/*************************************************************************/ /* tile_set_editor.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef TILE_SET_EDITOR_H #define TILE_SET_EDITOR_H #include "scene/gui/box_container.h" #include "scene/resources/tile_set.h" #include "tile_data_editors.h" #include "tile_set_atlas_source_editor.h" #include "tile_set_scenes_collection_source_editor.h" class TileSetEditor : public VBoxContainer { GDCLASS(TileSetEditor, VBoxContainer); static TileSetEditor *singleton; private: Ref tile_set; bool tile_set_changed_needs_update = false; Label *no_source_selected_label; TileSetAtlasSourceEditor *tile_set_atlas_source_editor; TileSetScenesCollectionSourceEditor *tile_set_scenes_collection_source_editor; UndoRedo *undo_redo = EditorNode::get_undo_redo(); void _update_atlas_sources_list(int force_selected_id = -1); // List of tile data editors. TileDataTextureOffsetEditor *tile_data_texture_offset_editor = memnew(TileDataTextureOffsetEditor); TileDataPositionEditor *tile_data_position_editor = memnew(TileDataPositionEditor); TileDataIntegerEditor *tile_data_integer_editor = memnew(TileDataIntegerEditor); TileDataFloatEditor *tile_data_float_editor = memnew(TileDataFloatEditor); TileDataOcclusionShapeEditor *tile_data_occlusion_shape_editor = memnew(TileDataOcclusionShapeEditor); TileDataCollisionShapeEditor *tile_data_collision_shape_editor = memnew(TileDataCollisionShapeEditor); TileDataTerrainsEditor *tile_data_terrains_editor = memnew(TileDataTerrainsEditor); TileDataNavigationPolygonEditor *tile_data_navigation_polygon_editor = memnew(TileDataNavigationPolygonEditor); // -- Sources management -- Button *sources_delete_button; MenuButton *sources_add_button; ItemList *sources_list; Ref missing_texture_texture; void _source_selected(int p_source_index); void _source_add_id_pressed(int p_id_pressed); void _source_delete_pressed(); void _tile_set_changed(); void _undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value); protected: void _notification(int p_what); static void _bind_methods(); public: _FORCE_INLINE_ static TileSetEditor *get_singleton() { return singleton; } TileDataEditor *get_tile_data_editor(String property); void edit(Ref p_tile_set); void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; TileSetEditor(); ~TileSetEditor(); }; #endif // TILE_SET_EDITOR_PLUGIN_H