/*************************************************************************/ /* shader_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "shader_editor_plugin.h" #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" #include "core/os/keyboard.h" #include "core/os/os.h" #include "core/version_generated.gen.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" #include "editor/filesystem_dock.h" #include "editor/plugins/visual_shader_editor_plugin.h" #include "editor/project_settings_editor.h" #include "editor/shader_create_dialog.h" #include "scene/gui/split_container.h" #include "servers/display_server.h" #include "servers/rendering/shader_preprocessor.h" #include "servers/rendering/shader_types.h" /*** SHADER SYNTAX HIGHLIGHTER ****/ Dictionary GDShaderSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_line) { Dictionary color_map; for (const Point2i ®ion : disabled_branch_regions) { if (p_line >= region.x && p_line <= region.y) { Dictionary highlighter_info; highlighter_info["color"] = disabled_branch_color; color_map[0] = highlighter_info; return color_map; } } return CodeHighlighter::_get_line_syntax_highlighting_impl(p_line); } void GDShaderSyntaxHighlighter::add_disabled_branch_region(const Point2i &p_region) { ERR_FAIL_COND(p_region.x < 0); ERR_FAIL_COND(p_region.y < 0); for (int i = 0; i < disabled_branch_regions.size(); i++) { ERR_FAIL_COND_MSG(disabled_branch_regions[i].x == p_region.x, "Branch region with a start line '" + itos(p_region.x) + "' already exists."); } Point2i disabled_branch_region; disabled_branch_region.x = p_region.x; disabled_branch_region.y = p_region.y; disabled_branch_regions.push_back(disabled_branch_region); clear_highlighting_cache(); } void GDShaderSyntaxHighlighter::clear_disabled_branch_regions() { disabled_branch_regions.clear(); clear_highlighting_cache(); } void GDShaderSyntaxHighlighter::set_disabled_branch_color(const Color &p_color) { disabled_branch_color = p_color; clear_highlighting_cache(); } /*** SHADER SCRIPT EDITOR ****/ static bool saved_warnings_enabled = false; static bool saved_treat_warning_as_errors = false; static HashMap saved_warnings; static uint32_t saved_warning_flags = 0U; void ShaderTextEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_THEME_CHANGED: { if (is_visible_in_tree()) { _load_theme_settings(); if (warnings.size() > 0 && last_compile_result == OK) { warnings_panel->clear(); _update_warning_panel(); } } } break; } } Ref ShaderTextEditor::get_edited_shader() const { return shader; } Ref ShaderTextEditor::get_edited_shader_include() const { return shader_inc; } void ShaderTextEditor::set_edited_shader(const Ref &p_shader) { set_edited_shader(p_shader, p_shader->get_code()); } void ShaderTextEditor::set_edited_shader(const Ref &p_shader, const String &p_code) { if (shader == p_shader) { return; } if (shader.is_valid()) { shader->disconnect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed)); } shader = p_shader; shader_inc = Ref(); set_edited_code(p_code); if (shader.is_valid()) { shader->connect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed)); } } void ShaderTextEditor::set_edited_shader_include(const Ref &p_shader_inc) { set_edited_shader_include(p_shader_inc, p_shader_inc->get_code()); } void ShaderTextEditor::_shader_changed() { // This function is used for dependencies (include changing changes main shader and forces it to revalidate) if (block_shader_changed) { return; } dependencies_version++; _validate_script(); } void ShaderTextEditor::set_edited_shader_include(const Ref &p_shader_inc, const String &p_code) { if (shader_inc == p_shader_inc) { return; } if (shader_inc.is_valid()) { shader_inc->disconnect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed)); } shader_inc = p_shader_inc; shader = Ref(); set_edited_code(p_code); if (shader_inc.is_valid()) { shader_inc->connect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed)); } } void ShaderTextEditor::set_edited_code(const String &p_code) { _load_theme_settings(); get_text_editor()->set_text(p_code); get_text_editor()->clear_undo_history(); get_text_editor()->call_deferred(SNAME("set_h_scroll"), 0); get_text_editor()->call_deferred(SNAME("set_v_scroll"), 0); get_text_editor()->tag_saved_version(); _validate_script(); _line_col_changed(); } void ShaderTextEditor::reload_text() { ERR_FAIL_COND(shader.is_null()); CodeEdit *te = get_text_editor(); int column = te->get_caret_column(); int row = te->get_caret_line(); int h = te->get_h_scroll(); int v = te->get_v_scroll(); te->set_text(shader->get_code()); te->set_caret_line(row); te->set_caret_column(column); te->set_h_scroll(h); te->set_v_scroll(v); te->tag_saved_version(); update_line_and_column(); } void ShaderTextEditor::set_warnings_panel(RichTextLabel *p_warnings_panel) { warnings_panel = p_warnings_panel; } void ShaderTextEditor::_load_theme_settings() { CodeEdit *text_editor = get_text_editor(); Color updated_marked_line_color = EDITOR_GET("text_editor/theme/highlighting/mark_color"); if (updated_marked_line_color != marked_line_color) { for (int i = 0; i < text_editor->get_line_count(); i++) { if (text_editor->get_line_background_color(i) == marked_line_color) { text_editor->set_line_background_color(i, updated_marked_line_color); } } marked_line_color = updated_marked_line_color; } syntax_highlighter->set_number_color(EDITOR_GET("text_editor/theme/highlighting/number_color")); syntax_highlighter->set_symbol_color(EDITOR_GET("text_editor/theme/highlighting/symbol_color")); syntax_highlighter->set_function_color(EDITOR_GET("text_editor/theme/highlighting/function_color")); syntax_highlighter->set_member_variable_color(EDITOR_GET("text_editor/theme/highlighting/member_variable_color")); syntax_highlighter->clear_keyword_colors(); const Color keyword_color = EDITOR_GET("text_editor/theme/highlighting/keyword_color"); const Color control_flow_keyword_color = EDITOR_GET("text_editor/theme/highlighting/control_flow_keyword_color"); List keywords; ShaderLanguage::get_keyword_list(&keywords); for (const String &E : keywords) { if (ShaderLanguage::is_control_flow_keyword(E)) { syntax_highlighter->add_keyword_color(E, control_flow_keyword_color); } else { syntax_highlighter->add_keyword_color(E, keyword_color); } } List pp_keywords; ShaderPreprocessor::get_keyword_list(&pp_keywords, false); for (const String &E : pp_keywords) { syntax_highlighter->add_keyword_color(E, keyword_color); } // Colorize built-ins like `COLOR` differently to make them easier // to distinguish from keywords at a quick glance. List built_ins; if (shader_inc.is_valid()) { for (int i = 0; i < RenderingServer::SHADER_MAX; i++) { for (const KeyValue &E : ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(i))) { for (const KeyValue &F : E.value.built_ins) { built_ins.push_back(F.key); } } const Vector &modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(i)); for (int j = 0; j < modes.size(); j++) { const ShaderLanguage::ModeInfo &info = modes[j]; if (!info.options.is_empty()) { for (int k = 0; k < info.options.size(); k++) { built_ins.push_back(String(info.name) + "_" + String(info.options[k])); } } else { built_ins.push_back(String(info.name)); } } } } else if (shader.is_valid()) { for (const KeyValue &E : ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode()))) { for (const KeyValue &F : E.value.built_ins) { built_ins.push_back(F.key); } } const Vector &modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())); for (int i = 0; i < modes.size(); i++) { const ShaderLanguage::ModeInfo &info = modes[i]; if (!info.options.is_empty()) { for (int j = 0; j < info.options.size(); j++) { built_ins.push_back(String(info.name) + "_" + String(info.options[j])); } } else { built_ins.push_back(String(info.name)); } } } const Color user_type_color = EDITOR_GET("text_editor/theme/highlighting/user_type_color"); for (const String &E : built_ins) { syntax_highlighter->add_keyword_color(E, user_type_color); } // Colorize comments. const Color comment_color = EDITOR_GET("text_editor/theme/highlighting/comment_color"); syntax_highlighter->clear_color_regions(); syntax_highlighter->add_color_region("/*", "*/", comment_color, false); syntax_highlighter->add_color_region("//", "", comment_color, true); syntax_highlighter->set_disabled_branch_color(comment_color); text_editor->clear_comment_delimiters(); text_editor->add_comment_delimiter("/*", "*/", false); text_editor->add_comment_delimiter("//", "", true); if (!text_editor->has_auto_brace_completion_open_key("/*")) { text_editor->add_auto_brace_completion_pair("/*", "*/"); } // Colorize preprocessor include strings. const Color string_color = EDITOR_GET("text_editor/theme/highlighting/string_color"); syntax_highlighter->add_color_region("\"", "\"", string_color, false); if (warnings_panel) { // Warnings panel. warnings_panel->add_theme_font_override("normal_font", EditorNode::get_singleton()->get_gui_base()->get_theme_font(SNAME("main"), SNAME("EditorFonts"))); warnings_panel->add_theme_font_size_override("normal_font_size", EditorNode::get_singleton()->get_gui_base()->get_theme_font_size(SNAME("main_size"), SNAME("EditorFonts"))); } } void ShaderTextEditor::_check_shader_mode() { String type = ShaderLanguage::get_shader_type(get_text_editor()->get_text()); Shader::Mode mode; if (type == "canvas_item") { mode = Shader::MODE_CANVAS_ITEM; } else if (type == "particles") { mode = Shader::MODE_PARTICLES; } else if (type == "sky") { mode = Shader::MODE_SKY; } else if (type == "fog") { mode = Shader::MODE_FOG; } else { mode = Shader::MODE_SPATIAL; } if (shader->get_mode() != mode) { set_block_shader_changed(true); shader->set_code(get_text_editor()->get_text()); set_block_shader_changed(false); _load_theme_settings(); } } static ShaderLanguage::DataType _get_global_shader_uniform_type(const StringName &p_variable) { RS::GlobalShaderUniformType gvt = RS::get_singleton()->global_shader_uniform_get_type(p_variable); return (ShaderLanguage::DataType)RS::global_shader_uniform_type_get_shader_datatype(gvt); } static String complete_from_path; static void _complete_include_paths_search(EditorFileSystemDirectory *p_efsd, List *r_options) { if (!p_efsd) { return; } for (int i = 0; i < p_efsd->get_file_count(); i++) { if (p_efsd->get_file_type(i) == SNAME("ShaderInclude")) { String path = p_efsd->get_file_path(i); if (path.begins_with(complete_from_path)) { path = path.replace_first(complete_from_path, ""); } r_options->push_back(ScriptLanguage::CodeCompletionOption(path, ScriptLanguage::CODE_COMPLETION_KIND_FILE_PATH)); } } for (int j = 0; j < p_efsd->get_subdir_count(); j++) { _complete_include_paths_search(p_efsd->get_subdir(j), r_options); } } static void _complete_include_paths(List *r_options) { _complete_include_paths_search(EditorFileSystem::get_singleton()->get_filesystem(), r_options); } void ShaderTextEditor::_code_complete_script(const String &p_code, List *r_options) { List pp_options; ShaderPreprocessor preprocessor; String code; complete_from_path = (shader.is_valid() ? shader->get_path() : shader_inc->get_path()).get_base_dir(); if (!complete_from_path.ends_with("/")) { complete_from_path += "/"; } preprocessor.preprocess(p_code, "", code, nullptr, nullptr, nullptr, nullptr, &pp_options, _complete_include_paths); complete_from_path = String(); if (pp_options.size()) { for (const ScriptLanguage::CodeCompletionOption &E : pp_options) { r_options->push_back(E); } return; } ShaderLanguage sl; String calltip; ShaderLanguage::ShaderCompileInfo info; info.global_shader_uniform_type_func = _get_global_shader_uniform_type; if (shader.is_null()) { info.is_include = true; sl.complete(code, info, r_options, calltip); get_text_editor()->set_code_hint(calltip); return; } _check_shader_mode(); info.functions = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())); info.render_modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())); info.shader_types = ShaderTypes::get_singleton()->get_types(); sl.complete(code, info, r_options, calltip); get_text_editor()->set_code_hint(calltip); } void ShaderTextEditor::_validate_script() { emit_signal(SNAME("script_changed")); // Ensure to notify that it changed, so it is applied String code; if (shader.is_valid()) { _check_shader_mode(); code = shader->get_code(); } else { code = shader_inc->get_code(); } ShaderPreprocessor preprocessor; String code_pp; String error_pp; List err_positions; List regions; String filename; if (shader.is_valid()) { filename = shader->get_path(); } else if (shader_inc.is_valid()) { filename = shader_inc->get_path(); } last_compile_result = preprocessor.preprocess(code, filename, code_pp, &error_pp, &err_positions, ®ions); for (int i = 0; i < get_text_editor()->get_line_count(); i++) { get_text_editor()->set_line_background_color(i, Color(0, 0, 0, 0)); } syntax_highlighter->clear_disabled_branch_regions(); for (const ShaderPreprocessor::Region ®ion : regions) { if (!region.enabled) { if (filename != region.file) { continue; } syntax_highlighter->add_disabled_branch_region(Point2i(region.from_line, region.to_line)); } } set_error(""); set_error_count(0); if (last_compile_result != OK) { //preprocessor error ERR_FAIL_COND(err_positions.size() == 0); String error_text = error_pp; int error_line = err_positions.front()->get().line; if (err_positions.size() == 1) { // Error in main file error_text = "error(" + itos(error_line) + "): " + error_text; } else { error_text = "error(" + itos(error_line) + ") in include " + err_positions.back()->get().file.get_file() + ":" + itos(err_positions.back()->get().line) + ": " + error_text; set_error_count(err_positions.size() - 1); } set_error(error_text); set_error_pos(error_line - 1, 0); for (int i = 0; i < get_text_editor()->get_line_count(); i++) { get_text_editor()->set_line_background_color(i, Color(0, 0, 0, 0)); } get_text_editor()->set_line_background_color(error_line - 1, marked_line_color); set_warning_count(0); } else { ShaderLanguage sl; sl.enable_warning_checking(saved_warnings_enabled); uint32_t flags = saved_warning_flags; if (shader.is_null()) { if (flags & ShaderWarning::UNUSED_CONSTANT) { flags &= ~(ShaderWarning::UNUSED_CONSTANT); } if (flags & ShaderWarning::UNUSED_FUNCTION) { flags &= ~(ShaderWarning::UNUSED_FUNCTION); } if (flags & ShaderWarning::UNUSED_STRUCT) { flags &= ~(ShaderWarning::UNUSED_STRUCT); } if (flags & ShaderWarning::UNUSED_UNIFORM) { flags &= ~(ShaderWarning::UNUSED_UNIFORM); } if (flags & ShaderWarning::UNUSED_VARYING) { flags &= ~(ShaderWarning::UNUSED_VARYING); } } sl.set_warning_flags(flags); ShaderLanguage::ShaderCompileInfo info; info.global_shader_uniform_type_func = _get_global_shader_uniform_type; if (shader.is_null()) { info.is_include = true; } else { Shader::Mode mode = shader->get_mode(); info.functions = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(mode)); info.render_modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(mode)); info.shader_types = ShaderTypes::get_singleton()->get_types(); } code = code_pp; //compiler error last_compile_result = sl.compile(code, info); if (last_compile_result != OK) { String error_text; int error_line; Vector include_positions = sl.get_include_positions(); if (include_positions.size() > 1) { //error is in an include error_line = include_positions[0].line; error_text = "error(" + itos(error_line) + ") in include " + include_positions[include_positions.size() - 1].file + ":" + itos(include_positions[include_positions.size() - 1].line) + ": " + sl.get_error_text(); set_error_count(include_positions.size() - 1); } else { error_line = sl.get_error_line(); error_text = "error(" + itos(error_line) + "): " + sl.get_error_text(); set_error_count(0); } set_error(error_text); set_error_pos(error_line - 1, 0); get_text_editor()->set_line_background_color(error_line - 1, marked_line_color); } else { set_error(""); } if (warnings.size() > 0 || last_compile_result != OK) { warnings_panel->clear(); } warnings.clear(); for (List::Element *E = sl.get_warnings_ptr(); E; E = E->next()) { warnings.push_back(E->get()); } if (warnings.size() > 0 && last_compile_result == OK) { warnings.sort_custom(); _update_warning_panel(); } else { set_warning_count(0); } } emit_signal(SNAME("script_validated"), last_compile_result == OK); // Notify that validation finished, to update the list of scripts } void ShaderTextEditor::_update_warning_panel() { int warning_count = 0; warnings_panel->push_table(2); for (int i = 0; i < warnings.size(); i++) { ShaderWarning &w = warnings[i]; if (warning_count == 0) { if (saved_treat_warning_as_errors) { String error_text = "error(" + itos(w.get_line()) + "): " + w.get_message() + " " + TTR("Warnings should be fixed to prevent errors."); set_error_pos(w.get_line() - 1, 0); set_error(error_text); get_text_editor()->set_line_background_color(w.get_line() - 1, marked_line_color); } } warning_count++; int line = w.get_line(); // First cell. warnings_panel->push_cell(); warnings_panel->push_color(warnings_panel->get_theme_color(SNAME("warning_color"), SNAME("Editor"))); if (line != -1) { warnings_panel->push_meta(line - 1); warnings_panel->add_text(TTR("Line") + " " + itos(line)); warnings_panel->add_text(" (" + w.get_name() + "):"); warnings_panel->pop(); // Meta goto. } else { warnings_panel->add_text(w.get_name() + ":"); } warnings_panel->pop(); // Color. warnings_panel->pop(); // Cell. // Second cell. warnings_panel->push_cell(); warnings_panel->add_text(w.get_message()); warnings_panel->pop(); // Cell. } warnings_panel->pop(); // Table. set_warning_count(warning_count); } void ShaderTextEditor::_bind_methods() { ADD_SIGNAL(MethodInfo("script_validated", PropertyInfo(Variant::BOOL, "valid"))); } ShaderTextEditor::ShaderTextEditor() { syntax_highlighter.instantiate(); get_text_editor()->set_syntax_highlighter(syntax_highlighter); } /*** SCRIPT EDITOR ******/ void ShaderEditor::_menu_option(int p_option) { switch (p_option) { case EDIT_UNDO: { shader_editor->get_text_editor()->undo(); } break; case EDIT_REDO: { shader_editor->get_text_editor()->redo(); } break; case EDIT_CUT: { shader_editor->get_text_editor()->cut(); } break; case EDIT_COPY: { shader_editor->get_text_editor()->copy(); } break; case EDIT_PASTE: { shader_editor->get_text_editor()->paste(); } break; case EDIT_SELECT_ALL: { shader_editor->get_text_editor()->select_all(); } break; case EDIT_MOVE_LINE_UP: { shader_editor->move_lines_up(); } break; case EDIT_MOVE_LINE_DOWN: { shader_editor->move_lines_down(); } break; case EDIT_INDENT_LEFT: { if (shader.is_null()) { return; } shader_editor->get_text_editor()->unindent_lines(); } break; case EDIT_INDENT_RIGHT: { if (shader.is_null()) { return; } shader_editor->get_text_editor()->indent_lines(); } break; case EDIT_DELETE_LINE: { shader_editor->delete_lines(); } break; case EDIT_DUPLICATE_SELECTION: { shader_editor->duplicate_selection(); } break; case EDIT_TOGGLE_COMMENT: { if (shader.is_null()) { return; } shader_editor->toggle_inline_comment("//"); } break; case EDIT_COMPLETE: { shader_editor->get_text_editor()->request_code_completion(); } break; case SEARCH_FIND: { shader_editor->get_find_replace_bar()->popup_search(); } break; case SEARCH_FIND_NEXT: { shader_editor->get_find_replace_bar()->search_next(); } break; case SEARCH_FIND_PREV: { shader_editor->get_find_replace_bar()->search_prev(); } break; case SEARCH_REPLACE: { shader_editor->get_find_replace_bar()->popup_replace(); } break; case SEARCH_GOTO_LINE: { goto_line_dialog->popup_find_line(shader_editor->get_text_editor()); } break; case BOOKMARK_TOGGLE: { shader_editor->toggle_bookmark(); } break; case BOOKMARK_GOTO_NEXT: { shader_editor->goto_next_bookmark(); } break; case BOOKMARK_GOTO_PREV: { shader_editor->goto_prev_bookmark(); } break; case BOOKMARK_REMOVE_ALL: { shader_editor->remove_all_bookmarks(); } break; case HELP_DOCS: { OS::get_singleton()->shell_open(vformat("%s/tutorials/shaders/shader_reference/index.html", VERSION_DOCS_URL)); } break; } if (p_option != SEARCH_FIND && p_option != SEARCH_REPLACE && p_option != SEARCH_GOTO_LINE) { shader_editor->get_text_editor()->call_deferred(SNAME("grab_focus")); } } void ShaderEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: case NOTIFICATION_THEME_CHANGED: { PopupMenu *popup = help_menu->get_popup(); popup->set_item_icon(popup->get_item_index(HELP_DOCS), get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons"))); } break; case NOTIFICATION_WM_WINDOW_FOCUS_IN: { _check_for_external_edit(); } break; } } void ShaderEditor::_editor_settings_changed() { shader_editor->update_editor_settings(); shader_editor->get_text_editor()->add_theme_constant_override("line_spacing", EditorSettings::get_singleton()->get("text_editor/appearance/whitespace/line_spacing")); shader_editor->get_text_editor()->set_draw_breakpoints_gutter(false); shader_editor->get_text_editor()->set_draw_executing_lines_gutter(false); } void ShaderEditor::_show_warnings_panel(bool p_show) { warnings_panel->set_visible(p_show); } void ShaderEditor::_warning_clicked(Variant p_line) { if (p_line.get_type() == Variant::INT) { shader_editor->get_text_editor()->set_caret_line(p_line.operator int64_t()); } } void ShaderEditor::_bind_methods() { ClassDB::bind_method("_show_warnings_panel", &ShaderEditor::_show_warnings_panel); ClassDB::bind_method("_warning_clicked", &ShaderEditor::_warning_clicked); ADD_SIGNAL(MethodInfo("validation_changed")); } void ShaderEditor::ensure_select_current() { } void ShaderEditor::goto_line_selection(int p_line, int p_begin, int p_end) { shader_editor->goto_line_selection(p_line, p_begin, p_end); } void ShaderEditor::_project_settings_changed() { _update_warnings(true); } void ShaderEditor::_update_warnings(bool p_validate) { bool changed = false; bool warnings_enabled = GLOBAL_GET("debug/shader_language/warnings/enable").booleanize(); if (warnings_enabled != saved_warnings_enabled) { saved_warnings_enabled = warnings_enabled; changed = true; } bool treat_warning_as_errors = GLOBAL_GET("debug/shader_language/warnings/treat_warnings_as_errors").booleanize(); if (treat_warning_as_errors != saved_treat_warning_as_errors) { saved_treat_warning_as_errors = treat_warning_as_errors; changed = true; } bool update_flags = false; for (int i = 0; i < ShaderWarning::WARNING_MAX; i++) { ShaderWarning::Code code = (ShaderWarning::Code)i; bool value = GLOBAL_GET("debug/shader_language/warnings/" + ShaderWarning::get_name_from_code(code).to_lower()); if (saved_warnings[code] != value) { saved_warnings[code] = value; update_flags = true; changed = true; } } if (update_flags) { saved_warning_flags = (uint32_t)ShaderWarning::get_flags_from_codemap(saved_warnings); } if (p_validate && changed && shader_editor && shader_editor->get_edited_shader().is_valid()) { shader_editor->validate_script(); } } void ShaderEditor::_check_for_external_edit() { bool use_autoreload = bool(EDITOR_GET("text_editor/behavior/files/auto_reload_scripts_on_external_change")); if (shader_inc.is_valid()) { if (shader_inc->get_last_modified_time() != FileAccess::get_modified_time(shader_inc->get_path())) { if (use_autoreload) { _reload_shader_include_from_disk(); } else { disk_changed->call_deferred(SNAME("popup_centered")); } } return; } if (shader.is_null() || shader->is_built_in()) { return; } if (shader->get_last_modified_time() != FileAccess::get_modified_time(shader->get_path())) { if (use_autoreload) { _reload_shader_from_disk(); } else { disk_changed->call_deferred(SNAME("popup_centered")); } } } void ShaderEditor::_reload_shader_from_disk() { Ref rel_shader = ResourceLoader::load(shader->get_path(), shader->get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE); ERR_FAIL_COND(!rel_shader.is_valid()); shader_editor->set_block_shader_changed(true); shader->set_code(rel_shader->get_code()); shader_editor->set_block_shader_changed(false); shader->set_last_modified_time(rel_shader->get_last_modified_time()); shader_editor->reload_text(); } void ShaderEditor::_reload_shader_include_from_disk() { Ref rel_shader_include = ResourceLoader::load(shader_inc->get_path(), shader_inc->get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE); ERR_FAIL_COND(!rel_shader_include.is_valid()); shader_editor->set_block_shader_changed(true); shader_inc->set_code(rel_shader_include->get_code()); shader_editor->set_block_shader_changed(false); shader_inc->set_last_modified_time(rel_shader_include->get_last_modified_time()); shader_editor->reload_text(); } void ShaderEditor::_reload() { if (shader.is_valid()) { _reload_shader_from_disk(); } else if (shader_inc.is_valid()) { _reload_shader_include_from_disk(); } } void ShaderEditor::edit(const Ref &p_shader) { if (p_shader.is_null() || !p_shader->is_text_shader()) { return; } if (shader == p_shader) { return; } shader = p_shader; shader_inc = Ref(); shader_editor->set_edited_shader(shader); } void ShaderEditor::edit(const Ref &p_shader_inc) { if (p_shader_inc.is_null()) { return; } if (shader_inc == p_shader_inc) { return; } shader_inc = p_shader_inc; shader = Ref(); shader_editor->set_edited_shader_include(p_shader_inc); } void ShaderEditor::save_external_data(const String &p_str) { if (shader.is_null() && shader_inc.is_null()) { disk_changed->hide(); return; } apply_shaders(); Ref edited_shader = shader_editor->get_edited_shader(); if (edited_shader.is_valid()) { ResourceSaver::save(edited_shader); } if (shader.is_valid() && shader != edited_shader) { ResourceSaver::save(shader); } Ref edited_shader_inc = shader_editor->get_edited_shader_include(); if (edited_shader_inc.is_valid()) { ResourceSaver::save(edited_shader_inc); } if (shader_inc.is_valid() && shader_inc != edited_shader_inc) { ResourceSaver::save(shader_inc); } shader_editor->get_text_editor()->tag_saved_version(); disk_changed->hide(); } void ShaderEditor::validate_script() { shader_editor->_validate_script(); } bool ShaderEditor::is_unsaved() const { return shader_editor->get_text_editor()->get_saved_version() != shader_editor->get_text_editor()->get_version(); } void ShaderEditor::apply_shaders() { String editor_code = shader_editor->get_text_editor()->get_text(); if (shader.is_valid()) { String shader_code = shader->get_code(); if (shader_code != editor_code || dependencies_version != shader_editor->get_dependencies_version()) { shader_editor->set_block_shader_changed(true); shader->set_code(editor_code); shader_editor->set_block_shader_changed(false); shader->set_edited(true); } } if (shader_inc.is_valid()) { String shader_inc_code = shader_inc->get_code(); if (shader_inc_code != editor_code || dependencies_version != shader_editor->get_dependencies_version()) { shader_editor->set_block_shader_changed(true); shader_inc->set_code(editor_code); shader_editor->set_block_shader_changed(false); shader_inc->set_edited(true); } } dependencies_version = shader_editor->get_dependencies_version(); } void ShaderEditor::_text_edit_gui_input(const Ref &ev) { Ref mb = ev; if (mb.is_valid()) { if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) { CodeEdit *tx = shader_editor->get_text_editor(); Point2i pos = tx->get_line_column_at_pos(mb->get_global_position() - tx->get_global_position()); int row = pos.y; int col = pos.x; tx->set_move_caret_on_right_click_enabled(EditorSettings::get_singleton()->get("text_editor/behavior/navigation/move_caret_on_right_click")); if (tx->is_move_caret_on_right_click_enabled()) { if (tx->has_selection()) { int from_line = tx->get_selection_from_line(); int to_line = tx->get_selection_to_line(); int from_column = tx->get_selection_from_column(); int to_column = tx->get_selection_to_column(); if (row < from_line || row > to_line || (row == from_line && col < from_column) || (row == to_line && col > to_column)) { // Right click is outside the selected text tx->deselect(); } } if (!tx->has_selection()) { tx->set_caret_line(row, true, false); tx->set_caret_column(col); } } _make_context_menu(tx->has_selection(), get_local_mouse_position()); } } Ref k = ev; if (k.is_valid() && k->is_pressed() && k->is_action("ui_menu", true)) { CodeEdit *tx = shader_editor->get_text_editor(); tx->adjust_viewport_to_caret(); _make_context_menu(tx->has_selection(), (get_global_transform().inverse() * tx->get_global_transform()).xform(tx->get_caret_draw_pos())); context_menu->grab_focus(); } } void ShaderEditor::_update_bookmark_list() { bookmarks_menu->clear(); bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_bookmark"), BOOKMARK_TOGGLE); bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/remove_all_bookmarks"), BOOKMARK_REMOVE_ALL); bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_next_bookmark"), BOOKMARK_GOTO_NEXT); bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_previous_bookmark"), BOOKMARK_GOTO_PREV); PackedInt32Array bookmark_list = shader_editor->get_text_editor()->get_bookmarked_lines(); if (bookmark_list.size() == 0) { return; } bookmarks_menu->add_separator(); for (int i = 0; i < bookmark_list.size(); i++) { String line = shader_editor->get_text_editor()->get_line(bookmark_list[i]).strip_edges(); // Limit the size of the line if too big. if (line.length() > 50) { line = line.substr(0, 50); } bookmarks_menu->add_item(String::num((int)bookmark_list[i] + 1) + " - \"" + line + "\""); bookmarks_menu->set_item_metadata(-1, bookmark_list[i]); } } void ShaderEditor::_bookmark_item_pressed(int p_idx) { if (p_idx < 4) { // Any item before the separator. _menu_option(bookmarks_menu->get_item_id(p_idx)); } else { shader_editor->goto_line(bookmarks_menu->get_item_metadata(p_idx)); } } void ShaderEditor::_make_context_menu(bool p_selection, Vector2 p_position) { context_menu->clear(); if (p_selection) { context_menu->add_shortcut(ED_GET_SHORTCUT("ui_cut"), EDIT_CUT); context_menu->add_shortcut(ED_GET_SHORTCUT("ui_copy"), EDIT_COPY); } context_menu->add_shortcut(ED_GET_SHORTCUT("ui_paste"), EDIT_PASTE); context_menu->add_separator(); context_menu->add_shortcut(ED_GET_SHORTCUT("ui_text_select_all"), EDIT_SELECT_ALL); context_menu->add_shortcut(ED_GET_SHORTCUT("ui_undo"), EDIT_UNDO); context_menu->add_shortcut(ED_GET_SHORTCUT("ui_redo"), EDIT_REDO); context_menu->add_separator(); context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_left"), EDIT_INDENT_LEFT); context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_right"), EDIT_INDENT_RIGHT); context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_comment"), EDIT_TOGGLE_COMMENT); context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_bookmark"), BOOKMARK_TOGGLE); context_menu->set_position(get_screen_position() + p_position); context_menu->reset_size(); context_menu->popup(); } ShaderEditor::ShaderEditor() { GLOBAL_DEF("debug/shader_language/warnings/enable", true); GLOBAL_DEF("debug/shader_language/warnings/treat_warnings_as_errors", false); for (int i = 0; i < (int)ShaderWarning::WARNING_MAX; i++) { GLOBAL_DEF("debug/shader_language/warnings/" + ShaderWarning::get_name_from_code((ShaderWarning::Code)i).to_lower(), true); } _update_warnings(false); shader_editor = memnew(ShaderTextEditor); shader_editor->connect("script_validated", callable_mp(this, &ShaderEditor::_script_validated)); shader_editor->set_v_size_flags(SIZE_EXPAND_FILL); shader_editor->add_theme_constant_override("separation", 0); shader_editor->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); shader_editor->connect("show_warnings_panel", callable_mp(this, &ShaderEditor::_show_warnings_panel)); shader_editor->connect("script_changed", callable_mp(this, &ShaderEditor::apply_shaders)); EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &ShaderEditor::_editor_settings_changed)); ProjectSettingsEditor::get_singleton()->connect("confirmed", callable_mp(this, &ShaderEditor::_project_settings_changed)); shader_editor->get_text_editor()->set_code_hint_draw_below(EditorSettings::get_singleton()->get("text_editor/completion/put_callhint_tooltip_below_current_line")); shader_editor->get_text_editor()->set_symbol_lookup_on_click_enabled(true); shader_editor->get_text_editor()->set_context_menu_enabled(false); shader_editor->get_text_editor()->connect("gui_input", callable_mp(this, &ShaderEditor::_text_edit_gui_input)); shader_editor->update_editor_settings(); context_menu = memnew(PopupMenu); add_child(context_menu); context_menu->connect("id_pressed", callable_mp(this, &ShaderEditor::_menu_option)); VBoxContainer *main_container = memnew(VBoxContainer); HBoxContainer *hbc = memnew(HBoxContainer); edit_menu = memnew(MenuButton); edit_menu->set_shortcut_context(this); edit_menu->set_text(TTR("Edit")); edit_menu->set_switch_on_hover(true); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_undo"), EDIT_UNDO); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_redo"), EDIT_REDO); edit_menu->get_popup()->add_separator(); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_cut"), EDIT_CUT); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_copy"), EDIT_COPY); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_paste"), EDIT_PASTE); edit_menu->get_popup()->add_separator(); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_text_select_all"), EDIT_SELECT_ALL); edit_menu->get_popup()->add_separator(); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/move_up"), EDIT_MOVE_LINE_UP); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/move_down"), EDIT_MOVE_LINE_DOWN); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_left"), EDIT_INDENT_LEFT); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_right"), EDIT_INDENT_RIGHT); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/delete_line"), EDIT_DELETE_LINE); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_comment"), EDIT_TOGGLE_COMMENT); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/duplicate_selection"), EDIT_DUPLICATE_SELECTION); edit_menu->get_popup()->add_separator(); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_text_completion_query"), EDIT_COMPLETE); edit_menu->get_popup()->connect("id_pressed", callable_mp(this, &ShaderEditor::_menu_option)); search_menu = memnew(MenuButton); search_menu->set_shortcut_context(this); search_menu->set_text(TTR("Search")); search_menu->set_switch_on_hover(true); search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find"), SEARCH_FIND); search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_next"), SEARCH_FIND_NEXT); search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_previous"), SEARCH_FIND_PREV); search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/replace"), SEARCH_REPLACE); search_menu->get_popup()->connect("id_pressed", callable_mp(this, &ShaderEditor::_menu_option)); MenuButton *goto_menu = memnew(MenuButton); goto_menu->set_shortcut_context(this); goto_menu->set_text(TTR("Go To")); goto_menu->set_switch_on_hover(true); goto_menu->get_popup()->connect("id_pressed", callable_mp(this, &ShaderEditor::_menu_option)); goto_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_line"), SEARCH_GOTO_LINE); goto_menu->get_popup()->add_separator(); bookmarks_menu = memnew(PopupMenu); bookmarks_menu->set_name("Bookmarks"); goto_menu->get_popup()->add_child(bookmarks_menu); goto_menu->get_popup()->add_submenu_item(TTR("Bookmarks"), "Bookmarks"); _update_bookmark_list(); bookmarks_menu->connect("about_to_popup", callable_mp(this, &ShaderEditor::_update_bookmark_list)); bookmarks_menu->connect("index_pressed", callable_mp(this, &ShaderEditor::_bookmark_item_pressed)); help_menu = memnew(MenuButton); help_menu->set_text(TTR("Help")); help_menu->set_switch_on_hover(true); help_menu->get_popup()->add_item(TTR("Online Docs"), HELP_DOCS); help_menu->get_popup()->connect("id_pressed", callable_mp(this, &ShaderEditor::_menu_option)); add_child(main_container); main_container->add_child(hbc); hbc->add_child(search_menu); hbc->add_child(edit_menu); hbc->add_child(goto_menu); hbc->add_child(help_menu); hbc->add_theme_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox(SNAME("ScriptEditorPanel"), SNAME("EditorStyles"))); VSplitContainer *editor_box = memnew(VSplitContainer); main_container->add_child(editor_box); editor_box->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); editor_box->set_v_size_flags(SIZE_EXPAND_FILL); editor_box->add_child(shader_editor); FindReplaceBar *bar = memnew(FindReplaceBar); main_container->add_child(bar); bar->hide(); shader_editor->set_find_replace_bar(bar); warnings_panel = memnew(RichTextLabel); warnings_panel->set_custom_minimum_size(Size2(0, 100 * EDSCALE)); warnings_panel->set_h_size_flags(SIZE_EXPAND_FILL); warnings_panel->set_meta_underline(true); warnings_panel->set_selection_enabled(true); warnings_panel->set_focus_mode(FOCUS_CLICK); warnings_panel->hide(); warnings_panel->connect("meta_clicked", callable_mp(this, &ShaderEditor::_warning_clicked)); editor_box->add_child(warnings_panel); shader_editor->set_warnings_panel(warnings_panel); goto_line_dialog = memnew(GotoLineDialog); add_child(goto_line_dialog); disk_changed = memnew(ConfirmationDialog); VBoxContainer *vbc = memnew(VBoxContainer); disk_changed->add_child(vbc); Label *dl = memnew(Label); dl->set_text(TTR("This shader has been modified on disk.\nWhat action should be taken?")); vbc->add_child(dl); disk_changed->connect("confirmed", callable_mp(this, &ShaderEditor::_reload)); disk_changed->set_ok_button_text(TTR("Reload")); disk_changed->add_button(TTR("Resave"), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "resave"); disk_changed->connect("custom_action", callable_mp(this, &ShaderEditor::save_external_data)); add_child(disk_changed); _editor_settings_changed(); } void ShaderEditorPlugin::_update_shader_list() { shader_list->clear(); for (uint32_t i = 0; i < edited_shaders.size(); i++) { Ref shader = edited_shaders[i].shader; if (shader.is_null()) { shader = edited_shaders[i].shader_inc; } String path = shader->get_path(); String text = path.get_file(); if (text.is_empty()) { // This appears for newly created built-in shaders before saving the scene. text = TTR("[unsaved]"); } else if (shader->is_built_in()) { const String &shader_name = shader->get_name(); if (!shader_name.is_empty()) { text = vformat("%s (%s)", shader_name, text.get_slice("::", 0)); } } bool unsaved = false; if (edited_shaders[i].shader_editor) { unsaved = edited_shaders[i].shader_editor->is_unsaved(); } // TODO: Handle visual shaders too. if (unsaved) { text += "(*)"; } String _class = shader->get_class(); if (!shader_list->has_theme_icon(_class, SNAME("EditorIcons"))) { _class = "TextFile"; } Ref icon = shader_list->get_theme_icon(_class, SNAME("EditorIcons")); shader_list->add_item(text, icon); shader_list->set_item_tooltip(shader_list->get_item_count() - 1, path); } if (shader_tabs->get_tab_count()) { shader_list->select(shader_tabs->get_current_tab()); } for (int i = 1; i < FILE_MAX; i++) { file_menu->get_popup()->set_item_disabled(file_menu->get_popup()->get_item_index(i), edited_shaders.size() == 0); } _update_shader_list_status(); } void ShaderEditorPlugin::_update_shader_list_status() { for (int i = 0; i < shader_list->get_item_count(); i++) { ShaderEditor *se = Object::cast_to(shader_tabs->get_tab_control(i)); if (se) { if (se->was_compilation_successful()) { shader_list->set_item_tag_icon(i, Ref()); } else { shader_list->set_item_tag_icon(i, shader_list->get_theme_icon(SNAME("Error"), SNAME("EditorIcons"))); } } } } void ShaderEditorPlugin::edit(Object *p_object) { EditedShader es; ShaderInclude *si = Object::cast_to(p_object); if (si != nullptr) { for (uint32_t i = 0; i < edited_shaders.size(); i++) { if (edited_shaders[i].shader_inc.ptr() == si) { shader_tabs->set_current_tab(i); shader_list->select(i); return; } } es.shader_inc = Ref(si); es.shader_editor = memnew(ShaderEditor); es.shader_editor->edit(si); shader_tabs->add_child(es.shader_editor); es.shader_editor->connect("validation_changed", callable_mp(this, &ShaderEditorPlugin::_update_shader_list)); } else { Shader *s = Object::cast_to(p_object); for (uint32_t i = 0; i < edited_shaders.size(); i++) { if (edited_shaders[i].shader.ptr() == s) { shader_tabs->set_current_tab(i); shader_list->select(i); return; } } es.shader = Ref(s); Ref vs = es.shader; if (vs.is_valid()) { es.visual_shader_editor = memnew(VisualShaderEditor); shader_tabs->add_child(es.visual_shader_editor); es.visual_shader_editor->edit(vs.ptr()); } else { es.shader_editor = memnew(ShaderEditor); shader_tabs->add_child(es.shader_editor); es.shader_editor->edit(s); es.shader_editor->connect("validation_changed", callable_mp(this, &ShaderEditorPlugin::_update_shader_list)); } } shader_tabs->set_current_tab(shader_tabs->get_tab_count() - 1); edited_shaders.push_back(es); _update_shader_list(); } bool ShaderEditorPlugin::handles(Object *p_object) const { return Object::cast_to(p_object) != nullptr || Object::cast_to(p_object) != nullptr; } void ShaderEditorPlugin::make_visible(bool p_visible) { if (p_visible) { EditorNode::get_singleton()->make_bottom_panel_item_visible(main_split); } } void ShaderEditorPlugin::selected_notify() { } ShaderEditor *ShaderEditorPlugin::get_shader_editor(const Ref &p_for_shader) { for (uint32_t i = 0; i < edited_shaders.size(); i++) { if (edited_shaders[i].shader == p_for_shader) { return edited_shaders[i].shader_editor; } } return nullptr; } VisualShaderEditor *ShaderEditorPlugin::get_visual_shader_editor(const Ref &p_for_shader) { for (uint32_t i = 0; i < edited_shaders.size(); i++) { if (edited_shaders[i].shader == p_for_shader) { return edited_shaders[i].visual_shader_editor; } } return nullptr; } void ShaderEditorPlugin::save_external_data() { for (uint32_t i = 0; i < edited_shaders.size(); i++) { if (edited_shaders[i].shader_editor) { edited_shaders[i].shader_editor->save_external_data(); } } _update_shader_list(); } void ShaderEditorPlugin::apply_changes() { for (uint32_t i = 0; i < edited_shaders.size(); i++) { if (edited_shaders[i].shader_editor) { edited_shaders[i].shader_editor->apply_shaders(); } } } void ShaderEditorPlugin::_shader_selected(int p_index) { if (edited_shaders[p_index].shader_editor) { edited_shaders[p_index].shader_editor->validate_script(); } shader_tabs->set_current_tab(p_index); } void ShaderEditorPlugin::_shader_list_clicked(int p_item, Vector2 p_local_mouse_pos, MouseButton p_mouse_button_index) { if (p_mouse_button_index == MouseButton::MIDDLE) { _close_shader(p_item); } } void ShaderEditorPlugin::_close_shader(int p_index) { int index = shader_tabs->get_current_tab(); ERR_FAIL_INDEX(index, shader_tabs->get_tab_count()); Control *c = shader_tabs->get_tab_control(index); memdelete(c); edited_shaders.remove_at(index); _update_shader_list(); EditorNode::get_singleton()->get_undo_redo()->clear_history(); // To prevent undo on deleted graphs. } void ShaderEditorPlugin::_resource_saved(Object *obj) { // May have been renamed on save. for (uint32_t i = 0; i < edited_shaders.size(); i++) { if (edited_shaders[i].shader.ptr() == obj) { _update_shader_list(); return; } } } void ShaderEditorPlugin::_menu_item_pressed(int p_index) { switch (p_index) { case FILE_NEW: { String base_path = FileSystemDock::get_singleton()->get_current_path().get_base_dir(); shader_create_dialog->config(base_path.plus_file("new_shader"), false, false, 0); shader_create_dialog->popup_centered(); } break; case FILE_NEW_INCLUDE: { String base_path = FileSystemDock::get_singleton()->get_current_path().get_base_dir(); shader_create_dialog->config(base_path.plus_file("new_shader"), false, false, 2); shader_create_dialog->popup_centered(); } break; case FILE_OPEN: { InspectorDock::get_singleton()->open_resource("Shader"); } break; case FILE_OPEN_INCLUDE: { InspectorDock::get_singleton()->open_resource("ShaderInclude"); } break; case FILE_SAVE: { int index = shader_tabs->get_current_tab(); ERR_FAIL_INDEX(index, shader_tabs->get_tab_count()); if (edited_shaders[index].shader.is_valid()) { EditorNode::get_singleton()->save_resource(edited_shaders[index].shader); } else { EditorNode::get_singleton()->save_resource(edited_shaders[index].shader_inc); } } break; case FILE_SAVE_AS: { int index = shader_tabs->get_current_tab(); ERR_FAIL_INDEX(index, shader_tabs->get_tab_count()); String path; if (edited_shaders[index].shader.is_valid()) { path = edited_shaders[index].shader->get_path(); if (!path.is_resource_file()) { path = ""; } EditorNode::get_singleton()->save_resource_as(edited_shaders[index].shader, path); } else { path = edited_shaders[index].shader_inc->get_path(); if (!path.is_resource_file()) { path = ""; } EditorNode::get_singleton()->save_resource_as(edited_shaders[index].shader_inc, path); } } break; case FILE_INSPECT: { int index = shader_tabs->get_current_tab(); ERR_FAIL_INDEX(index, shader_tabs->get_tab_count()); if (edited_shaders[index].shader.is_valid()) { EditorNode::get_singleton()->push_item(edited_shaders[index].shader.ptr()); } else { EditorNode::get_singleton()->push_item(edited_shaders[index].shader_inc.ptr()); } } break; case FILE_CLOSE: { _close_shader(shader_tabs->get_current_tab()); } break; } } void ShaderEditorPlugin::_shader_created(Ref p_shader) { EditorNode::get_singleton()->push_item(p_shader.ptr()); } void ShaderEditorPlugin::_shader_include_created(Ref p_shader_inc) { EditorNode::get_singleton()->push_item(p_shader_inc.ptr()); } ShaderEditorPlugin::ShaderEditorPlugin() { main_split = memnew(HSplitContainer); VBoxContainer *vb = memnew(VBoxContainer); HBoxContainer *file_hb = memnew(HBoxContainer); vb->add_child(file_hb); file_menu = memnew(MenuButton); file_menu->set_text(TTR("File")); file_menu->get_popup()->add_item(TTR("New Shader"), FILE_NEW); file_menu->get_popup()->add_item(TTR("New Shader Include"), FILE_NEW_INCLUDE); file_menu->get_popup()->add_separator(); file_menu->get_popup()->add_item(TTR("Load Shader File"), FILE_OPEN); file_menu->get_popup()->add_item(TTR("Load Shader Include File"), FILE_OPEN_INCLUDE); file_menu->get_popup()->add_item(TTR("Save File"), FILE_SAVE); file_menu->get_popup()->add_item(TTR("Save File As"), FILE_SAVE_AS); file_menu->get_popup()->add_separator(); file_menu->get_popup()->add_item(TTR("Open File in Inspector"), FILE_INSPECT); file_menu->get_popup()->add_separator(); file_menu->get_popup()->add_item(TTR("Close File"), FILE_CLOSE); file_menu->get_popup()->connect("id_pressed", callable_mp(this, &ShaderEditorPlugin::_menu_item_pressed)); file_hb->add_child(file_menu); for (int i = 2; i < FILE_MAX; i++) { file_menu->get_popup()->set_item_disabled(file_menu->get_popup()->get_item_index(i), true); } shader_list = memnew(ItemList); shader_list->set_v_size_flags(Control::SIZE_EXPAND_FILL); vb->add_child(shader_list); shader_list->connect("item_selected", callable_mp(this, &ShaderEditorPlugin::_shader_selected)); shader_list->connect("item_clicked", callable_mp(this, &ShaderEditorPlugin::_shader_list_clicked)); main_split->add_child(vb); vb->set_custom_minimum_size(Size2(200, 300) * EDSCALE); shader_tabs = memnew(TabContainer); shader_tabs->set_tabs_visible(false); shader_tabs->set_h_size_flags(Control::SIZE_EXPAND_FILL); main_split->add_child(shader_tabs); Ref empty; empty.instantiate(); shader_tabs->add_theme_style_override("panel", empty); button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Shader Editor"), main_split); // Defer connect because Editor class is not in the binding system yet. EditorNode::get_singleton()->call_deferred("connect", "resource_saved", callable_mp(this, &ShaderEditorPlugin::_resource_saved), CONNECT_DEFERRED); shader_create_dialog = memnew(ShaderCreateDialog); vb->add_child(shader_create_dialog); shader_create_dialog->connect("shader_created", callable_mp(this, &ShaderEditorPlugin::_shader_created)); shader_create_dialog->connect("shader_include_created", callable_mp(this, &ShaderEditorPlugin::_shader_include_created)); } ShaderEditorPlugin::~ShaderEditorPlugin() { }