/*************************************************************************/ /* polygon_2d_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef POLYGON_2D_EDITOR_PLUGIN_H #define POLYGON_2D_EDITOR_PLUGIN_H #include "editor/editor_node.h" #include "editor/editor_plugin.h" #include "scene/2d/polygon_2d.h" #include "scene/gui/button_group.h" #include "scene/gui/tool_button.h" /** @author Juan Linietsky */ class CanvasItemEditor; class Polygon2DEditor : public HBoxContainer { GDCLASS(Polygon2DEditor, HBoxContainer); UndoRedo *undo_redo; enum Mode { MODE_CREATE, MODE_EDIT, MODE_EDIT_UV, UVEDIT_POLYGON_TO_UV, UVEDIT_UV_TO_POLYGON, UVEDIT_UV_CLEAR }; enum UVMode { UV_MODE_EDIT_POINT, UV_MODE_MOVE, UV_MODE_ROTATE, UV_MODE_SCALE, UV_MODE_MAX }; Mode mode; UVMode uv_mode; AcceptDialog *uv_edit; ToolButton *uv_button[4]; ToolButton *b_snap_enable; ToolButton *b_snap_grid; Control *uv_edit_draw; HSlider *uv_zoom; SpinBox *uv_zoom_value; HScrollBar *uv_hscroll; VScrollBar *uv_vscroll; MenuButton *uv_menu; TextureRect *uv_icon_zoom; Vector2 uv_draw_ofs; float uv_draw_zoom; PoolVector uv_prev; int uv_drag_index; bool uv_drag; UVMode uv_move_current; Vector2 uv_drag_from; bool updating_uv_scroll; AcceptDialog *error; ToolButton *button_create; ToolButton *button_edit; ToolButton *button_uv; CanvasItemEditor *canvas_item_editor; EditorNode *editor; Panel *panel; Polygon2D *node; MenuButton *options; int edited_point; Vector2 edited_point_pos; Vector pre_move_edit; Vector wip; bool wip_active; bool use_snap; bool snap_show_grid; Vector2 snap_offset; Vector2 snap_step; void _uv_scroll_changed(float); void _uv_input(const InputEvent &p_input); void _uv_draw(); void _uv_mode(int p_mode); void _wip_close(); void _canvas_draw(); void _menu_option(int p_option); void _set_use_snap(bool p_use); void _set_show_grid(bool p_show); void _set_snap_off_x(float p_val); void _set_snap_off_y(float p_val); void _set_snap_step_x(float p_val); void _set_snap_step_y(float p_val); protected: void _notification(int p_what); void _node_removed(Node *p_node); static void _bind_methods(); Vector2 snap_point(Vector2 p_target) const; public: bool forward_gui_input(const InputEvent &p_event); void edit(Node *p_collision_polygon); Polygon2DEditor(EditorNode *p_editor); }; class Polygon2DEditorPlugin : public EditorPlugin { GDCLASS(Polygon2DEditorPlugin, EditorPlugin); Polygon2DEditor *collision_polygon_editor; EditorNode *editor; public: virtual bool forward_canvas_gui_input(const Transform2D &p_canvas_xform, const InputEvent &p_event) { return collision_polygon_editor->forward_gui_input(p_event); } virtual String get_name() const { return "Polygon2D"; } bool has_main_screen() const { return false; } virtual void edit(Object *p_node); virtual bool handles(Object *p_node) const; virtual void make_visible(bool p_visible); Polygon2DEditorPlugin(EditorNode *p_node); ~Polygon2DEditorPlugin(); }; #endif // POLYGON_2D_EDITOR_PLUGIN_H