/*************************************************************************/ /* script_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "script_editor_plugin.h" #include "core/io/resource_loader.h" #include "core/os/file_access.h" #include "core/os/input.h" #include "core/os/keyboard.h" #include "core/os/os.h" #include "core/project_settings.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" #include "editor/find_in_files.h" #include "editor/node_dock.h" #include "editor/plugins/shader_editor_plugin.h" #include "editor/script_editor_debugger.h" #include "scene/main/viewport.h" #include "script_text_editor.h" /*** SCRIPT EDITOR ****/ void ScriptEditorBase::_bind_methods() { ADD_SIGNAL(MethodInfo("name_changed")); ADD_SIGNAL(MethodInfo("edited_script_changed")); ADD_SIGNAL(MethodInfo("request_help", PropertyInfo(Variant::STRING, "topic"))); ADD_SIGNAL(MethodInfo("request_open_script_at_line", PropertyInfo(Variant::OBJECT, "script"), PropertyInfo(Variant::INT, "line"))); ADD_SIGNAL(MethodInfo("request_save_history")); ADD_SIGNAL(MethodInfo("go_to_help", PropertyInfo(Variant::STRING, "what"))); // TODO This signal is no use for VisualScript... ADD_SIGNAL(MethodInfo("search_in_files_requested", PropertyInfo(Variant::STRING, "text"))); } static bool _is_built_in_script(Script *p_script) { String path = p_script->get_path(); return path.find("::") != -1; } class EditorScriptCodeCompletionCache : public ScriptCodeCompletionCache { struct Cache { uint64_t time_loaded; RES cache; }; Map cached; public: uint64_t max_time_cache; int max_cache_size; void cleanup() { List::Element *> to_clean; Map::Element *I = cached.front(); while (I) { if ((OS::get_singleton()->get_ticks_msec() - I->get().time_loaded) > max_time_cache) { to_clean.push_back(I); } I = I->next(); } while (to_clean.front()) { cached.erase(to_clean.front()->get()); to_clean.pop_front(); } } virtual RES get_cached_resource(const String &p_path) { Map::Element *E = cached.find(p_path); if (!E) { Cache c; c.cache = ResourceLoader::load(p_path); E = cached.insert(p_path, c); } E->get().time_loaded = OS::get_singleton()->get_ticks_msec(); if (cached.size() > max_cache_size) { uint64_t older; Map::Element *O = cached.front(); older = O->get().time_loaded; Map::Element *I = O; while (I) { if (I->get().time_loaded < older) { older = I->get().time_loaded; O = I; } I = I->next(); } if (O != E) { //should never happen.. cached.erase(O); } } return E->get().cache; } EditorScriptCodeCompletionCache() { max_cache_size = 128; max_time_cache = 5 * 60 * 1000; //minutes, five } virtual ~EditorScriptCodeCompletionCache() {} }; void ScriptEditorQuickOpen::popup_dialog(const Vector &p_functions, bool p_dontclear) { popup_centered_ratio(0.6); if (p_dontclear) search_box->select_all(); else search_box->clear(); search_box->grab_focus(); functions = p_functions; _update_search(); } void ScriptEditorQuickOpen::_text_changed(const String &p_newtext) { _update_search(); } void ScriptEditorQuickOpen::_sbox_input(const Ref &p_ie) { Ref k = p_ie; if (k.is_valid() && (k->get_scancode() == KEY_UP || k->get_scancode() == KEY_DOWN || k->get_scancode() == KEY_PAGEUP || k->get_scancode() == KEY_PAGEDOWN)) { search_options->call("_gui_input", k); search_box->accept_event(); } } void ScriptEditorQuickOpen::_update_search() { search_options->clear(); TreeItem *root = search_options->create_item(); for (int i = 0; i < functions.size(); i++) { String file = functions[i]; if ((search_box->get_text() == "" || file.findn(search_box->get_text()) != -1)) { TreeItem *ti = search_options->create_item(root); ti->set_text(0, file); if (root->get_children() == ti) ti->select(0); } } get_ok()->set_disabled(root->get_children() == NULL); } void ScriptEditorQuickOpen::_confirmed() { TreeItem *ti = search_options->get_selected(); if (!ti) return; int line = ti->get_text(0).get_slice(":", 1).to_int(); emit_signal("goto_line", line - 1); hide(); } void ScriptEditorQuickOpen::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { connect("confirmed", this, "_confirmed"); search_box->set_right_icon(get_icon("Search", "EditorIcons")); search_box->set_clear_button_enabled(true); } break; case NOTIFICATION_EXIT_TREE: { disconnect("confirmed", this, "_confirmed"); } break; } } void ScriptEditorQuickOpen::_bind_methods() { ClassDB::bind_method(D_METHOD("_text_changed"), &ScriptEditorQuickOpen::_text_changed); ClassDB::bind_method(D_METHOD("_confirmed"), &ScriptEditorQuickOpen::_confirmed); ClassDB::bind_method(D_METHOD("_sbox_input"), &ScriptEditorQuickOpen::_sbox_input); ADD_SIGNAL(MethodInfo("goto_line", PropertyInfo(Variant::INT, "line"))); } ScriptEditorQuickOpen::ScriptEditorQuickOpen() { VBoxContainer *vbc = memnew(VBoxContainer); add_child(vbc); search_box = memnew(LineEdit); vbc->add_margin_child(TTR("Search:"), search_box); search_box->connect("text_changed", this, "_text_changed"); search_box->connect("gui_input", this, "_sbox_input"); search_options = memnew(Tree); vbc->add_margin_child(TTR("Matches:"), search_options, true); get_ok()->set_text(TTR("Open")); get_ok()->set_disabled(true); register_text_enter(search_box); set_hide_on_ok(false); search_options->connect("item_activated", this, "_confirmed"); search_options->set_hide_root(true); } ///////////////////////////////// ScriptEditor *ScriptEditor::script_editor = NULL; /*** SCRIPT EDITOR ******/ String ScriptEditor::_get_debug_tooltip(const String &p_text, Node *_se) { String val = debugger->get_var_value(p_text); if (val != String()) { return p_text + ": " + val; } else { return String(); } } void ScriptEditor::_breaked(bool p_breaked, bool p_can_debug) { if (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor"))) { return; } debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_NEXT), !(p_breaked && p_can_debug)); debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_STEP), !(p_breaked && p_can_debug)); debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_BREAK), p_breaked); debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_CONTINUE), !p_breaked); for (int i = 0; i < tab_container->get_child_count(); i++) { ScriptEditorBase *se = Object::cast_to(tab_container->get_child(i)); if (!se) { continue; } se->set_debugger_active(p_breaked); } } void ScriptEditor::_show_debugger(bool p_show) { //debug_menu->get_popup()->set_item_checked( debug_menu->get_popup()->get_item_index(DEBUG_SHOW), p_show); } void ScriptEditor::_script_created(Ref