/*************************************************************************/ /* path_3d_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef PATH_EDITOR_PLUGIN_H #define PATH_EDITOR_PLUGIN_H #include "editor/editor_plugin.h" #include "editor/plugins/node_3d_editor_gizmos.h" #include "scene/3d/camera_3d.h" #include "scene/3d/path_3d.h" #include "scene/gui/separator.h" class EditorNode; class Path3DGizmo : public EditorNode3DGizmo { GDCLASS(Path3DGizmo, EditorNode3DGizmo); Path3D *path; mutable Vector3 original; mutable float orig_in_length; mutable float orig_out_length; public: virtual String get_handle_name(int p_id, bool p_secondary) const override; virtual Variant get_handle_value(int p_id, bool p_secondary) const override; virtual void set_handle(int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override; virtual void commit_handle(int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override; virtual void redraw() override; Path3DGizmo(Path3D *p_path = nullptr); }; class Path3DGizmoPlugin : public EditorNode3DGizmoPlugin { GDCLASS(Path3DGizmoPlugin, EditorNode3DGizmoPlugin); protected: Ref create_gizmo(Node3D *p_spatial) override; public: String get_gizmo_name() const override; int get_priority() const override; Path3DGizmoPlugin(); }; class Path3DEditorPlugin : public EditorPlugin { GDCLASS(Path3DEditorPlugin, EditorPlugin); Separator *sep; Button *curve_create; Button *curve_edit; Button *curve_del; Button *curve_close; MenuButton *handle_menu; EditorNode *editor; Path3D *path; void _update_theme(); void _mode_changed(int p_idx); void _close_curve(); void _handle_option_pressed(int p_option); bool handle_clicked; bool mirror_handle_angle; bool mirror_handle_length; enum HandleOption { HANDLE_OPTION_ANGLE, HANDLE_OPTION_LENGTH }; protected: void _notification(int p_what); static void _bind_methods(); public: Path3D *get_edited_path() { return path; } static Path3DEditorPlugin *singleton; virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera3D *p_camera, const Ref &p_event) override; virtual String get_name() const override { return "Path3D"; } bool has_main_screen() const override { return false; } virtual void edit(Object *p_object) override; virtual bool handles(Object *p_object) const override; virtual void make_visible(bool p_visible) override; bool mirror_angle_enabled() { return mirror_handle_angle; } bool mirror_length_enabled() { return mirror_handle_length; } bool is_handle_clicked() { return handle_clicked; } void set_handle_clicked(bool clicked) { handle_clicked = clicked; } Path3DEditorPlugin(EditorNode *p_node); ~Path3DEditorPlugin(); }; #endif // PATH_EDITOR_PLUGIN_H