/*************************************************************************/ /* voxel_gi_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef VOXEL_GIEDITORPLUGIN_H #define VOXEL_GIEDITORPLUGIN_H #include "editor/editor_plugin.h" #include "scene/3d/voxel_gi.h" #include "scene/resources/material.h" class EditorNode; class EditorFileDialog; struct EditorProgress; class VoxelGIEditorPlugin : public EditorPlugin { GDCLASS(VoxelGIEditorPlugin, EditorPlugin); VoxelGI *voxel_gi; HBoxContainer *bake_hb; Button *bake; EditorFileDialog *probe_file; static EditorProgress *tmp_progress; static void bake_func_begin(int p_steps); static void bake_func_step(int p_step, const String &p_description); static void bake_func_end(); void _bake(); void _voxel_gi_save_path_and_bake(const String &p_path); protected: static void _bind_methods(); void _notification(int p_what); public: virtual String get_name() const override { return "VoxelGI"; } bool has_main_screen() const override { return false; } virtual void edit(Object *p_object) override; virtual bool handles(Object *p_object) const override; virtual void make_visible(bool p_visible) override; VoxelGIEditorPlugin(); ~VoxelGIEditorPlugin(); }; #endif // VOXEL_GIEDITORPLUGIN_H