/*************************************************************************/ /* sample_library_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SAMPLE_LIBRARY_EDITOR_PLUGIN_H #define SAMPLE_LIBRARY_EDITOR_PLUGIN_H #if 0 #include "editor/editor_node.h" #include "editor/editor_plugin.h" #include "scene/audio/sample_player.h" #include "scene/gui/dialogs.h" #include "scene/gui/file_dialog.h" #include "scene/gui/tree.h" #include "scene/resources/sample.h" class SampleLibraryEditor : public Panel { GDCLASS(SampleLibraryEditor, Panel ); SamplePlayer *player; Ref sample_library; Button *load; Tree *tree; bool is_playing; Object *last_sample_playing; EditorFileDialog *file; ConfirmationDialog *dialog; void _load_pressed(); void _file_load_request(const PoolVector& p_path); void _delete_pressed(); void _update_library(); void _item_edited(); UndoRedo *undo_redo; void _button_pressed(Object *p_item,int p_column, int p_id); Variant get_drag_data_fw(const Point2& p_point,Control* p_from); bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const; void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from); protected: void _notification(int p_what); void _gui_input(InputEvent p_event); static void _bind_methods(); public: void set_undo_redo(UndoRedo *p_undo_redo) {undo_redo=p_undo_redo; } void edit(Ref p_sample); SampleLibraryEditor(); }; class SampleLibraryEditorPlugin : public EditorPlugin { GDCLASS( SampleLibraryEditorPlugin, EditorPlugin ); SampleLibraryEditor *sample_library_editor; EditorNode *editor; Button *button; public: virtual String get_name() const { return "SampleLibrary"; } bool has_main_screen() const { return false; } virtual void edit(Object *p_node); virtual bool handles(Object *p_node) const; virtual void make_visible(bool p_visible); SampleLibraryEditorPlugin(EditorNode *p_node); ~SampleLibraryEditorPlugin(); }; #endif #endif // SAMPLE_LIBRARY_EDITOR_PLUGIN_H