/**************************************************************************/ /* tile_set_editor.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef TILE_SET_EDITOR_H #define TILE_SET_EDITOR_H #include "atlas_merging_dialog.h" #include "scene/gui/box_container.h" #include "scene/gui/tab_bar.h" #include "scene/resources/tile_set.h" #include "tile_proxies_manager_dialog.h" #include "tile_set_atlas_source_editor.h" #include "tile_set_scenes_collection_source_editor.h" class TileSetEditor : public VBoxContainer { GDCLASS(TileSetEditor, VBoxContainer); static TileSetEditor *singleton; private: Ref tile_set; bool tile_set_changed_needs_update = false; HSplitContainer *split_container = nullptr; // TabBar. HBoxContainer *tile_set_toolbar = nullptr; TabBar *tabs_bar = nullptr; // Tiles. Label *no_source_selected_label = nullptr; TileSetAtlasSourceEditor *tile_set_atlas_source_editor = nullptr; TileSetScenesCollectionSourceEditor *tile_set_scenes_collection_source_editor = nullptr; void _drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); bool _can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; void _update_sources_list(int force_selected_id = -1); // Sources management. Button *sources_delete_button = nullptr; MenuButton *sources_add_button = nullptr; MenuButton *source_sort_button = nullptr; MenuButton *sources_advanced_menu_button = nullptr; ItemList *sources_list = nullptr; Ref missing_texture_texture; void _source_selected(int p_source_index); void _source_delete_pressed(); void _source_add_id_pressed(int p_id_pressed); void _sources_advanced_menu_id_pressed(int p_id_pressed); void _set_source_sort(int p_sort); AtlasMergingDialog *atlas_merging_dialog = nullptr; TileProxiesManagerDialog *tile_proxies_manager_dialog = nullptr; bool first_edit = true; // Patterns. ItemList *patterns_item_list = nullptr; Label *patterns_help_label = nullptr; void _patterns_item_list_gui_input(const Ref &p_event); void _pattern_preview_done(Ref p_pattern, Ref p_texture); bool select_last_pattern = false; void _update_patterns_list(); void _tile_set_changed(); void _tab_changed(int p_tab_changed); void _move_tile_set_array_element(Object *p_undo_redo, Object *p_edited, String p_array_prefix, int p_from_index, int p_to_pos); void _undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value); protected: void _notification(int p_what); public: _FORCE_INLINE_ static TileSetEditor *get_singleton() { return singleton; } void edit(Ref p_tile_set); TileSetEditor(); }; #endif // TILE_SET_EDITOR_H