/*************************************************************************/ /* polygon_2d_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "polygon_2d_editor_plugin.h" #include "canvas_item_editor_plugin.h" #include "editor/editor_settings.h" #include "os/file_access.h" #include "os/input.h" #include "os/keyboard.h" void Polygon2DEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: { button_create->set_icon(get_icon("Edit", "EditorIcons")); button_edit->set_icon(get_icon("MovePoint", "EditorIcons")); button_edit->set_pressed(true); button_uv->set_icon(get_icon("Uv", "EditorIcons")); uv_button[UV_MODE_EDIT_POINT]->set_icon(get_icon("ToolSelect", "EditorIcons")); uv_button[UV_MODE_MOVE]->set_icon(get_icon("ToolMove", "EditorIcons")); uv_button[UV_MODE_ROTATE]->set_icon(get_icon("ToolRotate", "EditorIcons")); uv_button[UV_MODE_SCALE]->set_icon(get_icon("ToolScale", "EditorIcons")); b_snap_grid->set_icon(get_icon("Grid", "EditorIcons")); b_snap_enable->set_icon(get_icon("Snap", "EditorIcons")); uv_icon_zoom->set_texture(get_icon("Zoom", "EditorIcons")); get_tree()->connect("node_removed", this, "_node_removed"); } break; case NOTIFICATION_FIXED_PROCESS: { } break; } } void Polygon2DEditor::_node_removed(Node *p_node) { if (p_node == node) { edit(NULL); hide(); canvas_item_editor->get_viewport_control()->update(); } } void Polygon2DEditor::_menu_option(int p_option) { switch (p_option) { case MODE_CREATE: { mode = MODE_CREATE; button_create->set_pressed(true); button_edit->set_pressed(false); } break; case MODE_EDIT: { mode = MODE_EDIT; button_create->set_pressed(false); button_edit->set_pressed(true); } break; case MODE_EDIT_UV: { if (node->get_texture().is_null()) { error->set_text("No texture in this polygon.\nSet a texture to be able to edit UV."); error->popup_centered_minsize(); return; } PoolVector points = node->get_polygon(); PoolVector uvs = node->get_uv(); if (uvs.size() != points.size()) { undo_redo->create_action(TTR("Create UV Map")); undo_redo->add_do_method(node, "set_uv", points); undo_redo->add_undo_method(node, "set_uv", uvs); undo_redo->add_do_method(uv_edit_draw, "update"); undo_redo->add_undo_method(uv_edit_draw, "update"); undo_redo->commit_action(); } uv_edit->popup_centered_ratio(0.85); } break; case UVEDIT_POLYGON_TO_UV: { PoolVector points = node->get_polygon(); if (points.size() == 0) break; PoolVector uvs = node->get_uv(); undo_redo->create_action(TTR("Create UV Map")); undo_redo->add_do_method(node, "set_uv", points); undo_redo->add_undo_method(node, "set_uv", uvs); undo_redo->add_do_method(uv_edit_draw, "update"); undo_redo->add_undo_method(uv_edit_draw, "update"); undo_redo->commit_action(); } break; case UVEDIT_UV_TO_POLYGON: { PoolVector points = node->get_polygon(); PoolVector uvs = node->get_uv(); if (uvs.size() == 0) break; undo_redo->create_action(TTR("Create UV Map")); undo_redo->add_do_method(node, "set_polygon", uvs); undo_redo->add_undo_method(node, "set_polygon", points); undo_redo->add_do_method(uv_edit_draw, "update"); undo_redo->add_undo_method(uv_edit_draw, "update"); undo_redo->commit_action(); } break; case UVEDIT_UV_CLEAR: { PoolVector uvs = node->get_uv(); if (uvs.size() == 0) break; undo_redo->create_action(TTR("Create UV Map")); undo_redo->add_do_method(node, "set_uv", PoolVector()); undo_redo->add_undo_method(node, "set_uv", uvs); undo_redo->add_do_method(uv_edit_draw, "update"); undo_redo->add_undo_method(uv_edit_draw, "update"); undo_redo->commit_action(); } break; } } void Polygon2DEditor::_set_use_snap(bool p_use) { use_snap = p_use; } void Polygon2DEditor::_set_show_grid(bool p_show) { snap_show_grid = p_show; uv_edit_draw->update(); } void Polygon2DEditor::_set_snap_off_x(float p_val) { snap_offset.x = p_val; uv_edit_draw->update(); } void Polygon2DEditor::_set_snap_off_y(float p_val) { snap_offset.y = p_val; uv_edit_draw->update(); } void Polygon2DEditor::_set_snap_step_x(float p_val) { snap_step.x = p_val; uv_edit_draw->update(); } void Polygon2DEditor::_set_snap_step_y(float p_val) { snap_step.y = p_val; uv_edit_draw->update(); } void Polygon2DEditor::_wip_close() { undo_redo->create_action(TTR("Create Poly")); undo_redo->add_undo_method(node, "set_polygon", node->get_polygon()); undo_redo->add_do_method(node, "set_polygon", wip); undo_redo->add_do_method(canvas_item_editor->get_viewport_control(), "update"); undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(), "update"); undo_redo->commit_action(); wip.clear(); wip_active = false; mode = MODE_EDIT; button_edit->set_pressed(true); button_create->set_pressed(false); edited_point = -1; } bool Polygon2DEditor::forward_gui_input(const Ref &p_event) { if (node == NULL) return false; Ref mb = p_event; if (mb.is_valid()) { Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform(); Vector2 gpoint = mb->get_position(); Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint); cpoint = canvas_item_editor->snap_point(cpoint); cpoint = node->get_global_transform().affine_inverse().xform(cpoint); Vector poly = Variant(node->get_polygon()); //first check if a point is to be added (segment split) real_t grab_threshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8); switch (mode) { case MODE_CREATE: { if (mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) { if (!wip_active) { wip.clear(); wip.push_back(cpoint - node->get_offset()); wip_active = true; edited_point_pos = cpoint; canvas_item_editor->get_viewport_control()->update(); edited_point = 1; return true; } else { if (wip.size() > 1 && xform.xform(wip[0] + node->get_offset()).distance_to(gpoint) < grab_threshold) { //wip closed _wip_close(); return true; } else { wip.push_back(cpoint - node->get_offset()); edited_point = wip.size(); canvas_item_editor->get_viewport_control()->update(); return true; //add wip point } } } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && wip_active) { _wip_close(); } } break; case MODE_EDIT: { if (mb->get_button_index() == BUTTON_LEFT) { if (mb->is_pressed()) { if (mb->get_control()) { if (poly.size() < 3) { undo_redo->create_action(TTR("Edit Poly")); undo_redo->add_undo_method(node, "set_polygon", poly); poly.push_back(cpoint); undo_redo->add_do_method(node, "set_polygon", poly); undo_redo->add_do_method(canvas_item_editor->get_viewport_control(), "update"); undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(), "update"); undo_redo->commit_action(); return true; } //search edges int closest_idx = -1; Vector2 closest_pos; real_t closest_dist = 1e10; for (int i = 0; i < poly.size(); i++) { Vector2 points[2] = { xform.xform(poly[i] + node->get_offset()), xform.xform(poly[(i + 1) % poly.size()] + node->get_offset()) }; Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint, points); if (cp.distance_squared_to(points[0]) < CMP_EPSILON2 || cp.distance_squared_to(points[1]) < CMP_EPSILON2) continue; //not valid to reuse point real_t d = cp.distance_to(gpoint); if (d < closest_dist && d < grab_threshold) { closest_dist = d; closest_pos = cp; closest_idx = i; } } if (closest_idx >= 0) { pre_move_edit = poly; poly.insert(closest_idx + 1, xform.affine_inverse().xform(closest_pos) - node->get_offset()); edited_point = closest_idx + 1; edited_point_pos = xform.affine_inverse().xform(closest_pos); node->set_polygon(Variant(poly)); canvas_item_editor->get_viewport_control()->update(); return true; } } else { //look for points to move int closest_idx = -1; Vector2 closest_pos; real_t closest_dist = 1e10; for (int i = 0; i < poly.size(); i++) { Vector2 cp = xform.xform(poly[i] + node->get_offset()); real_t d = cp.distance_to(gpoint); if (d < closest_dist && d < grab_threshold) { closest_dist = d; closest_pos = cp; closest_idx = i; } } if (closest_idx >= 0) { pre_move_edit = poly; edited_point = closest_idx; edited_point_pos = xform.affine_inverse().xform(closest_pos); canvas_item_editor->get_viewport_control()->update(); return true; } } } else { if (edited_point != -1) { //apply ERR_FAIL_INDEX_V(edited_point, poly.size(), false); poly[edited_point] = edited_point_pos - node->get_offset(); undo_redo->create_action(TTR("Edit Poly")); undo_redo->add_do_method(node, "set_polygon", poly); undo_redo->add_undo_method(node, "set_polygon", pre_move_edit); undo_redo->add_do_method(canvas_item_editor->get_viewport_control(), "update"); undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(), "update"); undo_redo->commit_action(); edited_point = -1; return true; } } } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && edited_point == -1) { int closest_idx = -1; Vector2 closest_pos; real_t closest_dist = 1e10; for (int i = 0; i < poly.size(); i++) { Vector2 cp = xform.xform(poly[i] + node->get_offset()); real_t d = cp.distance_to(gpoint); if (d < closest_dist && d < grab_threshold) { closest_dist = d; closest_pos = cp; closest_idx = i; } } if (closest_idx >= 0) { undo_redo->create_action(TTR("Edit Poly (Remove Point)")); undo_redo->add_undo_method(node, "set_polygon", poly); poly.remove(closest_idx); undo_redo->add_do_method(node, "set_polygon", poly); undo_redo->add_do_method(canvas_item_editor->get_viewport_control(), "update"); undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(), "update"); undo_redo->commit_action(); return true; } } } break; } } Ref mm = p_event; if (mm.is_valid()) { if (edited_point != -1 && (wip_active || mm->get_button_mask() & BUTTON_MASK_LEFT)) { Vector2 gpoint = mm->get_position(); Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint); cpoint = canvas_item_editor->snap_point(cpoint); edited_point_pos = node->get_global_transform().affine_inverse().xform(cpoint); canvas_item_editor->get_viewport_control()->update(); } } return false; } void Polygon2DEditor::_canvas_draw() { if (!node) return; Control *vpc = canvas_item_editor->get_viewport_control(); Vector poly; if (wip_active) poly = wip; else poly = Variant(node->get_polygon()); Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform(); Ref handle = get_icon("EditorHandle", "EditorIcons"); for (int i = 0; i < poly.size(); i++) { Vector2 p, p2; p = i == edited_point ? edited_point_pos : (poly[i] + node->get_offset()); if ((wip_active && i == poly.size() - 1) || (((i + 1) % poly.size()) == edited_point)) p2 = edited_point_pos; else p2 = poly[(i + 1) % poly.size()] + node->get_offset(); Vector2 point = xform.xform(p); Vector2 next_point = xform.xform(p2); Color col = Color(1, 0.3, 0.1, 0.8); vpc->draw_line(point, next_point, col, 2); vpc->draw_texture(handle, point - handle->get_size() * 0.5); } } void Polygon2DEditor::_uv_mode(int p_mode) { uv_mode = UVMode(p_mode); for (int i = 0; i < UV_MODE_MAX; i++) { uv_button[i]->set_pressed(p_mode == i); } } void Polygon2DEditor::_uv_input(const Ref &p_input) { Transform2D mtx; mtx.elements[2] = -uv_draw_ofs; mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom)); Ref mb = p_input; if (mb.is_valid()) { if (mb->get_button_index() == BUTTON_LEFT) { if (mb->is_pressed()) { uv_drag_from = Vector2(mb->get_position().x, mb->get_position().y); uv_drag = true; uv_prev = node->get_uv(); uv_move_current = uv_mode; if (uv_move_current == UV_MODE_EDIT_POINT) { if (mb->get_shift() && mb->get_command()) uv_move_current = UV_MODE_SCALE; else if (mb->get_shift()) uv_move_current = UV_MODE_MOVE; else if (mb->get_command()) uv_move_current = UV_MODE_ROTATE; } if (uv_move_current == UV_MODE_EDIT_POINT) { uv_drag_index = -1; for (int i = 0; i < uv_prev.size(); i++) { Vector2 tuv = mtx.xform(uv_prev[i]); if (tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y)) < 8) { uv_drag_from = tuv; uv_drag_index = i; } } if (uv_drag_index == -1) { uv_drag = false; } } } else if (uv_drag) { undo_redo->create_action(TTR("Transform UV Map")); undo_redo->add_do_method(node, "set_uv", node->get_uv()); undo_redo->add_undo_method(node, "set_uv", uv_prev); undo_redo->add_do_method(uv_edit_draw, "update"); undo_redo->add_undo_method(uv_edit_draw, "update"); undo_redo->commit_action(); uv_drag = false; } } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) { if (uv_drag) { uv_drag = false; node->set_uv(uv_prev); uv_edit_draw->update(); } } else if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) { uv_zoom->set_value(uv_zoom->get_value() / (1 - (0.1 * mb->get_factor()))); } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed()) { uv_zoom->set_value(uv_zoom->get_value() * (1 - (0.1 * mb->get_factor()))); } } Ref mm = p_input; if (mm.is_valid()) { if (mm->get_button_mask() & BUTTON_MASK_MIDDLE || Input::get_singleton()->is_key_pressed(KEY_SPACE)) { Vector2 drag(mm->get_relative().x, mm->get_relative().y); uv_hscroll->set_value(uv_hscroll->get_value() - drag.x); uv_vscroll->set_value(uv_vscroll->get_value() - drag.y); } else if (uv_drag) { Vector2 uv_drag_to = mm->get_position(); Vector2 drag = mtx.affine_inverse().xform(uv_drag_to) - mtx.affine_inverse().xform(uv_drag_from); switch (uv_move_current) { case UV_MODE_EDIT_POINT: { PoolVector uv_new = uv_prev; uv_new.set(uv_drag_index, uv_new[uv_drag_index] + drag); node->set_uv(uv_new); } break; case UV_MODE_MOVE: { PoolVector uv_new = uv_prev; for (int i = 0; i < uv_new.size(); i++) uv_new.set(i, uv_new[i] + drag); node->set_uv(uv_new); } break; case UV_MODE_ROTATE: { Vector2 center; PoolVector uv_new = uv_prev; for (int i = 0; i < uv_new.size(); i++) center += uv_prev[i]; center /= uv_new.size(); float angle = (uv_drag_from - mtx.xform(center)).normalized().angle_to((uv_drag_to - mtx.xform(center)).normalized()); for (int i = 0; i < uv_new.size(); i++) { Vector2 rel = uv_prev[i] - center; rel = rel.rotated(angle); uv_new.set(i, center + rel); } node->set_uv(uv_new); } break; case UV_MODE_SCALE: { Vector2 center; PoolVector uv_new = uv_prev; for (int i = 0; i < uv_new.size(); i++) center += uv_prev[i]; center /= uv_new.size(); float from_dist = uv_drag_from.distance_to(mtx.xform(center)); float to_dist = uv_drag_to.distance_to(mtx.xform(center)); if (from_dist < 2) break; float scale = to_dist / from_dist; for (int i = 0; i < uv_new.size(); i++) { Vector2 rel = uv_prev[i] - center; rel = rel * scale; uv_new.set(i, center + rel); } node->set_uv(uv_new); } break; } uv_edit_draw->update(); } } } void Polygon2DEditor::_uv_scroll_changed(float) { if (updating_uv_scroll) return; uv_draw_ofs.x = uv_hscroll->get_value(); uv_draw_ofs.y = uv_vscroll->get_value(); uv_draw_zoom = uv_zoom->get_value(); uv_edit_draw->update(); } void Polygon2DEditor::_uv_draw() { Ref base_tex = node->get_texture(); if (base_tex.is_null()) return; Transform2D mtx; mtx.elements[2] = -uv_draw_ofs; mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom)); VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), mtx); uv_edit_draw->draw_texture(base_tex, Point2()); VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), Transform2D()); if (snap_show_grid) { Size2 s = uv_edit_draw->get_size(); int last_cell; if (snap_step.x != 0) { for (int i = 0; i < s.width; i++) { int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i, 0)).x - snap_offset.x) / snap_step.x)); if (i == 0) last_cell = cell; if (last_cell != cell) uv_edit_draw->draw_line(Point2(i, 0), Point2(i, s.height), Color(0.3, 0.7, 1, 0.3)); last_cell = cell; } } if (snap_step.y != 0) { for (int i = 0; i < s.height; i++) { int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(0, i)).y - snap_offset.y) / snap_step.y)); if (i == 0) last_cell = cell; if (last_cell != cell) uv_edit_draw->draw_line(Point2(0, i), Point2(s.width, i), Color(0.3, 0.7, 1, 0.3)); last_cell = cell; } } } PoolVector uvs = node->get_uv(); Ref handle = get_icon("EditorHandle", "EditorIcons"); Rect2 rect(Point2(), mtx.basis_xform(base_tex->get_size())); rect.expand_to(mtx.basis_xform(uv_edit_draw->get_size())); for (int i = 0; i < uvs.size(); i++) { int next = (i + 1) % uvs.size(); uv_edit_draw->draw_line(mtx.xform(uvs[i]), mtx.xform(uvs[next]), Color(0.9, 0.5, 0.5), 2); uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5); rect.expand_to(mtx.basis_xform(uvs[i])); } rect = rect.grow(200); updating_uv_scroll = true; uv_hscroll->set_min(rect.position.x); uv_hscroll->set_max(rect.position.x + rect.size.x); uv_hscroll->set_page(uv_edit_draw->get_size().x); uv_hscroll->set_value(uv_draw_ofs.x); uv_hscroll->set_step(0.001); uv_vscroll->set_min(rect.position.y); uv_vscroll->set_max(rect.position.y + rect.size.y); uv_vscroll->set_page(uv_edit_draw->get_size().y); uv_vscroll->set_value(uv_draw_ofs.y); uv_vscroll->set_step(0.001); updating_uv_scroll = false; } void Polygon2DEditor::edit(Node *p_collision_polygon) { if (!canvas_item_editor) { canvas_item_editor = CanvasItemEditor::get_singleton(); } if (p_collision_polygon) { node = Object::cast_to(p_collision_polygon); if (!canvas_item_editor->get_viewport_control()->is_connected("draw", this, "_canvas_draw")) canvas_item_editor->get_viewport_control()->connect("draw", this, "_canvas_draw"); wip.clear(); wip_active = false; edited_point = -1; } else { node = NULL; if (canvas_item_editor->get_viewport_control()->is_connected("draw", this, "_canvas_draw")) canvas_item_editor->get_viewport_control()->disconnect("draw", this, "_canvas_draw"); } } void Polygon2DEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_menu_option"), &Polygon2DEditor::_menu_option); ClassDB::bind_method(D_METHOD("_canvas_draw"), &Polygon2DEditor::_canvas_draw); ClassDB::bind_method(D_METHOD("_uv_mode"), &Polygon2DEditor::_uv_mode); ClassDB::bind_method(D_METHOD("_uv_draw"), &Polygon2DEditor::_uv_draw); ClassDB::bind_method(D_METHOD("_uv_input"), &Polygon2DEditor::_uv_input); ClassDB::bind_method(D_METHOD("_uv_scroll_changed"), &Polygon2DEditor::_uv_scroll_changed); ClassDB::bind_method(D_METHOD("_node_removed"), &Polygon2DEditor::_node_removed); ClassDB::bind_method(D_METHOD("_set_use_snap"), &Polygon2DEditor::_set_use_snap); ClassDB::bind_method(D_METHOD("_set_show_grid"), &Polygon2DEditor::_set_show_grid); ClassDB::bind_method(D_METHOD("_set_snap_off_x"), &Polygon2DEditor::_set_snap_off_x); ClassDB::bind_method(D_METHOD("_set_snap_off_y"), &Polygon2DEditor::_set_snap_off_y); ClassDB::bind_method(D_METHOD("_set_snap_step_x"), &Polygon2DEditor::_set_snap_step_x); ClassDB::bind_method(D_METHOD("_set_snap_step_y"), &Polygon2DEditor::_set_snap_step_y); } inline float _snap_scalar(float p_offset, float p_step, float p_target) { return p_step != 0 ? Math::stepify(p_target - p_offset, p_step) + p_offset : p_target; } Vector2 Polygon2DEditor::snap_point(Vector2 p_target) const { if (use_snap) { p_target.x = _snap_scalar(snap_offset.x * uv_draw_zoom - uv_draw_ofs.x, snap_step.x * uv_draw_zoom, p_target.x); p_target.y = _snap_scalar(snap_offset.y * uv_draw_zoom - uv_draw_ofs.y, snap_step.y * uv_draw_zoom, p_target.y); } return p_target; } Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) { node = NULL; canvas_item_editor = NULL; editor = p_editor; undo_redo = editor->get_undo_redo(); snap_step = Vector2(10, 10); use_snap = false; snap_show_grid = false; add_child(memnew(VSeparator)); button_create = memnew(ToolButton); add_child(button_create); button_create->connect("pressed", this, "_menu_option", varray(MODE_CREATE)); button_create->set_toggle_mode(true); button_edit = memnew(ToolButton); add_child(button_edit); button_edit->connect("pressed", this, "_menu_option", varray(MODE_EDIT)); button_edit->set_toggle_mode(true); button_uv = memnew(ToolButton); add_child(button_uv); button_uv->connect("pressed", this, "_menu_option", varray(MODE_EDIT_UV)); mode = MODE_EDIT; wip_active = false; uv_mode = UV_MODE_EDIT_POINT; uv_edit = memnew(AcceptDialog); add_child(uv_edit); uv_edit->set_title(TTR("Polygon 2D UV Editor")); uv_edit->set_self_modulate(Color(1, 1, 1, 0.9)); VBoxContainer *uv_main_vb = memnew(VBoxContainer); uv_edit->add_child(uv_main_vb); //uv_edit->set_child_rect(uv_main_vb); HBoxContainer *uv_mode_hb = memnew(HBoxContainer); uv_main_vb->add_child(uv_mode_hb); for (int i = 0; i < UV_MODE_MAX; i++) { uv_button[i] = memnew(ToolButton); uv_button[i]->set_toggle_mode(true); uv_mode_hb->add_child(uv_button[i]); uv_button[i]->connect("pressed", this, "_uv_mode", varray(i)); uv_button[i]->set_focus_mode(FOCUS_NONE); } uv_button[0]->set_tooltip(TTR("Move Point") + "\n" + TTR("Ctrl: Rotate") + "\n" + TTR("Shift: Move All") + "\n" + TTR("Shift+Ctrl: Scale")); uv_button[1]->set_tooltip(TTR("Move Polygon")); uv_button[2]->set_tooltip(TTR("Rotate Polygon")); uv_button[3]->set_tooltip(TTR("Scale Polygon")); uv_button[0]->set_pressed(true); HBoxContainer *uv_main_hb = memnew(HBoxContainer); uv_main_vb->add_child(uv_main_hb); uv_edit_draw = memnew(Control); uv_main_hb->add_child(uv_edit_draw); uv_main_hb->set_v_size_flags(SIZE_EXPAND_FILL); uv_edit_draw->set_h_size_flags(SIZE_EXPAND_FILL); uv_menu = memnew(MenuButton); uv_mode_hb->add_child(uv_menu); uv_menu->set_text(TTR("Edit")); uv_menu->get_popup()->add_item(TTR("Polygon->UV"), UVEDIT_POLYGON_TO_UV); uv_menu->get_popup()->add_item(TTR("UV->Polygon"), UVEDIT_UV_TO_POLYGON); uv_menu->get_popup()->add_separator(); uv_menu->get_popup()->add_item(TTR("Clear UV"), UVEDIT_UV_CLEAR); uv_menu->get_popup()->connect("id_pressed", this, "_menu_option"); uv_mode_hb->add_child(memnew(VSeparator)); b_snap_enable = memnew(ToolButton); uv_mode_hb->add_child(b_snap_enable); b_snap_enable->set_text(TTR("Snap")); b_snap_enable->set_focus_mode(FOCUS_NONE); b_snap_enable->set_toggle_mode(true); b_snap_enable->set_pressed(use_snap); b_snap_enable->set_tooltip(TTR("Enable Snap")); b_snap_enable->connect("toggled", this, "_set_use_snap"); b_snap_grid = memnew(ToolButton); uv_mode_hb->add_child(b_snap_grid); b_snap_grid->set_text(TTR("Grid")); b_snap_grid->set_focus_mode(FOCUS_NONE); b_snap_grid->set_toggle_mode(true); b_snap_grid->set_pressed(snap_show_grid); b_snap_grid->set_tooltip(TTR("Show Grid")); b_snap_grid->connect("toggled", this, "_set_show_grid"); uv_mode_hb->add_child(memnew(VSeparator)); uv_mode_hb->add_child(memnew(Label(TTR("Grid Offset:")))); SpinBox *sb_off_x = memnew(SpinBox); sb_off_x->set_min(-256); sb_off_x->set_max(256); sb_off_x->set_step(1); sb_off_x->set_value(snap_offset.x); sb_off_x->set_suffix("px"); sb_off_x->connect("value_changed", this, "_set_snap_off_x"); uv_mode_hb->add_child(sb_off_x); SpinBox *sb_off_y = memnew(SpinBox); sb_off_y->set_min(-256); sb_off_y->set_max(256); sb_off_y->set_step(1); sb_off_y->set_value(snap_offset.y); sb_off_y->set_suffix("px"); sb_off_y->connect("value_changed", this, "_set_snap_off_y"); uv_mode_hb->add_child(sb_off_y); uv_mode_hb->add_child(memnew(VSeparator)); uv_mode_hb->add_child(memnew(Label(TTR("Grid Step:")))); SpinBox *sb_step_x = memnew(SpinBox); sb_step_x->set_min(-256); sb_step_x->set_max(256); sb_step_x->set_step(1); sb_step_x->set_value(snap_step.x); sb_step_x->set_suffix("px"); sb_step_x->connect("value_changed", this, "_set_snap_step_x"); uv_mode_hb->add_child(sb_step_x); SpinBox *sb_step_y = memnew(SpinBox); sb_step_y->set_min(-256); sb_step_y->set_max(256); sb_step_y->set_step(1); sb_step_y->set_value(snap_step.y); sb_step_y->set_suffix("px"); sb_step_y->connect("value_changed", this, "_set_snap_step_y"); uv_mode_hb->add_child(sb_step_y); uv_mode_hb->add_child(memnew(VSeparator)); uv_icon_zoom = memnew(TextureRect); uv_mode_hb->add_child(uv_icon_zoom); uv_zoom = memnew(HSlider); uv_zoom->set_min(0.01); uv_zoom->set_max(4); uv_zoom->set_value(1); uv_zoom->set_step(0.01); uv_mode_hb->add_child(uv_zoom); uv_zoom->set_custom_minimum_size(Size2(200, 0)); uv_zoom_value = memnew(SpinBox); uv_zoom->share(uv_zoom_value); uv_zoom_value->set_custom_minimum_size(Size2(50, 0)); uv_mode_hb->add_child(uv_zoom_value); uv_zoom->connect("value_changed", this, "_uv_scroll_changed"); uv_vscroll = memnew(VScrollBar); uv_main_hb->add_child(uv_vscroll); uv_vscroll->connect("value_changed", this, "_uv_scroll_changed"); uv_hscroll = memnew(HScrollBar); uv_main_vb->add_child(uv_hscroll); uv_hscroll->connect("value_changed", this, "_uv_scroll_changed"); uv_edit_draw->connect("draw", this, "_uv_draw"); uv_edit_draw->connect("gui_input", this, "_uv_input"); uv_draw_zoom = 1.0; uv_drag_index = -1; uv_drag = false; updating_uv_scroll = false; error = memnew(AcceptDialog); add_child(error); uv_edit_draw->set_clip_contents(true); } void Polygon2DEditorPlugin::edit(Object *p_object) { collision_polygon_editor->edit(Object::cast_to(p_object)); } bool Polygon2DEditorPlugin::handles(Object *p_object) const { return p_object->is_class("Polygon2D"); } void Polygon2DEditorPlugin::make_visible(bool p_visible) { if (p_visible) { collision_polygon_editor->show(); } else { collision_polygon_editor->hide(); collision_polygon_editor->edit(NULL); } } Polygon2DEditorPlugin::Polygon2DEditorPlugin(EditorNode *p_node) { editor = p_node; collision_polygon_editor = memnew(Polygon2DEditor(p_node)); CanvasItemEditor::get_singleton()->add_control_to_menu_panel(collision_polygon_editor); collision_polygon_editor->hide(); } Polygon2DEditorPlugin::~Polygon2DEditorPlugin() { }