/*************************************************************************/ /* packed_scene_translation_parser_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "packed_scene_translation_parser_plugin.h" #include "core/io/resource_loader.h" #include "scene/resources/packed_scene.h" void PackedSceneEditorTranslationParserPlugin::get_recognized_extensions(List<String> *r_extensions) const { ResourceLoader::get_recognized_extensions_for_type("PackedScene", r_extensions); } Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) { // Parse specific scene Node's properties (see in constructor) that are auto-translated by the engine when set. E.g Label's text property. // These properties are translated with the tr() function in the C++ code when being set or updated. Error err; RES loaded_res = ResourceLoader::load(p_path, "PackedScene", false, &err); if (err) { ERR_PRINT("Failed to load " + p_path); return err; } Ref<SceneState> state = Ref<PackedScene>(loaded_res)->get_state(); Vector<String> parsed_strings; String property_name; Variant property_value; for (int i = 0; i < state->get_node_count(); i++) { if (!ClassDB::is_parent_class(state->get_node_type(i), "Control") && !ClassDB::is_parent_class(state->get_node_type(i), "Viewport")) { continue; } for (int j = 0; j < state->get_node_property_count(i); j++) { property_name = state->get_node_property_name(i, j); if (!lookup_properties.has(property_name)) { continue; } property_value = state->get_node_property_value(i, j); if (property_name == "script" && property_value.get_type() == Variant::OBJECT && !property_value.is_null()) { // Parse built-in script. Ref<Script> s = Object::cast_to<Script>(property_value); String extension = s->get_language()->get_extension(); if (EditorTranslationParser::get_singleton()->can_parse(extension)) { Vector<String> temp; Vector<Vector<String>> ids_context_plural; EditorTranslationParser::get_singleton()->get_parser(extension)->parse_file(s->get_path(), &temp, &ids_context_plural); parsed_strings.append_array(temp); r_ids_ctx_plural->append_array(ids_context_plural); } } else if (property_name == "filters") { // Extract FileDialog's filters property with values in format "*.png ; PNG Images","*.gd ; GDScript Files". Vector<String> str_values = property_value; for (int k = 0; k < str_values.size(); k++) { String desc = str_values[k].get_slice(";", 1).strip_edges(); if (!desc.empty()) { parsed_strings.push_back(desc); } } } else if (property_value.get_type() == Variant::STRING) { String str_value = String(property_value); // Prevent reading text containing only spaces. if (!str_value.strip_edges().empty()) { parsed_strings.push_back(str_value); } } } } r_ids->append_array(parsed_strings); return OK; } PackedSceneEditorTranslationParserPlugin::PackedSceneEditorTranslationParserPlugin() { // Scene Node's properties containing strings that will be fetched for translation. lookup_properties.insert("text"); lookup_properties.insert("hint_tooltip"); lookup_properties.insert("placeholder_text"); lookup_properties.insert("dialog_text"); lookup_properties.insert("filters"); lookup_properties.insert("script"); //Add exception list (to prevent false positives) //line edit, text edit, richtextlabel //Set<String> exception_list; //exception_list.insert("RichTextLabel"); }