/*************************************************************************/ /* theme_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef THEME_EDITOR_PLUGIN_H #define THEME_EDITOR_PLUGIN_H #include "scene/gui/check_box.h" #include "scene/gui/file_dialog.h" #include "scene/gui/option_button.h" #include "scene/gui/scroll_container.h" #include "scene/gui/texture_rect.h" #include "scene/resources/theme.h" #include "editor/editor_node.h" class ThemeEditor : public Control { GDCLASS(ThemeEditor, Control); ScrollContainer *scroll; VBoxContainer *main_vb; Ref<Theme> theme; EditorFileDialog *file_dialog; double time_left; MenuButton *theme_menu; ConfirmationDialog *add_del_dialog; HBoxContainer *type_hbc; MenuButton *type_menu; LineEdit *type_edit; HBoxContainer *name_hbc; MenuButton *name_menu; LineEdit *name_edit; OptionButton *type_select; Label *type_select_label; Label *name_select_label; enum PopupMode { POPUP_ADD, POPUP_CLASS_ADD, POPUP_REMOVE, POPUP_CLASS_REMOVE, POPUP_CREATE_EMPTY, POPUP_CREATE_EDITOR_EMPTY, POPUP_IMPORT_EDITOR_THEME }; int popup_mode; Tree *test_tree; void _save_template_cbk(String fname); void _dialog_cbk(); void _type_menu_cbk(int p_option); void _name_menu_about_to_show(); void _name_menu_cbk(int p_option); void _theme_menu_cbk(int p_option); void _propagate_redraw(Control *p_at); void _refresh_interval(); protected: void _notification(int p_what); static void _bind_methods(); public: void edit(const Ref<Theme> &p_theme); ThemeEditor(); }; class ThemeEditorPlugin : public EditorPlugin { GDCLASS(ThemeEditorPlugin, EditorPlugin); ThemeEditor *theme_editor; EditorNode *editor; Button *button; public: virtual String get_name() const { return "Theme"; } bool has_main_screen() const { return false; } virtual void edit(Object *p_node); virtual bool handles(Object *p_node) const; virtual void make_visible(bool p_visible); ThemeEditorPlugin(EditorNode *p_node); }; #endif // THEME_EDITOR_PLUGIN_H