/*************************************************************************/ /* text_control_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef TEXT_CONTROL_EDITOR_PLUGIN_H #define TEXT_CONTROL_EDITOR_PLUGIN_H #include "canvas_item_editor_plugin.h" #include "editor/editor_file_system.h" #include "editor/editor_inspector.h" #include "editor/editor_plugin.h" #include "scene/gui/color_picker.h" #include "scene/gui/color_rect.h" #include "scene/gui/menu_button.h" #include "scene/gui/option_button.h" #include "scene/gui/popup_menu.h" /*************************************************************************/ class TextControlEditor : public HBoxContainer { GDCLASS(TextControlEditor, HBoxContainer); enum FontInfoID { FONT_INFO_THEME_DEFAULT = 0, FONT_INFO_USER_CUSTOM = 1, FONT_INFO_ID = 100, }; Map<String, Map<String, String>> fonts; OptionButton *font_list = nullptr; SpinBox *font_size_list = nullptr; OptionButton *font_style_list = nullptr; ColorPickerButton *font_color_picker = nullptr; SpinBox *outline_size_list = nullptr; ColorPickerButton *outline_color_picker = nullptr; Button *clear_formatting = nullptr; Vector<Control *> edited_controls; Ref<Font> custom_font; protected: void _notification(int p_what); static void _bind_methods(); void _find_resources(EditorFileSystemDirectory *p_dir); void _reload_fonts(const String &p_path); void _update_fonts_menu(); void _update_styles_menu(); void _update_control(); void _font_selected(int p_id); void _font_style_selected(int p_id); void _set_font(); void _font_size_selected(double p_size); void _outline_size_selected(double p_size); void _font_color_changed(const Color &p_color); void _outline_color_changed(const Color &p_color); void _clear_formatting(); public: void edit(Object *p_object); bool handles(Object *p_object) const; TextControlEditor(); }; /*************************************************************************/ class TextControlEditorPlugin : public EditorPlugin { GDCLASS(TextControlEditorPlugin, EditorPlugin); TextControlEditor *text_ctl_editor; public: virtual String get_name() const override { return "TextControlFontEditor"; } bool has_main_screen() const override { return false; } virtual void edit(Object *p_object) override; virtual bool handles(Object *p_object) const override; virtual void make_visible(bool p_visible) override; TextControlEditorPlugin(); }; #endif // TEXT_CONTROL_EDITOR_PLUGIN_H