/*************************************************************************/ /* tile_set_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "tile_set_editor_plugin.h" #include "scene/2d/physics_body_2d.h" #include "scene/2d/sprite.h" void TileSetEditor::edit(const Ref &p_tileset) { tileset = p_tileset; } void TileSetEditor::_import_node(Node *p_node, Ref p_library) { for (int i = 0; i < p_node->get_child_count(); i++) { Node *child = p_node->get_child(i); if (!child->cast_to()) { if (child->get_child_count() > 0) { _import_node(child, p_library); } continue; } Sprite *mi = child->cast_to(); Ref texture = mi->get_texture(); Ref normal_map = mi->get_normal_map(); Ref material = mi->get_material(); if (texture.is_null()) continue; int id = p_library->find_tile_by_name(mi->get_name()); if (id < 0) { id = p_library->get_last_unused_tile_id(); p_library->create_tile(id); p_library->tile_set_name(id, mi->get_name()); } p_library->tile_set_texture(id, texture); p_library->tile_set_normal_map(id, normal_map); p_library->tile_set_material(id, material); p_library->tile_set_modulate(id, mi->get_modulate()); Vector2 phys_offset; Size2 s; if (mi->is_region()) { s = mi->get_region_rect().size; p_library->tile_set_region(id, mi->get_region_rect()); } else { const int frame = mi->get_frame(); const int hframes = mi->get_hframes(); s = texture->get_size() / Size2(hframes, mi->get_vframes()); p_library->tile_set_region(id, Rect2(Vector2(frame % hframes, frame / hframes) * s, s)); } if (mi->is_centered()) { phys_offset += -s / 2; } Vector collisions; Ref nav_poly; Ref occluder; bool found_collisions = false; for (int j = 0; j < mi->get_child_count(); j++) { Node *child2 = mi->get_child(j); if (child2->cast_to()) nav_poly = child2->cast_to()->get_navigation_polygon(); if (child2->cast_to()) occluder = child2->cast_to()->get_occluder_polygon(); if (!child2->cast_to()) continue; found_collisions = true; StaticBody2D *sb = child2->cast_to(); List shapes; sb->get_shape_owners(&shapes); for (List::Element *E = shapes.front(); E; E = E->next()) { if (sb->is_shape_owner_disabled(E->get())) continue; Transform2D shape_transform = sb->shape_owner_get_transform(E->get()); bool one_way = sb->is_shape_owner_one_way_collision_enabled(E->get()); shape_transform.set_origin(shape_transform.get_origin() - phys_offset); for (int k = 0; k < sb->shape_owner_get_shape_count(E->get()); k++) { Ref shape = sb->shape_owner_get_shape(E->get(), k); TileSet::ShapeData shape_data; shape_data.shape = shape; shape_data.shape_transform = shape_transform; shape_data.one_way_collision = one_way; collisions.push_back(shape_data); } } } if (found_collisions) { p_library->tile_set_shapes(id, collisions); } p_library->tile_set_texture_offset(id, mi->get_offset()); p_library->tile_set_navigation_polygon(id, nav_poly); p_library->tile_set_light_occluder(id, occluder); p_library->tile_set_occluder_offset(id, -phys_offset); p_library->tile_set_navigation_polygon_offset(id, -phys_offset); } } void TileSetEditor::_import_scene(Node *p_scene, Ref p_library, bool p_merge) { if (!p_merge) p_library->clear(); _import_node(p_scene, p_library); } void TileSetEditor::_menu_confirm() { switch (option) { case MENU_OPTION_MERGE_FROM_SCENE: case MENU_OPTION_CREATE_FROM_SCENE: { EditorNode *en = editor; Node *scene = en->get_edited_scene(); if (!scene) break; _import_scene(scene, tileset, option == MENU_OPTION_MERGE_FROM_SCENE); } break; } } void TileSetEditor::_name_dialog_confirm(const String &name) { switch (option) { case MENU_OPTION_REMOVE_ITEM: { int id = tileset->find_tile_by_name(name); if (id < 0 && name.is_valid_integer()) id = name.to_int(); if (tileset->has_tile(id)) { tileset->remove_tile(id); } else { err_dialog->set_text(TTR("Could not find tile:") + " " + name); err_dialog->popup_centered(Size2(300, 60)); } } break; } } void TileSetEditor::_menu_cbk(int p_option) { option = p_option; switch (p_option) { case MENU_OPTION_ADD_ITEM: { tileset->create_tile(tileset->get_last_unused_tile_id()); } break; case MENU_OPTION_REMOVE_ITEM: { nd->set_title(TTR("Remove Item")); nd->set_text(TTR("Item name or ID:")); nd->popup_centered(Size2(300, 95)); } break; case MENU_OPTION_CREATE_FROM_SCENE: { cd->set_text(TTR("Create from scene?")); cd->popup_centered(Size2(300, 60)); } break; case MENU_OPTION_MERGE_FROM_SCENE: { cd->set_text(TTR("Merge from scene?")); cd->popup_centered(Size2(300, 60)); } break; } } Error TileSetEditor::update_library_file(Node *p_base_scene, Ref ml, bool p_merge) { _import_scene(p_base_scene, ml, p_merge); return OK; } void TileSetEditor::_bind_methods() { ClassDB::bind_method("_menu_cbk", &TileSetEditor::_menu_cbk); ClassDB::bind_method("_menu_confirm", &TileSetEditor::_menu_confirm); ClassDB::bind_method("_name_dialog_confirm", &TileSetEditor::_name_dialog_confirm); } TileSetEditor::TileSetEditor(EditorNode *p_editor) { Panel *panel = memnew(Panel); panel->set_area_as_parent_rect(); add_child(panel); MenuButton *options = memnew(MenuButton); panel->add_child(options); options->set_position(Point2(1, 1)); options->set_text("Theme"); options->get_popup()->add_item(TTR("Add Item"), MENU_OPTION_ADD_ITEM); options->get_popup()->add_item(TTR("Remove Item"), MENU_OPTION_REMOVE_ITEM); options->get_popup()->add_separator(); options->get_popup()->add_item(TTR("Create from Scene"), MENU_OPTION_CREATE_FROM_SCENE); options->get_popup()->add_item(TTR("Merge from Scene"), MENU_OPTION_MERGE_FROM_SCENE); options->get_popup()->connect("id_pressed", this, "_menu_cbk"); editor = p_editor; cd = memnew(ConfirmationDialog); add_child(cd); cd->get_ok()->connect("pressed", this, "_menu_confirm"); nd = memnew(EditorNameDialog); add_child(nd); nd->set_hide_on_ok(true); nd->get_line_edit()->set_margin(MARGIN_TOP, 28); nd->connect("name_confirmed", this, "_name_dialog_confirm"); err_dialog = memnew(AcceptDialog); add_child(err_dialog); err_dialog->set_title(TTR("Error")); } void TileSetEditorPlugin::edit(Object *p_node) { if (p_node && p_node->cast_to()) { tileset_editor->edit(p_node->cast_to()); tileset_editor->show(); } else tileset_editor->hide(); } bool TileSetEditorPlugin::handles(Object *p_node) const { return p_node->is_class("TileSet"); } void TileSetEditorPlugin::make_visible(bool p_visible) { if (p_visible) tileset_editor->show(); else tileset_editor->hide(); } TileSetEditorPlugin::TileSetEditorPlugin(EditorNode *p_node) { tileset_editor = memnew(TileSetEditor(p_node)); p_node->get_viewport()->add_child(tileset_editor); tileset_editor->set_area_as_parent_rect(); tileset_editor->set_anchor(MARGIN_BOTTOM, Control::ANCHOR_BEGIN); tileset_editor->set_end(Point2(0, 22)); tileset_editor->hide(); }