/*************************************************************************/ /* tile_proxies_manager_dialog.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef TILE_PROXIES_MANAGER_DIALOG_H #define TILE_PROXIES_MANAGER_DIALOG_H #include "editor/editor_node.h" #include "editor/editor_properties.h" #include "scene/2d/tile_map.h" #include "scene/gui/dialogs.h" #include "scene/gui/item_list.h" class TileProxiesManagerDialog : public ConfirmationDialog { GDCLASS(TileProxiesManagerDialog, ConfirmationDialog); private: int commited_actions_count = 0; Ref<TileSet> tile_set; UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo(); TileMapCell from; TileMapCell to; // GUI ItemList *source_level_list; ItemList *coords_level_list; ItemList *alternative_level_list; EditorPropertyInteger *source_from_property_editor; EditorPropertyVector2i *coords_from_property_editor; EditorPropertyInteger *alternative_from_property_editor; EditorPropertyInteger *source_to_property_editor; EditorPropertyVector2i *coords_to_property_editor; EditorPropertyInteger *alternative_to_property_editor; PopupMenu *popup_menu; void _right_clicked(int p_item, Vector2 p_local_mouse_pos, Object *p_item_list); void _menu_id_pressed(int p_id); void _delete_selected_bindings(); void _update_lists(); void _update_enabled_property_editors(); void _property_changed(const String &p_path, const Variant &p_value, const String &p_name, bool p_changing); void _add_button_pressed(); void _clear_invalid_button_pressed(); void _clear_all_button_pressed(); protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _unhandled_key_input(Ref<InputEvent> p_event); virtual void cancel_pressed() override; static void _bind_methods(); public: void update_tile_set(Ref<TileSet> p_tile_set); TileProxiesManagerDialog(); }; #endif // TILE_PROXIES_MANAGER_DIALOG_H