/*************************************************************************/ /* script_text_editor.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SCRIPT_TEXT_EDITOR_H #define SCRIPT_TEXT_EDITOR_H #include "scene/gui/color_picker.h" #include "scene/gui/dialogs.h" #include "scene/gui/tree.h" #include "script_editor_plugin.h" class ConnectionInfoDialog : public AcceptDialog { GDCLASS(ConnectionInfoDialog, AcceptDialog); Label *method; Tree *tree; virtual void ok_pressed(); public: void popup_connections(String p_method, Vector<Node *> p_nodes); ConnectionInfoDialog(); }; class ScriptTextEditor : public ScriptEditorBase { GDCLASS(ScriptTextEditor, ScriptEditorBase); CodeTextEditor *code_editor; RichTextLabel *warnings_panel; Ref<Script> script; Vector<String> functions; List<Connection> missing_connections; Vector<String> member_keywords; HBoxContainer *edit_hb; MenuButton *edit_menu; MenuButton *search_menu; PopupMenu *highlighter_menu; PopupMenu *context_menu; GotoLineDialog *goto_line_dialog; ScriptEditorQuickOpen *quick_open; ConnectionInfoDialog *connection_info_dialog; PopupPanel *color_panel; ColorPicker *color_picker; int color_line; String color_args; void _update_member_keywords(); struct ColorsCache { Color symbol_color; Color keyword_color; Color basetype_color; Color type_color; Color comment_color; Color string_color; } colors_cache; bool theme_loaded; enum { EDIT_UNDO, EDIT_REDO, EDIT_CUT, EDIT_COPY, EDIT_PASTE, EDIT_SELECT_ALL, EDIT_COMPLETE, EDIT_AUTO_INDENT, EDIT_TRIM_TRAILING_WHITESAPCE, EDIT_CONVERT_INDENT_TO_SPACES, EDIT_CONVERT_INDENT_TO_TABS, EDIT_TOGGLE_COMMENT, EDIT_MOVE_LINE_UP, EDIT_MOVE_LINE_DOWN, EDIT_INDENT_RIGHT, EDIT_INDENT_LEFT, EDIT_DELETE_LINE, EDIT_CLONE_DOWN, EDIT_PICK_COLOR, EDIT_TO_UPPERCASE, EDIT_TO_LOWERCASE, EDIT_CAPITALIZE, EDIT_TOGGLE_FOLD_LINE, EDIT_FOLD_ALL_LINES, EDIT_UNFOLD_ALL_LINES, SEARCH_FIND, SEARCH_FIND_NEXT, SEARCH_FIND_PREV, SEARCH_REPLACE, SEARCH_LOCATE_FUNCTION, SEARCH_GOTO_LINE, SEARCH_IN_FILES, DEBUG_TOGGLE_BREAKPOINT, DEBUG_REMOVE_ALL_BREAKPOINTS, DEBUG_GOTO_NEXT_BREAKPOINT, DEBUG_GOTO_PREV_BREAKPOINT, HELP_CONTEXTUAL, LOOKUP_SYMBOL, }; protected: static void _code_complete_scripts(void *p_ud, const String &p_code, List<String> *r_options, bool &r_force); void _breakpoint_toggled(int p_row); //no longer virtual void _validate_script(); void _code_complete_script(const String &p_code, List<String> *r_options, bool &r_force); void _load_theme_settings(); void _set_theme_for_script(); void _show_warnings_panel(bool p_show); void _error_pressed(); void _warning_clicked(Variant p_line); void _notification(int p_what); static void _bind_methods(); Map<String, SyntaxHighlighter *> highlighters; void _change_syntax_highlighter(int p_idx); void _edit_option(int p_op); void _edit_option_toggle_inline_comment(); void _make_context_menu(bool p_selection, bool p_color, bool p_foldable, bool p_open_docs, bool p_goto_definition); void _text_edit_gui_input(const Ref<InputEvent> &ev); void _color_changed(const Color &p_color); void _goto_line(int p_line) { goto_line(p_line); } void _lookup_symbol(const String &p_symbol, int p_row, int p_column); void _lookup_connections(int p_row, String p_method); void _convert_case(CodeTextEditor::CaseStyle p_case); Variant get_drag_data_fw(const Point2 &p_point, Control *p_from); bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); public: void _update_connected_methods(); virtual void add_syntax_highlighter(SyntaxHighlighter *p_highlighter); virtual void set_syntax_highlighter(SyntaxHighlighter *p_highlighter); virtual void apply_code(); virtual RES get_edited_resource() const; virtual void set_edited_resource(const RES &p_res); virtual Vector<String> get_functions(); virtual void reload_text(); virtual String get_name(); virtual Ref<Texture> get_icon(); virtual bool is_unsaved(); virtual Variant get_edit_state(); virtual void set_edit_state(const Variant &p_state); virtual void ensure_focus(); virtual void trim_trailing_whitespace(); virtual void convert_indent_to_spaces(); virtual void convert_indent_to_tabs(); virtual void tag_saved_version(); virtual void goto_line(int p_line, bool p_with_error = false); void goto_line_selection(int p_line, int p_begin, int p_end); virtual void reload(bool p_soft); virtual void get_breakpoints(List<int> *p_breakpoints); virtual void add_callback(const String &p_function, PoolStringArray p_args); virtual void update_settings(); virtual bool show_members_overview(); virtual void set_tooltip_request_func(String p_method, Object *p_obj); virtual void set_debugger_active(bool p_active); Control *get_edit_menu(); virtual void clear_edit_menu(); static void register_editor(); ScriptTextEditor(); }; #endif // SCRIPT_TEXT_EDITOR_H