/*************************************************************************/ /* texture_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "texture_editor_plugin.h" #include "core/io/resource_loader.h" #include "core/project_settings.h" #include "editor/editor_settings.h" void TextureEditor::_gui_input(Ref p_event) { } void TextureEditor::_notification(int p_what) { if (p_what == NOTIFICATION_READY) { //get_scene()->connect("node_removed",this,"_node_removed"); } if (p_what == NOTIFICATION_DRAW) { Ref checkerboard = get_icon("Checkerboard", "EditorIcons"); Size2 size = get_size(); draw_texture_rect(checkerboard, Rect2(Point2(), size), true); int tex_width = texture->get_width() * size.height / texture->get_height(); int tex_height = size.height; if (tex_width > size.width) { tex_width = size.width; tex_height = texture->get_height() * tex_width / texture->get_width(); } // Prevent the texture from being unpreviewable after the rescale, so that we can still see something if (tex_height <= 0) tex_height = 1; if (tex_width <= 0) tex_width = 1; int ofs_x = (size.width - tex_width) / 2; int ofs_y = (size.height - tex_height) / 2; if (Object::cast_to(*texture)) { // In the case of CurveTextures we know they are 1 in height, so fill the preview to see the gradient ofs_y = 0; tex_height = size.height; } else if (Object::cast_to(*texture)) { ofs_y = size.height / 4.0; tex_height = size.height / 2.0; } draw_texture_rect(texture, Rect2(ofs_x, ofs_y, tex_width, tex_height)); Ref font = get_font("font", "Label"); String format; if (Object::cast_to(*texture)) { format = Image::get_format_name(Object::cast_to(*texture)->get_format()); } else if (Object::cast_to(*texture)) { format = Image::get_format_name(Object::cast_to(*texture)->get_format()); } else { format = texture->get_class(); } String text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " " + format; Size2 rect = font->get_string_size(text); Vector2 draw_from = size - rect + Size2(-2, font->get_ascent() - 2); if (draw_from.x < 0) draw_from.x = 0; draw_string(font, draw_from + Vector2(2, 2), text, Color(0, 0, 0, 0.5), size.width); draw_string(font, draw_from - Vector2(2, 2), text, Color(0, 0, 0, 0.5), size.width); draw_string(font, draw_from, text, Color(1, 1, 1, 1), size.width); } } void TextureEditor::_changed_callback(Object *p_changed, const char *p_prop) { if (!is_visible()) return; update(); } void TextureEditor::edit(Ref p_texture) { if (!texture.is_null()) texture->remove_change_receptor(this); texture = p_texture; if (!texture.is_null()) { texture->add_change_receptor(this); update(); } else { hide(); } } void TextureEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_gui_input"), &TextureEditor::_gui_input); } TextureEditor::TextureEditor() { set_custom_minimum_size(Size2(1, 150)); } TextureEditor::~TextureEditor() { if (!texture.is_null()) { texture->remove_change_receptor(this); } } // bool EditorInspectorPluginTexture::can_handle(Object *p_object) { return Object::cast_to(p_object) != NULL || Object::cast_to(p_object) != NULL || Object::cast_to(p_object) != NULL || Object::cast_to(p_object) != NULL || Object::cast_to(p_object) != NULL; } void EditorInspectorPluginTexture::parse_begin(Object *p_object) { Texture2D *texture = Object::cast_to(p_object); if (!texture) { return; } Ref m(texture); TextureEditor *editor = memnew(TextureEditor); editor->edit(m); add_custom_control(editor); } TextureEditorPlugin::TextureEditorPlugin(EditorNode *p_node) { Ref plugin; plugin.instance(); add_inspector_plugin(plugin); }