/*************************************************************************/ /* polygon_2d_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "polygon_2d_editor_plugin.h" #include "canvas_item_editor_plugin.h" #include "core/os/file_access.h" #include "core/os/input.h" #include "core/os/keyboard.h" #include "editor/editor_settings.h" #include "scene/2d/skeleton_2d.h" Node2D *Polygon2DEditor::_get_node() const { return node; } void Polygon2DEditor::_set_node(Node *p_polygon) { node = Object::cast_to(p_polygon); _update_polygon_editing_state(); } Vector2 Polygon2DEditor::_get_offset(int p_idx) const { return node->get_offset(); } int Polygon2DEditor::_get_polygon_count() const { if (node->get_internal_vertex_count() > 0) { return 0; //do not edit if internal vertices exist } else { return 1; } } void Polygon2DEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: case NOTIFICATION_THEME_CHANGED: { uv_edit_draw->add_style_override("panel", get_stylebox("bg", "Tree")); bone_scroll->add_style_override("bg", get_stylebox("bg", "Tree")); } break; case NOTIFICATION_READY: { button_uv->set_icon(get_icon("Uv", "EditorIcons")); uv_button[UV_MODE_CREATE]->set_icon(get_icon("Edit", "EditorIcons")); uv_button[UV_MODE_CREATE_INTERNAL]->set_icon(get_icon("EditInternal", "EditorIcons")); uv_button[UV_MODE_REMOVE_INTERNAL]->set_icon(get_icon("RemoveInternal", "EditorIcons")); uv_button[UV_MODE_EDIT_POINT]->set_icon(get_icon("ToolSelect", "EditorIcons")); uv_button[UV_MODE_MOVE]->set_icon(get_icon("ToolMove", "EditorIcons")); uv_button[UV_MODE_ROTATE]->set_icon(get_icon("ToolRotate", "EditorIcons")); uv_button[UV_MODE_SCALE]->set_icon(get_icon("ToolScale", "EditorIcons")); uv_button[UV_MODE_ADD_POLYGON]->set_icon(get_icon("Edit", "EditorIcons")); uv_button[UV_MODE_REMOVE_POLYGON]->set_icon(get_icon("Close", "EditorIcons")); uv_button[UV_MODE_PAINT_WEIGHT]->set_icon(get_icon("PaintVertex", "EditorIcons")); uv_button[UV_MODE_CLEAR_WEIGHT]->set_icon(get_icon("UnpaintVertex", "EditorIcons")); b_snap_grid->set_icon(get_icon("Grid", "EditorIcons")); b_snap_enable->set_icon(get_icon("SnapGrid", "EditorIcons")); uv_icon_zoom->set_texture(get_icon("Zoom", "EditorIcons")); } break; case NOTIFICATION_VISIBILITY_CHANGED: { if (!is_visible()) { uv_edit->hide(); } } break; } } void Polygon2DEditor::_sync_bones() { Skeleton2D *skeleton = NULL; if (!node->has_node(node->get_skeleton())) { error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node")); error->popup_centered_minsize(); } else { Node *sn = node->get_node(node->get_skeleton()); skeleton = Object::cast_to(sn); } Array prev_bones = node->call("_get_bones"); node->clear_bones(); if (!skeleton) { error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node")); error->popup_centered_minsize(); } else { for (int i = 0; i < skeleton->get_bone_count(); i++) { NodePath path = skeleton->get_path_to(skeleton->get_bone(i)); PoolVector weights; int wc = node->get_polygon().size(); for (int j = 0; j < prev_bones.size(); j += 2) { NodePath pvp = prev_bones[j]; PoolVector pv = prev_bones[j + 1]; if (pvp == path && pv.size() == wc) { weights = pv; } } if (weights.size() == 0) { //create them weights.resize(node->get_polygon().size()); PoolVector::Write w = weights.write(); for (int j = 0; j < wc; j++) { w[j] = 0.0; } } node->add_bone(path, weights); } } Array new_bones = node->call("_get_bones"); undo_redo->create_action(TTR("Sync Bones")); undo_redo->add_do_method(node, "_set_bones", new_bones); undo_redo->add_undo_method(node, "_set_bones", prev_bones); undo_redo->add_do_method(this, "_update_bone_list"); undo_redo->add_undo_method(this, "_update_bone_list"); undo_redo->add_do_method(uv_edit_draw, "update"); undo_redo->add_undo_method(uv_edit_draw, "update"); undo_redo->commit_action(); } void Polygon2DEditor::_update_bone_list() { NodePath selected; while (bone_scroll_vb->get_child_count()) { CheckBox *cb = Object::cast_to(bone_scroll_vb->get_child(0)); if (cb && cb->is_pressed()) { selected = cb->get_meta("bone_path"); } memdelete(bone_scroll_vb->get_child(0)); } Ref bg; bg.instance(); for (int i = 0; i < node->get_bone_count(); i++) { CheckBox *cb = memnew(CheckBox); NodePath np = node->get_bone_path(i); String name; if (np.get_name_count()) { name = np.get_name(np.get_name_count() - 1); } if (name == String()) { name = "Bone " + itos(i); } cb->set_text(name); cb->set_button_group(bg); cb->set_meta("bone_path", np); cb->set_focus_mode(FOCUS_NONE); bone_scroll_vb->add_child(cb); if (np == selected || bone_scroll_vb->get_child_count() < 2) cb->set_pressed(true); cb->connect("pressed", this, "_bone_paint_selected", varray(i)); } uv_edit_draw->update(); } void Polygon2DEditor::_bone_paint_selected(int p_index) { uv_edit_draw->update(); } void Polygon2DEditor::_uv_edit_mode_select(int p_mode) { if (p_mode == 0) { //uv uv_button[UV_MODE_CREATE]->hide(); uv_button[UV_MODE_CREATE_INTERNAL]->hide(); uv_button[UV_MODE_REMOVE_INTERNAL]->hide(); for (int i = UV_MODE_MOVE; i <= UV_MODE_SCALE; i++) { uv_button[i]->show(); } uv_button[UV_MODE_ADD_POLYGON]->hide(); uv_button[UV_MODE_REMOVE_POLYGON]->hide(); uv_button[UV_MODE_PAINT_WEIGHT]->hide(); uv_button[UV_MODE_CLEAR_WEIGHT]->hide(); _uv_mode(UV_MODE_EDIT_POINT); bone_scroll_main_vb->hide(); bone_paint_strength->hide(); bone_paint_radius->hide(); bone_paint_radius_label->hide(); } else if (p_mode == 1) { //poly for (int i = 0; i <= UV_MODE_SCALE; i++) { uv_button[i]->show(); } uv_button[UV_MODE_ADD_POLYGON]->hide(); uv_button[UV_MODE_REMOVE_POLYGON]->hide(); uv_button[UV_MODE_PAINT_WEIGHT]->hide(); uv_button[UV_MODE_CLEAR_WEIGHT]->hide(); _uv_mode(UV_MODE_EDIT_POINT); bone_scroll_main_vb->hide(); bone_paint_strength->hide(); bone_paint_radius->hide(); bone_paint_radius_label->hide(); } else if (p_mode == 2) { //splits for (int i = 0; i <= UV_MODE_SCALE; i++) { uv_button[i]->hide(); } uv_button[UV_MODE_ADD_POLYGON]->show(); uv_button[UV_MODE_REMOVE_POLYGON]->show(); uv_button[UV_MODE_PAINT_WEIGHT]->hide(); uv_button[UV_MODE_CLEAR_WEIGHT]->hide(); _uv_mode(UV_MODE_ADD_POLYGON); bone_scroll_main_vb->hide(); bone_paint_strength->hide(); bone_paint_radius->hide(); bone_paint_radius_label->hide(); } else if (p_mode == 3) { //bonesĀ“ for (int i = 0; i <= UV_MODE_REMOVE_POLYGON; i++) { uv_button[i]->hide(); } uv_button[UV_MODE_PAINT_WEIGHT]->show(); uv_button[UV_MODE_CLEAR_WEIGHT]->show(); _uv_mode(UV_MODE_PAINT_WEIGHT); bone_scroll_main_vb->show(); bone_paint_strength->show(); bone_paint_radius->show(); bone_paint_radius_label->show(); _update_bone_list(); bone_paint_pos = Vector2(-100000, -100000); //send brush away when switching } uv_edit->set_size(uv_edit->get_size()); // Necessary readjustment of the popup window. uv_edit_draw->update(); } void Polygon2DEditor::_uv_edit_popup_hide() { EditorSettings::get_singleton()->set("interface/dialogs/uv_editor_bounds", uv_edit->get_rect()); _cancel_editing(); } void Polygon2DEditor::_menu_option(int p_option) { switch (p_option) { case MODE_EDIT_UV: { if (node->get_texture().is_null()) { error->set_text(TTR("No texture in this polygon.\nSet a texture to be able to edit UV.")); error->popup_centered_minsize(); return; } PoolVector points = node->get_polygon(); PoolVector uvs = node->get_uv(); if (uvs.size() != points.size()) { undo_redo->create_action(TTR("Create UV Map")); undo_redo->add_do_method(node, "set_uv", points); undo_redo->add_undo_method(node, "set_uv", uvs); undo_redo->add_do_method(uv_edit_draw, "update"); undo_redo->add_undo_method(uv_edit_draw, "update"); undo_redo->commit_action(); } if (EditorSettings::get_singleton()->has_setting("interface/dialogs/uv_editor_bounds")) uv_edit->popup(EditorSettings::get_singleton()->get("interface/dialogs/uv_editor_bounds")); else uv_edit->popup_centered_ratio(0.85); _update_bone_list(); } break; case UVEDIT_POLYGON_TO_UV: { PoolVector points = node->get_polygon(); if (points.size() == 0) break; PoolVector uvs = node->get_uv(); undo_redo->create_action(TTR("Create UV Map")); undo_redo->add_do_method(node, "set_uv", points); undo_redo->add_undo_method(node, "set_uv", uvs); undo_redo->add_do_method(uv_edit_draw, "update"); undo_redo->add_undo_method(uv_edit_draw, "update"); undo_redo->commit_action(); } break; case UVEDIT_UV_TO_POLYGON: { PoolVector points = node->get_polygon(); PoolVector uvs = node->get_uv(); if (uvs.size() == 0) break; undo_redo->create_action(TTR("Create Polygon")); undo_redo->add_do_method(node, "set_polygon", uvs); undo_redo->add_undo_method(node, "set_polygon", points); undo_redo->add_do_method(uv_edit_draw, "update"); undo_redo->add_undo_method(uv_edit_draw, "update"); undo_redo->commit_action(); } break; case UVEDIT_UV_CLEAR: { PoolVector uvs = node->get_uv(); if (uvs.size() == 0) break; undo_redo->create_action(TTR("Create UV Map")); undo_redo->add_do_method(node, "set_uv", PoolVector()); undo_redo->add_undo_method(node, "set_uv", uvs); undo_redo->add_do_method(uv_edit_draw, "update"); undo_redo->add_undo_method(uv_edit_draw, "update"); undo_redo->commit_action(); } break; case UVEDIT_GRID_SETTINGS: { grid_settings->popup_centered_minsize(); } break; default: { AbstractPolygon2DEditor::_menu_option(p_option); } break; } } void Polygon2DEditor::_cancel_editing() { if (uv_create) { uv_drag = false; uv_create = false; node->set_uv(uv_create_uv_prev); node->set_polygon(uv_create_poly_prev); node->set_internal_vertex_count(uv_create_prev_internal_vertices); node->set_vertex_colors(uv_create_colors_prev); node->call("_set_bones", uv_create_bones_prev); node->set_polygons(polygons_prev); _update_polygon_editing_state(); } else if (uv_drag) { uv_drag = false; if (uv_edit_mode[0]->is_pressed()) { // Edit UV. node->set_uv(points_prev); } else if (uv_edit_mode[1]->is_pressed()) { // Edit polygon. node->set_polygon(points_prev); } } polygon_create.clear(); } void Polygon2DEditor::_update_polygon_editing_state() { if (!_get_node()) return; if (node->get_internal_vertex_count() > 0) disable_polygon_editing(true, TTR("Polygon 2D has internal vertices, so it can no longer be edited in the viewport.")); else disable_polygon_editing(false, String()); } void Polygon2DEditor::_commit_action() { // Makes that undo/redoing actions made outside of the UV editor still affect its polygon. undo_redo->add_do_method(uv_edit_draw, "update"); undo_redo->add_undo_method(uv_edit_draw, "update"); undo_redo->add_do_method(CanvasItemEditor::get_singleton(), "update_viewport"); undo_redo->add_undo_method(CanvasItemEditor::get_singleton(), "update_viewport"); undo_redo->commit_action(); } void Polygon2DEditor::_set_use_snap(bool p_use) { use_snap = p_use; EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_enabled", p_use); } void Polygon2DEditor::_set_show_grid(bool p_show) { snap_show_grid = p_show; EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "show_grid", p_show); uv_edit_draw->update(); } void Polygon2DEditor::_set_snap_off_x(float p_val) { snap_offset.x = p_val; EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset); uv_edit_draw->update(); } void Polygon2DEditor::_set_snap_off_y(float p_val) { snap_offset.y = p_val; EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset); uv_edit_draw->update(); } void Polygon2DEditor::_set_snap_step_x(float p_val) { snap_step.x = p_val; EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step); uv_edit_draw->update(); } void Polygon2DEditor::_set_snap_step_y(float p_val) { snap_step.y = p_val; EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step); uv_edit_draw->update(); } void Polygon2DEditor::_uv_mode(int p_mode) { polygon_create.clear(); uv_drag = false; uv_create = false; uv_mode = UVMode(p_mode); for (int i = 0; i < UV_MODE_MAX; i++) { uv_button[i]->set_pressed(p_mode == i); } } void Polygon2DEditor::_uv_input(const Ref &p_input) { if (!_get_node()) return; Transform2D mtx; mtx.elements[2] = -uv_draw_ofs; mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom)); Ref mb = p_input; if (mb.is_valid()) { if (mb->get_button_index() == BUTTON_LEFT) { if (mb->is_pressed()) { uv_drag_from = snap_point(Vector2(mb->get_position().x, mb->get_position().y)); uv_drag = true; points_prev = node->get_uv(); if (uv_edit_mode[0]->is_pressed()) { //edit uv points_prev = node->get_uv(); } else { //edit polygon points_prev = node->get_polygon(); } uv_move_current = uv_mode; if (uv_move_current == UV_MODE_CREATE) { if (!uv_create) { points_prev.resize(0); Vector2 tuv = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y))); points_prev.push_back(tuv); uv_create_to = tuv; point_drag_index = 0; uv_drag_from = tuv; uv_drag = true; uv_create = true; uv_create_uv_prev = node->get_uv(); uv_create_poly_prev = node->get_polygon(); uv_create_prev_internal_vertices = node->get_internal_vertex_count(); uv_create_colors_prev = node->get_vertex_colors(); uv_create_bones_prev = node->call("_get_bones"); polygons_prev = node->get_polygons(); disable_polygon_editing(false, String()); node->set_polygon(points_prev); node->set_uv(points_prev); node->set_internal_vertex_count(0); uv_edit_draw->update(); } else { Vector2 tuv = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y))); if (points_prev.size() > 2 && tuv.distance_to(points_prev[0]) < 8) { undo_redo->create_action(TTR("Create Polygon & UV")); undo_redo->add_do_method(node, "set_uv", node->get_uv()); undo_redo->add_undo_method(node, "set_uv", uv_create_uv_prev); undo_redo->add_do_method(node, "set_polygon", node->get_polygon()); undo_redo->add_undo_method(node, "set_polygon", uv_create_poly_prev); undo_redo->add_do_method(node, "set_internal_vertex_count", 0); undo_redo->add_undo_method(node, "set_internal_vertex_count", uv_create_prev_internal_vertices); undo_redo->add_do_method(node, "set_vertex_colors", Vector()); undo_redo->add_undo_method(node, "set_vertex_colors", uv_create_colors_prev); undo_redo->add_do_method(node, "clear_bones"); undo_redo->add_undo_method(node, "_set_bones", uv_create_bones_prev); undo_redo->add_do_method(this, "_update_polygon_editing_state"); undo_redo->add_undo_method(this, "_update_polygon_editing_state"); undo_redo->add_do_method(uv_edit_draw, "update"); undo_redo->add_undo_method(uv_edit_draw, "update"); undo_redo->commit_action(); uv_drag = false; uv_create = false; _uv_mode(UV_MODE_EDIT_POINT); _menu_option(MODE_EDIT); } else { points_prev.push_back(tuv); point_drag_index = points_prev.size() - 1; uv_drag_from = tuv; } node->set_polygon(points_prev); node->set_uv(points_prev); } CanvasItemEditor::get_singleton()->update_viewport(); } if (uv_move_current == UV_MODE_CREATE_INTERNAL) { uv_create_uv_prev = node->get_uv(); uv_create_poly_prev = node->get_polygon(); uv_create_colors_prev = node->get_vertex_colors(); uv_create_bones_prev = node->call("_get_bones"); int internal_vertices = node->get_internal_vertex_count(); Vector2 pos = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y))); uv_create_poly_prev.push_back(pos); uv_create_uv_prev.push_back(pos); if (uv_create_colors_prev.size()) { uv_create_colors_prev.push_back(Color(1, 1, 1)); } undo_redo->create_action(TTR("Create Internal Vertex")); undo_redo->add_do_method(node, "set_uv", uv_create_uv_prev); undo_redo->add_undo_method(node, "set_uv", node->get_uv()); undo_redo->add_do_method(node, "set_polygon", uv_create_poly_prev); undo_redo->add_undo_method(node, "set_polygon", node->get_polygon()); undo_redo->add_do_method(node, "set_vertex_colors", uv_create_colors_prev); undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors()); for (int i = 0; i < node->get_bone_count(); i++) { PoolVector bonew = node->get_bone_weights(i); bonew.push_back(0); undo_redo->add_do_method(node, "set_bone_weights", i, bonew); undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i)); } undo_redo->add_do_method(node, "set_internal_vertex_count", internal_vertices + 1); undo_redo->add_undo_method(node, "set_internal_vertex_count", internal_vertices); undo_redo->add_do_method(this, "_update_polygon_editing_state"); undo_redo->add_undo_method(this, "_update_polygon_editing_state"); undo_redo->add_do_method(uv_edit_draw, "update"); undo_redo->add_undo_method(uv_edit_draw, "update"); undo_redo->commit_action(); } if (uv_move_current == UV_MODE_REMOVE_INTERNAL) { uv_create_uv_prev = node->get_uv(); uv_create_poly_prev = node->get_polygon(); uv_create_colors_prev = node->get_vertex_colors(); uv_create_bones_prev = node->call("_get_bones"); int internal_vertices = node->get_internal_vertex_count(); if (internal_vertices <= 0) return; int closest = -1; float closest_dist = 1e20; for (int i = points_prev.size() - internal_vertices; i < points_prev.size(); i++) { Vector2 tuv = mtx.xform(uv_create_poly_prev[i]); float dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y)); if (dist < 8 && dist < closest_dist) { closest = i; closest_dist = dist; } } if (closest == -1) return; uv_create_poly_prev.remove(closest); uv_create_uv_prev.remove(closest); if (uv_create_colors_prev.size()) { uv_create_colors_prev.remove(closest); } undo_redo->create_action(TTR("Remove Internal Vertex")); undo_redo->add_do_method(node, "set_uv", uv_create_uv_prev); undo_redo->add_undo_method(node, "set_uv", node->get_uv()); undo_redo->add_do_method(node, "set_polygon", uv_create_poly_prev); undo_redo->add_undo_method(node, "set_polygon", node->get_polygon()); undo_redo->add_do_method(node, "set_vertex_colors", uv_create_colors_prev); undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors()); for (int i = 0; i < node->get_bone_count(); i++) { PoolVector bonew = node->get_bone_weights(i); bonew.remove(closest); undo_redo->add_do_method(node, "set_bone_weights", i, bonew); undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i)); } undo_redo->add_do_method(node, "set_internal_vertex_count", internal_vertices - 1); undo_redo->add_undo_method(node, "set_internal_vertex_count", internal_vertices); undo_redo->add_do_method(this, "_update_polygon_editing_state"); undo_redo->add_undo_method(this, "_update_polygon_editing_state"); undo_redo->add_do_method(uv_edit_draw, "update"); undo_redo->add_undo_method(uv_edit_draw, "update"); undo_redo->commit_action(); } if (uv_move_current == UV_MODE_EDIT_POINT) { if (mb->get_shift() && mb->get_command()) uv_move_current = UV_MODE_SCALE; else if (mb->get_shift()) uv_move_current = UV_MODE_MOVE; else if (mb->get_command()) uv_move_current = UV_MODE_ROTATE; } if (uv_move_current == UV_MODE_EDIT_POINT) { point_drag_index = -1; for (int i = 0; i < points_prev.size(); i++) { Vector2 tuv = mtx.xform(points_prev[i]); if (tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y)) < 8) { uv_drag_from = tuv; point_drag_index = i; } } if (point_drag_index == -1) { uv_drag = false; } } if (uv_move_current == UV_MODE_ADD_POLYGON) { int closest = -1; float closest_dist = 1e20; for (int i = 0; i < points_prev.size(); i++) { Vector2 tuv = mtx.xform(points_prev[i]); float dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y)); if (dist < 8 && dist < closest_dist) { closest = i; closest_dist = dist; } } if (closest != -1) { if (polygon_create.size() && closest == polygon_create[0]) { //close if (polygon_create.size() < 3) { error->set_text(TTR("Invalid Polygon (need 3 different vertices)")); error->popup_centered_minsize(); } else { Array polygons = node->get_polygons(); polygons = polygons.duplicate(); //copy because its a reference //todo, could check whether it already exists? polygons.push_back(polygon_create); undo_redo->create_action(TTR("Add Custom Polygon")); undo_redo->add_do_method(node, "set_polygons", polygons); undo_redo->add_undo_method(node, "set_polygons", node->get_polygons()); undo_redo->add_do_method(uv_edit_draw, "update"); undo_redo->add_undo_method(uv_edit_draw, "update"); undo_redo->commit_action(); } polygon_create.clear(); } else if (polygon_create.find(closest) == -1) { //add temporarily if not exists polygon_create.push_back(closest); } } } if (uv_move_current == UV_MODE_REMOVE_POLYGON) { Array polygons = node->get_polygons(); polygons = polygons.duplicate(); //copy because its a reference int erase_index = -1; for (int i = polygons.size() - 1; i >= 0; i--) { PoolVector points = polygons[i]; Vector polys; polys.resize(points.size()); for (int j = 0; j < polys.size(); j++) { int idx = points[j]; if (idx < 0 || idx >= points_prev.size()) continue; polys.write[j] = mtx.xform(points_prev[idx]); } if (Geometry::is_point_in_polygon(Vector2(mb->get_position().x, mb->get_position().y), polys)) { erase_index = i; break; } } if (erase_index != -1) { polygons.remove(erase_index); undo_redo->create_action(TTR("Remove Custom Polygon")); undo_redo->add_do_method(node, "set_polygons", polygons); undo_redo->add_undo_method(node, "set_polygons", node->get_polygons()); undo_redo->add_do_method(uv_edit_draw, "update"); undo_redo->add_undo_method(uv_edit_draw, "update"); undo_redo->commit_action(); } } if (uv_move_current == UV_MODE_PAINT_WEIGHT || uv_move_current == UV_MODE_CLEAR_WEIGHT) { int bone_selected = -1; for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) { CheckBox *c = Object::cast_to(bone_scroll_vb->get_child(i)); if (c && c->is_pressed()) { bone_selected = i; break; } } if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == points_prev.size()) { prev_weights = node->get_bone_weights(bone_selected); bone_painting = true; bone_painting_bone = bone_selected; } } } else if (uv_drag && !uv_create) { if (uv_edit_mode[0]->is_pressed()) { // Edit UV. undo_redo->create_action(TTR("Transform UV Map")); undo_redo->add_do_method(node, "set_uv", node->get_uv()); undo_redo->add_undo_method(node, "set_uv", points_prev); undo_redo->add_do_method(uv_edit_draw, "update"); undo_redo->add_undo_method(uv_edit_draw, "update"); undo_redo->commit_action(); } else if (uv_edit_mode[1]->is_pressed() && uv_move_current == UV_MODE_EDIT_POINT) { // Edit polygon. undo_redo->create_action(TTR("Transform Polygon")); undo_redo->add_do_method(node, "set_polygon", node->get_polygon()); undo_redo->add_undo_method(node, "set_polygon", points_prev); undo_redo->add_do_method(uv_edit_draw, "update"); undo_redo->add_undo_method(uv_edit_draw, "update"); undo_redo->commit_action(); } uv_drag = false; } else if (bone_painting) { undo_redo->create_action(TTR("Paint Bone Weights")); undo_redo->add_do_method(node, "set_bone_weights", bone_painting_bone, node->get_bone_weights(bone_painting_bone)); undo_redo->add_undo_method(node, "set_bone_weights", bone_painting_bone, prev_weights); undo_redo->add_do_method(uv_edit_draw, "update"); undo_redo->add_undo_method(uv_edit_draw, "update"); undo_redo->commit_action(); bone_painting = false; } } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) { _cancel_editing(); if (bone_painting) node->set_bone_weights(bone_painting_bone, prev_weights); uv_edit_draw->update(); } else if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) { uv_zoom->set_value(uv_zoom->get_value() / (1 - (0.1 * mb->get_factor()))); } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed()) { uv_zoom->set_value(uv_zoom->get_value() * (1 - (0.1 * mb->get_factor()))); } } Ref mm = p_input; if (mm.is_valid()) { if ((mm->get_button_mask() & BUTTON_MASK_MIDDLE) || Input::get_singleton()->is_key_pressed(KEY_SPACE)) { Vector2 drag(mm->get_relative().x, mm->get_relative().y); uv_hscroll->set_value(uv_hscroll->get_value() - drag.x); uv_vscroll->set_value(uv_vscroll->get_value() - drag.y); } else if (uv_drag) { Vector2 uv_drag_to = mm->get_position(); uv_drag_to = snap_point(uv_drag_to); // FIXME: Only works correctly with 'UV_MODE_EDIT_POINT', it's imprecise with the rest. Vector2 drag = mtx.affine_inverse().xform(uv_drag_to) - mtx.affine_inverse().xform(uv_drag_from); switch (uv_move_current) { case UV_MODE_CREATE: { if (uv_create) { uv_create_to = mtx.affine_inverse().xform(snap_point(Vector2(mm->get_position().x, mm->get_position().y))); } } break; case UV_MODE_EDIT_POINT: { PoolVector uv_new = points_prev; uv_new.set(point_drag_index, uv_new[point_drag_index] + drag); if (uv_edit_mode[0]->is_pressed()) { //edit uv node->set_uv(uv_new); } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon node->set_polygon(uv_new); } } break; case UV_MODE_MOVE: { PoolVector uv_new = points_prev; for (int i = 0; i < uv_new.size(); i++) uv_new.set(i, uv_new[i] + drag); if (uv_edit_mode[0]->is_pressed()) { //edit uv node->set_uv(uv_new); } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon node->set_polygon(uv_new); } } break; case UV_MODE_ROTATE: { Vector2 center; PoolVector uv_new = points_prev; for (int i = 0; i < uv_new.size(); i++) center += points_prev[i]; center /= uv_new.size(); float angle = (uv_drag_from - mtx.xform(center)).normalized().angle_to((uv_drag_to - mtx.xform(center)).normalized()); for (int i = 0; i < uv_new.size(); i++) { Vector2 rel = points_prev[i] - center; rel = rel.rotated(angle); uv_new.set(i, center + rel); } if (uv_edit_mode[0]->is_pressed()) { //edit uv node->set_uv(uv_new); } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon node->set_polygon(uv_new); } } break; case UV_MODE_SCALE: { Vector2 center; PoolVector uv_new = points_prev; for (int i = 0; i < uv_new.size(); i++) center += points_prev[i]; center /= uv_new.size(); float from_dist = uv_drag_from.distance_to(mtx.xform(center)); float to_dist = uv_drag_to.distance_to(mtx.xform(center)); if (from_dist < 2) break; float scale = to_dist / from_dist; for (int i = 0; i < uv_new.size(); i++) { Vector2 rel = points_prev[i] - center; rel = rel * scale; uv_new.set(i, center + rel); } if (uv_edit_mode[0]->is_pressed()) { //edit uv node->set_uv(uv_new); } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon node->set_polygon(uv_new); } } break; case UV_MODE_PAINT_WEIGHT: case UV_MODE_CLEAR_WEIGHT: { bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y); } break; default: { } } if (bone_painting) { PoolVector painted_weights = node->get_bone_weights(bone_painting_bone); { int pc = painted_weights.size(); float amount = bone_paint_strength->get_value(); float radius = bone_paint_radius->get_value() * EDSCALE; if (uv_mode == UV_MODE_CLEAR_WEIGHT) { amount = -amount; } PoolVector::Write w = painted_weights.write(); PoolVector::Read r = prev_weights.read(); PoolVector::Read rv = points_prev.read(); for (int i = 0; i < pc; i++) { if (mtx.xform(rv[i]).distance_to(bone_paint_pos) < radius) { w[i] = CLAMP(r[i] + amount, 0, 1); } } } node->set_bone_weights(bone_painting_bone, painted_weights); } uv_edit_draw->update(); CanvasItemEditor::get_singleton()->update_viewport(); } else if (polygon_create.size()) { uv_create_to = mtx.affine_inverse().xform(Vector2(mm->get_position().x, mm->get_position().y)); uv_edit_draw->update(); } else if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) { bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y); uv_edit_draw->update(); } } Ref magnify_gesture = p_input; if (magnify_gesture.is_valid()) { uv_zoom->set_value(uv_zoom->get_value() * magnify_gesture->get_factor()); } Ref pan_gesture = p_input; if (pan_gesture.is_valid()) { uv_hscroll->set_value(uv_hscroll->get_value() + uv_hscroll->get_page() * pan_gesture->get_delta().x / 8); uv_vscroll->set_value(uv_vscroll->get_value() + uv_vscroll->get_page() * pan_gesture->get_delta().y / 8); } } void Polygon2DEditor::_uv_scroll_changed(float) { if (updating_uv_scroll) return; uv_draw_ofs.x = uv_hscroll->get_value(); uv_draw_ofs.y = uv_vscroll->get_value(); uv_draw_zoom = uv_zoom->get_value(); uv_edit_draw->update(); } void Polygon2DEditor::_uv_draw() { if (!uv_edit->is_visible() || !_get_node()) return; Ref base_tex = node->get_texture(); if (base_tex.is_null()) return; String warning; Transform2D mtx; mtx.elements[2] = -uv_draw_ofs; mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom)); VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), mtx); uv_edit_draw->draw_texture(base_tex, Point2()); VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), Transform2D()); if (snap_show_grid) { Color grid_color = Color(1.0, 1.0, 1.0, 0.15); Size2 s = uv_edit_draw->get_size(); int last_cell = 0; if (snap_step.x != 0) { for (int i = 0; i < s.width; i++) { int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i, 0)).x - snap_offset.x) / snap_step.x)); if (i == 0) last_cell = cell; if (last_cell != cell) uv_edit_draw->draw_line(Point2(i, 0), Point2(i, s.height), grid_color, Math::round(EDSCALE)); last_cell = cell; } } if (snap_step.y != 0) { for (int i = 0; i < s.height; i++) { int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(0, i)).y - snap_offset.y) / snap_step.y)); if (i == 0) last_cell = cell; if (last_cell != cell) uv_edit_draw->draw_line(Point2(0, i), Point2(s.width, i), grid_color, Math::round(EDSCALE)); last_cell = cell; } } } Array polygons = node->get_polygons(); PoolVector uvs; if (uv_edit_mode[0]->is_pressed()) { //edit uv uvs = node->get_uv(); } else { //edit polygon uvs = node->get_polygon(); } PoolVector::Read weight_r; if (uv_edit_mode[3]->is_pressed()) { int bone_selected = -1; for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) { CheckBox *c = Object::cast_to(bone_scroll_vb->get_child(i)); if (c && c->is_pressed()) { bone_selected = i; break; } } if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == uvs.size()) { weight_r = node->get_bone_weights(bone_selected).read(); } } // All UV points are sharp, so use the sharp handle icon Ref handle = get_icon("EditorPathSharpHandle", "EditorIcons"); Color poly_line_color = Color(0.9, 0.5, 0.5); if (polygons.size() || polygon_create.size()) { poly_line_color.a *= 0.25; } Color polygon_line_color = Color(0.5, 0.5, 0.9); Vector polygon_fill_color; { Color pf = polygon_line_color; pf.a *= 0.5; polygon_fill_color.push_back(pf); } Color prev_color = Color(0.5, 0.5, 0.5); Rect2 rect; int uv_draw_max = uvs.size(); uv_draw_max -= node->get_internal_vertex_count(); if (uv_draw_max < 0) { uv_draw_max = 0; } for (int i = 0; i < uvs.size(); i++) { int next = uv_draw_max > 0 ? (i + 1) % uv_draw_max : 0; if (i < uv_draw_max && uv_drag && uv_move_current == UV_MODE_EDIT_POINT && EDITOR_DEF("editors/poly_editor/show_previous_outline", true)) { uv_edit_draw->draw_line(mtx.xform(points_prev[i]), mtx.xform(points_prev[next]), prev_color, Math::round(EDSCALE), true); } Vector2 next_point = uvs[next]; if (uv_create && i == uvs.size() - 1) { next_point = uv_create_to; } if (i < uv_draw_max /*&& polygons.size() == 0 && polygon_create.size() == 0*/) { //if using or creating polygons, do not show outline (will show polygons instead) uv_edit_draw->draw_line(mtx.xform(uvs[i]), mtx.xform(next_point), poly_line_color, Math::round(EDSCALE), true); } rect.expand_to(mtx.basis_xform(uvs[i])); } for (int i = 0; i < polygons.size(); i++) { PoolVector points = polygons[i]; Vector polypoints; for (int j = 0; j < points.size(); j++) { int next = (j + 1) % points.size(); int idx = points[j]; int idx_next = points[next]; if (idx < 0 || idx >= uvs.size()) continue; polypoints.push_back(mtx.xform(uvs[idx])); if (idx_next < 0 || idx_next >= uvs.size()) continue; uv_edit_draw->draw_line(mtx.xform(uvs[idx]), mtx.xform(uvs[idx_next]), polygon_line_color, Math::round(EDSCALE), true); } if (points.size() >= 3) { uv_edit_draw->draw_polygon(polypoints, polygon_fill_color); } } for (int i = 0; i < uvs.size(); i++) { if (weight_r.ptr()) { Vector2 draw_pos = mtx.xform(uvs[i]); float weight = weight_r[i]; uv_edit_draw->draw_rect(Rect2(draw_pos - Vector2(2, 2) * EDSCALE, Vector2(5, 5) * EDSCALE), Color(weight, weight, weight, 1.0), Math::round(EDSCALE)); } else { if (i < uv_draw_max) { uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5); } else { // Internal vertex uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5, Color(0.6, 0.8, 1)); } } } if (polygon_create.size()) { for (int i = 0; i < polygon_create.size(); i++) { Vector2 from = uvs[polygon_create[i]]; Vector2 to = (i + 1) < polygon_create.size() ? uvs[polygon_create[i + 1]] : uv_create_to; uv_edit_draw->draw_line(mtx.xform(from), mtx.xform(to), polygon_line_color, Math::round(EDSCALE), true); } } if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) { NodePath bone_path; for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) { CheckBox *c = Object::cast_to(bone_scroll_vb->get_child(i)); if (c && c->is_pressed()) { bone_path = node->get_bone_path(i); break; } } //draw skeleton NodePath skeleton_path = node->get_skeleton(); if (node->has_node(skeleton_path)) { Skeleton2D *skeleton = Object::cast_to(node->get_node(skeleton_path)); if (skeleton) { for (int i = 0; i < skeleton->get_bone_count(); i++) { Bone2D *bone = skeleton->get_bone(i); if (bone->get_rest() == Transform2D(0, 0, 0, 0, 0, 0)) continue; //not set bool current = bone_path == skeleton->get_path_to(bone); bool found_child = false; for (int j = 0; j < bone->get_child_count(); j++) { Bone2D *n = Object::cast_to(bone->get_child(j)); if (!n) continue; found_child = true; Transform2D bone_xform = node->get_global_transform().affine_inverse() * (skeleton->get_global_transform() * bone->get_skeleton_rest()); Transform2D endpoint_xform = bone_xform * n->get_transform(); Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5); uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), Math::round((current ? 5 : 4) * EDSCALE)); uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), color, Math::round((current ? 3 : 2) * EDSCALE)); } if (!found_child) { //draw normally Transform2D bone_xform = node->get_global_transform().affine_inverse() * (skeleton->get_global_transform() * bone->get_skeleton_rest()); Transform2D endpoint_xform = bone_xform * Transform2D(0, Vector2(bone->get_default_length(), 0)); Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5); uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), Math::round((current ? 5 : 4) * EDSCALE)); uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), color, Math::round((current ? 3 : 2) * EDSCALE)); } } } } //draw paint circle uv_edit_draw->draw_circle(bone_paint_pos, bone_paint_radius->get_value() * EDSCALE, Color(1, 1, 1, 0.1)); } rect.position -= uv_edit_draw->get_size(); rect.size += uv_edit_draw->get_size() * 2.0; updating_uv_scroll = true; uv_hscroll->set_min(rect.position.x); uv_hscroll->set_max(rect.position.x + rect.size.x); if (ABS(rect.position.x - (rect.position.x + rect.size.x)) <= uv_edit_draw->get_size().x) { uv_hscroll->hide(); } else { uv_hscroll->show(); uv_hscroll->set_page(uv_edit_draw->get_size().x); uv_hscroll->set_value(uv_draw_ofs.x); } uv_vscroll->set_min(rect.position.y); uv_vscroll->set_max(rect.position.y + rect.size.y); if (ABS(rect.position.y - (rect.position.y + rect.size.y)) <= uv_edit_draw->get_size().y) { uv_vscroll->hide(); } else { uv_vscroll->show(); uv_vscroll->set_page(uv_edit_draw->get_size().y); uv_vscroll->set_value(uv_draw_ofs.y); } updating_uv_scroll = false; } void Polygon2DEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_uv_mode"), &Polygon2DEditor::_uv_mode); ClassDB::bind_method(D_METHOD("_uv_draw"), &Polygon2DEditor::_uv_draw); ClassDB::bind_method(D_METHOD("_uv_input"), &Polygon2DEditor::_uv_input); ClassDB::bind_method(D_METHOD("_uv_scroll_changed"), &Polygon2DEditor::_uv_scroll_changed); ClassDB::bind_method(D_METHOD("_set_use_snap"), &Polygon2DEditor::_set_use_snap); ClassDB::bind_method(D_METHOD("_set_show_grid"), &Polygon2DEditor::_set_show_grid); ClassDB::bind_method(D_METHOD("_set_snap_off_x"), &Polygon2DEditor::_set_snap_off_x); ClassDB::bind_method(D_METHOD("_set_snap_off_y"), &Polygon2DEditor::_set_snap_off_y); ClassDB::bind_method(D_METHOD("_set_snap_step_x"), &Polygon2DEditor::_set_snap_step_x); ClassDB::bind_method(D_METHOD("_set_snap_step_y"), &Polygon2DEditor::_set_snap_step_y); ClassDB::bind_method(D_METHOD("_uv_edit_mode_select"), &Polygon2DEditor::_uv_edit_mode_select); ClassDB::bind_method(D_METHOD("_uv_edit_popup_hide"), &Polygon2DEditor::_uv_edit_popup_hide); ClassDB::bind_method(D_METHOD("_sync_bones"), &Polygon2DEditor::_sync_bones); ClassDB::bind_method(D_METHOD("_update_bone_list"), &Polygon2DEditor::_update_bone_list); ClassDB::bind_method(D_METHOD("_update_polygon_editing_state"), &Polygon2DEditor::_update_polygon_editing_state); ClassDB::bind_method(D_METHOD("_bone_paint_selected"), &Polygon2DEditor::_bone_paint_selected); } Vector2 Polygon2DEditor::snap_point(Vector2 p_target) const { if (use_snap) { p_target.x = Math::snap_scalar(snap_offset.x * uv_draw_zoom - uv_draw_ofs.x, snap_step.x * uv_draw_zoom, p_target.x); p_target.y = Math::snap_scalar(snap_offset.y * uv_draw_zoom - uv_draw_ofs.y, snap_step.y * uv_draw_zoom, p_target.y); } return p_target; } Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) : AbstractPolygon2DEditor(p_editor) { node = NULL; snap_offset = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_offset", Vector2()); snap_step = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_step", Vector2(10, 10)); use_snap = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_enabled", false); snap_show_grid = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "show_grid", false); button_uv = memnew(ToolButton); add_child(button_uv); button_uv->set_tooltip(TTR("Open Polygon 2D UV editor.")); button_uv->connect("pressed", this, "_menu_option", varray(MODE_EDIT_UV)); uv_mode = UV_MODE_EDIT_POINT; uv_edit = memnew(AcceptDialog); add_child(uv_edit); uv_edit->set_title(TTR("Polygon 2D UV Editor")); uv_edit->set_resizable(true); uv_edit->connect("popup_hide", this, "_uv_edit_popup_hide"); VBoxContainer *uv_main_vb = memnew(VBoxContainer); uv_edit->add_child(uv_main_vb); HBoxContainer *uv_mode_hb = memnew(HBoxContainer); uv_edit_group.instance(); uv_edit_mode[0] = memnew(ToolButton); uv_mode_hb->add_child(uv_edit_mode[0]); uv_edit_mode[0]->set_toggle_mode(true); uv_edit_mode[1] = memnew(ToolButton); uv_mode_hb->add_child(uv_edit_mode[1]); uv_edit_mode[1]->set_toggle_mode(true); uv_edit_mode[2] = memnew(ToolButton); uv_mode_hb->add_child(uv_edit_mode[2]); uv_edit_mode[2]->set_toggle_mode(true); uv_edit_mode[3] = memnew(ToolButton); uv_mode_hb->add_child(uv_edit_mode[3]); uv_edit_mode[3]->set_toggle_mode(true); uv_edit_mode[0]->set_text(TTR("UV")); uv_edit_mode[0]->set_pressed(true); uv_edit_mode[1]->set_text(TTR("Points")); uv_edit_mode[2]->set_text(TTR("Polygons")); uv_edit_mode[3]->set_text(TTR("Bones")); uv_edit_mode[0]->set_button_group(uv_edit_group); uv_edit_mode[1]->set_button_group(uv_edit_group); uv_edit_mode[2]->set_button_group(uv_edit_group); uv_edit_mode[3]->set_button_group(uv_edit_group); uv_edit_mode[0]->connect("pressed", this, "_uv_edit_mode_select", varray(0)); uv_edit_mode[1]->connect("pressed", this, "_uv_edit_mode_select", varray(1)); uv_edit_mode[2]->connect("pressed", this, "_uv_edit_mode_select", varray(2)); uv_edit_mode[3]->connect("pressed", this, "_uv_edit_mode_select", varray(3)); uv_mode_hb->add_child(memnew(VSeparator)); uv_main_vb->add_child(uv_mode_hb); for (int i = 0; i < UV_MODE_MAX; i++) { uv_button[i] = memnew(ToolButton); uv_button[i]->set_toggle_mode(true); uv_mode_hb->add_child(uv_button[i]); uv_button[i]->connect("pressed", this, "_uv_mode", varray(i)); uv_button[i]->set_focus_mode(FOCUS_NONE); } uv_button[UV_MODE_CREATE]->set_tooltip(TTR("Create Polygon")); uv_button[UV_MODE_CREATE_INTERNAL]->set_tooltip(TTR("Create Internal Vertex")); uv_button[UV_MODE_REMOVE_INTERNAL]->set_tooltip(TTR("Remove Internal Vertex")); uv_button[UV_MODE_EDIT_POINT]->set_tooltip(TTR("Move Points") + "\n" + TTR("Ctrl: Rotate") + "\n" + TTR("Shift: Move All") + "\n" + TTR("Shift+Ctrl: Scale")); uv_button[UV_MODE_MOVE]->set_tooltip(TTR("Move Polygon")); uv_button[UV_MODE_ROTATE]->set_tooltip(TTR("Rotate Polygon")); uv_button[UV_MODE_SCALE]->set_tooltip(TTR("Scale Polygon")); uv_button[UV_MODE_ADD_POLYGON]->set_tooltip(TTR("Create a custom polygon. Enables custom polygon rendering.")); uv_button[UV_MODE_REMOVE_POLYGON]->set_tooltip(TTR("Remove a custom polygon. If none remain, custom polygon rendering is disabled.")); uv_button[UV_MODE_PAINT_WEIGHT]->set_tooltip(TTR("Paint weights with specified intensity.")); uv_button[UV_MODE_CLEAR_WEIGHT]->set_tooltip(TTR("Unpaint weights with specified intensity.")); uv_button[UV_MODE_CREATE]->hide(); uv_button[UV_MODE_CREATE_INTERNAL]->hide(); uv_button[UV_MODE_REMOVE_INTERNAL]->hide(); uv_button[UV_MODE_ADD_POLYGON]->hide(); uv_button[UV_MODE_REMOVE_POLYGON]->hide(); uv_button[UV_MODE_PAINT_WEIGHT]->hide(); uv_button[UV_MODE_CLEAR_WEIGHT]->hide(); uv_button[UV_MODE_EDIT_POINT]->set_pressed(true); bone_paint_strength = memnew(HSlider); uv_mode_hb->add_child(bone_paint_strength); bone_paint_strength->set_custom_minimum_size(Size2(75 * EDSCALE, 0)); bone_paint_strength->set_v_size_flags(SIZE_SHRINK_CENTER); bone_paint_strength->set_min(0); bone_paint_strength->set_max(1); bone_paint_strength->set_step(0.01); bone_paint_strength->set_value(0.5); bone_paint_radius_label = memnew(Label(TTR("Radius:"))); uv_mode_hb->add_child(bone_paint_radius_label); bone_paint_radius = memnew(SpinBox); uv_mode_hb->add_child(bone_paint_radius); bone_paint_strength->hide(); bone_paint_radius->hide(); bone_paint_radius_label->hide(); bone_paint_radius->set_min(1); bone_paint_radius->set_max(100); bone_paint_radius->set_step(1); bone_paint_radius->set_value(32); HSplitContainer *uv_main_hsc = memnew(HSplitContainer); uv_main_vb->add_child(uv_main_hsc); uv_main_hsc->set_v_size_flags(SIZE_EXPAND_FILL); uv_edit_draw = memnew(Panel); uv_main_hsc->add_child(uv_edit_draw); uv_edit_draw->set_h_size_flags(SIZE_EXPAND_FILL); uv_edit_draw->set_custom_minimum_size(Size2(200, 200) * EDSCALE); uv_menu = memnew(MenuButton); uv_mode_hb->add_child(uv_menu); uv_menu->set_text(TTR("Edit")); uv_menu->get_popup()->add_item(TTR("Polygon->UV"), UVEDIT_POLYGON_TO_UV); uv_menu->get_popup()->add_item(TTR("UV->Polygon"), UVEDIT_UV_TO_POLYGON); uv_menu->get_popup()->add_separator(); uv_menu->get_popup()->add_item(TTR("Clear UV"), UVEDIT_UV_CLEAR); uv_menu->get_popup()->add_separator(); uv_menu->get_popup()->add_item(TTR("Grid Settings"), UVEDIT_GRID_SETTINGS); uv_menu->get_popup()->connect("id_pressed", this, "_menu_option"); uv_mode_hb->add_child(memnew(VSeparator)); b_snap_enable = memnew(ToolButton); uv_mode_hb->add_child(b_snap_enable); b_snap_enable->set_text(TTR("Snap")); b_snap_enable->set_focus_mode(FOCUS_NONE); b_snap_enable->set_toggle_mode(true); b_snap_enable->set_pressed(use_snap); b_snap_enable->set_tooltip(TTR("Enable Snap")); b_snap_enable->connect("toggled", this, "_set_use_snap"); b_snap_grid = memnew(ToolButton); uv_mode_hb->add_child(b_snap_grid); b_snap_grid->set_text(TTR("Grid")); b_snap_grid->set_focus_mode(FOCUS_NONE); b_snap_grid->set_toggle_mode(true); b_snap_grid->set_pressed(snap_show_grid); b_snap_grid->set_tooltip(TTR("Show Grid")); b_snap_grid->connect("toggled", this, "_set_show_grid"); grid_settings = memnew(AcceptDialog); grid_settings->set_title(TTR("Configure Grid:")); add_child(grid_settings); VBoxContainer *grid_settings_vb = memnew(VBoxContainer); grid_settings->add_child(grid_settings_vb); SpinBox *sb_off_x = memnew(SpinBox); sb_off_x->set_min(-256); sb_off_x->set_max(256); sb_off_x->set_step(1); sb_off_x->set_value(snap_offset.x); sb_off_x->set_suffix("px"); sb_off_x->connect("value_changed", this, "_set_snap_off_x"); grid_settings_vb->add_margin_child(TTR("Grid Offset X:"), sb_off_x); SpinBox *sb_off_y = memnew(SpinBox); sb_off_y->set_min(-256); sb_off_y->set_max(256); sb_off_y->set_step(1); sb_off_y->set_value(snap_offset.y); sb_off_y->set_suffix("px"); sb_off_y->connect("value_changed", this, "_set_snap_off_y"); grid_settings_vb->add_margin_child(TTR("Grid Offset Y:"), sb_off_y); SpinBox *sb_step_x = memnew(SpinBox); sb_step_x->set_min(-256); sb_step_x->set_max(256); sb_step_x->set_step(1); sb_step_x->set_value(snap_step.x); sb_step_x->set_suffix("px"); sb_step_x->connect("value_changed", this, "_set_snap_step_x"); grid_settings_vb->add_margin_child(TTR("Grid Step X:"), sb_step_x); SpinBox *sb_step_y = memnew(SpinBox); sb_step_y->set_min(-256); sb_step_y->set_max(256); sb_step_y->set_step(1); sb_step_y->set_value(snap_step.y); sb_step_y->set_suffix("px"); sb_step_y->connect("value_changed", this, "_set_snap_step_y"); grid_settings_vb->add_margin_child(TTR("Grid Step Y:"), sb_step_y); uv_mode_hb->add_child(memnew(VSeparator)); uv_icon_zoom = memnew(TextureRect); uv_icon_zoom->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); uv_mode_hb->add_child(uv_icon_zoom); uv_zoom = memnew(HSlider); uv_zoom->set_min(0.01); uv_zoom->set_max(16); uv_zoom->set_value(1); uv_zoom->set_step(0.01); uv_zoom->set_v_size_flags(SIZE_SHRINK_CENTER); uv_mode_hb->add_child(uv_zoom); uv_zoom->set_custom_minimum_size(Size2(80 * EDSCALE, 0)); uv_zoom_value = memnew(SpinBox); uv_zoom->share(uv_zoom_value); uv_zoom_value->set_custom_minimum_size(Size2(50, 0)); uv_mode_hb->add_child(uv_zoom_value); uv_zoom->connect("value_changed", this, "_uv_scroll_changed"); uv_vscroll = memnew(VScrollBar); uv_vscroll->set_step(0.001); uv_edit_draw->add_child(uv_vscroll); uv_vscroll->set_anchors_and_margins_preset(PRESET_RIGHT_WIDE); uv_vscroll->connect("value_changed", this, "_uv_scroll_changed"); uv_hscroll = memnew(HScrollBar); uv_hscroll->set_step(0.001); uv_edit_draw->add_child(uv_hscroll); uv_hscroll->set_anchors_and_margins_preset(PRESET_BOTTOM_WIDE); uv_hscroll->set_margin(MARGIN_RIGHT, -uv_vscroll->get_size().x * EDSCALE); uv_hscroll->connect("value_changed", this, "_uv_scroll_changed"); bone_scroll_main_vb = memnew(VBoxContainer); bone_scroll_main_vb->hide(); bone_scroll_main_vb->set_custom_minimum_size(Size2(150 * EDSCALE, 0)); sync_bones = memnew(Button(TTR("Sync Bones to Polygon"))); bone_scroll_main_vb->add_child(sync_bones); sync_bones->set_h_size_flags(0); sync_bones->connect("pressed", this, "_sync_bones"); uv_main_hsc->add_child(bone_scroll_main_vb); bone_scroll = memnew(ScrollContainer); bone_scroll->set_v_scroll(true); bone_scroll->set_h_scroll(false); bone_scroll_main_vb->add_child(bone_scroll); bone_scroll->set_v_size_flags(SIZE_EXPAND_FILL); bone_scroll_vb = memnew(VBoxContainer); bone_scroll->add_child(bone_scroll_vb); uv_edit_draw->connect("draw", this, "_uv_draw"); uv_edit_draw->connect("gui_input", this, "_uv_input"); uv_draw_zoom = 1.0; point_drag_index = -1; uv_drag = false; uv_create = false; updating_uv_scroll = false; bone_painting = false; error = memnew(AcceptDialog); add_child(error); uv_edit_draw->set_clip_contents(true); } Polygon2DEditorPlugin::Polygon2DEditorPlugin(EditorNode *p_node) : AbstractPolygon2DEditorPlugin(p_node, memnew(Polygon2DEditor(p_node)), "Polygon2D") { }