/*************************************************************************/ /* node_3d_editor_gizmos.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "node_3d_editor_gizmos.h" #include "core/math/convex_hull.h" #include "core/math/geometry_2d.h" #include "core/math/geometry_3d.h" #include "editor/plugins/node_3d_editor_plugin.h" #include "scene/3d/audio_stream_player_3d.h" #include "scene/3d/camera_3d.h" #include "scene/3d/collision_polygon_3d.h" #include "scene/3d/collision_shape_3d.h" #include "scene/3d/cpu_particles_3d.h" #include "scene/3d/decal.h" #include "scene/3d/gpu_particles_3d.h" #include "scene/3d/gpu_particles_collision_3d.h" #include "scene/3d/light_3d.h" #include "scene/3d/lightmap_gi.h" #include "scene/3d/lightmap_probe.h" #include "scene/3d/listener_3d.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/navigation_region_3d.h" #include "scene/3d/occluder_instance_3d.h" #include "scene/3d/physics_joint_3d.h" #include "scene/3d/position_3d.h" #include "scene/3d/ray_cast_3d.h" #include "scene/3d/reflection_probe.h" #include "scene/3d/soft_dynamic_body_3d.h" #include "scene/3d/spring_arm_3d.h" #include "scene/3d/sprite_3d.h" #include "scene/3d/vehicle_body_3d.h" #include "scene/3d/visible_on_screen_notifier_3d.h" #include "scene/3d/voxel_gi.h" #include "scene/resources/box_shape_3d.h" #include "scene/resources/capsule_shape_3d.h" #include "scene/resources/concave_polygon_shape_3d.h" #include "scene/resources/convex_polygon_shape_3d.h" #include "scene/resources/cylinder_shape_3d.h" #include "scene/resources/height_map_shape_3d.h" #include "scene/resources/primitive_meshes.h" #include "scene/resources/separation_ray_shape_3d.h" #include "scene/resources/sphere_shape_3d.h" #include "scene/resources/surface_tool.h" #include "scene/resources/world_boundary_shape_3d.h" #define HANDLE_HALF_SIZE 9.5 bool EditorNode3DGizmo::is_editable() const { ERR_FAIL_COND_V(!spatial_node, false); Node *edited_root = spatial_node->get_tree()->get_edited_scene_root(); if (spatial_node == edited_root) { return true; } if (spatial_node->get_owner() == edited_root) { return true; } if (edited_root->is_editable_instance(spatial_node->get_owner())) { return true; } return false; } void EditorNode3DGizmo::clear() { for (int i = 0; i < instances.size(); i++) { if (instances[i].instance.is_valid()) { RS::get_singleton()->free(instances[i].instance); } } billboard_handle = false; collision_segments.clear(); collision_mesh = Ref(); instances.clear(); handles.clear(); secondary_handles.clear(); } void EditorNode3DGizmo::redraw() { if (!GDVIRTUAL_CALL(_redraw)) { ERR_FAIL_COND(!gizmo_plugin); gizmo_plugin->redraw(this); } if (Node3DEditor::get_singleton()->is_current_selected_gizmo(this)) { Node3DEditor::get_singleton()->update_transform_gizmo(); } } String EditorNode3DGizmo::get_handle_name(int p_id) const { String ret; if (GDVIRTUAL_CALL(_get_handle_name, p_id, ret)) { return ret; } ERR_FAIL_COND_V(!gizmo_plugin, ""); return gizmo_plugin->get_handle_name(this, p_id); } bool EditorNode3DGizmo::is_handle_highlighted(int p_id) const { bool success; if (GDVIRTUAL_CALL(_is_handle_highlighted, p_id, success)) { return success; } ERR_FAIL_COND_V(!gizmo_plugin, false); return gizmo_plugin->is_handle_highlighted(this, p_id); } Variant EditorNode3DGizmo::get_handle_value(int p_id) const { Variant value; if (GDVIRTUAL_CALL(_get_handle_value, p_id, value)) { return value; } ERR_FAIL_COND_V(!gizmo_plugin, Variant()); return gizmo_plugin->get_handle_value(this, p_id); } void EditorNode3DGizmo::set_handle(int p_id, Camera3D *p_camera, const Point2 &p_point) { if (GDVIRTUAL_CALL(_set_handle, p_id, p_camera, p_point)) { return; } ERR_FAIL_COND(!gizmo_plugin); gizmo_plugin->set_handle(this, p_id, p_camera, p_point); } void EditorNode3DGizmo::commit_handle(int p_id, const Variant &p_restore, bool p_cancel) { if (GDVIRTUAL_CALL(_commit_handle, p_id, p_restore, p_cancel)) { return; } ERR_FAIL_COND(!gizmo_plugin); gizmo_plugin->commit_handle(this, p_id, p_restore, p_cancel); } int EditorNode3DGizmo::subgizmos_intersect_ray(Camera3D *p_camera, const Vector2 &p_point) const { int id; if (GDVIRTUAL_CALL(_subgizmos_intersect_ray, p_camera, p_point, id)) { return id; } ERR_FAIL_COND_V(!gizmo_plugin, -1); return gizmo_plugin->subgizmos_intersect_ray(this, p_camera, p_point); } Vector EditorNode3DGizmo::subgizmos_intersect_frustum(const Camera3D *p_camera, const Vector &p_frustum) const { TypedArray frustum; frustum.resize(p_frustum.size()); for (int i = 0; i < p_frustum.size(); i++) { frustum[i] = p_frustum[i]; } Vector ret; if (GDVIRTUAL_CALL(_subgizmos_intersect_frustum, p_camera, frustum, ret)) { return ret; } ERR_FAIL_COND_V(!gizmo_plugin, Vector()); return gizmo_plugin->subgizmos_intersect_frustum(this, p_camera, p_frustum); } Transform3D EditorNode3DGizmo::get_subgizmo_transform(int p_id) const { Transform3D ret; if (GDVIRTUAL_CALL(_get_subgizmo_transform, p_id, ret)) { return ret; } ERR_FAIL_COND_V(!gizmo_plugin, Transform3D()); return gizmo_plugin->get_subgizmo_transform(this, p_id); } void EditorNode3DGizmo::set_subgizmo_transform(int p_id, Transform3D p_transform) { if (GDVIRTUAL_CALL(_set_subgizmo_transform, p_id, p_transform)) { return; } ERR_FAIL_COND(!gizmo_plugin); gizmo_plugin->set_subgizmo_transform(this, p_id, p_transform); } void EditorNode3DGizmo::commit_subgizmos(const Vector &p_ids, const Vector &p_restore, bool p_cancel) { TypedArray restore; restore.resize(p_restore.size()); for (int i = 0; i < p_restore.size(); i++) { restore[i] = p_restore[i]; } if (GDVIRTUAL_CALL(_commit_subgizmos, p_ids, restore, p_cancel)) { return; } ERR_FAIL_COND(!gizmo_plugin); gizmo_plugin->commit_subgizmos(this, p_ids, p_restore, p_cancel); } void EditorNode3DGizmo::set_spatial_node(Node3D *p_node) { ERR_FAIL_NULL(p_node); spatial_node = p_node; } void EditorNode3DGizmo::Instance::create_instance(Node3D *p_base, bool p_hidden) { instance = RS::get_singleton()->instance_create2(mesh->get_rid(), p_base->get_world_3d()->get_scenario()); RS::get_singleton()->instance_attach_object_instance_id(instance, p_base->get_instance_id()); if (skin_reference.is_valid()) { RS::get_singleton()->instance_attach_skeleton(instance, skin_reference->get_skeleton()); } if (extra_margin) { RS::get_singleton()->instance_set_extra_visibility_margin(instance, 1); } RS::get_singleton()->instance_geometry_set_cast_shadows_setting(instance, RS::SHADOW_CASTING_SETTING_OFF); int layer = p_hidden ? 0 : 1 << Node3DEditorViewport::GIZMO_EDIT_LAYER; RS::get_singleton()->instance_set_layer_mask(instance, layer); //gizmos are 26 RS::get_singleton()->instance_geometry_set_flag(instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true); } void EditorNode3DGizmo::add_mesh(const Ref &p_mesh, const Ref &p_material, const Transform3D &p_xform, const Ref &p_skin_reference) { ERR_FAIL_COND(!spatial_node); Instance ins; ins.mesh = p_mesh; ins.skin_reference = p_skin_reference; ins.material = p_material; ins.xform = p_xform; if (valid) { ins.create_instance(spatial_node, hidden); RS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform() * ins.xform); if (ins.material.is_valid()) { RS::get_singleton()->instance_geometry_set_material_override(ins.instance, p_material->get_rid()); } } instances.push_back(ins); } void EditorNode3DGizmo::add_lines(const Vector &p_lines, const Ref &p_material, bool p_billboard, const Color &p_modulate) { add_vertices(p_lines, p_material, Mesh::PRIMITIVE_LINES, p_billboard, p_modulate); } void EditorNode3DGizmo::add_vertices(const Vector &p_vertices, const Ref &p_material, Mesh::PrimitiveType p_primitive_type, bool p_billboard, const Color &p_modulate) { if (p_vertices.is_empty()) { return; } ERR_FAIL_COND(!spatial_node); Instance ins; Ref mesh = memnew(ArrayMesh); Array a; a.resize(Mesh::ARRAY_MAX); a[Mesh::ARRAY_VERTEX] = p_vertices; Vector color; color.resize(p_vertices.size()); { Color *w = color.ptrw(); for (int i = 0; i < p_vertices.size(); i++) { if (is_selected()) { w[i] = Color(1, 1, 1, 0.8) * p_modulate; } else { w[i] = Color(1, 1, 1, 0.2) * p_modulate; } } } a[Mesh::ARRAY_COLOR] = color; mesh->add_surface_from_arrays(p_primitive_type, a); mesh->surface_set_material(0, p_material); if (p_billboard) { float md = 0; for (int i = 0; i < p_vertices.size(); i++) { md = MAX(0, p_vertices[i].length()); } if (md) { mesh->set_custom_aabb(AABB(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0)); } } ins.mesh = mesh; if (valid) { ins.create_instance(spatial_node, hidden); RS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform()); } instances.push_back(ins); } void EditorNode3DGizmo::add_unscaled_billboard(const Ref &p_material, real_t p_scale, const Color &p_modulate) { ERR_FAIL_COND(!spatial_node); Instance ins; Vector vs; Vector uv; Vector colors; vs.push_back(Vector3(-p_scale, p_scale, 0)); vs.push_back(Vector3(p_scale, p_scale, 0)); vs.push_back(Vector3(p_scale, -p_scale, 0)); vs.push_back(Vector3(-p_scale, -p_scale, 0)); uv.push_back(Vector2(0, 0)); uv.push_back(Vector2(1, 0)); uv.push_back(Vector2(1, 1)); uv.push_back(Vector2(0, 1)); colors.push_back(p_modulate); colors.push_back(p_modulate); colors.push_back(p_modulate); colors.push_back(p_modulate); Ref mesh = memnew(ArrayMesh); Array a; a.resize(Mesh::ARRAY_MAX); a[Mesh::ARRAY_VERTEX] = vs; a[Mesh::ARRAY_TEX_UV] = uv; Vector indices; indices.push_back(0); indices.push_back(1); indices.push_back(2); indices.push_back(0); indices.push_back(2); indices.push_back(3); a[Mesh::ARRAY_INDEX] = indices; a[Mesh::ARRAY_COLOR] = colors; mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a); mesh->surface_set_material(0, p_material); float md = 0; for (int i = 0; i < vs.size(); i++) { md = MAX(0, vs[i].length()); } if (md) { mesh->set_custom_aabb(AABB(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0)); } selectable_icon_size = p_scale; mesh->set_custom_aabb(AABB(Vector3(-selectable_icon_size, -selectable_icon_size, -selectable_icon_size) * 100.0f, Vector3(selectable_icon_size, selectable_icon_size, selectable_icon_size) * 200.0f)); ins.mesh = mesh; if (valid) { ins.create_instance(spatial_node, hidden); RS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform()); } selectable_icon_size = p_scale; instances.push_back(ins); } void EditorNode3DGizmo::add_collision_triangles(const Ref &p_tmesh) { collision_mesh = p_tmesh; } void EditorNode3DGizmo::add_collision_segments(const Vector &p_lines) { int from = collision_segments.size(); collision_segments.resize(from + p_lines.size()); for (int i = 0; i < p_lines.size(); i++) { collision_segments.write[from + i] = p_lines[i]; } } void EditorNode3DGizmo::add_handles(const Vector &p_handles, const Ref &p_material, const Vector &p_ids, bool p_billboard, bool p_secondary) { billboard_handle = p_billboard; if (!is_selected() || !is_editable()) { return; } ERR_FAIL_COND(!spatial_node); if (p_ids.is_empty()) { ERR_FAIL_COND_MSG((!handles.is_empty() && !handle_ids.is_empty()) || (!secondary_handles.is_empty() && !secondary_handle_ids.is_empty()), "Fail"); } else { ERR_FAIL_COND_MSG(handles.size() != handle_ids.size() || secondary_handles.size() != secondary_handle_ids.size(), "Fail"); } bool is_current_hover_gizmo = Node3DEditor::get_singleton()->get_current_hover_gizmo() == this; int current_hover_handle = Node3DEditor::get_singleton()->get_current_hover_gizmo_handle(); Instance ins; Ref mesh = memnew(ArrayMesh); Array a; a.resize(RS::ARRAY_MAX); a[RS::ARRAY_VERTEX] = p_handles; Vector colors; { colors.resize(p_handles.size()); Color *w = colors.ptrw(); for (int i = 0; i < p_handles.size(); i++) { Color col(1, 1, 1, 1); if (is_handle_highlighted(i)) { col = Color(0, 0, 1, 0.9); } int id = p_ids.is_empty() ? i : p_ids[i]; if (!is_current_hover_gizmo || current_hover_handle != id) { col.a = 0.8; } w[i] = col; } } a[RS::ARRAY_COLOR] = colors; mesh->add_surface_from_arrays(Mesh::PRIMITIVE_POINTS, a); mesh->surface_set_material(0, p_material); if (p_billboard) { float md = 0; for (int i = 0; i < p_handles.size(); i++) { md = MAX(0, p_handles[i].length()); } if (md) { mesh->set_custom_aabb(AABB(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0)); } } ins.mesh = mesh; ins.extra_margin = true; if (valid) { ins.create_instance(spatial_node, hidden); RS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform()); } instances.push_back(ins); Vector &h = p_secondary ? secondary_handles : handles; int current_size = h.size(); h.resize(current_size + p_handles.size()); for (int i = 0; i < p_handles.size(); i++) { h.write[current_size + i] = p_handles[i]; } if (!p_ids.is_empty()) { Vector &ids = p_secondary ? secondary_handle_ids : handle_ids; current_size = ids.size(); ids.resize(current_size + p_ids.size()); for (int i = 0; i < p_ids.size(); i++) { ids.write[current_size + i] = p_ids[i]; } } } void EditorNode3DGizmo::add_solid_box(Ref &p_material, Vector3 p_size, Vector3 p_position, const Transform3D &p_xform) { ERR_FAIL_COND(!spatial_node); BoxMesh box_mesh; box_mesh.set_size(p_size); Array arrays = box_mesh.surface_get_arrays(0); PackedVector3Array vertex = arrays[RS::ARRAY_VERTEX]; Vector3 *w = vertex.ptrw(); for (int i = 0; i < vertex.size(); ++i) { w[i] += p_position; } arrays[RS::ARRAY_VERTEX] = vertex; Ref m = memnew(ArrayMesh); m->add_surface_from_arrays(box_mesh.surface_get_primitive_type(0), arrays); add_mesh(m, p_material, p_xform); } bool EditorNode3DGizmo::intersect_frustum(const Camera3D *p_camera, const Vector &p_frustum) { ERR_FAIL_COND_V(!spatial_node, false); ERR_FAIL_COND_V(!valid, false); if (hidden && !gizmo_plugin->is_selectable_when_hidden()) { return false; } if (selectable_icon_size > 0.0f) { Vector3 origin = spatial_node->get_global_transform().get_origin(); const Plane *p = p_frustum.ptr(); int fc = p_frustum.size(); bool any_out = false; for (int j = 0; j < fc; j++) { if (p[j].is_point_over(origin)) { any_out = true; break; } } return !any_out; } if (collision_segments.size()) { const Plane *p = p_frustum.ptr(); int fc = p_frustum.size(); int vc = collision_segments.size(); const Vector3 *vptr = collision_segments.ptr(); Transform3D t = spatial_node->get_global_transform(); bool any_out = false; for (int j = 0; j < fc; j++) { for (int i = 0; i < vc; i++) { Vector3 v = t.xform(vptr[i]); if (p[j].is_point_over(v)) { any_out = true; break; } } if (any_out) { break; } } if (!any_out) { return true; } } if (collision_mesh.is_valid()) { Transform3D t = spatial_node->get_global_transform(); Vector3 mesh_scale = t.get_basis().get_scale(); t.orthonormalize(); Transform3D it = t.affine_inverse(); Vector transformed_frustum; int plane_count = p_frustum.size(); transformed_frustum.resize(plane_count); for (int i = 0; i < plane_count; i++) { transformed_frustum.write[i] = it.xform(p_frustum[i]); } Vector convex_points = Geometry3D::compute_convex_mesh_points(transformed_frustum.ptr(), plane_count); if (collision_mesh->inside_convex_shape(transformed_frustum.ptr(), plane_count, convex_points.ptr(), convex_points.size(), mesh_scale)) { return true; } } return false; } void EditorNode3DGizmo::handles_intersect_ray(Camera3D *p_camera, const Vector2 &p_point, bool p_shift_pressed, int &r_id) { r_id = -1; ERR_FAIL_COND(!spatial_node); ERR_FAIL_COND(!valid); if (hidden) { return; } Transform3D camera_xform = p_camera->get_global_transform(); Transform3D t = spatial_node->get_global_transform(); if (billboard_handle) { t.set_look_at(t.origin, t.origin - camera_xform.basis.get_axis(2), camera_xform.basis.get_axis(1)); } float min_d = 1e20; for (int i = 0; i < secondary_handles.size(); i++) { Vector3 hpos = t.xform(secondary_handles[i]); Vector2 p = p_camera->unproject_position(hpos); if (p.distance_to(p_point) < HANDLE_HALF_SIZE) { real_t dp = p_camera->get_transform().origin.distance_to(hpos); if (dp < min_d) { min_d = dp; if (secondary_handle_ids.is_empty()) { r_id = i; } else { r_id = secondary_handle_ids[i]; } } } } if (r_id != -1 && p_shift_pressed) { return; } min_d = 1e20; for (int i = 0; i < handles.size(); i++) { Vector3 hpos = t.xform(handles[i]); Vector2 p = p_camera->unproject_position(hpos); if (p.distance_to(p_point) < HANDLE_HALF_SIZE) { real_t dp = p_camera->get_transform().origin.distance_to(hpos); if (dp < min_d) { min_d = dp; if (handle_ids.is_empty()) { r_id = i; } else { r_id = handle_ids[i]; } } } } } bool EditorNode3DGizmo::intersect_ray(Camera3D *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal) { ERR_FAIL_COND_V(!spatial_node, false); ERR_FAIL_COND_V(!valid, false); if (hidden && !gizmo_plugin->is_selectable_when_hidden()) { return false; } if (selectable_icon_size > 0.0f) { Transform3D t = spatial_node->get_global_transform(); Vector3 camera_position = p_camera->get_camera_transform().origin; if (!camera_position.is_equal_approx(t.origin)) { t.set_look_at(t.origin, camera_position); } float scale = t.origin.distance_to(p_camera->get_camera_transform().origin); if (p_camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL) { float aspect = p_camera->get_viewport()->get_visible_rect().size.aspect(); float size = p_camera->get_size(); scale = size / aspect; } Point2 center = p_camera->unproject_position(t.origin); Transform3D orig_camera_transform = p_camera->get_camera_transform(); if (!orig_camera_transform.origin.is_equal_approx(t.origin) && ABS(orig_camera_transform.basis.get_axis(Vector3::AXIS_Z).dot(Vector3(0, 1, 0))) < 0.99) { p_camera->look_at(t.origin); } Vector3 c0 = t.xform(Vector3(selectable_icon_size, selectable_icon_size, 0) * scale); Vector3 c1 = t.xform(Vector3(-selectable_icon_size, -selectable_icon_size, 0) * scale); Point2 p0 = p_camera->unproject_position(c0); Point2 p1 = p_camera->unproject_position(c1); p_camera->set_global_transform(orig_camera_transform); Rect2 rect(p0, (p1 - p0).abs()); rect.set_position(center - rect.get_size() / 2.0); if (rect.has_point(p_point)) { r_pos = t.origin; r_normal = -p_camera->project_ray_normal(p_point); return true; } } if (collision_segments.size()) { Plane camp(p_camera->get_transform().origin, (-p_camera->get_transform().basis.get_axis(2)).normalized()); int vc = collision_segments.size(); const Vector3 *vptr = collision_segments.ptr(); Transform3D t = spatial_node->get_global_transform(); if (billboard_handle) { t.set_look_at(t.origin, t.origin - p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1)); } Vector3 cp; float cpd = 1e20; for (int i = 0; i < vc / 2; i++) { Vector3 a = t.xform(vptr[i * 2 + 0]); Vector3 b = t.xform(vptr[i * 2 + 1]); Vector2 s[2]; s[0] = p_camera->unproject_position(a); s[1] = p_camera->unproject_position(b); Vector2 p = Geometry2D::get_closest_point_to_segment(p_point, s); float pd = p.distance_to(p_point); if (pd < cpd) { float d = s[0].distance_to(s[1]); Vector3 tcp; if (d > 0) { float d2 = s[0].distance_to(p) / d; tcp = a + (b - a) * d2; } else { tcp = a; } if (camp.distance_to(tcp) < p_camera->get_near()) { continue; } cp = tcp; cpd = pd; } } if (cpd < 8) { r_pos = cp; r_normal = -p_camera->project_ray_normal(p_point); return true; } } if (collision_mesh.is_valid()) { Transform3D gt = spatial_node->get_global_transform(); if (billboard_handle) { gt.set_look_at(gt.origin, gt.origin - p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1)); } Transform3D ai = gt.affine_inverse(); Vector3 ray_from = ai.xform(p_camera->project_ray_origin(p_point)); Vector3 ray_dir = ai.basis.xform(p_camera->project_ray_normal(p_point)).normalized(); Vector3 rpos, rnorm; if (collision_mesh->intersect_ray(ray_from, ray_dir, rpos, rnorm)) { r_pos = gt.xform(rpos); r_normal = gt.basis.xform(rnorm).normalized(); return true; } } return false; } bool EditorNode3DGizmo::is_subgizmo_selected(int p_id) const { Node3DEditor *ed = Node3DEditor::get_singleton(); ERR_FAIL_COND_V(!ed, false); return ed->is_current_selected_gizmo(this) && ed->is_subgizmo_selected(p_id); } Vector EditorNode3DGizmo::get_subgizmo_selection() const { Vector ret; Node3DEditor *ed = Node3DEditor::get_singleton(); ERR_FAIL_COND_V(!ed, ret); if (ed->is_current_selected_gizmo(this)) { ret = ed->get_subgizmo_selection(); } return ret; } void EditorNode3DGizmo::create() { ERR_FAIL_COND(!spatial_node); ERR_FAIL_COND(valid); valid = true; for (int i = 0; i < instances.size(); i++) { instances.write[i].create_instance(spatial_node, hidden); } transform(); } void EditorNode3DGizmo::transform() { ERR_FAIL_COND(!spatial_node); ERR_FAIL_COND(!valid); for (int i = 0; i < instances.size(); i++) { RS::get_singleton()->instance_set_transform(instances[i].instance, spatial_node->get_global_transform() * instances[i].xform); } } void EditorNode3DGizmo::free() { ERR_FAIL_COND(!spatial_node); ERR_FAIL_COND(!valid); for (int i = 0; i < instances.size(); i++) { if (instances[i].instance.is_valid()) { RS::get_singleton()->free(instances[i].instance); } instances.write[i].instance = RID(); } clear(); valid = false; } void EditorNode3DGizmo::set_hidden(bool p_hidden) { hidden = p_hidden; int layer = hidden ? 0 : 1 << Node3DEditorViewport::GIZMO_EDIT_LAYER; for (int i = 0; i < instances.size(); ++i) { RS::get_singleton()->instance_set_layer_mask(instances[i].instance, layer); } } void EditorNode3DGizmo::set_plugin(EditorNode3DGizmoPlugin *p_plugin) { gizmo_plugin = p_plugin; } void EditorNode3DGizmo::_bind_methods() { ClassDB::bind_method(D_METHOD("add_lines", "lines", "material", "billboard", "modulate"), &EditorNode3DGizmo::add_lines, DEFVAL(false), DEFVAL(Color(1, 1, 1))); ClassDB::bind_method(D_METHOD("add_mesh", "mesh", "material", "transform", "skeleton"), &EditorNode3DGizmo::add_mesh, DEFVAL(Variant()), DEFVAL(Transform3D()), DEFVAL(Ref())); ClassDB::bind_method(D_METHOD("add_collision_segments", "segments"), &EditorNode3DGizmo::add_collision_segments); ClassDB::bind_method(D_METHOD("add_collision_triangles", "triangles"), &EditorNode3DGizmo::add_collision_triangles); ClassDB::bind_method(D_METHOD("add_unscaled_billboard", "material", "default_scale", "modulate"), &EditorNode3DGizmo::add_unscaled_billboard, DEFVAL(1), DEFVAL(Color(1, 1, 1))); ClassDB::bind_method(D_METHOD("add_handles", "handles", "material", "ids", "billboard", "secondary"), &EditorNode3DGizmo::add_handles, DEFVAL(false), DEFVAL(false)); ClassDB::bind_method(D_METHOD("set_spatial_node", "node"), &EditorNode3DGizmo::_set_spatial_node); ClassDB::bind_method(D_METHOD("get_spatial_node"), &EditorNode3DGizmo::get_spatial_node); ClassDB::bind_method(D_METHOD("get_plugin"), &EditorNode3DGizmo::get_plugin); ClassDB::bind_method(D_METHOD("clear"), &EditorNode3DGizmo::clear); ClassDB::bind_method(D_METHOD("set_hidden", "hidden"), &EditorNode3DGizmo::set_hidden); ClassDB::bind_method(D_METHOD("is_subgizmo_selected"), &EditorNode3DGizmo::is_subgizmo_selected); ClassDB::bind_method(D_METHOD("get_subgizmo_selection"), &EditorNode3DGizmo::get_subgizmo_selection); GDVIRTUAL_BIND(_redraw); GDVIRTUAL_BIND(_get_handle_name, "id"); GDVIRTUAL_BIND(_is_handle_highlighted, "id"); GDVIRTUAL_BIND(_get_handle_value, "id"); GDVIRTUAL_BIND(_set_handle, "id", "camera", "point"); GDVIRTUAL_BIND(_commit_handle, "id", "restore", "cancel"); GDVIRTUAL_BIND(_subgizmos_intersect_ray, "camera", "point"); GDVIRTUAL_BIND(_subgizmos_intersect_frustum, "camera", "frustum"); GDVIRTUAL_BIND(_set_subgizmo_transform, "id", "transform"); GDVIRTUAL_BIND(_get_subgizmo_transform, "id"); GDVIRTUAL_BIND(_commit_subgizmos, "ids", "restores", "cancel"); } EditorNode3DGizmo::EditorNode3DGizmo() { valid = false; billboard_handle = false; hidden = false; selected = false; spatial_node = nullptr; gizmo_plugin = nullptr; selectable_icon_size = -1.0f; } EditorNode3DGizmo::~EditorNode3DGizmo() { if (gizmo_plugin != nullptr) { gizmo_plugin->unregister_gizmo(this); } clear(); } ///// void EditorNode3DGizmoPlugin::create_material(const String &p_name, const Color &p_color, bool p_billboard, bool p_on_top, bool p_use_vertex_color) { Color instantiated_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/instantiated", Color(0.7, 0.7, 0.7, 0.6)); Vector> mats; for (int i = 0; i < 4; i++) { bool selected = i % 2 == 1; bool instantiated = i < 2; Ref material = Ref(memnew(StandardMaterial3D)); Color color = instantiated ? instantiated_color : p_color; if (!selected) { color.a *= 0.3; } material->set_albedo(color); material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN + 1); material->set_cull_mode(StandardMaterial3D::CULL_DISABLED); if (p_use_vertex_color) { material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true); } if (p_billboard) { material->set_billboard_mode(StandardMaterial3D::BILLBOARD_ENABLED); } if (p_on_top && selected) { material->set_on_top_of_alpha(); } mats.push_back(material); } materials[p_name] = mats; } void EditorNode3DGizmoPlugin::create_icon_material(const String &p_name, const Ref &p_texture, bool p_on_top, const Color &p_albedo) { Color instantiated_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/instantiated", Color(0.7, 0.7, 0.7, 0.6)); Vector> icons; for (int i = 0; i < 4; i++) { bool selected = i % 2 == 1; bool instantiated = i < 2; Ref icon = Ref(memnew(StandardMaterial3D)); Color color = instantiated ? instantiated_color : p_albedo; if (!selected) { color.a *= 0.85; } icon->set_albedo(color); icon->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); icon->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); icon->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true); icon->set_cull_mode(StandardMaterial3D::CULL_DISABLED); icon->set_depth_draw_mode(StandardMaterial3D::DEPTH_DRAW_DISABLED); icon->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); icon->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, p_texture); icon->set_flag(StandardMaterial3D::FLAG_FIXED_SIZE, true); icon->set_billboard_mode(StandardMaterial3D::BILLBOARD_ENABLED); icon->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN); if (p_on_top && selected) { icon->set_on_top_of_alpha(); } icons.push_back(icon); } materials[p_name] = icons; } void EditorNode3DGizmoPlugin::create_handle_material(const String &p_name, bool p_billboard, const Ref &p_icon) { Ref handle_material = Ref(memnew(StandardMaterial3D)); handle_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); handle_material->set_flag(StandardMaterial3D::FLAG_USE_POINT_SIZE, true); Ref handle_t = p_icon != nullptr ? p_icon : Node3DEditor::get_singleton()->get_theme_icon(SNAME("Editor3DHandle"), SNAME("EditorIcons")); handle_material->set_point_size(handle_t->get_width()); handle_material->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, handle_t); handle_material->set_albedo(Color(1, 1, 1)); handle_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); handle_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true); handle_material->set_on_top_of_alpha(); if (p_billboard) { handle_material->set_billboard_mode(StandardMaterial3D::BILLBOARD_ENABLED); handle_material->set_on_top_of_alpha(); } handle_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); materials[p_name] = Vector>(); materials[p_name].push_back(handle_material); } void EditorNode3DGizmoPlugin::add_material(const String &p_name, Ref p_material) { materials[p_name] = Vector>(); materials[p_name].push_back(p_material); } Ref EditorNode3DGizmoPlugin::get_material(const String &p_name, const Ref &p_gizmo) { ERR_FAIL_COND_V(!materials.has(p_name), Ref()); ERR_FAIL_COND_V(materials[p_name].size() == 0, Ref()); if (p_gizmo.is_null() || materials[p_name].size() == 1) { return materials[p_name][0]; } int index = (p_gizmo->is_selected() ? 1 : 0) + (p_gizmo->is_editable() ? 2 : 0); Ref mat = materials[p_name][index]; if (current_state == ON_TOP && p_gizmo->is_selected()) { mat->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true); } else { mat->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, false); } return mat; } String EditorNode3DGizmoPlugin::get_gizmo_name() const { if (get_script_instance() && get_script_instance()->has_method("_get_gizmo_name")) { return get_script_instance()->call("_get_gizmo_name"); } return TTR("Nameless gizmo"); } int EditorNode3DGizmoPlugin::get_priority() const { if (get_script_instance() && get_script_instance()->has_method("_get_priority")) { return get_script_instance()->call("_get_priority"); } return 0; } Ref EditorNode3DGizmoPlugin::get_gizmo(Node3D *p_spatial) { if (get_script_instance() && get_script_instance()->has_method("_get_gizmo")) { return get_script_instance()->call("_get_gizmo", p_spatial); } Ref ref = create_gizmo(p_spatial); if (ref.is_null()) { return ref; } ref->set_plugin(this); ref->set_spatial_node(p_spatial); ref->set_hidden(current_state == HIDDEN); current_gizmos.push_back(ref.ptr()); return ref; } void EditorNode3DGizmoPlugin::_bind_methods() { ClassDB::bind_method(D_METHOD("create_material", "name", "color", "billboard", "on_top", "use_vertex_color"), &EditorNode3DGizmoPlugin::create_material, DEFVAL(false), DEFVAL(false), DEFVAL(false)); ClassDB::bind_method(D_METHOD("create_icon_material", "name", "texture", "on_top", "color"), &EditorNode3DGizmoPlugin::create_icon_material, DEFVAL(false), DEFVAL(Color(1, 1, 1, 1))); ClassDB::bind_method(D_METHOD("create_handle_material", "name", "billboard", "texture"), &EditorNode3DGizmoPlugin::create_handle_material, DEFVAL(false), DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("add_material", "name", "material"), &EditorNode3DGizmoPlugin::add_material); ClassDB::bind_method(D_METHOD("get_material", "name", "gizmo"), &EditorNode3DGizmoPlugin::get_material, DEFVAL(Ref())); GDVIRTUAL_BIND(_has_gizmo, "for_node_3d"); GDVIRTUAL_BIND(_create_gizmo, "for_node_3d"); GDVIRTUAL_BIND(_get_gizmo_name); GDVIRTUAL_BIND(_get_priority); GDVIRTUAL_BIND(_can_be_hidden); GDVIRTUAL_BIND(_is_selectable_when_hidden); GDVIRTUAL_BIND(_redraw, "gizmo"); GDVIRTUAL_BIND(_get_handle_name, "gizmo", "handle_id"); GDVIRTUAL_BIND(_is_handle_highlighted, "gizmo", "handle_id"); GDVIRTUAL_BIND(_get_handle_value, "gizmo", "handle_id"); GDVIRTUAL_BIND(_set_handle, "gizmo", "handle_id", "camera", "screen_pos"); GDVIRTUAL_BIND(_commit_handle, "gizmo", "handle_id", "restore", "cancel"); GDVIRTUAL_BIND(_subgizmos_intersect_ray, "gizmo", "camera", "screen_pos"); GDVIRTUAL_BIND(_subgizmos_intersect_frustum, "gizmo", "camera", "frustum_planes"); GDVIRTUAL_BIND(_get_subgizmo_transform, "gizmo", "subgizmo_id"); GDVIRTUAL_BIND(_set_subgizmo_transform, "gizmo", "subgizmo_id", "transform"); GDVIRTUAL_BIND(_commit_subgizmos, "gizmo", "ids", "restores", "cancel"); ; } bool EditorNode3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { bool success; if (GDVIRTUAL_CALL(_has_gizmo, p_spatial, success)) { return success; } return false; } Ref EditorNode3DGizmoPlugin::create_gizmo(Node3D *p_spatial) { Ref ret; if (GDVIRTUAL_CALL(_create_gizmo, p_spatial, ret)) { return ret; } Ref ref; if (has_gizmo(p_spatial)) { ref.instantiate(); } return ref; } bool EditorNode3DGizmoPlugin::can_be_hidden() const { bool ret; if (GDVIRTUAL_CALL(_can_be_hidden, ret)) { return ret; } return true; } bool EditorNode3DGizmoPlugin::is_selectable_when_hidden() const { bool ret; if (GDVIRTUAL_CALL(_is_selectable_when_hidden, ret)) { return ret; } return false; } void EditorNode3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { GDVIRTUAL_CALL(_redraw, p_gizmo); } bool EditorNode3DGizmoPlugin::is_handle_highlighted(const EditorNode3DGizmo *p_gizmo, int p_id) const { bool ret; if (GDVIRTUAL_CALL(_is_handle_highlighted, Ref(p_gizmo), p_id, ret)) { return ret; } return false; } String EditorNode3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id) const { String ret; if (GDVIRTUAL_CALL(_get_handle_name, Ref(p_gizmo), p_id, ret)) { return ret; } return ""; } Variant EditorNode3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id) const { Variant ret; if (GDVIRTUAL_CALL(_get_handle_value, Ref(p_gizmo), p_id, ret)) { return ret; } return Variant(); } void EditorNode3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, Camera3D *p_camera, const Point2 &p_point) { GDVIRTUAL_CALL(_set_handle, Ref(p_gizmo), p_id, p_camera, p_point); } void EditorNode3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel) { GDVIRTUAL_CALL(_commit_handle, Ref(p_gizmo), p_id, p_restore, p_cancel); } int EditorNode3DGizmoPlugin::subgizmos_intersect_ray(const EditorNode3DGizmo *p_gizmo, Camera3D *p_camera, const Vector2 &p_point) const { int ret; if (GDVIRTUAL_CALL(_subgizmos_intersect_ray, Ref(p_gizmo), p_camera, p_point, ret)) { return ret; } return -1; } Vector EditorNode3DGizmoPlugin::subgizmos_intersect_frustum(const EditorNode3DGizmo *p_gizmo, const Camera3D *p_camera, const Vector &p_frustum) const { TypedArray frustum; frustum.resize(p_frustum.size()); for (int i = 0; i < p_frustum.size(); i++) { frustum[i] = p_frustum[i]; } Vector ret; if (GDVIRTUAL_CALL(_subgizmos_intersect_frustum, Ref(p_gizmo), p_camera, frustum, ret)) { return ret; } return Vector(); } Transform3D EditorNode3DGizmoPlugin::get_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id) const { Transform3D ret; if (GDVIRTUAL_CALL(_get_subgizmo_transform, Ref(p_gizmo), p_id, ret)) { return ret; } return Transform3D(); } void EditorNode3DGizmoPlugin::set_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id, Transform3D p_transform) { GDVIRTUAL_CALL(_set_subgizmo_transform, Ref(p_gizmo), p_id, p_transform); } void EditorNode3DGizmoPlugin::commit_subgizmos(const EditorNode3DGizmo *p_gizmo, const Vector &p_ids, const Vector &p_restore, bool p_cancel) { TypedArray restore; restore.resize(p_restore.size()); for (int i = 0; i < p_restore.size(); i++) { restore[i] = p_restore[i]; } GDVIRTUAL_CALL(_commit_subgizmos, Ref(p_gizmo), p_ids, restore, p_cancel); } void EditorNode3DGizmoPlugin::set_state(int p_state) { current_state = p_state; for (int i = 0; i < current_gizmos.size(); ++i) { current_gizmos[i]->set_hidden(current_state == HIDDEN); } } int EditorNode3DGizmoPlugin::get_state() const { return current_state; } void EditorNode3DGizmoPlugin::unregister_gizmo(EditorNode3DGizmo *p_gizmo) { current_gizmos.erase(p_gizmo); } EditorNode3DGizmoPlugin::EditorNode3DGizmoPlugin() { current_state = VISIBLE; } EditorNode3DGizmoPlugin::~EditorNode3DGizmoPlugin() { for (int i = 0; i < current_gizmos.size(); ++i) { current_gizmos[i]->set_plugin(nullptr); current_gizmos[i]->get_spatial_node()->remove_gizmo(current_gizmos[i]); } if (Node3DEditor::get_singleton()) { Node3DEditor::get_singleton()->update_all_gizmos(); } } //// light gizmo Light3DGizmoPlugin::Light3DGizmoPlugin() { // Enable vertex colors for the materials below as the gizmo color depends on the light color. create_material("lines_primary", Color(1, 1, 1), false, false, true); create_material("lines_secondary", Color(1, 1, 1, 0.35), false, false, true); create_material("lines_billboard", Color(1, 1, 1), true, false, true); create_icon_material("light_directional_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("GizmoDirectionalLight"), SNAME("EditorIcons"))); create_icon_material("light_omni_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("GizmoLight"), SNAME("EditorIcons"))); create_icon_material("light_spot_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("GizmoSpotLight"), SNAME("EditorIcons"))); create_handle_material("handles"); create_handle_material("handles_billboard", true); } bool Light3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { return Object::cast_to(p_spatial) != nullptr; } String Light3DGizmoPlugin::get_gizmo_name() const { return "Light3D"; } int Light3DGizmoPlugin::get_priority() const { return -1; } String Light3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id) const { if (p_id == 0) { return "Radius"; } else { return "Aperture"; } } Variant Light3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id) const { Light3D *light = Object::cast_to(p_gizmo->get_spatial_node()); if (p_id == 0) { return light->get_param(Light3D::PARAM_RANGE); } if (p_id == 1) { return light->get_param(Light3D::PARAM_SPOT_ANGLE); } return Variant(); } static float _find_closest_angle_to_half_pi_arc(const Vector3 &p_from, const Vector3 &p_to, float p_arc_radius, const Transform3D &p_arc_xform) { //bleh, discrete is simpler static const int arc_test_points = 64; float min_d = 1e20; Vector3 min_p; for (int i = 0; i < arc_test_points; i++) { float a = i * Math_PI * 0.5 / arc_test_points; float an = (i + 1) * Math_PI * 0.5 / arc_test_points; Vector3 p = Vector3(Math::cos(a), 0, -Math::sin(a)) * p_arc_radius; Vector3 n = Vector3(Math::cos(an), 0, -Math::sin(an)) * p_arc_radius; Vector3 ra, rb; Geometry3D::get_closest_points_between_segments(p, n, p_from, p_to, ra, rb); float d = ra.distance_to(rb); if (d < min_d) { min_d = d; min_p = ra; } } //min_p = p_arc_xform.affine_inverse().xform(min_p); float a = (Math_PI * 0.5) - Vector2(min_p.x, -min_p.z).angle(); return Math::rad2deg(a); } void Light3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, Camera3D *p_camera, const Point2 &p_point) { Light3D *light = Object::cast_to(p_gizmo->get_spatial_node()); Transform3D gt = light->get_global_transform(); Transform3D gi = gt.affine_inverse(); Vector3 ray_from = p_camera->project_ray_origin(p_point); Vector3 ray_dir = p_camera->project_ray_normal(p_point); Vector3 s[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) }; if (p_id == 0) { if (Object::cast_to(light)) { Vector3 ra, rb; Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(0, 0, -4096), s[0], s[1], ra, rb); float d = -ra.z; if (Node3DEditor::get_singleton()->is_snap_enabled()) { d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); } if (d <= 0) { // Equal is here for negative zero. d = 0; } light->set_param(Light3D::PARAM_RANGE, d); } else if (Object::cast_to(light)) { Plane cp = Plane(gt.origin, p_camera->get_transform().basis.get_axis(2)); Vector3 inters; if (cp.intersects_ray(ray_from, ray_dir, &inters)) { float r = inters.distance_to(gt.origin); if (Node3DEditor::get_singleton()->is_snap_enabled()) { r = Math::snapped(r, Node3DEditor::get_singleton()->get_translate_snap()); } light->set_param(Light3D::PARAM_RANGE, r); } } } else if (p_id == 1) { float a = _find_closest_angle_to_half_pi_arc(s[0], s[1], light->get_param(Light3D::PARAM_RANGE), gt); light->set_param(Light3D::PARAM_SPOT_ANGLE, CLAMP(a, 0.01, 89.99)); } } void Light3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel) { Light3D *light = Object::cast_to(p_gizmo->get_spatial_node()); if (p_cancel) { light->set_param(p_id == 0 ? Light3D::PARAM_RANGE : Light3D::PARAM_SPOT_ANGLE, p_restore); } else if (p_id == 0) { UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change Light Radius")); ur->add_do_method(light, "set_param", Light3D::PARAM_RANGE, light->get_param(Light3D::PARAM_RANGE)); ur->add_undo_method(light, "set_param", Light3D::PARAM_RANGE, p_restore); ur->commit_action(); } else if (p_id == 1) { UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change Light Radius")); ur->add_do_method(light, "set_param", Light3D::PARAM_SPOT_ANGLE, light->get_param(Light3D::PARAM_SPOT_ANGLE)); ur->add_undo_method(light, "set_param", Light3D::PARAM_SPOT_ANGLE, p_restore); ur->commit_action(); } } void Light3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { Light3D *light = Object::cast_to(p_gizmo->get_spatial_node()); Color color = light->get_color(); // Make the gizmo color as bright as possible for better visibility color.set_hsv(color.get_h(), color.get_s(), 1); p_gizmo->clear(); if (Object::cast_to(light)) { Ref material = get_material("lines_primary", p_gizmo); Ref icon = get_material("light_directional_icon", p_gizmo); const int arrow_points = 7; const float arrow_length = 1.5; Vector3 arrow[arrow_points] = { Vector3(0, 0, -1), Vector3(0, 0.8, 0), Vector3(0, 0.3, 0), Vector3(0, 0.3, arrow_length), Vector3(0, -0.3, arrow_length), Vector3(0, -0.3, 0), Vector3(0, -0.8, 0) }; int arrow_sides = 2; Vector lines; for (int i = 0; i < arrow_sides; i++) { for (int j = 0; j < arrow_points; j++) { Basis ma(Vector3(0, 0, 1), Math_PI * i / arrow_sides); Vector3 v1 = arrow[j] - Vector3(0, 0, arrow_length); Vector3 v2 = arrow[(j + 1) % arrow_points] - Vector3(0, 0, arrow_length); lines.push_back(ma.xform(v1)); lines.push_back(ma.xform(v2)); } } p_gizmo->add_lines(lines, material, false, color); p_gizmo->add_unscaled_billboard(icon, 0.05, color); } if (Object::cast_to(light)) { // Use both a billboard circle and 3 non-billboard circles for a better sphere-like representation const Ref lines_material = get_material("lines_secondary", p_gizmo); const Ref lines_billboard_material = get_material("lines_billboard", p_gizmo); const Ref icon = get_material("light_omni_icon", p_gizmo); OmniLight3D *on = Object::cast_to(light); const float r = on->get_param(Light3D::PARAM_RANGE); Vector points; Vector points_billboard; for (int i = 0; i < 120; i++) { // Create a circle const float ra = Math::deg2rad((float)(i * 3)); const float rb = Math::deg2rad((float)((i + 1) * 3)); const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r; const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r; // Draw axis-aligned circles points.push_back(Vector3(a.x, 0, a.y)); points.push_back(Vector3(b.x, 0, b.y)); points.push_back(Vector3(0, a.x, a.y)); points.push_back(Vector3(0, b.x, b.y)); points.push_back(Vector3(a.x, a.y, 0)); points.push_back(Vector3(b.x, b.y, 0)); // Draw a billboarded circle points_billboard.push_back(Vector3(a.x, a.y, 0)); points_billboard.push_back(Vector3(b.x, b.y, 0)); } p_gizmo->add_lines(points, lines_material, true, color); p_gizmo->add_lines(points_billboard, lines_billboard_material, true, color); p_gizmo->add_unscaled_billboard(icon, 0.05, color); Vector handles; handles.push_back(Vector3(r, 0, 0)); p_gizmo->add_handles(handles, get_material("handles_billboard"), Vector(), true); } if (Object::cast_to(light)) { const Ref material_primary = get_material("lines_primary", p_gizmo); const Ref material_secondary = get_material("lines_secondary", p_gizmo); const Ref icon = get_material("light_spot_icon", p_gizmo); Vector points_primary; Vector points_secondary; SpotLight3D *sl = Object::cast_to(light); float r = sl->get_param(Light3D::PARAM_RANGE); float w = r * Math::sin(Math::deg2rad(sl->get_param(Light3D::PARAM_SPOT_ANGLE))); float d = r * Math::cos(Math::deg2rad(sl->get_param(Light3D::PARAM_SPOT_ANGLE))); for (int i = 0; i < 120; i++) { // Draw a circle const float ra = Math::deg2rad((float)(i * 3)); const float rb = Math::deg2rad((float)((i + 1) * 3)); const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w; const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w; points_primary.push_back(Vector3(a.x, a.y, -d)); points_primary.push_back(Vector3(b.x, b.y, -d)); if (i % 15 == 0) { // Draw 8 lines from the cone origin to the sides of the circle points_secondary.push_back(Vector3(a.x, a.y, -d)); points_secondary.push_back(Vector3()); } } points_primary.push_back(Vector3(0, 0, -r)); points_primary.push_back(Vector3()); p_gizmo->add_lines(points_primary, material_primary, false, color); p_gizmo->add_lines(points_secondary, material_secondary, false, color); Vector handles; handles.push_back(Vector3(0, 0, -r)); handles.push_back(Vector3(w, 0, -d)); p_gizmo->add_handles(handles, get_material("handles")); p_gizmo->add_unscaled_billboard(icon, 0.05, color); } } //// player gizmo AudioStreamPlayer3DGizmoPlugin::AudioStreamPlayer3DGizmoPlugin() { Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/stream_player_3d", Color(0.4, 0.8, 1)); create_icon_material("stream_player_3d_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("Gizmo3DSamplePlayer"), SNAME("EditorIcons"))); create_material("stream_player_3d_material_primary", gizmo_color); create_material("stream_player_3d_material_secondary", gizmo_color * Color(1, 1, 1, 0.35)); create_handle_material("handles"); } bool AudioStreamPlayer3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { return Object::cast_to(p_spatial) != nullptr; } String AudioStreamPlayer3DGizmoPlugin::get_gizmo_name() const { return "AudioStreamPlayer3D"; } int AudioStreamPlayer3DGizmoPlugin::get_priority() const { return -1; } String AudioStreamPlayer3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id) const { return "Emission Radius"; } Variant AudioStreamPlayer3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id) const { AudioStreamPlayer3D *player = Object::cast_to(p_gizmo->get_spatial_node()); return player->get_emission_angle(); } void AudioStreamPlayer3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, Camera3D *p_camera, const Point2 &p_point) { AudioStreamPlayer3D *player = Object::cast_to(p_gizmo->get_spatial_node()); Transform3D gt = player->get_global_transform(); Transform3D gi = gt.affine_inverse(); Vector3 ray_from = p_camera->project_ray_origin(p_point); Vector3 ray_dir = p_camera->project_ray_normal(p_point); Vector3 ray_to = ray_from + ray_dir * 4096; ray_from = gi.xform(ray_from); ray_to = gi.xform(ray_to); float closest_dist = 1e20; float closest_angle = 1e20; for (int i = 0; i < 180; i++) { float a = Math::deg2rad((float)i); float an = Math::deg2rad((float)(i + 1)); Vector3 from(Math::sin(a), 0, -Math::cos(a)); Vector3 to(Math::sin(an), 0, -Math::cos(an)); Vector3 r1, r2; Geometry3D::get_closest_points_between_segments(from, to, ray_from, ray_to, r1, r2); float d = r1.distance_to(r2); if (d < closest_dist) { closest_dist = d; closest_angle = i; } } if (closest_angle < 91) { player->set_emission_angle(closest_angle); } } void AudioStreamPlayer3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel) { AudioStreamPlayer3D *player = Object::cast_to(p_gizmo->get_spatial_node()); if (p_cancel) { player->set_emission_angle(p_restore); } else { UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change AudioStreamPlayer3D Emission Angle")); ur->add_do_method(player, "set_emission_angle", player->get_emission_angle()); ur->add_undo_method(player, "set_emission_angle", p_restore); ur->commit_action(); } } void AudioStreamPlayer3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { const AudioStreamPlayer3D *player = Object::cast_to(p_gizmo->get_spatial_node()); p_gizmo->clear(); const Ref icon = get_material("stream_player_3d_icon", p_gizmo); if (player->is_emission_angle_enabled()) { const float pc = player->get_emission_angle(); const float ofs = -Math::cos(Math::deg2rad(pc)); const float radius = Math::sin(Math::deg2rad(pc)); Vector points_primary; points_primary.resize(200); real_t step = Math_TAU / 100.0; for (int i = 0; i < 100; i++) { const float a = i * step; const float an = (i + 1) * step; const Vector3 from(Math::sin(a) * radius, Math::cos(a) * radius, ofs); const Vector3 to(Math::sin(an) * radius, Math::cos(an) * radius, ofs); points_primary.write[i * 2 + 0] = from; points_primary.write[i * 2 + 1] = to; } const Ref material_primary = get_material("stream_player_3d_material_primary", p_gizmo); p_gizmo->add_lines(points_primary, material_primary); Vector points_secondary; points_secondary.resize(16); for (int i = 0; i < 8; i++) { const float a = i * (Math_TAU / 8.0); const Vector3 from(Math::sin(a) * radius, Math::cos(a) * radius, ofs); points_secondary.write[i * 2 + 0] = from; points_secondary.write[i * 2 + 1] = Vector3(); } const Ref material_secondary = get_material("stream_player_3d_material_secondary", p_gizmo); p_gizmo->add_lines(points_secondary, material_secondary); Vector handles; const float ha = Math::deg2rad(player->get_emission_angle()); handles.push_back(Vector3(Math::sin(ha), 0, -Math::cos(ha))); p_gizmo->add_handles(handles, get_material("handles")); } p_gizmo->add_unscaled_billboard(icon, 0.05); } ////// Listener3DGizmoPlugin::Listener3DGizmoPlugin() { create_icon_material("listener_3d_icon", Node3DEditor::get_singleton()->get_theme_icon("GizmoListener3D", "EditorIcons")); } bool Listener3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { return Object::cast_to(p_spatial) != nullptr; } String Listener3DGizmoPlugin::get_gizmo_name() const { return "Listener3D"; } int Listener3DGizmoPlugin::get_priority() const { return -1; } void Listener3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { const Ref icon = get_material("listener_3d_icon", p_gizmo); p_gizmo->add_unscaled_billboard(icon, 0.05); } ////// Camera3DGizmoPlugin::Camera3DGizmoPlugin() { Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/camera", Color(0.8, 0.4, 0.8)); create_material("camera_material", gizmo_color); create_handle_material("handles"); } bool Camera3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { return Object::cast_to(p_spatial) != nullptr; } String Camera3DGizmoPlugin::get_gizmo_name() const { return "Camera3D"; } int Camera3DGizmoPlugin::get_priority() const { return -1; } String Camera3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id) const { Camera3D *camera = Object::cast_to(p_gizmo->get_spatial_node()); if (camera->get_projection() == Camera3D::PROJECTION_PERSPECTIVE) { return "FOV"; } else { return "Size"; } } Variant Camera3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id) const { Camera3D *camera = Object::cast_to(p_gizmo->get_spatial_node()); if (camera->get_projection() == Camera3D::PROJECTION_PERSPECTIVE) { return camera->get_fov(); } else { return camera->get_size(); } } void Camera3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, Camera3D *p_camera, const Point2 &p_point) { Camera3D *camera = Object::cast_to(p_gizmo->get_spatial_node()); Transform3D gt = camera->get_global_transform(); Transform3D gi = gt.affine_inverse(); Vector3 ray_from = p_camera->project_ray_origin(p_point); Vector3 ray_dir = p_camera->project_ray_normal(p_point); Vector3 s[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) }; if (camera->get_projection() == Camera3D::PROJECTION_PERSPECTIVE) { Transform3D gt2 = camera->get_global_transform(); float a = _find_closest_angle_to_half_pi_arc(s[0], s[1], 1.0, gt2); camera->set("fov", CLAMP(a * 2.0, 1, 179)); } else { Vector3 ra, rb; Geometry3D::get_closest_points_between_segments(Vector3(0, 0, -1), Vector3(4096, 0, -1), s[0], s[1], ra, rb); float d = ra.x * 2.0; if (Node3DEditor::get_singleton()->is_snap_enabled()) { d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); } d = CLAMP(d, 0.1, 16384); camera->set("size", d); } } void Camera3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel) { Camera3D *camera = Object::cast_to(p_gizmo->get_spatial_node()); if (camera->get_projection() == Camera3D::PROJECTION_PERSPECTIVE) { if (p_cancel) { camera->set("fov", p_restore); } else { UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change Camera FOV")); ur->add_do_property(camera, "fov", camera->get_fov()); ur->add_undo_property(camera, "fov", p_restore); ur->commit_action(); } } else { if (p_cancel) { camera->set("size", p_restore); } else { UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change Camera Size")); ur->add_do_property(camera, "size", camera->get_size()); ur->add_undo_property(camera, "size", p_restore); ur->commit_action(); } } } void Camera3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { Camera3D *camera = Object::cast_to(p_gizmo->get_spatial_node()); p_gizmo->clear(); Vector lines; Vector handles; Ref material = get_material("camera_material", p_gizmo); #define ADD_TRIANGLE(m_a, m_b, m_c) \ { \ lines.push_back(m_a); \ lines.push_back(m_b); \ lines.push_back(m_b); \ lines.push_back(m_c); \ lines.push_back(m_c); \ lines.push_back(m_a); \ } #define ADD_QUAD(m_a, m_b, m_c, m_d) \ { \ lines.push_back(m_a); \ lines.push_back(m_b); \ lines.push_back(m_b); \ lines.push_back(m_c); \ lines.push_back(m_c); \ lines.push_back(m_d); \ lines.push_back(m_d); \ lines.push_back(m_a); \ } switch (camera->get_projection()) { case Camera3D::PROJECTION_PERSPECTIVE: { // The real FOV is halved for accurate representation float fov = camera->get_fov() / 2.0; Vector3 side = Vector3(Math::sin(Math::deg2rad(fov)), 0, -Math::cos(Math::deg2rad(fov))); Vector3 nside = side; nside.x = -nside.x; Vector3 up = Vector3(0, side.x, 0); ADD_TRIANGLE(Vector3(), side + up, side - up); ADD_TRIANGLE(Vector3(), nside + up, nside - up); ADD_TRIANGLE(Vector3(), side + up, nside + up); ADD_TRIANGLE(Vector3(), side - up, nside - up); handles.push_back(side); side.x *= 0.25; nside.x *= 0.25; Vector3 tup(0, up.y * 3 / 2, side.z); ADD_TRIANGLE(tup, side + up, nside + up); } break; case Camera3D::PROJECTION_ORTHOGONAL: { float size = camera->get_size(); float hsize = size * 0.5; Vector3 right(hsize, 0, 0); Vector3 up(0, hsize, 0); Vector3 back(0, 0, -1.0); Vector3 front(0, 0, 0); ADD_QUAD(-up - right, -up + right, up + right, up - right); ADD_QUAD(-up - right + back, -up + right + back, up + right + back, up - right + back); ADD_QUAD(up + right, up + right + back, up - right + back, up - right); ADD_QUAD(-up + right, -up + right + back, -up - right + back, -up - right); handles.push_back(right + back); right.x *= 0.25; Vector3 tup(0, up.y * 3 / 2, back.z); ADD_TRIANGLE(tup, right + up + back, -right + up + back); } break; case Camera3D::PROJECTION_FRUSTUM: { float hsize = camera->get_size() / 2.0; Vector3 side = Vector3(hsize, 0, -camera->get_near()).normalized(); Vector3 nside = side; nside.x = -nside.x; Vector3 up = Vector3(0, side.x, 0); Vector3 offset = Vector3(camera->get_frustum_offset().x, camera->get_frustum_offset().y, 0.0); ADD_TRIANGLE(Vector3(), side + up + offset, side - up + offset); ADD_TRIANGLE(Vector3(), nside + up + offset, nside - up + offset); ADD_TRIANGLE(Vector3(), side + up + offset, nside + up + offset); ADD_TRIANGLE(Vector3(), side - up + offset, nside - up + offset); side.x *= 0.25; nside.x *= 0.25; Vector3 tup(0, up.y * 3 / 2, side.z); ADD_TRIANGLE(tup + offset, side + up + offset, nside + up + offset); } } #undef ADD_TRIANGLE #undef ADD_QUAD p_gizmo->add_lines(lines, material); p_gizmo->add_handles(handles, get_material("handles")); ClippedCamera3D *clipcam = Object::cast_to(camera); if (clipcam) { Node3D *parent = Object::cast_to(camera->get_parent()); if (!parent) { return; } Vector3 cam_normal = -camera->get_global_transform().basis.get_axis(Vector3::AXIS_Z).normalized(); Vector3 cam_x = camera->get_global_transform().basis.get_axis(Vector3::AXIS_X).normalized(); Vector3 cam_y = camera->get_global_transform().basis.get_axis(Vector3::AXIS_Y).normalized(); Vector3 cam_pos = camera->get_global_transform().origin; Vector3 parent_pos = parent->get_global_transform().origin; Plane parent_plane(parent_pos, cam_normal); Vector3 ray_from = parent_plane.project(cam_pos); lines.clear(); lines.push_back(ray_from + cam_x * 0.5 + cam_y * 0.5); lines.push_back(ray_from + cam_x * 0.5 + cam_y * -0.5); lines.push_back(ray_from + cam_x * 0.5 + cam_y * -0.5); lines.push_back(ray_from + cam_x * -0.5 + cam_y * -0.5); lines.push_back(ray_from + cam_x * -0.5 + cam_y * -0.5); lines.push_back(ray_from + cam_x * -0.5 + cam_y * 0.5); lines.push_back(ray_from + cam_x * -0.5 + cam_y * 0.5); lines.push_back(ray_from + cam_x * 0.5 + cam_y * 0.5); if (parent_plane.distance_to(cam_pos) < 0) { lines.push_back(ray_from); lines.push_back(cam_pos); } Transform3D local = camera->get_global_transform().affine_inverse(); for (int i = 0; i < lines.size(); i++) { lines.write[i] = local.xform(lines[i]); } p_gizmo->add_lines(lines, material); } } ////// MeshInstance3DGizmoPlugin::MeshInstance3DGizmoPlugin() { } bool MeshInstance3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { return Object::cast_to(p_spatial) != nullptr && Object::cast_to(p_spatial) == nullptr; } String MeshInstance3DGizmoPlugin::get_gizmo_name() const { return "MeshInstance3D"; } int MeshInstance3DGizmoPlugin::get_priority() const { return -1; } bool MeshInstance3DGizmoPlugin::can_be_hidden() const { return false; } void MeshInstance3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { MeshInstance3D *mesh = Object::cast_to(p_gizmo->get_spatial_node()); p_gizmo->clear(); Ref m = mesh->get_mesh(); if (!m.is_valid()) { return; //none } Ref tm = m->generate_triangle_mesh(); if (tm.is_valid()) { p_gizmo->add_collision_triangles(tm); } } ///// OccluderInstance3DGizmoPlugin::OccluderInstance3DGizmoPlugin() { create_material("line_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/occluder", Color(0.8, 0.5, 1))); } bool OccluderInstance3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { return Object::cast_to(p_spatial) != nullptr; } String OccluderInstance3DGizmoPlugin::get_gizmo_name() const { return "OccluderInstance3D"; } int OccluderInstance3DGizmoPlugin::get_priority() const { return -1; } void OccluderInstance3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { OccluderInstance3D *occluder_instance = Object::cast_to(p_gizmo->get_spatial_node()); p_gizmo->clear(); Ref o = occluder_instance->get_occluder(); if (!o.is_valid()) { return; } Vector lines = o->get_debug_lines(); if (!lines.is_empty()) { Ref material = get_material("line_material", p_gizmo); p_gizmo->add_lines(lines, material); p_gizmo->add_collision_segments(lines); } } ///// Sprite3DGizmoPlugin::Sprite3DGizmoPlugin() { } bool Sprite3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { return Object::cast_to(p_spatial) != nullptr; } String Sprite3DGizmoPlugin::get_gizmo_name() const { return "Sprite3D"; } int Sprite3DGizmoPlugin::get_priority() const { return -1; } bool Sprite3DGizmoPlugin::can_be_hidden() const { return false; } void Sprite3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { Sprite3D *sprite = Object::cast_to(p_gizmo->get_spatial_node()); p_gizmo->clear(); Ref tm = sprite->generate_triangle_mesh(); if (tm.is_valid()) { p_gizmo->add_collision_triangles(tm); } } /// Position3DGizmoPlugin::Position3DGizmoPlugin() { pos3d_mesh = Ref(memnew(ArrayMesh)); cursor_points = Vector(); Vector cursor_colors; const float cs = 0.25; // Add more points to create a "hard stop" in the color gradient. cursor_points.push_back(Vector3(+cs, 0, 0)); cursor_points.push_back(Vector3()); cursor_points.push_back(Vector3()); cursor_points.push_back(Vector3(-cs, 0, 0)); cursor_points.push_back(Vector3(0, +cs, 0)); cursor_points.push_back(Vector3()); cursor_points.push_back(Vector3()); cursor_points.push_back(Vector3(0, -cs, 0)); cursor_points.push_back(Vector3(0, 0, +cs)); cursor_points.push_back(Vector3()); cursor_points.push_back(Vector3()); cursor_points.push_back(Vector3(0, 0, -cs)); // Use the axis color which is brighter for the positive axis. // Use a darkened axis color for the negative axis. // This makes it possible to see in which direction the Position3D node is rotated // (which can be important depending on how it's used). const Color color_x = EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("axis_x_color"), SNAME("Editor")); cursor_colors.push_back(color_x); cursor_colors.push_back(color_x); // FIXME: Use less strong darkening factor once GH-48573 is fixed. // The current darkening factor compensates for lines being too bright in the 3D editor. cursor_colors.push_back(color_x.lerp(Color(0, 0, 0), 0.75)); cursor_colors.push_back(color_x.lerp(Color(0, 0, 0), 0.75)); const Color color_y = EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("axis_y_color"), SNAME("Editor")); cursor_colors.push_back(color_y); cursor_colors.push_back(color_y); cursor_colors.push_back(color_y.lerp(Color(0, 0, 0), 0.75)); cursor_colors.push_back(color_y.lerp(Color(0, 0, 0), 0.75)); const Color color_z = EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("axis_z_color"), SNAME("Editor")); cursor_colors.push_back(color_z); cursor_colors.push_back(color_z); cursor_colors.push_back(color_z.lerp(Color(0, 0, 0), 0.75)); cursor_colors.push_back(color_z.lerp(Color(0, 0, 0), 0.75)); Ref mat = memnew(StandardMaterial3D); mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true); mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); Array d; d.resize(RS::ARRAY_MAX); d[Mesh::ARRAY_VERTEX] = cursor_points; d[Mesh::ARRAY_COLOR] = cursor_colors; pos3d_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, d); pos3d_mesh->surface_set_material(0, mat); } bool Position3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { return Object::cast_to(p_spatial) != nullptr; } String Position3DGizmoPlugin::get_gizmo_name() const { return "Position3D"; } int Position3DGizmoPlugin::get_priority() const { return -1; } void Position3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { p_gizmo->clear(); p_gizmo->add_mesh(pos3d_mesh); p_gizmo->add_collision_segments(cursor_points); } ///// Skeleton3DGizmoPlugin::Skeleton3DGizmoPlugin() { Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/skeleton", Color(1, 0.8, 0.4)); create_material("skeleton_material", gizmo_color); } bool Skeleton3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { return Object::cast_to(p_spatial) != nullptr; } String Skeleton3DGizmoPlugin::get_gizmo_name() const { return "Skeleton3D"; } int Skeleton3DGizmoPlugin::get_priority() const { return -1; } void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { Skeleton3D *skel = Object::cast_to(p_gizmo->get_spatial_node()); p_gizmo->clear(); Ref material = get_material("skeleton_material", p_gizmo); Ref surface_tool(memnew(SurfaceTool)); surface_tool->begin(Mesh::PRIMITIVE_LINES); surface_tool->set_material(material); LocalVector grests; grests.resize(skel->get_bone_count()); LocalVector bones; LocalVector weights; bones.resize(4); weights.resize(4); for (int i = 0; i < 4; i++) { bones[i] = 0; weights[i] = 0; } weights[0] = 1; AABB aabb; Color bonecolor = Color(1.0, 0.4, 0.4, 0.3); Color rootcolor = Color(0.4, 1.0, 0.4, 0.1); LocalVector bones_to_process; bones_to_process = skel->get_parentless_bones(); while (bones_to_process.size() > 0) { int current_bone_idx = bones_to_process[0]; bones_to_process.erase(current_bone_idx); LocalVector child_bones_vector; child_bones_vector = skel->get_bone_children(current_bone_idx); int child_bones_size = child_bones_vector.size(); if (skel->get_bone_parent(current_bone_idx) < 0) { grests[current_bone_idx] = skel->get_bone_rest(current_bone_idx); } for (int i = 0; i < child_bones_size; i++) { int child_bone_idx = child_bones_vector[i]; grests[child_bone_idx] = grests[current_bone_idx] * skel->get_bone_rest(child_bone_idx); Vector3 v0 = grests[current_bone_idx].origin; Vector3 v1 = grests[child_bone_idx].origin; Vector3 d = (v1 - v0).normalized(); real_t dist = v0.distance_to(v1); // Find closest axis. int closest = -1; real_t closest_d = 0.0; for (int j = 0; j < 3; j++) { real_t dp = Math::abs(grests[current_bone_idx].basis[j].normalized().dot(d)); if (j == 0 || dp > closest_d) { closest = j; } } // Find closest other. Vector3 first; Vector3 points[4]; int point_idx = 0; for (int j = 0; j < 3; j++) { bones[0] = current_bone_idx; surface_tool->set_bones(bones); surface_tool->set_weights(weights); surface_tool->set_color(rootcolor); surface_tool->add_vertex(v0 - grests[current_bone_idx].basis[j].normalized() * dist * 0.05); surface_tool->set_bones(bones); surface_tool->set_weights(weights); surface_tool->set_color(rootcolor); surface_tool->add_vertex(v0 + grests[current_bone_idx].basis[j].normalized() * dist * 0.05); if (j == closest) { continue; } Vector3 axis; if (first == Vector3()) { axis = d.cross(d.cross(grests[current_bone_idx].basis[j])).normalized(); first = axis; } else { axis = d.cross(first).normalized(); } for (int k = 0; k < 2; k++) { if (k == 1) { axis = -axis; } Vector3 point = v0 + d * dist * 0.2; point += axis * dist * 0.1; bones[0] = current_bone_idx; surface_tool->set_bones(bones); surface_tool->set_weights(weights); surface_tool->set_color(bonecolor); surface_tool->add_vertex(v0); surface_tool->set_bones(bones); surface_tool->set_weights(weights); surface_tool->set_color(bonecolor); surface_tool->add_vertex(point); bones[0] = current_bone_idx; surface_tool->set_bones(bones); surface_tool->set_weights(weights); surface_tool->set_color(bonecolor); surface_tool->add_vertex(point); bones[0] = child_bone_idx; surface_tool->set_bones(bones); surface_tool->set_weights(weights); surface_tool->set_color(bonecolor); surface_tool->add_vertex(v1); points[point_idx++] = point; } } SWAP(points[1], points[2]); for (int j = 0; j < 4; j++) { bones[0] = current_bone_idx; surface_tool->set_bones(bones); surface_tool->set_weights(weights); surface_tool->set_color(bonecolor); surface_tool->add_vertex(points[j]); surface_tool->set_bones(bones); surface_tool->set_weights(weights); surface_tool->set_color(bonecolor); surface_tool->add_vertex(points[(j + 1) % 4]); } // Add the bone's children to the list of bones to be processed. bones_to_process.push_back(child_bones_vector[i]); } } Ref m = surface_tool->commit(); p_gizmo->add_mesh(m, Ref(), Transform3D(), skel->register_skin(Ref())); } //// PhysicalBone3DGizmoPlugin::PhysicalBone3DGizmoPlugin() { create_material("joint_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/joint", Color(0.5, 0.8, 1))); } bool PhysicalBone3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { return Object::cast_to(p_spatial) != nullptr; } String PhysicalBone3DGizmoPlugin::get_gizmo_name() const { return "PhysicalBone3D"; } int PhysicalBone3DGizmoPlugin::get_priority() const { return -1; } void PhysicalBone3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { p_gizmo->clear(); PhysicalBone3D *physical_bone = Object::cast_to(p_gizmo->get_spatial_node()); if (!physical_bone) { return; } Skeleton3D *sk(physical_bone->find_skeleton_parent()); if (!sk) { return; } PhysicalBone3D *pb(sk->get_physical_bone(physical_bone->get_bone_id())); if (!pb) { return; } PhysicalBone3D *pbp(sk->get_physical_bone_parent(physical_bone->get_bone_id())); if (!pbp) { return; } Vector points; switch (physical_bone->get_joint_type()) { case PhysicalBone3D::JOINT_TYPE_PIN: { Joint3DGizmoPlugin::CreatePinJointGizmo(physical_bone->get_joint_offset(), points); } break; case PhysicalBone3D::JOINT_TYPE_CONE: { const PhysicalBone3D::ConeJointData *cjd(static_cast(physical_bone->get_joint_data())); Joint3DGizmoPlugin::CreateConeTwistJointGizmo( physical_bone->get_joint_offset(), physical_bone->get_global_transform() * physical_bone->get_joint_offset(), pb->get_global_transform(), pbp->get_global_transform(), cjd->swing_span, cjd->twist_span, &points, &points); } break; case PhysicalBone3D::JOINT_TYPE_HINGE: { const PhysicalBone3D::HingeJointData *hjd(static_cast(physical_bone->get_joint_data())); Joint3DGizmoPlugin::CreateHingeJointGizmo( physical_bone->get_joint_offset(), physical_bone->get_global_transform() * physical_bone->get_joint_offset(), pb->get_global_transform(), pbp->get_global_transform(), hjd->angular_limit_lower, hjd->angular_limit_upper, hjd->angular_limit_enabled, points, &points, &points); } break; case PhysicalBone3D::JOINT_TYPE_SLIDER: { const PhysicalBone3D::SliderJointData *sjd(static_cast(physical_bone->get_joint_data())); Joint3DGizmoPlugin::CreateSliderJointGizmo( physical_bone->get_joint_offset(), physical_bone->get_global_transform() * physical_bone->get_joint_offset(), pb->get_global_transform(), pbp->get_global_transform(), sjd->angular_limit_lower, sjd->angular_limit_upper, sjd->linear_limit_lower, sjd->linear_limit_upper, points, &points, &points); } break; case PhysicalBone3D::JOINT_TYPE_6DOF: { const PhysicalBone3D::SixDOFJointData *sdofjd(static_cast(physical_bone->get_joint_data())); Joint3DGizmoPlugin::CreateGeneric6DOFJointGizmo( physical_bone->get_joint_offset(), physical_bone->get_global_transform() * physical_bone->get_joint_offset(), pb->get_global_transform(), pbp->get_global_transform(), sdofjd->axis_data[0].angular_limit_lower, sdofjd->axis_data[0].angular_limit_upper, sdofjd->axis_data[0].linear_limit_lower, sdofjd->axis_data[0].linear_limit_upper, sdofjd->axis_data[0].angular_limit_enabled, sdofjd->axis_data[0].linear_limit_enabled, sdofjd->axis_data[1].angular_limit_lower, sdofjd->axis_data[1].angular_limit_upper, sdofjd->axis_data[1].linear_limit_lower, sdofjd->axis_data[1].linear_limit_upper, sdofjd->axis_data[1].angular_limit_enabled, sdofjd->axis_data[1].linear_limit_enabled, sdofjd->axis_data[2].angular_limit_lower, sdofjd->axis_data[2].angular_limit_upper, sdofjd->axis_data[2].linear_limit_lower, sdofjd->axis_data[2].linear_limit_upper, sdofjd->axis_data[2].angular_limit_enabled, sdofjd->axis_data[2].linear_limit_enabled, points, &points, &points); } break; default: return; } Ref material = get_material("joint_material", p_gizmo); p_gizmo->add_collision_segments(points); p_gizmo->add_lines(points, material); } ///// RayCast3DGizmoPlugin::RayCast3DGizmoPlugin() { const Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/shape", Color(0.5, 0.7, 1)); create_material("shape_material", gizmo_color); const float gizmo_value = gizmo_color.get_v(); const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65); create_material("shape_material_disabled", gizmo_color_disabled); } bool RayCast3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { return Object::cast_to(p_spatial) != nullptr; } String RayCast3DGizmoPlugin::get_gizmo_name() const { return "RayCast3D"; } int RayCast3DGizmoPlugin::get_priority() const { return -1; } void RayCast3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { RayCast3D *raycast = Object::cast_to(p_gizmo->get_spatial_node()); p_gizmo->clear(); const Ref material = raycast->is_enabled() ? raycast->get_debug_material() : get_material("shape_material_disabled"); p_gizmo->add_lines(raycast->get_debug_line_vertices(), material); if (raycast->get_debug_shape_thickness() > 1) { p_gizmo->add_vertices(raycast->get_debug_shape_vertices(), material, Mesh::PRIMITIVE_TRIANGLE_STRIP); } p_gizmo->add_collision_segments(raycast->get_debug_line_vertices()); } ///// void SpringArm3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { SpringArm3D *spring_arm = Object::cast_to(p_gizmo->get_spatial_node()); p_gizmo->clear(); Vector lines; lines.push_back(Vector3()); lines.push_back(Vector3(0, 0, 1.0) * spring_arm->get_length()); Ref material = get_material("shape_material", p_gizmo); p_gizmo->add_lines(lines, material); p_gizmo->add_collision_segments(lines); } SpringArm3DGizmoPlugin::SpringArm3DGizmoPlugin() { Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/shape", Color(0.5, 0.7, 1)); create_material("shape_material", gizmo_color); } bool SpringArm3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { return Object::cast_to(p_spatial) != nullptr; } String SpringArm3DGizmoPlugin::get_gizmo_name() const { return "SpringArm3D"; } int SpringArm3DGizmoPlugin::get_priority() const { return -1; } ///// VehicleWheel3DGizmoPlugin::VehicleWheel3DGizmoPlugin() { Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/shape", Color(0.5, 0.7, 1)); create_material("shape_material", gizmo_color); } bool VehicleWheel3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { return Object::cast_to(p_spatial) != nullptr; } String VehicleWheel3DGizmoPlugin::get_gizmo_name() const { return "VehicleWheel3D"; } int VehicleWheel3DGizmoPlugin::get_priority() const { return -1; } void VehicleWheel3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { VehicleWheel3D *car_wheel = Object::cast_to(p_gizmo->get_spatial_node()); p_gizmo->clear(); Vector points; float r = car_wheel->get_radius(); const int skip = 10; for (int i = 0; i <= 360; i += skip) { float ra = Math::deg2rad((float)i); float rb = Math::deg2rad((float)i + skip); Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r; Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r; points.push_back(Vector3(0, a.x, a.y)); points.push_back(Vector3(0, b.x, b.y)); const int springsec = 4; for (int j = 0; j < springsec; j++) { float t = car_wheel->get_suspension_rest_length() * 5; points.push_back(Vector3(a.x, i / 360.0 * t / springsec + j * (t / springsec), a.y) * 0.2); points.push_back(Vector3(b.x, (i + skip) / 360.0 * t / springsec + j * (t / springsec), b.y) * 0.2); } } //travel points.push_back(Vector3(0, 0, 0)); points.push_back(Vector3(0, car_wheel->get_suspension_rest_length(), 0)); //axis points.push_back(Vector3(r * 0.2, car_wheel->get_suspension_rest_length(), 0)); points.push_back(Vector3(-r * 0.2, car_wheel->get_suspension_rest_length(), 0)); //axis points.push_back(Vector3(r * 0.2, 0, 0)); points.push_back(Vector3(-r * 0.2, 0, 0)); //forward line points.push_back(Vector3(0, -r, 0)); points.push_back(Vector3(0, -r, r * 2)); points.push_back(Vector3(0, -r, r * 2)); points.push_back(Vector3(r * 2 * 0.2, -r, r * 2 * 0.8)); points.push_back(Vector3(0, -r, r * 2)); points.push_back(Vector3(-r * 2 * 0.2, -r, r * 2 * 0.8)); Ref material = get_material("shape_material", p_gizmo); p_gizmo->add_lines(points, material); p_gizmo->add_collision_segments(points); } /////////// SoftDynamicBody3DGizmoPlugin::SoftDynamicBody3DGizmoPlugin() { Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/shape", Color(0.5, 0.7, 1)); create_material("shape_material", gizmo_color); create_handle_material("handles"); } bool SoftDynamicBody3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { return Object::cast_to(p_spatial) != nullptr; } String SoftDynamicBody3DGizmoPlugin::get_gizmo_name() const { return "SoftDynamicBody3D"; } int SoftDynamicBody3DGizmoPlugin::get_priority() const { return -1; } bool SoftDynamicBody3DGizmoPlugin::is_selectable_when_hidden() const { return true; } void SoftDynamicBody3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { SoftDynamicBody3D *soft_body = Object::cast_to(p_gizmo->get_spatial_node()); p_gizmo->clear(); if (!soft_body || soft_body->get_mesh().is_null()) { return; } // find mesh Vector lines; soft_body->get_mesh()->generate_debug_mesh_lines(lines); if (!lines.size()) { return; } Ref tm = soft_body->get_mesh()->generate_triangle_mesh(); Vector points; for (int i = 0; i < soft_body->get_mesh()->get_surface_count(); i++) { Array arrays = soft_body->get_mesh()->surface_get_arrays(i); ERR_CONTINUE(arrays.is_empty()); const Vector &vertices = arrays[Mesh::ARRAY_VERTEX]; points.append_array(vertices); } Ref material = get_material("shape_material", p_gizmo); p_gizmo->add_lines(lines, material); p_gizmo->add_handles(points, get_material("handles")); p_gizmo->add_collision_triangles(tm); } String SoftDynamicBody3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id) const { return "SoftDynamicBody3D pin point"; } Variant SoftDynamicBody3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id) const { SoftDynamicBody3D *soft_body = Object::cast_to(p_gizmo->get_spatial_node()); return Variant(soft_body->is_point_pinned(p_id)); } void SoftDynamicBody3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel) { SoftDynamicBody3D *soft_body = Object::cast_to(p_gizmo->get_spatial_node()); soft_body->pin_point_toggle(p_id); } bool SoftDynamicBody3DGizmoPlugin::is_handle_highlighted(const EditorNode3DGizmo *p_gizmo, int p_id) const { SoftDynamicBody3D *soft_body = Object::cast_to(p_gizmo->get_spatial_node()); return soft_body->is_point_pinned(p_id); } /////////// VisibleOnScreenNotifier3DGizmoPlugin::VisibleOnScreenNotifier3DGizmoPlugin() { Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/visibility_notifier", Color(0.8, 0.5, 0.7)); create_material("visibility_notifier_material", gizmo_color); gizmo_color.a = 0.1; create_material("visibility_notifier_solid_material", gizmo_color); create_handle_material("handles"); } bool VisibleOnScreenNotifier3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { return Object::cast_to(p_spatial) != nullptr; } String VisibleOnScreenNotifier3DGizmoPlugin::get_gizmo_name() const { return "VisibleOnScreenNotifier3D"; } int VisibleOnScreenNotifier3DGizmoPlugin::get_priority() const { return -1; } String VisibleOnScreenNotifier3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id) const { switch (p_id) { case 0: return "Size X"; case 1: return "Size Y"; case 2: return "Size Z"; case 3: return "Pos X"; case 4: return "Pos Y"; case 5: return "Pos Z"; } return ""; } Variant VisibleOnScreenNotifier3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id) const { VisibleOnScreenNotifier3D *notifier = Object::cast_to(p_gizmo->get_spatial_node()); return notifier->get_aabb(); } void VisibleOnScreenNotifier3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, Camera3D *p_camera, const Point2 &p_point) { VisibleOnScreenNotifier3D *notifier = Object::cast_to(p_gizmo->get_spatial_node()); Transform3D gt = notifier->get_global_transform(); Transform3D gi = gt.affine_inverse(); bool move = p_id >= 3; p_id = p_id % 3; AABB aabb = notifier->get_aabb(); Vector3 ray_from = p_camera->project_ray_origin(p_point); Vector3 ray_dir = p_camera->project_ray_normal(p_point); Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) }; Vector3 ofs = aabb.position + aabb.size * 0.5; Vector3 axis; axis[p_id] = 1.0; if (move) { Vector3 ra, rb; Geometry3D::get_closest_points_between_segments(ofs - axis * 4096, ofs + axis * 4096, sg[0], sg[1], ra, rb); float d = ra[p_id]; if (Node3DEditor::get_singleton()->is_snap_enabled()) { d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); } aabb.position[p_id] = d - 1.0 - aabb.size[p_id] * 0.5; notifier->set_aabb(aabb); } else { Vector3 ra, rb; Geometry3D::get_closest_points_between_segments(ofs, ofs + axis * 4096, sg[0], sg[1], ra, rb); float d = ra[p_id] - ofs[p_id]; if (Node3DEditor::get_singleton()->is_snap_enabled()) { d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); } if (d < 0.001) { d = 0.001; } //resize aabb.position[p_id] = (aabb.position[p_id] + aabb.size[p_id] * 0.5) - d; aabb.size[p_id] = d * 2; notifier->set_aabb(aabb); } } void VisibleOnScreenNotifier3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel) { VisibleOnScreenNotifier3D *notifier = Object::cast_to(p_gizmo->get_spatial_node()); if (p_cancel) { notifier->set_aabb(p_restore); return; } UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change Notifier AABB")); ur->add_do_method(notifier, "set_aabb", notifier->get_aabb()); ur->add_undo_method(notifier, "set_aabb", p_restore); ur->commit_action(); } void VisibleOnScreenNotifier3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { VisibleOnScreenNotifier3D *notifier = Object::cast_to(p_gizmo->get_spatial_node()); p_gizmo->clear(); Vector lines; AABB aabb = notifier->get_aabb(); for (int i = 0; i < 12; i++) { Vector3 a, b; aabb.get_edge(i, a, b); lines.push_back(a); lines.push_back(b); } Vector handles; for (int i = 0; i < 3; i++) { Vector3 ax; ax[i] = aabb.position[i] + aabb.size[i]; ax[(i + 1) % 3] = aabb.position[(i + 1) % 3] + aabb.size[(i + 1) % 3] * 0.5; ax[(i + 2) % 3] = aabb.position[(i + 2) % 3] + aabb.size[(i + 2) % 3] * 0.5; handles.push_back(ax); } Vector3 center = aabb.position + aabb.size * 0.5; for (int i = 0; i < 3; i++) { Vector3 ax; ax[i] = 1.0; handles.push_back(center + ax); lines.push_back(center); lines.push_back(center + ax); } Ref material = get_material("visibility_notifier_material", p_gizmo); p_gizmo->add_lines(lines, material); p_gizmo->add_collision_segments(lines); if (p_gizmo->is_selected()) { Ref solid_material = get_material("visibility_notifier_solid_material", p_gizmo); p_gizmo->add_solid_box(solid_material, aabb.get_size(), aabb.get_position() + aabb.get_size() / 2.0); } p_gizmo->add_handles(handles, get_material("handles")); } //// CPUParticles3DGizmoPlugin::CPUParticles3DGizmoPlugin() { create_icon_material("particles_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("GizmoCPUParticles3D"), SNAME("EditorIcons"))); } bool CPUParticles3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { return Object::cast_to(p_spatial) != nullptr; } String CPUParticles3DGizmoPlugin::get_gizmo_name() const { return "CPUParticles3D"; } int CPUParticles3DGizmoPlugin::get_priority() const { return -1; } bool CPUParticles3DGizmoPlugin::is_selectable_when_hidden() const { return true; } void CPUParticles3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { Ref icon = get_material("particles_icon", p_gizmo); p_gizmo->add_unscaled_billboard(icon, 0.05); } //// GPUParticles3DGizmoPlugin::GPUParticles3DGizmoPlugin() { Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/particles", Color(0.8, 0.7, 0.4)); create_material("particles_material", gizmo_color); gizmo_color.a = 0.1; create_material("particles_solid_material", gizmo_color); create_icon_material("particles_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("GizmoGPUParticles3D"), SNAME("EditorIcons"))); create_handle_material("handles"); } bool GPUParticles3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { return Object::cast_to(p_spatial) != nullptr; } String GPUParticles3DGizmoPlugin::get_gizmo_name() const { return "GPUParticles3D"; } int GPUParticles3DGizmoPlugin::get_priority() const { return -1; } bool GPUParticles3DGizmoPlugin::is_selectable_when_hidden() const { return true; } String GPUParticles3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id) const { switch (p_id) { case 0: return "Size X"; case 1: return "Size Y"; case 2: return "Size Z"; case 3: return "Pos X"; case 4: return "Pos Y"; case 5: return "Pos Z"; } return ""; } Variant GPUParticles3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id) const { GPUParticles3D *particles = Object::cast_to(p_gizmo->get_spatial_node()); return particles->get_visibility_aabb(); } void GPUParticles3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, Camera3D *p_camera, const Point2 &p_point) { GPUParticles3D *particles = Object::cast_to(p_gizmo->get_spatial_node()); Transform3D gt = particles->get_global_transform(); Transform3D gi = gt.affine_inverse(); bool move = p_id >= 3; p_id = p_id % 3; AABB aabb = particles->get_visibility_aabb(); Vector3 ray_from = p_camera->project_ray_origin(p_point); Vector3 ray_dir = p_camera->project_ray_normal(p_point); Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) }; Vector3 ofs = aabb.position + aabb.size * 0.5; Vector3 axis; axis[p_id] = 1.0; if (move) { Vector3 ra, rb; Geometry3D::get_closest_points_between_segments(ofs - axis * 4096, ofs + axis * 4096, sg[0], sg[1], ra, rb); float d = ra[p_id]; if (Node3DEditor::get_singleton()->is_snap_enabled()) { d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); } aabb.position[p_id] = d - 1.0 - aabb.size[p_id] * 0.5; particles->set_visibility_aabb(aabb); } else { Vector3 ra, rb; Geometry3D::get_closest_points_between_segments(ofs, ofs + axis * 4096, sg[0], sg[1], ra, rb); float d = ra[p_id] - ofs[p_id]; if (Node3DEditor::get_singleton()->is_snap_enabled()) { d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); } if (d < 0.001) { d = 0.001; } //resize aabb.position[p_id] = (aabb.position[p_id] + aabb.size[p_id] * 0.5) - d; aabb.size[p_id] = d * 2; particles->set_visibility_aabb(aabb); } } void GPUParticles3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel) { GPUParticles3D *particles = Object::cast_to(p_gizmo->get_spatial_node()); if (p_cancel) { particles->set_visibility_aabb(p_restore); return; } UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change Particles AABB")); ur->add_do_method(particles, "set_visibility_aabb", particles->get_visibility_aabb()); ur->add_undo_method(particles, "set_visibility_aabb", p_restore); ur->commit_action(); } void GPUParticles3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { GPUParticles3D *particles = Object::cast_to(p_gizmo->get_spatial_node()); p_gizmo->clear(); Vector lines; AABB aabb = particles->get_visibility_aabb(); for (int i = 0; i < 12; i++) { Vector3 a, b; aabb.get_edge(i, a, b); lines.push_back(a); lines.push_back(b); } Vector handles; for (int i = 0; i < 3; i++) { Vector3 ax; ax[i] = aabb.position[i] + aabb.size[i]; ax[(i + 1) % 3] = aabb.position[(i + 1) % 3] + aabb.size[(i + 1) % 3] * 0.5; ax[(i + 2) % 3] = aabb.position[(i + 2) % 3] + aabb.size[(i + 2) % 3] * 0.5; handles.push_back(ax); } Vector3 center = aabb.position + aabb.size * 0.5; for (int i = 0; i < 3; i++) { Vector3 ax; ax[i] = 1.0; handles.push_back(center + ax); lines.push_back(center); lines.push_back(center + ax); } Ref material = get_material("particles_material", p_gizmo); Ref icon = get_material("particles_icon", p_gizmo); p_gizmo->add_lines(lines, material); if (p_gizmo->is_selected()) { Ref solid_material = get_material("particles_solid_material", p_gizmo); p_gizmo->add_solid_box(solid_material, aabb.get_size(), aabb.get_position() + aabb.get_size() / 2.0); } p_gizmo->add_handles(handles, get_material("handles")); p_gizmo->add_unscaled_billboard(icon, 0.05); } //// GPUParticlesCollision3DGizmoPlugin::GPUParticlesCollision3DGizmoPlugin() { Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/particle_collision", Color(0.5, 0.7, 1)); create_material("shape_material", gizmo_color); gizmo_color.a = 0.15; create_material("shape_material_internal", gizmo_color); create_handle_material("handles"); } bool GPUParticlesCollision3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { return (Object::cast_to(p_spatial) != nullptr) || (Object::cast_to(p_spatial) != nullptr); } String GPUParticlesCollision3DGizmoPlugin::get_gizmo_name() const { return "GPUParticlesCollision3D"; } int GPUParticlesCollision3DGizmoPlugin::get_priority() const { return -1; } String GPUParticlesCollision3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id) const { const Node3D *cs = p_gizmo->get_spatial_node(); if (Object::cast_to(cs) || Object::cast_to(cs)) { return "Radius"; } if (Object::cast_to(cs) || Object::cast_to(cs) || Object::cast_to(cs) || Object::cast_to(cs) || Object::cast_to(cs)) { return "Extents"; } return ""; } Variant GPUParticlesCollision3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id) const { const Node3D *cs = p_gizmo->get_spatial_node(); if (Object::cast_to(cs) || Object::cast_to(cs)) { return p_gizmo->get_spatial_node()->call("get_radius"); } if (Object::cast_to(cs) || Object::cast_to(cs) || Object::cast_to(cs) || Object::cast_to(cs) || Object::cast_to(cs)) { return Vector3(p_gizmo->get_spatial_node()->call("get_extents")); } return Variant(); } void GPUParticlesCollision3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, Camera3D *p_camera, const Point2 &p_point) { Node3D *sn = p_gizmo->get_spatial_node(); Transform3D gt = sn->get_global_transform(); Transform3D gi = gt.affine_inverse(); Vector3 ray_from = p_camera->project_ray_origin(p_point); Vector3 ray_dir = p_camera->project_ray_normal(p_point); Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) }; if (Object::cast_to(sn) || Object::cast_to(sn)) { Vector3 ra, rb; Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb); float d = ra.x; if (Node3DEditor::get_singleton()->is_snap_enabled()) { d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); } if (d < 0.001) { d = 0.001; } sn->call("set_radius", d); } if (Object::cast_to(sn) || Object::cast_to(sn) || Object::cast_to(sn) || Object::cast_to(sn) || Object::cast_to(sn)) { Vector3 axis; axis[p_id] = 1.0; Vector3 ra, rb; Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb); float d = ra[p_id]; if (Node3DEditor::get_singleton()->is_snap_enabled()) { d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); } if (d < 0.001) { d = 0.001; } Vector3 he = sn->call("get_extents"); he[p_id] = d; sn->call("set_extents", he); } } void GPUParticlesCollision3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel) { Node3D *sn = p_gizmo->get_spatial_node(); if (Object::cast_to(sn) || Object::cast_to(sn)) { if (p_cancel) { sn->call("set_radius", p_restore); return; } UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change Radius")); ur->add_do_method(sn, "set_radius", sn->call("get_radius")); ur->add_undo_method(sn, "set_radius", p_restore); ur->commit_action(); } if (Object::cast_to(sn) || Object::cast_to(sn) || Object::cast_to(sn) || Object::cast_to(sn) || Object::cast_to(sn)) { if (p_cancel) { sn->call("set_extents", p_restore); return; } UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change Box Shape Extents")); ur->add_do_method(sn, "set_extents", sn->call("get_extents")); ur->add_undo_method(sn, "set_extents", p_restore); ur->commit_action(); } } void GPUParticlesCollision3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { Node3D *cs = p_gizmo->get_spatial_node(); print_line("redraw request " + itos(cs != nullptr)); p_gizmo->clear(); const Ref material = get_material("shape_material", p_gizmo); const Ref material_internal = get_material("shape_material_internal", p_gizmo); Ref handles_material = get_material("handles"); if (Object::cast_to(cs) || Object::cast_to(cs)) { float r = cs->call("get_radius"); Vector points; for (int i = 0; i <= 360; i++) { float ra = Math::deg2rad((float)i); float rb = Math::deg2rad((float)i + 1); Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r; Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r; points.push_back(Vector3(a.x, 0, a.y)); points.push_back(Vector3(b.x, 0, b.y)); points.push_back(Vector3(0, a.x, a.y)); points.push_back(Vector3(0, b.x, b.y)); points.push_back(Vector3(a.x, a.y, 0)); points.push_back(Vector3(b.x, b.y, 0)); } Vector collision_segments; for (int i = 0; i < 64; i++) { float ra = i * (Math_TAU / 64.0); float rb = (i + 1) * (Math_TAU / 64.0); Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r; Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r; collision_segments.push_back(Vector3(a.x, 0, a.y)); collision_segments.push_back(Vector3(b.x, 0, b.y)); collision_segments.push_back(Vector3(0, a.x, a.y)); collision_segments.push_back(Vector3(0, b.x, b.y)); collision_segments.push_back(Vector3(a.x, a.y, 0)); collision_segments.push_back(Vector3(b.x, b.y, 0)); } p_gizmo->add_lines(points, material); p_gizmo->add_collision_segments(collision_segments); Vector handles; handles.push_back(Vector3(r, 0, 0)); p_gizmo->add_handles(handles, handles_material); } if (Object::cast_to(cs) || Object::cast_to(cs) || Object::cast_to(cs) || Object::cast_to(cs) || Object::cast_to(cs)) { Vector lines; AABB aabb; aabb.position = -cs->call("get_extents").operator Vector3(); aabb.size = aabb.position * -2; for (int i = 0; i < 12; i++) { Vector3 a, b; aabb.get_edge(i, a, b); lines.push_back(a); lines.push_back(b); } Vector handles; for (int i = 0; i < 3; i++) { Vector3 ax; ax[i] = cs->call("get_extents").operator Vector3()[i]; handles.push_back(ax); } p_gizmo->add_lines(lines, material); p_gizmo->add_collision_segments(lines); p_gizmo->add_handles(handles, handles_material); GPUParticlesCollisionSDF *col_sdf = Object::cast_to(cs); if (col_sdf) { static const int subdivs[GPUParticlesCollisionSDF::RESOLUTION_MAX] = { 16, 32, 64, 128, 256, 512 }; int subdiv = subdivs[col_sdf->get_resolution()]; float cell_size = aabb.get_longest_axis_size() / subdiv; lines.clear(); for (int i = 1; i < subdiv; i++) { for (int j = 0; j < 3; j++) { if (cell_size * i > aabb.size[j]) { continue; } Vector2 dir; dir[j] = 1.0; Vector2 ta, tb; int j_n1 = (j + 1) % 3; int j_n2 = (j + 2) % 3; ta[j_n1] = 1.0; tb[j_n2] = 1.0; for (int k = 0; k < 4; k++) { Vector3 from = aabb.position, to = aabb.position; from[j] += cell_size * i; to[j] += cell_size * i; if (k & 1) { to[j_n1] += aabb.size[j_n1]; } else { to[j_n2] += aabb.size[j_n2]; } if (k & 2) { from[j_n1] += aabb.size[j_n1]; from[j_n2] += aabb.size[j_n2]; } lines.push_back(from); lines.push_back(to); } } } p_gizmo->add_lines(lines, material_internal); } } } ///// //// ReflectionProbeGizmoPlugin::ReflectionProbeGizmoPlugin() { Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/reflection_probe", Color(0.6, 1, 0.5)); create_material("reflection_probe_material", gizmo_color); gizmo_color.a = 0.5; create_material("reflection_internal_material", gizmo_color); gizmo_color.a = 0.1; create_material("reflection_probe_solid_material", gizmo_color); create_icon_material("reflection_probe_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("GizmoReflectionProbe"), SNAME("EditorIcons"))); create_handle_material("handles"); } bool ReflectionProbeGizmoPlugin::has_gizmo(Node3D *p_spatial) { return Object::cast_to(p_spatial) != nullptr; } String ReflectionProbeGizmoPlugin::get_gizmo_name() const { return "ReflectionProbe"; } int ReflectionProbeGizmoPlugin::get_priority() const { return -1; } String ReflectionProbeGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id) const { switch (p_id) { case 0: return "Extents X"; case 1: return "Extents Y"; case 2: return "Extents Z"; case 3: return "Origin X"; case 4: return "Origin Y"; case 5: return "Origin Z"; } return ""; } Variant ReflectionProbeGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id) const { ReflectionProbe *probe = Object::cast_to(p_gizmo->get_spatial_node()); return AABB(probe->get_extents(), probe->get_origin_offset()); } void ReflectionProbeGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, Camera3D *p_camera, const Point2 &p_point) { ReflectionProbe *probe = Object::cast_to(p_gizmo->get_spatial_node()); Transform3D gt = probe->get_global_transform(); Transform3D gi = gt.affine_inverse(); if (p_id < 3) { Vector3 extents = probe->get_extents(); Vector3 ray_from = p_camera->project_ray_origin(p_point); Vector3 ray_dir = p_camera->project_ray_normal(p_point); Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) }; Vector3 axis; axis[p_id] = 1.0; Vector3 ra, rb; Geometry3D::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb); float d = ra[p_id]; if (Node3DEditor::get_singleton()->is_snap_enabled()) { d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); } if (d < 0.001) { d = 0.001; } extents[p_id] = d; probe->set_extents(extents); } else { p_id -= 3; Vector3 origin = probe->get_origin_offset(); origin[p_id] = 0; Vector3 ray_from = p_camera->project_ray_origin(p_point); Vector3 ray_dir = p_camera->project_ray_normal(p_point); Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) }; Vector3 axis; axis[p_id] = 1.0; Vector3 ra, rb; Geometry3D::get_closest_points_between_segments(origin - axis * 16384, origin + axis * 16384, sg[0], sg[1], ra, rb); // Adjust the actual position to account for the gizmo handle position float d = ra[p_id] + 0.25; if (Node3DEditor::get_singleton()->is_snap_enabled()) { d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); } origin[p_id] = d; probe->set_origin_offset(origin); } } void ReflectionProbeGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel) { ReflectionProbe *probe = Object::cast_to(p_gizmo->get_spatial_node()); AABB restore = p_restore; if (p_cancel) { probe->set_extents(restore.position); probe->set_origin_offset(restore.size); return; } UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change Probe Extents")); ur->add_do_method(probe, "set_extents", probe->get_extents()); ur->add_do_method(probe, "set_origin_offset", probe->get_origin_offset()); ur->add_undo_method(probe, "set_extents", restore.position); ur->add_undo_method(probe, "set_origin_offset", restore.size); ur->commit_action(); } void ReflectionProbeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { ReflectionProbe *probe = Object::cast_to(p_gizmo->get_spatial_node()); p_gizmo->clear(); Vector lines; Vector internal_lines; Vector3 extents = probe->get_extents(); AABB aabb; aabb.position = -extents; aabb.size = extents * 2; for (int i = 0; i < 12; i++) { Vector3 a, b; aabb.get_edge(i, a, b); lines.push_back(a); lines.push_back(b); } for (int i = 0; i < 8; i++) { Vector3 ep = aabb.get_endpoint(i); internal_lines.push_back(probe->get_origin_offset()); internal_lines.push_back(ep); } Vector handles; for (int i = 0; i < 3; i++) { Vector3 ax; ax[i] = aabb.position[i] + aabb.size[i]; handles.push_back(ax); } for (int i = 0; i < 3; i++) { Vector3 orig_handle = probe->get_origin_offset(); orig_handle[i] -= 0.25; lines.push_back(orig_handle); handles.push_back(orig_handle); orig_handle[i] += 0.5; lines.push_back(orig_handle); } Ref material = get_material("reflection_probe_material", p_gizmo); Ref material_internal = get_material("reflection_internal_material", p_gizmo); Ref icon = get_material("reflection_probe_icon", p_gizmo); p_gizmo->add_lines(lines, material); p_gizmo->add_lines(internal_lines, material_internal); if (p_gizmo->is_selected()) { Ref solid_material = get_material("reflection_probe_solid_material", p_gizmo); p_gizmo->add_solid_box(solid_material, probe->get_extents() * 2.0); } p_gizmo->add_unscaled_billboard(icon, 0.05); p_gizmo->add_handles(handles, get_material("handles")); } /////////////////////////////// //// DecalGizmoPlugin::DecalGizmoPlugin() { Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/decal", Color(0.6, 0.5, 1.0)); create_material("decal_material", gizmo_color); create_handle_material("handles"); } bool DecalGizmoPlugin::has_gizmo(Node3D *p_spatial) { return Object::cast_to(p_spatial) != nullptr; } String DecalGizmoPlugin::get_gizmo_name() const { return "Decal"; } int DecalGizmoPlugin::get_priority() const { return -1; } String DecalGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id) const { switch (p_id) { case 0: return "Extents X"; case 1: return "Extents Y"; case 2: return "Extents Z"; } return ""; } Variant DecalGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id) const { Decal *decal = Object::cast_to(p_gizmo->get_spatial_node()); return decal->get_extents(); } void DecalGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, Camera3D *p_camera, const Point2 &p_point) { Decal *decal = Object::cast_to(p_gizmo->get_spatial_node()); Transform3D gt = decal->get_global_transform(); Transform3D gi = gt.affine_inverse(); Vector3 extents = decal->get_extents(); Vector3 ray_from = p_camera->project_ray_origin(p_point); Vector3 ray_dir = p_camera->project_ray_normal(p_point); Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) }; Vector3 axis; axis[p_id] = 1.0; Vector3 ra, rb; Geometry3D::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb); float d = ra[p_id]; if (Node3DEditor::get_singleton()->is_snap_enabled()) { d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); } if (d < 0.001) { d = 0.001; } extents[p_id] = d; decal->set_extents(extents); } void DecalGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel) { Decal *decal = Object::cast_to(p_gizmo->get_spatial_node()); Vector3 restore = p_restore; if (p_cancel) { decal->set_extents(restore); return; } UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change Decal Extents")); ur->add_do_method(decal, "set_extents", decal->get_extents()); ur->add_undo_method(decal, "set_extents", restore); ur->commit_action(); } void DecalGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { Decal *decal = Object::cast_to(p_gizmo->get_spatial_node()); p_gizmo->clear(); Vector lines; Vector3 extents = decal->get_extents(); AABB aabb; aabb.position = -extents; aabb.size = extents * 2; for (int i = 0; i < 12; i++) { Vector3 a, b; aabb.get_edge(i, a, b); if (a.y == b.y) { lines.push_back(a); lines.push_back(b); } else { Vector3 ah = a.lerp(b, 0.2); lines.push_back(a); lines.push_back(ah); Vector3 bh = b.lerp(a, 0.2); lines.push_back(b); lines.push_back(bh); } } lines.push_back(Vector3(0, extents.y, 0)); lines.push_back(Vector3(0, extents.y * 1.2, 0)); Vector handles; for (int i = 0; i < 3; i++) { Vector3 ax; ax[i] = aabb.position[i] + aabb.size[i]; handles.push_back(ax); } Ref material = get_material("decal_material", p_gizmo); p_gizmo->add_lines(lines, material); p_gizmo->add_handles(handles, get_material("handles")); } /////////////////////////////// VoxelGIGizmoPlugin::VoxelGIGizmoPlugin() { Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/voxel_gi", Color(0.5, 1, 0.6)); create_material("voxel_gi_material", gizmo_color); // This gizmo draws a lot of lines. Use a low opacity to make it not too intrusive. gizmo_color.a = 0.1; create_material("voxel_gi_internal_material", gizmo_color); gizmo_color.a = 0.05; create_material("voxel_gi_solid_material", gizmo_color); create_icon_material("voxel_gi_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("GizmoVoxelGI"), SNAME("EditorIcons"))); create_handle_material("handles"); } bool VoxelGIGizmoPlugin::has_gizmo(Node3D *p_spatial) { return Object::cast_to(p_spatial) != nullptr; } String VoxelGIGizmoPlugin::get_gizmo_name() const { return "VoxelGI"; } int VoxelGIGizmoPlugin::get_priority() const { return -1; } String VoxelGIGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id) const { switch (p_id) { case 0: return "Extents X"; case 1: return "Extents Y"; case 2: return "Extents Z"; } return ""; } Variant VoxelGIGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id) const { VoxelGI *probe = Object::cast_to(p_gizmo->get_spatial_node()); return probe->get_extents(); } void VoxelGIGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, Camera3D *p_camera, const Point2 &p_point) { VoxelGI *probe = Object::cast_to(p_gizmo->get_spatial_node()); Transform3D gt = probe->get_global_transform(); Transform3D gi = gt.affine_inverse(); Vector3 extents = probe->get_extents(); Vector3 ray_from = p_camera->project_ray_origin(p_point); Vector3 ray_dir = p_camera->project_ray_normal(p_point); Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) }; Vector3 axis; axis[p_id] = 1.0; Vector3 ra, rb; Geometry3D::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb); float d = ra[p_id]; if (Node3DEditor::get_singleton()->is_snap_enabled()) { d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); } if (d < 0.001) { d = 0.001; } extents[p_id] = d; probe->set_extents(extents); } void VoxelGIGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel) { VoxelGI *probe = Object::cast_to(p_gizmo->get_spatial_node()); Vector3 restore = p_restore; if (p_cancel) { probe->set_extents(restore); return; } UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change Probe Extents")); ur->add_do_method(probe, "set_extents", probe->get_extents()); ur->add_undo_method(probe, "set_extents", restore); ur->commit_action(); } void VoxelGIGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { VoxelGI *probe = Object::cast_to(p_gizmo->get_spatial_node()); Ref material = get_material("voxel_gi_material", p_gizmo); Ref icon = get_material("voxel_gi_icon", p_gizmo); Ref material_internal = get_material("voxel_gi_internal_material", p_gizmo); p_gizmo->clear(); Vector lines; Vector3 extents = probe->get_extents(); static const int subdivs[VoxelGI::SUBDIV_MAX] = { 64, 128, 256, 512 }; AABB aabb = AABB(-extents, extents * 2); int subdiv = subdivs[probe->get_subdiv()]; float cell_size = aabb.get_longest_axis_size() / subdiv; for (int i = 0; i < 12; i++) { Vector3 a, b; aabb.get_edge(i, a, b); lines.push_back(a); lines.push_back(b); } p_gizmo->add_lines(lines, material); lines.clear(); for (int i = 1; i < subdiv; i++) { for (int j = 0; j < 3; j++) { if (cell_size * i > aabb.size[j]) { continue; } Vector2 dir; dir[j] = 1.0; Vector2 ta, tb; int j_n1 = (j + 1) % 3; int j_n2 = (j + 2) % 3; ta[j_n1] = 1.0; tb[j_n2] = 1.0; for (int k = 0; k < 4; k++) { Vector3 from = aabb.position, to = aabb.position; from[j] += cell_size * i; to[j] += cell_size * i; if (k & 1) { to[j_n1] += aabb.size[j_n1]; } else { to[j_n2] += aabb.size[j_n2]; } if (k & 2) { from[j_n1] += aabb.size[j_n1]; from[j_n2] += aabb.size[j_n2]; } lines.push_back(from); lines.push_back(to); } } } p_gizmo->add_lines(lines, material_internal); Vector handles; for (int i = 0; i < 3; i++) { Vector3 ax; ax[i] = aabb.position[i] + aabb.size[i]; handles.push_back(ax); } if (p_gizmo->is_selected()) { Ref solid_material = get_material("voxel_gi_solid_material", p_gizmo); p_gizmo->add_solid_box(solid_material, aabb.get_size()); } p_gizmo->add_unscaled_billboard(icon, 0.05); p_gizmo->add_handles(handles, get_material("handles")); } //// LightmapGIGizmoPlugin::LightmapGIGizmoPlugin() { Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/lightmap_lines", Color(0.5, 0.6, 1)); gizmo_color.a = 0.1; create_material("lightmap_lines", gizmo_color); Ref mat = memnew(StandardMaterial3D); mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED); mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, false); add_material("lightmap_probe_material", mat); create_icon_material("baked_indirect_light_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("GizmoLightmapGI"), SNAME("EditorIcons"))); } String LightmapGIGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id) const { return ""; } Variant LightmapGIGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id) const { return Variant(); } void LightmapGIGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, Camera3D *p_camera, const Point2 &p_point) { } void LightmapGIGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel) { } bool LightmapGIGizmoPlugin::has_gizmo(Node3D *p_spatial) { return Object::cast_to(p_spatial) != nullptr; } String LightmapGIGizmoPlugin::get_gizmo_name() const { return "LightmapGI"; } int LightmapGIGizmoPlugin::get_priority() const { return -1; } void LightmapGIGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { Ref icon = get_material("baked_indirect_light_icon", p_gizmo); LightmapGI *baker = Object::cast_to(p_gizmo->get_spatial_node()); Ref data = baker->get_light_data(); p_gizmo->add_unscaled_billboard(icon, 0.05); if (data.is_null()) { return; } Ref material_lines = get_material("lightmap_lines", p_gizmo); Ref material_probes = get_material("lightmap_probe_material", p_gizmo); p_gizmo->clear(); Vector lines; Set lines_found; Vector points = data->get_capture_points(); if (points.size() == 0) { return; } Vector sh = data->get_capture_sh(); if (sh.size() != points.size() * 9) { return; } Vector tetrahedrons = data->get_capture_tetrahedra(); for (int i = 0; i < tetrahedrons.size(); i += 4) { for (int j = 0; j < 4; j++) { for (int k = j + 1; k < 4; k++) { Vector2i pair; pair.x = tetrahedrons[i + j]; pair.y = tetrahedrons[i + k]; if (pair.y < pair.x) { SWAP(pair.x, pair.y); } if (lines_found.has(pair)) { continue; } lines_found.insert(pair); lines.push_back(points[pair.x]); lines.push_back(points[pair.y]); } } } p_gizmo->add_lines(lines, material_lines); int stack_count = 8; int sector_count = 16; float sector_step = (Math_PI * 2.0) / sector_count; float stack_step = Math_PI / stack_count; Vector vertices; Vector colors; Vector indices; float radius = 0.3; for (int p = 0; p < points.size(); p++) { int vertex_base = vertices.size(); Vector3 sh_col[9]; for (int i = 0; i < 9; i++) { sh_col[i].x = sh[p * 9 + i].r; sh_col[i].y = sh[p * 9 + i].g; sh_col[i].z = sh[p * 9 + i].b; } for (int i = 0; i <= stack_count; ++i) { float stack_angle = Math_PI / 2 - i * stack_step; // starting from pi/2 to -pi/2 float xy = radius * Math::cos(stack_angle); // r * cos(u) float z = radius * Math::sin(stack_angle); // r * sin(u) // add (sector_count+1) vertices per stack // the first and last vertices have same position and normal, but different tex coords for (int j = 0; j <= sector_count; ++j) { float sector_angle = j * sector_step; // starting from 0 to 2pi // vertex position (x, y, z) float x = xy * Math::cos(sector_angle); // r * cos(u) * cos(v) float y = xy * Math::sin(sector_angle); // r * cos(u) * sin(v) Vector3 n = Vector3(x, z, y); vertices.push_back(points[p] + n); n.normalize(); const float c1 = 0.429043; const float c2 = 0.511664; const float c3 = 0.743125; const float c4 = 0.886227; const float c5 = 0.247708; Vector3 light = (c1 * sh_col[8] * (n.x * n.x - n.y * n.y) + c3 * sh_col[6] * n.z * n.z + c4 * sh_col[0] - c5 * sh_col[6] + 2.0 * c1 * sh_col[4] * n.x * n.y + 2.0 * c1 * sh_col[7] * n.x * n.z + 2.0 * c1 * sh_col[5] * n.y * n.z + 2.0 * c2 * sh_col[3] * n.x + 2.0 * c2 * sh_col[1] * n.y + 2.0 * c2 * sh_col[2] * n.z); colors.push_back(Color(light.x, light.y, light.z, 1)); } } for (int i = 0; i < stack_count; ++i) { int k1 = i * (sector_count + 1); // beginning of current stack int k2 = k1 + sector_count + 1; // beginning of next stack for (int j = 0; j < sector_count; ++j, ++k1, ++k2) { // 2 triangles per sector excluding first and last stacks // k1 => k2 => k1+1 if (i != 0) { indices.push_back(vertex_base + k1); indices.push_back(vertex_base + k2); indices.push_back(vertex_base + k1 + 1); } // k1+1 => k2 => k2+1 if (i != (stack_count - 1)) { indices.push_back(vertex_base + k1 + 1); indices.push_back(vertex_base + k2); indices.push_back(vertex_base + k2 + 1); } } } } Array array; array.resize(RS::ARRAY_MAX); array[RS::ARRAY_VERTEX] = vertices; array[RS::ARRAY_INDEX] = indices; array[RS::ARRAY_COLOR] = colors; Ref mesh; mesh.instantiate(); mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, array, Array(), Dictionary(), 0); //no compression mesh->surface_set_material(0, material_probes); p_gizmo->add_mesh(mesh); } ///////// LightmapProbeGizmoPlugin::LightmapProbeGizmoPlugin() { Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/lightprobe_lines", Color(0.5, 0.6, 1)); gizmo_color.a = 0.3; create_material("lightprobe_lines", gizmo_color); } String LightmapProbeGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id) const { return ""; } Variant LightmapProbeGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id) const { return Variant(); } void LightmapProbeGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, Camera3D *p_camera, const Point2 &p_point) { } void LightmapProbeGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel) { } bool LightmapProbeGizmoPlugin::has_gizmo(Node3D *p_spatial) { return Object::cast_to(p_spatial) != nullptr; } String LightmapProbeGizmoPlugin::get_gizmo_name() const { return "LightmapProbe"; } int LightmapProbeGizmoPlugin::get_priority() const { return -1; } void LightmapProbeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { Ref material_lines = get_material("lightprobe_lines", p_gizmo); p_gizmo->clear(); Vector lines; int stack_count = 8; int sector_count = 16; float sector_step = (Math_PI * 2.0) / sector_count; float stack_step = Math_PI / stack_count; Vector vertices; float radius = 0.2; for (int i = 0; i <= stack_count; ++i) { float stack_angle = Math_PI / 2 - i * stack_step; // starting from pi/2 to -pi/2 float xy = radius * Math::cos(stack_angle); // r * cos(u) float z = radius * Math::sin(stack_angle); // r * sin(u) // add (sector_count+1) vertices per stack // the first and last vertices have same position and normal, but different tex coords for (int j = 0; j <= sector_count; ++j) { float sector_angle = j * sector_step; // starting from 0 to 2pi // vertex position (x, y, z) float x = xy * Math::cos(sector_angle); // r * cos(u) * cos(v) float y = xy * Math::sin(sector_angle); // r * cos(u) * sin(v) Vector3 n = Vector3(x, z, y); vertices.push_back(n); } } for (int i = 0; i < stack_count; ++i) { int k1 = i * (sector_count + 1); // beginning of current stack int k2 = k1 + sector_count + 1; // beginning of next stack for (int j = 0; j < sector_count; ++j, ++k1, ++k2) { // 2 triangles per sector excluding first and last stacks // k1 => k2 => k1+1 if (i != 0) { lines.push_back(vertices[k1]); lines.push_back(vertices[k2]); lines.push_back(vertices[k1]); lines.push_back(vertices[k1 + 1]); } if (i != (stack_count - 1)) { lines.push_back(vertices[k1 + 1]); lines.push_back(vertices[k2]); lines.push_back(vertices[k2]); lines.push_back(vertices[k2 + 1]); } } } p_gizmo->add_lines(lines, material_lines); } //// CollisionObject3DGizmoPlugin::CollisionObject3DGizmoPlugin() { const Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/shape", Color(0.5, 0.7, 1)); create_material("shape_material", gizmo_color); const float gizmo_value = gizmo_color.get_v(); const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65); create_material("shape_material_disabled", gizmo_color_disabled); } bool CollisionObject3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { return Object::cast_to(p_spatial) != nullptr; } String CollisionObject3DGizmoPlugin::get_gizmo_name() const { return "CollisionObject3D"; } int CollisionObject3DGizmoPlugin::get_priority() const { return -2; } void CollisionObject3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { CollisionObject3D *co = Object::cast_to(p_gizmo->get_spatial_node()); p_gizmo->clear(); List owners; co->get_shape_owners(&owners); for (uint32_t &owner_id : owners) { Transform3D xform = co->shape_owner_get_transform(owner_id); Object *owner = co->shape_owner_get_owner(owner_id); // Exclude CollisionShape3D and CollisionPolygon3D as they have their gizmo. if (!Object::cast_to(owner) && !Object::cast_to(owner)) { Ref material = get_material(!co->is_shape_owner_disabled(owner_id) ? "shape_material" : "shape_material_disabled", p_gizmo); for (int shape_id = 0; shape_id < co->shape_owner_get_shape_count(owner_id); shape_id++) { Ref s = co->shape_owner_get_shape(owner_id, shape_id); if (s.is_null()) { continue; } SurfaceTool st; st.append_from(s->get_debug_mesh(), 0, xform); p_gizmo->add_mesh(st.commit(), material); p_gizmo->add_collision_segments(s->get_debug_mesh_lines()); } } } } //// CollisionShape3DGizmoPlugin::CollisionShape3DGizmoPlugin() { const Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/shape", Color(0.5, 0.7, 1)); create_material("shape_material", gizmo_color); const float gizmo_value = gizmo_color.get_v(); const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65); create_material("shape_material_disabled", gizmo_color_disabled); create_handle_material("handles"); } bool CollisionShape3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { return Object::cast_to(p_spatial) != nullptr; } String CollisionShape3DGizmoPlugin::get_gizmo_name() const { return "CollisionShape3D"; } int CollisionShape3DGizmoPlugin::get_priority() const { return -1; } String CollisionShape3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id) const { const CollisionShape3D *cs = Object::cast_to(p_gizmo->get_spatial_node()); Ref s = cs->get_shape(); if (s.is_null()) { return ""; } if (Object::cast_to(*s)) { return "Radius"; } if (Object::cast_to(*s)) { return "Size"; } if (Object::cast_to(*s)) { return p_id == 0 ? "Radius" : "Height"; } if (Object::cast_to(*s)) { return p_id == 0 ? "Radius" : "Height"; } if (Object::cast_to(*s)) { return "Length"; } return ""; } Variant CollisionShape3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id) const { CollisionShape3D *cs = Object::cast_to(p_gizmo->get_spatial_node()); Ref s = cs->get_shape(); if (s.is_null()) { return Variant(); } if (Object::cast_to(*s)) { Ref ss = s; return ss->get_radius(); } if (Object::cast_to(*s)) { Ref bs = s; return bs->get_size(); } if (Object::cast_to(*s)) { Ref cs2 = s; return Vector2(cs2->get_radius(), cs2->get_height()); } if (Object::cast_to(*s)) { Ref cs2 = s; return p_id == 0 ? cs2->get_radius() : cs2->get_height(); } if (Object::cast_to(*s)) { Ref cs2 = s; return cs2->get_length(); } return Variant(); } void CollisionShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, Camera3D *p_camera, const Point2 &p_point) { CollisionShape3D *cs = Object::cast_to(p_gizmo->get_spatial_node()); Ref s = cs->get_shape(); if (s.is_null()) { return; } Transform3D gt = cs->get_global_transform(); Transform3D gi = gt.affine_inverse(); Vector3 ray_from = p_camera->project_ray_origin(p_point); Vector3 ray_dir = p_camera->project_ray_normal(p_point); Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) }; if (Object::cast_to(*s)) { Ref ss = s; Vector3 ra, rb; Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb); float d = ra.x; if (Node3DEditor::get_singleton()->is_snap_enabled()) { d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); } if (d < 0.001) { d = 0.001; } ss->set_radius(d); } if (Object::cast_to(*s)) { Ref rs = s; Vector3 ra, rb; Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(0, 0, 4096), sg[0], sg[1], ra, rb); float d = ra.z; if (Node3DEditor::get_singleton()->is_snap_enabled()) { d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); } if (d < 0.001) { d = 0.001; } rs->set_length(d); } if (Object::cast_to(*s)) { Vector3 axis; axis[p_id] = 1.0; Ref bs = s; Vector3 ra, rb; Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb); float d = ra[p_id]; if (Node3DEditor::get_singleton()->is_snap_enabled()) { d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); } if (d < 0.001) { d = 0.001; } Vector3 he = bs->get_size(); he[p_id] = d * 2; bs->set_size(he); } if (Object::cast_to(*s)) { Vector3 axis; axis[p_id == 0 ? 0 : 1] = 1.0; Ref cs2 = s; Vector3 ra, rb; Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb); float d = axis.dot(ra); if (Node3DEditor::get_singleton()->is_snap_enabled()) { d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); } if (d < 0.001) { d = 0.001; } if (p_id == 0) { cs2->set_radius(d); } else if (p_id == 1) { cs2->set_height(d * 2.0); } } if (Object::cast_to(*s)) { Vector3 axis; axis[p_id == 0 ? 0 : 1] = 1.0; Ref cs2 = s; Vector3 ra, rb; Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb); float d = axis.dot(ra); if (Node3DEditor::get_singleton()->is_snap_enabled()) { d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); } if (d < 0.001) { d = 0.001; } if (p_id == 0) { cs2->set_radius(d); } else if (p_id == 1) { cs2->set_height(d * 2.0); } } } void CollisionShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel) { CollisionShape3D *cs = Object::cast_to(p_gizmo->get_spatial_node()); Ref s = cs->get_shape(); if (s.is_null()) { return; } if (Object::cast_to(*s)) { Ref ss = s; if (p_cancel) { ss->set_radius(p_restore); return; } UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change Sphere Shape Radius")); ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius()); ur->add_undo_method(ss.ptr(), "set_radius", p_restore); ur->commit_action(); } if (Object::cast_to(*s)) { Ref ss = s; if (p_cancel) { ss->set_size(p_restore); return; } UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change Box Shape Size")); ur->add_do_method(ss.ptr(), "set_size", ss->get_size()); ur->add_undo_method(ss.ptr(), "set_size", p_restore); ur->commit_action(); } if (Object::cast_to(*s)) { Ref ss = s; Vector2 values = p_restore; if (p_cancel) { ss->set_radius(values[0]); ss->set_height(values[1]); return; } UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo(); if (p_id == 0) { ur->create_action(TTR("Change Capsule Shape Radius")); ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius()); } else { ur->create_action(TTR("Change Capsule Shape Height")); ur->add_do_method(ss.ptr(), "set_height", ss->get_height()); } ur->add_undo_method(ss.ptr(), "set_radius", values[0]); ur->add_undo_method(ss.ptr(), "set_height", values[1]); ur->commit_action(); } if (Object::cast_to(*s)) { Ref ss = s; if (p_cancel) { if (p_id == 0) { ss->set_radius(p_restore); } else { ss->set_height(p_restore); } return; } UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo(); if (p_id == 0) { ur->create_action(TTR("Change Cylinder Shape Radius")); ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius()); ur->add_undo_method(ss.ptr(), "set_radius", p_restore); } else { ur->create_action( /// //////// TTR("Change Cylinder Shape Height")); ur->add_do_method(ss.ptr(), "set_height", ss->get_height()); ur->add_undo_method(ss.ptr(), "set_height", p_restore); } ur->commit_action(); } if (Object::cast_to(*s)) { Ref ss = s; if (p_cancel) { ss->set_length(p_restore); return; } UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change Separation Ray Shape Length")); ur->add_do_method(ss.ptr(), "set_length", ss->get_length()); ur->add_undo_method(ss.ptr(), "set_length", p_restore); ur->commit_action(); } } void CollisionShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { CollisionShape3D *cs = Object::cast_to(p_gizmo->get_spatial_node()); p_gizmo->clear(); Ref s = cs->get_shape(); if (s.is_null()) { return; } const Ref material = get_material(!cs->is_disabled() ? "shape_material" : "shape_material_disabled", p_gizmo); Ref handles_material = get_material("handles"); if (Object::cast_to(*s)) { Ref sp = s; float r = sp->get_radius(); Vector points; for (int i = 0; i <= 360; i++) { float ra = Math::deg2rad((float)i); float rb = Math::deg2rad((float)i + 1); Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r; Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r; points.push_back(Vector3(a.x, 0, a.y)); points.push_back(Vector3(b.x, 0, b.y)); points.push_back(Vector3(0, a.x, a.y)); points.push_back(Vector3(0, b.x, b.y)); points.push_back(Vector3(a.x, a.y, 0)); points.push_back(Vector3(b.x, b.y, 0)); } Vector collision_segments; for (int i = 0; i < 64; i++) { float ra = i * (Math_TAU / 64.0); float rb = (i + 1) * (Math_TAU / 64.0); Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r; Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r; collision_segments.push_back(Vector3(a.x, 0, a.y)); collision_segments.push_back(Vector3(b.x, 0, b.y)); collision_segments.push_back(Vector3(0, a.x, a.y)); collision_segments.push_back(Vector3(0, b.x, b.y)); collision_segments.push_back(Vector3(a.x, a.y, 0)); collision_segments.push_back(Vector3(b.x, b.y, 0)); } p_gizmo->add_lines(points, material); p_gizmo->add_collision_segments(collision_segments); Vector handles; handles.push_back(Vector3(r, 0, 0)); p_gizmo->add_handles(handles, handles_material); } if (Object::cast_to(*s)) { Ref bs = s; Vector lines; AABB aabb; aabb.position = -bs->get_size() / 2; aabb.size = bs->get_size(); for (int i = 0; i < 12; i++) { Vector3 a, b; aabb.get_edge(i, a, b); lines.push_back(a); lines.push_back(b); } Vector handles; for (int i = 0; i < 3; i++) { Vector3 ax; ax[i] = bs->get_size()[i] / 2; handles.push_back(ax); } p_gizmo->add_lines(lines, material); p_gizmo->add_collision_segments(lines); p_gizmo->add_handles(handles, handles_material); } if (Object::cast_to(*s)) { Ref cs2 = s; float radius = cs2->get_radius(); float height = cs2->get_height(); Vector points; Vector3 d(0, height * 0.5 - radius, 0); for (int i = 0; i < 360; i++) { float ra = Math::deg2rad((float)i); float rb = Math::deg2rad((float)i + 1); Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius; Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius; points.push_back(Vector3(a.x, 0, a.y) + d); points.push_back(Vector3(b.x, 0, b.y) + d); points.push_back(Vector3(a.x, 0, a.y) - d); points.push_back(Vector3(b.x, 0, b.y) - d); if (i % 90 == 0) { points.push_back(Vector3(a.x, 0, a.y) + d); points.push_back(Vector3(a.x, 0, a.y) - d); } Vector3 dud = i < 180 ? d : -d; points.push_back(Vector3(0, a.x, a.y) + dud); points.push_back(Vector3(0, b.x, b.y) + dud); points.push_back(Vector3(a.y, a.x, 0) + dud); points.push_back(Vector3(b.y, b.x, 0) + dud); } p_gizmo->add_lines(points, material); Vector collision_segments; for (int i = 0; i < 64; i++) { float ra = i * (Math_TAU / 64.0); float rb = (i + 1) * (Math_TAU / 64.0); Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius; Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius; collision_segments.push_back(Vector3(a.x, 0, a.y) + d); collision_segments.push_back(Vector3(b.x, 0, b.y) + d); collision_segments.push_back(Vector3(a.x, 0, a.y) - d); collision_segments.push_back(Vector3(b.x, 0, b.y) - d); if (i % 16 == 0) { collision_segments.push_back(Vector3(a.x, 0, a.y) + d); collision_segments.push_back(Vector3(a.x, 0, a.y) - d); } Vector3 dud = i < 32 ? d : -d; collision_segments.push_back(Vector3(0, a.x, a.y) + dud); collision_segments.push_back(Vector3(0, b.x, b.y) + dud); collision_segments.push_back(Vector3(a.y, a.x, 0) + dud); collision_segments.push_back(Vector3(b.y, b.x, 0) + dud); } p_gizmo->add_collision_segments(collision_segments); Vector handles; handles.push_back(Vector3(cs2->get_radius(), 0, 0)); handles.push_back(Vector3(0, cs2->get_height() * 0.5, 0)); p_gizmo->add_handles(handles, handles_material); } if (Object::cast_to(*s)) { Ref cs2 = s; float radius = cs2->get_radius(); float height = cs2->get_height(); Vector points; Vector3 d(0, height * 0.5, 0); for (int i = 0; i < 360; i++) { float ra = Math::deg2rad((float)i); float rb = Math::deg2rad((float)i + 1); Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius; Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius; points.push_back(Vector3(a.x, 0, a.y) + d); points.push_back(Vector3(b.x, 0, b.y) + d); points.push_back(Vector3(a.x, 0, a.y) - d); points.push_back(Vector3(b.x, 0, b.y) - d); if (i % 90 == 0) { points.push_back(Vector3(a.x, 0, a.y) + d); points.push_back(Vector3(a.x, 0, a.y) - d); } } p_gizmo->add_lines(points, material); Vector collision_segments; for (int i = 0; i < 64; i++) { float ra = i * (Math_TAU / 64.0); float rb = (i + 1) * (Math_TAU / 64.0); Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius; Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius; collision_segments.push_back(Vector3(a.x, 0, a.y) + d); collision_segments.push_back(Vector3(b.x, 0, b.y) + d); collision_segments.push_back(Vector3(a.x, 0, a.y) - d); collision_segments.push_back(Vector3(b.x, 0, b.y) - d); if (i % 16 == 0) { collision_segments.push_back(Vector3(a.x, 0, a.y) + d); collision_segments.push_back(Vector3(a.x, 0, a.y) - d); } } p_gizmo->add_collision_segments(collision_segments); Vector handles; handles.push_back(Vector3(cs2->get_radius(), 0, 0)); handles.push_back(Vector3(0, cs2->get_height() * 0.5, 0)); p_gizmo->add_handles(handles, handles_material); } if (Object::cast_to(*s)) { Ref wbs = s; const Plane &p = wbs->get_plane(); Vector points; Vector3 n1 = p.get_any_perpendicular_normal(); Vector3 n2 = p.normal.cross(n1).normalized(); Vector3 pface[4] = { p.normal * p.d + n1 * 10.0 + n2 * 10.0, p.normal * p.d + n1 * 10.0 + n2 * -10.0, p.normal * p.d + n1 * -10.0 + n2 * -10.0, p.normal * p.d + n1 * -10.0 + n2 * 10.0, }; points.push_back(pface[0]); points.push_back(pface[1]); points.push_back(pface[1]); points.push_back(pface[2]); points.push_back(pface[2]); points.push_back(pface[3]); points.push_back(pface[3]); points.push_back(pface[0]); points.push_back(p.normal * p.d); points.push_back(p.normal * p.d + p.normal * 3); p_gizmo->add_lines(points, material); p_gizmo->add_collision_segments(points); } if (Object::cast_to(*s)) { Vector points = Object::cast_to(*s)->get_points(); if (points.size() > 3) { Vector varr = Variant(points); Geometry3D::MeshData md; Error err = ConvexHullComputer::convex_hull(varr, md); if (err == OK) { Vector points2; points2.resize(md.edges.size() * 2); for (int i = 0; i < md.edges.size(); i++) { points2.write[i * 2 + 0] = md.vertices[md.edges[i].a]; points2.write[i * 2 + 1] = md.vertices[md.edges[i].b]; } p_gizmo->add_lines(points2, material); p_gizmo->add_collision_segments(points2); } } } if (Object::cast_to(*s)) { Ref cs2 = s; Ref mesh = cs2->get_debug_mesh(); p_gizmo->add_mesh(mesh, material); p_gizmo->add_collision_segments(cs2->get_debug_mesh_lines()); } if (Object::cast_to(*s)) { Ref rs = s; Vector points; points.push_back(Vector3()); points.push_back(Vector3(0, 0, rs->get_length())); p_gizmo->add_lines(points, material); p_gizmo->add_collision_segments(points); Vector handles; handles.push_back(Vector3(0, 0, rs->get_length())); p_gizmo->add_handles(handles, handles_material); } if (Object::cast_to(*s)) { Ref hms = s; Ref mesh = hms->get_debug_mesh(); p_gizmo->add_mesh(mesh, material); } } ///// CollisionPolygon3DGizmoPlugin::CollisionPolygon3DGizmoPlugin() { const Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/shape", Color(0.5, 0.7, 1)); create_material("shape_material", gizmo_color); const float gizmo_value = gizmo_color.get_v(); const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65); create_material("shape_material_disabled", gizmo_color_disabled); } bool CollisionPolygon3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { return Object::cast_to(p_spatial) != nullptr; } String CollisionPolygon3DGizmoPlugin::get_gizmo_name() const { return "CollisionPolygon3D"; } int CollisionPolygon3DGizmoPlugin::get_priority() const { return -1; } void CollisionPolygon3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { CollisionPolygon3D *polygon = Object::cast_to(p_gizmo->get_spatial_node()); p_gizmo->clear(); Vector points = polygon->get_polygon(); float depth = polygon->get_depth() * 0.5; Vector lines; for (int i = 0; i < points.size(); i++) { int n = (i + 1) % points.size(); lines.push_back(Vector3(points[i].x, points[i].y, depth)); lines.push_back(Vector3(points[n].x, points[n].y, depth)); lines.push_back(Vector3(points[i].x, points[i].y, -depth)); lines.push_back(Vector3(points[n].x, points[n].y, -depth)); lines.push_back(Vector3(points[i].x, points[i].y, depth)); lines.push_back(Vector3(points[i].x, points[i].y, -depth)); } const Ref material = get_material(!polygon->is_disabled() ? "shape_material" : "shape_material_disabled", p_gizmo); p_gizmo->add_lines(lines, material); p_gizmo->add_collision_segments(lines); } //// NavigationRegion3DGizmoPlugin::NavigationRegion3DGizmoPlugin() { create_material("navigation_edge_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_edge", Color(0.5, 1, 1))); create_material("navigation_edge_material_disabled", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_edge_disabled", Color(0.7, 0.7, 0.7))); create_material("navigation_solid_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_solid", Color(0.5, 1, 1, 0.4))); create_material("navigation_solid_material_disabled", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_solid_disabled", Color(0.7, 0.7, 0.7, 0.4))); } bool NavigationRegion3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { return Object::cast_to(p_spatial) != nullptr; } String NavigationRegion3DGizmoPlugin::get_gizmo_name() const { return "NavigationRegion3D"; } int NavigationRegion3DGizmoPlugin::get_priority() const { return -1; } void NavigationRegion3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { NavigationRegion3D *navmesh = Object::cast_to(p_gizmo->get_spatial_node()); Ref edge_material = get_material("navigation_edge_material", p_gizmo); Ref edge_material_disabled = get_material("navigation_edge_material_disabled", p_gizmo); Ref solid_material = get_material("navigation_solid_material", p_gizmo); Ref solid_material_disabled = get_material("navigation_solid_material_disabled", p_gizmo); p_gizmo->clear(); Ref navmeshie = navmesh->get_navigation_mesh(); if (navmeshie.is_null()) { return; } Vector vertices = navmeshie->get_vertices(); const Vector3 *vr = vertices.ptr(); List faces; for (int i = 0; i < navmeshie->get_polygon_count(); i++) { Vector p = navmeshie->get_polygon(i); for (int j = 2; j < p.size(); j++) { Face3 f; f.vertex[0] = vr[p[0]]; f.vertex[1] = vr[p[j - 1]]; f.vertex[2] = vr[p[j]]; faces.push_back(f); } } if (faces.is_empty()) { return; } Map<_EdgeKey, bool> edge_map; Vector tmeshfaces; tmeshfaces.resize(faces.size() * 3); { Vector3 *tw = tmeshfaces.ptrw(); int tidx = 0; for (const Face3 &f : faces) { for (int j = 0; j < 3; j++) { tw[tidx++] = f.vertex[j]; _EdgeKey ek; ek.from = f.vertex[j].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON)); ek.to = f.vertex[(j + 1) % 3].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON)); if (ek.from < ek.to) { SWAP(ek.from, ek.to); } Map<_EdgeKey, bool>::Element *F = edge_map.find(ek); if (F) { F->get() = false; } else { edge_map[ek] = true; } } } } Vector lines; for (Map<_EdgeKey, bool>::Element *E = edge_map.front(); E; E = E->next()) { if (E->get()) { lines.push_back(E->key().from); lines.push_back(E->key().to); } } Ref tmesh = memnew(TriangleMesh); tmesh->create(tmeshfaces); if (lines.size()) { p_gizmo->add_lines(lines, navmesh->is_enabled() ? edge_material : edge_material_disabled); } p_gizmo->add_collision_triangles(tmesh); Ref m = memnew(ArrayMesh); Array a; a.resize(Mesh::ARRAY_MAX); a[0] = tmeshfaces; m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a); m->surface_set_material(0, navmesh->is_enabled() ? solid_material : solid_material_disabled); p_gizmo->add_mesh(m); p_gizmo->add_collision_segments(lines); } ////// #define BODY_A_RADIUS 0.25 #define BODY_B_RADIUS 0.27 Basis JointGizmosDrawer::look_body(const Transform3D &p_joint_transform, const Transform3D &p_body_transform) { const Vector3 &p_eye(p_joint_transform.origin); const Vector3 &p_target(p_body_transform.origin); Vector3 v_x, v_y, v_z; // Look the body with X v_x = p_target - p_eye; v_x.normalize(); v_z = v_x.cross(Vector3(0, 1, 0)); v_z.normalize(); v_y = v_z.cross(v_x); v_y.normalize(); Basis base; base.set(v_x, v_y, v_z); // Absorb current joint transform base = p_joint_transform.basis.inverse() * base; return base; } Basis JointGizmosDrawer::look_body_toward(Vector3::Axis p_axis, const Transform3D &joint_transform, const Transform3D &body_transform) { switch (p_axis) { case Vector3::AXIS_X: return look_body_toward_x(joint_transform, body_transform); case Vector3::AXIS_Y: return look_body_toward_y(joint_transform, body_transform); case Vector3::AXIS_Z: return look_body_toward_z(joint_transform, body_transform); default: return Basis(); } } Basis JointGizmosDrawer::look_body_toward_x(const Transform3D &p_joint_transform, const Transform3D &p_body_transform) { const Vector3 &p_eye(p_joint_transform.origin); const Vector3 &p_target(p_body_transform.origin); const Vector3 p_front(p_joint_transform.basis.get_axis(0)); Vector3 v_x, v_y, v_z; // Look the body with X v_x = p_target - p_eye; v_x.normalize(); v_y = p_front.cross(v_x); v_y.normalize(); v_z = v_y.cross(p_front); v_z.normalize(); // Clamp X to FRONT axis v_x = p_front; v_x.normalize(); Basis base; base.set(v_x, v_y, v_z); // Absorb current joint transform base = p_joint_transform.basis.inverse() * base; return base; } Basis JointGizmosDrawer::look_body_toward_y(const Transform3D &p_joint_transform, const Transform3D &p_body_transform) { const Vector3 &p_eye(p_joint_transform.origin); const Vector3 &p_target(p_body_transform.origin); const Vector3 p_up(p_joint_transform.basis.get_axis(1)); Vector3 v_x, v_y, v_z; // Look the body with X v_x = p_target - p_eye; v_x.normalize(); v_z = v_x.cross(p_up); v_z.normalize(); v_x = p_up.cross(v_z); v_x.normalize(); // Clamp Y to UP axis v_y = p_up; v_y.normalize(); Basis base; base.set(v_x, v_y, v_z); // Absorb current joint transform base = p_joint_transform.basis.inverse() * base; return base; } Basis JointGizmosDrawer::look_body_toward_z(const Transform3D &p_joint_transform, const Transform3D &p_body_transform) { const Vector3 &p_eye(p_joint_transform.origin); const Vector3 &p_target(p_body_transform.origin); const Vector3 p_lateral(p_joint_transform.basis.get_axis(2)); Vector3 v_x, v_y, v_z; // Look the body with X v_x = p_target - p_eye; v_x.normalize(); v_z = p_lateral; v_z.normalize(); v_y = v_z.cross(v_x); v_y.normalize(); // Clamp X to Z axis v_x = v_y.cross(v_z); v_x.normalize(); Basis base; base.set(v_x, v_y, v_z); // Absorb current joint transform base = p_joint_transform.basis.inverse() * base; return base; } void JointGizmosDrawer::draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform3D &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector &r_points, bool p_inverse) { if (p_limit_lower == p_limit_upper) { r_points.push_back(p_offset.translated(Vector3()).origin); r_points.push_back(p_offset.translated(p_base.xform(Vector3(0.5, 0, 0))).origin); } else { if (p_limit_lower > p_limit_upper) { p_limit_lower = -Math_PI; p_limit_upper = Math_PI; } const int points = 32; for (int i = 0; i < points; i++) { real_t s = p_limit_lower + i * (p_limit_upper - p_limit_lower) / points; real_t n = p_limit_lower + (i + 1) * (p_limit_upper - p_limit_lower) / points; Vector3 from; Vector3 to; switch (p_axis) { case Vector3::AXIS_X: if (p_inverse) { from = p_base.xform(Vector3(0, Math::sin(s), Math::cos(s))) * p_radius; to = p_base.xform(Vector3(0, Math::sin(n), Math::cos(n))) * p_radius; } else { from = p_base.xform(Vector3(0, -Math::sin(s), Math::cos(s))) * p_radius; to = p_base.xform(Vector3(0, -Math::sin(n), Math::cos(n))) * p_radius; } break; case Vector3::AXIS_Y: if (p_inverse) { from = p_base.xform(Vector3(Math::cos(s), 0, -Math::sin(s))) * p_radius; to = p_base.xform(Vector3(Math::cos(n), 0, -Math::sin(n))) * p_radius; } else { from = p_base.xform(Vector3(Math::cos(s), 0, Math::sin(s))) * p_radius; to = p_base.xform(Vector3(Math::cos(n), 0, Math::sin(n))) * p_radius; } break; case Vector3::AXIS_Z: from = p_base.xform(Vector3(Math::cos(s), Math::sin(s), 0)) * p_radius; to = p_base.xform(Vector3(Math::cos(n), Math::sin(n), 0)) * p_radius; break; } if (i == points - 1) { r_points.push_back(p_offset.translated(to).origin); r_points.push_back(p_offset.translated(Vector3()).origin); } if (i == 0) { r_points.push_back(p_offset.translated(from).origin); r_points.push_back(p_offset.translated(Vector3()).origin); } r_points.push_back(p_offset.translated(from).origin); r_points.push_back(p_offset.translated(to).origin); } r_points.push_back(p_offset.translated(Vector3(0, p_radius * 1.5, 0)).origin); r_points.push_back(p_offset.translated(Vector3()).origin); } } void JointGizmosDrawer::draw_cone(const Transform3D &p_offset, const Basis &p_base, real_t p_swing, real_t p_twist, Vector &r_points) { float r = 1.0; float w = r * Math::sin(p_swing); float d = r * Math::cos(p_swing); //swing for (int i = 0; i < 360; i += 10) { float ra = Math::deg2rad((float)i); float rb = Math::deg2rad((float)i + 10); Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w; Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w; r_points.push_back(p_offset.translated(p_base.xform(Vector3(d, a.x, a.y))).origin); r_points.push_back(p_offset.translated(p_base.xform(Vector3(d, b.x, b.y))).origin); if (i % 90 == 0) { r_points.push_back(p_offset.translated(p_base.xform(Vector3(d, a.x, a.y))).origin); r_points.push_back(p_offset.translated(p_base.xform(Vector3())).origin); } } r_points.push_back(p_offset.translated(p_base.xform(Vector3())).origin); r_points.push_back(p_offset.translated(p_base.xform(Vector3(1, 0, 0))).origin); /// Twist float ts = Math::rad2deg(p_twist); ts = MIN(ts, 720); for (int i = 0; i < int(ts); i += 5) { float ra = Math::deg2rad((float)i); float rb = Math::deg2rad((float)i + 5); float c = i / 720.0; float cn = (i + 5) / 720.0; Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w * c; Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w * cn; r_points.push_back(p_offset.translated(p_base.xform(Vector3(c, a.x, a.y))).origin); r_points.push_back(p_offset.translated(p_base.xform(Vector3(cn, b.x, b.y))).origin); } } //// Joint3DGizmoPlugin::Joint3DGizmoPlugin() { create_material("joint_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/joint", Color(0.5, 0.8, 1))); create_material("joint_body_a_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/joint_body_a", Color(0.6, 0.8, 1))); create_material("joint_body_b_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/joint_body_b", Color(0.6, 0.9, 1))); update_timer = memnew(Timer); update_timer->set_name("JointGizmoUpdateTimer"); update_timer->set_wait_time(1.0 / 120.0); update_timer->connect("timeout", callable_mp(this, &Joint3DGizmoPlugin::incremental_update_gizmos)); update_timer->set_autostart(true); EditorNode::get_singleton()->call_deferred(SNAME("add_child"), update_timer); } void Joint3DGizmoPlugin::incremental_update_gizmos() { if (!current_gizmos.is_empty()) { update_idx++; update_idx = update_idx % current_gizmos.size(); redraw(current_gizmos[update_idx]); } } bool Joint3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { return Object::cast_to(p_spatial) != nullptr; } String Joint3DGizmoPlugin::get_gizmo_name() const { return "Joint3D"; } int Joint3DGizmoPlugin::get_priority() const { return -1; } void Joint3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { Joint3D *joint = Object::cast_to(p_gizmo->get_spatial_node()); p_gizmo->clear(); Node3D *node_body_a = nullptr; if (!joint->get_node_a().is_empty()) { node_body_a = Object::cast_to(joint->get_node(joint->get_node_a())); } Node3D *node_body_b = nullptr; if (!joint->get_node_b().is_empty()) { node_body_b = Object::cast_to(joint->get_node(joint->get_node_b())); } if (!node_body_a && !node_body_b) { return; } Ref common_material = get_material("joint_material", p_gizmo); Ref body_a_material = get_material("joint_body_a_material", p_gizmo); Ref body_b_material = get_material("joint_body_b_material", p_gizmo); Vector points; Vector body_a_points; Vector body_b_points; if (Object::cast_to(joint)) { CreatePinJointGizmo(Transform3D(), points); p_gizmo->add_collision_segments(points); p_gizmo->add_lines(points, common_material); } HingeJoint3D *hinge = Object::cast_to(joint); if (hinge) { CreateHingeJointGizmo( Transform3D(), hinge->get_global_transform(), node_body_a ? node_body_a->get_global_transform() : Transform3D(), node_body_b ? node_body_b->get_global_transform() : Transform3D(), hinge->get_param(HingeJoint3D::PARAM_LIMIT_LOWER), hinge->get_param(HingeJoint3D::PARAM_LIMIT_UPPER), hinge->get_flag(HingeJoint3D::FLAG_USE_LIMIT), points, node_body_a ? &body_a_points : nullptr, node_body_b ? &body_b_points : nullptr); p_gizmo->add_collision_segments(points); p_gizmo->add_collision_segments(body_a_points); p_gizmo->add_collision_segments(body_b_points); p_gizmo->add_lines(points, common_material); p_gizmo->add_lines(body_a_points, body_a_material); p_gizmo->add_lines(body_b_points, body_b_material); } SliderJoint3D *slider = Object::cast_to(joint); if (slider) { CreateSliderJointGizmo( Transform3D(), slider->get_global_transform(), node_body_a ? node_body_a->get_global_transform() : Transform3D(), node_body_b ? node_body_b->get_global_transform() : Transform3D(), slider->get_param(SliderJoint3D::PARAM_ANGULAR_LIMIT_LOWER), slider->get_param(SliderJoint3D::PARAM_ANGULAR_LIMIT_UPPER), slider->get_param(SliderJoint3D::PARAM_LINEAR_LIMIT_LOWER), slider->get_param(SliderJoint3D::PARAM_LINEAR_LIMIT_UPPER), points, node_body_a ? &body_a_points : nullptr, node_body_b ? &body_b_points : nullptr); p_gizmo->add_collision_segments(points); p_gizmo->add_collision_segments(body_a_points); p_gizmo->add_collision_segments(body_b_points); p_gizmo->add_lines(points, common_material); p_gizmo->add_lines(body_a_points, body_a_material); p_gizmo->add_lines(body_b_points, body_b_material); } ConeTwistJoint3D *cone = Object::cast_to(joint); if (cone) { CreateConeTwistJointGizmo( Transform3D(), cone->get_global_transform(), node_body_a ? node_body_a->get_global_transform() : Transform3D(), node_body_b ? node_body_b->get_global_transform() : Transform3D(), cone->get_param(ConeTwistJoint3D::PARAM_SWING_SPAN), cone->get_param(ConeTwistJoint3D::PARAM_TWIST_SPAN), node_body_a ? &body_a_points : nullptr, node_body_b ? &body_b_points : nullptr); p_gizmo->add_collision_segments(body_a_points); p_gizmo->add_collision_segments(body_b_points); p_gizmo->add_lines(body_a_points, body_a_material); p_gizmo->add_lines(body_b_points, body_b_material); } Generic6DOFJoint3D *gen = Object::cast_to(joint); if (gen) { CreateGeneric6DOFJointGizmo( Transform3D(), gen->get_global_transform(), node_body_a ? node_body_a->get_global_transform() : Transform3D(), node_body_b ? node_body_b->get_global_transform() : Transform3D(), gen->get_param_x(Generic6DOFJoint3D::PARAM_ANGULAR_LOWER_LIMIT), gen->get_param_x(Generic6DOFJoint3D::PARAM_ANGULAR_UPPER_LIMIT), gen->get_param_x(Generic6DOFJoint3D::PARAM_LINEAR_LOWER_LIMIT), gen->get_param_x(Generic6DOFJoint3D::PARAM_LINEAR_UPPER_LIMIT), gen->get_flag_x(Generic6DOFJoint3D::FLAG_ENABLE_ANGULAR_LIMIT), gen->get_flag_x(Generic6DOFJoint3D::FLAG_ENABLE_LINEAR_LIMIT), gen->get_param_y(Generic6DOFJoint3D::PARAM_ANGULAR_LOWER_LIMIT), gen->get_param_y(Generic6DOFJoint3D::PARAM_ANGULAR_UPPER_LIMIT), gen->get_param_y(Generic6DOFJoint3D::PARAM_LINEAR_LOWER_LIMIT), gen->get_param_y(Generic6DOFJoint3D::PARAM_LINEAR_UPPER_LIMIT), gen->get_flag_y(Generic6DOFJoint3D::FLAG_ENABLE_ANGULAR_LIMIT), gen->get_flag_y(Generic6DOFJoint3D::FLAG_ENABLE_LINEAR_LIMIT), gen->get_param_z(Generic6DOFJoint3D::PARAM_ANGULAR_LOWER_LIMIT), gen->get_param_z(Generic6DOFJoint3D::PARAM_ANGULAR_UPPER_LIMIT), gen->get_param_z(Generic6DOFJoint3D::PARAM_LINEAR_LOWER_LIMIT), gen->get_param_z(Generic6DOFJoint3D::PARAM_LINEAR_UPPER_LIMIT), gen->get_flag_z(Generic6DOFJoint3D::FLAG_ENABLE_ANGULAR_LIMIT), gen->get_flag_z(Generic6DOFJoint3D::FLAG_ENABLE_LINEAR_LIMIT), points, node_body_a ? &body_a_points : nullptr, node_body_a ? &body_b_points : nullptr); p_gizmo->add_collision_segments(points); p_gizmo->add_collision_segments(body_a_points); p_gizmo->add_collision_segments(body_b_points); p_gizmo->add_lines(points, common_material); p_gizmo->add_lines(body_a_points, body_a_material); p_gizmo->add_lines(body_b_points, body_b_material); } } void Joint3DGizmoPlugin::CreatePinJointGizmo(const Transform3D &p_offset, Vector &r_cursor_points) { float cs = 0.25; r_cursor_points.push_back(p_offset.translated(Vector3(+cs, 0, 0)).origin); r_cursor_points.push_back(p_offset.translated(Vector3(-cs, 0, 0)).origin); r_cursor_points.push_back(p_offset.translated(Vector3(0, +cs, 0)).origin); r_cursor_points.push_back(p_offset.translated(Vector3(0, -cs, 0)).origin); r_cursor_points.push_back(p_offset.translated(Vector3(0, 0, +cs)).origin); r_cursor_points.push_back(p_offset.translated(Vector3(0, 0, -cs)).origin); } void Joint3DGizmoPlugin::CreateHingeJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector &r_common_points, Vector *r_body_a_points, Vector *r_body_b_points) { r_common_points.push_back(p_offset.translated(Vector3(0, 0, 0.5)).origin); r_common_points.push_back(p_offset.translated(Vector3(0, 0, -0.5)).origin); if (!p_use_limit) { p_limit_upper = -1; p_limit_lower = 0; } if (r_body_a_points) { JointGizmosDrawer::draw_circle(Vector3::AXIS_Z, BODY_A_RADIUS, p_offset, JointGizmosDrawer::look_body_toward_z(p_trs_joint, p_trs_body_a), p_limit_lower, p_limit_upper, *r_body_a_points); } if (r_body_b_points) { JointGizmosDrawer::draw_circle(Vector3::AXIS_Z, BODY_B_RADIUS, p_offset, JointGizmosDrawer::look_body_toward_z(p_trs_joint, p_trs_body_b), p_limit_lower, p_limit_upper, *r_body_b_points); } } void Joint3DGizmoPlugin::CreateSliderJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_angular_limit_lower, real_t p_angular_limit_upper, real_t p_linear_limit_lower, real_t p_linear_limit_upper, Vector &r_points, Vector *r_body_a_points, Vector *r_body_b_points) { p_linear_limit_lower = -p_linear_limit_lower; p_linear_limit_upper = -p_linear_limit_upper; float cs = 0.25; r_points.push_back(p_offset.translated(Vector3(0, 0, 0.5)).origin); r_points.push_back(p_offset.translated(Vector3(0, 0, -0.5)).origin); if (p_linear_limit_lower >= p_linear_limit_upper) { r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, 0, 0)).origin); r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, 0, 0)).origin); r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, -cs, -cs)).origin); r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, -cs, cs)).origin); r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, -cs, cs)).origin); r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, cs, cs)).origin); r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, cs, cs)).origin); r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, cs, -cs)).origin); r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, cs, -cs)).origin); r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, -cs, -cs)).origin); r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, -cs, -cs)).origin); r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, -cs, cs)).origin); r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, -cs, cs)).origin); r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, cs, cs)).origin); r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, cs, cs)).origin); r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, cs, -cs)).origin); r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, cs, -cs)).origin); r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, -cs, -cs)).origin); } else { r_points.push_back(p_offset.translated(Vector3(+cs * 2, 0, 0)).origin); r_points.push_back(p_offset.translated(Vector3(-cs * 2, 0, 0)).origin); } if (r_body_a_points) { JointGizmosDrawer::draw_circle( Vector3::AXIS_X, BODY_A_RADIUS, p_offset, JointGizmosDrawer::look_body_toward(Vector3::AXIS_X, p_trs_joint, p_trs_body_a), p_angular_limit_lower, p_angular_limit_upper, *r_body_a_points); } if (r_body_b_points) { JointGizmosDrawer::draw_circle( Vector3::AXIS_X, BODY_B_RADIUS, p_offset, JointGizmosDrawer::look_body_toward(Vector3::AXIS_X, p_trs_joint, p_trs_body_b), p_angular_limit_lower, p_angular_limit_upper, *r_body_b_points, true); } } void Joint3DGizmoPlugin::CreateConeTwistJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_swing, real_t p_twist, Vector *r_body_a_points, Vector *r_body_b_points) { if (r_body_a_points) { JointGizmosDrawer::draw_cone( p_offset, JointGizmosDrawer::look_body(p_trs_joint, p_trs_body_a), p_swing, p_twist, *r_body_a_points); } if (r_body_b_points) { JointGizmosDrawer::draw_cone( p_offset, JointGizmosDrawer::look_body(p_trs_joint, p_trs_body_b), p_swing, p_twist, *r_body_b_points); } } void Joint3DGizmoPlugin::CreateGeneric6DOFJointGizmo( const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_angular_limit_lower_x, real_t p_angular_limit_upper_x, real_t p_linear_limit_lower_x, real_t p_linear_limit_upper_x, bool p_enable_angular_limit_x, bool p_enable_linear_limit_x, real_t p_angular_limit_lower_y, real_t p_angular_limit_upper_y, real_t p_linear_limit_lower_y, real_t p_linear_limit_upper_y, bool p_enable_angular_limit_y, bool p_enable_linear_limit_y, real_t p_angular_limit_lower_z, real_t p_angular_limit_upper_z, real_t p_linear_limit_lower_z, real_t p_linear_limit_upper_z, bool p_enable_angular_limit_z, bool p_enable_linear_limit_z, Vector &r_points, Vector *r_body_a_points, Vector *r_body_b_points) { float cs = 0.25; for (int ax = 0; ax < 3; ax++) { float ll = 0; float ul = 0; float lll = 0; float lul = 0; int a1 = 0; int a2 = 0; int a3 = 0; bool enable_ang = false; bool enable_lin = false; switch (ax) { case 0: ll = p_angular_limit_lower_x; ul = p_angular_limit_upper_x; lll = -p_linear_limit_lower_x; lul = -p_linear_limit_upper_x; enable_ang = p_enable_angular_limit_x; enable_lin = p_enable_linear_limit_x; a1 = 0; a2 = 1; a3 = 2; break; case 1: ll = p_angular_limit_lower_y; ul = p_angular_limit_upper_y; lll = -p_linear_limit_lower_y; lul = -p_linear_limit_upper_y; enable_ang = p_enable_angular_limit_y; enable_lin = p_enable_linear_limit_y; a1 = 1; a2 = 2; a3 = 0; break; case 2: ll = p_angular_limit_lower_z; ul = p_angular_limit_upper_z; lll = -p_linear_limit_lower_z; lul = -p_linear_limit_upper_z; enable_ang = p_enable_angular_limit_z; enable_lin = p_enable_linear_limit_z; a1 = 2; a2 = 0; a3 = 1; break; } #define ADD_VTX(x, y, z) \ { \ Vector3 v; \ v[a1] = (x); \ v[a2] = (y); \ v[a3] = (z); \ r_points.push_back(p_offset.translated(v).origin); \ } if (enable_lin && lll >= lul) { ADD_VTX(lul, 0, 0); ADD_VTX(lll, 0, 0); ADD_VTX(lul, -cs, -cs); ADD_VTX(lul, -cs, cs); ADD_VTX(lul, -cs, cs); ADD_VTX(lul, cs, cs); ADD_VTX(lul, cs, cs); ADD_VTX(lul, cs, -cs); ADD_VTX(lul, cs, -cs); ADD_VTX(lul, -cs, -cs); ADD_VTX(lll, -cs, -cs); ADD_VTX(lll, -cs, cs); ADD_VTX(lll, -cs, cs); ADD_VTX(lll, cs, cs); ADD_VTX(lll, cs, cs); ADD_VTX(lll, cs, -cs); ADD_VTX(lll, cs, -cs); ADD_VTX(lll, -cs, -cs); } else { ADD_VTX(+cs * 2, 0, 0); ADD_VTX(-cs * 2, 0, 0); } if (!enable_ang) { ll = 0; ul = -1; } if (r_body_a_points) { JointGizmosDrawer::draw_circle( static_cast(ax), BODY_A_RADIUS, p_offset, JointGizmosDrawer::look_body_toward(static_cast(ax), p_trs_joint, p_trs_body_a), ll, ul, *r_body_a_points, true); } if (r_body_b_points) { JointGizmosDrawer::draw_circle( static_cast(ax), BODY_B_RADIUS, p_offset, JointGizmosDrawer::look_body_toward(static_cast(ax), p_trs_joint, p_trs_body_b), ll, ul, *r_body_b_points); } } #undef ADD_VTX }