/**************************************************************************/ /* sprite_frames_editor_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "sprite_frames_editor_plugin.h" #include "core/config/project_settings.h" #include "core/io/resource_loader.h" #include "core/os/keyboard.h" #include "editor/editor_file_dialog.h" #include "editor/editor_file_system.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" #include "editor/editor_undo_redo_manager.h" #include "editor/scene_tree_dock.h" #include "scene/gui/center_container.h" #include "scene/gui/margin_container.h" #include "scene/gui/panel_container.h" #include "scene/gui/separator.h" static void _draw_shadowed_line(Control *p_control, const Point2 &p_from, const Size2 &p_size, const Size2 &p_shadow_offset, Color p_color, Color p_shadow_color) { p_control->draw_line(p_from, p_from + p_size, p_color); p_control->draw_line(p_from + p_shadow_offset, p_from + p_size + p_shadow_offset, p_shadow_color); } void SpriteFramesEditor::_open_sprite_sheet() { file_split_sheet->clear_filters(); List extensions; ResourceLoader::get_recognized_extensions_for_type("Texture2D", &extensions); for (int i = 0; i < extensions.size(); i++) { file_split_sheet->add_filter("*." + extensions[i]); } file_split_sheet->popup_file_dialog(); } int SpriteFramesEditor::_sheet_preview_position_to_frame_index(const Point2 &p_position) { const Size2i offset = _get_offset(); const Size2i frame_size = _get_frame_size(); const Size2i separation = _get_separation(); const Size2i block_size = frame_size + separation; const Point2i position = p_position / sheet_zoom - offset; if (position.x < 0 || position.y < 0) { return -1; // Out of bounds. } if (position.x % block_size.x >= frame_size.x || position.y % block_size.y >= frame_size.y) { return -1; // Gap between frames. } const Point2i frame = position / block_size; const Size2i frame_count = _get_frame_count(); if (frame.x >= frame_count.x || frame.y >= frame_count.y) { return -1; // Out of bounds. } return frame_count.x * frame.y + frame.x; } void SpriteFramesEditor::_sheet_preview_draw() { const Size2i frame_count = _get_frame_count(); const Size2i separation = _get_separation(); const Size2 draw_offset = Size2(_get_offset()) * sheet_zoom; const Size2 draw_sep = Size2(separation) * sheet_zoom; const Size2 draw_frame_size = Size2(_get_frame_size()) * sheet_zoom; const Size2 draw_size = draw_frame_size * frame_count + draw_sep * (frame_count - Size2i(1, 1)); const Color line_color = Color(1, 1, 1, 0.3); const Color shadow_color = Color(0, 0, 0, 0.3); // Vertical lines. _draw_shadowed_line(split_sheet_preview, draw_offset, Vector2(0, draw_size.y), Vector2(1, 0), line_color, shadow_color); for (int i = 0; i < frame_count.x - 1; i++) { const Point2 start = draw_offset + Vector2(i * draw_sep.x + (i + 1) * draw_frame_size.x, 0); if (separation.x == 0) { _draw_shadowed_line(split_sheet_preview, start, Vector2(0, draw_size.y), Vector2(1, 0), line_color, shadow_color); } else { const Size2 size = Size2(draw_sep.x, draw_size.y); split_sheet_preview->draw_rect(Rect2(start, size), line_color); } } _draw_shadowed_line(split_sheet_preview, draw_offset + Vector2(draw_size.x, 0), Vector2(0, draw_size.y), Vector2(1, 0), line_color, shadow_color); // Horizontal lines. _draw_shadowed_line(split_sheet_preview, draw_offset, Vector2(draw_size.x, 0), Vector2(0, 1), line_color, shadow_color); for (int i = 0; i < frame_count.y - 1; i++) { const Point2 start = draw_offset + Vector2(0, i * draw_sep.y + (i + 1) * draw_frame_size.y); if (separation.y == 0) { _draw_shadowed_line(split_sheet_preview, start, Vector2(draw_size.x, 0), Vector2(0, 1), line_color, shadow_color); } else { const Size2 size = Size2(draw_size.x, draw_sep.y); split_sheet_preview->draw_rect(Rect2(start, size), line_color); } } _draw_shadowed_line(split_sheet_preview, draw_offset + Vector2(0, draw_size.y), Vector2(draw_size.x, 0), Vector2(0, 1), line_color, shadow_color); if (frames_selected.size() == 0) { split_sheet_dialog->get_ok_button()->set_disabled(true); split_sheet_dialog->set_ok_button_text(TTR("No Frames Selected")); return; } Color accent = get_theme_color("accent_color", "Editor"); for (const int &E : frames_selected) { const int idx = E; const int x = idx % frame_count.x; const int y = idx / frame_count.x; const Point2 pos = draw_offset + Point2(x, y) * (draw_frame_size + draw_sep); split_sheet_preview->draw_rect(Rect2(pos + Size2(5, 5), draw_frame_size - Size2(10, 10)), Color(0, 0, 0, 0.35), true); split_sheet_preview->draw_rect(Rect2(pos, draw_frame_size), Color(0, 0, 0, 1), false); split_sheet_preview->draw_rect(Rect2(pos + Size2(1, 1), draw_frame_size - Size2(2, 2)), Color(0, 0, 0, 1), false); split_sheet_preview->draw_rect(Rect2(pos + Size2(2, 2), draw_frame_size - Size2(4, 4)), accent, false); split_sheet_preview->draw_rect(Rect2(pos + Size2(3, 3), draw_frame_size - Size2(6, 6)), accent, false); split_sheet_preview->draw_rect(Rect2(pos + Size2(4, 4), draw_frame_size - Size2(8, 8)), Color(0, 0, 0, 1), false); split_sheet_preview->draw_rect(Rect2(pos + Size2(5, 5), draw_frame_size - Size2(10, 10)), Color(0, 0, 0, 1), false); } split_sheet_dialog->get_ok_button()->set_disabled(false); split_sheet_dialog->set_ok_button_text(vformat(TTR("Add %d Frame(s)"), frames_selected.size())); } void SpriteFramesEditor::_sheet_preview_input(const Ref &p_event) { const Ref mb = p_event; if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) { const int idx = _sheet_preview_position_to_frame_index(mb->get_position()); if (idx != -1) { if (mb->is_shift_pressed() && last_frame_selected >= 0) { //select multiple int from = idx; int to = last_frame_selected; if (from > to) { SWAP(from, to); } for (int i = from; i <= to; i++) { // Prevent double-toggling the same frame when moving the mouse when the mouse button is still held. frames_toggled_by_mouse_hover.insert(idx); if (mb->is_ctrl_pressed()) { frames_selected.erase(i); } else { frames_selected.insert(i); } } } else { // Prevent double-toggling the same frame when moving the mouse when the mouse button is still held. frames_toggled_by_mouse_hover.insert(idx); if (frames_selected.has(idx)) { frames_selected.erase(idx); } else { frames_selected.insert(idx); } } } if (last_frame_selected != idx || idx != -1) { last_frame_selected = idx; split_sheet_preview->queue_redraw(); } } if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) { frames_toggled_by_mouse_hover.clear(); } const Ref mm = p_event; if (mm.is_valid() && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) { // Select by holding down the mouse button on frames. const int idx = _sheet_preview_position_to_frame_index(mm->get_position()); if (idx != -1 && !frames_toggled_by_mouse_hover.has(idx)) { // Only allow toggling each tile once per mouse hold. // Otherwise, the selection would constantly "flicker" in and out when moving the mouse cursor. // The mouse button must be released before it can be toggled again. frames_toggled_by_mouse_hover.insert(idx); if (frames_selected.has(idx)) { frames_selected.erase(idx); } else { frames_selected.insert(idx); } last_frame_selected = idx; split_sheet_preview->queue_redraw(); } } } void SpriteFramesEditor::_sheet_scroll_input(const Ref &p_event) { const Ref mb = p_event; if (mb.is_valid()) { // Zoom in/out using Ctrl + mouse wheel. This is done on the ScrollContainer // to allow performing this action anywhere, even if the cursor isn't // hovering the texture in the workspace. if (mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_pressed() && mb->is_ctrl_pressed()) { _sheet_zoom_on_position(scale_ratio, mb->get_position()); // Don't scroll up after zooming in. split_sheet_scroll->accept_event(); } else if (mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_pressed() && mb->is_ctrl_pressed()) { _sheet_zoom_on_position(1 / scale_ratio, mb->get_position()); // Don't scroll down after zooming out. split_sheet_scroll->accept_event(); } } const Ref mm = p_event; if (mm.is_valid() && mm->get_button_mask().has_flag(MouseButtonMask::MIDDLE)) { const Vector2 dragged = Input::get_singleton()->warp_mouse_motion(mm, split_sheet_scroll->get_global_rect()); split_sheet_scroll->set_h_scroll(split_sheet_scroll->get_h_scroll() - dragged.x); split_sheet_scroll->set_v_scroll(split_sheet_scroll->get_v_scroll() - dragged.y); } } void SpriteFramesEditor::_sheet_add_frames() { const Size2i frame_count = _get_frame_count(); const Size2i frame_size = _get_frame_size(); const Size2i offset = _get_offset(); const Size2i separation = _get_separation(); EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Add Frame"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene()); int fc = frames->get_frame_count(edited_anim); for (const int &E : frames_selected) { int idx = E; const Point2 frame_coords(idx % frame_count.x, idx / frame_count.x); Ref at; at.instantiate(); at->set_atlas(split_sheet_preview->get_texture()); at->set_region(Rect2(offset + frame_coords * (frame_size + separation), frame_size)); undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, at, 1.0, -1); undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, fc); } undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); } void SpriteFramesEditor::_sheet_zoom_on_position(float p_zoom, const Vector2 &p_position) { const float old_zoom = sheet_zoom; sheet_zoom = CLAMP(sheet_zoom * p_zoom, min_sheet_zoom, max_sheet_zoom); const Size2 texture_size = split_sheet_preview->get_texture()->get_size(); split_sheet_preview->set_custom_minimum_size(texture_size * sheet_zoom); Vector2 offset = Vector2(split_sheet_scroll->get_h_scroll(), split_sheet_scroll->get_v_scroll()); offset = (offset + p_position) / old_zoom * sheet_zoom - p_position; split_sheet_scroll->set_h_scroll(offset.x); split_sheet_scroll->set_v_scroll(offset.y); } void SpriteFramesEditor::_sheet_zoom_in() { _sheet_zoom_on_position(scale_ratio, Vector2()); } void SpriteFramesEditor::_sheet_zoom_out() { _sheet_zoom_on_position(1 / scale_ratio, Vector2()); } void SpriteFramesEditor::_sheet_zoom_reset() { // Default the zoom to match the editor scale, but don't dezoom on editor scales below 100% to prevent pixel art from looking bad. sheet_zoom = MAX(1.0f, EDSCALE); Size2 texture_size = split_sheet_preview->get_texture()->get_size(); split_sheet_preview->set_custom_minimum_size(texture_size * sheet_zoom); } void SpriteFramesEditor::_sheet_select_clear_all_frames() { bool should_clear = true; for (int i = 0; i < split_sheet_h->get_value() * split_sheet_v->get_value(); i++) { if (!frames_selected.has(i)) { frames_selected.insert(i); should_clear = false; } } if (should_clear) { frames_selected.clear(); } split_sheet_preview->queue_redraw(); } void SpriteFramesEditor::_sheet_spin_changed(double p_value, int p_dominant_param) { if (updating_split_settings) { return; } updating_split_settings = true; if (p_dominant_param != PARAM_USE_CURRENT) { dominant_param = p_dominant_param; } const Size2i texture_size = split_sheet_preview->get_texture()->get_size(); const Size2i size = texture_size - _get_offset(); switch (dominant_param) { case PARAM_SIZE: { const Size2i frame_size = _get_frame_size(); const Size2i offset_max = texture_size - frame_size; split_sheet_offset_x->set_max(offset_max.x); split_sheet_offset_y->set_max(offset_max.y); const Size2i sep_max = size - frame_size * 2; split_sheet_sep_x->set_max(sep_max.x); split_sheet_sep_y->set_max(sep_max.y); const Size2i separation = _get_separation(); const Size2i count = (size + separation) / (frame_size + separation); split_sheet_h->set_value(count.x); split_sheet_v->set_value(count.y); } break; case PARAM_FRAME_COUNT: { const Size2i count = _get_frame_count(); const Size2i offset_max = texture_size - count; split_sheet_offset_x->set_max(offset_max.x); split_sheet_offset_y->set_max(offset_max.y); const Size2i gap_count = count - Size2i(1, 1); split_sheet_sep_x->set_max(gap_count.x == 0 ? size.x : (size.x - count.x) / gap_count.x); split_sheet_sep_y->set_max(gap_count.y == 0 ? size.y : (size.y - count.y) / gap_count.y); const Size2i separation = _get_separation(); const Size2i frame_size = (size - separation * gap_count) / count; split_sheet_size_x->set_value(frame_size.x); split_sheet_size_y->set_value(frame_size.y); } break; } updating_split_settings = false; frames_selected.clear(); last_frame_selected = -1; split_sheet_preview->queue_redraw(); } void SpriteFramesEditor::_prepare_sprite_sheet(const String &p_file) { Ref texture = ResourceLoader::load(p_file); if (texture.is_null()) { EditorNode::get_singleton()->show_warning(TTR("Unable to load images")); ERR_FAIL_COND(texture.is_null()); } frames_selected.clear(); last_frame_selected = -1; bool new_texture = texture != split_sheet_preview->get_texture(); split_sheet_preview->set_texture(texture); if (new_texture) { // Reset spin max. const Size2i size = texture->get_size(); split_sheet_size_x->set_max(size.x); split_sheet_size_y->set_max(size.y); split_sheet_sep_x->set_max(size.x); split_sheet_sep_y->set_max(size.y); split_sheet_offset_x->set_max(size.x); split_sheet_offset_y->set_max(size.y); // Different texture, reset to 4x4. dominant_param = PARAM_FRAME_COUNT; updating_split_settings = true; split_sheet_h->set_value(4); split_sheet_v->set_value(4); split_sheet_size_x->set_value(size.x / 4); split_sheet_size_y->set_value(size.y / 4); split_sheet_sep_x->set_value(0); split_sheet_sep_y->set_value(0); split_sheet_offset_x->set_value(0); split_sheet_offset_y->set_value(0); updating_split_settings = false; // Reset zoom. _sheet_zoom_reset(); } split_sheet_dialog->popup_centered_ratio(0.65); } void SpriteFramesEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { get_tree()->connect("node_removed", callable_mp(this, &SpriteFramesEditor::_node_removed)); [[fallthrough]]; } case NOTIFICATION_THEME_CHANGED: { autoplay_icon = get_theme_icon(SNAME("AutoPlay"), SNAME("EditorIcons")); stop_icon = get_theme_icon(SNAME("Stop"), SNAME("EditorIcons")); pause_icon = get_theme_icon(SNAME("Pause"), SNAME("EditorIcons")); _update_stop_icon(); autoplay->set_icon(get_theme_icon(SNAME("AutoPlay"), SNAME("EditorIcons"))); anim_loop->set_icon(get_theme_icon(SNAME("Loop"), SNAME("EditorIcons"))); play->set_icon(get_theme_icon(SNAME("PlayStart"), SNAME("EditorIcons"))); play_from->set_icon(get_theme_icon(SNAME("Play"), SNAME("EditorIcons"))); play_bw->set_icon(get_theme_icon(SNAME("PlayStartBackwards"), SNAME("EditorIcons"))); play_bw_from->set_icon(get_theme_icon(SNAME("PlayBackwards"), SNAME("EditorIcons"))); load->set_icon(get_theme_icon(SNAME("Load"), SNAME("EditorIcons"))); load_sheet->set_icon(get_theme_icon(SNAME("SpriteSheet"), SNAME("EditorIcons"))); copy->set_icon(get_theme_icon(SNAME("ActionCopy"), SNAME("EditorIcons"))); paste->set_icon(get_theme_icon(SNAME("ActionPaste"), SNAME("EditorIcons"))); empty_before->set_icon(get_theme_icon(SNAME("InsertBefore"), SNAME("EditorIcons"))); empty_after->set_icon(get_theme_icon(SNAME("InsertAfter"), SNAME("EditorIcons"))); move_up->set_icon(get_theme_icon(SNAME("MoveLeft"), SNAME("EditorIcons"))); move_down->set_icon(get_theme_icon(SNAME("MoveRight"), SNAME("EditorIcons"))); delete_frame->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons"))); zoom_out->set_icon(get_theme_icon(SNAME("ZoomLess"), SNAME("EditorIcons"))); zoom_reset->set_icon(get_theme_icon(SNAME("ZoomReset"), SNAME("EditorIcons"))); zoom_in->set_icon(get_theme_icon(SNAME("ZoomMore"), SNAME("EditorIcons"))); add_anim->set_icon(get_theme_icon(SNAME("New"), SNAME("EditorIcons"))); delete_anim->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons"))); anim_search_box->set_right_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons"))); split_sheet_zoom_out->set_icon(get_theme_icon(SNAME("ZoomLess"), SNAME("EditorIcons"))); split_sheet_zoom_reset->set_icon(get_theme_icon(SNAME("ZoomReset"), SNAME("EditorIcons"))); split_sheet_zoom_in->set_icon(get_theme_icon(SNAME("ZoomMore"), SNAME("EditorIcons"))); split_sheet_scroll->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree"))); } break; case NOTIFICATION_READY: { add_theme_constant_override("autohide", 1); // Fixes the dragger always showing up. } break; case NOTIFICATION_EXIT_TREE: { get_tree()->disconnect("node_removed", callable_mp(this, &SpriteFramesEditor::_node_removed)); } break; } } void SpriteFramesEditor::_file_load_request(const Vector &p_path, int p_at_pos) { ERR_FAIL_COND(!frames->has_animation(edited_anim)); List> resources; for (int i = 0; i < p_path.size(); i++) { Ref resource; resource = ResourceLoader::load(p_path[i]); if (resource.is_null()) { dialog->set_text(TTR("ERROR: Couldn't load frame resource!")); dialog->set_title(TTR("Error!")); //dialog->get_cancel()->set_text("Close"); dialog->set_ok_button_text(TTR("Close")); dialog->popup_centered(); return; ///beh should show an error i guess } resources.push_back(resource); } if (resources.is_empty()) { return; } EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Add Frame"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene()); int fc = frames->get_frame_count(edited_anim); int count = 0; for (const Ref &E : resources) { undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, E, 1.0, p_at_pos == -1 ? -1 : p_at_pos + count); undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, p_at_pos == -1 ? fc : p_at_pos); count++; } undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); } Size2i SpriteFramesEditor::_get_frame_count() const { return Size2i(split_sheet_h->get_value(), split_sheet_v->get_value()); } Size2i SpriteFramesEditor::_get_frame_size() const { return Size2i(split_sheet_size_x->get_value(), split_sheet_size_y->get_value()); } Size2i SpriteFramesEditor::_get_offset() const { return Size2i(split_sheet_offset_x->get_value(), split_sheet_offset_y->get_value()); } Size2i SpriteFramesEditor::_get_separation() const { return Size2i(split_sheet_sep_x->get_value(), split_sheet_sep_y->get_value()); } void SpriteFramesEditor::_load_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); loading_scene = false; file->clear_filters(); List extensions; ResourceLoader::get_recognized_extensions_for_type("Texture2D", &extensions); for (int i = 0; i < extensions.size(); i++) { file->add_filter("*." + extensions[i]); } file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILES); file->popup_file_dialog(); } void SpriteFramesEditor::_paste_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); Ref texture; float duration = 1.0; Ref frame = EditorSettings::get_singleton()->get_resource_clipboard(); if (frame.is_valid()) { texture = frame->texture; duration = frame->duration; } else { texture = EditorSettings::get_singleton()->get_resource_clipboard(); } if (texture.is_null()) { dialog->set_text(TTR("Resource clipboard is empty or not a texture!")); dialog->set_title(TTR("Error!")); //dialog->get_cancel()->set_text("Close"); dialog->set_ok_button_text(TTR("Close")); dialog->popup_centered(); return; ///beh should show an error i guess } EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Paste Frame"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene()); undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, texture, duration); undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, frames->get_frame_count(edited_anim)); undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); } void SpriteFramesEditor::_copy_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); if (frame_list->get_current() < 0) { return; } Ref texture = frames->get_frame_texture(edited_anim, frame_list->get_current()); if (texture.is_null()) { return; } Ref frame = memnew(EditorSpriteFramesFrame); frame->texture = texture; frame->duration = frames->get_frame_duration(edited_anim, frame_list->get_current()); EditorSettings::get_singleton()->set_resource_clipboard(frame); } void SpriteFramesEditor::_empty_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); int from = -1; if (frame_list->get_current() >= 0) { from = frame_list->get_current(); sel = from; } else { from = frames->get_frame_count(edited_anim); } Ref texture; EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Add Empty"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene()); undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, texture, 1.0, from); undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, from); undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); } void SpriteFramesEditor::_empty2_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); int from = -1; if (frame_list->get_current() >= 0) { from = frame_list->get_current(); sel = from; } else { from = frames->get_frame_count(edited_anim); } Ref texture; EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Add Empty"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene()); undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, texture, 1.0, from + 1); undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, from + 1); undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); } void SpriteFramesEditor::_up_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); if (frame_list->get_current() < 0) { return; } int to_move = frame_list->get_current(); if (to_move < 1) { return; } sel = to_move; sel -= 1; EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Move Frame"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene()); undo_redo->add_do_method(frames.ptr(), "set_frame", edited_anim, to_move, frames->get_frame_texture(edited_anim, to_move - 1), frames->get_frame_duration(edited_anim, to_move - 1)); undo_redo->add_do_method(frames.ptr(), "set_frame", edited_anim, to_move - 1, frames->get_frame_texture(edited_anim, to_move), frames->get_frame_duration(edited_anim, to_move)); undo_redo->add_undo_method(frames.ptr(), "set_frame", edited_anim, to_move, frames->get_frame_texture(edited_anim, to_move), frames->get_frame_duration(edited_anim, to_move)); undo_redo->add_undo_method(frames.ptr(), "set_frame", edited_anim, to_move - 1, frames->get_frame_texture(edited_anim, to_move - 1), frames->get_frame_duration(edited_anim, to_move - 1)); undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); } void SpriteFramesEditor::_down_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); if (frame_list->get_current() < 0) { return; } int to_move = frame_list->get_current(); if (to_move < 0 || to_move >= frames->get_frame_count(edited_anim) - 1) { return; } sel = to_move; sel += 1; EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Move Frame"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene()); undo_redo->add_do_method(frames.ptr(), "set_frame", edited_anim, to_move, frames->get_frame_texture(edited_anim, to_move + 1), frames->get_frame_duration(edited_anim, to_move + 1)); undo_redo->add_do_method(frames.ptr(), "set_frame", edited_anim, to_move + 1, frames->get_frame_texture(edited_anim, to_move), frames->get_frame_duration(edited_anim, to_move)); undo_redo->add_undo_method(frames.ptr(), "set_frame", edited_anim, to_move, frames->get_frame_texture(edited_anim, to_move), frames->get_frame_duration(edited_anim, to_move)); undo_redo->add_undo_method(frames.ptr(), "set_frame", edited_anim, to_move + 1, frames->get_frame_texture(edited_anim, to_move + 1), frames->get_frame_duration(edited_anim, to_move + 1)); undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); } void SpriteFramesEditor::_delete_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); if (frame_list->get_current() < 0) { return; } int to_delete = frame_list->get_current(); if (to_delete < 0 || to_delete >= frames->get_frame_count(edited_anim)) { return; } EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Delete Resource"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene()); undo_redo->add_do_method(frames.ptr(), "remove_frame", edited_anim, to_delete); undo_redo->add_undo_method(frames.ptr(), "add_frame", edited_anim, frames->get_frame_texture(edited_anim, to_delete), frames->get_frame_duration(edited_anim, to_delete), to_delete); undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); } void SpriteFramesEditor::_animation_selected() { if (updating) { return; } if (frames->has_animation(edited_anim)) { double value = anim_speed->get_line_edit()->get_text().to_float(); if (!Math::is_equal_approx(value, (double)frames->get_animation_speed(edited_anim))) { _animation_speed_changed(value); } } TreeItem *selected = animations->get_selected(); ERR_FAIL_COND(!selected); edited_anim = selected->get_text(0); if (animated_sprite) { sprite_node_updating = true; animated_sprite->call("set_animation", edited_anim); sprite_node_updating = false; } _update_library(true); } void SpriteFramesEditor::_sync_animation() { if (!animated_sprite || sprite_node_updating) { return; } _select_animation(animated_sprite->call("get_animation"), false); _update_stop_icon(); } void SpriteFramesEditor::_select_animation(const String &p_name, bool p_update_node) { TreeItem *selected = nullptr; selected = animations->get_item_with_text(p_name); if (!selected) { return; }; edited_anim = selected->get_text(0); if (animated_sprite) { if (p_update_node) { animated_sprite->call("set_animation", edited_anim); } } _update_library(); } static void _find_anim_sprites(Node *p_node, List *r_nodes, Ref p_sfames) { Node *edited = EditorNode::get_singleton()->get_edited_scene(); if (!edited) { return; } if (p_node != edited && p_node->get_owner() != edited) { return; } { AnimatedSprite2D *as = Object::cast_to(p_node); if (as && as->get_sprite_frames() == p_sfames) { r_nodes->push_back(p_node); } } { AnimatedSprite3D *as = Object::cast_to(p_node); if (as && as->get_sprite_frames() == p_sfames) { r_nodes->push_back(p_node); } } for (int i = 0; i < p_node->get_child_count(); i++) { _find_anim_sprites(p_node->get_child(i), r_nodes, p_sfames); } } void SpriteFramesEditor::_animation_name_edited() { if (updating) { return; } if (!frames->has_animation(edited_anim)) { return; } TreeItem *edited = animations->get_edited(); if (!edited) { return; } String new_name = edited->get_text(0); if (new_name == String(edited_anim)) { return; } new_name = new_name.replace("/", "_").replace(",", " "); String name = new_name; int counter = 0; while (frames->has_animation(name)) { counter++; name = new_name + " " + itos(counter); } EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Rename Animation"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene()); _rename_node_animation(undo_redo, false, edited_anim, "", ""); undo_redo->add_do_method(frames.ptr(), "rename_animation", edited_anim, name); undo_redo->add_undo_method(frames.ptr(), "rename_animation", name, edited_anim); _rename_node_animation(undo_redo, false, edited_anim, name, name); _rename_node_animation(undo_redo, true, edited_anim, edited_anim, edited_anim); undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); _select_animation(name); animations->grab_focus(); } void SpriteFramesEditor::_rename_node_animation(EditorUndoRedoManager *undo_redo, bool is_undo, const String &p_filter, const String &p_new_animation, const String &p_new_autoplay) { List nodes; _find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(), &nodes, Ref(frames)); if (is_undo) { for (Node *E : nodes) { String current_name = E->call("get_animation"); if (current_name == p_filter) { undo_redo->add_undo_method(E, "set_animation", p_new_animation); } String autoplay_name = E->call("get_autoplay"); if (autoplay_name == p_filter) { undo_redo->add_undo_method(E, "set_autoplay", p_new_autoplay); } } } else { for (Node *E : nodes) { String current_name = E->call("get_animation"); if (current_name == p_filter) { undo_redo->add_do_method(E, "set_animation", p_new_animation); } String autoplay_name = E->call("get_autoplay"); if (autoplay_name == p_filter) { undo_redo->add_do_method(E, "set_autoplay", p_new_autoplay); } } } } void SpriteFramesEditor::_animation_add() { String name = "new_animation"; int counter = 0; while (frames->has_animation(name)) { counter++; name = vformat("new_animation_%d", counter); } EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Add Animation"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene()); undo_redo->add_do_method(frames.ptr(), "add_animation", name); undo_redo->add_undo_method(frames.ptr(), "remove_animation", name); undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); _select_animation(name); animations->grab_focus(); } void SpriteFramesEditor::_animation_remove() { if (updating) { return; } if (!frames->has_animation(edited_anim)) { return; } delete_dialog->set_text(TTR("Delete Animation?")); delete_dialog->popup_centered(); } void SpriteFramesEditor::_animation_remove_confirmed() { StringName new_edited; List anim_names; frames->get_animation_list(&anim_names); anim_names.sort_custom(); if (anim_names.size() >= 2) { if (edited_anim == anim_names[0]) { new_edited = anim_names[1]; } else { new_edited = anim_names[0]; } } else { new_edited = StringName(); } EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Remove Animation"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene()); _rename_node_animation(undo_redo, false, edited_anim, new_edited, ""); undo_redo->add_do_method(frames.ptr(), "remove_animation", edited_anim); undo_redo->add_undo_method(frames.ptr(), "add_animation", edited_anim); _rename_node_animation(undo_redo, true, edited_anim, edited_anim, edited_anim); undo_redo->add_undo_method(frames.ptr(), "set_animation_speed", edited_anim, frames->get_animation_speed(edited_anim)); undo_redo->add_undo_method(frames.ptr(), "set_animation_loop", edited_anim, frames->get_animation_loop(edited_anim)); int fc = frames->get_frame_count(edited_anim); for (int i = 0; i < fc; i++) { Ref texture = frames->get_frame_texture(edited_anim, i); float duration = frames->get_frame_duration(edited_anim, i); undo_redo->add_undo_method(frames.ptr(), "add_frame", edited_anim, texture, duration); } undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); _select_animation(new_edited); } void SpriteFramesEditor::_animation_search_text_changed(const String &p_text) { _update_library(); } void SpriteFramesEditor::_animation_loop_changed() { if (updating) { return; } EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Change Animation Loop"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene()); undo_redo->add_do_method(frames.ptr(), "set_animation_loop", edited_anim, anim_loop->is_pressed()); undo_redo->add_undo_method(frames.ptr(), "set_animation_loop", edited_anim, frames->get_animation_loop(edited_anim)); undo_redo->add_do_method(this, "_update_library", true); undo_redo->add_undo_method(this, "_update_library", true); undo_redo->commit_action(); } void SpriteFramesEditor::_animation_speed_changed(double p_value) { if (updating) { return; } EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Change Animation FPS"), UndoRedo::MERGE_ENDS, EditorNode::get_singleton()->get_edited_scene()); undo_redo->add_do_method(frames.ptr(), "set_animation_speed", edited_anim, p_value); undo_redo->add_undo_method(frames.ptr(), "set_animation_speed", edited_anim, frames->get_animation_speed(edited_anim)); undo_redo->add_do_method(this, "_update_library", true); undo_redo->add_undo_method(this, "_update_library", true); undo_redo->commit_action(); } void SpriteFramesEditor::_frame_list_gui_input(const Ref &p_event) { const Ref mb = p_event; if (mb.is_valid()) { if (mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_pressed() && mb->is_ctrl_pressed()) { _zoom_in(); // Don't scroll up after zooming in. accept_event(); } else if (mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_pressed() && mb->is_ctrl_pressed()) { _zoom_out(); // Don't scroll down after zooming out. accept_event(); } } } void SpriteFramesEditor::_frame_list_item_selected(int p_index) { if (updating) { return; } sel = p_index; updating = true; frame_duration->set_value(frames->get_frame_duration(edited_anim, p_index)); updating = false; } void SpriteFramesEditor::_frame_duration_changed(double p_value) { if (updating) { return; } int index = frame_list->get_current(); if (index < 0) { return; } sel = index; Ref texture = frames->get_frame_texture(edited_anim, index); float old_duration = frames->get_frame_duration(edited_anim, index); EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Set Frame Duration"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene()); undo_redo->add_do_method(frames.ptr(), "set_frame", edited_anim, index, texture, p_value); undo_redo->add_undo_method(frames.ptr(), "set_frame", edited_anim, index, texture, old_duration); undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); } void SpriteFramesEditor::_zoom_in() { // Do not zoom in or out with no visible frames if (frames->get_frame_count(edited_anim) <= 0) { return; } if (thumbnail_zoom < max_thumbnail_zoom) { thumbnail_zoom *= scale_ratio; int thumbnail_size = (int)(thumbnail_default_size * thumbnail_zoom); frame_list->set_fixed_column_width(thumbnail_size * 3 / 2); frame_list->set_fixed_icon_size(Size2(thumbnail_size, thumbnail_size)); } } void SpriteFramesEditor::_zoom_out() { // Do not zoom in or out with no visible frames if (frames->get_frame_count(edited_anim) <= 0) { return; } if (thumbnail_zoom > min_thumbnail_zoom) { thumbnail_zoom /= scale_ratio; int thumbnail_size = (int)(thumbnail_default_size * thumbnail_zoom); frame_list->set_fixed_column_width(thumbnail_size * 3 / 2); frame_list->set_fixed_icon_size(Size2(thumbnail_size, thumbnail_size)); } } void SpriteFramesEditor::_zoom_reset() { thumbnail_zoom = MAX(1.0f, EDSCALE); frame_list->set_fixed_column_width(thumbnail_default_size * 3 / 2); frame_list->set_fixed_icon_size(Size2(thumbnail_default_size, thumbnail_default_size)); } void SpriteFramesEditor::_update_library(bool p_skip_selector) { if (frames.is_null()) { return; } updating = true; frame_duration->set_value(1.0); // Default. if (!p_skip_selector) { animations->clear(); TreeItem *anim_root = animations->create_item(); List anim_names; frames->get_animation_list(&anim_names); anim_names.sort_custom(); bool searching = anim_search_box->get_text().size(); String searched_string = searching ? anim_search_box->get_text().to_lower() : String(); for (const StringName &E : anim_names) { String name = E; if (searching && name.to_lower().find(searched_string) < 0) { continue; } TreeItem *it = animations->create_item(anim_root); it->set_metadata(0, name); it->set_text(0, name); it->set_editable(0, true); if (animated_sprite) { if (name == String(animated_sprite->call("get_autoplay"))) { it->set_icon(0, autoplay_icon); } } if (E == edited_anim) { it->select(0); } } } if (animated_sprite) { String autoplay_name = animated_sprite->call("get_autoplay"); if (autoplay_name.is_empty()) { autoplay->set_pressed(false); } else { autoplay->set_pressed(String(edited_anim) == autoplay_name); } } frame_list->clear(); if (!frames->has_animation(edited_anim)) { updating = false; return; } if (sel >= frames->get_frame_count(edited_anim)) { sel = frames->get_frame_count(edited_anim) - 1; } else if (sel < 0 && frames->get_frame_count(edited_anim)) { sel = 0; } for (int i = 0; i < frames->get_frame_count(edited_anim); i++) { String name = itos(i); Ref texture = frames->get_frame_texture(edited_anim, i); float duration = frames->get_frame_duration(edited_anim, i); if (texture.is_null()) { texture = empty_icon; name += ": " + TTR("(empty)"); } else if (!texture->get_name().is_empty()) { name += ": " + texture->get_name(); } if (duration != 1.0f) { name += String::utf8(" [× ") + String::num(duration, 2) + "]"; } frame_list->add_item(name, texture); if (texture.is_valid()) { String tooltip = texture->get_path(); // Frame is often saved as an AtlasTexture subresource within a scene/resource file, // thus its path might be not what the user is looking for. So we're also showing // subsequent source texture paths. String prefix = String::utf8("┖╴"); Ref at = texture; while (at.is_valid() && at->get_atlas().is_valid()) { tooltip += "\n" + prefix + at->get_atlas()->get_path(); prefix = " " + prefix; at = at->get_atlas(); } frame_list->set_item_tooltip(-1, tooltip); } if (sel == i) { frame_list->select(frame_list->get_item_count() - 1); frame_duration->set_value(frames->get_frame_duration(edited_anim, i)); } } anim_speed->set_value(frames->get_animation_speed(edited_anim)); anim_loop->set_pressed(frames->get_animation_loop(edited_anim)); updating = false; } void SpriteFramesEditor::_edit() { if (!animated_sprite) { return; } edit(animated_sprite->call("get_sprite_frames")); } void SpriteFramesEditor::edit(Ref p_frames) { _update_stop_icon(); if (!p_frames.is_valid()) { frames.unref(); hide(); return; } frames = p_frames; read_only = EditorNode::get_singleton()->is_resource_read_only(p_frames); if (!p_frames->has_animation(edited_anim)) { List anim_names; frames->get_animation_list(&anim_names); anim_names.sort_custom(); if (anim_names.size()) { edited_anim = anim_names.front()->get(); } else { edited_anim = StringName(); } } _update_library(); // Clear zoom and split sheet texture split_sheet_preview->set_texture(Ref()); _zoom_reset(); add_anim->set_disabled(read_only); delete_anim->set_disabled(read_only); anim_speed->set_editable(!read_only); anim_loop->set_disabled(read_only); load->set_disabled(read_only); load_sheet->set_disabled(read_only); copy->set_disabled(read_only); paste->set_disabled(read_only); empty_before->set_disabled(read_only); empty_after->set_disabled(read_only); move_up->set_disabled(read_only); move_down->set_disabled(read_only); delete_frame->set_disabled(read_only); _fetch_sprite_node(); // Fetch node after set frames. } Variant SpriteFramesEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) { if (read_only) { return false; } if (!frames->has_animation(edited_anim)) { return false; } int idx = frame_list->get_item_at_position(p_point, true); if (idx < 0 || idx >= frames->get_frame_count(edited_anim)) { return Variant(); } Ref frame = frames->get_frame_texture(edited_anim, idx); if (frame.is_null()) { return Variant(); } Dictionary drag_data = EditorNode::get_singleton()->drag_resource(frame, p_from); drag_data["frame"] = idx; // store the frame, in case we want to reorder frames inside 'drop_data_fw' return drag_data; } bool SpriteFramesEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const { if (read_only) { return false; } Dictionary d = p_data; if (!d.has("type")) { return false; } // reordering frames if (d.has("from") && (Object *)(d["from"]) == frame_list) { return true; } if (String(d["type"]) == "resource" && d.has("resource")) { Ref r = d["resource"]; Ref texture = r; if (texture.is_valid()) { return true; } } if (String(d["type"]) == "files") { Vector files = d["files"]; if (files.size() == 0) { return false; } for (int i = 0; i < files.size(); i++) { String f = files[i]; String ftype = EditorFileSystem::get_singleton()->get_file_type(f); if (!ClassDB::is_parent_class(ftype, "Texture2D")) { return false; } } return true; } return false; } void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) { if (!can_drop_data_fw(p_point, p_data, p_from)) { return; } Dictionary d = p_data; if (!d.has("type")) { return; } int at_pos = frame_list->get_item_at_position(p_point, true); if (String(d["type"]) == "resource" && d.has("resource")) { Ref r = d["resource"]; Ref texture = r; if (texture.is_valid()) { bool reorder = false; if (d.has("from") && (Object *)(d["from"]) == frame_list) { reorder = true; } EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); if (reorder) { //drop is from reordering frames int from_frame = -1; float duration = 1.0; if (d.has("frame")) { from_frame = d["frame"]; duration = frames->get_frame_duration(edited_anim, from_frame); } undo_redo->create_action(TTR("Move Frame"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene()); undo_redo->add_do_method(frames.ptr(), "remove_frame", edited_anim, from_frame == -1 ? frames->get_frame_count(edited_anim) : from_frame); undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, texture, duration, at_pos == -1 ? -1 : at_pos); undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, at_pos == -1 ? frames->get_frame_count(edited_anim) - 1 : at_pos); undo_redo->add_undo_method(frames.ptr(), "add_frame", edited_anim, texture, duration, from_frame); undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); } else { undo_redo->create_action(TTR("Add Frame"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene()); undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, texture, 1.0, at_pos == -1 ? -1 : at_pos); undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, at_pos == -1 ? frames->get_frame_count(edited_anim) : at_pos); undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); } } } if (String(d["type"]) == "files") { Vector files = d["files"]; if (Input::get_singleton()->is_key_pressed(Key::CTRL)) { _prepare_sprite_sheet(files[0]); } else { _file_load_request(files, at_pos); } } } void SpriteFramesEditor::_update_stop_icon() { bool is_playing = false; if (animated_sprite) { is_playing = animated_sprite->call("is_playing"); } if (is_playing) { stop->set_icon(pause_icon); } else { stop->set_icon(stop_icon); } } void SpriteFramesEditor::_remove_sprite_node() { if (!animated_sprite) { return; } if (animated_sprite->is_connected("sprite_frames_changed", callable_mp(this, &SpriteFramesEditor::_edit))) { animated_sprite->disconnect("sprite_frames_changed", callable_mp(this, &SpriteFramesEditor::_edit)); } if (animated_sprite->is_connected("animation_changed", callable_mp(this, &SpriteFramesEditor::_sync_animation))) { animated_sprite->disconnect("animation_changed", callable_mp(this, &SpriteFramesEditor::_sync_animation)); } if (animated_sprite->is_connected("animation_finished", callable_mp(this, &SpriteFramesEditor::_update_stop_icon))) { animated_sprite->disconnect("animation_finished", callable_mp(this, &SpriteFramesEditor::_update_stop_icon)); } animated_sprite = nullptr; } void SpriteFramesEditor::_fetch_sprite_node() { Node *selected = nullptr; EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection(); if (editor_selection->get_selected_node_list().size() == 1) { selected = editor_selection->get_selected_node_list()[0]; } bool show_node_edit = false; AnimatedSprite2D *as2d = Object::cast_to(selected); AnimatedSprite3D *as3d = Object::cast_to(selected); if (as2d || as3d) { if (frames != selected->call("get_sprite_frames")) { _remove_sprite_node(); } else { animated_sprite = selected; if (!animated_sprite->is_connected("sprite_frames_changed", callable_mp(this, &SpriteFramesEditor::_edit))) { animated_sprite->connect("sprite_frames_changed", callable_mp(this, &SpriteFramesEditor::_edit)); } if (!animated_sprite->is_connected("animation_changed", callable_mp(this, &SpriteFramesEditor::_sync_animation))) { animated_sprite->connect("animation_changed", callable_mp(this, &SpriteFramesEditor::_sync_animation), CONNECT_DEFERRED); } if (!animated_sprite->is_connected("animation_finished", callable_mp(this, &SpriteFramesEditor::_update_stop_icon))) { animated_sprite->connect("animation_finished", callable_mp(this, &SpriteFramesEditor::_update_stop_icon)); } show_node_edit = true; } } else { _remove_sprite_node(); } if (show_node_edit) { _sync_animation(); autoplay_container->show(); playback_container->show(); } else { _update_library(); // To init autoplay icon. autoplay_container->hide(); playback_container->hide(); } } void SpriteFramesEditor::_play_pressed() { if (animated_sprite) { animated_sprite->call("stop"); animated_sprite->call("play", animated_sprite->call("get_animation")); } _update_stop_icon(); } void SpriteFramesEditor::_play_from_pressed() { if (animated_sprite) { animated_sprite->call("play", animated_sprite->call("get_animation")); } _update_stop_icon(); } void SpriteFramesEditor::_play_bw_pressed() { if (animated_sprite) { animated_sprite->call("stop"); animated_sprite->call("play_backwards", animated_sprite->call("get_animation")); } _update_stop_icon(); } void SpriteFramesEditor::_play_bw_from_pressed() { if (animated_sprite) { animated_sprite->call("play_backwards", animated_sprite->call("get_animation")); } _update_stop_icon(); } void SpriteFramesEditor::_stop_pressed() { if (animated_sprite) { if (animated_sprite->call("is_playing")) { animated_sprite->call("pause"); } else { animated_sprite->call("stop"); } } _update_stop_icon(); } void SpriteFramesEditor::_autoplay_pressed() { if (updating) { return; } if (animated_sprite) { EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Toggle Autoplay"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene()); String current = animated_sprite->call("get_animation"); String current_auto = animated_sprite->call("get_autoplay"); if (current == current_auto) { //unset undo_redo->add_do_method(animated_sprite, "set_autoplay", ""); undo_redo->add_undo_method(animated_sprite, "set_autoplay", current_auto); } else { //set undo_redo->add_do_method(animated_sprite, "set_autoplay", current); undo_redo->add_undo_method(animated_sprite, "set_autoplay", current_auto); } undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); } _update_library(); } void SpriteFramesEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_update_library", "skipsel"), &SpriteFramesEditor::_update_library, DEFVAL(false)); } void SpriteFramesEditor::_node_removed(Node *p_node) { if (animated_sprite) { if (animated_sprite != p_node) { return; } _remove_sprite_node(); } } SpriteFramesEditor::SpriteFramesEditor() { VBoxContainer *vbc_animlist = memnew(VBoxContainer); add_child(vbc_animlist); vbc_animlist->set_custom_minimum_size(Size2(150, 0) * EDSCALE); VBoxContainer *sub_vb = memnew(VBoxContainer); vbc_animlist->add_margin_child(TTR("Animations:"), sub_vb, true); sub_vb->set_v_size_flags(SIZE_EXPAND_FILL); HBoxContainer *hbc_animlist = memnew(HBoxContainer); sub_vb->add_child(hbc_animlist); add_anim = memnew(Button); add_anim->set_flat(true); hbc_animlist->add_child(add_anim); add_anim->connect("pressed", callable_mp(this, &SpriteFramesEditor::_animation_add)); delete_anim = memnew(Button); delete_anim->set_flat(true); hbc_animlist->add_child(delete_anim); delete_anim->set_disabled(true); delete_anim->connect("pressed", callable_mp(this, &SpriteFramesEditor::_animation_remove)); autoplay_container = memnew(HBoxContainer); hbc_animlist->add_child(autoplay_container); autoplay_container->add_child(memnew(VSeparator)); autoplay = memnew(Button); autoplay->set_flat(true); autoplay->set_tooltip_text(TTR("Autoplay on Load")); autoplay_container->add_child(autoplay); hbc_animlist->add_child(memnew(VSeparator)); anim_loop = memnew(Button); anim_loop->set_toggle_mode(true); anim_loop->set_flat(true); anim_loop->set_tooltip_text(TTR("Animation Looping")); anim_loop->connect("pressed", callable_mp(this, &SpriteFramesEditor::_animation_loop_changed)); hbc_animlist->add_child(anim_loop); anim_speed = memnew(SpinBox); anim_speed->set_suffix(TTR("FPS")); anim_speed->set_min(0); anim_speed->set_max(120); anim_speed->set_step(0.01); anim_speed->set_custom_arrow_step(1); anim_speed->set_tooltip_text(TTR("Animation Speed")); anim_speed->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_animation_speed_changed)); hbc_animlist->add_child(anim_speed); anim_search_box = memnew(LineEdit); sub_vb->add_child(anim_search_box); anim_search_box->set_h_size_flags(SIZE_EXPAND_FILL); anim_search_box->set_placeholder(TTR("Filter Animations")); anim_search_box->set_clear_button_enabled(true); anim_search_box->connect("text_changed", callable_mp(this, &SpriteFramesEditor::_animation_search_text_changed)); animations = memnew(Tree); sub_vb->add_child(animations); animations->set_v_size_flags(SIZE_EXPAND_FILL); animations->set_hide_root(true); animations->connect("cell_selected", callable_mp(this, &SpriteFramesEditor::_animation_selected)); animations->connect("item_edited", callable_mp(this, &SpriteFramesEditor::_animation_name_edited)); animations->set_allow_reselect(true); add_anim->set_shortcut_context(animations); add_anim->set_shortcut(ED_SHORTCUT("sprite_frames/new_animation", TTR("Add Animation"), KeyModifierMask::CMD_OR_CTRL | Key::N)); delete_anim->set_shortcut_context(animations); delete_anim->set_shortcut(ED_SHORTCUT("sprite_frames/delete_animation", TTR("Delete Animation"), Key::KEY_DELETE)); VBoxContainer *vbc = memnew(VBoxContainer); add_child(vbc); vbc->set_h_size_flags(SIZE_EXPAND_FILL); sub_vb = memnew(VBoxContainer); vbc->add_margin_child(TTR("Animation Frames:"), sub_vb, true); HBoxContainer *hbc = memnew(HBoxContainer); sub_vb->add_child(hbc); playback_container = memnew(HBoxContainer); hbc->add_child(playback_container); play_bw_from = memnew(Button); play_bw_from->set_flat(true); play_bw_from->set_tooltip_text(TTR("Play selected animation backwards from current pos. (A)")); playback_container->add_child(play_bw_from); play_bw = memnew(Button); play_bw->set_flat(true); play_bw->set_tooltip_text(TTR("Play selected animation backwards from end. (Shift+A)")); playback_container->add_child(play_bw); stop = memnew(Button); stop->set_flat(true); stop->set_tooltip_text(TTR("Pause/stop animation playback. (S)")); playback_container->add_child(stop); play = memnew(Button); play->set_flat(true); play->set_tooltip_text(TTR("Play selected animation from start. (Shift+D)")); playback_container->add_child(play); play_from = memnew(Button); play_from->set_flat(true); play_from->set_tooltip_text(TTR("Play selected animation from current pos. (D)")); playback_container->add_child(play_from); playback_container->add_child(memnew(VSeparator)); autoplay->connect("pressed", callable_mp(this, &SpriteFramesEditor::_autoplay_pressed)); autoplay->set_toggle_mode(true); play->connect("pressed", callable_mp(this, &SpriteFramesEditor::_play_pressed)); play_from->connect("pressed", callable_mp(this, &SpriteFramesEditor::_play_from_pressed)); play_bw->connect("pressed", callable_mp(this, &SpriteFramesEditor::_play_bw_pressed)); play_bw_from->connect("pressed", callable_mp(this, &SpriteFramesEditor::_play_bw_from_pressed)); stop->connect("pressed", callable_mp(this, &SpriteFramesEditor::_stop_pressed)); load = memnew(Button); load->set_flat(true); hbc->add_child(load); load_sheet = memnew(Button); load_sheet->set_flat(true); hbc->add_child(load_sheet); hbc->add_child(memnew(VSeparator)); copy = memnew(Button); copy->set_flat(true); hbc->add_child(copy); paste = memnew(Button); paste->set_flat(true); hbc->add_child(paste); hbc->add_child(memnew(VSeparator)); empty_before = memnew(Button); empty_before->set_flat(true); hbc->add_child(empty_before); empty_after = memnew(Button); empty_after->set_flat(true); hbc->add_child(empty_after); hbc->add_child(memnew(VSeparator)); move_up = memnew(Button); move_up->set_flat(true); hbc->add_child(move_up); move_down = memnew(Button); move_down->set_flat(true); hbc->add_child(move_down); delete_frame = memnew(Button); delete_frame->set_flat(true); hbc->add_child(delete_frame); hbc->add_child(memnew(VSeparator)); Label *label = memnew(Label); label->set_text(TTR("Frame Duration:")); hbc->add_child(label); frame_duration = memnew(SpinBox); frame_duration->set_prefix(String::utf8("×")); frame_duration->set_min(SPRITE_FRAME_MINIMUM_DURATION); // Avoid zero div. frame_duration->set_max(10); frame_duration->set_step(0.01); frame_duration->set_custom_arrow_step(0.1); frame_duration->set_allow_lesser(false); frame_duration->set_allow_greater(true); hbc->add_child(frame_duration); hbc->add_spacer(); zoom_out = memnew(Button); zoom_out->connect("pressed", callable_mp(this, &SpriteFramesEditor::_zoom_out)); zoom_out->set_flat(true); zoom_out->set_tooltip_text(TTR("Zoom Out")); hbc->add_child(zoom_out); zoom_reset = memnew(Button); zoom_reset->connect("pressed", callable_mp(this, &SpriteFramesEditor::_zoom_reset)); zoom_reset->set_flat(true); zoom_reset->set_tooltip_text(TTR("Zoom Reset")); hbc->add_child(zoom_reset); zoom_in = memnew(Button); zoom_in->connect("pressed", callable_mp(this, &SpriteFramesEditor::_zoom_in)); zoom_in->set_flat(true); zoom_in->set_tooltip_text(TTR("Zoom In")); hbc->add_child(zoom_in); file = memnew(EditorFileDialog); add_child(file); frame_list = memnew(ItemList); frame_list->set_v_size_flags(SIZE_EXPAND_FILL); frame_list->set_icon_mode(ItemList::ICON_MODE_TOP); frame_list->set_max_columns(0); frame_list->set_icon_mode(ItemList::ICON_MODE_TOP); frame_list->set_max_text_lines(2); SET_DRAG_FORWARDING_GCD(frame_list, SpriteFramesEditor); frame_list->connect("gui_input", callable_mp(this, &SpriteFramesEditor::_frame_list_gui_input)); frame_list->connect("item_selected", callable_mp(this, &SpriteFramesEditor::_frame_list_item_selected)); sub_vb->add_child(frame_list); dialog = memnew(AcceptDialog); add_child(dialog); load->connect("pressed", callable_mp(this, &SpriteFramesEditor::_load_pressed)); load_sheet->connect("pressed", callable_mp(this, &SpriteFramesEditor::_open_sprite_sheet)); delete_frame->connect("pressed", callable_mp(this, &SpriteFramesEditor::_delete_pressed)); copy->connect("pressed", callable_mp(this, &SpriteFramesEditor::_copy_pressed)); paste->connect("pressed", callable_mp(this, &SpriteFramesEditor::_paste_pressed)); empty_before->connect("pressed", callable_mp(this, &SpriteFramesEditor::_empty_pressed)); empty_after->connect("pressed", callable_mp(this, &SpriteFramesEditor::_empty2_pressed)); move_up->connect("pressed", callable_mp(this, &SpriteFramesEditor::_up_pressed)); move_down->connect("pressed", callable_mp(this, &SpriteFramesEditor::_down_pressed)); load->set_shortcut_context(frame_list); load->set_shortcut(ED_SHORTCUT("sprite_frames/load_from_file", TTR("Add frame from file"), KeyModifierMask::CMD_OR_CTRL | Key::O)); load_sheet->set_shortcut_context(frame_list); load_sheet->set_shortcut(ED_SHORTCUT("sprite_frames/load_from_sheet", TTR("Add frames from sprite sheet"), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::O)); delete_frame->set_shortcut_context(frame_list); delete_frame->set_shortcut(ED_SHORTCUT("sprite_frames/delete", TTR("Delete Frame"), Key::KEY_DELETE)); copy->set_shortcut_context(frame_list); copy->set_shortcut(ED_SHORTCUT("sprite_frames/copy", TTR("Copy Frame"), KeyModifierMask::CMD_OR_CTRL | Key::C)); paste->set_shortcut_context(frame_list); paste->set_shortcut(ED_SHORTCUT("sprite_frames/paste", TTR("Paste Frame"), KeyModifierMask::CMD_OR_CTRL | Key::V)); empty_before->set_shortcut_context(frame_list); empty_before->set_shortcut(ED_SHORTCUT("sprite_frames/empty_before", TTR("Insert Empty (Before Selected)"), KeyModifierMask::ALT | Key::LEFT)); empty_after->set_shortcut_context(frame_list); empty_after->set_shortcut(ED_SHORTCUT("sprite_frames/empty_after", TTR("Insert Empty (After Selected)"), KeyModifierMask::ALT | Key::RIGHT)); move_up->set_shortcut_context(frame_list); move_up->set_shortcut(ED_SHORTCUT("sprite_frames/move_left", TTR("Move Frame Left"), KeyModifierMask::CMD_OR_CTRL | Key::LEFT)); move_down->set_shortcut_context(frame_list); move_down->set_shortcut(ED_SHORTCUT("sprite_frames/move_right", TTR("Move Frame Right"), KeyModifierMask::CMD_OR_CTRL | Key::RIGHT)); zoom_out->set_shortcut_context(frame_list); zoom_out->set_shortcut(ED_SHORTCUT_ARRAY("sprite_frames/zoom_out", TTR("Zoom Out"), { int32_t(KeyModifierMask::CMD_OR_CTRL | Key::MINUS), int32_t(KeyModifierMask::CMD_OR_CTRL | Key::KP_SUBTRACT) })); zoom_in->set_shortcut_context(frame_list); zoom_in->set_shortcut(ED_SHORTCUT_ARRAY("sprite_frames/zoom_in", TTR("Zoom In"), { int32_t(KeyModifierMask::CMD_OR_CTRL | Key::EQUAL), int32_t(KeyModifierMask::CMD_OR_CTRL | Key::KP_ADD) })); file->connect("files_selected", callable_mp(this, &SpriteFramesEditor::_file_load_request).bind(-1)); frame_duration->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_frame_duration_changed)); loading_scene = false; sel = -1; updating = false; edited_anim = "default"; delete_dialog = memnew(ConfirmationDialog); add_child(delete_dialog); delete_dialog->connect("confirmed", callable_mp(this, &SpriteFramesEditor::_animation_remove_confirmed)); split_sheet_dialog = memnew(ConfirmationDialog); add_child(split_sheet_dialog); VBoxContainer *split_sheet_vb = memnew(VBoxContainer); split_sheet_dialog->add_child(split_sheet_vb); split_sheet_dialog->set_title(TTR("Select Frames")); split_sheet_dialog->connect("confirmed", callable_mp(this, &SpriteFramesEditor::_sheet_add_frames)); HBoxContainer *split_sheet_hb = memnew(HBoxContainer); split_sheet_hb->add_child(memnew(Label(TTR("Horizontal:")))); split_sheet_h = memnew(SpinBox); split_sheet_h->set_min(1); split_sheet_h->set_max(128); split_sheet_h->set_step(1); split_sheet_hb->add_child(split_sheet_h); split_sheet_h->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_FRAME_COUNT)); split_sheet_hb->add_child(memnew(Label(TTR("Vertical:")))); split_sheet_v = memnew(SpinBox); split_sheet_v->set_min(1); split_sheet_v->set_max(128); split_sheet_v->set_step(1); split_sheet_hb->add_child(split_sheet_v); split_sheet_v->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_FRAME_COUNT)); split_sheet_hb->add_child(memnew(VSeparator)); split_sheet_hb->add_child(memnew(Label(TTR("Size:")))); split_sheet_size_x = memnew(SpinBox); split_sheet_size_x->set_min(1); split_sheet_size_x->set_step(1); split_sheet_size_x->set_suffix("px"); split_sheet_size_x->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_SIZE)); split_sheet_hb->add_child(split_sheet_size_x); split_sheet_size_y = memnew(SpinBox); split_sheet_size_y->set_min(1); split_sheet_size_y->set_step(1); split_sheet_size_y->set_suffix("px"); split_sheet_size_y->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_SIZE)); split_sheet_hb->add_child(split_sheet_size_y); split_sheet_hb->add_child(memnew(VSeparator)); split_sheet_hb->add_child(memnew(Label(TTR("Separation:")))); split_sheet_sep_x = memnew(SpinBox); split_sheet_sep_x->set_min(0); split_sheet_sep_x->set_step(1); split_sheet_sep_x->set_suffix("px"); split_sheet_sep_x->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_USE_CURRENT)); split_sheet_hb->add_child(split_sheet_sep_x); split_sheet_sep_y = memnew(SpinBox); split_sheet_sep_y->set_min(0); split_sheet_sep_y->set_step(1); split_sheet_sep_y->set_suffix("px"); split_sheet_sep_y->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_USE_CURRENT)); split_sheet_hb->add_child(split_sheet_sep_y); split_sheet_hb->add_child(memnew(VSeparator)); split_sheet_hb->add_child(memnew(Label(TTR("Offset:")))); split_sheet_offset_x = memnew(SpinBox); split_sheet_offset_x->set_min(0); split_sheet_offset_x->set_step(1); split_sheet_offset_x->set_suffix("px"); split_sheet_offset_x->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_USE_CURRENT)); split_sheet_hb->add_child(split_sheet_offset_x); split_sheet_offset_y = memnew(SpinBox); split_sheet_offset_y->set_min(0); split_sheet_offset_y->set_step(1); split_sheet_offset_y->set_suffix("px"); split_sheet_offset_y->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_USE_CURRENT)); split_sheet_hb->add_child(split_sheet_offset_y); split_sheet_hb->add_spacer(); Button *select_clear_all = memnew(Button); select_clear_all->set_text(TTR("Select/Clear All Frames")); select_clear_all->connect("pressed", callable_mp(this, &SpriteFramesEditor::_sheet_select_clear_all_frames)); split_sheet_hb->add_child(select_clear_all); split_sheet_vb->add_child(split_sheet_hb); PanelContainer *split_sheet_panel = memnew(PanelContainer); split_sheet_panel->set_h_size_flags(SIZE_EXPAND_FILL); split_sheet_panel->set_v_size_flags(SIZE_EXPAND_FILL); split_sheet_vb->add_child(split_sheet_panel); split_sheet_preview = memnew(TextureRect); split_sheet_preview->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE); split_sheet_preview->set_mouse_filter(MOUSE_FILTER_PASS); split_sheet_preview->connect("draw", callable_mp(this, &SpriteFramesEditor::_sheet_preview_draw)); split_sheet_preview->connect("gui_input", callable_mp(this, &SpriteFramesEditor::_sheet_preview_input)); split_sheet_scroll = memnew(ScrollContainer); split_sheet_scroll->connect("gui_input", callable_mp(this, &SpriteFramesEditor::_sheet_scroll_input)); split_sheet_panel->add_child(split_sheet_scroll); CenterContainer *cc = memnew(CenterContainer); cc->add_child(split_sheet_preview); cc->set_h_size_flags(SIZE_EXPAND_FILL); cc->set_v_size_flags(SIZE_EXPAND_FILL); split_sheet_scroll->add_child(cc); MarginContainer *split_sheet_zoom_margin = memnew(MarginContainer); split_sheet_panel->add_child(split_sheet_zoom_margin); split_sheet_zoom_margin->set_h_size_flags(0); split_sheet_zoom_margin->set_v_size_flags(0); split_sheet_zoom_margin->add_theme_constant_override("margin_top", 5); split_sheet_zoom_margin->add_theme_constant_override("margin_left", 5); HBoxContainer *split_sheet_zoom_hb = memnew(HBoxContainer); split_sheet_zoom_margin->add_child(split_sheet_zoom_hb); split_sheet_zoom_out = memnew(Button); split_sheet_zoom_out->set_flat(true); split_sheet_zoom_out->set_focus_mode(FOCUS_NONE); split_sheet_zoom_out->set_tooltip_text(TTR("Zoom Out")); split_sheet_zoom_out->connect("pressed", callable_mp(this, &SpriteFramesEditor::_sheet_zoom_out)); split_sheet_zoom_hb->add_child(split_sheet_zoom_out); split_sheet_zoom_reset = memnew(Button); split_sheet_zoom_reset->set_flat(true); split_sheet_zoom_reset->set_focus_mode(FOCUS_NONE); split_sheet_zoom_reset->set_tooltip_text(TTR("Zoom Reset")); split_sheet_zoom_reset->connect("pressed", callable_mp(this, &SpriteFramesEditor::_sheet_zoom_reset)); split_sheet_zoom_hb->add_child(split_sheet_zoom_reset); split_sheet_zoom_in = memnew(Button); split_sheet_zoom_in->set_flat(true); split_sheet_zoom_in->set_focus_mode(FOCUS_NONE); split_sheet_zoom_in->set_tooltip_text(TTR("Zoom In")); split_sheet_zoom_in->connect("pressed", callable_mp(this, &SpriteFramesEditor::_sheet_zoom_in)); split_sheet_zoom_hb->add_child(split_sheet_zoom_in); file_split_sheet = memnew(EditorFileDialog); file_split_sheet->set_title(TTR("Create Frames from Sprite Sheet")); file_split_sheet->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE); add_child(file_split_sheet); file_split_sheet->connect("file_selected", callable_mp(this, &SpriteFramesEditor::_prepare_sprite_sheet)); // Config scale. scale_ratio = 1.2f; thumbnail_default_size = 96 * MAX(1, EDSCALE); thumbnail_zoom = MAX(1.0f, EDSCALE); max_thumbnail_zoom = 8.0f * MAX(1.0f, EDSCALE); min_thumbnail_zoom = 0.1f * MAX(1.0f, EDSCALE); // Default the zoom to match the editor scale, but don't dezoom on editor scales below 100% to prevent pixel art from looking bad. sheet_zoom = MAX(1.0f, EDSCALE); max_sheet_zoom = 16.0f * MAX(1.0f, EDSCALE); min_sheet_zoom = 0.01f * MAX(1.0f, EDSCALE); _zoom_reset(); // Ensure the anim search box is wide enough by default. // Not by setting its minimum size so it can still be shrunk if desired. set_split_offset(56 * EDSCALE); } void SpriteFramesEditorPlugin::edit(Object *p_object) { Ref s; AnimatedSprite2D *animated_sprite = Object::cast_to(p_object); if (animated_sprite) { s = animated_sprite->get_sprite_frames(); } else { AnimatedSprite3D *animated_sprite_3d = Object::cast_to(p_object); if (animated_sprite_3d) { s = animated_sprite_3d->get_sprite_frames(); } else { s = p_object; } } frames_editor->edit(s); } bool SpriteFramesEditorPlugin::handles(Object *p_object) const { AnimatedSprite2D *animated_sprite = Object::cast_to(p_object); AnimatedSprite3D *animated_sprite_3d = Object::cast_to(p_object); if (animated_sprite && *animated_sprite->get_sprite_frames()) { return true; } else if (animated_sprite_3d && *animated_sprite_3d->get_sprite_frames()) { return true; } else { return p_object->is_class("SpriteFrames"); } } void SpriteFramesEditorPlugin::make_visible(bool p_visible) { if (p_visible) { button->show(); EditorNode::get_singleton()->make_bottom_panel_item_visible(frames_editor); } else { button->hide(); frames_editor->edit(Ref()); } } SpriteFramesEditorPlugin::SpriteFramesEditorPlugin() { frames_editor = memnew(SpriteFramesEditor); frames_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE); button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("SpriteFrames"), frames_editor); button->hide(); } SpriteFramesEditorPlugin::~SpriteFramesEditorPlugin() { }