/*************************************************************************/ /* texture_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "texture_editor_plugin.h" #include "editor/editor_scale.h" #include "scene/gui/label.h" #include "scene/gui/texture_rect.h" TextureRect *TexturePreview::get_texture_display() { return texture_display; } void TexturePreview::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: case NOTIFICATION_THEME_CHANGED: { if (!is_inside_tree()) { // TODO: This is a workaround because `NOTIFICATION_THEME_CHANGED` // is getting called for some reason when the `TexturePreview` is // getting destroyed, which causes `get_theme_font()` to return `nullptr`. // See https://github.com/godotengine/godot/issues/50743. break; } if (metadata_label) { Ref metadata_label_font = get_theme_font(SNAME("expression"), SNAME("EditorFonts")); metadata_label->add_theme_font_override("font", metadata_label_font); } checkerboard->set_texture(get_theme_icon(SNAME("Checkerboard"), SNAME("EditorIcons"))); } break; } } void TexturePreview::_update_metadata_label_text() { const Ref texture = texture_display->get_texture(); String format; if (Object::cast_to(*texture)) { format = Image::get_format_name(Object::cast_to(*texture)->get_format()); } else if (Object::cast_to(*texture)) { format = Image::get_format_name(Object::cast_to(*texture)->get_format()); } else { format = texture->get_class(); } const Ref image = texture->get_image(); if (image.is_valid()) { const int mipmaps = image->get_mipmap_count(); // Avoid signed integer overflow that could occur with huge texture sizes by casting everything to uint64_t. uint64_t memory = uint64_t(image->get_width()) * uint64_t(image->get_height()) * uint64_t(Image::get_format_pixel_size(image->get_format())); // Handle VRAM-compressed formats that are stored with 4 bpp. memory >>= Image::get_format_pixel_rshift(image->get_format()); float mipmaps_multiplier = 1.0; float mipmap_increase = 0.25; for (int i = 0; i < mipmaps; i++) { // Each mip adds 25% memory usage of the previous one. // With a complete mipmap chain, memory usage increases by ~33%. mipmaps_multiplier += mipmap_increase; mipmap_increase *= 0.25; } memory *= mipmaps_multiplier; if (mipmaps >= 1) { metadata_label->set_text( vformat(String::utf8("%d×%d %s\n") + TTR("%s Mipmaps") + "\n" + TTR("Memory: %s"), texture->get_width(), texture->get_height(), format, mipmaps, String::humanize_size(memory))); } else { // "No Mipmaps" is easier to distinguish than "0 Mipmaps", // especially since 0, 6, and 8 look quite close with the default code font. metadata_label->set_text( vformat(String::utf8("%d×%d %s\n") + TTR("No Mipmaps") + "\n" + TTR("Memory: %s"), texture->get_width(), texture->get_height(), format, String::humanize_size(memory))); } } else { metadata_label->set_text( vformat(String::utf8("%d×%d %s"), texture->get_width(), texture->get_height(), format)); } } TexturePreview::TexturePreview(Ref p_texture, bool p_show_metadata) { checkerboard = memnew(TextureRect); checkerboard->set_stretch_mode(TextureRect::STRETCH_TILE); checkerboard->set_texture_repeat(CanvasItem::TEXTURE_REPEAT_ENABLED); checkerboard->set_custom_minimum_size(Size2(0.0, 256.0) * EDSCALE); add_child(checkerboard); texture_display = memnew(TextureRect); texture_display->set_texture_filter(TEXTURE_FILTER_NEAREST_WITH_MIPMAPS); texture_display->set_texture(p_texture); texture_display->set_anchors_preset(TextureRect::PRESET_FULL_RECT); texture_display->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED); texture_display->set_ignore_texture_size(true); add_child(texture_display); if (p_show_metadata) { metadata_label = memnew(Label); _update_metadata_label_text(); p_texture->connect("changed", callable_mp(this, &TexturePreview::_update_metadata_label_text)); // It's okay that these colors are static since the grid color is static too. metadata_label->add_theme_color_override("font_color", Color::named("white")); metadata_label->add_theme_color_override("font_shadow_color", Color::named("black")); metadata_label->add_theme_font_size_override("font_size", 14 * EDSCALE); metadata_label->add_theme_color_override("font_outline_color", Color::named("black")); metadata_label->add_theme_constant_override("outline_size", 8 * EDSCALE); metadata_label->set_h_size_flags(Control::SIZE_SHRINK_END); metadata_label->set_v_size_flags(Control::SIZE_SHRINK_END); add_child(metadata_label); } } bool EditorInspectorPluginTexture::can_handle(Object *p_object) { return Object::cast_to(p_object) != nullptr || Object::cast_to(p_object) != nullptr || Object::cast_to(p_object) != nullptr || Object::cast_to(p_object) != nullptr; } void EditorInspectorPluginTexture::parse_begin(Object *p_object) { Ref texture(Object::cast_to(p_object)); add_custom_control(memnew(TexturePreview(texture, true))); } TextureEditorPlugin::TextureEditorPlugin() { Ref plugin; plugin.instantiate(); add_inspector_plugin(plugin); }