/*************************************************************************/
/*  theme_editor_preview.h                                               */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*************************************************************************/

#ifndef THEME_EDITOR_PREVIEW_H
#define THEME_EDITOR_PREVIEW_H

#include "scene/gui/box_container.h"
#include "scene/gui/check_box.h"
#include "scene/gui/check_button.h"
#include "scene/gui/color_picker.h"
#include "scene/gui/color_rect.h"
#include "scene/gui/label.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel.h"
#include "scene/gui/progress_bar.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/text_edit.h"
#include "scene/gui/tree.h"
#include "scene/resources/theme.h"

#include "editor/editor_node.h"

class ThemeEditorPreview : public VBoxContainer {
	GDCLASS(ThemeEditorPreview, VBoxContainer);

	ColorRect *preview_bg;
	MarginContainer *preview_overlay;
	Control *picker_overlay;
	Control *hovered_control = nullptr;

	double time_left = 0;

	void _propagate_redraw(Control *p_at);
	void _refresh_interval();
	void _preview_visibility_changed();

	void _picker_button_cbk();
	Control *_find_hovered_control(Control *p_parent, Vector2 p_mouse_position);

	void _draw_picker_overlay();
	void _gui_input_picker_overlay(const Ref<InputEvent> &p_event);

protected:
	HBoxContainer *preview_toolbar;
	MarginContainer *preview_content;
	Button *picker_button;

	void add_preview_overlay(Control *p_overlay);

	void _notification(int p_what);
	static void _bind_methods();

public:
	void set_preview_theme(const Ref<Theme> &p_theme);

	ThemeEditorPreview();
};

class DefaultThemeEditorPreview : public ThemeEditorPreview {
	GDCLASS(DefaultThemeEditorPreview, ThemeEditorPreview);

public:
	DefaultThemeEditorPreview();
};

class SceneThemeEditorPreview : public ThemeEditorPreview {
	GDCLASS(SceneThemeEditorPreview, ThemeEditorPreview);

	Ref<PackedScene> loaded_scene;

	Button *reload_scene_button;

	void _reload_scene();

protected:
	void _notification(int p_what);
	static void _bind_methods();

public:
	bool set_preview_scene(const String &p_path);
	String get_preview_scene_path() const;

	SceneThemeEditorPreview();
};

#endif // THEME_EDITOR_PREVIEW_H