/*************************************************************************/ /* replication_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "replication_editor_plugin.h" #include "editor/editor_scale.h" #include "editor/inspector_dock.h" #include "scene/gui/dialogs.h" #include "scene/gui/tree.h" #include "scene/multiplayer/multiplayer_synchronizer.h" /// ReplicationEditor ReplicationEditor::ReplicationEditor(EditorNode *p_editor) { editor = p_editor; set_v_size_flags(SIZE_EXPAND_FILL); set_custom_minimum_size(Size2(0, 200) * EDSCALE); delete_dialog = memnew(ConfirmationDialog); delete_dialog->connect("cancelled", callable_mp(this, &ReplicationEditor::_dialog_closed), varray(false)); delete_dialog->connect("confirmed", callable_mp(this, &ReplicationEditor::_dialog_closed), varray(true)); add_child(delete_dialog); error_dialog = memnew(AcceptDialog); error_dialog->get_ok_button()->set_text(TTR("Close")); error_dialog->set_title(TTR("Error!")); add_child(error_dialog); VBoxContainer *vb = memnew(VBoxContainer); vb->set_v_size_flags(SIZE_EXPAND_FILL); add_child(vb); HBoxContainer *hb = memnew(HBoxContainer); vb->add_child(hb); np_line_edit = memnew(LineEdit); np_line_edit->set_placeholder(":property"); np_line_edit->set_h_size_flags(SIZE_EXPAND_FILL); hb->add_child(np_line_edit); add_button = memnew(Button); add_button->connect("pressed", callable_mp(this, &ReplicationEditor::_add_pressed)); add_button->set_text(TTR("Add")); hb->add_child(add_button); tree = memnew(Tree); tree->set_hide_root(true); tree->set_columns(4); tree->set_column_titles_visible(true); tree->set_column_title(0, TTR("Properties")); tree->set_column_expand(0, true); tree->set_column_title(1, TTR("Spawn")); tree->set_column_expand(1, false); tree->set_column_custom_minimum_width(1, 100); tree->set_column_title(2, TTR("Sync")); tree->set_column_custom_minimum_width(2, 100); tree->set_column_expand(2, false); tree->set_column_expand(3, false); tree->create_item(); tree->connect("button_pressed", callable_mp(this, &ReplicationEditor::_tree_button_pressed)); tree->connect("item_edited", callable_mp(this, &ReplicationEditor::_tree_item_edited)); tree->set_v_size_flags(SIZE_EXPAND_FILL); vb->add_child(tree); } void ReplicationEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_update_config"), &ReplicationEditor::_update_config); ClassDB::bind_method(D_METHOD("_update_checked", "property", "column", "checked"), &ReplicationEditor::_update_checked); ADD_SIGNAL(MethodInfo("keying_changed")); } void ReplicationEditor::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE || p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) { add_theme_style_override(SNAME("panel"), editor->get_gui_base()->get_theme_stylebox(SNAME("panel"), SNAME("Panel"))); } else if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { update_keying(); } } void ReplicationEditor::_add_pressed() { if (!current) { error_dialog->set_text(TTR("Please select a MultiplayerSynchronizer first.")); error_dialog->popup_centered(); return; } if (current->get_root_path().is_empty()) { error_dialog->set_text(TTR("The MultiplayerSynchronizer needs a root path.")); error_dialog->popup_centered(); return; } String np_text = np_line_edit->get_text(); if (np_text.find(":") == -1) { np_text = ":" + np_text; } NodePath prop = NodePath(np_text); if (prop.is_empty()) { return; } UndoRedo *undo_redo = editor->get_undo_redo(); undo_redo->create_action(TTR("Add property")); config = current->get_replication_config(); if (config.is_null()) { config.instantiate(); current->set_replication_config(config); undo_redo->add_do_method(current, "set_replication_config", config); undo_redo->add_undo_method(current, "set_replication_config", Ref()); _update_config(); } undo_redo->add_do_method(config.ptr(), "add_property", prop); undo_redo->add_undo_method(config.ptr(), "remove_property", prop); undo_redo->add_do_method(this, "_update_config"); undo_redo->add_undo_method(this, "_update_config"); undo_redo->commit_action(); } void ReplicationEditor::_tree_item_edited() { TreeItem *ti = tree->get_edited(); if (!ti || config.is_null()) { return; } int column = tree->get_edited_column(); ERR_FAIL_COND(column < 1 || column > 2); const NodePath prop = ti->get_metadata(0); UndoRedo *undo_redo = editor->get_undo_redo(); bool value = ti->is_checked(column); String method; if (column == 1) { undo_redo->create_action(TTR("Set spawn property")); method = "property_set_spawn"; } else { undo_redo->create_action(TTR("Set sync property")); method = "property_set_sync"; } undo_redo->add_do_method(config.ptr(), method, prop, value); undo_redo->add_undo_method(config.ptr(), method, prop, !value); undo_redo->add_do_method(this, "_update_checked", prop, column, value); undo_redo->add_undo_method(this, "_update_checked", prop, column, !value); undo_redo->commit_action(); } void ReplicationEditor::_tree_button_pressed(Object *p_item, int p_column, int p_id) { TreeItem *ti = Object::cast_to(p_item); if (!ti) { return; } deleting = ti->get_metadata(0); delete_dialog->set_text(TTR("Delete Property?") + "\n\"" + ti->get_text(0) + "\""); delete_dialog->popup_centered(); } void ReplicationEditor::_dialog_closed(bool p_confirmed) { if (deleting.is_empty() || config.is_null()) { return; } if (p_confirmed) { const NodePath prop = deleting; int idx = config->property_get_index(prop); bool spawn = config->property_get_spawn(prop); bool sync = config->property_get_sync(prop); UndoRedo *undo_redo = editor->get_undo_redo(); undo_redo->create_action(TTR("Remove Property")); undo_redo->add_do_method(config.ptr(), "remove_property", prop); undo_redo->add_undo_method(config.ptr(), "add_property", prop, idx); undo_redo->add_undo_method(config.ptr(), "property_set_spawn", prop, spawn); undo_redo->add_undo_method(config.ptr(), "property_set_sync", prop, sync); undo_redo->add_do_method(this, "_update_config"); undo_redo->add_undo_method(this, "_update_config"); undo_redo->commit_action(); } deleting = NodePath(); } void ReplicationEditor::_update_checked(const NodePath &p_prop, int p_column, bool p_checked) { if (!tree->get_root()) { return; } TreeItem *ti = tree->get_root()->get_first_child(); while (ti) { if (ti->get_metadata(0).operator NodePath() == p_prop) { ti->set_checked(p_column, p_checked); return; } ti = ti->get_next(); } } void ReplicationEditor::update_keying() { /// TODO make keying usable. #if 0 bool keying_enabled = false; EditorHistory *editor_history = EditorNode::get_singleton()->get_editor_history(); if (is_visible_in_tree() && config.is_valid() && editor_history->get_path_size() > 0) { Object *obj = ObjectDB::get_instance(editor_history->get_path_object(0)); keying_enabled = Object::cast_to(obj) != nullptr; } if (keying_enabled == keying) { return; } keying = keying_enabled; emit_signal(SNAME("keying_changed")); #endif } void ReplicationEditor::_update_config() { deleting = NodePath(); tree->clear(); tree->create_item(); if (!config.is_valid()) { update_keying(); return; } TypedArray props = config->get_properties(); for (int i = 0; i < props.size(); i++) { const NodePath path = props[i]; _add_property(path, config->property_get_spawn(path), config->property_get_sync(path)); } update_keying(); } void ReplicationEditor::edit(MultiplayerSynchronizer *p_sync) { if (current == p_sync) { return; } current = p_sync; if (current) { config = current->get_replication_config(); } else { config.unref(); } _update_config(); } Ref ReplicationEditor::_get_class_icon(const Node *p_node) { if (!p_node || !has_theme_icon(p_node->get_class(), SNAME("EditorIcons"))) { return get_theme_icon(SNAME("ImportFail"), SNAME("EditorIcons")); } return get_theme_icon(p_node->get_class(), SNAME("EditorIcons")); } void ReplicationEditor::_add_property(const NodePath &p_property, bool p_spawn, bool p_sync) { String prop = String(p_property); TreeItem *item = tree->create_item(); item->set_selectable(0, false); item->set_selectable(1, false); item->set_selectable(2, false); item->set_selectable(3, false); item->set_text(0, prop); item->set_metadata(0, prop); Node *root_node = current && !current->get_root_path().is_empty() ? current->get_node(current->get_root_path()) : nullptr; Ref icon = _get_class_icon(root_node); if (root_node) { String path = prop.substr(0, prop.find(":")); String subpath = prop.substr(path.size()); Node *node = root_node->get_node_or_null(path); if (!node) { node = root_node; } item->set_text(0, String(node->get_name()) + ":" + subpath); icon = _get_class_icon(node); } item->set_icon(0, icon); item->add_button(3, get_theme_icon(SNAME("Remove"), SNAME("EditorIcons"))); item->set_text_alignment(1, HORIZONTAL_ALIGNMENT_CENTER); item->set_cell_mode(1, TreeItem::CELL_MODE_CHECK); item->set_checked(1, p_spawn); item->set_editable(1, true); item->set_text_alignment(2, HORIZONTAL_ALIGNMENT_CENTER); item->set_cell_mode(2, TreeItem::CELL_MODE_CHECK); item->set_checked(2, p_sync); item->set_editable(2, true); } void ReplicationEditor::property_keyed(const String &p_property) { ERR_FAIL_COND(!current || config.is_null()); Node *root = current->get_node(current->get_root_path()); ERR_FAIL_COND(!root); EditorHistory *history = editor->get_editor_history(); ERR_FAIL_COND(history->get_path_size() == 0); Node *node = Object::cast_to(ObjectDB::get_instance(history->get_path_object(0))); ERR_FAIL_COND(!node); if (node->is_class("MultiplayerSynchronizer")) { error_dialog->set_text(TTR("Properties of 'MultiplayerSynchronizer' cannot be configured for replication.")); error_dialog->popup_centered(); return; } if (history->get_path_size() > 1 || p_property.get_slice_count(":") > 1) { error_dialog->set_text(TTR("Subresources cannot yet be configured for replication.")); error_dialog->popup_centered(); return; } String path = root->get_path_to(node); for (int i = 1; i < history->get_path_size(); i++) { String prop = history->get_path_property(i); ERR_FAIL_COND(prop == ""); path += ":" + prop; } path += ":" + p_property; NodePath prop = path; UndoRedo *undo_redo = editor->get_undo_redo(); undo_redo->create_action(TTR("Add property")); undo_redo->add_do_method(config.ptr(), "add_property", prop); undo_redo->add_undo_method(config.ptr(), "remove_property", prop); undo_redo->add_do_method(this, "_update_config"); undo_redo->add_undo_method(this, "_update_config"); undo_redo->commit_action(); } /// ReplicationEditorPlugin ReplicationEditorPlugin::ReplicationEditorPlugin(EditorNode *p_node) { editor = p_node; repl_editor = memnew(ReplicationEditor(editor)); editor->add_bottom_panel_item(TTR("Replication"), repl_editor); } ReplicationEditorPlugin::~ReplicationEditorPlugin() { } void ReplicationEditorPlugin::_keying_changed() { // TODO make lock usable. //InspectorDock::get_inspector_singleton()->set_keying(repl_editor->has_keying(), this); } void ReplicationEditorPlugin::_property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance) { if (!repl_editor->has_keying()) { return; } repl_editor->property_keyed(p_keyed); } void ReplicationEditorPlugin::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { //Node3DEditor::get_singleton()->connect("transform_key_request", callable_mp(this, &AnimationPlayerEditorPlugin::_transform_key_request)); InspectorDock::get_inspector_singleton()->connect("property_keyed", callable_mp(this, &ReplicationEditorPlugin::_property_keyed)); repl_editor->connect("keying_changed", callable_mp(this, &ReplicationEditorPlugin::_keying_changed)); // TODO make lock usable. //InspectorDock::get_inspector_singleton()->connect("object_inspected", callable_mp(repl_editor, &ReplicationEditor::update_keying)); get_tree()->connect("node_removed", callable_mp(this, &ReplicationEditorPlugin::_node_removed)); } } void ReplicationEditorPlugin::_node_removed(Node *p_node) { if (p_node && p_node == repl_editor->get_current()) { repl_editor->edit(nullptr); if (repl_editor->is_visible_in_tree()) { editor->hide_bottom_panel(); } } } void ReplicationEditorPlugin::edit(Object *p_object) { repl_editor->edit(Object::cast_to(p_object)); } bool ReplicationEditorPlugin::handles(Object *p_object) const { return p_object->is_class("MultiplayerSynchronizer"); } void ReplicationEditorPlugin::make_visible(bool p_visible) { if (p_visible) { editor->make_bottom_panel_item_visible(repl_editor); } }