/*************************************************************************/ /* sprite_frames_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "sprite_frames_editor_plugin.h" #include "editor/editor_settings.h" #include "io/resource_loader.h" #include "project_settings.h" #include "scene/3d/sprite_3d.h" void SpriteFramesEditor::_gui_input(Ref p_event) { } void SpriteFramesEditor::_notification(int p_what) { if (p_what == NOTIFICATION_PHYSICS_PROCESS) { } if (p_what == NOTIFICATION_ENTER_TREE) { load->set_icon(get_icon("Load", "EditorIcons")); _delete->set_icon(get_icon("Remove", "EditorIcons")); new_anim->set_icon(get_icon("New", "EditorIcons")); remove_anim->set_icon(get_icon("Remove", "EditorIcons")); } if (p_what == NOTIFICATION_READY) { //NodePath("/root")->connect("node_removed", this,"_node_removed",Vector(),true); } if (p_what == NOTIFICATION_DRAW) { } } void SpriteFramesEditor::_file_load_request(const PoolVector &p_path, int p_at_pos) { ERR_FAIL_COND(!frames->has_animation(edited_anim)); List > resources; for (int i = 0; i < p_path.size(); i++) { Ref resource; resource = ResourceLoader::load(p_path[i]); if (resource.is_null()) { dialog->set_text(TTR("ERROR: Couldn't load frame resource!")); dialog->set_title(TTR("Error!")); //dialog->get_cancel()->set_text("Close"); dialog->get_ok()->set_text(TTR("Close")); dialog->popup_centered_minsize(); return; ///beh should show an error i guess } resources.push_back(resource); } if (resources.empty()) { //print_line("added frames!"); return; } undo_redo->create_action(TTR("Add Frame")); int fc = frames->get_frame_count(edited_anim); int count = 0; for (List >::Element *E = resources.front(); E; E = E->next()) { undo_redo->add_do_method(frames, "add_frame", edited_anim, E->get(), p_at_pos == -1 ? -1 : p_at_pos + count); undo_redo->add_undo_method(frames, "remove_frame", edited_anim, p_at_pos == -1 ? fc : p_at_pos); count++; } undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); //print_line("added frames!"); } void SpriteFramesEditor::_load_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); loading_scene = false; file->clear_filters(); List extensions; ResourceLoader::get_recognized_extensions_for_type("Texture", &extensions); for (int i = 0; i < extensions.size(); i++) file->add_filter("*." + extensions[i]); file->set_mode(EditorFileDialog::MODE_OPEN_FILES); file->popup_centered_ratio(); } void SpriteFramesEditor::_paste_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); Ref r = EditorSettings::get_singleton()->get_resource_clipboard(); if (!r.is_valid()) { dialog->set_text(TTR("Resource clipboard is empty or not a texture!")); dialog->set_title(TTR("Error!")); //dialog->get_cancel()->set_text("Close"); dialog->get_ok()->set_text(TTR("Close")); dialog->popup_centered_minsize(); return; ///beh should show an error i guess } undo_redo->create_action(TTR("Paste Frame")); undo_redo->add_do_method(frames, "add_frame", edited_anim, r); undo_redo->add_undo_method(frames, "remove_frame", edited_anim, frames->get_frame_count(edited_anim)); undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); } void SpriteFramesEditor::_copy_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); if (tree->get_current() < 0) return; Ref r = frames->get_frame(edited_anim, tree->get_current()); if (!r.is_valid()) { return; } EditorSettings::get_singleton()->set_resource_clipboard(r); } void SpriteFramesEditor::_empty_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); int from = -1; if (tree->get_current() >= 0) { from = tree->get_current(); sel = from; } else { from = frames->get_frame_count(edited_anim); } Ref r; undo_redo->create_action(TTR("Add Empty")); undo_redo->add_do_method(frames, "add_frame", edited_anim, r, from); undo_redo->add_undo_method(frames, "remove_frame", edited_anim, from); undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); } void SpriteFramesEditor::_empty2_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); int from = -1; if (tree->get_current() >= 0) { from = tree->get_current(); sel = from; } else { from = frames->get_frame_count(edited_anim); } Ref r; undo_redo->create_action(TTR("Add Empty")); undo_redo->add_do_method(frames, "add_frame", edited_anim, r, from + 1); undo_redo->add_undo_method(frames, "remove_frame", edited_anim, from + 1); undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); } void SpriteFramesEditor::_up_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); if (tree->get_current() < 0) return; int to_move = tree->get_current(); if (to_move < 1) return; sel = to_move; sel -= 1; Ref r = frames->get_frame(edited_anim, to_move); undo_redo->create_action(TTR("Delete Resource")); undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move - 1)); undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move - 1, frames->get_frame(edited_anim, to_move)); undo_redo->add_undo_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move)); undo_redo->add_undo_method(frames, "set_frame", edited_anim, to_move - 1, frames->get_frame(edited_anim, to_move - 1)); undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); } void SpriteFramesEditor::_down_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); if (tree->get_current() < 0) return; int to_move = tree->get_current(); if (to_move < 0 || to_move >= frames->get_frame_count(edited_anim) - 1) return; sel = to_move; sel += 1; Ref r = frames->get_frame(edited_anim, to_move); undo_redo->create_action(TTR("Delete Resource")); undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move + 1)); undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move + 1, frames->get_frame(edited_anim, to_move)); undo_redo->add_undo_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move)); undo_redo->add_undo_method(frames, "set_frame", edited_anim, to_move + 1, frames->get_frame(edited_anim, to_move + 1)); undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); } void SpriteFramesEditor::_delete_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); if (tree->get_current() < 0) return; int to_delete = tree->get_current(); if (to_delete < 0 || to_delete >= frames->get_frame_count(edited_anim)) { return; } undo_redo->create_action(TTR("Delete Resource")); undo_redo->add_do_method(frames, "remove_frame", edited_anim, to_delete); undo_redo->add_undo_method(frames, "add_frame", edited_anim, frames->get_frame(edited_anim, to_delete), to_delete); undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); } void SpriteFramesEditor::_animation_select() { if (updating) return; TreeItem *selected = animations->get_selected(); ERR_FAIL_COND(!selected); edited_anim = selected->get_text(0); _update_library(true); } static void _find_anim_sprites(Node *p_node, List *r_nodes, Ref p_sfames) { Node *edited = EditorNode::get_singleton()->get_edited_scene(); if (!edited) return; if (p_node != edited && p_node->get_owner() != edited) return; { AnimatedSprite *as = Object::cast_to(p_node); if (as && as->get_sprite_frames() == p_sfames) { r_nodes->push_back(p_node); } } { AnimatedSprite3D *as = Object::cast_to(p_node); if (as && as->get_sprite_frames() == p_sfames) { r_nodes->push_back(p_node); } } for (int i = 0; i < p_node->get_child_count(); i++) { _find_anim_sprites(p_node->get_child(i), r_nodes, p_sfames); } } void SpriteFramesEditor::_animation_name_edited() { if (updating) return; if (!frames->has_animation(edited_anim)) return; TreeItem *edited = animations->get_edited(); if (!edited) return; String new_name = edited->get_text(0); if (new_name == String(edited_anim)) return; new_name = new_name.replace("/", "_").replace(",", " "); String name = new_name; int counter = 0; while (frames->has_animation(name)) { counter++; name = new_name + " " + itos(counter); } List nodes; _find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(), &nodes, Ref(frames)); undo_redo->create_action(TTR("Rename Animation")); undo_redo->add_do_method(frames, "rename_animation", edited_anim, name); undo_redo->add_undo_method(frames, "rename_animation", name, edited_anim); for (List::Element *E = nodes.front(); E; E = E->next()) { String current = E->get()->call("get_animation"); if (current != edited_anim) continue; undo_redo->add_do_method(E->get(), "set_animation", name); undo_redo->add_undo_method(E->get(), "set_animation", edited_anim); } undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); edited_anim = new_name; undo_redo->commit_action(); } void SpriteFramesEditor::_animation_add() { String name = "New Anim"; int counter = 0; while (frames->has_animation(name)) { counter++; name = "New Anim " + itos(counter); } List nodes; _find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(), &nodes, Ref(frames)); undo_redo->create_action(TTR("Add Animation")); undo_redo->add_do_method(frames, "add_animation", name); undo_redo->add_undo_method(frames, "remove_animation", name); undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); for (List::Element *E = nodes.front(); E; E = E->next()) { String current = E->get()->call("get_animation"); if (frames->has_animation(current)) continue; undo_redo->add_do_method(E->get(), "set_animation", name); undo_redo->add_undo_method(E->get(), "set_animation", current); } edited_anim = name; undo_redo->commit_action(); animations->grab_focus(); } void SpriteFramesEditor::_animation_remove() { //fuck everything if (updating) return; if (!frames->has_animation(edited_anim)) return; undo_redo->create_action(TTR("Remove Animation")); undo_redo->add_do_method(frames, "remove_animation", edited_anim); undo_redo->add_undo_method(frames, "add_animation", edited_anim); undo_redo->add_undo_method(frames, "set_animation_speed", edited_anim, frames->get_animation_speed(edited_anim)); undo_redo->add_undo_method(frames, "set_animation_loop", edited_anim, frames->get_animation_loop(edited_anim)); int fc = frames->get_frame_count(edited_anim); for (int i = 0; i < fc; i++) { Ref frame = frames->get_frame(edited_anim, i); undo_redo->add_undo_method(frames, "add_frame", edited_anim, frame); } undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); } void SpriteFramesEditor::_animation_loop_changed() { if (updating) return; undo_redo->create_action(TTR("Change Animation Loop")); undo_redo->add_do_method(frames, "set_animation_loop", edited_anim, anim_loop->is_pressed()); undo_redo->add_undo_method(frames, "set_animation_loop", edited_anim, frames->get_animation_loop(edited_anim)); undo_redo->add_do_method(this, "_update_library", true); undo_redo->add_undo_method(this, "_update_library", true); undo_redo->commit_action(); } void SpriteFramesEditor::_animation_fps_changed(double p_value) { if (updating) return; undo_redo->create_action(TTR("Change Animation FPS"), UndoRedo::MERGE_ENDS); undo_redo->add_do_method(frames, "set_animation_speed", edited_anim, p_value); undo_redo->add_undo_method(frames, "set_animation_speed", edited_anim, frames->get_animation_speed(edited_anim)); undo_redo->add_do_method(this, "_update_library", true); undo_redo->add_undo_method(this, "_update_library", true); undo_redo->commit_action(); } void SpriteFramesEditor::_update_library(bool p_skip_selector) { updating = true; if (!p_skip_selector) { animations->clear(); TreeItem *anim_root = animations->create_item(); List anim_names; anim_names.sort_custom(); frames->get_animation_list(&anim_names); anim_names.sort_custom(); for (List::Element *E = anim_names.front(); E; E = E->next()) { String name = E->get(); TreeItem *it = animations->create_item(anim_root); it->set_metadata(0, name); it->set_text(0, name); it->set_editable(0, true); if (E->get() == edited_anim) { it->select(0); } } } tree->clear(); if (!frames->has_animation(edited_anim)) { updating = false; return; } if (sel >= frames->get_frame_count(edited_anim)) sel = frames->get_frame_count(edited_anim) - 1; else if (sel < 0 && frames->get_frame_count(edited_anim)) sel = 0; for (int i = 0; i < frames->get_frame_count(edited_anim); i++) { String name; Ref icon; if (frames->get_frame(edited_anim, i).is_null()) { name = itos(i) + ": " + TTR("(empty)"); } else { name = itos(i) + ": " + frames->get_frame(edited_anim, i)->get_name(); icon = frames->get_frame(edited_anim, i); } tree->add_item(name, icon); if (frames->get_frame(edited_anim, i).is_valid()) tree->set_item_tooltip(tree->get_item_count() - 1, frames->get_frame(edited_anim, i)->get_path()); if (sel == i) tree->select(tree->get_item_count() - 1); } anim_speed->set_value(frames->get_animation_speed(edited_anim)); anim_loop->set_pressed(frames->get_animation_loop(edited_anim)); updating = false; //player->add_resource("default",resource); } void SpriteFramesEditor::edit(SpriteFrames *p_frames) { if (frames == p_frames) return; frames = p_frames; if (p_frames) { if (!p_frames->has_animation(edited_anim)) { List anim_names; frames->get_animation_list(&anim_names); anim_names.sort_custom(); if (anim_names.size()) { edited_anim = anim_names.front()->get(); } else { edited_anim = StringName(); } } _update_library(); } else { hide(); //set_physics_process(false); } } Variant SpriteFramesEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) { if (!frames->has_animation(edited_anim)) return false; int idx = tree->get_item_at_position(p_point, true); if (idx < 0 || idx >= frames->get_frame_count(edited_anim)) return Variant(); RES frame = frames->get_frame(edited_anim, idx); if (frame.is_null()) return Variant(); return EditorNode::get_singleton()->drag_resource(frame, p_from); } bool SpriteFramesEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const { Dictionary d = p_data; if (!d.has("type")) return false; if (d.has("from") && (Object *)(d["from"]) == tree) return false; if (String(d["type"]) == "resource" && d.has("resource")) { RES r = d["resource"]; Ref texture = r; if (texture.is_valid()) { return true; } } if (String(d["type"]) == "files") { Vector files = d["files"]; if (files.size() == 0) return false; for (int i = 0; i < files.size(); i++) { String file = files[0]; String ftype = EditorFileSystem::get_singleton()->get_file_type(file); if (!ClassDB::is_parent_class(ftype, "Texture")) { return false; } } return true; } return false; } void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) { if (!can_drop_data_fw(p_point, p_data, p_from)) return; Dictionary d = p_data; if (!d.has("type")) return; int at_pos = tree->get_item_at_position(p_point, true); if (String(d["type"]) == "resource" && d.has("resource")) { RES r = d["resource"]; Ref texture = r; if (texture.is_valid()) { undo_redo->create_action(TTR("Add Frame")); undo_redo->add_do_method(frames, "add_frame", edited_anim, texture, at_pos == -1 ? -1 : at_pos); undo_redo->add_undo_method(frames, "remove_frame", edited_anim, at_pos == -1 ? frames->get_frame_count(edited_anim) : at_pos); undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); } } if (String(d["type"]) == "files") { PoolVector files = d["files"]; _file_load_request(files, at_pos); } } void SpriteFramesEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_gui_input"), &SpriteFramesEditor::_gui_input); ClassDB::bind_method(D_METHOD("_load_pressed"), &SpriteFramesEditor::_load_pressed); ClassDB::bind_method(D_METHOD("_empty_pressed"), &SpriteFramesEditor::_empty_pressed); ClassDB::bind_method(D_METHOD("_empty2_pressed"), &SpriteFramesEditor::_empty2_pressed); ClassDB::bind_method(D_METHOD("_delete_pressed"), &SpriteFramesEditor::_delete_pressed); ClassDB::bind_method(D_METHOD("_copy_pressed"), &SpriteFramesEditor::_copy_pressed); ClassDB::bind_method(D_METHOD("_paste_pressed"), &SpriteFramesEditor::_paste_pressed); ClassDB::bind_method(D_METHOD("_file_load_request", "files", "at_position"), &SpriteFramesEditor::_file_load_request, DEFVAL(-1)); ClassDB::bind_method(D_METHOD("_update_library", "skipsel"), &SpriteFramesEditor::_update_library, DEFVAL(false)); ClassDB::bind_method(D_METHOD("_up_pressed"), &SpriteFramesEditor::_up_pressed); ClassDB::bind_method(D_METHOD("_down_pressed"), &SpriteFramesEditor::_down_pressed); ClassDB::bind_method(D_METHOD("_animation_select"), &SpriteFramesEditor::_animation_select); ClassDB::bind_method(D_METHOD("_animation_name_edited"), &SpriteFramesEditor::_animation_name_edited); ClassDB::bind_method(D_METHOD("_animation_add"), &SpriteFramesEditor::_animation_add); ClassDB::bind_method(D_METHOD("_animation_remove"), &SpriteFramesEditor::_animation_remove); ClassDB::bind_method(D_METHOD("_animation_loop_changed"), &SpriteFramesEditor::_animation_loop_changed); ClassDB::bind_method(D_METHOD("_animation_fps_changed"), &SpriteFramesEditor::_animation_fps_changed); ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &SpriteFramesEditor::get_drag_data_fw); ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &SpriteFramesEditor::can_drop_data_fw); ClassDB::bind_method(D_METHOD("drop_data_fw"), &SpriteFramesEditor::drop_data_fw); } SpriteFramesEditor::SpriteFramesEditor() { //add_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_stylebox("panel","Panel")); split = memnew(HSplitContainer); add_child(split); VBoxContainer *vbc_animlist = memnew(VBoxContainer); split->add_child(vbc_animlist); vbc_animlist->set_custom_minimum_size(Size2(150, 0) * EDSCALE); //vbc_animlist->set_v_size_flags(SIZE_EXPAND_FILL); VBoxContainer *sub_vb = memnew(VBoxContainer); vbc_animlist->add_margin_child(TTR("Animations"), sub_vb, true); sub_vb->set_v_size_flags(SIZE_EXPAND_FILL); HBoxContainer *hbc_animlist = memnew(HBoxContainer); sub_vb->add_child(hbc_animlist); new_anim = memnew(Button); new_anim->set_flat(true); hbc_animlist->add_child(new_anim); new_anim->set_h_size_flags(SIZE_EXPAND_FILL); new_anim->connect("pressed", this, "_animation_add"); remove_anim = memnew(Button); remove_anim->set_flat(true); hbc_animlist->add_child(remove_anim); remove_anim->connect("pressed", this, "_animation_remove"); animations = memnew(Tree); sub_vb->add_child(animations); animations->set_v_size_flags(SIZE_EXPAND_FILL); animations->set_hide_root(true); animations->connect("cell_selected", this, "_animation_select"); animations->connect("item_edited", this, "_animation_name_edited"); animations->set_allow_reselect(true); anim_speed = memnew(SpinBox); vbc_animlist->add_margin_child(TTR("Speed (FPS):"), anim_speed); anim_speed->set_min(0); anim_speed->set_max(100); anim_speed->set_step(0.01); anim_speed->connect("value_changed", this, "_animation_fps_changed"); anim_loop = memnew(CheckButton); anim_loop->set_text(TTR("Loop")); vbc_animlist->add_child(anim_loop); anim_loop->connect("pressed", this, "_animation_loop_changed"); VBoxContainer *vbc = memnew(VBoxContainer); split->add_child(vbc); vbc->set_h_size_flags(SIZE_EXPAND_FILL); sub_vb = memnew(VBoxContainer); vbc->add_margin_child(TTR("Animation Frames"), sub_vb, true); HBoxContainer *hbc = memnew(HBoxContainer); sub_vb->add_child(hbc); //animations = memnew( ItemList ); load = memnew(Button); load->set_flat(true); load->set_tooltip(TTR("Load Resource")); hbc->add_child(load); copy = memnew(Button); copy->set_text(TTR("Copy")); hbc->add_child(copy); paste = memnew(Button); paste->set_text(TTR("Paste")); hbc->add_child(paste); empty = memnew(Button); empty->set_text(TTR("Insert Empty (Before)")); hbc->add_child(empty); empty2 = memnew(Button); empty2->set_text(TTR("Insert Empty (After)")); hbc->add_child(empty2); move_up = memnew(Button); move_up->set_text(TTR("Move (Before)")); hbc->add_child(move_up); move_down = memnew(Button); move_down->set_text(TTR("Move (After)")); hbc->add_child(move_down); _delete = memnew(Button); _delete->set_flat(true); hbc->add_child(_delete); file = memnew(EditorFileDialog); add_child(file); tree = memnew(ItemList); tree->set_v_size_flags(SIZE_EXPAND_FILL); tree->set_icon_mode(ItemList::ICON_MODE_TOP); int thumbnail_size = 96; tree->set_max_columns(0); tree->set_icon_mode(ItemList::ICON_MODE_TOP); tree->set_fixed_column_width(thumbnail_size * 3 / 2); tree->set_max_text_lines(2); tree->set_fixed_icon_size(Size2(thumbnail_size, thumbnail_size)); //tree->set_min_icon_size(Size2(thumbnail_size,thumbnail_size)); tree->set_drag_forwarding(this); sub_vb->add_child(tree); dialog = memnew(AcceptDialog); add_child(dialog); load->connect("pressed", this, "_load_pressed"); _delete->connect("pressed", this, "_delete_pressed"); copy->connect("pressed", this, "_copy_pressed"); paste->connect("pressed", this, "_paste_pressed"); empty->connect("pressed", this, "_empty_pressed"); empty2->connect("pressed", this, "_empty2_pressed"); move_up->connect("pressed", this, "_up_pressed"); move_down->connect("pressed", this, "_down_pressed"); file->connect("files_selected", this, "_file_load_request"); loading_scene = false; sel = -1; updating = false; edited_anim = "default"; } void SpriteFramesEditorPlugin::edit(Object *p_object) { frames_editor->set_undo_redo(&get_undo_redo()); SpriteFrames *s = Object::cast_to(p_object); if (!s) return; frames_editor->edit(s); } bool SpriteFramesEditorPlugin::handles(Object *p_object) const { return p_object->is_class("SpriteFrames"); } void SpriteFramesEditorPlugin::make_visible(bool p_visible) { if (p_visible) { button->show(); editor->make_bottom_panel_item_visible(frames_editor); //frames_editor->set_process(true); } else { button->hide(); if (frames_editor->is_visible_in_tree()) editor->hide_bottom_panel(); //frames_editor->set_process(false); } } SpriteFramesEditorPlugin::SpriteFramesEditorPlugin(EditorNode *p_node) { editor = p_node; frames_editor = memnew(SpriteFramesEditor); frames_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE); button = editor->add_bottom_panel_item(TTR("SpriteFrames"), frames_editor); button->hide(); } SpriteFramesEditorPlugin::~SpriteFramesEditorPlugin() { }