // AcceptDialog broke Label - Cyclic Rename // { "SetColor", "SurfaceSetColor"}, // ImmediateMesh broke Light2D, Theme, SurfaceTool // { "SetEvent", "SetShortcut" }, // BaseButton - Cyclic Rename // { "SetExtents", "SetSize"}, // BoxShape, RectangleShape broke ReflectionProbe // { "SetFlag", "SetParticleFlag"}, // ParticleProcessMaterial broke Window, HingeJoint3D // { "SetHOffset", "SetDragHorizontalOffset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D // { "SetMargin", "SetOffset" }, // Control broke Shape3D, AtlasTexture // { "SetMode", "SetModeFileMode" }, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap // { "SetNormal", "SurfaceSetNormal"}, // ImmediateGeometry broke SurfaceTool, WorldMarginShape2D // { "SetOffset", "SetProgress" }, // PathFollow2D, PathFollow3D - Too common // { "SetProcessMode", "SetProcessCallback" }, // AnimationTree broke Node, Tween, Sky // { "SetRefuseNewNetworkConnections", "SetRefuseNewConnections"}, // MultiplayerAPI broke SceneTree // { "SetTooltip", "SetTooltipText" }, // Control, breaks TreeItem, at least for now. // { "SetUv", "SurfaceSetUv" }, // ImmediateMesh broke Polygon2D // { "SetVOffset", "SetDragVerticalOffset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D // {"GetPoints","GetPointsId"},// Astar, broke Line2D, Convexpolygonshape // {"GetVScroll","GetVScrollBar"},//ItemList, broke TextView { "AddSpatialGizmoPlugin", "AddNode3dGizmoPlugin" }, // EditorPlugin { "RenderingServer", "GetTabAlignment" }, // Tab { "_AboutToShow", "_AboutToPopup" }, // ColorPickerButton { "_GetConfigurationWarning", "_GetConfigurationWarnings" }, // Node { "_SetCurrent", "SetCurrent" }, // Camera2D { "_SetEditorDescription", "SetEditorDescription" }, // Node { "_SetPlaying", "SetPlaying" }, // AnimatedSprite3D { "_ToplevelRaiseSelf", "_TopLevelRaiseSelf" }, // CanvasItem { "_UpdateWrapAt", "_UpdateWrapAtColumn" }, // TextEdit { "AddAnimation", "AddAnimationLibrary" }, // AnimationPlayer { "AddCancel", "AddCancelButton" }, // AcceptDialog { "AddCentralForce", "AddConstantCentralForce" }, //RigidBody2D { "AddChildBelowNode", "AddSibling" }, // Node { "AddColorOverride", "AddThemeColorOverride" }, // Control { "AddConstantOverride", "AddThemeConstantOverride" }, // Control { "AddFontOverride", "AddThemeFontOverride" }, // Control { "AddForce", "AddConstantForce" }, //RigidBody2D { "AddIconOverride", "AddThemeIconOverride" }, // Control { "AddSceneImportPlugin", "AddSceneFormatImporterPlugin" }, //EditorPlugin { "AddStyleboxOverride", "AddThemeStyleboxOverride" }, // Control { "AddTorque", "AddConstantTorque" }, //RigidBody2D { "AgentSetNeighborDist", "AgentSetNeighborDistance" }, // NavigationServer2D, NavigationServer3D { "BindChildNodeToBone", "SetBoneChildren" }, // Skeleton3D { "BumpmapToNormalmap", "BumpMapToNormalMap" }, // Image { "CanBeHidden", "_CanBeHidden" }, // EditorNode3DGizmoPlugin { "CanDropDataFw", "_CanDropDataFw" }, // ScriptEditor { "CanGenerateSmallPreview", "_CanGenerateSmallPreview" }, // EditorResourcePreviewGenerator { "CanInstance", "CanInstantiate" }, // PackedScene, Script { "CanvasLightSetScale", "CanvasLightSetTextureScale" }, // RenderingServer { "CenterViewportToCursor", "CenterViewportToCaret" }, // TextEdit { "ChangeScene", "ChangeSceneToFile" }, // SceneTree { "ChangeSceneTo", "ChangeSceneToPacked" }, // SceneTree { "ClipPolygons2d", "ClipPolygons" }, // Geometry2D { "ClipPolylineWithPolygon2d", "ClipPolylineWithPolygon" }, //Geometry2D { "CommitHandle", "_CommitHandle" }, // EditorNode3DGizmo { "ConvexHull2d", "ConvexHull" }, // Geometry2D { "CursorGetBlinkSpeed", "GetCaretBlinkInterval" }, // TextEdit { "CursorGetColumn", "GetCaretColumn" }, // TextEdit { "CursorGetLine", "GetCaretLine" }, // TextEdit { "CursorSetBlinkEnabled", "SetCaretBlinkEnabled" }, // TextEdit { "CursorSetBlinkSpeed", "SetCaretBlinkInterval" }, // TextEdit { "CursorSetColumn", "SetCaretColumn" }, // TextEdit { "CursorSetLine", "SetCaretLine" }, // TextEdit { "DampedSpringJointCreate", "JointMakeDampedSpring" }, // PhysicsServer2D { "DampedStringJointGetParam", "DampedSpringJointGetParam" }, // PhysicsServer2D { "DampedStringJointSetParam", "DampedSpringJointSetParam" }, // PhysicsServer2D { "DeleteCharAtCursor", "DeleteCharAtCaret" }, // LineEdit { "DeselectItems", "DeselectAll" }, // FileDialog { "DropDataFw", "_DropDataFw" }, // ScriptEditor { "ExcludePolygons2d", "ExcludePolygons" }, // Geometry2D { "FindScancodeFromString", "FindKeycodeFromString" }, // OS { "ForwardCanvasDrawOverViewport", "_ForwardCanvasDrawOverViewport" }, // EditorPlugin { "ForwardCanvasForceDrawOverViewport", "_ForwardCanvasForceDrawOverViewport" }, // EditorPlugin { "ForwardCanvasGuiInput", "_ForwardCanvasGuiInput" }, // EditorPlugin { "ForwardSpatialDrawOverViewport", "_Forward3dDrawOverViewport" }, // EditorPlugin { "ForwardSpatialForceDrawOverViewport", "_Forward3dForceDrawOverViewport" }, // EditorPlugin { "ForwardSpatialGuiInput", "_Forward3dGuiInput" }, // EditorPlugin { "GenerateFromPath", "_GenerateFromPath" }, // EditorResourcePreviewGenerator { "GenerateSmallPreviewAutomatically", "_GenerateSmallPreviewAutomatically" }, // EditorResourcePreviewGenerator { "GetActionList", "ActionGetEvents" }, // InputMap { "GetAlt", "IsAltPressed" }, // InputEventWithModifiers { "GetAnimationProcessMode", "GetProcessCallback" }, // AnimationPlayer { "GetAppliedForce", "GetConstantForce" }, //RigidBody2D { "GetAppliedTorque", "GetConstantTorque" }, //RigidBody2D { "GetAudioBus", "GetAudioBusName" }, // Area3D { "GetBoundChildNodesToBone", "GetBoneChildren" }, // Skeleton3D { "GetCamera", "GetCamera3d" }, // Viewport -> this is also convertible to getCamera2d, broke GLTFNode { "GetCancel", "GetCancelButton" }, // ConfirmationDialog { "GetCaption", "_GetCaption" }, // AnimationNode { "GetCastTo", "GetTargetPosition" }, // RayCast2D, RayCast3D { "GetChildByName", "_GetChildByName" }, // AnimationNode { "GetChildNodes", "_GetChildNodes" }, // AnimationNode { "GetClosestPointToSegment2d", "GetClosestPointToSegment" }, // Geometry2D { "GetClosestPointToSegmentUncapped2d", "GetClosestPointToSegmentUncapped" }, // Geometry2D { "GetClosestPointsBetweenSegments2d", "GetClosestPointToSegment" }, // Geometry2D { "GetCollisionLayerBit", "GetCollisionLayerValue" }, // CSGShape3D and a lot of others like GridMap { "GetCollisionMaskBit", "GetCollisionMaskValue" }, // CSGShape3D and a lot of others like GridMap { "GetColorTypes", "GetColorTypeList" }, // Theme { "GetCommand", "IsCommandPressed" }, // InputEventWithModifiers { "GetConstantTypes", "GetConstantTypeList" }, // Theme { "GetControl", "IsCtrlPressed" }, // InputEventWithModifiers { "GetCullMaskBit", "GetCullMaskValue" }, // Camera3D { "GetCursorPosition", "GetCaretColumn" }, // LineEdit { "GetD", "GetDistance" }, // LineShape2D { "GetDepthBiasEnable", "GetDepthBiasEnabled" }, // RDPipelineRasterizationState { "GetDragDataFw", "_GetDragDataFw" }, // ScriptEditor { "GetEditorViewport", "GetViewport" }, // EditorPlugin { "GetEnabledFocusMode", "GetFocusMode" }, // BaseButton { "GetEndianSwap", "IsBigEndian" }, // File { "GetErrorString", "GetErrorMessage" }, // JSON { "GetFocusNeighbour", "GetFocusNeighbor" }, // Control { "GetFollowSmoothing", "GetFollowSmoothingSpeed" }, // Camera2D { "GetFontTypes", "GetFontTypeList" }, // Theme { "GetFrameColor", "GetColor" }, // ColorRect { "GetGlobalRateScale", "GetPlaybackSpeedScale" }, // AudioServer { "GetGravityDistanceScale", "GetGravityPointDistanceScale" }, //Area2D { "GetGravityVector", "GetGravityDirection" }, //Area2D { "GetHScrollbar", "GetHScrollBar" }, //ScrollContainer { "GetHand", "GetTrackerHand" }, // XRPositionalTracker { "GetHandleName", "_GetHandleName" }, // EditorNode3DGizmo { "GetHandleValue", "_GetHandleValue" }, // EditorNode3DGizmo { "GetIconAlign", "GetIconAlignment" }, // Button { "GetIconTypes", "GetIconTypeList" }, // Theme { "GetIdleFrames", "GetProcessFrames" }, // Engine { "GetImportOptions", "_GetImportOptions" }, // EditorImportPlugin { "GetImportOrder", "_GetImportOrder" }, // EditorImportPlugin { "GetImporterName", "_GetImporterName" }, // EditorImportPlugin { "GetInteriorAmbient", "GetAmbientColor" }, // ReflectionProbe { "GetInteriorAmbientEnergy", "GetAmbientColorEnergy" }, // ReflectionProbe { "GetIterationsPerSecond", "GetPhysicsTicksPerSecond" }, // Engine { "GetLastMouseSpeed", "GetLastMouseVelocity" }, // Input { "GetLayerMaskBit", "GetLayerMaskValue" }, // VisualInstance3D { "GetLen", "GetLength" }, // File { "GetMaxAtlasSize", "GetMaxTextureSize" }, // LightmapGI { "GetMetakey", "IsMetaPressed" }, // InputEventWithModifiers { "GetMidHeight", "GetHeight" }, // CapsuleMesh { "GetMotionRemainder", "GetRemainder" }, // PhysicsTestMotionResult2D { "GetNeighborDist", "GetNeighborDistance" }, // NavigationAgent2D, NavigationAgent3D { "GetNetworkConnectedPeers", "GetPeers" }, // Multiplayer API { "GetNetworkMaster", "GetMultiplayerAuthority" }, // Node { "GetNetworkPeer", "GetMultiplayerPeer" }, // Multiplayer API { "GetNetworkUniqueId", "GetUniqueId" }, // Multiplayer API { "GetOneshot", "GetOneShot" }, // AnimatedTexture { "GetOk", "GetOkButton" }, // AcceptDialog { "GetOptionVisibility", "_GetOptionVisibility" }, // EditorImportPlugin { "GetParameterDefaultValue", "_GetParameterDefaultValue" }, // AnimationNode { "GetParameterList", "_GetParameterList" }, // AnimationNode { "GetParentSpatial", "GetParentNode3d" }, // Node3D { "GetPhysicalScancode", "GetPhysicalKeycode" }, // InputEventKey { "GetPhysicalScancodeWithModifiers", "GetPhysicalKeycodeWithModifiers" }, // InputEventKey { "GetPluginIcon", "_GetPluginIcon" }, // EditorPlugin { "GetPluginName", "_GetPluginName" }, // EditorPlugin { "GetPresetCount", "_GetPresetCount" }, // EditorImportPlugin { "GetPresetName", "_GetPresetName" }, // EditorImportPlugin { "GetRecognizedExtensions", "_GetRecognizedExtensions" }, // ResourceFormatLoader, EditorImportPlugin broke ResourceSaver { "GetRenderInfo", "GetRenderingInfo" }, // RenderingServer { "GetRenderTargetsize", "GetRenderTargetSize" }, // XRInterface { "GetResourceType", "_GetResourceType" }, // ResourceFormatLoader { "GetResult", "GetData" }, //JSON { "GetReverbBus", "GetReverbBusName" }, // Area3D { "GetRpcSenderId", "GetRemoteSenderId" }, // Multiplayer API { "GetSaveExtension", "_GetSaveExtension" }, // EditorImportPlugin { "GetScancode", "GetKeycode" }, // InputEventKey { "GetScancodeString", "GetKeycodeString" }, // OS { "GetScancodeWithModifiers", "GetKeycodeWithModifiers" }, // InputEventKey { "GetShift", "IsShiftPressed" }, // InputEventWithModifiers { "GetSizeOverride", "GetSize2dOverride" }, // SubViewport { "GetSlipsOnSlope", "GetSlideOnSlope" }, // SeparationRayShape2D, SeparationRayShape3D { "GetSpaceOverrideMode", "GetGravitySpaceOverrideMode" }, // Area2D { "GetSpatialNode", "GetNode3d" }, // EditorNode3DGizmo { "GetSpeed", "GetVelocity" }, // InputEventMouseMotion { "GetStyleboxTypes", "GetStyleboxTypeList" }, // Theme { "GetSurfaceMaterial", "GetSurfaceOverrideMaterial" }, // MeshInstance3D broke ImporterMesh { "GetSurfaceMaterialCount", "GetSurfaceOverrideMaterialCount" }, // MeshInstance3D { "GetTabDisabled", "IsTabDisabled" }, // Tab { "GetTabHidden", "IsTabHidden" }, // Tab { "GetTextAlign", "GetTextAlignment" }, // Button { "GetThemeItemTypes", "GetThemeItemTypeList" }, // Theme { "GetTimerProcessMode", "GetTimerProcessCallback" }, // Timer { "GetTranslation", "GetPosition" }, // Node3D broke GLTFNode which is used rarely { "GetUnitDb", "GetVolumeDb" }, // AudioStreamPlayer3D { "GetUnitOffset", "GetProgressRatio" }, // PathFollow2D, PathFollow3D { "GetUseInBakedLight", "IsBakingNavigation" }, // GridMap { "GetUsedCellsById", "GetUsedCells" }, // TileMap { "GetVScrollbar", "GetVScrollBar" }, //ScrollContainer { "GetVisibleName", "_GetVisibleName" }, // EditorImportPlugin { "GetWindowLayout", "_GetWindowLayout" }, // EditorPlugin { "GetWordUnderCursor", "GetWordUnderCaret" }, // TextEdit { "GetWorld", "GetWorld3d" }, // Viewport, Spatial { "GetZfar", "GetFar" }, // Camera3D broke GLTFCamera { "GetZnear", "GetNear" }, // Camera3D broke GLTFCamera { "GrooveJointCreate", "JointMakeGroove" }, // PhysicsServer2D { "HandleMenuSelected", "_HandleMenuSelected" }, // EditorResourcePicker { "HandlesType", "_HandlesType" }, // ResourceFormatLoader { "HasColor", "HasThemeColor" }, // Control broke Theme { "HasColorOverride", "HasThemeColorOverride" }, // Control broke Theme { "HasConstant", "HasThemeConstant" }, // Control { "HasConstantOverride", "HasThemeConstantOverride" }, // Control { "HasFilter", "_HasFilter" }, // AnimationNode { "HasFont", "HasThemeFont" }, // Control broke Theme { "HasFontOverride", "HasThemeFontOverride" }, // Control { "HasIcon", "HasThemeIcon" }, // Control broke Theme { "HasIconOverride", "HasThemeIconOverride" }, // Control { "HasMainScreen", "_HasMainScreen" }, // EditorPlugin { "HasNetworkPeer", "HasMultiplayerPeer" }, // Multiplayer API { "HasStylebox", "HasThemeStylebox" }, // Control broke Theme { "HasStyleboxOverride", "HasThemeStyleboxOverride" }, // Control { "HttpEscape", "UriEncode" }, // String { "HttpUnescape", "UriDecode" }, // String { "ImportAnimationFromOtherImporter", "_ImportAnimation" }, //EditorSceneFormatImporter { "ImportSceneFromOtherImporter", "_ImportScene" }, //EditorSceneFormatImporter { "InstanceSetSurfaceMaterial", "InstanceSetSurfaceOverrideMaterial" }, // RenderingServer { "IntersectPolygons2d", "IntersectPolygons" }, // Geometry2D { "IntersectPolylineWithPolygon2d", "IntersectPolylineWithPolygon" }, // Geometry2D { "IsAParentOf", "IsAncestorOf" }, // Node { "IsCommitingAction", "IsCommittingAction" }, // UndoRedo { "IsDoubleclick", "IsDoubleClick" }, // InputEventMouseButton { "IsFollowSmoothingEnabled", "IsPositionSmoothingEnabled" }, // Camera2D { "IsHDragEnabled", "IsDragHorizontalEnabled" }, // Camera2D { "IsHandleHighlighted", "_IsHandleHighlighted" }, // EditorNode3DGizmo, EditorNode3DGizmoPlugin { "IsNetworkMaster", "IsMultiplayerAuthority" }, // Node { "IsNetworkServer", "IsServer" }, // Multiplayer API { "IsNormalmap", "IsNormalMap" }, // NoiseTexture { "IsRefusingNewNetworkConnections", "IsRefusingNewConnections" }, // Multiplayer API { "IsRegion", "IsRegionEnabled" }, // Sprite2D { "IsRotating", "IsIgnoringRotation" }, // Camera2D { "IsScancodeUnicode", "IsKeycodeUnicode" }, // OS { "IsSelectableWhenHidden", "_IsSelectableWhenHidden" }, // EditorNode3DGizmoPlugin { "IsSetAsToplevel", "IsSetAsTopLevel" }, // CanvasItem { "IsShortcut", "MatchesEvent" }, // Shortcut { "IsSizeOverrideStretchEnabled", "IsSize2dOverrideStretchEnabled" }, // SubViewport { "IsSortEnabled", "IsYSortEnabled" }, // Node2D { "IsStaticBody", "IsAbleToSleep" }, // PhysicalBone3D - TODO - not sure { "IsVDragEnabled", "IsDragVerticalEnabled" }, // Camera2D { "JointCreateConeTwist", "JointMakeConeTwist" }, // PhysicsServer3D { "JointCreateGeneric6dof", "JointMakeGeneric6dof" }, // PhysicsServer3D { "JointCreateHinge", "JointMakeHinge" }, // PhysicsServer3D { "JointCreatePin", "JointMakePin" }, // PhysicsServer3D { "JointCreateSlider", "JointMakeSlider" }, // PhysicsServer3D { "LineIntersectsLine2d", "LineIntersectsLine" }, // Geometry2D { "LoadFromGlobals", "LoadFromProjectSettings" }, // InputMap { "MakeConvexFromBrothers", "MakeConvexFromSiblings" }, // CollisionShape3D { "MergePolygons2d", "MergePolygons" }, // Geometry2D { "MeshSurfaceGetFormat", "MeshSurfaceGetFormatAttributeStride" }, // RenderingServer { "MeshSurfaceUpdateRegion", "MeshSurfaceUpdateAttributeRegion" }, // RenderingServer { "MoveToBottom", "MoveAfter" }, // Skeleton3D { "MoveToTop", "MoveBefore" }, // Skeleton3D { "MultimeshAllocate", "MultimeshAllocateData" }, // RenderingServer { "NormalmapToXy", "NormalMapToXy" }, // Image { "OffsetPolygon2d", "OffsetPolygon" }, // Geometry2D { "OffsetPolyline2d", "OffsetPolyline" }, // Geometry2D { "PercentDecode", "UriDecode" }, // String { "PercentEncode", "UriEncode" }, // String { "PinJointCreate", "JointMakePin" }, // PhysicsServer2D { "PopupCenteredMinsize", "PopupCenteredClamped" }, // Window { "PostImport", "_PostImport" }, // EditorScenePostImport { "PrintStrayNodes", "PrintOrphanNodes" }, // Node { "PropertyListChangedNotify", "NotifyPropertyListChanged" }, // Object { "Recognize", "_Recognize" }, // ResourceFormatLoader { "RegenNormalmaps", "RegenNormalMaps" }, // ArrayMesh { "Remove", "RemoveAt" }, // Array, broke Directory { "RemoveAnimation", "RemoveAnimationLibrary" }, // AnimationPlayer { "RemoveColorOverride", "RemoveThemeColorOverride" }, // Control { "RemoveConstantOverride", "RemoveThemeConstantOverride" }, // Control { "RemoveFontOverride", "RemoveThemeFontOverride" }, // Control { "RemoveSceneImportPlugin", "RemoveSceneFormatImporterPlugin" }, //EditorPlugin { "RemoveSpatialGizmoPlugin", "RemoveNode3dGizmoPlugin" }, // EditorPlugin { "RemoveStyleboxOverride", "RemoveThemeStyleboxOverride" }, // Control { "RenameAnimation", "RenameAnimationLibrary" }, // AnimationPlayer { "RenameDependencies", "_RenameDependencies" }, // ResourceFormatLoader { "SaveExternalData", "_SaveExternalData" }, // EditorPlugin { "SegmentIntersectsSegment2d", "SegmentIntersectsSegment" }, // Geometry2D { "SetAdjustmentEnable", "SetAdjustmentEnabled" }, // Environment { "SetAlt", "SetAltPressed" }, // InputEventWithModifiers { "SetAnchorAndMargin", "SetAnchorAndOffset" }, // Control { "SetAnchorsAndMarginsPreset", "SetAnchorsAndOffsetsPreset" }, // Control { "SetAnimationProcessMode", "SetProcessCallback" }, // AnimationPlayer { "SetAsBulkArray", "SetBuffer" }, // MultiMesh { "SetAsNormalmap", "SetAsNormalMap" }, // NoiseTexture { "SetAsToplevel", "SetAsTopLevel" }, // CanvasItem { "SetAudioBus", "SetAudioBusName" }, // Area3D { "SetAutowrap", "SetAutowrapMode" }, // Label broke AcceptDialog { "SetCastTo", "SetTargetPosition" }, // RayCast2D, RayCast3D { "SetCollisionLayerBit", "SetCollisionLayerValue" }, // CSGShape3D and a lot of others like GridMap { "SetCollisionMaskBit", "SetCollisionMaskValue" }, // CSGShape3D and a lot of others like GridMap { "SetColumnMinWidth", "SetColumnCustomMinimumWidth" }, // Tree { "SetCommand", "SetCommandPressed" }, // InputEventWithModifiers { "SetControl", "SetCtrlPressed" }, // InputEventWithModifiers { "SetCreateOptions", "_SetCreateOptions" }, // EditorResourcePicker { "SetCullMaskBit", "SetCullMaskValue" }, // Camera3D { "SetCursorPosition", "SetCaretColumn" }, // LineEdit { "SetD", "SetDistance" }, // WorldMarginShape2D { "SetDepthBiasEnable", "SetDepthBiasEnabled" }, // RDPipelineRasterizationState { "SetDoubleclick", "SetDoubleClick" }, // InputEventMouseButton { "SetEnableFollowSmoothing", "SetFollowSmoothingEnabled" }, // Camera2D { "SetEnabledFocusMode", "SetFocusMode" }, // BaseButton { "SetEndianSwap", "SetBigEndian" }, // File { "SetExpandToTextLength", "SetExpandToTextLengthEnabled" }, // LineEdit { "SetFocusNeighbour", "SetFocusNeighbor" }, // Control { "SetFollowSmoothing", "SetFollowSmoothingSpeed" }, // Camera2D { "SetFrameColor", "SetColor" }, // ColorRect { "SetGlobalRateScale", "SetPlaybackSpeedScale" }, // AudioServer { "SetGravityDistanceScale", "SetGravityPointDistanceScale" }, // Area2D { "SetGravityVector", "SetGravityDirection" }, // Area2D { "SetHDragEnabled", "SetDragHorizontalEnabled" }, // Camera2D { "SetIconAlign", "SetIconAlignment" }, // Button { "SetInteriorAmbient", "SetAmbientColor" }, // ReflectionProbe { "SetInteriorAmbientEnergy", "SetAmbientColorEnergy" }, // ReflectionProbe { "SetIsInitialized", "_IsInitialized" }, // XRInterface { "SetIsPrimary", "SetPrimary" }, // XRInterface { "SetIterationsPerSecond", "SetPhysicsTicksPerSecond" }, // Engine { "SetLayerMaskBit", "SetLayerMaskValue" }, // VisualInstance3D { "SetMarginsPreset", "SetOffsetsPreset" }, // Control { "SetMaxAtlasSize", "SetMaxTextureSize" }, // LightmapGI { "SetMetakey", "SetMetaPressed" }, // InputEventWithModifiers { "SetMidHeight", "SetHeight" }, // CapsuleMesh { "SetNeighborDist", "SetNeighborDistance" }, // NavigationAgent2D, NavigationAgent3D { "SetNetworkMaster", "SetMultiplayerAuthority" }, // Node { "SetNetworkPeer", "SetMultiplayerPeer" }, // Multiplayer API { "SetOneshot", "SetOneShot" }, // AnimatedTexture { "SetPhysicalScancode", "SetPhysicalKeycode" }, // InputEventKey { "SetProximityFade", "SetProximityFadeEnabled" }, // Material { "SetRefuseNewNetworkConnections", "SetRefuseNewConnections" }, // Multiplayer API { "SetRegion", "SetRegionEnabled" }, // Sprite2D, Sprite broke AtlasTexture { "SetRegionFilterClip", "SetRegionFilterClipEnabled" }, // Sprite2D { "SetReverbBus", "SetReverbBusName" }, // Area3D { "SetRotate", "SetRotates" }, // PathFollow2D { "SetScancode", "SetKeycode" }, // InputEventKey { "SetShift", "SetShiftPressed" }, // InputEventWithModifiers { "SetSizeOverride", "SetSize2dOverride" }, // SubViewport broke ImageTexture { "SetSizeOverrideStretch", "SetSize2dOverrideStretch" }, // SubViewport { "SetSlipsOnSlope", "SetSlideOnSlope" }, // SeparationRayShape2D, SeparationRayShape3D { "SetSortEnabled", "SetYSortEnabled" }, // Node2D { "SetSpaceOverrideMode", "SetGravitySpaceOverrideMode" }, // Area2D { "SetSpatialNode", "SetNode3d" }, // EditorNode3DGizmo { "SetSpeed", "SetVelocity" }, // InputEventMouseMotion { "SetSsaoEdgeSharpness", "SetSsaoSharpness" }, // Environment { "SetSurfaceMaterial", "SetSurfaceOverrideMaterial" }, // MeshInstance3D broke ImporterMesh { "SetTabAlign", "SetTabAlignment" }, //TabContainer { "SetTangent", "SurfaceSetTangent" }, // ImmediateGeometry broke SurfaceTool { "SetTextAlign", "SetTextAlignment" }, // Button { "SetTimerProcessMode", "SetTimerProcessCallback" }, // Timer { "SetTonemapAutoExposure", "SetTonemapAutoExposureEnabled" }, // Environment { "SetTranslation", "SetPosition" }, // Node3D - this broke GLTFNode which is used rarely { "SetUnitDb", "SetVolumeDb" }, // AudioStreamPlayer3D { "SetUnitOffset", "SetProgressRatio" }, // PathFollow2D, PathFollow3D { "SetUv2", "SurfaceSetUv2" }, // ImmediateMesh broke Surffacetool { "SetVDragEnabled", "SetDragVerticalEnabled" }, // Camera2D { "SetValign", "SetVerticalAlignment" }, // Label { "SetWindowLayout", "_SetWindowLayout" }, // EditorPlugin { "SetZfar", "SetFar" }, // Camera3D broke GLTFCamera { "SetZnear", "SetNear" }, // Camera3D broke GLTFCamera { "ShortcutMatch", "IsMatch" }, // InputEvent { "SkeletonAllocate", "SkeletonAllocateData" }, // RenderingServer { "SurfaceUpdateRegion", "SurfaceUpdateAttributeRegion" }, // ArrayMesh { "TargetingMethod", "TweenMethod" }, // Tween { "TargetingProperty", "TweenProperty" }, // Tween { "TrackRemoveKeyAtPosition", "TrackRemoveKeyAtTime" }, // Animation { "TriangulateDelaunay2d", "TriangulateDelaunay" }, // Geometry2D { "UnbindChildNodeFromBone", "RemoveBoneChild" }, // Skeleton3D { "Unselect", "Deselect" }, // ItemList { "UnselectAll", "DeselectAll" }, // ItemList { "UpdateConfigurationWarning", "UpdateConfigurationWarnings" }, // Node { "UpdateGizmo", "UpdateGizmos" }, // Node3D { "ViewportSetUseArvr", "ViewportSetUseXr" }, // RenderingServer { "WarpMousePosition", "WarpMouse" }, // Input { "WorldToMap", "LocalToMap" }, // TileMap, GridMap { "SetShaderParam", "SetShaderParameter" }, // ShaderMaterial { "GetShaderParam", "GetShaderParameter" }, // ShaderMaterial { "SetUniformName", "SetParameterName" }, // ParameterRef { "GetUniformName", "GetParameterName" }, // ParameterRef // Builtin types // { "Empty", "IsEmpty" }, // Array - Used as custom rule // Be careful, this will be used everywhere { "Clamped", "Clamp" }, // Vector2 // Be careful, this will be used everywhere { "GetRotationQuat", "GetRotationQuaternion" }, // Basis { "GrowMargin", "GrowSide" }, // Rect2 { "Invert", "Reverse" }, // Array - TODO check // Be careful, this will be used everywhere { "IsAbsPath", "IsAbsolutePath" }, // String { "IsValidInteger", "IsValidInt" }, // String { "LinearInterpolate", "Lerp" }, // Color { "ToAscii", "ToAsciiBuffer" }, // String { "ToUtf8", "ToUtf8Buffer" }, // String { "ToWchar", "ToUtf32Buffer" }, // String // TODO - utf32 or utf16? // @GlobalScope { "Bytes2Var", "BytesToVar" }, { "Bytes2VarWithObjects", "BytesToVarWithObjects" }, { "Db2Linear", "DbToLinear" }, { "Deg2Rad", "DegToRad" }, { "Linear2Db", "LinearToDb" }, { "Rad2Deg", "RadToDeg" }, { "RandRange", "RandfRange" }, { "RangeLerp", "Remap" }, { "Stepify", "Snapped" }, { "Str2Var", "StrToVar" }, { "Var2Str", "VarToStr" }, { "Var2Bytes", "VarToBytes" }, { "Var2BytesWithObjects", "VarToBytesWithObjects" }, // @GDScript { "Dict2Inst", "DictToInst" }, { "Inst2Dict", "InstToDict" }, { nullptr, nullptr }, }; // Some needs to be disabled, because users can use this names as variables static const char *gdscript_properties_renames[][2] = { // // { "d", "distance" }, //WorldMarginShape2D - TODO, looks that polish letters Ä… Ä™ are treaten as space, not as letter, so `bÄ™dÄ…` are renamed to `bÄ™distanceÄ…` // // {"alt","alt_pressed"}, // This may broke a lot of comments and user variables // // {"command","command_pressed"},// This may broke a lot of comments and user variables // // {"control","ctrl_pressed"},// This may broke a lot of comments and user variables // // {"extends","size"}, // BoxShape3D, LightmapGI broke ReflectionProbe // // {"meta","meta_pressed"},// This may broke a lot of comments and user variables // // {"pause_mode","process_mode"}, // Node - Cyclic rename, look for others // // {"rotate","rotates"}, // PathFollow2D - probably function exists with same name // // {"offset","progress"}, // PathFollow2D, PathFollow3D - Name is way too vague // // {"shift","shift_pressed"},// This may broke a lot of comments and user variables // { "autowrap", "autowrap_mode" }, // Label // { "cast_to", "target_position" }, // RayCast2D, RayCast3D // { "doubleclick", "double_click" }, // InputEventMouseButton // { "group", "button_group" }, // BaseButton // { "process_mode", "process_callback" }, // AnimationTree, Camera2D // { "scancode", "keycode" }, // InputEventKey // { "toplevel", "top_level" }, // Node // { "window_title", "title" }, // Window // { "wrap_enabled", "wrap_mode" }, // TextEdit // { "zfar", "far" }, // Camera3D // { "znear", "near" }, // Camera3D // { "filename", "scene_file_path" }, // Node { "as_normalmap", "as_normal_map" }, // NoiseTexture { "bbcode_text", "text" }, // RichTextLabel { "bg", "panel" }, // Theme { "bg_focus", "focus" }, // Theme { "caret_blink_speed", "caret_blink_interval" }, // TextEdit, LineEdit { "caret_moving_by_right_click", "caret_move_on_right_click" }, // TextEdit { "caret_position", "caret_column" }, // LineEdit { "check_vadjust", "check_v_offset" }, // Theme { "close_h_ofs", "close_h_offset" }, // Theme { "close_v_ofs", "close_v_offset" }, // Theme { "commentfocus", "comment_focus" }, // Theme { "contacts_reported", "max_contacts_reported" }, // RigidBody { "depth_bias_enable", "depth_bias_enabled" }, // RDPipelineRasterizationState { "drag_margin_bottom", "drag_bottom_margin" }, // Camera2D { "drag_margin_h_enabled", "drag_horizontal_enabled" }, // Camera2D { "drag_margin_left", "drag_left_margin" }, // Camera2D { "drag_margin_right", "drag_right_margin" }, // Camera2D { "drag_margin_top", "drag_top_margin" }, // Camera2D { "drag_margin_v_enabled", "drag_vertical_enabled" }, // Camera2D { "enabled_focus_mode", "focus_mode" }, // BaseButton - Removed { "extra_spacing_bottom", "spacing_bottom" }, // Font { "extra_spacing_top", "spacing_top" }, // Font { "focus_neighbour_bottom", "focus_neighbor_bottom" }, // Control { "focus_neighbour_left", "focus_neighbor_left" }, // Control { "focus_neighbour_right", "focus_neighbor_right" }, // Control { "focus_neighbour_top", "focus_neighbor_top" }, // Control { "follow_viewport_enable", "follow_viewport_enabled" }, // CanvasItem { "file_icon_modulate", "file_icon_color" }, // Theme { "files_disabled", "file_disabled_color" }, // Theme { "folder_icon_modulate", "folder_icon_color" }, // Theme { "global_rate_scale", "playback_speed_scale" }, // AudioServer { "gravity_distance_scale", "gravity_point_distance_scale" }, // Area2D { "gravity_vec", "gravity_direction" }, // Area2D { "hint_tooltip", "tooltip_text" }, // Control { "hseparation", "h_separation" }, // Theme { "iterations_per_second", "physics_ticks_per_second" }, // Engine { "invert_enable", "invert_enabled" }, // Polygon2D { "margin_bottom", "offset_bottom" }, // Control broke NinePatchRect, StyleBox { "margin_left", "offset_left" }, // Control broke NinePatchRect, StyleBox { "margin_right", "offset_right" }, // Control broke NinePatchRect, StyleBox { "margin_top", "offset_top" }, // Control broke NinePatchRect, StyleBox { "mid_height", "height" }, // CapsuleMesh { "neighbor_dist", "neighbor_distance" }, // NavigationAgent2D, NavigationAgent3D { "offset_h", "drag_horizontal_offset" }, // Camera2D { "offset_v", "drag_vertical_offset" }, // Camera2D { "off", "unchecked" }, // Theme { "off_disabled", "unchecked_disabled" }, // Theme { "ofs", "offset" }, // Theme { "on", "checked" }, // Theme { "on_disabled", "checked_disabled" }, // Theme { "oneshot", "one_shot" }, // AnimatedTexture { "out_of_range_mode", "max_polyphony" }, // AudioStreamPlayer3D { "pause_mode", "process_mode" }, // Node { "physical_scancode", "physical_keycode" }, // InputEventKey { "popup_exclusive", "exclusive" }, // Window { "proximity_fade_enable", "proximity_fade_enabled" }, // Material { "rect_position", "position" }, // Control { "rect_global_position", "global_position" }, // Control { "rect_size", "size" }, // Control { "rect_min_size", "minimum_size" }, // Control { "rect_rotation", "rotation" }, // Control { "rect_scale", "scale" }, // Control { "rect_pivot_offset", "pivot_offset" }, // Control { "rect_clip_content", "clip_contents" }, // Control { "refuse_new_network_connections", "refuse_new_connections" }, // MultiplayerAPI { "region_filter_clip", "region_filter_clip_enabled" }, // Sprite2D { "reverb_bus_enable", "reverb_bus_enabled" }, // Area3D { "selectedframe", "selected_frame" }, // Theme { "size_override_stretch", "size_2d_override_stretch" }, // SubViewport { "slips_on_slope", "slide_on_slope" }, // SeparationRayShape2D { "smoothing_enabled", "follow_smoothing_enabled" }, // Camera2D { "smoothing_speed", "position_smoothing_speed" }, // Camera2D { "ss_reflections_depth_tolerance", "ssr_depth_tolerance" }, // Environment { "ss_reflections_enabled", "ssr_enabled" }, // Environment { "ss_reflections_fade_in", "ssr_fade_in" }, // Environment { "ss_reflections_fade_out", "ssr_fade_out" }, // Environment { "ss_reflections_max_steps", "ssr_max_steps" }, // Environment { "state_machine_selectedframe", "state_machine_selected_frame" }, // Theme { "syntax_highlighting", "syntax_highlighter" }, // TextEdit { "tab_align", "tab_alignment" }, // TabContainer { "table_hseparation", "table_h_separation" }, // Theme { "table_vseparation", "table_v_separation" }, // Theme { "translation", "position" }, // Node3D - broke GLTFNode { "unit_db", "volume_db" }, // AudioStreamPlayer3D { "unit_offset", "progress_ratio" }, // PathFollow2D, PathFollow3D { "vseparation", "v_separation" }, // Theme { nullptr, nullptr }, }; // Some needs to be disabled, because users can use this names as variables static const char *csharp_properties_renames[][2] = { // // { "D", "Distance" }, //WorldMarginShape2D - TODO, looks that polish letters Ä… Ä™ are treaten as space, not as letter, so `bÄ™dÄ…` are renamed to `bÄ™distanceÄ…` // // {"Alt","AltPressed"}, // This may broke a lot of comments and user variables // // {"Command","CommandPressed"},// This may broke a lot of comments and user variables // // {"Control","CtrlPressed"},// This may broke a lot of comments and user variables // // {"Extends","Size"}, // BoxShape3D, LightmapGI broke ReflectionProbe // // {"Meta","MetaPressed"},// This may broke a lot of comments and user variables // // {"PauseMode","ProcessMode"}, // Node - Cyclic rename, look for others // // {"Rotate","Rotates"}, // PathFollow2D - probably function exists with same name // // {"Offset","Progress"}, // PathFollow2D, PathFollow3D - Name is way too vague // // {"Shift","ShiftPressed"},// This may broke a lot of comments and user variables // { "Autowrap", "AutowrapMode" }, // Label // { "CastTo", "TargetPosition" }, // RayCast2D, RayCast3D // { "Doubleclick", "DoubleClick" }, // InputEventMouseButton // { "Group", "ButtonGroup" }, // BaseButton // { "PercentVisible, "ShowPercentage}, // ProgressBar, conflicts with Label and RichTextLabel, but may be a worth it. // { "ProcessMode", "ProcessCallback" }, // AnimationTree, Camera2D // { "Scancode", "Keycode" }, // InputEventKey // { "Toplevel", "TopLevel" }, // Node // { "WindowTitle", "Title" }, // Window // { "WrapEnabled", "WrapMode" }, // TextEdit // { "Zfar", "Far" }, // Camera3D // { "Znear", "Near" }, // Camera3D { "AsNormalmap", "AsNormalMap" }, // NoiseTexture { "BbcodeText", "Text" }, // RichTextLabel { "CaretBlinkSpeed", "CaretBlinkInterval" }, // TextEdit, LineEdit { "CaretMovingByRightClick", "CaretMoveOnRightClick" }, // TextEdit { "CaretPosition", "CaretColumn" }, // LineEdit { "CheckVadjust", "CheckVAdjust" }, // Theme { "CloseHOfs", "CloseHOffset" }, // Theme { "CloseVOfs", "CloseVOffset" }, // Theme { "Commentfocus", "CommentFocus" }, // Theme { "DepthBiasEnable", "DepthBiasEnabled" }, // RDPipelineRasterizationState { "DragMarginBottom", "DragBottomMargin" }, // Camera2D { "DragMarginHEnabled", "DragHorizontalEnabled" }, // Camera2D { "DragMarginLeft", "DragLeftMargin" }, // Camera2D { "DragMarginRight", "DragRightMargin" }, // Camera2D { "DragMarginTop", "DragTopMargin" }, // Camera2D { "DragMarginVEnabled", "DragVerticalEnabled" }, // Camera2D { "EnabledFocusMode", "FocusMode" }, // BaseButton - Removed { "ExtraSpacingBottom", "SpacingBottom" }, // Font { "ExtraSpacingTop", "SpacingTop" }, // Font { "FocusNeighbourBottom", "FocusNeighborBottom" }, // Control { "FocusNeighbourLeft", "FocusNeighborLeft" }, // Control { "FocusNeighbourRight", "FocusNeighborRight" }, // Control { "FocusNeighbourTop", "FocusNeighborTop" }, // Control { "FollowViewportEnable", "FollowViewportEnabled" }, // CanvasItem { "GlobalRateScale", "PlaybackSpeedScale" }, // AudioServer { "GravityDistanceScale", "GravityPointDistanceScale" }, // Area2D { "GravityVec", "GravityDirection" }, // Area2D { "HintTooltip", "TooltipText" }, // Control { "Hseparation", "HSeparation" }, // Theme { "IterationsPerSecond", "PhysicsTicksPerSecond" }, // Engine { "InvertEnable", "InvertEnabled" }, // Polygon2D { "MarginBottom", "OffsetBottom" }, // Control broke NinePatchRect, StyleBox { "MarginLeft", "OffsetLeft" }, // Control broke NinePatchRect, StyleBox { "MarginRight", "OffsetRight" }, // Control broke NinePatchRect, StyleBox { "MarginTop", "OffsetTop" }, // Control broke NinePatchRect, StyleBox { "MidHeight", "Height" }, // CapsuleMesh { "NeighborDist", "NeighborDistance" }, // NavigationAgent2D, NavigationAgent3D { "OffsetH", "DragHorizontalOffset" }, // Camera2D { "OffsetV", "DragVerticalOffset" }, // Camera2D { "Ofs", "Offset" }, // Theme { "Oneshot", "OneShot" }, // AnimatedTexture { "OutOfRangeMode", "MaxPolyphony" }, // AudioStreamPlayer3D { "PauseMode", "ProcessMode" }, // Node { "PhysicalScancode", "PhysicalKeycode" }, // InputEventKey { "PopupExclusive", "Exclusive" }, // Window { "ProximityFadeEnable", "ProximityFadeEnabled" }, // Material { "RefuseNewNetworkConnections", "RefuseNewConnections" }, // MultiplayerAPI { "RegionFilterClip", "RegionFilterClipEnabled" }, // Sprite2D { "ReverbBusEnable", "ReverbBusEnabled" }, // Area3D { "Selectedframe", "SelectedFrame" }, // Theme { "SizeOverrideStretch", "Size2dOverrideStretch" }, // SubViewport { "SlipsOnSlope", "SlideOnSlope" }, // SeparationRayShape2D { "SmoothingEnabled", "FollowSmoothingEnabled" }, // Camera2D { "SmoothingSpeed", "FollowSmoothingSpeed" }, // Camera2D { "SsReflectionsDepthTolerance", "SsrDepthTolerance" }, // Environment { "SsReflectionsEnabled", "SsrEnabled" }, // Environment { "SsReflectionsFadeIn", "SsrFadeIn" }, // Environment { "SsReflectionsFadeOut", "SsrFadeOut" }, // Environment { "SsReflectionsMaxSteps", "SsrMaxSteps" }, // Environment { "StateMachineSelectedframe", "StateMachineSelectedFrame" }, // Theme { "SyntaxHighlighting", "SyntaxHighlighter" }, // TextEdit { "TabAlign", "TabAlignment" }, // TabContainer { "TableHseparation", "TableHSeparation" }, // Theme { "TableVseparation", "TableVSeparation" }, // Theme { "Translation", "Position" }, // Node3D - broke GLTFNode { "UnitDb", "VolumeDb" }, // AudioStreamPlayer3D { "UnitOffset", "ProgressRatio" }, // PathFollow2D, PathFollow3D { "Vseparation", "VSeparation" }, // Theme { nullptr, nullptr }, }; static const char *gdscript_signals_renames[][2] = { // {"instantiate","instance"}, // FileSystemDock // { "hide", "hidden" }, // CanvasItem - function with same name exists // { "tween_all_completed","loop_finished"}, // Tween - TODO, not sure // {"changed","settings_changed"}, // EditorSettings { "about_to_show", "about_to_popup" }, // Popup { "button_release", "button_released" }, // XRController3D { "network_peer_connected", "peer_connected" }, // MultiplayerAPI { "network_peer_disconnected", "peer_disconnected" }, // MultiplayerAPI { "network_peer_packet", "peer_packet" }, // MultiplayerAPI { "node_unselected", "node_deselected" }, // GraphEdit { "offset_changed", "position_offset_changed" }, // GraphNode { "settings_changed", "changed" }, // TileMap broke EditorSettings { "skeleton_updated", "pose_updated" }, // { "tab_close", "tab_closed" }, // TextEdit { "tab_hover", "tab_hovered" }, // TextEdit { "text_entered", "text_submitted" }, // LineEdit { "tween_completed", "finished" }, // Tween { "tween_step", "step_finished" }, // Tween { nullptr, nullptr }, }; static const char *csharp_signals_renames[][2] = { // {"Instantiate","Instance"}, // FileSystemDock // { "Hide", "Hidden" }, // CanvasItem - function with same name exists // { "TweenAllCompleted","LoopFinished"}, // Tween - TODO, not sure // {"Changed","SettingsChanged"}, // EditorSettings { "AboutToShow", "AboutToPopup" }, // Popup { "ButtonRelease", "ButtonReleased" }, // XRController3D { "NetworkPeerConnected", "PeerConnected" }, // MultiplayerAPI { "NetworkPeerDisconnected", "PeerDisconnected" }, // MultiplayerAPI { "NetworkPeerPacket", "PeerPacket" }, // MultiplayerAPI { "NodeUnselected", "NodeDeselected" }, // GraphEdit { "OffsetChanged", "PositionOffsetChanged" }, // GraphNode { "SettingsChanged", "Changed" }, // TileMap broke EditorSettings { "SkeletonUpdated", "PoseUpdated" }, // { "TabClose", "TabClosed" }, // TextEdit { "TabHover", "TabHovered" }, // TextEdit { "TextEntered", "TextSubmitted" }, // LineEdit { "TweenCompleted", "Finished" }, // Tween { "TweenStep", "StepFinished" }, // Tween { nullptr, nullptr }, }; static const char *project_settings_renames[][2] = { { "audio/channel_disable_threshold_db", "audio/buses/channel_disable_threshold_db" }, { "audio/channel_disable_time", "audio/buses/channel_disable_time" }, { "audio/default_bus_layout", "audio/buses/default_bus_layout" }, { "audio/driver", "audio/driver/driver" }, { "audio/enable_audio_input", "audio/driver/enable_input" }, { "audio/mix_rate", "audio/driver/mix_rate" }, { "audio/output_latency", "audio/driver/output_latency" }, { "audio/output_latency.web", "audio/driver/output_latency.web" }, { "audio/video_delay_compensation_ms", "audio/video/video_delay_compensation_ms" }, { "display/window/vsync/use_vsync", "display/window/vsync/vsync_mode" }, { "editor/main_run_args", "editor/run/main_run_args" }, { "gui/common/swap_ok_cancel", "gui/common/swap_cancel_ok" }, { "network/limits/debugger_stdout/max_chars_per_second", "network/limits/debugger/max_chars_per_second" }, { "network/limits/debugger_stdout/max_errors_per_second", "network/limits/debugger/max_errors_per_second" }, { "network/limits/debugger_stdout/max_messages_per_frame", "network/limits/debugger/max_queued_messages" }, { "network/limits/debugger_stdout/max_warnings_per_second", "network/limits/debugger/max_warnings_per_second" }, { "network/ssl/certificates", "network/tls/certificate_bundle_override" }, { "physics/2d/thread_model", "physics/2d/run_on_thread" }, // TODO not sure { "rendering/environment/default_clear_color", "rendering/environment/defaults/default_clear_color" }, { "rendering/environment/default_environment", "rendering/environment/defaults/default_environment" }, { "rendering/quality/depth_prepass/disable_for_vendors", "rendering/driver/depth_prepass/disable_for_vendors" }, { "rendering/quality/depth_prepass/enable", "rendering/driver/depth_prepass/enable" }, { "rendering/quality/shading/force_blinn_over_ggx", "rendering/shading/overrides/force_blinn_over_ggx" }, { "rendering/quality/shading/force_blinn_over_ggx.mobile", "rendering/shading/overrides/force_blinn_over_ggx.mobile" }, { "rendering/quality/shading/force_lambert_over_burley", "rendering/shading/overrides/force_lambert_over_burley" }, { "rendering/quality/shading/force_lambert_over_burley.mobile", "rendering/shading/overrides/force_lambert_over_burley.mobile" }, { "rendering/quality/shading/force_vertex_shading", "rendering/shading/overrides/force_vertex_shading" }, { "rendering/quality/shading/force_vertex_shading.mobile", "rendering/shading/overrides/force_vertex_shading.mobile" }, { "rendering/quality/shadow_atlas/quadrant_0_subdiv", "rendering/lights_and_shadows/shadow_atlas/quadrant_0_subdiv" }, { "rendering/quality/shadow_atlas/quadrant_1_subdiv", "rendering/lights_and_shadows/shadow_atlas/quadrant_1_subdiv" }, { "rendering/quality/shadow_atlas/quadrant_2_subdiv", "rendering/lights_and_shadows/shadow_atlas/quadrant_2_subdiv" }, { "rendering/quality/shadow_atlas/quadrant_3_subdiv", "rendering/lights_and_shadows/shadow_atlas/quadrant_3_subdiv" }, { "rendering/quality/shadow_atlas/size", "rendering/lights_and_shadows/shadow_atlas/size" }, { "rendering/quality/shadow_atlas/size.mobile", "rendering/lights_and_shadows/shadow_atlas/size.mobile" }, { "rendering/vram_compression/import_bptc", "rendering/textures/vram_compression/import_bptc" }, { "rendering/vram_compression/import_etc", "rendering/textures/vram_compression/import_etc" }, { "rendering/vram_compression/import_etc2", "rendering/textures/vram_compression/import_etc2" }, { "rendering/vram_compression/import_pvrtc", "rendering/textures/vram_compression/import_pvrtc" }, { "rendering/vram_compression/import_s3tc", "rendering/textures/vram_compression/import_s3tc" }, { nullptr, nullptr }, }; static const char *builtin_types_renames[][2] = { { "PoolByteArray", "PackedByteArray" }, { "PoolColorArray", "PackedColorArray" }, { "PoolIntArray", "PackedInt32Array" }, { "PoolRealArray", "PackedFloat32Array" }, { "PoolStringArray", "PackedStringArray" }, { "PoolVector2Array", "PackedVector2Array" }, { "PoolVector3Array", "PackedVector3Array" }, { "Quat", "Quaternion" }, { "Transform", "Transform3D" }, { nullptr, nullptr }, }; static const char *shaders_renames[][2] = { { "ALPHA_SCISSOR", "ALPHA_SCISSOR_THRESHOLD" }, { "CAMERA_MATRIX", "INV_VIEW_MATRIX" }, { "INV_CAMERA_MATRIX", "VIEW_MATRIX" }, { "NORMALMAP", "NORMAL_MAP" }, { "NORMALMAP_DEPTH", "NORMAL_MAP_DEPTH" }, { "TRANSMISSION", "BACKLIGHT" }, { "WORLD_MATRIX", "MODEL_MATRIX" }, { "depth_draw_alpha_prepass", "depth_draw_opaque" }, { "hint_albedo", "source_color" }, { "hint_aniso", "hint_anisotropy" }, { "hint_black", "hint_default_black" }, { "hint_black_albedo", "hint_default_black" }, { "hint_color", "source_color" }, { "hint_white", "hint_default_white" }, { nullptr, nullptr }, }; static const char *class_renames[][2] = { // { "BulletPhysicsDirectBodyState", "BulletPhysicsDirectBodyState3D" }, // Class is not visible in ClassDB // { "BulletPhysicsServer", "BulletPhysicsServer3D" }, // Class is not visible in ClassDB // { "GDScriptFunctionState", "Node3D" }, // TODO - not sure to which should be changed // { "GDScriptNativeClass", "Node3D" }, // TODO - not sure to which should be changed // { "InputDefault",""}, // TODO ? // { "Physics2DDirectBodyStateSW", "GodotPhysicsDirectBodyState2D" }, // Class is not visible in ClassDB // { "Physics2DShapeQueryResult", "PhysicsShapeQueryResult2D" }, // Class is not visible in ClassDB // { "PhysicsShapeQueryResult", "PhysicsShapeQueryResult3D" }, // Class is not visible in ClassDB // { "NativeScript","NativeExtension"}, ?? { "ARVRAnchor", "XRAnchor3D" }, { "ARVRCamera", "XRCamera3D" }, { "ARVRController", "XRController3D" }, { "ARVRInterface", "XRInterface" }, { "ARVRInterfaceGDNative", "Node3D" }, { "ARVROrigin", "XROrigin3D" }, { "ARVRPositionalTracker", "XRPositionalTracker" }, { "ARVRServer", "XRServer" }, { "AStar", "AStar3D" }, { "AnimatedSprite", "AnimatedSprite2D" }, { "AnimationTreePlayer", "AnimationTree" }, { "Area", "Area3D" }, // Be careful, this will be used everywhere { "AudioStreamOGGVorbis", "AudioStreamOggVorbis" }, { "AudioStreamRandomPitch", "AudioStreamRandomizer" }, { "AudioStreamSample", "AudioStreamWAV" }, { "BakedLightmap", "LightmapGI" }, { "BakedLightmapData", "LightmapGIData" }, { "BitmapFont", "FontFile" }, { "BoneAttachment", "BoneAttachment3D" }, { "BoxShape", "BoxShape3D" }, { "CPUParticles", "CPUParticles3D" }, { "CSGBox", "CSGBox3D" }, { "CSGCombiner", "CSGCombiner3D" }, { "CSGCylinder", "CSGCylinder3D" }, { "CSGMesh", "CSGMesh3D" }, { "CSGPolygon", "CSGPolygon3D" }, { "CSGPrimitive", "CSGPrimitive3D" }, { "CSGShape", "CSGShape3D" }, { "CSGSphere", "CSGSphere3D" }, { "CSGTorus", "CSGTorus3D" }, { "Camera", "Camera3D" }, // Be careful, this will be used everywhere { "CapsuleShape", "CapsuleShape3D" }, { "ClippedCamera", "Camera3D" }, { "CollisionObject", "CollisionObject3D" }, { "CollisionPolygon", "CollisionPolygon3D" }, { "CollisionShape", "CollisionShape3D" }, { "ConcavePolygonShape", "ConcavePolygonShape3D" }, { "ConeTwistJoint", "ConeTwistJoint3D" }, { "ConvexPolygonShape", "ConvexPolygonShape3D" }, { "CubeMap", "Cubemap" }, { "CubeMesh", "BoxMesh" }, { "CylinderShape", "CylinderShape3D" }, { "DirectionalLight", "DirectionalLight3D" }, { "DynamicFont", "FontFile" }, { "DynamicFontData", "FontFile" }, { "EditorNavigationMeshGenerator", "NavigationMeshGenerator" }, { "EditorSceneImporter", "EditorSceneFormatImporter" }, { "EditorSceneImporterFBX", "EditorSceneFormatImporterFBX" }, { "EditorSceneImporterGLTF", "EditorSceneFormatImporterGLTF" }, { "EditorSpatialGizmo", "EditorNode3DGizmo" }, { "EditorSpatialGizmoPlugin", "EditorNode3DGizmoPlugin" }, { "ExternalTexture", "ImageTexture" }, { "FuncRef", "Callable" }, { "GIProbe", "VoxelGI" }, { "GIProbeData", "VoxelGIData" }, { "Generic6DOFJoint", "Generic6DOFJoint3D" }, { "Geometry", "Geometry2D" }, // Geometry class is split between Geometry2D and Geometry3D so we need to choose one { "GeometryInstance", "GeometryInstance3D" }, { "GradientTexture", "GradientTexture2D" }, { "HeightMapShape", "HeightMapShape3D" }, { "HingeJoint", "HingeJoint3D" }, { "IP_Unix", "IPUnix" }, { "ImmediateGeometry", "ImmediateMesh" }, { "ImmediateGeometry3D", "ImmediateMesh" }, { "InterpolatedCamera", "Camera3D" }, { "InterpolatedCamera3D", "Camera3D" }, { "JSONParseResult", "JSON" }, { "Joint", "Joint3D" }, { "KinematicBody", "CharacterBody3D" }, { "KinematicBody2D", "CharacterBody2D" }, { "KinematicCollision", "KinematicCollision3D" }, { "LargeTexture", "ImageTexture" }, { "Light", "Light3D" }, { "Light2D", "PointLight2D" }, { "LineShape2D", "WorldBoundaryShape2D" }, { "Listener", "AudioListener3D" }, { "Listener2D", "AudioListener2D" }, { "MeshInstance", "MeshInstance3D" }, { "MultiMeshInstance", "MultiMeshInstance3D" }, { "MultiplayerPeerGDNative", "MultiplayerPeerExtension" }, { "Navigation", "Node3D" }, { "Navigation2D", "Node2D" }, { "Navigation2DServer", "NavigationServer2D" }, { "Navigation3D", "Node3D" }, { "NavigationAgent", "NavigationAgent3D" }, { "NavigationMeshInstance", "NavigationRegion3D" }, { "NavigationObstacle", "NavigationObstacle3D" }, { "NavigationPolygonInstance", "NavigationRegion2D" }, { "NavigationRegion", "NavigationRegion3D" }, { "NavigationServer", "NavigationServer3D" }, { "NetworkedMultiplayerENet", "ENetMultiplayerPeer" }, { "NetworkedMultiplayerPeer", "MultiplayerPeer" }, { "Occluder", "OccluderInstance3D" }, { "OmniLight", "OmniLight3D" }, { "PHashTranslation", "OptimizedTranslation" }, { "PacketPeerGDNative", "PacketPeerExtension" }, { "PanoramaSky", "Sky" }, { "Particles", "GPUParticles3D" }, // Be careful, this will be used everywhere { "Particles2D", "GPUParticles2D" }, { "ParticlesMaterial", "ParticleProcessMaterial" }, { "Path", "Path3D" }, // Be careful, this will be used everywhere { "PathFollow", "PathFollow3D" }, { "PhysicalBone", "PhysicalBone3D" }, { "Physics2DDirectBodyState", "PhysicsDirectBodyState2D" }, { "Physics2DDirectSpaceState", "PhysicsDirectSpaceState2D" }, { "Physics2DServer", "PhysicsServer2D" }, { "Physics2DServerSW", "GodotPhysicsServer2D" }, { "Physics2DShapeQueryParameters", "PhysicsShapeQueryParameters2D" }, { "Physics2DTestMotionResult", "PhysicsTestMotionResult2D" }, { "PhysicsBody", "PhysicsBody3D" }, { "PhysicsDirectBodyState", "PhysicsDirectBodyState3D" }, { "PhysicsDirectSpaceState", "PhysicsDirectSpaceState3D" }, { "PhysicsServer", "PhysicsServer3D" }, { "PhysicsShapeQueryParameters", "PhysicsShapeQueryParameters3D" }, { "PhysicsTestMotionResult", "PhysicsTestMotionResult3D" }, { "PinJoint", "PinJoint3D" }, { "PlaneShape", "WorldBoundaryShape3D" }, { "PopupDialog", "Popup" }, { "Position2D", "Marker2D" }, { "Position3D", "Marker3D" }, { "ProceduralSky", "Sky" }, { "RayCast", "RayCast3D" }, { "RayShape", "SeparationRayShape3D" }, { "RayShape2D", "SeparationRayShape2D" }, { "Reference", "RefCounted" }, // Be careful, this will be used everywhere { "RemoteTransform", "RemoteTransform3D" }, { "ResourceInteractiveLoader", "ResourceLoader" }, { "RigidBody", "RigidBody3D" }, { "SceneTreeTween", "Tween" }, { "Shape", "Shape3D" }, // Be careful, this will be used everywhere { "ShortCut", "Shortcut" }, { "Skeleton", "Skeleton3D" }, { "SkeletonIK", "SkeletonIK3D" }, { "SliderJoint", "SliderJoint3D" }, { "SoftBody", "SoftBody3D" }, { "Spatial", "Node3D" }, { "SpatialGizmo", "Node3DGizmo" }, { "SpatialMaterial", "StandardMaterial3D" }, { "SphereShape", "SphereShape3D" }, { "SpotLight", "SpotLight3D" }, { "SpringArm", "SpringArm3D" }, { "Sprite", "Sprite2D" }, { "StaticBody", "StaticBody3D" }, { "StreamCubemap", "CompressedCubemap" }, { "StreamCubemapArray", "CompressedCubemapArray" }, { "StreamPeerGDNative", "StreamPeerExtension" }, { "StreamPeerSSL", "StreamPeerTLS" }, { "StreamTexture", "CompressedTexture2D" }, { "StreamTexture2D", "CompressedTexture2D" }, { "StreamTexture2DArray", "CompressedTexture2DArray" }, { "StreamTextureLayered", "CompressedTextureLayered" }, { "TCP_Server", "TCPServer" }, { "Tabs", "TabBar" }, // Be careful, this will be used everywhere { "TextFile", "Node3D" }, { "Texture", "Texture2D" }, // May broke TextureRect { "TextureArray", "Texture2DArray" }, { "TextureProgress", "TextureProgressBar" }, { "ToolButton", "Button" }, { "VehicleBody", "VehicleBody3D" }, { "VehicleWheel", "VehicleWheel3D" }, { "VideoPlayer", "VideoStreamPlayer" }, { "Viewport", "SubViewport" }, { "ViewportContainer", "SubViewportContainer" }, { "VisibilityEnabler", "VisibleOnScreenEnabler3D" }, { "VisibilityEnabler2D", "VisibleOnScreenEnabler2D" }, { "VisibilityNotifier", "VisibleOnScreenNotifier3D" }, { "VisibilityNotifier2D", "VisibleOnScreenNotifier2D" }, { "VisibilityNotifier3D", "VisibleOnScreenNotifier3D" }, { "VisualInstance", "VisualInstance3D" }, { "VisualServer", "RenderingServer" }, { "VisualShaderNodeCubeMap", "VisualShaderNodeCubemap" }, { "VisualShaderNodeScalarClamp", "VisualShaderNodeClamp" }, { "VisualShaderNodeScalarConstant", "VisualShaderNodeFloatConstant" }, { "VisualShaderNodeScalarFunc", "VisualShaderNodeFloatFunc" }, { "VisualShaderNodeScalarInterp", "VisualShaderNodeMix" }, { "VisualShaderNodeScalarOp", "VisualShaderNodeFloatOp" }, { "VisualShaderNodeScalarSmoothStep", "VisualShaderNodeSmoothStep" }, { "VisualShaderNodeScalarSwitch", "VisualShaderNodeSwitch" }, { "VisualShaderNodeScalarTransformMult", "VisualShaderNodeTransformOp" }, { "VisualShaderNodeTransformMult", "VisualShaderNode" }, { "VisualShaderNodeVectorClamp", "VisualShaderNodeClamp" }, { "VisualShaderNodeVectorInterp", "VisualShaderNodeMix" }, { "VisualShaderNodeVectorScalarMix", "VisualShaderNodeMix" }, { "VisualShaderNodeVectorScalarSmoothStep", "VisualShaderNodeSmoothStep" }, { "VisualShaderNodeVectorScalarStep", "VisualShaderNodeStep" }, { "VisualShaderNodeVectorSmoothStep", "VisualShaderNodeSmoothStep" }, { "VisualShaderNodeBooleanUniform", "VisualShaderNodeBooleanParameter" }, { "VisualShaderNodeColorUniform", "VisualShaderNodeColorParameter" }, { "VisualShaderNodeScalarUniform", "VisualShaderNodeFloatParameter" }, { "VisualShaderNodeCubemapUniform", "VisualShaderNodeCubemapParameter" }, { "VisualShaderNodeTextureUniform", "VisualShaderNodeTexture2DParameter" }, { "VisualShaderNodeTextureUniformTriplanar", "VisualShaderNodeTextureParameterTriplanar" }, { "VisualShaderNodeTransformUniform", "VisualShaderNodeTransformParameter" }, { "VisualShaderNodeVec3Uniform", "VisualShaderNodeVec3Parameter" }, { "VisualShaderNodeUniform", "VisualShaderNodeParameter" }, { "VisualShaderNodeUniformRef", "VisualShaderNodeParameterRef" }, { "WebRTCDataChannelGDNative", "WebRTCDataChannelExtension" }, { "WebRTCMultiplayer", "WebRTCMultiplayerPeer" }, { "WebRTCPeerConnectionGDNative", "WebRTCPeerConnectionExtension" }, { "WindowDialog", "Window" }, { "World", "World3D" }, // Be careful, this will be used everywhere { "XRAnchor", "XRAnchor3D" }, { "XRController", "XRController3D" }, { "XROrigin", "XROrigin3D" }, { "YSort", "Node2D" }, { "CullInstance", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x { "RoomGroup", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x { "Room", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x { "RoomManager", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x { "Portal", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x { nullptr, nullptr }, }; static const char *color_renames[][2] = { { "aliceblue", "ALICE_BLUE" }, { "antiquewhite", "ANTIQUE_WHITE" }, { "aqua", "AQUA" }, { "aquamarine", "AQUAMARINE" }, { "azure", "AZURE" }, { "beige", "BEIGE" }, { "bisque", "BISQUE" }, { "black", "BLACK" }, { "blanchedalmond", "BLANCHED_ALMOND" }, { "blue", "BLUE" }, { "blueviolet", "BLUE_VIOLET" }, { "brown", "BROWN" }, { "burlywood", "BURLYWOOD" }, { "cadetblue", "CADET_BLUE" }, { "chartreuse", "CHARTREUSE" }, { "chocolate", "CHOCOLATE" }, { "coral", "CORAL" }, { "cornflowerblue", "CORNFLOWER_BLUE" }, { "cornsilk", "CORNSILK" }, { "crimson", "CRIMSON" }, { "cyan", "CYAN" }, { "darkblue", "DARK_BLUE" }, { "darkcyan", "DARK_CYAN" }, { "darkgoldenrod", "DARK_GOLDENROD" }, { "darkgray", "DARK_GRAY" }, { "darkgreen", "DARK_GREEN" }, { "darkkhaki", "DARK_KHAKI" }, { "darkmagenta", "DARK_MAGENTA" }, { "darkolivegreen", "DARK_OLIVE_GREEN" }, { "darkorange", "DARK_ORANGE" }, { "darkorchid", "DARK_ORCHID" }, { "darkred", "DARK_RED" }, { "darksalmon", "DARK_SALMON" }, { "darkseagreen", "DARK_SEA_GREEN" }, { "darkslateblue", "DARK_SLATE_BLUE" }, { "darkslategray", "DARK_SLATE_GRAY" }, { "darkturquoise", "DARK_TURQUOISE" }, { "darkviolet", "DARK_VIOLET" }, { "deeppink", "DEEP_PINK" }, { "deepskyblue", "DEEP_SKY_BLUE" }, { "dimgray", "DIM_GRAY" }, { "dodgerblue", "DODGER_BLUE" }, { "firebrick", "FIREBRICK" }, { "floralwhite", "FLORAL_WHITE" }, { "forestgreen", "FOREST_GREEN" }, { "fuchsia", "FUCHSIA" }, { "gainsboro", "GAINSBORO" }, { "ghostwhite", "GHOST_WHITE" }, { "gold", "GOLD" }, { "goldenrod", "GOLDENROD" }, { "gray", "GRAY" }, { "green", "GREEN" }, { "greenyellow", "GREEN_YELLOW" }, { "honeydew", "HONEYDEW" }, { "hotpink", "HOT_PINK" }, { "indianred", "INDIAN_RED" }, { "indigo", "INDIGO" }, { "ivory", "IVORY" }, { "khaki", "KHAKI" }, { "lavender", "LAVENDER" }, { "lavenderblush", "LAVENDER_BLUSH" }, { "lawngreen", "LAWN_GREEN" }, { "lemonchiffon", "LEMON_CHIFFON" }, { "lightblue", "LIGHT_BLUE" }, { "lightcoral", "LIGHT_CORAL" }, { "lightcyan", "LIGHT_CYAN" }, { "lightgoldenrod", "LIGHT_GOLDENROD" }, { "lightgray", "LIGHT_GRAY" }, { "lightgreen", "LIGHT_GREEN" }, { "lightpink", "LIGHT_PINK" }, { "lightsalmon", "LIGHT_SALMON" }, { "lightseagreen", "LIGHT_SEA_GREEN" }, { "lightskyblue", "LIGHT_SKY_BLUE" }, { "lightslategray", "LIGHT_SLATE_GRAY" }, { "lightsteelblue", "LIGHT_STEEL_BLUE" }, { "lightyellow", "LIGHT_YELLOW" }, { "lime", "LIME" }, { "limegreen", "LIME_GREEN" }, { "linen", "LINEN" }, { "magenta", "MAGENTA" }, { "maroon", "MAROON" }, { "mediumaquamarine", "MEDIUM_AQUAMARINE" }, { "mediumblue", "MEDIUM_BLUE" }, { "mediumorchid", "MEDIUM_ORCHID" }, { "mediumpurple", "MEDIUM_PURPLE" }, { "mediumseagreen", "MEDIUM_SEA_GREEN" }, { "mediumslateblue", "MEDIUM_SLATE_BLUE" }, { "mediumspringgreen", "MEDIUM_SPRING_GREEN" }, { "mediumturquoise", "MEDIUM_TURQUOISE" }, { "mediumvioletred", "MEDIUM_VIOLET_RED" }, { "midnightblue", "MIDNIGHT_BLUE" }, { "mintcream", "MINT_CREAM" }, { "mistyrose", "MISTY_ROSE" }, { "moccasin", "MOCCASIN" }, { "navajowhite", "NAVAJO_WHITE" }, { "navyblue", "NAVY_BLUE" }, { "oldlace", "OLD_LACE" }, { "olive", "OLIVE" }, { "olivedrab", "OLIVE_DRAB" }, { "orange", "ORANGE" }, { "orangered", "ORANGE_RED" }, { "orchid", "ORCHID" }, { "palegoldenrod", "PALE_GOLDENROD" }, { "palegreen", "PALE_GREEN" }, { "paleturquoise", "PALE_TURQUOISE" }, { "palevioletred", "PALE_VIOLET_RED" }, { "papayawhip", "PAPAYA_WHIP" }, { "peachpuff", "PEACH_PUFF" }, { "peru", "PERU" }, { "pink", "PINK" }, { "plum", "PLUM" }, { "powderblue", "POWDER_BLUE" }, { "purple", "PURPLE" }, { "rebeccapurple", "REBECCA_PURPLE" }, { "red", "RED" }, { "rosybrown", "ROSY_BROWN" }, { "royalblue", "ROYAL_BLUE" }, { "saddlebrown", "SADDLE_BROWN" }, { "salmon", "SALMON" }, { "sandybrown", "SANDY_BROWN" }, { "seagreen", "SEA_GREEN" }, { "seashell", "SEASHELL" }, { "sienna", "SIENNA" }, { "silver", "SILVER" }, { "skyblue", "SKY_BLUE" }, { "slateblue", "SLATE_BLUE" }, { "slategray", "SLATE_GRAY" }, { "snow", "SNOW" }, { "springgreen", "SPRING_GREEN" }, { "steelblue", "STEEL_BLUE" }, { "tan", "TAN" }, { "teal", "TEAL" }, { "thistle", "THISTLE" }, { "tomato", "TOMATO" }, { "transparent", "TRANSPARENT" }, { "turquoise", "TURQUOISE" }, { "violet", "VIOLET" }, { "webgray", "WEB_GRAY" }, { "webgreen", "WEB_GREEN" }, { "webmaroon", "WEB_MAROON" }, { "webpurple", "WEB_PURPLE" }, { "wheat", "WHEAT" }, { "white", "WHITE" }, { "whitesmoke", "WHITE_SMOKE" }, { "yellow", "YELLOW" }, { "yellowgreen", "YELLOW_GREEN" }, { nullptr, nullptr }, }; class ProjectConverter3To4::RegExContainer { public: // Custom GDScript. RegEx reg_is_empty = RegEx("\\bempty\\("); RegEx reg_super = RegEx("([\t ])\\.([a-zA-Z_])"); RegEx reg_json_to = RegEx("\\bto_json\\b"); RegEx reg_json_parse = RegEx("([\t ]{0,})([^\n]+)parse_json\\(([^\n]+)"); RegEx reg_json_non_new = RegEx("([\t ]{0,})([^\n]+)JSON\\.parse\\(([^\n]+)"); RegEx reg_json_print = RegEx("\\bJSON\\b\\.print\\("); RegEx reg_export = RegEx("export\\(([a-zA-Z0-9_]+)\\)[ ]+var[ ]+([a-zA-Z0-9_]+)"); RegEx reg_export_advanced = RegEx("export\\(([^)^\n]+)\\)[ ]+var[ ]+([a-zA-Z0-9_]+)([^\n]+)"); RegEx reg_setget_setget = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+([a-zA-Z0-9_]+)[ \t]*,[ \t]*([a-zA-Z0-9_]+)"); RegEx reg_setget_set = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+([a-zA-Z0-9_]+)[ \t]*[,]*[^a-z^A-Z^0-9^_]*$"); RegEx reg_setget_get = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+,[ \t]*([a-zA-Z0-9_]+)[ \t]*$"); RegEx reg_join = RegEx("([\\(\\)a-zA-Z0-9_]+)\\.join\\(([^\n^\\)]+)\\)"); RegEx reg_image_lock = RegEx("([a-zA-Z0-9_\\.]+)\\.lock\\(\\)"); RegEx reg_image_unlock = RegEx("([a-zA-Z0-9_\\.]+)\\.unlock\\(\\)"); RegEx reg_os_fullscreen = RegEx("OS.window_fullscreen[= ]+([^#^\n]+)"); RegEx reg_instantiate = RegEx("\\.instance\\(([^\\)]*)\\)"); // GDScript keywords. RegEx keyword_gdscript_tool = RegEx("^tool"); RegEx keyword_gdscript_export_single = RegEx("^export"); RegEx keyword_gdscript_export_mutli = RegEx("([\t]+)export\\b"); RegEx keyword_gdscript_onready = RegEx("^onready"); RegEx keyword_gdscript_remote = RegEx("^remote func"); RegEx keyword_gdscript_remotesync = RegEx("^remotesync func"); RegEx keyword_gdscript_sync = RegEx("^sync func"); RegEx keyword_gdscript_slave = RegEx("^slave func"); RegEx keyword_gdscript_puppet = RegEx("^puppet func"); RegEx keyword_gdscript_puppetsync = RegEx("^puppetsync func"); RegEx keyword_gdscript_master = RegEx("^master func"); RegEx keyword_gdscript_mastersync = RegEx("^mastersync func"); // CSharp keywords. RegEx keyword_csharp_remote = RegEx("\\[Remote(Attribute)?(\\(\\))?\\]"); RegEx keyword_csharp_remotesync = RegEx("\\[(Remote)?Sync(Attribute)?(\\(\\))?\\]"); RegEx keyword_csharp_puppet = RegEx("\\[(Puppet|Slave)(Attribute)?(\\(\\))?\\]"); RegEx keyword_csharp_puppetsync = RegEx("\\[PuppetSync(Attribute)?(\\(\\))?\\]"); RegEx keyword_csharp_master = RegEx("\\[Master(Attribute)?(\\(\\))?\\]"); RegEx keyword_csharp_mastersync = RegEx("\\[MasterSync(Attribute)?(\\(\\))?\\]"); // Colors. LocalVector color_regexes; LocalVector color_renamed; // Classes. LocalVector class_tscn_regexes; LocalVector class_gd_regexes; LocalVector class_shader_regexes; LocalVector class_regexes; RegEx class_temp_tscn = RegEx("\\bTEMP_RENAMED_CLASS.tscn\\b"); RegEx class_temp_gd = RegEx("\\bTEMP_RENAMED_CLASS.gd\\b"); RegEx class_temp_shader = RegEx("\\bTEMP_RENAMED_CLASS.shader\\b"); LocalVector class_temp_tscn_renames; LocalVector class_temp_gd_renames; LocalVector class_temp_shader_renames; // Common. LocalVector enum_regexes; LocalVector gdscript_function_regexes; LocalVector project_settings_regexes; LocalVector gdscript_properties_regexes; LocalVector gdscript_signals_regexes; LocalVector shaders_regexes; LocalVector builtin_types_regexes; LocalVector csharp_function_regexes; LocalVector csharp_properties_regexes; LocalVector csharp_signal_regexes; RegExContainer() { // Common. { // Enum. for (unsigned int current_index = 0; enum_renames[current_index][0]; current_index++) { enum_regexes.push_back(memnew(RegEx(String("\\b") + enum_renames[current_index][0] + "\\b"))); } // GDScript functions. for (unsigned int current_index = 0; gdscript_function_renames[current_index][0]; current_index++) { gdscript_function_regexes.push_back(memnew(RegEx(String("\\b") + gdscript_function_renames[current_index][0] + "\\b"))); } // Project Settings. for (unsigned int current_index = 0; project_settings_renames[current_index][0]; current_index++) { project_settings_regexes.push_back(memnew(RegEx(String("\\b") + project_settings_renames[current_index][0] + "\\b"))); } // GDScript properties. for (unsigned int current_index = 0; gdscript_properties_renames[current_index][0]; current_index++) { gdscript_properties_regexes.push_back(memnew(RegEx(String("\\b") + gdscript_properties_renames[current_index][0] + "\\b"))); } // GDScript Signals. for (unsigned int current_index = 0; gdscript_signals_renames[current_index][0]; current_index++) { gdscript_signals_regexes.push_back(memnew(RegEx(String("\\b") + gdscript_signals_renames[current_index][0] + "\\b"))); } // Shaders. for (unsigned int current_index = 0; shaders_renames[current_index][0]; current_index++) { shaders_regexes.push_back(memnew(RegEx(String("\\b") + shaders_renames[current_index][0] + "\\b"))); } // Builtin types. for (unsigned int current_index = 0; builtin_types_renames[current_index][0]; current_index++) { builtin_types_regexes.push_back(memnew(RegEx(String("\\b") + builtin_types_renames[current_index][0] + "\\b"))); } // CSharp function renames. for (unsigned int current_index = 0; csharp_function_renames[current_index][0]; current_index++) { csharp_function_regexes.push_back(memnew(RegEx(String("\\b") + csharp_function_renames[current_index][0] + "\\b"))); } // CSharp properties renames. for (unsigned int current_index = 0; csharp_properties_renames[current_index][0]; current_index++) { csharp_properties_regexes.push_back(memnew(RegEx(String("\\b") + csharp_properties_renames[current_index][0] + "\\b"))); } // CSharp signals renames. for (unsigned int current_index = 0; csharp_signals_renames[current_index][0]; current_index++) { csharp_signal_regexes.push_back(memnew(RegEx(String("\\b") + csharp_signals_renames[current_index][0] + "\\b"))); } } // Colors. { for (unsigned int current_index = 0; color_renames[current_index][0]; current_index++) { color_regexes.push_back(memnew(RegEx(String("\\bColor.") + color_renames[current_index][0] + "\\b"))); color_renamed.push_back(String("Color.") + color_renames[current_index][1]); } } // Classes. { for (unsigned int current_index = 0; class_renames[current_index][0]; current_index++) { class_tscn_regexes.push_back(memnew(RegEx(String("\\b") + class_renames[current_index][0] + ".tscn\\b"))); class_gd_regexes.push_back(memnew(RegEx(String("\\b") + class_renames[current_index][0] + ".gd\\b"))); class_shader_regexes.push_back(memnew(RegEx(String("\\b") + class_renames[current_index][0] + ".shader\\b"))); class_regexes.push_back(memnew(RegEx(String("\\b") + class_renames[current_index][0] + "\\b"))); class_temp_tscn_renames.push_back(String(class_renames[current_index][0]) + ".tscn"); class_temp_gd_renames.push_back(String(class_renames[current_index][0]) + ".gd"); class_temp_shader_renames.push_back(String(class_renames[current_index][0]) + ".shader"); } } } ~RegExContainer() { for (unsigned int i = 0; i < color_regexes.size(); i++) { memdelete(color_regexes[i]); } for (unsigned int i = 0; i < class_tscn_regexes.size(); i++) { memdelete(class_tscn_regexes[i]); memdelete(class_gd_regexes[i]); memdelete(class_shader_regexes[i]); memdelete(class_regexes[i]); } for (unsigned int i = 0; i < enum_regexes.size(); i++) { memdelete(enum_regexes[i]); } for (unsigned int i = 0; i < gdscript_function_regexes.size(); i++) { memdelete(gdscript_function_regexes[i]); } for (unsigned int i = 0; i < project_settings_regexes.size(); i++) { memdelete(project_settings_regexes[i]); } for (unsigned int i = 0; i < gdscript_properties_regexes.size(); i++) { memdelete(gdscript_properties_regexes[i]); } for (unsigned int i = 0; i < gdscript_signals_regexes.size(); i++) { memdelete(gdscript_signals_regexes[i]); } for (unsigned int i = 0; i < shaders_regexes.size(); i++) { memdelete(shaders_regexes[i]); } for (unsigned int i = 0; i < builtin_types_regexes.size(); i++) { memdelete(builtin_types_regexes[i]); } for (unsigned int i = 0; i < csharp_function_regexes.size(); i++) { memdelete(csharp_function_regexes[i]); } for (unsigned int i = 0; i < csharp_properties_regexes.size(); i++) { memdelete(csharp_properties_regexes[i]); } for (unsigned int i = 0; i < csharp_signal_regexes.size(); i++) { memdelete(csharp_signal_regexes[i]); } } }; ProjectConverter3To4::ProjectConverter3To4(int p_maximum_file_size_kb, int p_maximum_line_length) { maximum_file_size = p_maximum_file_size_kb * 1024; maximum_line_length = p_maximum_line_length; } // Function responsible for converting project. int ProjectConverter3To4::convert() { print_line("Starting conversion."); uint64_t conversion_start_time = Time::get_singleton()->get_ticks_msec(); RegExContainer reg_container = RegExContainer(); int cached_maximum_line_length = maximum_line_length; maximum_line_length = 10000; // Use only for tests bigger value, to not break them. ERR_FAIL_COND_V_MSG(!test_array_names(), ERROR_CODE, "Cannot start converting due to problems with data in arrays."); ERR_FAIL_COND_V_MSG(!test_conversion(reg_container), ERROR_CODE, "Cannot start converting due to problems with converting arrays."); maximum_line_length = cached_maximum_line_length; // Checking if folder contains valid Godot 3 project. // Project should not be converted more than once. { String converter_text = "; Project was converted by built-in tool to Godot 4.0"; ERR_FAIL_COND_V_MSG(!FileAccess::exists("project.godot"), ERROR_CODE, "Current working directory doesn't contain a \"project.godot\" file for a Godot 3 project."); Error err = OK; String project_godot_content = FileAccess::get_file_as_string("project.godot", &err); ERR_FAIL_COND_V_MSG(err != OK, ERROR_CODE, "Unable to read \"project.godot\"."); ERR_FAIL_COND_V_MSG(project_godot_content.contains(converter_text), ERROR_CODE, "Project was already converted with this tool."); Ref file = FileAccess::open("project.godot", FileAccess::WRITE); ERR_FAIL_COND_V_MSG(file.is_null(), ERROR_CODE, "Unable to open \"project.godot\"."); file->store_string(converter_text + "\n" + project_godot_content); } Vector collected_files = check_for_files(); uint32_t converted_files = 0; // Check file by file. for (int i = 0; i < collected_files.size(); i++) { String file_name = collected_files[i]; Vector lines; uint32_t ignored_lines = 0; { Ref file = FileAccess::open(file_name, FileAccess::READ); ERR_CONTINUE_MSG(file.is_null(), vformat("Unable to read content of \"%s\".", file_name)); while (!file->eof_reached()) { String line = file->get_line(); lines.append(line); } } String file_content_before = collect_string_from_vector(lines); uint64_t hash_before = file_content_before.hash(); uint64_t file_size = file_content_before.size(); print_line(vformat("Trying to convert\t%d/%d file - \"%s\" with size - %d KB", i + 1, collected_files.size(), file_name.trim_prefix("res://"), file_size / 1024)); Vector reason; bool is_ignored = false; uint64_t start_time = Time::get_singleton()->get_ticks_msec(); if (file_name.ends_with(".shader")) { DirAccess::remove_file_or_error(file_name.trim_prefix("res://")); file_name = file_name.replace(".shader", ".gdshader"); } if (file_size < uint64_t(maximum_file_size)) { // ".tscn" must work exactly the same as ".gd" files because they may contain built-in Scripts. if (file_name.ends_with(".gd")) { rename_classes(lines, reg_container); // Using only specialized function. rename_common(enum_renames, reg_container.enum_regexes, lines); rename_colors(lines, reg_container); // Require to additional rename. rename_common(gdscript_function_renames, reg_container.gdscript_function_regexes, lines); rename_gdscript_functions(lines, reg_container, false); // Require to additional rename. rename_common(project_settings_renames, reg_container.project_settings_regexes, lines); rename_gdscript_keywords(lines, reg_container); rename_common(gdscript_properties_renames, reg_container.gdscript_properties_regexes, lines); rename_common(gdscript_signals_renames, reg_container.gdscript_signals_regexes, lines); rename_common(shaders_renames, reg_container.shaders_regexes, lines); rename_common(builtin_types_renames, reg_container.builtin_types_regexes, lines); custom_rename(lines, "\\.shader", ".gdshader"); } else if (file_name.ends_with(".tscn")) { rename_classes(lines, reg_container); // Using only specialized function. rename_common(enum_renames, reg_container.enum_regexes, lines); rename_colors(lines, reg_container); // Require to do additional renames. rename_common(gdscript_function_renames, reg_container.gdscript_function_regexes, lines); rename_gdscript_functions(lines, reg_container, true); // Require to do additional renames. rename_common(project_settings_renames, reg_container.project_settings_regexes, lines); rename_gdscript_keywords(lines, reg_container); rename_common(gdscript_properties_renames, reg_container.gdscript_properties_regexes, lines); rename_common(gdscript_signals_renames, reg_container.gdscript_signals_regexes, lines); rename_common(shaders_renames, reg_container.shaders_regexes, lines); rename_common(builtin_types_renames, reg_container.builtin_types_regexes, lines); custom_rename(lines, "\\.shader", ".gdshader"); } else if (file_name.ends_with(".cs")) { // TODO, C# should use different methods. rename_classes(lines, reg_container); // Using only specialized function. rename_common(csharp_function_renames, reg_container.csharp_function_regexes, lines); rename_common(builtin_types_renames, reg_container.builtin_types_regexes, lines); rename_common(csharp_properties_renames, reg_container.csharp_properties_regexes, lines); rename_common(csharp_signals_renames, reg_container.csharp_signal_regexes, lines); rename_csharp_functions(lines, reg_container); rename_csharp_attributes(lines, reg_container); custom_rename(lines, "public class ", "public partial class "); } else if (file_name.ends_with(".gdshader") || file_name.ends_with(".shader")) { rename_common(shaders_renames, reg_container.shaders_regexes, lines); } else if (file_name.ends_with("tres")) { rename_classes(lines, reg_container); // Using only specialized function. rename_common(shaders_renames, reg_container.shaders_regexes, lines); rename_common(builtin_types_renames, reg_container.builtin_types_regexes, lines); custom_rename(lines, "\\.shader", ".gdshader"); } else if (file_name.ends_with("project.godot")) { rename_common(project_settings_renames, reg_container.project_settings_regexes, lines); rename_common(builtin_types_renames, reg_container.builtin_types_regexes, lines); } else if (file_name.ends_with(".csproj")) { // TODO } else { ERR_PRINT(file_name + " is not supported!"); continue; } for (String &line : lines) { if (uint64_t(line.length()) > maximum_line_length) { ignored_lines += 1; } } } else { reason.append(vformat(" ERROR: File has exceeded the maximum size allowed - %d KB", maximum_file_size / 1024)); is_ignored = true; } uint64_t end_time = Time::get_singleton()->get_ticks_msec(); if (is_ignored) { String end_message = vformat(" Checking file took %d ms.", end_time - start_time); print_line(end_message); } else { String file_content_after = collect_string_from_vector(lines); uint64_t hash_after = file_content_after.hash64(); // Don't need to save file without any changes. // Save if this is a shader, because it was renamed. if (hash_before != hash_after || file_name.ends_with(".gdshader")) { converted_files++; Ref file = FileAccess::open(file_name, FileAccess::WRITE); ERR_CONTINUE_MSG(file.is_null(), vformat("Unable to apply changes to \"%s\", no writing access.", file_name)); file->store_string(file_content_after); reason.append(vformat(" File was changed, conversion took %d ms.", end_time - start_time)); } else { reason.append(vformat(" File was left unchanged, checking took %d ms.", end_time - start_time)); } if (ignored_lines != 0) { reason.append(vformat(" Ignored %d lines, because their length exceeds maximum allowed characters - %d.", ignored_lines, maximum_line_length)); } } for (int k = 0; k < reason.size(); k++) { print_line(reason[k]); } } print_line(vformat("Conversion ended - all files(%d), converted files: (%d), not converted files: (%d).", collected_files.size(), converted_files, collected_files.size() - converted_files)); uint64_t conversion_end_time = Time::get_singleton()->get_ticks_msec(); print_line(vformat("Conversion of all files took %10.3f seconds.", (conversion_end_time - conversion_start_time) / 1000.0)); return 0; }; // Function responsible for validating project conversion. int ProjectConverter3To4::validate_conversion() { print_line("Starting checking if project conversion can be done."); uint64_t conversion_start_time = Time::get_singleton()->get_ticks_msec(); RegExContainer reg_container = RegExContainer(); int cached_maximum_line_length = maximum_line_length; maximum_line_length = 10000; // To avoid breaking the tests, only use this for the their larger value. ERR_FAIL_COND_V_MSG(!test_array_names(), ERROR_CODE, "Cannot start converting due to problems with data in arrays."); ERR_FAIL_COND_V_MSG(!test_conversion(reg_container), ERROR_CODE, "Cannot start converting due to problems with converting arrays."); maximum_line_length = cached_maximum_line_length; // Checking if folder contains valid Godot 3 project. // Project should not be converted more than once. { String conventer_text = "; Project was converted by built-in tool to Godot 4.0"; ERR_FAIL_COND_V_MSG(!FileAccess::exists("project.godot"), ERROR_CODE, "Current directory doesn't contains any Godot 3 project"); Error err = OK; String project_godot_content = FileAccess::get_file_as_string("project.godot", &err); ERR_FAIL_COND_V_MSG(err != OK, ERROR_CODE, "Failed to read content of \"project.godot\" file."); ERR_FAIL_COND_V_MSG(project_godot_content.contains(conventer_text), ERROR_CODE, "Project already was converted with this tool."); } Vector collected_files = check_for_files(); uint32_t converted_files = 0; // Check file by file. for (int i = 0; i < collected_files.size(); i++) { String file_name = collected_files[i]; Vector lines; uint32_t ignored_lines = 0; uint64_t file_size = 0; { Ref file = FileAccess::open(file_name, FileAccess::READ); ERR_CONTINUE_MSG(file.is_null(), vformat("Unable to read content of \"%s\".", file_name)); while (!file->eof_reached()) { String line = file->get_line(); file_size += line.size(); lines.append(line); } } print_line(vformat("Checking for conversion - %d/%d file - \"%s\" with size - %d KB"), i + 1, collected_files.size(), file_name.trim_prefix("res://"), file_size / 1024); Vector changed_elements; Vector reason; bool is_ignored = false; uint64_t start_time = Time::get_singleton()->get_ticks_msec(); if (file_name.ends_with(".shader")) { reason.append("\tFile extension will be renamed from \"shader\" to \"gdshader\"."); } if (file_size < uint64_t(maximum_file_size)) { if (file_name.ends_with(".gd")) { changed_elements.append_array(check_for_rename_classes(lines, reg_container)); changed_elements.append_array(check_for_rename_common(enum_renames, reg_container.enum_regexes, lines)); changed_elements.append_array(check_for_rename_colors(lines, reg_container)); changed_elements.append_array(check_for_rename_common(gdscript_function_renames, reg_container.gdscript_function_regexes, lines)); changed_elements.append_array(check_for_rename_gdscript_functions(lines, reg_container, false)); changed_elements.append_array(check_for_rename_common(project_settings_renames, reg_container.project_settings_regexes, lines)); changed_elements.append_array(check_for_rename_gdscript_keywords(lines, reg_container)); changed_elements.append_array(check_for_rename_common(gdscript_properties_renames, reg_container.gdscript_properties_regexes, lines)); changed_elements.append_array(check_for_rename_common(gdscript_signals_renames, reg_container.gdscript_signals_regexes, lines)); changed_elements.append_array(check_for_rename_common(shaders_renames, reg_container.shaders_regexes, lines)); changed_elements.append_array(check_for_rename_common(builtin_types_renames, reg_container.builtin_types_regexes, lines)); changed_elements.append_array(check_for_custom_rename(lines, "\\.shader", ".gdshader")); } else if (file_name.ends_with(".tscn")) { changed_elements.append_array(check_for_rename_classes(lines, reg_container)); changed_elements.append_array(check_for_rename_common(enum_renames, reg_container.enum_regexes, lines)); changed_elements.append_array(check_for_rename_colors(lines, reg_container)); changed_elements.append_array(check_for_rename_common(gdscript_function_renames, reg_container.gdscript_function_regexes, lines)); changed_elements.append_array(check_for_rename_gdscript_functions(lines, reg_container, true)); changed_elements.append_array(check_for_rename_common(project_settings_renames, reg_container.project_settings_regexes, lines)); changed_elements.append_array(check_for_rename_gdscript_keywords(lines, reg_container)); changed_elements.append_array(check_for_rename_common(gdscript_properties_renames, reg_container.gdscript_properties_regexes, lines)); changed_elements.append_array(check_for_rename_common(gdscript_signals_renames, reg_container.gdscript_signals_regexes, lines)); changed_elements.append_array(check_for_rename_common(shaders_renames, reg_container.shaders_regexes, lines)); changed_elements.append_array(check_for_rename_common(builtin_types_renames, reg_container.builtin_types_regexes, lines)); changed_elements.append_array(check_for_custom_rename(lines, "\\.shader", ".gdshader")); } else if (file_name.ends_with(".cs")) { changed_elements.append_array(check_for_rename_classes(lines, reg_container)); changed_elements.append_array(check_for_rename_common(csharp_function_renames, reg_container.csharp_function_regexes, lines)); changed_elements.append_array(check_for_rename_common(builtin_types_renames, reg_container.builtin_types_regexes, lines)); changed_elements.append_array(check_for_rename_common(csharp_properties_renames, reg_container.csharp_properties_regexes, lines)); changed_elements.append_array(check_for_rename_common(csharp_signals_renames, reg_container.csharp_signal_regexes, lines)); changed_elements.append_array(check_for_rename_csharp_functions(lines, reg_container)); changed_elements.append_array(check_for_rename_csharp_attributes(lines, reg_container)); changed_elements.append_array(check_for_custom_rename(lines, "public class ", "public partial class ")); } else if (file_name.ends_with(".gdshader") || file_name.ends_with(".shader")) { changed_elements.append_array(check_for_rename_common(shaders_renames, reg_container.shaders_regexes, lines)); } else if (file_name.ends_with("tres")) { changed_elements.append_array(check_for_rename_classes(lines, reg_container)); changed_elements.append_array(check_for_rename_common(shaders_renames, reg_container.shaders_regexes, lines)); changed_elements.append_array(check_for_rename_common(builtin_types_renames, reg_container.builtin_types_regexes, lines)); changed_elements.append_array(check_for_custom_rename(lines, "\\.shader", ".gdshader")); } else if (file_name.ends_with("project.godot")) { changed_elements.append_array(check_for_rename_common(project_settings_renames, reg_container.project_settings_regexes, lines)); changed_elements.append_array(check_for_rename_common(builtin_types_renames, reg_container.builtin_types_regexes, lines)); } else if (file_name.ends_with(".csproj")) { // TODO } else { ERR_PRINT(vformat("\"%s\", is not supported!", file_name)); continue; } for (String &line : lines) { if (uint64_t(line.length()) > maximum_line_length) { ignored_lines += 1; } } } else { reason.append(vformat("\tERROR: File has exceeded the maximum size allowed - %d KB.", maximum_file_size / 1024)); is_ignored = true; } uint64_t end_time = Time::get_singleton()->get_ticks_msec(); String end_message = vformat(" Checking file took %10.3f ms.", (end_time - start_time) / 1000.0); if (ignored_lines != 0) { end_message += vformat(" Ignored %d lines, because their length exceeds maximum allowed characters - %d.", ignored_lines, maximum_line_length); } print_line(end_message); for (int k = 0; k < reason.size(); k++) { print_line(reason[k]); } if (changed_elements.size() > 0 && !is_ignored) { converted_files++; for (int k = 0; k < changed_elements.size(); k++) { print_line(String("\t\t") + changed_elements[k]); } } } print_line(vformat("Checking for valid conversion ended - all files(%d), files which would be converted(%d), files which would not be converted(%d).", collected_files.size(), converted_files, collected_files.size() - converted_files)); uint64_t conversion_end_time = Time::get_singleton()->get_ticks_msec(); print_line(vformat("Conversion of all files took %10.3f seconds.", (conversion_end_time - conversion_start_time) / 1000.0)); return 0; } // Collect files which will be checked, excluding ".txt", ".mp4", ".wav" etc. files. Vector ProjectConverter3To4::check_for_files() { Vector collected_files = Vector(); Vector directories_to_check = Vector(); directories_to_check.push_back("res://"); while (!directories_to_check.is_empty()) { String path = directories_to_check.get(directories_to_check.size() - 1); // Is there any pop_back function? directories_to_check.resize(directories_to_check.size() - 1); // Remove last element Ref dir = DirAccess::open(path); if (dir.is_valid()) { dir->set_include_hidden(true); dir->list_dir_begin(); String current_dir = dir->get_current_dir(); String file_name = dir->_get_next(); while (file_name != "") { if (file_name == ".git" || file_name == ".import" || file_name == ".godot") { file_name = dir->_get_next(); continue; } if (dir->current_is_dir()) { directories_to_check.append(current_dir.path_join(file_name) + "/"); } else { bool proper_extension = false; if (file_name.ends_with(".gd") || file_name.ends_with(".shader") || file_name.ends_with(".tscn") || file_name.ends_with(".tres") || file_name.ends_with(".godot") || file_name.ends_with(".cs") || file_name.ends_with(".csproj")) proper_extension = true; if (proper_extension) { collected_files.append(current_dir.path_join(file_name)); } } file_name = dir->_get_next(); } } else { print_verbose("Failed to open " + path); } } return collected_files; } // Test expected results of gdscript bool ProjectConverter3To4::test_conversion_gdscript_builtin(String name, String expected, void (ProjectConverter3To4::*func)(Vector &, const RegExContainer &, bool), String what, const RegExContainer ®_container, bool builtin_script) { Vector got = name.split("\n"); (this->*func)(got, reg_container, builtin_script); String got_str = collect_string_from_vector(got); ERR_FAIL_COND_V_MSG(expected != got_str, false, vformat("Failed to convert %s \"%s\" to \"%s\", got instead \"%s\"", what, name, expected, got_str)); return true; } bool ProjectConverter3To4::test_conversion_with_regex(String name, String expected, void (ProjectConverter3To4::*func)(Vector &, const RegExContainer &), String what, const RegExContainer ®_container) { Vector got = name.split("\n"); (this->*func)(got, reg_container); String got_str = collect_string_from_vector(got); ERR_FAIL_COND_V_MSG(expected != got_str, false, vformat("Failed to convert %s \"%s\" to \"%s\", got instead \"%s\"", what, name, expected, got_str)); return true; } bool ProjectConverter3To4::test_conversion_basic(String name, String expected, const char *array[][2], LocalVector ®ex_cache, String what) { Vector got = name.split("\n"); rename_common(array, regex_cache, got); String got_str = collect_string_from_vector(got); ERR_FAIL_COND_V_MSG(expected != got_str, false, vformat("Failed to convert %s \"%s\" to \"%s\", got instead \"%s\"", what, name, expected, got_str)); return true; } // Validate if conversions are proper. bool ProjectConverter3To4::test_conversion(RegExContainer ®_container) { bool valid = true; valid = valid && test_conversion_basic("TYPE_REAL", "TYPE_FLOAT", enum_renames, reg_container.enum_regexes, "enum"); valid = valid && test_conversion_basic("can_instance", "can_instantiate", gdscript_function_renames, reg_container.gdscript_function_regexes, "gdscript function"); valid = valid && test_conversion_basic("CanInstance", "CanInstantiate", csharp_function_renames, reg_container.csharp_function_regexes, "csharp function"); valid = valid && test_conversion_basic("translation", "position", gdscript_properties_renames, reg_container.gdscript_properties_regexes, "gdscript property"); valid = valid && test_conversion_basic("Translation", "Position", csharp_properties_renames, reg_container.csharp_properties_regexes, "csharp property"); valid = valid && test_conversion_basic("NORMALMAP", "NORMAL_MAP", shaders_renames, reg_container.shaders_regexes, "shader"); valid = valid && test_conversion_basic("text_entered", "text_submitted", gdscript_signals_renames, reg_container.gdscript_signals_regexes, "gdscript signal"); valid = valid && test_conversion_basic("TextEntered", "TextSubmitted", csharp_signals_renames, reg_container.csharp_signal_regexes, "csharp signal"); valid = valid && test_conversion_basic("audio/channel_disable_threshold_db", "audio/buses/channel_disable_threshold_db", project_settings_renames, reg_container.project_settings_regexes, "project setting"); valid = valid && test_conversion_basic("Transform", "Transform3D", builtin_types_renames, reg_container.builtin_types_regexes, "builtin type"); // Custom Renames. valid = valid && test_conversion_with_regex("(Connect(A,B,C,D,E,F,G) != OK):", "(Connect(A,new Callable(B,C),D,E,F,G) != OK):", &ProjectConverter3To4::rename_csharp_functions, "custom rename csharp", reg_container); valid = valid && test_conversion_with_regex("(Disconnect(A,B,C) != OK):", "(Disconnect(A,new Callable(B,C)) != OK):", &ProjectConverter3To4::rename_csharp_functions, "custom rename csharp", reg_container); valid = valid && test_conversion_with_regex("(IsConnected(A,B,C) != OK):", "(IsConnected(A,new Callable(B,C)) != OK):", &ProjectConverter3To4::rename_csharp_functions, "custom rename", reg_container); valid = valid && test_conversion_with_regex("[Remote]", "[RPC(MultiplayerAPI.RPCMode.AnyPeer)]", &ProjectConverter3To4::rename_csharp_attributes, "custom rename csharp", reg_container); valid = valid && test_conversion_with_regex("[RemoteSync]", "[RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)]", &ProjectConverter3To4::rename_csharp_attributes, "custom rename csharp", reg_container); valid = valid && test_conversion_with_regex("[Sync]", "[RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)]", &ProjectConverter3To4::rename_csharp_attributes, "custom rename csharp", reg_container); valid = valid && test_conversion_with_regex("[Slave]", "[RPC]", &ProjectConverter3To4::rename_csharp_attributes, "custom rename csharp", reg_container); valid = valid && test_conversion_with_regex("[Puppet]", "[RPC]", &ProjectConverter3To4::rename_csharp_attributes, "custom rename csharp", reg_container); valid = valid && test_conversion_with_regex("[PuppetSync]", "[RPC(CallLocal = true)]", &ProjectConverter3To4::rename_csharp_attributes, "custom rename csharp", reg_container); valid = valid && test_conversion_with_regex("[Master]", "The master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using Multiplayer.GetRemoteSenderId()\n[RPC]", &ProjectConverter3To4::rename_csharp_attributes, "custom rename csharp", reg_container); valid = valid && test_conversion_with_regex("[MasterSync]", "The master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using Multiplayer.GetRemoteSenderId()\n[RPC(CallLocal = true)]", &ProjectConverter3To4::rename_csharp_attributes, "custom rename csharp", reg_container); valid = valid && test_conversion_gdscript_builtin("OS.window_fullscreen = Settings.fullscreen", "if Settings.fullscreen:\n\tDisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)\nelse:\n\tDisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("OS.get_window_safe_area()", "DisplayServer.get_display_safe_area()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("\tvar aa = roman(r.move_and_slide( a, b, c, d, e, f )) # Roman", "\tr.set_velocity(a)\n\tr.set_up_direction(b)\n\tr.set_floor_stop_on_slope_enabled(c)\n\tr.set_max_slides(d)\n\tr.set_floor_max_angle(e)\n\t# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `f`\n\tr.move_and_slide()\n\tvar aa = roman(r.velocity) # Roman", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("\tmove_and_slide( a, b, c, d, e, f ) # Roman", "\tset_velocity(a)\n\tset_up_direction(b)\n\tset_floor_stop_on_slope_enabled(c)\n\tset_max_slides(d)\n\tset_floor_max_angle(e)\n\t# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `f`\n\tmove_and_slide() # Roman", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("\tvar aa = roman(r.move_and_slide_with_snap( a, g, b, c, d, e, f )) # Roman", "\tr.set_velocity(a)\n\t# TODOConverter40 looks that snap in Godot 4.0 is float, not vector like in Godot 3 - previous value `g`\n\tr.set_up_direction(b)\n\tr.set_floor_stop_on_slope_enabled(c)\n\tr.set_max_slides(d)\n\tr.set_floor_max_angle(e)\n\t# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `f`\n\tr.move_and_slide()\n\tvar aa = roman(r.velocity) # Roman", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("\tmove_and_slide_with_snap( a, g, b, c, d, e, f ) # Roman", "\tset_velocity(a)\n\t# TODOConverter40 looks that snap in Godot 4.0 is float, not vector like in Godot 3 - previous value `g`\n\tset_up_direction(b)\n\tset_floor_stop_on_slope_enabled(c)\n\tset_max_slides(d)\n\tset_floor_max_angle(e)\n\t# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `f`\n\tmove_and_slide() # Roman", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("list_dir_begin( a , b )", "list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("list_dir_begin( a )", "list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("list_dir_begin( )", "list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("sort_custom( a , b )", "sort_custom(Callable(a,b))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("func c(var a, var b)", "func c(a, b)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("draw_line(1, 2, 3, 4, 5)", "draw_line(1,2,3,4)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("\timage.lock()", "\tfalse # image.lock() # TODOConverter40, Image no longer requires locking, `false` helps to not break one line if/else, so it can freely be removed", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("\timage.unlock()", "\tfalse # image.unlock() # TODOConverter40, Image no longer requires locking, `false` helps to not break one line if/else, so it can freely be removed", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("\troman.image.unlock()", "\tfalse # roman.image.unlock() # TODOConverter40, Image no longer requires locking, `false` helps to not break one line if/else, so it can freely be removed", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("\tmtx.lock()", "\tmtx.lock()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("\tmutex.unlock()", "\tmutex.unlock()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_with_regex("extends CSGBox", "extends CSGBox3D", &ProjectConverter3To4::rename_classes, "classes", reg_container); valid = valid && test_conversion_with_regex("CSGBox", "CSGBox3D", &ProjectConverter3To4::rename_classes, "classes", reg_container); valid = valid && test_conversion_with_regex("Spatial", "Node3D", &ProjectConverter3To4::rename_classes, "classes", reg_container); valid = valid && test_conversion_with_regex("Spatial.tscn", "Spatial.tscn", &ProjectConverter3To4::rename_classes, "classes", reg_container); valid = valid && test_conversion_with_regex("Spatial.gd", "Spatial.gd", &ProjectConverter3To4::rename_classes, "classes", reg_container); valid = valid && test_conversion_with_regex("Spatial.shader", "Spatial.shader", &ProjectConverter3To4::rename_classes, "classes", reg_container); valid = valid && test_conversion_with_regex("Spatial.other", "Node3D.other", &ProjectConverter3To4::rename_classes, "classes", reg_container); valid = valid && test_conversion_with_regex("\nonready", "\n@onready", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword", reg_container); valid = valid && test_conversion_with_regex("onready", "@onready", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword", reg_container); valid = valid && test_conversion_with_regex(" onready", " onready", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword", reg_container); valid = valid && test_conversion_with_regex("\nexport", "\n@export", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword", reg_container); valid = valid && test_conversion_with_regex("\texport", "\t@export", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword", reg_container); valid = valid && test_conversion_with_regex("\texport_dialog", "\texport_dialog", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword", reg_container); valid = valid && test_conversion_with_regex("export", "@export", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword", reg_container); valid = valid && test_conversion_with_regex(" export", " export", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword", reg_container); valid = valid && test_conversion_with_regex("tool", "@tool", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword", reg_container); valid = valid && test_conversion_with_regex("\n tool", "\n tool", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword", reg_container); valid = valid && test_conversion_with_regex("\n\ntool", "\n\n@tool", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword", reg_container); valid = valid && test_conversion_with_regex("\n\nremote func", "\n\n@rpc(any_peer) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword", reg_container); valid = valid && test_conversion_with_regex("\n\nremotesync func", "\n\n@rpc(any_peer, call_local) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword", reg_container); valid = valid && test_conversion_with_regex("\n\nsync func", "\n\n@rpc(any_peer, call_local) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword", reg_container); valid = valid && test_conversion_with_regex("\n\nslave func", "\n\n@rpc func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword", reg_container); valid = valid && test_conversion_with_regex("\n\npuppet func", "\n\n@rpc func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword", reg_container); valid = valid && test_conversion_with_regex("\n\npuppetsync func", "\n\n@rpc(call_local) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword", reg_container); valid = valid && test_conversion_with_regex("\n\nmaster func", "\n\nThe master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using get_multiplayer().get_remote_sender_id()\n@rpc func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword", reg_container); valid = valid && test_conversion_with_regex("\n\nmastersync func", "\n\nThe master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using get_multiplayer().get_remote_sender_id()\n@rpc(call_local) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword", reg_container); valid = valid && test_conversion_gdscript_builtin("var size : Vector2 = Vector2() setget set_function , get_function", "var size : Vector2 = Vector2() :\n get:\n return size # TODOConverter40 Copy here content of get_function\n set(mod_value):\n mod_value # TODOConverter40 Copy here content of set_function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("var size : Vector2 = Vector2() setget set_function , ", "var size : Vector2 = Vector2() :\n get:\n return size # TODOConverter40 Non existent get function \n set(mod_value):\n mod_value # TODOConverter40 Copy here content of set_function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("var size : Vector2 = Vector2() setget set_function", "var size : Vector2 = Vector2() :\n get:\n return size # TODOConverter40 Non existent get function \n set(mod_value):\n mod_value # TODOConverter40 Copy here content of set_function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("var size : Vector2 = Vector2() setget , get_function", "var size : Vector2 = Vector2() :\n get:\n return size # TODOConverter40 Copy here content of get_function \n set(mod_value):\n mod_value # TODOConverter40 Non existent set function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("get_node(@", "get_node(", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("yield(this, \"timeout\")", "await this.timeout", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("yield(this, \\\"timeout\\\")", "await this.timeout", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, true); valid = valid && test_conversion_gdscript_builtin(" Transform.xform(Vector3(a,b,c)) ", " Transform * Vector3(a,b,c) ", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin(" Transform.xform_inv(Vector3(a,b,c)) ", " Vector3(a,b,c) * Transform ", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("export(float) var lifetime = 3.0", "export var lifetime: float = 3.0", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("export(String, 'AnonymousPro', 'CourierPrime') var _font_name = 'AnonymousPro'", "export var _font_name = 'AnonymousPro' # (String, 'AnonymousPro', 'CourierPrime')", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); // TODO, this is only a workaround valid = valid && test_conversion_gdscript_builtin("export(PackedScene) var mob_scene", "export var mob_scene: PackedScene", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("var d = parse_json(roman(sfs))", "var test_json_conv = JSON.new()\ntest_json_conv.parse(roman(sfs))\nvar d = test_json_conv.get_data()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("to_json( AA ) szon", "JSON.new().stringify( AA ) szon", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("s to_json", "s JSON.new().stringify", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("AF to_json2", "AF to_json2", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("var rr = JSON.parse(a)", "var test_json_conv = JSON.new()\ntest_json_conv.parse(a)\nvar rr = test_json_conv.get_data()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("empty()", "is_empty()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin(".empty", ".empty", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin(").roman(", ").roman(", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("\t.roman(", "\tsuper.roman(", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin(" .roman(", " super.roman(", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin(".1", ".1", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin(" .1", " .1", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("'.'", "'.'", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("'.a'", "'.a'", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("\t._input(_event)", "\tsuper._input(_event)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("(connect(A,B,C) != OK):", "(connect(A,Callable(B,C)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("(connect(A,B,C,D) != OK):", "(connect(A,Callable(B,C).bind(D)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("(connect(A,B,C,[D]) != OK):", "(connect(A,Callable(B,C).bind(D)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("(connect(A,B,C,[D,E]) != OK):", "(connect(A,Callable(B,C).bind(D,E)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("(connect(A,B,C,[D,E],F) != OK):", "(connect(A,Callable(B,C).bind(D,E),F) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("(connect(A,B,C,D,E) != OK):", "(connect(A,Callable(B,C).bind(D),E) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("(start(A,B) != OK):", "(start(Callable(A,B)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("func start(A,B):", "func start(A,B):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("(start(A,B,C,D,E,F,G) != OK):", "(start(Callable(A,B).bind(C),D,E,F,G) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("disconnect(A,B,C) != OK):", "disconnect(A,Callable(B,C)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("is_connected(A,B,C) != OK):", "is_connected(A,Callable(B,C)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("is_connected(A,B,C))", "is_connected(A,Callable(B,C)))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("(tween_method(A,B,C,D,E).foo())", "(tween_method(Callable(A,B),C,D,E).foo())", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("(tween_method(A,B,C,D,E,[F,G]).foo())", "(tween_method(Callable(A,B).bind(F,G),C,D,E).foo())", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("(tween_callback(A,B).foo())", "(tween_callback(Callable(A,B)).foo())", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("(tween_callback(A,B,[C,D]).foo())", "(tween_callback(Callable(A,B).bind(C,D)).foo())", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("func _init(", "func _init(", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("func _init(p_x:int)->void:", "func _init(p_x:int):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("q_PackedDataContainer._iter_init(variable1)", "q_PackedDataContainer._iter_init(variable1)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("assert(speed < 20, str(randi()%10))", "assert(speed < 20) #,str(randi()%10))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("assert(speed < 2)", "assert(speed < 2)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("assert(false, \"Missing type --\" + str(argument.type) + \"--, needs to be added to project\")", "assert(false) #,\"Missing type --\" + str(argument.type) + \"--, needs to be added to project\")", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("create_from_image(aa, bb)", "create_from_image(aa) #,bb", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("q_ImageTexture.create_from_image(variable1, variable2)", "q_ImageTexture.create_from_image(variable1) #,variable2", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("set_cell_item(a, b, c, d ,e) # AA", "set_cell_item( Vector3(a,b,c) ,d,e) # AA", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("set_cell_item(a, b)", "set_cell_item(a, b)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("get_cell_item_orientation(a, b,c)", "get_cell_item_orientation(Vector3i(a,b,c))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("get_cell_item(a, b,c)", "get_cell_item(Vector3i(a,b,c))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("map_to_world(a, b,c)", "map_to_local(Vector3i(a,b,c))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("PackedStringArray(req_godot).join('.')", "'.'.join(PackedStringArray(req_godot))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("=PackedStringArray(req_godot).join('.')", "='.'.join(PackedStringArray(req_godot))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("apply_force(position, impulse)", "apply_force(impulse, position)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("apply_impulse(position, impulse)", "apply_impulse(impulse, position)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("draw_rect(a,b,c,d,e).abc", "draw_rect(a,b,c,d).abc# e) TODOGODOT4 Antialiasing argument is missing", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("get_focus_owner()", "get_viewport().gui_get_focus_owner()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("button.pressed = 1", "button.button_pressed = 1", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("button.pressed=1", "button.button_pressed=1", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_gdscript_builtin("button.pressed SF", "button.pressed SF", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid && test_conversion_with_regex("AAA Color.white AF", "AAA Color.WHITE AF", &ProjectConverter3To4::rename_colors, "custom rename", reg_container); // Custom rule conversion { String from = "instance"; String to = "instantiate"; String name = "AA.instance()"; Vector got = String("AA.instance()").split("\n"); String expected = "AA.instantiate()"; custom_rename(got, from, to); String got_str = collect_string_from_vector(got); if (got_str != expected) { ERR_PRINT(vformat("Failed to convert custom rename \"%s\" to \"%s\", got \"%s\", instead.", name, expected, got_str)); } valid = valid && (got_str == expected); } // get_object_of_execution { { String base = "var roman = kieliszek."; String expected = "kieliszek."; String got = get_object_of_execution(base); if (got != expected) { ERR_PRINT(vformat("Failed to get proper data from get_object_of_execution. \"%s\" should return \"%s\"(%d), got \"%s\"(%d), instead.", base, expected, expected.size(), got, got.size())); } valid = valid && (got == expected); } { String base = "r."; String expected = "r."; String got = get_object_of_execution(base); if (got != expected) { ERR_PRINT(vformat("Failed to get proper data from get_object_of_execution. \"%s\" should return \"%s\"(%d), got \"%s\"(%d), instead.", base, expected, expected.size(), got, got.size())); } valid = valid && (got == expected); } { String base = "mortadela("; String expected = ""; String got = get_object_of_execution(base); if (got != expected) { ERR_PRINT(vformat("Failed to get proper data from get_object_of_execution. \"%s\" should return \"%s\"(%d), got \"%s\"(%d), instead.", base, expected, expected.size(), got, got.size())); } valid = valid && (got == expected); } { String base = "var node = $world/ukraine/lviv."; String expected = "$world/ukraine/lviv."; String got = get_object_of_execution(base); if (got != expected) { ERR_PRINT(vformat("Failed to get proper data from get_object_of_execution. \"%s\" should return \"%s\"(%d), got \"%s\"(%d), instead.", base, expected, expected.size(), got, got.size())); } valid = valid && (got == expected); } } // get_starting_space { String base = "\t\t\t var roman = kieliszek."; String expected = "\t\t\t"; String got = get_starting_space(base); if (got != expected) { ERR_PRINT(vformat("Failed to get proper data from get_object_of_execution. \"%s\" should return \"%s\"(%d), got \"%s\"(%d), instead.", base, expected, expected.size(), got, got.size())); } valid = valid && (got == expected); } // Parse Arguments { String line = "( )"; Vector got_vector = parse_arguments(line); String got = ""; String expected = ""; for (String &part : got_vector) { got += part + "|||"; } if (got != expected) { ERR_PRINT(vformat("Failed to get proper data from parse_arguments. \"%s\" should return \"%s\"(%d), got \"%s\"(%d), instead.", line, expected, expected.size(), got, got.size())); } valid = valid && (got == expected); } { String line = "(a , b , c)"; Vector got_vector = parse_arguments(line); String got = ""; String expected = "a|||b|||c|||"; for (String &part : got_vector) { got += part + "|||"; } if (got != expected) { ERR_PRINT(vformat("Failed to get proper data from parse_arguments. \"%s\" should return \"%s\"(%d), got \"%s\"(%d), instead.", line, expected, expected.size(), got, got.size())); } valid = valid && (got == expected); } { String line = "(a , \"b,\" , c)"; Vector got_vector = parse_arguments(line); String got = ""; String expected = "a|||\"b,\"|||c|||"; for (String &part : got_vector) { got += part + "|||"; } if (got != expected) { ERR_PRINT(vformat("Failed to get proper data from parse_arguments. \"%s\" should return \"%s\"(%d), got \"%s\"(%d), instead.", line, expected, expected.size(), got, got.size())); } valid = valid && (got == expected); } { String line = "(a , \"(,),,,,\" , c)"; Vector got_vector = parse_arguments(line); String got = ""; String expected = "a|||\"(,),,,,\"|||c|||"; for (String &part : got_vector) { got += part + "|||"; } if (got != expected) { ERR_PRINT(vformat("Failed to get proper data from parse_arguments. \"%s\" should return \"%s\"(%d), got \"%s\"(%d), instead.", line, expected, expected.size(), got, got.size())); } valid = valid && (got == expected); } return valid; } // Validate in all arrays if names don't do cyclic renames "Node" -> "Node2D" | "Node2D" -> "2DNode" bool ProjectConverter3To4::test_array_names() { bool valid = true; Vector names = Vector(); // Validate if all classes are valid. { for (unsigned int current_index = 0; class_renames[current_index][0]; current_index++) { const String old_class = class_renames[current_index][0]; const String new_class = class_renames[current_index][1]; // Light2D, Texture, Viewport are special classes(probably virtual ones). if (ClassDB::class_exists(StringName(old_class)) && old_class != "Light2D" && old_class != "Texture" && old_class != "Viewport") { ERR_PRINT(vformat("Class \"%s\" exists in Godot 4.0, so it cannot be renamed to something else.", old_class)); valid = false; // This probably should be only a warning, but not 100% sure - this would need to be added to CI. } // Callable is special class, to which normal classes may be renamed. if (!ClassDB::class_exists(StringName(new_class)) && new_class != "Callable") { ERR_PRINT(vformat("Class \"%s\" does not exist in Godot 4.0, so it cannot be used in the conversion.", old_class)); valid = false; // This probably should be only a warning, but not 100% sure - this would need to be added to CI. } } } { HashSet all_functions; // List of excluded functions from builtin types and global namespace, because currently it is not possible to get list of functions from them. // This will be available when https://github.com/godotengine/godot/pull/49053 or similar will be included into Godot. static const char *builtin_types_excluded_functions[] = { "dict_to_inst", "inst_to_dict", "bytes_to_var", "bytes_to_var_with_objects", "db_to_linear", "deg_to_rad", "linear_to_db", "rad_to_deg", "randf_range", "snapped", "str_to_var", "var_to_str", "var_to_bytes", "var_to_bytes_with_objects", "move_toward", "uri_encode", "uri_decode", "remove_at", "get_rotation_quaternion", "clamp", "grow_side", "is_absolute_path", "is_valid_int", "lerp", "to_ascii_buffer", "to_utf8_buffer", "to_utf32_buffer", "snapped", "remap", nullptr }; for (int current_index = 0; builtin_types_excluded_functions[current_index]; current_index++) { all_functions.insert(builtin_types_excluded_functions[current_index]); } // for (int type = Variant::Type::NIL + 1; type < Variant::Type::VARIANT_MAX; type++) { // List method_list; // Variant::get_method_list_by_type(&method_list, Variant::Type(type)); // for (MethodInfo &function_data : method_list) { // if (!all_functions.has(function_data.name)) { // all_functions.insert(function_data.name); // } // } // } List classes_list; ClassDB::get_class_list(&classes_list); for (StringName &name_of_class : classes_list) { List method_list; ClassDB::get_method_list(name_of_class, &method_list, true); for (MethodInfo &function_data : method_list) { if (!all_functions.has(function_data.name)) { all_functions.insert(function_data.name); } } } int current_element = 0; while (gdscript_function_renames[current_element][0] != nullptr) { String name_3_x = gdscript_function_renames[current_element][0]; String name_4_0 = gdscript_function_renames[current_element][1]; if (!all_functions.has(gdscript_function_renames[current_element][1])) { ERR_PRINT(vformat("Missing GDScript function in pair (%s - ===> %s <===)", name_3_x, name_4_0)); valid = false; } current_element++; } } if (!valid) { ERR_PRINT("Found function which is used in the converter, but it cannot be found in Godot 4. Rename this element or remove its entry if it's obsolete."); } valid = valid && test_single_array(enum_renames); valid = valid && test_single_array(class_renames, true); valid = valid && test_single_array(gdscript_function_renames, true); valid = valid && test_single_array(csharp_function_renames, true); valid = valid && test_single_array(gdscript_properties_renames, true); valid = valid && test_single_array(csharp_properties_renames); valid = valid && test_single_array(shaders_renames, true); valid = valid && test_single_array(gdscript_signals_renames); valid = valid && test_single_array(project_settings_renames); valid = valid && test_single_array(builtin_types_renames); valid = valid && test_single_array(color_renames); return valid; } // Validates the array to prevent cyclic renames, such as `Node` -> `Node2D`, then `Node2D` -> `2DNode`. // Also checks if names contain leading or trailing spaces. bool ProjectConverter3To4::test_single_array(const char *p_array[][2], bool p_ignore_4_0_name) { bool valid = true; Vector names = Vector(); for (unsigned int current_index = 0; p_array[current_index][0]; current_index++) { String name_3_x = p_array[current_index][0]; String name_4_0 = p_array[current_index][1]; if (name_3_x != name_3_x.strip_edges()) { ERR_PRINT(vformat("Invalid Entry \"%s\" contains leading or trailing spaces.", name_3_x)); valid = false; } if (names.has(name_3_x)) { ERR_PRINT(vformat("Found duplicated entry, pair ( -> %s , %s)", name_3_x, name_4_0)); valid = false; } names.append(name_3_x); if (name_4_0 != name_4_0.strip_edges()) { ERR_PRINT(vformat("Invalid Entry \"%s\" contains leading or trailing spaces.", name_3_x)); valid = false; } if (names.has(name_4_0)) { ERR_PRINT(vformat("Found duplicated entry, pair ( -> %s , %s)", name_3_x, name_4_0)); valid = false; } if (!p_ignore_4_0_name) { names.append(name_4_0); } } return valid; }; // Returns arguments from given function execution, this cannot be really done as regex. // `abc(d,e(f,g),h)` -> [d], [e(f,g)], [h] Vector ProjectConverter3To4::parse_arguments(const String &line) { Vector parts; int string_size = line.length(); int start_part = 0; // Index of beginning of start part. int parts_counter = 0; char32_t previous_character = '\0'; bool is_inside_string = false; // If true, it ignores these 3 characters ( , ) inside string. ERR_FAIL_COND_V_MSG(line.count("(") != line.count(")"), parts, vformat("Converter internal bug: substring should have equal number of open and close parentheses in line - \"%s\".", line)); for (int current_index = 0; current_index < string_size; current_index++) { char32_t character = line.get(current_index); switch (character) { case '(': { parts_counter++; if (parts_counter == 1 && !is_inside_string) { start_part = current_index; } break; }; case ')': { parts_counter--; if (parts_counter == 0 && !is_inside_string) { parts.append(line.substr(start_part + 1, current_index - start_part - 1)); start_part = current_index; } break; }; case '[': { parts_counter++; if (parts_counter == 1 && !is_inside_string) { start_part = current_index; } break; }; case ']': { parts_counter--; if (parts_counter == 0 && !is_inside_string) { parts.append(line.substr(start_part, current_index - start_part)); start_part = current_index; } break; }; case ',': { if (parts_counter == 1 && !is_inside_string) { parts.append(line.substr(start_part + 1, current_index - start_part - 1)); start_part = current_index; } break; }; case '"': { if (previous_character != '\\') is_inside_string = !is_inside_string; } } previous_character = character; } Vector clean_parts; for (String &part : parts) { part = part.strip_edges(); if (!part.is_empty()) { clean_parts.append(part); } } return clean_parts; } // Finds latest parenthesis owned by function. // `function(abc(a,b),DD)):` finds this parenthess `function(abc(a,b),DD => ) <= ):` int ProjectConverter3To4::get_end_parenthesis(const String &line) const { int current_state = 0; for (int current_index = 0; line.length() > current_index; current_index++) { char32_t character = line.get(current_index); if (character == '(') { current_state++; } if (character == ')') { current_state--; if (current_state == 0) { return current_index; } } } return -1; } // Merges multiple arguments into a single String. // Needed when after processing e.g. 2 arguments, later arguments are not changed in any way. String ProjectConverter3To4::connect_arguments(const Vector &arguments, int from, int to) const { if (to == -1) { to = arguments.size(); } String value; if (arguments.size() > 0 && from != 0 && from < to) { value = ","; } for (int i = from; i < to; i++) { value += arguments[i]; if (i != to - 1) { value += ','; } } return value; } // Returns the indentation (spaces and tabs) at the start of the line e.g. `\t\tmove_this` returns `\t\t`. String ProjectConverter3To4::get_starting_space(const String &line) const { String empty_space; int current_character = 0; if (line.is_empty()) { return empty_space; } if (line[0] == ' ') { while (current_character < line.size()) { if (line[current_character] == ' ') { empty_space += ' '; current_character++; } else { break; } } } if (line[0] == '\t') { while (current_character < line.size()) { if (line[current_character] == '\t') { empty_space += '\t'; current_character++; } else { break; } } } return empty_space; } // Returns the object that’s executing the function in the line. // e.g. Passing the line "var roman = kieliszek.funkcja()" to this function returns "kieliszek". String ProjectConverter3To4::get_object_of_execution(const String &line) const { int end = line.size() - 1; // Last one is \0 int variable_start = end - 1; int start = end - 1; bool is_possibly_nodepath = false; bool is_valid_nodepath = false; while (start >= 0) { char32_t character = line[start]; bool is_variable_char = (character >= 'A' && character <= 'Z') || (character >= 'a' && character <= 'z') || character == '.' || character == '_'; bool is_nodepath_start = character == '$'; bool is_nodepath_sep = character == '/'; if (is_variable_char || is_nodepath_start || is_nodepath_sep) { if (start == 0) { break; } else if (is_nodepath_sep) { // Freeze variable_start, try to fetch more chars since this might be a Node path literal. is_possibly_nodepath = true; } else if (is_nodepath_start) { // Found $, this is a Node path literal. is_valid_nodepath = true; break; } if (!is_possibly_nodepath) { variable_start--; } start--; continue; } else { // Abandon all hope, this is neither a variable nor a Node path literal. variable_start++; // Found invalid character, needs to be ignored. break; } } if (is_valid_nodepath) { variable_start = start; } return line.substr(variable_start, (end - variable_start)); } void ProjectConverter3To4::rename_colors(Vector &lines, const RegExContainer ®_container) { for (String &line : lines) { if (uint64_t(line.length()) <= maximum_line_length) { if (line.contains("Color.")) { for (unsigned int current_index = 0; color_renames[current_index][0]; current_index++) { line = reg_container.color_regexes[current_index]->sub(line, reg_container.color_renamed[current_index], true); } } } } }; Vector ProjectConverter3To4::check_for_rename_colors(Vector &lines, const RegExContainer ®_container) { Vector found_renames; int current_line = 1; for (String &line : lines) { if (uint64_t(line.length()) <= maximum_line_length) { if (line.contains("Color.")) { for (unsigned int current_index = 0; color_renames[current_index][0]; current_index++) { TypedArray reg_match = reg_container.color_regexes[current_index]->search_all(line); if (reg_match.size() > 0) { found_renames.append(line_formatter(current_line, color_renames[current_index][0], color_renames[current_index][1], line)); } } } } current_line++; } return found_renames; } void ProjectConverter3To4::rename_classes(Vector &lines, const RegExContainer ®_container) { for (String &line : lines) { if (uint64_t(line.length()) <= maximum_line_length) { for (unsigned int current_index = 0; class_renames[current_index][0]; current_index++) { if (line.contains(class_renames[current_index][0])) { bool found_ignored_items = false; // Renaming Spatial.tscn to TEMP_RENAMED_CLASS.tscn. if (line.contains(String(class_renames[current_index][0]) + ".")) { found_ignored_items = true; line = reg_container.class_tscn_regexes[current_index]->sub(line, "TEMP_RENAMED_CLASS.tscn", true); line = reg_container.class_gd_regexes[current_index]->sub(line, "TEMP_RENAMED_CLASS.gd", true); line = reg_container.class_shader_regexes[current_index]->sub(line, "TEMP_RENAMED_CLASS.shader", true); } // Causal renaming Spatial -> Node3D. line = reg_container.class_regexes[current_index]->sub(line, class_renames[current_index][1], true); // Restore Spatial.tscn from TEMP_RENAMED_CLASS.tscn. if (found_ignored_items) { line = reg_container.class_temp_tscn.sub(line, reg_container.class_temp_tscn_renames[current_index], true); line = reg_container.class_temp_gd.sub(line, reg_container.class_temp_gd_renames[current_index], true); line = reg_container.class_temp_shader.sub(line, reg_container.class_temp_shader_renames[current_index], true); } } } } } }; Vector ProjectConverter3To4::check_for_rename_classes(Vector &lines, const RegExContainer ®_container) { Vector found_renames; int current_line = 1; for (String &line : lines) { if (uint64_t(line.length()) <= maximum_line_length) { for (unsigned int current_index = 0; class_renames[current_index][0]; current_index++) { if (line.contains(class_renames[current_index][0])) { String old_line = line; bool found_ignored_items = false; // Renaming Spatial.tscn to TEMP_RENAMED_CLASS.tscn. if (line.contains(String(class_renames[current_index][0]) + ".")) { found_ignored_items = true; line = reg_container.class_tscn_regexes[current_index]->sub(line, "TEMP_RENAMED_CLASS.tscn", true); line = reg_container.class_gd_regexes[current_index]->sub(line, "TEMP_RENAMED_CLASS.gd", true); line = reg_container.class_shader_regexes[current_index]->sub(line, "TEMP_RENAMED_CLASS.shader", true); } // Causal renaming Spatial -> Node3D. TypedArray reg_match = reg_container.class_regexes[current_index]->search_all(line); if (reg_match.size() > 0) { found_renames.append(line_formatter(current_line, class_renames[current_index][0], class_renames[current_index][1], old_line)); } // Restore Spatial.tscn from TEMP_RENAMED_CLASS.tscn. if (found_ignored_items) { line = reg_container.class_temp_tscn.sub(line, reg_container.class_temp_tscn_renames[current_index], true); line = reg_container.class_temp_gd.sub(line, reg_container.class_temp_gd_renames[current_index], true); line = reg_container.class_temp_shader.sub(line, reg_container.class_temp_shader_renames[current_index], true); } } } } current_line++; } return found_renames; } void ProjectConverter3To4::rename_gdscript_functions(Vector &lines, const RegExContainer ®_container, bool builtin) { for (String &line : lines) { if (uint64_t(line.length()) <= maximum_line_length) { process_gdscript_line(line, reg_container, builtin); } } }; Vector ProjectConverter3To4::check_for_rename_gdscript_functions(Vector &lines, const RegExContainer ®_container, bool builtin) { int current_line = 1; Vector found_renames; for (String &line : lines) { if (uint64_t(line.length()) <= maximum_line_length) { String old_line = line; process_gdscript_line(line, reg_container, builtin); if (old_line != line) { found_renames.append(simple_line_formatter(current_line, old_line, line)); } } } return found_renames; } // TODO, this function should run only on all ".gd" files and also on lines in ".tscn" files which are parts of built-in Scripts. void ProjectConverter3To4::process_gdscript_line(String &line, const RegExContainer ®_container, bool builtin) { // In this and other functions, reg.sub() is used only after checking lines with str.contains(). // With longer lines, doing so can sometimes be significantly faster. if ((line.contains(".lock") || line.contains(".unlock")) && !line.contains("mtx") && !line.contains("mutex") && !line.contains("Mutex")) { line = reg_container.reg_image_lock.sub(line, "false # $1.lock() # TODOConverter40, Image no longer requires locking, `false` helps to not break one line if/else, so it can freely be removed", true); line = reg_container.reg_image_unlock.sub(line, "false # $1.unlock() # TODOConverter40, Image no longer requires locking, `false` helps to not break one line if/else, so it can freely be removed", true); } // PackedStringArray(req_godot).join('.') -> '.'.join(PackedStringArray(req_godot)) PoolStringArray if (line.contains(".join")) { line = reg_container.reg_join.sub(line, "$2.join($1)", true); } // -- empty() -> is_empty() Pool*Array if (line.contains("empty")) { line = reg_container.reg_is_empty.sub(line, "is_empty(", true); } // -- \t.func() -> \tsuper.func() Object if (line.contains("(") && line.contains(".")) { line = reg_container.reg_super.sub(line, "$1super.$2", true); // TODO, not sure if possible, but for now this broke String text e.g. "Chosen .gitignore" -> "Chosen super.gitignore" } // -- JSON.parse(a) -> JSON.new().parse(a) etc. JSON if (line.contains("parse")) { line = reg_container.reg_json_non_new.sub(line, "$1var test_json_conv = JSON.new()\n$1test_json_conv.parse($3\n$1$2test_json_conv.get_data()", true); } // -- to_json(a) -> JSON.new().stringify(a) Object if (line.contains("to_json")) { line = reg_container.reg_json_to.sub(line, "JSON.new().stringify", true); } // -- parse_json(a) -> JSON.get_data() etc. Object if (line.contains("parse_json")) { line = reg_container.reg_json_parse.sub(line, "$1var test_json_conv = JSON.new()\n$1test_json_conv.parse($3\n$1$2test_json_conv.get_data()", true); } // -- JSON.print( -> JSON.stringify( if (line.contains("JSON.print(")) { line = reg_container.reg_json_print.sub(line, "JSON.stringify(", true); } // -- get_node(@ -> get_node( Node if (line.contains("get_node")) { line = line.replace("get_node(@", "get_node("); } // export(float) var lifetime = 3.0 -> export var lifetime: float = 3.0 GDScript if (line.contains("export")) { line = reg_container.reg_export.sub(line, "export var $2: $1"); } // export(String, 'AnonymousPro', 'CourierPrime') var _font_name = 'AnonymousPro' -> export var _font_name = 'AnonymousPro' #(String, 'AnonymousPro', 'CourierPrime') GDScript if (line.contains("export")) { line = reg_container.reg_export_advanced.sub(line, "export var $2$3 # ($1)"); } // Setget Setget if (line.contains("setget")) { line = reg_container.reg_setget_setget.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Copy here content of $4\n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Copy here content of $3", true); } // Setget set if (line.contains("setget")) { line = reg_container.reg_setget_set.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Non existent get function \n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Copy here content of $3", true); } // Setget get if (line.contains("setget")) { line = reg_container.reg_setget_get.sub(line, "var $1$2:\n\tget:\n\t\treturn $1 # TODOConverter40 Copy here content of $3 \n\tset(mod_value):\n\t\tmod_value # TODOConverter40 Non existent set function", true); } // OS.window_fullscreen = a -> if a: DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN) else: DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED) if (line.contains("window_fullscreen")) { line = reg_container.reg_os_fullscreen.sub(line, "if $1:\n\tDisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)\nelse:\n\tDisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)", true); } // Instantiate if (line.contains("instance")) { line = reg_container.reg_instantiate.sub(line, ".instantiate($1)", true); } // -- r.move_and_slide( a, b, c, d, e ) -> r.set_velocity(a) ... r.move_and_slide() KinematicBody if (line.contains(("move_and_slide("))) { int start = line.find("move_and_slide("); int end = get_end_parenthesis(line.substr(start)) + 1; if (end > -1) { String base_obj = get_object_of_execution(line.substr(0, start)); String starting_space = get_starting_space(line); Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() >= 1) { String line_new; // motion_velocity line_new += starting_space + base_obj + "set_velocity(" + parts[0] + ")\n"; // up_direction if (parts.size() >= 2) { line_new += starting_space + base_obj + "set_up_direction(" + parts[1] + ")\n"; } // stop_on_slope if (parts.size() >= 3) { line_new += starting_space + base_obj + "set_floor_stop_on_slope_enabled(" + parts[2] + ")\n"; } // max_slides if (parts.size() >= 4) { line_new += starting_space + base_obj + "set_max_slides(" + parts[3] + ")\n"; } // floor_max_angle if (parts.size() >= 5) { line_new += starting_space + base_obj + "set_floor_max_angle(" + parts[4] + ")\n"; } // infiinite_interia if (parts.size() >= 6) { line_new += starting_space + "# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `" + parts[5] + "`\n"; } line_new += starting_space + base_obj + "move_and_slide()"; if (!line.begins_with(starting_space + "move_and_slide")) { line = line_new + "\n" + line.substr(0, start) + "velocity" + line.substr(end + start); } else { line = line_new + line.substr(end + start); } } } } // -- r.move_and_slide_with_snap( a, b, c, d, e ) -> r.set_velocity(a) ... r.move_and_slide() KinematicBody if (line.contains("move_and_slide_with_snap(")) { int start = line.find("move_and_slide_with_snap("); int end = get_end_parenthesis(line.substr(start)) + 1; if (end > -1) { String base_obj = get_object_of_execution(line.substr(0, start)); String starting_space = get_starting_space(line); Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() >= 1) { String line_new; // motion_velocity line_new += starting_space + base_obj + "set_velocity(" + parts[0] + ")\n"; // snap if (parts.size() >= 2) { line_new += starting_space + "# TODOConverter40 looks that snap in Godot 4.0 is float, not vector like in Godot 3 - previous value `" + parts[1] + "`\n"; } // up_direction if (parts.size() >= 3) { line_new += starting_space + base_obj + "set_up_direction(" + parts[2] + ")\n"; } // stop_on_slope if (parts.size() >= 4) { line_new += starting_space + base_obj + "set_floor_stop_on_slope_enabled(" + parts[3] + ")\n"; } // max_slides if (parts.size() >= 5) { line_new += starting_space + base_obj + "set_max_slides(" + parts[4] + ")\n"; } // floor_max_angle if (parts.size() >= 6) { line_new += starting_space + base_obj + "set_floor_max_angle(" + parts[5] + ")\n"; } // infiinite_interia if (parts.size() >= 7) { line_new += starting_space + "# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `" + parts[6] + "`\n"; } line_new += starting_space + base_obj + "move_and_slide()"; if (!line.begins_with(starting_space + "move_and_slide_with_snap")) { line = line_new + "\n" + line.substr(0, start) + "velocity" + line.substr(end + start); } else { line = line_new + line.substr(end + start); } } } } // -- sort_custom( a , b ) -> sort_custom(Callable( a , b )) Object if (line.contains("sort_custom(")) { int start = line.find("sort_custom("); int end = get_end_parenthesis(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() == 2) { line = line.substr(0, start) + "sort_custom(Callable(" + parts[0] + "," + parts[1] + "))" + line.substr(end + start); } } } // -- list_dir_begin( ) -> list_dir_begin() Object if (line.contains("list_dir_begin(")) { int start = line.find("list_dir_begin("); int end = get_end_parenthesis(line.substr(start)) + 1; if (end > -1) { line = line.substr(0, start) + "list_dir_begin() " + line.substr(end + start) + "# TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547"; } } // -- draw_line(1,2,3,4,5) -> draw_line(1,2,3,4) CanvasItem if (line.contains("draw_line(")) { int start = line.find("draw_line("); int end = get_end_parenthesis(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() == 5) { line = line.substr(0, start) + "draw_line(" + parts[0] + "," + parts[1] + "," + parts[2] + "," + parts[3] + ")" + line.substr(end + start); } } } // -- func c(var a, var b) -> func c(a, b) if (line.contains("func ") && line.contains("var ")) { int start = line.find("func "); start = line.substr(start).find("(") + start; int end = get_end_parenthesis(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); String start_string = line.substr(0, start) + "("; for (int i = 0; i < parts.size(); i++) { start_string += parts[i].strip_edges().trim_prefix("var "); if (i != parts.size() - 1) { start_string += ", "; } } line = start_string + ")" + line.substr(end + start); } } // -- yield(this, \"timeout\") -> await this.timeout GDScript if (line.contains("yield(")) { int start = line.find("yield("); int end = get_end_parenthesis(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() == 2) { if (builtin) { line = line.substr(0, start) + "await " + parts[0] + "." + parts[1].replace("\\\"", "").replace("\\'", "").replace(" ", "") + line.substr(end + start); } else { line = line.substr(0, start) + "await " + parts[0] + "." + parts[1].replace("\"", "").replace("\'", "").replace(" ", "") + line.substr(end + start); } } } } // -- parse_json( AA ) -> TODO Object if (line.contains("parse_json(")) { int start = line.find("parse_json("); int end = get_end_parenthesis(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); line = line.substr(0, start) + "JSON.new().stringify(" + connect_arguments(parts, 0) + ")" + line.substr(end + start); } } // -- .xform(Vector3(a,b,c)) -> * Vector3(a,b,c) Transform if (line.contains(".xform(")) { int start = line.find(".xform("); int end = get_end_parenthesis(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() == 1) { line = line.substr(0, start) + " * " + parts[0] + line.substr(end + start); } } } // -- .xform_inv(Vector3(a,b,c)) -> * Vector3(a,b,c) Transform if (line.contains(".xform_inv(")) { int start = line.find(".xform_inv("); int end = get_end_parenthesis(line.substr(start)) + 1; if (end > -1) { String object_exec = get_object_of_execution(line.substr(0, start)); if (line.contains(object_exec + ".xform")) { int start2 = line.find(object_exec + ".xform"); Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() == 1) { line = line.substr(0, start2) + parts[0] + " * " + object_exec + line.substr(end + start); } } } } // -- "(connect(A,B,C,D,E) != OK):", "(connect(A,Callable(B,C).bind(D),E) Object if (line.contains("connect(")) { int start = line.find("connect("); // Protection from disconnect if (start == 0 || line.get(start - 1) != 's') { int end = get_end_parenthesis(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() == 3) { line = line.substr(0, start) + "connect(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start); } else if (parts.size() >= 4) { line = line.substr(0, start) + "connect(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + ").bind(" + parts[3].lstrip("[").rstrip("]") + ")" + connect_arguments(parts, 4) + ")" + line.substr(end + start); } } } } // -- disconnect(a,b,c) -> disconnect(a,Callable(b,c)) Object if (line.contains("disconnect(")) { int start = line.find("disconnect("); int end = get_end_parenthesis(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() == 3) { line = line.substr(0, start) + "disconnect(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start); } } } // -- is_connected(a,b,c) -> is_connected(a,Callable(b,c)) Object if (line.contains("is_connected(")) { int start = line.find("is_connected("); int end = get_end_parenthesis(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() == 3) { line = line.substr(0, start) + "is_connected(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start); } } } // -- "(tween_method(A,B,C,D,E) != OK):", "(tween_method(Callable(A,B),C,D,E) Object // -- "(tween_method(A,B,C,D,E,[F,G]) != OK):", "(tween_method(Callable(A,B).bind(F,G),C,D,E) Object if (line.contains("tween_method(")) { int start = line.find("tween_method("); int end = get_end_parenthesis(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() == 5) { line = line.substr(0, start) + "tween_method(Callable(" + parts[0] + "," + parts[1] + ")," + parts[2] + "," + parts[3] + "," + parts[4] + ")" + line.substr(end + start); } else if (parts.size() >= 6) { line = line.substr(0, start) + "tween_method(Callable(" + parts[0] + "," + parts[1] + ").bind(" + connect_arguments(parts, 5).substr(1).lstrip("[").rstrip("]") + ")," + parts[2] + "," + parts[3] + "," + parts[4] + ")" + line.substr(end + start); } } } // -- "(tween_callback(A,B,[C,D]) != OK):", "(connect(Callable(A,B).bind(C,D)) Object if (line.contains("tween_callback(")) { int start = line.find("tween_callback("); int end = get_end_parenthesis(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() == 2) { line = line.substr(0, start) + "tween_callback(Callable(" + parts[0] + "," + parts[1] + "))" + line.substr(end + start); } else if (parts.size() >= 3) { line = line.substr(0, start) + "tween_callback(Callable(" + parts[0] + "," + parts[1] + ").bind(" + connect_arguments(parts, 2).substr(1).lstrip("[").rstrip("]") + "))" + line.substr(end + start); } } } // -- start(a,b) -> start(Callable(a,b)) Thread // -- start(a,b,c,d) -> start(Callable(a,b).bind(c),d) Thread if (line.contains("start(")) { int start = line.find("start("); int end = get_end_parenthesis(line.substr(start)) + 1; // Protection from 'func start' if (!line.begins_with("func ")) { if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() == 2) { line = line.substr(0, start) + "start(Callable(" + parts[0] + "," + parts[1] + "))" + line.substr(end + start); } else if (parts.size() >= 3) { line = line.substr(0, start) + "start(Callable(" + parts[0] + "," + parts[1] + ").bind(" + parts[2] + ")" + connect_arguments(parts, 3) + ")" + line.substr(end + start); } } } } // -- func _init(p_x:int)->void: -> func _init(p_x:int): Object # https://github.com/godotengine/godot/issues/50589 if (line.contains(" _init(")) { int start = line.find(" _init("); if (line.contains(":")) { int end = line.rfind(":") + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); line = line.substr(0, start) + " _init(" + connect_arguments(parts, 0) + "):" + line.substr(end + start); } } } // assert(speed < 20, str(randi()%10)) -> assert(speed < 20) #,str(randi()%10)) GDScript - GDScript bug constant message if (line.contains("assert(")) { int start = line.find("assert("); int end = get_end_parenthesis(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() == 2) { line = line.substr(0, start) + "assert(" + parts[0] + ") " + line.substr(end + start) + "#," + parts[1] + ")"; } } } // create_from_image(aa, bb) -> create_from_image(aa) #, bb ImageTexture if (line.contains("create_from_image(")) { int start = line.find("create_from_image("); int end = get_end_parenthesis(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() == 2) { line = line.substr(0, start) + "create_from_image(" + parts[0] + ") " + "#," + parts[1] + line.substr(end + start); } } } // set_cell_item(a, b, c, d ,e) -> set_cell_item(Vector3(a, b, c), d ,e) if (line.contains("set_cell_item(")) { int start = line.find("set_cell_item("); int end = get_end_parenthesis(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() > 2) { line = line.substr(0, start) + "set_cell_item( Vector3(" + parts[0] + "," + parts[1] + "," + parts[2] + ") " + connect_arguments(parts, 3) + ")" + line.substr(end + start); } } } // get_cell_item(a, b, c) -> get_cell_item(Vector3i(a, b, c)) if (line.contains("get_cell_item(")) { int start = line.find("get_cell_item("); int end = get_end_parenthesis(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() == 3) { line = line.substr(0, start) + "get_cell_item(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start); } } } // get_cell_item_orientation(a, b, c) -> get_cell_item_orientation(Vector3i(a, b, c)) if (line.contains("get_cell_item_orientation(")) { int start = line.find("get_cell_item_orientation("); int end = get_end_parenthesis(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() == 3) { line = line.substr(0, start) + "get_cell_item_orientation(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start); } } } // apply_impulse(A, B) -> apply_impulse(B, A) if (line.contains("apply_impulse(")) { int start = line.find("apply_impulse("); int end = get_end_parenthesis(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() == 2) { line = line.substr(0, start) + "apply_impulse(" + parts[1] + ", " + parts[0] + ")" + line.substr(end + start); } } } // apply_force(A, B) -> apply_force(B, A) if (line.contains("apply_force(")) { int start = line.find("apply_force("); int end = get_end_parenthesis(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() == 2) { line = line.substr(0, start) + "apply_force(" + parts[1] + ", " + parts[0] + ")" + line.substr(end + start); } } } // map_to_world(a, b, c) -> map_to_local(Vector3i(a, b, c)) if (line.contains("map_to_world(")) { int start = line.find("map_to_world("); int end = get_end_parenthesis(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() == 3) { line = line.substr(0, start) + "map_to_local(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start); } else if (parts.size() == 1) { line = line.substr(0, start) + "map_to_local(" + parts[0] + ")" + line.substr(end + start); } } } // set_rotating(true) -> set_ignore_rotation(false) if (line.contains("set_rotating(")) { int start = line.find("set_rotating("); int end = get_end_parenthesis(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() == 1) { String opposite = parts[0] == "true" ? "false" : "true"; line = line.substr(0, start) + "set_ignore_rotation(" + opposite + ")"; } } } // OS.get_window_safe_area() -> DisplayServer.get_display_safe_area() if (line.contains("OS.get_window_safe_area(")) { int start = line.find("OS.get_window_safe_area("); int end = get_end_parenthesis(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() == 0) { line = line.substr(0, start) + "DisplayServer.get_display_safe_area()" + line.substr(end + start); } } } // draw_rect(a,b,c,d,e) -> draw_rect(a,b,c,d)#e) TODOGODOT4 Antialiasing argument is missing if (line.contains("draw_rect(")) { int start = line.find("draw_rect("); int end = get_end_parenthesis(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() == 5) { line = line.substr(0, start) + "draw_rect(" + parts[0] + "," + parts[1] + "," + parts[2] + "," + parts[3] + ")" + line.substr(end + start) + "# " + parts[4] + ") TODOGODOT4 Antialiasing argument is missing"; } } } // get_focus_owner() -> get_viewport().gui_get_focus_owner() if (line.contains("get_focus_owner()")) { line = line.replace("get_focus_owner()", "get_viewport().gui_get_focus_owner()"); } // button.pressed = 1 -> button.button_pressed = 1 if (line.contains(".pressed")) { int start = line.find(".pressed"); bool foundNextEqual = false; String line_to_check = line.substr(start + String(".pressed").length()); for (int current_index = 0; line_to_check.length() > current_index; current_index++) { char32_t chr = line_to_check.get(current_index); if (chr == '\t' || chr == ' ') { continue; } else if (chr == '=') { foundNextEqual = true; } else { break; } } if (foundNextEqual) { line = line.substr(0, start) + ".button_pressed" + line.substr(start + String(".pressed").length()); } } // rotating = true -> ignore_rotation = false # reversed "rotating" for Camera2D if (line.contains("rotating")) { int start = line.find("rotating"); bool foundNextEqual = false; String line_to_check = line.substr(start + String("rotating").length()); String assigned_value; for (int current_index = 0; line_to_check.length() > current_index; current_index++) { char32_t chr = line_to_check.get(current_index); if (chr == '\t' || chr == ' ') { continue; } else if (chr == '=') { foundNextEqual = true; assigned_value = line.right(current_index).strip_edges(); assigned_value = assigned_value == "true" ? "false" : "true"; } else { break; } } if (foundNextEqual) { line = line.substr(0, start) + "ignore_rotation =" + assigned_value + " # reversed \"rotating\" for Camera2D"; } } // OS -> Time functions if (line.contains("OS.get_ticks_msec")) { line = line.replace("OS.get_ticks_msec", "Time.get_ticks_msec"); } if (line.contains("OS.get_ticks_usec")) { line = line.replace("OS.get_ticks_usec", "Time.get_ticks_usec"); } if (line.contains("OS.get_unix_time")) { line = line.replace("OS.get_unix_time", "Time.get_unix_time_from_system"); } if (line.contains("OS.get_datetime")) { line = line.replace("OS.get_datetime", "Time.get_datetime_dict_from_system"); } } void ProjectConverter3To4::process_csharp_line(String &line, const RegExContainer ®_container) { line = line.replace("OS.GetWindowSafeArea()", "DisplayServer.ScreenGetUsableRect()"); // -- Connect(,,,things) -> Connect(,Callable(,),things) Object if (line.contains("Connect(")) { int start = line.find("Connect("); // Protection from disconnect if (start == 0 || line.get(start - 1) != 's') { int end = get_end_parenthesis(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() >= 3) { line = line.substr(0, start) + "Connect(" + parts[0] + ",new Callable(" + parts[1] + "," + parts[2] + ")" + connect_arguments(parts, 3) + ")" + line.substr(end + start); } } } } // -- Disconnect(a,b,c) -> Disconnect(a,Callable(b,c)) Object if (line.contains("Disconnect(")) { int start = line.find("Disconnect("); int end = get_end_parenthesis(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() == 3) { line = line.substr(0, start) + "Disconnect(" + parts[0] + ",new Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start); } } } // -- IsConnected(a,b,c) -> IsConnected(a,Callable(b,c)) Object if (line.contains("IsConnected(")) { int start = line.find("IsConnected("); int end = get_end_parenthesis(line.substr(start)) + 1; if (end > -1) { Vector parts = parse_arguments(line.substr(start, end)); if (parts.size() == 3) { line = line.substr(0, start) + "IsConnected(" + parts[0] + ",new Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start); } } } } void ProjectConverter3To4::rename_csharp_functions(Vector &lines, const RegExContainer ®_container) { for (String &line : lines) { if (uint64_t(line.length()) <= maximum_line_length) { process_csharp_line(line, reg_container); } } }; Vector ProjectConverter3To4::check_for_rename_csharp_functions(Vector &lines, const RegExContainer ®_container) { int current_line = 1; Vector found_renames; for (String &line : lines) { if (uint64_t(line.length()) <= maximum_line_length) { String old_line = line; process_csharp_line(line, reg_container); if (old_line != line) { found_renames.append(simple_line_formatter(current_line, old_line, line)); } } } return found_renames; } void ProjectConverter3To4::rename_csharp_attributes(Vector &lines, const RegExContainer ®_container) { static String error_message = "The master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using Multiplayer.GetRemoteSenderId()\n"; for (String &line : lines) { if (uint64_t(line.length()) <= maximum_line_length) { line = reg_container.keyword_csharp_remote.sub(line, "[RPC(MultiplayerAPI.RPCMode.AnyPeer)]", true); line = reg_container.keyword_csharp_remotesync.sub(line, "[RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)]", true); line = reg_container.keyword_csharp_puppet.sub(line, "[RPC]", true); line = reg_container.keyword_csharp_puppetsync.sub(line, "[RPC(CallLocal = true)]", true); line = reg_container.keyword_csharp_master.sub(line, error_message + "[RPC]", true); line = reg_container.keyword_csharp_mastersync.sub(line, error_message + "[RPC(CallLocal = true)]", true); } } } Vector ProjectConverter3To4::check_for_rename_csharp_attributes(Vector &lines, const RegExContainer ®_container) { int current_line = 1; Vector found_renames; for (String &line : lines) { if (uint64_t(line.length()) <= maximum_line_length) { String old; old = line; line = reg_container.keyword_csharp_remote.sub(line, "[RPC(MultiplayerAPI.RPCMode.AnyPeer)]", true); if (old != line) { found_renames.append(line_formatter(current_line, "[Remote]", "[RPC(MultiplayerAPI.RPCMode.AnyPeer)]", line)); } old = line; line = reg_container.keyword_csharp_remotesync.sub(line, "[RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)]", true); if (old != line) { found_renames.append(line_formatter(current_line, "[RemoteSync]", "[RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)]", line)); } old = line; line = reg_container.keyword_csharp_puppet.sub(line, "[RPC]", true); if (old != line) { found_renames.append(line_formatter(current_line, "[Puppet]", "[RPC]", line)); } old = line; line = reg_container.keyword_csharp_puppetsync.sub(line, "[RPC(CallLocal = true)]", true); if (old != line) { found_renames.append(line_formatter(current_line, "[PuppetSync]", "[RPC(CallLocal = true)]", line)); } old = line; line = reg_container.keyword_csharp_master.sub(line, "[RPC]", true); if (old != line) { found_renames.append(line_formatter(current_line, "[Master]", "[RPC]", line)); } old = line; line = reg_container.keyword_csharp_mastersync.sub(line, "[RPC(CallLocal = true)]", true); if (old != line) { found_renames.append(line_formatter(current_line, "[MasterSync]", "[RPC(CallLocal = true)]", line)); } } current_line++; } return found_renames; } void ProjectConverter3To4::rename_gdscript_keywords(Vector &lines, const RegExContainer ®_container) { static String error_message = "The master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using get_multiplayer().get_remote_sender_id()\n"; for (String &line : lines) { if (uint64_t(line.length()) <= maximum_line_length) { if (line.contains("tool")) { line = reg_container.keyword_gdscript_tool.sub(line, "@tool", true); } if (line.contains("export")) { line = reg_container.keyword_gdscript_export_single.sub(line, "@export", true); } if (line.contains("export")) { line = reg_container.keyword_gdscript_export_mutli.sub(line, "$1@export", true); } if (line.contains("onready")) { line = reg_container.keyword_gdscript_onready.sub(line, "@onready", true); } if (line.contains("remote")) { line = reg_container.keyword_gdscript_remote.sub(line, "@rpc(any_peer) func", true); } if (line.contains("remote")) { line = reg_container.keyword_gdscript_remotesync.sub(line, "@rpc(any_peer, call_local) func", true); } if (line.contains("sync")) { line = reg_container.keyword_gdscript_sync.sub(line, "@rpc(any_peer, call_local) func", true); } if (line.contains("slave")) { line = reg_container.keyword_gdscript_slave.sub(line, "@rpc func", true); } if (line.contains("puppet")) { line = reg_container.keyword_gdscript_puppet.sub(line, "@rpc func", true); } if (line.contains("puppet")) { line = reg_container.keyword_gdscript_puppetsync.sub(line, "@rpc(call_local) func", true); } if (line.contains("master")) { line = reg_container.keyword_gdscript_master.sub(line, error_message + "@rpc func", true); } if (line.contains("master")) { line = reg_container.keyword_gdscript_mastersync.sub(line, error_message + "@rpc(call_local) func", true); } } } } Vector ProjectConverter3To4::check_for_rename_gdscript_keywords(Vector &lines, const RegExContainer ®_container) { Vector found_renames; int current_line = 1; for (String &line : lines) { if (uint64_t(line.length()) <= maximum_line_length) { String old; if (line.contains("tool")) { old = line; line = reg_container.keyword_gdscript_tool.sub(line, "@tool", true); if (old != line) { found_renames.append(line_formatter(current_line, "tool", "@tool", line)); } } if (line.contains("export")) { old = line; line = reg_container.keyword_gdscript_export_single.sub(line, "$1@export", true); if (old != line) { found_renames.append(line_formatter(current_line, "export", "@export", line)); } } if (line.contains("export")) { old = line; line = reg_container.keyword_gdscript_export_mutli.sub(line, "@export", true); if (old != line) { found_renames.append(line_formatter(current_line, "export", "@export", line)); } } if (line.contains("onready")) { old = line; line = reg_container.keyword_gdscript_tool.sub(line, "@onready", true); if (old != line) { found_renames.append(line_formatter(current_line, "onready", "@onready", line)); } } if (line.contains("remote")) { old = line; line = reg_container.keyword_gdscript_remote.sub(line, "@rpc(any_peer) func", true); if (old != line) { found_renames.append(line_formatter(current_line, "remote func", "@rpc(any_peer) func", line)); } } if (line.contains("remote")) { old = line; line = reg_container.keyword_gdscript_remotesync.sub(line, "@rpc(any_peer, call_local)) func", true); if (old != line) { found_renames.append(line_formatter(current_line, "remotesync func", "@rpc(any_peer, call_local)) func", line)); } } if (line.contains("sync")) { old = line; line = reg_container.keyword_gdscript_sync.sub(line, "@rpc(any_peer, call_local)) func", true); if (old != line) { found_renames.append(line_formatter(current_line, "sync func", "@rpc(any_peer, call_local)) func", line)); } } if (line.contains("slave")) { old = line; line = reg_container.keyword_gdscript_slave.sub(line, "@rpc func", true); if (old != line) { found_renames.append(line_formatter(current_line, "slave func", "@rpc func", line)); } } if (line.contains("puppet")) { old = line; line = reg_container.keyword_gdscript_puppet.sub(line, "@rpc func", true); if (old != line) { found_renames.append(line_formatter(current_line, "puppet func", "@rpc func", line)); } } if (line.contains("puppet")) { old = line; line = reg_container.keyword_gdscript_puppetsync.sub(line, "@rpc(call_local) func", true); if (old != line) { found_renames.append(line_formatter(current_line, "puppetsync func", "@rpc(call_local) func", line)); } } if (line.contains("master")) { old = line; line = reg_container.keyword_gdscript_master.sub(line, "@rpc func", true); if (old != line) { found_renames.append(line_formatter(current_line, "master func", "@rpc func", line)); } } if (line.contains("master")) { old = line; line = reg_container.keyword_gdscript_master.sub(line, "@rpc(call_local) func", true); if (old != line) { found_renames.append(line_formatter(current_line, "mastersync func", "@rpc(call_local) func", line)); } } } current_line++; } return found_renames; } void ProjectConverter3To4::custom_rename(Vector &lines, String from, String to) { RegEx reg = RegEx(String("\\b") + from + "\\b"); CRASH_COND(!reg.is_valid()); for (String &line : lines) { if (uint64_t(line.length()) <= maximum_line_length) { line = reg.sub(line, to, true); } } }; Vector ProjectConverter3To4::check_for_custom_rename(Vector &lines, String from, String to) { Vector found_renames; RegEx reg = RegEx(String("\\b") + from + "\\b"); CRASH_COND(!reg.is_valid()); int current_line = 1; for (String &line : lines) { if (uint64_t(line.length()) <= maximum_line_length) { TypedArray reg_match = reg.search_all(line); if (reg_match.size() > 0) { found_renames.append(line_formatter(current_line, from.replace("\\.", "."), to, line)); // Without replacing it will print "\.shader" instead ".shader". } } current_line++; } return found_renames; } void ProjectConverter3To4::rename_common(const char *array[][2], LocalVector &cached_regexes, Vector &lines) { for (String &line : lines) { if (uint64_t(line.length()) <= maximum_line_length) { for (unsigned int current_index = 0; current_index < cached_regexes.size(); current_index++) { if (line.contains(array[current_index][0])) { line = cached_regexes[current_index]->sub(line, array[current_index][1], true); } } } } } Vector ProjectConverter3To4::check_for_rename_common(const char *array[][2], LocalVector &cached_regexes, Vector &lines) { Vector found_renames; int current_line = 1; for (String &line : lines) { if (uint64_t(line.length()) <= maximum_line_length) { for (unsigned int current_index = 0; current_index < cached_regexes.size(); current_index++) { if (line.contains(array[current_index][0])) { TypedArray reg_match = cached_regexes[current_index]->search_all(line); if (reg_match.size() > 0) { found_renames.append(line_formatter(current_line, array[current_index][0], array[current_index][1], line)); } } } } current_line++; } return found_renames; } // Prints full info about renamed things e.g.: // Line (67) remove -> remove_at - LINE """ doubler._blacklist.remove(0) """ String ProjectConverter3To4::line_formatter(int current_line, String from, String to, String line) { if (from.size() > 200) { from = from.substr(0, 197) + "..."; } if (to.size() > 200) { to = to.substr(0, 197) + "..."; } if (line.size() > 400) { line = line.substr(0, 397) + "..."; } from = from.strip_escapes(); to = to.strip_escapes(); line = line.replace("\r", "").replace("\n", "").strip_edges(); return vformat("Line(%d), %s -> %s - LINE \"\"\" %s \"\"\"", current_line, from, to, line); } // Prints only full lines e.g.: // Line (1) - FULL LINES - """yield(get_tree().create_timer(3), 'timeout')""" =====> """ await get_tree().create_timer(3).timeout """ String ProjectConverter3To4::simple_line_formatter(int current_line, String old_line, String new_line) { if (old_line.size() > 1000) { old_line = old_line.substr(0, 997) + "..."; } if (new_line.size() > 1000) { new_line = new_line.substr(0, 997) + "..."; } old_line = old_line.replace("\r", "").replace("\n", "").strip_edges(); new_line = new_line.replace("\r", "").replace("\n", "").strip_edges(); return vformat("Line (%d) - FULL LINES - \"\"\" %s \"\"\" =====> \"\"\" %s \"\"\"", current_line, old_line, new_line); } // Collects string from vector strings String ProjectConverter3To4::collect_string_from_vector(Vector &vector) { String string = ""; for (int i = 0; i < vector.size(); i++) { string += vector[i]; if (i != vector.size() - 1) { string += "\n"; } } return string; } #else // No RegEx. ProjectConverter3To4::ProjectConverter3To4(int _p_maximum_file_size_kb, int _p_maximum_line_length) {} int ProjectConverter3To4::convert() { ERR_FAIL_V_MSG(ERROR_CODE, "Can't run converter for Godot 3.x projects, because RegEx module is disabled."); } int ProjectConverter3To4::validate_conversion() { ERR_FAIL_V_MSG(ERROR_CODE, "Can't validate conversion for Godot 3.x projects, because RegEx module is disabled."); } #endif // MODULE_REGEX_ENABLED