/*************************************************************************/ /* sprite_frames_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "sprite_frames_editor_plugin.h" #include "core/config/project_settings.h" #include "core/io/resource_loader.h" #include "core/os/keyboard.h" #include "editor/editor_file_dialog.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" #include "editor/scene_tree_dock.h" #include "scene/3d/sprite_3d.h" #include "scene/gui/center_container.h" #include "scene/gui/margin_container.h" #include "scene/gui/panel_container.h" void SpriteFramesEditor::gui_input(const Ref &p_event) { } void SpriteFramesEditor::_open_sprite_sheet() { file_split_sheet->clear_filters(); List extensions; ResourceLoader::get_recognized_extensions_for_type("Texture2D", &extensions); for (int i = 0; i < extensions.size(); i++) { file_split_sheet->add_filter("*." + extensions[i]); } file_split_sheet->popup_file_dialog(); } int SpriteFramesEditor::_sheet_preview_position_to_frame_index(const Point2 &p_position) { if (p_position.x < 0 || p_position.y < 0) { return -1; } Size2i texture_size = split_sheet_preview->get_texture()->get_size(); int h = split_sheet_h->get_value(); int v = split_sheet_v->get_value(); if (h > texture_size.width || v > texture_size.height) { return -1; } int x = int(p_position.x / sheet_zoom) / (texture_size.width / h); int y = int(p_position.y / sheet_zoom) / (texture_size.height / v); if (x >= h || y >= v) { return -1; } return h * y + x; } void SpriteFramesEditor::_sheet_preview_draw() { Size2i texture_size = split_sheet_preview->get_texture()->get_size(); int h = split_sheet_h->get_value(); int v = split_sheet_v->get_value(); real_t width = (texture_size.width / h) * sheet_zoom; real_t height = (texture_size.height / v) * sheet_zoom; const float a = 0.3; real_t y_end = v * height; for (int i = 0; i <= h; i++) { real_t x = i * width; split_sheet_preview->draw_line(Point2(x, 0), Point2(x, y_end), Color(1, 1, 1, a)); split_sheet_preview->draw_line(Point2(x + 1, 0), Point2(x + 1, y_end), Color(0, 0, 0, a)); } real_t x_end = h * width; for (int i = 0; i <= v; i++) { real_t y = i * height; split_sheet_preview->draw_line(Point2(0, y), Point2(x_end, y), Color(1, 1, 1, a)); split_sheet_preview->draw_line(Point2(0, y + 1), Point2(x_end, y + 1), Color(0, 0, 0, a)); } if (frames_selected.size() == 0) { split_sheet_dialog->get_ok_button()->set_disabled(true); split_sheet_dialog->get_ok_button()->set_text(TTR("No Frames Selected")); return; } Color accent = get_theme_color(SNAME("accent_color"), SNAME("Editor")); for (Set::Element *E = frames_selected.front(); E; E = E->next()) { int idx = E->get(); int xp = idx % h; int yp = idx / h; real_t x = xp * width; real_t y = yp * height; split_sheet_preview->draw_rect(Rect2(x + 5, y + 5, width - 10, height - 10), Color(0, 0, 0, 0.35), true); split_sheet_preview->draw_rect(Rect2(x + 0, y + 0, width - 0, height - 0), Color(0, 0, 0, 1), false); split_sheet_preview->draw_rect(Rect2(x + 1, y + 1, width - 2, height - 2), Color(0, 0, 0, 1), false); split_sheet_preview->draw_rect(Rect2(x + 2, y + 2, width - 4, height - 4), accent, false); split_sheet_preview->draw_rect(Rect2(x + 3, y + 3, width - 6, height - 6), accent, false); split_sheet_preview->draw_rect(Rect2(x + 4, y + 4, width - 8, height - 8), Color(0, 0, 0, 1), false); split_sheet_preview->draw_rect(Rect2(x + 5, y + 5, width - 10, height - 10), Color(0, 0, 0, 1), false); } split_sheet_dialog->get_ok_button()->set_disabled(false); split_sheet_dialog->get_ok_button()->set_text(vformat(TTR("Add %d Frame(s)"), frames_selected.size())); } void SpriteFramesEditor::_sheet_preview_input(const Ref &p_event) { const Ref mb = p_event; if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) { const int idx = _sheet_preview_position_to_frame_index(mb->get_position()); if (idx != -1) { if (mb->is_shift_pressed() && last_frame_selected >= 0) { //select multiple int from = idx; int to = last_frame_selected; if (from > to) { SWAP(from, to); } for (int i = from; i <= to; i++) { // Prevent double-toggling the same frame when moving the mouse when the mouse button is still held. frames_toggled_by_mouse_hover.insert(idx); if (mb->is_ctrl_pressed()) { frames_selected.erase(i); } else { frames_selected.insert(i); } } } else { // Prevent double-toggling the same frame when moving the mouse when the mouse button is still held. frames_toggled_by_mouse_hover.insert(idx); if (frames_selected.has(idx)) { frames_selected.erase(idx); } else { frames_selected.insert(idx); } } } if (last_frame_selected != idx || idx != -1) { last_frame_selected = idx; split_sheet_preview->update(); } } if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) { frames_toggled_by_mouse_hover.clear(); } const Ref mm = p_event; if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) { // Select by holding down the mouse button on frames. const int idx = _sheet_preview_position_to_frame_index(mm->get_position()); if (idx != -1 && !frames_toggled_by_mouse_hover.has(idx)) { // Only allow toggling each tile once per mouse hold. // Otherwise, the selection would constantly "flicker" in and out when moving the mouse cursor. // The mouse button must be released before it can be toggled again. frames_toggled_by_mouse_hover.insert(idx); if (frames_selected.has(idx)) { frames_selected.erase(idx); } else { frames_selected.insert(idx); } last_frame_selected = idx; split_sheet_preview->update(); } } } void SpriteFramesEditor::_sheet_scroll_input(const Ref &p_event) { const Ref mb = p_event; if (mb.is_valid()) { // Zoom in/out using Ctrl + mouse wheel. This is done on the ScrollContainer // to allow performing this action anywhere, even if the cursor isn't // hovering the texture in the workspace. if (mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_pressed() && mb->is_ctrl_pressed()) { _sheet_zoom_on_position(scale_ratio, mb->get_position()); // Don't scroll up after zooming in. split_sheet_scroll->accept_event(); } else if (mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_pressed() && mb->is_ctrl_pressed()) { _sheet_zoom_on_position(1 / scale_ratio, mb->get_position()); // Don't scroll down after zooming out. split_sheet_scroll->accept_event(); } } const Ref mm = p_event; if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_MIDDLE) != MouseButton::NONE) { const Vector2 dragged = Input::get_singleton()->warp_mouse_motion(mm, split_sheet_scroll->get_global_rect()); split_sheet_scroll->set_h_scroll(split_sheet_scroll->get_h_scroll() - dragged.x); split_sheet_scroll->set_v_scroll(split_sheet_scroll->get_v_scroll() - dragged.y); } } void SpriteFramesEditor::_sheet_add_frames() { Size2i texture_size = split_sheet_preview->get_texture()->get_size(); int frame_count_x = split_sheet_h->get_value(); int frame_count_y = split_sheet_v->get_value(); Size2 frame_size(texture_size.width / frame_count_x, texture_size.height / frame_count_y); undo_redo->create_action(TTR("Add Frame")); int fc = frames->get_frame_count(edited_anim); for (Set::Element *E = frames_selected.front(); E; E = E->next()) { int idx = E->get(); Point2 frame_coords(idx % frame_count_x, idx / frame_count_x); Ref at; at.instantiate(); at->set_atlas(split_sheet_preview->get_texture()); at->set_region(Rect2(frame_coords * frame_size, frame_size)); undo_redo->add_do_method(frames, "add_frame", edited_anim, at, -1); undo_redo->add_undo_method(frames, "remove_frame", edited_anim, fc); } undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); } void SpriteFramesEditor::_sheet_zoom_on_position(float p_zoom, const Vector2 &p_position) { const float old_zoom = sheet_zoom; sheet_zoom = CLAMP(sheet_zoom * p_zoom, min_sheet_zoom, max_sheet_zoom); const Size2 texture_size = split_sheet_preview->get_texture()->get_size(); split_sheet_preview->set_custom_minimum_size(texture_size * sheet_zoom); Vector2 offset = Vector2(split_sheet_scroll->get_h_scroll(), split_sheet_scroll->get_v_scroll()); offset = (offset + p_position) / old_zoom * sheet_zoom - p_position; split_sheet_scroll->set_h_scroll(offset.x); split_sheet_scroll->set_v_scroll(offset.y); } void SpriteFramesEditor::_sheet_zoom_in() { _sheet_zoom_on_position(scale_ratio, Vector2()); } void SpriteFramesEditor::_sheet_zoom_out() { _sheet_zoom_on_position(1 / scale_ratio, Vector2()); } void SpriteFramesEditor::_sheet_zoom_reset() { // Default the zoom to match the editor scale, but don't dezoom on editor scales below 100% to prevent pixel art from looking bad. sheet_zoom = MAX(1.0f, EDSCALE); Size2 texture_size = split_sheet_preview->get_texture()->get_size(); split_sheet_preview->set_custom_minimum_size(texture_size * sheet_zoom); } void SpriteFramesEditor::_sheet_select_clear_all_frames() { bool should_clear = true; for (int i = 0; i < split_sheet_h->get_value() * split_sheet_v->get_value(); i++) { if (!frames_selected.has(i)) { frames_selected.insert(i); should_clear = false; } } if (should_clear) { frames_selected.clear(); } split_sheet_preview->update(); } void SpriteFramesEditor::_sheet_spin_changed(double) { frames_selected.clear(); last_frame_selected = -1; split_sheet_preview->update(); } void SpriteFramesEditor::_prepare_sprite_sheet(const String &p_file) { Ref texture = ResourceLoader::load(p_file); if (!texture.is_valid()) { EditorNode::get_singleton()->show_warning(TTR("Unable to load images")); ERR_FAIL_COND(!texture.is_valid()); } frames_selected.clear(); last_frame_selected = -1; bool new_texture = texture != split_sheet_preview->get_texture(); split_sheet_preview->set_texture(texture); if (new_texture) { //different texture, reset to 4x4 split_sheet_h->set_value(4); split_sheet_v->set_value(4); //reset zoom _sheet_zoom_reset(); } split_sheet_dialog->popup_centered_ratio(0.65); } void SpriteFramesEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: case NOTIFICATION_THEME_CHANGED: { load->set_icon(get_theme_icon(SNAME("Load"), SNAME("EditorIcons"))); load_sheet->set_icon(get_theme_icon(SNAME("SpriteSheet"), SNAME("EditorIcons"))); copy->set_icon(get_theme_icon(SNAME("ActionCopy"), SNAME("EditorIcons"))); paste->set_icon(get_theme_icon(SNAME("ActionPaste"), SNAME("EditorIcons"))); empty->set_icon(get_theme_icon(SNAME("InsertBefore"), SNAME("EditorIcons"))); empty2->set_icon(get_theme_icon(SNAME("InsertAfter"), SNAME("EditorIcons"))); move_up->set_icon(get_theme_icon(SNAME("MoveLeft"), SNAME("EditorIcons"))); move_down->set_icon(get_theme_icon(SNAME("MoveRight"), SNAME("EditorIcons"))); _delete->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons"))); zoom_out->set_icon(get_theme_icon(SNAME("ZoomLess"), SNAME("EditorIcons"))); zoom_reset->set_icon(get_theme_icon(SNAME("ZoomReset"), SNAME("EditorIcons"))); zoom_in->set_icon(get_theme_icon(SNAME("ZoomMore"), SNAME("EditorIcons"))); new_anim->set_icon(get_theme_icon(SNAME("New"), SNAME("EditorIcons"))); remove_anim->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons"))); split_sheet_zoom_out->set_icon(get_theme_icon(SNAME("ZoomLess"), SNAME("EditorIcons"))); split_sheet_zoom_reset->set_icon(get_theme_icon(SNAME("ZoomReset"), SNAME("EditorIcons"))); split_sheet_zoom_in->set_icon(get_theme_icon(SNAME("ZoomMore"), SNAME("EditorIcons"))); split_sheet_scroll->add_theme_style_override("bg", get_theme_stylebox(SNAME("bg"), SNAME("Tree"))); } break; case NOTIFICATION_READY: { add_theme_constant_override("autohide", 1); // Fixes the dragger always showing up. } break; } } void SpriteFramesEditor::_file_load_request(const Vector &p_path, int p_at_pos) { ERR_FAIL_COND(!frames->has_animation(edited_anim)); List> resources; for (int i = 0; i < p_path.size(); i++) { Ref resource; resource = ResourceLoader::load(p_path[i]); if (resource.is_null()) { dialog->set_text(TTR("ERROR: Couldn't load frame resource!")); dialog->set_title(TTR("Error!")); //dialog->get_cancel()->set_text("Close"); dialog->get_ok_button()->set_text(TTR("Close")); dialog->popup_centered(); return; ///beh should show an error i guess } resources.push_back(resource); } if (resources.is_empty()) { return; } undo_redo->create_action(TTR("Add Frame")); int fc = frames->get_frame_count(edited_anim); int count = 0; for (const Ref &E : resources) { undo_redo->add_do_method(frames, "add_frame", edited_anim, E, p_at_pos == -1 ? -1 : p_at_pos + count); undo_redo->add_undo_method(frames, "remove_frame", edited_anim, p_at_pos == -1 ? fc : p_at_pos); count++; } undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); } void SpriteFramesEditor::_load_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); loading_scene = false; file->clear_filters(); List extensions; ResourceLoader::get_recognized_extensions_for_type("Texture2D", &extensions); for (int i = 0; i < extensions.size(); i++) { file->add_filter("*." + extensions[i]); } file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILES); file->popup_file_dialog(); } void SpriteFramesEditor::_paste_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); Ref r = EditorSettings::get_singleton()->get_resource_clipboard(); if (!r.is_valid()) { dialog->set_text(TTR("Resource clipboard is empty or not a texture!")); dialog->set_title(TTR("Error!")); //dialog->get_cancel()->set_text("Close"); dialog->get_ok_button()->set_text(TTR("Close")); dialog->popup_centered(); return; ///beh should show an error i guess } undo_redo->create_action(TTR("Paste Frame")); undo_redo->add_do_method(frames, "add_frame", edited_anim, r); undo_redo->add_undo_method(frames, "remove_frame", edited_anim, frames->get_frame_count(edited_anim)); undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); } void SpriteFramesEditor::_copy_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); if (tree->get_current() < 0) { return; } Ref r = frames->get_frame(edited_anim, tree->get_current()); if (!r.is_valid()) { return; } EditorSettings::get_singleton()->set_resource_clipboard(r); } void SpriteFramesEditor::_empty_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); int from = -1; if (tree->get_current() >= 0) { from = tree->get_current(); sel = from; } else { from = frames->get_frame_count(edited_anim); } Ref r; undo_redo->create_action(TTR("Add Empty")); undo_redo->add_do_method(frames, "add_frame", edited_anim, r, from); undo_redo->add_undo_method(frames, "remove_frame", edited_anim, from); undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); } void SpriteFramesEditor::_empty2_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); int from = -1; if (tree->get_current() >= 0) { from = tree->get_current(); sel = from; } else { from = frames->get_frame_count(edited_anim); } Ref r; undo_redo->create_action(TTR("Add Empty")); undo_redo->add_do_method(frames, "add_frame", edited_anim, r, from + 1); undo_redo->add_undo_method(frames, "remove_frame", edited_anim, from + 1); undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); } void SpriteFramesEditor::_up_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); if (tree->get_current() < 0) { return; } int to_move = tree->get_current(); if (to_move < 1) { return; } sel = to_move; sel -= 1; undo_redo->create_action(TTR("Delete Resource")); undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move - 1)); undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move - 1, frames->get_frame(edited_anim, to_move)); undo_redo->add_undo_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move)); undo_redo->add_undo_method(frames, "set_frame", edited_anim, to_move - 1, frames->get_frame(edited_anim, to_move - 1)); undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); } void SpriteFramesEditor::_down_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); if (tree->get_current() < 0) { return; } int to_move = tree->get_current(); if (to_move < 0 || to_move >= frames->get_frame_count(edited_anim) - 1) { return; } sel = to_move; sel += 1; undo_redo->create_action(TTR("Delete Resource")); undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move + 1)); undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move + 1, frames->get_frame(edited_anim, to_move)); undo_redo->add_undo_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move)); undo_redo->add_undo_method(frames, "set_frame", edited_anim, to_move + 1, frames->get_frame(edited_anim, to_move + 1)); undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); } void SpriteFramesEditor::_delete_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); if (tree->get_current() < 0) { return; } int to_delete = tree->get_current(); if (to_delete < 0 || to_delete >= frames->get_frame_count(edited_anim)) { return; } undo_redo->create_action(TTR("Delete Resource")); undo_redo->add_do_method(frames, "remove_frame", edited_anim, to_delete); undo_redo->add_undo_method(frames, "add_frame", edited_anim, frames->get_frame(edited_anim, to_delete), to_delete); undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); } void SpriteFramesEditor::_animation_select() { if (updating) { return; } if (frames->has_animation(edited_anim)) { double value = anim_speed->get_line_edit()->get_text().to_float(); if (!Math::is_equal_approx(value, (double)frames->get_animation_speed(edited_anim))) { _animation_fps_changed(value); } } TreeItem *selected = animations->get_selected(); ERR_FAIL_COND(!selected); edited_anim = selected->get_text(0); _update_library(true); } static void _find_anim_sprites(Node *p_node, List *r_nodes, Ref p_sfames) { Node *edited = EditorNode::get_singleton()->get_edited_scene(); if (!edited) { return; } if (p_node != edited && p_node->get_owner() != edited) { return; } { AnimatedSprite2D *as = Object::cast_to(p_node); if (as && as->get_sprite_frames() == p_sfames) { r_nodes->push_back(p_node); } } { AnimatedSprite3D *as = Object::cast_to(p_node); if (as && as->get_sprite_frames() == p_sfames) { r_nodes->push_back(p_node); } } for (int i = 0; i < p_node->get_child_count(); i++) { _find_anim_sprites(p_node->get_child(i), r_nodes, p_sfames); } } void SpriteFramesEditor::_animation_name_edited() { if (updating) { return; } if (!frames->has_animation(edited_anim)) { return; } TreeItem *edited = animations->get_edited(); if (!edited) { return; } String new_name = edited->get_text(0); if (new_name == String(edited_anim)) { return; } new_name = new_name.replace("/", "_").replace(",", " "); String name = new_name; int counter = 0; while (frames->has_animation(name)) { counter++; name = new_name + " " + itos(counter); } List nodes; _find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(), &nodes, Ref(frames)); undo_redo->create_action(TTR("Rename Animation")); undo_redo->add_do_method(frames, "rename_animation", edited_anim, name); undo_redo->add_undo_method(frames, "rename_animation", name, edited_anim); for (Node *E : nodes) { String current = E->call("get_animation"); undo_redo->add_do_method(E, "set_animation", name); undo_redo->add_undo_method(E, "set_animation", edited_anim); } undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); edited_anim = new_name; undo_redo->commit_action(); } void SpriteFramesEditor::_animation_add() { String name = "New Anim"; int counter = 0; while (frames->has_animation(name)) { counter++; name = "New Anim " + itos(counter); } List nodes; _find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(), &nodes, Ref(frames)); undo_redo->create_action(TTR("Add Animation")); undo_redo->add_do_method(frames, "add_animation", name); undo_redo->add_undo_method(frames, "remove_animation", name); undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); for (Node *E : nodes) { String current = E->call("get_animation"); undo_redo->add_do_method(E, "set_animation", name); undo_redo->add_undo_method(E, "set_animation", current); } edited_anim = name; undo_redo->commit_action(); animations->grab_focus(); } void SpriteFramesEditor::_animation_remove() { if (updating) { return; } if (!frames->has_animation(edited_anim)) { return; } delete_dialog->set_text(TTR("Delete Animation?")); delete_dialog->popup_centered(); } void SpriteFramesEditor::_animation_remove_confirmed() { undo_redo->create_action(TTR("Remove Animation")); undo_redo->add_do_method(frames, "remove_animation", edited_anim); undo_redo->add_undo_method(frames, "add_animation", edited_anim); undo_redo->add_undo_method(frames, "set_animation_speed", edited_anim, frames->get_animation_speed(edited_anim)); undo_redo->add_undo_method(frames, "set_animation_loop", edited_anim, frames->get_animation_loop(edited_anim)); int fc = frames->get_frame_count(edited_anim); for (int i = 0; i < fc; i++) { Ref frame = frames->get_frame(edited_anim, i); undo_redo->add_undo_method(frames, "add_frame", edited_anim, frame); } undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); edited_anim = StringName(); undo_redo->commit_action(); } void SpriteFramesEditor::_animation_loop_changed() { if (updating) { return; } undo_redo->create_action(TTR("Change Animation Loop")); undo_redo->add_do_method(frames, "set_animation_loop", edited_anim, anim_loop->is_pressed()); undo_redo->add_undo_method(frames, "set_animation_loop", edited_anim, frames->get_animation_loop(edited_anim)); undo_redo->add_do_method(this, "_update_library", true); undo_redo->add_undo_method(this, "_update_library", true); undo_redo->commit_action(); } void SpriteFramesEditor::_animation_fps_changed(double p_value) { if (updating) { return; } undo_redo->create_action(TTR("Change Animation FPS"), UndoRedo::MERGE_ENDS); undo_redo->add_do_method(frames, "set_animation_speed", edited_anim, p_value); undo_redo->add_undo_method(frames, "set_animation_speed", edited_anim, frames->get_animation_speed(edited_anim)); undo_redo->add_do_method(this, "_update_library", true); undo_redo->add_undo_method(this, "_update_library", true); undo_redo->commit_action(); } void SpriteFramesEditor::_tree_input(const Ref &p_event) { const Ref mb = p_event; if (mb.is_valid()) { if (mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_pressed() && mb->is_ctrl_pressed()) { _zoom_in(); // Don't scroll up after zooming in. accept_event(); } else if (mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_pressed() && mb->is_ctrl_pressed()) { _zoom_out(); // Don't scroll down after zooming out. accept_event(); } } } void SpriteFramesEditor::_zoom_in() { // Do not zoom in or out with no visible frames if (frames->get_frame_count(edited_anim) <= 0) { return; } if (thumbnail_zoom < max_thumbnail_zoom) { thumbnail_zoom *= scale_ratio; int thumbnail_size = (int)(thumbnail_default_size * thumbnail_zoom); tree->set_fixed_column_width(thumbnail_size * 3 / 2); tree->set_fixed_icon_size(Size2(thumbnail_size, thumbnail_size)); } } void SpriteFramesEditor::_zoom_out() { // Do not zoom in or out with no visible frames if (frames->get_frame_count(edited_anim) <= 0) { return; } if (thumbnail_zoom > min_thumbnail_zoom) { thumbnail_zoom /= scale_ratio; int thumbnail_size = (int)(thumbnail_default_size * thumbnail_zoom); tree->set_fixed_column_width(thumbnail_size * 3 / 2); tree->set_fixed_icon_size(Size2(thumbnail_size, thumbnail_size)); } } void SpriteFramesEditor::_zoom_reset() { thumbnail_zoom = MAX(1.0f, EDSCALE); tree->set_fixed_column_width(thumbnail_default_size * 3 / 2); tree->set_fixed_icon_size(Size2(thumbnail_default_size, thumbnail_default_size)); } void SpriteFramesEditor::_update_library(bool p_skip_selector) { updating = true; if (!p_skip_selector) { animations->clear(); TreeItem *anim_root = animations->create_item(); List anim_names; frames->get_animation_list(&anim_names); anim_names.sort_custom(); for (const StringName &E : anim_names) { String name = E; TreeItem *it = animations->create_item(anim_root); it->set_metadata(0, name); it->set_text(0, name); it->set_editable(0, true); if (E == edited_anim) { it->select(0); } } } tree->clear(); if (!frames->has_animation(edited_anim)) { updating = false; return; } if (sel >= frames->get_frame_count(edited_anim)) { sel = frames->get_frame_count(edited_anim) - 1; } else if (sel < 0 && frames->get_frame_count(edited_anim)) { sel = 0; } for (int i = 0; i < frames->get_frame_count(edited_anim); i++) { String name; Ref frame = frames->get_frame(edited_anim, i); if (frame.is_null()) { name = itos(i) + ": " + TTR("(empty)"); } else { name = itos(i) + ": " + frame->get_name(); } tree->add_item(name, frame); if (frame.is_valid()) { String tooltip = frame->get_path(); // Frame is often saved as an AtlasTexture subresource within a scene/resource file, // thus its path might be not what the user is looking for. So we're also showing // subsequent source texture paths. String prefix = String::utf8("┖╴"); Ref at = frame; while (at.is_valid() && at->get_atlas().is_valid()) { tooltip += "\n" + prefix + at->get_atlas()->get_path(); prefix = " " + prefix; at = at->get_atlas(); } tree->set_item_tooltip(-1, tooltip); } if (sel == i) { tree->select(tree->get_item_count() - 1); } } anim_speed->set_value(frames->get_animation_speed(edited_anim)); anim_loop->set_pressed(frames->get_animation_loop(edited_anim)); updating = false; //player->add_resource("default",resource); } void SpriteFramesEditor::edit(SpriteFrames *p_frames) { if (frames == p_frames) { return; } frames = p_frames; if (p_frames) { if (!p_frames->has_animation(edited_anim)) { List anim_names; frames->get_animation_list(&anim_names); anim_names.sort_custom(); if (anim_names.size()) { edited_anim = anim_names.front()->get(); } else { edited_anim = StringName(); } } _update_library(); // Clear zoom and split sheet texture split_sheet_preview->set_texture(Ref()); _zoom_reset(); } else { hide(); } } Variant SpriteFramesEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) { if (!frames->has_animation(edited_anim)) { return false; } int idx = tree->get_item_at_position(p_point, true); if (idx < 0 || idx >= frames->get_frame_count(edited_anim)) { return Variant(); } RES frame = frames->get_frame(edited_anim, idx); if (frame.is_null()) { return Variant(); } Dictionary drag_data = EditorNode::get_singleton()->drag_resource(frame, p_from); drag_data["frame"] = idx; // store the frame, in case we want to reorder frames inside 'drop_data_fw' return drag_data; } bool SpriteFramesEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const { Dictionary d = p_data; if (!d.has("type")) { return false; } // reordering frames if (d.has("from") && (Object *)(d["from"]) == tree) { return true; } if (String(d["type"]) == "resource" && d.has("resource")) { RES r = d["resource"]; Ref texture = r; if (texture.is_valid()) { return true; } } if (String(d["type"]) == "files") { Vector files = d["files"]; if (files.size() == 0) { return false; } for (int i = 0; i < files.size(); i++) { String file = files[i]; String ftype = EditorFileSystem::get_singleton()->get_file_type(file); if (!ClassDB::is_parent_class(ftype, "Texture2D")) { return false; } } return true; } return false; } void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) { if (!can_drop_data_fw(p_point, p_data, p_from)) { return; } Dictionary d = p_data; if (!d.has("type")) { return; } int at_pos = tree->get_item_at_position(p_point, true); if (String(d["type"]) == "resource" && d.has("resource")) { RES r = d["resource"]; Ref texture = r; if (texture.is_valid()) { bool reorder = false; if (d.has("from") && (Object *)(d["from"]) == tree) { reorder = true; } if (reorder) { //drop is from reordering frames int from_frame = -1; if (d.has("frame")) { from_frame = d["frame"]; } undo_redo->create_action(TTR("Move Frame")); undo_redo->add_do_method(frames, "remove_frame", edited_anim, from_frame == -1 ? frames->get_frame_count(edited_anim) : from_frame); undo_redo->add_do_method(frames, "add_frame", edited_anim, texture, at_pos == -1 ? -1 : at_pos); undo_redo->add_undo_method(frames, "remove_frame", edited_anim, at_pos == -1 ? frames->get_frame_count(edited_anim) - 1 : at_pos); undo_redo->add_undo_method(frames, "add_frame", edited_anim, texture, from_frame); undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); } else { undo_redo->create_action(TTR("Add Frame")); undo_redo->add_do_method(frames, "add_frame", edited_anim, texture, at_pos == -1 ? -1 : at_pos); undo_redo->add_undo_method(frames, "remove_frame", edited_anim, at_pos == -1 ? frames->get_frame_count(edited_anim) : at_pos); undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); } } } if (String(d["type"]) == "files") { Vector files = d["files"]; if (Input::get_singleton()->is_key_pressed(Key::CTRL)) { _prepare_sprite_sheet(files[0]); } else { _file_load_request(files, at_pos); } } } void SpriteFramesEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_update_library", "skipsel"), &SpriteFramesEditor::_update_library, DEFVAL(false)); ClassDB::bind_method(D_METHOD("_get_drag_data_fw"), &SpriteFramesEditor::get_drag_data_fw); ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &SpriteFramesEditor::can_drop_data_fw); ClassDB::bind_method(D_METHOD("_drop_data_fw"), &SpriteFramesEditor::drop_data_fw); } SpriteFramesEditor::SpriteFramesEditor() { VBoxContainer *vbc_animlist = memnew(VBoxContainer); add_child(vbc_animlist); vbc_animlist->set_custom_minimum_size(Size2(150, 0) * EDSCALE); VBoxContainer *sub_vb = memnew(VBoxContainer); vbc_animlist->add_margin_child(TTR("Animations:"), sub_vb, true); sub_vb->set_v_size_flags(SIZE_EXPAND_FILL); HBoxContainer *hbc_animlist = memnew(HBoxContainer); sub_vb->add_child(hbc_animlist); new_anim = memnew(Button); new_anim->set_flat(true); new_anim->set_tooltip(TTR("New Animation")); hbc_animlist->add_child(new_anim); new_anim->connect("pressed", callable_mp(this, &SpriteFramesEditor::_animation_add)); remove_anim = memnew(Button); remove_anim->set_flat(true); remove_anim->set_tooltip(TTR("Remove Animation")); hbc_animlist->add_child(remove_anim); remove_anim->connect("pressed", callable_mp(this, &SpriteFramesEditor::_animation_remove)); animations = memnew(Tree); sub_vb->add_child(animations); animations->set_v_size_flags(SIZE_EXPAND_FILL); animations->set_hide_root(true); animations->connect("cell_selected", callable_mp(this, &SpriteFramesEditor::_animation_select)); animations->connect("item_edited", callable_mp(this, &SpriteFramesEditor::_animation_name_edited)); animations->set_allow_reselect(true); HBoxContainer *hbc_anim_speed = memnew(HBoxContainer); hbc_anim_speed->add_child(memnew(Label(TTR("Speed:")))); vbc_animlist->add_child(hbc_anim_speed); anim_speed = memnew(SpinBox); anim_speed->set_suffix(TTR("FPS")); anim_speed->set_min(0); anim_speed->set_max(100); anim_speed->set_step(0.01); anim_speed->set_h_size_flags(SIZE_EXPAND_FILL); hbc_anim_speed->add_child(anim_speed); anim_speed->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_animation_fps_changed)); anim_loop = memnew(CheckButton); anim_loop->set_text(TTR("Loop")); vbc_animlist->add_child(anim_loop); anim_loop->connect("pressed", callable_mp(this, &SpriteFramesEditor::_animation_loop_changed)); VBoxContainer *vbc = memnew(VBoxContainer); add_child(vbc); vbc->set_h_size_flags(SIZE_EXPAND_FILL); sub_vb = memnew(VBoxContainer); vbc->add_margin_child(TTR("Animation Frames:"), sub_vb, true); HBoxContainer *hbc = memnew(HBoxContainer); sub_vb->add_child(hbc); load = memnew(Button); load->set_flat(true); load->set_tooltip(TTR("Add a Texture from File")); hbc->add_child(load); load_sheet = memnew(Button); load_sheet->set_flat(true); load_sheet->set_tooltip(TTR("Add Frames from a Sprite Sheet")); hbc->add_child(load_sheet); hbc->add_child(memnew(VSeparator)); copy = memnew(Button); copy->set_flat(true); copy->set_tooltip(TTR("Copy")); hbc->add_child(copy); paste = memnew(Button); paste->set_flat(true); paste->set_tooltip(TTR("Paste")); hbc->add_child(paste); hbc->add_child(memnew(VSeparator)); empty = memnew(Button); empty->set_flat(true); empty->set_tooltip(TTR("Insert Empty (Before)")); hbc->add_child(empty); empty2 = memnew(Button); empty2->set_flat(true); empty2->set_tooltip(TTR("Insert Empty (After)")); hbc->add_child(empty2); hbc->add_child(memnew(VSeparator)); move_up = memnew(Button); move_up->set_flat(true); move_up->set_tooltip(TTR("Move (Before)")); hbc->add_child(move_up); move_down = memnew(Button); move_down->set_flat(true); move_down->set_tooltip(TTR("Move (After)")); hbc->add_child(move_down); _delete = memnew(Button); _delete->set_flat(true); _delete->set_tooltip(TTR("Delete")); hbc->add_child(_delete); hbc->add_spacer(); zoom_out = memnew(Button); zoom_out->connect("pressed", callable_mp(this, &SpriteFramesEditor::_zoom_out)); zoom_out->set_flat(true); zoom_out->set_tooltip(TTR("Zoom Out")); hbc->add_child(zoom_out); zoom_reset = memnew(Button); zoom_reset->connect("pressed", callable_mp(this, &SpriteFramesEditor::_zoom_reset)); zoom_reset->set_flat(true); zoom_reset->set_tooltip(TTR("Zoom Reset")); hbc->add_child(zoom_reset); zoom_in = memnew(Button); zoom_in->connect("pressed", callable_mp(this, &SpriteFramesEditor::_zoom_in)); zoom_in->set_flat(true); zoom_in->set_tooltip(TTR("Zoom In")); hbc->add_child(zoom_in); file = memnew(EditorFileDialog); add_child(file); tree = memnew(ItemList); tree->set_v_size_flags(SIZE_EXPAND_FILL); tree->set_icon_mode(ItemList::ICON_MODE_TOP); tree->set_max_columns(0); tree->set_icon_mode(ItemList::ICON_MODE_TOP); tree->set_max_text_lines(2); tree->set_drag_forwarding(this); tree->connect("gui_input", callable_mp(this, &SpriteFramesEditor::_tree_input)); sub_vb->add_child(tree); dialog = memnew(AcceptDialog); add_child(dialog); load->connect("pressed", callable_mp(this, &SpriteFramesEditor::_load_pressed)); load_sheet->connect("pressed", callable_mp(this, &SpriteFramesEditor::_open_sprite_sheet)); _delete->connect("pressed", callable_mp(this, &SpriteFramesEditor::_delete_pressed)); copy->connect("pressed", callable_mp(this, &SpriteFramesEditor::_copy_pressed)); paste->connect("pressed", callable_mp(this, &SpriteFramesEditor::_paste_pressed)); empty->connect("pressed", callable_mp(this, &SpriteFramesEditor::_empty_pressed)); empty2->connect("pressed", callable_mp(this, &SpriteFramesEditor::_empty2_pressed)); move_up->connect("pressed", callable_mp(this, &SpriteFramesEditor::_up_pressed)); move_down->connect("pressed", callable_mp(this, &SpriteFramesEditor::_down_pressed)); file->connect("files_selected", callable_mp(this, &SpriteFramesEditor::_file_load_request), make_binds(-1)); loading_scene = false; sel = -1; updating = false; edited_anim = "default"; delete_dialog = memnew(ConfirmationDialog); add_child(delete_dialog); delete_dialog->connect("confirmed", callable_mp(this, &SpriteFramesEditor::_animation_remove_confirmed)); split_sheet_dialog = memnew(ConfirmationDialog); add_child(split_sheet_dialog); VBoxContainer *split_sheet_vb = memnew(VBoxContainer); split_sheet_dialog->add_child(split_sheet_vb); split_sheet_dialog->set_title(TTR("Select Frames")); split_sheet_dialog->connect("confirmed", callable_mp(this, &SpriteFramesEditor::_sheet_add_frames)); HBoxContainer *split_sheet_hb = memnew(HBoxContainer); Label *ss_label = memnew(Label(TTR("Horizontal:"))); split_sheet_hb->add_child(ss_label); split_sheet_h = memnew(SpinBox); split_sheet_h->set_min(1); split_sheet_h->set_max(128); split_sheet_h->set_step(1); split_sheet_hb->add_child(split_sheet_h); split_sheet_h->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed)); ss_label = memnew(Label(TTR("Vertical:"))); split_sheet_hb->add_child(ss_label); split_sheet_v = memnew(SpinBox); split_sheet_v->set_min(1); split_sheet_v->set_max(128); split_sheet_v->set_step(1); split_sheet_hb->add_child(split_sheet_v); split_sheet_v->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed)); split_sheet_hb->add_spacer(); Button *select_clear_all = memnew(Button); select_clear_all->set_text(TTR("Select/Clear All Frames")); select_clear_all->connect("pressed", callable_mp(this, &SpriteFramesEditor::_sheet_select_clear_all_frames)); split_sheet_hb->add_child(select_clear_all); split_sheet_vb->add_child(split_sheet_hb); PanelContainer *split_sheet_panel = memnew(PanelContainer); split_sheet_panel->set_h_size_flags(SIZE_EXPAND_FILL); split_sheet_panel->set_v_size_flags(SIZE_EXPAND_FILL); split_sheet_vb->add_child(split_sheet_panel); split_sheet_preview = memnew(TextureRect); split_sheet_preview->set_ignore_texture_size(true); split_sheet_preview->set_mouse_filter(MOUSE_FILTER_PASS); split_sheet_preview->connect("draw", callable_mp(this, &SpriteFramesEditor::_sheet_preview_draw)); split_sheet_preview->connect("gui_input", callable_mp(this, &SpriteFramesEditor::_sheet_preview_input)); split_sheet_scroll = memnew(ScrollContainer); split_sheet_scroll->connect("gui_input", callable_mp(this, &SpriteFramesEditor::_sheet_scroll_input)); split_sheet_panel->add_child(split_sheet_scroll); CenterContainer *cc = memnew(CenterContainer); cc->add_child(split_sheet_preview); cc->set_h_size_flags(SIZE_EXPAND_FILL); cc->set_v_size_flags(SIZE_EXPAND_FILL); split_sheet_scroll->add_child(cc); MarginContainer *split_sheet_zoom_margin = memnew(MarginContainer); split_sheet_panel->add_child(split_sheet_zoom_margin); split_sheet_zoom_margin->set_h_size_flags(0); split_sheet_zoom_margin->set_v_size_flags(0); split_sheet_zoom_margin->add_theme_constant_override("margin_top", 5); split_sheet_zoom_margin->add_theme_constant_override("margin_left", 5); HBoxContainer *split_sheet_zoom_hb = memnew(HBoxContainer); split_sheet_zoom_margin->add_child(split_sheet_zoom_hb); split_sheet_zoom_out = memnew(Button); split_sheet_zoom_out->set_flat(true); split_sheet_zoom_out->set_focus_mode(FOCUS_NONE); split_sheet_zoom_out->set_tooltip(TTR("Zoom Out")); split_sheet_zoom_out->connect("pressed", callable_mp(this, &SpriteFramesEditor::_sheet_zoom_out)); split_sheet_zoom_hb->add_child(split_sheet_zoom_out); split_sheet_zoom_reset = memnew(Button); split_sheet_zoom_reset->set_flat(true); split_sheet_zoom_reset->set_focus_mode(FOCUS_NONE); split_sheet_zoom_reset->set_tooltip(TTR("Zoom Reset")); split_sheet_zoom_reset->connect("pressed", callable_mp(this, &SpriteFramesEditor::_sheet_zoom_reset)); split_sheet_zoom_hb->add_child(split_sheet_zoom_reset); split_sheet_zoom_in = memnew(Button); split_sheet_zoom_in->set_flat(true); split_sheet_zoom_in->set_focus_mode(FOCUS_NONE); split_sheet_zoom_in->set_tooltip(TTR("Zoom In")); split_sheet_zoom_in->connect("pressed", callable_mp(this, &SpriteFramesEditor::_sheet_zoom_in)); split_sheet_zoom_hb->add_child(split_sheet_zoom_in); file_split_sheet = memnew(EditorFileDialog); file_split_sheet->set_title(TTR("Create Frames from Sprite Sheet")); file_split_sheet->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE); add_child(file_split_sheet); file_split_sheet->connect("file_selected", callable_mp(this, &SpriteFramesEditor::_prepare_sprite_sheet)); // Config scale. scale_ratio = 1.2f; thumbnail_default_size = 96 * MAX(1, EDSCALE); thumbnail_zoom = MAX(1.0f, EDSCALE); max_thumbnail_zoom = 8.0f * MAX(1.0f, EDSCALE); min_thumbnail_zoom = 0.1f * MAX(1.0f, EDSCALE); // Default the zoom to match the editor scale, but don't dezoom on editor scales below 100% to prevent pixel art from looking bad. sheet_zoom = MAX(1.0f, EDSCALE); max_sheet_zoom = 16.0f * MAX(1.0f, EDSCALE); min_sheet_zoom = 0.01f * MAX(1.0f, EDSCALE); _zoom_reset(); } void SpriteFramesEditorPlugin::edit(Object *p_object) { frames_editor->set_undo_redo(&get_undo_redo()); SpriteFrames *s; AnimatedSprite2D *animated_sprite = Object::cast_to(p_object); if (animated_sprite) { s = *animated_sprite->get_sprite_frames(); } else { AnimatedSprite3D *animated_sprite_3d = Object::cast_to(p_object); if (animated_sprite_3d) { s = *animated_sprite_3d->get_sprite_frames(); } else { s = Object::cast_to(p_object); } } frames_editor->edit(s); } bool SpriteFramesEditorPlugin::handles(Object *p_object) const { AnimatedSprite2D *animated_sprite = Object::cast_to(p_object); AnimatedSprite3D *animated_sprite_3d = Object::cast_to(p_object); if (animated_sprite && *animated_sprite->get_sprite_frames()) { return true; } else if (animated_sprite_3d && *animated_sprite_3d->get_sprite_frames()) { return true; } else { return p_object->is_class("SpriteFrames"); } } void SpriteFramesEditorPlugin::make_visible(bool p_visible) { if (p_visible) { button->show(); EditorNode::get_singleton()->make_bottom_panel_item_visible(frames_editor); } else { button->hide(); if (frames_editor->is_visible_in_tree()) { EditorNode::get_singleton()->hide_bottom_panel(); } } } SpriteFramesEditorPlugin::SpriteFramesEditorPlugin() { frames_editor = memnew(SpriteFramesEditor); frames_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE); button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("SpriteFrames"), frames_editor); button->hide(); } SpriteFramesEditorPlugin::~SpriteFramesEditorPlugin() { }